#ai-feedback-discussion
1 messages · Page 14 of 1
They would have to if carnivores are going to have diets. Unless herbivores are not going to be part of our diets. Not enough ppl play herbis to sustain carnivore diets.
Eat other carnis?
Devs once said they wanted only herbi dinos to be part of carnis diet, but I don't know if this has changed since then
how come i cant see player list? i press tab and doesnt show anything?
only into legacy and wrong chat ^^'
@haughty timber yes there is. Fiches and dryos
fisches are spawners and i never ever met dryo 😄
Lmao
Seen it twice in my whole playthrough of Evrima
I can tell you, it's as great as you imagine it to be...
It rides the rainbow, sprinkles of rain fall under it as it passes over you, once it lands, his eyes glow in a bright gold glow....
Only the luckiest of Carnivores catch it, and when they do, they are blessed with 25-50% food increase
I tend to find AI up north and out west. Idk if they spawn a certain distance from everyone and that's why they're never found cause everyone is always hanging close to rivers
Their spawn isn't in relation to players so yes, if you players stay in the hot spots, they won't find AI because either they didn't spawn there or the players already ate the few that did.
Btw for people that do not know this: Dryo AI doesn't spawn anywhere and near hungry players like legacy , No no no , thy spawn in certain areas Like the dam , lemon fields , rarely by south pool fields
It's the central plain. https://www.reddit.com/r/SurviveTheIsle/comments/nfaptk/v2_of_our_spiro_map_is_finished_weve_fulfilled/
Dryo's spawn like crazy south of the dam
Do they spawn as adults or babies and then grow?
they spawn at a random growth stage, im pretty sure they stay that growth stage forever
No corpse spawns please for the love of god
@haughty timber wdym, "this ancient world". you know the isle takes place in modern times right, thats why there is humans are human structures, and why all these creatures are on a tiny island
There are no humans right now. Also playing on official server at early morning hours is clear death from starving and especially if you are at north or so. Than there could be pigs or whatever on this island. Its pretty common in micronesia. Its quite big ecosystem and dont see any obstacle to have living life on it.
sure it can have life, but it is by no means an ancient world
My mistake
Because it has perfect ambient sounds without any doubt. But i hate to hear all this life all around but die by starving because there are 5 people on server 😂
@small patio have u tried playing herbivore
Nah these people want to play carni but only eat defenseless AI instead of risking an actual hunt like they're supposed to for some reason
Makes no sense to me either
The devs shouldn’t make the game easier for that type of player
Lmao this suggestion 💩
I hear you, ai is definitely needed as long as the majority of the server is playing Deino which rarely leaves the water and ptera who if you manage to kill provides no food.
@sleek bone what do you mean those people ??? Iam literally saying that if is official server empty which is for me at least 20 players which is totally normal than you will starve to death . There is nothing to hunt in morning.
i am talking about the people who avoid active areas when they are there and only want to hunt risk-free AI
@astral trail that is a very good suggestion actually.. what I wanted to say is, there's currently no gore/carcasses implemented in the game.. that's more likely going to come in update 5 or 6 I think it was.. don't remember exactly
diets would probably need to be reworked slightly then but I kind of like the idea you just shared and would probably make a lot more sense for the intestines and such you mentioned to be an edible thing for the gore update
AI should not be a reliable food resource. Carnivores must have to hunt. I agree with some more ai with different species but adult carnos especially shouldn’t be able to live off of AI.
Well yes at least not for the actual carno population XD.
As adults the carnos/utahs need several ai to keep themselves feed and more if your in a pack. I think they just spawn unreliably. I can go to SE swamp area and find 4-6 Ai quickly alone then I can in rest of map. plus with size of map feels empty a lot and that you can be alone for awhile ai fills that. I think having other smaller ai like lizards and such would help feed babies and juvies with easier prey then large ai for adults
@deep goblet I think I understand the idea, but the zones are backwards I think, 3 should be where 1 is, and 1 should be where 3 is.
erm no
that is totally wrong, unless you are judging by the size of the zones in the image, which are likely bigger than pictured
why would the creature attack agressively in the furthest zone, and only be aware of something in the nearest zone?
3 is the furthest yet the ai is attacking agressively, and 1 is the closest yet they are just aware of you
I understand what he meant, and its good, but the chart was backwards
so I pointed it out
Understandably.
should Herbi Ai spawn around carinvores more often and carnivore ai around herbivores?
no
I don't like the idea either, it does go back at legacy like ai that spawn FOR you, don't like it, AI are on the map, you gotta avoid or hunt them, for me it is better.
Why should the game spawn food on top of carnis and spawn carnis on top of herbis who are already vastly outnumbered on any server
Because carnivores AI are to be consider a threat for carnivores too I guess. Utah AI will be agressiv toward juv carnos deinos and ptera?
But I don't know if they will act that way, that is my hope considering how the agressivity of dryos used to work : at juv utahs stages they were agressiv, as soon as you got bigger enought to be a real threat they fly away.
People seem to forget that AI now spawns in certain places , Unlike legacy where it just spawns near you
the lsle evrima will have the same color system as the old lsle
@formal vine ah yes I got it wrong. Thank you for mentioning it!
Sorry but I dont want compies giving away my location to other players and ruining my day if i'm trying to heal off injuries after a fight
That shit just aint fair
I think it would be fine if the compy ai are already present at said location and you are in their smell range
Them spawning next to someone bleeding though just to give said location would be bad though yes
nobody would want it, but this is a survival horror game.
That's honestly a poor excuse to add it
Hey we should have meteorites that sometimes crash into you and oneshot you too because it is a survival game.
There is a difference between survival horror and plain annoying, punishing players for winning a fight. If some compy players did this it would be a different story but being screwed over by some AI that you can't do anything about is nothing but annoying
that's not really comparable to the parasite mechanics i talked about
wait
i'm stupid im sorry
i'm scatterbrained, wrong chat
i mean yeah i agree in theory that just because players don't want it isn't an excuse to add it, but it's also not an excuse to not add it, either
but it wouldn't be the sole purpose of it either
you can do something about it. they're loud and obvious, if you run into them it'll largely be your own fault
if they move around it kinda screws over slow animals who are already struggling to heal
these slow animals also wouldnt be able to get rid of them once they are there
yeah if you're resting near audible compy's that's a bad thing
once the bleed heals they would go away due to a fear mechanic
it sort of selectively screws over herbis, if you have to keep getting up because a compy group is in the area and end up bleeding out or giving yourself away it feels very cheap
they will give away your location
yes, provided that you run into them in the first place
if you manage to kill a number of them like i said they'll flee
compies will probably be a lot quicker than a lot of large animals
of course
if their groups are mobile they can just screw you over
but they also won't chase large animals
not unless bleeding of course
they'll flee anything moderately larger than them
with the exception of course of the opportunity to take advantage of a weakness like bleeding
if they only harass animals in a plausable size range it's one thing but if an anky player narrowly survives an attack from a giga and then gets itself killed avoiding some ai compy that ring a dinner bell to itsl location it feels cheap
sort of, i mean like i said you'll hear them before you ever see them
it's more of like a " i need to rest in this forest, but there are compy's nearby. i'm going to take a chance"
i know, you can get fucked over just avoiding them
plus wallowing will prevent them from tracking you
and would promote wallowing even when your bleed isn't serious
it just seems like an unnecessary inconvenience, it would honestly be less annoying for them to avoid large dinos and harass smaller ones who are injured and actually come into range rather than sit by and spam call like a legacy carno luring predators to kill it for them
it wasnt fun in legacy, it would be even less fun for ai to do it in evrima
except there are ways to counter it, it's not entirely unfair
if you're smart you'll never have to worry about compys
if you're that close to death, you probably need to wallow anyway
which will mean the compys can't effectively track you
and what if you need to detour to get to the mud because of them hm, then die because of it, that sounds pretty doodoo
also, compys make noise by themselves and would only change in pacing of how often they make noise when they found a target
a player would have to be paying attention
it happens
so what reason is there to add it aside from ringing a dinner bell to every predator in the area? it seems like nothing but an obstacle with little reason to add
me personally i'd just go through them and wallow, then i'm no longer 'bleeding' so they levae me alone
they also add pressure to carnivores by eating at corpses
um how lol
did you read the post
that doesnt add pressure though
it does, if you have a carcass that you've dropped and suddenly there are compys feasting, suddenly you have to hunt more
if compies are swarming the carcass while youre at it literally kill them
if they only do it when you are away from the carcas it isnt pressure
if you are camping your body and go to drink water, your food could be at risk
theyre just offering themselves up as free potato chips if they come to the carcass while you are there
idk it's an interesting scavenging niche to the ai ecosystem
sort of, they're not entirely dumb
scavenging sure, ai playing troll crow and alerting every predator that you are almost bleeding to death isnt fun though
if i get given away like that id rather it just be a player doing it because at least it feels less cheap
except they're counterable, and that's not their only function
that's like saying carnivore ai shouldn't be added because it's not fun dying to AI
in that situation it's literally their only function
but it's going to be added.
carnivore ai hunts you at least and isnt just an inconvenience, at least it can be interesting
compy ai hunts you too.
im sure carnivore ai won't just attack things that instantly kill it, either
i'd rather be hunted than have some ai sit there and scream at me and run away if i face it
you just said a few minutes ago it doesnt attack you unless youre small
hunting doesn't always have to mean a direct attack
in the case of you bleeding, they're hunting you til you bleed out
if that shit is hunting then me following a trike as a utah in legacy and spam calling until a rex comes and kills it is hunting. that is purely annoying
plus it would fit a niche of adding danger to the smaller animals of the game besides the lumbersome, giant carnis
except the compys aren't trying to attract anyone. it's an unintentional effect of them being excited about you being near death.
not quite a good reason since there are many more threats than large carnis, but compies harassing small dinos makes sense. compies harassing a rex or an anky or something out of their league is just irritating
why?
so what is the purpose of the effect if not to attract people?
they're animals of opportunity
thats literally all it does
if they follow you and scream at you what other purpose is there
that aint even immersion that is like adding mosquitos
just like wolves will surround a larger creature and bark incessantly
it's like asking why a mosquito would buzz as it flies past, more like
wolves arent even comparable lol why do people compare every carni in the game to wolves so often
like functionally yes it's going to draw in more predators
its like those rude ass crows that follow an injured animal and scream until something kills it
they're literally one of the select few carnivorous pack hunters alive today
pack hunters, do they follow an animal around screaming until a larger animal comes and kills it?
not really a comparison
as if that was the actual intention of the animal though
it wasn't
it's just the functional purpose
there is literally no other purpose behind it screaming at and following injured animals though lmao
like a pack of wolves hunting something down may unintentionally draw a bear. it happens all of the time
except hunting smaller creatures as well, serving a multi-purpose
the wolves were already indending on attacking so it is again not comparable
so are the compys... so yes, comparable
this is just animals surrounding something and basically laughing at it until it dies without intention of atatck
you have said lready that they will only attack small animals
compys fully intend to eat you. they're just going to wait til you're too weak to fight back.
if this were real life, it'd be while they're still alive but hardly able to move.
but no, it's a game
so that means when you die
that's one thing, the screaming dinner bell is another
it is annoying
without that it is fine
it's an unintentional side effect
lmao not it isnt
yes, it is
it is a side affect that would be added fully by choice
you can't force players to come to the sound of compys
thats like saying you cant force players to eat from an easy kill they see, of course they'll fuckin do it
if they hear compies screaming in the woods theyll obviously see what easy meal is there
yeah but that's further like saying that because of that being possible then the game has no challenge, because you can just eat from easy kills or bodies.
compys scream regardless, you'd have to pay attention to their screaming
it isnt "just possible" is is the primary outcome of the compies screaming at injured animals
you also said they will scream more when they find an injured animal so it is a dinner bell
also you have to assume the animal itself didn't go and wallow to lose the compys
yes, they will, but you'll still have to know the difference
the screaming already indicated that it isnt the case
you know how fast people will catch on? there is no reason to add it lol
i've listed several reasons yet you tirelessly state that there is 'no reason' to add it. the post itself lays out several reasons
compies harassing you aside form that is fine
i simply disagree with the reasons
i dont think it adds to the horror aspect for one
im fine with literally everything but being spam called at by ai and alerting everything in the area when i am already immobilized by serious injury
Compys themselves can act as bite sized food sources but naturally scatter when ambushed as a pack, leading to difficulty tracking them, which may be more trouble than it's worth, naturally loud regardless, and have a medium aggro range, giving players a chance to avoid them, reminding people that this is a survival horror game, It would add more terror to the game and force the player to find and wallow in mud to lose them, or wait them out in fear, Compys naturally clean up corpses whilst loudly barking in between shorter periods(which would mean you can't distinguish between a corpse and a live animal just bleeding.), anything under double their size will be surrounded for about 15 seconds before being attacked, as they analyze its assumed threat. If more than 3 compys die in an engagement, the entire pack scatters, AI should not just be a food source, but a mechanic to player around and challenge.
bam
i think there is a big difference between terror and irritation
were you not just complaining about the fear of attracting other players?
call it what you want, if you're weak and these things are making noise, you're going to be afraid of that outcome.
it feels cheap, not like a tense and heartracing situatoin this game should give
it isnt scary to have a utah follow you and bark until a rex kills you either, it just feels infuriating
it's not cheap. it literally has counterplay. that's the definition of fair
idk having a carnivore stalk me for a long time would be pretty unnerving
counterplay for animals too slow and hindered by injury to actively avoid the compies without fucking themselves over worse
this shit aint even stalking they are literally screaming at you
i was chasing down this utah once until he started barking for more packmates. it scared me off
that's a shit point, since you'll hear them far before you'll ever see them or aggro them
if compies surrounded you and raced around and you could hear them and not be entirely sure if it is something else coming it can be scary, but if they are fucking screaming in your face it is just annoying
either way you're going to sure it's a compy by the sound of the steps.
depends on what they sound like, even carno in evrima is silent as fuck when it moves
again, wallowing in mud is a counter, so what's the problem
if there are a lot of them rustling in the foliage it can be more nervewracking than them literally spam calling like legacy utah players do to lure predators
they're creatures. they make noise, it is what it is
they aren't supposed to be threatening perse
if you want something threatening we'd add utah raptor AI
theyre already doing that lmao
well, utah ai is being added but still
them making noise is fine but them spam calling at people is annoying
i dont care how it happens it is annoying and adds nothing to the immersion
the timing between barks would be tweaked for sure but these are social pack hunting creatures
it does add to the immersion, i disagree with you there.
for the above sentence as reasoning
it isnt a hunt it is just harassment until something large hears them and kills the player or steals the carcass they are at
it literally just tells predators in the area that there is free food
that is its entire purpose
whether it is a body or a player immobilized by injury it just tells nearby predators that there is free food
compys are scavengers, so they'll follow bigger creatures despite not being able to effectively fight them, but they'll also follow smaller creatures that they actually can attack.
oversimplifying
i never said i have a problem with them following and stalking
i dont like the dinner bell calls
to argue its entire purpose is a dinner bell call is just disingenuous
that is its only functional purpose though
no, it isn't
what other functional purpose is there?
i've already answered you on that tbh
not immersion, not "terror" because no
are we gonna go in circles
um, yes, because this is a survival horror game
immersion is important
it isnt terror though
yes i am stating my opinion that is why i am in the discussion channel
deino isnt terrifying right now becaus ei tis everywhere
when it is actually a surprise to get jumped by one it can be terrifying
technically nothing in the game is terrifying if you play enough
when youre expecting the shit to happen anyway it isnt terrifiying
but i don't think you can argue that a player experiencing compys for the first few times would be terrified rather than annoyed
expecting something comes with knowing what happens...
honestly depends on the player
so of course it's not terrifying
if they think they are going to be swarmed maybe they will be terrified
moreover if they think something else is on it's way to kill you
if they know it's just a dinner bell though it beging to get old and predators catch on as well and will listen for it
everything will get old, man
that's not a good argument imo
and no, predators will not always know it's a live player
compys also bark at the same speed when eating from carcasses
you honestly don't know what you're going to run into if you follow the sound of compys
with fractures, depleted stamina, exhausting venom and heavy bleed that are all upcoming mechanics a playr can simply be too immobilized to effectively avoid roaming packs of compy AI, even if they hear it coming, so it just feels like those mosquito clouds in some games there it's just "ugh" instead of "oh shit"
so it's as much of a risk as it is anything else, even if you're hoping its a corpse, what made that corpse?
again, wallow counters them.
you are assuming players are always going to be close enough to mud to wallow
again, a lot of immobilizing injuries that are coming, sometimes your best option is to hide
if you're in that bad of shape you're probably needing to wallow anyway so imo it doesn't matter
either you're strong enough to go wallow and avoid the compys when you're that weak, or you're strong enough to not be bothered by or to avoid the compy's altogether
looking at troodon's concept his venom will probably fatigue dinos so even if they don't necessarily need to wallow which might not even fix venom, they will be immobilized after a close fight with troodon
compys are attracted to bleed though
as i laid out
yes and do you think troodon won't apply bleed too?
the venom can be the primary issue but the bleed would still attract shit
even if the bleed isnt the immobilizing factor
of course, but again if you're in that bad of shape you'll need to wallow regardless
if you can't make it to mud you kind of just die, as the game stands, anyway
if you have moderate bleed you can heal while sitting and the venom has left you in extremely poor travel condition then no
then if you have moderate bleed you can avoid the compys
will wallowing fix venom? that would make no sense, do we even know what heals venom yet?
i never mentioned wallowing fixing venom but i imagine plants?
no, because compies are attracted to bleed and even if it isnt severe, fractures and venom can still have you unfit for travel
very true but compys take time to get to the source of bleed and travel very slowly
this would have to be a case of you fighting next to compys, though, right?
ok so if we're talking immersion why would compies slow walk to something they are excited for? slow walk there and then start spam calling out of excitement? now i have questions and my immersion is broken
well they smell blood, they're actively tracking it, they take time to smell and track the blood
once they see the target they'll then break into full sprint
but knowing not exactly where you target is or how far would not prompt an animal to break out into excitement
weird way to word that
considering how fast a carni in evrima can sniff and then break into a full run towards the scent of gore this still leaves a hole in my immersion
what im trying to say is the animal wouldn't waste a lot of energy til they see the food
those are human players though
because gore and blood itself is a big ol waving flag in scent
we don't want AI to be chasing your ass down when it can't see you lmao
that's not fun
we want them to track and look around for you, cautiously
i mean neither is limping away after winning a fight when you should be healing because compy ai is coming to tell everybody wher eyou are
you'd know they were coming, so you'd have time to wallow and get away if possible or just keep moving out of their range
since they don't start running til they see you, you'd have the ability to out run if needed
i already know that, but if your shit is all broken it is annoying to be forced to still go on the move because of ai thats entire purpose in life is to scream at things they want to eat like a toddler in a supermarket
in the case you're talking about though you'd have to start the fight by compys in order for them to actually track you
and then you'd have to continue to fight in the same spot, and keep in mind, your enemy is doing the same thing risking their life too
no, i am talking about hearing the compies coming and then having to crawl away instead of healing and putting yourself more at risk for no good reason
what enemy is risking their life? where did this come in lmao
well like i said you'd hear them periodically, and ideally before they could start tracking you
something had to cause those bleeds and fractures right?
the compies are risking their life? the AI? that is of 0 consequence and nobody is going to choose to hunt a compy over the thing they are harassing
you misunderstood me
you don't just magically gain fractures and bleed and venom from nothing
if you win a fight and are too crippled to be in travel condition i am assuming your enemy is dead too
yes, but they would have had to start the fight consciously knowing compys are nearby
and that even if they won the fight, too, they'd likely have to deal with the compys
if they arent then cool, but at least one of you is gonna be victim to this pestilence and it sounds no fun and not engaging
maybe compys could be scared off with a 3 call?
so now people can hang out near compies because others in their size range wont want to bother with them and it kind of ruins some player interaction
by a certain size of animal
hanging near compies could have devastating consequences though
and they run from anything else
they really just sound like an annoying obstacle in this sense the more i see it
disagree i think it's a really dynamic and fluid AI idea that adds a lot of different variations to gameplay
they pop up and everybody in the area just has their day made worse one way or the other? you have to mov eeven if you are nesting, your preferred food is in the area, or they just continue to make your day worse?
i think you're focusing too much on the negative aspects
just like AI dryo don't just sprint across plains, compys wouldn't either. they wouldn't just 'pop up'
i always focus on the negative aspects honestly
because the only positive one i see is immersion, which isnt even a good positive it's kind of just there
it sounds like a hindrance to actual gameplay
they're killable, flee easily, and could theoretically be chased into a different area
definitely other positives mentioned, i'm not really willing to repeat myself tho
it could add another dynamic to nesting
compies will probably be fast so only killable to fast or small animals
the area you chose has a compy infestation- you have to drive them out if you want this area
as youve said they wont actually attack large ones
nah not too fast, smaller doesn't always mean faster. just moderately fast
no, but if you're having babies in your nest you might think twice.
so if you're a trike who can't drive the compie soff and they are in the area the game has directed you to with diet you just have to cope with this irritating feature?
you'd be able to drive them off pretty easily
i know smaller doesn't mean faster but we havent seen his actual speed yet aside from a clip where he was batshit crazy fast and i doubt it is his actual speed
just chase them into another area
yeah they're fast when running away, but they don't always run
ai also typically follows some sort of pattern so if they have to go out of their way to make it so the compies can be effectively herded to different regions of the map it seems not worth it
i know, i'm arguing for them having less speed. their main tactic for surviving should be scattering and being small, not blistering speed.
that's not really hard to do, they just run away whenever you run into them, meaning you can repeat this process from a desired direction to get the desired effect
it's predictable reaction
and no i'm not speaking out of my ass, i'm studying game development right now and am a coder myself
so i have a concept of the difficulty of implement certain features
this still sounds like a good way to exhaust your stamina and leave yourself vulnerable just to clear a nuisance that the game would direct you to in the first place via the diet system
why would you exhuast all of your stamina, that's your fault
like if the game tells me to go somewhere, i already travel a long distance to get to a food source and now i have to play sheepdog with some compies it feels like a chore
also nothing stops them from coming back eventually, but it's unlikely since movement would be mostly random
they'll also naturally probably leave anyway due to tracking blood scents
slow animals arent going to just walk towards compies to get them away that would take fucking forever
im not saying that
but you're saying they incessantly run them to the ends of the map til they're last drop of stamina is gone
which is just... dramatic
their
help
my brain is fatigued
if they are constantly moving towards food they sort of seem like the legacy ai in a way who alerted anyone in the area that there was something near as well
that's sort of a side effect but is just how the game work
s
you make sound, you draw things in
it was a side affect in legacy too but that doesnt mean it is a positive, it is a big negative
i think it'd be cool to actually have a niche where some carnivores would flock to compys for scraps
that was also more to do with how AI spawned and not how it behaved
you KNOW that an AI in legacy is near someone
in evrima with compys it wouldn't be the case always, only a chance when they make the sounds at certain speeds
if compies track blood and gore constantly you'll literally have people just following them at a distance for food and not using their brain to actually play the game as a predator
that's pretty smart actually
it is, you'd have to keep out of their aggro range to not scare them off and you're also betting on the fact that nothing bigger comes to eat you
thats like saying dropping a fish on the shore as a deino and using it as bait is smart, it isn't, it is an extremely simple strategy
so.. i think it's fine
you said they are so loud you can hear them before seeing them so this does not sound hard to do
but so can everything else, so it's a double edged sword
if compies are loud enough to hear them coming before they are in sight, and scream louder when they find food, then their entire purpose is to be a dinner service for lazy carni players
especially packs who dont have to worry as much about competition
it's really not, they have lots of other functions but for some reason you're hyperfocused on making one function the only function
it'
because the one function is the most active one
ok what larger function is there
not immersion, that is purely aesthetic
and up to opinion, not a mechanic
i simply disagree that it plays as large of a role as you think it does
this is an actual thing that affects the game
i've already laid out every function of the compy but it's like you didn't see the message or something
it would happen, it's not a matter of opinion that it would happen or not
it would eventually happen
becuase your reasonings seem to conclude at the vanity of immersion and "terror"
everything will eventually ahppen
it's the nature of existence
no, they don't
you just seem to stop at that word
no it would be the major consequence of this ai behaviour
not the only major consequence, and again, if you really wanna know, then read up. i'm not repeating myself
do you have any other points to make or are we done lol
good convo
your reasons are immersion and horror survival and nothing else so yeah honestly we just disagree
so we can just conclude
no, they aren't. your comprehension skills are lacking, especially when they're being spoon fed to you.
It's okay for all of you to dislike my suggestion but I hope it's not because you want teno to be over aggressive. Mind if you tell me what the real reason is?
A lot of herbivores can actually be quite aggressive! Donkeys, for example, are used as livestock guardians because they’ll actually kill predators. Musk ox and cape buffalo will form defensive perimeters and the latter is known to kill lions - even deliberately go after their cubs. So Im not inherently opposed to an aggressive herbivore. But I do like your idea of it applying some strategy to it. A lone herbivore being startled by a large predator or pack it makes sense to try to run from them if it can escape. A baby utah though might just be an easy target for an aggressive herbivore, before it grows into a real threat, that’s not really immersion breaking for me
A teno should never run from a Utahraptor, because it is strong enough to kill it easily
Teno sholdn't even run from carno either, maybe if there is more than one
I am aware of that. Though it's just diffucult for me to see a teno wasting so much energy trying to kill a utha when it doesn't need to
Well it's a big FINE to teno not running away from a utha, or a carno but I call BS on over aggro teno
What?
i disliked the suggestion since i connect defensive game as weakness, in hindsight however i realise its going to be walking happymeal regardless since both defensive and agressive behavior can be abused by players in different fashion
It's currently the most combat-capable herbi in the game
It's designed to be aggro? How the hell is that it
Why do you think it has such sharp claws and can use its tail to slam everything up to carno's size ?
Teno isn't designed to ward off predators, it is designed to kill them. So it's normal that it has the behaviour to do so

Although from what I see, teno might be a little too aggressive. It never stops chasing the player and will attack even hypsis
I'm sorry but I 100% disagree with you Bubulblu. Its exactly what I think a herbivore AI should never do. Why would any herbivore AI ever be good use to try to kill anything on purpose when you have the carnivore AI to do so. They would be way better to be something you wanna hunt with a set of difficulty but never that the predator becomes the prey and the prey becomes the predator
Just BS
The AI should act like the players, more or less. This includes both aggro herbis and sometimes less aggro carnis for that matter.
Not realistic
Plenty of herbis that would go out of their way to kill a carni at the very least
irl herbis kill predators when they can
If you know this critter is going to grow up and hunt you, then yes, you will kill it before it can do so
It seems you're just wanting herbis to be free food at this point. As a predator you also gotta take a risk when you approach herbs.
I'm not a fan of overaggro anything really, but if carnis can be so, so can herbis
Not even gonna try to argue ?
No thank you because I'm just going to end up toxic and I don't want that
It's better not to have a discussion if one can't handle it (me at this point) so I won't do it. It's for the best so I don't end up saying something impulsive and stupid
Well ok
Let's say you won this arguement
I will say I think stego would be a better example of a purely defensive herbi, but tenonto is plenty capable of going on the offensive and should probably do so, at the very least vs utahs, if they come too close. Maybe not chase them forever, but at least make them run the hell away for now.
This should obviously also depend on numbers on both sides and so on
well it's a better example definitely but I go by one rule: If you're a herbivore, you're either a defensive or a run away (which damn isn't free food Bubulblu, I don't know where you got that from). If you're a carnivore, you're a offensive.
Thing is, players won't act that way, and at some point it should be fine to chase and attack
You don't just wait until the carni attacks you after all
Okay that's your opinion then but not mine
Just because you're on the "defense" and the carni is on the "offense" does not mean you just wait for them
And we don't have to agree to each other.
Fair enough
You don't have any parents.
ok
I hope pachy AI gets the old dryo aggro, there's a herbi that fits just attacking anything within sight because why not :p
I don't get why people are getting anoyed with overly agressiv herbivore since from now they are all slower than carnivore. If you don't want to engage a fight don't stick close to them, problem solve. Tenonto can't outrun neither Utah, neither carno, are easily taken down by deino and ptera can fly away... so...
And the toxic stuff arrived
This chat is so turbulent lol
cause your not ok with an agressiv Tenonto
a lot of fossils of Tenontosaurus where found with many Bones of Deinonychus
probably the Deinonychus attacked these Tenontos and regretet it but the Teno died too in the fight
All I’m gonna say is hippos. Hippos are herbivores but violent bastards that kill out right anything that passes them including other small herbivores.
i think it's important to keep in mind size differences though. IRL, herbivores will rarely go out of their way to attack and kill a carnivore on-sight, if that carnivore is of a same or similar size. It's just way too risky and is a pretty poor way of staying alive. Animals only pick fights when they need to.
Herbivores will often kill much smaller carnivores, although part of this is because a hit that just hurts a similar sized carnivore might be enough to kill a smaller one
I'd be fine with teno being pretty agressive to stuff like utah, velo, troodon etc. I think that'd make a lot of sense. Outright charging and attacking a carno the moment they see one would be a lot stranger imo
I'd prefer aggression levels be determined by how close a carnivore has to get before the herbivore strikes out, rather than how overall dangerous and willing to kill they are
Depends on the herbi. Something like teno or pachy going out of its way to kill a small carni is fine, stego doing that would be strange
mh, hence why having different aggression levels would be nice.
with the "aggression" being determined by how close something has to be in order for them to attack unprompted, and the size of that intruder
Maybe some aggro herbi ai could also just be aggro to an unwatchful predstor, like one thats laying down, like how buffalo will decide to KOS a lion it sees sleeping under a tree. Toxic herbi ai wen
attacking sitting players i can get behind. means you gotta be more careful and watchful when you sit somewhere
Also makes it feel like a more opportunistic threat elimination from the herbi
Yeah, I think no AI should just always attack on sight, including carnis
sleeping even moreso too, considering how much more vulnerable you are when sleeping
even as a player, if i saw a carnivore that can pose a threat to me sleeping, i'd certainly be inclined to go kill em
Utah decides to log too close to a pachy AI “boi you aint ever gonna wake up”
Depending of the dino you play and your stage but I kindof like the fact that AI are a real threat to players. And for agro herbis... again don't get close and you'll be ok, they re slower than you or very agile and weak.
As an herbi the only carnivore that I can tolerate is the ptera when I see that it is friendly when a carno or utah approches me I start to 4 call, 3 call and charge on short distance to make them go away. If they stay, then that does mean they wanna engage. So I attack.
With utah AI you WILL have to defend your skin
Yes AI has to be a threat
But AI just attacking on sight isn't fit for a survival game
There are times where you should encounter a carni that simply isn't willing to attack you, either because it's not hungry or it prefers to ambush its prey (so it won't attack if you saw it). I think it adds more to the interaction with AI (and by extension other players, since they're supposed to be unrecognizable) than just "Oh it's a carni, it's going to attack me bruh"
Well if I guess it will depende of the range of your dino, for instance, dryos and ai showed on stream are pretty blind compare to a player so I guess they will be kinda easily avoidable (except in forest maybe)
Ai perception really needs to be worked on
Agree. For the forest for exemple I would be annoyed if they can detect me throught a dense folliage where I try to hide in. I mean if they saw me being hidden in a bush or not. Thought their eyesight seems to be 5 10 meter-ish long that far
Yeah the AI is either completely lacking in intelligence or is like a heat-seeking missile.
Field of view needs to be addressed, especially when AI Utahs come into play. As it stands they are relentless with their pursuit and even when you're hidden they know right where you are.
Teno also currently does an insta-180 tail-slam. Bro man literally instantly turns and slams you.
AI dryos often spot you even when you are crouched and in cover.
I'm hopeful that they'll get it worked out, Legacy AI was at least decent and I'm sure Evrima will see improvements, but there's definitely some work that needs to be done.
Also, elite fish need to be harder to catch. They're elite, make them elite. At the moment they're easier to catch than smaller fish.
did they add fish tot he swamp yet
Fish spawns are random
Fish spawns are too scarce in general.
You guys are having fish spawn?
There's fish in this game?
There's a game!?
fish spawn is just waaayyy to sparse at the moment. It's unreliable to try to survive just on that as a juv.
as for the AIs... I jhad a patchy who freaking saw my Utah... While my Utah was crouched behind 3 bushes close togethers.
what? are you talking about evirma or legacy?
Are you... are you living in the future?
as i sit here looking at 3 fish in the same area lmfao, centre and south ppond yea i would say scarce, but swamp river not the actual swamp but the river that is connected to swamp has loads of fish, had about 7 of us just going up and down the river the other day eating just fish and two of us were adult crocws
was wondering if fish spawned in swamp cuz i never seen them
@olive sluice Animals in real life don't magically appear when other animals are around, so why make AI work like that in the isle? By making AI only spawn near players, the game incentivizes players who sit around and do nothing while waiting for AI to spawn, which is boring and kills immersion. Having AI spawn randomly means carnis have to go out and explore the map to find food, which takes effort and is riskier (but more engaging). Also being able to look out and see creatures in the distance will greatly add to the immersion and make it feel like a real environment.
reposting because i put this comment in the wrong channel
Respawning near players isn't the right way, but having the spawn in preferred habitats and on something like a timer would probably help. That might also help others find player interactions. If you know dryo spawns in a particular area because it's their favored habitat then that means that there will be other players looking for those dryos to eat. Having the areas they spawn spread out around the map would make players roam more.
I'm not sure how long this will remain an issue, though, once we have a smaller map.
Are you talking about the feedback I posted like a month ago now? I had to go back and look LMAO
But uh Yeah, what I meant was that they'd only spawn around you if you're in the right area
So you still have to go out and look for em. The only difference is that they'd only spawn once you get there, instead of spawning when nobody is there.
make some fish like the muske or pike hostile towards hatchlings they are predatory fish after all 
or better yet, we can add shark or large amphibian AI to large bodies of water
that would be a nice idea and I dont disagree with the shark. Bull sharks are freshwater and saltwater fish
@astral trail i just made a stingray AI suggestion a while ago in here lol #general-feedback message
Gang gang
@left pine I agree ith herds, but hat's the point of a "scent trail" and "pickup" mechanic ? Herds already naturally leave scent trails in the game.
I mean the scent trails is to find them
Isla Spiro is gonna be massive once complete
And herds dont leave scent trails for hours
You'd pick up the scent from say a corpse of old isolated footprint
There is migration paths
But who said they need to follow them
If they're AI they're gonna follow them
I want ai to feel real, not like robots set on a singular pathway
And does it make them more real to have a mechanic set specifically to automatically find AI but do nothing on players ?
wdym
The "scent picking and following" you suggested is a mechanic made only for players to be able to automatically locate AI herds
Yeah
Which shouldn't be distinguishable from players in the first place
The tracking mechanics we have right now are fine, and they will be fine for following herds
Alright then
My way of finding them was just a suggestion up for change
Little chance it will be added anyway
I get it, and that's why I gave you my opinion on it
np
24 hours? Thats an incredibly long time ingame
The herd/packs leaving those scents could be dispersed, dead or anywhere on the map by then
Even 3 lmao
On 3h a herd or pack could be on the other point of the map several times
imagine trying to track a galli flock from a 24hr old trail lmao
Omg! You will eventually se all of them jumping from a clif because they were bored of being galli hahaha
They would run the map like 7 times in a row by then
I find it so annoying that AI feedback is 90% people asking for more AI on the map
Its has little to do with the AI behavior so isn’t particularly helpful
Depends on what AI you're talking about.
I've been on a server as a ptera, flown the entire length of the river looking for a fishing spot, found a fishing spot when I've near starved looking, only to have the fishing spot despawn once I turn around in an area where there weren't even other players (pteras or deinos) to explain it disappearing
Dryo AI is usually just a matter of learning where it spawns
Don’t tell us when you add ai T-rex. Just let every one update thinking it’s some hot fix 😂😂 it’s a horror game right haha
I terribly love this idea
AI carnivore would be very challenging to get right, I'm yet to play a game where they managed to get the AI to recognise when you should and shouldn't be spottable
Not saying it can't be done, just that AI carnivores are more likely to be a source of frustration rather than a source of fun
24 hours would be too long unless the game made scents change colour as they got older - bright yellow for fresh, fading out to lighter and more translucent grey as it got older
Yeah it's far to long
I think an hour real world time would be the max
Time periods in game are massively compressed
The heavily trafficked areas would get impossible to follow scents through, unless each one got its own colour shade (maybe a good idea?)
Yeah a day ingame would be like 12hr irl so it would be less dumb
Since 1 hour is a day
I might make a suggestion for overhauling the scent system, see what people think
I'd like the species to be a little more obvious from a distance, too - on one hand I like that you need to go up and closely inspect them, but IRL anything with a decent nose could tell them apart easily
Also rubbing against bushes should leave a scent marker
@hardy ocean there is already a compass in the game tho
Where? How?
With the Letters for each direction?
You smell and on the top is some wave thingys and the one pointing up is north than the one that is pointing down is south litteraly the same as legacy
No
But that's it? It is indeed North (pointing upwards) when lined up with the Maps?
Yes
It's exactly the same as legacy, only it's missing the N S E W helpers
There should be fish ai in swamps
there is but not that much for more than 2 or 3 deinos maybe?
Out of the whole time I’ve swam the swamps not a single fish
I haven’t seen fish spawns in swamp ever
I've seen fish in the rivers connected TO the swamp on both sides but having played Deino, Ptera, and Hypsi in swamps, I have not seen a single elite fish OR fishing hole in the entirety of the swamps. Ever
But its a great place for Deinos to catch players
No fish means no deino means no threat to herbivores... While I like having pond as a big hatching ground (because other carnivores can assault it and get food) swamp makes way more sense
And swamp should be the spawn point for South East too, not halfway up the river where cannibal deinos patrol
“Mammal ai other than small things like frogs” ah yes frogs, my favourite mammal
Love me some hairy frogs
*furry frogs
furrribit
But jokes aside, I do agree that it is peculiar that there isn't lizard and snake AI, along with flight birds.
leads segway to my Crow AI suggestion that I am passionate about
I hereby bestow honorary mammal-hood on my favorite amphibians
I really really want crows and vultures to be corpse cleaners and for ambience, I made a similar but far less detailed suggestion further up also with bugs (crickets, grasshoppers, etc).
At this point in the game I don't think they should be actual AI entities - servers struggle enough as it is - I think make them animated doodads like fish schools (ala Hunt: Showdown)
Vultures are another I would enjoy seeing, and perhaps would be more realistic in a tropical island setting, alongside gulls. Then again, with map changes, who is to say the island will be predominantly tropical, and instead may resemble more of that of New Zealand, with a wide-array of geography
Fox ai seems useless when velos exist
No cussing please
Not very immersive either since foxes arent common on islands

Birds that just get scared away and aren't actual AI would be a lot less server load too
Give them preset animations for each corpse and worry about making them huntable later
Wild pigs and goats arent an uncommon invasive species from humans so theyre fine but foxes? No. Modern bird and reptile ai is far superior
Foxes would be super hard to catch anyway, they are so skittish... Worse than feral cats
Would be cool to see raven and compy ai squabble over a carcass before scattering as you approach
And they are so 🤏
Yeah foxes wouldnt be worth the effort to catch and would probably only be an out of place nuisance
Like 1/4 the size of a hypsi
Especially since you can bet people would want themselves injected as foxes and then would be carebeared by their friends
I try to look at it from maybe a lore perspective and how foxes could make sense.
If there were rats, perhaps,
Rats make sense
perhaps rats ran rampant on the island and carried some wild disease and "strains"
Even cats make more sense than foxes, another common human introduced invasive species
and Foxes were brought to help with rat populations, idk
Not that i want those either
I agree lol
Rats would be even tinier again... We are talking not even ankle high in a dryo
If they are adding frogs, rats dont seem too small
For small juvies
If they are populous in merc areas and not elsewhere it could be decent ambient ai
mind you they are bullfrogs though, and them bois can get pretty large as far as frogs go
Frog noises maybe, but remember the schooling fish are still huge - almost too big for a human to carry
Have you seem some city rats? Massive bastards
And if rats came in groups they would be a good snack for small dinos trespassing on merc bases
Frogs would be more suited for beipi, juvenile austros and whatnot
Actually that's given me an idea - rats could be something that humans have to deal with on top of the usual rust-like resource gathering
Maybe snacks for little carnivores like velos to help them hang around human settlements
yeah the scale of these may need to be huge. Maybe they'll bring in prehistoric frog varieties? Chickens are actually dodos? Boars are actually these Cenozoic bois
Long ago, animals were quite different from the ones we know today. Of course, the dinosaurs and other prehistoric reptiles were unique, but even after they went extinct, and mammals took over, other bizarre and terrifying creatures appeared. There were flightless, carnivorous birds called “terror birds” that grew up to 10 feet tall, terrestria...
Like you said, make them Vermintide uberrats
Maybe mercs can also poison them in the process of cleaning their bases and carnis would have to be careful about eating rat corpses, an issue that happens irl with wildlife and poisoned rodents
Bring in the rats and crows. It needs to happen
Nothing says death and despair and survival horror like rats and crows
Rats digging into corpses is hells eerie
Usually rat poison (at least the kind used in Aus) isn't dangerous to other wildlife - it's basically a anti-clotting agent and glass fibres to make them bleed out internally
lol, would be funny if bats were brought into the game, and bats brought the strain
tip: don't eat the bats
This is relevant to my interests
I had this funny theory that everyone was freaking out over fox AI, when what if Filipe was instead eluding to flying foxes
In CA rat poison is killing cougars and bobcats, depends on the poison
Maybe rats and disease is something for the Tribals to deal with? Somewhat realistic, in many respects
Building to the lore of the game is something I hope to see hints of soon. I also hope Tribals if anything are given "tribal-like attire" because all I can see when I see the rough model is in-bred Appalachia
Interesting, we have pretty strict laws on the poisons that can be used here... For example the common rabbit/fox/feral cat bait (1080) is actually from a local plant that almost all indigenous wildlife is immune to
Agouti, I feel I faintly remember catching in chat a few days back that you're in Australia, right?
Yup
Sadly laws dont stop everyone, and i doubt mercs would care if they poisoned a nuisance troodon or compy
In fact it would benefit them
Oh yeah, Mercs would have 0 qualms about killing everything
so you're used to giant, terrifying, monstrous AI living among you every day lol
And it would be the players own fault for eating a suspicious dead rat in a merc base
Hah, I think bears and cougars are way more terrifying than anything we have
Bears are terrifying, they steal our bird feeders and knock over our garbage bins
Truly awful
I'm thankful that in lower Michigan about the worst we have here are funny enough:
Foxes
lol
people are the most terrifying thing in Michigan
Foxes and the massive coyote packs, i remember those in WI
Hm imagine a cerato raiding merc dumpsters like a bear
Hahaha I legit love that mental image
Make it happen devs
Yes, Coyotes realistically are probably the biggest predator we have in the lower peninsula. Though, wolves are finally making a comeback, and there are some sightings of Cougars now as well
It'd end up with the thing stuck on its head
I really hope they give the Cerato love. Arguably my favorite Legacy dino. I don't expect it to be able to wreck an Allo, but I do need it to completely be able to fold a Carno on sight
Cerato should be the noob friendly do-it-all pseudo-mid imo
I feel the Cerato could be a good solo dino as well, and I generally prefer the solo, yet occasionally social life
Make it decent enough at solo, able to fight a Utah 1v1, and a low enough hunger to not starve when suitable prey isn't around
I think I remember (Filipe?) mentioning that hunger may show physiologically as well. Like you'll appear thinner if you're starving
Cerato is the true survivalist of The Isle. Not the best at anything, but good at everything, and just good and bad in temperament enough to have most of anyone just be like, "nah, I'm not going to F around and find out, think I'll just keep my distance from this Mofo and just let him gnaw on these bones"
@rocky swallow Better stuff for an example?
I know rubber banding has to be adressed, and I agree, but at the moment we need more AI to keep small population servers alive
@rocky swallow as yes, lets make the guy who specializes in ai to do other things. its like saying, oh we don't need concepts, make tapwing do coding for the game
Last time I checked Amarok is an AI guy lol
when rex ai coming?
Later
yup
I was tolerant of the foxes, but I agree that moose just goes too far, unless, the island is to make a major shift and these temperate mammals are coming to a temperate island only. Otherwise, tapirs and perhaps water buffalo are otherwise a clearer choice over that of a moose.
@blazing rose hey, will turtles or chickens be able to lay eggs so little carnivores like a utha can eat them?
Or even when they are adult.
@sleek bone
about the fast food in feedback, im quite sure, that those animals will help humans to have some kind of farming sistem to get food one day when humans will be in, like having milk/eggs/meat and from frogs even some poison or sedative to confuse the dinos, humans use almost always animals to survive in a way or another
they could even make weapons with tose using horns/bones or lil shields with the turtles
((hope the humans will be able to throw eggs XD
Thats fine for small animals like chickens but large animals like moose will be easy to kill to dinosaurs, give lots of food, and make no sense lorewise
I get wanting large heavy AI prey... But moose is just silly and breaks immersion for a tropical island. Canadians might be happy but everyone from pretty much any other part of the world will just be 
Lots of likely prey dinos that could be used instead
Pigs and chickens and other domesticated animals are a staple of any regionally agnostic survival game but who exactly would ship breeding Moose pairs out to The Isle?
At least colonials took camals and horses all over the world and there would be a legitimate reason for them being there and feral, and camals aren't that far shy of moose for weight (male moose 700kg, female 400kg, camals hit 600kg depending on breed)
Honestly even horses would be a better alternative because there are places horses can go that vehicles can't. But then people would want rideable horses if we had them as AI so 🙃
Ridable horse would be good for mercs imo, better than ATVs in some ways (don't need fuel and would be quieter) but worse in others (carnivores will always be picking them off and they would need to be taken care of more)
Gives them more choice for how they want to get around
Who farms camels?
The camel guy was kinda right, a more tropical animal than a moose like a guanaco or a vicuña would look less stupid. Though i dont think large mammal fauna aside from livestock is necessary at all
My limited understanding of moose is that they are dangerous af
Like bears with hooves
As Shy pointed out though, I'm sure a lot of those assets we saw in the stream were just purchased as part of a pack from the UE store and Amarok is more concerned with touching them up and fixing the behaviour and interactions with other critters
Moose was just there for interest rather than being hand crafted to be used... But who knows
Guanacos and vicuñas would look fine in the elevated areas of the map and dont supply as much food as a moose. And yeah im hoping they’re just part of a purchase pack that wont be used as well
I guess it also depends on where the island is located lorewise
Because south american camelids on an island near africa or south asia or something for example would also look dumb
Guanaco are pretty small, aren't they? Like under 100kg
Arabian camels are all over the place, but yeah they are also more desert than tropical island
Since the two small wild llama lookin guys are from south america id think it means theyre in the tropics which would fit tho idk a lot about the biomes there
I mean, if you were a morally questionable corporation trying to establish a Dino colony somewhere you'd probably seed it with domestic prey animals
It would make sense to begin with, though those animals would also be wiped out very fast through both predation and competition
Gives the herbivores a chance to get established
Once the dinosaur ecosystem is established i dont see much aside from human livestock continuing to be imported, and much aside from the smaller mammalian fauna surviving
Plus breeding them as food for ones in care, ala JP
Goats, swine and chickens i can definitely see being bred. Cows maybe but its getting questionable there
Cows would have to be part of se sort of managed, defended herd, be too much like land fish otherwise
Would be a real chore to keep cattle on an island packed with multiton super-predators who run as fast as a truck and would be zooming right to your location for some steak
So i could see it being an option but not an easy one
Yeah, can't see any Merc wanting to deal with that unless supply runs were stupid hard
They'd need giant electric fences and then how would anyone deal with that?
If a party of mercs feels confident in their progress with defense and resources enough to try it then i guess why not, it's a domestic animal so its fine
It's a lot of cooperation and opportunities for griefing
If they overestimated their defenses then i guess they asked for the griefing lol
Well, I guess it depends how Merc groups are set up - if it's going to be like "here are 3 immutable bases, pick one to spawn in and help" need to limit damage potential of uh... Dino aligned Mercs spawning in
If it's more like rust where everyone builds their own bases... Then heck let them do whatever, if you have enough people to protect livestock go for it
Solo players can be sneaky and raid or get supply drops
I think mercs would spawn in a selection of bases while others would need to be traveled to unless mercs already at that base choose to make it a spawnin point
Or should, at least
If mercs fortify a base that meeds to be traveled to it could be opened by that party to be a spawn point
That's a good idea, make them basic bases that need to be upgraded and maintained, sort of like Foxhole
In which case yeah you could have livestock pen module (predefined not free build, at least at first) that can be built protected by electric fences, costs resources to build and power to maintain so instead of spending fuel on vehicles (travelling for food) you spend it on generators and get renewable food and use horses
Make each approach reasonably balanced and it could add a lot more choice and variety to Merc play
Yeah would be a nice way to implement livestock farming and make cattle make more sense for fortified bases and not some crappy little pen that a carno will walk through and go on a killing frenzy
Yeah, obviously power goes down and things above a certain weight could start damaging the walls... Or maybe things under a certain size could squeeze in (velo/compy maybe?) and wreak havoc
If these AI we currently are seeing are just placeholders, what if...
Moose = Megaloceros
Cow = Ancient bison, water buffalo, musk ox, etc
Chicken = guinea fowl
Pig = Cenozoic boar
Fox = Creodonta

Prehistoric mammals would probably feel even more out of place because AE seems to be a reptile focused company
Cows make some sense if they are available to fortified merc bases as livestock
The moose and fox should just plainly not be used
I understand that this is a remote island of sorts, but if anything, I wish we'd pick a continent and stick with animals from that continent. Africa? Cool. Let's do water buffalo, maybe some jackals. South America? Alright, you're getting tapirs and monkeys.
Even if theyre prehistoric, they wouldn't be surviving on a dinosaur island
What ruins the immersion is putting animals that literally wouldn't be able to survive or compete against dinosaurs on the island, because then it just feels like the island isn't dangerous at all and the dinosaurs are just tourists
If moose and deer can establish themselves naturally without going extinct, then what should humans have to fear
Every animal we're getting lives un North America son Il guess they're al ready doing that
It makes me interested for lore sake where this island may be located then. Like perhaps off the western coast of Canada, or man-made over many decades.
@polar wind Currently for developing animal AI the devs are using chickens, goats, pigs, rabbits, moose, fox, mallards, cows, turtles, etc as base AI, but there is belief these will be reworked into other AI, so I'm thinking on what could possibly be some viable AI animals that could work in the space
oooooh that sounds pretty cool
There's some cool directions they could take things. Personally, I'd like to see either African, Australian, or S. American wildlife used, but we'll see. Of course there's always the argument, "bUT HoW wOuLD tHeY sURviVe oN dA iSLaND?" but one forgets that many of these animals are quite fast and still fairly large. A boar alone for instance can run 40-50km/h, and some boars have even reached 1000kg, so they're not full pushovers. Even antelope are pushing 100 km/h, so it's not at all like many animals of today could out-run and out maneuver these large dinosaurs.
that is a very valid point, another point you can choose is that most of these dinosaurs are from different era's so how are they in the first place? it can be one collective eco system entirely engaged on the fact that its life and "life finds a way"
Life indeed finds a way.
Life finds a way but sometimes it is a bit too far fetched like a moose living on a tropical island filled with multiton predators and other herbivores that would out compete or slaughter it like nothing
It is my hope, that logically, the moose is a mere placeholder for AI development and something more practical like a water buffalo will be put in place
water buffalo are about the same mass as a moose arent they
fairly close. I think the moose may have it beat a little, but its pretty comparable and would be more viable in a tropical/warm environment
It would be a little bit more viable for immersion but not so much for survivability
ok but is it a possibility that because the dinosaurs were made that the ai is just here to feed them?
Single male lions can take down water buffalo at times, the dinosaurs would have a field day with it
Predators shouldnt have happy meal ai, domestic animals make sense because mercs can use them but predators shouldn’t have free steaks running around the island for them
It makes no sense from an immersion or gameplay standpoint to have easy meal mammals around that would realistically get wiped out hella fast by the local genetically enhanced super predators
ok i do see your point
ok yea yea that does make sense, so what would you suggest to replace easy kill ai?
Like smaller nimble deer could maybe pass, but things like buffalo and meese are just begging to be wiped out
Simple. AI hat isnt easy food
well i mean in terms of animals they could implement
They should just skip out on the moose and anything else that is large enough to keep a mid tier alive and would get mowed down easily. Smaller, more nimble mammal ai is probably the best bet
Because modern terrestrial mammals just dont hold a candle to dinosaurs
They shouldn’t be able to feed a mid tier and they should be hard to catch for one
Deer, rabbits, rodents. Goats and swine stockable by mercs and not wild spawns
how about ancient mamals?
Idk if that would fit the lore
Most ancient mammals would probably get their shit wrecked by mid tier dinosaurs as well tho, or be carbon copies of dinosaur ai with a diff skin
damn yea thats right
Realistically (for immersion sake) all but the swift moving and fast reproducing native fauna would get dunked on so hard by the truck sized genetic abominations on the island eating everything in sight lol
lol fr
I think regardless, someone just gon' be mad.
Either they don't think the animal makes sense on the island <-- (me)
Or they feel animals that would make sense on the island would be too easy to kill and something needs to be a goliath and able to fight back
Or they think ancient Cenozoic animals wouldn't make sense because why would AE waste resources in creating them
etc, etc
Someone is just gon' be mad. I at least think it makes most sense to have animals that seem fitting to the ecosystem and cut the losses, since most also hate the concept of having dinosaur AI.
Everyone gon' be mad, just some of the options I feel are less maddening and I hope that's the direction things are taken
Horses and antelope would be able to survive, if they had the space to run
Most of your African cloven herbivores are faster than a carno in a dead sprint from what I've seen
and, as others have pointed out, expeditionary groups bringing livestock with them - which inevitably escape and go wild - is not that unlikely, either. Heavily domesticated animals like cows and sheep would get wrecked, but others would probably find a nice to survive, at least for the short term
Well regarding on how "difficult" it was for a lot of people finding dryos ai I'm not worried about mammal AI roamming around even if they seem easier to catch.
^
i think it is an interesting fact that their are cow ai, would they like spawn or be brought by mercs?
I'd hope farm animals like that would be brought by mercs, it'd be more interesting and make more sense
thats what i was thinking to
I think the islands niches won't have any room for animals that are over like 60 pounds, I think the AI should be focused on filling out smaller animals like some of the ones I mentioned in the feedback.
I still like the idea of horses for the big ai mammals, and as an alternative to ATVs or Jeeps for mercs
Largest mammal AI should have been monke tbh.
Maybe tribals with farms.
Like yeah cow but those things shouldn't be common at all.
Like, they are useless for now and shouldn't be high priority.
I can understand for frog, crabs, crayfish and such things. Mostly semi aquatic animals and invertebrates.
Monkeys are too small to be of use to anything even approaching mid size. Even the schooling fish in the rivers are bigger than your average tropical monkey.
There needs to be something for carnivores to eat when server population gets low, or you end up the same situation as Official-AU - too unpopulated to support carnivores, too boring to support herbivores, so nobody ever get in and it never gets up and running again.
What about large hadrosaurs? Most hadrosaurs that don't have any defensive capabilities would be perfect AI prey for larger carnivores, but make terrible playables in general. Having a few hadrosaurs as AI only would be a cool way to feed apexes without having herds of moose on a tropical island.
if they are easy prey, especially if they are large, then they should be out of the question
we'll probably have ai versions of our hadros like para and maia in the future whenever they are worked on anyway
they should not be defenseless
True, that makes the most sense.
Is there any reason to change the duck species, since a mallard looks just a little out of place? Maybe a Whistling or Muscovy duck? Not complaining, just voicing my opinions.
I only got a glimpse of it.
i think the models are said to be placeholders, so i hope theyll end up changing
Defenceless? Nah. Free food is what we're trying to avoid since we have that in Legacy. Would be cool if prey could defend itself
instead of "foxes" they could also just use the hypsi instead. i think it would be nice to have hypsi ai running around.
Velo is a better fox substitute
In fact it makes foxes pretty useless, its just better
Velos are cool
@violet oak thats what compys are for to clean up bodies
I think the suggestion you are looking at is from before compy cleanup was announced 😉
@dense flame most of the AI spawns are clustered in a few out of the way places (north west beaches and north east forest in particular), and only a handful around mid. I'll grab some screenshots for you if you like.
Ah
So, would it be better for large AI (cattle, hadrosaurs, etc.) to be able to outrun predators (so requiring an ambush) and fight back if cornered? I would love to see a bull try to defend itself from a Carno.
A carnotaurus would annihilate a bull
A bull is basically a sub pachy with some spikes
Bull vs utah might be an interesting matchup, but it'd still be walked on
Proper bison would stand a better chance
I dont have much hope for cattle, but dinosaurs, yes. Cattle can run, theres no way they could even touch a dino without losing their lives, but other dinos should be able to defend itself
Depends on dino size and what kinda bovine we're talking about here
Bison or something like cape buffalo is mental, and would actually try to fuck up a utah/carno/anything that doesn't DRAMATICALLY outsize it.
Wild Water Buffalo? Possibly?
I have an idea for a truly epic, super-rare fish: Onchopristis. A realistic one covered in prickles with barbed barbs, such as this one (illustrated by SpinelessChordate on twitter). It should inhabit coastal areas, and be capable of attacking back on occasion.
Most likely players if they were just chilling in bushes
@rose warren What's the point of restricting humans to be AI only ?
Because it's a Dinosaur game
No, it's a humans vs dinosaurs game
isn't that just ARK?
No it's Primal Carnage
But better
I still think people enjoy playing as dinosaurs more, tell me why you would rather be playing as a human?
Because I want to be able to use items. I want to feel the horror of the game. I want to craft, I want to survive, I want to search for supplies and I want to find a good weapon, and use that preciously accumulated ammo to kill a big bad dino that thought I could be a free meal.
@silver raven Then go play ARK man
There is plenty of reasons to play The Isle rather than Ark, even if you wanna play human
Not trying to pop the bubble, but I personally feel like they have a long way to go before even considering releasing humans.
By end of the year hopefully
It is likely a long way off considering the updates on the Trello public road map that are yet to be implemented yet.
I don't see how making humans ai rather than playable would add any fun at all for players
You get ai that can either oneshot you or is a complete bonebag fodder and that's fun? lol
It's like people have never experienced human ai in other games before. If humans were playable don't you think they would ultimately have a huge op advantage over dinosaurs by being able to craft?
The devs said powerful weapons will be hard to come by, and the ammo for those weapons as well. It can also be assumed that even with the vast majority of good weapons if you hit a non vital area on the dino you’d be pretty fucked unless its a small tier which wouldn’t be a huge issue since they also will probably pose the greatest threat to humans in return
If the game has pretty hard ammo limits and such, humans being too OP probably won't be that much of an issue. Yeah, some players will inevitably die to mercs as Dinos, even big ones, but mercs will die a lot as well.
Honestly anything that encourages smarter play instead of mindless spam attacks is good in my book
wdym? bushes are the same as pre update 👀
I'm talking about the human AI thing. I think he said Humans would be too OP, but dinos can easily hide in bushes and ambush humans before they can react
true, but humans do have a thing for countering literally everything... but i hope they dont give humans too much stuff, like for example, some sort of annoying tracking/scanning/radar item 😭
considering how we're OP in real life, lmao
Idk if its still planned but spawned in dinos were supposed to have chips in them which is why you can see status and coordinates while nested dinos wouldn’t have them. so merc tracking devices may not be too op if they dont pinpoint and rather give general locations especially for groups of chipped dinos. Would add another perk to nesting too, and maybe give mercs something more to do
Exactly.
Humans might have guns but they see literally nothing in dense forests and are slow as fck
that was normaly the pray for Spino
so good choice if Spino comes to Evrima
and make it thrash up small juveniles (and possibly eat them) who get unlucky enough to take a swim when its around 😳 😨
Spinos are big tho so it would be easy to spot them.... But not in the swampss qwq
@deft peak ai very much does support gameplay
you actually have to look for it now
lmao
AI is actually pretty close to impossible to find now, though I haven't played Ptera since the update. There's usually specific areas that always have abundance of fish so I might get on Ptera just to see if that's still the case or not. If its not, I'd have to say there's definitely an issue with AI spawns
I don't think you understood what I said. I actually said I LOVE the fact you need to hunt, getting close, sneaky, almost stealthy then ACTION ! you attack, chase run. Actually, specifically as a baby/juvenile that is a fun part to do. And you can focus on what you need to be doing as a juvenile : growing. Remember that survival is also attacking PvP, as well as scavenging but then you are bigger.
But with all issues reported already there seems no improvement in the basic AI spawns. (see the proper channel for many problems and some good suggestions, all in the end related to : makes us hunt for it..by providing AI, able to find AI and eat it...maybe share it and make friends, but you don't need to make it too easy to hunt (or hard(er)? But like stated by many posts it is sometimes impossible. And that's not OK. Not to mention now people are reporting fewer fish / fishing spots ...
Yeah, dryo AI is easily explainable in that it wanders around. Fish AI (the ones ptera can catch) are pretty limited to a narrow selection of places it can even POSSIBLY appear at. If you can fly the whole map and die of starvation without finding a single fish spawn, something is fucky
nah i meant the oncho would be the ai baby eater 😏
what the dryo doin
I think the dryo and fish AI switched somehow and now Dryo spawns in the water and has fish behaviour and Fish AI can't even spawn
has anyone else had trouble finding fish AI as ptera recently i flew all of arch river and delta and didnt find a single small fish spawn
What if the fish spawning only in some places, sometimes, is part of the new diet system, to encourage migration of pteranodons between points of interest (fish spots), and there may be a way in the future to tell where the fish spots are.
But since update 4 isn't out yet, the devs disabled the feature that lets you know the current fish spots, but forgot to renable constant fish spawning, and now we're at this weird cenario where sometimes there's plenty fish like usual, while most of the time there's none.
I doubt they'd implement something that lets you just "know" where fishing spots are without manually looking for them
I mean there kind of already is one and it the splashes fish make in the water
So I don't really think it needed
I'm pretty sure they're talking about more some kind of meta knowledge of "Go to X location on the map"
"Fish are at X location" type thing
Which is completely contradictory to the survival experience they're pushing
Yeah I kind of don't think that something they put in I mean I can understand the trouble some people have trying to located fish in the water.
The problem with the fish right now is they just aren't spawning half the time
There weren't really any problems finding them before the patch
You just had to know where to go
Now even if you know all the spots with lots of fish, there are none
It is kind of crap shit now with fish spawn location
I can not tell ya how many time I have swam or flown over long length of rivers only to find no fish and hit the end spot of said river
but I am pretty sure they are gonna fix the fish spawn at some point
hopefully
false fish ai spawns still
did they fix it or is it super rare tho?? ^^
i havent noticed anything spawning while playing today
I don't think there's issues with fish spawns directly, I think there's just heaps of deinos eating them
On unpopulated servers they seem to be fine
They may have made schooling fish rarer, I couldn't say
Maybe ripples dont always happen now?
I'd agree on that possibility if not for the fact there seem to be no AI fish spawns even in unpopulated areas with no Deino around. Hung around swamp for a while, no deinos for hours, ended up surviving off of fresh spawn raptors and carnos that thought they could cheese a full grown Ptera.
Hung around the river up from Arch Falls, which always had fish spawns before regardless of deino presence. Not a single fishing hole there. Again, ended up surviving by pecking dryo AI glitch-stuck on the river bank to death.
Considering how many times I fell into the water or was fighting tinytahs right next to the river and nothing even attempted to chomp my ass or came up for air, I highly doubt Deinos were responsible
It could just be something with official servers specifically for some reason, but since I only play officials right now I couldn't say for sure, plus that seems weird it would only affect their servers and not others.
I did notice that schooling fish seemed to spawn in very late on my server, almost like they would only get spawned when it was at the AI cap (schooling fish don't count towards the normal AI cap, like dryo and big fish)
If that is the case, it could explain it
no, well you can but you can't eat them so it's a bit pointless
and it's like 8 pecks besides
Yeah, and that's if you can even find one. Most of the time they're under water unless a deino chases them up
Dryo AI seem to actually migrate along a spline now though instead of just mindlessly wander in circles in one spot, and hide whenever a carni 1-calls, which is interesting and kinda nice. Unless you're a 1-call spammer lol
at what point do you just say "maybe this update wasn't ready, lets just roll it back real quick and try again later?"
Considering the whole point was to close the exploit allowing someone to crash servers, and uh...
It can't be. You don't hard nerf ptera, increase their hunger rate, and take away their main source of food
That's what I was thinking
it's just a hot mess of changes thrown together quickly from outside the codebase because they can't safely fork from the nearly-ready U4 build
But Yeah, a security fix doesn't necessarily need to come with a mini update to the game itself but I guess they wanted to collect data from feedback before U4 is out
That too
A security fix, I might add, for something that is on page one of the "What not to do with public networked applications" book
Should just be a hard ban but I'm guessing they didn't want the knowledge of the exploit to spread since there's always someone else who'll gladly troll servers by crashing them
So I get it
Can't hard ban anyone through steam API. Best case scenario you force them to buy another copy of the game
The bugs are just annoying is all when it leaves a whole dino dead in the water on the playstyle its supposed to fill
In reality dedicated cheaters just use hacked/compromised copies of steam anyway
I mean you can apparently code bans into the game itself, like DoD did, but I can't remember if that's against Steam policy if the person actually did something wrong like hacking, whereas I know DoD's case was just "people said stuff we didn't like"
Bans of Steam IDs is the usual way, we are long past the age of hardware bans being effective
People defeated that back in punkbuster days, like 2006
Tbh I'm not against the updates though, especially if they're going to use it to tweak things into a better spot on official U4 release. I know a significant amount of people who want their PvP cheese brawler back are mad, but this is one of the healthier changes to dino populations we've seen basically since Evrima was first released
Its just that we actually need a food source for dinos that literally rely on it as their main staple diet lmao
Updates are good, and I'm happy that it's even being updated, but I just want an experienced game dev manager to come on board and walk them through some industry best practices
Yeah. The Isle could at the very least use an in-game-client manual, if not a full on practice tutorial
I feel like it's still being run like a small indy dev team grown large, one person does this, another person does that, with very little guidance or oversight or peer review of code beyond QA playtests
and of course when you want to rush a patch there's no time for public testing, so this stuff gets through
Seen it before, it's not that uncommon
Pretty much. I assume schooling fish spawns will be fixed with U4
Yeah, it sounds like a bug, should probably submit a bug report... though that's likely being swamped at the moment
Most of the primary feedback like this is probably happening via the discord mods
@jolly dagger There is no hope.
😫 😫
they was playing for hours yesterday on public build so yes they do play there game they know of the problems things take time
ok admins i will
Scout they are on the verge of releasing a pretty big update. Patience my friend. Hopefully they will fix all AI with the big update.
@jolly dagger
Thanks for encouraging me to wait, i hope so too. I also hope it comes out in the next couple of weeks because my school starts and I won't be able to play as much so that's why im worried
Hopefully
@jolly dagger you can just ask them
Filipe and Punch specifically pop into #isle-discussion quite often
or you could dm and hope they reply
when you just ask in a chat they aren't in ofc they won't respond
or maybe it's already being worked on so they don't feel the need to respond to every single person that asks, they'll jus see it's fixed when it's relased
.... Same problem
To be clear don't DM any Dev other than punch, and don't expect a reply if you do unless you are feeling especially lucky
I was tryna refer to punch w that
Faill install evrima gforcenaw
.quest
what are you doing? don't put non-feedback-related posts in these channels
What da dog doing?
srly tho whys it up there
there was one ontop of radio tower too
what da dog doing?
Are AI Dryos supposed to attack me as a juvie Stego? Like- why…?
Ai dryo is angry after he got nerfed
cause they are great
i mean
look at this tall dryo boi
@tropic dove #0959 nah they’re just babus
Is anyone else seeing like NO fish ripples?
It has been mentioned...
too little too late. Already asked gen.
Yah, it's a known issue. Fish schools generally aren't spawning in populated servers
I saw fish ripples as tennoto
Dryos are way to common now
I had to compete with them for food when I was playing as a dryo
lmao
they're all so tiny tho -_-
You don’t know the pain tho
Wait, dryos can actually finish a bush? - Stego
Herbie’s get their emergency food from gras. What about insect nests for the carnivores? They could have the same purpose as gras for herbivores.☺️
The servers will spawn fish "ripples" but if you actually try to fish them you don't get anything
Carnis dont need a grazing alternative, they are supposed to be harder to feed
Insects should only be supplementary for small carnis and omnis
I don't see anything bigger than a velociraptor feeding off insects tbh
Basically yeah
Large carnis who can make a big inpact on the ecosystem and have a large array of things they can pick from dont deserve that handholding whatsoever
Insects were effing huge a few million years ago, but TI is set in modern times so it's not really as practical
Can't see anything over 10kg getting anything from bugs, so half hypsi size...
Echidnas in Australia live off termites, but they have some very specialist equipment to do it, and are still smaller than a cat
True, forgot about them
Things like utah and mono should be way out of the question. Juveniles and up to troodon size should be able to eat them as a snack but not as a bulk
Galli could also snack on them just as a top-off just because he’d look good snapping at bugs
Add some huge centipedes and rhino beetles, let arboreal carnivores have something to eat while waiting to ambush
But yeah not a grazing thing for everyone
I don't even want grazing for herbivores lol
Oviraptor is one of the few animals i could see regularly snacking on bugs for its diet
Predators who are well equipped to kill don’t need a grazing equivalent at all
If they cant find something to kill its their own problem or a balance problem lol
From a realism point of view, I highly doubt any herbivore dinos would be equipped to deal with the low quality of current day grasses -one if the reasons dinos got as large as they did was because plants were way more nutritious than they are today
Theyd have to eat an absolute fuck ton like pandas and bamboo
So if we have herbis with grazing as a major part of their diet theyd have to eat a lot
Modern day grazers had to evolve pretty sophisticated digestive systems as plants evolved to lower nutrient levels, sort of like an arms race
Hence why most countries don't have arboreal grazers - trees won that one
To be fair at least, the isle dinos are mutants so they might be adapted to modern day foliage
But i think grazers should have to eat a ton
Grass is still low quality
Yeah, almost non-stop
Like we have beipiao swimming and eating fish which he most likely didnt do, even the ones who look pretty normal are mutants
Especially since the debuffs from low food are going to be reduced
I think stego and anky make sense stuffing their faces all fay as a tradeoff for eating junk plants
But something like a dino who eats treefruit or tubers wouldnt have to eat as much
I'm still quite fond of the idea of food filling your stomach then digesting from there into your actual energy /body fat
So grazing would fill you up but take ages to digest
Could probably work
And potentially prevent you from having room for higher quality food
Like i doubt grazers wouldnt be able to access better quality food if they wanted to
So if they choose to just stuff their face its their pick
They want to get the least active lifestyle
But then they wont be quite as vigorous
I guess diets approached the issue differently - grass will probably give reasonable carbs but no lipids or protein
So you won't starve but you won't be in very good condition either
Youd survive, you’d just be less active, which includes brawling