#balance-feedback-discussion
1 messages · Page 286 of 1
He also does it in place for a few seconds bouncing up and down before he shoots off
Yeah the rotation creates so much negative pressure that the Cerato floats into the air for several seconds, like a charge up. This could be balanced by giving carnos cybernetic legs that eject liquid nitrogen on the grass in front of them allowing for carnos to skate across the plains. I think it would aid the realism, my immersion would be unbreakable
I just hope Ceratosaurus doesn't go back to its "a smaller allo" roots.
Last I played legacy, I loved the up-jumped Utahraptor bully version of it. Turning on a dime, punching low and mean.
utah could ride cera though
Could it? I've never seen a Utah even attempt that and the go to strategy was either to overwhelm it and distract it with numbers or to jump over it and land a bite while hitting the ground.
oh most definitely you can ride a cera as a utah
its not your typical "stay in one spot and bite" you have to sprint up to the opposite side that the cera is turning and bite
I've seen raptors try that. It's not difficult to pivot and catch them if they try that, and there's enough health to tank the bites for them to slip up. Once they do, they're dead.
Only thing I hated was the effectively non-existent ambush and the abysmal stamina that made you free food for anything bigger.
isn't dinopedia like inaccurate as hell or smthin?
could be wrong but thats what I was told
@hard berry the reason for people not liking ur suggestion, about making paras stam regen and bleed resistance better, is that legacy isnt being worked on anymore so its dumb to ask the devs to buff an animal that isnt even in evrima
anyway so about that dev mute, I might have to post smtg in balance feedback of a better dev team
You weren't muted by the devs.
By some staff yeah I was, got screenshots if u want em
I am that staff.
It's not the developers' jobs to moderate this server
Well really hope yalls relax, muted me for saying that people cannot find the mid skill of utah and therefor thing good ones are new ones and start getting stubborn with their skill..
No, you were muted for attempting to instigate an argument.
Was it that little line of "let the salt build up" bit?
it was a joke- I even put it off of the main argument
Yes. Additionally you also implied that you were leaving, which very much proves that you didn't want to have any sort of conversation and just wanted to cause trouble.
You're free to have civil conversations in here. You are not allowed to make inflammatory statements and dip out.
I was saying its not worth playing evrima with the current janky updates
but mk
respect you least told me why
Wrong Channel nerds
Very insightful feedback
#GetAStaffFeedbackChannel
On topic: @worldly venture whats the issue with Utah bleed? Afaik the only known bug actually makes it stronger, not weaker
You can use #general-feedback for that
guys
where do you report people?
???
sry for asking here tho
im confused where to
If you want to report someone in-game, DM one of the server admins. If this is a discord issue, you can DM any of the mods as well
@solemn sequoia most of your suggestions are already implemented, by the way
Bleed doesn't directly drain stamina but bloodloss reduces stamina regen
Bleed rates are heavily influenced by your current stance - sitting to standing is about 2x, to trotting is 3x, and to sprinting is 4x
However attack animations don't count for more than your current stance, so a carno alt attacking would be the same as the standing rate. There's is an argument that any stamina expenditure should also cause increased bleed or a reduction to the bleed heal timer, but it's already a complicated system
I feel like the combined features in his suggestion would just make utah totally busted
The increased stamina drain for multiple Utah's is a thing, and there are fixes for Utah pounce in the works
Once you can aim Utah pounce I think they will be fine
Buffing bleed's effects in general. Buffing Utah’s stam. Punishing victims for fighting back with extra bleed. Increased bucking stam drain. This combination sounds disgustingly op
Herbis especially already drain stam to attack
And carni alt bites
Bleed is getting a nerf next patch, afaik. The influence of healthiness on bleed heal timers is more than was intended
(healthiness meaning HP, food, water, stamina)
I'd have assumed that they would want healthiness to have more affect because of diets
Poor healthiness can over double the bleed heal time and also (from my testing) increase bleed rates, which I was told was not intended
Stamina might be supposed to only affect bleed rate while it also affects bleed heal time. Unsure.
Having actually played a heap of new Utah... They would be OK if their hunger timer let them be sneaky and wait for ambush opportunities. And if random Utah's didn't tag along and 1 call for days
And of course inertia fix
The only thing really wrong with utah rn is it has to eat a whole carno weight in food every hour or something
2 Utah's can wreck a teno if you catch it at the right time. It's just hard to wait for the right time with a micro-blackhole for a stomach
It can still hunt stegos in packs, it can still kill dryos alone
People want it to be some busted ez grow apex or something
I'm hoping dryo speed gets dropped when their dodge is fixed
Having them the same speed as Utah makes hunting frustrating
If all the ideas in that dudes suggestion got added utah would be filthy op
Most of them are in place already, but yeah
Somewhat in place
Like bleed slowing stam regen instead of outright draining stam
Defensive animals already use stam to fight back, and he also wants bucking to drain more stam while bleeding drains stam
Multiple Utah's drain more buck stam this pstch
And he wants attacking to give more bleed
Aka more stam loss
This would make utahs roll over everything
The current penalty for stam loss with bleed is fine
Yeah it doesnt need to be busted like this guy wants
If your prey is standing still and letting you lay down nearby to recover stam, that's a good thing
And what 29 people who want to grow an apex in an hour want
So it is working. Good to know!
Oh, yeah. Sorry I didn't let you know. Also forgot to take that VoD once again
I saw your message, but I was asleep at that point in time :p
I also can't really understand why so many Utah packs run around 1 calling trying to make a megapack. They aren't like carnos that win by sheer brute strength
All they do is send prey scattering in the opposite direction
My last teno would have likely been killed by a Utah group if they kept their voice down
Then they run around and stand on top of hills at centre and wonder why they are hungry... Anyway. Rant over
To wrap up: I kinda agree that using abilities which expend stamina should really come with a blood loss cost from a realism PoV, but only if the other bleed rate penalties were balanced around it.
@alpine plover dont worry so much on diets dropping down so much its just numbers and a early stages also stress testing will be a thing(sorry for the ping)
Nope completely fine
Idk from what I saw it just looked like it was going down too fast and that after that he would be in a bad diet so in the short amount of time it made it look pretty tedious
@bright quail devs stated there will be a dynamic grouping system where you can have only certain amount of adults. For example 2 adult deinos. And juvi you could have a certain amount of juvi created in a group and they would be kicked out of the group at a certain stage (probably sub) as a sort of coming of age where you must go into the world yourself since your strong enough to do so
@tacit oriole I think you got something wrong on pounce bleed, it's doing lees than intended, at least in most cases, see this:
"they contribute too much"
says to me they are doing more than they should
aka it is stronger than planned
yeah i saw that too but read the rest
I can only read 100 words per day. I'm all out sorry
but yeah you are probably right
Yeah, I think Soad is correct. The "contribute too much" would be concerning the things countering bleed time as I understood it.
Which is precisely why when the bug is fixed, they probably need to nerf bleed in general, especially on the pounce if the dismount and everything else is fixed there.
"bleed time isn't as long it should be, reducing the bleed damage across the board"
"you are taking significantly less bleed than you should"
"by all acounts number wise, it should be fatal, but it isn't because of that bug"
Yeah, that's the problem with pounce. It's either free damage and bleed or it's not worth using. Hard to balance.
This is going to be a never-ending thing.
I hope to see the dismount MrDBeard got to test on the QA build
that was much better than the current version
The one I saw was stupidly fast, looked more like teleporting, but maybe that was another one entirely :p
it was when filipe was streaming when 3.75 got released, it was the latest build of many hotfix but that one didnt make it because it was crashing and was weekend so we new get to see it live
But yeah, if you make pounce as safe as it is with dismount, then it's probably going to be to good again with current bleed, unless you just want something to tree-camp. Problem lies in making pounce difficult in landing, rather than dismounting.
im sorry but since pounce is punishable in many ways while latching and while on, dismount has to be safe.
then if the bleed after the fixes is gonna be too strong they can always tweak it
but currently its still bugged
Hopefully they are fixing the fps affecting turn rate thing. Got in a big utah pack fighting carnos. And you definitely notice the FPS hits because you can barely turn.
I can only imagine how these people playing on toasters feel like.
At 20 fps you feel it pretty bad.
that dismount change was suggested by hypno since it has so much counterplay now @golden coral
pounce has so many crazy strong counters, and it's the only thing utah has... it needs to be good
What dino would be the closest thing to utah without he pounce? Built more like utah was before this, going in for bites, but smaller and agile?
In the coming roster, that is.
I think right now utah is just buggy (turn, bleed, dismount, pounce phasing and not connecting), if it gets fixed its gonna be fine, also the stam buff which got mentioned by devs will help as well..
and if after things are fixed its too storng then they will tweak numbers accordingly
but yeah we gotta wait for that before jumping to conclusions, right now its a bit crippled by things that aren't working as intended
I'm not sure we are looking at counterplay in the same way :p
Tree rocks water bushes buck kill mid air while latching, kill while dismounting
That's plenty
Problem is, most of those counters don't mean much in terms of removing the threat, unless said threat is being dumb about it. Though that may be more so because people have this issue with backing down and giving up... :p
Yes, and the kill while dismounting is as we've just talked about, being fixed. Kill mid air while jumping on is a thing, though I'm not sure how common that is. But what I mean with counterplay is something that makes the utah go away. And preferably something that involves more than just standing next to a tree for ages. Mostly so because people don't generally back down.
It's rare enough to meet a pack that goes "Oh okay, that target is in a good defensive position, let's move on and find someone else"
If people were more so inclined to move on, then being on the defensive would be more viable, but people have issues giving up/backing down. So I'm not really counting "hiding" in water (and thats a full on bug) or trees/rocks as much of a counter since it just becomes a waiting game rather than a clear "no good, move on". And while bucking do get the utahs off, if dismount is safe, as it should be, it won't actually make them go away for more than a minute or two at best.
Yeah that's why it needs the counterplay it has now, bar dismount and water immunity
I'm on the same page
Pretty much. Though the whole rubbing on trees is a bit stupid. I like the idea that it requires being at a run or similar to be useful. Bucking should always be the go-to unless you're in a specific situation as far as I'm concerned. And yeah, I'd rather make landing the pounce the danger part, and not the dismount. And yes, stun on miss is a thing, but well... I guess I'm just too good at landing pounces :p
I agree, landing the pounce should be the risky part not the dismount
We will see after things get changed
That I didn't know, will try it out on a test server when I can for the bleed
So I'm trying to get a good VoD of the tree dismount stun
and it's just... not working anymore
As what Dino?
Utah - Like they go through the whole animation of flopping on their back looking like they are stunned
but they just slide away
So they dismount but they don't get stunned?
Correct. The behaviour used to be if you hit a tree when dismounting it's the same as if you pounce intro a tree
~2s stun and all
I didn't test that out, guess it's still worth keeping to the trees to not have to buck but you don't get the stub
It's alright, can you still knock the Utah off with the tree?
Tree rubbing still works as expected, yeah
but any half decent utah won't let you do that to them
Yeah, wonder if they'll keep it for water though
Another demo https://i.imgur.com/xfKyu0y.mp4
So looks like my biggest gripe got fixed, the system works
Even bucking off upslope seems weaker than it used to be
I feel like a Carno is just a better Utah atm when I think about that Carno 2 shots a Utah
It's not even a question. Carno is arguably better than 4 utahs. Utahs have to play it perfectly to have a chance. Add more carnos and the ratio goes up even worse.
Carno can just tank hits, he can sit on a wallow spot and you have to go in to stop him wallowing. So it's not just "bleed him out patiently". You have to keep attacking him or he can just afford to tank and wallow, getting hits as you try to stop him.
Pretty sure that's a bug/glitch that the utahs do that. Needs to be fixed, otherwise rubbing off/aiming is downright useless now.
You can still rub them off trees as he said a bit up
How about instead of giving balance feedback for the diets we wait and see what they’re like when they release
Y’all are giving feedback for stuff that isn’t even out yet
As they said it’s going to be a first pass and they’re more then willing to adjust/fix things after the release of diets hence the stress test
But giving balance feedback before the mechanic is even out seems to be a little absurd
@bright quail actually that is exactly what is going to happen, there will be dynamic grouping in the future where young automatically get kicked from the group when they hit a ceratin age, assuming the group is too full
Tree rubbing works as intended (most times), it's only aiming which doesn't do anything useful any more. If you are good enough you can get them stuck inbetween those two trees but it's not worth trying for I think
Also you can can't seem to aim them off cliffs either - they land short right on the edge
You can aim into water, that works
Even if you're standing right nex to the cliff edge?
@alpine plover wait untill you actually playtest before giving feedback on a system you havent tried..
Yeah, I should of recorded it. I was the same distance as the first tree aiming VoD above and they landed short. Didn't really test it properly though.
They landed close enough that an alt-bite actually went past them
Hmm, should test it standing right next to some good drop, just to see
Curious if they're protected by a force field of some sort :p
It was a steep hill rather than a proper cliff, should note
But it would have killed them
One of those little super steep ones around West side of centre
As long as diets doesnt mean death then im all for it. If you dont get the proper nutrients you shouldnt die instantly, only become very skinny and malnourished over time and eventually die because of it. But if its a situation where you just flat out die if you run your nutrients down to 0% then im not too keen on it coming into the game. Though im excited for new stuff regardless.
You wouldn't die at 0% nutrients, only get very weak
dying is for raw hunger
tho that just drains your hp
perfect then! If you dont diet then diets are going to be super fun.
To up the realism game even more, we should use dark magic to connect isle players to their dinosaur so that when they die in game they also die in real life. They are unable to log out, the isle is their life now, it is their whole existence.
Ye
If you enjoyed my comment and suggestion . thumbs up and like
100 year deino grow
If i achieve 20 friendly, cool likes i will make suggestion of ai behaviour and times..
I have one even better, you get hooked up with pain receptors. so everytime a carno main thinks fighting a stego is a good idea, they'll get met with 10 years of therapy trying to cope with the pain of a thagomizer in their side
Lol Billy I see you supporting 3 day growths for apexes
Though personally I'd love it if the game got to a point where growing was as much fun as surviving at full size, so that 20 hour grow times was actually feasible
i'll hold off my harsh opinions on apex growth stages until we see another apex that isnt stego. Because I really dont see how they can make juvi stego not just seem like a smaller version of its adult counter part
Eh I think having herbivores useless as babies and juvies is justified, you expect them to be raised in a herd
Small carnivores seem way more likely to be solo or fending for themselves
thats. not fun
They shouldnt be based on being in a herd to survive
Especially if carnis have the luxury if being viable alone
Making something only viable for survival when with protection actually drastically reduces the chances of finding a group to begin with
I personally don't see an issue with some, like stego, being less viable solo as juvy, especially when they don't need to herd as adults like say teno
Apexes should come with challenges beyond just long growth times
I agree with your concerns but to me it's part of the challenge
Just giving up on balancing something's juvie stage because “well it should group” is honestly poor design
Rex wont be useless as a juvie, look at it
Why should something like a trike suffer the same growth as something that has a much better juvie stage
lol legacy juvi giga was so boring, at least the adult was worth it
the pin emoji?
yes why
10/10 idea
I mean if they manage to find a way to make juvi trike interesting then I have no problems
Agreed rex should be independent juvy onwards. To me how independent something is as a juvy or sub is just another balancing tool, like growth times, weight curves, hunger/thirst/stamina when growing, etc
I get the feeling that young large herbivores are meant to be an important part of some carnivores diets so not making them too strong for their size seems a good way to encourage that
Making them total fodder just because of diets seems like a horrible deal for the people growing the herbis
Or maybe because I missed a lot of legacy I'm missing context
If an animals juvie stage is utter trash it should be shorter than others in its tier with actually viable juvie stages at the very least
Seems reasonable to me
Can I just bring up the fact that in real life, carno would have one of the best accelerations despite its size. It evolved specifically to have massive acceleration
I think the main reason why people believe Carno's acceleration to be poor is the way it was portrayed in the legacy. Atm it accelerates slowly but not painfully slow like in the legacy. Utah's main issue against Carno atm is the increased inertia which will likely get decreased with update 4. Prior to the introduction of inertia it was ridiculously easy to escape a Carno as a Utah.
tl;dr Both Carno and Tenonto are fine - Utah might need some help though however the fixes that will likely be introduced with the next update should bring it to where it should be.
As mentioned in my feedback post. It's one side or the other.
Maybe Carno is fine, but the disparity between the Utah and the latter are what the real issue is.
Could be a Utah issue, could be a Carno issue.
However, I feel it's easier to avoid a Teno than it is a Carno, and I'm curious what your points are in regards to the math I suggested.
I would be extremely surprised if it was harder to avoid a Tenonto than Carno as a Utah.
The only way Tenonto was capable of forcing an engagement against a Utahraptor was by endurance hunting it and its ability to do that has been significantly nerfed with the last patch.
Where are you getting the idea that the two are the same speed?
Oh, you're using real life estimates for those animals
those are completely irrelevant
If the game tried to be accurate this way utah would be complete fodder
^^^
Well, are we to say the Carno is running at 50mph, where the Utah is only at 30?
The animal irl was capable of reaching speeds of about 30km/h
Nah, neither of them ran as fast
bro are we seriously using a google result from the jurassic fight club wiki as proof
Utahraptor's running speed was around 30km/h in real life which is about ~18 mph?
I mean... All 'proof' is theoretical. I could dig deeper if it makes you feel better.
Basically - googling won't give you good results on the running capabilities of dinosaurs
^
The best source for that is probably Asier Larramendi's and Ruben Molina-Perez's encyclopedia of theropods
Right, then the point is as follows, since we're not using real values anyway:
Developer bias.
While the book isn't a peer reviewed source of information it uses scientific method with a decent basis to estimate the running capabilities of dinosaurs
But yes the game doesn't try to reflect the reality
multiple animals would be completely nonviable if it did
Utah being at the forefront
seeing how it was a slow, bulky predator incapable of maintaining a high speed at all
The animal that bares the name of Utahraptor in the game isn't even very similar to the actual animal
it's heavily inspired by the Jurassic Park's Velociraptor
Then it's lacking in kit. Crouch sniffing, faster sneak, all things that could make it more viable.
Without upsetting the balance.
It actually sneaks rather fast but I think you might be misunderstanding what Utah's role in the ecosystem is. A solo Utah isn't meant to be an animal that fights larger animals at all. It's a pack hunter that hunts via attrition.
The way it's supposed to work is that it uses its pounce to cause severe bleeding in its prey item
And then slowly harasses it to death
Right. The prey being lacking. Herbivores.
This is indeed an issue, the roster overall is pretty lacking atm
That + Utah itself has certain issues that currently drag it down
I'm of the mind that the Pterra addition multiplied this issue, by adding an essentially unreachable player-character, that has no fears, and adds almost nothing to the food chain.
As I've mentioned in my first reply - the last patch has introduced inertia into the game. This means that the faster you're moving the more difficult it is to turn. The problem is that it affects the smaller animals way too much.
The Quetz will further this issue if AI is not strongly worked in.
AI is being worked on. Not sure how closely you follow the development but the next patch introduced diets into the game
Not closely enough, but I'm hopeful it's soon.
I'm just concerned with server stability when they are added.
The diet system will require each animal to look for specific food items to maintain the correct diet which gives numerous benefits
The game as it is currently isn't even worth playing I'd say. The last patch has introduced a number of bugs that have been noted and are known to the developers. I'd personally just wait until the next update comes out, it might just resolve a lot of the issues you have with the balance.
It's a "Have your cake and eat it too" situation on the player's end. It could be detrimental to PvP and overall stability, but suitability and cannibalism (especially with diet) will dip substantially.
It's hard to speculate, the diets might make the game much harder for both carnivores and herbivores, just for herbivores or they might not change it much at all. The system isn't yet balanced out so we will only be able to tell when it actually comes out on the public branch.
I'm struggling through the Utah, but packs are so uncoordinated it's crazy.
Added bonus of pounce being a joke, getting stuck in the air, the animation that you failed being so late, and failing on a direct hit. Again.. Server issues, which saddens me to feel that the Utah may not be in a pleasant state in update #4. Morso than currently, due to the overarching issues with the servers not really being plesant to it's playstyle it was intended for.
"Works on paper" problems.
There are certain bugs to do with the pounce - to start off: don't pounce anything that's in the water it will cause you to bug out.
I've gotten myself stuck after pouncing a deinosuchus that was partially in the water and it caused me to start floating in the air, stuck there until I got killed
Even shallows? That could have been my main issue, which in that case I feel exploited.

it will be fixed but as it is it's still in the game
It's one of the things that bring Utah down, as I've mentioned above
when those things get fixed it should get much better
that + inertia
For sure. I'm not discounting the developers' work. I'm just concerned with the place the Utah is in, and would like to see my preferred character's utility match the promise of what it is able to do in ideal circumstances.
It's currently rather bad yea but it's largely due to a number of bugs, like the water's interaction with pounce, bleed being bugged out making it weaker than it should be and a number of other things.
Utah was really strong for a very long time in Evrima
Back during the days of update 2 it was so good that 4 Utahs could drop a fully grown Stegosaurus in ~40 seconds
It was, but that was when it was full-grown, too. Couldn't really do much as a mini other than be a pest. I've gotten more juvi on juvi kills in all of my play thanks to that addition. Welcomed.
Makes you feel like a real stalker predator.
I've killed a number of people as a juvie Utah too, other juvies of course but some of them even more grown than me. Before the acceleration was introduced into the game small Utah was capable of zooming around its opponent with impunity just biting them to the death.
Admittedly that got fixed months ago but still
The concern is, with the Carno being ontop of you no matter what you do. (As a Utah)
From the start, can you explain why this is the issue, and how they intend to fix it?
I'm asking for the front-to-back explanation, just so I don't miss any context.
The animal had a tonne of things going for itself and needed to be toned down. It's currently suffering due to the fact that a number of bugs and unintended interactions bring it down but those aren't really considered balance-wise simply because they aren't intended to be a part of the game.
Alright as for Carno and Utah interactions
Utah currently handles this match up more poorly than intended due to inertia that got introduced into the game with the last patch
Inertia is the thing that causes you to turn worse when you're running
it has too big of an effect on the smaller animals like Utah, Dryo and Hypsi
Meaning that a Hypsi can't really escape a Utah and a Utah can't really escape a Carno
in normal circumstances Utah was capable of getting out of the way of the Carno before it got bitten
I see, so when you're turning, it slows you down. I was always confused, because it felt like "That carno must be breaking his ankles" where in reality.. I was actually just slowing myself down.
I've done it myself and I pretty much only ever died to Carnos when I tried to fight them

It's not so much that it slows you down it's more so that your turn rate gets worse the faster you're moving
Meaning that if you're to talk around you can do so in a pretty small circle
but if you run that circle becomes much bigger
Because your turn rate decreases
The turn rate simply decreases too much on the smaller animals
Inertia has too much of an effect on them
I see, so the inability to turn is the issue, and it makes you feel like you're making break-neck moves, but in reality, due to the size of the Carno, his "cone" of turning is much wider than yours at a higher speed?
It's not even that Carno's turn rate is better - it's not. The issue is that if Utah's turn rate is bad Carno is going to be able to hit it with ease even if Carno itself turns even worse
But... How does the Raptor (and all smaller dinos) suffer more, if it's by design slower?
Basically if you decrease the turn rate of both Utah ends up being worse because even if it still turns better than Carno it just doesn't turn well enough to be able to evade a bite.
It's not even about how well they turn in relation to one another but whether Utah can still turn relatively fast enough to evade a Carno
In normal circumstances Carno wasn't capable of staying on Utah's tail at all just because of Utah's superior turn rate. At least I've never had issues with losing Carnos as a Utah prior to this patch.
This increased inertia has been noted as unintentionally high by a number of QA members so it will very likely get changed with the next update but we will just have to wait and see.
Well, isn't it due to speed slowdown being too egregious to the Utah?
It feels like the Carno has gained a boost somehow.
I point to the notes of slowing dinos based on their animations, rather than mechanical expectations.
Carno having a longer 'stride' could have been the oversight?
When you say "slowdown" are you speaking about the global speed nerf that all the animals have also received in the last patch or just the ability of Utah to come to a stop?
Was that uniform?
The mention of specific animations is what lead me to have such a concern.
ok
Carno's stride hasn't changed since it was released I believe. It has been the same the whole time.
Right, but speed was balanced based on the animations.
I mean perhaps they've changed it slightly with update 3 when the animal was getting downsized but I personally haven't noticed it getting a different stride.
"Some animals were being pushed to their absolute limit with their speeds"
ok
Ok, I can explain that
So, were others treated differently, is the question.
So basically - every animal has a base running speed that it was animated at for each of its movements
This speed can be increased or decreased by about ~30% before it breaks the animal's movement, typically by causing it to slide.
You can notice this "animals being pushed to their absolute limit" with the juvenile Tenonto
It is animated at an extremely high pace
It moves very quickly despite not travelling a particularly large distance
This is what the devs were trying to avoid - they wanted to slow all the animals down so as to not to force them to remain in the upper part of this speed range that I spoke of above.
Exactly
Where you're over-running your animations.
Moving on, as that is a global change, and I don't expect this to be the end for this discussion ongoing..
There is another note:
"This was also done to encourage the use of special abilities, rather than just running and biting wildly."
This doesn't seem to have changed for the Carno, and leads me to believe that this speed is not the intended absolute end for the Carno vs Utah discussions, since this is, at this time, exactly what was supposed to have changed, and has not seemed to.
Maybe it's just player skill? Maybe it's something else, but it doesn't feel like anything has changed all to drastically on that front.
It's not about the Carno vs Utah match up
The biting comment is more so about the Carno's match up with Tenonto
You currently absolutely have to land the charge on it to have a chance of killing it
Carno's ability to punch up has also been reduced significantly with this change as Carno cannot charge animals larger than itself because it ends up getting damaged and stunning itself if it hits something bigger. It has to rely on biting which has been nerfed by a lot.
Meanwhile the larger animals(Stego and Deino) received health buffs making them even more tanky against a Carno.
So, this makes the Utah the main source of food.. 
Utah's match up against Carno hasn't changed... much - Carno still needs 3 bites to kill a Utah.
Not that it wasn't already... Lol.
Well yea - Carno is a small game hunter and Utah just happens to be an example of "small game". Tenonto is on the menu as well
Although Tenonto will have the upper hand against a Carno unless the Carno can land the charge
Well, I feel like AI will alleviate these issues with the player-stress in regards to surviving. So, there is a very shiny silver-lining.
Diets are cool, but ultimately survivability increase, diets be damned, is the real takaway.
The cannibals are having a field day, because the Utahs are just unable to cope at the moment.
When you're a Carno, and there are no Utahs... The same, thing. Carnos turn to the smaller.
It's all just a very stressful situation in terms of scarcity.
Dies can be fun, and I'm not suggesting they have no place, but ultimately, the playerbase will be pushed into a much more accommodating space, when we're not strictly pitted against eachother for meals.
In a way it might be quite the opposite - herbivores might finally have to start competing for the food with one another.
Which would be a really good thing for the game imo.
I can see that. All around, it's a very interesting situation, and there will be territory wars, both Herbivore, and Carnivore alike.
I just hope they overlap the Herbivore's diet locations with the Carinivores diet locations, because based on the streams, it really feels like they're "Placed" diets for Herbivores, in some very key locations. I just hope those patterns converge* a bit, to encourage tension between herbies and canivores.
There will be a stress test first before the update comes out. The developers will rely heavily on the feedback from the community with regard to the diets as this is something that would be extremely difficult to balance out with a limited number of people available to them on the QA servers.
Right, as was mentioned, I heard.
Therefore if you have interest in helping out with the balance I suggest that you participate in the stress testing. Initially it will be just Dryosaurus I believe but it will be at least a start and perhaps a point of reference for the other animals.
I'm fine with anything, as long as I'm supporting the cause.
While I have my concerns, I expect them to work themselves out once the devs have time away from creating these mechanics to have a hard-pass on the underlying nuance of some more key balancing and optimization issues.
I don't mind the difficulty of the Utah.
I just wish it weren't the only thing on the menu. 
If people don't want half the server to be apexes, then make reaching adulthood really difficult.
Very late reply - 2 alt bites kills a Utah (which is all a carno should be using)
Plus there is the spine hitbox, apparently, which let's two normal bites kill them. Haven't bothered trying to test all that
But two normal bites will kill a Utah more often than not in my limited experience
@solemn sequoia limited slots will never work unless we also get a Dino bank system that let's you have multiple on a server.
I don't have the figures, but I would guess for a server that hits 100 concurrent players there would be at least 400 total active players with dinos on it.
How do you limit player numbers? Do you prevent people rolling a new apex if there are X number currently active? That doesn't stop heaps getting made then all logging in at once. Do you stop them logging in at all of there is too many? Force them to make a new Dino?
Imagine getting home from school or work eager to play your elder rex you spent so long getting only be told "bad luck chump, you aren't allowed because others got in first". Then, of course, people who get can't get on early will never get to play some popular dinos because all the slots will always be taken by others who can get on earlier.
We don't need another game like Rust that punishes people with a life outside the game
It's absolutely an issue but it needs something far more sophisticated than limited slots
@hollow canyonI agree with ur point that half of the server shouldn´t roam around as an apex but limited slots isn´t the solution
Diets is really the only tool there is to limit numbers
It's working for deino, as crude as it is
The issue at the moment is food as a tool to limit population only really comes into effect when you hit full grown, which means you can get waaaay to many people growing and then just mass extinction when they all get full
Then everyone switches out of frustration, you get too few, then the whole cycle repeats
I mean everyone played apexes in legacy literally bc they were way better than idk smth small like galli? So I´d just say make everything viable OR at least fun to play
All we really need is a good diet system and more information given to players at the selection screen
If deino are overpopulated tell people before the spawn, don't make them find out when they are 3 hours into growing
Maybe a Dino bank system so if you hop on and there's too many of one you can play something else and balance it. Assuming it is exploit-proof
Maybe giving people an incentive to spawn as one of the under-represented species would help, kinda like some MMORPG use - faster growth, maybe
yo I have an idea maybe make diet targeted food for apexes rare and hard to get so that if there are too many apexes they might just get weak cuz they don´t get the good food or get hurt in a fight for it and become prey to mid tiers or smalls packs
kinda like the strongest survives
That is kinda how deino work, the issue is it isn't stable - you get almost none then way too many then almost none again
Because it only comes into effect when you are grown, not when you are growing
but don´t u need the diet targeted food to stay healthy? Even as an adult?
Yeah, but food only really becomes an issue as an adult
So you could have 30 baby deino and no issue
2 hours later 20 FG and they are all starving
Then a group goes on a huge killing spree to stop the rest eating all the food
but if these 30 deinos don´t want to grow 8h to full adult and want to stay healthy or get even better stats then all of them will need the nutrients
But those people don't know that there is too many
Until they have already spent hours and hours growing
that means they either have to find a lot of prey or eat their own species
Yes, but you understand why just limiting the food isn't enough? Why you need to warn people before they spawn that there won't be enough food for them when they get to adult?
ohh yea that makes sense
Some MMO/MMORPG have similar issues with balance between tank/healer/dps, they give incentives to people to roll the under-represented classes (E.G. Overwatch gives you extra currency)
I think the bigger the roster gets the bigger the problem will be, especially if carnivores are getting slotted into niches with specific prey - how do you make sure enough of said prey is playing?
Because devs said there gonna make ai of every creature to make sure everyone CAN get there food source
I guess I'm secretly hoping that doesn't actually happen. Not yet seen an AI that works well enough (especially one that needs to be light enough on code to not lag out an Evrima server, which already pushes budget hosts)
To not be janky or totally exploitable
Or basically a hacker
I mean I think the purpose of it is A: the diets and B: to help fill the world when players may not be online or in a area
Like I agree AI is an easy answer... Making good Turing comlpete AI isn't easy, however
They needed a supercomputer to do it for SC2
I mean the game is very early in development so obviously it’s gonna need more work
Ai isn’t gonna be good rn but later hopefully it will be
I'd have more faith in it even being possible if I could think of another game where it had been done before... Even a big name big budget one
There’s a first time for everything then lol
I do see ai being a bit of a problem though
I'm not optimistic for the ai at all tbh, maybe have simple ai like ark where it's simple enough to populate the world but complex enough to know to run attack or stay neutral.
Yeah I don’t really need anything complex. Just enough so I know it’s not free food
To be fair legacy ai just had issues with its stats vs food yield, most ai were slower then all carnivores except certain juvis.
I mean they just had bad ai. Oro and taco aren’t meant to be food sources for stuff like apex’s and most mid tiers so that’s why. Ava was the only exception I thought was ok besides it didn’t attack
I don't think I've ever made such a point tbh. I'm most definitely not in favour of any slots.@tacit oriole
As for Carno killing Utah with 2 alt bites - you actually have to come to a stop to use the alt bite so I don't think you will be running a Utah down and alt biting it unless the Utah in question is going after you in which case - yea you will only need 2 bites.
As for the apex slots - I'm probably one of the few people who do not care if half of any server runs around as apexes. I don't really care for that so I'm even more confused as to what you guys are referring to.
Ah crap sorry. Pinged the wrong person
Oh, that explains it
XD
To be honest just pitched the idea to get attention on the fact that servers on legacy are usually swarming with apexes, although it's nice to see how people took the slot idea and instead of bashing it proposed an alternative that the difficulty of diets would regulate apex population
(Actually so is evrima since deino is river apex and carno is currently land apex as carno has no equal carnivore on land you end up with the land and water apexez being a majority of the population)
not really
with the spawn glitch its just utahs and herbis
Never had the spawn glitch so wouldn't know
Just remember a lot of carno calls and killing off a teno out of boredom on a good few deinos
i mean i can see a teno 1v2-ing carnos
and no one plays anything but free grows rn anyway xD
Depends, got a friend who ran around killing everything as a solo teno, carno packs and even stegos, he was really good at teno though XD
You don't even have to be all that good with Tenonto to have some success with it, give it a try. I'm pretty awful with it and yet I've had some really nice success in my fights against Carnos.
Teno is a beast especially if you don't just sit there and be charge bait
Yeah, teno is pretty OP atm if you manage your stam
Not denying the issue but the suggested solution causes more problems than it fixes imo
Diets should prevent any one species getting too out of hand but we need to inform players about the balance before they grow, not after
Yeah, honestly prefer your idea of warning people about the amount of players on as a certain creature, my idea was again, crude and I find a lot of better ideas from people who dislike my idea.
It was worth making just to get the discussion going
I'm holding off on making one until diets settle in
I'm pretty sure it's weaker and is supposed to be stronger, if it being like it is is a bug and it's supposed to be even worse then Utah really just does suck now
Nerf utah
delet utah
Correct, bleed heal times are shorter than they should be for mostly healthy dinos, up to around 15s from my understanding
Utah knocking things a bit heavier than itself over with a broadside pounce after getting a running head start could be cool, ive kinda wanted broadside knockovers to be added to more animals for a while. Would also hope that pounce would get more locational sockets that punish or reward aiming and/or have different functionality on location
So a utah would have to aim for the side rather than being teleported to the side after pouncing the tail, similarly a tenonto kick or carno charge would benefit from hitting the broadside of an animal
I'd like to see pounces be more or less effective based on the targets stance. If they are sprinting it should be easier to knock them over, for example
But that is some pretty complex animations
Yeah slamming into the side of a running theropod seems like a great way to knock it over especially even if its a bit above your weight class
Can be useful for a lot of dinos, both offensively and defensively
A mechanic which takes more skill but gets better results is always a good thing imo
Also makes for much cooler and smoother combat, assuming this would be without the atrocious lag lol
I think there would need to be a fair bit of core engine work done before stuff like that would work well, maybe in a few years
Yeah stuff like that could be super frustrating if its not well polished on release
Some day though, would be nice
Would make even more sense for pachy
Something a bit sophisticated for whether target gets staggered or knocked flying
Well it wouldn’t pin per say, it would make more sense if it temporarily pinned. A heavier animal would still be able to get up and push something lighter than it off. Pachy would get knocked over and would probably take a second or two to start pushing the Utah off
It would be a knockdown that punishes the victim with a recovery animation yeah
Sort of like utah gets the recovery animation on misses
Me pinning a dilo because I held the shift button 
Jesus, a full grown dryo AI isn't enough to fill a fully grown ptera, imagine for other carnivores like carno. The food upkeep is way too high.
It’s a sad fate
I like the slow eating.
But the amount of food required to fill up is far far too high.
like carno is specified as a small game hunter. and yet it will need like 20 dryos or so to even fill up.
playables shouldn't need to eat ther entire body weight or more to survive each in game day
Wasnt a big shallow river deino's primary issue in the first place?
@gaunt spoke i´ve made a suggestion about a river/river system in #general-feedback here it is:
How about a VERY big river which cuts Isla Spiro in half so herbivores/or some carnivors on a migration might have to cross it if they want to get to their diet targeted food and run risk to get attacked from whatever horrors lurk down in the deep water? Maybe it doesn´t have to split whole Isla Spiro? Would also be cool so some carnivores can hunt their diet preffered food at a special spot where the river ends/starts. Something like lazy river on Isle V3 which cuts off a small part of the map but on the other side of it is highend diet food or plants which can give you temporar perks/buffs so you can choose risk it for the biscuit or staying where you are. Keep in mind that (if we talk about the river who cuts Spiro in half) this river is HUGE so it is impossible for deinos and spinos to cover the whole river. So it can be very risky but also really rewarding. Would also make aquatics/semi-aquatics more fun to play and help the horror aspect of the game. I mean your dino parents/friends can get snatched and get drowned from a deino at any second but on the other hand also not.
And to ur point that deino can´t kill larger things it actually can (carno/teno sub stegos) but can also be killed by larger things (stegos ffs). You can´t just go chompa chompa on everything.
thats not what I meant by not killing
I meant if a deino gets attacked it will just go in the water and survive
if a deino doesnt one shot out of water
ohh yea
yea it´s not really viable with the rivers we have rn
It is a pretty popular area rn wys
Do you actually play Evrima? It is literally one of the most popular areas on the map. And it separates both sides of the map already for deinos.
There's almost always some people there. People go to the shallows to drink and avoid deinos or to attack the ones attempting to cross
I just think the rivers are really 2d and boring
Yeah its kinda annoying that deinos have a water safe space but if its balanced to be shit on land and isnt punished for cannibalism then its relatively fine imo
Which it wont be, so deinos will still eat their own to shave the population a bit when the map is bigger and there are more water sources for players to drink from
what
They have a new map maker working on fixing the map
I think ther should be way less water sources
???
so dinos wouldnt be s spread out
That would make it MORE boring and make deinos more condensed
they won't be
And discourage terrestrials too
thats why it should be shallow
If there are more water sources deinos will be more spread out and players will have more places to choose from and wont need to ping pong across the whole fucking map to drink water and fulfill their diet at the same time
Having few water sources is an awful idea
Ok think about this
You walk into a huge lake
and see atleast half the server just vibing
in one place
They have diets to discourage that
Becaus eif you sit in one area, especially if it isnt where your diet is, you will be punished
thats why ther should b a few big lakes
There wont be a legacy twins lake in every biome for people to hotspot at
why
But there shouldnt only be a few watwr sources on the map
Why would there be
cuz twins was the fun
You said the map is boring but it seems you want no variety
There will be plains
TLDR?
And forests
i dont want forests
Also you want the whole island to he dead except 50 people crowded around a lake?
This IS plains.. I'm so confused with this. I feel like you've played Evrima for like 3 hours.
Too bad
but no one is in the plains
thats a lie
Youll have to avid playing dinos whose food is in the forests or be punished for it
why cant the food be in the plains
Theres always packs of KFSers in the plains idk what you are on about
Some will be
It depends on what you are playing
There will be. Most of herbi bushes right now are in plains.
Some animals will want to eat plants that are in the plains and hunt animals in the plains
Some dinos are designed to be in the forest
forest is for growers
?????
and afkers
No??
If you just afk in some bush youll be punished
stop saying punishe
Forest regions aren't intentionally for afk growers and juveniles
Why? Its what will happen
They plan on punishing people who do not play the way they are intended to
Forest regions are supposed to inhabit dinosaurs with niches fit to Forests
thats good
With lowered healing rates, night vision, growth rate etc
they need to add better scent if theres gonna be more forests
I do agree, the scent being so large now is... weh
If you do not follow your dino's intended playstyle you will suffer in these categories
Muscle Spasms are actually a pretty good way to counter those who sit around all the time
Well, not the hallucinations and paralysys shit i think thats venom
But idk it might be
they should decrease the player cap
Still have my fair share of feedback to what I've seen on diets personally
atleast 200
Why? The map is getting bigger
increase
We only have a part of the map unlocked rn
Such as, the meters go down too fast, you'll have to overeat and get sick to get more than 1 of the nutrients back to an at least not punishable percentage
Yeah it does seem to drain too fast
Hopefully thats just wip and its slowed down on release
Or itll be near impossible to have an actually good diet especially if you are stalled by being attacked
You also should still have freetime where you're not eternally hunting for diet food, cause no freetime means no time to actually play the game instead of its... rather grindy esque nutrition
Yeah it just becomes a chore if you have no time to actually enjoy the environment, nest, fight etc
I also think diets should be the last and only mechanic added to directly affect difficulty, and just let the game get more difficult naturally
did you guys play on official or private servers
Depends
there is such a thing as "too difficult" or "too complex"
Not really worth growing rn because of the bug so i usually do freegrow servers until thats fixed
making something more complex doesn't make it more fun, games in the past have taught us this
no before evrima
before evrima i just played wherever i felt like it so its a both
before 2019 i was mainly unofficials though
i used to play private but I realised how stupid the rules wer
Unless i just wanted to start drama
I got slayed for drinking water while i had a body and the dumb ass admin refused to admit their mistake so those private servers were ass
and you had peopl paid to win
i went to where ever there were vcs
Yeah it wasnt worth growing any apex because youd just get hunted down by a full pack of credit card rexes
the admins are just cring on private servers they ar all on a crazy power trip
indeed
I remember I afk grew a rex for 8 hours
decide to walk on the beach
immediately get attacked by 3 acros
but
I had a re friend coming to save me
but guess what
There is some rule that you cant even join a fight
if you werent there wheen it happened
What do you mean teno doesn't have claws? Lmao
Claws on all four feet
He isnt a hadro
I meant not sharp enough to make good bleeding injuries with it at least it should Regen faster than a Carni claw
Its claws are definitely sharp enough to deal bleed with a kick from its legs, and its front claws are sharper than its back ones
Yes it shpuldnt deal as much bleed as a utah claw but it already doesnt
I'm not talking about the front Claws but back and tail especially tail is a bit weird
If its tail is actually dealing bleed and you arent just mistaken then thats weird but its back claws arent strange dealing bleed
You dont need razor claws to part skin especially when they are backed by muscular limbs
Yeah but it looks more like it would rather break the bone than make a high bleeding injury
I mean it can deal minor fracture and bleed
A lot of animals probably will
Shouldnt have to be only one or the other, like i can see some bites dealing some fracture+bleed as well
I didn't meant to say only Carnis should deal bleed if you think that.
It was just a thought most likely because of the Tail slam and they can probably just balance it when the bone breaking gets in game so for example the kick just deals like 25% of bleed a Utah would but will break your bone idk seems a bit difficult to balance
Would be cool if you break your bone for example the foot you're not instantly slower because if you break your bone you have like 30 seconds to 1 min where you full of adrenaline to maybe safe your life
Fracture should scale with the size of the victim obviously, so a utah would suffer decent fracture but a carno wouldnt get much, but i still think it makes sense dealing some bleed because its basically getting kicked by a horse with claws
Negating broken bones with adrenaline would probably screw over animals who'll likely rely on bone break to win fights
Like both pachies, possibly rex if he is still an ambusher
If bone break only comes in to affect a minute after application it can spell death for whoever dealt it
Even 30 seconds can be a lot in a fight
1 min was just an example it could be 10 seconds too
I mean for a Herbi it wouldn't change much if the Utah or Carno is dead or runs away before his mobility is completely f*cked
Idk, unless its exclusive to a couple dinos it just seems like it would screw over people who rely on bone break in combat, many of which are slower runners than average
For an herbi it could spell death as much if not more than a predator
Because they primarily use it for defense. Slow herbis like anky and pachyrhino, pachyceph who is slower than his predators
They will likely rely on disabling attackers asap
Since they wont be able to just flee normally
ah yes, because these needles are able to cause devastating wounds but a teno that definitly doesn't have much bigger claws shouldn't
Look at his Claws not teeth
it does bleed with its bite
And don't ping me when the conversation is already over
you put something into a feedback channel, I pinged you in one of the discussion channels so I could discuss the feedback
thats kinda how it works
how else am I supposed to get you in here to discuss?
wait for 10 hours?
I think ill just ping, sounds simpler
i hope ceratopsian beaks deal bleed and fracture too
yes, and we should also not give kentro any bleed because its a herbivore spikes aren't sharp enough 
tes his spikes arent as sharp as a katana so clearly they can not deal bleed, good thinking
Full grown raptor pinning a Carno at 75% growth..
K..? I mean, guess I'll play Raptor, then.
450Kgs pinning 800Kgs... Something doesn't seem right.
is this an old screenshot from before the latest patch?
This was just now
Like.. I spent an Hour and 30min growing a Carno, for a Utah (which is grown to full in an Hour and 10min) to get a one-shot kill.
Oh, fun fact, it may not have been 800kg then
Weight scaling with growth is weird rn. You don’t normally surpass 700-800kg till you’re an adult.
It may have been a sub adult likely, but that’s still weird
I mean, the size disparity alone tells me the numbers are in a bad place.
tenonto is a brawler, carno is not
@proud anchor I see a massive flaw in your reasoning here, yes carno turns like a truck and teno turns like a dime, yes teno has a massive tail. the difference is that carno runs at the speed of a car, and teno has 4 legs. you have no idea the wonders 4 legs will do for in it terms of manuverability. though yeah, teno should probably be slowed down a little bit on its turning speed
tenonto is made to fight and carno is made to ambush as well
I don't see how this is relavent
tenonto HAS to fight its predators, carno can easily make distance, wallow and move on
I still think it's turn rate is far too quick for it's size, 4 legs aside, those front claws could be made to recover from a slide easier, but the current state is that it's tail is essentially a surgical tool, where it should be the last line of defense.
I'd say buff the stamina use, and allow it to use less stam per attack with its tail, but the insane benefit of the control of this is a little over-tuned, even if it is a brawler.
It already has the benefit of it being a cone of attack [not a cone aoe, but a cone of where the attack can land] (Dust cloud is where the attack lands) and it's not always tied [directly] to the tail ['s model], so it can also be used as a faint to the left or right, as well.
I feel like the proposed change, at the discretion of the developers ofc, could limit it's insane power, without breaking the dino all-in-all.
This was me just now with a full grown gator getting one shot by a baby stego
Wat? Did you record it?
No I was too stunned. I was walking in some brush and a stego popped out and got me with their tail and it was a solid KO. thing wasn’t that big either
I was also at 100% health haha
I watched my boy fight 5 full-grown stego, and held his own for quite some time.
That's something you really have to have a binding to record for when it happens. That sounds insane, but I can't really sus anything from a personal testimony alone, which was why I at least caught a screenshot.
I'll be setting up record for the future now that I'm playing much more often for these reasons.
Oh yeah that’s valid. It’s 2:30am here and as soon as it happened I just logged off. Four hours down the drain for a baby stego one shot
Right, it's about setting up "Record Last X Min" situation, so you have something to send to the feedback channels, or #🐞-evrima-bug-reports-🐞 if applicable.
Yee. Now that I know I’m gonna do that from now on haha
We can only help so much by bitching, ya know? 
To really help, we need to provide sustenance, so we don't come off as just noobish nobodies that are making up stories.
Devs need data, reproduction methods, possible proof through testing, and sofourth.
That's wild, and I'm sorry to hear that, but unless it's proved and replicatable, it's hard to say what actually happened.
In my case, I was told "You were not X weight cause bug" but I was using a very recent spreadsheet that shows the accurate values at each stage.
Now, if those values don't represent the actual information on the stats end, that is a whole different problem in it's own, and this could be investigated more thoroughly if that kind of information is provided.
We're all striving to make the game better in our own ways, even if they're hot takes sometimes.
But we're all passionate. I would like to see the issue you saw be addressed, but this is not so simple as conjecture alone solving it.
Not speaking to your credibility alone, but a general grandstanding against the constant discussions and bickerings among the community at large.
This just allowed me an outlet to say so.
Teno should be able to turn quick
It's a quadraped
And can also easily lift it's front limbs
It's also a brawler
Carno turns like a bus cause its really fast
If the teno doesn't the carno it's fucked
That's the point of charge
Making teno easier for carnos to kill is dumb
Especially since charge is much more effective now
i swear whenever there's an herbivore who can have the upper hand in a fight people want it nerfed lol
Yea
I'm excited for Utah mains to complain that they die when they pounce on a kentros spikes instead of teleporting to its face
I don't mind strong herbies
Just never again sniper trikes hitboxes and anime galli's from legacy
machine gun galli was hilarious but yeah that was just busted especially because it looked comical
trike was also trash and hitboxes were busted on a lot of dinos
like gigas bit me when i was 4 yards behind them
How should we make the game harder? Should we have planes that sometimes show up out of nowhere and rain fire on random peoples' dinos? Should we have mosquitos that can give you disease that require a whole storymode level quest series to cure while also juggling diets? Should we make it so you have to use buttons to breathe manually or your oxygen meter constantly drains and you die?
Your suggestion can mean basically anything
Sooo am i the only one who finds it weird you can be drinking from the water and you just got Herbivores coming up to you and kills you for absolutely no reason i honestly think there gotta be some sort of rules not just go and mass kill other creatures for no reason cus it's kinda boring to just be drinking water or eaten and you got Tenos or Stegos running up to you and kills you
In my Opinion they should make a higher recovery from the time they are running to the time they can attack
It's not weird at all imo. You have to beware of any players while drinking or eating.
Oh these herbis are in for an awakening when diets start making them compete.
shouldn´t be able anymore and yes it is stupid
bruh i know right i've played as a stego and bruh just the amount of times i can swing my tail and how fast it takes to recover
i did a count and it doesn't even take 1 second for a stego to swing their tail and recover
and i mean like cmon carno can just go on a rampage against utahs rn don´t want to offense u but it´s ur fault for getting hit by the pounce or were u sitting?
as since it's tail is that powerful it's hard go in for an attack without getting hit 3 times
Have you noticed a massive lag when facing Carnos as a Utah?
nope.
Like, no matter the case, the game stutters so much when you look at one.
No but i've noticed how almost every Teno/Stego player just go on a massive rampage
Only Carnos tho, Tenos, no issue..
Oh for real. Lol. Herbie genocide, they're untouchable.
burh for real am i the only one who see Teno/Stego players go on rampages often or what ?
"Nerf herbies because they're powerful"
Get real. How often do you see full grown herbie bodies? Ever?
NEVER

The only body i legit find are Croc bodies because you got Stegos just hunting them down on sight
SMH
herds aren´t herds anymore they are a group of psychopathic 40-year-olds killing everything they see
dont nerf them but buff carnivores (ESPECIALLY SOME WHICH ARE HAVING A REALLY HARD TIME RN)
i know IT'S ruining the so called Immersion of surviving as a dinosaur and ruins the point of being a carnivore and herbivore because hey you play s a herb no one is going to attack you once you're full grown just sit at pond and camp with teno and stegos
Hey hey, Carnivores are exactly where they need to be, weak and pitiful.
There is the door, out. 
like i don't see any immersion in the game as it is right now because Herbivores legitimately are that powerful they can go on massive rampages and no one can do anything
don´t forget mixpacking overpacking the list never ends
like cmon i was playing with a friend we're 2 full grown carnos we see 2 tenos WE gotta bloody run because 2 full adult carnos can't even kill 2 Tenos -.-
Oh yeah let's also add on Stego. Teno. Utah packing against Carno and Deino
how the fuck are you as a carno or Deino player goin to kill anything when you got stegos swinging the waters with their tail as others go for a drink
sadly have to agree as an utah main. Mixpacking utahs are probably the most cancerous thing with stego probably, pin u down and the stego goes wooosh
i'm a deino main because i find that game play the most interesting
same goes with teno except tHeY aRe hErBiVorEs. But they still overpack often but everyone does that so that´s not a solid point.
if i were to play Utah bruh nothing exciting is goin happen..
solo yes in a pack definitely NOT but rn u can´t even kill sub adults in a pack, well u can but there always are 10 other herbies around who fuck up ur whole existence. Glad diets will fix that
hopefully
if i play as a carno i struggle to find food cus i can't kill anything cus a baby can't find a tiny lone pray
hell no
a god damn Sub adult deino or Carno struggles to even fight another sub or juvi Stego
2 hits you down down
you go for attack the tail can hit you at least 2 times before you can run away
yeah but how is the diet system gonna fix Stego and Utahs and Tenos mix packing together ?
u have to bait swings and get some bleed on so it can´t heal its stam
do you have any idea how many swings a stego can do before it's outa stam
also carno isn´t really made to kill stegos. Played carno once and i just charged tenos over and over again till they ran and then I went for the kill
Bleeeeeeeeeeeeeeeeeeeeeeeeeed
see that's what i don't understand
stack it and it can´t regen stam
20 or so unless it's changed
why do we they add a herb but no carnivore that can actually match it
but as i said again it isn´t really made to kill stegos especially solo
Because they made some not ideal decisions when it came to adding stego :p
buff carnis and there we go
like why add a powerful Stego but not really a Carnivore that actually matches

Devs be like
an utah shouldn´t solo a stego neither should a carno but a pack definitely
Problem is, if you buff the carnis, then you'd have to buff the herbis again to keep the power balance, no? :p
^
The only reason utahs don't shit on stegos is because of server stability and desync/latency compensation the game uses.
The issue is that stego, properly balanced, just isn't a good prey item for current carnis except utah packs, which can and do kill even adult stegos, barring utahs other issues currently
Let's add a Apex Herbivore and add a beta Carnivore that can't match nor fight the Herbivore
Then you got deino, which has it's own biome and is even more untouchable than stego as long as it plays correctly
nope. It´s the bleed loss of the stego it has to much and WAAAAAAAAAAY to many options to counter them. Go into these small palm bushes and stay there until they fuck off if they have the balls show them how great the balancing is rn.
going out of your way to fight things as deino is how you die
If you add a damn Herbivore into a dino game at least add something that can actually kill it without struggling for 20 minutes
deino is just so localized that honestly I don't see it as a problem
It's not so much of a problem vs the others, more so that it's just well, it fears very little
as it right now if you get a stego to full Adult you're legitimately a god
scariest thing for a deino is the water
Sure, deino is localized, but that's not an ideal excuse for not having other things to fear than it's own
You could ague the same for stego then, especially with diets, where it's greatest challenge might be another adult stego
organized utahs can kill stegos yes but there are no solo stegos and if and as i mentioned the stego has way too little blood loss while having 1000 of options to counter them.
After all, a stego isn't going to chase you down
that's a great point actually
You die to a stego, you.. kind of have yourself to blame for that one in most cases
even as a deino usually yeah
They're the worst critter in the game for going on the offense with
Map design issues, and well, the pond.. :p
yeah
But I honestly can't feel sorry for anyone dying at the pond
it's mostly a map design thing
BRUH YOU SAY THAT but i swear to god the amount of times i see a stego run after me as a deino getting air or carno drinking water
It's a survival game.. and if you can't see that area for the deathtrap it is, then that's on you
sure, cuz it stands right on ur corpse in a bush and u can´t pounce it so u go for a bite and it hits u from 10 miles away
How are you letting a stego catch you? Not only is it very slow, it's also rearwards oriented in it's attack... :p
deino still has hitbox issues
because this is the isle
they made legacy too
hitboxes are not even on the radar for them
bruh it's the main fact a stego legit got no reason to run 40 meters if it's life is not threatened AT ALL
If you're talking engagements, sure. I was more so talking about the whole "stegos go around wiping everyone/tenos do"
ahh ok
Eh, I can agree that stegos runtime could be a bit lower
Not sure why it can run for so long
AND then we add the other fact that if a stego kills someone they give the body to Utahs or just camp the body -.-
like it's so annoying
camping the body will be less viable with diets
where really staying in one place for longer than it takes a utah to starve isn't an option
my question is still the same
No it's pretty funny because Stegos go fishing for Deinos now
they do ^^
how is Deit gonna stop stego from packing with Utahs and vise versa
how is the diet system gonna stop mix packing a
people are realizing teno is strong now too
Most of the balance problems in the game come from desync. I would be interested in average pings on servers for players. I would almost guarantee you there's a lot of players with high pings, I've even seen people in US playing EU because they can play fine with high ping.
it's not just big groups of stegos fishing for deinos like it was right when update 3 dropped
You guys think diets will make it easier to grow for herbs or carnis?
now it's big groups of tenos and carnos
It's the game latency compensation that causes the desync. If you have 300 ping you are seeing stuff on your screen completely different than people with low ping. But when you bite something on your screen it actually counts it as a hit.
Because you'll have to go around to get your food
And go to different areas
it's repeatability that's the issue
I can consistantly hit stegos as a deino in certain places
like legacy
and vice versa
let me just send the clip in my suggestion from a while back
when upd 3 dropped
this is still recreatable
me and my friend tested it to see if they fixed it
that´s what i mean about the shitboxes
BRUH just see how rapidly the stego can swing the tail
how in the name are you supposed to get an attack in
and then u have to feel bad for dying to it. great.
bruh the rapid swinging where's the so called Delay People keep saying it has
You bait attacks, attack from the other side, and so on. Ambush. If a stego spams their attack they'll run out of stam anyway. Pretty much every critter can attack fast. And it's only really the quick jab that is that fast, most of the other jabs aren't that fast.
oh yeah if you look straight 90 as a stego and rmb the tail teleports back to it's starting position
you can hit a little faster than once a second with it
Utahs bite sadly deals no damage/bleed at all and it can 1-Shot u if it hits the middle of ur tail since that already counts as the body ig
I agree with this though, if your not a deino and a setgo likes to spam the fast attack
stego's just sealing it's own fate
so you gotta bait 20 swings PLUS you gotta make sure it's alone and not mix packing with anyone else yeah good luck with that
another good point ^^^
Utahs bite is meant to kill small things/keep bleed open on big things these days. Use it to just nibble a stego head after a pounce to prevent it from trying to heal up.
fighting anything for that long right now is kinda a death sentence
Bite doesn't cause bleed unless it's a head shot.
Normally Utahs are Supposed to kill Stegos but that's not possible atm because Stego just don't bother by bleed damage
Exactly
utah pounce bleed is broken rn
I'm very glad they don't tank hits from stuff now
cus nothing can nor will kill you
rats deserve to be cautious
They've already aknowledged a lot of these issues, we'll see how the changes go.
Well yes... It's a big herbivore. To be fair I don't tihnk stegos should come in more than pairs + juvies, and they shouldn't be mixing. But right now mixing is a thing for everyone, and most things come in huge groups. Before the patch, you got massive carno packs and the only reason we don't any more is cause new hunger values.
but yeah
2 utahs pouncing a carno multiple times doesn't do jack shiz to their blood pool
They do. It just takes a bit longer than before.
it's pretty awful right now
Considering how fast I've seen carnos drop from bleed pounce, I'm not sure on that one Viper
I know about that (don´t pretend like im a dumbass pls) but how are u going to pounce/get the bleed on it if it just stands in a palm tree. And even if u get the bleed on the fights take soooooooo long there will ALWAYS come someone else to either steal ur kill or more probably kill ur pack. Ok u probably shouldn´t attack a stego which does the things mentioned above. But if u get some pounces in (and u get dropped off in 2s) and it just goes into a palm bush it kinda breaks the game.
It's more so that it's pure bleed and it takes a bit to set in
yep exactly but i just find it annoying that you see 4 damn stegos in one place packing with 3 Tenos and a like 6 Utahs
last I've seen it's near useless
Are we talking full pounces or being bucked off for that matter? But even with being bucked off, a few of those pounces still does a good deal
Well yes, that I can agree with :p
I'm talking bucking, it costs nearly no stam right now right?
or does it really quickly ramp up with more than one on you
since being pounced by a single utah is so little of a threat
Bad carno runs around with bleed and dies faster. Good carno just chills near a wallow spot so doesn't bleed much and forces the utahs to keep engaging to stop him from wallowing.
like Stegos in this current state is not killable and adding to that fact that the legitmately only herbivore you see people playing are Stegos mainly to the fact THEY
you just press the win button and it has to run
The whole standing in a cluster of trees is a bit dumb yes, it'll probably get changed. As for howl ong the hunt takes, well last I heard about 15 min with 8 utahs, sounds good to me. And I didn't mean to imply you didn't know, but I don't know how much everyone else here knows, so better to explain than not :p
which makes it really damn hard for a carnivore to kill something and eat
With diets the stego won't be able to just chill in bushes for extended periods of time. He will just be weakening himself for you.
So maybe another problem solved, we will see.
Well, with diets I imagine you'd see a lot fewer adult stegos, especially if it's properly hard for an apex as it should be
yeah
Especially if they keep the somewhat.. strange growth scale :p
lol how come ?
or the devs pull the same stuff they usually do
and the entire system is a bust until the next update
4 months later
Something about being very low weight/damage for like 90% of your life and only gaining your power at the very end, or so I've heard
In any case, I'd rather keep stegos power, make it hard to grow, and make it dangerous to meet more than one other adult stego, just like how deinos should also be hard to grow and not really come in more than pairs (barring juvies).
Carno is pinnable at 60%. So that's like <450kg out of it's total 1800 at 60%. Starts ramping up pretty good after 75% or so.
they just gotta balance the fucking Carnivore VS herbivore fact
I would love a world where simply by the difficulty (not luck) of growing Deino and Stego
they would be a rare sight
np. My fights personally took 25-30min in a pack of 9 which im completely fine with if there wouldn´t always someone come to interupt the fight (I did the fights on a private server while being in a VC just talking about survival scenarios rn) . Just hoping the bleed loss gets a buff cuz u can still get some full pounces if 1 utah baits out swings while others pounce it (an experienced pack would do that). Pounce just doesn´t feel rewarding and is still risky.
never even noticed it did crap to stam regen
i disagree with that. Blood loss already has a pretty big effect. Directly reducing stam would be so OP.
Bleed should drain stam or health and bleed should stack so the worse the bite/wound the faster you bleed -.- maybe the gore system can do that
Not bad, and yeah, things do come around, but that might also change with diets, depending on who eats what and where plants can be found and so on.
increasing stam costs I think is what im trying to say
Then you haven't bled much. Low blood pool hurts stam regen pretty bad.
Might be valuable to hunt a stego in a certain biome as utahs cause less carnos there, and so on
I think the thresholds are 70% 50% and 30% blood pool. You get 25% less at each point. So 30% blood you're only regenning 25% of your normal stam.
i just feel like the bleeding effect isn't such a big game changer atm
BEen a while since that was scienced though.
I personally never even noticed it fighting
I.. don't think gore has anything to do with that. And while bleed could drain stam, it'd have to be completely rebalanced then. But leave health out of it, we know how bad legacy is on that acocunt.
It's not really working to defense Stego because atm he's a God alone where not even 10+ can manage to outbleed him while 2 Stegos are literally unkillabel
giga bites anky once, anky dies

yeah probs i just feel like bleeding should have a deeper impact on so many things and etc
for example you bite someone over and over and all the bleeding should get worse and worse so the more wounded you get the more you bleed/the weaker you get
not health. Stam definitely but really really slow and health should only start once u reach like 85% blood loss and also should be reeeeally slow just so that if the victim has lost health until it reaches a certain threshold it might die so that herd/pack-mates can´t gather around it and wait till it wakes up again. Made a suggestion for a bleed rework if u lose 100% u collapse btw (if we talk about my suggestion).
Well, we know that 6-8 utahs can take a solo stego, about 15-25 min hunt if I recall correctly. So it's doable, and sure, two stegos are very hard to hunt. But two stegos should also be rare to see. Just like two trikes or rexes or gigas should be very rare to see but also fear very little.
Originally bleed was meant to affect stamina I think
Not sure what happened with that, and why we have the current system
I like the idea of bleed doing damage under like 10% blood pool and having been wonded (of damage dependant on severity of wound)
well i mean blood loss should be able to cause death or passing out so it actually makes sense to track someone after you wounded them..
Only problem I can see if it takes stam is that attacks require stam, so then you'd just .. sit there and wait to die possibly
Which would not be fun for the prey I guess
Bleed definitely works the way it is. Anything more would be OP as hell and like Erik said, require a complete rework.
that's the point tho a Herbivore shouldn't try and be in a damn fight so if it fights something the pray is is trouble -.-
You can bleed out, so you can and do kill with bleed
it's not much more fun for the predator knowing that moving your blood pool to any other place but 0 isn't fatal
stam loss would start at 55% and would also be really really really really really really really slow.
and you reserve full capability of defense until the point where you drain all your stam
Remember that other carnivores can also be prey :p
The balance is a little off, it seems. And supposedly there are other things that affect blood regen that are supposedly overtuned right now.
Not that I disagree that you should try to avoid a fight, it's survival, but still :p
you are no less difficult to fight until you are both out of stam AND heavily bleeding
And people do want to fight, most do not play herbi, because herbi is less about fighting
Hence why carni is so much more popular
Not ideal for an ecosystem :p
carnis should be much less common
but should also be strong enough to survive in an environment full of herbis
much more difficult to play
Yeah. It heals too fast, I imagine if those things are changed, it'll matter a lot more in the long run
but more capable of fighting
You'd easier run out of stam and then be more vunerable
That's kind of a dumb statement. Carnis should contend with herbi packs, but somehow stop everyone from just picking the OP carnis.
There's a reason why herbis are more populous atm.
tenonto is kinda just better than carno
100% correct.
in literally every way
Yes and no. It's more so that herbis should generally be stronger, but carnis have better "abilities" in a sense
Except you can avoid teno if you want.
it's even better for traversing the map
yeah i know which would make being in a fight a dangerous thing
@mighty knot here is my idea about a bleed rework also posted this in #balance-feedback
Idea for the new bleed since it´s nowhere near the one described in the roadmap: You can stack bleed with attacks/special abilities ,for example 1 carno bite fills ur blood drop to lets say 5%. The stages of bleed are the following: Blood drop filled to 50%: You slowly REALLY SLOWLY start losing stamina and your stamina regeneration is also REALLY SLOWLY slowed . Blood drop filled to 75%: Your speed decreases slightly and you start taking damage over time. (2 times slower than starving/dehydrating).Blood drop filled to 100%: You collapse and stay unconcious for a decent amount of time (5 minutes maximum).
If you have reached a certain threshold of your hp you also might die because of the bleed damage.
The lower your stamina is the faster you lose blood since your heart has to pump more oxygen through your blood and body to keep your organs and limbs healthy and functioning. (You can leave that one out if you think it is too broken.)
The bleeding damage should just be a safe lock so that herds or pack members can´t just merge around a collapsed target and defend it until it wakes up. That´s why it starts later so you can´t just bleed out things after you got some bites in like in legacy.
Locational damage should also affect how much bleed you lose.
Remember, it shouldn´t be like in legacy where you just get some bites in and bleed your target out, stamina drain should be really really slow and give teno ,for example which heavily relies on stamina, a time window to fight its attackers and if it doesn´t use that time window well, then it´s doomed.
Overall the bleeding system would impact active combat more instead of it being just a problem you´ll have to deal later with.
I know bleeding might be too OP with this but the blood system we have right now is way too simple to be useful for active combat in my opinion.
As it should. At least to me. Most might disagree with that though, people do so love to fight :p
But then in that 15-25 min the utahs probably are already starved to death and if ( IF ) they somehow managed to kill him it should be enough to fill 30 utahs hunger from 0 to 100
sounds good at first glance
:3
A full stego should be able to fill about 12 utahs to full to me. Sounds about right. And that's more so a hunger issue, longer food drains for everything would be nice. Especially for carnis that rely on longer hunts at that.
U can kinda shift numbers there to balance things out but i just wanted to share my overall idea
especially for a fight that lasts longer than 10 minutes
Hm? To be fair, 10 min isn't really long. But utah could do with some longer lasting hunger,so it can properly bleed things out without feeling as worried about starving.
No, at the moment Tenos are more popular because u can play them like apexes
^
they literally win in a 1v1 with anything that isn't deino
and can fight off multiple utahs
for something that could spend 20 min to hours hunting for food and tracking it down it should also have a balanced food drain to make up for those long hours of hunting cus right now i feel like if you don't find any food under 16 minutes as carnivore you're dead
and even multiple carnos if they aren't competent
and sometimes it can take at least 1 hour for you to track something you can kill
In general, carnis are far more popular. Always have been, and most likely always will be. And you're sort of proving my point, teno is popular because it plays like a carnivore right now ^^
but there still is the problem with the other players since the stego will definitely scream around and attract other players, (otherwise im fine with the hunger loss change) maybe my bleed rework would help with that idk.
exactly and it's kinda a shame because a teno shouldn't be played to hunt down other players which i feel like a teno is atm it's just a hunter who tracks down people and kills them for sport
and they retreat back to the wall of invulnerable stegos if they end up in a bad situation
Ideally, if you're hunting a stego, you're doing so in a full pack, 6-8 or more utahs. If a carno or two or something comes sniffing around, you could always turn on them. Not like the stego is liable to get very far anyway and carnos are food if nothing else, diet or no. Not to mention good riddance to your main predator at that.
True enough, but then you need to make herbis fun otherwise, which is a hard thing to do
Like the idea
Stegos are very powerful currently, but I suspect more people would still play teno
Because for all of their power, teno is still better at actively going out there and hunt stuff
just waiting for cera to be an actually adept mid tier brawler
Barring the whole deino-fishing at pond (which is on the deinos really...)
capable of facing tenonto
yeah well i just find it weird to see a herb track down an adutl carno and just try and kill it fo no reason
But if you want to go around and fight and have fun, teno is by far a better choice than stego
Despite stegos power
in other ways the game needs some heavy balance between the dinosaur's
it's a better choice than any of the carnis 
great to hear that
To be fair, herbis do that irl. Most herbis can be plenty assholes, and some do hunt down juvies of their predators if they find them
Thats why I said atm because if you compare a Teno to a Utah or Carno they're to weak so people who have fun playing as pack and take bigger targets down just switch to Teno and play Teno like that
i'm talking about adults carnivores
Fair enough. My main point was mostly that people like carnivores becuase of how they play, and will only like herbis if they play similar :p
I imagine stego would be less popular if we did not have the shallows/pond and other similar bottlenecks where they can get deinos
herbis just gotta be bad at offense compared to carnis
Problem with that is, defense only works if you can kill your attacker efficiently
Deterrents don't work well in this game in most cases
giving tenonto triple the stam of carno, a lot of speed, utah's turn speed, less grow time than carno, and an attack comparable in power to stego, with CC abilities to doubly screw your opponent
that's a little much
for a low tier herbi
that as far as I know is intended to be a prey item for midtier carnis like allo
Yeah, teno is a little overtuned, though it's by far better now than before :p
Though I'm pretty sure teno will just get shat on by an allo, even carno can do it and it's a small game hunter
yeah a competent carno can screw up a tenonto
i'll argue tenonto is harder to use in a fight than carno
not by much
but generally I think hitting attacks is a bit harder
not saying it's hard, you turn at utah speed so it's not like lining up an attack is of any issue
Yep exactly because it's just a Big meeting point at least one time a day Tenos and Stegos push through there and everything what stays there is doomed
im still in the boat that cerato needs to be the most powerful carni until allo and what not
it's made to be a bulky brawler capable of falling back on long dead kills if it's life goes wrong
a brawler easily capable of standing up to tenonto
@neat forge I love playing utah but, no.
ok veeeery important question. Should a carno knock down a cera with a charge? (if yes it should stand up a little faster than utah or basically anything else that gets knocked down). Think that would kinda balance the matchup, if the carno gets too cocky and goes into a brawl it would get teared apart but on the other hand if the cera doesn´t respect the charge it also woulnd´t have a nice time. Would also maybe encourage players to play carno more like an ambush predator instead of a chompa chompa brawler.
yea
I think it just stumbles
Not sure if it should have to be honest
maybe not like a massive margin
More so either adding slightly less damaging hitboxes, and give it great agility, so it can really brawl
but it should take a cera less hits to kill a carno than vice versa