#wiki-chat
1 messages · Page 4 of 1
I strongly suggest migrating the content that is already there in Fandom and then flagging the areas that need updating. This will help the .gg site to rank higher than Fandom in searches.
It may not serve the community well to have one wiki with tons of content (where some is out of date) and another wiki that is up to date but only has a few pages.
There's been 15,000 edits over 400 pages on the existing wiki. I wouldn't discard that.
That is what happened
just to be clear
nearly everything from fandom has now been ported over to wiki.gg
heres the weapon page for example
but i aim to change that obviously
I just realized
The wiki bot will continue to link to the fandom site even after we move
true...
yeah we'll probably remove fandom from the wiki bot and change it to wiki.gg
anyway, can i get some feedback on themes
dark mode
light mode kinda ass cuz there wasnt much to go off of with fandom
but idk how to make it better tbh so if there are any light mode users who know better colours to use lmk
both are kinda shit tbh, the text is hardly legible. dark slightly better
this one is a lot better though
dark mode is just pretty much all the same as fandom
except the content background now that i look at it
fixed it
okay but light mode still needs work
yeah thats good
you coul try like an eggshell white
a yellow-white
this is fandom light mode
yeah thats 100% better
light mode is almost always the hardest to make "work"
but i think its good enough
it looks clean enough
guys i fucked up the main page
this is so huge
Looks great
you might wanna remove all of the text relating to editing/making articles...
im just trying to make the formatting work for now lmao
half the css seems to have died in the transition to wiki.gg
and all of the old stuff is so aincient i have no idea how it was put together
fucked up is a strong word
id say u improved
I feel like theres too much blank space up the top, could move the about up and have them side by side
it also gives more room for the content and would make it look cleaner
i think i did something wrong
warden has taken over the website
thats better
👍
This might be a personal thing but i dont think the ss are really needed, and just having the trailers side by side would make the formatting a bit better as well as less "cluttered"
as there is a lot of blank space under the links
alternatively, you could put links to the most referenced/visited articles there
idk if there is anything dynamic like that though
still would probably be too cluttered and i think maybe a little unnecessary because usually people who are looking at the wiki have the game, and most articles are not that great
although idk if that would appeal to people
thats probably the main thing
well thats why beefing up and improving all of the ancient articles is so important
its just an idea to fill blank space
yeah i see what you mean
i did try making the trailers side by side but coudlnt figure it out lol
if we can think of something to replace the screenshots id be down to
but idk what we could put there
if the game was still being updated we could put stuff like latest updates and shit
if its to do with the html i can have a look at it
its css
but ill send you the source code anyway if you want to take a look
thoughts about this instead of the screenshots/videos
images can be changed at some point if needs be
just using what we already have for now
that would be better yeah
thats a LOT of buttons
so im not sure who made the weaponinfo template but i took a look at its code and have no idea how to fix it so im swaping weapon pages to use a regular infobox for now
Honestly smth thats far more important than max ammo which imo shouldnt be missing is ammo/refill
yeah unfortunately that was taken care of by the old infobox automatically so now that ive changed to the new one id have to put them in manually
and i only realised that after changing every pages infobox
I think it was @sly narwhal no?
maybe
all the edits to the template were back in 2023 by someone called "another contrived username"
Yeah that's me
Been a while since I was last on the wiki, what happened?
We're moving wikis and soy's doing... something
ooh
Soy could probably explain better but yeah that's the gist of it
aight
#wiki-chat message
If you want to read and catch up, starting from here should be fine
Outside of that I guess wait and see when Soy comes by
I'm happy to do the busywork of porting over the WeaponInfo logic myself if needed
but yeah current implementation relies on https://mediawiki.org/wiki/Help:Extension:ParserFunctions and https://mediawiki.org/wiki/Extension:Variables
No idea if wiki.gg has those extensions enabled. If not, I could try to work out how to make a Module (cool template-like things implemented with lua instead of wikitext) and convert WeaponInfo into that.
np
oh wait, looks like ParserFunctions and Variables should be usable (see https://support.wiki.gg/wiki/Extensions#Extensions_installed_by_default)
See also: mw:Category:Extensions included in wiki.gg
Extensions customize the functionality of MediaWiki, the software our wikis use. Like downloadable content for video games, extensions can enhance certain features of the wiki experience. Extensions are installed on a per-wiki basis and apply to all...
Also, if there's anything else I can do to help with the migrationing, let me know. Granted, I've never been involved in migrating a wiki over, but I do know what I'm doing with wikitext and getting things generally bodged together in wikis.
re that point - yes, anchor links are a thing in the HTML specification (and can be used on all instances of MediaWiki).
In this particular situation, I would suggest setting up the Hydrostatis article as a redirect to the appropriate part of the HSU article (this can be done by creating the article consisting of nothing but #REDIRECT [[HSU#Plot]])
yeah golden carrot explained most of it, we're migrating from fandom to wiki.gg
hence, a lot of the code from fandom has broken on the migration
I think im going to start adding people to wiki.gg
if you want to be added reply to this message with a ping
ik i said something similar a few days ago but i cba to scroll all the way up
and i want to make sure people are still interested
ping just lmk where to sign up
again, i don't know the first thing about wiki edits and maintaining, but i'm more than willing to help rewrite lore articles as needed, or fact check / provide assistance in that regard
what does being added mean?
probably meaning added to contributors to the new wiki
correct
Is the goal to open it up for everyone to contribute, or stick with a few authors?
being added means youll get access to the wiki early for editing purposes, youll also be added to a special channel in the wiki.gg onboarding server
so only ping me if you actually intend to do anything in terms of wiki stuff
when the initial month is over the wiki will be open to the public like fandom currently is
and anyone will be able to contribute again
question: i don't intend to do anything on the wiki other than being a consult, or helping in plaintext ( i have zero clue how wikis work)
do you want me to stay in that server?
Oh yeah the table on the bullet cost page has high cal pistol getting 12 per refill instead of 10
yeah you can stay
okay. just ping me there if you need me then. i'm going to mute it.
i dont have anything against adding people to the wiki particularly, i just dont want everyone to be asking to join
idm some certain people being there without editing
Precision rifle is also different on the bullet cost page
Dw all the stats and shit will get updated on the new page
Yeah it looks like bullet cost page is outdated on a few of the weapon
fun fact: please do not edit the fandom wiki any more (syncing has now been disabled, any changes on there from now will not carry over to the cool new wiki)
ye soy did already advise on that
Something about it competing with wiki.gg on which on shows up first when you search for gtfo wiki
Most of the edits probs aren't aware of the migration
...Which reminds me, don't we have people to... tell, when we migrate the wiki
You know, the wider community
wdym
like as in outside of the discord?
It'll be announced when it's time.
Yeah probably when things are ready
we need a pop up thing like the spoilers one for fandom that just says "this wiki is old now go wiki dot gg"
yeah but later
Probably for grief prevention purposes
Or something like that idk
Just Take away the "Official Wiki" part
The problem is that fandom.com staff have a habit of intervening and forcibly removing anything like that (and then granting full ownership of the wiki to someone who would gladly leave that festering corpse out in the open in order to grant fandom.com all the ad revenue they could desire)
On that note, this should go without saying, but, until it's been properly announced, do not say anything about the move (long story short, don't want them smelling a rat)
There's no option to willingly outright delete a wiki from that website, and the staff there could just revert back to a known date.
only if worst comes to worst
Anything but bad grammar :'(
ehhh
dont do that
yet
maybe in the future, but for now just leave the fandom wiki alone
hopefully i’m not too late
I’ll add you tomorrow
By the way, if the wiki editors known as CryogenicVoid and as Slendiman are reading this, I've noticed both of your recent contributions to the fandom wiki, so I'm guessing you're both a bit out of the loop on recent events.
TL;DR we're migrating the wiki, and if you let us know who you are we can add you as an editor on the new wiki before it goes public (so your editing efforts won't end up completely marooned on the hellsite known as fandom dot com)
@pale dock Is that you?
no, but while the wiki is migrating the fandom one is still the main source of things happening
and i can just port the changes i do when the other one comes out
fandom wiki is still the wiki people are seeing so
:D
As for void... Voidspace isn't around anymore so I've no idea
When has void made changes to the wiki damn
Last week 🙃
mf had one free weekend and chose to edit the wiki in that time xd
making positive changes to the fandom probably isn't a good idea at this point. all it will do is drive clicks, and make the migration harder
oh well i can stop then but how we tell void
wait that's actually void?
I can't really say much on the topic regarding the migration... but the sooner the fandom is irrelevant the better.
be that misinformation, or otherwise
can the fandom be purged intentionally after the new version release?
no.
fandom.com is a cancer.
and 10cc will likely have to fight legally to get it DMCa'd, as fandom have ignored requests before.
so by all means... make some mistakes when you edit, if you edit 😉
there is a reason i refuse to make an account and use their services
ngl, i have ublock origin, so i didnt even know fandom was a problem until other people highlighted all the issues and i am sitting here like: damn... i've never had any of these xd
but if anyone here wants to actually contribute productively to the cooler GTFO wiki - just shout and you can get access to help spruce up the new place before it becomes public (which will happen Soon)
which service are u using now?
There is an entire fourth of their wikipedia article dedicated to "controversies"
wiki dot gg for the new one
Yes, like hearthstone.
but yeah figured I may as well reiterate the Recent Developments just to be on the safe side
(And if anyone wants to edit the new wiki, please feel free to say so)
fuck fandom ✊
lmao someone used Tgb03 on wiki.gg, well i guess i am not making an account there joeover
sadge
wait wtf
apparently u can reclaim ur account from fandom but that can only be done if u have access to the wiki u edited.. interesting choice...
Question: what happened with fandom? I haven't heard much about it
its gonna get fucked :D
we migrating
Well, I guess my question is why the migration to another site
😵💫
I don't know much of anything about fandom
cuz fandom sucks butt as in 700 million ads and other shady stuff u can probs check on their wikipedia page
@sly narwhal can u add "Tgb03" to the gtfo wiki? i managed to get my account
Sent you the thing already
(And if anyone else wants to help out in any way, again, please do say so)
god i wish there was a weapon that had its trigger in the front and reloaded from the back...
Yo I don't know much about wiki stuff but I'm down to help anyway I can
I'm just checking the fandom wiki, dont know if that recent changed was transfered over to wiki.gg but on the R2E1 page there seems to be an error at step 11, it says that if you didn't use the cell to go to the ressource zone you can't bring a cell from before error into there but there is always 1 extra cell before that part
will pass that along
Another error in the new r5e1 page, it says first error spawns 1 hybrid + 3 smalls when it’s a possibility of smalls being replaced by hybrids (there can also be waves with 2 or 0 hybrids) and i think it’s 5 enemies per wave but I might be wrong about that
Also it says the third error spawns a snatcher dpecifically on the third wave but isn’t that from opening blood door?
Yes its 5 enemies per wave, and every enemy has the chance to be a hybrid
Leave them be. The wiki has already long-since been copied over. And errors will stay on fandom.
Yes snatcher is from blood door
I’m not part of the wiki.gg editors so im just assuming that it’s the exact same rn for level info
Would you like to become an editor for that and edit it yourself
I'm pretty sure someone would make sure those errors get fixed up by the time things settle down
Is it possible for all of them to be hybrids
In like 30 mins i could do that
uhhh id assume so, tho extremely rare
i've had 3 before
I had 2 at best
Like the highest ones I had
ah
My point simply is, leave any and all errors as is on the fandom. The worse of a state it is in the better in terms of the war for clicks. 10cc will likely have to fight legally to take the fandom down, so might as well make it get less traffic due to unreliability.
If you want to contribute to wiki.gg, see Soy and the others above.
I am not one of the people working on the new wiki, so can't say when it will be open to the public, so just be patient.
I wish I could help but I don't have that much knowledge
I could help with rundowns though
could you add "Haubergier" I want to error check some things or help in other ways if there's still stuff to do
the problem is that the people likely to use the wiki are also the people unlikely to realise that it is wrong
That is completely right
me
I've sent you the link
A new player will never realize what is right or wrong in it
if people want to edit stuff, it doesnt hurt
Well yes but I'm afraid I'll spread misinformation
spread misinformation on the fandom wiki instead (it is always morally correct to spread misinformation there)
but honestly what's the worst that could happen?
wha
what's the limbus company wiki incident
goddamn i didn't know gaming communities had so much tea
the entire fandom wiki distorted
you're right maybe I should spread misinformation then!
Time to edit R2E1 alarm to sound like the R4E1 one /j
😔
It would be pretty funny if we simply allowed the sleepers eat up the fandom wiki
maybe later once the wiki.gg one has a planned release date
Let's all vandalize it
later
If you don't mind me asking @sly narwhal how is the migration going at this point?
It should be public Soon™️ not entirely sure about the exact date
:O
idk when exactly the big red button is gonna get pressed though so 🤷
Can I press it? 🥺
(you might be best asking soy about exact dates or something idk)
but anyway if the gtfo fandom wiki takes a massive nosedive in quality, I won't stop you :^)
also consider editing [[Template:WeaponInfo]] on the fandom wiki and uhh tweaking the maths on it a bit in case you want to significantly mess up the fandom wiki
Sure!
maybe not right now
Time to mess stuff up
Yeah not noe
I don't want to do it not before the new wiki will be up
ALT:// WIki and OG wiki.
<t:1744048800:R>
Thank ou
It would be really funny if we just let modded eat it up
new event in the server
Give it to the newbies
ill probably make a discord announcement
That's what I was thinking, I think it would be good
Just to gather general opinions
how would people feel about combining all different security scan types into one page
currently we have the alarms page, checkpoint page and the corrupt scan page
I feel like the alarms page can be split, with the alarm part being combined with the horde page and then the bioscan part being combined with checkpoint and corrupt scan
... why are they separate now?
they should all have the same page, and a list of the different types
I think best is make Bioscan sequences into its own Scans page, which eats checkpoint and corrupt scan, and then alarms eats horde and becomes more about the enemies
At least that was what I planned on doing eventually (TM) when I fleshed out alarms to actually include info on how alarms work (e.g. ramping, roles etc.)
List of every alarm and it’s Roles by Level and % change of seeing the enemy
Based on Ave heat value for that part of the level taking into consideration # of scout wakes an alternative paths
Lowkey? Yuh.
Was planning on writing a script to rip the values for every alarm
that would be much quicker to tabulate all that data
there’s like, two or three hundred chain puzzles
and 50 chained puzzle types
Yeah, single data page for all the alarms, expedition pages can just reference to the relevant row
Yeah that sounds good
stupid question - is the Santonian Industries website dead nowadays?
I noticed the terminal input thingy on it looked a bit broken a couple of weeks ago, and I've recently noticed some 503 errors when trying to access it, so I suspect that it may have been taken out back.
"The server is temporarily unable to service your request due to maintenance downtime or capacity problems. Please try again later."
hum
i mean maybe its not, fully dead but servers down
It's been down for a few days(?) or so maybe (haven't been keeping track), but I noticed that the site itself was a bit broken last month (like the text input was clearly borked), so y'know I wouldn't be surprised if it has been silently retired
:[
damn, that's more lore lost forever
good thing a lot of those exclusive logs were on the fandom
Would anyone on the dev team know about it?
Or would they have forgotten about it as well
as in the page? they had to stop paying it consciously or willingly put it down- whatever it is idk websites
as for if theres lost mediaaa i guess they didnt kno
i thought all the logs were in the wiki
Yes, the logs were all archived on the wiki
I don't know if this was caught at all, but in r6c2 in zone 124, the mother that is in there wakes up upon the door opening, it is not a sleeping encounter like it says on the page 
Are we actually going to do something with the fandom wiki or just leave it to rot?
Turn it into the misinfo hub 
both.
the more changes made to it, the more traffic it drives away from wikidot, which is bad.
the more reliable it is for good information, is bad.
Hello
Voidspace is not CryogenicVoid, I am
I was just informed on status of the wiki, I would not have thought such a large scale migration was taking place since active development has largely concluded
My edits have been primarily on the E tier pages but also a few unique missions such as R5B3, R6D3, and R7C2
Those pages had pretty outdated or important missing/misinfo
For example on R5E1 if you don't know Fog Repellers are only found in Z529 up through the first Error Alarm and use them to clear this zone instead of saving them, the team is likely screwed upon returning for the alarm to Z530 (which was not notated as an alarm before I edited the page)
I can see in chat history there were some other concerns on R2E1 and R5E1, that was old info I didn't verify through testing at that time but those have been fixed as well. But I can stop editing fandom
I'll ping Soy
And get him to let you in to see if the edits are in the new wiki
@undone compass
they aren't
Well might as well get him to see this
@stark crag You fine with moving your edits to the new wiki?
yeah
@indigo quiver I believe you were talking about levels and alarms yesterday, would this fall underneath it?
yeah idk why people said that you were voidspace. void hasnt been around much at all since last like september and would not be spending his time editing the wiki. also his name would just be voidspace lol
it would just be on the specific level page
I admittedly have a lot of different aliases, pretty much change it site by site
but if needed I can prove I am the one behind the recent wiki edits before being given access to the newer one
CryogenicVoid is the alias I use to edit wikis, for the most part
nah its chill, just sent you an invite
sent you a DM
Let's just say that nobody's gonna be correcting any misinformation on there
19:30 hours left lol whose counting
Everyone better be
best that can happen is putting up a banner that the wiki migrated and fandom will allow it for like a couple weeks or so
deleting a wiki is not an options because fandom is a pos that want ad revenue over consumer choice
and vandalizing it is not an option either because it will boost SEO and can be easily reverted anyway
Fun fact of the day: https://GTFO.wiki.gg
Guys this is the greatest fact of all time
huge if true
Got any better suggestions?
I was just working with what I already had on the wiki
Not really
I thought there was just some hidden meaning behind it
Cause you know
The bucket
click the bucket 69420 times and 10C will drop it as official merch
It's not just any bucket.
||It's Schaefer's bucket||
There may or may not be subtext behind that
But I for one appreciate that subtext
after the wiki gets ironed out would you still stick around @sly narwhal
subtext?
This channel is to be used for a collaborative space to discuss about the Official GTFO Wiki.
Wiki Admins:
@undone compass
Wiki Rules:
See full rules here: https://gtfo.wiki.gg/wiki/GTFO_Wiki:Rules.
Please be excellent to each other.
Use plenty of communication to avoid revert / edit battles.
Please add a small summary to your edits when submitting them.
If you are unsure of anything, please ask. If you would like better/higher quality images or confirming info, please ask a Wiki Admin, we may be able to get it directly from the devs when the time is right.
gtfo.gamepedia linked to the fandom L.
[[ALT://Rundown 1.0]]
woo
idk if this wiki.gg supports it, but if i type in the title of a page in the search bar it'd be really nice if it actually brought me to the page
(similarly if i write "R1A1" or "r1a1" i'd like it to just redirect to the ALT://R1A1 page)
oh hey i wanted to ask if i should change some of the gun images as they are from OG graphics or have HUD elements on them
well- i asked but i got no answer but now i can ask again without feelin bad lol
it does do that
buttt
you have to type the pages exact name, including capitals
idk it doesn't work when i do it
if you type Weapons youll get taken to the weapons page, if you type weapons you wont
hm
including the main page?
unfort but fair enough
(similarly if i write "R1A1" or "r1a1" i'd like it to just redirect to the ALT://R1A1 page)
what about this
can page redirects be set up
idk how these wikis work
oh right
yeah redirects can be made
obviously they just havent been made for everything yet
but some things have them and eventually id like to have them for everything
you mean the first person screenshots in the galleries?
yeh
ye it's maybe not high on priority list but it'd be very nice
yeah go ahead
tbh now that the game is not getting anymore updates it might be worth it to replace all the pics like that with new ones
:D
also when did you ask before
uhh on the wiki thing channel that now is closing
oh yeah i see it
sorry i didnt respond cuz you didnt ping me and ive been slightly comatose the past few days
well more like weeks
i probably saw it, meant to respond then completely forgot
@pale dock Do you have the clean gun images from GeneratedIcons or are you planning on grabbing new ones from ingame?
new ones from ingame
the adsing images on the wiki n stuff
Uh, I would suggest the ones from generated icons
Oh yeah for ingame stuff like that for sure ingame
I'm talking about just like the gun icons
Epic
oh god i wish i had a flexible sentry that works nicely on almost every mission!!
the humble burst:
Does the wiki still support the OG rundowns?
Aight
Yes, they can be set up.
See https://mediawiki.org/wiki/Help:Redirects (or https://support.wiki.gg/wiki/Redirects)
TL;DR
- Start to 'create an article' for the thing that you want to be a redirect.
- Set the article content to just be
#REDIRECT [[Target article name here]] - Publish it
For an example, see [[R1A1]].
good bot
anywho redirects for all the ALT expeditions have been set up.
you can now go to ALT://R4E1 via [[R4E1]] and so on for each of the ALT expeditions.
ty
also you can now go to rundown articles via [[R1]], [[R2]], [[R7]], etc
also to save time with writing out the longwinded names of expeditions and rundowns, I've created [[Template:R]], which can be used as a shorthand for them.
For example, you can use {{R|1}} to write out ALT://Rundown 1.0, or {{R|5A1}} to get ALT://R5A1, etc.
And to convert it to a link, declare a value for the second parameter - for example, {{R|3|y}} becomes [[ALT://Rundown 3.0]]
See the template page for further info.
See R1A1 for examples of the template in use.
thanks
Some trivia for https://gtfo.wiki.gg/wiki/Training, this is the only instance where we get to canonically play as our customized self-insert KSO. We know this because the designation given to the EVAL operative is Tau, which is Dauda in our main-rundowns quad, however this operative is white, not black.
(i forget the designation number given, iirc it was at the very start spoken and shown in subtitles)
Might need to check which voice lines the training operative uses. It might actually be an alternate version of Woods (from a worldline in which he was designated as Tau instead, probably something like that buried in 000-000-000), seeing as the host plays as Woods by default.
maybe, but the alt://r5 logs still refer to Woods as Genesis.
i know the datablocks in rundown have a setting for no voice lines, i could have sworn it used that setting... but i could be misremembering
ah, it does
so yeah, this guy is certifiably unknown.
fair enough
for further evidence, Bishop's designation is shown here again as Genesis when the warden sent the quad to kill the Daylight Mission team, which only occurred to our knowledge in the ALT:// Worldline.
wait, i've confused myself.
give me a moment
disregard this one, this is bishop, not woods.
this one does have all the correct designations
because bishop was the one that had his records wiped by davies, and woods was the one that shot up the military base.
idk why i always confuse the two
still, neither is tau. Woods is F (faulty)
Speaking of R4E1
Tanks spawned by this Error Alarm will awaken any Sleepers they come into physical contact with while attempting to reach prisoners.
Is this accurate? I was under the impression that the tanks behave as any other, waking up sleepers if it breaks a door or screams.
it behaves just like any other enemy
that said
enemies don't wake up from being touched by awake enemies, or by doors breaking*
*depending on level generation, an enemy can scream in a room 3 away from player when they break down a door towards a player (this is probably wrong then, and it's the doorbreak that can sometimes alert? though i believe the entire room would wake which doesn't track idt?)
I'll edit that line then
?
they do wake up from door breaks tho?
It's really close tho right
tru has the exact funnies, but it isnt that close. Its just blocked in a ton of tiles
and iirc its only towards extraction or smth like that
@indigo quiver
we do love our jank™️ mechanics
God the new layout for discord really faqing sucks
hm?
i have broken down doors and sleepers within 5 meters of the door to the newly opened room haven't woken up so
when and how can they wake from door break
oh nvm i should read
Oh right yeah
That was the time I asked about the shotgun sentry stealth
welp, I've added that to [[Training]].
Also, it looks like the operative could potentially be Schaeffer (or Henrikkson), seeing as they both had Tau designations, so I've mentioned those possibilities as well.
Just updated the "Strategy" section on the R2E1 page to contain more details on what was already present there
could someone have a look, and also, would this be appropriate to have higher up on the page, similar to the On Spawn section on R5E1 for more visibility?
Moving it up would make sense I am unqualified to give strategy feedback 🙏
also another thank you for this. Having precise, accurate knowledge on that tidbit is going to help at least 2 groups I know that reference wiki that haven't joined this server, and I know that was a question that was asked, why the Tank would be in tow with others even if nobody had fired a shot yet
you are right. there is no designation number given, only the type. On hud, it says "T-XXXX", and in voice, it says "T-0000"
interestingly enough though, the eval says four strikers is too much for a single KSO to handle. (without ammunition)
just shows how cracked our quad is, i guess. (r7c3)
oh yeah, lore question that could be added as trivia: is there any reference such as a Log describing "Crib" being where the Neonate research is performed in the Complex? Or is this just a symbolic mission name as most missions are
i think it's a play on words. technically speaking, neonates were used for two different things in the complex; They were used as biological hard drives, as seen in rundown 3, and they were used in project RISE, intended to replace the normal method of obtaining KSOs. quick question... which mission is labeled "crib"?
R2E1
ah, i get it.
I ask because R4A3 is Onwards and R4E1 is Downwards, and both are referenced as part of the Santonian Mining Company slogan, and we do have citations for that in 2 logs
it is as if we are stealing the neonate (baby) from its storage unit (crib)
Image is same type of machine but a different expedition.
the r2e1 neonate is the one we refine for the data stored on (in?) it in rundown 3.
Yep, exactly
Crib is a perfect name for R2E1 because prisoners are quite literally grabbing the Neonate from where it sleeps, like snatching a baby from the crib
that sounds like the intention, yeah.
in terms of logs, we know the nonatal units are made by nyxos [asset: Nyxos_HSU_NN3_unit, 3602/15000] which is odd, as you'd think hydrostasis technology would be a very deeply kept secret by kvoac, especially after the red alpha debacle.
in terms of specific locations, not really. there are a bunch of these set ups scattered in labs environments. the r4 tank room even has a couple neonatal HSUs.
the only place i could think of to be the place in terms of RISE and neonatal units, is r7d1
Makes sense, given what we specifically do during R7D1 as the primary objective
R7D1 was the last mission the OG squad completed for the warden, replacing the Conduit schaeffer piped' in R6DX. R7D2 has him cutting the brakes of our freight lift on the way to what was supposed to be our next expedition, and you probably know how that song and dance goes.
we put the memory stick into the BIOCOM mainframe, then restart the system to cut the warden out for good (r7e1), leaving only schaeffer in charge of the original quad.
according to the interrupted communications, it was probably some sort of hi-sec cargo mission.
Looks like gathering "ingredients" to grow a new neonate to stick into a HSU
what does, r7d1?
D2
the neonate from d1 was already fully grown--you see it just before you leave to extraction.
Yeah, and D2 mentions new seeds
prolly supposed to be a neonate raw material bank heist or something
and then Schaeffer happened
god damn it my discord crashed and i lost my message
and thus the intended location of R7D2 remains a mystery 🙏
essentially, the warden used the experimental GLP-2 canisters we collected earlier in rundown 7 (and whatever else), to speed up the process from a couple weeks to seconds. according to the local biologist @nocturne wave that is physically completely impossible...
If it mentions seeds, it sounds like it would be a Gardens level, like R7D1. (But that's speculative of course)
thats not what it means.
RISE doesn't use clones, verbatim from logs.
RISE uses existing genetic material (seeds)
lemme get the log
And they are fucking heavy (according to the intercepted communications)
**Mr. Giraud,
I am concerned that the push for faster growth is just making the seeds more unstable even if they do survive to maturity. We are iterating quickly and the value of accelerating to adulthood is clear – but our process is flawed. The seeds are not adults simply because the cells reach senescence. That state is reached artificially and only accounts for the cellular maturity of the seed. They are juveniles in all but physical form. They still need time for their brains to understand the physiology that has so rapidly developed around it. It needs space, and a highly structured environment to absorb and comprehend essential survival data. Mere sentience is not a resilient enough foundation for us to build on.
We need existing reason. We need naturally driven purpose. We need an organically evolved decision tree forged from spontaneous stimulation. We need fundamental instinct. We need the id. These elements are the foundations on which we build, and that comes from experience that the seed can only gain through time. We can sharpen the curve with PRDMs and good chem but there is a natural element at work that will not be compromised just because we are motivated. We must deliver a safe, reliable, functional product and not just check the boxes you set for us. Rise can and will work, but we need to reevaluate our requirements.
Specifically:
Do we really need the Seed to reach maturity in 60 days?
Do we really need to ensure the Seed can process an entry on the stack rather than focusing on unsupervised sustainability?
I believe the answer to both of these requirements is no, and they should be reevaluated. We are so focused on the drive to stock Legion independently, that we are missing the quality control needed to maintain the high standard we have already set with our reformatted operatives. When are you returning to Garganta? I would like to discuss this with you in person if possible.
Angela Klein A106
Behavioral Science, Legion**
**D-Lock Block: unauthorized access… logging
WRDN: override
ACCESS -BIOCOM -29$525GVTHR2%456FS
Instantiating BIOCOM-net(CLI)...
ready:_
authorized…
connected…
\Root?_
\Root\RETURN query “rise” -root -tree -int_server.1024_ciph.tier5 -all
0BC451A3EF #0255 - “... are not surprises when we get down there…”
24D077E29B #1606 - “... the spectral analyzer is eventually going to speed up…”
A2A223BTRE #0422 - “... should come as no surprise that there are several…” - flagged
0BD121CDA2 #5843 - “... going to avoid crises like this in the future we need…”
104366A2A7 #0093 - “... details on the Rise project will be sent to you through D-Lock…” - flagged
0EA33D16E2 #1604 - “... can only theorize as the nature of the material, but best guess…”
33B606C8EB #3021 - “... need to accelerate the growth of the Rise embryos if we are to…” - flagged
25D078D11C #1606 - “... applaud your enterprise, but this is not the time or place to be…”
AAD223BC80 #1002 - “... can complete the Rise project with your help. Imagine the possibilities if…” - flagged
B6A108AC43 #4913 - “... are not clones. RISE uses existing genetic material, but the resulting…” - flagged
134A6B31DE #0326 - “... even the KSO was surprised by the ferocity of the attack. We managed to…”
C48AD7B203 #1984 - “... going to require additional HSUs for Rise. Lockwood has been snooping…” - flagged
…more**
huh
for a basis of the lore, you can always check out the "for dummies" docs in the pins of #gtfo-lore
(I read logs as I find them)
it doesn't have gameplay spoilers
valid
in regards to beanz' statement
<@&408548765599793173> \
It's already on the wiki on the doors page
i was wondeing about the spike of notifications i had
it doesnt it now says "fandom wiki"
i checkeds
i wouldve made the fact that we changed wikis a little more obvious than a small text u can very easily miss on the front page, like a template over some pages but
oh well
when was this changed? it still said official this morning
anywho following on from @verbal knot said in #general message - putting tech support/bug stuff in the wiki. I'm in favour of it, but I'd suggest putting it in its own namespace rather than the Main namespace (where all the articles are).
Granted, only problem is working out what namespace to use. Help: and Support: already exist (for unrelated purposes), and it would be best to not clutter them with 'what to do when game not working' articles. I'd suggest Tech Support: or something, unless anyone has any better ideas for a namespace name.
All pages on wikis are grouped into collections called namespaces. These namespaces differ in their purpose and function.
All namespaces (except the main/article namespace) are prefixed by a word and a colon.
if one rlly wants a bug page first idk what other page would redirect to it, and second i guess it should be something more like "common issues"
or "common bugs"
not just "bugs"
(nah, not talking about redirects here, talking about organisation stuff)
Lol I think someone wanted to redirect a page or two
<@&638943713367687168> Could you pretty please add [[Mechanics]] to the Content part of the side panel - the page itself is still a bit rudimentary but it will serve as the onboarding place for the gameplay mechanics focused pages
navigation
mainpage|mainpage-description
portal-url|portal
recentchanges-url|recentchanges
randompage-url|randompage
noticeboard-url|noticeboard
https://gtfo.wiki.gg/wiki/To-Do | To-Do
https://support.wiki.gg/ | Wiki.gg Help wiki
Content
How to play|How to play
Weapons|Weapons
Tools|Tools
Characters|Characters
Enemies|Enemies
Consumables|Consuma...
Oh and also can you pretty please capitalize Noticeboard (I have no idea why the others do so automatically but that one does not)
Assuming someone would come by and add to the wiki eventually, which without verification would actually be worse for bugs in general, perhaps using Category: might be better just to see which ones may be incorrect or still not fully solved.
I suppose just a normal Main: would also work, but yeah
Would like some recommendations before I go on and make a fool of myself
Tech Supprt: would also be nice
Or just Bug Wiki:
You can always just work on the content pages themselves, putting them in the default namespace for now, they can be moved later
Ok
@verbal knot honestly, i think the Tech Support Page should Just be a Gallery for whacky Bugs that can be experienced, Noone goes to the Wiki for technical help
Well, nobody goes to the wiki for technical help because there currently isn't any technical help on the wiki.
However, I can see the utility in having common issues (and workarounds) documented on the wiki, so, if John Rando is encountering an issue, they can look up an answer on the regular internet rather than needing to join this server and either try finding the solution buried in here or repeat the same question that everyone's asked already.
After all, I'd wager that there's a decently-sized casual contingent of the playerbase who probably feel a bit intimidated by the very large discord server (or are just playing in their own premade squads and thus don't think there is a reason to join this server), so this could be very useful for them.
I See your Point. Personally i am Not someone who even uses Wikies a Lot so i cant speak for all, but i feel Like more people would Look Up a Guide on YouTube or Something similar
Well, most people just care about having A Guide, no matter where it's from, as long as it appears in their search results.
And the wiki is a perfect platform for that.
Either way, it's about time for me to start on a bug wiki before I inevitably move on and whoever else remains needs to deal with the spagetti of this game
It really was just a question of whether I do it here in the discord or on some form of wiki
Putting it in the wiki is probably the best option, as it'll be more widely available/easy to reference.
and also if people look it up online, they'll get the search results for it from the new wiki, with the old wiki nowhere to be found
I would agree, If it is Something Like Hardware or connectivity issues should definitely be on it. But stuff Like for example liquid Bug on it would be then redundant since i dont See a world where people would Go Out of their way to Google it midgame
It Could be added, but should be lower priority
One final question: should i include the funny and very fringe bugs that could happen to someone in the game
for instance ||doorbug||
well that's not very fringe and it's more of an exploit
== Why is there a big black blob on my screen? ==
{{anchor|Liquid Bug}}
This bug ('Liquid Bug') should resolve itself after a few minutes, or by rejoining the lobby.
Well, is there any harm in including them?
Oh I didn’t know that was the liquid bug, fair enough ig
Yes also add the ||Infinite Ammo|| bug
...

Even happened in the only time I’ve MM’d lol
Anywho, I guess most of the minor bugs don't need articles of their own, and can be lumped together in a 'Common Bugs' article (detailing the issues, and how to mitigate them).
But the wackier bugs which warrant further explanation (due to the complexity of the issue/how to fix them) could use their own articles.
I would do that but i think itd be too obvious for fandom so theyd notice and remove it immediately
maybe not but id rather just be subtle for now
sidebar updated
Thank ye muchly!! 
would it be too much trouble to private/deactivate fandom?
i’m not understanding what the big deal about them was other than why many moved
tldr fandom are assholes and 10CC would have to go into legal shit to get it taken down
I don't believe you can deactivate it without legal action
that’s bizarrely frustrating
fandom moment
it’s a good thing our wiki is called gtfo
Re: documenting bugs on the wiki. It is worth mentioning that some pages such as [[Enemy Attacks]], [[Piercing]], [[Reload]] and [[Snatcher]] already have Bugs sections.
Perhaps the bugs page should just links to these sections for these bugs?
Ye
I'll get to it eventually
Nah not directed at you specifically, just generally noting it. Work on the wiki is volunteer work, just do as much as you want to do
I agree with this; the more accessible it is to reach the nexus and vice versa, the better it will be for people to encounter at least one, go looking for it through keywords or that specific enemy/mechanic page to find validation on what bug/solution they wanted and more
Yuh, we can also just make the Bugs section headings link to the page
I'll try my best to do the linking first so that stuff of the bugs that already exist on their seperate pages can stay there
that way if other people start adding onto it we won't get dupes of things
At least for pages with a Bugs section, it is possible to just search Bugs on the wiki and it'll give you all the pages with such a section
...Also, um... How the hell do i classify spitter bug?
As in spitter audio bug?
I think just audio bug, and then say spitters are the most common cause
kk
also eventually i will start asking about the immense backlog of bugs that I don't know about if no one writes about them before I do
So um yeah
That'll be fun
yeah this
10cc legal are looking into whether it would be worth pursuing
but thats all i can say for now
could i get long version (in dms or here idc)?
Fandom.com has a policy of 'refusing to delete wikis on request' presumably so they can continue to harvest clicks and ad revenue from the lifeless husks of abandoned wikis, so, if one wishes to delete a wiki from Fandom.com, one may need to 'encourage' Fandom.com to do the thing.
Couldn’t expect more from a company that accepts adult ads honestly
how do you make a spoiler thing on the wiki?
You can use [[Template:Spoiler]] if you want something that just works
Thanks
Or if you want the thingy used on [[Dealing Damage]] etc, it's like this:
<div class="mw-collapsible mw-collapsed" data-expandtext="Label text for the thing that shows the spoilers">
These words are to the left of the show spoilers label thingy
<div class="mw-collapsible-content">
Wow check out these epic spoilers!
</div></div>
gonna go turn that into a template brb
#wiki-chat message that approach can be used via [[Template:Spoiler2]] as well if you'd prefer that.
welp, looks like the onboarding channel is no more.
I do wanna note something: fandom may or may not have the legal right to keep certain stuff on the website as not everything in the wiki is intellectually owned by 10C, for example images of game art, characters... Maybe 10C can argue for their removal. But the information itself from the game such as listing all enemies in text with no screenshots would be hard to remove as it kinda falls under free use.
r8a2 is a funny secondary.- should we add a link to see the password? like a link to andocas site?
yes
i have nothin to do so im just clikin "random page" until i get somewhere that needs an edit
doin god's work slendi
I'm in the process of making a google sheet with all the wiki pages which I believe need updating
https://docs.google.com/spreadsheets/d/1nfrBVzc3atckkSdSXhB9WihuFpKchbNlzKlUX1xHs_Y/edit?usp=sharing
heres the link, not much on there for now but i intend to add to it
thanks for checking on me strategy sections i made for a bunch of expeditions
Let me handle R5C1 in the morning, was just on that level so it’s fresh in my mind + I want to go back there to document a few things
you can prob verify the strategy section i made for it to see if it makes sense
Still have unsaved changes for R5D2, R7C2, R7D1, R6D3
will do
ima start doing R6 strat sections next week since i'm finally done with R5E1
Oh I was actually the one who overhauled R5E1 as well, since two alarm doors weren’t marked as such and the combat tip was slightly vague on what it did to 541 alarm
Had to test a few times to be sure it wasn’t bc I was in debug and it loaded things improperly
I just meant beating it for the first time
changed to include that dodging requires you to not have Sprint on toggle for a dodge https://gtfo.wiki.gg/wiki/Dodge
As long as you don't have Sprint set on toggle in the game settings, It is possible to perform a dodge in GTFO by tapping your sprint button (usually shift) and pressing a direction. It will move you a short distance in that direction, which can allow a prisoner to get out of the way of an incoming attack.
Performing a dodge in combat will consu...
i guess i am the only Toggle player who noticed that i straight up cant dodge 
Really?
I swear when I had controller spirit on toggle it worked
when I had to change directions rapidly
It just immediately dodged
toggle sprint is criminal
What about toggle comms?
It does also make Q Strat to just press Q instead of holding it
i literally only use comms for q2 tech
Lol
i have a bunch of images for all the guns ready to update so i'll handle that
i'm also in the process of takin new screenshots of the mines, sentries and well tools in general
Slay
ok :3 i will stab u!
Stupid idea for a long-term stretch goal which will probably never happen - could try looking into the DataMaps extension, and possibly use it for annotating the expedition maps (so they might be a bit more usable at a glance)?
The DataMaps extension lets you display interactive maps using Leaflet without additional services.
The maps can feature:
circular markers, pin markers, or markers with custom icons;
rich marker details panes with Wikitext titles, descriptions, an article link button and an image;
an optional coordinate...
Could probably start simple with basic details like which zones are where, so the user doesn't have to zoom in to the map to read it.
Maybe also details about security doors (class, type, needs key, bloody, error, checkpoint?) and possibly locations of important things with fixed locations (objectives, disinfection stations, maybe notable enemy encounters (like R3B2 Mother arena room)?).
would like to try but i'd need an example to base how i do it off of
anywho low priority but Training could be added to that list as well (no map image).
No idea how the map images are extracted from the game files so can't do that myself.
Very easy to get in cconsole
Can even get maps of dimensions that usually dont allow you to see the map
almost all of R8 is missing info like resource % per zone, enemy types and map, R8D2 and R8E2 specifically are missing video guides
If you guys need info like that for levels, ask RandomKenny
He has more info for this game than you can think of
Firstly, a wiki admin would need to request access to that extension in order for us to be able to use it.
But, I'd be willing to try working out how to bodge together the first few maps.
Yeah like I said it’s work in progress, I’ve barely gone through anything yet lol
I’m down to look into that
Instructions for how to request it are on that page :)
Might go look into that tomorrow, thanks :)
that’s not a part of cconsole but auri does has a dim maps plugin now
should thee strat parts of a level by with numbers?
or should it just be bullet points?
Is the strategy sequential?
Like do you have to do the first part before doing the second part?
If not then yeah I think bullet points would be better
i mean its usually like a little guide in order of sequence of the parts of the level
like r3c1 in this case the first IV, then the fog zone, then the Vs, the resource zone...
yeah mb i mixed them up
i think there's only R1C1 i didn't do numbered since there isn't necessarly an order, if it's general tips i put it at the start with bullet points but when progressing through since it's ordered i number it
well yeah cuz r1c1 cant rlly be done in an order, in wave 3 u do the exact same thing kmsdkm
but idk i feel like theres gotta be a pattern
but maybe thats just my brain tellin me that and theres no need
being consistent is important
yeah
I guess R1C1 could be kinda done with numbers instead
1- get to reactor
2- prepare for the reactor
(bullet points here)
3- do the reactor
(bullet points here)
4- get to extract
wish the wiki was consistant sometimes
alas
also omg guys the new wiki is finally visible when you search gtfo wiki
its on the second page but still
some searches i’ve done it was the second one underneath the old wiki
chat i dont see it on the first page
yeah idk what wizardry Amor is doing but i wish i could also do it
some pages i have no hope of finding just by searching the name
wut
anywho, I have also submitted a thing to request getting the (new) GTFO Wiki added to IndieWikiBuddy, which should help out a little bit with avoiding the other place (at least, once they notice the request)
basically for my strategy sections they've been formatted like so:
1- bullet points for notable things when choosing equipment/ during the expedition, such as tools not being very useful or there being a lack of a certain type of resource
2- step by step instructions on what to do, a lot more detailed on easier parts of the gameplay loop if it's on A1 missions; see R1A1
2.1- bullet points for how the alarm should be set up (which doors to close if you funnel if it's the case)
2.2- if it's optional, is it worth it?
if there's optional objectives I separate each part individually like the objectives section, if there's PE possible, say the order to do it, could be expanded upon though (check R4D2 for an example)
re the strategy sections in general, I have one suggestion with the formatting - try breaking things down a little bit more.
If you're putting multiple sentences into a single bullet point, you may wish to consider turning the additional sentences into sub-points. This should make it a bit easier for the reader to digest the information given.
yeah i'm just new with all that stuff, noticed that was getting done when looking at the edits done to the strategy sections i made
i think if we can avoid we should avoid linking the og rundowns
first their pages are massively unfinished, and second it rlly doesnt add anything, theres no reason to do so
i noticed they changed the Destination hyperlink to- instead of the ALTR6- to the OG r6, and it just doesnt look good when u enter the page
should i change it back
I changed it back to the original because it was introduced in the original Rundown 6.0 (not the alternate 6.0).
And the original 6.0 was added before 7.0 (which also features the Destination) - and ALT 6 was added a rather long time after 7.0
I'm just worried someone would click into the wiki and read up on the wrong info if you put them side by side
Anyway, whilst the pages about the removed rundowns are certainly less impressive to look at than the pages about the active rundowns, and may only be of use as an archive of Ye Olde Days - they are still an important part of the history of GTFO, and, when we're discussing the history of the game (such when things were added to the game), we should link the correct rundown.
im not wanting to link the wrong rundown to purposefully spread misinfo, but like word it to link it to the alt rundown like it was before
worded in a way that links to the updated alt page by saying it go either re-introduced or it appears for the first time
Could add a notice template to the top of the removed rundown pages to indicate that the page is about removed content, and providing a link to the ALT rundown (but no ALT link for Alpha/Beta though, seeing as they're different)
Thing is, not everything was "reintroduced". Many things were introduced in an ancient rundown, and remained in the game since then.
For example, the Destination. It was added in 6.0, and persisted in 7.0, meaning that there has never been a time in the history of GTFO since the introduction of the Destination in which the Destination was not present in the game.
honestly, it is really annoying the game doesn't explain the differences between the ALT:// and OG worldlines. somebody should front-page that shit.
someone going from ALT://R6 to OGR7 and then to the merged R8 is going to be SO confused.
its on each individual rundown page and on the rundown page
think its just not in the r8 one
is it? good.
each rundown says "this is a re-release of rundown X"
and then the actual rundown page explains i think
like the concept page- idk what to call it
well yeah, but the story is different. schaeffer being buddy buddy with the warden to suddenly all-out-war.
its more than a re-release.
well thats true but i still think- or well i can just fix each og rundown page but its gonna take a little bit
i mean, it is for gameplay, but the story is diff.
feels like thats gettin a bit too much into the lexicon of the word and we can call the alt rundowns a lot of things but we dont need to get so strict either
a rerelease, remake, redux, remaster- idk
theres just a lot of words for it
They're alternate versions of the original rundowns.
The original rundowns are lost to time - but these alternate versions can be accessed.
i'd think a re-release would be the same as the original, no?
a remake, like re-2 is different in some ways because it was remade
even the basic levels are slightly different.
10cc couldn't copy paste the rundowns because the engine changed over the years.
they had to remake them from scrach using new seeds/level gen
they tried to make them as close to the originals as possible but there are some differences.
and fuck it, they threw snatchers into r5 for some reason
those didn't even exist then
they did that with other enemies too
but then should i change each rundown and reword it to call it... alternate version?
personally, by alternate, i think the intention was to take it as "alternate reality"
but thats just me
(when they first announced them, i mean)
Same. Especially considering the logs and stuff being completely different.
(There was also an announcement with the definition of 'alternate' according to the warden iirc, forgor where that was)
oh on the lore channel on pinned i think
but well i just dont know the differences between the other versions of the word remake cuz english is not my first language so, im not sure
of what to change "re-release" with
Found it #gtfo-lore message
Look, there's no rush to get this all sorted out.
I'll go sort it out later on this evening, alright?
oke ill just, continue writin the plot
cuz thats why i noticed everything in the first place lol
trying to link the mwp
me :3
I partially agree with catgirl, in the case of when something is originally released, it should link to the og rundown
But it should also mention when something was re-introduced
(if it was re-introduced)
And on the og rundown pages it should be very clear and immediately obvious that that page is about something which can no longer be accessed within the official game
Yeah I meant to say that
But in the case of the dimension
Planning on setting up a notice template for that later on.
You say it wasn’t reintroduced because it was in R7 and that rundown never got removed
and be, cleaned up probs i guess
Which is true ig
cuz they look like the old alt pages that were like bad
And honestly now that I’m saying it I no longer think what I was gonna say
Reintroduction implies removal from the game
So nvm
Yeah definitely
The only reason to say it was reintroduced would be to specifically say that the version in R6 was reintroduced but that’s something that could go on a rundown page and not the dimension page itself
Actually that could go on the dimension page itself since alt R6 has different lore to og R6
Eh whatever I don’t know enough about the lore to say either way rn
Also also template is a good idea but it would also be cool if we were able to get a banner similar to the spoiler warning one
yeah that's the plan
Images are more likely to get people attention than text alone
what is the question?
are the times when we go to the dimension in Alt R6 different to the times we go into Og R6
that's more of a gameplay thing. i am unsure.
should be once in a1... once in b1... three times? in c1, once in d1... once in ax, once in cx.
The real question is whether or not anyone at 10C knows 🙃
no, it'd probably be four times in cx because the last teleport just before extract
that teases the kraken
i don't even remember what r6b2 is,
c2 you don't go, c3 you don't go, d2 you don't go, d3 you don't go, and the d4 warps are to different earths
bx you don't go because that one has schaeffer's den.
2 times on c1 2 on d1, cuz the end of c1 is a nod to the ending of d1
right, but i thought we were counting teleports total
so it would be 3 on c1, no?
a1 is... the valley and the cave,
ok but
is there a difference lore-wise when we go to the dimension in R6 and Alt R6
c1 is caves (unrelated to a1)
no, it is all identical geomorphs as far as i know.
also, didn't OG R6 have BX/CX/DX instead of AX/BX/CX, just to confuse everyone further
since the Alt rundowns are a different "timeline" or whatever
they aren't modified.
yes
Yes (I retract this statement due to the edit)
it was bx, cx, and dx
i suspect this was related to a bug that no one who actually worked on code bothered to fix
not than i think anyone would've noticed it but
b1 my beloved
they forgot to destroy the extension levels when reselecting a rundown so if you reentered rundown 6 multiple times then the icons would stack multiple times
BX >>>>>>>
ax/bx is the surface of alpha three
Ok let me rephrase, do the times we go to the dimension in Alt R6 have new lore implications or whatever compared to when we went in Og R6
cx/dx is the underground of alpha three
the only difference i could think of is maybe the r6b1 log is different.
it might not be
tbf I'm just assuming it's because they didn't have space for five D-tier levels
the tiles are all identical
mkay ill put that decision on the backburner for now
nah it shows up totally fine the same way it did in og
anyway
unless you mean without using the extension box in which case yeah maybe lol
i love having old pictures
yeah, if you still use the extension box in current version it still looks totally fine like that
(does look a bit scuffed and shoehorned in ngl)
eh i disagree but fair ig
honestly, they probably did it more for aligning the levels than anything else
(demoting the levels i mean)
anywho back to the main topic at hand
destination lore combined with alternate lore weird
back to another topic
should the plot of r6 be divided on A BCD and X tiers, or include the X levels into each tier
cuz they follow a different plotline
(relative to our own universe)
kinda
A/B/C/D1 are probably the 'main plotline' for R6
it's easiest to just consider destination to be its own universe, because in the context of the game, it might as well be.
A/B/CX are probably intended as a plotline too
my understanding, though it might be wrong
is that A1-D1 is one team
and AX-CX is the other team
the extension stuff happens after the main rundown is already completed.
no its both the alt teams
the thing with ax and cx is that they kinda deal with another objective plotline [with the number levels being experimenting with the MWP and company, the X levels being finding some alpha location]
yeah so may as well put the X levels in their own section after the others
okee
just to make your life easier i quickly checked all the R6 expeditions and here's what's missing
R6D3 is missing reactor info
R6D4 is... weird??? just check the objective section on it
is it weird?
i mean d4 is a weird level
i think segmenting it like so its actually better
i think the 6d4 page would benefit from a few short sentences explaining what is being described below in the objective section
i haven't played it yet and i'm hyper confused looking at the wiki
like it says you get teleported to another dimension after picking up data cubes but never says you come back?
oh wait do you just repeatedly get tped back to the start but enemies be different?
yeah kinda
thats where the name comes from yeah
like the wiki says cryptomnesia is repeating the same thing again but slightly different
tbh i didn't actually read the part at the top that makes a bit more sense now
from r6 to r7 ur gonna see very funky objective types
specially more on r8 sort of
i think d4 is about the peak of funky
the wording specifically for the surge section is very weird though, could be changed
ressources are also missing for R6D4 i've just noticed, no idea how that would be done with the wacky though
d4 is one of my favorite levels
im worried by how much they are writing
d4 is so good and then they decided to have spitter dim
if only shadow :[
FR
how the order of stuff is written, like it could be a simple
1- doors to zones 415/419 have been unlocked
- (optional) head into 419 for a disinfect station
2- go into zone 415 [Error alarm] and obtain a cell - error details
3- plug the power cell in a gen (idk how that's written normally) and enter zone 417
4- enter zone 418 and extract
but instead it's a weird bullet point stack shuffling things all around the section
also for the ressources i'm just talking about how there would be multiple amounts per zone, but they have the same zone numbers (idk if it's different amounts or not)
should have been shadow dim instead of spitter dim
i can peak at the datablocks later if u need resources
once teleported i believe the terminal locks onto that dimension? i think thats how it works? but dataminin is the easier way
nah i mean like it could be different formatting than all the other wiki pages because of the funny, since same zone number but maybe different ressource amounts
ohhhh
ohh well it could be done same as the overview
dividin the table into each individual dimension
does this read a little better?
i think that’s fine
i would say “the door” vs just door but it doesn’t super matter
for the r8 page, should it be by tiers or by halfs
cuz the halves follow sort of a specific storyline while the tiers kinda mix in sloppily
I'd say halved since the next expedition from A1 is B1, since A2 would be locked
Clearly a formating problem, add an extra E
where
Maybe try adding a | after r8e1
To the missing E
noes :[
Hrm
nah wouldn't need it
I’ve never used that template so idk what’s wrong with it to be honest
you wouldn't need another "and"
noes the eother pages dont have this issue either
idk
im gonna leave it like so for now
Is the R8e1 page actually called that?
yeah typing it on the search bar gets me there
if its a redirect it should work too i think
Have you tried swapping R8E1 with anything else to see if it still ignores it
could be since no rundown has 5 of a tier
yeah
no matter what i put into it it wont allow more than 5 things
we may just have to manually type it out lol
Technically couldn't you say OGR6 has five d-tiers?
but we are not fixing the ogr6 page, are we?
No, but I thought I'd jump in on that thought.
ksmdkm i forgot about it but thank u
np gamer
in R6D1:
''Enter Zone 147 and collect the first Data Cube. This will transport the team to the Alpha Destination and trigger a survival sequence where the team must fend off small waves of Flyers for 60 seconds before they return.''
the ''Alpha Destination''? should it not just be ''Destination''?
yeah that's what i thought, also that's R6C1 not D1 i just noticed whoops
ima finish that page tomorrow, the R6 incursion of strategy sections continues
Iirc Alpha Destination refers to outpost Alpha in the destination
how bouttt we mix the Infection page with the Infectious fog page
just making the second a redirect instead
I can agree with that
As in the Lore Page related to Nam-V? If yes then it is highly debatable If it is actually Nam-V or Something Else so idk man
Infection as in the mechanic...
Thats a mechanic?😭
it's not as good as Ted the Mechanic but yes my favourite little troublemaker it is a mechanic
the infec5ion page
with the infection fog page
Personally i think it is better to Keep it seperate If someone wants to read on it after getting linked from other Pages Like syringes
Speaking Of, i think it would be good to add Link to the infection Page on the syringe pages
thing is that both the infectious fog/infection pages are pretty short
idk how to like expand them
Is there like a general game mechanics page somewhere
That you can just merge both of them into
I mean it's kind of already in that category
no yeah think i like this better than havin both pages
Yeah this looks better
anyway I sorta procrastinated on it but I've cleaned up [[Template:Deprecated]] and now all the removed rundown pages are visibly deprecated.
fixed ({{See}} now supports up to seven links)
thank uu!!!
yahoo
Why not 12? (Kinda joking kinda not)
Well, it shouldn't be too hard for you (or anyone else) to figure out how to extend [[Template:See]] to accept up to 12 arguments and then make it accept up to 12 arguments 🙃
Im shit at coding tbh so yes it would😭🙏
Just repeat the things that are repeated 7 times in a row a few more times, monkey see monkey do
Just repeat the things that are repeated 7 times in a row a few more times, monkey see monkey do
Sorry I had to
But I’m too dumb to understand this
Well, could be worse could be the incomprehensible pile of spaghetti known as [[Template:WeaponInfo]]
