#gtfo-related-questions

1 messages Β· Page 548 of 1

spark wolf
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new wave has a timer that depends on alive enemies

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infinite if 10+ for most alarms

minor fractal
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Right, over a certain threshold it won't start another wave.

spark wolf
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and additionally it also wont spawn if the minimum amount of enemies it wants to spawn no longer fit in the 25 enemy cap

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which is what applies to first wave too

minor fractal
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You can have groups in queue, yep.

rocky linden
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Do we need to pick up artifacts on other levels to increase our heat?
Or how exactly do we restore heat

noble sierra
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Yes, picking up artifacts on a level decrease the heat of that level and increase the heat of all other levels.

rocky linden
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What are some of the better levels for farming them?

exotic lantern
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C2 PE :)

noble sierra
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A2/A3 are good for solos. Two expeditions can't sustain the heat though, you might consider do some A1/B1 solo.

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I'll recommend just play with random team in lfg, farming boosters is a moonshot IMO.

finite plinth
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the best way to farm artifacts is by playing the game

naive coral
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i do not understand this matchmaking process, why can't we just start our own lobby outside of Discord?

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this is very confusing

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How do i get a lobby code

vital sierra
craggy pier
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Best way to farm artifacts is trashing your boosters

vital sierra
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best way to farm artifacts is to rob the warden

earnest pulsar
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best way to find artifact is a long range flashlight

uneven drift
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best way is a long range flashlight to find artifact

wise thicket
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I use the artifacts to find the artifacts

faint spire
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Small solo question but how does one get past the class 3 cluster alarm in A1

craggy pier
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πŸͺ

minor fractal
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Save foam, make the most of your mines, shoot good, and πŸͺ

shrewd dirge
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foam mine, kite, kill off the remainder of the wave with the free door you have

uneven drift
heady quartz
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why is that when i kill a sleeper red lines show up sometimes and orange lines show up but both lines the sleeper dies

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it's very confusing trying to kill them, thinking i've missed when i actually havent

tropic ferry
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red is regular orange is kill but they dont work properly iirc

distant ice
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Back damage isn't factored in for hit markers

broken bison
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Hello!

I would like to give feedback but I don't seem to find the appropriate channel to do so. Since the team asked for some feedback a while back. Where would be the most appropriate place to do so?

dapper nimbus
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Sadly, the ending term for the Google form was last Monday. But no worries- I believe that they look quite a lot around here, so just leave your thoughts in #gtfo-chat or the gen chat and if you have game suggestions you can use the server's bot to post a suggestion in #gtfo-game-suggestions!

lilac fulcrum
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I'm around a lot reading conversations and feedback

woven tinsel
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Sup Doc.

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Just a quick question to ask though, uh-

What is the extreme objective for C2 again? I think Overload was the reactor, but I just need a reminder.

dapper nimbus
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Hey Doc Bishop_Heart

lilac fulcrum
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Uhh I don't remember

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The wiki might tell you

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.t wiki

uneven gulchBOT
woven tinsel
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Much appreciated, bro.

gusty coral
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I have yet to find clearance on how to actually pass the overload side objective in A2. Some people tell me to ignore the babies and kill the big one first (in which case I die to the babies in a matter of seconds) and my own brain says kill some of the babies first and then target the big one. Anyone have like a stable strategy to pass the overload thing with relative ease?

vital sierra
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she will at least 80% going to birth more baby

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so just let it happen

craggy pier
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1 mine, 1 bio, 2 foam : ^ )

minor fractal
# gusty coral I have yet to find clearance on how to actually pass the overload side objective...

She won't spawn if she doesn't have LoS, and if you're fast enough with a c-foam grenade you can foam her before she spawns her first set of babies. She's very hard to catch when she's spawning fog and running around, so you're best off doing damage either while she's foamed or while she's spawning babies. Hide around a corner to buy time and either wait for her to come to you or rush out to fight her at an opportune time. If she survives after her first spawn, you should try to find another corner to hide around so that you can get the jump on her a second time.

distant ice
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very hard to hit when it fkn runs away into a corner with half her body inside the wall feelsfunnyman

mellow salmon
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Or just ignore her and pick up the overload objective and extract, but there's no fun in that

neon gust
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Kill all babies go inside and grab the hdd

uneven drift
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Best strat (if you are more than 2 people) is to simply charge at hear with c foam grenads and foam her while the door is opening (obviously either by walking or b hopping)

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if you run then you are gonna trigger her sooner than if you were b hopping or just simply walking

vital sierra
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because there is a clip in #gtfo-media that prove that she straight up birth if you in the same zone at her for too long

minor fractal
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Maybe? I haven't personally had issues w/ using LoS.

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Can you link it?

spark wolf
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rushing is horrible based on rng

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not a good strat

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there could be 20+ sleeping babies in the room

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and you'll get fucked

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there could also be 2 and it'll be fine

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if you want a reliable strat you should indeed wait and kill the babies that were sleeping first + maybe kill first birthing too

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total team health will also matter a lot if you choose to rush

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while being less important if you focus on the actual threat being the babies

minor fractal
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I think the baby count is probably relatively constant?

spark wolf
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it's not

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unless changed in one of the patches

minor fractal
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They'd have to have put some effort into randomizing the amount.

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||I can go check, but I've never had only 2-5 babies in A2 or D1.||

spark wolf
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it seems very similar to your average A tier first zone rng

minor fractal
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I'll look then, ||that's just because group 0 diff 0 has a whole bunch of groups, and while some are pretty small others are really big.||

gusty coral
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I ran in there my first time and there was over 20 babies, we did chill quite a long time in the room before opening the door tho, that might've affected the amount of babies in there then.

craggy pier
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There's sleeping babies in A2 overload + the babies from the mother : ^ )

tacit zealot
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In my experience, the room doesn't actually wake up until the bulkhead door has finished opening, so there's enough time if you go through the bulkhead immediately to get to the mother before the room fully wakes up, and it should buy you enough time to cfoam grenade and kill it, before the sleeping babies do much damage
Never had like 5 babies lol

minor fractal
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I don't think most newer players could do that w/out getting wrecked by babies.

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Especially since most newer players take forever to kill it.

mellow salmon
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If you have the ammo, there's nearly no risk in just killing the first spawn of babies, waiting outside the door for her to come zooming and cfoaming her

tacit zealot
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As long as two people have combat shotgun it should be fine, I've ran it a few times but yeah definetly a risky strat

mellow salmon
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It's at least much more organized to teach new players how to deal with mothers

minor fractal
#

Pump is probably better as a boss/baby killer.

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Unless CS is really good for baby killing if used in a special way.

neon gust
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Cs was always king on babies

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You dont even need to be that close

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Machinegun, cs, auto sentry are great for babies

fading tangle
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sawed with with pump shotgun

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:^)

mellow salmon
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Machinegun besto

tacit zealot
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SMG

gusty coral
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@mellow salmon widepeepoHappy New player friendly

earnest pulsar
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Audio log QVC-911-POP-4.log located in A3, the right objective terminal, is that Liam Neeson?

next lagoon
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anybody know about what the deal with the axe is?

minor fractal
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?

topaz anvil
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Axes are sharp. I prefer to use a hammer

next lagoon
#

ive seen 2 people with an axe melee weapon

topaz anvil
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Mods

minor fractal
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^

topaz anvil
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Any weapon that you see people using that you can't access is modded in

next lagoon
#

alright i figured. i was just wondering

primal epoch
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can spitters wake up sleepers i've had this happen 4 times so gotta confirm

shrewd dirge
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yes

indigo quiver
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I thought modding the game was bannable

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or was that datamining

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please do not post any content related to modding (screenshots, videos, links to modding resources, etc) or run modded games while using the voice channels on this Discord server Nevermind

shrewd dirge
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modding and or cheating while interacting with people in the main server can get you banned/warned from the main server.

boreal cobalt
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I've got a question about Boosters
What does the Muted / Bold / Aggressive mean on them? is it depending on enemy state

weary mesa
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Tiers of booster afaik

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Weakest to strongest is mute>bold>aggressive

boreal cobalt
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Thanks, appreciate it

minor fractal
fading tangle
distant ice
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Datamining to a vague extent

raw crane
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So how do tool uses and mines work. Does each tool give like 1.5 and the fractional value is just hidden?

distant ice
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basically yes

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everything is fractions in this game feelsfunnyman

raw crane
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Also how much -melee damage can you stack before not being able to 1 tap scout (not occuput)

distant ice
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~30%

shrewd dirge
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just keep in mind, scouts have different values from charger scouts, so if you front+back a charger scout with any melee reduction, you might be fucked.

raw crane
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Didn't even know front + back was enough for charger scout, always thought it was 2 back

shrewd dirge
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its possible, just risky for a variety of reasons, but that 4-5% of the time that it will fail can really put you under.

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but make no mistake, front+back without negative melee is just enough to kill it. any less and it will probably fail.

versed gorge
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What does sr sentry stand for? sniper rifle?

distant ice
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short range

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sentry damage at short range

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i think it explains if you hover over it

versed gorge
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thanks

versed gorge
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little help pls how can I kill a scout with no mines? The last time we tried to gun him down but it didnt work

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(we died)

jolly zealot
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Most guns will let you kill him in one shot, but for some you'll need to be closer or shoot to the back/head.
A better option is to learn to hammer him (full charge to the head), you'll need that skill for harder tiers

distant ice
craggy pier
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Or be a chad and melee the head

versed gorge
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thanks, we got detected while searching for a solution and died

fading tangle
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just shove the scout and hammer it :^)

craggy pier
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Just πŸͺ

lavish gorge
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Can one shove hit multiple sleepers?

spark wolf
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yes

tropic raven
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what does the artifact heat do?

indigo quiver
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if you pick up an artifact at 100% heat it would give... .15 progress towards your next booster. if you pick it up at 40 it would give like .04

viscid wolf
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ah yes proper scaling right here

steel valley
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0.06

red hatch
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Does the Sniper Sentry pierce through enemies to hit the ones behind too?

exotic lantern
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no

cursive musk
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if me and my buddy host a lobby can people join us randomly with matchmaking?

tropic ferry
lilac fulcrum
distant ice
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Which was what, 7 days after r5 came out?

dusky timber
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In a 4 player game, does the extraction zone percentage increase faster with more people inside?

distant ice
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In any sized game feelsfunnyman except for cargo extractions

obsidian depot
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what is the range requirement of the Short ranged sentry damage boosters?

dapper nimbus
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Range... requirement?

obsidian depot
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ah

vital sierra
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should be 7 meters

obsidian depot
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that's kinda ass

vital sierra
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if it's use the same term as any other gun

vital sierra
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if you place the sentry correctly

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it could be overpower

obsidian depot
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aside from burst sentry not sure if it'd be useful

vital sierra
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as 1 of my teammate did it B3 speedrun

obsidian depot
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and running burst sentry in this economy πŸ₯²

vital sierra
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auto sentry can wipe the entire wave if you place it right

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but put it right is a whole problem on it own

obsidian depot
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doesn't auto sentry do less than 1 damage per bullet

vital sierra
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you can put it so it aim behind enemy for extra damage

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and because it's auto sentry, it can also stagger

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if you put it like, a "best" spot

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you can loop the enemy with damage - stagger - damage making them die really quick

faint spire
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How tight is the timing for double meleeing charger scouts

vital sierra
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0.7 second

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1st hammer will stagger the charger scout if the host it's the first to hammer = 0.7 second

faint spire
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So u need the host to hit it first or it wont stagger?

vital sierra
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if the client with a decent ping (more than 100) hammer the scout then you could have more than 0.7 second

kind goblet
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Quick question, me and my friends are trying to PE a2 right now, and we haven't found a single C foam grenade throughout all of high and extreme and we wanna do the birther bulkhead, should we go through the other blooddoor and hope for a cfoam nade?

kind goblet
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Yup

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ty

vital sierra
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1 mine can kill a lot of enemy

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if there's still enemy, you can find an empty room with a door

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put another mine if you want to be safe

kind goblet
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Kk tysm

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Sadly no cfoam, is it worth trying birther still without it?

vital sierra
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duo?

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or team?

kind goblet
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team

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all combat shotty

vital sierra
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oh

kind goblet
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and heavy smg

vital sierra
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that's easy then

kind goblet
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even without freezing the birther?

vital sierra
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open the birther door

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before that

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grab fog repeller

kind goblet
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yup we got one

vital sierra
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ye

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kill babies

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1 toss in while other kill the birther babies

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as she's birthing she will stand still

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you will only need 1 (2 for safety) to just camp the babies

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spawnkill them

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when she's birthing, 2 teammates gang on and shoot her while other 2 kill babies

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if she's not dead

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prepare fog turbine

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she will spit out fog after birthing

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if you have c foam launcher

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SUPER GREAT

kind goblet
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sadly no

vital sierra
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take time to foam her

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if not

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follow the plan above

kind goblet
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sounds great, tysm for the help

vital sierra
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the plan basically is, "she's going the birth more babies anyway, let's just let her birth and kill her on the spot"

kind goblet
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Awesome, we did it. A lot easier than I expected lol. I was stressing over not finding any c foam, but it really was simple.

subtle summit
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How The Hell Do You Beat C1

vital sierra
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bring sniper

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bring c foam

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last terminal 1 terminal guy, 2 defends

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last guy go back to spawn with decent amount of ammo

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all 3 stay and fight after finishing last terminal (if high only)

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if you also do extreme

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watch Schaler video

subtle summit
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Thank You Kind Sir

subtle summit
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Our Host For C1 Alt+F4'd Then The Level Reloaded But When We Activated The Alarm The Scouts And Big Bois Triggered And Walked Through The Class S Door, Is This A Bug Or Feature?

distant ice
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it's host migration and it's fucked up

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if host leaves most of the time you're better off returning to lobby and dropping in again

subtle summit
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Twas Kinda Funny Tho

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Thanks For Help

lilac fulcrum
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We're working on fixing various HM bug πŸ™‚

dapper nimbus
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I've noticed that on certain expeditions I have more fps than others. Like, for example, when using a fog repeller/turbine, I gain about 15-20 more fps or so, or in certain areas with less light.

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Is there a possibility that lighting and fog will be worked on more in the future for less-capable computers? ^^

lilac fulcrum
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optimization is always something on our mind and being worked on

dapper nimbus
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Woods_Heart Glad to hear it.

spark wolf
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because what host sees is what actually happens

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and what host does, actually happens

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if a client hits the scout after seeing the host hit the scout that's latency x2

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once for seeing the hit from the host

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and another for your hit registering

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let a client go first and then host can follow with actual realtime

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if it's client first and then host, your only delay is the reaction time of host

distant ice
minor fractal
#

Btw, I was able to get charger scouts to turn but only if they survived the hit initially.

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If I had to guess, missed kills are the back multiplier on client being inconsistent, probably related to latency.

craggy pier
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No, the problem is actually kiting

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Not the failed scout kills themselves

flat goblet
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May I ask? about biometric security clearance required why i didn't see any changes? there was only red circle but it wont turn to green circle?

ruby wasp
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wat

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what are you talking about ?

flat goblet
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may i send screenshot? so you can understand about

neon gust
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is it an alarm?

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the only green scans are the stealth ones afaik

ruby wasp
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he's talking about the team scan after inputting a command in a terminal

neon gust
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oh

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cuz theyve use the default teamscan color for it

ruby wasp
#

I don't think he knows that orange scans are team scans

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Thus was wondering why inputing the command wasn't enough to trigger it

cerulean quiver
#

Whatre the best guns to use in your opinion’s?

red hatch
#

Can the giant striker's tongue hit multiple players at the same time?

ruby wasp
red hatch
#

Okay thanks, can the giant striker's melee swings hit multiple players?

distant ice
#

yes

errant coral
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We just started playing again after a long time, is an Invader an AI or something? it got in a room with a scout and alerted it

ruby wasp
#

It's not an AI

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it's a dude that finds it funny to join random lobbies and mess up everything

errant coral
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yeah we kinda figured xD

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we werent far anyway wasnt a big deal but yeah

ruby wasp
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As long as the devs don't implement friends-only/password-protected lobbies it won't end tbh

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The thing is all lobbies start with the same numbers

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So he probably has a tool that tries out all possible lobby IDs then join whatever he finds

lilac fulcrum
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It's something we're aware of and looking into best options to resolve this issue. It sucks that people think it's funny to grief others.

errant coral
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yeah we just got invaded again and he shot us with a shotgun

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pretty sad

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but it is what it is for now

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but there's always people like this in the world

craggy pier
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Everyone should go on invisible and private mode for now, and only DM codes.

earnest pulsar
#

you can just make your steam profile private and then only dm codes to people

craggy pier
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Too many "edgy" players.

lilac nimbus
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code wasn't shared in this case

earnest pulsar
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people can still join through steam

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hence making your profile private

craggy pier
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^^^

cobalt fossil
uneven drift
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I am getting low fps for some reason. I usually am playing with like constant 170 fps on a 1440p res but now Im getting 110 fps idle and when in the middle of the scan I drop all the way to 60 FPS. My GPU for some reason is at 50% utilization. Anyone know what I can do?

errant coral
#

So what do the boosters do exactly? i have like a muted health booster. all i noticed is i started with a 20% medkit

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but im not sure about the booster

ruby wasp
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Place your mouse over the bonus to see what it does

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Also there is no booster that makes you start with a resource

errant coral
#

hmm well strange cos we started a new rundown and i had 20% health pack to begin with xD

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and thats the thing im not sure about what the booster does

ruby wasp
#

what was the bonus name ?

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med efficiency ?

errant coral
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muted health something xD

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and it was with human proximity

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but i have a feeling it might just heal for more when i use medkit or something

ruby wasp
#

then it's med efficiency

errant coral
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i'll figure it out at some point when i get another 1

humble flax
#

Are the small red dots on the biotracker a bug or does that actually mean something?

indigo quiver
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white means dormant, red means moving

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so white would be sleeping sleepers, red would be scouts, awake sleepers, etc

humble flax
#

Yeah but occasionally I see a small red dot and it corresponds to a dormant sleeper.

indigo quiver
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if its the little triangle above a sleeping enemy its probably a bug, if its above something moving its probably a Scout

pearl badger
#

no he means the buggy red dots

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they are a bug but they symbolize sleepers that are there, they can be both a scout moving or sleeping ones

humble flax
#

Ok, for a while i assumed it may have a meaning to it i'd figure out at some point but it just seems like a bug

pearl badger
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Yea, it sucks though, cuz when they are like that, you cant ping them

woven tinsel
#

The tiny red dots?

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I assumed they're to indicate a sleeper on a floor above/below you.

craggy pier
#

No. They are a visual bug.

red hatch
#

If a sleeper is hammered, and another sleeper is very close and wakes up by proximity, does that mean that glowing sleepers further away won't wake up at the same time?

red hatch
# distant ice yes

Unfortunately can confirm that... my two friends and I tried to hammer our first ever giant just now, for some reason it woke up before we could get in all our swings and downed 2 of us with one big swipe, which probably led to our not being able to survive the remainder of the level

red hatch
#

Whoa! The famous Captain Alpha! I watched your videos!

vital sierra
#

appreciated, thanks you

lilac fulcrum
red hatch
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What determines if a scout will kneel or not when sending out feelers other than that it happens more often for the game host?

distant ice
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Always kneels for host

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For client would guess depends on connection but no consistency

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They're supposed to always kneel

red hatch
# distant ice Always kneels for host

Hmm... but it seems like even experienced players still sometimes prefer to pull entire rooms by sniping a scout than allowing the host to clobber its big exposed noggin' ?

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It looks so easy when it's kneeling

distant ice
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Easier when standing if you ask me

cobalt fossil
distant ice
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Either way i don't know what counts as experienced or what kind of rooms we're talking about feelsfunnyman

cobalt fossil
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Because if ppl have to wait until say R6 for a votekick option thats a lot of ppl who are gonna get frustrated with the invades

vital sierra
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you can force a scout to kneel as a client

red hatch
distant ice
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When it's standing you can just not give a fuck about where he's walking, which way he's facing, or whether he's about to spread feelers, since his head isn't gonna go anywhere suddenly

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But in practice it's mostly the point that it's easier to get them from behind

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Besides when kneeling their head hitbox isn't everywhere where you'd expect

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It's way too easy to hit the neck

red hatch
red hatch
vital sierra
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sometime they just sync on their own and start kneeling

distant ice
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Even if the feelers detect you you have plenty of time to hit

red hatch
#

I guess maybe the host doesn't want the risk, even if very small, of messing up and potentially costing 2 hours of their friends' time

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Do any of the R5 A or B levels have an early scout that would be quick to practice repeatedly on?

distant ice
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B1 has plenty

red hatch
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Okay thanks, I'll practice

craggy pier
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A2 extreme has two : ^ )

finite plinth
#

c2 is quite early as well if you unlocked it

modest nest
#

Heya there, sadly we do not encourage modding here or the speaking of modding. It's not supported by the developers as of right now, if you really wanna talk about it, I suggest you DM them or join the unofficial modding server, the links to it can be found in both the FAQ and rules channel!

obsidian depot
#

any consistent ways to break foamed doors and still have them reopen?

wooden osprey
#

nope but it can happen sometimes

obsidian depot
#

what's the trigger?

obsidian depot
#

i c

vital sierra
#

anything host do will still

covert apex
modest nest
#

I think our CM is the best to answer this question cause I have no idea, so let me ping him @lilac fulcrum

distant ice
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It's an eventual goal, not straight on release feelsfunnyman

covert apex
#

Interesting...

lilac fulcrum
#

Per #faq it's something that could be added at a later date, but we don't make any promises, as we need to focus on the core game first

pearl badger
#

oh doc, what do you guys mean by back end logic for new players? @lilac fulcrum

lilac fulcrum
#

it's back-end changes related to new players

indigo quiver
#

What does docred even mean? I looked it up and it said document-level relation extraction dataset? Probably a programming thing right?

lilac fulcrum
#

@modest nest sneezes

modest nest
distant ice
#

what's the origin story of the nick feelsfunnyman

spark wolf
#

when docr6d when

indigo quiver
#

Docr12d

open hound
#

"Updated back-end logic for new players" What does it mean?

indigo quiver
#

🀣 most popular question all day. Still no answer

#

No clear answer at least

open hound
lilac fulcrum
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it means literally what it says

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it's an update that is needed in order to adjust back-end logic related to new players

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like.. literally

indigo quiver
#

Apparently it’s hard to understand

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And ppl think it’s a gameplay mechanic

patent locust
#

Hi, is 23693 the latest build? There was an update today, idk if steam has downloaded it already...

shrewd dirge
#

version number 0.77

patent locust
#

Ok, thanks. Then I'll see how I'll get the update πŸ˜„

shrewd dirge
patent locust
#

I restarted it 3 times πŸ˜„

shrewd dirge
patent locust
#

I didn't try to play with others. I first want to have my game up to date to avoid problems.

shrewd dirge
#

it generally will stop you playing with other players if something is mismatched

patent locust
#

Ah I see. But for now I just recheck my game integrity.

#

And I got the update - solved. πŸ™‚

woeful kiln
#

How much Trip Mine Damage% to one shot Hybrids

minor fractal
#

||100ish and you need 300, so +200%; if you get head crit, you only need +50%||

topaz anvil
#

It's been a while since I last saw anything about this but I'm assuming there will be plans for different languages in full release right

ruby dock
#

how do i kill a fukin shooter inside a wall

#

or will we just have combat music going the whole run

obsidian depot
#

if you're a couple of rooms away with doors closed it should end the combat music

#

but sometimes you just get shooters using cheese spots and there's not much you can do about it

vital sierra
#

it can't do anything to you either

red hatch
#

Do the scout's feelers have hitboxes that could block a hammer swing?

distant ice
#

No

obsidian depot
#

why does steroids in bioscan exist

vital sierra
#

well

#

standing still and monster coming your way

#

it would scare normal people shitless

brisk pewter
#

how possible is it to play this game alone? i don't want an answer like "you can't". i want to know what options there are because i know there's like turrets in the game

minor fractal
#

Kiting.

#

You can also just play well for some easier expeditions.

distant ice
#

You perfectly can drop in alone in all missions so far feelsfunnyman

#

What levels in R5 haven't been solod?

feral lily
#

You can but from the looks of it you're going to have a rough time if you're expecting it to happen for you quickly

#

In fact, if you want it to happen quickly at all, considering how long room clearing can take

tacit zealot
#

D1 Ext and E1 no solo, everything else has been sector cleared solo.

feral lily
#

Y'got any video links? I'm curious about seeing how it's done by different people

tacit zealot
#

Which levels? I would recommedn vods by T-nenpi LargestBoy and Hinoki on YT

#

I think those 3 should cover all the hard levels

feral lily
#

Danke, appreciate it

tacit zealot
#

Hinoki AFAIK is the only one to do C3 sector solo

minor fractal
#

D2 has been soloed?

wise thicket
#

Yes

#

By largestboy

red hatch
#

The mine deployer seems to gain 1 or 2 mines from a tool refill, is there a standard pattern? It usually seems like for example, 0 increases to 2, and 5 to 7? But sometimes a tool refill only restores a single mine? Asking because it could help in deciding how many mines to use in a setting

distant ice
#

Fractions

#

And yes the pattern is consistent

feral lily
#

So is it worth deploying one so that you're on the "get two" part of the pattern then picking it back up?

woeful kiln
#

placing Mines won't change it (i think)

distant ice
#

feelsfunnyman that's not how it works

#

say you had 5.5 actual and placed one, you have 4.5, not 4 or 5 suddenly

feral lily
#

wait what

woeful kiln
#

it's basic math

feral lily
#

If having 0 gives you two then surely you'd be able to deply all your mines then use a pck, pick your mines up and have the benefit of a two gain over a risked one gain

woeful kiln
#

you're not at 0

#

you're at 0.5

red hatch
#

So if it's 20% of 8 or 1.6 mines per tool refill, the pattern will always be:
0 > 1.6 (2) > 3.2 (3) > 4.8 (5) > 6.4 (6) > 8 (8)
Is that right? And the decimal is hidden but remains there when -1 from using a mine, and the remaining decimal is inaccessible if not filled to an integer increment?

distant ice
#

the ammo you have and the ammo you get are both fractions

distant ice
feral lily
#

You're telling me my character is at all times holding half a mine

woeful kiln
#

Yes.

distant ice
#

welcome to game logic

feral lily
#

fucking unity

woeful kiln
#

nothing to do with unity lol

red hatch
#

lol if only it were a simple 2 mines per pack

distant ice
#

i mean unity does love floats for everything feelsfunnyman but yeah

feral lily
#

That was intended as a joke

#

I work in ue4 at least unity can write 0.1 and not 0.99998997

distant ice
#

this shit happens in unity too actually

feral lily
#

Anyway the point I wanted to make, essentially, is that you're reclaiming your charges when you pick a mine back up, and that's always a set 1.0 mine

red hatch
#

Cause I've seen times where there were 4 mines and "50%" listed as ammo amount, but two refills filled the pool to 8 mines at "100%". Even though 2 x 20% = 40% not 50%

feral lily
#

So if you've got no mines, and use a pack, you get 1.6 mines, sure, whatever, but that's a guaranteed two charges, right? Picking up a mine off the floor I'd previously deployed would HAVE to make my amount of uses go up by one

woeful kiln
#

grabbing and placing mines is just a +1.0/-1.0 mines

feral lily
#

okay so

#

hear me out

woeful kiln
#

i'm confused

distant ice
#

you can't be sure that you actually were at 0 when your HUD says you have 0

feral lily
#

I have two mines. I deploy one, and use a pack. I now have two mines and one deployed

woeful kiln
#

yeah

#

u grab the mine and end up with 3 mines.

feral lily
#

I have two miunes, I deploy two, I use a pack, now I have two mines, AND two dfeployed

#

3 vs 4 after reclaiming the deployed mines

red hatch
#

I think deployed mines still count as yours

woeful kiln
#

how can u be so sure u were at 0.0

red hatch
#

Cause I tried to do that and it didn't seem to work

distant ice
#

feelsfunnyman one of which is deployed* but again you're missing logic here

woeful kiln
#

deploying mines won't let you get more mines

feral lily
#

If I reclaim a mine from the floor and get nothing added to my pool of mines I'm calling HR

woeful kiln
#

you're making it sound complicated when it's very simple

feral lily
#

Wait I have the game why am I not just testing this

distant ice
#

your 2 scenarios are
2.0 -> 1.0 -> 2.6 -> 3.6

craggy pier
#

TFW you pick up mines while at 100%

distant ice
#

and if fractions
2.4 -> 1.4 -> 3.0 -> 4.0

#

you placing a mine doesn't change how much ammo you'll get unless you would've gone over 100% otherwise

red hatch
#

If only the mine ammo percent reflected the actual hidden decimal, rather than alternating between 12% and 13% per mine

feral lily
#

Devs I am begging you

woeful kiln
#

You can't dupe mines

feral lily
#

Just use integers

exotic lantern
#

if only we wouldnt need to grasp at these values & instead knew them

distant ice
#

well fortunately it doesn't change the fkn point now does it

red hatch
distant ice
#

i don't know if you get exactly 20% from a refill

#

but the amount of actual refill you get is constant

feral lily
#

Okay I'm testing it now

woeful kiln
#

i already tested before.

#

it's consistent

#

You can't dupe mines.

red hatch
#

It seems like a key insight would be when using a tool refill would be better for a sentry or for mines. If it would only give a single mine or if it would give 2, that could help guide the decision before certain alarm doors

distant ice
#

the amount you drop in with and the amount you get is consistent

#

it's not too hard to establish a pattern

craggy pier
#

Why would you refill a sentry?

red hatch
#

With numbers hidden, it seems like a crapshoot unless you know and keep a mental tally of the actual amount

woeful kiln
craggy pier
#

Cringe

red hatch
#

Whether you'd get 1 or 2 mines

lilac fulcrum
#

if min/maxing a fraction of a mine is that important, might i suggest you use your tool more efficiently, or get a booster to give more tool ammo?

distant ice
craggy pier
#

Just distribute the refills equally regardless of situation, easy

distant ice
#

boosters = heresy

woeful kiln
#

Just use that tool refill Goddamnit we've been having this discussion for too long

craggy pier
#

Ya'll overthinking

distant ice
#

feelsfunnyman knowing shit is fun for some people

#

nobody's forcing you to do it

lilac fulcrum
#

i have a solution
starts a bid on what someone will pay for me to check the code

feral lily
#

That's lazy

distant ice
feral lily
#

Test it with gameplay

woeful kiln
#

i'm pretty sure it got tested so many times already πŸ˜”

distant ice
#

call it an exercise for the newbies

#

you let them kill scouts when you can do it better

red hatch
#

If max ammo is 8.5 though, you might actually have like 0.4 or even 0.9 mines, but think you had 0, and get wrong numbers and inferences from that

woeful kiln
distant ice
#

is deleting your messages a game for you? yes i did blow myself up for around 8 hours, started feeling bad for my character

feral lily
#

Hey I did that earlier today when I had the machinegun

#

Feeling bad for my character I mean, not exploding

distant ice
woeful kiln
#

mines is litterally a Additions and subtractions

distant ice
#

keeping track of how many mines you'll get is a thing people did in R1 seriously

feral lily
#

Didn't you have a bigger pool of mines in R1

craggy pier
#

It was 8 back in R1

distant ice
#

no we started like we have now iirc and then it got buffed

lilac fulcrum
woeful kiln
#

+1.6 -1.0 -1.0 -1.0 +1.6

exotic lantern
#

8 then 8 now

craggy pier
#

I forgot when they made it 10

woeful kiln
#

i suggest you guys use Consumable explosive tripmines

distant ice
#

probably R2

#

and it was still 2-2-2-1 or something

woeful kiln
#

at least no fractions with thoses

exotic lantern
#

wasnt there a whole convo about if explosive tripmine consumables did more damage vs actual mines LOL

woeful kiln
#

just -1.0

feral lily
#

Why not just make it a flat two why on EARTH would you make it a float to begin with

craggy pier
#

@lilac fulcrum When, when mines were 10?

distant ice
woeful kiln
#

Mine deployer with 10 chambers

exotic lantern
#

what was the official statement never saw it πŸ˜”

lilac fulcrum
#

april 29th we reduced it from 10 to 8

exotic lantern
#

he means when did it originally become 10

#

since at some point it increased after R1

dim lynx
#

What I don't understand is why a Tool Refill pack can ever give you 13% of your Mine Deployer ammo, which is one mine, which actually would be 12.5% since it's 1/8th. If the Tool Refill Pack really does give you 20% of your Tool Ammo back, then that number is much closer to 25%, which would be 2 mines.

20% is literally closer to 2/8 than it is to 1/8, so why does it round down by 7.5% sometimes, and up by 5% other times? I spent 2 hours testing the Mine Deployer refill yesterday, and I gave up upon getting inconsistent ammo refill at every point between 0 and 7 mines.

I thought it was just a random chance, but is that randomness unintended? Could the Tool Refill packs just give us 2 mines, and call it a day?

distant ice
#

i forget where it was but doc said consumable tripmines doing less damage was an intentional design decision

exotic lantern
#

ah ty

distant ice
#

i think now they do the same damage tho

#

and the sentry back mult nerf got reversed at some point as well

feral lily
#

Petition for the tool refil pack to give you set amounts of an item and not a percentage of your max because sweet lord this seems like more effort than it's worth

craggy pier
feral lily
#

Give me two mines 70 autoturret ammo and be done with it

distant ice
exotic lantern
#

doesnt tool consistently give sentries 20% tool ammo

dim lynx
#

Like, if the intention was to give us randomized amounts of refill, I would think it wouldn't be done through a system that literally runs on bad math. That doesn't feel intentional to me.

distant ice
#

i remember clearly cuz they f'd it up and nerfed primaries and specials back damage mult too

woeful kiln
exotic lantern
#

^

feral lily
#

Bio tracker is uhhh

lilac fulcrum
#

bio is consistent

feral lily
#

pretty fucking consistent chief

craggy pier
#

It might just be a side effect of having even, but weird numbering

lilac fulcrum
#

it takes no ammo

exotic lantern
#

you used to be able to give tool to bio

#

wym

#

πŸ˜”

lilac fulcrum
#

and some people got annoyed when we took that ability away lmfao

exotic lantern
#

it was pretty funny but actually useless

feral lily
#

Biotracker tool use upping the refresh speed for 8 secs would be interesting, if a little pointless

craggy pier
distant ice
woeful kiln
#

would be nice if tool ammo affected bio tracker some way or another but eh

distant ice
#

drop in, get 4 refill pack, spend, drop in, get 4 refill pack, spend.. you'll see it's the same

feral lily
#

So long as they don't introduce battery life or limited tags

exotic lantern
#

"limited tags"

#

laughs in shadow

feral lily
#

laughs in what

woeful kiln
#

Shadows πŸ˜”

feral lily
#

pls be gentle I am new

woeful kiln
#

you'll see

feral lily
#

I'm already anxious in this game

exotic lantern
#

you will know pain

finite plinth
#

"see"

woeful kiln
#

you will learn

finite plinth
#

:^)

distant ice
#

you might see depending on your hardware feelsfunnyman

exotic lantern
#

inb4 "guys my shadow quality is low i cant see them"

#

i had to change shadow quality for high for c2 without bio tracker LOL

woeful kiln
#

Shadow quality : Very High

feral lily
#

Does Richardo always act like this

exotic lantern
#

yes

woeful kiln
#

yes

tacit zealot
#

Just turn shadows off in video πŸ‘

#

when you get to D

exotic lantern
#

πŸ‘

exotic lantern
feral lily
#

*vibrates quietly in nervous*

exotic lantern
#

you will be fine

#

just enjoy the game

distant ice
#

DrakeNo games where RTX is just a visual improvement
DrakeYes games where RTX actually impacts gameplay

feral lily
#

Wait this has RTX features?

indigo quiver
#

shadows are bad. Keep your light off. Take a gun out. Let it get pointed down. If it pops back up. You found 1

distant ice
#

no

craggy pier
#

Lmao

feral lily
#

I was gonna say, I haven't touched the graphics but I would have if I knew that

lilac fulcrum
#

just shoot your gun, when things start hurting, you found an enemy

exotic lantern
#

just keep your shadow quality decent

distant ice
#

or a teammate

tacit zealot
#

can anyone confirm on E1 fog drop does the loading time affect infect, especailly if taking infect boosters

distant ice
#

either way works feelsfunnyman

indigo quiver
exotic lantern
#

the drop scene is a big loading screen

feral lily
#

Just whapped everything up to full and highest

indigo quiver
#

And only 1. Not 2. Not 3. One

exotic lantern
#

boosters shouldnt really affect that

feral lily
#

brb seeing if it hurts

exotic lantern
#

even if it is infect resist since you spawn with 100% iirc everytime no matter what

woeful kiln
#

Bold booster : Eye sight +20%

red hatch
tacit zealot
#

5head: Don't use your flashlights, shadows are made by the absence of light so make sure there is not light to begin with

lilac fulcrum
#

always stand behind your teammates so you can tell them "I've got your back"
and so they get eaten first

distant ice
exotic lantern
#

remember guys

#

you dont need to outrun the sleepers

indigo quiver
exotic lantern
#

just outrun your teammates

indigo quiver
#

There’s my bug report doc

tacit zealot
#

teammate occiput dauda_bonk

distant ice
woeful kiln
exotic lantern
#

LOL

feral lily
#

OH actually I do have a question that I was wondering about, is there any consensus on if the foam launcher is better used in short single shots to foam a door or one full charged shot?

dense jacinth
#

What is this artifact heat?

exotic lantern
#

depends on context

woeful kiln
exotic lantern
#

if you have certain boosters even full foaming doors can be useful

#

cfoam portion

woeful kiln
#

people foam 1 by 1 just to count

feral lily
#

Danke

woeful kiln
#

but i don't do 1 by 1 because i have 170% c foam portion 😎

exotic lantern
#

this tbh

exotic lantern
#

cfoam portion is great LOL

woeful kiln
#

Cfoam portion is Life πŸ™πŸΎ

exotic lantern
#

it makes c3 ext a joke 😳

indigo quiver
#

I once got a + 100% trip@mine damage

#

-30 melee damage

woeful kiln
#

did a C3 Extreme with Full provision full c foam portion set

indigo quiver
woeful kiln
#

Still lost cuz umm

exotic lantern
#

did you guys perma foam a door in ext with backspawns? oh

woeful kiln
#

[i will not blame my team]

#

i'm saying C3 extreme but

#

WE didn't even reach extreme LOL

exotic lantern
#

OH

indigo quiver
#

Kek

craggy pier
#

Never take provisions

#

Worst mistake of my life

#

Its like being asked for gun skins in CS or Valorant

indigo quiver
woeful kiln
#

Real

exotic lantern
#

Provision & cfoam portion are busted tbh

indigo quiver
#

What’s so bad about extra ammo?

fading tangle
#

having provisions is like being that guy who pulls out gum in class

exotic lantern
#

ty for coming to my ted talk

uneven drift
#

Yo guys, we are in B2 rn and the terminal is not working, it doesn't let us access it, what can we do?

feral lily
#

Hmmmmm took 10 shots for the first door in A2 to barricade

woeful kiln
#

you need to foam in a certain way

exotic lantern
#

sometimes cfoam can go through door/ not count LOL

indigo quiver
#

Nah

#

^

craggy pier
exotic lantern
#

gotta do it a certain way

feral lily
#

Is it a spacing issue?

exotic lantern
#

pretty sure someone has a video showing optimum permafoam

indigo quiver
#

No

uneven drift
tacit zealot
#

Rayalot did a quick vid a while back iirc

indigo quiver
#

I can just put one big glob

exotic lantern
indigo quiver
#

And it works fine

exotic lantern
#

link for Permafoam

indigo quiver
#

Don’t need it spaced out

craggy pier
tacit zealot
#

Definetly 9 blobs in that vid

indigo quiver
#

Prob just a glob went through

uneven drift
#

@craggy pier it worked thanks

feral lily
#

Oh also I forgot to report back on my mine tests. I couldn't get the pack to NOT give me 2 mines

distant ice
#

<@&408548765599793173>

dim lynx
# distant ice i don't know how you tested but it wasn't good if it wasn't consistent

I wrote down the results I got when resupplying the Mine Deployer yesterday. I was going to make a table for my friends so they would know at what ammo values they should resupply the Deployer, so as to get 2 mines back instead of 1. I need a larger sample size for much of these, but here are my results; at "X" units of Mine Deployer ammo I received "Y" amount per Tool Refill Pack usage:

0: +1, +2
1: +2
2: +2, +2
3: +2, +1
4: +1
5: +1
6: +1, +1, +2

distant ice
#

that's not how it works

dim lynx
#

Well that's literally how it worked yesterday, my dude.

woeful kiln
#

what???

dim lynx
#

I dunno what to tell you.

distant ice
#

you judge how many you'll get based on how many tool refills you've already used on the mine deployer

dim lynx
#

What are you talking about?

feral lily
#

OH

indigo quiver
#

No

feral lily
#

OHHHHHH

#

THATS WHAT THE FLOAT DOES

indigo quiver
#

How many mines are left

feral lily
#

jfc I am an IDIOT

craggy pier
#

Just get good

#

No more min maxing mines

tacit zealot
#

..float?

feral lily
#

Floating point, the 1.6 rather than 1

indigo quiver
#

Root beer floats? Where

tacit zealot
#

ah

feral lily
#

Storm I apologise for how frustrating that must have been, I get it now

woeful kiln
#

it was simple math all this time

distant ice
#

what reconmarauder said is not how it works as i've said already feelsfunnyman

dim lynx
#

You aren't explaining it dude. I was responding to your first message, which literally just said that it should be consistent.

woeful kiln
#

the number of mines you get depends on how many tool refill you used and not how many mines you have

feral lily
#

No yeah I understand now, the float is building up each time in one run so that's how you determine the +1 +2

woeful kiln
distant ice
#

listen

#

every time you place a mine you spend exactly 1.0, how many you can place depends on the "whole" part of the float (not sure about the english word) (not necessarily true but doesn't change the point)

#

let's say i get 1.6

finite plinth
#

realistically you only use like 10 or so mines in one game, who cares about min maxing lole

distant ice
#

whether i do x + 1.6 + 1.6

#

or x - 1 -1 + 1.6 + 1.6

#

doesn't change how many i'll get per refill

woeful kiln
finite plinth
#

use mine boosters and turn it into a super mine

woeful kiln
#

Real

#

time to use my 150% mine power

#

-20% melee πŸ˜”

distant ice
#

just headshot giants and kill with 2 mines instead of 3 PES_CoolNerd

dim lynx
#

I understand that Storm is trying to say that it is an alternating amount. That is separate from what my initial point was.

distant ice
#

the point is yours doesn't work

dim lynx
#

This chat is a disaster and it's stressing me out, I don't think I'm gonna engage much in the future.

exotic lantern
#

welcome to gtfo :) Β―_(ツ)_/Β―

distant ice
#

how many i get on the next refill depends on how many refills i've used, not how many you're at right now

dim lynx
#

There's no way that everyone here is ESL.

feral lily
#

ege sex location

#

wat

woeful kiln
#

Welcome to a Discussion where we argue

feral lily
#

someone fill me in on esl

dim lynx
#

English as a Second Language.

feral lily
#

Oh see I was thinking english sign language which is what caught me off guard

woeful kiln
#

I am ESL and i suck at english πŸ‘πŸΎ

tacit zealot
#

egg sex located

dim lynx
#

This place is like Twitch Chat, I don't know what the point of discussion is, if that discussion is so fleeting as to accomplish nothing.

distant ice
#

you ask mechanics, you get mechanics answer feelsfunnyman

exotic lantern
#

^

craggy pier
#

Skill issue

distant ice
#

but then it's hard to understand for 500 messages and explanation goes in circles

woeful kiln
#

we've gone into a circle about 3-4 times already i think

feral lily
#

Recon if you want I'll DM you the mine thing, and why storm was correcting you in a different... tone of voice shall we say. I get why you did your test and now that I've done my own I can explain why yours is different

red hatch
distant ice
#

i think i said at least a few times that yes there is and it's consistent

woeful kiln
#

yeah consistent pattern

dim lynx
#

My point was "Why is the rounding inconsistent, it seems unintentional to have the Mine Deployer give you under 20% of its ammo on average" meanwhile, the Revolver gives you 18 bullets back instead of 17 like it should if it was really just trying to give you an amount based purely on percentages.

woeful kiln
#

there is no rounding. (right?)

feral lily
#

Yeah it's always rounded up past 0.5

distant ice
#

you don't know that feelsfunnyman

feral lily
#

I'm kiddding but in hindsight not the time

neon gust
#

Its inconsistent because you disnt kite hard enough

craggy pier
#

Imagine if they added decimals : ^ )

tacit zealot
#

R6 me and the boys placing half mines

dim lynx
exotic lantern
#

R6 4 mine deployers only ty

woeful kiln
#

"team i don't we'll be able to beat this alarm i only have 3.9 mines instead of 4 we're doomed if only someone had a 1% supply effiency we would've been saved"

distant ice
#

how is the rounding inconsistent

feral lily
#

Imagine if hey used integers like some sort of non-lunatic emporium

craggy pier
#

Min maxing .01 mine to kill that one striker that is almost dead from the sentry that shot its back from 10 meters away

dim lynx
#

And yes, I do understand the 1.6 thing.

distant ice
#

the % shown on hud afaik is just current/max (of the whole numbers)

#

nothing more to it

feral lily
#

Also y'all talk about mines like they can only be used mid fight. I leave em around like "At some point in time, a problem will be solved here"

distant ice
#

and the exact value may not be 20%, nobody said it is

woeful kiln
#

you get 20% but can only use 12.5%

#

compared to c foam or sentries where you get 20%

#

and can use it

dim lynx
#

The Tool Refill Pack, says "20%". This is making me tear my hair out.

distant ice
#

no that's 20% of the tool refill max ammo feelsfunnyman

#

not of what it'll give your tools

feral lily
#

Yeah it has 5 charges at max

woeful kiln
#

20% ammo pack doesn't give u 20% ammo

dim lynx
#

Which, on ALL OTHER TOOLS, GIVES YOU 20% OF YOUR AMMO.

feral lily
#

WE DID IT LADS WE SOLVED IT

distant ice
exotic lantern
woeful kiln
distant ice
feral lily
#

bold of you to asume I've left A

woeful kiln
#

wait until i get my 7 uses 😎

exotic lantern
#

if the tool pack doesnt say 120% fuck outta here

exotic lantern
distant ice
#

as doc likes to say

#

gotta keep you on your toes

feral lily
#

wait does heat regen, my A1 is back at 100

woeful kiln
#

It doesn't

#

grabbing artefact from other levels will recover it

feral lily
#

Oh okay I was concerned there cheers

red hatch
distant ice
#

never bothered to check this rundown

feral lily
#

I imagine it's 2 1 1 2 2, but that's assuming the float starts at 0

distant ice
#

i imagine it doesn't

feral lily
#

I imagine you're right

finite plinth
#

i don't imagine

#

i let it flow

red hatch
#

lol the float doesn't start at 0... the horror...

feral lily
#

Honya I'll have a wander around A2 and see if I can get a few tool refills that aren't one use and if I see a pattern I'll let you know

distant ice
distant ice
#

in R1 iirc it went 1-1-2-1 so since we have 8 again it might be the same

feral lily
#

Nah it always starts with 2

#

That was what my earlier test was messing me up with

distant ice
#

well i wouldn't trust memory from 2 years ago anyway feelsfunnyman

feral lily
#

2 years? I've been telling myself "I'll get it next payday" for two years?

distant ice
#

early-mid december 2019 is when it came out

#

not actual 2 years yet since R1

red hatch
#

Sometimes a solo player will put a sideways mine on a door but then also an upwards facing mine in the middle of the closed doorway. Is that the most effective placement and use of mines on doors? Is there a better position other than a laser going directly through the door from close by?

craggy pier
#

Personal preference at this point since mines ignore ragdolls now

distant ice
#

Up until R5 one mine usually got around 5 sleepers

#

And there was lots talked about how to get more hit

red hatch
#

It seems like the one sideways mine gets up to 8 or 9 of them, so is the upwards mine a waste?

exotic lantern
#

honestly mines slap hard now

distant ice
#

It'll get as many as are in its range

exotic lantern
#

I just think sideways mine on blood doors especially on things like A2 are worth anymore

#

if you have the ability to place mines that face in towards the door I think its more worth especially if youre planning to run through

distant ice
#

For the ones on the ground i think the argument was that it might not be the first sleeper that triggers it so it can get some behind and in front

exotic lantern
#

yeah but normally the mine sometimes just goes off before the doors fully open and wont touch a hybrid

distant ice
#

Feature feelsfunnyman

exotic lantern
#

it led to a lot of deaths on A2 cause the mine across the door would kill one of us LOL

red hatch
distant ice
#

predicting where AI will decide to step exactly is unrealistic here

#

on narrow doors the sideways mine is technically unnecessary since the vertical one can cover the whole path as well (explosion radius i mean)

#

but it's just something not worth bothering with really

red hatch
#

Is 2 mines on a doorway a waste then? Just one will get about all the ones that can be got, and the other would only get one or two more?

feral lily
#

Okay Honya I have a sequence for you

#

it's 2 1 2

#

Also I would like to never hear blood door noises again

distant ice
red hatch
red hatch
feral lily
#

Repeats 212212212 (Though I'm extrapolating a bit, I only got it to 6 and I'm not soloing overload for it for the extra tool refills)

red hatch
#

So trying to figure out if just 1 is needed, or if 2 is still worth it

red hatch
#

Outside of doorways it seems like any further mines will get 2 or 3 attackers each, which a sniper sentry would outperform over time

distant ice
#

max efficiency isn't always what you're looking for; some spicy spots without doors can exist as well

#

one interesting thing is that mine trigger is the laser, but the explosion range doesn't end with the laser if it runs into a wall

#

say the laser ends on a box but the explosion range can extend on the sides and above

woeful kiln
#

Don't forget that Mines are Shaped charges!

feral lily
#

I've used that to keep it from prematurely detonating but keeping the kill box big

#

That cone is deceptively larger if you think too much on the laser

distant ice
#

i like to think it's a cylinder

woeful kiln
#

feels like a cylinder

feral lily
#

Valid

tacit zealot
#

huh what kinda spots would u use mines without doors, except for giant mines

#

like spamming mines in end ofd1?

feral lily
#

But yeah you can place it so that it has a "I want it to only specifically trigger on this path but if anything is over there then it can get shredded too" vibe

#

Most of my non-door mines are for if I'm feeling spicy and want to melee a scout, it's nice backup

tacit zealot
#

what kind of back up do u mean... like placing a mine on the ground so the scout walks into it?

feral lily
#

But I haven't had the game long, I'm still just playing with equipment to get a feel for what I enjoy

#

No I mean for if I goof it

tacit zealot
#

where would the mine go? i'm not following lol

feral lily
#

I've been soloing since I started so I cover the choke points behind me and then if it does trigger, I can gun down the room without too much in the way of that second wave comeing at me

craggy pier
#

πŸͺ

tacit zealot
#

so kind of like a back up, in choke poitns in case the enemies get too close?

feral lily
#

Sort of, when the scout spawns a wave behind you it's nice to have them hit mines before they get into the scout's room

red hatch
tacit zealot
#

i get it

feral lily
#

The soft sounds of distant explosions going "Something that wanted to eat you was turned into a red mist today" satisfies me

#

Also idk if the laser represents the mine's kill range, or even damage range

spark wolf
#

I HEARD SOMEONE TALK ABOUT CFOAM

red hatch
#

A laser that's set to take out the length of a hallway looks neat... but if only a few are in laser range when it goes off, the hallway will mostly be empty at detonation

spark wolf
#

9 BLOB TO FOAM THE DOOR

#

IT DONT MATTER HOW U DO IT

#

JUST 9 BLOB

#

EVEN IF IT DOESNT LOOK FOAMED

#

ok bye

buoyant trellis
#

The foam master

feral lily
#

why it take me 10 blob then to get nice foamy door >:c

spark wolf
#

visual effect doesn't matter

feral lily
#

I WANT FOAMY DOOR

spark wolf
#

ok

feral lily
#

devs fix ur foam

spark wolf
#

most efficient way to get the foamy door is doing one blob

#

and than a charge of 8

#

on top of the one blob

tacit zealot
#

way of the coom

feral lily
#

Also Honya the biggest rooms seem like they can let the laser go from one end to the other

#

So I'd say keep an obstacle in mind for the laser to stop at so you don't get mines in bigger rooms going off with no payoff

spark wolf
#

put mines on the floor

#

most effective mine placement

#

warden doesn't want you to know this

feral lily
#

gooch boomer

#

taint crater, if you will

craggy pier
spark wolf
feral lily
#

That would be a very topheavy woman

#

for real though, expand on that, I have no clue what 30ff means

craggy pier
#

30 damage to players

feral lily
#

Oh do we use that as the metric because it's the only one we have

distant ice
#

friendly fire

feral lily
#

Gotcha

distant ice
#

used cuz we can actually see the % dealt to teammates in-game

#

still have to deal with fractions ofc feelsfunnyman

#

and then the precision multiplier attacked

red hatch
# distant ice i like to think it's a cylinder

Does this mean that even if the laser is just barely blocked by the edge of a turn, the space where the laser would have gone but for that tiny obstruction, would still be affected? If so that sounds like the ideal placement for hallways, giving until just the last second for the space to fill before the blast

distant ice
#

a drawing to illustrate would be nice here but i think you basically get the point

#

as i said explosion range doesn't necessarily end with the laser

#

laser being blocked has no effect on range

red hatch
spark wolf
distant ice
#

pretty much

plain spire
#

any help on reading distances on the bio?

shrewd dirge
#

ADS on the bio if you have to.

#

keep the markings in context

#

the half circle at the bottom is pretty important

plain spire
#

how far is that one? 3 meters?

shrewd dirge
#

maybe, but it seems it is pretty close to the auto-alert range

indigo quiver
#

well

#

yea there are lines in the tracker at 5 meter intervals

distant ice
#

I had posted distances in media i think

brisk pewter
#

i know this isn't really a gtfo related question, but technically it is, so is there anyone that would take in someone who's really interested in this game if i buy it?

#

by take in i mean liek.. play with me, so i don't have to play it alone

#

the terminal mechanic alone was enough to get me sold on this game tbh

exotic lantern
brisk pewter
#

what are you? the warden? i want a hooman answer

#

cherry on top

exotic lantern
#

I mean

#

if you really wanna find people to play with, the best way is lfging

#

i found my whole group + 17 others just through lfg

brisk pewter
#

thank you!

neat mesa
#

The terminal is not a big part of the game at all.

exotic lantern
#

🧒

#

the terminal is really useful

#

it can help decide what zones to go to or avoid for say glps etc

#

shows resources zone to zone

#

cell locations/pings

#

plus it makes C2 side zones a joke cause you can ping the cell and ammo then dip

#

alot of times once you learn a zone/tile set you can usually guess where stuff spawns/where stuff will be item/box wise but like terminals still have use especially if you dont wanna go look in every room for smthn

gusty coral
#

Any tips for beating B4? Some people want to take the cells while others don't. I don't know should you even go to the side doors, they're only for resources right?

craggy pier
#

Having resources help a lot if you struggle with managing them

woeful kiln
#

you can beat B4 without going to any of the side rooms

gusty coral
craggy pier
#

It'll involve a lot of hammer kiting, so yea, a bit

distant ice
#

30 minutes forced is too long either way

uneven drift
#

5 hours for r2e1 is too long either way

woeful kiln
#

if it's more than 3 hour it's already too long

wary peak
#

I'm gonna try A3 again with friends and there's something I've been wondering about
when breaking doors do enemies prioritise doors that don't have cfoam on them?

indigo quiver
#

They take the shortest route. Idk if that means they will go after a foamed door over 2 closed but unformed doors though

wary peak
#

that's what I'm wondering about

vital sierra
#

they ignore c foam

craggy pier
#

Lmao, R4D2 class 2 cluster

uneven drift
#

Speaking about D2, if you leave both doors from the middle room open, will the enemies take that way instead I wonder...

spark wolf
#

with open doors it calculates the full path to the player

#

and just picks whats shortest

#

with closed doors the first goal is getting into the same room as the players

#

as for which it seems to pick a door based on coordinates

#

whatever door is closest when ignoring all obstacles

#

but while pathing to that door, it's possible for another door to be the new closest door

#

and in that case they'll swap and go for that door

#

it's also still possible for them to get stuck in an infinite loop like that

#

but there's not many alarms near tile combinations that frequently allow this to happen for the current rundown

#

they'll also break any door within range that separates them from you, no matter if that door is a door they actually wanted to/will path through

indigo quiver
#

It’s funny when 3 of my teammates chase after a striker that’s bee lining for me

#

Dunno why it happens

spark wolf
#

it's based on smell

agile pagoda
#

I noticed that the double tap rifle has the same scope as the heavy assault rifle. I saw in a leak that the dt rifle had a unique scope but they scraped it for a previously used one.

#

does that mean more guns in the future might use the same scopes that were used on other guns?

distant ice
#

weapon parts are reused all around

shrewd dirge
#

i cant wait to replace the scope on the dmr

viscid wolf
#

knight is stinky

lilac fulcrum
#

with weapon customization when we add it will allow you to mix and match various parts

#

frankenstein weapons
maybe a glue turret

twin hill
#

MacGyver style

feral lily
#

Will you let us add a component to the turret where it leads targets instead of shooting a cartoonish silhouette around them if they're moving laterally

distant ice
#

i want a darth maul maul

dapper nimbus
#

Oh boy, can't wait to put a 4x scope on my pistol!

viscid wolf
#

acog please

dapper nimbus
#

Rainbow 6 flashbacks

#

:C

viscid wolf
#

I need the acog on the ar

#

my poor boy jager

dapper nimbus
#

I need the acog on the Maul so I can noscope sleepers

viscid wolf
#

honestly

#

I even have the jager elite skin

#

if we don't get the acog for the ar I'm starting a riot

indigo quiver
#

Siege stinky game

dapper nimbus
#

Scope on Mapper 😩

indigo quiver
#

😳 how do you enjoy the scouts?

dapper nimbus
#

I'd tell you, but...

indigo quiver
#

NSFW go brrrr?

feral lily
#

πŸ‘€

indigo quiver
#

GET BACK TO PLAYING UPLINK.

dapper nimbus
#

I enjoy scouts because of the thrill that I get when I go on hunting them!

#

Totally saved my skin Sweating

indigo quiver
#

Scouts are friends

feral lily
#

Scouts are deserving of nothing but a round to the head

indigo quiver
#

Just avoid them