#gtfo-related-questions
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Right, over a certain threshold it won't start another wave.
and additionally it also wont spawn if the minimum amount of enemies it wants to spawn no longer fit in the 25 enemy cap
which is what applies to first wave too
You can have groups in queue, yep.
Do we need to pick up artifacts on other levels to increase our heat?
Or how exactly do we restore heat
Yes, picking up artifacts on a level decrease the heat of that level and increase the heat of all other levels.
What are some of the better levels for farming them?
C2 PE :)
A2/A3 are good for solos. Two expeditions can't sustain the heat though, you might consider do some A1/B1 solo.
I'll recommend just play with random team in lfg, farming boosters is a moonshot IMO.
the best way to farm artifacts is by playing the game
i do not understand this matchmaking process, why can't we just start our own lobby outside of Discord?
this is very confusing
How do i get a lobby code
Best way to farm artifacts is trashing your boosters
best way to farm artifacts is to rob the warden
best way to find artifact is a long range flashlight
best way is a long range flashlight to find artifact
I use the artifacts to find the artifacts
Small solo question but how does one get past the class 3 cluster alarm in A1
πͺ
Save foam, make the most of your mines, shoot good, and πͺ
foam mine, kite, kill off the remainder of the wave with the free door you have
You need only one mine, the rest you can shoot while doing the scans to finish the alarm before more enemies spawn
why is that when i kill a sleeper red lines show up sometimes and orange lines show up but both lines the sleeper dies
it's very confusing trying to kill them, thinking i've missed when i actually havent
red is regular orange is kill but they dont work properly iirc
Back damage isn't factored in for hit markers
Hello!
I would like to give feedback but I don't seem to find the appropriate channel to do so. Since the team asked for some feedback a while back. Where would be the most appropriate place to do so?
Sadly, the ending term for the Google form was last Monday. But no worries- I believe that they look quite a lot around here, so just leave your thoughts in #gtfo-chat or the gen chat and if you have game suggestions you can use the server's bot to post a suggestion in #gtfo-game-suggestions!
I'm around a lot reading conversations and feedback
Sup Doc.
Just a quick question to ask though, uh-
What is the extreme objective for C2 again? I think Overload was the reactor, but I just need a reminder.
Hey Doc 
You can find the Official GTFO Wiki here: https://gtfo.gamepedia.com/GTFO_Wiki
Much appreciated, bro.
I have yet to find clearance on how to actually pass the overload side objective in A2. Some people tell me to ignore the babies and kill the big one first (in which case I die to the babies in a matter of seconds) and my own brain says kill some of the babies first and then target the big one. Anyone have like a stable strategy to pass the overload thing with relative ease?
kill babies, force birther to birth babies, kill those babies while she's birthing, try to c foam her while she's birthing and make sure to bring fog repeller, kill her
she will at least 80% going to birth more baby
so just let it happen
1 mine, 1 bio, 2 foam : ^ )
She won't spawn if she doesn't have LoS, and if you're fast enough with a c-foam grenade you can foam her before she spawns her first set of babies. She's very hard to catch when she's spawning fog and running around, so you're best off doing damage either while she's foamed or while she's spawning babies. Hide around a corner to buy time and either wait for her to come to you or rush out to fight her at an opportune time. If she survives after her first spawn, you should try to find another corner to hide around so that you can get the jump on her a second time.
very hard to hit when it fkn runs away into a corner with half her body inside the wall 
Or just ignore her and pick up the overload objective and extract, but there's no fun in that
Kill all babies go inside and grab the hdd
Best strat (if you are more than 2 people) is to simply charge at hear with c foam grenads and foam her while the door is opening (obviously either by walking or b hopping)
if you run then you are gonna trigger her sooner than if you were b hopping or just simply walking
idk the whole no LOS = no birth
because there is a clip in #gtfo-media that prove that she straight up birth if you in the same zone at her for too long
rushing is horrible based on rng
not a good strat
there could be 20+ sleeping babies in the room
and you'll get fucked
there could also be 2 and it'll be fine
if you want a reliable strat you should indeed wait and kill the babies that were sleeping first + maybe kill first birthing too
total team health will also matter a lot if you choose to rush
while being less important if you focus on the actual threat being the babies
I think the baby count is probably relatively constant?
They'd have to have put some effort into randomizing the amount.
||I can go check, but I've never had only 2-5 babies in A2 or D1.||
it seems very similar to your average A tier first zone rng
I'll look then, ||that's just because group 0 diff 0 has a whole bunch of groups, and while some are pretty small others are really big.||
I ran in there my first time and there was over 20 babies, we did chill quite a long time in the room before opening the door tho, that might've affected the amount of babies in there then.
There's sleeping babies in A2 overload + the babies from the mother : ^ )
In my experience, the room doesn't actually wake up until the bulkhead door has finished opening, so there's enough time if you go through the bulkhead immediately to get to the mother before the room fully wakes up, and it should buy you enough time to cfoam grenade and kill it, before the sleeping babies do much damage
Never had like 5 babies lol
I don't think most newer players could do that w/out getting wrecked by babies.
Especially since most newer players take forever to kill it.
If you have the ammo, there's nearly no risk in just killing the first spawn of babies, waiting outside the door for her to come zooming and cfoaming her
As long as two people have combat shotgun it should be fine, I've ran it a few times but yeah definetly a risky strat
It's at least much more organized to teach new players how to deal with mothers
Pump is probably better as a boss/baby killer.
Unless CS is really good for baby killing if used in a special way.
Cs was always king on babies
You dont even need to be that close
Machinegun, cs, auto sentry are great for babies
Machinegun besto
SMG
@mellow salmon
New player friendly
Audio log QVC-911-POP-4.log located in A3, the right objective terminal, is that Liam Neeson?
anybody know about what the deal with the axe is?
?
Axes are sharp. I prefer to use a hammer
ive seen 2 people with an axe melee weapon
Mods
^
Any weapon that you see people using that you can't access is modded in
alright i figured. i was just wondering
can spitters wake up sleepers i've had this happen 4 times so gotta confirm
yes
I thought modding the game was bannable
or was that datamining
please do not post any content related to modding (screenshots, videos, links to modding resources, etc) or run modded games while using the voice channels on this Discord server Nevermind
modding and or cheating while interacting with people in the main server can get you banned/warned from the main server.
I've got a question about Boosters
What does the Muted / Bold / Aggressive mean on them? is it depending on enemy state
Thanks, appreciate it
They did a bunch of rule changes. Datamining is allowed in #gtfo-spoiler-chat and they'll no longer go after people for modding outside of the official Discord.
Datamining to a vague extent
So how do tool uses and mines work. Does each tool give like 1.5 and the fractional value is just hidden?
Also how much -melee damage can you stack before not being able to 1 tap scout (not occuput)
~30%
just keep in mind, scouts have different values from charger scouts, so if you front+back a charger scout with any melee reduction, you might be fucked.
Didn't even know front + back was enough for charger scout, always thought it was 2 back
its possible, just risky for a variety of reasons, but that 4-5% of the time that it will fail can really put you under.
but make no mistake, front+back without negative melee is just enough to kill it. any less and it will probably fail.
What does sr sentry stand for? sniper rifle?
thanks
little help pls how can I kill a scout with no mines? The last time we tried to gun him down but it didnt work
(we died)
Most guns will let you kill him in one shot, but for some you'll need to be closer or shoot to the back/head.
A better option is to learn to hammer him (full charge to the head), you'll need that skill for harder tiers
most being one primary and rest depends on whether you count back damage 
Use your special and go for the head : ^ )
Or be a chad and melee the head
thanks, we got detected while searching for a solution and died
just shove the scout and hammer it :^)
Just πͺ
Can one shove hit multiple sleepers?
yes
what does the artifact heat do?
if you pick up an artifact at 100% heat it would give... .15 progress towards your next booster. if you pick it up at 40 it would give like .04
ah yes proper scaling right here
0.06
Does the Sniper Sentry pierce through enemies to hit the ones behind too?
no
if me and my buddy host a lobby can people join us randomly with matchmaking?
wait when did they change it from .1 to .15
Not yet but it's a planned feature
1st patch after r5
Which was what, 7 days after r5 came out?
In a 4 player game, does the extraction zone percentage increase faster with more people inside?
In any sized game
except for cargo extractions
what is the range requirement of the Short ranged sentry damage boosters?
Range... requirement?
nobody really tested it
ah
should be 7 meters
that's kinda ass
if it's use the same term as any other gun
not really
if you place the sentry correctly
it could be overpower
aside from burst sentry not sure if it'd be useful
as 1 of my teammate did it B3 speedrun
and running burst sentry in this economy π₯²
auto sentry can wipe the entire wave if you place it right
but put it right is a whole problem on it own
doesn't auto sentry do less than 1 damage per bullet
you can put it so it aim behind enemy for extra damage
and because it's auto sentry, it can also stagger
if you put it like, a "best" spot
you can loop the enemy with damage - stagger - damage making them die really quick
How tight is the timing for double meleeing charger scouts
0.7 second
1st hammer will stagger the charger scout if the host it's the first to hammer = 0.7 second
So u need the host to hit it first or it wont stagger?
if the client with a decent ping (more than 100) hammer the scout then you could have more than 0.7 second
Quick question, me and my friends are trying to PE a2 right now, and we haven't found a single C foam grenade throughout all of high and extreme and we wanna do the birther bulkhead, should we go through the other blooddoor and hope for a cfoam nade?
if you have mine, go for it
1 mine can kill a lot of enemy
if there's still enemy, you can find an empty room with a door
put another mine if you want to be safe
oh
and heavy smg
that's easy then
even without freezing the birther?
yup we got one
ye
kill babies
1 toss in while other kill the birther babies
as she's birthing she will stand still
you will only need 1 (2 for safety) to just camp the babies
spawnkill them
when she's birthing, 2 teammates gang on and shoot her while other 2 kill babies
if she's not dead
prepare fog turbine
she will spit out fog after birthing
if you have c foam launcher
SUPER GREAT
sadly no
sounds great, tysm for the help
the plan basically is, "she's going the birth more babies anyway, let's just let her birth and kill her on the spot"
Awesome, we did it. A lot easier than I expected lol. I was stressing over not finding any c foam, but it really was simple.
How The Hell Do You Beat C1
bring sniper
bring c foam
last terminal 1 terminal guy, 2 defends
last guy go back to spawn with decent amount of ammo
all 3 stay and fight after finishing last terminal (if high only)
if you also do extreme
watch Schaler video
Thank You Kind Sir
Our Host For C1 Alt+F4'd Then The Level Reloaded But When We Activated The Alarm The Scouts And Big Bois Triggered And Walked Through The Class S Door, Is This A Bug Or Feature?
it's host migration and it's fucked up
if host leaves most of the time you're better off returning to lobby and dropping in again
We're working on fixing various HM bug π
I've noticed that on certain expeditions I have more fps than others. Like, for example, when using a fog repeller/turbine, I gain about 15-20 more fps or so, or in certain areas with less light.
Is there a possibility that lighting and fog will be worked on more in the future for less-capable computers? ^^
optimization is always something on our mind and being worked on
Glad to hear it.
host first is the bad idea there
because what host sees is what actually happens
and what host does, actually happens
if a client hits the scout after seeing the host hit the scout that's latency x2
once for seeing the hit from the host
and another for your hit registering
let a client go first and then host can follow with actual realtime
if it's client first and then host, your only delay is the reaction time of host
also need the hope that it actually shows your teammate charging and hitting 
Basically what our static does, I call the timings and then Spider is just watching for my swing when I call it.
Btw, I was able to get charger scouts to turn but only if they survived the hit initially.
If I had to guess, missed kills are the back multiplier on client being inconsistent, probably related to latency.
May I ask? about biometric security clearance required why i didn't see any changes? there was only red circle but it wont turn to green circle?
may i send screenshot? so you can understand about
he's talking about the team scan after inputting a command in a terminal
I don't think he knows that orange scans are team scans
Thus was wondering why inputing the command wasn't enough to trigger it
Whatre the best guns to use in your opinionβs?
Can the giant striker's tongue hit multiple players at the same time?
Completely depends on what i want to do
Okay thanks, can the giant striker's melee swings hit multiple players?
yes
We just started playing again after a long time, is an Invader an AI or something? it got in a room with a scout and alerted it
It's not an AI
it's a dude that finds it funny to join random lobbies and mess up everything
As long as the devs don't implement friends-only/password-protected lobbies it won't end tbh
The thing is all lobbies start with the same numbers
So he probably has a tool that tries out all possible lobby IDs then join whatever he finds
It's something we're aware of and looking into best options to resolve this issue. It sucks that people think it's funny to grief others.
yeah we just got invaded again and he shot us with a shotgun
pretty sad
but it is what it is for now
but there's always people like this in the world
Everyone should go on invisible and private mode for now, and only DM codes.
you can just make your steam profile private and then only dm codes to people
Too many "edgy" players.
code wasn't shared in this case
^^^
Simple vote kick in the lobby would it. its unfortunate because ppl invade almost everytime a lobby is empty now, and I'm pretty sure that a couple of new players started a game with friends, got invaded, and refunded the game immediately
I am getting low fps for some reason. I usually am playing with like constant 170 fps on a 1440p res but now Im getting 110 fps idle and when in the middle of the scan I drop all the way to 60 FPS. My GPU for some reason is at 50% utilization. Anyone know what I can do?
So what do the boosters do exactly? i have like a muted health booster. all i noticed is i started with a 20% medkit
but im not sure about the booster
Place your mouse over the bonus to see what it does
Also there is no booster that makes you start with a resource
hmm well strange cos we started a new rundown and i had 20% health pack to begin with xD
and thats the thing im not sure about what the booster does
muted health something xD
and it was with human proximity
but i have a feeling it might just heal for more when i use medkit or something
then it's med efficiency
i'll figure it out at some point when i get another 1
Are the small red dots on the biotracker a bug or does that actually mean something?
white means dormant, red means moving
so white would be sleeping sleepers, red would be scouts, awake sleepers, etc
Yeah but occasionally I see a small red dot and it corresponds to a dormant sleeper.
if its the little triangle above a sleeping enemy its probably a bug, if its above something moving its probably a Scout
no he means the buggy red dots
they are a bug but they symbolize sleepers that are there, they can be both a scout moving or sleeping ones
Ok, for a while i assumed it may have a meaning to it i'd figure out at some point but it just seems like a bug
Yea, it sucks though, cuz when they are like that, you cant ping them
The tiny red dots?
I assumed they're to indicate a sleeper on a floor above/below you.
No. They are a visual bug.
If a sleeper is hammered, and another sleeper is very close and wakes up by proximity, does that mean that glowing sleepers further away won't wake up at the same time?
Unfortunately can confirm that... my two friends and I tried to hammer our first ever giant just now, for some reason it woke up before we could get in all our swings and downed 2 of us with one big swipe, which probably led to our not being able to survive the remainder of the level
yes
Whoa! The famous Captain Alpha! I watched your videos!
appreciated, thanks you
Kick is coming, check the roadmap backlog
You can view the roadmap here: https://gtfothegame.com/roadmap
What determines if a scout will kneel or not when sending out feelers other than that it happens more often for the game host?
Always kneels for host
For client would guess depends on connection but no consistency
They're supposed to always kneel
Hmm... but it seems like even experienced players still sometimes prefer to pull entire rooms by sniping a scout than allowing the host to clobber its big exposed noggin' ?
It looks so easy when it's kneeling
Easier when standing if you ask me
Oh yeah I know, I was talking vote kick has in something to add soon in a fix/patch, not a long term feature
Either way i don't know what counts as experienced or what kind of rooms we're talking about 
Because if ppl have to wait until say R6 for a votekick option thats a lot of ppl who are gonna get frustrated with the invades
you can force a scout to kneel as a client
Wouldn't it be easier to accidentally hit the shoulders of a standing scout as compared to if it's blocking the view of its shoulders by tilting the head entirely towards you while kneeling?
When it's standing you can just not give a fuck about where he's walking, which way he's facing, or whether he's about to spread feelers, since his head isn't gonna go anywhere suddenly
But in practice it's mostly the point that it's easier to get them from behind
Besides when kneeling their head hitbox isn't everywhere where you'd expect
It's way too easy to hit the neck
How could a client do that?
What's the advantage of approaching them from behind if they detect sound and send out feelers in all directions?
shine light at it
sometime they just sync on their own and start kneeling
Even if the feelers detect you you have plenty of time to hit
I guess maybe the host doesn't want the risk, even if very small, of messing up and potentially costing 2 hours of their friends' time
Do any of the R5 A or B levels have an early scout that would be quick to practice repeatedly on?
B1 has plenty
Okay thanks, I'll practice
A2 extreme has two : ^ )
c2 is quite early as well if you unlocked it
Heya there, sadly we do not encourage modding here or the speaking of modding. It's not supported by the developers as of right now, if you really wanna talk about it, I suggest you DM them or join the unofficial modding server, the links to it can be found in both the FAQ and rules channel!
any consistent ways to break foamed doors and still have them reopen?
nope but it can happen sometimes
what's the trigger?
host use c foam
i c
anything host do will still
Wonβt this change after full release?
I think our CM is the best to answer this question cause I have no idea, so let me ping him @lilac fulcrum
It's an eventual goal, not straight on release 
Interesting...
Per #faq it's something that could be added at a later date, but we don't make any promises, as we need to focus on the core game first
oh doc, what do you guys mean by back end logic for new players? @lilac fulcrum
it's back-end changes related to new players
What does docred even mean? I looked it up and it said document-level relation extraction dataset? Probably a programming thing right?
@modest nest sneezes
I believe it is just his good ol' username that he has had for years lmao.
what's the origin story of the nick 
when docr6d when
Docr12d
"Updated back-end logic for new players" What does it mean?
That is menacing and spooky
it means literally what it says
it's an update that is needed in order to adjust back-end logic related to new players
like.. literally
Apparently itβs hard to understand
And ppl think itβs a gameplay mechanic
Tl;dr answer in #gtfo-spoiler-chat
Hi, is 23693 the latest build? There was an update today, idk if steam has downloaded it already...
mine is 23986
version number 0.77
Ok, thanks. Then I'll see how I'll get the update π
if it hasnt, the common recommendation for games is to restart steam.
I restarted it 3 times π
are you encountering problems playing with other players?
I didn't try to play with others. I first want to have my game up to date to avoid problems.
it generally will stop you playing with other players if something is mismatched
Ah I see. But for now I just recheck my game integrity.
And I got the update - solved. π
How much Trip Mine Damage% to one shot Hybrids
||100ish and you need 300, so +200%; if you get head crit, you only need +50%||
It's been a while since I last saw anything about this but I'm assuming there will be plans for different languages in full release right
how do i kill a fukin shooter inside a wall
or will we just have combat music going the whole run
if you're a couple of rooms away with doors closed it should end the combat music
but sometimes you just get shooters using cheese spots and there's not much you can do about it
it can't do anything to you either
Do the scout's feelers have hitboxes that could block a hammer swing?
No
why does steroids in bioscan exist
well
standing still and monster coming your way
it would scare normal people shitless
how possible is it to play this game alone? i don't want an answer like "you can't". i want to know what options there are because i know there's like turrets in the game
You perfectly can drop in alone in all missions so far 
What levels in R5 haven't been solod?
You can but from the looks of it you're going to have a rough time if you're expecting it to happen for you quickly
In fact, if you want it to happen quickly at all, considering how long room clearing can take
D1 Ext and E1 no solo, everything else has been sector cleared solo.
Y'got any video links? I'm curious about seeing how it's done by different people
Which levels? I would recommedn vods by T-nenpi LargestBoy and Hinoki on YT
I think those 3 should cover all the hard levels
Danke, appreciate it
Hinoki AFAIK is the only one to do C3 sector solo
D2 has been soloed?
The mine deployer seems to gain 1 or 2 mines from a tool refill, is there a standard pattern? It usually seems like for example, 0 increases to 2, and 5 to 7? But sometimes a tool refill only restores a single mine? Asking because it could help in deciding how many mines to use in a setting
So is it worth deploying one so that you're on the "get two" part of the pattern then picking it back up?
No beacuse: Fractions.
placing Mines won't change it (i think)
that's not how it works
say you had 5.5 actual and placed one, you have 4.5, not 4 or 5 suddenly
wait what
it's basic math
If having 0 gives you two then surely you'd be able to deply all your mines then use a pck, pick your mines up and have the benefit of a two gain over a risked one gain
So if it's 20% of 8 or 1.6 mines per tool refill, the pattern will always be:
0 > 1.6 (2) > 3.2 (3) > 4.8 (5) > 6.4 (6) > 8 (8)
Is that right? And the decimal is hidden but remains there when -1 from using a mine, and the remaining decimal is inaccessible if not filled to an integer increment?
the ammo you have and the ammo you get are both fractions
can't say on exact mechanics, we don't actually know where the breaking point is (though most likely on .0), and max ammo might be something weird like 8.5 too
You're telling me my character is at all times holding half a mine
Yes.
welcome to game logic
fucking unity
nothing to do with unity lol
lol if only it were a simple 2 mines per pack
i mean unity does love floats for everything
but yeah
That was intended as a joke
I work in ue4 at least unity can write 0.1 and not 0.99998997
this shit happens in unity too actually
Anyway the point I wanted to make, essentially, is that you're reclaiming your charges when you pick a mine back up, and that's always a set 1.0 mine
Cause I've seen times where there were 4 mines and "50%" listed as ammo amount, but two refills filled the pool to 8 mines at "100%". Even though 2 x 20% = 40% not 50%
So if you've got no mines, and use a pack, you get 1.6 mines, sure, whatever, but that's a guaranteed two charges, right? Picking up a mine off the floor I'd previously deployed would HAVE to make my amount of uses go up by one
grabbing and placing mines is just a +1.0/-1.0 mines
i'm confused
you can't be sure that you actually were at 0 when your HUD says you have 0
I have two mines. I deploy one, and use a pack. I now have two mines and one deployed
I have two miunes, I deploy two, I use a pack, now I have two mines, AND two dfeployed
3 vs 4 after reclaiming the deployed mines
I think deployed mines still count as yours
how can u be so sure u were at 0.0
Cause I tried to do that and it didn't seem to work
one of which is deployed* but again you're missing logic here
deploying mines won't let you get more mines
If I reclaim a mine from the floor and get nothing added to my pool of mines I'm calling HR
you're making it sound complicated when it's very simple
Wait I have the game why am I not just testing this
your 2 scenarios are
2.0 -> 1.0 -> 2.6 -> 3.6
TFW you pick up mines while at 100%
and if fractions
2.4 -> 1.4 -> 3.0 -> 4.0
you placing a mine doesn't change how much ammo you'll get unless you would've gone over 100% otherwise
If only the mine ammo percent reflected the actual hidden decimal, rather than alternating between 12% and 13% per mine
Devs I am begging you
You can't dupe mines
Just use integers
if only we wouldnt need to grasp at these values & instead knew them
well fortunately it doesn't change the fkn point now does it
So if max mine ammo is 8.5, then each tool refill will provide 8.5/5 = 1.7 mines?
i don't know if you get exactly 20% from a refill
but the amount of actual refill you get is constant
Okay I'm testing it now
It seems like a key insight would be when using a tool refill would be better for a sentry or for mines. If it would only give a single mine or if it would give 2, that could help guide the decision before certain alarm doors
the amount you drop in with and the amount you get is consistent
it's not too hard to establish a pattern
Why would you refill a sentry?
With numbers hidden, it seems like a crapshoot unless you know and keep a mental tally of the actual amount
to kill giants π
Cringe
Whether you'd get 1 or 2 mines
if min/maxing a fraction of a mine is that important, might i suggest you use your tool more efficiently, or get a booster to give more tool ammo?
mental tally of how many refills you've given
Just distribute the refills equally regardless of situation, easy
boosters = heresy
Just use that tool refill Goddamnit we've been having this discussion for too long
Ya'll overthinking
i have a solution
starts a bid on what someone will pay for me to check the code
That's lazy

Test it with gameplay
i'm pretty sure it got tested so many times already π
call it an exercise for the newbies
you let them kill scouts when you can do it better
If max ammo is 8.5 though, you might actually have like 0.4 or even 0.9 mines, but think you had 0, and get wrong numbers and inferences from that
fair point
is deleting your messages a game for you? yes i did blow myself up for around 8 hours, started feeling bad for my character
Hey I did that earlier today when I had the machinegun
Feeling bad for my character I mean, not exploding
you can only spend 1.0 at a time and the refill pattern is consistent as long as you don't go over 100%, there's no rng or difficult logic to keep track of
mines is litterally a Additions and subtractions
keeping track of how many mines you'll get is a thing people did in R1 seriously
Didn't you have a bigger pool of mines in R1
It was 8 back in R1
no we started like we have now iirc and then it got buffed

+1.6 -1.0 -1.0 -1.0 +1.6
8 then 8 now
I forgot when they made it 10
i suggest you guys use Consumable explosive tripmines
at least no fractions with thoses
wasnt there a whole convo about if explosive tripmine consumables did more damage vs actual mines LOL
just -1.0
Why not just make it a flat two why on EARTH would you make it a float to begin with
@lilac fulcrum When, when mines were 10?
not only that, there was dev word on it
Mine deployer with 10 chambers
what was the official statement never saw it π
he means when did it originally become 10
since at some point it increased after R1
What I don't understand is why a Tool Refill pack can ever give you 13% of your Mine Deployer ammo, which is one mine, which actually would be 12.5% since it's 1/8th. If the Tool Refill Pack really does give you 20% of your Tool Ammo back, then that number is much closer to 25%, which would be 2 mines.
20% is literally closer to 2/8 than it is to 1/8, so why does it round down by 7.5% sometimes, and up by 5% other times? I spent 2 hours testing the Mine Deployer refill yesterday, and I gave up upon getting inconsistent ammo refill at every point between 0 and 7 mines.
I thought it was just a random chance, but is that randomness unintended? Could the Tool Refill packs just give us 2 mines, and call it a day?
i forget where it was but doc said consumable tripmines doing less damage was an intentional design decision
ah ty
R2
i think now they do the same damage tho
and the sentry back mult nerf got reversed at some point as well
Petition for the tool refil pack to give you set amounts of an item and not a percentage of your max because sweet lord this seems like more effort than it's worth
It was decreased in R2 or R3 wasn't it?
Give me two mines 70 autoturret ammo and be done with it
R2 mid-rundown
doesnt tool consistently give sentries 20% tool ammo
Like, if the intention was to give us randomized amounts of refill, I would think it wouldn't be done through a system that literally runs on bad math. That doesn't feel intentional to me.
i remember clearly cuz they f'd it up and nerfed primaries and specials back damage mult too
litterally the only unconsistent tools are mine deployer and Bio tracker
^
Bio tracker is uhhh
bio is consistent
pretty fucking consistent chief
It might just be a side effect of having even, but weird numbering
it takes no ammo
and some people got annoyed when we took that ability away lmfao
it was pretty funny but actually useless
Biotracker tool use upping the refresh speed for 8 secs would be interesting, if a little pointless
We need batteries for it
i don't know how you tested but it wasn't good if it wasn't consistent
would be nice if tool ammo affected bio tracker some way or another but eh
drop in, get 4 refill pack, spend, drop in, get 4 refill pack, spend.. you'll see it's the same
So long as they don't introduce battery life or limited tags
laughs in what
Shadows π
pls be gentle I am new
you'll see
I'm already anxious in this game
you will know pain
"see"
you will learn
:^)
you might see depending on your hardware 
inb4 "guys my shadow quality is low i cant see them"
i had to change shadow quality for high for c2 without bio tracker LOL
Shadow quality : Very High
Does Richardo always act like this
yes
yes
π
D1 reactor be like
*vibrates quietly in nervous*
games where RTX is just a visual improvement
games where RTX actually impacts gameplay
Wait this has RTX features?
shadows are bad. Keep your light off. Take a gun out. Let it get pointed down. If it pops back up. You found 1
no
Lmao
I was gonna say, I haven't touched the graphics but I would have if I knew that
just shoot your gun, when things start hurting, you found an enemy
just keep your shadow quality decent
or a teammate
can anyone confirm on E1 fog drop does the loading time affect infect, especailly if taking infect boosters
either way works 
shadows are bad. Keep your light off. Take a gun out. Let it get pointed down. If it pops back up. You found 1
the drop scene is a big loading screen
Just whapped everything up to full and highest
And only 1. Not 2. Not 3. One
boosters shouldnt really affect that
brb seeing if it hurts
even if it is infect resist since you spawn with 100% iirc everytime no matter what
Bold booster : Eye sight +20%
I guess maybe not knowing if you'll get one mine or two, even if you're on the edge of death before an alarm and need every last bit of firepower you can muster, is part of the survival horror experience. You pray for two mines yet only get one... the horror...
5head: Don't use your flashlights, shadows are made by the absence of light so make sure there is not light to begin with
Nope
always stand behind your teammates so you can tell them "I've got your back"
and so they get eaten first
good old times when foam nades could stack
Remember your teammates donβt have head hit boxes. You can shoot thru the head
just outrun your teammates
Thereβs my bug report doc
teammate occiput 
there's a l4d vid about having your back 
Cool that's Very easy since they're all downed
LOL
OH actually I do have a question that I was wondering about, is there any consensus on if the foam launcher is better used in short single shots to foam a door or one full charged shot?
What is this artifact heat?
depends on context
9 single blobs
9 blobs is enough to foam a door.
people foam 1 by 1 just to count
Danke
but i don't do 1 by 1 because i have 170% c foam portion π
this tbh
wesley intensifies
cfoam portion is great LOL
Cfoam portion is Life ππΎ
it makes c3 ext a joke π³
did a C3 Extreme with Full provision full c foam portion set
Pretty unpog
Still lost cuz umm
did you guys perma foam a door in ext with backspawns? oh
[i will not blame my team]
i'm saying C3 extreme but
WE didn't even reach extreme LOL
OH
Kek
Never take provisions
Worst mistake of my life
Its like being asked for gun skins in CS or Valorant

Real
Provision & cfoam portion are busted tbh
Whatβs so bad about extra ammo?
having provisions is like being that guy who pulls out gum in class
ty for coming to my ted talk
Yo guys, we are in B2 rn and the terminal is not working, it doesn't let us access it, what can we do?
Hmmmmm took 10 shots for the first door in A2 to barricade
you need to foam in a certain way
sometimes cfoam can go through door/ not count LOL
Have one leave and rejoin, then let them use the terminal
gotta do it a certain way
Is it a spacing issue?
pretty sure someone has a video showing optimum permafoam
No
we will try
Rayalot did a quick vid a while back iirc
I can just put one big glob
And it works fine
link for Permafoam
Donβt need it spaced out
There's a small gap in between the panels of aluminum doors
Definetly 9 blobs in that vid
Prob just a glob went through
@craggy pier it worked thanks
Oh also I forgot to report back on my mine tests. I couldn't get the pack to NOT give me 2 mines
<@&408548765599793173>
I wrote down the results I got when resupplying the Mine Deployer yesterday. I was going to make a table for my friends so they would know at what ammo values they should resupply the Deployer, so as to get 2 mines back instead of 1. I need a larger sample size for much of these, but here are my results; at "X" units of Mine Deployer ammo I received "Y" amount per Tool Refill Pack usage:
0: +1, +2
1: +2
2: +2, +2
3: +2, +1
4: +1
5: +1
6: +1, +1, +2
that's not how it works
Well that's literally how it worked yesterday, my dude.
what???
I dunno what to tell you.
you judge how many you'll get based on how many tool refills you've already used on the mine deployer
What are you talking about?
OH
No
How many mines are left
jfc I am an IDIOT
..float?
Floating point, the 1.6 rather than 1
Root beer floats? Where
ah
Storm I apologise for how frustrating that must have been, I get it now
it was simple math all this time
what reconmarauder said is not how it works as i've said already 
You aren't explaining it dude. I was responding to your first message, which literally just said that it should be consistent.
the number of mines you get depends on how many tool refill you used and not how many mines you have
No yeah I understand now, the float is building up each time in one run so that's how you determine the +1 +2
.
he explained it way too many times.
listen
every time you place a mine you spend exactly 1.0, how many you can place depends on the "whole" part of the float (not sure about the english word) (not necessarily true but doesn't change the point)
let's say i get 1.6
realistically you only use like 10 or so mines in one game, who cares about min maxing lole
whether i do x + 1.6 + 1.6
or x - 1 -1 + 1.6 + 1.6
doesn't change how many i'll get per refill
wdym! what about the giants! gotta use 3 mines for theses fat guys
just headshot giants and kill with 2 mines instead of 3 
I understand that Storm is trying to say that it is an alternating amount. That is separate from what my initial point was.
the point is yours doesn't work
This chat is a disaster and it's stressing me out, I don't think I'm gonna engage much in the future.
welcome to gtfo :) Β―_(γ)_/Β―
how many i get on the next refill depends on how many refills i've used, not how many you're at right now
There's no way that everyone here is ESL.
Welcome to a Discussion where we argue
someone fill me in on esl
English as a Second Language.
Oh see I was thinking english sign language which is what caught me off guard
I am ESL and i suck at english ππΎ
egg sex located
This place is like Twitch Chat, I don't know what the point of discussion is, if that discussion is so fleeting as to accomplish nothing.
you ask mechanics, you get mechanics answer 
^
Skill issue
but then it's hard to understand for 500 messages and explanation goes in circles
we've gone into a circle about 3-4 times already i think
Recon if you want I'll DM you the mine thing, and why storm was correcting you in a different... tone of voice shall we say. I get why you did your test and now that I've done my own I can explain why yours is different
Is there a pattern for this then? Like 1 2 1 2 1 1 2 2 1 and repeat?
i think i said at least a few times that yes there is and it's consistent
yeah consistent pattern
My point was "Why is the rounding inconsistent, it seems unintentional to have the Mine Deployer give you under 20% of its ammo on average" meanwhile, the Revolver gives you 18 bullets back instead of 17 like it should if it was really just trying to give you an amount based purely on percentages.
there is no rounding. (right?)
Yeah it's always rounded up past 0.5
you don't know that 
I'm kiddding but in hindsight not the time
Its inconsistent because you disnt kite hard enough
Imagine if they added decimals : ^ )
R6 me and the boys placing half mines
And yeah I understand why I got the numbers I did, but I was just asking why that system is like that, from a design perspective. Not from a technological perspective.
R6 4 mine deployers only ty
"team i don't we'll be able to beat this alarm i only have 3.9 mines instead of 4 we're doomed if only someone had a 1% supply effiency we would've been saved"
how is the rounding inconsistent
Imagine if hey used integers like some sort of non-lunatic emporium
Min maxing .01 mine to kill that one striker that is almost dead from the sentry that shot its back from 10 meters away
"20% is literally closer to 2/8 than it is to 1/8, so why does it round down by 7.5% sometimes, and up by 5% other times?"
And yes, I do understand the 1.6 thing.
the % shown on hud afaik is just current/max (of the whole numbers)
nothing more to it
Also y'all talk about mines like they can only be used mid fight. I leave em around like "At some point in time, a problem will be solved here"
and the exact value may not be 20%, nobody said it is
you get 20% but can only use 12.5%
compared to c foam or sentries where you get 20%
and can use it
The Tool Refill Pack, says "20%". This is making me tear my hair out.
Yeah it has 5 charges at max
20% ammo pack doesn't give u 20% ammo
Which, on ALL OTHER TOOLS, GIVES YOU 20% OF YOUR AMMO.
WE DID IT LADS WE SOLVED IT
i don't know if that's true
what about the 6 uses?
*you hear distant noises coming from C3"
maximum overdrive
bold of you to asume I've left A
wait until i get my 7 uses π
if the tool pack doesnt say 120% fuck outta here
pitski luck π³
wait does heat regen, my A1 is back at 100
Oh okay I was concerned there cheers
Could you please tell of the pattern you observed?
never bothered to check this rundown
I imagine it's 2 1 1 2 2, but that's assuming the float starts at 0
i imagine it doesn't
I imagine you're right
lol the float doesn't start at 0... the horror...
Honya I'll have a wander around A2 and see if I can get a few tool refills that aren't one use and if I see a pattern I'll let you know
you love to see it
just realize you assume breaking point is at .5 which might not be true
in R1 iirc it went 1-1-2-1 so since we have 8 again it might be the same
well i wouldn't trust memory from 2 years ago anyway 
2 years? I've been telling myself "I'll get it next payday" for two years?
Sometimes a solo player will put a sideways mine on a door but then also an upwards facing mine in the middle of the closed doorway. Is that the most effective placement and use of mines on doors? Is there a better position other than a laser going directly through the door from close by?
Personal preference at this point since mines ignore ragdolls now
Up until R5 one mine usually got around 5 sleepers
And there was lots talked about how to get more hit
It seems like the one sideways mine gets up to 8 or 9 of them, so is the upwards mine a waste?
honestly mines slap hard now
It'll get as many as are in its range
I just think sideways mine on blood doors especially on things like A2 are worth anymore
if you have the ability to place mines that face in towards the door I think its more worth especially if youre planning to run through
For the ones on the ground i think the argument was that it might not be the first sleeper that triggers it so it can get some behind and in front
yeah but normally the mine sometimes just goes off before the doors fully open and wont touch a hybrid
Feature 
it led to a lot of deaths on A2 cause the mine across the door would kill one of us LOL
That makes it sound like the upwards mine would be more efficient than the sideways mine, but it seems like solo players always set a sideways mine, if any
predicting where AI will decide to step exactly is unrealistic here
on narrow doors the sideways mine is technically unnecessary since the vertical one can cover the whole path as well (explosion radius i mean)
but it's just something not worth bothering with really
Is 2 mines on a doorway a waste then? Just one will get about all the ones that can be got, and the other would only get one or two more?
Okay Honya I have a sequence for you
it's 2 1 2
Also I would like to never hear blood door noises again
the 2nd one will probably get a lot fewer sleepers than the first one
Thanks, I'll remember that
It seems like any mines not on doors have minimal efficiency and would be better used on a sniper sentry
Repeats 212212212 (Though I'm extrapolating a bit, I only got it to 6 and I'm not soloing overload for it for the extra tool refills)
So trying to figure out if just 1 is needed, or if 2 is still worth it
situational
Outside of doorways it seems like any further mines will get 2 or 3 attackers each, which a sniper sentry would outperform over time
max efficiency isn't always what you're looking for; some spicy spots without doors can exist as well
one interesting thing is that mine trigger is the laser, but the explosion range doesn't end with the laser if it runs into a wall
say the laser ends on a box but the explosion range can extend on the sides and above
Don't forget that Mines are Shaped charges!
I've used that to keep it from prematurely detonating but keeping the kill box big
That cone is deceptively larger if you think too much on the laser
i like to think it's a cylinder
feels like a cylinder
Valid
huh what kinda spots would u use mines without doors, except for giant mines
like spamming mines in end ofd1?
But yeah you can place it so that it has a "I want it to only specifically trigger on this path but if anything is over there then it can get shredded too" vibe
Most of my non-door mines are for if I'm feeling spicy and want to melee a scout, it's nice backup
what kind of back up do u mean... like placing a mine on the ground so the scout walks into it?
But I haven't had the game long, I'm still just playing with equipment to get a feel for what I enjoy
No I mean for if I goof it
where would the mine go? i'm not following lol
I've been soloing since I started so I cover the choke points behind me and then if it does trigger, I can gun down the room without too much in the way of that second wave comeing at me
πͺ
so kind of like a back up, in choke poitns in case the enemies get too close?
Sort of, when the scout spawns a wave behind you it's nice to have them hit mines before they get into the scout's room
Is there any clue as to how much damage even the very furthest tip of the laser will cause to an enemy that triggers it at that point?
i get it
The soft sounds of distant explosions going "Something that wanted to eat you was turned into a red mist today" satisfies me
Also idk if the laser represents the mine's kill range, or even damage range
I HEARD SOMEONE TALK ABOUT CFOAM
A laser that's set to take out the length of a hallway looks neat... but if only a few are in laser range when it goes off, the hallway will mostly be empty at detonation
9 BLOB TO FOAM THE DOOR
IT DONT MATTER HOW U DO IT
JUST 9 BLOB
EVEN IF IT DOESNT LOOK FOAMED
ok bye
The foam master
why it take me 10 blob then to get nice foamy door >:c
visual effect doesn't matter
I WANT FOAMY DOOR
ok
devs fix ur foam
most efficient way to get the foamy door is doing one blob
and than a charge of 8
on top of the one blob
way of the coom
Also Honya the biggest rooms seem like they can let the laser go from one end to the other
So I'd say keep an obstacle in mind for the laser to stop at so you don't get mines in bigger rooms going off with no payoff
put mines on the floor
most effective mine placement
warden doesn't want you to know this
Most effective mines are the ones that kill teammates, this is supposed to be common knowledge wes

30ff
That would be a very topheavy woman
for real though, expand on that, I have no clue what 30ff means
30 damage to players
Oh do we use that as the metric because it's the only one we have
friendly fire
Gotcha
used cuz we can actually see the % dealt to teammates in-game
still have to deal with fractions ofc 
and then the precision multiplier attacked
Does this mean that even if the laser is just barely blocked by the edge of a turn, the space where the laser would have gone but for that tiny obstruction, would still be affected? If so that sounds like the ideal placement for hallways, giving until just the last second for the space to fill before the blast
a drawing to illustrate would be nice here but i think you basically get the point
as i said explosion range doesn't necessarily end with the laser
laser being blocked has no effect on range
I want to believe you but you've got evil gura face

Like this:
pretty much
any help on reading distances on the bio?
ADS on the bio if you have to.
keep the markings in context
the half circle at the bottom is pretty important
how far is that one? 3 meters?
maybe, but it seems it is pretty close to the auto-alert range
i know this isn't really a gtfo related question, but technically it is, so is there anyone that would take in someone who's really interested in this game if i buy it?
by take in i mean liek.. play with me, so i don't have to play it alone
the terminal mechanic alone was enough to get me sold on this game tbh
I mean
if you really wanna find people to play with, the best way is lfging
i found my whole group + 17 others just through lfg
thank you!
π§’
the terminal is really useful
it can help decide what zones to go to or avoid for say glps etc
shows resources zone to zone
cell locations/pings
plus it makes C2 side zones a joke cause you can ping the cell and ammo then dip
alot of times once you learn a zone/tile set you can usually guess where stuff spawns/where stuff will be item/box wise but like terminals still have use especially if you dont wanna go look in every room for smthn
Any tips for beating B4? Some people want to take the cells while others don't. I don't know should you even go to the side doors, they're only for resources right?
Having resources help a lot if you struggle with managing them
you can beat B4 without going to any of the side rooms
isn't that boring?
It'll involve a lot of hammer kiting, so yea, a bit
30 minutes forced is too long either way
5 hours for r2e1 is too long either way
if it's more than 3 hour it's already too long
I'm gonna try A3 again with friends and there's something I've been wondering about
when breaking doors do enemies prioritise doors that don't have cfoam on them?
They take the shortest route. Idk if that means they will go after a foamed door over 2 closed but unformed doors though
that's what I'm wondering about
they ignore c foam
They only take into account if the door is closed or not
Lmao, R4D2 class 2 cluster
Speaking about D2, if you leave both doors from the middle room open, will the enemies take that way instead I wonder...
with open doors it calculates the full path to the player
and just picks whats shortest
with closed doors the first goal is getting into the same room as the players
as for which it seems to pick a door based on coordinates
whatever door is closest when ignoring all obstacles
but while pathing to that door, it's possible for another door to be the new closest door
and in that case they'll swap and go for that door
it's also still possible for them to get stuck in an infinite loop like that
but there's not many alarms near tile combinations that frequently allow this to happen for the current rundown
they'll also break any door within range that separates them from you, no matter if that door is a door they actually wanted to/will path through
Itβs funny when 3 of my teammates chase after a striker thatβs bee lining for me
Dunno why it happens
it's based on smell
I noticed that the double tap rifle has the same scope as the heavy assault rifle. I saw in a leak that the dt rifle had a unique scope but they scraped it for a previously used one.
does that mean more guns in the future might use the same scopes that were used on other guns?
weapon parts are reused all around
i cant wait to replace the scope on the dmr
knight is stinky
with weapon customization when we add it will allow you to mix and match various parts
frankenstein weapons
maybe a glue turret
MacGyver style
Will you let us add a component to the turret where it leads targets instead of shooting a cartoonish silhouette around them if they're moving laterally
i want a darth maul maul
Oh boy, can't wait to put a 4x scope on my pistol!
acog please
I need the acog on the Maul so I can noscope sleepers
honestly
I even have the jager elite skin
if we don't get the acog for the ar I'm starting a riot
Siege stinky game
Scope on Mapper π©
π³ how do you enjoy the scouts?
I'd tell you, but...
NSFW go brrrr?
π
GET BACK TO PLAYING UPLINK.
I enjoy scouts because of the thrill that I get when I go on hunting them!

Totally saved my skin 
Scouts are friends
Scouts are deserving of nothing but a round to the head
Just avoid them


portion
