#feedback-readonly
1 messages · Page 8 of 1
i think gg should get a unique interaction with voodoo that if they mute the same person the person isn't muted
I think the play with friends option should be removed. because I haven't seen any healthy games until now, in the games I played with the people who came by using the play with friends option. it is the cause of the biggest problem such as teaming in the first place; secondly, if we're on the wolf team, he doesn't kill his friends, he tells us not to kill them, he sells the game when we do; We are in the village team, for example, the wolf does not shoot his friend, the seer does not look at him, and the med does not rev seer and rev his friend. This is the problem of other servers too, but I can say that the biggest problem of Turkish servers. I know that this option has been included in your game to attract customers, but for 2 3 people, 10 15 people should not spoil the game. Please either remove it completely, remove it only from Turkey, or open separate servers for those who use the play with friends option.
When they get unmuted they STILL have info
what good is that info when they cant speak
when they get unmuted their dead already
or the game is over
Thats if protects dont protecc
It only show protecc guy noob
its more to remove the unfair bit, again i never said remove a mute
maybe not muting the same guy twice in a row
ww's are given 3 nights to work with until the seer comes back because lets be real only seer gets affected. In those 3 nights almost all protectors can be killed
No. Voodoo abilities are okay as it is for a team that is outnumbered more than double against them
But doing that disable thing twice in a row… you tryna copy my nerf jailer homework?
Cause even if not, it sounds cringe
What was the point in that LOL
even though its almost the same thing
Day 3 hes still gonna speak his day 2 info
voodoo 3 nww 2 in a row. should be the same with voodoo
🥴🥴🥴
thats the point isnt it
letting them have to chance to speak
mute still delays their info by 1 night
Nightmare, Mute, Mute
and u can still do it twice
The best way, the only way, to kill weebs in villages
Stop nerfing ww
Stop nerfing ww
For gods sake
nerfing abuse
i said to remove N1 forging to whats your problem
No not that
I meant voodoo. He shouldnt be nerfed
Agreed
why does voodoo even have a nightmare
again, im just reiterating that im nerfing voodoos potential to abuse muting people to death. i didnt change his ability at all, im just adding this thing to it
it just makes it better than nww
Because based
so why would you want to use nww at that point

Because 2 nightmares > 2 mutes
fair
(I know I said I wouldn't comment in here again but) seer is often chain muted/nightmared because it's that much of a threat compared to the other roles. If seer was nerfed to make it less of a standalone threat to the village, then odds are the voodoo wolf would distribute their mutes/nightmares across other people.
Seer deserves to be locked in custom and qg tbh
chain mute isnt even a problem thats exclusive to seer or analyst or whatever
u can also target people u dont like
and chain mute them
Analyst is already broken af and nobody ever asked for analyst nerf
In comparison to voodoo
because it was nerfed
Exactly. Because village team too strong!
See what i did there
seer is in game since 2017 and never has been changes haha, they wont change it now
Nerf berserk, make it only kill the protector its way too op!11!1!!
i know this, I’ve played ranked for so long that I’ve just tolerated Seer cuz I never played with it
nerf corr remove his role hiding
Aww should have evil aura its way too confusing!1!!1!!1
ok other topic: i have a buff idea for ww summoner.
Make it that the revived ww stays alive and cannot be killed but dies automatically if ww summoner dies.
Kinda goated
we’re getting off track here, and fyi thats the protectors fault lol
Wolf summoner can only summon ww for 5 seconds instead of whole night duration 💀💀💀
*evil
Thats literally what yall tryna nerf whole ww team
Yes
Let’s nerf regular ww. Any ideas?
Its role gets revealed after night 1
at that point i will just leave the discussion. it was a serious feedback.
Good variant, anything more?
lets call this off we’re just flooding the chat at this point and getting nowhere
Jr ww injures player instead of killing them and they will die in 2 days instead of right now
y’all think removing an abuse of a ww mechanic is nerfing ww
and i disagree
leaving it at that
Kitten ww convert can only convert total villagers and any villagers without role is safe
Its not abuse its like 
that wasnt fun either 😂 and u know it
Muting someone is not really abusing
Muting someone consecutively is
actually with those 25 cards you can screw over everyone else
Damn its really hard to stop xD
It wasnt supposed to be fun i only said voodoo is the equivalent of bmer
If anything, ww team should be buffed, not nerfed
Then bmer is abuse?
How is muting invest any different from muting seer
you said that around 40 times now
well tbf bmers dont bm at all as it reveals they’re in the game so nobody will whisper stuff anymore
Let ppl use their brain instead of relying on seers
Because it IS the solid fact and law of science
its easy for you maybe, but some things just have to be dumbed down so the playerbase can digest it instead of feeling harassed by it
Oh so muting a seer role considered harassment?
no
Why dont you focus on killing gamethrowing suggestions
Cause i am 100% sure a grandma that mute a villager is worse that a voodoo muting seer
2 times in a row is forbidden for granny
Yeah but muting villager means taking away a village vote
Gamethrowing
And you all didnt talk about that? Talk about voodoo?

pacifist /wolf pacifist change
you can only reveal at discussion phase, and if you reveal the entire voting phase is skipped and it will become night immediately
wolves should still be able to talk to each other whenever astronomer uses their ability
@spice token u just gonna downvote my ww buff? ironic 🤣
i wanna read real serious feedback, not a joke, please stop if you don't have any ...
Attempt of fixing 
The problem:
is a very strong role, as early as day 1 majority of games a
can put their paws on an
or
, truly halting team villages abilities to seek out the werewolves if the
were to be slain. Compared to that their adv role
is a lackluster. First off, you have limited days to bind urself with a target player, which means one needs to go through discussion phase and see how the game turns out, and afterwards pick a target. next up, the rest of your wolf team can't kill the victim, as in the victim is in an awkward position with the wolves. Because killing the target will result in their team mate getting killed. So what must happen here is that
needs something additional, to fight back this backfiring flaw.
Solution: If
's "target" dies then
doesn't immediately die, let it be something with their spirit fading, let it be revealed that a wolf is hurt and about to crumble. What will happen now is that the next night will be the
's last night, here the
can pick an entirely different target. This new target will count towards WW's win. The
can communicate with their team throughout the night, and once it's day the wolf will be in it's resting place.
Here is an example let's say the first target is
and second target 
Night 1: game start -
binds with 
Day 1: discussion phase + vote phase
Night 2:
now bonded
Day 2:
killed 
Day 2 announcement: "The spirit wolf got wounded after losing a shared fragment of their soul"
IF
gets killed lynched etc. on Day 2 here, then it's dead. nothing will save it
But if
still lives the following happens.
Night 3:
targets 
Day 4:
Dies immediately and
count towards WW win condition (no days need to pass for bound, it is like a reward for
to die before
)
(this way it would be a really twisted splitted wolf
)
In terms of coding. 1st target could get "black wolf" mark and 2nd target "white wolf" mark
It should be noted that
only lives til next night if target dies first. So if the wolf gets lynched shot. Etc. Then its dead. Not meant to be powerful like stubborn.
While yes, i am advocating ww buff and village nerf, I also am an advocate for fairplay and balance. As thanos would do
I know how some buffs are too much
Who thinks a person's death from the
should have animation? well as it's a crossbow I thought that as death animation it would take an arrow and possibly a crossbow sound?
I agree with Makoto
I love you Makoto, you are like a brother! 👍
Same Makoto
Now I hesitate to call myself Makoto!
I honestly just think the animation one shouldn't be created, cos it's unnecessary but the sound is nessacary
Yes, maybe, according to you: roles more based on murders should have any animations?
Yea? Like rk killing? Let's move this to #wov-chat
New custom game feature:
You can customize role’s abilities in pregame.
For exemple, if you wanted a change to gunners ability, you can modify him and make him have 5 bullets instead of 2.
A fix to this would let people refund duplicated epic cards, basically if they have 2
cards that person could refund it for 12 random cards and 60 for legendary
Yes that is what i would propose, because i have both nww and vww cards. I dont want both to turn into nww>vww cards
Didnt know my game wasnt updated. I tried to unlock trapper.... 3 times.
Bro has 3 trapper cards from that 💀💀 (not real info)
Just sacrifice it
No, not like this
Both of you are Makotos, why aren't you fighting to death about who is the only real one 👺
We are Makoto Naegi
Tomato Naegi
Add an option to sacrifice the perks of a rare card when upgrading that card into an epic one
When you click on a rare card to upgrade it, there should be two options: "Upgrade" and "Upgrade sacrificing the perks". If you choose "Upgrade", you can upgrade your card as normal; but if you choose "Upgrade sacrificing the perks", you'll lose your perks, but you only have to sacrifice 2 other rare cards (instead of 3).
This card would look like a veteran card but epic. You should also be able to get your perks back by sacrificing another rare card. If you want to upgrade that card into legendary or sacrifice it, you need to get your perks back first.
Motivation: some players upgrade their cards only to unlock the advanced roles, and they don't care about perks. With this change, you could unlock advanced roles more easily (up to 4/month, instead of 3).
Make us can't tap same player twice or there's notification. You already Tap this player go check other player
Since I got missclick cuz of lag
And only check one player. I can't check next night cuz he's unk and unk (imagine being unk and evil)
Oh yeah analysts
Here is my suggestion: Add items in the inventory where you can pirchase skins with gold (not that 1 gold skin, like 5000 gold skins, maybe)
and I, on the other hand, have quite a lot games with friends that are going all well, people sticking to their team, not gamethrowing etc. I'm sorry that you experienced it in such a bad way, but removing the option to play with friends all together doesnt only take away a core feature of the game, it's also punishing those who truthfully play the game with their friends (also on turkish servers). That's why I dont agree with your suggestion and gave it a downvote, hope you understand.
I still dislike part about you removing wolf seer able to resign n1 to vote for killing only cuz of trolls while I've to deal with teammates being afk and no kill
Dunno what I may see next :c vigilant reveal inaccessible up-to day 3 just cuz ppl random reveal or shoot? /s
Add 2FA in our favourite game.
Hey hey, this (all you've mentioned) is suggested before and currently up to the developers. I will redirect point 3 to them for you. Thank you for your suggestion and have a nice day!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, bundles have been suggested and it was also suggested to make talismans, you do not use, tradeable or similar. I do not get your other suggestion, to be honest
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, I will post it for you. Thank you for your suggestion and have a nice day!
Hey Hey, due the split of day/night, it is quite clear what "at the end of the day" means. However, this has been suggested to be changed and is up to the devs. Thank you a lot for your suggestion and have a nice day!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, feel free to make Setups, which are for you balanced, and redirect them to Lisa#6037. They will be tested, evaluated and added if they work. Please keep in mind that new roles are currently being tested, this might cause the outbalance currently. Thank you a lot for your suggestion and have a nice day!
Hey hey, I will post this for you. Thank you a lot for your suggestion and have a nice day!
Hey hey, you have to win with this specific role or it won't count. It was suggested to change the challenge because some players do not have this role. Thank you for your suggestion and have a nice day.
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey, some players do not want to play with a specific role because the game choose it for them, which could lead to more fleeings. This would not help at all then. Thank you for your suggestion anyways and have a nice day!
Hey hey, I will add this for you. Thank you a lot for your suggestion and have a nice day!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey, you see changes or bug fixes in #game-change-log. We also started to add the updates on Instagram story, so player can see them as well there. Anything else, if they would put this to announcements, they would literally flood it and nothing would seem important anymore. Thank you a lot for your suggestion and have a nice day!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, this sounds good and I will post it for you. Thank you a lot for your suggestion and have a nice day!
The other RK's can be only available if you have the advanced role of that. Bandit is also quite common available but for some gamemodes not added for obvious reasons (grinding and farming XP).
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey, the developers are currently not looking for new game languages. we will see when they will change their opinion about that. Thank you for your suggestion and have a nice day!
Random watering is allowed as priest as long as they do not random water to prevent fleeing. That's gamethrowing and reportable.
Hey, I do not get what you mean.
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
It can be used to find possible evils, especially if SS or Sheriff are in the game. Then you have to do that.
Hey, only roles which can easily proof themself as being good can't be hh target. Even if RL dies easily, this could also happen to x protector or MM. So it is not really a reason. Thank you for your suggestion and have a nice day
epic justification for mfs who water first second day one with absolutely no clue what the other person's role is!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
It is always situation based and they should rely on other information. Feel free to contact a guardian and ask for those specific cases to be reportable or not.
almost all cases they just random water day 1
i even seen times where they water confirmed good
and apparently that's not against the rules?
Hey, FT is currently removed from all games due unbalanceness and the developers are looking for a solution about that. Thank you for your suggestion anyways!
Random watering to avoid fleeing is reportable. I mean if they water random day 1 right after they are able to do, you can easily suspect they only water to flee.
Hey hey, that has been already redirected to the translating team and will be changed as soon as they can!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey Hey, I will post this for you. Thank you a lot for your suggestion and have a nice day!
this is against the rules obviously.
and kitten/sorc etc can’t convert this early, maybe cursed/wwf but usually theres a cue and you know they’re ig
Feel free to explain what you want as buff for this role. No matter that, everyone is allowed to reply here and to reply to your message. 
randomly watering a player whose identity is not known is acceptable but its frowned upon
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, that sounds a bit too bloody in my opinion then. Please keep in mind that some players can be easily triggered by that due traumas and bad experiences. 😅
Hey hey, feel free to make setups with this role and redirect them to Lisa#6037. They will be tested, evaluated and added if they work out.
hey, simple wait and if this did not work, please contact the support. Please keep in mind that this channel is for feedback and you can ask about those in #questions !
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, this sounds interesting and I will post it for you. Thank you a lot for your suggestion and have a nice day!
Hey hey,
- Do not really get your suggestion.
- Already added under "Clan history"
- Do not really get your suggestion
- Suggested before.
- Suggested to be available when you've finished the current one. Anything else would be unfair for the players who have it already.
- Would encourage farming even more.
- Suggested before.
- it's limited to 500. That's already enough.
- Up to the developers
Thank you for your suggestions and have a nice day!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, it was suggested currently to be changed and is currently up to the developers. Thank you a lot for your suggestion and have a nice day.
Hey hey, those are private conversations which are not available to be seen by the guardians. That would be also problematic due german/europe data laws.
Hey hey, I do not get your suggestion. Please explain it to me!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Basically, you get 2 ATTEMPTS TO BITE SOMEONE EACH NIGHT
oops caps lock
Baker and Preacher are better as advanced role but was suggested to make GG as Base role, which suit better, in my opinion. Thank you for your suggestion and have a nice day
😅 Thanks
Hey hey, this sounds interesting and I will post it for you. Thank you a lot for your suggestion and have a nice day!
Hey hey, this sounds too strong then because they could literally reveal the whole team then. That would remove the whole point of that role then.
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, what should they replace instead?
np
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey, specific roles won't come to QP because they lead to teaming and farming and should not be encouraged to be played like that for new players. That's why Zombie/Sect was removed from QP a while ago.
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, may I know the reason behind that suggestion? Without aura, you do not have SS and possible later new roles which might be useful in a match.
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Hey hey, this has been suggested before and is currently up to the developers. Please report those if they do it on trolling purposes. Thank you a lot for your suggestion and have a nice day!
Hey hey, I also do not think it would be fun to give trollers a platform to troll around and ruin the game for others. There is no reason to make this available as option. Thank you for your suggestion anyways and have a nice day
Hey hey, I will redirect this for you. Thank you a lot for your suggestion and have a nice day
Hey hey, this has been suggested before and is currently up to the developers. Thank you a lot for your suggestion and have a nice day!
Locksmith alr removed so maybe nah
your response has nothing to do with my suggestion, more like you didn't get the point ...
please re-read it, since my point will reduce the fleeing, not increase it ...
e.g... I set ( my UPGRADED role card ) avenger as role no.1 and loudmouth no.2, so whenever I get LM ( the base ), the game will give me avg not lm ...
*** still nothing change, you can choose between them at the beginning of the game if you want to play with lm or avg, but if you DONT CHOOSE, the game WILL CHOOSE AVG ...
since I get the role I want, why would I flee ???
Suggestion: Battle Pass Shop - The ability to buy previous, old Battle Passes.
Origin: Battle Passes are almost in every game these days, it's a way to gain rewards by actively playing the game.
Problem: This creates a lot of content, if there are 100 tiers each battle pass and currently 25 passes. that is 2500 rewards in total. There has been a lot of people who got burned out, quit, took a break and returned, as well as new people who started playing the game. So a huge chunk of users do not have these rewards.
Solution: Add a Battle Pass Shop to the game which has all previous old Battle Passes, these passes can be unlocked once and always unlocked without any time limit. There will most likely be a new battle pass (season 26) so it should be that on home page only the newest battle pass is shown, if people wishes to look at previous battle pass progress then they can visit the store and look them up individually
Restrictions: I can understand if we have long time players who where here for all of the seasons and have items that they feel like they obtained when they played where other's didn't play. So I would be fine with few restrictions such as
- A battle Pass can only be added to the store if it is older than 1 or 2 years from it's original release. Example if battle pass 26 is out in 3 days. 31 August 2022 then it would appear in the "Battle Pass Shop" in either 31 August 2023 or 2024.
This way, new or old & returning players can buy old battle passes and unlock them. I personally would unlock every single battle pass then 
That's your opinion for the role you like but when you are not able to choose due lags and the game gives you always that role, you will definitely flee one day because you are annoyed then. I would be annoyed if I get Mortician always when I am not able to choose then. Not everyone like the advanced role and I definitely do prefer to get a random chosen role instead of always the advanced role.
A question is, are you willing to pay 100 usd per battle pass? Or maybe 200? 300?
Personally I doubt they would cost that much, but, Yes. I don't really care for money?
Because those people (collectors especially) that actually got the old passes done will be annoyed if your suggestion is implemented, they are sure to tell the devs to put a huge paywall
Old bp items are supposed to be limited edition and no longer obtainable
Have they ever mentioned that Battle pass will be Limited and no longer ever obtainable or is that a minority people's wish?
Im pretty sure it was meant to be that was from the start of season 1. I have made a similar suggestion before and it was rejected because of the exclusivity of those items/emojis and whatnot
As long as it isn't mentioned, then it's not set. Regardless in the end, it is merely a feedback
profit wise it would be the smarter move. as they can then recycle old content
Tbh your suggestion is solid, but please expect the price to be quite high
Iirc games do recycle memory bp contents
But they brought it back at a way higher price
For eg, if the bp is 5 dollars current value, it would be 50 dollars for the old season
eeh that's not necessarily true.
You cant be bring back old BP season without the issues of people complaining
Therefore this higher paywall may be implemented too
Thanks you too have a nice day 🙂
I would like you to give me a list of games where the price is increased by tenfold in return i'll link you various game where they either have similar prices, or a raise of like 1.5 or 2
I will not give you a list of games where they bring back old bp/seasons
You can't give me one with tenfold
The task is up to you to back your own suggestion.
I already made my suggestion
I would like to play wolvesville game with my friends alone and with customized settings and role, Is it available
Custom games
it's... still the same?
My point of view did not change due that.
Well yes, but the way you framed it, it was as if getting the advanced role is worse...
and i was speaking in terms of randomness, because statistically speaking, always getting the advanced role is going to be more favorable than always getting the base role, given that you have the advanced role because you want it
Of course but making it always the advanced role, doesn't mean, you really want that role. Not everyone likes the role but still has that one. It could encourage fleeing more the same as having the base role. I am still for random than having this fixed, as I understood by multiple readings was the suggestion.
Statistically speaking, you're going to prefer the advanced role to the base role...
The reason being that you decided to gain access to said advanced role
for eample, if i were super laggy, and always got paci instead of fc, that would be worse to me. The thing is, since i don'i like paci, i don't have the advanced role card
tl;dr, people typically don't get advanced roles indiscriminantly
come on, why I feel you are too far from my point?
right now, how it works if I have an upgraded vigi role card ?
do we forced to get vigi? always vigi? and only vigi ???
ofc no ...
so what will happen ?
if I get vigi :
when the game starts and you have an upgraded vigi role card ;
vigi will be ABOVE ( I refer to it as no.1 )
gunner will be DOWN ( I refer to it as no.2 )
the game will ( ALWAYS ) choose vigi for me ( at the beginning of the game ) , but I STILL HAVE THE CHOICE TO CHOOSE Gunner if I want, IF I DID NOT CHOOSE, THE GAME WILL GIVE ME VIGI ( the BASE ) ... < that is how it works now ...
my suggestion is only to make it possible to change the priority of the role card, to change Gunner to be no.1 and vigi no.2, so whenever you get the role Vigi, when the game starts, GUNNER will be ABOVE and VIGI will be DOWN, ( and the game will choose ABOVE if you don't choose any ) ...
I can change it anytime I want to make vigi no.1 and gunner no.2 again ...
- lags has nothing to do\not a problem to my suggestion at all ...
- yeah you set Morti as no.1, but you can still choose Det if you are bored of Morti, not a big deal, like how it works now, if get bored of Analyst, just choose Seer ...
notice please i'm saying YOU CAN STILL CHOOSE BETWEEN the base and the advanced, it's not always the advanced role

Read my convo with them. they know what you mean, but for the sake of argument, just assume you're so laggy that you can't choose your role...
that is the scenario we are talking about
I also suggested that before, it’s good idea
I felt im speaking Chinese or so 
great, not the only one thought about it 
one more last example
:
I have a challenge to play as tough guy 2 times, and I have 100 talismans upgraded to last level, but since I have lag all the time, I can't choose tough guy, so the game will give me bodyguard all the time < end of story, I lost all my talisman and I can't complete the challenge
...
if I can change it to be tough guy no.1 and bodyguard no.2, and I still have lag, the game will give me tough guy since the priority is tough guy ( number 1 ) not bodyguard ( number 2 ) < end of story and I completed the game in just two games
...
So perhaps it should just be a setting?
New idea that randomly came to my mind when i was thinking about Sect Leader
,add new option: x1(day time use, activated at the night) Democracy, once per game your sect members after ability activated next night can vote for someone to convert instead sect leader, all conditions of turning someone in sect saved. Sect members can see everyone’s votes. If totally in sect including Sl less than 3 members, Sect leaders vote decider
Benefits: if information role, jailer and etc in sect, and you know who they are, they can mark you potentially new sect member, that might be useful for sect.
Can you explain it again? I didn't understand that
yeah just like that, go to roles, press on your role card, change it, done. if didn't like it or have lag, go back and change it again ... 
Basically, you can activate ability and sect members will choose who to convert instead you, all conditions to convert someone saved(protected, jailed, cursed, etc.) it can be useful in you sected seer, and seer know someone’s important role.
Or jailer that asked role, and found out that someone is gunner/vigi ritu
Ok, then I like the idea, thank you!
I forgot to mention the exceptions. You're right, there are people like you. Not everyone is like what I told, and not everyone is like you too. Exceptions don't break rules:). I hope we meet in the game and we can discuss it there. Unfortunately, people like you don't look at their friends like a normal player. When he is a seer, he either doesn't look at all or looks immediately etc.. it looks different, without knowing it, the game is broken again. they will either restrict, innovate or remove. I don't think there is any other way. If I play 10 games a day, 7 of them with people who use this option, it is the place where I have a nervous breakdown rather than having fun.
Does everybody can play marskman role in trận chiến hàng ngang mode , so many battle i saw alway off and no one can stay , bc when the game started i just only see a jww icon and a pink screen as we open game . That bug make game less interesring and unfair to all players . I love this role mode than orthers bc it make me have to deal with orthers ww , think how to gêt perfect on what role we have . I hope this bug will be fixed as soon as good . Thank to developer team brought us a funny game .
Wwp should be able to Reveal revealed player. Why?. Revealing unrevealed player make us(evil role) lost some spot to lie. And this is advance of he's which is make to Save a wolf from lynch
Make Cult Online :3
make sherrif is base role, seer app or violinist is advanced role
I agree, but, I think they're currently focusing on wov.
I agree with that!
Yeah, I understand your point, but a discovered fool is a way to balance the game too since fool can help other teams if they can't win.
I think fool is good as It is. However, if you have more fool ideas, be free to suggest it here!
That's my last response, have a nice day/night! 
A togglable option on each role card maybe?
I think that's a tad redundant, since it's so situational...
What do you think @normal wyvern (just pinging so u know it's the same convo, tyt)
Hide name and skin during the night 1 as @floral heath said is a good idea, what do you think about it? 
You can just see what numbers everyone is on, before game starts. It's clearly visible in prelobby
Hello! I understand your urgency about your suggestion, however, we have feedback from previous days without reply, and we have to reply those first, they could be important suggestions too! 😄
Ping me only will make other helpers may thing that suggestion is handed for me and they will pass to the next suggestion, making your feedback takes longer to be replied! 
We can hide skins and name in prelobby too 🙈
Thats why wwp is the worst ww advanced role
Werewolf Pacifist suggestion
When you reveal a player, you only reveal the player to the wws.
Ah thats very good
Alright, and you suggested change the three dots place in the bottom of the inventory section right? I think would be better add the three dots in the top instead in the bottom, it's more accessible for players.
About the second paragraph, looks like a bug, can you give me your device and game version please? 
it will be shuffled at the start of the night, everyone also changes positions
the only players that would be able to exploit this change are teamers that can tell where each other are from outside the app
What buff?
Why is randomised n1 not a better solution?
It needs less changes
And I'm sure nobody is going to like shuffle / hidden skins in lrelobby
Hi!! If I understood well your suggestion, your idea is be able to choose the setup you want to play between all the current setups aviable
The main problem this idea has is we are splitting the player base, making more lobbies were open simultaneously -> less players in who can join to a certain lobby.
As an example: imagine if sandbox and English advanced game were the same game mode and the game redirects randomly to one game mode. Then there are players in both game modes, however, if we let players choose between two game modes, exist the risk players prefer playing a certain game mode (setup in the main suggestion)
I don't think this suggestion is viable for the game, thanks for your feedback anyway! 
Hello! Reroll/refresh daily challenges is a common suggestion and it's already posted in #feedback-devs! You can upvote it here:
#feedback-devs message
Thanks for your feedback! 😄
Hello! If you don't select a role, the game will pick randomly a role (base or advanced) 
I'm not sure if give an automatic selection in case you want to play "x" role in particular is the solution for this... Wouldn't be easier select the role by yourself than code it? 
well N1 randomise is harder and/or would take longer to make it work. and hiding name, skins and shuffling positions on the other hand is very easy. shuffling positions could be an interesting idea for a future crazy mode too
@tropic raven @unkempt flicker
Reroll challenges is already posted in #feedback-devs, you can upvote it here:
#feedback-devs message
Have a nice day/night! ^^
Hello! Seems fair to me. I will post it in #feedback-devs. Thanks for your feedback! 
Game history is already posted in #dev-vote, so it's up to devs implement it or not to the game! Thanks for your feedback! 
(link of the poll)
#dev-vote message
good point it'll probably be a lot of effort for just a small change
I'm glad we reached to a common point of view! Have a nice day/night! 😄
Hello! I will post it in #feedback-devs, thanks for your feedback! 
There're some reasons why this wouldn't be viable:
-
Kww can't convert solos (fool, headhunter and solo killers). The reason is this would break the balance of the game.
-
Advanced role ≠ better role
Advanced role should be a more complicated role than their base counterpart, but with an advantage if you play well that role. In this case, Jrww can kill easily other players, solo killers include. And kww can convert a villager into a werewolf and if that player is protected, the conversion will fail.
Kww is good as it is currently, so I won't post it in #feedback-devs. Thanks for your ideas anyway! 
Hello! I think a fair punishment would be make fled players can't join to a game again if they flee during 10-15 min. This suggestion was already in #dev-vote, so devs already know this idea and they will implement it if it's necessary, here's the link of the poll in case you want to check it out 
(🎾 suggestion)
#dev-vote message
Have a nice day/night! 
Hello! Add clan announcements is already in #dev-vote! That means devs already know this suggestion and will implement it if they think it would be a good addition to the game, you can upvote it here (is the 🐾 option)
#dev-vote message
Thanks for your feedback! 😄
Hello! I will repost it in #feedback-devs. Thanks for your suggestion! 
I...
Wow, I'm surprised this is the first time i'm hearing this idea...
1 small issue that i imagine would be very easy to remedy is "what about roles with multiple selections?" (ss/arso/etc) Ofc the answer to this would be to select whether you want 1 or 2 selections...
Then there's roles like Doc/witch/rl/etc, where you would just choose if you want to use your ability or not
and lastly, there's "checker roles" (seer/aura/etc) where you would just get your info immediately...
Nicee, ty
Hello! Add a new werewolf category means add new base roles for it or move actual base werewolves roles to it.
What actual werewolves should be in the random werewolf helper category? 
If you want to suggest roles to be added to the game, you can post it in #role-ideas-readonly and in case you want to submit it, you can DM a mmod+
Well idk how you play the game with your friends, but if I play with friends I play just like any normal game. I have a sort of system to check players as seer, I either check certain numbers first no matter who is at them, or I go completely random at first night, but I do not make any difference between friends and non friends... If they're bad they get exposed and killed by me, if they're good and I'm bad I will make them be dead no matter what to have my team win.
But yeah, I see where you're coming from, if 7 of 10 games are gamethrow I would be annoyed as well. Still I hope that the friends games won't be removed, I really like them, even prefer them to random matches because I know that my friends won't call me bad names in the game.
This is true I have many rwh roles but I feel lazy to post in role ideas rn🤡 I already posted CS(Curse Sorcerer) btw
When you send a gift to someone I would like the name you had when you sent the gift to stay because if you have a problem with that person and you don't want them to know who you are, they will always see your name changes
Same with clans
And that the information of when you joined and how many hours you have played could be kept hidden just like the cards
🤣🤣
This isnt a feedback
türk yetkili birisi yok mu burada
@sour blaze Please only speak english in main channels, if you need a turkish staff you can dm @autumn gulch but they're afk so expect slow responses
Ummm
@lofty sparrow I'm gonna give you the benefit of doubt, but that screenshot aint real so there's no point giving feedback on it
where can i report about the guard
I suggest make seer app a base role; and make its adv role vio. Replace it with locksmith.
to a guardian manager, in dm @jaunty herald
Hi, i don't know if this is already been suggested but, i think in the rose wheel, you should remove the red lootbox and put the blue lootbox (card box)
Wolf fan should count towards the ww win condition.
E.g: 2 ww 1 wwfan and 3 villagers should result in a ww win.
Then what is the point of converting ww fan by attacking them?
He already is a fifth ww anyway and helps ww which grave robber and cursed dont do since they can win as village
Whats the point in converting wwfan anyway?
So it makes win condition and kill someone if they are the last
When would you ever convert someone already on your team over killing?
So I am very unlucky. I guess I should quit this game, it's not for me. I've been playing for 4 years. but now it's hurting me. I enter to relieve stress, but I leave the game loaded with stress. I don't have a game where I'm not angry. Anyone who knows me knows, I'm not someone who plays with the greed to win. But having fun is also my right. "ATIL" account retires🥹
I understand the pain of bad games very well, I've been retreating to boost games mainly too. And games with friends are the only games I can actually have fun because the risk of toxicity is lower there, so I would be so sad to see it go too. I didn't mean my message as an attack or something at you, I hope it didn't come across like that.
There's a long way to go to improve the game when it comes to toxicity/gamethrow, I really they will become less to none in the future. Wishing you all the best though and hope to see you again one day 
the problem is the limit from the auras you can possible get in rrv cause there are many times where you have like 3 - 5 auras which makes it impossible for wolves or rk to be undetected so the possible suggestion from is which maybe was a bit wrong written to limit aura in rrv to just 1 more aura when 2 auras ig and 2 when 1 aura is ig to make it a bit more balanced and fair for wolves and rk
Totally disagree. Rrv-random, if you got 5 auras in random match, you still can win. I won with 4 auras and ss in ranked games as ww, so you just need to know tactic how to play with more than 2 auras
if you have a team which not hears on your kind of way it's not realy possible though
Getting normal ww team same as getting 4 auras game, absolutely random
If you play solo
maybe
Removing aura just because some really specific situations won’t be really good decision on my opinion
It will affect gameplay in all modes
but limit would be good though
more real auras = more mislynches
if you cant get ANY of them lynched, then your team legit sucks...
if rrv's get limits it means faking also gets limited because they're caught faster.
only row wars, the bh trap should kill the first ww that voted the player with the trap
suggestion
Grave robber should be an solo, it's aura would be good but be ≠ to villagers.
Their target should only be a werewolf, random killer or solo voting
Grave robber banlist could be removed or be less strict
Motive:
is unfair to wws most of the times, principally cause your most likely to get a villager as your target, you can literally become
, your trading
for a potential extra village wich is pretty unfair
Grave robber banlist should be reconsidered (like why can't it turn into
)
A suggestion for the banlist would be:
Seer
Analyst
Det
Morti
Med
Ritu
Jailer
Warden
Vigi
Gunner
Seasonal Roles
(Only the rsv (
) should be banlisted rest of the roles shouldn't)
It shouldn't be able to be turned to kitten
Add fool or hh
Why not lol
It can turn into jww which is almost as good
Turn 2 people into regular wws
Well kitten + cursed does that
Cursed is replaced by gr
Kitten turns someone
Gr becomes kitten
Gr turns someone
I think only rsv should be banlisted
Nerf analyst
Like it's 2 auras in 1 role
Yeah but you remplace seer
It can't discover whos fool and whos arso and whos alpha and whos bh
Seer is way better
6 n 5 evil
Analyst only better in early
You cant check next night
10 good 3 evil
Grave robber should be more evil than a villager since it's literally the replacement for cursed
You've seen 2 people aura
You cant check next night
Worth it
Seer literally uncovers their role
Sorcerer and aww in game with a trickster who disguised as dead rl on night 2
Having an additional "villager" is far worse than having an additional wolf that they can turn if they need to
Now we need seer
Not analyst
Another info role ig so not problem
The other is aura
3 auras/night
Aura: 3 evil
Analyst: 6 evil 7 good
Or just make current gr new base role 😊
Seer: 5 red lady, so 5 trickster
It's luck
This game is luck
You increase your luck with more attemps
Yeah
No?
Yes
Voodoo makes this game not as much luck based which is great
No????
Voodoo best ww due to that
Add cupid and instigator to gambler testing
Probability of see a ww with seer is 4/15 with analyst it's more
Recruits solo
That's cool
Cpl is main team + solo
Makes sense
Buff split wolf
I could have gotten kitten ww but I got one of the worst ww instead
Ehh split wolf isn't that bad
You could bind to fool or smth which is kinda funny
You just need to bind to the right person at the right time
I mean jww is way better
Only works when rk is dead
Also split ww bugged now, you can bind to fleed player and get +1
BIG BRAIN MOVE
Actually if you bind to a player who's gonna flee
that's not supposed to work like that
It technically is
It's like the bug where you can see all the wws in the new game mode
i've been in about 5 lobbies now where the astronomer has gotten confused and thought that they needed to summon the new moon in order to send the meteor. i'd suggest changing around the wording for the role a bit.
Clesrly they hadnt searched for an astronomer guide yet.
Analyst is fine as is it
stubborn ww needs to protect itself from attacks for 1 time.
Wolvesville on steam
Reason 1: Game organization Rather than using just Google to play you can have Wolvesville in your steam library along with your other games
2: Steam achievements achievements in-game and on steam will set new goals for players potentially making people want to play more
3: Bigger community Everyone doesn't or can not use Discord, people can send feedback to the developers and make content to share with others through Steam and Discord
4: More players Steam is a big gaming platform and many people will see Wolvesville and start playing it
5: Updates and stuff (Similar to reason 3) Some people miss out on updates or giveaways and events because they don't use Discord
6: Log in with Steam + reward Like the Discord fit if you make an account with Steam or play it on Steam then you get a Steam outfit and if your Steam post gets a certain amount of views/likes you get a reward like Instagram/Facebook/YouTube (not necessary but still nice I think)
7: Wolvesville is not getting enough attention (Similar to 4) There may be at least 4,000 people playing per day but this game is rarely known and there’s a 0.1% chance that your co-worker plays or heard anything about this game and every game gets a chance on Steam so this could be a chance for Wolvesville
Unbalanced. Based role and advanced should have balance, but making one advanced role that can survive,(basically, change game) unfair to base, alpha ww that can’t do anything tbh
ah yes, introduce another platform for teamers/cheaters to play

If that’s the case then Wolvesville should be exclusively on mobile
But I'll support that suggestion because Maybe if they asked Uncle Gaben for his Phone Number restriction only feature in his tourney internationals we can make Wolvesville Great Again.
Ok
Why would teamers and cheaters play because of that though
because the devs sure do take a loooooong time to implement IP bans and proper Phone Number verifications for playing wolvesville.
That sucks real bad dude like so bad
it was
I know, I’m trying to say that if adding the game to Steam is making teaming and cheating popular then adding it on web was a mistake too
Alpha werewolf is the only werewolf that can speak to all werewolves in one message secretly during day phase.
is overrated
It was like this for 1 day then they reverted since the buff wasn't made to go public yet. (It probably is an upcoming buff)
How do I report here?
@mortal cave click player's user name, click report, choose reason and comment about their sin
@mortal cave please report such players in-game so that the Guardians can act. For this behavior you can also open a ticket after the report to report the player directly to the Guardians. Just follow the steps in the message below me
Reports that are bad enough to report to a guardian, are about:
- Racism
- Homophobia
- All kind of harassment or comments, including sexual harassment, excessive targeting, bullying, death threats and any kind of threats towards another player's health / real life, etc.
- Reporting whole clans (racist/ inappropriate names, descriptions, clan teaming etc)
- Usernames and personal messages especially if they are in a language none of our guardians can speak (please provide a translation if you report this!)
- Staff impersonation
- Language non-compliance: In case 4 or more players speak another language throughout the game
- Cheating, teaming or boosting in ranked
- Grinding/ boosting in your games in quick game or sandbox without your consent
=> If you experienced one or more of these incidents and reported all the players ingame, you should click on the "?" in the game on main screen and then "talk to a guardian". After creating the ticket you can explain your request. The guardians will reply you as soon as possible.
Requesting a skull on poisoned player when alch kills
suggestion for chall section
right now it seems like that if we havent claimed our gems/ cards from the previous weeks we can only claim them if we have finished the weekly challs again. for a better understanding look at pic 1 and 2.
last week i was able to claim the 20 gems from the weekly chall, but now i cant claim these gems anymore.
bc of that we arent flexible about when we want to claim our stuff and it makes not a lot of sense that we have to complete the weekly challs again in order to claim gems/ cards, since it wasnt before like that neither.
i mean, maybe you saved there some gems and then on monday appears a skin in the shop which you would like to buy, but since you cant claim the gems from the previous weeks and dont have enough gems you cant buy the desired skin. that would be rly sad.
my suggestion is now that there will be a "reward" section added in which we can claim our gems and cards separated. like this we would be able to claim our stuff whenever we want.
Ad rrv to quick game, but with other system. Before game started it’ll be rrv, but when game starts, in role list it’ll be the exact role instead rrv
Hey, I ve made 2 wolvesville minigames and I was wondering if I can post them anywhere on this group. Is there any mod I can talk about this with?
Role Card Feedback
-
Make the default role card setting to be hidden.
-
Whenever a person plays sandbox, or related gamemode permitting role cards. Their role card settings is automatically disabled to public viewing.
I know role cards are being hidden already when you view in game. But you can easily bypass it by using a second device and searching the players name. Which is unfair to other people since their roles are essentially known.
A new crazy gamemode!
Name: President wars!
In this gamemode, there is a blue and a red president. Each president has 2 werewolves, 1 solo killer, and 4 other villagers. Each team doesn't know who is om their team, only the president knows. Werewolves can kill seperate from the other teams werewolves. One team wins if the other teams president is killed
The set up: Each team has: 1 junior werewolf, 1 random werewolf, 1 random killer, 1 president, 1 witch, 1 doctor, 1 aura seer/red lady, 1 random regular villager
Ww should be able to see who other ww vote during shadow.
But this ability much weaker than surviving
If between ww cpl/insti they will be revealed.
the double votes is a really good thing against other werewolves that is in a couple or you yourself in a couple and leading the votes for your own success as the couple
Well, double vote also perfect way of ruining
Prefer "Astrologist" than "Astronomer", because its powers are rather magical than scientific.
increase the monthly card limit to 36. This is enough to get 3 epic cards in a month
it's not exactly ruining.. But the difference between Alpha werewolf and its advanced roles
it literally has three unique things about the role compared to its advanced roles
But still advantage in some situations can’t be compared to permanent advantage. Alpha can die in whatever moment, but stubborn can’t, if include your buff it will be ww bg
Stubborn wolf is for delaying death its death which is good for late game while Alpha werewolf is for strategy
If stubborn going to have an extra life then its way bigger of a thing then double vote
stubborn wolf is currently pretty problematic imo
but changing it will probably only make the balance of it worse
Current stubborn is pretty fine balance wise with alpha tbh
New roles don't fit on their names, find more senseful role names. Violinist as an informer role doesn't make sense, or astronomers don't trigger moon. Or gamblers should do something based on randomness according to their names (which is not allowed) So find better names or don't add those roles. Doctor does exactly what it should do, or gunner, it kills which makes sense
IDEA
astronomers new moon should make the night a bit shorter since it disables everyones abilities
this is a good idea
violinist is named that way because the violinist plays a sad song, and if the person checked cries it's because they lost a member of their team the day before, and if they don't cry it's because they didn't
Maybe just skip a night?🤔
: hey bro listen to this
: ok
Plays sad music
: cries
: 8 EVIL!!!!
A little buff for shaman werewolf
In addition to the shaman ability, a new ability maybe called "Superior Shaman" or something
You can shaman another one of your teammates, basically wws once in the game. This probably wont be very useful in most cases but in end games it may cause great confusion and it requires somewhat strategy
Bruh, I'm missing the game but I'm banned cz I say gg too much
Advanced Game mode Suggestion
It should give more xp as it is not very active in English.
Or it should have 2 balanced advanced roles to try to get ppl interested in playing it
I agree with " find better names " and disagree with " don't add them "
just add random roles with random names, we test and check then change to what it really does. like red lady ? what her name has to do with what she does ?
Hi! Why do you think this should be changed? The gimmick of night watchman is to exchange less protection for a little info. In this way, you basically make this role weaker and take away its effect
Hi! Illusionists gimmick is disguising while alive to trick people into lynching the wrong people. Corruptor on the other hand wants people to be killed by corruptor since it provides claimspace. The roles have the same gimmick but used differently. Despite being its base and advanced roles, they shouldn't blatantly copy eachother
For evil detective, isn't your suggestion basically a buffed corruptor for evil detective? I think that would also make it too much like corruptor instead of its advanced role
Thanks for the feedback!
Hi! This has been suggested before by many others, thanks for the feedback!
Hi! This was made because some people would abuse this by letting their friends join as spectators and mass report someone. So this won't be reverted. Thanks for your feedback!
Hi! Why do you think this should be changed?
Clan quests are meant to have outfits, and aren't for cards 🙈 earning cards can better be done trough the daily rewards of weekly challenges
Hi! Why do you think a bandit nerf is in place? The role seems balanced to me and its strength just lies in its accomplice. A nerf to what makes it unique would make it too weak
Hi! Does it always show that icon regardless of the winner?
I haven't played much double trouble so I would like to be sure
Do you have any suggestion for how to avoid the confusion with the lover's win?
Hi! New lobbies for certain languages will be added if the German playerbase for that gamemode is big enough, thanks for your feedback!
Hi! The consequences of fleeing already happen, fleeing a certain amount of time will results in a punishment that increases every time it has been given out. Please note that sometimes if people flee, that they genuinely have to go. It still should be reasonable for those. Thanks for the feedback!
well i dont think theres always a lot of spec, maybe max 5 spec limiting could prevent clan reports against someone and which specs reported the peoples who didnt say anything to them could get ban for using it in bad way as u said, its a bit hard and much thing to do tbh
Hi! I'll give it a quick post to #feedback-devs, thanks for suggesting!
Hi! You already get plenty of gold in the battle pass, by being able to convert items into gold it will only be abused by clans and/or people with alt accounts. Thanks for your feedback!
Hi! It only gets displayed if the ads cannot reach you trough the ad provider or trough Wolvesville, plus it is the only way we can counter botters who sadly have been taken too much advantage of it that others have to get the consequences too. Sorry for that!
Hi! This is basically a pure buff for the marksman, it is meant to work in a slower way while also punishing villager killing. So I won't post it, thanks for the idea!
When you are split wolf and you are coupled , you can’t bind to a player.
i think its best to leave it at that, binding to another player while coupled removes your chance to win with your couple
That’s why
I have some idea/update improvements I feel would benefit clans, clan members as well as clan leaders. In my opinion, I feel as if clans haven't been getting QOL updates due to numerous updates that have to do with roles, bug fixes, as well as game modes. Some of the update ideas I had in mind are as follows:
- The ability to send clan mail to clan members. It's very tedious for myself as well as other clan leaders/co leaders to send individual pm's to clan members. Clan mail would allow leaders to send one single message to all members ( Yes, I also understand that you can also use discord, but there are people on the game that rather not use discord)
- The ability to pin messages in clan chat so it always shows up first in chat when opening clan chat. This could be super useful to make announcements that you don't want getting sent up in chat when other members send messages.
- When voting on quests, there should be an icon next to each quest option/choice that allows clan members to vote on their preferred quest. Add a tiny box next to each quest option that clan members are able to click and vote so leaders can physically see which quest choice has the most votes!
- Another addition to the above idea.. Some clans do allow players that are top in xp, gold donated, etc, to have multiple votes. With this being said, leaders can have the option of giving a certain player double votes when they check off the box next to their preferred quest choice.
Those are just a few of the ideas I have regarding clans. I do feel as if clans have taken the "back burner" when it comes to these "mini" updates the devs have been pushing out. I wouldn't think I was alone in assuming that a big part of this game is clans. It's time for clans to get some QOL improvements!
Hi! Gems are supposed to be a premium currency, hence it is hard to get by. It was never meant for one to be the equivalent amount for any other item. Thanks for the feedback!
Hi! Why do you think bandit needs a nerf? Bandit seems balanced right now and your nerf will basically take away its kills which no other role has
I see what you mean. Thanks to you too for spending your time to answer me. Take care!
You're welcome and take care as well!
Hi! Has this been solved now? If not, can you dm me the missing outfit and a little more explanation?
Hi! This is because the Instigator is seen as a solo role and not a village role, but I'll give it a post. Thanks for the feedback!
Nice!
Hi! The devs are always looking on how to prevent boost and counteract it to make sure the rules are followed and normal players can play without any issues. The developers probably have a plan on how to counteract it but will roll it out in slow steps to not cause an outrage. If you have any concrete suggestions how you can help with this, please let us know! We would love to hear your thought 
Hi! At that moment the tough guy and corruptor's abilities intertwine resulting in this unfortunate situation. Both abilities are being performed as normal so yes while it is a little annoying, there is nothing here that goes against the games program. You can always talk to the medium/ritualist about this and see if they trust you. You can reveal it upon death which I have seen some other tough guys do before. I can however try to post it with @rapid lake 's suggestion regarding this as it seems more reasonable than somehow disabling the mute and letting tough guy reveal themselves. Does this sound good?
Hi! That rather sounds like a new role than a change, plus this nerfs bomber which doesn't seem necessary. Thanks for the feedback!
Hi! I'll give it a post as this should be able to be fixed quickly. Thanks for the feedback!
Hi! To get a card you need 2000xp, for 30 cards that 60000xp a month, for a casual player this is close to unreachable, moving it higher up would only encourage boosting/grinding which we want to avoid. Thanks for the feedback!
Hi! I'll discuss it with the mods, thanks for the feedback! Your suggestion right below that will also be posted to #feedback-devs!
Hi! This has been suggested before, thanks for your feedback!
Hi! The tie was made to not let the game drag on longer than necessary. Of course you could try to fake but you also have to consider that it is the responsibility of the village to make sure to win and prevent that tie. By removing that yes you are more guaranteed to win, but a village should actively try to kill and win instead of waiting till something happens. Thanks for your feedback regardless!
Hi! I would think this is the case already
I find it odd that isn't already implemented. Did you experience this first handed?
Hi! There has been something posted which I think would be a better solution to the problem. It is this suggestion here: #feedback-devs message
It allows the custom game to still be hosted properly while also being able to edit the settings if needed. By your suggestion you are basically locking people into the lobby till 16 players are there which doesn't seem like a good idea to me. This can also indirectly allow you to join the lobby again easier and if the players want or can cooperate, make you the host again instead of leaving the host position empty. Thanks for your feedback!
Hi! This has been suggested before, thanks for the feedback!
Hi! I'll give it a post, thanks for the feedback!
Hi! This has been suggested before, thanks for the feedback!
Hi! This has already been suggested, thank you for the feedback!
Nice
Hi! In general it is easy:
Easy: villagers
Medium: werewolves
Hard: solo
If you follow that logic and see how the ones are ordered it is a little logic loop to see which roles do and don't fit in there. I don't think this is necessary to post. Thanks for your feedback!
Hi! Unless it is for game throwing purposes, villagers who are revealed rarely get killed before finding out the have been converted. But considering there are other pop ups for similar matters, I'll give it a post. Thanks for your feedback!
Hi! That has no purpose but to ridicule these players which the developers aren't looking for. Thanks for the feedback!
Hi! May I ask why you think this should be changed? Would the achievements be put in a different category then?
Yea because winning as village as hh w target dead should not be under the "normal" section, while winning as hh via lynching target is not easy therefore they should be two separated achievements, in my opinion.
Hi! The developers are most likely working on that to make sure the exact attack is now being redirected, if flagger comes back and this hasn't been changed, I would recommend you to make this feedback again. Thanks regardless!
Hi! I'll give the one I replied to a post, thanks for the feedback!
Add every Aura on Roles list at Main menu
That's the case now in the roles menu if you have a card, so I don't think it is needed to add it here again since that one is just temporary for new players
Add A log on arso if Your doused player die
In most cases this can be seen yourself and doesn't require a message imo
Sorc now balance and Idk why Rv isn't allowed
Rrv isn't as it creates possibly unbalanced situations dependant on which role you get. Sorcerer because it hasn't been adjusted yet to its new version. But I don't think the devs are intending to make sorcerer balanced in custom
Hi! You can suggest this idea to @meager gyro in dms as she deals with crazy gamemodes and role set ups. Thanks for your feedback!
Hi! I'll post this, thanks for the idea!
Hi! Do you have any concrete idea to fix this role? Would love to hear it if that's the case
Hi! This would be unfair towards the killers and serve as a huge buff to the avenger. The avenger role is only meant to take someone out when they die, this person is the one who they chose. This will basically work on a karma aspect and give killers no chance. There's a reason avenger can't kill night 1, because it is just not fun for the killed person to be taken out by no fault of their own. Thanks for the feedback!
Hi! I'm not sure if a role specific challenge would work, as you would need to get that specific role (which was a challenge in the past but got changed) and have to go out of your way to do that specific action instead of doing what is the best. I got a question about the last one though, Does that just mean, survive till the end of the game or survive x days?
Hi! The developers aren't looking to increase xp at the moment. Thanks for the feedback!
Hi! We cannot use any copyrighted material for the game so this sadly won't happen. Neither would it fit the game's artstyle. Thanks for your feedback!
Hi! Why do you think this should be changed?
Hi! This will never be reportable under any circumstance as the werewolves need to kill the solo killer to win and in the opposite way. Although yes, it can sometimes lead to a loss, the werewolves should choose a strategic moment to reveal the arso to assure their win. A wrong strategic decision should not become a report reason. Thanks for the feedback!
Hi! Have you managed to log into your account by now? If not, could you send me a dm with more details about the problem?
Hi! Do you have any idea how we can balance it out? Please note that it is meant for the village to win more often than the evil counterparts
Hi! Including the random role will make it unbalanced in the favor of one team or the other. For more exact role set ups and suggestions, please dm @meager gyro as she handles role set ups. Thanks for your feedback!
Hi! With the bans we are trying to aim at pointing out people's rule violations and punish them. By doing this, people will be able to learn from their mistakes and follow the rules from now on. However, it is never our goal to threaten with warns or bans, and in most cases will only scare the player from trying possible new strategies out. Thanks for the feedback!
Hi! What exactly is your feedback here? The link seems to lead to a deleted message not in this channel. If you have any feedback, please post it here without any link, thanks!
Hi! This has been suggested before and denied, as it would make the role too strong. Thanks for the feedback!
Hi! This has been suggested before, thanks for the feedback!
Hi! Do you have any more ideas for interesting stats to show? Because if it is just one stat, I don't think the devs will be particularly interested. Also, where would these be found?
Hi! That would make it too strong. It is a converting role, not a killing role. Already granting one convert gives it already a headstart over all other conversion roles. Thanks for the feedback!
Hi! Do you have any concrete suggestion to nerf it? Would love to hear your thought if you did!
Love the game just one problem there are not that many English players in game so its hard to get advance match or ranked match for English player as all players are of other language,so i please request you guys to add translator
I absolutely understand your well-described answer Sonblo ❤️ But the problem is majority of the cases med is already dead by the time TG can do anything because wws avoid killing seer till the end unless they're daring
And yes Bilty's suggestion is indeed helpful from Corr's upper advantage apart from having tg out of his way + he can also false claim tg role knowing fully well no one will cc them. So @rapid lake cutie's suggestion is worth it. But I still hope that TG can be given justice :'') in a better way, if possible.
We should be able to lynch fled players, too many players flee when being lynched and sometimes it ruins the game.
So i have a problem.
I played a game a few minutes ago and after that I leveled up but at the end of the game I only received the red chest and not the other blue chest where you get cards, whereas usually I win both.
When a kitten wolf dies and a villager is successfully turned into a werewolf, the wolves will know who the villager was
You might've hit the daily or monthly limit on cards, which is 5 per day and 30 per month. If you hit either of them, then you won't get a card chest until the limit resets. You can check both limits if you click the "roles" tab, then click "cards", then click the question mark in right corner, and then click the "how to obtain cards" tab. It'll show you how many cards you've gotten today and over the month. If you didn't reach either limit, take a screenshot of it and report it in the #bugs-readonly channel.
Also, make sure you use #questions for questions about the game and its mechanics.
This channel is only for giving feedback about roles, game mechanics, interface, etc.
RL contributes to village win
They chose themselves to visit night 1
I find it kinda unfair that when RL does her role and die visiting and gives info or not to med but still doesent get the sp
Yes, the Lover's icon is always shown behind the winner's unless its a Lover's win. The only change I can currently think of is having the system message that says which team won announce the winners by number.
Currently the message says something along the lines of:
"(Winning team) has won!"
Whereas it could be changed to, "(Winning team) [X Y Z] has won!"
(XYZ would be the numbers of players who won, in order, I just used three as an example)
Split wolf's target should count towards the wolf win condition instead of their own
The reason is that in it's current state, it's too weak... (if a solo killer is binded, then the effect is negated since wolves can't win while sk is alive, but the split wolf would know that they're binded to a solo killer)
In the past this used to happen or people would abuse it to give missinformation to let their friend win. Either way, it allowed people to abuse the system and cause things which would only harm the player. The players who are available to report ingame are in most cases enough
By that logic we basically should split it for all roles, no?
Every role which can have multiple win conditions should be split up then. Plus, you are still winning with the same role so I'm not sure why the difference would matter that much 🤔
okay trying the last chance, what if specs can report before game start/after end
If you have anything else that works without having to sacrifice any of their abilities (as they work intended in this situation) please let us know! I'll post Bilty's suggestion on your topic to #feedback-devs already in the meantime, thanks for the feedback!
Ah alright I see, I'll give it a post, thanks for the feedback!
So then it wouls say: "The lover 9 sonblo and 13dummy have won!" instead? If I got your feedback correctly that is
I was thinking a more general phrasing for all teams, such as: "The Werewolves (9, 13, 14, 16) have won!"
Or, in your example, "The Lovers (9 13) have won!"
My reasoning for a general phrasing is that Double Trouble isn't the only mode where people get confused on winners. It would help clear up confusion after a game for those who don't fully understand roles such as WWFan. (WWFan would be included in Wolf win mssg which contradicts the whole "WWFan is Village" rumor)
Such isn't always applicable to all roles or win conditions though, I can only imagine it would work or be helpful in cases where it was really unclear who what role was, which I don't feel like happens very often
Hi! The staff who currently posted it is AFK, once they're back feel free to contact them to get this fixed
Hi! Matchlogs and similar have been suggested before, thanks for the feedback!
Hi! This is the standard amount for a villager win, this was a decision by the devs. Please use #questions next time if you have any questions though
Hi! It making bypass protection has been suggested before, thanks for the feedback!
Hi! This is a commonly suggested change, thanks for the feedback though!
Hey, Sonblo to change ur email thats connected to ur account I need to go to the wolvesville support email and ask them for it right?
Hi! This was supposed to be the advanced mode but due to its lesser popularity there won't be any new gamemode with such requirement added as they'll result in the playerbase having to wait for longer. Thanks for the feedback!
Hi! Please note that wolf summoner is an advanced role for the alpha werewolf and thus is supposed to be a little weaker. Your buffs would make it too strong, the revive is mostly meant for endgame situations where one more werewolf would guarantee a win. Thanks for your feedback though!
Hi! That's supposed to be the case. The reasoning for this was that seer apprentice doesn't fit with any of the other roles, so you would need to make the choice between more protection or more info as the bg, tough guy and seer app are all similar in strength. Thanks for the feedback!
Hi! Feel free to contact the translator helper of the correct Chinese language (we have simplified and traditional) and apply for translator if you would be interested in helping out in that manner if there are spots available, in other cases feel free to dm them to point out mistakes/issues in the translation
For the suggestion below, it is possible even on a normal day, it is just hard. But you are never forced to complete these though. Thanks for the feedback!
Hi! That seems rather like a bug, please report it in #bugs-readonly
Cupid ranked feedback:
If Cupid cpl two wws, and those two wws winning as ww team, and still alive, Cupid should not get -sp because choosing cpl wws-absolute random, not Cupid fault
Hi! You are replacing a role that is already set in the game and will most likely cause confusion and will let the players know that you are that role. So this would basically reveal you in some cases. Due to that I won't post it. Thanks for the feedback!
Hi! You mean from the weekly challenges right?
Hi! This would only cause a bigger delay in a gamemode which already takes some time to fill and start. We shouldn't limit or discourage people from trying to play a new gamemode. I see what you are aiming at with this feedback, but your flee rate is not representative of how well of a player you are. You may have a high flee rate and be great at the game, or you may have a low flee rate and be terrible at the game. There's nothing in your profile which would indicate how good one is. Thanks for the feedback anyways!
Hi! That sounds rather like a bug, please post it in #bugs-readonly
Hi! I'll give it a post to #feedback-devs, thanks for the feedback!
Hi! The guardians will help you as soon as possible, they may be in different timezones than you so please be patient!
Hi! Even if someone doesn't participate, a 5% bonus is too low to compensate but also then it is perfectly doable to do it with one or more missing members. So I won't post it, thanks for the feedback!
Hi! I don't think the developers are thinking about changing any prices for any product, but I'll dm the devs to see what they think about it, thanks!
Hi! It is counting your total general xp without any add ons from perks, so it makes sense to be there, because your perks are not always in effect. Thanks for the feedback!
Hi! For a casual players 60000XP is plenty 👀 considering per average match you get something around 60-80XP, so that means between that count you need to play in one month about 300 games and that is considering the average of 60. No player who is just a casual player will reach that 😅
If you have any suggestion for a zombie nerf or how to make the game more attractive feel free to let me know, would love to hear your thoughts!
Hi, so what is your feedback exactly?
Ignore it I can't delete it
Hi! Such buffs have been suggested before, the other buffs makes it look too similar to the thief from the card game, thanks for the feedback!
Alright, no worries 
I think you should change the zombie:
every night he can kill someone, and killing himself allows him to transform into a zombie, it's a simple idea so that the zombie is not a disadvantage for the wolves
That would basically make a new role instead of a nerf/buff 😅
Hi! I'm not so sure what is wrong about checking profiles from other players, I don't feel like this should be punished as checking profile's causes no harm 🤔 If they stalk you and this happened ingame, reporting them is the better choice. Thanks for your feedback!
Hi, do you have any feedback?
Hi! That would be too strong as you would basically remove the limit (and change) what makes them unique. Thanks for the feedback!
the zombie is currently a disadvantage for the wolves, but the killer is supposed to help the wolves roof by playing his game
Hi! People who flee get auto-reported so there's no need to add another auto report for gamethrowing. It also isn't gamethrowing unless in ranked. Thanks for your feedback!
Hi! Talisman already get consumed before the game starts, so it would basically be unfair as some can already use abilities on night 1. Thanks for your feedback!
Hi! I'll give this a post, thanks for the feedback!
Hi! Please contact @meager gyro if you have a crazy gamemode suggestion as she takes care of those, thanks for the feedback!
Hi! What's your feedback?
Hi! What makes you think trapper fits in an rsv slot? They're the same strength as beast hunter so that would also make beast hunter be placed in that rsv slot according to you
Hi! This doesn't seem to be intended yet as there was no such thing presented to us trough the devs yet, this may have been a small test or just an error that went trough. As far as I'm aware, this has been reverted since then so let's wait till we get anything official from the devs before we make feedback on it. Thanks!
Hi! The developers are most likely working to create something like this to balance the role more. Thanks for the feedback!
Hi! So you would basically want the option to disable advanced roles for yourself so you can always get the base role when the card is equipped? If you do nothing on the role screen, this already happens. Thanks for the feedback!
Remove the "play for X minutes" quest. I think its dumb and some people just dont have that time in their hands.
Yeah. Thats not at all what i suggested. Keep the total xp without the perks. Just remove the + in front of it since it is a total. It doesnt need the plus sign in front of it. And add a separate total to the perk section, so it is clearer that the double xp was added to the total of the perk xp.
@misty stratus I noticed you placed a question mark under my answer, if you don’t understand it or I misinterpreted your feedback please let me know so I can take a second look at it
Ah sorry, my bad 🙈 the +160 xp is indicating how much gets added to your total amount. I think it shows a little more than just the amount on its own. I’ll post the perk thing to #feedback-devs once I am back on pc
May I suggest something about helpers. Sometimes you are suggestion a lot of feedback and when you try to see which feedback it was it says ‘message can’t be loaded’ and its really frustrating to scroll up for so long since this channel is active. Pls post the link of the message.
yes
multiple times
Yea you did misinterpret it but i also don't really like the suggestion i made anymore, so it's fine
Developers please kindly deactivate auto rejoin after quitting a game or when a game is finished, sometimes the app puts u back into a new game when u close the current one and its very annoying
Make rose animation faster
like fr
also in sandbox when bh puts trap on someone and they flee and hero joins back in their place can trap somehow remain on them
same probably goes to arso or mm
for the last one, you just have to survive no matter what team wins.
There should be a tutorial for new players to understand the game better , playing in quickgame is cancerous when the new players uses their skill randomly , especially vigilante/jailer
request a better tutorial, because one already exists in the game albeit how basic and bad it is
or u can suggest to force the tutorial before playing the game for first time
Yes , a longer more precise tutorial , in quickgame , I have jailer executing seer on second night , seers being afk throughout the game even though their character did not "fled the village" or turn "offline"
I dont know its feedback or not, I got custom game packages, However i want to play wolvesville with 8 to 10 peoples but it always asking 16 people
Hello
when two werewolves are in a couple, they can only win as a couple if the solo killer is the last survivor other than the couple. Otherwise they win in the team of werewolves. If two villagers are in a couple and several villagers survive, then village automatically wins, which is ok since the Amor team is village. in a werewolf couple, the cupid automatically loses if, for example, there is another villager in addition to the couple and cupid, although the couple could win. would it be possible to make a special arrangement and allow a couple win instead of ww win?
Best regards
Totally agree. Or maybe give the option to disable the animation all together/only show the roses you receive/send yourself
I'll can explain why this is wrong in a lot of detail, for now let me explain briefly:
gets one trap and it automatically activates
can manually activate after one trap
This means,
can play like
if it wants to, but can also do something else, so clearly it's at least a bit stronger - having 3 traps on different players can make it way stronger, especially when done multiple times
i think this would be a good flagger balance
Flagger
(all former stuff here)
ability: Redirect
Flagger has two charges which can be consumed in two ways
Flagger has a choice. They can place a protection on someone which wont consume a charge unless attacked. That same night they can also place a redirect (if they wish you dont have to use it). Once the night ends even if an attack wasnt redirected a charge is consumed.
This makes flagger still op but more conservative. Do you keep seer safe or take a risk to kill an evil. Once you are out of charges you may no longer protect or redirect
This is similar to 3️⃣ but slightly different
#feedback-devs message
Astronomist Moon should appear for the dead people too
Google play store -discord spelling
someone suggest that to re-word something about role cards. I think it's better if there is a button to active-inactive " sacrifice " role cards ...
- if you active the card, you can use\choose it to sacrifice it to upgrade another role card.
- if you inactive the card, you can not use\choose it to sacrifice it to upgrade another role card
why this suggestion?
- to protect a role card that you don't want to sacrifice it ( common, rare, epic or legendary ) ...
if you inactive cards number 1,2,3,4,5, etc.. these cards won't be shown to CHOOSE to sacrifice if you go to upgrade card number 2 or 10 or any card ...
OK as much as I am a wolf enthusiast. this is wayyyy wayyyy too much of a wolf buff to even support. You cant be just randomly instant converting someone on day 2 without context and turn someone into a wolf just like that. Also I prefer the death trigger that kitten wolf has instead of that.
Fix this fkn client. So slow and freezing. I'm dying before I can write a role. started happening after the last patch. Fix this quick
Is it possible for changing font colour of "off" to red or other warning colour? Or make size of "off" bit bigger?
bruh, i was literally told to post the link here
I’d disagree. The whole point of the Jr WW line is for giving the village complications after your death.
Not be an attacker/misdirector like shaman/shadow
??
How is kww useless when alive
Unless you're just sitting there on your ass waiting for someone to check and kill you
As kww you can go nuts
Claim seer
Claim aura
You do know faking seer exist right?
Do whatever you want
Cause chaos
Convince them to kill other villagers
And do all kinds of shit
Cc any important role
The point of kww is for making people lynch you
Yeah
Hello please make it possible for clan leaders/co leaders to give gold/gems donated by members back to them. To avoid misuse the gold/gems can only be given back to the person who donated them.
This is useful for multiple reasons:
- The member donated by mistake
- The member is leaving the clan and would like their donations back
- The clan is disbanding and would like to give members their donations back
New Custom game: limited talk.
Every night you will recieve some words, 0 to 5, 5 to 10 or 10 to 15. (The numbers are like the setup, so everyone will get an number between one of these numbers. Not that someone has 4 and the other 12.)
The number is just random and they will NOT STACK. They will refresh every night.
The roles: seer, aura seer, bodyguard/tough guy, docter, gunner, grumpy grandma, beast hunter, jailer, loudmouth, cupid, wolf seer, shadow werewolf, shaman werewolf/alpha werewolf, junior werewolf, serialkiller/cannibal, headhunter/fool.
Rolecards not included, talisman works.
Hope its an good idea.
small sk suggestion!
once per game, allow sk to ''attack themselves'' as well as they attack someone else if they want. if it happens, all protectors would either
a) die
b) see they protected someone / lose a shield, etc.
also, red lady would appear as if they visited an attacked player rather than an evil player, for more confusion
why? this would give the serial killer reasons to fake and take good kills, and its a good buff overall :>
It doesn't really make sense on how would the serial killer affect every single protectors in the game just by attacking themselves.
Ah alright, will post it, thank you!
Alright, sorry for the inconvenience
Okay! I'll give the first and last challenge a post, thanks!
Sure thing but there's no official rule that they should compliment eachother, they are still in different teams and in the end they need to kill eachother to win. Zombie may be different than its other rk counterparts but there's nothing wrong with that right? Sect also doesn't kill so that wouldn't help the wws either?
For trapper, you are exchanging an always active trap once placed for more traps which are only active and removed after one night. The fact that it can play like bh doesn't mean it is stronger though
it does tho
thats true
Different playstyles doesn't mean stronger in any way 👀
so canni isnt stronger than sk
(spoiler: it is)
Either save kills or kill once every night, in retrospect yes they are of equal strength. In the end you still kill 5 people on night 5 if you are alive by then
canni gives you more options, more adaptability -> its stronger
even easier since you can choose not to kill, while sk almost always requires you to get good reads and consistent kills to win
similarly, trapper allows you to play as a bh in some situations where there's only a protector in-game, but also have three players protected at once when there are several known protectors
Advanced roles are meant to be a little more complicated so of course that allows the player to perform more different things and strategies with the same role. But would I call it stronger due to that? No, because in the end the roles still have the same purpose (in the case of bh and trapper here, it means protecting players by killing werewolves with their trap). They just allow the same thing to be performed differently
sure lets use a simple example
assume you're bh, n1 you trap yourself, n2 you trap aura seer, pretty simple
as trapper, you can n1 trap yourself and n2 trap the aura seer too. result: you both are trapped, same time has passed, same decisions were taken.
it is NOT harder under any circumstance
I agree with that!
it is also why i asked flagger to be nerfed: after n1, theres no risk but high reward
if you dont kill flagger early game, solo killers cannot win
morti isnt harder than det, warden isnt harder than jailer
tg is the same as bg but with higher reward
seer app is just waiting
and so on
so the excuse of being easier doesnt work imo, esp when it shows not to be a rule and when we see how some roles are blatantly stronger
I never said that they were easier, just that they are made to be more simple and straight forward than their advanced roles counterparts. Being straight forward doesn't mean weaker. Having more ways to play it doesn't make anything stronger
so nerf roles that are blatantly stronger than their counterparts for the sake of having a balanced game
rn its easier to win against an sk than against a canni for evident reasons
same goes with trapper
punish trapper or buff bh, and do the same with canni sk
But they are of equal strength? sk and canni both kill the same amount of people in the same amount of time. Just one can stack and the other one can't
Trapper can stack traps while bh can't, trapper can only activate the trap once before it disapears. That sounds like same strength to me
the thing is that you believe that being able to get the same kills implie being equally strong, which it isnt
by your same logic, gunner is stronger than vigi
I bring your attention to this poll
surprise
No not really 
I wasn't aiming at only kills, but both roles have one main object and that is to kill. Gunner has that too correct, but vigi also has the second reveal ability which doesn't really work out then. Kills were a way to more easily demonstrate what I was aiming at, although not all and was meant as a simplification
therefore you know that also variety of playstyles matter
The part about sk is fair, but trapper isn’t completely better than bh. In most games I played if trapper gets found by wolf seer second or first night all ww immediately attack him. If bh get found they obviously ignored him
So it’s more psychological factor, trapper way more defensive and bh more aggressive
because its STRONGER
would be similar to saying a seer would be killed but an aura wouldnt
No it’s because ww know that most trapper are greedy and would trap two or three people
Which gives a chance for ww to get the kill
While if it’s bh, it’s highly unpredictable
Usually that’s a dead end, not all games have rrv protectors or witch
bg doc etc. there are several options, even not trapping further
its simply stronger because it gives more playstyle variety
again, its similar to saying sk and canni are equally strong
You can argue that trapper is stronger but you can’t say trapper overshadow bh’s purpose
it does
It does not
ofc it does
No it doesn’t
trapper does it better by far
You completely ignored what I said
what you said so far is that people attacks trapper n1 because its stronger
I said n2 not n1
Player's opinion on each role doesn't always reflect actuality, so when players think one is much stronger than the other that doesn't mean it leads to a more or better win rate
if we're gonna be focused on mindgames and on what people think, then this is not gonna be a good argument
That’s why I said it’s a psychological factor, if bh get checked night two and onwards ww would never risk it attacking bh. But if trapper get checked night two or night two, ww would always attack trapper
''always attack trapper'' did you do a poll about it?
a sane ww would cc trapper anyway, so it doesnt work
Just checked my statistics I died to village and rk on bh 60% of the time and I died to ww on trapper around 50%
And I played bh for 400 games
so...?
rk doesnt risk getting killed by you, you probs didnt claim bh day 1, and i ignore the other 50% of trapper
your point is? and if you believe in statistics why don’t you just trap yourself N2 as trapper and play like BH then. theres a 50% chance that they’ll kill you right then according to you
That’s exactly what I did for some games to check
I did around 20 games as trapper playing like that
and you could do it because trapper is more versatile -> stronger
trapper can play like BH + play like trapper
Activated trap second night and the chance of killing a ww is significantly higher than trapping yourself as bh
I never said trapper isn’t stronger than bh
same as canni, canni can play as sk + canni
It’s just that trapper doesn’t completely overshadow bh
therefore you agree that trapper needs a nerf
it does
yknow the meme ''everything you do, i do better''?
Except it doesnt
Then counter my point with proof
its needed sometimes when u have a daily 😔
again, i can compare it with sk-canni
big sad
Sk canni is differently because there’s literally no psychological factor about those two
You completely ignored what I said
PSYCHOLOGICAL FACTOR doesnt work here
Canni is straight upgrade from sk full stop
trapper does better than bh in any possible aspect aside cc's
If you’re gonna rule then out then you can’t say trapper completely overshadow bh
trapper overshadows bh
“Oops I’m just gonna overlook that” trapper completely overshadows bh
^ fax
nerf trapper
a sane ww wouldnt attack trapper, how did u know they didnt check u and just went random?
We’re not even on the same page just end discussion. And yes trapper does need a nerf
Because every time I play wolf seer and check trapper the ww switches vote to attack them
then tell them not to because its dumb
if anything cc trapper but dont attack ut
it
How can i receive this reward? Is said that i have to wait for new reward but i have wait too long for this.
post it in #bugs-readonly
Ok
you have to wait 😎
It does
I suggest adding a ban feature for specific devices to prevent people from abusing alting, or device banning. Not sure whether this is suggested before but yes this would help a lot.
I know some games who does this already.
CoolGirl75: omg i got banned for gamethrowing!!!!!!
Creates more alts
CoolGirl76: hi
Heyy, i was wondering if maybe there could be added a feature that limits talismans.
For example when you have a quest "play 2 games as doctor or witch", you can activate a doctor talisman but limit it, because i often forget to disable talismans after finishing quests. So if you activate a talisman you can limit it to maximum 2 of 6 talismans being used for example and after the 2 consumed talismans, the rest of the talismans will automatically be disabled again
This shouldn't happen, basically 11 and 15 were recruits but the game still ended, also 11 and 15 lost, i think the game shouldn't end if theres instigator couple in this case
Hey I am not sure if this is a good idea but...
Here is the idea
-Morti should able to check a previously revived player to check who might have revived them.
Thank you for voting i will be very happy if i get to know why did you disliked it
There really isn't a need for it since med can just tell the person or just claim, same with ritu. Also performing an autopsy on a living player doesn't really make sense
Thanks
You are right
Oh ok i guess he misses out of role card specials
ayo so I came here to make some feedback for some of the roles and here is what I believe should be changed:
werewolves should be allowed to see the voting screen when shadow wolf activates their power so they can tactically choose a player, it's designed to confuse the villagers not the other way around
notepad: add a notepad for individual players to keep track of what is going on, ranked matches can be super chaotic and it's hard to keep a track of what everyone says, this way you can write down what you think people are, it doesn't get revealed when you die but it's just a way to help with strategy
beast hunter imo needs a buff, it's left to chance whether you survive the first night and it takes 2 nights to activate your trap, it should be they get a one or two traps and can choose during the day.
night watchman doesn't make sense to me, like it feels more in line with detective rather than being an upgrade to doctor, basically a nerf
I suggest adding a level limit (e.g. people below level 10 can't join sandbox) for sandbox gamemode, cause I see a lot of low level alt accounts just joining and throwing the game
agreed, nobody really plays rank mode so I feel like they could merge it with quick game and have matches based on your level and XP
There alr exists this but with ammount of wins, for playing sb you need x wins
Can yall stop voting 😭 ok i understand its bad
yeah but once you reach it the quality dwindles
like if you play ranked and quick game the way players communicate changes and sometimes not for the better
like on ranked you'll get 10 players claiming one role and on quick you'll get one player claiming, everyone else silent and the occasional outburst from a fool or headhunter
it would be nice enough that we can buy the premium custom game with gold (20000 gold for example)
Suggestion:
In Dutch Quick Game we suffer A LOT from people who come to drop other socials (mostly SnapChat) and then leave, or worse: offering nudes to people who add them on other socials. Since the average age on Dutch server is 12-13, this is simply gross behavior.
So, suggestion. Add another category in the report section for this kind of inapropriate spam. I usually report under hate speach and then type info.
Also, suggestion #2, please please please ban these kinds of people longer (and sooner). As said above, this is seriously gross behavior.
Since games that end before day 3 got XP nerfs, games that end after day 5 should get xp boosts
Encouraging village to
win even more
it's just the cooldown until you can spin the gold wheel again, there's no "special reward" popping up 🙃
Also games normally end after day 5 do its just free xp
Hi buddy.
This is late but i really Support your Feedback and ideas, especially the shadow Wolf and notepad thing.
I have a "negative" Feedback about how serial killer got extreamly nerved.
He was extreamly op back then, but now he is literally a solo Wolf.
I would say his current state this is too simple.
if wolves saw who the village was voting during a shadow wouldn’t that discourage solos from voting with the wolves because then they would be outing their identities?
I think they may have meant that Wolves would be able to see who the other Wolves are voting for, not everyone's votes. That way you don't sit there and wonder why you didn't lynch the Seer when you outvoted the Village.
even then, it becomes problematic if the wolves are no longer the shadow’s lead team and they’re using their ability to vote out someone independent of who the wolves want
I agree, there's essentially no real reason for it if you can communicate effectively at night and if you have the lead without a Coupled/Recruited WW then you should be able to vote out whoever together without needing the extra help. You already get help from Fool/HH or any other role that's Coupled/Recruited if your target also helps them win.
Just a note about your second point: while Role Cards aren't enabled in Ranked, the Devs and others have pointed out that you can take notes outside of the game in any mode to help collect information as long as you aren't sharing that information with anyone else in your game either via voice chat or text. I've heard of people even using paper and pen especially during long games to keep track of info. I'm not saying that an in-game note feature isn't useful, but it may be redundant if you have a note-taking app on your phone or PC.
I will have a complaint and suggestion for about 1-2 years to play the game used to be a very good game. However, after the clan left, teaming increased a lot and now teaming is done through fake accounts, please give it deterrent penalties The person I say ban yersin says I will come after 2 days and the ban should be permanent. We should also not go to the same game as 1 level players because many side accounts really bring the game to the degree of deletion
Hu! This seems unintentional, will post nonetheless.
As for the description, are you alright with me making slight changes before I post?
I think yes
Hu! I'll give it a post, thankies!
Hu! This has already been suggested, here's the link > #feedback-devs message thanks for the suggestion though!
See 3
he still alive and all are zb
Is this implemented on browser already? If not, then either I'm bugging or straight up lagging.
I think this was missed. (Couldn't see any ping here)
Ok thanks
My fb is that the game shouldn't end, so 11 and 15 could go for a insti win instead of just losing like werewolves
okay then
anyways, I suggest that you can't spectate a game you were in, it could be really bad for some instances
This is already solved
You can't spectate a game you fled
If you die leave and spectate you will go back into that slot
Must be my phone then
Hm, what if use two devices and one account? So flee on device 1 and momently spectate at device 2
Hello! Sandbox is used to test new roles and fix bugs or balance them. Be able to play new roles in custom games will break with the sandbox testing purpose, so I won't post it in #feedback-devs. Thanks for your suggestion anyway! 
at that point it seems like bug exploitation since it's not really intended
Hii! I understand your point, however, there's other roles who counter werewolves too:
Shadow werewolf is easily counter by pacifist or flower child
Shaman wolf has no effect on spirit seers
As astrologer, you can wait for use your ability when kww was discovered or use it when you want to kill a player. If the astrologer choose wait, evils can kill astrologer before they use their ability.
I don't think this counter will be a problem. It's just a reason to use other roles like jr or Split wolf too, so I won't post it in #feedback-devs. Thanks for your suggestion anyway! ^^
Hello! You can send setup suggestions to @meager gyro!
Have a nice day/night! 
Hey! Can you please explain to me the reasons why do you think that? 
Because the mechanic of gambler is akin to that of a detective, and gambler is substantially way stronger than the aura base role with no drawbacks
I feel more like a detective playing as gambler than playing as Aura seer. All I do is ww check ww check and then village check or solo check. This is more like guesswork, you may say it looks like aura's gameplay, but aura from time immemorial has always relied on niche info such as good/evil/unk, or spirit seer's r/b, or violinist's happy/sad.
Gambler clearly defies that. he give mostly accurate info most of the time but not akin to seer.
Let us predict what new meta will be assuming gambler and violinist is in both as aura roles.
Everybody will pick gambler because Gambler is accurate, gives info almost akin to a detective, and helps the seer really well with his findings
So no, it wasnt really a big problem. The problem is Gambler is better off in the Detective class of roles
for balance issues
Gambler do not need a nerf, but his relocation to detective is greatly recommended for balancing
yeah werewolf fan is kinda a worse version of cursed you cant win with village 
is there anyway
could get some sort of a buff because it just seems like a worse
in my opinion
Bring back WW Fan can see alpha message and it’ll be balanced
Its the "more strats allowed" version of cursed, cursed is the boring broken one of those two
Cursed trying to convert himself to wolf will most likely get him reported and banned
Also ww fan gets to do as many strats as he want so long as he isnt turned and reveals his own wolf team members
There was zero reason to turn alpha ww into ww fan because
- it drops the number of win conditions of wws from 4 to 3 unless wwf is bitten
- Alpha for as regular as he was has a very powerful leading ability for the team which is often underused/misused
true
No. WW Fan is definitely not changing role trees anytime soon.
Cursed is the best treetech for it
not really
rk+ww kill a villager each n1 and shadow wolf activates d1 then the wolves automatically tie or win with wwf
seeing alphas message thats way op
The wolves do not know who wwf is from the very start. It is for that reason your suggestion is flawed and display a lack of experience from your part.
the reason i think that cursed is better because if most wolves are gone like day 3 you can still win with village but with werewolf fan you just lose
As majestical mentioned, you are supposed to do some strategies to make the wolf team win instead of sitting there
what im suggesting is that wwf shouldn't be adv role of cursed, that obviously isn't enough of a suggestion though
Of course if you as a ww fan keep quiet and let village have their way, you’ll lose most of the time
But you suggesting it as Alpha’s replacement is worse.
but like alpha and stubborn, it's meant to trick aura, it can always be buffed too
And before you cry out dont speak to me unless you are helper, may I inform that this place is for serious discussions as well and we have every right to pique in on everyone’s suggestions, including my own.
Ww team starts 3 members, not knowing who the 4th member is.
Makes sense?
personally i just wished i got
instead
yes thats the thing i get, it would have to be buffed but i don't have a specific buff for it
It was supposed to be 10v4v1v1. Changing the status quo just because you want ww fan into alpha’s techtree is wrong at heart
Probably a repost but
shouldn't be cursed adv
yeah
The cursed tree is meant to be a place for wildcard roles
As such imho there is zero reason to warrant them moving to other roles
Imagine expecting to get WWF or cursed game where you can get a bonus wolf
also maybe
could turn into alpha werewolf instead of regular werewolf
Cursed techtrees are MEANT to be unbalanced
And then there's fucking graverobber
but it's not a wild card like cupid cursed or gr, it's a wolf by itself
They are called wild cards by us for a reason
I meant game design wise
Not power wise
Which is why it is your job to figure out the strategies revolving abot ww fan so you can make your wolf team win
And not suggesting what would be catastrophic for the ww team
There's another suggestion that was posted here a while ago that might be better tho
Gr be solo role until the guy dies
It does not make sense
In fact it will be like instigator without his recruits
Should fix this. Keyboard outfits the chat
Literal village but loses if he dont get a role
Why does it make sense for a half wolf role to have a role that is almost never a wolf as the advanced role then
Gr def doesnt make much sense to be a cursed advanced but we would prob need a new base role/advanced role to fit gr in
Gr is a wildcard role but it doesnt fit cursed
That is not it
We need like an actual base role/advanced role that is similar to gr
the only role i can think of that is similar to gr is hh
Gr is one of the worst designed roles imo
I personally think GR is the most based role and cursed techtree would not be the same before it.
Well gr is a good role nothing is wrong about it but idk to me it seems not really a good cursed replacement
way I see it, cursed, ww fan, and gr have similar trees.
All of them are wildcards and can potentially change team (with ww fan being the exception but nevertheless could not count towards ww win conditions unless turned)
All of them are people the village would want to get rid of most.
Therefore there is zero reason to seperate them. They are wildcard roles by default
Well theres no many wild cards roles yet so its just fine to fit them
Nope
Why would they get rid of gr
It almost never becomes a wolf
And if it becomes a wolf it's very easy to get rid of them
I would need to see it changed in the future when theres more wild card roles
My GR isnt the best either but if you know what to do you can excel really well with your role
Bcs both det and gambler can guess team
And gambler is stronger than aura
make it possible for shaman to enchant sorc 😂
Why would u need to entchant sorc tho
tldr; i support your gambler relocation suggestion
many uses

mostly strategic
Hi , I want to make a suggestion:
Over time, i have noticed that Wov is getting really boring. And the only way to stop this was join Ranked or Advanced.but, literally almost no one plays Neither. So, The suggestion is:
- Make Ranked or Ag give twice the amount of XP in sandbox/qg.
Any other suggestions?
I dont see how that gonna change the fact that the game is boring tho
Yeah i guess more exp=more card but its just gonna be the same stuff
Ranked doesnt have adv roles, ag neither (i think not sure)
i think the astronomer role should be removed, as there aren't a lot of situations the full moon would be useful (only for ww frenzy really or maybe late game when only rk is alive, if astro is still alive by then) and a lot of players just randomly use it when it's not needed, which is just really annoying as you don't get any information at night and just have to wait the night, discussion and voting time before you can do something again. astronomer also kills others random a lot more often (from what i've noticed), probably because they think that it doesn't count as random killing as they would die too when they kill a villager. overall it's just an annoying role that can be easily used to throw a lot
i think the astronomer role should be removed, as there aren't a lot of situations the full moon would be useful (only for ww frenzy really or maybe late game when only rk is alive, if astro is still alive by then)
There are actually a lot of situations where the new moon is warranted. For EG: Seers consolidating all info they got so far, or to double lynch people without wasting a bullet/village kill, or even to save village from entering a bad situation later.
and a lot of players just randomly use it when it's not needed, which is just really annoying as you don't get any information at night and just have to wait the night, discussion and voting time before you can do something again.
Those are noobs trying out the class, and so, does not amount to actual gameplay of actual good players that playtested Astronomer. Because it is a village killer role, there are bound to be mistakes made during playtesting.
astronomer also kills others random a lot more often (from what i've noticed), probably because they think that it doesn't count as random killing as they would die too when they kill a villager.
Again, those are noobs, if they random kill without info, it is reportable.
overall it's just an annoying role that can be easily used to throw a lot
This is also why people have been making suggestions to nerf Astronomer. In particularly, the meteor shower ability.
There is zero reason to remove a role unless it promotes toxicity, such as Fortune Teller.
Way I see it, Astronomer is okay and can stay, but need a few tweaks of nerf
I can confirm I was a noob when I first played astro lol
Nobody actually knew how to play astronomer when it was first released to sandbox for playtesting
and it take a few theory testers and brainstormers to make Astronomer into a very influential village saver/killer
We cannot take in account noob and bad plays in playtesting because if we did, over 90% of all the new roles tested wont even see the light of day outside of sandbox, which so far is not the case, as almost every role went into the game.
Recommendation: if a player is repeatedly telling another that they need to lose weight so that their husband doesn’t have to deal with being married to a whale and might actually be able to get it up and find them attractive- maybe the victim of the misogyny shouldn’t receive an automatic report by saying “no” 3 times in response to the vile things said during the harassment.
Suggestion for fix: don’t automatically report a victim of bullying or imply that they need to simply accept/take that harassment bc saying no multiple times is “ban worthy” if it continues.
Why does this sound oddly specific?
Bc I’m giving feedback based on an experience I just had?
This is truly one of the most feedback of all time
Hey! Sorry you had to experience that. If you have already reported them, then you can further open a report ticket in game to ensure faster action.
About the auto report, from what I understand I think you got an automatic spam report. This is something that occurs when the same message is sent multiple times. This is really helpful to us in quickly catching spammers but unfortunately there is no way to distinguish from genuine repetitions that might happen. You don't have to worry about the report as long as it doesn't happen again anytime soon
So the misogyny is ok..... but having to repeatedly say "stop" or "no" is reported...... wow
Really.....I just told you that you can open a ticket to ensure faster action. Report tickets are only for extreme cases so that should tell you that we are not at all ok with it and it's not tolerated. And the second point is how the spam filter works, again I nowhere said that it's wrong to say 'stop' or 'no'. I just explained why the report occurred and that it's not intentional
Right, so misogyny and harassment needs an additional step/ticket submitting to take place before any action, but repeatedly having to ask to not be harassed is automatically reported.... interesting.
I think you got reported by the spam filter
If you type the same sentence thrice in a row it counts as spam to the filter
So you can only say no twice, or you get reported... have to just accept it? In that case, my feedback would be maybe no should be able to mean no, regardless of how many times it's said...

Looks like you want to assume the wrong things....to be clear, let me explain how reporting system works.
Usually for any player to be checked by guardians, they need 'x' number of reports. Tickets are for cases where waiting for the player to get x reports can't be afforded. So, if you open a ticket for such cases and even if we find that even if you are the only person reporting them, action will definitely be taken if it's valid. It's not an extra step, it's a faster way to directly report cases that need immediate assistance. If that feels like an extra step to you, then that's your choice. We are trying our best to help faster through them
But luckily they've put in place that having to repeatedly say "no" to someone in response to harassment is automatically reported..... okie dokie. Got it, thanks for explaining I guess
Ok, say a player has their aim to ruin everyone's game by spamming the chat and I'm not sure if you ever encountered them but they do exist. If they know that you can say no without triggering the spam filter, your whole game will be filled with
no
no
.
.
.
no```
So instead, to avoid the spam, it's better to accept/agree to the insults, harassment, sexism, etc bc God forbid I have to say no to something 3 times? Just pick the least of the evils and agree to it is the best solution?
So the "its amazing you could find a man who would want to lie down with a whale" and "15 years an no kids? Is it his fault? Can he even get it up?" "You stay at home sitting down on your fat ahss with nothing to do" All of that is MORE acceptable..... but me saying "no" to each, that's the issue... Again, that's my suggestion/feedback- maybe these things shouldn't be accepted and saying "no" repeatedly shouldn't be in the spam filter and automatically reported.
Direct quotes from screenshots of the convo are what I put in the quotation marks.
Ok while I am really sorry that you had to face such a situation, you are not at all helpful here. I never mentioned that harassment is ok so please don't try to make it seem like I did. Like I already mentioned, if you get reported due to spam filter once it's fine as long as you take care to not do the same. We do understand that there are situations where you might have to say something more than twice in a row and that's the whole reason on why you get warnings about report instead of a direct ban. A report is not a ban
But if it were to continue, Id have to begin agreeing or else it would be multiple "spam" reports right?
You can just tell them to stop and if they don’t then block and report
K
I was thinking if that you have several role cards with the same base role, that you can exchange perks between them.
No, you don't have to and shouldn't agree to them at all. What I'm trying to say here is, if you get a warning about spam just be careful to not trigger it again. You can say anything else and still mean no. I understand why you feel it's unfair to be flagged for spam but spam filter helps us a lot as well, changing it would just make it seem pointless if players can bypass it :/
Again, harassment of any kind is not tolerated at all. Please open a ticket if you encounter such and like I mentioned, action will be take even if you are the only person reporting as long as it's valid
We are probably flooding the chat for other suggestions here but if you are still unsatisfied and want to discuss further or have a better solution, feel free to dm me
It's reported and waiting on response. Also asked if I needed a separate ticket to dispute the spam report as that's not right. No answer yet. With your permission, as a moderator, I would like to screenshot this to avoid being assigned blame again for what the other person that I am reporting said. I legally am a separate entity and do not wish to accept responsibility nor condone their actions.
So thank you, it's reported, upon receipt of confirmation that screenshotting is ok, I'll wait for someone to answer.
You don't have to worry about the report as long as you are not banned. Just make sure to not trigger it. And there is no way to send images in the guardian ticket if that's what you are asking? Since we get all the necessary logs from in-game reports. I'm also the guardian manager and harassment is a perfectly valid reason to open a ticket, so you won't be blamed for that

nerf: They can't protect themselves