#gtfo-related-questions

1 messages · Page 534 of 1

frosty tinsel
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splitters dont move

vital sierra
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i think if they nerf spitter down to doing no damage, but buff the infection a bit would fit more

frosty tinsel
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they are annoying af yes

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but they cannot run after me

vital sierra
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with that nerf, they don't actually down you when you're at 100% infection

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or

distant ice
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remember R2
you sure that's true?

vital sierra
#

they've already tone down about the spitter thing

thorny current
distant ice
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lost hope

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spitters didn't get any changes since R2

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despite all the backlash

vital sierra
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the only i heard about spitter are

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obnoxious af

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that's all of the backlash

remote crest
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hey guys, do you get boosters by only completing the level? because when I failed A1 I didn't get any even though I grabbed a ton of it.

distant ice
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then scroll back to R2 suggestions alpha

vital sierra
distant ice
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you pick up artifacts

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you get boosters after reaching a certain amount of progress on artifacts

remote crest
vital sierra
remote crest
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oh wait maybe I'm understanding it wrong, Is 1 artifact 1 booster?

steel valley
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no

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each artifact is worth around .1 of a booster at 100% heat

mighty maple
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When does the heat reset?

steel valley
#

when you play other levels it goes up

remote crest
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my A1 was at 100% heat after failing it turned into 72%

steel valley
#

heat decreases whenever you take artifacts out

remote crest
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so getting a booster is like "grab 10 artifacts get 1 booster"?

vital sierra
remote crest
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ohh alright cool I get it now

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thanks guys

vital sierra
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basically, spitter annoying, R2 spawn too much

distant ice
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as well as all kinds of "allow us to kill spitters" suggestions, some including foaming

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and "rework/improve spitters with x"

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like more responsive to flashing, different kinds of flashing

vital sierra
#

that's iron out the spitter

craggy pier
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Hello! Uh, I'm been meaning to get into GTFO but there's still a lot of stuff that I don't understand. Does it have multiple sections? Does it even have an ending or a final boss? Are levels constantly being added?

distant ice
#

you might want to check out the rundown concept

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.t rundown

uneven gulchBOT
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For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA

Buy GTFO at https://store.steampowered.com/app/493520/GTFO/

GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by hor...

▶ Play video
craggy pier
steep ocean
#

What is the penalty for dying?

distant ice
#

i.e. player getting downed or failing an expedition

steep ocean
#

That is it? Live what happens if you tell the expedition, just time lost?

steel valley
#

you also lose boosters, but that happens if you win as well

steep ocean
#

No clue what that reaction means and can't even check on mobile lol

steel valley
#

yes

arctic tinsel
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but that's the fun of it

rocky linden
#

I'm having some behavior with sleeper movement where I can only hear their footsteps if I am looking directly at them. Do you guys think this is a bug or intended?

final swallow
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Any tips for b2

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also does the artifact heat mean increase in dificulty

gilded jolt
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no

zinc geode
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Heey

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Question

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Can people join mid game?

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Someone left in the middle of extreme, and we could use another guy. So I'm wondering if people can join in the middle of it?

craggy pier
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yes

ancient cipher
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What's the design intention here? Are we supposed to bhop everywhere and whack shit, or is it supposed to be an arcade horde shooter, or is it supposed to be properly spooky and stressful? It seems like the tone of the game is pretty different from the way the game is being played. This isn't bad per-say, but it's definitely different than what I expected when I got it.

shrewd dirge
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whack, yes. stressful, incredibly so. comical at times, yes.

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i do agree that b-hopping does hurt the tone slightly, but its such a meager offering that its rarely needed.

craggy pier
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To me it seems to be on a case by case basis

shadow mica
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People will play how they want

craggy pier
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depends who you are playing with

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I preferplaying it mor slow and methodical which is what it seems the intent was, sorta causing a creeping horror ya know

shrewd dirge
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just keep in mind that the early high levels are easy enough, that when playing with experienced players, tension is nearly gone.

shadow mica
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Its the same with basically any horror game

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You play enough times its not scary any more

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So you just rush through it because you already know whats going to happen

final swallow
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does difficultly increase artifact finds?

ancient cipher
ancient cipher
craggy pier
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The meta used to be 4 burst cannons and hel revos

ancient cipher
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Okay, if the meta's not stagnant that's good.

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I'm not trying to accuse or prescibe, I just got it is all and want to understand.

shrewd dirge
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we have some good randomization properties to the meta now, so its nice.

tropic ferry
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the weapons change and get balanced every rundown

shrewd dirge
#

also that^

craggy pier
#

But no, fast stealth (bhop) will be a thing until they patch it to make it harder or just not work

shadow mica
#

I'll be upset if they do, because it just means I'll have to just walk instead

craggy pier
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Or just shoot the room : ^ )

shadow mica
#

doesn't really fix the problem tbh

neon gust
#

You can always just clear at path whendealing with respawning rooms to skip by them

tropic ferry
#

they can remove bhopping, but that will barely slow down any experienced players

neon gust
#

you dont have to kill everything

shrewd dirge
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even less of an incentive now.

glossy juniper
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auto sentry or burst? I wanna be able to place it in a choke point

craggy pier
#

How are you trying to use the sentry?

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Kill or stagger?

shrewd dirge
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depends on what you're doing

glossy juniper
#

damn

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kill

tropic ferry
#

kill sniper sentry, stagger auto

neon gust
#

Burst sentry

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its crazy good

tropic ferry
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burst is worse than sniper

shrewd dirge
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ive heard burst with multis is broke.

craggy pier
#

Sniper sentry if you have LONG sightlines, burst if not

sleek meadow
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how difficult are the bulkheads, and why are they difficult? me and my friends had everything we needed to open the one in A1, but one of us had to wake up early so we just extracted.

glossy juniper
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kk

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thx

tropic ferry
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burst is only better if there is nowhere that the sniper will have enough time to lock on

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or if you have sentry damage boosters

shadow mica
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Sniper feels way more efficient to me, not sure

tropic ferry
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sniper is a kill every 2 seconds

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also more efficient against giants/hybrids

craggy pier
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Does it still have that 4 second thing for the first shot?

shadow mica
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Thats for sure

tropic ferry
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yes

craggy pier
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Epic

tropic ferry
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4 sec first shot, 2 for the rest

shadow mica
#

Burst might be worth using if people are shooting with it

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But otherwise it still seems to eat a lot of ammo

neon gust
tropic ferry
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maybe, but auto i think would be better for that

distant ice
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well to be honest

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the meta is not weapon choice

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the meta is bhop and kiting kekw

tropic ferry
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true

craggy pier
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Fr tho

tropic ferry
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mine deployer is huge now

neon gust
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i havent kite until this c2 overload

shadow mica
neon gust
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literally

distant ice
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yes but what do you do when the going gets hard

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you kite

shadow mica
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but

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did you kite tho

neon gust
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with how crazy good things are you dont even have to kite

neon gust
distant ice
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the real question is

shrewd dirge
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will enemys respawn if you're above enemy cap?

distant ice
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bruh

tropic ferry
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yes

distant ice
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i was literally about to ask that

shrewd dirge
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could pull off some jank to slow gamespeed way down for aboose

tropic ferry
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if you can get around 200 enemies awake (8x cap) the game decides to die and the enemies just... stop working

distant ice
#

pretty sure that's on your pc specs

shadow mica
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I want to see that ngl

shrewd dirge
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will they respawn if they dont die but leave the zone?

tropic ferry
#

yes

distant ice
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that is also something i wonder

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man this mechanic fucking sucks

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kek

tropic ferry
shadow mica
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Go to C1 then keep going back and forth

shrewd dirge
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stick an auto sentry across the map and hit a cheese spot and wait for cap.

craggy pier
#

Imagine

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Escalating respawns

tropic ferry
#

no

distant ice
craggy pier
#

Yes

tropic ferry
#

this is why you cant use the bot

tropic ferry
distant ice
#

place a sentry in sack zone, move far enough away, enjoy

shrewd dirge
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why was the respawn mechanic not tested harder.

distant ice
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so the new solo meta is to stack enemies until they can't work anymore

tropic ferry
#

exactly

distant ice
#

10/10 quality gameplay

tropic ferry
#

C1 auto sentry strats

distant ice
#

only thing better is afk blocking

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feel like you're contributing without actually playing the game

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it's like camping

tropic ferry
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kinda want to drop an auto in both c1 rooms and see what happens

craggy pier
tropic ferry
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we did too much trolling...

severe fulcrum
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can you one shot scout using HEL rifle?

shrewd dirge
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yes, head.

craggy pier
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Never turn down head tbh

distant ice
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also back

vagrant current
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HEL Gun can kill a scout in the back of the head.

distant ice
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ok but the question was about hel rifle

vagrant current
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I know.... just throwing out another tip

tropic ferry
#

how many guns can kill scout right now? 5?

distant ice
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every gun

tropic ferry
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sniper, both hels, rev, shotgun

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any other ones

distant ice
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what weapons do we even have again lul

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if you accept not only oneshots, cs is very easy, DMR is 1 occiput 1 back iirc so possibly reliable as well

shrewd dirge
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6-7 maybe with multipliers

craggy pier
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DMR and HEL Rifle are the only guns this rundown

distant ice
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mine deployer is the only gun this rundown

vagrant current
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I kind of like the double tap. I like how it fires and it's strength. The ammo is crap though

craggy pier
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DMR is the only melee this rundown

craggy pier
shadow mica
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because it is

spark wolf
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the trick is to use damage buff with the double tap and then burst cancel one shot

tropic ferry
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dmr with a damage booster is so strong

shadow mica
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yeah it actually one taps

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which is all you need

craggy pier
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Why I proposed it having worse falloff if they buffed damage to 1 shot strikers

vagrant current
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isn't the DMR like literally 0.1 damage away from one tapping the common strikers?

distant ice
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something like that

shrewd dirge
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yes, so any main damage booster makes dmr worth

distant ice
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saying it like it isn't otherwise

shrewd dirge
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although i still prefer twotap on chargers

vagrant current
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kind of makes the boosters seem broken in some cases

craggy pier
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Haha

shrewd dirge
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dont get me wrong, dmr has great stats currently.

craggy pier
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Revive speed 99% Med Efficiency 47% Supply Efficiency 42%

shadow mica
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Ah yes, +69% main damage but you need to hold your hack tool

tropic ferry
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5head

vagrant current
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I had a +80% trip mine dmg one, cleared a blood door in 2 mines. Everything just died.

spark wolf
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mine damage only matters for bigs

distant ice
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as it should when messing with explosions

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mr torgue approved

vagrant current
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lol

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what a great character

distant ice
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he is probably one of the two most favorited chars

vagrant current
distant ice
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the fix to mines was super strong

vagrant current
#

that too

shadow mica
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mines are basically tactical nukes now

tropic ferry
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lost a lot of tool on C2 from ||mines not killing tank anymore||

vagrant current
#

oh man, really? Time to uninstall now.

tropic ferry
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lost the run to it, found ||terminal|| 15 seconds late

shrewd dirge
#

|| if mines dont hurt tank, will they hurt mother?||?

shadow mica
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only if you sacrifice all your tool refill to the gtfo gods

tropic ferry
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||it used to work on tank because he sprints into it||

wintry arch
tropic ferry
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my favorite is + resistance in scans

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of course i want to tank damage for scans, why do you ask?

shadow mica
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those muted ones are so trash

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The bioscan glowstick ones are super OP tho

wintry arch
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i think thats the point, muted is common low tier booster

shadow mica
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Some of them are way more valuable than others

wintry arch
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but thats just rng

shadow mica
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But ye

craggy pier
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Can you join a game in progress?

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I assume no?

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You can

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Do i just need the lobby code?

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Mhm

nova pelican
tropic ferry
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you cannot

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;-;

nova pelican
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whattt

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do they just not do damage?

tropic ferry
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didnt appear to

nova pelican
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damn..

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sad times

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first the burst cannon

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now this

tropic ferry
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we could ||have snuck up on it ;-;||

nova pelican
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;-;

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are you telling me i cant just cheese it anymore?

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o7

tropic ferry
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you cant high concentrated blast him anymore

nova pelican
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i dont think i ever actually fought him legit

tropic ferry
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E1?

nova pelican
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never got to it

lament temple
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mines probably do damage still but there’s a chance they didn’t hit enough weak spots or he just missed some

tropic ferry
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rip

tropic ferry
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same setup as r4c1

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took no damage

nova pelican
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do you have to hit the tanks weak spots now?

lament temple
#

i had that happen in c1 before when we weren’t doing it legit

tropic ferry
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or seemed to, it may have been minimal

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you always had to

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he just sprinted into it

lament temple
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might’ve added resistance to mines then no idea

nova pelican
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strange

tropic ferry
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thats why mines dont work on mother, doesnt hit weak spot

lament temple
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nah makes sense so people have to fight it

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and probably shouldn’t still be that hard even without bc

nova pelican
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yea, just actually requires effort now

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;-;

tropic ferry
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the fight was still easy

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just didnt want to lose that much tool for no reason

nova pelican
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fair

tropic ferry
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also we could have snuck up on him to save time, we wiped from running out of time sadkek

cold void
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Is B-hopping still a thing or no?

shrewd dirge
#

yes.

muted socket
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anyone bother with the combat shotgun for use? I can't for the life of me find a good way to use this.. half the time I can't even kill the target lol not sure what im doing wrong here

distant ice
#

Shotguns bugged

craggy pier
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CS doesn't 1 shot if you don't hit the head + the body with all the pellets

shrewd dirge
#

need to barrel stuff regular strikers.
good on chargers, and for back shots, overall high close up dps.

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good to finish off sleepers peppered by the dmr already

craggy pier
#

MG does that better tbh

shrewd dirge
#

probably not a good shotgun outside a vacuum

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i dont like the chargeup on mg

craggy pier
#

F

shrewd dirge
#

but mg is probably the better choice at longer ranges.

muted socket
#

thats what I was thinking like.. it just feels pretty bad lol. I have much better results with just the regular shotgun or the many other special guns. Thought maybe I was missing something..

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the pellet spread on cs is kinda nuts lol

shrewd dirge
#

i like to spray it into doorways.

neon gust
#

You gotta use the cs in clusters of enemies and chokepoints

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Also it stagger really well, youare basicslly an impenetrable wall as long as you keep shooting

muted socket
#

thoughts on new heavy smg?

iron vine
#

Looking for a second opinion on: placing turrets behind doors during security scan. Feels like a waste of tool to me but I see it used commonly in the lower tiers in mm. Has anyone done testing if it helps keep the door longer or does it burn tool to thin out the crowd.

iron vine
muted socket
#

I can agree to that thought.. it does decently well.. love the sound for it but I have trouble keeping up with its mags lol

pearl compass
#

Anyone know a good rundown 5 level to practice with scouts on? Im tryna get better at stealth killing them

violet steeple
#

||does anyone know if melee resistance from boosters apply to striker tongues?||

hard wasp
#

striker tongues yes, charger tongues no

craggy pier
#

Use the LFG channels : ^ )

pearl compass
#

oh my bad lol

#

thanks man

keen solar
#

B1?

pearl compass
#

ya

keen solar
#

Or C2 looool

shrewd dirge
# iron vine Looking for a second opinion on: placing turrets behind doors during security sc...

depends on the sentry
depends on if its foamed
depends if there's a mine on the door
depends on what is attacking the door

personal opinions:
ill put a sniper behind a door parallel to the doors LOS so that when the door breaks the sentry still shoots, provided its the same as the sleeper path. limited utility, might save the door a few more seconds, and a good idea if by some strange reason you don't have mines, or only had c-foam nades.
auto sentry is probably a bad idea every time pointing at the door-non-mine side.

generally one would expect the mines to clear the majority of the wave of whats behind the door.
personally, i like to put a sniper sentry on the mine side, parallel to the sleeper path to clean up what comes through, provided you have a long LOS.
i like to point auto sentry at the door on the mine side to slow down enemies coming through after it breaks.

if i were to put a sentry on the non-mine side of door, i would likely point it away from the door to stagger sleepers away from hitting the door.

these tricks really only matter on low scan durations.
on longer scan durations, the c-foam + mines is a better use of tool.
keep in mind that any enemies dying behind an unbroken door is a wasted kill, as the enemies will likely re-hit cap after the next wave spawns.

but of course, given a circumstance, any strategy might be optimal for only that mission.

keen solar
#

Mine is too op that you don’t need to put sentry behind the door at all

shrewd dirge
#

pretty much

shrewd dirge
#

will a c-foam tripmine make noise going off???

craggy pier
#

No

tawdry coral
#

If i throw a c-foam grenade at a scout and there are sleepers nearby, will it trigger the snoozers?

craggy pier
#

Depends on how close they are and if they;re glowing or not

twilit lily
#

Does anyone know how to copy lobby codes and apply them to geforce now?

normal jolt
#

I was thinking of getting the game and am interested in how long a raid lasts? Are they even called raids?

craggy pier
normal jolt
#

Ok so when you get in there is a good amount of time to play. This game seems to good to be true

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Thanks for the info

craggy pier
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Btw usually called runs instead of raids

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And yes if you take it slow and play like intended you get fun and long runs

normal jolt
#

Yeah I figured. I would be coming off of tarkov so thats why the word raid is in my head

craggy pier
#

Well you can call it anything you want, hoping youll enjoy the game should you get it, gl

shrewd dirge
normal jolt
#

I am going to start watching some streams to get a feel for the dos and don't in the game. It definitely looks great.

wintry arch
#

if i wanted to watch Rundown 1-4 playthroughs for lore (but not necessarily someone just monologue the lore), which you-tuber would be a good one to check out?

pulsar adder
#

are the A1 bulkhead plant locations randomized?

craggy pier
#

yes.

pulsar adder
#

fuck

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may god help me

lament temple
#

pretty much most of the lore

vocal mesa
#

Are the boosters permaneant, im confused on how they work and the new artifact systems

distant ice
#

depends

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if you mean will they stay in other rundowns, yes, and you get to keep whatever you have at the end of the rundown

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if you mean unlimited use, no

vocal mesa
#

so the 1 use is basically,

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when i decide to remove it, it's gone forever?

steel valley
#

whenever you drop with a booster it loses one use

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1 use means that you can only drop with it once

vocal mesa
#

oh and err are spawners invul lol..

steel valley
#

yep

candid tundra
#

does the number of enemies that spawn in a run change depending on the number of players?

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like are there less if you have 2 vs 4?

steel valley
#

no

hard wasp
gray rapidsBOT
hardy zodiac
#

Hey guys, i have a question. Am i right, that on b1 level waves of enemies are infinite after security scan to open the zone in which there is hydrostasis unit? Class of warning is ://ERROR!

craggy pier
#

Did you even try to query the HSU?

hardy zodiac
#

yep

craggy pier
#

What does the terminal say?

hardy zodiac
#

only the zone where the hsu located

craggy pier
#

What did you input in the terminal

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Did you put it like this: QUERY HSU_###

hardy zodiac
#

yes

craggy pier
#

And it still doesn't say which zone specifically?

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Would you kindly take a screenshot for me if you can?

hardy zodiac
#

I'm not in the game now. And i can't send an image in this chat

craggy pier
distant ice
#

well query does only say the zone of it tho

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ping is for exact location

hardy zodiac
#

i don't have screenshot of terminal

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just the door

craggy pier
#

All I can say is, query the HSU when you first drop in B1 and find a terminal : ^ )

hardy zodiac
#

yeah, i did it, but the question is: are the waves of enemies after security scan are infinite or not

craggy pier
#

Infinite ||until you complete the objective iirc||

hardy zodiac
#

thank you

craggy pier
#

Maybe I was an idiot and didn't read the question wrong, or its vague from your wording

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I think the first one

hardy zodiac
#

Maybe my wording is incorrect, I'm not from an English speaking country

neon gust
#

Your english its fine

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I read and understood completly what you said

warped pine
#

quick question, is there a reduction in the number of artifacts you get if you die? or is the only penalty the heat reduction?

distant ice
#

only heat

warped pine
#

great, thanks 🙂

astral mountain
#

What is this artificial heat btw?

distant ice
#

artifact heat

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affects progress towards boosters

astral mountain
#

I see

#

||How many new enemies are introduced in Rundown 005?||

topaz anvil
#

||2 i believe||

astral mountain
#

thanks

distant ice
#

what's the 2nd 🤔

lilac fulcrum
#

||scout charger|| and ||respawners :P||

distant ice
#

||scout charger|| and ||charger scout||

shrewd dirge
#

Heres a tough one. Longest ladder with the easiest access.

jaunty needle
#

Anyone know what these „Egg Sacks“ do ? They appear to be alive but don’t pop up on the Bioscanner, and Shooting them does nothing either.

Are they just a part of the environmental decoration or do they serve any specific purpose ?

steel valley
#

indicates that the enemies in the room will respawn

tight pecan
#

Anyone know if there is a set inventory size for boosters or not?

wooden osprey
#

yes

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if you mean how many boosters you can have

tight pecan
#

yes

wooden osprey
#

yes if you click on a booster icon you can see all the slots

tight pecan
#

if my scroll is full i cant get more?

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or will same ones stack

wooden osprey
#

i don't think they stack

wintry arch
#

same ones dont stack

craggy pier
#

You can't get more if your inventory's full

wooden osprey
#

but i never had full inventory

craggy pier
#

Crimge

wooden osprey
#

ya thats why drop booster is a thing

craggy pier
#

Imagine not hoarding good boosters

wooden osprey
#

ya sorry

craggy pier
#

@tight pecan if your slots are full and you proceed to get another after finishing a level, a message will pop up saying you missed that booster it's essentially deleted.

tight pecan
#

OK thank you

craggy pier
#

I just need more revive speed

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Because I like to force revives

wintry arch
#

all of mine are epic. 20% melee damage inside security circles! Wowie!

tight pecan
#

one more question do boosters affect the whole team or just me?

wintry arch
#

just you

craggy pier
#

Certain ones will

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Aren't some all team related?

distant ice
#

yes

wintry arch
#

oh really? Havent had team ones yet

craggy pier
#

thought so

distant ice
#

resource efficiency apparently

#

say you got med eff, if you heal teammates they get more hp too

wintry arch
#

well....yeah. I guess the ones that increase supplies

distant ice
#

kinda weird forcing resource use on one dude

#

but also nice that you can save boosters that way (only one from a team needs it)

#

if they allowed us to pick what boosters we get to some extent, that'd add more strategy

wintry arch
#

whats wierd about it? Its like if one of them was a doctor, theyd be able to apply first aid better with the medkit

distant ice
#

idk i just didn't expect boosters to be something that introduces some "specialization"

wintry arch
#

now we just need the ability to drop resources lol.

distant ice
#

and also when boosters are mostly aimed at personal use, i expected ammo to be "i get more ammo from everyone" n shit

#

personal also makes it idiot-proof

#

see

steel valley
#

how long do glowsticks last?

uneven drift
#

Is there a way to change the deffault crosshair to something else?

tranquil iron
#

is there a channel somewhere here or online where i can read pro tips on this game? im still kinda new to the game.

severe notch
#

What sort of tips are you looking for? General best practices or technical mechanics?

thorny bough
#

Wrong guy oops

tropic ferry
severe notch
#

For best practices stuff, its all over youtube. for super in depth check out stuff like RawrChickenNuggies on YT.

thorny bough
#

@tranquil iron professional scaler has two long vids on the games basics then advanced tips 🙂

#

Check him out on yt:)

hybrid elk
#

with a yellow syringe what kind of hit can you get away with to one shot a scout?

gilded jolt
#

Well you can one shot a scout without a yellow syringe

severe notch
#

Just run up and smack em' You only need a 75% charge melee to the head

hybrid elk
#

yh but can you go body shot with syringe or even just a low charge head shot

severe notch
#

Sure... but then you get some infection. Just normally not worth it. You should get comfy bonking those disco dancers.

wintry arch
#

Can't gift GTFO to friend due to "regional price difference". Never had this happened before, what gives?

distant ice
#

that's just steam things

wintry arch
#

any way around it?

distant ice
#

no clue

fickle glade
#

@wintry arch you could get a steam key somewhere or buy directly from his account, though both are kinda in a grey area

#

Maybe through humble bundle, assuming there's no region lock

wintry arch
#

how much is GTFO for Eastern Europe region then? I can just wire him money

fickle glade
#

I think it would be easier to just as him, prices are usually diferent every country

wintry arch
#

fair enough lol

golden raft
#

is there overload difficulty for new A2

#

??

craggy pier
#

A2 has Overload yes

golden raft
craggy pier
sterile egret
#

So me and my friends are still kinda new,

How do you guys beat the || Class IV Alarm door in B1 ||?

#

We tried one time, with mine deployer, Auto-Sentry, Bio-Scanner and C-Foam Launcher, we got kinda far into it but we got swarmed really hard and were forced to separate from eachother in a bunch of different directions

#

To get to all the different || scans ||

craggy pier
#

Decent mine set up can buy more time

#

I.e close the doors in the key zone and mine them

#

They WILL swarm you, just be prepared to run when you need to

sterile egret
#

We couldnt close any iirc, the only door in the zone they came from was a security door that couldnt be closed

craggy pier
#

Inside the zone

#

I meant inside either 97 or 93

icy nacelle
#

I think they spawn behind one of the doors in the security zones, because they spawn 2-rooms away, and thus they will have to first bust through that door

craggy pier
#

Unless you do mean 97 or 93 but you either alerted a scout or fucked the room that you had to close a door and let them break through

shrewd dirge
#

We tried one time, with mine deployer, Auto-Sentry, Bio-Scanner and C-Foam Launcher, we got kinda far into it but we got swarmed really hard and were forced to separate from eachother in a bunch of different directions
@sterile egret
Personally i would drop c foam for sniper sentry

sterile egret
#

Is it a better idea in these kinda situations to just... Separate in two groups of 2, and play it à-la Army of two/covering each other, or should we still scatter alone on all sides?

icy nacelle
#

you could then also probably place foam in the security door entrance and your Auto-Sentry facing it to further buy time (since I'm assuming you're only going for High and won't be really saving resources for the extreme/overload objectives)

craggy pier
#

Get as many scans as possible, so split up to get to individual scans, unless they're the big scans

sterile egret
#

Because what kinda happens is most of the uglies went straight for ONE player, who got swarmed, then another, then another... One by one

craggy pier
#

THEN you group up for it

icy nacelle
craggy pier
#

Mhm

icy nacelle
#

I might be wrong since I haven't done it myself and only got it from a video but I'm pretty sure that's the case

#

if you have anyone with the scan boosters btw you could run one/multiple of them to help out with the scans

craggy pier
#

I never get luck with the conditions on those

icy nacelle
#

I mean yeah lul

craggy pier
#

Never had the hacktool or the human proximity one

#

And I never get glowstick spawns

sterile egret
#

And uh how do you deal with that part with the || 2 patrolling scouts? After a door, next to a flight of stairs? Should you walk up the stairs when they're close to each other in the middle and try to rush them, or do you try to wait for them to walk away on each side of the room? ||

icy nacelle
#

my mapping run on B1 Gave my glowstick spawns like crazy, which was funny because the map isn't even particularly dark

neon gust
craggy pier
#

I'm 'bout to lose my hard carry 88% revive speed one lmao

neon gust
sterile egret
#

With all the things I heard about B2 I'm kinda not looking forward to it

craggy pier
icy nacelle
#

||their spawns also vary, they can spawn in any of the four rooms in 93/97 (always in a pair tho), and can also spawn with enemies with them or alone in the rooms. There's terminals in both zones for you to ping the keycard and thus approach the situation appropriate to this||

sterile egret
#

The weird thing is that when me and a teammate || sneaked over the stairs, one INSTANTLY got triggered, he didnt even start throbbing/giving warnings, he just got straight to stage 4, maybe someone sprinted by accident but the 2 other teammates were both downstairs with the scout having no LOS on them,

Are scouts generally more sensitive? ||

#

To be fair we were very close, maybe its the fact two people approached at the same time?

icy nacelle
#

Scouts don't throb/give warnings, they just send out tendrils or trigger shortly after touching the feelers (or immediate if you touch their body)? komiThunk

velvet otter
#

if you touch the hitbox,dont oneshot her,a sleeper screams in the same room,or you dont kill her before the triggered filler retracts it will get alerted

icy nacelle
#

^

sterile egret
#

But then again we waited for it to retract its tendrils, and by the time we swinged it it was invincible, then ||it woke up the other one, who then screamed and uh yeah things got nasty||

#

We survived but barely

velvet otter
#

must have touched a filler without notice or you swinged too late and touched her with your body

icy nacelle
#

one of you might have accidentally bumped into it, sounds the most reasonable assumption if you are certain you didn't touch one of the feelers

velvet otter
#

or someonein the other corner of the room made sound

icy nacelle
#

I'm bad enough to have done that on some of my practice attempts lul

sterile egret
#

So yeah is it worth to just C-Foam them before approaching if you're uncertain?

velvet otter
#

no

#

by the time you cfoamed her you could have hammer it

sterile egret
#

Yeah but then if you C-Foam it from afar its guaranteed you wont wake it up, no?

icy nacelle
#

C-Foam gives you I think 5s. If you're really uncomfortable and want an easier approach go for it, especially if you have the foam to spare (and I would say you do on B1 High most likely),

velvet otter
#

only way might be worth is when there are multple close and you can get a double kill

icy nacelle
#

but overall it's probably better to just practice doing it normally and getting better at that

shrewd dirge
#

C foam is def worth if you lack confidence.

velvet otter
#

cfoam its mostly to specific situations , try to get used to kill them normaly

shrewd dirge
#

But not a reason in itself to bring the launcher.

icy nacelle
#

which I think isn't a big issue on B1 High because it's a really early problem and isn't like resetting an hour into a run because you messed it up

sterile egret
#

Yeah of course, I mean when we tried we did when they were both next to each other in the middle, I think next time we'll just wait for them to walk away from eachother, when they're separated

velvet otter
#

you can crouch close to her without triggering the fillers

icy nacelle
#

which btw is ||probably important to get used to because if I counted correctly there's a lot more Scouts to enjoy dealing with in B1 After you get through that alarm door||

shrewd dirge
#

Can always sync-shoot if you have doable guns and they're holding hands.

velvet otter
#

you can practice the double scout in a1 ext

#

there were alot there

#

well any mision in this rundown actually

#

r4a1 had in ext

icy nacelle
sterile egret
#

What can one shot them? Can I stagger a scout with say, an Auto Shotty to keep it from screaming?

What's the interval between a Scout getting triggered and it becoming invincible?

velvet otter
#

full hammer

#

in the head

icy nacelle
#

^

sterile egret
#

Yeah of course but someone said can always sync shoot if they're too close

velvet otter
#

dont hit them from the back since the hitbox its kind of weird there (if you have top aim at thetop part of the head)

#

if you ahve to*

#

have to* xd

icy nacelle
#

a HEL Rifle can also kill to the head/back, as with Sniper, and I think Shotgun (if all pellets hit?) and Revolver at close range to the occiput. Someone smarter than me can probably correct me or even say there's others that work

velvet otter
#

revolver its too risky

icy nacelle
#

personally I've been enjoying the HEL Rifle for it tho, but similar to the C-Foam thing it's better to just get used to bonking

velvet otter
#

shotgun and snipers are safer

#

for shotgun you have to be close

#

if you are fast enougth you can hammer 1 and shotgun the other if in range

sterile egret
#

Do Scouts become invincible as SOON as they're triggered? Or is there a small window where you can deny them?

velvet otter
#

if you trigger them you are done

icy nacelle
#

^

velvet otter
#

you have a small window if you touch a filler

#

so you can sprint rush to her and hammer fast

#

but the timing comes from practice

icy nacelle
#

and also wouldn't work in a room with lots of sleepers around Kappa

velvet otter
#

prefer to kill a scout and then deal with the whole room than with both personaly

sterile egret
#

So once you touch a feeler, you have the opportunity to SPRINT without completely triggering it?

velvet otter
#

yes if you touch one

#

it retracts

#

when it fully retracts it triggers her

#

you can shoot her inthat time too

stuck yacht
#

i always just use a sniper, wait for it to move around and shoot the head, always worked for me

sterile egret
#

So, can a scout be triggered by a player sneaking around if the player keeps moving? Like Sleepers? Or are you good as long as you dont touch it or its feelers?

stuck yacht
#

if you shoot from far away, the sound won't be heard in that room and you won't trigger the room

velvet otter
#

no

icy nacelle
#

I don't think the B1 Double-scouts offer the range for that and it's just unnecessarily risky

#

though I do have to wonder is it possible to double up on them with a single HEL Rifle shot lul

weary mesa
#

it is

velvet otter
#

scout only triggers by feelers , bumping into her , not oneshoting her , or scream/bullets/sounds that awake other sleepers

sterile egret
#

So you can sneak as much as you want around them?

velvet otter
#

yes

sterile egret
#

Can you walk?

#

I assume not

velvet otter
#

sound and lights only affect when will trigger the fillers

#

if its not

gentle oracle
#

walking is fine

velvet otter
#

a loud sound

gentle oracle
#

you just have to be mindful of the surrounding enemies

icy nacelle
#

walking too close will trigger her to send out the feelers but at that point it's already Bonk O'Clock AFAIK

velvet otter
#

if you sprint to her she will realese the fillers

sterile egret
#

Wait you can WALK around a scout and it wont give a shit? Thats useful info

velvet otter
#

you can sprint too

stuck yacht
#

corners are your friend with scouts

velvet otter
#

care of the other sleepers tho

icy nacelle
#

^

sterile egret
#

Okay so they dont give a shit about any sound made by your feet or movement we could say

icy nacelle
#

I'm a helluva lot more comfortable with a Scout that's in a room with no sleepers, or with none in close proximity

gentle oracle
#

sprinting will make them prematurely release their tendrils

icy nacelle
#

as soon as there are any I just crap my pants and dunno what to do, which is why I'm bad Kappa

sterile egret
#

Right

gentle oracle
#

but this can work to your advantage to get them to stay still

sterile egret
#

Well then I'll tell that to my team mates

velvet otter
#

the only thing that feet sounds and light trigger its the realese of the feelers, mostly its loosing fear to them and get used to bonk them right

gentle oracle
#

also you cant just run at a scout thats in the middle of a horde cause scouts appear to wake up if any sleepers close to it aggro

velvet otter
#

the sleepers scream if you step on them or after they atack if they where sleeping

#

you can stop the scream by shoving them or bonking them in the head multiple times un til they die (basicaly staggering them with hammer)

#

but as soon as that stagger fades they will scream

#

so you have to kill them

wintry arch
velvet otter
#

i was speaking of the other sleepers

#

to prevent them from weaking the scout

wintry arch
#

oh, yeah. that too.

velvet otter
#

if there is a big sleeper i highly suggest going for the scout directly or wait for a better positioning if you can,cause if you dont oneshot the big ones they will alert her and probably hit you hard in the process

wintry arch
#

c-foam works on sleepers and scouts without alerting them

lost shuttle
#

Anyone know if the game music is available for streaming or purchase anywhere or if it's intended to be at some point? Couldn't seem to find much by googling the game or the composer

twin hill
livid willow
#

If you place down a mine and another player sprays the c foam will the durability of the c foam weaken?

#

If the mine is exploded near the c foam

tropic ferry
#

i believe so

knotty vine
#

On B2 how do we open the disinfection zone?

#

It's under lock down

#

Ty

smoky vault
#

Does anyone know if zone 84 in b2 has a terminal

#

trying to find the last glp but have looked in every room and cant seem to find the last box

craggy pier
#

you can query it to be sure. But I remember finding one yes.

#

what's an M V alarm?

#

oooh

tranquil flint
#

DFEF

craggy pier
#

what inspired the game

craggy pier
long hemlock
#

Was there any changes to someone joining partway through? we had someone leave/dc at b1 overload and we cant replace them. The lobby code doesnt come up when hitting escape, and they cannot join through steam

spark wolf
#

lobby breaks sometimes

#

could have been caused by the steam maintenance in your case

long hemlock
#

oof, had a feeling it kinda just bugged out. Thanks

vital sierra
#

if the person DC and not just log out normally, the lobby is bugged because the game still think the DC person still in the game.

#

i got that happened to me 2 days ago

long hemlock
#

we werent even allowed to leave lobby afterwards, we had to close the game to remake it

keen solar
#

The host must have disconnected

shrewd dirge
#

good ol' tuesday throw'the'run'day

north ivy
#

Hey creatures, does anyone have A2 map?

keen solar
#

Not now when we have 10 days non-spoiler policy :/

north ivy
vital sierra
#

feel like you can do it yourself

north ivy
vital sierra
#

ye, that's not my problem isn't it?PirateSimon

north ivy
#

I need it to optimize the farm, btw

shrewd dirge
#

wish you could hide the map UI, you'd think i know what the markers mean by now.

#

like, honestly.

#

its not like the key is (i cant tell) if it was updated

vital sierra
#

speaking from the person who put clown emoji on their own comment

shrewd dirge
#

i mean hey, he's down to clown.

north ivy
north ivy
icy nacelle
# north ivy Hey creatures, does anyone have A2 map?

I have all of the "High" map except for Zone 20 Since I died after completing the alarm when I was mapping it solo. Nothing on the Extreme/Overlord sectors though, and unfortunately as I'm not at my PC I don't have an unedited version on hand atm. sadcat

wheat mortar
#

Me and one other friend are thinking of buying the game, is it playable with only two people

craggy pier
#

Yes. But it will be hard

#

This rundown is pretty unforgiving to new players ngl

keen solar
#

Extremely hard

craggy pier
#

Not extremely but harder than R4 at least : ^ )

keen solar
#

Duo and Solo are for players who have certain amount of knowledge about the game mechanics

craggy pier
#

I got to D2 in R4 yet stuck on B3 in R5

#

Fun

wheat mortar
#

is three people doable for new players

craggy pier
#

maybe..?

#

youll die alot

#

If ur okay with dying a ton and learning

#

Then yes

keen solar
#

No matter you are going to die a lot to learn the game

#

It’s just the fact that if you wanna spend time to learn the game or not

#

If you are looking a fast-pace, an instant noodle game then it is not a game for ya

craggy pier
keen solar
#

And be able to read? A lot of new players don’t read mission objective and kept saying the game is unplayable because there’s no mission objectives SantonianWhatElse

#

So reading is important SantonianWhatElse

wheat mortar
#

Ok I think my friends are pretty capable and would be able to do with 3 people, well after going through learning the game

graceful parcel
#

After around ~10 hours of game time it should be feasible to do missions with 3 people

#

Altho it's gonna be quite tricky obviously

craggy pier
#

You can always get a more experienced player to teach you the basics too

graceful parcel
#

^or watch some youtube videos, some of them help

craggy pier
#

Most will just showoff though...

charred valley
#

I saw in the rules about m_odding wrote like these incase it trys to warn me. Is the VR Ⓜ️od aloud ? or can people get banned for using anything to do with m.o. d.s ?

craggy pier
#

But there is a separate server about GTFO modding in #rules and #faq

charred valley
#

thank god cause vr in this game will be a blast.

keen solar
charred valley
upbeat cave
#

question

#

what's better to have when playing solo: c foam launcher, bio tracker, or mine deployer?

keen solar
#

Mine

upbeat cave
#

why tho

keen solar
#

Kill a wave of enemies with one mine?

upbeat cave
#

fair enough

#

starting playing yesterday, so nice

swift plover
#

welcome to the complex

keen solar
#

You can’t solo when you are new. Good luck with that

upbeat cave
#

well i tried playing with people

#

was kinda shit

swift plover
#

it is VERY tough, although I think you could definitely do A1 and maybe A2 high objective, it could just take some time if you aren't used to the mechanics yet

upbeat cave
#

yeah thats true

#

what do you guys recommend for weapons?

keen solar
#

It really depends what kind of people you have in your team

swift plover
#

and if you manage to do it that will be a great achievement since soloing is pretty nerfed since R4

#

also yeah ^^^

keen solar
#

I used to teach people on A tier so I wouldn’t mind to go through stuff and play it slow zzz

upbeat cave
#

aight

#

because i can't play again until the weekend or next week

#

so im gonna take a while to learn

keen solar
#

YouTube has lots of tutorial so have a look

swift plover
#

it's really up to you if you wanna take the time to learn it but I think it's worth, but hopefully at some point you can find a good squad to help you out with the deeper levels

formal halo
#

guys

#

what is the current meta?

#

i don't like semi-auto btw

crude fulcrum
#

in b1 overload, what should i expect?

formal halo
distant ice
#

No meta, at least yet

#

And semis seem most powerful this rundown

craggy pier
#

Shotguns are pretty good rn

distant ice
#

Kekw

craggy pier
#

Not that I use them tbh

#

HEL weapons though : ^ )

steel valley
#

hel rifle has more starting ammo and ammo/refill than the pump shotgun

#

so i'd say shotguns are in an awkward position

wooden osprey
#

the shotguns are good for chargers right now

#

as it can one shot chargers

craggy pier
#

Only the pump

wooden osprey
#

ya

#

and combat meh

#

still does it job at crowd control

steel valley
#

hel rifle kills chargers in one shot from any range and pierces

#

shotguns probably need a little more buffs to be on-par

sharp adder
#

does anyone know when the rundown missions change? a couple friends and I just got it and barely got to B1 and are curious

craggy pier
#

When they're ready

sharp adder
#

so then theres no set time for them to change?

distant ice
#

it'll be until autumn before R6 most likely

#

in early access we don't get an exact time because they're focused on developing the game instead of rundowns

#

before a new rundown comes we start getting teasers quite a while before and a timer 1-2 weeks before (or more if timer is fucked up and not showing the actual time)

sharp adder
#

okay, thanks!

errant dragon
#

What is the bulkhead insertion order for B2 PE

#

High -> Extreme -> Overload?

#

Extreme -> Overload -> High?

steel valley
#

as much high as possible ---> ext ---> overload ---> finish high

storm anvil
#

this is a kinda weird question. has the devs ever said what their main goal for the game is?
A very hard game to complete,
Or a game that focuses on making you work as a team.
it does both but curious which one is a higher priority

distant ice
#

#faq answers that i believe

#

hmm no it doesn't

#

pretty sure i saw somewhere the ambition is to make "the ultimate coop experience"

vital sierra
#

hel rifle is starting to become this rundown BURST CANNON

neon gust
#

I mean, ok but the comparing of a sniper vs a shotguns and trying to make the shotgun more like a sniper its kinda funny

vital sierra
#

ye

#

hel rifle got a little buff that's really nice

neon gust
#

Gl trying to kill shit at close range if you getting swarm with a hel rifle facepalm

vital sierra
#

well

neon gust
#

Sniper better tho

vital sierra
#

ask mit and koopa, they did that

neon gust
#

Sniper its bae

vital sierra
#

i didn't touch that gun that much

neon gust
#

Alpha read

"Getting swarm"

vital sierra
#

ye

neon gust
#

A pump/combat its 50 times better at 8m combat than hel rifle

vital sierra
#

you said it better

neon gust
#

Not only due to fast reload and firerate but versatility

vital sierra
#

but then the guy just ||2 shot the c2 extreme reactor wave||

#

when they stop shooting, we got swarm

neon gust
#

I mean

#

They come from like

#

2 door 😂

#

It aint that hard

vital sierra
#

they cleared faster in C2 overload

neon gust
#

6 tank gk brrr

vital sierra
#

1 tank

#

let's go

neon gust
#

A lot of the guns are kinda too broken really

#

I mean by design hel weaponry its already good

distant ice
#

i don't know if shotguns need buffs (apart from the damn bug fix) but hel rifle seems too powerful

#

semi shotty fire rate is kinda sad tho

vital sierra
#

even he said it ^

#

and i agree to it

neon slate
#

Speaking of HEL rifle, it has more rounds than Shotgun right?

neon gust
#

Yes, it shots in 3 round burst too

#

We burst cancel it

distant ice
#

not sure why the sarcasm

neon gust
#

It joke

distant ice
#

that's what i meant

#

if you mean mag size, no, else yes it does give more ammo per refill

neon slate
#

Damn that's doing the shotty dirty

neon gust
#

Shooty it better at close quarters and its more versatile

#

You basically have 8 striker/charger kill guarantee

#

Hel rifle you need to line them up or funnel right to get the value

#

Also sniper vs shotgun kekw

distant ice
#

effective range and use is a point to make, not the be-all end-all of weapon balancing

#

if you want to discuss it, discuss both at their best use and the use that skilled people are most likely to have

#

which is of course hard

neon gust
#

A fair comparison its sniper vs hel rifle

#

Not a shotgun vs a sniper 🍴

#

Completely 2 different roles

distant ice
#

and if one gets 8 kills and the other 100, it's still not something to discuss because their roles are completely different?

neon gust
#

Of course

distant ice
#

the roles thing is only fair point when weapons are relatively balanced

#

and whether they are is in question

neon gust
#

The playstyles are different, yeah you have the potential of having 100 kills but theyre two different guns woth a different purpose

#

Does hel rifle needs another adjustment

Yes

#

Im just saying that comparing it to a non hel weaponry of the same category (sniper) its kinda bad, thsts why ive said its better to compare it to sniper since they both in the same category

#

One's for horde killing the other one for giant

distant ice
#

if you think that way you'll find people who can argue that every single weapon serves different purposes or roles and no comparisons can be made at all

neon gust
#

Doesnt remove the crazyness of the pen hel rifle has but ye

distant ice
#

we don't have any reference points other than other weapons

neon gust
#

Ok lets go hel rifle vs pump

Pump gets 8 kills, better cqc, delete giant with a 2 pump its overall versatile and good weapon in all situations

distant ice
#

4 to the front, also point-blank range

#

the fire rate i can't comment much on but in R4 it seemed to be too slow to me

neon gust
#

Hel rifle you have 1 shot stagger multiple giants, the potential to kill like 6 enemies including charger but not a good reload and you need some space

neon gust
#

I got used to it but it was slow from its previous iterations

distant ice
#

just in general the shotgun seems like the backup plan for when you can't think of a better special for what you need

#

it's there and it's not bad in stats but there's nothing attractive about it

#

it's my subjective opinion but i find it boring now

neon gust
#

I find pump awesome in this rundown since they fix the decimal bug

#

I completely forgot how it used to play withoht that bug

distant ice
#

didn't use it in R4 (or rather barely, at the start) and it wasn't a thing before that so i wouldn't know

#

but that's the thing

#

i can't explain it

#

you take it out, you shoot something, it's dead now
reliable but there's nothing to it

#

other than being in the enemy's face

austere bronze
#

pump felt kinda inconsistent to me in r4

#

like it was just a tiny bit away

#

from being pretty good

neon gust
#

Mostly the limb thing and the decime bug that prevented you to two pump giants from.the back

#

You had to two pump and then 1 shot from primary or 1 tap from.hammer

#

It still oneshot striker wich was nice

#

But it coulsnt oneshot charger neither

#

Now its in a good spot with all the stuff you fight off

austere bronze
#

yeah really nice for giant chargers

neon gust
#

Booster can give you a little edge too

austere bronze
#

one shot stagger

toxic pawn
#

Hey everyone quick question how do you accomplish the prisoner efficiency?

distant ice
#

all 3 sectors in one run

toxic pawn
#

so high extreme and overload?

distant ice
#

indeed

toxic pawn
#

alright appreciate it 👍

ashen dirge
#

do you guys have any suggestion for the error alarm door?

steel valley
#

which one lol

austere bronze
#

yeah there's a few

craggy pier
#

put mines near the door so when the enemies come through they will die, that's what people usually do

steel valley
#

would not really recommend that unless it's an exceptionally short error tbh

ashen dirge
#

the one that spawn 2 spiky giant in B lv

austere bronze
#

ah

#

youll wanna move through the next zone asap

#

find the hsu

steel valley
#

learn the terminal spawns in there

austere bronze
#

because once you get the dna ||the alarm stops||

craggy pier
#

ohhh i read it wrong xD

#

thought they said blood door for some reason

steel valley
#

shoot every room cause you'll waste more ammo killing the big chargers that spawn if you waste time

ashen dirge
#

oh i see

austere bronze
#

kill scouts asap, get teammates together to kill the large guys

#

dont really have time to properly stealth, you should have enough ammo to shoot everything

steel valley
#

oh and if you split up they can just spawn on top of someone and murder them instantly

austere bronze
#

yeah that happened to me

#

in a room with 2 sleeping large chargers too

#

lmao

steel valley
#

fun

austere bronze
#

i look away

#

and hear my teammate screaming

#

and look back

#

and they're just there

#

lmao

ashen dirge
#

they was so fast though

#

well thanks for the tips guys

steel valley
#

they are deceptively quiet for whatever reason

#

i can hear a normal giants footsteps a room away but those guys always slap me out of nowhere

craggy pier
#

its cus they naruto run

#

cant hear what you cant see

wintry arch
#

Efficiency boost. How's it work? Medipack restores 20% hp, but if i use a 15% booster does it restore 35% (20%+15%) or 23% (20%+20*15%)

steel valley
#

23%

#

it's +15% medpack efficiency, so each medpack is worth 115% of a usual pack

wintry arch
#

k, just double checking.

#

thx

neon plaza
#

what is this machine-gun controversy about? i hear it got buffed but others say it can't handle waves very well

craggy pier
#

They balanced it to be the same as the R4 MG

#

Instead of my beloved auto DMR

odd tulip
#

what does GTFO stand for ?

craggy pier
#

.t gtfo

uneven gulchBOT
#

The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.

odd tulip
inland flame
#

where can i get a cell for the generator?

#

.t generator

uneven gulchBOT
#

Sorry, unable to find a tag named generator.

inland flame
#

.t help

uneven gulchBOT
#

Sorry, unable to find a tag named help.

shrewd dirge
#

list cell {zone number}

inland flame
#

i cant understand that

#

where can i see the zone?

shrewd dirge
#

you need to use the terminals in your zone.

#

if one wants to know the zone quickly without remembering, and you're at a terminal.
typing Ping with nothing after will tell you the zone you're in, in the error message

distant ice
#

big brains would look at the terminal they're on and query it

shrewd dirge
#

swole brains list all cells and query top to bottom

inland flame
#

i typed list cell in the terminal and it said 5 cells?

shrewd dirge
#

thats all the cells on the map.

inland flame
#

where can i find them?

shrewd dirge
#

if you're in A1, its likely the cell is in your zone.
so try list cell {zone number}

#

and then ping what gets spit out

inland flame
#

it said cell_705

shrewd dirge
#

do
ping cell_705, then back off terminal and look for the temporary waypoint marker and noise.

distant ice
#

make sure to stand next to it so it doesn't go offline

inland flame
#

yea

#

saw the temprary pinbg

#

one of the people will spam the command

#

and others will go to the temporary waypoint?

#

is that a good idea?

shrewd dirge
#

typically.

distant ice
#

if you can remember you don't need it but yeah

shrewd dirge
#

you may also do
ping {item} -t
to avoid the bother of doing [up][enter] over and over.

distant ice
#

except in that case you can't exit the terminal at all iirc

rapid dock
#

when did they retire the Warden bot ?

distant ice
#

long ago

lilac fulcrum
#

wouldn't say retired, just not given it a proper purpose yet but i've been considering ideas

odd tulip
#

hey guys what's your thoughts on the pistol seems really good

distant ice
#

range is very sad, otherwise a solid weapon

white vale
#

What does the booster for terminal use do?

covert oracle
#

Makes pinging/terminal loading faster

harsh dragon
#

I just encountered a rather major bug, which I am currently reporting, what are the requirements for unlocking sector B in rundown 5?

#

I unlocked it, but am not sure, if it was unlocked before the bug occured

neon plaza
#

should be achieving 2 high completions, not entirely sure

gentle oracle
#

i think its just 1 high no?

neon plaza
harsh dragon
#

I have one high (or whatever the first one is). Basically A1 cleared once, A2 lobby collapse. Didnt count as clear in the clear counter, but B level is open, just need to confirm if I simply missed it opening after clearing A1 or this is part of the bug.

distant ice
harsh dragon
#

Alright, thank you guys, I simply missed it then.

pure compass
#

hey does anyone have any tips for the b1 first class 4 alarm?

amber osprey
craggy pier
#

Shoot, run around while trying to do scans

#

There's enough ammo in high, plus there's a 4 use in the starting zone

storm anvil
#

any tips for C2

winged coral
#

hey so im trying to join a game on discord but im not sure what it means when people have things like LF1M B2 PE and other things like that

#

im confused if i need to be at a certain level or something like that

storm anvil
#

LF = looking for
number M number of players
B2 = the specific mission
PE got no idea.

wintry arch
#

#how-to-matchmake has tips, LF1m means "looking for 1 more", (Letter)(Number) means mission, and PE is difficulty

craggy pier
#

PE -> Prisoner Efficiency

wintry arch
#

theres Hard, Extreme, Overlord, and PE which is All optional Objectives

granite lynx
#

is pistol still the optimal primary

shrewd dirge
#

the math is still pretty good, range is pretty mediocre still

stable locust
#

It's good if you want to conserve ammo since it is a semi-automatic weapon, but it's kind of weak.

#

It's difficult to use it effectively in hordes.

worthy shore
#

anyone know the order for diff for b1?

keen solar
#

High overload extreme

frigid prawn
#

What is Dauda's accent?

craggy pier
#

Nigerian iirc

indigo wraith
#

I was wondering, do different terminals have different logs or are all the terminals throughout the mission all share the same logs.

gentle oracle
#

there are certain terminals that have different logs

#

many of these terminals with actual logs make noise too

craggy pier
#

I get confused off all this channels lol I don’t want to spoil something for others but I think I can ask here... in c1 should I just try to be stealthy cuz the freaking hybrids are insane and it’s legit pain 😄

steel valley
#

yeah

#

get rid of the scouts and sneak

#

you only have to clear them once for the ||s1 scan||

craggy pier
#

Yeah okay cool what loadout should I go with ? My team is using auto and sniper sentry dmr and hel gun ?

steel valley
craggy pier
#

Okay

wary zealot
#

Hello, I bought game yesterday, ended A section missions and then I watched few trailers and catched some interesting things. So, that invisible enemies from one of them, or big and long tentacle are present in game? Or maybe they were just some fancy concepts being scrapped or features planned to be added in future?

distant ice
#

You want spoilers?

wary zealot
#

Ok, I think that means yes

#

Are there any tools assigned to specific level?

distant ice
#

No

jagged ginkgo
#

Only rundown specific but not level

late pelican
#

I was thinking and I just realized we didn't get Warden stats for the last rundown.

distant ice
#

yet

wheat timber
#

Hey guys, quick question.... Does auto sentry damage doors?

shrewd dirge
#

no

#

but dont

#

point it at the door on enemy side

#

point it across or away.

wheat timber
#

right! that's exacatly what I was wondering

#

if when it is pointing at the door, when it shoots will only hit the monsters or will help them break the door faster

steel valley
#

problem is that it just wastes a ton of tool

shrewd dirge
#

exactly. because you stmble them torwards the doorr

#

also this^

steel valley
#

auto sentry has horrible kill efficency/refill so there isn't a great reason to put it outside doors

#

if you want to do that sniper sentry kills faster, using less tool

#

though it might kill too fast and spawn another wave early lol

wheat timber
#

yeah hahaha

shrewd dirge
#

in any case, if the door is mined

#

put the auto on the other side pointing out. to stumble them away after door breaks

#

so it only uses tool when door breaks

wheat timber
#

got it, makes sense

#

thx guys

#

now I'll do just that and die anyways xDD lol jk

brisk coral
#

What weapons for the current rundown are considered the top tier ones?

rain python
#

MP, Pistol, DMR I would say are top tier atm

#

SMG and AR are very decent as well

crystal shard
#

does anybody have any tips on how to clear B1, me and my group are having a pretty tough time with the error alarm :/

inland flame
#

What's the does the artifact heat mean?

rain python
#

How much the artifact are worth. Think of it as a multiplier with 100% being 1 and scaling down from there

stable kelp
#

But what are artifacts for?

rain python
#

Boosters atm

white kettle
#

Hey guys, anyone know how the heavy SMG compares to the regular SMG?

tropic ferry
#

one sec, ill check

white kettle
#

Is there a document on it?

tropic ferry
#

perhaps

#

ricardo what was that

craggy pier
#

Fair enough

rain python
#

Heavy smg does more dmg, less mag size, less ammo

regal pagoda
#

what happens if you keep collecting mute artifacts even though you have 10 mute boosters?

neon slate
#

I think you cant gain boosters at that point

regal pagoda
#

I'm wondering if you lose the 11th mute booster or gained a bold booster

craggy pier
#

You lose the booster

shrewd dirge
#

wish it gave you yee ol' paper mario 'pick one to chuck or fuck off' choice.

#

having a full inven just means you might miss a roll for something decent.

#

all of this would be mitigated by the ability to trade or decompose em.

#

decomposing just adds back to your artifact progress for that tier.

sullen obsidian
#

hey, so the difficulties are PE, high, extreme and overload right?

shrewd dirge
#

yes, high -> extreme ->overload
PE= high +extreme + overload

sullen obsidian
#

and if there is no option so basically the level hasn't been cleared yet, it's just normal right?

shrewd dirge
#

every mission requires high to leave and exit successfully.

#

yes, but you can make an inference by checking how many bulkhead keys are in the terminal

sullen obsidian
#

alright, thanks

ember marlin
#

can you use fog repellers on the fog the mother spawns?

steel valley
#

yes

craggy pier
#

Yes

ember marlin
#

sick