#balance-feedback-discussion

1 messages · Page 340 of 1

alpine plover
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welp that got the juices going, time to put out a hot take that'll get downvoted now

languid tundra
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Ok i admit, im a fuckin idiot a good amount of the time, but I dont make up conversational parters TI_Wheeze

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wait hol up... juices TI_Squint

alpine plover
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creative juices

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brain juice

languid tundra
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ya nasty TI_DeinoMischief

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well, glad that got cleared up, back to lurking LOL

mental roost
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Is brain juice consumable?

minor zealot
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drinkable

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theyll quench yer thrist

rapid flicker
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@glad rock couldnt agree more, carno is indeed waaay to strong

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@tight cove dodge the pounce is how you counter it, if the other Utah misses the pounce he is locked in place long enough for you to get a free pounce on him and then he dies

tight cove
rapid flicker
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Its not just Utah vs Utah btw. My 80% pachy got killed yesterday from a pounce I couldnt get up from

tight cove
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I understand your pov though.

rapid flicker
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I can see how it might be a bit boring to die by 1 move..

old hull
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pachy weights slightly more then utah precisely for it not be pinned by utah , i imagine anything smaller then utah will have the ability to either evade the pounce or just kill it

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the reason a utah counter to another pounce is not needed is because well you have the pounce too , just use yours first

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the counterplay is to not be pounced in the first place , which is really not that hard unless you just arent paying attention

elder steppe
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@stark lion in all fairness, the pachys are super nerfed right now, even a nerfed carno wouldnt help

stark lion
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True

elder steppe
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@mint rain i mean carnos only have one other bite attack, so there really isnt a lot of option other than the ram, its the same for raptors, they only use pounce if they arent using normal bite, but i get what you mean

fresh laurel
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Dying to something your exact size by one move that you cant stop once it happens isnt exactly fun gameplay

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Your dino should be fighting back

slim dragon
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If a Utah is pinned, it will probably deal some damage to the attacker in the future

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As we've seen in the new WIP animations

fresh laurel
royal topaz
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what happened to ptero's biteforce?

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i hit 15 max now, baby ptero numbers right there

slim dragon
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It's been 15 ever since the global damage nerf

royal topaz
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yeah that means i can't even kill the babies now no?

slim dragon
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Depends on the species

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Also you can theoretically kill anything, it just requires more pecks

royal topaz
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with 15? no

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not worth the risk anymore

slim dragon
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As long as you stay in the air, nothing can really fight back tho

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But ptera isn't really meant to kill things bigger than hypsi anyway...

royal topaz
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yeah

dusky surge
jade brook
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Hi, i've been playing Ptera after a few months, after a couple fights with Adults carnos and stegos ended up with me getting slapped by a tail or bite by a carno which doesn't like it used to be considering the height they get me, can someone fill me in if they did a major change around the hitbox since last winter ? ( also harder to hit stuff but i want to blame myself for now )

spare badger
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Hitboxes haven't changed

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As far as I know

stark lion
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Maybe just stop fighting carnos and stegos 👍

ocean wagon
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Just a recommendation though

neat forge
jade brook
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🙄

stray venture
slim dragon
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I think it's intentional to let carnos and stegos have a chance at fighting back against pteras, since they cannot jump and they cannot attack upwards.

fresh laurel
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Also i dont think its a good idea to make a hitbox bigger than the model because if one bird since it would affect the roster like utahs...

hasty coyote
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The issue is that if they can reach a pt pecking them, then they can reach something hiding on a rock or a hypsi in a tree

slim dragon
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The real solution would be to allow them to attack higher up, but I guess it's not on the devs top priority list...

hasty coyote
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Another solution would just to make pt’s hitbox extend further down, or make its peck put its hitbox lower

slim dragon
slim dragon
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If it's inconsistent with the visual model, it's still bad

fresh laurel
hasty coyote
slim dragon
hasty coyote
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The only time I have ever caused a real issue to an adult Dino as a pt is when I pecked a utah to death that was a 1-shot after a fight, and that was update 3

slim dragon
elder steppe
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@random prairie that makes a lot of sense considering how lumbering the stegos are and how they mostly only use the muscles for tail swinging when attacking

still cloak
still cloak
# jade brook Hi, i've been playing Ptera after a few months, after a couple fights with Adult...

Its imposible, probably you're a bad flyer, i mean if you upper than carno, carno can't hit you, i fight with carnos group near dam like for 1hour as ptera without dead. Only dinos who able to kill ptera is utahs, and other dinos who can jump. And if you attack carno as ptero, don't attack his tail cuz carno can easily alt bite then, aim for head its best tactic, if you upper than carno head he can't bite you. Use circle tactic cuz its broken just w.a.s.d up carno and spam bite its can be realy annoying for carnos xzd

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And last one tip, don't attack gator head on land cuz he can easy grab ptera by using alt bite, and don't attack carno while he use ram because ram hitboxes is bugged and he can hit you if you fly upper him

hollow canyon
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@frosty plank Teno is currently stronger than Carno in a 1v1 scenario, the issues start appearing when you're up against more than one Carno.

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As for what you suggested - those are decent suggestions, really both of them. Tenonto's stamina is perfectly ok, however its cost on the tailslam is too high. You generally don't want to use this attack at all on the current patch(I mean maybe in very specific circumstances, it's definitely Teno's worst attack atm).

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Tenonto is fine without any buffs but I don't think that decreasing its stamina cost on the tailslam would cause this animal to become overtly overpowered, however it would incentivise people to use this ability slightly more often.

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As for the thirst - pretty sure it's the same on all the animals aside from Deino unless there was some change, in my experience it was the same on Teno and Carno and these two+Deino are my most played animals.

hollow canyon
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Also - the point that I've seemingly missed there - Teno has much more stamina than Carno, Carno has the second lowest stam pool after Deino, it can run for only ~60 seconds.

spare badger
hollow canyon
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iirc it was 110 seconds last I've checked, might be less now, I will check it later today when I'm free to do so

spare badger
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I haven't had the opportunity to play the game in a while so

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My guess is probably wrong
Teno can never afford to run until it's out of stamina anyway since, yknow, its teno and all its attacks take a lot of stam

stable quest
hollow canyon
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if you get 2-3 kicks off on a Carno's head the fight is pretty much over

stable quest
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I definitely was a little salty I couldnt spam tail slam lmao but kick is so much more efficient and makes sense, and it takes more skill to hit which is a nice challenge

hollow canyon
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Yea, same, slam needs a bit of a buff but that's it

stable quest
hollow canyon
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I'd say that it should simply have a lower stamina cost

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that's it, it's just not worth 10% of max stam

dusky surge
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^

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Anywhere from 6-8% would be more ideal

stable quest
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Definitely

dusky surge
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The best part about slam imho is how safe it is. Huge range/powerful stun. Lower stam just makes it safer and a better combo tool

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Tail slam should stay tenos safe poking tool. It should be more powerful for combo potential rather than damage potential

hollow canyon
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Yea, agreed

alpine plover
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@alpine plover

jade brook
# still cloak Its imposible, probably you're a bad flyer, i mean if you upper than carno, carn...

I only play as ptera, my post is not asking for How to not die.
I've been tail'd from a distance even i would'nt be able to hit the stego myself on the dorsal plates.
I've been fighting the same carno who got me twice with a regular bite, the vertical distance from his head and myself felt off, since it never happened months agos over fighting carnos and whatnot, if looking up and biting works now, this is new to me.

carmine patrol
slim dragon
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@manic jewel What you're saying is false

manic jewel
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Wdym

hasty coyote
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Isn’t it only like 6 bites to the head?

slim dragon
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Stego has 6000 health
Deino bite deals 500 damage
Stego has a 2x damage multiplier on its head
Therefore it's 6 bites to the head to kill one, not 12

hasty coyote
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12 to the body

manic jewel
slim dragon
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If the "12 bites to the head" is something you've tested, then it's probably hitboxes being buggy, yeah
It seems to happen a lot

hasty coyote
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All the hitboxes are weird

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Pachy ram doesn’t hit half the time, carno’s infamous Wi-Fi bite, utahs pounce in general, etc

manic jewel
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Not to mention dryos or Hypsis broken hitbox not being able to hit anything

hollow canyon
carmine patrol
eager ledge
carmine patrol
eager ledge
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Random thought I’m sitting in a parking lot and just witnessed a seagull levitate for 10 seconds in the same spot what if pteranodon did that

carmine patrol
wise sparrow
carmine patrol
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teno a tiny bit more than carno, like 5m more

eager ledge
dusky surge
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@hollow canyon after actually playing teno, i basically agree with everything you've said about the animal lmao

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this thing is not at all as bad as people say

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and it really only needs stam reduction on slam

hollow canyon
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Yea, it basically takes a bit of learning how to play it correctly. This is definitely one of the better playables currently.

hasty coyote
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@fallen vale I agree with most of what you said and just want to make you aware that pachy suffers from a few other things too. I normally play it, so I can give some more insight into it.
Ram hit detection is kinda broken atm. 1/4 of your hits just don’t do anything but still drain your stam. Then the ones you do hit break the ribs half the time, making it extremely hard to break a carno’s legs.
Then the tracking system makes the normal “break and run” play style not work. There is one situation I like to point out for this: I broke a carno’s ribs and skull then ran into the forest with the rest of my stam. He still managed to find me, with his bones still broken, before my stam regened. Granted I still got away, but still the fact he could track me that fast with 2 broken bones is insane.

fallen vale
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It's affecting everyone but some special abilities are more critical than others

hasty coyote
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Yeah, it hurts pachy nearly as much as utah

wise sparrow
azure crescent
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teno and utah i think are the creatures with the highest skill ceiling

deft blaze
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If the framerate was consistent teno and utah would be considerably better

fallen vale
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The moment you see a mediocre tenon you know right away and it's an easy kill. While a good one you might realise when it's too late.

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Same with Utah except if you see a good utah and realise he knows his shit it might not be too late already

hollow canyon
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Teno is, Utah... less so

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Utah is less so skill-based and more luck-based since the pounce works in really mysterious ways.

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It's definitely more difficult and complex than Carno but Idk if it's even more difficult than Deino

spare badger
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Teno is half luck (hitboxes and the amount of carnos there are) and half skill

Utah is 90% luck (pounce) and 10% skill

hollow canyon
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Teno isn't about luck at all, the hitboxes on it worked just fine for me so far, the amount of Carnos is typically determined by what area of the map I'm in and... unless I'm feeling adventurous I just don't go for those large plains

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In general - I need to see a video showing off the issues with Tenonto's hitboxes because I haven't seen any evidence that it exists so far

spare badger
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I was chilling at the outskirts of swamps and 3 carnos can barreling out of nowhere
I rarely find lone carnos nowadays since they are so easy to grow

spare badger
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Dude alt bit my feet and the kick didn't register somehow

hollow canyon
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I do run into lone Carnos even nowadays, in the swamp however I don't care even if there's more than one since it's very easy to disengage from them

spare badger
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I've heard EU servers have less carnos than NA... That true?

hollow canyon
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In my experience - yea

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I dont play that much on NA

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but I run into tonnes of herbivores on EU

spare badger
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Maybe next time I play I'll take the extra lag for less carnos

hollow canyon
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and I pretty much never have any issues with finding a group of tenos

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hell, I find them even when I dont want to

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I typically broadcast to get some Carnos to come to me and then Tenontos and want to pack up

spare badger
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I've found 1 Teno
And it was a baby
The only tenos I find are bodies

hollow canyon
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I've found like 2 or 3 Tenos on NA3 last I've played it

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it was around the swamp

spare badger
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Granted, I haven't played in a while cause, life
So my information is a small sample size and may just have been the exceptions

hollow canyon
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Last I've played the game a bit was like a week ago

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I haven't been playing much the past couple of days and tbh... a patch came out in PoT and I think I'm going to be hanging around in that game in the near future

wise sparrow
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Someone actually thinks growing carno is hard atmTI_Wheeze

spare badger
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I'm waiting for primeaval
Even though that won't be out for months, I still have a lot of faith in it

wise sparrow
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And they self upvoted

spare badger
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Lol

random prairie
hollow canyon
fresh laurel
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@wise sparrow couldnt they let deino kill stego purely while near water by adding a tug of war mechanic or something?

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Like if stego starts doing the classic spamming tail swipe near the rivers then it becomes a lot more in deino favor since stego wasted some of its stamina

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while on land deino cant exactly do a tug of war...

hollow canyon
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I completely disagree with that whole feedback, this match up could absolutely be made closer and more even without making Stego lose by default

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Hell... Deino doesn't lose by default NOW, it's very unlikely to win but I have won 1v1 against a fully grown Stego as Deino once. This match up isn't at all just about going hurr durr button mash on your lmb/rmb(depending on what you're playing)

alpine plover
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Deino can still win the matchup

hollow canyon
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if Stego's damage got lowered to some ~900 or 1k it would be more even without necessarily making Stego instalose this(matter of fact Stego can't really instalose this fight unless the devs make Deino able to grab it)

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It can, it's just hard and relies on luck

alpine plover
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If you combo normal bite to alt bite consecutively

hollow canyon
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yea that's not quite enough in my experience tbh

alpine plover
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To a good 70% of the time in most cases

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The 30% is dependent if the Stego positions itself a bit far to avoid body hits and jabs headshots

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Though I assume bite combo-ing is unintended

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For Deino

hollow canyon
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It's not the only thing you have to do tbh, you have to remain mobile as Deino and keep yourself to the front of the Stego, if your bites start landing on its back lags that tank the damage for the body you're just screwed

alpine plover
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Ehh, it's most effective to bite combo, you can beat the pace of damage quicker than the Stego can dish out. Even if you're just landing body shots

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If you take two shots while trying to position to it's head, fight's over. Best to retreat from there

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With this out of the way regardless, the issue is that Stego's can waltz in almost any encounter in the ecosystem without consequence

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A stego can throw itself into a horde of Deinos and still escape in a pretty okay condition to do it again quickly

hollow canyon
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Comboint the bites won't be enought to get you the win if you're landing the bites on its back-legs

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you need to be biting the right parts of the body

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otherwise you will die before Stego does

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As I said - it's a difficult match up for Deino, I've won this fight once and I did it by bugging the game out a bit

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A good Stego won't die to Deino, it can always just run away and you won't be able to keep up with it

alpine plover
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Attacking from behind is obviously not ideal, it's best to start near the head, but the sides can do
The alt bite can guide you up to the head when combo-ing

hollow canyon
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yea, that's more or less what I do - using the alt bite to move around the Stego

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you generally cannot run as Deino, that's just too slow and it uses up your stamina too fast which decreases the number of combo-bites you can do

alpine plover
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Ofc, few nifty tricks to make the matchup more fair. Even if it may not be intended interactions

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A fix I'd say is that Stego's should have more proper consequences

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If Deinos could fracture

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That'd be a start

hollow canyon
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Nah, no

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that's a terrible idea

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fracture is literally the last thing either of those animals needs

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Stego won't even care about the fracture for the most part, that's not helpful to Deino in this match up at all

stray venture
hollow canyon
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^ even worse

stray venture
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Fracture

hollow canyon
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yea, that's even worse than giving Deino fracture on its bite

alpine plover
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How so?

hollow canyon
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Because every halfwit Deino that messes up its ambush and lets go its prey due to low stamina will now get a free kill due to fractures

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meanwhile it doesn't change anything in the match up against Stego, because Stego can still just turn around and whack Deino in the ground

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the only thing it would change is that Stego wouldn't be able to just run away from a fight if it starts losing(which either happens rarely or never, I've never had a Stego run away from me, they always just stand there until one of us drops)

alpine plover
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Then what would you propose?

hollow canyon
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If you want to make this match up more even

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just nerf Stego's damage - it's that simple

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Stego doesn't need 1.2k+ dmg on its thagomizer

stray venture
alpine plover
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It'd be an issue for future matchups though

hollow canyon
alpine plover
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Well, Stego kind of is a bad animal anyways

stray venture
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ight

hollow canyon
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I mean... it depends

stray venture
alpine plover
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Ehhh not really

hollow canyon
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Let me put it this way - the animals that will actually CARE about Stego's damage not being that absurdly high... won't be joining the roster any time soon

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literally not a single playable that is slated for Evrima cares whether Stego twoshots it or twoshots it

stray venture
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if you are worried about the apex trio rex which is about 8 tons in isle with stegos I think 1250 damage could almost 3 shot it with headshots

hollow canyon
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I guess the only one that could maybe care about it is... Cerato?

alpine plover
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It's so slow that any of the Apexes can catch it
While it's feasible for smalls or possibly some mids to contest/hunt it

stray venture
hollow canyon
stray venture
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so 8 tons

hollow canyon
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Yea

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Stego wouldn't be even close to 3 shotting it

stray venture
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headshots

hollow canyon
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it would need to headshot it 5 times to kill it

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Yea

stray venture
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unless it got chanced from 2x damage to 1.5

hollow canyon
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It didn't, it's always been x1.5

stray venture
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really?

hollow canyon
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It's only x2 on Stego

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Yea

stray venture
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I have been living a lie

hollow canyon
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Yea, it's a common misconception

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not that it matters, Rex isn't even slated for Evrima

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we have...

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9 animals coming before it

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and that's being optimistic

stray venture
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im still confused on that whole slated for evirma thing is like evimra gonna be a separate branch of isle or does it just mean it wont get added during the evimra stage of the recode.

hollow canyon
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the devs have released 3 last year

hollow canyon
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The animals that aren't slated for it won't be added to the game before legacy gets deleted if I understand correctly

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in general they won't be added before all the stuff that's currently planned for Evrima is in

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we have 9 additional playables slated for Evrima

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the current rate of release of new playables was... not that good to put it mildly

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I wouldn't worry about the apexes for now in general

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as for Stego - it should really get a rework before apexes come out

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this animal just doesn't feel like Stegosaurus should, it plays like some giant scorpion that jabs stuff from afar

alpine plover
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I always had the idea that the jab should be a "Heavy" move rather than it's default attack

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Nerf the stam, and the damage would be justifiable

hollow canyon
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Maybe, turn that into an alt attack and give it some swiping motion as the default rmb or something

alpine plover
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Yeah, Sprinting Legacy Stego's was toxic, but it felt fair in the moments when they trotted or stationery

hollow canyon
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I don't particularly care for Stego to be perfectly honest, I think it's a really boring playable I don't have a problem with it being the "Destroya" that it is right now since... it's just not an animal that I particularly want to interact with

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I mean maybe if I was playing grouping up as Utah more

alpine plover
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Ehhh

hollow canyon
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but in general I do think that Stego vs Deinos hould be less one-sided

alpine plover
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Utah's dont play like Utah anyways

hollow canyon
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and I think the most sensible way of achieving that is to nerf Stego's damage

alpine plover
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Even when I do get a good group size going, we never go for Stego

hollow canyon
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I wanted to last time I grouped up, I got some 2 pounces on a Stego but the rest of the pack didn't feel like risking it

stray venture
alpine plover
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Too long or too risky, especially when we exit we get caught off from the pounce

stray venture
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which would be fine if pounce didnt bug out and there was a player base of herbis other than teno and stego

alpine plover
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There's nothing we can actually hunt unless we're mobbing it right down, pounce isn't strong enough for what it's worth

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Essentially we're punished for pack hunting

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So we munch on juvies or ai

astral peak
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what is balance

hollow canyon
# astral peak what is balance

balance is pretty much all the feedback regarding how the playables interact with one another, if one is doing too well, if something deals too much damage or if it's too tanky, or if something is too weak. That's the channel to discuss such matters.

half girder
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pounce is fine just bugged, utah could use a stam buff tho

alpine plover
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Ehh, it's a dependent ability that isn't worth the bang for it's buck

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Which we have no alternative for using

elder steppe
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yeah for that pounce, i think it should use less stam, i jumped on and off a stego twice in quick succession and was less than half on stam.

alpine plover
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I can hit headshots, or land all my pounces

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But most people can't say the same

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Which is how pack sizes are quickly culled when forming and deciding we should "pack hunt"

elder steppe
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for the pounce, it's like sniping in realistic shooters, you have to pounce where the dino is going, not where it is lol

hollow canyon
elder steppe
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Does a good amount of bleed, but takes a lot of stam, I personally haven't noticed any bugs with it, but i might just not recognize the bug.

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What bug is with the pounce

alpine plover
hollow canyon
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Well yea, the bugs are the basic issue

alpine plover
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The delay was to balance out the busted lawnmower pounce back in update 2. Which pounce currently does not function like anymore

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The alternatives or team coordinated abilities are lackluster too

hollow canyon
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but there's far more

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you can phase through stuff

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you can miss the pounce at point blank which puts your in the recovery animation right next to your target

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there's also a thing that can make you drop on the ground randomly without any reason

alpine plover
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Hmm

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Should "Bite" cause a slow affect?

ocean wagon
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"Please limit stego's growth to 75% or less until it has feasible methods of being killed in EVRIMA." omg what???

old hull
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stego is just straight up boring for both parties atm , it serves no purpose at all since litterally anyone with half a brain will ignore them as if they dont even exist

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and as for deinosuchus , if you let a stego even see you as a deino then your already playing wrong , forget even attempting to fight it lol

alpine plover
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Stego should've stayed as ai tbh

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Also fellow sangheli

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hello there

languid tundra
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unpopular opinion: stego players arent taking up valuable spots, its someone playing a dino they want to play just like all of you other players, sure its strong, but that doesnt make someone who plays them any worse than anyone else. Stop shitting on stego players for just picking stego. TI_Squint

alpine plover
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@neat forge of course, nerf carno stam, instead of being able to run run for 30 seconds it should be able to run only 15

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@frosty plank carno stam good? Wtf? Is the worst in the game

neat forge
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Played Carno by myself Yesterday and I just could run into Utahs kill 4 and Run away like nothing happened

alpine plover
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Is not a management problem, carno stam sucks, carno cant outstam utah, also utahs just have to turn to dodge carno

somber sphinx
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Not when carno has a good turn radius now

alpine plover
alpine plover
neat forge
alpine plover
neat forge
alpine plover
neat forge
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Your not for endurance if you stay to long the stam should be fucked

alpine plover
neat forge
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If you fail a ambush you shouldn't be able to go like
Welp then I'm just gonna stay there

Run away and retreat or you won't be able to run away from Utahs

alpine plover
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Is the utahs who should manage their stam, if the want to have stam to run, pounce for less time

neat forge
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No one pounce atm because its not good

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Still Utah can't run long

alpine plover
neat forge
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Utahs should be able to run at least a longer distance than carno

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Distance not Time

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That's a difference you know

alpine plover
neat forge
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In ambushing not Running itself

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That's why Utah at least is meant to be for Longer fights
What it's clearly not if you compare to the safer and stronger alternative Called Carno

alpine plover
alpine plover
neat forge
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Like I said Carno is for Impact ambushes if you run away you won't get killed by Utahs but if you think fuck it I stay and fight to long and then want to run away it's completely the players fault if the Utahs will catch him Later

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I mean you don't even have to worry about Bleed just run

alpine plover
#

But carno only uses stam for the ambush, once it is seen it can just bite

neat forge
#

Yh and if you use it to long you won't have enough stam for a retreat
That Carno can bit far to often and fast is another problem

alpine plover
#

I still don't see why carno should get stam nerf, why not just buffing utah stam

neat forge
#

I said that to in my Feedback

#

That maybe just Buffing Utahs Endurance in Chasing would be enough

#

Or Nerf the Carno

alpine plover
#

Nerfing one and buffing the other at the same time is never good
Or "U4.5" Patch happens again

neat forge
#

I didn't said Buff the one and Nerf the other at the same time
One or the other

#

Utah has not enough stam to keep up to a Bleeding Carno who Retreats
He should be able to keep up but not at the same speed because Carno is meant to be Faster but not in the distance of you ask me

alpine plover
#

@neat forge sorry, my fault I didn't see you said one OR another, I read it like you said both at the same time

neat forge
#

Nah that would end in 0 Carnos on the Map

#

They just need a bit Fixing in the Stats

alpine plover
#

What I don't really understand is why there is so many people asking for nerfs to carno but everybody is fine with people asking buff for deino, the real most easy playable to use

#

First they complain there's to many safespots to drink, and now that devs remove most of them, other deino issues no one has ever complained about appear, like oxygen

neat forge
#

I think because Carno is the Dino with the most impact because the just Bonk other Dinos to death atm but Deino Is limited to Rivers

But if Deino would get stronger in a Tank fight against Stego it would just end with that Deino would go for Walks and kill everything they see on Land

alpine plover
#

Yeah but I mostly mean people asking for an oxygen buff

neat forge
#

I kinda would like more Oxygen for Deino and at the same time some underground water Tunnels or "Caves" as Short Cuts for Deinos

alpine plover
#

I think oxygen is ok how it is, just don't be sumerged all the time, just when you hear prey getting close

neat forge
#

But imo a Deino should win a 1v1 against Stego IF the Stego want to go fishing and just stands in the water but if the Deino comes to the land to fight a stego the stego should and gladly is atm the stronger

alpine plover
#

Yeah, I totally agree stego vs deino is unfair, but that is the only real problem with deino that needs to be fixed

neat forge
#

Would end the complaints from Deinos of fishing Stegos but at the same time won't delete the Stego

alpine plover
#

Yeah

#

But every other complain that isn't stego is to strong against deino, is out of place

neat forge
#

But the only thing that comes in my mind to fix this is a passive Dmg Buff while Deino is in Touch with water and will instantly go away if it doesn't swim or stand in water pits

#

And idk could get abused because currently there are some places where you can drink from the ground

alpine plover
#

The idea I had is making the lunge attack being just a stronger bite agaisnt unlungeable players

neat forge
#

Would be an idea too so deino will get ahead in the Tank fight and at the same time will get enough dmg to to not farm every stego away at rivers

alpine plover
#

So it can't lunge the prey but at least it causes great damage

#

Maybe two times the damage of the alt bite

neat forge
#

Or being able to pull the Stego not entirely pick him up but pull him more in the water for extremely high stam cost

alpine plover
#

I think what would be perfect is a lunge attack to the head removing 1/5 or 1/4 of stego health

neat forge
#

Many Stegos would think twice if they want to go fishing if anytime a Deino could come and slowly pull them in the water

#

Like deino will pull Stego fast im the water but stego still can try to safe itself if it walks in the opposite direction the stego is trying to pull you

dusky surge
#

I love how deino has one counter in the entire current ecosystem which it can easily evade by simply not getting close to them and that simply MUST change.

alpine plover
neat forge
#

A Deino can anytime just not attack the Stego but stego can just go in the water tail first and will just stay there

dusky surge
#

You can leave. There has never been a scenario where I have died to stego as deino and it HASN’T been my own fault

neat forge
#

Yh but the idea is to let deino have more risk trying to go fishing

alpine plover
dusky surge
#

Stego can’t dive and has a dogshit swimspeed, you literally cannot die to it unless trying

neat forge
#

The best idea would probably to just don't let Stego Tail swipe while standing in the rivers
(Not Water pits)

#

But that is to hard to program

dusky surge
#

Maybe save deino countering stego for when stego isn’t the only thing in the entire ecosystem keeping deinos in line

#

Because deino has more health than a stego, is the only animal with bleed resist and can dive into water to evade any danger. Making current deino beat current stego makes current deino twice the problem stego is

alpine plover
dusky surge
#

It can

#

If you don’t play dumb you can kill stegos in 2v1s or even 1v1s

alpine plover
neat forge
#

Still there is the problem
Let's say there is a Herbi Herd and want to Drink
Deinos are waiting to grab 1-2 then 1 or 2 stegos join walk in the water and
Rest in Peace for the Deino ambush now there is no chance for them to get 1 if the stay behind the stego

alpine plover
neat forge
dusky surge
neat forge
#

That's why I had a Idea for a passive DMG Buff while being in contact in water

dusky surge
#

God no

neat forge
alpine plover
dusky surge
#

That sounds ridiculous

alpine plover
#

Is like ptera having a peck buff when flying

neat forge
dusky surge
#

Does rain also give deino the power since water touches it

#

lmao

neat forge
#

Just really really slow and high stam use

neat forge
dusky surge
#

What

#

????

neat forge
#

Speedy Deino

alpine plover
#

Deino already has a mobility buff in water, one that makes sense

neat forge
#

Faster than carno

#

I want to see it lol

dusky surge
#

200% deino isn’t faster than carno

neat forge
#

No no for the joking Deino 200% more movement speed while raining

dusky surge
#

Also deino is already faster than carno.

In water.

Where it should be

neat forge
#

Did I really just had to explain my Joke...

dusky surge
#

I literally have no fucking clue where this discussion is going rn

alpine plover
#

Wasting time is the objective rn

neat forge
#

I was joking...
I just want Deino to be able to play tug of war with Stego

dusky surge
#

Deino should not have some random damage buff, that just leads to utter bullshit and makes no logical sense

alpine plover
#

Lunge attack being just a stronger bite against unlungeable prey is a buff that makes sense

dusky surge
#

Didn’t seem like it when you first suggested it lmao

neat forge
alpine plover
#

Is difficult to sound ironic with writing

#

@dusky surge did the nest building and skin system qa finished

neat forge
#

Letting Deino be able to play tug of war with Stego would be the coolest idea
Stego has to walk in the opposite direction to not get pulled in the water and cant swipe at this time and will make Stegos a bit more aware of maybe not Grief and go fishing (with a huge Stam drain on both sides)

#

Because while fishing they're mostly far away from the land what can End deadly for a Steg

alpine plover
# dusky surge NDA

Seriously? you can't share that information, is not like you are spoiling anything if you tell me

dusky surge
#

NDA

alpine plover
#

Yes I know what that means

dusky surge
#

What part of “non-disclosure agreement” is the part that says I can share how far the update has gone in QA

alpine plover
#

I just asked if it finished

#

What valuable information can that give me?

dusky surge
#

Honestly, I don’t even know what the fuck you even meant in your question. “ did the nest building and skin system qa finished”, the hell this even mean

dusky surge
alpine plover
#

don't worry, I understand you can't tell that info even if it is trivial

alpine plover
#

It's a balance mechanic

#

@fallen vale why using kick then if it is just a worst tail slam

#

And of course tenos can't disenage a fight, they are not the ones that choose

fallen vale
# alpine plover <@244290797313327105> why using kick then if it is just a worst tail slam

Because it currently does as much damage if more with a bleed for less stam at the moment. I think they went for "stun with the tail slam, damage while stunned with back kick" which works fine for 1v1 but in this game 1v1 are a rarity. Having more damage on tail slam gave the opportunity for skilled players to keep in respect more opponents at once and they always had the opportunity to leave after making some mistakes (except Utahs but they die against everything anyway). I'm talking here swarms of carnos who can just run at you an spam click as if you damage one the other ones can still just facetank

alpine plover
#

And tail slam did gave teno the ability to kill carno, in fact it was the only efficient attack to do that

dusky surge
#

I’d rather see tail slam use less stam than go back to doing as much damage as it did in U4

somber sphinx
#

@fallen vale The tail slam for teno was stupidly OP, it had a long range, high damage and used almost no stam so every teno just used that ability and nothing else. But now people use tenos full kit instead of spamming only 1 ability. Also if we kept u4 teno then it would stomp on anything smaler than a carno.

fallen vale
alpine plover
#

U4 teno, catch a carno with slam, stun him, 2 more free slams, bye bye half of the carno health

dusky surge
#

U4 teno was the most boring teno I’ve ever played. Who needs combos or skilled play when you can just spam tail to win. What a bore. Keep tail as it is but reduce that absurd stam usage

fallen vale
dusky surge
#

I recently played the current teno and holy shit it’s actually so much more fun and skill-based

somber sphinx
dusky surge
#

The worst part about this teno is 100% stam drain on slam, reduce that and you have a really well balanced and designed animal

alpine plover
dusky surge
#

If we rebuff the tail slam, teno will go back to be a boring, no skill slam spammer

alpine plover
#

Same if rebuffing pachy, brainded pachys hunting carnos

fallen vale
# somber sphinx The only reasion its «carnoland» is bc of carnos diet, and if a carno is facetan...

I have stomped dozens of groups of tenos as a solo carno in U4, cry me a river. You missed my entire point. The point is currently carnos roam around in large group and back kicks are pretty useless against multiple opponents compared to tail slams. 1v1 are not what you will encounter playing a teno currently most of the time. I don't need your schooling on how to play teno or carno. You could not simply "spam tail slam" against multiple carnos in U4 as you would quickly run out of stam, if you did that the rest of the carnos would jump you. But you could keep them in respect enough so that they can't consider coming 2-3 of them to spam click or apply enough damage so that they leave you alone. The only ones who died were the greedy ones who had it coming.

https://youtu.be/5XoEqcmjHss
https://youtu.be/MNbyjftgQsc

Some clips from my twitch channel that I gathered over the last 9 months playing Evrima. Quality could be better but this is what I get from downloading VODs from my twitch account.

Our LOW RULES server will relaunch with update 5.0. We have an exclusive bot offering features such has kill-feed, heatmaps etc that no other servers can offer at t...

▶ Play video

Some clips from my twitch channel that I gathered over the last 9 months playing Evrima. Quality could be better but this is what I get from downloading VODs from my twitch account.

Our LOW RULES server will relaunch with update 5.0. We have an exclusive bot offering features such has kill-feed, heatmaps etc that no other servers can offer at t...

▶ Play video
somber sphinx
fallen vale
alpine plover
#

Most people don't notice, but carnoland is caused in most part by the removal of oasis, i would say more than 50% of the carnos died there, now they just don't die because there is no oasis so no herbi packs around it

fallen vale
#

The map layout changes were much needed though

#

The combat balance were not except for pachies stun locking abilities

#

Which was busted when you had multiple of them

#

Progging a carno at the moment is a major joke

alpine plover
#

That is why before buffing or nerfing playables, what they have to do is changing carni diet, and with changing it I mean removing the advantage carni have before 50% growth

fallen vale
#

Carno is the complete easy mode

alpine plover
#

All carnivores are

fallen vale
#

forgot to mention it

#

good point

alpine plover
#

People mostly complain about carno cause, deino is only in water, and utah is small so is obvious that dying to a carno is the most common thing

#

What I don't want is carno being unplayable the first months of U5

fallen vale
#

Since people will have to go drink in the river and get eaten

#

at least some of them

jade brook
#

Make carno's diet only on carno, problem solved, probably

fallen vale
#

I have no issues with that

#

Love seeing these "OMG CONIBOLS RUNNNN" in chat

shut salmon
# fallen vale 😆

yeah i don't have a problem with that either... as long as canibalism is used to survive and not just for fun killing other players... then it starts to get annoying... or you play together for a while... it gets boring and instead of leaving you get killed first and then leave... very annoying (short off-topic)

alpine plover
shut salmon
supple basin
#

For fun... or regulating sometimes ...

fallen vale
# shut salmon yeah i don't have a problem with that either... as long as canibalism is used to...

At the moment the only way to have a fun server is for decent carno duos / trios to wipe out other carnos off the map. Otherwise they stack up and "have fun" by roaming around around like a locust swarm. Yesterday on EU5 we wiped out groups of 5-6 carnos "hanging out". If people just want to grow a carno the easy way and the only way they can actually play is to overpack and gang bang what ever they come accross because it's "fun" then I have no problem wiping them off. It gives a lot more room for other species to play. I also think carno packs should be limited to 2 instead of 3 at the moment considering what is playable at the moment and the balance.

minor idol
#

As problematic as Stego is, I don't think Utah should be able to take on Stego with only 3-4 members
It should take a large pack.

Utah is already going to be a problem for things like Ceratopsians, rather than buffing it against an animal that is supposed to be able to deal with packs much easier because it leans into AoE.

For Stego control, I honestly want them to bring in more mid tiers. Alberto, Allo, Sucho would be nice, as well as a few other herbivore mid tiers like Pachyrhino. With more mid tier carnivores, Stego will be strong with those around but at least will have more viable predators with those one's in packs.

mighty knot
# minor idol As problematic as Stego is, I don't think Utah should be able to take on Stego w...

It's more of a right now thing, I agree it should require more utahs and it should be mid tier carnivores that are the main threat to stego. However it's gonna be a few years before we get that, so allowing small packs of utahs to be a threat would help give stego something to worry about right now. Buffing it later so it doesn't get steamrolled by allo would likely be the best way to go about it.

fallen vale
# halcyon granite this !

Not to mention that guys who play like this are complete wusses when it comes to fighting. We would engage in 3v4 and usually after a few bites you always have at least one who ditch his buddies instantly

halcyon granite
stray venture
sleek obsidian
#

The “why?” is what I live for

hollow canyon
hollow canyon
fallen vale
hollow canyon
#

If you were a Carno and fought against a bunch of Tenontos that would try to either clawswipe you or bite you to death in update 4 you could facetank them too.

#

It's all about the skill

fallen vale
#

Tail slam just doesn't do much damage output and costs a fortune of stam and kick is garbage agains't multiple opponents

hollow canyon
#

Well yea the tailslam has a too high stamina cost

#

it needs to be toned down

fallen vale
#

So you just need 2-3 brain deads to come spam clic behind and it's a joke for them

carmine patrol
hollow canyon
#

If you're 1v2-3 Carnos then you shouldn't be winning that fight. Idk what you expect

#

1v2 is kind of doable at times btw although I typically just ran when I wanted to survive in such circumstances

carmine patrol
#

kialso kick being faster made it harder to hit, atleast for me

hollow canyon
#

Wdym kick being faster?

carmine patrol
hollow canyon
#

Where do you get this information from?

carmine patrol
fallen vale
hollow canyon
#

Oh, you mean the animation

carmine patrol
#

and I thought you said that you play teno a lot, how did you not notice?

hollow canyon
#

Cause I haven't used the kick prior to this patch

fallen vale
#

It's like almost instant now the kick

hollow canyon
#

I mean I've used it like 3 times before it got buffed

#

it was trash before, now it's actually a good attack

carmine patrol
fallen vale
#

The hitbox is bad, the cone radius seems way too small and it's so fast its now almost like a bite attack. It really reduces the amount of anticipation that teno used to take. Uninteresting gameplay. Tail slam was much more interesting and you could really shine when it came time to punish opponents who were doing bad plays / being greedy.

carmine patrol
#

atleast for me

hollow canyon
#

Also - when you said it's "faster" I assumed you meant Teno attacks faster wtth it

#

which it doesn't, it still has an attack rate of 1 per second

carmine patrol
hollow canyon
#

Tailslam was boring chore, you literally just tailslammed your opponent repeatedly whenever they got CC, with the kick you actually need to put some thought into it because you can't reach your opponent from afar

fallen vale
#

I think both attacks should be viable. I see a lot of novice tenos who can't handle tail slam properly and before the patch kick was not too viable because of the low damage and shitty hitbox

#

I think kick should have a larger cone radius a bit and be slower like it use to be.

hollow canyon
#

I mean I agree but the only reason why slam is bad is because it costs too much stamina

#

I still use it sometimes but its use is just very niche

fallen vale
carmine patrol
hollow canyon
#

You're not supposed to be tailslamming when something is trying to facetank you

#

You don't need 10 tailslams to kill a Carno

carmine patrol
carmine patrol
hollow canyon
#

Unless you're landing attacks on the base of its tail or something

hollow canyon
fallen vale
carmine patrol
#

7 on the head

hollow canyon
#

I play on officials

hollow canyon
#

Idk where you're getting this information from, I literally know how much damage Teno's tailslam does

carmine patrol
hollow canyon
#

You tested it wrong

fallen vale
carmine patrol
hollow canyon
#

Sure

fallen vale
#

the hell is taco?

hollow canyon
carmine patrol
hollow canyon
#

I mean let me put it this way - for Teno to kill Carno with 10 tailslams the slam would have to deal between 180 and 200 damage

hollow canyon
#

You literally had QA members say it does more

#

No it doesn't

carmine patrol
#

30 mins and I'll join taco to test it

fallen vale
#

The current amount of carnos atm on official servers speak for itself

hollow canyon
#

So you're telling me that you know better what the damage value of this attack is than the people who know this value because they work on the game and knowing those values is a part of their function?

fallen vale
#

most players play the easy route

carmine patrol
hollow canyon
#

You tested it wrong

fallen vale
#

The balance was better in 4.0 combat wise, the proble was level design related

carmine patrol
hollow canyon
#

I have stuff to do

stray venture
hollow canyon
#

Either get on it now or I will just send you a video of why it does more damage

fallen vale
# hollow canyon absolutely not

Of course it was I played a shit ton of both carno and teno in 4.0 all through the QA. They were both fine, the problem was group of herbivores stacking up at oasis and pachies stun locked abilities that they nerfed to the ground

hollow canyon
#

In general you probably need 10 tailslams to kill a Carno because your attacks register on the legs

fallen vale
#

If you had problems killing tenos with a carno in 4.0 ten you don't play carno well

hollow canyon
hollow canyon
#

if you were dying to a Carno as Teno on update 4 literally l2p

#

I've played only teno on that patch cause it was so busted

#

You see the general issue seems to be that you want Tenonto to be able to at least 1v2 Carnos which isn't a fight it should be winning

shut salmon
hollow canyon
#

Because from what I can see you don't disagree that it wins a 1v1

somber sphinx
#

Teno should have the advantage in a 1v1 situation but not 1v2

hollow canyon
#

...which is exactly the current situation in this match up

#

I've ran this test some 20 times with some QA members and a couple of other people on Taco - Tenonto won every single fight no matter who was playing it and who was playing Carno, Tenonto just has a big advantage there(it's not impossible for Carno to win though, a couple of times it was really close)

#

I've also won every 1v1 I had against Carnos on officials so far

#

Tenonto is literally fine

fallen vale
hollow canyon
#

Carno isn't an ambusher

#

It's a pursuit predator

#

Deino is an ambusher

fallen vale
#

Carno coming unseen with a charge and bite to the head is the very definition of an ambush and is pretty dang strong. It was just as strong in 4.0

hollow canyon
#

An ambusher animal wants to get as close to its prey item as possible to launch an attack, that sounds like something an Allo will be doing

#

If you don't see a Carno coming from afar then that's the very definition of a skill issue

#

This animal literally isn't designed to ambush stuff

#

it makes noise when using its charge and it needs to create enough distance to even be able to use it

fallen vale
#

I look forward to see your combat videos, teach me your ways pro gamer

hollow canyon
#

Of what? Killing Carnos?

#

You say it yourself that Tenonto wins in a 1v1

#

I can send you some videos from Wyatt he basically does pretty much what I do with Teno

#

Maybe you will pick up some skills from him

fallen vale
#

Yo @vale harness I'm bad

hollow canyon
#

it's not some rocket science, Teno is definitely the harder animal to play

#

Carno is one of the easiest playables by design, if you're not feeling Teno just play Carno I guess

hollow canyon
#

Your joke is bad so Idk what you want me to respond with

#

Let me put it this way - what is your issue with this match up right now?

#

Because if it's the fact that you have a tonne of Carnos deathballing around the map then yea I don't like that either

fallen vale
#

Impressive of you to not figure out that I know very well how they rebalanced the teno around kick in this patch which is exactly what my post is describing. I said I disagree with it and don't like it and it's not great to deter multiple attacking opponents as opposed to how tail slam worked

hollow canyon
#

I'd very much rather have them run around solo or in pairs

#

You're not supposed to be winning a fight against multiple Carnos

#

it's really as simple as that

#

Although I think you're that guy who said the thing I actually had a decent laugh about in update 4 "Teno has never been balanced so well, it can now 1v2 Carnos"

#

which pretty much says it all

fallen vale
hollow canyon
#

And yea it very much could 1v2 Carnos

hollow canyon
#

I think the best I did was 1v3

golden coral
#

If there's more than one carno, the teno runs?

#

Not "fight them off"

carmine patrol
hollow canyon
#

wait, first let me check if I can even get on taco atm

carmine patrol
hollow canyon
fallen vale
golden coral
hollow canyon
#

Look, what exactly do you propose as a solution, Poutine?

#

Because if you think that teno's tailslam needs a lower stam cost - I'm completely with you there, this attack needs some buffs

#

The ability to hit multiple opponents is useful

#

however atm this attack deals around 250N damage

hollow canyon
#

I 2 shot it

carmine patrol
hollow canyon
#

oh, I see, well swap to Carno, Utah gets 2 shot

#

which btw means by default that Carno doesn't get 10 shot since Utah has 1/4th of Carno's hp

#

but ok

fallen vale
# golden coral Which is why you need to make sure you're in a good spot, using said terrain. Bu...

It's a balance discussion. At the moment growing a carno is a complete joke. As a teno if you spawn north west and get a good 200% of raddish roots, then head south east and cross the entire map to get your 3rd diet in swamp, you would have spent a good 25-35min before you even get your 3rd diet, given you don't get eaten on the way. So carnos get a super easy fast growth with a big bonus instantly. You end up with way more carnos alive and big than tenos. So most of your situations as a teno player will be being outnumbered. Sure you can hangup next to a rock and never move or hide north east and never cross any players but it's extremely boring. The current state of the carno balance and population makes the game uninteresting and dull for carnos and everyone else. Increase hunger depletion of carnos somewhere between now and 4.0.

hollow canyon
#

don't move please, you're putting yourself in a way that makes me hit your legs@carmine patrol

#

that was... 8?

carmine patrol
#

I'll crouch, try to get the body only

hollow canyon
#

if I got headshots you'd go down much faster

#

it wouldn't need 8 slams

#

ok that last one was a headshot I think

golden coral
# fallen vale It's a balance discussion. At the moment growing a carno is a complete joke. As ...

Yes, I quite agree that carnivores are a joke to grow. And I'm not the biggest fan of current herbi diets, I've tried most of them. But both of those issues are diet issues, and not combat balance, which is what we were talking about here? I agree that right now carnos will mob you, but that's again, an issue with diets and other things, not specifically if teno should be able to fight off multiple carnos or not. I would personally prefer if teno could stay around water more and use that, since they have that very good swim speed. But well, diets currently say no to that, I know.

hollow canyon
#

the issue with this testing is... if I tailslam more to the back I will get legshots

carmine patrol
#

you still got headshots

fallen vale
# hollow canyon Look, what exactly do you propose as a solution, Poutine?

Revert most balance changes to 4.0 state or near it (not the map and plants spawn ones), fix drinking through terrain which will allow Deinos to ease of the carno pop aswell and foce players to take risks when chilling north west. Find something better for pachies so that it's not a world of warcraft vanilla style rogue stun locker like in 4.0 without being busted like it is now. Reduce the initial bonus before carnivores get their diet to something like 20-25%. Reduce blood pool of stegos and their damage output a bit so that bleeding them is actually a viable solution and carnos don't get one shotted so they risk it more.

hollow canyon
#

Yea this time I definitely did get headshots I had a lot of stamina left

golden coral
#

@fallen valeMaybe I misunderstood the convo here a bit, I just do not think a teno should be able to outright fight off multiple carnos. That there are other issues going on right now, does not change that sentiment, you know? Aside from that, I'm well aware that there are multiple issues, questionable balance choices, designs and so on. But it is what it is, and some of those things I'd like to see fixed requires far more than just changing a stat here or there.

hollow canyon
carmine patrol
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if it is 5 I owe you an apology

hollow canyon
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straighten up your head

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5

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as I said

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you're most likely getting 7 and 10 because the hitboxes in the game are hot garbage

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and there are areas that take priority

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e.g. if you hit the Carno more in the back you will hit legs because they take priority over the body that you're hitting

carmine patrol
hollow canyon
#

No need to be sorry

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It's just the hitboxes in the game work in weird ways, this is a remnant of the 3.75

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They'd changed it so that Deino wouldn't be able to headshot everything it bites

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so if you attack something from behind the legs tank the damage

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if Teno's tailslam comes from above and makes contact with both legs and body you will land a legshot

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which decreases the damage severely

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That's basically what happens, when we were trying to figure out the damage output of Teno's tailslam it was a nightmare, the amount of times we were landing a legshot on Pachy was insane(Pachy is good for testing since exactly 500hp)

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@carmine patrolbtw tp to me for a sec, I need to go Deino and eat the bodies

fallen vale
hollow canyon
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Also sorry, but I had to do something so I was kind of afk.

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I also think you're wrong in your assessment of how hard it so to grow Teno 25-35 minutes is a really long time to get a perfect diet as Teno, I typically do it in 15-25 minutes from the moment I spawn in.

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Overall Carno and Teno take about as long to grow for me(which is wrong - Carno should definitely take longer and it's supposed to take longer)

hollow canyon
#

I mean... idk whether it's about them being halfwits, Teno has a really high bleed on its kick

fallen vale
hollow canyon
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I did because I was asked about it before, it's typically 15-20 minutes, sometimes 25, it can take longer depending on which path I take though

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It took me some 25 minutes while I was server hopping and growing Teno and Deino at once

fallen vale
carmine patrol
hollow canyon
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In general bleed is quite powerful, especially on the kick

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Carno's bleed is already too high imo

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and it's much lower than kick's bleed

fallen vale
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No you put distance and then you walk or sprint a bit if he sprints at you. I didn't say run in straight line you're really going at every words

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I understand the concept of bleeding in this game

hollow canyon
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I mean... I guess it's situational, not saying you will be able to kill a Carno every time but if the fight lasts for a bit of time then yea you can hunt it down

fallen vale
#

thanks for clarifying

fallen vale
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And I don't think Tenos should be a bleeder anyway for all that matter

hollow canyon
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That depends on how close to the woods you are and how much of the distance you can walk really since the Teno should be keeping up the pressure

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I have no opinion on Teno being a bleeder

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I don't think it fits it?

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Since I see Teno mainly as a CC-based animal

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but I don't really see a problem with one of the attacks dishing out good bleed

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since Teno has so many

hollow canyon
#

but it does make the most sense as the bleeding attack for Teno I think

hollow canyon
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Ermm... basically the bleed output of every attack is determined by the damage dealt by that attack

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so the kick does much more bleed

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And yea, it's a dumb and lazy system if you ask me but what can I say?

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I doubt it's going to get a change

carmine patrol
carmine patrol
hollow canyon
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It's the only exception

carmine patrol
hollow canyon
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Ask the devs

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I've been suggesting to bring Carno's bite down in terms of the bleed it does

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to 0.7

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since this animal has literally 0 business bleeding stuff

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or tracking it for that matter

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and grouping too

carmine patrol
hollow canyon
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Like the way I'd put it is - Carno is exactly where it should be stat-wise but a tonne of systems cause it to work in a wrong way atm

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We need something that will stop people from going over the limits

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tracking needs to vary between different animals

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e.g. Cerato with the current tracking - that's good, that's how this animal should play, a godlike tracker and endurance hunter

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hell maybe same goes for e.g. Utah and Dilo

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but Carno? Carno has no business being this good at tracking

carmine patrol
hollow canyon
#

it's an animal that sees you in the plains and runs at you

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I haven't had any issues with the charge

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I think Carno has 2 issues - its infamous bite hitbox and the bleed

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it shouldn't be this good at bleeding imo

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and tracking but that's a general issue

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with Carno it should be like - if it loses you out of its sight you basically shouldn't exist for it anymore

carmine patrol
hollow canyon
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Yea that's how it works

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the tailhits don't cause you to fall down anymore

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but they still deal damage, charge has locational damage now

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hits on the tail do very little while headshots dish out a lot of damage

spare badger
#

Tail hits do a suprising amount of damage when a carno rams then
more than I would expect

fallen vale
spare badger
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I don't know the actual damage of charge but when they hit my tail it seems like quite a bit

carmine patrol
hollow canyon
spare badger
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That's definitely too high

hollow canyon
#

That's way too high

spare badger
hollow canyon
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No, I just know it's not that high, it's been nerfed severely since 3.75 when it was like 450 or something

carmine patrol
hollow canyon
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I will check it later to know the exact value

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I've seen a couple circulating but never bothered to check them

spare badger
#

It looks like more than a bite on a tail hit but I am probably remembering that wrong

hollow canyon
#

since... I don't remember when was the last time I got hit with a charge

hollow canyon
#

it does more than a bite for sure

spare badger
#

Yea that's why it looked like so much

carmine patrol
hollow canyon
#

it really depends on which part of the body you hit for Pachy

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it has weird locationals

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and they register weirdly too

carmine patrol
hollow canyon
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Yea it does

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I will test it later

carmine patrol
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I don't think it does less than 300

hollow canyon
#

I don't think it does less than 300 base either

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although - wait

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if it did 300 you'd be oneshotting Utahs on headshots with it

carmine patrol
hollow canyon
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you can check it really easily - just charge Utah head on - if it dies it does 300+, if it lives it does less than 300

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I can't test it since I'm about to afk

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well, not afk but get busy with something

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I was already filling up some documents when I was cleaning up the bodies as Deino

carmine patrol
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I did one shot utahs on officials before, but they could've had less health

hollow canyon
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Yea it will have to be tested

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I honestly dk, since I barely ever get hit by the charge

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it's like... idk a legit skill issue if someone lets it land(unless you're fighting an entire mob of Carnos, then it's justified I guess)

carmine patrol
hollow canyon
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Yea that too

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But idk, Carno's just an easily spotted, loud animal

carmine patrol
hollow canyon
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I've bothered to charge someone a few times since the update dropped but idk I typically assume that the person I'm fighting isn't a halfwit and will dodge it

carmine patrol
#

it's not that easy to hear, especially if you're in a herd/pack chatting and making noise which masks the sound of the carno

hollow canyon
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I guess although Idk if I'd bother with going after an entire herd... I think I did it only like once or twice

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then again I don't play that much Carno this patch

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Teno all the way it is

carmine patrol
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just stam problems

hollow canyon
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I haven't been having stam problems with it, my main issue is the gigantic Carno megapacks running around

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Idk, I want them to be separated and I outlined what I'd do to achieve that

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I want Carnos to be solo, cause fighting them 1v1 is really fun

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but when it's 1v6 it becomes less than ideal

hasty coyote
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Yeah I play pachy, and I can say fighting carnos 1v1 or maybe in an even group like 4v3 is fun, but fighting carnos 1v6 and just crying on a rock is not as fun

hollow canyon
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Carnos simply have 0 business grouping up like this, they are small game hunters that solely punch down, they shouldn't realistically be able to feed themselves when in such a large group

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now - tinkering with the food values is difficult so I proposed that overpacking should result in their hunger drain increasing

hasty coyote
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Yeah, the issue with just outright decreasing hunger is that the only way to stop mega packs is by making each carno have to constantly kill to sustain itself, which is not good.

hollow canyon
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no, no, no

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What I'm suggesting is - if you start overpacking

hasty coyote
#

That overpacking idea should only really work if the other carnos around are adults

hollow canyon
#

actually you know what, I will just link you my feedback, read up what I mean exactly

hasty coyote
hollow canyon
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This is specifically for Carnos(at first)

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because they are pure cancer when they group up like this

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the two other animals that I would potentially slap it on is Stego and Deino

hasty coyote
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Yeah, but it’s honestly mostly because of the triple buff carno got this patch. Prob try it if the carno population doesn’t decrease after they balance everything else

hollow canyon
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Carno is(almost) exactly where it should be when solo

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I haven't had any issues surviving against lone Carnos as any animal

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well I don't play Pachy though(but Pachy is just bad after the nerfs imo)

hasty coyote
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Pachy has some issues still, but it is possible

hollow canyon
#

Pachy has a big issue with how absurd tracking is atm

hasty coyote
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I mostly play it, carnos can just face tank you and walk you down

hollow canyon
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Carno is the one animal that should barely track at all imo

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Yea when i was testing it I've legbroken a Carno I was 1v1ing twice and it was still just able to keep on going

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tracking needs a nerf, at least on Carno

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the issue is that I don't think the devs pay that much attention to balancing to tinker with these mechanics for specific animals

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I'd just nerf tracking for now if I could tbh

ocean wagon
alpine plover
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For me, Carno are quite ok, maybe a little too powerfull and too much health, but ok. On the other side, if they could get a bad night vision, that would balance them in opposition to Utah once the night fall.
Same for stego: a bad night vision, making them more vulnerable against croc once the night fall

hollow canyon
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kind of

ocean wagon
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Oh lmao

hollow canyon
ocean wagon
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Ye

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I thinks that’s probably one of the most efficient ways to discourage mega packing

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If that were to be implemented I think if should only count sub adults and adults

hollow canyon
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juvies are going to count differently towards the group limit in the future

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so that's covered by the devs already

spare badger
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Apparently hatchlings just won't count

mental roost
spare badger
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Who doesn't?

mental roost
hollow canyon
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@alpine plover that's just not true, only Deino and Stego oneshot Utah

hasty coyote
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I have seen carnos 1 shot with a charge, but the utahs may have been weak

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And I think it was a headshot

covert cave
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I’m pretty sure charge one shots a full healthy Utah if it hits head

hasty coyote
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But pachy can drop a utah to 1hp with its alt attacks, maybe kill if it gets headshots

alpine plover
hollow canyon
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Yea but that's not something that can happen when you disengage your pounce

hollow canyon
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If you stop the pounce immediately you're going to need a lot of them

hasty coyote
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Still not a true 1-shot for pachy, but def a stun lock to death if they are lucky

hollow canyon
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The question "how many pounces" is wrong by default

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what you should be asking is "how many seconds of pounce do you need to kill a Carno"

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and even this value will vary depending on how much Carno is moving

alpine plover
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let's say, full ponce, 'till the last second to give you just a very small run away

covert cave
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Well what if the carno’s bucking

hollow canyon
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I might test it later on and see how many seconds you need depending on whether Carno is moving or not

hasty coyote
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Still depends on a lot

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Is the carno chasing, sitting, standing, or walking? And was it bucking

hollow canyon
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bucking only changes how long you can pounce it for at that moment, it won't change how many seconds of pounce you need to kill it

alpine plover
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well, the one shot kill from Carno, Stego, or Deino doesn't depends on many things. Just go front head. Same if pachy is lucky

hollow canyon
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Pachy doesn't oneshot Utah, I've fought a few Pachys and they didn't oneshot me even once(then again neither did Carnos)

hasty coyote
hollow canyon
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I mean... that's kind of by definition not a "oneshot"

hasty coyote
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I saw it happen last update at least

hollow canyon
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"oneshot" means that you die from a single attack

hasty coyote
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That’s what I was saying, not a true 1-shot but a stun lock to death that basically does the same thing

hollow canyon
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I mean it's possible but I haven't had that happen

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I've lost like half my hp when I got knocked down most of the time

hasty coyote
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I saw it happen in a clip last patch, but haven’t done it myself. Granted I don’t fight utahs much.

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I’d have to find a way to test it to truly know

alpine plover
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Just had it again. Pachy come out of embush, and one shot a full grown Utah. 0 life, not just knock down, but dead

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*2 Utah

azure crescent
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they were probably low i'm assuming

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since no way in hell pachy kills utahs in a single hit

alpine plover
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yes they do

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full life and so on. Almost full grown up

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stade 4 and +

azure crescent
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i've fought a lot of utahs as pachy and i've only oneshot juvies, early subs if on the head (i think) and utahs that were already very low

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pachy does not do that much damage in 1 hit

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maybe it stunned them with alt attack and kept doing it on the head until they died, but that's not a oneshot

alpine plover
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utahs get outclassed by everything. To have any fun as utah you must play perfectly.

azure crescent
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true but once you're at that skill level you're pretty much unstoppable

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i've only seen 1 utah on the internet that has that skill level, just look up "slippy utah" on yt and you'll find the guy

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he avoids pouncing because it makes fights "too easy"

alpine plover
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no, one shot. No life. No need for a second shot

azure crescent
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dude

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that's just not true if the utah is 100% hp

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did you know if the utahs were hurt?

alpine plover
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I just had it...

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full HP, full on everything..

azure crescent
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were you full grown

alpine plover
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yes, stade 4, just not 100%, but like 90 or 95%

azure crescent
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that's a pretty decent difference in hp

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did the pachy tap-charge or was it fully charged

alpine plover
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When you have skill it helps, but i think utah is meant to be the fast one. When a lot of things are faster than you skill can only get you so far

azure crescent
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that's why when you look the guy up he doesn't use the speed, he just dodges the attacks perfectly almost every time

alpine plover
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true, but for example 10 minutes ago me and 2 other utahs fought a stego and we had it bleeding a lot. eventually after 25 minutes of fighting 2 carnos came and ruined everything. we were forced into a field to keep the steg standing. my point is that playing utah is high risk no reward.

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even a deino on land is deadly, as it can turn fast and oneshot

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I love utah and its mechanics but to be scared of everything isnt fun. Carno is just a better choice

azure crescent
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it is extra resistant to bleed

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it has a 16000 blood pool

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of course you're not gonna win most times

azure crescent
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both were a threat when used right

alpine plover
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if the full grown deino come on land to take your diner.. But you can't even, as a pack, make him leave without high high risk. The deino just come on land and ok with it against Utah

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as a Utah pack, we should, and on land. He should be even slower than a stego, and so a kind of easy prey

azure crescent
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slow doesn't mean easy to kill

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it's an 8 ton alligator with twice the blood pool

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the issue i think deino has currently is that it was put too early in the game

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same for stego

alpine plover
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i just mean, still not slow enough. a croc would never chase a pack of lion on land

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in water, agree

covert cave
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utahs are not lions to deino

azure crescent
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and it also depends on how good the pack is, i've seen one vid of a pack killing a deino

covert cave
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a lion for deino would be more like allo

azure crescent
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also yeah it's not a good comparison

alpine plover
#

Utah and Lion should have about the same weight

azure crescent
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yeah but a croc and a deino don't

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and no, lions weigh around 190 kg

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utah weighs 450

covert cave
#

a utah could body a lion easy

azure crescent
#

absolutely

alpine plover
#

indeed, Utah, 2 time a lion.. so... Utah even bigger threat

azure crescent
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...to a regular croc

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not a deino thats 17 times bigger

covert cave
#

a deino is multiple times larger than a croc

azure crescent
#

a regular nile croc weighs more than the isle's utah

covert cave
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it's not even fair to compare the two

golden coral
#

The problem is that the ideal prey for utah is well, hadrosaurs and ceratopsids, and we have none of them in game. Instead we have a stego, that utahs should never hunt, and a deino, that doesn't have to migrate on land and thus is never properly vunerable to anything except another deino. As well as a carno that is meant to hunt utahs and similar animals, and a pachy and teno that are both good brawlers and thus dangerous prey.

alpine plover
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well, big lion, big croc... Just saying that attack from the back should be a dangerous opportunity, that forbid deino to fight a pack of Utah far from water

covert cave
#

no

azure crescent
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a regular nile crocodile is 3.9 times bigger than a lion, and deino is 17 times bigger than utah

alpine plover
#

5 Utah VS 1 croc... Like 5 lion VS 1 croc... the croc leave

covert cave
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deino shouldnt even consider utah a threat unless it's genuinely out of sight from water

azure crescent
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it's not a comparison at all

covert cave
#

more like five foxes vs one croc

azure crescent
alpine plover
golden coral
alpine plover
#

It's Utah, not velociraptor. Utah are more like wolf or lion than fox.

covert cave
#

you aren't understanding

azure crescent
alpine plover
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utah should not be able to take down a croc its pointless.

azure crescent
#

we're trying to say that deino is like 3 weight classes ahead of utah while a croc is barely 1 weight class away

covert cave
#

from a strength, size, and weight standpoint, a pack of five utahs fighting one deino is comparable to five foxes fighting a crocodie

alpine plover
#

nah

azure crescent
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the thing is that lucas thinks that the weight difference between lion and croc is the same for deino and utah

covert cave
#

yes

alpine plover
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if you caught out in an open field its over

covert cave
#

god imagine if that were true

#

utahrex

azure crescent
#

the only time a utah poses a threat to a deino is when it's small and it weighs less than 900 kg

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once deino weighs 900 kg the utah can be drowned, but still has the upper hand in straight combat

alpine plover
#

it's not that much about weight, than about the situation. Out of water, the croc, big or not, is dead, if surrounded by a pack of good size predator

azure crescent
covert cave
#

allo or alberto maybe, not utah

alpine plover
#

utah isnt a predator rn lmao

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depends on number

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i wish i could call it a predator

azure crescent
covert cave
azure crescent
#

you're forgetting that deino has a 16000 blood pool so it would take extra time to bleed it out

covert cave
#

i've only ever killed a deino with a normal pack of utahs when the deino
A: was bad
B: was not near water

alpine plover
#

It's Utah... Not raptor... Utah pack should be max 5.

covert cave
#

no it should be 8

covert cave
#

maybe 6 if you wanted a downsize

azure crescent
#

5 utahs will only deal like half of the deino's blood pool

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deino's blood pool is DOUBLE it's hp

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it has more blood than a shant has hp

covert cave
#

utahs will kill a deino with base damage before it bleeds out

azure crescent
#

exactly

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more efficient to bite the tail to death

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and even then it would take less time

covert cave
azure crescent
#

i agree but it's less stupid than 5 utahs killing a full grown deino

covert cave
#

fair enough

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I know this isn't relevant but I would love if the devs made killing impossible with tail hits

alpine plover
#

no, I was saying that due to their size, we should expect Utah social group to be around 5

azure crescent
#

real utah is coming eventually, but this is just jp raptor

azure crescent
#

wouldn't make much difference tho

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lower hp to minimum through tail hits, finish with body/head hit

covert cave
#

ig

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maybe make tail hit damage locked after a certain percent of health is reached

azure crescent
#

would be good i think

golden coral
#

@azure crescentWhere do you get the idea that deino blood pool is doubled from?

covert cave
#

or maybe after a certain amount of damage is delt to tail

azure crescent
#

maybe it's not true at all but even then 8k blood is a lot

alpine plover
#

Note, if Utah get a better night vision, then it can get balanced?

azure crescent
#

that and a pounce fix i think would be good

golden coral
#

Maybe, but it would be far better if we got proper prey items in the roster

azure crescent
#

UP4 utah and carno were perfect imo

golden coral
#

As it is, balancing utah for things it shouldn't really go near, is potentially only going to make it worse later

azure crescent
#

3 utahs would pose a threat to the usual carno player, and rightfully so

fresh laurel
#

2 good Utahs can kill 2 braindead carnos

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but that one good carno will stop moping Utah across the grass

covert cave
#

utah kinda sucks right now because of both epic haha desync bites and pounce bug

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and it's hilarious because it's the only dino on the roster that is almost unanimously seen as balanced

fresh laurel
covert cave
#

please dsvs

fresh laurel
#

I saw no reason with the changes it got there