#feedback-readonly

1 messages · Page 256 of 1

meager gyro
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Scroll bars in general may help to, what do you think? Or rather only arrows

supple venture
supple venture
dull burrow
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Please fix the heroes. I was on the werewolf team and one of my teammates, 3 as you can see went offline before night 1 even started. They didnt die until the end of night 2 I believe. Which was too late for a hero to come. This is inconvenient as it affects the team’s win ratio. I guess what could benefit us all is if the “time-out” auto flee was shorter if the person is offline for too long.

brazen parrot
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Yeah, that's true, I can post two ideas to solve the problem: let players change the font color or make the red color softer (like a soft pink for example) what do you think?

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Alright then, I will post the suggestion I gave to you to solve the problem of flood in #feedback-devs. Thanks for your feedback! single_rose

gray lotus
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Think i might've misplaced my question/concern previously since it wasn't addressed in discord issues, however I'm currently unable to get to the role data base thats pinned in #role-ideas-readonly

brazen parrot
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If you want role icons to be able use them instead of role abbreviations I'm not sure if this would be used sect_thinking, in my opinion is faster write two/three letters (rrv, bg, bh) than search the icon in a tab for example.

add icons and emojis in clan chat is already know by Devs and they will implement it if they think it's necessary. So it's not necessary post it in #feedback-devs ^^

brazen parrot
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Hii! You can suggest setup suggestions to @meager gyro via Dm. Thanks for your support! 😄

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Hello! Talismans depend on the other players's talismans equipped too. So that's why maybe you don't get the role you want.
In addition, with the new role cards update, there's a perk to increase the talismans odds.

Thanks for your feedback anyway! cute_heart

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Hi! Now the game ends if there aren't evils alive. About this kind of situation, you can't win with village as recluits so don't worry about those reports.

Thanks for your support! meowpumpkin

steel quarry
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I can't being a member

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How can ı do it

vital skiff
steel quarry
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Taking a role on the server.

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And access to channel

vital skiff
steel quarry
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Uh okey thanks

noble creek
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Omg, you also need cards with the same perks to unlock better perks. You can't get any more p2w than that... "How much p2w can we get?" "Yes"... this is ridiculous, I'm going to go back to my clan and get in touch with more influential people here

trail warren
upper walrus
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I have a slight problem with hero mechanic. In the round I just played we (ww) found medium night one. Everything was great till we tried to kill him, but last possible second said medium left. We ended up with no kill at all, since we had no time to change target, and player who left was replaced with new one, alive and happy. I feel a bit cheated. Maybe let evils kill players who left and are about to be turned into hero? I know it would prob create new problems, but I have no idea how else it could be fixed

trail warren
noble creek
vital skiff
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Also generally this channel is for suggesting ways to fix issues in game like that, because they can't really do much with 'new feature bad'-

noble creek
# vital skiff *Also generally this channel is for suggesting ways to fix issues in game like t...

Ok, so I suggest you remove the p2w system and do the final plan now, instead of waiting for how many weeks you plan on waiting... So... Basically increase card gain (by a lot), allow players to choose some cards (or give them all every card as I said above), or remove the RNG aspect... I have no idea what they are going to do, but I do know it will be better.

Also, the feature can be good, but not the way it is... And since Philip said it's trivial to fix what I pointed before, this means they probably already know what to do and also thought we would notice the sudden p2w mechanic, so...

timber junco
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Hi there! I think that each player should receive atleast one advanced card when they start playing the game. This is so that 1. they get introduced to this system and get a little gift with it, and mainly 2. to avoid being able to make assumptions about an advanced role. Now that advanced cards are only given to players that level up a lot, and therefore play the game more, it is easier to know someones role (I'm terrible at explaining this so lemme give an example). Let's say you got the advanced card for corruptor and are now able to switch from corruptor to sect leader. When you get the role corruptor assigned, which is in the original role set that everyone can check, you choose so replace it with sect leader. Everyone can now see sect leader is in the game, and because advanced cards are now used for more advanced players, you can easily ignore newer players when it comes to finding sect leader, because they simply don't have any advanced card yet. If u give each player an advanced card when they start playing, I think this problem should be solved pretty easily because now everyone has atleast one advanced card and you don't know which one + it's also a little gift for new players :).

river crater
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It's no problem though just a suggestion :)

noble creek
timber junco
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Another suggestion is to show the message that red lady visited someone that got killed should come BEFORE the message that red lady visited someone evil. Just had a game in which red lady told two people they'd visit, which was alpha wolf and fool. They ended up visiting alpha wolf, who got killed by serial killer, but the message that they visited someone evil showed instead of the message that they visited someone who got attacked and kill. This led the rest of the village to think red lady visited the fool, and so they lynched the fool.

timber junco
noble creek
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Yeah, I'm with you here

mellow topaz
empty plaza
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I have two feedbacks. Had some matches, i experimented with this new update and i thing i might give concrete feedback now

tranquil mortar
# timber junco Hi there! I think that each player should receive atleast one advanced card when...

Thanks for the feedback.
That's a concern we also have and are not entirely sure if it's really a problem or not. Another person also reported this issue, but that was super edge case with them only have very few cards and their friends knowing all their cards from the top of their head (and also most other players having no cards).

Giving each new player an advanced role is an interesting idea. Not entirely sure when exactly this would happen. WOV can be an intimidating game to get into because there is so much to learn. Throwing an advanced role at them just makes things worse. Some roles, like gunner, are deliberately locked away from new players to reduce the amount of random killing

empty plaza
vital skiff
empty plaza
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And also i think that advanced roles should still appear in the roles pool, if you limit player and don't let them play with them they'll never be able to learn those roles

tranquil mortar
empty plaza
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Like imagine getting to play arso, study everything and planning up everything, and then your mathematical plan gets ruined by a single exception

vital skiff
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Oh yeah I agree. Was just clarifying it wasn't a new development.

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That stuff (plus I think maybe Forger shield?) technically is active all night while other protectors protect at the end of the night, so Arso's douse gets blocked weirdly.

trail warren
empty plaza
vital skiff
# empty plaza And also i think that advanced roles should still appear in the roles pool, if y...

Thing is, that logic... doesn't really hold up I don't think?
With base roles being the only ones set, new players have a smaller group to learn about when they begin. It's not information overload with every role in the game, generally, although advanced cards can be used to have small amounts of advanced roles be introduced to them.
But even if advanced roles are later on... that just means they learn later, no? Whether they're available right away or later, new players would still have that phase of learning how to use them. So why does it matter when that learning phase is?
Isn't it generally better to have small sets of information to digest instead of a massive overflow of information? Not to mention, advanced cards are no longer special if the roles for them just appear naturally all the time.

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Like what's the worry, that they'll run into advanced roles and go 'oh no I have to learn about this'? They'd have to do that no matter what, may as well make it easier for them by spacing it out a bit...

empty plaza
tranquil mortar
# trail warren We already discussed this, P2W and P2P are two different things. There's nothing...

Pretty much this.
All feedback is valid and we'll keep a close eye on things to make sure it's not P2W. With that said, among our testers the first feedback was also "this is P2W" (and they had a point and we changed stuff). But when they actually started playing with it, (and any tester who feels differently feel free to correct me), the feedback quickly changed to they think it's cool and most important of all, they are now playing more (or again in some cases).

empty plaza
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Maybe two gamemodes would be better? Like quick games having only base roles and advanced games having random roles picked from both base and advanced pools

vital skiff
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Aye, if anything it's easier for new players (think that was some of the intention), and they'll likely still see plenty of advanced stuff played by others, it's just they themselves won't be forced to start playing out as a complex role. Like Warden, even old players aren't always sure what to do with it-

vital skiff
trail warren
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Like with all games, don't want to push huge changes too fast into the competitive community

empty plaza
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They did really think this through nice

vital skiff
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Not sure if in the future advanced will get cards or not, but ranked never will I believe

tranquil mortar
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Tbh, Not sure if ranked will ever have role cards

empty plaza
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Yeah i hope this card system will be avaiable in advanced/ranked games, the way i see it it could spice things up

floral heath
empty plaza
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Like you know, you might choose one base role instead of an advanced one depending if you have a strategy or not

trail warren
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that way role cards can be fun

vital skiff
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Yeah I feel ranked should stay cardless since it's all based on fairness and equality and such-

trail warren
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You show the roster lineup, then you cast a vote which roles to ban

floral heath
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advanced game (like the gamemode) role cards should be fine tho

empty plaza
floral heath
vital skiff
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Folks already complain about ranked being dead, sooooo... yeah-

empty plaza
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There are like 8 players in ranked now

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Guess ranked is the classic werewolf now or sumn

floral heath
vital skiff
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Oh, do have a suggestion though. I think that the role page that card users have should be visible to non-card users as well. Not really a reason for them to not have it, no? Unless them not having it's a bug-

tranquil mortar
floral heath
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cuz theres a problem with many players getting into advanced so easily that the remaining people who joined ranked fairly new will find it hard to pair with others as the majority of the ranked playerbase will be queueing exclusively into advanced

vital skiff
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I don't play ranked, but I have a feeling the majority of ranked users are happy without Solitaire

tranquil mortar
floral heath
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its best not to meddle with ranked problems if you don’t play ranked, they as a community have their own separate issues

coarse mango
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I dont think the role cards is considered as "P2W", but they still logically give other players advantages over their enemy team (which can be considered as unfair) but I believe in in the future when everyone has cards stacked up, the whole situation would be more balanced.

floral heath
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my personal opinion is that with perfect play the ranked setups are really evil favored

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the current ones**

tranquil mortar
empty plaza
tranquil mortar
empty plaza
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Guess i'm not fit for ranked lmao i'm probably doing something wrong

tranquil mortar
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Okay so the ww we fluctuates a lot in quick based on rotation, but it's generally higher than it is in ranked

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But as long as ranked players think it's fine I am 100% cool with that

near bone
# tranquil mortar Don't quote me on this, but I was under the impression ranked evil wr was a lot ...

that is probably caused due to a different play stile in ranked than in other game modes, while you find evils in other gamemodes with info, you actively try to deduct who's evil in ranked, this is often enough successful and evils have a hard time to defend themselves, with optimal gameplay they would be able to compensate the village's advantage of deduction, so I'd agree here with @floral heath, but these setups are in the end kinda balanced as village is a lot weaker than in sb/qg but their different approach to solve the game will balance the game

floral heath
near bone
floral heath
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like haven’t you seen some of the setups and their replacements

near bone
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If we had these setups, village would win almost always

empty plaza
floral heath
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like what is gunner + fool + LM / mm + hh + jailer? thats ridiculous

near bone
near bone
floral heath
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like out of every role you could’ve put on the third spot of the gunner rotation, LM? really?

floral heath
empty plaza
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This sounds so complicated lol

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Feedback aside nice job with the game, there's a lot going on behind the development for sure

kind sinew
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what if bomber could make his bombs explode going with the corner?

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i think its a nice idea for a buff since it makes him a bit less position dependent

gray lotus
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Well bomber can only bomb 3 people not 4

kind sinew
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im gonna make a quick grid, X is normal players and B would be the bomb

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X X X X
X X X X
X X X B
X X B B

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wouldnt really fix the issue it has with getting less kills if theres a hole in a row, but it makes it more bearable

ebon nova
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Makes it a lot easier to kill non-middle players, otherwise you would have to bomb along the outside and if theres a hole that likely means you miss a kill

floral heath
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there was a time where you could place on a dead player incase you only needed like 2 kills but both were spaced out but its gone now

noble creek
# tranquil mortar Pretty much this. All feedback is valid and we'll keep a close eye on things to ...

So what about levelling up perks? Besides having to sacrifice a card, it needs to have the same perk, so the RNG is even higher on these cases.

You also need to have 60 cards to max one out and even more if you want every perk maxed. It's well over 2 months of progress for f2p players, even tryharders (maybe "only" 7 weeks, I don't know the amount required to level perks up, but I assumed the best of only one on every case) to get what a p2w player can get with a few purchases.

Also, if the feedback changed from it's p2w to it's cool, it doesn't mean one excludes the other I wouldn't complain a second time that the system is p2w if someone said "there's going to be some changes about that"... Also, also, if you have more cards, you are more likely to deny this system is p2w, because you are benefiting from it.

If the grind is a fundamental process of the game and you can pay to speed it up, that game is pay to win, specially if you can reduce that time from 2 months to just a day. I wouldn't be complaining if these cards only gave you extra skins or other cosmetics, but giving the ability to play other roles and get more and better perks is ridiculous, not by itself, but considering the huge amounts of RNG and specially the time you'll have to spend, to even keep up with better roles and perks. the system would be fine without this huge RNG and massive, massive, massive, time "wasting". I also wouldn't be complaining if you had more ways to get cards, or if you got multiple cards per level, or if it required less cards to level things up.

I know you know this is p2w, and I know what will be your next move, and it's sad to see even is wov doing this cheap tactic to get more money.

vital skiff
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The roles are equal if not worse according to the stats-
And the perks just allow you to do things you already could, just a bit easier.

noble creek
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Like changing the discussion time?

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Completely messing up my clans routine?

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Yeah, I could 100% do that before

vital skiff
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The clan thing isn't helping anyone win at all.
Discussion time is a very slight adjustment that also doesn't lead to any win assistance.

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How's it pay to win?

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Player notes and voting info, and chat info can all be tracked by players already. So what's not able to be done already that helps win?

atomic tusk
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A question : will old player with high level get card chest?
Like compare to newer players we need lot more exp to lvl up to get the chest ;~;

vital skiff
vital skiff
coarse mango
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Um

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But it is 12

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.

noble creek
# vital skiff The clan thing isn't helping anyone win at all. Discussion time is a very slight...

If it's there and isn't helping anyone, why is it there again? Oh yeah, because it does help.

Also, it is pay to win. just because statistics shows every single role being balanced, this includes new and veteran players. A bad gunner is way worst than a bad Vigilante, but a good gunner can be better than a good vigilante and this is the case with many roles, while they seem to be balanced, they are not when you consider the individual and more specific cases, like the difference in play-style. the gunner example: it will show gunner has a smaller wr because there's a lot of new players that have no idea what to do, while a lot of experienced players can do a lot

I said this before using gunner as an example, two different players probably won't play the same way every game, so some play-styles are better than others when you consider that. Some roles also have a huge carry potential. While seers can check for suspects and can find every ww with ease if they know what they are doing, a good doc can prevent people from dying, a good gunner can get some info, a tg can do a lot simply by existing... Sure every role has its strengths and I used basically base roles to exemplify my point, but the differences happens on these roles and its advanced version as well and can be used to win more matches. If everyone had the option to play every role, I also wouldn't be complaining here, because everyone would have the same opportunity to play whatever

And yeah, double xp could be a huge p2w system if it wasn't for the 30 cards cap per month, so I'm not complaining about that.

vital skiff
coarse mango
trail warren
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And he's back at it again

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Pay to Win and Pay to Progress are entirely different things

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Talismans should be outlawed by your logic

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But you don't seem to have an issue with those?..

noble creek
trail warren
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Explain how they provide an advantage

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I'm listening

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Bullet point each advantage and describe it, please

noble creek
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It's not an unfair advantage (since everyone can do that), but it's an advantage.

coarse mango
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Its pretty obvious that there is an advantage, but is the advantage big enough to affect the whole game thats another thing

vital skiff
# noble creek If it's there and isn't helping anyone, why is it there again? Oh yeah, because ...

It makes it easier. It makes automatic something players already did.

How? You've yet to explain. You've ranted it's pay to win but haven't really explained how.

That's not pay to win, that's pay to play as alternate styles. It's not really the same thing. Yes, some people may play certain styles better, but the styles themselves are balanced. Player skill would mean everything is pay to win. And it clearly isn't.

That can only be considered pay to win if there actually is pay to win in the cards, which as said you have yet to explain how it is.

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And true, a slight advantage, but so slim that I don't think it should result in screaming 'it's pay to win', especially when the only nerfs I've heard so far are to basically make cards accessible to all extremely quickly or delete them.

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It makes automatic processes that players can already do which true, will agree that is helpful but via just shortening the list of things players need to juggle.

trail warren
vital skiff
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It's just really an automatic note taker instead of a manual one, it helps make playing easier, not really as much an in game advantage.

trail warren
vital skiff
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Now if you do think something is an unfair advantage, it'd be better to point at those specific parts. Saying the entire thing as a whole needs to be removed/made nearly completely accessible likely won't help, but pointing the specific flaws and adjustments for those would

trail warren
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^

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The reason I ask for points is so we can look at what is really a major issue and what is not, so we can provide decent feedback on how to resolve these

noble creek
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  • People tend to play better with some roles and not others, so if they want to win more, logically speaking, they can simply play with that role more to win more. How can you do that? Increasing your odds to play that role, and that's what a talisman does.

  • the result of a match can change if a good player has it's "main" role or not. Of course there's some luck involved, like... Not getting killed on the first night, not being able to do anything if you got silenced, etc, but it offers consistency.

  • the killers (that's an argument for cards rather than for talismans) can drastically change how a game goes. Bomber kills 3 players on second night, while arso can kill 2 on second or 4 on third. this creates very different games, and a lot of players are more comfortable as bomber than they are on arso (and vice versa)... Alch is another example on the same card as well, you basically kill a 1.5 players per night more consistently than the previous roles...

trail warren
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  • People tend to play better with some roles and not others, so if they want to win more, logically speaking, they can simply play with that role more to win more. How can you do that? Increasing your odds to play that role, and that's what a talisman does.
    You've hit the nail on the head there, this is why I don't see an issue with role cards being advantageous in the regard you explained this morning that players can play roles more. Talismans already facilitate this.
  • the result of a match can change if a good player has it's "main" role or not. Of course there's some luck involved, like... Not getting killed on the first night, not being able to do anything if you got silenced, etc, but it offers consistency.
    Advanced roles are branches of base roles, you cannot choose a serial killer if you got bodyguard, for example. It's like-for-like, protector for protector, wolf seer for wolf seer, voter for voter, killer for killer
  • the killers (that's an argument for cards rather than for talismans) can drastically change how a game goes. Bomber kills 3 players on second night, while arso can kill 2 on second or 4 on third. this creates very different games, and a lot of players are more comfortable as bomber than they are on arso (and vice versa)... Alch is another example on the same card as well, you basically kill a 1.5 players per night more consistently than the previous roles...
    I understand where you're coming from here, but what's to stop the jailer choosing warden, to deny the killer, or the red lady choosing ghost lady to protect more people, or the beast hunter choosing trapper?
noble creek
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there's also cases like blacksmith and witch, were one of them is clearly stronger than the other in most situations, cupid and instigator, fool and hh, gww and pww, killer and canni, jailer and warden...

things like priest and mm are fine, you are changing one ability for another, so whatever

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I said most but I mean like... 90% and above

noble creek
trail warren
noble creek
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And it's not RNG dependent

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It's the first thing you said. I have no problem with talismans because they are "fair". You know how much you're paying, what you are getting, and everyone can get the same stuff for the same price and effort (I mean, you can buy gold, but who does that it's a free currency and slightly reduces the grind)

trail warren
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Forger and Witch is an interesting one for you to bring up, allow me to explain something.
A witch has a guaranteed protection, and a guaranteed kill potion, meaning over one night, someone can be saved & killed
A forger can protect upto 2 people per game and create a sword (kill) for someone once per game, however, it takes one night to forge, one night to give

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They are simply reworks of existing roles?

trail warren
vital skiff
# noble creek - People tend to play better with some roles and not others, so if they want to ...
  • That again gets into just skills of players, balancing that's kinda impossible. Any game that locks any sort of content like that behind anything is like that. Rainbow Six Siege, Dead by Daylight... alternate playstyles. You're basically just trying to get the concept of player skill get policed, which is kinda wack.

  • Same as above

  • A lot of that is the same thing as above, with differing power levels of killers then... yeah fair, not all the advanced are equal, the devs have stated some advanced roles especially for solo are weaker because it's alternate styles that are optional. You can pick to be weaker but different.

trail warren
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I don't think you'll be having an issue with duplicate base cards for a while, and if you do get a duplicate, you can simply upgrade your card?

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Each advanced role card is sacrificing one part of its ability to enhance another part

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Doc for example is sacrificing unlimited protection to 2 protections, to gain some info gathering ability

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Jailer is sacrificing his bullet to jail a second person, and he can't rejail the same person consecutively

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Red lady is sacrificing her info gathering ability to provide protection and a small piece of info

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Priest is sacrificing his instant wolf potion for a any-player arrow, but requires a day to setup

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You see where I'm coming from?

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I could go on

noble creek
trail warren
noble creek
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You need to get lucky

trail warren
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Welcome to Wolvesville, where you need to be lucky to survive the first night

noble creek
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It's a full RNG p2w system

trail warren
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Welcome to life, where you need to be lucky to progress

noble creek
vital skiff
trail warren
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I'm being serious, there is no pay to win in Wolvesville, you're misusing the term.

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There is a pay to progress system, however

noble creek
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It is p2w if you can simply skip a month worth of grind in a day and this grind gives you advantages.

trail warren
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Plus I fail to see how RNG has absolutely anything to do with it, because even players who purchase cards are subject to RNG

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So let's drop the RNG term and the P2W terms and talk facts

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What is unbalanced, and what do you suggest to fix it

noble creek
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A smaller RNG... since you'll be exposed to more cards, you'll be more likely to get what you want and also get better roles faster

trail warren
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So all this, for feedback to get more cards? Is that really the point you've been trying to make all day?

noble creek
# trail warren What is unbalanced, and what do you __suggest__ to fix it

I said it before.
Give every player a common card and don't allow them to sacrifice these cards, they can only sacrifice duplicates. this skips the major RNG part.

Also, reduce the time required to get more cards, I don't know the perfect number, maybe one legendary every 3 dedicated weeks... Like, making quests, BP, levelling up, whatever

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Not 3 chill weeks playing two games every day

noble creek
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My point is: It's a p2w system

trail warren
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oml

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and we're back again

vital skiff
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I do agree it's a tad much, but... you're asking for what's probably just way too much.

trail warren
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off to the dictionary I ago

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I am sure most of the gaming community will agree on this definition.
Please explain, again, where the unfair (very big) advantage is?

noble creek
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And I'm not considering perk bonuses

trail warren
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everyone is subject to time

noble creek
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It's not just time, you're not listening to anything I'm saying

trail warren
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I'm listening, but I'm failing to understand your logic.

noble creek
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You're just picking random pieces of argument and countering it with some half baked question that fails to pick the whole picture

trail warren
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You're just picking random pieces of the game and arguing it's P2W with a half baked thought process which fails to encompass the game as a whole

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I will match your energy.

noble creek
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Ok, whatever

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I'm just done and will follow my previous plan

trail warren
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So, let's take a step back, de-escalate

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What suggestions do you have to resolve this, it's all good saying everything is P2W, but use the point evidence explain method, please, it helps everyone, especially if your feedback goes to #feedback-devs to be voted on by the community

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If you're saying cards are slow, I agree! Let's double the amount of cards you get!

vital skiff
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I'd say reduce the amount needed to upgrade stuff at least a bit. And if you think any of the combos or perks are unfair, then suggest ways to specifically change those perks or combos

trail warren
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@noble creek open to ideas

noble creek
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I don't like the "For example, to unlock the night warden "perk" of your card, you must play doctor 40 times." part. the rest is pretty good

trail warren
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why not?

noble creek
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Farm players

trail warren
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locking them behind the achievement simply means the players who play advanced roles have deserved to play them

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we could easily change it from "play 40 games" to "win 40 games" to discourage farming

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how does that sound?

noble creek
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I'm not sure that's good... Farm typically results in a village win

vital skiff
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I'm level 93 and there's only 10 roles that I'd qualify for with the play 40 games.

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Far less with win

trail warren
vital skiff
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Ah, in that case 12.

trail warren
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I can't think of anything else that would be considered fair

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With that clause, someone who outright buys cards can't go and play advanced roles without actually playing their base role beforehand

noble creek
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It's not p2w anymore, it's just... Play quick games and profit

vital skiff
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But also it encourages farmers to grind the achievements because I as an honest player don't even qualify for half of what you said

brazen sorrel
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Now with unlimited talismans people are gonna be able to play with their fav roles more often (a good thing), buy talis more often (a good thing for the economy ig). But now tali targeting is gonna become a serious issue. There should be an option to hide the username and avatar, and place instead a silhoutte ig

trail warren
noble creek
#

Play time?

trail warren
#

I need numbers for: Village, Wolf, RK/RV

noble creek
#

Instead of wins

trail warren
vital skiff
#

None of those numbers tbh- if it's wins or plays it's grindable. Play time may work though, yeah.

trail warren
#

I'm listening

#

Play time sounds good

vital skiff
#

Half hour as the basic?

trail warren
#

So I'm on 150h at lv 48

#

we can work out that as a percemtage of roles played

#

that could work

#

That would be a good baseline for level 50 anyway

vital skiff
#

That means you'd be able to access all advanced roles after... 13.5 hours?

#

Or purely being in games

#

And that's if you perfectly get every single role you need

trail warren
noble creek
#

Not matches, but time spent on matches... this means farm won't have an advantage and if you deserve to play an advanced role, you will play... talismans are already a thing anyway and if you are whiling to spend so much time grinding gold and spending it on talismans... I think that's fair, everyone can do it

trail warren
#

Because people could join, throw, and wait in lobby

vital skiff
trail warren
#

That would make the solo killer roles very prestigious also

noble creek
#

Good point... that's better if it's time alive. Sure it's luck, but the value may need to change according to some roles...

vital skiff
#

Time alive also encourages players to give Med the finger and leave, and solos are screwed

ebon nova
#

Fool isn't

trail warren
#

We have a dilemma, then

noble creek
trail warren
#

what stops a player from joining and just waiting

noble creek
#

getting reported?

vital skiff
#

I mean I'd say just let people have access to advanced roles, your idea is to reduce grinding, no-

ebon nova
#

The amount of time alive would have to vary based on strength and team

trail warren
noble creek
#

P2W*

trail warren
#

P2P.

vital skiff
#

Then why does there need to be any play/win/time spent aspect? That removes the accessibility.

noble creek
#

You would still have the p2w system, just less grind (which is better than nothing)

vital skiff
#

Just increase the collectability/cost and let that be that without adding on extra restrictions that go against the point-

trail warren
#

How does this sound
For example, to unlock the night warden "perk" of your card, you must have a play time of 60 minutes as a doctor, to unlock stubborn werewolf you would need to play as an alpha for 40 mins, to unlock alchemist you would need to play arsonist for 20 minutes

trail warren
#

Someone couldn't just buy all advanced roles and hop right in on a level 10 account

vital skiff
trail warren
#

they would need some time in game as their roles first

noble creek
vital skiff
noble creek
trail warren
#

Everyone happy with the state my suggestion is in now? I'm gonna repost and delete it if so because it drowned.

#

or anything more to add

#

I'll credit you both

noble creek
#

Just one thing

trail warren
#

go on

noble creek
#

What's the image?

#

the current system, right?

trail warren
#

it's a chart of the current system of upgrading

noble creek
#

Ok, ok, all good then

trail warren
#

1 legendary takes 5 epics which is the equivalent of 60 cards

#

for example

noble creek
#

And you want to reduce it

trail warren
#

no, I want to give players more cards

#

this would reduce the RNG impact

noble creek
#

Yeah, that's probably better...

trail warren
#

Advanced Roles Are Too Difficult To Obtain (Sent as two messages because too long)

The community, myself included, have found that role card upgrading is very costly, especially considering the current caps on collecting cards. You all know I'm a big whale, but it's boring being in a game and there's no other advanced roles... plus I see in here daily everyone eager to play, but all complaints that the game is pay to win, because they've not had the privilege to experience it yet, because the road is too long!

Currently, it takes 60 cards to create a legendary, or 12 cards to create an epic... we can earn a maximum of 30 cards per month from levelling, plus 4-5 from Weekly's, for a theoretical maximum of 35 exclusive of events.
Now, if we consider all of the available advanced roles, of which there are 38 of, it would take 456 cards to get each advanced role. Now you may say that's doesn't sound too bad? Well, don't forget, which card you get is random.

So, we know that it takes 456 cards at least to get each advanced role, we know from what we worked out before that if we divide 456 by 35, we get 13 months. Now, I'm no mathematician, but with the immense variety available, I don't expect this number to be the average, I'd expect closer to two years.

So we're talking approximately 15-24 months to collect every card to epic level, by that time, players are likely to be burnt out and bored of the daily chore.

#

That brings us to my suggestion.

Currently, advanced roles are unlocked automatically by having an epic card. My suggestion is to keep the randomness of collecting cards for the joy of a surprise, but double the amount of cards players get, instead of 1 for levelling up, give them 2, instead of 1 for a weekly, give them 2, you get the idea. This would bring the minimum time to get each card epic level more closely to six months, and the estimated time roughly 8 months; allowing players to get ~6 epics per month, which is just a little over 1 a week, to me, this sounds reasonable. This would mean, at the absolute minimum, it would take 32 months to have an entire legendary card deck, with a player creating 1 a month.

"But wait! This ruins the grind!", "Cards are pay to win"
I hear you, and considered a reasonable suggestion to counter both of these issues simultaneously below.

Yes, it does ruin the grind, that's why my further suggestion, is to lock the advanced card at epic level and behind an achievement. For example, to unlock the night warden "perk" of your card, you must have won as the only werewolf left as a cursed, or saved another protector as bodyguard, or killed six players at the same time as an arsonist. This would also reduce the impact of players purchasing cards from the shop and jumping right in as advanced roles (not calling myself out or anything).

TLDR; Double amount of cards players get, lock advanced roles behind base role achievements

Credit: @noble creek @vital skiff

#

Any more edits?

brazen hatch
#

I have a idea to update cursed, at day you could make it at next night all night things like attacks and seer checks go to you first

brazen sorrel
#

Making wwf the advanced of cursed seems to me like a really bad idea. They're thematically close, yes, but you can change teams at the start of the game. That can lead to real unfairness if the setup was benefiting wws from the start

coarse mango
#

just a suggestion: now that their are advanced roles. the daily challenge which requires two roles should not require for the base + advanced role. (like there should not be games where you are required to play as "aura" or "ss" two times as "ss" is only obtainable through being "aura" so it is actually the same thing deep down)

limpid fractal
# trail warren > That brings us to my suggestion. > > Currently, advanced roles are unlocked a...

once, a genius said this

How to make money on free games? Add a p2w system and refuse to admit it is pay to win and convince your community it's for the best. Keep the system for a bit while the community start to complain (until you make enough money), then pretend you listed to the community and add a series of meaningless changes to the system and say you are working on a definitive fix, so people stop complaining for a while (of course you need to make sure all of their demands aren't being made on one go, to pretend you're still working on it and then you can keep making more money while the community believes this is good and the devs are soooo understanding). You could also try to silence whoever says anything about it, but on most games, that won't be necessary, why would it? Fans love to defend their games and companies decisions.

I genuinely thought the system would be better than it is (with no duplicates and only 12 cards to max one out (to be fair 12 may be too little if you can win a decent amount of cards)), but it's ridiculous! 60 cards is a lot, and you will definitely get duplicates before you get the one card you want. How long would it take? With well over 30 cards yo have 1/30th of a chance to get the card you want (so an average waiting time of maybe 36 draws to get a 50% chance to get the one card you want to level up.). these numbers are ridiculous.

(it not me who said it)

#

Didn't mean to ping u EXITIUM btw

trail warren
#

np, I was just reading your paragraphs, specifically the second chunk of text, the length of time seems very long at the moment, so it definitely needs a tweak
What do you think of my suggestion? Anything you would add/change?

limpid fractal
#

Can you simplify it?

trail warren
trail warren
#

np

limpid fractal
trail warren
limpid fractal
#

I'm no English idk how to say

trail warren
#

Plus, everyone still has access to cards, just at a different rate, so it's not like anything is behind a pay wall

limpid fractal
trail warren
vital skiff
vital skiff
trail warren
#

I had WWO in 2018, never saw sorcerer?

limpid fractal
vital skiff
#

Think it may have been that way back in the offline mode, dunno tho

limpid fractal
#

To see his reaction

vital skiff
#

It already flooded the chat so much.

trail warren
limpid fractal
#

Ping me to the message pls

vital skiff
# limpid fractal Really?

Exitium, myself, and the person who posted that were the ones who collaborated to create that feedback Exitium posted-

#

The latest version at least

trail warren
#

By definition, Wolvesville is not a "Pay to Win" game, it falls under the category of "Freemium" which is a "Pay to Progress" model.

#

That's your answer.

vital skiff
#

They were also here yeah.

limpid fractal
#

Show me the message u said to them

#

I WANT TO SEE THE DRAMA 😌

trail warren
limpid fractal
#

When add role cards to custom

tranquil mortar
# trail warren > That brings us to my suggestion. > > Currently, advanced roles are unlocked a...

I like the idea of locking the upgrade. We actually brainstormed a bunch of similar ideas along the way. There is a small problem with how to implement it without making the whole thing even more confusing, but that could be worked out somehow.

My bigger concern with it is that it essentially only punishes 'legitimate' players. It'll take botters no time to figure out how to get around it (it's an easy system to just farm).
So the grind to get epic cards stays the same, but whereas before there was a way of spending some money to unlock it there now only is the option to give money to a botter to do it for you. And if you don't have a specific role you want but just want epic cards, you will probably not even have the required time so you now need to grind even more even though you have enough cards to upgrade.

I get the general idea. It feels unfair that someone can get all the epic cards faster than you can from playing, so you want to add something to 'level the playing field'. Sure, I'm not opposed to that, but you have to make sure it doesn't make the grind for everyone else even worse.

limpid fractal
tranquil mortar
limpid fractal
trail warren
#

Plus, the average game lasts what? 10 minutes?
So it'd be 2ish games as RK, 4ish games as WW, 6ish games as Villager, to unlock their respective advanced role

#

You could start tracking this data before the card is even in their inventory, make it an achievement, and the achievement can be the requirement for the advanced role perk, this would also make it less confusing

#

That way legitimate players aren't hindered

limpid fractal
#

Sorry ghost ping

vital skiff
#

@tranquil mortar Sorry for ping What about thoughts on the four suggestions here?

trail warren
#

Example:
Player plays doc for 34 mins
Player earns 34 minutes towards account-wide achievement "Doctor Master"
Player gets a common card
Player upgrades to epic
Player has advanced role locked behind the "Doctor Master" achievement
Player enters into a game as doctor for 6 more minutes
Player achieves "Doctor Master"
Player now has advanced role unlocked for doctor

#

This data doesn't need to start being tracked after the card has been obtained, in fact, better in advance

tranquil mortar
# trail warren Sure, that was the idea in the first part, give more cards, but also lock the up...

I'm deliberately leaving the first part out of the discussion because that's just a discussion about how fast you unlock cards and essentially independent of adding another grind layer.

Counter example of why I'm not a fan of the time requirement.

  • I'm a new player and I just start joining quick with no talismans and I just play whatever
  • I play for a week and now have 12 cards so I can unlock an epic card
  • I only have one game of cupid, but I think instigator sounds cool so I'm gonna upgrade my cupid card!
  • I need 50 more minutes playing as cupid to get instigator. I don't have talismans for it, role will be removed from rotation next week. There is no way I'm getting that card
trail warren
#

Firstly, this player has played for an entire week but only got 1 cupid game? Hard luck! (Jokes)

I get where you're coming from, is there anything else that comes to mind that would nerf the effectiveness of outright buying cards?
That part of the suggestion was put there to satisfy one of the credited users who thinks the system is P2W amongst a small few

#

"Successfully protect a player within the first two nights as a doctor"
There's an idea, probably not amazing, but a rough idea

tranquil mortar
#

I think the idea of wild cards is pretty cool. When you have a collection it becomes pointless very quickly because you already have a common card for each role, but it would be a nice boost to get you started 👍

About the whole 60 cards for a legendary thing.
The purpose of legendary cards is to give players who already have all advanced roles something to do and to satisfy people who just want to collect things. For the average player, there really isn't much of a reason to ever upgrade to legendary, the two additional perks don't really do anything. It's similar to the prestige system in CoD, you throw away the stuff you unlocked for bragging rights. Legendary cards are just that. I currently know everyone who has a legendary card because they brag about it (I'm exaggerating but I think you get the idea 😉 ).

tranquil mortar
echo aspen
#

Additionally, for what it's worth: cards have been released for 2 days so it's naturally that "free" players don't yet have a meaningful progress (which is good, think how broing it would be to play 2 days and say "Done!"). We can see over time how fast / slowly cards are unlocked. This is one of the easiest things to change.

vital skiff
trail warren
#

I just want to mention though, please don't feel disheartened by any of the comments, I think the update is brilliant and I can see all the time and effort that went into it!

tranquil mortar
# trail warren Well, achievements are decoupled, but yes it would be a nightmare to code for ev...

Yes exactly, botters are annoying as it is so I really don't want to add something to make them even more important.

We actually had this exact discussion during brainstorming and ended up with the achievements as well, but ended up throwing away the idea because it would have taken forever to code, and more importantly, we struggled to define achievements for every role. Some examples

  • Serial killer: Kill x players?
  • Cupid/Fool/Headhunter: win?
  • Vigilante: Shoot x evil players? How do we stop players from just random shooting every game and leaving to unlock the achievement?
echo aspen
#

Buuut, this discussion could be the start around a Achievements rework 👀 Maybe there is something interesting to be done with a bigger achievement system?

tranquil mortar
#

For anyone not aware, Philipp does not like the current Achievements system 🤣

echo aspen
#
  • It's boring (just win win win, no variance)
  • No rewards
  • Criteria for getting any of the badges is random at best
    😄
trail warren
vital skiff
#

Vigilante one could lead to random shooting/revealing or shooting/revealing already confirmed wolves when no other baddies are known just to try and get the achievement-
Protectors I feel have it easy, protecting enough times/protecting certain roles.

trail warren
tranquil mortar
vital skiff
#

Any villager with a killing power's gonna have mass throwing potential unfortunately. :/

tranquil mortar
#

And like a lot of work 😆

trail warren
#

Vigilante
Reveal a solo killer

vital skiff
#

Could also lead to random reveal and leaving or revealing confirmed solo-

trail warren
#

Any ideas?

#

Same again then

#

Vigilante
Kill two enemy team members with a single bullet

#

This could be jww with paw on rk or insti etc

trail warren
vital skiff
#

Could have same potential issue I feel-
A set of easy ones for anyone besides solos may be win x games while alive?

tranquil mortar
trail warren
#

we all like a badge

brazen sorrel
# trail warren Serial killer:Double Trouble! Kill two or more people with one attack (jww coul...

Arso: "If suddenly all ends..." - Kill 6+ players at once and win at the same time

Zombie: "Unrotten brain" - Never lose a zombie for ww biting

Sect Leader: "Mile High Club" - Have the strongest roles alive sected (rsv count as same strenght, wws have their strenght order, sk count as strongest)

Bandit: "Together We Fall" - Win the game with your first accomplice alive

Night Watchman: "Low Paid Genius" - Use your 2 prots in a game and protect both times

Ritualist: "The Spirit of Future" - Cast your spell on a player and have them die 5+ days later

Analyst: "No Better Half" - Use your ability 5 days in a row

Pacifist: "Light vs Shadow" - Use your ability to stop the shadow

Instigator: "Nah, doc is good" - Lynch 2 good aura roles in a game

#

...i want a thread for this....

#

Lol

trail warren
#

Vigilante reworked.
Vigilante: Standoff! Be the last player alive versus a killer with a bullet in the chamber

#

What do you think?

#

it wont encourage any throwing that way

#

I was gonna do get the final kill

brazen sorrel
#

Well, yes, they can't kill all villagers to remain alone bc they only have one bullet and they need it for the standoff

trail warren
#

but that would encourage throwing

brazen sorrel
#

I would put Kill the last evil with your bullet while being the last good alive

trail warren
#

I reworded it

brazen sorrel
#

Bc if 2 goods remained vs 1 evil, the vigi would kill the good lol

trail warren
#

Does that work?

brazen sorrel
#

Yes, i think

tranquil mortar
vital skiff
#

Was just about to say-

trail warren
#

I mean it didnt have bullet in the chamber beforehand

vital skiff
#

And more random voting to get down to that 1v1-

trail warren
#

Standoff! Be the last player alive versus a killer

This is what it was

vital skiff
#

Random voting could happen to get down to that, so far the best of the options I've seen I think

trail warren
#

ultimately that is a caveat that cant be mitigated, however you would hope players seeking achievements wouldn't throw as they would lose their account with those achievements

vital skiff
#

Well not sure about account, but yeah, think that's prob the best option on the table atm

#

You aren't going back...: Successfully protect a revived player.

trail warren
#

I like that

#

Aura: Sniffer Dog! Reveal separate players with a bad aura two days consecutively

#

Jailer: Not Tonight! Protect your inmate from being converted to another team.

vital skiff
#

Are they really a wolf?: Successfully enchant players checked by the same informer twice.

trail warren
#

JWW: Wrong place, wrong time! Die to a beast hunters' trap that was protecting someone else.

#

Alpha: Team leader! Send a private message before lynching an informer

vital skiff
#

Make it during the Shadow vote and that's an actual achievement I feel-

trail warren
#

that was my original idea

solemn quartz
#

I have 32 cards, but still don’t have options to do anything with it and take my veteran bonus because I’m banned and can’t get new level, so what do you think about starting tuition how to use cards when person getting card, not when levelling up

trail warren
vital skiff
brazen sorrel
#

Lol

trail warren
#

Alpha: Team leader! Send a private message before lynching an informer

#

that could still be achieved without shadow

#

but shadow would make it easier

vital skiff
#

Aye fair

trail warren
#

Witch: An eye for an eye! Die the same night your protection potion is consumed.

#

I hope ya snooping and taking notes Flo hehe

#

this is free labour

tranquil mortar
#

Bruh it's weekend, I want my time off 😂

brazen sorrel
#

Sorcerer: "We Share a Bond" - Have every ww kill in a game be the person you checked the previous night

trail warren
#

Pfft, time off?

#

the fact I didnt need to ping you

#

🤣

trail warren
#

as sorcerer is all about text coding

brazen sorrel
#

I went more for the romantic thing lol

trail warren
#

🤣

#

Seer: Hatrick! Reveal an individual wolf three days consecutively.

tranquil mortar
trail warren
#

woohoo

brazen sorrel
#

Priest: "Bathing Werewolves" (out of ideas lol. Thought about preaching with life example and not words) - Water wws in 3 games in a row

tranquil mortar
#

Try again

trail warren
#

yup

tranquil mortar
#

Thanks 😉

vital skiff
#

Oh we can edit that

#

I thought we could only view the document- gonna move the stuff to there then delete it here

brazen sorrel
#

Gotta download the app, so I'll just leave the last ones here temporarily ig:

Corruptor: "It's an uncertain world out there..." - Win a game with 6+ roles hidden

Cannibal: "Healthy Diet" - Win a game by eating a person a day, no more, no less

trail warren
#

I added all the roles and made everything pretty

tranquil mortar
#

Thanks guys 😋

trail warren
brazen sorrel
#

Dw, this is our definition of weekend ig lol

trail warren
#

Sorry if everything went crazy, just sorted everything alphabetically

tranquil mortar
runic dragon
#

i guess im gonna try some GR ones

vital skiff
#

Only got through the base roles in that one there

#

Character limit-

full abyss
#

Just wanna ask again, When is the vigilante nerf coming? Am tired of all the vigis random revealing without any consequences

trail warren
#

Who did the "ironic" achievement

#

A tooth for a tooth? Die the same night your protection potion is consumed.
This one was mine for witch, I feel like ironic should be named "An eye for an eye!"

#

It would synergise well

runic dragon
trail warren
trail warren
#

I'm still me -> Forky.
🤣

vital skiff
tranquil mortar
#

You guys are amazing 😆

trail warren
trail warren
vital skiff
#

It's still Ironic-

trail warren
#

At least all the brainstorming is mostly done for you

trail warren
vital skiff
#

More saying I didn't see a rename

trail warren
trail warren
#

Then there's two references too haha

tranquil mortar
#

Some of them kind of have the problem that they are super easy to unlock because you just have to play normal, and some require you to troll 🙈
Eg for easy: detective, doctor, forger, medium, priest

#

And gunner is kinda troll 😆

trail warren
#

who suggested that 🤦‍♂️

real yacht
tranquil mortar
real yacht
#

Maybe roles could have a normal quest and a hard quest

tranquil mortar
#

You really don't want me to have a life 😫

#

I'm joking btw, good work guys 👍

slim prairie
#

Brun i need 12 cards to get an advanced role end me

#

Not to mention i hv to sacrifice all my other cards

#

Sksksksks why this game so grindy all of a sudden

runic dragon
#

Hey hey, so you are suggesting that a player should get muted in the round as soon as they spam and get a warning? I understand why you are suggesting this, but on the other hand this would avoid the rest of the players from swing their message. And if they are let’s say an important role like seer and they have infos,… they are now unable to give infos the other players can’t see what they are writing and saying. But thank you very much for your suggestioncute_heart

trail warren
runic dragon
#

Heyo, this has already been suggested multiple times before but got rejected for 2 reasons:

  1. because this would make the couple too strong and
  2. because the players would have multiple chats next each other at the same time, what is not really wanted and intended, but rather 1 chat on which you can concentrate.
    So a couple-chat wouldn’t be that good, but thank you very much for your suggestioncute_heart
#

Heyo, this sounds like a new suggestion, so I’ll give it a post. Thank you very muchsect_love

#

Hey hey, if you don’t want to be shown as online, you can change your status to „invisible“ and then you aren’t seen as online or on „do not disturb“ to not get invitations by friends.
Though thank you very much for your suggestioncute_heart

#

Hey hey, I am sorry you can’t use the letters from your native language e.g. in names, but on the other hand, not everyone has those letters or the possibility to change the keyboard to type those letters out. It would be impossible for some to add you, report you and I think it also may cause some funky things in lists, with accents overlapping. And in addition, if we add the special letters from 1 certain language, we should allow them all (avoiding discrimination) and some can't access those things.
So I think this wouldn’t be that good, but thanks a lot for your suggestioncute_heart

trail warren
#

Own up, who was it, that name is impressive

runic dragon
#

Hey hey, this sounds like a new suggestion, so I’ll give it a post. I reworded it a bit. I hope this is ok for you. Thank you very muchGW_foxto_love

slim prairie
#

Suggestion: Gain cards for a certain role by completing achievements relating to that role. For example, if you want a doctor card, complete the achievement First Aid: Save players X amt of timed

#

Or idk save players X amt of times in a single game

#

I hv a bunch of ideas for achievements

#

Makes the game less grindy by giving one more option to gain cards AND allow players to get cards for their fav roles

#

So they can like personalize

#

So maybe someone has their doc upgraded to max cuz theyre crazy good at playing doc

empty plaza
#

Nah personally i'm against quests

#

It's better if you just play the game without thinking about doing quest stuff that might even go against common sense in matches

#

Also personally i would remove the "base and advanced counterpart" concept, like imo it was better when all roles were seen as the same. Like, instead of calling them advanced roles they should be seen as alternative roles or clone roles which have similar abilities to their counterpart

gentle rose
#

With the addition of cards and advanced roles, remove the roles that can no longer be rrv from the description of rrv. This is very confusing to know which roles are enabled to be rrv, and especially the fact that the grave robber is on the list since it can't be rrv.

Updates the list and makes things easier in matches, so players could lie better and leave less confuse.

empty plaza
#

Maybe the rrv property should be shown in the role description as well

#

So like a role should have it's team, aura and rrv/no rrv shown in it's description

daring niche
#

I think it would be necessary to create a new level of progress where all players get cards having to earn "x" amount of xp, and that each level asks for a little more experience, since right now the most veteran people in the game It makes it very difficult to get even one card, without having to buy it in the store or wait 11 days to get it in daily rewards. Another suggestion would be to be able to exchange "x" number of boxes for card boxes because I'll never use them because I already have most of the items.

daring niche
lavish falcon
#

I just lost a game to werewolf today as monster hunter, but I have placed trao on me and only one werewolf left. If he attack me he will be killed, but I lost the game. I think it should be a tie becuz losing like this is unfair for town.

low creek
#

Nope the wolf fullfilled its win condition, there have been other situations like this but the response was always the same

vague pasture
slim prairie
# empty plaza Also personally i would remove the "base and advanced counterpart" concept, like...

Lol same. But im just trying to suggest under the trajectory that the game is going rn. N the seperation of roles is actually really good. Because now in any game ull have no idea who has cards n who dont, n the variety is so much wider becuz of it. So now in classic, someone may have witch card so u get forger, or someone has arso card so u get bomber or another solo killer, someome may hv bh card n nkw u hv trapper. All of this is possible without changing the actual role setup.

#

So i think the advanced roles is a good change, they just need to maybe cateogorize it better, becuz some advanced roles rly arent that advanced at all

#

Like for example avenger, thats just a jr villager n jr isnt advanced.

#

So its prob a placeholder until they can make a new role but still

#

Also now roles r also unofficially categorized further by their ability types, now avenger n loudmouth is under ome category of roles that do stuff when they die. So i like that too m

runic dragon
#

Woah I never knew this!! Thank you, that’s awesome !

floral heath
#

Some Updates to Spectator Mode:

So the primary complaints for Spectator Mode being unfair and abusable is as follows

    1. Spectator’s have the option to join Spectator from the lobby which can be unhealthy seeing as they can use Spectate to quickly leave the lobby which can forcefully start the game where there are one or more players missing
    1. Spectator’s can flood the dead chat with spam, hate speech, unwanted information and other bad things
    1. People can Multi-Account or Team by using a secondary player / device to view everything being said in dead chat

Fix #1: Add a Spectate Toggle in Settings. When you try to join a game in any mode, if this setting is turned ON, you will automatically join that game in Spectator Mode. This means people do not have to join the lobby first in order to Spectate, which is the prime suspect for the first issue. So if this fix is implemented, please remove Spectating directly from lobby with this being its replacement. People can still join the game from Spectator if they wish but cannot return to Spectator without first leaving the current lobby that they are in. And PS, please allow Custom rooms to be visible if the host is in Spectator Mode

Fix #2: Separate Spectator Chat. Make it so that there is a chat that is exclusive to Spectators only and Spectators can only talk in this chat. This will replace the dead chat, meaning Spectators can no longer hear the dead chat and any players who can see dead chat cannot hear the Spectators

noble creek
# noble creek 2 months is a lot.

the rewards for the grind should either be meaningful or the grind should be fun, which is not, because it's RNG and even after putting a lot of effort you still can't even try to compete to whoever pays for cards

#

I got the card I wanted second try, what did I feel? Absolutely nothing, because now I still need to get a lot of cards to upgrade the card, so I can't do anything with it
And after all of that, guess what it will feel after the grind? "Omg, finally." instead of "oohh nice, I did it".

daring niche
vague pasture
daring niche
# vague pasture You have so much roses and gold, it's awesome <:GW_pika_think:776170462555144212...

Yes, I played this game a lot, it's my favorite game but I feel that they are focusing on improving the game for newer people, that's fine but I think that for those of us who played it for a long time it's boring. for example now we have to play with the same roles as years ago until we get a new card, which is very difficult to get, and for the new ones it is fun because for them everything is new. 🥺

tranquil mortar
untold glacier
#

Thank you

runic dragon
ivory heron
#

Idk if has been already proposed (probably) but how about removing the regular chest from the rose wheel and put a card chest instead ? Would be more satisfying and worthy.

empty plaza
#

Wait, wait, talismans have been fused into one?

#

I'm sorry but now i see the point of this update, to me it feels like yall just wanna block off half of the roles

ebon nova
#

#questions But yes, Advanced and Basic roles' talismans have been combined

empty plaza
#

It would have been perfect if cards just added depth to strategies, picking a role based on the match's role pool or your own strategy, but idk now it feels like cards are just an excuse to lock stuff

#

I know that "locking" half of the roles gives newer players more learning edge but still

empty plaza
empty plaza
lapis warren
#

When corruptor corrupts you, its supposed to be hopeless and i think it could be more hopeless. I think the whole screen should be covered in glitches and the names of the players who speak along with the messages they send should be glitchy aswell, i think it could add athmosphere

vague pasture
cinder atlas
#

Sad

empty plaza
#

Also yeah, there's too much grinding, i don't feel like playing anymore, always the same roles and no variety

cinder atlas
vital skiff
empty plaza
#

If they really wanted to add variety they had to make all roles avaiable, and reward players by letting them actually choose whatever role they liked more, not reward them by unlocking something special

empty plaza
vital skiff
austere vine
vital skiff
#

Plenty of suggestions to make it easier to get have been made and more can, so no point trying to claim we 'got nothing'- point of the channel is for suggestions of change and less just complaining.

vital skiff
empty plaza
red pawn
#

Why nobody answers me?

ivory heron
#

True

hoary mirage
cinder atlas
#

Add bandit in sandbox!

outer rune
#

In the game, words are repeatedly censored by mistake. Especially words that are offensive words in other languages cannot be distinguished by the patterns currently in use. Therefore, I suggest using nlp frameworks such as spacy for the recognition of offensive words.

vital skiff
cinder atlas
#

When she will respond =)

vital skiff
#

When she does

snow hemlock
#

scythe

#

where r u

#

GIVE US FORGER BACK

floral heath
snow hemlock
#

by then obama will be president again

noble creek
#

Basically both, but it takes too much time if you just grind

#

🙂 I'm loving this new cards system

floral heath
#

so for example the veteran card bonus would give you forger completely free as soon as you get 5 cards

noble creek
#

Which is also unfair, but ok

floral heath
#

as in the witch card has forger auto unlock

snow hemlock
#

ngl i think the card system is really good but it also has big disadvantages
for example the demise of the old roles

floral heath
#

im not supporting the update either btw

#

i also dont like role cards

noble creek
snow hemlock
#

expandable

floral heath
#

i mean if u want you can just git gud and then try learn some ranked, they’ll never add role cards there so if you want fair games then try to find a ranked game

noble creek
#

Excuse me? You think I'm not good enough for a simple match of ranked?

floral heath
#

then just play ranked my man

noble creek
#

I don't like ranked, I don't like it's system

snow hemlock
#

how can you think such a thing 😤😤

floral heath
#

just ignore the skill points part

#

and just play the game

noble creek
#

And I shouldn't be forced to play a gamemode I don't like just to avoid a terrible decision made purely on greed

floral heath
#

Well we don’t know if that was their intention, you’re only assuming its greed

#

otherwise there would be so much more players who would complain

#

right now I only hear from a handful

runic dragon
#

Suggestion: Add in the Instigator description that once the Recruits are dead, Instigator doesn't change the win condition. Villagers/Werewolves often believe that they must kill Instigator in order to win after the Recruits died, however that is untrue. This is more towards users who are unaware of how Instigator works, and isn't for everyone, however it is still an extremely common thing that is sometimes misunderstood.

noble creek
#

Oh they will come soon, relax

empty plaza
empty plaza
#

I'm getting honestly scared about this card system

vital skiff
#

Suggestion: Every tenth card someone gets should be a rare.

empty plaza
empty plaza
vital skiff
empty plaza
#

Rlly

#

Didn't read

#

Okay this is embarassing💀

empty plaza
#

They had a whole discussion about achievements. Like, are we playing werewolf or some kinda rpg game thing?

vital skiff
empty plaza
#

This whole situation feels similar to brawl stars to me somehow, like💀, they're treating roles like brawlers that have to be unlocked and they also wanna add quests that just take your focus off the actual game?

untold glacier
#

Achievements would actually be a good addition

empty plaza
#

I mean depends, because like, if one of the achievements is "win in the werewolf team and have aura as your last kill" or stuff like that

#

My point is, while i'm playing, what's my focus? Thinking and strategizing to get the win, or get the particular special situation to happen??

#

Then again i'm not gonna feedback anything definitive about achievements, i don't have any fixed idea about this so i'm not gonna take any side

empty plaza
#

I'm gonna put my trust on the devs about the achievements

untold glacier
#

That's why we're trying to find achievements that don't make people change their play style drastically otherwise people will only focus on completing them. You're free to add stuff to the google doc if you have any ideas it would help

floral heath
#

just dont turn into town of salem and add those “special achievements” like we don’t want a new breed of degenerousy aka “achievement hunters” 🤡

#

like yes i am mayor but i cant reveal cuz im going for the last man standing achievement 💀

empty plaza
#

One step at a time

#

As a dev i would fix the cards and then focus on achievements, it could be the next big update in the future idk

floral heath
#

more roles ezclap 😭🤌

noble creek
vague pasture
trail warren
#

we were all making achievement ideas last night

vague pasture
trail warren
vital skiff
#

And the other stuff is already here

cinder atlas
#

Make beast_hunter a smile 😁 (this is just a example made by me in a short time)

tranquil mortar
trail warren
daring niche
vital skiff
#

Aye, suggestions on that are always welcome

vague pasture
#

Devs are really reading feedbacks? 😱Did someone talked about this old inventory we all have? I've made several suggestions about it, I just wanna know if they know that it NEED to be updated to fit with the recently added stuff 😭
I made: Organisation of unobtained items and filters, also reorganize all types of items, legendaries ect. It be nice if it match with the categories of the new cards (colored frames) 🤔
Also organize the inventory, cause now its not organized at all. Rules are not the same everywhere GW_kek_dog

brazen parrot
twilit hollow
#

If jailer with a bullet is left alive with rk, then it shouldn’t end in the rk winning, since the only reason that it automatically ends in a rk winning is because it prevents a tie after three days, but since they have a bullet they can still shoot and kill

gray lotus
#

Maybe not the best suggestion but one that came to my head: Highlight a player when their role is called out

Ex: Vigilante shoot 6
This would hold whoever vigilante is which could also be useful in other situations

vital skiff
#

Yeah I feel that just buffs the village- imagine evil roles going 'why is that message highlighted', and it'd make good roles notice when they're counterclaimed instead of the evil role potentially getting away with it.

river crater
runic dragon
#

Replace one of 200 gold in rose wheel with gem. Since it's very very make me unhappy

#

Presentage to get 200 gold bigger than other since there's 2 200 gold

runic dragon
#

Maybe i can get card from there

#

Or legend clotch that give me some coin

vague pasture
runic dragon
#

Oh yeah

#

That good too

vague pasture
#

(by the way you should write all you messages in one so it's not spamming cute_heart) Also sorry, I know I shouldn't answer to people here and it's your job 😓

quaint bramble
#

removing the village condition from hh is much better than this, otherwise they arent gonna play solo enough and side with village instead. That defats the whole point of solo's...

floral heath
#

hh shouldn’t even be a viable fake claim in the first place. its not a village role in the first place, why pretend to be hh so early in the game

quaint bramble
#

I would advice to ask about these sort of things in #questions to get the full understanding of a mechanism, before giving inaccurate feedback on it

quaint bramble
# empty plaza Yeah i hope this card system will be avaiable in advanced/ranked games, the way ...

i skimmed through some of your earlier messages and i know you stated your WR on the gun/vigi combo is opposite of the norm
But stats are stats. It will take only a few days until avid ranked players have found out all the optimal choices so I dont think it will be a great addition.
Plus the role perks, no matter how small do create a power difference between the card-holder and the newer player without them
Artifical power differences are really undesirable in a competitive game mode, as skill should be the main factor that gets rewarded.

quaint bramble
#

Role cards dont really have much skill-related benefit and ranked is in a pretty.. fragile state atm
such changes are usually not welcomed there

trail warren
# quaint bramble i skimmed through some of your earlier messages and i know you stated your WR on...

Agreed mostly.
For example, if I saw the roster line up was containing an illusionist for example, I would choose spirit seer over aura... but at the same time the wolves could choose beserker over shadow to counter this as spirit seer gets info in the morning, not in the night.

I think it would be interesting if ranked had role cards advanced roles, but pre-game everyone votes on banning an advanced role for 2? roles.
This way the balance would be less affected, plus the above I mentioned can still occur, causing cards to be more skill-dependant.

Lastly, I believe everyone, no matter their current cards, should have access to all advanced roles in ranked, with no perks enabled, this would also give people an opportunity to practise advanced roles while levelling the playing field

quaint bramble
trail warren
#

It would also be interesting I think, to attempt to match similar levelled players in quick games, then viewing the win rates or statistics.
For example, when you queue quick game as a level 75, the game will search for players between 50-100 (+- 25 levels) to match them with, if this doesn't happen after perhaps 15-20 secs, then the range is expanded by another 25 and so forth

This however would require an overhaul to matchmaking

#

I say this, as quick games are dominated by new players which would fluctuate any statistics

quaint bramble
quaint bramble
trail warren
#

this is the full link

#

it has an explanation of timelines

quaint bramble
#

some parts, there was way more than I expected
so lets say closer to no

trail warren
#

and why they need an increase

#

long story short, it takes 13 months to get every advanced role

#

at a minimum

#

before RNG is considered

#

if we consider RNG we're thinking maybe 18 ish months

quaint bramble
#

imma stay out of that convo for now then

trail warren
#

😄

thick anvil
#

Does 40% really mean 40% in this game when i choose a talisman??? I never got the role i wanted everytime

vital skiff
trail warren
trail warren
# vital skiff <#440873630562517002> , but it means that out of the roles you have possible, yo...

So basically, the 40% is if you were in a game alone, for example with a 40% talisman you'd throw 4 marbles into a bag for red lady, however, someone else without an upgraded talisman may have 1 marble for red lady, someone else with talismans may have 60% so has 6 marbles for red lady. You would then shake the bag and take out a marble, whoever the marble you pick belonged to, gets red lady, everyone else gets a random role.

So in the example above
Player 1: 4 marbles
Player 2: 1 marble
Player 3: 6 marbles

The true probability can then be calculated from this by counting all the marbles in the bag (4+1+6 = 11) and creating a fraction (4/11, 1/11, 6/11), these fractions could then be converted to percentages

Player 1: ~36%
Player 2 ~9%
Player 3: ~55%

Hope this helps!

@thick anvil

thick anvil
trail warren
sick orchid
#

Maybe add Polish quick games?

fair stone
ebon harness
#

Hi, some suggestions:
1- dont reveal role when someone fled from gmae because of his/her internet connection or something else
2- the time for discotion is very low...players cant think and find each other by logical conversations. I suggest it be double
3-It's very good that players can speak with voice chat
4-please add more langauges, specail persian for Iranian player. I can help you for translate to persian.
5-I'm C++ and php programmer. if i can help i will be glad

trail warren
# ebon harness Hi, some suggestions: 1- dont reveal role when someone fled from gmae because of...

Hey Nariman,
Welcome to the community!

I have a few remarks 😄

dont reveal role when someone fled from gmae because of his/her internet connection or something else
Currently, if you disconnect during the first round, you will get disconnected very quickly from the game and your role will be hidden. This is so "hero" players, which are simply backfill, can take that persons spot... this prevents a village from losing because half their team fled before the game even started! If you disconnect later in the game, for whatever reason, you have two whole rounds to re-connect before you flee, at which point your role will be revealed. Your role is revealed so the village or werewolves do not waste utility on, or because of you.

the time for discotion is very low...player cant think and find each other by logical conversations. I suggest it be double
I'm interested to hear everyones' thoughts on this, I find it just right, however with role cards we can add ten seconds... is English a primary or secondary language? I notice you mention you speak Persian, perhaps depending on your fluency this may feel like a disadvantage for you?

it's very good player can speak with voice chat
This has been suggested many times, but the discussion has always resulted in it being too difficult to moderate to implement... plus, some players, especially casual, may not wish to partake in any voice communications

please add more langauge, specail persian for Iranian player. I can help you for translate to persian.
Yes! If you can get a few more Persian players on board, DM a Moderator, this is highlighted specifically in the FAQ! Even better if you wish to translate! If there's a spot available for Persian, get in touch!

I'm C++ and php programmer. if i can help i will be glad
I'm unsure as of mobile, but Wolvesville Web is written in React... I'm not sure if Flo and Philipp are seeking for another Developer, however it's for them to comment

ebon harness
# trail warren Hey Nariman, Welcome to the community! I have a few remarks 😄 **dont reveal r...

Hi Exitium,
Thank for remarks
it's not correct that:
Your role is revealed so the village or werewolves do not waste utility on, or because of you
this algorithm just weak the team that someone fled of it,we cann't weak a team because of not responsible person. it can be hidden. untill end game or lynch or shoot...We can imagine her as a person who is silent. Maybe some one be silent, does he/her wast utility or other players time?

#

is English a primary or secondary language? I notice you mention you speak Persian, perhaps depending on your fluency this may feel like a disadvantage for you?
yes my primary language is Persian, but time is low yet. it's just chat. with mobile players cann't type fast...but it's true for players with another primary language same me it's more harder

trail warren
ebon harness
#

Ok thanks Exitium, good conversation. hope success for you and wolvesville team.

ripe cradle
#

Alpha ww's vote should always win,if there is a tie between other werewolf votes.

ripe cradle
#

Today i was alpha ww and i tried to save my couple who was vigilante,but my vote lost and other wws vote won...

noble creek
coarse mango
#

some players may not want to play voice due to privacy issues, and there is voice games in custom games already

trail warren
empty plaza
broken cedar
#

I don't know if this is already implemented, but just to be sure.
Please don't allow people to see player's stats by 'find friends' if they are still playing or is in the middle of a match. This would prevent some players for finding that player's role if there is an advanced role ig and/or if they used a role card perk.
Only allow friend requests but not see stats

dusk etherBOT
#
Nariman#9276 has been warned

Reason: link bypass

kind mesa
#

@ebon harness Bypassing unapproved links leads to a warn. 3 warns = ban. Also please don’t suggest a way to bypass the rules.

#

!infractions 807134221256753152

dusk etherBOT
#
Nariman#9276's infraction
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misty wind
#

Make it possible to finish the mission "Win a game with... Or... /Play 2 games with... Or..." with the advanced role of the latter (the role of the mission)
Because otherwise it is useless to have beautiful epic cards that allow you to use the advanced role if you have to use the basic one for your missions.

#

(And I just noticed that we could do the opposite. I currently have a mission where I have to earn in marksman but I don't have an adequate priest card)

empty plaza
#

Now that i think about it, i'm probably gonna play a few games with my friends some of these days. But let's say i was the only one with epic cards. And then warden shows up. Like, isn't it obvious then that i'm the one with that role?

brazen parrot
#

Hello! I'm not sure if devs allow players to disable the censure in case you are over 18 years, would be a good idea. The main reason is because every player can just say they are over 18 years to deactivate the censor system, even if they aren't this age.

What about allowing all players to deactivate the censorship directly in the game settings without an age requirement?

empty plaza
brazen parrot
#

Hi! The price to skip battlepass's tiers has increased because a lot of players used the gold to skip all tiers, and this isn't the objective of a battlepass.

Add 25~100 gold depending on the difficulty of the challenge is a good idea for you? GW_pika_think

#

Hi! Werewolves and solo killers are in different teams, so it's allowed to reveal the solo killer to try to save yourself, even if this isn't a good strategy. Also, if this new rule is applied, werewolves can't say a villager is a solo killer.

Anyway, you can suggest and discuss rules with the guardian manager @jaunty herald or with @meager gyro

Thanks for your support!

nocturne wharf
#

A lot of people do not know what/where the Veteran cards are. Why not make it an icon above the daily offers until they claimed them?

brazen parrot
#

Hey hey! I understand the new roles can cause confusion, but the majority of new roles are advanced ones, and old players can play as old roles (like gunner, nightmare werewolf etc) If they played a certain number of games with those roles.

Thanks for your feedback anyway! single_rose

rugged grove
#

yesterday on #wov-chat I talked to Marie about the rise of Polish qg. I propose the creation of such a server, I even have proof that Polish players want it.

brazen parrot
#

Hello! It's true both roles can check four players in total, however, currently ss can "solo check" or "double check". Check two players have the cons that you can't know what player killed + an evil player appears as blue if they are jailed or villagers like Witch, Marksman and jailer appear as red too.

Mortician can't give information on day one, and the suspects can fake claim a role to avoid being found.

So I don't think it's necessary your idea. Thanks for your suggestion anyway! 😄

#

Already redirected. Thanks for your support! sect_agree

sour prism
#

Add card trading would be funny

teal schooner
#

In case it isn't already a thing; Advanced roles shouldn't be a quest option if you don't have said role yet

trail warren
#

Example

empty plaza
empty plaza
trail warren
sour prism
#

That would heavily unbalance the game

tranquil mortar
empty plaza
trail warren
runic dragon
trail warren
runic dragon
empty plaza
trail warren
runic dragon
tranquil mortar
# empty plaza There shouldn't be such thing as "role possession". Everyone should be able to e...

In principle I totally agree, but we now have ~80 roles for 16 slots in a game. That's the reason we have been adding almost no new roles because there was just no point.
Last year I added alchemist. It was on sandbox for a while and then pretty much dissapeared forever because there are 10 roles that all share the spot of solo killer. Making new roles got kind of pointless because most people would just never play them. Sure, we can swap rotations more often, but you just don't around only 16 slots in a game with 80 roles.

We added advanced roles to fix exactly that. Now there are still 16 slots, but because you can choose a role to play, you about half of al the roles in the game in very single rotation. I can now add another advanced jailer role because people can actually play it in almost all rotations

trail warren
trail warren
#

Also was that a hint another jailer is in the works 👀

teal schooner
teal schooner
#

Let me booly in peace! GW_angery_boye

tranquil mortar
# trail warren So my understanding of this message... Role cards don't prevent you from accessi...

Yeah.
Of course right now it doesn't work because we are in a migration phase where noone has any cards. Essentially we are still in the exact same situation as pre-role cards. You can only play the roles in the rotation. But when you start unlocking advanced role, you can start playing as a lot more than before.
That's the reason why I don't agree with someone saying we locked away roles. If you have no role cards, then nothing has changed for you. Almost non of the advanced roles that existed before were in a role rotation in the last months anyway

tranquil mortar
runic dragon
tranquil mortar
#

Before, jailer was the most complicated role in game. Warden has about double the code that jailer has 😆

trail warren
teal schooner
trail warren
teal schooner
#

Sure. I accept that challenge

tranquil mortar
#

New roles will now be a more regular thing though 🙂

teal schooner
trail warren
empty plaza
#

So basically there are not gonna be changes to the rotation system? Like, quick games is the only game mode without all the advanced roles?

teal schooner
#

Sb doesn't have them either

trail warren
empty plaza
#

I see i see

trail warren
#

Long story short, instead of being locked into 16-20ish roles per rotation, you can play at least double the amount of roles per rotation

tranquil mortar
crystal osprey
#

Hi

empty plaza
crystal osprey
#

Everyone I know about new language

#

How should I do?

fringe fern
ivory heron
noble creek
dense crater
#

It will be better if there is a tie when fool is the last player alive.

teal schooner
#

Doesn't really make sense since Village has fulfilled their winning condition

runic dragon
#

We need a better way of grind cards,is a pain in the ass

cinder atlas
#

Be able to decline game invitations

low creek
#

When a player flees villagers should still be able to vote them. I had a game where we found a wolf day one, shadow uses its power and the found wolf fled on the last second so that the wolves got a free lynch on the seer wich is unfair. Allowing village to continue voting a player who has fled would prevent this from becoming an actual strategy.

#

Also right now when a person chooses an advanced role all players can see that the advanced role is in the setup instead of its base role, i think it would be interesting if instead of showing wich role was chosen it shows the base role and all roles it can pottentially become. This gives solos more potential roles to claim wich can be helpfull, it can help the wolves as protectors wont know for sure if they are dealing with a berzerk as it could be a shadow or wether they are dealing with a split wolf instead of a junior one. Lastly village can also use this, tough guy can fake bodyguard so evil roles kill less carefully for example.
This setting would be mostly for more advanced games (advanced games and ranked) and toggable for custom games

runic dragon
#

zamn she's 12

low creek
#

Also we should be able to buy ability vouchers and obtain them from chests similar to role cards

craggy jay
#

Is it possible to have the ability to change the background music (lobby and in game) to the old werewolf online music. Would only apply to roles that had their songs changed in the 'rebrand to Wolvesville'

edit: i just found out the old menu music is on ww web. still would be nice if it also appeared on mobile

empty plaza
#

I got yet more feedback

#

-i need 2 sacrifices to get a rare card, but why the hell do i need 3 rare cards to turn it to epic? Why do i need to use 6 common cards? I just wanna play werewolf smh not some yu gi oh fusion card game. Cards as for now require a shitton of time to farm. A solution to this would to improve the reward system (less xp required to level up, chests with meaningful loot), or simply not asking players to use 6 cards to get an epic one???

-talismans got fused into one but??? This has to do with the role rotation system bla bla. It's an objective no.

You know i would actually pay yall some money to support this if only getting cards didn't cost a liver or one year of my life. Yall are just copying big ass games's prize systems like those in supercell games. As developers, don't lose the integrity of the game. You can make money without compromising anything.

cyan barn
#

You should be able to see cards within lobbies, from the talisman menu

cyan barn
empty plaza
#

Is it fair to you??

cyan barn
#

Like
Ofc they're gonna get exponentially more time consuming
They can literally give you abilitiea

cyan barn
untold glacier
#

It makes sense for legendaries to be hard to get, advanced roles and cards aren't supposed to be gifted to you

cyan barn
#

*haven't spent a dime on the game btw

empty plaza
cyan barn
untold glacier
cyan barn
#

Idr when i joined beta

empty plaza
kind sinew
#

i mean yeah?

#

epics are what you really want

#

Legendaries are just the topping

empty plaza
#

If we were playing rpg dungeon crawler card stuff i would be okay too

cyan barn
#

It's literally 6 cards

#

Dude

kind sinew
#

6?

cyan barn
empty plaza
untold glacier
#

I don't see what the problem is like to get an epic it doesn't really take that long if you get 5 cards a day

kind sinew
#

thats getting 10k xp a day

cyan barn
empty plaza
#

Yeah you get 5 cards a day if you spend the whole ass day playing werewolf

untold glacier
#

Doable if you really want cards that badly which i don't 3HC_Kekw

empty plaza
cyan barn
#

Just
Play more

kind sinew
#

custom xp farm games?

#

ig?

empty plaza
#

Like, one game is 10 minutes at most and i get 20 xp if i lose

kind sinew
#

but its boring as balls

empty plaza
cyan barn
#

i'm over this

untold glacier
#

You should get more than that, like daily challenges is basically 3/4 of a card just play normally and enjoy yourself and you'd get easily 4-5 cards a week + the card from the challenges

low creek
# untold glacier It makes sense for legendaries to be hard to get, advanced roles and cards aren'...

Legendaries yes but i agree that advanced roles are rather time consuming to get. 1 advanced role takes 12 cards, and unless you buy them your only options to obtain them are random chest wich you get very rarely after a game if you are lucky, weekly quests, level up and daily reward, all wich is very time consuming and only give a handfull of cards. And even if you do get the 12 cards if they arent for the role you want (for examples solo cards are rare) it wont do you much good and to make it even more complicated if a card has multyple advanced roles you might just end up with an advanced role you already have, wasting 12 cards.

untold glacier
#

Well you can't get duplicate advanced roles first off otherwise yes it would be a flawed system, you get the cards from leveling up it's not random after games. It is time consuming yes and it won't be handed to you like most things are in the game unless you play and earn your cards and i don't really see the problem with that

#

Reducing the amount of cards needed for a level up could be a thing like instead of 3 rares for a epic make it 2. I wouldn't be against that

empty plaza
# cyan barn 2/3 cards a week is fine

So let's say i'm a busy man and i get 6 cards every two weeks
Two epics per month
How many base roles are there??? 30???
So imma spend a whole year to get all roles like in brawl stars?? And let's say i'm even busier and i skip some days, making like one card per week, :/

cyan barn
#

And please

#

Stop flooding chat with this

empty plaza
#

Yeah i give up honestly

cyan barn
#

Beat me to it

empty plaza
#

I've flooded alot and i'm becoming annoying i recognize that

#

But i'm really disappointed for now.

sour prism
slow parcel
#

Suggestion for the shuffle feature:

I saw that we can activate a shuffle modus for the loading screens, but afaik we can only shuffle all loading screens. thats why i would like to suggest, that we can add a selection and only those will randomly appear. the thing is just that i have a couple loading screens which i like (and cant decide which to use, but i am too lazy to change them from time to time), but also a lot which i dont like; thats why i dont use the shuffle function.

for example that if we have the shuffle modus enabled, we can add a ✅ to the ones we want to have in the shuffle and only those will appear.

Such shuffle function would be also really nice for the backgrounds (which dont even have a shuffle function) and the skins (which have only a shuffle function with all skins included).

proper comet
#

In my opinion there should be a level cap for the advanced game, because there´s no difference between quick and advanced game (at least in german language). I think that players below lvl 30 shouldn´t be able to play advanced game, because it should be a gamemode where more experienced player can play together.

west wind
#

"Werewolves can see if their teammates are jailed so they should also see if they are corrupted." It would be really helpful in some situations (for example when a shadow wolf uses their power in order to save a werewolf but that werewolf is actually corrupted)

cyan barn
#

Voodoo wolf nerf ideas (listed in order of personal prefference):

1️⃣ - make it so that Voodoo wolf's "mute" ability doesn't prohibit speech, but rather just take away voting capabilities

2️⃣ - Make it so that it has 2 ability uses total, while making the role block have a max 1 use (for example, you could mute & role block, role block & mute, or mute twice, but you wouldn't be able to roleblock twice nor mute twice AND roleblock)

3️⃣ - Remive it's Nightmare ability all together (roleblocking isn't as powerful as muting)

4️⃣ - Make it so that Voodoo wolf's abilities are differentiable from nightmare ww & grumpy

If this is going to be posted, PLEASE inform me of any changes made & ping me with final version before sending, my fb had been butchered before... please n' ty (,:
cyan barn
# vital skiff 60-

Hmmmm
Let's see here
Assuming we count the card itself:
Rare requires 3 common (3c=1r)
Epic requires 4 rare-

Ah you're right!
I counted it as 2×3×4 when it's actually 3×4×5

vital skiff
#

Ye- common mistake, although assuming one doesn't buy cards and levels up once a day it'd take about 2 months to get a single legendary- albeit they are meant to be this rare thing that only those who reeeeeeeeally want to show off get- since the extra two perks aren't really worth it and devs know it I think

runic dragon
vital skiff
#

After level 12 it only costs 2000 xp for every level- level 30? You need 2000 xp. Level 999? You need 2000 xp.

sullen light
#

Really should've won right here imo, split definitely is way worse than junior

#

Or make it so split can change bind at night and not limit it to 3 nights

tranquil mortar
sullen light
#

It's insanely weak right now

ancient carbon
#

So 3 nights but delayed

#

Bc I feel like its no use to bind n1

tranquil mortar
#

We can just extend it to 4 nights ^^

ancient carbon
#

I prefer it to be delayed at least to avoid split ww dying d1 bc of mislynches/shadow

brazen parrot
#

Hello! Play as werewolf should be harder than play as villager because werewolves have to lie and gain trust, meanwhile the village just needs to find those evil players. I'm a wov player and I can say that, in my own experience, win as werewolf is moderately easy if you have the skill and tactics necessary to play correctly (fake claims, counter claims, use your werewolf abilities to confuse the village etc). If you think you need some tips to improve your skill playing as werewolf, feel free to ask in #strategy-help.
We can discuss the current nerfs and buffs the game does if you like. Thanks for your feedback anyway! 😄

#

Hello! I will reply to your two suggestions meowpumpkin

1- Think about sect leader like another villager. Their power depends on how many sect members have. Werewolves can kill the sect leader's members, or the village can just find the sect leader quickly and kill them with a one or two members. Making Sect leader can only make 4 members would be a little unfair nerf imo.

2- This would make the sect leader very weak? Werewolves can kill sect members too, not only the village. What about your idea only is applied if the sect members are killed by villagers?

brazen parrot
#

Hello! Wouldn't make the instigator have an unknown aura and the game still running if the instigador still alive a little bit frustrating? Especially in case there's no seer in game.

I think letting the instigator has a good aura is better than an unknown aura, that's because instigator can fake claim roles like red lady, aura or doctor more easily and help their recluits.

Remember instigator is a cupid replacement, do you have any idea to make the instigator role less dependent from their recruits without add extra abilities like kill other players? GW_pika_think

primal vine
#

Being able to choose a specific chest to open in your inventory (normal, Halloween, Easter or card chests). The only way to do this is to press an arrow click by click. Scrolling through the chests would be much more convenient. Thanks for reading

arctic quail
#

✦ Heya! c_christmasgirl
▸ I think this is a reason to cancel a full role. You have pay more attention to your teammates to see if they could be a part of a couple you aren't.

#

▸ If you can't win because of a specific role that doesn't mean that this role is ban.
▸Thank you for your feedback! pastelheartss

#

✦ Heya! tlamFrogVibe
▸ Maybe, but winning as couple is so hard as well, since you can always lose your couple by any mistake.

#

▸ Also, your couple isn't always a ww teammate, it can be 2 villagers or maybe solo killer and vote role too.

#

▸ Cancelling a role just because you can't win as ww sometimes because of this role, isn't a good idea.
▸ Thank you for your feedback! sheeproll

#

✦ Heya! dogconfused
▸ Your suggestion is so similar to a cupid nerf. Villager will always have the advantage that the both of the recruits with die at the same time, so I don't see any need to change all the role system. The role is balanced.

#

▸ Thank you for your feedback! frog_cheeks

sinful roost
#

Make the message markup from the rolecards another colour, blue for example, or green, or orange. Because right now it's the same colour pink like number pings and that is very confusing.

arctic quail
#

✦ Heya! AMcatLoveShake
▸ The new AWW ability replaces this option of showing the ww votes.

#

▸ Also, this were suggested before.
▸ Thank you for your feedback! sheeproll

#

✦ Heya! AMpusheenlove
▸ This would be unbalanced for the other team, as I just explained above.

#

▸ Also, then this role would be to similar to sect then.
▸ Thank you for your feedback! GVrainbowsheep

prime plank
arctic quail
prime plank
#

we could do anything else to make it fair, also how they would be too powerful

#

it will just help us to see who is thrower and stop others, then it will be helpful more about other players to focus on game

arctic quail
#

✦ If every ww can see who they are voting too, they may 100% kill the correct target.

prime plank
#

ah so we shouldnt see each other votes for making it harder, well, its a way for make the game harder really

arctic quail
vital skiff
prime plank
#

its like before give this ability to alpha, wws can decide it in wws chat at night, i guess this ability was kinda useless

#

well, i dont wanna take ur time more, so if u are thinking this way is better then i wont say nothing more

arctic quail
prime plank
#

thanks, i will keep thinking about it tomorrow, have a good day/night

arctic quail
prime plank
#

ahahaha thanks

#

ah well, just right now, wws had 10 vote but couldnt kill anyone again with shadow, i can send ss also

vital skiff
#

I mean, the suggestion of yours is already in vote being actively voted on right now, so don't think you need to try using evidence to back it up-

drowsy talon
#

Two ideas for a preacher buff:
1️⃣: The preacher gains an extra vote if a villager is lynched or dies from another villager (Gunner, Jailer, Vigilante, Witch, etc. Would not apply to marksman and priest if they kill themselves.)
2️⃣: For each additional vote the preacher has, they would count as an additional villager to the win condition (After a villager is lynched, the preacher would gain an extra vote and then count as the equivalant of two villagers, up to a max of of four votes and counting as four villagers.)

prime plank
quaint bramble
# prime plank ah so we shouldnt see each other votes for making it harder, well, its a way for...

Hiding wws votes as well wasnt a nerf to any role to make it harder for the wolves, it was part of making Shadow's power logical and balanced imo.
Shadoww wolves in the simplest form just hides all votes and doubles the wolves' votes and around the time of his release, this was possibly the strongest wolf power of all, so it made sense not to give the wolves also a buff of seeing those votes.
The night chat already exisst for coordinating how the wolves should use their abilities...
Only at night can a nightmare ww or shaman wolf or junior wolf ask who they should target.
So only at night a Shadow wolf can ask who you should vote when he activates it, f that makes sense.
Maybe even more accurate example is Gww.. Jst like shadow they activate it at day and cant cooridnate it with the team in advance sometimes...
in high strategy play they might save a solo or villager from lynch, to give their team mates more credit. But cant discuss it beforehand.

prime plank
#

soo even if dont change anything then what about reporting the throwers? shadow should discuss about who to vote tomorrow and even if alpha doesnt accept it, or someone else, the ability starting to be useless and its a desadvantage for ww team, they cant kill anyone, well maybe shadow is strong with hide votes and make them double for wws, but it have to done by ww team, not like jww,shaman or nightmare, they can decide it by theirself, but shadow needs all of them

cinder atlas
#

Be able to convert 16 flowers in 1 bouquet!single_rose (If you try to convert bouquets into normal flowers you will get only 8 instead of 16 ( %50)

viral violet
#

@everyone

vital skiff
#

It's still around, just as a Cupid advanced. Questions are more for #questions though

floral heath
# prime plank soo even if dont change anything then what about reporting the throwers? shadow ...

guardians should be able to see vote logs, so don’t worry about that. and also it doesn’t really matter if all ww can see each others vote in shadow or not that they will refuse and want to vote another. my personal take on this is similar to @quaint bramble in that WW already have the sufficient tools to set up a focused shadow but Village can have a way to disrupt the shadow like if there is a FC in game Village can tell it to protect a key player like a seer for example, which if ww can see each other vote, will really make FC’s role in that situation meaningless as they can switch votes to another player

you can always upvote the shadow ww suggestion in #dev-vote but as I see it, not the biggest necessity right now

quaint bramble
true pawn
#

change ritualist so that you can revive a dead player, if seer dies night one it’s basically an automatic loss for the village

odd spire
#

The background of the special message when using the role perk seems to confuse people because it's pink. I've had people report me because they thought I was talking about them because it appeared pink for them. Also had people accuse me of hacks....

runic dragon
vital skiff
#

That just makes it Medium-

true pawn
vital skiff
#

As opposed to an alternative one

true pawn
#

i just don’t see how it works if rk and ww get lucky and all the seers die there’s no one to give info

#

then all the randoming starts

runic dragon
#

if med killed n1

#

its the same

true pawn
#

cant kill med and all seers in one night though?

weary surge
vital skiff
#

But if they just made Ritualist into Medium, but better, then that ruins the balance and makes Medium worthless.

trail warren
true pawn
#

what happens if you’re ritualist and chose a wolf does it just cancel out?

trail warren
#

Yup

lapis warren
#

Make an option to make the game look like the PC version on tablet too

trail warren
runic dragon
#

Fortune teller rework or buff and nerf idea:

Nerf: player who received card can't reveal until d3

Rework:
1️⃣ Make furtone teller has 2 different card. Blue and red.
The ability is same but if the blue card Revealed. The red one will revealed after one full phase. If red card has revealed. The blue card will revealed automatically after that that phase.
Example
5 given red
7 given blue
7 reveal card in discussion time d2
Player 5 card will revealed at discussion d3

Or buff:

If player 5 revealing in night phase. Player 7 card will revealed in discussion phase

2️⃣ Maybe could just make it same with old (both black) but if one revealed the other will revealed after one full phase

vital skiff
runic dragon
vital skiff
#

And if a non-villager receives it and doesn't reveal it, basically confirmed to be a bad guy.

#

Again, so strong that the devs have removed it temporarily.

runic dragon
#

If ft die

#

No one will know

#

Hm

#

Maybe Nerf bit

vital skiff
#

Medium is a thing, and you're riding on a very big if. Yeah, all roles are gonna be very weak if they instantly die, no duh-

#

Seer is weaker than Villager when dead

runic dragon
#

Like can't reveal until d3

vital skiff
#

But ye, nerfs are needed more-

runic dragon
#

Lmao

sullen light
#

an epic role card change token, like the perk passes

opaque kiln
#

Maybe the baker can only give bread to players two times per game and not to the same player, one extra vote can change the results a lot if the baker just gives it to confirmed 100% good players infinitely, unless baker is a rsv, it can remain it's ability, if it is rrv, it needs a nerf.

vital skiff
opaque kiln
#

I gave feedback to that like a year before but people just thinking mayor is too weak to be in rsv

vital skiff
#

Gotcha gotcha, was just curious. I mean yeah, I do personally think both are too weak to be rsv (far stronger roles aren't, even) but up to le staff

opaque kiln
#

and so I suggested before to have three levels for villagers

#

and that also, people just hate it

vital skiff
#

That I also think would make sense- some rrv are real strong and some are pretty weak

opaque kiln
#

comparing forky, lm and aura, witch, all in rrv but clearly aura and witch are stronger

ashen hemlock
#

Whelp

#

Wolvesville Fix Some bugs

#

😞

opaque kiln
#

serial_killer maybe got stabbed by sk

ashen hemlock
#

No

opaque kiln
#

actually got glitch by corruptor

ashen hemlock
#

Let me do it again

#

Keep Stoping😞

brazen sorrel
#

We should add pingable lfg and lfg-vc (looking for group, voice chat) roles. You can ask around in general now, but it's not the same. With optable pingable roles, you could gather a full lobby quite easily. The game seems to want us to socialize (clans, extra xp for friends), so it fits the spirit of the server

#

Imagine playing advanced lol

#

That could paliate the f2p subtle worries about role cards, since you would be able to play advanced roles at any time (ranked doesn't count, too much pressure. Advanced is dead for normal matchmaking)

brazen sorrel
#

You should add the creator(s)' name in skin offers. Getting and having a fav artist is part of the hype

real yacht
#

A ghost lady could clear themselves by sending a highlighted message with a role card, and the ghost lady was the only non-base role in game. This should not be possible.

forest bronze
#

Hey, an option to get old ww icons back has been suggested before but it is very unlikely to happen as the current ones were chosen by the majority. Thanks for your feedback regardless! hyde_heart

#

Heyya! Removing spectators from ranked has been suggested before and you can upvote for it here #feedback-devs message
Additionally it has also been suggested to give them a separate chat, which would solve most of issues that you mentioned. It's the first option in this poll #dev-vote message
Thank you for the feedback! c_bearblueheart

arctic nova
forest bronze
#

Hello there, thanks for your suggestion! Why do you think this should be implemented? There can be cases that doctor and ww are coupled, the evils just faked good enough to get themself protected, etc. They players should themself be careful about who to protect sect_peek

forest bronze
#

Heyya! I don't see anything wrong with those roles being included. It isn't a 100% guarantee that you'll win with those roles and just like Box mentioned, couple don't have such restrictions either. It will be too easy to guess who are and who aren't the recruits at some point which will be a huge disadvantage to the team. Thanks for suggesting anyways! c_green

#

Hoi! It has been already suggested to revert this change or make the background optional. You can also upvote for it here #feedback-devs message
Thank you for the feedback! koala_hearts

#

Hey hey! Do you mean something like an animation which appears when we unlock a tier? I also think it would be better to have 2 common cards instead of getting a higher rarity one as it will then depend on us if we want to keep it or sacrifice them to upgrade another card GW_pika_think what do you think about this?

As for your second suggestion, it seems more like a bug so please report it in #bugs-readonly
Thanks for reaching out to us! tlcGenKeqingLoveHeart

supple venture
forest bronze
#

Hey there! This has already been implemented, as you can see in this message #game-change-log message
I suggest you to update the app to latest version. Thank you for the suggestion nonetheless! Arnilovesu

forest bronze
#

Hey there, it has been suggested already to make some changes to the spectator mode in ranked. You can also upvote this suggestion to separate the spectator and death chat #dev-vote message (the first option 🎃)
Thanks for the feedback! 💙

dense crater
#

Add Turkish advanced game because usually you can find easily Turkish quick games, but there is a lot of throwers/beginners, but there a lot of person that have some knowledge about game too.

forest bronze
#

Hey, thank you for the suggestion! A corrupted jww, avenger or loudmouth cannot change their selection or choose a player if they didn't yet. If they had already selected someone then they do get killed/revealed which seems fair to both of the roles. If you have any other suggestions about a role then feel free to give! penguin_peek

split scroll
#

Increase role cards limit maybe like 35 /month

#

Or 40

forest bronze
#

Hey hey! Wouldn't it create more confusion then? People thinking that it could be anyone's apprentice. Renaming has been suggested already but right now all the roles it can become are some kind of seers, so it seems fine. Thank you for suggesting! 💛

ionic glacier
#

"People thinking that it could be anyone's apprentice." it has a role description for a reason

forest bronze
#

Hey, which lucky wheel are you talking about? As far as I'm aware, the outcomes of wheels in game are pretty random already GW_pika_think

brazen sorrel
forest bronze
slate epoch
#

Give hero chat and flees a diff colour in chat to avoid this mess

forest bronze
#

You can try making friends in #wov-chat then. Let's keep this channel clear for actual suggestions about the game and server 3sGabSmile

ionic glacier
#

bit quirky how my suggestion was posted 3 days before the one in #feedback-devs but whatever

forest bronze
#

It was also suggested before your's, just got a reply late. It doesn't matter much who suggested it first nicopeek

#

Hey, thanks for suggesting! I'd post it in #feedback-devs but wouldn't it be a bit too funky and kinda messy to have different colours for all the different perks GW_pika_think

#

Hey hey! I can already see Easter Bunny and Santa in normal achievements. Maybe you don't have enough wins yet? 👀

misty wind
#

I farm gems without putting real money into the games
So you understand that it's the missions that help me
Every time I reach 380 gems (like 8 week to farm this amount)
I plan to buy an offer
But at this moment, LIMITED ITEMS appear
You know that I opt for the limited items and not for the offer( because it will be there later)
To conculrate; there are clearly too few gem earnings for those who don't pay. (I couldn't even buy an entire skin among the limited items with my 380 gems-)
So I have proposals:

1️⃣ -Be able to earn 2-5 gems in the chests.
2️⃣ -Change the 5 golds on the gold wheel into 1 gem.
3️⃣ -Lower the prices of limited items.
4️⃣ -Be able to change hero points from quests to gems. (10pts=5gems)
0️⃣ -Other proposals but you agree that there are too few gem gains.

forest bronze
#

Hey there! There is already something made like that. It is cupid's advanced role, instigator
Please report the players who don't give the couple a priority, as that is considered as gamethrowing. Thank you for the feedback! cute_heart

#

Boosting is only tolerated in custom games, in a sense that if everyone agrees, no one will report you. Even if one player doesn't agree with it, it is bannable. So I'll suggest you to not do that
Please ask in #questions next time

prime plank
#

@quaint bramble @floral heath then who will i rep? at least guardians should give a chance to see who is throwing after game end, idk how to explain but maybe a "!" button and when something is not on the right way by someone we can see it after game end and then can rep, even if much ppl doesnt thinks "wws should see each other votes"
well about a cpled ww against their second team, maybe they shouldnt put shadow ww and cupid in same game

faint light
errant zinc
marble hamlet
#

It would be nice if the choices for hero games were remembered and we didn't need to select the games we want to play every time.

dense crater
#

If I am not blind there is no contact a guardian or a mentor option at PC, it will be good if they added.

trail warren
dense crater
trail warren
dense crater
#

?

dense crater
trail warren
#

the ? button doesn't work for you?

dense crater
#

Wait now it worked, thanks