#gtfo-related-questions
1 messages · Page 554 of 1
Not even being able to spawn block correctly smh
What lack of game knowledge and experience
If optimizing the fun out of the game isn't a balance issue, then we might as well not care about level design at all.
A2 had guaranteed scout in 16 and rng scout in 19 vs now where its just guaranteed in 19
Why are you trying to optimize something that literally sets you back an alarm
They should just throw together some randomized bs and let people make their own levels out of it.
it takes less time to do it the normal way
No?
It takes more time because you have to clear it twice
That's not the dev intended way though Ray you don't understand
me
Its a respawn room rayalot
with fucking stealth scans
your suppose to skip it
you clear it once
and thats when you actually have the ammo and health from the side rooms
skill issue to 100
Not every room has to be cleared
based
of course theyre exception to the rule like always
fuck me
when where how
say less
No respawn room was good, I will not elaborate
D2
D2 hella good
facts
d2 be one of my favorite reactos
imagine not enjoying D2
When are we gonna get a new video that doesn't hit the same like it used to

shadow ping sadge
too slow
Definitely not being told my ass gon get ate
Ok sonic, you're a beta male
Exactly, and if you alert it it's a lot easier to just spawn block, get cell, do S.
Unfun, but a lot easier.
It's a hardcore game, playing optimally is kind of the point.
ray are you in favor of che... cheesing? 🤮
not really
When the optimization gets more people killed than anything then its not optimal
???????
Spawn blocking first respawn zone in C1.
spawn blocking its a skill apparently now
risk?
You really are special ray 😆
in a good way!
This isn't that hard to understand. If the game encourages people to play in a way that is unfun, that's bad design
after scan you literally have to clear that room once and thats whithout having some unfortunate soul sit in the room doing nothing
that's player choice
it encourages against spawn blocking
why are you even alerting lol
that was the point of the update with the scans
because they overlooked something doesnt encourage it
Mac with some bomb there
You can't blame every single decision player make with level design
If it actually respawn enemies on top of the player you know what people will say
yeah
next thing i'm going to read is that r5c1 is harder than r4c3
It is yes, how do you not know this
might actually be lol
mf sleeper is gonna sit on me while I stealth
low key could be actually
kekw
R4C3 was easy wym
I wonder how it would be if the only way to avoid enemy respawn was if all players are in the same room
if only 1 is missing it starts counting down until it respawns them even if players are still there
You just do pacifist runs then ezpz
i think respawn room were balance around kiting and bhop
GODDAMIT
trolololo
OH SHIT
OH SHIT
SHIT OH
TISH HO
OH
SHIT
guys pls keep it gtfo related thanks
Ok Kaneki
1984
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
i think i saw someone thats not a virgin play gtfo
was it joe?
yes

you got the scouts
joeeeeeeeeeeeeeeee
mama
Ice Cream Man
haha (excuse my horrendous english)
you are excused
you're done
pourqoi
ok (I’m extremely sorry for my awful use of the English_USA language)
english_susa
il y a un imposteur parmi nous
If they released an E tier expedition with two routes, and one of those routes is so easy it feels like a C tier expedition when you take it, would I be wrong to say that this route is too easy for E tier because it's the player's choice not to take the harder route?
hay un impostor entre nostros
Implying we ever gonna get a multi route level kek
a level in wich the players split up????
Doesn't respond at all to what I'm saying.
I understood what you mean, people will take the easiest path
but spawnblocking isnt the easiest path
like ive mention before, on twitch ive seen many people attempting it
It is the easiest path given you alert the first room.
actually the easiest path is just not waking them up :ujel:
they all die multiple times until they do it
Well yes, technically it is, if you feel like you're in for a challenge just do the side objectives?
then proceed to die in the next hub room
We're not talking side objectives, we're talking two routes to one objective.
Because it sounds like, if we just say that everything is player choice, that balance issues are impossible.
I mean it is your desicion to stay in there 15 min doing nothing
because it makes it "easier"
Which is absurd, sorry. The game shouldn't be designed such that the optimal way to engage with it isn't fun or doesn't meet the standards of difficulty it should.
when that person could actually be participating in the game clearing the side rooms
Shouldn't take 15 minutes to get one cell?
bro
it takes 10 min to enter the siderooms
and thats assuming spltting 2 and 2 for the stealth scans
and you do it properly
your literally defending respawn blocking
you dont clear it twice
you clear it once before proceding to the next hub
Black, what do you think I'm saying?
Because what you're saying doesn't make a whole lot of sense in context.
that you play a completly different game that me
thats for sure
Let's allege that you alert the first hub zone.
you saying its optimal
it isnt
people literally alert the room on purpuse to try to spawn block it
That's not what I'm talking about?
you dont have to clear that room at all
I'm saying you unintentionally alert it.
Your playing with words now because you loosing
No, you need to clear it if you don't want to fight the entire room for the S.
if you alert it you should kinda be punished about it
theres no reason to spawn block in that level and its really far from optimal
youll have ammo and health from the side rooms
that’s the whole point the game lol
i already told you that
Clearly, you didn't understand what I said at all if you think this wasn't what I was saying from the very beginning.
Im stating fact here ray
its not optimal
its unfun
and it teaches people to do the wrong thing
i think im done here
So it's optimal after you alert that room to allow it to respawn, return there, clear it a second time, and then do the S?
youll die if you trigger that room before you even open a side room
Rather than spawn blocking, getting one cell as soon as you can, doing the S, and then allowing it to respawn?
No?
What?
That room isn't hard to fight if you're not dogshit.
you have 0 ammo after the first s1 ray
the mayority of people empty theyre guns on that first s1
You'll be low on ammo, sure, but you'll have enough to clear at minimum the striker titans.
This happens all the time in PuGs.
Somebody pisses something off, you clear them out but have no ammo, somebody spawn blocks until they can do the S.
Much less hassle than letting it respawn and then clearing it all over again for the S.
why are waking them up to begin with
They're woken up unintentionally pretty much every time.
I haven't seen people alerting them on purpose, yet.
It's just that spawn blocking is a lot more straightforward than clearing it twice if it's alerted.
I see your point but even then Clearing it a second time its not crazy when you have ammo
Even if i triggered that room i always go into the siderooms
and when we come out we clear it again
theres like what
16 uses of ammo
I dont like promoting something that makes the level boring for one player
you see people on twitch, when someone tells them to sit at the room, you can clearly see the distaste of it
even tho they wanna push forward, but sadly the will of getting the completion its higher
re-clearing that room isnt that bad
People overexagerate the difficulty in this game by a lot
oh theres 3 hybrids in that room, well you got sniper with 3 bullets dontchu?
people can't aim though
Then it kind of sounds like there's too much ammo on the level? Also, I don't think ammo is always that plentiful for weaker players, are we just going to ignore how the level is balanced for its tier?
Nothing that i can do
you expect pubs to be able to aim
You either practice or practice
i see still a lot of pub players who don't know the differences between hel riffle and sniper...
I will say that before b4 (lel) the jump was quite hard
If ammo is tight for a group that finds the level more difficult, then it makes a lot of sense to spawn block for them, hence why I'm saying, no matter how much leeway the game gives you, it's easier/optimal to spawn block. It doesn't get a pass because the difficulty gap between the strategies doesn't matter for some players, it's still encouraging unfun play by its design.
But it doesnt make any sense since your at 10% after that first s1
there really any issue with ammo
when it comes to clearing it a second time if you trigger the room when you first enter
is it me or everything in this game boils down to “skill issue”
well if the game was taking an approach where it would reward team splitting. it would force players to learn stuff more... but instead we get a lot of stuff that's the opposite
Mac said it on paper "because they overlooked something doesnt encourage it"
pre neft triggerin that room was kinda of a death sentence
so it make sense for that respawn room
now not so much
which is why you did a scan first and go grab that ammo in case of a trigger
I mean if you can do one scan, then im 99% sure you can do the other without triggering lol
you'd be surprise lol 🤣
unless your spatial awareness its literal 0%
actually…
i have stopped going in C1 pub for a reason 😛
The game can encourage something without developer intention. Some things are cheese, but others are just design flaws.
I am 100% sure this was us going "oh shit it doesnt respawn if someone stays in here" and im 100% of the devs not looking didnt intend us to actually stay in those rooms
they assumed we would move on
but we didnt
so they overlooked that aspect of the mechanic
also they most likely tought people would bitch if they would spawn on top of you if you stayed in that area for too long
or because it would look wrong and not "inmersive"
Tbh, I think this is just among a long lists of things the developers really didn't think about that much until it came out and it became patently obvious they hadn't thought about it that much.
I agree with statement
the devs had 6+ months since R4 to design the mechanic properly and it was exploited on the most base level
I have no sympathy for them
fair enough
While thats true, i still have the same opinion
i refuse to do it
its something i dont like
Also your wrong
6 months was the vacation
😆
you're
b r u h
wanna be friends
my mommy says I can't talk to strangers
just like GTFO!
what if you c-foam 🤔
Kekw
finally, 10 years later
Cuz it’s a bit offensive don’t wanna get banned you know 
Whats the distance needed to make sniper sentry functuonal?
40 m
Enemies can be pretty close to it?
It's more important that it has LoS long enough to actually take shots, which is maybe 15m.
It can also just switch targets, though, so range isn't really a big deal if you give it any amount of runway.
if i dc from a game and rejoin do my boosts come back if i dont change anythinig at all?
no
you can bring new ones though
bring ammo boosters
dc immediately to lose the negative effects
ez game
I know it's a bit late but I finally remembered that we have a patch notes channel ^^
#patch-notes message
thanks
yes
or you can get - proj res
same lol
a friend of mine had all 3 steroids with low hp req and he was no charge headshotting in e1
that looked like a lot of fun
so far i have the muted/bold but i'm still waiting for my first aggresive :(
might be at this point
all i get are ammo boosters
Hey guys, me and my friend recently got the game and had a few rounds - we got to an alarmed door in B1 and saw that we need to stand in these 4 spots to unlock it.. or at least we think so. We died to the wave that spawned and didn't get a chance to figure it out but i wanna just check is it possible to get past this with only 2 players?
yes
Yes but I will recommend to watch the beginners’ guides and game mechanics guides
B1 or A1?
I would definitely start with A tier levels
Ah it might've been A1 actually, I can't quite recall
Got it, we'll check out the guides section
guys is the monster respawn mechanic gone/reworked?
I stoped playing because of it
and I can't find nothing about it on reddit
Duo is not for beginners. So the only thing you can do is to learn all the required skills and mechanics to boost you up to the vet player standard
What do you mean by that ?
Cocoon?
yeah
They are still here but less spawn and less annoying

Except C1 and D1
🤦♂️
seems like ive been playing the game wrong then
a1-b1 and now working on b2 with duo with no prior experience
it's not like you are playing it wrong, but you are making your life exponentially harder with each player from 4 you remove
Not everyone is experienced and has the patience. Especially for those who think this is a shooting game
i've only got one friend with the game atm so have to learn duo
Which over 50% of streamers think it’s a shooting game 
at least we'll be experts by the time the other guys get it
Playing duo can learn a lot in this game. But that’s only when you question everything weather success or not and keep attempting.
yeah, the extra challenge makes it more interesting i guess anyway since it's more of an "oh shit" moment if you attract a horde
have gun
must shoot
in c2's overload, do the sleepers keep on spawning or is there a set amount of them? any idea?
they'll keep spawning im pretty sure.
there is a set amount
iirc its a set spawn where you can hold outside the scan untill the waves are done
the "meta" strat is to hold at spawn then wait 5 min
what about the mother and tank?
do they have to spawn from the side rooms?
k, i didnt know of this, i think ill try it next time.
set spawns but they still stop once you finish the scan
altho at default speed, if nothing gets blocked you're fighting all spawns
so unless you bring boosters to increase the speed, there's no real reason to be in the scan to fight
alright that makes sense
Yeah you can actually hold the defense line on the bridge that is next to the extreme bulkhead DC then kill everything there till the mom is dead then go back to the scan for 5 minutes 
what is each shotgun better at over the other?
i.e the combat has more shells but less damage
regular has less but more damage
I dont use combat that much which is why im asking 😄
Never use any shotguns 
combat is pretty good if you like being the front line in an S1 or surge alarm
But Combat is pretty good if you don’t have any boss type enemies
Combat for stagger/killing most of a wave
Normal shotty for chargers/giants/boss damage
combat for aborting babies first then boss dps
abortion shotgun
if you stand next to a hybrid at its side (90 degrees), charge hammer, flashlight him to glow, hit the back of the head (from the side), does it add up back + head multi?
would assume so, since you only need 2 ppl with a full charge to kill them like that
back damage is based on positioning, not where you hit
so you would have to be actually behind the hybrid for full back multi
but yes you can stack back and head multis
normal crouchy slouchy strikers can't be onetapped from 90 iirc
gotta be behind, flash em to raise head, tap bonk
we've attempted a few hybrids from left and right but he needed a lot more hammer / bullets after two full bonks
you have to be directly behind the hybrid
thank you gents/ladies, appreciated
I’ve always been on the edge as to if hybrids had head weak points
Just seems like they would inherit that from chargers
when they first came out they didn't
Hybrids are slightly redeemed in my mind
Anyone know the point of the optional bulkhead in A2? Far as I know it only shuts down the power and makes it more difficult, does it have any upsides?
oh so its just for benefit of a better clear
Yes
got it
Oh wait, I misread that, sorry, A2 extreme only reroutes the power
So basically just turns off the lights
It’s an environmental change, nothing much too it
Overload is le hdd
It affects the whole level
To unlock other tiers you need some layer clears, but thats about it
yet R4C3 extreme had the upside of removing infectious fog 🤔
every reactor behind a optional difficulty has the upside of giving you a lot more resources then you'd have if you didn't do it. no reactor uses all the resources you are given
you could say that R5A3 overload give you access to the resource zone early which could be seen as an upside 🤔
but in none of those cases is it easier to do the extra optional and the main vs just the main alone
overload open makes the warden scan harder tho (imho)
well i never said it did not bring downside with it
i just give some food for thoughts that some optional objectives do have some upsides
i agree with you, ups and downs, i personally liked a3 a lot more with overload included
.. but will never, ever, step into extreme. i'm not ready for error waves with scouts and giants. yet.
imo R4C3 ext is the only exception to that
ext made the ending so much easier
removing fog from that 1 alarm isn't worth it at all
nevermind i guess lol
it was 2 alarms. the high bulkhead one and the class 5 behind it where scans go everywhere on said room. sure it is not a room filled with fog but the pathways where enemies are gonna be traveling to you are in the fog if i recall corectly. it'S been a long time since i didn't do C3 high only
yeh but you can completely ignore the other one
as you'll be doing an alarm in the same foggy zone if you do extreme
that's one extra class
the class 4 (extreme) has only 1 door they can come through. does the class 3 (high) also only come for 1 door if extreme is not open? i forgot the exact layout
scans moved less and it's one class less
you will only get a single wave
door situation is meaningless
it was 2 sides but double doors for both sides
yeah ok they would be same~ish difficulty
ok
so that leaves you with the question of whether all the rest of extreme + the main alarm without fog is easier than just the main alarm with fog
knowing that you get showered with fog repellers in the zone where you go to grab the key
a zone with no fog
so you get to loot it very easily
well my original point was. overall it is an upside brought by extreme that infectious fog in the whole level was gone. it doesn't negate all the downside cause the whole point was just stating that there were some upsides
like you could have it in pros : no more infectious fog, cons : you have to deal with everything inside extreme
ofc there are more cons then pros but there are still some pros
same thought process for R5A3 overload :
pro : you get access to resource room early
cons: infections rise making S1 scan harder, you gotta deal with overload
yes
implying the S1 scan is hard
don't put words in my mouth
all i said is it is suppose to make it harder by rising the fog
A3 its really bad for an A tier
it is still an A tier level hence pretty easy overall and brain dead for good and average players
unfortunate alarm room layouts for meta strats that they get recommended like crazy
It does if you have idiots in your team. Had a teammate jumped out of the scan for 3 seconds. Everyone then kept dying and reviving and the scan went from 80 back to 20 
most resources hidden behind an extra alarm that they just won't do
well nothing can save you from teammates acting like that
i think that extra alarm is to teach you that sometimes it's worth going out of your way
but its possibly not cuz they already empty
you could put that resource zone with its alarm early on
so they actually still have a choice
well it teach them to use terminals and check ahead what's inside too and then they can make a decision
it makes them pick between S1 (no idea what that shit will be) or class 2 when already being low
problem is.. most new players won't do that xd
might as well not do the extra alarm
well some new players are like : huh a class 2. it's pretty low, we could try it.
and then they die
Explained to a streamer that why terminal is useful on B4
Her:” I don’t want to sit next to the terminal and spend 15 mins to search for stuff. Yeah it’s annoying”
because its also an unfortunate layout
they are new players
they dont have to know how spawns work at all
they just see doors and realistically think they can come from everywhere possible
true BUT with audio you can hear which side the scream is coming
they understand that a scream means enemies though 😛
layouts should favour the player in A tier
They know when they see the whole room turns red
you slap an easier layout on A1 last alarm and it's massive for new players
you have an alarm going on and a scream. that's pretty easy to put 2 and 2 together though 🤷♂️
is a1 hard for new players or something? I don't remember it being anything special
not every new players are dumb though
i don't mean what you are talking about wesley
heavy scan rng due to multi layer room
meta strat is dogshit because low spawn-distance
It is. The class 3 alarm is hard for them because they don’t know class 3 means there are 3 sets of scans and 2) don’t know which door they will come from
I mean I guess but you gotta learn sometime
Newbies are failing A1 10 times because of that scan
And you can’t explain mechanics to them because they are so freaking dumb to understand…. 🤦♂️
I said two areas away and they think the class 3 area has two areas (upstairs and downstairs)
that scan increases in difficulty by an immense amount once that small door breaks
and that's exactly what happens
all the time
when they aren't nearly done with scans
like i said you can react to 2 of those doors though so the layout isn't that punishing if the player notice that or goes for something like that
im talking about A1 last alarm now
The moment you can react, it’s too late bruh
oh mb
when the small door gone, enemies spawn with 5s of reaching you
You scan is upstairs and they are breaking the downstairs door
they get to you instantly
true. but if they have c-foam they can experiment with it on another try. this game is suppose to be "hard" so new players shouldn't expect dropping in and completing the levels on their first attempt ever if there are no teacher in their group
this game encourage the experimenting
Remember
its not helpful for them
Newbies hate being guided kekw
c-foam is just the 1st thing people will experiment rather then trying to leave a door open
open the back door and it's a very safe strat
and they will still fuck up cfoam
the cfoam thing shouldn't even be possible
debatable
lame mechanic
Also,
A1 is a stupidly bad map for beginners because you are forcing the beginners to learn 10+ mechanics in one map
you think previous A1 are better? idk did not play before R4. did see R1A1 though
I think its pretty lax if you don't go for ex
r4a1 without an ex
was the easiest map by a longshot
Only because there were less mechanics to teach to the player.
The past rundowns only teach 1-3 mechanics in A1
Scan, 3-5 enemies in one area
And retrieve item maybe
people not being able to get past A1 without constantly foaming a door
Just watched a vid of someone doing r5a1 and scans were done before the wave got there with one seafoam on each door
i dont think thats good
R5 ? 15+ enemies in one room if you get bad RNG
Now since Rundown 1, you have Infection, Infection Fog And Spitters, Bulkhead Keys, Sectors, Boosters, Terminal Uplinks, Cells And Generators, Different Alarm Types, etc.
heavy rng on scans in that last room
i doubt spitters will be in an A1 level
Yeah if you don’t know door can be permafoamed, you are fucked at the end
For newbies
huh I guess I'm just too experienced to see it, a 3 alarm is pretty short. 2 are always done before mobs get to you at the very worst
Because they all tend to bring 3 sentries and put one one each door
Should there be like a game guide directory thing within the main menu or pause menu that gets updated each time the player encounters a new mechanic?
layout wasn't that bad
depends what the other players brought though. sentries can help by slowing down the horde
Like, when the player first encounters a Scout, a page gets added into the directory that explains what a Scout is and what it does.
mobs getting to you is the problem
small door break -> you're fucked
difficulty is insane because they spawn almost next to you
everything you clear is instantly back on you
Tbh if the game teaches newbies how to use terminal properly from the very beginning. It has at least solved half of the problem 🤦♂️
it would probably be a better learning experience overall if you allow them to clear wave and then continue with their scans
without punishing them so much
Cuz newbies don’t read how many scan they need to do… all the A1 streams I’ve watched, it all ends with “scan is done gogogogogogogo. Wait…THERES MORE SCAN???????”
🤦♂️
Is it in the patch notes that you can no longer type commands in a terminal while a command is currently being done?
thats really only the case for the ping command
and ludvig said thats actually unintentional at some point
So it was a bug that players could kind of, "buffer" commands and instantly enter a new one after the current one finishes?
maybe something that happened due to the -T option for ping 🤔
Yea, that explains it.
you could use cls to insta ping
well they gave you a way to continue pinging too with -T
first alarm A1 also dookie with bad rng :)
if they get a scan in the pit
they're actually insane if they survive
I will fight t'all
cfoaming its wack
open door
fight like the badass you;are
confidence
teach confidence
gotta fight mothafuckas in the complex
scan in the fog pit that has 2 ladders on opposite sides
so they'll be dropping in with invincibility from both sides
BD the best teacher 
and you cant even see them
I mean if they bring a mine the rng variant aint that bad
unless theyre reaction time its like -2000
but its their first alarm so the mine will just be somewhere random
4 players that are used to FPS games could reasonably clear the cluster in A1 with the doors open and no tools.
they'll need the right experience or enough luck that they brought the right weapons too
A ma keep it real wichu i didnt even read what the convo was
so it's still not really reasonable
whats the topic
I just see permafoam on class 3 and went all in
bad room layouts on A tier missions
cuz im baboon
class 3 its the biggest insult really like it was mention before
From R4C3 layer difficulty has its up and down, to how bad beginners are, then talk about why R5A1 is hard compare to the rest of the A1
beginners get lost on missions that are anything but a straight path.
by the time they finish the team scan, the sleepers breaking that small door already, and they dont even know
if you play A1 with 3 new players, even you will struggle if they break that door
foam class 3 owns because you prob won't have to fight anything with seafoam mine
you dont want the small door gone before scans are pretty much done
They close the gap too quick with small door
love me some seafoam and mines
Mans prepared
You have to prepare for all the stupidities that would happen with newbies 
meanwhile instead i just teach them some basic stuff and basically let them learn the game by doing the "harder" parts. i'm just there as a "safety" xD
my group does one of each on the first run
then later on we'll drop seaform/scanner if they don't fit
cfoam nerf when
when a tool that can rival it get released? 🤔
u get to foam the door once
mine deployer 😩
and u get to foam 1 door per tool use
they gotta rework how gtfo works
mine is the mvp
people complain about tank mines
but still cfoam + mine for entire alarms
same thing
10C: full release will make gtfo to be a complete mmorpg
do u want to spend a shit ton of tool to deal with this threat without doing anything
if i cant fish lobsters in b3 game is dead on release.
I don't think thats a bad thing
how is it not a bad thing
10 blobs per door max would be interesting
tools are also a resource
do u have fun clearing alarms without doing anything
nothing wrong with trading them for ammo
C3 main its one of the most boring things till you get to uplinks
just use your tool only
Question
c3 has got some hilarity when no one knows whats up though
Bro you dont fish lobsters cmon man its all about the crayfish
Do you guys think foaming the ladder stop the entire wave from coming is a bug :/??
yeah c3 is fine, nothing wrong with a single tool focused level. As long as it isn't a bunch of them
should be nerf imo
make em fall down if they get foamed on ladder
i dislike missions where the runup to the hard shit takes 20 minutes.
i want a mission thats only 3 zones long
A1
but like, interesting.
whats ur guys favorite A1
R3
im stuck between 1 and 3
the one where beginners pick the wrong alarm door instantly.
R3 has a cool map so ye
Im literally only limited to R4 and R5
skill issue
Sadge
typical B2 enjoyer
Real question is can everyone remember the name of every level
resucitation
And objective
i can hardly remember my age.
put the baby in the mixer
hmmmmmm baby juice
If you cant label the levels, name, objective, and the starting zone you arent a true fan smh
i can only name 2 levels just this rundown, i cant even say I read the names this rundown
does anyone know them all
Sadly i do
r1c2
name them all
oh, you're a fan of death metal? name all the bands.
Floodways, Recollect, Mining
Smother, Discharge, Unseal, Diversion
Binary, Access, Starvation
Even Deeper, Error
KDS Deep
Sadge
r4a1 pe was fun
what
the ex with the huge alarm in the fucking huge room
R4A1 did not have PE
oh
was it a2
fuck a1 then
myb
oh r1a1 was the one where you could do two alarm at once right?
that was neat
did they hire an animator in that little hiring spree I heard about
damn me 80 year old man 
damn seems like people don't know
I dream of a day where hybrids don't go from on the ground to standing up punching instantly
Sniper makes them not do that : )
No Dragon is the 80 year old man, you're just blind 🙂
i long for the day of animation cleanups
if i see another fucking charger phase out of existence
or a tank speed punching in the air
or a chicken phase into a wall, get stuck and wake the room.
it will be too soon
does projectile resistance reduce the damage taken from FF?
Why dont you try it out
it dosent
Lol
Hello
Does this game have scaling difficulty of some sort? That scales by the amount of players.
If not, are there plans to add one?
I'm not able to get a 4 or even a 3 man party of friends for this game, but i really wanna play it. Bought it first time it became available and can't even play it.
No scaling difficult at the moment and there won't be any in the future.
The devs stated that the game is balanced around 4 players, though it is surely doable in less than 4.

But it will be much harder to complete expeditions.
You can get far in duo and can always find more people from the community
And if not then look at mods for scaling
Mods? Like on nexus or something?
I am confused, did you miss a coma in your sentence?
lmao I read 10 and 11 and thought I got trolled, because it's about mods as in moderators
My sleepy brain went auto-pilot last night kekw
<@&408548765599793173>
ty
Anyone knows what the time windows for killing scouts when touching the feelers is?
1.2ish seconds off the top of my head
Depends how much adrenaline you have
r4c2 had a part where you need to extract a datasphere from a shadow area?
yea the overload sector
Thank you
iirc the technical timer is 1.2 seconds, but 1.5 was what people would just say
It's time-able, I'm just hella lazy and do not care to do so
it's actually 1.19999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 but we round ||I actually don't know what it's really set to||
this is a hammer damage moment
i think you should make it insta aggro for better immersion
muh immersion
Add crawling to sneak past them for better immersion
How do I dodge the nasty meele tentacles reliable😭
The S key
Dodging to the sides is easier, because the enemies have a cone where they can hit in front of them. It's faster to leave that cone to either the left or right instead of backwards.
dont we have those already? (Tho they are moreso a quick repositioning tool)
1 centimeter > 0 centimeter
hey, if i install the VR mod am i able to play alongside friends on the vanilla version?
also, i was wondering if there are any known quirks/bugs to look out for because i know sometimes VR mods can have issues. I'd be using index w/ knuckles
oh, my bad
that is a yes, but don't join discord lobbies here otherwise be afoul of #rules
make everything trigger whenever you open a door for better immersion
😳
got it, that's cool it's just for co op with friends
just jump while dashing for extended range
Are you suggesting bhop??? You are breaking my immersion
muh immersion

apply bhop directly to the forehead.
just bhop in every direction.
also the fact back-dashing and jumping is quiet is omegalul.
it do just be bhop but backwards
🤔
@tough fiber yes they take the easiest and shortest path to you
first door has another door behind it so they dont want to break 2 doors to get to you
the 3rd door is far away so they dont want to take that one cause its far away from the target (sometimes they take it)
so the 2nd door downstairs is where they mostly go
Ah so its that extra door
yes
Wait so they spawn TWO rooms away
yes
Ooo
thats how the spawn mechanics work
I mean i had a feelin but its nice to confirm it
hm
Something to be aware of, in rare cases if they pass by a door on the way to the shortest path some will split off and go through two doors even if it's longer.
Their pathing is also generally more-so based on rooms travelled rather than doors if they lack any open routes to you.
if they pound on two doors at the same time, that's good news, it'll take a lot longer for one to break.. and when one breaks, the enemy behind the intact door may stop pounding and run to use the open path == it'll take them longer to get in
with luck it'll save a mine or two if that happens
I found they dont stop pounding and break the door down.
sometimes they don't stop, and sometimes the door is pounded broken and nobody runs in " 😄 "
anchoragejc / robert words still echoing in my mind (youtube c3 extreme duo): "paranormal activity in the complex"
Ooooh free nitro <@&408548765599793173>
Thank ya, got it luv
No worries
can turrets team damage you
Yep. They wont AIM at you tho. Just dont... stand between them and the enemy they are aiming at (especially sniper sentries...)
or shotgun sentries when they were still in the game
Nah, getting 1-tapped by the shotgun sentry was a rite of passage :D
Well let me tell you the sniper turret does good dmg 😭
Why were they removed
It was rundown specific
Let see if they make a return in the next rundown
But it’s gonna be the hot garbage like burst sentry 🤦♂️
ya
Burst is bad? 🤔
😮
Wtf
What about sentry
Uh
Auto or whatever
Forgot the name
The not sniper turret
burst?
Auto sentry.
shotgun?
YES auto
Auto is alright in this rundown
It's useful for slowing down enemies but it's not very good at killing enemies.
Wtffff
So sniper only good turret!?
Yeah kind of
🙄 bruh
Sniper is also trash if you don’t know where to set up
Would you rather destroy a wave of enemies or slow down a wave of enemies?
And the more you kill the faster they spawn
🥺 idk
auto is good
Im confused
Too lazy to explain it and I’m not home zzzz
why waste sentry ammo when door will hold them and mine one shots whole wave
no need to waste ammo
https://youtu.be/nxyOt6SlmaM
Here you go
Kill more, spawn more
So putting sentry outside of the door is nothing but adding enemies
People actually do that?
People who returned from R1 and 2 and newbies would do that kekw
And they all think burst sentry is awesome 😂
autosentry is the a3 s-scan sentry. 800+ ammo, stagger effect etc.
pisses bullets but stops enemies so that you can shoot them yourself. works on occasion.
.... and i was backlogged, pardon.
So how does one kill a scout? Does it’s “tentacles” alert them of you like if I run through them? I know I can kill it with a sniper but idk when to shoot ;-;
run toward, jump and hammer the scout :3
I tried that with my buddy but it didn’t do anything
when you touch the tentacles and turn red you have 1.2 seconds to kill it before she screams :3
Hit it in head too
full charge?
And you have to aim higher because she is pretty high
aim slightly lower will hit the neck instead which doesn't kill her
I see. I must’ve hit her in the head. That was the end of our run sadly. First time we got that far on a1
Didn’t know she could climb ladders. She fell down the hole and we thought we were safe lol
That’s true. I mean we were two manning it so it was a little difficult but we got it
Uh
Well she didn’t notice us
And fell into the hole behind the car
mobs cannot be killed if they are in the climbing animation
Then climbed up and was standing still so we ran and swung our hammer and nothin
So it thinks it was still on the ladder?
maybe she got stuck climbing back down or sth
You can't kill anything for a second or two after the animation
Ah I see. Damn ):
because they don't have dying animation while climbing so lol
Thank you for the help. Appreciate it
just don't kill anything if they are near the ladder
Definitely would help us out on the next run
if two people approach a scout, she's more prone to start feeling.. i suggest pick a scout killer and he/she is the only one that goes near her
❤️
when you said you attempted to hit the scout, did the scout's head gone?
If the scout's head were gone and screamed, that's definitely the ladder bug.
If the head didn't explode, you might have hit the wrong part
Head gone and scream
Thanks. We were both low from the alarm door. Said fuck it and went on swinging lol
There were just so many sleepers man
a bit deflating to open a door and see 20+, some bunched in tight groups.. and then the scout appears.
packed room w/o scout? one big door and a mine, joink ..
So question: Do Mothers that you foam completely stay asleep after the foam wears off
any enemy that you cfoam will return to a sleeping state as long as they weren't damaged, or awake before they were foamed
Thank you so much!
or touch?
Did the devs change something in A3?
The first 3 times we went there games had at max like 6-7 sleepers (and that itself was rare) in each room that were fairly far away from each other.
We played yesterday again and all two times each room had legit over 12 sleepers tightly togheter, making it impossible to take them out togheter.
no just bad luck mate
but like that? Twice?
we became paranoid and now think its the boosters fault
host luck
🤔
more like, this is normal, the 6-7 was good rng
wtf how are you meant to sneak kill them
the bulkhead was in a locked locker next to them
and there was no lock melter in the two zones
teamwork :)
thats the neat part you dont
you do something i call massacre (if thats how you spell it i have no idea lol)
every person picks 1 or 2 sleepers as there first kills
than its all out hammer from there
jokes aside stealthing them is plenty possible
agree
TeamKILL 😈
Having extremely packed rooms even in As is completely possible
A1 for example. I've had easy, light amounts of sleepers in each room. And I've had times where rooms are packed to hell, where stealthing them is tricky but not impossible if everyone is skilled enough and knows what to do.
sacrifice a wide door, mine it, pull the room, close the door. boom. except a3 is tight on tool until u open z42.. but we pull packed rooms to save time often..
It is possible but it needs teamwork 
What
Oh MINE
I played too much minecraft...
Yeah A3 is fucking stingy with ressources
Can we get a pickaxe as meele tool 🤔
Yeah it’s the extended rundown so they are much difficult than the normal one
With multi-kills, not super hard to handle most rooms?
It has to be extremely bad to not be soloable, and even then a full team can arguably handle it.
If your able to pull em off not hard
Of course sometimes you get the cross room awakening lol
Shouldn't assuming proper syncing.
That’s just mechanics-learning. You use flashlight to reset their glowing and pulsing animation
And you can only get them from single kills, anyhow.
So that you don’t alert the room
sometimes a group of 7 will be perfectly synced, u start charging hammer, and before release u flash the closest neighbor to glow (wakey manipulation) .. but the problem is that sometimes 2 wake up. u'll get the one but the second one might scream before you get to him
Then it was a triple, or you did something wrong.
I mean, if they are too close, the whole group will wake up if you kill one of them
Kind of hard to imagine how this would happen w/out some sort of player error.
sometimes the glow manip works beautifully, u can choose who wakes up to a kill
How much shots did the auto pistol used to take to kill babies
Weapons data sheet doesnt account for babies at all i think
since they normally take one hit anyways
Is there anyway to access previous rundowns?
N O
through [redacted]
can anyone help me with terminal commands i forgot how to ping somngthing
ping <item name>
that it?
you must be in the same zone as it for the ping to work tho
ok thanks
Type "Commands" teaches how to use it tbh lol
why do many clips i see of ppl who do solo runs use high fov, is it just to see more or there's more technical reasons for it
you can see wider I guess
It’s a personal preference in most cases, you really don’t want to be playing default fov
You’re able to see more around you and what’s happening
Just play around with it and find your sweet spot
also : for b4, do enemies just stopped spawning after 30 minutes ? I watched a guide on the stage and someone said the alarm will continue during extraction scan but the runs I watched doesn't seems to have any after he cleared the class 3 alarm to enter the last zone and the last wave of the 30 min expires
There will still be some queued up but it'll stop eventually
wdym by queued up
The alarm tries to spawn more than the enemy cap
Which it can't
so the extra ones are queued up for later
while still respecting the large wave timer on it
so it takes a while for all the extra dudes to spawn
you should still have like 3m between the queued up waves
just had a run on A3 overload where a c-foam tripmine spawned placed down? has anyone seen this before?
odd
i mean ya and no
Depends on who you're playing with
Do we have any word on if our current boosters that we have stocked up will be deleted once the 1.0 version of the game comes out?
they will stay
not enough to not complete the rundown :)
thats cool
Also, how do I get better at this game. It feels like im a beginner all over again.
Playing harder levels, so you can play with better players, on average.
When I play with better players, they are always ahead of me. Im gonna try to solo some levels so that I can improve.
Don't solo
Why?
Solo doesnt improve teamwork
just an fyi
Yeah but having no mic doesnt either.
I mean you just follow directions
I suppose.
no mic its only really a problem where liteally 3 out 4 people are no mics
and you have one guy just talking
Yeah we feel bad for that one guy talking
Yeah that makes sense.
But 4 no mic lobby? Godbless is it a good game
what if all 4 are fast typers
200WPM gamers
osu! in GTFO confirmed????
mania player

Mania sussy
Quad just you wait.
When I finally get not poor enough to buy a new tablet, you gettin these clicks in that multiplayer lobby
How do Cfoam boosters work? Does it give you a faster charge? Or does it make it so that you need less globs to fully reinforce a door?
Or does it literally make you waste more Cfoam ?
Your CFOAM charge takes less from the tool.
CFOAM portion needs you to charge it.
If you're single blotting with CFOAM portion, you're removing its purpose.
☝️
what if instead of a 2 person uplink





