#wiki-chat

1 messages · Page 2 of 1

crystal veldt
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Well

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Aliases

pale dock
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well i dont hear any other name for em

candid isle
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I call em respawns

soft mason
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cocoons fits at least

candid isle
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Or eggs

soft mason
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and isn't stupid

candid isle
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meanwhile some people call pablo Mega Knight

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Just call him Pablo

indigo quiver
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wiki-chat: why are there so many aliases, no one calls them these things
wiki-chat: this is what I call this thing [5 different things, 4 of which no one uses]

crystal veldt
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Shadow striker: "Ghost"

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Huh..

candid isle
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what

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who tf calls them ghosts

crystal veldt
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Shadow giant is "shadow giant"
Shadow scout is "shadow scout"

candid isle
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yeah lmao

crystal veldt
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And then shadow striker outta left field with "Ghost"

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Who tf calls Charger Scout "Gramps"

candid isle
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what

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why tf

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if you asked me what GTFO enemy was called gramps, I’d say Pablo

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literally why cscouts

crystal veldt
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Hybrids: "Cancer"

candid isle
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true

crystal veldt
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Whuuut

candid isle
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that’s a joke name but a good one

soft mason
crystal veldt
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Scout: Medusa/pasta

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Medusa makes no sense.

candid isle
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i call them spaghetti a lot tbh

crystal veldt
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Scouts don't give a fuck if you sprint around them

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Pardon my language

candid isle
pale dock
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i dont pardon ur language

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and i sape u

crystal veldt
candid isle
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true

crystal veldt
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I already sent my app

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But who knows when the next moderator pick happens

pale dock
crystal veldt
indigo quiver
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@sly narwhal I've edited the WeaponsInfo template to split range into falloff start and falloff end, I know that template is your baby so please feel free to have a look over if I've done it correctly

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I'm not so familiar with the templates to begin with, and even less familiar with all the fancy stuff going on in that one

soft mason
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falloff end my beloved

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bonus points if they add damage loss per meter

crystal veldt
timid zodiac
crystal veldt
timid zodiac
crystal veldt
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Aliases are just common other names

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But being it is a wiki

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It can be edited often.

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In which some aliases just get added even though practically no one calls them those things

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Majority of the uncommon aliases are just random things people came up with. Otherwise it's a actually a common name for them

soft mason
paper helm
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Can we volunteer to do changes on the wiki

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Some of it is a headache

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And not fun to realize discrepancies mid mission

undone compass
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do you mean volunteer as in doing it yourself or asking for someone else to do it?

crimson lion
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The ladder Ofc

undone compass
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if its the first then feel free if its the second then i guess you can bring it up but the chances of it getting changed are like 50%

grizzled crater
paper helm
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Like objective stack completion order, I’ve had a few missions where the wiki states to clear Overload objective before the secondary, or vice versa, or that it’ll say to put the bulkhead key for one first but that one won’t have the other bulkhead key for the other objective

undone compass
sly narwhal
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(gonna take a quick look now, it's probably still intact lol)

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looks alright

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good shit

indigo quiver
indigo quiver
# sly narwhal good shit

Yippee!! The only other thing I wouldn't mind with it is putting both falloff start and end within the same like minibox (like reserve ammo and bullet cost are), but I couldn't figure out how to do that initially

soft mason
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surely there must be a way to have less dead space on a page

grizzled crater
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Write a love poem about carbine :^ )?

Type about every run its been used successfully (all)

crystal veldt
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huh. I gotta see this.

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Rip your page is bugged or it got fixed

soft mason
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i think it got fixed cause it looks normal now

crystal veldt
soft mason
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how do I go about adding pics to the wiki? I got new pics of the Burst Rifle since the wiki's pics have the old reflex sight facing the wrong way

undone compass
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it used to be easier back on gamepedia

soft mason
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Burst Rifle pictures are updated

jolly quarry
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Any chance someone can get better and/or more sounds on the wiki? some were clearly grabbed from recording in-game whereas others were grabbed from the files, and a lot are missing such as the scout noises, snatcher noises, hybrid noises, and the different gun noises. If someone knows how to grab them and can send them to me I can upload them.

weak coral
proud stream
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Someone wanna add a blurb to the mother and tank that you can’t pen the tumors?

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And big mother I guess granted I think that mother and big mother are copied from each other. Maybe those pages could be merged?

indigo quiver
proud stream
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Ok I just didn’t wanna mess the formatting. You think it’s fine for me to try and combine the mother and big mother page? I don’t really see the reason of having 2 pages when they are literally copy pasted off each other

indigo quiver
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I wouldn't combine the pages, while the content on them at the moment may be mostly copy pasted, they are distinct enemies and there's definitely reason to keep the pages separate

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Sounds like someone should go and fill the pages with what makes them different! How the strategies for dealing with them differ!

grizzled crater
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Yea, them being seperate makes it a bit more unlikely to get spoiled for pmom

undone compass
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they actually used to be combined but we seperated them

soft mason
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cleaned up the giant's page info about the knife, which had some wrong damage numbers

indigo quiver
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I disagree with a lot of the takes about knife on that page. It is not better to let the knife hit first just so they can feel useful.

If there is knife + three sledgehammers/spears:

  • They can already kill by themselves, the knife isn't required, and you might as well optimize their damage by letting them hit occi

If there is knife + 2 sledgehammers/spears:

  • If you're going for a stagger chain kill, then the optimal play from the knife player is to stay the hell away so they don't bait a hit while missing a stagger, and let the people with weapons that can actually stagger do the damage.
  • If you're going for an instant kill, then this is the only time where letting the knife hit is barely better, as with knife occi + double back hit hammer you can kill, but if you have double spear here you can't even kill with that, so you're immediately losing your instant kill potential. However, at high level you so rarely ever go for instant kills like this. If you keep your movement to a minimum then stagger chaining has the same chance of aggroing other enemies, and if you are in a situation where you can't move at all without risk, then you're probably not even risking killing a giant in the first place.

If there is knife + 1 sledgehammer/spear:

  • You are completely reliant on the sledgehammer/spear being able to keep the giant staggered. Aside from maybe getting some extra burst damage with the occi, it's still on the sledgehammer/spear to keep the giant staggered, so it is just as skill intensive as the sledgehammer/spear getting a solo kill. The skill requirement barely changes for the sledgehammer/spear, the knife isn't helping here either (and once again, it's probably a good idea for them to stay away after the first hit, so they don't bait a punch).
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Looks like @sly narwhal already updated the wording, I agree with it much more now. Ideally it mentions that sometimes it's good to let the knife hit occi, but it doesn't matter a lot of the time, and may even send the wrong idea other times.

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Although I don't know where the 16.5 damage to back comes from. It is 11 (5.5 * 2), the backstabber bonus is broken if that's what you're thinking of

sly narwhal
indigo quiver
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You don't get precision if you're not hitting the head

sly narwhal
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Isn't head 1.5x and back 2x (meaning occiput is 3x)

indigo quiver
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Hitting back of the head is:
5.5(charged) * 1.5(precision) * 1.5(giant head) * 2(back)

With potential *2(sleeping)

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But you lose both precision and the head multi if you're not hitting head

sly narwhal
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So are you saying that the back weakpoint doesn't count as a weakpoint for the precision multiplier?

young elk
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correct, precicion multi is not triggered on back alone

sly narwhal
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And that applies to all weapons?

indigo quiver
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Correct

young elk
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yes

sly narwhal
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I see

indigo quiver
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Precision is only for heads and tumors

sly narwhal
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Welp, time to adjust the spear calcs

indigo quiver
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Aside, do ya'll think that a Melee Strategies PAGE would be more appropriate. (Or perhaps a strategies section on the Melee page?).

The giant kill strategies don't just apply to regular giants but also to shadow giants, and parts of it apply to hybrids/big shooters/big chargers too. So moving it there and then just referencing it from giant/shadow giant etc. might be nice (at the moment, a lot of those pages reference the giant's page).

It could also have charger scout double kill, although tbh that would be fine on the charger scout page too.

sly narwhal
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Welp, calcs have been fixed

sly narwhal
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(also, on a related note - might be worth merging the legacy melee weapons into a single page, seeing as they were all functionally identical)

indigo quiver
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As in, just delete the Maul, Gavel etc. pages, and put their content into the Legacy Melee page?

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I'd be in favor, it'd finally free up Sledgehammer to be a redirect to the new sledgehammer

sly narwhal
indigo quiver
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It'd be a little bit of work, looking into it now, weapons page and weapons infobox both have all removed weapons, but we could just have Legacy Melee linked in those I guess

sly narwhal
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(Technically they're in the 'removed weapons' navbox, not the 'weapons' navbox, but then again in a few hours they will (probably) be the only things left in the 'removed weapons' navbox)

indigo quiver
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Excellent point, we might be able to get rid of the removed weapons navbox entirely at that point

sly narwhal
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Yes

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(tbf I only created it in the first place because I couldn't be arsed to make the weapons navbox have indentation(?) inside it the 'intended' way)

indigo quiver
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I mean it got a lot of use, definitely worth having for a good long time

soft mason
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obv 3 sledges can do it, but if a knife player is next to a giant alongside two sledge players its better to give that info

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or if the team doesn't have 3 sledges

sly narwhal
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The page has been updated with info about those cases

indigo quiver
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All Weapons#Melee Weapons links now just point to Melee, since the Melee page seems like the hub for melee weapon stuff now

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I'm happy to move the giant stuff there soon

soft mason
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would prob be a good idea, last i saw the giant page was very long and repeated stuff in the melee VS stealth killing segments

sly narwhal
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auto sentry article has been renamed, scattergun is out of the removed weapons navbox (now in the normal weapons navbox)

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tools navbox has been updated

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don't know any stats yet so stats of all the changed weapons will need to be updated later

indigo quiver
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Getting the stats now

sly narwhal
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ty

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I gotta get food and then got an appointment so yeah have fun with the stats

green falcon
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new cosmetics will be put here in a sec\

indigo quiver
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HEL Revolver:

  • Reload unchanged in datablocks, likely solely a change to animations, and thus a change to reload cancel (will require recording comparisons)

PDW:

  • Damage: 2.31 -> 2.15
  • Reload unchanged in datablocks.

HEL Gun:

  • Charge up: 0.2 -> 0.3

Bullpup:

  • Damage: 1.91 -> 2.1
  • Reload: 2.4 -> 2.1

HEL Shotgun:

  • Unchanged

Precision Rifle:

  • Damage: 11.4 -> 13.0
  • Clip size: 8 -> 12

Heavy SMG:

  • Damage: 2.3 -> 2.45
  • Clip size: 25 -> 33

Rifle:

  • Falloff start: 25 -> 22
  • Falloff end: 100 -> 80
  • Clipsize: 16 -> 14

Pistol:

  • Damage: 4.39 -> 4.64
  • Falloff start: 6 -> 9

SMG:

  • Damage: 1.86 -> 1.98
  • Clip size: 40 -> 50

High Cal Pistol:

  • Damage: 25.1 -> 30.1
  • Bullet cost: 7.6 -> 9.0

Auto Sentry:

  • Bullet cost: 0.6 -> 0.9
  • Piercing: 0 -> 2

Spear:

  • Light precision multi: 1.0 -> 1.3
  • Charged precision multi: 1.3 -> 1.5
  • Light environment multi: 1.0 -> 2.0
  • Charged environment multi: 1.0 -> 3.0
  • Run while charging but move at 0.75x speed - Normal sprint is ~71% faster than walking. Spear sprint is ~29% faster than walking.

Bat:

  • Light stagger multi: 5.0 -> 4.0
  • Charged stagger multi: 5.0 -> 6.0
sly narwhal
green falcon
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what about no dirt mod should i turn it off?

crystal quest
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Did you get all the cosmetics already?

green falcon
sly narwhal
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Seeing as the wiki is somewhat legit, would need some non-'no dirt' versions for the wiki

green falcon
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ok ill put dirt on

sly narwhal
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ty

crystal quest
grave latch
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true

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i dont wanna wait until r8 for some quality drip

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not to mention r8 is the last rundown aware

uncut musk
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Hel gun is useless now

green falcon
crystal quest
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The robot leg ones are funny

weak coral
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foxy??

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fnaf?

green falcon
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anything else needed?

crystal quest
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But bruh wtf. Their all goofy as hell

sly narwhal
green falcon
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1 sec

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that ok?

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cause i dont think it will work

sly narwhal
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We just need to know what each one is called

green falcon
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ok

sly narwhal
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(the modded red text stuff won't appear on the wiki)

green falcon
sly narwhal
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thanks again!

green falcon
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no problem

crystal quest
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Smoke viper?

green falcon
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wait i think i forgot a few pics

green falcon
crystal quest
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Little disappointing that everything was a reskin, but it make sense

undone compass
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damn you guys already got all the cosmetics?

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youre quick

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/s

green falcon
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i agree but we did get a few good/funny ones

crystal quest
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"legs

grave latch
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actually cringe

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reskins are cringe

crystal quest
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I do like the name "Dogjaw"

indigo quiver
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I can also confirm that scatter gun is UNCHANGED from R6

crystal veldt
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Anyone checked if Heavy SMG reload animation fixed?

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Or are we still magneto?

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Unless the reason the extended mag is there so it meets the hand in the animation

limpid pine
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it's fixed, the mag was replaced

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or well

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i guess it doesn't look completely stupid since you don't see the bottom of the mag during the animation

crystal veldt
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It looks pretty dumb ngl. But it is what it is

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Sadly I can't try anything myself until way later today

white cobalt
crystal quest
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wtf happened to the heavy smg lol

crystal veldt
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PI_coffeesip the reload time is the same from datablocks. But it could be a change to reload animation/reload cancel

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Reload cancel might be not as good anymore

white cobalt
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Ah

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I don't really get the point of the auto sentry change

crystal veldt
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It staggers more enemies

white cobalt
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Yea it uses more ammo though

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Idk maybe it'll be better?

crystal veldt
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While being more ammo efficient

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Even then

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There's hardly that many areas auto sentry was used before.

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Surges might still be one of the times people might use it

white cobalt
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Isn't the only one used less the shotgun sentry

crystal veldt
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The way they nerfed sentries rn just makes people take the safe pick (burst sentry)

white cobalt
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Or is there some use for it I don't know of

white cobalt
crystal veldt
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Shotgun sentry is at least damages enemies. so it's debatable whether it can be usable in specific chokepoints with constant bio scans over auto sentry

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Regardless. Both shotgun/Auto sentry just guzzle away your tool resources

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Sniper on the other hand is hardly usable in most areas now just due to lock on speed.

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(Unless you take sentry cpu speed on top of bio pings)

green falcon
olive mirage
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and more precision damage

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a dream come too

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I used the spear anyway

indigo quiver
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@sly narwhal I believe I've updated all the stats in the stagger/precision/falloff/reload pages, all the best with the rest of the weapon pages themselves

sly narwhal
indigo quiver
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ur so cool

sly narwhal
sly narwhal
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okay for realsies the weapon stats are now correct on the wiki

crystal veldt
green falcon
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i am aware

solar cave
sly narwhal
indigo quiver
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It is documented on the Reload page

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The magazine fill times depend on the intricacies of how the reload animations get queued, there might be a way to work them out based on the game files, but in practice they've always just been measured

grizzled crater
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and the issue with those measures is that (iirc) it doesnt include equip time

solar cave
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HEL Reload time is slightly off on that page btw

grizzled crater
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which is necessary for comparision in a reload cancel (for backswap, not if its a swap to another thing)

solar cave
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The full reload time is 2.9s

solar cave
grizzled crater
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you cant "skip" it

solar cave
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Only have to wait the base 0.2s

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Equip time is basically 0.2s + weapon equip time/2, ADSing skips the weapon dependent part

indigo quiver
sly narwhal
sly narwhal
solar cave
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I see

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Oh, also @sly narwhal bullpup ammo reload time is 2.21s now (for the ammo fill time)

sly narwhal
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damn, that's slower than its actual reload time

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updated

solar cave
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Always has been

white cobalt
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Has high caliber been made gooder or worser from this patch

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Cause +5 damage is cool but 9 ammo is less good

sly narwhal
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If you're a fan of consistent resupply amounts, it's a great change (as it now always gets 10 bullets from a resupply - assuming you don't already have more than 15 bullets in capacity)

soft mason
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did the high cal end up with more or less ammo than the first time it was 30dmdg?

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also the wiki says it only lost 5 rounds

sly narwhal
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If you're a fan of satisfying ammo capacities, it's a horrible change (went from 6/30 (nice, divisible) to 6/25 (not divisible))

soft mason
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don't say that they'll take one more round

sly narwhal
white cobalt
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They should just add .3 to it...

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.3 is all it would take right? To make it even

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Or am I thinking of a diff gun

sly narwhal
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but that would ruin the satisfyingly consistent 10 bullets per resupply...

soft mason
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updated the high cal's wiki because now it can one hit shooters

white cobalt
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True and cool

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Is the regular pistol good now

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Or still meh

sly narwhal
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it got buffed

white cobalt
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Yeah but it was like .25 damage

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And 3m more before falloff

sly narwhal
white cobalt
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So it's the strongest it's ever been?

soft mason
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yes, not that the extra falloff end will really make a difference

white cobalt
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It lets me kill scouts from outside of a room

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Without alerting anyone

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Cause of the doorframe muffling mechanic

sly narwhal
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HCP falloff still starts at 8m

white cobalt
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10 extra meters means it takes longer to drop

soft mason
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no

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it still starts dropping at 8

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it just reaches minimum damage 10m later

white cobalt
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But it drops less damage per meter

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Meaning it can one shot from farther

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Scout has 42 health, 3x damage on head 6x on occiput. High cal does 22 on precision, so 46 or 132 damage when in range.
I looked at the wiki and really don't want to do math, so I'll just go with this
"High cal will probably one shot a scout from no more than 30 meters of distance on occiput, and 15-20 for a head shot"

solar cave
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Should one shot to the head up to 30m and one shot occiput up to 53m

crystal veldt
soft mason
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I have never once in my life reload cancelled the pdw

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Reload is so short anyways (well havent tried it since patch)

grizzled crater
solar cave
crystal veldt
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So when Does Heavy Sub Machine Gun get it's "extended mag" portrait?

soft mason
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you can see the little pixel shift where the graphic designer fucked up on the in-game picture

white cobalt
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The magazine is actually a different color than the rest of the gun

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Though I can't remember if it was always this blue

soft mason
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All mags in the game are blue

crystal quest
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Mhm

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It looks goofy as hell

unique ivy
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I got some new cosmetics during alt rundown 6 that aren't on the Wiki page yet and since they asked to post screenshots here I'll just do that:

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Kovac Smoke Viper

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Qantex Canvas Gilet

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Salvos Underworld

unique ivy
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Qantex Dual Sacramento

soft mason
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That gas mask goes hard as fuck but there isn't a palette that matches it

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white gold black and red? I guess santonian vestis

sly narwhal
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thanks for the screenshots :)

stable verge
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Dogjaw Mod Kit 107

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Qantex Dual Jungle

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HF Nematode

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HF Arbustum Mark II

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Spartacus MX-2

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Nyxos Medlabs Oscar

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Tacklebox 003 Ash

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Caerulus Grind

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Roughneck Robigo

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Storax Aranea Mark II

crystal veldt
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these are already posted here in the channel way up by Lurker. but Wiki itself wasn't updated

sly narwhal
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(and tbf these pics are more in line with the existing pics on the wiki)

unique ivy
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very cool, ty :)

white cobalt
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Ngl I kinda wish they made gun cosmetics. Apparel is cool but you can't actually see anything but your gloves in game.

pale dock
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and ur legs

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sometimes :3

white cobalt
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Gun customisation would be cool...even just color pallete

crystal veldt
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At best. They bring back legacy hammer cosmetics in base game.

soft mason
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too much work

indigo quiver
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Burst Cannon:

  • Damage: 19.0 -> 22.0

HEL Shotgun:

  • Shot delay: 0.21 -> 0.2625

Machine Pistol:

  • Damage: 1.81 -> 1.9
  • Damage Falloff End: 45 -> 30
  • Shotdelay: 0.05 -> 0.04

HEL Autopistol:

  • Damage Falloff Start: 4 -> 5
  • Damage Falloff End: 45 -> 55

Sawed-Off Shotgun:

  • Damage Falloff Start: 4 -> 6
  • Reload Time: 1.8 -> 1.6

HEL AutoSentry:

  • Bullet Cost: 0.9 -> 0.7
grizzled crater
#

Hel auto sentry with 751 bullets at 100% musicmommyThink

If it aims at body it could finally be the buff they wanted

young elk
crystal veldt
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800 smth I don't recall exact amount

young elk
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THE NUMBER

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WHERE YOU GET IT

indigo quiver
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Eva didn't use the number, Eva dropped in and read the sentry readout

young elk
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THEN WHERE DID YOU GET IT

indigo quiver
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idk the number for tool, I biotracker

young elk
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where did this number come from then

worldly turret
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i made it up for dramatic effect

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it fluctuates depending on my mood\

indigo quiver
# young elk THEN WHERE DID YOU GET IT

For sentry guns:

  • starting ammo is: ~351/bulletcost
  • max ammo is: ~526/bulletcost

The exact numbers are 100/0.285 and 150/0.285

I don't know how the per refill works, but it normally gives super close to 20%, so the number is probably 30/0.285

young elk
indigo quiver
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shotgun fires 5 bullets per shot

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divide by 5

young elk
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i am the stupid

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thank you sir

indigo quiver
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nah it's weird, the gun shotguns don't have that extra step

olive mirage
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Burst cannon one shots strikers again?

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110 damage burst on giants?

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burst cannon back to S tier?

white cobalt
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Eh I'd say it's definitely much more useable now

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Idk about back to it's peak or whatever

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No burst cancel is still holding it back from that

olive mirage
#

what was the damage pre-nerf?

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20 or 30?

white cobalt
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20 I think

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It's above pre nerf but pre nerf had the burst cancel

pale dock
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well that was r4 before even the alts

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no, r3

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idk if it was on r4 i forgot

grizzled crater
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og r4 had burst cancel but that one doesnt matter

white cobalt
grizzled crater
#

thats on you then
the gun in ALT R3 was hilariously broken

white cobalt
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Bots get the SS burst cancel

grizzled crater
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it and Hel gun were both a step above all other good ones then

white cobalt
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What even are the SS and S guns

grizzled crater
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depends on tierlist

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rn there rly isnt any

white cobalt
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A tier list would be cool

indigo quiver
#

New Back Multiplier page explaining how back damage works, feedback welcome!
https://gtfo.fandom.com/wiki/Back_Multiplier

GTFO Wiki

Most enemies in GTFO will experience additional damage when targeted from behind. This extra damage is determined by the Back Multiplier.
Some enemies (generally mini-boss or boss level enemies) do not experience extra damage when targeted from behind and thus will never use the Back Multiplier. The enemies exempt include Mothers, Big Mothers, T...

crimson lion
indigo quiver
#

Next comes client boss tumors, but I want to test one last thing before that

autumn girder
#

huh, I did not think the hit spot was included

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my guess was ray from camera to enemy position

indigo quiver
indigo quiver
autumn girder
#

its definitely hit related, since you can hit a giants arm from no where near parallel to its center while faced the same direction and get full back damage

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so mine doesnt work

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cool, I didnt think we knew the exact formula either

indigo quiver
#

Yeah I'm just really good at guessing formulas, pretty lucky

crimson lion
#

I got an f

autumn girder
#

you can get a long way in math with guessing if youre good at it

#

its kinda funny

crimson lion
#

With guessing sorry true

autumn girder
#

pattern recognition, good guessing, and knowing how to check your answer

white cobalt
indigo quiver
#

No

autumn girder
#

draw a line from your camera to where you hit
compare it to the direction the enemy is facing

#

if its within a certain angle

#

you get more damage

#

scaling up as these 2 rays approach eachother

white cobalt
#

So if I hit an enemy in the back but I'm looking at it's side technically, it does not get as much of a multiplier?

crimson lion
autumn girder
#

the height mattering is also crazy

#

idk how that works

crimson lion
#

Example from true

#

@autumn girder

white cobalt
#

So if I use a melee on the back of a giants head, I won't get full damage cause I have to look up at it. But if I jump and hit it while looking straight ahead I'll get full damage?

autumn girder
#

is enemy facing direction always level to the floor

#

so only camera position matters?

indigo quiver
crimson lion
autumn girder
#

actually

#

this still begs the question

crimson lion
#

It is a scaler vaule

autumn girder
#

what is the y of the enemy camera period

#

head?

crimson lion
#

It is some werid rotation thing

autumn girder
#

I think we just never notice it since 82 degrees in either direction is

#

generally enough to encompass regular gameplay

soft mason
#

i really wonder why they went with this system instead of just their actual model backs

autumn girder
#

it makes more sense this way

#

its less a back multi and more a

#

like

#

is flanking the right word?

#

its not right

white cobalt
autumn girder
#

I think it conveys the point but its still not a great term for it

white cobalt
#

But with this I have to actually hit the back of its body head on

white cobalt
#

Grazing the back gives a lower multiplier

#

Direct hits give more

autumn girder
#

if it was like, a spine damage multi

soft mason
autumn girder
#

it would make s ense for hitting it directly

#

but its not that

crimson lion
#

it is the angle that matters

white cobalt
#

So just try and look at the enemy head on

#

And not up or down

crimson lion
#

Yeah

autumn girder
#

I dont know how tf we'd test where the enemy camera is

#

god I hate that, I liked this explanation more until this lmao

crimson lion
#

XD

crimson lion
#

Maybe nav mesh or something

white cobalt
#

If a sleeper looks down

#

Wouldn't you then have to hit from above

crimson lion
#

I don’t think the head matters crab

autumn girder
#

I think we could settle on it being level to the floor

crimson lion
#

Hate to say this

autumn girder
#

for direction

white cobalt
autumn girder
#

were talking about position now

crimson lion
#

Either their feet or the middle of their thing

autumn girder
#

wheres the navmesh at?

#

middle?

crimson lion
crimson lion
autumn girder
#

I feel like it cant be head just from giant enemies becoming super fucked

#

so navmesh makes sense

#

and ig we just never reach the 41 degree mark when hitting occi from behind

crimson lion
white cobalt
#

So now you're trying to figure out how the game determines where an enemy is facing

crimson lion
#

Yeah

#

It is either a rotation value( my guess ) or some defention of vector 3

autumn girder
#

hm, I wonder if I can test this theory

crimson lion
autumn girder
#

player camera position is head correct? just to be sure

crimson lion
#

I could be wrong

autumn girder
#

oh, yeah that would make sense from hand positions

crimson lion
#

We would need to do Pythagorean

#

To be sure

#

Who wants to count pixels

autumn girder
#

wait

#

actually

#

if I hit something directly above me with a hit that would normally get back damage

#

it should do regular right?

indigo quiver
#

If directly below, more like 1.25

#

When at 90degrees the multi is 1.25

autumn girder
#

let me see if I Can test it on a giants arm

#

ok it did roughly 29 damage

#

(full sledge hit)

crimson lion
#

So half back dmg just under

#

Oh fuck are we gonna find

#

Their middle

autumn girder
#

thats what im looking for

#

(For reference, the giant arm was fully off my screen above me)

indigo quiver
#

Careful, it doesn't depend directly on where the enemy's camera is

#

Just on which way they're facing

autumn girder
#

yeah, I was aligned with their direction

#

a place that would deal full damage if I was standing and aimed level with it

olive mirage
#

with back damage, does burst cannon one shot(s) giants?

indigo quiver
#

Yes. Very easily.

tough lynx
white cobalt
#

They're left with 10 hp if one bullet hits the head it prob will kill

#

Nvm you'd need to have multiple hit head

#

All 5 hitting the head one shots from front but you can't actually land that so just hit torso and finish it with main gun

cyan coral
cyan coral
grizzled crater
#

it did even back then

cyan coral
#

thought so

#

what was the r3 damage number anyway? 16?

white cobalt
crystal veldt
#

But not effective really for the average player not being able to actually get it

pale dock
#

eh u can always just burst cannon it and shoot it a bit with whatev primary u have

crimson lion
white cobalt
#

A burst to the front does 110

#

Giants have 120

#

Even if you land a head shot on all 5 you only do like 125

grizzled crater
cyan coral
#

no, no, it can be added to the style guide

#

not worthless

proud stream
#

me still one-clipping hybrids with the machine pistol

white cobalt
#

Real ones can kill enemies without attacking, it's the latest tech

autumn girder
#

finally someone who gets it

stable spire
indigo quiver
stable spire
#

okay ._.

cyan coral
#

R3 cannon couldn't one shot strikers to the body

dusty topaz
#

it could, strikers have 20hp

grizzled crater
#

Og r3 burst cannon did not have 20 dmg

#

Og r4/alt r3 did

dusty topaz
#

oops, thought they meant alt r3

tight dust
crimson lion
#

More to come

#

!

sly narwhal
indigo quiver
#

As far as I can tell there is no bullet cost really

#

It's close enough to 1.5 mines per refill that there isn't much difference

full yew
#

Correct me if I am wrong, but I believe it alternates : 1 tool use gives one mine, then the next gives two mines, and so on

indigo quiver
#

@sly narwhal
Mine deployer starts with 100 "units" of tool, with a maximum capacity of 150 "units" and gets 30 "units" per refill, with a "units per mine" cost of 17.85625

#

So the maximum capacity is 150/17.85625 = 8.400 (rounds down to 8)

#

You start with 5.600 mines (rounds down to 5)

#

Every refill gives you 1.680 mines

#

So it is actually slightly better than alternating between 1 and 2 per refill

full yew
#

Understood

#

You will "eventually" get 2 mines twice in a row

indigo quiver
#

Correct, you can even get 2 mines three times in a row

#

Notably, the 150 max, 100 starting, 30 per refill numbers are the same for all tools, it's just that there's an extra individual 'cost' for each tool.

Mines use 17.85625, foam uses 2.5 (and thus gets perfect 60 max, 40 starting, 12 per refill) and sentries use 0.285 (and so have 526.3 max, 350.9 starting, 105.3 per refill) - but then sentries also have individual bullet costs applied.

sly narwhal
#

(and the ammo amounts on the sentry pages should now be a bit less inaccurate)

crimson lion
#

When am I supposed to give them tool

sly narwhal
#

When they have <=6 mines

#

(or, if you want to be on the safe side, <=5 mines)

crimson lion
#

So what if they have 6.5 mines

#

okay yeah I think it is less than equal to 5

#

For max

sly narwhal
# crimson lion When am I supposed to give them tool

oh also if they have 7 mines in reserve, at least 1 deployed undetonated mine, and have used a tool refill pack after deploying that mine, they might want to avoid collecting that mine (as it could waste a partial mine in their reserve)

crimson lion
#

Look at this useful gtfo info

#

So based

white cobalt
#

what the hell does this mean?

#

that it can shoot faster than it should?

sly narwhal
# white cobalt what the hell does this mean?

It means that the choke mod shotgun is technically a burst weapon according to the internal weapon stats thingy inside GTFO itself. But functionally it's just an ordinary single-shot weapon.

white cobalt
#

a single shot burst gun (a regular gun) specifically labeled as a burst weapon

#

not strange at all

olive mirage
#

what do people think of the scattergun?

#

still holds up?

candid isle
#

A little more than that

white cobalt
#

and i would use both to kill giants

#

but konig does it from farther

#

honestly i dont get why ppl like it so much

olive mirage
#

the sniper?

#

hate it since the ammo was nerfed

#

miss one shot in a game and any other special is better

white cobalt
#

this is fair, the ammo is harsh

#

scattergun has one less bullet though

#

and way lower effective range

grizzled crater
white cobalt
#

ur right im actually out of my mind

#

i for some reason went "there is nothing in the magazine, it has 12 bullets only"

grizzled crater
#

Scatter trades range and giant killing reliability for potential small clear efficiency, boss killing and a bit more ammo
Also snatcher/bbc combat

white cobalt
#

can you still get these

#

or no since we have alt r6 now

soft mason
white cobalt
#

so they're just unobtainable but in game?

soft mason
#

yeah

#

if you missed original r6, out of luck

#

its shitty

indigo quiver
#

@sly narwhal As far as I can tell, the mine deployer really uses the 150 point cap thing, not the 8 mines cap. So being at 8 mines doesn't mean you're at 8.0 mines, you could be at 8.4 mines, and when you use one you'd go to 7.4 mines etc. You can tell that this is the case because after capping out on mines, the next refill can give you two mines (so you must be able to have at least 0.38 mines left over).

This would mean you could be at 7.3 mines and be able to pick one back up no problem. But you could also be at 7.5 mines and lose some mine when picking one up.

#

So I think the only thing you can really say for optimal use is, don't refill unless <=5 mines, don't pick one up unless <= 6 mines

#

I've hopefully clarified that on the mine's wiki page

#

Also, I am planning on eventually doing some substantial rewrites to the Bullet Cost page, and since I now know how tools actually work I'll add all that in too

#

Sometime(TM)

sly narwhal
#

👍

sly narwhal
#

But I really do like your recent work on the various mechanics pages on the wiki

indigo quiver
#

I was more thinking of the table that has the refills from empty, which imo isn't really that useful, better to have something with like refill % or max/min refill %

sly narwhal
#

Understandable tbh

indigo quiver
#

Since I don't imagine anyone is counting how many refills they've had, they just care "If I'm at 65% Revolver, will my refill cap me out or not"

sly narwhal
#

ye

#

I suppose that primaries are probably easier to summarize (can be boiled down to 'do not resupply if >82%')

#

But secondaries are where things get Complicated™️

olive mirage
#

anyone got any thoughts on the minor buffs to the SMGs?

#

the smol bullet damage buff

white cobalt
#

I like smgs except I don't actually because they are worse carbines

#

Carbine needs a need for me to use similar gun types

#

But otherwise I'm appreciative of the minor buff cause I don't often see smgs

dusty topaz
#

the numbers/percentages are rounded conservatively, so if you use an ammopack at the "Use At" percent, you should never overcap

tight dust
#

25% more ammo in the magazine is delicious

olive mirage
#

might give the heavy SMG a whirl

tight dust
#

heavy smg has gotten noticeably better

olive mirage
#

yeah, slight damage increase plus big mag increase seems rad

#

would be a good back-up for the hel-rifle

silk geode
#

Is there an overview of all logs (Alt R1-R7) with positions somewhere?

tough lynx
#

Only on a expedition basis, no Zones/Area list yet

simple cypress
#

Does r4d2 have a disinfect station anywhere? What is the terminal command for the disinfect station?

pale dock
#

think it doesnt, u can search if there is one by usin the terminal, LIST DISINFECT or DISINFECTION
that way u check if theres disinfection packs, or a station, but for that level i dont think theres neither tho i could b wrong

simple cypress
#

i know there disinfect packs and the terminal only showed disinfect packs so i guess not

crimson lion
#

it has a turbine

#

but the secondary is supost to be a race agaisnt the clock to get the turbine

white cobalt
#

i hate races to get the turbine

#

just let me use the mf fog clearer why do i get it only after hitting 85% infection due to 4 door scans in 30 ft deep fog

simple cypress
#

we worked towards 102 to clear without cargo and then planned on retrieving cargo after we clear didn't play out with 95% infected at VII Security Door 99-101 somewhere

indigo quiver
#

@sly narwhal I added stamina costs to the melee weapon template and it looks good but I'm still terrified of the templates so I didn't poke the debug stuff

lusty haven
sly narwhal
#

The main reason it exists in the first place was to facilitate the creation of the Maths™️ of the templates, by spitting out the intermediate values calculated en-route so I could verify that the maths were correct, without those intermediate values being spat out anywhere important in the meantime)

sly narwhal
#

also I've just created [[Template:Nav Mechanics]], to allow for easier navigation between game mechanic pages @indigo quiver

rough widgetBOT
sly narwhal
#

(feel free to tweak it a bit to make it more presentable, currently just adding it to all the mechanics pages)

indigo quiver
#

:o BIG

sly narwhal
#

only slight problem is that, like every other navbox, it's unusable on mobile - because Fandom, for some utterly stupid reason, decided that they would prevent navboxes from loading on mobile devices (on any wiki) and not allow that behaviour to be overridden on their mediawiki instance

#

also [[Sledgehammer]] now redirects to the real sledgehammer

rough widgetBOT
sly narwhal
#

(update: now it does)

#

old page has been moved

indigo quiver
sly narwhal
#

mostly just wikignoming

humble oracle
#

Whoever updated the "schaeffer" article on the wiki, it is fantastic. If only other older entries like destination and such could get such quality updates.

uncut musk
#
GTFO Wiki

John Schaeffer is the only character besides the Warden and Henriksson whom interacts with the player characters during the events of the game. He was introduced in Rundown 004, possibly explaining its title: Contact.

weak coral
#

it was mostly duck

#

thanks @tough lynx

humble oracle
tough lynx
soft mason
#

I just call it Alpha

tough lynx
#

The "Giant" renaming was the result of a community poll to determine the most used names for enemies. #community-news message
(Since I don't know who reversed it to Big Striker I thought I'd try to put it here. Guess I could have written that in the talk section of the actual page but w/e ^^)

soft mason
#

Big striker is a troglodyte name

#

Changed the descriptions back but i don't know how to change the pages title

#

Whoever changed it broke the link to the video at the bottom which I fixed, but the first picture is also messed up

#

shadow giants are also now 'big shadows'

sinful island
#

pleagus

sly narwhal
crimson lion
sly narwhal
#

Anywho, RefFoxtrot (no idea who you are, but I know you probably can read this) - good work on archiving the stuff from the Santonian Industries website.

soft mason
soft mason
charred verge
#

And yeah, found a way to semi-automate it. So can keep an eye if anything new is added.

crystal veldt
#

Probably doesn't matter much but. Lugubrious color palette Notes for obtaining it are wrong. at least for after Ext. after ext. the obj for lugubrious turned into 10 main clears

#

you didn't need to complete A-D and Ext to unlock it

proper ermine
#

which lvl do u start encountering the Mother?

#

R?D?

young elk
#

R3B1

proper ermine
#

will they be sleeping or awake?

young elk
#

sleeping

full yew
proper ermine
#

well just to be safe ima just assume its both

#

tysm for the info

rocky wolf
#

It's b2

young elk
charred verge
#

Added icons against each apparel palette on the wiki... took 2 nights to devise a process to get correct color data but it's done!

#

If anyone out there is searching and wants the data, do shout.

candid isle
#

hey I don't the wiki mention that the Auto sentry doesn't actually pen, shouldn't that be in there?

hollow ingot
candid isle
#

YAY ty!

crystal quest
#

@hollow ingot all(most relevant) character voice lines going to be implemented and working correctly??? 🤨🤨

pale dock
#

only daudas are bugged

#

the rest being toned down was a deliberate option

#

also this is wiki chat

crystal quest
# pale dock only daudas are bugged

Bishops voice lines for entering a big room have not been added at all since they’ve fully released the game. There’s also voice line relating too certain actions performed by the character. Deploying a sentry gun, killing sleeper during combat and a stealth state, etc. they had them active during pre alpha and early gameplay demos, why not for the full release

#

They’ve added the voice lines when a horde spawns with R7 and newer lines for ping items but that’s about it

pale dock
#

theres some mods that add em all back

#

if ur interested on those

crystal quest
#

I’ve tried the mods their fun. There’s one video that has bishop saying his respect line for entering a big room “plenty of scav in this gaf” something like that but sadly I can’t find it and that video also shows the mapper tool in action. Where they say it “won’t add to the immersion” I see laziness. Imo It would totally add to the immersion with the characters saying there respected lines during the situation I.e calling out when they kill a sleeper during stealth or boasting about the sleeper they killed during combat. Etc

pale dock
#

also this is still wiki chat

crystal quest
#

Ehh, there’s nothing more to talk about

crystal veldt
crystal quest
#

He just yells a lot which it some short fun

crystal veldt
#

Bishop says the opposite during alert phase for yes/no

#

The alert versions/calm versions of voicelines is just funky for base game in general

crystal quest
#

very calm during a horde stressed out about one sleeper waking up

#

Hopefully something fixed for next release

indigo quiver
#

R8 Patch Notes

Sledgehammer

  • Light stagger multi: 3 -> 1
  • Charged stagger multi: 5 -> 1.3

Knife

  • Charged backstab multi: 1 -> 1.7
  • Charged sleeper multi: 2 -> 1.5
  • Max damage charge time: 0.5 -> 0.6
  • Auto attack time: 7 -> 15

Spear

  • Light stagger multi: 2 -> 1
  • Max damage charge time: 1.7 -> 1.8

Bat

  • Light stagger multi: 4 -> 5
  • Charged stagger multi: 6 -> 7

Burst Rifle

  • Bullet cost: 1.75 -> 1.65

HEL Gun

  • Charge time: 0.3 -> 0.2

Burst Cannon

  • Bullet cost: 5.1 -> 5.0
  • Burst shot count: 5 -> 3
  • Recoil min: 0.6 -> 0.4 (ALT://R3 was 0.2)
  • Recoil max: 1.2 -> 0.9 (ALT://R3 was 0.4)

Sniper

  • Clip size: 3 -> 2
  • Bullet cost: 23.0 -> 17.5
  • Shot delay: 0.5 -> 1.3
  • Hip Fire Spread: 3 -> 13
  • Numerous recoil changes

Scattergun

  • Damage: 4.01 -> 4.8 (128.32 -> 153.6)
  • Bullet cost: 19.15 -> 16.3

Precision Rifle

  • Clip size: 12 -> 10

Machine Pistol

  • Damage falloff start: 4 -> 5
  • Damage falloff end: 30 -> 35

HEL Autopistol

  • Damage: 1.01 -> 1.5
  • Bullet cost: 0.8 -> 1.0

Sawed-off Shotgun

  • Clip size: 3 -> 4

Bullpup

  • Damage falloff start: 15 -> 10
  • Damage falloff end: 70 -> 65
  • Reload time: 2.1 -> 2.3

Sniper Sentry

  • Damage falloff start: 20 -> 30
  • Shot delay: 3.0 -> 2.6
  • Start fire delay: 3.0 -> 2.8

Burst Sentry

  • Damage falloff start: 15 -> 10
  • Damage falloff end: 80 -> 40
  • Bullet cost: 1.95 -> 2.05

HEL Auto Sentry

  • Damage: 0.71 -> 0.8

Shotgun Sentry

  • Bullet cost: 1.8 -> 1.58
soft mason
#

bullpup nerf. actually insane

#

well that goes for a lot of these

lusty haven
#

No AR buff

white cobalt
#

auto sentry buff

#

it actually is loaded with hel bullets?

rare otter
#

theve gutted the giant killers

crimson lion
#

at

#

scatter

rare otter
#

I KNOW

#

they gave it steroids

crimson lion
#

literally you dont need another gun

cobalt kestrel
#

am i blind or no stats on new weapons yet?

rare otter
#

OH

#

new wepons

#

yeah idk

indigo quiver
#

Stats for new weapons now live on the wiki

#

@cobalt kestrel ^

cobalt kestrel
#

🙏

indigo quiver
#

@sly narwhal If you're happy to add the backstab multi to the MeleeInfo template I'd muchly appreciate it. If not I'm more than happy to figure it out!

#

I've added the backstab bulti to the knife page itself, but obviously it doesn't show yet

autumn girder
#

wait wtf

#

short rifle has negative (under 1) stagger multi?

#

interesting

rare otter
grave latch
#

any idea on what the new cosmetics are?

rare otter
grave latch
#

i meant for the player model not the melees

#

can confirm u can still 1 shot giants in the back

#

i just tested it

rare otter
#

what bout the front

grave latch
#

2 bursts if its front

#

2-3

rare otter
#

ah

#

so its same

grave latch
#

yep

olive mirage
#

is it me or are the slug shotgun and the short rifle not where you might expect them to be, regarding weapon slots

#

i thought the slugger was going to be special and the short to be main

soft mason
#

short rifle is basically a souped up Rifle (from my limited experience) so special makes sense

olive mirage
#

oh i'm sure they are balanced for their respective slots

#

its just based on the weapon descriptions

#

BACK TO 5 ROUNDS REFILL ON THE SNIPER

mental wren
#

💀

sly narwhal
sly narwhal
#

and is backstab damage mulplicative with precision

indigo quiver
#

I believe so

sly narwhal
#

is it

  • A: Stab anywhere in back = base * precision * backstab
    or
  • B: Stab non-head back = base * backstab; Stab occiput = base * precision * backstab
indigo quiver
#

stab back of head -> back multi * backstab multi * precision multi ( * sleeper multi)

stab back non-head -> back multi * backstab multi ( * sleeper multi)

sly narwhal
#

welp, it's implemented.
it shows backstab multipliers (if either are defined as not 1), and the appropriate base/charge*backstab damage.

indigo quiver
#

ur da bestest

#

I'm planning on making a page for backstab multi tomorrow sometime

sly narwhal
indigo quiver
#

Did the same for Sleeping Multiplier

sly narwhal
#

aight

#

Anywho, I wonder where the fourth sawed-off shell is stored WoodsThonk

stray plume
#

In yo mind, gonna have to update the model of sawn-off shotgun if that was the case

#

would probably look like m202 FLASH barrel

raw oriole
sly narwhal
#

true

sly narwhal
#

Anywho, seeing as there are now reskins of melee weapons - I'm thinking of swapping the existing melee pages (Santonian HDH, Mastaba Fixed Blade, MACO Drillhead, Kovac Peacekeeper) with their generic currently-redirect pages (Sledgehammer, Knife, Spear, Bat), making the newly reintroduced old melees redirect to Sledgehammer (as they're now reskins of it), and set up some redirects for the other melee reskins

white cobalt
#

So just all skins redirect to the main thing

#

And IDK include an image of the skin on the page

sly narwhal
sly narwhal
tough lynx
#

One sec, gonna upload them

white cobalt
#

Am I wrong or does knife now kill scouts to the front of the head too?

#

And do like 60? Damage on giant occiput

#

5.5×1.7×1.5 is 14.025

#

3x on scout head is 42

white cobalt
sly narwhal
white cobalt
#

Right

#

Forgot about scouts not being asleep

#

And sleeping calc in general

#

Also precision

#

Or did I?

sly narwhal
sly narwhal
white cobalt
sly narwhal
white cobalt
#

I realize now I was adding backstab bonus for scout front of head

#

So knife still needs scout occi

#

But thanks

#

Knife does quite a lot on giants now

sly narwhal
white cobalt
#

So it does less?

sly narwhal
#

63.1125

white cobalt
#

Mmm

#

It's totally workable

mental wren
#

How much does spear do

white cobalt
#

Also doesn't it break limbs when hitting the back in one charged attack now

sly narwhal
mental wren
#

Real

sly narwhal
#

and it works regardless of whether or not the giant is asleep

mental wren
#

Well Yes

#

But

white cobalt
#

Knife is very fast so I think it's a viable alternative

mental wren
#

It's gonna be a bit hard to get spear occu alone while it's awake

white cobalt
#

And if it breaks limbs consistently then it's good for stunning

sly narwhal
#

Sledgehammer still deals 60 damage to giant occiput
Bat still deals 36 damage to giant occiput

white cobalt
#

I'm just glad knife can function when the enemy is awake better cause of the backstab multi

crystal veldt
#

Did someone just copy/paste pistol dmg onto the double tap pistol?

chrome violet
#

Yeah tested on bots just now. It's doing ~6.125 FF damage per bullet. So around 3.06 per bullet based on shooting a bot.

white cobalt
#

hmm

#

i'd say its still better in a lot of cases

chrome violet
#

i wonder what the damage dropoff lookin like

white cobalt
#

my guess at least

sly narwhal
#

However, looking at the raw stats as of ALT://R6 - it appears that the burst pistol (which was in the stats back then) was supposed to be 3*4.64 - so, y'know, chances are it might actually be 2*4.64 as of R8

crystal veldt
umbral merlin
#

Do we have numbers on reload cancel times for the new weapons?

#

Ehh fair enough

dusty topaz
umbral merlin
#

Thanks! Dang that slug shotgun reload cancel is nuts

sly narwhal
#

All we need now is the short rifle 🙏

dusty topaz
#

oops, shortbarrel is 1.167 sec

edit: also Rifle (main weapon) was quietly nerfed, reload cancel is 1.467 sec (was 0.817s)

royal phoenix
#

let's gooo indirect revolver buff

umbral merlin
#

Aww yeah .017s faster reload

#

milliseconds become seconds which become minutes

cyan coral
#

the real revolver buff is snapping your wrists 4 times when reloading it

umbral merlin
#

I love wrist pain

sly narwhal
#

wrists are overrated

umbral merlin
#

Give me MORE tendonitis

#

What flashlights do the new weapons use?

humble oracle
#

you guys getting the logs i'm posting in #gtfo-lore ?

sly narwhal
#

update: okay, burst pistol is 3.05 damage per shot

chrome violet
#

yo i was close with the teamkilling bots

sly narwhal
chrome violet
# dusty topaz Burst Pistol: 0.867 sec Slug Shotgun: 1.117 sec Bullpup: 2.433 sec...

did u get those numbers urself? If not where from? also i think this should be updated at some point with the newer numbers. it's the only place i know of where those are listed https://gtfo.fandom.com/wiki/Reload

GTFO Wiki

Guns can reload anytime they are not fully loaded, either by pressing R (default key) or by dry-firing a weapon with an empty magazine. However, reloading cannot interrupt burst shots mid-burst, but will buffer and begin reloading the instant the burst is finished.
Fully-automatic guns can instantly resume firing while holding the fire key throu...

chrome violet
#

i can do it but idk where you guys are getting the numbers from

sly narwhal
#

the weaponinfo stats are all up-to-date (via datamined stuff)

chrome violet
#

where are the reload cancel numbers

sly narwhal
#

I think they're calculated manually

umbral merlin
#

wouldn't surprise me

#

like record it, then go frame by frame

hallow pagoda
#

petition to call new enemy squigglies?

rotund kernel
#

yes yes yes

dusty topaz
# chrome violet did u get those numbers urself? If not where from? also i think this should be u...

Yup, I record 60fps with an input overlay, measure the number of frames from the first frame where I press my reload key to the first frame where the reload counter changes, divide by 60 for the reload cancel time in seconds. i usually post them here https://www.reddit.com/r/GTFO/comments/1350qkc/resource_weapon_data_reloadcancel_times_time_to/ (edit: its updated now)

Reddit

Explore this post and more from the GTFO community

chrome violet
#

sick

agile tundra
#

are the new melees just reskins or do they have stat differences?

#

with all of the old sledges back, i'm assuming just reskins

pale dock
#

reskins :]

umbral merlin
#

Yep just reskins, I like the spear one

crystal veldt
agile tundra
pale dock
#

spears one its literally the best dont at me

#

u know its true

white cobalt
#

the image in the loadout tab makes it look like it has a needle

#

the blade is cool too but a needle would be sick

indigo quiver
#

@dusty topaz If you're available to, could you also retime the sniper reload. It's definitely worse

dusty topaz
languid pond
#

None of the new enemies inside the wiki yet?

sly narwhal
#

correct.

languid pond
#

damn

#

wanted to check the well

#

big thingy

sly narwhal
#

honestly I know even less about it than you lol

languid pond
#

😭

sly narwhal
mental wren
crystal veldt
#

question

#

did the bullpup reload get slower or faster

#

or is that patchnote just worded incorrectly

chrome violet
#

slower

crystal veldt
#

so patch notes are just worded incorrectly

chrome violet
#

I think slower because this is up to date

crystal veldt
#

IT's not that idk the numbers

#

More so the patch notes being fucked

chrome violet
#

arbalist reload got nuked

crystal veldt
#

I keep getting people telling me the reload is faster because of how it's worded

sly narwhal
#

it's still faster than it was pre-buff :^)

split thorn
crystal veldt
#

just let's me know patch notes can't be trusted to be accurate/not mention shadow nerfs

split thorn
#

If you use the Archive mod, the weapon stats update automatically

crystal veldt
#

Yuki I know

#

I use archive

#

:/

#

WeaponStatShower is ripped from Archive anyhow

split thorn
#

😔

raw oriole
#

apparently whoever wrote the patch notes doesn't know what speed is

crystal veldt
#

turns out I read it wrong the time and read it as Reload time

#

instead of reload speed and turned out to be right anyhow

#

but yeah :/

white cobalt
#

Since it mentions it on the choke shotgun

indigo quiver
#

The wiki is open to contributions from anyone, you don't even need an account, feel free to add something on it!

white cobalt
#

Oh never knew that, thanks

#

@indigo quiver what am I doing wrong here

#

NVM

#

I think I fixed it

tidal walrus
#

Can anyone put images of the new cosmetics?

indigo quiver
#

The wiki is open to contributions from anyone, you don't even need an account, feel free to add any that you've gotten!

timid zodiac
#

New Masks (names in same order as pictures)
SNAPJAW RX-A1 HERUS, STORAX ROCKER N, STORAX TEGU LEGACY, QUANTEX FORGE RED, GUNNAR DUAL VISION ROGUE, GUNNAR TWIN SCEPTER II, ARGON FENRIR LG, GARUGA ALLOY T17

#

New Torso
QANTEX WINDBEATER (displayed using both overall pallete and blush safeguard pallete)

#

New Backpack
KITHAULER GALAXY

#

New Palettes
POISON LIVIDUS, LAST LAZARUS, DECEM, AZUL TINTO

#

there are no new leg cosmetics

crystal quest
#

No legs 😔

#

I’m actually happy we got new helmet models

white cobalt
#

i have been informed

#

that evade has been changed in some ways?

sly narwhal
white cobalt
#

its a fire rate of 25

#

thats literally the highest firerate tied with machine pistol

#

but its a semi auto

#

this is only 20 cause thats as high as my macro goes

soft mason
#

im so curious why they made a gun that seems designed around a macro

mental wren
#

:P

soft mason
#

real.

chrome violet
white cobalt
#

30 bullets, 4.8 dmg each

#

thats enough to melt a giant

mental wren
#

so is a single scatter bullet

#

and it doesnt cost 15%

#

wiat sorry

#

nvmd i cant math rn

raw oriole
#

25 shots should be more like a delay of 0.04

#

I'll grant that the video footage looks like 20 per second though

white cobalt
#

the fire rate is DEFINITELY 25

#

(source is game code detecting mod that shows stats for guns)

#

so idk what the .095 delay is from or if its accurate

raw oriole
#

fair

rare otter
white cobalt
#

@celest nymph found this on the sawed off page

crystal veldt
#

LOL

#

I get it but to go and edit the wiki page because of it

dusty topaz
white cobalt
#

So real

raw oriole
#

I always liked the 8 rounds in 6 chambers on hel revo, gave the gun character

sly narwhal
crystal veldt
glossy mantle
#

Or both y’all can’t do infinite and are capped at a certain number

#

When Voxy and I tested this we ran infinite and then had to do workarounds with burst firing

#

Not that it makes much a difference I think, but curious

glossy mantle
#

I should note that short rifle macros benefit most with a 2 round burst

#

4 to kill sleeper w/ head

#

So 2 bursts

dusty topaz
glossy mantle
#

I just have my macro set to right click on a consistent sub milisecond repeat

dusty topaz
#

ohh, i had a autoclicker set to left click every 1ms

glossy mantle
#

Infinite

#

Toggle

umbral merlin
#

The wiki is saying that the burst cannon and the double tap rifle has the same flashlight (medium range flashlight #1) , yet they are very different, burst cannon has a lot more range

#

Burst cannon flashlight looks like the wide range flashlight like the machine guns have

muted hull
umbral merlin
#

Problem is, I'm not 100% on which flashlight is which lol

#

But yeah that's true

pale dock
#

burst cannon its the machinegun one, burst rifle i think its the sniper one

#

u can go ingame with both guns to check

umbral merlin
#

Yeah burst rifle is the sniper one

#

That I know

crystal veldt
crystal veldt
mental wren
#

:P

#

hey

#

uh

#

the new enemies arent spoilered or hidden in the small enemies link box thingy at the bottom of enemies pages

charred verge
#

Should they be?

mental wren
#

probably

#

i mean

#

theyre spoilered on the enemies page

charred verge
#

Fair point...

#

I guess its a tricky thing beacuse, for new players, the bosses are also somewhat a spoiler...

#

Maybe we just need spoiler warnings on all enemy pages

mental wren
#

2 week rule at least

#

:P

#

some vets havent even seen them

mental wren
charred verge
#

Only just started playing 8.0...

mental wren
#

oop

#

:<

#

mb

charred verge
#

Eh. I find the environments far more engaging then the enemy types.

mental wren
#

the page on one of the new enemies is just fkn missing data

charred verge
#

But yeah -- that's a good point. We list all the epxeditions on 8.0 on the wiki but they're not available from the start...

#

Hmm

mental wren
#

m

charred verge
#

I wonder if we can do hidden spoiler text in the nav...