#balance-feedback-discussion
1 messages · Page 343 of 1
Misread what you said
all good but this convo is going in circles anyways
Better spot? It will eventually need to drink. You can apply the pressure at all times. Which is pretty much griefing. Herdmates? fair point I guess. Also you have limited stam, so you won't be able to constantly swing. Also how are you expected to outheal a pack? They can get 16 full pounces on you now that they're 2 shot. Assuming you hit them every time they dismount.
But still, a utah could always back off and rest on a rock while the rest of their group attacks, as soon as their bleed is healed they could just go back in regardless be it to fight or apply pressure
A stego having to drink isnt an opportunity and it going into shallow water makes it a 1000x worse target for utah
That's assumptions outside of the matchup. Assuming that other things are there is bad balance. Also as long as they heal their bleed, they're essentially as capable as current utah in terms of getting pounces in. Which is enough to kill current stego
Technically, I can currently watch a utah pounce a stego as a carno. Now it has low stam, easy pickings.
Also, I'm not gonna deny that this change would obviously make utah stronger and help it win in more engagements. Buts that literally what the intent is because in the games current state Utahs can't feasibly be expected to regularly threaten stego when they have to roll the dice on an hour investment every attack.
my man i just want a pounce fix
Why is it such a bad thing for a creature to not be instantly oneshot by a spammable tail whip?
not spammable, it has limited stamina
because the creature is a small-tier taking on a fucking apex with giant spikes
in update 3 maybe, but stegos stam got buffed enough that it wont run out as long as you swing when you should
That's not spamming then
again, why not make utah just take a rex bite?
in this case, why not just let utah tank every apex
Its a small tier specially meant to take on apexes in packs. If you want it to do that you need to ensure it can do it more reliably than "oh boy i sure hope lag is in my favor today"
The small dinos are supposed to fight in packs specifically because they're weak as shit
even if the rex is hunting it and successfully gets an ambush, and the utah was in no way prepared for the attack or in combat, if stego gets resisted, why wouldn't a rex?
But if they can take a hit.... They can literally kill everything with no counters. Their weakness is that they're 1 shot
then they should work on the lag rather than a mechanic that compensates on the lag
Fighting in a pack doesn't fix the experience for each individual pack member and the one guy who inevitably gets screwed over by the game.
imagine stopping working on fixing latency and pounce issues to make a mechanic that makes utah have a weird resistance in the case that these bugs DO happen and actively fucks with the game balance
Also, if they can take on a stego feasibly to take hits, what about the dinos in between?
Or is only utah getting this benefit
and in the meantime they should hotfix temporary balances to fix current issues. It's not an alien concept
but that balance adds as much issues as it fixes
That's the point, it's high risk high reward, i'm not saying the lag isn't a problem but 9 times out of 10 at least 1 utah in a group will die
what issues? that a 1% utah will magically slay your stego thanks to getting a second wind?
hey, I'm not denying that if you're in a fight thats close then yeah you might lose a stego from that, but if you're beating the crap out of the utahs right off the bat and they're not getting any lengthy pounces on you they're not gonna accomplish crap swapping in and out to slowly heal back up to their safety net all the way from 1% hp + bleed
I haven't even started on how this will fucking ruin juvi and sub-stego's survival chances, as the entire survival of these animals relies on getting a good hit to the utah before your bleed is quickly depleted
Juvi herb balance is already a joke, at that point we might as well forget nerfing any herb at all because good heavens what will the already useless juvies do?
juvies and subs should be balanced based on their own merits, not in relation to adults.
how the hell you gonna balance juvi stego if it cant kill utahs
the bleed will shred them unless they can kill and rest quickly
making juvies not shit? giving herbs a crouch? Not making tracking system completely flawless?
i dont see how that improves the fact that you've made any stego juvi thats seen by a utah for but a moment a dead animal
not to mention at this point the time investment/power dynamic is completely backwards
do we need to buff juvi stego so it can take on a carno next too?
i just want bugs fixed, not workarounds instead of working on fixing the bugs
i would rather live with a buggy utah than a buggy utah with extremely weird balance choices to compensate for being buggy
thats great to hear and all, share the sentiment, but I don't go wishing to shooting stars for magic to happen instead of reasonable and feasible fixes that could be made in the short term instead
just fix the fucking utah
"reasonable" is debatable
in fact, it's been debated for quite a while by multiple people here
not getting oneshot in a game that expects you to invest up to 2 hours is unreasonable somehow...
feasible, i guess, it wouldn't be HARD. It'd just make fights lamer
if i can outright choose to not get one-shot, kind of
if you go into a stego fight and are shocked when you're one-shot, idk what to tell you
i can just fuck off from the stego and it can't one-shot me
wha-? so a fight ending from "its over because you got lag hit" isn't anticlimatic as fuck? And giving players more options and opprotunities to play around is "lamer"?
and giving stegos less reward for landing hits is better how?
Stop using this argument, its a video game and we already established that utahs is supposed to threaten stego in packs instead of never even considering the possibility because of lag
never said that, i said you can CHOOSE to fight the stego if you accept the risk of death
oh man because making a utah 1% hp, immediately forced to go heal bleed and literally go sit in a bush crippled isn't rewarding enough?
no because we HAVE to have a player die, even if it wasnt their fault, lose hours of investment and decide to stop playing the game for the day.
Because thats how we make enjoyable and proactive game design I guess
yea, because that adult utah is totally going to give up on the stego which they've already worked to bleed out a significant portion. It totally isn't going to use the very same tracking system you brought up earlier to pick itself back up after healing off the bleed and health and continue doing the same shit.
"damn, i'm on 1HP, better leave that stego alone forever now"
There's going to be a lot of 1 shotting abilities in the future. Heck there's multiple right now. Pin, lunge and stego swipe (to things less than 1200kg) 
"he won fair and square and i will respect that and allow him to escape in his weakened state"
I mean yeah? Because stegos dont take permament damage and in the time you take to heal that stego will just heal whatever chip damage you did. You can have a pack continue the fight for you but you're not gonna be able to help.
"i absolutely won't use the tracking system to find him all over again and continue to attack"
you don't understand how much bleed does, right?
bleed reduces the rate at which you heal and regain stam
utah also does a FUCKTON of it
Also at around 50% bloodpool, a lot of stegos barely have any stam to swing
that too
and in all this time the stego will go "I will never find herdmates, or a better position to end any chances the utah had at killing me"
Once it's below half, good luck. You're as good as dead
boy, i cant wait to not stop thinking about what my utah attackers are doing rather than just hitting them until they die and go away
i really want my one-shot move to not one-shot
Stegos can barely protect each other
god damn, imagine picking up stego, this massive powerhouse dinosaur, you hit a UTAHRAPTOR with a full tail swing and it WALKS AWAY
oh god I have to continue thinking about an engagement after I landed a hit?!??! good heavens thats unbelievable that I didn't end the whole engagement on the first lag hit
completely hypocritical btw, you forget how much bleed a stego does to utah.
because stegos are constantly planning their next lagspike to catch a utah off-guard
A utah can afford to sit, also if you reduce the damage, you'd obviously let them be able to heal the bleed
boy, sure love nerfing and buffing animals based on factors entirely out of each player's control
that's fun and not at all really shitty
damn, that logic is so backwards its not even funny anymore. So we should just let bad experiences fester and accept deaths out of a players control because "shit happens"?
at that point you're just encouraging the sunken cost fallacy the game already has where stego is a top pick because it takes an army and a half to kill you despite only taking 3 utahs worth of growth
cant wait till teno does 500 damage with the kick because sometimes it doesn't connect
you got anymore strawmans for me or do you wanna keep talking about stego and utah?
but that can be caused by lag
not fair to the teno to miss an attack that could mean life or death
we should account for that
sometimes pachy's headbutt doesn't register me hitting legs when i hit someone, i think hitboxes are broken, so they should just fracture every body part when a pachy hits you
What you're arguing is even worse. A small, pretty much 1 hour grow dino being able to take a hit from one that is 5 hours minimum.
sometimes deino lunge doesn't connect due to some janky attack hitbox, so when it DOES connect, we should just instant-kill whoever we hit.
going back to the beginning of this argument, I'm only arguing for that because said small dino is SUPPOSED to engage said 5 hr dino, but realistically cant because of its inconsistency in surviving against it
fix none of these bugs, just add balance changes to account
see how the game turns out when it's a buggy mess, but it KNOWS it's a buggy mess, so every animal is both completely broken in terms of stats AND bugs
Ok, but that idea alone has given me a lot of meta ideas. A good utah back would essentially always be able to kill a stego without any losses
Utah needs bug fixes, that's it.
how is a utah surviving a stego hit "a buggy mess" now you're just arguing for an imaginary slippery slope where giving utah a single leniency so it can fulfill its intended role will somehow spread to every other dino in the game.
why not
fix the utah shit
just
make the utah stego interaction NOT broken
rather than add a mechanic that specifically exists because it CAN be broken, not because it WILL be
alright then tell me how to fix it. Explain to me how magically fixing the lag issues inherent to an open world, 100 player slot online game is more feasible than adding a simple safety net for a specific matchup
why are you arguing for something that just objectively makes the game less fun? @dusky surge
im not?
i personally think being able to survive that shit defeats the point and makes the game less fun for stegos (and for me as utah)
i like the risk of knowing i will fucking die if i fuck up
there is no magic way to solve game lag. but you can at least fix the utah pounce shit
Thats a complete lie and you know it. Even if you are some special snowflake who likes having a time investment deleted off of game bugs instead of your own misplays, the rest of the playerbase would undeniably disagree with that.
wow god damn its almost like i mentioned earlier i disliked it being caused by bugs but that doesnt taint my view of when it works as intended
which is why i'd rather the bugs fixed than the utah given some arbitrary shit that takes away the whole risk of the fight
Question: Should deino lunge not be able to one shot carnos? 
its not a "tainted" view though? Trying to go for the perfect paved path every single time isn't always the optimal way to develop a game and it doesn't hurt to take the simple solution occasionally, at the very least temporarily until that perfect paved path is finished being built.
i just dont think that basing balance on the CHANCE of something happening is ever the right thing to do
it's not 100% that a utah gets hit by a laggy hit, sometimes its just misplays
but thats literally how balancing works, thats why certain weapons in TF2 have "No random crits" because chance based occurences are things you need to account for in ensuring player enjoyment.
obviously, but the fact that misplays are sometimes the cause doesnt justify the fact that laggy hits can still happen and potentially ruin an entire multi-hour play session because of it.
but random crits aren't caused by lag, they're intended, so this is a weird argument to even make
random crits are chance based in the same way lag is, the only difference is one was intentionally implemented.
and again, this implies that ALL one-shot attacks should have a level of immunity for ALL animals
if we're using a random crit comparison
because lag can be a factor
and thus it creates a level of unfairness
i never said that, this argument is about the specific utah vs stego matchup and it remains at that. why do you insist on including other dinosaurs and derailing?
because it makes no sense for it to be just for utah
except it does
because of the specific role utah is expected to fill compared to other small dinos
i mean, i dont even know why i argue this, it's 100% not being added

because the devs will see the same issues everyone else has seen with the concept
you're really gonna trust the devs with game design decisions? they are the ones who brought us wonders like current carno afterall.
current carno isn't really as bad as everyone says. It's bad, don't get me wrong, but I honestly think with a nerf to its bleed and tracking, it's fine as it is
also buff pachy ffs
(also the carno changes were a direct response to what the community was asking for so i feel that's kind of a moot argument)
if the carno changes were a result of what the community wanted that only proves the unreliability of the community in making balance decisions
I mean at the end of the day I just think a lot of people are holding Isles title as "hardcore survival" to an unreasonable standard that doesn't actually make the game more fun.
like, the devs added the entire diet system and then got scared of the possibility of players being rewarded for their efforts, so they just made it a system entired based on "your reward is not being punished!"
Yeah diets ruined the enjoyment of the game for me, at least as a carni
I like it where if I as a playable can hunt something with my tools, I should gain benefits from it
it sucks too because I remember pre-diets when update 4 was heralded as the coming of christ. "we'll finally have objectives and rewarding gameplay!" then we got this 
I mean, feasibly- a utah pack can hunt every ceratopsian and hadrosaur
Yet if the current diets stayed, I doubt they would fit all of those on its diets
in the current state? not really when those dinos can neuter pounces effectiveness with water/foliage/terrain
Yeah utah is easily countered, but that's just how it is. I doubt a utah would want to hold onto something that goes into water
Foliage though? bad design
Just wanna say that irl, carnivores eat whatever they can catch. They have preferred prey because thats what they specialise in hunting, they find it easier. But they don't become weaker if they don't eat that particular animal like we do in evrima
Carnis should have preferred prey, dinos that are the best to hunt for that specific carni, but you shouldn't be punished if you don't/can't find them
It doesn't help in game where players would already kill everything they can
As a carno, if you see a small stego, why wouldn't you be able to get diets?
Exactly
The only thing it does rn for carnis is to find ai instead of players sometimes
I like that herbies have to travel around now, like carnis do to find food. But it's such a chore that a lot of people don't bother, especially when adult
Yeah, I hope gore changes it to where you need specific body parts or something idk
and leave the rest to what you can actually hunt
Although some creatures could be less than ideal food
That would be interesting, I'd imagine it'd leave a lot of corpses lying around though, hunting just for a leg, eat it, and leave it to go somewhere else
I don't like how it is in the current game tbf, what happens if utahs are eating a stego body. Do carnos go, "well not something I need".. Although yeah they could go for the utahs
Idk, doesn't really bring that competition in, except for things that are on your diets
Maybe something like a rex that has armoured creatures on its diets, and generally large things. Does it pass up on the teno body
It shouldn't do, doesn't make sense. Carnivores are almost always opportunists, see a meal, eat while you can. I mean, you can still do that now, but unless you're starving, people will most likely pass up on those meals for diet ai to keep diet up. Well, more so when growing, people generally don't bother with diets when grown
Yeah, its kind of boring. I don't want to manage my hunger like how it is in game. "33% of my stomach for 1 of 3 diets. Now onto the next"
I have hopes that it will be something similar to that. Even if it isn't exactly what I want, as long as it's something better than what we have now
Yeh it can be improved I think. But I am glad it stops people afk growing as much. Once you full up on one nutrient, instead of hiding in a bush till you're hungry, you gotta look around for the next meal. I like that aspect of it
Yeah it's great
For herbis at least.
Well at least in terms of movement, could be hard for juvies though
I think juvies shouldn't worry too much about diets until like...30%?
It's like, as soon as you're born you're racing to a diet. Like a running simulator. Then you can finally relax once each nutrient is full. Not super fun though
Rather than not worrying, I think diets should shift for them
By the time you have all 3 you're gonna be around half grown anyway
Yeah, growing something like a pachy took me noticeable longer than a utah
Tenos take longer than carnos from my experience as well
Well, I haven't timed it so take what I'm saying as my own experience
Pachy is way longer than utah, but it's stronger in terms of health and damage so it makes sense. Teno being longer than carno is just.. no
@azure crescent i think it would be better if deino had players, Ai and basking as its nuterience. (by players i mean every playeble dinos deino could eat, same goes for AI).
basking would be neat
i could see magalainia have basking too, they bouth would be basking when its sunny but they cant when its night or raining and sutch
yeah everything that's cold blooded
exacty
@delicate pecan teno isn`weak, the problem is that there are too many carnos, but the only "buff" teno should get is a stam buff for tail slam
Carno and Stego need to be nerfed from the diet side, so they form smaller groups that have to look for food more.
Stego is not OP, in fact it's pretty balanced for the most part. The issue is none of the current roster is suited for nor supposed to hunt/kill adult stegos. It shouldn't have been added this early, but the dino itself is in a good state. They need to focus on getting the current roster in a decent enough spot so they can add more dinos, some that can and are suited to deal with stego. If they keep nerfing, buffing, nerfing with every patch, we won't get the full roster until 2075
Stego is okay stat-wise. It's not okay logistics-wise, especially as an adult.
Stego players have too much time at their hand and too little reason to walk around in search for food. So they form big herds and throw their weight around.
https://discordapp.com/channels/401464048610312193/778350260027129865/963137988756373637 i think more stam regen would be better, cuz more stam would just make it pointless to buck as a pachy
Wouldn't it be possible to increase the stamina but also the stamina loss when your victim is bucking?
This way pounce stays the same but Utah can run for longer.
it would just be easyer for it to lose less stamina when running
Yes.
After a lot of hour playing as Utah, I feel the Utah gets easily killed by Tenonto and Carno (even when ambushing and attacking first). An health increase would be a good way to buff the utah. If that's not an option for the dev, maybe considering an increase in health regen and bleed resistance or bleed damage. Why? Because the utah is not a fast killer. The utah need to be able to stand during long duration fight and try to bleed out his opponent.
Utah is best in numbers against larger prey
Get the numbers and no need for a health buff. The buff would just mean that, that same number of Utah can kill OTHER more intensive dinos easier when they shouldnt really be able to. If that makes sense?
All Utah needs is a debug and a stam increase, maybe a bite damage buff
Ya
@desert wave actually, utah and dryo have the exact same speed, 46.8. and dryo can run for about 120 seconds while utah about 105-110 seconds
That wasn’t the case 2 days ago though, the Utah was faster than me although not by much and I had to outmaneuver it to escape and when I play either Utah or dryo I always feel like dryos need to rest quicker after sprinting but that may just be my imagination
well there is an exploit going around of faster utahs 😕
Mhh I’ll check the stats tomorrow but thanks for letting me know
May be the case as in legacy where some creatures have the same exact speed, yet 1 moves marginally quicker. Or that the utah was using exploits
Also could have been down to you turning? idk
I turned because he was faster but yea could have been exploits but why would you use ones that make you only faster by like 1-2km/h 
Then it's less obvious
but yeah you should be outrunning utahs
Teno needs a stamp buff, if it has any sort of bleed the stam regain is so slow it just can't fight, so when there are multiple people that's attacking it, its got no chance
I think it mainly needs a lower stam cost on the slam and yea that's especially needed for fighting multiple opponents where you want to be slamming them. I honestly think that with slam dealing lower damage now it could have the same stamina cost as the kick - you either go for the kick that deals more damage and dishes out a lot of bleed or the tailslam that has more range and can hit multiple people at once.
Teno would be just about perfectly balanced then
at least imo
it almost feels like they wanted to turn the slam into more of a setup move and the kick as the real heavy hitter , which can work but yeah that stam drain on the slam is way WAY too high
i feel slam is much cooler AS a setup move, but it is far too costly
I also think so and agreed about it being too costly if it's toned down in terms of stam cost Teno should be right where it is meant to be imo
I'm just not sure what exactly its stam cost should be
I'd say that perhaps it should be a smidgen higher than that of the kick, the damage difference between the two isn't as large as most people think meanwhile slam is imo much easier to land
and you can typically land more of them if you land one
unless we can get the kick hitbox increased(which would be the best option imo) and then have the two at the same stamina cost
Do keep in mind that increasing a hitbox is a slippery slope
I agree it isn't the most reliable currently, but it is a very accurate hitbox that matches the animation exactly and not any more, at least in terms of how far to the tail it hits
If only they did this with carno...
both pachy and teno also seem to have just terrible stamina in general too , it feels like you cant ever sprint because everything you do costs stam and the regen is painfully slow for both , meanwhile their carnivore counterparts both can do simular amounts of damage with their attacks for free , that and they are faster so backing off to regain stam is always an option
this basically makes playing either of them solo a deathwish since it wont matter how good you are at teno or pachy your just gonna be out of stamina and die regardless
idk, its less bad on teno honestly
because INSANE trotspeed
pachy, however, does not have very good trot speed
in fact, it has very bad trot speed
indeed
its tolerable on teno because you dont really ever need to sprint during a fight , your better off holding your ground
pachy however has to sprint cuz standing still is death , but its terrible stam makes it difficult
it makes the nerfs that some of the players demanded for it straight up dumb , pachy already had a massive weakness , that awful stam , why the hell did we need to nerf it more
even in update 4 pachy was only really good in large numbers , 1-2 pachys are easy prey for a single carno or even a duo of utahs if they actually play properly
it actually has the same running stam as a utah
Utah and pachy could both benefit from a stam buff when it comes to running, would be a nice QoL change for them
I actually agree with this, the hitbox seems to match the animation, it's just the animation that makes it have a rather poor range. That's what I was referring to. I most certainly wouldn't want Tenonto to hit people by kicking the air.
if it could be slightly extended I think it really wouldn't hurt, currently it reaches just about the base of the tail area.
@hexed sorrel While I think that Teno already has the easiest diet of all the herbivores, I would definitely be in favour of doing what you propose(although I'd like all the herbivores to have to run less for their perfect diets).
Then why deinos dying to one stego? It can kill 3 lmao
because if deinos didnt die to one stego, it'd be really unbalanced
Because most deino players are bad and will just go up biting a stego's tail, getting headshot while doing so. You're attacking the part of the body that takes the least amount of damage with the part of the body that takes the most
if we had deinos shitstomping stegos, not only would that mean stego is a pretty weak-ass animal, but it would make deinos far more powerful than stego can even hope to be
an 8 ton animal with the ability to dive in water and massive bleed resist being able to kill the one animal in the game stopping them from being discount rexes with nothing to stop them
That's what deino players want to be
I do agree that stego shouldn't be able to deal full damage when its tail is under water but aside from that it is spot on
you cant have an apex without at least SOME contest, and deino is entirely capable of avoiding, tanking and escaping stegos. If stego can be easily dispatched by deinos, deinos will be entirely uncontested and unbeatable
in an ideal world, utah would be not broken and thus able to kill stegos in packs
^ this. You don't brawl stego, you maneuver and bleed it out
thus utah is able to deal with the stego population, which deals with the deino population, which deals with most of the population (besides stego)
and we have a circle of life and a food chain
where everyone has threats
carno can't really be our choice for giant feller
stego's position is controversial, but I would not nerf it
in the current update, stego is really an apex-level challenge to grow
it takes real survival luck and skill to grow a stego
That only happens if Deinos don't have hands.
I've managed to solo a Stego as a Deino once, this is tough, relies on luck and I wouldn't try to attempt it in normal circumstances.
2v1 Deinos can kill a Stego relatively reliably unless Stego runs away.
Wouldnt they need to fix stego weird hitboxes first against utah?
?
Like the whole getting hit on the tail tip still is full dmg
Could be desync though
@hexed sorrel pachy has cocos at NE, but they barely stay there for long to get them anyway.
but they also have at south
yes, but there still is diet at NE. However, i do agree that there is basically notheing that goes there except the occasional pachy getting a coco.
Stego can hit infront of itself
well yeah it's got a bite attack 
Wonder what would happen if they made tail swipe not reach stego head...
you know force Stego to have to move its head more
Nothing would actually cause stego to do this, Carno is a non factor and utahs don’t rely on bite. Stego doesn’t have a predator that it needs to dodge against, which makes sense since it’s massive. Reserve the “head dodging” for Alberto Acro and the apexes
Even then it would still make Stego hunts more easier in a way...
In no way would it affect how their hunts go tbh, headshots are a complete non factor against stegos only predator
They’re only relevant against deino, and stegos already move their heads to deny headshot damage from them anyway
Plus the windup for the attack that reaches near its head is so massive that getting hit by it is a borderline skill issue
you would be surprised on how much 55n multiplied by 2 can do...
110, against an animal with 6k hp, that means that you still need to land around 60 hits
The stego will out heal that making that number even higher 
By comparison to 7ish full pounces
You already have the best tool in the game for combating stegos, use that instead
Head hits are really more of a helper in a fight, pounce is still the main thing
also reason making swipe not reach head would kinda make dismount a bit more easier to get away with
Why would we want that…
To help lower Stegos populations 
Poor way to do it tbh, implement biome specific grazing and more bleed penalties for imperfect diets instead
Bleed penalties?
Stego should be the second hardest target for utahs to actually fight in the whole roster… barring the semi aquatics
whats more to add onto bleed
i really like when people say that the best way to deal with stego is just make it impossible for it to deal with its predators haha
This part makes me wonder why add Stego if they want in to be in a roster where it cant really die
stego suffers REALLY bad from bleed
its stam regen is pretty dogshit compared to other animals
What I mean is even further reduced stamina regen when your diet is poor
so combined with bleed, it basically becomes a standing wall on low stam and high bleed
It is admittedly a poor roster decision
I thought it was already bad enough with lower diets
stego is decent soley for the fact that it deals with deino
the fact that deino exists means stego must too
Really just wish it was trike instead
They literality could of just made Deino have less reasons bothering land camping
trike would be cool, but it'd be a GIANT compared to the rest of the roster
Not dead set in trike, more so that stego is so well equipped to deal with all our current and planned Evrima animals
but imo trike would of been better since utah apparently can handle it better than Stego
Mhm, wouldn’t really change a whole lot, at least the utahs would have less to complain about
I think it's like, nine tons in the size chart
it'd take FOREVER to take one down, but i think utah probably would have an easier time dealing with them
just don't pounce the head and circle, you good
Cant Utah hunt it more effectively than Stego though? I mean have pack mates bait Trike to show its back
I think trike would of been the more balanced option in a way
Much easier
hypothetically, i was never denying that it wouldn't be easier to hunt
i dont think anyone here is arguing against trike
So how come Trike wasnt the one to be added if it actually has something to fear
because it wasnt? damned if i know lmao
I mean it would still merc Deinos
It’s really just a matter of poor choices, that’s all
and Deino really cant do that extra head dmg 
Is it too late to replace Stego with Trike in Evrima roster? Like maybe down the lin-
Like ideally we wouldn’t even have apexes in rn but here we are
Yeah people would be mad, pretty sure the devs don’t want that deal with that despite the potential benefits
Ideally we wouldnt have so many Utah counters in a ecosystem with Utah but yet here we are
whats there to be mad about lol
Utah is honestly an incredibly powerful animal that’s received poor reception and perception because of the roster it’s been placed in, everything currently in is designed to counter Utah better than most
Pachy alt attack = Utah counter
carno do I even have to explain?
Teno funni back side guard
Stego you know....
I think if they added different dinosaurs instead of our current ones, Utah would be looked at as a very fun animal to use in hunts
Like not adding 90% utah counters
maybe if they added a single ceratopsian lmao
Well I personally wouldn’t be upset, you have to remember that most of the isle community isn’t exactly pragmatic, they want their favorite playables in game, understandably so, but it causes biases to form that can interfere with critical thinking, we’re all victims of this to an extent.
Avaceratops 
The better choice would just be to add trike instead of replacing it with stego
how big even is cera
fuck i meant ava
Trike seems like the more popular option which confuses me
i MAY be fucking stupid
Ava is 1k
true ngl...

ive evolved
I didnt even noticed XD
Lmao, I still miss Wavepoole tho
true
Wavepole 
however, i cant NOT capitalise on the fucking giga joker thing
it is one of my FAVOURITE things rn, I adore it so much
Yeah good meme
i literally cannot stop thinking about the fact that a real-ass animal got compared to a supervillain clown
Why is it like the Joker may I ask?
also i checked size chart and holy shit 620kg ava gonna get melted by utah
some interview, the director said some shit where he compared the giga to the joker
i wish i could make it up
Tbf it wont be getting pinned at least
and horns?
this shit
lol
Sympathetic villians in the JP francise lmao
how the fuck is joker sympathetic
It isn't really
they're going to make this animal literally irredeemable
So if Giga is Joker.... who is Batman and Robin?
But how Colin described that it was mistreated or some shit so it hates humanity like bruh
Just give us JP 3 spino again
No motive is required its a dinosaur
Just say they fucked up the genetics so it's always hungry
cant wait for an entire spinoff movie called "giga" where the giga slowly begins its path into derangement
You would think that the Humans would learn not to mistreat their giant apex carnivores from the Indom problem...
or Indoraptor problem....
Starts off as a "friendly" dinosaur and each episode it gets more pissed at Humans...
anyway, my obsession with giga joker has very much derailed the convo
so back on point, if i were to add a ceratopsian, it'd be diablo
We were talking about Ava vs Utah btw
ava gonna die imho
diablo is 1500kg, pretty quick, has some good horns for combat, decent endurance, so on
it'd be a decent matchup for both carnos and utahs alike
Diablo ass riding flashbacks
this is evrima baby
I know :D
Just glad that now I wont get merced by Diablo without landing one hit
I can already see the revenge of mid tiers
i mean, carno and utah would still be risks (although i feel diablo may be slightly more equipped against carno, with a powerful front-facing attack and likely locational damage resist to the head)
Carno has no business fighting a ceratopsian
It's not going to work for it
I guess it could charge it?
Yea
It can't get at its flanks well
Diablo is more Utah prey
Flaking and getting pounces
But if it pounces its face Utah should get impaled
that was already a coded thing with trike i think
trike could impale utahs who pounced the head
without doing anything
a trike, or a diablo?
diablo would still gore one imho
How big are it's horns?
about as long as Utah's entire head
Hmm
Might one shot then
Dunno
like, i'd put diablo damage at say, 300 with a horn swing. One-shot to head of utah
Sounds about right
since you can just NOT stand in front of the diablo, dying to it would kinda be your own fault
Plus, it would really scare the shit out of carnos to take 1/6th of their health every time they get hit by this bastard
Ye
i dont think it should one-tap a utah to the body, but i have no qualms with headshots
I agree
and if it DOES hit a utah, it should scare the hell out of it
deal bleed and hefty damage
Dibble is a potato with spikes on its face
I love it
What will Dibble do against Allo, now that it's been downsized?
it can probably easily out endure it
No bonus damage for stabbing lungs, sad moment(I kid)
Trying to facetank a Ceratopsid should in general, not be a good idea(unless you have a drastic size advantage over it... and maybe Protoceratops because while it has a face shield(frill) it only has big beak to chomp on things.(which it probably would hurt like hell if it bit onto your arm or leg)
i see allo as an endurance predator against apexes and an ambush against smaller animals. Fast sprint, fast trot, awful sprint stam. If it can't catch a small in the initial ambush, that small can easily get away
im actually dumb
idk why ikeep forgetting what animal is named what
Bah, Giga , Allo, tomato, potato
We live in an Ecosystem
i love that
Yea but to be perfectly honest Nova uses a specimen that might or might not be a ceratopsid there. Iirc that's "Nedoceratops" which might be "Triceratops" proper but it may also be a completely different genus(although iirc it's definitely different species than Triceratops horridus).
I'm not super knowledgeable in terms of Trikes but I know that their larger remains are very fragmentary. The largest reliable Triceratops is slightly shy off 8t iirc.
And even that one is quite fragmentary from what I vaguely recall based on Scott Hartman's work.
8 ton trike would get shredded knowing how much dondi fawns over rex
I don't think so tbh
with a lower multiplier on the head it would very likely clap a Rex with ease
although it depends on how hitboxes would work for it
the lack of proper collision in this game has a really awful impact on a lot of match ups
I know for a fact we are gonna get "super cool and badass armor piecing rex that ignores DR and does a billion damage"
I just dont trust dondi with JP's poster boy
it's entirely possible that Rex could perhaps just force its face past Trike's head and start landing hits on Trike's unarmoured body
I don't think Dondi has any kind of favouritism towards Rex
he seems to like Spino more I think
That's just my impression though
I think JP Spino looked awful
I don't like it and I don't like legacy Spino either
almost all its designs are shitty
I don't feel thay way about most of their designs, a lot of them are outdated but Spinosaurus specifically always looked really ugly and unnatural to me
even when it was the most common representation of the animal
I just don't like it, it looks like some Baryonyx with a sail glued on top of it, it's just really woeful in terms of aesthetics
I loathe JW simply because they took a really cool premise and turned it into basic blockbuster monster movie where our protagonist rex goes up against big rex
Regarding the game though - with how Spino is allegedly supposed to be a very tanky animal
I really don't think this would fit the irl Spino
that animal is a twig
Irl spino is an absolute pushover who just looks big at first glance
It would break in half if it was to come into contact with a theropod like T.rex or one of the large derived carcharodntosaurids
So I don't mind it getting the changes
its a genuinely interesting animal tho and im sad to see it get turned into generic carnivore #3312
Although I think that the concept art of Spino was vastly better looking than the model we got
Yea that thing
It looked so cool but ig their budget ran low so thay just pulled rex's face forward and called it a day
our spino is literally just armored skinny rex
Idk what happened, I don't want to speculate, I just know it looks worse than on the concept
I think that it still looks alright though, I have far bigger issues with some other animals
(Utah)
Oh I couldn't care less about Utah, it's not even a real Utahraptor
I'm talking about the likes of Acro
which just looks like some pokemon
acro is... weird
Giga just looks worse than old Giga, much more uninspired and dull, it does look like Giganotosaurus though so I'm not gonna complain too much
it's slightly cartoonish
but not quite as much as Acro
which looks like some pokemon with proportions that wouldn't even allow it to stay alive
Idk why the felt the need to change literally every design in evrima
some designs were just spot on
Oh they haven't changed every design, only some of them like Giga
Utah just feels... bland.
Like its not "bad" considering dondi wanted his own JP raptor oc
its just super dull and there is nothing really special about it
Its literally just a JP raptor
nothing more
I think that's what it's meant to be, I don't care for the animal, it's always been rather dull to me and I don't have that much nostalgia towards the Jurassic Park series so it doesn't appeal to me that much
i dont reckon that'll be the case honestly
thank you
Your welcome
i honestly dont think carni bias is that strong simple because stego exists as a constant "fuck you" to all the deino players who wanna live out their epic apex fantasies before receiving giant spikes administered directly to the skull
and despite the deinos constantly complaining, stego remains as it is (which it honestly should imho)
@neat forge I think this could be addressed by changing how most things interact with steep terrain
Stego is definitely the biggest offender because it looks the most out of place
but carnos scaling cliffs isn't exactly fair either
same with crocs but for the most part they stay in their lane nowadays
thanks to stegos but w/e, nerf it to the stone age and embrace aquarex '
lmao this perfectly explains the "nerf stego" mindset. People just want aquarex
people give stego too much shit, considering it acts as a guardian that protects carnivores from having their food stolen by an 8 ton gator with no fear whatsoever. Stego is the Isle's most unsung hero
without stego, you'd have something worse than bodyguarding, body theft.
by a fucking annoying, unkillable 8 ton giant
if you want rex you dont play deino, you just play stego man. 
i could explain the "Dont nerf stego" mindset as people just want to keep their tailRex
i dont play stego, too much effort to obtain and not my style of gameplay
but i respect the animal nonetheless
also stego scarcely counts as some kind of "rex". Its attacks are horrible on the offensive and basically work purely defensively or against an unprepared player and it lacks any ability to consistently kill anything offensively
you don't need to overcomplicate it
man people really are just complaining about players using the environment for defense
big tanky invincible dino who oneshots anything that gets near it and can do whatever it wants is all rex players want in a dino, and stego checks all these points off
Update 3 pain. Damn gators taking my hard earned money 
U3 was the height of this, yea
Deinos literally could not be avoided, they were massive pests
back when stego was really bad for its size and growthtime and deino was a lot more popular
Deino able to bite a Stego's head by putting its head through the stego's whole body. 
Glad that's gone at least(though it seems to have had indirect consequences on a few other playables??)
stego isn't really invincible, just people can't figure out how to fight it as deino and raptor is fucked with glitches that kill it unfairly
Kill them while young if you can.
true, stego has a pretty bad juvi and growing stages
deino is far superior when it comes to ease of surviving to adult
It's a walking hamburger as a juvenile if you have more than 5 brain cells active at any given time--someone's carno apparently died to a juvi Stego...no idea how.
lmaooo
"difficulty of growing" will never fully regulate a dino pop though. No matter how artificially long you make it people will just optimize to cheese it as easily as possible. Like going on only during low pop hours or having megapack/mixpack help
i mean... half of the reason carno is so popular and everywhere is simplicity and ease of growth
not only is carno's juvi REALLY good, but its diet is extremely basic and easy and its standard playstyle has a low skill-ceiling to play
carno hits a sweetspot, stego just happens to be so good that its perfect for the sunken cost fallacy where as long as you reach adult you will get your time back
back during oasis update I grew only one stego but got like weeks of gameplay off it
teno, in comparison, has a higher skill-ceiling and floor, harder growth and a less favourable juvi stage. In combination, this makes some people believe teno is weaker than carno (which isn't true, a teno can easily dispatch a carno in a 1v1), but carno is so much easier that it just feels stronger
carno can not only be produced en-masse extremely effectively due to how easy they are to grow, but their ease of play and survival means that they are easy for any player to play and fight with
but like...stego well and truly cannot hunt you
not only is it slow as nuts, but its offensive weapon is behind it
Carnotaurus population right now:
and while carno is overtuned in some places, i can't say in good conscious that the accel or turn radius are its main issues. Frankly, I find the tracking ability and bleed it does to be two of its more notable issues. It's a great ambush/speed predator, that also has the tools to pursue for long distances
It can't even walk backwards
it needs to get in front of you, then stab you
the only way you ever die to a stego is if you decide you want to tussle with a stego 🤷♂️
that or it cannibalizes you as a stego but you can nerf it to be weaker than hypsi and that'll still happen because it is 2/2 parties involved
a carno SHOULD be quick on the attack, a high accel and speed perfectly compliment it, however, the fact that it can bleed and track so effectively is a core issue. It means that you can't even find safety within forests or away from their hunting grounds, which is where the issue arises
I really dont get why people constantly use this to sell stegos as patron saints. Yeah a stego isn't gonna hunt you down, but they are gonna hinder literally every other aspect of gameplay they can. If you find food they'll sit on it, if you find a fun fight they'll butt in. It's not like Rex is gonna accomplish much more than what Stegos do now if we go off of legacy.
it'll take the food and also it will run out of the jungle and annihilate you
stego cant track, which is a very notable difference
I do understand that bodyguarding will become a much larger issue if/when gore adds spoilage
as right now stegos will get thirsty long before meat despawns
or hungry, or bored
okay explain what "annihilate" means? They're gonna bring back the scrapped ambush mechanic so rex can run at mach 10 for 2 seconds to catch me? The majority of players already hang out in open areas near water sources as is.
it'll kill you from the front. Stego needs to cross your entire FoV to hurt you or pivot in place behind you then stab backwards
also it will hunt you down
I mean, theoretical of course because it's not in the game so i can't accurately speak to its strengths
no it doesn't, stegos tail whip can reach infront of it and it turns fast enough to use it offensively anyways.
fuck me if I'm wrong but doesn't stego have to stand still to use its whip
theoretical is fine, we have enough knowledge to infer how big dinos will probably play
stego's forward facing tail-swing is one of its slowest attacks
it's about as defensive an ability you can get
tail mounted weapon that the user cannot move and use at the same time
like, other than preemptive spit warfare I don't think you can get more defensive
Maybe if ceratopsians get some kind of brace mechanic but I imagine they'll also have a charge so I think - bar anky - stego is the least offensive herbivore you can have
It also has zero tools to evade the tracking and maneuverability of the 2 current carnivores, one of which has 0 natural predators except itself. So I don't think nerfing it so that it can't win the fights that others pick with it, stego doesn't get to choose advantageous engagements is a good idea
Yes, corpse guarding. But that's not the case that animals should be balanced for as it will ultimately gimp them in their regular play regardless
Add more stuff to do in the game and I'm sure the problem will lessen, though ultimately never go away
Stego does get to choose engagements though. It can plop itself wherever it wants and butt into any fight it wants. Its not just limited to corpses, and stegos will literally do anything they can to get something to fight them.
When you add more stuff to the game it'll probably just worsen the issue too
cant wait to see stego players sit on other dinos nests next update
what fight can it butt into that things can't just walk away from
Except coming to the defense of another herbivore/stego in which case
see message about: most defensive dinosaur being good at defending
Carnivores hunting other herbivores that they need for diet, AI, shallow water spots safe from deino, and nests next update.
lmao nests, imagine
I mean, without its presence then nests for pachy, teno, hypsi, dryo would just be a death sentence so
I'm good with that
mixpacking as intended design? I thought every dino was meant to be viable on its own.
i dont think anyone said that
I think it's called "herding" when herbivores do it
thats just obnoxious and i'd rather stegos play as actual defensive animals concerned with themselves rather than leaping to protect anything they see
oh man if only it was limited to only herbs too
and we didnt also have stegos defending uwutahs sitting on rocks
also id imagine there'd be different ways these animals nest so that they don't have to nest in a spot where they're completely exposed and defenceless
Nerfing them isn't going to make them actual defensive animals concerned with themselves, it'll make them fodder
they are slow and big
make them slow big and weak and well
I guess they've got some cool skins going for them
like apparently hypsis will nest up high in trees, pteras will probably be allowed to nest on large cliffs and spires, so on
I really want to see some actual nesting info yeah
This nesting argument could be moot as stego could just not be able to defend the nests of other dinos due to geography
There's a grey area you can work with there y'know, nerfing it isnt gonna instantly make it fodder. But generally if you ask me, if your supposedly defensive animal is so powerful defensively it can use itself offensive by defending areas of interest then you went too far on how good you made it lol.
you're essentially undermining the original point of the dinos intended playstyle
can use itself offensive by defending areas of interest
What would your ideal gameplay loop for stego be then, if it is unable to be "offensively defensive" by being in areas of interest
It can't hide, so it has to be strong enough to muck things that see it in the plains
or it is going to be relegated to the slowest forest dweller
Also may just be a roster issue at present; by design it needs to be able to fight anything that can catch it. The 2 carnivores just happen to be things that can catch it
though it seems like you want control of the "areas of interest" to be in the hands of hyper speed carnivores rather than lumbering herbivores which is......not a good idea for obvious reasons
Stego should be a constant fight against PVE elements, with the punishment for failing that being becoming a prime PVP target. Your top priority is keeping your diets good and staying strong, avoiding unnecessary fights so you can last when an actual threat comes your way.
well that sounds miserable lmao
As it stands right now Stego can afford to go to a hotspot, pick a fight with a pack of deinos, lose half its hp, walk away, get attacked by a pack of utahs/carnos, sit in mud until they get bored and then go heal itself to full hp and do it all over again
"fight plants, keep a good diet, then when something chooses an engagement with you they should win (remember, stego can't choose any engagement in your balanced world) then just maybe you can survive (I think you said "last") if you fought plants right"
Also, maybe I'm not circulating enough hot spots as a ptera/carno/stego/utah (what I normally play), but I rarely see stegos "holding them down" for any lengthy period of time. I see them pass through, scare things off, then go back to get their diets
Or simply Sits on a Rock and is 100% Safe
longest I've ever seen stegos have an area "on lock" was for like 3h at NW, and there were 5 of them so you can nerf them to high hell
yeah, that's gotta go
though it's really only 1 rock I can think of, and I'm pretty sure we are thinking of the same one rn
At NW where the Utah Rock is
yeh
Bust Still that's the Only Reason there are Stegos
Because its the Safest spot ever atm
Yeah, I think the "hot spotty"-ness of that spot should decrease if stegos can't go up on that rock
I mean, I'm against anything that can't jump being able to rock climb (lookin at you crocs and carnos) but it's just ridiculous when stego does it
damn, victory not being guaranteed in a pvp game? I don't know where you pulled "fighting plants" from me saying that there should be a stronger focus on fulfilling your diets. If something engages you it shouldn't be an instant win for you because of the dino you picked. If you can plan accordingly prior and position yourself well for a long defensive battle you should definitely prevail. But you definitely don't need the current excess of power to where you can afford to waste time and resources defending things that don't concern you and not suffer for it.
I somehow can imagine that a Carno can go up there (what still isn't good)
But a stego? It would just Slip and slide down if it would try to go up there
well, you said it should have a "PvE" focus as a herbivore and its foremost concern should be diet above all else so I hope you can connect the dots to fighting plants. That said, victory isn't assured. I've seen plenty of stegos go down to coordinated utah packs or taking a bad fight against crocs (it's real easy to get boxed in) but at the end of the day: the fights stego loses are not ones that it has the option to back out of
almost every other dino has that ability, if a fights going south you can take steps to remove yourself from the situation. Stego cannot do that, you're too slow and big. So you better be able to win the vast majority of fights that other dinos pick with you, especially if they're as fast as the two options rn
Also, I don't see large utah groups struggling against stegos too hard (saying that as a utah player). The only times I've lost to them as 4+ utahs is desync and when my pounce bugs out and I sit there clawing air
and when 50% of the playable land carnivores can take you down, I don't consider it too dire
update 3 utah vs stego was the best
^only rough bit with that is that the other carnivore makes it so your prime competition isn't around in large groups. And that's no fault of stego
isnt stego currently one of the most hardest to fulfil diets with an extremely high reliance on them due to horribly long growth without
shh
u3 stego was also woefully underpowered for what it was and, frankly, was very awful for the overall time investment and size
Growth time shouldn't be considered when talking about stego, because 5h doesn't matter if it's not my time 😉
i think 4 pounces and some bites and it was dead
Missing my point about diets. I said PVE focus, because its a powerful herb thats threatened by very few things PVP wise. PVE focus isn't just about eating, its about playing against literally every other part of the game that isn't PVP. In exchange for its power Stego should have to be limited in where it goes and spends its time. It connects to your ability to PVP in that if you fufill your diets you're a viable PVP contestant that can hold its own.
before the pounce got changed to bleed instead of raw damage, utahs literally could shred a stego if they all pounced at once, before the utahs were even out of stam
16 head bites from utah and it was dead xd
yea, which is pretty fucking shitty if you're an apex. Stego was dogshit during that update, shocking
I mean, I hate to burst your bubble but it still is limited to where it goes. It's just that the player hotspots all seem to be in and around its diet.
NW: Pumpkins
Center: Marigold
Swampwall: Sumac
No? one of the biggest fails of the diets system is that growth time is literally the only debuff that matters, and an adult stego doesn't care about that. Once you're adult you can go do whatever you want, graze for food even and the worst you gotta deal with is minor inconveniences like stam regen or scent range.
Stego was legitimately one of the most pathetic animals in the game during U3
the fact that even carnos were running up and killing them was ridiculous
I'd disagree hard with that statement. The bleed and HP regen is massive when it comes to adult stego, and it's the reason some are so strong
it's hard to keep them bleeding on account of great defensive weaponry (see: tail) and with perfect diet they regen their massive bloodpool quick
Without it, they don't regen it v fast at all when they're standing
Everything shat on them, most herbis at the time shared this level of sheer garbage. Teno was the only outlier, but required so much more thinking and effort than every other animal that people went with the carnivores basically all the time
Please don't overblow how much hp regen matters when you can still oneshot nearly everything and tank equally as much.
Sure if you get a lone stego in a perfect scenario hunt where its surrounded by utahs and isn't in a spot disadvantageous for pounce to work
but it really doesnt matter enough, and all you have to do is look at how most stegos currently play to see that
Would you rather perfect diet gave you attackpower? While that would hurt stego being able to go out of its way to guard places of interest (which you don't seem to get the vast majority don't, they just stop by action that is in the middle of their diet fields but whatever) it would harm carnivores a lot more I'd imagine
as they would be hunting to get said perfect diet
"garbage because not immortal"
what
not at all what i implied but sure
deinosuchus, which took as long to grow at the time, literally beat stego in every way and WAS basically immortal but hey, stego bad amirite
no it was garbage because it took 5h to grow but could be not-difficultly killed by 2 utahs that took 2.5h to grow combined lol
Officer I swear the stego didn't mean to run across the river and beeline straight for the teno I was hunting, he was just passing by. Jokes aside you can make diets variable for species. Its already kind of flawed that all dinos incur the exact same debuffs for failing diets since they have different strengths that can make up or be hindered more by them
why is it garbage because its not a raid boss that demands 12 hours worth of carnos/utahs to kill?
stego got shat on by basically any competent carnivore, took 5 hours to grow, had a godawful juvi stage with no real defences, and when it did reach adult, could get fucking destroyed easily. Meanwhile, deino could grow safely in the water, could easily pressure any animal off a body or out of its way, could retreat to the water in danger and had the greatest threat to its survival literally be itself.
But stego bad because strong herbivore so stego deserved it
....because it took 5h to grow and could be killed by any adult that could see it's big red spikes lmao
You're looking at this from one perspective and one perspective only
yeah but if you fight a stego with a group of about 4-6 utahs 3-5 will die
Stego being strong does not take away the agency of carnivore players entirely. If it intervenes in a fight or decided to "guard" an area then it is slow and possible to kite. When stego was weak it took away the agency of any player that picked it almost completely
even as an skilled utah you would die sometimes because of latency or unluck
if deino is immortal, oppressive, deals insane damage and camps bodies from carnivores, while also interfering with fights: good, this is realistic as deino is big bad carnivore
if stego is the same but can't easily retreat from its problems to a safe place, has a harder time reaching adult, has no natural bleed resist, has less health and can't use its attacks at all effectively while trying to attack: bad animal, herbi should not do this, it eat grass and die
eat grass and die
It still oneshot utah and 2 shot carno back then, it had less hp yeah but still enough that you couldnt burst it down before it reacted. Its a dino you had to risk getting oneshot/put on onetap by going in on it multiple times. Not even including that this was when stegos fought on open ground and didnt go up to trees that could insta rub off utahs or sit in shallow water.
I am now convinced you did not play update 3
Update 3 is probably the update I played the most of, how the hell do you get to that conclusion. 
did you think stego had a cotton tail back then?
stegos always trolled deinos back then
I feel like being able to "burst it down before it reacted" with a pack of carnivores that took an hour of bushwacking to grow isn't fun for the person that spent 5h being a walking meal but
eat grass and die I suppose
I mean ideally both should just be brought down to level. Its not like the power creep is solely a stego or deino problem and the implication that nerfing one means handing the "immortality crown" to the other doesn't make sense.
the strongest U3 herbivore was literally dryo, statistically
which is fucking hilarious and extremely sad
I mean, I can get behind nerfing stego to the "level field" if you reduce its growth to like 3h base
I said you couldn't burst it down. Read my post. Back then it took 7 headshots from a carno to kill. Unless you literally go AFK theres nothing that kills stego before it reacts
Ah, I did misread your post
oh god yeah 350N biteforce carno was a nightmare
good riddance
yeah no thats exactly my ideal too. I definitely wouldn't keep long grow times with a nerf too because long growth times arent even fun or actual difficulty filters anyways.
does anyone know how many pounces you need to kill a stego
all the carnivores were insanely overtuned in U3, especially carno and deino
carno is still overtuned xd
eh, honestly, carno would be less overtuned if they just did something about its tracking
i mean right now the devs try to balance every dino but when more dinos will come to the game there will be carnivores for example that just cant win against a herbi that is just stronger (not even with skill)
the tracking right now is to op
i think its mainly a problem on carno, idc as much about utah having it
i think its the same for utah
its the same for utah but it fits utah more
which is how Dondi implied people should feel about stego, but the playerbase said "no thanks, small game hunter should be able to thrash the thing" and went to #balance-feedback to whine
carno having it is just really dumb tho
so I doubt it will go over well when that happens
I think at least 3 devs have pointed out that Troodon are going to be dangerous in groups but I can already see the flood of complaints that it is too weak when a single troodon nipping the heals of an adult stego for 15m doesn't cause it to hallucinate a cliff and stab itself in the eye
i think its okay that they not nerf stego because when other dinos will come they have to do all the work again and that will just take their time
Dondi take
Like I'm pretty sure that was his exactly
#isle-discussion message
yeah, there's the dondi take
lol
Are people still having troubles with stegos this update?
yeah they're unstoppable corpse guarding area controlling offensively defending stabbing machines
:}
I see 
stego players are trolling and doing all these things because there isnt a dino that can compete with them so it is really boring and they are just trolling
Broken sadly 
only when the stego is really bad
but if any amount of utah raptors large enough to pose a threat to stego group up, they start borking like morons and then the speed police show up
with that i mean when they dont know how to buck
I wouldn't even consider a utah a threat since it's very easy to counter using terrain
not entirely true, as stego will regen stam slower while bleeding
Well a threat, but a low to moderate one at most
so eventually you will win that war of attrition
ye, but I think the devs have done a decent job at forcing stego into the open for its diet plants
sumac being a bit of an exception
if i was a stego and i know that i will die soon if i keep doing the same thing i would just go to a corner and nothing can kill you
There's still a lot of trees that you can trap utahs on
yus, trees do have too many plains
wrong order
message still clear
though I don't think that's the fault of stego and its stats shouldn't be punished for map flaws
Honestly, bushes are fine but remove a lot of the trees imo
It'd be like nerfing deino to only be able to lunge < 1 ton because all drinkable water is dangerous now
i fought a stego some time ago with 2 carnos the stego was really low he just went to a cliff and hid in a bush and we couldnt do anyhting about it
My friend and I almost had one as well this patch, but they just swam across the river and had deino buddies
as 2 carnos*
Stego is immortal, but since the map has changed and they're bad at defending things- I think it's fine as is. Just need some bug fixes on utah and maybe they can be challenged more consistently
Now when was the last time you did that vs a deino? Or are they as usual an exception to the whole "immortal" thing? ^^
They are immortal as well? I don't know what point you're arguing here
My point is that people think stegos being immortal is an issue, but not deinos, despite them taking equally long to grow and all that. (in theory at least). My point is that people think utahs and carnos should hunt stegos, but not deinos, for some reason. My point is that there's no complaints about "my utah pack can't kill a deino" while there's a lot of complaining about not being able to kill a stego, despite them being about equally bad targets for a utah pack. And so on.
eh, utah should be at least slightly capable of taking down stegos
carnos however should stay in their lane lmao
You wanted stegos to be challenged more consistently, but what about deinos then? Or should they as usual be the best, safest, and most powerful option and that's just fine? When deinos are at risk as much as stegos are, then it might be reasonable to argue stego issues, but as long as deino can grow much safer, much faster, have overall more power, and so on, I think there should be far more complaints about them that there are.
you see, stego herbivore (bad, should die). Deino carnivore apex (cool, should be allowed to fight all)
Personally, I dislike deino more than stego since the whole 1 shot ability thing. Only fine for now due to bugged water locations and shallow water.
Also how it's immortal in its environment and screws over things like teno
Stego having a harder diet, worse juvi stage, less safety from predators, no control over what does and doesn't fight them, significantly worse stealth, less health, less bleed resist, more vulnerable body parts? Doesn't excuse it being strong + herbivore
Teno is great at swimming, deinos ruin the point of it
stego guards a body? Bad, things cannot fight it
Deino guards a body?
Not a problem deino eats the body, balanced restored
Deino should shitstomp stego so we can finally have a balanced ecosystem where, no matter the herbivore, a carnivore always beats it
herbi=food
but hey guys, stego does a lot of damage, so it's too strong. Not like deino can also one-shot a teno/carno, but way more easily
^^joke btw
About the same as anky to me, but I'm thinking balance "in the end", not current one. My worry about current one is and will always be that people get used to something and then if/when it changes, But that wasn't really my main point here, it was more so that stego gets seen as the thing they should hunt, meanwhile a deino is still invunerable on land, more or less, from what I know. It's the hydration that shits on them, not the 10+ utah or carno pack that might attack them if they show their face.
fuck no, anky should literally be almost impervious to utahs lmao
I just don't think it's fair that stego butts into engagements to protect things and is able to do so without being murderized is all
its a giant fucking armoured bastard vs small bleeders
I wonder how good ankys swing range is
stego should be WAY more favourable than anky for a utah
@keen ploverSo yeah, my main point was just that. I see a lot of "we hunted stego but failed" but few "we hunted deino but failed" and that would be my "issue" here :p
ah fair
I don't mind current stego, I play teno, carno and dryo so I just avoid them lol
except deino can also do that, the only thing stopping it is stego
without stego being the way it is, deinos would be twice the pest a stego is
yes but it doesn't protect things, it just tries to murder everything. I like that more for some reason
protecting other species (or even your own species!!!) instead of eating plants and dying like you are supposed to is kinda cringe ngl
i've seen tons of deinos walk up onto land, take meat, leave. You get nothing from the kill, same as body guarding, except the deino removes the body so you can't even get back to it later
which is fine because reasons idk
deino carnivore (good)
stego players get bored quickly as well
Eh, maybe not WAY more favourable. (mostly cause in that case, how do we relate that to ceratopsids, and in turn hadrosaurs that should be the absolutely best? Not to forget the big carnis like giga and rex at that) I'd say a slight bit more favourable yes, since anky should be last on the list for herbivores barring sauropods (utahs hunting brachi?), but at the same time, anky is armored but has less "reach", stego is the other way around. Stego is fragile, if you can get to it, but it's "reach" would be better than ankys. But overall, anky sure is the worst option, since it still has plenty good defensive ability aside from armor.
anky reach scares me
Also yes, species butting in when unasked for is a problem, no matter what does it :p
Please stop trying to hide around me as stego, I'm not there for your protection, I just want my food and be on my way
will it be short, if so then I can see it being fodder to more agile mid tiers, even with a reduced headshot multiplier
anky has big-ass armour, which means utah's MAIN tool (bleed) becomes way less powerful. I honestly do believe, out of every apex, utahs SHOULD struggle the most with anky.
Sauropods are also like, their own tier so I don't even count them as apexes
I honestly don't know how good anky vs stego reach in attacks would be, I imagine stego might be more .. flexible? But I have no idea how that will turn out
What, did you miss that one guy who wanted utahs to climb up the sauropods neck and kill them that way, or however it was? :p
lmao
irl stego has insane range, better than anky iirc. Also anky would be slower as well
And no, I'm serious, I did see someone argue for that, though I guess they could have been trolling, but then Islecord.. :p
Stegos flexibility is what makes it so good. Idk how well an anky can protect its head
It should be really good in game though if possible
Oh yes, absolutely. I was more so just saying that the difference shouldn't be too big, but for different reasons. But no doubt anky is the absolute worse due to the combination of really good armor and above average reach and all. But you know my list. Hadrosaurs-Ceratopsids-Stegosaurs- Ankylosaur, from best to worst options on the herbi side, if we ignore proper sauropods (magy doesnt count obviously!). On carnivore side I would say from best to worst: Rex/Giga - Allo/similar faster but still strong - Spinosaurids(due to water usage)-Deino(since it can properly just dive and ignore the rest of the world).
Anky has armor on head though, so it would be safer anywa probably when it comes to that.
Did I say that?
you def did
"Rex/Giga - Allo/similar faster but still strong"
allo still there
also deino has bleed resist on top of diving, completely unfavourable for utah
Yes, but the -. I was listing them in order of good/bad targets for a utah pack. And I'm trying to say Rex/Giga is better targets in a sense than allo/similar sized critters, due to the former being slower and bigger, easier targets, whereas the latter might be agile enough to fight back better.
idk why you included allo on list of apexes tho lmao
I'm not, you're just reading it wrong ^^
- Means next in the list. Not together. As in Rex/Giga - Allo/whatever else we get there - Spinosaurids
Maybe it just makes sense to me :D But I'm not saying allo is an apex no.
It's funny that you just can say that the people who voted ❌ on my Post are just Stego players who dont want their 5h get killed because they can't climb on a Safe Spot
I don't see the argument for a stego to be up there
or even have anything go up there that's large
There is none
Stego is not supposed to go on a Rock where it can play safe until its 100% HP again if they want to play safe play with Tree's but on the Rock Stego can't die and that's that's Fact
But if you ❌ against it you simply have no brain or not enough IQ to understand that idk
true
Should just remove rocks entirely, no more safety rocks for anyone! :D
I feel like small tiers should be able to reach generally high places. Ones like utah at least
Utah, Hypsi for Higher Rocks and Teno only little one or they should have a harder time to get up
Carno and Stego should stay on the Ground
But then I want Uath and Hypsi with Wings in exchange
At least one of them have feathers, and if hypsi gets to climb and jump and all, it's close enough? :p
If they can Jump to the Moon I'm satisfied
xD Maybe if we got more interesting terrain for hypsis to play in, that'd be nice
Hypsi Flying glitch
How about Hypsi can Survive a Stego Tail Swipe but gets shot right Into Brazil
a fate worse then death
ok
It would be interesting but since we assume only therapods developed flight, it might be a stretch too far for the isle
It would be cool if they fell slower though by spreading their tail feathers though
@long oriole thats just the terrible desync thats been in the game for 2 years the devs claim to fix but gets worse every update.
Ahh ok, well that's fun
I think carno does have some issues with the hitbox
I heard that the hitbox actually is a bit bigger than the head as well
probably why pachy gets head fractures while not even hitting the head lol
Nah, it’s just the bite hitbox that’s big. Pachy ram is just broken af. I have missed a point blank ram on a carno while we were standing still.
@hasty coyote@long oriole@hexed sorrel
It's not desync, it's just a bugged hitbox, depending on the camera angle Carno gets xenomorph jaws that shootout of its mouth and hit things ~a yard away from it.
some more examples:
Carno's perspective, showing the camera angle:
Yep, that’s what I thought
It's the most important thing that has to be fixed about Carno
the fact that this animal can bite you from a mile away is a really big issue with it as it makes a tonne of the counterplay just useless
how can you kick a Carno as a Teno if the goddamn thing bites you from outside of your kick range?
This and grouping have to get fixed about this animal and I think it should be more or less balanced(although I'd still nerf its bleed tbh)
That's so dumb
Mmm yes Carno’s shadow bite, love to see it
Yea that's the most important fix on this animal atm I think
10/10 really fun to deal with 
Not as fun as getting lunged by a deino tho, a true testament to skill and prowess
||
||
Elaborate
was a joke. cuz the size of it was shrunk
Oh
oh damn lmao
yeah no, carno is in a good place right now 👍
This isn't a Carno-specific issue as I found out. Apparently this is how hitboxes work on all the animals. It's just most noticeable on Carno.
@versed rune while a movement rework is definitely needed for ptera, I don’t think it needs to be doing any damage than it already does; it has no reason to be trying to attack anything that isn’t a juvi/fresh spawn, aside from extra-small tiers, and it can already do that quite well
And also a 25 N bite with Petra’s current weight would make canni pteras absolute monsters
I get that completely , ptera is a Dino I’m quite touchy on balancing personally
I think ptera should go up to 85kg weight personally
And the 25 damage would let it 1 shot hypsi which tbh it should be able to do
With a weight increase 25 would def be justified
I’d also wanna see a dryo weight increase up to 150, and see his damage go up to 25 as well
I think maybe instead of that, give dryo an alt attack
I wouldn’t mind a sort of scratch/kick attack for dryo
When troo comes in dryo’s going to have an awful time defending itself w/ just a bite
Honestly
I don’t think troodon will be very good
I think dryo will mostly be fine against it even with venom
It can just run and juke it like there’s no tomorrow
Either way, I’d still like a dryo kick attack
I def agree
I really dont think it will either unlike utah it really cant hold its own by itself and you will need like 12 people just to kill a teno
I still disagree, always thought that the heavy ptera was utterly ridiculous. While I do agree that ptera movement is stupid, I always hated how grossly overweight it was
tbh now its not even a good meal anymore lol
Let the ugly sea gull enjoy his 20 Big Macs in peace
counter-idea: reduce the standard bite to 5, and increase the alt-LMB to be 30, prevents aerial cheese entirely but if you land you can kill things on the ground pretty easily, including the mirror match (1-tap on headshot)
that ptera suggestion there has me giggling , "my friend couldnt do anything to counter this ptera" while they sit there as a croc on a rock lol
guess they never heard that deinosuchus can swim
I mean, those ptera sweats are not that common. Mainly a nuisance
Funny thing is, on paper, they can kill anything that can't jump
@analog mirage I see what you're saying, and I agree that it feels that way right now, but these smaller dinos that are defenseless right now (hypsi, dryo) have mechanics that just aren't implemented yet. Dryo will burrow (although I do think it desperately needs a speed buff and it's dodge mechanic needs some optimization). Hypsi will climb. And as for ptera, I believe(?) I could quote kissen on saying that there was some sort of forgotten mechanic it had that they still want to implement. And it's worth noting that a dryo is comparable to a rabbit while a herrera would be comparable to a fox here. They're definitely a similar size, but that rabbit only has so much of a fighting chance.
When compared in size Dryo is not a rabbit, niche wise it is yes but it’s much capable of defending itself from a Herrera if need be
Even this chart which isn’t official or anything clearly shows they are around the same size
Hmm, fair enough. I can see your point there. It's not like I think they should be defenseless, I just think it'd be strange to see a small prey animal like a dryo's elected defense strategy be battle, and not, say dashing to your burrow and starving out the predator. I don't think these animals were intended for a battle playstyle, they're just unfinished.
agreed, i do believe dryo needs a LOT more
Now I could DEFINITELY see dryo and hypsi getting temporary buffs that give them a fighting chance against things like sub utahs and midsize carnos, until they GET finished, just to manage the state of the game as it is.
Raise Dryo bite to 30-40, give it burrow, maybe the dodge directional and it should be good as a general small burrower who evades and hides
why damage buff? i dont understand, nor see the need
To fend off stuff like Herrera
????
If need be to fight
It's a PLAINS animal. Herrera is a JUNGLE animal
Doesn’t matter. They could easily still meet
Also dryo can very likely out-endure the herrera and escape
I don't see the need for EVERYTHING to fight. Dryo should not be winning fights with herrerra imho lmao
The point of dryo gameplay has always essentially been a burrow troll. You're cute, loud, annoying sometimes, and you're a bitch to catch with maneuverability and hiding spots. If you want fighting gameplay, dryo was not designed for you.
^
I guess. I just don’t see it doing much to a Herrera if it must fight
it can escape, it doesnt need to fight
imho, dryo should have way more stam than herra
Give dryo an alt kick attack
I thought it was mentioned, or revealed at one point that dyro was going to have a kick attack. I swear I saw something like that.
aye, it's more like a deer or antelope
I don't think it should be trying to fight, though, and with a higher biteforce (30 is higher than Tenonto's, mind you) it could threaten Utahs in groups like it used to, which I don't think it should
Sorry for late reply, got busy. I feel like if you're playing as a dryo and you've been backed into a corner and forced to fight, you've already lost since the game is to not get caught. That's also why they have such a quick growth cycle, they're generally harmless to the rest of the population.
^
though that said, I think if given a stationary kick it could be able to fend itself from predation if skilled
end goal is not to be caught though
^^ yes! maybe it could kick up a dust cloud or something to give itself a better chance of fleeing and also do some minimal damage?
Although that may be laying it on a bit too thick for how hard they'll be to catch, actually
Nah, I mean like an actual damaging kick
Something similar to Tenonto claw, Utah/Carno/Deino alt-bites, or the Stego stab
Stand in place, kick in desired direction, do damage
Drawback is that you're a Dryo standing still
Ohh I see! Yeah that sounds like it could be a really good addition to its kit
It'll help with nesting for the most part
Since under most circumstances, a Dryo wants to stay on the move
My hope is that we can nest in burrows. I doubt that'll happen though, and burrows will likely still be able to be invaded by juvis and the like, so that'll definitely come in handy
Against similarly-sized or larger assets it won't be much help, but against smaller ones such as Velo, Troodon, Ovi, or freshspawn/juvie carnivores..
I don’t want it full on fighting. Just enough damage to at the very least defend itself as a last ditch plan to potentially ward off foes like Herrera
So actually yeah a stationary kick would be fine instead of a biteforce raise
However I do feel 10 is way too low for Dryo so maybe like 20
10 is a bit high imo
The point is though, if you're playing as dryo or hypsi and you come to where you NEED to last ditch defend, you've lost your game. You've failed at the gameplay. You failed to employ your advantage of escaping and you've been caught. That's the point you spawn back in and run around for another 30 minutes.
Stationary kick sounds great for defending nests from similar sized animals
Because currently even a fresh spawn Utah which is basically a baby could scare a fully grown dryo of it‘s nest which seems kinda lame to me
Dryo should not reliably defend against similarly sized animals, even with a kick. Its first defense is speed and evasion, and if it's in a situation where it loses out on that capability I feel there's bigger issues at play
dryo should have the ability to defend its burrow/nest from smaller things, you dont want a juvie utah running up and murdering a dryo in its own home. However, dryo should not be able to fight anything like half the size of it and bigger
like dryo should not be able to fight a troodon 1v1
I think Dryo could punt something half its size but not same size
Dryo would kill troodon in a 1v1...
like maybe give it a alt kick similar to pachy's alt
Troodon is one shot to well a basic utah bite
i havent seen the size comparison, arent they about the same size? like troodon is like 2/3 the size of dryo if not the same zize?
Even with its current bite it would be silly to see it not bother hitting something half its size
Troodon is bigger than Hypsi a bit iirc
but thats really it
i severely doubt that, then its the size of a compy
I meant bigger breh
the art shows it like up to a teno's belly , so its a bit bigger
If Troodon can some how apply enough venom to Dryo without getting punted then sure troodon could win but thats just skill
mean while ingame...
if troodon is like 2/3 the size of dryo, then dryo should lose. if troodon is as small as you say, then it should lose
i havent seen it in game, so i may be wrong, but i dont have any other good size comparison other than that
it seems waaay smaller ingame plus concept isnt always final so I mean...
but I could always be wrong
wait lemme pull something up
still, thats why im saying i have no other thing to base it off of. i havent seen it next to things in game. So im basing it off of the size i think it is
ok i may have been wrong, i watched its trailer for its calls and it appears to be about the size of a folding chair. So its likely folding against a dryo if it gets buffs
cant find the one picture...
I’m losing all sense of scale at this point and I’m just giving up until they release it.
I mean they showed it on stream next to a Ptera at one point
theres a pic of it next to utah and compy and troodon was pretty small
Troodon! I was pretty surprised to see it scurrying about when I tabbed over. Such a cute little guy.
Please note that he was playing music most of the stream, so I had to try to drown it out with other music and filter out what I could. I think all of troodon's sounds were plenty intact, thankfully.
Amar0k's channel is here, just be aware tha...
At like the 2 min mark you see it next to a Ptera
thats a baby pt, it would be the size of a compy at that point
so we have 2/3 the size of dryo, half the size of dryo, and now compy size. im done
2 minute and 12 second mark, a Utah shows up and kills the Ptera
I really hope they don't keep it around that size cause 
Troodon weighs 40-60kg iirc, Dryo 120kg so it's 2-3 times bigger
^
Troodon could likely kill a Dryo with venom, but odds are it dies first to getting kicked/pecked to death
And, assuming how severe the effects of venom are, the Dryo might live if not pressured by a swarm
At that point why even bother making it a playable and hype it up as well? Lmao
How common are Dryos?
if troodons have trouble killing a dryo, then no one is gonna play them
its just gonna be a compy with venom
ill prob still play them because its funny to troll
Who said they're gonna have trouble killing Dryos? The point is that Dryos will likely be able to kill them too due to the fact that Troodon is tiny
I mean, I did say they might struggle
Again, depends on how the venom works
Sure, because Dryo is absolutely capable of hitting back at them
thats the issue, can you get a swarm? if you cant get a swarm, then less people are gonna play them, which means less swarms, and it just keeps compounding
If it's a "bite and do x damage over time" kind of venom, it'll likely be far too effective at punching up
If they go full attrition, then it's unlikely they can kill a Dryo reliably
In theory, there's a blend that lets Troodon be a decent, if fragile, threat to Dryo that doesn't feel unfun to fight, while still letting it fairly whittle down the likes of Tenonto, Kentro, and Magy
tap says the dinos in her concept art tend to be oversized iirc
october
That's the last we saw it in-game near assets
because it sounds like a blast lmao
one year to release a small 
respectfully disagree cause I can only imagine how awful the camera pov would be for something that small. they also may as well go full jp and just give compy venom and it'd offer the exact same gameplay assuming the in-game size we've seen turns out to be the final one
I'd love to see how common they are 1 months after they release. I hope it's good though, but if they're losing to dryos solo then lol
i personally love the idea behind troodon
I mean, if they do manage to beat dryos solo then respectfully: why would you ever pick dryo even by mistake\
Will dryo be faster? I'd at least think that's possible
If dryo's purpose is to lose to everything even troodon then just play hypsi I guess
I mean, I have hope for dryo when trample arrives, since I doubt they'll add any damage buffs or an additional attack. If a 120kg animal can't steam roll something at 60kg with trample. Then I have no hope for the thing "combat" wise. Dryo is put into this weak place because rabbit or something. Even when fighting creatures smaller than it lol
"Just run, even if they are a fraction of your size". Also the hitbox for pecks is bad
weasel vs rabbt
I do want a fight where there's risk involved for the troodon, yet it still can beat a dryo. However I expect it to be where the dryo is faster and it just runs away
Ima just be honest right now, i think no creature needa nerfing rn, carno players can kill stego players in a 1v1 via baiting and tricking (quite easy actually), deinos can easily be killed the same way etc etc etc
doesnt this kind of imply carno is extremely OP lmao
if a small game hunter is, as you say, easily killing stegos and deinos, would that not imply that carno is in fact, overpowered?
have you seen carnos counter pachies entire playstyle by either
A: just tanking the hits and walking them down
or
B: dodging the ram with WASD
also more importantly, how fucking bad is a stego to be dying to a carno
how bad is a DEINO to be losing to a carno
if im correct, you can bite the tip of the tail and it cant reach you with its alt, but then again it has the ability to just swim and would likely dehydrate before it died to bleed.
you gotta be asleep during the fight to lose to a carno lol
even if you insist on being a landcroc , just wiggle around so the carnos cant just bite the tail
Stego isn’t all that hard to kill as a carno if they choose to stay out in the open. The acceleration and turn speed buffs were pretty huge for people that can play carno reasonably well. With the acceleration you can time run throughs near the head at an angle that it’s pretty hard to get hit and if you do it’s on your tail
Walking turn speed you can do something similar to the deinos tail by staying in this spot that makes it really hard to get hit as you just wiggle in and out. Stegos just have to find a tree or some bushes to obscure which way you’re looking though and the carnos chances go way down
if swarms are able to wear down a Tenonto with only the time investment of a Dryo or so per Troodon, they should be slower than a Dryo imo
hell, they should probably be similar speed to Tenonto at that level of punch-up
Tell me what you would like to see next :D
ban this hacker I was told by #balance-feedback-discussion that stego was unkillable
clearly using a third party tool to reduce that poor stego's health pool smh
Stego players like this have 2 neurons
Indeed ✅
carno needs a nerf, what is that guy on about lmaooo
Im sry that that you are salty about this pible pebble#8635 but there has to be some places were carno can’t get you expesualy since it is the fastest thing in the game and you can hardly get away from it because of its extreme speed I’m sry that you feel carno players are being some how miss treated because of dam but I’m sry to break it to you but carno players basically get everything handed to them and currently there are many factors that make carno op currently so deal with it
i agree to do something about dam
why tf can a stego and croc cross but carno cant lmao
super abusable safe zone
might have to grow a stego... 😈
The stegosaurus thing is a glitch generally most of the time they can’t get on dam
That’s because they wiggle until the glitch happens
i think its sub-adult