#ai-feedback-discussion

1 messages · Page 14 of 1

warped lake
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I was wrong... XD

spring rivet
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They would have to if carnivores are going to have diets. Unless herbivores are not going to be part of our diets. Not enough ppl play herbis to sustain carnivore diets.

upbeat pollen
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Eat other carnis?

silver raven
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Devs once said they wanted only herbi dinos to be part of carnis diet, but I don't know if this has changed since then

flat badger
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how come i cant see player list? i press tab and doesnt show anything?

opal vigil
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only into legacy and wrong chat ^^'

opal vigil
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@haughty timber yes there is. Fiches and dryos

haughty timber
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fisches are spawners and i never ever met dryo 😄

opal vigil
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They are in the lands

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And not always noisy

tropic dawn
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AI Dryo's are a legend.

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You heard about it, but it is never seen.

warped lake
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Lmao

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Seen it twice in my whole playthrough of Evrima

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I can tell you, it's as great as you imagine it to be...

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It rides the rainbow, sprinkles of rain fall under it as it passes over you, once it lands, his eyes glow in a bright gold glow....

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Only the luckiest of Carnivores catch it, and when they do, they are blessed with 25-50% food increase

humble shale
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I tend to find AI up north and out west. Idk if they spawn a certain distance from everyone and that's why they're never found cause everyone is always hanging close to rivers

pine venture
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Their spawn isn't in relation to players so yes, if you players stay in the hot spots, they won't find AI because either they didn't spawn there or the players already ate the few that did.

native geyser
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Btw for people that do not know this: Dryo AI doesn't spawn anywhere and near hungry players like legacy , No no no , thy spawn in certain areas Like the dam , lemon fields , rarely by south pool fields

heady canyon
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Lemon fields ?

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Damn I need an updated map

spring rivet
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Dryo's spawn like crazy south of the dam

storm spruce
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Do they spawn as adults or babies and then grow?

formal vine
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they spawn at a random growth stage, im pretty sure they stay that growth stage forever

sleek bone
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No corpse spawns please for the love of god

formal vine
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@haughty timber wdym, "this ancient world". you know the isle takes place in modern times right, thats why there is humans are human structures, and why all these creatures are on a tiny island

haughty timber
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There are no humans right now. Also playing on official server at early morning hours is clear death from starving and especially if you are at north or so. Than there could be pigs or whatever on this island. Its pretty common in micronesia. Its quite big ecosystem and dont see any obstacle to have living life on it.

formal vine
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sure it can have life, but it is by no means an ancient world

haughty timber
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My mistake

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Because it has perfect ambient sounds without any doubt. But i hate to hear all this life all around but die by starving because there are 5 people on server 😂

dreamy coral
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@small patio have u tried playing herbivore

sleek bone
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Nah these people want to play carni but only eat defenseless AI instead of risking an actual hunt like they're supposed to for some reason

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Makes no sense to me either

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The devs shouldn’t make the game easier for that type of player

weary crypt
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Lmao this suggestion 💩

spring rivet
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I hear you, ai is definitely needed as long as the majority of the server is playing Deino which rarely leaves the water and ptera who if you manage to kill provides no food.

haughty timber
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@sleek bone what do you mean those people ??? Iam literally saying that if is official server empty which is for me at least 20 players which is totally normal than you will starve to death . There is nothing to hunt in morning.

sleek bone
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i am talking about the people who avoid active areas when they are there and only want to hunt risk-free AI

glad tangle
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@astral trail that is a very good suggestion actually.. what I wanted to say is, there's currently no gore/carcasses implemented in the game.. that's more likely going to come in update 5 or 6 I think it was.. don't remember exactly

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diets would probably need to be reworked slightly then but I kind of like the idea you just shared and would probably make a lot more sense for the intestines and such you mentioned to be an edible thing for the gore update

languid lava
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AI should not be a reliable food resource. Carnivores must have to hunt. I agree with some more ai with different species but adult carnos especially shouldn’t be able to live off of AI.

opal vigil
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Well yes at least not for the actual carno population XD.

verbal saddle
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As adults the carnos/utahs need several ai to keep themselves feed and more if your in a pack. I think they just spawn unreliably. I can go to SE swamp area and find 4-6 Ai quickly alone then I can in rest of map. plus with size of map feels empty a lot and that you can be alone for awhile ai fills that. I think having other smaller ai like lizards and such would help feed babies and juvies with easier prey then large ai for adults

formal vine
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@deep goblet I think I understand the idea, but the zones are backwards I think, 3 should be where 1 is, and 1 should be where 3 is.

glad tangle
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that is totally wrong, unless you are judging by the size of the zones in the image, which are likely bigger than pictured

formal vine
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3 is the furthest yet the ai is attacking agressively, and 1 is the closest yet they are just aware of you

limber edge
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I noticed that too.

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🤔

formal vine
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I understand what he meant, and its good, but the chart was backwards

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so I pointed it out

limber edge
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Understandably.

verbal saddle
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should Herbi Ai spawn around carinvores more often and carnivore ai around herbivores?

silver raven
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no

opal vigil
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I don't like the idea either, it does go back at legacy like ai that spawn FOR you, don't like it, AI are on the map, you gotta avoid or hunt them, for me it is better.

sleek bone
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Why should the game spawn food on top of carnis and spawn carnis on top of herbis who are already vastly outnumbered on any server

opal vigil
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Because carnivores AI are to be consider a threat for carnivores too I guess. Utah AI will be agressiv toward juv carnos deinos and ptera?

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But I don't know if they will act that way, that is my hope considering how the agressivity of dryos used to work : at juv utahs stages they were agressiv, as soon as you got bigger enought to be a real threat they fly away.

native geyser
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People seem to forget that AI now spawns in certain places , Unlike legacy where it just spawns near you

final mulch
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the lsle evrima will have the same color system as the old lsle

deep goblet
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@formal vine ah yes I got it wrong. Thank you for mentioning it!

sleek bone
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Sorry but I dont want compies giving away my location to other players and ruining my day if i'm trying to heal off injuries after a fight

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That shit just aint fair

shy hawk
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I think it would be fine if the compy ai are already present at said location and you are in their smell range

Them spawning next to someone bleeding though just to give said location would be bad though yes

real zealot
sleek bone
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That's honestly a poor excuse to add it

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Hey we should have meteorites that sometimes crash into you and oneshot you too because it is a survival game.

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There is a difference between survival horror and plain annoying, punishing players for winning a fight. If some compy players did this it would be a different story but being screwed over by some AI that you can't do anything about is nothing but annoying

real zealot
real zealot
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i'm stupid im sorry

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i'm scatterbrained, wrong chat

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i mean yeah i agree in theory that just because players don't want it isn't an excuse to add it, but it's also not an excuse to not add it, either

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but it wouldn't be the sole purpose of it either

real zealot
sleek bone
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if they move around it kinda screws over slow animals who are already struggling to heal

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these slow animals also wouldnt be able to get rid of them once they are there

real zealot
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once the bleed heals they would go away due to a fear mechanic

sleek bone
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it sort of selectively screws over herbis, if you have to keep getting up because a compy group is in the area and end up bleeding out or giving yourself away it feels very cheap

real zealot
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they won't attack you

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unless you're below a certain size

sleek bone
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they will give away your location

real zealot
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yes, provided that you run into them in the first place

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if you manage to kill a number of them like i said they'll flee

sleek bone
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compies will probably be a lot quicker than a lot of large animals

real zealot
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of course

sleek bone
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if their groups are mobile they can just screw you over

real zealot
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but they also won't chase large animals

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not unless bleeding of course

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they'll flee anything moderately larger than them

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with the exception of course of the opportunity to take advantage of a weakness like bleeding

sleek bone
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if they only harass animals in a plausable size range it's one thing but if an anky player narrowly survives an attack from a giga and then gets itself killed avoiding some ai compy that ring a dinner bell to itsl location it feels cheap

real zealot
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sort of, i mean like i said you'll hear them before you ever see them

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it's more of like a " i need to rest in this forest, but there are compy's nearby. i'm going to take a chance"

sleek bone
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i know, you can get fucked over just avoiding them

real zealot
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plus wallowing will prevent them from tracking you

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and would promote wallowing even when your bleed isn't serious

sleek bone
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it just seems like an unnecessary inconvenience, it would honestly be less annoying for them to avoid large dinos and harass smaller ones who are injured and actually come into range rather than sit by and spam call like a legacy carno luring predators to kill it for them

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it wasnt fun in legacy, it would be even less fun for ai to do it in evrima

real zealot
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except there are ways to counter it, it's not entirely unfair

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if you're smart you'll never have to worry about compys

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if you're that close to death, you probably need to wallow anyway

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which will mean the compys can't effectively track you

sleek bone
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and what if you need to detour to get to the mud because of them hm, then die because of it, that sounds pretty doodoo

real zealot
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also, compys make noise by themselves and would only change in pacing of how often they make noise when they found a target

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a player would have to be paying attention

sleek bone
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so what reason is there to add it aside from ringing a dinner bell to every predator in the area? it seems like nothing but an obstacle with little reason to add

real zealot
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me personally i'd just go through them and wallow, then i'm no longer 'bleeding' so they levae me alone

real zealot
sleek bone
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um how lol

real zealot
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did you read the post

sleek bone
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that doesnt add pressure though

real zealot
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it does, if you have a carcass that you've dropped and suddenly there are compys feasting, suddenly you have to hunt more

sleek bone
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if compies are swarming the carcass while youre at it literally kill them

real zealot
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you'd have to chase them off or defend your carcass

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exactly

sleek bone
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if they only do it when you are away from the carcas it isnt pressure

real zealot
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if you are camping your body and go to drink water, your food could be at risk

sleek bone
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theyre just offering themselves up as free potato chips if they come to the carcass while you are there

real zealot
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idk it's an interesting scavenging niche to the ai ecosystem

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sort of, they're not entirely dumb

sleek bone
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scavenging sure, ai playing troll crow and alerting every predator that you are almost bleeding to death isnt fun though

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if i get given away like that id rather it just be a player doing it because at least it feels less cheap

real zealot
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except they're counterable, and that's not their only function

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that's like saying carnivore ai shouldn't be added because it's not fun dying to AI

sleek bone
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in that situation it's literally their only function

real zealot
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but it's going to be added.

sleek bone
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carnivore ai hunts you at least and isnt just an inconvenience, at least it can be interesting

real zealot
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im sure carnivore ai won't just attack things that instantly kill it, either

sleek bone
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i'd rather be hunted than have some ai sit there and scream at me and run away if i face it

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you just said a few minutes ago it doesnt attack you unless youre small

real zealot
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hunting doesn't always have to mean a direct attack

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in the case of you bleeding, they're hunting you til you bleed out

sleek bone
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if that shit is hunting then me following a trike as a utah in legacy and spam calling until a rex comes and kills it is hunting. that is purely annoying

real zealot
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plus it would fit a niche of adding danger to the smaller animals of the game besides the lumbersome, giant carnis

real zealot
sleek bone
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not quite a good reason since there are many more threats than large carnis, but compies harassing small dinos makes sense. compies harassing a rex or an anky or something out of their league is just irritating

real zealot
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why?

sleek bone
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so what is the purpose of the effect if not to attract people?

real zealot
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they're animals of opportunity

sleek bone
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thats literally all it does

real zealot
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it adds immersion?

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why wouldn't compys get excited as you bleed out

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lmao

sleek bone
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if they follow you and scream at you what other purpose is there

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that aint even immersion that is like adding mosquitos

real zealot
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just like wolves will surround a larger creature and bark incessantly

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it's like asking why a mosquito would buzz as it flies past, more like

sleek bone
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wolves arent even comparable lol why do people compare every carni in the game to wolves so often

real zealot
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like functionally yes it's going to draw in more predators

sleek bone
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its like those rude ass crows that follow an injured animal and scream until something kills it

real zealot
sleek bone
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pack hunters, do they follow an animal around screaming until a larger animal comes and kills it?

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not really a comparison

real zealot
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as if that was the actual intention of the animal though

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it wasn't

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it's just the functional purpose

sleek bone
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there is literally no other purpose behind it screaming at and following injured animals though lmao

real zealot
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like a pack of wolves hunting something down may unintentionally draw a bear. it happens all of the time

real zealot
sleek bone
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the wolves were already indending on attacking so it is again not comparable

real zealot
sleek bone
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this is just animals surrounding something and basically laughing at it until it dies without intention of atatck

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you have said lready that they will only attack small animals

real zealot
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if this were real life, it'd be while they're still alive but hardly able to move.

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but no, it's a game

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so that means when you die

sleek bone
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that's one thing, the screaming dinner bell is another

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it is annoying

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without that it is fine

real zealot
sleek bone
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lmao not it isnt

real zealot
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yes, it is

sleek bone
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it is a side affect that would be added fully by choice

real zealot
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you can't force players to come to the sound of compys

sleek bone
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thats like saying you cant force players to eat from an easy kill they see, of course they'll fuckin do it

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if they hear compies screaming in the woods theyll obviously see what easy meal is there

real zealot
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yeah but that's further like saying that because of that being possible then the game has no challenge, because you can just eat from easy kills or bodies.

real zealot
sleek bone
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it isnt "just possible" is is the primary outcome of the compies screaming at injured animals

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you also said they will scream more when they find an injured animal so it is a dinner bell

real zealot
real zealot
sleek bone
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the screaming already indicated that it isnt the case

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you know how fast people will catch on? there is no reason to add it lol

real zealot
sleek bone
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compies harassing you aside form that is fine

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i simply disagree with the reasons

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i dont think it adds to the horror aspect for one

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im fine with literally everything but being spam called at by ai and alerting everything in the area when i am already immobilized by serious injury

real zealot
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Compys themselves can act as bite sized food sources but naturally scatter when ambushed as a pack, leading to difficulty tracking them, which may be more trouble than it's worth, naturally loud regardless, and have a medium aggro range, giving players a chance to avoid them, reminding people that this is a survival horror game, It would add more terror to the game and force the player to find and wallow in mud to lose them, or wait them out in fear, Compys naturally clean up corpses whilst loudly barking in between shorter periods(which would mean you can't distinguish between a corpse and a live animal just bleeding.), anything under double their size will be surrounded for about 15 seconds before being attacked, as they analyze its assumed threat. If more than 3 compys die in an engagement, the entire pack scatters, AI should not just be a food source, but a mechanic to player around and challenge.

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bam

sleek bone
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i think there is a big difference between terror and irritation

real zealot
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call it what you want, if you're weak and these things are making noise, you're going to be afraid of that outcome.

sleek bone
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it feels cheap, not like a tense and heartracing situatoin this game should give

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it isnt scary to have a utah follow you and bark until a rex kills you either, it just feels infuriating

real zealot
real zealot
sleek bone
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counterplay for animals too slow and hindered by injury to actively avoid the compies without fucking themselves over worse

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this shit aint even stalking they are literally screaming at you

real zealot
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i was chasing down this utah once until he started barking for more packmates. it scared me off

real zealot
sleek bone
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if compies surrounded you and raced around and you could hear them and not be entirely sure if it is something else coming it can be scary, but if they are fucking screaming in your face it is just annoying

real zealot
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either way you're going to sure it's a compy by the sound of the steps.

sleek bone
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depends on what they sound like, even carno in evrima is silent as fuck when it moves

real zealot
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again, wallowing in mud is a counter, so what's the problem

sleek bone
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if there are a lot of them rustling in the foliage it can be more nervewracking than them literally spam calling like legacy utah players do to lure predators

real zealot
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they're creatures. they make noise, it is what it is

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they aren't supposed to be threatening perse

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if you want something threatening we'd add utah raptor AI

sleek bone
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theyre already doing that lmao

real zealot
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well, utah ai is being added but still

sleek bone
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them making noise is fine but them spam calling at people is annoying

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i dont care how it happens it is annoying and adds nothing to the immersion

real zealot
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the timing between barks would be tweaked for sure but these are social pack hunting creatures

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it does add to the immersion, i disagree with you there.

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for the above sentence as reasoning

sleek bone
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it isnt a hunt it is just harassment until something large hears them and kills the player or steals the carcass they are at

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it literally just tells predators in the area that there is free food

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that is its entire purpose

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whether it is a body or a player immobilized by injury it just tells nearby predators that there is free food

real zealot
real zealot
sleek bone
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i never said i have a problem with them following and stalking

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i dont like the dinner bell calls

real zealot
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to argue its entire purpose is a dinner bell call is just disingenuous

sleek bone
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that is its only functional purpose though

real zealot
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no, it isn't

sleek bone
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what other functional purpose is there?

real zealot
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i've already answered you on that tbh

sleek bone
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not immersion, not "terror" because no

real zealot
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are we gonna go in circles

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um, yes, because this is a survival horror game

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immersion is important

sleek bone
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it isnt terror though

real zealot
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in your opinion

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you could argue deino isn't terrifying

sleek bone
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yes i am stating my opinion that is why i am in the discussion channel

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deino isnt terrifying right now becaus ei tis everywhere

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when it is actually a surprise to get jumped by one it can be terrifying

real zealot
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technically nothing in the game is terrifying if you play enough

sleek bone
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when youre expecting the shit to happen anyway it isnt terrifiying

real zealot
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but i don't think you can argue that a player experiencing compys for the first few times would be terrified rather than annoyed

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expecting something comes with knowing what happens...

sleek bone
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honestly depends on the player

real zealot
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so of course it's not terrifying

sleek bone
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if they think they are going to be swarmed maybe they will be terrified

real zealot
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moreover if they think something else is on it's way to kill you

sleek bone
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if they know it's just a dinner bell though it beging to get old and predators catch on as well and will listen for it

real zealot
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everything will get old, man

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that's not a good argument imo

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and no, predators will not always know it's a live player

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compys also bark at the same speed when eating from carcasses

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you honestly don't know what you're going to run into if you follow the sound of compys

sleek bone
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with fractures, depleted stamina, exhausting venom and heavy bleed that are all upcoming mechanics a playr can simply be too immobilized to effectively avoid roaming packs of compy AI, even if they hear it coming, so it just feels like those mosquito clouds in some games there it's just "ugh" instead of "oh shit"

real zealot
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so it's as much of a risk as it is anything else, even if you're hoping its a corpse, what made that corpse?

sleek bone
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you are assuming players are always going to be close enough to mud to wallow

real zealot
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that's an assumption the devs already made

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so... yes

sleek bone
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again, a lot of immobilizing injuries that are coming, sometimes your best option is to hide

real zealot
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if you're in that bad of shape you're probably needing to wallow anyway so imo it doesn't matter

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either you're strong enough to go wallow and avoid the compys when you're that weak, or you're strong enough to not be bothered by or to avoid the compy's altogether

sleek bone
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looking at troodon's concept his venom will probably fatigue dinos so even if they don't necessarily need to wallow which might not even fix venom, they will be immobilized after a close fight with troodon

real zealot
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as i laid out

sleek bone
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yes and do you think troodon won't apply bleed too?

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the venom can be the primary issue but the bleed would still attract shit

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even if the bleed isnt the immobilizing factor

real zealot
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if you can't make it to mud you kind of just die, as the game stands, anyway

sleek bone
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if you have moderate bleed you can heal while sitting and the venom has left you in extremely poor travel condition then no

real zealot
sleek bone
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will wallowing fix venom? that would make no sense, do we even know what heals venom yet?

real zealot
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i never mentioned wallowing fixing venom but i imagine plants?

sleek bone
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no, because compies are attracted to bleed and even if it isnt severe, fractures and venom can still have you unfit for travel

real zealot
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very true but compys take time to get to the source of bleed and travel very slowly

real zealot
sleek bone
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ok so if we're talking immersion why would compies slow walk to something they are excited for? slow walk there and then start spam calling out of excitement? now i have questions and my immersion is broken

real zealot
real zealot
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but knowing not exactly where you target is or how far would not prompt an animal to break out into excitement

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weird way to word that

sleek bone
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considering how fast a carni in evrima can sniff and then break into a full run towards the scent of gore this still leaves a hole in my immersion

real zealot
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what im trying to say is the animal wouldn't waste a lot of energy til they see the food

real zealot
sleek bone
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because gore and blood itself is a big ol waving flag in scent

real zealot
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we don't want AI to be chasing your ass down when it can't see you lmao

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that's not fun

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we want them to track and look around for you, cautiously

sleek bone
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i mean neither is limping away after winning a fight when you should be healing because compy ai is coming to tell everybody wher eyou are

real zealot
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since they don't start running til they see you, you'd have the ability to out run if needed

sleek bone
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i already know that, but if your shit is all broken it is annoying to be forced to still go on the move because of ai thats entire purpose in life is to scream at things they want to eat like a toddler in a supermarket

real zealot
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and then you'd have to continue to fight in the same spot, and keep in mind, your enemy is doing the same thing risking their life too

sleek bone
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no, i am talking about hearing the compies coming and then having to crawl away instead of healing and putting yourself more at risk for no good reason

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what enemy is risking their life? where did this come in lmao

real zealot
real zealot
sleek bone
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the compies are risking their life? the AI? that is of 0 consequence and nobody is going to choose to hunt a compy over the thing they are harassing

real zealot
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you don't just magically gain fractures and bleed and venom from nothing

sleek bone
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if you win a fight and are too crippled to be in travel condition i am assuming your enemy is dead too

real zealot
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yes, but they would have had to start the fight consciously knowing compys are nearby

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and that even if they won the fight, too, they'd likely have to deal with the compys

sleek bone
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if they arent then cool, but at least one of you is gonna be victim to this pestilence and it sounds no fun and not engaging

real zealot
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maybe compys could be scared off with a 3 call?

sleek bone
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so now people can hang out near compies because others in their size range wont want to bother with them and it kind of ruins some player interaction

real zealot
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by a certain size of animal

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hanging near compies could have devastating consequences though

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and they run from anything else

sleek bone
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they really just sound like an annoying obstacle in this sense the more i see it

real zealot
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disagree i think it's a really dynamic and fluid AI idea that adds a lot of different variations to gameplay

sleek bone
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they pop up and everybody in the area just has their day made worse one way or the other? you have to mov eeven if you are nesting, your preferred food is in the area, or they just continue to make your day worse?

real zealot
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i think you're focusing too much on the negative aspects

real zealot
sleek bone
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i always focus on the negative aspects honestly

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because the only positive one i see is immersion, which isnt even a good positive it's kind of just there

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it sounds like a hindrance to actual gameplay

real zealot
real zealot
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it could add another dynamic to nesting

sleek bone
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compies will probably be fast so only killable to fast or small animals

real zealot
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the area you chose has a compy infestation- you have to drive them out if you want this area

sleek bone
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as youve said they wont actually attack large ones

real zealot
real zealot
sleek bone
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so if you're a trike who can't drive the compie soff and they are in the area the game has directed you to with diet you just have to cope with this irritating feature?

real zealot
sleek bone
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i know smaller doesn't mean faster but we havent seen his actual speed yet aside from a clip where he was batshit crazy fast and i doubt it is his actual speed

real zealot
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just chase them into another area

#

yeah they're fast when running away, but they don't always run

sleek bone
#

ai also typically follows some sort of pattern so if they have to go out of their way to make it so the compies can be effectively herded to different regions of the map it seems not worth it

real zealot
real zealot
#

it's predictable reaction

#

and no i'm not speaking out of my ass, i'm studying game development right now and am a coder myself

#

so i have a concept of the difficulty of implement certain features

sleek bone
#

this still sounds like a good way to exhaust your stamina and leave yourself vulnerable just to clear a nuisance that the game would direct you to in the first place via the diet system

real zealot
#

why would you exhuast all of your stamina, that's your fault

sleek bone
#

like if the game tells me to go somewhere, i already travel a long distance to get to a food source and now i have to play sheepdog with some compies it feels like a chore

real zealot
#

also nothing stops them from coming back eventually, but it's unlikely since movement would be mostly random

#

they'll also naturally probably leave anyway due to tracking blood scents

sleek bone
#

slow animals arent going to just walk towards compies to get them away that would take fucking forever

real zealot
#

im not saying that

#

but you're saying they incessantly run them to the ends of the map til they're last drop of stamina is gone

#

which is just... dramatic

#

their

#

help

#

my brain is fatigued

sleek bone
#

if they are constantly moving towards food they sort of seem like the legacy ai in a way who alerted anyone in the area that there was something near as well

real zealot
#

that's sort of a side effect but is just how the game work

#

s

#

you make sound, you draw things in

sleek bone
#

it was a side affect in legacy too but that doesnt mean it is a positive, it is a big negative

real zealot
#

i think it'd be cool to actually have a niche where some carnivores would flock to compys for scraps

real zealot
#

you KNOW that an AI in legacy is near someone

#

in evrima with compys it wouldn't be the case always, only a chance when they make the sounds at certain speeds

sleek bone
#

if compies track blood and gore constantly you'll literally have people just following them at a distance for food and not using their brain to actually play the game as a predator

real zealot
#

that's pretty smart actually

sleek bone
#

not really

#

it's a super obvious tactic

real zealot
#

it is, you'd have to keep out of their aggro range to not scare them off and you're also betting on the fact that nothing bigger comes to eat you

sleek bone
#

thats like saying dropping a fish on the shore as a deino and using it as bait is smart, it isn't, it is an extremely simple strategy

real zealot
#

so.. i think it's fine

sleek bone
#

you said they are so loud you can hear them before seeing them so this does not sound hard to do

real zealot
sleek bone
#

if compies are loud enough to hear them coming before they are in sight, and scream louder when they find food, then their entire purpose is to be a dinner service for lazy carni players

#

especially packs who dont have to worry as much about competition

real zealot
#

it'

sleek bone
#

because the one function is the most active one

real zealot
#

it's the isle, competition is always present

#

no it isn't

sleek bone
#

ok what larger function is there

#

not immersion, that is purely aesthetic

#

and up to opinion, not a mechanic

real zealot
#

i simply disagree that it plays as large of a role as you think it does

sleek bone
#

this is an actual thing that affects the game

real zealot
#

i've already laid out every function of the compy but it's like you didn't see the message or something

sleek bone
#

it would happen, it's not a matter of opinion that it would happen or not

real zealot
#

it would eventually happen

sleek bone
#

becuase your reasonings seem to conclude at the vanity of immersion and "terror"

real zealot
#

everything will eventually ahppen

#

it's the nature of existence

#

no, they don't

#

you just seem to stop at that word

sleek bone
#

no it would be the major consequence of this ai behaviour

real zealot
#

do you have any other points to make or are we done lol

#

good convo

sleek bone
#

your reasons are immersion and horror survival and nothing else so yeah honestly we just disagree

#

so we can just conclude

real zealot
deep goblet
#

It's okay for all of you to dislike my suggestion but I hope it's not because you want teno to be over aggressive. Mind if you tell me what the real reason is?

fast pier
#

A lot of herbivores can actually be quite aggressive! Donkeys, for example, are used as livestock guardians because they’ll actually kill predators. Musk ox and cape buffalo will form defensive perimeters and the latter is known to kill lions - even deliberately go after their cubs. So Im not inherently opposed to an aggressive herbivore. But I do like your idea of it applying some strategy to it. A lone herbivore being startled by a large predator or pack it makes sense to try to run from them if it can escape. A baby utah though might just be an easy target for an aggressive herbivore, before it grows into a real threat, that’s not really immersion breaking for me

silver raven
#

A teno should never run from a Utahraptor, because it is strong enough to kill it easily

#

Teno sholdn't even run from carno either, maybe if there is more than one

deep goblet
#

I am aware of that. Though it's just diffucult for me to see a teno wasting so much energy trying to kill a utha when it doesn't need to

silver raven
#

I don't see a problem in that

#

Teno is designed to be an aggro herbi

deep goblet
#

Well it's a big FINE to teno not running away from a utha, or a carno but I call BS on over aggro teno

#

What?

fierce yoke
#

i disliked the suggestion since i connect defensive game as weakness, in hindsight however i realise its going to be walking happymeal regardless since both defensive and agressive behavior can be abused by players in different fashion

silver raven
#

It's currently the most combat-capable herbi in the game

deep goblet
#

It's designed to be aggro? How the hell is that it

silver raven
#

Why do you think it has such sharp claws and can use its tail to slam everything up to carno's size ?

#

Teno isn't designed to ward off predators, it is designed to kill them. So it's normal that it has the behaviour to do so

deep goblet
silver raven
#

Although from what I see, teno might be a little too aggressive. It never stops chasing the player and will attack even hypsis

deep goblet
#

I'm sorry but I 100% disagree with you Bubulblu. Its exactly what I think a herbivore AI should never do. Why would any herbivore AI ever be good use to try to kill anything on purpose when you have the carnivore AI to do so. They would be way better to be something you wanna hunt with a set of difficulty but never that the predator becomes the prey and the prey becomes the predator

#

Just BS

mossy yew
#

The AI should act like the players, more or less. This includes both aggro herbis and sometimes less aggro carnis for that matter.

deep goblet
#

Not realistic

mossy yew
#

Plenty of herbis that would go out of their way to kill a carni at the very least

silver raven
#

irl herbis kill predators when they can

mossy yew
#

If you know this critter is going to grow up and hunt you, then yes, you will kill it before it can do so

silver raven
deep goblet
#

Well it's not my game so can't make the devs

#

WHAT

#

Im out

#

Bye

mossy yew
#

I'm not a fan of overaggro anything really, but if carnis can be so, so can herbis

silver raven
#

Not even gonna try to argue ?

deep goblet
#

No thank you because I'm just going to end up toxic and I don't want that

#

It's better not to have a discussion if one can't handle it (me at this point) so I won't do it. It's for the best so I don't end up saying something impulsive and stupid

silver raven
#

Well ok

deep goblet
#

Let's say you won this arguement

mossy yew
#

I will say I think stego would be a better example of a purely defensive herbi, but tenonto is plenty capable of going on the offensive and should probably do so, at the very least vs utahs, if they come too close. Maybe not chase them forever, but at least make them run the hell away for now.

#

This should obviously also depend on numbers on both sides and so on

deep goblet
#

well it's a better example definitely but I go by one rule: If you're a herbivore, you're either a defensive or a run away (which damn isn't free food Bubulblu, I don't know where you got that from). If you're a carnivore, you're a offensive.

mossy yew
#

Thing is, players won't act that way, and at some point it should be fine to chase and attack

#

You don't just wait until the carni attacks you after all

deep goblet
#

Okay that's your opinion then but not mine

mossy yew
#

Just because you're on the "defense" and the carni is on the "offense" does not mean you just wait for them

deep goblet
#

And we don't have to agree to each other.

mossy yew
#

Fair enough

dusk birch
#

hello i'm new here. when i begin Dino survival mode, how are my dino parents?

#

*who

deep goblet
#

You don't have any parents.

dusk birch
#

ok

mossy yew
#

I hope pachy AI gets the old dryo aggro, there's a herbi that fits just attacking anything within sight because why not :p

dusk birch
#

and how i can kill any dinos without power?

#

i Think AI similar Dino are my parents

opal vigil
#

I don't get why people are getting anoyed with overly agressiv herbivore since from now they are all slower than carnivore. If you don't want to engage a fight don't stick close to them, problem solve. Tenonto can't outrun neither Utah, neither carno, are easily taken down by deino and ptera can fly away... so...

glad tangle
astral trail
#

This chat is so turbulent lol

lyric wigeon
# deep goblet You don't have any parents.

cause your not ok with an agressiv Tenonto

a lot of fossils of Tenontosaurus where found with many Bones of Deinonychus

probably the Deinonychus attacked these Tenontos and regretet it but the Teno died too in the fight

ashen gull
#

All I’m gonna say is hippos. Hippos are herbivores but violent bastards that kill out right anything that passes them including other small herbivores.

worldly oak
#

i think it's important to keep in mind size differences though. IRL, herbivores will rarely go out of their way to attack and kill a carnivore on-sight, if that carnivore is of a same or similar size. It's just way too risky and is a pretty poor way of staying alive. Animals only pick fights when they need to.

Herbivores will often kill much smaller carnivores, although part of this is because a hit that just hurts a similar sized carnivore might be enough to kill a smaller one

#

I'd be fine with teno being pretty agressive to stuff like utah, velo, troodon etc. I think that'd make a lot of sense. Outright charging and attacking a carno the moment they see one would be a lot stranger imo

#

I'd prefer aggression levels be determined by how close a carnivore has to get before the herbivore strikes out, rather than how overall dangerous and willing to kill they are

silver raven
#

Depends on the herbi. Something like teno or pachy going out of its way to kill a small carni is fine, stego doing that would be strange

worldly oak
#

mh, hence why having different aggression levels would be nice.

#

with the "aggression" being determined by how close something has to be in order for them to attack unprompted, and the size of that intruder

sleek bone
#

Maybe some aggro herbi ai could also just be aggro to an unwatchful predstor, like one thats laying down, like how buffalo will decide to KOS a lion it sees sleeping under a tree. Toxic herbi ai wen

worldly oak
#

attacking sitting players i can get behind. means you gotta be more careful and watchful when you sit somewhere

sleek bone
#

Also makes it feel like a more opportunistic threat elimination from the herbi

silver raven
#

Yeah, I think no AI should just always attack on sight, including carnis

worldly oak
#

sleeping even moreso too, considering how much more vulnerable you are when sleeping

#

even as a player, if i saw a carnivore that can pose a threat to me sleeping, i'd certainly be inclined to go kill em

sleek bone
#

Utah decides to log too close to a pachy AI “boi you aint ever gonna wake up”

opal vigil
#

As an herbi the only carnivore that I can tolerate is the ptera when I see that it is friendly when a carno or utah approches me I start to 4 call, 3 call and charge on short distance to make them go away. If they stay, then that does mean they wanna engage. So I attack.

#

With utah AI you WILL have to defend your skin

silver raven
#

Yes AI has to be a threat

#

But AI just attacking on sight isn't fit for a survival game

#

There are times where you should encounter a carni that simply isn't willing to attack you, either because it's not hungry or it prefers to ambush its prey (so it won't attack if you saw it). I think it adds more to the interaction with AI (and by extension other players, since they're supposed to be unrecognizable) than just "Oh it's a carni, it's going to attack me bruh"

opal vigil
#

Well if I guess it will depende of the range of your dino, for instance, dryos and ai showed on stream are pretty blind compare to a player so I guess they will be kinda easily avoidable (except in forest maybe)

silver raven
#

Ai perception really needs to be worked on

opal vigil
#

Agree. For the forest for exemple I would be annoyed if they can detect me throught a dense folliage where I try to hide in. I mean if they saw me being hidden in a bush or not. Thought their eyesight seems to be 5 10 meter-ish long that far

astral trail
#

Yeah the AI is either completely lacking in intelligence or is like a heat-seeking missile.

Field of view needs to be addressed, especially when AI Utahs come into play. As it stands they are relentless with their pursuit and even when you're hidden they know right where you are.

Teno also currently does an insta-180 tail-slam. Bro man literally instantly turns and slams you.

AI dryos often spot you even when you are crouched and in cover.

I'm hopeful that they'll get it worked out, Legacy AI was at least decent and I'm sure Evrima will see improvements, but there's definitely some work that needs to be done.

Also, elite fish need to be harder to catch. They're elite, make them elite. At the moment they're easier to catch than smaller fish.

humble root
#

did they add fish tot he swamp yet

warped lake
#

Fish spawns are random

eternal willow
#

Fish spawns are too scarce in general.

upbeat pollen
#

You guys are having fish spawn?

eternal willow
#

There's fish in this game?

upbeat pollen
#

There's a game!?

odd lantern
#

fish spawn is just waaayyy to sparse at the moment. It's unreliable to try to survive just on that as a juv.

#

as for the AIs... I jhad a patchy who freaking saw my Utah... While my Utah was crouched behind 3 bushes close togethers.

ruby pier
maiden heath
odd lantern
#

Ah yes, evrima for the fish

#

Legacy for the patchy

humble root
#

was wondering if fish spawned in swamp cuz i never seen them

west copper
#

@olive sluice Animals in real life don't magically appear when other animals are around, so why make AI work like that in the isle? By making AI only spawn near players, the game incentivizes players who sit around and do nothing while waiting for AI to spawn, which is boring and kills immersion. Having AI spawn randomly means carnis have to go out and explore the map to find food, which takes effort and is riskier (but more engaging). Also being able to look out and see creatures in the distance will greatly add to the immersion and make it feel like a real environment.

#

reposting because i put this comment in the wrong channel

upbeat pollen
#

Respawning near players isn't the right way, but having the spawn in preferred habitats and on something like a timer would probably help. That might also help others find player interactions. If you know dryo spawns in a particular area because it's their favored habitat then that means that there will be other players looking for those dryos to eat. Having the areas they spawn spread out around the map would make players roam more.

I'm not sure how long this will remain an issue, though, once we have a smaller map.

olive sluice
left meteor
#

make some fish like the muske or pike hostile towards hatchlings they are predatory fish after all PogBlue

west copper
left meteor
plush igloo
silver raven
#

@left pine I agree ith herds, but hat's the point of a "scent trail" and "pickup" mechanic ? Herds already naturally leave scent trails in the game.

left pine
#

I mean the scent trails is to find them

#

Isla Spiro is gonna be massive once complete

#

And herds dont leave scent trails for hours

#

You'd pick up the scent from say a corpse of old isolated footprint

silver raven
#

There is migration paths

left pine
#

But who said they need to follow them

silver raven
#

If they're AI they're gonna follow them

left pine
#

I want ai to feel real, not like robots set on a singular pathway

silver raven
#

And does it make them more real to have a mechanic set specifically to automatically find AI but do nothing on players ?

left pine
#

wdym

silver raven
#

The "scent picking and following" you suggested is a mechanic made only for players to be able to automatically locate AI herds

left pine
#

Yeah

silver raven
#

Which shouldn't be distinguishable from players in the first place

left pine
#

Which they wont

#

Its just the footprints will be more isolated and harder to track

silver raven
#

The tracking mechanics we have right now are fine, and they will be fine for following herds

left pine
#

Alright then

#

My way of finding them was just a suggestion up for change

#

Little chance it will be added anyway

silver raven
#

I get it, and that's why I gave you my opinion on it

left pine
#

Yeah

#

Thanks for your opinion

silver raven
#

np

sleek bone
#

24 hours? Thats an incredibly long time ingame

#

The herd/packs leaving those scents could be dispersed, dead or anywhere on the map by then

compact ridge
#

On 3h a herd or pack could be on the other point of the map several times

sleek bone
#

imagine trying to track a galli flock from a 24hr old trail lmao

compact ridge
#

Omg! You will eventually se all of them jumping from a clif because they were bored of being galli hahaha

#

They would run the map like 7 times in a row by then

restive nebula
#

I find it so annoying that AI feedback is 90% people asking for more AI on the map

#

Its has little to do with the AI behavior so isn’t particularly helpful

stuck wadi
#

Depends on what AI you're talking about.

I've been on a server as a ptera, flown the entire length of the river looking for a fishing spot, found a fishing spot when I've near starved looking, only to have the fishing spot despawn once I turn around in an area where there weren't even other players (pteras or deinos) to explain it disappearing

#

Dryo AI is usually just a matter of learning where it spawns

boreal portal
#

Don’t tell us when you add ai T-rex. Just let every one update thinking it’s some hot fix 😂😂 it’s a horror game right haha

violet oak
#

AI carnivore would be very challenging to get right, I'm yet to play a game where they managed to get the AI to recognise when you should and shouldn't be spottable

#

Not saying it can't be done, just that AI carnivores are more likely to be a source of frustration rather than a source of fun

violet oak
sleek bone
#

Yeah it's far to long

violet oak
#

I think an hour real world time would be the max

#

Time periods in game are massively compressed

#

The heavily trafficked areas would get impossible to follow scents through, unless each one got its own colour shade (maybe a good idea?)

sleek bone
#

Yeah a day ingame would be like 12hr irl so it would be less dumb

#

Since 1 hour is a day

violet oak
#

I might make a suggestion for overhauling the scent system, see what people think

#

I'd like the species to be a little more obvious from a distance, too - on one hand I like that you need to go up and closely inspect them, but IRL anything with a decent nose could tell them apart easily

#

Also rubbing against bushes should leave a scent marker

fiery veldt
#

@hardy ocean there is already a compass in the game tho

hardy ocean
#

With the Letters for each direction?

fiery veldt
#

You smell and on the top is some wave thingys and the one pointing up is north than the one that is pointing down is south litteraly the same as legacy

fiery veldt
hardy ocean
#

But that's it? It is indeed North (pointing upwards) when lined up with the Maps?

fiery veldt
#

Yes

violet oak
#

It's exactly the same as legacy, only it's missing the N S E W helpers

sacred laurel
#

There should be fish ai in swamps

opal vigil
#

there is but not that much for more than 2 or 3 deinos maybe?

sacred laurel
#

Out of the whole time I’ve swam the swamps not a single fish

dreamy timber
#

I haven’t seen fish spawns in swamp ever

stuck wadi
#

I've seen fish in the rivers connected TO the swamp on both sides but having played Deino, Ptera, and Hypsi in swamps, I have not seen a single elite fish OR fishing hole in the entirety of the swamps. Ever

dreamy timber
#

But its a great place for Deinos to catch players

maiden heath
#

There are no ripples in swamp

#

Never seen any

violet oak
#

No fish means no deino means no threat to herbivores... While I like having pond as a big hatching ground (because other carnivores can assault it and get food) swamp makes way more sense

#

And swamp should be the spawn point for South East too, not halfway up the river where cannibal deinos patrol

sleek bone
#

“Mammal ai other than small things like frogs” ah yes frogs, my favourite mammal

astral trail
#

Love me some hairy frogs

#

*furry frogs

#

furrribit

#

But jokes aside, I do agree that it is peculiar that there isn't lizard and snake AI, along with flight birds.

leads segway to my Crow AI suggestion that I am passionate about

violet oak
#

I hereby bestow honorary mammal-hood on my favorite amphibians

violet oak
#

At this point in the game I don't think they should be actual AI entities - servers struggle enough as it is - I think make them animated doodads like fish schools (ala Hunt: Showdown)

astral trail
sleek bone
#

Fox ai seems useless when velos exist

violet oak
sleek bone
#

Not very immersive either since foxes arent common on islands

sleek bone
violet oak
#

Birds that just get scared away and aren't actual AI would be a lot less server load too

#

Give them preset animations for each corpse and worry about making them huntable later

sleek bone
#

Wild pigs and goats arent an uncommon invasive species from humans so theyre fine but foxes? No. Modern bird and reptile ai is far superior

violet oak
#

Foxes would be super hard to catch anyway, they are so skittish... Worse than feral cats

sleek bone
#

Would be cool to see raven and compy ai squabble over a carcass before scattering as you approach

violet oak
#

And they are so 🤏

sleek bone
#

Yeah foxes wouldnt be worth the effort to catch and would probably only be an out of place nuisance

violet oak
#

Like 1/4 the size of a hypsi

sleek bone
#

Especially since you can bet people would want themselves injected as foxes and then would be carebeared by their friends

astral trail
#

I try to look at it from maybe a lore perspective and how foxes could make sense.

If there were rats, perhaps,

sleek bone
#

Rats make sense

astral trail
#

perhaps rats ran rampant on the island and carried some wild disease and "strains"

sleek bone
#

Even cats make more sense than foxes, another common human introduced invasive species

astral trail
#

and Foxes were brought to help with rat populations, idk

sleek bone
#

Not that i want those either

astral trail
#

I agree lol

violet oak
#

Rats would be even tinier again... We are talking not even ankle high in a dryo

astral trail
#

just me TRYING to make some sense of it all

#

it's hard to make sense of it haha

sleek bone
#

If they are adding frogs, rats dont seem too small

#

For small juvies

#

If they are populous in merc areas and not elsewhere it could be decent ambient ai

astral trail
#

mind you they are bullfrogs though, and them bois can get pretty large as far as frogs go

violet oak
#

Frog noises maybe, but remember the schooling fish are still huge - almost too big for a human to carry

sleek bone
#

Have you seem some city rats? Massive bastards

violet oak
#

Imagine how little nutrition a frog would give

#

Would be a speck for even a Utah juvy

sleek bone
#

And if rats came in groups they would be a good snack for small dinos trespassing on merc bases

#

Frogs would be more suited for beipi, juvenile austros and whatnot

violet oak
#

Maybe snacks for little carnivores like velos to help them hang around human settlements

astral trail
#

yeah the scale of these may need to be huge. Maybe they'll bring in prehistoric frog varieties? Chickens are actually dodos? Boars are actually these Cenozoic bois

https://roaring.earth/entelodonts/

Roaring Earth

Long ago, animals were quite different from the ones we know today. Of course, the dinosaurs and other prehistoric reptiles were unique, but even after they went extinct, and mammals took over, other bizarre and terrifying creatures appeared. There were flightless, carnivorous birds called “terror birds” that grew up to 10 feet tall,  terrestria...

violet oak
#

Like you said, make them Vermintide uberrats

sleek bone
astral trail
sleek bone
#

Rats digging into corpses is hells eerie

violet oak
#

Usually rat poison (at least the kind used in Aus) isn't dangerous to other wildlife - it's basically a anti-clotting agent and glass fibres to make them bleed out internally

astral trail
#

lol, would be funny if bats were brought into the game, and bats brought the strain

#

tip: don't eat the bats

violet oak
astral trail
#

I had this funny theory that everyone was freaking out over fox AI, when what if Filipe was instead eluding to flying foxes

sleek bone
violet oak
#

Maybe rats and disease is something for the Tribals to deal with? Somewhat realistic, in many respects

astral trail
#

Building to the lore of the game is something I hope to see hints of soon. I also hope Tribals if anything are given "tribal-like attire" because all I can see when I see the rough model is in-bred Appalachia

violet oak
astral trail
#

Agouti, I feel I faintly remember catching in chat a few days back that you're in Australia, right?

violet oak
#

Yup

sleek bone
#

Sadly laws dont stop everyone, and i doubt mercs would care if they poisoned a nuisance troodon or compy

#

In fact it would benefit them

violet oak
#

Oh yeah, Mercs would have 0 qualms about killing everything

astral trail
#

so you're used to giant, terrifying, monstrous AI living among you every day lol

sleek bone
#

And it would be the players own fault for eating a suspicious dead rat in a merc base

violet oak
sleek bone
#

Bears are terrifying, they steal our bird feeders and knock over our garbage bins

#

Truly awful

astral trail
#

I'm thankful that in lower Michigan about the worst we have here are funny enough:

#

Foxes

#

lol

#

people are the most terrifying thing in Michigan

sleek bone
#

Foxes and the massive coyote packs, i remember those in WI

#

Hm imagine a cerato raiding merc dumpsters like a bear

violet oak
#

Hahaha I legit love that mental image

sleek bone
#

Make it happen devs

astral trail
#

Yes, Coyotes realistically are probably the biggest predator we have in the lower peninsula. Though, wolves are finally making a comeback, and there are some sightings of Cougars now as well

violet oak
#

It'd end up with the thing stuck on its head

astral trail
#

I really hope they give the Cerato love. Arguably my favorite Legacy dino. I don't expect it to be able to wreck an Allo, but I do need it to completely be able to fold a Carno on sight

violet oak
#

Cerato should be the noob friendly do-it-all pseudo-mid imo

astral trail
#

I feel the Cerato could be a good solo dino as well, and I generally prefer the solo, yet occasionally social life

violet oak
#

Make it decent enough at solo, able to fight a Utah 1v1, and a low enough hunger to not starve when suitable prey isn't around

astral trail
#

I think I remember (Filipe?) mentioning that hunger may show physiologically as well. Like you'll appear thinner if you're starving

#

Cerato is the true survivalist of The Isle. Not the best at anything, but good at everything, and just good and bad in temperament enough to have most of anyone just be like, "nah, I'm not going to F around and find out, think I'll just keep my distance from this Mofo and just let him gnaw on these bones"

warped lake
#

@rocky swallow Better stuff for an example?

#

I know rubber banding has to be adressed, and I agree, but at the moment we need more AI to keep small population servers alive

formal vine
#

@rocky swallow as yes, lets make the guy who specializes in ai to do other things. its like saying, oh we don't need concepts, make tapwing do coding for the game

weary crypt
#

Last time I checked Amarok is an AI guy lol

fallow hawk
#

when rex ai coming?

silver raven
#

Later

formal vine
astral trail
#

I was tolerant of the foxes, but I agree that moose just goes too far, unless, the island is to make a major shift and these temperate mammals are coming to a temperate island only. Otherwise, tapirs and perhaps water buffalo are otherwise a clearer choice over that of a moose.

digital jewel
#

@blazing rose hey, will turtles or chickens be able to lay eggs so little carnivores like a utha can eat them?

#

Or even when they are adult.

hearty pollen
#

@sleek bone

about the fast food in feedback, im quite sure, that those animals will help humans to have some kind of farming sistem to get food one day when humans will be in, like having milk/eggs/meat and from frogs even some poison or sedative to confuse the dinos, humans use almost always animals to survive in a way or another

#

they could even make weapons with tose using horns/bones or lil shields with the turtles

#

((hope the humans will be able to throw eggs XD

eternal marlin
#

Thats fine for small animals like chickens but large animals like moose will be easy to kill to dinosaurs, give lots of food, and make no sense lorewise

violet oak
#

I get wanting large heavy AI prey... But moose is just silly and breaks immersion for a tropical island. Canadians might be happy but everyone from pretty much any other part of the world will just be TI_What

#

Lots of likely prey dinos that could be used instead

#

Pigs and chickens and other domesticated animals are a staple of any regionally agnostic survival game but who exactly would ship breeding Moose pairs out to The Isle?

#

At least colonials took camals and horses all over the world and there would be a legitimate reason for them being there and feral, and camals aren't that far shy of moose for weight (male moose 700kg, female 400kg, camals hit 600kg depending on breed)

stuck wadi
#

Honestly even horses would be a better alternative because there are places horses can go that vehicles can't. But then people would want rideable horses if we had them as AI so 🙃

violet oak
#

Ridable horse would be good for mercs imo, better than ATVs in some ways (don't need fuel and would be quieter) but worse in others (carnivores will always be picking them off and they would need to be taken care of more)

#

Gives them more choice for how they want to get around

sleek bone
#

The camel guy was kinda right, a more tropical animal than a moose like a guanaco or a vicuña would look less stupid. Though i dont think large mammal fauna aside from livestock is necessary at all

violet oak
#

Arab countries also have them

sleek bone
#

O i meant moose lol i mistyped

#

Ik camels are domesticated

#

Im dumb lol

violet oak
#

My limited understanding of moose is that they are dangerous af

#

Like bears with hooves

sleek bone
#

To other mammals in their biomes yeah

#

Meese will fuck you up

violet oak
#

As Shy pointed out though, I'm sure a lot of those assets we saw in the stream were just purchased as part of a pack from the UE store and Amarok is more concerned with touching them up and fixing the behaviour and interactions with other critters

#

Moose was just there for interest rather than being hand crafted to be used... But who knows

sleek bone
#

Guanacos and vicuñas would look fine in the elevated areas of the map and dont supply as much food as a moose. And yeah im hoping they’re just part of a purchase pack that wont be used as well

#

I guess it also depends on where the island is located lorewise

#

Because south american camelids on an island near africa or south asia or something for example would also look dumb

violet oak
#

Guanaco are pretty small, aren't they? Like under 100kg

sleek bone
#

Yeah cougars hunt them

#

Theyre comparable to deer

violet oak
#

Arabian camels are all over the place, but yeah they are also more desert than tropical island

sleek bone
#

Since the two small wild llama lookin guys are from south america id think it means theyre in the tropics which would fit tho idk a lot about the biomes there

violet oak
#

I mean, if you were a morally questionable corporation trying to establish a Dino colony somewhere you'd probably seed it with domestic prey animals

sleek bone
#

It would make sense to begin with, though those animals would also be wiped out very fast through both predation and competition

violet oak
#

Gives the herbivores a chance to get established

sleek bone
#

Once the dinosaur ecosystem is established i dont see much aside from human livestock continuing to be imported, and much aside from the smaller mammalian fauna surviving

violet oak
#

Plus breeding them as food for ones in care, ala JP

sleek bone
#

Goats, swine and chickens i can definitely see being bred. Cows maybe but its getting questionable there

violet oak
#

Cows would have to be part of se sort of managed, defended herd, be too much like land fish otherwise

sleek bone
#

Would be a real chore to keep cattle on an island packed with multiton super-predators who run as fast as a truck and would be zooming right to your location for some steak

#

So i could see it being an option but not an easy one

violet oak
#

Yeah, can't see any Merc wanting to deal with that unless supply runs were stupid hard

#

They'd need giant electric fences and then how would anyone deal with that?

sleek bone
#

If a party of mercs feels confident in their progress with defense and resources enough to try it then i guess why not, it's a domestic animal so its fine

violet oak
#

It's a lot of cooperation and opportunities for griefing

sleek bone
#

If they overestimated their defenses then i guess they asked for the griefing lol

violet oak
#

Well, I guess it depends how Merc groups are set up - if it's going to be like "here are 3 immutable bases, pick one to spawn in and help" need to limit damage potential of uh... Dino aligned Mercs spawning in

#

If it's more like rust where everyone builds their own bases... Then heck let them do whatever, if you have enough people to protect livestock go for it

#

Solo players can be sneaky and raid or get supply drops

sleek bone
#

I think mercs would spawn in a selection of bases while others would need to be traveled to unless mercs already at that base choose to make it a spawnin point

#

Or should, at least

#

If mercs fortify a base that meeds to be traveled to it could be opened by that party to be a spawn point

violet oak
#

That's a good idea, make them basic bases that need to be upgraded and maintained, sort of like Foxhole

#

In which case yeah you could have livestock pen module (predefined not free build, at least at first) that can be built protected by electric fences, costs resources to build and power to maintain so instead of spending fuel on vehicles (travelling for food) you spend it on generators and get renewable food and use horses

#

Make each approach reasonably balanced and it could add a lot more choice and variety to Merc play

sleek bone
#

Yeah would be a nice way to implement livestock farming and make cattle make more sense for fortified bases and not some crappy little pen that a carno will walk through and go on a killing frenzy

violet oak
#

Yeah, obviously power goes down and things above a certain weight could start damaging the walls... Or maybe things under a certain size could squeeze in (velo/compy maybe?) and wreak havoc

astral trail
#

If these AI we currently are seeing are just placeholders, what if...

Moose = Megaloceros
Cow = Ancient bison, water buffalo, musk ox, etc
Chicken = guinea fowl
Pig = Cenozoic boar
Fox = Creodonta

TI_Think

sleek bone
#

Prehistoric mammals would probably feel even more out of place because AE seems to be a reptile focused company

#

Cows make some sense if they are available to fortified merc bases as livestock

#

The moose and fox should just plainly not be used

astral trail
#

I understand that this is a remote island of sorts, but if anything, I wish we'd pick a continent and stick with animals from that continent. Africa? Cool. Let's do water buffalo, maybe some jackals. South America? Alright, you're getting tapirs and monkeys.

eternal marlin
#

Even if theyre prehistoric, they wouldn't be surviving on a dinosaur island

#

What ruins the immersion is putting animals that literally wouldn't be able to survive or compete against dinosaurs on the island, because then it just feels like the island isn't dangerous at all and the dinosaurs are just tourists

#

If moose and deer can establish themselves naturally without going extinct, then what should humans have to fear

silver raven
astral trail
astral trail
#

@polar wind Currently for developing animal AI the devs are using chickens, goats, pigs, rabbits, moose, fox, mallards, cows, turtles, etc as base AI, but there is belief these will be reworked into other AI, so I'm thinking on what could possibly be some viable AI animals that could work in the space

polar wind
#

oooooh that sounds pretty cool

astral trail
#

There's some cool directions they could take things. Personally, I'd like to see either African, Australian, or S. American wildlife used, but we'll see. Of course there's always the argument, "bUT HoW wOuLD tHeY sURviVe oN dA iSLaND?" but one forgets that many of these animals are quite fast and still fairly large. A boar alone for instance can run 40-50km/h, and some boars have even reached 1000kg, so they're not full pushovers. Even antelope are pushing 100 km/h, so it's not at all like many animals of today could out-run and out maneuver these large dinosaurs.

polar wind
#

that is a very valid point, another point you can choose is that most of these dinosaurs are from different era's so how are they in the first place? it can be one collective eco system entirely engaged on the fact that its life and "life finds a way"

astral trail
#

Life indeed finds a way.

sleek bone
#

Life finds a way but sometimes it is a bit too far fetched like a moose living on a tropical island filled with multiton predators and other herbivores that would out compete or slaughter it like nothing

astral trail
sleek bone
#

water buffalo are about the same mass as a moose arent they

astral trail
#

fairly close. I think the moose may have it beat a little, but its pretty comparable and would be more viable in a tropical/warm environment

sleek bone
#

It would be a little bit more viable for immersion but not so much for survivability

polar wind
sleek bone
#

Single male lions can take down water buffalo at times, the dinosaurs would have a field day with it

sleek bone
#

It makes no sense from an immersion or gameplay standpoint to have easy meal mammals around that would realistically get wiped out hella fast by the local genetically enhanced super predators

polar wind
#

ok i do see your point

#

ok yea yea that does make sense, so what would you suggest to replace easy kill ai?

sleek bone
#

Like smaller nimble deer could maybe pass, but things like buffalo and meese are just begging to be wiped out

polar wind
#

well i mean in terms of animals they could implement

sleek bone
#

They should just skip out on the moose and anything else that is large enough to keep a mid tier alive and would get mowed down easily. Smaller, more nimble mammal ai is probably the best bet

#

Because modern terrestrial mammals just dont hold a candle to dinosaurs

#

They shouldn’t be able to feed a mid tier and they should be hard to catch for one

#

Deer, rabbits, rodents. Goats and swine stockable by mercs and not wild spawns

polar wind
#

how about ancient mamals?

sleek bone
#

Idk if that would fit the lore

#

Most ancient mammals would probably get their shit wrecked by mid tier dinosaurs as well tho, or be carbon copies of dinosaur ai with a diff skin

polar wind
#

damn yea thats right

sleek bone
#

Realistically (for immersion sake) all but the swift moving and fast reproducing native fauna would get dunked on so hard by the truck sized genetic abominations on the island eating everything in sight lol

polar wind
#

lol fr

astral trail
#

I think regardless, someone just gon' be mad.

Either they don't think the animal makes sense on the island <-- (me)
Or they feel animals that would make sense on the island would be too easy to kill and something needs to be a goliath and able to fight back
Or they think ancient Cenozoic animals wouldn't make sense because why would AE waste resources in creating them

etc, etc

Someone is just gon' be mad. I at least think it makes most sense to have animals that seem fitting to the ecosystem and cut the losses, since most also hate the concept of having dinosaur AI.

Everyone gon' be mad, just some of the options I feel are less maddening and I hope that's the direction things are taken

violet oak
#

Horses and antelope would be able to survive, if they had the space to run

#

Most of your African cloven herbivores are faster than a carno in a dead sprint from what I've seen

#

and, as others have pointed out, expeditionary groups bringing livestock with them - which inevitably escape and go wild - is not that unlikely, either. Heavily domesticated animals like cows and sheep would get wrecked, but others would probably find a nice to survive, at least for the short term

opal vigil
#

Well regarding on how "difficult" it was for a lot of people finding dryos ai I'm not worried about mammal AI roamming around even if they seem easier to catch.

astral trail
#

^

polar wind
#

i think it is an interesting fact that their are cow ai, would they like spawn or be brought by mercs?

mental adder
arctic crest
#

I think the islands niches won't have any room for animals that are over like 60 pounds, I think the AI should be focused on filling out smaller animals like some of the ones I mentioned in the feedback.

violet oak
#

I still like the idea of horses for the big ai mammals, and as an alternative to ATVs or Jeeps for mercs

desert tapir
#

Largest mammal AI should have been monke tbh.

#

Maybe tribals with farms.

#

Like yeah cow but those things shouldn't be common at all.

#

Like, they are useless for now and shouldn't be high priority.

#

I can understand for frog, crabs, crayfish and such things. Mostly semi aquatic animals and invertebrates.

violet oak
#

Monkeys are too small to be of use to anything even approaching mid size. Even the schooling fish in the rivers are bigger than your average tropical monkey.

There needs to be something for carnivores to eat when server population gets low, or you end up the same situation as Official-AU - too unpopulated to support carnivores, too boring to support herbivores, so nobody ever get in and it never gets up and running again.

next pond
#

What about large hadrosaurs? Most hadrosaurs that don't have any defensive capabilities would be perfect AI prey for larger carnivores, but make terrible playables in general. Having a few hadrosaurs as AI only would be a cool way to feed apexes without having herds of moose on a tropical island.

sleek bone
#

if they are easy prey, especially if they are large, then they should be out of the question

#

we'll probably have ai versions of our hadros like para and maia in the future whenever they are worked on anyway

#

they should not be defenseless

next pond
#

True, that makes the most sense.

#

Is there any reason to change the duck species, since a mallard looks just a little out of place? Maybe a Whistling or Muscovy duck? Not complaining, just voicing my opinions.

#

I only got a glimpse of it.

thorny dragon
#

i think the models are said to be placeholders, so i hope theyll end up changing

warped lake
zealous basin
#

instead of "foxes" they could also just use the hypsi instead. i think it would be nice to have hypsi ai running around.

sleek bone
#

Velo is a better fox substitute

#

In fact it makes foxes pretty useless, its just better

warped lake
#

Velos are cool

rapid pollen
#

@violet oak thats what compys are for to clean up bodies

violet oak
#

@dense flame most of the AI spawns are clustered in a few out of the way places (north west beaches and north east forest in particular), and only a handful around mid. I'll grab some screenshots for you if you like.

next pond
sleek bone
#

A carnotaurus would annihilate a bull

violet oak
#

A bull is basically a sub pachy with some spikes

#

Bull vs utah might be an interesting matchup, but it'd still be walked on

#

Proper bison would stand a better chance

warped lake
gleaming bramble
#

Depends on dino size and what kinda bovine we're talking about here

#

Bison or something like cape buffalo is mental, and would actually try to fuck up a utah/carno/anything that doesn't DRAMATICALLY outsize it.

fading flint
#

...Just a bunch of dyro AI chilling in food bushes

#

okay

next pond
#

Wild Water Buffalo? Possibly?

next pond
#

I have an idea for a truly epic, super-rare fish: Onchopristis. A realistic one covered in prickles with barbed barbs, such as this one (illustrated by SpinelessChordate on twitter). It should inhabit coastal areas, and be capable of attacking back on occasion.

smoky dirge
silver raven
#

@rose warren What's the point of restricting humans to be AI only ?

rose warren
silver raven
rose warren
silver raven
rose warren
silver raven
mighty glen
#

@silver raven Then go play ARK man

silver raven
pastel trail
#

Not trying to pop the bubble, but I personally feel like they have a long way to go before even considering releasing humans.

silver raven
#

By end of the year hopefully

rose warren
#

It is likely a long way off considering the updates on the Trello public road map that are yet to be implemented yet.

sleek bone
#

I don't see how making humans ai rather than playable would add any fun at all for players

#

You get ai that can either oneshot you or is a complete bonebag fodder and that's fun? lol

rose warren
#

It's like people have never experienced human ai in other games before. If humans were playable don't you think they would ultimately have a huge op advantage over dinosaurs by being able to craft?

stuck wadi
#

We won't know until humans are in the game

#

It depends on what mercs have access to

sleek bone
#

The devs said powerful weapons will be hard to come by, and the ammo for those weapons as well. It can also be assumed that even with the vast majority of good weapons if you hit a non vital area on the dino you’d be pretty fucked unless its a small tier which wouldn’t be a huge issue since they also will probably pose the greatest threat to humans in return

stuck wadi
#

If the game has pretty hard ammo limits and such, humans being too OP probably won't be that much of an issue. Yeah, some players will inevitably die to mercs as Dinos, even big ones, but mercs will die a lot as well.

#

Honestly anything that encourages smarter play instead of mindless spam attacks is good in my book

warped lake
#

It's like bushes don't exist...

#

Its a lot easier to ambush as a dino

barren marsh
warped lake
barren marsh
#

considering how we're OP in real life, lmao

sleek bone
maiden heath
latent dawn
#

so good choice if Spino comes to Evrima

barren marsh
wild night
empty grotto
#

@deft peak ai very much does support gameplay
you actually have to look for it now

chrome sable
stuck wadi
#

AI is actually pretty close to impossible to find now, though I haven't played Ptera since the update. There's usually specific areas that always have abundance of fish so I might get on Ptera just to see if that's still the case or not. If its not, I'd have to say there's definitely an issue with AI spawns

deft peak
# empty grotto <@!475255343023128588> ai very much does support gameplay you actually have to l...

I don't think you understood what I said. I actually said I LOVE the fact you need to hunt, getting close, sneaky, almost stealthy then ACTION ! you attack, chase run. Actually, specifically as a baby/juvenile that is a fun part to do. And you can focus on what you need to be doing as a juvenile : growing. Remember that survival is also attacking PvP, as well as scavenging but then you are bigger.
But with all issues reported already there seems no improvement in the basic AI spawns. (see the proper channel for many problems and some good suggestions, all in the end related to : makes us hunt for it..by providing AI, able to find AI and eat it...maybe share it and make friends, but you don't need to make it too easy to hunt (or hard(er)? But like stated by many posts it is sometimes impossible. And that's not OK. Not to mention now people are reporting fewer fish / fishing spots ...

stuck wadi
#

Yeah, dryo AI is easily explainable in that it wanders around. Fish AI (the ones ptera can catch) are pretty limited to a narrow selection of places it can even POSSIBLY appear at. If you can fly the whole map and die of starvation without finding a single fish spawn, something is fucky

barren marsh
barren marsh
warped lake
floral garden
#

has anyone else had trouble finding fish AI as ptera recently i flew all of arch river and delta and didnt find a single small fish spawn

uncut vector
#

What if the fish spawning only in some places, sometimes, is part of the new diet system, to encourage migration of pteranodons between points of interest (fish spots), and there may be a way in the future to tell where the fish spots are.
But since update 4 isn't out yet, the devs disabled the feature that lets you know the current fish spots, but forgot to renable constant fish spawning, and now we're at this weird cenario where sometimes there's plenty fish like usual, while most of the time there's none.

stuck wadi
#

I doubt they'd implement something that lets you just "know" where fishing spots are without manually looking for them

abstract haven
#

I mean there kind of already is one and it the splashes fish make in the water

#

So I don't really think it needed

stuck wadi
#

I'm pretty sure they're talking about more some kind of meta knowledge of "Go to X location on the map"

#

"Fish are at X location" type thing

#

Which is completely contradictory to the survival experience they're pushing

abstract haven
#

Yeah I kind of don't think that something they put in I mean I can understand the trouble some people have trying to located fish in the water.

stuck wadi
#

The problem with the fish right now is they just aren't spawning half the time

#

There weren't really any problems finding them before the patch

#

You just had to know where to go

#

Now even if you know all the spots with lots of fish, there are none

abstract haven
#

It is kind of crap shit now with fish spawn location

#

I can not tell ya how many time I have swam or flown over long length of rivers only to find no fish and hit the end spot of said river

#

but I am pretty sure they are gonna fix the fish spawn at some point

plain falcon
#

hopefully

plain falcon
#

did they fix it or is it super rare tho?? ^^

heady mica
#

i havent noticed anything spawning while playing today

violet oak
#

I don't think there's issues with fish spawns directly, I think there's just heaps of deinos eating them

#

On unpopulated servers they seem to be fine

#

They may have made schooling fish rarer, I couldn't say

royal blaze
#

Maybe ripples dont always happen now?

stuck wadi
# violet oak On unpopulated servers they seem to be fine

I'd agree on that possibility if not for the fact there seem to be no AI fish spawns even in unpopulated areas with no Deino around. Hung around swamp for a while, no deinos for hours, ended up surviving off of fresh spawn raptors and carnos that thought they could cheese a full grown Ptera.

Hung around the river up from Arch Falls, which always had fish spawns before regardless of deino presence. Not a single fishing hole there. Again, ended up surviving by pecking dryo AI glitch-stuck on the river bank to death.

Considering how many times I fell into the water or was fighting tinytahs right next to the river and nothing even attempted to chomp my ass or came up for air, I highly doubt Deinos were responsible

It could just be something with official servers specifically for some reason, but since I only play officials right now I couldn't say for sure, plus that seems weird it would only affect their servers and not others.

violet oak
#

If that is the case, it could explain it

stuck wadi
#

It could, yeah

#

Elite fish seem to be present but ptera can't really hunt those

violet oak
#

no, well you can but you can't eat them so it's a bit pointless

#

and it's like 8 pecks besides

stuck wadi
#

Yeah, and that's if you can even find one. Most of the time they're under water unless a deino chases them up

#

Dryo AI seem to actually migrate along a spline now though instead of just mindlessly wander in circles in one spot, and hide whenever a carni 1-calls, which is interesting and kinda nice. Unless you're a 1-call spammer lol

violet oak
#

at what point do you just say "maybe this update wasn't ready, lets just roll it back real quick and try again later?"

stuck wadi
#

shrugs

#

The schooling fish not spawning may be an unintended bug

#

I feel like it is

violet oak
#

Considering the whole point was to close the exploit allowing someone to crash servers, and uh...

#

It can't be. You don't hard nerf ptera, increase their hunger rate, and take away their main source of food

stuck wadi
#

That's what I was thinking

violet oak
#

it's just a hot mess of changes thrown together quickly from outside the codebase because they can't safely fork from the nearly-ready U4 build

stuck wadi
#

But Yeah, a security fix doesn't necessarily need to come with a mini update to the game itself but I guess they wanted to collect data from feedback before U4 is out

#

That too

violet oak
#

A security fix, I might add, for something that is on page one of the "What not to do with public networked applications" book

stuck wadi
#

Should just be a hard ban but I'm guessing they didn't want the knowledge of the exploit to spread since there's always someone else who'll gladly troll servers by crashing them

#

So I get it

violet oak
#

Can't hard ban anyone through steam API. Best case scenario you force them to buy another copy of the game

stuck wadi
#

The bugs are just annoying is all when it leaves a whole dino dead in the water on the playstyle its supposed to fill

violet oak
#

In reality dedicated cheaters just use hacked/compromised copies of steam anyway

stuck wadi
#

I mean you can apparently code bans into the game itself, like DoD did, but I can't remember if that's against Steam policy if the person actually did something wrong like hacking, whereas I know DoD's case was just "people said stuff we didn't like"

violet oak
#

Bans of Steam IDs is the usual way, we are long past the age of hardware bans being effective

#

People defeated that back in punkbuster days, like 2006

stuck wadi
#

Tbh I'm not against the updates though, especially if they're going to use it to tweak things into a better spot on official U4 release. I know a significant amount of people who want their PvP cheese brawler back are mad, but this is one of the healthier changes to dino populations we've seen basically since Evrima was first released

#

Its just that we actually need a food source for dinos that literally rely on it as their main staple diet lmao

violet oak
#

Updates are good, and I'm happy that it's even being updated, but I just want an experienced game dev manager to come on board and walk them through some industry best practices

stuck wadi
#

Yeah. The Isle could at the very least use an in-game-client manual, if not a full on practice tutorial

violet oak
#

I feel like it's still being run like a small indy dev team grown large, one person does this, another person does that, with very little guidance or oversight or peer review of code beyond QA playtests

#

and of course when you want to rush a patch there's no time for public testing, so this stuff gets through

#

Seen it before, it's not that uncommon

stuck wadi
#

Pretty much. I assume schooling fish spawns will be fixed with U4

violet oak
#

Yeah, it sounds like a bug, should probably submit a bug report... though that's likely being swamped at the moment

#

Most of the primary feedback like this is probably happening via the discord mods

random bridge
#

@jolly dagger There is no hope.

jolly dagger
#

😫 😫

young horizon
# jolly dagger 😫 😫

they was playing for hours yesterday on public build so yes they do play there game they know of the problems things take time

woven loom
#

ok admins i will

cedar merlin
#

Scout they are on the verge of releasing a pretty big update. Patience my friend. Hopefully they will fix all AI with the big update.

#

@jolly dagger

jolly dagger
# cedar merlin <@!247092118303145985>

Thanks for encouraging me to wait, i hope so too. I also hope it comes out in the next couple of weeks because my school starts and I won't be able to play as much so that's why im worried

dreamy coral
#

@jolly dagger you can just ask them

#

or you could dm and hope they reply

#

when you just ask in a chat they aren't in ofc they won't respond

#

or maybe it's already being worked on so they don't feel the need to respond to every single person that asks, they'll jus see it's fixed when it's relased

violet oak
dreamy coral
#

I was tryna refer to punch w that

flat pond
#

Faill install evrima gforcenaw

dire cosmos
#

.quest

thorny dragon
chrome sable
#

What da dog doing?

#

srly tho whys it up there

#

there was one ontop of radio tower too

#

what da dog doing?

restive owl
#

Are AI Dryos supposed to attack me as a juvie Stego? Like- why…?

sleek bone
#

Ai dryo is angry after he got nerfed

chrome sable
#

i mean

#

look at this tall dryo boi

chrome sable
#

wrong channel lmao

#

didnt notice

chrome sable
#

@tropic dove #0959 nah they’re just babus

pale crystal
#

Is anyone else seeing like NO fish ripples?

cedar merlin
pale crystal
violet oak
#

Yah, it's a known issue. Fish schools generally aren't spawning in populated servers

woven loom
woven loom
#

Dryos are way to common now

#

I had to compete with them for food when I was playing as a dryo

chrome sable
#

they're all so tiny tho -_-

woven loom
violet oak
#

Wait, dryos can actually finish a bush? - Stego

mossy hawk
#

Herbie’s get their emergency food from gras. What about insect nests for the carnivores? They could have the same purpose as gras for herbivores.☺️

stuck wadi
sleek bone
#

Carnis dont need a grazing alternative, they are supposed to be harder to feed

#

Insects should only be supplementary for small carnis and omnis

silver raven
#

I don't see anything bigger than a velociraptor feeding off insects tbh

sleek bone
#

Basically yeah

#

Large carnis who can make a big inpact on the ecosystem and have a large array of things they can pick from dont deserve that handholding whatsoever

violet oak
#

Insects were effing huge a few million years ago, but TI is set in modern times so it's not really as practical

#

Can't see anything over 10kg getting anything from bugs, so half hypsi size...

sleek bone
#

Like maybe termite mounds

#

Sloth bears can get up to140kg and they eat mainly bugs

violet oak
#

Echidnas in Australia live off termites, but they have some very specialist equipment to do it, and are still smaller than a cat

violet oak
sleek bone
#

Things like utah and mono should be way out of the question. Juveniles and up to troodon size should be able to eat them as a snack but not as a bulk

#

Galli could also snack on them just as a top-off just because he’d look good snapping at bugs

violet oak
#

Add some huge centipedes and rhino beetles, let arboreal carnivores have something to eat while waiting to ambush

#

But yeah not a grazing thing for everyone

#

I don't even want grazing for herbivores lol

sleek bone
#

Oviraptor is one of the few animals i could see regularly snacking on bugs for its diet

#

Predators who are well equipped to kill don’t need a grazing equivalent at all

#

If they cant find something to kill its their own problem or a balance problem lol

violet oak
#

From a realism point of view, I highly doubt any herbivore dinos would be equipped to deal with the low quality of current day grasses -one if the reasons dinos got as large as they did was because plants were way more nutritious than they are today

sleek bone
#

Theyd have to eat an absolute fuck ton like pandas and bamboo

#

So if we have herbis with grazing as a major part of their diet theyd have to eat a lot

violet oak
#

Modern day grazers had to evolve pretty sophisticated digestive systems as plants evolved to lower nutrient levels, sort of like an arms race

#

Hence why most countries don't have arboreal grazers - trees won that one

sleek bone
#

To be fair at least, the isle dinos are mutants so they might be adapted to modern day foliage

#

But i think grazers should have to eat a ton

#

Grass is still low quality

violet oak
#

Yeah, almost non-stop

sleek bone
#

Like we have beipiao swimming and eating fish which he most likely didnt do, even the ones who look pretty normal are mutants

violet oak
#

Especially since the debuffs from low food are going to be reduced

sleek bone
#

I think stego and anky make sense stuffing their faces all fay as a tradeoff for eating junk plants

#

But something like a dino who eats treefruit or tubers wouldnt have to eat as much

violet oak
#

I'm still quite fond of the idea of food filling your stomach then digesting from there into your actual energy /body fat

#

So grazing would fill you up but take ages to digest

sleek bone
#

Could probably work

violet oak
#

And potentially prevent you from having room for higher quality food

sleek bone
#

Like i doubt grazers wouldnt be able to access better quality food if they wanted to

#

So if they choose to just stuff their face its their pick

#

They want to get the least active lifestyle

#

But then they wont be quite as vigorous

violet oak
#

I guess diets approached the issue differently - grass will probably give reasonable carbs but no lipids or protein

#

So you won't starve but you won't be in very good condition either

sleek bone
#

Youd survive, you’d just be less active, which includes brawling