#gtfo-lore
1 messages · Page 280 of 1
prior to r7, we had 4 early exclusive logs
not including the schaeffer email, if that wasn't a pre-lude to 6.5, i dont remember
This man needs a lore master tag
sadly i do not. i know some people in here do though, and you can find it pretty easy with the search function.
1 second
@shut mountain found one
Thank you! I am seriously trying to archive not just logs but expedition context and stuff too, just something always comes up
do you have the specimen 22 name change
Not sure, if u wanna send it my way send it in mau DMs
Id rather have double than none
When schaeffer and the mimic are talking, does the mimic answer schaeffer's question? It repeats his question of it being a prisoner, and then basically says no. Does this imply the mimic is somewhat intelligent?
If it's smart enough to put together the question that's being asked and reply with a actual answer
As intelligent as a human child
WRDN's UNITS are built off the foundation that is the RISE project
Can i ask you for that lore for dummies file?
wat
@lilac island Check the pins.
Done
The mimic was created under the warden?
Yes
It specifically says in an audio log being "born" a certain number of seconds ago, and that was in r6.5. Alas, I forget which audio log
Huh
in short (GTFO: prisoners who like screaming at each other)
27000 seconds ish (7-8 hours)
I love these people who just come by to leave some pointless message / oversimplification of events.

just checked the Hearsay Archives, its described in "Schaeffer 'Monster' Log #3". (T43-777-45M.LOG R6CX)
I wonder if the KSO's at some point might be a potential threat
Like being assaulted by others? Could be.
Yeh something like that,
I don't think this game would do very good with FPS (pvp style) gameplay
I doubt the devs would do that
This game at its core is a horde shooter, like lfd2 a bit in its combat sequences.
idk me and my friends would always deathmatch each other after the last scan in the long room at the end of R6C1
last one standing would do exit scan. It was pretty fun. Usually sniper rifle would win, unless the scattergun was close enough when we started shooting.
But yeah, PvP fps is not something I expect nor want from GTFO, outside of maybe a modded experience.
PvE FPS against AI representing human combatants, well, I certainly don't expect it but I see how maybe it could be entertaining. Like a small strike team being a special event even rarer than the new enemy that grabs players, limited to levels where the narrative justifies it.
Would open up new gameplay possibilities, like maybe using rooms the players successfully snuck through as a buffer between players and the AI strike team. With the team much more likely to wake them up when pathing to the players. And other situations where the players could position themselves on one side of a player-monster-AI humans hostile to both sandwich.
Or having to take out a particular individual ourselves, be it a KSO or someone like Schaeffer.
I’d be down with some kinda pvp system where some players take the place of another team with conflicting objectives, but that would need to change the matchmaking/lobby system and I don’t think it will happen.
As for pve? I doubt the devs ability to make a fun to fight shooting human enemy considering how sleepers are kinda wonky, it’d be too much work for them.
https://youtu.be/0tA1XMGgYU0 well whatever this thing was, which im pretty sure was a KSO the warden created. Made me kinda seem like in some form, They'd be a future threat to the prisoners in Gargantua. Especially with now the prisoners collaborating with Schaffer to basically betray the warden
hmm
I'd assume whenever they complete a mission before being put back in hydrostasis
I assume they jump right into the hydrostasis
They don't get downtime I believe
well they gotta get rid of all of that infection they accumulate in some missions somehow too
The hydostasis counters the infection I believe
hmmm
temporarily. HSU basically makes you dead until you are woken again. it's like a big pause button
https://www.notion.so/pathogens-influencing-the-BAT-results-7801f4dff5364c6e997e91540a4b74b5
Where did you determine that from? This log suggests that hydrostasis actually has the potential to kill NAM-V.
D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.exec_branch/AKleinA106.flagged
Angela,
I don't see how pathogens could be influencing the BAT results to be honest. The assessments are carried out after at least 5 days in HS recovery, and very few organisms will survive suspended animation for more than a few days without a finely tune...
Isn't hydrostasis shower
Lol
I don't think so
Weird thought I have but I think the creatures are able to see heat signatures through walls. It's the only way I can think of as of why they seem to know where exactly you are at when they're awake.
I’d find it weird if they relied on heat why they would use scouts and the regular sleepers not detecting you. Still think it’s mostly sound so when one detects you they send out an alert which the others track. Not sure how they can still run straight at you if you hypothetically teleport across the map and sneak though (other than gameplay reasons).
sound and lights
remember interrupted communications in older rundowns
"they react to light and sounds"
goes back to r1a1
now since you're in an underground complex i dont think its any different from making noises in a cave
its just gonna echo throughout the entire facility
scouts seems lose their sensitivity towards light in exchange of the feelers
Scouts do react to light actually
If you light them up enough, they'll basically "charge" and release their tentacles more often
If you never stop lighting them up they'll keep releasing tentacles without moving
This video tries to explain somewhat complex and sometimes random mechanics about scouts.
I made it after watching some other guy goof around in the moded version talking total nonsense about scouts.
This media is a part of GTFO ULTIMATE Guide go check it out.
https://steamcommunity.com/sharedfiles/filedetails/?id=2359433203
Music is from Baro...
@finite vine i've talked about this a lot with a ton of other people in here over the past few months. it just doesn't make sense for it to "cure" nam-v, since then why'd let the world die?
besides, they didn't use NAM-V in their tests
it isn't mentioned in that log or others
Doesn't Hydrostasis also wipe your memories?
yes it does. that, is intentional.
The real question is it optional?
they used "positive bacteriophage" which, nam-v is NOT. @rocky wraith my guy knows way more than me about this biology stuff, but even then, i'd think bacteriophages would be related to bacteria, not viruses.
MLEM
D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.exec_branch/AKleinA106.flagged
Angela,
I don't see how pathogens could be influencing the BAT results to be honest. The assessments are carried out after at least 5 days in HS recovery, and very few organisms will survive suspended animation for more than a few days without a finely tune...
none of this is them testing nam-v with hydrostasis: y or n
Bacteriophages require bacteria to survive, they never cause pathogenicity to humans
what is pathogenicity
also, what is a bacteriophage
The ability to cause harm
Its a cell that only kills certain bacteria
bacteriophages are like viruses for bacteria
but its not a virus/the virus
not even a cell
no
Is it alive
depends who you ask
same way bacteria and viruses are
Basic ass lifeform
They implied that nothing can live in hydrostasis without them intending it to
Not even implied
that is what the scientists said yeah, but my point is they didnt even test nam-v
so what they implied means nothing
since it's incomplete
If it can kill things on a noncellular level, what chance does the virus have
bro it survived in space on an asteroid
your right, its even harsher conditions
The asteroid or hydrostasis?
point being, its the classic case of scientists being too stuck up their own asses to realize that no, they dont have everything under control, as is the case in most sci-fi movies
I dont think so
the vacuum of space. just the radiation alone kills just about everything, without accounting for environment or anything like that.
dauda didn't test nam-v in a vacuum, but it is only right to assume so since its how it got to earth in the first place.
They did have teleporting shit in the asteroid
yeah, but given everything in it died, and the impact collision, i doubt they were teleporting stuff in the seconds between it entering atmosphere and it going KA-BOOM
Sure, but humans were fucking with it after they found it
And there is evidence somethings have teleported in based on that one guys log about a shadow creature teleporting at the mines
Completely reasonable to assume that the virus came from Alpha One
Or wherever the hell that place is
Of course it came from destination
That isn't of debate here
It's that if the scientists WERE smart enough to test it, and it DID work, then why let all of humanity go extinct to it
I imagine Hydrostasis pods are limited in supply
And the virus is infectious enough, that even if you use the pod, there's almost a 100% chance of reinfection
Would work in the short term as we can see with the prisoners, but not in the long term
Yes, that is the issue right now. For all we know - everyone outside the complex is dead, and we are cursed to keep the thing running under Warden's orders until he finds suitable replacement.
Also makes Schaeffer's desire to break the system and escape all the more depressing, as there's probably nothing to escape to.
Although i do understand the desire to at least die under the sun
Well I imagine there are other wells of humans that exist in Hydrostasis
Kovac wouldn't have just based KDS deep by itself in Garguanta
I imagine
I could be completely wrong
There is a chance for sure. But i think the game wants to believe that its the case that complex is all that's left.
HSU tech was heavily condemned in the outside world when it became obvious that there's something wrong with it, and from what i understand Gargantha is basically used by KOVAC as the ultimate "far away box" place they can think of where nobody will call them out on their bullshit or pester them about morals and such.
True
well first off, we don’t know if everyone is dead. There could still be some people left alive, especially groups that has access to HSU technology. Secondly, Schaffer has been out of HSU for awhile, certainly more than 5 weeks (which is the time it takes from initial symptoms to cellular collapse) , and he has not died of NAM-V yet, or really showing any symptoms.
I mean it does mean something. They literally said nothing survives hydrostasis unless they want it to. which heavily suggests that they have observed that viruses and bacteria don’t survive without proper stimulation. The evidence is not really there to just say “HSU only slows NAM-V, it doesn’t kill it.” Frankly, there is more evidence that suggests that HSU kills NAM-V instead of slowing it down.
We don’t even know where NAM-V came from yet. It could of came through a portal from destination, or from a spaceship within the meteor, or from within a pocket full of o2 or whatever NAM-V needs to survive.
that’s not really a great point. thats just a generalization.
^
the log makes no mention of nam-v whatsoever
you can't say in good faith that nam-v would be included in that, given how extraordinary it is.
there is no hint that ANYONE on the surface at this point has access to HSU tech outside of kovac themselves.
**Yesterday, the European Space Agency dropped a bomb on Kovac Defensive Services. They are severing ties and pulling all funding from the military contractor giants. They aren't cutting back. There is no measured disentanglement over the next few years. The ESA is out. Now.
This is almost certainly due to the papers that InfoLeak revealed last week. The revelation that Hydrostasis severely affects the long-term memory is bad for Kovac. The fact that they knew about it before Red Alpha and didn't tell the ESA is worse. Kovac is in the middle of a public relations nightmare, and the ESA want nothing to do with it.**
Mambo Media Services news wire
Science Weekly
Tuesday June 21st, 2044
Lance Overmars, ESA correspondent, Kourou Spaceport
ESA To Pull Hydrostasis Funding
Yesterday, the European Space Agency dropped a bomb on Kovac Defensive Services. They are severing ties and pulling all funding from the military contractor giants. They aren't cutting ba...
not to mention
I had to run UnDoIt to find this article. I’m guessing Kovak didn’t want their name in the spotlight? It was wiped from the Mambo registry entirely. Well, not entirely…
Let me know if you need more,
Franke
and
The nuts and bolts of the process
are a closely guarded secret
Hydrostasis is not without its critics. Many have decried Kovac
Research's tendency to gloss over the problems found in the recently
completed first human trials
Mambo Media Services news wire
//Translation complete//
A Fractured History
The Intelligentsia, Science Dep
April 11th 2041
The Fountain of Still Life
by Ava Bontemps
This week, Kovac Research revealed a glimpse into the future that has
captivated the scientific community and made the research company the
focus of worldwide attention.
Kovac R...
and this is BEFORE they went full lockdown and moved their KSO operations to Garganta
Schaeffer being alive is an issue, but it is irrelevant to HSU. since he hasn't gotten back in since then, and HSU doesn't make you suddenly IMMUNE to nam-v
the amount of HSUs on the surface would be nowhere near enough to use as a safe bet for any large quantity of people surviving on the surface.
there is no doubt the meteor teleported here from destination, it is on a completely different world line than hours. yet it still crashed into the planet, so it wasn't teleported directly below where it is now. y'know, dinosaurs, crater, n' all.
oh hardly. the same scientists that didn't follow quarantine procedure and let nam-v out in the first place.
**During the incident detailed in report #G06-A3-181, no such measures were taken. Researchers from the Material Spectroscopy Laboratories entered the area without suitable protection, and no seals were placed to protect the area from further contamination from access tunnel AT06. The lack of care taken when collecting the samples either compromised the integrity of the collected items or risked contaminating the entire facility with any pathogens found at the site. Although the artifacts were bagged and sealed, at the point of their quarantine, the UV had already been compromised.
2 researchers from the team reported minor flu-like symptoms in the weeks following the incident. While these symptoms appear to be unrelated to the lack of care taken during the collection procedure, it must be assumed that the team contaminated the site to some degree. Standard DNA analysis of the artifacts has been compromised, and any biological material found on the artifacts or in the UV must be regarded with suspicion. Any biological data extracted from the area is therefore useless.**
it does not need to mention NAM-V in order for that possibility to be considered.
Your evidence does not refute my hypothesis. The possibility still stands. Schaeffer has not died from NAM-V yet. The log says “Nothing survives HSU unless stimulated”. Now this does not prove that hydrostasis kills NAM-V, but it certainly suggests it.
You’re only assuming that HSU only slows down NAM-V. And there is not really much evidence of it doing so.
it literally doesn't matter. schaeffer has been out of hsu for.. over 9 months (since the end of r4) (yes, wrdn. twitter dates are canon)
it doesn't matter if "nothing survives", he'd be dead a few dozen times over
and that is a timespan we DO know, unlike him pre-hsu
yes it does? the log is talking about them testing stuff against hsu. if they didn't test nam-v, they didn't test nam-v. that would be the FIRST thing that would be mentioned, were that the case
who cares about some mildly dangerous bacteria when there is literally an XK class end of the world scenario on your front door
I kinda doubt NAM-V is that easy to kill (even if hydrostasis is the best tech of the time period), just because of how OP NAM-V is. Perhaps it slows infection or kills 99% of the virus but I bet pockets will come out of stasis with you somehow and reinfect.
I do admit that the logs don’t state as fact that hydrostasis pods aren’t the surprise cure to this virus just seems unlikely.
dauda tested people "immersed in various solutions" and the HSUs work by "sources speculate that the procedure
likely uses a synthetic amniotic fluid to sustain and protect the body
while it is in an induced comatose state"
you are giving Hydrosleep too much credit. it's not some disease nuker, and i doubt you could survive in it forever. it isn't cryo
(and no, a trip to mars isn't that long, it was only 4 months. The crew of Red Alpha will be asleep for much of the 4-month journey to Mars)
(there are so many kovac logs, this is a pain to sift through)
I would not consider it a cure, even if HSU does kill NAM-V. It’s more like a remedy. It could take months for NAM-V to die in HSU.
Ok? So what if Dauda tested people in various fluids. Who knows if he tested people in the amniotic fluid or not.
My point being, it’s unrealistic to say that hydrostasis “100% slows down NAM-V” when there is no evidence at all that suggests it.
i didn't say that it did? i said that it didn't cure it
that's the point i'm arguing for
yea but u said it slows it down. Im trying to find other potential outcomes in relation to your point.
well it slows everything down. it puts people in suspended animation. curing or not, it'd slow down the virus with the body
like the bubonic plague in corpses in the arctic ice
yea but if a bacteriophage can’t survive it, then i’m sure it’s possible it kills a lot of things.
that's why i pinged beanz
he said a bacteriophage is a different thing
the log also says "Any behavioral issues you are seeing are psychological, not biological." which we know isn't true.
i'd say that's the biggest hint that the scientists conducting the report don't know what they are talking about, or are being intentionally misleading.
this? @finite vine
in response to it "counters", temporarily being, it slows it down /stops it while in stays of hsu. curing is a whole nother thing
Bacteriophages replicate in bacteria. If there is no bacteria, then they die out. If they are dying in Hydrostasis, it means that ALL bacteria and possibly viruses are dying.
Just because it's a different thing, doesn't mean we can't infer conclusions based on that text log
Maybe they came out with some new variation. We're still missing a lot of the pieces to the puzzle
they are already at full capacity in march of 2052 with 32k HSUs
the overwhelming majority of intake stocks after that are dedicated solely to RISE
i'll have to talk to beans about this one. i don't know jack-diddly on this topic, and beans has his degree dedicated to it
yup
But why are you talking about bacteriophages?
They have nothing to do with NAM-V
They work similarly but bacteriophages are incredibly more delicate than NAM-V
It's not bacteriophages that we're interested in, it's the fact that they die in the HSU. This suggests, to me, that bacteria cannot survive in the HSU.
If the HSU is eliminating bacteria and maybe viruses, then there's a chance that it could eliminate or maybe sterilize nam v in some capacity
Except that in the loading screens it even says that your character is infected while in HSU's
True, but this changes
You are not always infected
You can't say this with certainty
The HSU will say clean
Clean of infection presumably
Say clean where?
I remember someone mentioning, I think it was @past matrix that there was a level in r4 or r5 where you drop out of HSU and START the level with max infection
When you load in to the main menu, the infection level will always be different. I've seen it say clean
Could have been a failure with the HSU.
for all 4 players?
at the same time?
c'mon
Has there been multiple levels where you start with infection?
No one is servicing these HSUs
no-one is servicing any hsus
So that could be a level where the HSUs the prisoners were in, were faulty
R5E1 was max infection at the beginning
if it's r5e1 then it's impossible for it to be faulty
you drop down through fog
that was the most important mission the warden has ever had
Prisoners are expendable
Also this adds a shit ton of context
https://www.youtube.com/watch?v=G651uLaUxrEinfection face filter is also on surface tho
Face filter?
it's right up to the top
the green shit on your face
and the liquidy particles
when at max infec
click the video i linked
they are instantly at 100%
@finite vine https://www.youtube.com/watch?v=G651uLaUxrE r5e1 you drop down with max infection
More speedruns on
https://twitch.tv/fiiireblade
Because they descend through the fog to the level lmao
The green stuff is fog
if you are so determined on this i'm just not going to continue this convo
you don't reach max infection instantly. ever.
even in the most toxic zones it's only like 10% a second
They didn't reach max infection instantly. They literally went thru the fog to the bottom. We know gas masks don't stop infection. The only protection they have in that video is a gas mask. Why is it so unreasonable to assume they became infected by descending down thru the fog?
because their entire screens have the green filter before the lift even starts to go down
here is a side-by-side
r5e1
r5a1
unless you are trying to tell me the surface is covered in this fog, then no. they have it from the very first frame of the level
when you are infected, and you can check this in-game right now, your screen has the green filter with other misc. visual effects applied ontop of it.
Does the same filter apply when you are in fog but not maxed out in infection?
no, though it's tough to notice
fun fact: you could put on 100% infection resist boosters and start with 0 infection
the filter is tied specifically to infection
Okay
if you have 100% resist you dont have the filter
i've done many runs cheesing r6c1 that way with 100% resist
it just looks like normal fog, if dark af
I think this can be explained as the Devs maxing out infection before you go into the hole but I understand what you are saying
the same thing could be said with the error alarm in r6d4.
though you can verify this thanks to infection resist boosters
they are definitely infected while still clearing their pods before the drop.
i had completely forgotten about this level
last time it was mentioned was months ago
before 6.5 even, in here
That is compelling but we'd need dev confirmation on if this is simply a limitation of the game
and anyway, the reason why it can't just be malfunctioning pods, is because the warden needs this level to go right. it's the most important level the warden has even sent us on
the entire rundown is build-up to it
getting WRDN access to KDS deep and the 24 thousand KSOs inside
they dont talk to us about lore. last time they did was d0c, and he deleted it because people kept quote messaging it
that was almost a year ago, and it was only that one time afik
Lmao
There are other ways to interpret this information. Maybe the warden is pushing to get those HSUs with the KSOs is because the og teams of prisoners available isn't cutting it.
Faulty HSUs would only make the warden more desperate
there are HSUs scattered everywhere
if he was that desperate, he'd have us go scavenge some
I'm sure he's running out of people he can send to get more as well
chad theory disproves this though, given we are the team to do all the major work in r5, like turning on power, getting door access, all the things that need to be 100% successful to even have a chance at having a successful run of e1
since it was on lockdown, and schaeffer locked himself in
at that point, i dont think we know of any other kso team he has other than ours
but i could be not remembering a level
but point still, there are HSUs everywhere, even in most a-tier levels
dozens of them in most levels
Those could be faulty as well. Could be
not really. given we get intact DNA samples from some of them as objectives
so they are still functional
How does intact DNA prove they are functional?
that was the very first objective we ever had if i remember correctly, r1a1
because we dont open them
we use whatever tech is in the thing to get the sample
we never "open" any other hsus
A machine is made of many parts, just because one or two things work doesn't mean they all do
am back
i pinged beanz, about the DNA stuff
what ya need
how long does it take for DNA to degrade if these HSUs are non-functional
and are no longer keeping the KSOs alive
in the purpose of scans
n' stuff
of genetic material
that the wrdn has us use for door scans and the like
Well, they are completely dead once the HSU's stop working but with nothing to break it down I'd say they'd last for a long as heck time, years to decades before they degrade beyond saving
for the purpose of scanning stuff for a match, wouldn't that require a "fresh" sample, so to say?
doesn't that stuff start to degrade almost instantly
it just takes a long time to fully degrade
to like, what extent do you think
if in a warm and active environment, yes
but
because our samples are probably kept cool and in pure conditions, they'll last us a long time
i'd imagine the complex would be rather cold, and depending on location, either moist/damp, or bone dry
Prisoners have had to recollect samples before due to degradation
right, but we are talking if an HSU isn't working
I remember this from one of the earlier rundowns
The difference in a hsu working and not working is that a working one can ressusitate
A sample got corrupted and the prisoners were sent to recollect
for all purposes the not working ones are still in the same state as the working ones
i dont remember the level, but i know what you are talking about
happens a few times in the rundowns
still though, the warden NEEDS this level to be successful
there is zero room for error with r5e1
I imagine the samples can't be kept cold enough often enough
if it gets fucked up, he loses more than 80% of the supply of ksos
Sure but he can totally be working with faulty equipment
there are 32k total in garganta
24 in kds deep
that is more than plenty for him to find at least 4 good ones
for the hail mary
But how many died before R5E1
We know that there are other teams doing other things
how many what died, HSUs? or KSOs?
Other KSO's I guess
we don't know the exact number of KSOs, though most were recalled to KDS deep near the end as the system went into lockdown
for HSUs, a lot of them were in storage anyway, and weren't in use
Right, but what made the warden so desperate he sent the best team after KDS deep?
as they were mostly brought in temporarily in the loading bays until biocom was installed and kds deep was built
because that is the centeral "hub" so to say, of ALL Kovac operations
it's warehouses are the primary storage location and operations site for KSOs
and while we dont know where biocom is installed in a hardware sense,
it'd make sense for it to have a server room down there also
it's like the kovac HQ
in garganta
Okay
all the HSUs you find in levels outside of r5e1 are just spares and leftovers really
ones that aren't, are in giant holding racks like...
(1 sec grabbing pic)
like these,
and the one in a1 that is vertical
B3 vibes
I'm having a hard time believing the warden would send max infection teams into r5E1 if it's super important
here is a better pic
so the thing with KDS deep, is it was under lockdown
when schaeffer got in, 1) it was already fully infested with sleepers,
Right
- he closed the doors
so all that toxic shit was just building up down there
wrdn might have just not thought that it'd matter
given how bad it already is down there
Maybe
I'm still under the impression that starting the level maxed out in infection is a engine limitation or something similar
What was the last level before R5E1
Like the objective
not really, c2 (i think? maybe c3) in this rundown starts you with 0 bullets/tool
and r6d4 starts with an error alarm
if it was an engine problem, they wouldn't keep doing it i'd think
specifically with this latest one in either c2 or c3 that is also a change to the players' setup while dropping
C3 is about finding a stock house with more ammo
yes, but you start with none, is what i'm saying. you don't drop in and then are set to 0
Not to mention the game has improved since R5
i've had plenty of laggy games to know that
ehh, in terms of engine limitations, not really. did you know the devs cant specifically design the levels how they want?
they add tiles to a generator, then they just random gen certain parts of the map hundreds of times until they get the wanted outcome
so there are certainly bigger fish when it comes to the engine, and that's not even talking about the mountain of technical issues with checkpoints
R5D2 was activating a reactor for the Influx Protocol that we initiate in E1.
i think that one was the one the wrdn fucked up, right?
we never finished it?
yeah kinda, I think we finished it but had to leave right after I guess
There's still room for doubt on E1. Starting C3 with no ammo makes sense because the warden presumably has no more ammo to give which is why we get sent to find and connect him to a stock house.
The only ways to get of the infection is with disinfect packs or those disinfect stations
During gameplay
Maybe some sort of decontamination takes place in the HSU
I don't believe the Warden ever lets them out of the pods besides during levels
That... seems like an awfully weird way for them to build maps. Is there really no way for them to manually make maps?
I mean they could manually make every single map, but that would probably slow development time to a crawl. This is actually a fairly ingenious system - just make the AI do your work and just pick what looks best.
Does has its' downsides though, like certain rooms repeating and bringing this faint feeling of dejavu
yea it does seem like a pretty good way to start the process, but surely they can manipulate the result if they want? Add/remove and replace tiles as they need?
Shrug, probably. But someone said they can't, for some reasons.
I heard someone bashing heavily on their polish game relating to ladders - every single ladder has clippings on it or something like that.
lol clippings? I guess I don't normally pay much attention to the fine details in games.
It's not really a visual clipping
Basically the reason you don't fall through the floor immediately is because there's an invisible wall inside the floor that stops you from doing that.
And every bit out of stairs out there has it too
And so what happens is that 2 parcels get connected and the invisible walls collide, creating like a.... Like a... Like a thorn, sticking out from it. It's invisible, but there's a small chance you can get caught on it.
it's linear. they can't replace room 3 when they are on room 9 without deleting rooms 3-9, so to say.
they can replace one room repeatedly, but they can't go back and change it later once they start moving forward without deleting all progress made since then since the new tile would change the level seed
i have no idea how they handle the multiple tilesets with stuff like destination
How is that related to #gtfo-lore ?
See above messages about randomly generated maps
why were they talking about randomly generated maps on gtfo lore 💀
Because we were talking about r5e1 and starting the level with 100% infection, and I was responding to a comment saying that it could have been an engine limitation
cuz we're real bad people
So the portal thing only works if one place exists in both dimensions right? So do we know what the aliens looked like or could they just have been humans but real technologically advanced
They might look like the flyers
if you buy into the idea that sleepers on earth mimic the shapes of humans, the flyers might mimic the shapes of the fossil's architects.
I always thought the flyers existed to carry the virus someplace like the parasite or to scout out places since theyd be faster than the actual scouts but why dont they develop on earth then? They have crystals or something weird in them right? Maybe they need that to form
There's nothing relating crystals to flyers tbh.
It's just reading into the black plating on the top of the model.
Read someone once say they had crystels in em guess not then
So like the time on destination is faster right and bishop was there for 2 years destination time but like was he actually there for 2 years like did he experience 2 years or is it like how venus's year is faster than a day and he experienced only a week
We can't be that sure of where destination is dimension-wise, but Bishop would experience 2 years.
Gotcha so he actually experienced it i was just wondering if the whole 2 years thing was just our time essentially translated to destination or actual real time thx
what about the fact that the fliers have crystals embedded in their flesh?
i don't have a pic, but i know i've seen it in here
@harsh saffron, maybe?
I literally took picks of this on a snail.
what snail
When they get stuck in the floor.
post them pls?
Nope.
i'm like 95% certain their back is covered in the crystals found on destination
i'ma go try and find a pic
like two humans stitched together, according to the edgar/teal log, since its the only type of infected we've not seen thus far.
also if it were humans, they would have had to have been REALLY advanced, Destination is in the butterfly nebula 3k light years away
