#feedback-readonly
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What are role cards can you explain or send a link about it?
I won't explain in detail due to spoilers, but basically it's a way to upgrade your current roles with perks (and unlock new roles)
It's like a collection of cards
You can see some basic info in #game-updates
Role cards are publicly releasing on Thursday
If it helps, you could have a 10% destruction rate talisman, or a 97% chance (max) talisman with role cards
This looks so cool tho im exicited
but thats as much detail as I will say
Ok thank you
Idea: the ability to add role icons in chat, like emojis
Hello again! I was thinking about your suggestion to post it in #feedback-devs and there's a problem. If devs implement an option to remove the background, some white items would mix with the white background. I think one of the reasons why devs add it was to fix this issue. Do you have some ideas to fix this problem? 
Hello
Could anyone please check my account, theres alot of bugs there
I cant even properly play the game
report them in #bugs-readonly and actually explain them
this isnt the place for it at all
plus discord staff cant check your account in any way
Who can check my acc
Dev?
nobody. just explain your bugs so they can help on fixing them
Already did 4 or more times but with no answer*
it can take a few days if theyre far behind, patience is a key word.
Maybe you can make we able to do emote when nmd
Uh why the background in the left corner different 👀
Can you make it same
maybe update your game or post it in #bugs-readonly
not a feedback, since its clearly a mistake
actually you selected the bottom right so it looks fine 🙂
Yep
the bottom right one is green, the top left is grey
nothing wrong here
the grey border is the rarity which is low
green is your selected preview
Maybe you should update preview in Play store
It look boring
Like new card and new role is available
its still a beta feature.
At least change to new one
The avatar look old there
Since we have more cool avatar
See there's no clans nor daily quest
Now that i see the I hate spectators username lol, i think we can fix both problems by muting the spectators?
don't let sorcerer appear as seer in seer games. the reason is that if it appears as seer, it's pointless.
Oyyyyyy, I lost a lot of matches today as analyst because I can not vote! And the worse thing, ppl come to me saying they will report me! This ain't funny :/
Yeah, that's a #bugs-readonly that can be reported there.
Game mode idea:
Fiery village
Town setup: one seer. One aura. One medium. One bodyguard. One jailer. 2 rrvs and 1 random strong villager. 1 grave robber. Wolf setup: wolf seer. Shadow wolf. Beserker wolf and a random ww. Random voting setup: just random voting role. Solo killers: either 2 or 3 arsonists.
I think that analyst is way too op 😔 they can check the village way too fast. Two checks per night is too much, even with the blockage if people are =
anyways, a recruited jww should be able to tag a wolf too instead of only villagers. they are not part of the werewolf team anymore so i think that would be reasonable :/
A recruited jr killing a wolf with their tag is pointless as they alr lost.
not pointless at all. yes you lose already but if you happen to tag a villager, it'll just help the werewolves to win not to discuss that they will push you the time they found out you were recruited.
Then dont tag at all
unfair with the avenger
Killing a wolf helps village and vice versa
Just dont tag if you want either team to win without your help
Anyways it doesnt matter if you help wolves/village, you lost, period.
Fun mode idea
Advancing heights
More simple custom gamemode
Advanced roles reign supreme in a game mode where most roles are advanced
Village roles:
Vigilante
Analyst
Aura seer
Trapper
Nightwatchman
Ghost lady
rrvx2
baker
Side teams: Instigator
Werewolfs:
Wolf seer
Voodoo ww
Split wolf
Ww trickster/Reworked kitten (50/50)
Solo voting: Random voting
Killer Swap between Evil det or reworked zombie (50/50)
Also @ancient carbon @runic dragon
Think about if instigator still ingame
Cause if they win u can also win so it could be done to help insti
Bro, looks like talismans are in the game just for decoration because isn't working! Please do something about that! All talismans are upgraded and still not working!
You cant help insti now since now if all evils are dead and recruits are dead too, insti=harmless and tho doesnt count as an evil
The other recruit fled and it put me in a really bad position. I got called a thrower and reported and I couldn't even prove I was a recruit at the end because it doesn't show. Please do something about this.
lol
Make Instigator/ED aura unknown instead of evil...
Evil aura is meant to indicate that a player is on the wolves' team, and while on paper i get why one might do this, in any case it's just a huge nerf to a role that's as strong as sk, and a weaker cupid
instigator isn't evil. it's good.
The aura was being listed as evil incorrectly in the role menu, but was fixed back to good.
Source: #game-change-log
Mute players in-game who keep repeating or spamming for the day by a start of a warning. A warning does appear that the player can get banned from spamming but that doesn't stop them from spamming especially alt accounts. This could also prevent most people from getting banned from spamming by just muting.
Have a private chat with your lover when you are in a relationship or with the other recruit when you are the instigator
Please add the possibility of copying messages from private chats and adding Polish letters to create the name (ę, ó, ą, ś, ł, ż, ź, ć, ń), for example to set the name "Kopidół"
It did show as evil tho
Feedback regarding the current change to "seer apprentice". If the role can now inherit all information roles, then maybe it should be renamed to "apprentice" only to avoid confusion if they give det-info for example.
yes, that was a bug, it's supposed to be good, has been fixed already; just need to update your game 🙂
Id like to play without friends knowing im online
Stubborb ww rework
Change stubborn wolf's aura to evil;
When attacked, it lives untill the same phase it was attacked in re-occurs (this includes lynches)
Reason:
Alpha werewolf is meant to be a "control" of sorts... the main differences being that instead of affecting the game in a direct manner with it's ability, it coordinates 'wolves' abilities better using the ability
And the other difference being that it has an Unknowm aura, negating one of the biggest disadvantages 'wolves face... what reason does stubborn wolf have to have an Unknown aura other than replacing alpha-
-And replacements matching auras isn't a valid point, as it's a balancing mechanism itself, and marksman replaces priest anyways
Stubborb ww rework
Change stubborn wolf's aura to evil;
When attacked, it lives untill the same phase it was attacked in re-occurs (this includes lynches)
Reason:
Alpha werewolf is meant to be a "control" of sorts... the main differences being that instead of affecting the game in a direct manner with it's ability, it coordinates 'wolves' abilities better using the ability
And the other difference being that it has an Unknowm aura, negating one of the biggest disadvantages 'wolves face... what reason does stubborn wolf have to have an Unknown aura other than replacing alpha-
-And replacements matching auras isn't a valid point, as it's a balancing mechanism itself, and marksman replaces priest anyways
make yourself invisible
Ive said before and I'll say it again, can we please have an option to turn off censoring for individuals over 18.
How would you prove you are over 18? Upload your ID card?
Google acc verification
not everyone uses google
With each update the rewards are getting smaller and smaller. We spend 30 roses to earn almost always 200 coins, each level of the pass is costing 220 coins, that is. We will always be forced to watch ads. each ad either drops to win 1 rose or 5 coins. So we have to watch hours of ad to conquer things! Quests only give XP, but it should give roses and coins! That's why I didn't report all the values! Watching ads for hours without stop ping is just for those who have time to waste, people who work and play simply forget about it
Oh i thought u could only join with a Google acc
It would likely be an honor system kinda like games like Roblox. Not that it's right but thats probably a thought
Ye rose wheel and coin wheel should change some prizes to like 3-5 gems or something higher
Well people lie
Exactly
Never said it was a good idea but probably what most thought
That being said I will stand by the idea that cussing isn't too bad depending what is said. Like sometimes people will say "damn" referring to a sad moment. Players can still report others for using insults
But again, this is also a kid-friendly game so I can see why they wouldn't let cussing nonetheless
Even some words such as "dumb" are censored
Wild i know but just ask. Other games have exactly the same thing. Its not rocket science.
People lie, yes, but it isn't NSFW content and if they are using that language they should be reported nonetheless
@hybrid hornet And do you think that increasing the value of everything in the purchase and just putting 3 roses instead of 1 is equivalent to the time we have to lose playing? I answer for you. It is not! It's not right, it's impossible to achieve anything unless you play ALL DAY
They even censored noob... Its just pitiful
Oh and on an unrelated note, you should totally be able to sell talismans you dont want
I said gems not roses, i think lower prices on wheels could be compensated if swapped by gems, which are more rare to get
But overall i agree w u, if you are a casual player its impossible to get anything
Or even link to fb would work also.
I was once an active, paying player. but today i think this game is very impossible.
Some girls in my clan have kids amd they can only play when their baby is asleep, they hardly ever have coins/gems to donate for quests
Truee
👍
I suggested this already this is whay they said:
.
It really should be against the rules for salty wolves to out the killer in order to save themselves. I've seen it way too many times, on all sides, and it's a low move that kills the fun of the round.
Hello, I have a suggestion. So I've noticed lately many players are afk in games, and I've talked to some players. I think there should be sandbox game where the roles are almost always shuffled(with new and old roles) but there could be like a "traditional mode" with the "old" roles only. It's because a lot of people are not used to new roles because we've had much new ones lately
Are they out of their minds.... Sell 5 to get 1 back? That's absurd. You dont get that many loot boxes, what are they on? You can't grind gold from the odd loot box you make. Selling them at half the price of buying one is fair. But what they said is ridiculous.
Sell 5 to get 1 back? That's absurd. You dont get that many loot boxes as it is. You can't grind gold from the odd loot box you make. Selling them at half the price of buying one is fair.
Hey, please read the last message in #turkish to know the reasons
Next time please use #questions for such doubts and pinging one person is more than enough, instead of whole roles
So unfair to have ss and analyst in the same game. Remove that role set
That's just RRV or a role card being used, there's not naturally an Analyst SS set..
No there was no aura in game and he was not rrv. Idk what is role card maybe domt allow these kind of roles together again
They check 4 people in one night
You may wanna learn what role cards are because in two days everyone's going to have access to them- one of their abilities is being able to select another role to be if they spin a role they have a high enough level card for, those with an Aura card can pick to be SS instead if they want.
So it's naturally an aura setup but someone chose to play as SS instead.
2 if no one kills
#questions if you want to ask questions
and I still can't report a player from the post-match pc
Probably yes
Hi Wolvesville team. There is a small typo in the Turkish "Welcome to Wolvesville" email. I cannot reach the Turkish translation helper and the Turkish channel is locked. Instead of "oynanmaha" it should be "oynanmaya". Kind regards
Can there please be the option to not use backrounds in the profile behind the skins. I really want the regular white nothingness behind my skins back.
Hi! Giving it 3 or 4 votes would be way too strong, as it is most likely going to result in a vote where the wolves can basically choose who to kill. Not to mention this would feel odd considering the double votes don't count during the day. Thanks for your suggestion tho! 
Hi! Thank you for your feedback! I see where you are coming from and will discuss this with the developers 
Hello! This has been suggested and denied. If the tutorial would need to force people into explaining every role, people would be turned off to even start to play something which is quite simple actually. Thanks for suggesting regardless! 
Sonblo, how about having extra special games with all the holidays, for example choose two important holidays from each country and create a game based on them.
Example
Brazil: independence and/or black consciousness and/or June celebration
USA: independence and Valentine's Day (which it had).
And so on
Hey! Why do you think it needs a nerf? The one you are suggesting does seem suite heavy tho. Please ping me if you reply
I AM NOT THE ORIGINAL SUGGESTER
It needs a nerf to it's ability chaining power, not exactly an overhaul.
The ability the Voodoo WW has to mute a seer, and disable aura's checking ability at night is too much in the sense that it can prevent info for an entire day, with another mute leftover.
It would be better if Voodoo could only use one of it's actions per day.
Also, consider this, a voodoo ww in a game with a kitten ww, voodoo will prohibit information for between 2-3 days, when a ww is finally revealed, perhaps the kitten, a seer can now also be converted, seems a bit too powerful considering shaman+jww are usually paired
Or with the scenario above, if vice versa, the voodoo can consistently deny information for 3 days
Heya! I have a few things on why it may not happen:
-Microphone games give rulebreakers free ground as by privacy laws the game isn't allowed to record your audio
-Not everyone can or wants to have voice games and it influences others, while the perks on cards are meant to be situational only
-Not everyone is able to give permission for the voice games
Anyways, thank you for suggesting! 
Hey! Next time, it is better to use #questions of you have any questions! The developers did a community voting over in #dev-vote and the current icon was preferred by the most people, hence all werewolf icons got changed
Heya! I think there's a problem with your suggestion, the game requires you to be able to see on who you want to use abilities on and who to vote. It can be done with speech (eg I want to check 5) but considering that people need to be able to type and accents may differ which makes it hard to get done correctly, I'm not sure it would be possible to add to play the entire game without any visuals due to accents being different, voice recordings being needed (privacy laws) and a visual aspect being needed to be a 100% sure what's going on and a microphone which can exactly say what is meant by other players. Thanks for your feedback tho 
Heyo! I'm really happy you like the role and enjoy playing with it
Your support is greatly appreciated and thanks for the feedback! 
Heyhey! Did you have any specific thing in mind on how we can prevent this? Please ping if you reply 
Heyhi! This has been recently suggested and posted to #feedback-devs, feel free to upvote it if you would like to be changed. Thanks for your idea! 
Yes, I understand that, but in parts of accents I don't know if getting voice authorization from Google Translator (which would be more generic) and inserting it into the game would help, instead of using people from the translation team to record the voices and tune the suits to it, because with the translators' voices it is more "dangerous", I don't know if I can say that.
Hi hi! The Romanian server wasn't used for casual chatting between Vietnamese people, but it was abused by several people to boost and farm, which is against the rules and is bannable. By giving them a seperate chat lobby the issue won't be resolved, not to mention chatting places are supposed to be the clans, not a lobby. Thanks for your feedback regardless! 
Right now the server is being used for chatting, not farming. Everyday there's people joining and speaking other languages and the lobby never starts since they leave when it's supposed to. In my opinion creating lobbies just for chatting where anyone can join is a useful feature that could be added. Clan chats are a restricted feature since u can only join one at a time, while for such servers you can meet new people everyday.
Hiya! In my opinion they don't look all too similar. The regular werewolf has a longer face and has yellow eyes. The jww seems to have more height, has a bow and blue eyes. The color has always remained the same as before though. If I apply what you say to the other roles as well you could say the same for Alpha as well 🙈 But if you would like to go more indepth with this, I'll gladly hear you out, please ping me so I see it tho!
For your following feedback: #feedback-readonly message
It has been suggested before to change!
Heyho! Do you have any idea of how to nerf it then? I would love to hear your idea. Please ping me once you have a concrete idea 
Hello there! The goal of the instigator (and it's replacement cupid) is to kinda work against the village, yet having a possible cooperation between them and the village. It has been changed already that the game ends even if the instigator or its recruits are still alive. It has been suggested to have an unknown aura before. For the other things, I don't think they make much sense with how the role is made and how it is intended to work. Either way, thanks for your suggestion! 
Hey, first of all thanks for noticing my message! I don’t really have a solution for this. The best we can do is punish fleers more by banning them for an hour or maybe only let a hero come in during the first night and first discussion. So once the first voting starts those who flee then can’t be replaced by hero’s. That’s what i am thinking!
Hello there! I have seen similar suggestions, but not this one exactly. How long will it be visible on the top? And would it be based on more recently gained if you bought and and got 2 outfits at once? I would like to post it, but I would also like it to be a little more detailed so there's more of a direction where to work in. Please ping me if you have it more detailed! 
Hi there! Generally, this isn't an official rule. But in most cases it makes more sense to replace a killing role with something else that kills. Hence both would require the unknown aura. This is basically so that something like a witch doesn't get replaced with an aura seer, for example. Of course, the roles have to match in equal strength and replacement but in most cases the auras of the role and its replacement will match anyways. Thanks for your feedback! 
It can stay on top with that blue indicator we use today till a user open the particular item tab(hat/shirt/mouth).
It should remain there till the user has not closed the inventory window.
So I can choose hats, see the new Item, switch to some other item tab and come back. It should ideally still be on top
Next time user opens the inventory, it is in it's natural order.
And yeah Never purchase can be on top of older purchase
Hihi! Do you have any concrete suggestions on how to nerf it? That would help me and the devs more with balancing role. If you have a good idea, feel free to ping me with it 
Ah
Np ig... 😅
Aloha! I don't see how the screenshots relate to your sentence, at the moment you are rather presenting it as a bug than anything else, so I would recommend you to report it there 
Heyhi! That actually seems more like a #bugs-readonly than a feedback that lag is caused. I would recommend you to report it there and try to write a detailed explanation. Thanks for signalising it! 
Someone else already responded to my feedback, the idea was.
This
Hola! This has actually been changed now so that the instigator team doesn't need to be lynched in order for the game to end. So your feedback got already resolved, thanks anyways for suggesting! 
Oi! You can use #wov-chat for that already. Thanks for the feedback anyways! 
Hoi! It is intended to work similar to cupid, by letting it kill it becomes more antagonistic than it already is and makes the game unbalanced since there may be 3 killings at play which is too unfair. Thank you for your feedback! 
Hallo! This has been suggested before a lot and the developers are aware of this suggestion. Thanks for your feedback! 
Ola! Censor suggestions can be send to @meager gyro , it is unlikely that the name will be changed tho but I think it should be possible to play around with the censoring. Thanks for your suggestion! 
Hu! Do you have any concrete suggestion to nerf it then? I would love to hear your ideas, feel free to ping me if you reply 
Heyhoi! This has actually been changed if you checked #game-change-log
. Thanks for suggesting! 
Hi! This has been denied and will stay as denied. Since it is a testing mode the developers need feedback from eveyone, both new and older players. By putting a level cap it only limits feedback. Not to mention, the skill level would be thrown of balance, as in sandbox newer players have the chance to learn from older players. Thanks for your suggestion! 
Hello! This has actually been changed already, thanks for your feedback anyways! 
Hey! Glad you like the new advanced role, we appreciate your support and thank you for your feedback 
Heya! It is intended like that, as it is similar as sect. Once you have been recruited, you cannot go back to your original team. This is to make sure that they werewolf who is also recruited won't be betrayed. Thanks for your suggestion regardless! 
Heyo! Could you explain your suggestion a bit more? Why should that be the case? Please ping me if you reply 
Hiya! This has been recently posted to #feedback-devs, so the developers are aware of this idea! Thanks for your feedback regardless 
Hu! Why should this be changed in your opinion? Please ping me if you reply 
Hey hey! This totally depends on the devs, but I don't think it will be changed considering many like the extra option to get gold a bit more. Thanks for your feedback regardless! 
Hoi! It is intended to take a while since the gems are premium currencies, making that one/few outfits they can buy with those hard earned gems special. It also encourages players to play to be able to buy their favourite outfit
Thanks for your suggestion 
In sandbox Village is extremely overpowered compared to evils. Alpha has an okay ability when paired with shadow, but the target is typically well known. Alpha is fine honestly. The fact that village finds a evil almost every day coupled with the 2 bullets they get (vigi and jailer) and the seer/aura setup isn’t very op but analyst and aura is very op due to them checking 3 people N1, 1/3 N2 and so on. If seers/aura don’t find an evil vigi can just reveal somebody. Wolves can die in like 4 ways (vigi,jailer, bh, witch, voting, lover/recruit dying, any solo killer). The last few updates have nerfd evils into the ground. Sect leader (the most balanced role in the game, right above aura) was made into garbage. Kitten wolf was nerfed (which it’s not a bad nerf) One if the wolf roles is literally a worse version of another (sorcerer-wolf seer) in sandbox there’s not even RK, it’s just SK or corruptor, so why nerf sect leader? Village has way too strong of a role list on sandbox mode.
Heyhi! Considering it would randomly appear as a random reward it may be too much rng considering that you already have to be lucky to spin onto that slot to get a possbility dissapointing reward isn't worth it
It is basically rng upon rng upon rng which is a bit too much. Thanks for your feedback! 
Hihi! This has been suggested before and the developers are aware this is a commonly suggested idea. Thanks for the idea regardless! 
Heyhey! This was made so that instigator has a better chance of winning, and it is similar to cupid in case of how recruits work. So although they have a primary team (instigator) they are also helping the werewolves by contributing to the killing. Couples sometimes also have this and that works out quite well. Thanks for your feedback! 
Hello there! Actually an announcement has just been made upon that, sorry for the inconveniences with this 😅
Hey there! Next time it is better to ask questions in #questions, but no you cannot vote on someone who is already lynched and shadow won't change that
Hi there! I'm sorry you're not satisfied with what Wolvesville has to offer. Let me go over your individual points:
-When switching networks it takes some time for your device to connect, that isn't necessarily Wolvesville's fault. Restarting the game is mostly to make sure the game is caught up with everything that has happened. If you don't you may be important second behinds or some things may not load properly
-The icons were changed after the community voted them as most liked. But it has been suggested before to be able to revert to the old icon
-I'm not sure what you mean with animation, as there's very little animation in the game. There is the new day and night icons if that's what you meant, but also those have been suggested already to be able to revert
Thanks for signalising it to us! 
Heyhi! This is already the case for as long as they're swapped. I don't think this needs to be changed as it would cause confusion on why they cannot be revived and it isn't something in the Trickster Wolves ability to not be able to revive them after their ability ended. Thanks for your idea! 
Hoi! Lemme go over each suggestions below:
It takes any villager and werewolf role, fool normally isn't included into this 👀
Which potions do you mean?
I'm not sure what you mean here
Doc's protection is already over witch 
Thanks for your suggestion! 
Hola! This has been changed already actually, check #game-change-log
. Thanks for your idea regardless! 
Hi there! This has been done to give the werewolves an actual chance of winning and matches with the original card game. In most cases, it is unlikely the village would have won and gives the werewolves a far more realistic goal. This won't be changed. Thanks for your time. Additionally, please don't publically report people here and do that ingame 
Hallo! The first case already happens actually 👀 the second case, it will always show 3 talisman you have equipped if you have 3 or more equipped. Meaning that they will show up regardless whether the role the talisman are chosen for is used. The percentages will always show up and it takes away the player's sense of excitement when the role gets chosen. Thanks for your suggestion! 
Ola! Feedback about censoring can be send to @meager gyro trough dms, she'll handle it. Thanks for suggesting! 
Aloha! As far as I'm aware, this is possible but just really hard
Thanks for your feedback anyways! 
Oi! That's actually a bug, please report it to #bugs-readonly
Hu! This would imo ruin what the role was made for, although the instigator is a malicious force, it works similar to cupid and not something like arsonist. By this there would also be 3 killing forces at play which is way too much in my eyes. Thanks for your feedback tho! 
Hello! This has been changed already to provide more xp, check #game-change-log. Thanks for signalising it to us! 
Hi! I think the problem with this is that when you upgrade the perk you are able to add your own notes, regardless of role or aura 👀 By removing the icon you also remove the notes. To make it dissapear and then reappear is weird and makes little sense. Thanks for your feedback tho! 
Heya! This has been suggested before, thanks for the feedback! 
This is mostly referring to dead players. Dead players auras (and roles) don't change so keeping the item there is somewhat redundant and unnecessary.
Heyo! I feel like this would remove the sense that is special about collecting these cards as it would otherwise be too easy to obtain
They shouldn't be something like gold, I think right now it gets balanced out perfectly. Thanks for your feedback tho! 
Hoi! This actually has been suggested before a lot and the devs are aware of this idea. Thanks regardless for suggesting! 
Hey there! Instigator is meant to function similar to cupid, although it is malicious, it needs the village in order to be able to win, just like cupid. Cupid lobbies also contain fool, so I think it works well enough to keep it. Thanks for your suggestion regardless! 
@shut pecan Hi there! All your suggestion around instigator has been suggested before, especially the one with the unknown aura. Thanks for the feedback regardless! 
Ah sorry for that then 🙈 Could you ping the original suggester with my reply please? I'll keep your things in mind when discussing with them
The problem that consumes a lot of cards to level up the cards and the abilities of the cards. To collect a card, a person needs to play a long time, and not everyone has time to play for long hours. It is completely difficult to level up the cards and the game gives few cards for free
Not everyone levels up to 10 levels a day
Even with google translate to help, google translate should still be able to understand you. Ever tried the "dictate" feature for keyboards? It doesn't really work, doesn't it? 😅 That problem would also be present here that it still doesn't resolve the visual aspect that Wolvesville needs. If I would be blind I wouldn't want to play a game which is constantly shouting at my in a weird voice "5 is voting 6. 1 is voting 12. 16 is voting 9" etc. I would rather call it annoying than helpful
you didn't ping me, you pinged the suggester, I was putting my feedback on the subject, but making clear I wasn't the suggester 🙂
I've heard more otherwise from players. regardless, it wasn't the original intend of the feedback. There are plenty of places to chat elsewhere where it is intended. The server is intended to play on and not a hub for conversations, on the contrast such hubs have been suggested before. But imo clans fit that better, even if you are limited
Punishing players for fleeing has already been made stricter
For the hero, that would limit heroes a lot imo and I'm not sure if we want to limit it more. But considering they would die anyways, it is also unlikely that in that timeframe someone flees, is being voted on on the last few seconds and then a hero comes in. I could forward it, but as far as I'm aware that would also cut off the possibility of night 2-day 2 heroes which is also possible, which I'm not sure if it is intended or not 👀
Ah like that, makes sense. I'll give it a post then. Thanks for suggesting! 
Ah I see 😁 I see your points and why it should be nerfed, not giving any info for 3 nights is way too strong. I'll take a look with the original suggester and talk to them about it and include this. If I'll post it I'll give you credit as well 
Yes, I agree, tks for the support!
SL slight twist:
The nerf reads that Sect can only have 4 members at a time, which isn’t going to stop teaming because you can just lynch one of the members off and create another member
So some possible changes
- SL can only Convert 4 players ever. Now this seems a little extreme but now people can’t beg for Conversion since SL only has limited spaces. The downside is that SL can’t win when all 4 members die, which is fine I guess although SL remaining alive can be really annoying
- If a Sect member is killed, the SL is blocked from Converting during the next night. This won’t stop teaming completely, but it will discourage as it will take double the time to Convert everyone
For reference, 1 is a replacement and 2 is an add on to the current SL
This is kinda killing the role tho
Wow thanks for not ignoring my question
Instigator Re-work:
Give it Unknown aura, and make it so that vill/ww¹ can't win with it alive
Reasoning:
It should have a way to win if recriuts die. As it stands, you're guaranteed to lose unless jww/avenger in game, and makes it to t3, with you, AND lets you win... While it still remains ludocrously unlikely, it's still feasibly within reach (like solo wins)
As for the aura, it makes no sense for it to not be Unk, as it actively sabotoges both ww and vill teams...
Just to clarify:
1v1 with Village/Solo voters would count as insgigator wins;
1v1s with ¹werewolves/RK go against the instigator
Please remove cupid i hate it when all the ww are trying so hard to win and in the end one ww betrays all and couple wins
or just pay attention to wether couple is dead yet or not, and consider that one of the ww might be coupled.
plus in plenty of matches the coupled ww claims it in night 1.
if you're ww, esp alpha, consider removing cupid early, so a cpld ww doesnt have its own 3 person team anymore, just 2
I was going to reply then I saw the message underneath, and it says the exact thing I had in mind
Thats a good one killing cupid
Its already hard for four ww fighting against village and even harder fighting with 3 ww against whole village and cpl team including one of your ww teammates
yes, I seen 
Improve the instigator role/change it completely.
Instigator team added to games makes it highly unlikely for village to win the match, when it should be equal on all sides. With instigator in game, there are only 7 villagers and 9 non villagers. How on earth is that even fair?
My suggestion for changing the role would be for it to replace the random killer instead of cupid since the instigator’s recruits are converted to another team completely as opposed to cupid they are their original team and cupid’s team. Even worst, instigator’s recruits are guaranteed 1 evil and 1 good/solo voting.
Now, I understand that a random killer needs to be able to kill or convert. Instigator should be able to kill once their recruits die
You shouldn't trust too much cupids lol
Also current sandbox is, from my point of view, sided towards villagers and heavily against wws (2 fixed info roles + 2 possible info roles, or prot roles vs wws without deceit skills. It's a slaughter lol). I would say the 3rd team is mid in terms of advantages, but I'm still green tho
Is this supposed to be a reply to me?
Ye
Alright to be clear you think 7 villagers vs 9 non villagers is sided towards village and fair? @brazen sorrel
It's 8 v 8 actually- although that also doesn't really do it right, it's either 8v3v3v1v1 or 8v4v3v1- those enemy teams are ripping each other apart as well, and there's 4 strong villagers- maybe the setup could use a bit more balance, but Instigator itself is fine.
Because you have to note, it replaces Cupid. So has to be fit to replace it, which being rk is not that
4 werewolf, 1 fool, 1 random killer and 3 instigators is 9? But yeah I agree it is the set up that needs more balance. I’ll admit my suggestion of it replacing random killer may be flawed. But my point i’m trying to make is what you agreed with me on that it is imbalanced. Maybe make it so instigator only comes along with zombie? I don’t know right now
One of the instigators needs to be a wolf or killer, and one could be the Fool. So could be 3 wolves, 1 rk, 3 instigators for 7, or could be 1 rk 1 villager as instigator, etc. Making it come with Zombie just makes it role dependent, which is a worse idea- just suggest setups that have less enemies?
No just... No this is not a good feedback
Because it just has no good things like he can only have 4 sected and you can not even sect if one of them dies
+if sect leader dies they also die
I don't want this to be a auto lose sect
hey wouldnt it be better if we could see other ww's votes after shadow ww active their ability? could block the teaming/throwing things, alpha ww role just got an ability like sending a private message to ww team but it seems it will be helpful more than sending a private message to the wolf team about who to report
Yeah, I agree with you.
thanks 👀
Shouldn't be better for Instigator that the recruit wouldn't die together when one recruit dies?
Nevermind, it's already been changed to Instigator not counting as solo so it's fine now, thankies blob! 
Oh okay, well thanks for your response, have a nice day/evening 
Ok so idk if this a bug, but right now when a recruit flees nothing really happens. This can lead to two werewolfs or villagers being the only ones left, but ending in a tie due to failed insti team.
It could be changed to insti team breaking up, like couple, when one of the members flee but then insti and the remaining recruit would still know each others roles which could be a big problem, plus it wouldnt be fair to leave insti all on their own with no way to win just becaude someone decided to flee.
My idea is that the instigator will work both as leader and a replacement to the team. If one of the recruits flee, the instigator and remaning recruit will instead bind to each other, so they both will die if one dies.
If the instigator is already dead when one of the recruits flee, the remaining recruit will just join their original team
The last part doesn't make sense and breaks the purpose of Instigator
How so? The current problem is that when a recruit flees, the rest of the team is basicly bound to loose. I think this would fix that
No, I meant the part where the last Recruit becomes part of their team again
Im not sure what you mean. What i meant is that if they last players are alpha, wws and bh (bh and alpha bound) but the bh flees, the alpha will just join the ww team again and ww will win instead of the game ending in a tie between wws alpha
^
That's what I mean, it kinda breaks the purpose of the role
I mean i guess so, but so does cancelling couple when one of the lovers flee. Ive already had two games where this was an issuse and i cant think of any other way to fix it 🤷
I think we should remove spectators in ranked mode 👀
Some players go to RANKED mode to be the spectaror, and then they talk together in the dead chat, it quite annoying for other players because some players who die on day 1, they still stay to summarize the information (who good? unk? rrv?...) for the medium or wait for the medium to revive them, it really mess up the information with dead people or medium.
Doctor shouldn't be able to save a werewolf when it is attacked by a solo killer or converted.
Alright, I'll give it a post then. Thank you for your feedback 
Best suggestion
Ah fair enough, yeah your suggestion is neato then
Hey can you guys fix the analyst bug ?
I can’t vote as analyst and we lose because of it
Make some roles excluded from the recruits setup, because some roles are either too weak or too strong for the instigator team.
Like which one?
Cuz Couple doesn't have limits either despite of the very same thing 
And admittedly more powerful couples like Doctor x Doctor
I suggest that the backround behind the skins in the profile viewing will be changend back to before the update or at least please make it optional.
For example: Gunner, Medium, Berserk Wolf, Bomber, Villager, and Regular Werewolf.
Imagine these roles in the recruit team
I am and it's meh
You don't really see Gunner being excluded from being couple, right?
Role cards exist
And what do you mean by this tho
What?
I don't see how this is a problem since Couple works fine with Strong or Weak couples 
What did you mean with role cards existing?
I didn't understand what you mean by gunner being excluded in the couple set up even though role cards for it exists
How tho
in instigator team I mean by this, because cupid couple can be anyone
Is there already certain roles excluded from the recruit team you mean by this?
Nop, and that's the point
So can Instigator's thing
The instigator doesn't choose who to couple, the game does, and what I mean by this is that DOES THE GAME exclude certain roles from that?
Either my brain can't comprehend this or I missed something
Ah, I thought you meant with couple
We're just both being nub xD
Dude I literally wrote this
Nevermind that
Oh god I'm getting lost
The point is; Couple has no restrictions on who's coupled
Ye we agreed to disagree
Do someone agrees suggestion for this aside from the guy who agreed with me :(
it can take some time until a staff member gets to your ideas so jjst wait ^^
Okie thank you😘
Suggestion
When we receive a card from the daily challenges, we only are able to claim it.
It'd be better if the card we obtained is shown as a highlight ir flash, and additionally it saves time in searching which card was obtained, also since it is obtained through sheer hardwork and dedication by doing 6 challenges so the card could be of higher/rarer rarity.
Suggestion 2
The "Upgrade" button in rolecards is barely properly clickable.
The UI of the button could be improvised, because I had to click around 6 times to finally be able to click the upgrade button.
How is it 'barely clickable '
I had to click it 6 times until it finally got clicked.
Not sure how that works, it's pretty accurate on my device
The same problem exists for all role cards' update buttons.
In short, the button doesn't immediately get clicked, the padding of the button could be increased.
It could be some internet issue 🤔
No um, my internet is/was perfectly stable and working.
when you dont have any role cards but still pretend to be interested in the conversation
Wonder if the devs can make it more visually clear? I quite sure that one of the auras is in the instigator team, but it’s a bit confusing
please allow players to mute spectator chat, even though we can only see it after dying
it's ridiculous how much useless stuff is being said by the spectators ans it's very distracting
I think it would be better if avenger loudmouth and JWW will not be able to use their ability if they corr killed because there roles will revealed anyway and it will be a little buff to corr since corr is a little weak for me.
Corr alr good enough
Could u guys please make the lucky wheel random?
When i say "fixxed" i mean "fix this role to any list that isn't in ranked, and see how well it's received"
My issue is not that the entire playerbase had access (as a matter of fact, that's kinda what i want), it's that it went straight to ranked instead of being tested
Sandbox would be the ideal location as it's the que with the 2nd biggest portion of the playerbase (in my experience), plus it's meant to test roles out.
[And i get the argument of winrate indicating if a role is strong or weak, but then that doesn't say why]
hey, thank you for your suggestion! as per #game-change-log this has already been made to be the case 
hey, thanks for your suggestion! ill post it to #feedback-devs 
hey! this has been recently posted in #feedback-devs, you can upvote it here!
#feedback-devs message
thanks for your suggestion, anyways
I would disagree about it being a negative thing, except it's very obviously taken a toll on the lists, all alternating between sk, and the two strongest rk (corr/arso)...
And it would be one thing if it were just these two, but it's very apparently starting to affect other modes
at least ranked is safe 😌
i need a wolvesville friends
*-a
what
'-a'
i dont really get you
Its fine...
Make the UI more apparent with more/better color usage
🟥 Have all "upgrade" buttons appear as pink
🏳️🌈 color code the different buffs (Green = XP; Blue = Talismans; Yellow = Ability; Role = Red). Shades would indicate sub-categories like clan xp/BP xp )
🟪 Make Equip/Unequip Purple (One would be a lighter purple, while would would be dark)
Here's what this might look like:
Repost
wait you guys aren't AI?
No
hey! as WerewolfofNether said, ritualist is no longer in the sandbox setup, and sandbox is meant to help test new roles. the only advanced roles currently in sandbox setups are those which are new and need testing and is likely not a perminant change, and you are already able to choose between base role and advanced role if you have the correct cards. thanks for suggesting anyway 
Okay then , i was dumb
help i need more 40 gems to buy the special offer before it disappears later😭😭😭
i think he meant "can advanced role cards be used to turn advanced roles into basic roles?" 😅
Hmmmm can we have something to change new role icon become old icon in setting?
Sr my English not good
yes, however the only advanced roles playable in sandbox at the moment are the ones which need testing still, so the ability to play as the base role again would be counter productive to bug fixes regarding the roles ^^
Oh-
I see now
So...
No then?
that is correct 
Hey, This seems like a nice idea. ill post it to #feedback-devs, thank you for suggesting it ^^
Hey, thank you for suggesting. something similar to this has recently been posted in #feedback-devs , you can upvote it here!
hiii 
I noticed that the role of pumpkin king (new event role of last year) was in the normal achievements, so I was wondering why not also put the event roles too in normal achievements like santa claus and bunny? it will be better imo
Cant there be something made that couple doesnt win with their own role anymore until they died? So people domt throw their lover under the bus anymore
Set ups aren't being tester beforehand because it is assumed they are balanced. It is quite hard to make an unbalanced set up if you keep the same amount of rrvs, rsvs, rwws and solo killers in it. Not to mention, if it would always need to go trough sandbox then you'll get the wrong feedback. Ranked has a unique playstyle where people push the boundaries of the rules, sandbox doesn't do that
That's sorta Instigator-
Although couples throwing is also generally bannable
It's not the set-ups themselves, but the experimental elements of them
For example, GG/LM being fixxed... It could be considered "balanced" but the issue then becomes what is the issue... it's not always a matter of balance, at least not in a direct manner... For example, people more-so dislike gg being fixxed in ranked, due to the amount of muting going on due to it preventing you from playing the game, and slowing the pace of the game, not the balance of the role itself.
Also yes, you can very easily break a list without changing random slot counts... and i'm not saying every change should go through ranked, just the more experimental "ideas" 😅
is boosting exp illegal?
Then the question is rather what makes things more experimental? For me gg being fixed doesn't sound experimental at all
. Depending on the gamemode you are gonna get some things which are experimental and not. But then once again, you'll get the wrong feedback by trying to apply this idea in sandbox. Sandbox players are there for a rather casual play while testing new mechanics, roles and features. Ranked is a serious gamemode where everything you say matter, rules get pushed to their limit and missing one thing can result in a loss. I think you are seeing at what I'm getting to here. I get your idea, but you are comparing two different parts of the game with different purposes. This gives incorrect data to the devs and will cause more issues than it solves I think
Make hands in this shirt more noticeable
It's a pretty shirt but it feels like it's missing a pair of hand
Yeah, i agree with u. This shirts also missing hands.
5 players remaining: cupid, couple (sww and me, the fool), a villager and a jww. Didn't go jww bc if they tagged the couple, it would be a village win. Lynched the villager. Now the jww can't win by killing (because the sww would even the votes) or lynching (bc 3v1).
That's what would have been normal. Yet when we lynched the villager, it became a ww win (2v2), even tho jww couldn't win and the sww obviously would want the bigger reward.
The current system needs to be more flexible. I'm not sure about how, but maybe if the "winning" team has a traitor in it, play it out manually (to avoid a case-by-case programming headache)?
My profile has been hacked, what do I do?
Add the option to disable role cards in Customs, being able to choose the advanced role when the advanced isn't even ingame messes with the balancing.
You go to #questions
change your password, email account support
next time ask in the #questions channel 👀
and in the first place, dont ever give your pass to other people or click wierd links
they have already done so
I can not do anything
If you have purchased an item or gems and didn’t receive them, you tried to purchase something and you were charged for it incorrectly or you can't log in, don’t freak out! We have a staff member dedicated to log in issues and store issues ready to help you. Please contact howl@wolvesville.com and be sure to include your in-game-name, email address, and any purchase ID or receipt you may have received. Thanks for supporting us!
email them
and dont log out, just change it back
Tnx
I think zombie skin colour should be changed back. It was more good looking back then
It looks really horrible to me right now
Make werewolves automatically win when there are only 2 werewolves, because the game ends in a draw when there is 1 werewolf on the instigator's team, this happens when one of the recruits left the game
And allow random skin option to work in hero mode
i need geeeemmmsss😭😭
add something related to ramadan a hat a shirt or even a simple greet
You can suggest roles in #role-ideas-readonly
maybe role will be a bad idea
Hey, I have a feedback: The auto-report system for revealing werewolf teammates kinda ruins the game, because as a werewolf you can't talk about dead/revealed/confirmed werewolves, and if someone says in chat "x is ww", everybody knows he is not a werewolf. And people can use this for rolecalls like: "Everybody say <dead ww> is ww" and it's not fair for the werewolves. Please remove this system from all the modes but quick game, when newbies learn how to play.
We should have a role-ideas channel and a role-ideas-feedback channel. As it is now mostly only the last posts get attention, and it encourages spamminess/pestering. If we had a channel with only role-ideas, one could leisurely scroll through it and feedback on the ones that catch your attention
Replying is a feature- and tbh I feel it's fine as is, there's no need for two channels when one already works pretty darn well.
Well, you can do the same through search "in:#role-ideas-readonly name:" and something like that, but it isn't confortable lol
Yeah, so with replying and being able to search... kinda already easy- and then you don't have to swap between two channels to type in one based on something in another.
Hello! As WerewolfOfNether said, the role card perks can actually mark players as good, evil, unknown or even with roles. Have a nice day/night! 😄
Hi! This issue is already fixed according to #game-change-log. Here's the link:
#game-change-log message
Thanks for your support! 
Hi! One werewolf fled, right? This issue is already fixed according with #game-change-log. Here's the link:
#game-change-log message
Thanks for your feedback! 
Hi! Devs are already working on an email verification. You can check the post here:
#game-change-log message
Thanks for your feedback! 
Hi! Your suggestion is already posted in #dev-vote, you can upvote the option 🇧 here to support this idea:
#dev-vote message
Thanks for your feedback! 
a medium sound would be nice for the game, someone like the jailer has
Hi! If you still without receive the pack of gems, please, contact with howl@wolvesville.com and tell them your issue.
Next time ask in #questions alright? 😄 Sorry for the inconveniences! "^^
Hi! I'm glad you are enjoying the game 😄, if you have some ideas to improve the game I'm all ears 
Hi! Now fool/headhunter can't win as solo if they are recluits and if there's no evils in game (the sk/ww recluited left) the game will end. You can check #game-change-log for more details:
#game-change-log message
Thanks for your support! 
Hello! Devs will reduce the app weight when they think it's necessary and they can. I won't post your feedback in #feedback-devs for the reason I gave before. Thanks for your suggestion anyway! 
Hi! Your suggestion is a good idea! However, add honor/karma to a players would be use as exploit making alt accounts to give honor to you. And if this might be happen, maybe would be better don't implement it. What do you think? Thanks for your feedback anyway! 😄
Thanks! I missed that post or forgot about it

Hi! Don't worry about fake reports. Guardians already have access to the chat log + they know the current bugs that might be confused like gamethrow. So don't worry about it ^^
Guardians can commit mistakes of course. If you think your ban is unfair, you can appeal your ban.
Thanks for your feedback anyway! 
Don't worry about it, if you don't find something, just suggest it and let the staff give a second check 
Hello! Now recluits earn experience if they win a game according to #game-change-log. You can read more information about it here:
#game-change-log message
Hi! I don't understanding your suggestion
. If recluits are dead, the instigator can't win and can help the team they want. If instigador is helping the village (or any other team) with the recluits alive and help that team is harmful for recluits. Then is gamethrow and you can report it.
Hi! In the instigator's role description you can see the instigador team is "instigator". Place instigator with headhunter and fool doesn't have sense because instigator isn't replacing solo voting roles. Instigador is a new team, that's why it appears near to cupid role.
I won't post your feedback. Thanks for your suggestion anyway! 
Hello! This is already fixed according to #game-change-log. Here's more information about instigator changes:
#game-change-log message
Thanks for your support! 😄
Hi! There're a lot of ways to contact with the staff for any issue. Going to
and pressing contact you will be able to talk to a mentor, with a guardian and send an email directly (check the image below). It's true the language wall to write an email would be a problem. But nowadays you can use the translator or digital dictionary in case you don't find a specific word.
In addition, an "email verification" in discord wouldn't be possible 
Thanks for your suggestion anyway! 
Tks!
Hi! Alright, I will post it in #feedback-devs. Thanks for your suggestion! 😄
But how would him being solo and him being on team thats technically a "solo" from the other groups not be counted as a gamethrow in both aspects?
Guy can i ask you how can i report teaming ppl
Report button
Ok thank you
It wasn't the case when I reported that, thank you 😂
Fool is harder to win than hh. A reason is that hh can vote their target while fool cant vote themself. I propose that fool requires one less vote to get lynched (unless only one vote is needed) say 6 votes are needed but there are only 5 people voting fool, fool still gets lynched. Players wouldn’t know that that player required less votes to get lynched, but do know that fool needs one less vote.
I personally believe there more fool wins than Hh win by target lynched
Hell no, most people's lose as fool
Vigilante always reveal and they lose
Vigilante would stop Hh pushing target like he stops fool too tho
HH can then win as a villager though, which is a major reason for why Fool's tougher-
Not the thing the person said as in their feedback about Hh able to win as villager
It was about win as solo
They just said it's harder to win in general and that a reason was the voter part, not the only reason-
Not the reason they included so I'm not assuming anything else
Or at least not part of their feedback
where i can buy role cards
🔰 Preview suggestion on special offers (and clan quests?):
➡️Why? You want to try both outfits without needing to go change your gender in the settings.
➡️How? Click on preview, and choose the gender your want to try on.
🔅Note: Choosing 'other' gender in settings result in previewing male outfit, it make sense but it be nice for some people if it wasn't, leaving us the choice. Let's not forget that some items are genderless.
(Read my message 4 messages after)
Please make it so random skin also works with hero joining, now it just picks the selected skin in hero joining eventhough its on random ❤️
:)
Please add a sliding tool bar in the role cards tab like below on the right side. (Because i currently dn't have a mouse)> In fact please also add it in inventory- i suggested this before but it's still not added.
Or simply do it like this everywhere. Clan quest included. I foreshadowed the update in my feedback 😂 😭
please dont accept this suggestion..
There should be an option to change the death sound effect from a masculine voice to a more feminine one.
EXCEPT the devs ready to sell a variety of sound skin. Its just me or evreyone also have fun with 1 to 16 sound note. Especially when you cant leave the game because play with friend or daily mission. A set of sound skins include death sound, 1 to 16 sound note, Loading when opening the game sound, 'When you get ping' sound, and end of match sound..
Can we get a fitting refund for the gold we spent on talismans and their upgrades for advanced roles (being able to trade talismans/ exchange talismans for slightly less than their purchase price)?
After all I invested in that exact role and not its base role and with the role card update we lost the talisman's previous function as it seems
Why did you said "don't accept" 🤔
The "decrease clan quest waiting time" bonus of the cards needs to be reworked ASAP. This makes the quest tiers way too random, if a clan has 2 quests a week with 3 days each and people rely on this info, they might not be able to do their exp in time because it might lead to quests being finished after 2 days already. @nocturne wharf already explained this issue in all detail and gave alternate ways of doing it, why wasnt this feedback genuinely considered before rolling out the update?
i cant see if my message is replied by anyone... can anyone tell me if replied by someone?
Nope, hasn't been. Think they're a tad behind tho-
ah thanks 🥲
my feedback was overlooked, please look into this.
this as well
See #feedback-devs ,I just add my 'except' opinion
Hi, i have a suggestion, like can we had something than can make us sell talis. Because, some people have a lot of talis they probably will never use (for exemple i have 57 bandit talis, i will never use them all), and people who wants to can sell them for 10-15 golds, its less than a full price talis but it would be nice
Wait now with the rolecard update does that mean all rolelists for classic n sandbox(unless theres a new role) will only be picked from that tiny pool of basic roles?
Since u cant include an advanced role since that can only come from cards
Does that apply to custom games too? Bruh that wld make the game so boring
That's what it sounds like. No news on custom.
U dont get to play interesting combos out unless u got the appropriate cards :(
And u gotta hope others hv cards to spice things up otherwise the game is boring
Bruh :(
Also when they said theyre adding alot more new roles i thought it meant every role currently in game wld hv an advanced version coming
Can't claim calendar rewards while playing ww web.
I didnt know they wld just link existing roles n just label them as the advanced :P
Also custom is so underapprecoated ngl
Well that's what veteran cards are for- if ya got solid feedback on what to change then ya can post that here
Some of the most fun i hv from this game came from custom
Well they did say that they'll be working on custom soon
Report option for inappropriate speech would be nice
It just has to be mainstream
Isnt hate speech count?
Doesnt*
No
And even if that doesn't, 'other' does-
Seksual text isn't hate speech xd
Ooo i do have a feedback, have way more setups in classic or sandbox, or change the setups more frequently. Becuz playing that same setup for a week makes the game incredibly stale ;-;
I actually took a break from ww online a year ago for this reason
I omly came back cuz they added bandit n alch
And u cld hv like a permanent crazy mode where u just have setups that r more crazy as opposed to balanced, and then here pls pls pls add some advanced roles or wtv to spice things up
And a big change to crazy modes that wld make them more fun, becuz usually crazy modes only sound fun on paper but is boring(the grave robber mode, the fools one, two sects etc) basically u need more killing happening to create fun
Cuz thats, well at least in my opinion, creates fun in wolvesville, deaths. When a bunch of deaths happen, u get a dopamine hit ur like wOAH, when no ones dying n everyones checking info or wtv me personally i wanna SLEEP, and im alr desensitized to the typical 2 kills per day, one from wws n one from sk, so if crazy modes can have more...killing happenin that wld accomplish its actual goal of u know, being crazy
Iwanna go on a rant n say why i dont like the role card update but idw to be toxic unlike my username XD
what is rolecard
But i genuinely thought theyd make an advanced version of every role that was alreadt in the game
Not recategorize the existing ones
XD
Yes
Its hella confusing yh @slim prairie making the game more complicated then it should be @_@
I guess but imo variety is what makes ww online fun
Playing the same typical set up of informer, a fwq rrvs, 2 protectors, 4wws, 1 rk over n over makes me SO bored
But if i see a game with like president or zombie im like 0_0 n i insta join
How is happen?
How the basic is bg
maybe should be cursed since they can change role or gr
Why not make president as advance mayor
maybe make it that you can report after the game beacuse we thought someone was throwing and everyone reported them but they were a couple
I want to suggest a feature. Wouldn't it be nice to able to trade role cards with clan members cards. It would be limited to 1 per day and you could only trade same rareties (You should only be able to trade with friends/clan members). Would be cool if this gets added...
Hey this is for feedback only, not reporting. To report a player you need to report the player in the game and then open a ticket to speak with a guardian, you can use the
in game and press "speak to a guardian"
Also please delete your screenshot as public reporting is against the rules 
Having Cursed be the base is a bad idea, Seer App is always a villager and Cursed can turn to another team... same with GR. It replaces Bodyguard because Bodyguard keeps the info alive usually, and Seer App lets the info die by becoming the info.
Can we have xp for events? Last time I played the fool mode couldnt get xp despite winning
When is the update on IOS?? Apple
You'll be happy to hear then that we will be adding new roles more regularly now that it's actually possible to play them 🙂 And even without making a new role for each existing one, we added over 15 new roles I think plus ~5 reworks or something like that, so there is a LOT of new stuff to play with 🙂
Which update?
Role card update
YAY! <3
Altho pls make custom more mainstream 😭
I see a gold mine of potential in custom if only it was more popular
I love all the updates n good work to u n all the devs :DDDDD
This game is legit GOAT
Giving custom some love is on the list of things to do now that we're finally done with the role card update (+ the weeks of upcoming bug fixes hehe)
Lets GOOOO
As long as you are on 2.x.x, you already have it. You only need to level up to get your first card and you're good to go 🙂
Makes me very happy to hear it 😋
I bought a skin to show support haha
N i literally nvr use any other skin anymore
It just looks too good
Why nobody answers me?
It hasn't even been a day, you'll just need to wait and be patient since there's a lot of feedback before that hasn't been answered-
hello
But you answer feedbacks which were sent after.
I found a bug in the game, in which the game lags and gives a Crete error.Autoclicker
Hey #bugs-readonly for bugs 
I'm not staff, though. I didn't have any sort of counterpoint or explanation for yours, so didn't have a need to respond.
Ok, so they answer feedbacks which were sent after.
Like one or two things after were, but the vast majority wasn't.
So just gotta wait-
If your feedback isn't answered in a week then dm a helper otherwise just be patient. 
Will they eventually answer me?
Yes.
Ok
They just have a ton of stuff before you to get through first-
If beast hunter is coupled with Junior werewolf the trap should trigger for werewolves without any of them
Hey @short siren I deleted that. Public reporting violates our #rules-deprected — in the future please report players ingame. This allows Guardians to review it and take action upon it. Screenshots are not a valid proof like ingame reports, therefore there won’t be any place to report players with screenshots in the future either.
this quick game setup is very boring in my opinion, we have got three information roles and four protection roles. And the werewolves have too low special abilities. Village is way too strong. Its just my opinion.
quick game setup changes every week on Wednesday, sometimes tho set ups favour either vill or ww 🤷♀️
well if that is what the developers want 😄
I think serial killer is weak role and should have some other ability to make serial killer a little stronger. Here is my idea how to buff serial killer:if you attack someone that's being protected you will get so angry that next time you will successfully kill player their role will be hidden for everyone but you. ( Can be limited too)
Op
Hey hey, you can already join games as spectator outside of games by: clicking on "play with friends", then on "spectate", then you can select the gamemode and select "start game" and you'll join as spectator. Atm there is no opportunity that you can join ranked games outside of a round. And being able to spectate them has already been suggested before and you can vote for it here:
#feedback-devs message
Thanks for your suggestion
Hey hey, sorry for the inconvenience. I'll forward the mistake. Thanks for reporting
Heyo, you can already spectate the games of your friends, when they are playing. If they are in a round, there should sometimes be a 🍿 icon (similar to this) next to their name and you can select it to spectate their games. Thank you very much for your suggestion
Hey hey, 
a role card trading system has already been suggested before and has been discussed, but got rejected because this might be used to abuse the system by farming cards and giving them to your main account.
About dismantling: What would this look like? How would the cards be dismantled and what cards would you get in return?
Thanks in advance and thanks for your suggestion
Hey hey, this would have the same problem as above: It might get abused to farm cards with your alt accounts and give them to your main account. So a card trading system got rejected. But thank you very much for your suggestion
It could be as simple as clicking your card, clicking dismantle, and you get 80% of the invested cards back, or some other percentage
For example, you cant dismantle a common, but if you dismantle a rare, you get 2 commons back
The apperance of the talismans should be changed to show both roles that they work for now. If, for example, there's a challenge to "win one game as spirit seer" there is no more talisman for the ss, it's really inconvenient to look at the role card in the main menu first to know which talisman of the base role must be activated for the advanced role of ss
Did the math
the return will always be common cards
@bitter orbit, please do that in #bot-commands!
wait it's slightly off
Hello, I understand why you are suggesting this, but some players want to keep their privacy. If you can send a pm to anyone, you wouldn't guarantee their privacy and let every player pm everyone without their consent. So I think this wouldn't work regarding the privacy but thank you very much for your suggestion
there we go
That's 80% return, the number could be something different
this is 60% for example
Heyo, I understand your suggestion this has already been suggested multiple times before, and was already posted in #feedback-devs (e.g. here: #feedback-devs message) So atm it is up to the devs. But thanks a lot for your suggestion
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Hey hey, I understand why you are suggesting this, but this role is a random regular villager. Of course both rrv can be bg/doc, but on the other hand they can also be normal villager or e.g. paci/flower child. Like I said, this role is random and so I don't think this should be changed. But tyvm for your suggestion
Heyo, this has already been forwarded and got adjusted, as you can see here: #game-change-log message
Thanks for your suggestion
Hello, I am sorry you experience often sexist language. Please make sure to report these players in game so that the guardians can take the according actions. If you are not sure what is the right reason to report them, or it is for a reason that isn't listed there, you can always report them under "other". And if it is a hard case, you can even create a ticket by following the steps below. Thank you very much
Reports that are bad enough to report to a guardian, are about:
- Racism
- Homophobia
- All kind of harassment or comments, including sexual harassment, excessive targeting, bullying, death threats and any kind of threats towards another player's health / real life, etc.
- Reporting whole clans (racist/ inappropriate names, descriptions, clan teaming etc)
- Usernames and personal messages especially if they are in a language none of our guardians can speak (please provide a translation if you report this!)
- Staff impersonation
- Language non-compliance: In case 4 or more players speak another language throughout the game
- Cheating, teaming or boosting in ranked
- Grinding/ boosting in your games in quick game or sandbox without your consent
=> If you experienced one or more of these incidents and reported all the players ingame, you should click on the "?" in the game on main screen and then "talk to a guardian". After creating the ticket you can explain your request. The guardians will reply you as soon as possible.
Hello, I agree and I will post your suggestion. Thank you very much
For God's sake. I don't want to send a message to anyone. But if it's possible with the players you're friends with, it would be great. Even that is not possible at the moment. I'm just quicker when I enter the name in the search than when I search through my friends list.
Could you edit it from reorder it to, a button to change the sort order?
Reason being, you can see who didn't vote from 1-16, you can see who voted late from traditional
I had a few comments further down mentioning this from other players
Hey hey,
Seer apprentice should be tied to aura due to it's versatility as an informer easily netting it a fair slot of "secondary informer" (especially in seer games)
I understand why you suggest this, but on the other hand as is an informer from the beginning on, while seer app can turn into an informer and only after one died.
Make nightmare ww a basic card and tie voodoo wolf to it
This has already been forwarded to the devs and is atm up to the devs.
When someone uses a card, it should be reflected in the role list
If someone uses a role card to play as advanced role, it is already reflected in the role list in form of seeing the advanced role.
Thank you very much for your suggestion
Heyo maybe it be kind to work on such customize settings before enforcing others who couldn't or didn't vote cuz they didn't knew bout it with more terrible icons as zombie rn also before i had non problems before the update when switched networks so actuality just the attempt to "avoid" such problems are actually causing them. thanks too for the reply
Hey hey, I am sorry for the late reply
To your suggestion: This has already been suggested before and you can vote for it here: #feedback-devs message
Thanks for your suggestion
Hey hey, I forward your suggestion, because this is discord feedback. Thank you very much
Hey hey, I am sad you don't like instigator. Do you have any suggestions on how to change it to make it less overpowered? Thanks in advance
heya dunno if i shouldn't reply but i agree to them if i noticed right intesigator is seen by aura good (should be unk) and also if seer check someone from insti team (bh/jww) especially jww rn seer sees bh that's a bit too much overpowered
So the cards get automatically dismantled to common cards?
not automatically, you'll need to click a button to dismantle
and you lose some as a result
Oh I understood your suggestion wrong. After explaining it, I agree and like to give it a post. Thank you very much
Generally these things were suggested before a lot and a vote did happen in the past. We're aware that not everyone thinks the same and we only did the vote to a small, sort of active group in the discord server. But that's the best what we can do to ask for opinions on some matters
Some roles have descriptions that state they are immune to all Conversions, yet Bandit bypasses and turns them into an Acc anyway, so perhaps edit the description to say "except Bandit"?
Heyo, I forwarded the suggestion. Thank you
Or is this just a very common bug in Customs? Because Ive seen GR be directly Converted by Bandit but now it seems to be immune
More alarming than this:
4 players remaining: a village couple, a ww and a fool. There's no way they can vote the fool, so they went for the ww and bam, village win.
This current system is really automatic (that's a critic, not a praise). Not only you have to become good at the game, survive as a somewhat hard role, but you also have to take bad choices to keep the game from declaring a win you don't want. That's meta, not the game itself, since you're working around a limitation of the game.
Also, most alarming of all, sometimes you don't have a choice, 0% win probs as a village couple. Leave the killers alive? One dead and it's all over. The best choice is to leave the vill for the last, but no, boomer, game system. As it is now, it's heavily dependant on luck (if village couple, you can almost definitely only win as village), and way harder than the really hard solo roles.
Why is her chat like this?
Questions are for #questions, the red highlighted message is a perk from the role card update
Hey @potent epoch there is a solution! And that is to report the players in-game so that the Guardians can take up the case. 
Please don't post usernames or anything here though, as it's considered public shaming and is forbidden here. Therefore I have also deleted your screenshot 👀
Make it so Backgrounds and Foregrounds dont move when you click the player in game. It just makes it look weird and unnatural which all the cuts backgrounds have
yess, this!! Only the avatar should move, background should be static
i asked this like 2 years ago on my now lost alt so this is a repost
I'm repeating this feedback because it does screw my clan on the Quests already and the perk isn't even out for a day.
I told my members they have 9 hours left until stage 6 and to do their XP, and this time already got reduced by 3.5 hours now to only 5.5 hours left.
Please make the minutes to reduce Clan Quest waiting times as bank system or let the leaders disable influence on Quest waiting times, not as random as it is now.
Edit: at the end it were 4 hours instead of 9. That's a huge difference.
is exactly what I meant with my feedback from earlier today, but it seems that nobody cares enough to listen 🥲
That is a long time ago
Hey, thank you for suggesting! theres been relatively recently a suggestion posted silmiar to your feedback.
#feedback-devs message
roles also meant to be tested in sandbox (which are most of those who dont have talismans) are also likely not going to perminantly have their place in sandbox, as many of them are advanced roles.
you can upvote the suggestion i linked above, have a good day/night! 
Ok, thx and sorry for the screenshot
Dw!
Hey, why didn't this trigger the auto warning for revealing ww teammates?
hey! could you please clarify your suggestion? what do you mean exactly by the list cycle? is your feedback for players to be able to vote to have the role setup changed in pre lobby, or something else? 😅
Pre-lobby yea
*lobby/d0
/pre-game
😅
why some bh traps don't work even tho they haven't trapped someone
respond pls i need explanation
i think you better ask this in #questions
it's been nearly a whole year since that was posted, can it be reposted?
so if ~ 80% of the players in the pre lobby vote for the role setup to be cycled, then the setup would change to one of the other avaliable ones, correct?
I dont think this idea would be good to impliment for a few reasons.
-
in certain gamemodes, some setups are meant to be easier than others in their own ways, so this would prevent the harder lobbies from being played more often even if they hypothetically had the same percent of being selected.
-
in sandbox in particular, there are three certain setups with 40/40/20 odds. this is like this because the two setups with 40 odds generally have one or more roles that need tested. for players to be able to opt out of playing certian setups with certain roles that need testing isnt a good idea.
-
there are already a couple ways in game to avoid playing a game that has roles you dont like. you can go to the play with friends lobby and select the mode youd like. the role setup there will often show what role setup you will get if you select play within a short amount of time. you can also leave a pre lobby before the countdown starts if you dont like the role setup in the lobby or would prefer another. this second option would also be doable in any situation that your suggestion would be applicable.
thats not to even mention that it would be pretty rare that theres a lobby which 80% of the players would want the role setup to be changed, as many different players like many different roles.
so i wont be posting your suggestion, but thank you very much for your feeback! 
1: Sorcerer should be added back to the Random Wolf category since it's in a much more functional state now.
2: Fortune Teller should become an advanced role. It's not in the role list, but it has not been removed from the game. It's hidden and shouldn't be.
3: Custom games need an option to disable cards since they are just like talisman.
hey! i agree that mortician is a bit more powerful than most other informers in game. theres been nerf posted to #feedback-devs for it, you can upvote it here
#feedback-devs message
if you dont think this should be the nerf, do you have any other specific nerfs in mind?
hey! do you have any specific suggestion to change this role at all?
I don't like that "or the player you killed". Then everyone will know that the killer was sk!, which is really against the spirit of the meticulous planning.
Edit: and it's actually a nerf: less killing lol
Most of the time they'd already know the killer's sk, between it being a set role most of the time it's in game and it killing n1- don't think it's the best idea because it results in you not killing an extra player you normally would, but don't think the concern there's that people might realize an sk is in game.
Ah you edited it just as I said the latter point-
Oh right, the different description...
hey! it was originally changed to make advancing in the battlepass more fair for those people who complete it off of xp rather than just buying all the tiers. anyway, theres been a post in #feedback-devs to change the price back to how it was before. you can upvote it here!
hey! thank you, ill redirect your feedback!
Hey! You are able to vote your teammates just fine, as sometimes its nessicary (if 3 people dont vote out a confirmed wolf then they get pretty suspicious of them, right?)
are you referring to another suggestion or perhaps the filter that doesnt let you reveal your teammates?
thank you for your feedback 
Ooo alright, i must've made a mistake then thanks for the response!
Ask a an artist to make a "Bye Bye" emote. 😊
Play for over an hour and can’t receive daily quest..?
So is that meant to be a question, or a feedback, or-
Or
If you think it's a bug then that'd be for bugs, there's basically zero info so no idea where you'd get redirected to-
I originally mistyped. meant "daily rewards". I played several games and still can't receive reward. My feedback is this is a silly addition and I am a regular player that can only drop time on certain times/days during the week and squeezing in time didn't even benefit me from the aggressive update
SK buff idea:
Make it have lower kill priority than wolves
That's barely a buff tbh and only affects select roles 
Well in order to do ft
I think that it would either:
A
Be assigned as mayor's 4th adv role
Or B
Make baker a basic role & make ft the advanced version...
We're out of beta so i doubt it but still
Neither of those are good roles to propose.
Well
What did you have in mind?
Oh-
paci ig makes sense actually
Wait
No that's adv too
Ranked players (via custom games) found Medium to be the best 1:1 with FT.
@cyan barn You're asking to make Ft be the advanced role of two weak roles
Ah
Interesting take
Remember base and advanced roles don't need to make perfect sense. Bg and Sapp are base/advanced
FT can also be a 1:1 gunner/Vigi
Cards in this case being bullets.
Actually it'd work for Vigilante yeah
I hate being found by seers as fool I know my last disagreement with Seer and fool didn't go well and it's a waste to even be typing I guess I did it to rant Sorry Does anyone else know what I am saying
It would be nice that the regular seer would see me as fool but wouldn't say I was fool that's all I was asking and where the disagreement turned to hate
I am done Just putting it out there as a suggestion that Would make fool better
There's luck in this game, yes, but maybe keeping seer and fool in separate rotations? Tho any solo role kinda has that luck problem. Seer may be op
Seer should only appear in games with deceit skills ig
Rework of Fortune Teller: Players with cards can only reveal their roles to each other.
How does that make sense
So like if 2 n 7 hv cards
2 can reveal its role to 7
N vice versa
:p
So if the village wants info from ft cards they gotta do it thro a middle man
But if one dies the cards would be completely useless
and either could lie which could lead to a big discussion that could very possible turn bad
The point of fortune teller (and why it's a STRONG random villager) is the cards ability to reveal roles. Having only to reveal to the other guy is pointless
Also, here's an idea from #wov-chat
Add a gamemode (or implement this) for players to ban advanced roles from being chosen from the role cards
(Example, 2 villagers, 1 wolf, 1 solo). This would help some players in competitive play nd avoid the role cards being unbalanced in some games.
Tbh since the new update my game has been acting kinda weird
Kk sry
When they delete "win with friends " quest this is ridiculous as hell why dev hate solo player so much
Seer predraw role in begging game isn't fit
Sort of makes the game more social imo
Ig idea:
Add an emote that is unlockable as an Easter egg
I feel like we already have lots of outfits that is unlockable by Easter eggs, so how about an emote?
The current quick game roles are so unfair to wolves. 3 info providers (aura, det, rl) and 4 protectors (doc, bg, witch and bh). Smh. Hope it gets more balanced
I'm not really a fan of how the cards are distributed ngl. the longer you have been playing/higher level you are the harder it actually is to receive them (making it harder for people that have played the longest to receive the bonus specifically made for them)
Not really
After the first few levels its always 2k exp to level up
So it doesnt really affect it
oh im sorry i didnt know that, i assumed it got higher per level
We tested cards with mostly high level players in the beginning and we were made aware of this problem very early on 😆
Wov emote
Be like: am I joke to you?
Is this an Easter egg and is it still attainable?
If no then make a permanent one
Rolecard disabled mode
A lot of people want a basic mode with basic rules
Make it so people using tablets can play the game vertically
Hey any chance we can get back previous role setups where roles are random and no player choice except talismans? (ie not forced into having cards to play an advanced role or others choosing roles)
Would be fine even as a new mode
Honestly though, i dont know much about role cards, but why not just give like some cards for those who already have high level to begin with, instead of relying on vet reward or sort to somewhat bypass the issue (not a negative response).
Like eg: Giving 25 level worth of cards to those who is on level 25 on their first level up after the role card update.
(obviously, a simple solution to those who kinda grinded/cheated with custom lobby to humongous levels is just to set a cap where the highest amount of card you can get to X amount so that you have equal playing ground between player with X level to anywhere higher than X level)
Werewolves can see if their teammates are jailed so they should also see if they are corrupted
What would you do with that information?
Advanced doesn't have role cards (atm)
A shadow werewolf used their power in order to save a werewolf, but that werewolf was corrupted so they died anyway, therefore the power was wasted.
Honestly, by letting them know the corrupted wolf you (as a ww) can probably sell them out to further improve your reliability in the village's eye (because they are essentially dead anyway, and while at it you can also used their supposedly dead state to just waste another villager's ability)
Though in the late game most likely you cant actually use those information
its not like you can actually save those corrupted ww from death anyway, so selling them (corrupted ww) out intentionally to gain advantage should be possible and wouldnt be rule breaking (but it might just be in the gray area)
Suggestion:
As we know headhunter can win with village if they’re target is killed.
But why not fool? I personally think if a fool dies by another circumstance then it can win with village.
E.g: wolf kills fool, fool becomes villager.
I think it will allow a new barrier, since it’s a solo the person will most likely flee if dies, it’s also unfair on fool if headhunter is a voting role and can win a different way but not fool.
honestly, its more like everyone agree on the fact that hh shouldnt have that extra win condition to begin with. Fool dont particularly need to be up to standard to hh, its the reverse
Suggestion; headhunter should only be able to win by voting its target. And for compensation, they could maybe get two targets?
The problem that fool shouldnt be able to win with village is that it would be just like a forky with an extra win condition. If they get revealed and then turn into a villager than i think they would just call vigi to reveal them day one or smth like that. in addition, fool is actually a big problem towards late game without bullets when det or aura (against sk, arso etc.)
Let's say ww reclaims hh, if hh doesn't win with vill there is no need for ww to reclaim, therefore getting ww lynched.
Is it just me or does this card system sounds very much pay to win?
kinda appears like that, yeah.
All you're doing is changing your role and getting minor perks, it's not game breaking at all so i don't see how it's P2W
If a role got massive buffs to it's abilities with cards yeah it's P2W but rn it's just changing your role and no role is that broken to be considered p2w
What about it sounds like P2W to you?
I mean, you can level cards up using other cards and of course it's RNG dependent, so if you can buy cards on the store you will have a massive advantage.
It doesn't matter if the advantage is small, because different roles are played differently and some have less counterplay than others, for example the Bomber card, that can level up to Alchemist, which is arguable a better and easier role than bomber... Even gunner and vigilante, I have a 72% wr with gunner and only around 55% with vigilante
and you start with no cards whatsoever, so you need to be lucky to get a card you like... there's also the veteran bonus that new players won't have
I'm not entirely against it tho...
We have been testing and tweaking the roles for a pretty long time to make sure they are equal in strength. I think a lot of it is down to play-style. E.g. your example with vigilante and gunner is a bit ironic, since across all games played, the vigilante actually has a higher win rate than gunner. 😋
We really don't want this to be P2W.
A problem we had with adding new roles was that it was fairly pointless due to only 16 roles being in a game. E.g. grave robber was in pretty much no rotation ever. With this system, adding new roles makes sense again because you actually get to play it. If we add another advanced jailer role, you can play it without us having to remove a role from the current rotations 🙂
With that being said, we'll continue monitoring and tuning roles to make sure you don't get an advantage just from having a card
So... Some players have a better playstile with other roles and when they have access to these roles, they will have an advantage that other players won't have because they don't have the card yet...
Also, farm players are in a bigger advantage since they can get levels faster. I believe the limit of 30 per month was made because of these players and I admit it's pretty smart, but they can get levels faster than regular players and will be on a smaller advantage...
Also, it doesn't matter how much time you spend balancing roles, there will always be a stronger role, this apply to any game with multiple roles.
I wouldn't have a problem with the system if you couldn't buy it on the store, or if it wasn't entirely RNG dependent, because players won't be able to choose either to mitigate a weakness or maximise a strength they have (even using totems) (I'm not sure if totems is the right word because I don's play the game in english, I meant the thing that increases the chance to play a role)
Not only having a card, but also having access to get a card, that's the worst part.
Hi! What about be able to modify the font color? Independently if you have dark mode activated or not
Hi! And isn't it how the voting system works?
, the votes necessary to lynch a player is the 50% of players alive. Maybe I'm wrong, can you give me some examples? 
Hi! Do you mean add them in chat game or in private chats/clan chats?
Hello! And not only nightmared, if you send an emote during the night and that means you aren't jailed. I think the better solution would be let players send emojis if they are jailed. In case of emoji code you can report them.
So I will post it in #feedback-devs. Thanks for your suggestion! 
Hey! Change the screenshots from Play store is an idea devs already considered it. You can check the post in #dev-vote, here's the link:
#dev-vote message
Devs will change them when they think it's necessary. Thanks for your feedback anyway! 😄
Hey hey! I don't see the reason why sorcerer shouldn't appear as seer. Werewolves or you can fake claim seer and make the true seer doesn't have cred. It's possible, maybe it's necessary a little bit of coordination, but it's possible.
In addition, imagine a setup with two seers and sorcerer, then sorcerer shouldn't be discussed as seer? We should let sorcerer be disguised only if there're two seer or more? Then in case there's rsv + seer + sorcerer would be easy know if there's one seer only or more.
I won't post your suggestion in #feedback-devs for those reasons. Thanks for your feedback anyway! 
Hi! What about, in case more than one player invites you to a same lobby, you only will receive one invitation with Aleroka, Sniper77, Jinx and four more players invite you to [game mode] this would prevent flood.
They need change the icon 👀
hi, Can't claim calendar rewards when playing ww web.
Or maybe #bugs-readonly
With icon, do you mean the application design icon?
a sorcerer wouldnt normally claim seer, claiming seer is masochist nowadays specially when vigilante can instantly reveal either of you, forcing your dead. it is literally not possible if you play against someone with a bit of brain
in addition, theres a thing named exceptions: dont allow sorc to be seen as seer unless only seer is the informer
Oh ummm I'm sorry but
Can I send background idea here or I should keep it in #avatar-ideas..?
The wolf icon
In the vote it's the old one
With opened mouth
Same might happen if you claim aura in a sandbox sorcerer game. If there's two aura claims and sorcerer in game vigilante will reveal one of them because sorcerer can claim easily aura.
If devs implement this exceptions, would be easy to know if there's rrv aura or rsv seer in game "sorcerer appeared as seer so 7 can't be aura"
Yep, Don't worry about it, devs will change the werewolf icon if they add those screenshots as preview in the Play store
Ok
aura can be rrv, seer cannot. duh
rsv isnt in any gamemode and if theres rrv aura, sorc cant be seen as seer anyway. besides im only speaking about when rrvs arent ingame
But aura is an rrv in sandbox lol😂
And btw I don't think we've even had a game mode except ranked/advanced where u have 2 seers
quick game used to have two seers, it was unbalanced as heck, and thus removed
When was that even? I don't think in 2021
Seer apprentice
2018
But dam that sounds like a nightmare
Apprentice is fine and with new revamp its even better balanced
How many werewolves have you seen claiming aura in sandbox? Personally I'm the only fake claim the 90% of the times.
How many sorcerer fake claim an informer role in sandbox? I bet more than werewolves.
So, knowing sorcerer is in game and there's two aura claims, probably one of them is lying.
Devs can't implement exceptions for only one game mode, of course rsv only appears in custom games currently. But devs can implementen rsv some day in the future.
So, if there aren't rrvs in game neither rsvs, sorcerer won't be disguised as seer right?
You're missing the point lol, rrv aura is applicable in all modes
Wolvesville should remove the “dressing game” ads becouse its ramadan
Regular seer is an instant out in sandbox
how many wolves have you seen claiming seer successfully? what about aura? next
that changes once they realize sorcerer can claim ANYTHING. appearing as seer to seer is just stupid. either seer knows ur already fake or they check u. if you appear as seer to seer youre dead. if you appear as aura to seer, you may still survive if you claimed aura
then make it so there has to be a claim space to appear as it. example: dont let sorcerer appear as det unless there is rsv ingame and thus two dets are possible
not hard mate
Daily quests regarding playing or winning with certain roles should only apply to basic roles.
Today I have to play two games as either vigilante or ghost seer. Vigilante is ok - but ghost seer is an advanced role with aura seer as its basic downgrade. God knows when I will get an aura seer-card and be able to upgrade it...
?
Or the target shifts when their original target is killed?
And wait which mode has rsv? The role setups in game show no mode has rsv
Claim seer is "similar" to claim det, there's only one, but you can confuse and damage the village, if werewolves encourage to one of them claim seer, another aura etc. Would be more easy to fake claim seer.
However, in case there's no rsv and only one seer in game I think it's fine sorcerer can't be disguised as seer. However, what happens if only there's one seer in game and no more informers? In addition, I'm not sure if sorcerer can disguise as detective for example
Even if devs don't implement rsv in sandbox or advanced game, players can play with sorcerer + rsv, so it's necessary think about the consequences of the exceptions
What do you mean?
if sorcerer can appear as something other than a role that has no claim space, it will. if possible, it wont also become an rsv. otherwise it will
What's the point if it hampers current play?? You're getting the priority reversed
alternatively allow sorcerer to know what they're disguised as
Lol instigator is basically cupid with a well made cpl and no backup plan (village win)
I'm not agree with the second point, if there re, for example, two seers and two auras fixed. The information given by seers will be confirmed unless werewolves try to fake claim seer too. Sorcerer can fake claim seer but if one of the confirmed seers check them (sorcerer is shown as aura), they will know sorcerer is fake claiming seer
Fix a problem to create another problem is not the solution 
It is not an adv role cuz it doesn't adv anything
then let sorcerer know what theyre disguised as to have an idea of what to claim, rather than making it a lucky guess
Already implement
fr?
I'm pretty sure
It doesn't create another problem, it only limits options for a future possibility while current doesn't leave any possibilities of play
Wait since u guys are implementing all advanced roles and stuff, can u let the player who unlocks sorcerer choose what sorc appears as?
I feel that'll solve current and future problems and also make sorc fit in better
then its fine
Let sorcerer can't be discussed as seer directly and make you can't create setup with sorcerer + seer or sorcerer + rsv it's create another problem.
The best option it's search a solution for all those problems, at this moment, meanwhile I was discussing with Alj, I have this exceptions:
Sorcerer can't be disguised as seer if there's one seer in game and there isn't the rsv role in game. In case the only informer is seer, sorcerer will be discussed as seer.
I don't think if there's only ss, aura or det in game will be a problem because the sorcerer role will appear as blue, good, = to villagers respectively
Would be pretty situational, imagine unlock sorcerer advanced role and choose seer and you play as sorcerer in a game with det+aura.
Hello! For setup suggestions you can Dm @meager gyro. Thanks for your ideas!
..... What's the difference then?
Hi! Remember seer is a pretty strong role, if you choose analyst instead of seer, you are sacrificing "information quality" for more "information quantity". I think it's a fair trade.
Anyway, do you have nerf suggestions for analyst? I would glad to hear it ^^
Hello! Seems a fair idea. I will post it in #feedback-devs in some time. Thanks for your feedback! 
I don't agree. Saying that 2 people are good or two people are good and evil is quality and quantity. It is more powerful than seer. Unfortunately I don't have any recommendations, as moving anything in this role makes analyst det or aura.
U just stated why its better to have sorc appear as aura. So letting player choose what they're seen as is best.
The difference is currently you will assign a random in game informer role. With your idea you would be able to fake claim as one role (a role who could not be in game)
Tbh I think best balance is:
Analyst can vote now
Analyst can check alternate days by default
(Better if info on chosen two roles appears the next night)
If analyst checks two same kinda roles then analyst can't vote the following day
Like I said, how is that a problem in the case u stated? Both aura and ss can only see sorc as good, so setting it to seer doesn't really create an issue.so player choosing it will have no consequences like unplayable
Would be similar how detective works right? Imagine det say 1=2 and aura say 2 is evil. Plus shaman can enchant a player and makes analist give "fake information".
Also remember alpha werewolf and stubborn werewolf are unk, same for solosm meanwhile seer can know if they are evils or good unks villagers, analyst can't.
The difference is that det doesn't know if he checked good or bad.
I agree more with the ideas cosmic posted above, as it is now, it is too over powerful and not fun.
Even if some wws are unk etc.
You have a point, however, then why is it useful? Nowadays sorcerer can be disguised as aura in the same situation and nobody will know sorcerer is disguised as aura, they only will see good aura 
Its useful for the future 'rsv' scenario u said and fixing current sorc as seer to a regular seer in no rsv game.
U can keep teh seer option locked rn till that future comes then open it.
If analyst will receive the information the night after then it's like a "delayed aura". Too weak imo.
However, I like the idea if the analyst check two players with the same aura, analyst can't vote + can't check the next night
Delayed was in bracket cuz I really couldn't decide if its too weak or not lol 😂 then chuck that keep the rest
My bad here, I should include the "analist can only check alternate days" too
Then the best option would be always choose the seer disguise because the other informers is pretty useful disguise as they.
It's the "same" solution I post before just placing the suggestion to role cards. I don't think give an "special perk" to sorcerer card would be a good idea, implement it in game directly is the best option
@noble quiver @full abyss alright, I will post the analyst nerf in #feedback-devs later. Thanks for your suggestions ^^
'Kay
I was send a setup for ranked with RSV I hope they add it
👀
That would be preferable.
Another suggetion; sorcerer should choose their role, or at least have information about it.
I think that a magician should know what spell they casted? No? 😄
I can't tell you exactly what update added this, but the sorcerer sees in the chat as which role he is disguised
giving the devs another idea to toggle this: if you dont want this to be changed drastically, then maybe you can at least cap it, aka taking away an hour or two max from the quest per stage, and even if people play more the quest will not be affected further. It just can't stay the way it is now, and I will repost this feedback every few days until it is changed. Please disable this perk completely until a solution is found that satisfies everyone involved.
You know they sort through the feedback in batches right, spamming the same message isn't gonna get it posted quicker
the first feedback on it was posted by Miyouki on 26.03. when it was still in Beta, i still have another unanswered feedback from around 30.03. while other feedbacks that came after these were replied to already. so I have all reason to think that these things are ignored, no matter if willingly or not. but it screws over clans that worked with a good functioning quest schedule for years so just slapping it into the game without taking all consequences into account (consequences that were already shed light on and reported before the beta ended) feels like there is not much care towards the community
Can't see the message you're replying to but I'm assuming it's about the role icons as emojis
Preferably in game if that's even possible. The abbreviations confuse me (I read rrv as role-reveal 😑) and I think it'd be nice to be able to use role symbols
You reposted the feedback literally yesterday already- don't think you need to do it daily
I'm not sure I get it. The perk changes the waiting time, not the quest time itself?
The argument he is making is that he is telling his clan to come back in 6 hours for stage 2 for example, but someone used a card so when they come back, stage 2 is already in progress/completed
Hmm, fair
no, it's about the waiting time of inactive quest stages. and this is what screws with the whole quest, that are set to 3 days each. meaning people calculate with 3 days to do their exp. when we told the members that they had 9 hours left until the last stage starts, it suddenly was only 4 hours, leading to the whole quest being done way more quickly. we plan the skips ahead of time to give everyone a fair chance to do their exp, but also to do 2 quests a week. and with this perk (along with all others that are affecting clan quest time) it makes the start and end of the stages totally random, that's why we either need a cap on the shorted time, a "bank like" system so that the leaders can decide themselves when to use it, or the ability of the leaders to deactivate everything that affects clan quest time. But whatever solutions the devs decide for has to be done ASAP, as all quests stages are starting randomized now, there's no way for us to tell beforehand how much people will play with that role card/perk equipped and we cannot plan the skips anymore because of this.
@nocturne wharf can also ellaborate on this
I like the idea of the bank
Some more criticism for the new card system.
What is a p2w system? "Pay-to-win games are (typically freemium[not wov case]) video games that offer items or other gear that give buyers advantages over non-paying players in real money or make gameplay marginally more sluggish and difficult for players who do not pay in premium currency or real-world money."
Every topic below is considered an advantage, you can't deny it.
"Win xp boost: additional xp when winning". -- You farm XP quicker, so you get cards quicker, so you grind for less time. So "make gameplay marginally more sluggish and difficult for players who do not pay"
"Modify discussion time: allows increasing / decreasing the discussion time" -- Do I need to explain why this is a terrible idea? Discussion is the most important part of the game, if a p2w player decides to change this, we can have some problems with the flow of a game, especially considering some abilities that need to be timed.
"Voting logs: view who voted for whom the previous day(s). If the vote was private (e.g. shadow werewolf), no info is shown". Being able to see who voted for who and keep that in mind is a very important part of the game, and it's pretty common to forget it, specially in latter days.
"Message highlight: allows sending a special highlighted message to all players during the day" So it's easier to flood a massive message or even convince the village to do something...
"Cards can be unlocked in a number of ways: Shop". this is the p2w part, but there's more about RNG I'll talk about below that directly reflects on why this is bad, but this message is too long (sorry about that).
Idea for crazy mode from grilledcheese(his username) and i adapted it.
Name a role, and the game adds it. So u join crazy mode and youll be in a lobby, the game wont start and you get to suggest roles for the game setup, everyone gets a total of 3 suggestions. When a role name is typed in chat, the game recognizes it and adds it to the rolelist.
And if no one is suggesting role, there wld be a 10 sec countdown, and then all remaining missing slots becom random role n the game starts.
Yeah, I remember us talking about a bank like system. Not entirely sure what came of it. We'll give it another look over 👍
Pay-to-win games are (typically freemium[not wov case]) video games that offer items or other gear that give buyers advantages over non-paying players in real money
Advanced roles have a similar win rate as Flo has already explained, all the perks are info you can get anyway, it's just put into one button, I was sat with a notepad before I used player notes...
The only other thing you can buy is cosmetics?
P.S. All players can play advanced roles, there's no pay wall, heck they were even given veteran role cards for free
I wouldn't agree it's pay to win, everyone has the same information, roles are identical win rates, perks don't give any unfair advantages (xp just gets you a number and cosmetics, which you get anyway, plus you didn't complain about double xp?)
Interested to hear your response
I think seer apps should be advanced role for aura seer. Why is it bodyguard's advanced role?
Not being able to choose the card you want means you need to grind for a long time to even have a chance to get what you want, because it's completely RNG what you'll get... And you can't even plan ahead like "ok, so I'll sacrifice this one because I will get this card next and then I can cover all my weaknesses (or make my strengths even stronger)". there's no strategy, just blind luck.
Because Bodyguard tends to protect seers and keeps them alive, and Seer App replaces them if they die. Both keep the info alive, one by keeping the original alive and the other by becoming the info once the original's dead
Aura gets info right away from the start, app may never get any and requires a death to get some
Thank you very much, that would be great
please do it ASAP, and like i said, maybe disable the perk completely until a solution for everyone involved is found. I dont want to say that this perk is completely bad, because it surely does have its advantages, but it screws with our skipping plans that worked for years in ways that we never even imagined. people suddenly had 4 hours less to do their exp, and this was just one day. if a quest runs for 3 days like ours do (we do 2 quests a week), it will be 12 whole hours or even more taken away from one quest. even if we do one quest a week, the time will be reduced to a significant amount of time too, and there's nothing we can do to influence it as leaders, we cant even foresee any of how much people will play. Asking members to just disable these kind of cards themselves is not reliable either, because there's no way for us to check if they actually did, or if they just said they do. that's why I also strongly suggest the option to override these effects as quest leaders, just add an option to disable all perks influencing the quest time in general or give it a bank system like Miyouki suggested.
Not sure I understand this bit. When you upgrade a card, the ability and role of the card stays the same?
Just out of curiosity, Do you consider games like Battlefield, LoL, Dota and pretty much every MMORPG pay to win as well?
Wow, cool! Thanks!
Oh, fair point on the double EXP thing, I forgot that. It wasn't a problem before because you didn't got extra cards from levelling up, now you do. thanks for pointing that out.
Everyone has the same access of information on a game, sure, and this makes it easier, sure, that's not the biggest problem... I have to disagree with the winrates tho... On a big playerbase the roles will tend to have a similar wr, that's expected, but as I said before, some players find it easier or better to play a certain way. Me for example, I have 72% wr with gunner, but only 55% with vigilante. It's atypical, but it reflects the way I play. I have an advantage while playing gunner, while other players will have an advantage playing other advanced roles.
this means I'll have a higher chance of winning with my role and if not everyone on the game has the advanced roles (or the ones they prefer) one side will have a significant advantage.
It would be nice to have a hidden button for avatars not been used.
No, of course not, but Heartstone is
I mean, when you level up, you don't choose the card you get
In-game level, not the sacrifice thing
Consider that most gunners in WWO were newbies and ended up throwing the village, your skill is not reflective of the role itself? Although grats on such a high winrate
But then I don't understand your argument. E.g. LoL, say I'm just better with one champion so I buy it with money. I could grind for it, but buying it is faster (same is with advanced cards). I now have a role that I am better with than other players giving me an advantage
Well considering they analyzed the entire game and have their own winrates... not sure if being able to disagree with the very statistics they have is the most logical- while sure some may play better with one role than the other, that's more just playstyle and about players themselves instead of how good the roles themselves are no? Someone else may have an 89% winrate with vig. Plus if you've been playing for awhile, your Gunner winrate may only be so high because of past setups that may not have been as balanced no? I don't think you can just disagree with statistics across everyone in the game because of your one personal statistic...
I know, and that's my point. Some players will have an advantage with the advanced role, in my case it's a big advantage. It doesn't reflect the role strength, but amplifies a players, so one player on one game will have an advantage, and that player purposefully chose to have that advantage.
So how is this different from someone with a 90% success rate on fool using a maxed fool talisman?
The werewolves strength should be seen in the game somehow, since not every wolvesville player may be in this server and don’t know which is weaker or stronger. Perhaps each werewolf description could show its strength level with a number, lower number being the weakest and highest number being strongest
There might be a misunderstanding. Yes, you don't choose the card, but it also doesn't matter, because there are onl 29 base roles. So with any meaningful playtime you'll very quickly have all these base roles covered. From there you do control which advanced role you get (except where there are multiple advanced for a single base role, that's the exception though, not the norm). So if you want gunner, then you only really need a single (1) vigi card. The other cards don't matter 🤷♂️
I hope its ok to post in german...
Ich habe ein
Problem mit den Kartenupgrades.
Kurz zu der Situation:
Wir saßen zusammen in discord und waren am rätseln, was es mit den Karten auf sich hat. Haben uns erzählt, der eine bekommt Bonusrosen, ich kann die Abstimmungszeit verändern.
Das Problem: ich kann es ja jetzt nicht mehr benutzen, ohne dass jeder weiss, welche Rolle ich habe. Ich hab bisher nur eine Karte verbessert.... Die ist dann jedem im discord klar, wenn ich es verwende. Bitte ändert es ab, sodass nicht mehr dasteht, wer eine Karte benutzt.
Die Karten fördern (unbeabsichtigtes)
Teaming.
Ich kann mir jetzt überlegen, ob ich in einer Diskussion die Zeit verlängere, um die anderen zu überzeugen, aber verrate damit meine Rolle. Das kann nicht beabsichtigt sein.
You have a good point, but you're missing something very important.
When we consider the total playerbase, some roles will add to some winrate, that's expected, usually a balanced wr. However, when we do so, we also see some non expected wrs, they are either too big or too little and after considering a lot of players, they can usually be ignored (we do that a lot in statistics if we have a big enough data).
So a role will have a balanced wr, but these players (for whatever reason, they can be better with that role, they may suit their play style a little better, there's a few reasons why someone might overperform with some specific role) will be on a massive advantage. On the statistics it won't show up, but every player is better on a certain role than average, and also are worst on others, that's completely expected.
So you can't get duplicates?
But at the same time, do you think talismans should be removed?
Same concept, you influence the ability to play as roles you prefer. So does that mean talismans are p2w? What about all other free games where you just have options that you prefer and play better as? Is it p2w to unlock those options? If things are balanced beyond a player's own skill, is it really fair to call that player's own different skillset pay to win?
I understand what you are saying and (partially) share your concern. That being said, it's too early to tell. Not enough players have strong enough cards to really tell what it will do. We monitor game balance and will keep monitoring. If anything goes out of whack, we can always adjust, that's no problem 😊
I first read your comment and thought: yes that makes sense, as a ww you'd reveal yourself.
On second thought, really though? Because the perk can be on any card / role, how would others know what role you have?
If they know the specific cards you have then that is a potential issue 🤔 In your profile you can adjust the toggle to hide your cards. Maybe that helps?
If that's the case, then you need to have... a single card you want, plus 2 different ones for a rare. then you need to combine two different cards into rare, two times, so you need a total of 6 cards to get to an epic card... You would need 12 cards to max a card to total, so basically almost half of what you can get per month
Honestly i still don't have access to cards and i'm level 80, other players say that i need to level up once to get a card, but like, since i'm level 80 that's alot of grind personally, is that fair? And how much cards will i get for levelling up once?
Or 3 days if you buy cards
It's 2000xp no matter the level after the first few
So if you were like, level 20 it'd be the same-
And it's one card per level
Please make the card explaination better. I don't really understand what are the slots for, it's not a question but it should be clear in the details written about it...Maybe it's me cause I use WWO in English
Ah i see didn't know that
You can get 5 per day with a maximum of 30 per month from levelling up
You can get more from events and weeklys btw
What do you mean by slots?
https://blog.wolvesville.com/
All the info is here
Thanks for replying me. But this explanation seems not relevant very much. I cant see any relation between keeping the existence of something and replacing something. It is 2 totally different categories. Plus, considering your explanation, then why seer app is not doctor's advanced role?
Oh, that's even worse
They should add a tutorial card or something detailing every element of it...or something
Seer App needs the death of another to be useful at all which isn't really Doctor level strength, since Doctor is a pretty steady and regular protector and BG can protect only once without dying. And the relation is keeping info alive. Both result in info being given, BG keeps the original alive so the original can give info, Seer App replaces the original and gives info instead.
What are you confused about specifically? We'd love to make it easier to understand!
that's 3 days for a non pay to win player and instantaneous for someone that do pay... Unless the drop rates for the cards are big (and I doubt that)
Yeah it's one a week from challenges, one every two weeks from daily rewards, and one for leveling up.
I really like the idea of the cards, don't get me wrong, it allows for more diversity and fun games, but it also came on a terrible format and I do not like it one bit
What's a format that you'd have liked?
Medium also keeps info alive, my friend. And which criteria you use to say Seer App is not Doc's level strength? and why Seer App and BG have a same (or similar) strength?
I put this politely, if you have anything to add please do say.
I don't understand your point. Cards do not give any advantages statistically, and using your logic about players being proficient in a specific role, that means you also dislike talismans, which have been in the game for as long as I remember?
Do you have any suggestion which it could be implemented differently? What are your opinions on talismans? Can you provide any examples where you've lost games by a landslide due to the aforementioned issues?
No one uses talismans since they cost ingamr coins
Thats true, but especially in the first months, i just have one Card and it Just needs one use and everyone knows which role i can use it.
If you play with Friends... It destroys the game to use it 🤷
Also if you get a card when leveling up and it takes more xp to level up to a higher level woudnt starting a new acc be easier to get cards
It's hard to think about that now... Maybe to prevent RNG give every level one card (a commmon) to everyone and just reward players with duplicates. this way they can only sacrifice duplicates and not the base card. Everyone would be able to get the smaller perks as benefit and the grind wouldn't be so horrible and p2w.
You could also remove the option to buy cards, but I know you need to make money, so that's fair, I guess...
I may think about something better later, but I think the first idea could work better for non p2w players
That it does. What's your point in suddenly also involving Medium? And it was already explained, but if you don't want to go back and read it then here's a simple explanation: Doctor can infinitely protect without dying while protecting. Bodyguard protects twice but dies on the second protect. This makes Bodyguard weaker than Doctor.
Seer Apprentice can do nothing until someone else dies, and if said someone returns it can again do nothing. Said death could also be of a very weak informer. This generally makes it weak. Doctor and Aura Seer are both useful and pretty capable all game, Doctor's very existence usually meaning wolves don't attack the information roles. With Bodyguard, they can tear through it in a few tries.
After the first few levels it costs 2000xp for all levels
talismans use free currency. You could buy them for real life money and skip the grind, but you can get a lot for free. You will have an advantage, but it isn't unfair because everyone can theoretically do the same thing and doesn't need to depend on RNG. Also, you shouldn't compare a premium currency to a free one (and even then the prices are so high for gold that it's not even worth it to buy.)
Yeah thats still allot more than what its now
You've lost me.
you can buy gold and upgrade talismans
you can buy gems and upgrade talismans
both you can get for free in game from ads or dailies
Also role cards kinda force xp farms lol
You can't deny you can get gold way easier than you can get gems. that's why one is considered a premium currency.
What's the RNG you keep pointing to? For gunner you need a single vigi card. Sure, you might not get it today, but what's the rush? Battle pass isn't completed in a day either 🤷♂️ Once you have a sigle vigi card it is perfectly linear how to get gunner. No RNG whatsoever 🤷♂️
... I got 75 gems for free yesterday scrap that, 95
With friends it's difficult, I agree :/ Stats are hidden in game to prevent this at least with random other players and you can disabled cards in profile to prevent it further. If friends know your cards outside of that, things get difficult.
Ideally I'd want to wait some more time to see how things evolved when more cards are available to more players.
Aside from that, any ideas how to improve?
Xp is also far easier to get than gems, no? So cards are fine to get because one can get xp easy?
If talismans are fine since they're easy to obtain and gold to buy them's easy to obtain
Oh wow, it's nice to see developers helping us first, thank you for all! 💪
Well, I understand the perks and bonuses parts and I like the idea (clan time bonuses!!
) and that you can get more bonuses by throwing to trash other cards. So I'm going to give you a feedback. These special abilities looks like Splatoon 2 but without having the possibilities to choose and apply the bonuses ourselves. I also think that upgraded cards that leave us the choice to choose between two roles is bad... Talismans were nice enough! Role roll should be random, it's how the game works. Now a new kind of role grinding players will emerge. Maybe I'm wrong, I'm sorry if I was.
There is one thing I don't like: How to obtain cards. I know card games and I was surprised that we received all basics roles cards at once without doing anything, I wish we could have collected them but it's also a problem! It's hard to get them, leveling up is a slow process for some people I usually get 2 or 3 level per months.
I really wish there was a collecting dimension in this game and cards where a good way (beside skins).
Good reading! 😊 I've been playing for 2 years and more, I've seen lot of things.
the fact that you don't get duplicates is definitely better than what I thought this would be, yeah, really better, but you still need to wait for at most 30 rewards for the card. And it may take a long time to do so, while other players already have the full benefits and are already winning a lot more or using more perks.
You... Have a cap on cards you get by levelling up? that's a good thing because people won't have to play farm to keep up with the grind
Thanks for the long feedback, much appreciated! Your primary concern is that getting cards by leveling up takes too long, is that correct?
So it takes 25 (24 in materials) cards to make a legendary, you can get 5 cards a day, it will take you 5 days to get a legendary card, I don't feel this is too slow?
Yeah, that's still 30 a month, enough to get 2 epics and have 6 left over, so 5 epics every two months (without weeklies and dailies considered). More just pointing out that cards are still pretty easy to get and so if talismans are fine in your mind, it seems cards also should be since they can be pretty easily obtained. I do also think the limit's fine and a great idea, since farming is an issue
If you can get cards fast enough, then I have nothing to complain.
My favourite topic 😄 I'm all open for ideas. On the one hand you have boosters that make .. 100?? ... levels a day. On the other hand casual players that gain 1 level a month 🙈
I feel it is fast enough, aye. I do actually need to play and do challenges for them, but the majority of those are pretty simple to get and the ones that aren't can nearly level me up on their own.
Just by trying to get the dailies I level up once or twice-
boosting lobbies, highly frowned upon
Yes it is. I try to put myself in the shoes of developers, if it's not by buying or leveling up it only can be by completing quests, maybe a different kind of quest between daily quests and quests that give us gems. (6 quests for one card! Why! We got like 20 cards and more right after the update, the currency isn't stable to me and it looks like weird, Gems should be the hardest thing to get)
Maybe not in battle pass. Battle passes are already complete, roses, bouquets and coins are a must in addition to the artistic stuff.
Good work 💪
Of course if you have different players they will get cards faster or slower, but if you can get a decent amount of cards while spending around 2 hours a day (I'm not saying 5 cards for 2 hours and no challenges, that would be dumb), this means you can get more cards for trying harder, so players are rewarded for playing more, if the advantages from perks aren't too big.
Epic 😄 Next week you will have a weely quest which is exactly 6 quests to get a card 😄 Yes, this will happen!
What do you mean by "currency isn't stable and looks weird"?
So... One card once a week? How many cards do you get by other means?
Hum... I think you are tired. It's already in game 😭
1 every 2 weeks from daily rewards, the weekly quest one, and 1 every level
So 3 cards every 2 weeks plus level up? that's ridiculously low... BP?
Ah, you joined the beta? Then yes, it's active for you already?
Then I don't undestand what you mean 😦
Also, you can't maximise every card on the game the way it is set now, can you?
Yeah it takes 60 cards to make a legendary, that's taking two months to get a single one minimum...
No, you would run out of space
Space?
We really want feedback and are always actively looking to improve the game. At the same time this discussion feels a bit like its based around a lot of "maybe"s and "could be"s. Can we postpone this discussion for maybe 1-2 weeks into the future? I think we all need to simply play the game a bit more to really get a feel for what works and what doesn't work. Right not it's all theories and we can't update everything just based on that.
Yeah, since you need to sacrifice a card of the same level to level another one up, you will eventually run out of sacrifices
Oooh! I forgot that haha
I'll make it short, I think this new hum, 'currency' (coins roses talisman gems) is expensive, like lot of people said. After all this thinking time, I'm starting to believe it's a right choice, people playing more gets more bonuses than others and it's cool. Maybe I'm just sad it's not cards to collect like gachas 😂
Yeah, that's where the 60 cards comes in. That's how many it takes to combine them into blues, then into purples, then into a single legendary.
Cards to collect like gachas? Do you have an example?
What do you mean?
I'm saying it takes 60 common cards to get a single legendary card, which I feel is a bit much.
Since without paying it takes two months to get that many cards
Sure, just answer me this before I stop... Can you get duplicates of a card?
Oh we can absolutely get duplicates yeah.
Are we guaranteed to get a new card if we have it available? Or will it be random?
It's random.
So my whole rant about this being RNG based is back
I only had like, 7 cards and got two alpha wolf cards in a single chest
Maybe the card from the daily rewards and weekly challenges could be a wild card, where you get to pick what role it is?
No, not back. We're pausing this 😅 I get the feedback and changing this in particular is trivial. Regardless, I genuinely believe we need to play and see for ourselves how hard / easy things are.
So we at least have a chance to get a role card we want, but only through either loyally popping in daily or by playing and loyally achieving the weekly.
Where did you get 60 from?
thats the card chart
Did I do the math wrong
1 legendary = 4 epics = 12 rares = 24 commons
that's upgrade materials only
so add 1 for base card
If it's rng based I'm sorry, but i'm quitting and only coming back after someone tells me it changed... I know I'm just one player and whatever, nobody cares, but I refuse to play on a system like that...
And of course, during that week you'll be making a lot of money since people will believe they are forced to buy gems... Clever, I must admit it.
3 commons to make 1 rare, 4 rares to make 1 epic, 5 epics to make one legendary, no?
When you level up you get a random card from the lootbox. When you win a card from quest, it's random. If it was like in gacha:
You are unlocking card after getting one of a role and it's added to the card list and all the other you never obtained are a little darkened with a little lock like on the locked advanced roles in the role list🤫
But it's impossible cause we received one of each.
Making collectioning things in game make people play more (I love collectioning skins already bruh) I think I'll make this a feedback 😭
Advanced roles will not be secret but you don't know what's the standard role linked to it, deleting the "base role" info on the advanced cards.
Basically my idea is to make the basic roles cards like the advanced ones in the role list (before upgrading cards)
I hope I didn't miss anything this time.
||Also, I'm sorry but I'm worried about something, I need to ask, do you know that sometimes noone can play ranked games because of the new system? Me going back to sandbox
||
2 common for rare
3 rare for epic
4 epic for legendary
you're slightly off
That's how many you need to sacrifice, you need the original card to sacrifice to
yes, so you just add 1 to the common
24 is sacrifice cost for a legendary +1 = 25 commons
And to the epic, and to the legendary. You sacrifice 3 rare to 1 rare to make a single epic, and you sacrifice 4 epic to 1 epic to make a single legendary
hmm maybe we both did the math wrong?
I'mma recalculate
I just did 3x4x5, since you need 5 epic to make a legendary, you need 4 rares for each of those epics to be made, and you need 3 commons for each of those rares to be made.
Should prob move to #wov-chat for more math tho
Anywho, leaving my final role card suggestion here, at least for the topic of obtaining them for now-
Currently cards are completely gained via rng, to reduce that I propose
- Daily rewards and weekly challenges grant wild cards that let you choose what common card it becomes.
- The first card of the month is a wild card.
Legendaries take too many cards to create, needing 60 total (takes about two months to get what's required for that)
A) Double the amount of cards for daily rewards and weekly challenges.
B) Legendaries take 4 rares to upgrade instead of 5, reducing the amount needed to 48 which can be done in about a month and a half.
Role cards should be rewarded when you unlock an achievement for that role (if its an advenced one the card goes to the basic version)
Do you maybe have a drawing or similar of your suggestion. I am curious!
Ranked: is there a problem / is something broken? 🤔
🍃 Suggestion 🍃
Could it be possible to add a trading element to cards or any other game mechanic?
For example: when we trade pokemon we get a chance to obtain shinies.
Something on those lines! ^^ something only obtainable on exchanging and not buyable. That'd add a lot of fun ^^
Oh, that's fun 😊 One possible hurdle: farming and other kinds of abuse. Maybe gifting cards to someones else could work if you pay some gems to send the card? 🤔 Would that be okay or would that feel bad?
Thanks for your answer. I'm really happy to tell you this:
I love ranked game, so when I have time I go there, but it's empty. The lobby is empty, most of the time, sometime I see a poor guy waiting all alone it's sad. I never seen this before the standard and advanced league update, it's like there is a 'train of player' that if you miss you'll have to wait another 'time of a game' before catching it again. I met others complaining 'bring back plat' in lobbies for example. Sandbox time.
About the feedback: I don't really understand which part are you talking about 🤔
It honestly hurts when you want to give a rare/common card with a few gems
Hm true 🤔 Any other ideas how to deal with farmers? :/
Make it so only common card can be gifted with common cards and same for all rarities
Gifting is fun too ofcourse, but I was referring to something more fun that could be enjoyable and be able to sustain suspense from both sides!
I don't mind and I don't think the others would mind either if you make a trading system a little harder but worth getting! :D
Is that possible by any chance?
Maybe gifting can only be done by exchanging? 🤷♂️
I give one common card, I must trade it for another common card or it doesnt work @echo aspen
Yeah having to do equivalent exchange would work I think, has to be an equal trade of card amounts and rarities.
What about perk tiers? 🤔 Ignore?
Yeah ignore, thats what exchanging is for
Yeah ignore that I'd say, doesn't really factor into the farming as much.
The perks are fun, role wise ( ͡° ͜ʖ ͡°) funny side is the minute someone hears an usual upgraded role in SB that's not very common they shoot us thinking it's an obvious lie 😂💀
Give a card that is trash for you to someone that needs it for something better
I have an idea. You can upgrade cards to make rare one. What about getting rare (or better) cards from card lootboxes, with a different and lower % (It's gacha
)
@echo aspen you answer wrong message btw, free ping!
Also Philipp, please, I repeat, please put a higher level limit on Sandbox, the trollers are literally everywhere 😭 it makes gameplay so very difficult when their focus is hatespeech and gamethrowing, and not playing.
- Sincerely, all dedicated WOV players 🥺
I'm sorry, I can't.
(next paragraph is just a rant of things I've seen happening on other games)
How to make money on free games? Add a p2w system and refuse to admit it is pay to win and convince your community it's for the best. Keep the system for a bit while the community start to complain (until you make enough money), then pretend you listed to the community and add a series of meaningless changes to the system and say you are working on a definitive fix, so people stop complaining for a while (of course you need to make sure all of their demands aren't being made on one go, to pretend you're still working on it and then you can keep making more money while the community believes this is good and the devs are soooo understanding). You could also try to silence whoever says anything about it, but on most games, that won't be necessary, why would it? Fans love to defend their games and companies decisions.
I genuinely thought the system would be better than it is (with no duplicates and only 12 cards to max one out (to be fair 12 may be too little if you can win a decent amount of cards)), but it's ridiculous! 60 cards is a lot, and you will definitely get duplicates before you get the one card you want. How long would it take? With well over 30 cards yo have 1/30th of a chance to get the card you want (so an average waiting time of maybe 36 draws to get a 50% chance to get the one card you want to level up.). these numbers are ridiculous.
And after that you also need to get more cards to level them up, which is great, of course. Honestly, I would suggest to prevent people from getting a duplicate if they don't have every card unlocked yet, and also increase significantly the amount of cards you can get (could also reduce the amount you need to level them up and slightly increase the amount you can get for free).
How new players are supposed to learn from others?
I mean, goal's to be a mode where players old and new can test it, since players that are new have different kinds of feedback from players that are more experienced. There's advanced for if you want a restriction...
If that's the case then make the report system easier, so that a few reports can help in notifying Guardians about the trollers/abusers/hatespeechers.
Many times new players or old players with new/fake accounts take advantage of the lower limit allowing them to gamethrow easier.
My intention or purpose or need is to reduce the trolling in SBox mode, plus advanced doesn't fill up as easily as Sandbox thats why people still prefer Sbox.
I mean, the report system is easy like that- you report and that's that.
If those who complained about advanced being dead moved to it, it wouldn't be. They just usually don't try more than once and just go 'make sandbox advanced 2.0, 1.0 is dead'
Bro yall out here critisising new players when the whole point of the mode is to test new stuff for newer and older pepole also there will still be trolls unless you make the level limit way to high this game has allot of newer players if you dont want any new players have fun waiting for hours or just set up a custom game
I'm not criticising anyone. 😇
I'm only saying that not everyone is loyal to reporting the trollers so many players remain unreported. If the level is increased a slight bit more I'm sure the trolling / gamethrowing / fake accs problem would decrease.
Level#Common Sense
Then they can report? If the level is increased a slight more you can just play advanced instead because same game style, just without having to restrict the amount of feedback on new features (which sandbox is there to get)
Cause adding a restriction to sandbox is just basically asking for advanced-
Moderation for most games is hard or the devs are just incompetent idk
5 cards to unlock veteran cards is too much. I'm a casual player who wants to play as the roles that are noe for some reason locked behind the "role card walls" and I don't want to grind 10K XP before being able to play them.
Nop 30 + weekly challenges + daily rewards
I see that's reasonable
Still unlocking cards feels grindy to me at the moment, maybe it's because it's just the beginning
Like i'll have to farm some xp before enjoying the update
If you just do the daily challenges, you should get about a level a day, which generally gets you 30 across the whole month.
Also like i might have a feedback, the card thing where you can choose between base and advanced role looks interesting to me, if there's enough playerbase there could be two ranked gamemodes, like one with and one without the cards
Like, a "classic werewolf" gamemode could be added just in case, maybe someone would enjoy it but idk
It's about playing the game, giving leveling up more value while excluding grinding.
If you play your challenges a day you already should be pretty close to leveling up 👀 and starting next week you'd get another free card for finishing 6 challenges -
Not to mention you get a card for free every two weeks in daily rewards-
Ehhhhhhhh two weeks??? What if it was one
Then again i still haven't experienced the whole thing so i'm clueless about the whole rewarding system
Double ping, sorry!
Let me rework on my suggestion. I realized that some of my ideas are in game, wow!
➡️ Let's go
All the roles in [role list] looks like (role icons) until you get |role cards| and equip them. Now [role list] is showing |role cards| instead of (role icons).
➡️ Sugestion:
all the |role cards| in [role list] are just showing the (role icons), when you get the corresponding |role card| it shows and 'unlock the picture of' the |role cards|.
➡️Let's stay on one role, the doctor one:
When we click on the doctor icon the picture flip and shows the picture of the grey doctor card, then you can click again to open all the infos.
Non equipped and equipped cards are the same in [role list] but on their pages you still can read the message in pink saying we don't equipped them.
Bellow each roles you can still see own many cards of this type you own.
➡️Let's work on the collecting/gacha idea in [role list]:
You started today, you have no card BUT you still have a full list of the existing cards in [role list].
You can see all roles icons (the back of the cards are the role icons) darkened with a small lock on it, it means you don't have the card.
-You played your first games and obtained doctor card. -
In [card inventory] you can now see the doctor card, alone.
Actually, after all, the dimension of collecting is already in game:
You can see it on [advanced roles] in [role list], you don't have the card so you can't see the the card.
Shortly, my suggestion is to makes all roles that you don't have the card seems 'uncollected'. Even for basic roles.
We all received a full collection of role cards but do people that joined after the update will? In my theory, they shouldnt! Developing games and ideas are both really hard 😓
There is too much to say, I hope I didn't mixed up things, I didn't even talked about rarities... it's important. Make the card inventory more like a 'card list' and all I said about darkened card will be here! So much possibilities.
I was in the first wave and think it's a pretty good pace, you actually play and do challenges and you get cards at a pretty standard rate. Do your daily challenges and you'll likely level up once or twice every day, which means you'll likely run out of cards you can get via leveling up before the month ends.
Also, are there chances of getting double cards? If yes can they be used to craft other different cards?
Cuz if it's gonna be a gatcha that's gonna be bad
With double cards you mean 2 ww seers with win xp boost as first perk?
(I'd generally would suggest to ask questions in #questions to make it a little easier to review feedback)
I'm so slow to write that Phillip already left 😂 I didn't know about the 2000 letter limit...
Yeah i think so
I guess you pinged so he'll see it when he's on again
I'm gonna switch to questions now lmao
Like i asked questions/feedback related things that's why i texted here
No worries, I'll reply here else it gets more confusing xD
Let's take that as an example
Sure you can have 2 cards with the same ability, there's no limit
You can use it to upgrade the other to a better variety for example, but you don't have to
you can use any common card to upgrade to rare
If you want to upgrade the perk itself, you need to sacrifice 1-2 cards with the same perk (role and rarity doesnt matter)
Does that help?
Should add it that all available advanced roles are listed in the roles description
For that specific role
Like that?
Yeah still kinda confused... so like when you singly upgrade perks you downgrade cards?
❝・Inventory Scroll Suggestion・🍂꒱
Add a tiny arrow button in the inventory on the mid right perhaps, that lets you scroll to the very bottom of your inventory.
❓Reason / Why, you may ask?
❗Because many times, the stuff or items we like reside in the lower portion of the inventory and when players have a lot of skins in the inventory, it makes it really hard or tiring to scroll all the way down only to equip the stuff that lie in the bottom-most portion of the inventory!
🔹Benefits
- Time saving
- Will be very much in use by those people with larger inventories.
- Easy to understand and use.
Note: This feedback is only for the Devs and Staff to read and review / respond upon 😅 🥰 Hope it's understandable ~
Oh no, my screenshot was a bit misleading, just wanted to show that you can upgrade perks with any card that got that perk
It does not downgrade the card
I see
Before and after with another order 🙈