#balance-feedback-discussion
1 messages · Page 354 of 1
pretty much yeah
Having said that Carno is probably the third least broken animal in the game
I'd argue that Tenonto is probably the least broken one followed by Stego and then Carno
I'm not counting the likes of Ptera, Hypsi and Dryo but you could probably say that they are less broken than Carno too, idk, I haven't tested these three
yeah carno works , it doesnt win because of bugs its just way overtuned stats combined with for some reason insanely good bleed and the broken af tracking system
Deino, Pachy and Utah - which are all the animals that are reliant on more complex mechanics that can more easily fall apart - are obviously the more broken ones
Carno's stats aren't overtuned and it kind of wins due to bugs actually
like a lot of what this animal can do happens because of bugs
in my experience
bleed and tracking of course have to get fixed, Carno has 0 business bleeding anything
same goes for it tracking, you should cease to exist as far as it's concerned the moment it loses sight of you
basically
i played a bit recently and just knowing that the tracking system exists completely ruins a escape plan of any kind , if you get spotted by a couple of carnos as a quatruped for example you are going to die guaranteed
well unless you are stego or deino but i dont have to explain why those 2 dont care about carno now lol
Well I did survive such situations but it is waaaay too hard compared to how it should be
oh yeah for sure , i managed a few escapes too but not really because of me being smart , it was the carnos being dumb
I was tenonto in such a situation twice and I survived by abusing water
smart
Carnos just handle it very poorly and tbh they shouldn't even be trying to swim after Tenonto since the moment they get to the shore they leave themselves open to just get repeatedly kicked in their dumb pug-like faces
yeah thats a good strat , i got caught out far from water on my latest teno so it did not survive
I rarely ever go far away from water as a tenonto
I guess only when I travel between the western river and the eastern one
along the old shallows area if you know what I mean?
That's pretty much the only time I ever move away from water as a Tenonto, I don't see much point in getting away from it since Tenonto's nutrient plants grow in areas close to water
yeah i gotchu , thats how they caught me , on the way to get nutrients
and the whole migration route is basically running along rivers aside from that one point where shallows are
in terms of balance changes I'd like Carno to have it bleed reduced, tracking gutted and if possible have something that would stop Carno's from overpacking, I believe Carno is an animal that should be mainly played solo considering its niche
Tenonto should just get a stamina cost reduction on both the kick and the tailslam
agreed
although I wouldn't mind removing the stamina cost on the clawswipe altogether while we're there
im not a fan of that new increase turning they got either , i played enough carno before that change and it did just fine without it
100% behind that
I think the turning is perfectly fine
It turns like a bus while running while being reasonably maneuverable while standing in place, that's how it should be
oh also it needs a fix to that goddamn buggy hitbox
it screws over Tenonto really badly and also can affect Utah and Pachy matchups really hard
yup
with those changes I think the match up between Carno and Tenonto would be exactly where it should be
that hitbox has been broken since that dumb pug sausage was added and its never even been adressed
quite heavily in Tenonto's favour
but possible for Carno to win 1v1 if it outplays Tenonto
generally however requiring 2 Carnos to take on a Tenonto successfully
i saw a suggestion floating around about making fractures get worse the more you use that body part and i am 100% for that , cuz i despise the fact that carno with a freaking broken leg can almost outsprint a pachy
it was broken before that from what I know actually
Pachy is a different story altogether I'd throw a bunch of changes at it in general
but there are too many for me to list now as I'm about to get into a game with friends
e.g. I'd remove the stun from its ram against Carno, remove the CC-resistance for Carno after the stun is applied and change the stun into a disarm and prolong its duration
reduce the stamina cost on the ram and its damage
even more? the dmg is already pretty bad
I believe the upper end of Pachy's ram damage is something like 200-250
that's really good for an animal of that size
and I'd like it to be able to throw out far more of those
it currently runs out of stamina way too fast in my opinion
and deals too much damage
the stun is purely cancerous because it's the most easily applied form of hard crowd control in the game which then gets counteracted by the CC resistance that lasts for an absurdly long time
it's just... one issue that gets fixed by something that creates another issue
just do away with the CC resistance and change the CC from hard CC in the form of that stagger to a disarm
Pachy needs something on that attack so that Carno doesn't turn it into minced meat after it gets into the recovery animation after landing the ram
ah i see
so I'd just make Carno unable to bite but still able to move
the disarm would last longer than the stun
allowing Pachy to pack up its things and get the hell out
before Carno can start snapping back at it
thats actually pretty good , i like that idea
as much as i hate carno , that would feel better on their end as well , but still have pachy actually be a threat instead of a free snack like it is rn
I might have to write a proper feedback on all the changes to balance that I'd personally introduce into the game but I'm kind of too lazy and we don't have enough characters in a single message making it impossible for me to fit it all in one message
exactly - it would feel better to play against and it would allow Pachy to get some other buffs that would let it survive better
you'd have more attempts to break a Carno's leg before you run out of stamina
you wouldn't necessarily be killing that Carno lest you have quite a few Pachys with you and you manage to legbreak the Carno or at least bodybreak it
but you should be able to defend yourself quite successfully, more so than now I believe
hard CC is just too overpresent in the game imo
I also thought prior to the update 4.5 that perhaps we shouldn't be nerfing Tenonto's tailslam damage but instead change the CC it applied from stun to snare
meaning that
Carno would be rooted in place unable to run
and unable to attack
but it could still turn around
meaning that Tenonto could punish it upon landing the CC but Carno could try to avoid the slams by moving its head away from the tail making it impossible for Tenonto to just obliterate Carno with a single combo
I wouldn't go with it now tbh
I've already presented what I'd like to see for Tenonto
but that is an option too if we were to up its damage on the tailslam or something
The only animal that I don't have particular thoughts on is Utahraptor
I just... don't know how to balance this thing since its pounce is just so unreliable
i think utah is decent , if the pounce actually worked it would be ok , high dmg no health high agility
Yea but that's a big "if"
but since its a coinflip everytime you pounce its real shitty
yea playing Utahraptor is Evrima's equivalent of playing Russian roulette - you either win or die
hell pachy is almost like that too with a good chunk of your headbutts not actually connecting properly
the so called "ghost hits"
just 2 days ago i had a carno sitting down , i ram it , my head litterally going through his chest and no damage done
even he looked confused cuz it took him a second to stand up lol
Carno punishment is failing to ambush with ram and losing a good amount of stamina...
wdym overpresent
it's way too common
its on 2 animals
that have it each on 2 attacks
At the same time it would make sense
and technically Carno also has hard CC(just really useless one)
you could have "cc" in a form of just reduced movement speed that would further put you at risk of taking actual hard hitting attacks, just talking about couple seconds of weakness
this way you can still punish someone for making a mistake without removing their ability of playing the game and end up in "perma" stun
Well that would certainly change Utah fights...
There’s like 3 types of bugged rams I have noticed
1: you hit them and hear the sound and lost extra stam, but you just phase through them and they don’t take damage.
2: the same as the first one, but the target gets knocked down and just slides away and gets up while still moving, then nothing happened to them.
3: your ram just decides you’re too close and misses when your head phases through them.
@chrome prairie This video has been spammed back and forth for the past few days, the devs are aware of its existence and you probably shouldn't be tagging Punch for it, the devs read the feedback and it's in bad taste to tag them just to take a look at your feedback specifically. Besides all that - it's just Pesky's opinion, there are issues with what he says there.
My bad
I didnt know it was being spammed 😅
Well... let's just say that it's been the most talked about thing on this discord prior to the stress test starting.
If you scroll up in this channel there's multiple people including QA members and myself discussing what Pesky proposes.
As I said there are problems with what he suggests.
Although I'm saying that mostly just looking at the stats he suggests for all the animals I haven't so far watched the video because it's 40 minutes+ long.
Yeah when i initially watched it i figured there would be some big issues with his ideas since i cant play the isle, ive only watched it for 3 years i have no idea how the flow of the game really works
hmmm some of the things that he proposes have kind of been in the game already
e.g. Stego and Deino having lower hp pools
that was a thing prior to update 3.75 he pretty much asks for a reversal of the changes that occurred there along with an additional buff to Deino's biteforce
which is something completely unnecessary imo, Deino was already winning against Stego more often than not with those stats
that is - without the additional 100N on its biteforce
…Is it just me, but is isn’t it kind of weird to up stego and deino’s damage( or leave it alone) but reduce their health??
Doing that makes the fight more in Deino's favour
basically
it might seem paradoxical but Deino wants the hp pools of both to be as low as possible and their attack forces to be as high as possible
I think when they add new dinos the balance will begin to smooth out a bit
Deino was winning more often than not when it had 6k health and Stego had 4k health
It also makes Deino v Deino worse possibly?? Or faster at least
admittedly the locational damage also worked slightly differently at the time
faster, idk about "worse", I have barely any opinion on Deino vs Deino aside from the fact that it's bad and boring like most mirror match ups in Evrima
and also that most people are just bad at Deino
It’s basically just face tanking, that’s deino v Deino in a nutshell
sort of
there are tiny tricks and some little stuff that can get you to win fights against 90% of Deinos
but the fight itself is just really bad
lack of backwards movement hurts so bad in intraspecific fights between Deinos and Carnos
as in - Deino vs Deino and Carno vs Carno
Alt bite let’s you sometimes make better trades, so that they bite a less damaging body part and you go for the head,…but not much else.
yea there's a few other things too, most of them to do with the alt bite
but to a large extent it's about to who gets the first bite off
and whether both people know that alt bite exists
I’ve seen a few stego v stego fights: it’s either a game of battleship or dying on the spot
those are bad too
as I said - intraspecific fights in Evrima are just atrocious with like 2 exceptions
maybe 3
Tenonto vs Tenonto is ok, I've enjoyed it, Utah vs Utah is fine aside from the fact that pounce autowins the fight pretty much
Idk about Pachy vs Pachy, never had that fight
I imagine it’s basically just stuns and ambushes
If fights between the same species is bad in evrima then what if a stress mechanic was introduced to somewhat stop mixpackers or a sort of rabies like disease or condition to stop people from kosing their own species?
Now this is a big what if but, what if?
There are issues with that too and people could abuse that
It's quite a common suggestion
the problem is that if you let people do something like that you will need the game to be able to tell apart people who are mixpacking from people who are just in the same area
because if it doesn't...
then you will have a few Dryos running around other - larger and slower animals that are unable to catch them, waiting for the debuff to start applying to both the larger animals and to them
who cares that your 30 minutes little Dryo got a debuff if you also put it on a T.rex or a Trike?
BoB having your dinosaur straight up die because another one is close to it:
Or it did at some point
Pain
I think I met the worst carno player ever
This Carno player was having trouble killing me in plains....
I had a broken leg...
AND
I was a baby Utah smh
think he buffed the biteforce to scale up with the rest of the roster buffs he had in mind
specifically to one shot pachy
it being buffed like that on top of all the changes he proposed would result in Deino again being the strongest animal in terms of PvP in the game
He says deino vs stego would be bad for both sides...
Stego could maybe challenge it but it would likely be losing more often than not due to all the changes
Just Deino ambushing is a win
Well in this case it would be bad for Stego, not necessarily for Deino
You are forgetting how on land Deino has trouble staying on Stego head
I mean stego facing its backside towards deino as it swipes deino head
I'm not forgetting that at all
Deino would probably be still losing a fight on land
that is - if Deino got caught while on land
but that's a really uncommon occurence
it would also have far better match ups against the whole rest of the roster
I mean it wouldnt encourage land gators again
than Stego would
Since they still would have to worry about stego
irrelevant
nobody is playing land gator anymore
I mean isnt that a issue with buffing deino?
no
It being quite unstoppable on land
you could buff Deinos biteforce to 1k and it wouldn't get any better on land
Deino's trash on land because of the speed nerf
that the devs threw at it back in ~3.75 iirc
Deino prior to that could almost match Stego in speed on land
atm it's a slowpoke that runs out of stamina in seconds
Pretty sure if Deino did 1k per bite that would still be encourage going on land more
it's just a trash animal on land
it wouldn't
it dehydrates in a matter of seconds, you can pretty much visibly see it losing water with a naked eye
it's also so pathetically slow that it's completely incapable of anything on land
I mean it would make it not scared of leaving the water to fight bigger things
doesn't matter
if Deino gets far enough from the water you could kill it with a pair of Tenontos
Deino should be screwed if its caught pretty far from water (and im talking about it being vulnerable to land predators)
Anyways back to Pesky Deino vs Stego...
it's not the predators that Deino fears
Wouldnt that change make Stegos have fear of drinking?
And again make Deinos think twice about how they go fight Stegos
the issue for Deino is that if it gets caught on land far away from the water even a single Carno or Tenonto can actually kill it, you just need to make it engage you enough to the point where it starts dehydrating, it's all about slowing it down
I wouldn't be thinking twice about going fighting Stegos
I'd attack them on sight as soon as they got close enough to water with those changes
Im saying it would encourage deinos going for the ambush more often against Stego
not like haha follow Stego to land a bit to try and kill it
I mean I don't know how I can explain it in a more simple way - those changes would greatly favour Deino
Deino would likely be winning a fight against Stego
you obviously wouldn't he running a Stego down on land
because you're too slow to do that
but other than that Deino>Stego
The changes would still help Stego if it were to encounter a land Deino
It kinda is
it literally cannot
I mean did you see update 3?
Deino had no worries on land when they learned alt bite took no stam
To be fair.. we're no longer in Update 3
Yes, have you missed the part where I mentioned that Deino's water drain was increased since then and that it's speed was nerfed?
We are NOT in update 3
To be fair Deino has been adjusted since then
To be fair that is correct
To be fair indeed
Yes, it has been adjusted
Grow a Deino and try to play it on land right now
Stegos will be the least of your worries
So this change would only help Deino for water ambushing...?
you will literally die of dehydration
The water drain is kinda comical to me. 
Like I get it dehydrates fast but s h e e s h this feels like someone who HATES Deino spite-nerfed them 😛
I mean I grew a deino this update
SpongeBob SquarePants (TV Program), YouTube, patrick, 10 mins, coughing, loop, spongebob, sandy, air
Good, then take it in land and do tell me how that goes
Didnt seem unreasonable
^Deino
Went ok as long as I kept kinda near water
Alright, let me put it this way - try to walk on land across the whole shallows and tell me how that goes
When I say land Deino I dont mean explore the map on land
You can let me know how far you got before you died
Funny thing is... Dont know where shallows is :D
It's that "dry river" in the north of the map
it used to be covered by water
prior to the latest map changes
been a while since I seen shallows mate
I know its gone though
Just dont exactly know how to reach it anymore XD
Yes, it's gone that's why I'm saying - try to make that trek with Deino and tell me how that goes for you
You just swim up the western or eastern river
Thats not what I meant when I say Deino being on land-
Eastern one splits into two rivers one of which goes towards "shallows"
Im saying Deino that arent afraid to stay out of water
there's no such thing
as Deino that isn't afraid of staying out of water
that's what I'm telling you
Deino is completely unviable on land
Stego makes Deino not stay on land all the time
if it isnt near water yea
It's not just that
Deino is just completely useless on land, it's too slow to catch anything
Deino can be good at stealing foods from other things thats for sure
You can clap one with a Tenonto if you're good enough
Carno has it a bit harder and I don't think it'd be possible to 1v1 a Deino on land as Carno unless it was really far from water
eh
but 2v1 yea Carnos could clap it
I doubt that part if the deino has a brain
You can doubt it all you want, if Tenonto is good it will kill that Deino eventually
it outranges Deino and can attack it with Deino being unable to retaliate
I doubt it because if Deino actually knows when to attack it will clap
of course it takes quite a bit of skill
Deino bite man
I wouldn't be able to pull it off but there are better Tenonto players than me
hurts
just like there are the rare few deino players that know how to use alt bite
that's just absurdly wrong
there are few deino players that don't know how to use alt bite
Im saying that know how to time hits to catch people properly
knowing how to use alt bite is nowhere near comparable to being good enough with Tenonto to pull of a fight against Deino where you attack it without it retaliating
how many slams can teno do?
10
and kicks
14
Dont think Teno is killing deino with that few
kicks are irrelevant, you aren't kicking a Deino unless you want to get sent to character screen
You're not limited to using 10 slams
You do regenerate your stamina as fight goes on
slowly
Not that slowly, you will kill Deino if the fight goes on long enough if you're really good with Teno
Why would you ever use all your stamina... wat?
I think it comes down to how bad Deino is at that point
You said slams are the only safe way to attack deino
because Deino is trash on land
Yes, that doesn't mean you just spam the slam until you run out of stamina
You should never run out of stam during a fight like that
Deino may be trash but again.... It has that good alt bite turn and Teno has quite the tail to bite
you're the one that controls the pace
you're the one that decides whether the confrontation happens
I would have to see a teno kill a deino player with a brain to believe this
8000 health is quite a bit to get through. Couldn't Deino just scavenge some corpse nearby and head back into the water to call it a done deal? Deino's once hitting a certain size can't be stunned so...-shrug-
Of course it can
if it's close to water you're not killing it
but that isn't a land Deino
It could but I think the convo turned into teno vs deino on land
I can survive a Stego just fine if I'm close to water
Matter of fact I did survive Stego attacks as Deino while being on land
but again - I wasn't playing land Deino
probably because it hit your tail?
No, because I wasn't try to take a trek across half the map on land
because Deino is utter trash at that
Idk why you're somehow fixated on buffs to Deino being a problem because they will somehow enable Deinos to go on land
they won't - that's not the issue with buffing Deino
I said so many times how thats not what I mean but it seems you are ignoring that
it lets Deino be less vulnerable on land is what I mean
That would also make it more comfortable on land
Yes I am, because if you're describing a Deino that's 10 metres from water as a "land Deino" then you have a very weird definition of a land Deino
it doesn't and it wouldn't
Idk how I can explain it more easily - Deino's problem on land isn't the biteforce
it's the fact that it's pathetically slow and dies of dehydration in no time
you aren't killing anything on land after the changes that Deino received
unless some halfwit Utah runs straight into your jaws
what Pesky's changes would bring back is this:
Deino just clapping Stego whenever it sees one drinking
Deino should NOT have a winning match up against literally every animal in the game
while also oneshotting all of them but one
that's just stupid
the fact that it would still be unable to do anything on land is largely irrelevant to the fact that it would still be the most overpowered thing in the game... again
I remember back then, sometimes people would praise Stegos for kicking the shit out of Deinos.
How times change.
Tbh even at the time it seemed to me like most people thought Stego was winning that fight
but to a large extent it was caused by the fact that most people couldn't(and they still can't) play Deino
I remember seeing two adult Deinos sitting in the water thinking about whether they should try to fight a Stego that was just chilling on the bank, I just swam up to it and killed it before they made up their minds
how did you kill it exactly?...
wouldnt it just turn around
Deino could also bite stego's head through its dummy thicc ass cheeks somehow during that time. Strange and creates a horrifying mental image.
Stego had just 4k hp at the time, you could nuke it VERY fast
oh you mean that time
I just spammed alt bite since no stam cost lol
he wants to reduce the hp pools of both animals
I mean as broken as no stam cost alt bite was - it wasn't the reason why Deino was winning
if that was the only thing that got changed Deino would still be dumpstering Stego right now
so whats stopping deino killing stego now?
you didn't even need 10 bites to kill a Stego
You would think with deino 8k hp it would have a ball park of a time
higher health pools of both and changes to locational damage
no lol
Deino's situation gets worse the higher the health pools get
what was wrong with old locational damage 
if the devs were to give Deino 10k hp and Stego 8k hp Stego would be winning even easier than now
the fact that you could bite the head without biting the head
Stego is a DPS machine with its flank swings.. that and well: its rear can take more of a beating.
probably because just a 2k hp difference while stego does over 1k?
The difference isn't that important
what's important is how much hp you have to melt through
look
Deino is typically the animal that gets to choose whether the fight takes place, it has the initiative as it can swim away from Stego if it so wishes, Stego has to drink however
when you get the advantage you can actually start dishing out the damage faster than Stego which now has to retaliate
Stego's dps is lower if it has to readjust its position
and it's much lower
its attack rate varies between 1.6sec and 1.1sec depending on how it's positioned
if you attack it not from the side it will take more time to respond allowing you to land more bites
if you have to make your way through just 4k hp
you can do it much easier than having to cut through 6k hp
the larger the health pools the bigger the advantage of the animal with the higher dps
so does deino have any chance now?
at 4kvs6k Stego is to a large extent unable to make up for the initial damage burst and the health advantage that Deino has
in a 6kvs8k scenario Stego has enough health to just let its absurd dps do the magic and kill Deino even if Deino gets the first attack and has more hp
Yes but they are very small 1v1
Deinos clap Stego 2v1 if Stego is dumb enough to fight them
assuming Deinos are controlled by players with hands
how would a deino go about fighting stego now?
1v1 I've won against Stego just once
I abused bugs
what bugs-
made Deino clip into Stego and underneath it
which kept my head safe from Stego's tailjabs
how would one do that lmao
idk it just sometimes happens
I've heard it was a thing
a friend told me about it and I've managed to pull it off once
I did die like 3 other times though
In general - Deino vs Stego is nowhere near as bad for Deino as people make it out to be
it's just that most Deino players are absolutely atrocious at the game and have no idea what they're doing
case and point - here's a picture of 2 Deinos running away from me
this fight started when I was already hurt after killing another Deino when these two guys came over
Deino players are just bad
yea
one of them almost died and the other one got pretty badly hurt and they decided to run for it
How can someone be so bad at a playable that's so fucking straight forward not counting lunge sometimes goofing up.
they were just bad
this one I've killed when I wasn't even fully grown
I was like 93% grown I think
still killed him
tbf stego prob has the best damage scaling with growth
Can the fact that so many deino players are bad is the same reason as carno players? There's just so many of them that it inflates the amount of them?
every animal has just about the same scaling
I met a carno player that failed to kill me as a broken legged baby utah
they were full grown (somehow)
Idk, I know that I wouldn't be able to do any of that as a Carno
there's no way I could 1v2 other Carnos
or kill a fully grown one as a 93% grown Carno
most people that play Deino are just really, really bad at the game from what I observed
this animal is also absurdly easy to grow
probably the easiest growth in the game in all the honesty
it's just... really long and boring?
I will admit I was hesitant to play Deino after update 4 came out, I thought it would be quite hard to grow and probably not that good
then I'd tried and found out I couldn't have been more wrong
absurdly easy growth coupled with enormous firepower and tankiness, the only bad things about this animal are the abysmal dehydration rate and that pathetic running speed
@pallid igloo I believe that burrow is already planning to be added back for dryo but a revamped version
MY TAKE ON BALANCING disclaimer, I have not played stego, dryo, deino, pachy as much as other dinosaurs. I see a lot of videos and comments about balancing and that some dinosaurs are too "tanky". This whole issue is one brought up because people see evrima like legacy too much. If you are a ex. utah you will only be lucky 1v1 against carno. Every dino should not be able to have a good chance at killing the other. It is pure survival you have to run from a lot of fights. Or maybe come back with numbers or avoid certain high traffic areas. Use foliage and jungle areas to hide and plan your next meal. No need for equal dmg or spd, or having more buffs and nerfs. just adds more cases of abused abilites and constant updates.
the reason for carno and deino players to be pretty dumb is not that hard to understand , their dinos are so easy to grow , and you can make countless mistakes in fights and barely get punished , that and not only are those 2 dinos very competent on their own they are straight up broken in large numbers
carno especially can still be played like a complete baffoon and still survive most encounters by just running off
and as much as carnos whine and bitch about tenos "stun locking" them , teno still cant straight up kill a carno by nailing a perfect stun and multiple headshots , you can just run off
i barely see tenos anymore, he feels like a walking happy meal, its good against utahs and thats about it, carnos can just run up to it because carno is way faster and kill it in a facetank even if the teno can get a stun of, it will lose in a fight and it cant run away, nice balance, if every herbi gets gutted like them then they will be 90% carni populations in the future just like in legacy
use kick not tail-slam. the kick is mutch stronger than the tail slam and its now used for stunning the carno. Teno is really good rn if u know how to play it and if u die due to a carno facetanking u then thats your own fault
the only problem with carno rn is that there`s too many of them. And yeah they need to nref its turning
dude even with a tail slam and then spamming kick it facetanks you to death
litterally how
because stamina, you cant kick it to death
i wouldnt mind it if you can at least run away from it
but losing in both is pretty bad balance
That’s kinda the issue with carno atm, it needs to be both stronger than it’s prey and the fastest thing in the game.
But from what I have seen, tenos can kill carnos if they play it well. Granted, it takes like 5x more skill to play teno, but a good teno can juke a carno ram, hit a tail slam mid-charge and stun the carno, and then kick it. So it isn’t free food, the main issues are tail slam’s cost and pachy hits have priority over teno’s.
Teno is mainly about knowing when to attack and which attacks to use to make sure you don’t run out of stam.
it takes 6 kicks to the body of a carno to kill it. you absolutely can kill a carno with kicks
and 4 to the head
@last nest stego has absolutely no bleed resist. The only animal that does have bleed resist in the game is deinosuchus
certainly doesnt feel that way lol
it can't do that anymore
it used to be capable of pulling that off previously, I've done it myself
it doesn't have bleed resistance, it simply has a very large blood pool
Also, Lyskir - if you're getting facetanked by a Carno as Tenonto then you're doing something very, very wrong with that Tenonto
last Carno that tried to facetank my Teno, most are not quite stupid enough to even try:
I really question whether we play the same game ngl
Tenonto could use some minor buffs, some quality of life improvements but by most metrics it is exactly where it should be, its match up with Carno needs but a few tiny changes to be where it's meant to be
@last nest
Tenonto's hitboxes are probably the best and most reliable hitboxes in the game. It's pretty much the only animal that I haven't seen land hits when it shouldn't have hit its opponent.
The reason why you sometimes land kicks and tailslams without stunning your target is that the last update changed how CC is applied in the game - hits that land on your tail will not cause you to get stunned anymore. That's also why Carno's charge does not knock Tenonto down upon hitting its tail.
I agree with lowering the stam cost on both the tail slam and the kick. They both cost too much the tailslam should remain as the more costly option for various reasons though.
I've had a few problems with hitboxes not registering, but it definitely isn't as bad as some of the other dinos and it was just from my personal experience. The stuns not registering, that i noticed, was from a fight with a larger group and I kicked a carno in the face and the stun didn't apply. However the carno was like in my tenos tail attempting to facetank a few hits so there is a possiblity maybe that it registered as a tail hit but idk
I've tested Tenonto's hitbox quite extensively and it pretty much always landed when it should have during the tests
unlike literally all the other animals
that offer you some nonsense like this:
Tenonto sometimes might just seem like it has bad hitboxes because it's the only one that doesn't have extended attack sockets like seemingly all the other creatures
Carno and Stego are probably the most guilty of this
with Deino being closely behind them
Pachy has a scuffed hitbox on its ram too
it doesn't even register if you use it at point blank
you have to release it before you get to your opponent otherwise it's like hitting the air even though Pachy runs into its target
As for Stego I think it's more or less where it should be, the only really questionable match up it has is vs Utah imo but that's due to Utah's buggy pounce, in normal circumstances a Utah pack should be the main threat to Stego
Deino should perhaps have a slightly better chance in a fight against Stego too but I'm not all that convinced to that
might be lag then. Lag might have caused a delay that it didnt't hit It was on a free grows server and they dont have the most reliable fps. Either that or i missed somehow
¯_(ツ)_/¯
yea unfortunately there's quite a few things that can cause hits not too land
so any judgement on them has to be passed after testing them multiple times in a controlled environment
yeahh, i would appreciate it if they took another look at Teno's hitboxes but i also understand that there are other issues that need more attention atm-
I'd honestly rather have them take a look at the hitboxes of all the other animals
Tenonto specifically gets screwed over by Carno's ridiculous bite socket because it can sometimes bite you from outside of the range of your kick
it's all the others that need to have their hitboxes fixed and brought in line with Teno
rather than the other way around
from what I've heard all the bites are bugged like that btw
it's some internal issue that might take quite a bit of effort to fix
I also wouldn't be opposed to increasing Teno's kick hitbox but it would require them to change the animation
because as it is it actually does land when it should from everything that I've seen so far
tbf Teno tail has quite the hurtbox which is just a free hit for almost anything if Teno decides to use kick
yes that's exactly why the cost of the tailslam has to go down
yup
well one of the reasons
Tenonto needs to be able to use that attack comfortably even just to protect its tail
Tail slam being nerfed in damage while not getting less stamina cost is a bad unfair
yea it is... and we've already had that discussion and I said it back in October that the cost of the tailslam has to go down if the damage gets lowered
I mean in general there shouldn't be that many attacks that have such a high stamina cost
Unless said attacks have great rewards
10% is an absurdly high cost for anything
POV. Utah pounce
omfg someone jsut told me stegos are getting another dmg buff on their tail swing, is it true?
I doubt that, there's no reason for that far as I know, unless other things also change somehow
Could be someone talking about what might happen when rex and others are in the game possibly, at that time it might make more sense
how heavy was legacy rex and giga?
that means... dang deino still heavy boi
and our deino is undersized?? yeesh
weights in legacy are irrelevant to the weights in Evrima
you can't translate them like that
for starters weights were NOT equal to hp pools in legacy unlike what most people thought
secondly Rex and Giga that we see in legacy would both be much heavier than that
their weights were lowered on purpose because of how weight calculations worked in legacy
Rex and Giga at their irl(or even just sensible weights considering their in game sizes) weights would be pretty much unstoppable in legacy due to how weight affected combat
people who disagree with nerfing stegos are braindead lol
I just want it to for now have lower blood pool so raptors actually try fighting it more
I mean even then the diet system doesnt reward huge kills like stego since you only get one freaking nutrient from each thing
Your still only solving problems for one of the many playables... which is lowering the amount of "health" or blood the stego has , which litterally plays into utahs niche and utahs only.
Utah is the only playable supposed to threaten stego tho
Carno, deino and ptera have no business trying to hunt one
I mean we only have 2 proper land built carnivores lol and carno shouldnt be bothering to kill stegos
Utah packs rn dont exactly bother killings stego much do to the amount of effort and risk with such low reward that is one nutrient with food...
Like why kill stego when you could go for the easier herbivores
Make use of terrain like rocks and stuff and get better at managing your stam.
Like, i managed to 1v3 carnos and win that way
So the point here is "carno deino and ptera dont matter because practically and realistically they shouldnt be hunting stego" seems pretty silly to me. Your not even taking into account the over agro deino-fisher stegos who literally camp riverbanks in squads.
There are other, potentially better, solutions to the deino fishing issue than nerfing stegos, so there is that.
there's already a solution to deino fishing. Any adult deino can either swim below the tail or tank a hit and keep swimming
Nerfing stegos so they can't fish for deinos=allow deinos to go on land without being punished
Allowing that is worse than having stegos being "op"
You don't need to kill the stego to make the issue go away
You can ignore them
Also yea, unpunished deino way worse than unpunished stego
deino has more health, more bleed resist, amazing aquatic mobility and the safest environment
who the hell say that the dam must gone ? its the only safe plc for herbivores , in open field we all died. ?!
What?
First off... If a Stego is dying to ptera it should just uninstall.
Secondly the blood health nerf to Stego would technically make killing Stego easier for not just Utah but also Carno and Deino since they can already do some noticeable bleed.
Third Stego fishing Deino on river edges can just be avoided... I mean you dont have to fight Stego as Deino
How far would a Deino get on land to become a concern
It's not a matter of distance if there's nothing to stop it
I mean Deino with Stego or not would be forced to return to water and stay close
Well, not much more than any other dino
What's their thirst timer ? 10 mins ? 20 mins ? That's more than enough to be absolutely oppressive on land, with no possibility of competition from other playables
Also deinos are'nt afraid to wait the last second to get back to water since they don't risk being drowned by a deino, or killed by anything
Pretty sure its not 20 mins though I would have to check
Just dont think Deino would get far enough as its thirst stands now to be ecosystem or just game changing
Heck even possibly changing how Deinos get their nutrients would also help
Even if deino can't go far on land, every dino has to live rather close to water, so it doesn't really matter
It's just that instead of getting ambushed when trying to go for water, you see a giant croc going out of it and chasing your for 10 minutes with no other choice than to run away
chasing you...?
At least with steogs, deinos run the risk of encountering one when on land and dying like idiots
Any big animal would do the trick, but for now we only have stego doing this job
Deino runs out of stamina hella quick and has probably the worst speed in the game
tracking
It wouldnt be worth a deino player time to try tracking you on land...
I mean how would that even go?
Like when anything else tracks something down ? They risk nothing anyway, so why wouldn't they do it ?
It again cant leave a river range for that long and again isnt exactly meant for land travel
except the other playables who actually bother trackings things have the locomotion of land to do so properly?
You underestimate the distance one can travel in the span of 10 minutes
You forget how slow Deino is
And if Deino bothers going that far inland it would probably be screwed to more of the land playables
Why would they care about locomotion ? They'd be immortal anyways
Also what about stegos ? deino isn't slower than a stego, and if it's stronger... it becomes a eat grass and die situation for stego
Mate Deino already is pretty screwed if they leave a certain range away from a near by water source
And which ones ? Carnos can't use charge against deinos because they're too big, and they get vastly outdamaged in a facetanking contest
Utahs ? Deino has the highest blood pool in the game AND a 50% bleed resistance
Im talking when more of the roster comes
When more of the roster comes a stego nerf won't be necessary anymore
I mean isnt that what some of the balance is based on? How it can function in the future ecosystem
If there's something that can kill a deino, it can probably kill a stego too
I mean my opinion on nerfing Stego blood health is a short term option to encourage hunts of it more by raptor packs
Depends on if Stego is changed to be properly suited to deal with more things
What about fixing pounce instead ?
I mean if Rex keeps its legacy bite force and manages to head shot stego...
Would help but then again, theres not much reward for the risks
And with how most raptors struggle with even dismounting safely...
I just think Utahs need a bit more pros for killing such large prey for the risks, you know?
I would rather see the pounce fixed, see how it works out and then have the devs make more adjustments if necessary
But killing a stego shouldn't be an easy feat for a pack of raptors either
Just want it to be encouraged more
Oh no... not the "fishing" Stegos... what could I ever do about them... if only I could idk... swim in the opposite direction! But no, there's some weird magnetic force that attracts me to their thagomizer
On a serious note - idk about fishing Stegos, 2 Deinos can still kill one relatively safely as long as they know what they're doing.
b-b-but i wanna facetank the stego and win , why cant i do it devs whyyyyy 👶
No thoughts, head empty. Only gator.
no brain only chompa
Big gator big chompa
@icy drift Ah yes, but this is a game, and if you make something unviable solo, you're not going to get herds/packs of it in the first place. It's a terrible idea to make herbis reliant on groups to even survive. And no, it's the carnis job to outwit the herbi, they have to be the smarter ones. Also, deino is designed to grab and drown, not to use bite. This means you're going to be a bit more limited in what you can hunt, since too large prey is ungrabbable. On the other hand, anything you can grab, just dies. Deino is an apex, yes, but not neccesarily one designed to fight other apexes.
Also, making apex predators being able to have an advantage over average herbis... do you want a bunch of rexes and gigas roaming around, cause they can just survive without much effort?
@icy drift I have a few issues with your argument, mainly the “just herd up”and “herbies are over aggro”.
Just herd up doesn’t work for these reasons: #balance-feedback message
And these herbies are people, carnis will hunt for sport and so will herbies. The main issue is that there’s only combat and there’s no reason to not fight.
Lastly, the balance of this game is “Can’t fight? Run. Can’t run? Fight.” If a Dino can do neither, then no one will play them because being spotted is death.
Do what he says and you’ll be fine 👍
aw shit here we go again
I have to say, that might be very close to an actual "eat grass and die" that I've ever seen :p
oh link gone alr
Yeah that pesky video doesn’t solve everything, tracking and fractures are pachy’s main issues and he doesn’t address either
Ngl kinda sus
I want more mechanic changes rather than just changing numbers
wdym sus
His topic was stats
Becaus he don’t have it good with the devs becaus of the anky thing
Still doesn’t make everything “fine”
I would argue the anky thing wasnt his fault 100% but I digress
He specific,y said that he wasent targeting any admens but they took a fence anyway
Multiple times he said it actually
His stat changes don't make all that much sense anyway, and there are other issues that needs proper reworks if anything
Idrc
Man I just want Utah bite to actually be worth using 
If you have actual opinions or comments related to the video, you can share them. But simply posting the video link isn't permitted outside of #videos-and-streams
Nvm that’s not why it was removed
I just realized that befor you said it
I think they should just up the bleed on it, but I would wait until AFTER they fix pounce to balance utah much. You don’t want to make its main ability work and then realize it’s overtuned after you also buffed them.
Kinda what happened with carno now
Sad how most Utah players die thanks to them trying to dismount at times heh
So tell me if I’m correct big Dino’s super stronk smaller ones rly weak and need buffed
They gutted its main issues: megapacks at oasis and overtuned herbies. Then buffed it too.
More like we don’t have a mid tier (other than the small game hunter carno) and they don’t have any competition or predators.
@icy drift what if i argue that this is a video game and forcing players to form groups just to stay alive is horrible balancing. even taking real life into the equation, its the carnivores that are using the strategies to take down their prey because they are at a disadvantage nearly every time
but they made another oasis...
💀
but without the flaws of old oasis
Small game? It’s perfect for hunting tenonto weird how that’s not in its diet
(Last I checked)
True but the fact that we still have a new oasis kinda hurts

Oh and stego in it’s diet
(Last I checked)
They didn’t make it, it’s basically always been there. This is why I want them to make their own hotspots to balance them.
If you mean dam and NW, basically yeah. Just put some diets there.
Or make a stress system
Hey guys what if we added more lakes and ponds
And cleared some trees
HELL TO THE NAH TO THE NO TO THE NOOOO
They need to make like 5 at once
I mean ya already got diets that screw you over growth wise if you don’t applie to them
growth and diets shouldnt be intertwined imo
So it’s kinda already in
diets should feel more optional but thanks to it involving growth... yea you really need to follow diets
That’s an issue with the diet system. My issue is that carno is the fastest thing in the game, so how it it supposed to be able to kill things it’s size and larger while also being faster? Especially when carno needs to be able to fail a hunt against anything smaller or it just bullies everything.
Like I said stress system would be the same any way we already got it kinda
I mean diet is just part of stress thingy
Heeeey geuss what pesky video
Reduce Carno running turn radius more simple
Ppl gonna hate that
Diet is tied to environment, stress is tied to players. The environment can’t abuse the system, players can.
Also it’s men to hunt things it’s size and SMALLER
The diet is tied other players
So the both tied to the player
can we like make diets less restrictive...?
Aparently not
I mean meat types at least for carnivores?
herbivores Im not too sure on how to fix their diet issue
And that’s exactly why carni diet is flawed atm. Not saying carni diet should be tied to environment either.
There’s different types of plants idk
It kinda is with the bots it’s tied to players and the environment
Plant types, different spawn locations, biome specific pet species.
pet species?
Per. Damn autocorrect
Isint it?
like low on nutrients would give smaller buffs
having the bar be full gives the highest buffs currently ingame
So eat your vegetables and youLl become a Chad
I was thinking like almost everything gives you nutrients but if you eat thinks on your diet you get a bigger nutrient gain
You're free and well to argue that. That's the point of this.
me chugging coconuts to 300% to get perfect diet 
throws up before bar gets to 300% 💀
Oh no you can’t be Chad
You underestimate my power
I mean if you guys want I have a whole idea on how the diet system could work
I honestly have a feeling that most people severely underestimate just how durable living organisms are.
wdym
Yes plz
bet
Ppl think dog get in fire dog die nope
To counter you. It's listed as horror/ survival, right? If so, you're looking to survive. Not fight, because it's fun.
Call of Duty was ruined because it started pulling in too many playstyles from games like HALO. Faster, more ridiculous "perks"and movement. Still a fun game. Still plenty of fans.
Shaping the game to encourage people to body guard as a Stego just to be "rude" to carnivores because "they can" is absurd to me.
The horror is you lose 5 hours of your life becaus you were afk as a deino for five minutes
Or even just a few moments.
Man I just want people to take this game more seriously
I remember showing my cousin this game before evrima came out and he said it looked cartoony 💀
I agree. It's not an arcade game. It isn't made for everyone.
ez fix, you can get another one for being afk for another 5 hours
The Isle, become a no life
I would agree, fighting should be done out of need, not want. But that goes for both herbis and carnis, and have nothing to do with making herbis "meals on wheels", but should be handled by other mechanics if anything.
Also - I totally agree with that, Deino's water decay is just absurd, you leave it for a moment and it just dies
Just try to explain to someone how you spend your time growing a funny gator for 5 hours only to lose it in 10 minutes
I hear that. I don't personally attack without provocation or need for food.
I mean... I technically don't "spend" that time growing Deino, I do other, more useful stuff like reading something, studying or watching some stuff, I'm not insane enough to just look at my Deino sitting in the water for 5 hours.
name someone who grew an apex playable without multitasking
Not many people are that crazy
I did actually, the first time I was growing a Deino I grew it by playing it actively
was it fun?
the funny thing is I killed half a dozen of people before even making it to full adult
actually... yea but risky
if I got spotted by an adult Deino I would've just died
not worth the risk, it's better to afk
On official, adult Deinos are the biggest enemies to other Deinos. Guess you could call it being Territorial
I think all babies ingame need a bit more tools to not just die if their adult wants them dead tbh
obviously, I kill other Deinos on sight
Hiding is a good tool but can be unreliable
I play Deino mainly to rid the servers of Deinos
Why do that? to make water more safe to drink?
I hate you. But, I understand why you do it lol
Because I find this playable quite disgusting, it's way too safe and atrociously designed and the only thing that's good at hunting it is Deino itself
nothing else can even touch it
I do agree they need to limit the bodyguarding and deathmatch mentality, but that’s all we have currently and making carnis too much stronger is not the way to go. Instead, balance out the ecosystem so everything has threats, make combat have longer term detriments, and/or give people more things to do.
deino and steg really only have each other to worry about and bully everything else. So when more large Dinos come, they won’t be able to just bully people. So currently they just bully people because there’s nothing else to do.
wait for spino-
Yea, it's only some 5 years away atm I think
With how our Spino looks I wouldnt be surprised if someone altered the model to look like Zilla
Wait for Sucho or Bary to kill baby deinos ig then
I'd be more worried about Sucho and Bary getting killed than Deino than I would be about getting killed by either of these two as a Deino
at least with how Deino is right now
I don't disagree. To play Deino "truly" would be opportunistic and not necessarily aggressive. Eat only when necessary or to defend territory. I'm not saying there's not a ton of Bully Deinos. So, I get it. Balancing isn't easy, I just hate a lot of the Stego mentality
How to make Deino fun.
Deathroll.
I think making Deino fun would take a bit more effort, the devs would kind of need to get back to the drawing board and just come up with some sensible mechanics for it, something that would allow for some actual skill expression while using its lunge or something idk
And I understand hating stegos, but buffing deino to bully them just makes it worse. Now all those stego players go deino and walk up on land with no threats and EAT all the bodies. With a stego, you at least know they will get bored and leave so you can get the body.
nah, as much as Deino being buffed to be able to hunt Stego is a really bad idea, we wouldn't be in much if any danger at all of Deinos walking on land with no threats, the goddamn thing just dehydrates too fast
possibly start with punishing deinos more for running out of stam mid drowning?
Since you can escape but just die to the normal bites
My main problems are:
1 “just herd up” doesn’t work
2 if you can’t run or fight things, then no one plays it (just look at hypsi, it’s just a troll)
3 it’s early in the game so it’s basically a deathmatch currently, hopefully future mechanics will stop this.
My main concern was more of a lone Stego fending off multiple full grown Deinos. At the water's edge none the less.
I've solo'd a few Stegos, but isn't much fun and really takes good angles and location.
Then we've basically determined it, it takes terrible deinos for a stego to solo several, as you just said, it's possible to solo them, which I can corroborate it is.
Two deinos should reasonably comfortably be able to take a single stego. In many cases, it comes down to them not being sure on how to approach it when it doesn't die in a few bites, or by being grabbed. It requires a bit more coordination and so on to pull it off, but it's absolutely doable.
So at that point, the topic of "stego soloing a ton of deinos" can be ignored and moved past
^
Each of them have their problems, but deino has worse imo.
Stego:
Body guard, graze, and faster
Croc:
Eats bodies, can just hide in the water, can ambush everything in the game and 1-shot them except steg (unless that’s the change💀)
people said Stego could solo more than one Deino?
no lol
oh good
I mean people say that but they're just bad
bruh
2 Deinos clap a Stego unless they are bad
...which most Deinos most definitely are
I watched one take out five.. it was..a horrendous sight
I can imagine... watching such a terrifying lack of skill has to be a sight to behold
to be perfectly honest though - lest the Stego is mentally challenged/too confident, it's not really going to die
if it's smart it will just run for its life vs 2 Deinos
The true, absolute comedic horror.
In general there's a couple of scenarios that a fight like that can end with - 1. Deinos are bad and just die cause a clear skill issue, 2. Stego is bad and tries to fight them and ends up dying 3. both sides have at least one working brain hemisphere and Stego just ends up running away relatively quickly when it realises it's about to get sent to the character selection screen.
Deinos for obvious reasons can't give much chase anymore
update 3.5 they'd kill a Stego trying to run away
but that's no longer possible because Deino is a snail on land now
so far it looks like they nerfed utah pin damage or something....
(update 5 stress test)
Utah mains rise!
From what I've heard they made some good changes all around, Carno's hitbox is fixed from what I've heard, so is Pachy's, Utah's and Deino's
From what I’ve seen yeah, but we will se if it breaks again
The pounce specifically yea, from what I've gathered it seems to bug out more
anths video looks like it works but...
it no longer puts you in the recovery animation if you pounce at point blank
hopefully we will see if update 5 will have more qol stuff too
and it seems more ai is now ingame for up5?
Wait.....you're not fucking with me right? It's finally over? I can rest easy now?!
That's what I've been told
I didn't join the stress test since I'm short on time lately so I didn't apply
Understandably so, I'll try and gather more info before planning my celebratory siesta
But if carno's bite box got even somewhat addressed....

From what I was told it's fixed and works as it should
Pachy's ram is also far more reliable
so is Utah's pounce from what I've heard
Diets are... less bad I guess?
yes that in fact means Utah can fight Carno again :DDDD
Still bad because diets but they are more reasonable for herbivores
Hopefully I can play the game again and not worry about my PC cooking itself.
STOP THE CAP
Carnivores finish their free perfect diet at 25% now
you mean I can finally use pounce without going into the shadow realm or breaking?
...potentially
I've only been told that about pouncing at point blank

but we will see how it works when the update actually comes out
pouncing at point blank?
isnt that the most guaranteed way to pounce now then?
since less time for victim to react?
also the skin system would make targeting specific dinosaurs of a pack/herd easier
Potentially, maybe, I'd expect so
New foliage though...
and I assume they reenabled ai?
Hopefully we can see the update this month-
no idea about any of that
the videos seem to have new foliage
I could ask but I'm only mildly interested
eh just having more ai options is helpful
Not just utahs, everything can both intuitively fight and run from carno now! I can't tell you how many times a carno has bit me well out of range playing teno... it's....oof
Bruh I was a Utah and a carno was trying to bite me and it somehow head shoted me from 4 feet of my tail
That's quite a common occurrence
Hopefully Carno turns slower now though...
I imagine it would still be hard to fight them with how short their drift is
I've gotta go watch more streams or vids of the testers
A stress system
same
what do you want from a stress system
Stay in your habitat if you don’t do this you’ll get screwed one way or another and if you do it you’ll get benefits
what happens if you dont stay in your habitat?
Some concaquents like slowly lose health or slow growth
Btw animals can die frome stress
that just sounds like beast of bermuda-
Also another thing would be like if the place your at is too crowded that would help with hotspots
also wouldnt this remove the exploration fun from the game?
its not fun because the map looks bad
It’s not fun becaus it’s a walking simulater
and the map isnt even full size yet...
exploration can be fun if theres more to see
and do along the way
also what stops a massive raptor pack from following your dinosaur or something and just letting you die from stress?
Eh don’t care
amazing discussion

not even fun, not balanced also literally BoB moment


you forgot

my bad dude thx
much better
it depends on the dino, ptera gets his diet on 40% as an example
wait, really?
ye
wait why isn't your name green?
or are you actually fake?
The real mr cerato was the friends we made along the way.
Diets kick in at the same stage for all carnis, but now the percentage bar reflects "time spent"
So they all kick in at 25% from spawn to adult, but the percentage shown in the character menu depends on the species
ngl I wonder if Deino will ever use its bigger estimates ingame for when the game is more apex ready
I hope not, i hope it stays
I hope we get the Deino we were promised - D.rugosus
makes so much more sense for the game also considering how the animal works there
I heard D.rugosus
Gimmie pls
Like you've already got big fatty Spino that's gonna be lurking in waterways, how are ye gonna fit 8 ton, if not bigger Deino as well ;-;
Plus I feel making it smaller would help lower people thinking it needs to be MUCH stronger and contend with Rex.
8 tons is already feeling like overkill for something that snags smaller stuff compared to it I mean
Well the main point is that Deino relies on ambushing things from the water and killing them via drowning. It's not at all about swimming around and going chompa-chompa on things. Size is more so useful for exactly that kind of gameplay where you wrestle other presumably large animals going "omnomnomnom" on them meanwhile it's completely counterproductive for an ambush predator that punches down as it effectively restricts Deino's ability to attack other animals. There's just a tonne of spots on the map where you can drink completely safely because Deino is such a fatso that it just cannot possibly ambush you without showing itself in the shallows.
So as I said - with how Deino has been designed a larger size for it is more of a detriment than a benefit.
This thing would be borderline completely worthless at its max size because you simply wouldn't be able to attack anything barring other Deinos due to how large you'd be.
basically precisely this ^
I agree. I knew a smaller size would let it hide better, but never truly realized just how odd it is that a stealthy creature is being made so large, possibly even larger if they go with increased elder size.....pls no
I just can't speak in a concise way but yea that was what I was trying to say
is that a smaller specimen?
It's a species, not a specimen
Basically it's this one
its size varies, the upper estimate is in the ballpark of 6t as you can see here
the lower estimates are around 4-5t
would only let is catch 2- 2.5 tons things
thats a good chunk of prey gone
not in the context of Evrima
it wouldn't make any difference actually
I mean Deino is still going to be in the other "gamemodes"
That's years from now and besides - the weight value of the things Deino can lunge can be changed very easily
That's literally the least of the problems, they could likely change it within a minute to let Deino grab things its own size if they really wanted to
deino grabbing things its own size would get bad fast
I'm not saying that it should grab things its own size
I think it's nonsense and it shouldn't work the way it does at all
but I guess it was the easiest way to make it work
I mean tug of war mechanic is an idea
yes, one that was supposed to be in the game
Also about you saying Deino should be smaller to fit into most rivers...
Wouldnt it be better to have another predator more suited for more shallow water sources?
No, it really wouldn't
how come
You'd have to release another croc-like thing with the same gameplay loop just to occupy water sources of a different size
I mean I was thinking more like letting sucho or something thrive in such a area
not a whole new playable
but Sucho isn't going to play anything like Deino?
It offers a completely different kind of gameplay
Sucho would still be enough to make one more wary of a shallow water source possibly
Bary too possibly but not sure on that
why?
It's not like it's going to hide in that water Deino style just to lunge me and drown me
deeper rivers would be what you want to look out for since Deinos thrive there while more shallow rivers would have their own set of predators
Plus then again you could always be a smaller Deino to live in a more shallow river
It quite literally will, (sorry for the resolution I'm on my phone atm ) but according to the concepts it literally will do that so what's wrong with adding bary instead of downsizing deino?
bary isnt going to lunge and drown like deino
it can claw at animals, but likely wont drown them
also its concept art , dont take it litterally
What can I say, I'm a fanatic 
I'd write something but the people above me have said more than what I could possibly want to say
oh ok...
@tame steeple by removing the old lunge entirely and working from the ground up on this one
also im pretty sure that bug comes from desync and a server issue, not the actual mechanic
There are other problems that technical issues and desync with a tug-of-war tho
What happens when there is more than one deino, or more than one prey ? Deino could just stunlock a stego by lunging it while a friend bites it to death
Or the opposite (less problematic but could still lead to a problematic situation) where a deino tries to grab something, and gets killed during the tug-of-war by a carno who chose to take the opportunity of having it locked in a tug-of-war
Yes, precisely, don't get caught by multiple Deinos I guess that puts you in big trouble
and I mean... I guess the second scenario is... not impossible? But how likely is it to happen exactly?
You're lunging something as a Deino and you suddenly get attack by a Carno doing some 175 damage to you with each bite... while you have 8000 hp
Idk that's what the devs mentioned when they said they w<eren't including a tug-of-war mechanic soon
not exactly a threat if you catch my drift
Well no, they haven't mentioned specifically a carno coming and kill you but they mentioned the problem of other dinos coming to participate
But let's assume that you are really, really hurt, idk you have only 500 hp left
That's still a lot of free damage for the carno
you can just... you know release your prey and get back into the water I guess?
Well good
that's what you get for attacking multiple targets at once, others can just go medieval on you while you're trying to drag the one you attacked
Also they would need to make the tug-of-war interactive so it's not just "wait 30 seconds and see if you die or not" on the prey's end
oh yea I mean this animal being good is entirely reliant on the devs being able to make an interesting tug o war mechanic for it
it won't be good before that's sorted out really
Yeah
I thought what could work is making tug-of-war extremely short, like 5 seconds at most
hello?
But it could feel unfair as a stego having your entire stamina bar depleted in 4 seconds and dying with no possible counterplay
Regarding what you posted in balance feedback, you should ask in Asura's official discord server instead
Nobody here can help you on that
it’s not stunning, the victim would still move, just the level if effort would vary
I doubt a stego would be able to move full speed with a deino latched on it
And unless it can still attack, it's not much better than a stun
that’s the whole point of my suggestion lol, to make it more interactive
But how would it be interactive ?
it can move, just not full speed, also i assume that depending on where you’re grabbed you can/can’t attack
so if a cheirus is grabbed by the head it can still claw attack, if a spino is grabbed on the arms it can still bite, etc.
ofc there would be a threshhold between just a death sentence and the tug and war, such as lunging a dryo
So it's only a matter of grabbing your prey where it can't fight back for the deino
And if it doesn't manage do, it just has to let go and try again
but again this would be a stam battle and the optimal move would be to back away
And for the prey, it's a matter of hoping the deino grabbed you somewhere you can still defend yourself
i mean, you can face the part of your body that punished you less towards the deino
also i don’t think a deino could attempt multiple lunges and get away with it
if it fails the first lunge it would likely not have stam to attempt a second time
since again, the opponent can move literally anywhere but towards the deino and it would drain the deino’s stam along with the victim’s
also if like a deino lunged the head of a trike the trike could likely just move forward and nearly kill the deino
so armor would also play a role into it
Well I guess it would still be better than what we currently have
anything is better than BoB mosa 2.0 haha
@azure crescent even something as small as utah? lmao
^ @hexed sorrel
@hallow spire If you get pounced by a smaller utah that doesn't pin you, you can buck it off
I mean nothing forces deino to have to keep staying in the tug of war if its being hit by 3rd party attackers
Plus you have to make sure you use the tug of war when its just you and the prey
you can use the basic lunge for grabbing a smaller prey out of the group too I guess
I really do wish for a tug of war style lunge, or just.....something that's not "right click, that's it" ;-;
Carno hitbox is perfectly fine. It’s just the server d- sync that lets you think the hitbox is large, but it isn’t. You get snipped from Deinos as well and every other playable sometimes. People just get yeeted and they madly blame the hitbox.
I ( carno) have seen many Utah players outmaneuver my carno and successfully avoiding any hits. So sometimes it is just a skill issue as well
I can understand that the majority of people rather give carno changes in the hitbox. But the problems mostly relay on the server stability, frames and d-sync. When we misunderstand the actuall problem we won’t solve it.
While that is true that you shouldn't remodel the tree branches when the issues is in the roots
It has been proven that it is indeed a flawed hitbox socket for Carno's bite @zenith canyon
I believe the username #Aken has the source, just search his name in the server history
From what I've heard it's fixed on the stress test anyways
additionally - allegedly this was an issue with bite hitboxes in general which obviously was a good thing for Carno since it uses bites a lot in comparison to other animals.
Ik I meant to say an adult Utah should be able to buck off another adult
Well that looks kind of alright to me. It covers the area in front of the mouth. What I mean is people really get sniped by the d-synch and blame the hitbox being an airfield.
It definitely isn't alright and as I said - fortunately it got fixed, what you posted there is just lag
That issue comes with every Dino
Like it's quite clearly lag you can even see the rubberbanding there where Utah runs away
Yeah I agree with you 100% it is a lag. But lots of people bring that to the balancing and changing Dino’s just because they died of Server D- syncs
As I said - in Carno's case it was a bit more than desync
as I've shown on that video - Carno doesn't have to make contact with its target to bite it
it landed hits from roughly a yard away
it’s 100% not alright to hit something a meter away from your mouth
not even deino has this issue
well ermm... Deino did have its own set of issues with the bites
My Utahraptor find out about that the hard way
I hope the fix doesn’t make it hard for carno to hit bites. I can understand why they made it like that currently even though it seems odd, it may be necessary for some playables. I mean as I am playing right now I sometimes still don’t hit smaller things like juvie utahs, so I wonder how it will be after update
it sure did but it never got as bad as carno has now
atleast in my own experience
hopefully the fix makes carno bites hit when they’re supposed to, aka when the head/mouth touches the enemy during biting
From what I've been told this issue we see with Carno is a general issue with how bite hitboxes were set up
it's obviously more noticeable with Carno because it bites a lot
and has less delay when biting
Whether Carno lands a hit from a yard away or not depends on the angle of your camera
a utah for example must time the bites better, a carno’s bite is almost instant
Definitely one of the carnos that charges from half a screen away using all their stamina.
@delicate slate Carno does have a chance 1v1, it however mainly depends on how good the Tenonto it's facing is, I have at one point 1v3ed Tenontos on the current patch as a Carno so it's definitely possible(admittedly they were absolutely awful at the game).
Teno vs Carno is more or less where it should be - Tenonto does have the advantage 1v1 but Carno can still win this fight
2v1 the odds shift in favour of Carno a tonne
I'm a genius
yes
Could we argue that was because they were terrible though? I don't mean to float my boat but i'm a pretty decent carno main and all this teno needed to do was get in front to kick and stun me and then tail whips that also give bleed to death?
to addon I felt he was much more capable of killing me a lot faster then I had or have the ability to kill him.
Yes that's the point
A teno should have the advantage against a single carno because it cannot run away
^
yeah ofc
@glass hornet the whole point about carno is that its fast and has trash stam, no need buffing it
carno is a runner
Yes, but it shouldnt be the fastest dino and it has good stam, that fucks over balance and what carno’s niche is supposed to be
yeah but i run for 1 min and i have to sit again
and if a tenoto is running for me i cant do anything about it cuz i have stam for like 1 min
or pachies
Use foliage to ur advantage and save stam
or even a stego so
If a stego is caching up to you then thats still issue
Stego literally has the same amount of stam as a carno but like half the speed lmao
no stego doesn't have the same stam
carno doesnt need more stam
yeah no carno don't need more stam
cough cough it's a sprinter
ur right, it has worse stam
nah, its around the same
except carno has WAY better stam regen
especially when resting
carno has the second best resting stam regen in the whole game, second to hypsi

it does?
think so
same or a bit less
but when I was playing stego a few mins ago maan that sprint takes stam faast
which is good for stego
and good for carno to have low stam
true, we don't want stegos running for 1 hour haha
You aren't exactly wrong(aside from the fact that the tail slam doesn't apply bleed, it's the kick that does that, kick also deals more damage while we're at it but it has a shorter range and is generally harder to land).
Tenonto IS indeed much more capable of killing a Carno a lot faster than Carno can kill a Tenonto, it simply deals more damage(noticeably more) and applies CC with its attacks, then again - Tenonto's attacks cost it stamina so you can technically make it run out of gas and just kill it when it can no longer fight back.
This match up is generally meant to be in favour of Tenonto
it's not exactly unwinnable for Carno though
Okay I understand so Tenos stand above Carnos in the damage chain? Does this mean Tenos are ideally meant for Deinos at this stage or?
No, not really, you can still kill a Tenonto 1v1, it's just not a favourable match up for Carno, Tenonto does have the advantage but can still get outplayed by Carno
you need roughly 10 bites to kill a Tenonto assuming you land hits on its body
You need 7 if you land hadshots
Tenonto needs to land 5 kicks or tailslams on your head to take you down
or 8 on your body
Tenonto obviously has a slightly easier time doing that since it has CC on its attacks but again - they have a stamina cost so you can have one run out of stamina
Tenonto is definitely killable by Carno, it simply has an advantage if it's played by a competent player
a new carno has more chance of beating a new teno
an experienced teno has more chance of beating an experienced carno