#gtfo-related-questions
1 messages · Page 615 of 1
fog_turbine_88, key_orange_88, key_blue_88
Keep in mind these will get listed using list e_88
not with e_
that removes the overlap since it requires it to be in the same zone
list 88 will include items with id 88
You might want to look closer.
datasphere_882
I ignored those might spoil some objectives like cube_xxx, case_xxx.
How do you get the Raptus Treffen 2 Machine Pistol? Found it in this vid https://youtu.be/UdMxvQ0Jiv8?t=501
All rundown specific weapons are up for rotation every rundown
my friend cant put down the collection case in B1 and we already put it in is there a way to fix without restarting?
Only stable ones are AR, DMR, Pistol, SMG for primaries, and Revolver, Sniper, and Shotgun for secondaries
did you use a cp
Make your friend leave the game, create a bot to replace him, suicide and restart to the cp with the bot, have your friend join back to replace the bot and this should fix the problem.
can you make a bot mid game?
Yes
noice
it fixed it thank you guys
nice!
I will be saving this in case someone else needs it
I have the same issue did you find any solution for that?
No spoilers, for decent players which one is harder/longer, B2 or C1?
Aight, thanks
also idk what your definition of "decent" is but I cleared all of R6 so idk
C1 no fails is probably shorter than B2 secondary, but B2 main i think shorter than C1
also first time C1 is very easy to fail on
Yup
btw drop all 3 cells outside the first cp scan BEFORE you pull the door. this is prevent softlocking yourself if you have to restart at CP
does choke mod 1 shot a charger scout to the back
Yes
i must have not been behind enough then 😦
That is a factor
and somewhat within 15 metres
i was close enough for sure, i was just like at a 45 degree angle behind it
you need a perfect back hit
isn't there a tiny bit of wiggle room
nope not really
60 hp on charger scout and 30.08 damage on choke
i mean you need 2x damage basically but yes there is some lenience in getting the 2x mult
high caliber also does around 30 damage right?
within 8 meters yah
same deal yes
is shotgun sentry still the best sentry?
doesnt seem like it
Can you search for lock melters with terminals? Google isn't helpful.
No
Lame, running into a level where we could really use them.
I CANT FIND ZONE 96 IN B1 CARGO ANY TIPS?
zone 95b
it should be on the opppsite side from where you entered zone 95
ssecond floor if i remmber correctly
i found zone 97 but not 96
gimme a sec need to check my screenshots from th map
so Zone 96 is between 95 and 97
so if you have a door that leads to 97 it also goes to 96
97 cannot be open
are you on a big bridge?
you are in 96 already then 😄
no problem good luck with the rest of the lvl 🙂
does anyone know exactly how mine explosion hitbox/cone got changed?
Did it get changed?
it seems like if you are standing behind a mine on a blood door, but fairly close it will kill you now
hmm
You just got fatter /s

hey everyone im very new to gtfo so this might be a stupid question but can the monsters hear u in game when u talk or not? ty for answering 
no
alr cool ty c:
I don't know how close you mean but it could happen before too
hey all! I'm on the fence about buying the game after the free trial, how easy is it to find other players during "normal" times?
depends on if you mean through lfg on this discord or through ingame matchmaking (which never will get the fixes they say it got)
within the first 2 months of new content rly easy to find games
in discord lfg
forget mm
matchmaking is still doable but most lobbies bug out ^^
or just shit comms and u fail
or trolls
and u fail
or shit coordination
and u fail
better luck with discord lfg
yea probably discord, my first two mm games were awesome, but I had like 10 after htem and they all sucked
same with lfg though ^^ i had more troll teams in lfg then in 800 hours matchmaking
dont play with no pfps
instantly cut down on trolls
dont play with no mics in rando lobbies
thanks for insulting me for not having a mic
it's not an insult?
lol
ingame chat comms are all thats evver needed
it seems to me that a mic is a must for this game
technically not a must but more mics = much bigger advantage because you have better communication and coordination
which is why playing in random lfgs with bad comms will probably fail on harder levels
looks at joemie
you can get by if one person doesn't have a mic but knows what they're doing
long story short if u wanna win have good comms
nearly all my shitty games happened because of bad communication so couldnt agree more
so basically the game's still alive when theres no free weekend? according to steamdb player numbers seem kinda low in normal times
new content came with free weekend
there will still be ppl playing new content after free weekend is over
I see, so it's returning players too, cool!
there's a few "monument" players that have been playing for years and they're the only people I'd consider playing with no mic. After playing a lot of games you start to recognize their names
they mostly autopilot around doing whatever needs to be done with low interaction
Efficient, but boring
I had that opinion until I got my ass carried through R6C3 PE by them one day and now I don't complain
Same, including R6D3 PE
But that was born out of necessity as rundown was ending. If there's time to spare - i prefer doing things the natural way, unless i hate that particular level or objective
I was horrified when i saw what secondary objective for C3 was. Actually bullshit. I would never figure it out by myself.
How good are the bots in the game? I have a lot of anxiety to talk with strangers, but this game looks so interesting. Is the matchmaking any good?
Compared to a decent player with good accuracy, bots are 8/10 for killing purpose. But they are pretty dumb so not good enough for hard missions. They will follow your instructions.
Matchmaking is bad. I recommend using discord lfg. People here are also nice so don't worry much
Thanks, gonna see if I can get over it
Any good tips for c1 Class S alarm?
yeah
have a good sniper on your team
makes the scan ezpz
pretty straight forward place sentries and just kill everything
no real god gamer strat
quick question, i understand that part: Rundowns have different tiers, from A to E, with A being easier and E being harder
But what about the numbers? Is B1 easier than B3 for example?
like... played B3 doing all objectives and... it took us 3 fucking hours to succeed 🥲
Usually the higher numbers also indicate an increase in difficulty, with some exceptions. With the introduction of story levels, it also usually indicated optional objectives as well, which are harder
I’m pretty sure its also just a way to differentiate between the different levels, yknow
Got a question regarding b1. At the end the scan that moves around, does it go faster if multiple team members stand in it or is it enough if one stands in the scan and the rest defend the bridge
from what doc said before it seems intended that higher number has higher difficulty but still easier than the first level on the next tier
for main objectives
which is kinda weird, i would expect levels of a tier to have same-ish intended difficulty
we have a e level thats a d level at best
I think the speed stays the same but the rate of the percentage increases is dependent on how many players inside
Let’s move to #gtfo-spoiler-chat and i can give you a tip
what password in gtfothegame shop
noone knows, it's probably for internal use, they didi say the merch shop was unavailable currently
how does a person join a game using the in game code?
you copy the code, and go back in game, checking the left side of the rundown screen. there will be a red button below the white ones.
oh so when i copy the code the join lobby button will appear?
can turrets see in the fog?
yes
ty
is it possible to kill a scouter/feeler with melee weapons? how many hits does it take?
I only use sledge, but i know its possible with spear and bat too. 1 full charge to the head will do it
Knife, I've been told it's possible but I've never seen it
Full charge for all weapons to head. Spear and sledge can do it from any direction, bat and knife must be from back of head
This is not the case for charger scouts
Charger scouts have more health
And require 2 hits to the back (sledge or spear)
just 1 has to be from the back
I have never experienced this
Did they nerf the charger scout?
I have
No that’s just it’s hp
That’s the thing xd
Not full back multi moment
???
it should be enough?
You can't do 60 damage in one hit w/ any melee
Oh i see now
Oh, that's what you mean.
Sledge can one shot sleepers? From the table I found it needs a full charge….but I saw people hammering them like nothing
It's a 3/4 charge to the head
Oh so no need to full charge
Which weapon would be the fastest to kill for headshots?
I think technically the fastest to kill would be knife because it charges so fast
you can watch them fighting over this in the gtfo-chat channel lol
revolver one shots on head most small enemies so i recommend it
which is better between High Cal and Revolver around that
we're saying that revolver is more efficient than HCP because revolver gets 18 kills for each ammo refill as long as you hit headshots and HCP gets 9 kills per refill as long as you hit the target
I like both of them, I'd say HCP is better for big boys and revolver is better for little
ah yes talking shit about me in another channel, how mature of you
he litterally said them
excuse me
my party didnt test them out but i kind agree with JoeJoe
kinda*
what are our thoughts on main weapon to go with choke mod since choke mod got buffed so heavily
i stick to smg throughout the rundown so lol
maybe there's better choice
heh
somehow it turns from melee to guns
i don't understand the question
all melees can kill pretty fast, the fastest kill is going for occiput
technically fastest stealth on smalls would be knife
I see....
but as soon as you fuck up the oneshot headshot it's not the fastest anymore
oh it does not sound good
how can i get a weapons damage stats? looking for a compariosn between PDW and SMG
don't think so
where do you find this?
ereggia hasn't said anything about it yet
has to be self tested
oh ok
whats khepris ping
from a bit of playing around with both i'd say pdw is better
that is my feeling aswell but it feels like a shorter range than the SMG
don't think so
both are very short range afaik
pdw is slightly worse it seems
but it won't matter much since both fall fast
besides some falloff actually can help pdw
yeah i mean thats why some stats would be cool
How are their reloads?
both fast af
I think SMG has better uptime, but I don't fully remember.
go from breaking head in 2 hits and dealing around 10 damage to breaking in 3 and dealing around 14
pdw can cancel before reload goes in
it's actually ridiculous lmao
it's like a 0.2 second reload cancel for pdw
not the first weapon with that
you should use carbine
oh no
the buff is actually insane
i dont like it
Does it have 2-burst again/
yes
The burst cancel bug is annoying as shit tho
and zero recoil
just that you might get the bug where you can't reload after shooting(?)
yeah
as did the bug fixes though for those i still wait for them to actually hit
overstatement but i just went in to test and it is actually ridiculous lmao
ahahah
lemme check that out
It's a collapsable magazine.
You stuff like 10 mags in there and then when you pull one out the next one fills in the space
you can cancel around half the reload i think

even if you don't cancel it's still really fast honestly
it's like loading a m1 garand but instead of bullets they're all seperate magazines
RIP Head glitch, R1-R3 o7
even without reload cancels pdw reload is faster than smg
Stuck at a1 unit 23 recycle the hsus cant access the terminal for some reason when we go near it nothing shows up
pick up the neonate
can you explain further please
you have to carry that thing to the machine
and it'll only show up when you have it in your hands and go to the machine
we dont know where to put it
the red and green machine?
where it says detecting personel?
i found that there are mods for the game i tried to download a few but nothing works
none of them ?
you have to wait a bit for them to update their mods to be compatible with R7
lemme post in media
Sounds like terminal is bugged for some reason, restart.
You're holding E to enter terminal, right?
yes
we did twice
Share screen?
I would recommend avoiding speaking about mods here.
i cant send image
MTFO is outdated.
Probably will be for like a week
game updates break mods
sent a direct image
Drop the neonate
before you try to use the term
Hold E
senta new image
im just glad me and the boys could experience the free weekend and beat b1
lets go
it only took us 6 attemts and about 6 hours
Why is there text on the terminal?
it do be like that
im not sure im new to the game
It looks like someone has typed a bunch of shit?
💀 💀 💀 💀
💀
Have you tried fully restarting your game?
yes twice
What are you doing when you get in that zone?
Can you describe it so we know if there's a bug that can be recreated?
carbine does 5.28 on head and 2.03 on body to a striker
you have to hit 2 head and at least 1 body to two-burst if you're host
client should technically be able to one-burst 🤔
why is gtfo addicting?
so were the changes to carbine strictly a buff?
burst cannon
and i'm trying to figure out the precision rifle
there's something really wrong with the scope and aiming on it
Does the revolver pop fliers in one hit
in the eye yes
nope unless you hit weakpoint
just be a bit patient and wait for them to basically stop moving to shoot you
flyers seem like the best use for hc
rapid flier destruction
precision rifle has both zoom and sensitivity adjustment on it
it's also perfect bait for tunnel vision with oneshots and 12 mag size
really forces you into bad habits
i think those problems are much more serious than any stats on it
PDW is very very nice
Serves as an Anti-Shadow Stealth tool as well as a decent weapon to kill stuff with
Does this game support FSR?
whast that
amd fidelity super resolution
probably not
don't get me wrong, it gets low, but the playerbase tend to stick a lot here in the server
though more and more long time players get fed up and quit
the low player count effect mostly affects the in-game mm system
hopefully this rundown can keep the vets entertained enough until the next one or extension
which will certainly not happen if they take another half year to release content 
would help if some of the bugs that are there since rundown 1 would be fixed instead of being put in bug fix notes and not getting the bug fix deployed
currently the worst bugs aren't even that old
mostly group mm, enemy attack animation latency, and kekpoints
literally all introduced during R6
Worst bug I've gotten so far is not being able to interact with anything after continuing from a checkpoint. So now I just don't die anymore. ez
group mm bugs are there since r4
host/client delays are there since god knows how long
it used to actually work in R5 doe
not that i with my 500 hours in matchmaking in r5 noticed
sound bugs that are there since r1
yeah, but right now it's a persistent latency due to how the current netcode handles those
doesnt feel persistent at all
I'm not really sure but I have sorta managed to find a workaround for that
Haven't been able to reproduce it constantly though
seems like it sorta fixes itself after a couple of minutes or something
just had one today with 1 hour no sound and yesterday it was 2 hours muffled sound
only fix that worked was still restarting client
¯\_(ツ)_/¯
that's really odd that the sound issue is still happening as in our hundreds and hundreds of hours testing between devs and the bug hunters no one reported the issue.
but i have seen a few people mention it so we'll certainly look into it again
if anything it seems to happen only with scout screams
iirc the updated music system did touch scout music, so it's possibly related
does the muffled thing still happen if you wipe while in the map
still had muffled sound after checkpoint
on the topic of the new music
there is also a thing where combat music can just cut out after all awaken enemies are killed
most of the time it stays till restart
yeah we're looking into that one kat 🙂
Which guns can you guys recommend for this rundown?
pretty much all are usable
pdw works as anti shadows
same as the precision rifle though precision rifle doesnt deal as reliably damage as the pdw does
though the thermal scopes on those weapons can be wonky with fog
biggest problem lately are the forest/garden tiles though with all the moving leafs and grass that makes fps tank af
even more so with the leafs all responding to you shooting at them and the invisible unexplained air current that seems to be there all the time so they even move at all
lemme say it like this. you know its bad if people drop from 120+ fps to 2
garden is the first subcomplex i'd rather didn't exist
confused on what needs to be done in D2
I know that 3 ppl defend while 1 person goes to look for a terminal but not sure if we need to go shadow side or charger side
||rush forward after getting the stick while defending your backside||
||depends on which terminal it wants it should say which room when you check the terminal||
Adding to the pile on. Yes, i still got muffled audio past checkpoint
but yeah in some ways d2 doesnt explain exactly what you need to do but that fits the story behind it
where is that terminal?
||should be on the backside of the first room near the door that you need the code to unlock||
hard to say exact positions with its location seemingly being randomized somewhere in the back part of the room
the first terminal you come across before you unlock the alarm security door?
I was able to open the map and it fixed itself
||you open the door that has the alarm and in the back of the second room (first room should be the long corridor you just walk through)(the one that has i think charger/shadow respectively in left/right side rooms) there somewhere is the terminal||
quick question. i never played GTFO before, should i just matchmake or find a lobby here?
When enemies spawn during alarms, do they spawn from specific locations? Like do they crawl in from vents? Or do they just appear in distant rooms? I haven't noticed any obvious entry points for them. More to the point, is there a reliable way to predict where they will spawn?
or the region specific for you
ok so its after the alarm door
1-2 rooms away in front of doors for the spawning
but the exact distance seems to be somewhat random/specific to each door so best bet is prepping the doors directly leading to the room you are doing the scan in
@warm lichen Appear. General rule is 2 rooms away. They take the 'path of least resistance'.
thanks, i missed that there is lfg beginners
Closed doors / open apply for this rule.
Though it'd be sick if they crawled from the vents.
yeah forgot to mention which doors count
for some it seems to spawn them directly in front of the zone the scan is in though can only speak from how fast they knock on the doors
Does the path of least resistance take c-foamed doors into consideration? eg, if I want to funnel them to one door, should I c-foam the other door to direct them to the one I want them to enter through?
I don't think they register Cfoamed doors?
they did for some time
hurrr...
though cant say what the game code itself thinks about that since i dont want to / havent bothered looking into the game code since that would be illegal either way
rundown 4 and 5 it looked like they did
@spark wolf probably remembers their pathing better than me
But i do know they didn't care about foam
can only say what wesley ura and nuggies taught me back then
And for that other thing, the modding server exists you know
what does the warden key do in A1?
Warden key?
You mean like a colored keycard?
There should be a security door that is locked and it’ll require that keycard to unlock it
Yeahh, it’s not called “wardens key”. It’s a keycard
Pretty sure I got stuck on an eternal loading screen, is that something that happens sometimes?
Just me?
more people seem to mention it now then before
how long do rundowns usually last for?
6+ months
are there any updates in between them?
like new missions or extend the time of rundown?
New missions
nice
When I heard people say that about R6 and yet we got one
Im just going off what the devs said
When the roadmap released they said they had 3 updates planned for 2022: 1 minor (r6 extension) and 2 major (r7/r8)
I guess regular rundowns should be 3-4 months but that past 3 have had extensions making them 6 months total
Or more 
as much as I don't think they will
its unrealistic that the devs will actually speed up their work flow and not rely on exts
anyone else have problems with the bots ignoring the scan in C2 at teh start
if you are in the right zone, ping collection_case
If not, query collection_case
Ye
same concept
ping can only be done from terminal in the same zone as item in question
find it through
LIST ZONE_XXX
Then
PING ITEM_XXX
MEDIPACK_123
AMMOPACK_123
TOOL_REFILL_123
You need to know the precise number of the item, or else it wont ping
They are always randomised
the shortcut is to write
LIST RESOURCES XX
Where XX is the number of the zone the terminal is in
That should give you the list of any resource packs in the room
And then you can ping them away
You can add -T at the end of the ping command so that it pings continuously while you are at the terminal
Note that you can type LIST ES E_[Zone number] for the same job
and LIST U E_[Zone number] to list both resources & key items at the same time
U stands for SECURITY iirc
kek
How the fuck would anyone ever figure that one out
I'm sure there's like 20 terminal commands i dont know about
You can type LIST LL for both cell & tool refills
LIST MM for ammopacks
LIST ME for medpacks
Typing _[Zone number] will list items from the zone AND items with the zone number as an ID
(which almost never happens)
Maybe it makes sense in Swedish?
It's just how the filters function.
It's looking for substrings in an item's data that match your filters.
I don't remember if querying resources tells you if they are part of a SECURITY category
i recall it does for key items though
U is in resource though, do those match too?
maybe
So, if I want to hit the "ZONE_55" data, "E_55" is the minimum amount of text I need to hit that filter and be sure that there are no other items that are matched unintentionally.
there's non in AMMOPACK
ammopacks are part of the RESOURCE category
Because there are currently no other items that end in "E" on the terminal.
Hence why you can also use _55 as well
but that'll also consider any resource with "55" in their ID
In B2 what do you do after UPLINK_CONNECTION to that IP
UPLINK_CONNECT [THE IP]
The terminal will give you a code with 1 letter & 2 digits
e.g. X05
Get out of the terminal, check the upper part of the HUD
UPLINK_VERIFY (CODE). The terminal will list a code (i.e Y09), and outside the terminal you'll have numerous code with text and you'll have to match up with the code on the terminal.
The game will show you several 1 letter - 2 digits codes linked to 4 letter codes
find the corresponding 4 letter code
type UPLINK_VERIFY [the code]
So let's say Y09 = GOLD, you would then type UPLINK_VERIFY GOLD.
Repeat this 4 Times and you're done.
I'll copy one of my old messages
It'd work like this :
-You type UPLINK_CONNECT [the uplink ID]
-The terminal will connect to a server
-The server will give you a code composed of 1 letter & 2 digits. For example : X07
-Get out of the computer
-You'll see on your screen several server codes along with 4-letter words associated with each code. You probably got it : you have to type the 4-letter word associated, in this example, to X07.
Let's say it gives you this on your HUD :
X01 : GRAY X04 : KILL X05 : SAND X07 : MARK
Y03 : TRAP Y08 : TEAM Y09 : RAIL
Since you're looking for X07, the code will be MARK
-Go back on the terminal
-type UPLINK_VERIFY [4-letter code], so here it'd be UPLINK_VERIFY MARK
That makes 1 code done

jesus C1 tough
any command to open gates magically?
SUDO OPEN SESAME or something
the ones that need generators in c1
:D
quick question how does the overload in D1 works ?
||It's a terminal command||
🔴 is it a red flag if a player admits they listen to loud music while playing this game?
is it a red flag if I deliberately wake up scouts? 
We need to talk
This is not normal
crash help
._.
can i please get help in tech support
i know where it is. it just seems to be ignored so i am asking here.
no, i gave them much longer since the people before me have the same issue with no response
hey so how do i play with friends?
steam friends can see your game if you click on level and hold "host game"
#how-to-matchmake got the other goods, lobby codes etc
Is there any mechanism whereby I can test out all the weapons, short of taking them into a live mission? Like a practice room or similar?
On tonights episode, in B1 the extraction never seemed to appear. Standing around with this ugly baby and nowhere to go.
Wtf
nope. a1.
if i do a second objective do i win or do i have to do the main one aswell
always main, optionals dont finish wo main done
so i have to do the main one to extract?
Yes
oh god i may have done more than i can
There’s never too much...
nah mains are fun and fast, except b2. :)
well im on b2 soooooo
secondary is 42 hours and main another 37 on top
that level is beeeeeeeg
(45 and 45 minutes tops)
guess you could call yourself glu-then free
(shoot me in the back of the head please)
nice, if u shift it, u can be done in 25 30
welp i dead class v go brrr
Quick question, I was told the spear could do do bonus damage from the front due to piercing hits, unlike the other 3. Is this true or false?
yes and no, kinda
has anyone ever had the rundown UI not have a join lobby by ID button? I only see "matchmake" "free weekend" and "gtfo discord"
spear pierce was a big thing but was "fixed" .. if u can line up 2 sleeper heads w hammer (they crouch just so), u can "pierce" doublekill similar as spear "pierces" ..
yes.. sometimes steam kills the lobby or the lobby breaks.. then the join xxx from clip button doesnt appear
@floral acorn any idea how to get it to appear again?...
.. new lobby im afraid, exit expedition for host, new lobby.. if u trying to rejoin a game, that lobby might have steam seppuku'ed
Also is there a firing range?
An area that loads quickly where I can just unload guns to see what fits me?
nope, drop a1 w 2 weapons, blast away. return to lobby, switch guns, repeat
One last question. Can I boost the UI up to 200% size and not just 150?
is there an INI file I can mess with for that?
Because I literally cannot read the UI, it is too small
For example, 6,8,9,0 cannot be distinguished. And I can barely read some of the objective text.
I'm just guess working with the terminals as it stands
uh I figured out my problem the button just doesn't appear unless you have a code copied to clipboard
thank you tho @floral acorn
how to add player in game in my friends list?
You'll just have to ask them for their steam,
can i one shot scouts with the knife
my question get ignored ._.
its possible
its a gun
back of head?
what gun 😠
yep
here goes
Revolver and Shotgun
yes
from R3/R6
Does biotracker enhance all turrets, or only the sniper and shotgun turrets for this rundown?
sniper and shotgun only
Does anyone have a screenshot of subject 22 from the end of DX during rundown 6.5?
How long is C1 approximately?
45-60 minutes for your average team
^without fails
can someone explain how matchmaking works in this game?
when I have people in lobby already and want to add some more randoms, I click matchmaking button near one of the player slots and it just kicks me out of the lobby
oke
real
Hey, does anyone know why the DMR doesn't oneshot strikers?
because it doesn't have enough damage?
Hey, I'm on B2 and I just about finished it but idk what to type in the console to unlock the door. Any tips?
Correct me if I'm wrong, but I'm pretty sure the headshot mult of shooters is higher than the one of strikers and the damage of the DMR ain't enough to 1-tap strikers most of the time
It can't one shot strikers from the front at all
type COMMANDS, it should list all available commands for that terminal
@steel valley Here maths dump.
https://docs.google.com/spreadsheets/d/1Br_2A3n3YDO1v0Kld27KCLvwRYKJqjliyhntoT2NTp4/edit#gid=381478729
According to this spreadsheet and the wiki, the DMR does 7.51 base damage, and the striker has 20 hp.
If the striker's "critspot" (head) is hit then the damage is multiplied by 3. 3 x 7.51 == 22.53.
Also the maths for a shooter headshot which does oneshot, multiplier is 5, and shooter hp is 30.
So 5 x 7.51 == 37.55, which is a kill, which holds true ingame.
Dmr precision multi prevents it from one hitting strikers
There's another multiplier that unique to each weapon that deal with how much of a precision multi they get
I did but it only shows the typical commands. The door I'm trying to go through is in emergency lockdown and is telling me to use unlock command to bypass
@shinypic
The DMR has a <1 multi
maybe you are using the wrong terminal
would guide you but I already forgot the terminal numbers and stuff
shit. check #gtfo-technical-support (damn samsung dex)
Yes a lot of weapons have <1 multi
So that explains the maths
Only ones I know for sure don't are Sniper and Precision Rifle
Shotguns, Assault Rifle, And Bullpup have neutral 1 multi
Also another question, you know how most guns have a range, is that the range at which damage drop off starts or is it where damage drop off will start to increase more drastically?
drop off is linear from the start of drop off to an endpoint of 0
Oh got it
is each guns drop off rate the same? or are the endpoints always x away from the range
Each gun is different
Does anyone know the max ammo capacity of the precision rifle?
12+41
Thanks
how do i know who is the host of the lobby?
Press Esc, whoever has the option "Return to lobby" is the host
The person without sniper melee 
Share hotkeys
AR is .8 unless it got buffed?
Although tbh that'd be a nerf.
how?
It allows them to give weapons higher base damages
and sometimes it hits breakpoints that can scuff weapons.
3.5 x 3 = 10.5, head breaks, 4-shot kill.
3.5 x 3 x 0.8 = 8.4, head doesn't break, 3-shot kill.
In this situation, reduced precision damage is a buff.
ok i see
is the circle crosshair accurate to the actual spread of the weapon?
Despite what one might think - DMR is actually a support weapon. It doesn't one-shot strikers indeed, but it leaves them with a sliver of health and they'll be finished off by any stray bullet from your teammates.
Or you can switch to melee and smack them once.
In personal experience - no.
In previous rundown there was this cute little MAC-10 like SMG. It had gigantic crosshair, but was in reality much more accurate than it claims to be. I tested by shooting some walls.
I thought I was going crazy
cause I'd have a shooters head fill the crosshair and still miss
or the other way around where they're far and shots are hitting
recommend make a habit of quick rightclick leftclick, espec if some distance to target
waveclear brrr notwithstanding but most weapons start bursting heads when so
If I'm the host of a lobby can I leave without sending everyone back to the start of the level?
Not sure actually
It will host migrate
But depending on how the game feels it could just send everyone back to lobby anyways
It's like checkpoints but even more unpredictable
Why saving game states is so hard...
So I am still palying the main game and uh, is it possible to join a higher level reached lobby if I had passed like two levels?
u can join an e1 if someone invites u
^
if you've done b1 and u join a c3 and complete it, u can't host a c2 after tho
Oh, well then guess playing solo the campaign still works
sorry, a1, u can host c2 after b1 ig
..... point is join whatever level but can only host by own progression etc etc
Right, got it and thanks
great stuff thx
i think high cali is kinda wrong
Ray was noting that ereggia might have made some mistakes
He just released the sheet and couldn't validate yet
i still don't get precision rifle
you get less refill than revolver, so you already lost at kill per refill for smalls, your stk for giants is worse and despite having double the mag size, your reload speed is abysmal
well double magsize kinda helps to not reload that much and you have a thermal scope
the scope is a gimmick at best
i like it in the dark and with fog
since the flashlight of revolver and precision rifle are not that great
range + thermal + mag + scouts
scouts works with revolver aswell tho
Nope, precision mult
true
Precision rifle does significantly more damage per shot when weakspots are relevant
Its stats are good enough for it to be an alternative to revolver
Just the way the scope works bothers me and i keep getting tunnel vision with it
both thermal scopes are a bit weird to use at first cause it zooms in more than the rest of the screen
pdw after ads'ing and letting go is useful until the gun drops to idle, points down. meh. :)
indeed, ty for remind
idle animation is too good to turn off
It's a nice detail but it doesn't help play
Same as the flashlights pointing where the weapon points and moving a lot when you move
Technically nice detail but is obnoxious
Hate it
it helps with locating shadows
because your character points the gun upwards when your crosshair is on one
too helpful for me to turn it off
First time i hear of that
khepri made a shadows guide, had a point-gun-gun-snaps-up section
back to the revovlver where does the increased damage help compared to R6?
No idea
easier to reach 15 dmg with special dmg boosters to two shot chargers
But boosters don't deserve to be part of any balance discussion
sounds like a major buff there
slightly more efficient against bigs and bosses
@distant ice Gotcha
@pulsar sage Slight decrease in shots needed to kill big strikers and big shooters/hybrids
Big Striker 10 -> 9 shots
Big shooter 13 -> 11 shots
Body shots
Big shooter 7 -> 6
shots to the head
I guess this helps and you don't need to reload to kill it
You can headshot scouts from the front now
You can?
I've done so
I read other people saying the same and tried it
If someone has the new damage number for the revolver you can maths it out to check
Shouldn't work yeah
You're making me doubt what I've seen now...
Maths does work out if it's the back of the head
14.21 * 0.74 * 6 < 42
63.08 damage
For back of the head
I'll have to check again. I could have sworn I got one from the front
All good, maybe bug?
Didn't think I was running any special damage up that would do it either
spy's French laughing is heard in the distance
Shouldn't the what I assume is the precision multiple be a 1.74 as opposed to a 0.74?
I'm not particularly well read on how this stuff works so just correct me.
Ah, so I should stop aiming for the head :p
XD overall it does more damage to aim for the head
No 😛 The enemies still have multipliers on their head that is 1.5-5*
Choke mod is okay for it too I guess, but not if you have a sniper on your team
OK, so the head has a damage multiplier that then the precision multiple takes a penalty off yeah?
if sniper is on the team, dont shoot head unless its a frick ton of them
Yep
Me dumb.
Me use PDW because I can actually see
and just in case you weren't aware there is a back damage multiplier that goes up to 2* when you are right behind them
And that CAN stack with the headshot multi
I'm aware, I was just confused on how the precision multiple plays into this
yeah the precision multi seems kinda counter-intuitive
So it awards bonus damage, just less than straight 3x or 2x the damage
well its there so bodyshots arent trash
because if you counter balance most guns to 1x body shots are weak pretty quick
Imprecision multiplier when?
Just get behind them, no precision multi on a backshot, + multi from back
Nahh sentry turret does the shooting, I'm just bait lmao
Headshot mults and limb destruction really fuck with the game
Precision is only for headshots, counter balancing everything to 1x wont effect body shots, just more incentive to hit head as moar damage
Should've made limbs hard to destroy and headshots not deal too much extra
It does affect bodyshots indirectly
Limb destruction is good for staggering big dudes
Breaking points mean that much more in gun balance and you can't make a weapon good without balancing it straight around that
Yeah, I get what you mean by affecting indirectly via balance, but you know what I meant XD
Game's out for 7 rundowns and a lot of weapons have precision mult lower than 1 because they backed themselves into a corner with the ridiculous initial mults
True, would players like if the whole multi system for rebalanced?
And they didn't want to make big changes in early access either which is why I'd say they didn't nerf enemy hs mults
Even though early access is exactly the time for that
I guess precision multis are dev tool to balance guns
To a limited extent
Cuz if you lower it a bit too much suddenly headshots deal 0 extra damage to some enemies (see big striker)
0.7413 is a weirdly specific and common precision mult
I'm guessing related to what i just said
hc being the only 30 dmg special out of the 3 in this rundown to 3 shot and 2 shot dad and mom tumor respectively
amazing balans
What?
while shotgun and choke mod can pop them in 2 and 1 respectively
then again they're pellet based weapons so
Nah it's just precision
Okay but what other specials could do that…?
Don’t say Scattergun
I stfg
Bruh he just said
scatter gun/bc/sniper/
.
in this rundown
Yeah and im saying name m- nevermind im too tired for this
Hc sucks basically
ok so
choke mod and shotgun can pop mom tumor in 1 shot and dad tumor in 2 shots
Hc is a direct downgrade from hel rifle
yes
Yeah I don’t like HC
i'm comparing the 3 because they're all 30 dmg specials
With similar refill ammo and purpose
can you say why its bad (or is it bad for you?)
basically what stormpooper said about it being a downgrade of hel rifle
ok conflicting infos so i try myself and will report here what i manage to find out
I thought so but numbers indicate not
Depends on it’s damage and precision mult
Not to the front according to numbers
Yeah thought so
well this spreadsheet doesnt seem correct in everything so might just try
yeah let us know
Would be great to know I wasn't going crazy but I won't get my hopes up
It isn't but i wasn't looking at spreadsheet numbers
oh ok what numbers you got?
I guess even if it doesn't one shot from the front it WILL increase the angles behind that you can shoot it from
b1 has a scout right after first easy alarm, someone pop in, revolver frontal a scout, see what happens
Whay spreadsheet?
Oh well, my bad.
The GTFO weapon spreadsheet?
this
Datamined
I dont think people accounted for precision bonus kek.
revolver can kill a scout frontal, just run close and spam :) .. last shot can even accidentally hit head :D
Spamming yes kek

Until the other person whips out Big IRON HIGH CALIBER
Then again. Precision rifle is essentially a Revolver that can front scouts and has Thermal sights
I still don't understand why it has full auto functionality but eh

Sounds like hacks or just a unconventional method of taking out a scout
Like how people tell you can revolver a Charger scout but you dont see people doing it.
hinoki or tnenpi or someone made the "all weapons and scouts" vid, kinda remember it showing a har-kill, not sure tho
I mean... Why take the risk, right?
Revolver got a recoil nerf too this rundown iirc
Well
Buff**
Yeah tnenpi did a HAR scout kill
Where is the Collection Case in B1??
I imagine that's harder to do with the recoil nerf but imo that's just recoil controll skill issue
In the far away room
recoil was reduced
how would it be harder
Terminal is always your friend if you want to find something.
HAR recoil was increased kek
Revolver yes did get decreased tho
oh you meant har
Yeye
Honestly the hipfire recoil is a bit much
But it's contesting the power har has now at least
i haven't used it much since i'm tired of it from R6
but it still seemed plenty usable to me
dropped in with rev
didn't oneshot scout
People didnt account for precision bonus
Revolver still need back damage to kill a scout.
Ye
This makes it so revo can do it at a bit longer range I'm pretty sure
Otherwise it's just headshot gun
(For grunts or people who wanna. High noon back shot giants)
i also went through all SMG versions and AR
pdw would be good but its scope gives me the same tunnel vision problem
making the actually perform worse
smg and ar are good enough though they make me feel like i'd rather use a semi-auto
and carbine is actually the best one among those
Not being able to see incoming shooter projectiles through the thermal scope is kinda sad
Real shit
Why the fuck would they give a mid range tunnel vision scope to a CQC gun that has horrible recoil on top
It would be so bad if hip fire was laser precision or something, but it isn't.
wouldn't*
that too
pistol i would say is my best weapon but the range is so sad
hel rev still outperforms everything
fuck bullpup
and hel shotgun is pretty damn strong at holding its own, the reload is something to look out for though
and for dmr i'm just not a fan of it
Why everyone hates Bullpup so much. Is long reload really that bad?
yes
and even without that it's just an smg with no recoil
which is fun but not that usable
Would increasing damage help?
no
If you compare it with HEL Rev that can reload much faster (with cancel), HEL Rev does a much greater job
increase the reload speed
i tried all primaries under the same conditions and bullpup got me closest to death
and it's absolutely because of the reload
when you have teammates to cover you it may be different but in solo you can't afford to just stand still like a clown for 3 seconds
Hm, I see. I still like the thing but I have to agree that the reload is painful.
what's funnier about the bullpup is that the animation for reloading it is longer than what the data block says 
Then again I don't mind relying on mates to cover me while I'm reloading the big bullet box.
I'm one of few masochists who doesn't mind reloading times if what'd between them has something to offer. And Bullpup can't really say much for itself besides being laser precise. The damage doesn't feel big enough to justify downtimes.
Then again maybe I'm just missing.
if you're playing with a capable premade then bullpup is pretty strong
bullpup is insane if you know your group well
honestly though my biggest problem is how fast it burns through ammo
hmmm for me that was always heavy AR
well har just has a low ammo count
bullpup just has a ridiculous rpm
it feels really good to use though
until the reload comes yes
honestly for me, Hel Shotgun has become my primary of choice
i'm not telling you not to use the bullpup
oh yeah I'm just saying thats the best selling point :3
my favorite loadout is Bullpup/HEL Revo + Sniper/PR
I usually go bullpup/AR and Choke mod, or Hel Shotgun and MG
though gotta be honest haven't found a level where sniper has been useful
I need a fast shooty and a shotgun
i was about to ask xD
I have a fast shooty
Hel Shotgun is what I feel Sawed off was trying to be
I've bringing it blind and most of my bullets go into smalls 
not even the 3 bullets, the 12 total makes it feel meh
would you play it if the 18 stayed?
it is basicly xD
I do miss my baby burst rifle tho
and how many of them make it as effortless as a single point and click?
the sniper cannot have good stats because of how easy to use it is
it doesn't get much easier than it
Yeah it’s fun
the rate of fire is what really sold it to me
at any range btw
maybe if they gave it a thermal scope, 12 would be ok
I think thermal might've made the sniper worth the lower ammo count
nah for like general use
i guess
Thermals just feel wrong to me, even if you just took the current scope and made it have thermal vision as opposed to the box scopes on the PDW/Precision it would probably still feel too jarring IMO Once I ADS.
same
i mean i have still some lvl to play and explore but so far i am not sure if the sniper would have outperformed the shotguns by a decent amount
i get the range argument tho
honestly the thermal scopes are a minus when fighting and just an extra mini-tool in stealth
except for shadows
precision feels ok cause i only use it for medium high range but PDW at closerange is really weird
Hip-fire
and random objects light up thermals somehow
PDW Hip-fire is great
i do but why thermal scope then


