#gtfo-spoiler-chat
1 messages · Page 24 of 1
could you link?
You say this like it's a bad thing
"veterans are struggling with r7e1 like they should"
Wait did I misread
Hold on
I'm actually totally unsure what you meant to imply now
That was a quote from back then from 10C during r7 on steam forum

But the feeling was the opposite
Veterans don't consider r7e1 as an e tier level. More like a d tier
I wonder if that will remain the same when they regain the ability to play other e tiers
Well considering the game is easier now in general
Going back to old rundown will be just "huh i miss weak gun" type of cope
People struggled with rundown 1 stuff when it first dropped
And some guns were actually stronger before they made the head hit box dissappear on destruction, or just had better stats overall (pump)
Current combat shotgun was essentially how it is now, back in r3 iirc?
Guns were weaker back then in general
Some were literally stronger than they currently are, but I'll take your word on the primaries
R5 had some busted guns but was still considered the hardest
But that was later
My biggest speculation was mostly regarding player skill
R5 is whem gun started to become more and more busted
So you say, but the pump shotgun and the combat shotgun were both considered solid at the time and they were stronger prior to that
I get what you mean re. Hel weapons tho
With the revolver being hit with nerf after nerf cause it was an unoticed busted gun
It's not like the guns in r1 were weak enough to still make it hard is mostly what I mean, relative to current player skill
Some portion of increased rundown completion is going to be caused by the community getting better
R1 and r2 had the "elite" who didnt want to share info apparantly idk i wasn't there at that time
I watched r1 and r2 game play but didn't join till r5 fwiw
End of r3 is when info became more common and r4 was the spread of info to pretty much everyone
And I mostly feel like guns haven't changed much in potency since r5
Every rundown after 5 has had some overturned weapons
But arguably so did the earlier ones, maybe not as severely
R6 pre nerf scattergun was absurd
But most didn't stand out THAT much
R4 had tge most busted weapons... But also some of the weakest ones. Really unbalanced rundown
Shotguns were killing the frames of your teammates
R4 also removed head bug
So a lot of lower damage full autos lost a good chunk of damage
at the end of r5 this was litteraly unbearable 
I'd also question like
Guns were weaker but also head hitbox remaining after breaking head
Is a huge buff to shooting
Auto sentries on r4e1 be like : what frames?
I'm told SMG used to actually be good before the head bug was fixed
Now it's just

Using a bug to justify guns being good is ridiculous though
It is, but it seriously impacted gameplay
So if we're talking about difficulty we either have to account for it, or explicitly say "we only count people who avoided using it on purpose"
Bring back the old stats and you gonna see a lot more people dead on the floor
9 round mag pump shotgun here we go

Pump Shotgun was always solid. Even during the bad times for shotguns
Combat shotgun got buffed back to its r3 glory
And I'm enjoying it a lot
I know people prefer other weapons but it feels really good to me
Mainly cause it is still on the weak side when compare to the current other guns
Maybe.
I guess compared to the HEL shotgun
There's not really any other weapons that fill its exact role
And the HEL shotgun is def overtuned
Ridiculous gun
Penetration needs a tweak as a mechanic
Guns that Pentetrate in this game have generally been balanced to still be totally fine and usable even if you never penetrate
When you combine that with how easy it is to penetrate enemies
Its absurd
Just about every penetrating gun has overperformed
There is a lot of inconsistancy but the moment you get to make any situation into a "controlled situation" it becomes easy and over perform
combat shotgun o.O
Combat shotgun 
that gun is certainly not weak rn
if i had hel shotgun has a special id probably choose it (but then again pen is broken) but its insanely efficient if used well and has rly good crowd control
Combat shotgun was arguably overturned in r5 and its only been buffed since
It was a popular pick
you'll get there
Pump was better, both hel weapons, sniper, mg were all more popular choice.
i don't think anyone honestly likes ||pablo||
lotta people do
The revolver wasn't seeing much used in r5 because of how commun tanky enemies were present
i don't though
Nice concept but eh
Would be better if we had more scans with him and weren't able to move back to previous zones or subzones
Probably would need an error or something too
R6c3 but with pablo 🤔
ugh no
Why you always ruin my fun 😭
The other bad part is that cheese spots would become way more common
With frequent waves should be less usable
combat shotgun was dogshit when they did those buffs
they broke its role and just gave it a different role
it didn't oneshot
it oneshots again now
and all those hel weapons that are actually good aren't good for their penetration
they're good for the exact same reason that the combat shotgun is good
one-shot, large mag, high fire-rate
its why the hel rifle is dookie
hel rifle is only good for its specific scenarios
just bring hel gun and shoot twice instead
ppl didn't use R3 hel gun as much not because lack of info
but because it actually wasn't that good
it was only good if used for pen
didn't have its fast firerate
Hel shotgun isn't good for its pen? Hel revolver is known for its mag size?
Doesn't pistol get more kills per mag than hel revolver
no hel shotgun is no good for its pen
its good because it nearly one shots a dude
and you get to shoot 14 times
really fast
hel revolver you gotta shoot more and get some reloads but it makes up for that by having a faster reload
pistol needs 3 shots to kill instead of 2
it has higher mag to help
but the hel revolver does have pen
so if they're nearly the same weapon
but one does have pen
you pick that one yes
the point is that you could remove "hel" from all hel weapons and they'd still be good
except for hel rifle
which means that penetration mechanic isn't the issue
More people beat D2 than C1 or C3? thats hilarious
it's that the people balancing the weapons don't realise that if penetration is supposed to be the main reason you pick a weapon
Then again thats probably people rerunning the levels
it means that those weapons need to suck without their penetration
Its easy to shoot I suppose
it's a clear rate stat, meaning it doesn't matter how many people beat it, as long as the number people who beat it is close to the number of people who attempt it
you can have 100 people attempt a level and only 5 clear it and get a success rate of 5% for one level, while having 10 people attempt a level and only 2 clear it and get a success rate of 20% for one level
too much missing info to make conclusions with their clear data
do they filter them at all
there's been levels where i drop in a thousand times to test something
is that a thousand fails
maybe it is
my guess would be that it's only if you see the fail screen would it count as a fail. it would mitigate that flaw in tallying slightly, but it wouldn't outright account for it
and if you do this then you get exactly the R3 situation btw, so maybe the devs don't actually want penetration to be the reason you pick the weapon
you will only pick your penetration weapon if you're playing a level where you know it'll constantly be useful without you having to go out of your way to profit from it
Am I losing it, or is the R2E1 clip an R2D1 zone?
Gen cluster zone, but with a wack tile.
looks like the 1st terminal room for R5E1\
I disagree with you on the hel shotgun still being good without pen but I agree on the others, and prior to this have said (and others have agreed with) essentially the same thing you did re: if a weapon is easy to get pen with, and it's good without pen (most of them are), and pen is strong (it is), the weapon is gonna be imba
The hel shotgun without pen would have a much lower reward for how close you have to get, and the pen is a huge power multiplier in many many scenarios
I mean maybe it would be OK without the Pen but it's a huge force multiplier for that weapon specifically because it's so easy to set up penetration even compared to the others
you're losing it
but then again, it's just 1 room
606 is an R2D1 zone, though.
i mean maybe this is me coping
but maybe we gotta clear r2d1 again
and again
and again
to unlock r2e1
Isn't the dev team like
Tiny

"1.5 programmers for most of its existence" if I remember what Calle said
one guy theory
LMAO
Beyond gtfo moment
The "elite of the elite", "you only enter if your good at the game"
just a bunch of clowns making shit challenges only to ignore the challenges and ktie
but also a lot of the things where "ush ush"
for.....a good reason 
There were some horrendous takes from that time period.
im trying to remember beyond gtfo
im pretty sure i was in it, but the only servers from back then I can remember are like reliables and climbables or whatever they were called
your bringing memories i dont want to remember
and yes you were in there if i remember correctly
i do believe no one wanted to deal with that server anyways

HAMMER ONLY
🗿
Wasn't a lot of kiting hammer only anyways
How to predict a basic kiting b(word)
hammer only, biotracker
cries about occiput
even tho you can fucking stagger minibosses now
Minibosses meaning tank, mother?
Hammer staggering snatcher with a backshot seems fine to me if that counts
you could count big mother as a boss sort of
the pissmother is a boss
i love squidward
If you can catch up to a snatcher to hammer it
but not really the same
You deserve that stagger
pissmother and the squid
i just wish we had more actual bosses
R8!
I'm kinda cool with l4d style only having like
Bosses-ish?
Personally
As long as they're cool
imagine if inmortal was an actual big striker but bigger but it actually regen the limbs that you can shoot
for some time
psquid in R8
I think snatcher is a lot cooler than kraken, even if kraken was cinematic and a cool reveal
so it actually spend time regening
but its just cheaper for them to just grab the tank model, making it grey
and invulnerable to everything
👴
i have bad opinion on squid fight cuz when i played it originally my pc was broken so i played on 20fps laptop
Like the dead space immortals?
That were actually engaging to deal with
my pc cried too
trust

now got a new laptop tho, pretty nice setup
this is not the SAME ONE
I kinda like nusnatcher
Cool enemy
Pouncer 
they will add new common enemy for R8
I wanted to call them Takers when I saw them, like that one book
but it wont be common because it will only be in 1/8 of the game
Cuz they take people away
But people like the name snatcher better so I use it for communication purposes
those kinda die by an engine shuttle
so technically not inmortal!
ds1 had the best design
🤓
if only they didnt release half their game as a documentary prior to 2019
if only
you talking about seethe
seethe and mald
Dead space 1 is the one I usually think of
Dead space 2 had one too iirc
Imo Dead space 1 is the best horror one, and Dead space 2 is the most fun overall
pretty scary looking
is dark souls actually hard or are there also weapons that make it really easy like elden ring
There's def weapons that make it easy
yes
The joke was always that magic was easy mode
dont use the rivers of blood bro
It's largely true
its cheese
so the guy from dead space
oh
someone already brought that up
Try Elden ring with empty hands if you think it's not hard enough
blind yes, look at guides and any game can generally be trivialized.
basically challenging yourself to make the game harder
Ive seen gamer beat Melania with blind fold. Nothing is impossible
then the game isn't hard if you've to challenged yourself
I mean what’s hard for you is different than what’s hard for another person. Maybe they need to be challenged whilst others are challenged from the start. Examples: r5e1. People didn’t find it challenging enough/boring so they spiced it up with cell skip.
hmmmm delicious, delicious, cheese
The constant alarm was def more challenging for the average group
most of them had never done it the other way either
im not sure about the difficulty
but its pretty significant to skip all the other stuff in return
arent you skipping a class 6 shadow and a charger error alarm and a shadow zone pack with shadow scouts
in exchange to a perma error of 2 strikers 1 hybrid and maybe (depending on positioning) 2 mom fights and 1 tank fight
and then straight to extraction
your group of bad players that play normally are getting the more challenging way
not gonna lie now that i put it on paper that shit sounds easier kekw
cuz they'll alert the moms and the tank regardless
while still doing all the other stuff too
specially with provisions
the error
you gotta KITE
and kiting is not challenging its easier then shooting
proof r4E1 pugs
ngl, i never finished r4e1 with pugs
nah trust the kiting is so easy those people just wipe from the rng
no way its enough resources to shoot especially when we will have x2 resources from boosters
I finished r41 with pubs. One extreme and one high
the devs were just trolling when they added resources to that zone, it was actually design around kiting
It was quite a journey and the pubs were pretty bad 99% of the time
To a point where you would spot the names of players asking for e1s and you remember how they would take 5 min to kill 1 tank
I can kinda tell if they take more than 10 mins to take out 2 tanks in E1 then they probably can’t complete the reactor part with or without cheese
And don’t leave the important stuff to newbies. Failed a E1 run cuz he didn’t know how to verify reactor
there are way more important and harder tasks than just verifying the reactor in E1
can't verify it on the first place if you don't have the codes
and do i have to remind you about the giant shadows / tanks in the area?
Man i hate E1 with a burning passion
still haven't beaten it, 20+ tries
Giant shadows are not an issue. you shoot em. Tank as well, you shoot em
Ammo is an issue, then
come on literally everything is important in this game
can't just melee a mommy with any team
Has not been for us
When you go in shadow zone we pull the two rooms.
This trivialises code 2 and 3
If you have a mine, mine the door to room 2 and pull it
DjDNA is just built different
no it's how I learned it from folks and it's how it's mostly done.
There are no ammo issues unless you miss a code
which level are we discussing
wasn't there a scout here, if i may
There should be no ammo issues*
pro tip if you're having ammo issues ||get better aim||
That's in the infect zone behind
We don't pull that one, ad it's pretty easy to have one Hammer and the other player run with fog turbine
One of them should be c foam. in case cscout is a problem
oh E1
E1 is annoying because the only part that matters is the last 5-10 minutes
everything is pretty easy up until then
and then it's make or break
oh i thought peeps were talking about r4 or smth lol
r7e1 is tight on ammo but you can shoot the shadow zone for sure. Having a mine makes it even easier
and all it takes is one person to fuck up at the wrong time and that screw your team
||you can also cheese the teleport zone to save ammo|| but you didn't hear that from me
Also when I say pull the shadow rooms. make sure you are standing IN them. never shoot in middl3 reactor room
i mean you can cheese a lot in e1
A LOT
if you actually do everything without it ammo gets a lot sparser and some parts are more fun
get someone to spawn block the shadow zone during wave 3
That's why the 2 players left behind fight the tank in first shadow room
imagine you 1. let pablo actually follow the team
2. dont cfoam charger door
3. dont cheese other dimension
4. dont respawn block (tho this just makes it harder/more tedious, not more fun
to Block spawns
it's amazing how much easier E1 is once you learn all the strats
but the last bit can still majorly fuck you over
E1 is literally a filter of who is good and who is shit at the game
I mean, you can beat E1 by getting carried as long as you don't fuck your team over
what do you think I said lmao
"not fucking your team over" doesn't make you "good"
it just makes you not shit
:)
all you have to do is shoot straight and not alert the scouts and everyone else can do the hard work
in order to not fuck your team over you have to be good 
Nah 3 good players can micro a bad player through E1
I mean yeah true
2 can carry 2 aswell
1 carrying 3 becomes harder but is still possible if they can at least shoot 😐
bro i played with some people in E1 and when we got to the stealth portion 1 guy didnt know that scouts didnt react to you walking and just sat there and let a scout tendril touch him
lol
The problem of checkpoints and carrying exemplified
Players have no clue about the game !!!!!
people really just need to teach new players these things early on
this is why its always tradition to send the new guys to kill scouts in early levels
I agree but sometimes you have folks who just... well do the levels for them
yeah i hate when that happens
The number of people who did not even finish E1 without using the door cheese is also too damn high!
people will literally be like "it wasn't their fault it was the good player's fault"
Its fun carrying people through the levels sometimes they even say thanks for the carry
😌🤝
Yes, I play with new people all the time. The point is to have them learn while at it
its fine to help out but you need to take care to make sure they can become self sufficient
contribute to the learning process a little
It's not the Carry itself that's bad, it's about HOW
I made lobbies and played with a mate, if they joined it wasnt a beginner level
Like r4e1 or r6d3
If people who join cant keep up thats really none of our concern
I mean we dropped a fresh new dude on R6D4 once
i remember one time recently i was playing in a beginner lobby and there was 1 guy who was pretty much speedrunning the level, opening doors before the leftover alarm enemies are dead and clearing stealth areas before they even get a chance to process which way theyre even supposed to go
But that was with consent
Yea as i said right, if i make a e1 lobby its none of my concern if the people cant keep up
Its not like i post it in beginner or intentionally invite new people
based
It kinda will when he keeps getting downed tho 😅
Nah had criminally insane people still carried them
But it gets annoying
My point exactly: it's annoying when folks join high tiers and they don't know the basics
btw @real moss did you see my clip?
i swear i am finally not stuck in r1a1 solo limbo anymore
Uhm actually they should get carried 🤓
I saw. how dare you put an ad in it !!!!
but for real, was clenching
an ad
?
Yeah twitch popped an add after 10 sec of vid

Oh yea definetly but at the same time its fun carrying them because of it
i mean i did that with someone in r5
they legit listened and tried to learn the game tho
chad
impossible
Did it on R6D4 with a new player. made it past class V alarm. soooo
my only two completions of e1 were a duo, and a trio where the third player was much weaker than us
(no bots in either)
we certainly could've carried a noob in the fourth slot
so long as they stood in the S scans when required, and didn't wake up the mommy zones en route to reactor
i so wouldnt
i could run it with you no problem
one problem out of price range rn we need the money for bills
if i didnt have the hurdle to get over i so would join you
im down anytime to play it
- Eh.
- Arena is definitely more fun if you don't permafoam the spawn room shut, especially for duos.
- The reason I don't push for not cheesing alpha is because it's pretty bland compared to the arena.
- Yeah this just means more sneaking, which might or might not be your jam.
@broken scarab random question did you guys forget about TheWarden twitter account? It hasn't posted clear statistics since R5
No, but we had some trouble getting reliable data for R6 and parts of R7
Can make an update of that
Does anyone know if the devs are planning on adding Steam achievements to the game?
It was on their roadmap at one point but it doesn't seem like a priority now and may never happen
I dont know anything about game developing, but wouldnt it be an easy thing to add?
As in, low ammount of work but high ammount of player satisfaction?
This game has a lot of potencial for fun achievements
Such as
?
"I touched the feelers!" : Alert 100 scouts
Ez speedrun R6C1
"Mine Gott!" : Blow up your team with a mine on the extraction point
Speedrun A1
wtf there are 1302 PD2 achievements
Meaby stuff like bring all the fogturbines in R2B4
Yeah and they have real specific ones as well
An actual serious one could be like collecting all of the collectables on whatever pickup level
it rly shouldnt be anything troll
Otherwise have fun wiping due to someone wanting an achiecement when someone else wanted a clear/another achivement
I even think things like "Stealth kill X amount of scouts" could make people rush and compete to kill them and cause trouble
anything enemy related is a bit 😐
One of the reasons why tracking stats like kills at the end of the game isn't a great idea
especially since it becomes grindy quickly
Some gimmes could just be to have a tank/mom/pmom die on your level
i mean you could technically do speedrun achivements i guess (like some games do) but 😐 thats also kinda wack
Doesn't matter who kills it but if your team vanquishes one you get it
Also PD2 achievements did unlock stuff as well ingame. (including the secret ending)
Speedrun times could be fun for some levels, but not all of them I think
Don't want to make them too inaccessible or annoying
Did the one for RE7
Could balance of speedrun times and give lots of leeway
but yea
I just think a casual player will have more fun trying to go fast in an easier level basically
I mean even I do, tbf
filthy casuls
didn't even naked no hit kill soul of cinder with broken straight sword🙄
Just some simple stuff like beat all levels on Rundown X and beat all optionals on Rundown X would be fine
those are the basic ones ye
Most will never manage. SO I AM ALL FOR IT
gimme more rare chievo's
kill (as a team) each possible enemy in each level
(As in type)
the hunt for d2 pmum begins
Interesting
need a training achievement 
can do multiple runs
i mean r1b2 is more fun. Trigger scouts so you get giant strikers

lol
btw looked it up: I only got 693 of them 😔
beat training without grabbing ressources 
Casul works too
But yes another game I can 100% on steam would be nice
easy ones: souls likes, alien isolation
straightforward chievo's
Not sure if souls like is troll or serious
Just a bit of grinding here and there
I've played DS3 through twice but some of the side things I've just missed both times
But then I did 100% ER
Souls likes have very easy achievements to get. It's basically just finish the game. 2 or 3 times
ER was very ez as well yes
Sekiro actually had me finish the game 7 times. so meaby skip that one
lol I like Sekiro but I tried to get the best ending and I couldn't get an eavesdrop prompt so couldn't pursue it
Hollow knight is quite cool to get achievements
the only rly challenging thing is the last pantheon
It looks like they added quite some stuff to HK since I played it last
wait when did you play o.O
2017
100% completion and finish in under 20 hours isn't too hard?
Sounds like it could be tough
also steel soul mode
I'd probs have to be pretty hollow knight pilled at the time to get those
Steel soul is chill if you have finisjed before
100% completion 20 hours is kinda rough if you dont plan ahead. Otherwise its chill since you can skip some % (112% is full completion now)
Pantheon is at least a 40min grindfest of all bosses pretty much just harder
idk, just cos I finished the game doesn't make me think I could no death it xD
Steel soul would be rough for me
No death is easy since you can technically always safe and quit (ive never used it yet, but i know some do)
which sends you back to a bench
GTFO players bringing their cheese into other games smh 🙃
I should check out the new content at some point anyway but its been 5 years so I'll be rusty
i also speedran hollow knight before
Its a legit strat there |:
you ever speedrun Celeste?
Ah, if you like speedrunning and platformers I think it will be up your street
Its my favourite platformer
I watched some rund
runs*
and was thinking about it
but at the time i had games AND no money
Well I highly recommend it
same here for sure
wait hold on, maybe I thought white palace was path of pain
they made a harder one? 👀
"fun"
Eventually you have to turn off game sound and only leave music or else you'll go insane
The teaser video is actually probably z593 from the original E1, it's just labelled as z606.
Most likely because they can't have zone numbers below the number for the elevator anymore (that or our one guy just isn't aware of how to do it or hasn't bothered with it at the time the clip was recorded).
So, all zone numbers have to be bigger than 596, meaning the armory and the 4 extraction/error zones are now zones 603-607.
Actually yeah, they did add 90.
So there is a workaround.
It's just not used in the clip for some reason.
yeah that was my 
I am mostly confident that "z606" is just z593, though.
It makes the most sense given the tile, zone number, the advertised level, and the presence of spitters.
This new palette would be lovely without all the dirt and mud caked on the prisoners
The tunnels must be really dusty if somehow after .2 seconds of getting out of hydrostasis we’re already coated
be nicer if it was darker
tbf we were probably in the dirty suits already in hydrostasis
Any explanation on why the prisoners are safe from turning into sleepers even after being in contact with a lot of them and breathing infected air?
Ask gtfo lore
Think its something like the hydrostatis chambers they rest in counteract the effects of the virus but #gtfo-lore will give you a better answer ye
Doesn't this apply to any game with wacky achievements? I don't remember ever having this issue in payday in pubs, pubs weren't usually achievement hunters
Haven't played since like, big bank Era tho
Honestly I sort of see the optional objectives as serving rhe same purpose as level specific challenge achievements. They're a badge of honor, they (used to) sometimes come with ab aesthetic reward, and you'd either decide in the lobby or at some turning point in the mission whether or not to go for them as a team
It's because you have to die first and THEN you turn into one of the zombies
This is only kinda true
Lore chat has the full answer but the answer kinda sucks

You have to be killed by the virus to mutate into a sleeper-body (and then die if you have no parasite to puppet you) and you have to have have a parasite infest you while you are alive to puppet you to be controlled by the parasite hive mind that the sleepers act as part of
🧟♂️
We don't get puppeted because we never get infested by parasites permanently (and the parasite can be removed)
We don't succumb to the virus because uh

I think it's implied that we never see a parasitized host which doesn't have the virus, even though it's implied they exist, or used to
Theoretically they wouldn't look anything like the sleepers we know
i am trying my best out here! 
lol i wish, instead they see a lone sleeper and are like, "wait wait slow slow scare scare"
Teach them to not think with "must crouch all the time"
exactly, i emphasize the difference between crouching and walking is actually pretty small
I just learned that
Crouching is paramount when setting up a sync kill, as wake sleeper slow down the process of getting into position.
For solo clearing - sure, go at it, but once its 20 sleepers in same cubical meter please let other people to move a bit too without risking to wake up the room
i mean it depends on density
I can attest to that
9 sleepers on top of each other? Yeah sneak a bit
3 enemy clusters of 3? walk them down
I lost half of my soul attempting to break a lock with a Giant 5ms away from it
even happens with lonely giants
the squad trying to get behind the guy and 1 guy constantly makes him go glurg glurg
what should've taken 10 seconds takes 30
they do be annoying when they be flappin
inb4 he finally wakes up and slaps 2 closesst people down
if you walk stealth you are expecting him to wake up and i get less surprised by it, and have a chance to back step
i am still getting a hang of it, but walk stealth i do believe is the end goal
I was with @royal lichen when his daughter came into his room during our timed and stressful D3pe success
code 2 never forget
Idk about you byt I don't usually walk up to something unless I'm about to hammer it
Which is common, but I'm not sure I'd say it should be your default form of movement in stealth
or if I'm speedbonking as well
thats the idea, get comfortable with rolling through rooms like a bowling ball, bonks for free, hammers blazing
If I'm approaching a cluster of 2 or 3, and there's another cluster close enough that walking might make them click, I'm not usually walking personally, especially if the room has other shit I don't wanna wake
That's just me though
yeah usually what I do now
thats the other part, getting practice with both states of rooms
but I usually can just bonk by walking bc I just move while they stretch and stop when they goosh
Personally I try to push it as much as possible to force myself to improve unless we're In a difficult mission I don't wanna fail, or I'm playing with new players and I have to let them get used to the game without me skipping everything or they're never gonna learn
goosh
flap
ftfy
walking doesnt rly wake them, so its just a quicker way of traversing. You then sneak if you get into their range by walking (8m) and sneak up if you have to
But I still end up being a lot more careful in rooms with lots of giants / scouts / chargers than rooms with just smalls
yeah if I'm with newbies I let them handle most of it
perma sneak is the „this room is fucked idk whats where“ full dark and or shadows
well yeah if there are scouts and sleepers I'm gonna be pretty careful
thats the scary room usually
Has this been changed? I've def had walking start clicking from a lot further than crouch, and my goal is usually to avoid the long range alert when I kill one
it only matters if the sleeper to be woken by the scream is stretching
crouching doesnt alert clicking unless you are in ~1,5m range
if the sleeper you bonk is throbbing it doesn't change what the sleeper 10 meters away will do
If there's nothing within walk range I usually crouch until they start clicking and then just stand and walk up and kill while they throb / alert
i mean sprint/walking is 8m, crouch 2m for full sleep range
for clicking its 8 for all
shift-jump-bonk, no matter what they do or begin doing when u arrive, sklorts
I'm also not sure what the current state of sprint jumping / bunnyhopping is
wesley explained it
host cant (unless sprint gets cancelled mid air by an objject/wall) client can if timed well enough due to slight desync/lag
technically not a thing
practically it is
walking towards a mob charging, even if it wakes up before arriving, just hop to as u release, try to hit head, much rewarding
not for all situations tho, mobs closeby will get aggravated ofc
cuts down on "singles cleanup time" much as u hop the last meters
vs shooters its a good way to often avoid a hit
since if you just sprint they might hit you earlier
yup, and damn they fast on that first shot + scream after
I mean if they're awake, ig
no its from sleep
I mean i do it sometimes in my a1 solos, the recent one i did should have moments like that
Also sprinting forces aggro (and strikers turn around)
luckily the sitting ones are kinda slow turning around on wakeup but the standing ones just <wakeup> <shoot> <scream> all in like 0.9 seconds
If a shooter is far enough away from you that you have to sprint hop to reach it and it will still have time to shoot at you before you can get in swing range, I don't usually do actions that wake them up on purpose
Getting shot isn't fun
Most terrifying D3 takeover
room full of strikers u can easily navigate and cleanup hitless but throw a few shooters in there and almost a guaranteed 5% 10% hp loss
I mean speedclearing is a thing (see speedrunsj
I suppose
And for really easy missions where you just don't care it's whatever
This has been my experience as well
I tend to prioritize shooters over (non point blank currently attacking) strikers in general combat for this basic reason
and doing a 10-15 enemy room for 10 minutes taking eeeverything is slow as can be, congrats, no hits, but usually i lack in patience
Fun fact
I ran r1d1 blind and assumed we were gonna have to run to all the terminals in all the side zones while attacked by nasty waves of enemies
So we quietly stealthed the entire level
Checked for codes on every terminal
Then did the reactor
sometimes it's cathartic to just go slow and take em 1 by 1, bide the time
Honestly that last d3 was the riskiest that we ever undertaken… deaf person taking over that code 2 key retrieval with no Biotracker while you handle daughter stuff was something. And you know I hate taking risks
the padlock locker with the giant strikers clearly in earshot and u timing your lockpicking by visuals only
maaaad mad respect
Nope! It’s just fear taking me
she went back to bed, i got back to pc with ~40 seconds left of that codehunt, u got the key, we took the penalty wave and went on to victory, what a night .. .. (that run ended at like 5:30am for us)
Yea… never again will we take risks like that. That was way too many risks for my taste XD
reminds me of a certain r7c2 overload iix experiment ... 🙂 .. that was like 0,5 seconds away from a late bonk and a probable wipe 😄 ..
feels to good to pull something like that off once in a while
Omg..,
You always come up with crazy ideas with unknown risks attached to em and I would always like desiccate those ideas down with chances of success
ends and means, mah friend, ends and means..
For those reading, we normally operate in team of 3 + 1bot (typically a Bio-bot)
And we would having funny roles assigned to each of us that fits our roles
Such as Supplier K, Crazy Hiru, Madman Wyvern
Also….that was the Overload Charger Scout IIX bonk right? That was the only thing that I remembered that you made me shat myself
iix, hammer charge, circle behind cscout, release microseconds before iix wears off, ded. was exciting and felt goooood.
Bio bot is fantastic but depending on the level I just can't be bothered to not bring bio tracker myself to speed up stealth
If the level is easy or super stealth heavy I just bring it to make things faster
Once you've tasted bio tracker stealth it's hard to want to go back
Well… I was all Bio in R6, R7 is when I changed my tools since thermal helped me out on some issues
Tasted.. I see what happened to Joe's pants

R7E1 is fucking impossible. Any tips?
Bro thats the easiest E tier level, maybe your not getting good squads
It’s the easiest one???
yes
What the fuck!
fr its not that hard
lol... the only thing about E1 is that no checkpoints exist there.
Basic shit for early access vets
I’ve been running it nonstop for the past month with random squads, we either make it to reactor and die or we don’t even make it past the first alarm door
how do you guys end up dying? run out of ammo? get overrun? there's always something to be learned from deaths, and through the many failures, you learn how to prevent ways to fail, one by one, until you finally beat the level
The times my group failed E1 because our one inept friend can't type reactor stuff for the life of him.
Terminals in general
haha, guess it's their turn to learn terminal speak
learning terminals really is an invaluable skill, you can essentially scout out a level from just the first zone
given that it has a terminal of course lol
I forget which rundown was it that introduced the terminal per zone
Terminals in R1 were not set like they are now
Okay, so on analysis, our failures at the first door are usually due to team coordination being terrible. On the rare occasion that we have good teamwork, we get through to the reactor, and then during the stealth sections the people responsible for getting to the terminals fuck up and wake up the rooms they are in, and then us at Defense get swarmed by enemies
So… get better stealth I guess
yeah the first scan needs good team coordination to quickly move the immortal away from the S scans and head back to finish it before the immortal can down you all on the scan
when you say messing up the stealth, do you mean for the first 3 codes, or the last code?
i assume the 4th code since the first 3 codes arent that bad in terms of fuckery
Turns out E1 is quite the coordination test
The 4th one can just be a killer sometimes depending on enemy spawns
It's better to shoot the charger and shadow rooms as well on code 1-3
oh for sure, i've had some runs lost to sandwich between the scouts, moms, and babies
pretty much
4th is where it goes wrong most of the time
I like split up levels
I still don't like R7E1 very much tho
I think R6D3 was better for example
I literally did R7 E1 first try only knowing about Pablo and the reactors existence
whooah
I mean except immortal there is nothing in it we haven't seen before
altho first try is.... yeah
lucky you didn't accidentally shoot when getting taken to the charger zone 🙂
Exactly how my first run died 😭
And I was the one shooting
I remember thinking if it was actually putting us STRAIGHT into the action and we had to shoot through those guys right away
that would be wack
then realised we triggered them
Oh no my team let me KNOW I f'd up 😂
had they done that part before? 🤔 Or just noticed the teleport text
They had done it before. When R7 launched sadly the team had to do it each their separate ways
their fault for not making it clear then xD
Meaning one was done in 3 days and I was slow cause a week 😔
They said, but too late
or they told me beforehand and I was not paying attention to percentage
oh well
better than beating it first try 🙂
I guess, wasn't the slowest to get the clear in the group as well
Lol! This tbh… that teleport is such a trigger finger trap
First try is kinda unsurprising if you’re playing with people who have beaten the map before and if you not going in blind
Yeah honestly what I was thinking. The reactor is a tight section you have time but not a lot for messing around
The reactor was super easy and dealing with all of the tanks was fine as well, just good coordination on the teams part
E1 alarm with immortal isn't team coordination
cope harder
its just each person being smart enough to realise that if the immortal is on top of the scan
you walk away from the scan
I’m not talking about the immortal
I’m talking about the 4 actual tanks spread throughout the level
The 3 from the blood door and the one that spawns during reactor
Wave 3 and wave 4
fighting the two blood door tanks is not fundamentally different from fighting just 1 tank, but poeple still struggle with 1 tank so
Yeah it’s just mainly a matter of getting to a good place to cycle off people taking shots at it
Also you have 3 people instead of 4
i mean 2 tanks means less peeking time
If you're doing an e level you should already have an understanding of how all the enemies at that point
2 tanks isnt much
not much doesnt mean as difficult as 1
Oh definitely less peeking time… I usually Target the one that’s not focused on me rather than the one on me
Cuz that tank on me isn’t gunna give me ANY results in hurting it
People failing to realise there are ways to dmg tanks from the front
You just need to use your environment to your advantage
I know one which is a sniper hitting the 3 “edges” of the tank bubbles
cheese!
White hitmarkers = 5x dmg ||Fakenews||

wym I can't just one shot kill the immortal. I did it in my last pub.

ive been told u can melee the immortal
I suspect misinformation
he's right, you can melee the immortal
This random guy in a pub told me so many things so it just be true and everything else is false
you can also foam the immortal
idk, we been hammering the 2nd immortal for 15 mins didnt seem to die
Lol
just need 2 million light taps of hammer
On the wiki it says the immortal has an effective health of 1 billion.
Thats nothing, you only need 7.793 million Scattergun shots to kill it. Childs play
and only 909 million autopistol shots 
gonna vpn to some country in the middle of nowhere and use desync to make that 2 billion

You can get about 10 million shots off with the perfect load out
2 million hits?
ez just kite
I've legit done this. I mean, you hit the bubbles, but we got down to the last few bubbles and I took a good couple of smacks as I was out of ammo. Killed it on the 4th smack. Very satisfying.
what
Its not a "good" strat, but its funny, and sorta works.
are u talking about the tank or immortal
Tank. Pablo has no bubbles. He has ascended beyond bubbles.
so you just happen to kill to Pablo in one hit 
They are so incredibly tedious. not even difficult for my team. Encourages bringing a sniper/chokey though, so maybe they do have a reason to exist. Other than that, just put less ammo in their room and not much would change.
i mean you dont rly need waveclear for e1
And choke is insane on that level anyway
I despise how often I've tried pubs and the one guy who opts to take sniper is ass with it / shit with ammo efficiency.
But pubs be pubs.

aside from new players who don't believe me that they have to be ammo efficient with it otherwise they'll be constantly asking for ammo packs
But they're new

i just use it if i know im gonna get a lot of giants, otherwise i stay far away from weapons that arent high RPM or shotgun
When I do. I use a primary I can be very ammo efficient with like Helrevo/DMR and still get kills.
Next to melee kills as much as possible
But not everyone can/opts to melee during swarms
ngl, im still too used to melee during swarms with 80% me going in there forgetting about stam
Is R7C2 secondary broken?
I got an ERROR: UNEXPECTED TETHER DISCONNECT... DOWNLOAD INCOMPLETE
And my secondary just failed...
3 Hours down the drain?
Did you do the secondary before doing the main final scan?
When you put in the last cell in main. Did you do the scan or did you immediatly go for secondary
I didn't do any scan if I recall correctly
Yep there you go. that's the problem
What scan are you referring to by the way?
When finishing main: a scan appears before the gen cluster. You do it and it TP you to the desert.
There you do the command and it fails . AFTER that you go to secondary and re-teleport to that area but this time it lets you finish the scan
But if you go into secondary first well you get the Error and you are locked out
What the shit
Guess there goes 3 hours of my time
This is intended?
Apparently is yes
Welcome to: GTFO
I would say have secondary door only unlock AFTER you went to the desert from main scan, but apparently the devs thought otherwise
Does anyone know how boosters work?
You equip one and then you get whatever the booster is saying
And it goes away after that. one time use
they increase specific stats and the higher level boosters have a trade-off
How do you aquire them
there is no trade off if you never use them 😏
find them on the ground when playing, they look like gems
takes multiple to get a booster though
boosters are a help but are in no way necessary to complete anything
So have fun, grab what you find but don't spend your life farming the shit out of them
is it 1 - 1 for artifact - booster?
yeah once they're activated, they're used up
so if you die and leave the level, the booster is consumed
Depends on artefact heat
100%
On 100% it's like 3-1
1 artifact on 100% gives 0.15 aka 15% if im not wrong
i mean depends…
As we already said you rly dont need them for levels, the game isnt designed with them in mind.
Sp hold them for a hard level when you rly struggle and might need that extra push would at least give them a purpose. Otherwise you just play with random modifiers every game
makes sense
also boosters can mess up mechanics xD. We once boosted a sniper turret shooting speed as far as possible, it ended up shooting so fast that it became kinda inaccurate, shooting limbs instead of heads xD.
Also a full steroid run can be fun with a spear. When fully boosted you can one-shot sleeping giants and hybrids xD. Makes C3 (or was it C2?) a little bit easier ^^.
c3
c3 much easier with melee boosters
makes the charger scout zone so much faster
steroids. all of them. Just enough to not turn into hulc hogan xD
they buff melee damage and sometimes debuff something else. Not quite sure which exact boost level you need to be able to one shot them, we just usually go ham with them ^^. But with a spear, and 3 boost of steroids (mute, bold, aggressive) and a fully charged jab at the back of the head will take down anything xD.
I am pretty sure that you can find that information in the discord by just hitting that search button ^^
there you go ^^
50% is what you need 😉
oO and then he deleted his messages oO, well so be it xD
With all 3 boosters and a spear you can definitely one shot giants, did so myself ^^
and hybrids ^^
though it has to be the back of the head
yeah that sounds right
I'm pretty sure any aggressive booster will do, just forgot what the ranges for the aggressive boosters were
I think it's 50-60% melee damage
yeah the spear with the crit bonus and the steroids makes it possible ^^. Though even without you can easily solo big boys by just jabbing them in the arms and legs, they go down fast with all those roids ^^.
You need perfect back damage for a back kill.
And I think roids might have a rounding error still, so you usually want back head.
To giants*
Charger scout the angle is pretty lenient.
Actually, you might be able to front kill.
I've been front killing charger scouts with drug hammer for months now
after at one point figuring "is rounding error really a thing? fuck it, let's try"
not with boosters 
but the infection
my hipfire
Yes
ok funni idea time
C2PE moment.
"im at 100%, i cant take any big hits"
me, boosted up the ass with infenction resist with no infection and 100% health
"the only god i see here is me"
Man B3 PE is SOOOO much worse
imma have to hard disagree on that one
Yeah... gonna have to hard disagree as well
same, going to disagree hard on this point
the ending of B3PE is just skill issue
C2PE is just pain no matter how good you are
Nope, the end of B3 PE is not that hard. 1 need to hold the fog turbine until 1 member of the team run out of ammo, the member with no ammo left will then pick up the fog tubine. At the last part use the fog repeller and drop the fog tubine. The guy with the cargo just need to remember to drop the cargo to give support fire and then pick it up . bio is the most important job sooo yea, its just skill issuse and how your team communicate
just remember to stop drop shoot pickup move
To be fair, all things considered, I think the end of B3 PE is way harder than anything else that map has to offer
I'm not criticizing the map but I always think of anything before that as mere background noise
I agree the map is just a build up to the actual challenge which is the overload ending of the map
The last room is fantastic, I'll say that
If the map was a costant descent from waterways to dig site and then waterway again ending with that room it'd be very atmospheric
Agreed that overload room is a very very nice piece of environmental storytelling
And there's no e1 there either
its just lower
that would make a bit more sense
could say that it's a bit deeper compared to the rest of them
A bit further downwards
oh wait nvm wrong rundown
I still think this is harder than C2 PE or C3 PE but I just hate fog
The entire rundown is background to b3 pe
i mean have you played C2PE?
It has a ton of fog
Esp on overload
Did it bug for you?
I join someone who is modding ( i guess so)
what in the goddamn
I think someone mod the game, and after i join in and left, the game still think im in another rundown
thats... weird
What you hate about B3PE is the fact you have to carry 2 items and depending if your team relies on sentries as well. Is a lot of management in the spicy Fog. But that fog isn't as bad as you put it out to be. When you're constantly running in it in C2PE if you dont manage your fog repellers well
technically all of the broken rundowns are currently in the game's datablocks. the person you joined was modding to enable them.
Not to mention if you take the downstairs route instead of turn left through the doors straight to the bridge
I still think that it is not that hard to manage after the first completion. Bio is the only job that need skill because you need to bio and then switch to gun and then switch back to bio
Fog turbine management
Nah. That's just a bug that can happen... Every levels from past rundowns are still in your files. The game just pointed to them after your game for X reason instead of pointing toward r1/r7 like it was suppose to do
R4 seems to be the most common to be pointed to for some reason
Bio tracker is nice but not needed for that section
Usually u dont drop the fog turbine until u are at the extraction scan unless 3 other are really bad at shooting or if there are too much stuff coming
I actually think bio is needed because we cant see incoming
with thermals you can
But yea, its still easier than c2 pe
Bio as again. Is nice but not needed
To be fair I've only done that with bio
Too bad 50 % of the guns with thermal suck ass
But I don't think it's unfeasible without it if players know what they need to do
another is. Given newer players. Not experienced ones. Most tend to struggle at first dealing with hordes of enemies infront
Like 1-6m infront
I suppose another is learning how to properly hipfire with specific weapons
We'll get a Thermal HEL Gun but it zooms 40x
the limited visibility makes latency a lot more important
you'll feel a lot more useful at the end of R7B3 if you have less latency
Trying to pick up items be like.
Bro the fog doesn’t even affect you on parts 1/2 only the third section





