#feedback-devs
1 messages · Page 1 of 1 (latest)
Profile notes privacy option
Add an option that lets us decide who is able to write notes in our profile (everyone, only friends, or no one entirely)
By: @bronze spade
Ranked graphs
Add a viewable graph in game that shows our own sp history
(Y= Skill points, X= Games played)
By: @nova wolf
Zombie rework
Currently there are major problems with zombie
1, It is not a killer
2, It's genuinely no brain gameplay, neither can the villa really use skill to find converted zb
3, It doesn't help ww at all for fair gameplay
4, It spreads like hella fast and nothing can really stop it apart from luck
5, A lot of info role: Sheriff, ss, morti cannot find zb (Especially when most setups can often have ss and morti), which is also why I cannot consider it a killer
Rework:
Each night you can bite a player. They die as a converting zombie and is revived at the end of the next night. Only the original zombie is able to convert players. Each zombie can select different targets. Werewolves and solo killers cannot be converted. Converted zombies will decay and die after three nights as a zombie or if they attempt to bite a werewolf. Converted zombies can kill players by biting them twice, this effect stacks. Zombies share a private chat.
Extras:
- Both the zb and ww dies if zb has enough bites on the ww
- If the OG zombie bits a rk/ww, then it simply considers as one bite, a second bite kills
- A converted zombie attempting to leave game before they are revived as a zombie is considered fleeing.
- The converting zombie will be revived regardless if the original zombie dies
Reasons for this role change
1, Zb now actually kills
2, Players know who is converted (as converted zombies die, hence balancing the inability to find the OG zombie)
3, No more n3 onwards uncontrollable converting (This is the main thing I want to deal with)
By: @near summit