#gtfo-spoiler-chat
1 messages · Page 88 of 1
No cancel ?
LMAO tell me how right now 
It's literally better than alt r3, 10 more damage per burst
crouch when first bullet fires
actually you can cancel by getting snatched mid burst
Yeah i found that out last night actually
I prefer dying, I place a mine at my feet and shoot it with the second bullet
I will inform the Snatcher I know personally so he can help me
Can we get a dark souls invasion style mission where someone is a fucked up sleeper like dying the light night hunter who just shows up to kill people
I can imagine the desync issues, but sounds cute...
That way we can worry about people modding the game to make themselves actually unkillable as a sleeper
try not to use nickname mod challenge
i need to warmup for the cup
too hard
ip grabber

hel shotgun relatively unchanged by this tbh
its probably actually a good thing
so ppl will stop using it as stupidly
how long is PR reload right now?
not long enough
man stfu
now i dont want to drag your sorry ass in GTFO no more

go back to your racing sim
goofy ahh go karts mf
god this would be fun
yeye i misunderstood it
a team has to clear a level while there's someone who's just playing like, a hybrid or a unit trying to fuck them over
@narrow gulch machine pistol looks kinda funny
Does burst cannon one burst giants with invisible head bug now
Wait
I think the burst cannon is like 0.5 dmg
Off one burst with invisible head
This is so sad
Can we give the burst cannon 0.1 extra dmg
Wish they'd just revert recoil
No
19 damage was perfect
Beside get close to giant head
More damage always good
Yeah but you don’t get like anything else
Striker kill is important
The damage per refill is higher than cshotty again
Let’s gooo
It mightve gained a boss breakpoint but those aren't significant anymore
Yes, it did before
I think it can one burst hybrid and chicken
If all hit head
Maybe I do math wrong
40 dmg
Snatcher ignores stagger as its own thing
Is their fix for r6b2 boxes
Really just turning the box grab thing around
XD
No unintended consequences
We get more media variety now
It's a diff level instead
Pog
Tbh the main problem was that the tile marker in the first place could roll this way
It is a hard thing to fix without just going into the tile and fixing it
You wanna know what is worse
Now we are gonna get more backwards boxes in media
No these are the worst posts
Excitement!!!
When 80% tool in bad box
auto sentry targets body :0
shotgun sentry 👀
They're thinking about it
yeah I would've thought that they'd make shotgun sentry do the same, especially in the same patch
It's in the pipe. We'll see.
but I guess there is some poor soul locked in a closet somewhere forced to read the discourse from this discord and bring it to the devs for changes to be made
a lost little intern, wayward in their closet
They really want shotgun sentry to be dumb and still miss pellets aiming for the head
they sit staring and pointing at their screen
I will run shotgun sentry forever if they make it aim at the body
Target mode changed to aim at sleepers
Remember that short period of time when shotgun sentry was shooting the ceiling?
That was fire
We need that back
I wept
nah nothin like that. we actually thought about changing targeting on other sentries like shotgun or burst but that could have big enough balance implications that we want to do more testing internally and gauge feedback from changing the auto sentry than what the time would have allowed for this patch.
So what you’re saying is no one reads the discourse
The truth will get out
This seems like an absolute win
I DON'T KNOW HOW TO READ
It’s a difficult task…
how are you answering to them then
ha?
Speaking of which: any more buffs planned for the spear? The recent changes were a great QoL, but it appears it changed nothing on practicality side: all breakpoints are the same and hammer men still laughing all the way home about it.
More buffs for spear could be in the future. Nothing set right now specifically.
:)
Alright. Just reminding.
I've always wondered, not directed at you in the specific but
Why not answer "No, not at the moment"
It's the same and it doesn't sound like "more x maybe, maybe not"
The real question is how long we have BC for.
The way you phrased it I read as more of a solid "no, no buffs" but mine is intended that it's possible there could be. because we never know until we actually click the relase button
Honestly I just wanna throw in my 2 cents and say I appreciate how much effort y’all have been putting into balancing for the ALT R6 patches
Been super fun to use guns like Smg and Bullpup that I liked but didn’t want to take because they felt inadequate
Same. All the buffs for the underdogs are greatly appreciated.
Big agree, we may make excessive comments on changes but the changes are appreciated nonetheless
now we just need to find a way to dethrone that goddamn burst sentry...
I saw the first patch notes and felt like the handheld Smg’s and sawed off were left behind, and then boom - both machine pistols and the auto sentry were buffed
It’s nice to see
Even AR got indirectly buffed by PDW getting nerfed IMO
PDW barely got nerfed
Yeah ik
especially since with HS its "better"
needs a little more in my opinion, because statistically it’s just better than AR at almost everything while also having thermals
i think it only has less range
out of curiosity, note that I know very little about the melee weapon balance beyond the obvious, what is different between the hammer and spear now that you can run with the spear while charging?
Let me
oh so its nerfed run speed then?
hammer is arc-hitscan spear I've no idea I think it's a line, spear has more prec multi, with spear you dont run as fast...
Many other stuff
hammer has higher base dmg (big breakpoint)
higher stagger
actual fast sprint
and better tap hits
Spear has better precision multi (matters vs bosses, hybrids/chickens) and better range
ahhh ok
Spear:
- range
- weakpoint damage (~30% extra)
- hitbox?
Reduced base bodyshot damage
Reduced stagger
Charging sprint is so slow - you can barely tell
that makes a lot more sense than I could get just from the patch notes, much appreciated
Stupid discord format...
It also has less base damage
It's okay, it's not like you're actually useless anymore...
Unless the level is full of chargers. Lame enemy.
I mean
I am a knife enjoyer
I am actually useless
I will watch with a shotgun as everyone else deals with the giants
The most important change was lock damage
Old spear needed 100% to break one. Now it's only 60%. Life never been better.
There's no spear main
There's hammers, and people who will use hammer eventually
Lies, I am one
too true
Regardless, you'll get used to the hammer, really
I love my london simulater gameplay, but levels filled with chargers and giants and scouts...eehhh no
the hammer's arc only fucks up sometimes with shit like low ceiling or if you dont want to jump
Plus you can do cool kills with chargers
it just feels off sometimes, like I can deal with scouts fine with knife but I go to bash it in with a hammer and oops I hit the shoulder
get behind charger, turn 180, look at sky, charge, bonk

just jump before bonking
pretend he's a thing that you put the basketball
and you're a basket player about to do a slam dunk
Are you sure you dont wake him up while approaching?
yes
I had the weirdest occurance with a spear in R6CX... I missed stabbing a scout from above. He was under me, under slight angle of like 30 degrees, I went straight for the head and it just... Didn't.
If I had a coin for every time I get orange hitmarker as client on scout but it doesn't die I'd have 5 coins
too much knife use has turned my brain into monke
So the suffering is universal... Good to know.
whenever I switch to hammer I always just sprint into the first room of the level, wake everything up and realize I'm not using a knife
There's a reason why I want to host my lobbies 90% of the times
which luckily doesn't matter as hammer clears the room just as easy
I mean I usually get licked a few extra times
but meh whatever its only hp
20% is where the fun begins anyway
def not just as easy
so sad that R5E1 error giants blood door now dont have tank

they killed 'er
where my boi
this… is expected?
og auto sentry lasted less than burst
and it had more ammo
I believe it should stay around for longer. That would be the only selling point worth considering.
I mean now the selling point in through out
"this thing does jack shit in a fight, but at least it doesn't run out of ammo"
On a good note: i feel no difference with hel shotgun
How often ya used it before :>?
Whenever a level gives me trouble
But yeah, it was fairly long ago
I remember it being fast... And it still is.
I was ready for worse.
Just for spoilers sake
they only spawn in there
that means 1. you get pauses
- they slow down since so far away
But that is fine
we were thinking of foaming 4th code (no boosters) or even more with
possibly runninf 2-3 foam launchers
u guys should try this in one of the larger channels and broadcast, i'd watch
finally a challenge for vets that hasnt been done
Or ya know
Just stream on twitch
Or post on youtube

i might ask beth n bread + a fourth if they are down once im back from my exam on wednesday
i don't have the confidence
wait what has not been done??
R7e1 outdoor skip without bugs
Hasn’t been done
Not even close or attempts
i mean i can run r7e1 but i'd feel bad if i messed up something like that
What are the tools
Weapons
Hel rilfe hel gun one is a must
Some type of boss kill I think
just run hcp, probably
High cal high cal?
Not 4 high cals
scattergun+shotgun or sniper rifle=instant father death
bio (for fast respawn zone stealth, 2+ cfoam launcher we presume)
Burst cannons (1-2)
burst cannon?
I think
i can solo moms with a carbine and high cal
Scatter might be a better play
with the current burst cannon buff?
Yeah it opens up a weapon slot
nah
yup
you cant have someone perma kite pablo that needs to kill tank
Who kites tank?
Literally I think you have to solo reactor codes
One person kites tank in charger
One person holds charger trickle
And on person holds the reactor waves
You don’t have a choice I don’t think
it rly depends on charger trickle feels
and how long you can foam
wed need tests anyway
1 person with efficient anti charger guns (hel rifle prob) and then anti tank/mom stuff rly
wouldn't they just spawn cap after a few stacks?
You either perma foam the end to get code then dip
or boosters -> foam way longer
At least thats the idea
untested rn
The problem is if you ever drop it
its gonna be insanely hard anyway
You will die most likely
omg speaking of wave stacking idk why its so hard to convince people to shoot the flyers on r6d2 secondary
ah
hang on so I can make sure I'm getting this right, in r7e1 you can start thunderdome and immediately leave, and try complete the level with grandpa and chargers coming for you?
I think we should cconsole this a few times
Yeah
That was my idea yes
There is a checkpoint function
ill be available after wednesday basically
u should post when you plan on making the attempt if anything comes of it
So we can save state a few rounds
Very interesting I fought they spawned two rooms away if they don’t
That is literally amazing for the run
that two rooms away stuff is a myth
It isn’t
Yup
how is directly inside my player character 2 rooms away?
Its one of the locked spawns appearanrly
xD
Because you don’t spawn block the room you are in
you have other people away from you
So if someone is two rooms away you become a possible spawn location
lol yeah i actually know what caused that
forgot the map name but 2 pewople have to hammer waves of 3 that are supposed to spawn in the back of a certain room
probably should have reported it
but if u stand in certain spots it actually spawns them ahead where the people trying to sneak are
wait the door to continue in r7e1 unlocks when you start the thunderdome?
r6d3 maybe?
Always has
Yes
wouldnt shooter capping very fast alarm and keeping it the whole level just be easier than anything else for brazil skip?
incredible, godspeed in your endeavors this sounds funny as hell
Snooze
just door bug
Idk what you would shooter cap on
Its supposed to be a legit one
Shoot first alarm but no killing shooters?
fair enough
Ah
i think so
Well it is stupid but the big change is the chargers spawn in that side room even when you are in reactor
Makes it seem possible
Yeah makes the route without door bug seem doable
No idea
the dumbest part of r7e1 by far imo is the thunderdome being fixed spawns
but you know what if it allows this clear it's worth it
R6d3 overload error having bugged spawns that will spawn on the tank room side is a known issue even in the original
This is why you shoot tank
Set spawn similar to r6d3 shadow error alarm i guess?
It has to be
also, i didnt know until today that that alarm can spawn bbcs
that sounds like a calle question
I think it is because the og intent was you grab res
From the roots adjacent
It is what I thought
I was suppose to do
Some of the boxes are even in a place you can get to easily
And still scan
oh does it have the thing where the scan extends partially outside
just not on the end they spawn
Yeah
does anyone know what happened to the monster logs in r6? did they remove them? my team couldnt find any of them, and i was wondering if they had just removed them and changed the lore, because the first time, in r6 schaeffer hated the warden, but in alt r6d1 he says its trying to help? and he sounds a lot more sane. did i miss something?
ALT Lore is different from OG
if you want specifics you're better off asking in #gtfo-lore
Help me
no
Literally
Give me your account I will do this for you
Can I be mean
arent you generally a nice person
if we need someone to be mean i can introduce yall to my father
no man will beat disappointment into you harder using words then him
Bae
You know how to operate on excel?
Need help
never used it
frick
Balance implications of shotgun sentry aiming for the body... Are they really saying they are afraid of a making it too good?
The thing missing half the pellet count was an intended feature?
it held narrow chokepoints and ladders surprisingly well xD, just not as consistant as burst with how reliant it is on terrain
man i need 250 subs and 1k views to become GTFO content creator

Get that raise first

Won't let you create an account without 250 followers, won't let you apply without 25+ average viewers lol
lol
L + true
What might be funnier is how hard hitting 25 average viewers streaming just GTFO would be lmao
only 100 subs sadge
Isn’t 25+ average viewers like the upper echelons of streaming in general
Statistically that is
yes
This only proof that gtfo will continue to gwt updatea
but
!!
What does it even mean to be a gtfo content creator
K
Exclusive access to r9
XD
Rundow. 9 exclusive
they literally opening for content creators the exclusive levels
Fomo
lol
Fumo
Sugma
Are you gonna apply to be a gtfo content creator
You should
Would be funny
HAHAAHAAAA
You wish i could
I aint even gonna try
You don’t have the YouTube requirement?
My past doesnt allow me to
he does
🫡
Ah
Patrner programs overrated anywaya, i believe in criticsm
Nah i just chill a lot more now
doesnt that means ur washed up lol (jk dont kill me)
If the partnee program prevents me from saying stuff then i dont want that
true
throws the N word on intro
Real
Thats not what i mean
If i cannot criticize what i dont like due to some nda i signed and i can only praised then im lying
Its not honest
trust me i know
it aint ur vid
if u cant go all in on it
me and my broke ass 17 subs know
does it state that anywhere tho?
no
were just hot guessing
and its hard for BD to not go full BD on the vid he cooks
"GIMME A NEW RUNDOWN GIMME A NEW RUNDOWN"
lol
Not that i can tell
too opinionated smh
I think that is what we were doing in r7d1
You grow a girlfriend
build a girl workshop
Can’t wait for r8 where we build shaffer a non binary Henderson clone for him to finally be able to deal with his separation anxiety
"i know its funny when he screams but he is actually in Extreme Duress"
Does R4D1 have infection fog?
Nope.
Is there a good resource for simple questions like that? Wiki didn't mention fog at all
Here pretty much or the data blocks
Data blocks?
Tbh you just have to learn as you go.
It is how the game keeps track of everything it is useful in modding and testing the game
Does anyone know the level where there are only giants especially at the start?
And I’m not talking about r5c1
Thank h sooo much
but the one where you push the cells has all bigs at the start for sure
Its been awhile since I've played the older rundowns
and I think that's r2b2
Thanks guys :3
Wym?
Oh, did they actually just adjust a probably commonly used marker?
Instead of reorienting the marker itself in that spot?
You could still probably open the boxes with the original interact radius
Really not sure why they reduced it for pretty much everything in existence

Because people kept interacting with those things instead of placing down sentries and mines etc before
Which imo wasn't even that big of a issue back then
It made opening/closing doors more tedious
Still happens to me occasionally
I think I remember reading here that some prompts (ladder) get bigger the more people are near it
Thats prompt extension
I need a wife
hola
i actually like that
I wonder how passionate the team is on their newly developing game
I personally would not blame the developers if they’re no longer so passionate about gtfo. The community is ravenous and they’ve basically gone back on half the things they’ve said
Reading old rundowns, adding bots to the game, etc.
oh, they as a company has moved on, passion played its part already. but ya, i don't think they have been passionate about GTFO for a while now
Even if they are mentally checked out, it’s not like they can say that to any of us
Yeah I don't think they're mentally checked out, I think they're passionate about their new game
I may say do not take whatever d0cred said seriously
He woul either shitpost givr misinfo or troll

real
is this real @mossy yoke ?
@fallow wasp we're very passionate about both, in different ways. I'm passionate about the new project as it's letting me improve and setup things in ways I haven't been able to with GTFO.
But myself and those of us still working in GTFO are also very passionate about it and are testing some new features we've wanted to for a while and now are able to.
Just because there's a new project doesn't mean we can't and don't care about GTFO
Someone have to
Truth hurts sometimes

Thank you for clarification
Tl;dr the devs have no side chicks only mains
@broken scarab don’t know if you got a bug report already but you can’t drop cells( or any heavy carry object) on uneven ground anymore. You can’t pick it up #gtfo-media message. #gtfo-media message
Probably has to do with the interact changes that were made
Maybe fov related no idea yet
This was a thing since the initial r 6 launch just had it happen on c3 the second day
+1 from me - never had such issues prior to recent changes.
Any examples of specific spots you've had issues with? I'm sure there could be many places, but having one place we could go to and place an item down would help us speed up testing and repro.
Hmmmm
I video would be most helpful
especially knowing level, zone, area/room, and giving a brief look around the room so we can get our bearings
Do you know a tile where you open a security door and it opens up into a tight T shape paths
Does R1D1 has cells in it
very start of R6D1, 2nd room on the left on the top of the stairs descending into the fog
I remember I was with someone... God, what level was that...
I wanna say R6C3
@ArtekFactChecker
It was some pile of rock
PING ARTEK_GTFO_HISTORY
Thank god for 
Also could be R6C2.
Literally pick any level that starts with a bunch of cells and try leaving them on anything that has 30 degrees angle or more
r2b2
R6C3 past checkpoint, room to the right, dirt pile on the opposite end of the archway.
You too?
Yeah it is a pretty natural place to put the cell when you go to mine the door
You are really cool and popular and everyone want you to ping them
checks out
saw you on stream yesterday and i thought you looked cool and wanted to play with you
👉 👈
lol
nah mate
its ppl from random stuff
🥺 👍
like no server relavance at all
Gtfo devs fixing very small things that make the game less fun instead of letting it just become a feature unlike most studios is a W
It's called polish and it used to be an industry standard until something happened
Unfortunately the key word is used to be
altho mobile games are likely where the standard started taking a heavy shift
still its nice to see some devs still making games with a decent level of polish
Okay i got many Bugs in mind... the game is NOT polished
i feel polish is moreso minor bugs that are easy fixes rather than major things like desync
altho thats just my personal opinion on it
like inaccessible boxes is such a simple but small thing that really just wont show up in any game where the devs wanted polish
If 10CC were better devs, they'd have incorporated Sniper Melee as a game mechanic 😔
10CC aint no kovarex but they atleast put in a bit of polish on the games
@fresh bronze i dont mean Desync...
For a small example that is since the beginning of GTFO: Animations from enemy ignore the surroundings. For example a charger that melees forward and goes in a wall
doesnt really effect the gameplay much but yeah id agree
@fresh bronze of course it does
but im mostly comparing this games polish to games like shit released by bethesda since 2010
or fucking cyberpunk
game studios with way more funding and capital producing shit that barely functions
The game is far from what id consider a perfect state but most of my complaints are nitpicking like hel revolver being a 6 chamber revolver with 8 bullet capacity or they are major issues that would be extremely tall task to fix
and the devs very clearly are not gonna go the terraria or factorio route and work on the same game for 11 years
and working employees into the ground to achieve it.
It's comedy, really. A real "everyone loses" kinda deal.
quite literally lmfao
Woah now
at least the devs stuck with cyberpunk and it got fixed
There is the 2 big cylinder that contains the last 2 shots lol
yeah but because they released it in such a shit state a lot of people never played it and now remember it as the buggiest game released in the past decade
i mean i played it for like 200 hours sooooooo
and it did well enough to get the dlc
edgerunners helped that too
i still fucking love the moistcritikal clip of him live streaming where someone ask through super chat "So is this game worth buying" then a fucking car just bugs the fuck out immediatly on queue
haha i remember that
After much update and hot fix
The 2.0 is indeed
The best part of rebalancing and making the game very realistic in alot more aspects than it should now
I wouldnt mind picking it up nowadays I just know better than to buy any new early access game until its been a year or two since release
cant wait for starfield to be a good game in 4 years
Just a big combat detail like time slow augments doesn’t affect smasher anymore
hopefully the guns dont feel like toys like in fo4
U really believing bethseda?
fair
Bro they made doom eternal look bad on ancient gods 2
Not saying thats its bad
But its not even half the hype and anticipated as base game
i mean i got a free stadia premiere edition soooooooooo
free chromecast ultra :3
Man i picked up doom eternal before learning what they did mick gordan
fucking love mick gordans soundtracks
but overall i actually find doom eternal to be one of the better bethesda games
ye same here
Mick godarn free man
Do you know where would be a good hiding spot?
yeah no clue how to understand this question
i love some of bethesdas games but they are the peak of unpolished trash once you start to really look at them
i cant even play fo4 without 150+ mods
Youve never know of half life?

those where features that made half life so goofy and fun
Checks out
bethesdas lack of polish grinds the game to 30fps on a good rig and annoys the living shit out of me every time i play vanilla
except executives/investors
Okay love this idea there is an issue here tho. They broke it for no reason last patch
it was fixed and they decided to break it to fix stupid r6b2 boxes instead of just checking box spawns
When first generating level
R3c1 also had some impossible boxes didn't it
Still don't know why the interact range for most stuff in the game is tiny
Most storage levels in the game has them
no no, I mean before ALT 6 even released
unless that's also what you mean, probably is
might as well clarify though
I feel guilty about this. I was the one who suggested the R6B2 fix to Calle lmao
I think the fucking meme song of todd howards saying "it just works" is pretty much spot on for exactly this
No you are fine
The main issue is they needed to fix the shelf not the box
or that clip from madagascar "there's no sacrifice greater than someone else's"

@quiet ridge was R6D3
alarm surge IV right?
There is no alarm in secondary !
real?
I don't remember any
Yeah!
Okay...
The SHUT DOWN reactor was overload or secondary?
Its never fucking clear with these things
That is overload
A-ha
Secondary is Id grab
Which mfk was secondary?
id grab
Hm
It’s ID grab
Yeah i don't remember any alarms at all.
Excluding the ultra secret suprirse alarm if you don't hurry the fuck up
might be me tripping tho
what class IV surge
might be me tripping
also do u have to ping me for every question for d3?
there are plenty of other people that know the level
well i have it muted in this server because of someone
dont know who that would be
cough cough
No, it was not a surge.
just a Class IV?
Yeah, do you mean Secondary or Overload?
Overload shutdown is the same as it was before.
Overload is a Class V cluster S scan
Bro, that's not what he meant 💀
after the 15min timer there is a surge but besides that no surges in the level
It's not that Extreme has a surge, it's the end of Main/High which starts a countdown after which a surge starts
Considering that, no matter what, you're going to do Extreme only AFTER basically clearing Main/High, it's easy to misinterpret it as "Extreme has a surge"
turn it off with ovl error.
AFAIK you can: 1- Do Overload, finish Main, clear Extreme in 15mins 2- Finish Main, Do Overload, wait at the terminal for the 15mins to pass and punch in the command as soon as the surge begins (stops the surge), then you have endless time to finish Extreme
This won't be accessible to all tho
Or you can do some fuckery with not putting the last reactor code for High and finishing Overload, whatever
Yeah it's what I did
OG I did extreme in 15mins, ALT I deleted the surge with overload (fucked it up once since I didnt know you need to wait for the actual surge to start).
Any strats for 2 player r6d4 error alarm at the end, we can't seem to make any ground with how many sleepers spawn.
cfoam spam
Literally
With 1 cfoam launcher?
Feed all the tool to him
theres 1 door into your initial room, and you get a 5 or 6 use tool, ideall you foam ALL of the doors you dont need to walk through to get to extraction before starting the surge, then you foam the door in and mine it, then refoam until cell is ready
then you run, shutting and foaming all doors behind you
if you saved doors in first segment you wont have to pull a trigger at all once you get enemies spawning behind you
Oh ok I will try this, we had 3 sentries and biotracker last time
ye I recommend bio mine foam burst
foam gets basically all the tool
or bio mine 2 foam tbh
The other mission we are struggling with was a b level that had a secondary where doors open around us with a tank, big chargers and hybrids.
I think it was rundown 5
thunderdome ye, just gotta kill big chargers then hybrids then tank prob
Is there any setup recommended?
R5B3 pretty fun.
The bots made it hard because they shoot in bursts for some reason.
You should be able to focus down sides. the you take on the tank.
then you wait for next tank, and next, and next
then you done
Last time we were holding the middle area and chargers instantly ran past turrets and overwhelmed us
can't stand ground, may have to yield in a circle
aka kite-ish
like start in one corner, kill everything there, then retreat around the room while the other stuff rushing you gets strung out
True
- nothing stopping you from just backing out of the zone and taking longer on the scan, may need to fight an extra tank but if you have enough ammo its prob worth making the scary part less scary
We held middle fine. 2 players each side iirc
Focus fire chargers, then hybrids, then it's only tanks left
Chargers will probably be the scariest thing there
wiped in that room cause somebody in the party died and didn't tell us there were like 3 giant chargers left
happens
fr tho once they are gone it gets more manageable, then cutting down the bullet hell that is hybrids
I am actually curious about whether is Rundown 8.0 continuing with original R7 or with ALT:// timeline
tbh this is a brilliant move from 10cc
since if the game really will add more content
they can just continue on the alternative timeline
the story will end at original R8, they won't lie anyways
but the story still can continue
if that's the case they should bring back old r6 so the original timeline is actually a cohesive thing
they pretty much confirmed no content updates after R8 tho
"can't promise any new content"
This is basically ah buhbye
read further
yeah they're developing cyber heist
Yeah yeah Payday 2077
we can hopium and "Yeah maybe they will come back and do things again"
you can say that's simply hopium
i won't judge
a different timeline of different prisoners 🤔
Cyber heist is just the 4 squad trying to make a living after they escape garganta
so The Conduit in the original timeline got presumably killed by Schaeffer for his poor judgement I assume?
in this Alternative universe I assume Schaeffer finally got enough intelligence to talk with him and… got to know all the Xen stuff
I saw my first ||Shadow Scout! Spooky, tentacle-y boi!||
i dont know about the alternate universe
but yeah basically
from what I remember Schaeffer got super scared of it and so just beat it to death because it was talking nonsense
the grungus
Could hybrids always spawn in the gen cluster alarm in r4c3 extreme/secondary?
Ran it the other day and got a hybrid, and can't remember whether that's normal for the mission
Can't remember
There are no Hybrids anywhere in the expedition right ?
Just Chargers, Shadows, normals and Scouts
No cluster of hybs in r4c3
ok hybrids could always spawn
Well, thanks for checking
Never seen em at all in about 20+ attempts
they do in fact exist
I must have been really lucky to not have seen a single one
@atomic escarp you need to be more willing to leave the scan and reposition to clear enemies before trying to finish the scans, you did a good job of that in the last clip, just couldnt clean up
also that 2nd alarm on r2a1 can be pretty difficult, the spawn location is really close
..yeah it sure can be
all of these clips are the first alarm
but if im gonna leave the scan where do i go? I can't outrun sleepers without obstacles
also a burst sentry in solos can relieve a lot of pressure by thinning out the wave a bit and instead of 9 strikers in your face at once its like 4 or 5 and the rest are trickling in
just fall back a bit so they are more coming from one direction rather than surrounding you
moving to the side to dodge or a quick run reload and shooting to thin the wave
everytime you can jump over a ledge, they need to do the full circle
also you could keep some doors opened to kite around and close them when you need
huh, so storage/terminals/whatnot spawn on the edge of the little cubicles/sheds now
instead of inside
odd
"fix"
fixing stuff often changes other things
which sadly means more stuff to fix as a side effect 
I guess they had to shift the position of boxes on shelves, which has moved stuff in the sheds
okay interesting thing, on r5d1, upon returning for extraction after doing the secondary and everything, you know that door towards the beginning thats on lockdown? it unlocked and my mate and i were curious so we opened it, during the shadow error alarm which was pretty funny lol, and we peeked inside there wasn't anything too interesting and we couldn't stay for long so we just left, but a snatcher followed us from inside that room towards extraction which was curious. it seems kinda impossible to explore that zone for very long but at the same time im curious about whats in there, does anyone know?
it has a lore log on the terminal
A terminal with a lore log. That's it.
and 1 of each resource
Quiet the troll room.
almost fucking lost my 3 hour run just for that sweet lore
And people wonder why no one takes the lore seriously.
funny thing is we didnt even go in there but we still killed the snatcher lmfao
well thats interesting thanks for that nugget of knowledge
I think it’s a neat idea to put lore into a difficult to reach spot
But why did they have to pick r5d1? I feel that’s the most grueling level of them all
Ceeeeeeeeeeeb
Real
Plus true
Plus W
Goofy ahh level with the sneak
Indeed
My attempt before last i was actually making good time at around an hour and 50 min
But this time it was like 2 and a half hours
Pain
No one replays that one. Big ergh.
Maybe if you skip secondary and go for main only - it's more or less reasonable. Literally just slightly buffed R1D1. Secondary adds another like 30-40 minutes of gameplay, it's kinda disgusting.
respawning shadow scouts. not eager, no 🙂
I was with a group doing the secondary, and we were moving back to do the main but a moonbrain teammate seemed to be trying to get us all killed the entire match
And they succeeded when they mined a door against a single shadow giant, waking up about 7 more
did you not have enough ammo to mag dump them away

It's a shadow scout. Not a charger scout
read about the scout but not the shadow giant
does anyone get the achievement?
Well. It could be melee'd
No one has the achievements.
Iirc they're testing them
i think so
people have the achievements
Probably cheats, or they got them by completely accident somehow
SAM
There is a mod apparently where if you play with it, the chievo's will randomly pop
But no clue if that's true
Yeah steam achievement manager, pretty funny to do it on a game that has testing achievements tho
is there any repository yet for guns and lore data?
the wiki
oh, it is being updated then
Guns don't have much "Lore"
but you didnt have to cut me off
Or rather any aside from Manufacturer names/gun stats
I'm available on my days off and after work
I'm available Wednesdays, every other Tuesday, and weekends
only day we got in common is Wednesday XD
real Brit
the blessed day
what the hell am i supposed to type in the terminal of r7a1
i've tried every variation of "Reycle Group 7a42"
Its the terminal in the side zone, not the one in the first zone
Yeah John is a troll
Its my little comfort level when i want to shoot things
I love the big pillar room. They should use it more often, always fun times.
I wonder if i can bot solo R6C3 main only...
this was great!
i beat this first try
i can't believe i saw a diminished alarm outside of training lol
that was the first time i've seen that
You played R6 right? fairly certain is has some of those as well
i haven't really no
wha
the loss of memory
one day, you will carry ppl through r2d2
by de wei
r7a1 extraction alarm was simple
is r3a1's extraction alarm equally simple
both are "revive da baby" missions
apart from the 2 hybrids at the start
r3a1 is more challenging
but not by much
biggest issue imo is that r3a1 splits enemies vs r7 funneling them
R8 will introduce awakened scouts as a regular enemy in waves
Essentially half giant shooters
Sauce?
It came to me in a dream

shadow tanks
nightmare fuel right there 
Truly. I honestly not even against the idea anymore, now that I know that it's only front that is armored.
When are we getting tentacles in the ground that attack you
Just see a shadow drag your friend into the darkened
shivers
half life tentacles
Like in dead space? When?????
I NEED IT NOW
I* was thinking more doom
Does anyone know if you can one shot charger scouts with steroids boosters?
yes if you hit them from behind
Do you need all 3 steroid boosters?
just total of 51%
Ah ok ill try that. I have been stockpiling steroids for r7c3
Yeah thanks ill need it, the overload is usually what ends my run but it would be nice to fly through the melee only section.
Also, I've been meaning to ask the community what they think are the hardest missions outside of E-tiers.
For me personally the end of r6d4 has been extremely difficult.
id say that r4d2pe gave me the most headache
r4c3 close 2nd
and r6d3
getting through the rax is tough
sneaking with bots not optimal most of the time the tanks wake up
R4C3PE
I've been struggling with R4C3 and R5C3, didnt find r6d4 too bad 'cause I knew what was up going into it and prepared accordingly
Though question
But yeah R4C3 PE is a good candidate
Maybe R5D1 Extreme qualifies too
Yeah personally I think it's R5D1 Extreme
heck I'd consider that harder than R2E1
Can confirm those two. One is just very brute-force and the other is... It wins by being very long while also having actually dangerous stealth zones. So you're given like 50 opportunities to make the wrong step and suffer heavily for it, not just wake up some 10-15 smalls.
R4D2 and R5D2 are rough in their own rights. People don't really seem to respect R4D2 much, but I had pretty bad luck with it.
R5D2 is short and fun in its own way, but damn is it mean.
I much unfortunately forgot what R4D1 and R5D1 were... One of them was a reactor with a very short and fun secondary, but I don't remember which one.
That's r4d1
your favorite lvl
I'm actually going senile right now.
TL:DR
D stands for Hard for a reason.
Unless it's R1, 2, 3 or 6
not even 7 ?
Eh... R7D1 is a quirky one, and D2 I imagine is very hard to beat blind on the first try without knowing what's going to be the game so to speak.
This reminds me that I've never beaten R7D1 proper. Never turned charger scan from X to V because everyone kept wiping on the terminal hunt.
turning that to V is lame
X is soo much more fun
You just transfer the "fun" into the terminal hunt.
I've never even seen this mythical terminal.
its an entire journey
find door need key go this other zone get key has mom n tank sneak out get key some charger scouts n big rooms terminal found yay
There are mothers and tanks now?
From what I remember the terminal hunt for that X>V is just empty zones after empty zones, unless my memory is just that foggy.
should trigger that one its great except when u wipe
Empty zone after empty zone with an error on your tail.
no thats error to open the class X shadow alarm




