#balance-feedback-discussion
1 messages · Page 339 of 1
also i like how in this guy's opinion, carno = marathon runner
utah = not marathon runner
Is both not possible? 
Carnos have had a history of trying to fight Stegos and Deinos despite being shit at it(Deino before alt bite nerf)
sounds so balanced
let's make carno faster than utah, have more stamina and be agile, and also kill utah in only a few hits
the fucking BLEEDING ENDURANCE HUNTER? Nah, less of an endurance predator than the fastest animal in the game with an amazing knack for pulling off ambushes on small animals and quickly dispatching them
You must not remember the other dude who said carno is the long endurance hunter and utah was the ambusher huh....
utah plays a lot like an AWD, bleeding out and wearing down prey, pestering them and avoiding hits. it isnt a "low stam bleeder"
just make utah do extra bonus damage to carno if thats the case 
I honestly think they need to fully go in on the carno ambush thing. The most fun I've had playing carno is the ambushes, and my most memorable moments to do with carno are having it come out of nowhere and obliterate my friend as he screams and slams his keyboard
reduce carno blood pool to 50
how does a low stam bleeder work anyways? I mean even giga had some decent stam in legacy
I honestly agree.. I managed to ambush charge a poor Pachy on some server near some bushes and the poor thing was dispatched in seconds. Pretty fun, as it felt like an assassination. (back in update 4)
Like how would you even last long enough in a battle to see your prey start having low blood side effects
a low stam bleeder could probably work but it would need to be a lot more vicious in the bleed department
utah isnt it
maybe something like theri
I dont know about theri but as long as it cant tail ride apexes and run down some mid tiers again, im fine
i'll use my allo concept as an example
Low stam, fast sprint, fast trot. In the situation you and your pack are trying to take, say, a stego, you'd trot behind or around it, using sprint to dive in, attack, run back out and regen stamina from a safe distance. This would also make it valid as a method of ambushing smaller animals using your impressive sprint speed
theri probably wont be impressive in the speed department so vicious damage or bleed output would be useful for it. none of that theri running down allos and riding rexes
shit like in legacy lol
Sounds neat ngl... but on Utah I dont really see it
not on our current 'utah' especially. on 10 years in the future "accurate" utah they want to add maybe, but ours cant take hits, it needs the stamina to avoid hits
ngl alex jones aggression is the embodiment of theri player behaviour lmao
"COME OVER HERE, COWARD!!"~-Giant ugly bird trying to challenge an adult Tyrannosaurus to a fight
sees allo across a lake "I'LL BEAT YOUR ASS YOU SON OF A BITCH CMERE"
Allo just trotting away(if it's given a good trot) as winded Theri persists to chase it like some crackhead that's hyperventilating/panting
Pov. Legacy Trike users trying to intimidate you from 500000012982812 miles away
trike players talking shit while playing the worst apex
Facetanking a Triceratops, even as a T.Rex should honestly just be fucking death or severe injury.
funny since rex facetanked trike in legacy
it's fodder to both giga and rex in legacy lol
Legacy Trike is big sad.
legit mocked bite you from miles away tho
trike and para got done dirty
So is what they did to my boy Anky..
they did cama pretty dirty in legacy ngl
wasting their stam to stomp at you from 50 feet away just as a taunt
Absolute power move.
i actually enjoyed playing carno in legacy
carno and cera were my usual carnis even though cera was awful
Carno felt speedy in legacy if memory serves right, and I remember quite liking its sprint animation(really emphasized its speed demon nature)
it had a good juvi stage too
It's very easy to make carno have a good juvi and sub adult stage.. because you literally just give it good speed due to its long legs and it works out fine. It practically writes itself.
yeah its easy as hell to make animals like carno, rex, and probably galli have good stages. dryo too, though galli juci stage was lame in legacy as well
but how do we fix sub giga? doe
The hardest ones are the chunky little ones like Stego, Triceratops, Anky, etc..but that's also what adds to difficulty I guess...but not particularly fun to grow.
i could see some sauropods as well being fast juveniles, starting off as lanky and then building up bulk about a third or halfway in to their sub stage
I guess do what might've been the case in Allosauroids too?? Longer legs proportionately for more speed... I swear there was a fossil or two of juvenile Allosaurus where it had longer legs in proportion to its body size than an adult does.
with bad slow juvis it would be best to shorten the juvi stage and put that length in to the sub or adult stage
Issue with Legacy Giga's stages was that they all hade the exact same fucking proportions and no attempt to make them faster whatsoever.
^This
My favourite thing about legacy trike juvi was the fact that me and a mate somehow managed to destroy an adult dilo duo as two newspawn juvi trikes lmao
Didnt help how sub giga if you werent sticky utah levels of good was apex free food
Chonky babies kill some random adult Dilos
couldnt really out run poop, all you could do is hope to hide or out turn them
I still wish they gave Juvi Pachy and Deino lankier proportions..
I'd honestly lower stego and deino's weights when fresh spawns too so that the window of opportunity is longer(same for carno too honestly....but maybe nesting will introduce even smaller children because I just find it silly if a 56 kg baby were to come out of a 15 kg egg)
you realise hatchlings are going to be smaller than freshspawn juvis
-I'm used to the juvi stage being considered at around 25% growth, F. Hatchlings usually what I used to hear referred to the 1rst stage spawned in for evrima.
:Hatchling Ptera and Hypsi are going to be specks of grass.
yes, they will probably be miniscule
Nesting in as those two I feel would be purely just to experience what it's like to be an ant.
And it sounds entertaining.
make hatchling hypsi and ptera live in the microscopic world 
Can finally add Beezlebufo
i hope hatchling ptera can't fly lmao
i wanna see hatchling pteras just flap their wings and ragdoll if they hold space and it still drains stam lmao
Let them fly so they can join their parents in spamming 1 call while out of reach of predators for hours.
Make it so ptera learns to fly if the parents throw them off a cliff 
Too much responsibility. I need to go buy milk at the radio tower afterall.
What could go wrong with leaving a newborn hatchling alone at the nest?
Utah has entered the chat
Well, I got my milk at least.
Go milk a boar next time man
maia milk
Just imagine, being nested in as a baby Ptera, and BOTH parents ditch and fuck off on the other side of the map.
I had this happen to me once...
imagine? that was common in legacy lol
Don't have to pay the bills for a child you don't claim is yours. 
Legit said wanna do vc and when I said nah they kicked me out and said gl
i remember once i took a maia egg, she waited for all egg slots to be taken, then she destroyed the nest and HAULED out of nowhere
She went to go get cigs. Very important.
she went to get that maia milk
it was raining too and almost all of us got picked off by utahs i was one of the only survivors lol
Reminds me of Alpha's egg or whatever it was called.
I remember playing on legacy offical and a maia managed to make my utah pack stuck inside the little port area...
like the common nesting spot for utahs there
ive done this to utahs
hold them hostage in their little nesting pen
i think i was a sucho though
lmao dont blame ppl who do that ngl
its just too easy to not do that
Rats
also sometimes you could bite them through the netting at the front if they were getting cocky
Ratutah
dude i would fucking lose my shit if some animal got abandoned on a nest so some random adult of a completely different species just went "well, might as well" and raised it. Just a giant fucking carno towering over an itty bitty ptera giving it scraps of meat so it doesn't fucking die
disney story
Domestication.
Raise them up so they can become fat and tastier later. Long process but might be worth it.
i will absolutely raise an animal if it is extremely difficult for me to do so
oh, you need fish? i'm a carno so...
Humans spread small pox to dinosaurs if they stay too long in close proximity so dinosaurs can't be raised by human players.
i want it to be an inconvenience to have this thing around
i wanna try and raise a semi-aquatic with a primarily terrestrial animal for example
would be cool to raise a rex as a utah to later have a godly hunting partner...
More like new boss
no more emotional connection, no longer care
my entire goal is to raise babies for absolutely no gain but it'd be funny
me stealing fertilized eggs as ovi just to raise future bodyguards for my dino mafia
"i suppose you are wondering why i have brought you all here"
"fight for my amusement, little bastards"
start a dinosaur gladiator ring at the docks with all our kidnapped juvis
Trust me sub Giga was apex free food no matter what skill Giga was, it was all about the apex that it was up against
3 mangoes on the stego
The moment Sticky released those videos about subgiga the deathmatch servers were flooded with people trying that stuff and they couldn't understand why they were failing
the simple explanation is that the apex - be it giga or rex - has to fall asleep to let you run around it and start tailriding it
Legit when I saw a utah as a sub giga I just said gg
or just find a REALLY bad rex to tailride, ive tailridden some rexes as a fuckin alberto there are some real shitty players out there lol
As for that discussion regarding juvie Giga speed and what not - I don't think there's ever been any study on juvenile carcharodontosaurids ability to run and how good they'd be at it but based on a skeletal of a juvenile mapusaurus that I've seen - that thing'd probably be pretty fast, it had proportionally very long legs
sticky utah was nothing to gawk at though, he was just a lame assrider most of the time, or pulling the same old "jump over them" trick as utah that i used to see other people do almost every time i played in legacy
regardless of realism at least, it should either be faster, or have a shortened juvi stage
what ever they can manage with its model
Sticky was ok, I don't think that tailriding was interesting about his videos, it was more so the analytical approach to each match up, e.g. that stuff about fighting a sub rex or a dibble as an Allo
im more impressed by this new "slippy utah" guy lmao, i think his name is naccn or something
dude actually does Isle combat really damn well
strong assumption that theyre making a new giga juv and sub model becaus eof the boring new adult model, they can probably make it leggier to make it less of a fodder animal when its young
I remember my first time ever playing The Isle and I went the good ol classic Rex expecting to be god cus yes but then I came out dead to a Utah lmao
my first animal was galli and i died to a giga as juvi, so i went utah and died to a giga as a juvi
never did like sticky utah, idk, i just found his content boring, but i find most legacy content boring. sticky was a standout to me though because i found the way he calculated everything at all times really fucking boring and taking the fun out of the game
no idea, I meant irl, I am clueless about what they are going to look like in the game but tbh I think that making them more beefy but slower could potentially work? It's going to always be harder to be slower as a juvenile but idk, Rex is most likely going to be fast as a juvie and I'd like Giga to have a different growth curve and play differently across its stages
And I say this despite the fact that I vastly prefer Giga over Rex in general
slow giga juvi can probably work as long as it has good af stam at that age so it can avoid predation similar to how giga does from rex in legacy
unless Evrima messes it up
I mean it already made the looks of it worse than they used to be so I guess I will have to hope that at least the animal feels fun to play but I have my reservations considering how bleed works
My problem is will the devs avoid sub giga from becoming a over grown juvie?
I was at one point, fond of making Giga's growth curve be the opposite of Rex's and be a bulkier animal for most of its life...but in the general aspect of actual fun... yeah it'd be awful.. unless it's for the sub adult stage, but then it'd still need a way to not fucking die to adult apex carnivores the moment it is spotted.
They could someone make it just act like an allo for its sub stage and juvie the devs can choose how they want it to play
I guess.... Kinda a odd situation..
But legacy as we can see power over speed is not always good lmao
sub giga meets allo...
I mean it could have its own draw backs compared to a normal allo
I'd probably make it so that Giga's get chunkier earlier(late juvenile and early sub adult stage).. While Rex's have to wait a little bit later to really add the bulk.
I think at like 65% is when Rex starts growing its bulk tbh
I can see that
In general, Giga growth is in a weird place... I just hope that it's not a fucking slug.
Thing is
How can they make a growth that makes sense for the apex bleeder that is giga...
I really only thought make sub like allo somewhat due to them being similar
I guess it can kinda work out... I mean Sub Rex and Alberto will probably inevitably get into quarrels while being similar niches too
Irl it would be on alberto side against sub rex since alberto being an adult is more experienced while a sub rex doesnt know exactly what to do
Tyrannosaurus had a knack for knocking out medium theropods...
Carchardontosaurids kinda sort of did but not really(they actually lived alongside some decently sized theropods if memory serves me right, not counting just the Kem Kem beds)
Teenager rage
I'd honestly think that a sub adult Rex or Juvenile could pose a higher threat to humans than the adults, due to their higher speed, us being closer to their prey preference sizes, and also hormonal changes in their bodies.
I mean utah is kinda the most adapted for human killing lets be real
in the test server Utah had the smaller size to hide and ambush pin which was insta kill for human. Not to mention how a fresh spawn juvie utah could bleed out a human lmao
Carnotaurus I feel like, if it were to see a human out in the field.. the human's just dead.. At least with utah you can stab the fuck out of it, or shoot it with most firearms to take it out...although Utah is much sneakier than carno.
Carnotaurus gives off the vibes of an animal that'd just push mammals back into oppression just by existing
I mean a shot gun to the head of carno if you can shoot it mid ram could just kill it or cancel the ram...
I mean any smaller dinosaur stopped mammals from evolving from getting bigger lol
And for good Reason... Imagine a Hippo that could just tell deino to fuck off lmao
Hippo bullies 50-60% Deinos
Adult Deinos:food
Carnotaurus trying to fight a Hippo sounds interesting..
but if Hippo were to be upsized to make deino seem like the average croc today...
No. Stop. 10 Hippo is bad
Hippo would murder most of the roster ingame rn
denies Deino a chance to grow, doesnt care about Utah that much, I dont really see pachy killing a hippo and Teno well that would be a cool fight
Hippo's fat bounces back and absorbs the shock and impact of Pachy's headbutt.
Stego challenges Hippo for supremacy.
Stego would prob win if hippo cant bite the head
Hippos = just the Isle's BS Boar AI but now in the water to torment Deinos.
Imagine a hippo ai that is as fast as a water boar with the tracking of old boar
carno tho...
legit go juvie carno and bite a utah then make it chase you until you find a carno ai
ggez Utah dies in a few mins or seconds
and you earned free food!
pretty sure it didnt
AI still worries me with its current progress.
ai utahs werent really help to utah lmao
they just only came to eat your food
you couldnt really rely on them for a pack hunt oof
@fast violet I've also tested 3 raptors vs Carno and it felt good... aside from the fact that the goddamn pounce just bugs out and screws the match up over. 3v1 would be absolutely winnable for the Utahs if it wasn't for the fact that Utahs just end up either hanging in the air or missing pounces that they really shouldn't be missing(e.g. any point blank pounce).
If the pounce was working as intended it would be a pretty close match up imo.
2v1 is heavily in favour of Carno though based on the short tests
@fast violet it’s very cool that you had a positive experience with raptor v Carno, but there are more than just those two animals. I think the core issues are
A: Trying to get away from carno without needing to fight
B: Trying to fight carno as animals other than utah (pachy especially comes to mind)
Pachy is the only one that's a real issue
Tenonto can fight off a Carno without much trouble
Pachy is a problem because it just turns like a bus for some reason
Only when charging ram tho
Nah, also when normally running tbh
It just... turns really badly
I've played it 1v1 against a Carno, I've broken its leg... twice
They never changed base turn tho
but the tracking just screws pachy over
that's exactly the problem
Tracking dumb, agreed
I mean I think they did back in QA
I think Pachy should turn a bit better while running and much better while ramming
I'd either revert that ramming turn rate or revert it by 50%
and see where that gets us
IDK, I always liked the idea of pachy having a poor turn but other tools to compensate
also give it a bit better turning while running
I’d personally make ram significantly stronger, idk
I don't see a reason why this animal should turn particularly badly, not opposed to it turning not that well but atm it's a bit absurd
I mean I've seen people complain about Pachy being tailridden by Carno now and it seems slightly exaggerated based on my short test couple of days ago but... it's still kind of bad
I like the way pachy is vulnerable at flanks and really damn dangerous while facing you
the animal feels unwieldy and awkward all around
it's not the flanks that are the problem
it's the back atm
It should be vulnerable from the back, but not quite this vulnerable, like come on
Idk why it turns that badly in the first place and it was the first thing I thought about it during the QA(admittedly I'm pretty sure it did get a buff to its turn rate afterward)
As in - not after the release on the livebranch but I'm pretty sure the devs spoke about it getting a better turn rate during the public QA testing
It did
Yea, that's what I thought, because at first that turn rate was even worse from what I recall
it's just that... turn rate is one of the most severe nerfs you can do to any animal
It was literally worse than carno
Yea, I know, it was awful when it first came out
Although this was during the carnopocalypse event where carno could do literally everything
Yes that was pre-nerf Carno with the already nerfed Tenonto
Carno turned extremely well at the time so it’s not really a fair comparison to make
and then Pachy was given that awful turn rate
Yea, it's been tuned down severely on the livebranch
Although i think that update 2 Carno turned even better than that
not quite 100% sure about this though
what you have typed agrees with me completely... Or so I can see so..... not sure what you mean.
Yea, I was agreeing with you
ah okay I thought so just not used to people agreeing with logic on here xD
My experience was just about the same
nah, nah, I genuinely agree pretty much with everything
I think carno are in a fantastic spot others are in a shit spot making people call for carno nerf that's not what we need we need others buf
I think the only thing that Utah needs is a fix to that goddamn pouncewhich likely won't happen anytime soon
Yes Utah needs a pounce fixing
Yea, I kind of agree, Carno is exactly where it should be pretty much, Tenonto needs a slight reduction to the cost of its tailslam
Pachy needs help, quite a bit of it
Utah needs to have its pounce fixed
also agree on tail slam. I don't think Pachy is as bad as you make it sound though. It was kind of just.. RUNNING and anything and everything that isn't an ambushing Deino
teno should be the strongest pound for pound given it cannot pick it's fights it's pure defensive strength therefore should be strongest on the back foot which it just isn't
I mean... it's bad due to a couple of things, if tracking wasn't as broken good as it is it would be much better
Teno I definitely still feel people are just wanting the 2 mile long beat stick of non thought.
it is the strongest, trust me
I've played Teno vs Carno multiple times on this patch
and I've won pretty much every fight I had vs Carno as a Teno
The issue is that Tenonto is a bit(much) harder to play than Carno, it's not an animal you can just pick up and go into the world and fight everything
A good Teno will pretty much always win against Carno
it just trades better when used correctly
I still don't think the turn is the thing that needs the most fixing.. Maybe if it's like... non running rams I could see a buff to that but not on the running or charging rams.
Tenonto I have been saying since the patch definitely is a force
My concern is so many are leaning towards carno nerf it IS NOT THE ANSWER carno is fine others need buff leave carno as is buff raptor stam and pounce reliability and stop stego ability to rotate WHILE bucking and raptors can once again kills stegos
I know, it's a bit worrisome that people want to get Carno nerfed again because they either play poorly against it or they run into a pack of 5 of them at once(which is a number of Carnos you shouldn't see in one place at all)
This is what I had to say about Carno and Teno
I still think the hit box could use a small push to make it connect a little better BUT it's doing good. Carno nerf is defnitely not the answer, it wasn't buffed in any areas that would make it better it's just that Pachy's don't pack up and run at Carnos now. I am sure that people are just playing poorly and blame the number of Carnos on the "New toy syndrome" I explained weeks ago
Carno is now playable and the things that decimated them are more in line. least on tenonto
I don't know about Pachy being good, I genuinely think the animal needs help although to be honest... Idk when I was 1v1ing a Carno I would've survived easily if it wasn't for how good tracking is
it's just impossible to lose the pursuer if they decide to go after you
and that's not how this match up should look like, in general if Pachy breaks Carno's leg and runs off behind the horizon - that should be it, the encounter is over and Carno should just limp around hoping that nothing find it in this state, meanwhile it gets to track Pachy from miles away
This convo was had with some of the QA players as well, it's really not that bad. But before? It was just running at Carno which was bad.. though people seem to think Carno's damage got buffed and it wasn't the case. And Yea it's how it should be but again.. the QA players didn't seem to have that big a issue with breaking the leg.
Much less the damage, the amount of people that believe that Carno's running turn rate was buffed is even more insane
Yea they read the charge change and was like "OH NO THEY GOT BROKEN TURN RATES GSHGDHG"
it was buffed but to the right amount
Someone DEFINITELY once said "They kill Teno with a charge and 2 alt bites" which is not the case..
at all.....
the running turn? Nah, it wasn't
the only things that were buffed were: standing, walking and charge turn
- acceleration
But like.. Really I am all for small buffs and touches over nerfs. Pachy I do feel did need nerfs though.. Do I think it was over nerfed? Nah, but if it does feel too weak? It shouldn't get drastic changes. Small tweaks and tests.
And like Alt bite was changed to match standing turn
Pachy definitely needed nerfs, I think it got nerfed too hard but that animal couldn't have stayed in that state, it was completely absurd
it's easier now to touch it up though, which is a good thing for it's health in my opinion.. It's a lot harder to nerf than buff. Truthfully still think the diets need a work still but I am sure they will fix that up in time with actual suggestions and not "Remove this because it sucks to play" Just you know.. Make it make more sense as i've said before.. the foods should be closer to jungle areas but still in plains and make the travels more triangulated areas and not the whole map.
BUT if you had to change the pachy turn stuff do you think they should revert the change? Or just slight tweaks Aken?
I think slight tweaks and not a full revert, because we end up on the same exact problem from before.
I think they should try to partially revert the ramming turn rate nerf - put it at half between what it was and what it is now and let's see where that gets us
Aside from that I'd do a bit of a running turn rate buff for Pachy so as to allow it to dodge out of Carno's way easier
it's never going to do it as proficiently as Utah but that would be something
Also - nerf tracking
I take it that it locks on too much to where you don't want then?
like seriously this mechanic is just outright cancerous and I hate it, I've been in way too many situations where I should've been completely safe and yet got found because of this fool-proof tracking
Do you mean tracking?
It basically lets you always find the thing you're looking for
yea like it finds you after like.. 10 minutes of being away
Nah, but
when i was testing Pachy vs Carno
I broke Carno's leg, ran into the forest
and I pretty much should've been safe from it at that point, I haven't seen it for over a minute but it just kept on going after my tracks
I ran away again, circled around a bit to get it to lose the tracks
still kept on coming after me
I broke its leg AGAIN and it just kept on going
it's just stupid, the match up which is supposed to be based on - Pachy fractures Carno and gets out is currently: Pachy breaks Carno's leg, gets out... but it doesn't beause Carno can follow it with its broken leg
Maybe it ought to only be used on blood then instead of purely on foot prints? or maybe the tracks should be similar to like.. Legacy where it runs out after a certain distance?
my friend who was tracking me on Carno commented that it's utterly stupid how easily he can follow me
In legacy it worked differently - you basically had tracks that were left more or less depending on how fast you moved
the slower you were moving the less tracks you'd leave
also - the main thing is I believe that dumb indicator that shows where to look for further tracks
also you can see them through foliage and everything iirc
so they're kind of impossible to miss
Also - Carno specifically should be hot garbage at tracking
no I know but I am saying it should work a lil like that but with blood and stop after a certain amount of time/ the bleed having healed or lessened over time. And that's the part I figured was the issue. The cone thats like "this way!" hence why I said a lil more like Legacy because you'd see the tracks but it didn't like tell you exactly the way they were going if you were too far and such.
I agree too Carno should not have perfect tracking.
this animal has 0 business tracking anything, it's a pursuit predator that runs after you and either kills you or sods off
my bad I meant to say that it's not an endurance hunter
currently it's a pursuit predator that is also capable of endurance hunting because it's a god at tracking(like literally every other carnivore, Deino is another offender - i literally just sniff out any Deino that runs away from me on land and I walk after it until it gets trotted down)
idk, I'm fine with something like Cerato being this good at tracking
but not... literally everything
I think I mentioned this earlier because I know the team initially planned for Carno to be like.. most endurance or quickly gets the stam back so and has a lot to burn because it's Carno's Shtick so to speak. Mean while Utah's thing was the pounce and bleed. Who I also would be okay with Utah having a lil better tracking than Carno.
That was why I called it an Endurance Dino earlier. Not hat it's an endurance hunter but I can see what you mean by it shouldn't be an endurance hunter.
this i agree with. Except I might turn down carno's turnrate just a tad, but that's all. Carno doesn't need all these insane nerfs people are suggesting
Idk what the team initially planned for Carno but I think that this ridiculous monstrosity that we had back in update 2 which could sprint for 5minutes or however long wasn't intentional
I don't think it needs that turn rate nerf, the only animal whose kind of bad against it atm because the turn rate is Pachy
Tenonto does vs Carno just fine, Utah can escape it with ease
there's no reason to tinker with its turn rate again
atm, carno is a pretty competent ambush hunter and is finally in a niche where ambushing feels actually fucking decent
nah definitely wasn't, they made Carno into Allo atthat point. and No Carno doesn't need a turn rate nerf.. seriously it doesn't.. it got buffed because it was so bad... virtually unplayable to many.
it feels decently good although in my experience I didn't do that much ambushing with it and neither was I ambushed by many(any?) Carnos so far
Oh i've been on both ends
and I play Tenonto the most, I think the only Carno that tried to ambush me was a young adult that got deleted upon getting hit
It definitely feels good as an ambush/run you down in the open. hunter. I think I agree more and more on the tracking the more we talk about this
Carno in general is exactly where it should be stat-wise, Teno is almost there, the match up between these two hasn't been this good in my experience since 3.5(I'd say it's better now than it was back then)
ACTUALLY, tracking would be where I nerf carno
Can't comment on Utah because the pounce is just too buggy
I think that's the worst part about it
^^^
tracking in general should be nerfed down then adjusted accordingly
Carno should be one of the worst trackers in the game
Agreed
Like outright... this is an animal that sees you and runs at you
I'd put carno with godawful NV and tracking
it either kills you or sods off
And keep literally everything we have
if it doesn't get a kill then and there it just goes away
to be fair I wouldn't say just god awful but.. definitely holding the compass upside down sometimes
I'm completely in agreement... BUT
imho, carno and stego should be the two worst NV characters in the game
(of this current roster)
won't Carnos just log out if they are incapable of hunting at night while also losing food at the same time during it?
Agreed
this i can agree with and fully understand
Stego? I think I could agree to it but it's because of how Stego lived ( or is theorized to have lived) with another dino at the time to spot danger.
i would like dryo to be higher in terms of NV, meaning it could act as a "night scout" for stegos and actually you know, have a niche
again I think just.. holding the compass upside down every now and again you know what I mean? and technically the species found with stegos was similarto dryos in appearance least bone structure wise.. but a lot bigger.
That's pretty much the only reason why I wouldn't want them to be too bad at night vision unless... idk they get some form of compensation for it? E.g. bad night vision but slower hunger drain(at night that is)?
yea, that's something i also considered
i'd agree with that, make them not need to hunt as much at night.. might solve some of the issue.
idk, seems like it'd lead to night AFK
I think we'd have to see how Troodons and night vision are done in the future updates first no?
Yes... BUT there's an upside to this - it's true that the Carno in question can just afk at night because it doesn't lose much hunger, but in this case it is very much a prey item for animals that see better at night
but then again, most animals sleep at night, plus troodons and dilos will be lurking around to slaughter any unfortunate lost juvi they find so I'm not entirely sure if that's a bad thing
night becomes less of survival in terms of food and more survival in terms of not getting murdered by creatures of the night
So for example Carno does kind of get free-ish growth at night at the cost of its bad vision combined with awful tracking but at the same time - it can get spotted and hunted by animals that'd run for its lives if they'd encountered it during the day
yea that ^
If thats the case then diet shouldn't affect NV then you think?
it'd be interesting to have hunger drain slowed by say, 1/3 or even 1/2 during the night periods for day-based hunters, and drain slowed during the day for animals like troodon or dilo
This is generally pretty much in the realm of speculation atm, we need to see how NV will actually end up working
no it should imho
Or maybe it's more foggy at a distance the worse the diet is?
prepare yourself for night or face consequences
I wouldn't slow it for Dilo and Troodon
at all
^
troo and dilo seem like they'd suffer a lot more during the day
Just based on my experience as a Dilo in legacy - you don't "hunt" in the strict sense of that word during the day, but you still "hunt"
and i know some people are advocating for "brawler dilo that can easily fight off and kill packs of utahs" but I still find such a concept ridiculous
I'd always move around during the day, keeping to foliage and forests
looking for the next target which I'd follow around until sun has set and then the fun would start
I don't thin dilo's should be as fast as they were in legacy in my opinion.. Still fast but like.. I don't think they should be close to like. an Allo.
I had situations where I moved after a pack of 3 subrexes for half a day(they'd attacked me around midday) until it got dark and i started killing them
Maybe more brawler in terms of like.. a bit harder of a bit for the bleed to start and thin etc or inject venom? I don't think it should fight a pack of Utahs
my primary issue with the concept of slower hunger for carno and stego during night is that it really only assists these animals, and other animals either benefit more or don't benefit at all
maybe better in a flat brawl with a Utah but if the Utah jumps it then it may suffer bleed side?
i still think a utah pounce would fuck a dilo up massively
I mean, I'd say it might be something worth checking when we have a proper night cycle
yea I agree, utah pounce would and should decimate Dilo since venom and poison will be a thing
unless they give dilo huge feature creep like bleed resist and even the "ability to use its powerful arms to easily throw off a utah", it's going to get shredded
look at pachy
I think the arm thing would be more like bucking for Dilo
some people genuinely have argued that dilo should use its arms to, and I quote, throw off a utahraptor that is pouncing it
maybe it can't move so quickly when pounced so it has to peel them off?
like who the fuck looks at this and thinks this thing can somehow do some magic to pull a utah off its flank
yea not magically but like.. maybe beat at the Utah
but not yeet it off
I think Bary more or less would be more of the "throw the fucking Utah off"
i still think the bary concept art is cool but kind of ridiculous
it doesn't need some sort of utah throw nor does it need to slam a deino's mouth shut
nah but it's major thing has been it's claws in research if I recall.
even it's name means like huge claws. It could again just be part of like a bucking mechanic to get them off and may not do actual damage or as much down time. I'd imagine the pounce still would do quite a bit. but it's definitely got to do more than just bite since it's major thing should be the claws
Also a reminder to people who do take concept art seriously.. Don't believe it 100%.. Like if it were to be taken that way.. then Magyasaurus would be able to yeet Utah by the tail. no.. it's not gonna happen. but it's fun to toss ideas around but know that it just means more than likely focal points for the dinos.. So like Bary would likely just be more claw stuff no I don't think it'll actually dig into Utah or should be able to hurt Utahs and chuck them. Bucking mechs are something to consider for CERTAIN dinos.. Bary over Dilo in this type of scenario..
then just make an attack the claws, idk why it'd NEED some kind of special "grab-off" mechanic
also that concept art never showed magy yeeting any utahs lmao
nah it was a troodon but it's the purpose of saying it isn't gonna happen lol. Don't read too much into it.
I just said Utah because it was part of the Bary part and I defaulted to Utah
lmao
how do we know it isnt gonna happen lmao, troodon is only like 40kg
to be fair.. theres like.. 2 version of Magyarosaurus and the one we are getting is give or take as big as certato, not exact but you know.. technicalities.. ALSO that'd be so.. unneeded.. Funny as fuck but unneeded since it's an herbi.
Ermmm... wouldn't be too sure about that tbh
From what I recall the reason why Nova made it 1650kg was quite questionable and doesn't have much paleo-backing
While I don't think THIS will happen but this is about what I see to match that pic Dino posted
I will speak to him about it and ask him if he thinks that Magy's going to be 1650kg but I genuinely don't think that the devs intend for this animal to be this big
they specifically chose it due to its small size
Didn't Nova have magy smaller than teno at one point?
Thats a different Magy
it was smaller most of the time
theres two types of magy
It was made larger only at one point when Nova thought that Cerato might be 1600kg
He just left it like that but I genuinely wouldn't even be surprised if he forgot about this animal, I will ask him what's up with it when I next see him in chat
And yes there's 2 types of Magy
Maybe
"Magyarosaurus was estimated to be 1.1 metric tons (1.1 long tons; 1.2 short tons) in weight."
That's where Nova had it in the beginning
Makes sense
Its size fluctuated because there are different species of this animal potentially
yea
I don't think it should be smaller if it's going to be introduced along with Cerato
It is around the size of Cerato - both are 1.1t realistically
yea realisitically
Most animals go with their irl estimates for the most part, the only exceptions are Tenonto and Deino
Deino is in a range of smaller estimates yea?
No, Deino is just artificially made smaller than its current highest estimate
in general it's Fadeno's estimate that puts it at 14t
most people generally agree that his work on it is legit
although I've heard that it might get a small size nerf
all the other estimates put Deino at much smaller sizes
iirc old works of Random and others put it at ~5t+
which is much smaller than what we have in the game
I feel like Deino shouldn't be bigger (granted its just a poorly designed playable which is why i say that but still)
They put it somewhere in the middle which works reasonably gameplay wise
This is Deino's estimate prior to Fadeno
What makes you say it's poorly designed? (actual question because I like to hear point of views)
pardon me - it was ~6t
One shots half the cast and does basically nothing to the rest besides being a nuisance
This isn't necessarily true - Deino does much better than vs Stego than people say
it's just that Deino players are trash
like literally - almost everyone playing this animal is hot garbage with it
I mean there's really no reason for a stego to stay besides the fact deino players are garbage
anything above 4 tons can tank enough hits to turn and run away from the water
anything under is one shot and there isnt all that much counterplay
My experience yesterday - I killed a Deino larger than myself while losing around half my hp - I've healed up and another Deino swims up to me while I'm munching on a Deino body(this one was smaller than me) I kill him, get back to resting, his friend attacks me while I'm resting I kill him too. My hp? I lost less than 1/3rd in that second fight
Note that the fight was taking place on land
To be fair, thats kinda how you are supposed to deal with it? it's an ambush hunter with Apex level bite force (may or may not be literal until we actually know what they are doing) But is super aquatic? Just sounds like it's out of it's element kind of things
People still think that Deino combat is just mashing lmb hoping for the best
I personally think that doing a dice roll to potentially lose up to 3 hours of progress (dunno how long alberto will take to grow) with 0 counterplay is bad design
To be fair.. I only started playing Evrima a few months and didn't know about alt attacks until like 2 weeks in.. SO I can understand but.. I also you know.. learned..? lmao
I think once like Bary, Sucho, and the likes are done not many will be thinking about Deino especially if they do get a weight nerf
or size nerf.. my bad
If there was some reasonable counterplay to deino lunge i would be fine with it
but there really isnt, especially since there are no shallow spots anymore
I could understand that. Granted I've learned to not overstay things but I see the argument because it does suck.. I hadn't seen Deino in so long I didn't know there was no counterplay to it
yea, like if your friends could do damage to it so deino loses stam or something
granted its bad counterplay since its 100% group dependent but its something
definitely excited for bary and sucho
See.. I am not sure still only because like.. Utahs would more than likely be dead anyways? And like.. the difference between that or getting chomped by a Rex for example?
cause rex you have the chance of seeing if you are paying attention
there is 0% chance to see deino cause all water is murky as hell
Well I mean specifically like Utah to bite force thing
yea its not a good solution and only really helps things like allo
like, balance in this game is supposed to be "can't fight, run, can't run, fight" and deino doesnt work with that
same
so I am excited for them. And I get you, maybe if they are like closer to the shallows they can be seen in a silhouette? Not a very visible one but one that can tip you off it's there?
idk.. likely would need to be worked on more to get it to not just screw Deino over ..
maybe there is some way you can react to it so if you're on guard you can jump backward like animals do irl
ambush predators work cause if the prey is diligent it can see you coming, and if you're good you can hide
Here’s the problem with deino lunge. If you add counter-play, then most people will learn it. Then deinos can’t hunt because everyone uses the counter-play. It’s basically the same issue as shallow water. All around, the deino play style is just toxic. They either 1-shot you or they can’t eat.
kind of what happens when you have a big gator as a playable
Therefore deino bad playable
deino is cool, just not a good choice for the current ecosystem imo. The main issue is that there are too many, and nothing that can fight them other than each other. However, they can decide to die by stegos
We need more semi-aquatic to counter deinos
The only one that can is spino
Sucho can only kill subs
- spread out semi aquatics
That too
The only semi aquatic who would counter deino is Spino and we don’t need that
The best option to kill a deino is to starve it out
Yeah but i mean we need animals that can kill juvi deinos like bary or sucho
Yeah sucho is to big for our current roster
But something like austro, beipi or bary works
Sucho can at least decently hunt on land
So it poses a threat to stuff like Carno if it got the ambush
Would sucho be fast or slow acctualy?
I could see that
Sucho could be one of the last things added
For evrima?
Yeah
Think so too
Only thing I don’t see being added (playable) is Apex’s, the rest of psuedo apex’s, Allo
Def
Tbf stego shouldn’t even be here but we get what we get ig
I hope to see Quetz join evrima
Quetz seems fun
Since what punch hinted at is it being able to snatch smaller creatures
Actuall stork
I wanna swoop down, land, grab and fly
Would quetz be able to bite while fliyng like ptera
It shouldn’t be able to
Yeah seems to op if it would
However I think it should have high damage peck on the ground + a good reach
At the cost of having bad health, maybe little more than Utah health so it’s not being pinned by a singular Utah
interesting idea but given how much stronger stego is compared to deino , i dont think giving it fractures will matter
still , you will know where the croc is even if your vision is blurry
Didnt deino have a fracture bite before?
True
yes, for a bit
what could be done is make lunge affect larger targets differently , like utahs pounce pins small targets but latches on the side for bigger ones
so you have maybe a bite and roll attack for when you lunge a stego or other crocs , would make croc on croc fights alot less shitty too
So kinda a tug of war with little dot
i feel like you're neglecting to mention the fact it also halves all damage
that's pretty significant
Oh wait that’s right
would it tho , stego doesnt attack with its head
Wait isn’t it only for bite attacks though
all damage
Should be bite damage only
Change it to bite based attacks only
pretty sure it was all last i checked
that is very silly if it is/was
My head got shattered, guess my tail is weaker
You're thinking of the old bad diet debuff
A thug of war mechanic would be great so that you dont get one shot by deinos or a way to get out
Used to be -50% for all attacks
Then yeah a tug of war with whoever has more stamina wins,
anything to make croc on croc fights less boring will get my support , anything is better then what it is rn
Crocs pulling each other’s skin
Stego tails lock
not sure , i dont know anything about game development so im not sure what the limits are
If two stegos swing each other. They lock and whoever has more stamina can pull loose when the other runs out
they honestly should add more stuff like the pachy v pachy interaction.
Fellas, I want you to look at the animations currently in the game and think about these suggestions of locking tails/pulling skin
currently when stego kills anything with t he tail it briefly teleports to its head just to sit on said tail
when deino lunges things they instatwist in time and space to fit loosely in the mouth and clip like a motherfucker
and this took the better part of a year
Easier said than done
That deino fracture idea is something ive been saying forever, i hope they try it
Fracture bite or lunge.
I feel like that will fuck over some pseudos in the future, sucho especially
I feel like that encourages a really funky playstyle
Lunging out to fracture, then chasing things down - especially pseudos yeah
maybe just enough to bork your vision but at that point: why?
It won't accomplish anything for deino players and will just be annoying for things that shouldn't need to worry about deino
Like especially since sucho is also a semi aquatic it will see deino semi often and if it can just lunge and break it's leg and kill it that would be kinda annoying
I just don't see how anyone could argue deino is weak rn
it has 2 matchups that it doesnt win with one button
1 being itself
They attack stego thagomizers before the tug of war mechanic exists
the other being a matchup never forced upon you, but that you actively seek out
Yea
from my experience, it's not deino that needs a change, it's the stego tail swing in water doing the same amount of damage that needs a change
it's almost like complaining that ptera loses matchups against cliffs because you keep flying into them
fishing lures work on fish, are you a fish?
🎣
I just think it makes since that water should interfere w/ attacks like that
Sure, but it's an unnecessary thing to put development time towards
Stego can't even see anything in the water, if deino just stays on the bottom it's fine
Also, it's not really as sensible as folks think it is
stego doesn't really swing its tail through the water, it jabs
spearfishing, which works just fine
Yea
Stego doesn't have a swing per se
I don't understand why people want that changed
Like it's not like stego can even see you, let alone spam it cause stam
because they want to win the spamfight at the water's edge because there's no 'L' in 'deinosuchus' 💪
I'm not even saying in reference to the stego-deino matchup, I just think it would accentuate the territories more
Also no L in Stegosaurus
i dont think deino should beat steg at all unless it's swimming
Fixing a problem not there; everything under 4 tons knows about the territories.
it wins a totally avoidable matchup in which it has agency
just my opinion I don't really care about it that much
I mean, at the end of the day stego only wins matchups that predators start with it
yeah
it's not running down any carnos/utahs/deinos (at least, in the water or close to it) and beating the shit out of them
or it's a ninja
https://discordapp.com/channels/401464048610312193/778350260027129865/958522501770666004 no, pachy should be able to kill lmao wtf
nerf the dmg??
bro pachy would be soooo boring otherwise, its a damn pvp game
I keep waiting for people to give different feedback for balance, but it is just the same stuff over and over
just wait for patch at this point lol
bet you didnt see this yet...
Give hypsi or Utah a tree latch

yeah... saw that already too
I'm kinda new to the game though... do they actually make balance changes based on feedback or do they just do whatever they want
feels like both
balance is mostly made generally on the community complaints
sometimes its a dev choice as seen in update 3.75
Just hypsi
Tree latch should be given to herra instead of Utah
Herrera is already gonna be able to spend 90% of its life in trees they mean a latch with no climbing
I think hypsi should be able to scramble up trees high enough to at least get to a branch tho
Cause ingame it’s gonna be arboreal
They could also give it a latch similar to pteranodon
Like it jumps to a desired height and presses a button to stick to the tree it’s facing
But climbing would be better
Stego's head already takes 3x damage(or 2.5x), by the way. Everything else's head takes 1.5x damage.
yeah isnt that suggestion already in the game
Nerf the damage but make the fractures 100% unless on poor diet or bad diet whichever one is 0 nutrients.
pretty sure its 2x iirc
also pachy's head doesn't take bonus damage i think
pachy's head takes less damage than body lmao
yeah that's what i said
You'd have to ask someone in QA or whoever does a lot of damage testing for a definitive answer for stego headshot multiplier, my memory is only so good rip.
it's fine man no worries
It's definitely higher than the other playables though.
yeah
Ayyy, thanks.
really dont get why people demand pachy basically dealing no damage at all , why tho
if a utahraptor pins you , you deserve to die for being careless , same goes for deino lunge/carnos charge/tenos previous tailslam , so why must pachy have this bs where its not allowed to kill things
Cause herbivores aren't allowed to kill things
oh yeah true , i forget sorry
eat grass and die
because something that hits hard enough to break bones should not deal damage afterall , if i wack someone with a sledgehammer irl , that will not hurt them at all
by this logic , if rexs gimmick is still to break bones it should deal no damage at all , only fractures , lets see how fun that is ;)
@stoic vaporYou want to put stego on the same level of survivability/capability that deino has? You do realize deino is far superior compared to stego if we look at things overall, right?
I was talking about stego against deino specifically
Ssshh, Deino needs to rule the server with an iron fist and be rewarded for spamming alt bite on Stegos despite having the ability to swim away and tank the most damage in the game
.
Deino doesn't deserve to be able to 1v1 a stego
A deino with no competitor is far more oppressive than a stego with no competitors
So, we can make stego/deino more fair, if stego gets all the rest of the good stuff deino has, deal? :p
I never said deino should crush a stego, i said it needs to be a fair and balanced 1v1, because deino does not stand a chance currently
I don’t think people want pachy to deal 0 damage. I think they want the ram to give more consistent breaks, but nerf the damage to compensate. You don’t want a pachy being able to kill a carno 1v1 because they got a leg break. Maybe a 1v2 and likely a 1v3 the carno will die
Deino can 1v1 stego, if it's good and plans it out and the stego isn't really good. At the very least it can make the stego retreat. 2v1 and the deinos will almost always win unless they mess up or the stego somehow predicts them really well. Even if they might lose one deino, the stego will die at that point.
Stego wrecks deino because 99,9% of all deino players face tank a stego's tail instead of ...You know, swimming away 
Plus, pachy has alt attacks for Utah, so needing the ram damage should not hurt that matchup too much. You can already nearly kill a raptor by hitting an alt and using alt while it is down
not really, stegos can go anywhere they want while deinos can only stay near or in water
If stego didn't kill deino 1v1 then it could go anywhere it wants
Like it did before Alt Bite nerf
no deinos NEED water every 15 mins so they cant get away from a water source
Still not necessary
Deino vs stego shouldn't be 50/50
It should definitely be in stego's favor
Unless the environment favors deino (for example, in water)
You can go long distances in 15 mins
i managed to cross from swamp to the old south pond as a deino once , you can get pretty far yeah
Hate to break it to you but no dino deserves to have a fair 1v1 vs another. Some dinos are just better suited for certain engagements. Truth is stego is pretty balanced right now, maybe a tad bit underpowered vs the future mid tier dinos whenever they're added, but for right now pretty balanced. It feels strong because none of the dinos are supposed to be stego hunters. It's the easiest thing in the world to avoid stegos. Take your food and swim away.
yeah but what about the way back?
well what about body gaurding?
stego is just dull , they dont serve any purpose to any server besides being slightly inconvenient sometimes , not OP per say but why even have them in if they are not contributing to anything
There isn't only one water source on the map
what about water guarding vs non adults? do they deserve a fair fight also?
man im just not gonna argue with you people, your way too delusional
You're way too oblivious about what happened when there was nothing that could beat Deino on land
I don't understand how body guarding is an issue when you can just drag bodies in to the water. If the body is too far away to drag then that is more of a you not fighting in your main ecosystem issue
@glad rockWhat's the issue? That a stego body guards a kill? How? You can lunge/grab, kill stuff in the water.
Honestly, most of the kills should be done by drowning, so you already have them out of reach of everything else when they die?
its not only about the Deino. Every Carnivore has the Problem and i dont believe that a Utah or Carno can drag its pray to the water
grab a chunk of meat and run away. Nothing is perfect, you just have to take an L sometimes
pretty hard to do with a stego standing on top of it and you have to stand still to be able to grab the chunk
It takes 2 seconds to rip off a chunk. If you're attacking a group with a stego that nearby and you know they do this then that's pretty dumb
ah so if I'm starving and a stego is with a teno, it's my fault that the stego chooses to stand over the body
and 2 seconds is all the time a stego needs to swipe you
If you're starving there is ai. You can't expect players to play as if there are body down rules
I've killed carnos and utahs when they're in a pack and they still kill me even though there is a body down that they can eat. Should I start complaining about that also?
I would say "dont attack a group of prey if you know you can't just kill one and run away with your food" but that's probably impossible to do
I feel like once herbivores have actual gameplay this problem will be less prevalent.
Herbivores body guard because they want to fight as it is the only thing there is to do atm
by your own logic, your fault for being near them
I don't hunt them, I'm going for food. Carnos camp the northwest raddish spawns now and it's tough to get that nutrient when they're around, but I have barely seen any herbi player complain about that in the discord
bc they're carnivores they need the food
probably because carnivores actually have a reason to do that, that's an effective way for them to get food
why does a herbivore guard a body? it isn't going to get food from it, just waste everyone's time
and herbivores are outnumbered so they camp bodies so you starve. One fewer adult out there
they guard bc they lack a father figure
It helps reduce the carni population by making them starve to death, thus increasing their own chances of survival
It's the only thing to do. Either go for their diets and get swarmed by carnos or they fuck with solos and things that are an actual fight.
As I said, there is literally nothing to do other than fight atm
Getting a carnivore killed in any way possible is beneficial to a herbi
Especially since carnos overrun most servers
That too^
And since herbis have nothing better to do they bodygaurd
Sure, im saying we should have the ability to defend against it, and we can't, thats what makes it frustrating
This will be somewhat remedied by nesting since it gives you something to do
bro does everyone lack father figures in this server?
Nah we're just bored
I don't bodyguard myself since I hate sitting in one spot for too long but I understand why a lot of people do it
It's all a matter of planning who you hunt, and when
The best way to avoid bodygaurding is to hunt a lone herbi or a group that can't fight back
Although there aren't really any of those that people play...
*Literally any pachy group 
there is plenty of ai so no reason to be starving, and you also have 2 sources for each nutrient
If you starve as a carnivore rn its completely your fault. Literally all the ai is a free meal and most herbis take 2 brain cells to completely counter
I played carno and Utah once and bro there are so many boars that grazing might as well be a thing for carnivores seeing how common they are
There is no real reason a carnivore should starve
So why aren't people crying about carnos camping spots with herbivore food? Specifically NW for radish in particular
Ai should be buffed ngl
Dunno
I've seen it a few times before while playing teno, they camp the entrance to old shallows where radishes are
Not enough herbi players cause carnivore is free 
because carnivores do that for food
unlike stegos who do it for entertainment
Because
-
Its already been brought up
-
No one is playing anything but carno so there is no one to complain at this point
and that
I only saw complaints at the beginning of the patch
After that many teno players play teno less or shut up about it
Diets in general need a complete overhaul.
Like starting from square one overhaul cause this just sucks.
Honestly somehow BoB is more balanced than the isle atm
I had high hopes for the system but it wasn't executed all too well
Diets either needs to be removed, or you come across the nutrients randomly. They shouldn't have unique spawn locations. They got rid of oasis because they didn't want "hotspots" but yet they just created new ones with the diet
Uhm ... no. Most carno players right now mass kill everything. They will kill even with tons of bodies around.
Honestly less of the map is being used because if that spot isn't the 1 spot a diet is rn no one goes there. Other than juvi carnivores to graze on ai for a free adult
That's because there is nothing stopping them.
Even 3 carnos can clean out an area, so when you have 17 carnos, they can basically wipe the map
Herbivore should play with morals but carnivores nope yes yes
It wasn't a problem before since Teno and Pachy were broken, but now...
Especially because we still have the stupid idea of carnivores should heal faster in general than herbivores
The devs consistently overnerf and overbuff things it seems
I think teno and pachy were just fine
A carno can be on death's door and heal in 5 minutes while a teno can go on vacation while it heals and come back to barely being above half
If you were outnumbered by them just run away. Carno and utah are faster than both
As a teno player I can assure you there were busted
1 Teno could clean out a pack of 2 carnos (maybe even 3) since a stun lasted long enough to kill a carno in 1 go
And Pachy was just bugged
Oasis was the real problem because there was SO MANY herbivores that it made them feel op, when, if you got in a 1v1 or 1v2, herbivores were in a great spot for the most part
Stun was also a big problem.
But instead of changing the way it works the devs keep adding dumb bandaid fixes
Now pachy is punished for landing a hit by being forced to wait 10 seconds
Teno is in a... okay(?), spot atm but the fact that there is always like 10 carnos makes it feel like teno is shit.
Its stamina on it is also shitty
Now they would be ok if they got a tad of stam buffs
Also because juvi herbivores are forced to go into fields as babies.
I try and spawn in northwest as a baby, eat 275% radish then stay at swamp till I'm an adult
It's definitely the easiest way
Carnivores can get perfect diet by eating a braindead ai on the edge of the map.
Herbivores have to run multiple marathons constantly just to maybe keep up with carnivore's growth
While also being forced into hotspots with little to no cover
If they keep the diet the way it is now a second option for each nutrient for herbi would be better atleast
If there's no incentive to play the prey animal ... then why even bother?
well by any logic , you wont unless you just like a particular herbivore
herbivores atm with the exception of stego are weaker in everyway compared to their carnivore counterparts , harder to use , take longer to grow and are slower
also to those saying that current carno and teno are "ok" what on earth have you been smoking and where do i get some lol
And who are the carnos lmao, must be real real bad
Teno can kill a solo carno. Although it takes pretty much a its stamina.
The second it's a 2v1 the teno just evaporates
just because it can kill it doesnt make the teno not horrible
if equal skilled players fight teno will get curbstomped , its so onesided its not even funny
even in the previous patch where carno was "weak" according to this place carno could still run straight under a tenos tail , tank a ton of tailslams and still walk away alive , meanwhile teno gets charged once and its basically dead
carno was most most balanced in the last patch, it was the players who didn't know how to use their animal
agreed 1 million %
they would go straight for the teno's tail and expect to win even tho carno is actually supposed to rely on ambush
personally I have no problems winning 1v1s against carnos rn, but as Gaming anky said, you stand no chance against 2 carnos
Carno is so ridiculously OP - the ram does 500 dmg, doesn't stun, being able to spam LMB without losing stam while a dino such a teno or pachy relies heavily on their stam to fight AND flee - but carno can simply just ride your butt and spam LMB :)
I wrote about how teno vs carno combat could be more balanced in #balance-feedback
I just upped it, I totally agree
Carno isn't really designed for ambush though, plains animal + that charge, not really ideal
ty ^^
That's why it makes absolutely no sense carno even has a ram. In reality, it hunted small prey, relied on ambush, like being the cheetah of the dinosaur world.
you have to stalk your prey first
you have to be patient
sadly patience isn't a thing most carno players have
Carno can work as an ambush predator but its pre patch hunger drain didn't really let it. Nowadays carno could most definitely be put in an ambush predator role
yep, all carno needed was a hunger drain buff and a slight stam buff, nothing else
a good chunk of the dumb carno players also seem to forget that carno is just a flimsy armless sausage with long legs , yet they want to be this beefy unstoppable brawler
That does not mean that it's a well designed animal for ambushing :p Stalking prey and all that goes for most predators really, just as being patient does. But the charge is not a good ambush tool, unlike pounce or deino lunge
so are you saying carno should be a brawler that can fight teno/pachy which are animals that can't run from it?
Remove carno
Problem solved 
Means that the match up is balanced right now, you're not supposed to win 1v2 aganst Carnos as a Teno, the fact that you could last patch really says it all about the balance back then.
I'm not saying carno should be "this" or "that", all I said was that it's not designed for ambush. Honestly, to me carno should be a pursuit predator that just runs down the smaller things it can "snap up". But then I would rework it as well, remove the charge and give it something better for nabbing said smaller stuff.
so what to do if you see 2 carnos in the plains as a teno?
I use water to escape
that or the woods, I've done it before already, if you're so far out in the plains that there's no water then good for the carnos and GJ to you
I rethink what I did incorrectly that caused me to be alone in the plains
Granted the only reason teno really interacts with carno atm is because its artificially forced to.
Teno was supposed to be a wetlands animal
There's 0 reason for Tenonto to be so far out in the plains all alone, I mean the only sitautions where I did die like that was because I specifically went into the southern plains to look for some Carnos to fight
migrating to find radish root cus diets for herbis are messed up
Radish isn't that far from water, I haven't had issues with it at all
you don't actually even need the water in that place
But the devs put zero thought into our roster so half of out animals that shouldn't interact with each other are forced to because devs go brrr
you can just climb one of the rocks and Carnos can't do jack to you then
I said migrating, so you're going from SE to NW
You have to cross the map to find your 3 nutrients ............
And? How do you find yourself in the middle of the plains during that migration? The vast majority of that route travels along the rivers.
I think you just pick some awful path if you keep finding yourself in the middle of the plains all alone
You really don't have to be in the center plains. You can find carnos everywhere :)
Having 3 nutrients on Tenonto is the easiest thing in the game, it's literally the animal that has it easiest when it comes to keeping the perfect diet
While I do think that teno should normally be stronger than carno, I do see where aken is coming from and i kinda agree.
It's just teno has nothing to see in wetlands so if you want actual gameplay you have to go to the plains because this roster is objectively flawed
I mean I don't disagree that the diets are an absolute joke, don't get me wrong
I only ever go to the plains if I want to fight Carnos
Imo
1v1 teno wins normally
2v1+ teno uses stun to hold off carnos as it runs to cover
The annoying part is that they can actually pack up into packs of 5-6 that's just... so annoying
You can't fight that and you just have to avoid it
literally kills all the fun in the game for me
@spring dawnTravel on old shallows, I think you end up pretty much where radish tends to be, and the other way around, you can follow the river for potatoes and then ash at the end/swamp?
That's pretty much my experience
how is that? You use too much stam to stun them and they're stun free for 10 secs after the first stun
Last time I had a 1v3 I died after killing one Carno
They aren't
And what of the utah packs and carno packs camping the NW? Am I to ping pong from one side of the river to another to avoid those? While also not getting the radish I traveled for
Idk where you're getting this information from but the stun immunity from Tenonto's CC doesn't last 10 seconds
yes they are, after the first stun you can't stun them again for 10 seconds
Can't say much for them camping, I've yet to see groups of them do that, but I think that's more of a server issue. I was mostly commenting on the whole "migrating through plains" thing.
Tenos tail in general uses to much stam.
Fucking hell resting will drain your stamina at this rate
That isn't true though, it lasts some 4-5 seconds
I don't think so
I'm pretty much 100% sure it's not 10 seconds on Teno
it's not 5 or less
I'm gonna time it in the next test
Its 10 seconds on pachy
And around 5-4 for teno
^
alr, tbh I can do it rn, just need a volunteer
Pachy literally gets punished for landing an attack 
There's just a blatant issue when carno can run down anything, ram its prey on the tip the tail, get an easy 3-4 bites on the neck, and once you're up again, you're either dead or you'll be out of stam quite soon.
that's... not how it works though?
There is also the problem that carno is almost a more effective bleeder than utah sometimes
You don't CC stuff when you hit the tip of the tail
And carno has legacy rex levels of hitboxes
You have outdated information for starters
I have to say - have you fought Carnos this patch?
cause it doesn't sound like you have
That's .. somewhat true unfortunately :p
or has no one tried to charge you?
You've gotta be kidding me dude
Carno doesn't stun on the tip of the tail, but its amazing hitboxes make it sometimes seem that way
^
Read.the.patch.notes.
I haven't been CCed by a hit on the tip of my tail a single time as Tenonto
Then you are probably the luckiest teno player in the history of teno players.
teno definitely isn't balanced rn
No, I just don't let people charge my base of the tail and my body
This patch, I've been charged and as I turn away, the hitbox magically registers my tail as my body
Tbf if your game starts to stutter in a fight it can cause some funky desync
It doesn't happen terribly often, just enough to be a slight problem
1-tailslam cost's way too much stam for the damage it deals
2-kick is a super bad main weapon because of the range
Not to mention the hitbox of kick .. yep
Kick has okay range its just the hitbox can be wacky sometimes. Especially in high lag areas
Yea I was just about to say that the constant complains about the hitboxes of the charge and the kick are completely unfounded in my experience so far
So literally anywhere with people 
the problem with charge is its crazy manoeuvrability
I can literally make a 90 degree turn and still get hit on the base of the tail/body
If there are constant complains about the hitbox and charge then there's probably quite a lot of people experiencing it .................
Pounce dismount momento ayo
I've honestly never had problems with dismount. You can aim where you want to go, and if you dint just hold shift and w when you dismount you can sprint the second you touch the floor
immunity from Teno's stun is something like ~6 seconds long
#balance-feedback message
I'm really late to be replying to this comment in #balance-feedback, but isn't it better that it takes more effort than just turning left/right to escape a carno?
I do agree that carno turns too fast yeah, but it shouldn't turn so bad you just go in one direction and easily dodge it
Ever tried fighting stego?
Also dismount has a weird tiny endlag...
If you time it right you can hit a utah thats dismounting
Just dismount towards its head and do the insta sprint thingy.
You only start running as you hit the ground. If you hold your movement keys while dismounting you will just walk away
The fact that there's a lot of people complaining about it doesn't mean that it's a problem, I've seen videos of Teno kicking next to Carno and people claiming that it should've hit, unless someone posts videos of it happening it's not a thing
Again just time it right to punish utah
and even then - it might have more to do with the latency than hitboxes
Can't do that right now as stego, dismounting utah locks down the attack. :p
the only one that IS an issue for sure is that Carno bites register from outside of their range
depending on how you place the camera
Literally legacy rex
Not quite, these work kind of the opposite way of legacy(it wasn't just rex, you could do the same with Giga and all the other animals really), you can bite more forward than your head is if you place your camera correctly
Also regarding that last feedback - it's completely wrong, Deino can fight Stego, it just has a poor chances of winning(it's still doable 1v1 though, I've done it once 1v1), Stego also doesn't kill Deino with 4 attacks, it's just all wrong there
Giga double biting in fights witg extended hitbox 
@stoic vapor in regards to body camping. can't deino carry any body except deino and stego?
one of which is the problem child, the other of which shouldn't be dying anywhere near said problem child in a deino v deino fight
Not more deinos whining about not being able to no diff everything in sight
What really confuses me is the “why should stegos camp out bodies”
Aren’t 90% of deino kills done in the water
Unless you’re like in the middle of plains(which you have no business being there to begin with) how are stegos camping deino bodies
"NOOO I want to go on land and kill things like a rex@@!!!!???????++!!!
"
@stoic vapor I’m genuinely curious
What kind of semi aquatic stegos are you fighting
Cope harder

If you give it to much turn speed it no longer is a carno. Carnos are speed demons but lack a lot of maneuverability because there tails are stiff meaning they couldn’t perform sharp turns at there high speeds i Agree completely with this guys comment
yeah I know that, but I still like it taking more skill to escape a carno
don't get me wrong, the turn radius is definitely too good atm, but in U4 it was too bad imo
Give carno cheetah like acceleration, and a shit turn and a dramatic drift
although maybe if they gave it the U4 turn radius with the drift speed it has now, it'd be good
There sheer speed alone makes them hard to escape from they don’t need to sharp turning to get you they just have to catch you off guard and come out of no we’re at high speeds and bite you to death
A lot of people lack brain cells when playing carno right now so they don’t know this
I think if they reverted just the turn radius and kept everything else carno'd be pretty good
but the dev'd probably nerf the turn radius to be like the damn legacy turn
The legacy turn was fine I had no problems it’s just a lot of people now a days are brain dead so they don’t know how to get around that weakness
I can able to get around the turn radius in legacy as well, I just think that the turn radius being that bad was a bit overkill
Not really when you were one of the fastest Dino’s in game
I prefer galli to be slightly slower than a carno
gives the carnos false hope when they start catching up but then the galli turns 
Now a days people don’t use tactics when playing carno because they don’t need to right now because they have no weakness because of turn rate they need to significantly reduce turn rate so you actually have to use tactics again
tactics? you mean run in and facetank anything that isnt a stego or deino? 8D
Ya they lack tactics right now
2 carnos can kill a teno effortlessly by one biting the head and another tail riding it as the teno slams
@dreamy slate So basically current situation then? :p
wdym, does deino have a good chance with stego rn?
You can solo a stego as a deino yes given the right circumstances and smarts/skill, and two of them will kill a solo stego unless they mess up somehow.
It's like... it's possible for one Deino to die in that fight and it depends on what Stego does because it can technically just run in land and keep running if there are 2 Deinos on it but it sure as hell isn't winning a fight against 2 Deinos that are competent.
Honestly the most painful nerf to Deino was its sprint speed nerf - it just can't keep up with Stego to take it down and Stego has a relatively much easier time keeping its head away from Deino, which makes it a bad match up for the croc, but you can still technically do certain things that can get you the win.
Was Deino buffed or something cuz I remember pre this recent patch it got absolutely shat on by Stego, but I haven't attempted to fight a Stego as Deino in the current version
I don't think it's been buffed, it's just that well, most deino players aren't that good, so they get shat on more than what would be reasonable.
No, the players just figured out how to use the animal
Lol I'm sure the playerbase is the reason
It wasn't buffed at all, it's always been like this vs Stego(well since 3.75 technically, it hasn't changed since then).
This ISN'T a good match up for Deino
it's nowhere near as bad as most people make it out to be though
i still feel that solo deno should not be winning against stego. At least with stego, utah can pose some level of threat in large, competent packs, but deino has literally no threats outside of itself and will become problematic quickly
Yeah I agree, but people seem to be saying it's a 50/50 fight for Deino players right now. I don't think Deino should be able to 1v1 stego BUT I think if Deino successfully ambushes one it should have something
i guess? i mean, stego should wallop it on land, no doubt
but 50/50 means that two deinos will pretty reliably destroy a stego
i'd be fine with deino doing more against stego if stego wasn't the ONLY other apex
true
I guess at the moment apex fights shouldn't even be the concern since the plan is to set up a small tier and mid tier ecosystem first iirc
Deino shouldn't be fighting stego really
Maybe tug of war when that's a thing but stegos damage output should be enough to defeat it 1v1
2 deinos should be able to kill a stego though
later down the line when there r more dinos, i think if a deino lunges and latches onto stegos head that should be significant
but for now i dont really mind
It's not a 50/50 fight for Deino at all, it's just nowhere near as bad as most people make it out to be - the statements that 5 Deinos get killed by 1 Stego... are absolutely believable but that only happens cause most Deino players are hot garbage at the game
Your chances of winning are seemingly somewhat reliant on whether you can clip through Stego in the correct way, it's doable but in general 1v1 Stego will clap you, 2v1 Deinos take it quite comfortably though
I know I don't think its 50/50 but the way some people word it make it seem like they think it is
Idk who's said so
I haven't seen anyone claim it's a 50/50 match up
it's a bad match up for Deino, but it's the only bad match up of this animal and even this one is nowhere near as bad as most people make it out to be
I wouldn't mind Deino getting a speed buff on land(back to its old speed of 24km/h) but that's all that it could get
any ideas with fractures and other stuff are just completely absurd on this otherwise already overtuned playable
deino is way too fast on land already, it would only encourage them to land hunt
deino spend too much damn time on land already
They're not really "way too fast", they are about as fast as the fastest irl croc on land(which is much, much smaller than Deino) but they aren't fast compared to most animals anyways
and no, they don't spend too much time on land at all
you literally run out of water in a blink of an eye if you stay on land
Crocodillians can move quite fast in short bursts
Some can even gallop (although I heavily doubt deino can)
No they do not if they do such things they dry up and die they hardly ever go out of the water in evrima because if they do they will dry up very fast and die
good
because given an inch more leeway people will simply play it as a semi aquatic rex
Please let’s not have PoTs Sarco I hate that thing
yea lmao
dude this is cute afs first of all, the croc is literally my fav in the entire isle franchise
bro PoTs crocs are so funky gotta love it when they put a totally diff skeleton on an animal like the croc
i paid for some dlc skins for that game but never got into it because of the outcome
Ikr...
I think deino would be too heavy.
This is wrong on so many levels 
Oh then you haven’t seen my post either 

This again... - yes crocodillians can move quite fast in "short bursts". Those "shurt bursts" last a split second and allow them to traverse around half their own bodylength.
The "galloping croc" is the Cuban Crocodile, the aforementioned "fastest crocodile on the planet" and that animal reaches around the same speed as the current Deinosuchus in the game.
true you can only survive 10 Minutes outside of the water which is weird because even those giant crocs were basking for Hours
It’s to keep them waterlocked in game, you don’t want random bush crocs in the jungle or plains lol.
yeah but its a Croc is should be able to go on land
This is assuming the dieno actually was like the crocs/aligators we have today. But I would assume it probally was.
Everybody knows that the Crocs nowdays are basicly Dinos because they didnt rly change. Hunting Tactics are still the same, they are still Cold Blooded. The only thing that Changed was the Size but nothing else.
Yeah, but allowing crocs to go on land for long periods of time would screw up game play for a lot of people. Its true that they can prolly go a long time without water, but from a gameplay perspective its just not desirable.
I completely disagree, Deino should be more capable of land and FORCED to go on land so that it has some periods of vulnerability, it could then also have a somewhat better match up against Stego
when there are things that can actually threaten them ingame then by all means up their water , but for now its best to discourage them from being out of water
and yeah sure stego can do it but there isnt always a stego everywhere and if the stegos are playing their role they shouldnt be deino police , they got boosh to inhale
maybe just remove cd and make cost 50%
not sure on starting to give things cooldowns ngl
Got the answer to this btw - Magy irl is 1350kg, Nova made it larger on the chart because the one in the game has a more massive neck and tail and he estimated that it could possibly yield some 300kg more, that's where the 1650kg figure comes from.
I see
So our range is 1350-1650? Makes sense. Thanks for telling me mate :)
It's really hard to say, it depends on whether they scale it by length/height or weight
But yea I'd say that it's probably either of those 2
I'm personally in favour of 1350kg
I also think that since the devs chose this specific sauropod due to its size
it's unlikely to be upsized much if at all
Yea same
Although I would be fine if they made it a bit bigger
But to fit closer to cerato 1350 is better imo
utah stam feels like it got nerfed during update 4 ngl
It did it’s pounce drains slightly faster and it can run for less time because it’s stam drains faster
why would they nerf that?
I have know idea if any thing they should have buffed it slightly
deinos already got fucking miles of water to hunt from, stop trying to remove the last ounces of freedom of gameplay to the people who find the spots, you got a whole ass river added just for you
who are you talking about
you mean me?
??
agrozocker you mean
VZPzocker
i assure you im not making up random people just to argue
for whatever reason that was your conclusion LOL
Ohhhhhhhhhhhhhhhhhh, that's where it was. Tried checking the channels for zocker in the search tab
ya dingus 
ive been around, too much weird people lately ive been meeting
