#balance-feedback-discussion
1 messages · Page 341 of 1
when i say revert it means increase lol
yeah but i don't know the u3 level
Oh you didnt play update 3 utah?
started recently
It would be hilarious if they did buff utah for current roster, only for it to later on kill trikes and shants in pairs in a few minutes because they have no way to defend themselves xD
utah is actually really damn good, issue is most of the roster is pretty well designed for kicking its ass
we dont even have actual utah, relax guys
i dont see what that has to do with anything lmao
this utah is fine rn, any buffs would defeat the purpose of adding actual utah
this utah would just beat it at everything it does
i mean a stam regen buff wouldnt be bad though
Deino's blood pool isn't "doubled", it's just that it has a 50% bleed resistance
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
so you could call that "doubling" the blood pool if you want but it's not really the amount of blood, it's just how little bleed does to Deino when compared to other animals
I still dont get the point of adding an actual utah just seems like its getting added so paleo nerds don't complain as much.
me neither lol but oh well, they must love more work
Wdym? Utah hardly had any changes. Carno was a meme in update 4 against any player that played the game using their hands.
You wanting to reverse Utah is basically wanting Deino and chicken back on its diet
which I mean... I guess it could be better in some way than Ptera and rabbit but... it hardly makes a difference?
People liked it when carno was a giant fast scavenger rather than an actual threat
Yea, I've noticed
Carno's stats were fine for the most part, if it was put in this update it would still shit on everything if played right.
I think what made carno so bad was how literally every prey item larger than a dryo had a counter to its speed, which was stuns. The fact that stuns are far less spamable now mean U4 carno could actually work really well with a couple tweaks (U4 carno food drain was stupidly fast).
Honestly I would've changed the stuns and looked at how carno performed before buffing the ever loving fuck out of its mobility and growth
I'd rather fundamentally change how stuns work so they are more interactive instead of just slapping some bandaid fix of a cooldown
Turning radius revert to up3
How would a interactive stun work?
while still being fair for the victim...
Give the player loose control over their dino so you can scramble out of the way of someone who isn't aiming well.
So like if a pachy knocked Utah down, Utah can still move but if its hit again...
Okay so, a pachy rams a utah, that utah can scramble around until the stagger ends, forcing the pachy to still have to follow the utah but not give the utah any reward for being stunned. If its hit again it would still be thrown away but the stun would not reset or stack.
It would force people to still aim and use their brain while still letting stun be a powerful tool
update 4 Carno wouldn't be catching anything(aside from maybe Pachy cause that thing is even worse than that iteration of Carno). Teno would also clap it with ease no questions asked.
More like scooting around trying to get back up with its arms while still moving.
There are videos of buffalo ragdolling thing that are pretty close to what I'm talking about
I mean it could catch complete halfwits but no competent player would be dying to that thing as anything aside from maybe Pachy
Update 4 Carno ram though was still very worth landing
It was worth landing but no competent player will let a Carno charge them
Mostly due to how they wouldnt stand near a spot Carno could ambush them
It's like... I genuinely don't understand how someone can get hit by this ability unless they are swarmed by Carnos and it's literally impossible to keep track of all of them
With update 4 Carno you had 3 seconds+ to react from the moment it started running at you
if you don't notice it that's a serious skill issue
I mean with the forest reductions and creatures having their fov more zoomed in I think that already is a change that benefits carno the most
i'll be honest, the turn radius could do with tuning down
with the accel buff, a carno can more easily change direction and resume the chase
I'd tune down the acceleration if anything
the turn radius doesn't need to be higher, the acceleration compliments carno far better
Honestly carnos walking turn buffs would've been fine if it didn't keep speed so easily with its ass deceleration.
The second it let's go of shift it gets better turning, but it also keeps its speed so it basically is a buff to running turn
idk, i kinda like the high accel, it makes for really fun ambushes and i find it compliments carno well
This is Carno's running turn rate
all i want is a standing turnrate reduction personally
I vehemently disagree
that's literally the only thing about the animal that shouldn't be touched
Yea but drift for some reason seems I dunno more better?
A standing turn rate nerf does jack shit
it reduces its capability in a face-to-face brawl
When have you ever seen a carno stop walking in a brawl?
Better question is - what exactly do you see Carno facetanking on this patch?
I mean pachy
Cause Teno turns it into a salad if Carno dares to do that
I mean Pachy isn't supposed to facetank a Carno
It's supposed to fracture it and get out
Utah, Pachy, our lord and savior Hypsi, Dryo and Ptera
the issue is that Pachy itself turns like garbage, its fractures are unreliable and the godlike tracking doesn't let it lose the fractured Carno
I mean more it can run face first into a pachy ram and get the very devastating body fracture
which can simply follow it till world ends
What if we keep carnos walking turn buffs but make its drift last longer?
by like one second...
also i have to agree with your assessment on carno's bleed and tracking
playing teno really makes you feel how fucking hard you bleed for a single carno bite
Yea although Teno puts out even more bleed
Idk I'd cut down on bleed for at least Carno for now
With pachy's amazing blood pool if you get bit once you will not be regenerating any stam for a while
but I don't think that kick should be doing that much either
I killed a pachy as a utah even with body fracture, funniest thing that I ever did as Utah in battle lmao
tracking is stupid rn btw
Yea tracking is just... something else
This level of tracking should be available to only a few, very specific animals
that are specialised trackers/endurance hunters
Why download esp hacks if you can just press q?
imo Cerato is the only one that should be this good at tracking
To be fair blood pools are based on hp iirc so like Pachy has 500 hp in blood
Teno should do more damage with a tail slam then a kick like the updates before this one
that's right, the issue isn't Pachy's blood pool, it's how much bleed Carno puts out
lol no
Fuckin hell soon stamina will be tied to fucking weight
Everyone complaining about Pachy blood pool when Utahs have it worst 
At this rate we are gonna get the incredibly fun weight=damage system
able to highlight a specific set of tracks to hunt: good
seeing tracks through plants and obstacles: good
tracks being cut apart so you have to find the next set: good
having a big fucking cone that complete negates the thing i just brought up: why lmao
being able to continually track while sprinting: what the fuck
never really ever losing the tracks or having a condition to fail the tracking: dear fucking god
Brings back 150N Utah
No, just no
wait... what?
Legacy momento
You can CONTINUALLY track while SPRINTING?
Yep.
as long as its highlighted i've literally SPRINTED and found the trracks
I will admit I've only ever bothered to track things like once or twice this patch
like you can fucking book it after the prey and as long as you highlighted them blue, feel free to sprint
but damn that's some next level stuff
Meanwhile herbi can't even sniff plants while walking
Carno has 3 issues as I stated - the bleed, the hitbox and the ability to group, tracking is more so a global problem but then again it's most visible with Carno too
The only hope for pachy to get away from a solo carno is to get a leg fracture AND a head fracture and then run to a jungle. Even then its not guaranteed
And as I said - I think it would be fine for Cerato to track this well although it depends on what that animal ends up being in the end
Won't help tbh
You'd need mud somewhere close by
otherwise you will get tracked by any decent player
Against more than 1 carno, just force log at that point
I love how carno can group to fucking three
Herbivores new scent anyone?
- Can somewhat smell if something was in the area recently instead of footprints (only if footprints are somewhat near to avoid Herbies hunting you down....)
- Smelling food and mega packs while walking :D
And yet there's always half a dozen+ of them
I don't think herbivores should be able to scent people
they should be able to sniff while walking though
The area
And then group limits do fuckall because herbivores have to smell the star first and that takes them a solid 2 minutes
here's what i'd do for tracking
-remove the cone. You can literally just follow the tracks, they're not hard to do
-if you move far enough away from the tracks, you lose the scent and they're no longer blue
-you can see the next pair of tracks from further away the slower you move, sprinting making them invisible
not people directly but instead the area (like a faint smell of something)
since bleed tracking is already extremely viable, there is no reason footprint tracking should be this good
Just get rid of track sent as a whole.
Give me broken twigs, dug up diet food, Marks on the ground or trees.
What if they made the cone bigger instead of flat out removing so its less accurate
Matter of fact I think that different animals should be better at footpring tracking and some others should be better at bleed tracking
interesting take, i like it
It could bring some interesting differences among the playables
Make it so you actually have to track prey
Mono having best sniff with Rex ayo?
And it would be nice if there were different methods of covering tracks and stopping bleeding
You'd go for different things depending on what you're being tracked by
Carno specifically should be garbage at both
Being that good at smelling tracks should be exclusive to something like mono and rex
Sniffing while running and seeing it through objects smh
Utah I think should be a bleed tracker
Cerato - footprint tracker
That's just how I see it though
I don't see cerato as a tracker of footprints
It should be able to smell carcasses well though
I see it as an endurance hunter
Cera should just have great corpse sent and be able to tell if danger is in the general vicinity
that doesn't rely on bleed but instead relies on just mauling its prey
I feel like cerato is going to be more of a bully or scavenger
Aken cera is going to be a corpse bully scavenger iirc
I mean Cerato is definitely going to eat just about everything but the whole bully thing just doesn't work cause the animal is tiny
I mean it will probably be able to bully things like Dilos or Utahs but
I mean honey badgers make it work
if a Carno or Teno sees it
because it's real life and not a game, they also have a completely different anatomy than Cerato does
So uh can we see bleeders have an exclusive smell mechanic where they can tell if your blood pool is getting lower, like its darker the lower it gets so if you are at 5% bleed left then your blood to a giga or Utah seems almost black
Of course it shouldn't be brawling allo but it should be able to make one question, "is this meal worth this fuckery?"
...we literally have head ramming carno, tail slamming teno, acrobat utah, and more. Nothing about these animals physiologically matters in this game.
Cerato realistically doesn't have the brunt to brawl much, at best it could maybe have a go at a Bary
It's not about physiology, it's about how small this animal is
With honey badgers in real life
most predators simply think that the hurt that having a go at that little mustelid would cause them isn't worth it
honey badger isn't really a go to prey item of any animals
if a leopard really wanted to kill one it could but it's just not worth it, most animals want to avoid being in pain, meanwhile in the game - unless we can get people to get electrocuted or something every time their animal gets hit I don't see what would stop them from just chomping the smaller animal
Should cera be able to pick up meat chunks at full sprint?
That sounds cool
But since this is in a game, most players would just have to know that if it can be face tanked then its fine to kill it
We could add that. Get stabbed, battered, or slashed depending on what happens to your dino
Unless you make Allo not be able to face tank cera then I dont think any allo player cares if Cera is a hard to put down dinosaur
You die in the isle you die in real life
Kind of, yea, I think there's a tonne of cool stuff that Cerato can do without breaking immersion by facetanking an animal twice or three times its size
The Isle. You must survive it.
Good bye Carno players
Hope you find your last braincell
Give cera absurd endurance, just running around larger predators until their too tired to defend their meal
Hear me out...
Make cera bite harder than allo
While giving allo plenty more advantages
Like bleed

Carno definitely too good at turning rn imo
no its not?
Going by the same logic, same list for Teno:
1 trot speed in the game
1 swimming speed in the game
2 in hp
2 in weight
1 in bleed
1 in the rate of applying CC
1 in bite speed(and attack speed in general)
And no - Carno doesn't have the same run stam as Teno... where do you people even get these ideas from? Teno runs for 95 seconds, Carno runs for 60 seconds
if you turn harder you will come to a stop due to skidding
i was replying to Lvl dino by using your video as example
Oh, I see
yea, fair then, I think he was talking about the standing turn though
or walking
carno should have okaish turning while standing though?
it should only have bad turning while running
I believe that every animal should have at least okayish turn rate while standing
I think Carno just needs bleed nerfs, and to give other playables buffs and see where we go from there. Maybe reduce teno tail slam costs. Give pachy back its charge turn radius
Carnos movement is fine imo. That’s how it should move
Teno only needs a tailslam cost reduction because this specific attack is just kind of bad, it's not that it needs this buff to be viable, it's just to give it some more spice. Honestly if you took it out of Teno's kit altogether and left Teno like that it would still be viable
Yeah it’s still great.
Pachy is a different pair of shoes altogether, firstly it needs a buff to its turn rates, that thing just can't turn like animal of that size should be turning
I mean even if you reverted Carno back to update 4 it would still murder the current pachy, the goddamn thing can tailride Pachy while in full spring cause Pachy is just that bad at turning
Also - people have to stop screeching about Carno having the highest bite speed in the game
this person just made a while tier list about how carno (a small game hunter) has the tools to hunt small game
I will make a bit of a newslfash here, it might be a shocker but... pretty much all the attacks in the game have THE SAME attack rate
Utah bites as fast as Carno
Tenonto bites as fast as Carno
Tenonto KICKS as fast as Carno bites
Tenonto TAILSLAMS as fast as Carno bites
all those attacks have an effective cooldown of 1 second
I think there might be some exceptions to this rule but I haven't tested everything yet
Deino I expect to be biting slower than that
Not turning itself, but drifting and getting to full speed
The acceleration buff was a bit much
I played around with carno and it felt wrong
It was fine beforehand I think (the acceleration)
Carnos whole point is being a speed demon. Acceleration is a part of that
I will test how much faster it accelerates now, but I expect that its acceleration may have gotten better by a second at most perhaps
That is true
But it still doesn't change the fact it makes carno too good at turning
I haven't experienced any difference when fighting a Carno with regard to its acceleration
At least that's how it felt when the update came out
I tried messing about with Utah and they are definitely much harder to get away from than before
It doesn't effect fights with teno much at all
I haven't had any issues getting away from them, I did die to one after a long fight because I bugged out while pouncing it though
Then again - 1v1ing a Carno as a Utah is how I typically die with utah
Honestly. Getting a Carno off your back as a pachy is my only greivance with the thing. Like stated earlier, it needs an overall turn buff in running, standing still and charge
Pachy that is*
I think Pachy just needs more blunt damage tbh
huh? wdym "not turning itself, but drifting" you literally said "Carno definitely too good at turning rn imo"
I put drifting under the 'turning' umbrella
Sorry for not clarifying
It's like... it will never be a fair fight for Utah(and it shouldn't be) Carno is what's supposed to be hunting Utahs, this isn't some match up where the two are supposed to be having a relatively even chance in that fight
I haven't had any issues getting away from Carnos as a Utah on this patch, killing them is a completely different matter
I don't think it's really doable 1v1
I think 2v1 would be really, really goddamn hard
It's not
Utah shouldn't be 1v1ing carno unless the carno is really bad
But even then
3v1 is absolutely doable depending on how much the pounce screws you over
Even then, 3 v 1 is still Carno favoured
I wouldn’t risk it unless you’re fighting an obviously bad Carno
as it should?
I didn’t state it was a bad thing
when I was testing it against 3 people that I know I was very close to death
and that was with one of them dying very early on in the fight
although he did get the pounce off for some time there so
Imo, if a Carno has another Carno buddy. Avoid the fight overall even if you have a full pack imo. Well unless they’re god awful
With a full fight I think it should be doable even vs 2 Carnos although... yea it's just not a very good match up for Utahs
you need to recharge your stam mid fight probably more than once
Yeah and even then. A decent amount of you will die. So in a survival sense- bad idea
Idk I've played a bit of Utah and we took on some Carnos when I grouped with other Utahs but yea it's a tough fight
We have actually managed not to lose a person when fighting a pair
But yea tbh I felt like I was about to die half a dozen of times there and it was really close
it's not a fight I'd be willingly taking on unless I was really looking for some adrenaline
I remember this one time- essentially 2 groups of Utahs were trying to fight 3 carnos. I just avoided the fight since it was pretty much suicide
Pretty much all of them died
I think it might also depend on the skill of Utahs?
Oh yeah
on another occassion 2 Carnos just butchered my entire pack
with everybody just running around like headless chickens
They were a group of randoms so that’s why I avoided fighting lol
Even then- highly skilled carnos won’t lose especially in a trio
Since they’ll never let each other get pounced for long. If at all
trio is way too much, I'd say that highly skilled might even be too much in a duo but idk, Idk if I could ever tell that I was up against a "highly skilled Carno"
It's like... they either get clapped or they're in a massive pack where their skill doesn't matter all that much
I do know there are better and worse Carnos though
Although to be fair the one thing that I kind of agree with Wyatt about is that there should be a bigger stam difference between the other playables and Carno I think
and by that I probably mean that all the other terrestrial animals should have longer run times
the current ones are:
95 seconds Tenonto
105 seconds Utah
105 seconds Pachy
I'd personally probably get Tenonto up to either 105 seconds or 110 seconds and Utah+Pachy up to 120-125
Although idk it might make at least Teno a bit too good I guess, I'd have to do some testing to make up my mind about this
Yeah those 3 are the ones directly feeling the 'carno pressure'
Since carnos run time is like a minute? It was like 52-53 seconds in Update 4 release
And since it has way more speed, and a decent trot. A carno running for close to a minute can keep up with a utah for its whole stam. If it sees it the whole time*
Since going between trotting and sprinting makes you essentially have stam when the utah has none
Nah, not really, Utah will definitely cover far more ground than Carno if both are sprinting
The tracking system helps from my experience
Since you just sniff their footprints, trot after them, run a bit to keep sight
it's just maths basically, you can calculate how much distance each covers per second and then multiply that by their running time
Yeah I get the maths to it, but I was talking what it meant in game where you can run them out of stam if you keep sight of them
Tenonto being the closest one to Carno covers more distance with its whole stam pool
Utah specifically outperforms all the others and covers the most
Pachy tbh is so pathetic that it could probably be endurance hunted ngl
It can, you kind of need to stand your ground initially and hit them
Or run into some forests to crouch in
Never just run from a carno if you're in the open, pretty much suicide
I was actually wrong - Carno and Tenonto don't have the highest bite speed in the game
...Stego does of all things for some reason
it has an attack cooldown on its bite which is slightly shorter than 1 second
marginally shorter but nevertheless from what I can see it bites the fastest in the game, it seems like its animation sometimes gets clunky when it's biting really fast
its tail attack however has a subpar attack speed which is lower than those of all the other animals
Do people really want carnos main tool to be slower? wtf
Deino has the lowest attack rate of any animal in the game, its normal bite is significantly slower than anything else
the cooldown on Deino's normal bite is some 1.4-1.5 seconds
Alt bite is the same as the bites of all the other animals - they have a 1 sec cooldown
I think Wyatt was more so trying to say that Carno has too many good things going for itself
but a list like that is really disingenuous
especially that he's just dead wrong about a number of things there
@azure crescent I'm sure they won't revert all carno buffs but even tho, they shouldn't revert all of them
carno was perfect pre 4.5
No
what buff would you say shouldn’t be reverted
The acceleration, cause speed is carno main point, what should be reverted is the turn speed, cause as everybody knows a truck going at 100 kmh can't turn like a racing car @azure crescent
Carno only needs a bleed nerf and juvie diets.
fair enough i forgot about the acceleration
Juvie diet should be for every carnivore, but why bleed?
but in UP4 carno was really good if you knew how to use it
Like all of them...
Because carno isn't meant to be a bleeder. It's a damage kind of playable, that ambushes and kills quickly. Bleed lets it stay in fights longer, and limits the defenders chance to regen stam
But carno does shit bleed
because 1 it’s nearly on par with utah and 2 abelisaurids are adapted to deal blunt force to small game
it does not
It does not.
I've never been bleed out by a carno
i bled out to carnos more than utahs in this patch
With which playable?
anything except deino and stego
What were you? Also it isn't about dying to bleed. It stops you from being able to regen stam
With how many bites did you bleed out
i don’t remember as carno but as utah my blood was LOW when i escaped after 2 bites
But you can't remove bleeding from every playable not specialize in bleeding
hes saying to nerf the bleed, not remove it
I cant really give my opinion on that, I die to carnos to soon to know if they do good bleed
what do you often play as when you experience that?
With utahs i mean, I never survive so I haven't experience bleeding out by a carno
It's not dying to them again. Bleed directly affects stamina regen. Carnos bleed output messes with it
As I said I die too soon to experience any bleed debuffs
Play as a teno. You'll see what the bleed does
@vale harness oh yes, is so weird carno is in the first place in most stats excluding stego and deino.... Maybe because carno is the biggest playable after stego and deino, but I guess that is too hard to figure it out by yourself, when all mid tiers are in the game, carno will be only in the first place in speed
And carno doesn't have the same run time teno has, carno stam is the worst in the game, even stego can run more time than carno
And finally, the other playables don't have shit stam, only carno, that the other playables use more stam when fighting is a different thing, carno is the only playable with a shit stamina pool
I’ve been out stamed before by a carno I was a Utah and had to trot in to a bush and keep dodging while trotting In a bush luckily I regained enough stam bolt out of the bush to reach the tree line funny thing is I never pounced so my stam wasn’t dained before I was hunted so don’t say carno is the only one that has shit stamina
It isn't about stam. Carno has a better top speed and trot than utah. Sure the base stam is way less than utah, but the other factors let a carno keep up with a utah
They just need to increase run on a Utah it’s ridiculously low run right now even when not pounceing
Time I’m talking about not speed forgot to add this
Yeah I could see that. Or alternatively, give utah its short climb ability like shown in concepts + the trees for it, rocks etc. So in the plains, it has options to avoid carnos
it can still run the same distance as teno
That is impossible if both of you had full stam
Yes and?
That is not what wyatt said
And I don't think that is true either, I'm sure you haven't test it, so don't say things you don't really know
I actually did, I wouldn't have said that if I hadn't
teno can run like 10 meters more than carno
Ok, I take that back
But It still means nothing to me
Carno stam can't be nerf, it is shit already
And teno stam cant be buffed, just reduce tail slam stam use
@sonic needle you are a man of culture
thx 😄
@sonic needle pls tell me that you were being sarcastic
Why would he be sarcastic, obviously you can't say carno is op because 3 of them killed you
bro do you even think a bit into the future if T rex would be in the Game. Ppl would complain that the t rex only needs 2 Headshots against the stego and they would whine about it again. Just look in the Nature go a bit outside. every Herbivore is in a Group to protect eachother. If your alone then your already dead.
Dryo is op, 5 of them can kill a lonely utah
he said that herbis need more nerfs
Ah
stego
But he said just stevo tho, not all of them
Oh
i just really hope that if these stego nerf demands get heard that they go alongside some croc changes , mostly just the stupid amount of health that thing has because you just had to tie health and weight together didnt you , make the damn thing actually killable by the land dinos and it will want to stay in the water
The only thing that can kill an adult croc is an adult stego. Unless the croc is brain dead of course.
There's really no need to nerf anything. You have to think about current Dinos as if there were the Rex/Spino for example. If they were there, it wouldn't be the Stego or the Deino that would be targeted by players for a nerf.
there's a reason to nerf carno though, and that is the fact that it literally isn't made for turning that fast

Personally, I want slight herbie buffs, baby carni diet nerfs or herbie diet changes, and carno nerfs. However, I want the carno nerfs to come later so we don’t have the triple nerf like this update.
agreed
Triple nerfs incoming
Not again
If he didn't spin like he does when stopping, he'd get killed by all the other Dinos his size. While if the other Dinos play well, they are more than capable of killing the Carno
hello everyone
Pachy still needs help with its bash, its stam, and tracking
Pachy need buff
Half the bashes don’t hit, you break the wrong bone, carnos can tail ride, even if you break the right bone carnos can just tank it and run you down, and scent is wall hacks.
And a bugfix on the headbutt attack
@hexed sorrel it we think realistic do you think Utah Was mainly Biting its Prey when it was bigger then itself??
The isle is a Survival game after all
Pachy v utah is in a decent spot at least. I killed all 3 in a 1v3 against a bad pack but nearly died if the last one bit again. Then only killed 1 in a 1v3 against a good pack. Btw I was on a rock with 1 way up and was guarding it
Do we agree that Pachy's headbutt doesn't go away sometimes?
You mean you bash something, it takes no damage, but you lose your stam?
Or you hold the charge and it doesn’t go back down?
Charge doesn't go back down
I haven’t dealt with that issue much myself, unless my ribs are broken.
Hello
I don’t think you can, plus this is the wrong channel for that type of question
The reason I'm asking this question here is because the people playing the game are here
I don't know if it's a bug, but many times I couldn't use the headbutt. My Pachy just stopped attacking
it's not even first in many things he stated there, a tonne of that is just outright misinformation due to him being wrong about it.
E.g. Carno does not have the second highest bleed and neither does it have the highest bite speed.
Posts like that are basically the result of what happens when you state things based on how you "feel" they are in the game instead of checking how they are.
I could probably make a longer list like that about Tenonto without artificially increasing its length by separating HP and weight into two different stats despite the fact that they are the same on all the playables.
Hmm I generally try to jump, bash the ground, and eat. If those don’t work then just relog. Sometimes I can’t eat but reloging generally works.
Ok, i'll try it next time, thanks
No problem, that my general strategy for stuff like that. Just spam any animations you can to see if that fixes it. If not then just relog.
wolves.
Wolves have no better option tho
Wolves have teeth used for grabbing so they can bite and keep holding on until the prey item falls and then they start eating, unlike utah which only bites but doesn't grab
I'd compare utah to lions tbh
really asking for a utah bite buff…
You are agreeing with me, right?
Yea, that whole post to which you were replying
is just... Idk wrong about like half the stuff there?
The one thing I'd agree with is probably that the other playables should have a bit longer run times compared to Carno
but that's about it
Ok
I'd add some 5-10 seconds of runtime to Teno
^^
a bit more to Pachy and Utah
Teno only needs stam (and kick hitbox) changes
with Pachy specifically I think the issue is that the ram just eats up stamina too fast
I don't know why you would run instead of fight but, ok
3 carnos roll up
I mean I just think that 95 seconds is a bit low
for Teno
It's reliant on stamina for fighting so it wouldn't hurt if it could run a bit further than that
I don't think running can save you from 3 carnos
Get to a forest it can
Hopefully through a forest and to a river
Has worked in the past for me
as long as Teno has water nearby Carno can't do anything to it
That's fine untill we get a forest river predator, like cera
Cera isn't touching teno
I don't think Cerato will be that big of a threat to Teno tbh
Or worst in the long future, with sucho and spino
Cera gets knocked down by teno
Yea Teno is too hard hitting, Cerato could maybe take it down if it gets Teno to use up stamina
They are big and easy to avoid so won't really be an issue
I know, obviously an average cera cant beat a teno
but other than that - kick/slam knockdown into a combo of kicks onto its head and Cerato gets squashed like a fly
If teno gets 1 hit cera is done
Slam and kick knock it over and kicks to the head will obliterate the thing
I guess what I'm saying is that imo Tenonto should use slightly less stamina while running
adding some 5-10 seconds wouldn't hurt anyone
Utah and Pachy could use a bit longer runtimes too just a bit longer
That we cant know, i guess the most damage teno should do to cera, is 1/3 of the health if you kick the head
What I would change to teno:
- Increase running stamina
- Decrease stamina cost of slam
- Fix Kick's hitbox
That's it
We know how much Cerato weighs more or less
Yes to all of those but... I really don't think the kick hitbox is broken
I haven't had it malfunction a single time and I play this animal the most lately
It always worked for me so far
Try to record it when it's malfunctioning or something
Increase runnig stamina sounds weird, decreasing stam lost per distance while running sounds better
because the thing about this attack is that its hitbox is rather narrow
isn't that... basically the same thing? Although yes you're right
It's basically about decreasing the stamina drain for running a bit
give Teno some 100-110 seconds of runtime and Pachy/Utah some 130 and it should be good
It means what he really wanted to say, I don't think you can increase "running stamina"
Yea, you're right
@hexed sorrel why? Sounds weird a utah can kill a teno or something bigger with just bites
@sonic needle K so what is it about herbivores that specifically renders them unviable when alone, or rather what should. I can point you to several solitary herbivores that are capable af when protecting themselves, moose are a good example
Plus if you've designed your game so that your average herbivore requires a more numerous support system than the actual pack hunting carnivores you done fucked up
The fact that a teno has the capacity to fight off 3-5 raptors is a good thing
yeah and if its a group of Tenos or 2 or 3 of them a Pack of Utahs cant even kill one if they dont play it smart
but ok everyone has his own Opinion and its fine
Carnivores should be encouraged, if not forced, to play smart
They already control the engagement, they don't deserve to kill something bigger and stronger than themselves while playing dumb, herbivores are players too, they deserve fairness
If you consider that you are not running in a straight line you burn more stam when having to pull off crazy minvures the carno trotted every once in a while to try to catch me if I would’ve run in a straight line carno would’ve easily caught up and killed me with in the first 10 seconds because of carnos ridiculous turn that it has now you have no choice but to pull off crazy minuvures if you want to live that’s why I ran out of stam I burned through it quickly because I had to do crazy dodges Eather way Utah needs a running stam time buff
is that like an argument? carno being the strongest in most categories is just like ok because it's carno...
we can spot the carno mains here 
mmm ok. yea i should've just said 1 in weight/hp. even though weight effects stun duration and is completely separate except for the fact that they made the numbers the same.
idk why that disproves my point. that's 1 out of the entire list.
your second point is that carno doesn't deal the second most bleed. one bucked utah pounce will take 8% one carno bite takes 18%. one teno kick takes 25%. so basically it was just. trust me bro
In terms of bleed the way the game works atm - 1. Utah pounce 2. Teno kick 3. Carno bite
I could make the same list for Teno
The isle gives the real world carno to much credit the real tier dinosaur not a mid tier it may have wayed a bunch but the thing that would make the real world carno a low tier is that it was only specialized for killing tiny prey like dryo sized things also the real one could hardly turn while running because it’s stiff tail I never understood why the devs decided to make this thing a apex predator in game
yea
it has:
- highest damage in the game
- highest swimming speed
- longest swimming stam
Is the biggest land predator, that is the argument, a valid one, carno is not the best in the stuff you said just because devs wanted it to be like that
right... and that compares to the obvious stats that i stated? that's like 'well teno is OP too. you just have to be right next to water, and have no deinos. and hope you have stam
Yeah you can keep going, but it means nothing
swim stam is not the same as speed, bite speed, hp, weight
It does compare to the obvious stats you stated
keep going then
especially that as I said - the stats you stated are wrong
but stats aren't all :)
the way teno deals damage is so bad
so if deino was the fastest on land it would be fine because deino is the biggest, that's your argument
and that is its weakness
1 trot speed in the game
1 swimming speed in the game
2 in hp
2 in weight
1 in bleed
1 in the rate of applying CC
2 in bite speed(and attack speed in general)
1 longest swimming time in the game(longer than Deino
carnos big might equal power. but the problem is carno is the fastest
so your point is nothing
deino doesn't even lose stam when swimming
Deino runs out of stamina after swimming for 60 seconds, Teno can swim for 200 seconds before it runs out of stam
You perfectly know what I meant
I'm not talking about just staying on the surface, I'm talking about the sprint speed
stop arguing with this guy, we know very well what he plays and how he dies by face bumping into 4 tenos
Is like you were complaining that brachi had the biggest health pool
You don't need to bump into 4 Tenos to die as Carno, Teno wins 1v1 vs Carno if it's any good
carnos the fastest and yet its stronger than it in 2 of the biggest categories. crazy. after that you say 2 in attack speed. not sure where you got that. utah is 2. and it's just water stats after that. tenos good in the water, that doesn't make carno not overtuned
I mean if you're losing against Carnos 1v1 that's a skill issue
it's as simple as that
definitely you then
Yea, I don't lose to Carnos 1v1, you're right there
your argument is carno isnt op because teno is strong in water
It's "2" in attack speed because the attack speed of almost every attack in the game is the same
It's not Carno I can tell you that much
the attack speed of Carno and Teno is the same
Stego tail swing is quite fast
you really wanna say that
yeah guys, nerf teno
There's one dino that does bite faster than that
that's brave
Stego's tail swing is actually slower than Teno's tailslam/Carno's bite
saying carno bite is the same speed as tenos kick and slam is so easily disprovable, that's brave
It has an attack rate of roughly once every 1.1 seconds if you attack sideways
yes, it's so easily disprovable that you can provide me with a video of you attacking with both of them
I've literally checked it in the game
that's not even the issue, carno bite is stamina less, while moving. The exact opposite for teno
it's not my problem that your feefees are telling you otherwise
That's the general problem with your whole post - you speak about what you think the game works like and you're just dead wrong about it
mmmm yea even though carno takes zero stam for its attacks. but if you truly think carno bite is the same speed as tenos kick then i got no reason to argue
not worth my time
What in the world are you even talking about?
The stam use and attack rate are two different things
teno takes stam for every attack besides the one that does 25 damge. carno just pops 175 every .6 seconds cause of its bite
What in the world does stam use have to do with how fast you can attack?
Carno doesn't bite .6 seconds
it doesn't. just another point that it has so few dowsides
you have no idea what you're talking about
which was my point overall
You said Carno has the fastest bite speed in the game - it literally doesn't
it has the same bite rate as Teno and Utah
honestly I think the carno main is right, it's definitely underpowered rn
agreed. buff it
A. I play more Teno than Carno
yes :)
of course you do, you are in fact a teno main
I play Teno, Carno and Deino the most
Carno is my third most played animal on this patch as we speak
I can see that
you just did tho
You haven't brought a single argument to the table
had a conversation with a qa member, in which he said he thought carnos bite should be slowed down, since it was the fastest. i have no idea how you can say im wrong, and make blind statemnets about how you're just right.. no evidence. just you're right
I did but it's fine
Idk what QA member you were talking to and I don't care for an opinion of a QA member that thinks that Carno should bite faster
perhaps it should but as it stands - it bites as fast as Teno and Utah do
the QA team is literally there for testing and game balance
let me give you some rather simple instructions - start a timer and bite with Carno as fast as you can - stop after 10 seconds and check how many times you've managed to bite
that's their fucking job. i would trust a qa member more than me you or anyone else
so what is your point with all of that exactly ? You think teno and carnos are balanced as it is ?
My point?
They could be testing things other than balance, like exploits. You don’t want people under the floor biting ur feet.
Teno needs a stamina cost reduction on its tailslam down to ~7%, I'd also increase it's run time by 5-10 seconds.
Carno needs a fix to its broken hitbox and a lower bleed on its bite
yea bugs, balance, new fetures, they test shit. that's qa's job
I'd also introduce an anti-megapacking mechanic for Carnos
so why are we arguing when we are on the same page
tail slam is useless. so why would reducing a useless attacks stam by 3% make it balanced
Tailslam isn't useless?
idk why i see this point so much. it's already basically unused. slightly reducing the stam cost wont fix shit
It’s not useless, just niche with the stam costs
I'm arguing against statements that are just dead wrong and complete misinformation
Carno, Teno and Utah all bite as fast as one another
an attack that uses 100% of your stam to kill a carno is super usefull
Teno's bite, tailslam and kick have the same attack rate
Because you're not supposed to kill Carno with tailslams... what are you talking about?
Exactly why dropping the stam cost will help it
I mean you can but you'd have to land headshots or bodyshots
and even then its too costly
atm Teno needs 8 tailslam over Carno's body to kill it or 5 headshots to kill it
fair enough, altho I think you are not taking in account the fact that stats aren't all that is taken into account. Yes teno has great stats but its real downside are his animations and attack hitboxes
Teno's hitboxes are just fine, I haven't had them malfunction a single time since the patch came out, my only problem with the game is that Carnos get to pack up to those absurd numbers
which are very hard to land without taking any damage in return
I like to fight them 1v1
...... crazy.... i got no words. it's clear whatever you want teno to be is far different than i want it to be
oh shit kavs here
I mean you can kill a Carno with tailslam but... it's kind of counterproductive
bro you have to be a dead brain carno main to even come close to getting kicked
we love kav
Yea, every Carno I fought is braindead I guess, including the QA members with whom I was testing it
If you can't land a kick on Carno then... that's kind of a skill issue I'd say

ah yes, the death match style of combat to prove that teno is in a good spot
I think the fact that only good players play teno because of its current difficulty, and anyone can play carno greatly influence this discussion in the wrong direction
I haven't seen one adult teno that wasn't a main
I men Carno is the simplest animal in the game to play barring maybe Stego
Teno is definitely by far the most difficult one
by its very design
that we can agree
you have to have an iq below 70 to die to a teno as a carno
if you don't have hands or like to play the game with your feet - go Carno
Not going to disagree, Carno should disengage before it dies
i played carno 3 times this update and i wiped a pack of 3 tenos each time
not to mention that you playing teno as a good player is not a good example to use when talking about average
I've played Carno a few times compared to Teno I did have a 1v3 against 3 Tenontos that were tailslamming each other and killed two of them, but... I don't really care what the result of fights against people that are just bad are
Don't play Teno if you're average
well that's the thing
Literally an animal for people that have brain and two functional hands
we should
first thing i agree with what you said
If someone doesn't fulfill those requirements let them play something more simple like Carno or Stego
now lets use that to make carno take more brain usage than a fucking fly's brain
Carno would have to get reworked for that to happen
good. fuck em. i mean just rethink all that shit. start from scratch
I mean don't get me wrong, there are better and worse Carno mains, I know that... who was it - Dashark I think? Was really good with Carno here
But the difference between a good Carno and a bad Carno
will always be much smaller than one between a good Teno and bad Teno
I mean I wish I could play teno for more than few hours but as soon as I encounter 3 carnos (which happens very often) I get wiped and feel frustrated.
This only happens to me when I specifically look for Carnos
I did attack packs of 5 and 6 if I got bored looking for single Carnos
cause these animals shouldn't be allowed to pack up
true
I mean read my suggestion, that's what my view on Carno is
I read it
I'd maybe slap that mechanic on Stego and Deino too later
but let's test it on Carno first
The issue with fighting a carno atm is that it’s main weakness is supposed to be the turning. But atm it’s not much of a weakness, so it ends up being a stat stick and can face tank most herbies
cause imo Carno breaks the game the most when it packs up
well at least stego and deino won't chase you till the end leaving you with no option but to fight to your doom
A single Carno is imo exactly where it should be, it generally loses vs Tenonto 1v1 but... what does it matter when Carnos get to pack up into a deathball of 5-6 and just roll over everything while being controlled by the single braincell they all share
At least you can escape a croc and stego without a rock
y'know i take back what i said. if buffing teno again is gonna make the carno mains victim complex's come back. then keep it weak. i cant stand another crying carnoi main
that also
I really don't think that Teno needs many direct buffs, as for the tailslam
the way I used it was either when I could hit more than one person at once
or if Carno started running away and got away from my range of kick
I understand that it may stands for you but as a mid player I would like to enjoy my favorite swamp dweller
it's a niche attack atm tbh
In a 1v1 against tenos, maybe k don’t have enough experience as either to say. But the matchup with pachy is terrible. Pachy’s only way to escape is a rock or a lucky leg break.
Pachy itself is terrible
yes
that animal needs some buffs all around
more stam should be fine imo
I'd start off by reverting that godawful turn rate nerf
idek why i choose to go onto the isles discord. I know i'll get pissed off when i see a carno typing about nerfing other dinos. but i still do it
yea decreasing the stamina drain on the ram could be good too
also tracking needs to get a rework
truly bad decision 
when i was giving a shot at Pachy I've bonebroken the Carno I was fighting against twice
god damn balance feedback page got me fucked up
Bro that ruined my bread and butter combo to get carno off of me. Then they buffed carno’s turn too so i have no way to get them off without a rock.
I don’t understand why they complain when you consider this message they get everything handed to them. “ The isle gives the real world carno to much credit the real tier dinosaur not a mid tier it may have wayed a bunch but the thing that would make the real world carno a low tier is that it was only specialized for killing tiny prey like dryo sized things also the real one could hardly turn while running because it’s stiff tail I never understood why the devs decided to make this thing a apex predator in game”
I got the legbreak on it two times and the thing still just walked after me cause tracking is just so bad
Idk about irl Carno hunting Dryo-sized things, it's like the only animal in its formation iirc
There were hypotheses about it hunting sauropods of all things
just give me beipi so that I can swim in peace
I broke one’s skull and ribs, still tracked me into the forest before my stam got back
yea that's my point ^
Carno specifically should be like the worst tracker in the game
There Jaws were built a certain way were they were only viable to hunt tiny prey
if it loses sight of you you should stop existing as far as its concerned
can we have one balance patch where they don't demolish the balance, then proceed to let us wallow in the shit for 4 months
Where in the world are you getting this idea from? irl Carno had a pretty beefy biteforce(outperforming Allo of the same size) and an astonishing stress resistance
whoo that may be a bit too much to ask for
I can link you a large study on theropods jaws and their abilities to handle stress, it's from last year but basically Carno had a really impressive bite, irl Carno would be really broken in the game same as irl Rex
And no, I don't like Carno
yeah they got a lot on their plate. they have to do animations for the RP players that like to do really nasty shit
I rather dislike all the pugfaced abelisaurs, they are just ugly in my opinion
i mean the balance gets changed twice a year but atleast i get to see pachies new courting anims 
meanwhile we barely see any ingame 
There's been a couple of statements about why that is btw
yeah we know, mostly joking around
But would it really be balanced to have the fastest animal in the game be able to comfortably take down things near its size range? Think about how that would affect everything smaller than it
Gods... no
i also love attending dondis streams where he starts roasting every player. then proceeds to say he hates the isle
I think Carno should have a low biteforce
in the game
this animal should specifically specialise in killing things smaller than itself - everything larger is a no-go for Carno
and even among the smaller animals it should be getting murder by things like Dibble or Kentro
Every terrestrial animal that is in the game right now though should be on the menu for it with Teno being the toughest one to approach
It took a bit to find it again sry for the wait it didn’t have very much biteforce it was specialized for killing small prey similar to dryo size creatures https://youtube.com/watch?v=slcVvR7UMik&feature=share near the beginning of the video it talks about its bite
Today we examine the long awaited: Meat-Eating Bull, Carnotaurus. We will discuss everything there is to know about this large carnivorous theropod dinosaur from the function of the horns to the use of those cute little baby arms, from Arm-Waggling to Shoving Battles we have it all!
All Copyrighted Images belong to their respected owners, all ...
Based Aken
I know this video but it's.... old
like really old at this point
Carno irl may have killed larger prey. But if we had irl carno in game it would instantly invalidate pretty much everything smaller than it. Especially with how the devs seem to get their balance ideas form Jurassic park
Kinda like a paleo accurate rex
i say we turn carno into an experiment. just buff its bite force to 800, speed to 65km/h, hp to 6tons, and see how long it takes for people to all agree to stop playing it
Eather way most of the facts about its bite and jaws have not changed
They have though, let me link you this:
https://anatomypubs.onlinelibrary.wiley.com/doi/10.1002/ar.24602

Carno's bite is stronger than that of an Allosaurus of the same size
it packs around 1t of pressure, that's a lot
I think they should focus on balancing the current roster and as time goes by, adding new creatures will slowly but surely add balance to the game by having specific matchups
its mandible is capable of handling a lot of stress, yea it's outdone by tyrannosaurids but aside from them it's really impressive
Also - Carno irl wasn't as fast as it's in the game
Albertosaurus is estimated as being not much slower than Carno according to Larramendi and Molina-Perez
42km/h vs 45km/h iirc
i say we just make the game hyper realistic. all the herbivores eat grass shit and drink all day, and take 10 years to grow. then make it so carno can't turn while running. and make utah a furry

You gave me the wrong document dude this one has no mention of carnotor give me one that actually talks about carnotor
no no no. not feathered. just put a furry suit on it
It does mention Carno, it's just that you'd have to read the whole thing, but give me a sec
then give it cartoonish animations
please no

Carno on the top, Rex on the bottom, this is the computer model for their mandibles determining how they could handle stress
Now here you have some more theropods:
blue - good, red - bad
nobody panic..... but pesky commented on one of my videos.... i'm gonna start screaming like a teen girl
If you scroll down to the table you have biteforces of multiple theropods ranging Dilo to T.rex
good job man, becoming an influence I see
With Dilo having the lowest biteforce and T.rex of course having the highest
Is it at the very bottom because I’m not going to read a document that has know mention of carno until the the 10th Page that would be a waist of time for to sift through 10 Page and then there finally being only one mention of carno
nah we got drama now. we're gonna have a boxing match where we charge people 20 dollars for pay per view. then rig it to end in a tie. what all youtubers do
sounds epic
Plus I have dislexia
nah you'd have to scroll down and at least look at the pictures, but at least take at the pictures I posted above
We should move it to DMs btw, this is more so paleotalk than Isle balance feedback
and tbh the fact that Carno bit hard irl doesn't mean it should be biting hard in the game
I personally think it has 0 business going after any animal larger than itself
Ok
Even something like Maia should squash a Carno
In general Carno shouldn't have even been added to the game this early
Well, let's make a game with a roster of small animals and let's make it so that the largest animal we release is a specialised small game hunter theropod which is also the fastest carnivore in the game
If we had Allo, Sucho, Dibble, Para and some other larger animals in the game Carno wouldn't be a problem at all because you wouldn't be running into packs of 5 of them every 2 steps
#balance-feedback message
I would even take a very slow stamina regen for this. That seems fair enough.
It's not in because the devs claim that it would make Ptera invulnerable to everything
if you could just latch onto a tree or a rock where you can't be attacked by anything every time you run out of stamina you'd never be threatened by anything
based as fuck btw
I get that
but do you feel that ptera is overpowered atm?
because everybody just perch on top of trees, unreachable
so adding latching ability to regen stam will not change anything
Let me put it this way - it's a food item for Utah, an important one at that, it needs to be vulnerable at some points to give Utahs a chance to snatch it
we will just latch onto rocks instead on going up on trees
Cause Utah diet is also just... ridiculous
I've made feedback about that at some point too
you have 2 nutrients that are decently available
you get one from what was it? Teno/Pachy/Boar
we could argue that this is bad design tho
that one's easy to get
then you have another one where it's Carno Stego and Rabbit - quite a bit harder but it can still be done
...and then the last one is Ptera+Dryo+Hypsi
two animals that NOBODY even plays
and Ptera - which can be killed sometimes at best and it's basically a rarity
but read this, this will not change anything because as utah you don't actively hunt ptera, you just have to wait until they fail to peck you to eat them
Yea that's the thing you kind of are expected to hunt them... I mean idk how realistic it is to kill a Pteranodon by ambushing it as a Utah
I will admit - I've never done that
yeah it's bad design
but it's ermm... a possibility at least theoretically?
Like don't get me wrong, they should just idk put Teno or boar on that nutrient for Utah
so give utah his last diet other than ptera and give ptera the regen stam on latching and we good 
and the problem would be solved
I think stego on that nutrient would be good
could work, yea, I personally don't care for Ptera
Would give utahs incentive to engage stegos more
well the reason why I don't want to move Stego is that
nobody does anyway 
it has Stego/Carno/rabbit
and rabbit gives very little food while Carno and Stego are very tough match ups for Utah
I'd make it a bit easier on Utahs to get at least a good diet
although admittedly - Teno seems to be really tough for Utahs too
at least when I was playing Teno I felt like I could handle Utahs surprisingly well
utah has a really messed up diet lol
Yea it does
it's like... what in the world were the devs thinking and how did they allow this to leave the QA branch?
This diet makes no sense
I guess they expect us to handle these abnormalities until we get a larger roster
I guess?
The question is when exactly are we going to get a larger roster
There are two animals that I actually like to play in the current game: Carno and Teno
and yes I did say that I play Deino more than Carno but that's only because I hate Deino so much that I play Deino to kill them on sight
cause no other animal kills Deino as well as Deino does
good question
I'd really like to be able to play something like Cerato, Dilo or Dibble
perhaps even Kentro
beipi ?
I don't care for Beipi, it's too tiny
that's the neat part
I don't play Dryo-sized stuff and smaller
That's why I don't care for Ptera, Dryo, Hypsi - they are just meme animals
they are literal duck
these are my fav 
I will play beipi when it comes out
but I don't think I will be playing it for long
For me my favourites are animals like Teno, Carno, Cera, Dibble, Dilo
the sort of... not small but not quite titanic animals
let me look for dibble, never heard of
I don't touch stego with a 10ft pole
ah yes nvm I see
I like safe and small creatures
Hopefully in Evrima it will be small but with a short temper
I mean... Dryo is probably the most survivable and safest animal in the game
I haven't played it since update 3.75 though
on 3.5 it was broken and absurdly strong
it had a "peckforce" of 75N, higher than Utah now
I'd literally maul small Carnos and Utahs with it

I have an acquaintance who'd play with his friends in a large Dryo mob
and damn they could even bring down a Stego
admittedly Stego back then was much weaker than now
you could solo one with Carno
I've seen Scope kill them as a Teno
interesting
I've killed a couple as Deino
now that's a miracle
Nah, not at all, they just kept on headshotting it with the tailslam
tailslam was much stronger than now and Stego had a much smaller hp pool
Carno's biteforce was also higher
Stego could only swing 10 times
I basically baited 10 swings and then facetanked Stegos
Stego was just sad, I'm glad it got buffed, although... I mean
it's a bit too strong now perhaps
it's good as long as they can't chase you to thagomize you
Tbh I think I'd prefer if they could do that but at the same time if it was more possible to fight them
I generally like it when animals are more of a threat but also more vulnerable to one another
Then again it IS possible to kill Stegos if you have a Utah pack
the problem is if there's more than one Stego
which is why I'd personally potentially hit them with that Carno-anti-megapack mechanic that I proposed
but let's start with Carno and see how it goes
if it prevents Carnos from overpacking then it can be implemented to other animals
that's how I see it
Unpopular opinion : stego are fine but at this point they should just get a bit nerfed so that stego players don't die of boredom anymore
and have a bit more fear when they encounter carnis
To be perfectly honest - I think Stego should have 0 fear when it encounters Carnos
yes
they have 0 business messing with an animal of that size
this shouldn't be their nemesis
Not just nemesis, you should feel quite comfy even if there's multiple Carnos around you as Stego, those are small game hunters and shouldn't have any business messing with an animal that large(and they shouldn't be packing up either tbh)
as it is for now then
Utahs should be a threat to Stegos but
tbh they kind of would be if pounce wasn't so buggy
Does anyone suggested to be able to control a pack of stego, as long as they are juvenil? And once adult, you have to keep only one, others becomes AI. And nerf the stego when they are young. Earlier I killed a almost adult Utah, while beeing at 15% stego... I don't even know how I killed it as I was still figuring out the mechanics for stego
and if Stegos weren't herding up
bad Utah
but in general I did propose how to deal with all those solo animals that keep packing up
that sounds like a strange mechanic...
The thing about juvies is that they'd count differently towards group limits
based on what the devs have said
so that would be fine - the juvie Stegos could stay with their group
but the moment they hit subadult someone would have to leave the group
otherwise their hunger drain would keep on increasing
devs should just add a debuff whenever multiple creatures from the same species are near one an other
only to specific ones tho
Yea that's more or less what I proposed
like stego or carno
both in this case. Also, the scent system is not strong enough, as you can hide at a ridiculous level from predators, just by staying still in plants. Even if they pass at 1m from you. Scent should accumulate, more you remain still, more they smell you.
It's more so that they'd get an increased hunger drain if they were to go over the pack limits
but then nerf tracking
Tracking needs a nerf either way
yes
good idea
As for this - I've proposed that we could have it so that the defecation mechanic that the devs want to introduce into the game would work by piling up literal excrements around you
if you stay in one area you just start drowning in your own stools
and that lets everyone know that you're there the moment they start sniffing
sounds interesting but maybe without poop
literally the same concept but with invisible odour
I will just point out that the devs WILL introduce defecation either way - I'd say at least justify it by giving it some actual purpose in the game
...rather than having people literally cause diarrhoea to their Pteranodon to then bomb the terrestrial dinosaurs below them
ahahah
W- why? What is that being added
Sure
As long as they don’t just have it in there to exist
That could lead to some… disturbing rp
ye
Don't ask me, I'm not particularly in favour of it either, if you want you can ask Punchpacket in Isle-discussion when he's available there
Large part of the community has been very vocal about not wanting it to get added but I think the devs don't particularly care for that
even though they used to be staunchly opposed to adding this stuff as well back in the day I believe
late because i was muted but are you seriously one of those people who think that "because the animators are working on animations, balance isn't being worked on" because that's fucking ridiculous for so many reasons
you do know that the animators aren't directly responsible for game balance, right?
or really involved in it at all
its such a lame argument people use where they say "stop working on animations/map stuff/art/sounds and work on balance/bug fixes" as if those aren't two entirely different departments working on seperate things at the same time
To be fair I don't think that was Wyatt's point, he was more so saying that we very rarely get any balance changes(well that's mainly due to rare updates I think, most patches/updates do contain balance changes they are just rare in general) and meanwhile we have to look at stuff like Pachy's courting animations which in his view presumably(and in mine too) are largely... irrelevant to how the game plays?
That's just my interpretation of what he might've meant though, I might be wrong here.
Also I take it you weren't the QA who stated that Carno has the highest bite speed in the game?
wasnt me lmao
Cause I mean... that's just dead wrong
i do remember seeing a patch note literally nerfing carnos bitespeed tho which makes this even funnier
Yea I tested it, most attacks in the game have the same attack rate of 1 per second
that's including Carno's bite, Utah's bite, Teno's bite, Teno's kick and Teno's tailslam
I haven't checked Teno's claw swipe
the only animals with attack rates different than 1/second were Deino and Stego so far
with Deino having the worst attack rate in the game
And to be fair I knew that about Teno's attacks cause I had to check them in the very beginning of this patch to see which one has the highest dps output, I just didn't know how they compare against Carno
i do feel that while carno is strong, there's a very negative approach to how this animal is done, that being "revert everything"
herbis, carnis, everything, revert it
like, i wont lie, if carno wasn't godly OP, from a sheer basic gameplay standpoint, this is some of the most fun I've had playing the animal stat-wise
having that brought back to U4 carno, which was kind of just a boring drag to play carno in any sense, would be a waste
I think that Carno and Tenonto are the closest to where they should be in the history of this game
they need some minor tweaks at best
carno statistically, isn't even OP imho. It's more too good at doing shit it shouldn't be doing
Yea, packing up
its stats are where they should be, it's just that when you have half a dozen of those sausages with jaws running around that they break the game
I think, statistically, this animal is literally one of the best it has ever been, it's GENUINELY fun to get ambushes and surprise solo players
^
the issue is that it's easy to grow
and then very easy to maintain in a large group
tenonto also finally got brought back to its position as the combat-brawler animal rather than "mr slam spam"
matter of fact it gets better the more Carnos you have
because if any of them die you just get to munch on them and keep at least good diet
all it needs is the tail to be a more easily utilised in a fight, be it via stam reduction or what have you
Yea, pretty much
honestly, i had a concept for the diet thing to make juvis actually work for shit, but bring both factions more in-line with each other
I honestly have no idea, I hate diets so I will just sit back and watch what the devs do with them
I'd personally make them easier on herbivores rather than harder on carnivores if you ask me but
While hatchling:
Has a preferred diet, but all items on diet give 3 nutrients evenly, as the animal cannot be expected to find food for itself, but parents must at least bring food relevant to the animal (no utahs sustaining their children on sea turtles, for example)
While juvi:
Has a preferred diet and must find each food type for each nutrient
Poor diet = -20% growth boost
Good diet = 20% growth boost
Great diet = 80% growth boost
Perfect diet = 120% growth boost
All other stats remain as they were dependent on diets (poor diet will still heavily impact stamina and other stats, and will be notably more impactful upon reaching 50%)
While sub-adult/adult:
Diets and growth boost remain as they are in the current iteration.
This would apply to both factions btw
just makes juvi growing less dogshit for both sides, making carnis do a bit more while making herbis have time to maybe chill out and not sprint across the entire fucking universe
What’s going on in here 👀
That sounds... decent I guess?
The issue with carnivores is that they're extremely dependent on whether that particular food item is present on the map at a given time or not
and that just seems to be so random at times
I find there's often like a rabbit or something to eat (also dead boars litter the world, and corpses aren't generally hard to scavenge)
Utahs 3rd diet
^ that's not even random, that stuff just doesn't exist
I'm wondering why that hasn't changed yet
3rd diet is weird
Isn't teno and pachy on the same diet for utah?
Yea, they are
Why not have pachy on the third at least
Because that would be somewhat normal
And swap ptera with it
its weird, they seem to have designated each "type" of animal to a diet slot
brawling bastards = three dots
behemoths you have very little chance of killing alone (and rabbit) = S
small, flighty buggers you kinda have to ambush = lines
yea, that's what I was going to say
although I'm going to point out that before we had deino there instead of ptera
I honestly have no idea which one is more nonsensical
which is cool in CONCEPT, but dryo and hypsi literally are not functionally complete enough to warrant being "huntable"
it's a tough choice - Deino, literally the last animal that Utah should try hunting
and Pteranodon the flying little rat that gives hardly anything
Yeah I personally loved deino hunting though. Like jumping into water (risky) and fishing juvie deinos
I know but I'm still just going to point out that a juvie Deino has to be mentally challenged to die to any terrestrial predator while in water
Then again - most Deino players are so bad that I'm not even surprised they die like that
i think U5 might raise hypsi population because of the unique nature of its colours, nesting and so on, but its non-existent atm
i'd actually play hypsi if it was legitimately arboreal and had fun shit to do
Hypsi population increases for a week and then drops off again afterwards.
3 weeks after the update you will see Hypsi once in 5 hours of gameplay
...and I'm being generous here
The only times I find hypsi's is when someone dies and comes back to spit on you on their body
personally, i see a lot more appeal in an actually FINISHED hypsi
I hear them sometimes but very rarely
I like hypsi but the lack of any substance as it stands makes me give up on it fast
Also, out of pure curiosity - what got you muted if I may ask?
If you don't want to share feel free to ignore the question
stupid shit lmao
and i mean that in a very legitimate way, it was a discussion involving ptero sounds that went south
thats all i'll say
ok lol I see
I personally don't care for Pterodactyl, the only thing I would say about it(actually someone else said it and I just realised I kind of agree with that) - I think we would've been better off with a different animal in its place
someone suggested Rhamphorhynchus
which i think looks more interesting and has a more original name
https://discordapp.com/channels/401464048610312193/778350260027129865/961812032594776145 wym pachys are devastating creatures, they dont just eat grass and die, the game must be realistic therefore no fun
Damn I wish I was there for the violent ptero sound argument…. Sounds entertaining as hell
it wasnt violent, it was just stupid lmao
On this discord those have the same connotation to me, still wish I was their to witness it
tbh it was way better when eino was on utah's diet because:
1-It's a very popular playable and many people play it so they're easy to find and hunt
2-You can easily kill the juvis by pinning them down and killing them, they also give a lot of food
3-even if you couldn't find juvis you can always eat from dead deinos killed by stegos
ptera on the other hand is terrible becuase it barely gives food, they are harder to catch, and they are less popular than deino so they're harder to find
i'd argue deino is harder than ptera
deinos are much easier to catch, I'd always go to the SE river and catch any juvis basking over there
only incompetent juvi deinos were "easier to catch"
i thank the gods ptera is on instead of deino now
because pteras are SO MUCH EASIER to find and kill/scavenge
they barely give food tho
i dont have that problem personally, they give fine food to a utah
you didnt get me, im saying utah shouldn't be able to kill teno with DAMAGE with bites, ive seen so many videos of 15 min long fights of the teno just constantly bleeding and then it dies of damage instead of bleed
I mean, only incompetent pteras are caught as well
ehh, not really? unlike deinos, pteras have to go onto land eventually
I'd argue farming both of them is hard though
As a ptera, you shouldn't be landing in places utahs can catch you.
also an ambush on a ptera is instant death, which is great
there's no water in places utahs cant catch you
At worst, just land in a forest to regen stam if utahs are nearby
. Also south spawn farming was easy since it was shallow waters that a decent amount of deinos spawned at. Yeah pretty much spawn camping though
They couldn't really sink to avoid you
Although from a gameplay POV, I guess camping spawns ain't a good thing
Either way, both choices are bad imo. Need a proper, consistent enough 3rd option
i only drink from places where deinos can get me though
???
rocks next to cliffs adjacent to rivers
can't be accessed by utahs or anything unless they want to swim across the river lol
I see a lot of comments about stegos but having a hard time wrapping my head around it , stegos are the strongest herbi rn, and while people talk about nerfs or buffs on the other dinos it feels a bit backward // While sure the stego is a strong dino right now, for balance purposes we need some dinos to be stronger than others and counterplays
- Stegos being herbis mean you most likely won't be attacked by one unless you run at it, it's super slow, very hard to grow and diet almost not possible unless the server is dead or you're escorted by the whole herbi population
Sure it is strong now, but when I think about it, let's say we do nerf stegos, what do we do when apexes are out ? When there's rexes and gigas and more annoying carni dinos around, and the only tanky and strong herbi is nerfed to the ground ?
Feels like nerfing stegos is 1 step forward 2 step back, the best solution to stegos is new dinos, I doubt it's a nerf or anything that's gonna fix it
it's as if the rexes were out, and people were mad that they're strong, when they're meant to be, feels to me like stegos are meant to be strong
But if you think I got anything wrong let me know, I only really played deino stego tenon so maybe y'all have a better point of view for me, because from where I stand there's no issues
tbh I don't do that much pvp most of my gameplay is passive walking around so wondering what it's like for someone else with stegos 🤷♂️
I generally agree with everything you said and before someone calls me a Stego main again - the last time I played this animal was in December... 2020.
Stego is a big animal that should be hard to take down, my only problem with it is that I think they shouldn't be grouping
why not
I've personally seen more megapack of carnos than stegos
🤔 what kind of group we talking
hot damn lmao
Stegos are the most common animals along with Carno and Deino in my experience
that's quite the group tbh