#balance-feedback-discussion
1 messages · Page 355 of 1
Tenonto also gets screwed over by high ping and lag more
very true
I feel like that's a fair assessment in a 1v1. But something like a 3v3 is skewed more towards carno being able to kill one of them.
laggy carnos barely suffer as much
It's pretty easy to catch a charge when they have to pay attention to more than 1.
Yea I think that currently Carnos potential grows more with numbers, I'd argue for the opposite prior to 4.5 but now I think Carno is better with numbers
old Tenonto could basically just kill a Carno with a single CC if both Tenontos cooperated well but currently with the damage nerf and kick being the main damaging tool I think Carnos might have a better time as the numbers increase
Not necessarily to a large extent but still
they are more mobile and their charge applies a harder CC and is more devastating
the more Carnos there are the more you need to have eyes all around your head to keep track of all of them so as to avoid getting charged
Carnos will also be able to pounce on a downed Tenonto faster than the other Tenontos will be able to help it, coupled with the fact that Tenontos are quite prone to friendly fire and it takes a bit of skill from Tenontos to avoid hitting their friends
I've seen some videos and situations where watching Tenontos play in a team was just... a painful experience
There was that video made by Kav and his friends where they were running 2v2 Tenonto vs Carno and honestly it was painful to watch with all the friendly fire from Tenos
tenos are horrible in teams, this much is true
their weapons are primarily large, clunky and rely on the enemy coming to them
prone heavily to hitting the shit out of each other
they are only as horrible as the players controlling them are, if they cooperate well they can be quite devastating since they have CC on their attacks setting up the opponent for the assault of other herd members
honestly, sometimes kav videos just depress me to watch lmao
I don't watch them that often but that one was really painful to look at
Tenontos were just tailslamming Carnos that were right there in the kick range, slamming each other over their heads just... complete chaos and button mashing it seemed to me
Think that was eye
Idk who exactly was on which team I just know that the way Tenontos played there was... questionable to put it mildly
There’s this one clip of his that I use as an example as to why tracking needs a nerf. A Pachy left a fight against kav as a carno like a minute or so before and ran into dense foliage. It should be gone or decently hard to find, but they could track him down WHILE SPRINTING.
From eye’s video he dropped something wich lead to his pc crashing and lagging
its why im thankful for U5, since apparently tracking received a significant nerf
This clip https://youtu.be/XkiDgZ4NEp4?t=120
#TheIsle
#Evrima
#Dinosaurgame
#Utahraptor
#Carnotaurus
I haven’t seen yet, but I’m hoping.
all this getting stuck and just having to wait for 30 minutes to die is the most riveting gameplay(please make a suicide button for this)
@swift sapphire neither of those changes will work currently.
If we add another apex, what is it supposed to eat other than stegos?
If we buff deino to bully stegs, then what stops deinos from strolling on land?
Lol
Pounce is still bugged in the stress test
Both of them were a bad choice to add, but at least they keep each other in check somewhat
Why am I not surprised 
There's two new bugs

- You cannot delatch when pouncing
- You cannot move after finishing a pounce
Lmao, at least they are being caught in the stress test before being stuck in live for months
At least
It seems the bleed on pounce has been nerfed as well
Let's hope that's not true
@hasty coyote restore to what they were,, stegos still bullied deinos before the nerfs. herds of stegos went on killing sprees much as they do now, but a commited deino could take down a stego by itself if it caugh one near the water as it should be. now you better have a few deinos and chances are you'll still die. steggos were bad enough before even when deino could go 1v1 with em, it didnt happen that often.. now... not even close
That's.. not really accurate...
it really is
i've played regularly since the recode lol its pretty accurate
you obviosly never were at pocket pool when a herd of stegos rolled through killing everything
it took 5 alt bites for a full grown croc to kill a full grown stego, but only if they comited to the kill, if they went in and tried to come out they would die.. a croc could do it, and live with a sliver of life left. that was more balanced than what we have now
Currently a coordinated pair of deinos can take down a stego. If a single deino can take down a stego, it’s not in a good spot. The balance of the game is “can’t fight? Run. Can’t run? Fight.” Deino has the agency in the fight while stego is forced to go to the water. Thus stego should win the fight. Currently, it’s not in a terrible spot, deinos can force stegs away if they are smart, but should generally just not fight them.
i dont disagree with you, however there needs to be a balance, or checks, right now there is neither
Personally, I think we just need to wait. Adding 2 apexes when the other biggest thing is the smallest mid-tier and a small game hunter is not the best choice.
Only thing I can think of is making sustaining both of them actually difficult to limit their numbers, and forcing stegos to be more solitary and increase competition.
No, I had more sense than to make that kind of terrible decision. Any deino that did that deserved to die, no excuses.
Anyway, deinos could fight back then, and then we had that period of just biting through a stegos ass to kill it, with nothing the stego could do. And now deinos are fine, they got much better rivers to use, so there's no real excuse to get "bullied" by stegos. As Rapdex said, coordinated deinos can take a solo stego, and that's fine enough, deinos are not meant to hunt stegos all that much.
Lol at all the Deinos that are dumb enough to try to grow in the pocket pool
Literal natural selection at work
@golden coral lol you had more sense than to make what terrible decision?.. biting through the ass to kill it with nothing a stego could do. a GOOD stego could counter the ass bite with.. wait for it.. walking forward... if a stego was stupid enough to stand there and take it, he deserved to die no excuses ;p.. this can go back and forth both ways.. as long as you want. the point is they are still broken.. and its evident in every server you login on., deinos were ment to rule the waterways with no natural predators other than other deinos, and for a time it was so.. and it was glorious.. now not so much... and i am sad
Growing in the pocket pool
i loved the pocket pool,, i killed many a stego and streamer there with a deino
That's the terrible decision, idk how hard it is to figure out that trying to grow in a spot where there's literally just one way out, a really bad one at that might be a bad idea.
Yea then keep killing the Stegos as you did, idk what your problem is
it was fine for little deinos, big deinos had to stay near the falls, but pocket was where you went for action
you cant anymore thats what we are discussing try to keep up
No, they could not, deino could actually run after them. And they can't both move and attack, as you'd know. And yes, I had more sense than to put myself in an enclosed area where I could not get out. If you as deino looked at pocket pool and thought "ah yes, I'm gonna live in this pool where I can not get out if something sieges me" you.. are just terrible at making survival decisions. Deinos are not meant to rule the waterways, that will fall to spino most likely.
precisely, then stay the hell away from that spot unless you want to get sent back to character select
Pocket pool is an atrocious spot unless you are asking to die
I literally only ever go there as Deino to mass murder other Deinos
no they couldnt alt bite lunged you frorward a bit with a pause between... it was easy to get out
Deinos are far safer, and far more powerful overall, than stegos anyway. It's not the end of the world if there's one thing the deinos can not take on, when everything else they do not fear at all.
Old Deino ran marginally slower than Stego it could absolutely run after Stego and bite it to death
lol not even close
I mean, current "pocket pool" is safer I think, but why would you ever go up there as deino anyway. Nothing there, just a waste of time, unless you're growing and have fish or something.
He isn't talking about alt biting there
an old deino was slower than a steg and ran out of stam a tad slower than it does now
It was slower but just by a tiny bit
You were fast enough to keep up and finish off a stego, there was that one video on it I believe.
there isnt really a current pocket pool... i dont know what to call it now, no mans land i guess
it was fast enough to keep itself on Stego and land multiple bites on it before Deino ran out of stamina
Anyway, no longer relevant, the point is more so that deinos are fine, two deinos takes a solo stego, and that's perfectly fine. Especially since two adult deinos aren't that rare after all.
They do if the Stego is dumb enough and actually accepts a 1v2 fight
any sane Stego will just run away
i dont disagree i enjoyed the conversation erik o7
then again - same goes for Deino, if you're 1v1 vs Stego you just get the hell out, it's not a fight that you will be winning most of the time
Also - I actually wouldn't mind Deino being made faster again
Not that it would let it win against Stego, pre-nerf Deino wouldn't be winning against current Stego(matter of fact it would be getting clapped even harder as it had less hp at the time)
All good. I think the current matchup is fine, especially since without, deinos are just entirely uncontested, since no carno or utah pack will ever get them unless the deino wants to die.
Hi! This game is incredible! So I would love to see you guys expand the beach ecology. Maybe make a seawater predator to punish bad flyers, along with seafish as part of pteradon diet instead of chicken and frogs (which i can never find btw!)
This is the discussion channel, this should probably go in #general-feedback
@slender kettle Well they have a solution for that. Make the smals have more mechanics and make apexes and big boys Harder to grow
nobody will care
its true , even if you made the smaller dinos better and more useful the players will always favor bigger ones
if t-rex was the most useless carnivore in the game , it would 100% still be the most picked dino
There’s also a few things that video ignores for the argument for small dinos
The small dinos we have currently are not played for more reasons than “they’re small so no one cares”. Dryo has been confirmed to have a bugged model and dodge and is lacking a core mechanic, but the devs are not helping it. Hypsi hasn’t had a growth cycle for 2 updates, has 2 mechanics that doesn’t help it survive, and is missing a core mechanic that would actually help it.
Smaller predators also need smaller prey. If everything was mid tier and bigger, carno would have trouble hunting them since it’s both the fastest Dino and needs to fight things bigger than itself. Utah would be solely reliant on large packs.
If the smaller Dinos had interesting playstyles, many people would play them. Granted, many people would also gravitate towards the big bois, but the smalls allow for much more impactful and unique mechanics. Our smalls are just lacking core mechanics that make them interesting and are being left on the back burner.
large dinos just have to be very difficult to grow, there is a reason why there are not so many biggos in real life
if they actually difficult to grow and not just longer then yes that could work
That’s another issue we have, the small herbivores are just as hard, if not harder, to grow than the large carnivores. Croc can just afk and eat fish, but dryo needs to hide because it’s too slow to run away, while also running around the whole map for diets.
i think if apexes are adult they need to be difficult to maintain. So its an unforgiving playstyle. Like, oh you are a rex, better not fail a hunt or you risk starving if you cant find some corpses to scavenge. Apexes should take skill to keep alive
It’s mainly that the devs are making choices that favor the big bois while hurting the smalls, then just turning a blind eye to it. Then they go and say that they want to balance the smalls before adding the big ones, while actively doing nothing for the smalls.
the game favors deino, carno and stego right now
Definitely, it will also create competition between them. You can’t just be brain dead stego because a smart one will easily kill you for the last pumpkin
competition with other herbies would be actually cool
The only thing helping smalls currently is the dense vegetation in jungles, but oh wait… tracking exists.
they nerfed it in update 5
I heard about that, but I haven’t seen what they did yet
Pls no more carnos sprinting through forest with in game wall hacks
They reduced the frequency of trackable footprints, blood drops and the distance how far the tracking goes, I think
so pretty good I think
That is also something I’m looking forward to, and it’s simple to do. Just limit food and make different species share food. Stegos won’t share pumpkins with everyone if they can barely feed themselves. Also I’m hoping there’s going to be more non-lethal in-fighting, like how pachies can parry each other.
So there’s still the cones? If so they need to have REALLY gutted how frequent footprints are made.
The cones force you to run in a straight line because any turn you make just allows them to travel diagonally and reach you faster. But if you run in a straight line, they will still reach you because the predators are faster.
People say that... and then when there's at least a little bit of competition among herbivores and Tenontos start killing each other for food the whole discord starts screeching something about "tenonto cannibaloing" or something along those lines.
then they should stop playing on no rules servers
you don't understand the isle community, they cry and bitch about playing the game and having shit happen to them XD
if you do have competition between herbies it better be between 2 species that can actually fight eachother otherwise you will just get 1 species shitting on the other
@livid spindle it DOES have a 500 attack power, wdym
movement doesnt change that damage
If you attack while moving on land, the damage will be only 360.
We tried, and all my friends know it.
far more likely to be the result of locational damage
legs take around 75% damage, which would be around 375, which perfectly explains why you're getting that damage
Will this happen?
And, deino often fails to kill utah and pachy at once. My pachy escaped with a small amount of health after being attacked by deino. I think it didn't hit the tail.
pachy takes 75% damage to headshots
OK, I see. Thank you.
They could give utahs better stam since they are at the end of the food chain
A: what do you mean
B: why
C: utah mainly needs a functional pounce before it gets buffed or nerfed
Only very good players stand a chance against carno, stego, can’t kill deino. So only prey that’s realistic for them is teno or pachy, which you also cannot solo because of how draining pounce is. Realistically once any species of Dino is in herd Utah’s stand no chance no matter how big their pack is
That’s generally how it’s supposed to be. Utah probably has one of the highest skill floors and ceilings of any of the dinos. If you play it right, you can basically never get hit, but mistakes can be punished easily. And utah has a hard time soloing teno and pachy because utah is both smaller and faster than them, you generally need 2 to kill them. Plus, utah is suffering from a broken pounce, so if it gets buffed, it might be overtuned.
Plus, dryo and hypsi are supposed to exist for Utah. But the devs aren’t helping them atm, so they don’t exist.
I agree. But still, for example we were 9vs1 carno and we couldnt get a single pounce on him because he kept running, when his stamina drained we were too low on stam to pounce him and then he just kept walking while we were resting
So it was impossible to kill him even though we had the numbers
Yeah, and he should have the chance to run. Carno is the fastest thing in the game, so it’s able to choose what it does and doesn’t want to fight. Just being spotted by someone should never just be instant death. The general balance of this game is “can’t fight? Run. Can’t run? Fight” dinos should have the ability to fight or run from any situation (within reason).
One tip I have for carnos is to bait them into a false sense of confidence. Just send a single raptor to bait him, most carnos are very cocky and will just chase. Then ambush them. A single pounce is all it takes to force the carno to fight, running would make it lose too much blood.
I think that there should absolutely be things that hunt Carno - they just shouldn't hunt it by running it down, they should just endurance hunt it.
Endurance or ambush it. I can understand a stam regen buff for utah, but I’d rather them fix pounce before buffing it and realizing it’s op.
ngl Utah is most likely already op, it's just the pounce being as broken as it is that's holding it back
the bleed on the pounce is just... something else
what do you think of utah pounce miss having less endlag in the new update 5 videos?
It's ok imo
I honestly kind of think that the endlag isn't even necessary for Utah's pounce anymore but I'm not entirely sure about that
how come you think that?
would that just make it so its more about getting utah on its dismount or...?
I think Utah's pounce needed the recovery animation after missing the pounce back when it had a much larger stamina pool and was just all around much stronger
I don't think it's necessary now
although I might be wrong here
I can see that but wouldnt the bleed stacking still be quite op to make up for the nerfs?
it likely would, Utah's bleed is indeed op
I mean I saw a video of update 5 where a Utah pack managed to do a great bleed stack that ended said Teno pretty quick
fun fight
#theisle
#evrima
#dinosaur
#utahraptor
#update5
#tenontosaurus
Yea no surprise with that many Utahs pouncing him
ngl pounce is a toxic piece of garbage when it works(let me rephrase that - it'd BE a toxic piece of garbage... if it worked as intended and Utah could actually dismount safely, there are reasons why Filipe stated that they don't really want Utah to be able to dismount from a Stego completely safely)
if it did work as intended Utah would likely be the most overpowered animal in the game
late, but honestly carno isnt a runner, just because its fast doesnt mean it has to be a runner, it has a ram attack, so clearly its an ambush predator, for example, would you take a cheetah as a runner? no because it can't keep up its pace for long, 1 min is actually generous if 55.5 km is its max sprint speed
k
"would you take a cheetas as a runner?" - yes? I think that's the go to animal to put forth as a runner when people ask for animals that are good at running?
not that I think Carno should have a good stamina, it should be asthmatic and vulnerable to endurance hunting
if a carnivore cant run it would be utterly useless
a runner for me is something that has high endurance, like humans, wolves, dogs etc
For me it's something that just runs fast
If you were to ask me if Usain Bolt is a runner - yea, he is
like
He is fast for a human
ambush predators need to be fast
I'd definitely call him a runner
so what is the difference between ambush predators and runners?
Not necessarily, Deino is an ambush predator - it's slow like hell
doesnt apply
Ambush predators can be runners but don't have to be
it has the advantage of stealth
runners can be ambush predators but again - don't have to be
because it is in water
would make it OP
no ambush predator which can end a herbivores life within minutes can run for longer than 3 minutes
that doesn't make it not a runner though
yea we clearly define the word "runner" just differently
Saying that Carno or Cheetah "can run" is a bit of an understatement
yea it kills things by running them down and mauling them
well they need to be fast thats their whole ambush aspect
carnos?
Yea, precisely
that defeats the whole purpose of ram
it should ram and kill herbivores within seconds
because it is used as an ambush predator
Carnos are trash at ambushing, they are loud, crouch very slowly and need to maintain a decent distance from their target to be able to use their charge - all around, a pretty garbage ambush predator in comparison to something like Deino
Hell even Utah is in a way a better ambush predator since it crouches faster, can sneak up on things much easier and then instagib them with pounce
at point blank with little to no counterplay
incorrect imo, with the correct foliage, carno and its speed with patience can be a phenomenal ambush predator, just have patience to make the herbivores sit down or not pay attention, you also have much more opportunities with this because of nesting so carno will become even more viable
well no because utah cant kill anything thats even slightly heavier than it in seconds or even minutes, it needs to slowly but surely bleed them out or outdamage them
Also the fact that utah is severely underpowered
This is just... a bizarre argument - Carno isn't killing anything that's heavier than it in seconds either.
And Carno can indeed be played as an ambush predator but so can just about every other animal, I've sneaked up on Utahs and Carnos as a Tenonto before and ambushed them killing some in the process yet I don't think that makes Tenonto an ambush hunter(or any other kind of hunter for that matter)
I do agree that Utah isn't necessarily a very good ambush predator right now but that's more so caused by the roster than anything else. Everything is simply larger than it(on purpose, because if Pachy was same size as Utah then the raptor could just instakill it with pounce)
By the very design of the playable Utah is a better ambush predator than Carno for all the reasons I've outlined above. Carno's stats and abilities don't fit an ambush hunter(which it shouldn't be anyways, there are better animals to occupy that niche).
What kind of utah do you imagine if you claim utah is underpowered?
The main thing making utah “underpowered” is a broken pounce. If it was actually consistent, utah would be very strong.
^
You gotta admit it feels a bit cheesy losing an hour of your time for using your ability
no im saying for dismount
oh, well - argue with Filipe about that
he specifically said that he doesn't think Utah should be able to safely dismount from a Stego
eh
Well, at some point the utah has to be vunerable, be it during mount, dismount, or while on the target or something. Not sure it's good to have an ability where you are never in any real danger unless said ability bugs out and kills you due to that.
Tbf, that much Utahs is enough to confidently take on sizeable mid tiers or higher
The Teno's had several opportunities to retreat or disengage.
I've seen more Utahs die to less lol
At least how Utah "should" play considering it's supposed to pack hunt
Also not sure how Tenos would disengage if Utah can easily keep the chase
The adults definitely could've
At the end one of them came back to fight
True
To their demise, which was their play
Maybe they wanted to die with a flash Idk
Holding their ground was definitely not the play against that many Utahs
Unless they could land every single attack for most of the trades, which some players can pull off
Too many targets to try and stun lol
When you manage to go for the kill on utah, the rest can start pouncing
Right, so if there's that many targets, they should've respected them.
I am hopeful that Utah isn't fodder unless you're among the top players now
So basically make Utah more beginner friendly?
Essentially yes if it's across the board not performing on average
Either that or make it the skill gap playable and buff the bleed, pounce potential even moreso
Though I imagine people would have contention with that
I mean I normally see most Utahs hunts end with 90% of the pack dead lmao
So we're going with the former it seems
Right, because it took such a high skill gap just for it to perform okayish
Utah compared to other things feels like the skill needed is too much...
You can normally pick up an adult teno, pachy, stego, deino, and possibly carno while perfoming quite well
But Utah to feel confident in hunting you gotta become a slippy Utah
Right, and everything performed much better for lesser skill gaps
That's why packs always get decimated in 1-2 hunts
How would one make utah skill gap a bit easier?
update 5 videos reduced utah pounce miss endlag so thats something
(beat me to it)
Though I would say finding a Utah pack these days can feel a bit hard or maybe im unlucky
In the current build, yes
Because they all get decimated pretty quick
Ngl I find current chat pretty horrible for pack hunters
Pack hunting needs quick group decisions and to have to stop and type every moment is just eh...
I did bring up a ping system similarly to Apex
Kinda screws Utah a bit to not be in a vc at times
yes
You mean fortnite /j
Same thing
It could give the f key a function
Anyways just some buttons that quickly say I need stam or go left or right would be nice
special ones for some dinos could be, im about to pounce!
Or you could just talk it through before a hunt and have some sense of how to go about things.. :p Also, you can not just "pick up teno and do good", it's probably the one critter that demands the most from the player to be good with, with pachy and utah coming next, and then carno, if we're talking about those that actually has something useful and interesting to do in combat.
Yeah, intuitive ping systems are already in several other games as an example/model
It wouldn't hurt anybody and just make communication significantly easier
You cant always make plans for a hunt before engaging in said hunt. Each player of a dino can play pretty differently and predict you so its best to be in vc to make said decisions quicker instead of hoping your teamates take advantage of a opening you made
I would also argue teno is easier to play than Utah
It'd help people that have trouble with speech problems too
Give them more tools to work with since they cant vc moment to moment
Why not? If you don't have the time to plan...maybe don't instigate the hunt at all...because you were underprepared and didn't establish strategies.
You can say chatting about what to do in the hunt would work but still doesnt beat just talking in a vc
But you still have basic plans and ideas. Thats part of how to go about a hunt. I don't know, I can always pull off good enough teamwork with randoms, but maybe I just run into good players or something :p
Though this is more personal, I have a friend with speech problems
Ping systems do a lot for her when it comes to playing games
Well, I have to disagree. Utah is by far easier to play, bugs aside.
Eh Teno imo was easier to try first but to each their own
Utah is demonstrably easier when not considering the existence of bugs
And you're right, VC is clearly superior, no matter what you're up to, hunting, defending, scouting.. :p
But that's.. an issue all of it's own really
Fair, I never had issue with utah on the other hand, I think it's one of the easiest playables to use :p
Utah with a working pounce can be good but its all about team work unlike the others
Anyway, I would argue that you can work quite well even without VC, even without chatting really, if you have a sense of how your playable works, how you go about using it, and so on
I find vc the quickest so bring chat to be a bit closer in speed with vc and it might help players more
Carno working together to pull off a charge. Stegos working together to defend a juvie. You got plenty of situations where working with someone else applies, not only for utah.
But I mean, I don't think any of us disagrees that VC is ever so useful, more so that it's not.. needed per say
If we're simply talking about personal experience then that's fair... based on it's components and what the playable demands of the player to both have knowledge of and use effectively, tenonto is more complex a playable
the playables you said can defend and fight quite well alone
I think Stego is a bad example
The range and damage makes it more technical for defense, especially for juvies.
Sometimes you have to helplessly watch them get bit while you try bite them back
So can utah, the only threat it can't run away from is a carno, if you're near a treeline that's not a problem either
Utah doesn't actually have to defend against threats because of it's mobility
Utah alone fighting things bigger than a pachy requires a good amount of skill so...
comes to skill at that point
Ehhh, Utah is a carnivore though
If it was a Herbi, it'd definitely be a super valid pick for it's mobility. Though ultimately it eventually has to hunt another playable
A utah can run around on it's own, and if it wasn't for the appaling lack of dryos, it'd be just fine as well on it's own. My point was more so that teamwork happens for every playable, utahs aren't that special really
Anyways can we go back to talking about how ingame chat pales in comparison to vc?
It pales pretty bad
Doesn't have to hunt anything it can't outrun tho, so the principle still applies. AI is also a factor, and because of utahs size that's a very sustainable source of food
I'm all for the ping system
same
If I could, I'd say make discord not work while you're playing the Isle, but that.. might be hard to do :p
anything that lets you say things quicker for a pack hunt would be nice
You trolling
Dont think thats possible... plus would be very hated lol
True, but that's not really Utah's fault though for Ai. Ai is just terribly implemented
imagine not being able to talk or call a friend at all because they are playing the isle 💀
Mhm, but when discussing difficulty it certainly factors in
For now that is the case
I am serious as it were Nacen. I despise the whole using outside programs for ingame usage, simple as that. Of course I understand that's not doable, but I wish it were. :p
Oh my God
The macro of such a change could effect more then you can even imagine
I can't imagine disabling discord would do much, people would just move to other forms of VC....aside from the impossibility of that feature anyway
jokes aside bringing chat closer to vc would really help those who dont like vc or are uncomfortable with it
Regardless of the potential benefits
just saying
Skype 
Bro, Skype...
imagine needing someones number smh
Fucking Zoom lol
Twitter spaces
the first random player you meet and you say lets face time lmao
Lmao, it'd def happen 100%
Exchanges phone number through chat xD
I mean, if you want to actually call people up on your cellphone, then you know, fine. At least that'd cost you something xD
so my phone number is...
Discord takes the electricity bill tho
whats yours? We need to fight those carnos man so be quick
You can call on wifi
everything uses wifi or electricity if it relates to the isle vc-
We went way off topic
Kinda, we started from ping systems
No, we started from Utah's actually being formidable now
lol
Still wish Utah bite was more worth the risk-
I mean risk is death for doing barely a chip of damage to the enemy
Just press E bro
late ping ayo?...
Yuh
Remove distance pounce, keep the point blank one
huh?
You sure? It'd look kinda janky hunting larger creatures
What is it
Hmm
Its not good enough to be a proper jump
you spend your actual pounce on the latching
so the pounce jump taking stam?...
Well, the pounce we have now could be a "button combo"
While the new pounce could be Erik's idea
Would be neat
Therefore it wouldn't be jank
while removing the pounce button stam cost unless you are latching or pinning
I mean I see no big reason to keep pounce jump taking stam really
Since the jump already takes stam
Jump doesn't have much utility either other than hopping on safe areas
Sure, shoot
If the devs reduced Utah endlag for falling off during a buck would that really be game breaking since Utah is already dead either way with no stam?
Just throwing the idea out there
Ideally you'd have a "climb" part for those taller ones, where you "climb on" a bit. I think it could work. But honestly, the main reason I say this is because I do believe point blank has less bug issues than the distance ones. Or at least has the possibility of having less.
Ehh, I don't think so tbh
It's pretty fucked once it has zero stam, even when dismounting, it's done for if it can't sprint
The word you're looking for is Clamber
If it's dead anyway, I think the falling off anim is fine. You're supposed to die at that point I think.
Here's a counter. Make the "pounce" take stam, but not the attack. Make bucking be about a "cycle" with a guaranteed knockback instead.
TI should have Clamber as a universal feature ngl
The Climbers having the best Clamber in the game
Or better yet, have a brace/buck mechanic, but that's fancy
So basically startup?
Just something more engaging than "hold E"
Hm? Don't think so. More so that the utah automatically "climbs up" if you for example pounce a rex leg or so?
True, I had critiques for Buck for quite some time
Since I think that was Nacens point, that a point blank would look weird
Spam E 
the faster you spam the better the buck
Movement or turning radius should affect Buck
Oh god the macros
Same. I really wish we had something more like Saurian. No doubt that one's not ideal either, but still, it's better than the Isle I'd say.
How would bucking work while climbing up the rex?
Buck can work against you if you're improperly using it.
Would you lose 90% of your stam before even pouncing? XD
Hitbox placements should affect buck too, if you land in a bad spot, easier to buck off
Near a great spot, more tough to do. Therefore Pounce isn't a guaranteed blast on blood unless they're really sniping you good.
You shouldnt be running full speed while bucking thats for sure (aka shaking your body like you're dancing)
Yeah, bucking and immediately be able to punish, kind of like current running buck
It would be nice if utahs couldn't attack from literally any point of the body too....
What if you could pounce the belly of some things to gain a bleed damage bonus...
Could make it so there's no drain while the anim is there. But I mean, if it can still buck, you're going off anyway, so might as well, and keep wearing it down outside of pounce.

That's included in the suggestion
Their too
Only if the thing can just sit down and crush you xD
more risk for you and the victim
if it sits then your pack will pounce it more
so...
Why is running, even moving, a thing while bucking anyway... :p
Some playables get hit harder than others
Say, some playables with a big tail like Teno, is pretty okay taking a pounce on it's tail.
Because devs hate pounce making sense to anything but Utah itself
Never made sense to me that you can buck and run honestly
May I remind yall that 2 full grown Utahs can pounce pachy but dont even reduce its movement speed
Like, either you're focused on bucking, or moving
Bucking while running should at least take much more of your own stam imo
Moving while Pounced should slow you too, you gotta buck em off. They earned it by landing on you to slow it down.
I mean shaking your body while running like crazy to get a almost 1000 pound utah off you is a bit weird
I'm glad we're all at least agreeing that current pounce/buck interaction is.. lacking :p
Yes I use pounds so cope.
Simply always have
anyone got anything to say about this?
You guys realize by changing this one interaction can be implemented into several facets of the game as well
Such as grappling mechanics, or universal combat
Werent we told by one of the devs or something that they would try to make utah pouncing pachy look a bit more realistic so Utah doesnt just look weightless?...
Pinning/pouncing is a good way to get started on grappling mechanics
I mean Utah is the base for all things to come later on
And then we have deino xD
just too early
Too early, and too "AI" :p
Im sorry but losing my life instantly because I needed water feels cheesy ngl
Nah, it doesn't have it's proper kit either
Man can we at least get more ways to survive a deino grab? Feels like a Beast of Bermuda Mosa grab that has no counterplay
We're talking about Deino's ambush grab
That's the first grab type we've ever seen in this game
It can be implemented even in Carno/Teno engagements
Possibly
but Carno mouth im not sure would be great at grabbing like that but at the same time I know nothing about it lol
isnt the carno head even better for grabbing than the allo and cera head?
I'm all for reducing the current bite system to reduced amounts altogether for better mechanics. The driveby gameplay in general doesn't do it for me unless we're talking about Pachy or Carno charges
Extrapolate
actually
I'm in favour of adding slight staggers, like in current melee focused games
And nerfing the current bites by 50% for more jousting or robust type attacks with slight staggers
what if when Deino loses all its stamina when trying to drown something it gets some sort of endlag? This would help stop deino from just biting you to death after failing its lunge
true because you break out of its mouth
I mean there should be more survival chances of a deino attack and thats one way to go about it
I suggested that before, people liked it
Also why do some things lose stamina when being held by Deino?...
I think small dinos shouldnt have a chance to break free tho (except for stamina running out),
Never really got it since it just makes sure you die even after deino fails the lunge
You gotta admit feels a bit cheesy to just lose an hour of your time for getting just water
laughs in real life animal
Jokes on you Gators are smaller irl
laughs in baby animal
I think there should be a struggle gauge, like if you move too quickly, it could raise a stress bar to break and cause "endlag" Causing you to lose an ambush
So if you grab a dino, try to sprint back to water. The stress bar gets too high and you get stunned from "exhaustion". You can buck as the captured prey, but if they got you by the head, or if the weight is so wide apart. The stress bar doesn't matter.
The same systems discussed from Pounce/bucking could be applied to this.
Jokes on you baby animal are basically new spawns ingame
I'm a genius
Simplify it.
I refuse to elaborate.
but a grab should be more difficult to shrug off than a pounce
You would think having a raptor forcefully fall off you would leave some pretty bad wounds due to the claws coming off wrong
You got a bar when you ambush as a deino, move too quick it gets high, if they buck too much, it gets high.
If the bar gets high enough, you get stunned as deino.
If you land a headshot, or grab a tiny guy. The bar is moot.
Therefore, "Wrestle mechanics"
ah ok
sus
Lets give Utah cc
I'm a genius
Utah should get cc 
Hey man, I'm cooking up the ideas in the oven here
Dissect to improve it, or come up with a better idea
You know what
way point system
Mark a tree or area and you can see it for far distances. Would be helpful for when you found a spot you like and want to return to it after going somewhere far for something
Erik's idea of bucking requiring "cycles" or some sort of movement with buck
And the "Stress Wrestle" mechanics can work hand in hand.
Bucking shouldn't even drain stam to a Utah(unless it's successfully bucking as punishment for the Utah not working against it), rather it should increase the stress bar to immediately buck off a stubborn Utah to fall off.
The stam would be reserved to the actual pounce continuous application
It could be a blue or highlighted bar on the stam gauge, or below
Or a visual indicator on the stam bar that increasingly gets more violent in visual cues.
Sprinting while pounced can increase the stress bar too for both parties
So a Teno/Pachy could be knocked down for continuously sprinting pounced, or pounced by several Utah's and unsuccessfully bucking.
Adding the stress bar to be inherently tied to the knockdown, stuns, staggers too
You could implement hard or soft knockdowns too
Soft knockdowns are where you can sprawl up or still, alt attack/bite in limited range until you can get back up.
Sprinting while being bitten repeatedly adds stress to being staggered.
While Hard knockdowns are current knockdowns where you're completely just down.
sounds neat
very nice
dryo shouldn't climb because that invalidates hypsi, dryo should be burrow boi
Right, in soft knockdown, you'd be able to still defend yourself
But protect your rear flank as poor as a deino.
Who's idea was it for dryo to climb
bruh
lol
Unless it's a slow climber
but herra's claws though 
Cause the small weight will aide it in climbing
Herrara in it's current iteration looks suited for the job
I wouldn't be against for several or more creatures climbing as long as it's Herrera's domain.
@🐺Oni Gingitsune Kitsune🐺#9669 dryo is not easy to catch btw. I only catch dryos when they make mistakes
you cant @ this dude
Ngl, unless we're getting Noct Dryo
Dryo is a bad playable
Though this seems suited for general feedback rather than balance
not heavier, but something like teno, why would it want to kill something heavier unless in a pack? that we don't know yet because there isnt anything pack carnos do different rather than add more bites, maybe they should add weight multiplication on rams? like if 2 carnos ram the same dino it would be able to knock them down if they are under 3.6 tons, idk thats just my thought.
the bite is very underpowered, lets be honest they arent going to fix the utah pounce any time soon, so why on earth does bite do almost 0 bleed to teno and carno? you could bite the carno til near death and it would still have like 30% blood, bite should do more damage or better yet have more bleed
you're underestimating how good pounce is if it works
also why would you bite the animal made to hunt things like you to death
also utah has an amazing biteforce for its size
if utah's stats were scaled up to the point where its weight matches carno's, it would have a 220 biteforce
if you do it the other way around, carno would have a ~44 biteforce in the size of utah
so no, the bite isn't bad, it's just not made to hunt things much larger than a pachy with it
besides, utah shouldnt even be focused on raw damage, bleed should be its core way of killing
^
among smalls utah is the beast of raw damage though
it can like 10 shot a pachy
if anything, carno's bleed is too good with its bite tbh
this is true
no need for it to be such an effective bleeder
honestly carno's bleed just makes fights worse
you're a pachy successfully defending yourself but you got bit once so now you're at like half blood
maybe not biteforce, but 100% without a doubt it needs a bleed buff for its bite in my opinion
utah bite is useless against stronger opponents
i dont think that's true at all
there's a youtube channel of a utah that can fell adult tenos using absolutely no pounce
nappn?
i think so?
you need tremendous skill to do that
heck I saw a youtube channel kill a carno with bites
Yes nappn
a minority of hyper skilled utahs dont apply haha
isn’t that one of the points of playing utah? the huge skill ceiling?
you need skill to kill the teno, and the teno needs to not use claw basically, if the teno sticks to claw utah cannot win unless the teno is lagging or out of stamina
@fierce crypt stego isnt basically an apex, it outright is an apex. Also cera stands absolutely no chance against a stego tbh
in what world was cera stego's predator lmao, unless we're talking juvis or below
cera was WAAAYY too small to stand a possible meaningful threat to stego
That's because legacy stego is stupid
Also you are forgetting Cera will have new mechanics
i know it will have new mechanics, but it'll also be smaller than a carno lmao
(likely will, anyway)
Same as allo
cera irl was quite a small animal in comparison to many dinosaurs
allo is smaller than a carno???
Our Cerato is probably going to be below 1600 kg(Probably either 1000 kg- to maybe 1300 kg which makes me wonder if they're going to give it higher than normal damage resistance to help it bully animals off kills a little bit better).
Note that Cerato doesn't really have a pounce either, and probably isn't the ideal choice for hunting large game--I don't know what the devs want it to hunt personally but I'd like to know what the ideal prey is for it, because I'd rather it not be a miniaturized Jack Horner Rex
cerato will def be one-tapped to the head by a stego too
on top of this, it's probably going to end up being a defensive bully type, which doesn't seem ideal as a niche to go against stego
I mean Hypotheticly stego will be able to 1 tap everything In the head...
Including rex
not in the Isle, no
In evrima
not in evrima either
Plenty of things that'll have sufficient health in the game to not be one or even twotapped by a stego. And nor should they be, that sort of fight just isn't fun anyway.
Well realistically
But just look at deino, it can certainly take more than two hits to the head and be fine.
hypothetically any animal would've been OP I fail to see the point being made here
cerato would not be a good predator to stegosaurus, knowing what we know about the game, it's mechanics and so on
As opposed to any of the other apexes that would be just as op if not more? :P
^This. No matter what way you look at it.. Cerato's not really a Stego killer unless it's a younger individual it's attacking. Stego's just too much of an absolute unit.
cerato would make quick work of a smaller stego, sure, but my certainty in its capabilities start to dwindle past the stego's sub stage
I'd think after the stego reaches 1600 ish kg is when things get increasingly worse and worse for the Cerato..
anything below 900 kg I think is fair game(be afraid of the side jab)
1600kg stego v cerato seems pretty cera-sided to me tbh
I'd still honestly be pretty worried about getting hit, depending upon how big they make an adult Cerato.
It surely has something up its sleeve at bare minimum.
But even a 1600kg stego would probably be pretty scary if you don't keep track of things.
Cera could be population control for younger or like 50-75 percent grown steg
isn't that carno?
.
Also if wondering what I ment when I talk about neck attachments I ment the muscle attachments and vertebrae weren’t thick or strong enough to ram if it were to ram it’s head it would snap its own neck because it’s not robust enough that is why as a compromise between realism and game attack ability I believe they should add the slight damage feature when it rams now I hope I was able to explain in more detail
The game isn't really realistic in plenty of ways regarding its mechanics and how the animals function so giving recoil to the charge is dumb. Why should it have an ability that hurts itself when nothing else does in a maybe semi-realistic game?
I have to agree, adding to that we have people mixpacking; which the devs do not have much control over. Because people are behind the mixcpacking. Also the fact that there; I can't do this there are many things out of balance at the moment I made a list of what is balanced and what needs to be buffed and nerfed in the Balance-feedback channel. No body likes a challenge when it comes to their mains being nerfed necessarily
It's this type of stuff that annoys me, I cannot wait for the latch and tear mechanic (gore) I believe to immerse the game a little
Latch and tear will be cool. Pesky also did a video about balancing. I think his ideas are better though. When one thing gets buff or nerf everything else is affected, so I'd expect everything so shift at least little.
He also did a fantastic Job of explaining every match up in combat, at least in perfect conditions. Cause I mean
Let's face it, the devs aren't good t balancing. It's been a weak point before and it's a weak point now
i found pesky's video to leave out extremely important parts of the game or make some BIZARRE concepts
i wasnt a complete fan
my biggest gripes were
- just forgetting alt-bite existed outside of pachy
- nerfing the hell out of apex weights to a comedic degree
- having stego be killed by carno what????
I mean yea - realistically neither Carno nor Pachy would be ramming stuff. That's the game for you - the devs just fictionalise animals to let them do things they wouldn't be able to do in reality to make them more fun.
For what it's worth - Utahraptor wouldn't be pouncing like that and Tenontosaurus would be absolute fodder so idk if we really want to be so strict with realism.
Pachy is biult for raming they can exert enough force to bend steal if they ram carno tho they don’t have the anatomy for raming they will snap there own neck because they aren’t robust enough they are mainly biult for speed they aren’t robust
Wat.... Pachy isn't ramming steel
The current consensus is that it likely used its head more so like a club, hitting with its sides more so than just running headfirst into things
it wasn't able to do that, it's not a very robust animal either
I said force do such things but they aren’t going to ram steal but they have the forces necessary to do so
I mean - sure they do, so does Carno and both Carno and Pachy would regret attempting that very quickly
Idk where you're getting the idea that this animal is robust
The differents between carno and pachy tho is that pachy would survive the impact but carno would not because they don’t have as thick vertebrae or muscle attachments
Pachy might survive the impact simply because it wouldn't be able to create anywhere near as much momentum as an animal 4 times its size. If it was as big as Carno it and could run as fast it wouldn't be surviving that either.
In general I don't think there's any dinosaur that is currently believed to have been capable of charging stuff head-first. This includes Triceratops.
It’s vertebrae lock in sertin way we’re it recuses chance of death
And don't get me wrong I think that charge fits Carno about as well as chocolate fits a ham sandwich. I'm pretty sure the only reason it was given this ability was because of its horns.
It makes completely no sense for it considering the rest of Carno's kit, its stats and what it's supposed to be doing.
But theropod with horns go brrr I guess
That is why I thought of a compromise between reality and game add slight dmg to carno ram
You would never want to use this ability then
it's already pretty garbage
You are playing the fastest animal in the game which also turns like hot garbage... what should its ability be? Let's give it something that will make it move even faster and turn even worse.
I’m not talking about massive amounts I’m talking like maybe 50 dmg to a full grown carno
Just something to compromise between reality and game
If we were to make compromises between reality and game then tenonto would be doing very little damage to... well basically anything and everything really.
A single Utah would likely be killing this animal
Stego would be oneshotting the whole roster(maybe except itself and Deino) pretty much upon reaching full adult.
Again - Utah wouldn't be pouncing stuff
Tenonto wouldn't be tailslamming stuff
it's just idk why you would want to make a compromise between reality and game in such a weird way
As for it taking like 50 dmg - it probably wouldn't matter much but it would make this niche ability even more niche to be honest.
Two of those point were just about stego.
Alt. Bite can be consisted now, it likely wouldn't change the outcome much.
The stego weight was only nerfed as he clarified, because the devs have tied weight and health together. If those were separated the weight wouldn't have to change. The stego doesn't deserve a massive health pool. It's not a heavily armoured animal anyway.
Stego killed by Carno was also clarified that it was due to the current roster. And I think that's a fair argument to make. If stego doesn't fit in with the current roster, it shouldn't bloody be there. And it doesn't, so some alternative should be devised until a later date
alt-bite does generally more damage than base bite
in his video, he makes a big deal about how utah can no longer one-shot a ptera, yet based on how alt-bite works, it could easily still do so with an alt-bite
I know that, but it's not bucket loads more. It's not game-changing. And frankly, I don't personally care if utah can one shot ptera or not.
If someone knows they can alt bite to do so, then that's good game knowledge
also it wasn't due to the current roster because pesky went on to drill down on the fact that as the roster expands, carno would STILL be killing stegos
Still maybe kill a stego. But that's more of a skill issue than a casual player base sort of kill
Utahs get around 20 more damage, tenos get like 100 more damage, carnos get around 75 more damage, so on
its kind of a big deal when you think about it
It does pose some issues for some match ups that were drawn out, but not all. I do not consider the alt bite a significant issue for the balancing overall since most things that would suffer significantly from the alt bite are already in a bad matchup they probably shouldn't be taking, I. E. Utah v carno
i still find the concepts of a 4500kg stego absolutely ridiculous. Just makes it a pain when adding new animals, because at some point, you gotta give it back its old weight and then all of the matchups you made for the smaller animals to fight stego are out the window
unless we're downsizing every single apex to stay in line with stego and deino's new reduced weights, which would suck even more
utahs who are used to killing stegos suddenly have to deal with a 1.5 ton buff and a complete shift to the matchup
or rex gets added and ends up being puny compared to irl estimates because stego and deino got the reduction treatment so it should too
It becomes a different animal at that size
It's like upsizing Magyarosaurus - you just turn it into a different sauropod by doing that
exactly, i just dislike the premise of downsizing the apexes so they can be inline with everyone else
There are stegosaurus that are in that weight range but Stegosaurus itself is larger than that
I find it nonsensical to change the sizes of animals to such that they are corresponding to actually existing animals
in that case just remove the goddamn animal from the roster and introduce the one you really want to have on it
Want a 4t Stego? You really want a Wuerhosaurus, not a Stegosaurus. Want a very large Magy? You basically want a Saltasaurus and not a Magyarosaurus.
You're not really getting a real animal regardless.
Like, sure utahraptor is near its accurate estimates, but it doesn't portray the real animal in the slightest besides proportions.
With some of them - yea, with others it's a different story. This animal is really inconsistent with the design of its playables having some of them actually reasonably accurate, others awesomebro-ish and then some that are just... taken out of POkemon or something.
Yea this guy is getting changed - we are supposed to get a real Utahraptor at some point and the current one will be renamed to.... whatever
I like the ring of Apolloraptor.
Sounds ok to me
The new utahraptor is a long ways from being a real thing from what I've heard.
The smaller matchup for stego once upper should go out the wi ndow if that's the direction the devs want to take it.
I don't particularly fancy 4.5k stego either but as it is now its bad for the health of the game and that should take priority over fat stego.
Besides, I said before in like this threat or another the Isle isnt realistic. Its more like a game which takes concepts found in reality and creates a blend between realism and gameplay enough to suspend disbelief. 4.5k stego as a temporary bandaid is hardly the worst realism crime in the Isle.
Having stego in right now is fine, it just needs to be hard to grow.
which it is
It's far from it.
No. Being hard to grow to the devs means long growth times, largely which just isn't true. Long growth times often equate to afk players who just hide in a safe spot, which just results in more stegos than we should have because no one can find them and they just watched YouTube until they were big enough to not be threatened.
Stego is not okay as it is right now. It can swim back and fourth across rivers with very little regard for a fully adult deino. That's bad. Even as big of an animal is a stego is, it shouldn't be able to totally disregard the biggest threat currently in the water. Stegos will attempt to safelog while being attacked by their only main threat (which funnily is utahs lmao) because their health pool is so reliable.
But on top of all that, 4.5t stego was only ever considered because of the way Wright is tied to health. Weight should not be tied to health, its a terrible metric to use. You can be heavy because of fat or muscle, because you're armoured, because of your bone density or even that you have lots or ornaments.
it is LITERALLY the hardest animal to grow in the game
idk what more you want from it
Which doesn't mean much.
It's pretty easy to grow something.
Unless, of course, you're bad at the game.
idk how much harder you can make growing without making it literally infuriating. What more could you possibly add
Depends what you consider hard. Deino takes longer and it's only other company is things that want to eat it lol
Deino takes the same duration to grow as stego
Also, it breezes through the first 50%
-
Which is why the Devs need to consider AFK prevenatives, encourage gameplay throughout an animals life cycle, and somewhat force players to be active in the first place.
-
I'd like to see if weight in water was reduced, since that's realistic. That means deino could lunge swimming stegos and drown them.
-
When health was independent, it was a mess. I'm happier with weight being equivalent to health now.
deino, ironically, is one of the easiest animals to grow in the game, despite being on the same size range as its spiked counterpart
Devs need to consider AFK prevenatives, encourage gameplay throughout an animals life cycle, and somewhat force players to be active in the first place.
You can easily AFK grow stegos right now.
you can easily AFK grow any animal, stego is significantly harder tho
it needs to still travel all around to get its nutrients
also in the wide open
"significantly harder" is a stretch.
But it also can't lay a finger on the stego.
Cannibalism is rabid in it (which, to clarify, I believe it should be. Deino should be willing to eat each other)
Max duration for deino is 5, max for stego is 4. They about even out with the current system but that's also not. A guarantee...
Its only "harder" if you do perfect diet, but afking with 2 diets takes very little effort
Yes, it only needs to make two trips cross-country. Once it makes that journey a second time, it's pretty much immortal.
i would not even say its hard it just takes forever
If juvenile stegos were constantly active throughout their growth, you'd see them die more, which is a good thing.
its hard in comparison to rest of the roster
deino for example u can just swim to nw waterfall and afk your entire growth never moving aside from nomming a fish
https://www.youtube.com/watch?v=hP5yOKr-e7A what yall think about how i teleported into his mouth XD no where near biting me
its slightly different then teno , both are basically useless the second you get spotted when your a baby , its just stego takes over twice the time to become useful
i take time to learn how to dodge and get punished for it
yeah thats our good buddy ol pal desync
that has nothing to do with desync
My go-to to grow a stego is to spawn NW, fill up my food entirely on pumpkin diet and move southwards and cut east to run to center pretty safely all whilst carrying a pumpkin. I'll eat as much marigold as I can, and then find a bush near sumac to AFK grow. Despite little maintenance to my water and food cores, it's a mindless process.
server said you were in reach of his bite even tho on your end you were not , so you die
and everything to do with HIT box
that is desync
that is very much desync
not hitbox
Tbh most babies die once spotted, assuming the predator is actually like, bigger.
anyways, i like growth stego and would like it to be harder to grow, seeing apex level animals spammed to oblivion is boring
either way its bs and needs to be fixed
he bit where you were , and server said that is where you are so you died
it is bs yes , and it happens constantly
Yeah this is pretty common o erall I think. Pumpkin is a popular first. If you survive nw youre generally good
carnos and stegos especially always hit you from miles away because of it
combine that with stegos dumb tail that does damage before actually connecting and it is infuriating to fight them
i have around 50 clips like this all diff encounters
https://cdn.discordapp.com/attachments/614524349587914762/985946504063770694/unknown.png Blue being starting point and black being ending point.
oh look at that, i do exact same route, very safe
stego swinging and hitting me when im near its hind legs not where his spike tail can even impale me
I think my friend should've drew the cross to center a bit more south, as I don't cut that tightly to what was oasis.
i could care less about nesting
when this is an issue
game could absolutely blow up if they could solve these issues
its already an attractive game
and yet here we are almost 2 years into evrima and it has never even been acknowledged
the fuck you mean its never been acknowledged lmao
i have seen it be acknowledged several times
good then , let it fixed finally
its... really not that simple
take it from someone who has WORKED in gamedev, that's a HUGE ask
im sure it is not , but it has to be addressed eventually because they designed the combat to be extremely precise , so having even minor desync is always gonna be infuriating to deal with
its like getting shot around corners in shooters , it will always piss you off
idc if they have to buckle down on stuff like if ur eu you cant join NA bcuz of ping issues could be harmful to game play experiences or really anything i just wanna be able to enjoy my fav dino Raptor and with such a small bite radius and desync and all that its pretty much impossible to ever beat a dino you should be able to with a pack
It's not a huge ask. If they intend to rebalance the whole roster - yes. Will they? No.
Nerfing stego will upset stego mains. Does that make it difficult? No. Stego should at least have to worry about deino when crossing water (at adult). Carno doesn't have to regularly be killing it. Nor utah. But it should not be left as it is.
Fixing desync? That's hard af., but a necessity. Fixing the map collisions? Necessity. Fixing hit boxes? Necessity.
Even if those things are hard, tedious and time consuming they have to be done because they're the foundation of the game.
well on the bright side it looks like the next update is a bit less desyncy so thats good , sadly utahs pounce is even more broken then the current live build atm , if they fix that great if they dont then well utah gonna suffer alooooot @fleet vapor
then again if you play utah enough you already used to playing russian roulette everything you right click right lol , i sure am
easy fix for utah till they fix this desync is just up their hp and bite force
they wont tho
that would delay you dying to it but it would still feel terrible
so i am just staying away until its a better more playable game
a carno might kill you in 3-4 bites from 10 miles away instead of 2-3 atm
at least u have more of a chance
i used to 1v1 carnos alot and i had two instances where right as they kill me they bleed out
i... wasnt talking about stego balance at all lmao
i was talking about fixing all the desync and networking issues
Well I included everything, didn't I? :>
also fixing desync, again, is essentially an impossible ask. You can do your best to try and lessen it, but never fix it
That's very true. So they best get trying hard.
Sure, there will always be some but it's not something they can afford to let get out of hand either.
Thankfully. I've been pretty okay in the whole desync end. Not personally affected by itx but there's still plenty of things to work on thst are core to the game
That video with Utah and Deino is almost definitely desync
From your perspective you were safely outside of Deino's range, from the server's perspective you just got chomped
I've had it on some occasions, probably the best way to realise this is to have someone you know be the Deino - once upon a time I was fighting a Deino and it oneshot me despite the fact that it shouldn't - I said that to a friend of mine who - as it turned out - was that Deino and said that from his perspective he easily hit the head.
From my perspective it was maybe a tail hit if it landed at all
we gon talk about how I got insta kill
twice
by carnos in 2 different lcoations?
i hadnt even been spawned for 2 minutes guys srsly
and the first time me, another utah, and a baby carno we were friends with ALL got killed by 1 charge
and also why does the pounce constantly miss? like i am visibly watching myself clip through his torso and i have good fps so idk why
ur game has gone to
shit
rn
Please only use this channel to discuss posts shared in #balance-feedback
Seeing Frosty back makes me miss Miragaia.. damn.
I don't know.. He just disappeared
Frosty ate him
Carno must've been too powerful for him
noooo...
utah just needs its pounce fixed
mhm
oh, ok then
@woeful trench yeah that’s a problem with desync, many dinos have issues with it. I play pachy a lot so I know your pain. Your client thinks you hit, so it does what it needs to (play animation, sound, and lowers stam). But the server thinks you missed, so the opponent doesn’t take damage. Most other people see you either phase through them or just miss barely.
Best tip I can give is aim for the head and release early. Then just pray to RNGesus that you hit.
Utahs also have issues with desync and their pounce does similar things, but carnos just get the infamous lag-bite from 10 feet away because of desync.
@woeful trench there’s a stun immunity window to prevent stun locking, so when you headbutt once you wait 5 seconds
if that’s not the prob then it’s most likely desync
the new patch should have this sorted
Well since some fights start out with the sliding utah. I'm guessing that its desync that,when in a game built around fighting for survival, kinda screws you over.
ok yeah, i got that all the time
@turbid coyote That's because you don't know where to find it
yeah-
I don't know where to find it ,_,
This is one major reason why Stegos without a doubt should be nerfed. Realistically herbivores during these mixed eras of Cretaceous and Jurassic periods, or herbivores in general would not be so conferrable around each other and playing or fighting anything. Especially a carnivore within it's own domain or den.
Yeah but the game isn't meant to be realistic, and it doesn't take place in the jurassic nor the cretaceous era
What you're seeing here is a consequence of the lunge mechanic being lame
ur all wrong
Why nerf it ? if it goes into the water , its dead. If the croc goes on land its dead, as it should be ?
I agree with you about the lung mechanic being undeveloped at this time. But a survival game that completely turns the tables on survival, and caters more towards this type of unenjoyable experience. Crocs are already limited to water so they have to attempt to survive as an "apex" of course crocs in real life are cannibalistic, but they have to survive from "fishing stegos and stomping tenos. It's not only the deinos, it's all the other carnivore species, and how even as an adult a herbivore will broadcast to start fights, because they are bored. I remember during region 2. The only reason I ever heared herbivores broadcast is if they were in a massive awesome heard, of the same species as themselves, no mixing of herbivores. I appreciated how it seemed realistic, during that time it even seemed to prevent carnivores resorting to fighting each other because there were no over powered herbivores that can solo 3 carnos as an adult pachy. Yes skill is involved but still there are stats that handy cap required skill
im pretty sure region 2 was an example of back when herbivores were barely at all powerful or relevant, an issue that's been in the Isle for a while, before receiving some much needed attention in U4
EVRIMA's herbivores have traditionally been quite weak pre-U4, and it was far more common to see piles of carnivores than a single herbivore
@turbid coyote bruh how are you managing that. Never coming out of the forest or something? There's ai frequently in grasslands, you might need to look hard for smaller ai like chickens or if all else fails just go to the darned coast where the turtles and crabs are very obvious.
The map has more than enough ai for everyone.
And regarding herbs like
Tenon is fine. Stego is not. Adult herbivores should be capable of defending themselves, they're not meat in wheels. You should be going for younger folk ideally
Of course corpse guarding makes that an issue so in the interest of actually encouraging player on player ordationnit would be better imo to discourage corpse guarding even if that's not muh realism
I'm always in the grasslands, and whenever I'm there, there's only like a boar and I get clapped. And whenever I smell blood, it's always in the middle of a lake or on top of a cliff, I never find any AI anymore, I only do when I'm ptera and it makes no sense
it can be pretty difficult to spot small AI such as frogs/chickens/crabs as a small carnivore since your field of vision is so low
Where as ptera can spot it all effortlessly when AI renders sooner than grass
Im here wondring why its so easy to get food
once you learn all the AI spawns its basically impossible to starve even in big numbers and pvp becomes optional
Oh dang, teach me your secrets!
😂
If stego isn’t going to be made weaker because it’s meant to be balanced with apexes, then that means the apexes are going to be even worse
I would have trust that the devs aren’t ignorant enough to do this, but at this point I only have hope
i'd honestly say stego is underpowered for an apex personally, the issue is that there is literally no large-tier or mid-tier animals to even out the size difference, so stego just appears super busted
If any apex can swim back and fourth across the river and not care that its getting bitten by deinos that's not okay lol
There shouldn't be any apex in the game which can do that. One pass of the river? Yeah, sure. Not like two or three or more passes, which is what the stego can currently do while being bitten by two deinos.
The stego does more damage than the legacy rex. And you'r saying that the stego is under powered? It doesn't even take skill to survive as a stego at 80% growth, unless your fighting a mixpack that includes a stego
Do you imagine any of the other apexes will be any easier to go up against? Also damage is not the only factor at the end of the day.
i genuinely do not understand how stego is able to swim across river multiple times, literally just body block it with your own body and headbite, its not sustainable at all
I mean... That's not really true, if you account for weight scaling, rex's damage on average would be much higher than stego's
also legacy/EVRIMA is always a poor comparison
@spiral kindle I assume you're talking about the pachy ram and carno charge interaction: Its supposed to be a head fracture for the carno and a body fracture for the pachy (however terrain can cause it to bug and break both your legs). I would say its in a good spot because its like a trade, you both win and lose some. Pachy loses the ability to ram you and has MUCH less stam. Meanwhile carno has reduced vision and bite damage. This means in a 1v1, the pachy needs to escape the carno before its stam runs out. If the pachy doesnt escape, it dies. Then in a group scenario, the carno has the 10 second stun immunity to get away with only a broken skull, and the pachy has to rely on its group to protect them while its vulnerable.
i agree what u are saying but overall in a pack of pachys its defo not worth charging at a pachy because during that head fracture stun the other pachys can get a leg fracture/body fracture and the carno would of lost the fight unless he abuses the water wich i have done many times to survive bull crap like that but i still think carno should win the trade off just like how he kinda does with teno rn and next update it would give the carno a chance to get an amush charge on one of the buffed pachys,btw im talking about a group scenario and plus the charge is pretty easy to dodge by using w a s d and being aware of your surroundings
Carno doesn't win against teno. Which ever hits firdt take priority, if they both hit at the same time then both are stunned, but its typically harder for teno to time it.
Not sure if there is even priory in Carno vpachy
But pachy is designed to ram, Carno is not. I'm not opposed pachy taking priority since its at the disadvantage and is better suited for not getting concussed lol
carno knocks down a teno but carno will get stunned carno can still get 2 headshots in and get out,okay pachy is but at the end of the day carno is 4x the size of a pachy running at 60km whilst charging he should defo knock down a pachy
If I had gotten the correct info, pachies have only been buffed in turning radius and stamina, but their damage was nerfed. I would need to be in the testing to see what the matchup is like, but it seems to just make pachy more forgiving in a break-and-run but not much better beating to death. However, I'm not in the stress tests so I cant really say anything about that, I'd rather the QA testers do balance until they hit live.
Also, if you decide to charge into a GROUP of pachies, thats kinda your fault. Generally, 2 pachies would need to give you a major skill issue to win, but 3 can kill a carno somewhat consistently. However, you shouldnt try to start a 1v3 generally, if carno can just run in and not care about 3 of them, then what happens when its a 1v1? Nothing should just die because something else saw it. Also, cant you just counter the 1v3 by just, getting a second or even a third carno?
solo pachy gets smacked if the carno has brain cells.
yeah solo pachy
i don’t see why a carno is trying to ambush a group of pachy without thinking of the consequences
2v3 carno v pachy would still prove pretty difficult with new pachy so a strategic ambush would easily win the fight
heres the thing, pachy v carno 3:1 the carno has to either skill issue the pachies, or just back off. 1:3 pachy just dies
new pachy is perfecto and i can’t wait to play it live
what even changed about pachy lmao
I seen a little bit, but it looks so much better. I have been handicaped for so long, im gonna bully carnos lol
way more fun than up 4.5
I know damage got nerfed, turning is better (dont think its 100% base turning tho), and stam cost of ram is less
the most i've gathered from the stress test balance is tracking less fucking stupid and utah got a cool new pounce
yes utah recovers faster
Just wanna say
It's not an ambush if the pachy is ramming back against the carno
and tracking is harder
honestly harder tracking is all i cared about lmao
well you’ll love it
I havent seen tracking, did they remove the cones and/or the ability to sprint while tracking?
So what you guys are discussing is a situation where a carno is seen by a group of 3+ pachys and decided to charge them
they kinda did
it doesn’t hold ur hand anymore
he is im talking about ambushing as carno, without being seen
I think the ram+charge interaction is perfect when it doesnt decide to just break both your legs
i still wish carno had worse tracking than the other carnivores but whatevs
hypsi looks genuinely interesting now
dryo continues to be dryo
pachy has a disadvantage, but still is able to run
dryo should be ai
they helped hypsi 
hard disagree
hypsi is so op now
Every herbivore should be ai
dryo should be fun, not an ambient AI
naw
how about both? ai and playable
it wouldn't be a boring creature if they bothered with it
rex is boring to me, doesnt mean it should only be ai
they don’t cuz it’s boring
could be a fucking sick nocturnal animal come U5.5
wait for galli
still think dryo should have awesome NV
the fact this game STILL hasn't had a nocturnal herbi is sad
rex is boring but it’s op so
dryo used to be OP
it was legit one of the best animals in the game for a while lmao
Yet barely anyone played it, that is the exact reason these small playables need their mechanics, not be put on the back burner
still don't think the qualifiers for playables should be "big and cool"
dryo was one hell of an ai
i like the smaller animals. I don't play dryo because they literally haven't given it any cool mechanics, not because the idea of it is boring
those were its golden days
dryo AI was dogshit and I hated it
AI is way better as non-dinos, with the exception of compy and pterodactylus
Dino AI will suck
i can’t wait for it
Even if it's well programmed
It's just a substitute for actual players and that blows imho
I'd rather every animal be fun than just "oh, this should just be AI fodder haha"
Dryo AI was easy food lmao
Runs in a straight line, constantly broadcast so it can tell you where it is, stops mid-chase so you can catch up (it's so considerate of its hunters haha). Fucking stupid
up2 it scared me
Deer are the exact same thing as dryo AI but better since they move REALLY fucking fast and will run for miles
oml the amount of times i thought it was some immersed ass player
I could always tell the difference, AI dryo immediately ruined the game for me
"Oh, it's an AI dryo, easy meal"
Player dryos were slippery and clever and REALLY hard to catch
AI dryos were walking meals for free growth
they do need to touch it up but with the amount of stuff they’re working on
“really hard”
i rem getting bite or pounce after a dodged
very fun dino
Why would you dodge
Dryo's dodge is just BAD (which is why so little people play it, since it's ONLY mechanic sucks balls)
I think species should be either player-only or AI-only, but there shouldn't be something turned into AI because it's not interesting enough for players
Your turn radius, speed and stamina are far better options than the dodge
entirely agree
Dryo isn't played because the devs gave every other dino far more love and interesting mechanics than it, then left all the potential cool mechanics for later. Burrowing? Nah. Night vision? Not even out.
and that’s why it should be ai
Ultimately there could be different gamemodes, each proposing different species as either playable or AI
Like one gamemode when every carnivore is playable and every herbivore is AI, one gamemode where only small species are playable, and larger ones are AI
possibly a "classic" gamemode where only creatures from legacy are playable, the rest is AI...
No, that's why it needs more done for it
it won’t for a very long time so
Dryo could be AI if there is another small animal with a similar playstyle for players to enjoy
for now make it ai aswell
I still remember when teno, carno and utah AI were added, it was probably the worst experience I ever had with this game
Tenos were free food, carnos were inescapable missiles and utahs could SPAM pounce
that shit was funny asf
Dino AI has always been dogshit imho, both for the game design-wise and implementation wise. I fucking HATE it. Ambient AI was the best decision they ever made
Immediately identifiable as AI, small enough to not act as a giant sack of free meat, unique behaviours and mechanics DESIGNED first and foremost for an AI, not a player, so on.
Having select species be AI only could also cull the roster in a smart way
Acro and giga are too similar ? Acro is AI
Trike makes styraco's existence useless ? Styraco becomes AI (just an example, I like styraco and I don't know if it's gonna overlap with trike at all)
frick i can’t wait for up5 to go live
eeeehhhh not a fan
next week 🙏🏻
same
Just assume AI will not be a free meal nor a heat-seeking missile
Honestly, keep dinos playable. If not enough people are playing the dino, that's a design problem, not an invitation to make it AI
I remember seeing Utahs in AI testing who acted in a believable way and could be escaped
ai is free food atm so dryo would fit perfectly
I would rather the designers challenge themselves to make animals all distinct and unique enough to warrant playability, rather than throw in the towel and concede to just making it AI
The design problem is the fact we have over 50 dinos on 100-slots server
If you want every dino to be played, that's 2 max of each species on the server
very high standards
That's not a lot of dinos for a dino-island if you want my opinion
I'd imagine we'd be able to support larger servers by the time we have 50 possible animals lmao
Even if the numbers are pumped up to 200 (huge considering current technical limitations) that's still only 4 of each species
New technologies and more finances, so on
300 ? Enjoy playing as a pack of 6 troodons
won’t be 300 that’s just unplayable
the ping desync etc.
that’ll take them years to optimize
Ok
by the time we have 50 playable dinosaurs, we can probably have technologies actually adapt to support it
it's going to be a GOOD while till we see 50
And if we want the game to feel like it's a real ecosystem, we need at least 5x as many small things compared to the big ones
And same ratio for herbis compared to carnis
we prob won’t see all 50 but
game will never feel real
mixpacking being one of the top toxic behaviors
game ruiner
Mixpacking has no correlation with realism imo
We're humans controlling dinos, let us act like humans controlling dinos
If we were supposed to behave exactly like dinos would, why even make it a game
If you wanna see dinos acting like dinos, Prehistoric Planet just came out
i personally got into the Isle because it's a player driven game. Players are both hunter and hunted for the mostpart. Adding a bunch of AI substitutes for players defeats that for me
not saying i don’t want it but it’s pretty toxic
Yeah but it's either
- Every dino is a player, game suffers from empty map and seeing a dino is actually a rare sight
- Some dinos are AI, and yeah, some of what you kill are not players and it's lame(fucking psychopath), but at least the map is lively
That's why I thought the solution I suggested would be the best of both worlds
Example, if players are bound to smalls and AI is big dinos only, you clearly know when you're gonna oppose AI and when you're gonna oppose players
Like in Monster Hunter, if the thing in front of you is 10x your size, then it's an AI
But it doesn't make things less interesting, because with that much size difference interactions wouldn't be much different than if it was a player
don’t care how lively the game feels, just here for the pvp, balance over anything
they can work on ai after balance, it’s fine how it is
i just want to break things. Whether that be bones or the game itself
i love doing those things
thank god they didn’t listen to the people that thought the turning was fine
honestly, I think the PvP has become too central to the game's identity. EVRIMA basically started as a showcase of improved movement and combat compared to legacy. I'm excited for less combat and more survival focused gameplay, since I find the game essentially being an arena dino fighter with long respawns to be rather dull. Don't get me wrong, combat is cool, but constantly seeking it out is less cool. I'd rather fight out of necessity for my own survival than just because that's what you do
zZzzZ
bro its not a single player game
Then you're not playing a survival game correctly.. :p
i think i am
the game SHOULD have you fight people, but like, IDK, I'm excited to be rewarded for SURVIVING rather than just kind of having my adult life being war sim
opinion heard opinion rejected
Looking for things that can actively be detrimental to your continued survival is.. well, opposite of playing for survival, which would be the goal in a survival game.
Not an opinion, its a fact.
pvp is a core part of the game, but we just don't have the full survival aspect yet.
as the game stands, just fight when adult, that's what you do, fighting is the most fun you can have. But I'm hyped as hell for elders and actually getting rewards for genuinely SURVIVING
clown detected
i’m doing it right 😎
That's more or less why realism servers exist.
I'm of the same mindset, I have more fun when everything is out of a need to survive, but you also can't control how the public servers are. The Isle lends itself towards combat so people will engage in combat.
Survival games should promote survival gameplay, otherwise there's something done wrong in the design.
I enjoy both but I do enjoy it more when I need to survive
that’s too bad
Eh, realism servers are shit in their own ways. It's not that I HATE combat, I just want a reason to SURVIVE, since post-adult, I might as well fight things
carnivores have to constantly pvp, or they literally will not survive. The herbivores also have to ward off the carnivores, so they are also constantly pvp.
i will no matter what kill when i want 😎
Combat is still fun, just, I want survival to feel fun too
Which is good, I like this dynamic a ton
its never going to be just survival my guy
And I've not once said I want it to be
Too bad how so? I'm merely stating how an actual survival game should and would work. Hopefully the Isle can get towards that at some point.
it won’t
well you survive by winning in combat
Every server is different so a lumping of generic statements isn't suitable.
I'm pretty picky about realism servers. A lot of them are terrible. But a good one is very good. Most are just afraid to have harder rules for newbies to grasp
And to get rid of mix packing between herbs smh
I mean, you should be able to do so. It should also be a terrible choice to do so :p
game will always be a br
bro its never going to be just a survival game unless they make it single player
PvP and combat should be a CORE part of the game, just, sometimes people should know if the cards are stacked against them and bugger off for the sake of their own survival (i.e. low chances of beating this stego, most of my pack is dead, if I wanna survive to elder, I'll just leave). You know, that kind of deal. In no way do I want combat to stop
how?
Maybe not, or maybe it can and will be. I'm by no means saying fighting isn't a part of it, I'm saying that actively putting yourself in danger, be it by fighting, or by climbing a mountain as a large animal, or whatever, should obviously be a bad idea if the game is about surviving.
Nobody said combat should stop
fighting stego is 9/10 the most boring thing
99% of the time you’ll get hit with it’s fair and balanced hitbox
I'm not.. sure how you do not understand. The point of a survival game is to survive. As such, putting yourself in danger should always be a "I have no choice", and as such, always be dangerous and something you'd prefer to avoid if possible.
nope becuase if you kill something it is no longer a threat which means your reawarded for it bc its easyer to survive without any threats
the ONLY change I want to see in the Isle is people caring SLIGHTLY more about their dino's survival. Picking less risky fights, retreating when shit gets hairy, putting their own survival first rather than blindly searching for the kill because they've already reached the "end" of their life cycle
but killing stuff = survive..
fighting stuff also = risk
i’m surviving..
Except fighting in the first place should be dangerous and detrimental and that entire argument of "removing a threat", sure, that's why you kill them when they're small and can't fight back.
and fighting = fun.. i have fun
I'm just not sure how the concept of "getting into a fight should be bad" in a game where your goal is to remain alive, since fighting generally means taking damage and becoming exhausted and so on.
its a risk with a greater reward because the threat is gone
Like, should you kill others to survive, sure. Should you aim to kill things that can't fight back, absolutely.
i just can’t wait to break all ur bones with the boys soon
no more coconuts
This isn't true. There are lots of multilayer survival. You always get people who just want to troll, but that doesn't mean itself not a survival game.
Atm the Isle just doesn't have inscentive to survive. Is trash at being a survival game as he t stands because it doesn't do enough to promote the survival aspect over the combat aspect.
Sure, but if you can kill it before it even becomes a threat, that should be by far preferable. Again, it should be an easy concept to understand. Fighting implies the risk of taking damage and so on, that should be bad for you. So if you don't need the other thing dead, it might be preferable to leave it.
i feel like people are getting the wrong idea. I'm not anti-combat, I just want to see more people care about survival rather than just fighting till they drop. Running and disengaging when shit gets hairy rather than blindly throwing yourself into an already lost fight, you know?
It is literally more fun in the Isle to fight than to survive and therefore you end up with a whole lot of fighting.
this
But yes, as Frost said, there's not enough incentives to remain alive, that's the main issue.
it wouldnt have as many people playing it if it was more survival then combat
why???
it's still GOING to be combat
they aren't removing combat elements
they're just giving a reason to keep living
I think you might confuse the idea of killing others with the idea of going around fighting being a good choice
That's an assumption, and an opinion not a fact @molten turret
all this does is give people MORE options in terms of survival, it doesn't strip away your ability to fight
Frankly it is also supposed to be a horror game somehow lol
more combat = more fun
more fun = more players
🤨
horror
you... can... still fight
None of us are saying you shouldn't kill others. We're more so arguing that getting into fights is a bad idea, and should be avoided if doable. Of course, it won't always be avoidable, and that's when you need to do or die. But you should measure when it's worth fighting and when it's not.
only horror are the fps drops
i didnt ask my guy
stop-motion combat
No? If only combat was fun people wouldn't play puzzle games. If only puzzles were fun people wouldn't play combat.
I mean, combat is only part of the fun.
GUYS YOU CAN STILL FIGHT NO ONE IS SAYING TO REMOVE YOUR ABILITY TO FIGHT LMAO
There's fun in every genre and how you achieve your genre is what matters
it’s the only part.
@dusky surgeIt's like if you can't play it like a deathmatch, then there's no fighting at all.. xD
If you wanna fucking fight that's not going to change
ah yes i love growing for hours without fighting
People aren't going to STOP fighting because elders give a reason to survive
And isn't that what they're working to change? To give us more things to do than just fight?

