#balance-feedback-discussion

1 messages · Page 349 of 1

azure crescent
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how about, and hear me out, perhaps going to another populated area in the map?

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such as the new river in center?

azure crescent
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when stegos appear there they're usually all on one side, and you can simply go to the other side to avoid every form of fighting with it

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stegos are more forced to interact with you than you are with them

harsh lark
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You fail to understand that I don’t care about your personal experiences because it doesn’t justify the flawed game design that forced you into it, even if it magically worked out for you specifically

hasty coyote
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Or, we fix bugged water and people spread out more?

azure crescent
harsh lark
azure crescent
azure crescent
hasty coyote
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Same can be said about crocs

golden coral
hasty coyote
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Also that’s NW, the worst possible place for deinos

harsh lark
azure crescent
mental roost
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What's the default headshot multiplier?(assuming Deino has the same headshot multiplier as everyone else that isn't Stego)

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1.2 or 1.5?

azure crescent
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plus stego cannot chase you if you try to flee through the water because you're faster on water than they are on land

hasty coyote
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1.5x

harsh lark
azure crescent
mental roost
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Thanks

golden coral
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Well, with that many deinos there, the stegos are needed to cull them at that point :p

azure crescent
harsh lark
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Damn it’s a shame diets did nothing to limit overpopulation

azure crescent
golden coral
# harsh lark Implying the literal 7 stegos in that image don’t also need to be culled lol

They do, but since nothing else can even touch a deino, well, it's the lesser evil. Stego is overall weaker and more vunerable to the entire roster than deinos are, yet deino is never seen as an issue, no one complains about "utahs/carnos cant hunt them". Combined with how easy it is to grow deino vs stego, and so on, I sincerely think deinos are the greater balance issue here.

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And yes, it's a shame that diets .. well, only really made growth more of a bother, more or less :p Though I guess some people like the idea of running across the map xD

hasty coyote
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Stegs are common in 3 spots from my experience: NW, SE, and center. NW is just aids for crocs because of the waterfall and bugged water. SE also has bugged water. So center is the main area where the issue of steg v deino comes. And there’s a LOT of center to ambush from

harsh lark
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I mean I just think it’s a paradox that you guys are fine with stegos going way outside of what their intended play style should be because “land croc bad”. Which is true, but stego doesn’t need to be the thing that safeguards against landcroc being viable

hasty coyote
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Honestly, if we just fix utah pounce and give an incentive to kill stegos, then stegs would be much less of a problem

azure crescent
mental roost
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You can take 4(ish) headshots as a Deino and usually they'll hit your tail or body instead(so usually one 1850 damage swing, one 1250 swing and MAYBE a hit on the tail or tail tip (937 or lower) which isn't a whole lot given the 8000 health Deino has.

-Could also increase the headshot multiplier on sub adult and adult Stegos...???

harsh lark
azure crescent
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deino is very tanky and can usually afford taking a few hits when escaping a stego

hasty coyote
golden coral
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Meanwhile, stego having neck/head armor (of sorts) irl, and people still want it to have higher multiplier.. :p

mental roost
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I don't want juvi stego to have a higher headshot multiplier because it's... not a very good juvi when it comes to survivability.

azure crescent
golden coral
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There are plenty of ways that could at least be tested out when it comes to the matchup, and for the rest of the roster at that

harsh lark
azure crescent
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at the moment all the water sources are for deinos only, and no matter how much deinos stegos kill, it would be the deino's fault, regardless of it being on water or inland, because it could literally avoid it all.

golden coral
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Ah yes, because "deino biteforce" sino

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That's the reason I think

harsh lark
azure crescent
golden coral
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Sure, you could give it 200 bite force, and maybe slow its alt turn down to like, old carno slow motion, and so on, but then people complain that they can't oneshot bite a utah, and so on

azure crescent
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even in deino's concept art, it's shown simply not fighting stegos because it KNOWS that it shouldn't.

harsh lark
golden coral
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If you can convince people that deino going on land needs to be stopped without stego presence, go ahead. But deino had less bite force earlier, and that was complained about. Deino also has double bleed resist cause no wallow (not like that does much when you can just go out of reach in water entirely, and mud pits are rare these days), which could be removed to make utahs pounce more terrifying I suppose. And so on.

bright cargo
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If it were anky it would be the same situation. Stego isn't the issue

harsh lark
golden coral
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You could make it so it takes double stamina when you attack in deep water (deep enough that you walk that is), but then that should apply to everything. And you could remove stego quick jab and work on the attacks, make stego more designed towards dealing with smaller and faster things over large and slow ones. Not sure why people want stego to have massive attack power instead of the "AoE" style. Let trike be the thing that just "one shots" things, not stego.

mental roost
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3 foot long spears on tail moment(or however long a large adult Stego's thagomizers are)

spring dawn
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Hi, hello
Would you like to either:

  • grow a dino for hours just to get grabbed and die upon drinking from a river
  • seek out safe spots/bugged spots to drink

?

hasty coyote
azure crescent
# harsh lark I dont care about deino hunting stego, they should just have a matchup equal eno...

no, they shouldn't. it's not supposed to be equal 1 on 1, because stego is literally the only thing stopping deinos from conquering everything.
stegos can engage all they want, but when the deinos respond, it's on them. nobody forced the deinos to respond to the stego's proposal. it's on them. they have no reason to attack a fully grown stego that has two seperate meter long spikes on each side of it's tail.

TL;DR: stego players can attempt to fight all they want, but deinos can choose not to die because stego can't get to them

azure crescent
harsh lark
azure crescent
spring dawn
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I think a big issue is that deino, while being a cool animal, introduces a really, really difficult balance ... You basically sit and wait for food to come to you, then complain when said food would rather not crash into you because ... Only stegos have a fighting chance against them.

golden coral
azure crescent
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basically a stamina battle between the two players involved

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with deino winning in the default situation

golden coral
# hasty coyote Then you have the issue of 1 big carnivore that’s faster AND stronger.

It could still fight off a deino on land, just make stego a bit changed in what it excels at is the point. And the stamina thing in water would work to prevent stegos or anything else from going deino fishing as much. Besides, deino should also be changed a bit to be more vunerable to the rest of the roster + maybe make it have to go on land at that point so it can be both seen (and avoided) and possibly hunted.

spring dawn
azure crescent
harsh lark
spring dawn
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Cosmetic or not, it would definitely add some dynamics

azure crescent
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indeed

spring dawn
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Stego tail submerged in water should be slowed and do way less damage, indeed

azure crescent
hasty coyote
golden coral
mental roost
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Also a dumptrunk ass I guess

golden coral
# mental roost Tank with shield on its face that tells apexes and any other animal to fuck off ...

Yeah, trike seems by far more designed to be offensive due to both weapon and armor in the same spot and well, plenty of sheer power behind it at that. Hence why I think trike would be the "apex fighter" but in turn weaker to things like utahs/dilos/whatever pack hunters we have, and then stego goes the other way around. It'll be worried about the other larger animals due to being the most "fragile" of them and lacking the offensive ability, meanwhile due to tail reach, it's far more suited to handle packs of smaller things where it can counter their speed/agility much better than a trike could.

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Instead of just having them both be powerful and just.. "reverse" of each other. :p

mental roost
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Triceratops has the fattest ass, and attacking it should do negligible damage from most things

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Absolutely thicc

hasty coyote
mental roost
golden coral
# hasty coyote If you make stego less on damage and more on aoe, it has trouble dealing with la...

Yes and no, if you give it an attack while moving, you can work around it a bit. And mind you, I didn't say no damage, just that it seems odd to me that the one animal out of possibly three, that is well deisgned for AoE, does high single target damage. Trike is far more suited to being aggressive and offensive, hence why it'd also be weak vs smaller pack hunters, while range makes you good vs them, or should at least.

mental roost
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All around pretty solid choice, even with the other apex herbivores around but not for everyone

golden coral
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And honestly, "true defense" isn't fun. I'd rather everything have some mobility than just standing in one spot all the time. It does not make for engaging combat. As we can see with deino vs stego, or just stego or deino vs their own kind.

mental roost
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Same, unless it's Anky

golden coral
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Way I see it, the bigger the target, the worse off stego is, while the better off trike is. And vice versa. The smaller but more numerous the targets are, the worse the trike is, and the better the stego is.

mental roost
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Anky is a fortress

winged narwhal
golden coral
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Eh, I'd give even anky something more than just standing in spot and waiting. Like I said, it does not make for fun or engaging combat at al.

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Even if anky would be the true defense, far more so than stego, if that's what you really want.

mental roost
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Eh,... I' don't really see taking away stegos dps potential against other apexes as being a good idea

golden coral
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Trike isn't really defensive, it's an animal that wants to come at you. Stego would want to sort of walk away but fight if you follow, and anky.. well I guess it can just sit there due to armor.

hasty coyote
mental roost
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I want to waddle around and break ankles again as Anky

hasty coyote
golden coral
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No, and that's not what I meant either, I assure you. More so that between the two, trike sees rex = yes, a good fight. Stego sees rex = oh no, this is bad. trike sees utah pack = oh no, im in trouble. Stego sees utah pack = whatever, you're not a threat

mental roost
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Not even kill, just break ankles, honk and then carry on smugly

golden coral
hasty coyote
golden coral
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Because we all know Isle players knows how to back down and move on :p

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You imagine someone is going to just break an ankle and be like "okay, Im done now, goodbye"? :p

mental roost
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Nah, but Anky is/ should be tanky. They want to try again, bonk em for being horny.

hasty coyote
golden coral
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Oh yeah, anky should be the closest to pure defense, much as I disagree with that concept a bit. But then that means stego should be slightly different :p

golden coral
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But since we don't have moving attack, for now that's kind of hard xD

hasty coyote
golden coral
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They can't fight if they're dead either.. not sure on the difference there, but maybe we're thinking about it differently :p

hasty coyote
golden coral
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:D

bright cargo
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Stego legacy attack, but less damage

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Make the impale its alt attack

golden coral
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See, that sounds pretty good to me :p

hasty coyote
golden coral
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Honestly though, the latter sounds more like trike to me. Being able to tank, especially with the frill making the most vunerable point less so + far more weight than stego and having the power.

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Stego can't really tank much, not compared to the others. It's by far the weakest, coming in at 7-8T if we go all out, while the others start there and only get fatter :p

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And that's without it's extra mutliplier while the others most likely will have normal or even less due to armor

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Stego should really not like to "brawl" at all, hence why I'm in favour of mobile attacks, it's job is to keep you away from weak point while dishing out damage enough that you at some point have to give up or you will die. More or less at least.

hasty coyote
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I’m talking about anky and stego. Trike and stego difference is a lot more playstyle than method. Trike has 1 VERY defensive side and will win almost any 1v1 by facing your enemy. Stego has a weak point and is about positioning that weak point away from enemies while using its reach and aoe to hit large and swarms respectively.

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There I changed the message to be less confusing lol

golden coral
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Ah, well, between anky and stego, there would be a massive difference in tank ability, even if we remove stego multiplier and give it gular armor. Seeing as anky has now been upsized, or so I think at least, so it's like.. 9T :p

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And that's without the fancy armor it has all over

hasty coyote
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Anky is a last resort for food lol. Just not worth dealing with

mental roost
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I hope Anky has mushrooms on its diet.. It just oozes average mushroom enjoyer

hasty coyote
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Anky is just permanently high lmao

golden coral
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But yeah, I do think we agree more or less on stego vs trike in what they prefer vs dislike to engage with.

mental roost
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Big nose, small eyes, short but muscular stubby limbs, round body(built like a pancake/hamburger) with armor plating

golden coral
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Dryos need truffles to eat, under trees of course so herreras can drop down on them :p

hasty coyote
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We just need to wait and see what the devs do with them

bright cargo
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Just wait 8 more years for trike or anky

mental roost
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Hopefully by then we get a better anky model but.... doubt it. TI_Succ

golden coral
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Maybe they can at least.. round it out a bit more as it were :p

mental roost
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An Anky without chonk and thiccness is no Anky.

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Unless it's diseased.

bright cargo
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#NotMyAnky

mental roost
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#NotMyAnky

stray venture
mental roost
small gorge
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The power creep is gonna be real once more apexes are added

dusky surge
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how

keen plover
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aPES_Think ?

alpine plover
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Unless Apexes are arbitrarily nerfed or given insanely long growth times

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They'll step on the toes of several other niches and just simply be better upgrades of the other animals like in Legacy

harsh lark
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"insanely long growth times" wouldnt be a fix anyways, time limits are just artificial difficult people will inevitably overcome if they no life/megapack/carebear hard enough

rapid flicker
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I think we have to look at making it difficult to sustain animals with longer growth timers.

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And yeah carebearing and no-life'ing arent thinks that can be solved i think

dusky surge
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nah, long growth times solve nothing, make it actually hard to grow

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legacy's growth was long, but it wasnt difficult

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make EVRIMA apexes actually hard to grow

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EVRIMA stego is a great example, the diets make it legitimately difficult to reach adulthood due to a very vulnerable juvi stage

slim dragon
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Also apexes CAN be balanced without being stupidly nerfed. Legacy apexes were overpowered AND some game mechanics gave them an unfair advantage over other species. There is no reason for them to not be balanced in evrima

rapid flicker
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Things like walking speed are still examples of things that are imbalanced in Evrima

slim dragon
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What's wrong with walking speeds ? Apart from pachy having a very slow trot ?

rapid flicker
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Yeah exactly, why does carno/teno/utah walk 3x faster then pachy?

slim dragon
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Remove the inconsistency with pachy and everything is fine

rapid flicker
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Its the same thing as in legacy. Where giga was outwalking everyone by their fast trot speed

slim dragon
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No, it's not ? Evrima is far better balanced than legacy regarding speed as well as everything else. Nothing outwalks anything else in evrima, with the exception of pachy, which can fight anything faster than itself anyway.

rapid flicker
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Still Evrima has its inbalances. like the pachy trot speed

dusky surge
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pachy walking speed is kinda fine imho. It's a pretty decent weakness

slim dragon
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So pachy having low trot speed means apexes will be overpowered in evrima ?

rapid flicker
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No, Im saying there will probably be an imbalance between apexes

slim dragon
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That's a very random assumption

rapid flicker
dusky surge
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i mean, i'd honestly just keep its current weaknesses and buff up its strengths (headbutt)

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make it a fucking nightmare to be hit by

soft forge
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Buff Pachy headbutt so when it headbutts the air, the shockwave instantly destroys the bones of things in a 10 metre vicinity

white cove
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Pachy alt attack becomes a javelin anti-tank missile

soft forge
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Pachy rmb when fully charged up has the force of a m.o.a.b

supple basin
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Could be nice to have little bit more stam as pachy though when you are running, I feel like my dino got asma and his trot is a pain.

fallow blaze
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@blissful sundial So the players can't be that serious that Pachy should be made weaker again?

Alone you hardly have a chance if the first headbutt doesn't hit. You can't get enemies off your back anymore (Utah and especially Carno).
As Pachy, you only have one chance to survive now if you're in a herd (unless your opponent is worse than you).
But 8 times out of 10 you're lost alone (if the first headbutt misses). You are too slow and not agile enough to escape. Especially against the Carno.. Especially against the Carno.
Which is totally fine, that's what KissenKitten said = forget the 1vs1- It's a survival game and some dinosaurs survive best in a herd. This is true of the Pachy. From 2 animals you can feel safe. so it is not necessary to weaken the pachy again.

alpine plover
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Should bloodloss inflict draining the water thirst bar?

hasty coyote
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That’s just overkill honestly

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It already cripples stam regen after a while, draining water is just going to be annoying and doesn’t directly help in combat.

hasty coyote
fallow blaze
slim dragon
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You don't always have the opportunity to be in a herd

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No animal should be unviable solo

hasty coyote
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Yes, but it still needs help escaping solo. Otherwise you have to be in a herd, which means less people play it, which means less herds, so less people play it. And it just loops

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I don’t think pachy should be able to 1v1 a carno to the death, but be able to break and run when a carno finds it.

bright cargo
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Solo animals should have the ability to either:

  1. Stand their ground and be able to inflict decent damage
  2. Attack that impairs the enemy in a way that allows them to escape
  3. Just pure speed/agility to run away
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Pachy is lacking rn even with the ram

dusky surge
fallow blaze
# slim dragon No animal should be unviable solo

Isn't that also the case with the dryo and hypsi?
You can't expect every animal to be able to keep up with a Deino or Carno, for example?! Be it in terms of speed or strength or life points.

Then everyone would be the same, only they would look different. That doesn't work in a survival game.

fallow blaze
# slim dragon You don't always have the opportunity to be in a herd

yes and that's called surviving. That's what so many do. 😄
You can play without being seen.
Yesterday a friend of mine was able to escape as Teno from 3 Carnos even though they had his footprints (he saw them picking them up).
He was able to do this because he had crossed the river twice.

slim dragon
slim dragon
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Pachy is designed to tell everything that is too fast for them to escape to fuck off, with as many bone fractures as possible

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Nothing in the game is designed to only be able to be played in packs or herds

fallow blaze
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yes but remember, before the update that made the carno faster and the pachy not so manoeuvrable: everyone cried = the pachy is op.
now everyone is crying: I can't do it alone anymore (pachy).

Nothing in the game is designed to be played only in packs or herds <- that's not true. The Dryo and Hypsi have the best chance of surviving in a herd. Pachy and teno now too (everyone cried during the teno too = I can no longer win on my own). In the crowd, they all create confusion (hypsi, dryo) and deal damage and survive (pachy and teno). The only ones who are not dependent on a herd are perhaps the stego and the deino. they are strong enough. Yes, the Utah can do a lot of damage on its own, but it's also designed for a herd.

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hypsi and dryo aren't fast. an utah is faster

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the diabloceratops becomes a herd animal. The developers have already confirmed this. Because like the pachy he can't kill anything big alone (carno etc.) they don't have enough stamina for that.

they are only alone= i have to score the first hit to be able to escape. If I don't succeed, I'm dead. <- herd animal

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but of course I have nothing against you personally. 🙂
This is the current situation with the current updates.
In Update 4, I didn't need anyone else as Pachy.
now i need at least one other player by my side (against bigger than utah's) already.

slim dragon
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Being a herd animal =/= being unable to survive alone

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A lone utah can kill dryos, hypsis, young stegos and carnos, and every ai
It can escape from everything else, including adult carnos

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Same goes for a lone dryo, it doesn't even have to hunt, as can escape any threat just like utah, which is, in fact, it's biggest threat since dryo's agility isn't enough to compensate for Utah's way higher strength

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And I don't get where you got the idea that hypsi is a herd animal, what is the herd even for ? Defend each other ? How many hypsis do you need to fend off one utah ?

wispy kite
slim dragon
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So as a hypsi in order to survive you MUST find a teno or stego player who is not only willing to tolerate your presence, although they have absolutely no benefit from it, but protect you on top of that ?

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This is literally the opposite of being viable

wispy kite
# slim dragon So as a hypsi in order to survive you MUST find a teno or stego player who is no...

Well, surviving solo in forests is quite easy. If you want to have fun, you gotta look for other players. It’s all about player-player encounters. That’s what multiplayer is about. So as hypsi you have to look for larger herbivores. If a carnivore comes for you, then it results in an exciting situation. What will you do? Probably look for help from the larger herbivores. Maybe luring the carnivores that come for you into the stego?

frail bobcat
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hypsis and dryos should be living in the jungle if the jungle where actually liveable in, but with the cliffs and the EXTREME density you just cant enjoy to live in the forests

wispy kite
frail bobcat
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And they have to remove the bushes from the cliffs, you only know you stepped to close to one when its to late

wispy kite
frail bobcat
slim dragon
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Bushes are already massive in the game

frail bobcat
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then remove some bushes

slim dragon
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Depends on where
Some areas should stay very dense

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Besides, evrima jungles are already pretty clean compared to real jungles

frail bobcat
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but not every part of the jungle

fallow blaze
# slim dragon And I don't get where you got the idea that hypsi is a herd animal, what is the ...

you didn't read correctly. with the hypsi i said, many hypsis on one spot have the chance to confuse the attacker and can run away better. and because they can spit even more so.

every animal that is not able to kill with its abilities (with an emphasis on big hunters = carno, deino), (dryo, hypsi, and there is also a lonely teno and pachy) have better chances of surviving in a herd / group at least 2 animals.
I said no more. I never said you MUST PLAY IN A HERD.
I responded to the comments here that said the pachy needs this and that. he doesn't have to. the way he is right now, that's a good thing. in a survival game you don't have to be the strongest and the best. you just have to figure out how to survive. and that's how the game NOW IS possible.

fallow blaze
golden coral
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Everything has a better chance in groups, more or less. That does not mean it should require a group to survive, because if you do that, no one will play the critter in the first place. Also teno is pretty capable of taking on a carno and killing it. Pachy might need some help on that account, not sure how well it does.

fallow blaze
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yes I agree. I play teno too less. But I remember pretty well the last update as many said: that the teno was now completely useless on its own.
The day before yesterday I also lost a 1vs1 as a teno against a carno, but I don't play it often. so it wasn't because of the teno 😉
with pachy you can already say: hey, run in pairs, then you will survive or win.

golden coral
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Yes well, people needed to get used to the teno changes I think. But the pachy might need some help, not sure how well it does vs a carno, and judging from feedback, people have all kinds of issues with carno at that.

fallow blaze
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yes of course. I also had to get used to the pachy after the balance patch. :D, because the carno has become more manoeuvrable, you can no longer get it off your back. that was the advantage pachy had with update 4. the carno was faster but you could dodge it easily.
Now it's like this, should you miss the first hit against the carno from an ambush as pachy, you're lost on your own.

golden coral
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Sounds like pachy do need some help then possibly. Also I don't think pachy is supposed to ambush the carno.. that sounds a bit off :p

naive pond
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Pachys should never want to chase a carno

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Pachy is a defence

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If you don't play aggressive you are good

fallow blaze
# naive pond Pachy is a defence

you are absolutely right.
I'm talking about the situation and you have it relatively often. you sit in a bush in the center (to fill up stamina, to hide because you saw a carni in the distance, whatever).
You see a carno about 5 meters away picking up your footprints and coming in your direction. What do you do?
stay put= dead; run away= dead ; the only thing you can do is try to hit him from the bush. ambush <- :D. and if that fails, you are also dead. because the carno sticks to your butt. the ALT attack does not stop it.

wise sparrow
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Oh are we having another case of "it eats grass so it needs to herd"?

fallow blaze
# wise sparrow Oh are we having another case of "it eats grass so it needs to herd"?

absolutely not.

I've often read again = pachy needs this and that to survive in 1vs1. he doesn't need it.
because if he has it and then goes with pachy in a group with others= they are way too strong.
therefore: leave it as it is, try to relearn it.
i only mentioned the herd/group of 2 animals because it makes up for his weakness in 1vs1, which many criticized.

wise sparrow
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You can make herbivores strong and not busted in a herd by simply;

  1. Making grass depletable
  2. Increasing herbivore food cost
  3. More easily detectable megapack sents.

Things like teno could be strong solitary animals that could get indirectly punished for herding too much by having almost no food left in the area. There are ways to make solo herbivores viable without making herds of them busted. The devs just have to stop giving every herbivore stupidly high group limits and a super low food cost

naive pond
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I'm not saying that pachy needs to be in a group

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Pachy is my favourite dino

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I'm just saying that if it defend itself can easily win vs a lonely carno

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If you just hit and run away you are good

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I'm saying that if you chase down a carno with a pachy the chance that you die is pretty high

wise sparrow
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If you're a solo pachy and a carno sees you, you cant even fracture and run because carno is about as fast as pachy with a leg fracture and the tracking system makes escape impossible

naive pond
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Another problem is that the carno can heal the fractures super fast

naive pond
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And carno can heal leg fracture while running like crazy

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But still the chance is a lot higher if you play defense

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And you can make carno have all the fractures with like 4-5 hits

fallow blaze
# wise sparrow You can make herbivores strong and not busted in a herd by simply; 1. Making gra...

And all this programming effort that would take months (thus further delaying game release) just because a select few refuse to relearn the animal?

the players demand more broken bone damage, more damage in general, more stamina, more life points, more speed. because they can't deal with him alone. if the devs do that, the pachy will be the new carno. because then they only kill everything in groups 😄

your solutions wouldn't change anything about it. I pray that the devs don't implement these absurd ideas- " makes the pachy like this"

fallow blaze
fallow blaze
wise sparrow
naive pond
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I don't like the idea that pachy can stop the charge of the carno tho I hate carno but charge is so hard to land and pachy can just stop it with a head fracture

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Ikk that you can disagree with me but ye

unborn iris
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Pachy doesn't just stop it. Pachy takes a body fracture.. pachy with body fracture is screwed if he doesn't find somewhere to hide.

naive pond
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It's the same with carno,carno gets a head fracture

fallow blaze
naive pond
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Pachy can at least do some damage

unborn iris
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If pachy with a body fracture sticks around he's out of stamina in like 2 rams.

naive pond
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Why would I use the charge when Ik when I use it I might die

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Its like Utah vs stego

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If you make a pounce you can die

fallow blaze
golden coral
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Pretty sure they can improve the pachy a little without making it too good. And if pachy can't defend himself 1v1, then there's an issue, no? You keep saying people claim it needs this or that to survive 1v1, then you go and say "pair up", which just proves that the others have it right, and pachy does need a bit extra for that 1v1?

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Can a pachy properly defend itself and get away from a carno, if it can, all good. If not, then maybe there's an issue.

wise sparrow
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Also you say strong herbivores herding is a bad thing like buffalo dont exist

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Or that solitary herbivores are a bad thing like rhinoceros dont exist

fallow blaze
wise sparrow
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Then tf you on about "upsetting the ecosystem"?

fallow blaze
fallow blaze
wise sparrow
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Stego cant take damage to the plates effectively making it immune to ptera.

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Any I gtg I have a test

fallow blaze
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ok you won i give up some were here in my opinion. i was not alone
you don't understand what i mean and my words are being reversed here. you only hear what you want.

frail bobcat
golden coral
golden coral
fallow blaze
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if not, that's because people screw up the 1 hit and then lose. of course a pachy comes out in a 1vs1 situation. if he hits. and you will never hit 100% always. and that doesn't have to be a issue

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you don't have to agree with me but you can see what i mean. but it doesn't feel like it.
Why I started writing at 12:48 today was just to get people thinking = hey the pachy is good the way it is. try it like this.
and then it started:

pachy only needs 2 things. 1: to make the ram more consistent, whether there are more ways to use it or more rewarding to hit. 2: A way to escape, its low traffic jam and tracking make it impossible to run.

it's not impossible. it works for so many others too. train.
Most of the problems you read about the dinosaurs here is because people don't want to train with or get to know their dinosaurs.
If you would, you wouldn't have to talk about= I need more damage, broken bones, I need more stamina, I need whatever.
like the dev KissenKitten has said: isle is not streetfighter. If you die, it's your fault.
Of course, the game has to be patched with every animal that comes in and with every further update.
But what some players here expect from their animals. for example: that deino needs bones break <- why?!? for what reason!? its strong enough. don't fight agains a stego alone and all is well.

golden coral
# fallow blaze if not, that's because people screw up the 1 hit and then lose. of course a pach...

I think my issue is that you phrased it as pachy needing to ambush/surprise the carno. What happens if the carno comes at you, can you turn/juke the carno, land a ram to break the carno, and then get away? But that might be more down to carno turn, or pachys ram turn change or somerthing. My point here is more so that the whole "jump at carno from a bush" is not really a good argument, cause it's outright strange behaviour, or at least so I think. If the carno has seen you, and is running at you, what do you do? You said something about if you miss that one hit you're dead, and that doesn't seem right to me. And survival is not quite the same as actively hunting, so it's not an ideal comparison I don't think. And yes, you're right, it's not a fighter/fighting game, but it still has to be balanced for survival, meaning 1v1, since nothing should have to have another player to be survivable/viable (or we get other issues from that).

naive pond
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thats why they gave pachy fractures

frail bobcat
fallow blaze
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if you we could speak together would probably come across differently. 🙂
I see we don't understand each other that wrong.
the situation i described, the carno only followed the footsteps, but didn't see me. if he had that then he could have stormed off immediately. so i decided if he is close enough i will come out and hit him and then i can run because he has a broken leg.
But of course you're right, there are definitely other ways. I didn't know anyone in the situation. So I never actively hunted the carno (I would never think of it, I don't play like that). My defense was a surprise attack so I wouldn't have him sticking to my butt.

naive pond
golden coral
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I don't think anyone suggested that pachy should facetank a carno.. :p

naive pond
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?

wispy valley
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Can we talk about this again

hasty coyote
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I don’t think there’s much of discussion, I don’t know anyone who would dislike wallowing at rivers.

loud tinsel
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the amount of times i've approached the side of a riverbank thinking there was mud only for there to. not be mud

hasty coyote
# fallow blaze you don't have to agree with me but you can see what i mean. but it doesn't feel...

You appear to have used my quote as “bad pachy can’t learn”. I can tell you right now, I know what I’m doing as a pachy. The issue is that carnos can literally track through heavy bushes while sprinting. If the carno is competent, there is very little chance of getting it off of your tracks. I can straight up kill a bad carno alone as a pachy, but a competent one is nearly impossible to deal with alone. If they juke the first hit last second, they just get a bite off from the tail ride and either kill you before you can hit them or just track the blood down. I have broken a carno’s skull and ribs in my first 2 hits, ran into the forest and hid to regen stam. Before my stam was even half way, the carno found the exact bush I was in, with his bones still broke. I still escaped because my bleed healed, but the fact he could track me that far with 2 broken bones is insane. If you really need more evidence, I’ll try and find a video and link it to you that shows how broken it is.

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The “break and run” strategy doesn’t work atm because “breaking” is inconsistent and can be near impossible to do if the carno know how to dodge. And the “run” doesn’t work because tracking and bad stam make it very difficult to escape after a break.

fallow blaze
# hasty coyote You appear to have used my quote as “bad pachy can’t learn”. I can tell you righ...

I didn't see your quote. is a misunderstanding. 🙂
So I can't kill an adult Carno with a pachy (without fleeing the fight). because the pachy has too little stamina for so many attacks. If you run away and regenerate, yes it is possible.

but your arguments relate to good carno players. how often do you meet them? not every carno player is a pro. and therefore it is very possible. some carno players run away after the third hit. I see that often, so it's possible.

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escape works. mud pits and rivers help a lot. after the mud pit you are not taggable. A carno does not cross the same river twice. he loses more stamina than the pachy. of course the pachy also swims slowly, the carno is slower. the forest anyway. not every run away is hopeless. i play on the official server and others. it is possible. I can't help it if some people have more bad luck.

naive pond
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I think that the two of you are right.I think the problem is the diet and the tracking(and maybe a little bit of stats changes for carno)

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bc of the diet is hard for the carnivores we wont see 1000 carnos in every server

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and if the tracking is fixed you are gonna have a chance to run away when you have a fracture

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when you have a fracture on the carno i mean

fallow blaze
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yes thx :), without diet every dinosaur has a disadvantage in battle.
and even there it is completely possible to walk through the map alone or in a group without meeting a enemy player/carni. on Official EU1, players showed me a route where you will NEVER meet anyone (walk there a a lot) and you don't lose too much time/diet to get your diet full.

rain wraith
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I see absolutely zero point in trying to balance the current roster to "compete fairly" with each other as there are way to many species yet to add to said roster. If players simply understand that asking for buffs/nerfs at such an early stage in the game will only make balancing far more difficult as development progresses. Yes there will need to be changes once the roster is filled out more but asking for the roster to be balanced every time a new dino is added will only prolong the development time. This game is fun and will be great if people can just be a little more patient and let the dev team just work on it rather than demanding content and updates/fixes to mechanics still not matured.

tall bronze
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Problem with that though is that it means if the current roster isn't very balanced with one-another, no one will want to play. Why would you want to play a game that's purposefully left unbalanced?

And yes, while we could just wait for new dinos, that takes a while.

naive pond
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bc if we wait we are gonna wait for so long

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just for some little patch

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so imagine how long the updates take

rain wraith
naive pond
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but we can't just leave the game unbalanced

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no one wants to play the game that has no updates

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that's why the isle is losing people

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the game development is super lame

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ik its hard but the devs just always make mistakes

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they just leave us with unplayable game

hasty coyote
naive pond
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you cant just wait for the future

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those 50 dinos are gonna come in 20 years

hasty coyote
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Waiting for the future to fix everything is how we get the same issue as legacy again

rain wraith
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id rather wait for quality than be served a broken mess faster

hasty coyote
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Plus, do you remember when they just tried to hotfix the game and then had to release like 5 patches after to fix it? Imagine that but with balance instead of bugs

hasty coyote
hasty coyote
# rain wraith not at all.

How so? Explain how taking the time to balance the playables as they get added is not trading speed for quality.

rain wraith
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there obviously is balance taken into consideration before releaseing new species, im simply saying that we dont need to constantly tweak them all every release as there will be so many "tweaks" needed once the roster is larger that it will slow progress.

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easier to once the roster is near full and most species find their niche to adjust to suit playstyles/fun

naive pond
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doesn't matter if its gonna slow the progress.We just want the game to be good

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not to rush and then in the end to be garbage

rain wraith
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yes thats my point, no rush

naive pond
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I don't want to play unbalanced game for 8 months while waiting for a single update

naive pond
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you saying you want all of your dinos

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without fixes

rain wraith
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no need to put a finishing touch on something that will need 10 more finishing touches

rain wraith
hasty coyote
rain wraith
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im not talking fixes/bugs. BALANCE

naive pond
naive pond
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just asking

rain wraith
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omg

hasty coyote
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You’re literally saying A: you don’t want the devs to rush, but also saying B: sacrifice balance to make Dinos come out faster

naive pond
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I'm confused wont lie

rain wraith
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i think you both are XD

hasty coyote
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Either you’re not wording your argument correctly, or you contradict yourself a lot

rain wraith
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yes im not wording incorrectly XD

hasty coyote
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Ikr ironic lmao

rain wraith
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nice edit XD

wispy valley
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Feels like no matter what, something goes wrong

rain wraith
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^

hasty coyote
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That’s just games lol, something is going to go wrong constantly. It’s about fixing those issues and preventing them from coming back.

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Still, I’m going to advocate for the changes I want:
1: pachy ram lasts until you cancel it
2: the ram can be canceled so to left click instead of looking down
3: you turn faster by walking/standing still while charging a ram
4: a nerf to carno tracking so pachies can “break and run”

cobalt summit
hasty coyote
hasty coyote
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@pallid acorn there are 2 issues with that: 1: stegos do 1200 damage i believe and 2:hp=weight so now they are now nearly as heavy as carno and 2-3x heavier than pachy, so now pachy gets 1-shot by a pounce and can not kill a raptor in time

slim dragon
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Utahs don't need the leniency to survive a stego hit

pallid acorn
hasty coyote
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also, utahs are like 400kg atm, so youre 3x its size

pallid acorn
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I thought he did 1000

slim dragon
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Because if so then stegos have zero chance at surviving against a utah pack

hasty coyote
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literally the point of utahs is a glass-cannon that can take on things in their own weight size and kill much larger things in a pack, minus a casualty or 2

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if you buff its health, you take away its one weakness, its like making carno turn fas-....

pallid acorn
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All right maybe it wasn't a good suggestion

naive pond
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Nobody can kill stegos

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Only utahs

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And you rarely find a big utah pack

slim dragon
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The point of Utah is not to invalidate it's prey's existence

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It is to be ABLE to kill stegos, not be able to kill them without any way to counter it from the stego

calm ibex
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utahs are constantly plagued by trust issues caused by cannibals, and then you have carnos weeding them out constantly by hard countering them.

hasty coyote
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dont forget pounce being Russian roulette

frail bobcat
hasty coyote
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definitely, if they fix pounce, im pretty sure utahs are going to be nearly as scary as carnos

frail bobcat
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I hope it gets fixed in update 5

naive pond
vocal minnow
rain wraith
white cove
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Dynamite take but I hope "fix pounce" doesn't mean every dismount is 100% invulnerability window regardless

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Like, on flat ground forsure - but if you decide to pounce in a bad spot then there should definitely be a way for you to get hit if you dismount in crap terrain

hasty coyote
late quest
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A lot of what I'm seeing is complaints from solo players saying utah isn't strong enough and they shouldn't die to things... When that's kind of the point, honestly. Utahs were never meant to fly solo. They hunt in packs and work with each other, not take on much larger predators like a charging bull. As a utah main, I still struggle to find decent packs and I still see and hear utahs biting the air because they're cannibalizing each other, likely because they're not smart enough to team up and work for it. I fly solo because I don't trust y'all. lol Hunting AI isn't that hard, if you know how to move quietly across the map and avoid things that can kill you. A lone utah is an easy target and shouldn't be aggressive. We can't all be Sticky. lol
But really, "fix pounce" is going to be a mantra of mine, even if I've been on the receiving end of it and know how well it works (in the hands of a skilled player group). That and fix tail slam, because watching a carno bite a teno to death from the very tippy-tip of its tail because it can't get hit is secondhand painful to watch. I will gladly take on the accusation of being a mixpacker for pouncing a carno who just cheeses a teno like that.

white cove
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Yeh, it's really hard to make a proper skill-oriented pack hunter

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If it's strong enough to be able to take on anything solo with patience and skill, then a group of players with that mindset is straight unstoppable

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But the flipside is that if a lone utah doesn't feel strong, people aren't inclined to play it

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I guess my view on it is that lone utahs almost always (sans carno chase) have full agency to pick their engagements

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so they shouldn't be able to win every fight, even if they are patient

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bugs aside ofc, fix pounce

alpine plover
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@dim haven how much health do u think a carno has?

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Utah is in a interesting predicament

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It's a small tier that can pack hunt much larger prey, while still having to be balanced around not solo killing things

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I can still solo kill Stegos/Carnos with enough patience and exploiting player ignorance. Though nerfing Utah further because of that teeters close to invalidating the playable until it's capabilities are almost null. Given it's niche is to hunt larger prey. Relying on a larger pack is extremely helpful, but with enough perseverance. Isn't necessary.

hasty coyote
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Yeah, I don’t think utah is in a too bad spot atm (once the bugs are fixed). A VERY good utah has a small chance to kill an absolutely terrible stego. But if a stego is competent, it will take a lot of raptors to kill it. Generally, 1 mistake is all it takes to die as a utah, to basically anything in the game rn. However, mistakes are bound to happen to everyone, so even the best utahs will eventually die. Packs just limit the chances of mistakes happening, so packs are needed to bleed out large things in extended fights. While solo they can hunt things smaller reliably.

alpine plover
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I think to an extent, it's just something you'll have to accept in the balance of this game. That some players will play so good making nearly zero errors and great timing to overcome more powerful playables which are controlled by less competent players

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Nerfing a playable (if it's not a frequent or broken method) is a vain effort

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You nerf pounce/bleed. I'm still going to accomplish that feat, it'll just take longer. Nerfing anything else, and the pop ratio of Utah's will drop off as it becomes nearly obsolete

half girder
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utah is ok, pounce just needs to be fixed

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for the most part of me playing i think its fine balance wise

alpine plover
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@valid sedge It actually doesn't fit Tenos "personality" at all.
Tenos whole thing is to be a brawler by using everything in its kit instead of just alt+rmb spamming.
This Teno is fine. The only thing that needs a change is to reduce the tail stamina.

People just need to adjust and finally get the thought of: "Oh I landed this one attack, let me just spam it now. Because I am such a skillful player"

Also, it's an Iguanadontid.

valid sedge
alpine plover
# valid sedge I said that I wanted tailslam as one of his main source of dmg i didn’t say his...

But if you make it the "Main source" of dmg it just becomes THE only source of damage because it simply beats everything.

Teno's tail has incredible long reach, stun/knockdown, is fast AND should also have high dmg?
That's an all-in-one package where the creature basically has to do nothing but just use this attack that grants you almost everything.
Also, I think it can make sense. The hind legs have a larger and harder surface, unlike the tail. It's like taking a pipe and hitting you over the head with it, and then taking a large hammer and hitting you over the head with it

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The reason why kick should be the dmg dealer, is because unlike tail you still have to get upclose to the opponent. And you don't need to do that if the tail is the dmg dealer.
Tail is good for sniping people and knocking them down / stunning them, to allow you to run over and kick them in the face.
And I'll correct myself.
The 2 things Teno's tail needs is:
-Less stam consumption
-A longer stun duration

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Maia's thing should be to just simply run over you if you don't move aside

valid sedge
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True but I feel that the difference in dmg it’s just too much now between kick and tailslam, I have another idea but I don’t think you would agree

alpine plover
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Well. Tail is 180 dmg while kick is 300 dmg.

valid sedge
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Yeah I was thinking that tail 225 and kick 275 was a better idea

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Or another solution was to make tailslam stun duration depend on which part of the tail hit the enemy. Like hitting the enemy with the tip of the tail would deal dmg and no stun, hitting the enemy with the middle of the would cause stun and dmg

alpine plover
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Or just make it longer in general

valid sedge
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Doesn’t sound that fair tho, like imagine being hit only by the tip of the tail and being stunned. Making the stun duration location based would force the teno to either only deal dmg with the tip of the tail or try something more close range with a stun

fresh laurel
analog mirage
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Honestly I would say change kick to be fracture based, but have a way less chance than something like a pachy has of getting one. Tailslam way less stam, buff claw bleed

Make Tailslam and kick same damage so they can both be used as main attacks to fish out different things in different situations. Then you have claw for applying bleed for weaker damage

half girder
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pachy dmg is fine lol

alpine plover
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Other than maybe a slight kick hitbox adjust, and a slight tail slam stam reduction

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Teno doesn't need anything else

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It's still really good atm

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Just a fucking unbearable growth time

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Like almost all herbies atm

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Teno/Pachy should have near Utah growth times simply

hollow canyon
hollow canyon
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Idk how much kick does but it's not all that much more than tail, it's less than 50 dmg more than what tail does

rapid flicker
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@analog mirage game is boring af, all you can do is fight

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Im not gonna run from anything

hollow canyon
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I'd honestly just lower the stamina cost for both tail and kick

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I was made aware that kick actually costs more than I thought it did

rapid flicker
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Whenever nesting comes and I have children to feed I might be considering running from things but for now fighting is the only content

frail bobcat
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Herbis in real life have to wander hundreds of miles sometimes, you can do that to.

analog mirage
hollow canyon
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The issue is that every survival aspect of it is just absolutely awful meanwhile the PvP is really good whenever it works that is

rapid flicker
rapid flicker
analog mirage
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Surviving and not taking fights all the time will become more of a reward

rapid flicker
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True! But that is until then

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We are talking now

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That’s like saying stego is fine because Rex will get implemented

analog mirage
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I mean if a pachy cripples a Carno but can’t dish out much physical damage against it then it has every opportunity to walk away and not risk more injury

hollow canyon
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PvP is literally the only thing Evrima does right

analog mirage
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Some might be for pvp but most will prolly involve survival aspects

hollow canyon
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changing diets can very much help with PvP

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you can make yourself more efficient at pvp without necessarily changing the stats that have the direct effect on the PvP

analog mirage
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I think one example he gave was you could change something on your diet for something else idk.

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But just know pvp isn’t going to be the main focus of the game

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So allowing pachy to have good survival skills instead of simply being a killing machine is much better

rapid flicker
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There is just no content apart from pvp right now, that might change when nesting comes along

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But for now my circle is fight/die/regrow/repeat

analog mirage
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True. Once more things come in pvp will hopefully become less of the main attraction

hollow canyon
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#doubt

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so far every non-pvp aspect of the game has been just bad and even some of the pvp aspects were questionable

bright cargo
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Survival and pvp go hand in hand. Carnivores can't live on AI alone, and herbivores will be forced to pvp to stay alive. If it was purely survival it might as well just be a single player game.

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True they can add more aspects to make the game less pvp focused, but at the end of the day in multiplayer, players want to defeat other players

hasty coyote
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@analog mirage 3 things about your suggestion:
1: pachy rams are already guaranteed breaks on carnos if they are charged (unless the game bugs and ram doesn't count for whatever reason)
2: A solo Pachy already has extreme difficulty kill a carno with its ram damage, it costs too much stam and you're likely to run out before you get the kill. The pachy would need to hit every ram as head or body shots and never miss.
3: those changes dont help pachy do the "break and run" strat, it helps with the breaking part, but that only needs slight tweaks, running is the bad part. Tracking makes it near impossible to get a carno off of you and you need 2 breaks to guarantee escape. head fract doesnt stop carno from chasing until your're out of stam and spam biting, rib fract just makes you both even on stam, and carnos are almost as fast as a pachy with a leg fract.

analog mirage
#

So nerf tracking to have footprints show up over a longer distance and get rid of the arrow that shows which way someone went. Then give pachy more stamina to use

hasty coyote
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basically, should help solo pachies a lot, but not make groups op

analog mirage
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Yeah, I just feel pachy shoul be good at defending itself while not being the combat type it is rn

hasty coyote
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to me, pachy should be a mix of "stand your ground" and "break and run". If you see a predator, stand your ground and break it if it runs at you, then kill it if its small or run away if its too big to kill

analog mirage
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Fair enough

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Although it still should be able to kill a Utah. Just not Carnos by itself

hasty coyote
#

It can, a single bash on a utah, even the tap, will break a bone and end the fight right there. It just has trouble escaping carnos after the break, but utah v pachy is pretty good atm

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or you an alt swing the utah down, then charge a bash and break it while its down

analog mirage
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Yeah that’s what I do

hasty coyote
fresh laurel
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Man Carno needs that bite hitbox fixed

alpine plover
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Yeah, I just realized

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There's almost zero survival elements in this game

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Once you hit adult, that's when you can "play" the game

fresh laurel
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Like got food and water every so often then boom adult

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Kinda wish juvies and subs had different niches than their adult selves like sub rex instead of just being a worst adult

rapid flicker
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AFk growing is very much still a thing.

alpine plover
alpine plover
dusky surge
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i seriously hate carni growth

tall bronze
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While this was on a basically empty server, I once grew a Tenonto while playing TF2.....

Even alone that shouldn't be possible.

alpine plover
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I grew a Carno while cooking one time

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Zero stress or punishments ingame for doing so

half girder
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cant wait for perk system to hopefully impact perks

dusky surge
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i should hope the perk system impacts perks

mental roost
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I hope the perk system perks

alpine plover
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Perks launch broken

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Devs: "nah man, we gotta work on humans now bro"

dusky surge
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the fuck are you talking about lmao

alpine plover
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They implement fundamentally flawed mechanics that can be game breaking from design

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Then proceed to prioritize new content rather than resolving the previous issue

dusky surge
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i literally have no clue what this has to do with perks

alpine plover
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It was a reference to diets

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New fundamental mechanic left busted on the backburner for nesting/skins

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Nesting/skins are cool

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But it's game breaking leaving the diet system to encourage Carno's on average to grow faster than Teno's

dusky surge
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It's not, though

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It's not the best for balance but in no way is it game-breaking

alpine plover
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I think it is game breaking when afk growing is an optimal strategy and when the strongest carnivore has the easiest, faster grow times then it's counterparts

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From a balance, and gameplay loop perspective

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I think it's game breaking when the SONIC and Doktor guy stated being in entirely separate activities of other games was allowed to that extent by this game's current mechanics with such leeway

half girder
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afk = poo perks

alpine plover
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i dont think perks are gonna solve afk tbh

half girder
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would be nice that way

alpine plover
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it would

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Though it's in the best interest of the game to prioritize resolving the current afflicted issues rather than additions

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Sooner rather than later

#

By tomorrow, you could have all the roster, the best map in the game's history, every creature with idealized mechanics bug free in all regards. But the current issues with low player retention/growth being terrible would still remain as game breaking

#

Focusing on Nesting/Skins is a great addition

#

But it's a mistake to prioritize additions rather than doubling down on the game's root issues.

half girder
#

they need more content though

#

the game will die out if they keep balancing and bug fixing constantly

alpine plover
#

They do, but the basics need to be met first

#

The game needs to stop crawling before it can run

rain wraith
#

not enough species yet will get better as more variety comes in

rapid flicker
#

I think bugfixing takes priority over adding new things, but eventually they will have to add something new to keep the playerbase happy

hollow canyon
#

Typically however I just do something in the background while growng a herbivore

dusky surge
#

I honestly just think diets need to be a PART of growth, not the sole determinant

#

I've said it before

#

I will say it again

hollow canyon
#

I don't think they should affect growth at all, they should merely affect how capable you are of doing the things that you'd have to do to grow

dusky surge
#

Make the act of growing not only flexible but require more consistent engagement. Let me try different methods to reach adulthood and play into the behavioural uniqueness of my animal

hollow canyon
#

^

#

I just think that diets should merely effect how well your animal performs in general

dusky surge
#

I want the act of me growing to be almost like a choose your own adventure. You can choose to go down the path of diet purist, territorial beast, roamer/explorer, solo survivor or group player, depending on your animals specific needs and behaviours

#

Being rewarded for roaming while playing an animal like carnotaurus or utahraptor discourages AFK through requiring consistent movement to new locales to keep that growth rate high.

Being rewarded for being territorial while playing a territorial animal like say, tenonto or cerato discourages AFK through requiring consistent care to ensure your territory is not contested or taken when you let your guard down, or worse, you are killed.

#

Both of these activities are inherently more engaging than just eating food and sitting in a bush because you ate all the food because it encourages one of the two things people like to do in the Isle. Explore the pretty looking island with their epic dinosaur, or fight other dinosaurs with their epic dinosaur.

frail bobcat
dusky surge
#

Be a point of contention between territorial animals (also if you own one, your dino is happier and grows faster because blah blah video game)

frail bobcat
#

Yeh happiness should be a factor in the isle. Like your dino is happy when its healthy, active, has group mates (for certain dinos) and has enough food . It would prevent afking when your dino gets debuffs if it depressed. And if a dino has a territory it get a confidence boost

dusky surge
#

And this is where we disagree

#

I would add a comfort system which only rewards the player for doing good actions

#

But never punishes the player for anything

#

Good thing = reward
Bad thing = less/no reward

#

IMHO, stress systems always suck in these games, I've never seen them done in a way that feels natural nor engaging to the player

frail bobcat
#

But the buffs have to be noticeable so afking can lose you a fight because the other dino tanks one more bite.

dusky surge
#

It always feels annoying, and leads to players feeling less like they can do what they want, and more that every server has a set of rules that they can never avoid. It strips freedom

#

Honestly, the only buffs I'd give for my hypothetical comfort is the rate one grows, earns perks or reaches elder. No health, no damage, no regens

frail bobcat
#

But then afking wont be prevented

dusky surge
#

If you AFK, you don't grow. Seems pretty good for that purpose to me

#

Dino, have you ever considered that the better way to get people to stop AFKing is not to punish AFKing, but rewarding actually engaging with the game and its systems, on top of making the act of playing engaging

frail bobcat
tall bronze
#

VERY late to the convo but I agree growth should have all sorts of different playstyles to choose from, which I think is what the devs want mainly via perks.

However, I also like diets being the main form of growth boosts. Though in their current state.....not so much. I've actually warmed up to the idea of having perfect diets be the norm as long as there's more ways to boost growth further, which again, I believe the devs have planned. So it'd be like "yeah, you have a perfect diet, but you can also go the extra mile and get a special growth-focused diet! Or you can sacrifice growth boosts for other boosts, etc." since multiple types of boosts from diets have been discussed.

#

As much as people hate the idea (and to an extent, me as well) of these kinds of boosts, damage and speed boosts were mentioned in a devblog from certain diet plants that you can only have one at a time.

So do you wanna venture out and get a faster growth speed? Or go on a completely different adventure for more damage or speed or.....other stuff? 😛

#

Heck, even perks could help make growth more adventurous depending on how you actually get them.

indigo vigil
#

Dont think utahs will ever wanna hunt smtg that can 1 tap them ngl

#

they need a strong buff for that

tall bronze
#

Maybe if Utah's pounce stopped breaking for the 500th time TI_TrollTI_Trollge

hasty coyote
#

@tepid swan I understand nerfing the stego hp a bit, but I would only nerf it’s blood level. Carnos should have no chance to kill a stego, they are small game hunters and shouldn’t stand a chance against an apex herbivore, even in the hordes that they shouldn’t be in. Crocs also shouldn’t win because then they would just rule the land and the water. Crocs can just hide in the water if they get hurt, stegs can’t. Crocs have no weak points, stegs have a major weakness(the head). So steg should be able to bully crocs and carnos, but they should be hunted by utahs more often. Once utah has its pounce fixed and has a larger player base, then you will see them take on stegs more often.

hasty coyote
wise sparrow
#

Utah is an absolute menace when it's pounce actually works

hasty coyote
#

Pachy can break, teno can kick and tail slam, croc and carno can just chomp, and stego can stego.

indigo vigil
indigo vigil
hasty coyote
#

Honestly, they should just make hunting a steg rewarding, give 2 or even 3 diets for killing an adult, but not a baby.

hasty coyote
indigo vigil
#

client side registration doesnt let u have skill anyway

#

u can get hit behind someone , so you can never know if ur doing shit right or not with all that lag

#

and again, you get 1 tapped by anythings special attack, sometimes easily 2 tapped by more regular attacks

hasty coyote
#

I already mentioned pounce bugging, and I don’t take lag into consideration for any balance, that’s a separate issue

#

Everything has to deal with lag, I have hit raptors on my side as pachy and nothing happens, I have had my bash hit and make the sound, but just waste my stam and do nothing.

half girder
#

when pounce is fixed you’ll see me posting a lot of kills soon cuz these carno players are just awful

#

the bug with utah just kills me ontop of that the fact that carno can bite from 5+ feet away

fresh laurel
#

Just sad how braindead carno players are

half girder
#

jesus

#

yeah i was bullying like 4 adult carnos

fresh laurel
#

Can out run anything and engage anything

#

I remember killing 2 carnos as a duo utah pack lmao

half girder
#

if they take away that dumb ass 10 second stun window for pachy too

wise sparrow
#

I feel like carno is so plentiful because its playstyle is literally just "run in a straight line"
It's so simple so literally anyone can pick it up and do okay. Big problem is that carno is the apex predator

half girder
#

carnos just don’t get punished enough

fresh laurel
half girder
#

and it being able to charge forever as juvie is just..

fresh laurel
#

Breh momento

half girder
#

very realism

fresh laurel
#

I hear the charge duration for juvie is due to devs wanting juvie carno to not be easy carno food but... why only give juvie carno that

#

What about the rats juvie utah

half girder
#

bruh wot

hasty coyote
#

Carnos have everything going for them: fast, big, strong, ez diets and grow, and lag and hitboxes favor them

half girder
#

who cares that’s thier fault

fresh laurel
#

Imo nerf juvie carno charge stam lol

half girder
#

trusting other carnos when you’re on thier diet bruh

#

that shit should decay super fast after like 5 seconds of using it

hasty coyote
#

Plus baby carnos can break a pachy’s ribs with the ram interaction

half girder
#

facts

#

i was like wtf

fresh laurel
#

I remember making a "friend" with decently bigger than me juvie carno when i was a juvie utah...
Long story short the carno tries to kill me (i gave him several chances to be forgiven) only for me to end up clapping him

half girder
#

carno neck should snap and die

fresh laurel
#

Sad part is there were 5 dead nutrients

#

So carno attacked and died for nothing

hasty coyote
half girder
#

oh yeah

fresh laurel
#

People complain on juvie utah giving bleed but not that...

hasty coyote
fresh laurel
#

Pretty dumb

#

What happened to fractures not being rng

hasty coyote
#

Unless you consider lag

fresh laurel
#

Feels like it

hasty coyote
#

Lag just ruins a lot

fresh laurel
#

I get bone break first try and another i dont

hasty coyote
#

I can generally get the break I want when I bash things, except utah because their speed and hitboxes make it inconsistent.

fresh laurel
#

Anyways am i the only one who thinks stego can protect its head a bit too good?...

hasty coyote
fresh laurel
#

Im talking more as in their swipe being able to protect their head no worries

#

Think stego should be encouraged to actually turn around more causing it to be more open as it turns

hasty coyote
#

Yeah it’s a bit much, but I will need to see once utahs have a functional pounce how the matchup goes, then decide if it still needs a nerf

fresh laurel
#

Well pounce was fine in 3.75

hasty coyote
fresh laurel
#

It was the bugged log

golden coral
#

Stego could probably turn more if it had the ability to attack while turning/moving.

fresh laurel
#

Wdym

golden coral
#

Well, if you want stego to turn more instead of having a long reaching jab, then giving it the ability to attack while turning/walking and so on would be helpful

fresh laurel
#

Attacking while turning shouldnt really be a thing unless its an alt attack

fresh laurel
#

Would force them to turn more

golden coral
#

Walk turn might work

fresh laurel
#

No... unless its a alt attack

golden coral
#

Yes and I'm saying that turning more while not being able to attack is not really good

fresh laurel
#

You mean like every playable?

golden coral
#

Just need a proper "legacy" swing that can be used while moving (at least walking, not running, maybe trotting)

fresh laurel
#

Theres a attack delay

#

When you turn

golden coral
#

Except every other animal can attack on the move, if you're talking about walking. Turning on the spot, sure, but I did say "walk turn"

#

As in, turning while walking.. :p

fresh laurel
golden coral
#

Yeah sure, it can do about half as much as current, that'd work fine, it's meant to deal with the AoE-focused things. Meanwhile you can keep a stationary "jab" for power vs the other apexes. Though a rear swing would be nice, so you can walk away from said apexes easier.

fresh laurel
#

Nooo rear swing

golden coral
#

Current stego is just.. not ideally designed for a stego, and not ideally designed to survive in the long run from how things look. Problem is, it's a matter of mechanics/abilities, rather than stats

fresh laurel
#

Stil gotta make stego vs other apexes a challenge

golden coral
#

Yes, rear swing so you can walk away from a rex while keeping it at bay or forcing it to go way around so you can turn and threaten that way

fresh laurel
#

No rear swing since you basically got PoT combat...

golden coral
#

Otherwise it'll just power through and chomp that stupidly vunerable head :p

fresh laurel
#

You cant walk through stego lol

golden coral
#

I'm not sure how having a rear swing suddenly makes it PoT combat, not that I know much of what happens over there but still :p

#

I said power through the other jabs, which it will if stego remains stationary

#

Not "run through"

fresh laurel
#

A thing like rex would still be forced to attack your behind normally

golden coral
#

As in ,you just run up to the stego and chomp away, if it does not have the ability to keep you at bay, unless you want to give stego even more damage or something, or give rex relatively low damage I guess.

fresh laurel
#

And being spammy is more pain

golden coral
#

Yeah but.. here's the thing. Since the stego is forced to be stationary, you just take one tailjab or two to your legs/side, then you're at the head, and now stego dies

fresh laurel
#

Stego can already protect its back well anyways lmao

golden coral
#

Hence why being able to move and threaten is important

fresh laurel
#

Aka legacy swipe

#

Just lower dmg

golden coral
#

I'd give stego four kinds of attacks, one full AoE swing/sweep, low damage (well, still oneshotting small stuff), one specific side angle powerful "jab", meant to deal with larger things that gets too close and don't avoid in time. The usual bite for tiny stuff, and a rear oriented swing/wiggle to use while moving away from scary stuff.

fresh laurel
#

Stego should be having issues protecting its head just like trike will protecting its back
Stego already accels at protecting its tail and head when it should have issues protecting its head

golden coral
#

Which fits with the whole four attacks, two normal and two alt ones

fresh laurel
#

What good is a bigger dmg multiplier against stego if it can keep you at bay with 1k dmg

golden coral
#

And what good is that when the other guy can take plenty of those and dish out plenty in return? :p

#

Which is the point, for now all is well, but when we get the other apexes, it might not be so

fresh laurel
golden coral
#

Of course that depends on what stats are given to them

fresh laurel
#

Dryo is 2...

fresh laurel
golden coral
# fresh laurel Carno,utah and deino have 3 lol

Yes, and teno has four. I was counting on the whole four being the "max" you can have without adding stuff. As in, you can give something up to four attacks and make it work with normal and alt.

#

Maybe, maybe not

fresh laurel
#

Deino already has 8k hp and strugles against 1k constant dmg

golden coral
#

Depends on how heavy/healthy rex and giga comes in at

#

Ah yes, but deino also struggles with movement, turn, and everything on land

fresh laurel
#

Giga aint passing 7 tons at best

golden coral
#

Not its.. you know, ideal ground to fight on

#

I don't see a rex or giga be less agile honestly

fresh laurel
#

Weight equals hp and if rex has 6k hp its gonna die in 6 hits...

golden coral
#

Well I can't speak on how large those guys will be, but I'm sure someone who knows can help out if they see this :p

fresh laurel
golden coral
#

Well, quick look on wikia says between 8-14T for rex :p

#

And up to 13 for a giga.

fresh laurel
#

This game isnt accurate to high levels lol

golden coral
#

So you know.. they're heavier than stego is at the very least, and stego comes in at 7, potentially 8T these days, anky is even heavier

fresh laurel
#

And we arent having a 14k hp rex or giga

golden coral
#

They do aim for accurate sizes, more or less

#

Though no, I dobut we'll get that large, except for shant

#

But I have no doubt stego will be the "weakest" in terms of weight/health and all of all the apexes we have, unless Im missing someone that can count as an apex

fresh laurel
golden coral
#

Which are going by those weights, more or less

fresh laurel
#

They arent

stark knoll
golden coral
#

Novas I guess

fresh laurel
stark knoll
#

Nova's chart is unofficial and is based on IRL estimates

sonic flame
#

Novas... which is mostly Paleo weights...

fresh laurel
#

14 ton rex...

#

💀

stark knoll
golden coral
#

As I said, and yes, it's unofficial, but last I've heard we're aiming for more or less accurate sizes

stark knoll
golden coral
#

Now I doubt they're going to go with extreme sizes unless it fits

fresh laurel
sonic flame
#

yep that sure is a 14 ton rex on Nova's chart

golden coral
#

But my point was more so that I'm pretty sure rex and giga are decently larger than stego, and unlike a deino, is more suited for land combat

wise sparrow
#

Pretty sure rex averaged around 8-9 tons yes?

stark knoll
#

Approximately

fresh laurel
golden coral
#

Yeah, I wasn't implying we're getting extremely large things, and I did say wikia. I mostly pointed out that they're going to be larger than stego, and will be able to attack it more efficiently than a deino on land can, unless .. reasons I guess

golden coral
fresh laurel
#

I just find it hard for the chonkster rex to get to stego head

golden coral
#

Maybe, but I doubt it'll have a harder time than deino at least :p

fresh laurel
fresh laurel
wise sparrow
golden coral
#

Right you are. Just using it since you mentioned deinos being 8T and struggling

#

Just saying, a rex at 8T is probably going to do better than deino on land when it comes to fighting

fresh laurel
wise sparrow
fresh laurel
#

Power throughed

golden coral
#

Basically what the risk could be is that a rex can run through one or two swipes while getting to the head, and then the stego is locked in movement and can not get away from the big chomper.

fresh laurel
wise sparrow
#

Well if we keep this 6 ton stego with one stationary attack I could see rex just bite spamming the head

golden coral
#

Have you met legacy rex? :p

#

Horrible stam, sure, but you can't say it's slow on the attack :p

fresh laurel
#

Legacy rex fought legacy stego not evrima stego

#

Tbf

wise sparrow
#

There is no way rex will be slower than stego

golden coral
#

And we've no reason to believe Evrima rex is not going to be a fast ambusher

fresh laurel
#

Thats why i said bad stam could be an issue

golden coral
fresh laurel
#

Stego again could keep turning its back to rex

golden coral
#

I was just pointing out that our latest, active iteration, of rex, is not a slow endurance hunter like way back

wise sparrow
#

I really hope we get ambush rex and not "I walk up to things and bite" like legacy

golden coral
fresh laurel
#

Unless rex is body slamming crap

golden coral
#

Which is the issue I'm pointing out. Stego can turn all it wants, but if it cant also make distance, or somehow make the other thing back off, it will still get chomped to death most likely

wise sparrow
golden coral
#

Hence why I want a stego that goes "I will walk away from you now, do not follow or else"

fresh laurel
wise sparrow
#

A lot of rex's prey have really good defenses that might require ambush to get past

fresh laurel
golden coral
fresh laurel
#

Not sure on rexes stats for evrima lmao

golden coral
#

Well yes, as one alternative attack at least. But we'll see how it turns out. In any case stego really should be getting more proper attacks :p

fresh laurel
#

Could be fast trot or slow trot

golden coral
#

Yes you can turn, but every time you attack, you stand still

fresh laurel
#

Not even sure if rex is keeping the 1200 dmg

golden coral
#

Well, probably not that much

#

But I'm guessing it'll get a little more than deino at least :p

fresh laurel
#

Prob 800 dmg

#

At least thats what i want

golden coral
#

Though it could be fun to see deino and rex mains arguing over who should bite the hardest

fresh laurel
#

1k dmg should be alt bite tbh

golden coral
#

Also I would prefer a stego that is more bleeder than damage. Leave the raw damage for the trike xD

fresh laurel
#

Yessss

#

But stego slow and phat

#

Aint bleeding things out anytime soon

golden coral
#

It is slow yes, as it should be. Run is.. eh, not a fan of it xD

#

True, but at least bleed now does other fancy effects, that + the whole being able to move away

fresh laurel
#

Maybe if its bleed was so bad that you can notice the blood dropping hard

golden coral
#

@fresh laurelMaybe. I do hope they do something more with bleed in general. And as for now, I think stego is okay, but I truly believe it's greatest issues are not stat related, but mechanic/ability related. And also because honestly, it needs to be more fun to fight as stego. And standing next to each other, spamming the quick jab (also why is that so stupidly fast, are we doing legacy galli kick again?!), isn't really interesting. Not vs another stego, not vs deino, and well, not in general. I can appreciate the whole "defensive tank" thing, but I believe all combat get more fun when you do have some mobility options as well.

fresh laurel
#

Stego body slam ayo

#

But fr could stego really swipe that fast? As in the amount of time before it can swipe again

#

Also rn bleed really only seems to benefit mobile playables since tankier ones are forced to go into a pure close combat fight

golden coral
#

I sincerely doubt it could. And even if it could, I think it's a bad idea. It just.. really means there's this one angle you pretty much have to use, which also kind of limits the ability to do any form of "push and pull" in a fight. Or so it seems to me at least, but maybe I'm missing something.

#

Deinos need some help on that front too. At least last I checked, deino vs deino isn't that.. interesting really.

fresh laurel
#

And the other deino has to do a short of buck or something

#

Plus devs could look at today alligator vs alligator for ideas?

golden coral
#

Maybe. I've not thought about it too much, but I'm pretty sure something is needed to make it a bit more engaging and fun. And that could work, I had an idea with some sort of "block" with the mouth open or something, so you can't just facetank each other. I just want some more movement there too, not just whoever gets the first bite, and/or does some "trickery" wins.

hollow canyon
# fresh laurel Novas

I'm just going to add that Nova's chart uses paleoaccurate weights for most animals of whose sizes we were not informed by the devs in one way or anoter, HOWEVER Rex and Giga are kept smaller than their potential highest estimates.

#

Rex's current estimate is 11t

#

That's for Scotty

#

Giga is a bit more tricky because there's some talk about how wide the torsos of Carcharodontosaurids were(all the big derived Carchs like Giga, Tyrannotitan and Carcha are currently based off of Acrocanthosaurus which is separated from them by some 15 million years) so it's quite debatable how large they actually are but the higher estimate based of Bates et al. 2012 would put Giga at 9-9.3t

#

That's for the paratype btw.

white cove
#

@mint rain it's not a glass cannon, it's a fragile pack hunter :/

#

Hard to balance though because if it's strong alone then a pack is too oppressive, and if its only viable in packs then to solo is a chore

rapid flicker
#

It is sort of a glass cannon tho. Since 1 mistake can take you to the character select screen.

white cove
#

I guess relative to other things its size it does deal a lot of damage

#

I think once pounce is less wonky it's numbers are fine as is

rapid flicker
long oriole
#

once pounce works consistently utah will be bliss

rapid flicker
#

@river rover I guess you never played any small dinosaur? 8 is fine for a group. But i guess you want it to benefit stego/deino/carno. In that case; No, we need to prevent those megapacks as much as we can

silk harness
#

I agree that Utah's stats are fine once pounce is fixed, but I do think it needs some tweaks to its hitbox too. More so than with any other dino, I often get hit from far away when I shouldn't. The reverse is also true, as I often get tail hit/not hit when I really should have died.

vocal minnow
lone yoke
#

Isn’t “something breaking after every update” the reason for Evrima?

hasty coyote
#

Yep…

slim dragon
#

The reason for evrima was everything breaking after every update

lone yoke
#

Should Dino’s be balanced via their 1v1 potential or at their pack limit. Or maybe half the pack limit. I’m not sure how to suggest feedback because 8 utahs is wildly more effective than 1.

wise sparrow
#

It's weird because if you balance off of groups then solos because useless

#

It's why I loathe balanceing herbivores on herds.
We just need more solo/small group oriented dinos

frail bobcat
#

ich was in a pack of ten utahs today. some were just not in our group

silk harness
# lone yoke Should Dino’s be balanced via their 1v1 potential or at their pack limit. Or ma...

I'm pretty sure the devs have said they don't balance dinos around 1v1s. I'm not sure which is the right way to go but I feel you need a little of both. Solos should at least have the option to escape anything they can't reasonably fight, which is pretty much the current state of the game. Even if everything is slower than carno, they have other ways to escape (utah's agility, hypsi's blind, pachy's legbreak, anything that can jump onto rocks)

frail bobcat
#

Haha Logs go brrr

silk harness
#

The problem rn comes with dinos like Teno that are strong enough to 1v1 Carno, and so they aren't given many ways to escape. This is fine on paper, but it makes them really bad to play solo since you have to deal with constant Carno megapacks, so you cant 1vX

frail bobcat
#

i think carnos should hunt in duos or trios

silk harness
frail bobcat
#

DEVSSSSSSS! Add 69 more species, so there are less carnos players

hasty coyote
#

It’s kind of why we have these carno megapacks. It’s easier to grow and play carno, and it’s stronger and faster than most the roster. If other dinos had a better chance surviving a 1v1, then people would play them more and lessen these megapacks

old hull
#

also carno is a big land carnivore , and the only "big" land carnivore playable so naturally everyone plays it constantly

#

carno could be the weakest dino on the roster and you will still see them everywhere

fresh laurel
#

@solemn sequoia heres a problem...

#

what if said megapack are trying to hunt you?

#

like would that mean you get punished for still respecting pack limits?

#

I mean I dont think anything stops a megapack from having some members fall back to avoid the disease while the rest try their best to kill you... and if they fail then the members who fell back will be ready to try to kill you too

dusky surge
#

@frail bobcat that makes killsquad megapacks even better

#

go around, fight everything you see, if one of you does die, just eat them, get two nutrients, keep going with no problems

frail bobcat
#

Ye your right, didnt think this through

dusky surge
#

you see a carno that you don't want in your megapack? cannibalise him since there's no way he can win, eat him, entire megapack got great nutrients, keep going

mental roost
#

Cannibalism already lets the giant Carno population sustain itself TI_Troll May as well add more fuel to the flame.

#

Could make some nice fire roasted marshmallows with that.

alpine plover
#

Carno really shouldn't be a cannibal

#

Making it a cannibal caused a perverse reversed outcome

hasty coyote
#

Carno being cannibal isn’t bad, there’s just too many of them so they can reliably just eat their ally’s bodies rather than killing each other before they become allies

alpine plover
#

I disagree

#

Them being a cannibal allows them to overpack

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It doesn't further drive competition, nor does it drive the "Well, killing more carnos means you get benefits so you should kill them"

hollow canyon
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@alpine ploverI really wouldn't be opposed to herbivores spawning with more nutrients to have a perfect diet for longer upon spawning in but... do you seriously consider Tenonto as hard to grow right now? I generally take as long to grow a Teno as I do to grow a Carno - not that this is a good thing per se, Tenonto should grow faster. Or did you mean by "outliers" that Pachy and Tenonto are the only ones that are easy to grow?

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Also - idk how you can stop having a perfect diet once you get it once as a Tenonto? That takes some next level incompetence tbh.

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I don't think I've ever had that happen.

alpine plover
# hollow canyon <@456226577798135808>I really wouldn't be opposed to herbivores spawning with mo...

With outliers I meant the ones rather harder to grow.
I'm not saying they are down right super hard to grow, but still harder.

You have to travel, quite literally, from one side of the map to the other. Which takes a rather long time as a "slow" baby. In all of this time you also grow slower, and means you are generally weaker. And growing slower also means you take longer to get stronger. In the rather long time it takes you just to travel from one side of the map any carnivore could already be over +50% and have an easy time just picking you off due to the sheer strength difference.

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Stego being hard to grow because it IS slow and all its food is primarily in the open I do not have an issue with, though. (Because fuck stego)

hollow canyon
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Yea that travel is the reason why I take as long to grow a Teno as I do to grow a Carno.

dusky surge
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I wish deino growth was at least a bit more like stego growth, it actually feels hard to grow an apex, god forbid

hollow canyon
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And I've always thought that Stego is the hardest thing to grow right now just cause of how slow it is

alpine plover
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It is, and that's good

hollow canyon
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not that I've tried, I'm allergic to Stego gameplay

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I've grown it once when it came out and said - never again

alpine plover
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But you still essentially get punished as the herbivore. I mean hell, by the time I get my 3rd nutrient I'm basically already 50% or so(Pachy)

dusky surge
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I actually like how stego feels like an achievement to grow. Nerfing it defeats the point imho, an adult stego should feel strong, it's a reward for surviving literally everything

alpine plover
dusky surge
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I do wish carnis were at least a bit harder so that they felt like their herbi counterparts

hollow canyon
calm ibex
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i have grown 3 stegos this update and i enjoy it, doing 3 diets actually requires some knowledge to pull off without dying
1 diet on the other hand....

hollow canyon
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You also really, really shouldn't be losing the perfect diet as Teno once you get it up, unless you do something really stupid

alpine plover
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My issue with teno is, is how fast it gets food compared to nutrients

hollow canyon
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I think every animal gets them at the same rate?

alpine plover
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Doesn't feel like it to me.

hollow canyon
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I've never had that issue in general

alpine plover
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To me Teno gets A LOT of food when small

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As many of the other creatures I can ez just overfill nutrients, as teno that's abit harder

hollow canyon
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Pretty sure it gets the normal amount, usually when I spawn in I get my nutrients up to some 270%+ with ease

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it's basically 1:3 ratio

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of food to nutrient

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for any animal that isn't a juvie Carnivore

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Herbivores are all about efficiency in general, I do think that lettimg them spawn in with 40-50% of nutrients is actually a really good idea as long as you keep their food as low as it is atm

alpine plover
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I mean, I also kinda think plants should give you less food overall tbh

hollow canyon
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If you were to raise their starting food too then I'd be definitely against that since it would be a nerf as far as I'm concerned

alpine plover
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I actually prefer having low food

hollow canyon
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I think everybody does

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ngl it's so dumb that the game actually wants you to have low food

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but well, I'm not gonna go on a tangent about how awful diets are imo

hasty coyote
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They should either buff herbie diets to make it easier, or nerf carni diets to make it harder. Otherwise it’s easier to grow predators than prey, which is not good balance

alpine plover
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But yeah. I believe plants should give less food to adult herbs.

I mean holy shit. 8 Tenos feeding off of 1 single Mountain Ash and all getting completely filled is fuckin' ridiculous

hollow canyon
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The idea that you should run across the whole map as a fresh spawn is just mental

alpine plover
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I think once U6 rolls out(hopefully with some new biomes) we can return to the "Biome" Diet

dusky surge
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I'd also nerf carni diets tbh

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The fact you can afk on one turtle pisses me off

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So fucking much

alpine plover
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But how would you nerf it

hollow canyon
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My gameplay as Teno has been based on changing my keybindings to have it so that I can just put something on space(forward button) toggle sprint and then go read something

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fascinating gameplay

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absolutely thrilling

hasty coyote
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Here’s my idea: both baby carnis and herbies just have to eat something on their diet to get all 3 nutrients up to like 30%

alpine plover
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I just auto-sprint through the map lmao

hollow canyon
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gotta love turning the game into an even more of a walking simulator

hollow canyon
alpine plover
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But yeah, what do you guys think about having plants give less food?

hollow canyon
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No opinion tbh, it isn't the issue with herbivores

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the issue is having to sprint across the whole map as a fresh spawn

dusky surge
# alpine plover But how would you nerf it

How I'd do it is have it that only food that are on the animal's diet give all 3 nutrients. If your animal doesn't eat it, it doesn't need it. Also, this "headstart" buff would last till 25%, not 50%, and would apply to both herbivores and carnivores.

hollow canyon
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once I make it through the map easy perfect diet 24/7 from that point onwards

alpine plover
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No that's not what I meant.

It's mainly to actually make herbs compete more

hollow canyon
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either way, I'm gonna take my leave, off to work I go

alpine plover
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Okay

hasty coyote
dusky surge
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25% better because it won't fuck with my OCD

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(the OCD I pretend to have)

alpine plover
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Once diets are fleshed out I'd like for there to be less diet plants around an area, and them also giving less food(despawning quicker)

hasty coyote
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That way they migrate without having to run back and forth as a baby

alpine plover
hasty coyote
alpine plover
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Lmao xD

hasty coyote
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I don’t want another oasis, I would like 3-5 hot spots on the map that were good for different Dino diets and had different safeties and weaknesses. Such as a rocky area that pachies could climb on for safety, but diet is a bit far so you’re vulnerable during that time.

alpine plover
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I would like more biomes

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And an actual good jungle biome

hasty coyote
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That too, we got 3, but swamp isn’t used much (except the dam atm) and jungles are green hell

vocal minnow
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the dam should be removed

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herbis are abusing it

dusky surge
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the one advantage herbivores have

vocal minnow
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a stego can just place himsel on an end and you cant do anyhting same goes for teno

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yesterday i was in a group of 8 utahs and suddenly 1 teno and 1 pachy came there we almost killed both untill they jumped up the dam

hasty coyote
dusky surge
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ive just started downvoting lists at this point lmao

sage hill
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In regards to the one about cannibalizing, no, that's not gonna happen. Cannibalism is needed for certain dinosaurs. Carnos and Deinos are great for cannibalism, imo. Keeps the numbers down and prevents overpacking, though most tend to ignore it anyways because it's not an important diet piece. But yeah, cannibalism is needed to prevent overpopulation for stronger carnis.

slim dragon
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It doesn't really work on carno, tho
Cause carno megapacks can just feed on their dead and keep going

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But yeah, some species being cannibalistic makes perfect sense.

sage hill
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Which is why there needs to be stronger overpacking negation and, preferably, cannibalism to be put on a more dire diet piece. But I agree with you, the way it is now doesn't really work as much.

valid helm
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I see what you mean. And I see that at the current state of development cannibalism as preferred diet is basically Batman (the thing about what we need, but not what we deserve etc).

But in the long run there should be something else in place that keeps the population at bay.

slim dragon
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Cannibalism is fine for certain species at any point of the game

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It's a matter of gameplay as much as anything else

hasty coyote
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I just want them to add better intra-species combat mechanics rather than “I bit first so I win”. Like how pachies have the jousting mechanic

valid helm
# slim dragon Cannibalism is fine for certain species at any point of the game

I don't say anything against cannibalism. It should not be on the diet plan, that's my only point. Gaining food from your own species is fine and makes sense. But atm it is needed as there is no actual competition to Carno and Deino. With predators ig able to take on them with a 50/50 chance of winning under any circumstances there would be no need for cannibalism to serve as a population regulator and therefore no point to encourage it.
It is still a survival game and survival isn't a matter of high risk-high reward. More like low risk-any reward.

slim dragon
rapid flicker
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I think the cannibalism on carno's actually prevents them from going down in numbers. Here's an example: say a group of 3 carnos is hunting a deino. 1 carno dies and deino is badly hurt. No reason for the 2 carnos to continue the fight because they can eat their friend and get the nutrients. Where as if carno wasnt on their diets they were forced to continue to fight the deino to get the nutrients. Same when hunting utahs.

analog mirage
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The cannibalism is good but also bad. It really just depends on the situation

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It’s good for the short term but it doesn’t work in the long term when mega packs feed off of fallen friends

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Add a system where after you eat a certain amount of a specific food source you’ll get tired of that one food source and want more to prevent herbis staying in one area and eating one plant.

Or prevent deinos esting constant fish, or Carnos eating constant Carnos

hasty coyote
analog mirage
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It might affect stats, however have you really ever seen diets affect much else? A mega pack of carnos can still destroy a lot even on 1 nutrient

solemn sequoia
# fresh laurel like would that mean you get punished for still respecting pack limits?

you wouldn't as I doubt you'd stay close enough to them for that long if they hunted you for 1 as I'd assume you'd either fight back or run which I doubt would keep you in the range for the time it would take to get the diseases, for 2 they could but unless its a huge coordinated group in a vc having people fall back further to avoid diseases is going to be annoying as it'll prove hard to coordinate that much over local chat. if its a coordinated vc then at least they are forced to keep away from each other making them far more vulnerable then if they were all in close proximity from the start

fresh laurel
rose ether
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if herbi diets are made easier to obtain then they need to be made easier to kill. carnos grow fast and easy but they also die fast and easy. if herbi growth becomes much easier than a pachy and teno shouldnt wipe packs of raptors with ease.

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cant have the best of both worlds, the hard growth balances how op they are as adults

hollow canyon
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I'd say that Teno is mostly balanced as an adult, I'd even say that it has a tad too high stamina costs for the damage output of its attacks.

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Pachy and Utah are both just buggy pieces of garbage

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Pachy is pretty trash solo, can be soloed by Utah but it's not an easy fight for the raptor(and highly reliant on Utah not bugging out)

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in groups it becomes much more formidable, the same is the case for Utah but again - it's buggy which has a negative effect on its effectiveness

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I don't think any animal is necessarily OP as an adult atm, although I'd say that Stego's case is... debatable

fresh laurel
half girder
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yes, utah speed + visual bug makes it hard

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wastes ur stam for false hits

fresh laurel
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lmao this game...

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My pc blue screened when I won a Utah 1v1 as a Utah

fresh laurel
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except collision needs fixing to fix pounce

tranquil pawn
fresh laurel
tranquil pawn
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Oh daaang, sucks man

pallid loom
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Pretty sure every animal has bucking

somber sphinx
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Yep, every animal has a buck, exept hypsi

tranquil pawn
# somber sphinx Yep, every animal has a buck, exept hypsi

no, when pounced every animal has bucking, a hypsi would have bucking but its small enough to be pinned by juvie utah, if your pinned there's nothing you can do, holding e doesn't do crap, so if a utah pounces another utah it's game over because there is no counterplay to being pinned

hollow canyon
old hull
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just prepare yourself for a very inconsistant attack when using pachys alt , its basically a coinflip on when it wants to land or not

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then again isnt that pachy in general lol

hasty coyote
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Yeah, alt is a bit slow so utahs can dodge it, whether intentionally or not, and ram is just a coin flip on whether the server decides there’s too much lag for your hit to count or not

stray venture
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@hushed robin That problem you outlined is mainly due to there not being many things to do once you reach ad. Once stuff like nesting elders and more things to do are added yes you will still see kos but much less of it.

wise sparrow
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Not to mention you were complaining that carno, the plains based predator, couldn't fight the much slower pachy in a forest

hushed robin
wise sparrow
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I mean take one look at Africa and you will realize herbivores are absolute bastards

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In nature herbivores will chase down carnivores for no apparent reason

hollow canyon
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yea but not if that carnivore is 4 times their size

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in general Carno has no place in the forest but I wouldn't use irl to justify Pachys attacking Carnos because irl it just wouldn't happen

wise sparrow
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I mean if I'm in a bush and a carno is walking right by me, imma bonk it. There are plenty of small animals that use overt aggression to survive

hushed robin
wise sparrow
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That's just a byproduct of people being the ones controlling them

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You cant force a person to play a very specific way

hushed robin
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that is true. But the problem will still remain

hasty coyote
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I understand getting ambushed by herbies is annoying, but a nerf to the headbutt will likely just remove solo pachies entitely, we need to break and run, pachies have trouble breaking, but that’s not in a bad spot. The issue is tracking afterwards. If you nerf headbutt, then pachy has nothing to defend itself against carnos.

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The issue is not with pachy, it’s with people.

alpine plover
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can attest to this. even pachies that arent out to murder everything out of boredom know they need to play overly aggressive for self defense. every pachy thats tried to run, ive been able to track down

hasty coyote
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Exactly, pachy goes by the rule: the best defense is a good offense.
Granted, that bait to kill was just bloodlust

frail flicker
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My main issue with pachies isnt their damage, it's their numbers, they just ambush and take turns bashing your knees in with a lead pipe, which I honestly think the numbers will be fixed once more Dino's and even humans are added, so for now we just gotta pay our pachy mafia so we can eat lol

hollow canyon
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I'd totally do the same thing if I were them tbh

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I don't think Pachy numbers are an issue

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Pachy based on what I've been told performs rather poorly lest it has some companions with it

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duo allegedly they can take a Carno on

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quite reliably at that

frail flicker
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Yeah, the times I died to pachies it's been atleast 8 or 6 of them

hasty coyote
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Carno hordes grow up to that number too

hollow canyon
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I personally think that Pachy should probably have an easier time applying the leg fracture, Carno should be worse(much worse) at tracking but Pachy should not be very lethal to Carno

hollow canyon
winged narwhal
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@hushed robin all animals can be slaughter machines given the right mindset of the player(s)

frail flicker
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Well yeah, everythings got a pop problem, even Utah's can grow upwards to 12 13 members, which is why when more Dino's get added I think the issues we have for these large consentration of specific Dino's will die off

hollow canyon
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Not really, you're not slaughtering much as a Hypsi/Dryo atm

alpine plover
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they should disable an animal + run rather than bludgeon something to death w raw damage, but having a nasty 'bite' is a great deterrent

hollow canyon
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Yea that's what I'm thinking too

hasty coyote
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My main thing is I hate balancing Dinos around being in a horde, that just makes solo unviable and thus people go to a different dino, but then that Dino gets hordes

alpine plover
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ive died a good 4 times to, over the course of weeks, pachy groups hiding in the bushes while a dryo friend baits carnis/lonely herbis in, so the pachies can kill it. lol

hollow canyon
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Idk how to do it though, I'd say that perhaps lowering their damage on the ram attack along with lowering its stamina cost could maybe work?

hasty coyote
hollow canyon
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preferably Pachy would have two attacks with around the same stamina cost - one for CCing and fracturing and another for dealing damage

hasty coyote
hollow canyon
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This way you could somewhat reliably fracture and CC a Carno but you wouldn't be able to dish out a significant amount of damage without it biting your head off

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You could do it in a pair with one of you CCing it and the other dishing out the damage

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but that'd be just a job well done imo if the Pachys can coordinate like that

hollow canyon
wise sparrow
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I personally think that pachy shouldn't be forced to run away, but its main damage dealer shouldn't have stun

hasty coyote
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If they can, I’d lower the raw damage on the ram, increase running stam, and nerf tracking

alpine plover
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ive seen it stated that they prefer not to constantly balance the roster, atm, bc constantly changing it is a big hassle or sum, when theyre probably gonna change it again anyway when 10 more dinos come out

hasty coyote
hollow canyon
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10 more dinos will be out years from now at this rate

hushed robin
wise sparrow
frail flicker
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Maybe it has high bone break and stun, but lower damage overall so you're not really gonna kill a Utah or carno by spamming tapped rams

hollow canyon
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That's the general issue with herbivores it seems - they do everything with a single attack

wise sparrow
hollow canyon
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this was the same problem Teno had where its tailslam just did everything all in one

hasty coyote
frail flicker
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Idk, if I get leg broken I usually just try to run and heal

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Maybe thats just me tho

hollow canyon
hasty coyote
hollow canyon
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at least 1v1 Carno murders a Pachy even if you break its leg

wise sparrow
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Pachy vs carno should be more like
"Ok cool you got a leg break. Now you can either run or risk your life killing the carno because your damage dealer has no stun"