#balance-feedback-discussion

1 messages · Page 343 of 1

harsh lark
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When the hell did I say that?

deft blaze
harsh lark
keen plover
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Better spot? It will eventually need to drink. You can apply the pressure at all times. Which is pretty much griefing. Herdmates? fair point I guess. Also you have limited stam, so you won't be able to constantly swing. Also how are you expected to outheal a pack? They can get 16 full pounces on you now that they're 2 shot. Assuming you hit them every time they dismount.

deft blaze
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But still, a utah could always back off and rest on a rock while the rest of their group attacks, as soon as their bleed is healed they could just go back in regardless be it to fight or apply pressure

harsh lark
keen plover
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That's assumptions outside of the matchup. Assuming that other things are there is bad balance. Also as long as they heal their bleed, they're essentially as capable as current utah in terms of getting pounces in. Which is enough to kill current stego

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Technically, I can currently watch a utah pounce a stego as a carno. Now it has low stam, easy pickings.

harsh lark
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Also, I'm not gonna deny that this change would obviously make utah stronger and help it win in more engagements. Buts that literally what the intent is because in the games current state Utahs can't feasibly be expected to regularly threaten stego when they have to roll the dice on an hour investment every attack.

dusky surge
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my man i just want a pounce fix

harsh lark
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Why is it such a bad thing for a creature to not be instantly oneshot by a spammable tail whip?

keen plover
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not spammable, it has limited stamina

dusky surge
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because the creature is a small-tier taking on a fucking apex with giant spikes

harsh lark
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in update 3 maybe, but stegos stam got buffed enough that it wont run out as long as you swing when you should

keen plover
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That's not spamming then

dusky surge
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again, why not make utah just take a rex bite?

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in this case, why not just let utah tank every apex

harsh lark
deft blaze
dusky surge
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even if the rex is hunting it and successfully gets an ambush, and the utah was in no way prepared for the attack or in combat, if stego gets resisted, why wouldn't a rex?

keen plover
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But if they can take a hit.... They can literally kill everything with no counters. Their weakness is that they're 1 shot

dusky surge
harsh lark
dusky surge
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imagine stopping working on fixing latency and pounce issues to make a mechanic that makes utah have a weird resistance in the case that these bugs DO happen and actively fucks with the game balance

keen plover
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Also, if they can take on a stego feasibly to take hits, what about the dinos in between?

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Or is only utah getting this benefit

dusky surge
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apparently, only utah

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i asked about other animals and only utah

harsh lark
dusky surge
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but that balance adds as much issues as it fixes

deft blaze
dusky surge
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if not far more

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we have literally LISTED the issues that this change would cause

harsh lark
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hey, I'm not denying that if you're in a fight thats close then yeah you might lose a stego from that, but if you're beating the crap out of the utahs right off the bat and they're not getting any lengthy pounces on you they're not gonna accomplish crap swapping in and out to slowly heal back up to their safety net all the way from 1% hp + bleed

dusky surge
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I haven't even started on how this will fucking ruin juvi and sub-stego's survival chances, as the entire survival of these animals relies on getting a good hit to the utah before your bleed is quickly depleted

harsh lark
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Juvi herb balance is already a joke, at that point we might as well forget nerfing any herb at all because good heavens what will the already useless juvies do?

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juvies and subs should be balanced based on their own merits, not in relation to adults.

dusky surge
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how the hell you gonna balance juvi stego if it cant kill utahs

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the bleed will shred them unless they can kill and rest quickly

harsh lark
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making juvies not shit? giving herbs a crouch? Not making tracking system completely flawless?

dusky surge
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i dont see how that improves the fact that you've made any stego juvi thats seen by a utah for but a moment a dead animal

harsh lark
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not to mention at this point the time investment/power dynamic is completely backwards

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do we need to buff juvi stego so it can take on a carno next too?

dusky surge
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i just want bugs fixed, not workarounds instead of working on fixing the bugs

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i would rather live with a buggy utah than a buggy utah with extremely weird balance choices to compensate for being buggy

harsh lark
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thats great to hear and all, share the sentiment, but I don't go wishing to shooting stars for magic to happen instead of reasonable and feasible fixes that could be made in the short term instead

dusky surge
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just fix the fucking utah

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"reasonable" is debatable

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in fact, it's been debated for quite a while by multiple people here

harsh lark
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not getting oneshot in a game that expects you to invest up to 2 hours is unreasonable somehow...

dusky surge
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feasible, i guess, it wouldn't be HARD. It'd just make fights lamer

dusky surge
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if you go into a stego fight and are shocked when you're one-shot, idk what to tell you

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i can just fuck off from the stego and it can't one-shot me

harsh lark
dusky surge
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and giving stegos less reward for landing hits is better how?

harsh lark
dusky surge
harsh lark
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no because we HAVE to have a player die, even if it wasnt their fault, lose hours of investment and decide to stop playing the game for the day.

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Because thats how we make enjoyable and proactive game design I guess

dusky surge
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yea, because that adult utah is totally going to give up on the stego which they've already worked to bleed out a significant portion. It totally isn't going to use the very same tracking system you brought up earlier to pick itself back up after healing off the bleed and health and continue doing the same shit.

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"damn, i'm on 1HP, better leave that stego alone forever now"

keen plover
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There's going to be a lot of 1 shotting abilities in the future. Heck there's multiple right now. Pin, lunge and stego swipe (to things less than 1200kg) TE_GooseDance

dusky surge
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"he won fair and square and i will respect that and allow him to escape in his weakened state"

harsh lark
dusky surge
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"i absolutely won't use the tracking system to find him all over again and continue to attack"

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you don't understand how much bleed does, right?

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bleed reduces the rate at which you heal and regain stam

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utah also does a FUCKTON of it

keen plover
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Also at around 50% bloodpool, a lot of stegos barely have any stam to swing

dusky surge
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that too

harsh lark
keen plover
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Once it's below half, good luck. You're as good as dead

dusky surge
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boy, i cant wait to not stop thinking about what my utah attackers are doing rather than just hitting them until they die and go away

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i really want my one-shot move to not one-shot

keen plover
dusky surge
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god damn, imagine picking up stego, this massive powerhouse dinosaur, you hit a UTAHRAPTOR with a full tail swing and it WALKS AWAY

harsh lark
harsh lark
dusky surge
keen plover
dusky surge
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boy, sure love nerfing and buffing animals based on factors entirely out of each player's control

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that's fun and not at all really shitty

harsh lark
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at that point you're just encouraging the sunken cost fallacy the game already has where stego is a top pick because it takes an army and a half to kill you despite only taking 3 utahs worth of growth

dusky surge
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cant wait till teno does 500 damage with the kick because sometimes it doesn't connect

harsh lark
dusky surge
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but that can be caused by lag

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not fair to the teno to miss an attack that could mean life or death

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we should account for that

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sometimes pachy's headbutt doesn't register me hitting legs when i hit someone, i think hitboxes are broken, so they should just fracture every body part when a pachy hits you

keen plover
dusky surge
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sometimes deino lunge doesn't connect due to some janky attack hitbox, so when it DOES connect, we should just instant-kill whoever we hit.

harsh lark
dusky surge
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fix none of these bugs, just add balance changes to account

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see how the game turns out when it's a buggy mess, but it KNOWS it's a buggy mess, so every animal is both completely broken in terms of stats AND bugs

keen plover
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Utah needs bug fixes, that's it.

harsh lark
dusky surge
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why not

fix the utah shit

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just

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make the utah stego interaction NOT broken

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rather than add a mechanic that specifically exists because it CAN be broken, not because it WILL be

harsh lark
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alright then tell me how to fix it. Explain to me how magically fixing the lag issues inherent to an open world, 100 player slot online game is more feasible than adding a simple safety net for a specific matchup

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why are you arguing for something that just objectively makes the game less fun? @dusky surge

dusky surge
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im not?

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i personally think being able to survive that shit defeats the point and makes the game less fun for stegos (and for me as utah)

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i like the risk of knowing i will fucking die if i fuck up

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there is no magic way to solve game lag. but you can at least fix the utah pounce shit

harsh lark
dusky surge
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wow god damn its almost like i mentioned earlier i disliked it being caused by bugs but that doesnt taint my view of when it works as intended

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which is why i'd rather the bugs fixed than the utah given some arbitrary shit that takes away the whole risk of the fight

keen plover
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Question: Should deino lunge not be able to one shot carnos? aPES_Think

harsh lark
dusky surge
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i just dont think that basing balance on the CHANCE of something happening is ever the right thing to do

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it's not 100% that a utah gets hit by a laggy hit, sometimes its just misplays

harsh lark
harsh lark
dusky surge
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but random crits aren't caused by lag, they're intended, so this is a weird argument to even make

harsh lark
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random crits are chance based in the same way lag is, the only difference is one was intentionally implemented.

dusky surge
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and again, this implies that ALL one-shot attacks should have a level of immunity for ALL animals

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if we're using a random crit comparison

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because lag can be a factor

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and thus it creates a level of unfairness

harsh lark
dusky surge
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because it makes no sense for it to be just for utah

harsh lark
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except it does

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because of the specific role utah is expected to fill compared to other small dinos

dusky surge
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i mean, i dont even know why i argue this, it's 100% not being added

keen plover
dusky surge
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because the devs will see the same issues everyone else has seen with the concept

harsh lark
dusky surge
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current carno isn't really as bad as everyone says. It's bad, don't get me wrong, but I honestly think with a nerf to its bleed and tracking, it's fine as it is

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also buff pachy ffs

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(also the carno changes were a direct response to what the community was asking for so i feel that's kind of a moot argument)

harsh lark
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if the carno changes were a result of what the community wanted that only proves the unreliability of the community in making balance decisions

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I mean at the end of the day I just think a lot of people are holding Isles title as "hardcore survival" to an unreasonable standard that doesn't actually make the game more fun.

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like, the devs added the entire diet system and then got scared of the possibility of players being rewarded for their efforts, so they just made it a system entired based on "your reward is not being punished!"

keen plover
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Yeah diets ruined the enjoyment of the game for me, at least as a carni

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I like it where if I as a playable can hunt something with my tools, I should gain benefits from it

harsh lark
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it sucks too because I remember pre-diets when update 4 was heralded as the coming of christ. "we'll finally have objectives and rewarding gameplay!" then we got this TI_H

keen plover
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I mean, feasibly- a utah pack can hunt every ceratopsian and hadrosaur

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Yet if the current diets stayed, I doubt they would fit all of those on its diets

harsh lark
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in the current state? not really when those dinos can neuter pounces effectiveness with water/foliage/terrain

keen plover
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Yeah utah is easily countered, but that's just how it is. I doubt a utah would want to hold onto something that goes into water

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Foliage though? bad design

rotund edge
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Just wanna say that irl, carnivores eat whatever they can catch. They have preferred prey because thats what they specialise in hunting, they find it easier. But they don't become weaker if they don't eat that particular animal like we do in evrima

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Carnis should have preferred prey, dinos that are the best to hunt for that specific carni, but you shouldn't be punished if you don't/can't find them

keen plover
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It doesn't help in game where players would already kill everything they can

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As a carno, if you see a small stego, why wouldn't you be able to get diets?

rotund edge
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Exactly

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The only thing it does rn for carnis is to find ai instead of players sometimes

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I like that herbies have to travel around now, like carnis do to find food. But it's such a chore that a lot of people don't bother, especially when adult

keen plover
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and leave the rest to what you can actually hunt

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Although some creatures could be less than ideal food

rotund edge
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That would be interesting, I'd imagine it'd leave a lot of corpses lying around though, hunting just for a leg, eat it, and leave it to go somewhere else

keen plover
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I don't like how it is in the current game tbf, what happens if utahs are eating a stego body. Do carnos go, "well not something I need".. Although yeah they could go for the utahs

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Idk, doesn't really bring that competition in, except for things that are on your diets

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Maybe something like a rex that has armoured creatures on its diets, and generally large things. Does it pass up on the teno body

rotund edge
keen plover
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Yeah, its kind of boring. I don't want to manage my hunger like how it is in game. "33% of my stomach for 1 of 3 diets. Now onto the next"

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I have hopes that it will be something similar to that. Even if it isn't exactly what I want, as long as it's something better than what we have now

rotund edge
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Yeh it can be improved I think. But I am glad it stops people afk growing as much. Once you full up on one nutrient, instead of hiding in a bush till you're hungry, you gotta look around for the next meal. I like that aspect of it

keen plover
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Yeah it's great

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For herbis at least.

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Well at least in terms of movement, could be hard for juvies though

rotund edge
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I think juvies shouldn't worry too much about diets until like...30%?
It's like, as soon as you're born you're racing to a diet. Like a running simulator. Then you can finally relax once each nutrient is full. Not super fun though

keen plover
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Rather than not worrying, I think diets should shift for them

rotund edge
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By the time you have all 3 you're gonna be around half grown anyway

keen plover
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Yeah, growing something like a pachy took me noticeable longer than a utah

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Tenos take longer than carnos from my experience as well

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Well, I haven't timed it so take what I'm saying as my own experience

rotund edge
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Pachy is way longer than utah, but it's stronger in terms of health and damage so it makes sense. Teno being longer than carno is just.. no

somber sphinx
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@azure crescent i think it would be better if deino had players, Ai and basking as its nuterience. (by players i mean every playeble dinos deino could eat, same goes for AI).

azure crescent
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basking would be neat

somber sphinx
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i could see magalainia have basking too, they bouth would be basking when its sunny but they cant when its night or raining and sutch

azure crescent
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yeah everything that's cold blooded

somber sphinx
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exacty

somber sphinx
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@delicate pecan teno isn`weak, the problem is that there are too many carnos, but the only "buff" teno should get is a stam buff for tail slam

delicate pecan
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I agree

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Stam buff can be good

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Or it should count less

wet sleet
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Carno and Stego need to be nerfed from the diet side, so they form smaller groups that have to look for food more.

bright cargo
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Stego is not OP, in fact it's pretty balanced for the most part. The issue is none of the current roster is suited for nor supposed to hunt/kill adult stegos. It shouldn't have been added this early, but the dino itself is in a good state. They need to focus on getting the current roster in a decent enough spot so they can add more dinos, some that can and are suited to deal with stego. If they keep nerfing, buffing, nerfing with every patch, we won't get the full roster until 2075

wet sleet
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Stego is okay stat-wise. It's not okay logistics-wise, especially as an adult.

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Stego players have too much time at their hand and too little reason to walk around in search for food. So they form big herds and throw their weight around.

half girder
wet sleet
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Wouldn't it be possible to increase the stamina but also the stamina loss when your victim is bucking?

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This way pounce stays the same but Utah can run for longer.

molten turret
wet sleet
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Yes.

inner forge
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After a lot of hour playing as Utah, I feel the Utah gets easily killed by Tenonto and Carno (even when ambushing and attacking first). An health increase would be a good way to buff the utah. If that's not an option for the dev, maybe considering an increase in health regen and bleed resistance or bleed damage. Why? Because the utah is not a fast killer. The utah need to be able to stand during long duration fight and try to bleed out his opponent.

vapid hinge
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Utah is best in numbers against larger prey

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Get the numbers and no need for a health buff. The buff would just mean that, that same number of Utah can kill OTHER more intensive dinos easier when they shouldnt really be able to. If that makes sense?

covert cave
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All Utah needs is a debug and a stam increase, maybe a bite damage buff

vapid hinge
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Ya

hexed sorrel
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@desert wave actually, utah and dryo have the exact same speed, 46.8. and dryo can run for about 120 seconds while utah about 105-110 seconds

desert wave
hexed sorrel
desert wave
keen plover
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Also could have been down to you turning? idk

desert wave
keen plover
noble wave
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Teno needs a stamp buff, if it has any sort of bleed the stam regain is so slow it just can't fight, so when there are multiple people that's attacking it, its got no chance

hollow canyon
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I think it mainly needs a lower stam cost on the slam and yea that's especially needed for fighting multiple opponents where you want to be slamming them. I honestly think that with slam dealing lower damage now it could have the same stamina cost as the kick - you either go for the kick that deals more damage and dishes out a lot of bleed or the tailslam that has more range and can hit multiple people at once.

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Teno would be just about perfectly balanced then

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at least imo

old hull
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it almost feels like they wanted to turn the slam into more of a setup move and the kick as the real heavy hitter , which can work but yeah that stam drain on the slam is way WAY too high

dusky surge
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i feel slam is much cooler AS a setup move, but it is far too costly

hollow canyon
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I also think so and agreed about it being too costly if it's toned down in terms of stam cost Teno should be right where it is meant to be imo

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I'm just not sure what exactly its stam cost should be

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I'd say that perhaps it should be a smidgen higher than that of the kick, the damage difference between the two isn't as large as most people think meanwhile slam is imo much easier to land

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and you can typically land more of them if you land one

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unless we can get the kick hitbox increased(which would be the best option imo) and then have the two at the same stamina cost

sonic flame
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Do keep in mind that increasing a hitbox is a slippery slope

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I agree it isn't the most reliable currently, but it is a very accurate hitbox that matches the animation exactly and not any more, at least in terms of how far to the tail it hits

fresh laurel
old hull
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both pachy and teno also seem to have just terrible stamina in general too , it feels like you cant ever sprint because everything you do costs stam and the regen is painfully slow for both , meanwhile their carnivore counterparts both can do simular amounts of damage with their attacks for free , that and they are faster so backing off to regain stam is always an option

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this basically makes playing either of them solo a deathwish since it wont matter how good you are at teno or pachy your just gonna be out of stamina and die regardless

dusky surge
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idk, its less bad on teno honestly

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because INSANE trotspeed

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pachy, however, does not have very good trot speed

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in fact, it has very bad trot speed

old hull
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indeed

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its tolerable on teno because you dont really ever need to sprint during a fight , your better off holding your ground

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pachy however has to sprint cuz standing still is death , but its terrible stam makes it difficult

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it makes the nerfs that some of the players demanded for it straight up dumb , pachy already had a massive weakness , that awful stam , why the hell did we need to nerf it more

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even in update 4 pachy was only really good in large numbers , 1-2 pachys are easy prey for a single carno or even a duo of utahs if they actually play properly

dusky surge
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it actually has the same running stam as a utah

desert wave
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Utah and pachy could both benefit from a stam buff when it comes to running, would be a nice QoL change for them

hollow canyon
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if it could be slightly extended I think it really wouldn't hurt, currently it reaches just about the base of the tail area.

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@hexed sorrel While I think that Teno already has the easiest diet of all the herbivores, I would definitely be in favour of doing what you propose(although I'd like all the herbivores to have to run less for their perfect diets).

delicate pecan
dusky surge
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because if deinos didnt die to one stego, it'd be really unbalanced

bright cargo
dusky surge
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if we had deinos shitstomping stegos, not only would that mean stego is a pretty weak-ass animal, but it would make deinos far more powerful than stego can even hope to be

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an 8 ton animal with the ability to dive in water and massive bleed resist being able to kill the one animal in the game stopping them from being discount rexes with nothing to stop them

bright cargo
dusky surge
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stego is literally a deino moderator

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it ensures that deino remains in its lane

bright cargo
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I do agree that stego shouldn't be able to deal full damage when its tail is under water but aside from that it is spot on

dusky surge
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you cant have an apex without at least SOME contest, and deino is entirely capable of avoiding, tanking and escaping stegos. If stego can be easily dispatched by deinos, deinos will be entirely uncontested and unbeatable

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in an ideal world, utah would be not broken and thus able to kill stegos in packs

bright cargo
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^ this. You don't brawl stego, you maneuver and bleed it out

dusky surge
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thus utah is able to deal with the stego population, which deals with the deino population, which deals with most of the population (besides stego)

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and we have a circle of life and a food chain

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where everyone has threats

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carno can't really be our choice for giant feller

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stego's position is controversial, but I would not nerf it

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in the current update, stego is really an apex-level challenge to grow

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it takes real survival luck and skill to grow a stego

hollow canyon
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I've managed to solo a Stego as a Deino once, this is tough, relies on luck and I wouldn't try to attempt it in normal circumstances.

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2v1 Deinos can kill a Stego relatively reliably unless Stego runs away.

dusky surge
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stegos usually won't run because they feel cocky

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and then they die lmao

fresh laurel
dusky surge
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?

fresh laurel
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Like the whole getting hit on the tail tip still is full dmg

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Could be desync though

dusky surge
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that's desync

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there's no special interaction or bug that causes that

hasty coyote
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@hexed sorrel pachy has cocos at NE, but they barely stay there for long to get them anyway.

hasty coyote
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yes, but there still is diet at NE. However, i do agree that there is basically notheing that goes there except the occasional pachy getting a coco.

analog mirage
white cove
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well yeah it's got a bite attack TI_Wheeze

fresh laurel
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Wonder what would happen if they made tail swipe not reach stego head...

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you know force Stego to have to move its head more

thin mantle
# fresh laurel you know force Stego to have to move its head more

Nothing would actually cause stego to do this, Carno is a non factor and utahs don’t rely on bite. Stego doesn’t have a predator that it needs to dodge against, which makes sense since it’s massive. Reserve the “head dodging” for Alberto Acro and the apexes

fresh laurel
thin mantle
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They’re only relevant against deino, and stegos already move their heads to deny headshot damage from them anyway

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Plus the windup for the attack that reaches near its head is so massive that getting hit by it is a borderline skill issue

fresh laurel
thin mantle
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The stego will out heal that making that number even higher TI_LUL

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By comparison to 7ish full pounces

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You already have the best tool in the game for combating stegos, use that instead

fresh laurel
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also reason making swipe not reach head would kinda make dismount a bit more easier to get away with

fresh laurel
thin mantle
fresh laurel
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Bleed penalties?

thin mantle
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Stego should be the second hardest target for utahs to actually fight in the whole roster… barring the semi aquatics

fresh laurel
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whats more to add onto bleed

dusky surge
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i really like when people say that the best way to deal with stego is just make it impossible for it to deal with its predators haha

fresh laurel
dusky surge
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stego suffers REALLY bad from bleed

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its stam regen is pretty dogshit compared to other animals

thin mantle
dusky surge
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so combined with bleed, it basically becomes a standing wall on low stam and high bleed

thin mantle
fresh laurel
dusky surge
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stego is decent soley for the fact that it deals with deino

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the fact that deino exists means stego must too

thin mantle
fresh laurel
dusky surge
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trike would be cool, but it'd be a GIANT compared to the rest of the roster

thin mantle
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Not dead set in trike, more so that stego is so well equipped to deal with all our current and planned Evrima animals

fresh laurel
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but imo trike would of been better since utah apparently can handle it better than Stego

thin mantle
dusky surge
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I think it's like, nine tons in the size chart

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it'd take FOREVER to take one down, but i think utah probably would have an easier time dealing with them

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just don't pounce the head and circle, you good

fresh laurel
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I think trike would of been the more balanced option in a way

dusky surge
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hypothetically, i was never denying that it wouldn't be easier to hunt

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i dont think anyone here is arguing against trike

fresh laurel
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So how come Trike wasnt the one to be added if it actually has something to fear

dusky surge
fresh laurel
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I mean it would still merc Deinos

thin mantle
fresh laurel
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and Deino really cant do that extra head dmg TI_Troll

fresh laurel
thin mantle
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Like ideally we wouldn’t even have apexes in rn but here we are

thin mantle
fresh laurel
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Ideally we wouldnt have so many Utah counters in a ecosystem with Utah but yet here we are

fresh laurel
thin mantle
fresh laurel
#

I think if they added different dinosaurs instead of our current ones, Utah would be looked at as a very fun animal to use in hunts

#

Like not adding 90% utah counters

dusky surge
#

maybe if they added a single ceratopsian lmao

thin mantle
# fresh laurel whats there to be mad about lol

Well I personally wouldn’t be upset, you have to remember that most of the isle community isn’t exactly pragmatic, they want their favorite playables in game, understandably so, but it causes biases to form that can interfere with critical thinking, we’re all victims of this to an extent.

fresh laurel
thin mantle
#

The better choice would just be to add trike instead of replacing it with stego

dusky surge
#

how big even is cera

thin mantle
#

Sorry, 1.4

dusky surge
#

fuck i meant ava

fresh laurel
dusky surge
#

i MAY be fucking stupid

thin mantle
fresh laurel
dusky surge
#

i am deranged (like the joker)

#

thats why im mr giga

fresh laurel
dusky surge
#

ive evolved

fresh laurel
#

I didnt even noticed XD

thin mantle
dusky surge
#

true

fresh laurel
#

Wavepole TI_Troll

dusky surge
#

however, i cant NOT capitalise on the fucking giga joker thing

#

it is one of my FAVOURITE things rn, I adore it so much

dusky surge
#

i literally cannot stop thinking about the fact that a real-ass animal got compared to a supervillain clown

fresh laurel
dusky surge
#

also i checked size chart and holy shit 620kg ava gonna get melted by utah

dusky surge
#

i wish i could make it up

fresh laurel
#

and horns?

dusky surge
#

this shit

fresh laurel
#

lol

dusky surge
#

i mean, ava DOES have horns

#

but like, i still feel its getting melted by a utah

spare badger
dusky surge
#

how the fuck is joker sympathetic

spare badger
#

It isn't really

dusky surge
#

they're going to make this animal literally irredeemable

fresh laurel
#

So if Giga is Joker.... who is Batman and Robin?

spare badger
#

But how Colin described that it was mistreated or some shit so it hates humanity like bruh

#

Just give us JP 3 spino again

#

No motive is required its a dinosaur

#

Just say they fucked up the genetics so it's always hungry

dusky surge
#

cant wait for an entire spinoff movie called "giga" where the giga slowly begins its path into derangement

fresh laurel
#

or Indoraptor problem....

fresh laurel
dusky surge
#

anyway, my obsession with giga joker has very much derailed the convo

#

so back on point, if i were to add a ceratopsian, it'd be diablo

fresh laurel
#

We were talking about Ava vs Utah btw

dusky surge
#

ava gonna die imho

fresh laurel
#

I dunno man Ava might have a chance

#

Hp diff and again horns

dusky surge
#

diablo is 1500kg, pretty quick, has some good horns for combat, decent endurance, so on

#

it'd be a decent matchup for both carnos and utahs alike

fresh laurel
#

Diablo ass riding flashbacks

dusky surge
#

this is evrima baby

fresh laurel
#

I know :D

#

Just glad that now I wont get merced by Diablo without landing one hit

#

I can already see the revenge of mid tiers

dusky surge
#

i mean, carno and utah would still be risks (although i feel diablo may be slightly more equipped against carno, with a powerful front-facing attack and likely locational damage resist to the head)

spare badger
#

Carno has no business fighting a ceratopsian
It's not going to work for it

dusky surge
#

eh

#

i mean, it can still knock down a diablo

spare badger
#

I guess it could charge it?

dusky surge
#

but i'd imagine it'd get gored

#

in lots of situations

spare badger
#

Yea
It can't get at its flanks well

#

Diablo is more Utah prey

#

Flaking and getting pounces

But if it pounces its face Utah should get impaled

dusky surge
#

that was already a coded thing with trike i think

#

trike could impale utahs who pounced the head

#

without doing anything

spare badger
#

Ye

#

Although I doubt it would one shot utah

dusky surge
#

a trike, or a diablo?

spare badger
#

Dibble

#

Trike 100% one shot

dusky surge
#

diablo would still gore one imho

spare badger
#

How big are it's horns?

sonic flame
#

about as long as Utah's entire head

spare badger
#

Hmm
Might one shot then
Dunno

dusky surge
#

like, i'd put diablo damage at say, 300 with a horn swing. One-shot to head of utah

spare badger
#

Sounds about right

dusky surge
#

since you can just NOT stand in front of the diablo, dying to it would kinda be your own fault

#

Plus, it would really scare the shit out of carnos to take 1/6th of their health every time they get hit by this bastard

spare badger
#

Ye

dusky surge
#

i dont think it should one-tap a utah to the body, but i have no qualms with headshots

spare badger
#

I agree

dusky surge
#

and if it DOES hit a utah, it should scare the hell out of it

#

deal bleed and hefty damage

spare badger
#

Dibble is a potato with spikes on its face
I love it

#

What will Dibble do against Allo, now that it's been downsized?

dusky surge
#

it can probably easily out endure it

mental roost
#

No bonus damage for stabbing lungs, sad moment(I kid)

#

Trying to facetank a Ceratopsid should in general, not be a good idea(unless you have a drastic size advantage over it... and maybe Protoceratops because while it has a face shield(frill) it only has big beak to chomp on things.(which it probably would hurt like hell if it bit onto your arm or leg)

dusky surge
#

i see allo as an endurance predator against apexes and an ambush against smaller animals. Fast sprint, fast trot, awful sprint stam. If it can't catch a small in the initial ambush, that small can easily get away

#

im actually dumb

#

idk why ikeep forgetting what animal is named what

mental roost
#

Bah, Giga , Allo, tomato, potato

dusky surge
#

mr giga has corrupted my mind

#

much like the Joker

mental roost
#

We live in an Ecosystem

dusky surge
#

i love that

hollow canyon
# dusky surge I think it's like, nine tons in the size chart

Yea but to be perfectly honest Nova uses a specimen that might or might not be a ceratopsid there. Iirc that's "Nedoceratops" which might be "Triceratops" proper but it may also be a completely different genus(although iirc it's definitely different species than Triceratops horridus).

#

I'm not super knowledgeable in terms of Trikes but I know that their larger remains are very fragmentary. The largest reliable Triceratops is slightly shy off 8t iirc.

#

And even that one is quite fragmentary from what I vaguely recall based on Scott Hartman's work.

wise sparrow
#

8 ton trike would get shredded knowing how much dondi fawns over rex

hollow canyon
#

I don't think so tbh

#

with a lower multiplier on the head it would very likely clap a Rex with ease

#

although it depends on how hitboxes would work for it

#

the lack of proper collision in this game has a really awful impact on a lot of match ups

wise sparrow
#

I know for a fact we are gonna get "super cool and badass armor piecing rex that ignores DR and does a billion damage"

#

I just dont trust dondi with JP's poster boy

hollow canyon
#

it's entirely possible that Rex could perhaps just force its face past Trike's head and start landing hits on Trike's unarmoured body

#

I don't think Dondi has any kind of favouritism towards Rex

#

he seems to like Spino more I think

#

That's just my impression though

wise sparrow
#

"Spino"

#

JP at least looked like spino

#

dondi like godzilla more imo

hollow canyon
#

I think JP Spino looked awful

wise sparrow
#

i mean

#

its JP

hollow canyon
#

I don't like it and I don't like legacy Spino either

wise sparrow
#

almost all its designs are shitty

hollow canyon
#

I don't feel thay way about most of their designs, a lot of them are outdated but Spinosaurus specifically always looked really ugly and unnatural to me

#

even when it was the most common representation of the animal

#

I just don't like it, it looks like some Baryonyx with a sail glued on top of it, it's just really woeful in terms of aesthetics

wise sparrow
#

I loathe JW simply because they took a really cool premise and turned it into basic blockbuster monster movie where our protagonist rex goes up against big rex

hollow canyon
#

Regarding the game though - with how Spino is allegedly supposed to be a very tanky animal

#

I really don't think this would fit the irl Spino

#

that animal is a twig

wise sparrow
#

Irl spino is an absolute pushover who just looks big at first glance

hollow canyon
#

It would break in half if it was to come into contact with a theropod like T.rex or one of the large derived carcharodntosaurids

#

So I don't mind it getting the changes

wise sparrow
#

its a genuinely interesting animal tho and im sad to see it get turned into generic carnivore #3312

hollow canyon
#

Although I think that the concept art of Spino was vastly better looking than the model we got

hollow canyon
#

Yea that thing

wise sparrow
#

It looked so cool but ig their budget ran low so thay just pulled rex's face forward and called it a day

#

our spino is literally just armored skinny rex

hollow canyon
#

Idk what happened, I don't want to speculate, I just know it looks worse than on the concept

#

I think that it still looks alright though, I have far bigger issues with some other animals

wise sparrow
#

(Utah)

hollow canyon
#

Oh I couldn't care less about Utah, it's not even a real Utahraptor

#

I'm talking about the likes of Acro

#

which just looks like some pokemon

wise sparrow
#

acro is... weird

hollow canyon
#

*digimon actually

#

it's not weird, it's an abomination

wise sparrow
#

what they did to giga tho...

#

like
why?

hollow canyon
#

Giga just looks worse than old Giga, much more uninspired and dull, it does look like Giganotosaurus though so I'm not gonna complain too much

#

it's slightly cartoonish

#

but not quite as much as Acro

#

which looks like some pokemon with proportions that wouldn't even allow it to stay alive

wise sparrow
#

Idk why the felt the need to change literally every design in evrima

#

some designs were just spot on

hollow canyon
#

Oh they haven't changed every design, only some of them like Giga

wise sparrow
#

Utah just feels... bland.
Like its not "bad" considering dondi wanted his own JP raptor oc
its just super dull and there is nothing really special about it

#

Its literally just a JP raptor

#

nothing more

hollow canyon
#

I think that's what it's meant to be, I don't care for the animal, it's always been rather dull to me and I don't have that much nostalgia towards the Jurassic Park series so it doesn't appeal to me that much

dusky surge
spare badger
dusky surge
#

thank you

spare badger
#

Your welcome

dusky surge
#

i honestly dont think carni bias is that strong simple because stego exists as a constant "fuck you" to all the deino players who wanna live out their epic apex fantasies before receiving giant spikes administered directly to the skull

#

and despite the deinos constantly complaining, stego remains as it is (which it honestly should imho)

white cove
#

@neat forge I think this could be addressed by changing how most things interact with steep terrain

#

Stego is definitely the biggest offender because it looks the most out of place

#

but carnos scaling cliffs isn't exactly fair either

#

same with crocs but for the most part they stay in their lane nowadays

#

thanks to stegos but w/e, nerf it to the stone age and embrace aquarex '

dusky surge
#

people give stego too much shit, considering it acts as a guardian that protects carnivores from having their food stolen by an 8 ton gator with no fear whatsoever. Stego is the Isle's most unsung hero

#

without stego, you'd have something worse than bodyguarding, body theft.

#

by a fucking annoying, unkillable 8 ton giant

harsh lark
#

if you want rex you dont play deino, you just play stego man. TI_LUL

#

i could explain the "Dont nerf stego" mindset as people just want to keep their tailRex

dusky surge
#

i dont play stego, too much effort to obtain and not my style of gameplay

#

but i respect the animal nonetheless

#

also stego scarcely counts as some kind of "rex". Its attacks are horrible on the offensive and basically work purely defensively or against an unprepared player and it lacks any ability to consistently kill anything offensively

harsh lark
#

you don't need to overcomplicate it

hollow maple
#

man people really are just complaining about players using the environment for defense

harsh lark
mental roost
dusky surge
#

U3 was the height of this, yea

#

Deinos literally could not be avoided, they were massive pests

#

back when stego was really bad for its size and growthtime and deino was a lot more popular

mental roost
#

Deino able to bite a Stego's head by putting its head through the stego's whole body. TI_Limmy
Glad that's gone at least(though it seems to have had indirect consequences on a few other playables??)

dusky surge
#

stego isn't really invincible, just people can't figure out how to fight it as deino and raptor is fucked with glitches that kill it unfairly

mental roost
#

Kill them while young if you can.

dusky surge
#

true, stego has a pretty bad juvi and growing stages

#

deino is far superior when it comes to ease of surviving to adult

mental roost
#

It's a walking hamburger as a juvenile if you have more than 5 brain cells active at any given time--someone's carno apparently died to a juvi Stego...no idea how.

harsh lark
#

"difficulty of growing" will never fully regulate a dino pop though. No matter how artificially long you make it people will just optimize to cheese it as easily as possible. Like going on only during low pop hours or having megapack/mixpack help

dusky surge
#

i mean... half of the reason carno is so popular and everywhere is simplicity and ease of growth

#

not only is carno's juvi REALLY good, but its diet is extremely basic and easy and its standard playstyle has a low skill-ceiling to play

harsh lark
#

carno hits a sweetspot, stego just happens to be so good that its perfect for the sunken cost fallacy where as long as you reach adult you will get your time back

#

back during oasis update I grew only one stego but got like weeks of gameplay off it

dusky surge
#

teno, in comparison, has a higher skill-ceiling and floor, harder growth and a less favourable juvi stage. In combination, this makes some people believe teno is weaker than carno (which isn't true, a teno can easily dispatch a carno in a 1v1), but carno is so much easier that it just feels stronger

#

carno can not only be produced en-masse extremely effectively due to how easy they are to grow, but their ease of play and survival means that they are easy for any player to play and fight with

white cove
#

not only is it slow as nuts, but its offensive weapon is behind it

mental roost
#

Carnotaurus population right now:

dusky surge
#

and while carno is overtuned in some places, i can't say in good conscious that the accel or turn radius are its main issues. Frankly, I find the tracking ability and bleed it does to be two of its more notable issues. It's a great ambush/speed predator, that also has the tools to pursue for long distances

white cove
#

It can't even walk backwards

#

it needs to get in front of you, then stab you

#

the only way you ever die to a stego is if you decide you want to tussle with a stego 🤷‍♂️

that or it cannibalizes you as a stego but you can nerf it to be weaker than hypsi and that'll still happen because it is 2/2 parties involved

dusky surge
#

a carno SHOULD be quick on the attack, a high accel and speed perfectly compliment it, however, the fact that it can bleed and track so effectively is a core issue. It means that you can't even find safety within forests or away from their hunting grounds, which is where the issue arises

harsh lark
# white cove but like...stego well and truly **cannot hunt you**

I really dont get why people constantly use this to sell stegos as patron saints. Yeah a stego isn't gonna hunt you down, but they are gonna hinder literally every other aspect of gameplay they can. If you find food they'll sit on it, if you find a fun fight they'll butt in. It's not like Rex is gonna accomplish much more than what Stegos do now if we go off of legacy.

white cove
dusky surge
#

stego cant track, which is a very notable difference

white cove
#

I do understand that bodyguarding will become a much larger issue if/when gore adds spoilage

#

as right now stegos will get thirsty long before meat despawns

#

or hungry, or bored

harsh lark
white cove
#

also it will hunt you down

#

I mean, theoretical of course because it's not in the game so i can't accurately speak to its strengths

harsh lark
white cove
#

fuck me if I'm wrong but doesn't stego have to stand still to use its whip

harsh lark
#

theoretical is fine, we have enough knowledge to infer how big dinos will probably play

dusky surge
#

stego's forward facing tail-swing is one of its slowest attacks

white cove
#

it's about as defensive an ability you can get

#

tail mounted weapon that the user cannot move and use at the same time

#

like, other than preemptive spit warfare I don't think you can get more defensive

#

Maybe if ceratopsians get some kind of brace mechanic but I imagine they'll also have a charge so I think - bar anky - stego is the least offensive herbivore you can have

#

It also has zero tools to evade the tracking and maneuverability of the 2 current carnivores, one of which has 0 natural predators except itself. So I don't think nerfing it so that it can't win the fights that others pick with it, stego doesn't get to choose advantageous engagements is a good idea

#

Yes, corpse guarding. But that's not the case that animals should be balanced for as it will ultimately gimp them in their regular play regardless

#

Add more stuff to do in the game and I'm sure the problem will lessen, though ultimately never go away

harsh lark
#

When you add more stuff to the game it'll probably just worsen the issue too

#

cant wait to see stego players sit on other dinos nests next update

white cove
#

Except coming to the defense of another herbivore/stego in which case

#

see message about: most defensive dinosaur being good at defending

harsh lark
dusky surge
#

lmao nests, imagine

white cove
#

I mean, without its presence then nests for pachy, teno, hypsi, dryo would just be a death sentence so

#

I'm good with that

harsh lark
#

mixpacking as intended design? I thought every dino was meant to be viable on its own.

dusky surge
#

i dont think anyone said that

white cove
#

I think it's called "herding" when herbivores do it

harsh lark
#

thats just obnoxious and i'd rather stegos play as actual defensive animals concerned with themselves rather than leaping to protect anything they see

#

oh man if only it was limited to only herbs too

#

and we didnt also have stegos defending uwutahs sitting on rocks

dusky surge
#

also id imagine there'd be different ways these animals nest so that they don't have to nest in a spot where they're completely exposed and defenceless

white cove
#

they are slow and big

#

make them slow big and weak and well

#

I guess they've got some cool skins going for them

dusky surge
#

like apparently hypsis will nest up high in trees, pteras will probably be allowed to nest on large cliffs and spires, so on

white cove
#

I really want to see some actual nesting info yeah

#

This nesting argument could be moot as stego could just not be able to defend the nests of other dinos due to geography

harsh lark
#

you're essentially undermining the original point of the dinos intended playstyle

white cove
white cove
#

What would your ideal gameplay loop for stego be then, if it is unable to be "offensively defensive" by being in areas of interest

#

It can't hide, so it has to be strong enough to muck things that see it in the plains

#

or it is going to be relegated to the slowest forest dweller

#

Also may just be a roster issue at present; by design it needs to be able to fight anything that can catch it. The 2 carnivores just happen to be things that can catch it

#

though it seems like you want control of the "areas of interest" to be in the hands of hyper speed carnivores rather than lumbering herbivores which is......not a good idea for obvious reasons

harsh lark
white cove
#

well that sounds miserable lmao

harsh lark
#

As it stands right now Stego can afford to go to a hotspot, pick a fight with a pack of deinos, lose half its hp, walk away, get attacked by a pack of utahs/carnos, sit in mud until they get bored and then go heal itself to full hp and do it all over again

white cove
#

"fight plants, keep a good diet, then when something chooses an engagement with you they should win (remember, stego can't choose any engagement in your balanced world) then just maybe you can survive (I think you said "last") if you fought plants right"

#

Also, maybe I'm not circulating enough hot spots as a ptera/carno/stego/utah (what I normally play), but I rarely see stegos "holding them down" for any lengthy period of time. I see them pass through, scare things off, then go back to get their diets

neat forge
white cove
#

longest I've ever seen stegos have an area "on lock" was for like 3h at NW, and there were 5 of them so you can nerf them to high hell

white cove
#

though it's really only 1 rock I can think of, and I'm pretty sure we are thinking of the same one rn

neat forge
#

At NW where the Utah Rock is

white cove
#

yeh

neat forge
#

Bust Still that's the Only Reason there are Stegos

#

Because its the Safest spot ever atm

white cove
#

Yeah, I think the "hot spotty"-ness of that spot should decrease if stegos can't go up on that rock

#

I mean, I'm against anything that can't jump being able to rock climb (lookin at you crocs and carnos) but it's just ridiculous when stego does it

harsh lark
# white cove "fight plants, keep a good diet, then when something chooses an engagement with ...

damn, victory not being guaranteed in a pvp game? I don't know where you pulled "fighting plants" from me saying that there should be a stronger focus on fulfilling your diets. If something engages you it shouldn't be an instant win for you because of the dino you picked. If you can plan accordingly prior and position yourself well for a long defensive battle you should definitely prevail. But you definitely don't need the current excess of power to where you can afford to waste time and resources defending things that don't concern you and not suffer for it.

neat forge
#

I somehow can imagine that a Carno can go up there (what still isn't good)
But a stego? It would just Slip and slide down if it would try to go up there

white cove
# harsh lark damn, victory not being guaranteed in a pvp game? I don't know where you pulled ...

well, you said it should have a "PvE" focus as a herbivore and its foremost concern should be diet above all else so I hope you can connect the dots to fighting plants. That said, victory isn't assured. I've seen plenty of stegos go down to coordinated utah packs or taking a bad fight against crocs (it's real easy to get boxed in) but at the end of the day: the fights stego loses are not ones that it has the option to back out of

#

almost every other dino has that ability, if a fights going south you can take steps to remove yourself from the situation. Stego cannot do that, you're too slow and big. So you better be able to win the vast majority of fights that other dinos pick with you, especially if they're as fast as the two options rn

#

Also, I don't see large utah groups struggling against stegos too hard (saying that as a utah player). The only times I've lost to them as 4+ utahs is desync and when my pounce bugs out and I sit there clawing air

#

and when 50% of the playable land carnivores can take you down, I don't consider it too dire

vocal minnow
#

update 3 utah vs stego was the best

white cove
#

^only rough bit with that is that the other carnivore makes it so your prime competition isn't around in large groups. And that's no fault of stego

dusky surge
dusky surge
#

u3 stego was also woefully underpowered for what it was and, frankly, was very awful for the overall time investment and size

white cove
#

Growth time shouldn't be considered when talking about stego, because 5h doesn't matter if it's not my time 😉

vocal minnow
harsh lark
# white cove well, you said it should have a "PvE" focus as a herbivore and its foremost conc...

Missing my point about diets. I said PVE focus, because its a powerful herb thats threatened by very few things PVP wise. PVE focus isn't just about eating, its about playing against literally every other part of the game that isn't PVP. In exchange for its power Stego should have to be limited in where it goes and spends its time. It connects to your ability to PVP in that if you fufill your diets you're a viable PVP contestant that can hold its own.

dusky surge
#

before the pounce got changed to bleed instead of raw damage, utahs literally could shred a stego if they all pounced at once, before the utahs were even out of stam

vocal minnow
#

16 head bites from utah and it was dead xd

dusky surge
white cove
harsh lark
dusky surge
#

Stego was legitimately one of the most pathetic animals in the game during U3

#

the fact that even carnos were running up and killing them was ridiculous

white cove
#

it's hard to keep them bleeding on account of great defensive weaponry (see: tail) and with perfect diet they regen their massive bloodpool quick

#

Without it, they don't regen it v fast at all when they're standing

dusky surge
#

Everything shat on them, most herbis at the time shared this level of sheer garbage. Teno was the only outlier, but required so much more thinking and effort than every other animal that people went with the carnivores basically all the time

harsh lark
#

Sure if you get a lone stego in a perfect scenario hunt where its surrounded by utahs and isn't in a spot disadvantageous for pounce to work

#

but it really doesnt matter enough, and all you have to do is look at how most stegos currently play to see that

white cove
#

as they would be hunting to get said perfect diet

harsh lark
dusky surge
#

what

#

not at all what i implied but sure

#

deinosuchus, which took as long to grow at the time, literally beat stego in every way and WAS basically immortal but hey, stego bad amirite

white cove
#

no it was garbage because it took 5h to grow but could be not-difficultly killed by 2 utahs that took 2.5h to grow combined lol

harsh lark
harsh lark
dusky surge
#

stego got shat on by basically any competent carnivore, took 5 hours to grow, had a godawful juvi stage with no real defences, and when it did reach adult, could get fucking destroyed easily. Meanwhile, deino could grow safely in the water, could easily pressure any animal off a body or out of its way, could retreat to the water in danger and had the greatest threat to its survival literally be itself.

But stego bad because strong herbivore so stego deserved it

white cove
#

You're looking at this from one perspective and one perspective only

vocal minnow
#

yeah but if you fight a stego with a group of about 4-6 utahs 3-5 will die

white cove
#

Stego being strong does not take away the agency of carnivore players entirely. If it intervenes in a fight or decided to "guard" an area then it is slow and possible to kite. When stego was weak it took away the agency of any player that picked it almost completely

vocal minnow
#

even as an skilled utah you would die sometimes because of latency or unluck

dusky surge
#

if deino is immortal, oppressive, deals insane damage and camps bodies from carnivores, while also interfering with fights: good, this is realistic as deino is big bad carnivore

if stego is the same but can't easily retreat from its problems to a safe place, has a harder time reaching adult, has no natural bleed resist, has less health and can't use its attacks at all effectively while trying to attack: bad animal, herbi should not do this, it eat grass and die

white cove
#

eat grass and die

harsh lark
white cove
harsh lark
#

did you think stego had a cotton tail back then?

vocal minnow
#

stegos always trolled deinos back then

white cove
#

I feel like being able to "burst it down before it reacted" with a pack of carnivores that took an hour of bushwacking to grow isn't fun for the person that spent 5h being a walking meal but

#

eat grass and die I suppose

harsh lark
dusky surge
#

the strongest U3 herbivore was literally dryo, statistically

#

which is fucking hilarious and extremely sad

white cove
#

I mean, I can get behind nerfing stego to the "level field" if you reduce its growth to like 3h base

harsh lark
white cove
#

Ah, I did misread your post

#

oh god yeah 350N biteforce carno was a nightmare

#

good riddance

harsh lark
vocal minnow
#

does anyone know how many pounces you need to kill a stego

dusky surge
#

all the carnivores were insanely overtuned in U3, especially carno and deino

vocal minnow
dusky surge
#

eh, honestly, carno would be less overtuned if they just did something about its tracking

vocal minnow
#

i mean right now the devs try to balance every dino but when more dinos will come to the game there will be carnivores for example that just cant win against a herbi that is just stronger (not even with skill)

#

the tracking right now is to op

dusky surge
#

i think its mainly a problem on carno, idc as much about utah having it

vocal minnow
#

i think its the same for utah

dusky surge
#

its the same for utah but it fits utah more

white cove
dusky surge
#

carno having it is just really dumb tho

white cove
#

so I doubt it will go over well when that happens

#

I think at least 3 devs have pointed out that Troodon are going to be dangerous in groups but I can already see the flood of complaints that it is too weak when a single troodon nipping the heals of an adult stego for 15m doesn't cause it to hallucinate a cliff and stab itself in the eye

vocal minnow
white cove
#

Like I'm pretty sure that was his exactly

vocal minnow
#

lol

keen plover
#

Are people still having troubles with stegos this update?

white cove
#

yeah they're unstoppable corpse guarding area controlling offensively defending stabbing machines

#

:}

keen plover
#

I see aPES_Laugh

vocal minnow
#

stego players are trolling and doing all these things because there isnt a dino that can compete with them so it is really boring and they are just trolling

white cove
#

I mean

#

there is a dino that can compete with them

#

it is utah raptor

keen plover
#

Broken sadly TI_Succ

vocal minnow
#

only when the stego is really bad

white cove
#

but if any amount of utah raptors large enough to pose a threat to stego group up, they start borking like morons and then the speed police show up

vocal minnow
#

with that i mean when they dont know how to buck

keen plover
#

I wouldn't even consider a utah a threat since it's very easy to counter using terrain

white cove
#

not entirely true, as stego will regen stam slower while bleeding

keen plover
#

Well a threat, but a low to moderate one at most

white cove
#

so eventually you will win that war of attrition

white cove
#

sumac being a bit of an exception

vocal minnow
#

if i was a stego and i know that i will die soon if i keep doing the same thing i would just go to a corner and nothing can kill you

keen plover
white cove
#

wrong order

#

message still clear

#

though I don't think that's the fault of stego and its stats shouldn't be punished for map flaws

keen plover
#

Honestly, bushes are fine but remove a lot of the trees imo

white cove
#

It'd be like nerfing deino to only be able to lunge < 1 ton because all drinkable water is dangerous now

vocal minnow
#

i fought a stego some time ago with 2 carnos the stego was really low he just went to a cliff and hid in a bush and we couldnt do anyhting about it

keen plover
#

as 2 carnos*

#

Stego is immortal, but since the map has changed and they're bad at defending things- I think it's fine as is. Just need some bug fixes on utah and maybe they can be challenged more consistently

golden coral
#

Now when was the last time you did that vs a deino? Or are they as usual an exception to the whole "immortal" thing? ^^

keen plover
#

They are immortal as well? I don't know what point you're arguing here

golden coral
# keen plover They are immortal as well? I don't know what point you're arguing here

My point is that people think stegos being immortal is an issue, but not deinos, despite them taking equally long to grow and all that. (in theory at least). My point is that people think utahs and carnos should hunt stegos, but not deinos, for some reason. My point is that there's no complaints about "my utah pack can't kill a deino" while there's a lot of complaining about not being able to kill a stego, despite them being about equally bad targets for a utah pack. And so on.

dusky surge
#

eh, utah should be at least slightly capable of taking down stegos

#

carnos however should stay in their lane lmao

golden coral
#

You wanted stegos to be challenged more consistently, but what about deinos then? Or should they as usual be the best, safest, and most powerful option and that's just fine? When deinos are at risk as much as stegos are, then it might be reasonable to argue stego issues, but as long as deino can grow much safer, much faster, have overall more power, and so on, I think there should be far more complaints about them that there are.

dusky surge
#

you see, stego herbivore (bad, should die). Deino carnivore apex (cool, should be allowed to fight all)

keen plover
#

Personally, I dislike deino more than stego since the whole 1 shot ability thing. Only fine for now due to bugged water locations and shallow water.

#

Also how it's immortal in its environment and screws over things like teno

dusky surge
#

Stego having a harder diet, worse juvi stage, less safety from predators, no control over what does and doesn't fight them, significantly worse stealth, less health, less bleed resist, more vulnerable body parts? Doesn't excuse it being strong + herbivore

keen plover
#

Teno is great at swimming, deinos ruin the point of it

white cove
#

stego guards a body? Bad, things cannot fight it

#

Deino guards a body?

Not a problem deino eats the body, balanced restored

dusky surge
#

Deino should shitstomp stego so we can finally have a balanced ecosystem where, no matter the herbivore, a carnivore always beats it

keen plover
#

herbi=food

dusky surge
#

but hey guys, stego does a lot of damage, so it's too strong. Not like deino can also one-shot a teno/carno, but way more easily

keen plover
#

^^joke btw

golden coral
# dusky surge eh, utah should be at least slightly capable of taking down stegos

About the same as anky to me, but I'm thinking balance "in the end", not current one. My worry about current one is and will always be that people get used to something and then if/when it changes, But that wasn't really my main point here, it was more so that stego gets seen as the thing they should hunt, meanwhile a deino is still invunerable on land, more or less, from what I know. It's the hydration that shits on them, not the 10+ utah or carno pack that might attack them if they show their face.

dusky surge
#

fuck no, anky should literally be almost impervious to utahs lmao

white cove
#

I just don't think it's fair that stego butts into engagements to protect things and is able to do so without being murderized is all

dusky surge
#

its a giant fucking armoured bastard vs small bleeders

keen plover
#

I wonder how good ankys swing range is

dusky surge
#

stego should be WAY more favourable than anky for a utah

golden coral
#

@keen ploverSo yeah, my main point was just that. I see a lot of "we hunted stego but failed" but few "we hunted deino but failed" and that would be my "issue" here :p

keen plover
#

ah fair

#

I don't mind current stego, I play teno, carno and dryo so I just avoid them lol

dusky surge
#

without stego being the way it is, deinos would be twice the pest a stego is

white cove
#

protecting other species (or even your own species!!!) instead of eating plants and dying like you are supposed to is kinda cringe ngl

dusky surge
#

i've seen tons of deinos walk up onto land, take meat, leave. You get nothing from the kill, same as body guarding, except the deino removes the body so you can't even get back to it later

white cove
dusky surge
#

deino carnivore (good)

keen plover
golden coral
# dusky surge stego should be WAY more favourable than anky for a utah

Eh, maybe not WAY more favourable. (mostly cause in that case, how do we relate that to ceratopsids, and in turn hadrosaurs that should be the absolutely best? Not to forget the big carnis like giga and rex at that) I'd say a slight bit more favourable yes, since anky should be last on the list for herbivores barring sauropods (utahs hunting brachi?), but at the same time, anky is armored but has less "reach", stego is the other way around. Stego is fragile, if you can get to it, but it's "reach" would be better than ankys. But overall, anky sure is the worst option, since it still has plenty good defensive ability aside from armor.

keen plover
#

anky reach scares me

golden coral
#

Also yes, species butting in when unasked for is a problem, no matter what does it :p

#

Please stop trying to hide around me as stego, I'm not there for your protection, I just want my food and be on my way

keen plover
dusky surge
#

Sauropods are also like, their own tier so I don't even count them as apexes

golden coral
#

I honestly don't know how good anky vs stego reach in attacks would be, I imagine stego might be more .. flexible? But I have no idea how that will turn out

golden coral
dusky surge
#

lmao

keen plover
#

irl stego has insane range, better than anky iirc. Also anky would be slower as well

golden coral
#

And no, I'm serious, I did see someone argue for that, though I guess they could have been trolling, but then Islecord.. :p

keen plover
#

Stegos flexibility is what makes it so good. Idk how well an anky can protect its head

#

It should be really good in game though if possible

golden coral
# dusky surge anky has big-ass armour, which means utah's MAIN tool (bleed) becomes way less p...

Oh yes, absolutely. I was more so just saying that the difference shouldn't be too big, but for different reasons. But no doubt anky is the absolute worse due to the combination of really good armor and above average reach and all. But you know my list. Hadrosaurs-Ceratopsids-Stegosaurs- Ankylosaur, from best to worst options on the herbi side, if we ignore proper sauropods (magy doesnt count obviously!). On carnivore side I would say from best to worst: Rex/Giga - Allo/similar faster but still strong - Spinosaurids(due to water usage)-Deino(since it can properly just dive and ignore the rest of the world).

#

Anky has armor on head though, so it would be safer anywa probably when it comes to that.

dusky surge
#

Allo?

#

That's not even close to apex lmao

golden coral
#

Did I say that?

dusky surge
#

you def did

golden coral
#

No? :p

#

Better?

dusky surge
#

"Rex/Giga - Allo/similar faster but still strong"

#

allo still there

#

also deino has bleed resist on top of diving, completely unfavourable for utah

golden coral
#

Yes, but the -. I was listing them in order of good/bad targets for a utah pack. And I'm trying to say Rex/Giga is better targets in a sense than allo/similar sized critters, due to the former being slower and bigger, easier targets, whereas the latter might be agile enough to fight back better.

dusky surge
#

idk why you included allo on list of apexes tho lmao

golden coral
#

I'm not, you're just reading it wrong ^^

#
  • Means next in the list. Not together. As in Rex/Giga - Allo/whatever else we get there - Spinosaurids
#

Maybe it just makes sense to me :D But I'm not saying allo is an apex no.

neat forge
#

It's funny that you just can say that the people who voted ❌ on my Post are just Stego players who dont want their 5h get killed because they can't climb on a Safe Spot

keen plover
#

I don't see the argument for a stego to be up there

#

or even have anything go up there that's large

neat forge
#

There is none
Stego is not supposed to go on a Rock where it can play safe until its 100% HP again if they want to play safe play with Tree's but on the Rock Stego can't die and that's that's Fact
But if you ❌ against it you simply have no brain or not enough IQ to understand that idk

golden coral
#

Should just remove rocks entirely, no more safety rocks for anyone! :D

keen plover
#

I feel like small tiers should be able to reach generally high places. Ones like utah at least

neat forge
#

Utah, Hypsi for Higher Rocks and Teno only little one or they should have a harder time to get up
Carno and Stego should stay on the Ground

neat forge
golden coral
neat forge
golden coral
#

xD Maybe if we got more interesting terrain for hypsis to play in, that'd be nice

neat forge
#

Hypsi Flying glitch

#

How about Hypsi can Survive a Stego Tail Swipe but gets shot right Into Brazil

old hull
#

a fate worse then death

undone rapids
#

ok

ornate stream
#

It would be cool if they fell slower though by spreading their tail feathers though

hexed sorrel
#

@long oriole thats just the terrible desync thats been in the game for 2 years the devs claim to fix but gets worse every update.

golden coral
#

I think carno does have some issues with the hitbox

hasty coyote
#

I heard that the hitbox actually is a bit bigger than the head as well

hexed sorrel
hasty coyote
hollow canyon
hasty coyote
#

Yep, that’s what I thought

hollow canyon
#

It's the most important thing that has to be fixed about Carno

#

the fact that this animal can bite you from a mile away is a really big issue with it as it makes a tonne of the counterplay just useless

#

how can you kick a Carno as a Teno if the goddamn thing bites you from outside of your kick range?

#

This and grouping have to get fixed about this animal and I think it should be more or less balanced(although I'd still nerf its bleed tbh)

spare badger
#

That's so dumb

thin mantle
hollow canyon
#

Yea that's the most important fix on this animal atm I think

stable quest
thin mantle
#

Not as fun as getting lunged by a deino tho, a true testament to skill and prowessTI_WeSmart
||TI_Troll ||

half girder
#

utah has legacy utah sized hit box lol

#

3-4 more months of this fun gameplay

fresh laurel
half girder
#

was a joke. cuz the size of it was shrunk

fresh laurel
#

Oh

hexed sorrel
#

yeah no, carno is in a good place right now 👍

hollow canyon
covert cave
#

@versed rune while a movement rework is definitely needed for ptera, I don’t think it needs to be doing any damage than it already does; it has no reason to be trying to attack anything that isn’t a juvi/fresh spawn, aside from extra-small tiers, and it can already do that quite well

#

And also a 25 N bite with Petra’s current weight would make canni pteras absolute monsters

versed rune
#

I get that completely , ptera is a Dino I’m quite touchy on balancing personally

#

I think ptera should go up to 85kg weight personally

#

And the 25 damage would let it 1 shot hypsi which tbh it should be able to do

covert cave
#

With a weight increase 25 would def be justified

versed rune
#

I’d also wanna see a dryo weight increase up to 150, and see his damage go up to 25 as well

covert cave
#

I think maybe instead of that, give dryo an alt attack

versed rune
#

I wouldn’t mind a sort of scratch/kick attack for dryo

covert cave
#

When troo comes in dryo’s going to have an awful time defending itself w/ just a bite

versed rune
#

Honestly

#

I don’t think troodon will be very good

#

I think dryo will mostly be fine against it even with venom

#

It can just run and juke it like there’s no tomorrow

covert cave
#

Either way, I’d still like a dryo kick attack

versed rune
#

I def agree

stray venture
dusky surge
fresh laurel
mental roost
swift beacon
old hull
#

that ptera suggestion there has me giggling , "my friend couldnt do anything to counter this ptera" while they sit there as a croc on a rock lol

#

guess they never heard that deinosuchus can swim

keen plover
#

I mean, those ptera sweats are not that common. Mainly a nuisance

#

Funny thing is, on paper, they can kill anything that can't jump

mighty oxide
#

@analog mirage I see what you're saying, and I agree that it feels that way right now, but these smaller dinos that are defenseless right now (hypsi, dryo) have mechanics that just aren't implemented yet. Dryo will burrow (although I do think it desperately needs a speed buff and it's dodge mechanic needs some optimization). Hypsi will climb. And as for ptera, I believe(?) I could quote kissen on saying that there was some sort of forgotten mechanic it had that they still want to implement. And it's worth noting that a dryo is comparable to a rabbit while a herrera would be comparable to a fox here. They're definitely a similar size, but that rabbit only has so much of a fighting chance.

analog mirage
#

When compared in size Dryo is not a rabbit, niche wise it is yes but it’s much capable of defending itself from a Herrera if need be

#

Even this chart which isn’t official or anything clearly shows they are around the same size

mighty oxide
#

Hmm, fair enough. I can see your point there. It's not like I think they should be defenseless, I just think it'd be strange to see a small prey animal like a dryo's elected defense strategy be battle, and not, say dashing to your burrow and starving out the predator. I don't think these animals were intended for a battle playstyle, they're just unfinished.

dusky surge
#

agreed, i do believe dryo needs a LOT more

mighty oxide
#

Now I could DEFINITELY see dryo and hypsi getting temporary buffs that give them a fighting chance against things like sub utahs and midsize carnos, until they GET finished, just to manage the state of the game as it is.

analog mirage
#

Raise Dryo bite to 30-40, give it burrow, maybe the dodge directional and it should be good as a general small burrower who evades and hides

dusky surge
#

why damage buff? i dont understand, nor see the need

analog mirage
#

To fend off stuff like Herrera

dusky surge
#

????

analog mirage
#

If need be to fight

dusky surge
#

It's a PLAINS animal. Herrera is a JUNGLE animal

analog mirage
#

Doesn’t matter. They could easily still meet

dusky surge
#

Also dryo can very likely out-endure the herrera and escape

#

I don't see the need for EVERYTHING to fight. Dryo should not be winning fights with herrerra imho lmao

mighty oxide
#

The point of dryo gameplay has always essentially been a burrow troll. You're cute, loud, annoying sometimes, and you're a bitch to catch with maneuverability and hiding spots. If you want fighting gameplay, dryo was not designed for you.

dusky surge
#

^

analog mirage
#

I guess. I just don’t see it doing much to a Herrera if it must fight

dusky surge
#

it can escape, it doesnt need to fight

#

imho, dryo should have way more stam than herra

covert cave
#

Give dryo an alt kick attack

marsh lion
#

I thought it was mentioned, or revealed at one point that dyro was going to have a kick attack. I swear I saw something like that.

swift beacon
#

I don't think it should be trying to fight, though, and with a higher biteforce (30 is higher than Tenonto's, mind you) it could threaten Utahs in groups like it used to, which I don't think it should

mighty oxide
swift beacon
#

^

#

though that said, I think if given a stationary kick it could be able to fend itself from predation if skilled

#

end goal is not to be caught though

mighty oxide
#

^^ yes! maybe it could kick up a dust cloud or something to give itself a better chance of fleeing and also do some minimal damage?

#

Although that may be laying it on a bit too thick for how hard they'll be to catch, actually

swift beacon
#

Nah, I mean like an actual damaging kick

#

Something similar to Tenonto claw, Utah/Carno/Deino alt-bites, or the Stego stab

#

Stand in place, kick in desired direction, do damage

#

Drawback is that you're a Dryo standing still

mighty oxide
#

Ohh I see! Yeah that sounds like it could be a really good addition to its kit

swift beacon
#

It'll help with nesting for the most part

#

Since under most circumstances, a Dryo wants to stay on the move

mighty oxide
#

My hope is that we can nest in burrows. I doubt that'll happen though, and burrows will likely still be able to be invaded by juvis and the like, so that'll definitely come in handy

swift beacon
#

Against similarly-sized or larger assets it won't be much help, but against smaller ones such as Velo, Troodon, Ovi, or freshspawn/juvie carnivores..

analog mirage
#

I don’t want it full on fighting. Just enough damage to at the very least defend itself as a last ditch plan to potentially ward off foes like Herrera

#

So actually yeah a stationary kick would be fine instead of a biteforce raise

#

However I do feel 10 is way too low for Dryo so maybe like 20

swift beacon
#

10 is a bit high imo

mighty oxide
#

The point is though, if you're playing as dryo or hypsi and you come to where you NEED to last ditch defend, you've lost your game. You've failed at the gameplay. You failed to employ your advantage of escaping and you've been caught. That's the point you spawn back in and run around for another 30 minutes.

desert wave
#

Stationary kick sounds great for defending nests from similar sized animals

#

Because currently even a fresh spawn Utah which is basically a baby could scare a fully grown dryo of it‘s nest which seems kinda lame to me

swift beacon
#

Dryo should not reliably defend against similarly sized animals, even with a kick. Its first defense is speed and evasion, and if it's in a situation where it loses out on that capability I feel there's bigger issues at play

hasty coyote
#

dryo should have the ability to defend its burrow/nest from smaller things, you dont want a juvie utah running up and murdering a dryo in its own home. However, dryo should not be able to fight anything like half the size of it and bigger

#

like dryo should not be able to fight a troodon 1v1

fresh laurel
#

I think Dryo could punt something half its size but not same size

fresh laurel
hasty coyote
fresh laurel
#

Troodon is one shot to well a basic utah bite

hasty coyote
fresh laurel
fresh laurel
#

but thats really it

hasty coyote
fresh laurel
hasty coyote
#

the art shows it like up to a teno's belly , so its a bit bigger

fresh laurel
#

If Troodon can some how apply enough venom to Dryo without getting punted then sure troodon could win but thats just skill

fresh laurel
hasty coyote
#

if troodon is like 2/3 the size of dryo, then dryo should lose. if troodon is as small as you say, then it should lose

hasty coyote
fresh laurel
#

but I could always be wrong

#

wait lemme pull something up

hasty coyote
#

ok i may have been wrong, i watched its trailer for its calls and it appears to be about the size of a folding chair. So its likely folding against a dryo if it gets buffs

hasty coyote
#

I’m losing all sense of scale at this point and I’m just giving up until they release it.

swift beacon
#

I mean they showed it on stream next to a Ptera at one point

fresh laurel
swift beacon
#

Troodon! I was pretty surprised to see it scurrying about when I tabbed over. Such a cute little guy.

Please note that he was playing music most of the stream, so I had to try to drown it out with other music and filter out what I could. I think all of troodon's sounds were plenty intact, thankfully.

Amar0k's channel is here, just be aware tha...

▶ Play video
#

At like the 2 min mark you see it next to a Ptera

hasty coyote
#

thats a baby pt, it would be the size of a compy at that point

#

so we have 2/3 the size of dryo, half the size of dryo, and now compy size. im done

swift beacon
#

2 minute and 12 second mark, a Utah shows up and kills the Ptera

brittle dirge
#

I really hope they don't keep it around that size cause TI_Yikes

hollow canyon
swift beacon
#

^

#

Troodon could likely kill a Dryo with venom, but odds are it dies first to getting kicked/pecked to death

#

And, assuming how severe the effects of venom are, the Dryo might live if not pressured by a swarm

brittle dirge
#

At that point why even bother making it a playable and hype it up as well? Lmao

swift beacon
#

How common are Dryos?

hasty coyote
#

if troodons have trouble killing a dryo, then no one is gonna play them

#

its just gonna be a compy with venom

swift beacon
#

Different playstyle

#

Somewhat disposable swarm predator

hasty coyote
#

ill prob still play them because its funny to troll

hollow canyon
swift beacon
#

Again, depends on how the venom works

hollow canyon
#

Sure, because Dryo is absolutely capable of hitting back at them

hasty coyote
swift beacon
#

If it's a "bite and do x damage over time" kind of venom, it'll likely be far too effective at punching up

#

If they go full attrition, then it's unlikely they can kill a Dryo reliably

#

In theory, there's a blend that lets Troodon be a decent, if fragile, threat to Dryo that doesn't feel unfun to fight, while still letting it fairly whittle down the likes of Tenonto, Kentro, and Magy

azure crescent
white cove
swift beacon
dusky surge
half girder
#

one year to release a small TI_Perfect

brittle dirge
#

respectfully disagree cause I can only imagine how awful the camera pov would be for something that small. they also may as well go full jp and just give compy venom and it'd offer the exact same gameplay assuming the in-game size we've seen turns out to be the final one

keen plover
#

I'd love to see how common they are 1 months after they release. I hope it's good though, but if they're losing to dryos solo then lol

dusky surge
#

i personally love the idea behind troodon

white cove
#

I mean, if they do manage to beat dryos solo then respectfully: why would you ever pick dryo even by mistake\

keen plover
#

Will dryo be faster? I'd at least think that's possible

white cove
#

If dryo's purpose is to lose to everything even troodon then just play hypsi I guess

keen plover
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I mean, I have hope for dryo when trample arrives, since I doubt they'll add any damage buffs or an additional attack. If a 120kg animal can't steam roll something at 60kg with trample. Then I have no hope for the thing "combat" wise. Dryo is put into this weak place because rabbit or something. Even when fighting creatures smaller than it lol

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"Just run, even if they are a fraction of your size". Also the hitbox for pecks is bad

alpine plover
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weasel vs rabbt

keen plover
dusky surge
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Ima just be honest right now, i think no creature needa nerfing rn, carno players can kill stego players in a 1v1 via baiting and tricking (quite easy actually), deinos can easily be killed the same way etc etc etc

doesnt this kind of imply carno is extremely OP lmao

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if a small game hunter is, as you say, easily killing stegos and deinos, would that not imply that carno is in fact, overpowered?

hasty coyote
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have you seen carnos counter pachies entire playstyle by either
A: just tanking the hits and walking them down
or
B: dodging the ram with WASD

dusky surge
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also more importantly, how fucking bad is a stego to be dying to a carno

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how bad is a DEINO to be losing to a carno

hasty coyote
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if im correct, you can bite the tip of the tail and it cant reach you with its alt, but then again it has the ability to just swim and would likely dehydrate before it died to bleed.

old hull
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you gotta be asleep during the fight to lose to a carno lol

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even if you insist on being a landcroc , just wiggle around so the carnos cant just bite the tail

cold sedge
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Walking turn speed you can do something similar to the deinos tail by staying in this spot that makes it really hard to get hit as you just wiggle in and out. Stegos just have to find a tree or some bushes to obscure which way you’re looking though and the carnos chances go way down

swift beacon
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hell, they should probably be similar speed to Tenonto at that level of punch-up

white cove
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clearly using a third party tool to reduce that poor stego's health pool smh

covert cave
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Stego players like this have 2 neurons

half girder
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carno needs a nerf, what is that guy on about lmaooo

eager ledge
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Im sry that that you are salty about this pible pebble#8635 but there has to be some places were carno can’t get you expesualy since it is the fastest thing in the game and you can hardly get away from it because of its extreme speed I’m sry that you feel carno players are being some how miss treated because of dam but I’m sry to break it to you but carno players basically get everything handed to them and currently there are many factors that make carno op currently so deal with it

half girder
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i agree to do something about dam

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why tf can a stego and croc cross but carno cant lmao

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super abusable safe zone

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might have to grow a stego... 😈

eager ledge
half girder
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most of the time they can

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not babys ofc not

eager ledge
half girder
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i think its sub-adult