#feedback-readonly
1 messages · Page 258 of 1
*woth the trading
They could impliment a system where you'd have to trade at the same value (60c=20r=5e=1L)
Well depends on the idea of trading, but generally it shouldn't be implemented at all...
Agree to disagree ig...
Well what do u think about my wild card concept?
^^^
You can just wait for a staff🌻 to reply, no need to reply to your idea🌹
Every Feedback will get a reply.
yea but i want their take as well
I had a feedback 👀
Okay so, its obvious that fool has a major disadvantage here given that he can be killed by werewolves unlike other solo roles, except the instigator team, but i think fool should have some powers. For instance, he cannot be attacked by werewolves just like other solo roles like serial killer, arsonist or cannibal. Or else, fool can also lurk in the werewolf chat and not know who the evil players are, but see whom they are voting and has the power to save one attack from werewolves which can benefit him in being lynched by the village.
I know its a lot but i was just thinking of this xD
Hey guys, im not sure if anyone said that before. but i'd be great, if you could save gamesettings in custom. I'm organizing a competition and it's very time consuming to set the same games again and again.
I always do it with multiple browsers so we can go from game to game, but ig I have to set the new one...
would be perfect if you could set and save like 10 games, so you can just choose one and start
I have a feedback!🌻 So please add modifications in custom mode, it will be so much fun!
Highlighted message should have Black text as the light pink background makes it not very visible
Hey, I have a feedback: Please lower the age limit back to 13+. 16 is too much in my opinion.
It's actually 13+ in rules but 16+ for the app and idk why
Oh yeah that's another issue that should be fixed... yeah they get darker when they die but not really, can't really tell the difference between a darker background and a lighter one, so i suggest increasing the dark tone of dead player's cells
Hi idk if it is a bug or feedback but I have the advenced role of warden and it is very often buging, like if I want to jail sb and klicked on the wrong person I can't change my jailed person easily what can be very anoying if u klicked accendtly on seer for example but instead to change jail u are voting the seer
and also often the jailed persons says they can't talk well because it is very bugy what is kinda sad
And also the jail icon is very big and u can't see who this person votes or get voted from
Just click the button on the bottom left to select again.
Yes I do it
But it didn't worked and I voted aura seer instead
So I was jailing aura seer and cupid together 😔
Please, explain...
based on my experience, cupid and couple both ruining the game experience
that 3 can throw the game and ignoring the fact that information roles gives
They're not ruining it... They're trying to win...
With the same explanation Village is throwing for killing wolves who can kill players. Also no, the three are still not allowed to gamethrow.
how about if the couple is seer/aura and wws or rk ?
the seers can fake the information about his/her couple and it counted as gamethrowing ?
It has been three days and still no one replied
That's not gamethrowing 
@teal schooner ?
Message could not be loaded
And
"give hero chat and flees a different colour in chat to avoid the mess in the pic above"
And
Rose perk should be more clear when activated
( when 5 roses were traded )
I mean... Sure they're basically just cosmetics anyway
suggestion: when u complete an achievement u should get a card for that role
Warden's jail is too lagging-inducing, and can make it difficult for some players to talk or respond in the jail.
In order to counter that effect, I think there should be a button in settings to disable the things that make the warden's jails lagging-inducing (It could be the fact that all players have a cell and not only the ones that were jailed)
Where can i report
This was good what Role is this
Check #ingame-tickets
Custom games become Boosting Win Rate i can't ss it because it's too many i hope you resolve this
You can though? If you have that card for seer and det
What would the option do exactly? 
Oh it only works for one role, I see
Suggestion;
Make different animations for if a hero replaces someone
Suggestion
Fortune teller should be advance Vigilante
Since vig can shoot and reveal
Gunner double shoot
And ft double reveal
They're rsv
Unk
Apparently Medium is the best replacement for it 
I think jo
No
They're not familiar
Ft can have same power as gunner
Ft can reveal an aura or other good role
Gunner can kill ww or bad role
Not my argument, lemme link you
Gunner throw by killing village
Card useless if given to ww
Ok
Yeah, here. They also mentioned Vigilante
The game is really good but why does it don’t give a couple chat?
Please remove cupid from sandbox, this role ruins the game.
Well I tought it could disable some visual effects that can be suppressed, to experience less lag on device that aren't very performant.
Which are?
Please make an option to open many lootboxes faster. 😋
Hello, I bought the green crescent set and he said that my 16th prize would be given until 14.36, but when it was 14.36, the 16th prize would be given at 12.00. Please fix this situation.
Role cards should be a part of ranked.
I have all the skins, icons, roulette of roses. Can you put more please?
When I think about it, it seems that I can only think if day/night animation and unuseful cells of wardens so I guess it might not need a button but just to remove the other cells that doesn't contain the jailed players that (might) make players lag
adding onto this, rose wheel's loot boxes should be card boxes
Suggestion: Add all advanced roles to custom game (currently the only way is getting it by role cards (and maybe rrv too)). It also would be cool if you could disable role cards completely for your custom game.
The banning program needs to provide proof of why someone is being banned rather than just a "youre banned for x". The appeal process often takes multiple days for anything to occur.
In addition, some level of reports/games played should be a factor before banning someone for a gamethrow when it mightve just been a mistake.
Lastly, too many people gamethrow report when its just a strategy call and nothing to do with gamethrowing. The bar needs to be high for game throw bans. Otherwise they become "skill level" bans
Idk but i feel like advanced roles shouldnt be in quests unless u got the card for it
Improvement suggestion: Couple/instigator/split wolf team will still be together if one of them flees and a hero comes in. The hero will be in the team since the other person already knows the role of someone else.
I once joined as hero to be an sk only to be exposed by someone who used to be my couple to the previous guy 😂
Reduce the amount of cards required to do anything on the game
I actually agree with all of this, but i will say that usually gamethrow bans are less frequent than hate speech bans TMK
Hi i have two ideas about game.
1- Players can get something small things like special hat, special front item or monthly item if they finish 9 or 12 challenges weekly 4 times in a row.
2- Players can change the color of hair like skin color.🤠 #feedback-readonly
I can see 2 being a lot more difficult unless they implimented some fort of "tint" system
But i like the idea of a monthly chest
*monthly item
Maybe like a wild card?
can Cupid please be revamped so that people betraying their couple don't get the win? It really needs to be more like how the Instigator works, because people don't understand how couple teams work. I've had this same argument after games so many times because people don't read the FAQ
Hey hey, I don't understand your suggestion completely😅 , could you elaborate it a bit? Thanks in advance
@runic dragon , can you check my feedback?
( Nvm, i see youre checking fb alr )
Heyo, I am sorry you don't like it. Do you have any suggestions how to change it to make it more balanced and fair? Thanks in advance
Thay's kinda why instigator exists lol
Yeah, but coupled people are still able to backstab their lover with no reprecussions. As long as the rule exists where coupled people should prioritise their couple and it's not enforced, people are going to keep breaking it.
Heyo, I am sorry for the late reply🥺
The 2 roles are selected like this:
- The first role is a random role from quick-game or one of their advanced roles if you have a card to play that role
- Second role is a random role from sandbox/advanced/ranked or one of their advanced ones if you have a card for it and cards are enabled in that game mode.
And to come back to your suggestion: You are suggesting that the mission where you have to play as a role (where you can decide between 2), you don't get a pairing between a base role and it's advanced role? If yes, this looks like a new suggestion and I'd like to give it a post. Thanks in advance
As it stands Cupid is just an Instigator with ways to abuse the rules, that's not how it should be
Hey hey, this sounds like a bug, so I suggest you to report it in #bugs-readonly. Thank you very much
Heyo, I am sorry you don't like vigi and think it is too strong
Do you have any specific suggestions how to make it more balanced?
Thanks in advance
Heyo, so you are basically suggesting that you should get a role card for a specific role, if you finish role-related achievements.
E.g. Safe x times a player (as doc) to get a role card for doc?
And a question: Can you only finish this once, so like: you saved 5 players and get a card, but can't repeat it, or would you get a card for each 5 players you protect? Because is the second is the case, this might lead in grinding, which is actually intended to prevent by only allowing to gain a specific amount of card each day/30 days.
Thanks in advance
Trust me when i say "just report"
I've dealt with similar ordeals 😭
@runic dragonthere's one already in #feedback-devs on putting a penalty on vigi's free no consequence reveal, am asking on that
Heyo, what roles here are wrong and can't be rrv apart from gr? I forwarded the gr.
makes things easier in matches, so players could lie better and leave less confuse.
Do you have any specific suggestions how to make it less confusing?
Thanks in advance
Heyo, that players with lower level have an advantage because they need less xp is a known issue. Do you have any suggestions on how to make it fairer? About exchanging lootboxes: How many did you have in your mind to change to get 1 card? Thanks in advance and thanks for your suggestion
I speak specifically of advanced roles
Spirit seer, Tought guy, seer apprentice, forger, avenger, Grumpy Grandma, pacifist, Trapper, Marksman, sheriff and villager
I don't know how it is in ranked mode, but all these roles are not available for rrv anymore.
They could remove these roles from the description to avoid confusion in matches.
Or they could update the description and separate the roles.
For example:
Random Regular villager:
Witch, BH, flower child, aura seer, doctor, mayor, loudmoth, bodyguard, Priest
Advanced roles or Card Roles: Spirit seer, Tought guy, seer apprentice, forger, avenger, Grumpy Grandma, pacifist, Trapper, Marksman, sheriff
The current description is very confusing as several roles have been disabled to be rrv, and for some reason the villager has also been disabled.
Hey hey, I am sorry you lost.
The wolves win-requirement is to be equal to ww, so they fulfilled their requirement and won. Imo it is already difficult enough for the wolves to win and by letting the game end in a tie, it would make it even harder to win as a werewolf, so I think this would make it unfair for them. But thank you very much for your suggestion
I know people can still use cards and use other rrvs, but in some games it's obvious that the player doesn't have any cards and that he's lying.
Heyo, I totally see your issue and agree on it
Fix #1: Add a Spectate Toggle in Settings
This sounds like a new suggestion and I'd like to give it a post. So you are saying that (apart from "play with friends"), there should be a setting outside of the game, which either let's you join games always as spectator (if enabled), or you play normally (if disabled)? Thanks in advance
Fix #2: Separate Spectator Chat.
This has already been suggested before and posted in #dev-vote, as you can see here (under the point 🎃 :
#dev-vote message
You can vote for it by reacting with 🎃
Thank you very much
yes exactly 👍
Heya, I see your point and like to give it a post. Thank you very much
Hey hey, I am sorry you think so
Do you have any suggestions on how to change it? Thanks in advance
Yeah it's been a long run, i've discussed days about it but i've started to accept the update. I still think getting cards shouldn't be based on luck, the system shouldn't let you get duplicate cards with the same rarity
But also yeah roles should come into pairs, so all roles would still be available in rotation, and if you get a role and you have the card for one of those roles in pairs, you get to choose between one
Kinda feels a bit... irrelevant, since you can upgrade once to negate that
While right now one role is locked and has to be unlocked like a brawl stars character
Wym
I mean if you never get, for instance, a common fool card, then you can't upgrade it to rare and then epic and then legendary
Well if i want 2 shaman cards i can just upgrade 1 so that i can get another
Doesn't rlt do too much
*rly
Unless you have like 10 commons
I mean that works
But like, if you want duplicates you can get them thru upgrading
Yea ok i kinda like that
While you shouldn't get duplicates at common level
That would make it easier to get the desired roles, but i'm not sure devs would like that unfortunately
Yep because then we should all pay to speed up the process, get cards and maybe not even get the desired ones
And yet i repeat. Devs shouldn't lose their integrity. Devs can make money and have a good reputation too.
Eh, well not just that
What i mean is that it might be too easy, meaning that this long term collectathon would be shortened
And to my understanding, the main point of it is so that you have something to reach for long term
I had so much respect for them and i still have, they show that they really care about their game and they're amazing with all the work they do, and i really hope things still remain like that
I mean, really hope they don't sell off their reputation just for money
There are still legendary cards that can make you look forward to play, and as for now cards are reeeally time consuming to get, so honestly there should be a balance
Well again, there's the counterpoint i made
Well yes but your idea makes it easy to get the ones you want
Since progression is so long to make, at least it should be certain progression and not just duplicates collecting
Same coyld be said for having a full ×70 talisman library
Anyways
I think it's probably better in the short tetm
But is probably going to make the grind a bit less satisfying since we'd have a way ti cinsistently farm
and in any case vet cards already make a huge difference
i mean not to me since they programmed many roles and didn't even put them in rotation for whole months
so i've mastered ss with like 25 games but i only got gunner because i had like 100 games with him thanks to 2018's rotation
Well they do:
You can already only get 1 card at a time for roles that only have 1 adv card
to me is less satisfying farming for different cards and always getting the same cards
Then again i play ranked a mojority if the time
Well you wouldn't?
Regardless?
Eh
I just think
It's not a big enough desparity
To impliment a consistent farming method
That's my hot take anyways
Why should farming be inconsistent
Because it's farming instead of playing the game?
Like
And also that's the thing, like personally we shouldn't farm while playing werewolf, we should progress
Key word being shouldn't
But
Lemme ask u a question
When was the last time you saw a non-farm, open custom?
What's an open custom
A custom that doesn't have a password
Yeah like personally i see it as a system similar to brawl stars, where you open chests and hope for a new brawler (role)
This question still stands
Mmmm
Few fundemental differences there (not including the fact that it's a different genre)
But still even in brawl stars after opening many chests your "luck" increases, giving you more chances of getting a brawler you don't have (so like it should work here as well, your chances of getting a different role card could increase everytime you get a duplicate)
Suggestion idea here devs^^^^
Relevant fundemental differences:
-Characters in that game are supposed to all have (relatively) consistent strength
-you can play as base roles (and some advanced ones in ranked) without having cards
-You can't farm with custom lobbies in BS
Not saying that the genre difference is the issue, i've made suggestions based on games from different genres myself... the issue is characters in BS vs Cards in WOV work differently...
(it's also the main reason i hate the fortnite BP: you can pay to manipulate your hitbox)
Also
And yea they need to make money, it's quite literally their jobs...
That's not to say that they're shamless, but it's not black n' white
I at least assume that this is their primary source of income 😅
I think some advanced/interesting roles should be added in sandbox for some time then other advanced roles should replace the previous ones cause in my opinion this setup is very boring and makes me not want to play sandbox and quick game, and I'm pretty sure lots of other players think same thing. PLAYING WITH ONLY BASE ROLES IS BORING AS HELL
First of all i wanted to say i like the idea of villagers fleeing instead of what it used to be 
But also i would suggest to change the icon when someone fled the village
On the member list of the game its an black question mark just like sabotaged people - its confusing when saboteur is in the game
So maybe change it into the flee icon as well?
I don't know if you could understand what I mean 
If you didn't feel free to ping
I have a suggestion can we get all the role cards from the dailies that were claimed before the update as like villager cards or something to kickstart the role card feature
so that we can upgrade quicker
It's because of the cards, the setup is bad because the cards can change a lot. Advanced roles have been in the sandbox for a while for testing, if they changed the setup to put advanced roles it would cause a lot of problems.
Up the cards to epic takes a long time without money, so you spend a lot of time getting your first advanced role and then the role just goes into the sandbox. You would feel like it was useless to level up the card.
If for some reason the advanced roles were back in the sandbox, then it would be nice to put some compensation or other alternative to the cards. That way it wouldn't cause problems for the people who leveled up the cards.
Imagine upgrading the detective card to the advanced role, and then the detective is removed for a long time and Mortician reappears in the sandbox, it would be very bad for whoever leveled the card.
It's just my opinion, I'm not against this idea, but if the advanced roles go back to the sandbox I want an alternative so that the cards don't become useless.
Okay, I have amended my role suggestions from earlier:
This is intended to remove dual loyalties from certain roles, to remove their incentive to work against their team. Many players aren't even aware that being in a couple/being a Cursed and playing to win with your secondary team rather than your primary is gamethrowing. I propose to change the mechanics of the roles to ensure that playing against your team will always go badly for you.
Additionally, I feel that the Instigator and the Werewolf Fan are virtually straight upgrades to the Cupid and Cursed respectfully. These changes will also serve to differentiate the roles from their advanced variants, bringing the balance more in line with the horizontal progression of most other advanced roles.
Cupid
During the first night, you can select two players to be a love couple. You win if both your lovers meet a win condition, or if they are the last survivors. The lovers are bound to each other, if one dies, the other will die as well. If one lover reaches a win condition but the other doesn't, all three of you lose.
This change ensures that the cupid or couple members can't betray their couple and win with their secondary team. It remains different in execution to the Instigator.
Cursed
Killing you releases a curse, allowing the werewolves to kill two people in the next night. You can protect yourself from being killed once during the night, but this ability is consumed whether you are attacked or not. You cannot be converted into another team by the sect leader etc.
This change both discourages the Cursed from working against the village, and also ends the incentive for the village to kill the Cursed upon discovery. It also gives the Cursed a small amount of agency over when to protect themselves.
Not exactly...
You'd get the optiin to become det
is this possible currently or is it an idea?
Having the advanced version means you can swap between them, not that you can swap from base to adv
I didn't know this since all game modes where cards work, there is only basic role. So I don't have any complaints if the setup is changed in the future.
just in case this is not clear, you can not swap from advanced role -> to base role, it's a one-way street, only base -> advanced
Well-
Why?
👀
cause it's not intended that way, I guess
it would make the fool <-> hh card kinda useless too
So I will have complaints with the setup change, I don't want the cards I leveled to be useless
Well ig that gives a better explanation for who flo said she(?) wanted to see aome way for advanced role cards to be implimented
there isn't really much more to say, the idea is that you can upgrade to a more advanced role if you have the card, not that you can switch deliberately through the roles you prefer 🤷 you can suggest that to change but as I said, it's relatively clearly only intended to work one way, because of the hh - fool cards
setups will always change, if they really decide to put an advanced role in a setup here and there, it's a bit exaggerated to redeem the whole card useless, since the setup will also change again, so-
the problem is you level up a card to get the advanced role and then the role is removed and the advanced role reappears in game mode. This would be extremely bad considering you could level up another card that was still in game mode.
it takes a while to get cards and it would be bad for you not to be able to use the card for a while
"for a while" sounds like they would remove that role for weeks, quick game setups change once a week, while sandbox setups can change even more often. Upgrading a card always bears the risk of not always being able to use it, but with cards working in quick game and sandbox (also advanced and custom at some point if not already), there will almost always be a gamemode or a setup where you will be able to play that role. There can't always be every role in game, I have cards I never used despite using talisman for the base role cause that role is f.ex. only rrv in sb or that ww role currently isn't in quick game, but that doesn't mean it's useless, it just means I can't really use them ATM
and it also wouldn't change anything if the card worked from advanced to base too, cause there is currently also no advanced role in the setups and from what the devs have said, they are generally also not really planning to put advanced roles in regular setups
For example Bandit isn't in game in sandbox, if they swap it so that some other solo isn't there while Bandit is does that make things useless right now for Bandit card havers, and those with other solo cards useless in the future
if you didn't cross out the whole message, I might actually be able to understand it
Tldr, Bandit's not in sandbox so are its cards useless, and if another solo is removed so it can be in does that make said removed solo's cards useless
Answer's likely no, said cards aren't useless it's just not something that can be expected to always be around.
Yes, as I may get a pairing between the base and advanced role, which is aura seer and spirit seer.
yeah, especially with rk, it's obvious that there will be rotation, at the end if you only have few cards, you have to consider what card you want to use to upgrade, I wouldn't go for flower child first either
I actually want to make an argument about a point you made there about “Making new roles is pointless because nobody would play them” actually it has to do with the Random role slots. Assuming role cards and talismans are disabled (so there is no bias/control in what role the player chooses), the Random slot makes it so that every game is different, similar to what you guys tried with Role Cards but without all the upgrading that a lot of people complain about in this new system.
As long as the setup contains at the very least, RRV and RWW, players will have access to most villagers and all werewolves in the game, the only downside being that its random what role will be spawning. But nonetheless some roles are so good that their very existence affects the game. Like Shaman for example being part of RWW could mean somebody is shamaned but there is no shaman in reality.
We do want you to add more new roles, because the more roles there are in game, the more possibilities that can happen. Its not even just Random roles, people are hype when a new role comes out as first it must be tested in Sandbox so no role card issues there and hopefully ends up jn Customs where people will add them in their setups. And after a certain period of time when no more new roles have been added, people will get bored from knowing what all the roles does and it can get really monotonous without new strategies to try, this is where adding new roles really shine, changing how people play.
I’m most proud of my WWB idea actually, because before, doc will always on Seer and jailer will always on gunner without having any inherant risk to do so, and now people have found lots of creative ways to dodge the frenzy and still protect. New roles are not pointless! We want new roles
" because the more roles there are in game, the more possibilities that can happen"
Right because 6.25% chance for each base role is probable.
And 1.63% is even more probable if it wasn't for role cards
so whats your point here? are you against adding more roles?
No, I am countering your argument of disabling role cards. They infact, make it more probable.
I never said to disable role cards, my point was that role cards are no reason to stop making new roles. And even when role cards didn’t exist, every role could be played when random slots are in the setups
Perhaps I misunderstood, my bad.
Role cards are actually a reason to create more roles due to what I described above 😄
As Flo explained, it wasn't practical to add new roles before role cards, due to setups and the probability being that low, nobody would ever get to play them.
uhhh hello? do talismans at 10x have low probability as well if you add more roles? lets see the math on this one
I can help you with that
one moment
https://docs.google.com/spreadsheets/d/1F5T8t2npugj0ztWN_MM4pVZeMUparvkqKXPzRKYXUac/edit?usp=sharing
@kind mesa for link approval
Talisman Calculator
Player,Talisman Equipped,Upgrades (0-60),Boost Level (0-3),Marbles (Dice Rolls),Odds to Get Role
1,0,0,1,6.25%,( 1/16 )
2,0,0,1,6.25%,( 1/16 ),How to Use
3,0,0,1,6.25%,( 1/16 ),The Talisman Calculator takes your input, and tells you the probability of landing a single desire...
Remember that it's a fixed 1/16 chance (6.25%) to get any role in a setup
Therefore there can only be 16 (little more with RRVs) roles per setup, currently there are 67 roles in total, which means only 23% of roles would be covered if it wasn't for role cards
Also consider roles re-occur, like there's always an Alpha, always a Medium
Alright, imagine the instigator like a "fool" but in a 1 vs 1 they can win. The evil roles will kill the instigator because they would be a high danger for them. The village will probably let the instigator win to avoid the solo or ww win (in case there's a balance between evils and villagers). So now the instigator depends on the village to choose who will win + what player will be killed by werewolves. That's why I don't think it's a viable option. I don't have anything more to say. If you want to still talking about it feel free to do that.
What's your idea exactly?
If you refer to the instigator can win in a 1 vs 1 the new ability will be very situational (you are practically changing instigator will win in a 2 vs 1 instead of in a 1 vs 1)
I did say that it loses against evils but lemme finish reading lol 😅
It would win against village/sv but lose against everyone else... i think i said that 😅
So in answer to your question, a base talisman has a 40% chance (if nobody else is using a talisman) to get you one in sixteen roles (as there is sixteen in a setup)
Adding more roles, still lowers the probability.
well it is obvious that you can’t have every single role in the game show up to every match, but it should be that within a long period of time, you will have played enough games to see every role being played. thats when you can call yourself somewhat experienced from since you started the game
Ups sorry, too much to read "^^. Anyway, I don't think it would be a good idea 
I think you're missing the argument entirely.
Adding more roles lowers the probability for a role to occur in a setup, adding role cards doubles the odds, heck some even more (eg. Mayor w/ Baker, Preacher, Grumpy Grandma)
Plus it only takes you 2 and a half days to get your first epic card, so I'm struggling to see your issue?
the issue is that you’re basically concluding that no more roles should be added to the game.. because it lowers the probability of getting every other existing role
I'm concluding it's impractical to add more roles in the v1 state of the game, the same conclusion Flo and Philipp came to and voiced here previously.
In v2 (role cards), there is an opportunity to add more roles as they will become far more available to players
Eh...
It's not desirable but it needs so.e type of contingency, as atm it's 100% reliant on recruits success... something to prevent an inevitable loss, like hh/cupid have by winning with village... it winning in a 1v1 against village/sv just makes the most sense as an option (that doesn't involve giving it abilities)...
Imagine if hh had a hidden double vote but couldn't win with village, for example...
It woukd defidently be a "buff" but it would make the role way too swingy
ok fine, if a big part of the role cards update was to give the devs a reason to continue adding roles to the game, props to them, I’m just making sure that they aren’t coming up with more excuses to not add more roles, because we as players do want to see more roles
Flo already voiced that role cards enable the possibility for them to add more roles, I wouldn't worry 🙂
I will find the message if you like?
my first message was a response to the initial message
Different message 🙂
ah ok
im not sure why thats important or interesting, it might help to include some examples
i am not sure what you are referring to, a calendar?
but soudns like something for #bugs-readonly , i recommend including a screenshot
If jailer dies while you are jailed (like by arso), you can get killed, but you can't do your own abilities. I think that is kinda weird. If jailer doesn't save me because there is no jail, I should also be able to do my own ability.
balance is more important than logic
but even with logic this can be explained; you're still in a cell and cant get out. wws can attack you pretty easily
But why can't I be attacked with jailer alive then?
cause jailer keeps out all the baddies...?
First I don't think it makes the game less balanced, because jailer died by something during the middle of the night, so a big balance shift is already there.
Secondly, I think that logic is really important in this game ||😂||.
Third, there will be measured with two different measures, if the rules for the jailed person doesn't change, but the rules for the baddies do.
Logic already is far, far from present in this game though... it's way too late to make it an important thing.
Balance between even the tiniest role interactions is what makes the game work. Not the cosmetic logic of roleplay.
I can agree with making a dead jailer still block ww attacks, but it's a pretty rare yet a pleasant little buff for wws
jailer's main function is roleblock, which is similar but not the same as a protection.
and warden is dual role block/info gatherer
This is kinda what I meant. I agree that interactions is what makes the game work. But that doesn't mean that logic can't be there... Maybe it is too big a deal to get started with, but that's not for me too judge. But if they want to bring some more logic to the game, this could be a good start.
Lmao the jailed player shall remain jailed forever even during discussion and voting phase, jailer died and he has the key anyway
as i said.. logic isnt the way to go, lol
I understand your point, but I think it's better find a solution to make instigator die before their recruits to avoid reaching that situation
🤔
Well there's defidently a few ways to go about it, if we're going the martyr route
Please put a minimum level on sandbox im so tired of being jailed as med and then being told I’m an idiot and blamed for not reviving
Maybe a 1-use prediction based ability, where if you die in the upcoming phase, they're immortal for the next D/N cycle? (Would start at start of discussion/night phases)
Whole point of sandbox is that there isn't one, so more people can test new things there and give feedback- advanced is basically your sandbox with a restriction, so that can be played.
I still think my main idea is worth posting, but ig it should also have at least one that follows the idea of inst dying 1st
plus you DID say you'd post it
😅
People in advanced gamethrowing even more than the noobs in sandbox plus there’s hardly ever enough for a game there. Maybe have two rankings of sandbox or put better roles for them to try in quick game so they stopping throwing in sandbox where the skilled players can actually try new roles
If every person that said 'advanced is dead and doesn't have enough players' moved to it then it'd be more populated than sandbox at this rate- two rankings of it's a unique idea though I think
People play advanced game? Well advanced game is supposed to be a higher level SB... and it's not a levels issue, it's a skill issue
Level ≠ skill
I agree but wouldn't work...
we don't have anyone playing standard league as is
Sorry for the late reply 
According to my calculations, you need 15 months to get all advanced roles (38 roles -> 456 cards). 15 months sounds a lot right? However, if the cards update would be released when I started to play the game (may 2020) I would have all advanced roles unlocked. 1 year goes by quickly, in addition, Flo liked the idea to add wild cards, so let's see what happens
😄
I think it’s a great idea to have two rankings of sandbox. The lower levels still get to play the roles and learn but higher levels don’t get jailed as med and called stupid when we lose and it’s their fault 🤷♀️
I disagree
I don't think there is enough people playing to justify it
Esp when ranked is near dead with just 2 leagues
9 times out of 10 the person that is throwing is lower than level 150. It’s a levels issue bc they don’t know how to play and don’t care to learn bc they can just throw and piss everyone off
Correlation, not causation
For example
Ranked is different than sandbox
I could get an alt, and be better than a lot of farmers who are lvl 200+
Heck-
I'm probably better than most farmers and i'm only lvl 160
Ohhh I see you’re defending your kind……
slightly less due to weeklies, I don't feel that 15 months is a reasonable number to be honest, keep in mind this is just for epics, and before RNG is considered, we're talking purely minimums
We're forgetting the timescale for legendaries
It’s always the low levels that get offended that other people with their level suck and gamethrow and get called out for it
#feedback-readonly message
A breakdown of my calculations is here
You can have your opinion on it but my opinion is that sandbox should have two rankings or a level requirement. Obviously not gonna happen but the gamethrowing is getting out of hand
my two cents on this, an MMR system
almost like ranked, but for casual skill levels
It takes two weeks to get an epic card, I don't think two weeks is too much time 
The idea of the card system is the epic and legendary cards are hard to get. Legendary cards don't have true benefits, it's only "for flex" according to Flo. So I don't see a problem about it
examples of games that include this are valorant, overwatch etc.
You have a hidden number which determines what pool of players you play with in unranked
That way newbies aren't put with "pros" and "pros" aren't put with newbies
you're always playing with a similar skill level
Oh-
Thought u were talking about AG still...
Anyways i disagree... it's nice to have a casual que for WOV that isn't quick game, as QG is infested with a lot more new players, throwers, etc. while SB is kind of the "melting pot" of the playerbase, with a combination of competitive players & casual players...
Throwing will always be a problem for a variety of reasons, even at the highest level of gameplay
I completely agree with this. Would love to have a casual game with people that actually care about the game and are similar to me in skill
Even if it's just two weeks (It's not), there's 30 cards, each one of them has at least one advanced role and some have more, so that's well over a year to get them all to epic level
So it's similar to my idea: "the instigator will die instead of their recruits in case they will be attacked" right? 
Sandbox is starting to turn into quick game bc there is no level requirement. That is my point. Advanced game has the right idea but I literally had 2 people in my server earlier and that was all that was online
agreed
There's a misunderstanding, I said I will post the instigator should have an unk aura "^^
And it's not simply one year, it's one year trying to get these cards, grinding every aspect of the game we currently have to get new cards
It's an absolute minimum of 13 months for each epic. If we consider RNG that's about 18 months, if we miss weeklies (for the most casual players), that's 24 months
Now consider the time frame for each legendary
it's just too long
Plus, in those 24 months, how many new advanced roles do we expect?
I'd expect perhaps 5-10
Thus moving the goalpost
Ah...
the whole system is terrible and I don't know how people can defend it
Well yea, but it'd behave more like av/Lm/jww than bg
I agree with you on the amount of card problem, but I do like the system 
Not whole, literally... some parts are good
It's an interesting solution to the problem of adding new roles to the game, and it gives players a goal
the fact we can play new roles is theoretically good, but the way it's implemented is stupidly greedy
I still think you should post being able to win post-death, along side a martyr ability that prolongs RECs life-span via instigator's death
Before now there was no real end goal to WOV, perhaps your level that's it, or your rank if you play ranked
Role cards adds a goal for casual players
And also adds a lot of money in the creators pocket
I don't see how that's a problem? WOV is and always has been a freemium game
No it wasn't.
Making a profit is not a problem, the problem is how it makes money.
they used to sell cosmetic items and items that allow a faster access to these cosmetics items. Now, they are selling a way to play the game. I can't play certain roles because I'm not paying for it. I can't win because I don't have a counter to some certain ww, I can't win as ww because I don't have some better role...
I have no problem in finding new ways to make money, it's good that they are trying to find new ways to do so, but they shouldn't be messing with "free players"
You can, you just need to play, there's no paywall.
The problem is the duration you need to play.
Exactly
It's the same thing really... A casual player will always have a disadvantage over a dedicated one, that's obvious, but how big is this disadvantage? Now it's massive... You are basically required to pay to have fun
And the legendary cards issue wouldn't be solved if devs change the amount of epic cards necessary from 5 to 4 and implement wild cards?
No
that's like putting a band-aid over an arterial bleeding
Let's put it this way.
I bought my cards, everyone knows this.
If the progression speed was doubled by my suggestion, would I still buy the cards? Yes!
I get that monetisation is a thing and I encourage it as it allows further development and expansion, however, at the same time, monetisation shouldn't feel like a road block to an objective.
If I would buy them again, I don't exactly see an issue with moving the goal post forwards a little bit...
You're missing the point entirely, legendary cards aren't the issue, the journey to advanced roles is.
I have no problem with being forced to play a while to do something, that's grinding and many games do it, but the amount of grind required to get these cards is ridiculous
I really don't see how 13/15/24 months is considered reasonable, I'm sure the analytics will tell us something like 90% of new players don't return within after an average timeframe. That's called burnout.
I played it for two days after the cards came out and never touched the game since
Even left a negative review on the play store
It's simply not fun
You make no progress after hours and hours of play time
@noble creek @trail warren
Alright, I understand your concerns and complaints about the new role card system, even if I don't share your point of view completely.
You think add wild cards isn't enough to make the system more fair for free players. Then, what are your suggestions to improve it? Remember decrease a lot the amount of cards necessary to get epic cards isn't viable.
then just remove it
And why isn't it viable?
after hours and hours of grind what do you get? enough cards to make an rare, and what does this new flashy rare card gives to you? Absolutely nothing! You basically lose a few perks and get a new one... And then...? You need to do it again 3 more times! Yey, more grind
One of the reasons devs add this new cars system was for allow players to play all roles without have to depend on devs to make different roles in setups rotations (how many times do you see roles like forger or grave robber after their release?). I don't think remove the cards system is possible
Once
Oh, sorry, once after cards were introduced
Idk how many times before
I like the idea of picking the role for a card once in a while, ie. dailies (if that is the wild card suggestion you are referring to)
This would make a very negligible impact on progression speed though.
I maintain my stance that players should get x2 cards, however if wild cards is implemented, I withdraw that suggestion where wild cards apply, only to boxes.
More than once, that's for sure
I'm disagree, remember you can obtain cards leveling up, and with the daily challenges + watching ads to get double xp you can level up one level per day. A rare card are 3 common cards. So isn't too hard obtain a rare card
If they really wanted diversity they would have simply given the ability for everyone to chose their roles (similar to how cards work now), without having to grind for it.
I mean this politely, you're allowed to not share the opinion, however if you look at my suggestion, your opinion is not shared with the community, it has 10 upvotes and no downvotes
this system is in place the way it is simply for monetary reasons
I would ideally like it posted to see the full community's opinion
Add cards in clan missions and rose wheel is a good idea 
Just add "cards suck LOL" and see how many people agree
No it's not enough
but we're still sidestepping the problem here
1 card in the rose wheel is great, but how many times do you spin the rose wheel
maybe once a week for me?
Clan missions is also great, but it would have to be multiple, otherwise the pros outweigh the cons with outfits and role cards in clan quests
It's an extra way to obtain extra cards, not a method where you can get a lot of cards
But again, it would have a negligible impact to progression
I'm sorry, but it's a stupid extra way and it won't fix the problem
I think I recently posted a feedback about add clan missions when you can obtain talismans, roses, emojis etc. We can add cards to those clan missions
And allow all players have all roles unlocked is an unrealistic suggestion. Would be cool but my work is post viable feedback. If we sum: more ways to obtain cards + wild cards + 5->4 epic cards necessary to upgrade your card to legendary; will be more easier get epic/legendary cards without break the system
It wasn't a suggestion
that's never going to happen, I'm not stupid
With your two ideas, we've turned a 13 month problem into a 12.5 month problem
there is still a problem
yes, I did the math
also keep in mind wild cards will not affect the length in any way
as we are considering time before RNG
It really won't
And which is your perfect time players should spend to get all advanced roles (remember we are talking about 38 roles, a lot of roles!)
You just get one specific card earlier
Half that much. Paladins has 54 champions and it only takes one year to get them all
Well, like I said in my suggestion, and several times. If we double the cards, we are then at a minimum of 6.5 months, with a theoretical time of 8 months after RNG
This is far more reasonable imho.
Less, since they do events and give free currency
I see players only use duplicate cards to upgrade their cards, so you are less RNG dependant
You make no sense here.
Did you read my suggestion at all?
I describe the math in detail.
It seems like they didn't, honestly
definitely skipped to the TLDR part

I will post the link here for reference.
#feedback-readonly message
And that's a hero shooter... A 3D game, way more complex than wov with a lot of mechanics, customisation and interactions. I shouldn't even be comparing both because it should take longer to buy every champion in Paladins than it does to get every card in wov, and guess what? It doesn't.
I miss an "use" , is clearer now? I'm going to sleep, I will continue discussing it tomorrow ^^
We got that
No, you've completely missed how RNG works with role cards, my suggestion ignores RNG entirely until the end
the sentence still makes no sense
Your statement has nothing entirely to do with the discussion
Yeah
I agree with the fact that players use duplicates to upgrade, yes
but the equation is before you get duplicates
When you start getting duplicates, 13 months turns into 15-24 months
I'll go back to my arterial bleeding analogy. Instead of having a band-aid you just said to the bleeding guy on the floor "Well, it sure is going to rain today, huh?"
rain blood
lol
I'm sorry I'm being a little sarcastic, it just seems you're making no effort to understand what we are saying and this can be very frustrating
I wish I could start giving him different colour marbles, once every few weeks
Then the next year, give him the same colour marbles
And ask him how long it took to get each colour at the end
lol
tldr one of the things they are looking to achieve with the rolecard update is to keep players occupied in the game for a longer time, give something to work for
Imo 1 year for all cards is a reasonable time period
As the devs already explained before, most people will have the few cards they absolutely want way before that year is over
But by time that year is over, five more roles would've been added, players will have been burnt out and lost interest in the game.
Also by the way, 13 months is before RNG we're talking more like 15-24 months after rng, so upwards of 1 and a half years
the problem is simple: 1 year is a best case scenario, it doesn't reflect the player-base or the RNG part of that
@quaint bramble
If I had a bag of 4 marbles, one Red one Green, one Blue, one Yellow... and...
I gave you a marble from the bag each week, you would have 4 marbles by week 4, correct?
If I then doubled the marbles in the bag, and gave you 1 marble each week, how long would it take for you to get one of each colour marble?
The answer is a range
4-8 weeks
We then find the median
so a simple system to exchange which cards you have for equal value ones, but with an extra price, could work?
instead of endless paragraphs of maths...
6.5 weeks on average
Sorry I don't understand this? Can you reword it?
🤨
Wait I get it now
You mean you can spend for example 500 gold to re-roll a card
new stats, new base role
i think yall made your point clear over the last week or so with endless explaining maths; it takes too long to get all cards
by now it should be time to focus on simply worded solutions rather than more and more maths rants
That would definitely help the situation a fraction, but we're just adding more RNG to RNG at that point
I got no answer they are going to change it
So... For the next week until a dev says they made a mistake and will change the numbers, I'll be here
ye thats not how it works
usually'try to suggest understandable small changes and then they can be considered
and they ofc do wanna test run things for a while before they will even consider tweaking the base numbers, imo thats reasonable.
We have, the suggestion was listed under TLDR, double cards.
But them we had people skipping the explanation and trying to use their own maths to counter argue, but failing because we already did the maths 
Many times
well Aleroka is probably one of most capable in this department of complex maths stuff and if you keep guiding him through the basics/must-read material without re-spamming entire bookworks, i am hopeful that progress can and will be made
bookworks? that's two discord messages
Perhaps so, but this suggestion has been up for six days now and we've made little progress
People aren't willing to listen
No progress*
nor read
Literally no progress
thats what im saying, you reached the core of the problem somewhere so make sure to start with making them understand that part first.
Philip asked for a week to continue our debate and he said nothing since
you cant expect them tp read the entire convo thats gone on over weeks between various people etc
so start having them read the core and go again from there.
no, I expect them to read the suggestion fully before answering with other suggestions which don't help the problem whatsoever :/
they will understand it takes too long
then you can focus on solutions
perhaps also try diff angles than just 'double cards'
No, they created the problem
and they knew they would do it when they created this system
the problem seems staying simple is the clue and that hasnt fully landed yet
Seems a bit counterintuitive, stay simple, but make it more complex by exploring other angles
Can you rephrase that? I'm not a native and I have no idea what this means
How simple can we get
step 1: have a helper agree it takes to long
step 2: simple solutions that reduce rng
the simple solution is double the cards you get
Or cut in half how much you need to get the other ranks
Even BTD Battles 2 did something similar.
Problem
It takes a minimum of 13 months to get each advanced role, 15-24 months when we factor in RNG (duplicate cards)
Solution
Double the amount of cards players get, moving the goalpost to 6.5 months, 8-12 months when we factor in RNG
if you re-do the 1 year maths, but with double the cards, would it also half the time exactly or will it land somewhere between 6-12 months?
How simple can this get
6 months for all is too soon but yeah that sounds reasonable @brazen parrot
6 months is best case scenario
6 months is a best case, if someone gets them all in 6 months they also probably won the lottery and the election for president
It's unrealistic to expect you would get everything in 6 months
and 6 months is also not too soon. It's not 6 months doing nothing. You need to complete challenges, get the daily rewards, get 30 levels per month... Anything else?
Nope, I am convinced I think
Or you could skip all of that and simply pay for it.
Which is worse
yeah they insist its meant to be fair f2p as well so I dont think that's the desired outcome for anyone
what if instead of buying cards you could buy a temporary card boost? this would (double?) the amount of cards you collect for a set amount of time (maybe a day?)
THIS DOES NOT SOLVE THE PROBLEM OF CARDS TAKING TOO LONG TO COLLECT
Only the unfairness of being able to buy cards
I already detailed a way to fix this problem at the bottom, lock advanced roles behind base role achievements
that way the monetisation isnt affected
nor does the playerbase take a hit
And is a great idea
that's just another take on how to solve it while also keeping monetization
I think seer app should be the advanced version of red lady or loudmouth since bg isnt an information role while rl and lm kind of are.
Well RL gets info from the start, tldr bg protects informers to keep them around longer while Seer App just replaces them when they die.
So both keep info going depending on others
why am i feeling fool should be buffed
if you dont have any atcual buff ideas, then at least try to explain why you think it is needed
else it doesnt go in feedback but more of a #wov-chat discussion
i have 3 ideas
then write them, thats all im saying 😉
I think fool should have one kill, cos they can outbalance 1 vote off the real suspect, and could possibly come in handy for the fool.
Could fool win and not result in a village defeat?
Could, but I think they want to have it be so that only one team can win to keep it more unique from similar games like Town of Salem which can have multiple win conditions met at once
it makes sense
There's so many feedbacks now...I think it reached 10000+
what do yall think?
no need to ask that it just floods the channel, people will let you know if they disagree, but staff answer may take a few days.
I think it doesnt suit fool at all and makes it too helpful for village which is BAD news.
why too helpful for village
its kill at night
jst like witch, mm, jailer.
it's too easy to help village if you have a kill
it could help fool too
but it doesnt make any sense for fool to have a kill, its a solo voting role. it shouldnt have that kinda effect on the game.
Anyway i would just repeat myself, so i'll leave this to staff.
ok
Wolfsvile why my language is deleted from the game and can you put my language back in the game(Bulgaria 🇧🇬)
I suggest a rework of the Tough Guy role. At the moment when corruptor or arso attacks them, tough guy just dies. The role description says otherwise. "If that player is attacked, neither dies and instead.." so I think you should either change the role description into "if that player is attacked by werewolves.." or change the role mechanics since the information in the description is misleading.
Arso's the exception because it avoids most forms of protection (same with Bomber), with Corruptor there's nothing inaccurate. Tough Guy works the exact same, it takes the attack instead and dies at the end of the next day, it's just Corruptor the attack also mutes.
hides the role too
Love the new role setup for sandbox. A lot more unique games with more roles. I like it when its really random
But for let's say serial killer or other killers, tough guy is only wounded by their powers and he dies cause of the wound(like the description says), while for corruptor he gets killed directly cause of his power. He also can't tell village who attacked him.
I would say nothing about the fact that 90min is not accessible to everyone and it's long.
But allow at least to do this mission in custom party.
double xp should always work. It is annoying when you complete a 500 xp challenge and then can't double your xp
This happens when you level up/get a lootbox and happens to me sometimes
You have to click on the amount of exp
I did not know this☠️
I think there should be more détails that you could see in the rules, like exemples to understand some rules, or précisions about cases that are at the limit of the rules, kind of like a "jurisprudence" menu in each rule, because they are very blurry about some situations
Make village less reliant on vigi,i mean make for example impossible for vigi to reveal on first day,i hate when it takes me a lot of time for get a killer role for just be spotted by a vigi,or make the reveal private
it's not getting harder to level up for them 👀 Starting level 22 you need 2k xp every time
Oh no, it's never more as 2k
I've been playing this game since 2018 - 2019 ever since the Beta came out. Decided to go with the name "DrunkIrishman" Had 0 problems with the name until this year, I have been banned for having an "inappropriate username." I may have said a few fecks and Jesus Christs but the issue you guys seem to have had is with this name. Even playing fun at the fact you banned me for having the username, you kept deleting my personal message "DrunkIrishman inappropriate username winner 2022". The username didn't break any rules, it's not obscene or racist (I'm Irish and enjoy a drink, wanna see me passport?) Now after waiting for a solid month for the ban to be lifted, I discover DrunkIrishman is an invalid name. This seems ridiculous, outright authoritarian and targeted. My avatar literally has an alcoholic beverage and the word "drunk" is not censored in game. See images attached. After many years of playing, this is one game I'm going to have to put down, the censoring is just way too much.
Honestly the more i get on feedback, the more issues just build up💀
agree,they dont censor in chat porcodiobestia but deleted the name lol,but mine unlike urs was a genuine reason to ban
Don't let ppl spectate if only 1 or 2 players left to fill the lobby.... causes the game to start with less players....
Better suggestion would be to make it so that if someone joins spectators, stop the clock
I think it's not already like that cause its hard to do
Imo
Heya, sorry for the really late reply. This sounds like a new suggestion. The only problem I see is, that it might be annoying and confusing for some players, but if you'd have a solution for this, I'll give it a post. Thanks for your suggestion
Hey hey,
always the same roles and no variety
I am sorry you find it boring and monotonous, but the cards bring more diversity in the game, as they let you decide as which role you want to play, which leads in many different possible set-ups and a players choice as what they want to play.
there's too much grinding
I am sorry you experience much grinding. Make sure to report these players in-game, if you don't agree on it👀 However, do you have any suggestions on how to reduce it and make the game more enjoyable?
Thank you very much for your suggestion
I have a suggestion for special social media awards and badges! A few items (eyes, clothes, etc.) can be made in Tiktok and these rewards can be obtained in exchange for watching gradually, such as on YouTube. Regardless, there are many social media platforms, maybe a cute outfit can be made in reddit with its own logo and werewolf mixed in. Thanks. ✨
Suggestion by: FearlessMui (in-game-name)
Hey hey, if you have any suggestions, regarding the profanity filter, you can dm the profanity filter manager @meager gyro. Thank you very much
Hey hey, if you have any suggestions for specific set-ups, you can dm @meager gyro with them. Thank you very much
I think dark mode should be free because all apps have one and i think it is useful to people who play at night (one day i'll end up blind x.x) and also i think is cooler imo. I know it was difficult to make because you had to make a new background, etc, but I suggest a free one which only put the interface (buttons, chat) darker or something.
Heyo, I see why you are suggesting this. What did you have in mind to add, to make it understandable on the one hand, but not too long on the other hand? Thanks in advance
Heyo, I see why you are suggesting this, but most roles don't have a mouth, so I don't see, why bh should get one😅 If you have good reasons, let me know them and thank you very much
Heyo, changing the current inventory has already been suggested multiple times before and you can vote for it e.g. here: #dev-vote message by reacting with 👕
About the frames around your items: How would it look like? Do you mean that the frame is completely filled with the color of its rarity? If yes, this sound like a new suggestion and I'd like to give it a post.
Thank you very much for your suggestion
Probably my owns suggestions 
Already done it, first thing I done haha. I think colored frames are enough (I made a feedback about item categories, getting feedback to feedback dev is a lot of process, thinking of it's so tiring) 
Hey hey, even though I think rk has it already difficult enough to win and this would also make it harder for them, i understand and see why you are suggesting this and I'll give it a post and let the community decide whether they like it or not. Thank you very much for your suggestion
the role card cap shouldnt exist, since the game has only a few progression systems (battle pass, leveling up and now role cards) leveling up is only worth it cause of the cards, as theyre the only collectable that actually changes the gameplay, and battlepass is just glorified leveling up cause you get skins too, so it makes no sense to limit the only system that rewards the player in a gameplay-wise sense
Hey hey, like WerewolfofNether said, this would unnecessary buff the village, because it would let the good roles recognize that their role is claimed and in addition make it harder for evils to get away with it. So I think this wouldn't be that good, but thanks a lot for your suggestion
No
Yes
Heyo, changing the rose wheel and adding gems instead of one of the gold has already been suggested multiple times before and is atm up to the devs. But thank you very much for your suggestion
Hey hey, adding gamemodes for a specific language is up to the devs and if they think there is a need for it, because there are many players with this language, they'll add it. But thank you very much for your suggestion
I'm sorry but objectively this "cards add more variety" is just a brainless excuse to support the devs. Devs didn't introduce cards for variety, they introduced cards for money. If they ACTUALLY wanted variety, they wouldn't have locked off roles in the first place. Half of the roles are now removed from the rrv pool, even. Okay, cards may add a bit of variety, but trust me, not locking off roles would definitely add even more variety to it. And this is objective, not my opinion.
?????? Also if the game is grindy i should report other players who grind in game???? when they are forced to do so???
Heyo,
1- dont reveal role when someone fled from gmae because of his/her internet connection or something else
If a player flees before the start of day 2, the role isn't revealed to all players, and there is the possibility to be replaced by a hero, who takes the role of the fled player. So this feature is already kind of implemented.
2- the time for discotion is very low...players cant think and find each other by logical conversations. I suggest it be double
I see why you are suggesting this, but imo this would make the games too long, as they last already now sometimes quite long.
3-It's very good that players can speak with voice chat
Thank you very much for your feedback🥺
4-please add more langauges, specail persian for Iranian player. I can help you for translate to persian.
If you are talking, about adding a new language to the game, you can look for more players speaking this language and who want to have it added ig, and if you are 3, you can dm a moderator with it and they will look what they can do about it.
5-I'm C++ and php programmer. if i can help i will be glad
Flo Hubble and philipp are the only developers (or Mini Devs) atm, and they are not looking for other developers atm
Thanks for all your suggestions
And i've heard the argument "yeah less roles are better for beginners" which doesn't actually hold up as well, cards are a counterargument to this. Expert players who play quickgames with newbies and use advanced roles can still confuse new players, even if they're not the ones playing that role.
Hey hey, was one of the other ww who voted wolf seer? Thanks in advance
They copied brawlstars lol... what they don't get is that even when they limit rewards they should make them more accessible, so like right now they're limiting them + making it hard and long to get them
@shut pecan @cyan barn
whats your takes on this suggestion I made (first one)? I’m just waiting for it to be posted but basically the first one states that you can choose to spectate even before you join a lobby. currently its only possible through play with friends but this will make it less annoying to go through that process and makes it even possible to join ranked and custom games where play with friends trick doesn’t work
this will replace the spectate option in the lobby. in other words you can’t spectate from lobby anymore, you have to turn this setting on first and spectate before even joining, hence bypassing countdown problems and 15 player games
Probably the easiest solution to the issue...
Sadly there is no perfect solution, but this is better than the current state to say the least
I think a new report category needs to be added in addition to gamethrowing, but something like "made a mistake". People get reported for game throwing WAY too much in ranked, when it was usually just an honest miss. Either the chat was going too fast or they had to make a skill based or vibe based decision to shoot someone. Game throwing reports in ranked have gotten out of control. They should be reserved for obvious things, like shooting a known detective or etc, not skill based items. I mean, as the ww team or solo or whatever, all of what do is to try to make the village make a mistake, especially if we get cornered. That shouldnt turn into a game throw.
If they made a mistake, then it's not anything to report, tbh. If anyone would push that button they then admit 'yeah that person just made a mistake and I shouldn't report them', and it may encourage people to just spam more reports because they think 'oh making a mistake is reportable' when... mistakes should just not be reported.
Well of course thatd be ideal. But mistakes do cause actual game throw bans, so there's an issue here regardless
Yeah, but I don't think the solution is encouraging people to thus report more for mistakes, which is all your suggestion would do. It'd make it seem like people should report for mistakes instead of just letting them slide.
Thus, more reports and more bans for mistakes.
players might be lazy to turn it on or off... but it does seem like the best solution.
maybe if they could select in menu instead of settings could work too
next to hero mode maybe
Heyo, imo this would make it quite easy to get cards and level them up, but I'll give it a post. Thank you
Feedback: vigilante was a mistake.
Its reveal has zero counterplay. Even from the beginning, I knew that this role would be overpowered. I didn't want to believe in it, but here we are.
Bring back gunner. Or swap with marksman.
They generally want more suggestions and less 'this bad', because their jobs is to pass on suggestions for things to change. They can't do anything with just being told 'this sucks'
They should substitute with other village killing roles.
Also just going 'remove this' isn't really the best either- generally things like suggestions on how to nerf it are optimal.
Well, just make it like pacifist. They cant vote.
If they reveal.
It is quite disappointing for loyal players that the easter bunny brings the same gift like last year....
Do hero players get a harsher penalty then normal players if they leave when alive? If not then they should
You can vote on that in #dev-vote
Ok
Well i mean if a thing ruins the game it should be removed or reworked and that should be considered a suggestion, remember when they had the great idea of adding snippets for a while?? Thank god they decided to remove them
But let's say i complained about snippets in feedback, my feedback wouldn't have been valid because it was just an objective "remove this"?
Known issues so far:
-graphicwise, colors and backgrounds and gravestones are a mess.
-performance. The app size is too big and could be easily be improved. Maybe instead of adding the same costumes with little to no difference with different colors, add a customization system. Less costumes, more variety. But you won't do this because you get money from costumes so great! Ignored
-vigilante needs to get nerfed/removed
-reporting and banning system sucks, too much nonsense and censorship
-locking roles shouldn't have been done, cards don't make up for variety, bring back all rrvs
-whole cards current system is farm based and not progression based. This farming even requires too much time playing and it's even limited (i guess it's fair tho???) Yet you can still get common duplicate cards so it justs adds up extra wasting time to this system. Reward system still nees fixes
-role suddivision needs a rework, ss should be mandatory, other "weak" roles like gg avenger and so on should be accessible
-veterans and old players are treated like shit
-quest system is flawed and not accessible and also broken
-last but not least only available gamemodes are sandbox and quickgame because advanced and ranked don't have enough players, but guess we can't do anything about this
Snippets aren't roles, that more was applying to roles.
Though true should have clarified that when it comes to roles, just going 'dis bad delete' isn't generally valid
Yeah it was even worse💀
I was one of the folks there asking for them to removed, believe me I know-
After the last update roses/bouquets sent by spectators don't appear in the rose history of the match. I see no reason for that as it can be confusing for who received roses and also bad for rose parties. I suggest that it appears like it used to.
I don’t know if this is the right place to post but I would like to suggest they shadow/blur everyone’s avatar on first night. This skin-hunting thing has been going on for too long. I for one get killed every first night if I put on a fairly ‘cool’ skin. I’m sure many of you experienced the same. 😑
Have an (server) event that's based on making role icons
hello, i personally don't like the sound that loudmouth does
if 2 people roll the same fixed role via rrv, the list should favor the player who didn't use a card
Would be nice if you could buy cards with like 500 gold or something like that.
1 card = 500 gold
let's see here...
i think that smrth like that would be fair
That doesn't meet the winning condition for fool.
That's why they're suggesting it should-
Add the new roles in custom games. Even vigilante isn't there, it can only be in if there's rsv in the game.
You cant buy the roles
then fool will have 2 winning conditions? be the last player alive and get lynched?
No different than anyone who is cupid or coupled
Omg, I thought this was general 
Please delete
Is it still there
Yes
Oh
I’m on mobile
I’ll figure it out eventually
Dude
Just press on the message for like 2 seconds
And tap 'delete'
Before you get banned🙈
Oh that’s how
phew
ok sorry
Plz fix and change all challenge about role to play, after update cards in game some role is going to be epic role and hard to fine and play some role, ex: now sheriff is not normal role and can't use talisman and without in quickgame.
I am required to play as grumpy grandma despite having the role card to do so, maybe not require roles that they do not have access to?
Flo already clarified, here's a link >
I should ping Flo but
@desert adder You too ig
I cant play as grumpy grandma tho
Achievement more hard to get since there an advance role
We won't get this achievement of we don't have any advance role.
There's should new categories called extra difficult/hard.
Roles are:
Sect Leader and Zombie. Because now there's weaker than before. And seldom appeared
Can we get any Reward for this achievement?
Since it look like nothing
Odd, maybe #bugs-readonly then?
Shouldn't it say three suspects instead of three victims?
I think the price for make custom games should be cut by 50%,maybe this will make them slightly more popular
Varied the skins of the day because it's gives the impression it's always the same each month
List updated lmaoooo the more issues the better
Heyya! If someone wants to search your name, wouldn't they have to leave the game first? I doubt how many people will even try to do that. Also it will be inconvenient for the people who were genuinely searching for you to add 
The stats are already disabled ingame, until that player is dead. Thanks for the feedback!
I suggest this because you can do this while they're in the game with the person that is still alive. You can find their exact stats outside the game, which is unfair if you think about it
Regarding the inconvenience, I would suggest only hiding the amount of games played, the role cards and loyalty badge, and the achievements because these stats can really pinpoint someone's role, assuming an advanced role is ig
Hey! The game knows what epic card you have and it's possible to get that advanced role in the challenges as well! Mostly there's a choice to win as 2 roles and if we make it so that winning as both advance and base role counts, wouldn't it be too easy and not really a challenge anymore? 
And for your second issue, that is because one role is from quick game and other from sandbox/ranked. Since role cards don't exist in ranked games currently, it is possible to get an advanced role in challenges that you do not have. Thanks for your feedback regardless! 💛
So if you are in game with a person, you shouldn't be able to see their stats by going to "find friends" option. Wouldn't it be more apt then disabling it for everyone
What I mean is if I play a game and a check a player's profile using another account on either the same device/another device without leaving the game I can see their stats and if an advanced role is ig I can determine who has that advanced role by checking their stats, so I'm suggesting that if someone is in the middle of a game their stats are hidden at the moment until they're finished with that game
regarding the people, the amount of players I've seen knowing that someone had a specific advanced role is a decent amount, which is why I'm suggesting this
You can also know that if you are playing with friends. Stats are disabled in ranked since so long that can still be viewed outside the game. My main concern is that it affects players who don't even know you are playing and just want to check your profile. It can easily be bypassed if you add someone as friend and then view their profile in pending requests. But I get where you are coming from. Not really sure if this will be an ideal solution or not. I can discuss it with other staff and then get back to you
Okay
Hey, thanks for your feedback! Isn't that very obvious that veteran cards can be found in cards menu 👀
For most people I have seen, they can't find them because of not meeting the requirements yet. The main screen already shows so many offers, calendars, etc at times that it can be kinda messy there. If you have any other suggestion regarding this, feel free to share!
Hey there! Adding new language servers currently depends on devs. Although there are less chances, they'll add it if they find it's needed. Thank you for the suggestion! 
and the replay option, in the sense of a game diary?
Heyya! It has been suggested before to add a trading system for cards but it might not be possible right now. Reason is that many people misuse the system for farming cards and make the whole thing less fun which we don't want. If you have any solution to this problem, feel free to suggest! Thank you for the feedback 
Werewolf shaman buff suggestion:
I think once per game the werewolf shaman should be able to enchant a werewolf into having an unk aura.Both enchantment cannot happem at the same day.
Make it so that cards have to have equal value so that its 1 rare for 3 commons or something that yiu cant just trade 7 legendsries for 1 comon that if you have 1 epic for an epic also
Hey, I'm not sure what you mean. Could you explain it more clearly 👀
*you
Hey hey! As box mentioned, In this case village has already fulfilled their winning condition (get rid of all the dangers of night) while no other team has met it. It is only fair that village gets a win here. Thanks for the suggestion regardless 🤍
I had a lot of people who didn't even know veteran cards exist until I told them to go look. It was just buried between this ton of new information.
Veteran cards wouldn't be there forever, just until they claimed them, so this Icon would just be there for like a week and then gone forever.
Hey there! What other ways do you suggest to get cards? Remember that it shouldn't be way too easy and still be fun to play 
suggestion for the cards section
-
I would like to suggest that we can sort our role cards for example after rarity. The problem is just that if you have lots of cards, it’s hard to have an overview. This way we can easily see from which roles you alr have a rare or epic card for example.
-
Not sure if it’s a bug at all, but I have on multiple devices this problem. That’s why I suggest it here.
Make the section “static” and make the “?” Button more visible. The problem is, that I was searching the “?” But just couldn’t find it, till I figured out that I can move the screen to the right and left too. That’s really confusing tbh 😅
Idk,maybe add 3 daily quest insteand of 2 and maybe less xp required for lvls i dont really remember how their grind works lol
Heyya! Being able to decline game invitations has been suggested before and you can upvote for it here:
#feedback-devs message
Thank you for suggesting! 
Hm I do get it 
Will post it in #feedback-devs to get a community vote 
You can get max 5 cards in a day and 30 in a month by levelling up. Additionally you get a card by completing 6 daily challenges in a week and a card from daily reward every 14 days. So that's the number you can get if you play enough without spending any gems to buy them from the shop 
You can't ping everyone. And you can leave whenever you want 
Dead game*
kick me pls
There is a leave button you can use it at any time. However, if you decide to stay here please follow our #rules-deprected
even, i don't nó what games :)))
This is #feedback-readonly not #wov-chat :) so please stick to our #rules-deprected
Nice :) then stay here and let's keep the channel free for the real meaning :)
@wicked dragon, Seems like you're spamming the chat. Please cool down a bit. 🧊
@wicked dragon, Seems like you're spamming the chat. Please cool down a bit. 🧊
Reason: spamming
Ok is cuz i forgor
Dude. Dude. If you don't want people to farm cards. Why the hell did you guys build up this system around farming?
You see the problem here?
Not really, the current system means that players can only do very limited farming to try and collect cards, and are just as well off playing normally whereas with trading, it's a COMPLETELY different story because it means a massive explosion in farming to have alts get cards to trade to the main account. That's two completely different other things, like comparing a puddle to a lake.
'Cause right now people instead of farming cards thru trading they just farm idle without even playing the game
Right now people instead of farming cards through trading with dozens of alts sitting there and not playing the game are only doing that in a much smaller amount
Yeah i see your point
As a afker i can relate
People should get for every level they had before the card update 1 card loot treasure.
I afk too because what else can we do🤷🏼♂️ 20xp for a 10 minutes long game, no thanks
And maybe after 2000xp of farming you even get a duplicate?????? And devs think this system makes me wanna play????
Agree.
A nice ideal, doubt it's gonna happen.
Getting new advanced roles is very tiring 
I'll wait patiently. If things don't get fixed in a month i doubt they're gonna fix it anytime.
Do the dailies and you easily get one a day, should reach the 30 a month thing by doing that-
And i'll quit this game for good because of the devs.
One of the daily being "play for one hour and a half" 🤨🤨🤨🤨🤨
I've seen a problem with the Medium role (which is probably already known) :
When you put your heart on a dead player and then, he turns off and every dead players are off, you can't cancel your revive and then, you revive an off player for nothing
Yeah that one's kinda wack, you could just suggest they change that one instead of just generally going 'new system sucks I'm gonna quit without change' cause that just floods the feedback channel.
Keep it to suggestions and feedback on those, complain in general-
It's not a complaint it's a suggestion
Cards should be able to be bought with coins and not only gems in the shop.
Not sure it's a suggestion to go 'yeah I'm gonna leave if things aren't fixed soon'
I've flooded this channel with many suggestions i'm not gonna repeat the over and over, it'll sound like a complaint now because i just resume all my points
I know that it's caused with the feature that doesnt allow to revive when every dead player are off, but it's a real problem when one of these player turns off while you wanted to rev one of them
I think that instead of changing daily challenges conditions, we must have an option which could allow to change one of them
Once per day, twice per week, idk
We should be able to get rare cards from the card loot chests.
We should be able not to get common duplicate cards from loot.
These are ALL valid suggestions for fixing the system
I prefer having duplicate cards bcs you can upgrade card skills etc with them
It'd be sad to sacrifice rare cards to upgrade a skill
I mean you'll be able to get duplicates when you have, for example, a rare card for det, but when you have 0 common cards for det you'll be able to gain them
If you never get a certain card for a role, upgrading will be kinda useless
That's why i'm saying they're treating roles like brawl stars characters
We get it, you play Brawl Stars-
Or for every 5th level. I want the level amount compensated somehow.
Veteran cards are their current compensation answer
Nope not really. Veteran cards are common and perkless, and require too much games played with thar role to get. That's also why i'm saying veterans are treated like shit
Yes but also, it would be too easy for old players to have advanced roles (even if that's the point i guess), and i think that devs wanted to give a little advantage to old player but not dissociate the community in two parts : player with cards and players without
Also actually, we can guess who is the player with an advanced role just because of this problem
That's another problem which couldn't be treated
Do you guess them by their appearance?
Level
When i see an advanced role in the game i check players level, and then most of the time the highest one has the advanced role
Wow, I never do that, and prob 90% of the players don't do that as well
When you realize this, it's a real problem
Didn't say it was the best answer ever, just that it's their current one.
Option to hide the level, problem solved?
Lmao fair
so what about people with the veteran cards?
That's the same problem
i mean the new roles i get it tho
I have many wins with the basic roles. Veterans and new players should get rewarded as well for their wins with basic roles. For example if you have 50+ wins with Doctor, you'll get a free Doctor rare card as an achievement.
Yes in my opinion, Achievements might allow you to obtain a card when you rank up them
Actually achievements are just a decorative option for the profile (and also useless)
We must be rewarded for leveling them
Maybe depending on the status of the Achievement, you get a different rarity of card, Epic being the cap
A card for each star would be nice
That would also compensate the lack of recognition for veterans
Lack of recognition?
Yeah wrong word lol sorry
No yeah maybe it's the right word, they could reward veterans better
Counterpoint:
Veteran cards
I have 0 reason to upgrade my shaman card, as i have a guarantee for either of the 2 roles i want with shaman ww
Well my reason is that it looks ugly because it's all purple and then there's that grey lol and they know it
It's purely the psychology behind it that i despise
Wha-
Oh different convo
Perhaps slightly change the Forger's icon? Every time I see it it looks like its staring into my soul with those dark, tiny, black pupils
Remove icons from the rose wheel- i promise you no one cares about icons that much compared to getting something like 1000 gold.
Hi, Doc and Bg is so annoying. Everyone left when they take them. Because they just protect someone. Maybe you can add new things
False
I literally got epic med before i even redeemed my vet cards
anyone think forky should be back into the game
Maybe, but it's quite unique
Not really?
Even with my vet cards i got epic bg last week
1 card per level up, takes 12 cards
You can redeem your vet cards after your 5th card
You get 2 a week basically guaranteed, while 3/4 is a bit more realistic depending on the player level
Yea but you're missing my point
But also, you can have epic cards quickly but you'll have to sacrifice potentially good cards to have it
Eh
Not if you're lucky enough to get a lot of fotter
Yea but that's kinda the whole system in a nutshel
Not really
should i save more cards or sacrifice them to get higher rarity cards
im looking for advice :/
It's not a feedback but if you want to have quickly advanced roles, sacrifice your cards
ok
Depends, but we should talk in #wov-chat
ah ok
Add an option to cancel start in Customs, misclicking start on mobile is a big problem
Suggestion: Chance the name of Split Wolf into Split Werwolf (or change the name of the Shadow Wolf to Shadow Werwolf). Currently there's no way to know what people mean with the abbreviation sw. Same goes for Wolf Seer and Wolf Shaman.
Just use Split, Shad, WSeer, Sham- don't think all of the coding needs to be changed to just avoid needing to use two extra letters.
But wouldn't it be a nice change still?
Hey hey, I don't really think this would make much sense. By fleeing the village, the wolf isn't able to vote someone anymore, so that already takes 2 votes away for the wolves. In addition to this, I feel like being able to vote a fled person would cause more problems than it would solve. It would just make no sense if you could vote someone who is not in the game anymore. Thanks for suggesting though!^^
Hey hey, this sounds interesting I think! I haven't played much with role cards yet, so I will ask another staff member about their opinion, will let you know^^
Hey hey, what do you mean?^^
What do you mean by ability vouchers?^^
Hey hey, so you would like the option to be able to choose which music you want? Between old and new music? Would there be the option per role if you liked the old or new ones, or would there just be a switch between all old music and all new music?^^
Hey hey, I am sad to hear that you don't like the role card system. I personally don't think there is too much xp required to level up. It is pretty balanced in comparison to the daily challenges and quests etc. In addition to this, there are more ways to collect lootboxes, you can also get them in battle passes and buy them with gems. About 'chests with meaningful loot', what would you think would be more fair to be in chests?^^
Hey hey, I guess that would make sense. I will give it a post in some time^^
Hey hey, that sounds like a fun suggestion! The one for skins already has been suggested (here: #feedback-devs message ). But that isn't about loading screens, so I will post yours also. Thanks for suggesting!^^
for loading screens and backgrounds (the ones u have in game) pls :)
Yes I will post it for loading screens and backgrounds :)
ty and have a nice day 
You too!^^
On that note, you should have a blue/purple/yellow outline around roles in set ups if you have a card with rare/epic/legendary rarity equipped for said role... just a quality of life thing
Hey hey, level restrictions for various game modes have been suggested before, but have been declined because it would just encourage people to play boost games to achieve that level. Higher level doesn't mean that someone is a better player. Thanks for suggesting though!^^
Hey hey, I don't really feel like this would be implemented. Wolves seeing another wolf is jailed makes it clear why they are not talking, voting or using their ability. When they would see when someone is corrupted, this might actually make it even harder for the corruptor to win. Thanks for suggesting though!^^
Hey hey, I like your suggestions, I am just not sure what you mean with point 4, what exactly do you want to change there? Do you have an example?^^
1 was muted my the voodoo wolf
Hey hey, if you want to post your skin, you can do it in #avatar-catwalk . This channel is for feedback about the game^^
1 Can't talk or vote because of the VooDoo wolf
Wtc
*etc
ALSO
Please don't change narative
Hey hey, I am not sure why you would not open certain chests?^^
no, you don't get lootboxes from battle pass. No, it's objectively not balanced the amount of xp to level up. Normal lootboxes only have coins and costumes, which compared to blue boxes are pretty useless. Not saying that they should have cards instead, but from battlepass that's the only kind of chest you can win
by the way i have a weird and complicated suggestion but hear me out, i'll add some context as well sorry for the spam.
So i had this game where i was found as a normal ww, but for some strange reason they decided to lynch another player which was jww. This player (which was voted by like 7 ppl) ragequitted mid voting, so he couldn't kill his tag, vill had still their lynch and they decided to kill me. So in one day we lost two wws. We were 5 wws cuz i was converted and if jr killed his tag we would have won.
My suggestion is, if a player quits the game mid match on purpose, but the votes against him are enough to lynch him, instead of fleeing the village that player should trigger the player lynched event. It's fair for everyone and should reduce gamethrowing a little
yes! thats something great
(i even voted him cuz i saw the chance, they didn't understand so that's probably why they ragequitted idk????)
hold on nevermind lol, if that player is fool they could speed up the voting process, yet idk it's still fair maybe?? you decide
maybe instead of fleeing just let their player appear as offline during voting phase, so they're still lynchable
It's like, during those 30 voting seconds no one can flee, only go offline
Shouldn’t it say three suspects instead of three victims?
Hey hey, I have discussed your feedback with another staff member and we agree it's a nice idea so I will give it a post in #feedback-devs . Thanks for suggesting!^^
@trail warren what about decrease the amount of necessary rare cards from 4 to 3 (12->9). I think it's a better idea than duplicate all cards you get.
So if we sum the current 35 cards, the wild cards suggestion and extra cards in clan missions and rose wheel, I think it's pretty good.
6 cards per month it's too much for me, 4 cards sounds more reasonable
Alright, so I can post:
🇦 Instigator can select a player to kill -> instigator dies at the end of the day
🇧 If instigator dies, their recruits are invulnerable during a full D/N cycle.
Are you agree? 
Three for a solo killer, yes 👀
They’re saying it should say “suspects,” not “victims” for the last sentence
Is it normal to take so much hatred for no reason?
Ahh 
@red escarp I deleted your images since public reporting is not allowed here. In such situations please report the player ingame and open a ticket in extreme cases.
It's not a reporting so it's example That some people are toxic and not their places on the game
Sorry Robin
Well again, you should also post it being able to win after recruits' death as a 🇨, since it does fix the present issue of "i'm alive and can't win 😭" as well, and it brings the role in better line with other similar roles...
And that would be worded as:
Village can't win if instigator is alive; If instigator is alive in a 1v1 against a villager, fool, or headhunter, then Instigator wins
And I'd say change B from "invulnerable" to "immortal" but yes
Should be suspects (mortician)
I would agree, but I like the idea of some rng, plus, you can't just reduce the amount, or you devalue current cards, what happens to players who have already upgraded? Do they get reimbursed?
That would make it so ungenuine...
This jww is reportable, its pretty similar to 'ethical fleeing' or just gamethrowing
I dont think the game should get safety bumpers for this sort of highly specific rule breaking
If anything,just straight up remove the flee button during voting phase perhaps 🤔
*instigator t, not d
(Not to mention Fool could just leave as soon as they get majority vote, instantly giving themselves the win, which prevents Village from persuading others to cancel / Vigi to shoot)
maybe like an arrow right next to the background music button, which would reveal two extra button, like maybe 'New/Current/Wolvesville' and 'Old/Legacy/Werewolf Online'. Picking the latter would reveal a few switches, which allows you to change the song in certain areas.
Ex:
[ |○] All
[●| ] Main menu
[●| ] Werewolves (Night)
[ |○] Arsonist (Night)
What's wwb?
I agree that random mixes things up with more different roles in a game, but it's extremely limited. Quick games (which is the game mode most people play) doesn't have random roles. Sandbox only has two, and even then, the roles that can be in e.g. random villagers is very limited. Role cards make it much easier for us to make new roles more available to everyone
Werewolf Berserk, Flo
Yeah that's also something I noticed happening a bunch. A lot of player will flee when they are about to be lynched (for whatever eason...) and it really hurts the evil team. Adding something so that player can still be lynched (or maybe not even telling everyone they fled?) could be a nice addition
Ah, then I'm slightly lost. Not sure what the wwb idea is 🙈
I don't have that context either xD I just know wwb
Thanks 😁
The vouchers you can use to change the abilitys of cards into something else (for example change the marked message into rose boost)
Make seer public role to be seen:what is the point in it being anonymous if pple just reveal themself at the start and if u are seer and dont claim u get reported,and no the trust bullshit wont work since they could just use ViGi ReVeAl fir make sure he is genuelly a serr
scrolling game chat on pc version works sporadically
no role should be shown until death that's the whole point of the game, the only exceptions are mayor and ft
Still if u dont reveal as seer if u are one is gametrowing,also vigi should be advanced not base,i got too many games fucked up by him and seems too good for a base
And idk maybe add more base protector bypass killers or wolfs to make seer reveal more questionable
there are enough ww and all of them can claim seer
seer's role seen by everyone wouldnt be useful to no one
3 wws in 15 players game is really unfair and unbalanced... in the past a rrv role would be excluded instead
I played myself today.. But the rrv was reduced. If only 3 ww then it is not fair for the ww team.
Feedback to Devs :
People are purposely going to spectators when lobby timer starts so players have to play in an unfair 15 player setups in ranked
Before they used to get penalty of fleeing when option of spectating wasn't available when they used to leave while timer starts
Fix the system so ppl don't have to play unfair lobbies smh
Not much of a feedback, just a minor change, but the s in the 'send' button when you're about to send a gift to someone as easter bunny isn't capitalised. That's all I have to say. I'm just slightly ocd
Instigator remake:
As long the instigator is alive,the recruits wont be linked
During the day,he can choose a player to kidnap wich he can talk anonymous with and force him to spit out informations,for example if he kidnapped a ww he can forcefully reveal 1 of his comrades
When he is kidnapping someone will get full controll of their abilities,for example he kidnaps seer and tortures hin to do what he wants wich is check 1 for example but seer wanted check 14,aka instigator
Now instigator team has a personal chat and once per game he can cover everyone role during the night,the seers can still check but will have no info from it,and if they accidentally check a recruit or the instigator they will die
The reason for the remake is that instigator for be an advanced role of cupid is kinda weak and hard to win,ik there is gonna be barely anyone using it due to cupid as base role,but at least can be more rewarding for maxing out cupid,idk about the other instigator users but for me is like this rn
Why I have idea make the Cursed able to be in sect. Sect nerfed but if there's sected in werewolf team. It'll be useful for the sect. And make if cursed converted to sect and turned They can't win as werewolf.
Guys how about you allow spectators to join in game when there is a fled villager
Make spectator able to join as hero if someone flee In the game
What does mean the target and turner wolf icon?
I saw u pht a target icon with a ww icon what means?
Oh on point lol
Do you know. Win as sect leader is harder than bandit
I just put ww icon lol fr no reason
Add new Role Categories:
Random converter: Zombie,Sect Leader,Cupid, Instigator and bandit
Ok,still idk if this is fine for instigator as a buff
I like instigator lol
I mean,torture seers would be fun ig
If there's no seer It's useless
That torture ability counts everyone
and also unless is custom ways there is no way that there isnt a single seer
I think control ability not allowed in rules for making roles
Let's move
K
And I everyone agreed.
Maybe change some card
Bandit will be advance sk
Cupid will be The basic role of Sect leader. Zombie. And Instigator
or you can make sect leader as the basic of zombie and cupid the basic of instigator
Hide stats when killed by corruptor. Two dead corrupted people in my previous game had the advanced roles and people aren't even supposed to know that
led to corruptor getting found day 3
More details?im curious
Corruptor is supposed to hide people's roles. Assuming advanced roles are in game, corrupted dead people with advanced role cards shown can easily have their 'hidden' roles known, which isn't supposed to happen for obvious reasons
How advanced roles bypass that exactly?
You can see the dead player's owned cards. You can practically guess their roles if the cards they owned had an advanced card that is currently active in the game. So basically, you can sometimes know a player's 'hidden' role if they own cards
suggestion: when u complete an achievement u should get a card for that role
Ah yes
I think only hide the Card
Not full status
Cuz we can hide/disable it. so I think Dev can Force to hide/disable it
Hi my account has been hacked . I sent an email to wolvesville but wolvesville advisor his name david cant help me. He just want a mail, password and support pin that i sent to him but it’s not work. How can i get my account back?
suggestion:
-add forky back to the game and replace RRV or another role
->Forky (villager) should be back into the game cuz it has no abilities, making the player actually needing to think and communicate with other villagers
-making seer apprentice forky's advanced role
->every role needs an advanced role
->seer app being BG's advanced role is just weird. They have no similar abilities other than being village team.
Bg = protection, seer app = info
You should remove pencil next dead people. No need to take notes when we know their role already
Maybe keep them only if corr ig
This doesn't hold up... cards make unacessible roles more accesible? cards make roles that were accessible more accessible?? Why can't you just make already accessible roles more accessible??
Like still, if ss is rrv and you have lower chances to get them because of all the roles there are, that's okay, it's available even if it has a low chance. Cards help increase that chance and could make those low chance available roles more available
Some Roles also its somehow not related there advance role which makes no sense like Det x Morti (more same than Sheriff)
I suggest admins please fix the right base x advance chose the one that is more related to each other
Mortician is too strong to be sheriff advanced role
But I dont find Morti being related to Det ability. Also Det is more advance ability than Morti
I mean Det is more useful than being Morti for me
Btw when does Keymaker will be release🤣
Flo already explained why. Which, you already saw and agreed to 
i don't think i agreed to the removing roles part, probably i just accepted it
i remember saying "well personally i would like it if there were those roles" or something like that
Well... You saw and acknowledged it.
idk in that case i'm just undecided... i really don't know what to think, or actually changed my ideas
Advanced versions of rrv roles should be listed alongside the base rrv roles in the rrv role description, to prevent new players being confused, and older players deliberately trying to confuse new players.
I don't think this card system really takes into consideration new players... it tries to but it fails
I think the ranked standart needs some more severe things people flee the village without any punishment, it spoils the games a lot, apart from the amount of accounts to make gamethrower
Yes
What does the keymaker do?
It's in testing I think, we don't know when it's released, so it might release next month or so I guess
Ohhh
Another protector role
Is this a bot
Nope, just someone eager for Keymaker
Why
I have a question/feedback. Could you please remove the censor on ‘I bet it’s’ because I say that a lot and it gets censored every time. It even annoys other people and I have to explain that I didn’t swear every single time. I know why it’s censored but I think it’s a little unnecessary and many people use the same phrase as I do 🙂
I posted this already in #role-ideas-readonly and I was told to put it here. Here's my sorcerer rework:
Name: Sorcerer
**Aura: **
Good (disguised as: Aura seer, Seer, Detective, and all possible information giving roles)
Replacement:
This is just a sorcerer rework since we all know how almost useless it is.
**Ability: **
You are part of the werewolf team, but cannot talk to them. At the beginning of the game, you will disguise yourself as another information role. This role is chosen at random from all the information roles in the current game. If another player checks your role, they will see your disguise role instead of sorcerer. Each day it is uncovered to you 3 random players’ roles. When the night falls you will be able to give signals to one to the most important werewolf in the day current match with the first letter of a chosen player from the before. (Here I want to add the hierarchy: Alpha werewolf (and all its advanced roles) -> Shaman werewolf (and all its advanced roles) -> Shadow werewolf (and all its advanced roles) -> Guardian werewolf (and all its advanced roles) -> Junior werewolf (and all its advanced roles) -> Regular werewolf (and all its advanced roles)). Each night you can repeat this action revealing one letter at a time. If eventually you manage to reveal all letters to one werewolf, everyone in the werewolf team will be able to see it.
**Extras: **
- You will be converted to a regular werewolf when all werewolves have been killed.
- If you get killed the 3 players’ roles seen the day before will be visible to all the werewolves.
- This role is now dependent on how invested the werewolves are into the match.
Motivation:
Making sorcerer do something different and useful during games.
But the good aura and converted into reg wolf was a thing for sorcerer
yeah I kept that
Hey, I just noticed this in the talisman section, when a talisman is activated it should say "actif"
It’s kinda annoying to have to spin each time again. There should be an option like by the loot boxes to spin all roses you have, which would make it faster and easier to people with more roses
@runic dragon is the kindest and funniest "Stuff" 🫶🏼
the original zombie should be named necromancer rather than zombie. it would make everything less confusing in general (separating zombies into two roles) and could be an interesting rework
I don't get it
Rename those who are converted to zombie? Like zombie minion?
so we have
-original zombie who doesnt die by biting a ww, doesnt die after three days, etc.
-zombies that die by biting a ww and after three days, etc.
the original zombie, the first zombie ingame, the player who became a zombie and that will transform everyone else into zombie should be named necromancer. this necromancer will do the same as the original zombie BUT with a different name
Pls make a permanent true random mode, i.e. all roles are random 10 random villagers 4 random ww, one random rk and one rv.
No prev info on expected roles, no easy elimination of suspects. It'll be a true deception game (unless devs rig the probabilities).
Let it be for no exp if you're worried about balance.
You were talking to the person who designed the role WWB (werewolf berserker) and he just gave it as an example to back up the rest of his post
how new roles can always add new dynamic etc
Hi! Thanks for your feedback! Why do you think preacher needs a buff? I think preacher role in that it has one extra vote for every villager lynched and stacks upto 3 times, is strong enough.
As people in questions have explained, it isnt true...
esp in sb its fine to not claim seer day 1, for example to dodge shadow ww, but you shouldnt wait much longer
good info is valuable too, and if anyone else claims seer before you do, you land yourself in a difficult situation that hurts your team a lot.
a lot of people are counting on the info to deduce who are the wws, not sharing holds up all the village killing roles too, or leads to rl's death or jailer jailing a doc you already saw etc.
Lets be real,shadow ww is useless on first day due sheer ammount of villagers and solo killers that dont want get raped
Thanks for the feedback, it's already suggested and posted ^^
this isnt a strategy talk, i wouldnt use it on day 1 but many people do
Ik just tellin
i would recommend being a little less harsh on your word choice btw
Heya! I would say that is part of the role's nature to set it a bit different from medium. Thanks for suggesting though!
I think the ability is just too situational for what it gives (to be fair, I don't play ranked or anything, so it might be more balanced there than sandbox). I think my largest issue is that it feels unrealistic for preacher to be able to reach all three extra votes, hence my first suggestion.
I understand what you mean, but even one vote is significant. And chances you reach full stack are not negligible considering village often does lynch villagers. If we implemented your buffs, preacher would be overpowered, in my opinion.
Those who were converted should be named as Necromancer minion then, imo
I agree with putting forkie back, but adding seer app as advanced role for it would be too unbalanced
and counters your first point completely
or zombie
Ability similarity is not what base/advanced roles are about, it’s about its strength and supposed to be balanced.
Waiting for "role card" being enabled in advanced game 😴
advanced is meant to be similar to ranked, and ranked doesn't have role cards
Ok? Explain so why we have bandit zombie paci etc in advanced if it is similar to ranked? The only thing similar to ranked is no seer with 3 rrv.
Hope devs enable role cards soon
hmm not my job to explain, its just targetted at more serious plays
I just like Necromancer Minion better
Why nobody answers me?
its currently very busy here with role card feedback, so jst stay patient.
also the age limit is very likely legally determined.
yeah that was only a few hours ago... this takes longer 😅
A feedback of mine from over a week ago got answered only a couple days ago if that shows the current pacing-
would be cool if there were a way to also get rare cards sometimes, for example another weekly quest or in the battle pass. Would make it just a little easier to get new advanced roles
Make we able to check how many card was received from card boox/ how many more card we can receive.
Whenever we reach the card limit for the month, it should show the date whenever you can start earning cards again.
We all know Fc protecting Seer during shadow activation is a real pain for the wws so here is a fix to that:
When shadow activates Fc should not be able to use his ability anymore, well if he did place the saving pedal on seer before the activation, congrats the Seer is saved. But otherwise Fc cant protect the Seer and Seer dies.
Same thing goes with Pacifist as well.
hey! thanks for your suggestion, what do you suggest as an alternative?
hey, thanks for suggesting! as werewolfofnether said, fortune teller needs no buff and its been removed because it is already considered too strong, and i dont really see just not letting the person who recieved the card reveal until day 3 is a nerf. what do you think of it being shortened to 2 days, but if the fortune teller dies before that time then the roles cant be revealed?
hey! can you explain what exactly you mean?
That's great idea
hey, thanks for your suggestion! i dont think baker needs that much of a nerf, as only two breads being given out can nerf it beyond much use. what do you think of a nerf similar to that of how forger works, in that baker can give unlimited bread but needs to bake it first? could give bread every other night^^
Add a function to put audios
I def wont spam ussr anthem with it
Thank you for your suggestion! I don’t think such large server would benefit from having pingable roles. People would easily get annoyed by the amount of possible pings.
Thank you for your suggestion, that’s been suggested here and you can vote for it already #feedback-devs message 
Thank you for your feedback! Considering that people might choose the base role over the advanced role, there is no guarantee for that. E.g. I tend to choose Medium over Ritualist so others might still have role cards and more and more players will have their role cards. You also already have abilities without the card being epic. I also noticed that during beta to be an issue but as having cards will become more and more normal, I don’t think that will remain an indicatior.
Thank you for your suggestion!
New languages get added for languages with a likelihood of enough players playing the game mode to be able to fill the lobby. So if more players play Turkish, there might be advanced games for that language at some point.
Like the coupons that let you change what perk you got, there should be a coupon to let you change what role you get for roles with multiple randomly selected roles
Why would you make that change? The current limit is set as it’s been decided that around 60.000 XP are a doable amount of XP players that don’t play custom games can get if they play every here and there to not encourage this type of playing giving those an advantage so I don’t see that being changed but I would love to hear your thoughts and reasoning 
Thank you for your thoughts! I don’t think it would be reasonable to decide when players are more active as of some might be on weekend while others might be more active e.g. on a Monday so I wouldn’t make a difference based on that. Additionally to that — the current limit is set as its believed 60.000 XP is doable without grinding but mich more might encourage forms of playing that aren’t as encouraged.
Thank you for your suggestion! As I didn’t find anything similar I could give it a post: Could you elaborate which different colours you were thinking of? One for joining heroes, one for players fleeing? Which colours?
ahh, gotcha! what is a way you think this should be obtainable?
Heya! I was thinking about the colour gold for a hero joining and olive for the flees ( i have a colour table )
Thank you for your suggestions! I get where you are coming from but please keep in mind that in the past there were no ways to obtain pay items without spending real money, additionally to that before gems were intodruced the price for 400 gems was for one skin, so you paid the same for the value of 380 gems which already is a discount if you buy gems as you get a free skin for every 20th skin you buy.
There are already two ways for free gems. 🅰️ You can either get up to 240
in 6x tiers in the battlepass; so 40
each. The battlepass lasts for 60 days each; you’d need to unlock it with 1200
(or gems). Another way to get gems is by 🅱️ doing daily challenges. If you do 3x in a week — you get 20
. If you do 9 challenges out of 14 available daily challenges, you get additional 25
adding up to a total of 45
. Therefore if we count for 8,5 weeks (60 days) you’d be able to finish the battlepass (240
) as well as 8x45 + 1x 20= 380
which means it would be possible to get 620 gems in 2 months which is 1,63 skins. So with that calculation —> you can more or less get 3 skins for free by doing challenges and battlepasses in 4 months.
Therefore it’s unlikely that more ways for free gems will be implemented. Especially considering that there used to be gems in daily rewards that had to be replaced into the daily challenges as people were farming gems which was an abuse and unfair considering it’s pretty generous that now there is a way for payskins without paying which in the past was simply impossible. If the developers choose to implement more ways to obtain gems — I am sure it would be greatly appreciated by the community so I won’t give it a post. In general, over the time you only see them be more and more generous. 
it'd have to be really rare to get, so maybe during the daily calendar very spaced out? maybe one every battle pass although that might be too many
I just gave it a post and you can vote it here: #feedback-devs message thank you for your suggestion 
hm, maybe in the daily calander every x days. should i post this with this being one possible way to earn some?
yeah sure, just a very rough sketch of an idea right now
alright, thank you for your suggestion! 
Thank you for your suggestion, that makes sense. There is the suggestion that you can see it while you are ingame you might want to vote for: #feedback-devs message
If you really think that short amount of time should still portray the challenges on the web version — would it work to just see the icon / preview? I believe the reason why it’s not shown in the app might be that there simply is less space. 
Role stats get updated once roses are not being tested anymore yet that can take a while but will certainly be implemented at some point. Thanks for pointing that out!
So you would add a little filter for it there? What would be all parameters you could think of (seems like an incomplete list to me) & what would be the advantage of it?
i have a suggestion. can the dark mode option be in sync with your system settings either for dark or light mode? when you switch from dark or light mode on the system, the wov app will do the same depending on what you have on your phone
The main purpose was because the checking roles and wolves roles get played way more often, so the normal villager role on top makes no sense. The useful thing about the feature would be, knowing which role card to upgrade. Some people struggle to find out whether they should upgrade a certain card, but with this feature people could compare the roles more easily
The filters
Most wins / least wins
Most defeats / least defeats
Most total games / least total games
Roses gifted by role / roses received by role*
Basic roles / advanced roles
Team
Ability
Most time played role*
Thank you for your suggestion! The picture you show doesn’t show your couple as revealed evil though. Would it work if evil players were simply not revived if they were selected? Otherwise not being able to choose revived players might make the game too easy as of the ritualist should also pay attention by themselves? What are your thoughts?
- = can be left out if it will become to difficult to implement
Apart from the reply by the developer being correct that you do find the role in ranked (you can check all game setups by clicking on Roles —> Game setups there is a suggestion to only use base roles which you can vote for here
#feedback-devs message
What would be the advantage to change entire roles other than to make it a slight bit more cohesive? A mayor having double votes is logical on their own terms, it’s a helpful ability for the village while you barely see president ingame for the role being difficult to be implemented in balanced games. Let me know your thoughts 
Could that be a connecting issue? I know in jail there is a countdown to not spam and while I am not sure if it’s there for the Warden, I don’t see a reason to not implement it?
