#gtfo-related-questions
1 messages · Page 534 of 1
i think if they nerf spitter down to doing no damage, but buff the infection a bit would fit more
remember R2
you sure that's true?
they've already tone down about the spitter thing
Well they stopped 😄
hey guys, do you get boosters by only completing the level? because when I failed A1 I didn't get any even though I grabbed a ton of it.
then scroll back to R2 suggestions alpha
no, you can die and still get the booster
you pick up artifacts
you get boosters after reaching a certain amount of progress on artifacts
strange I didn't get any
you need to get to 1 to get a booster
oh wait maybe I'm understanding it wrong, Is 1 artifact 1 booster?
When does the heat reset?
when you play other levels it goes up
my A1 was at 100% heat after failing it turned into 72%
heat decreases whenever you take artifacts out
so getting a booster is like "grab 10 artifacts get 1 booster"?
yes, if artifact heat is at 100%
basically, spitter annoying, R2 spawn too much
that's all of the suggestion in #gtfo-game-suggestions
as well as all kinds of "allow us to kill spitters" suggestions, some including foaming
and "rework/improve spitters with x"
like more responsive to flashing, different kinds of flashing
that's iron out the spitter
Hello! Uh, I'm been meaning to get into GTFO but there's still a lot of stuff that I don't understand. Does it have multiple sections? Does it even have an ending or a final boss? Are levels constantly being added?
For information on what the Rundowns are and how they work, take a look at this video: https://www.youtube.com/watch?v=qHZwiPVOVvA
Buy GTFO at https://store.steampowered.com/app/493520/GTFO/
GTFO is a terrifying 4 player co-op game for hardcore FPS players, brought to you by the game designer behind the PAYDAY franchise. Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by hor...
Thank you!
What is the penalty for dying?
i.e. player getting downed or failing an expedition
That is it? Live what happens if you tell the expedition, just time lost?
you also lose boosters, but that happens if you win as well
No clue what that reaction means and can't even check on mobile lol
yes
It gets pretty frustrating if you've been doing an expedition for 2+ hours and you get wiped
but that's the fun of it
I'm having some behavior with sleeper movement where I can only hear their footsteps if I am looking directly at them. Do you guys think this is a bug or intended?
no
Heey
Question
Can people join mid game?
Someone left in the middle of extreme, and we could use another guy. So I'm wondering if people can join in the middle of it?
yes
What's the design intention here? Are we supposed to bhop everywhere and whack shit, or is it supposed to be an arcade horde shooter, or is it supposed to be properly spooky and stressful? It seems like the tone of the game is pretty different from the way the game is being played. This isn't bad per-say, but it's definitely different than what I expected when I got it.
whack, yes. stressful, incredibly so. comical at times, yes.
i do agree that b-hopping does hurt the tone slightly, but its such a meager offering that its rarely needed.
To me it seems to be on a case by case basis
People will play how they want
depends who you are playing with
I preferplaying it mor slow and methodical which is what it seems the intent was, sorta causing a creeping horror ya know
just keep in mind that the early high levels are easy enough, that when playing with experienced players, tension is nearly gone.
Its the same with basically any horror game
You play enough times its not scary any more
So you just rush through it because you already know whats going to happen
does difficultly increase artifact finds?
Maybe, with hard content, a lot of people will play in the most meta way possible. Even if that sucks all the fun out of it.
This is a good point, I have not gotten particularly deep yet.
The meta used to be 4 burst cannons and hel revos
Okay, if the meta's not stagnant that's good.
I'm not trying to accuse or prescibe, I just got it is all and want to understand.
we have some good randomization properties to the meta now, so its nice.
the weapons change and get balanced every rundown
also that^
But no, fast stealth (bhop) will be a thing until they patch it to make it harder or just not work
I'll be upset if they do, because it just means I'll have to just walk instead
Or just shoot the room : ^ )
doesn't really fix the problem tbh
You can always just clear at path whendealing with respawning rooms to skip by them
they can remove bhopping, but that will barely slow down any experienced players
you dont have to kill everything
even less of an incentive now.
auto sentry or burst? I wanna be able to place it in a choke point
depends on what you're doing
kill sniper sentry, stagger auto
burst is worse than sniper
ive heard burst with multis is broke.
Sniper sentry if you have LONG sightlines, burst if not
how difficult are the bulkheads, and why are they difficult? me and my friends had everything we needed to open the one in A1, but one of us had to wake up early so we just extracted.
burst is only better if there is nowhere that the sniper will have enough time to lock on
or if you have sentry damage boosters
Sniper feels way more efficient to me, not sure
Does it still have that 4 second thing for the first shot?
Thats for sure
yes
Epic
4 sec first shot, 2 for the rest
Burst might be worth using if people are shooting with it
But otherwise it still seems to eat a lot of ammo
have better sentry placement :^)
maybe, but auto i think would be better for that
true
Fr tho
mine deployer is huge now
i havent kite until this c2 overload
just git gud
literally
with how crazy good things are you dont even have to kite
yes 😳
the real question is
will enemys respawn if you're above enemy cap?
bruh
yes
i was literally about to ask that
could pull off some jank to slow gamespeed way down for aboose
if you can get around 200 enemies awake (8x cap) the game decides to die and the enemies just... stop working
pretty sure that's on your pc specs
I want to see that ngl
will they respawn if they dont die but leave the zone?
yes
it might be, havent done it personally but ive seen it
Go to C1 then keep going back and forth
stick an auto sentry across the map and hit a cheese spot and wait for cap.
no
ain't that an actual thing though
Yes
this is why you cant use the bot
yes
place a sentry in sack zone, move far enough away, enjoy
why was the respawn mechanic not tested harder.
so the new solo meta is to stack enemies until they can't work anymore
exactly
10/10 quality gameplay
C1 auto sentry strats
only thing better is afk blocking
feel like you're contributing without actually playing the game
it's like camping
kinda want to drop an auto in both c1 rooms and see what happens
I don't have bot perms because I unfortunately did a little trolling
we did too much trolling...
can you one shot scout using HEL rifle?
yes, head.
Never turn down head tbh
also back
HEL Gun can kill a scout in the back of the head.
ok but the question was about hel rifle
I know.... just throwing out another tip
how many guns can kill scout right now? 5?
every gun
what weapons do we even have again lul
if you accept not only oneshots, cs is very easy, DMR is 1 occiput 1 back iirc so possibly reliable as well
6-7 maybe with multipliers
DMR and HEL Rifle are the only guns this rundown
mine deployer is the only gun this rundown
I kind of like the double tap. I like how it fires and it's strength. The ammo is crap though
DMR is the only melee this rundown
It feels like R4 DMR but burst tbh
because it is
the trick is to use damage buff with the double tap and then burst cancel one shot
dmr with a damage booster is so strong
Why I proposed it having worse falloff if they buffed damage to 1 shot strikers
isn't the DMR like literally 0.1 damage away from one tapping the common strikers?
something like that
yes, so any main damage booster makes dmr worth
saying it like it isn't otherwise
although i still prefer twotap on chargers
kind of makes the boosters seem broken in some cases
Haha
dont get me wrong, dmr has great stats currently.
Revive speed 99% Med Efficiency 47% Supply Efficiency 42%
Ah yes, +69% main damage but you need to hold your hack tool
5head
I had a +80% trip mine dmg one, cleared a blood door in 2 mines. Everything just died.
mine damage only matters for bigs
he is probably one of the two most favorited chars
perhaps, just saying the +80% damage to mines was super strong.
the fix to mines was super strong
that too
mines are basically tactical nukes now
lost a lot of tool on C2 from ||mines not killing tank anymore||
Got em
oh man, really? Time to uninstall now.
lost the run to it, found ||terminal|| 15 seconds late
|| if mines dont hurt tank, will they hurt mother?||?
only if you sacrifice all your tool refill to the gtfo gods
||its very hard for them to hurt mother, they usually hit the sides before the weak spots||
||it used to work on tank because he sprints into it||
+10% melee damage....inside security circles
my favorite is + resistance in scans
of course i want to tank damage for scans, why do you ask?
i think thats the point, muted is common low tier booster
Some of them are way more valuable than others
but thats just rng
But ye
Can you join a game in progress?
I assume no?
You can
Do i just need the lobby code?
Mhm
||wait can you not mine nuke the tank anymore?||
didnt appear to
we could ||have snuck up on it ;-;||
you cant high concentrated blast him anymore
i dont think i ever actually fought him legit
E1?
never got to it
mines probably do damage still but there’s a chance they didn’t hit enough weak spots or he just missed some
rip
he went straight through the middle
same setup as r4c1
took no damage
do you have to hit the tanks weak spots now?
i had that happen in c1 before when we weren’t doing it legit
or seemed to, it may have been minimal
you always had to
he just sprinted into it
might’ve added resistance to mines then no idea
strange
thats why mines dont work on mother, doesnt hit weak spot
nah makes sense so people have to fight it
and probably shouldn’t still be that hard even without bc
fair
also we could have snuck up on him to save time, we wiped from running out of time 
Is B-hopping still a thing or no?
yes.
anyone bother with the combat shotgun for use? I can't for the life of me find a good way to use this.. half the time I can't even kill the target lol not sure what im doing wrong here
Shotguns bugged
CS doesn't 1 shot if you don't hit the head + the body with all the pellets
need to barrel stuff regular strikers.
good on chargers, and for back shots, overall high close up dps.
good to finish off sleepers peppered by the dmr already
MG does that better tbh
F
but mg is probably the better choice at longer ranges.
thats what I was thinking like.. it just feels pretty bad lol. I have much better results with just the regular shotgun or the many other special guns. Thought maybe I was missing something..
the pellet spread on cs is kinda nuts lol
i like to spray it into doorways.
You gotta use the cs in clusters of enemies and chokepoints
Also it stagger really well, youare basicslly an impenetrable wall as long as you keep shooting
thoughts on new heavy smg?
Looking for a second opinion on: placing turrets behind doors during security scan. Feels like a waste of tool to me but I see it used commonly in the lower tiers in mm. Has anyone done testing if it helps keep the door longer or does it burn tool to thin out the crowd.
never seem to have enough bullets in the magazine for me
I can agree to that thought.. it does decently well.. love the sound for it but I have trouble keeping up with its mags lol
Anyone know a good rundown 5 level to practice with scouts on? Im tryna get better at stealth killing them
||does anyone know if melee resistance from boosters apply to striker tongues?||
striker tongues yes, charger tongues no
Use the LFG channels : ^ )
B1?
ya
Or C2 looool
depends on the sentry
depends on if its foamed
depends if there's a mine on the door
depends on what is attacking the door
personal opinions:
ill put a sniper behind a door parallel to the doors LOS so that when the door breaks the sentry still shoots, provided its the same as the sleeper path. limited utility, might save the door a few more seconds, and a good idea if by some strange reason you don't have mines, or only had c-foam nades.
auto sentry is probably a bad idea every time pointing at the door-non-mine side.
generally one would expect the mines to clear the majority of the wave of whats behind the door.
personally, i like to put a sniper sentry on the mine side, parallel to the sleeper path to clean up what comes through, provided you have a long LOS.
i like to point auto sentry at the door on the mine side to slow down enemies coming through after it breaks.
if i were to put a sentry on the non-mine side of door, i would likely point it away from the door to stagger sleepers away from hitting the door.
these tricks really only matter on low scan durations.
on longer scan durations, the c-foam + mines is a better use of tool.
keep in mind that any enemies dying behind an unbroken door is a wasted kill, as the enemies will likely re-hit cap after the next wave spawns.
but of course, given a circumstance, any strategy might be optimal for only that mission.
Mine is too op that you don’t need to put sentry behind the door at all
pretty much
thanks for a great answer.
will a c-foam tripmine make noise going off???
No
If i throw a c-foam grenade at a scout and there are sleepers nearby, will it trigger the snoozers?
Depends on how close they are and if they;re glowing or not
Does anyone know how to copy lobby codes and apply them to geforce now?
I was thinking of getting the game and am interested in how long a raid lasts? Are they even called raids?
Depends on the team and level really, beginners probably around 1–2.5 hours
Ok so when you get in there is a good amount of time to play. This game seems to good to be true
Thanks for the info
Btw usually called runs instead of raids
And yes if you take it slow and play like intended you get fun and long runs
Yeah I figured. I would be coming off of tarkov so thats why the word raid is in my head
Well you can call it anything you want, hoping youll enjoy the game should you get it, gl
each mission on the easiest difficulty currently takes average parties 30minutes - 1 hour.
doing all the extras blind will have a total of 1 - 2 hours on that attempt.
parties comprised of only beginners often get bodied for 1-2 days to complete the a levels on high.
I am going to start watching some streams to get a feel for the dos and don't in the game. It definitely looks great.
if i wanted to watch Rundown 1-4 playthroughs for lore (but not necessarily someone just monologue the lore), which you-tuber would be a good one to check out?
are the A1 bulkhead plant locations randomized?
yes.
look up the logs on the wiki
pretty much most of the lore
Are the boosters permaneant, im confused on how they work and the new artifact systems
depends
if you mean will they stay in other rundowns, yes, and you get to keep whatever you have at the end of the rundown
if you mean unlimited use, no
whenever you drop with a booster it loses one use
1 use means that you can only drop with it once
oh and err are spawners invul lol..
yep
does the number of enemies that spawn in a run change depending on the number of players?
like are there less if you have 2 vs 4?
no
!wiki Rundown#Current_and_Previous_Rundowns
Hey guys, i have a question. Am i right, that on b1 level waves of enemies are infinite after security scan to open the zone in which there is hydrostasis unit? Class of warning is ://ERROR!
Did you even try to query the HSU?
yep
What does the terminal say?
only the zone where the hsu located
yes
And it still doesn't say which zone specifically?
Would you kindly take a screenshot for me if you can?
I'm not in the game now. And i can't send an image in this chat
All I can say is, query the HSU when you first drop in B1 and find a terminal : ^ )
yeah, i did it, but the question is: are the waves of enemies after security scan are infinite or not
Infinite ||until you complete the objective iirc||
thank you
Maybe I was an idiot and didn't read the question wrong, or its vague from your wording
I think the first one
Maybe my wording is incorrect, I'm not from an English speaking country
quick question, is there a reduction in the number of artifacts you get if you die? or is the only penalty the heat reduction?
only heat
great, thanks 🙂
What is this artificial heat btw?
||2 i believe||
thanks
what's the 2nd 🤔
||scout charger|| and ||respawners :P||
||scout charger|| and ||charger scout||
Heres a tough one. Longest ladder with the easiest access.
Anyone know what these „Egg Sacks“ do ? They appear to be alive but don’t pop up on the Bioscanner, and Shooting them does nothing either.
Are they just a part of the environmental decoration or do they serve any specific purpose ?
indicates that the enemies in the room will respawn
Anyone know if there is a set inventory size for boosters or not?
yes
yes if you click on a booster icon you can see all the slots
i don't think they stack
same ones dont stack
You can't get more if your inventory's full
but i never had full inventory
Crimge
ya thats why drop booster is a thing
Imagine not hoarding good boosters
ya sorry
@tight pecan if your slots are full and you proceed to get another after finishing a level, a message will pop up saying you missed that booster it's essentially deleted.
OK thank you
all of mine are epic. 20% melee damage inside security circles! Wowie!
one more question do boosters affect the whole team or just me?
just you
yes
oh really? Havent had team ones yet
thought so
resource efficiency apparently
say you got med eff, if you heal teammates they get more hp too
well....yeah. I guess the ones that increase supplies
kinda weird forcing resource use on one dude
but also nice that you can save boosters that way (only one from a team needs it)
if they allowed us to pick what boosters we get to some extent, that'd add more strategy
whats wierd about it? Its like if one of them was a doctor, theyd be able to apply first aid better with the medkit
idk i just didn't expect boosters to be something that introduces some "specialization"
now we just need the ability to drop resources lol.
and also when boosters are mostly aimed at personal use, i expected ammo to be "i get more ammo from everyone" n shit
personal also makes it idiot-proof
see
how long do glowsticks last?
Is there a way to change the deffault crosshair to something else?
is there a channel somewhere here or online where i can read pro tips on this game? im still kinda new to the game.
What sort of tips are you looking for? General best practices or technical mechanics?
Wrong guy oops
If you middle click while dropping you can have a cool x in the center
For best practices stuff, its all over youtube. for super in depth check out stuff like RawrChickenNuggies on YT.
@tranquil iron professional scaler has two long vids on the games basics then advanced tips 🙂
Check him out on yt:)
with a yellow syringe what kind of hit can you get away with to one shot a scout?
Well you can one shot a scout without a yellow syringe
Just run up and smack em' You only need a 75% charge melee to the head
yh but can you go body shot with syringe or even just a low charge head shot
Sure... but then you get some infection. Just normally not worth it. You should get comfy bonking those disco dancers.
Can't gift GTFO to friend due to "regional price difference". Never had this happened before, what gives?
that's just steam things
any way around it?
no clue
@wintry arch you could get a steam key somewhere or buy directly from his account, though both are kinda in a grey area
Maybe through humble bundle, assuming there's no region lock
how much is GTFO for Eastern Europe region then? I can just wire him money
I think it would be easier to just as him, prices are usually diferent every country
fair enough lol
A2 has Overload yes
okay thank you

So me and my friends are still kinda new,
How do you guys beat the || Class IV Alarm door in B1 ||?
We tried one time, with mine deployer, Auto-Sentry, Bio-Scanner and C-Foam Launcher, we got kinda far into it but we got swarmed really hard and were forced to separate from eachother in a bunch of different directions
To get to all the different || scans ||
Decent mine set up can buy more time
I.e close the doors in the key zone and mine them
They WILL swarm you, just be prepared to run when you need to
We couldnt close any iirc, the only door in the zone they came from was a security door that couldnt be closed
I think they spawn behind one of the doors in the security zones, because they spawn 2-rooms away, and thus they will have to first bust through that door
Unless you do mean 97 or 93 but you either alerted a scout or fucked the room that you had to close a door and let them break through
We tried one time, with mine deployer, Auto-Sentry, Bio-Scanner and C-Foam Launcher, we got kinda far into it but we got swarmed really hard and were forced to separate from eachother in a bunch of different directions
@sterile egret
Personally i would drop c foam for sniper sentry
Is it a better idea in these kinda situations to just... Separate in two groups of 2, and play it à-la Army of two/covering each other, or should we still scatter alone on all sides?
you could then also probably place foam in the security door entrance and your Auto-Sentry facing it to further buy time (since I'm assuming you're only going for High and won't be really saving resources for the extreme/overload objectives)
Get as many scans as possible, so split up to get to individual scans, unless they're the big scans
Because what kinda happens is most of the uglies went straight for ONE player, who got swarmed, then another, then another... One by one
THEN you group up for it
as I understand it the ||Class IV Alarm into Zone 94 Is the full-team, followed by big scan, 4-scan, then another big-scan||
Mhm
I might be wrong since I haven't done it myself and only got it from a video but I'm pretty sure that's the case
if you have anyone with the scan boosters btw you could run one/multiple of them to help out with the scans
I never get luck with the conditions on those
I mean yeah 
And uh how do you deal with that part with the || 2 patrolling scouts? After a door, next to a flight of stairs? Should you walk up the stairs when they're close to each other in the middle and try to rush them, or do you try to wait for them to walk away on each side of the room? ||
my mapping run on B1 Gave my glowstick spawns like crazy, which was funny because the map isn't even particularly dark
I got one, when into c2 died..... no more
I'm 'bout to lose my hard carry 88% revive speed one lmao
I got that cpu speed
With all the things I heard about B2 I'm kinda not looking forward to it
Give
||you can sneak past them since all you need is the keycard there and I don't think enemies spawning in a room with them as a result of the Class IV Alarm should trigger the scouts, but I dunno. Otherwise the best thing is just to try to get them separate and go for bonks. A bit hard for newbies or bads (like me) but B1 Also offers the best opportunity I think for practicing scout kills||
||their spawns also vary, they can spawn in any of the four rooms in 93/97 (always in a pair tho), and can also spawn with enemies with them or alone in the rooms. There's terminals in both zones for you to ping the keycard and thus approach the situation appropriate to this||
The weird thing is that when me and a teammate || sneaked over the stairs, one INSTANTLY got triggered, he didnt even start throbbing/giving warnings, he just got straight to stage 4, maybe someone sprinted by accident but the 2 other teammates were both downstairs with the scout having no LOS on them,
Are scouts generally more sensitive? ||
To be fair we were very close, maybe its the fact two people approached at the same time?
Scouts don't throb/give warnings, they just send out tendrils or trigger shortly after touching the feelers (or immediate if you touch their body)? 
if you touch the hitbox,dont oneshot her,a sleeper screams in the same room,or you dont kill her before the triggered filler retracts it will get alerted
^
But then again we waited for it to retract its tendrils, and by the time we swinged it it was invincible, then ||it woke up the other one, who then screamed and uh yeah things got nasty||
We survived but barely
must have touched a filler without notice or you swinged too late and touched her with your body
one of you might have accidentally bumped into it, sounds the most reasonable assumption if you are certain you didn't touch one of the feelers
or someonein the other corner of the room made sound
I'm bad enough to have done that on some of my practice attempts 
So yeah is it worth to just C-Foam them before approaching if you're uncertain?
Yeah but then if you C-Foam it from afar its guaranteed you wont wake it up, no?
C-Foam gives you I think 5s. If you're really uncomfortable and want an easier approach go for it, especially if you have the foam to spare (and I would say you do on B1 High most likely),
only way might be worth is when there are multple close and you can get a double kill
but overall it's probably better to just practice doing it normally and getting better at that
C foam is def worth if you lack confidence.
cfoam its mostly to specific situations , try to get used to kill them normaly
But not a reason in itself to bring the launcher.
which I think isn't a big issue on B1 High because it's a really early problem and isn't like resetting an hour into a run because you messed it up
Yeah of course, I mean when we tried we did when they were both next to each other in the middle, I think next time we'll just wait for them to walk away from eachother, when they're separated
you can crouch close to her without triggering the fillers
which btw is ||probably important to get used to because if I counted correctly there's a lot more Scouts to enjoy dealing with in B1 After you get through that alarm door||
Can always sync-shoot if you have doable guns and they're holding hands.
you can practice the double scout in a1 ext
there were alot there
well any mision in this rundown actually
r4a1 had in ext
I think B1 Scouts would be better just for how quick you can get to them
What can one shot them? Can I stagger a scout with say, an Auto Shotty to keep it from screaming?
What's the interval between a Scout getting triggered and it becoming invincible?
^
Yeah of course but someone said can always sync shoot if they're too close
dont hit them from the back since the hitbox its kind of weird there (if you have top aim at thetop part of the head)
if you ahve to*
have to* xd
a HEL Rifle can also kill to the head/back, as with Sniper, and I think Shotgun (if all pellets hit?) and Revolver at close range to the occiput. Someone smarter than me can probably correct me or even say there's others that work
revolver its too risky
personally I've been enjoying the HEL Rifle for it tho, but similar to the C-Foam thing it's better to just get used to bonking
shotgun and snipers are safer
for shotgun you have to be close
if you are fast enougth you can hammer 1 and shotgun the other if in range
Do Scouts become invincible as SOON as they're triggered? Or is there a small window where you can deny them?
if you trigger them you are done
^
you have a small window if you touch a filler
so you can sprint rush to her and hammer fast
but the timing comes from practice
and also wouldn't work in a room with lots of sleepers around 
prefer to kill a scout and then deal with the whole room than with both personaly
So once you touch a feeler, you have the opportunity to SPRINT without completely triggering it?
yes if you touch one
it retracts
when it fully retracts it triggers her
you can shoot her inthat time too
i always just use a sniper, wait for it to move around and shoot the head, always worked for me
So, can a scout be triggered by a player sneaking around if the player keeps moving? Like Sleepers? Or are you good as long as you dont touch it or its feelers?
if you shoot from far away, the sound won't be heard in that room and you won't trigger the room
no
I don't think the B1 Double-scouts offer the range for that and it's just unnecessarily risky
though I do have to wonder is it possible to double up on them with a single HEL Rifle shot 
it is
scout only triggers by feelers , bumping into her , not oneshoting her , or scream/bullets/sounds that awake other sleepers
So you can sneak as much as you want around them?
yes
walking is fine
a loud sound
you just have to be mindful of the surrounding enemies
walking too close will trigger her to send out the feelers but at that point it's already Bonk O'Clock AFAIK
if you sprint to her she will realese the fillers
Wait you can WALK around a scout and it wont give a shit? Thats useful info
you can sprint too
corners are your friend with scouts
care of the other sleepers tho
^
Okay so they dont give a shit about any sound made by your feet or movement we could say
I'm a helluva lot more comfortable with a Scout that's in a room with no sleepers, or with none in close proximity
sprinting will make them prematurely release their tendrils
as soon as there are any I just crap my pants and dunno what to do, which is why I'm bad 
Right
but this can work to your advantage to get them to stay still
Well then I'll tell that to my team mates
the only thing that feet sounds and light trigger its the realese of the feelers, mostly its loosing fear to them and get used to bonk them right
also you cant just run at a scout thats in the middle of a horde cause scouts appear to wake up if any sleepers close to it aggro
the sleepers scream if you step on them or after they atack if they where sleeping
you can stop the scream by shoving them or bonking them in the head multiple times un til they die (basicaly staggering them with hammer)
but as soon as that stagger fades they will scream
so you have to kill them
scouts get invincibility while they scream too
oh, yeah. that too.
if there is a big sleeper i highly suggest going for the scout directly or wait for a better positioning if you can,cause if you dont oneshot the big ones they will alert her and probably hit you hard in the process
c-foam works on sleepers and scouts without alerting them
Anyone know if the game music is available for streaming or purchase anywhere or if it's intended to be at some point? Couldn't seem to find much by googling the game or the composer
Simon talked about it on our DEV stream last week. Might be a clip from that section on https://twitch.tv/10chambers
We're a game developer hell-bent on bringing you the most epic CO-OP experience we can possibly make.
If you place down a mine and another player sprays the c foam will the durability of the c foam weaken?
If the mine is exploded near the c foam
i believe so
Does anyone know if zone 84 in b2 has a terminal
trying to find the last glp but have looked in every room and cant seem to find the last box
you can query it to be sure. But I remember finding one yes.
what's an M V alarm?
oooh
DFEF
what inspired the game
Pain
Was there any changes to someone joining partway through? we had someone leave/dc at b1 overload and we cant replace them. The lobby code doesnt come up when hitting escape, and they cannot join through steam
oof, had a feeling it kinda just bugged out. Thanks
if the person DC and not just log out normally, the lobby is bugged because the game still think the DC person still in the game.
i got that happened to me 2 days ago
we werent even allowed to leave lobby afterwards, we had to close the game to remake it
The host must have disconnected
good ol' tuesday throw'the'run'day
Hey creatures, does anyone have A2 map?
Not now when we have 10 days non-spoiler policy :/
There is a secret method to get around the mods, DMs... wow
feel like you can do it yourself
We done A2 like 6 times by now, and i always forget to screenshot of the map, ahah
ye, that's not my problem isn't it?
Well, it can be your problem as well as mine
I need it to optimize the farm, btw
wish you could hide the map UI, you'd think i know what the markers mean by now.
like, honestly.
its not like the key is (i cant tell) if it was updated
speaking from the person who put clown emoji on their own comment
i mean hey, he's down to clown.
We all live in the society, ma man. We are all clowns
Honk-honk
I have all of the "High" map except for Zone 20 Since I died after completing the alarm when I was mapping it solo. Nothing on the Extreme/Overlord sectors though, and unfortunately as I'm not at my PC I don't have an unedited version on hand atm. 
Me and one other friend are thinking of buying the game, is it playable with only two people
Extremely hard
Not extremely but harder than R4 at least : ^ )
Duo and Solo are for players who have certain amount of knowledge about the game mechanics
is three people doable for new players
No matter you are going to die a lot to learn the game
It’s just the fact that if you wanna spend time to learn the game or not
If you are looking a fast-pace, an instant noodle game then it is not a game for ya
Depends how stupid your team is💀
And be able to read? A lot of new players don’t read mission objective and kept saying the game is unplayable because there’s no mission objectives 
So reading is important 
Ok I think my friends are pretty capable and would be able to do with 3 people, well after going through learning the game
After around ~10 hours of game time it should be feasible to do missions with 3 people
Altho it's gonna be quite tricky obviously
You can always get a more experienced player to teach you the basics too
^or watch some youtube videos, some of them help
Most will just showoff though...
I saw in the rules about
odding wrote like these incase it trys to warn me. Is the VR Ⓜ️od aloud ? or can people get banned for using anything to do with m.o. d.s ?
thank god cause vr in this game will be a blast.
Cheers man just want vr im usly against modding anyway yeah i saw the rules just my brain cant understand complicated words haha.
question
what's better to have when playing solo: c foam launcher, bio tracker, or mine deployer?
Mine
why tho
Kill a wave of enemies with one mine?
welcome to the complex
You can’t solo when you are new. Good luck with that
it is VERY tough, although I think you could definitely do A1 and maybe A2 high objective, it could just take some time if you aren't used to the mechanics yet
It really depends what kind of people you have in your team
and if you manage to do it that will be a great achievement since soloing is pretty nerfed since R4
also yeah ^^^
I used to teach people on A tier so I wouldn’t mind to go through stuff and play it slow zzz
aight
because i can't play again until the weekend or next week
so im gonna take a while to learn
YouTube has lots of tutorial so have a look
it's really up to you if you wanna take the time to learn it but I think it's worth, but hopefully at some point you can find a good squad to help you out with the deeper levels
in b1 overload, what should i expect?
i think you should ask that in #gtfo-spoiler-chat
Shotguns are pretty good rn
Kekw
hel rifle has more starting ammo and ammo/refill than the pump shotgun
so i'd say shotguns are in an awkward position
Only the pump
hel rifle kills chargers in one shot from any range and pierces
shotguns probably need a little more buffs to be on-par
does anyone know when the rundown missions change? a couple friends and I just got it and barely got to B1 and are curious
When they're ready
so then theres no set time for them to change?
it'll be until autumn before R6 most likely
in early access we don't get an exact time because they're focused on developing the game instead of rundowns
before a new rundown comes we start getting teasers quite a while before and a timer 1-2 weeks before (or more if timer is fucked up and not showing the actual time)
okay, thanks!
What is the bulkhead insertion order for B2 PE
High -> Extreme -> Overload?
Extreme -> Overload -> High?
as much high as possible ---> ext ---> overload ---> finish high
this is a kinda weird question. has the devs ever said what their main goal for the game is?
A very hard game to complete,
Or a game that focuses on making you work as a team.
it does both but curious which one is a higher priority
#faq answers that i believe
hmm no it doesn't
pretty sure i saw somewhere the ambition is to make "the ultimate coop experience"
hel rifle is starting to become this rundown BURST CANNON
I mean, ok but the comparing of a sniper vs a shotguns and trying to make the shotgun more like a sniper its kinda funny
Gl trying to kill shit at close range if you getting swarm with a hel rifle 
well
Sniper better tho
ask mit and koopa, they did that
Sniper its bae
i didn't touch that gun that much
Alpha read
"Getting swarm"
ye
A pump/combat its 50 times better at 8m combat than hel rifle
you said it better
Not only due to fast reload and firerate but versatility
but then the guy just ||2 shot the c2 extreme reactor wave||
when they stop shooting, we got swarm
they cleared faster in C2 overload
6 tank gk brrr
A lot of the guns are kinda too broken really
I mean by design hel weaponry its already good
a little?
i don't know if shotguns need buffs (apart from the damn bug fix) but hel rifle seems too powerful
semi shotty fire rate is kinda sad tho
Speaking of HEL rifle, it has more rounds than Shotgun right?
not sure why the sarcasm
It joke
that's what i meant
if you mean mag size, no, else yes it does give more ammo per refill
Damn that's doing the shotty dirty
Shooty it better at close quarters and its more versatile
You basically have 8 striker/charger kill guarantee
Hel rifle you need to line them up or funnel right to get the value
Also sniper vs shotgun kekw
effective range and use is a point to make, not the be-all end-all of weapon balancing
if you want to discuss it, discuss both at their best use and the use that skilled people are most likely to have
which is of course hard
A fair comparison its sniper vs hel rifle
Not a shotgun vs a sniper 🍴
Completely 2 different roles
and if one gets 8 kills and the other 100, it's still not something to discuss because their roles are completely different?
Of course
the roles thing is only fair point when weapons are relatively balanced
and whether they are is in question
The playstyles are different, yeah you have the potential of having 100 kills but theyre two different guns woth a different purpose
Does hel rifle needs another adjustment
Yes
Im just saying that comparing it to a non hel weaponry of the same category (sniper) its kinda bad, thsts why ive said its better to compare it to sniper since they both in the same category
One's for horde killing the other one for giant
if you think that way you'll find people who can argue that every single weapon serves different purposes or roles and no comparisons can be made at all
Doesnt remove the crazyness of the pen hel rifle has but ye
we don't have any reference points other than other weapons
Ok lets go hel rifle vs pump
Pump gets 8 kills, better cqc, delete giant with a 2 pump its overall versatile and good weapon in all situations
4 to the front, also point-blank range
the fire rate i can't comment much on but in R4 it seemed to be too slow to me
Hel rifle you have 1 shot stagger multiple giants, the potential to kill like 6 enemies including charger but not a good reload and you need some space
It kinda was really
I got used to it but it was slow from its previous iterations
just in general the shotgun seems like the backup plan for when you can't think of a better special for what you need
it's there and it's not bad in stats but there's nothing attractive about it
it's my subjective opinion but i find it boring now
I find pump awesome in this rundown since they fix the decimal bug
I completely forgot how it used to play withoht that bug
didn't use it in R4 (or rather barely, at the start) and it wasn't a thing before that so i wouldn't know
but that's the thing
i can't explain it
you take it out, you shoot something, it's dead now
reliable but there's nothing to it
other than being in the enemy's face
pump felt kinda inconsistent to me in r4
like it was just a tiny bit away
from being pretty good
Mostly the limb thing and the decime bug that prevented you to two pump giants from.the back
You had to two pump and then 1 shot from primary or 1 tap from.hammer
It still oneshot striker wich was nice
But it coulsnt oneshot charger neither
Now its in a good spot with all the stuff you fight off
yeah really nice for giant chargers
Booster can give you a little edge too
one shot stagger
Hey everyone quick question how do you accomplish the prisoner efficiency?
all 3 sectors in one run
so high extreme and overload?
indeed
alright appreciate it 👍
do you guys have any suggestion for the error alarm door?
which one lol
yeah there's a few
put mines near the door so when the enemies come through they will die, that's what people usually do
would not really recommend that unless it's an exceptionally short error tbh
the one that spawn 2 spiky giant in B lv
learn the terminal spawns in there
because once you get the dna ||the alarm stops||
shoot every room cause you'll waste more ammo killing the big chargers that spawn if you waste time
oh i see
kill scouts asap, get teammates together to kill the large guys
dont really have time to properly stealth, you should have enough ammo to shoot everything
oh and if you split up they can just spawn on top of someone and murder them instantly
fun
i look away
and hear my teammate screaming
and look back
and they're just there
lmao
they are deceptively quiet for whatever reason
i can hear a normal giants footsteps a room away but those guys always slap me out of nowhere
Efficiency boost. How's it work? Medipack restores 20% hp, but if i use a 15% booster does it restore 35% (20%+15%) or 23% (20%+20*15%)
what is this machine-gun controversy about? i hear it got buffed but others say it can't handle waves very well
what does GTFO stand for ?
.t gtfo
The game is called GTFO and it doesn't stand for "Get The Fuck Out" but rather the feeling you have that you want to complete The Warden's objective and GTFO.
thanks
Sorry, unable to find a tag named generator.
.t help
Sorry, unable to find a tag named help.
list cell
query cell_XXX
ping cell_XXX
list cell {zone number}
you need to use the terminals in your zone.
if one wants to know the zone quickly without remembering, and you're at a terminal.
typing Ping with nothing after will tell you the zone you're in, in the error message
big brains would look at the terminal they're on and query it
swole brains list all cells and query top to bottom
i typed list cell in the terminal and it said 5 cells?
thats all the cells on the map.
where can i find them?
if you're in A1, its likely the cell is in your zone.
so try list cell {zone number}
and then ping what gets spit out
it said cell_705
do
ping cell_705, then back off terminal and look for the temporary waypoint marker and noise.
make sure to stand next to it so it doesn't go offline
yea
saw the temprary pinbg
one of the people will spam the command
and others will go to the temporary waypoint?
is that a good idea?
typically.
if you can remember you don't need it but yeah
you may also do
ping {item} -t
to avoid the bother of doing [up][enter] over and over.
except in that case you can't exit the terminal at all iirc
when did they retire the Warden bot ?
long ago
wouldn't say retired, just not given it a proper purpose yet but i've been considering ideas
hey guys what's your thoughts on the pistol seems really good
range is very sad, otherwise a solid weapon
What does the booster for terminal use do?
Makes pinging/terminal loading faster
I just encountered a rather major bug, which I am currently reporting, what are the requirements for unlocking sector B in rundown 5?
I unlocked it, but am not sure, if it was unlocked before the bug occured
should be achieving 2 high completions, not entirely sure
i think its just 1 high no?
No idea, i fully complete a level before moving on
I have one high (or whatever the first one is). Basically A1 cleared once, A2 lobby collapse. Didnt count as clear in the clear counter, but B level is open, just need to confirm if I simply missed it opening after clearing A1 or this is part of the bug.
Yes
Alright, thank you guys, I simply missed it then.
hey does anyone have any tips for the b1 first class 4 alarm?
Try to close the first doors of the zone you opened for the key, this should buy you some time
Shoot, run around while trying to do scans
There's enough ammo in high, plus there's a 4 use in the starting zone
ohh good idea thanks
any tips for C2
hey so im trying to join a game on discord but im not sure what it means when people have things like LF1M B2 PE and other things like that
im confused if i need to be at a certain level or something like that
LF = looking for
number M number of players
B2 = the specific mission
PE got no idea.
#how-to-matchmake has tips, LF1m means "looking for 1 more", (Letter)(Number) means mission, and PE is difficulty
PE -> Prisoner Efficiency
thank you so much
theres Hard, Extreme, Overlord, and PE which is All optional Objectives
is pistol still the optimal primary
the math is still pretty good, range is pretty mediocre still
It's good if you want to conserve ammo since it is a semi-automatic weapon, but it's kind of weak.
It's difficult to use it effectively in hordes.
anyone know the order for diff for b1?
High overload extreme
What is Dauda's accent?
Nigerian iirc
I was wondering, do different terminals have different logs or are all the terminals throughout the mission all share the same logs.
there are certain terminals that have different logs
many of these terminals with actual logs make noise too
I get confused off all this channels lol I don’t want to spoil something for others but I think I can ask here... in c1 should I just try to be stealthy cuz the freaking hybrids are insane and it’s legit pain 😄
yeah
get rid of the scouts and sneak
you only have to clear them once for the ||s1 scan||
Yeah okay cool what loadout should I go with ? My team is using auto and sniper sentry dmr and hel gun ?
i'll continue in #gtfo-spoiler-chat so i don't have to tag everything
Okay
Hello, I bought game yesterday, ended A section missions and then I watched few trailers and catched some interesting things. So, that invisible enemies from one of them, or big and long tentacle are present in game? Or maybe they were just some fancy concepts being scrapped or features planned to be added in future?
You want spoilers?
No
Only rundown specific but not level
I was thinking and I just realized we didn't get Warden stats for the last rundown.
yet
Hey guys, quick question.... Does auto sentry damage doors?
right! that's exacatly what I was wondering
if when it is pointing at the door, when it shoots will only hit the monsters or will help them break the door faster
problem is that it just wastes a ton of tool
auto sentry has horrible kill efficency/refill so there isn't a great reason to put it outside doors
if you want to do that sniper sentry kills faster, using less tool
though it might kill too fast and spawn another wave early lol
yeah hahaha
in any case, if the door is mined
put the auto on the other side pointing out. to stumble them away after door breaks
so it only uses tool when door breaks
What weapons for the current rundown are considered the top tier ones?
does anybody have any tips on how to clear B1, me and my group are having a pretty tough time with the error alarm :/
What's the does the artifact heat mean?
How much the artifact are worth. Think of it as a multiplier with 100% being 1 and scaling down from there
But what are artifacts for?
Boosters atm
Hey guys, anyone know how the heavy SMG compares to the regular SMG?
one sec, ill check
Is there a document on it?
Fair enough
Heavy smg does more dmg, less mag size, less ammo
what happens if you keep collecting mute artifacts even though you have 10 mute boosters?
I think you cant gain boosters at that point
I'm wondering if you lose the 11th mute booster or gained a bold booster
You lose the booster
wish it gave you yee ol' paper mario 'pick one to chuck or fuck off' choice.
having a full inven just means you might miss a roll for something decent.
all of this would be mitigated by the ability to trade or decompose em.
decomposing just adds back to your artifact progress for that tier.
hey, so the difficulties are PE, high, extreme and overload right?
yes, high -> extreme ->overload
PE= high +extreme + overload
and if there is no option so basically the level hasn't been cleared yet, it's just normal right?
every mission requires high to leave and exit successfully.
yes, but you can make an inference by checking how many bulkhead keys are in the terminal
alright, thanks
can you use fog repellers on the fog the mother spawns?
yes
Yes
sick