#feedback-readonly
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An icon that directly transports to the bottom of inventory ( really quick scroll down animation which does that).
You may have seen it in some websites for better UX!
Oh that would be cool indeed
Thank you! I'm glad it is to your appeal <3 and that it is helpful too!
Please fix the heroes. I was on the werewolf team and one of my teammates, 3 as you can see went offline before night 1 even started. They didnt die until the end of night 2 I believe. Which was too late for a hero to come. This is inconvenient as it affects the team’s win ratio. I guess what could benefit us all is if the “time-out” auto flee was shorter if the person is offline for too long.
Yeah, that's true, I can post two ideas to solve the problem: let players change the font color or make the red color softer (like a soft pink for example) what do you think?
Alright then, I will post the suggestion I gave to you to solve the problem of flood in #feedback-devs. Thanks for your feedback! 
Think i might've misplaced my question/concern previously since it wasn't addressed in discord issues, however I'm currently unable to get to the role data base thats pinned in #role-ideas-readonly
If you want role icons to be able use them instead of role abbreviations I'm not sure if this would be used
, in my opinion is faster write two/three letters (rrv, bg, bh) than search the icon in a tab for example.
add icons and emojis in clan chat is already know by Devs and they will implement it if they think it's necessary. So it's not necessary post it in #feedback-devs ^^
Hii! You can suggest setup suggestions to @meager gyro via Dm. Thanks for your support! 😄
Hello! Talismans depend on the other players's talismans equipped too. So that's why maybe you don't get the role you want.
In addition, with the new role cards update, there's a perk to increase the talismans odds.
Thanks for your feedback anyway! 
Hi! Now the game ends if there aren't evils alive. About this kind of situation, you can't win with village as recluits so don't worry about those reports.
Thanks for your support! 
What do you mean by being a member?
You get a role if you speak enough, and you should be able to see all other channels already.
Uh okey thanks
Omg, you also need cards with the same perks to unlock better perks. You can't get any more p2w than that... "How much p2w can we get?" "Yes"... this is ridiculous, I'm going to go back to my clan and get in touch with more influential people here
are you still going on about this?
I have a slight problem with hero mechanic. In the round I just played we (ww) found medium night one. Everything was great till we tried to kill him, but last possible second said medium left. We ended up with no kill at all, since we had no time to change target, and player who left was replaced with new one, alive and happy. I feel a bit cheated. Maybe let evils kill players who left and are about to be turned into hero? I know it would prob create new problems, but I have no idea how else it could be fixed
if you just levelled up in the time you've spent moaning, you would have cards to upgrade with
No, I did not because... guess what, I've been playing all that time to test it. And the card gain is ridiculously small
Also generally this channel is for suggesting ways to fix issues in game like that, because they can't really do much with 'new feature bad'-
Ok, so I suggest you remove the p2w system and do the final plan now, instead of waiting for how many weeks you plan on waiting... So... Basically increase card gain (by a lot), allow players to choose some cards (or give them all every card as I said above), or remove the RNG aspect... I have no idea what they are going to do, but I do know it will be better.
Also, the feature can be good, but not the way it is... And since Philip said it's trivial to fix what I pointed before, this means they probably already know what to do and also thought we would notice the sudden p2w mechanic, so...
Hi there! I think that each player should receive atleast one advanced card when they start playing the game. This is so that 1. they get introduced to this system and get a little gift with it, and mainly 2. to avoid being able to make assumptions about an advanced role. Now that advanced cards are only given to players that level up a lot, and therefore play the game more, it is easier to know someones role (I'm terrible at explaining this so lemme give an example). Let's say you got the advanced card for corruptor and are now able to switch from corruptor to sect leader. When you get the role corruptor assigned, which is in the original role set that everyone can check, you choose so replace it with sect leader. Everyone can now see sect leader is in the game, and because advanced cards are now used for more advanced players, you can easily ignore newer players when it comes to finding sect leader, because they simply don't have any advanced card yet. If u give each player an advanced card when they start playing, I think this problem should be solved pretty easily because now everyone has atleast one advanced card and you don't know which one + it's also a little gift for new players :).
Maybe writing those letters could automatically implement an icon? So saying "I'm bg" shows up as "I'm bg
"
It's no problem though just a suggestion :)
Someone else is complaining about the system and it came out literally one day ago...
Another suggestion is to show the message that red lady visited someone that got killed should come BEFORE the message that red lady visited someone evil. Just had a game in which red lady told two people they'd visit, which was alpha wolf and fool. They ended up visiting alpha wolf, who got killed by serial killer, but the message that they visited someone evil showed instead of the message that they visited someone who got attacked and kill. This led the rest of the village to think red lady visited the fool, and so they lynched the fool.
I know it came out yesterday but I'm just trying to give some feedback man so that the system can potentially improve.
Yeah, I'm with you here
Yes happily we can't stalk cards ig or it would be a lot of more worse but yes I also thought like u already
I have two feedbacks. Had some matches, i experimented with this new update and i thing i might give concrete feedback now
Thanks for the feedback.
That's a concern we also have and are not entirely sure if it's really a problem or not. Another person also reported this issue, but that was super edge case with them only have very few cards and their friends knowing all their cards from the top of their head (and also most other players having no cards).
Giving each new player an advanced role is an interesting idea. Not entirely sure when exactly this would happen. WOV can be an intimidating game to get into because there is so much to learn. Throwing an advanced role at them just makes things worse. Some roles, like gunner, are deliberately locked away from new players to reduce the amount of random killing
First of all, why the hell arso can't douse protected players? I tried dousing bh which had trap on itself and i couldn't, that's not fair imo, arso is already hard to play on it's own and shouldn't be nerfed like that
It can, BH trap and Jailer are exceptions (and have been for years).
And also i think that advanced roles should still appear in the roles pool, if you limit player and don't let them play with them they'll never be able to learn those roles
Thats more of a general feedback because arso has always been that way ;)
Still those exceptions make no sense at all idk💀
Like imagine getting to play arso, study everything and planning up everything, and then your mathematical plan gets ruined by a single exception
Oh yeah I agree. Was just clarifying it wasn't a new development.
That stuff (plus I think maybe Forger shield?) technically is active all night while other protectors protect at the end of the night, so Arso's douse gets blocked weirdly.
We already discussed this, P2W and P2P are two different things. There's nothing pay to win about role cards, and by your own logic, double xp and talismans should also be outlawed.
However, it is P2P (Pay 2 Progress), where you can speed up progression... but there's still no unfair advantages...
I mean i also got busted because loudmouth revealed me lmao but that's okay that's a game mechanic AND bad luck. Stuff like this happens, why should you create artificial unlucky situiations by creating two exceptions
Thing is, that logic... doesn't really hold up I don't think?
With base roles being the only ones set, new players have a smaller group to learn about when they begin. It's not information overload with every role in the game, generally, although advanced cards can be used to have small amounts of advanced roles be introduced to them.
But even if advanced roles are later on... that just means they learn later, no? Whether they're available right away or later, new players would still have that phase of learning how to use them. So why does it matter when that learning phase is?
Isn't it generally better to have small sets of information to digest instead of a massive overflow of information? Not to mention, advanced cards are no longer special if the roles for them just appear naturally all the time.
Like what's the worry, that they'll run into advanced roles and go 'oh no I have to learn about this'? They'd have to do that no matter what, may as well make it easier for them by spacing it out a bit...
Yeah like personally the way i saw this update was that the special thing about cards is the ability to pick between two similar roles instead of unlocking secret roles
Pretty much this.
All feedback is valid and we'll keep a close eye on things to make sure it's not P2W. With that said, among our testers the first feedback was also "this is P2W" (and they had a point and we changed stuff). But when they actually started playing with it, (and any tester who feels differently feel free to correct me), the feedback quickly changed to they think it's cool and most important of all, they are now playing more (or again in some cases).
But yeah i see the point about the learning thing, it makes sense
Maybe two gamemodes would be better? Like quick games having only base roles and advanced games having random roles picked from both base and advanced pools
Aye, if anything it's easier for new players (think that was some of the intention), and they'll likely still see plenty of advanced stuff played by others, it's just they themselves won't be forced to start playing out as a complex role. Like Warden, even old players aren't always sure what to do with it-
Advanced and ranked both currently have base and advanced roles in their setups I think so dw
Advanced and ranked don't have role cards, and I don't imagine will have role cards until they are certain it's 100% fair and balanced, and there has been a phase of testing in the current areas
Like with all games, don't want to push huge changes too fast into the competitive community
They did really think this through nice
Not sure if in the future advanced will get cards or not, but ranked never will I believe
Tbh, Not sure if ranked will ever have role cards
Yeah i hope this card system will be avaiable in advanced/ranked games, the way i see it it could spice things up
don’t, you’ll upset a lot of people
Like you know, you might choose one base role instead of an advanced one depending if you have a strategy or not
hear me out, role banning system pre-game in ranked
that way role cards can be fun
Yeah I feel ranked should stay cardless since it's all based on fairness and equality and such-
You show the roster lineup, then you cast a vote which roles to ban
advanced game (like the gamemode) role cards should be fine tho
Yeah maybe if there are enough players two ranked games would be cool, one cardless and the other classic
will answer right now, there aren’t enough
Folks already complain about ranked being dead, sooooo... yeah-
💀i know
There are like 8 players in ranked now
Guess ranked is the classic werewolf now or sumn
its probably standard league and you got a bad timezone
Oh, do have a suggestion though. I think that the role page that card users have should be visible to non-card users as well. Not really a reason for them to not have it, no? Unless them not having it's a bug-
Ranked confuses me 😂 win Rates are drastically different in ranked compared to quick games, and mathematically not fair... But yeah, as long as people who play ranked think it's good I'm happy
cuz theres a problem with many players getting into advanced so easily that the remaining people who joined ranked fairly new will find it hard to pair with others as the majority of the ranked playerbase will be queueing exclusively into advanced
I don't play ranked, but I have a feeling the majority of ranked users are happy without Solitaire
That's really just the migration of enabling the update, not us trying to hide it. The logic was that people who care play the game and see it as a result
its best not to meddle with ranked problems if you don’t play ranked, they as a community have their own separate issues
Ah gotcha gotcha- makes sense
I dont think the role cards is considered as "P2W", but they still logically give other players advantages over their enemy team (which can be considered as unfair) but I believe in in the future when everyone has cards stacked up, the whole situation would be more balanced.
is it legal or allowed to privately share that info btw? i feel this would be a great source of information to share to the ranked community so it can become easier to brainstorm newer setups with the win rates in mind
my personal opinion is that with perfect play the ranked setups are really evil favored
the current ones**
Don't quote me on this, but I was under the impression ranked evil wr was a lot lower compared to quick games 👀
Not when i'm playing those matches💀 vill seems constantly gamethrowing
Well that can't be helped😂
Guess i'm not fit for ranked lmao i'm probably doing something wrong
Okay so the ww we fluctuates a lot in quick based on rotation, but it's generally higher than it is in ranked
But as long as ranked players think it's fine I am 100% cool with that
that is probably caused due to a different play stile in ranked than in other game modes, while you find evils in other gamemodes with info, you actively try to deduct who's evil in ranked, this is often enough successful and evils have a hard time to defend themselves, with optimal gameplay they would be able to compensate the village's advantage of deduction, so I'd agree here with @floral heath, but these setups are in the end kinda balanced as village is a lot weaker than in sb/qg but their different approach to solve the game will balance the game
the problem is, we want the setups to be balanced with rational play, not balanced because evils are not playing very good, or village is bad
yes and that is sadly hard to achieve
like haven’t you seen some of the setups and their replacements
If we had these setups, village would win almost always
How would ww's wr get boosted? Like by switching weaker ww roles with more powerful ones?
like what is gunner + fool + LM / mm + hh + jailer? thats ridiculous
replace strong villagers with weaker one's
mm hh jailer has been in ranked for a long time, but gunner lm fool is extremely unfair for village
like out of every role you could’ve put on the third spot of the gunner rotation, LM? really?
yes thats the point, one seems ok and the other is just.. weird
This sounds so complicated lol
Feedback aside nice job with the game, there's a lot going on behind the development for sure
what if bomber could make his bombs explode going with the corner?
i think its a nice idea for a buff since it makes him a bit less position dependent
Well bomber can only bomb 3 people not 4
im gonna make a quick grid, X is normal players and B would be the bomb
X X X X
X X X X
X X X B
X X B B
wouldnt really fix the issue it has with getting less kills if theres a hole in a row, but it makes it more bearable
Makes it a lot easier to kill non-middle players, otherwise you would have to bomb along the outside and if theres a hole that likely means you miss a kill
there was a time where you could place on a dead player incase you only needed like 2 kills but both were spaced out but its gone now
So what about levelling up perks? Besides having to sacrifice a card, it needs to have the same perk, so the RNG is even higher on these cases.
You also need to have 60 cards to max one out and even more if you want every perk maxed. It's well over 2 months of progress for f2p players, even tryharders (maybe "only" 7 weeks, I don't know the amount required to level perks up, but I assumed the best of only one on every case) to get what a p2w player can get with a few purchases.
Also, if the feedback changed from it's p2w to it's cool, it doesn't mean one excludes the other I wouldn't complain a second time that the system is p2w if someone said "there's going to be some changes about that"... Also, also, if you have more cards, you are more likely to deny this system is p2w, because you are benefiting from it.
If the grind is a fundamental process of the game and you can pay to speed it up, that game is pay to win, specially if you can reduce that time from 2 months to just a day. I wouldn't be complaining if these cards only gave you extra skins or other cosmetics, but giving the ability to play other roles and get more and better perks is ridiculous, not by itself, but considering the huge amounts of RNG and specially the time you'll have to spend, to even keep up with better roles and perks. the system would be fine without this huge RNG and massive, massive, massive, time "wasting". I also wouldn't be complaining if you had more ways to get cards, or if you got multiple cards per level, or if it required less cards to level things up.
I know you know this is p2w, and I know what will be your next move, and it's sad to see even is wov doing this cheap tactic to get more money.
The roles are equal if not worse according to the stats-
And the perks just allow you to do things you already could, just a bit easier.
Like changing the discussion time?
Completely messing up my clans routine?
Yeah, I could 100% do that before
The clan thing isn't helping anyone win at all.
Discussion time is a very slight adjustment that also doesn't lead to any win assistance.
How's it pay to win?
Player notes and voting info, and chat info can all be tracked by players already. So what's not able to be done already that helps win?
A question : will old player with high level get card chest?
Like compare to newer players we need lot more exp to lvl up to get the chest ;~;
Starting from level 22, it's always 2000 xp. And there's also veteran cards
AA I see thxs
Its 12 not 22
I got told by a dev it's 22-
If it's there and isn't helping anyone, why is it there again? Oh yeah, because it does help.
Also, it is pay to win. just because statistics shows every single role being balanced, this includes new and veteran players. A bad gunner is way worst than a bad Vigilante, but a good gunner can be better than a good vigilante and this is the case with many roles, while they seem to be balanced, they are not when you consider the individual and more specific cases, like the difference in play-style. the gunner example: it will show gunner has a smaller wr because there's a lot of new players that have no idea what to do, while a lot of experienced players can do a lot
I said this before using gunner as an example, two different players probably won't play the same way every game, so some play-styles are better than others when you consider that. Some roles also have a huge carry potential. While seers can check for suspects and can find every ww with ease if they know what they are doing, a good doc can prevent people from dying, a good gunner can get some info, a tg can do a lot simply by existing... Sure every role has its strengths and I used basically base roles to exemplify my point, but the differences happens on these roles and its advanced version as well and can be used to win more matches. If everyone had the option to play every role, I also wouldn't be complaining here, because everyone would have the same opportunity to play whatever
And yeah, double xp could be a huge p2w system if it wasn't for the 30 cards cap per month, so I'm not complaining about that.
Weird, dunno then-
Afaik its 12 so 🧐 🤨
And he's back at it again
Pay to Win and Pay to Progress are entirely different things
Talismans should be outlawed by your logic
But you don't seem to have an issue with those?..
they are not p2w but they provide an advantage
Explain how they provide an advantage
I'm listening
Bullet point each advantage and describe it, please
It's not an unfair advantage (since everyone can do that), but it's an advantage.
Its pretty obvious that there is an advantage, but is the advantage big enough to affect the whole game thats another thing
It makes it easier. It makes automatic something players already did.
How? You've yet to explain. You've ranted it's pay to win but haven't really explained how.
That's not pay to win, that's pay to play as alternate styles. It's not really the same thing. Yes, some people may play certain styles better, but the styles themselves are balanced. Player skill would mean everything is pay to win. And it clearly isn't.
That can only be considered pay to win if there actually is pay to win in the cards, which as said you have yet to explain how it is.
And true, a slight advantage, but so slim that I don't think it should result in screaming 'it's pay to win', especially when the only nerfs I've heard so far are to basically make cards accessible to all extremely quickly or delete them.
It makes automatic processes that players can already do which true, will agree that is helpful but via just shortening the list of things players need to juggle.
The thing is with this comment, any advantage that there may be now in terms of availability will decline over time
It's just really an automatic note taker instead of a manual one, it helps make playing easier, not really as much an in game advantage.
Literally!
Before I had the player notes perk I was using a physical notepad, if there's any advantage, it's saving paper! 🤣
Now if you do think something is an unfair advantage, it'd be better to point at those specific parts. Saying the entire thing as a whole needs to be removed/made nearly completely accessible likely won't help, but pointing the specific flaws and adjustments for those would
^
The reason I ask for points is so we can look at what is really a major issue and what is not, so we can provide decent feedback on how to resolve these
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People tend to play better with some roles and not others, so if they want to win more, logically speaking, they can simply play with that role more to win more. How can you do that? Increasing your odds to play that role, and that's what a talisman does.
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the result of a match can change if a good player has it's "main" role or not. Of course there's some luck involved, like... Not getting killed on the first night, not being able to do anything if you got silenced, etc, but it offers consistency.
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the killers (that's an argument for cards rather than for talismans) can drastically change how a game goes. Bomber kills 3 players on second night, while arso can kill 2 on second or 4 on third. this creates very different games, and a lot of players are more comfortable as bomber than they are on arso (and vice versa)... Alch is another example on the same card as well, you basically kill a 1.5 players per night more consistently than the previous roles...
- People tend to play better with some roles and not others, so if they want to win more, logically speaking, they can simply play with that role more to win more. How can you do that? Increasing your odds to play that role, and that's what a talisman does.
You've hit the nail on the head there, this is why I don't see an issue with role cards being advantageous in the regard you explained this morning that players can play roles more. Talismans already facilitate this.
- the result of a match can change if a good player has it's "main" role or not. Of course there's some luck involved, like... Not getting killed on the first night, not being able to do anything if you got silenced, etc, but it offers consistency.
Advanced roles are branches of base roles, you cannot choose a serial killer if you got bodyguard, for example. It's like-for-like, protector for protector, wolf seer for wolf seer, voter for voter, killer for killer
- the killers (that's an argument for cards rather than for talismans) can drastically change how a game goes. Bomber kills 3 players on second night, while arso can kill 2 on second or 4 on third. this creates very different games, and a lot of players are more comfortable as bomber than they are on arso (and vice versa)... Alch is another example on the same card as well, you basically kill a 1.5 players per night more consistently than the previous roles...
I understand where you're coming from here, but what's to stop the jailer choosing warden, to deny the killer, or the red lady choosing ghost lady to protect more people, or the beast hunter choosing trapper?
there's also cases like blacksmith and witch, were one of them is clearly stronger than the other in most situations, cupid and instigator, fool and hh, gww and pww, killer and canni, jailer and warden...
things like priest and mm are fine, you are changing one ability for another, so whatever
I said most but I mean like... 90% and above
talismans don't have that massive grind
I fail to see how that supports or opposes any argument?
And it's not RNG dependent
It's the first thing you said. I have no problem with talismans because they are "fair". You know how much you're paying, what you are getting, and everyone can get the same stuff for the same price and effort (I mean, you can buy gold, but who does that it's a free currency and slightly reduces the grind)
Forger and Witch is an interesting one for you to bring up, allow me to explain something.
A witch has a guaranteed protection, and a guaranteed kill potion, meaning over one night, someone can be saved & killed
A forger can protect upto 2 people per game and create a sword (kill) for someone once per game, however, it takes one night to forge, one night to give
They are simply reworks of existing roles?
The RNG only applies to the base card, you can sacrifice any same-tier card to upgrade any base card
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That again gets into just skills of players, balancing that's kinda impossible. Any game that locks any sort of content like that behind anything is like that. Rainbow Six Siege, Dead by Daylight... alternate playstyles. You're basically just trying to get the concept of player skill get policed, which is kinda wack.
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Same as above
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A lot of that is the same thing as above, with differing power levels of killers then... yeah fair, not all the advanced are equal, the devs have stated some advanced roles especially for solo are weaker because it's alternate styles that are optional. You can pick to be weaker but different.
I don't think you'll be having an issue with duplicate base cards for a while, and if you do get a duplicate, you can simply upgrade your card?
Each advanced role card is sacrificing one part of its ability to enhance another part
Doc for example is sacrificing unlimited protection to 2 protections, to gain some info gathering ability
Jailer is sacrificing his bullet to jail a second person, and he can't rejail the same person consecutively
Red lady is sacrificing her info gathering ability to provide protection and a small piece of info
Priest is sacrificing his instant wolf potion for a any-player arrow, but requires a day to setup
You see where I'm coming from?
I could go on
Since there's no guarantee you'll get a new card, it may take more than 30 cards to get the card you want. that's a lot. that's at least 6 days and even more if you are unlucky. I mean, in 6 days you have 50% chance to get the card you want, so normally more.
And how is that a disadvantage? I'm still failing to see it
You need to get lucky
Welcome to Wolvesville, where you need to be lucky to survive the first night
It's a full RNG p2w system
Welcome to life, where you need to be lucky to progress
You can't be serious with this argument
If you think they're unbalanced then suggest stuff to balance them. Instigator is far weaker tho, and Fool and HH are both base
I'm being serious, there is no pay to win in Wolvesville, you're misusing the term.
There is a pay to progress system, however
It is p2w if you can simply skip a month worth of grind in a day and this grind gives you advantages.
Plus I fail to see how RNG has absolutely anything to do with it, because even players who purchase cards are subject to RNG
So let's drop the RNG term and the P2W terms and talk facts
What is unbalanced, and what do you suggest to fix it
A smaller RNG... since you'll be exposed to more cards, you'll be more likely to get what you want and also get better roles faster
So all this, for feedback to get more cards? Is that really the point you've been trying to make all day?
I said it before.
Give every player a common card and don't allow them to sacrifice these cards, they can only sacrifice duplicates. this skips the major RNG part.
Also, reduce the time required to get more cards, I don't know the perfect number, maybe one legendary every 3 dedicated weeks... Like, making quests, BP, levelling up, whatever
Not 3 chill weeks playing two games every day
No
My point is: It's a p2w system
I do agree it's a tad much, but... you're asking for what's probably just way too much.
off to the dictionary I ago
I am sure most of the gaming community will agree on this definition.
Please explain, again, where the unfair (very big) advantage is?
3 weeks? It's not. With 30 roles and some of them even have multiple advanced roles, you will take at least... 90 weeks, so it's almost two years
And I'm not considering perk bonuses
So Marcos, how does time have anything to do with it being, in your eyes, P2W?
everyone is subject to time
It's not just time, you're not listening to anything I'm saying
I'm listening, but I'm failing to understand your logic.
You're just picking random pieces of argument and countering it with some half baked question that fails to pick the whole picture
You're just picking random pieces of the game and arguing it's P2W with a half baked thought process which fails to encompass the game as a whole
I will match your energy.
So, let's take a step back, de-escalate
What suggestions do you have to resolve this, it's all good saying everything is P2W, but use the point evidence explain method, please, it helps everyone, especially if your feedback goes to #feedback-devs to be voted on by the community
If you're saying cards are slow, I agree! Let's double the amount of cards you get!
I'd say reduce the amount needed to upgrade stuff at least a bit. And if you think any of the combos or perks are unfair, then suggest ways to specifically change those perks or combos
@noble creek open to ideas
I don't like the "For example, to unlock the night warden "perk" of your card, you must play doctor 40 times." part. the rest is pretty good
why not?
Farm players
locking them behind the achievement simply means the players who play advanced roles have deserved to play them
we could easily change it from "play 40 games" to "win 40 games" to discourage farming
how does that sound?
I'm not sure that's good... Farm typically results in a village win
I'm level 93 and there's only 10 roles that I'd qualify for with the play 40 games.
Far less with win
It would follow the current veteran role scheme, 40 solo, 25 ww, 10 rk (I think)
Ah, in that case 12.
Well do you have another suggestion? I added that clause to my suggestion to discourage pay to win as you call it
I can't think of anything else that would be considered fair
With that clause, someone who outright buys cards can't go and play advanced roles without actually playing their base role beforehand
It's not p2w anymore, it's just... Play quick games and profit
But also it encourages farmers to grind the achievements because I as an honest player don't even qualify for half of what you said
Now with unlimited talismans people are gonna be able to play with their fav roles more often (a good thing), buy talis more often (a good thing for the economy ig). But now tali targeting is gonna become a serious issue. There should be an option to hide the username and avatar, and place instead a silhoutte ig
We can rework the numbers, what would you suggest?
Play time?
I need numbers for: Village, Wolf, RK/RV
Instead of wins
Interesting
None of those numbers tbh- if it's wins or plays it's grindable. Play time may work though, yeah.
Half hour as the basic?
So I'm on 150h at lv 48
we can work out that as a percemtage of roles played
that could work
That would be a good baseline for level 50 anyway
That means you'd be able to access all advanced roles after... 13.5 hours?
Or purely being in games
And that's if you perfectly get every single role you need
Considering each game lasts ~10 mins, you'd only need to play your role three ish times?
Not matches, but time spent on matches... this means farm won't have an advantage and if you deserve to play an advanced role, you will play... talismans are already a thing anyway and if you are whiling to spend so much time grinding gold and spending it on talismans... I think that's fair, everyone can do it
Time spent alive, specifically?
Because people could join, throw, and wait in lobby
I'd say that's fair to not completely bar new players from them totally. Maybe 1 hour
1 hour sounds cool to me
That would make the solo killer roles very prestigious also
Good point... that's better if it's time alive. Sure it's luck, but the value may need to change according to some roles...
Time alive also encourages players to give Med the finger and leave, and solos are screwed
Fool isn't
We have a dilemma, then
Seers spend most time alive, while a doc is never res
what stops a player from joining and just waiting
getting reported?
I mean I'd say just let people have access to advanced roles, your idea is to reduce grinding, no-
The amount of time alive would have to vary based on strength and team
It's to make them more accessible, while nerfing the P2P aspect
P2W*
P2P.
Then why does there need to be any play/win/time spent aspect? That removes the accessibility.
Yeah, idk... Sounds good, but also doesn't
You would still have the p2w system, just less grind (which is better than nothing)
Just increase the collectability/cost and let that be that without adding on extra restrictions that go against the point-
How does this sound
For example, to unlock the night warden "perk" of your card, you must have a play time of 60 minutes as a doctor, to unlock stubborn werewolf you would need to play as an alpha for 40 mins, to unlock alchemist you would need to play arsonist for 20 minutes
Locking them behind time played would reduce the impact of P2W as you call it
Someone couldn't just buy all advanced roles and hop right in on a level 10 account
If you think it's pay to win, then say exactly what specific and exact perks and advanced roles make it pay to win, and your fixes/nerfs for them. The passive aggressive (hey it's actually pay to win) isn't helping anyone, and the staff wouldn't even have any idea of what they would pass on because you've been so vague about what the issue to you is.
they would need some time in game as their roles first
And more for seer and bg? I think maybe less for doc?
Sounds good
That's the better of the restrictions, yeah.
Nah, I said it before multiple times already, if you want to read there's probably a few pages of arguments.
Everyone happy with the state my suggestion is in now? I'm gonna repost and delete it if so because it drowned.
or anything more to add
I'll credit you both
Just one thing
go on
it's a chart of the current system of upgrading
Ok, ok, all good then
And you want to reduce it
Yeah, that's probably better...
Advanced Roles Are Too Difficult To Obtain (Sent as two messages because too long)
The community, myself included, have found that role card upgrading is very costly, especially considering the current caps on collecting cards. You all know I'm a big whale, but it's boring being in a game and there's no other advanced roles... plus I see in here daily everyone eager to play, but all complaints that the game is pay to win, because they've not had the privilege to experience it yet, because the road is too long!
Currently, it takes 60 cards to create a legendary, or 12 cards to create an epic... we can earn a maximum of 30 cards per month from levelling, plus 4-5 from Weekly's, for a theoretical maximum of 35 exclusive of events.
Now, if we consider all of the available advanced roles, of which there are 38 of, it would take 456 cards to get each advanced role. Now you may say that's doesn't sound too bad? Well, don't forget, which card you get is random.So, we know that it takes 456 cards at least to get each advanced role, we know from what we worked out before that if we divide 456 by 35, we get 13 months. Now, I'm no mathematician, but with the immense variety available, I don't expect this number to be the average, I'd expect closer to two years.
So we're talking approximately 15-24 months to collect every card to epic level, by that time, players are likely to be burnt out and bored of the daily chore.
That brings us to my suggestion.
Currently, advanced roles are unlocked automatically by having an epic card. My suggestion is to keep the randomness of collecting cards for the joy of a surprise, but double the amount of cards players get, instead of 1 for levelling up, give them 2, instead of 1 for a weekly, give them 2, you get the idea. This would bring the minimum time to get each card epic level more closely to six months, and the estimated time roughly 8 months; allowing players to get ~6 epics per month, which is just a little over 1 a week, to me, this sounds reasonable. This would mean, at the absolute minimum, it would take 32 months to have an entire legendary card deck, with a player creating 1 a month.
"But wait! This ruins the grind!", "Cards are pay to win"
I hear you, and considered a reasonable suggestion to counter both of these issues simultaneously below.Yes, it does ruin the grind, that's why my further suggestion, is to lock the advanced card at epic level and behind an achievement. For example, to unlock the night warden "perk" of your card, you must have won as the only werewolf left as a cursed, or saved another protector as bodyguard, or killed six players at the same time as an arsonist. This would also reduce the impact of players purchasing cards from the shop and jumping right in as advanced roles (not calling myself out or anything).
TLDR; Double amount of cards players get, lock advanced roles behind base role achievements
Credit: @noble creek @vital skiff
Any more edits?
Sounds good
I have a idea to update cursed, at day you could make it at next night all night things like attacks and seer checks go to you first
Making wwf the advanced of cursed seems to me like a really bad idea. They're thematically close, yes, but you can change teams at the start of the game. That can lead to real unfairness if the setup was benefiting wws from the start
just a suggestion: now that their are advanced roles. the daily challenge which requires two roles should not require for the base + advanced role. (like there should not be games where you are required to play as "aura" or "ss" two times as "ss" is only obtainable through being "aura" so it is actually the same thing deep down)
once, a genius said this
How to make money on free games? Add a p2w system and refuse to admit it is pay to win and convince your community it's for the best. Keep the system for a bit while the community start to complain (until you make enough money), then pretend you listed to the community and add a series of meaningless changes to the system and say you are working on a definitive fix, so people stop complaining for a while (of course you need to make sure all of their demands aren't being made on one go, to pretend you're still working on it and then you can keep making more money while the community believes this is good and the devs are soooo understanding). You could also try to silence whoever says anything about it, but on most games, that won't be necessary, why would it? Fans love to defend their games and companies decisions.
I genuinely thought the system would be better than it is (with no duplicates and only 12 cards to max one out (to be fair 12 may be too little if you can win a decent amount of cards)), but it's ridiculous! 60 cards is a lot, and you will definitely get duplicates before you get the one card you want. How long would it take? With well over 30 cards yo have 1/30th of a chance to get the card you want (so an average waiting time of maybe 36 draws to get a 50% chance to get the one card you want to level up.). these numbers are ridiculous.
(it not me who said it)
Didn't mean to ping u EXITIUM btw
np, I was just reading your paragraphs, specifically the second chunk of text, the length of time seems very long at the moment, so it definitely needs a tweak
What do you think of my suggestion? Anything you would add/change?
I didn't really understand the beginning
Can you simplify it?
TLDR; Double amount of cards players get, lock advanced roles behind base role time played achievements
Thanks
I understand now
np
@trail warren any feedback on this? I didn't say it but i agree with it
If you're implying Wolvesville is P2W, I've had this discussion already today, the role cards update makes the game no more P2W than talismans do, and heck, p2w is the wrong term, "pay to progress" is more accurate imo
@trail warren can you explain to me why is it not p2w by telling the 1st paragraph
I'm no English idk how to say
Pay to win implies that paying money gives you an unfair advantage over other, free to play, players.
Role cards are statistically equal within a small margin of error in the balance of the game, for example, tough guy is statistically equal in win rate than bodyguard.
Heck, some role cards have a statistic decrease, look at sorcerer vs wolf seer for example.
Plus, everyone still has access to cards, just at a different rate, so it's not like anything is behind a pay wall
Also why is sorcerer wolf seer advanced role
Because sorcerer is wolf seer, but reworked.
Both are members of the wolf team that see roles-
I think Sorcerer was first actually-
Really? o.0
I had WWO in 2018, never saw sorcerer?
Im gonna send this feedback to the person who did this message
Think it may have been that way back in the offline mode, dunno tho
To see his reaction
They've already been here and responded to, by Exitium and I- don't start that up again.
It already flooded the chat so much.
They agree with my feedback suggestion above, that's all that needs to be said.
Really?
Ping me to the message pls
Exitium, myself, and the person who posted that were the ones who collaborated to create that feedback Exitium posted-
The latest version at least
By definition, Wolvesville is not a "Pay to Win" game, it falls under the category of "Freemium" which is a "Pay to Progress" model.
That's your answer.
No
Do you know this person
They were also here yeah.
When add role cards to custom
I like the idea of locking the upgrade. We actually brainstormed a bunch of similar ideas along the way. There is a small problem with how to implement it without making the whole thing even more confusing, but that could be worked out somehow.
My bigger concern with it is that it essentially only punishes 'legitimate' players. It'll take botters no time to figure out how to get around it (it's an easy system to just farm).
So the grind to get epic cards stays the same, but whereas before there was a way of spending some money to unlock it there now only is the option to give money to a botter to do it for you. And if you don't have a specific role you want but just want epic cards, you will probably not even have the required time so you now need to grind even more even though you have enough cards to upgrade.
I get the general idea. It feels unfair that someone can get all the epic cards faster than you can from playing, so you want to add something to 'level the playing field'. Sure, I'm not opposed to that, but you have to make sure it doesn't make the grind for everyone else even worse.
@tranquil mortar yas
We don't have a date for it
It'll happen sooner than later though
Thanks for respond and ok 👌
Sure, that was the idea in the first part, give more cards, but also lock the upgrade.
If both were implemented, it would be an overall buff to cards, but it would slow down the effectiveness of buying out the shop,
Plus, the average game lasts what? 10 minutes?
So it'd be 2ish games as RK, 4ish games as WW, 6ish games as Villager, to unlock their respective advanced role
You could start tracking this data before the card is even in their inventory, make it an achievement, and the achievement can be the requirement for the advanced role perk, this would also make it less confusing
That way legitimate players aren't hindered
Sorry ghost ping
@tranquil mortar Sorry for ping What about thoughts on the four suggestions here?
Example:
Player plays doc for 34 mins
Player earns 34 minutes towards account-wide achievement "Doctor Master"
Player gets a common card
Player upgrades to epic
Player has advanced role locked behind the "Doctor Master" achievement
Player enters into a game as doctor for 6 more minutes
Player achieves "Doctor Master"
Player now has advanced role unlocked for doctor
This data doesn't need to start being tracked after the card has been obtained, in fact, better in advance
I'm deliberately leaving the first part out of the discussion because that's just a discussion about how fast you unlock cards and essentially independent of adding another grind layer.
Counter example of why I'm not a fan of the time requirement.
- I'm a new player and I just start joining quick with no talismans and I just play whatever
- I play for a week and now have 12 cards so I can unlock an epic card
- I only have one game of cupid, but I think instigator sounds cool so I'm gonna upgrade my cupid card!
- I need 50 more minutes playing as cupid to get instigator. I don't have talismans for it, role will be removed from rotation next week. There is no way I'm getting that card
Firstly, this player has played for an entire week but only got 1 cupid game? Hard luck! (Jokes)
I get where you're coming from, is there anything else that comes to mind that would nerf the effectiveness of outright buying cards?
That part of the suggestion was put there to satisfy one of the credited users who thinks the system is P2W amongst a small few
"Successfully protect a player within the first two nights as a doctor"
There's an idea, probably not amazing, but a rough idea
I think the idea of wild cards is pretty cool. When you have a collection it becomes pointless very quickly because you already have a common card for each role, but it would be a nice boost to get you started 👍
About the whole 60 cards for a legendary thing.
The purpose of legendary cards is to give players who already have all advanced roles something to do and to satisfy people who just want to collect things. For the average player, there really isn't much of a reason to ever upgrade to legendary, the two additional perks don't really do anything. It's similar to the prestige system in CoD, you throw away the stuff you unlocked for bragging rights. Legendary cards are just that. I currently know everyone who has a legendary card because they brag about it (I'm exaggerating but I think you get the idea 😉 ).
Sounds like a nightmare to code for every role 😆 It'll be a couple months before we have that.
If there was some kind of 'second currency' to unlock epic cards, it would have to be de-coupled from playing so botters can't force it. And that's where we're drawing a blank on how to do this 😅
Additionally, for what it's worth: cards have been released for 2 days so it's naturally that "free" players don't yet have a meaningful progress (which is good, think how broing it would be to play 2 days and say "Done!"). We can see over time how fast / slowly cards are unlocked. This is one of the easiest things to change.
Alright, fair enough- do think wild cards would be nice tho, and maybe a slight boost in the card amount gained from the daily rewards/weekly challenges would be neat (since they're generally much rarer than the level up ones and the weekly at least takes a good amount of playing and effort to get, all for what amounts to a single card).
Well, achievements are decoupled, but yes it would be a nightmare to code for every role, it would certainly be interesting though!
I get what you mean, we want legitimate players to be rewarded for their legitimate hard work, not a botter coming along with 5 minutes of actual human play time having all the cards 😂
I just want to mention though, please don't feel disheartened by any of the comments, I think the update is brilliant and I can see all the time and effort that went into it!
Yes exactly, botters are annoying as it is so I really don't want to add something to make them even more important.
We actually had this exact discussion during brainstorming and ended up with the achievements as well, but ended up throwing away the idea because it would have taken forever to code, and more importantly, we struggled to define achievements for every role. Some examples
- Serial killer: Kill x players?
- Cupid/Fool/Headhunter: win?
- Vigilante: Shoot x evil players? How do we stop players from just random shooting every game and leaving to unlock the achievement?
Buuut, this discussion could be the start around a Achievements rework 👀 Maybe there is something interesting to be done with a bigger achievement system?
No worries 😋
Any feedback good and there are a lot of valid points coming up
For anyone not aware, Philipp does not like the current Achievements system 🤣
- It's boring (just win win win, no variance)
- No rewards
- Criteria for getting any of the badges is random at best
😄
Serial killer:Double Trouble! Kill two or more people with one attack (jww could trigger this)
Cupid: A match made in hell! Couple two wolves together
Fool: Next!! Get lynched on the very first day
Headhunter: Seer ya later! Win when your target was an information role.
Vigilante: Standoff! Be the last player alive versus a killer with a bullet in the chamber
For sure!
Vigilante one could lead to random shooting/revealing or shooting/revealing already confirmed wolves when no other baddies are known just to try and get the achievement-
Protectors I feel have it easy, protecting enough times/protecting certain roles.
Yeah that one I found the toughest
With the exception of the vigilante, that sounds fun
Any villager with a killing power's gonna have mass throwing potential unfortunately. :/
And like a lot of work 😆
Vigilante
Reveal a solo killer
Could also lead to random reveal and leaving or revealing confirmed solo-
Any ideas?
Same again then
Vigilante
Kill two enemy team members with a single bullet
This could be jww with paw on rk or insti etc
Now if you're ever in need with an achievements co-ordinator 👀 🤣
Could have same potential issue I feel-
A set of easy ones for anyone besides solos may be win x games while alive?
The cool thing about new achievements would be that challenges also suddenly become a lot more interesting, so I'm all for it 😁
I have one condition, Badges. Achievements at the highest level should come with a badge to show off your most proud achievement on your avatar
we all like a badge
Arso: "If suddenly all ends..." - Kill 6+ players at once and win at the same time
Zombie: "Unrotten brain" - Never lose a zombie for ww biting
Sect Leader: "Mile High Club" - Have the strongest roles alive sected (rsv count as same strenght, wws have their strenght order, sk count as strongest)
Bandit: "Together We Fall" - Win the game with your first accomplice alive
Night Watchman: "Low Paid Genius" - Use your 2 prots in a game and protect both times
Ritualist: "The Spirit of Future" - Cast your spell on a player and have them die 5+ days later
Analyst: "No Better Half" - Use your ability 5 days in a row
Pacifist: "Light vs Shadow" - Use your ability to stop the shadow
Instigator: "Nah, doc is good" - Lynch 2 good aura roles in a game
...i want a thread for this....
Lol
yes!
Vigilante reworked.
Vigilante: Standoff! Be the last player alive versus a killer with a bullet in the chamber
What do you think?
it wont encourage any throwing that way
I was gonna do get the final kill
Well, yes, they can't kill all villagers to remain alone bc they only have one bullet and they need it for the standoff
but that would encourage throwing
I would put Kill the last evil with your bullet while being the last good alive
I reworded it
Bc if 2 goods remained vs 1 evil, the vigi would kill the good lol
Does that work?
Yes, i think
That will encourage people to never user their bullet
Was just about to say-
hey then we have less random kills!
I mean it didnt have bullet in the chamber beforehand
And more random voting to get down to that 1v1-
Standoff! Be the last player alive versus a killer
This is what it was
Random voting could happen to get down to that, so far the best of the options I've seen I think
ultimately that is a caveat that cant be mitigated, however you would hope players seeking achievements wouldn't throw as they would lose their account with those achievements
Well not sure about account, but yeah, think that's prob the best option on the table atm
You aren't going back...: Successfully protect a revived player.
I like that
Aura: Sniffer Dog! Reveal separate players with a bad aura two days consecutively
Jailer: Not Tonight! Protect your inmate from being converted to another team.
Are they really a wolf?: Successfully enchant players checked by the same informer twice.
JWW: Wrong place, wrong time! Die to a beast hunters' trap that was protecting someone else.
Alpha: Team leader! Send a private message before lynching an informer
Make it during the Shadow vote and that's an actual achievement I feel-
shadow would have to be in rotation
that was my original idea
I have 32 cards, but still don’t have options to do anything with it and take my veteran bonus because I’m banned and can’t get new level, so what do you think about starting tuition how to use cards when person getting card, not when levelling up
It's a bug, you can access them on web for now
Voting phase is too easy and anyone can do it- it's easier than a win.
I've been editing, so i kinda feel left out...
Lol
Alpha: Team leader! Send a private message before lynching an informer
that could still be achieved without shadow
but shadow would make it easier
Aye fair
Witch: An eye for an eye! Die the same night your protection potion is consumed.
I hope ya snooping and taking notes Flo hehe
this is free labour
Bruh it's weekend, I want my time off 😂
Sorcerer: "We Share a Bond" - Have every ww kill in a game be the person you checked the previous night
I'd suggest the title be "Secret informant" or something along those lines
as sorcerer is all about text coding
I went more for the romantic thing lol
To reduce the spam here:
https://docs.google.com/spreadsheets/d/1NMOirYmZTtZ4h1E4odorJFGn2vKleU0IV6HKjXRKeD4/edit?usp=sharing
I can go over the stuff you guys already posted later
woohoo
Priest: "Bathing Werewolves" (out of ideas lol. Thought about preaching with life example and not words) - Water wws in 3 games in a row
view only
Try again
yup
Thanks 😉
Oh we can edit that
I thought we could only view the document- gonna move the stuff to there then delete it here
Gotta download the app, so I'll just leave the last ones here temporarily ig:
Corruptor: "It's an uncertain world out there..." - Win a game with 6+ roles hidden
Cannibal: "Healthy Diet" - Win a game by eating a person a day, no more, no less
I added all the roles and made everything pretty
Thanks guys 😋
you want forky and president or nah?
Dw, this is our definition of weekend ig lol
Sorry if everything went crazy, just sorted everything alphabetically
President, why not. Villager not much of a point
i guess im gonna try some GR ones
Just wanna ask again, When is the vigilante nerf coming? Am tired of all the vigis random revealing without any consequences
Who did the "ironic" achievement
A tooth for a tooth? Die the same night your protection potion is consumed.
This one was mine for witch, I feel like ironic should be named "An eye for an eye!"
It would synergise well
eh any suggestions on the name of the GR ones i made those
Unpredictable -> There's Another?!
The new Sheriff is in town -> Ready, Player Two!
Thought you were safe? 👍
ok prob better name
I'm still me -> Forky.
🤣
I did, it's the flipside of the other one-
You guys are amazing 😆
What do you think of the rename?
Hey, if this happens, you still gotta program them 🤣
It's still Ironic-
At least all the brainstorming is mostly done for you
Okay 😄
More saying I didn't see a rename
Oh I'm asking your permission
My witch is called "A tooth for a tooth", I think your idea suits "An eye for an eye", what do you think
Then there's two references too haha
Some of them kind of have the problem that they are super easy to unlock because you just have to play normal, and some require you to troll 🙈
Eg for easy: detective, doctor, forger, medium, priest
And gunner is kinda troll 😆
who suggested that 🤦♂️
Unless they're just something a player would achieve every time they play the role, in my opinion it's not too bad to be able to unlock an achievement without noticing.
Aye sure
That's true. There is a bit of a balance question where e.g. seer apprentice, priest just requires you to play a game whereas Headhunter is super hard (but cool)
Maybe roles could have a normal quest and a hard quest
Brun i need 12 cards to get an advanced role end me
Not to mention i hv to sacrifice all my other cards
Sksksksks why this game so grindy all of a sudden
Hey hey, so you are suggesting that a player should get muted in the round as soon as they spam and get a warning? I understand why you are suggesting this, but on the other hand this would avoid the rest of the players from swing their message. And if they are let’s say an important role like seer and they have infos,… they are now unable to give infos the other players can’t see what they are writing and saying. But thank you very much for your suggestion
I've added an achievement to each that should help
Heyo, this has already been suggested multiple times before but got rejected for 2 reasons:
- because this would make the couple too strong and
- because the players would have multiple chats next each other at the same time, what is not really wanted and intended, but rather 1 chat on which you can concentrate.
So a couple-chat wouldn’t be that good, but thank you very much for your suggestion
Heyo, this sounds like a new suggestion, so I’ll give it a post. Thank you very much
Hey hey, if you don’t want to be shown as online, you can change your status to „invisible“ and then you aren’t seen as online or on „do not disturb“ to not get invitations by friends.
Though thank you very much for your suggestion
Hey hey, I am sorry you can’t use the letters from your native language e.g. in names, but on the other hand, not everyone has those letters or the possibility to change the keyboard to type those letters out. It would be impossible for some to add you, report you and I think it also may cause some funky things in lists, with accents overlapping. And in addition, if we add the special letters from 1 certain language, we should allow them all (avoiding discrimination) and some can't access those things.
So I think this wouldn’t be that good, but thanks a lot for your suggestion
Own up, who was it, that name is impressive
Hey hey, this sounds like a new suggestion, so I’ll give it a post. I reworded it a bit. I hope this is ok for you. Thank you very much
Suggestion: Gain cards for a certain role by completing achievements relating to that role. For example, if you want a doctor card, complete the achievement First Aid: Save players X amt of timed
Or idk save players X amt of times in a single game
I hv a bunch of ideas for achievements
Makes the game less grindy by giving one more option to gain cards AND allow players to get cards for their fav roles
So they can like personalize
So maybe someone has their doc upgraded to max cuz theyre crazy good at playing doc
Nah personally i'm against quests
It's better if you just play the game without thinking about doing quest stuff that might even go against common sense in matches
Also personally i would remove the "base and advanced counterpart" concept, like imo it was better when all roles were seen as the same. Like, instead of calling them advanced roles they should be seen as alternative roles or clone roles which have similar abilities to their counterpart
With the addition of cards and advanced roles, remove the roles that can no longer be rrv from the description of rrv. This is very confusing to know which roles are enabled to be rrv, and especially the fact that the grave robber is on the list since it can't be rrv.
Updates the list and makes things easier in matches, so players could lie better and leave less confuse.
Maybe the rrv property should be shown in the role description as well
So like a role should have it's team, aura and rrv/no rrv shown in it's description
I think it would be necessary to create a new level of progress where all players get cards having to earn "x" amount of xp, and that each level asks for a little more experience, since right now the most veteran people in the game It makes it very difficult to get even one card, without having to buy it in the store or wait 11 days to get it in daily rewards. Another suggestion would be to be able to exchange "x" number of boxes for card boxes because I'll never use them because I already have most of the items.
this would be more fair since everyone will have level 0 progress and would have to get the same amount of xp to go up a level and get 1 box
I just lost a game to werewolf today as monster hunter, but I have placed trao on me and only one werewolf left. If he attack me he will be killed, but I lost the game. I think it should be a tie becuz losing like this is unfair for town.
Nope the wolf fullfilled its win condition, there have been other situations like this but the response was always the same
450?? You can get lot of gold
I'm also an old player but I always open them for coins and roses. You don't need them?
Lol same. But im just trying to suggest under the trajectory that the game is going rn. N the seperation of roles is actually really good. Because now in any game ull have no idea who has cards n who dont, n the variety is so much wider becuz of it. So now in classic, someone may have witch card so u get forger, or someone has arso card so u get bomber or another solo killer, someome may hv bh card n nkw u hv trapper. All of this is possible without changing the actual role setup.
So i think the advanced roles is a good change, they just need to maybe cateogorize it better, becuz some advanced roles rly arent that advanced at all
Like for example avenger, thats just a jr villager n jr isnt advanced.
So its prob a placeholder until they can make a new role but still
Also now roles r also unofficially categorized further by their ability types, now avenger n loudmouth is under ome category of roles that do stuff when they die. So i like that too m
2 months is a lot.
Woah I never knew this!! Thank you, that’s awesome !
Some Updates to Spectator Mode:
So the primary complaints for Spectator Mode being unfair and abusable is as follows
-
- Spectator’s have the option to join Spectator from the lobby which can be unhealthy seeing as they can use Spectate to quickly leave the lobby which can forcefully start the game where there are one or more players missing
-
- Spectator’s can flood the dead chat with spam, hate speech, unwanted information and other bad things
-
- People can Multi-Account or Team by using a secondary player / device to view everything being said in dead chat
Fix #1: Add a Spectate Toggle in Settings. When you try to join a game in any mode, if this setting is turned ON, you will automatically join that game in Spectator Mode. This means people do not have to join the lobby first in order to Spectate, which is the prime suspect for the first issue. So if this fix is implemented, please remove Spectating directly from lobby with this being its replacement. People can still join the game from Spectator if they wish but cannot return to Spectator without first leaving the current lobby that they are in. And PS, please allow Custom rooms to be visible if the host is in Spectator Mode
Fix #2: Separate Spectator Chat. Make it so that there is a chat that is exclusive to Spectators only and Spectators can only talk in this chat. This will replace the dead chat, meaning Spectators can no longer hear the dead chat and any players who can see dead chat cannot hear the Spectators
the rewards for the grind should either be meaningful or the grind should be fun, which is not, because it's RNG and even after putting a lot of effort you still can't even try to compete to whoever pays for cards
I got the card I wanted second try, what did I feel? Absolutely nothing, because now I still need to get a lot of cards to upgrade the card, so I can't do anything with it
And after all of that, guess what it will feel after the grind? "Omg, finally." instead of "oohh nice, I did it".
I think I have enough gold, why else? I feel it is wasting the boxes since 5 out of 10 are repeated things, I just played and they accumulated
You have so much roses and gold, it's awesome 
Yes, I played this game a lot, it's my favorite game but I feel that they are focusing on improving the game for newer people, that's fine but I think that for those of us who played it for a long time it's boring. for example now we have to play with the same roles as years ago until we get a new card, which is very difficult to get, and for the new ones it is fun because for them everything is new. 🥺
Can we still add to this?
Go for it
Thank you
No problem. I am glad I could help you
Idk if has been already proposed (probably) but how about removing the regular chest from the rose wheel and put a card chest instead ? Would be more satisfying and worthy.
Wait, wait, talismans have been fused into one?
I'm sorry but now i see the point of this update, to me it feels like yall just wanna block off half of the roles
#questions But yes, Advanced and Basic roles' talismans have been combined
It would have been perfect if cards just added depth to strategies, picking a role based on the match's role pool or your own strategy, but idk now it feels like cards are just an excuse to lock stuff
I know that "locking" half of the roles gives newer players more learning edge but still
Yeah i mean it wasn't an actual question lmao, like i just went into the talismans tab and i saw that happening
Weekly role pools are enough, just add all roles to the pools rotation, the learning process won't be compromised at all if that's your concern
When corruptor corrupts you, its supposed to be hopeless and i think it could be more hopeless. I think the whole screen should be covered in glitches and the names of the players who speak along with the messages they send should be glitchy aswell, i think it could add athmosphere
YESSS
I love your ideea
I talked to Phillip the dev yesterday here, and you are so right, nothing new (and cool) for us 😔
Sad
Also yeah, there's too much grinding, i don't feel like playing anymore, always the same roles and no variety
Yeah,it should be nice to add some old roles in sandbox,like 
Other than achievements that are likely in the future, a ton of new roles, role reworks, all the perks offered by the cards, and setups that are no longer bound to just 16 roles as options because anyone could use a card to sudden cause the setups to be totally different-
The thing is, this card concept is actually made up to lock roles, not to create more variety to setups
If they really wanted to add variety they had to make all roles avaiable, and reward players by letting them actually choose whatever role they liked more, not reward them by unlocking something special
That's cool there's variety because everyone else gets to play special roles while i don't :/
Yeah a lot of it was for new players yeah, but it also was for setup variety. There's just some stuff that's locked up, but that's why veteran cards exist. But more just pointing out that it's absolutely ridiculous to say that there was 'nothing new and cool for us' because that's just frankly false.
Yeah, maybe replace it with a rare/epic role card
Plenty of suggestions to make it easier to get have been made and more can, so no point trying to claim we 'got nothing'- point of the channel is for suggestions of change and less just complaining.
All players after a certain level (I think 12) already only need to get 2000 xp to level up every time you know- it doesn't change, it's always 2000
So yeah i think this is my definitive feedback. Really like this card update, but the reward concept behind it should be the ability to choose between two roles and not unlocking new ones. The perk system also looks okay, not too game changing, fairly rewarding for all the work you put to get those cards.
Why nobody answers me?
True
Change it with role card chest
Add
in sandbox!
In the game, words are repeatedly censored by mistake. Especially words that are offensive words in other languages cannot be distinguished by the patterns currently in use. Therefore, I suggest using nlp frameworks such as spacy for the recognition of offensive words.
True
You can suggest setups with it to Lisa
When she will respond =)
When she does
get a witch card, advance it until it gives you forger, stack witch talis, ???, profit
so should i put money into the game or compulsively level up to get cards so i have access to the old roles?
by then obama will be president again
Yes
Basically both, but it takes too much time if you just grind
🙂 I'm loving this new cards system
well if you played before role cards you’re in luck cuz with 5 cards you get every role that was added into the game before the update
so for example the veteran card bonus would give you forger completely free as soon as you get 5 cards
Which is also unfair, but ok
as in the witch card has forger auto unlock
ngl i think the card system is really good but it also has big disadvantages
for example the demise of the old roles
It has potential to be good, but it's simply terrible now
expandable
i mean if u want you can just git gud and then try learn some ranked, they’ll never add role cards there so if you want fair games then try to find a ranked game
Excuse me? You think I'm not good enough for a simple match of ranked?
then just play ranked my man
I don't like ranked, I don't like it's system
how can you think such a thing 😤😤
And I shouldn't be forced to play a gamemode I don't like just to avoid a terrible decision made purely on greed
Well we don’t know if that was their intention, you’re only assuming its greed
otherwise there would be so much more players who would complain
right now I only hear from a handful
Suggestion: Add in the Instigator description that once the Recruits are dead, Instigator doesn't change the win condition. Villagers/Werewolves often believe that they must kill Instigator in order to win after the Recruits died, however that is untrue. This is more towards users who are unaware of how Instigator works, and isn't for everyone, however it is still an extremely common thing that is sometimes misunderstood.
Oh they will come soon, relax
Here i am lmaoo
Can we just get forger whenever we want by adding back all roles into the pool rotation system???😭😭😭 so the whole point of cards will be to pick your favorite role whenever you want
I'm getting honestly scared about this card system
Suggestion: Every tenth card someone gets should be a rare.
Ranked is dead and broken right now
Right now i'm seeing a bunch of players complaining to this card system btw, i really hope they're gonna notice us
Dev's have literally responded to you, I think you've been noticed-
I just read the whole thing and they didn't actually reply
They had a whole discussion about achievements. Like, are we playing werewolf or some kinda rpg game thing?
Fair, they have responded to plenty of other feedback though- they have noticed the folks who want change
This whole situation feels similar to brawl stars to me somehow, like💀, they're treating roles like brawlers that have to be unlocked and they also wanna add quests that just take your focus off the actual game?
Achievements would actually be a good addition
I mean depends, because like, if one of the achievements is "win in the werewolf team and have aura as your last kill" or stuff like that
My point is, while i'm playing, what's my focus? Thinking and strategizing to get the win, or get the particular special situation to happen??
Then again i'm not gonna feedback anything definitive about achievements, i don't have any fixed idea about this so i'm not gonna take any side
Except for the cards thing
I'm gonna put my trust on the devs about the achievements
That's why we're trying to find achievements that don't make people change their play style drastically otherwise people will only focus on completing them. You're free to add stuff to the google doc if you have any ideas it would help
just dont turn into town of salem and add those “special achievements” like we don’t want a new breed of degenerousy aka “achievement hunters” 🤡
like yes i am mayor but i cant reveal cuz im going for the last man standing achievement 💀
One step at a time
As a dev i would fix the cards and then focus on achievements, it could be the next big update in the future idk
more roles ezclap 😭🤌
they know it sucks, they did it on purpose
Where did you heard about these projects? 😱
kind of hinted last night that it's a potential idea as an update
we were all making achievement ideas last night
Was it when Phillip was here? last night isn't really last night cause of time zones haha
it was when philipp and flo were both here at the same time
And the other stuff is already here
Make
a smile 😁 (this is just a example made by me in a short time)
I just want to quickly add that it's really really early stage brainstorming. Way too early to get excited/annoyed about it
no
its fine as it is
of course! Underlined potential for this reason 😄
You forgot the 2nd part 😅
ohhh well, I didn't know that. Although I think the way to get cards is boring, on top of that, as I said, veterans already play many times with "casual" roles, it would be fun to be able to play with "advanced" roles to give them a bit of play and learn about them
Aye, suggestions on that are always welcome
Devs are really reading feedbacks? 😱Did someone talked about this old inventory we all have? I've made several suggestions about it, I just wanna know if they know that it NEED to be updated to fit with the recently added stuff 😭
I made: Organisation of unobtained items and filters, also reorganize all types of items, legendaries ect. It be nice if it match with the categories of the new cards (colored frames) 🤔
Also organize the inventory, cause now its not organized at all. Rules are not the same everywhere 
Maybe would cause problems because with some role abbreviations. For example "tg" means "Tough guy"
but also means "target". Plus abbreviations can change depending on the player's language 
If jailer with a bullet is left alive with rk, then it shouldn’t end in the rk winning, since the only reason that it automatically ends in a rk winning is because it prevents a tie after three days, but since they have a bullet they can still shoot and kill
Maybe not the best suggestion but one that came to my head: Highlight a player when their role is called out
Ex: Vigilante shoot 6
This would hold whoever vigilante is which could also be useful in other situations
Yeah I feel that just buffs the village- imagine evil roles going 'why is that message highlighted', and it'd make good roles notice when they're counterclaimed instead of the evil role potentially getting away with it.
yeah thats true... okay understood
Replace one of 200 gold in rose wheel with gem. Since it's very very make me unhappy
Presentage to get 200 gold bigger than other since there's 2 200 gold
No, the lootbox 😭
Lootbox better
Maybe i can get card from there
Or legend clotch that give me some coin
I saw someone feedback asking to replace the loot by card loot
(by the way you should write all you messages in one so it's not spamming
) Also sorry, I know I shouldn't answer to people here and it's your job 😓
removing the village condition from hh is much better than this, otherwise they arent gonna play solo enough and side with village instead. That defats the whole point of solo's...
hh shouldn’t even be a viable fake claim in the first place. its not a village role in the first place, why pretend to be hh so early in the game
BH trap protects against all solo killer attacks, and actually in arso;s case dousing does bypass pretty much all protections which is quite a buff compared to the others.
I would advice to ask about these sort of things in #questions to get the full understanding of a mechanism, before giving inaccurate feedback on it
i skimmed through some of your earlier messages and i know you stated your WR on the gun/vigi combo is opposite of the norm
But stats are stats. It will take only a few days until avid ranked players have found out all the optimal choices so I dont think it will be a great addition.
Plus the role perks, no matter how small do create a power difference between the card-holder and the newer player without them
Artifical power differences are really undesirable in a competitive game mode, as skill should be the main factor that gets rewarded.
As I explain above, I do think thats a much better idea.
Role cards dont really have much skill-related benefit and ranked is in a pretty.. fragile state atm
such changes are usually not welcomed there
Agreed mostly.
For example, if I saw the roster line up was containing an illusionist for example, I would choose spirit seer over aura... but at the same time the wolves could choose beserker over shadow to counter this as spirit seer gets info in the morning, not in the night.
I think it would be interesting if ranked had role cards advanced roles, but pre-game everyone votes on banning an advanced role for 2? roles.
This way the balance would be less affected, plus the above I mentioned can still occur, causing cards to be more skill-dependant.
Lastly, I believe everyone, no matter their current cards, should have access to all advanced roles in ranked, with no perks enabled, this would also give people an opportunity to practise advanced roles while levelling the playing field
in quickgame the winrates are much more driven by lesser player participation and as a result, luck
Or fleeing and gamethrowing. wws win faster when there is more of that than in ranked ^^
It would also be interesting I think, to attempt to match similar levelled players in quick games, then viewing the win rates or statistics.
For example, when you queue quick game as a level 75, the game will search for players between 50-100 (+- 25 levels) to match them with, if this doesn't happen after perhaps 15-20 secs, then the range is expanded by another 25 and so forth
This however would require an overhaul to matchmaking
I say this, as quick games are dominated by new players which would fluctuate any statistics
increasing the rate too much will lead to people getting bored of the update faster too
its like all those people who finish bp in a week and then start complaining they got nothing interesting to do...
its new so people want it all fast, but that's not how progressive systems should work
the pacing just takes some getting used to in its early implemention
if you give it some time, as they devs have asked you
there might be another card-free game mode again at some point
If there is enough reason and demand for that, needs to be evaluated over a longer period of time, that should be understandable
I'm curious, did you read the details?
this is the full link
it has an explanation of timelines
some parts, there was way more than I expected
so lets say closer to no
and why they need an increase
long story short, it takes 13 months to get every advanced role
at a minimum
before RNG is considered
if we consider RNG we're thinking maybe 18 ish months
imma stay out of that convo for now then
😄
Does 40% really mean 40% in this game when i choose a talisman??? I never got the role i wanted everytime
#questions , but it means that out of the roles you have possible, you yourself have a 40% chance without other forces. Doesn't involve others I don't believe
So I actually wondered this myself also, and Philipp was kind enough to answer, see his replies and explanations below.
#questions message
#bugs-readonly message
#bugs-readonly message
So basically, the 40% is if you were in a game alone, for example with a 40% talisman you'd throw 4 marbles into a bag for red lady, however, someone else without an upgraded talisman may have 1 marble for red lady, someone else with talismans may have 60% so has 6 marbles for red lady. You would then shake the bag and take out a marble, whoever the marble you pick belonged to, gets red lady, everyone else gets a random role.
So in the example above
Player 1: 4 marbles
Player 2: 1 marble
Player 3: 6 marbles
The true probability can then be calculated from this by counting all the marbles in the bag (4+1+6 = 11) and creating a fraction (4/11, 1/11, 6/11), these fractions could then be converted to percentages
Player 1: ~36%
Player 2 ~9%
Player 3: ~55%
Hope this helps!
@thick anvil
Oh dear, that's too much math for me, but thanks for explaining. What's the actual probability if there were 16 players, and no one else uses an unupgraded talisman other than myself?
Here ya go, made a calculator you can use (ignore the two player 16's, fixed already :P)
https://docs.google.com/spreadsheets/d/1F5T8t2npugj0ztWN_MM4pVZeMUparvkqKXPzRKYXUac/edit?usp=sharing
Thanks @forest bronze for link approval
Maybe add Polish quick games?
I'm saying a ww can just lie and say they are hh and a dead village role was their target, if hh can only win by voting their target, and not with the village after their target dies ww won't be able to reclaim hh anymore.
Hi, some suggestions:
1- dont reveal role when someone fled from gmae because of his/her internet connection or something else
2- the time for discotion is very low...players cant think and find each other by logical conversations. I suggest it be double
3-It's very good that players can speak with voice chat
4-please add more langauges, specail persian for Iranian player. I can help you for translate to persian.
5-I'm C++ and php programmer. if i can help i will be glad
Hey Nariman,
Welcome to the community!
I have a few remarks 😄
dont reveal role when someone fled from gmae because of his/her internet connection or something else
Currently, if you disconnect during the first round, you will get disconnected very quickly from the game and your role will be hidden. This is so "hero" players, which are simply backfill, can take that persons spot... this prevents a village from losing because half their team fled before the game even started! If you disconnect later in the game, for whatever reason, you have two whole rounds to re-connect before you flee, at which point your role will be revealed. Your role is revealed so the village or werewolves do not waste utility on, or because of you.
the time for discotion is very low...player cant think and find each other by logical conversations. I suggest it be double
I'm interested to hear everyones' thoughts on this, I find it just right, however with role cards we can add ten seconds... is English a primary or secondary language? I notice you mention you speak Persian, perhaps depending on your fluency this may feel like a disadvantage for you?
it's very good player can speak with voice chat
This has been suggested many times, but the discussion has always resulted in it being too difficult to moderate to implement... plus, some players, especially casual, may not wish to partake in any voice communications
please add more langauge, specail persian for Iranian player. I can help you for translate to persian.
Yes! If you can get a few more Persian players on board, DM a Moderator, this is highlighted specifically in the FAQ! Even better if you wish to translate! If there's a spot available for Persian, get in touch!
I'm C++ and php programmer. if i can help i will be glad
I'm unsure as of mobile, but Wolvesville Web is written in React... I'm not sure if Flo and Philipp are seeking for another Developer, however it's for them to comment
Hi Exitium,
Thank for remarks
it's not correct that:
Your role is revealed so the village or werewolves do not waste utility on, or because of you
this algorithm just weak the team that someone fled of it,we cann't weak a team because of not responsible person. it can be hidden. untill end game or lynch or shoot...We can imagine her as a person who is silent. Maybe some one be silent, does he/her wast utility or other players time?
is English a primary or secondary language? I notice you mention you speak Persian, perhaps depending on your fluency this may feel like a disadvantage for you?
yes my primary language is Persian, but time is low yet. it's just chat. with mobile players cann't type fast...but it's true for players with another primary language same me it's more harder
Hiding into the end could cause confusion amongst the team, however there is a role called Corruptor which when they kill a player, the victims role stays secret, you may like this role!
Ok thanks Exitium, good conversation. hope success for you and wolvesville team.
Alpha ww's vote should always win,if there is a tie between other werewolf votes.
i believe it does?
Nope
Today i was alpha ww and i tried to save my couple who was vigilante,but my vote lost and other wws vote won...
I don't want a cards free game mode, I want a decent card system (not even a good one, decent is fine)
some players may not want to play voice due to privacy issues, and there is voice games in custom games already
It does at night, not during the day.
@ripe cradle
Yeah now i chanced ideas, i just wish we could collects cards for ALL roles, have talismans for ALL roles, have ALL roles on rotation. I'd gladly support the devs and start collecting the cards so i can have more choice during matches. And that's it. But maybe ranked is better off without cards just to keep it classic
I don't know if this is already implemented, but just to be sure.
Please don't allow people to see player's stats by 'find friends' if they are still playing or is in the middle of a match. This would prevent some players for finding that player's role if there is an advanced role ig and/or if they used a role card perk.
Only allow friend requests but not see stats
Possible, tested.
Reason: link bypass
@ebon harness Bypassing unapproved links leads to a warn. 3 warns = ban. Also please don’t suggest a way to bypass the rules.
!infractions 807134221256753152
1 infraction
1 infraction
1 infraction
link bypass • 2 minutes ago remove
Make it possible to finish the mission "Win a game with... Or... /Play 2 games with... Or..." with the advanced role of the latter (the role of the mission)
Because otherwise it is useless to have beautiful epic cards that allow you to use the advanced role if you have to use the basic one for your missions.
(And I just noticed that we could do the opposite. I currently have a mission where I have to earn in marksman but I don't have an adequate priest card)
Now that i think about it, i'm probably gonna play a few games with my friends some of these days. But let's say i was the only one with epic cards. And then warden shows up. Like, isn't it obvious then that i'm the one with that role?
Hello! I'm not sure if devs allow players to disable the censure in case you are over 18 years, would be a good idea. The main reason is because every player can just say they are over 18 years to deactivate the censor system, even if they aren't this age.
What about allowing all players to deactivate the censorship directly in the game settings without an age requirement?
If warden was available to everyone this scenario wouldn't happen?? It for example in the role list instead of "priest" it shows "one between priest or marksman". F2P players will get a random role between the two, players with cards have the ability to choose
Hi! The price to skip battlepass's tiers has increased because a lot of players used the gold to skip all tiers, and this isn't the objective of a battlepass.
Add 25~100 gold depending on the difficulty of the challenge is a good idea for you? 
Hi! Werewolves and solo killers are in different teams, so it's allowed to reveal the solo killer to try to save yourself, even if this isn't a good strategy. Also, if this new rule is applied, werewolves can't say a villager is a solo killer.
Anyway, you can suggest and discuss rules with the guardian manager @jaunty herald or with @meager gyro
Thanks for your support!
A lot of people do not know what/where the Veteran cards are. Why not make it an icon above the daily offers until they claimed them?
Hey hey! I understand the new roles can cause confusion, but the majority of new roles are advanced ones, and old players can play as old roles (like gunner, nightmare werewolf etc) If they played a certain number of games with those roles.
Thanks for your feedback anyway! 
yesterday on #wov-chat I talked to Marie about the rise of Polish qg. I propose the creation of such a server, I even have proof that Polish players want it.
Hello! It's true both roles can check four players in total, however, currently ss can "solo check" or "double check". Check two players have the cons that you can't know what player killed + an evil player appears as blue if they are jailed or villagers like Witch, Marksman and jailer appear as red too.
Mortician can't give information on day one, and the suspects can fake claim a role to avoid being found.
So I don't think it's necessary your idea. Thanks for your suggestion anyway! 😄
Already redirected. Thanks for your support! 
Hi! Your suggestion is already posted in #feedback-devs! You can upvote it here ⬇️
#feedback-devs message
Thanks for your suggestion!
Add card trading would be funny
In case it isn't already a thing; Advanced roles shouldn't be a quest option if you don't have said role yet
Quests always have a base role + advanced role option to make it fair for all 🙂
Example
THAT'S THE THING! This concept should be applied to the roles rotation as well
There shouldn't be such thing as "role possession". Everyone should be able to enjoy the game to it's fullest. Cards should just give players the reward of picking your favorite role (+ perks) for all the time they spent playing
I don't wish to argue with you over this, but that was nothing to do with what was being discussed at all.
That would heavily unbalance the game
It's only roles that you can actually play.
First role is a role from the current quick rotation (or one of their advanced roles if you have it)
Second role is one from sandbox/advanced/ranked (or one of their advanced roles if you have it and cards are enabled in that game mode)
And if you make a distinction between "meh role" and "better role", when most of the players will have enough cards they'll always pick the advanced role over the base one. You aren't giving any reason for choosing the base role
I have all the cards. I find myself picking Wolf Seer, Vigilante, Alpha, Alchemist more than their advanced counterparts, to name a few.
eh some advanced role r harder to play and also a high risk to use
Exactly, examples: Instigator, Sorcerer, Alchemist, Spirit Seer, Night Watchman, Split Wolf, Werewolf Fan, Warden
also depends on setup like if u r in a fixed shadow wolf setup u will prob not use wolf berserk, but if u are a rww shadow then u might use wolf berserk instead
Yes that's it that's how the concept of cards should be but i don't see anything of this in it's base idea
I was explaining earlier, I'm more likely to choose kitten if no cursed, more likely to choose night watchman if another protector, sorcerer if an alpha, voodoo if two info roles etc
so ye we just need more setup cuz the cards arent really the problems here tbh
In principle I totally agree, but we now have ~80 roles for 16 slots in a game. That's the reason we have been adding almost no new roles because there was just no point.
Last year I added alchemist. It was on sandbox for a while and then pretty much dissapeared forever because there are 10 roles that all share the spot of solo killer. Making new roles got kind of pointless because most people would just never play them. Sure, we can swap rotations more often, but you just don't around only 16 slots in a game with 80 roles.
We added advanced roles to fix exactly that. Now there are still 16 slots, but because you can choose a role to play, you about half of al the roles in the game in very single rotation. I can now add another advanced jailer role because people can actually play it in almost all rotations
So my understanding of this message...
Role cards don't prevent you from accessing advanced roles, over time they make it more accessible?
I see
Also was that a hint another jailer is in the works 👀
Ahh, alrighty, thankies Flo! (game later with depata and Marie?)
Let me booly in peace! 
Yeah.
Of course right now it doesn't work because we are in a migration phase where noone has any cards. Essentially we are still in the exact same situation as pre-role cards. You can only play the roles in the rotation. But when you start unlocking advanced role, you can start playing as a lot more than before.
That's the reason why I don't agree with someone saying we locked away roles. If you have no role cards, then nothing has changed for you. Almost non of the advanced roles that existed before were in a role rotation in the last months anyway
Nope, that was just an example 😉
would like that to be real though
Before, jailer was the most complicated role in game. Warden has about double the code that jailer has 😆
Something doesn't sound right about that... it makes me wonder 🤣
Can't we booly Flo to add another card tho?
Make fortune teller a base role and make it's cards the advanced roles 🤣
Sure. I accept that challenge
New roles will now be a more regular thing though 🙂
YAYYYY does this mean I get to booly your dms with them tho?
Gotta expand my collection, need to keep that #1 spot
So basically there are not gonna be changes to the rotation system? Like, quick games is the only game mode without all the advanced roles?
Sb doesn't have them either
No. As Flo explained, the idea in Role Cards is to give you more options to play, to make roles that you rarely see more accessible. Ranked and advanced mode doesn't have any role cards if you're that picky, though.
I see i see
Long story short, instead of being locked into 16-20ish roles per rotation, you can play at least double the amount of roles per rotation
Nothing is final.
We have been playing around with ideas of letting players play with certain advanced roles fro a limited time without the need for a card, but that is firmly stuck in the brainstorming phase for now. But yes, generally advanced roles will not be part of a rotation (nor have they been for a long time 😉 )
Hi
Well personally i would like it if they were occasionally added, but yeah i understand the update now i guess
Yall have my support
Seems like a good idea; it could get more players into card chests! Personally, I felt the chest is a waste for a player. A player with 30 roses mostly already has unlocked items in a chest, and coins added from the chest are minimal on average. At the present moment, getting chests is quite slow too.
Yeah that's exactly my point here, the basic lootbox is pretty useless and with the new update of role cards it could have been a nice replacement, like it doesn't seem like a loss of roses 
So people can keep buying more cards... I see...
this one is good tho, you make money, we get new roles after a lot of months of grind, nice
It will be better if there is a tie when fool is the last player alive.
Doesn't really make sense since Village has fulfilled their winning condition
We need a better way of grind cards,is a pain in the ass
Be able to decline game invitations
When a player flees villagers should still be able to vote them. I had a game where we found a wolf day one, shadow uses its power and the found wolf fled on the last second so that the wolves got a free lynch on the seer wich is unfair. Allowing village to continue voting a player who has fled would prevent this from becoming an actual strategy.
Also right now when a person chooses an advanced role all players can see that the advanced role is in the setup instead of its base role, i think it would be interesting if instead of showing wich role was chosen it shows the base role and all roles it can pottentially become. This gives solos more potential roles to claim wich can be helpfull, it can help the wolves as protectors wont know for sure if they are dealing with a berzerk as it could be a shadow or wether they are dealing with a split wolf instead of a junior one. Lastly village can also use this, tough guy can fake bodyguard so evil roles kill less carefully for example.
This setting would be mostly for more advanced games (advanced games and ranked) and toggable for custom games
zamn she's 12
Also we should be able to buy ability vouchers and obtain them from chests similar to role cards
Is it possible to have the ability to change the background music (lobby and in game) to the old werewolf online music. Would only apply to roles that had their songs changed in the 'rebrand to Wolvesville'
edit: i just found out the old menu music is on ww web. still would be nice if it also appeared on mobile
I got yet more feedback
-i need 2 sacrifices to get a rare card, but why the hell do i need 3 rare cards to turn it to epic? Why do i need to use 6 common cards? I just wanna play werewolf smh not some yu gi oh fusion card game. Cards as for now require a shitton of time to farm. A solution to this would to improve the reward system (less xp required to level up, chests with meaningful loot), or simply not asking players to use 6 cards to get an epic one???
-talismans got fused into one but??? This has to do with the role rotation system bla bla. It's an objective no.
You know i would actually pay yall some money to support this if only getting cards didn't cost a liver or one year of my life. Yall are just copying big ass games's prize systems like those in supercell games. As developers, don't lose the integrity of the game. You can make money without compromising anything.
You should be able to see cards within lobbies, from the talisman menu
It's like 24 for a legendary but that's kinda the point btw-
And do yall approve this???
Is it fair to you??
Like
Ofc they're gonna get exponentially more time consuming
They can literally give you abilitiea
Considering i've alr gotten like 12 cards?
Yes
It makes sense for legendaries to be hard to get, advanced roles and cards aren't supposed to be gifted to you
*haven't spent a dime on the game btw
That's epic actually-
How long did it take?
Hmm
Probably around a month at most
I know 
Idr when i joined beta
So you're saying you're really okay with this
If we were playing rpg dungeon crawler card stuff i would be okay too
6?
But werewolf???
Also yes
Okay, too much
I don't see what the problem is like to get an epic it doesn't really take that long if you get 5 cards a day
thats getting 10k xp a day
Not really...
You get them from quite a few things
I've probably gotten 2 in the last 48 hrs
Yeah you get 5 cards a day if you spend the whole ass day playing werewolf
Doable if you really want cards that badly which i don't 
How do you get that much xp??? Is there something i'm missing
Just
Play more
Like, one game is 10 minutes at most and i get 20 xp if i lose
but its boring as balls
Yeah see so we're all playing happy farm yu gi oh now, not lupus in tabula
2/3 cards a week is fine
i'm over this
You should get more than that, like daily challenges is basically 3/4 of a card just play normally and enjoy yourself and you'd get easily 4-5 cards a week + the card from the challenges
Legendaries yes but i agree that advanced roles are rather time consuming to get. 1 advanced role takes 12 cards, and unless you buy them your only options to obtain them are random chest wich you get very rarely after a game if you are lucky, weekly quests, level up and daily reward, all wich is very time consuming and only give a handfull of cards. And even if you do get the 12 cards if they arent for the role you want (for examples solo cards are rare) it wont do you much good and to make it even more complicated if a card has multyple advanced roles you might just end up with an advanced role you already have, wasting 12 cards.
Well you can't get duplicate advanced roles first off otherwise yes it would be a flawed system, you get the cards from leveling up it's not random after games. It is time consuming yes and it won't be handed to you like most things are in the game unless you play and earn your cards and i don't really see the problem with that
Reducing the amount of cards needed for a level up could be a thing like instead of 3 rares for a epic make it 2. I wouldn't be against that
So let's say i'm a busy man and i get 6 cards every two weeks
Two epics per month
How many base roles are there??? 30???
So imma spend a whole year to get all roles like in brawl stars?? And let's say i'm even busier and i skip some days, making like one card per week, :/
Well 2/3 per week is if you don't play that often
And please
Stop flooding chat with this
Yeah i give up honestly
Beat me to it
I've flooded alot and i'm becoming annoying i recognize that
But i'm really disappointed for now.
I have been no lifing the game and the only way to get 5 cards a day is to xp farm wich has no point and is lame
Suggestion for the shuffle feature:
I saw that we can activate a shuffle modus for the loading screens, but afaik we can only shuffle all loading screens. thats why i would like to suggest, that we can add a selection and only those will randomly appear. the thing is just that i have a couple loading screens which i like (and cant decide which to use, but i am too lazy to change them from time to time), but also a lot which i dont like; thats why i dont use the shuffle function.
for example that if we have the shuffle modus enabled, we can add a ✅ to the ones we want to have in the shuffle and only those will appear.
Such shuffle function would be also really nice for the backgrounds (which dont even have a shuffle function) and the skins (which have only a shuffle function with all skins included).
In my opinion there should be a level cap for the advanced game, because there´s no difference between quick and advanced game (at least in german language). I think that players below lvl 30 shouldn´t be able to play advanced game, because it should be a gamemode where more experienced player can play together.
"Werewolves can see if their teammates are jailed so they should also see if they are corrupted." It would be really helpful in some situations (for example when a shadow wolf uses their power in order to save a werewolf but that werewolf is actually corrupted)
Voodoo wolf nerf ideas (listed in order of personal prefference):
1️⃣ - make it so that Voodoo wolf's "mute" ability doesn't prohibit speech, but rather just take away voting capabilities
2️⃣ - Make it so that it has 2 ability uses total, while making the role block have a max 1 use (for example, you could mute & role block, role block & mute, or mute twice, but you wouldn't be able to roleblock twice nor mute twice AND roleblock)
3️⃣ - Remive it's Nightmare ability all together (roleblocking isn't as powerful as muting)
4️⃣ - Make it so that Voodoo wolf's abilities are differentiable from nightmare ww & grumpy
If this is going to be posted, PLEASE inform me of any changes made & ping me with final version before sending, my fb had been butchered before... please n' ty (,:
Hmmmm
Let's see here
Assuming we count the card itself:
Rare requires 3 common (3c=1r)
Epic requires 4 rare-
Ah you're right!
I counted it as 2×3×4 when it's actually 3×4×5
Ye- common mistake, although assuming one doesn't buy cards and levels up once a day it'd take about 2 months to get a single legendary- albeit they are meant to be this rare thing that only those who reeeeeeeeally want to show off get- since the extra two perks aren't really worth it and devs know it I think
After level 12 it only costs 2000 xp for every level- level 30? You need 2000 xp. Level 999? You need 2000 xp.
Really should've won right here imo, split definitely is way worse than junior
Or make it so split can change bind at night and not limit it to 3 nights
It needs to have a limit. If you were allowed to split late game, it would be insanely strong
It's insanely weak right now
Can you instead make it so Split ww can bind n2 and then they cant bind n4
So 3 nights but delayed
Bc I feel like its no use to bind n1
We can just extend it to 4 nights ^^
I feel like it would be too much tbh
I prefer it to be delayed at least to avoid split ww dying d1 bc of mislynches/shadow
Hello! Play as werewolf should be harder than play as villager because werewolves have to lie and gain trust, meanwhile the village just needs to find those evil players. I'm a wov player and I can say that, in my own experience, win as werewolf is moderately easy if you have the skill and tactics necessary to play correctly (fake claims, counter claims, use your werewolf abilities to confuse the village etc). If you think you need some tips to improve your skill playing as werewolf, feel free to ask in #strategy-help.
We can discuss the current nerfs and buffs the game does if you like. Thanks for your feedback anyway! 😄
Hello! I will reply to your two suggestions 
1- Think about sect leader like another villager. Their power depends on how many sect members have. Werewolves can kill the sect leader's members, or the village can just find the sect leader quickly and kill them with a one or two members. Making Sect leader can only make 4 members would be a little unfair nerf imo.
2- This would make the sect leader very weak? Werewolves can kill sect members too, not only the village. What about your idea only is applied if the sect members are killed by villagers?
yep, second seems reasonable
Hello! Wouldn't make the instigator have an unknown aura and the game still running if the instigador still alive a little bit frustrating? Especially in case there's no seer in game.
I think letting the instigator has a good aura is better than an unknown aura, that's because instigator can fake claim roles like red lady, aura or doctor more easily and help their recluits.
Remember instigator is a cupid replacement, do you have any idea to make the instigator role less dependent from their recruits without add extra abilities like kill other players? 
Being able to choose a specific chest to open in your inventory (normal, Halloween, Easter or card chests). The only way to do this is to press an arrow click by click. Scrolling through the chests would be much more convenient. Thanks for reading
✦ Heya! 
▸ I think this is a reason to cancel a full role. You have pay more attention to your teammates to see if they could be a part of a couple you aren't.
▸ If you can't win because of a specific role that doesn't mean that this role is ban.
▸Thank you for your feedback! 
✦ Heya! 
▸ Maybe, but winning as couple is so hard as well, since you can always lose your couple by any mistake.
▸ Also, your couple isn't always a ww teammate, it can be 2 villagers or maybe solo killer and vote role too.
▸ Cancelling a role just because you can't win as ww sometimes because of this role, isn't a good idea.
▸ Thank you for your feedback! 
✦ Heya! 
▸ Your suggestion is so similar to a cupid nerf. Villager will always have the advantage that the both of the recruits with die at the same time, so I don't see any need to change all the role system. The role is balanced.
▸ Thank you for your feedback! 
Make the message markup from the rolecards another colour, blue for example, or green, or orange. Because right now it's the same colour pink like number pings and that is very confusing.
✦ Heya! 
▸ The new AWW ability replaces this option of showing the ww votes.
▸ Also, this were suggested before.
▸ Thank you for your feedback! 
✦ Heya! 
▸ This would be unbalanced for the other team, as I just explained above.
▸ Also, then this role would be to similar to sect then.
▸ Thank you for your feedback! 
why dont we see other ww's votes instead of alpha's msg
✦ This way wws would be to powerful. 
we could do anything else to make it fair, also how they would be too powerful
it will just help us to see who is thrower and stop others, then it will be helpful more about other players to focus on game
✦ If every ww can see who they are voting too, they may 100% kill the correct target.
ah so we shouldnt see each other votes for making it harder, well, its a way for make the game harder really
✦ They can be not a thrower, but have a different plan. For example, to kill Tough Guy. Aww allows to any ww what to do, but they are the ones who ave the last verdict about it.
That's actually just been posted in #dev-vote -
Yep 
its like before give this ability to alpha, wws can decide it in wws chat at night, i guess this ability was kinda useless
well, i dont wanna take ur time more, so if u are thinking this way is better then i wont say nothing more
✦ Don't worry. After all it's logical that ww can't see anything during the shadow too. You can vote this feature in #dev-vote if you like it 
thanks, i will keep thinking about it tomorrow, have a good day/night
✦ Have a good night / evening / day / morning too! 
ahahaha thanks
ah well, just right now, wws had 10 vote but couldnt kill anyone again with shadow, i can send ss also
I mean, the suggestion of yours is already in vote being actively voted on right now, so don't think you need to try using evidence to back it up-
Two ideas for a preacher buff:
1️⃣: The preacher gains an extra vote if a villager is lynched or dies from another villager (Gunner, Jailer, Vigilante, Witch, etc. Would not apply to marksman and priest if they kill themselves.)
2️⃣: For each additional vote the preacher has, they would count as an additional villager to the win condition (After a villager is lynched, the preacher would gain an extra vote and then count as the equivalant of two villagers, up to a max of of four votes and counting as four villagers.)
well thx 🥲 toxic turk server 🥲
Hiding wws votes as well wasnt a nerf to any role to make it harder for the wolves, it was part of making Shadow's power logical and balanced imo.
Shadoww wolves in the simplest form just hides all votes and doubles the wolves' votes and around the time of his release, this was possibly the strongest wolf power of all, so it made sense not to give the wolves also a buff of seeing those votes.
The night chat already exisst for coordinating how the wolves should use their abilities...
Only at night can a nightmare ww or shaman wolf or junior wolf ask who they should target.
So only at night a Shadow wolf can ask who you should vote when he activates it, f that makes sense.
Maybe even more accurate example is Gww.. Jst like shadow they activate it at day and cant cooridnate it with the team in advance sometimes...
in high strategy play they might save a solo or villager from lynch, to give their team mates more credit. But cant discuss it beforehand.
soo even if dont change anything then what about reporting the throwers? shadow should discuss about who to vote tomorrow and even if alpha doesnt accept it, or someone else, the ability starting to be useless and its a desadvantage for ww team, they cant kill anyone, well maybe shadow is strong with hide votes and make them double for wws, but it have to done by ww team, not like jww,shaman or nightmare, they can decide it by theirself, but shadow needs all of them
Be able to convert 16 flowers in 1 bouquet!
(If you try to convert bouquets into normal flowers you will get only 8 instead of 16 ( %50)
@everyone
It's still around, just as a Cupid advanced. Questions are more for #questions though
guardians should be able to see vote logs, so don’t worry about that. and also it doesn’t really matter if all ww can see each others vote in shadow or not that they will refuse and want to vote another. my personal take on this is similar to @quaint bramble in that WW already have the sufficient tools to set up a focused shadow but Village can have a way to disrupt the shadow like if there is a FC in game Village can tell it to protect a key player like a seer for example, which if ww can see each other vote, will really make FC’s role in that situation meaningless as they can switch votes to another player
you can always upvote the shadow ww suggestion in #dev-vote but as I see it, not the biggest necessity right now
even if one ww does throw and vote someone other than the agreed person, indeed this is up to the guardians to determine after the game, not in the hands of the ww team themselves.
Imo his is required to stay like that, because a coupled (shadow) ww should also be able to vote out a fellow ww during a shadow phase.
change ritualist so that you can revive a dead player, if seer dies night one it’s basically an automatic loss for the village
The background of the special message when using the role perk seems to confuse people because it's pink. I've had people report me because they thought I was talking about them because it appeared pink for them. Also had people accuse me of hacks....
that just defeat the whole purpose of the role u know?
That just makes it Medium-
i mean all it says is you cast a spell on a player and even if you die they get revived why cant you cant a spell on a dead player before you die
Because then that's just an outright buffed Medium.
As opposed to an alternative one
i just don’t see how it works if rk and ww get lucky and all the seers die there’s no one to give info
then all the randoming starts
ye the same goes with med
if med killed n1
its the same
cant kill med and all seers in one night though?

Then pick to be Medium- You want the ability to revive after death? Be Ritualist. You wanna revive already dead players? Be Medium. It's about trying to decide which you think is worth it more.
But if they just made Ritualist into Medium, but better, then that ruins the balance and makes Medium worthless.
You can, you just need to plan ahead and choose them before they've died. That's what sets ritualist apart from medium.
what happens if you’re ritualist and chose a wolf does it just cancel out?
Yup
Make an option to make the game look like the PC version on tablet too
That would probably require rewriting the app, however you can play wolvesville.com in chrome for example on your tablet
Fortune teller rework or buff and nerf idea:
Nerf: player who received card can't reveal until d3
Rework:
1️⃣ Make furtone teller has 2 different card. Blue and red.
The ability is same but if the blue card Revealed. The red one will revealed after one full phase. If red card has revealed. The blue card will revealed automatically after that that phase.
Example
5 given red
7 given blue
7 reveal card in discussion time d2
Player 5 card will revealed at discussion d3
Or buff:
If player 5 revealing in night phase. Player 7 card will revealed in discussion phase
2️⃣ Maybe could just make it same with old (both black) but if one revealed the other will revealed after one full phase
FT doesn't need buffs, it's so strong that it's been temporarily removed even...
Strong if village received the card
And if a non-villager receives it and doesn't reveal it, basically confirmed to be a bad guy.
Again, so strong that the devs have removed it temporarily.
Medium is a thing, and you're riding on a very big if. Yeah, all roles are gonna be very weak if they instantly die, no duh-
Seer is weaker than Villager when dead
Like can't reveal until d3
But ye, nerfs are needed more-
Lmao
an epic role card change token, like the perk passes
Maybe the baker can only give bread to players two times per game and not to the same player, one extra vote can change the results a lot if the baker just gives it to confirmed 100% good players infinitely, unless baker is a rsv, it can remain it's ability, if it is rrv, it needs a nerf.
Do you also think Mayor should be rsv, with that same logic?
I gave feedback to that like a year before but people just thinking mayor is too weak to be in rsv
Gotcha gotcha, was just curious. I mean yeah, I do personally think both are too weak to be rsv (far stronger roles aren't, even) but up to le staff
and so I suggested before to have three levels for villagers
and that also, people just hate it
That I also think would make sense- some rrv are real strong and some are pretty weak
comparing forky, lm and aura, witch, all in rrv but clearly aura and witch are stronger
maybe got stabbed by sk
actually got
by 
We should add pingable lfg and lfg-vc (looking for group, voice chat) roles. You can ask around in general now, but it's not the same. With optable pingable roles, you could gather a full lobby quite easily. The game seems to want us to socialize (clans, extra xp for friends), so it fits the spirit of the server
Imagine playing advanced lol
That could paliate the f2p subtle worries about role cards, since you would be able to play advanced roles at any time (ranked doesn't count, too much pressure. Advanced is dead for normal matchmaking)
You should add the creator(s)' name in skin offers. Getting and having a fav artist is part of the hype
A ghost lady could clear themselves by sending a highlighted message with a role card, and the ghost lady was the only non-base role in game. This should not be possible.
Hey, an option to get old ww icons back has been suggested before but it is very unlikely to happen as the current ones were chosen by the majority. Thanks for your feedback regardless! 
Heyya! Removing spectators from ranked has been suggested before and you can upvote for it here #feedback-devs message
Additionally it has also been suggested to give them a separate chat, which would solve most of issues that you mentioned. It's the first option in this poll #dev-vote message
Thank you for the feedback! 
I see it, thank you so much 🙈
Hello there, thanks for your suggestion! Why do you think this should be implemented? There can be cases that doctor and ww are coupled, the evils just faked good enough to get themself protected, etc. They players should themself be careful about who to protect 
Kk
Heyya! I don't see anything wrong with those roles being included. It isn't a 100% guarantee that you'll win with those roles and just like Box mentioned, couple don't have such restrictions either. It will be too easy to guess who are and who aren't the recruits at some point which will be a huge disadvantage to the team. Thanks for suggesting anyways! 
Hoi! It has been already suggested to revert this change or make the background optional. You can also upvote for it here #feedback-devs message
Thank you for the feedback! 
Hey hey! Do you mean something like an animation which appears when we unlock a tier? I also think it would be better to have 2 common cards instead of getting a higher rarity one as it will then depend on us if we want to keep it or sacrifice them to upgrade another card
what do you think about this?
As for your second suggestion, it seems more like a bug so please report it in #bugs-readonly
Thanks for reaching out to us! 
Yes exactly, like seeing the card which we received in a bigger flash / highlight.
I agree with the two common cards now that you mentioned we can choose to sacrifice them into smn better. ^^
Also for the second suggestion, I did report it, but it hasnt been moved into bug devs yet. I wasnt told that its a known bug when it was addressed so I believe its not. Do look into it.
Hey there! This has already been implemented, as you can see in this message #game-change-log message
I suggest you to update the app to latest version. Thank you for the suggestion nonetheless! 
Can you send me the link for your bug report or the reply you got?
Hey there, it has been suggested already to make some changes to the spectator mode in ranked. You can also upvote this suggestion to separate the spectator and death chat #dev-vote message (the first option 🎃)
Thanks for the feedback! 💙
Add Turkish advanced game because usually you can find easily Turkish quick games, but there is a lot of throwers/beginners, but there a lot of person that have some knowledge about game too.
Hey, thank you for the suggestion! A corrupted jww, avenger or loudmouth cannot change their selection or choose a player if they didn't yet. If they had already selected someone then they do get killed/revealed which seems fair to both of the roles. If you have any other suggestions about a role then feel free to give! 
Hey hey! Wouldn't it create more confusion then? People thinking that it could be anyone's apprentice. Renaming has been suggested already but right now all the roles it can become are some kind of seers, so it seems fine. Thank you for suggesting! 💛
can't it become detective?
"People thinking that it could be anyone's apprentice." it has a role description for a reason
Hey, which lucky wheel are you talking about? As far as I'm aware, the outcomes of wheels in game are pretty random already 
Maybe justifying it with 2 cards a day on weekends. 4 weekends x 2 extra cards = 38 cards a month
We can't give roles a confusing name just because they have a description. Seer app also mainly appears as rrv so it isn't that convenient to check the description in game 😅
And as I said, it has already been suggested to rename the role. You can upvote for it here #feedback-devs message
You can try making friends in #wov-chat then. Let's keep this channel clear for actual suggestions about the game and server 
bit quirky how my suggestion was posted 3 days before the one in #feedback-devs but whatever
It was also suggested before your's, just got a reply late. It doesn't matter much who suggested it first 
Hey, thanks for suggesting! I'd post it in #feedback-devs but wouldn't it be a bit too funky and kinda messy to have different colours for all the different perks 
Hey hey! I can already see Easter Bunny and Santa in normal achievements. Maybe you don't have enough wins yet? 👀
I farm gems without putting real money into the games
So you understand that it's the missions that help me
Every time I reach 380 gems (like 8 week to farm this amount)
I plan to buy an offer
But at this moment, LIMITED ITEMS appear
You know that I opt for the limited items and not for the offer( because it will be there later)
To conculrate; there are clearly too few gem earnings for those who don't pay. (I couldn't even buy an entire skin among the limited items with my 380 gems-)
So I have proposals:
1️⃣ -Be able to earn 2-5 gems in the chests.
2️⃣ -Change the 5 golds on the gold wheel into 1 gem.
3️⃣ -Lower the prices of limited items.
4️⃣ -Be able to change hero points from quests to gems. (10pts=5gems)
0️⃣ -Other proposals but you agree that there are too few gem gains.
Hey there! There is already something made like that. It is cupid's advanced role, instigator
Please report the players who don't give the couple a priority, as that is considered as gamethrowing. Thank you for the feedback! 
Boosting is only tolerated in custom games, in a sense that if everyone agrees, no one will report you. Even if one player doesn't agree with it, it is bannable. So I'll suggest you to not do that
Please ask in #questions next time
@quaint bramble @floral heath then who will i rep? at least guardians should give a chance to see who is throwing after game end, idk how to explain but maybe a "!" button and when something is not on the right way by someone we can see it after game end and then can rep, even if much ppl doesnt thinks "wws should see each other votes"
well about a cpled ww against their second team, maybe they shouldnt put shadow ww and cupid in same game
No Santa and bunny aren’t in normal they are in hard achievement 👀only pumpking are in normal it’s why I ask that bc it’s event role better if they are in normal surely 
The coin lucky wheel. There are only 3 rewards you can gain and like a 90% chance of getting the reward right next to the rose :I
It would be nice if the choices for hero games were remembered and we didn't need to select the games we want to play every time.
If I am not blind there is no contact a guardian or a mentor option at PC, it will be good if they added.
You need to click ? in top right of home screen
Uh that thing not work on me.
What part?
?
that button
the ? button doesn't work for you?
Wait now it worked, thanks

