#Terk Mech & Tech
1 messages · Page 14 of 1
:3
“This time on how fucked up is fucked up. That’s fucked up”
oh god it’s actually a thing
You should probably also specify you don't clear heat
Also having this miss is... Honestly just feels bad
many such case luci
I feel like for the cost of a stress, it’s gotta be “the next attack you hit this turn”
So I made an LCP for the Laurel because I wanted it on compcon (took me 3 hours on my gfs pc while she napped lmao). Just wondering what the rules are before I post it to itch.
It includes RKF as a standalone manufacturer and the RKF Laurel.
I'd like to post it to Itch with appropriate credits on the itch page and on the manifest
Id also like a ruling on posting lcps of unfinished mechs in the chat - Im fine if the answer is “Id rather you didn’t”
Share lcp for personal use, here is fine, but id rather it doesn’t go up on itch
Isn't laurel mechnically an ssc mech?
I'm not sure, just made sense in my brain
Does Gorshkov's Adaptive Vision Denial still give it Hidden if it's Engaged? I assume yes, because it's not the Hide Action and it doesn't say it cares about that, but figured I'd ask to make sure.
https://i.imgur.com/Q1Pjpo8.png rules channel seems to say that if you're engaged you can't become hidden at all
To HIDE, you must not be ENGAGED and you must either
be outside of any enemies’ line of sight, obscured by
sufficient cover, or invisible. If you HIDE while meeting
one of these criteria, you gain the HIDDEN status
that's for the HIDE action, not for the HIDDEN status. gorshkov just "becomes hidden", which would bypass that
"can HIDE" is different from "you become HIDDEN", is the distinction
in core i think the only thing that makes something HIDDEN without the HIDE action is the npc prowl feature? which is "move <speed> spaces then become hidden", so i don't think this would ever have come up before in core
I mean... I can just point at someone and stress someone just by looking at them
I just have to hit first :(
So like against an ultra hmmmmmmmmmmmmm
Bonk
Oh goodness me, that's evil. Whose license is this?
its the Heavenly Restriction to obtain on hit save or stun
RKFCROWN Striker/ControllerMinotaur Variant “The Crown watches.” So say the proclaimer, to thunderous trumpets and fluttering banners. The heavy frame of the Crown is a common sight throughout the territory of the House of Stone. A colossal machine, the Crown’s imperial stature is clad in an u...
Honestly it works good with all the systems that slow and stun on the minotaur so I think that's perfect. Kinda like the polar opposite of the Calendula. It's big it's obvious but God it's gonna bludgeon you.
Oh I just had a horrifying thought
Tag team with a calendula
Everything it does has a giant glowing “i think you should leave” sign above its head
Chain of Command, is that before or after the tech attack has resolved?
Before
Damn there's a lotta mechs in this
Isn't this the point of lancer?
VERY strong if you get it off, but we'd be honestly shocked if this ever ended up hitting anyone.
Threat 2 Ordnance is ROUGH
Jeez.
That's kinda sad
That's a very limp cannon.
Or is it just a mortar round with a shortened barrel to act as a shotgun with a slug?? XD
Oh it's a mace
Shit, well
Ordnance melee weapons earn their weight
but nonetheless, we really gotta question if you ever get to swing this thing
Got bumped to threat 3 in the doc
There are!
And there's a good few more coming
At least like 5, I think?
Hell yeah
Assuming terk doesn’t stub his toe tomorrow morning and make 3 more by reflex
sneezes and 2 more google docs fall out
i realize that you can equip multiple dharmachakra
One sec gotta charge my fourth one
Many
The most obvious is mine bullshit
Infiltrator shenaningan
Like the heca is can also grapple while hidden
It can?
It doesn’t hide, it becomes hidden
Oh, right.
@glass saffron
arthurrrrr
pain
obligatory weird little guy drone
man I remain jelly that I can't think of an HA Albatross mech as vibey as the Arthur
found out how funny heruka is, any ll6 builds is its WAY too funny to pass up
are there any plans for another reworks on the horizon for licenses like Dragontail or Dagon?
why?
mainly pulling names out of a bag, but I'm not a fan of Dagon's really complex wording or their core active
while yes, it's a core active, I think 50 sensors is ridiculous given correct setup
I keep forgetting to post, but here's the current playtest version of the dullahan in lcp form. I made this lcp, not blue or terk, and its unofficial and subject to change by them.
?
?
terk released new lcp?
theres a bunch of mechs that terk has made that are in playtest/draft stages, I just talked my dm into letting me play one so I made the lcp
have you played it?
I dont know what you mean by in the works, but I just want to make it triple clear that I'm not directly affiliated with this
not yet 😦
keep me posted when you do, its my weirdest shit by far
I'm sure you know since you wrote the damn thing, but I'm seeing two viable playstyles - the first is keeping the croaker as a loader and spam a loading weapon every turn. The second is having the croaker be a grunt killer and the mech be a heavy gunner/crack shot user
anything else is asking for a player death lmao
theres also using the croaker to shove enemies into the headhunter line and getting them out of cover
oh shit I didnt see that line
that shove pilot gear, I was wondering what that was good for
also just throwing hands with the Witch
you also should be durable enough to not be instantly deleted if you stick to cover as the pilot and use Headhunter to cut off lines of flanking to you dude
also I stubbed my toe 🥺
https://docs.google.com/document/d/1c5IcMAgZObxp0Uf3Th4xFUwOQ7SVzZRbvpR8rqzpY_E/edit?usp=sharing
SSCLANTERN Support/Striker Fluff Blurb goes here. To use this template, copy-paste the blocks you want around, delete any extra ones. For cool icons to include, here’s a folder full of them: Lancer Class Icons Original credit for this template goes to Anna? CORE STATS Size: 1 Armor: 1 HUL...
there's a lantern moth?
spotted lanternfly
its a cool dude right now, my priority is mechanic before writting fluff after everything is settled
in tier 1 play yes, but once you hit tier two, grit doesn't scale nearly enough to compensate for most enemies doubling their attacks
I removed it. I mean what other answer is there?
Pivoted to sth else entirely as a frame
finally, two trait terk mech
this thing is sick. CQB Emperor-type beat
im just a little support guy i can be trusted within threat 3
and now fluffed
hell yeah
THAT INVASIVE FUCK /lh
my kids i work with like stomping them cause they arent supposed to be where im from
youre supposed to report them where im from if you spot them
Out of curiosity terk, is there a running folder or document that - unlike your "official" mechs, includes all your experimental or test mechs youve off the cuff shared or dont know if youre gonna work on more?
sometimes hunting them in the thread can get a bit hard
itd be a lot easier if you could also search forums like they were a channel
but also its totally fine if not - like i know how much work that would be- so im only cuirous if it already existed
All of my docs both tmnt and random shit i cooked in the middle of the night are in a big jumbled folder lol
Celebrity, LL6
[ SKILL TRIGGERS ]
Apply Fists to Faces (+2), Charm (+2),
Get a Hold of Something (+2), Stay Cool (+2)
[ GEAR ]
Croaker Mechanized Armor, Net Launcher,
AM Cannon, Grappling Cables,
Juggernaut Plating, Deathwish Hijacker Kit
***
[ TALENTS ]
Drone Commander 3, Centimane 3,
Spotter 2, Heavy Gunner 1
[ LICENSES ]
HORUS Dullahan 2, HORUS RAT KING 1,
HORUS Hydra 2, HORUS Gorgon 1
[ CORE BONUSES ]
The Lesson of the Held Image, Auto-Stabilizing Hardpoints
[ MECH ]
« EYES EVERYWHERE »
HORUS Dullahan
H:4 A:2 S:0 E:2 SIZE:1
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEAT:0 REPAIR:6
ATK BONUS:3 TECH ATK:1 LTD BONUS:1
SPD:4 EVA:8 EDEF:10 SENS:20 SAVE:13
[ WEAPONS ]
MAIN MOUNT: Spine Launcher
HEAVY MOUNT: Ghast Nexus // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Sentinel Drone, Tempest Drone,
Dusk Drone, PUPPETMASTER,
Flash Combat Data
Dullahan drone build
(longer than most due to including the pilot's gear as well)
damage may not be great but it has potential to annoy
LOL fair
A day late to this, but would something like having it be double the amount of grit work?
Hey terk, so we got some feedback on Conquerer's path on Subatai. Due to the rule of "characters wholly in the area are intangible", it becomes too easy to wall out a larger mech
Heres our current situation
The white is a conquerer's path, and the size 2 Manifold Destiny literally can not be "wholly in the area" to be able to attack us
We've had a lot of situations where Conquerer's path makes someone fully invincible to ranged enemies and it becomes very easy to wall inside of the area
We also used it here to break grapple and adjacency on Bright Horizon (who was mega-dead to rights)
It does a bit too much on just a quick action and is very powerful
NVM we fixed lancer:
ratato
I thinnk this is the worsdt thing we've ever done to our DM
okay so now in this instance, manifold destiny is not intangible despite being in the zone and next to several characters
the size of the zone is also slighty odd and frustrating
I'd recommend making it timed, or change the intangible thing, just make it the portable hole it was intended to be
right now its seeing use as a shield system to break up melee fights more than anything else
you could also change it so the "wholly within the zone thing" is gone
This is great feedback 👍
I did not think of the big guy being body blocked scenario somehow
any other feedback on the subutai stuffs?
Fantastic! Solved all my criticisms! I’d actually say this is on par with accelerate and you could remove limited
That also works, especially if its originating from the mech
i had one question about the heruka
fist of the god moon seems a little overpowered with brawler 2, b/c that lets it w/ a full tech do 4d6+4 functionally smart damage per turn
like makes sense with system shock but brawler 2 seems a little strong with this
We're aware, it's being reworked
gotchu, ty for responding!
#1150099146620018708 message
Grinder NPC, if you ever wanted to fight a giant woodchipper on legs
GRINDER Controller/Striker Grinders are various semi-mobile, megalithic mechanized structures, whether it be mobile strip mining machine, scrapyard processor or industrial logging behemoth. Pushed into service, these machines are slow and clunky to maneuver, though their bristling arrays of decon...
this + this... the face of true terror...
hey terk, are there more of the karrakin foundry bois lurking around somewhere?
this plus Acrobat from veteran
speed 2? what if it was "speed" 9 instead
It can't Boost, so not as good sadly.
yeah no going 14 spaces per turn
I just had my players face off against a Spectre Ultra with this, Extra Deadly, and Weakness Analyzer
They had a good time.
Ah, I forgor ._.
lol "SSC Crab" is funny
inescapable
SSCLANTERN Support/Striker The Lantern is Smith-Shimano’s flagship for the TANDEM-line, mechs that are meant to accompany their other chassis into battle and aimed for a slightly more mass-market appeal than their LUX-Iconic line. A dedicated energy manipulation frame, the Lantern exhibits the s...
this thing rules. love the art
@glass saffron
This is supposed to be the gun battery pack but now that i stood up from the pc to rest my eyes a bit and look at it again
Its mech milk carton
Terk's eternal curse of having cool ideas and needing to make them, truly
The impetus to draw it came from ssc revealing the hip gun to me in a dream tbh and it just slot into the license well
It really seems like you've been on an SSC kick lately
Friendship ended with Harrison armory
"A butterfly? In the mech Factory? How queer!"
"Guess we making butterflies now"
Finally figured out a good way to visualize them i guess
If you would notice both of the recent ssc frame art aren’t very curvy :p
Finally, a branch of SSC that doesn't have a thing for feet /j
I don’t have to make the ssc mechs curvy lookin
Return to my favorite subject, drawing sharp geometric shaped mechs. Glory to Harrison Armory
I got stuck thinking SSC mech gotta look like the Eldar/Evangelion/Big Robot Girl and just wasnt able to make good designs from that
But now I have freed my mind and understood the cosmic truth that ssc too can be boxes 🙃
They can boxy they just gotta feel... Idk, lightweight?
Which i think you succeed at
Oh my fucking god how did i not realize its the CMYK colors. I just grabbed three colors that looked nice and prismatic and had a nagging feeling that this color combination was from somewhere but couldn’t put my finger on it.
The mech itself is even the yellow ish off white color of printer
Im going to fucking castigate
first Lantern cook, not fully pleased with it bc I really should put Vanguard in there but idk what to give up (stats may be a bit off because this was done manually)
-- SSC Lantern @ LL6 --
[ LICENSES ]
SSC Lantern 2, HORUS Dagon 1, HA Tukhachevsky 3
[ CORE BONUSES ]
Integrated Ammo Feeds, Integrated Weapon
[ TALENTS ]
Grease Monkey 3, Engineer 3, Nuclear Cavalier 3
[ STATS ]
HULL:4 AGI:0 SYS:0 ENGI:4
STRUCTURE:4 HP:18 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:5
TECH ATK:0 LIMITED:+4
SPD:6 EVA:10 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
Integrated: Fuel Rod Gun x7
Integrated: Prototype Weapon III x2d6+4
INTEGRATED WEAPON: Sub-Arc Machine Pistol
FLEX MOUNT: Lifeline x7
MAIN/AUX MOUNT: Behold/Thermal Pistol
[ SYSTEMS ]
Capacitor Bolt, Reciprocal Charged Barrier x7, Signal Hijack Suite
i feel like nucav is the thing to drop but bonus damage from lifeline and good heat management is tasty
probably using my overwatch on an ally with lifeline anyway so losing vanguard 3 hurts a bit less
Why are we going so deep in Tukhachevsky lol
needed 3 HA
2 for SHS, third could be anything
considered isk 1 for stub cannon but decided against it
and took SHS because i was looking for a 2 SP system that offered some sort of support/disruption
alternative would maybe be napoleon and fill the scene with stasis barriers to enforce a choke around the core power wall or something
i considered toku but they don't boost ranged weapon threat and i am an extbat disliker in general, sunzi is a good pick though
Being able to plonk out shield at longer range is always good
You can also do some very funny thing with ion charge + exbatt + ssc range increase core
this is true but if i want to shield at range 10 i have charged barrier
yeah i was considering ion on the main aux but the combo of short range + d3 damage + 2 SP turned me away
Making your ion charger range 11 and you can pull two things the whole 9 yard every time it fire
And overwatch is extremely hilarious because the second shot of the overwatch can be aimed at anything
mhm
You enter my threat, i overwatch you + this other guy 10 spaces away
Good bye, have a great time
it's a neat effect but takes a bit too much investment imo, at least on this iteration
A lot of this mech’s item effect is centered around being able to scale your utility by scaling your gun
So it doesn’t quite build like a standard support where it jam support system into itself
Longer range on your gun is longer range on your pull, more damage convert into more shield, accuracy converts into self shield converts into a “battery” to use your self damage system, weapon knockback usable on allies without damaging them so its a mobility tool, etc
Its a funky support license/mech that kits out itself more akin to a striker, at least that’s the design intention
it's funky in a very neat way yeah
my idea behind putting Engineer on it was that the real mounts could go to utility weapons while still retaining good damage in a pinch + already planned to invest in Limited charges. i really like ion charger conceptually but feels like it's very steeply costed, or balanced assuming you're going all in (e.g. extbat + neurolink) and a bit underwhelming otherwise
like i guess i could drop any systems outside the license and go lantern 3/HA whatever 3, IAF + neurolink and put charger + sub-arc on the main aux
Someone out there (probably a manticore) is already planning an all engineering all Sub-Arc build I can feel it
if it had an extra flex i might be inclined to build sub arc gunslinger
also i think inverted light spear should ignore LoS so you can use that 20 AP energy to tunnel a hole through solid walls
🤔
idk i think it adds an interesting angle to it beyond just blowing up whatever chest-high wall your target is hiding behind
like the RAI on seismic ripper
it's 1/scene and you pay self damage i think it's fine 
Ill rotate it in my mind eye
that's all i can ask for
anyway you knocked it out of the park on the art, love this funky little guy who is definitely a normal support and not about to blast you with some sort of Beam
On the Lantern, may want to make flash a "may do this". Otherwise if no enemies are within range 3 you'll have to blind your ally
It is the epson mech
1/round are inherently optional
is there an LCP or did you just bash it all together manually?
I love it but it also has the color palette of my printer
im going to castigate
"accidentally made a printer themed mech" is not in my bucket list but god damn
Look so long as it doesn't ask me to refill the ink cartridge a week after I replace it, we gucci
it is an SSC mech so
It will
SSC brand paper document printer that uses blinkspace to take ink from other people's printers:
Cost: 1 morbillion credits
it'll pay for itself in no time
Hey, double checking, this LCP fully works? Good to go?
I know its unofficial
I have a player i know who would really like to play dullahan
if you find any bugs lmk, but it should work
all the pilot stuff is exotic gear with the "croaker" tag
Ty
There were a few other unofficial lcps for terk mechs, can someone help me find the others? Im trying to hunt them
Wait isn't it spelt croker?
Maybe mechanically, but it's not crab and union needs crab
Could make the Crab a Gorshkov alt
unintended tech i realized that makes this even funnier: you can just shoot terrain/object with the first shot
Caliban mains: 
can you pull terrain with the second shot? Collapsing tunnels and other fun setpiece things come to mind
I'd imagine thats up to dm fiat
up to dm
since Lancer seems to do have distinct for free-floating object as opposed to non free-floating
yeet da object
or into a regular mine
or into a mime
or into grimes
Invisible wall bitch
iskander tech inbound
In fairness iskander already has gravity gun
heaby
are the mechs (like lantern) that arn't on the main doc planned for the next suppliment, or has the main doc for mech n tech not been updated?
fair
on another note, the Hasta Pura is one of my favorite weapons in lancer
feels like a terashima blade that actually feels like you're actually using a different aspect of the weapon with every stance
the benfit of two in one weapons :P
Dude its so good
its got the shield bash, the throw the pike, whatever the fuck the unloading one is
absolute gladiator power fantasy
exploding detachable spear head
fuck yeah
Samurai Jack
I'm now imagining a zhukov unceremoniously dumping it after throwing it once
Jack comes upon a battle where a mere 300 men are fighting a vast, unending army of robots. Make sure to check out Planet 1UP, where Nate gets up to some crazy stuff!! http://youtube.com/weareplanet1up
Tartakovsky casually making the coolest thing ever, every episode
I would also reccomend making the Ontologic Incisor on the Zhukov either loading or limited 1. As is its possible to otk an ultra with an overcharge.
probably loading to emphasize that its maybe a 1-combat weapon and encourage discarding it after use
also means that an everest cant pick it up and blow up moons
the everest can already single handedly clear sitrep with the Daisy 🙃
let the single target bois have his cake
Is it meant to be superheavy? I'm adding it to my campaign to test, but in its current state I can't see how my pcs dont bend the sitreps over their knees with it.
So thats fair, but the daisy cutter is already a cone and cant be cone'd by the yermak
neither can the incissor
oh wait yeah it does have text on it
hmm
Ill keep you posted, but I do think its slightly overtuned
thats fair, its been my go-to
especially since the party has been fighting spec ops, but now that its over I can scale it back a bit
This is a homebrew specific interaction, but how does arthur’s autonomous edge alignment interact with the variable sword? If i roll a 6 on accuracy dice does the base damage of the variable sword become 6?
Reliable damage is applied after bonus damage and all shebang is done
So you would just calculate var sword damage 3+1d6 bonus and see if its lower than 6 or not
If it is then set it to 6
Ahhh gotcha
hell yeah lmao
Has anyone made a Lantern an LCP for the lantern? If so I won't bother, but if they haven't, I'll try cook one up tmrw
IPS-NMARIA Artillery Often referred to as the “Guns with a Mech attached”, the Maria is one of the staple of IPS-N repertoire, specializing in counter rocket, artillery, mortar and air defense. Bristling with weapons, the Maria employs independent mounting and state of the art parallel-tracking ...
brrrrrrrrt
aux artillery/cwis on legs
YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
LONG-RANGE NON-LOADING AUX
LETS FRIGGIN GOOOOOOOOOO
Raleigh players are eating good
oh the art for this one's gonna be greaaat
i don't believe anyone has. if they have i haven't seen it posted in here anyway
During a FULL REPAIR, you may tune it to feed at dangerous speed, allowing Overkill to trigger on a 2, but no longer limiting Heat generation.
hehehehe
Im working on an LCP that has almost everything terk made art and a licence for that isn't in mnt
nearly done, should be up later tonight or tomorrow
Please don't post it outside this channel, mind
Personally I don't super like the idea of people doing that at all but it's fine
oh for sure
I'd rather people waited for us to get around to making the finished, final-pass versions of all the mechs
I'll leave it up to Terk, I don't like it personally, but
My main worry is the file getting spread around and people getting the wrong idea about the supplement due to the frames being pre-final-pass
lcp makes it easy for peeps to playtest before release, the more playtest the more data I get to make the final pass of it before its pushed to final (final)_1_1 LCP and officially published
Nods!
That's a fair way of looking at it.
ive already said that unoffical lcp stuff stay within the channel
yeah that already happened when I posted the dullahan
Nodnods
One request though, can the LCP have something in its name to make it clear that it's unofficial?
probably worth slapping a bunch of notifications in the filename and in the LCP like "unofficial preview"
Yeah I plan to make it more clear with this one
Thank you.
I wouldn't use the word 'preview', but
I'm sure you'll find a way to make it clear.
(Also by name I mean the thing that shows up in comp/con)
electric boogaloo
oh hell yeah
sweet
so looking at the Maria and the Lantern i realized an interesting synergy that i think is worth noting here for those who havent noticed it yet
you could get a lot of overshield like this
it's not even busted you'd boil alive
yes
sub-arc is like salt. A little bit sprinkled here and there, going all in will kill your ass more than any benefit you get
Includes:
IPS-N KIEU
SSC GLADIATOR
SSC LANTERN
SSC LAUREL
HORUS DULLAHAN
HORUS HERUKA (reworked, creates a second heruka license named Heruka 2)
HA BALDWIN
HA ZHUKOV
waiter, waiter, more test data please
My group shall provide
here you go
yeahhhh buddy. rubbing my hands together like a greedy little raccoon
looks good to me, can't really get much more obvious than that
I wanted to just ask, what is the main difference between the Heruka and Heruka 2?
the one labeled heruka 2 is a substantial rework of the original license
Yeah afaik terk wasn't happy with how the og heruka interacted with brawler, and changed it a bit. I should have named it "Heruka Rework" as its from a rework doc that Terk is in the process of writing
its mainly the frame itself that changes
theres a good ammount of changes all around, license items are also switched around
in the process of writting is more akin to conceptually done just waiting if one day I wake up felt a number was off and changed it up or down 1 :P
That's kinda what I was thinking about the ones I chose to add to my playtesting
all conceptually interesting, just waiting on balance
(For the record, the Zhukov is hopefully coming out in the next day or two)
(I'll ping you when, so we don't have duplicates floating around :P)
oh hell yeah Ill remove it in a bit
Don't remove it until I put it in
for sure
We already had the Oracle LMG-1
This is cool too tho. I do kinda want to stick 4x AP Oracles on this
WOW SO THAT MECH I SAW ON THE TUMBLER IS NOW REAL
Oh shit Zhukov events.
Nooo I beg you I was gonna do stuff nooo I can't handle any more characters/hj
ah I have also been working on this lmao
I've translated far less than you have though, I only started recently with the Laurel
yanny
I think the only one with art I haven’t translated is the Lord, and I think it works even less than the Laurel in CompCon
idk I found that my Laurel works decently in compCon. I have En Tandem set as a quick action tied to the Core System. Though most of the frame traits have to be kept track of manually, simply due to how they work
yeah its mostly the extra special mount
Yeah for that I just put it in as another one of the mounts. Players can just read the ares drone and realise one mount is for that
making en tandem a quick tied to the core system is a good idea
Don't think its too much of an issue, but still annoying
Yeah it just made the most sense in my brain
I began working on the Charlemagne, a mech commissioned by Boisegang, but I passed out and then woke up the next day with no idea what I had been doing xD
whats the problem here? why can't it be set up ala hydra?
Well, realistically, I wasn't experienced enough when I made it lol. I'll probably refactor it to be set up as such. It would help if I could see the Hydra's JSON data as a framework but alas, I'll probably be able to hack something together
the typical LCP JSON format is a little tricky when figuring out what you're allowed to put where
with the Laurel? Its because I'm pretty sure you cant fit mounts anywhere but where compcon expects them to be, and can't name them something else or tag them to be a "special mount"
like it still works, the player just needs to track which mount is their bonus main mount
I just tried putting a mount directly into the json for the drone and it didn't crash, but it also didn't work
yeah thats my one kinda issue with compcon as a homebrew system. Not everything can be edited. Like obviously you can assign mounts, but you can't create your own type of mounts (to my knowledge), or edit mounts to spawn when something is deployed (in the laurel's case)
yeah JSON is rather forgiving with that stuff. If something doesn't work, it just won't read.
There's a site for 5e called DiceCloud which is fully modular and is just great lol
i mean the making en tandem a quick action tied to core
its just the core power, the drone is the core passive
I mean yeah this is what I did
ah I see what you're saying. I did that, I was just commenting that I could have used the "quick action" window thing for the active
just would look cleaner
the formatting doesn't matter that much in this case since its not for actual publishing
yeah exactly. Mine just looks cleaner imo because sword bearer and en tandem is rolled into one (realistically doesn't matter)
oh btw apparently you need to specify what weapon size a mod needs as well (Auxiliary, Main, Heavy, etc.)
(can't equip the Zhukov mod)
How much should I pay you to get Lord (rework) in this thing.
I mean, its more a situation where I just dont think its possible to create an "integrated mod slot" on compcon than anything else
I'll play with it a bit if you really want it
Ah, that makes sense. I don't know the inner workings of comp/con at all but the only thing that comes to mind would be a reserved integrated weapon? You can't mod those by rules, I believe, but comp/con doesn't disallow it. But then you run into the problem of "this relies entirely on the user understanding what's up"
Lord is still being rotated in my mind’s eye tbh
current idea is to make an integrated weapon that can accept mods that is disguised as a "mod slot"
yeah
the problem is that I dont know if I can make it accept any mod
also that, the lord seems to be in flux
Then I will continue to pray for(?) the Lord. 

you might be able to make a custom script that runs to check what mod is in the slot. However, I don't know how compcon would interact like this. Could be worth looking into, but unlikely that it would work
you could maybe give it an extra mount, a compcon only trait that's like "this one mount is ONLY for the 'mod slot filler' weapons and if you put in anything else you are cheating, don't do that" and then have a statsless "mod slot filler" moddable weapon of each type at rank 2 in the license, but that'd be a really messy solution
(taking some inspiration from how the LimSpace Houdini works on compcon, but it's not as applicable here unfortunately)
wouldn't it be easier to just throw on the mod via the "override weapon eligibility" checkbox and just ignore the incompatibility warning? viceroy already does that
the easiest solution i can think of is just an integrated system that adds a bonus mount, a LL2 null weapon with instructions to put it in that mount (mimic-gun adjacent where its just some main ??? with text explaining that it doesnt really exist), and then tell the player via the trait/weapon description to apply any mod to that weapon using the checkbox to ignore tags
[ LICENSES ]
IPS-N Raleigh 2, HA Zhukov 1
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints
[ TALENTS ]
Executioner 3, Nuclear Cavalier 2, Gunslinger 1
[ STATS ]
HULL:3 AGI:0 SYS:0 ENGI:2
STRUCTURE:4 HP:20 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:6
TECH ATK:-1 LIMITED:+1
SPD:4 EVA:8 EDEF:7 SENSE:10 SAVE:12
[ WEAPONS ]
Integrated: M35 Mjolnir
AUX/AUX MOUNT: SUPERHEAVY WEAPON BRACING
FLEX MOUNT: Hand Cannon / Hand Cannon
HEAVY MOUNT: Tempest Charged Blade (Catalytic Driver) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
“Roland” Chamber, Personalizations, Armament Redundancy```
is Catalytic Driver compatible with Superheavies
5d6+7 damage and 4 knockback
yeah i just tried an integrated mount, but you cant apply weapons to that
compcon does not let you force a specific weapon into a specific mount, even on an integrated mount. and it does not let you mod integrated weapons
What would be the difference between an integrated system and just giving an extra main mount (on the lord itself) and putting the directions on gunsmith?
an integrated system being something you edit the text into?
but its not like the mount would look attached to the system on compcon
so putting the directions on gunsmith works nearly the same
oh wait i misunderstood, yeah
i said an integrated system mostly because i don't think compcon likes 4 base mount frames and i thought the lord had 3 mounts
(i don't go here i just poke at the compcon/lcp editor code)
I have no idea how blue intends to make the zhukov but my version runs into that issue with 4 integrated guns
they all smush together
hm, i'd forgotten actually - integrated systems without an integrated weapon bug out the compcon display
it'll show "CORE INTEGRATED EQUIPMENT:" and then the frame text just ends lol
and the system is visible in mech hangar but not the frames page (since no core frames have integrated systems its more of a hack than anything else)
so scratch that idea
theres a reason I threw up my hands and gave up
extra base mount is definitely the way to go. you might even be able to get away with making it something clearly not useful like a single aux mount to even better indicate "this is not real"
no such thing as a single aux mount unfort
compcon supports it
wait really
its used for integrated weapon cb under the hood, yeah
hell yeha
im not sure what you'd have to do via LCP to make it load as one, though, tbf. i would imagine "auxiliary" works as the mount name but i cannot confirm
amusingly if i'm reading this right (I have not tested) a single aux mount might get forcibly renamed into "integrated weapon"
which, honestly, probably pretty appropriate
that actually just happened to me lol
well that's why :)
compcon hardcodes the name so that its obvious its from the integrated weapon cb. there should be no issues if you also pick up the integrated weapon cb, it'll just have 2
yeah I honestly just give up, its not worth the effort for me
especially since terk seems meh on it
fair enough! then let this conversation be either a warning or a beacon for the next person to try
Thank you for trying, though. 
the eternal uphill cycle of trying to make a weapon support with a heavy mount
The heavy weapon suppression guy+gun smith is an appealing fantasy but driving around that heavy mount is a pain
I feel like if you wanted to add to the croker the dullahan could be an interesting support, similar to the Orpheus from intercorp
The license stuff im generally happy with its just the Lord frame itself. Aux weapon link is kinda the area of design i wanted to build it around
Wot's going on with the Crocker btw? I heard something is occurring around Dullahan, but sadly Forums cannot be searched for some ungodly reason.
It has not been changed yet?
Context?
Ips-n lord
Yeah that's a big issue
Iskander kind of gets around it but just barely
Because heavy mounts whenever added are always a key element of that frame and something they revolve around
That being said...
You could simply make it so that firing the heavy mount causes support-adjacent effects
ie: covering fire, idk (covering fire is already in HG so)
Hgunner eats alot of the ideas i have for this mech
Hgunner Walking Armory Grease Gorilla
I must have misunderstood I guess. Sorry
@covert surge how is (presumably) Zhukov playtesting going?
its just waiting for the lcp to be finalized
Peam
Is the limited hw going to be changed or not
I remember some rumblings about that
no
Waiting on me, atm
grease gorilla 🦍
And so sayith the LORD: Skirmish HMG + HG + OC Skirmish HMG
what part of the trait line even facilitate that
AND THE LORD SAID "LET ME INTO THE LCP"
I need to cook (the ammunition) (im going to die)
This is like the third version lol
for the low cost of one (1) repair, you too can fire a Displacer at absolutely zero cost to yourself
Oh dear
"Heat (self ≤5)" /lh
all roads keeps leading me back to the Displacer
hm this also lets you shoot the zhukov's LL3 heavy without using a charge huh
Its 2 repairs now
6 billion daisycutters
me, going to do homebrew
the IPS-N Daisy Cutter Heavy CQB, Cone 7, 3d6 Kinetic damage:
2 repair is still pretty steep ;)
im loving the catalytic driver mod from the zhukov license not just for the zhukov itself but also because it finally opens a new world of build variety for the stortebecker
wondering if it can be put on superheavies
making a stupid DD288 Catalytic Driver Raleigh
-- IPS-N Störtebeker @ LL3 --
[ LICENSES ]
IPS-N Raleigh 2, HA Zhukov 1
[ CORE BONUSES ]
Auto-Stabilizing Hardpoints
[ TALENTS ]
Siege Specialist 3, Skirmisher 2, Duelist 1
[ STATS ]
HULL:3 AGI:0 SYS:0 ENGI:2
STRUCTURE:4 HP:18 ARMOR:1
STRESS:4 HEATCAP:7 REPAIR:6
TECH ATK:0 LIMITED:+1
SPD:5 EVA:10 EDEF:7 SENSE:8 SAVE:12
[ WEAPONS ]
FLEX MOUNT: Thermal Rifle
FLEX MOUNT: Charged Blade (Catalytic Driver)
HEAVY MOUNT: Bolt Thrower // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
“Roland” Chamber, Personalizations, Armament Redundancy
we 1d3+3+3+1d6+hull save or prone into 2d6+1d6+1d6+hull save or prone 🔁
Thou shalt stayeth on the ground
would get extra funny with a caestus from dulius but fortunately stortebeker cant dynamic reload off aux weapons lol
that said, since duelist is giving +1 accuracy and auto-stab is giving +1 accuracy, if either of those weapons crit
pray for the enemy
you'd throw off the tempo of cycling back and forth with a reprisal on a crit but you could truesilver the thermal rifle to dynamic reload the charged blade and get back on track
IPS-NLORD Support/Artillery Following the success of the Drake and Tortuga, the Lord is another of IPS-N purpose-built Mil-spec line, created to address the need for field repair and refit independent of a transport ship's existing hardware or battlefield condition, with expanded compartments fo...
Version (3???)
a sherman with these systems might be kinda nice with it...
I wanna say tracer rounds/concussive rounds but we might be too late
ie: lock-on centric
The current Lore feels... hmmmmmmmmmmmm
I can't quite get a great grasp on its identity but you're getting there?????
Okay fuck it: Lord has TWO heavy weapons it hotswaps between
uhhhhh
that's about it
maybe it just has like
a bunch of main weapons
that it tosses to friends????
If this is your inspo
that's my vibes
but you already do that with the pseduo-walking armory
Nah that was the oldest version and that was a pita
The issue is that a bunch of the identity of arms dealer is taken up by talents
Along with the heavy-gunner concept
In addition a lock-on artillery is already a homebrew thing and massive departure
“You always get to shoot”. Weapon broken? Weapon repaired. Limited ammo? Grease monkey. Loading weapon? Grease Gorilla. Ordnance? Gun Runner. Jammed, all weapons broken and completely out of charge and repair? Activate core and keep shooting
(but I do feel like the IPSN Pharos/Kishika are both some of the best IPSN artilleries in terms of identity)
(also the one from Suldan)
There's a third I forget
Yeah I think it kind of works now?
I like the current version, its the cleanest its ever been, but i need to let it rotate in my mind for a bit to see if i spot anything
Especially the stats since it wants a lancaster esque stat budget while having a heavy mount
least system point greedy ips-n mech
I dont even know how much sarcasm that statement holds
Might cut its sp down tbh since it already got the 8 repcap
What happens if the primary target of Signal Hijack Suite is affected by an ability that clears Jammed (e.g. Ultra trait, Support's Remote Reboot/Empowered Cloud/Defensive Pulse, etc)?
the wording implies it's one of those effects that "can only be cleared in this way", which would negate that?
should be that, noted to go into the changelog
The news that Zhukov is on its way got me on a train to a Gilgamesh Acastus Zhukov build
Question; Rat King Data Dart, has that been asked?
Thats probably a question for your DM and the answer is "dear lord god"
I am the GM
That's why I'm mildly panicking
as god of your realm just say no
there are very few things I'd reccomend banning, but something nuts that exists from crossing homebrew is simple enough to just say "please dont"
The way I'm seeing it; They're dealing basically no damage, just controlling one target really, really well
Oh, obviously I can say no, I'm just seeing if it's been asked or not before.
Not to mention, just add more reinforcements 5head as a fallback, but... I'm just curious if it works.
I dont see a reason why it wouldn't
Seconded on that
Tempted to let them have some fun with it and see from there. I can always add a few more reinforcements.
simply field 5 snipers
10 operators with fade cloak.
G'Day
hell yeah
executioner with step
HE DID THIS
😉
I'm a fan of Specters with horror and Xenotech traits. IDK why but my Rat king player panics on sight and it's hilarious.
I have the NPC sheets marked as Calendula's angrier brother lol
specters scary
👻 boo
IPS-NLORD Support/Artillery Following the success of the Drake and Tortuga, the Lord is another of IPS-N purpose-built Mil-spec line, created to address the need for field repair and refit independent of a transport ship's existing hardware or battlefield condition. The Lord comes with expanded ...
I think Lord is done now
new grenade system since last time
🦍 
Actual image of the IPS-N Lord in action
now with fluff
You owe me a new drink dammit lol.
I would play this
Finish that license!
Already did, its a Zheng alt
Somehow I missed that line both times I read it x.x
All the things a gorilla needs, two punching weapon, one throw rock system and one throw people system
Take drake aegis gen and arc protjector and become winston
the despicable Problems Clown
I had this idea for a Barb alt but it works for this frame:
Gorilla can throw nearby deployables/drones/stuff kind of like Crossair Claw except the stuff blows up on contact like an explosive or smtn
Oh
I see it now
The vision
It can throw grappled enemies
That are a size smaller than it or something
Tss3
Hey terk, on the Baldwin ( i know its not finished yet) the core power Lazarus Protocol has a limited 2 attached to it. Should that be affected by engineering?
So if you have 6 engineering do you get 5 uses of Hardlight reinforcement after activating Lazarus protocol?
yes
oh boy
okay is updated and now hopefully you can equip aux weapons and mods
Did you accidentally leave them as aux rather than changing them to auxiliary?
[ LICENSES ]
IPS-N Raleigh 2, IPS-N Zheng 3, HA Zhukov 1
[ CORE BONUSES ]
Gyges Frame, Auto-Stabilizing Hardpoints
[ TALENTS ]
Executioner 3, Pankrati 2, Nuclear Cavalier 2, Gunslinger 1, Vanguard 1
[ STATS ]
HULL:2 AGI:2 SYS:0 ENGI:4
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEATCAP:9 REPAIR:6
TECH ATK:-1 LIMITED:+2
SPD:5 EVA:10 EDEF:7 SENSE:10 SAVE:13
[ WEAPONS ]
Integrated: M35 Mjolnir
AUX/AUX MOUNT: SUPERHEAVY WEAPON BRACING
FLEX MOUNT: Hand Cannon / Hand Cannon
HEAVY MOUNT: D/D 288 (Catalytic Driver) // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Total Strength Suite I, “Roland” Chamber, Personalizations, Armament Redundancy```
Unholy double loading dd
the moment I saw the Catalytic Driver I knew it was meant to be
you could just Barrage on your first turn, unloading all your weapons
then on the off-turn Boost and Pankrati dash to your target, then charge the fist
then on your next turn
PUNCH
hmmmm
Catalytic Driver Thresher
…yes
Hehehe
Easy mistake to make
Isn't the editor great?
Honestly it really is despite stuff like that
The fact that it is just this easy to make official looking homebrew if you have official looking art is nuts.
The format tool is pretty peak
Helps that Terk’s art fits right into the general Lancer aesthetic
anything to make bolster better 💪
fun fact
you can bolster enemies
so you can squeeze even more attacks into the Arthur's "Anime Protagonist" turn by bolstering the enemy with gloria aut mors and making them trigger Overwatch
"come get some"
Vanguard 3 Arthur...
because it allows you to overwatch when enemies get into your Threat rather than moving in your Threat
though you could do very silly things with ExBat, Gyges, and X-Caliber
Get well soon
Huh?
Honestly I think I saw some old messages and thought they were new. So decided to send a polite well wishes. I enjoy your mechs, and your art. Is there a reason the Nuckalavee isn't included in the document
Not for this project
Terkmc tends to get commissioned for other mechs/third party stuff, so that might be why. Which is good cause their stuff rocks.
[ LICENSES ]
HA ARTHUR 2, SSC Gladiator 3, HA FRUNDSBERG 1
[ CORE BONUSES ]
Integrated Nerveweave, Heatfall Coolant System
[ TALENTS ]
Nuclear Cavalier 2, Skirmisher 2, Duelist 2, Pankrati 2, Executioner 1
[ STATS ]
HULL:2 AGI:2 SYS:0 ENGI:4
STRUCTURE:4 HP:17 ARMOR:1
STRESS:4 HEATCAP:12 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:4 EVA:10 EDEF:8 SENSE:10 SAVE:13
[ WEAPONS ]
Integrated: X-Caliber Plasmacore
FLEX MOUNT: Fusion Pike
HEAVY MOUNT: Hasta Pura
[ SYSTEMS ]
Ultracharger, Gloria Aut Mors, Commadus Driver, Personalizations```
Rally your allies and harry your foes!
COSMONAUT Controller/Defender VOS Deep Space CC Model 12 resembles an upgraded hardsuit in form and function. Designed to facilitate zero-G constructions, its usage in the battlefield are accompanied by on board experimental gravity dampeners, turning everywhere into its home field while its oppo...
space man
Did you stub your toe again?
Ah, of course
Are you able to fire the Kishka's ANGLER independently or only as reaction
you can fire it independetly
just allies (you can attach it to the pilot however)
Perfect, thanks!
RESEARCHER Support While uncommon, sometimes research vessels enter direct combat. Whether it be the last resort of a cornered far field team or direct field observation from an enthusiastic scientist, most research vessels can lend their information gathering and processing power to their team, ...
the big nerd
Yo what was that one mech that had Dead Zone as it's core power again?
I swear it was from here
bermuda?
its probably janky since it never was properly polished up to "release standard" but hey i aint gonna stop ya
i gotta hunt down this thread for all the "non polished/incomplete/concept" mechs youve made at some point
im already making another one
This is what peak performance looks like 
isnt this your second sunzi alt? /lh
Its a challenge
Since the license is so tp focused its difficult to make an alt that isnt also tp man 2 electric boogaloo
OKAY I THINK I GOT ALL OF THEM
Holy shit thats alot of mechs
oh man I forgot the apollo
I can't believe that you made a big nerd that's only size 1.
Which way does average round?
Lancer always rounds up ala Pegasus
Edit: OVER 9,000!!!! views, awesome guys.
In the compendium, Togo link is missing and Suleiman link is dead
SPEARBEARER Striker Spearbearer archetypes are pioneered by Albatross Knight Kintaro Khan, whose modified Flight-Type Nelson serves as the basis for its development. Utilizing upgunned flight systems, Spearbearers utilize high altitude vantage points to locate backline high priority targets, bef...
I am in my NPC era
flying loading melee NPC whose gameplay is "a few turn from now I'm going to move 50 spaces and kill your Death Head"
dragoon moment
me when a PC ends their turn in line of sight and not in Hard Cover:
there's a stray "Shiedbearer" in gotterdammerung btw
fixed
Terk Mech & Tech by TerkMC is a third party addition to Lancer that brings in new mechs for the existing Big Four Manufacturers!
You can get it now on itch io! ( https://bluenexa.itch.io/terk-mech-and-tech )
Tumblr: https://dragonkid11.tumblr.com/
Twitter: https://twitter.com/dragonkid112
Patreon: https://www.patreon.com/thereal11dragonkid11...
👀
oh, terk, I had a question. Have you had ideas regarding IPSN building an actual hacker mech?
not really, the low hanging fruit would just be something with melee and doing tech through melee
a sensor 3 tech attack 2 mech might work i guess
can someone sell me on the Zhukov?
I'm trying to make it work in my head and I just can't
It gets to ignore pacers in exchange for turning weapons into one shot weapons
That 10 heat displacer? No more heat, you fire it once and throw it away and fight with your back ups weapons
Shot a howitzer/AMR and now you cant use your heavy mount without stabilizing? Throw it away and keep fighting
Daisy Cutter/incissor is out of charge/in a situation where you don’t want to spend the charge? Eject and keep fighting
i love the zhukov
now i'm seeing the vision
It functions on a very aggressive and front loaded tempo where it can use very strong weapons with a ton of drawbacks without actually having to deal with the drawback
And always being able to fight regardless of whatever happens to its weapons be it thrown or just destroyed due to sys trauma
But you do have to be smart abt it/pace yourself or you’ll eject all your weapons in turn 1 and be sub-par for the rest of the scene
It is very strong in the early-mid scene where its still running around with minimal heat and having not stabilized at all compared to other frames that’s running the same weapon having to spend turns clearing heat/stabilizing to keep fighting
Big rts/tcg agro tempo player gameplan, dropping efficient big hits on curve but if it can’t close out the scene quickly it starts running out of steam
So I have something that I might just make myself
But basically I was thinking what's the closest thing ipsn would have to computer viruses and hacking
And I'm thinking "advertising"
Anyways sorry for interrupting
btw i love like all of the WIP frames
the dullahan and the zhukov are my favourites on initial looks, the lord is sick too tho
Zhukov can also run a pretty mean Combined Arm build too with its back up being both ranged and melee, combined arm offsetting inaccuracy, and bayonet charge sending it into pointblank with a ranged weapon anyway
oh thats cool
I love making combined arm work lol
thank you for all the mechs you make
saw the vid was alreay posted
they are very interesting to me
Just looking through this now. I think you're missing the Asp
They did, it's called the Tortuga
2 Questions about Mordred's Crownbreak/A Mort
- For Crownbreaker do you need to make the tech attack against the enemy each time?
- If you skirmish with a template weapon as part of A Mort would other targets in the cone/line/whatever also have attacks made against them?
can i used aerosolized whitewash with gorshkov's blackout soft cover?
The quick action, yes. The lasting effect, no
So with Subutai is the arcing/seeking suppose to a weapon with both of those or a weapon with either or?
thinking of a funny build of Gorshkov 3 + Blackbeard 1 + Atlas 1 + Phasma 1
fire kraul rifle, move directly towards them
if they move, reaction grapple with articulation sync
with synthetic muscle netting you're of equal size now for checks
then hostile takeover
Hello my good friend I am here to inquire the same question
Uhhh lemme track it down in my gigantic pile of docs
YIPPEE
Where is Zhukov on the lcp queue?
I want to gauge when I should be able to start adding ita atudd onto my blorbos, I don't wanna falstart like I did with another one of my chars who's currently unplayable cause the DM doesn't allow non-compcon builds.
As soon as I get around to it
Coolio, thank you very much for the answer :)
EYRIE Artillery While carrier has traditionally been the domain of capital ships, both naval and extra-terrestrial, advances in autonomous drone warfare has opened a new frontier in mech-scaled carrier operations. Pioneered by the Royal Karrakin Foundries in collaboration with Shmith-Shimano Corp...
fuck it, fight a mech-sized aircraft carrier
Goddd I love this
I should look into how to make NPC LCPs
its not that bad, you just can't use the lcp editor and have to do it manually
Your body must be so bruised
what the FUCK does this mean
#1150099146620018708 message
Hi, is there a revised version of the Heruka frame by chance?
ahhh ok
HORUSHERUKA Striker First identified among the underground dueling circles of the House of Smoke, the Heruka is a strange pattern group whose battlefield application stems from its original purpose as a training/simulation frame. Without the resources of sanctioned duels, the underground dueling...
Heres where its at currently
Hello, I'd like to voice my thoughts on the rework, if possible
-
Hostile Bridge has very few use cases. OS crash might once in a blue moon come handy, against a boss with an annoying E-Def. Otherwise, it's a full action to make an enemy fully susceptible to tech attacks, and smart attacks, for the rest of the scene.
-
36 kata is not very good, and doesn't really justify the full action either
-
system shock is better than pre rework, but also, with no incentive to improvised attack now, this doesn't matter
-
blade breaker is improved. A bit reminiscent of Pelist to be honest, and I like the identity the original Had, but it is a numerical improvement
-
stress point finger is fine, but it's not and will never never be an adequate replacement for Dual Fist, because dual fist actually gave you a chance to interact with the frames traits. I mean, if Dual fist is so bad, why not just replace Hostile Bridge with the effect of Dual Fist?
-
Dharkmachakra improvement is cool I guess
-
Rhavana class has very few use cases now. Most hackers run Horos 1, and like, maybe an additional suite, but rarely is there gonna be a reason they want all 3 to 5 of those invades at once. Especially since if 1 fails, they loose all the rest. It's better on average to just full tech, and even when it isn't, there are better things to put in your AI slot like Osiris, or Asura
moving Dual Fist to Frame Trait does not fix the problem at all. The problem isn't that its bad its that its scale horrendously well with Brawler to breaking point
on crit 2d6+2 is nuts
System Shock is its own incentive to Improv Attack, it outpace everything in the game currently in raw Action-to-Heat dealt and hit evasion instead of E-def. Anything else you slap on Improv Attack is a Bonus
what do you mean by 36 not justifying the full action? On its own its already the equivalent of taking 2 quick action (ram and grapple) with a Full Action Improv Attack on top. At worst its action positive, at best the target is prone, immobilized, damage and heated up, and you ticked Brawler down 3-4
OS Crash makes the Heruka and every single person on its team tech attack automatically hit with basically everything it has, its invade+blade from the Duat all target e-def and guarantees Ravana chains. That -2 TA frame can now throw a spare Invade at the target and automatically hit with no investment
the closest comparison it has in Full Action hit probablity increase are Marketlight, which gives a lock on (+1 Acc for one attack) and turn 1 attack into a crit, and Sisyphus, which depending on roll increase or decrease 2 rolls before EonT. Lock-On is a Quick Action that only gives a 1d6 (so maximum of 6) to 1 attack roll. E-def to 0 is a minimum of 6 to all attack roll that targets edef, average of 8 at T1 and going up from there
on that point, Ravana is a 2sp AI similar to Sisyphus, its not meant to be on the level of 3sp Limited AI like Asura, its a silver bullet you have in your backpocket to pull out only occasionally when the situation aligns, when you need to burry someone in Invade and do 8, potentially 10 with nucav, Heat in a single turn
🤔 🤔 🤔 did this person literally just joined to post that and then immediately leave 🤔🤔 🤔
yeah lol
Incredible
fascinating behavior
One thing that feels bad about Hostile bridging is that sometimes hitting improvised attacks is hard, since there’s not a great way to get accuracy on the attack due to it being a full action. What if hostile bridging activated when you declared an improvised attack? So on one case the ram/grapple help you hit the improvised attack making the whole convo more palatable and in the other you don’t spend turns whiffing an improvised attack to do the rest of your ravana combo
hmm ill rotate it in my mind, might also make it 1/scene for each option instead of 1/scene either or
I think it happening before the attack makes more sense for 36 Kata and less so for OS destruction
yeah no reading over Heruka myself i do agree that hostile bridging seems like itd see limited use, especially limited effective use. I agree with Plastered on this-- if it occurred beforehand you'd get a lot more utility out of it-- but each option being 1/scene also wouldnt be that bad either. It definitely needs tweaking at the minimum.
[ LICENSES ]
SSC PAINTED LADY 2, HORUS Goblin 1, HORUS HERUKA 2, HORUS DAGON 1
[ CORE BONUSES ]
The Lesson of the Held Image, Auto-Stabilizing Hardpoints
[ TALENTS ]
Hunter 3, Brawler 2, Spotter 2, Hacker 1, Pankrati 1
[ STATS ]
HULL:2 AGI:0 SYS:4 ENGI:2
STRUCTURE:4 HP:19 ARMOR:0
STRESS:4 HEATCAP:8 REPAIR:4
TECH ATK:+5 LIMITED:+1
SPD:5 EVA:10 EDEF:14 SENSE:10 SAVE:13
[ WEAPONS ]
Integrated: "RedRose" Guided Javelin Array
AUX/AUX MOUNT: Tactical Knife / Tactical Knife // Auto-Stabilizing Hardpoints
FLEX MOUNT: Autopod
[ SYSTEMS ]
IFF Spoof, H0R_OS System Upgrade I, Personalizations, Dual Fist, Data Cloak, Data Lash, Type-3 Projected Shield```
Idk what I'm doing with the painted lady but here's something, feedback welcome
trying to walk the line between lock-on support and striker without crushing the toes of Hydra party member otherwise I'd go drones.
the gist is to fish for crits with the aux/aux and then dual fist regardless of threat with a brawler-boosted improvised
and autopod to synergize with lock-on and bounce around at the speed of sound. Data lash to synergize with the shield and data cloak to proc more.
Heruka stuff is going to be changed, see above, dual fist is going away
Also strangely i havent seen a dsas painted lady around. Vanguard 3 and Bounce would make you almost untouchable by melee npc
I thought i saw whisperings. Adapt, overcome!
Also, dsas? Im still a bit new and dont know that... acronym?
Decksweeper Automatic Shotgun, in Tortuga lvl 1
Its the go to shotgun for vanguard builds
Oh yeah fr, banking that terminology
did peeps who have used the Heruka got good use out of the core? I think its good since its lets you gap close and bring your actual melee to bear but just wanted to get some opinions on that.
I feel like I may have asked this before, but how/does the 1st rank of house guard interact with flash combat data?
It doesnt
what talents should I take on the Dragontail
i'm having a hard time thinking of stuff since there aren't really an burn related talents
could take hacker, though idk if that's really a good idea or not
not really a tech attacker frame though is my concern
true
Heavy Gunner
The intergrated works with heavy gunner and doesnt care about half damage clause
I do find it funny how in the universe where Terk's M&T is canon, SSC basically made their own version of the genghis
I didn't even realize, I see the vision now
any other recommendations
I guess probably storm bringer as well
I wish gunslinger worked, adding in an extra 2d6 burn would be awesome
I mean it kinda makes sense
Terk thanks for giving me the ability to make gandiva missiles a cone 5. I will use this power responsibly, I swear.
And by that I mean I'm doing crimes
-- SSC Viceroy @ LL6 --
[ LICENSES ]
IPS-N Yermak 3, SSC Monarch 2, SSC Mourning Cloak 1
[ CORE BONUSES ]
Reinforced Frame, Overpower Caliber
[ TALENTS ]
Nuclear Cavalier 3, Vanguard 3, Heavy Gunner 3
[ STATS ]
HULL:2 AGI:2 SYS:0 ENGI:4
STRUCTURE:4 HP:20 ARMOR:1
STRESS:4 HEATCAP:10 REPAIR:5
TECH ATK:0 LIMITED:+2
SPD:6 EVA:10 EDEF:8 SENSE:10 SAVE:14
[ WEAPONS ]
Integrated: Fuel Rod Gun
AUX/AUX MOUNT: Vijaya Rockets / Vijaya Rockets
FLEX MOUNT: Sharanga Missiles
HEAVY MOUNT: Gandiva Missiles (MK3 Beam Diffuser) // Overpower Caliber
[ SYSTEMS ]
Javelin Rockets, Type-3 Projected Shield
Cone 5, threat 3 cqb+launcher with accurate, smart, seeking, 1d6+3 +1d6 bonus damage
Im not even worried lol compared to the stat crime the Krakatoa is already doing
Yes sir ll1 cone 5 4 burn for no heat
Glory to Harrison Armory
Glory to Harrison Armory. Gilgamesh and Genghis giving 2 of the better heavy weapons in the game at ll1 is cracked.
The weapon manufacturer sure do know how to make weapons
Ik the Blackjack prevents the tethered enemy from moving further away from you, but do they stay tethered if YOU move further away from them?
aka Can you drag people?
So for intents and purposes with my game can I make it so dragging works?
If that's the final plan?
Yeah
Radical
-- HA Zhukov @ LL3 --
[ LICENSES ]
HA Zhukov 3
[ CORE BONUSES ]
Superior by Design
[ TALENTS ]
Ace 2, Tactician 2, Combined Arms 2
[ STATS ]
HULL:2 AGI:0 SYS:0 ENGI:3
STRUCTURE:4 HP:16 ARMOR:1
STRESS:4 HEATCAP:12 REPAIR:6
TECH ATK:-1 LIMITED:+1
SPD:4 EVA:8 EDEF:8 SENSE:5 SAVE:12
[ WEAPONS ]
Integrated: BACKUP ZH-005 CANNON
Integrated: Backup ZH-020 Tungsten Blade
Integrated: Backup ZH-120 HE Shotgun
Integrated: Apocalypse Burst Lance
FLEX MOUNT: Centauri-Pattern Phase Nexus
MAIN MOUNT: Centauri-Pattern Phase Nexus
HEAVY MOUNT: Heavy Machine Gun
[ SYSTEMS ]
ISHTAR-Class NHP, Type-I Flight System, Personalizations, Total Warfare
i wanna run this so bad, catapuilt the zhukov at the nearest enemy and point blank em with the HMG
i wanna make use of bayonet charge hell yeah
although hm, tactician is harder to use that way
unless i fly directly above an enemy and fire straight down at them while basically standing on their shoulders lol
i'll probably swap it out for duelist and juggernaut actually
cus i could boost -> bayonet charge HMG -> total warfare off the HMG shot to ram either the target i just shot or someone else with juggernaut's benefits? assumedly?
mhm! and that would probably be when i barrage with the centari nexus and then cast off for backup weapons on both
or with this much heat cap i could even keep one and lean into nuc cav later
now you are thinking with portalQuick Detach
i love quick detach so much, the zhukov fucks
the flavor for total warfare is you just literally wack them with your gun, jamming it in the processs :P
that rules
also i assume if i NEED a heavy weapon's damage i can also always quick detach the HMG and swap to the backup heavy shotgun if need be
yep yep
you should probably go all the way up to CA3 tbh, Ram is a melee attack after all
which allows you to maintain the +1 ACC by just looping your ranged weapon with Total Warfare for the low low cost of bricking all your weapons next turn
dont have the SP cap for a good weapon with catalytic driver installed yet... duelist can wait for that
SSCSABRE WING Striker Chassis-racing is a popular sport within Union space, particularly in the Galactic Core and surrounding area, where material abundance combined with ubiquitous mech performance competition lay the groundwork for the first mech-scaled racing circuit. With a focus on speed an...
SSC and HA Collaboration racing mech
SSC lightweight and precision coupled with the Armory powerful engine
just don't look at the price tag on its replacement parts!
Oooh
gesundheit
[ LICENSES ]
SSC PAINTED LADY 2, HORUS Goblin 1, HORUS Minotaur 2, IPS-N Tortuga 1
[ CORE BONUSES ]
The Lesson of Disbelief, Improved Armament
[ TALENTS ]
Combined Arms 3, Vanguard 3, Spotter 2, Hacker 1
[ STATS ]
HULL:2 AGI:0 SYS:4 ENGI:2
STRUCTURE:4 HP:19 ARMOR:0
STRESS:4 HEATCAP:8 REPAIR:4
TECH ATK:+5 LIMITED:+1
SPD:5 EVA:10 EDEF:16 SENSE:10 SAVE:13
[ WEAPONS ]
Integrated: "RedRose" Guided Javelin Array
FLEX MOUNT: Deck-Sweeper Automatic Shotgun
AUX/AUX MOUNT: Tactical Knife / Tactical Knife
FLEX MOUNT: Autopod
[ SYSTEMS ]
IFF Spoof, H0R_OS System Upgrade I, Personalizations, Data Cloak, Type-3 Projected Shield, Aggressive System Sync, Rail Accelerator```
Someone order a vanguard dsas Painted Lady? **In Pizza Delivery Outfit**
tbh, I'm pretty sure this is an incredibly questionable build (also this is with the newer and more up-to-date version of the heruka in mind)
-- HORUS HERUKA @ LL6 --
[ LICENSES ]
HORUS HERUKA 2, HORUS Minotaur 1, HA BRUDENELL 1, HA FRUNDSBERG 1, HA ARTHUR 1
[ CORE BONUSES ]
The Lesson of the Open Door, Superior by Design
[ TALENTS ]
Brutal 3, Duelist 2, Pankrati 2, Brawler 2
[ STATS ]
HULL:0 AGI:4 SYS:4 ENGI:0
STRUCTURE:4 HP:13 ARMOR:1
STRESS:4 HEATCAP:8 REPAIR:3
TECH ATK:+5 LIMITED:+0
SPD:5 EVA:11 EDEF:14 SENSE:10 SAVE:15
[ WEAPONS ]
AUX/AUX MOUNT: Segment Knife / Segment Knife
MAIN/AUX MOUNT: Dharmachakra / Segment Knife
MAIN/AUX MOUNT: Reverse Guillotine (Autonomous Edge Alignment) / Segment Knife
[ SYSTEMS ]
Viral Logic Suite, Seven Stars Suite, Blade Guard, Breach Shield x3, Ultracharger
why is there still dual fist lol
cool, I'm replacing it with either seven stars suite or armament redundancy and custom paint job
I swore I missed something there lmao
I don't think my choice of systems or licenses was very good lmao
does peak performance let you take average for overcharge too??
a heavy gunner build with the swarm launcher sounds hilarious, im loving this license
yes
lord
I cannibalized it from an earlier HA frame draft thats meant to play around with Overcharge and other variable heat systems lol
but don't forget
i simply wont overheat because im too fast for the consequences of my actions to catch up to me 😎
this and Air Cooled Engine makes it really good at staying heat stable, which on top of its evasion and gear shift makes it quite resilient against conventional attacks
but uh
if someone throws reliable/save/smart your way or you fucked up you are kinda shit out of luck
well the nice thing about being really fast is you can usually safely break LOS on a lot of enemies that could punish you
rainmakers are the blight of the saber wing though
hm
yknow, should the swarm launcher have the clause that the NPC optional for the ace has where it doesn't hit allies? it doesn't have loading which is a major benefit but burst 3 is uh... a lot 
we'll see if it shakes out that way in gameplay 🤷
i guess the saber wing itself does have speed going for it
ah well friendly fire is funny
sabre wing with a flight setup that uses afterburner from ace 2 and its ability to take average on movement rolls to make calculated dives into enemy groups and set up a heavy gunner covering fire over a cluster of enemies using heavy gunner 3 to pick 2 targets...
yes
Its explicitly set up to play really well with Ace and Juggernaut
also Viceroy toy lmao
oh my GOD the viceroy would be nasty with a swarm launcher
i need to actually look at viceroy more lmao
hell actually, it has knockback 1 so it also has a cute lil synergy with javelin rockets, i love it
Wait Multi-stage padding is only 1/round? That seems like just a free 1d6+2 movement every turn for a lot of mechs
Lots of mechs don't care about being shredded, so not a downside for them
shred also turns off resistance which is the way bigger downside than the armor stuff since Brace no longer works
which alot of non-armor mech rely on as an emergency oh fuck when hits do get through
That is true, but i think the situations where more movement would help you FAR outweigh the situations when shred would hurt you
like defo a black witch wouldn't take this
but any more with only 1 armor and no innate resistance benefits massively on this. 2 Systems point to increase your movement by an average of 5 every turn is something I'd be willing to take for perma-shred
1/round with a "this can not be used two rounds in a row" perhaps? 🤔
Its pseudo loading now
I came in to ask questions about Brudenell builds, left when I got my answer, and then back to back ran into the Togo, the Gladiator, and now the Saber, so I needed to come back just to thank the good sir Terkmc (and those who helped out, too) for these incredible goddamn mechs
Like holy crap it's all peak. I think the Sabre was explicitly designed for me and my brand of stupid specifically.
It's the exact kind of mech that can and will get me killed and I'll pilot it anyways.
Please continue RA's work
I don't have the zhukov in my comp/con, even though I have terk mech & tech installed? Where is it from?
its not in the LCP yet, its the next mech coming
Ah, kk thanks
Terk since you're here I have a question about the Dagon. Does the second ability work with the first where essentially, if any enemy tries to tech attack another ally and you are also within sensor range you can force it to target you, or do they still have to be within the Dagon's actual sensor range of 3?
yeah they work together
Thanks
terk im looking through your truly extensive catalog and man, your just very good at making robots
hats off to you good sir
weird question
but does blade guard work with the Dharmachakra the way I think it does?
ie I can still charge it, I just can't swing it?
Artillery/Defender Dagon
-- HORUS DAGON @ LL6 --
[ LICENSES ]
HORUS DAGON 3, HORUS Goblin 2, HORUS Lich 1
[ CORE BONUSES ]
Superheavy Mounting, The Lesson of the Open Door
[ TALENTS ]
House Guard 3, Prospector 3, Duelist 2, Siege Specialist 1
[ STATS ]
HULL:2 AGI:0 SYS:4 ENGI:2
STRUCTURE:4 HP:19 ARMOR:0
STRESS:4 HEATCAP:7 REPAIR:5
TECH ATK:+5 LIMITED:+1
SPD:3 EVA:6 EDEF:16 SENSE:3 SAVE:16
[ WEAPONS ]
SUPERHEAVY MOUNT: Hurricane Cluster Projector
FLEX MOUNT: Sacrificial Spear
MAIN MOUNT: SUPERHEAVY WEAPON BRACING
[ SYSTEMS ]
#_Ur Packet, Enthrall, Data Lash, H0R_OS System Upgrade II, Wandering Nightmare
slam table Tokugawa NPC
HOTSHOT Striker Hotshot-class mechs are marvels of engineering, possessing both powerful shield systems and energy weapons and the ability to quickly siphon power from one to the other on the fly. Often piloted by aggressive daredevils, the Hotshot’s aggression is unmatched, though the overzealou...
yes
looking at the Gorshkov, i'm being big stupid on its spotter array and the situations where it would be useful. Is it like, to trigger mine stuff...?
It help allies
NPC use their special movement to try and be slick to run past a tortuga? Not anymore, eat overwatch
ah, I was wayyy overthinking it. Thank you!
ravana class on TUKHACHEVSKY
Waiter, waiter! more tech attack please!
Traced the painted lady and colored her with a dress
The second sentence in the Lord of War Core Active is supposed to say "non-self-inflicted Jammed" isn't it?
We played a 1 shot with the dragon tail the other day. We used the proposed changes to flare gun (no loading or heat) and it did pretty well. It basically ended up barraging every turn with the integrated and either flare guns or crossbow and did good damage, usually able to catch 2 people in the smoke field and usually hit 1 of them for follow up explosion. They brought the other systems, but the only one they used once was the line that gives your attacks burn, and that was useful, but only for a single turn before we had to move
WA hi hello
how do the Fruendsberg action thingys work
specifically with crashing blow and thor nhp
im lost on the upside to em
Thor is getting reworked to deal full damage iirc
crashing blow is just fun if you have a way to fly
not really something to build around
You can always jump, size 3 can always jump up to 3 space, just enough to trigger minimum fall damage and thus crashing blow
and thus Frundsberg whole thing is very similar to Barb but just melee, it can trade not moving for upside
if you get through Push of Pikes, Overwatch and still choose to keep staying within the Frundsberg's range, it can jump and dunk on you for minimum +3 AP damage on top of whatever heavy/superheavy is already using
and its gets better if you start getting either flight systems, or go down ssc and get ATMS or Kai bioplating (allowing you to jump horizontally your speed instead of just one so you can jump scare people with it)
what im confused about tho is the upside of the thor and stuff
is thor meant to let you attack again regardless of the duplicate action rule?
im not to sure what the "Skirmish/Barrage with one equipped melee weapon against that enemy, obeying all restrictions and still costing the appropriate action as normal."
isnt that just taking the action?
Thor is going to full damage, its upside compared to like Asura is sheavy overwatch
Its just taking the action but worded that way so a) only one melee weapon, cant barrage and fire two weapon or skirmish using main/aux b) absolutely no gap between falling and doing Skirm/Barrage
And alot of people were confused “wait do you get to skirmish/barrage for free?” so its worded to be clear even if a bit redundant
When's the next LCP update, and will there be any new frame added to the LCP?
Zhukov's coming next, when, idk, whenever bluenexa finishes the lcp update
soon™️
It's all good if there isn't much, but are there any small lore details surrounding the Fenghuang or it's nhp, or is it more up to player interpretation
That license im not working on anymore, so use at your own risk i guess
I did not even started to think abt its lore stuff the entirety of the concept was just horus bow mech
SHRAPNEL Striker The Siege of Jadigmora City was a hotbed for adhoc mech development, desperation fueling ingenuity. Alongside the Demolisher, the Shrapnel is another rugged and reliable frame built for urban combat and demolition, where short sight lines and countless blind corners and death fun...
grenade!
Would it be totally broken to make AA suspension a reaction with extra heat as opposed (or maybe in addition to) a protocol?
Justification for this crazy idea: i feel like a racing chassis should have some sort of programmed ability to correct its posture once per turn at the expense of pushing all of its stabilization systems to the limits. I feel like a protocol makes good sense (it's an opportunity cost in the event you wanted to sacrifice a different protocol on that turn) , but it seems like another option of a reactionary "emergency course correction" is within the purview of a frame all about optimization of velocity.
oh hey i should go kick nexa about that
(i was in fact successfully kicked about it)
(disclaimer: kicking was done by a professional bluenexa-knower. do not attempt at home)
Ooooh, zhukov
The first iteration of it was actually the first piece of terk art I saw, on deviantart when looking for lancer mech art
It's very cool-looking
Old Greg is the first lancer piece I drew lol
Cause I'm a regular neurotypical person who, when I get a new interest, try to consume as much of it as I possibly can, like a normal person
As time passes, I become more and more convinced this project is going to just expand forever, as terk just designs more and more mechs
Not at all complaining, just an observation
Honestly, after having made a license, the thing the most impresses me is terks ability to make all the flavor text/lore things (don't know/can't remember if they have a name)
Don't know how you do it
Fluffs
Idk i just keep it simple, what it is what it does how it work + funny thing/interesting tactics stapled on if i can think of one
Not everything has to be impactful, lore heavy, most of the time a big sword’s fluff is that its a big sword
It's core power has a d3 as it's charge die, would the correct format be a d6 that starts at 3, or is there a use of d3 as a charge die that I don't know about?
Ok, thanks
Theres nothing stopping 1d3 to be used as a counter die 🤷
Would be more confusing tbh with a bunch of numbers that you arent using, and lancer runs on d6, d3 and d20 anyway
Since then your describing the like"physical" dice you want them to use