#feedback-readonly
1 messages · Page 7 of 1
You annoy us as well so, just dont talk 🙂
As far as i am concerned, cupid’s couple and marksman also suffers from the same issues
In normal achievement cause it’s not solo killer and not villager rôle I guess you can ask to add on that werewolf, solo voting+ cupid/instigator role or something like that
Cause it’s not really clear
it’s like it exclude couple/cupid/instigator
Sorc now balance and Idk why Rv isn't allowed
Since they're Added on Normal games
Make them allowed now
Also sorc didn't count as wolf. Maybe cuz it's not allowed?
New crazy game mode; A corr/illu, Arso/bb, and sk/canni vs. the entire town. All the RRK work together, and have a night chat with them self and there fellow murderers.
Where alch and ed 🗿
Ok ed might be useless
But bomber with 2 other teamates will probably be op
Id say sk/corr/illu is a balanced rk game
Zombies shouldn't be able to bite twice, since they're not able to live long enough to convert twice. Its annoying and can ruin zombie games because being bitten- obviously- protects a villager from being bitten again. Then the zombie that bites them dies, and they're never actually turned
Way ahead of you
Devs should get rid of Bandit role until its fixed or something. Not fun to play as or against, none of these kids know how to play around it and it's boring having to sit around for like 6+ days waiting for the game to be over.
The Avenger either needs to autotag whoever killed/corrupted them night 1, or the Avenger needs to be allowed to tag night 1.
No. The whole point of Avenger not being able to kill from night 1 is to prevent gamethrowing/random killing if the kill roles target avenger first. People did get reported and are in agreement that random killing is unfair.
It is unfair to not be able to ever use your power. Either make it where they actually Avenge themselves, so weakest ww, sk, corr, canni, whatever, dies because they killed the Avenger, or restore the 1st night tag.
Back in 2019, Avenger was one of the roles which can kill early at night together with gunner who can shoot in the day discussion of day 1 and priest as well.
Reports were galore and the guardians unanimously agreed that avenger killing randomly is reportable because nobody have info on night 1.
Everyone has info night 1. Everyone knows one or more roles, everyone knows how many foes they have. Info is as much gained by deaths. Gunner random kills because they choose to definitely kill, Priest can't random kill (they can random die, but any kill they make is of evil), Avenger is no different than MM or Loudmouth, they tag a hunch which they can change over and over again as long as they are alive.
OK. Let me ask you a question.
You are avenger. You have no info during night 1. Do you get info on Night 1? Or do you get info from Day 1 when seer roles inform the village?
but those roles dont KILL night 1....
I get neither, Corr corrupts me and I get to do nothing, not talk, not vote, and not tag. So I can't tag day 1 either.
Avenger only kills night 1 if they die night 1
Unless you are teaming (which is illegal), or being instigated from the start of the game, there is absolutely no way you can know info from night 1
and BECAUSE you dont know info, if you enable avenger's ability/loudmouth's ability on night 1 and you died taking someone with you along with it, that is random killing/gamethrowing
Night 1. I know there are four wws, one random voting, one random killer, and my role, that means I know Six out of fifteen or 1 in 2.5 odds of choosing a foe, a little worse than 50-50
Random killing/revealing is when a villager kills/reveals someone without any reason.
There are 4 Werewolves, a Solo killer, a Solo voting and 10 villagers. Thus, there 9 players are innocent excluding you and 15 people excluding you. There is a 60% chance of harming the village with your ability (Gunner, Witch, Pacifist).
Your logic is flawed
Day 1, aura says they found a good, jww claims they found an unk, fool claims they found a evil, corrupter says they found a good... I have no more info than night 1
day 1 at least you got some info.
Night 1 you got literal ZERO info
Funny, game I died by Corr, I suspected the Corr & a Shadow WW... so my hunches, which were right, don't count as info, but three lies and a being told I'm good is info?
Your logic is flawed. This is why you get reports of "Witch killed me day 2 with no info" by a Corruptor who spends the rest of the game bemoaning the Witch realizing the Corr's lie
You are supposed to rely on the seers for info as avenger. Not make your own assumptions. That is the bare basics of the role, and if you do not like it, sorry to say, but this game isnt for you.
End of story.
If you aren't relying on your own observations, hunches, and intelligence, then seers never give info, because they're outnumbered by liars also claiming seers.
Lets just wait another week till a staff gets to your suggestion, rather than adding 50 messages arguing about 1 feedback once a day 🙂
I for one will strongly disagree on roles like witch/LM/Avenger/Gunner/Priest/Pacifist getting their night/day 1 kills/reveals by randomly
also Majestical, it is clear you are agreeing with me

i never agreed or disagreed. but you two arent gonna reach an agreement and this is just flooding
you shouldnt be telling someone 'this game isnt for you'
just realize 'this conversation isnt for you' and leave it for a staff to over-explain and deal with the same dumb argument, without losing patience
its better for your peace of mind, and for stopping the flood here
Fair. Ima stop there.
New daily tasks :
- Win as a werewolf without dying.
- Flower child : Protect another villager from being voted off. (only counts after the end of the game)
- Survive after being revealed. (counts being revived)
Increase the xp of hero
Make a dying animation with the meme of saul
RL should get the full amount of SP for village win when she dies while visiting at night 1 , or atleast more SP
@unkempt flicker don't spam reactions under messages
Everyone can talk here, please remain friendly and respectful 😊
Dear Developers ,
could you please buff Marksman?
He is very weak
If theres only 2 wws left and 7+ villagers including hh, and arso. If ww reveal arso it should be bannable because arso was their only hope and it cause the other wolf to lose with them
He’s not weak but maybe you dont know how to play him properly
Yeah , maybe. Thanks for answering
Maybe you need to learn to consider your targets before you shoot. usually the safe time to shoot is night 3 onwards because then you'll have a rough idea afterwards
I see. Thanks
Hi I can't log in to my account
very unfair game. The villager faction sometimes has many protective roles. Wolf can never win
Add 2 random wolf instead of 1 so its actually fair against the "rrv" which always gives good roles. The rrv also actually needs to be random please. I always see rrvs are mostly doc,bh or loudmouth and i have never seen other rrvs except avenger only once
I think you should tell someone first before you ban them so they won’t play.
As someone told me in #bugs-readonly, people couldn’t see my messages because I was gonna be banned.
If you tell them that they will be banned, they will stop playing and those bugs won’t appear + it won’t effect other people’ games.
So currently sect leader can only send one private message in the game. So why not let sect leader be able to send a private message everyday once? Just like the alpha Werewolf 
I think users should be able to purchase the skill exchange coupon
I'd not wanna change that to alpha wolf, because then they could say 'blah blah blah 5 could not be converted they are prob evil vote them out blah blah blah' everyday. Making it have at least one more usage would be better
I think either way they can say who can't be converted,just by waiting a couple days before using the ability
Oh if that happens, i’ll be sure to get exactly what i need
No
🎉
It would be nice to have stats for checks... like at number 5 you got checked 16% of games on first night, and average is 4%.
When I created this idea, I also thought about it, but it would be overpowered. Easy example: “X can’t be converted, X is evil. If jailer, priest or etc in my sect-kill him.” This message will be every that day, when X can’t be converted. Successfuly converted night- no sense to write message. So no, let it write once best. Think about balance
Yes, I agree with that!
Sect is cool role, my favourite one, and of course this update could be useful.. but with this it would ruin ww team game
The private message as it stands is really really limited, using it once per game isnt pretty useful considering the most use you'll get out of it is to either tell sect someone wasnt sectable or ask for roles
like its nice to have but really not groundbreaking
I thought about this message more like tactic. So, ask killer roles to kill that player, healer to heal you. Maybe emoji role call or something like that
Then just list everything you need, every role needs a statergy, not a overpowered ability!
Hey! Thank you for your feedback! 🌼
A daily challenge for getting a role card would make the card system way too easy.
It's supposed to be hard and a long time earning.
I also don't feel like the xp isn't enough. They give you a lot of xp which you can also double.
Sect leader needs something extra going for it. It is ridiculously slow starting out. I feel like giving SL one villager as a sect member starting out as random could be nice. This could allow SL to gain momentum easier.
It means that on d1 sect leader will have two members, and on day 3, 4 of them. It’s unfair, on my opinion sect leader brilliant balanced now, and there no need to change anything.
Anyway, thank you for feedback! Maybe helpers will post it in #feedback-devs
Thats assuming sect leader can hit all of those converts and doesnt die to something in the mean time, but fair enough.
?tester hat
@rigid mango, Please go to #bot-commands for that!
@drifting saddle Hello, you can report rule breaking players in game. I deleted your message because public reporting/shaming is not allowed
if you want to submit a role idea, you need to message it to a minimod, not just drop a link without explaining anything.
Like the descrition of the role?
no the whole message.
no, the WHOLE message....
that you posted in #role-ideas-readonly
you send that to a minimod
though i dont understand what it does at all, but thats not my problem 🤷
O ok,sorry I already understood it but my main language is not English and sometimes I have a hard time understanding it
I think it would be good to add a button at the end of each game/match to be able to download the game/match logs including all the chats and indicating who each role is
i said message it to a minimod...
not post it here
one of the orange name
you can see them in #discord-reporting-old-2025
orange name
I really don't undestand you,sorry
better ask that in #questions but i guess it's because it was non-custom game who finished before day 1/2 👀
@kindred shuttle
If you have purchased an item or gems and didn’t receive them, you tried to purchase something and you were charged for it incorrectly or you can't log in, don’t freak out! We have a staff member dedicated to log in issues and store issues ready to help you. Please contact howl@wolvesville.com and be sure to include your in-game-name, email address, and any purchase ID or receipt you may have received. Thanks for supporting us!
@kindred shuttle better ask in #questions follow those instruction then support will help you 👀
Suggestion: make ed the adv role of sk instead of corr. Corr and illu are related that they can confuse the village, but ed and canni are about that can act like sk if they wanted to. Arso alche and bb are related that they can kill multiple players, but how is corr and ed even related.
Feedback for Wolf Summoner bcuase its just awful. The reved werewolf should either A) stay alive until after voting, so that way could get an extra 2 votes from sww or just a regular extra vote (there could also be some protection from voting and vigi/gunner/priest killing , or B) come alive with their original role, so that way if jww forgot to tag he can retag, or sww can activate, wolf seer can check 1 more person etc (they should have the same inventory as right before they died, that way sww shouldn't be able to shadow twice etc)
Reviving Kitten wolf so wolf team can convert 1 more time 💀
Reviving wolf paci so the wolf team can protecc one more time 💀
Reviving Nightmare Wolf so he can jinx the enemy one more time 💀
Reviving Voodoo Werewolf so he can mute seer as act of revenge 
Reviving Jr Ww so he can take down another seer again 💀
Uh no I literally said they shouldn't be able to do that more than once
Look at the last line of my text
nightmare ww and voodoo has 2 charges.
Ok?
kitten wolf has NO charge
Then block jww and kww etc from doing that
Split wolf can bind again and has no charge
Shaman can enchant someone and also have inf charge
Shaman I don't see a problem with having an extra charge
Stubborn ww will last throughout the night assuming his wounded ability proc again (has no charge fyi)
Ok
which means he dies at start of next next day
General consensus is that summoner is good, making it so the wolf survives till voting is good but really you just gotta learn how to play the role
isnt that broken for stubborn XD
which isnt really a complicated thing to do cause you just need to not rev nigth 1
dont forget you can have 2 alpha ww in a sandbox game now
so 1 wolf summoner 1 stubborn, and it's instant clutch
Good
how come
Village wins 1/2 the time anyway
if your suggestion on reviving original roles come in (which i will approve) it will be so imba
The unk aura makes sure you stay alive for longer
i think the biggest take is JR ww being able to use his ability again (has infinite charge)
I meant stubborn and summoner being in the same match
Ngl that would be very op and kitten should DEFINITELY not have another conversion
yeah but kitten also has infinite charges on his ability (no charge and is passive)
The reveling could just block it from charging again
Well alpha isnt much better then wolf summoner so if u wanna buff wolf summoner u also need to buff alpha
Is that a challenge?
Alpha: Get final round of info from sorcerer
Relay that to ww team in day
Die
Alpha is made to be a weaker wolf so its likely they aren’t getting buffed
he is retconned to be able to give instructions during the day every day
Still its a weaker wolf among others
in the past, Alpha WW is just a regular ww with unk aura and vote double at night
which means he was worse, the current Alpha WW is quite OP in many ways
Alpha could get the final say in kill, much like accomplice; Alpha could send 3 messages per day instead of 1; alpha could get 3 votes in sww voting instead of the usual 2; alpha could be able to mark people during the day, like a good mark for confirmed people, or an unknown mark that means they haven't said their role, or death mark which means that's the next target, etc
I could go on
The other base ww are still way better
Alpha remains the only wolf that can order his team in the day;
The only wolf capable of actually establishing communications with Sorcerer
The only wolf able to misdirect villagers due to his aura.
Best of all, the ability to take command of your team and get them in pep order is something only alpha can do more effectively than others. That is the most dangerous ability; it makes wolves organised.
But now it's feedback for alpha ww and Wolf summoner
I dont mind your suggestion but i also feel it might bring more imbalances XD
Also sorcerer can mislead bc of aura
I feel a lot if those changes are too op, the one about 3 messages per day is pobably enough
The role card list that is optional for to be seen by the public should still not be shown during in-game and only should show after the game. I have encountered a few of people abusing this setting and prove themselves as the fixed advanced role.
Well its already a thing, u cant see role cards till end of game
Well it was only in #game-change-log so yeah not noticeable easily
Also the advanced role should not show on the role list
It's really weird and unfair to people who don't have many advanced roles
Releasing 2.2.17 with some small changes:
- Fixed role names overflowing out of the roles drawer into the game
- Role cards of players will only be visible at the end of the game- Mandatory vote is now available for custom games premium
- Fixed some text always being in English
- Fixed talismans never being consumed with no consume card perk
- Fixed no consume card perk blocking the talisman challenge
It's implemented 🙂
i was already reminded of it
Yeah I was affected back then when I was wolf trickster and people check role cards to find who is trickster
caused me to swap to voodoo until this shit was fixed
basically town of salem serial killer
I just want say seer apprentice can be advanced role of loudmooth because we loose a protect if we're seer apprentice
To me, the Chinese translations are a bit terrible and there are lots of untranslated phrases too
Many role descriptions were incomprehensible without reading the English version first
For Chinese version
I don't want your opinion.
I can help do Chinese both simplified and traditional translations if the current translators have no time
and btw, I think the 90minutes daily challenge is too impossible, the developers should remove it or only set it as a task available on Saturdays /Sundays where we all have some more time to finish this task
I just was wwb and kww died and berserk was activated but we couldnt convert anyone because "the player was protected"
Is that a bug or is that planned? Please add it to description of wwb if that isnt a bug but normal!
Well, this is what I wondered, how about a quest thats longer than a daily? Like some extra quest as a weekend quest where in that 2 day you complete something thats normally harder than daily quest, but also earning more in their reward? (with it also counting toward quest progress if people kinda failed their 9 daily for gems so its a chance to earn more)
Because both wwb and wwk were useless in that game then because frenzy and converting same night activated and then doc saved the player---
who triggered it first?
(kww dying or wwb activating)
Uhm i dont know, does it matter?
But i think it was wwb because kww died at the end of the day
win 10 solo killer games for 8500 xp
When we join as a hero, we should be able to pick the advanced version of a role if we have the card for it but the base role will show upon heroing.
i think i had a similar suggestion like that and it got rejected cuz it was op
Just like how battlepass rewards are auto-claimed and level up rewards are auto given, please make it so that the gems and rolecards from doing quests are auto-claimed too. The rewards just like in the battlepass are shown as a popup to the user and the gems are collected instantly
Suggestion: advanced games are only available for players with <10% fleeing rate
Or higher level (e.g. 50+) otherwise it’s not advanced
Higher level is another suggestion i'd make🤣
Ik 😂
Clearly not, i have 11% and I'm not especially a bad player, we shouldn't add this. (I rarely flee)
Some people have this problem too, when we started the game, we didn't know that the game has that rule and more.
If you rarely flee it wouldn’t be 11%
When i was -100 lvl, I always flee because I don't like some roles, now this changed and player like me doesnt deserve this.
It should be about level, otherwise even noob player can still play advanced (due to their stats)
You know playing games lower your flee percentage right?
Perhaps make it a recent fleeing rate or something like that, or the act of fleeing blocks you from it for some time?
Yes I do
Player who have+10% will create new account and still play, this is a boring feedback and useless.
Those cannot access advanced anyway.
And 11% is anything but rarely. A lot flee as they start playing and are beginners -> playing Quick game. But every good and truly advanced Player stops fleeing. And 10% is not a low rate...
If you would just ask myself i'd say access advanced for lvl 100+ and fleeing rate <5% only.
I'm still not ok with your feedback.
That isnt a very good feedback, you’ll be cancelling a good proportion of players (casual as they were) from an already dead advanced game mode
It is my Feedback. You do not need to be ok with that.
Dead? In german it is far away from dead. And only gets ruined by barely lvl 20 with 20% fleeing rates.
You're now talking about level's player. Then add a requirement level
Your feedback isnt good
Are u able to read that there is written "with 20% fleeing rate"?
Yes, but the issue is when such a change occur, it is not just german server that will be affected, every server hosting advanced games will be too. You have to think of others and not lock out people that wanted to try advanced games. Remember, we were all noobs once in wolvesville when we tried sandbox/advanced game/ranked
Also people do get banned for regularly fleeing. I have seen one extreme case that got banned for a month
Automated, no appeals.
So really, the concern of flee % dont bother much at all, because those regular runaways will usually be dealt with.
And all noobs shall play sandbox....
But a noob is not an advanced player. That is why it is called ADVANCED game
There are noobs in all game modes. You have to take both the ugly with the good peeps too.
....do you understand the Word advanced? For real. This literally means not for beginners/noobs.
Yes, which is why it takes about a few wins to unlock advanced game
I believe the count was 50 wins?
Same with ranked
A lot of throwers/newbies come to Ag/Ranked i don't blame them but, i think you should do something about this
If you really wanted to remove noobs from advanced game, support previous suggestions to raise the level requirement to play sandbox/ag to level 50+
Level 50: Sandbox
Level 75: Advanced Game
Level 100: Ranked
This could make a huge impact on the ranked and ag modes which actually helps them
Just 50+ could do
The thing is: good players can be a low level but good players always have a low fleeing rate 👌🏼
Understood but, those kind of opposite players are overcrowded
Literally 1-3 throwers/newbies in every single game
Advanced and Ranked isn't a joke
Fleeing rate doesnt relate to being good, its more of disrupting the game then being noob
Severe lag in sandbox. And my internet in fine.
Avatars not loading throughout the game.
the person next to me has fled and so I see his role.
I feel like you should add paysafecard payments too, i dont have online payments on my own card since im under 18yo and parents dont want me to spend all my money but i can buy paysafecards and would like to support yall:)
post in #bugs-readonly
Okay thx
No
Bro wants to lock new players into quick game until they reach level 50
💀
I hope you are not sleeping, then what I want to ask, if you sleep, I'm sorry, I'm not sleeping, this "guardian" is like a person who will read my comment on the ban and unban? Once again, I'm sorry for disturbing your sleep, good night 🙂
don't think people will agree with this but this is a feedback anyways : grant like 5 % bonus xp when clan quest is active (this bonus would'nt be doubled by double xp) this would really help when someone decides to don't help to the quest and ruining everything
I feel like some prices in the shop are not up to date.. like 320 gems for a single boring chest with like one rose, a talisman and a shirt I got 10 times before?
Hello,
Theres was a reduction of the times you can use the roulette by seeing a video?
Remove the ‘+’ from the xp total and add a total to the additional xp section.
I propose to increase the limit of the cards, because 30 levels in one month without grind is very quickly done.
This limit is made in order to limit card abuse using grind for example but in the end, it limits players who want to play the game normally 😐
I ask for a new Zombie nerf or the removal of his role, in my opinion he is not considered a random killer because he prevents the possibility of having kills
there is also need to do something to make the serious game more attractive because at the moment there are only beginners and those if makes the game unplayable for some parts
I Am Starting to SERIOUSLY HATE VILIGNATE AND any of the Pacis.
I stay quiet in game when I am fool because that was how I used to be able to win but I HAVE LITERALLY NO CHNACE ANYMORE WITH FOOL
@modest ether I do agree with you, 90% of the vigilantes random reveal so they all break the rules
It's annoying and my chance as fool was at 20 now it's 5
Then...maybe don't stay quiet?
Yes
well server lags are generally only temporary and gotta hold on till its over but that belongs in #bugs-readonly , not feedback
#questions gets you a faster answer but yes, guardians are the people who read reports and appeals and ban/unban people
it just takes a lot of time, you might be waiting more than a day
Suggestion to buff SK:
As you all know SK is not very unique and is pretty weak its pretty much identical to a regular ww except the aura is shown as unk.
My plan is to add a rage meter that fills up everytime you kill someone. It will be full after 3 kills. Once it is full, you will be able yo kill 2 people a night instead of one. Should you not kill anyone, you will lose a bar in the rage meter. Killing a ww or another solo killer will provide you with 2 bars instead of 1.
Probably gonna get downvoted as many people appreciate the simplicity of SK currently
the part that is the most wrong about this, is rewarding a solo for killing werewolves. thats not good at all.
the extra kill is ok,but maybe once, not 'for the rest of the game' .
Yeah maybe
Theres just no reason to use SK if you have cannibal unlocked
He deserves a buff
OR….. SK steals the identity of his last victim and if a seer checks it will be shown as the victims identity idk if that sounds too much like illusionist
(probably gonna be very op maybe steal their aura instead of their role)
Probably make the maximum amount of rage bar to 2 if that is the case
also removing the ww kill bonus
Be able to see who viewed your profile. This can help those being stalked track down and block that person.
there is one, called daily challenges
but yeah ok u can skip it xD
well true
Not cool
That's the whole point
the point is that its not a good idea to do it to em like that, its not fun being stuck with.. yeah them, and me (unless you’re me of course)
That would take gamethrowers out of sb, ranked, ag
not all the problem is players under level 50. and you’d just be driving more new players out when you lock them into playing 1 mode.
we had a level adjusting recently which is minimum 25 level to join the next mode which I’d argue is still quite high but its not as ridiculous as 50
if it was 50 for ranked id get it
What about this:
Sb= 30 wins
Ranked and AG = 25+ wins
nah current reqs are good
RANKED IS DEAD
thats not a feedback
Yes, not all the problem is players under level 50, but it certainly seem like the majority of the time, gamethrowers/trollers/random shooters/morons as a whole are below level 50 most of the time, and that is why I believe sandbox/AG/Ranked should be level gated at 50/75/100 respectively.
Yes, the level gating will not stop the most hardened and experienced rulebreakers, but it will certainly deter most of the new ones.
And in a proper gamemode such as sandbox/AG/Ranked, it is what matters most.
Beast hunter
They shouldn't have to wait a day to activate there trap.
Marksman also should be allowed to shoot a t nite anyone without a marker
For context, anyone that has always doubled their EXP earned and clear challenges can get from level 1 to 50 in the matter of 2 days (if hardcore) or 2 weeks
This channel is for suggestions only
If someone flee at the start of n2 or within 10s before d1 ends. They should be banned for gamethrowing. This prevents hero from replacing them
So here I was jww. On n1 our seer checks med. then med flee, and then he revived the witch killed by sk that night. This is so unfair. Med fled and we didn’t even have time to redirect the kill. We should be able to kill the hero in advance.
Mmm but it kept happening the whole day, not temporarily. And I was confused about it being feedbck or bugs because obviously I thought that since I'm asking for the lag to be improved upon, it's a feedback. So yeah it's kinda both a feedback + a bug.
I'll have to check if it's still happening today too.
A better solution is to replace the fled player by a place holder
If the placeholder dies then the hero joining will be dead
But I think that if the placeholder dies then it shouldn’t let hero join
I sent a message to the #bot-commands channel to get my youtube gift, it's been 2 weeks, no one wrote
The mods have to manually check all that and its summer break so they're busier. Keep waiting...
Talismans shouldn't be used when dying first i almost lost 5 talismans on dying first as warden in a row
I'd like to see a button that lets us send a single rose to every person in the lobby
Yeah it's more expensive than a bouquet, but it would also be much easier than implementing a converting option and figuring out a fair ratio
Isn't that a bouquet? I don't understand
I like this idea
No it’s a single rose, you don’t get a rose
“Obama gave a rose to X”
But Obama gives a rose to every other player
We currently can't convert single roses to bouquets so they're annoying to send away...
True but really wasn't the point of the feedback. Pls just let me answer my own pings.
It's already a custom game mode
Is evil detective a random killer? The list doesn't show
Idk if that's purposed or its just forgotten
I think an easy solution would be to only let heroes join at the start of the night. That reduces the amount of ways people can target them. In fact only Witch can kill them off immediately if the hero is evil I think
and thats random killing soo
and yes of course seer can check (but u have time to prepare), and killer can kill you (although i personally wouldn’t target a hero as
)
its a
yeah
But it doesn't show
yeah u can report that to #bugs-readonly if u want
Sorry 😅
10.000.000 Gold for a clan-icon? HELL NAH
Sorry for late reply 
I thought the same idea as you, however, the problem is the high difficulty to make it as you said. You have to add x amount of English words in the system (imagine how many words have to be implemented) and if a player make a typo or an abbreviation of a word, the system won't recognize it and it have to be added to the list (a lot of work considering the amount of words).
I don't think the suggestion is viable, so I won't post it. Thanks for your suggestion anyway! 
Hello! Probably in the first screenshot, the three dots should be more down (similar to picture two). Sounds me more like a bug. Can you give me your device and game version? 
About you can't scape from the hidden section in preview mode, I don't understand what you are trying to say 
If apart of this, you can move the three dots, what do you think about place the three dots as the first option on the inventory section instead of the last?
Hello! I'm agree about randomize some things in the first night (couple, protections, checks...) But what happen with other interactions who are more hard to randomize:
Witch potion: maybe you want to save that potion
Bodyguard: same thing as Witch
Werewolves attack: maybe Wolf seer checked a player who is better keep it alive and attack another player
Beast hunter: how beast hunter can choose between trap a random player or themselves?
is an rsv that goes in an rrv slot thanks to role cards - solution? Nerf it:
Instead of being able to place 3 traps at a time, have the trapper place 3 traps per game, when they spring they're gone forever
Hello! I think loudmouth is balanced as it is, and give that ability to it would break the role. There's some strategies to bait werewolves to attack you. You can ask in #strategy-help ^^
Hii! 🐣
-
And wouldn't it make the things harder for headhunter? How headhunter could lynch a revived player? Only evils can help hh to do that and they may prefer kill they during the night instead
-
Afaik, if mayor and a solo killer are last players alive, the game continues and mayor can easily win. Same for roles like avenger, jr werewolf, vigilante... (Not with jailer)

Hii! How about if you downgrade a card, you will receive two lower cards
Legendary -> two epics
Epic -> two rares
Rare -> two common
Hi! That suggestion was already redirected to devs and give it a repost it's not necessary yet. 😄
Hello!
1- What's the motivation behind this idea? 
2- Afaik, you can see all messages from a dead people after a game ends 
3- a dead werewolf can see the dead chat and talk with the deads. About werewolves seeing werewolf chat as dead: wouldn't be used to rose code? (If med said their number send me a rose) 
Hello! This suggestion was already posted in #feedback-devs. Here's the link!
#feedback-devs message
Thanks for your suggestion tho! 
Hello! I will post it in #feedback-devs. Thanks for your suggestion! 
Hello! Then couldn't fool say "I'm fool, village kill me" or claim a role like doctor or medium to be killed fast?
I think with that suggestion implemented, fool can only try to aim to be killed by other ways throwing away their win as solo. Changing the balance of the game.
I won't post it in #feedback-devs since I don't consider it as a viable option. Thanks for your feedback anyway! ^^
Hello! How about if you can see the total amount of XP recollected and the XP used to compete the stage? 
Forger Nerf
This is bullcrap! Is forger meant to be able to create a sword on night 1 from yesterday onwards for players playing in Wolvesville Web?
So yesterday I got intel that forger could suddenly make a sword on night 1, I asked people about it and it turned out it was true. This is very unbalanced because;
-
This breaks the natural order of forging.
-
Gamethrowers can now use the sword to random kill any target rather than a sure evil on night 6.
-
The “Role or DIE” mechanic of Fortune teller will return, except it will be seers/revealed roles that will have the sword to instant kill a player.
-
Nobody except the Forger himself will know who has the sword. Which means if he gave the sword to a wrong player, or a gamethrower, nobody will know who to report
(EG: The forger’s sword was used to kill 12)
This means any gamethrower can get away scot free if forger was already killed.
Forger is meant to be a more defensive version of Witch. But the current mechanics in Wolvesville Web seem to make him ready for abuse.
Please fix forger back to his intended role. There was zero reason to allow forger to forge swords on Night 1, it would encourage more toxic behaviour. Thanks for reading.
@brazen parrot
I just think it’s sad how after fool is found, they have no way to win
-
Its a bug, also its a buff because Forger actually never gets the sword, so you’re just admitting that its supposed to be this way so the sword can’t do any toxic harm
-
Forger has the control of who to give the sword to. If a gamethrower has the sword they can’t use it themselves unless they have a friend (teaming) or an alt account (multiacc)
-
Ok fair point but other village killing roles such as gunner, marksman, etc also can do the same thing, FT just happens to target 2 players instead
-
This is easily fixed by adding the name of who used the sword
The biggest problem is Sword shouldnt even be made on night 1! It was only forgeable on night 5 only before that happened. Also yes I suspect it was a bug, but there are various elements that made me feel it was intended.
well it needs to be made early somewhat to make Forger good. a lobby of competent players can end a game in about 2 to 4 nights tops
and while perma protection until attacked is good, its only one. the redeeming factor would be the sword but the game is already over before you make it. so by allowing the sword to be forged on N1 (while they couldve thought of a better way to do this), now Forger has that extra option of being able to help Village with an extra bullet
I disagree. Day 2 is still pretty much early game and giving a sword to anyone makes them liable for random killing; except this sort of random killing is actually undetectable unless forger speaks up who they gave the sword to.
a terrible skilled forger will randomly give the sword, and if it lands on ww/fool/rk, guess what, they use the sword to random kill for free
sword on day 6 is appropriate because it's late game
Or if you give it to a confirmed seer, he'll keep pressing people for roles or he use the sword, and then what? Random killing issues will arise
Possible scenario….
Forger made sword night 1, give to gunner which shot a fool already…
Gunner: 2 and 3, ROLE OR DIE
(both did not say substantial info)
Gunner killed both players in same day, both are villagers
You may think it absurd now, but it will happen
Ngl this is the problem of the two players, if gunner asked they should expect they would die so they shoulf say their roles
Yes, but the point is Forger shouldnt be able to make a sword on Night 1. The earliest by default is Night 5, and this so called bug(feature) is exclusive to Wolvesville Web
That was why I am advocating against the Forger's bug/buff.
that isnt much of a nerf.....
But it can Waste a vote
which in the grand scheme of things still wont count for much... also BH lines cannot reveal, and flagger was once in the BH family tree
Id prefer if attacks from solo killer redirected back to solo killer not kill the solo killer and not revealing them.
Imma edit
we've been asking for that nerf when flagger was being playtested
okay can you reword it to
a solo killer redirect due to flagger will not kill the solo killer
that will be all.
a good server message will be
"You have redirected an attack to the target but your target is too strong."
yup
Flagger nerf suggestion
a solo killer redirect due to flagger will not kill the solo killer
a good server message will be
"You have redirected an attack to the target but your target is too strong."
Allow roles to have advanced roles to be toggled on/off individually (in quick, sandbox and custom games) instead of the whole lobby to improve setup qualities. It would generally be used to avoid role redundancies like Wolf shaman being in game with Mortician and Spirit seer.
no. then what would be the point in buying role cards
you telling the spenders spending on role cards that their role cards are useless, watch them chargeback

i mean it's really how it should have been from the start,
No. At this point role cards have gone too far to even consider this. the only real step is forward, not backwards.
Also Ranked has disabled rolecards for a good reason
You are free to play ranked to experience vanilla non-rolecard play.
ok i understand that but also no
custom can disable role cards
im saying to allow roles in a setup to be allowed to have role cards toggled on/off to improve setup quality
then you'll be screwing over all the people that actually invested in role cards, myself included. and I got all advanced roles to enjoy the game in QG/Sandbox/AG, so if these nerfs to role cards were to be implemented, that'll be a huge slap to all us spenders, and discourage us from spending further on wolvesville.
That was why I am opposed to your suggestion. Sorry, but I'm not sorry.
I already took that into consideration, and it doesn't really make sense since if a role isnt in any setups, like wolf shaman was for a while (taking four roles out of the game), it's not really "getting scammed".
As I mentioned.... If you really wanted to play in a gamemode without role card influence, there is always Ranked.
Role Cards are the main cornerstone of Wolvesville that encourage people to spending IAPs for them.
Outfits will not usually generate much income by default.
Wolvesville is a business, not a non-profit game
It may be a community, but it is at heart a business first and foremost.
Therefore, your idea will hurt the business in two ways
-
Existing spenders will chargeback in extreme cases because their rolecards become literal Venezuelan money (no offense)
-
People will be skeptical to invest money in wolvesville after your suggested role card nerf was implemented.
To me as a spender, I am strongly against your idea to nerf role cards (which was at best, what i can deduce)
Because I spent hard earned money for the role cards, and if it were nerfed harsh by your suggestion, what is the point of me investing? Might as well I chargeback and tell all my spender friends to do it too, and no, I will not be the only person that would chargeback.
My suggestion is for role cards to remain as it is. That is all.
Remember...
"If it ain't broke, don't fix it."
ok well we're not getting anywhere and i'm also refining the idea still so
Yes, what can be suggested is how some roles can be retconned to be their own role (the case of nightmare wolf)
Or be retconned into another role card to ease balance (Flagger's suggestion as well)
That would ease your concerns on role card 'imbalances'
i mean that's completely different because i'm saying some roles are flat out useless when certain advanced roles are ig
I saw you edited your suggestion
the original wasn't clear that's why
Allow roles to have advanced roles to be toggled on/off individually (in all game modes) instead of the whole lobby to improve setup qualities.
Like make aura and det and shaman wolf fixed when they are in game together
You can suggest that for yourself.
For those that dont want to play using role cards, that is fine.
yes it wasnt, it looks like a total nerf to role cards which i was very much opposed.
ok well like i said we aren't getting anywhere so please stop replying.
we'll see.
i would agree to them as well
it'll be tough against people that spended money on role cards just to have an option for it to be toggled off
custom already exists for that
All protectors with limited protection get option to either not protect or protect randomly.
Bh gets option to self trap / trap randomly
Wolves get option to kill wolf seer's checked target / kill randomly among other players
Solo killers get option to not kill / kill randomly
anonymised N1 is best solution. the only downside is teamers will still be able to know where each other are, but if you don’t know who is where then you can’t target, its random
Can you just turn Fc card to accomplice Icon
And sorting the desc.
You win if only bandit And/or Accomplice are the last one alive```
@brazen parrot Hi Aleroka, this is an urgent suggestion. Will need your take on this, thanks!
Hi, the devs will know what I'm talking about. They should be able to adjust the container div's height so it doesn't cover the underlaying elements.
It means that when I'm in preview mode and I end up in the hidden section by mistake I can't toggle the hidden section (turn it on/off) and then I have to go back to the home page in order to 'escape' the hidden section.
I'm on web, btw. Using Chrome
I understand. I hope that will be changed
- I feel very annoyed when someone speaks the wrong language in the server.
- it's worse when it comes to the reminder they are still against it
Please enable all rk roles for ranked, especially for gold league. Bandit, Bomber at least. But we also miss Zombie/ sect/ alchemist
Remove the restriction for shaman that it can't enchant when last ww alive
The time when it needs the ability most, and would be actually decent you can do it
Newly released roles (in whatever state they are) should be released to Custom Premium users in Custom as well in the same time as they get playtested in Sandbox
Wsg feedback. Just a thought.
Wouldnt astrologer be able to trigger the new moon when kitten ww dies? Wouldnt that ruin the whole point of kitten? Just a complete counter?
Edit: This doesn't seem fair compared to junior. Astronomer has no counter for junior, the base role. YES IM MAD THAT KITTEN IS GETTING A COUNTER
KITTEN FOREVER
yes, same for ww berserk but you have to guess ww berserk
put random killer in the test setups to test how the new roles work with most of the killers and not one like there is currently
Just bumping this because haven't received a response from any guardian/mentor on this. 
Still waiting.
Guardian and mentor don’t and can’t answer your feedback only helpers+👀.
Gambler should be det advanced instead of aura
a counter is completely natural, its not a reason to change a role around that
Astronomer should be jailer advanced instead of witch
why jailer
Witch is a bad replacement for Astronomer
- Astronomer becomes RRV, which means there can be more than one in game, yes you can make a whole village sleep for 3 nights
- Astronomer is more provable than Witch is and can call his skill before any nightmare attempts
Witch and Astronomer can both kill but Jailer is better because
- Jailer is RSV and no mode outside of custom utilises RSV which means you won’t have the multiple spacemans problem
- Jailer is easier to prove than Witch is and is also semi-immune to nightmares like Astronomer is
- Jailer and Astronomer can both protect clutch and roleblock
- Warden and Astronomer both have in common a risk that can kill them both
understandable
but doesn't jailer have a special effect that there can be only one ingame?
can't that be applied to astronomer
yep
they should tbh 😂
but im not against the idea of having multiple in a custom game
being able to block everybody is a unique ability on its own
true
its far from being basic like witch
yeah
i feel like for a role that is so powerful
another very powerful role should be traded in
id say jailer is quite strong
idk about vigi tbh
Astronomers attack comes at night
Jailer and Witch have night attacks too
true
Vigi is a day attack
i mean mm and priest
MM can shoot both in day and night
yeah
but it takes time to charge his ability
so is it really out of the question for an advanced of vigi to have that too
imo a meteor shower shouldn't be instantaneous
i feel like astronomer honestly fits better as a solo killer
i mean a meteor shower is quite powerful
that would most definitely obliterate a small village of 16 people
so envision it like a solo killer that can charge up the attack like cannibal with more meteors joining in each night
does sound like one but we got a villager so its easier if u change around how it works right now
yeah
i think it should be jailer advanced
i mean how does nightmaring everyone fall under regular villager
Nightmaring everyone once per game is crap compared to jailer
Jailer role blocks someone everyday
so the killing and making village sleep with astronomer are two different things?
oh i’ve had confused people thinking you need to make the village sleep so that you can kill at night
and everyone sleeps or just the village?
shorten the nights that has new moon from astro... no point of doing the night all along
It can stop wolves and rk killing someone
30 seconds
I DUNCAR
Hi duncar im memelord
I didnt say Im duncar
yeah astro's ability should just skip a night
Well u cant really skip it cuz bomber,tg,zb stuff
tg wont be attacked n zb cant bite eighter, also 10 sec will be enough for a bomb
and i said shorten
Tg dying,zb dying stuff so u cant skip it and abt shorten the time idk
not skip
I wasn’t talking abt your thing
(good morning)
I was talking abt skipping the night wouldnt be possible
oh, ye thats tru
i meant reducing the time the night is active to like 1 second
Insti rework 
At the beginning of the game you get one recruit who you will work with. If this recruit dying, you can choose new one, if you dying, recruit can choose any villager that will become recruit. If player protected, you will lose this ability. You can wait, and choose recruit later. If recruit choose someone, and successfully become recruits, if one of them die, another also will.
astronomer's meteor shower ability says something along the lines of "the astronomer summon a meteor shower to kill ..." it should be changed to summoned.
not sure if this is the right channel for this though
Pls make the description of gambler more clear. I still don't get the role after reading it 3000 times
"guess a player role" and then what? It is shown if you are right or wrong? Will you die if you are wrong?
it is shown if you are right or wrong and you will not die
Yeh i got that now but the first one should be in description
Uhm I think this is the right channel. I found some translation and grammar mistakes in the german version, what should I do about that?
report them to the german translators
but i wouldn't know where to do that
Hello devs— i have feedback on something its kind of minimal yet a QoL change. Is it possible that you guys can consider moving the hide skin items “…” button. I find for some reason I always accidentally click it when scrolling through my items and accidentally hiding things because the button is too close to the others
You can post it here. Or you can also message @meager gyro who is the German translator helper
refund nightmare/voodoo nightmare charges if a new moon is activated and they don’t cancel the ability
Oh, in that case, helpers sure. As they are staff too.
Alchemist should not be able to kill bg without attacking bg first
I was bg and i got two red potions but i never was attacked and i died
Ruins the whole point of bg
thats the point tho, the red potion is supposed to bypass your protection if two of them are given to you
Seems too OP. Compared to illu/corruptor, alchemist can kill 3 players in 2 days while imlu and corr get 2 and do not bypass protection
it replaces arsonist
and the guy obviously
he can burn your shield as well
Yah but he has to mark in advanve
so does alche
And arso takes 2 hits to ignite bg
And a black on top
And i just think it ruins bg if bg does not have his second life and therefore dies at day 2 without ever defending an attack
If arso tries to hit bg , bg does not get doused too, at least it was that way a few months ago, so alche should neither
it probably got fixed, that arso bg interaction isn’t supposed to happen cuz douses go through protection
We dont need to discuss, just seems to ruin the game for bg
because what are you then if you dont have your second life 
thats a you problem, BG and Alche does what they’re intended
Its not bug channel, its feedback, so i may present my opinion
And in my opinion, bg should get attacked by red potion first before getting dead
The whole point of red potion is that it’s supposed to bypass protection, while black one doesn’t
And besides if you already got hit by two red potion this is the same as getting attacked twice
So supposedly you are gonna die anyway
i would like to suggest to change the requirements for the challenge "play as x role".
right now if we get x role but then get converted by sect or zombie, the game doesnt count for this challenge. this is quit unfair bc it is not our decision that we get converted. additional to that we waste talis to get a certain role thereby we can finish the chall, but then it doesnt count since someone made us acco or turned us.
Website Feedback:
- I tried using vouchers to change some Card Effects, and realized when I used it on a role card where the already pre-existing skill was the one i prefered the most, there is no "cancel" button. It's like game is forcing you to pick one.
I backed out by refreshing website.
(is this actually a bug?, in a sense?)
When Astronomer uses New Moon, the Moon icon should be a New Moon, not a Crescent Moon.
Astronomer Nerf Suggestion
The astronomer has been christened into “just another witch with a timeout ability” by the community. Everyone loved the timeout ability that can disrupt numerous wolf roles and killer roles, while giving seer/outspoken villagers more time to think things through. The new moon ability also allows for “double lynching” should there be two confirmed evils found.
That by itself is very powerful and broken.
However, many others and I also face bad astronomers (gamethrowers/random killers) that use the meteor shower ability to kill a person and then leave. Except this time compared to witch… the offender gets a free pass in leaving because they were killed along with the meteor shower target which made it really really unfair for people to experience astronomer in sandbox.
There are two ways to fix the stupid meatball ability we call gamethrowing….
-
Remove the meteor ability. Astronomers in real life are not warlocks. They predict supermoons and planet sightings and whatnot. There is zero reason as such for the meteor ability to exist. Capitalize on the new moon ability instead and make the perk an advanced role of Flower Child instead.
-
Nerf the Meteor to kill only the Astronomer if you target a villager, similar to Priest
By making the advanced role similar to priest, it will make numerous Astronomers think twice about random kill on night 2-3 and make for a fair and competitive environment, something which is needed to play astronomer correctly.
Please implement one of the two suggestions above and balance Astronomer to be more useful based on those nerfs. Thank you.
Idea for the nicknames:
be able to put the nicknames in color only on the profiles or other.
-Can be purchased from the store with gems.
-with roses.
Example
I actually have an astronomer nerf suggestion,
this should be added also: astronomer should be the only person to die as @spice token said when astro targets village, this makes it more fair to the targeted person, say if they were bh and we're getting cced
Nerf: if a kitten werewolf dies, the converting process delays until the night AFTER the new moon
Similarly if a beserk activates and a new moon is called, the beserk should have their ability returned to them
The first one is a buff
That's there to make to game more fair
And with that nerf ppl can random kill as astro more and more
Fortune teller nerf:
A card will be given in night 2. The second card will be given only one night after the first card has been used by the player with the card or that the player with the card has died.
simple fix to forger bug, just remove ability to forge sword N1. it can be forged any time afterwards (thanks for the downvotes btw)
Sk buff: sk will not die from flagger redirect. The protection of flagger will be consumed but sk will survive.
Only sk pls, since other rk have abilities
Wdym, they'll just kill themselves
I like this, but what role would it be advanced of?
independent as of now

all of them, hahaha
It might makes sense as vigi ngl
Suri are you ok?
I keep seeing your text thing flickering on and off
Yeah and thats the point , bcs of that they won't have to worry if they kill a villager n if they do , they ded and that villager will got confirmed good but if they kill an evil then gg , jus like mm and priest
But the new moon kinda stops that don't you think?
STOP THE BUFF
Another feedback: Suicide but not leaving. This option is only available for hh target after hh uses this ability. This helps hh win if the hh was helping village the whole game. The target can just commit suicide and let hh win without messing with fleeing rate and still get xp
Uh what
Why the new moon stop that 
The target would know who he was
Bc then you have a reason to stay alive, but I do see your point
So hh will have the option for the target. After hh uses this option the target has this ability. In case of 3 wws vs 4villagers and hh alive targeting one villager and hh is helping ww. This option allows the target to suicide, making hh a forky and make it 4v3 and win
Assuming jww dead
A simpler version could be to just let the hh resign like a wolf seer
But that would just make hh not a random voting role at all
Oh ok then
It isn’t supposed to be like that when u can just not be hh
Yea that's why that will never happen
You should just buy talismans for village roles
Ok I get it
Bandit rly hate hh games bcs he cant conv the target but love it in fool game. Same as ww.
Should probably change Stubborn's description. It still says that it'll be injured and have a delayed death where in reality it now has to be attacked twice.
Stww should survive glitch at the first time like bg
interactions suggestions
If a
/
/
shoots a
the name of the shooter shouldn't be revealed to the village since the target didn't die
If
/
shoots
it should free him/both prisonners from jail
If
glitches
he should survive if its his first life just like 
If
is cpled or recruited and their
cpl/recruit die, they lose their one life and if they are alive they are still cpl team or recruit team so they win with
/
or
with 
Warden wouldn't work very well
Free both prisonners ig
Can we have Canni as the RK while Astro is present?
New moon = free hunger
Just to spice things up 
hi admin this morning i lied a bit but i don't break the game or say profanity but someone played bad on me. but i'm also wrong when i lied but i'm also sorry i don't follow the rules i promise i won't lie anymore i hope admin remove the ban from my account i thank admin very much
To appeal an in-game ban you need to open a ticket with a guardian.
- Open the "?" on main screen, then on "talk to a guardian". You'll be led to the ticket menu
After, you choose "appeal my ban" and read and accept the information following by clicking on "create". Your ticket is now opened and you can explain your request.
Please be patient, the guardians will reply as soon as they are able to, if it comes to discussions do not be rude or your ban will not be taken away.
If you have any questions or issues with contacting, ask one of our staff members in #questions!
@covert fern follow that to appeal your ban if you were banned ^
REPOST:
Add a setting where you can choose that without selecting either of the two, the game chooses the advanced role for you instead of the base.
Buff for analyst:
-If you check 2 players the same aura, their roles will be revealed to you. But you will be blocked from checking again the next night.
wwtf? why i only get 125gold on wheel gold ??????
There is nothing I can do when the recruits die, insti alive, game should continue.
it'd be pointless if the game continues cause the instigator can only win if its recruits and the instiagator itself are the only ones remaining.
Hey hey, making crazy gamemodes permanent has already been suggested before and is therefore already in #feedback-devs and you can vote for it here:
-#feedback-devs message
Or here:
- #feedback-devs message
In addition you can already play it all the time in custom games, if somebody with custom games premium created a lobby with this crazy gamemode.
But thank you very much for your suggestion
Heyo, this has already been suggested before and I am glad to tell you that the devs announced a short time ago, that you can buy for a higher gem price a random offer of your choice. This feature is still tested and therefore not yet available for everyone. You can read about it in this message:
I hope I could help you and thank you very much for your suggestion 
Heyo, I understand why you suggest this and this has been suggested before, but on the one hand a 3D version would gonna be too heavy for a lot of older phones and it would be unfair that some players wouldn’t be able to play it because of their older device, and on the other hand isn't in the devs interest atm. But thank you very much for the suggestion
Heyo, this has been suggested before and you can vote for it by reacting with 3️⃣ on this message: #feedback-devs message
Thanks a lot for your suggestion
A buff to kitten
In my opinion, they should turn kitten back to normal, but it takes 2 days to convert instead, if the player is attacked / converted by a sect leader, zombie or bandit, the ability is lost / in cool-down for 2 days, this ability is only once per game usable
Hi fawais, could you please help look into the forger issue and the astronomer nerf suggestions I made thanks!
Astronomer nerf suggestion
#feedback-readonly message
Forger Fix requested (Urgent)
#feedback-readonly message
Thank you!
well then the insti is too weak then, too many unpredictable factors
Heyo, this has been suggested before, but got rejected. This would only give the players a lot of new ways to customize their avatars, and imo there are already enough. In addition, the whole inventory would then have to be adjusted. The avatars would have to be adapted, whereby they probably have to be made smaller. As result, all the items in the inventory would have to be adjusted. In my opinion, that's way too much. Thank you very much for your suggestion
Heyo, i understand why you suggest this. But on the one hand, isn’t this a good sign that the other players in your game don’t random vote and lynch villagers?
To the buffs: wouldn’t this make the role too strong? With every possibility, preacher gets at least one additional vote every day. This would imo make the role too strong. Gg mayor and baker all only either give/get or remove 1 vote. In contrast to them, preacher can gain more than 1 additional vote. That’s also why I think it shouldn’t be too easy for preacher to get an additional vote. But thank you very much for the idea
Suggestion: Block the sending of roses when you are muted.
Reason: I muted the gambler as a voodoo werewolf. He sent roses to the werewolves so that the village would know who he had checked.
I agree with that!
someone told me to report it here if i barely got gold by spinning the wheel? this is the third time i couldnt watch so soon, i only watched around 8 ads.
hello, tell me please, is it possible to donate to the game not through the play market? just through Russia, difficult to pay
and yes, yesterday I noticed a bug that it seemed to the medium on the screen "You are injured", although there was no strongman in the game
that has been reported by a lot in #bugs-readonly already C: and maybe ask about the donate thingy in #questions instead ppl will answer there faster and its a question ppl can answer
you can only watch a limited amount of ads in a single day
this includes watching ads to double exp, watching ads for the gold wheel, etc. if there's more
Thanks
this are the first ads ive watched today. and the wiki mentioned the limit was on 300 but I only watched around 8 ads today.
Kick the trolls out of our beloved Sandbox/AG/Ranked!
Support the Level 50 Minimum Requirement… TODAY!!
Be more serious, they're def not taking this if you word it like a joke
Im deleting the game
lol mentioned ur 5yo in here and you'll be banned aswell from discord.
what?
Pff cya
Do you think when you write?
the game can't exactly identify players y'know
Thanks dude I didn't know 👍
very cool
Its not a joke.
You're wording it like a joke though
Let me rewrite an essay to prove it is not a joke
You aren't even straight forwards and you are like a president candidate trying to be elected
@runic dragon well you know how he'll react why do you bother flooding this chat for the 50th time
How do you even know I flooded it for the 50th time? The wording was just not straight forward enough.
it just to point that you've been doing it too frequently.
would be cool to have a norwegian text channel here on discord 😅
Hello again!
I'd like to make a suggestion to the Wolvesville family.
First of all, as we know, we have a gold wheel. Well, why not have a diamond wheel, a wheel with a maximum of 30 or at least 10 diamonds on which we can turn only once a day. Diamond mining is a lot of work for many people like me, if a diamond wheel like this comes out, all wolvesville players will be very pleased please take it into consideration, thank you all for giving this game to us!
crazy mode idea: at the start of every day, all alive roles will be shuffled
Would only be good with no ww
crazy mode though, also ww turned villager has to be careful with snitching other ww lest they get ww on the next day again. remember all wolf roles shuffle, not only one
True ig
Well requesting different payment methods to accommodate russian users would be a feedback topic.
They call it donating but they mean buying things
Its premium currency, we should be glad they already provide free options with daily challenges
Plus pretty sure this would fall under gambling laws...
At best, they could put back gems on the daily rewards calender.
People do farm then with multiple accounts which is a big problem you should reconsider
right, it makes more sense to get it from daily rewards
WOV Rock-Paper-Scissors Mini-game
The reason I’d like to implement a RPS minigame is to try and solve a few problems in the game. For example in the endgame, a lot of situations come down to a Kingmaker which is a player who is doomed to lose already but has to choose a winner. While the kingmakers choice is entirely based, a simple game of chance can remove any bias. Also there is a lack of ways to earn gold in the game for free besides watching ads. Gold perks are a step in the right direction and finding more balanced ways to do this is good.
How it works is that it will be an icon in the bottom right next to roses. When pressed you can choose a player to duel. That player can accept or decline the duel. If the duel is declined, the player will have a cooldown before being able to send another duel request to prevent spam. If the duel is accepted the Rock-Paper-Scissor will begin. The winner will get a benefit such as 50 coins (with a daily limit) or extra vote if they won when 3 or less people are alive. The loser gets a drawback such as not being able to vote for the rest of the day or disabling ability for 1 night. The dead can play RPS but no coins or drawbacks
Say its Junior WW vs SK, they can do a RPS duel. If SK wins he gets 50 coins and JWW tag will not work and JWW can’t vote so SK will win
If JWW win he gets 50 coins and outvotes SK
(Possibly for endgame scenario like this we can add a forced duel, you can’t decline it)
If it wasn’t Junior WW, and SK can win without having to duel then he can decline of course
To Prevent Exploiting of this Minigame:
Duels are disabled in Customs (although i really want this for row wars not sure how to counter boosting) Accepting early duels may lead to a disadvantage to your team and boosting coins in regular modes will be difficult for that reason
Limit number of duel requests possibly
Duels can only be made after Day 2 or 3
The winner and loser of the duel is announced
The rose bouquet boost should be buffed with each tier having a higher percentage since 10-30% are low for the tiers and bouquets are expensive
I’d say because they are expensive, the percentages should be the same as the infinite talismans perk
Tier 1: 50%
Tier 2: 70%
Tier 3: 90%
I think the role card lootboxes should be added to the inventory of people who already have levels. I do not know when they added role cards to the game because I haven't played in 2 years. For example, let's say your level 40 and the update hits for the role cards. You should be getting 40 levels worth of lootboxes
I always hate that the game automatically joins me into quickgame every time i leave sandbox
its a bug, and an old one at that xD
if u mean that at random points you join a quick game without intentionally doing so
I have proposal to rework or delete a few roles.
• Cupid- rework, role will be deleted, couple would be chosen randomly
• Flower child- delete, just useless
• President- rework, won't be player, just a npc which players would have to protect
• Sorcerer- delete, useless
Instead of delete you should rework these role
Dont support this
I have an in-game ticket where I was mass reported because I got nightmares as tough guy
Who agrees on that is a tryhard
Lock new players to only play with basic setups until they reach level 50
Advanced exists for a reason
Bro wants to delete cupid
Also for feedback. I think the option to spectate should be removed. Players are exploiting it and using it to make it where there are less villagers for easier ww wins. It also makes me matchmaking take 30+ minutes. Sitting in a lobby with 15 players watching while we only need one more player is ridiculous
I think the drops from loot boxes should be upgraded. Like cmon man... u always get equips that are really outdated or old, at least make it a chance to obtain some decent stuff
You always get repeated stuff
If someone hits the spectate option when the timer reaches 1 second then the game starts while removing the player.
Just fix that

I miss when this game first came out. Now players are even using alt accounts like what?
Also matchmaking doesn't take more then 30 minutes unless ur playing advanced game
Yes it does
That always happened
Please make custom games on win/loss stats please???
Please make custom games on win/loss stats please???
People boost in customs and the only win loss stats that count are in there. Also would be weird counting wins and losses on most custom games due to their mainly unbalanced nature
Whats boost
And why umbalanced nature😢😢😢😢
when everyone ends the game immediately and gets free XP fast and quickly
16 gunners yeah, it should count?
16 SK idk
Thats because of that new custom games premium
That doesnt work
ok 16 Sk
ok then boost it is
U never played custom?
Its because of the custom games premium
Yes thats the hole point
w*
u dont need premium to do it
I know!!!!
theres just a faster way to do it with premium
Have u never play custom?
i play custom like most of the time lol
Its quicker with premium as ww kill couple
like mostly im on row wars lol
So why say this if they dont give xp
Only xp balanced games give xp
because the only XP balanced games in customs are boost rooms
nobody actually makes legitimate balanced game and fill
ww***
They do
Theres rose party games too
Which is 16 players
Soooooo I want xp and win loss added to my stats plz
rose parties mostly do vill wins as well, main purpose of that is just to give roses and play the game
counting to stats means i can just keep making rigged balanced rooms and make my win rate 90% or something
Maam u dont get it
u still get XP
Yesss ikkkkkkk
I want win and loss stats
That my feebdack
It take soooo long to play sanbdox and quick game
it takes like 5 seconds to fill quick and sandbox what are you talking about
as it should be
u wanna win in 2 minutes?
well the reason they removed it is so u dont do that, u dont win games in 2 minutes
Bring back the stubborn ww buff
Why would they revert the stww buff
Forger buff is understandable
But stww's buff was balanced
Sherrif Update
When you die, you will reveal the 2 suspects who killed you in a way that all villagers can see.
Stop buffing village
they were just fixing bugs that did more good to the game than harm 😂
The updates on both roles, stubborn and forger, were not supposed to be online yet, simple 
Oh so its an upcoming buff?
You'll know when the devs announce it 👀
as bomber u can't tag 1 and 3 because 2 is dead, that shouldn't happen tho u should be able to tag them no matter what
just suggesting that change
What buff
😂🤣
Stubborn acted like bg for like 1 day
Op
the disappointment tho
Also what's forger buff
Slight QoL for Astronomer:
Right now people don’t actually know what to do after everyone gets roleblocked. So how about we add a black and white hole so that it fits the theme of being witch advanced
Black hole kills a player like normal (should be normal to replace witch, or jailer as its a better replacement). If u wanna get creative with it, make the kill occur one night later and at any time the attack can be called off
White hole summons a moon that roleblocks everyone except the guy in the white hole. So probably everyone will try to white hole an informer so they can get information at least. Mostly Seer in a regular mode but fake informers also benefit too
N1 sword
Uh
Could forge sword on night 1
t.. this is fun when you're not the bomber 🤣
Astronomer nerf
The meteor should kill astronomer even if the player is evil
plss kitten buffs
you can tag a player to become a werewolf when you die 😣😣
Yes but I think they are upcoming buffs
Bodyguard advanced role seer apprentice doesn’t make sense so how about seer apprentice is an advanced role of grave robber
@shut burrow do you know why seer app is advanced of bg?
Not really
But seer app as cursed adv is a bad idea
Since cursed is all about betrayal
I said /grave robber because I think gr is better
Cursed advanced should be we fan and gr should be basic role with advanced seer app
It’s so random that you can get a fixed bg in game and then bg chooses seer app
"The astronomer summon[ed] a meteor shower on [user] and killed them."
@glad tusk if grave robber becomes the main role seer apr could be advanced
That’s what I mean
It should be like that bc other advanced roles are similar in ability, group but bg is protection and seer app is role changing and info giver
Different categories
Based
That is basically asking that Witch dies with the player they kill
Astronomer is better then witch
So that balances them
Heyo, thank you very much for your feedback. I will go step for step through your suggestions.
Optionally this Limit would be around 60, so active players can have reward for playing.
In general higher the cards limit has been suggested many times before, but imo the role card is already high. You can get 30 cards every month. The role cards aren't meant to be too easy to get, like having all advanced roles within 1 month. By that the limit isn't too high, but on the other hand high enough to get at least some cards within one month. In addition the devs keep an eye on the average cards the players manage to get and will adjust the limit if needed
Of course would people who boost/xp farm have an advantage as well, but neither do these players need those card nor do they make less xp to only get 60 cards.
Yes you are right, it wouldn't affect the players who are already boosting, but maybe it would have as negative consequence that more players will start boosting so that they will get the cards.
As a alternative to the buyable cards in the shop, i would recommend a opportunity to buy cards with gold as well for e.g. 250 gold
I understand why you suggest to make them buyable for gold, but like I mentioned earlier the role cards shouldn't be too easy to get. By making them buyable for gold, they would be too easy to get, as you now would only have to watch few ads to be able to buy a card. Also gold is a currency many people have a higher amount of as there are many different ways to get this(not only ads). So now every player could buy all advanced cards without playing or anything, which isn't the intention.
About the rose wheel: Adding cards to the rose wheel has already been suggested before and you can vote for it here: #feedback-devs message
Thank you very much for all your ideas and have a nice day/night. If you disagree, feel free to tell me 
Heyo, this has already been suggested before and you can vote for it here:
#feedback-devs message
Thank you very much for your suggestion
thank you for the reply!
i understand the problem with the accessibility of the cards and hope that the devs see a tendency to increase the limit :]
Hey hey, do you also have the problem when you are in the inventory, or does it only appear in the picture of the tutorial? If it happens also in your inventory, I'd suggest you to report it in #bugs-readonly
Thanks in advance
Hey hey, could you explain your suggestion a bit more? Thanks in advance
Glad you understand it and anytime
I meant checked*
and uh if it needs further explanation, it's just for example a situation where there are a ww, a sorc, a bh with proven trap on self, a doc and an avenger for example
you check the avenger but are forced to tag the avenger since you can't tag a player who wasn't checked, so wolves attack the avenger and lose
Add matches history
Ah that’s enough. Thank you for clarifying, I’ll give it a post.
CAN U JUST PLEASE CHANGE IT TO GET EVERY TIME THE SAME PERK IF USING PERK EXCHANGE VOUCHER? IT IS ANOYING TO USE 20 JUST TO GET MORE AS 5TIMES THE SAME STUFF
Make it so that if you played atleast 1 game as an advanced role before its role card should be given to you as a veteran card
my family is in abject poverty
Please
i have to feed my kids but i cannot quench the unquenchable lust to pay a large amount of money to unlock the roles i played for free years ago

Add a message for hh which is "your target is dead you now in village team" if the target dead not from being lynched
just one ? thats a way too low requirement 🤨
@quaint bramble why would you have to spend hours to plsy something you have played before
well the veteran bonus already exists...
1 play is a ridiculously small amount and undeserving of a buff like those cards are
ok
the ww and villager looks normal, but honestly i would lower the solo card a bit further to 15 or even 12 because the rate of getting them is....you know
especially with old rotations of solo
you cant even get them as additional sk since only 1 sk per match, while villager and ww have the benefit of rrv/rw
why does this only give 200 xp like its not even worth it
If it's possible, make it so sected avenger can kill sect leader in row wars
It’s not hugely detrimental but I like to use a Bluetooth keyboard to type and they don’t work with Wolvesville so I was just kinda hoping that could be something that you could fix in the future 😊
On website, If we want to replace perks on one card, and when we see the perks options, we decide not to replace them. However, there is no menu to close, or back. So practically we are stuck at this screen all the time. It's very annoying. We should be able to choose not to replace or see the other card options.
Suggestion: Add close / back button on this page
Idea for crazy games : evil detectives versus village detectives
enable role cards in crazy games
Voodoo wolf should (like gg) not be able to mute the same player twice in a row😕
it shouldn’t even be able to mute N1
Was not night 1 but ss died and seer was nightmared night 2 so day 2 no info and then seer couldnt speak day 3 and day 4 so village was completely lost thanks to voodoo
i was saying it can also mute N1
gg cant do that, voodoo should not be able to as well
your suggestion is good as well i didnt doubt it
Ah okay well then sorry for the misunderstanding 😂
Compensation for Players with Nightmare Wolf/Voodoo Wolf Cards as a result of Nightmare Wolf becoming a base role
Dear developers,
When I first got my Nightmare Werewolf card and Voodoo Werewolf Card, I was like, yeah I’m cool with that.
Honestly I do not give a crap on how people wanted Nightmare Wolf to be base role, but there has to be some sort of compensation for such cards.
I offer three solutions to fix this problem.
1) Retain the cards as it were, make them (Legacy only)
This will give a sense of achievement for many people that can turn Shaman into one of the original three wolves again.
2) Cards that evolve into Voodoo Wolf/Nightmare Wolf gets converted into 12 common cards (60 if legendary) consisting of NightMare Wolf so we can repick our advanced roles.
This will allow players to instantly respec cards into roles they like after the change
3) Convert the affected cards into Nightmare Wolf/Voodoo Wolf, but offer compensation to affected users that spent on Nightmare Wolf and Voodoo Wolf cards in the form of gems or an exclusive outfit specifically only for the people affected
Costumes maketh man, and in this case, it would be fair if the people getting affected by this should the first two options arent accepted. It is the least the developers can do for people affected by this change.
Thanks for reading
There shall be an option to hide our level during the games because people with high level keep being lynched by village or killed only because they are high level and could have strong cards and I think this is unfair so hiding the level would be a solution right ?
Actually. Your suggestion is based
What do you mean ?
People level target, check profile, look at skin and winrates whatnot to target people all the time.
Deleting those makes for better gameplay against those bigots.
Yea that's the thing (im not actually English so yea i didn't knew if this was good or bad scuses)
well the time will come where targeting by skin, friends and others will be dealt with, but level is an important one to hide due to the fact that its connected with role cards, and also thats probably the go to that people look when theres advanced role ig
atleast with win stats it doesn’t show you the exact number so you don’t know how many games played the guy has
Beast hunter teammate’s trap should never kill his ww teammate in row wars
Mayor be basic role of preacher, and let baker be the basic role of gg.
having 3 advanced role in one role is just dumb ngl
Great idea, since gg and baker give their abilities to other players, and mayor + preacher use abilities by themselves
should become
’s advanced role instead of 
When
re-releases, it should become a base role with
as its advanced because they kinda have the same concept ( win condition change )
I don't have a video but, when astro kill wwfan, astro die with him, is that a bug? Wwfan belong to ww team
Make the sect leader message more brighter to see it better, like yellow for investigator (light green or a red idk)
In row wars, as junior werewolf, you should be able to kill werewolves through avengement.
If there is no shadow wolf, don't add flower child at least on quick game. It encourages trolling and makes the person with the role bored. A lot of times people just quit the game or randomly protect a werewolf
forger buff/QoL
when forger is not holding an item, it will automatically forge the item (currently u have to click on the item to forge it, the buff allows items to be forged automatically without input)
Wolf summoner wouldnt be able to fit with split cuz split is way better
No
Then reverse them?
Well that doesn’t change anything cuz one role is way better than the other
It cant really replace them
No, this isnt
Wolf summoner is pretty good if played well, reviving a good player is way good, and Wolf split can be his advanced's role
I can't play as marksman in row wars
Just had a game with nwm trapper doc bg and witch not fair for the ww and the rk lmao
Ranked should only be played with full lobby
Losing points by playing in a 9 players lobby is not enjoyable
👍
Row wars suggestion
Row’s players should see their teammates bh trap and mm mark
A suggestion for a higher requirement on sandbox. Sandbox used to feel like a safe haven for players who knew how to play the game. Now its filled with inquisitive quick gamers who dont know how the game works. Is it possible to get a level increase or a certain amount of wins before quick game is visible. Ranked sometimes takes too long to find a game to really even feel like a contender for people who actually understand strategy
Here’s my suggestion. Raise Sandbox Level Requirement to 50 and above.
Tbh this would be amazing. Because at the end of the day how can you test a role when you dont know how the game works
Apparently all the other people in discord disapproved of my suggestion
As time passes— sandbox withers away more and more. The only thing diffrentiating quick game and sandbox are the roles these days. And as long as sandbox exists, advanced mode seems like itll always be barren. And since ranked doesnt reward xp its not viable for every day play
Make advanced game level requirement level 20, sandbox at level 50, ranked at level 100
We need a safe quick game then...
How about a level 20+ quick game?
Cos the level 0 quick game will be flooded with trollers
Ppl need to play to get level tho
Another quick game
Dont think splitting up the base too much isna good idea. Theres already dead modes. Quick game could just be standard while sandbox is more so an experienced mode. Technically advanced is quick game +
how to create youtube link event
Then Advanced Mode could be reworked or smth?
Splitting up things even more is just gonna make it worse
Idk how it works behind the scenes but my theory is that as long as sandbox gives great xp advanced is obsolete
Ok at least this one i can slightly agree cuz it doesn’t seperate qg as much as the other feedback u did
I see...
Then Advanced Mode could have more xp?
I mean if it rewarded more xp for people who have calenders/battle passes/ clan quests i could definitely see it being used more
I have a idea for feedback for advanced mode's revival
it is very op. seer cant gibe infor 3 days in a row...
Imagine all the million troll accounts stuck in quick games lmao before they even can reach sandbox. I think this will ruin quick games for actually new people who play fair because they will never reach lvl 50 and get stuck forever
?tester hat
@runic forge, Please go to #bot-commands for that!
?discord shirt
@runic forge, Please go to #bot-commands for that!
Yes because the idea isn't good

Advanced game already exists
Sandbox is for testing new roles and mechanics
Not for being advanced game 2.0 because people cant play with new players
I mean you can still bait with Fc
The uses it has are very limited and in most games, the ability is never used. I have played at least 40 games since it was added and the ability may only have been used at 2 being positive.
“Med here protect me”
Then reclaim day 2
If they shoot you then their fault
If you die then you achieved a good bait
You wasted a ww kill on you
You can still do that with any other role.
Yup but since Flower child isn’t an important role then you can try
If the function of the role was to be a bait, that should be the description, not to protect.
Uh, when I say bait, I mean that it’s a strategy you can try
I understand it is a strategy, but it does not justify flower child being in rotation. In fact, it reaffirms how unnecesary it is, it could even be replaced with farmer role.
Nope, 3
Nightmare -> no info. Mute-> no info. Second mute -> still no info
And by the time ww find doc and then seer dies and village screwed
So voodoo muting same player in a row should not be possible
- Mute-> info that unable to say. 2. Mute-> info that unable to say. 3. Nightmared, you can say two others info. Mute ≠ you can’t use abilities at night
And if you nightmare first then 3
Well anyway…. Right now my priority is ensuring we all get compensation for our Nightmare ww/voodoo ww cards
Nightmare night 2, mute day 3 and 4
Only if in this way
No info day 2 day 3 and day 4
This one
Yea you re right
should not be nerfed
Right but everyone does it this way😂
Is my rolecard Nightmare ww gonna be useless
STOP BUFFING VILLAGE!!!!!!
Because i invested 12 cards for it
Yeah but three days no info is... hard yk. So voodoo should nerf
Why should voodoo be nerfed
no because its impossible now to become nww via wolf shaman unless u got the card beforehand
and u can quickly fodder it for legendary card if u don’t want it to disappear
Still we have aura or ss, maybe gambler
Village is too OP
I explained above😂
Bro you saying… my 5 dollars worth of NWW card be legendary fodder?

because you can lock somebody out the game for 3 full days

Isnt that the charm of ww?
I say voodoo is based
Thats its value
I love voodoo because of this
Village weebs should accept it because they get new op roles to kill us all the time
im not saying it shouldnt be able to have 2 mutes and 1 nightmare, but it shouldnt be abusable the way it is right now
Compare it to nww/ww shaman and its very op
I will just agree with everything you say hahaha iml
voodoo doesn't need a nerf until the village gets nerfed
Voodoo kinda needs 3 mutes instead of two
there's more broken roles out there
Play seer in voodoo game then and lets talk about it. Voodoo can destroy the whole game for village
Facts
Voodoo nerf is cringe af ngl
Wws should actually be buffed
winning 40% of the time is hella of an achievement, wolf shouldn’t even be winning that much
I'm not saying that village is perfect. Astro seems too OP just as locksmith and flagger did
But thats my opinion
wheres your satisfaction to win as a wolf when it wins half of the time
So what, you want them to win only 10% of the time? Is this Werewolf online or Village Farmville Simulator?
But the roles that needs the most buffs are...
Rks
I enjoy manipulating and killing villagers as ww
10% is quite low for wolf win rate too
It’s so rare to win as rk these days
Ok so you want 5%?
its around 25-35%

nothing more
in my past 100 matches excluding events i've seen werewolves win like 9 times
no, 60 is a good number for village
seems fair
i've seen solo killers
Village win rate should be 40%, Wws: 40%, Solo: 20%
win more than wws
Village has most members
Then why suggest voodoo nerf, if anything, villagers should be nerfed

60-65 / 25-35 / 5-10 is the distribution of village/ww/solo
Bro imagine one in five games is won by a rk☠️☠️☠️
no I agree, it’s just a matter of where the priorities are. Currently, if the wolves are struggling with a lower win rate, the focus should be on bringing the village in line rather than nerfing the strong roles consistently (the village should have a higher win rate, it just should be more in-line
It becomes better
so the win rate is the same
there should be a focus shift to adding more werewolves and solo killers imo
there are 60% villagers, 30% wolves and 10% solos
that’s all from me in this channel to not flood, ping me in #wov-chat if you want a comment from me
Village got soooooo many roles to protecc and kill us and you complain about 1 wolf ability that help delay yall from killing us wolves? #WolvesLivesMatter
Yed it does. It has been similar ever since 2018
Oh true, we’re in the wrong channel
its more of a way of not abusing a mechanic rather than a nerf
like how abusing forger can forge sword on n1
Forger was too much. Because look at the abuse a n1 sword making can do
its the same being muted twice d1 and d2 then being nightmared and killed
u didnt participate the whole match
I do not see voodoo’s sparingly using his abilities as bad
have to wait 3 days to leave
If anything voodoo should remain as it is and villagers should be nerfed
2 days



