#ai-feedback

1 messages · Page 5 of 1

teal burrow
#

please make turtles spawn more often

smoky sable
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Happy to report that Dactyls still work in the latest update. See you again next update. TI_ProudPtera

rare kernel
#

Its kinda strange that i can find a deer in a swamp without any problem but i can't find ANY frogs or ANY scholar fishes. I hope it will be fixed soon.

tender drift
#

The frog swimming pattern is ridiculous, make it at least a bit more predictable. I don't want it to be necessarily easy, but the random, harsh angle turns are insane.

copper mango
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On deino, chomping schooling fish but no fish are in the mouth to eat. The pool eventually depletes and goes away.

iron wyvern
#

Need more goats

rotund flicker
#

FIX FISH

blazing jacinth
#

Fix the AI animals so there not stupidly over powered for players starting a new dino, should be balanced and not one shot killing me everytime I try to kill a deer or rabbit for food

slow ether
#

Boars attack you with their back side if you pounce them from behind. Boars in general have "trike thrashing" hitboxes.
so either they hit you with their back end, or turn back and forth in 0.01 secs..

weary quarry
#

Please make the Goats rear up and head butt lol If deer can box, and boar bites, why not make the goats Headbutt people lol

solid path
#

every now and then i find flying fish that i can't hunt, hope it get's fixed

hushed rose
#

Deer chasing me down and 2 tapping a 30 minute old allo is kindaaaa op. Not to mention their hit box is also brokem since it'll be facing the opposite way kicking but still hit me?

zinc quail
#

This is one the things that is frustrating me the most currently when trying to grow a fresh anything but feels worse on the juvi dinos of larger species which also makes me absolutely hate trying to grow a rex.

little sequoia
#

Why are deer agressive tho. Walking towards you heads up like theyre the new schoolb**ch. TI_Succ
And bunnies are eating corpses like they have discovered a new evolutionary advantage from it that we dont know of yet. Would be great if that be fixed

gusty adder
#

elite fish do not spawn, there's no hunger threshold spawning either. There should be at LEAST as many fish as land ai

uncut agate
#

Fix ai fish don't spawn big servers can't use it because of lag

grizzled lagoon
#

There is too few AI to eat/compete for food and too few AI animals*
As mentioned earlier if map is so big there also should be many more creatures available to eat or to even compete for food. In that way before you grow and go to the migration zone you can eat something in a more safe zone. This could also lead other players to the other places than a migration zone. There also could be many more creatures to eat like lizards, small mammals etc. or even creatures that will also hunt and catch/steal your food.

sage pulsar
#

AI needs buffed. A player shouldn't be full grown, starving, and nothing shows up

smoky sable
#

Finally finished this. I think an Ai in the mud would give players a good reason not to hard reset when they spawn in Swamp, fighting them in the mud would be HARD for any animal that doesn’t have mud buffs (which is none currently, but could let the devs gatekeep which carnivores are “allowed” to eat them in the future), and then traveling to water to drink could help feed Deinos and Herera in swamp. If the can Dryo Kick a stuck Allo in the mud, they absolutely could kill one, even with the size difference.

All of the other Ai Nest rules I made up apply, like the buddy system and them assessing threats by weight, running from Rex but standing their ground against Dilo and Carno, for example. If these were added to the mud flats along with more mud centric frogs and clams for more playables, the whole swamp would benefit from the proximity.
And the mud flats already exist. They’re just down there in the swamp, doing nothing and never being visited, except by players too stubborn to go around while trying to escape the swamp (me. I hate spawning in swamp entirely because there’s nothing and no one to interact with 🤷‍♀️).

steel summit
#

i got fish just floating up into the sky, cant interact with them or anything

true parcel
formal locust
#

Feedback From a Server Owner

  1. We need manual tools in the ui potentially, to shut off specific ai such as frogs, psittaco, etc. the disallow ai doesn't work and in some cases causes only those to spawn
  2. We absolutely need bigger functioning ai for apex dinos especially smaller servers, Diablo were fine in HT we need them on unofficials to sustain maybe teno we just need them to walk and call and a way to adjust their numbers for now
  3. Fish in general need some work again the elite catfish and coels are currently just dashing away in to the mesh under the ground half the fish schools won't even let you bite them
  4. Pathing seems fine imo for land based critters a lot are just wayyy too fast for juvies to catch in general. Literally getting outran by a chicken as an omni makes no sense, my 3 year old daughter can run down a chicken
    Hope this gets saw by someone thanks for reading 🦖
smoky sable
#

Unfortunately, it seems that the last update has broken Dactyls yet again.
Clams also seem to be un-catchable. I can strike the pose and the clam shows up, but no clam is caught when pecked, like it’s not there.

Please Devs, do something to prevent half of Ptera’s food sources from fully breaking every other update. We can’t play without food.

little sequoia
#

why is taco now faster than troodon? what is troodon supposed to eat as freshspawn? why do you hate troo so much?

copper goblet
#

Biting schooling fish while underwater deletes a fish from the stack without yielding any food

opal gazelle
#

why tf am i still swimming around for an hour as a fresh spawn deino and havent come across a single fish fix ur game

weary quarry
#

FISH ARE BROKEN PLS FIX THEM

sand ginkgo
#

Hmm... New one for you, I think. Main branch, since HT sucks eggs right now.
Fresh spawn omni. Spotted a taco just kinda... Standing on its burrow. Slightly levitating at the opening. (Admittedly the first taco I, personally, have seen in months, but that could just be me.) Pounced it... Didn't interact with it. Instantly went to ground. Also pounce would not activate after that. Decided to bite, and it instantly burrowed... Okay, dig time. Dug twice, taco emerged... Then instantly burrowed back down. Dug through the whole burrow, taco reappeared to spawn a new den and instantly burrowed... Repeat this process (dig, bite, dig, bite, dig, spawn, etc.) three times, burrow vanished. No taco. Blood on the ground, definitely registered the hit with a yelp, but taco never spawned normally so I could actually kill it. Also still couldn't pounce after that. Just kinda logged off afterwards.
I should note that I gave allo a try just before this and tried to pounce a boar, but the pounce was extremely unreliable in activation and the boar for some reason would not only refuse to run, but the entire process of it bucking was nothing but camera chaos, and I think the allo was like... Showing on the other side of the boar with its back to it, still latched, camera still flying every whichway. Boar also didn't run or attack until it got low health, just paced back and forth in a very tight area... Then when it did get low health, it sprinted back and forth. Just kind of by its own body length's distance. And spammed bite every time it changed direction. Rapidly... Then it two-shot me because I got stuck in it. lol
Also, deer are still doing the skinwalker thing... Genuinely terrifying. I don't think I've been so afraid of deer since learning about not-deer. Intimidating broken-neck deer walking towards you... Terrifying.
-# Honestly, I was trying to get motivation back to play this game, but if this is how it's gonna be, it can stay idle.

twilit spade
velvet elm
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Deinosuchus fresh spawns are suffering from starvation so much with the new update of less fish AI. Please do them justice.

unique vigil
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Im finding Gali AI on the mountain side where HL sanc is, I think they are getting there from falling from higher sanc path when being chased or spooked. I just found 3 on cliffside and killed them on my PT to reset for server.

hushed stone
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...I just wanna hunt fish man. When i played Deino like early-mid last year it was so much fun cause the spawns were alright, but now the waters are dead, no life at all its so sad. Deino are my favourite.. PLZZ fix fish spawns dev

abstract latch
#

ok so, on official, this happened on eu3, im playing as allo, juvie atm. Pounced a boar and i turned huge, like i was an adult. then i jumped off it and got back to normal size but the boar turned mini....

lethal bloom
frail laurel
#

Remove deino or give us fish. Why let us suffer.

fair mist
#

Yeah, having the same issue playing on Deino. Your only option for survival is to hopefully run into another Deino you can fight. As a hatchling, it's not like you can grab an unsuspecting stego, and there's no hope to chase an ai land animal. I've seen one fish school, which didn't allow me to eat from, and I haven't seen a single elite fish across 4 days on 3 different servers. Hoping this can be fixed soon!

smoky sable
#

Let’s be fully clear: no one can eat that.
Would it not work to just have the fish be pulled down by gravity like every other animal in the game??

Sure, Pteranodon would no longer be able to catch them anywhere but at the edges of lakes and rivers, but frankly, Ptera can’t catch flying fish either (I’ve tested that plenty), AND Ptera actually has a backup way to catch fish, unlike EVERY other fish eater.

Please make the schooling fish succumb to gravity so that everyone else can benefit too, and maybe just make Ptera Skimming an RNG thing that works anywhere, to compensate if needed.

As an avid Ptera player, Ptera doesn’t need schooling fish nearly as badly as Deino and Herera do right now, and Barry will when it drops eventually. Thank you for expanding my favorite playable’s tool kit, but please give the others some love too.

lavish belfry
#

Allow server owners to select each specific type of AI to enable and disable on their server. This way unofficials can better customise the experience they provide, and alongside this can remove bugged AI to increase the spawns of non-bugged AI.

dire sedge
#

^ by extension, let them change how often certain AI spawns. deer/boar seem far too common, with frogs/chicken/rabbit being somewhat of a rarity.

forest dust
#

ad an animation or atleast a tilt whenever an ai like a deer changes direction

fallow dome
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can Herbis dont spawn AIs pls. Herbis dont need them and there super annoing.

buoyant patio
#

Please make AI spawns more consistent, the amount of times I have died/almost died because I'm wandering around AI spawns and finding literally nothing is crazy

little sequoia
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can deer please stop being so agressive?

ans Holy sheesh why are Tacos now having the speed of a ferrari not even mentioning the speed of frogs

wide river
#

I died due to server pop being so slow and not enough AI to keep me up. More AI if player pop is down. Less AI if player pop is up.

subtle bluff
#

Please can the random pig screams be toned down. Horrifying hiding in a bush just to hear "Reeeeeeeee" out of no where.

tulip prawn
#

can you pls bring bigger ai animals like bulls or so , it is impossible to survive at night with no one on the server and pls make the spawnrate higher. Thanks

plain bough
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The fish need a complete overhaul. The schooling fish are floating half the time, and the other half of the time they simply disappear when you bit into the group.
Elite fish zoom away at the speed of light in one direction the moment you bite them, and that's if you can even find them. Hard to play as anything aquatic when the only food sources barely work.

tender oyster
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Having a hard time believing that elite fish exist. It’s been like 4 days since I’ve seen one.

digital pulsar
#

Fix fish spawn please. Thank you

frank jetty
#

We need diversification of aquatic prey.
It makes no sense that on land there are more models capable of providing different nutrients, while in the water we are reduced to a simple ‘Elite fish’ or ‘Schooling Fish’. With the number of models available, this does not work. It is understandable that it is still in development and that priorities lie elsewhere. But the conditions for a functional ecosystem are not there.
Large fish, which should be ‘THE FOOD BASIS’ for medium/large fish-eating predators, are absent, rare, and unavailable, and priority is given to large prey when the opposite should be the case given the adaptation of these carnivores.
Schooling Fish, in addition to having regained their wings after three years, are exploited in a terrible way with a roster of five different species, less than half of which are valued.
IN SUMMARY:
⁍ Promote a diversified fish-eating diet for medium/large predators (+species and nutrients| + prey)
Diversify the nutrients for small/medium aquatic predators according to the small fish encountered
⁍ Encourage a diet rich in small fish in the early stages of development of medium/large aquatic predators

raven iron
#

Ai spawn can be bad at times but in my experience I think the main issue is that majority of carnivores food drain is just simply WAY to fast. Even with Enhanced Digestion mutation. And for the large carnivores like Allo and Rex, you have to eat constantly. I understand that these dinos are big, but I really think the stomach drain across the board can be toned down a bit. Adds some strategy to hunts, not a critical demand.

neon slate
#

AI is broken on unofficials. It's all frozen in place.

gentle hare
# frank jetty We need diversification of aquatic prey. It makes no sense that on land there ar...

+1 to this. I feel like fish-eaters are supposed to be one of the most reliable "PvE" carnivores whose food source is reasonably easy to find (in the sense that deep enough water should have fish in it). How come plant spawns function, but fish spawns don't? Iterations of spearfishing are a band-aid solution for nonfunctional fish AI... but would it be possible to reorient towards semi-static fish spawns that use the same (crucially: functional!) logic as herbi plant spawns? Maybe associated with PZs to encourage semiaquatic carnis and herbis to actually go to the same areas.

Schooling fish in particular already manifest as unrealistic "fish fountains" that don't move much or behave at all like mobile animals, so I really don't think anything of value would be lost for fish to just... spawn in rivers, the same way that plants spawn in the world regardless of immediate player presence. Even if this is a temp solution, might be worth looking into.

-# My hot take: different fish models should provide different diets and be found in different areas. Rivers, lakes, and shallow salt water (such as at mudflats) should all spawn different distributions of each diet to incentivize semi/aquatic animals moving around the map instead of camping one spawn forever.

fast patio
#

Its impossible to ambush any ai as herrera. The ai are omnipotent and will immediately start running the instant they enter your radius. How is an ambush predator supposed to ambush if the prey has wallhacks?

buoyant plank
#

Stupid ai hears me from EVERYWHERE even if i crouch

past elbow
#

CAN WE PLEASE GET AI FISH / FROGS, NEW WATER AI DIET OPTIONS.
Im almost done with this game.
the herbivors couldent eat because the bushes were bugged , got fixed asap.
lack of fish and diet for crocs, not even looked at.
im so tired of being temp infertile at the start of croc because nothing to eat but schooling fish.
for context just entomed 100 fragile croc.
started new croc,
no frogs , just schooling fish, no diet, till around .06% from going infertile i find an elite fish, i attack it, it just swims away at the speed of light.
and i go infertile.
WOW now another run where i cant go prime! yaaaaaaaaaaaaaaaaaaay. another 10+ hours of bs untill i can try again. that is if i dont get wrecked by a prime croc at some point.
i basicly want just quit at this point ,,, you show no intrest in fixing the waters,
no mentions on fixing and improving the AI fish for all diets....

wintry trout
#

theres no goats in the game. grown a couple rexes only seen 1 goat and ive traversed the map

azure bronze
#

i get flying school fish. when i do get a fish the bird that takes it from me is invisible so they take my fish without anything i can do. i haven't seen any turtles and in server that body drop, it drops 3 miles in the water so nothing but crocs get it, and don't get me started on the frog or rabbit they both got speed hacks most of the time. sucks when i just have to spear fish ONLY. or take rotten food just to throw up

bleak reef
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maybe its just me but the start of growing up as trex is so damn boring and you get killed by ai within two hits, the ai takes like 20 hits and all your stamina until it dies. I feel that lowering the ai health would aid this issue

sand ginkgo
# bleak reef maybe its just me but the start of growing up as trex is so damn boring and you ...

I too have noticed it takes an obscenely long time to kill AI as a juvie of any species. Gods forbid you're an omni who runs solo because "allo is just omni but better." Most everything meant to keep omni from going infertile is too big to hunt, and you're right, you get one mistake before whatever you're hunting kills you the next time it so much as breathes on you wrong. Between the boars being able to lightspeed-turn to face you and deer causing intense amounts of bleed, it feels like the ONLY way to play this game to its fullest is to have friends with similar game times as you. Deer are easy enough to hunt because they're bugged and dominance-walk toward you until their health gets low, but then they just sprint away at mach frick once your stamina is gone. And boars... Will still chase you till the ends of the earth, unless they want to zig-zag in place and spam bite attacks the whole time like they have zero inertia and infinite stamina. Goats still have some FREAKY animations last I checked (provided I can even find one) and just... Sprint. In various directions. With random maximum-velocity turns and rubberbanding. Tacos are apparently just immortal if you're not able to one-shot them and they will dig new burrows until they despawn about three burrows later. Between that, invisible birds, carnivorous rabbits... I don't know what's going on with the AI, but I do know we go from doing no damage at all to them to (with luck) growing into something that one-shots them... I don't think it's a problem with the health pool as much as it is an issue with juvie damage being absolutely nothing at all compared to extreme damage as an adult.
-# Again, unless you're a solo omni that apparently is a sweat challenge to reach prime in its incredibly short lifetime...

frail laurel
#

Why is fixing fish spawns not on the High-Priority Fixlist? But high-speed frogs are, this must be a joke right.

fast patio
#

What happened to the baby ai? Spawning in as a carnivore is literally just a roulette whether you get lucky enough to scavenge an abandoned body. I cant count how many herreras ive starved chasing a chicken across the map for my entire dinos life. I understand keeping track of every AI's health, stam, and bleed would probably heavily tax the servers, but it is nearly impossible to kill or hunt anything as a juvi. Its also so impossible to actually find the ai in the first place. If they dont decide to randomly call out, you will never find that food source. Ai spawns seem to change every patch as well with no information on where to find them. If AI had more predictable behaviors, then players could actually interact w them and have what they were always supposed to be. A reliable bail out when the player population is desolate, and food is scarce. Not only is the AI insanely frustrating to track or kill, its just dysfunctional and unrealistic. Give AI drinking and eatting animations, and make them interact with the enviornment. They can be used as such a poweful tool of immersion and balance, but it feels like the most single handedly neglected aspect of this game. If AI is infeasible to implement into this game then please accept the engines short comings and give us a more reliable food source. Starving to death is a huge reason new players quit this game.

marble wharf
worldly terrace
#

I logged into an unoffical server and I was the **only **person online. A chicken out-ran me as a juvi herrera. I move on towards other objectives (going for prime, the new game loop, doesn't fit the playstyle but don't complain, get it done, head for the sanctuary, so you can get there as you starve to death) not to be distracted by my half empty stomach that I spawned in with instead of a full belly. Moved from my spawn in point south east of highland lakes towards the lakes, and I chase a goat, sliding around as fast as I can chase it. It doesn't even fight back and take me out, it just keeps running. I chase it, full red stomach, wounded debuff, after many minutes chasing the goat, a Galli AI in the thick brush distracts me, also doesn't attack me once, and I lose the only meal I could find to AI. This is the real struggle of the herrera, even when there is 0 other players to avoid. You need a free meal or you're dead. This is probably true for other small dinos, I just happen to main the largest of the small ones.

Please slow the speed of the AI so the smaller juvis have a chance to hunt should they not be given a free meal by some other predators nearby.

chilly canopy
dawn fern
# worldly terrace I logged into an unoffical server and I was the **only **person online. A chicke...

Yesterday I wanted to play herrera and i feel the same..
I died 10 times to starving.
Then I find a dead Gali but its bugged and im dead again.
When you jump on AI it will start running as soon as you jump this is why you can't ai kill with a jump.
You are probably the slowest dinosaur as a juvi.
Seriously chicken is faster then a juvi herrera.
I saw a juvi trike in the senc
I had 2 bite force and I had nothing to do i almost killed him but then got jumped by 3 prime elder cannibal allos.
Last thing is that herrera is unplayable at the moment.
It's bugging and it's hard to climb things.
I never got it to prime.
Bc every minute I need to eat or get stamina.

worldly terrace
nova rune
#

FIX YOUR DUCKING GOATS THERES NO NEED FOR IT TO BE THAT EVASIVE AND TAKE A MILLION HITS AND ALSO YOUR AI SPAWN TIME THEY ARE ALSO HORRIBLE... YOU GUYS NEED SOME HELP

old crag
#

add fish to deino diet

spring bough
#

I played the deinosuchus today I spawned in at the swamp. I swam around all the why to the bright i didn’t see one fish. I am sorry but how does that work?? There were no other players around me.

No fish i cant even see in the day under water. Xray only allows me to see a few feet even with the mutation. How the f is this balanced??

old crag
gusty jolt
#

The psychic attacks where the AI scream directly into your brain when they’re somewhere nearby but never visible could do with a looking into. Perhaps unique compass crescendo, or underscore to indicate directionality of audible nearby noise since for baby dinosaurs you can’t really see anything in the woods, making it feel impossible to hunt the ai that are just using mind blast the whole time.

spring bough
tacit atlas
#

In 4 hours of playing Deino on EU4, I didn’t find a single elite fish. Regular fish schools spawn very rarely. When I met other crocs, they also hadn’t found any elite fish. How are you supposed to grow Deino if the bot that gives nutrients doesn’t spawn at all, and catching a player as a 60 kg croc is basically impossible? Even as a full-grown croc it’s a problem, considering everyone has long been drinking from safe spots, rarely swims across rivers, and almost never walks close to the water.

stiff glacier
velvet elm
#

pls fix schooling fish

fallow hollow
#

i stopped playing with the launch of Triceratops and im soo glad i did by the looks of it the game just got worse xD

glacial vapor
#

i absolutly love playing as the dieno, beipi, and the ptera but i cant even play them anymore cause there are no fish, its to the point where on almost every server i play no one is afraid of the water cause everyone gave up on the dieno. Pls for the love of god give us fish

latent ravine
#

Please can you give us back the little ptero wich spawns while a ptero has a fish in the beak?

Also please fix flying fishes✅

jade field
#

Can the other half of the spawnable Dino AI please be coded/have an AI code added to at least wander? Half of the admin spawned AI dinos are just static and do not run/wander or fight back when attacked

(thank you for adding the ability to spawn non Dino ai too, but we are still unable to spawn elite fish)

daring tapir
#

we could use crab/turtle and small ais on the shores north of north plains and water access/north jungle as they are completely barren save for a few trees and bushes for herbies on the one in north plains

steady drum
#

Pigs broadcast way too much. It's really obnoxious, not required to find or hunt them, and constantly interferes when listening for almost any other ai in area.

summer ledge
#

crocs need more ai, its stupid that we only have eachother to hunt mostly.

modest arrow
#

Deino has pretty much become unplayable since an update several months ago. You used to be able to easily fully grow a croc just off fish, but now finding any fish whatsoever is impossible. I truly have tried to be patient by returning once every couple of months or so to see if the problem has been fixed, but every croc life has been the same for me: spawn in, select efficient digestion, die. If I'm very lucky, I will see schooling fish once throughout an entire life as Deino, and even then, they only ever seem to spawn when there are land-based real players nearby. It makes it even more frustrating because I can almost always hear and see land-based AI in abundance nearby, but swimming anywhere near them makes them run away, or they'll just kill me because I'm far too small.

lunar frost
#

I wanted to share some feedback regarding AI spawns, especially for larger carnivores like the Rex.

As you progress into the sub-adult and adult stages of the bigger carnivores, rabbits and chickens shouldn’t continue spawning for you at the same rate. They technically count as AI, but they’re useless at that stage. An adult Rex doesn’t benefit from chasing a chicken that barely moves the hunger bar.

There should be larger AI that begins spawning once you reach those higher growth stages. Bigger predators should have meaningful AI prey options that don’t immediately force you to hunt players just to survive.

We recently played on an unofficial server with 175 people online. It claimed to have high AI. Between four of us grouped together and two more separated elsewhere on the map, we maybe saw five or six players total — and they weren’t easy to get. Meanwhile, we were starving. The only consistent AI that spawns with any real value for an adult Rex is boar. Everything else is small filler.

If you’re on the verge of starving, being forced to chase down a faster player isn’t engaging — it’s frustrating. Especially when it suddenly turns pitch dark or fog rolls in and tracking becomes nearly impossible while your hunger is draining. That doesn’t feel like survival gameplay. It feels like artificial difficulty.

This game has massive potential. There’s nothing else like it. But the AI system needs scaling tied to growth stages so larger carnivores have appropriate prey. Bigger dinosaurs should have bigger AI to hunt. That alone would improve pacing, reduce unnecessary frustration, and make solo and small-group play more viable.

I genuinely believe refining AI scaling would take the experience to the next level.

wind shell
#

Would love to see less AI overall.
Rn there’s a lot of deer and boar that are constantly around the map and it makes it feel a bit less immersive to me. (Troodon main)
I think part of the reason so many players are on Allo and Rex is because of the ease to grow them. Galli ai as well,
I almost miss the days I’d have to look for food, but now I only starve on no-ai servers like Petits.
Could we increase smaller ai spawn rates on beaches like crabs,, tacos, and fewer medium ai like boar and deer?
It would help curb the carnivores population, and make it easier for a herbi since carni players will be less grown, and in fewer number?

vital patrol
#

more bullfrogs and elite fish.

green skiff
#

There is genuinely not a SINGLE fish AT ALL in my croc gameplay. This should be at the top of any development list as it is close to impossible to grow a croc without sitting in some river highway system constantly eating players that are the perfect size.

fringe wolf
#

I used to think AI dinosaurs were a good idea. Wasn't until after playing on some unofficial servers that I felt like I had no desire anymore to play creatures like the hypsi, dryo and galli when AI versions were about. I couldn't really have engaging chases when predators could decide to abandon it and get the exact same resources with far less effort. I was basically a ghost.

It's not very fun hunting them either, there's no rush when you're aware your prey doesn't make calculated decisions or taunt you after every whiff. They're just meals to be pulled off the shelves, which is what the current AI is already here for.

velvet elm
#

where are all the fish?! i never saw an elite fish for days... and every schooling fish i see is flying in the AIR

somber geyser
sullen jolt
#

Are the chicken and rabit enable?

Pt is unplayable without AIs. I have really good way to prime, but I can't do it becasue the AI doesn't spawn. 🙁

wind shell
#

Reduce ai spawns of boar, deer, and turtle at this point.
I am so tired of only seeing Rexs, Allos, and then gross mixpacks that feed their carnivore counterparts everytime they entomb.
The mixpacks situation is getting out of hand on the officials, and the high ai spawns are enabling it.
As a Troo I never worry about starving, but I also know that anyone seems able to grow any carnivore with almost no difficulty.
And you guys expect amyone to play Herbi? When 2/3+ of a server is clans of Carnivore players lmao

warped plover
#

No goats are spawning on NA 4 or 8 grew a rex and a allo none.

worldly terrace
tacit glacier
#

Please... fix the AI spawns. I went all the way from point A to point B just to find a single crab.

It was outrageous that I had spent so much time swimming as a deino just to starve to death, at a place where there is supposed to be some food.

An addon is: Please add some diet food, or at least some elite fish in the oceans for Deino's.

rocky relic
#

Sorry if this is not the correct channel

Hi, I found a fish bug in this area.
Fish are very rare here (sometimes only one big fish after a long time).
Also, sometimes fish spawn in the air above the water and when they fall down, they cannot be bitten.

crystal ferry
#

for more than 1 year, there are problems with fish and i really dont understand why devs dont care about this. 95% of the posts in this channel is about fish but they didnt do anything about this. why do we even have a feedback channel i dont understand

wind shell
#

The amount of food and diets you can get from AI should change as you grow. Right now it’s a little bit too much of a crutch for some playable that can just grow to full grown or prime without ever requiring to hunt.
Because of this, there are too many players that don’t want to play herbivores because they know that they actually have to watch out for players that have been safely growing on low pop servers on AI alone.
Herbivores have too hard of a time surviving because it’s too easy to survive as a carnivore which is led to a large population of carnivores on all servers. If you don’t change the diet circuit playable have as they grow, at the very least you should make it so that they can’t just feed and gorge on AI same through throughout their life.
Either lower the amount of food you can get from AI, or just make AI spawn less near players as they grow.
It’s the only two ways I can see it working without removing certain AI from diets. Rex doesn’t need to have everything on its diet throughout its life. And allo has a limited list of food by comparison.
Or you can make it so that there’s fewer boar and deer, and increase spawns for rabbits, chickens, frogs, and fish.
More smaller AI that are around, the harder it would be for larger carnivores, without restricting the smaller to medium tiers.
Survival should be more difficult than it is now, but we shouldn’t remove the ability for things to be able to grow at least to sub adult

broken stream
#

Add more variety of fish ai before other semi aquatics appear

smoky sable
#

I weep, for my favorite food source, the Pteradactylus, or Dactyl for short, is STILL broken, in spite of all of the updates and the couple times they’ve been fixed in the not too distant past.
I hope the devs find out how their work keeps getting undone by new updates, cause the Dactyls have worked great in past versions. But once again, they are ghosts that eat my fish.

smoky sable
# smoky sable I weep, for my favorite food source, the Pteradactylus, or Dactyl for short, is ...

And clams are still doing this, eh? Roomba Mode is fun, but only if I have other players to chase around.

As much as I love the flavor of cracking open a clam before eating it, it’s caused this specific bug for a long time. Maybe it would be better to just have a unique eating animation for clams that looks like you’re cracking it open, but doesn’t involve a mechanic that does… this.

That could also open up clams as a food option for other carnivores and omnivores too, if they each got a unique clam animation instead of spending a ton of time to get the rock mechanic to work.

wind shell
#

I don’t like how AI always spawns around players.
What this leads to, are Rex’s camping beaches for turtles, and forcing carnivore players to be more stationary and camp areas with a lot of ai.
There are so many deer and boar that growing isn’t a struggle.
I’d like to see the medium ai spawn more in the active Pzs and Mzs. Fish, crabs, frogs, rabbits tacos and chicken should still spawn often, but at some point should not keep spawning around areas where larger carnivores are staying in.
Getting kills isn’t a prime requirement, but should be a natural way to get perfect diet and maintain your hunger once you reach a certain size.
The more carnivores in an area, the fewer ai there should be to encourage them to leave or fight.
Ai spawning around herbivores is fine since they don’t need to eat them, and would likely be more natural. Also allowing ai to be used to help find players to some degree.
No “food” for the ai should mean they are more scarce.
Constant hunting would lower the population and would decrease natural spawns.
Rex’s and allo thumping around would scare away ai as well. Why would a turtle climb up a beach where 3+ Rex’s are chilling?
Adding ai spawn conditions/restrictions would aid in preventing a Rex overpopulation, disperse players more, and make the travel requirements for prime something a bit more natural

frank nebula
#

Replace animal ai with dino ai In the future

smoky sable
# smoky sable And clams are still doing this, eh? Roomba Mode is fun, but only if I have othe...

Quick clarification on these:

Dactyls are consistently broken. They always eat your fish and always are invisible. Tested this seeeeveral time and always had the same result, on this update.

Clams are just buggy and sometimes work just fine. It’s probably more rare to get the Roomba bug, but clams take longer to catch, so I didn’t test it as much.

Those are the mundane issues with Ptera’s unique good sources.
I’ve got a more interesting observation (not a bug), for clams specifically. In the third video, you can see that the hitbox for a clam is HUGE. It’s actually pretty smart for the hitbox to be decently bigger than the model, since the clams are tiny and would be easy to lose if their hitbox was the size of the model. That said, I don’t think it used to be THAT big. I definitely never noticed being able to grab a clam from more than one body length away before. Maybe this is a bug? Maybe a value just got doubled in the code? Either way, not massive problem.

You can see also though that I can’t drink water until I’m even further away from the clam than just out of its hitbox. No idea if this is the clam’s fault, but it’s the only real “problem” I see with the clam’s oversized hitbox.

Y’also, you could totally double or quadruple the size of the clam model. Right now they look like the kind of clam I’ve kept in my aquarium, or possibly the kind I’ve seen in shabu shabu, but there are bigger, fully fist-sized freshwater clams, if you want to make sure players don’t lose them. That would also further validate the need to crack them open, since the little ones could reasonably just be swallowed whole, even by the smallest playable in the game right now. They give a LOT of food, so a bigger model would be fine.

idle gulch
#

Today i started my way as a 55% deino in delta, made my way up to dam lake and later wandered to highland lake. 73% growth now(almost prime) and i didnt see a single school or elite fish. this bs is going on for what? almost an year now? it really cant be that hard. the devs priorities let this game suffer, its not even funny anymore

uneven fog
#

new blog, no AI fish fix. Seriously, at this point, just tell us why it cant be fixed. There has to be a reason, there is no way that this has gone on this long without there being a complex reason. A simple explanation as to why this hasnt been looked at would go a long, long way.

pale bluff
#

Please Give Serverowner the possibility, to set dino AI (Galli, Dibble and so on) on true/false.

round seal
#

Apart from new players, who neither know the spawn areas, or are used to the relative scarcity of The Isle, few seem to complain.

With one exception, fish. I understand that they have a history of eluding effective fixes for their problems, but I do think when you take a step back, the complaints about them significantly outnumber issues with other AI.

smoky sable
#

I love how Compies work, spawning in on corpses, but they always run away instantly, so we never get to see them eat. Please let them chill until somebody actually threatens them, like Dactyls do (when they’re not).
Also please add Compies to diets across the board. Galli, Ptera, Herera, Troo, and Carno would all make sense, but I don’t think they’re on any diets right now.

barren cargo
# wind shell The amount of food and diets you can get from AI should change as you grow. Righ...

Yesterday before the server breakdown we were nesting with allos. After the babies were born and we started hunting, there was not a single ai in south plains which is always full of them. No ai and no players except for some allos and a rex about 60%. I fed myself for the team. Thanks, I don't need this in every game.
There won't be more herbis if the carnis starve from ai, cause you will get 4-5 carnis in your baby herbi's neck. I don't think they would change to herbis, cause not everyone likes to play herbis for they are blind and slow (not all, but fasts are weak 🤷🏻‍♀️ or hard to play)
Maybe a change in ai's role after you reached 50% could help if you feel the present too much, if they don't give you diet anymore just fill your stomach (but this could kill the small carnis usage they are already not preferred or they could be exception). I think we need more small ai. The amount of times a small carni dies of starvation is ridiculous. You don't find small ai just dears that attack you without you even engaging with it or boars you can't kill (maybe if you have one hour before you starve 😂 ). Orr herrera traps or something big chomping on the carcass... And you are "ded".
The game has a huge ocean, why not put something in it too?
I know this sounds like a pve player... Well, I am. I don't like to kill players. First they are cute, then they put in so much time (or maybe started over so much). If I'm attacked i defend myself but good luck to that player who comes after me in the wastelands... I only play in populated areas in team

wispy loom
#

Poor AI spawns for Deinosuchus, its pointless to have boar, rabbit, chickens, goat, gali and deer spawn for an animal that has a cap on speed and stamina on land. Lost my Deino due to hunger, tried going a long the coast for turtles but nothing spawned. only found one Elite fish in a duel patrol zone.

wind shell
# barren cargo Yesterday before the server breakdown we were nesting with allos. After the babi...

The problem is right now, it’s not just about individual experiences right. If you are more of a PVE player that’s fine. There are unofficial servers with loads of AI.
But the official servers are meant to be sort of like a wild West. With the game focus being survival and you can’t have it easy to grow Rex’s and allo rn because of how they tend to dominate the servers. They aren’t balanced for the limited ecosystem that we have right now.

wispy ibex
#

when you pounce a boar, even from the back as an omni, maybe allo idk didn't check that too. you get hit every time? even when you pounce from behind?

barren cargo
# wind shell The problem is right now, it’s not just about individual experiences right. If y...

Fortunately, I don't play big carnis often. This was my 6th time? Maybe. It's just insane there were 2 other allos and a rex and they wiped all ai or there wasn't a spawn even for taco for an hour at least. I like to play troos, raptors and dilos, but for them the ais at the first section of life are killer. Deer stomps when i didn't even touch it (i lost a 3 entomb troo for a deer that was sitting in a bush and i ran into that bush 🤣). I would be happy if we got more type of small ais, good luck for rex to get his belly full with that. Also there are two wastelands on the map right now, near Verdant pond and next to the dome. What happened to them? There is exactly nothing there except for trees and more trees

dense hawk
#

Another great day as a Deinosuchos spawn, going hungry or getting eaten by my fellow crocs because my food source is non existent, or rather floating in the air... here is 4 fish spawns in one pic just floating.

wind shell
#

Besides the current issue with fish spawns, there are a lot of “dead” areas. North beach to port spawns no crabs or turtles, and Troodon has to travel to east lake or delta beach in order to get crab rn. It would help PTs as well.
The other dead areas should have some forms of ai, but there are already far too many deer and boar. If these areas start spawning more ai, then the density across the map of medium sized ai would be lowered, making travel to different areas a bit more needed for diet/food. and would stop the impression that smaller ai like rabbits, chickens, and frogs are under populated.
More areas that have smaller AI, and fewer medium ai would be a good change to the map.

terse lance
#

I quit the game a year ago. FFS, FIX THE FISH SPAWN ALREADY. This is genuinely sad that this issue is still ongoing and far worse now.

smoky sable
#

I worry that no amount of tweaking the current spawning and behavior of Ai animals will make them feel like a satisfying part of the game. I think they would benefit massively from a full overhaul and reimplementation.

They see players like hitscan guns landing shots, in any direction, so there’s no sneaking up on them. They run forever, so that they sometimes pile up and despawn in parts of the map that no one goes to. And they don’t seem to be capable of running out of stamina or dying from blood loss, even though they don’t do anything to stop their bleed.

I could be wrong on that last point (the blood not the stam), but on one occasion I chased a boar as a baby Herrera for several minutes, following its blood trail and using up along my stamina, only for it to stop bleeding (literally just turn off its bleeding animations) and run off like I never even touched it.
From my experience, AI only dies from direct attacks, which is fine for stuff that dies in one hit anyhow, but for Deer, Boar, and ESPECIALLY future Dinosaur Ai, their infinite stamina and blood makes them a real pain to kill as anything other than predators that are too big to rely on them for food anyhow.
They feel complete artificial and mechanical, which sucks considering how much work has gone into the playable animals feeling so dynamic and alive.
Ai are a core mechanic in the game, and a great way to organically tutorialize mechanics to new players, but instead they only get minor tweaks that don’t actually fix the major issues with them spawning badly and pathing in broken, messed up ways.

Also, applying a “Home” mechanic to schooling fish would be another way prevent them wandering into the sky where no one can touch them, since they would path back to their spawn or a separate Home point, IN the water.

smoky sable
gusty jolt
#

Deer should not be coming in hot from 30 yards away to defend a turtle

scenic oak
#

Buff the fish spawn rate, finding fish as a deino is the same as finding water in the sahara desert

final latch
#

This might be just be me but, most land ai seem like there calls are coming from every where so I cant pinpoint where they actually are and cant find them either at all or until I'm dieing

quiet sierra
#

The spawn of deer and boar are too high. Chickens and compies dont need to be that fast. Crabs and fish are too rare. And while you are at it take the whole mp4 file for the boar scream and... DELETE it.

slender hare
#

I'm sure this has been mentioned already but there are zero elite fish right now in the game.

lament niche
#

Also in general feel like there needs to be more AI water nutrition options in general for deinos and I assume future bary and spinos. Bullfrogs are also rare as hell when trying to grow baby deinos faster. (which they don't even have a third AI option so it's impossible to get a 'perfect' diet on less populated servers)

fathom tulip
#

While I really like that AI actually fights back now (even though I feel like boars got super scared of anything and aren't territorial at all anymore) I feel like the overall AI behaviour could still be improved.

First of all I think croc as an opportunistic hunter should have all Dinos + all AI on its diet.

Then I think AI should have some sort of idle pathing towards key points (water source for drinking, nearest patrol zone to find food). This way it would not only feel more natural but actually camping these key points would increase the chances of catching AI aswell as grouping up players that are on the hunt for AI and would lead to some cool interactions and fights.
This should of course not totally force it, but just having AI trot in the general direction to drink and actually drink so crocs could actually prey upon deers and boars and such too (especially since fish seem to be a problem ever since gateway was released) plus having a higher AI concentration around patrol/migration zones and water sources as thats where the food.

Right now AI just has the purpose of feeding us players BUT I think they could be very well implemented into the world to make it feel more natural and alive.

queen ridge
#

There is NO elite fish spawning anymore

maiden saddle
#

if AI sounds could be more spread out that would be great ... having six deer spawn around me as a juvenile and every single one of them moans ugly every 5-10 seconds it's a new kind of hell it drives me crazy. it doesn't even do any good to help finding them because the calls are coming from everywhere

also y'all might hate to hear it but AI in general kinda sucks compared to legacy isle (especially considering how long this game has been in its early access stage) .. they feel like a death sentence for most juveniles to try hunting solo.. i miss tacos and oros. they were slow, and a few of them filled up even a juvi rex. and most importantly when i heard them call i could tell 1) what it was, 2) exactly what direction it was coming from, and 3) didn't want to rip my headset off because they were screaming and moaning in my ears over and over

lament imp
#

Too loud, too often*
the lightning is also too loud tbh

But the boar 🐗 screaming on repeat at a much louder volume than the world (other players too) kind of drives me nuts.

Respectfully

gusty jolt
#

Add actual AI to the map, like everywhere, because spawning anywhere near the southern coast feels like a barren wasteland devoid of all life and spawning there is like being told directly by the devs “Kekw you thought this was a survival game? To bad it’s just a blank map, now starve”

gleaming solstice
#

Can we get Ai to drink water? Would help with croc life. And crazy thought add boar and deer to the diet.

lament imp
#

I agree but so far crocs can get diet from them and anything else that's rotted first. Just a tip for now, I do agree

velvet elm
#

certain area should have more AI for example:
swamp --> bullfrog AI chances higher
delta --> schooling fish/elite fish chances higher
patrol zone/migration zone --> spawns a set amount of AI and no more (for the purpose of people not grinding AI to grow up)
and idk what else.. what do u think of my idea?

it would be less of a pain to find that one AI nutrient you're looking for if you know the AI habitats as I like to imagine them, aye? (hinting at ptera quality of life)

tough aurora
#

AI feedback/suggestion:

  • Remove boar, deer, rabbit, chicken from current animal list. Back in dinosaur ages - there was no such animals.
    Instead add avaceratops as the main AI animal. Also add other AI animals like dryo.
winged bane
#

Where did the chickens go? I haven't seen one in a long time. As a juvie troo trying to make it to sanctuary is awful. Get to the nearest one to find ... Nothing. No ai. No players. No hunger. And less than 3% diets.

fathom tulip
#

The only time Ive seen schooling fish in quite a while.
Return of the flying fish?!

queen arch
#

It’s everywhere

wide barn
#

I quit playing deino because with no fish, and so few rivers to hunt in…you’ll either starve or be canni by someone else who doesn’t want to starve

wind lake
#

3/11, 3/8, 3/6, 3/4, 3/4 again, 3/2, 3/1, 2/28, 2/27, 2/27 again, 2/24 3 separate posts, 2/23, 2/22 , 2/20, 2/16, 2/16 again, 2/15, on these dates poeple state the fish isnt working, and there are more complaints about no fish spawning practically every day before this, you guys need to take this fish thing serious. theres are hundreds of posts asking for the fish to return.

hazy vortex
#

Too many (obnoxiously loud) boars and deers for bigger carnivores everywhere, not enough small game for everybody else.

I sometimes hear frogs but I couldn't find a single one. Rivers are mostly empty. Schooling fish are rare and don't give diet for deino. I saw exactly one elite fish in several hours of playing. I starved several times as a juvenile Troodon, because I couldn't find any small AI to hunt. Chickens and rabbits can mostly only be found in dangerous areas that you want to avoid as a juvenile.

elder fjord
#

The fish spawns are broken entirely. There are too many safe spots for other dinos to drink at so they entirely avoid rivers or anywhere that deinos can access. Delta is the only real spot to get food but then other deinos are killing you before you even have a chance at other players.

plush coral
#

noticed that when I was chasing the Antilope at least i think they were I'm new to the game might of been prong horn but they stayed in a standing position without moving there legs or bodies while running away just a heads up

hybrid wren
#

Why yall hate croc players? We need fish!

reef agate
# hybrid wren Why yall hate croc players? We need fish!

I used to play the isle exclusively as croc, came back after 1 year break from the game and the game is WORSE now, more bugs, non-existent fish and massive vision nerf. I’ve given up on this game and am now waiting for a replacement. gg The Isle, thanks for wasting my time and ignoring your community feedback for years. o7

hollow compass
#

AI fish do not spawn in at Dam Lake. Can this be fixed for Pteranodon as they Pteranodon's spawn there but is never any fish or any food. Can the AI fish be fixed or change the spawn to the Northern Lake as fish actually spawn in there

smoky sable
#

Yo, why’s this deer mad?

I just got here and found a body to scavenge, I didn’t attack anyone or anything, so this is a little freaky.

hushed musk
#

i havent seen schooling fish in the water for i dont know how long i see them 50 feet above the water in the air all the time. i havent seen a elite fish since before rex came out maybe longer

smoky sable
# smoky sable I worry that no amount of tweaking the current spawning and behavior of Ai anima...

I’m going to repeat this one every once in a while, because I think it is one of the biggest pain points in the game, one of the first reasons a new player might give up and ask Steam for a refund.

The Ai in The Isle does not feel like it belongs in The Isle. It feels like it has been transplanted from a different game, and a far less polished one, because they do not follow the same rules as players. They do not have any meaningful stamina or bleed drain, unlike every player.

If you’re a dev thinking, “yes they do, I coded it,” what I mean is that the benefit of chasing or bleeding an Ai animal is not noticeable in gameplay. They never run out of stamina or bleed to death fast enough, meaning that players are left in the dust, stamina drained for no reward, as the seemingly untiring Ai runs away forever, which also make tracking them useless.

Their vision also doesn’t seem to care about elevation, weather, or foliage. It feels like hogs, deer, rabbits, and chickens are always already running away from me before I see them, no matter what I’m doing, making ambushing useless.

It feels like they are cheating, since their vision, stamina, and bleed are just better any fresh spawn and most juveniles. That’s why the Ai Dibbles were TOO easy for Rex players to abuse; they overcorrected and were too slow to react to the threat.

The only Ai that I can reliably hunt without them getting stuck on terrain are Tacos (because of their burros) and Sea Turtles (because they’re so slow) and Dactyls (on the rare occasion that they actually work as intended and can be touched). Everything else feels like a coin toss if it’s gonna bolt the second you move and be over a hill and un-touchable, or I waste a whole stamina bare biting a deer, only for it to stop bleeding and continue to fully ignore my baby carnivore.

hushed musk
#

4 times in a row i starved to death as a deino you need to FIX THE FISH in those 4 lives i didnt see a single elite or school of fish i havent seen an elite fish for months.

red plank
#

i see one elitefish each run i do, after i reach 45% grown its no where to be found. dying on starvation on around 60-70% grown every time i go. that is 8 starvations. south plains has to be fixed. please.

gaunt atlas
#

New player here: What Ron said above is spot on, 5 hours on Deino, 0 fish.. i understand to ensure the pvp aspect of the game make pve food scarce, but starving to death every 15 minutes between pvp kills feels bad.

The swamp is literally a reroll spwan if you get it and no fish

As a new player not a good experience

undone panther
#

come on i get ai messing up here and there but i swam around for 30 min + to find no ai near banks or no ai fish any where how are u supose to grow a croc if u have nothing to eat no reason we should have to survive off of eating ech other that is the lamest thing u could think of got a croc to 50% a few times now just to die to starvation u say oh eat dinos sure if any one came close to coming near water....can we plz get this fixed...

old crag
bitter yarrow
#

Fish spawns seem very rare. Boars have strange animation while swimming over river.

wild pawn
#

As everyone else has already said Deino is a struggle right now until something gets fixed with the fish spawns. Love the game and Deino used to be my favorite but it's such a rough growth. Played it back when the fish weren't broken and yes there was a rough patch where you would have tons of Deino just hanging out in the same spots just eating fish and not killing each other but that's what they do. They make the water scary to go near. But when you travel the entire river and even get the salt water mutation and still don't see a single fish. That's rough and needs to get fixed.

gusty jolt
#

Not sure how much they weigh but can ai tacos get a weight decrease, got a prime Herrara that drags it around like it weighs as much as a deer or boar lol

modest notch
vast willow
#

deer, boar, and just generally all AI can see you from a few miles away, even if your crouching, it would be nice if their vision had a decrease in range, especially on the upper view, as pouncing on one as a herra is generally impossible unless you get lucky, as they WILL see you before you even get near the ground.

covert sail
#

Goats t-posing around is cool.... Desync and rubber-banding is triggering my nostalgia for pre 2000's MMOs

short locust
#

Fix the fish, guys. It’s been almost a year with this issue. What's the point of this feedback channel if you don't read anything?

rustic plover
#

What is up with the AI spawns. Played for 5hrs yesterday ended up seeing a grand total of: 2 deer, 1 boar, 1 frog, 3 rabbits and 2 sets of flying fish. Like where the hell are the elite fish I went around the entire map and found nothing actually in the water.

hushed musk
#

FIX THE FISH its been a problem so long people are talking about seeing fish like they are seeing bigfoot or the loch ness monster

smoky sable
#

Dactyls have been broken for a really long time now. They’ve worked perfectly on so many updates, I don’t get why this keeps happening.

dense sable
#

No AI spawning? I had to log on a couple servers because Im at 7% and 10% food and cant find a pig or deer, or elite fish anywhere at all. tf is this?

somber flicker
#

If we chant fix the fish like we're chanting for a pizza party will you fix fish spawns? My favorite is when you go to bite a fish and it's not letting you and the whole school of fish floats up into the air and flies away lmao. And yeah I can traverse the whole region from north lake to swamp sanctuary and starve without having seen a single fish

smoky sable
#

Maybe as an experiment, make the hitbox of schooling fish visible, so we can see what is ACTUALLY happening when the schooling fish decide to be in the sky. Pteranodon can’t catch the fish out of the sky, so it’s clear the graphic is getting separated from whatever sort of hitbox is used to decide if we get a fish or not, Pteranodon OR Deino.

native topaz
#

FIX the FISH spawns! For dinos like the Herrera, Beipi and others that rely on fish, they are VERY hard to find.
Recently, I tried doing a challenge using a Troodon to live solely on beaches, but I simply found 3 crabs and 2 turtles across several runs I did, and that is extremely frustrating.
I also believe a fix for fish and other marine creatures might be close because maybe more aquatic dinos are coming, so please, fix this!

vernal atlas
#

Put ai fish on deinos diet because its so hard too find ai fish not floating 100 feet in the air😭

vivid gust
#

Dynamic & Distributed Spawning (Top Request)

Make AI respawn near hungry/low-food carnivores (Legacy-style) instead of static hotspots. Tie it to player hunger/distance so the ecosystem “responds” to demand.

Add patrol/migration zones that actually move AI around the map over time; no more permanent mountain clusters.

Server restart boosts (already partially in) + visible spawn indicators on maps for new players.

Pathing, Navigation & Bug Fixes

Expand the water-obstacle debugging tool to all AI. Fix ocean-floor walking, stuck spawns, and infinite loops.

Consistent respawn timers post-patch (community notes bugs return after new dinos/herbivores added).

Anti-clustering logic: cap AI per zone and force spread.

More Quantity, Variety & Carnivore-Friendly AI

Increase baseline AI on officials (match high-AI unofficials for new-player retention).

Add mid-tier dinosaur AI sooner (e.g., small/medium dinos that bigger carnis can hunt meaningfully).

More gamma/easy sources for flyers/scavengers without breaking balance.

Scavenger upgrades are loved — expand to more nest threats and corpse interactions.

Dinosaur AI Expansion (Future)

Roll out true dino NPCs (Teno, Dryo, etc., as AI first) with DinoNet behaviors fully scaled. Community is split but trending positive if performance is solved.

Start small: herd behaviors, realistic fleeing/fighting, and player-distinguishable cues (subtle animations/sounds).

Performance-first: use the Replication Graph and optimization work you’ve already done. Test heavily in horde mode.

Quality-of-Life & Future-Proofing

Admin tools for private servers to manually spawn/test AI (already requested).

Visual/audio feedback when AI is nearby (subtle environmental cues for new players).

Track AI density in dev stats so the team can see the “empty map” problem in real time.

Optional high-AI official events or temporary boosts during low-pop times.

wide barn
#

Is this actually coming? Is this the fish fix we’ve been waiting over a year for? If so very exciting, when the fish break deino breaks with it

hazy vortex
#

AI seems to have an infinite stamina pool, and I also never saw it die to poison or bleed. This is extremely important for smaller carnivores, since they don't have much raw power.

stable monolith
#

Make schooling fish more engaging and hard to hunt. As of right now all you gotta do is come to a slowly moving hitbox and bite. They were quite good for pteranodon, but we need a change considering actual semiaquatic piscivores will come to the game, and well, some already are in the game.

Mayhaps they could move under the surface, occasionally making visual ripples, and being spooked off just like how elite fish and coelocanth used to be (or still are, I dont even know).
They would have to be either:
-Swam through very fast and bitten (beipiaosaurus)
-Ambushed from the above (herrerasaurus, austroraptor)

round topaz
#

(Translated from Portuguese)
Hello! I’ve been playing since the first beta map, and although I come and go, I’ve experienced many stages of the game and wanted to share some feedback.

Overall, I think the AI is very well balanced. It provides support without removing the need to hunt, which feels great for gameplay.

One challenge I’ve noticed is that AI can be difficult to kill, especially for smaller carnivores. In the past, baby deer and boars helped a lot in early survival, and something similar could be beneficial.

I also find the use of playable dinosaurs as AI a bit confusing, particularly when encountering the same species. This is just a personal impression.

Thank you for your time and for all the work on the game. ✨

smoky sable
# hazy vortex AI seems to have an infinite stamina pool, and I also never saw it die to poison...

It’s also just inconsistent with how the rest of the game works. Ai prey is your one opportunity to tutorialize game mechanics for new players. When Ai ignore bleeding, stamina drain, and venom (rules that EVERY player must abide by), it inadvertently teaches new players that all that blood splatter on the Ai hog they just pounced is purely aesthetic or maybe for tracking, but doesn’t actually affect their heath outside of bite damage, so they may not realize that making sure a player they’re attacking keeps bleeding is actually a very good way to kill opponents.

If you rework your Ai prey to function more consistently like a player character would, it would make the entire gameplay loop more consistent and rewarding, from Fresh Spawn to Prime.
Players don’t have perfect perception, players return to hotspots and diet zones and nests, and players die to bleed and venom and being run to exhaustion. You can teach all of that without a single text or audio tutorial, and it will make hunting Ai more rewarding on a pure gameplay level.

river swallow
#

Not sure if this has been mentioned before but for some reason Elite Fish once bitten A. Zooms off at Mach fack and B. Proceeds to leave the river making maintaining a diet quite difficult for semi aquatics who are slow/vulnerable on land. I don't mind if you wanna keep the elite fish super fast but please at least don't let them leave the river never to be seen again it's soul destroying.

undone panther
#

tired of losing sub adults do to lack of food spending hrs to get it there to not find anykind of food...please turn up ai or something almost 300 hrs of dieing at sub adults insane and plus fish ai broken af so theres that food out the window, plus can we do something about how much ai fills u its hard enough to find can we please have it fill the belly more if more ai is not gunna happen.

copper thicket
#

crazy how theres no ai and I get on to have a good time and support this game but every time im on no food or 5 people on like cmon you gonna kill this game if you dont wake up, I hope the devs see this its actually a joke. I guess you dont want to improve the game for new players.

hushed kindle
#

I not find fish

compact bison
#

Currently the boar AI has a broken hitbox where it hits you with a headbutt attack while you're running behind it and chomping its tail. This happens when it enters the “running stage” after tanking enough hits. Thereʼs no animation, no cue for this attack. It just hits you and now youʼre either dead or one hit away—which will inevitably come if you pursue.

This is just a more apparent case of what I think plagues the AI prey in this game. They move erratically, turn too fast, or just hit you without any paragraphing.

This is already bad when your game runs smoothly, but if youʼre experiencing any kind of lag itʼs a death sentence.

Something similar happens to troodon when pouncing deer. It can just hit you as you leave the pounce, even if you landed meters away. I understand thatʼs a mechanic for fighting other players, but I donʼt think a deer should be able to use it. Itʼs already hard enough to find any food as juvie troodon as is—because of where it spawns, and the fact that crabs and turtles spawn so inconsistently.

I donʼt think it should be this way. The juvie stage should be challenging, yes, but you should be able to find, and kill prey. Not get executed by something you cannot escape or outplay.

Hunting AI as a grown dino is a ballpark, so the only real reason for them to be fighting back is to make it harder for juvies and small dinos. Thatʼs fine, but only so long as it is actually fair. It shouldnʼt feel like youʼre playing against a cheater just to get your food.

Main Suggestion:

  • Make all of boarʼs attacks paragraphed.

Some Ideas:

  • Reduce the time between attacking and running and vice versa; introduce some kind of buffer between animations.
  • Heavily nerf preyʼs turn rate, especially boarʼs.

I think these changes would massively improve everyoneʼs experience.

I would love to hear opinions in #ai-feedback-discussion.

Thank you for reading. :)

young gale
#

what AI?!?!?!?!?!? I played deino and literally played all day and only one liftime out of the many did i see AI. This games broken!!!!!

timid quiver
#

The AI in this game is hacking. When playing a deino, it is absolutely impossible to hunt any land-based AI. They see me coming from MILES away while I am fully underwater and immediately run off to the other side of the island. I have lost countless multi-hour deino runs just to starvation. Nothing goes near the water, and when they do, they can somehow hear me crawling on the riverbed and get spooked.
That on top of the abysmal fish spawns really makes deino gameplay just Starving Simulator.

jolly bough
#

Day 2 of no food now on my 12th dead dino, So much fun

smoky sable
open glade
#

new Ai elite fish are terribly designed. They swim faster then a baby deino so your chances of catching your ONLY Ai diet while you're a baby and weak are close to zero. The worst part is 4 times in a row with out fail the elite fish swims to the banks edge of anybody of water the the elite fish just DISSAPEARS EVERY SINGLE TIME WITHOUT FAIL. thanks Dondi

wide barn
#

Are fish just never going to be fixed? It’s been over a year now that deino can’t survive and nobody’s done anything about it. They fly more then they swim and elite fish don’t really spawn anymore if at all

steel orchid
twin oxide
#

Been swimming around as a deino for 2-3 hours now, with few people online, and finding no ai - so i died. Pls do something with the ai spawnrate, this is literally crazy

cunning robin
#

Deino food kinda sucks. I'll be starving because Ai just chooses it doesnt want to exsist, and when it does, its a school of fish who are on a quest for the moon, and they aren't even diet.

Im so mentally starved for food, everytime I see a silhouette in the water I got for it, and ive almost killed like 10 baby deinos. Yeah, I get I can eat other deinos, but eating a fresh spawn when im 50% feels evil. Make schooling fish fiet. Also, elite fish are impossible to find. Every time I spawn deino, I either have to get lucky as hell and find a corpse in the water, get lucky as hell and find fish that aren't on an odyssey to the damn sun, or die trying to crawl my slow butt on land to eat a pile of bones.

Bare minimum: I need my fish to acknowledge gravity as a concept, and for elite fish to exsist????

somber flicker
#

I really wish there were 3 kinds of fish and they were all deino diet. Schooling fish, elite fish, and one bigger, an aripaima or dunkel or something. Elite fish should spawn in groups of 2-3 scattered slightly, schooling fish should have more to them so they are harder to deplete. The super big fish should try to hurt you if they see you too close but not one shot you and have a small vision radius, like how deer will chase you or pigs will kick you. They should spawn only in very deep waters solo and should be like 300+kg.

There should also be ocean fish that drain your water a little if you eat them. Crocs could hunt them w/out renticulate kidneys at water access and estuary and some parts of swamp and lagoon by returning to fresh water, and it would make saltwater more viable and give crocs an emergency food source

wide barn
#

It’s been said before, but I think adding fish back to the game in any capacity would be a great start at this point

elder fjord
#

ZERO ai spawns for deino.

thorn trout
#

the issue with deino and the fish has been an ongoing situation for literal months since before the new year and we havent had a SINGLE response AFAIK from devs even acknowledging this as an existing issue nor any timeframe for when it may be addressed. at this point it's like shouting into the void.

bold grotto
#

The hunting process is kind of maddening.

Particularly when your carnivore is close to a beast but not quite within engagement range.

The audio cues - maybe it's my headphones, but - audio directionality is so unreliable that it makes me feel crazy. AI beasts will be grunting or clucking or deergroaning seemingly right next to you, but it's hard to tell if it's to the left or to the right, and you can be chasing some loud obnoxious boar for ages, despite hearing it like it's in your face, only to never see the thing.

The hunting dynamic is so close to something truly awesome, yet as it is kinda makes me want to put my face in a bucket of starving crabs.

undone panther
#

Can we please make elite fish and rotten small fish give more diet to the larger crocs since we barley have food as it is i mean 1 small fish rotten is barley 1 % to diet as a larger deino trying to get prime, deer and boar take so long to even rot, for deinos to get nuits from it just put boar and deer on our list of diet to eat.....as there the only ai we have...and there alrdy hard enough to get but took almost 30 min to rot a deer...to get 3% to diet as a larger croc...please adjust this.

eternal dawn
#

when servers are full there is simply way to bad AI spawn, 115 players isnt enough to feed carnivores on a server at all, especially not smal ones, its like the AI doesnt seem to somehow calculate from area to area how many ppl are actually there.
i would suggest more players into the servers (maybe even make fewer servers but bigger) or spawn more reliable AI

velvet elm
lean bear
#

can we get the timer of turtles rotting quicker 20-30min is kinda alot..

smoky sable
#

https://youtube.com/shorts/S90Ika4Fido?si=oH9XPplX-MHTPryf
Spreading clams into freshwater, especially rivers, could add a vital lifeline for all aquatic and semi-aquatic payables. Stationary foraging spots that are forced to stay down by gravity. Especially with so much Bary and Austro content being teased, and fish being so tricky to fix, even just letting more playables get them out of mud would be good.

The California floater mussel is just one of about 300 species of native freshwater mussels in North America, approximately three-quarters of which are threatened, endangered or a species of special concern.

Learn more in our episode "California Floater Mussels Take Fish For an Epic Joyride" 👉 https://youtu.be/m7p_w4zE3s4

#youtubeshorts #...

▶ Play video
late moat
#

hunting ai was so much more fun in legacy. They had limited stam could bleed out and didn't have eyes in the back of their heads so you could sneak up on them and pounce. ai envirma have x ray vision and can see behind them. Be nice if their detection radious was at least lowered when your crouched

tardy pebble
#

Make ai bleed out, also make deer less aggressive. I remember being no where near deer and they would come out of nowhere coming up to me and kicking me while I'm sitting down in a bush hidden. Then they chase you across the map? It's like boar and deer have switched sides from Spiro.. Also their range vision is insane. They are little hackers with esp lmao. Please change this. Again also fish and turtles need more spawns

royal badge
#

Boar spawning into walls 🙂

frail laurel
#

Can we at least get an acknowledgment of the lack of fish spawns from the devs. At this point, it’s fair to believe they don’t care for deino as their priorities clearly are on lackluster issues like fixing frogs and not fish…

I have not seen any posts or announcements related to this issue. How much longer should we wait or should we assume this is normal now…

smoky sable
#

Already seeing a LOT more fish right after the last update, though they still tend to take to the sky. Hopefully not just a lucky server yesterday. I’m gonna be watching to keep tabs on which types of fish fly.
Also, I couldn’t get any Dactyls to spawn, invisible or otherwise. So a some decent good and a little bad. Hopefully the fish spawns will continue to stay numerous.

simple veldt
#

ai are awfully fast as heck. reduce speed of ai animals please god

wind shell
#

Ai needs to not spawn around mixpacks and apex’s anymore.
It’s kinda ridiculous.
Once you hit a certain weight your very existence should be a deterrent.
Plus ai spawning based on player count leads to areas with way too much ai.

Let’s bring a cap to ai in each area, and also lower spawn rate based on number of players.

Herbivores should not be a spawn condition for ai, as they just straight up don’t need ai for anything besides ambience. And boar screams are not great ambience lol.

It would be better to have ai spawn in areas away from players, to force players to continually move to new areas.
Exceptions for this will probably be schooling fish, frogs, chickens, crabs etc, since the main problem is the over abundance of players just safe growing. Rex’s can live off of turtles, deer and boar spawns let any carnivore just grow all the way, while smaller carnivores like Herrera and PT have issues with fish and the pterodactyls spawns for some diets.
Deino (imo) should not be able to eat schooling fish after a certain size, but that should come after more waterways are accessible for them, and players lose the over abundance of safe drinking spots.

Large creatures running and moving around should also scare off ai, as is any group of loud Dino’s. But we saw 5 prime Stegos mixing with 3 Rex’s in Nlake, and they lived off the tacos spawning.
I know players want to be able to grow, but there needs to be a better balance between finding food, and having too much food.

somber flicker
#

There needs to be better AI options for juvies. Right now chickens and rabbits and frogs are supposed to be the bulk but they go super fast or just slide sidways through rocks, and are impossible to see in ANY sort of grass. The next step up across most of the map is deer which are murder machines. Tacos exist but aren't diet for a host of creatures.

Something between chicken and deer would be nice. Make goats more populous, or put in something like a lystrosaurus or a dodo or something that (like deer and boar) can spawn anywhere. Doesn't have to spawn a lot of them.

valid beacon
#

I agree with ChocolateMouse on the AI for smaller creatures. There needs to a be more of a balance for fresh spawn dinos and dinos of smaller stature. Nerf the speed on chickens, rabbits, and frogs and have them spawn more in at spawn points. On the same note, there are more dinos that have deer on their diet as boar so why are there always 2-3 boar to 1 deer pretty much everywhere on the map except the north regions.

Fish spawns NEED to be improved for deinosuchus and ptera. I have lost so many prime deinosuchus to hunger because of 0 elite fish spawns for days and pteras to no schooling fish spawns at all. Is there a specific growth range where elite fish stop spawning for deinosuchus? Deinosuchus is very, very dependent on player traffic and location so why limit deino to the central bridge above delta where a majority of the time you are feeding on other deino's and not hunting other players. A balance maintenance of elite fish AI spawns will help maintain gameplay for deino's throughout the map at different locations like north/dame lakes, river streams and swamp. Maybe spawn rate should depend on hunger level and size of dinosaurs to maintain their health and keep playing. This will also help players use AI as bait when playing the deinosuchus.

Goats. Why is the animation for goats a static image and not dynamic like deer or boar. You can put the same animation for goats as you have for deer. Also deer, boar, and goads need to have more roaming. Make them 'drink' water if spawn near water and have them 'die of thirst' if not near water. This will greatly improve player roaming and growth in young dinosaurs.

maiden saddle
#

please make the AI react to us the way they did in legacy. they were so much more fun to hunt. it doesn't make sense that a chicken can see me 20ft above it in a tree when im not even moving, and juvis can barely catch anything, which is stupid when that's primarily who the AI is for. legacy AI had a limited pool of stamina and could be snuck up on, and their calls came from their models so specifically and so well that i was able to hunt them successfully in pitch black night most of the time. bring back avas and oros

rare fable
#

I thought i was either a poor hunter or going crazy because I can hear the chickens but never see them

simple veldt
#

nerf a.i speed. all a.i run faster than the flash no joke

verbal jasper
#

make it so AI actually spawns in the swamp, i went through the ENTIRE swamp as a deino, not exhadurating, after spawning in and there wasn't a single elite fish or schooling fish anywhere. and not a single other deino in sight. died to hunger on a full server 👍 -2 hours of my life

torpid folio
#

Old dino AI (taco oro ava velo) was better than boar chicken and rabbits in appearance immersion and sound design

tender lagoon
#

There needs to be more AI/better spawn rates of AI. the amount of times I spawn and die of starvation is ridiculous.

vague gulch
#

New AI options for Dinos that can be smelled for (like crabs for Beipi):

Termite mounds for Dryo/Hypsi: would spawn in swamps and River Delta

Ant nests for Dryo/Hypsi: would spawn in Jungles and Grasslands/Highlands

Crayfish/Crawdad chimneys for Austro and Beipi: would spawn in Swamps and Lakes

Catfish holes for Bary, Sucho and Spino: would spawn anywhere in fresh water (duh)

Sea turtle nests for all land carnivores and omnivores: would spawn on beaches

rare fable
inner trellis
#

I'm sure this has been said a million times, but more elite fish AI spawns please.

And idk if this related to AI per-say, but can we add seaturtles to more diets? I personally would like to see it off rex and instead on at least deino and utah, deino is obvious, but there's plenty of coastal rocks for utah to jump on so it just seems fitting :)

gusty jolt
#

A bandaid fix to AIs having an CoD heartbeat monitor would be great

stiff vault
#

Seems like fish never spawn, I’ve played as a beipi several times and can never find fish anywhere

analog stump
#

3 recent plays as deino no "elite fish" was able to find a schooling fish though, from water access lake -> swamp, over like an hour swim each time. a slightly higher spawn would be nice.

winged valley
#

Same issue with fish I see most of them swarming in the sky ..then schooling ones

slow meadow
#

never seen any bullfrogs either

ocean basin
#

No bullfrogs, crabs or turtles seen yet. Playing about 5 days, on different servers, all the same. AI should be spawned near juvi players.

dry urchin
#

You need to optimise AI better, or atleast make it more configurable for unofficial.

it effects unofficial servers really bad to the point where some servers can't use it if they want a server with a higher player count, which kinda takes the fun out of the game at times

lusty zenith
#

havent seen fish in 3 days dont know how to survive as baby deinosuchus

robust dove
#

The Ai have been awful since like 2 years ago but lets add more buggy dinosaurs!

analog stump
#

Mostly AI issues (for me) as deino still, love playing it regardless, land AI don’t go to water often and seem to detect me even when submerged , fish spawn is a little low, for all kinds.
General AI spawning for all (carnivores) commonly a boar which almost no juvi can kill without some luck. Get a boar down to half hp then it started fighting back and 2-3 shots most juvi.

celest stone
#

Subject: Issues with Fish AI density and Bullfrog directional audio

  1. Fish AI Spawns:
    The Fish AI appears to be broken or severely unbalanced. I spawned in the East and traveled all the way to the North without encountering a single fish. This occurred around 7:00 AM German time on a server with only 8 players active. At such low player counts, the AI density should be much higher to ensure the map doesn't feel empty.
  2. Bullfrog Audio & Tracking:
    The Bullfrog audio needs urgent adjustment. While the sound can be heard, it is nearly impossible to pinpoint the direction or exact location. It feels as if the sound is "everywhere" rather than coming from a specific spot. This makes playing as a Crocodile extremely difficult/unplayable, as you rely on these cues for hunting.
    Requested Fixes:
    • Increase Fish AI spawn rates, especially during low server population.
    • Improve directional (3D) audio for Bullfrogs so they can be tracked effectively.
ocean basin
#

Small AIs, like frogs, pteras, crabs, rabbits, fish, should have higher spawn rates overall. Boars and deers are more than enough already, and the spawn rate could be lowered. This will encourage bigger juvies to hunt, and prevents smaller ones dying from starvation

coarse atlas
#

elite fish AI are the rarest thing in the game. its kinda wild in two days ive seen one elite fish...

frail laurel
wide barn
#

If you do not enjoy attacking your own kind you WILL starve. Too many safe drinking spots causing no land playable encounters unless you’re super lucky, and too little ai, means you either “hunt” any other deino you find or die. It’s been over a year and not even a public acknowledgment that it’s a problem, it’s ruined the playable and the ecosystem it once inhabited

strong sand
# wide barn If you do not enjoy attacking your own kind you WILL starve. Too many safe drink...

And with Deino’s growth curve being so slow, if you’re an active player on the server plays like daily, you’ll soon run out of prey, since other deino players don’t grow fast enough to keep up with your increasing size, most importantly, even the smallest croc are suffering the same hunger issue as you do.
meanwhile, the devs keep reshaping the map, adding small patches of trees and bushes everywhere to help rexes hide, also make sure that if the ambush fails it can crush its opponent with their raw power

somber flicker
#

As a carnivore alone on the server I can feed myself and grow huge on ai, most if not all the way up to 75% and keep diet the whole time while traveling the whole map. For most herbivores that's true also.

Deino is the only playable that can't. The only one that fully regularly starves because fish don't spawn enough. And boy do people hate the results. I have had people "reporting me" for spawn killing when there's no fish, no land ai to be reached and no dinos. People get so confused "why are you attacking me" ands it's like there's no food, you are the food.

Fish ai should be better and more in depth. Land AI should have a system where they semi regularly wander up to water to drink. Pt should be on croc diet as one of the two creatures most likely to interact with crocodiles. Schooling fish should be too as it's the natural diet of almost every crocodile irl.

simple veldt
#

add big ai fish like fresh river reef sharks and mini whales

proven dove
#

Thank you so much for fixing fish spawns in the ht 🙏

wide barn
acoustic isle
#

how about actually getting ai to spawn for once!!!

velvet elm
arctic arch
#

I'm sure it's been mentioned but lower AI sounds, particularly that boar scream. Its so irritating and almost constant. Oh an Increase fish spawn for Deino and Ptera (How is this still an issue?)

alpine mulch
#

Make the deer and boar as fast as their real life counterparts so we have to ambush them, atm they are just free food.

short locust
#

FIX THE FISH SPAWN

opaque mirage
#

I haven’t seen an elite fish in over a year, very painful to be a deino

somber flicker
#

I have heard HT fixes fish spawns. Yay!!!
Now we need coastlines to be a lil more impactful.

1; Turtles should sometimes spawn in big waves that wander on shore in large groups. Bonus points for this happening regularly every so many in game days and alternating which coast it happens on.

2; There should be coconut crabs that are big and a little slow, but when they detect you they run up a tree. That makes them unique costal prey that is accessible to everyone but especially Herrera and ptera.

3; Ocean fish that drain your water if you eat them unless you have reniculate kidneys.

4; little crabs should also sometimes spawn in swarms

gusty jolt
#

Even on HT servers the beach east and south of swamp is still devoid of sea life such as crabs and turtles.

Small AI in general are still way to rare, and ones such as chickens and frogs (atleast HT since they are basically moving like race cars) are to fast for the juvi carnivores they prey on them.

ocean basin
#

Frogs and other small animals should make sounds for much longer.

thin wyvern
#

Just need to say this, i have been on my dieno now for 8 plus hours i HAVE NOT SEEN 1 FISH SPAWN other than the one that was 300 feet in the sky

spring scroll
#

Can you please reduce the speed on the rabbit so Juvie's below 45% can actually run them down?

wide barn
amber mauve
simple veldt
#

starving is becoming the new popular,in the isle.
need better ai,
less trees,
slow the ai speed down by atleast 2-4values,they are fast as heck,
introduce new bigger ai like parasaurosaurus or edmont species,something.
remove pin from allo and herrera.
more ai river and ocean fish/reptile species or mammals
nerf trike bleed
nefr dilo poison,its not fair to be in a genjutsu.

copper dawn
#

more fish spawn

lean stag
#

add Minmi as a AI

frank yarrow
#

fix goats

cursive notch
#

Dryo AI in HT is actually pretty good. It jukes well and they're decently hard to catch which likely is intended. Keep it please

hazy vortex
#

Some places need more AI spawns.

  • I have never seen a single frog at East Lake. And they are an important food source for young dinos.
  • The beach south east (around Estuary Weir) doesn't seem to spawn turtles, so if they are on your diet, you have to walk a rather long way to East or South Coast.
  • North Coast even lacks all AI spawns (very unfortunate for Troodon).
  • East Port is a beautiful place with lots of potential for player interactions, but I never meet anybody there and I also never stay for long myself. There is simply no food around, just a few chickens, but not even plants to attract herbivores.

You need AI and plants to draw players into areas in the first place. One of the reasons why almost everybody hangs out around Delta is the high AI spawn rate.

deep nymph
#

do ai bleed out because me and a deer as i was 35 percent allo just had a fight that was similar to invincible vs conquest, it was crazy hard compared to normal

void umbra
#

Found a rabbit trap hole on this coords -158,097.511, 226,867.27, 24,947.832.
I dont know if this could be an issue affecting to total ai on the zone

cursive notch
#

Grew a deino till adult. I subsisted mainly off of other players and rotten corpses.
There's plenty of schooling fish around, and boars and deer lurking around the water's edge were pretty easy to catch. Seems when I moved slow in the water they didn't detect me
As for elite fish, still absolutely zero. From the beginning of when I spawned to when I reached prime, I didn't see any at all. Made growth a lot more difficult than it needed to be

somber flicker
# somber flicker I have heard HT fixes fish spawns. Yay!!! Now we need coastlines to be a lil mor...

I see that this is popular. Yay! I wanna expand on why these are good ideas.

1 and 4; turtles and small crabs spawning in big swarms. Realism; both these things are very important to the reproduction of these species in the wild. But he more pressing reason why is dynamic gameplay. The devs seem to wanna encourage people to move across the map rather than camp bushes. If a wave of seaturtles spawns on a beach it can become worth traveling to. It becomes somewhere important that players can interact for a little while in peace or in competition. When it's finished they know the next wave won't spawn on that shore, it's due elsewhere. This requires them to cross the map back and forth if they wanna follow to where the waves are likely to be.

3; Ocean fish that drain your water, make coasts worthwhile for creatures with reniculate kidneys. Oceans are really important for being able to travel as a deino or a beipi, but are just open deathtraps for a lot of creatures. Giving ocean fish, even if scant, gives aquatics something to live on as they travel. The change should also come with more relevant costal plants that have the same effect, maybe some sort of seaweed or something. This will be more important as more aquatic show up.

1-4; all of these make coasts more interesting and worth while. IRL coastlines are really interesting places full of lots of life. Right now coasts feel so dead. Doesn't deny any animal the ability to eat the AI.

1; This could be a unique opportunity to add AI for ova by giving the sea turtles eggs and nests when they swarm.

2; it gives a unique AI to tree dwellers and flyers that make them feel worthwhile and less likely to have to chase a boar that can 1-tap them down and spend all their stamina on it. Also makes hypsi interesting on the coast because the coconut crabs might be able to pinch them in trees.

rotund hinge
#

is it possible to add bison something bigger than boar and deer but would be a better food source for larger predator's just a thought of something that would be a neat idea I didnt know where else to put this idea but would be cool 😅

cursive burrow
#

Hey on US10 north lake seem the fish are not spawning in I was there for 10 hours yesterday and today 5 hours never seen one fish spawn in little or big

crude moth
#

I been on high ai servers many of them….and the deino still has no ai to eat of off I’ve died of starvation soooo many times can’t find elite fish or any food

rich fractal
#

Guys frogs arent supposed to be as fast as a cheetah, how is a PT supposed to hunt these

wind shell
#

Can we get a change in the ratios of ai spawns?
There are some insane amounts of boar and deer spawns, and ai generally is too prevalent around groups of players anyways.

  1. It would be nice to cap ai spawns in an area. Each ai, boar, deer, taco, etc, should have its own cap.
    The size of the players and type should influence it as well. Larger Dino’s in an area would scare away things like boar and deer, but rabbits, frogs, chickens and future small ai should not be too heavily affected by big things like Rex, allo, etc.

  2. Schooling fish should be more common, even if the amount per school is lowered. Having them also spawn more when there’s maybe a body in the water would be fun.
    Shooting fish also should spawn in some of the small ponds, but maybe in limited amounts to aid PTs and future semi aquatics down the road.
    Elite fish however should be only found in large bodies of water, swamp, and maybe even some saltwater variety for them and schooling fish.

3)Compies and crabs can be foraged by beipi and galli, why not PT and Troo as well?

Overall: more prevalent smaller ai to help juvies and small Dino’s, fewer large ai to prevent players from coasting on an ai only diet for too long, and a population cap for areas to encourage players to move around and discover more areas for the ai spawns instead of camping an area for food would make the Isle feel more alive

viscid cargo
fringe cairn
#

do not bypass the automoderator.

#

not that hard to follow the rules.

high dew
#

Grew a fully grown allo to die to starvation because no Ai would spawn and could not find a single player traveled from planes, to swamp, to deltas, and then highlands. its not fun to waste all that time and not get a chance to do anything about it. Happened on server us 11

lunar valley
#

Would love it if Tacos had a weight decrease! Tacos are smaller than Hypsi, but seem to weigh the same as they did before they were shrunk. A Pt is only able to cary Tacos after they've hit prime, while Hypsis can be carried way before that.

dark terrace
#

Recently playing on US 13. Very little to no AI. Slowly moved to patrol zones and migration areas and still nothing. Maybe the rate of AI is set too low?

faint oriole
#

Can we get turtles on crocs' diet? It's hard getting a diet as a sea croc when no AI is on your diet.

crude moth
#

Still no elite fish or ai for deinos just a cannibal and starving sim rn

visual raptor
#

I feel like goats aren't nearly as common around the map as they should be compared to boars and deer. I rarely ever see them.

wind shell
#

I personally don’t think it’s healthy for the game to allow everything to survive let alone grow on just ai.
Starvation is just a thing that kinda happens in survival games.
When you take into account that some things just overpower or are untouchable to the majority of the roster, like Rex and allo, it just becomes an unpleasant experience seeing nothing but Rex’s and allos that are at no risk of staving because of insane ai amounts.
If everyone can play whatever they want on the official servers with little challenge, then what will become of the smaller and mid tiers?
I’m not saying to gut ai, but it should only aid the growth of some playables, up to carno at most. You should begin to rely on players as an apex, not turtles. If it’s too hard to grow, then go on an unofficial server for the boosted ai and grows, there’s no shame.
But the official servers rarely have valid targets for smaller carnivores, or fair matchups for the herbivores

honest trench
#

Please give AI reasonable blood pools, i have never been able to make one bleed out

lapis sigil
# wind shell I personally don’t think it’s healthy for the game to allow everything to surviv...

+1, but rather than reduce AI spawns overall maybe rebalance what sort of AI spawns.

deer and boar, two of the animal AI that provide the most food, are also probably among the most common AI. AI should be around to mostly help fresh spawn juvies get on their feet or tide a big dino over until their next actual hunt. i think this can be achieved with replacing some boar and deer spawns with small AI, namely chickens, rabbits, and tacos.

besides, i'm tired of hearing boar and deer screams.

golden crater
#

Ai gallies are getting stuck along the edges of highland sanctuaries. Stuck against rocks, and against ledges.

I doubt I'm doing this correctly as this is suggestions and I don't have anything to back this up. It happens quite a lot. Its nice as a carnivore as I get easy access to diets this way, but still. Worth noting.

fallow dome
#

pls nerv the speed of rabbits its super hard to get them. as pt there walk left right speed up turn around. we need luck there stuck on a rock or so to get them. (i think juvi troodons would like this too)

pale bluff
#

please give owner the ability to swap true/false for dinosaur-ai

split musk
#

Buff tenos prime and normal weight, normal weight should be 1890 tons and prime weight should be 2,5 tons

lunar valley
#

Are the Pterodactylus AI okay? They have been broken in every other patch for quite a while now.

void kraken
#

Boar AI should do less bleed. Thing has the potential to bleed you out, AI should never have large potentials of killing you.
You should never be ran down by a teno or Rex AI. What should be killing you is players, not AI.

zenith bolt
gentle hare
# lapis sigil +1, but rather than reduce AI spawns overall maybe rebalance what sort of AI spa...

+1 to this, with the addition of also including upcoming small AI such as bugs, rats, etc. as well as more aquatic/semiaquatic AI such as crabs and frogs as well. These are not on most animals' diets, but that's part of the point, so they can't cruise on AI spawns until Prime. On a related note, I think rex in particular should have far fewer AI on its diet compared to smaller species. It should stop them from starving to death, not carry them to Prime (coughs loudly at sea turtle camping).

drowsy oasis
burnt vault
#

Elite fish not giving (ƴ) in HT US2?

vague briar
#

Please slow down the frogs! Nearly impossible for ptera to catch. Also, on HT, I haven't seen schooling fish lately. And spearfishing seems to be broken as of that last patch. For other carnis, though, there is plenty of AI.

queen arch
#

Reduce boars attack hit box but then give it a back kick which makes it stop moving. This will be good practice for new players to dodge attacks to get hits.

round seal
#

Saw two male (antlered) deer fight each other for bit while flying over as Ptera. Might not be baby AI anymore, but that seemed pretty immersive and real cool.

unkempt wedge
#

goats are disappeared from the game, is very rare to find one
and also some AI for small dinos like troodon or heras would be good bc rn is impossible to hunt with that dinos when they are babies

hybrid escarp
#

More small ai like goats, chickens, crabs.

Less rex-feeding boars and turtles! (Or just take these off rex's diet)

unkempt fjord
#

add back the "family" or "juvie" boars and deers, would help the smaller juvies that cant hunt a boar that can do 360 🙏

empty merlin
#

This game really needs more ai

silent edge
#

Less AI. What is there right now is a glitchy mess and surviving as a carnivore should be a challenge. If you don’t want to have to hunt other players, just play herbivore

placid wave
#

You guys need to try to do herds. Both Dino herds. Deer herds. Like ai mai or galli herds. Shoot even some bigger Dino aggressive and slow ai would be nice. Bigger meal for the big bois too.

simple veldt
acoustic matrix
#

Anyone else have the goat AI that just glides along the ground instead of running

smoky sable
# wind shell I personally don’t think it’s healthy for the game to allow everything to surviv...

Or ensure that the only Ai that Apex Predators can survive off of are big enough and dangerous enough that hunting players would almost be the easier option. A full grown or Prime Rex or Allo staving off death for a second more by eating a turtle or boar should feel as temporary as a juvenile eating a crab (barely helpful at all, and now there aren’t even any crabs left), so they have no choice but go after things their own size, and any future Ai that IS their own size should live in big enough groups that Player Apexes will have to be very VERY careful to catch something like an Ai Hadrosaur without triggering the entire herd to stomp them to death. The Ai Dibbles were a worth while experiment, but they weren’t dangerous and couldn’t work together, making them free growth for Rex and Allo in that Horde Test. Future versions should probably be way more defensive and aggressive, grouping up and walking off even the biggest predators if the player fails to plan. Like even Ai Dibbles should be a death sentence to a Rex that just charges into the middle. Force players to wait a long time for smaller groups to travel to water, or try to bait out an aggressive bull to chase far enough out that it can be killed before the rest of the stampede arrives, and most importantly, make SURE that stamped arrives!
“Dibble Island” was carnivore paradise. Ideally the next attempt will be a carnivore graveyard. Make the next attempt at big Ai way TOO aggressive, and then iterate back down until a balance is found were mega packs of Rex can’t over power The Herd, but food can still be acquired from The Herd with veeeeery careful play.

Though all of that would also require much better Ai behavior and perception than the asset store temporary animals we have access to now. I hope someone on the team is either working on Evrima specific Ai behavior, or planning it out, for the sake of all carnivores, big and small.

lofty mist
#

More ais for pteras, their diet are mostly based on fish, i don´t think its realistic to pteras needing to hunt big creatures (yeah i know that small dinos exist for the pteras, but they are hard to find, as most players choose to play as big or fast dinos like ceras, rexes or omnis), so more fish or new types of fish would be very cool

unique oar
#

Please fix rabbits and frogs, Ive seen so many of them suddenly go Mach 10 and seem to just--teleport away from me.

Also please fix goats doing the same but for the love of God please give them a running animation so theyre not just flying around--its hilarious to see but not immersive to the game at all😂 every goat that I have scarcely seen recently seems to just fly places

sullen loom
#

So when does the ai follow you . I’ve been getting followed for 20 min now

ocean basin
#

Less boars and deers, more rabbits, chicken and frogs. Smaller juvis die to starvation

tawny widget
#

please more turtle near the Delta TI_Cry

toxic sierra
#

The ai for crocs is say is the right amount 😂 damn near any

frank nebula
#

Make dilo clones move In a More unpredictable way and make them move more like the dilo
not just a strait line to the prey

arctic belfry
#

Can ai spawn near the player when they log in . Logged 10 minute’s with 70% hunger (had started eating) before server reset and came back to 25% when I first found the food. No AI near me, no schooling fish/elite fish. It’s really exhausting to be stuck having to log back out and wait or possibly starve because of resets .

tawny widget
#

My friend and I only play as Pterodon and it's very difficult to get Prime; almost every time we don't find turtles on the beach to have the perfect diet. I think they could add a few more near the Delta
Of course the game is in development, and it doesn't even show Sanctuary on the radar for Ptero, and even completing all the objectives we don't receive Prime
I only managed to get Prime twice out of 20 attempts I'm trying to figure out why, because even though I achieve all my goals, sometimes I can't find turtles. TI_Cry

lethal bluff
#

The deer revived itself before, i'll get the clip at some point, but currently going to play, so i can't

hybrid escarp
#

If adult sea turtles come on beaches, there should some day be baby sea turtles too, they should be more common and serve as food for smaller carnivores and the bigger, rex-feeding sea turtles should only be available rarely.

night relic
#

i think elitfish should spawn really more often

weak knot
#

spawns per ai not one spawn with a chance that a certain ai spawns. its hard to find land ai if there are 5 fish spawns close by and its hard to find ai as an aquatic to find fish bc of all of the deer, boar, chicken etc.. so it would be great if at least there would be 2 at least categories for the spawns

long jasper
#

So... saw a school of fish 100 ft in the air... I think the ai needs to be fixed for that lol

mortal marsh
#

We need AI herbivores so carnivores don't die off hunger & real herbivores have a fair chance of survival.

pearl gulch
#

put more fishes i havent seen any as a croc and ive been swimming for over an hour i will die

lofty mist
#

Increase the ai spawn rate, not how many spawn, but how fast they spawn, people say that playing as carnivore should be a challenge, but this is acting like ai prey made playing as carnivore any easier, not only is hard to find ai on the official or unofficial servers, also is hard to spawn near an ai spawn "But you should hunt players", baby carnivores exist, and they can´t takedown adult herbis or even young carnivores, i simply can´t see the fun on spawning as carnivore, hunting for hours just to die from hunger, another thing is pteras, they obviously can´t (or are not supposed) to takedown any dino, at most small ones like dryos, but cmon, no one play as them, they could be even turned into ais, mostly of their diet are supposed to be small ais (fish, crabs or even turtles near the sea), playing as ptera, i didn´t found any fish or anything, "you can eat corpses", they always get compleatly eaten by other carnivores before i could find or eat any piece, i im not saying to make carnivores gameplay easy, but a game is supposed to be fun, i im okay with it being a challenge, but a challenge is supposed to be beatable.

mild hull
#
  • they do too much damage
  • they should never chase you
  • they should never look like players
steep dragon
#

ive been growing a croc for a while now and ive finally reached 75% and during that time i didnt come across a single elite fish like idk whats going on but i wouldve liked to see one so i couldve at least had a chance at getting prime but yeah they really gotta work on the elite and just fish in general spawn rate. please tell me i am no the only one seeing this

sharp holly
#

Would be nice to have bigger ai herbivores - bison, cow or smth. That would make it actualy worth to team up for smaller carnivores. As raptor for example you almost don't have to actualy try with deer, just pin and it's dead. But something bigger could actualy make ot worth having pack aside hunting players.

gentle hare
#

I know it's tradition to complain about lack of AI, but I've had no problem at all going to reliable spawns (like the pit tacos, delta chickens, etc.) and feasting to my heart's content, even without ever killing another player. Obviously this won't sustain larger animals, but I don't think it should, and I'm living very comfortably at the small and midtier as long as I keep moving across the map to seek known spawns for my diet. Even if I can't find diet, I can find something that will keep me from starving until I do.

This is on HT 0.21.629, so not sure if something's changed under the hood from live branch, but I can hardly run 100m without running into deer, boar, or chickens. I think my only complaint would be to lower the number of deer/boar and increase smaller AI (frogs and rabbits are both very rare), perhaps reducing their speed a small bit to help support juvi dinos.

Fish are still really hit-or-miss, though. I've seen some, but much less consistently than land AI. I think maybe one or two frogs as well. Also, the fish appear to teleport even at low ping.

smoky sable
#

I only just now noticed that I misspelled “vertical”, and no I am not going to fix it.

Just an idea I had to fix flying fish by swapping out their graphic and what food you catch based of swimming or not-swimming. Would also make schools easier to spot and make Skimming functional again.

feral hatch
#

Reduced Frog Mobility.

It is as if they were running away from you rather than jumping.

Reduces their speed and introduces a short pause between jumps.

calm blade
#

Add compies to Galli diet, as it stands rn foraging is pretty much useless to Gallies unless they do it near water to get a frog (which is bugged anyway, hopping away at mach speed...)

sharp holly
#

I think we should have sharks in ocean, like when you fall of a cliff as trike for example and your stamine just doesnt go, it's just easier to get killed than trying to get 30minutes to shore or for stamina to vanish

feral hatch
#

Crocodile/ Smal Deino AI in swamps, ponds, and mangroves:

Won't drag you into the water.
On Land and in water.

Ponds: common; hatchlings and small juveniles.

Swamps: Uncommon; up to 500 kg.

Mangroves: Rare; up to 1 ton.

smoky sable
#

To help illustrate that frogs are too fast, here’s me barely being able to keep up with one WHILE dashing consistent. The only way to outrun one is to fully hold down the dash, burning stamina, and then they do an instant 180 and disappear behind you (I’ve still never caught a frog unless it’s bugged out of got stuck in a corner).

They also NEVER stop. I’ve taken time chasing Ai around this horde test and they just never stop running in a straight line, only turning at obstacles or if you overtake them. Giving Ai a limited “home” range would be a pretty simple way to address that for all of them, so Taco and Dryo won’t just fully abandon their burrows anymore.

And for the frogs specifically, if they are supposed to be Bullfrogs, real bullfrogs are more robust, not nearly that fast, and genuinely territorial. Having them spawn by rivers and just scatter when approached makes for bad hunting AND unrealistic Bullfrog behavior. Having them stick around mud would be more realistic and would make even fast frogs less pointless and frustrating to chase if they keep going back to the mud.

plush locust
#

Will there ever be ai herds of herbivores? I just feal like it would add more immersion because almost everone is playing carnivore and that’s not very realistic to the knowledge general and documentaries of dinosaur

smoky sable
# plush locust Will there ever be ai herds of herbivores? I just feal like it would add more im...

Herds of Ai absolutely could be a good addition to the game, but not with the current stop-gap programming of Ai in game. I don’t think they even have proper pathfinding, so it’s no wonder that anything that can’t outrun you is just free food. Currently, Ai just run in straight lines away from the player, and they only change direction if you outrun them or if something gets in their way SOMETIMES. Just as often they just get stuck on a piece of rock or plant.

If they were given real pathfinding, goals and fears, group dynamics, a home, and a varied moveset of attacks that players can read and react to, Ai animals could be GREAT.
Basically every game ever that isn’t PvP only has done this to some degree, so I know that The Isle devs can do it too! It just hasn’t been a priority. Yet. I hope.

Just look at the NPCs in any other 3rd Person game you enjoy, and imagine it’s an Ankylosaur with a screen wide health bar, or a territorial herd of ticked off hadrosaurs. It CAN be done!

ancient grove
#

AI need to spawn in more in more places, i feel like they're mostly spawning in highlands and delta(ish)

mild hatch
#

QA will be monitoring this channel for feedback on AI in EVRIMA. One message per suggestion and give reasons as to why you believe the change would benefit the game. Posting troll comments will not be tolerated and will result in being muted from typing in this channel. Discuss topics in #ai-feedback-discussion.

median dagger
#

(Copied from general feedback since it fits better here, also split into multiple messages for different suggestions) Some AI, like Triceratops AI and Maia AI, should once herded up, have special herd defenses only available in a group. For example, if a herd is alerted to a carnivore or something else attacking the herd, all herbivores that arent attacking or being attacked by the attacker will form a defensive circle, with the youngest in the middle, similar to some modern animals. This would make it so that people need to be stealthier when hunting, as if they alert a herbivore in a group then they've lost their chance for a easy juvie kill or being able to kill a adult if it would have been a close fight before

vocal obsidian
#

There should be Hyper AI that comes out at night once a certain amount of large dinos are on the server
like, a natural server cull

cerulean hollow
#

AI should spawn all throughout the island, and should definitely be more frequent but not frequent enough to where it becomes free meals. As of right now, when I was playing Utah it took me nearly an hour of wandering to find 1 Dryo AI. AI should spawn in slightly bigger groups and in all sorts of different places.

cerulean hollow
#

I think the small, fast AI herbivores should run from anything that is running towards them (if it's the same size or bigger and not the same species)
Running after a dryo of similar size with no response feels unnatural. It should be instinctual for them to run when being chased

exotic hemlock
#

AI should definitely make more sounds, more often! Even fcalls, not only 1calls. It may be a obvious request from carnivore-lover, but it's so hard to find them, even if i know many of AI's spots...

short socket
#

Certain AI should spawn in groups 90% of the time, while others should tend to spawn alone. For example galli ai would usually be found in groups of 5-10 but something like an anky would tend to be alone or in pairs (these are just examples). Something that would make ai feel more alive is just proper herding mechanics. So, when you run up to that group of 10 gallis if one ai decides to run (or the leader idk) they all follow. Maybe then your job as a hunter is to get in the way of one and split it off from the herd. Maybe there was a male galli in the herd that decides to stand its ground and fight you. I think this idea of grouping but also random outliers would make ai feel really genuine and like a player.

toxic oyster
#

Make AI of the same species of the player more inclined to loosely follow the player to simulate the herding feeling more.

clear chasm
#

The isle is terrifying in the concept, but AI can make it much much more...well terrifying

Seeing as AI has been a bit of an issue, this might be a bit crazy, but hear me out.

different players will do different things in a situation, some may run when presented with a threat, some may fight. AI should be different per ai individual, some will stare, some will run. What this does is keeps the player on their toes, making fighting or hunting AI nearly as fun as hunting or fighting players.

scenic prawn
#

Obviously no one want the AI to be like it is in legacy, we don't want the AI to just be free food that will help you survive and it won't be the case since they will now defend themselves.
But I would prefer it if the AI would mostly spawn in areas not very populated by other players. Personally my enjoyment in the game mostly comes from player interactions, and i'd like the game to still "push us" toward these interactions for our survival.
So basically I would prefer if the AI stay “secondary” in the gameplay of the isle, they would only be here in order to make the game feel more lively in areas not very populated by other players.

twin thistle
#

AI numbers should be higher when there are less players on the server, and chances for it to spawn changes as more people join. When player numbers rise, make the chance for more "dangerous" AI such as rexes, deinos, etc increase.

AI should not be free food, but it should not take my utah 2 hours to find 1 dryo. (This is how it is currently)

AI should (eventually) herd up or loosely follow players or other AI of the same species. They should also run from noises and the scent of a player.

frank swallow
#

Possibility of possibly "befriending" a single ai in the future? At least until you join a group, that way you aren't entirely alone and vulnerable. And it will despawn after you join a group or hang around other players for a certain amount of time, to reduce or negate the chances of players creating an ai army LOL.
It's the same as other suggestions if having ai loosely follow players of the same species, except this "tamed" ai will actively follow, defend, make social noises with, and alert the player that tamed them of possible nearby threats. They can starve, dehydrate, or be killed like any other ai if the player doesn't lead them to food or water or help them fight.
Also maybe this ai "respawns" if they were despawned previously by the player joining a group, that way if the player decides to become attached to this ai (I totally would, I'd give him a name and everything) they can have it back. It wouldn't respawn if it actually died previously.

Just a thought, feel free to disagree.

Clarifying:
-can only take a single ai
-if you join a group or stay in the immediate vicinity of a pack or herd of your species for a certain amount of time, it despawns until you have separated from the other player group long enough to be considered a "lone" dino
-is not immortal, can die if not looked after but it will eat or drink like other ai if food/water is available

pallid moss
#

This might sound odd and it's not a troll but if you are on a less populated server and cannot find a male to nest with, i think it would be cool to be able to find the opposite sex of the same species (but ai) to be able to nest with so that you still get that option of nesting without having another real player involved (if you cannot find anybody that wants to)

fringe lintel
#

This suggestion was too long to fit here, so I put it in a doc. Essentially, it would be fun to have an immersive, dynamic grouping system with AI. Rather than simply 2-calling an AI and being on your way, you must invest time and effort into befriending them.
https://docs.google.com/document/d/14jRMzR61Lc6NAmNQ_zWDovV7iYMsArjoq_p6anhZVkk/edit?usp=sharing

uncut osprey
#

Forgive me this document is a bit shabby, I was re-editing a post I made on the Steam Forums nearly a year ago. I tried slapping together the original idea along with some of the comments to make a coherent point, but I was kind of in a rush because I need sleep. Anyways, here's an idea for creating herds with AI to create goals and competition while giving players the benefit of using them as Respawns-I swear I'm not trolling, I think I made a balanced way of working this in.

https://docs.google.com/document/d/14jkGSfydLzwON5_Do1vq0Ttg73OaCSbVpnHkWiY91Yw/edit?usp=drivesdk

short socket
#

AI should not be tamed. If you have control over whether ai attacks or not, that completely takes away the point of having intelligent and realistic ai. Sheikh Indo's idea of weird and scary ai fits the game much better because, well, every Isle player is different and weird. I'm sure a friendship meter could be added to some extent and you should be able to join or lead herds, but please please never give us control over ai.

spark ridge
#

Something about the ai combat. When the ai makes an attack it does something like go to player position and bite. So it stops moving when it reaches the player then it does the next attack or whatever it decides to do next. What i suggest is that the ai gets an additional command when attacking to continue running after a bite or an attack for a short distance before it resets its state. I have only seen the ai on dryo and the ai for utah on a stream, these are agile fast dinos and the AI should be using their agility when attacking. They shouldnt just stand there and wait for a counter attack.

lofty thunder
#

After Fish ai is done maybe some ambient ai like brach or compy to flesh out the world would be nice

lavish rapids
#

I feel like for Herbi Ai that when that Ai have a migration path that they follow every year(Game time) So when droughts and stuff come into play you have These Herds you can follow and all Ai will start to march where there is better food and water. This would also encourage Carnis to want to follow or hunt these herds, so the Herding Ai should defend themselves and 3 call or attack incoming predators. Any herbis that can't make the trip wether bc of food or water, age or illness will slowly start to lag behind making it easy pickings for the carnis following them.

short socket
#

to add on to GROOT's ideas the herbivores could follow a route similar to the players diet's systems. While it would be later down the line, it could all be tied together very nicely. Another example would be a certain river that a large amount of herbivores will have to cross for x or y, and deino's could be waiting right there. Obviously you don't want to force people to move constantly, but definitely incentivize them with the diet/quest system. I say quest because I think the diet system could really become a driving force of the game, being really unique and making gameplay interesting.

olive shore
#

Ai in legacy got slightly smarter, it runs away more than it runs into me lol, thx

lavish rapids
#

Another idea for Ai is make pteradon AI that fly high and just had more color and life to the skys. Itw would just be nice to look up at a beautiful sunny day and see a flock of pteradons flying overhead.

uncut osprey
#

@lavish rapids To add on to this. Have Pteranodon AI naturally move towards and circle gore piles. Nothing obvious like an actual synchronized ring, but, if you see a few of them flying back and forth over a general location (think how Legacy AI move around in an area), it might be worth it to see what's happening in that spot.

dawn apex
#

For medium sized AI i think pachycephalosaurus would be the best option , its fast , can fight back , and gives decent food when killed
as we know right now evrima is kinda having a problem with utah hunger and with carnotaurus coming along , during the bonebreak update i think pachycephalosaurus AI should come with the playable it will help the various predators of the isle ecosystem to help balance it but also make another formidable herbivores can that gives carnivores a hard time like tenontosaurus or kentrosaurus

Utah raptor AI is at 38/45 done
and Tenonto AI is at 40/45 done
they would be prime candidates for spicing the map up with AI , right now its just dryos sparsely spread apart over the entire map in small herds from 1-3 (aside from making dryo herds bigger and more wide spread) pachycephalosaurus would be a great addition as AI , not to big , not to little , still puts up a fight.

icy imp
#

A Dryo AI was encountered in the water swimming around. When you'd hit it, it would do its dodge ability and end up deep under water. Also Dryo AI wouldn't run out of stam or drown. I'm sure this is being worked on, but the AI don't really react to being attacked or big carnivores around sometimes.

arctic pumice
#

I usually do not post to complain as i find Evrima amazing even rn. But it took me 7 utahs to find one AI Dryo on official server :/ it's just impossible to grow a utah and enjoy an adult one atm ..

jolly hearth
#

It could be that by smelling you can smell other dinosaurs. and that marks the silhouette of the dinosaurs and also that the silhouette has a color. for example, if it is a herbivore, it will be dark green. and if it is a carnivore, it will be dark red. and if it is omnivorous, it will be yellow. And they could put a wind system, so that the smell of the dinosaur goes where the wind goes. Because today predators, for example a cheetah, know that with its smell it can warn its prey of its absence. and to hunt its prey, it hides where the wind does not blow where its prey is. an allosaurus could do the same with a herd of maiasaurus. The allo could hide, where the wind blows towards him. and towards the maiasaurus they would not notice the absence of the predator. And it could be that if you are sitting it could be that your smell smells less. They can only smell your scent from 8 centimeters. and if he is asleep, it will be 4 centimeters.

fringe lintel
#

So personally I'm still not a fan of "AI spawning at set locations" because i think it just starts leading to the hotspot problem that exists in legacy that devs are trying to resolve. Already I'm seeing this occur. I'll wander and wander and come across no one until I go near a dryo spawn, and that is where I'll find other utahs. Once players know where the spawns are, they will inevitbly hang around those.

Proximity based spawning is an issue in legacy because AI are dumb and free food for even weak ass herrera. I think it would be far less of an issue in evrima. Ideally, if the playables are actually balanced right, nothing is an easy meal. Regardless of what you are or the AI is, it can either fight back or find some way of escaping. You will still have to work for your meal, and it will encourage players to spread out more. Plus there's no guarantee what you'll spawn. Maybe it's a tasty hypsi snack, maybe it's a rex.

Plus, I think as AI in a certain area are hunted more, their spawn rates should deplete. Think of it as overhunting. Eventually AI won't spawn often enough to support you, and you'll need to move on. This is a good way of encouraging players to move about and use more of the map. You could support yourself long enough to settle a bit, maybe nest. But eventually you'll need to move. (This should apply to herbi food too)

lucid shadow
#

Going off what serp said, perhaps it would be better to have certain areas of the map cause certain ai to spawn on you. Say your near the beach or northern area, then not many big things would spawn. Only smaller ai. But the further you go into the island, the more dangerous the ai becomes like t-rex ai. Almost like levels across the map

lone geyser
#

would make sense
sounds like isla sorna in jp3 ngl

jolly hearth
#

it could last longer, the hunger and thirst system. because I don't like it and much more if you are a carnivore, that your hunger and thirst go down so fast. with carnivores the appetite may last a little longer, otherwise they will have to hunt hunt hunt. I'm just saying that the time of appetite and thirst can last longer and also for herbivores, because since it goes down a bit fast, you always have to be wasting your energy traveling anywhere just to find food and water. and also that when hunger and thirst are at 0, life doesn't have to decay so fast. Hunger and thirst can last 3 minutes and for other dinosaurs it can last longer. for example, for deinosuchus, it can last for many days. because deinosuchus is a species of crocodile, and crocodiles can go 1 or 2 years without eating.

strong carbon
#

Ok so this is going to annoy some little timmys who need ai to get their dinos to full grown because they can’t hunt for shit but take out ai until it works properly and actually reacts to stuff biting it and shit. I personally think that the game doesn’t need ai but if it’s going to be in make it work

lusty laurel
#

AI should def call out simple, not like legacy where its so easy but yk just ai that walks around in a jungle- yeah its kinda realistic sure. but i feel like dryo ai should be herdin making calls like an f call.

lavish whale
#

(repost from general feedback since i didnt know this channel existed) maybe add dodo ai, along with other small ai like crabs, frogs & seagulls? i think small ai like dodos would be great for juvis in evrima, since rn the only ai is dryos that juvi carnis cant catch easily, & even for small carnis in general like lone troodons & compies

scenic lagoon
#

Hibbertopterus AI. It'd crawl out of the water in beaches or swamps, and after a while would crawl back in the water. Smaller Dino's wouldn't be able to kill it, because of its armour, and it'd give a lot of food.

dawn apex
#

I feel like when more AI gets added like stegosaurus , etc

depending on the creature things that use herding and packing like tenontosaurus , stegosaurus , utahraptor , etc etc
when the player gets attacked nearby these creatures (depending on how they've acted around them) the AI would help them , like become a meat-shield and allow them to heal as they ward off the attacker
but players already with a herd (like 2 to 4 other adult creatures) they will not help as they think you can defend yourself

another idea would be to have hyspi and stego spawn literally on top of each other as well as having hyspi and stego going by their own herds
they could use a symbiosis kinda?

but like the stego's are the big guys who can be food for large carnivores , but if you follow an AI stego herd , an AI Hyspi herd will follow out of the forest , as they use the stegos for safety , thats your chance to grab a hyspi , because otherwise you'd have to chase them in the forest and have them escape into the trees which would be a nice touch if AI hyspis could get into trees

gentle coral
#

AI needs to be more plentiful. I played for 4 hours earlier and I didnt see a single AI. I've been led to believe Dryo is the only AI right now, but I didnt see or hear a single one in the time I played, which is crazy.

tribal canopy
#

The AI are not spawning just starved to death 4 times as a baby carno looking for AI

gray copper
#

Id ask if it would be a good idea to add a very simple sneak mechanic to the isle when i comes to the Ai, dryo AI specifically.
So dryos AI will be roaming around on grasslands similar to how it is now but the major change will be that dryo will be eating. While its eating in the grass his detection radius will be relatively small however the AI will switch from eating to walking and sniffing which will detect any player while they are moving.

elfin parcel
#

Honestly the Hypsis are driving me insane, no matter how far i move or where i move too it sounds like they are directly in my ears. And no matter how much i look for them and sniff for foot prints I can’t seem to find them, ever.

cerulean hollow
#

feelsbadman

winged flint
untold ember
#

More vocal AI
Even if they occasionally F call to one another and stop when there's other sounds nearby, it would make finding them much easier

ripe moat
#

Thinking about the problems of finding AI I thought it would be pretty good that if a dino did the 3 the AI ​​came out scared by the sound, could it be a good idea?

dim lotus
#

I died 3 times because of starving... AI isn't really often... should be better ... (sry my english isn't good at all) hope u understand my problem

onyx sun
#

the AI spawn problem really need to be fixed alot of players that play when not alot of players are online cannot survive on a carni because AI is all too rare, and if i remember correct whole point in evrima was to make it so u could enjoy the server u wanted to play on regardless of player population, if that's not an option change grow time untill the world has more AIs or change food decay untill we have more AI

rose hamlet
#

^This was basically exactly what i was going to say as well^

AI is way too hard to find. Trying to find a small, green Dryo in long, green grass as a small carno is nearly impossible. The fact that they make no noise makes it even worse as sound is necessary to hunting in this game. Either you; make the AI a lot more noisy to help players find food, increase the spawn rate around individual players that are alone, randomly spawn already dead AI around the map to help juvie carnos to scavenge what they need or increase the spawn around water sources.

Another thing I would like to mention is the new ambience. Although it's really well done and adds a lot to the island, it can be very distracting and can make you confused on what's AI and what's not. An option in the audio tab to turn down the ambience would greatly help to distinguish what's AI and not.

winged flint
#

To go along with cinders second comment it is probably the worst in the jungles. It's very nice and all but I feel like the sounds just don't blend enough and are overwhelming considering they sound so close. I like them. I just feel like they could be blended a bit bender maybe with varying volumes of sounds rather than THERES PEACOCKS SCREAMING IN MY EAR AND I FEEL LIKE SOMETHING IS RIGHT BEHIND ME

onyx sun
#

(to my earlier post) if I'm not wrong when the hope trailer was announced i think we were promised a living world regardless of player population, with herds roaming around and more... but yes ofc we cannot have that yet due to only Dryo AIs are done and ingame, but until that happens make the AIs spawn is in legacy (around hungry carnivores) it will not just be free food because they fight back if u not that big or they really give u a race of tag until u lose them or u kill them, it is not a question about easy game, it's a question about letting people enjoy the server they wanna play on regardless of player population because it is not even close to all servers that have a player base which is able to make a living world and ecosystem, and the players paying for those servers and there few friends should still be able to play as a carnivore without dying out of starvation.
best regards and keep up the good work we track on the roadmap 😄 ps im not trying to be rude^^

hazy girder
#

I’d like to see AI presence make sense. Have them move to and from water to drink. Have them congregate in areas with food bushes and graze on grasses in the area. They can “graze” on the bushes also, but not actually consume them.

I don’t want AI constantly calling, but there should be some very occasional social banter/calls if they are in a herd...not I’m not against 1 calls being included, but they should be by far the least frequent of all the calls used.

Predators should be able to use good hunting strategies to seek out AI prey, make encounters with them feel less RNG and feel more like the result of good choices and observation.

brave wren
#

AI is still rare and too hard to find… Most of them barely moves around and thus there is no footprints to smell… on top of that they are mute only making sound by 4 calling when you are awfully close… So that makes them near impossible to find because they do not move, blend perfectly with the vegetation and makes no sounds… I fell they should be more alive and broadcast more often (not like legacy tough) and spawn in greater numbers. I know the game encourages players to play in groups but some of us just prefer to play solo sometimes, and AI is very important for that… its near impossible to survive as a solo juvie carnivore, if you aren’t lucky enough to find another juvie to hunt or a carcass lying about… you starve…

golden escarp
#

Requested/Potential Dryo spawn points. (These spots and as many up at the same time as possible) Just an idea.

bold narwhal
#

I have a question to the Devs ore Server Admins is it possible to let the AI spawn a Bit more for the servers with lower Population ? If only 20 Player are on the Server is not possible right now to grow a carni

fringe badger
#

A possible issue that makes AI rather hard to find is that they seem to get stuck on objects/terrain, and as such they don't leave footprints to find. Having them vocalise every now and then might help finding them without footprints

quick tinsel
split oasis
#

Dear devs, I believe these cries for help are enough to make you fix this AI issue asap.... Since you released brilliant Blood Patch#2, which I loved, people became to play evrima more. That's why in order to make the gameplay more casual and comfortable, let's solve this question with AI.
Right now I see tendency how all the players concentrate around the swamps to feed eachother killing others. Then it turst out to become endless kos. They kill and kill just for fun, when others players are struggling to grow a carno or smth. They can't walk away from the swamps, 'cause they realize they won't find any food there.

lofty narwhal
#

How about making the AI spawnpoints dynamic? Lets say you have a set number of AI spawners. Each spawner will change its location dynamically based on where players are on the map. Lets say you have 10 active spawners, the 10 least crowded places on the map will be chosen for those spawners. So AI will always spawn in areas where theres no players around (or a very limited number of players). This would get rid of the AI spawn camping issue that is currently going on, and would also motivate players to keep moving around the map. People who dont come across any other players by chance, will come across AI instead (as they spawn where no other players roam), and vice versa.

jolly hearth
#

They could put into play that when a carnivore eats a body, for example if the head points to the leg of the body, the dinosaur could eat the leg and little by little when it eats it, the skin disappears little by little. and you can see the meat. and also that if you keep eating the leg, the meat could disappear and little by little the bones will be seen. and they could put some dinosaurs that can eat bones. Like the rex, the rex ate bones and much more the females ate bones. females ate herbivore bones during fertilization. so that the eggshells have more calcium.

golden escarp
#

There is a gore update coming interested to see what that looks like. It should address what you are talking about Nahiv...

haughty umbra
#

How is the fish going to work?

median dagger
#

I experienced invisible AI today. I’m sure others have said so here. I could kill and eat it but not see or smell it. I got super lucky that I was able to find it.

split oasis
#

The AI are met more frequently now, but they're now too difficult to catch as well. I didn't get why devs nerfed stamina. Juvi Utah is regening it now like a 100% apex...

golden escarp
#

With a dependable food source for carni evrima is solid in its current state. Decent dino variety beautiful landscape and fun! The only issue is finding food as a carni. I had a flashback to legacy, but better because it was in Evrima. I found a spawn point which allowed me to play and explore. I killed a hypsi, tried a stego, got chased by a carno, then chased a baby carno. Then the spawn dried up /ran away(dryos are super fast and dont seem to tire) couldnt find any more dryos/players and starved to death.

olive shore
#

AI is faster than carno juvie (until sub i think) also if I hit it I don't see blood and it's hard to track. ai runs away pretty good, it's not running towards me and avoids trees.

grave arch
#

Okay so you do find more ai but I honestly don’t think a carno can get to full adult in a empty server just hunting ai, I have been trying for 4.5 hrs now to do this and have starved to death 3 times now, if you do manage it I think you’ll be lucky! If you have already done it please let me know, try the challenge and see if you can actually do this

tribal wigeon
#

I have starved to death 4 times today and I don't like playing competitive, I prefer being able to play on a server by myself. Like this it's just immensly frustrating.
There should be at least a chance. Once you are close to death, AI should spawn closer to you. And it should make more sounds to actually find it.

spring gazelle
#

AI dryo can use a burrow as spawnpoints instead of appearing out of nowhere
Player dryo and others wouldnt be able to use the burrow, however, and they're hidden under foliage. AI dryo would not be able to return to the burrow unless it is completely out of stamina or another circumstantial reason.
When herbivore/small carnivore AI run out of stamina or close to it running from something, they'll fight back as they believe they're cornered and in much more danger than when they had full stamina.

simple sandal
#

AI need to make call at least sometimes, really. It's just impossible to play without starving as a baby, now that you nerfed all the staminas. Carnivores are useless goats 😦

brave wren
#

First thanks to hearing our feedback, the dev team is doing an amazing work and I for one am incredibly grateful to that. AI has now greatly increase in numbers there was no playthrough that I didn’t crossed at least two of them… And they are smarter too being very trick to catch and running away sometimes, I like that. Now the only problem that persists its they too silent… but that’s being addressed as seem in Amorok stream today… Also we could be able to get closer to AI without alerting then by crouching to land that first bite in order to track them through bleeding… Finally, we could use some Hypsi as AI too, is there any plans for that? Thanks

chrome flicker
#

well what can i say in this update that i had today i didn’t see one there in front of me i practically go to the other side of the wall and hungry and didn’t find one

crimson aurora
#

It may be better to make AI spawn in actual, predictable places; e.g. around roads or the forest surrounding rivers. Right now it's basically just pure luck

austere ice
#

perhaps allow us to scent live AI? rather than JUST footprints, also make AI a lot more noisy

grave arch
# brave wren First thanks to hearing our feedback, the dev team is doing an amazing work and ...

They are definitely smarter you can’t predict where they will go like you can in legacy I think it’s awesome how the ai is responding, hopefully the devs adding louder sounds will make it easier as it all kinda gets scrambled over the ambient sounds, I think them making them louder will definitely help, I hope to try do grow a carno to adult in a empty server but I’m doing this mainly to really test out the ai, and report back to here to try help everyone get the game progressed to the best it can be 🙂 so in love with evrima!

hazy girder
errant fulcrum
#

Welp I had high hopes when they said they increased ai spawn rate in the last hotfix. On my server I can see that they did in fact increase overall ai, it went up to 160. But I can see also how many "active" ai are in my vicinity, & it is pretty much none. I have seen 2 in 2 hours of playing. I ran around the map & checked in various places where I have known them to spawn, & absolutely 0 ai have spawned. I have no idea why they make it so hard to hunt ai in evrima. It takes the fun away when I am constantly on the verge of starving to death because I cant find a quick meal to tide me over. real bummer. I wish they would make the ai more like they did in legacy, at least you could hear ai calling in legacy. in evrima they never spawn & if they do, they are completely silent. sigh.

topaz heart
#

Ai should spawn around players, otherwise there's kinda no point of having them
Cause they're all in stasis, spawning around..well, no one. I have yet to find any AI

Edit: AI should be easy to find, but hard to actually catch, like anything. This rewards skill over well...luck- and you know, makes the game fun

unreal stirrup
#

Growing a juv utah is nearly impossible. Cant catch a dryo, and they dont bleed when bit either.

dawn apex
#

Ai should spawn more frequently in place with low player density , as it would make it so carnivores can have a lot of food because they cannot find another player , they have plenty of AI to hold them over

but carnivores in places with lots of players , high density area, like the swamp , there will be less AI as a carnivore can more easily something to eat

Edit: Also make AI bleed , it would be much easier to track them and kill them without having to deal hits directly , if they bled out that could add to them being more realistic because they would seek out water where there's mud to roll in

knotty solar
onyx sun
#

so oki i'v tested growing utah and carno to adult on empty server only using AI and it can be done, however it needs to be way better if u are to grow a carno to adult using AI u have to be on the move 100% of the time until full adult, and it isn't supposed to be like that, we will get more dinos,and nesting system but no point in making that if u cannot sit with ure family and relax and tent to nesting. AI spawning at fixed locations need to be removed they have to spawn everywhere on the map even out at the edge of the map if needed, cause if u don't have a clue about spawn locations even a little u proberly won't make it to adult, so use the idea from legacy to spawn AI just don't do it as close to the carni as they do in legacy they still need to be hard to find but players should have the option to find them EVERYWHERE on the map 😄

quaint spear
#

Ai needs to be far more plentiful and vocal. Nearly impossible to eat as a carnivore right now.

patent whale
#

we have to offer hunger heals for carnivores because AI are /scarce/

willow oriole
#

I’m just gonna come out and say that playing as a juvenile Utah is next to impossible unless you manage to find a group. You roam around the map, 30 minutes to an hour, hoping to come across AI or another juvie dino that’s small enough for you to attempt to kill. When the only thing on the food chain are scarce AI, sub/adult stegos and carnos, it inherently gives Utah’s virtually nothing to hunt unless they manage to find an AI before starving and hope they have enough stam/food to chase it down after it speeds away from you 3-4 times. Please give us another AI or something to hunt that’s not so difficult as a freaking lightning fast dryo that makes no sounds and has fixed spawns. I can’t speak for carnos cuz I’m sure it’s easier to kill prey with one of those but as a Utah right now I don’t think I’ve made it to adulthood once and I’ve done nothing but wander around sniffing, trying to scavenge, look for AI and hoping I don’t starve. Which inevitably do anyway. Makes me not even want to play the game until this ecosystem is more balanced. And adding deinosuchus or pteranodon isn’t going to help balance the food chain in favor of the poor little Utah that is virtually impossible to be successful at without a pack.

simple sandal
#

Please make something to help carnivores to find the AIs. Currently, you can spend a hour to run all around the map before starving without seeing any AI. And even if you find one as juvenile, you will waste all your stamina trying to catch it before starving here again.
Make the AI 1call sometimes, or let us small them with the scent, or anything else which can help us to stay alive, because playing as a carnivore is basically annoying and I, like many others players, am gonna wait before playing again because of this.

small lava
#

I said it before, but a attached Scent to the AI would be signifigantly useful. Predators can scent their prey IRL, and Carno and Utah and even Trex had astounding sense of smell for long range tracking. It should be the same here. A AI should have scent just like a player group might. We have to remember that the players will eventually play humans, dwindling the food supply. AI need to be trackable. Sound alone is not how these animals worked, and it's a waste of the scent system. With so much foliage only sound and scent really are viable.

bleak prairie
#

As the rest above stated, we need more AI or slower food drain. I have died 7-8 times in the last 24 hours to starvation. It is sad outcome for hours spent playing the game. Running around, panicking to find food IS NOT FUN . I know we cannot have full realism in this game but the food drain is stupid fast and the AI is so sparse that I have died 2 or 3 times in a row never finding AI. Please I beg fix this by double or more the AI spawns. I cannot be bothered to play as Carno if this is what we have to play with. There are players to engage yes, but that does not mean you get to eat. Especially in the Juvi stages.

golden escarp
#

The ai situation is better, but still not numerous enough, hardish to find, and hardish to catch as a solo player unless you are a carno. Getting better though. Still not confident spending time to play a carniv due to ai population.

brave wren
#

Once the fish AI comes in it should be easier to add some ambience AI besides dinos. I’m speaking of small lizards, rodents, frogs and bugs (like the ones in Saurian) that would crawl and hide around the map. Those could be source of food for hatchlings and juveniles to small to hunt other dinos (like utha right now and in the future Troodons, Velos, Herreras, etc) until they are big enough to hunt other prey. They would provide low food (maybe something like grazing for herbies) but would prevent those small dinos from starving. They could also be inedible to subs and adults, except for omnivores and small dinos such as compy and velos. I feel that this would made ecosystem richer e more forgiving for those small carnivores.

golden escarp
#

AI population is looking good. They have their spots, they run, even attack adult utahs lol. Feels pretty solid and then with the addition of fish world is really going to start coming alive. Awsome work on the game.

barren thicket
#

AI can walk underwatter

severe forge
#

I haven't found a single ai and starved to death as a carno probably 5 times now its frustrating

grave arch
#

ai is so much better the noises seem louder and can actually find them

hazy girder
#

I had an AI seemingly spawn in the bush pretty close to me. I had just sniffed and hadn’t seen any tracks just seconds before...plus I got a big lag spike.

Immediately right after the lag spike, the first indication I got of AI nearby was two, back to back 1-calls. That is too much! Now it turns out, there was a second Dryo who wandered past me shortly after I made the 1st kill. So I’d gather that both Dryos 1-called almost simultaneously...but a 1-call should be so rare, that the odds of them both doing it within a second or two of each other ought to be highly unlikely on my first interaction with the new AI updates.

I’m fine with occasional F/2-calls...but a 1-call should be like hitting the hunting lottery.

prime pike
#

I want to make a suggestion. From what I understand the devs have decided not to make the puertasaurus a playable dinosaur and want to kick it from the game completely. (I’m not 100% sure if this is true) I want to make suggestion to the devs to make the puertasaurus AI. I think the puertasaurus adds to the scenery and atmosphere of the game. They can also add to the ambience of the game and make it feel more real. I also think it would be cool if there was a little interaction between players and the  puertasaurus for example if you are a herbi and enter within a certain radius of the puertasaurus it would 2 call and if you were a carnivore the puertasaurus would 3 call/4call. This alert other dinosaurs in the area of your present and make the game more fun. I don’t necessarily think the puertasaurus would be something that players would be able to take down but more like once in a great while have one would die of old age or something. It would be similar to a whale dying and providing food to the sharks. I’m just throwing ideas out because it would be sad to see the puertasaurus disappear and I think it has some real potential to be AI.

errant fulcrum
#

Now that you once again doubled the amount of ai on the map & made them more visible, as well as adding in some occaisional calls, I think ai is much better now. I have been doing some testing alone on my server & I can actually find ai now. THANK YOU GUYS SO MUCH for fixing the fast hunger & lack of food issue. I know things are still going to be adjusted in the future, but this is a much better place to start than cannibal land. Thank you.

split oasis
#

Joining to @errant fulcrum I'd like to thank you dev guys as well. Thank you for keepin in touch with us and reacting fast. The game is beautiful right now, and we only look forward for new upcomming updates! Wishin' you success and luck in this

cerulean hollow
#

Sry to say that but now it's waaaay too much AI out there

untold ember
#

It's possible this is because of the new AI, since there wasn't this many before, but lag spikes are horrible in game right now. They are a random occurance, assumed to be linked with AI spawning, similar to how a lag spike occurs when a player loads in, but it affects combat badly

manic mirage
#

Give AI a voice, let them call out when a juvi carni shows up. Have the AI 3 call them so they know its there and so they can then hunt it. And maybe give dryos an aggresive additude towards juvi carnis, direct it to come at them and try to hurt them while also providing a chance for the juvi to kill the AI. (This could work if the AI is near maybe roads or rivers)

valid grove
#

this isnt a very often occurence, but sometimes the ai and the noises they make can be a bit scuffed. Sometimes it sounds like its from a certain direction, yet it isnt, and other times it will be like the current stego tail attack, where it sounds right next to you yet it can be miles away

golden escarp
#

The AI pop. and hunger seem to be in a pretty good spot atm. They call out, they roam, they run, they attack, and there is a pretty good number of them. I have had failed ai hunts on both utah and carno so it is not a free meal and i still almost starved a few times, but it felt like it was because i was a crappy hunter not just part of the game mechanics to eventually starve to death. I think if fish will be a viable food source for all carni their addition will free up carni to roam the map exploring and harrassing herds. Still too scary to stray too far from ai herds as a few failed hunts may lead you to starving to death with an animal you put a large amount of time into.

split oasis
#

I have no problems with feeding my dino. One thing - a player should manage their way and have some sort of a stratagy for further game. One should choose next step wisely in order not to starve to death. And this is what makes this game interesting. Once you make your stategy, you may allow to travel across the map.

vital rock
#

Dryo Ai should be slower its impossible for ztah to catxh it,even full adult is slower than the dryo and juvie,sub dont even have to try to get it

cerulean hollow
#

AI swims backwards 3 times a row the south swamp without getting out of stamina. no fun to follow those AI if it has even got unlimited stamina

carmine tundra
#

OK, AI might spawn more but still it is too fast. As a juvi I ran behind AI just to see him running away from me. So fix this, like you promised where you can sneak up and really hunt this animal.

snow swift
#

I'd say to make the game actually feel as alive as in the trailer, without needing too many players. (Thuss increasing the amount of players your games get, as some people may prefer playing with AI and alone) I'd say dont decrease AI spawnrates unless they're balance breaking. Dryo AI spawn rates are just fine as is, tho it would be nice for them to have a sort of grouping mechanic where if enough come together they move together (Dunno if thats a thing or not). It'll really help once teno, stego, rex and utah ai are out and all that. But just please dont reduce spawn rates? It'll make growing things much more dangerous too, right now due to the fact players are your only threat and not everyone being amazing at the combat, you can often just hide in a bush and fend off quite alot of attackers easily. Adding carnivore ai which would be aggresive to players but also ai, would be awesome. Games are best when your part of the world, not when your the world.

lament granite
#

I basically only find AI on the outskirts of the map, im assuming as they see predators they move outwards and sort of collect there. Towards pokey swamp i found nothing, but at like -98/-58 I found like 7 all chilling together, different sizes.

golden escarp
#

Al is feeling pretty good right now. Of course there are many nice to haves, but for the moment the volume isnt bad, though challenging to catch as a young carno/utah still doable and i usually end up sniffing out others kills. I have been attacked by some dryos, seen juvi dryo, and still have my share of failed hunts. I imagine with others the hunts may get easier, but almost all of my ai hunting has been solo. Groups tend to want to target players. Overall very happy with the tweak to the ai. The map no longer feels empty and i have been able to bring several utah/carno to adult hood without starving(some close calls, and luck on a few). Thank you.

strong carbon
#

When a server is full or close to full no ai should spawn but when the server is closer to empty ai should spawn.

dark forge
#

Perhaps allways have a set amount of ai on the server to compensate for a lack of players.

For example, a server with 70/100 players should allways have a minimum of 30 Ai on it to compensate for the 30 missing players

Fewer players means less food for carnis and this methood will make sure carnis have enough prey. It will also help make servers feel less dead when its low pop.

hazy girder
#

Players will never be able to flesh out the ecosystem appropriately. The idea that server caps even approach the needed biomass and biodiversity for the island is laughable.

There will always be a need for AI, though nothing but Dryos ain’t the answer.

icy imp
#

There's too many AIs right now, but I do understand you guys are testing the server capacities right now. I think there should be some kind of dynamic system that takes into consideration how many players are on a server and also, what kind of dinosaurs they are and if they are in a group and how large that group is. That could help determine the AI spawning system which type of dino to spawn and how many. So if there's large groups of the same dinos, maybe spawn a trex to shake them up a bit. Would also help punish the mixpackers and mega packers. Would also server to the horror side of the game. Surprise trex in the night. But I think a smart AI spawner could fix a lot of problems. Some AI would spawn normally, wouldn't matter where and what players do, they would be in groups sometimes, migrate, walk around, ect... but for certain specific situation, AIs could also spawn near a player or a group of players, mainly as a punishing mechanic.

Also don't have the Dryo AIs do broadcast. Makes it act stupid, asking to be eaten. At the very least, make it F call from time to time.

tulip turret
#

Add actual AI herds that scatter for some time after being spooked and then gradually gather back up again.

scenic lagoon
#

Have an age range for AI to spawn in as. Like, 60-100% growth

lethal yacht
#

Np with Ai now as i always know where i can find it. But adding a carnivore AI is pointless and balance breaking

haughty raven
#

Should add more AI spawns or more frequently spawning in the spawns that are already in game

tidal tusk
#

I dont like the idea of apex ai. Most servers have a body sitting rule and ai cant body sit whenever it kills a player. I feel like you should stick with small herbi ai and maybe some big herbi and carni ai like carno and stego.

lime musk
#

I have not been able to make any capture because immediately after seeing this a carno has killed me, but in the official server eu 2, in the sucho swamp I have seen at least 5 ai dryos swimming aimlessly in a totally vertical position to the water surface.
IA seems to be attracted to the water and then is unable to leave.

indigo saffron
#

Give server owners an option to disable certain AI like utahs/rexes so there isnt a fully grown ai rex running around a heavy rule server with bodydown etc

twin thistle
#

^ To build on this instead, give server owners options to change AI levels, types, etc. It would make smaller servers feel more populated and would be a nice feature to have that wouldn't impact Official Servers

snow swift
#

Let herbivore ai and small to medium carnivore ai form packs and herds. It would work in a way in which, right now occasionally you see dryos spawning and walking around right? I think if you were to add a herding mechanic, where if they stood together closely, they would group up and walk together. A mechanic for herds to go to wide open areas would be great as well, other species like tenontos being able to group up with dryos would be a nice addition for ai herds. Tho I feel that may be unrealistic, as actual players cant make groups with other herbivore species, they have to speak with them in global.

cursive osprey
#

Been spending a lot of time hunting AI as a carni on my server and I'm really happy to see how AI development progressing each update/patch. The inclusion of calls has been the biggest game-changer, helping me activity hunt and track AI instead of just stumbling upon it. Still not sure if the 320 AI within the accessible area is necessary tho. I guess we'll see how that fills out as the AI roster increases.

I'm also really happy that the Dryos doge and juke now. My friends and I have been having fun chasing them through the thick jungles and it's a fun, engaging hunt.

Knowing that it's already 100x better than what we've seen in legacy, I'm excited to watch it continue to evolve.

You're doing great, Amarok :)

tulip turret
#

Maybe make AI a bit smarter when running away from a Carnivore? I can reliably dash in a straight line after a Dryo.

snow swift
#

For tenonto ai, I think they should have a function in which if their encountered by a carno or cerato, they will fight it untill they reach half health. At which they run away, if anything larger than a carno or cerato arrives, it just runs away immediately.

ebon fog
#

Adding onto the suggestion above, I think that every fighting AI should stop fighting and attempt to flee once they are too low on health. Except maybe if their enemy's health is lower than theirs.

untold ember
#

If it be possible, it would be great to have the AI Dryo go for a drink every now and then at the nearest water source, especially with Deino being a thing soon

native wren
#

AI is the worst thing right now imo. I just spent a good 20 minutes chasing a dryo only for it to hop into a pond and swim away. I think it'd be helpful to either slow the AI down or give it a certain area it'll traverse so no one has to travel the entire map to find some.

spring nova
#

An AI suggestion I have for later down the road

AI spawning from species to species should not be equal. There needs to be more herbies spawning then carnis, and more small dinos spawning than big dinos

The spawn rate between herbi and carni should be 10:1 (1 carni spawn to 10 herbi spawns). And depending on how many players prefer carni at this point, this ratio may need to be exaggerated more in favor of the herbis. (My reasoning for this is simply for the fact that with the upcoming diet system, there needs to be more herbis than carnies for balance... so the diet system goes as intended and is less likely for carnis to hunt each other like in legacy etc)

And between the herbis and carnies, there shouldn't be equal numbers of smol dinos and apexes spawning. There needs to be way more small and low tier dinos spawning than larger dinos or apexes. This is to provide more food for juvies and small carnis (as small prey is more useful to a larger variety of carnis than something big like a trike for example)

My suggestion is to put each AI species into different "categories", if you will: smol, low tier, mid tier, apex/high tier, and sauropod (herbi only)

Smol dinos would include hypsi etc, low tier = dryo, galli etc, mid tier = tenonto, dibble etc, apex = trike, shant etc, sauropod = brachi

Say for sake of example, the spawn chance for herbis could be 40% smol, 30% low tier, 15% mid tier, 5% apex, 10% sauropod

Soooo 30% of herbi AI spawn as low tiers, and within that the game could randomly select between dryo, galli (and whatever else is considered a low tier by the game) to spawn

10% sauropod simply because seeing those big bois would bring so much to the feel of the game

Any carni has a 10% chance of spawning in general, and again the chances need to be higher for small dinos... pls no rex AI everywhere

I hope this makes sense

TLDR: Herbi AI needs a higher spawn rate than carnis AI and small dino AI needs a higher spawn rate than larger dino AI

errant smelt
#

at the mountins like where the radiotower is , are sometimes like 3 on one place , and somewhere else you can search like 2 hours and dont find ais anywhere.

near ledge
#

tone up the spawn rate of dryo ai this rate is way too small TI_RIP

golden escarp
#

Evrima is alive and well with AI, however I feel trapped to certain areas because if i try to explore there is still a strong chance of starving. Life as a carni is focused on food right now. I cant explore or roam a territory because i have to constantly secure food or i lose my dino and every hunt does not end in success. Food security is still not secure enough for me to do anything else in the game... it gets boring only focusing on food all the time.

native wren
#

Exactly what CTF said. I feel like my entire life as a carno was spent running around chasing AI. I think there either needs to be a decrease in the rate that carni hunger declines, or we need to spread out AI and make them more noticeable in some way.

weary ridge
#

Perhaps add some sort of path finding to ai? Like if they could use the roads like gametrails across the map.

Not necessarily have them be easier to catch, but easier to find because they dont always call out , and I even found one spawned in a tree recently, so I'm not sure if that's a recurring bug.

snow swift
#

The dryo ai is great, and more ai will make the island feel more alive without needing 60+ people. But completely honestly, if a group of herbivore ai or a pack of carnivore ai lose a member. Please make them locate a new area, It adds onto The Whole thing of carnivores being able to explore more. And adds a higher chance for a player to meet another player by having this mechanic. Could also serve as salvation and a warning, for people who suddenly get a group of ai coming into where they are. Yes they’ve got food, but something rather nearby scared them off, and you should just kill an ai and get out of there. Or you could use it to ambush people, who follow the ai groups.

wide gale
#

Ai should just be whatever class and type are lacking in the game by players. But i agree, no apex, more herb ai few carni ai

cerulean hollow
#

please can we have the ai be more spread out/easier to find? If it called out just once or twice would be really helpful. Currently we just run around hoping to stumble upon ai. We can't actively track it. The gameplay with ai feels worse than legacy atm. The way it runs is a very nice touch, but it's still cannon fodder. If we find it, it's almost guaranteed dead. But since we can't, it feels really sad because we have to kill so much to not starve. it should call out just a little more, or be easier to find by having a higher spawn rate/larger area of spawn

cerulean hollow
#

After playing on EU2 while having a low population, I can finally say that there was no problem for me to stay alive as a Utahraptor. I can find AI pretty frequently and have no problem sustaining myself. Please do not increase the AI population/rate of spawn more, it's fine as it is now. You should have no problem staying alive, especially since they're even broadcasting sometimes.

toxic oyster
#

I would like to see AI herding more frequently and occasionally chat calling between themselves. Additionally, dryo AI should be zig zagging as it flees predators.
This would result in finding AI more frequently but also making it more of a challenge to catch AI.

snow swift
#

Make ai move towards water sources, let them drink, stay around the source for a random amount of minutes then move to the next nearby source.

cursive osprey
#

I'd like to see the AI sit down, roll up and sleep ect. Especially at night.

tulip seal
#

A simple idea for stegosaurus AI:

As the roadmap describes stegosaurus:
“This lumbering giant enjoys taking things nice and easy. It uses the threat of it's massive size and impressive weaponry to ward off most would be predators. Given its slow speed, it leans harder into fight than flight. Beware the tail! A well-aimed swing can be lethal. Although a fairly consistent sight on the plains, they can sometimes be found foraging on the outskirts of the jungle as well.”

Stegosaurus AI would most likely spend a lot of time grazing in the open plains. My idea is to make them spawn in groups of both adults and juveniles. Here, carnivores who are desperate enough would try to snatch up one of the smaller individuals with the risk of being swiped to death. A risky choice for hungry carnivore players if there is nothing else to hunt.

scenic lagoon
#

Make AI a little bit more complex. Right now when you attack a dryo AI it'll just run away in a straight line, which is pretty boring when you hunt it as a juvi.

tropic marsh
#

Imo Dryo AI needs to be louder and use cries more often

onyx bone
#

Something that'd be nice to see implemented at some point is migrating AI. Set groups of AI to wander the map in "migrations", traveling from one location to another, with somewhat predictable patterns going from grazing lands to water sources and specific locations, with different sets of AI (both same species and mixed species) coming together in "megaherds" (at major bodies of water or large open fields probably), then split off into smaller herds again at different points of the migrations. AI will pause at certain designated areas to graze, drink, and sleep. They should also cross rivers.

AI might stray off of their predicted path if encountering player carnivores who try to predate on the herds and scatter them, but eventually they will regroup at their next target location.

Realistically this makes sense. Herbivores in real life follow predictable migration routes during certain times of year using sheer numbers as protection/blending, and predators learn the routes and wait at certain locations or follow migrating herds hoping for a better chance of a kill.

Give AI herds members of multiple ages, with an "Elder"/Leader, adults, and young. Elders /"herd leaders" will generally dictate whether the majority herd is aggressive and attacks/defends, or whether they flee, so players will need to pay attention to that during each unique encounter.

Player herbivores can also use AI herds as a sort of protection, either as AI fight back or leave AI to become bait of player carnivores.

However, make migrations something that takes a long while for AI to complete their full journey, + MAYBE AI takes a long time to respawn after kills, so that it still incentivises players to wander in search of food rather than always camp one common spot, and make AI offer reasonable amounts of food per animal type per kill & size (such as a stego being able to feed many predators adequately) so that gratuitous "overhunting" and then starving out doesn't become such a problem.

slim goblet
cerulean hollow
#

Pterosaur Ambience AI:
Currently The Isle feels very very empty and dead. Dead not in a good way but just barren, abandoned dead.
Evrima’s current map is a very tropical island which are usually inch by inch completely covered in all sorts of life forms. Besides all that AI suggestions that would give a lot of life to the island that other people have been constantly suggesting (i.e. AI crabs, frogs, birds, geckos, clams), I would personally suggest a series of pterosaurs that would thrive as AI on the island and would give life, color, movement and immersion to the game.

Europejara:
The first and the most cool that can also be playable is Europejara. This animal would fill the niche of a frugivorous flier (there are currently no plans, that we know of, for a herbivore flier).
Europejara would be like a toucan, being arboreal but having to come to the ground to drink water and to eat exclusively the ripe fruit that has fallen to the jungle floor.

Leptostomia and Dsungaripterus:
On the other hand, these other 2 pterosaurs are Leptostomia and Dsungaripterus respectively. They fill the role of shoreline animals that feed on shellfish and animal life that is found on beach and swamp shallow waters.
Mainly living their lives on the ground, gathering in very paranoid big groups all synchronously looking for food like on the first picture.

https://cdn.discordapp.com/attachments/401470471750811669/795429701786140672/image0.jpg

https://cdn.discordapp.com/attachments/401470471750811669/795429702076334090/image1.jpg

Feel free to discuss/add anything on #ai-feedback-discussion (:

potent crest
#

I’d rather just have frogs, lizards and small mammals. Don’t fill much hunger but can keep you going if starving, comparable to grazing. Keeping the dino v dino as PvP.

uncut orbit
#

I only say one thing, AI hypsi

digital tartan
#

AI herbivore herds that constantly move around the map. Could be big could be small, but the mindless AI with no meaning other than to die alone has room for improvement

indigo saffron
#

A thing in AI herds where there are sometimes "ill", elders or even kids that you can separate from the herd to kill just like carnivores do in real life. The ill dinos could be slower and look like they have problems with walking.

abstract zinc
#

They should make high mountains like the ones on the legacy island with caves on top for pterodactyls to nest, the puppies stay there and the parents have to fetch food and water

tulip seal
#

Suggestion to hypsi AI: it should be a decently spread species over the map, commonly found in the jungles. It should run from almost all things as it stands little chance in combat. It’s beautiful 1 call would be heard often, much like how birds sing in general. When startled, the hypsi AI will spit at what ever scares it and then go for the run.

fresh arrow
#

Many dryo players I have seen kept 2 calling to any AI they could find. (Poor guys) It would be sooo cool to group up with AI of your species, and not look dumb calling at everything. The AI would have a specially colored nametag, maybe with an random-generated name or code to distinguish grouped AI.

Ya thoughts?

cerulean hollow
tulip seal
#

To prevent mega grouping (or make it a bad idea to form a mega group): if group scent particles becomes too strong, it would attract a lot of carnivore AI around, especially apex AI

stable swallow
#

smaller ai crocodiles like langstonia or modern crocs like nile or saltwater this is to scare juvie carnies at swamps or lakes

solid juniper
#

Can you make Ai a bit more verbal, cause ive been testing stuff on my server and its a pain to find dryos cause they are so quiet

lilac sundial
#

Carnos hunt by charging their prey - it would be nice to have AI that roam the open areas so that Carnos can hunt in their niche. Dryos spawn on hills and mountains, usually among the trees, and that terrain isn't conducive to Carno's style.

olive shore
#

probably already suggested but AI wallowing to heal bleed and resting to regain stamina would be a cute thing.

cerulean hollow
#

Birds and Crabs AI

cursive osprey
#

Dryo AI is a fantastic place to start, but at the moment it's not meeting all the needs of the ecosystem. There's an easy fix tho.

Small herbivore AI does not account for the bottom of the Food-chain. I've attached a diagram of a simplified Food-chain to illustrate what I mean.

Young Carnivores struggle to catch and kill adult Dryo AI. Which is unfortunate, because currently, adult Dryo AI makes up a large majority of the AI available.

The more you fill out the lower tiers of the ecosystem, the more ballanced it will be. This doesn't have to be done with filling out the roster so soon, rather I'd like to see more young AI spawning, rather than it being a rarity.

fierce geyser
#

whenever update 3 comes, make it so that AI doesn't get surgically attached to cliffs and unreachable areas

sweet acorn
#

I'm sure this has already been said multiple times but I strongly suggest making Dryo Ai or any future AI for that matter more frequent and actively graze in small groups around water sources so that they are easier to find. If not in groups perhaps add some hatchlings for a female Dryo to have follow her around. This would make it so carnivores have an easier chance to survive specifically the newborn players who dont have a mother since nesting hasn't been added. In the future I know there will be smaller AI but in the mean time adding in babies could suffice so that players don't have to stay in small areas just to survive. Central is a main hotspot and its full of carnivores that eat each other and stay within the area. If you don't stay within these hotspots you're likely to starve.

solid juniper
#

Can you make ai need to drink like other dinos, so if a deino pond is low on fish ai dryo will come to the pond to drink and die

spark ridge
#

dryos dont seem to be aggressive towards small utahs anymore, it actually makes hunting them as a juvi harder since they now always run away from you. I would suggest some kind of bravery stat for specific AIs. So some Dryos are units and will fight to the death, if they are cowards they would always run. This stat could be set randomly with every spawned dryo.

fierce geyser
#

i found this AI underwater, it might be hard to see but better look into that

night gulch
#

I posted this in the other general feedback channel but will post it again here:

While playing Evrima the other night, I went to explore the tall rock formation (fondly referred to as "The BP") to see how high up I could get on it. Nearing the base of it, I encountered dozens of AI dryos. More AI than I have seen in literally all of my playtime in Evrima thus far.

I have a hunch that the lack of AI dinos that players see and the difficulty of finding animals that juvi carnivores are able to hunt is tied to this odd cluster of AI on the rock.

  1. It seems they spawn there for some reason. Not totally weird, but it is pretty out of the way for most players and there's really no fresh water anywhere near it from I have seen.

But more importantly

  1. They're stuck there! They have some pathfinding problems that lead them into getting stuck on the side of the mountain rather than turning around and roaming out towards the areas where players actually are. They didn't even react to my Carno as I walked straight up to them. They just stand there and die one by one as you chomp away, seemingly all facing the same direction.

There has got to be some glitchy path finding going on here and I suspect it's one of the bigger factors in carnivores not being able to find prey they're actually able to kill (especially for those juvi dinos).

Someone take a look at that! You may find the answers to the AI questions you're getting.

quasi moss
#

Just stumbled on this AI. Probably also contributing to the difficulty in finding AI.

jade canopy
#

ai is to fast to catch for utahs,

cerulean hollow
novel stump
#

I saw your announcement and wanted to let you know that all AI Dryo are bloodthirsty for tenontos atm. I'm fully adult and babies still run up to me and start biting. Just FYI. Referring to the QA server btw!

arctic hearth
#

Ai is probs gonna be redone anyway but right now in evrima they just spawn out of the blue, be nice in future if you dont see them spawn and they are just roaming around the map and in future hunting each other and the bigger dinos in future hunting players, they obviously need a spawning system but not right infront of my eyes, ai should feel like breathing life roaming etc with a good spawn system that makes sense maybe even from nest spawns or something when players are not nearby and then they roam im not sure but i guess people can figure out a good spawning system that makes sense

cobalt pagoda
#

The dryos are also mauling baby stegos, another player told me it was just a QA test thing (i'm on QA) but just in case it isn't, there ya go

cursive osprey
#

The dryos on the QA servers are killing all fresh spawns on site. Should probably tone that down.

fierce geyser
#

AI on the hotfix keeps going out of their way to murder any herbivores in sight

fierce geyser
#

Dryo AI shouldn't really have the same bloodthirst as tenonto AI. Make it so that dryo AI only attacks you if you attack it first, not simply chase after you and kill you.

mild hornet
#

I've got to say I'm really enjoying how toxic the dryo AI is, where it will beeline small carnis and herbis to kill.

It makes them feel like players, and actually a danger rather than a free meal.

noble ocean
#

i'd be happier if it only kos'd carnivores, but would still attack herbis if attacked first

junior magnet
#

def fixed the ai spawning they are all over where they should be in the fields and no longer all bugged out in the mountains

left hawk
#

I remember a while ago the developers mentioning that they would give ai's their own skins to avoid confusion between ai's and players, maybe the skin could be albino, a mostly white dino with a very light pink underbelly and red eyes, like the old albino skins. (used the old albino giga as an example)

fierce geyser
#

Make Dryo AI only KoS carnivores, and ignore herbivores

oblique gulch
#

Add caiman and rat ai, since the isle takes place in the modern day. I think it will flesh out the feeling of dinosaurs being resurrected more. Also caimans and rats are common on tropical islands.

tulip seal
#

I support Dryosaurus AI fighting back at the moment (sense it’s the only AI) but once more territorial dinos gets added as AI like pachycepalosaurs, carnivores and ceratopsians, maybe Dryo AI should be considered to return as a run away. Maybe even as a run away only, even in combat with something smaller than it. Most animals today tend to run away as a preferred option. Even bisons flee from wolves when they totally could take them on. Also, for an animal like dryo that lacks combat traits would accurately flee when ever it has the chance to

muted trench
#

The majority of players won't like this, but consider reducing the amount of AI that spawns. Or at least on the officials don't let the amount of AI outweigh the actual amount of players. I know in the future server admins will be able to control the amount of AI spawn (if I'm not mistaken), but my vision of the officials is that the pvp aspect should be the main aspect of the survival experience of this game. When the AI is acting like it is supposed to be in the near future, I would appreciate it if (on the officials mainly), the amount of how much AI spawns gets limited by a certain amount. We don't wanna make the hardcore survival experience too easy for players, do we?

radiant mural
#

the Dryos always attacks the players when they are baby herbivires, i do not understand why, but they should be more neutran or maybe they should attack baby carnivores to defend themselves

cursive osprey
#

AI should spawn with both Male and Female skins

chilly widget
#

This my Feedback: Make AI so perfect that there will be no need for Feedback. 💪

You after all told us that you would make AI and human players indistinguishable, Keep that promise.

brazen wolf
#

Why would a dryo swim all the way across a river just to peck an innocent baby teno to death? I don't think dryos should be out for baby herbi blood. Or maybe make it so friendly calling them will make them chill out. And threat calling makes them enrage.

frank anchor
#

Actually, make dryo more aggressive

coral kindle
#

I think the game needs different AI for food (and I think it is ok for players to prefer to eat AI rather than kill players). I don't want a Rex AI but I can see that this could be part of a plan for different size AI that can help players learn and up their game. I can also understand that dryo AI and upwards AI should be a challenge, but the current serial killing dryos are at least one step too far. Crucially, the lower end AI are missing in Evrima and this is preventing players from enjoying the game and progressing. We need the oro AI back as soon as possible and definitely ahead of any other AI.

wheat oriole
#

I just had a dryo attack me as a baby stego, I suggest making it so that herbivour AI won't attack unless attacked.

orchid sapphire
#

With deino on its way to EVRIMA I think it would be cool to see the AI (big or small) going to the relatively safe drinking spots.
So if u follow the AI u might find a better spot to drink at.

Example: You see a dryo walking around and u start following it as teno. The dryo arrives at a swamp but it goes to the edge that has more shallow water.
So this dosen't mean every edge might be shallow but if u follow a AI or keep a good eye on one, u might be lucky to get the best drinking spot. TI_Perfect TI_MagyShock

unreal nova
#

It would be cool if AI would drink (and have the need to) and eat bushes.

frank anchor
#

The ai seem really on point as they're development continues. The only thing I really notice is the quick turning. It's sharp and jarring, making it easy to spot as an ai compared to a player. Keep up the great work, it's really coming along

tulip seal
#

Suggestion for AI grouping system: each AI spawns alone and if they find other AI of their kind they will group up. If the AI group is full they’ll keep on wandering until they find others who has room for them. Every individual in a AI group has two types of distances, social and private. They basically what each other close enough at all times yet avoid getting too close. If there is something I should add, be sure to tag me in the feedback discussion channel!

ornate depot
solid flare
#

for later when all the admin and server tools are complete make it so server owners can change how good their ai is /their temprament like that dryo ai will attack juvis or defend itself/flee. and how good it will be at fleeing or attacking like how quick it will attack and if will run and hide good or bad spot or just run and how smart it will be about stam etc

tulip seal
#

Triggar zonens: It’s basically how close a creature can get to an AI without triggering it to flee or attack. Terrestrial animals like ceratopsians, stegosaurids and ankylosaurids would respond to attack, while creatures like Dryo, Galli and Hadrosaurs would prefer to run away. Yet again, here me out in the feedback discussion if there is anything you think there’s anything I’ve missed.

lost adder
#

i think trigger zones should expand and contrast depending on the situation. For example if a carnivore is crouching in a bush the Trigger Zone would be small and you could get within ambush range to an AI creature easily. However if a carnivore is sprinting in an open field the AI will notice it and flee from across a field. This would make hunting AI much more strategic, since you would have to use your environment to your advantage.

tulip seal
#

For when herbivore AI is casually roaming around with nothing specific to do in mind, it would be a nice thing if they could graze when they’re on a field. Basically, the roaming behavior of herbivore AI would either be walking around a little or grazing.

cerulean hollow
#

I hope that AI will be able to be modified for example Changing spawn rates locations and their aggresion aka Passive passive aggresive(if attacked) and aggresive aswell as flat out disabling some or all AI would be great as some servers might benefit from that

near ledge
#

Ai should have spawn points all over The map so its easier to Find ive had little trouble finding ai sometimes it happens But not Always

summer salmon
#

why is the dryo aggressive in the first place?

harsh arrow
#

Add insects ai like spiders, mosquito’s

cerulean hollow
#

Make the ai a bit more discoverable, I often die a lot because either I die of starvation before I pin point where they are or the run before I find them

alpine sedge
#

same but somtimes i die to teh ai couse its a bit agressive

random lark
#

I don't know what kind of dino it is but I know for sure it isn't a raptor. It was very interested in my bum/tail and followed behind me for about a good 5 minutes before it did a U turn and attacked me. I hit it back and it ran away. Didn't come back for round 2.

glacial mirage
#

Definitely add bigger and more Ai dinos so people can play when a server is lacking players.

cobalt pagoda
#

I know AI was being worked on but I wanna reiterate, I hope the dryo isn't aggressive after updates. It's really frustrating logging in as ex. a baby dryo just to get gibbed by adult dryo ai that you can't outrun or hide from (to clarify: i mean at herbis, them attacking carnivores as Shifty says is fine. It makes no sense that they run from juvenile carnivores but will attack baby dryos)

cerulean hollow
#

i dont think they should be aggressive towards herbivores but i think that them attacking carnivore babies is just fine

cursive osprey
#

It would be cool to see there be clear differences in AI behaviour and maybe even spawn rates tied to day and night cycles.

I believe that certain Dinosaurs should be more active at night -maybe by traveling further, making more noise. Some Dinosaurs might only eat and hunt at night.

Likewise, I think some Dinosaurs should hide away at night, perhaps in sleep-posture until woken up by player noises.

When it comes to AI spawn rates, I think certain Dinosaurs should have spawn rates that trend to different conditions. Maybe certain Dinosaurs are easier to find at night because they have a higher spawn rate. Perhaps when weather and environmental effects are in, we can see this have an effect on different species spawn rates.

I believe this will enhance the survival experience by making the game feel more alive, and put players in a position where they have to "read the land".

ebon fog
#

So you mentioned in the devblog that you are working on 2 types of AI, player-simulating and realistic. Would it be possible to have realistic AI on officials, or at least some of them ? I don't really know what's planned about them, but I'm not a fan of Ai spam-crouching or having some other weird behavior.
Edit : Nevermind, I thought about it for 10 mins and realized that this is meant for us to not be able to tell if it's AI or player (that's literally in the behavior name lol) So I just hope it's done well enough so I really won't be able to tell AI apart from players.

snow swift
#

Maybe make dryo ai not kill dryo players? Feels a little strange how they go out of their way to kill their own kind when they are a pack oriented dinosaur, wouldn’t they be friendly to players in actuality?

austere ice
#

I love how AI will have options to be indistinguishable from players, however I have a major concern regarding dangerous AI. The difference between player and AI is that if you're being hunted by a player, hiding in a bush well enough can hide you even if they walk right past you, meanwhile AI from what I've seen just charge straight at you regardless of how hidden you are. I really hope this will be addressed somehow because it would suck if youre hiding really well as a small dinosaur and somehow an AI just spots you from 30 feet away and goes right for you. If it's already planned to do something about this, then yay.

upbeat pulsar
#

Some meme dryo players like to clap juvis, so some dryo ai should definitely try to snipe you TI_Wheeze

cursive osprey
#

Unpopular opinion, but I'm a big fan of the KOSing Dryo AI.

But I think servers being able to choose what they want from their AI behaviour is a really great idea that suits all aspects of the community.

It would be nice to see us have more control over this in the future. Maybe we could choose which AI specifically acts like players, and others act realistic? For example keeping small herbivores AI aggressive, but making Larger AI realistic?

brazen cypress
#

in the future when compy ai is being worked on, a mechanic should be made for them specifically, when they spawn they would only be in groups of around 3-4, but if a number of these groups gather around a body they would stick together and get bolder in what their trying to scavenge from and what small animals and juvies their trying to eat
edit: large groups of compies should also attempt raids on nests to eat the eggs

cerulean hollow
#

Additional to what bork said, I think big swarms of Compsognathus should be aggressive towards small and pseudo mid tier fresh spawns and juvies that come near their food.

Compies should be biological vectors of parasitic diseases. A Compy bite has a 13% chance of giving you a sickness, which would work like this: 10 minutes after you get a sickening bite, you vomit and you get a 3 to 20 minute max debuff, depending on how many sickening bites you got (stackability). The more bites you get that successfully spread the sickness to you (and therefore increasing the pathogen load), the bigger the time you’d get debuffed, 20 minutes being the overall maximum.

The reasoning behind this is that Compy swarms should be things that need to be respected, because even though the chances are low of you getting a sickening bite, the more compies there are attacking your juvie, the more chances of you getting sick. Instead of making Compies just extra food, you’d make them something to be treated with respect and carefulness.

This implementations would overall make growing harder, cause there wouldn’t be as much available bodies for small carnivores to scavenge.

NOTE: The expected value for you to get sick is that a compy bites you about 8 times (7.69 bites). If there are 8 compies in a swarm, the expected value is that at least one of their bites is gonna be successful in making you sick.

last falcon
near ledge
cerulean hollow
#

As of right now it's pretty hard to kill dryo AI as a juvi carni, maybe spawn juvi dryos around juvi dinosaurs instead of full adult dryos that won't just be unable to catch, but will also just attack you for no reason.

river pulsar
#

I don't know, if it had been mentioned before, but Dyro Ai shouldn't be aggressive towards smaller herbivores like Hypis and shouldn't attack without being threatened or attacked.
It gets pretty frustrating when you are playing as a Hypsi and get pecked to death in two shots by a Dryo ai, while you are hiding from carnivores.

dry cypress
#

AI regardless of species but excluding large carnivore So, should not attack their own kind but be free to attack other species.

reef walrus
#

Make Pachy AI stupid aggressive.

mortal holly
#

Herbis shouldn't attack other herbi players, other herbi ai (same species), carnis could attck other dinos tho, obviously.

tulip seal
#

How AI should roam: maybe make it so they would casually Z walk at most times when moving. If they happen to get too far away from their group, they should maybe trot back so they can keep up. If AI either are hunting or being chased they should obviously run. For herbivores, it would be cool if they could graze a bunch once they’re in a field and carnivores would use their surroundings to stay hidden and stalk their prey. These are just a bunch of basic ideas of mine I think would be cool to see. Tell me what you think of these if you’d like!

crisp robin
#

rex ai lol

terse mauve
#

When ai becomes more advanced and the game is further along large herds of herbis like stego and para, and carnis will have nesting sights. Will make it so that egg stealers have more opportunity to steal eggs and would be cool to see

lavish echo
cerulean hollow
#

Place more AI or have them spawn more frequently

coral basalt
#

if anything, AI needs to be decreased. It should be challenging since we don’t even have diets yet. AFK growing is still a thing

scenic lagoon
#

Later on in development, add some ambient AI. Things like crabs, eurypterids and seagulls on the beaches, beetles and small lizards scuttling across the floor (and possibly up trees?). Things like monitor lizards and frogs that laze on the banks of rivers and jump into the water when you get close. Just small little AI creatures, just to give the world more life.

sly pulsar
#

dont add seagull ai and instead replace it with the many similar sized prehistoric flyers that would make sense and further enhance this dinosaur setting

snow swift
#

Instead of adding more ai, make them spawn much more frequently in respective zones on the map and less commonly in other ones. If ai spawns in the zone alot of them spawn at, they will only leave that area if they get chased by a predator. So lets say, dryo ai will spawn rather commonly in open forests, and uncommonly in plains. (Ai after being chased out of their zone would after around 10 minutes go back)

sturdy coral
#

Herbivore AI should not attack herbivores, at least herbivores of their own species also would like to see herding AI so solo players could possibly "hide" in plain sight between the AI as an herd member.

arctic meadow
#

Regarding the aggressive dryo ai, some people hate it, and some people love it, personally I think its cool but what if we could have ai personalities. For example some dryos are absolute cowards and some are mean and will chase you off their lawn. Maybe we could have something like this in the future.

hexed ember
#

Why not make it based on gender then, males can be more aggressive and females can be more cowardly.

stark lance
#

I feel like it's next to impossible for a solo utah to survive to full grown from young without other player help. I think either increasing the chance of the spawned dryo AI being juvie around juvie players or in the future adding a slower/smaller/less filling AI would be nice. Something baby raptors can actually hunt when there aren't friendly players willing to give a hand. (As a carno juvie I don't have issue catching up with food)

cerulean hollow
#

add mouses ai

waxen horizon
#

It would be really cool if the Dryo AI flocked when it ran.

river pulsar
#

Addition:

Have them split from another when something big comes chasing through the middle, like a swarm of fish

lusty laurel
#

maybe have evrima ai certain ones like dryo call.

near ledge
#

when swallowing ai the animation doesnt show or adds anything to the hunger bar

stark lance
terse mauve
#

Ai should have interactions with other ai like utah ai hunting dryo ai

hollow nimbus
#

Ai maybe should attack, Like a ava could attack?

olive shore
#

Today a dryo in evrima on teutonic EU ran up to my late juvie tenonto ass and started biting it rapidly before I could turn-claw it. Then it ran away before I could kill it. Interesting. Tbh the only interaction I had in around 2h maybe. Can only say I found it fun but I guess I'd speak differently about it if I had died from it heh. I'd love ai dryos to inhabit caves or stationary burrows and defend these areas or their herd... Idk

cursive osprey
#

That's a good idea. Then we could keep aggressive dryos, but make it situational.

That way you know when you're being attacked by dyos you know you're near a nest/burrow or something.

cerulean hollow
#

make them defend 2 tons of meat

clever sluice
#

Ai herds for larger carnivores (3-5)

mint edge
#

Hypno or Punch, can you tell me if AI will have herd mentality like we see in modern day buffalos where they run when they see predator, sometimes they do come back to help out their buffalo pal but not always. Is this going to be emulated in specific AI behaviors?

lunar basin
#

I think that dryo AIs shouldn’t attack juvenile dryos and tenos cause there are all herbis and it doesn’t make sense.

noble ocean
#

AI needs stamina, or at least a system that mimics it. they shouldn't be able to run forever

reef stream
#

Honestly a bit more AI would be great! Not to be over run or anything. But I find it even when avidly hunting, I can't seem to find AI to kill and have to resort to killing baby players 😦

mystic shale
#

AI in my opinion should have a mix of "human-like" behaviours and predictable patterns using visual, gestures and vocal signals that varies from what kind of AI and what kind of playable the player interacting with it has. because lets face it, a dryo just coming out of nowhere and attacking you regardless of anything isn't very interesting game design.
for example: (NOT actual direct suggestion just an example of how this idea could work in theory).

-Dryo AI: could spawn in flocks of 1-4 individuals
general and common behaviour: Running and jumping near florests, constant breaks to patrol for predators, easily startled. could usually use their 1 call to broadcast.
toward dryo players: Friendly and passive, would follow you if you responded their 2 call. could attack only if attacked first. could flee if you used your 4 call nearby them, they would use sitting and sleeping animations near players to show they're comfortable.
toward other herbivores bigger than it: Passive, they could stay near you, but keep distance if approached. if they spot a predator they would spam 4 call before running.
towards smaller lone creatures and non-dryo juvies: neutral-aggressive. would use 3 call while facing the player if it got to close, if the player ignores it the dryo could either flee or attack.
towards predators and carnivores: run on sight, they would have a much higher detection radius when using the "patrol animation" if you approached then without using tactics to hide your presence like ambushing and sneaking in dense vegetation they would 4 call, alerting and startling the other dryo AI near them.

This would give players a reason to actually learn and play close attention from the signals a possible prey or threat could give, rewarding thoughtful approaches and even -stimulating- (but not actually forcing since perks and player agency will vastly determine gameplay) the player to behave more closely to the species it is playing regarding AI.

tiny vine
#

The only thing i want to ai is for the ai rex to drop with out anyone knowing and before the playable rex so even the biggest carnivores on the island have to be careful.

ripe cairn
#

After playing the Ptera during your Stress test: I can say fishing is very well balanced. However I reccomend having the AOE scale with the ptera's age. It's just a little too hard to catch fish when you're a baby. It was easier to hunt land ai.

wet solstice
#

playing as a deino, noticed you will be able to smell fish ai on land that are dead from previous players, can grab them, yet not eat, or make them despawn.
Not super serious but still

lunar basin
#

I have following idea:

elite fish can swallow:
-juvenile Utah
-juvenile Hypsi
-maybe adult Hypsi
-juvenile dryo

elite fish attack:
-juvenile Teno
-adult Hypsi
-sub adult Dryo
-sub adult Utah

elite fish don’t attack:
-juvenile Carno
-juvenile Deino
-juvenile Stego
-sub adult Teno
-(and all the other adults, except adult Hypsis)

cerulean hollow
#

Imwhen swimming through the swamp water ir any sort of body of water that has moss in it for the moss to move as the dino goes through it. Atm it just gliches through the dinos

clear chasm
#

Elite fish should be harder to catch

normal heart
cerulean hollow
#

Pteros can grab the bigger fish, but can't eat or take a bite off, only carry

arctic meadow
#

It would be awesome if you added some sort of giant ant ai for animals the size of sub utah to eat, and animals the size of juv utah to fear.

cursive osprey
#

Are Dryo AI spawns turned right down? It's going to be very hard to hunt as a land predator with the reduced AI

crisp current
#

Schools of fish should swim further away from where they were being attacked from instead of just doing a 180 turn right into you.

grizzled tiger
#

Swamp turtle ai in swamps

near ledge
#

about the big ai fish i feel like there should be more of them specialy in swamps so far i havent seen many in swamp

low void
#

fish ai in general needs some serious work

fierce geyser
#

Elite fish right now are pretty underwhelming, they just swim in a general direction until they get stuck outside of water or until someone kills them.
In my opinion they should swim away from players and be fast enough to outspeed small deinos which would both make it's description of "Smaller creatures do not stand much of a chance catching these behemoths." more accurate, but it could also make deino harder to grow

gilded hawk
#

^ This. Just making elite fish much faster could do for now, but improving their general AI paths would be nice too.

topaz heart
#

I meant to say something about this a while ago but just... didn't get around to it

The whole idea of having two seperate AI systems (one acting more 'player' like and the other more realistic) is I think a massive waste of time and energy.

I don't know why you would want ai to spam crouch just to make it more player like

Instead I think ai should just have...one mode. Make them more unpredictable and engaging, or 'player' like, by giving them different personalities

Have some ai be more aggressive
Or shy
Or maybe some of them are really crap at hunting or prone to do more dare-devil ish things
Maybe some ai are cannibals

This is something that could be thought about later in development ofc, but basically splitting ai into 'player like' and 'realistic' is silly

(If I remember correctly this idea was brought up in one of the dev blogs)

stable swallow
#

Shark ai as a even bigger fish to eat but add this ai when spino and sucho come

wraith prism
#

Where did all the AI dryo go ? I have died the 4th time today as a utah cause of lack of food( i am a utah main) .if dryos are as absent as they are in this stress test land carnis won’t have any chance of survival

solar path
#

I think the deino atm doesn't do as much damage as it should, I was a fully grown deino and a few other full grown deinos couldn't bring down 1 single carno, it managed to kill 3 deinos and we bit the hell out of it

errant steppe
#

In the current stress test Dryo AI does behave differently from the live branch. They rarely if ever call and they don't interact with the player anymore; I.e. They don't flee when you are close to them as carnivore.

cerulean hollow
#

Hear me out:
Instead of having Dryos spawn randomly across the map, have them spawn within the vicinity of edible bushes. This way the same place herbis are looking for food is the same place carnis are looking for food.... *shrugs

cursive osprey
#

Increase the amount of AI on servers. There are long stretches of river without any fish, and Dryo AI are almost non existent.

I'd recommend increasing AI on the tests servers to get an idea of how many you can spawn before it affects performance.

brazen wolf
#

I'd like to see AI come to the river to drink so a juvie deino can practice the lunge ability. I haven't been able to make adult deino yet so I've never been able to experience hunting and grabbing something. Eating fish gets a bit stale. I'd love to be able to actively hunt some ai taking a drink.

I think there needs to be more AI in general too. I rarely ever see them.

toxic basin
#

There are tons of spots in rivers with no fish. It’s already hard enough to find AI on land then having to fly/swim/run to different small areas with fish is almost impossible. You guys said you didn’t want hot spots but right now there are tons of them with such limited AI. People just end up dying of hunger because everyone else is taking all the fish before they can. I think it’s ridiculous how you can fly above an entire river yet find nothing to eat. Please add more AI on land or add more fish across large stretches of water.

ivory marlin
#

Something I'd like to see with the fish AI: Schooling fish are already a bit of a challenge to catch while swimming in the water, which is great, however it feels like elite fish are simply floating there waiting to be killed. The majority of the time, they don't move out of the way of being attacked and just seem to go through randomized movements.

The Elite fish in my opinion should pose at least a bit of a challenge to get, being worth it to go after as well. They should swim away from things chasing them and try to get away, and perhaps chase after hatchlings and juveniles who come too close or try to attack them, making it a risk and reward scenario like with other ai.

ebon fog
#

Adding onto the suggestion above, there could be rocks or holes in the rivers where fish AI could hide and despawn once something big comes in, since rivers do not offer a wide variety of escape options and it would only be a matter of time until they get caught when something comes.

raven vigil
#

Different and multiple ideas here but here me out.

  1. Ai that grow or have different stages of growth. So you don't constantly see an adult Rex, teno or any other dinosaur every time you see an ai.

  2. Ai with offspring for immersion or an easy meal with a bit of a challenge since the parents or parent of the offspring would defend.

  3. Another idea would be to have injured ai or ai dying.

  4. Most ai except fish should have a take down animation/dying animation.

This is a lot I know but it'd be incredible for immersion/gameplay purposes. This would definitely take quite some time.

reef shoal
# wraith prism Where did all the AI dryo go ? I have died the 4th time today as a utah cause of...

same issue with carno friend. ive starved twice full adult now. ive given up trying to kill the large deinos cuz as soon as one is about to lose, a dozen pour out of the water to bodyguard him. and if u manage to kill something smaller u cant get away with it in time to eat it before they catch up and take it.
i heard 3 dryo calls all day yesterday. found zero. some friendly pteras extended my life by droppin me some fish but with dryos being so hard to find and the map having the water bug its merely impossible to play a land carnivore on test atm. desperately awaiting this upcoming patch...

crude moth
#

Could y'all maybe add turtles in the rivers for pteranodon and deino to nom

cerulean hollow
#

Rare alligator snapping turtle AI that camos at the bottom of the swamp and snaps baby deinos in half and heavily injuries juvies ones, basically it punishes deinos for not being aware of the things around them just because they're underwater

Would also serve as a good fight for early sub deinos and a small meal for adult ones.

cursive osprey
#

Petition to make elite fish size random.

I'd love to see there be different size differences, with giant ones being quite rare. Would add a lot of variety despite there only being 2 species of elite fish.

Bigger fish would be faster and harder to catch, of course. Meaning only the adults could successful hunt them regularly.

quick vessel
#

I would like to see more dryo AI. I played as a carno for the majority of the day today and saw all of 1 dryo AI. Starved to death everytime from the sheer lack of AI. Seems a bit unfair that most of the AI seems to be fish, which basically leaves utahs and carnos struggling to find food.

unkempt shard
#

Probably already planned and highly suggested but idc
The game needs a higher variety of AI, IMO anything that's playable should be able to spawn as an AI (except maybe Pteranodon and Deinosuchus). Help flesh the world out, help it feel alive, create a constant set ecosystem so it doesn't matter as much if everyone is playing Carnotaurus and only staying at a single part of the map because you'll always be able to find another animal all over the map

brave wren
#

AI fish numbers should be dramatically increased in the swamps. Those are amazing environments specially the new ones with the river maze, but they are dead and empty because there is no food in them, forcing all deino population to crowd in the rivers. Also, school of fishes should be easier for juvie deinos whereas elite fish should be harder, right now is the opposite.

sour pecan
#

Give the small Fish more Food gain. Right now you dont get any/barely food from them even as the smallest crocodile.

frigid shore
#

Second this ^ I get you don't want big crocs surviving on fish, but when you're about 20% grown and still a juvie, fish shoudln't give you only 1% hunger.

umbral hinge
#

We need more AI food i play raptor and its impossible to find food unless its another player i die of hunger alot how i can survive as a juvie raptor when there its nothing to eat and u cant kill any player as a baby raptor ...

verbal yew
#

stress test server fish and possibly other AI randomly stop spawning. Impossible to survive

glacial bronze
#

I honestly think just more AI all round!

topaz heart
#

So playing as a ptera is probably my favourite now. Besides the fact that flying around is really fun...it's cause it has a reliable food source that is fun to catch and rewarding (cant wait for the deino to have that vertical lunge lol gonna make it scary GSUYGF).

No other creature in this game really has that (besides herbs and the deino, cause that can catch fish as well, but I haven't rly played that much so I can't say).

As everyone has said about a hundred times already, we really really need more ai- LOTS of ai. Can't have a proper ecosystem without it.

long rune
#

whats the point of making small fish so hard to catch when they barely give you any food at all? your best bet is to wait for a big fish to spawn rather than spend so much time chasing after something so small and insignificant. there should be more ai or at least some better balance with fish

alpine mulch
#

All of the ai fish, especially the big ones, are too easy to catch for deinosuchus. They hardly make any effort to evade and no effort to hide, basically free food and not engaging to hunt. Giving fish the ability to hide in aquatic vegetation or use short rapid bursts of speed to get out of reach of players would make them more engaging to hunt.

hollow pewter
#

the dryo fled in to the sea , fortunately i was just sport hunting.

primal pagoda
#

and thats the 5th time I've died of starvation as a carno today.... sure would be nice if there was something more to eat than croc bodies and the bodies of my fallen brethren. Basically please more ai, please, please, pretty please.

cursive osprey
#

I don't see why the Devs aren't using the stress test to see how much AI they can pack into a server before it takes a major performance hit. I'd rather have server slots back down to 75 if it meant we'd have double, triple the current AI. Especially fish, down the empty parts of the rivers to spread the deino population out.

I've put over 120 hours into the QA branch. I've seen three Dryo AI. And only since the latest patch. I've checked all the old hotspots around the mountains in the jungle. And there'snothing.

turbid shale
#

You all mention AI but the only AI i have seen have been fish and fish, are they really that rare? Cmon surely we can make more AI spawn

hollow wagon
quiet palm
#

Seriously this is becoming a joke, deinos might die, but it's never from starvation! I've been fighting for my Utah to survive, and I've restarted 18 times in the last 2 days! Why? Starvation! Seriously, please put in some more land ais

cursive osprey
#

I spent six hours yesterday, on a sole quest to hunt for Dryo AI. I tried this on 3 different servers. NA5, AU1 and BR1.

I checked all the old hotspots and scoured the map looking for new AI spawns.

During this time:

- I did not hear a single call.

- I did not see a single footprint.

  • I followed along rivers. Nothing.

  • I spread out away from water to empty corners of the map. I still saw absolutely nothing.

This is ridiculous. There needs to be a drastic increase in AI spawns. Especially Dryo AI spawns. (And fish spawns along those long empty parts of the rivers)

inland lintel
# cursive osprey I spent *six hours* yesterday, on a sole quest to hunt for Dryo AI. I tried this...

I totally agree. In 45h gameplay i never heared ai and found a dryo ai only once, directly when i spawned. I killed it to have food for later but it glitched and despawned. You spend countless hours for nothing except rage when you starve or get killed by your teammates. After months of releasing ai, this isnt funny anymore.

  • Increase the amount of dryo ai
  • Make dryos more noisy
  • Make ai spawn rate equal to each map area
silent light
#

Increase scent distance? I've yet to find a single AI that wasn't a fish.

fickle agate
#

Cat fish sometimes don't give off signals when moving in water, this bug doesn't happen to the coelecanths so I'm guessing this is legit. ( Supreme cat fish )

brave wren
#

All AI could benefit from been a little more alive. Like elite fish could be a lot more fun to catch if they had some awareness. You would have to sneak on then by slow walking on the riverbed then lunge to capture when you are close enough. If they detect you (if you go too fast, make a sound or any sudden movements) they would be able to perform shorts burst of speed to escape your reach, and you would have to start over. As for the Dryo AI, they should be able to detect only what is on its line o sight, so you can sneak up on them from behind by paying attention to the direction where it is looking, or when it gets it head down to forage. Make them spawn in packs or at least in pairs, so they can interact with each other by 2 calling. Make them do some activities to be distracted with like foraging the ground, drinking water, using scent, resting even sleeping sometimes, this you will reward the player who watch their behavior and choose the best moment to attack, instead of rushing of in a crazy pursue the moment you see one. It would make hunting AI much more fun and engaging, imo.

cursive osprey
#

2-3 days left of the QA test and no increase in AI. I'm worried that when the update goes public either;

a) AI spawn rates will be increased, but performance on servers will take a major hit. This could have been avoided if they used the stress test time to test how much AI they could have spawned in on the server before performance tanked.

b)** they are not increasing AI at all.** Leaving the playerbase to tank as Dinosaur survivability goes down as there is not enough prey items to support player animals on mid-low population servers (or low population times of day).

I think people are really going to struggle to play the game unless there is 100+ players on a server.

Please, please prioritise fixing AI spawns.

cerulean thorn
#

I have seen a huge number of ais spawning at the beach, it was already mentioned that you developers dont want to drag attention of the players to empty and far places like beaches ⛱️

Still questioning why there are AIs at the beaches, being pretty much the opposite of what you want.

Its unnecessary, could make those ais spawn more to the middle of the playable map area

lucid shadow
#

I never saw a single dryo ai as I grew my Utah. Really need to up those spawns and make the dryos call so they get noticed. Gonna be impossible to survive otherwise if there aren’t hundreds of people on a server

remote stag
#

What happened to stego AI herds and teno AI herds. Alsodryo AI herds would be fun. Rn no one is playing dryo and There are 2 AI per server. If there would be dryo AI herds maybe some players would play dryo and just chill w the herd. Dryo AI herds should be found on plains and be a perfect source of food for carnos. They should be fairly hard to kill and if 1 spots the carno all start running in the other direction or towards the trees. The teno AI should spawn in 2 or maybe 3 and chill in swamps. Only swamps and they would be the perfect food for deinos. That would also encourage more deinos to stay in swamps and not camp rivers. Also pls increase the swim speed of teno its insultingly low. Maybe make it swim with its tail. And the stego AI herds should spawn in smaller plains and grasslands that are still semi close to the jungle. These herdsshould have babys, juveniles and subadults spawning with them that they will protect. These stego AI should be a reliable food source to utahs and something they can practice pouncing at. Ty for reading.

thin beacon
#

dear developers, while playing with deino, very, very few ai ai in rivers or swamps, I ask you to increase the number of them.

fast siren
#

I feel they need to lower fish AI, raise land AI ~ which means less deino's bc im tired of the server being 65% deino ~ more land AI means more land dino's could survive and they all need to drink so deinos would still have food choices

zealous rivet
elder tree
#

After more than 2 weeks and idk like 150h playing stress test servers, I've only found 5 dryos as utah, 3 of them babies, but around 15 playing as ptera right after spawn. Checked those places as utah and nothing. Is there any line on the code where AI just spawns when you don't need it at all? TI_Think

quartz gate
#

is there AI other than fish in the stress test servers? lol

terse pollen
#

I think insect AI would be great for hatchlings/small creatures to have some fun hunting, and also just makes sense for small predators. Here's some different ideas for simple AI that can be interactive but not too costly on server performance by being too smart:

1- Cicadas/locusts - Occasionally a bush will spawn a loud droning sound akin to a cicada or locust (or whatever). If a player locates the source of the sound and bites close enough, they might catch it. They have to be sneaky and certain when doing so--sudden sounds or movements (such as sprinting or a missed bite) nearby will cause the bug to "flee" as indicated by the sound cutting off and disappearing. This wouldn't be prey you can see--you have to aim carefully based on noise

2- Swarms that form at the edges of water. These would be similar to schooling fish but could sit in the same place--you bite at them and might catch a bug. Small dinos would be tempted to the water's edge to hunt the bug swarms and have to debate whether it's worth the risk.

3- Big boys- Occasionally a large insect such as a Meganeura will spawn in places such as circling in the air, sitting on a log, or at the water's edge drinking. A player would have to sneak up on it and aim well, or it will fly up/despawn if spooked

topaz heart
#

I really feel like AI should be more of a priority for this game. Multiplayer can be something like, on top of, cause players cannot simulate an ecosystem, especially of this scale.

I mean, It's not a PvP game- it's a survival. There are PvP elements by virtue of it being multiplayer like this, but as we've seen with the fish ai coming out, we really need ai in this game. LOTS OF IT.

We should not be relying on players to fill the world at all. We are just the ones interacting with it.

fading leaf
#

I saw a dryo bot yesterday, it let me eat it and made the game too easy.

frigid summit
#

playing as a deinosuchus since yesterday. 5 hours in growth. 80% finished but couldn't find any players i could fight or any AI. seriously. what is wrong with this AI? no fish to be seen in miles. since when weren't there any fish in a river? i died because of hunger litteraly. after 5 hours. And what @topaz heart said. it's a survival game. if i want a team deathmatch where i want to kill players i would ask. but it is optional. at this state of the game in the testing branch this ain't an option if your big anymore. work a little more on AI first

oblique pendant
#

played for 5 hours to get max croc to get stuck ina a fucking wall

thin beacon
#

the number of ai fish and other creatures needs to be increased

wise steppe
#

Elite fish swim up to the shore and die. And fish sometimes swim above water level

mental idol
#

We need more drios around. Ive traveled miles with my utah pack a few days and we never found one. In legacy you can find ai if you search. Here is pretty imposible. I dont knoe if poeple camp ai spawn or something but random players never found one

marble spire
#

Remove all non-fish AI or make bushes more abundant. Nobody plays herbi because the upside of "easy food" is negligible. Most areas when sniffing I see more red particles than green particles. It's way too easy to not starve as a carnivore, and the main population control of carnivores IS starvation.

stone swift
#

Need more AI in the game so far its to easy to survive, we need all dinos to spawn AI's so theres a lil more challage to the game

fading leaf
#

QA-branch currently has almost the perfect amount of bots, just needs to be toned down a little bit.

thin beacon
#

ai elite fish number should increase a lot

dark forge
#

AI seems to have little to no awareness and wont run away from you if it sees you. When update 3 releases please fix this aswell as increase land AI.

river pulsar
#

Fish spawns for Pteras in swamps.
Speaking of those.. Yeah there are none it seems which is a shame, since it kind of makes life as a Ptera in swamps quite hard.
Alright, point given, you can just live somewhere else that's not the problem, but I just wish there were some.

dapper lodge
# thin beacon ai elite fish number should increase a lot

To add onto this I think the elite fish to spawn in more areas of the map. Deinos usually cround around specific locations like the river by the beach with the log as fish spawns there quite a bit. They need to add more AI spawns around the map overall and spread it out more to encourage ppl to actually move. As of right now theres barley any fish if even one in the rivers when u travel. Places like the swamp should have the most fish considering how large it is and how deinos usually should be in rivers and swamps and yet the swamps are almost completely empty, devoid of any AI fish.

Basically in summary AI fish spawns need to be spaced out more in rivers, swamps, etc around the map to actually encourage deinos to move instead of them sticking in specific spots because fish just wont spawn anywhere else

cobalt tinsel
wind gale
#

Is the Fish Ai broke right now...we cant find any fishis on our server??!!!

warm sky
#

they need to improve the fish spawn at larger areas not just center my ptera almost starved to death for not finding fish

shadow vault
#

Feels like there is literally no ia fish, they need to bump that up, we have two deinos dying of starvation because of that

topaz heart
#

Guys I'm practically begging you to focus more on the development of AI and have more of it, significantly more

The trailer that was made looks a m a z i n g but in game it's nothing like that. Nobody plays as dryo, hyspi... nobody actually acts like a stego they just stick near the water trying to kill crocs

I mean this is an open world, survival game, it relies on ai to fill its world, not the players - we're just the ones interacting with it (Im not saying dont make it multiplayer, calm down everyone)

AI for this game has always felt very pushed to the side, and my gosh its like the one thing missing from this game to make it truly enjoyable and just awesome

Its what will make the ecosystem and the world feel real, alive and have some sort of rhythm to it

solemn garden
#

we need more food sources, as carn thers almost nothing to eat n as herb theres all these plants we cant eat. Id love to see some Ai herds roaming together for carns to chase n track, n to be a herb n walk to most bushes n be able to eat something or eat some grass

umbral barn
#

AI needs to be improved sooner then later, AI should be abundaunt through the whole map this will allow players to spread out and then interactions will become more of a PVP aspect as a realistic survival gameplay base. and improving the whole game for all players herbs/ carns combined.... Please please make AI the priority before another new dino comes out...

drifting maple
#

i honestly think you guys should add ai for full grown deinos that takes about 3 hits to kill thats something like a tiger shark and it shouldnt be playable we honestly need a type of ai to keep deino population under controll

cerulean hollow
#

Fish AI is pretty cool, if you aren't in super populated areas as a Deino, finding elite fish isn't really that much of a problem. I've encountered quite a lot already by just casually swimming through rivers.

azure notch
#

Need a ton more fish I think... hunger is a real problem for deinos if you aren't hunting players. Is there some sort of function that lowers the amount of fish on low-pop servers? We can't find any when there is no one on.

oak yacht
#

Dryo ai is way too rare as of right now. You need to highly increase it. At the moment land carnivores can't survive on ai, they need to camp player spawns. This leads in Carno megapacks camping there and murdering everything (mostly juveniles). Also it is not very fun for me as Utah or Carno to be forced to stay always at the same place to not starve.

mystic crane
#

Land AI is almost non existent

remote stag
#

Today I played a dryo for 3 hours straight and found 11 AI which was rather suprising. But 9 of em were stuck on a mountain north. The other too were just trotting in some random plains. Maybe fix this pls?

vagrant minnow
#

Lower the damn background sounds and frequency my god. Makes it almost impossible to hear AI. Not even mentioning the crazy sound levels you make your own dino make. I understand since it's your dino it should be louder but when it makes a noise I can't hear anything else. Heck, it makes a sound like every 5-10 seconds when I'm doing nothing. I have to stay in crouch half the time to try and hear anything... Come on Devs think this through.

blissful mantle
#

Is there UTAHs as AI in the new update 3 evirma branch ? Either it was a carnivorous AI or he was stalking me for a while when I was sitting in that bush for 10 solid minutes before it surprised attacked me

fading leaf
brittle radish
#

absolutely horrible AI in my experience ive starved out twice now as a solo utah they don't spawn at all for me whether im wondering about or sitting, nothing at all.

narrow cave
#

as others have alluded to the ai is kind of too good at hiding/detecting when players are near, the old ai where they broadcasted every couple seconds was bad yes but right now it seems like dryo ai is better at hiding and avoiding people than it really should be, supposedly theres nearly 200 things on a server i'll be damned if i can find one without being a herbivore or the ai happens to spawn on the plains or for some reason runs right in front of me. finding a dryo shouldnt be like trying to find the viet cong.

lyric oracle
#

I honestly didn't even think AI existed in the game. I saw a dryo once a while ago and I just assumed it was a player, thinking back now.. it may have been AI lol

normal heart
#

I played as dryo myself today and i found 3 dryo ai in 2h of playing. The problem is the AI does nothing. They dont wander around nor call. They are just hard to find because of standing still and being greenish colored. i tested myself how good a dryo is in hiding only because of its color. many utahs and carnos didnt notice me even when beeing very close to them all the time

cerulean hollow
#

Following up on my AI feedback yesterday, I feel that fish AI definitely need some polishing. I've found quite a few of them swimming in the air which was funny. It's quite rare, but still a bug nevertheless. On the plus side, elite fish are pretty great. I was in a river by myself, and encountered 4-5 elite fish all close to the same area, and swimming up farther revealed a lot more. So fish AI is definitely not scarce at all, but if you hang out in populated areas food scarcity in terms of AI is to be expected.

Overall, fish AI needs a little more polishing. Other than that, it's pretty awesome.

tropic marsh
#

I have still yet to find a single dryo AI in my entire 150 hours of evrima
okay maybe ive found like 2 before but other than that-

brave heron
#

having a playable dino as ai makes it confusing. i did like on legacy how you could choose to either kill ai or players but now you're not sure if it is a player or not. sometimes i dont want to chase after a player, especially if im growing. but thats me personally. also the dryo ai is scarce.

uncut orbit
#

Place IAs spawans in Rio da Central

lilac sundial
#

Most AI I encounter is still entirely silent, save for a single 1-call when they first spawn in. Often they are standing still and do not flee when I approach/attack.

cerulean hollow
#

Increase the frequency of AI vocalizations so those of us on low-pop servers can actually play the game.
Not saying have them vocalize every X minutes, but they're completely silent. 312 AI on a server and i've encountered none other than the one singular dryo my friend murked last night and a lot of fish.
Either increase their spawns again or have them call slightly more often, as they're otherwise extremely good at hiding and it makes them difficult to see let alone hunt.

fading leaf
#

Day 22 of fubar bots that hardly ever spawn anywhere useful, and the game is still all the better for it. There are lots of things to fix and add to the game, bots can wait.

shrewd matrix
#

no ai at all in na1 zero all utahs

carmine tundra
#

Guys, does AI (land) spawn ? Running my ass off here on the map as a carno but no AI spawns... .anyone else ?

high flax
#

I think the fish need some definite work. I just had a bug where I caught a cat fish and after painstakingly micromanaging my head on it and spamming g, I carried it to shore and tried to eat it and instead it started acting as a water source and I was drinking from it, rather than eating it. I’m not sure if this is a well known issue because I’m just now experiencing this as a new Deinonychus, but I thought I’d just throw that out there.

cursive osprey
#

The maximum amount of AI that spawns in the current version of Evrima sits around 280-290. This includes Dryo and the two types of fish AI.

Before the update there was a maximum of 340 Dryo AI on the server at a time.

I went around every river and in the two swamps in spectator mode. I counted 238 Fish AI (I counted swarms as one fish).

That means there is only around 40-50 Dryo AI on the server at one time.

This means we only have 14% of the Dryosaurus AI we had before the update.

The current playable area of Spiro is 4kms by 5kms, I think. Not all of that area is covered in AI spawning mesh. But let's be generous and pretend it is. If there's 50 AI Dryo on the server, then you have a 1/400,000 (or 0.0000025%) chance of seeing an AI every metre you travel. Let's say you're the fastest Dinosaur on the game, a Carnotaurus traveling at 61.7kmph. You run through every meter of the map, searching every corner. In the 325 hours it would take to travel every inch of the the map, statistically, you would find 2 Dryosaurus AI.

Now, it works differently because Dryosaurus AI spawn on predetermined meshes, and usually together. This means the AI population can be condensed into a smaller area, creating a sense of false abundance, or scarcity if you do not know where this mesh is. Other things to consider is that the AI spawns could fluctuate from when I counted the fish, and 50 Dryo AI could be a low rate. But even if we're generous and double it, that's still only 4 Dryo AI in 300+ hours of play.

The Devs need to drastically increase the amount of land AI on servers, or give server owners a way to increase the spawn values themselves. I think somewhere around 400-500 AI is needed. Even if it means servers have to reduce player limits.

velvet matrix
#

Hello!

My suggestion here is to add more AI fish pools into other areas to help expand and explore the map. I sit at the second swamp in the north part (Above the more popular south swamp) and I have yet to see one spawn at this time. It would be good to get people to explore more of the map and possible bugs if we are not constantly stuck in one location or having to go back all the time.

fast widget
#

I did manage to find some areas where Dryos spawn. The problem is: There aren't enough Dryos. A starving Utah might get half of it's hunger from a Dryo but a starving Carno will not, a Utah pack will not, and a Carno pack... You know where ı am going with this.

wide ruin
#

Suggestion: AI Needs

So, I think everybody can agree that the AI needs to be in the game, and with "Smart AI" being one of the things the devs want in their game, I have a suggestion to make called "AI Needs". Now, this isn't your basic "oh we need more AI" that has been said a billion times by now, but this is some... Behavior features I'd like to see ingame.

Herbi AI sniffing: They can detect bushes and water, now that can be accompanied with the feature that AI will be able to eat and drink, but with sniffing they would be able to detect carnivore packs as well from a certain distance, maybe twice the distance they can see or detect a carnivore? If that feels too OP then disregard the carni pack detection by sniffing and leave the normal detection (if a pack detects a carnivore, they all scatter). I'd like to see AI packs travel from water source to food source and migrating while calling every now and again, maybe every... 5 minutes? Or maybe even more or less if it deems too difficult to find.

Carni AI sniffing: Now, same thing as herbivore AI sniffing, but with a twist. Carnivore AI will be able to track a player if they sniff and they detect footprints left by a player or AI, same thing as detecting a pack/herd if close by, making them wonder over to that direction, and if the prey is smaller than the Carni AI, it will attack. When they kill a player/AI, they can eat it, if another player gets closer to the corpse, they will charge at the player while 3 calling once and attempt to kill. Once they kill a player and eat the corpse, they would sniff and go back to the body if they detect the gore/body particles. They would also travel to water sources to drink and kill things to eat along the way.

This is my input on a more advanced behavior I'd like to see AI utilize. It's not perfect, so I'd understand if the community doesn't like my idea. Have a good day everyone!

narrow cave
#

i think they should actually make ais need to eat and drink, maybe not actually have numbers being calculated as that will just increase lag but an equation for you spent this amount of time wandering find a plant or find water, that might make ais come out from behind there rocks and trees or stop sprinting away from the carnivore it saw through foliage about 2 miles away [just copying my post from discussion cause it is a suggestion]

jade turret
#

Suggestion : Make AI louder, every now and then would be nice to hear them. I have yet to meet an AI in evrima. I would love more advanced AI later on whatever it will mean . But right now it would be nice if we would have a bit more easily locatabble AI for young carnivores. Also there are soo manny "ambient" noises along with it and fi you are newer you dont know if its AI or just ambient sounds.

Suggestion 2 : I would love to have more small ponds/drinking holes. The map has big field areas, that in my oppinion are pretty empty usually, beacuse you need to wander great distances to water. Not asking to be water everywhere. Just a few more spot other than Crocodile infested rivers. We need lake crocs too :3

fading leaf
#

Should be easier to distinguish bots calling from players. I hate running towards another dryo calling to group and find it's just a bot. TI_Succ

velvet matrix
#

Aside from the suggestion on AIs needing to eat and drink (making them actually travel), once in a while have a small herd together too. 2-3 AIs

Give large groups something good like following/tracking.

lone raptor
#

Plenty of reasons above about the need for more AI. The fish are a nice touch for the Deinosuchus. But land AI is a big need in more amounts. I really only play now as herbivores if playing a land dino because the investment into Carnivores Time wise and rate at which we die to starvation is too easy. I've been lucky only on some occasions on the old system to fully raise for example a Giga only to starve next login. But the time invested to die so easily all the time the same way is depressing. I would rather die in combat then over and over due to starvation. The new updates i have ran into Ai but extremely rarely and still more than likely my cause of death will be starvation. I am good at tracking and listening to the sounds of AI but often i feel the AI's location does not match up with its call or before you even get remotely close enough to track them they already run away far from where you originally heard them. I think it would be nice also for the Deinosuchus to have AI land dinos that come near the shores thus adding a variety to killing to survive vs being bound to fish and other players. I love the new Deino by the way. But i also as someone stated above don't tend to travel far from the known food source locations i find of fish because chances of sneaking up on land AI are zero to none due to its exhausted stamina quickly on land and since other Deinos often don't see land dinos unless its a player near water they tend cannibalize each other often. I do recall a time in the Isle's old system AI was so much easier to track and often ran across. I miss that !

solemn garden
#

the servers need more ai/bushes, theres times when me n friends try to meet up only for one to basically be starving to death by the time we meet up with eachother. also herbs need to be able to eat more then 1-2 types of plants. Iv been in forests n surrounded by possible food sources only to have friends starving left right n centre. I feel like you get taxed/punished for exploring in this game which i feel should be the opposite. if there's a lot of players centre then probably not going to be a lot of AI left there maybe make them spawn in less populated areas to help promote exploration. So often my group will go around to explore n not see anyone for 20 - 40 mins.

outer wedge
#

I think that there need to be some small ponds spread out around the map.

dark forge
#

AI needs to make a bit of noise more often. Not just 1 calls but perhaps F-calls or friendly calls that you can hear when you are close to them.
Finding AI rn is a nightmare as you only have to be very lucky and hope that you stumble into one.

shadow nimbus
#

rare footage of actual AI ( btw there calls are toooo silent i was near it and couldnt really hear it )

kind rapids
#

100% agree, AI needs to yell more. in Legacy the way i hunted was 95% by ear, i didnt even see the AI ever, i just heard them, moved closer by the sound, waited, listened, changed direction, found the AI.
In Evirma, i've NEVER ONCE found an AI, because they dont make any sound. And you cant sniff for them (like a dog sniffs for another dog), because their footsteps fade out way too fast given how big the map is.
If rivers force land dinos close to danger, due to the need for water, and rivers have infinite food for aquatics, then at least land should have accessible food for land dinos. This is not asking the game to be easier, this is just asking for being able to find ONE dryo per 2 hours of gameplay, that isnt too much to ask, surely.
Otherwise we can try to remove food from the rivers, and force deinos to come into land to hunt. See how well they'd react to that, yet thats exactly what land animals have to do, but reversed.

cerulean hollow
#

update the fish ai so many big deinos die due to hungry

fading leaf
solid pelican
#

definitely need more IA in difference AND in numbers. One of the funniest thing in legacy version was the possibility to hunt IA by sound.

gilded hawk
#

I finally found an AI dryo after some hours, and it turns out the behavior was a large improvement from the prior update. I saw it run and jump to avoid me and even crouch and hide once it got far enough away. We were in open grassland so that last part was kinda irrelevant here, but it’s still improved since last update.

Now, if you guys can just make dryo AI louder or have more of them around, that would be wonderful.

wind gale
#

What is Toggle Ai?

lucid bloom
#

**NEW AI IDEA:**Cephalaspis was a fresh water fish that lived during the Early Devonian Period. It was a decent size as you can see in the pictures, It also was a bottom-feeder. The reason I want this fish is because I think there should be more variety of fish in the game. Not only is this guy different in looks compared than the other fish, but yeah that's it, I honestly just want more foish in the game, to give more variety. But come on look at dis boi we need him to come to EVRIMA TI_HypsiShrug

          EDIT: Sense the Cephalaspis is 
          slightly smaller than the current schools of fish, so they could be larger schools
shy bolt
#

So I had no problem surviving as a deino on the west side of the map. Plenty of fish to stave off dying of hunger, but on the east side i nearly died of hunger because there were literally none to be found. I feel like you shouldn't be able to live off fish entirely unless you're the only deino in the area, but they definitely need to be distributed more evenly throughout the rivers and lakes *and I'm talking about the elite fish.

kind rapids
#

Same for schools of fish, unless something like the VFX is bugged.
As a ptera i've flown for miles over a river and not seen a single school of fish anywhere. BUT, i have heard the splashy sound effect, without any vfx to accompany it. Tried skimming around the sound, but no promt to catch fish.
So idk if the schools either dont spawn correctly, or if the vfx is not showing up.
Also i dont get why or when the "release to catch fish" happens. It doesnt happen when your head is on top of a splash ring, it happens randomly, sometimes well outside the area. Is this just due to server lag, or is it meant to be random?
The patch notes clearly said "release the button when over the splashes". But that only works when the control hint decides to show up.
Has anyone managed to catch a fish with a land animal? 🇾 or 🇳

narrow cave
#

I have a slight idea on how to solve the players cant find dryos to eat problem, give ai lifespans whether that be elite fish or dryos, let's say 2 hrs if none of the ai behaviors triggered by predators are activated like fleeing from a predator it dies leaving a corpse, or maybe even regardless of situation just a hard limit of 2 hours lifespan for an ai creature I feel like that would really help so there isn't like 200 coelacanth choking up spawns for dryos cause crocs cant be bothered to eat them when theres another deino. 01% smaller than them just over there

steep palm
#

I’ve notest that Elite Fish don’t really feel hard to get,
Shouldn’t they be faster and more difficult to catch saying they give more food?
I’ve notest they just stay still and let you eat them also

weak sparrow
#

This wasn't on an official server but I noticed tons of fish schools have spawned in Arch river between River Crown and Giant Arch, while on the east side of the map there are hardly any schools to be found. This may be because predators just aren't on the west side to eat them, so they build up.. Seems like AI spawn location should be more population based, so there aren't like 50 schools in half of the smallest river in a remote location, and only 50 schools over the entire east side of the map.

cerulean hollow
#

And we did not even have much before. Btw, where is the ai utah btw? Never seen that shit at all yet, i heard it though. Also its just silly to nerf the amount of food available to make it harder for survival sake, i mean ever thought about making the hunt easy to find but hard to execute? Right now the only tactic you need in legacy is walk after the sound and in evrima walk after the smell and you will like get it. Also dont tease release the trex as an ai only before its also available to players, that just make people hate. And if it can walk, run and kill as AI why isnt it ready for a player? I like the idea btw, shitting myself in the woods while being small. Btw considering that, how does AI act toward their own species? I dunno but its worth thinking about.

hazy girder
#

I think it’s time to entertain an additional AI type that is much less server resource intensive. AI that’s more oriented toward juvie play experience.

Currently, AI is a significant server drain, restricting player slots as an expense for more AI. Even at max AI populations, the environment feels dead. Most AI is too big for juvi to hunt, so we spend potentially significant amounts of time as useless. This makes for a boring time sink and a disappointing experience, especially if you find yourself constantly dying as a juvi or with little growth outside of a juvi stage...resulting in lots of time spent in arguably the worse gameplay stage.

I’d like to propose that the devs offer “micro AI”, which are client side(for reduced server drain), which are periodically triggered by the server and are catered to improving gameplay experience for juvies.

This could include small fish that juvie Deinos can actually hunt down and get nourishment from(current schools are unnecessarily hard to hunt when very young, but provide little to no food once large enough to readily catch).

This could mean actual critters to scramble after, like toads/frogs, lizards, rodents, snakes, etc. Just small morsels that actually feed juvies, but also provide meaningful interactions for the player’s game experience while young and helpless...without impacting server performance.

Who cares if what the player sees doesn’t match up with another observer? It’s just a stupid juvie chasing a leaf or something...or put in a low poly sprite that approximates for an observer what the player sees...it doesn’t matter if the catch and kill doesn’t exactly match up. Observers may or may not even see the prey item being swallowed...it’s up to the devs to have item appear for observers...but if it does, it’s ideally not a server tracked item, just something drawn in and added to the animation.

cerulean hollow
#

When i have a fish in my mouth it randomly dissapiers like 50% of the time, this could be my awful wifi but im not sure...

cerulean hollow
#

I played for 30 hours mostly utah and seen 2 land AI. Most players believe AI doesnt even exist lmao what is this?

cerulean hollow
#

if ai worked, the high ai servers would be really full and since they are not full, both ai and high ai are a lie.

unkempt shard
#

AI Dryos should form flocks of 5 or so and try to stick together as a social group

Just AI forming herds in general of some kind are needed imo. Was playing Realism earlier today and came across a flock of 5 Dryo players and they shadowed my Stego group and them just being around and socializing and feeding together helped the world feel so alive, the lone Dryo AI that hide forever and run from everything just aren't good enough atm

shy solstice
#

When you add rex ai, dont mention it directly in the patch notes
Make it a nice surprise for us

wintry mango
#

Fix ai dryo so it not run back to same spot over and over lol.. Free food otherwise..

slim sorrel
#

TI_utah Hello AI ? TI_utah Utah's Here TI_utah Where are u camping ? TI_utah

fading leaf
#

just killed a dryo bot bigger than me as carno. It ran a short distance and crouched in the open, I bit it, it ran a short distance the other way, then it froze. 10/10 engaging gameplay, more AI please

Edit: I immediately found two more, so I made sure to pause my audiobook and record this time. Last time I showed a video of a bot I was criticized for judging it from a herbivore's perspective, so here you go; the game people apparently want carnivore edition: https://youtu.be/RBgYckiDzdM

cerulean hollow
#

Plz increase the amount of air spawn rates like the rates in legacy so it not so hard to survive as a carnivore

velvet matrix
#

I'd like to see more bushes and puddles for drinking put in the game.

hot sail
#

i like too se more ai

ember leaf
#

Not gonna lie I had no clue AI was a thing of course fish but I haven't ran across any land AI ever I have several hours of playtime and also have explored 60% of the map I think maybe add more I kinda like to chill and not always kill someone that's trying to grow as well

pseudo hound
#

At the moment it is almost impossible to survive just with AI, especially when you are in a pack. I like the new mechanics, AI spawning random instead of around players and I do also like the higher effort it needs to hunt them. But right now it is too much. Even if I am lucky and find an adult Dryo, it gives me about 50% food as a Utah. And this animal is almost as big as I am! So in my opinion there are 3 options: We need either more AI or AI that gives more food or at least louder AI, so that you are able to find those rare Dryos reliably. Not all of these together, this would be too much, but one would be perfect.

quasi zephyr
#

I think AI and players ig should give off a "scent" so if theyre in a general direction hiding you can 'sorta' figure out where they are if theyre close. That'd fix the AI problem/hunting problem ig. Only thing is you'd have to make the "scent" mechanic very broad so its harder to pin them down exactly. Could be good or it could be broken depending on how they do it lol. Just an idea tho

cerulean hollow
#

Suggestion AI: Crabs and Birds

Crabs:

So, On the game, crabs would be the "Fishes" of the beaches, and not only that, we coud get not only small crabs for food for baby deinos and pteras (like brown crab or horsehoe crab) , but we could get Bigger crabs for adult deinos, (like Spider Crab and King Crab), making the beach more habitable

Birds:

Birds not only would work to give more life to the game (like calling around and other stuff) but it would work as food for Ptera and Quetz, but they would try to escape from the player when being hunted, making to kill birds harder than skimming.

fading leaf
#

please, please, please give the bots different calls. It's hard enough to find another dryo player without the majority of dryo calls being bots.

elder tree
#

I think isn't just about how many AI spawns but where and how... Just took this screen, half fish at center was stuck inside the waterfall's cave. I'm not saying this is wrong, but would be great if some other AI spawn spots have this amount of fish more or less constantly. Maybe adding a feature for AI to multiply along time if no one kills it, and dying some time after too. Like a life's cycle, 1h for multiply, 2h for death (time depending on species and size). Small schooling fish could do it per se but elite fish/land AI would do it if there's more than one close enough in the same area. That could fit really good with that kind of "migrating to food/water sources" feature i've read here.
Edit: obvs this wouldn't be all the time at the same spot, each time one died somewhere it would randomly make another spot to multiply, under some limits (for example like half group's limit for land AI -> 4 AI utahs), so even with the total AI limit for servers there could be a lot of food everywhere from time to time.

quasi thorn
#

Have a variety of insects to the diet as certain carnivores love insects as apart of their diet as I feel it'd be beneficial to those smaller carnivores and omnivores

vagrant minnow
#

It's crap. Increase the spawn rate. Impossible to grow.

carmine tundra
#

yep I think I am going to leave the game for now. Instead of survival game maybe change it to starvation game. Poor gameplay indeed

fringe lintel
#

Tying into imperishable's point above, I think it'd be good for "unused" AI to naturally die off after some time to free up space for more AI. If an AI has been active for a certain amount of time, it will eventually die so long as there isn't a player within a certain radius of it. This way AI that are just taking up space will die off, but an AI that's being actively hunted at the end of it's lifespan won't just drop dead midhunt. I'd say a little wider than the AI's detection radius (so a player skirting just at the edge isn't gonna get free food either). These AI would also be cleaned up by compy much quicker (aka despawn quicker) so there isn't just free food lying all over the dead areas of the map. The larger the animal, the longer it would last too (as larger animals have less weaknesses to the entire roster and thus have a higher chance of avoiding predation)

naive sail
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Something this game urgently needs is good spawm AI. Both on land and in water, especially in water, I have traveled the rivers from end to end and I have not seen a single fish, also, if we take into account that fish do not make any noise. And also they are not constantly moving, so they do not do bibrations, it becomes very difficult to survive many times as deino, if you do not play in specific places where many dinos are grouped, which makes the game lose exploration, for fear of starve

oak robin
#

AI spawn mechanics should be changed so there can be a balance between fish and dino AI. Going away from water is almost certain death for carnivores.

regal wraith
#

why make a reply like this on a AI-feedback post. your reply has no substance here. People are trying to get AI to be increased, the sounds for the dryo's increased and better spread and behaviors for the AI which will improve the experience of the players overall who want need the AI to reach adult hood, etc. Your comment about getting good or finding high populated servers or areas has doesn't fix the bad AI system in place at the moment.

fringe lintel
#

So generally speaking, it seems the current direction evrima is taking is to get each new addition to the game as complete and polished as possible before adding it. And while generally speaking I think this makes sense for most features, I feel AI is one of the exceptions.

Rather than trying to have each new AI function as complex and perfectly as you want before adding it, I think it'd be better if you added them all with somewhat more simple behaviour in comparison, and then just work on making them more complex over time. AI are a very important aspect of this game and I don't want to see it get sidelined, however we can't have work on them get in the way of critical mechanics either. With the diet update on the horizon, which will potentially impact what carnivores should be choosing to hunt, I think it's all the more important that AI are placed in to help fill out the ecosystem and low pop servers, regardless of their complex behaviour.

IMO, get AI counterparts of all the playables in with relatively simple behaviour. Don't try emulating player behaviour yet, just get some behaviours in place that suit the animal (dryo flees, teno fights back against similar size carnis but otherwise flees, stego stands its ground, utah hunts similarly sized animals and avoids others). No one wants Legacy AI 2.0, but we don't need player clone AI just yet either. Have simpler AI in place, and work on building up towards the complex AI of our dreams. Things might be a little easier to hunt and a little less immersive for the time being, but I think that's better than the alternative. It also gives players a chance to learn how the AI work as they're made more complex over time

golden escarp
#

Water based Ai is delicious. Land based has been and is hurting. Simply not enough of them. Numbers first quality later IMO.

dark forge
#

Add more elite fish spawns or other diet food that the deino needs to eat in the swamp to encourage players to go there.
Ironicly the swamp right now is the area with the least amount of deinos.

shy solstice
#

Bring back aggressive dryo ai or at least let them fight back against juvis again
It actually made hunting them difficulty for smallers creatures which is how it should be
plus they killed the occassional afk grower

acoustic lion
#

For the love of god, put more AI in this game, I played for 4 days in a row and I didn't see an AI at all, in the time I have to play there are almost no players online, I end up having nothing to eat, this makes it impossible for me and for many others to play carnivore in the current state of the game.

topaz heart
#

So besides the fact that this game needs way more AI than what it has rn, given its an open world survival game so it kinda like needs ai to work, which I hope you guys have heard our voices by now,

I heard that AI is something you're supposed to "go out and find" which makes sense, but not the way it's been implemented so far. AI should be in places that make sense for their species.

Like for instance, obviously fish AI spawn in water and stay there...So Stego AI? They should be in open fields often. Teno AI, I heard Tenos are meant to stick in swamps usually, so that's where you should be able to find Tenos. Dryos are a bit different cause that's more of a species that seems to be found everywhere, but they would still have a pattern to them..

I know herding behavior is planned, but I think symbiotic relationships should be as well. Dryos for instance typically following a herd of stego ai for protection: This creates some pattern and logic. You wanna catch a dryo? ...beware of the stegos.

Lone AI should not really be as common, I feel.

Also herb ai should respond/interact with herb players as well. I mean, imagine joining an ai herd! and they should interact with eachother too- which means AI should be vocal (not broadcasting every 3 seconds, but doing the F calls to each-other, friendlies, etc).

AI should also migrate to certain places, they should have destinations- not just walking around randomly. This also helps herb players too, cause they could follow a group of herbs to new places... with risk of being followed by carnis heehoo

Doing this stuff not only just, makes sense for the world but it gives it a sort of logic and pattern. Especially for hunting. Rn in Evrima hunting involves staying in hotspots or just randomly coming across something. Of course there's some level of randomness, but, jeez.

candid storm
#

I came up with a possible idea to combat high carnivore populations of certain type like utahs or something like that. Basically if their are too many utahs or pteras, the ai will spawn around them less to keep population in control and make it harder to survive. Note it would affect there preffered pray not some other dinos preffered pray

drowsy ember
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It seems like AI only spawns in the middle zone. Played tons of times as a Raptor trying to live on the outskirts away from the Carno Megapacks, while not one other animal seems to exist but me out here. It would be better balanced and encourage migration if the AI actually spawned across the map not just in the center zone where everyone already is.

Like more AI in regions where at least 45% of the player base is currently not at, this would help with Lone Herbivores that need a group (basing off what MyUniverseinaBox said) and Carnivores that need a meal when nothing is around.

fickle sentinel
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Ai (dryo) needs 2 use dodge and the terrain properly, it needs 2 know how 2 counter whats attacking it, they must not walk always in straight lines, as soon as we got their tracks (footprints), we know whats comin.

glad chasm
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Honestly you guys need to fix the ai spawns and the ai itself. its so bad, even worse than the old version. And really glitchy. also, where is the ai? TI_Wheeze If you want to add AI, fix the spawns, or make carcasses spawn around the map. Jeez.

crisp kite
#

i think the isle would be alot funner if you didn't have to run across the whole map to find some food as a carno or utah, so could you add herds of ai?

cerulean hollow
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I would like to give a proper feedback about AI, but I literally cannot do it because I only saw 2-3 AI dryo in the past week. I don't know what kind of logic the server uses, as an admin I can see the active amount of AI, and the server only spawns down around 20-25 AI with 25-30 online player. I know the game probably tries to save the server performance as much as possible, but it should spawn down way more than that. Servers have no issue anymore with even 100-120+ players (atleast not much), so I don't know why the Active AI number is so low. I would appreciate to have the chance of setting up how much AI should spawn, or just increase the amount of AI spawn significantly.

fading leaf
#

Killed a bot at ~50%, don't need to kill anything else to get to 100%. ez game TI_Succ

oak dagger
#

the fish ripples are sometimes non-existent on the mossy swamp water
I have swam under a fish school in the swamp and there were no bubbles above
This does not happen every time. (possibly a bug?)

waxen horizon
#

It would be great if the AI not only spawned near but also would actively follow the trails already in the game. If they did so it would be less of a needle in a haystack trying to find them as they'd already be narrowed down in area to the small percentage of the map that already has trails. They could still deviate from this path when threatened, but it would allow carni players a better place to start looking for the AI at their current numbers. I don't know if this is already planned with herd behaviors in the future or not.

craggy fern
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I have difficulty finding AI food before dying as a raptor. I know I'm a noob, but there's no way it should be this hard

iron cairn
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To be fair, lately when I am wandering around on our server, Active Ai is only reading single digits. I keep having to drop bodies for carnivores because otherwise they are starving -_-

I have seen these low numbers so far both when we have 20-50 people as well as when we only have 4

ebon fog
#

I don't know if this can be considered feedback, but here it is anyways.
In my opinion, the ideal population for a server (in the far future, when it's possible to do it) would be 50% herbivore AI, 20% dino players, 20% human players, and 10% carnivore AI.

Here's the reasoning : The Isle is meant to be an ecosystem. In real life, you need 50-100 times the amount of prey compared to predators to sustain an ecosystem. Since this is a game and growth times are extremely short, this can be lowered to 3 times the amount of herbies(prey) compared to carnis (predators). We can't get players to play 3/4 herbi, so we need the server to be able to sustain the ecosystem whatever the players choose. Also, from what I've heard, it was originally intended for players to only be able to play carnis. Devs have decided to make herbis playable too, and it's a good thing, but servers shouldn't rely on people playing herbi to work. Carnivore AI in this case is only here to keep everyone on their toes and remedy for the potential lack of carnivore players in certain areas.

desert zephyr
#

i've noticed lately theres a really bad issue with the ratio of Fish to Dryos, i see basically no dryos ever and have to spend upwards of 25 minutes searching for them but i can literally just find elite fish glitched onto the shore whenever lol, should probably make there a little more land AI than fish ai

cerulean hollow
#

Please add more AI. PES3_Comfy

Many players i know are admitting quitting the game in the past few days because they couldn’t find Dryos, making it very difficult to survive. TI_Succ

The map is so huge, but so empty. Lifeless... We need more AI. TI_dryoAAA

regal mist
#

server wipes, ai restarts cycle, population wanes, everyone goes hungry.

Need more Big fish spawns, less small ones, or a more frequent respawn rate ex.12hr>24hr alternate night spawn locations?

Lost 2x 100% deinos today to starvation. Not mad, its part of the game, just would be nice to use them for more than cruising the river at top speed looking for my next fix.

fading leaf
#

When more bots are added and properly populate the world, they should only fill the hunger meter to 20% since it's essentially grazing but for carnivores.

viscid mantle
#

I agree they would benefit from better detection and pathing, but they're certainly not free food by any means.
I was a juvenile carnotaur hunting my first dryo just now, and they're amazing at escaping you in the forest. Even without wallowing in mud, I came very close to losing my prey twice. They're so fast they're nearly impossible to hit with the charge, and the one time I did hit it, I wasn't large enough to stun it - I only damaged it a little.

I had been tracking it, it was bleeding, but eventually I lost the trail in the confusion of all the different paths it had left leading up to that point. I would have lost my prey but for one thing - it randomly broadcast very loudly only seconds after it came out of hiding.

Please make AI creatures that are trying to hide from you enter a "Wary" state, where they will not broadcast. Wounded creatures certainly should not broadcast if they are still bleeding. The only exception would be if it knew that it had allies nearby to come fight me off. Otherwise, I would give high praises for the AI so far. I have never been more immersed in a hunt that wasn't on a realism server.

gilded hawk
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Make the elite fish swim faster. Their AI is pretty decent rn, but they are practically free food since they are so ungodly slow. Making them quicker (maybe somewhat faster then a hatchling deino) would make baby Deinosuchus actually have to pursue their quarry and ambush it, rather then just watching it pathetically wriggle away.

I mean, they are elite fish after all.

desert plaza
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played everyday during update 3 public QA, played very often after update 3 was fully released. saw an AI dryo for the first time ever 3 days ago. make AI spawn more often and in more popular places, not just on the edges of the map where no one is because theres no water.

long rune
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first time ive seen dryo ai n i honestly dont even know what to say. i can see why people complain. its where the cave is, perched upon rocks. theres no way to get to it- ive looked and no, its not an afk player because i watched it for about 10+ mins, making noise and such to see if itd do anything

for the love of god, please give us more ai. a bigger diversity too. the world is so horribly empty and most people starve because of things like this.

serene totem
#

I would like dryo ai not attacking other dryos except if they are attacked. Would be nice to be able to "hang around them" for a short time as the same species.

errant portal
#

AI Feedback:

Fish AI:

The Fish AI really need to be better distributed , there are places where fish seem to OVER spawn in certain rivers resulting in really bad entity cramming/lag. While in other places, there is hardly any fish at all. I'm fine with their being certain places where more fish spawn as it rewards map knowledge, but the state the fish ai spawns are in are way too unbalanced.

The Schooling Fish AI's hitboxes are really off, there are times where I have my face in the school of fish and I get nothing, and others where I am looking behind me while the school of fish is at my tail and bite (not alt biting as deino) and somehow grab the fish.

Dryo AI:

The lack of Dryo AI in this update is an issue that must be addressed (hopefully in the next hot fix). Areas that used to have a decent amount of Dryo ai are barren or spawning one or two at the max. This has made growing carnis extremely difficult, forcing players to play very risky games just to get food. Before players were reworded for knowing spawning locations and holding off on hunting players until they were older. Now players have to gamble hoping that something had died in the center of the map and will be able to get something to eat. However it's not just the juvie carnivores that are affected by this, for now thanks to the lack of Dryo AI, terrestrial carnivores have resulted in begging for fish from Deinos/Pteras, bum rushing into water to try and snag a fish, or spawn camping other players (this is seen at increasing levels near pocket pool (AKA The South Spawn for Deinos where they are by a water fall).

I would also like to see the Dryo AI make noise more often, obviously not if they have seen a player (unless its a 4 call) or had been chased by a player previously. But they hardly make any noise. Perhaps give them a special broadcast to not confuse Dryo players?

Thank you for your time!

cerulean hollow
#

Let Compsognathus AI follow Rex AI like Remora Fish follow sharks

waxen horizon
#

Turtles could be a food source for adult carnivores that baby dinos couldn't really eat since they couldn't crack the shell. The adults could just swallow them whole. This would allow there to be some difference between adult and juvie diets.

hoary cargo
#

i had no idea there was ai
i would like to see more and judging by many others posts there seems to be both a lacking of em and poor movement paterns

fickle sentinel
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AI Dryo shouldnt just walk in straight lines, they could do like circles? So they can leave different tracks, what they doing right now is very robotic.

AI Dryo, should be able to find paths that dont leave tracks; jump over logs in the middle of jungle to try escape while being hunted?

cerulean hollow
#

This might be more work than what it's worth, but here is an idea for a little immersion mechanic. When you sit as a Deinosuchus for a while, there should be little AI birds that swoop over to pick your teeth, akin to how crocodiles/alligators do it in real life. The birds could scurry off if you move your head too fast, or leave the sitting animation. I think this should be added in the same update where Compsognathus AI is added, as the two mechanics would seem to work similarly (Assuming that Compy AI runs over to abandoned bodies to scavenge). This mechanic would play into the gameplay by making the affected Deinosuchus possibly have more bite damage from clean teeth, or maybe another appropriate buff (Possibly debuff). Ideally, this mechanic wouldn't be that hard to implement, as it most likely wouldn't need to have actual models or textures because of the small scale (besides the birds). Again, it is similar to how Compy AI is expected to work, so possibly a modified system could be created, or maybe just brute-forcing it in. Like I said at the beginning, this mechanic would probably not be worth the money and effort to put in, but the buffs and possible debuffs it could add, might fit in well with the new perk system, or The Isle's immersive realism.

finite phoenix
#

EVIRMA FEEDBACK: I feel like ai like gliding lizards or beach-dwelling fauna could work as a replacement for fish in locations not close to fish-inhabited fresh water for pteranodons (nesting sites offshore of the coasts of Isla Spiro would be too far from a reliable food source to be viable as is to my knowledge)

viral arch
#

Please make it easier to kill dryo ai (or just add more ai) as a baby carnivore bc when u are a baby u dont do damage, u dont do bleed, and u are slow. i am playing on a dead server with 5 people and i found 1 dryo in 30mins what happened to be in a forest outrunning me through the bushes. bc the main purpose of ai is food atm so i think it is appropriate for me being able to join any server and grow any dino i want, but if u play utah or carno atm its very hard to get by. if u have any suggestions to make it easier i would love to hear it in the ai feedback discussion.

brittle sluice
#

I know there have been some calls for redistributing the fish, but I like how they're distributed as is.
I often see big Deino colonies living by the pond and the river just below it, but there is never any fish around because of the overpopulation... So instead the fish usually just bundle up in packs of 4-8 in the other rivers.
I actually think this can be a good thing.
Deinos should be traversing the rivers in order to find food, whether that be dino or fish. Sticking to one place should obviously have drawbacks and be discouraged. If Deinos are really getting hungry due to the overpopulation, they should find a new river to patrol.

So at the very most fish should be given a softcap on how many can be in a certain area, like 2-4. Beyond that, I'd like to see things stay the way they are to encourage Deinos spreading out.

somber garden
#

It feels completely based on luck, random chance or just good old fashioned Jesus christ magic that I run into AI.
It's like if you haven't been chosen to be fed by an algorithm and you don't kill a player it's game over.

Usually I'd just play on a more populated server but official servers are region locked and there ain't nobody playing.

Needs more ambiant and roaming AI. Herds grazing, packs migrating. No island this lush should be this devoid of life.
Just let me play single player with an island of AI dinosaurs already.

quasi zephyr
#

I haven't seen a single AI Dryo since Update 2 (yes 2) released Kekwut a d d m o r e p l z

golden escarp
#

We should never starve because we could not find a suitable food source after searching for a decent amount of time.

errant fox
#

The fish spawns are good,been feeding of them alone when there is no prey but on land I haven't seen or heard any Dryo AI and think it needs attention.We need more AI as there is a lot of deserted areas on the map,which is sad and going there is a bit of a suicide,as you won't find food due to no AI.I was on a server with 120/120 and didn't find any players in those parts and just starved to death,I did listen,rested like on legacy to see if the AI will spawn but to no avail.

remote stag
#

The border river in the southeast swamp has an population of 15 elitefish and is in a complete corner of the map. Maybe make fish AI spawn more somewhere else because today i was searching for food as a baby deino for 15 min and could find shit and then boom 9 fish in a 10 meter area.

vapid sphinx
#

The water AI feels balanced if anything it might be a bit to much(For now I would leave it and tweak later, the more dinos that become available the less deinos will be seen). The PROBLEM is the LAND AI it really feels nonexistent. I have seen none, all my food was from players. Especially in the more remote areas of the map.

muted verge
#

Is there a way for fish to become less AI intensive? What I mean is: we need more land AI. Of course, we've heard of that quite often.

What my thoughts about the issue, from a previous "general-feedback" suggestion, is find a way to:
Limit the AI to certain areas (most importantly elite fish so they're more spread out, would also work in an ecosystem view, so these large fishes would become an ideal thing to look for).
Get the some school fishes to work like the bushes (drain-able assets from the environment that refreshes every now and then) but with movement, of course. Just thinking maybe having live schools moving around, that aren't AI intensive could help around that issue (idk how AI works, so this is just an idea).

tropic marsh
#

More dryo

terse kayak
#

We need more land AI's. Please be generous with them. The map is lifeless without AI for food. I always die from starvation. Devs when will AI come to game?

tall plume
#

well.. there's not much to add at this point, I've read many of the feed-backs here and all of them are basically saying the same thing. We need more** land** AI! I played as deino many times, and there are certain places in the rivers of the map that have tons of fish (you can literally grow to full adult just by staying in that same place... because fish are spawning every 5 minutes). But when it comes to land carnivores... oh man this is impossible. The map is empty. You have to walk for 30 minutes before finding 1 dryo or anything else (and in the meantime pray that you don't run into a starving pack of dinos that are forced to cannibalise eachother every time because there is no food). I am sure that 90% of the players just buy themselves a full grown dino each time because no one likes to pointlessly die 100000 times (and at the moment, there is only like 10% chance that you survive without dying of starvation). All of this just ruins the experience that this game is supposed to have. In this current state there is no need for a perfect bot that behaves like a player... we need food.

hexed ember
#

As someone who's been trying to get into the game, I think I can add something to the discussion...

The lack of AI is of particular interest to me, as a "new" player, because it makes the game prohibitively difficult and makes people want to give up. Now, you might think this isn't a problem because I already forked over the cash for the game, but for other players, it may prevent them from recommending the game to anyone else.

...and not every player is going to have the tenacity I do to try to stick it out, find the Discord, and look into issues like this. Most will likely give up and just ask for a Steam refund. I think it's a cool game and I want to see it succeed, but when the barrier to entry is prohibitively obstructive, the growth this title can experience is quite limited by this factor.

Hopefully that came off as constructive enough.

viral arch
#

make dryo 1 call more often. i actually find my self seeing them more often then listening to them 1 calling and finding their location by hearing them.

quasi zephyr
#

Perhaps a change in Ai behavior is needed, but having them scream "COME EAT ME" is silly, and not what the game needs. I've said it already, we simply need more land Ai and most of the food issues will resolve themselves when there is a sizeable Ai population of Dryos, tenontos, stegos, and so on (as they add more dinos to the game). It would be nice if a population growth of Ai was prioritized for either the hotfix or update 4 even if it is just a whole bunch of dryos running around at first.

slow shoal
#

I think there shoudl be some smaller land ai like compys or lizards something easier then spending a long time chasing a dryo around as a baby raptor taking 10 bites just makes a mess smell wise and time wise .

quasi zephyr
#

The higher amount of dryos in 3.5 is much better but I think is still semi-lacking. Vast improvement over before though, I actually have a chance of finding a dryo now TI_dryoAAA

livid totem
#

if compys are gonna be in the future the mini scavengers for left out bodies, what about the dead things in the water?

regal mist
#

I am so Sick of dying to starvation, please increase land AI.
Im all for struggling to survive... but so fed up with getting to 100% with full stomach then not being able to find something to eat the entire time and crumpling into a pile. Not to mention if you take any damage whatsoever while starving, it just hastens your death.

Id rather be cannibalized by stream snipers over and over again, than die to starvation constantly because of not even a consistent huntable land AI.

Inland Elite fish pools? Dryo Ai spawns at Juvenile? Dryo AI actually spawns

Human can last 30 days without food, only 3 days without water. makes no sense to die in a day cycle if no food.

Maybe A debuff instead of your stomach turning into a nuke? Like analytically, has anyone ever died from starvation as a herbivore?

cobalt pagoda
#

I assume the issue with elite fish is the cherry-picking: say 100 fish spawn spread over the map. As Deinos eat the fish in their spawn rivers, half the fish respawn there, half in the uninhabited rivers. Rinse, repeat, until there's only 1-2 fish in heavy population rivers, and clots of 10 in empty rivers.

While to some extent this is quite realistic--prey flourishes away from heavy populations of predators--and does encourage players to spread out, on the other hand it means there's tons of server load being wasted on a bunch of fish that exist in a river unconnected to any Deino spawn point, where very few people go. And unless those players want to only live on fish and never encounter other players, it makes those locations more a chore--"I need to head over to the northern river to get fish, then I'll come back to actually play."

I'd just suggest that fish, like old Legacy AI, have a death timer: they eventually die on their own and fade in about a minute if not touched. This way the fish don't stay jam-packed in more remote areas--but there'll still always be some available in uninhabited places.

prime acorn
prime acorn
#

hey not to be rude but I really don't think it is us I do understand it takes some skill but when Its more of a wide spread problem and people spend lots of time searching for ai but It never spawns isn't their skill the ai isn't spawning I understand how you see this and some people might not have problems but I think its because the players are either hunting near other players (meaning more ai spawning) and then some players are in fields with no one around meaning less ai sure definitely takes some skill to find and listen for ai but you cant use that skill if there is no ai and yes we could have scared it off and that is a viable explanation but I think when its a more prominent problem that more people run into then it might need to be looked into not to mention evrima is still in a very early release some things are gonna take some time to perfect I just think that a few things might want to be prioritized over others and you cant necessarily say that people need to just get good it shouldn't matter whether its a populated server or not wouldn't it make sense that ai is a implication in the first place to provide food when not a lot of players are on just a thought trying to defend the people that are for ai being increased please do feel free to send any other thoughts not tryna be passive aggressive hear lol
(forgot to mention that yes they did increase ai in update 3.5 much better just still need some spawning tweaks)

cobalt pagoda
#

Warning Range for Herbivores

A tiny change that could introduce a huge amount of realism--and one that's already in a lot of modern games--is a warning range for herbivores, rather than having them attack on sight even at long range. Current behavior has them charge any distance to reach you if they spot you--and in herds, this will result in things like an AI tenonto, or herd of AI tenontos, breaking formation to charge 100 yards across a huge field after a single Utah. This is remarkably unrealistic.

Instead, they should stop what they're doing, look toward a spotted predator, and warning call outside a certain range--say, if the predator (player or AI) is more than 30 yards away. If the predator gets too close, entering that 30 yard or w/e range, then the AI actually charge and attack.

I feel like this would add a ton of atmosphere/realism to the game, feeling like real players or animals instead of simply "AI sees -> AI attacks" which is far too simplistic for a game like this, or for real animals. Even players won't waste their stamina like that at a long distance. It could also add an interesting dynamic if players are travelling with an AI herd, where the AI can warn of incoming predators in advance if the players pay attention.

long sierra
#

I like the convenient dryo spawn rates. At least I've been getting them at p consistent hunger ticks since this update. Feels immersive to see them scamper by and either notice you or you have the chance to sneak up.

prime acorn
#

something is probably wrong with dryo not spawning when there is a single player the problem isnt they are hard to hunt no the problem is they are not spawning in the first place around the people that are having problems I just think it is just something that might want to be looked into
edit: the dryo spawn rates might be fine there is just something that should be checked out because when there is a bunch of people saying that they cant find ai there might be a problem we know where to look how to hear them just for some reason no ai is to be seen or heard ai is fine its fun being able to hunt something that isnt just sitting around like a free meal just something needs to be looked into because we have a good amount of people both never finding ai and then some people having a perfectly good time finding ai its not a just "get good" sort of scenario just a thought that might want to bee checked out

cerulean hollow
#

AI fish keep running on land and than keep swimming on land, like through bushes and everything

scenic lagoon
#

I have lots of suggestions for possible Ai, but there are a lot of them so I’m not expecting them all to make it in. I’ll break this up into categories, cos this might be a long suggestion.
Categories:
-Non reactive AI
-Reactive AI
-Smart AI

1) Non Reactive AI
These’ll be pretty basic, not reacting to any input, and performing only a single action: aimlessly moving around.

A) Snails, Slugs, & Worms
This trio of invertebrates will only come out when it rains, and will slowly slide or wiggle along the ground. Snails will likely give the most food.

B) Horseshoe crabs
Horseshoe crabs will be similar to snails and slugs, except they’ll appear less often, all the time, and only along the beach

2) Reactive AI
These will be a tad more complicated than Non Reactive AI, performing certain actions when a player draws near. Some of these can be snuck up on, by crouching. (Note: Any reptile will enjoy basking in the sun, not moving for long periods of time)

A) Large Varanids and Iguanas
These will hang by the waters edge or by trees, attacking anything they deem small enough to eat, but jumping into the water, or escaping up a tree if anything too large approaches.

B) Venomous snakes
Venomous snakes will lie still for long periods of time, but if a player drawled too close, they will attack.

C) Constrictor snakes
These will enjoy water, and attempt to escape if a player approaches, but will occasionally ambush other creatures and attempt to strangle them (this last part is obviously not necessary as it might be to hard to implement this mechanic.)

D) Frogs
These will enjoy coming out at night or in wet weather, but will otherwise enjoy the water, leaving only to escape. They will attempt to escape in quick bursts of speed, but won’t travel to far, for fear of tiring out.

E) Toads
These will hang around on mud, close to water. They will not escape with a burst of speed, but will have a chance of causing you to vomit.

Pt 2 coming tmr

quasi zephyr
#

Small thing, but once managing of AI has been figured out and its all optimized, AI birds flying around would be a pretty cool feature. They could be food for the Ptera/Quetz and it would just make the game feel alive in general. birbSCREM

scenic lagoon
#

AI suggestion pt 2:

Reactive AI
F) Snapping turtles
These creatures will be seen lying in the mud on river beds waiting to ambush small creatures.

G) Freshwater eurypterids
These are seen slowly walking along the riverbed, or briefly dragging themselves across a piece of land. When a player comes near them, they will bury themselves in the mud, or attempt to swim away.

H) Crabs
These hang about on beaches and scuttle away from large dinos, or raise their claws in defence of smaller creatures.

I) Voles
These burrowing mammals will stay near their burrow entrance, and will quickly hide if anything large approaches.

3) Smart AI
There are lots of potential smart AI creatures, and each would be slightly different, so I’ll list general features that would be nice and realistic for AI to have.

A) Herding
This ones a bit obvious. Large groups of smaller dinosaurs will eventually congregate, and they will lose some individuality. If one of them panics, fear will quickly spread through the herd and the rest will panic too.

B) Nervousness
If a carnivore is in the area, herbivores and smaller carnivores will act nervous, some trying to hide while others do not stop moving, calling nervously.

C) Protectiveness
Creatures with strong parental instincts will protect their young, abandoning their usual skittishness for a more aggressive approach.

D) Nesting
At some point, a lot of animals in the herd will stop and make nests, at around the same time. Some animals will quickly leave the place again (Sauropods) but others will stay in the area and rest on their nests.

E) Fight/Flight
If a carnivore draws too close to a heard, their nervousness will progress to the point where there is a chance they’ll run, or fight. The chance is different, with a stegosaurus being less likely to run than a gallimimus.

This is the end of my suggestion. There aren’t too many events I can think of involving AI, so it’ll be grouped in a larger Event suggestion in #general-feedback

fringe lintel
#

Having different dino AI be more or less vocal would be quite interesting I think, and make sense. An animal that relies a lot on stealth and fleeing from predators is going to be a lot more quiet than a big, obtrusive herd animal that's always looking for a friend. A small amount of individual variation would be nice (this teno feels braver, so it calls more than most) but generally speaking, each species would have an average frequency at which they call, that most abide.

Dryo/hypsi/velo AI for example should still call out, but very very rarely. Sort of simulating how players will occasionally call out to try and find someone, but largely try and keep low. It would be entirely possible for one to go their entire lifespan without calling. They would not call if they have recently been spooked by a predator (if just a few minutes ago you were being hunted, but got away, you wouldn't exactly go announcing your presence). Basically only calling if they feel safe

A big herd animal like triceratops or para, or social pack animals like utah, would probably be quite vocal. A utah would call somewhat often if alone, as if trying to find a packmate. They're also only going to be calling if not hungry (don't want to scare away prey when you're trying to hunt). Likewise, animals as big as para or trike don't really care about stealth, so being vocal isn't a problem. They like herds and being social, and they're not as reliant on staying hidden from their main predators. For this reason I think galli could actually be fairly vocal, as they're social and probably found in plains, where they simply flee at the first sign of danger rather than trying to hide.

Essentially, how vocal an AI is depends on if they're stealthy and skittish (dryo) or a fighter (trike), whether they're more solitary (anky) or very social (para), and additionally if they're located more in forests where they prefer to hide (herrera) or if they're out in the open with no chance of hiding anyway (galli)

whole fjord
#

How about adding amphibians as an AI? They would be in shallow water or sit at the very edge of the river bank (the fish would not have to swim ashore, as now) and land predators could catch them from an ambush. If it didn't work out, then the amphibians dived to the bottom.

golden escarp
#

Not enough food for carnis

sleek quartz
#

Give the ability to let server owners spawn more AI on their server or not, it lets people just pick a server to go to that has what they want instead of people telling others to get good because there was no ai (I have had this issue as well, it's not a skill problem have some common sense please) or people having to complain that there isn't any to begin with. Having to hunt down other players is a later game thing, not when you are a hungry fresh juvi utah and everyone is a carno or stego. Yes people can get lucky and come across a dead thing, or they team up with a bunch of juvis to take down another, or they are adopted by an adult that got lucky. It is incredibly hard to survive if there isn't anyone in the server, or if it's very unpopulated. I just suggest instead of taking a side, put the decision in the hands of the server owners.

solid juniper
#

Please get more ai on servers, as a carni who doesnt venture to shallows because i want to live we need ai. I have yet to encounter a ai for the last 5 hours ive been playing. And the 7th time my dino has satrted to starve because i cant get or find ai for food

true crypt
#

Add the devil frog as AI.

knotty epoch
#

Fish spawns are ok, but any land ai rarely ever spawns in evrima. Yall gotta fix that.

gloomy timber
#

Here's my feedback: Evirma has land AI?

leaden patrol
#

Need to fix AI movements cuz dryos run in to water and stays there and need a bit smarter AI aswell cuz it's to easy to hunt for example AI see you start run and after some 100 meters it's stops and you can kill easy need some better movements I think it's just my opinion sorry for not very good English and explain. 🙃

lucid bloom
#

Eryops AI. Many people are suggesting on adding Amphibians as AI, so here's a amphibian that personally would love to see as AI. Eyrops is a wicked cool Amphibian, I mean just look at him. They would obviously spawn in swamps, though not often, this is because it will encourage Deinosuchus players to actually hunt players, and less camping until AI spawns. Adding this chonk to EVRIMA will most likely add more life to this barren island. https://upload.wikimedia.org/wikipedia/commons/3/36/Eryops_-_National_Museum_of_Natural_History_-_IMG_1974.JPG. Eryops would be the Avaceratops of the swamps (kinda).

edit: This idea is suggestion that Amphibians are coming at least as AI.

fringe lintel
#

Small bit of feedback relating to a point above, I do think it'd be a bit better of dryo AI typically ran a lot further before coming to a stop again. The dryo that have managed to get away from me were the ones who ran and ran, losing me in a dense forest. Which I think is the ideal way for them to work. I missed my first bite, so they were able to escape. Most of the time though, the AI runs a bit, then stops in a bush or something. They're still a bit too easy to track, and they never actually manage to shake you off.

A combo of running for longer, and then crouching away for a moment would be pretty perfect I think. IIRC, crouching hides your footprints. So once the dryo gets a bit of distance, they can crouch away to make sure you lose their tracks for good. It'd encourage hunters to get it right the first time, because if they don't they'll lose their prey, and they'll need to start the hunt all over again. Which is a perfect way for the more stealth/fleeing-based AI to work. If they did function like this, I would suggest upping their numbers a fair bit. The main reason I don't mind the somewhat more dumb dryos atm is because they're rare anyway.

topaz heart
#

the way AI spawns right now is kinda, really bad. It doesn't work, and it doesn't make sense.
If there's no players around, AI should not be spawning. Don't waste the servers processing for that, like really. Even if they go into 'stasis' they're still spawning. AI should spawn in the area that makes sense for them and around players.

I've mentioned this before but I didn't go into how the spawns themselves should work. The idea of 'going out and finding ai' is good, but how about we actually make that possible. We cant 'learn to hunt' or apply strategies when there's absolutely no logic to anything.

Take Hyspi, for an example. Apparently their normal habitat is the more dense jungle areas. So, if you go out in a field they wont spawn there, but if you head to the jungle, they will probably spawn- but it still shouldn't be a 100% chance/immediate.

So like this, now, you can actually learn where your preferred prey might be, you can apply strategies to hunting + if they only spawn where players are, then it creates the illusion that the map is populated no matter where you go.

I mean really, why are you spawning AI out in the middle of nowhere, where nobody actually is?? What is with that??? TI_Wheeze

EDIT: Basically what I'm saying is get rid of the stasis thing and just make it that if you're out of range of an AI, they don't need to exist. AI should only spawn in specific areas according to what their habitat is - you wont be finding hypsi's on a beach, for instance.

hazy vortex
#

When AI is injured/bleeding it should try to rest and hide, maybe even wallow, especially when they lost sight ot you or you are not directly chasing them. It's rather immersion breaking when a bleeding dryo nonchalantly trots around in the wide open until it bleeds out. It would also make the hunt more challenging and AI less distinguishable from players, when AI seeks out bushes to hide when they are alarmed but you are not in their sight or chasing them.

vital cedar
#

We need Ground AI that play more sound for locate them. In more having more AI could be a good thing (or bigger than just Drio, for the Utha and Carno)

low sage
#

Ai is perfect if you take the time to learn the where abouts of them, I can grow Utah and carnos to adult of just ai 100% of the time without problems

surreal galleon
#

I think, that it would be nice, if we have a AI ecosystem. So Utah AI is hunting teno AI and maybe Carno AI is defending its hunting ground against utahs/other carnos. But that should be a server setting, so you wont be spawn trapped by a carno. For privat server (just an example), it would be nice, so you can play alone/with friends and other players (like cannibals or randomkiller) dont exist. Also the world would have more life in it, maybe birds flying around, insects running in mud and some crabs swimming/chilling somewhere. also smaller dinos like hypsi would be a nice addition to the game. AI has so much potential in The Isle, and we already know really realistic AI from other games like RDR2 or GTA V. So please, devs, use the AI well.

rapid crest
#

When sandbox come, if we decide to choose dev test map for a death match can we have the setting to disable Ai?

pure flare
#

Honestly I was looking forward to playing my full 100% carno on EU2 tonight after work.... I logged in at 90% food and literally starved to death after scouring the entire delta river looking for gore or things to hunt on a 100/100 server... could not find a single thing and starved to death. Not really a ton a fun.... makes me not want to take the time to get another dino to 100. I guess I lucked out on that one fresh spawn stego I killed that got me to 100% in the first place. Not good balance though guys it shouldnt be that frustrating when you are looking forward to logging in after a days work.

autumn mesa
#

Not sure if this is implemented, but I thought of an idea where more AI tend to pop up if the number of players in a server are low. Of course I already advise that more AI are implemented and I understand that it's not an easy thing to do but being in a server with maybe 10 people in a large map would feel a lot lonely if you don't have anything much to do.

pastel sluice
#

I think the removal of Dryos aggression was slightly unnecessary. Yes it was quite infuriating to be hunted down by a relatively peaceful herbivore, but I think you could have it be neutral until engaged. If you attack a dryo AI as a Utah baby, it's gonna attack back instead of running, it can like 1 shot you of course it will, and I think that's a way to satisfy both the blood bath enthusiasts and the anti-dryo task force, while being realistic behaviour

hollow pewter
#

when you are a herbivore dryo Ai shouldn't flee . yeah i know tenos are evil but still

latent ginkgo
#

P l e a s e add more ai soon im sick of starving over and over again

primal jolt
#

Definitely more AIs. This ancient world was full of life. Today i have met first AI since Iam testing Evrima. no jokes.... AI was behaving quite well. It was hiding and crouching to grass but after few minutes it was vissible that its running in limited area. Maybe you can add spawn for carcass at least with some minimum survivable nutrition ( those can be spawned with compsognathus swarm around it to have it quite challenging to eat.

plush swift
#

I refuse, REFUSE, to even play this game before they add more AI. I'm at a point where all this game does is make me angry. There's absolutely NO WAY to get a full grown carno or and even utah, unless you camp center and pray you're the lucky one to survive the fuckfest. I wish I could grab the developers by the shoulders and just shake some sense into you. The game is UNPLAYABLE unless you're an asshole, meaning 1 person has a lot of fun on the expense of 20 others. I'm DONE playing on servers without boosted AI before this gets fixed. And honestly, if that still has the same problems I'm uninstalling. Wasted so much time just to be someone else's food.

hollow pewter
#

something strange going on with the dryo swimming ,it kept doing this every few second . btw it did not drown it was in the water more then 5 min

sturdy axle
#

What I hope, if anything, with the new diet system is that bodies/carcasses will now become a more dynamic food source that will allow more carnivores to feed from it.

Perhaps a need for carnivores is fat/protein. This would be most abundant on the initial dead carcass and provide food for those in need of fat/protein in their diet at the time. Once carnivores fulfilled their needs of fat/protein, they would likely then venture off elsewhere.

Guts/organs. This would be the next "layer" of the food source and provide food and nourishment for those perhaps needing increased vitamins in their diet, as kidneys, liver, brain, etc often are high in vitamin content. After those who require a vitamin-rich diet for their current growth needs get their fill, they would then likely venture off to fill their next need.

Marrow/cartilage. After others have had their fill and the bones and carcass is left, this is where those needing marrow/cartilage in their diet, or small juvies in need of scraps could then have their fill and diet needs met.

Essentially, we are not fully aware of what the diet system will look like for carnivores, but with a system similar to this here we suddenly have "layers" or stages of various food sources within the same carcass of sorts. Something along the lines of this would provide food for a wider range of carnivores, hopefully alleviate some of the starvation for players, and yet still foster an environment to still challenge/quarrel over bodies.

tulip seal
#

Defensive AI behaviour: Unlike aggressive AI behaviour, once they spot something they'll immediately try to kill, defensive behaviour should be way more complex in a realistic and interactable way. To properly explain it, imagine aggressive behaviour being "I'm going to kill you!" while defensive is more like "stay away from me or I'll hurt you!" with no means to necessarily kill something but to stand it's grounds against a threat until this threat leaves or die in battle. Basically, the AI (in theory) wants nothing but to survive and has no big desire to kill. How this would function, there would 3 different zones around the AI. One being small, another being larger and a third being the largest. If a creature (that is amused to be a threat against the AI) enters these zones, the AI will react and act differently depending on what zone this creature is in. In the concept bellow I've explained how it would work. Hopefully I've explained it well enough. If there is anything unclear, please tell me in the ai-feedback-discussion channel.

slow shoal
#

Ai sight lines need to be tweaked. An AI Dryo saw my deino in the water depths on a hill, but when im a ptera above it coming down its has no idea. Also seen dryo's run from me if im a carno/utah in bushes just cause it can where i can't see the animal at all. Think these need a little tweaked to make them a little more approachable initially.

obsidian bear
#

If you could fix the AI that'd be great, I just spent 40 mins running around half the map without seeing a single AI, I'm now forced to log before I starve and move to a server with higher population and higher ping, BS.

soft hedge
#

Not sure if anyone suggested this or not but if possible, it'd be interesting if a compy or a few would follow you if you are bleeding and away from other players.

They follow in hopes for you to die so they can scavenge your corpse. Chirping and following you from a distance, would scatter if you move towards them or attack. They will scatter the moment of healing/bleeding stops, disappearing in the grass or whatever is around you.

placid tartan
# soft hedge Not sure if anyone suggested this or not but if possible, it'd be interesting if...

expanding upon this a bit. compys would be naturally loud regardless, and have a medium aggro range, giving players a chance to avoid them. They would be attracted to scents of blood that are over triple their aggro range, leading them to slowly stalk towards gore. Compys naturally make sounds every say, 15 seconds, and each compy will react to another compy 'barking' with another bark, of course on a cooldown to prevent infinite barking. Again, reminding people that this is a survival horror game, and it'd terrifying to narrowly escaping death, being forced to limp into the forest, only to accidentally stumble into a pack of compys in your rush to get to safety; you are forced to rest while they circle you, slyly hunting you and waiting for your corpse to starting cooling before moving in, barking between longer periods. It would add more terror to the game and force the player to find and wallow in mud to lose them, or wait them out in fear. Compys naturally clean up corpses whilst loudly barking in between shorter periods, eating up to half of a given corpse if given enough time. Compys themselves can act as bite sized food sources but naturally scatter when ambushed as a pack, leading to difficulty tracking them, which may be more trouble than it's worth. Compy packs would be probably vary from 5 to a 10 at most, and only moderately quick. as we don't want them to be overpowering. They'll naturally run away from anything larger than them, and anything under double their size will be surrounded for about 15 seconds before being attacked, as they analyze its assumed threat. If more than 3 compys die in an engagement, the entire pack scatters, giving the baby stego a chance. I think AI should not just be a food source, but a mechanic to player around and challenge.

serene totem
#

From what I could observe from dryo ai and Amarok stream, AI seems to look away even when they chase you? I don't know if it is doable but could we have them looking at their prey instead of the sky? Would be a nice touch and AI would be less spoted as AI from their weird looking behavior.

unique plank
#

Id like to see some fish in the swamp, and if possible other AI heading to water to drink. currently playing as a Dinos and there is not a lot to eat, better PVE options would be great especially for quieter servers.

sturdy axle
#

You'll have to open the full image to see, but take a look at those code lines.

Looks as if we're getting chickens, crabs, sea turtles, bullfrogs, goats, boars, etc. coming in as AI

fringe lintel
#

Some thoughts on AI aggression and how I'd like to see it handled, in terms of how "aggression" would be determined.
-How close another animal has to get before the AI attacks
-The size of that animal
-Whether that animal is a herbivore or carnivore
-How far away the attacker has to go before the AI loses interest
-How much damage the attacker has to deal before the AI switches to fleeing

Alternating all of these could make for some broad and interesting levels of aggression. Maybe a herbivore has a very wide aggro radius for small animals, but a smaller radius for larger ones. It's aggro radius is tiny for herbivores, and a larger one for carnivores. The attacker has to run quite far for it to lose interest, and it won't switch to fleeing regardless of how much damage is dealt. This could be considered a fairly aggressive herbivore that does not tolerate small carnivores, doesn't mind other herbivores in it's space and takes a long time to shake off.
Another herbivore might have similar values, except it switches to fleeing after just taking a small amount of damage. Already you have something quite different, with an animal that's all bark and no bite, acting big and tough until it actually gets hurt.
You could even have herbivores that don't tolerate other herbivores. Maybe they eat the same food as a lot of other herbis, and are fiercely defensive of that as a result. Aggression determined by how close they are to food could add even more layers onto this. They'll tolerate you... until they're close to food you both want to eat.

From the snippets we've seen of how tenonto AI behave they seem just a bit over the top, and it doesn't feel as though there's much nuance in how they behave. They see a carnivore, they lock on. It feels like rather simplistic behaviour.

sterile remnant
#

I don’t know if this has been talked about yet but having species/ Creature behaviors would be cool.

-For example, having herbivores move in herds in different set locations like clockwork would help players track and move with the herds that will eventually help lead players to different foods(for their given species) and water.

-Second, having herbivores stop and just graze will also help carnivore players stalk and create targets easier. As for the herbivores they will remain in their grazing loop until they see something suspicious or if they feel threatened, where they will proceed to use a threaten call before either :

  1. defending their territory/and or herd,
    or 2) casting a 4 call alerting all other herbivores in the area before fleeing (which can also be done by smaller prey that hang around the bigger game, essentially causing a stampede)

-In addition to the fleeing herd carnivores will be able to manipulate the direction in which they move (like herding sheep) depending on the species of course.

-As for carnivore species, it would be cool to have them be elusive, moving in packs strategically getting kills for other player carnivores to eventually steal. It would be cool to see these features coded into their behaviors like have it be almost pre-set like a cinematic in most games, if not disrupted by players.
I don’t know how easy or difficult this would be but it would be something to look into.

I feel like this would be a great implementation of behavior that will make the game feel more dynamic and alive.

fringe lintel
#

Just throwing this out there because the above comment reminded me: It'd be great if, when they're not actively heading to a location, herbi AI are grazing. When they kind of just stand still, or walk in vague loops it's not particularly immersive and makes it all the more obvious they're just AI. So long as they're on grass, and they're not specifically seeking out food or water, it'd be nice if AI spent most of their time grazing, maybe occasionally stopping as if to check out their surroundings. Not only is it more realistic and immersive, but this is typically what a lot of players do too. It'd be a good way of having AI "idle" without it actually looking like they're idle

onyx bone
#

Maybe its just me, but it seems like AI in general have become more and more scarce. Even AI where you know a specific location where they used to be, like fishing spots in rivers. An obvious and more traceable one I can think of is the Northeast spawn with the waterfall leading into the ocean. It used to be a good spot to start in as a ptera fresh spawn, and a decent spot for Deino to hang out at too since inevitably someone always falls into the river. Now though, regardless of server population (20/100 or 100/100), it seems like AI are near non-existent and player population in those areas very obviously reflects that.

I had to fly all the way from the northeast spawn to the swamps just to find a single fishing hole down the entire river. That's half the map.

The odds of survival are even less promising as a fully-grown Deino. You're basically forced to either hang out at The Pond (south/center spawn), cannibalize, or go out on land hoping another dino is dumb enough to try to 1vX you if you don't want to starve. Really it seems like the only good place a deino is at the majority of the time is leaving the water and kill-stealing from carnos and utahs, and that's only if you're big enough (full adult) that you can afford the risk and bully them off a kill.

At the very least, river AI were at a good place before and were creating multiple natural hub points but now it seems the only one with any reliable food source for fishing is at the south river spawn / pond and the center spawn connecting to it.

Maybe I'm just unlucky but that seems to be the new pattern as of the last couple weeks of playing.

ivory marlin
#

Some general things about ai-

-Possibly implement some kind of timer for AI, where if it hasnt had a player of any kind near it within a certain amount of time (say, 15 to 20 minutes) it will despawn and make a new ai spawn elsewhere. This may solve a lot of issues of players not being able to find ai, while also still encouraging them to roam to find it. AI thats stuck or in inaccessible areas will, with time, go away and be replaced by ones players can find
-Increase the food value of small fish ai to young deinos. Currently, they dont really do anything for deinos larger than a freshly spawned hatchling, and large fish are mainly whats eaten, leading to large fish being eaten by small players and not left for adults. Just a slight increase to their food value would help curb this.
-More varieties of large fish ai, perhaps even larger than the current ones. As per my last suggestion with fish, the large ones I think should still pose a risk to hatchlings and small juvies, doing low damage if threatened and fleeing. Perhaps add things such as gar, sturgeon, or electric eels, which will be rarer, but also actively fight back when attacked and worth more food due to the risk.

opal flicker
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AI is just fine TI_Perfect it only needs to correctly look at you because from what i’ve seen from amarok’s streams utah AI doesn’t properly look at its target

mental aspen
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My experience on AU is fish population is plenty for both ptera and a growing deino, however I never once saw an AI dryo until I went exploring out to the NW beaches, where I found heaps.

As expected, they will tend to congregate where there is no predators - as they will die and respawn everywhere else. It means that typically a young Utah/Carno has to rely on scavenging or charity to survive.

Having said that, it does feel natural that populations of herbivores would end up in areas away from predators, so it is somewhat realistic.

I'd like to see AI tweaked to prefer populated areas and simultaneously increase the hunger rates of young carnivores so the overall level of food stress is unchanged.

flint charm
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people have probably already said this, but the dryo ai is kinda wonky and sorta breaks the realistic vibe when it sometimes just randomly runs head first into a river, goes out of it, and goes back in etc. like it wants to be croc food or even drown (if ai even can drown?) . on the other hand, the fish ai is just... mwahh

pallid sonnet
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I like this idea but i feel like specific dinos should spawn more in places where their diets or habitat is.

jaunty loom
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make fish like pike or muske hostile towards hatchlings (babies) they are predatory fish PogBlue

sturdy axle
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With future ocean and river updates, bring in stingray AI as a variety risk v. reward food source for aquatics and semi-aquatics.

Also, so that we can murder them on sight and forever give homage to our late and beloved Steve Irwin. 🐊

shy solstice
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For dryo ai and other creatures with similar get out style abilities make it so they can use sounds as a way to decide when they dodge. Rn the dryo ai doesnt really dodge whatsoever, nor is it good at all at avoiding attacks. And while that will ofc improve as ai get smart, adding things like if dryo ai hears utah pounce noise in x range it automatically dodges I feel would be a way to make them feel more nimble and alive.

gray copper
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On stream i saw that amarok had the teno AI run after the player and Id like to suggest a different behavior instead.
Teno is surprisingly good at defending itself while running from its pursuer so having the AI run from u would be a good start and make it turn to slam when the target gets to close.

dusk eagle
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Right, something I’d like to see if it’s possible (depends) is herds of herbivores roaming around the map, we don’t need too much carni ai because there’s enough of a carni playerbase. My idea for these herds is when carnivores sniff, they could pick up a track of the herd if they’ve been there in the last 24 hours, as you follow the tracks the scent becomes more easy to follow and after say 10-20 mins depending on the distance you can click a button to toggle their scent trail until you find the herd, this could increase conflict between players since everyone would like a good supply of food so there’d be competition. If the herd is hadrosaurs like para they would run if there’s big carnivores, large amounts of smaller carnivores or both, others would usually stand their ground. For deinosuchus, herds would visit lakes and rivers but after say 3-7 are killed they would move away. I like this idea and I’d absolutely love to see it in game but I imagine it will be insanely complicated and will require tons of work to add into the game but yeah, that’s all

quaint sonnet
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My AI feedback is just... add more. Because unless i find someone to help me try to kill a player, my juvi starves 99% of the time

mental aspen
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For a brief window after server resets it's actually possible to survive on AI dryo, but they quickly get pushed to the obscure corners of the map never to be seen again.

My suggestions are:

(A) I would like to see AI nesting sites and small family herds around the map instead of just solo spawns. A stego/teno/trike etc nest guarded by a couple of AI adults would be fun to try and raid as a little carnivore, or straight up attack as a big one. Same goes for trying to pick off babies in a family herd. Nesting sites could also be easier to smell from a distance (brown scent cloud, maybe).

Having the AI focused on defending something rather than just attacking/running would be a bit easier to make natural too, I think.

(B) All unused player slots should be filled by an AI of appropriate size, so underpopulated servers (like AU #1 during a weekday) are still viable for big carnivores. At the moment, if pop is low and you have a carno or even a utah you just... play somewhere else, and it makes the underpop issue worse. It's basically deinos, ptera, and a couple of teno only at some points.

balmy bluff
tribal wigeon
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As many have mentioned before.... I starve 99% of the time and the diet system doesn't really give me a lot of hope.
I prefer playing with friends and on empty servers. The AI is so hard to find.
Another thing - will there be another compass in the game? I really miss it.

next tide
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hello, it is inevitable that an AI is absolutely necessary so that the players are afraid of certain dinosaurs and especially that they are more "strategic" the AI ​​must absolutely act like a player, that is to say: Go hunting, drink, camouflage and most importantly! She should: Recover her stamina and occasionally roar. the map must be fuller in some places, it lacks life and especially the players must have an AI to slow the full kill young dinosaurs. I really hope that we will have AI in the next update. with humans it's gonna be awfully good too. the game is great, look forward to the next update.

mental aspen
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There needs to be more ambient (not food for current roster) AI in the game, both for pure ambience and to make sneaking around a bit more interesting.
The Isle is a stealth combat game, and in a number of respects resembles another favourite of mine: Hunt: Showdown. In Hunt, you have long periods of stealth before combat and it is made harder/more interesting by plentiful AI, both attackable and ambient/invincible. In TI, I'd like to see stuff like:

  1. Instead of just despawning bodies, add vultures and crows which feast on it when it's unattended. When a Dino gets too close, they will get scared and fly away, making a loud noise in the process. Circling vultures make finding corpses at long distance easier for scavengers, and having AI remove bodies means they can be guarded longer-term.

  2. Add ambient birds which can get startled by big dinos sprinting in the forest, particularly ones which don't really belong there. The birds could also be potentially spottable - so an observant hunting apex could carefully avoid startling them - or they could just be random, helping both hunter and prey.

  3. Add cricket noises at night which can be startled to all suddenly go silent when a big or group of dinos moves through - imagine playing a Merc, slowly sneaking through the forest, when suddenly everything goes quiet...

  4. Grasshoppers in the plains, especially in and around the clumps of cover, again startled by movement nearby. Sprinting through the plains with the zip zip of grasshoppers getting out the way would add a lot of ambience.

  5. Flies could circle and buzz players who are laying down in a bush healing, maybe giving them away to a very close and quiet nearby hunter.

jaunty loom
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add geckos or insects as ai maybe even birds

onyx bone
# mental aspen There needs to be more ambient (not food for current roster) AI in the game, bot...

As an addition to this, it'd be pretty cool if the ambient sound effects would be affected by whether or not something big is running or prowling around, like the background sound of birds, frogs, et cetera goes silent if something big and predatory (Carno, T-Rex, etc) is nearby, even if you can't hear or see it.

It would also trigger if a big dinosaur broadcasts in a forested area (it'd be cool if startled birds from trees was added back in too)

Players who aren't paying a lot of attention might miss the sound change as it'd be pretty subtle, but someone who is paying attention could get tipped off that something big and hungry is nearby.

If a Carno or other big predator is just lounging in a bush staying still however, the ambiance wouldn't be affected and would sound normal.

primal chasm
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Fish ai in swamps

sturdy axle
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Crow A.I.

Crows are the only species of bird to live on all continents of the world, aside from Antarctica. They not only survive wherever they are, but they thrive and easily adapt to their surrounding conditions.

Crow AI would not only give visual appeal to the skies, but also serve functionality.

  1. Crows may circle an area in sky briefly to indicate a carcass lays below untouched, giving a brief indicator of the general direction carrion may be located.
  2. Feed off of carcasses in competition with Compys, and cackle when Compys steal their meal, vicariously alarming nearby predators/scavengers that there is a meal in the vicinity that is not being eaten by a large predator and is going to "waste" by way of Compy AI.
  3. Building off this, perhaps crows scatter when significant danger lays claim to the body, which could signal other nearby predators that something large has taken the kill and to be wary, or ready themselves to challenge.
  4. Alongside Compys, crows act as "cleaners" for the server, eating more than just carrion, but also any fruit, nuts, vegetables, etc that may be sitting for too long untouched by players and causing server "lag".
  5. Crows also simply could act as a small meal for juvies who want to stealth pick off a Crow as it feeds off of carrion, fallen fruit, nuts, etc.

tldr;

  1. If anything, Crows are just cool and would make nice ambient A.I., and, because of their wide-spread range, would be viable on the island. And nothing says "survival horror" quite like a Crow cawing on a dark night near a carcass.
icy imp
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Why is there the need for any mammal AI other than small things like frogs? Why add fox AI when you can just have small tier dino AI? It's a waste of time.

pastel sluice
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The ability to chose different AI. As far as I'm aware, the only AI options for private servers are disabling them completely or having them at certain intensities, which isn't bad but with the addition of things like foxes and boars and shit, it would be nice to let people pick and chose which AI they actually wanna see in their server. Plus a fox doesn't even really make any sense on a tropical island lol, be better to just stick with Dryo, Crabs and Fish as your ais, as well as smaller dinosaurs and maybe rex, I feel rex is the only mid-apex tier AI that works, like population control and fear and whatnot

keen horizon
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Add herds of herbi AI. That kinda work as one. Like a hive mind.

jaunty loom
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onchopristis and mawsonia ai. They are the biggest fish you can find in freshwater biomes. These river monsters are made to be catched by apex fishermen like spino.

dense wasp
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hold off on the utah and teno ai, we really dont need it rn and theres better stuff to focus on

sturdy axle
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For the sake of a level of common-ground, where AI is not too abundant, nor too hard to find, have AI spawn and adjust in respect to the number of in-server players with that select AI as a preferred or secondary diet-type.

  1. This ensures there's availability and sustainability for diets for the varying number of species numbers among servers
  2. It saves server resources, as it'd be a waste, for instance, to have a large amount of various tubers spawn if there was little to no players who eat tubers currently within the server. Lag is a huge concern for many with AI being added, so adjusting AI availability in respect to the number of players on that meet that diet-type seems practical.
  3. The level of availability generated I would imagine wouldn't be too difficult to code and could be tweaked to find balance between being able to find AI to meet your diet, and it not being a complete cake-walk just surviving to full-apex on nothing but AI.

🥔 🪴 🍄 🌰 🍠 🍖 🥩🥕 🍃

thin owl
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I think there is too less AI in servers right now, and we should have enough AI to be able to PvE instead of just PvP. Many species are starving to death because AI is sometimes not found in many Kilometers... make them spawn more often so we can PvE and survive without having to fight others players when weak.

quasi zephyr
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Foxes. They should be able to run up trees and hide up there considering in real life they can do this as well. Fox AI should also target smaller Dinos or new spawns that are smaller than them. It would make idling in a Bush somewhere harder to do. Foxes should (once nesting is added) attempt to kill new spawns if an adult stays away for too long. Finally foxes should scavenge off of dead Dinos like the compy occasionally, and put up a fight to player juvis that try to eat if they’re small enough. 🦊

left hawk
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for the animal AI coming, I think ones that spawn naturally should be small ones like frogs and turtles, but things like goats pigs chickens etc should come with mercs, like food for the road, they could be kept in pens or the back of their truck things idk, maybe they could have specific vehicles to carry them

hearty wadi
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Ok so maybe I am complaining too soon but… what's up with the meese? Please don't… you may as well add feeding stations of free meat for the carnis if you add meese to the AI on the island. A moose will just be a juicy big mac for any mid tier predator and an easy rollover kill for a couple utahs, and it belongs nowhere on a tropical island to begin with. Maybe it was all a fluke, maybe I am worrying for nothing and they don’t actually plan on using the model, but please don't add large fastfood mammals like a moose, predators should have to actually work for food not get free handouts with fodder ai that doesn’t belong in the ecosystem anyway.

crimson aurora
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Lore and brand wise, mammal ai is already a big step that needs to be fastened down to make sense, but I think the species that are added should be limited to livestock, poultry, and notoriously invasive animals, for the following reasons;

-Any mammal on the island besides microscopic, unkillable ones like rats literally would not live with all the dinosaurs around. Not only is the competition for food fierce, but they don't stand a chance against dinosaurs.

-Because of the above point, the only reason mammals/chickens would be able to survive is if they had human protection; aka human shelter to contain them, humans to feed them, etc

-And why would a human spend so much resources to protect and feed an animal? As a food source; chickens and goats are the go to choice for humans because they are small and easy to feed. They make perfect sense. Seeing one away from a human structure still makes sense, as the mercs probably died somewhere and their animals escaped.

-For these reasons, the following animals don't make any sense at all;

-moose
-foxes
-bears
-anything humans would not introduce to the island, intentionally or unintentionally
-anything that is any bigger than a goat (it would just be a walking burger for dinosaurs and instantly go extinct, and it would also be way too much maintenance for humans to care for)

Boars are so infamously invasive and aggressive that at this point seeing them on a dinosaur island minding their business just makes total sense.

But paying attention to the lore and general logic of these animals will keep them from breaking immersion/not making any sense.

sleek river
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So because the swamps have no fish at the moment and im aware there going to add animal AI (boars,goats,chickens,rabbits,bullfrogs,ect) I think a really good addition would be leaches. They would rome around the swamp water and attach to dinos that are getting a drink or swimming in the water. The more blood they get from a dino the more food they would give. When attached to you you would have the bleed effect and you would have to get the leach off of you (Pls give me suggestions on how you would get it off of u rn im thinking and I would love the help) Once it gets off of you it will run back to the water. Now for the part that will help tribals and encourage them to build next to swamps as well. The leaches could be used as medicine If your poisoned or something happens to you where something bit you and you r poisoned your friends could go out and look for leaches, attach them to you and it will heal the poison much faster just like they used to do way back when to heal the sick. Over all I think it would be a great idea to add to diets and would add more environment to the swamps.

radiant mural
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after seeing the AI Stream, i was wondering how a Normal crocodile AI would be in game, like only in the swamps, so at least we can have DaMn BiG DeiNoS around as players but also crocodiles, alligators or caimans in the water at the swamp, even because i've noticed how the swamp is always empty in almost every server and it would add some life to that biG beautiFul place that the swamp is

mental aspen
# hearty wadi Ok so maybe I am complaining too soon but… what's up with the meese? Please don'...

I'd like to also request no Moose, please, it just makes no sense. Might as well add polar bears and kangaroos too if moose pass the bar.
If we need some large modern day quadraped, why not a camel? They have been taken all over the world by colonials as pack animals and are only slightly smaller than moose - max male moose 700kg, female 400kg, camels can be 600kg depending on breed and would be well suited to that environment.

1️⃣ I think Mercs should have access to horses or camels. They offer an interesting choice over ATVs - horses are quieter, don't need fuel, but would need to be actively defended in outdoor fields against predators, and they would not have the long-range high speed endurance of something with an engine.

2️⃣ If Mercs then have horses or camels, it would be natural for there to be feral ones that big carnivores can eat - noting that horses especially can sprint faster than carnos, so they wouldn't exactly be a free meal.

tall edge
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Really need to make the dryo ai, spawn way better around the map. Ok if you want them to wander, but I almost starved to death trying to wander all around the map to find dryos. Just managed to get one and track it before i died of starvation... I am baby dino so i can not go hunt other players, so my source of food will have to be dryo ai. But that is not really possible almost when almost starving to try find one bloody dryo at the whole map.. They also should make some more sound.. so they could be located a bit easier instead of ur dino walking right over it maybe, without u realising. And there u are starving to death lol. I only managed to get this dryo because I saw it. It didnt make any calls or nothing..
(I have now died in the end of starvation. Y'all need to fix this, this game become so boring, and only starvation now. Shame it is)

split wind
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Change Muskellunge from school fish to elite fish.

The largest Esoxidea is loner animal that hunts almost anything that can fit in its mouth, or not. It is a fairly large aquatic predator and in The Isle it is depicted as a small little thing that any sized pteranodon can get without needing to worry about.
I kinda feel that outrageous for this animal so I suggest to change it to elite fish with hunting behaviors, able to attack any small enough creature that comes in the water, and above. Pikes are generally going for things up to the surface and even jump to catch some preys. New born pteranodon as well as new bien Deinosuchus will need to pay attention when they will swim in, travel or fish as something bigger could get them, and also prevent Deino to afk grow as how easy it is.

sturdy axle
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Out of curiosity to see the community's relative opinion on the matter, I made a quick poll to see what kind of AI players most want to see in game. Take a quick vote if you'd like. Meant for mere collection of opinions that can be used to start conversation or taken as a quick visual for development in regards to what many would prefer to see in game.

https://strawpoll.com/ugzp54c7o

karmic garnet
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Im ngl im kinda sad at the choices for half the ai animals, I would have preferred a roster more specific to the tropical vibe we are getting. Animals like more varieties of wading and water birds, iguanas or monitors, monkeys, maybe a large or venomous snake, possibly even tapirs as well. Some of the domestic animals I get like the boars and chickens but the goat model doesn't resemble any breeds I know and I find it hard to believe cows or moose would be able to survive long on the island they also just look out of place. The red fox is also a bit off and instead a grey fox or like coati or raccoon would have been a better choice. The Ai locomotion seems to be coming along nicely though!

velvet matrix
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Would like to see AI Herbivores not run from Player Herbivores, even join herds when 2 called. Maybe AI Carnivore not run from their own kind when 2 called and pack up. Don't know if that could be a thing.

halcyon grotto
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it would be nice if like grubs could be added to the game so like after a rainy session on the game other small players and AI that's diet would benefit from that would get a small source of food and nutrient. I also think it would personally be fun to catch someone digging up grubs and sneaking up on them like it would happen in prehistoric times and that it can add a bit more to the game for omnivore dinos.

rain kestrel
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Why have I not once ever been able to find ai

tired cliff
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Ad fucking more AI in Evrima, the map is big but empty, you have to walk 100 Km to find food !

formal summit
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why not cut the map up into squares (or areas).
track how many player herbis and carnivores are in each square.
track the average and maximum hunger the players have.
give each square a default Ai count... lets say max 50.
use 15 for ambience ai (birds/turtles)
15 for scavenger ai (corpse eaters)
5 for carnivore ai (hunter ai)
5 for water (swim ai)
and 10 for herbivore (grazer ai)
(or whatever numbers will work depending on the size of the areas/squares)

grab the squares where players are inside and add AI to a 3x3 (9 squares...or a 5x5) box centered around the squares players are in. in them squares spawn ai, so in parts of the map where noone is no ai needs to spawn.
the fewer the players are in a square the more ai gets spawned. if there are a lot of players there will be less ai overall apart from ambiance.

ai can move between squares... so if one square has a very hungry/starving carnivore the ai could i.e. send some herbivores closer to the player or let a herd wander from one square through the player square. or dryo ai would call more if the players around are hungry. or herbivores wander from food squares to water squares. or swim ai from water square to water square around lakes or up a river.

maybe sometimes a low amount of ai spawns 2 squares away from a player so sometimes you can see things (i.e. a herd) move in the far distance or hear a carnivore roar in the distance or notice a fight between a ai herd and a ai carnivore.
and if the player heads away from squares with ai they could despawn after a while.

well just a random general idea to keep ai around players and not wandering off where 95% of the time noone finds them or so. and so empty servers still have some "life" to them around the players. ofcourse this is just kinda abstract and simplified.

jaunty loom
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compy ai swarm should be aggresive to hatchlings and hypsis

onyx bone
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After beach areas are worked on more and made more viable places to survive (food and water sources), it'd be neat if on rare occasions we could get spawns for large bait balls of fish that can be seen from above and provide a profitable food source for ptera, deino, and other aerial / aquatic dinos.

Again though, they'd be a rare spawn, so that when it does happen its something pretty special.

keen horizon
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More complex ai fish, where they dart away from you pretty fast so u have to stand still and get them so they won't swim away. Also can we get bigger fish ai that will attack players that are smol or like juvies. And there could be even bigger fish that are found in swamps or huge lakes that can even swallow things such as sub or adult utahs

fickle trench
#

I have two AI suggestions: rodents and large grasshoppers. Both would provide a small meal for small carnivores, but are relatively challenging to hunt. For rodents, I think either Brown or Black Rats fit best, especially if they spawn in/around human bases. Other rodents, such as Agoutis and/or Squirrels, would make more sense in the forests and fields. For grasshoppers, something like an American Bird Grasshopper, Desert Locust, or Violet-winged Grasshopper. Rodents are very quick and agile, while large grasshoppers are well camouflaged (until they jump and fly a short distance away). Both groups would need to be very abundant to be a reliable food source.

plain trail
#

HAVE MORE GOD DANG AI ON THE MAP!

onyx bone
#

Just been thinking, what if we have some areas of the map with short waterfalls that have spawning fish, and different dinos can catch them as a food source?

Ptera could fish there, but it would be better off fishing the way it does now from the air since it'd be on the ground. But it would be more to benefit actual fisher dinos that aren't Deino (like Austro), but some other non-fishers could use it as a source of food as well like Utah and Carno.

It wouldn't have fish all the time, but it could be a semi-common spawn similar to fishing holes right now. It would mostly be small and medium fish, but a lucky player might be able to snag an elite fish swimming upstream on occasion.

vestal gazelle
#

Have less god dang AI on the map

Especially the fish I think

ancient heart
#

Dryo AI should attack pteras if they're near them.

lost flax
#

ai fish doesnt spawn in all of swamp area, could we get a fix so us deinos have more room to play?

golden plover
#

No ai stream fish either around the map making life hard for the Pteranodons too, hoping for a fix on that too.

dusky shard
#

yeah, was flying and talking with a ptera group last night for 3 hours and we only found 2 ai fishing spots. We literally ended up dying to raptors because we had to fight them for food

hazy vortex
#

Most dryos now don't flee from me any longer, even after I attacked them. They often seem to be stuck in a walking animation instead.

fervent blade
#

I don't know if this has been suggested before or not but, humans as AI rather than being playable? I think it would suit them much more and serve as another fun, possibly more challenging AI for carnivores to hunt down for food.

marble fossil
#

Since the last update, i have noticed the non existent fish AI. I was at Pocket pond for over 2 hours and not 1 fish spawned in the whole area.

flint charm
#

same as raph said, ive never seen a single fish ai, i can say that dryo ai appear normally(from what ive seen) also heard some ai hover in the air too (and saw one dryo ai doing so).

waxen dawn
#

please fix fish spawns asap! I keep dying as petra, I can't do anything. Its so boring just to fly over empty rivers. There is nothing to eat at all, I starve all the time!

marble fossil
#

Seriously fix the fish AI. Not 1 fish in the entire delta river either. Lost a full adult deino due to starvation. when there is nothing in the river and on land to kill, there has to be at least AI.

icy kiln
#

Fix the fish spawns and the dryo spawns

simple epoch
#

This might be the wrong place for this question but I was just curious if the ai spawns are disappearing in game? As they use to be all over the swamp and north east spawn even the south pocket and now they are almost gone. Just curious if this is a bug on the server I play on or if this is happening on every server? Thanks for any feedback

waxen dawn
#

I hope you are wrong. If they did, they reduced it waaaayyy too much! And why the hell do it in the first place? I have like a week or two to play this game until my school starts and I can't even survive for a fucking day, get starved to death and die. So freaking frustrating! Devs please fix that asap!

hard harness
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I feel like I barely saw dryo ai before the recent adjustment. It was such a rare thing for me I honestly thought it was just fish for now and coming with the next patch. Now I haven't seen a single fish as a Deino. (Haven't tried running over the whole map of course but still)

cunning stag
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it was hard enough finding AI before the recent adjustment, now it's just about impossible to the point i'm convinced they were just removed. the only thing on the plains is full adult utahs because of how quickly they grow and if you're a juvi you're not going to be making a meal of them by any means. i've starved to death countless times i've tried playing this patch because there's just... nothing to eat.

please dear god bring the AI back pepestrong it's incredibly frustrating and unfun playing the game now just to die from starvation of all things

carmine tundra
#

yes, DEV please not only hear what we say, but listen to us: do something about the AI. So many posts about how AI as a ingame system is not supporting game play (= serve as food, make us hunt for it, sneaky, let us chase it all OK but at least let their be food that we can find....survival = hunting to gather food not starving to death if no other players are online nor scavenging - although the latter two can be complementary in conjunction with the AI spawns)

tight cove
#

Recently it has been nearly impossible to find a single fish spawn as ptera. not long ago you would not have to look for more than 5 minutes and you would find fish but now you can literally travel the entire map, fly over every single river just to not find any fish anywhere. this has made playing ptera extremely miserable and unfun since you are almost always starving/relying on the niceness of land dinosaurs to give you some food which most of the time ends in dying.

open shore
#

what in the fu-

onyx bone
#

I'll come back and change this if I manage to find something that contradicts my post, but I think its fair to say that fishing hole AI is completely absent and/or broken after the recent patch.

I went to check the game myself after seeing other posts on it and it seems to be 100% true. Flew the entire length of the Arch Falls river which is normally overflowing and abundant with fish AI and has ALWAYS been a reliable food hotspot for hungry Ptera no matter what. Now though? Not a single fishing hole AI. Not one.

Plenty of glitching dryo AI bobbing upside down in the river, but no fish. Luckily later juvie / sub Ptera has enough pecking power to kill a Dryo AI that's floating like a deadhead on the river bank, but otherwise Ptera has no real choice but to scavenge kills. I assume this is unintentional.

Edit;; Fish AI is inconsistently appearing / disappearing after different server restarts. One restart fish spawns suddenly reappeared like always at swamp. Then next reset a couple hours later, fish disappeared again, nowhere to be found. On the restart when fish returned though, it only did for a short while and then despawned even though it hadn't been fished.

cerulean hollow
#

Incorrect AI behavior, I was a juvie utah, I found a AI dryo and he wasn't fleeing even when I was biting and pouncing it, (happened night time, south east) I was even able to rest near him to pounce it again, on that second pounce he moved strangely like running half a second and then walking, fourth times and he died.

(repost from gen feedback)

quaint sonnet
#

Please give us more AI. If not more, have them call more often. Juvies dont get to do the whole eat others thing until they are adults.. most starve..

vague briar
#

More AI and different kinds of AI would be awesome. I like the idea of pigs and goats in addition to dryos.

waxen dawn
#

Are the devs even active on their own official server? Everybody complain about fish AI but it just feels like we are talking to a wall. No response from the devs, no comments, no updates. Give us something, give us hope!

charred wren
#

there is no fish for pteras.. pls we need fish

frozen wigeon
#

i keep coming across dryo ai that seem "stuck" to edible plants, they stand by it, walk off, and then run straight back to it, the only thing making them move would be the presence of a carnivore player nearby. but as an herb player the thing can be very loud when youre trying to eat peacefully and relatively hidden from predators. dryo ai is very good and balanced well when it comes down to getting chased by a carni player, but idle movement and behavior is... awkward.

spare canyon
#

You guys really need to fix the lack of fish, I barley see any AI on land either. I'm also starting to wonder if you guys are even going to acknowledge what I'm saying. Lot of people are complaining about the AI for a reason, and it still Is not fixed.

quasi zephyr
#

I think teno herds would be really cool to have just roaming the map. Kinda like how buffalo used to roam the great plains in the US. 🐃

hollow pewter
boreal cloud
#

Suggestion 1:
Give Baby Utah more feasible prey.
Supporting experience:
Baby Utah doesn’t seem able to feasibly hunt available food options.
As a baby Utah, I finally found an adult dryo as I was nearly starved to death. I had full stamina when I pounced it. I stayed latched until my stamina was completely depleted and I still had to bite the dryo 15 times in order to kill it. I understand it’s an adult dryo and I’m a baby utah, but it’s the only feasible food I have. I ended up killing it after the ten bites but promptly starved to death after that. It should also be noted that I was only able to kill the dryo because it didn’t run away from my Baby Utah but simply stood there and allowed me to bite it fifteen times after the pounce. Otherwise I’d have starved to death and made 0 kills or successful hunts.
Suggestion 2:
Increase AI count or make it easier to find them or both.
Supporting experience:
There aren’t enough AI or AI isn’t easy enough to find to avoid starvation on a low population server or on a server by yourself in my recent experience. I quite simply couldn’t find enough food to keep myself from being on the cusp of starvation until I did in fact starve… repeatedly. It should also be noted that I’m well aware of multiple spawn points for dryo AI and yet starvation is still seemingly an inevitable eventuality. It’s just a matter of how many dryos I’ll be lucky enough to find, kill and eat before I do starve.
Suggestion 3:
Increase the sustenance yield of Dryos.
Supporting experience:
Dryos are roughly the same size as utahs, but yield abysmal sustenance value. I had my boyfriend join me and we were not able to sustain ourselves as a pair hunting dryo because they simply didn’t offer enough food value and we both ended up starving to death as veteran isle players.

pine island
open shore
#

there is alot of dryos now xD
they are just tiny, cant post two screenshots tho -_-

lavish ore
#

Dryos need to give more food a full adult dry gives about 30% to a full adult utah and the food drain is insane when 30% food last about 15 min and 5 of those min is just eating the dryo.

edit: a utahs stomach is not the size of 3 dryos more like half of a dryo

valid wigeon
#

fish spawn not good please fix

cerulean hollow
#

i'm sure there has been a lot of feedback about this, but is there any way the devs can fix how aggressive dryos are? they kill any juvenile herbivore that comes across them which is ridiculous is my opinion. i get potential threats like utahs and carnos but fr

tacit shard
#

When diets are implemented the AI absolutely needs to be both more numerous and varied. Otherwise it will be nearly impossible to have any semblance of a fun/interesting gameplay loop

tardy pebble
#

Fishes are flying above the water, like they always have done.. This time i cannot kill them. I bite them even as a full grown ptera/utah and they do not drop dead.

stone acorn
#

I find servers tend to recieve a lot of lag from the AI. Since there's higher spawn rates and the AI stays on the map I've found my frames drop exponentially and many of my friends have the same issue. maybe lowering spawnratesd would help but I'm not really sure on a good fix for this

terse tundra
#

AI balance is off. Dryos are so common that you can grow a Carno with them even with how little food they give for their size. Fish (swarm fish) on the other side are functionally extinct and you can spend your whole life as a Pterandon searching for them without even finding a single one. Also Dryos seem to be found frequently in or near rivers so maybe fish are rare because the AI spawns as Dryo instead?

odd cosmos
#

Where are the dryos tho my %70 carno just died i checked the marked locations for dryo spawn just find a little one

cerulean hollow
#

Where did all the fish go? Pls fix that asap. U cant play a ptera cuz the fish ot waaaay too rare. And growing a deino is also pretty difficult when u dont have an adult with u. U cant hunt that good as a hatch deino and ur main food source was fishd wich is gone now or too rare. I literally traveled the entire west side of the map without finding a single fish. Pls bring back the fish for our Deino and Ptera mains

regal wraith
# cerulean hollow Where did all the fish go? Pls fix that asap. U cant play a ptera cuz the fish o...

I'm glad you made this post I've died 5 times trying to find fish schools as a Ptera. Finding fish is near impossible. as a full grown you have a chance at catching a large fish by risking your life diving at a fish close to the surface but this is stupid since Ptera should have a mechanic that would allow it to be able to grab large fish right out of the water as a full grown adult. I also found out the new water physics collide with the small fish school ripples. These issues in all make our main source of food impossible to find. How is the Diet system going to work for Ptera if you can't find your main source of nutrients? This will quickly make Ptera not worth playing destroying one of the main calling calls for this game.

vernal forge
#

Uh please reconsider dinos acting like players its kinda weird and I think will take most people out of their emersion

lean sparrow
#

there is no food in the rivers...almost no fish...tired of starving to death

safe bloom
#

adds piscivore, removes fish

open shore
#

I took this a while ago
fix your spawns -_-

signal lynx
#

Fish and dryo spawns are few and far inbetween and bugged to all hell. I have a better chance of finding a fish ai hovering next to a tree than I do of finding it in the rivers. Why do dryos just stand there taking hits until they die? I know the game is in early development and the staff is doing an awesome job so far but we need it to be playable, and that means accessible ais so we don't starve while we're too young to take on actual players as prey. Cheers

graceful goblet
#

add a megalodon or some other big fish into the ocean

quasi vortex
#

Was chasing a dryo it jumped off a cliff and I think it clipped through the ground cause I was smelling to see if it died couldn't smell it and then all of sudden appeared so I ran down there to eat it but couldn't eat it because the body was under the ground

fiery lava
cerulean hollow
#

Fish spawns getting rare again tbh xd but maybe im unlucky finding them

quasi vortex
#

I was chasing a dryo as a Utah I was at about 60% growth I went to pounce on the dryo from the tail end my Utah did the pouncing and pin animation and the dryo was taking damage but the dryo was still running around and then after a it ran a certain distance it canceled my pounce

cerulean hollow
#

Instead of having borders out in the ocean, have like a huge mosasaurus that spawns near a player to make a realistic reason to not swim out in the deep ocean. Not exactly sure if this is a good idea or not.

cerulean hollow
#

have large predatory fish in larger rivers as a type of hazard for small aquatic dinos like small deinos, Beipi, minmi, austro

pliant tree
#

We should have a potential hazard of Coconut Crabs having a chance of falling from Coconut Trees when headbutted. These AI can be a potential threat to smaller dinosaurs and a nuisance for others.

sonic umbra
#

Increase Fish spawn rate.
After the update its almost impossible for me to find fish as a baby deino. Starved countless times after not being able to find any players or AI

full moat
#

Please make the terrestrial AI move around more, unlike the current Dryo that just walk in circles. (Before being scared off)
If they moved around their area, occasionally sprinting around, their tracks would be easier to spot across a field, and not entirely localized to the place they're just standing in, moving back and fourth in a very small pattern.
It means you have to be within 30 meters just so scent track them, and that in regards to the mass swathes of land between each location makes it much more cumbersome in regards to spotting them, and subsequently, their tracks.
I'd also add:
Make them use their short range calls more regularly. I've sat near an AI, and it could be upwards from 20min before it even makes a single noise while being tethered to a bush.

icy kiln
#

Fix the AI

waxen dawn
#

is the fish still missing?

quaint sonnet
#

AI in update 4 need to have smaller awareness bubbles lol.. at least in the forest.. to at the very least simulate not being able to see through trees and bushes..

humble cairn
#

I agree. The AI are also relentless even if you get decently far. The boar chased me continuously.

cerulean hollow
#

Utahraptor and boar AI can seemingly see through everything. Once the utah sees you, you're pretty much already dead because you have no hope of getting away. For some reason they also ignore AI dryosaurus? It feels a little frustrating, is all. I suggest making the utah AI give up sooner. It's like dealing with a no-foliage hacker, lol

cerulean hollow
#

Utah AI has infinite stamina and is impossible to lose running in a straight line as a Dryo with full stamina unless it decides to give up

crisp coral
#

Utah AI is just way too hard, it´s seemingly impossible to get them off you, even if you jump over several fallen trees. I think Utah should be more focused on hearing rather than seeing. If it´s night, you can´t spot a Utah but it can spot you very easily.

minor zephyr
#

As others have stated, Utah AI needs a serious aggro nerf. There isn't much capacity to get away from them currently; I got chased to the ends of the earth by one. They can also spot you from pretty far, and they seem to go on killing sprees which is a bit much. I had one drop all 3 of my dryo fam within a few seconds despite us being pretty spread out from each other. It might be neat if they stopped to idk, take a bite off what they kill. I get the 'danger' factor they are supposed to contribute but right now they are like heat seeking missiles rather than an animal in an ecosystem.

small sage
#

I played on this stres test and i can say that there are positives and negatives but its great overall

positives:
-better grafics
-more detailed and imo better map
-beautifull nights and sunsets

  • better scent
  • diets are done pretty well altho theres way too much radish root
    -theres less lag overall when u just wandering solo or with a small pack but when i fouth teno ai with my pack the whole serwer just lagged so much that u were unable to mive (and also dryo has a bit of 0,2 n so u cant kill anything xd)
  • more ai like animals utah and teno

negatives:
-ai is kinda broken teno s ultra fast nocks you out without animations (atleast i had that), boars are super agresive and utah just kinda screams

  • the placement of the diets is realy weird and theres too much radish root everywhere
  • u can have 10% of red and 0 % of green and blue and you still have a good diet
  • and there are still the usual bugs like not being able to eat or drink, nor beaing able to jump and so on

Overall i think this is a upadate very well done, with the only things to change maybe more variety of the plants and fixing problems with the ai.
Also can u please add a colorblind settings beacuse i cant see a difrence with the green and yellow food

sage badger
#

Honestly i dont think we need dinosaur AI. I cant ever see AI being fun to play with they are either going to be free meals or just plain annoying (which the stress test proves as they are equivalent to players doing the no foliage cheat) We have the boars and stuff which is all i think we really need since they most likely dont provide anything towards the diets but stop you from starving to death but also not being a super meal that fills you all the way up.

cerulean hollow
#

Give Utah/All AI stats too so they can't just run infinitely.

In other words, give them a stam meter, a hunger meter, maybe a thirst meter. So they don't hunt endlessly and actually kill when their hunger meter is draining.

Edit: in hindsight yeah just having a stam meter would be overall better

dark forge
#

Please nerf the Utah AI a bit. Getting one after you is certain death if you are a dryo regardeless of how much stam you have or your ability to evade it. It wont stop chasing you untill you are dead or its got another target.

gray copper
#

Make the utah AI stop hunting after getting a kill. Its not fun having everyone getting killed by a wallhacking utah, just let it eat the body for a bit before going for its next target.

hot compass
#

I love the AI, but yeah, limit how long/far they can chase you, please.

unique pond
#

need to make the AI call more to be able to find them T^T it's one of the reason i don't play evrima you can't hear the AI so you starve to dead... and while playing 2 hour i only find one dryo...i want to explore the map but always stave to dead...

onyx bone
#

I haven't been able to play the mechanic test yet, since the servers are full whenever I try, but I have seen a lot of complaints of AI Utah and Teno having bogus chase-distance and detection ability, so I have a suggestion regarding AI.

The first is to give different AI a different method of detection with "Sight cones", and the AI behavior changes based on that. With predatory AI like Utah, they'll have a narrow but long forward-facing cone. AI like Teno will have short but wide side-facing sight cones, but blind spots directly in the front and back.

Assuming its possible to code, also giving AI a "Direct sight" cone with a more immediate reaction, and a "peripheral" sight radius where AI will start to look around but not immediately react to you. One you're "detected" and within a certain range, the AI will react accordingly to its species.

If you're still a fair distance away, a Teno might give off a threat-display first, whereas a Utah AI might crouch and start sneaking forward. Once you or the AI come within a certain range, they'll either flee or attack.

Once you escape their sight range through fleeing, either herbivores will return to where they were or to their scripted area/path, or a predator will spend some while looking around before giving up and wandering off, unless it can catch you within its "sight cone" again. Give the AI some sort of internal clock count-down where if it can't find you within X amount of time (like 30 seconds) within a specific wander range, it gives up and leaves. If it catches sight of you, the clock resets.

However, it should have a debuff to its sight cone when objects like trees, bushes, or rocks are in its way that shortens the distance. I know its possible because other games have managed to do it, its just a matter of whether the devs want to put in the work of coding the behavior.

(Also obviously doesn't have to be done RIGHT NOW, just at some point ongoing in their development as they continue to polish AI)

mental aspen
# onyx bone I haven't been able to play the mechanic test yet, since the servers are full wh...

And use screen space occlusion for determining if it can see you, so we don't get bush hacking AI or AI which is instantly blinded by foliage.

Though I will say there's some cool behaviour with the new AI. I had one baby Utah run up to my tracks, sniff them, run back to an adult, F-call, then lead it back to my tracks. Very neat, if a bit artificial.

I think most people would still prefer to have no AI playables though. The rabid boars are cool, a few more things like that is all we want.

untold ember
#

Utah AI eating is bugged where it can play eating animation while moving

Teno AI appears nigh unable to defend itself, may be due to multiple targets

pure pelican
#

I just had 2 mix packing AI hunt me down and the Utha killed me while the boar just stood there, not even worried at all about the utha.
I can really see why they should only chase a certain distance before they should stop the chase after a player. Or have an aggro range like I think someone else said.
Also it would been nice to see the utha try and get the boar that is clearly more food than an young juvie dryo (or what the 2nd growth stage is called).

shadow sky
#

utahs in particular kinda feel like heatseeking missiles right now? at least from my perspective.

ive noticed if you keep a fair enough distance from tenos they don't come after you but if you do manage to bump into them it's just startling more than anything. tenos don't track you down.

however, even in the thick forests it seemed like no matter how i dodged, what bushes and trees i ran through and where i turned, i could almost never get a utah off my tail and far enough to lose line of sight? unless these ai are tracking footsteps which i don't believe they are, it seems extremely difficult to get away from any utah ai unless you're in a group and it arbitrarily decides it wants someone else as a target while people are scattering in panic. lol

next bluff
#

The pig, all fun and all haha you can kill it. But it would follow you through the entire map if it wanted to.

I think it needs something that kinda stop locking in to you when you are to far away. I ran as dryo full speed for a long time and it came running godly_KEKWlaugh

onyx bone
#

Yeah so having actually played the test servers now, Utah AI is either ridiculously programmed or bugged all to hell.

-Got to full adult Dryo

-Utah killed a pack-mate on a hill quite far away from me, then immediately started running for me even though I was far enough away AND behind it that it realistically shouldn't even have seen me

-Only managed to gain some distance from it because it would try to pounce and fail, locking it in place for a few seconds

-Juked it through the trees and across a river

-Managed to trick the AI by standing on the other side of a log when I ran out of stamina. Instead of running around the log, the Utah just kept trying to pounce me through the log repeatedly, getting itself stuck. No complaints from me on that, even though its clearly broken.

-Sat down to regain full stam. The Utah just stood on the other side of the log staring ominously.

-Managed to get water from the river, it still just stood there.

-Ran in a straight line from the log for a long distance to see if the Utah was still bugged stuck in place. Got a good distance away.

-Jumped up on a rock just to be safe. No Utah.

-Jumped down to go get food at a green bush nearby, deviating from my straight-line path from the log that was keeping the Utah stuck

-Even though I was probably a good mile out from the Utah by now, it ran straight to me and bit me to death while I was eating from a bush. Yes, it was the same exact Utah, not a different one.

Utah AI needs some massive tweaks on its aggro behavior.

lusty stone
#

i'm having a feeling the utah ai have infinite stamina ? started chasing me when i was 80% stamina, he caught up to me when i was 0% stamina and it was chasing me for the entire duration. its fun to have ai chasing you like that but you gotta give us a chance to escape aswel.

languid cliff
#

I think there should be enough herbi ai for the baby carnis to survive on - but I’ve had continuous struggle to find them being any carni on my own

random jasper
#

Here I go! 1st I feel like Utah AI is a little bit to good and by that I mean there is no way to escape them you must pray for mercy. 2nd I feel like the Utah AI maybe shouldn't be able to pin point your location everywhere and every time.

onyx bone
#

Something I've noticed with Utah AI is they seem to actually feed off of corpses and be attracted towards said corpses/carrion, patrolling around them when they're not feeding.

In addition to what I said above, assuming AI have some sort of "hunger gauge" like players and will actually make corpses disappear over time when they eat them, maybe have it so Utah AI don't aggro so long as they already have a corpse in close proximity to themselves AS LONG AS you keep a reasonable distance (as in don't just walk right up in its face or directly onto its food source).

However, unless you're going to make packs of AI utahs, make the AI hungrier/feed more regularly than players need to so 1) they still remain a threat, 2) also so they encourage other actual carni players to hunt rather than eternally exploit AI kills with zombie utah AI mindlessly walking back and forth for long stretches of time, and 3) so that player Carni's actually have a reason to contest kills against AI that will otherwise eat up their food source if they don't get to it, so you don't just have piles of easily-obtainable corpses sitting forever until they despawn.

This could also be applied to future carni AI, but since bigger dinos need to eat more, corpses will disappear quicker and things like Carno or Rex AI will be much more of a threat to watch out for since carcasses won't keep them very satisfied.

Basically if an AI carni has something like a whole ass Teno corpse, it shouldn't be that interested in chasing a fresh spawn Dryo all the way to the ends of the earth while abandoning its Teno kill.

golden escarp
#

Utah has rabies

abstract jolt
#

I'm 100 on with the Raptor AI, I had one chase me all the way from Pond, to Shallows, and than almost to swamp before it caught me, it crossed rivers for me, ran up hills, jumped down cliffs, and followed me through a twist maze of trees, shallow rivers, weeds and even through swamp. I only escaped it once by being able to jump up on a rock to regain stam before darting off.

They really should have a point that they break off from a chase, run out of stam, or are distracted by something else.

cerulean hollow
#

Please fix the fish AI they are floating in the sky.

jade vessel
#

where the fuck are the fishies. c:

chilly sluice
#

FYI In the QA NA server, the Utah AI were blind for the most part. I could walk into them without them attacking me but other players were attacked when sighted. Seems to be a result of the tweaks made to nerf the Utahs between yesterdays and todays patch.

pliant meadow
#

Teno ai buggy with aggression

orchid hawk
#

take dino ai out its lame. thats my opinion..

spring ocean
#

Seems that currently while all the food sources are at center and swamp, ai doesnt spawn around much, ive found ai only arouind these areas but not in them

left hawk
#

I saw a video recently of someone testing the diets as a dryo, they were fully grown, then a utah ai showed up, they literally couldn't do anything to escape them, when they dodged they got hit, when they did anything they were hit
the utah ai is BAD, ai should stay as the smaller dinosaurs to prevent people losing their dinos from poorly balanced ai TI_Yikes

ancient heart
#

I heard the AI has been fixed? I cant test myself because I havent seen any AI but im happy to test out the utahs with my full grown teno, Just need to get my diet up to par again

drifting robin
#

Suggestion maybe have like species not nuke their own kind… unless they are thought to be cannibals

spring ocean
#

Ai spawn on each other but don't roam, so they tend to stay away from player population in the end

plain shard
#

Fish AI gets stuck a bit when water is low

cerulean hollow
#

Not really a huge feedback, but I played more than 4 hours by now and I did not saw a single AI yet. Not boar, not utah, not teno, nothing. Maybe its bugged?

hot compass
#

I've seen boars, Utahs, tenos, and a frog. I'm loving the AI so far! The Utahs are a bit Terminator-like in their persistence, but I have managed to dodge a couple. Great job on the AI! Please don't ever fix the "land fish" bug, though - I love chasing the big fish up into the grass. 😁

sturdy spoke
#

I came across an adult Utah and adult Tenento AI interacting with each other and it looks pretty stupid, they just bumped into each other looking into the sky. So I tried to aggro the Utah and I ALT attacked it a bunch of times as a 15% Tenento and it didn't even come after me or fight the other Tenento or anything...so not sure if some thing is in the works for that but i know you guys are capable of better 👌🏻

Over all, amazing game so far...I have been playing since the 3.5 Update and have over 350 hours 🤙🏻 keep it up!

flint drum
#

Have they nerfed the amount of Utah ai's on the map? Feels like its rare to see them. been crossing the map and only heard 1 utah.
I feel this is too much. Have no fear crossing plains as we did in the first build. makes it a bit boring imo
probably just me that think like this..

cerulean hollow
#

Playing as a dryo and approached an adult tenoto AI next to an agave. The tenoto endlessly chased me down and then when I decided to stop. Tt turns out the AI has locked on to me, but doesn't attack. Now I have a tenoto friend that follows me everywhere.
UPDATE: It stopped following me after crossing a river, but I 1 called and it tried to tail slam me. Now it's just staring endlessly into the river, reflecting upon life...
UPDATE 2: I persisted with another call and it chased me through the jungle. I managed to lose it after a second attempt of jumping over a a fallen log. The tracking on the AI is insane... Hopefully this is updated in future do that the AI does not have insane tracking abilities.

fiery lava
#

Tento and Utah AI is not needed it should stay an Only Player Dino
Boar, Frog is OK 👍

opal gate
#

raptor stuck laying in the ground but moves around as it is locked onto me

lucid shadow
#

We had two Utah’s on seperate accounts just stand there and take it as two full tenontos beat it’s head in. I mean it didn’t even try to run or attack back it just stood there like it was just in its idle phase. Is this a bug or something? (in the diet beta btw)