#balance-feedback-discussion
1 messages · Page 285 of 1
Not alot of people like playing Utah, they do it mostly because of lack of choice
It's already weak by itself
That's not really true - Utah is popular even now despite being objectively undertuned
I usually see alot more carnos than utahs
I see both of them quite a lot
And thank God deinos are quite boring, but there's still too many of them
Day by day it differs, I sometimes see(or should I say "hear") more Carnos but sometimes I hear and see more Utahs
There are way too many of Deinos, that's true
thats so true
you are right but the number is inflated by safe log bug
?
Safelog bug just causes you to lose your animal
why would that increase the number of Utahs?
you really dont see how?
Short grow
^
Tenonto>Utah
not everyone has 3h to play
Utah is easy to find friends as well, even if most are smoothbrains
Good thing Tenonto doesn't take 3h then
yeah but you grow it just to lose it right after?
I do, yea
Teno is OP, not everyone wants to be a meta sheep
it's less effort than a Utah, I can just charge it at the first thing I see if I kill it - cool, if I die? Cool as well, it's whatever
i wont argue with you, your lack common sense
you can just afk in a bush doing whatever else, eat once and drink twice and get to full growth
I mean - you won't argue because you have no argument
Jurassic park clone attracts more people than obscure herbivore even if the herbivore is dope as fuck
Your position is simply unsustainable when it encounters actual facts so
I used to main teno but it's too easy now, Utah is hard but at least you feel like you accomplish something when you are still alive at the end of the night
I've played it only occasionally, it's a good playable all around but it does seem slightly too good right now
We shall see how it fares when the next update rolls out as it might clip its wings somewhat
since the diets will likely have an effect on the ease of its growth
There's a lot of desperate carnos, which doesn't help, but me and a teno I know took on a 5 carno pack a few days ago
It wasn't easy but we never dropped below 2/3rds hp
Limited stam is the only danger tenos face outside stego/deino
Stego/Deino aren't really a threat to them either... I mean I guess Deino kind of is a threat but not a bigger one than it is to any other animal.
Ya, only being lunged like anything under 4ton
Not that Tenonto is invincible, the running stamina cost increase definitely hurt it but
Defo not stego levels of invincibility
its damage output is absurdly high atm
But as long as you manage the engagement and don't let them mob you - and keep a safe spot ready - it's pretty hard to get yourself killed
Being able to bait full carnos and kill them in one tailslam stun is the most OP bit
They should of left the 300/225 nerf in the first patch in place imo
@vocal minnow Your Change is Really Good because a Stego can still counter and 90% of all stegos play with other Stegos or Tentos so its Fair and would make Utahs Good because now they are serious opponents again if you dont watch out you get pinned to the ground
Edit: Someone delete your Feedback Really Good Mods lol not even accept Feedback
Mods do not delete feedback
well and still they delete it
That is your assumption
What is more likely is Deniz received negative reactions and deleted it themselves
i dont think so because he was not online
Scroll up and look at all the other feedback - much if it very questionable - which has been left untouched
You realise that many people have their discord set to appear off-line, don't you?
Mods Probably just took it down because of the YT video he packed in to Proof his Feedback Idea
Unless the post breached the rules, in which case there would be a formal warning in #moderation
The mods deleted it because there was animal harm in the video
and you realise even if you say mods dont delete feedback they still could have delete it
Nothing to do with not liking the feedback
He posted animal harm, that's the only reason
There's your answer
cant realy say its harm because it was just nature but idc he had a good idea
If it's a good idea they can repost without the YouTube video
we can discuss about it but i dont care about ur opinion so we just stop that now 😉
jeez do you really think mods care enough about feedback to delete it because they disagree?
There's nothing to discuss, the rules say what they do, no matter if we agree or disagree with them.
It isnt even my opinion im stating a fact lmfao
It falls under the server rules
and i still dont care about it
Congratulations
thx
Willfully ignorant and Dunning-Kruger is a pretty winning combination
@wild cove agreed all points except buffing stamina regen. I think buck has too much stamina drain, not regen is too slow
Animal harm and animals in distress are not allowed in this server, period. That is why the post was removed.
Not that this video was reinforcing the point in any way
Utah is meant to be an attrition hunter against large targets, it seems reasonable that it takes time to achieve the goals. Plus having a regen timer significantly shorter than bleed heal (it's about the same at the moment, depending on healthiness) would be very abusable
I dont really care about the Topic anymore imo it's just stupid
Opinions are like assholes, everyone has one but that doesn't mean yours is worth sharing
Just a thought.
I'm kind of surprised that people are actually behind a Utah buff already
Well in a Discussion Channel all Opinions are worth to share
Just a thought, otherwise you couldn't Discuss thing's
they were ready for a utah buff the second they touched the post-patch build
utah got harder to play and people didn't like it, as expected :p
Your opinion on the validity of the server rules however, is not
If you scroll back a week all the Utah buff requests were basically met with "git gud scrub", I think maybe people have finally accepted that they aren't quite all that and a bag if chips atm
its that this recent one is actually good, and tackles the issues that utah actually faces
minus the first point, but it aint that bad
Yeah, everyone is pretty behind the noise and inertia issues
noise? is utah being loud 24/7 again?
its just for things like eating
its resting isnt a location beacon anymore thankfully
yeah as bork said, i see the issue being that initially it was mostly utah mains wanting the patch to be reverted. Now we're getting more regular feedback rather than temper tantrums
it feels like this happens for a species every patch lol
it does
It is but ok won't discuss with someone who can't accept other opinions because I said (can't really say) but idc if I have an Opinion I can say it
im really surprised carno players didnt come in to whine about getting a bite nerf
i suppose since the charge is better its fine though
Won't reply anymore because I need sleep
it isnt a matter of opinion
its a matter of discord tos
I have found so many afk Utah by sound alone, if I didn't feel so sorry for them they'd all of been dead
Dude stop the fuck ping me I won't reply anymore
@stark knollAre the critters meant to make noise when drinking or eating and all that now?
critters as in ai or playables, because playables always have
Playables of course :p
And yes, but stego makes weirder noises these days, not tested any of the others, just curious :p
Scared the crap out of me when I went to drink the first time :p
yea theyre meant to make noise but sometimes its way too loud
juvie carnos eat sound was ear-bleedingly loud for a time
Carno drinking. That is downright terrifying and always makes me think there's a deino attacking me :p
I think that's simply because everyone knows that Carno should've had a lower biteforce It simply had it that high because of the bloated HP-pools, courtesy of Utah.
I'm honestly not a fan of Carno doing that much damage with the charge but the only way this could be balanced out is by nerfing Tenonto and I'm not sure how I feel about doing that with how the game is right now.
The damage buff (and sprint distance buff) to charge was to encourage people to use it in favour of just biting things down - it is the carnos gimmick, after all
Well I mean most carno players can’t take on a teno, and their main source of food are Utah’s and juvis atm. And the required amount of bites to kill a Utah is basically the same still
I rarely see charges being used even now when it's arguably OP
I think carno is fine as is, except for their monstrous appetite
But yes, Utah needs to be quieter both to the player and all others. It's like trying to play Assassins Creed with tourretes
Well at least it doesn't make that much noise when crouching
@tacit oriolePurr goes the cattah! :p
And I think you should keep in mind most of us here never wanted the utah to be trash or unfun, but we do believe it should be a long and difficult pack hunt when it comes to hunting stego and similar. And most feedback back then was to just "revert" the power changes, without time to adjust to the new hunting style and approach. Not so much about the inertia which we know is not adjusted or proper bugs like the water thing and so on. Which are all issues that will help the utah when they're fixed. As well as potential changes to other interactions, such as dismount or trees/rocks vs bucking and all that. So it's not that strange that people are okay with buffs or such for utah as long as it's concerning how the playable handles and similar, rather than the sheer power of the playable.
Yeah, the one saving grace haha. Also a good point well made as usual @golden coral
I like the current Utah alot more. Like you said it need quite a few bugs and mechanics fixes
I do like how unique and well done the Utah noises are, but I almost feel like they are made noisey all the time just to show off the audio
Wouldn't call it unique, its basically Jurassic Park 3 ripoff, which im ok with
I meant unique compared to the other dinos... I still haven't seen any JP except the original haha
Oh, you can stop after 3rd one. Jurassic world is terrible as a movie, unless you just want to see some dinosaurs
Maybe, but its at least watchable as a movie unlike the dumpster fire Jurassic World
Debatable, I personally found the entire plot awful in JP3 because every single problem was self caused for the characters
afaik, there wasn't a single thing that happened to them that would've happened if they didn't act like fools
Oh God I hate that trope
Well that 90% of Hollywood movies
And they're trash for it
At least the original had relatable motives and decisions
If your plot only happens because the characters are idiots, they won't be likeable
At least its not overvelmingly cringe and forced like Jurasic World
yeah cause the original was a good story first, dinosaur movie second
the original had awesome plot
lost world was less so, and then basically every movie after was the same thing
Dinosaur movie first, all else takes a back seat
Anyway, Utah eating. I have a vod of a good dozen Utah's all eating at a corpse and it is absolute ear cancer
Can't even hear discord over it
does utah still do that disgusting noise when it bites too?
why does it fucking trill when it bites
And all the OwO nom noms
The what now? :p
its one of the worst parts of playing it
hearing that bite noise
its like those cringe "omnom" noises
like something people do because they think its cute but it aint
It's a reference to the cringey type of cosplay
Yes that I know, but I was unaware the utah made any such noises?
Oh, right. I feel like the bite noises while eating sound a lot like a person doing rawr noises personally
i hear like 0 snap in utahs bite it just sounds like glglug
like it has no teeth and its just smooching
Maybe that's why they do so much bleed. Just want to slurp it up like a scaley vampire
utah scrapes and licks
God that just makes the OwO worse
idk if theres a video of just the sounds maybe my brain is blowing it up for me
I've not personally noticed it
The snappy slurpy noises, that is. The fake growls overpowered everything for me
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he fuckin purrs at the end of the bite slightly too wtf
Yeah lol, it's kinda weird
same one he does with jumping
i just dont get why he has to be so cartoony, just a snap and a huff would be fine
If it was noisey but ate quickly that would at least be understandable
Or the noises were social chatter, like African Wild Dogs
yeah like ravenously stuffing its face rather than going the stealth route, it should be one or the other
i dont get why they have to add purrs and trills so like literally everything uwutah does
Trying to sneak a meal from camping tenos is a nightmare atm
Grab a chunk, run away to where they can't hear you, swallow, repeat
All for 2% hunger a bite
trying to eat before another predator or a bored KFSer stops you "GNASH GWAFMMMNMF HH NOM"
a big guy like rex who doesnt have as much to worry about is fine doing that but not something that can still be considered a prey animal to a hefty chunk of the roster
future roster at lest
If they were a human I feel like they would talk at the top of their voice with a mouth full of food
theyd be that kind of disguting person who burps and make som nom noises out loud and chews with their mouth open
Bro you gotta try some of the leg it's burp fkn amazing bro
except that person is also desperately trying to scarf down a slice of bread in a 3rd world country with secret police around the corner
making all that noise
basically utah
probably wouldnt hurt
Slow eat gives more total food, fast eat noisier and obviously faster
the choice to be sneaky or stuff your face as fast as you can before mr. cerato reaches you
maybe holding shift while you eat to fast-eat anhd slow sneak eat is the default idk
yeah anything works
I guess normal eating could be tap e on corpse or press and hold to eat faster, then use wasd or whatever to cancel
I'll post it as a suggestion in #general-feedback and see what people think
@vocal minnow
This makes steg fodder, no.
Making it so steg just can’t punish utahs for pouncing is helping low skill players and punishing good stegs
Letting utah disengage even further for extra stam would be fine, but stopping stego from attacking dismounting raptors is shitty
It is artificial and just punishes one side to pander to braindead raptor players
An ability that almost always means certain death if missed should not be punishable if you manage to land it successfully.
Pounce is the only ability that gets punished if you land it or miss it. No other dino gets punished for missing any of their abilities. Utahs gets punished even if they land them.
It is supposed to be high risk high reward
Deino technically gets punished for missing his as well because he gives himself away and cant pursue on land
That's not punishment
Stego shouldnt be punished by being straight up unable to attack dismounting raptors, the only thing that should be added is more dismount control
which is planned afaik
Utah packs can currently take stegos down, it's just a challenge and a danger, which it should be
We dont need handholding bullshit muzzling the stego so mr. utah can be careless
There
Thats good
And thats enough for it
Not artificially disabling pounce victims
which channel do the devs answer questions
can i search for like when he is answering quesitons
like search his name and every message pops up
yes. and they're usually in #isle-discussion
The distance travelled by the Utah isn't necessarily all that imporant against a good Stego. Stego players that are really good can hit the Utah mid-air according to what I've been told(I don't play Stego myself and haven't been hit by one as a Utah while dismounting so far). I think that having the control over the direction in which you're going to be dismounting might be the best solution.
Hitting mid air while Utah is trying to pounce is mostly luck. What gets you is when you try to dismount. Alot easier to predict.
Not while trying to pounce - while it's dismounting
It's obviously mainly luck if you hit a Utah that's pouncing you
if you have one on you, then you can time the hit to hit it mid-air if you know the tricks to that(or so I've heard)
As I said - I don't play Stego, it might just be my least played animal in the game.
And do note - I'm not talking about Utah that's already dismounted
Haven't played much steggo, but even with little practice it was easy to shishkebab uaths dismounting.
I'm talking about hitting it while it's dismounting and still in the air
thats why theres plans to add a more directional dismount
Yes, if you buck its even easier to predict when they dismount. And swinging the tail imidiatly cancels bucking animation
Yea, that's what I mean although I'm not entirely sure how often shish-kebabbing a Utah mid-air actually happens. I've seen it happen on multiple occasions while Utah was already on the ground(typically because of the stutter-step) but not really mid-air. I just know it's possible and apparently there are some Stegos who can pull that off somewhat consistently.
Which I think it should be changed, would make steggo choose between bucking or trying to impale dismounting utahs
Bucking should be stuck in animation until it finishes or Utah dismounts. Right now you can cancel bucking mid animation and attack immediately
No. If you do that, you can cycle utahs perfectly safely if they can just pounce while the first utah is dismounting and there's no way to react to that because of being stuck. Better to fix the dismount, and allow bucking to be canceled whenever it's needed, to catch new utahs trying to pounce. I'd rather that be made more difficult and more down to skill than "luck". Not sure how, except making the start pounce anim obvious perhaps, so the stego can look at the utahs and see "Ah, that one is pouncing, swing that way", where ambush and pack distractions is how to "counter" that. But bucking should be a proper loop, not a set anim.
Locked animations are 
Like why would somebody continue to buck when its purpose has been met, they shouldnt be forced to
😀 I wish you would have the same opinion about Utah pounce. You miss, you'll get locked in animation for 2 seconds
Admittedly, I think the time spend stuck in that animation could probably be lowered(on the other hand the time spend CCed when you hit a tree should be higher really).
Thats a punishment for missing, and if youre missing a socketed ability on a large animal you deserve a darwin award
Locked animations on shit lime eating, vocalizing, and literally just shaking around are dumb
Well then same should apply if you get yourself pounced. Utah gets rewarded and victim gets punished
At least they got rid of the vocalizing one
Utah gets rewarded by dealing the bleed damage
You can't just cherry pick when it suits you
Im not???
Do you thing being a garbage player and missing a massive wall target should go unpunished?
Call back to when rexes in legacy would roar while fighting, thus giving those Uwutahs a chance to attack
A stego cant exactly dodge a utah pounce, But a utah can aim his pounce
Lol i used that as bait so much, just getting people to 3 call so j could get free bites
Little amount of bleed damage for the cost of most of your stamina and high risk of getting killed. It's high risk low rewad...
Bleed and inertia are messed up rn, and aimed dismount is already planned so its up to the utah if they land in a safe direction and the ones who don’t die and regrow fast anyway
Coordinated utah packs can already distract a target and make them choose between attacking the one dismounting raptor and opening themself to more pouncers
You dont need the game holding your hand by restraining your target unless you’re just bad
That's a bad design if you use growth time to make an animal a fodder, especially one that suppose to hunt to survive
Or have a bad pack
Utah is supposed to be high risk high reward
Its a puny rat that can take down6+ ton animals in a group
It doesnt need hand holding
It should be a challenge
Key word suppose to, it's not.
Again though bleed and inertia are not working right rn and theyre already planninn on making dismount better
I'm not saying utahs are useless. Especially with a good pack. But they are too underwhelming at the moment.
And they are already planning to fix that
I like the whole attrition bleed idea, problem is that they made Utah too much reliant on pounce while pounce is very unreliable and buggy ability at the moment
Anyone with some experience with current game mechanics can use utahs pounce against them
I would bait utahs to pounce me as a steggonor a tenno, because it would be an end to them.
I think it's more comparable to an eating or drinking anim, since the pounce has that whole miss factor. As in, if you do it right, you don't get locked at all. :p
The bleed being bugged worries me, it's plenty lethal as it stands despite being bugged, or so it seems :p
It works fine now on carnos and tennos, but steggos don't seem to loose any blood. And deinos are not even an option to pounce
stegos lose enough blood
and deinos shouldnt be an option to pounce
their thick skinned water dinos
Deinos were never an option to pounce even before the patch. At least not any deino who knew they were a semi-aquatic critter. As for stego, I don't really know, but from what I've seen, or what someone posted in feedback here with times/values, it seemed pretty okay to me.
so why should a utah with thin and probably quite weak claws bleed them out
Then tell them to stay there, because they will go to the middle of nowhere just to take your food from you 
do something about it then
their slow just grab the food
Well they shouldn't be fans of doing that anymore, right? What with the alt bite stam drain and all that now, + speed nerf/stam nerf?
Can't grab anything but juvies as Utah, also dragging bodies drains stamina now, so deinos can run you down on land if you try
It's fine if they scavenge near the shoreline and all that, but they shouldn't be coming up on land proper anymore
but you can grab meat chunks
if your in a pack with friends there is litteraly no issue
Meat chunk lol
@wide cosmosDeinos can be pounced right? It's not impossible?
tf you want me to call it
Yes you can pounce them, but the6bhave 100% bleed resistance
lmao makes sense
There was an idea that utahs could jump on the back and slow the deino down to stop it from stealing food
Which could work for many dinos really
Grab the deinos tail, step on its back, depending on what you are
Deinos don't have 100% bleed resistance... where are you getting that information from?
I've bled Deinos out on two different occasions and I've seen an adult one get bled out by a Utah pack.
thats a cerato moment
Deinos can still get bled out if they are 100% brain dead because they have a ton of bleed resist
They merely have a high bleed resistance and a good bleed healing rate(and healing rate in general).
Raw damage would get them first probably
Idk about Deino being an apex. I don't think it is meant to be one among the full roster but yea it's probably the worst match up for the Utah in the game.
its a pseudo apex
Its an aquatic apex but definitely loses that title on land
It would have to be afk for that to happen, I've tried with my group
Anyone know how much a full pounce would do on a deino bleed/damage wise?
It would take talent to get bled out as deino while fighting back
Like you'd have to be so good at being awful
Doesn't have to be afk, just has to be controlled by a... ermm a "special player" if you know what I mean
A professional idiot where it's a wonder how they got to adult
Same difference, but even special player could get lucky bites and it takes only 1 to kill a utah
It's really not a wonder for anyone to get a deino to full adult(at least it wasn't until the number of fish decreased).
free grows moment
When I say that I'm specifically talking about a case where the Deino doesn't know that alt bite and bucking exist. I've seen that on a video - the Deino bled out to a Utah pack.
Well we tried that scenario, I was full grown deino on land that didn't know how tonbucknor alt bite, after pack of 5 utahs pounced me theybwere out of stam and I lost pixel of blood
Deinos could just walk around with utahs on its sides and don't care
That's weird because I've seen one bled out by a Utah pack that kept on pouncing it
Was it full adult?
Not sure, it was on a video
I'd have to find it
I think it was ScopeOG's?
that was back during the days of update 3.5 iirc
I've seen it done before this update, but not after
I seen it, it's before update
Yea definitely before this update
that's for sure
although idk if that is a factor in terms of bleeding stuff out since Utah's bleed was buffed in the last patch
Don't remember but I don't think that deino was full adult in the video either
And deino got 8k hp. Blood pool is tied to your HP
Are you sure about that?
Because I'm pretty certain that the devs have specifically noted for one of the animals(Stego?) that its blood pool was increased.
They wouldn't do that if these two stats were tied to one another.
Yes because it got huge HP buff
More HP = larger blood pool
Yea but they would've specified that the other animals got their blood pools decreased(for all the others) or increased(for Deino) this was iirc a Stego-specific note.
Let me just take a look at the patch notes
Alright nevermind - they've made specific comments about blood pools being increased/decreased for each animal, separately from the HP pools.
You can take it as you will but I would say that this still means that they aren't "tied" to one another.
Since those are two different stats that they separate in the patch notes.
But yea this does make Deino (even)harder to bleed out now
It wouldn't make sense if it wasn't, larger animal = more blood. The whole idea for this patch to get rid of artificial stats. That's why Weight = HP now. It makes sense that Weight = blood
Considering deino being as safe as it is anyway, I doubt it being easier or harder to bleed or damage will make a difference as it stands. Maybe if they had to actually be on land and put themselves at risk. Basking to counter bleed/regen stamina? :p
I wouldn't take that as a given unless the devs specify that - the hp pools in the legacy were equal to the weight of most animals but there were some exceptions from that rule e.g. Rex had a higher HP pool than weight while Giga had a higher weight than HP pool.
We don't know the actual bleed values so
Land deinos are a problem. Apart from steggos or carno megapacks they can bully everyone on land
I think it should be riskier for deinos to venture far inland
It should. Not sure how far inland they go these days?
As far as they feel like it. Only thing stopping right now is dehydration. Maybe if deinos dehidrate faster it would prevent them from wandering on land
then they cant swap river tho -_-
But all rivers are connected
No, only one river leads to the ocean, they are all interconnected
I know because I've made the trip to all the rivers myself as a deino, only time I had to come out of water is to go around waterfalls
They shouldn't all be connected and Deinos should be forced to move their tails on land to get from one body of water to another.
The fact that they get to sit in the water the whole time is one of the issues with them imo.
Certainly not agouti replying to a post and then realising just how far back it was
lol i wouldnt have minded honestly
Just me still on my crusade to spread knowledge
Also in case somebody still doesn't know about it https://vulnona.com/game/the_isle/ (close splash page to view)
This is an interactive map (un-official). Landmarks, water, ... You can show your current location by input coordinates. Also can upload images.
carno needs stam buff cuz it gets outstammed by teno in a chase and teno easily kills a carno and carno hardly escapes cuz teno has better stam
wallow
ye but tenos can still keep up
Carno can outrun teno easily though? And if teno burns all its stam to catch you then it can't slam or kick and it's an easy meal
Like tenos chasing carnos long distance is 200 IQ bait by carno
I think I just had a stroke trying to read jake's feedback
Lol
“Freame rate“
“Pounch“
Carno doesn't need stam buff, tenno needs to loose more stam from springting, and lower stam requirements for attacks. That way it will discourage tennos from running down carnivores and make them better at defending themselves rather than hunting.
I suggested something like that
But the devs want teno to act like a horse more so than a water buffalo
Dondi even said it himself
I don't think that any changes in that match up should really take place - yea Tenonto had way too much run-time before the last patch but now I really don't think that's the case
it's lost a minute of running time, Carno lost some 20-30 seconds iirc
I haven't played enough Carno on this patch but I really don't think Tenonto should be as oppressive to it in terms of running it down as it was previously just based on the numbers.
What?
That ambulance emoji
man's having a stroke
Think he gave me a stroke too lmao
Strokes are contagious
what is this lmao
I dont know lmao
Every time i read it my brain processes it differently
Its witchcraft
What is that guy even suggesting?
idk?
Think just a rant about bugs
He's ranting about the fream rate
Pounch the gator
Idk why “get stuck in the floor if you pounch the gator” actually made me laugh
Just work your self for be finished
Pounch, the new special attack of the boxing-Utah
The punch pounce, super effective against crocs and gators
imagine bullying someone because they are not very good at english...
@dawn falcon thats not how bleed works, BTW.
Bleeds cannot be held open in any way. The only purpose bites have against actual prey like teno is preventing blood pool regen, which is not really worth it as a risk/reward proposition
Utah is very easy to misjudge as an outsider doing paper analysis, you really need to spend some time playing them to understand where they are at atm.
I feel like that sentiment should be applied to stego as well. Far too many people that just like to say "but it does so much damage" and takes nothing else into account, thinking that raw damage is the only thing that matter, or that damage is the same as ability to put pressure on something.
@tacit orioleAnd you know that people mean preventing bleed regen when they say keeping the wound open/bleed going. Not that it continues to bleed, but that it keeps the target stuck with the debuffs of the current bleed level.
His analysis is still valid. I'm pretty sure they've said they are tweaking the bleed again, because it's not as effective as planned. But the idea they are going for, for utah, seems like a decent one.
Like he said, a few lingering bugs/unplanned changes are hurting utah right now. We'll see how they tweak it, though.
This is correct
Bite keeps the wound open and prevents them from regening that blood in preparation for the actual pounce.
I really feel like utah vs stego is never going to be in a good place. Everyone says they don't want stego to die to solo utah, but if 5 utahs can kill a stego 1 utah can do the same, it will just take longer. If pounce works, stego bleeding out is inevitable.
Noting that the pool regen is 30min when standing, I still think bites are not worth risking death for
A good Utah pack should be pouncing again before the bleed heals anyway. If you are high stam - and you'd be laying down if you weren't - you should be going for more pounces imo
The only exception is if your prey is easily bait able and you are just trying to keep them moving for higher bleed
Or I guess a tree camping carno, but even then double slash through their tail is better
It will be in a good, or at least proper place when the pounce is no longer slotting (and has punishment for misaiming), the stego has a proper swing attack, and maybe with a little dermal armor on the neck (as it apparently had for real) and so on. It's far from an impossible matchup to make work, it all depends on how the utahs should hunt and how that matches with a stegos way to defend.
That's fair. But that's more of a personal judgement. The point was more so that bite to keep bleed "open" is a thing, even if it's not quite what you mean. And you know this! :p
Utah shouldn't be a significant threat to a stego unless the stego is on its last legs anyway... In which case congrats utah
I thought stego was the preferred prey for a pack of utahs.
That sort of "hunting big wounded things" feels like core Utah tactics
It depends entirely on how we see utahs hunting tactics vs different kinds of prey.
Kato here knows what I mean with that :p
I think people want stego as Utah prey because stego really has no predators atm
stego is most definitely not the ideal prey of utahs
But yes, for now stego should be utah prey, if only because they do need predators and it makes more sense than carnos at the very least.
you can take on a stego, but it should by no means be your first choice
But stego being prey does not mean that it's a good prey out of all the large animals
Just like you might prefer to go for a rex over a spino, if only because spino can do the deino and just go "I'm out" with the water
Not saying rexes are good prey choice either for utahs, but in comparison, a spino might be even trickier to pin down for a hunt
Double slash? :p
I call Alt bite with Utah knife hands slash lol
But yeah you can chain them to avoid most of the mobility penalty after use
Wouldn't you move out of range if you used it more than once like that?
The hitbox is pretty generous, if you start at the right point you can finish the first one inside their tail and still get a hit for the second one, or double back if you think they will alt-bite for the exit hit
But it's also useful as a turn and dash even if you aren't actually hitting them
Really, Utah would be fine if they could be more opportunistic with their original Hunger rate. You could judge whether prey was smart enough to use trees properly, or would just tree rub or ignore them completely... Be patient and wait for ambushes...
But with how much carnivores need to eat you end up going for progressively more and more desperate plays until you die
Or you end up with a whole bunch of other Utah's following you around and you lose any ability for stealth
@tacit orioleWhat does happen if you do the aim at a tree for a dismount? The utah hits the tree on dismount and does what?
Gets stunned/staggered as if they had pounced the tree directly
I've been meaning to make a little VoD to demonstrate it for a bit, I'll do it tonight
I believe the stagger time is the same as a missed pounce, but I'm not sure
Hm... so it's only a stagger then, not the full knockdown.
Less time to react, but I guess with the cut off distance it's still plenty useful
Poke me when it's done!
ok
You flop over on your back and have to stand back up (and have no control) so I guess "stun" is a better description than "stagger"
Yeah. That's not the same as just pouncing a tree, at least not anymore.
But you should test that too then, just to make sure
But I think pouncing a tree now only does the same as missing a pounce. Not the full knocked on your ass.
Yeah, I haven't done much with that since U3.5. I'll have a look and be certain
But if it's still the full knockdown if you dismount and hit an object, it's plenty useful
Still not sure why you have issues just rubbing them off, but maybe it's the choice of tree, since that can glitch them out so they can just keep running, if upside down at times.. :p
I don't have any problems rubbing people off, but few Utah's are dumb enough to let you do it haha
Wait that came out wrong
But they're dumb enough to let you aim them at the same tree? :p
Well if they aren't aware of it, yeah. Plus you only need to be somewhat near a tree rather than touching it
Alright, fair enough. I need to try that out, if the save bug could leave me be.. :p
Can't get a grown stego because I keep losing them halfway there due to said bug!
No idea how people make it work
Ah, that's sucks. Well if you are still online in 6 hours or so I can show in person, else VoD will have to do
It doesn't affect everyone equally, I've only had it happen once, some people never, some people every time
But yeah 3 Utah vs teno is eventually winnable if they park one side against a tree, because you can bait with one and get a pounce on the far side with the other
Jump off before they spin in time
But if they fight like a stego with head towards the tree and spin to point with alt-bite it's way way harder
Is turning with the altbite (swipe?) faster than normal turning then?
Yeah, feels faster anyway. Not that teno turns that slowly anyway
You turn pretty much instantly then do the swipe, which if all you want is body orientation is fine
Plus if you have a Utah on each side you might tag the other one baiting you
And here I've been using it to both juke a headbite and return a headstrike at the same time vs a utah :p
Oh yeah, that too
Utah loses the beadbite trade unless you have something else distracting you really badly
Makes sense, since the swipe is more powerful than the bite, always have been I think?
Tenos are vicious critters!
Karate Kid with a knife
Either my sound has messed up or the baby teno has weird noises for attacks now... :p
I'll have to take your word for it, I'm a dedicated bush grower lol
Enjoy it while it's still viable! Can't wait for diets to fix that, and give me an interesting and hopefully enjoyable stego growth!
I think current stego power curve is probably deliberate, they are so strong when FG it seems fair to make them a walking meal for 4.5 hours
I just hope the model transitions will be fixed so you can actually tell how big they are
Yes and no, I'd rather have proper competition for the "stages" in life and so on. Juvie stego competes with well, dryo, sub with teno, and then young adult with other adult stegos and so on. Walking meal is a little meh, for any critter, no matter how strong they end up. Should be a fun and challenging growth, not "pray nothing ever sees me until 90% growth" :p
And proper hunters of course, but the same goes there. Not so much a walking meal as a proper challenge in different stages for different numbers of utahs, or one or two carnos and so on.
Good point, I think it would be nice (especially for carnivores) to not be like "useless until FG" but more like you just change niches and prey as you grow
Should go for all critters, carni and herbi alike
Competition + what you hunt/get hunted by and so on
If it isn't just a quest to survive to full grown... At which point you can actually play the game properly... Longer grow times would be more palatable
Small utahs = compete with herreras, tree climbers. Bigger ones not so much but in turn might deal with ceratos and then be hunted by carnos and so on.
Growing up should be part of the gameplay loop, not just a "wait and then play"
Be more like RPG (diablo etc) where the most interesting gameplay is actually before Max level, not at it
1-3 utahs = hunt young substego, 3-6 = hunt big sub/young adult stego, 7+ = hunt adult stegos, preference for wounded or otherwise weak ones
With proper food yield for sizes hopefully, and maybe longer hunger times. Rumor has it current ones are not that good for longer hunts :p
Baby utahs hunting hypsis in their treehouses! :D But yeah, rex growth is the best example there of changing niches with growth stages with how they go from carno-esque juvie to slow but powerful adult
I'd love to see even longer growth times across the board, as long as the gameplay was still there for all growth stages
If it took you 10+ hours of fun gameplay to get a full allo/giga/rex it would be an actual achievement without it just being "only grow it if you have no life"
Though my understanding is that sort of long-term progression is planned through elders and ancestors, not longer growth times
It would, but you'd never get that greenlit by the playerbase I don't think. Maybe for rex but only because "fuck apexes" is a common mentality.
But I mean, I think even dryo should have a proper growth so you experience the whole life cycle, but that's generally very frowned upon for some reason.. :p
I think it makes more sense for the big dinos haha
But yeah, I kind of agree with people on the "ew apexes" front. Having players which are just straight untouchable because they sunk more hours than you did, in a PvP game, is not much fun
i think that the ease of an animal's growth should also have an affect on the length of their growth. the more viable a juvenile/sub stage is the longer the growth should be within your tier
I'd say any playable should offer a proper experience, the time can and should obviously vary, and you certainly should get a herrera or dryo easier than an allo or maia, and them in turn easier than rex or trike. But I still think even the small ones shouldn't just be "blink and you miss it" when it comes to growth and lifecycle
animals with utterly miserable and harder to pass stages should have a shorter grow time than a same power animal with an easier growth stage cycle. so a rex would probably take longer to grow than a giga because giga juveniles are not athletic while rexes are
assuming thatll be the case
Ptera captures the growth power curve pretty well imo, even though it isn't a good example of a roster member in many other ways
Survival game, not PvP game. It's fine if they're "untouchable" (no they're not, other apexes and similar are still threats, including your own kind), as long as it does not impact your own survival and all that.
That's an interesting point!
I mean yeah it's "Survive The Isle" not "Fight The Isle" but if survival is my only goal... There's other games I'd much rather be playing
Time invested does have to be rewarded in some manner, otherwise it's just a waste of time. And people need to stop counting groups as a common investment when it's not... :p
Well... that's fair I guess? I mean, I'm here because I enjoy the idea of being an animal and surviving, and so far the Isle is the furthest along the route of becoming an actual game. :p
Like if I just want to survive and enjoy the ambience then DoD, for all its numerous flaws, is higher on my list
All personal preference, hopefully the roster supports both
As well as server settings and all that
And if DoD eventually manages to become a game with a proper gameplay loop and all, I'll be playing that too most likely :p
But I think you can fight in that game too, don't they have both PvE and PvP servers even?
Yeah, there's not really much to do beyond PvP breeding and flying around though... I'm not holding my breath for a fully fleshed out game, but that's a topic for another channel
I just want sub giga to not be meals on wheels
“Let's reward afk and discourage travel”
^ sounds like a great idea
One thing i really appreciate about this game is the bushes. I can sit still for hours just staring at them.
Staring at the bushes is one of the most underrated aspects. I think it would be a great idea if we got to sit in them some more.
Glad someone has finally suggested something that aids in my hobby of looking at bushes
I'm absolutely thrilled at the prospect of sitting in a bush motionless some more. It always creates just the peak-gameplay for me.
Meek-minded players will say things like "player engagement", "exploration" and "survival" are important in this game, but I beg to differ
Nothing beats a good old bush watching session
Who needs that when you can just sit still staring at the leaves of that beautiful bush?
I bet these fools haven't even memorised the exact amount of leaves on each bush type
I have, but I will avoid saying it here so that people will take initiative and count for themselves
It becomes quite invigorating once you get to the triple digits
We shouldn't get weather though.
Watching bushes while they swirl around in soft wind is too much action for me
I agree, it would throw off my leaf counting
Exactly!
I can't know the exact number of leaves in the jungle when that damn wind destroys everything!
The isle is supposed to be relaxing and peaceful. Dinosaurs sitting on sunny rocks while watching the bushes. Not some low tier horror game play
I do wish the devs would’ve planned out their ecosystem a bit better, none of these dinos in game rn have an actual dynamic relationship with each other
wdym by dynamic relationship?
I’m just going to use stego and Utah as an example for simplicity
I can't see Stego and Utah in a relationship personally
Doesn't fit
Utah never does the dishes
?
I see A LOT of people complaining about Utah not being able to kill stegos, and no shit they shouldn’t because Utah’s whole gig is attack your sides and stegos whole did is swing it’s tail from its side.
There’s no real natural predator for stego IMO
And no I don’t count deino
And it gets awkward during family gatherings.
But yeah jokes aside, I do agree that we need some predator-prey relationships
They should’ve added dinos that actually have relationships with each other instead of the current roster
It was fine until they suddenly escalated from max 1.8ton to suddnly 6-8 ton
Like no land carnivores can really challenge a stego with an IQ over 10
Teno and utah were supposed to be rivals I think, more or less
Same with pachy and utah
Utah gets clapped
So there are some relationships like what you're looking for, or should be at least
I see pachy more of a rival than teno and Utah
We just have a stego thrown in, and a deino xD
But yeah, utah vs pachy 1v1, more or less, utah vs teno in group vs 1 I guess
That’s what I’m saying that it’s been over a year and there’s no actual ecosystem relationship between any of the dinos really
And then we have the living meme that hypsi is xD
I mean, teno and carno, imo, have a decent relationship. Both are pretty equipped to fight the other, and it often falls to skill. In the same vein, the pachy v utah matchup, imo, will be finally something that gives utah a fight where it doesn't feel either outclassed in speed or outclassed in strength. These two are basically designed to have fair 1v1 brawls.
Ngl
If you die to a solo carno as a teno
Um
Drop teno
Teno is literally built to take on carno
A big issue with stego atm, is that the only thing that's of around an equal weight class to it is an aquatic that hunts smaller game. Deino is not built at all to be a rival for bigger foes, which leaves stego kinda as a powerhouse which feels alienated from the rest of the roster.
Though stego doesn’t effect the ecosystem as much, nor does Deino. Though it still adds an unnecessary threat to carnivores
Which is why it shouldn’t have been added
Honestly, most of it works imo, except I'd add a quetz to contest ptera, more aquatics for deino to actually hunt and interact with (and to make shallows less of a crutch, using something like sucho) and something big that makes stego actually fear something.
Would Allo work?
Or is it still to early
Allo, sucho, could work
Sucho would work if deino didn’t exist
But then you'd need something to cull the allos I guess, deino and sucho could try and handle each other
I'd say let diets try and sort out the ecosystem a bit, deinos currently only fear each other, and stegos could go the same way
Though it’s gotta work somehow
As I said earlier, the only chance of sucho being viable in aquatic environments is if deino can’t drag it
True
How much does Sucho weigh again?
4 tons?
Especially if we can make interspecies combat a bit more interesting
Sucho as the "bear" of the Isle sounds exactly as it should be. Prefers to stick around shallow waters, as opposed to deino's deeper waters, primarily lives on fish, but can take kills or scare off anything that contests it for its territory. It would not be fast enough to cause significant threat to the current roster in a hunt, and deino v sucho would be reliant of if one decides to enter the other's territory, with both being fiercely territorial creatures
Maybe? I avoided playing sucho like the plague
Could lead to wounded/weak stegos and deinos, easier to cull for things
Oh I like that
As long as sucho can not be grabbed, it could work out, more or less?
I would be all for sucho being the bear, but you have bigger and meaner carnivores
So saying "let's drink at shallows" also is saying "let's run the risk of pissing off a sucho"
Though where would Deino drag it in except deep waters?
Dude
You have a point
Keep shallows but give it a risk aswel
Elite fish wouldn’t survive in shallows though
And integrate grizzly suchos into there
And I doubt sucho is eating those small rainbow fish
Only dumb with the roster of one fucking aquatic that relies on non-shallow water. The whole massive shallow river sucks ass tho, I agree.
Deino = deep water, sucho = shallow water.
Keep in mind they could add shallow water fish
Truuueeeee
Yeah, that's more fair. The whole shallows as a stretch as it stands right now is bad. Having shallow areas isn't bad.
Shallow rivers should be more scarce then a giant goddamn river that spans the entire middle of the island
Like maybe they could have salmon runs and we could make Sucho act like a grizzly bear and wait at the rivers edge 
Though
Idk if salmon could live there
Idk if they could program that
Salmon can get quite large though.
I’m Alaskan for crying out loud.
They get hugggee
King salmon for one
Those would technically be elite fish if it’s the big king salmon
These two are examples
They do swim through rivers, shallow or not, to get to the ocean
Afaik they spawn in the rivers and swim in the ocean to get to the females
Wait
It might be the other way around
females and males all go upstream
So technically, Kingsalmon can even go through shallow waters.
And if that’s not enough to convince you to add em, let them swim upstream water deep, but not deep to where a Sub/adult Deino could swim in it.
bear sucho
Bear Sucho wading for King salmon 
give sucho a faster wade
so it can escape gigas and rexes in knee deep water
35km/h sucho pls
those long legs arent slow
I unironically want suchos calls to be a combination of its current calls and a grizzly bears
Sucho irl weighs 3.6t after the density changes. I think it should be made larger for the gameplay purposes. I'd probably go with a 4.2t size for it so that it doesn't get instagibbed by Deinosuchus. Having said that I really don't think this animal would be very capable of fighting an adult Deino. It could probably hunt some smaller Deinos that aren't fully grown but a fully grown one is a death sentence to a Sucho that decides to take it on.
The only way to make Deinos vulnerable at all is to force them to travel on land between the bodies of water(and even then I think some larger predators might be required).
Isnt the 3.6 due to a sub adult specimen?
Well
We don't know if it's a sub adult or not
The Suchomimus we have isn't a subadult to our current knowledge
We have so few fossils
The only thing that indicated it to be a subadult and caused everyone to believe that was some interview with Paul Sereno back in the 90s where the man stated that "It probably could've grown a couple of feet".
I've seen an estimate of a slightly longer Sucho and they put it at 4.2-4.3t(and 12m in length)
Which would admittedly be a very sensible size for it in the game(imo)
We have one mostly complete specimen so we can't really tell if that sucho was a sub or not
Currently we consider the largest specimen we have to be an adult though
I think we actually have more
We do?
It's just that the others are fragmentary and/or stuck in "Sereno's basement"
Cristatusaurus might be synonymous with Sucho too(in which case it would make Suchomimus obsolete as "Cristatusaurus" was named first).
All the other remains/specimens are smaller than the 3.6t Sucho from what I recall btw
As long as it can't get grabbed be deino it'll be fine
Either that or its a sub species?
Yea that's the main reason why I think it should be slightly upsized
Might be a subspecies yea
I don't remember the details, but I think the two are getting lumped together unless it's just a rumour running around discords that doesn't have an actual basis
Ye
Imo to balance sucho we need
35km/h run
Meh Stam
Fast Wade
Decent trot
High damage bite
Either a grab/pin or huge claw swipe with tons of bleed
Or both
And a good swim speed
With that it should be balanced
I don't think Sucho should have a high damage bite
It doesn't make sense for the animal, I'd rather have it do the real damage with its claws
The largest Sucho has a bite half as strong as an Allo half its size
iirc 3.6t Sucho bites with half the power of a 1.6t Allo
And Allo isn't exactly the most potent "biter" in the neighbourhood to put it midlly
Huh
Well
It doesn't have those huge claws for nothing
That's why sucho pin
Just hold down those allos
I think Sucho should definitely have the advantage over Allo/Alberto due to its size
but I think that in a 1v2 it should hope that there's water that it can escape through nearby
I think the legacy match up was rather nice
(between Allo and Sucho that is)
I don't think Sucho should be outfighting 2 Allos/Albertos
That isn't a very large Allo
If we are upsizing sucho tho
It still wouldn't have that big of an advantage size-wise
It should lose a 2v1 but not by much
Allo is around 3t now(or 2.7t prior to density changes, idk with which estimate we're going) while Sucho has a tonne-tonne and a half over it
Yea
So 2v1 55/45 Allo favour
If it's a good sucho it can win
But 3v1 it's gotta book it into the water
That's where the fast Wade comes in
This is the size difference between the two
It's really just not that large
I don't think Sucho is beating two Allos unless they play it very poorly and try to facetank it
They should be bleeding it out imo
Taking turns attacking and disengaging
Or one grappling it while the other mauls it
How many to kill you think?
It's hard to say, depends on how much health both are going to have
Based on weight now right
assuming 2700 hp on Allo and 4200 hp on Sucho
Yea but it depends on how large Allo is too, I'm going to assume it's 2.7t
I think they should be mainly focused on damage
I don't think it makes much sense to me for any spinosaurid to be a bleeder
Bary seems like the best option if anything
Sucho and Spino should just be very tanky damage dealers that rely on either outdamaging or CCing their prey item/opponent
That's how I see them at least
I have forgotten what CCing means
crowd control - it's when you make the opponent incapable of properly controlling their creature either by slowing its movement, staggering it or stunning/knocking it down
Yea
I agree
That's what I think Sucho should be doing
I'm thinking of it as a sumo-wrestler among the mid tiers, it's big, and can dish out a lot of damage if it catches you
Oh yea it should wade fast
And large packs
If you see more than one Allo - you just go for the shallows and book it
No terrestrial dino could follow you there
It should be like a grizzly bear
Get too close and it's all over
But it'll prefer to sit in the river and eat salmon
But if you just wander around out in the open, far away from the water you will be in trouble if more than one Allo shows up or if you bump into an Acro
You're toast
It'll lose to acro or packs of mid tiers
How high should suchos groups be
2 or 3
Deino has 2 so Imma say 3
I don't think Sucho should be in large groups, neither should Carnos or Ceratos for that matter
Yea I think Suchos could be in groups of 3
same for Carnos and perhaps Ceratos
Allos would have large groups
5ish
I think all those should be good picks for solo players
Ye
while Allo is a better pick for someone who wants to play in a pack
I think Suchos should have the upper hand tbh
Suchos should probably
Cause it's less than 2 allos per sucho
It would probably be an even fight
But what would suchos special be
Just a claw
A pin
Or something else?
I generally think that if Allos manage to make it a long engagement where they cause the Suchos to bleed and stop them from retreating to water they could win this but if Suchos either manage to deal a lot of damage to them in the early engagements without taking much bleed they would just steamroll them
I think just a claw attack for the rmb
and an alt bite where it perhaps uses both the jaws and the claws to attack around its body, dealing more damage than with either rmb or lmb
Sucho was very good in the legacy, its only issue was that it had no trot
Cause the water is actually more fleshed out
like - it seemed to me like the devs outright forgot to add trotting to this animal(it did have trot but it was barely faster than its walk)
other than that the animal was borderline too good
it dealt a tonne of damage and a lot of bleed, while having great weight
and a decent hp pool
The lack of trot made it kind of fodder to adult Gigas
but that's about it
anything else Sucho could either survive or just outright kill
Allo vs Sucho match up was also very cool, it was actually winnable 1v1 as an Allo unlike what most people think but it was extremely difficult to pull off and any mistake meant that you were dying
As in - Sucho was heavily favoured in that match up but it wasn't impossible for Allo to win this with the right approach
Even with the shit trot
Sucho could've been good if any server allowed you to flee into water
Cause sucho swims pretty fast
But yea it's trot make doing anything as sucho an absolute chore
Just going to point out that iirc Giga and Rex actually swam faster
What
Yea it could definitely swim much longer than they could
But they could catch you if they ambushed into the water
They gotta allow sucho to dive
Giga was actually probably the best... ermm "aquatic" in the game
Lmao
It's true - I've beaten Rexes just by baiting them into the water
The Gigashark was real
It was so good because it turned extremely well in the water and it had more stamina than Rex, swimming also wasn't affected by having your leg broken
so all you had to do was basically - run into the water, get behind the Rex who now can't alt turn since it's swimming and just go chompa-chomp on its butt
I've played it since 2018, it was nice but it had some things that needed to be fixed and since the code didn't allow for them to be fixed - well what could the devs do? Just reset the project and create Evrima
I haven't played the Legacy in ages though
What new non legacy dino do you want the most
Let me look at the list
Probably Deinocheirus actually
I'm mainly interested in the playables that were already present in the legacy version though
I just want kentro and sucho
Actually
All of the dinos that weren't that good in legacy
I wanted to play
Para, sucho, pachy, cera
Sucho was just good enough that I could play it
I've played at the time when Para was really good(outright overpowered) and same goes for Cerato(although this one was more balanced).
Para was good
What was it like
Old Para before its nerf had one of the highest runtimes in the game and ran faster than a Dilo - it was literally the Allo-killed and deserved a nerf for a very long time before it finally got hit with one
The issue was that when its strong sides got toned down, its weaknesses became very, very apparent
As in - it also needed some buffs to e.g. stamina regen and trot
They should give us chunky para
It would have a lot of overlap with Shantungosaurus I think
So I don't think that's going to happen
True
I'd personally probably put it at either 5t or 7t
Most hadrosaurs were shant sized apparently
A lot of them were
although according to what I've heard Shant might've been bigger than previously thought(allegedly there's some femur that implies a weight of 19t)
Oh, and as for when Cerato was good - it was actually a really cool playable at the time and I'm hoping the devs introduce an animal with that niche into the game again.
It just really didn't make sense for Cerato to occupy that niche but the niche itself was pretty cool
You basically had a rather slow(running speed as fast as Giga) animal with an extremely explosive ambush that dealt very little bleed and a very high damage and was very resistant to bleed
The thing just wouldn't die to bleed at all
That sounds super fun
You could drop an entire pack of Dilos as a Cerato(that is if they were dumb enough to actually fight you), your ambush was capable of catching even Utahs and you grew very fast
The only downsides were that you needed to eat - like a lot
That
What would fill that niche
It had the lowest hunger time of all animals
I'm not sure - the issue is that there's no ambush in the current game and that was the mechanic that made it work in the legacy
it was extremely short(I think as long as the Rex ambush or even shorter) but very fast
it was very vulnerable to apexes
But extremely good against other animals. I guess Sucho is somewhat similar in terms of that?
I guess so
Maybe like
Monolophosaurus would do that on a smaller scale
What's acros niche
Fat
No idea, in the legacy it was occupying the "broken animal" niche , it's hard to say what can be done about it now
It could maybe, its design would even fit that but the issue is - it needs an ambush mechanic of some sort
Maybe it could just have a really fast accelleration
The characteristic thing of Ceratorex was that it was slow, ate a lot, had good damage and the best resistance in the game
Acceleration doesn't cut it
Hmmm
It's just not good to catch smaller animals, even if you get from 0 to full speed instantly. Unless you're also decently fast it's not going to do you any good
i'll hold off my extreme criticism on sucho until I for sure know how spino will operate in evrima. Because if we do upsize sucho then it will essential just be a sub adult spino. But like I said, i'll hold off until i get more info on both creatures
Well, Spino is still twice larger and yea there will be some overlap between the two most likely
They could bring back ambush for certain dinos but give it a long charge up time so it can't be abused in fights
god no
Not sure thats a good idea tho
ambush was barely used for actual ambushing. everyone used it in terms of normal combat
which is why im okay with how they did carnos charge
^to an extent
I think that there are ways to make it so ambush wouldn't be used for normal combat
The mechanic itself was good, there just simply weren't enough downsides to it
I feel like spino won't get very far off of eating fish like sucho will just due to its size. It'll also be slower probably
And kissen said they are making apexes downright broken and hella strong so there should be enough differences imo
But we just have to wait and see
well yeah if there are miniscule differences between the two, other than their tier ranges, spino is the better choice hands down
I hope there's a reason to play sucho over spino
I never really found apexes to be that I interesting bit that's just me
Spino should be much more difficult to play
And need to hunt down things like deinocheirus and Deinosuchus
I guess that's just sucho on hard mode but
Ehh I hope they figure something out
i dont really see cheirus or deino being on spinos menu. Spino isnt really built for to hunt them
deino should be faster in the water and cheirus should be faster on land
What would be in spinos menu
None of the fish in game can support the spoon
I doubt onchapristis is gonna make it as AI in rivers
Cause that's like the only thing that'll support a spoon
It is the largest carnivore to be in the game
So maybe it can bully things off of kills
But spino isn't a scavenger
It's wasteful
That's why rugops is a thing
Hmm
then again, they have a JP3 spino
so i take back what I said about it hunting cheirus and deino
there are many things in game concept art that look great and never make it into the final product or other art is picked over it just the way it is
Imagine being a dino forced to go to swamps for your diet and the game punishes you for drinking there
Awful idea
explain?
chill bro
I am chill
The suggestion “if you drink from swamp or shallow water it goves you a debuff”
that does not seem chill
It is how i am
don’t be mean
how to give the right kinda criticism and not just say bad idea its shit explain The why its bad or a shit idea
I thought i did with the fact that some animals will have diets in areas where you are literally punished for drinking water
I can understand salt water but being punished for drinking from a marsh or swamp when the game forces you to go there for your food is ridiculous
And would only be annoying and not engaging gameplay at all
you could tie the drinking water into diets.
God imagine only being able to drink from certain sources of fresh water
Just discourage traveling alltogether
Fresh water is fresh water
Dinosaurs arent humans wholl get sick and die if they drink a bit of gunk
Humans should get sick from just carelessly drinking bog water definitely but not dinosaurs who do all sorts of dirty shit
if your food is at point A and your drinking water is say on the other side of the map at point B then it would make you move around as a example
dude its a game

animals dont really get sick from drinking swamp water though? i can understand drinking salt water....but swamp water normally doesnt have that much affect on animals in general
So since it is a game we should add annoying mechanics that are out of place?
It is supposed to feel somewhat natural
you are missing the point
Humans have weak as hell immune systems compared to most animals so only they should get sick from bog water
You dont see zebras passing up that disgusting croc shit soup water in the savannah
making people move from point A to point B makes it so you need to move around and not just sit at one place and do nothing
I think different types of water could be used as a gameplay element without making it unfun. Having preferred or disliked water could just be another way to encourage movement
Animals drink disgusting water
Draining diet resources makes you move. General crave for exploration and conflict makes you move more
but if you have water in that diet it gives you more to think about
Drink preferred water and it acts as a buffer for your nutrition, perhaps making it drain slower or increase more when eating preferred foods. It’s not as bad of an idea as you’re making it out to be
If the game puts your water and food in totally different spots on the map youre just running back and forth and that isnt fun thats fetch quest levels of boring
okay so youd rather have nothing to do like right now? 
Lmao were getting diets thats something to do
Then maybe that would indicate that preferred water sources wouldn’t be placed all the way across the map from preferred food sources
It only makes sense that an animal eating bog plants can drink bog water. It only makes sense that nasty animals drink nasty water like IRL
Its based on what synergy said earlier placing water and food far away from eachother which would be irritating and repetiive
Far away is very relative. Something can be far and still not be far to the point of boredom
Literal fetch quest gameplay running across the map while one resource drains and then back and forth and back and forth. Where is the room for actual gameplay? If food and water alone are already so inconvenient then where is the room for everything else?
it was an example.....
You can use this same argument against diets. “Putting preferred foods far from each other just makes it a fetch quest”
Diets can add immersion, making you ping pong across the island constantly by punishing you for drinking near your food detracts from other gameplay activities
yeah what if your diet food isnt near water then you'll need to travel for it anyway "fetch quest” just to get food
Thats one thing, because you can still just drink any fresh water you find
But it is utterly stupid to put an animal's preferred food in a fresh water rich environment and then say “fuck you, don't drink here”
Animals with food in arod areas likely wouldn’t have as fast of water drain anyway
Because they are arid dinos
This is assuming you’ll need to constantly be running after preferred food and water. You don’t know how often a player will need to seek out nutrition
it would just give you something else to do in a game thats lacking and everyone says is boring
Just because its something to do doesnt automatically mean it is good
how would you know when you havent even tried it out?
You could stop somebody's gameplay loop and force them to play solitaire or their dino gets tapeworms. That's something to do right?
And on the water thing, just for the record I’m completely against giving debuffs for drinking somewhere. I’m for giving certain benefits for drinking from preferred water sources
The suggestion asked for debuffs and that is my primary issue
I dont care if moving water gives a benefit over stagnant water, but punishments are stupid
yup it dont need to be a debuff could be a buff its an idea
If you drink salt water and you arent a marine dino you deserve to be punished but fresh water is fresh water to animals
agreed it should be something that is in the game
Id rather have slow punch-up corpse bully cera who can beat you up if you get too close than slightly-slower-than-carno cera who is weaker because of it
i think it would be cool to have it faster than most carnivores
cause it is a bit of a scavenger
so having it able to chose to fight like a bully
or run cause it has to
is a cool concept
Cera should be able to escape mid tiers, whether its with the legacy giga style of escape or being a bit faster than them, but its supposed to be a mean bastard
It cant be a punch-up bully and be faster than most preds at the same tome
Also i hope it hets a septic bite that makes even mid tiers reconsider if he's worth attacking
But probably not
the biggest carnivore mid tier I can see cerato being able to fight is a carno, and thats simple because carno is not a brawler
and drag and slow down bigger stuff like magy
lock jaw>>>>grapple
lock jaw?
Cera would no doubt get its ass beat by actual mid tiers but i think he should be able to leave a mark that makes them reconsider
Like infected bite
Is this overgrown trash goblin really worth getting an infection over?
That would be somewhat of a deterrent
i want it to have a garbage eating animation 🙂
to shorten it, it has a bite attack that locks down on larger/same size creatures and does devastating damage
if it has a grapple attack, it will be a shitty version of allo
theres allo concepts?
no but its confirmed allo will have a grapple
lemme grab smthn
plus ceras arms arent good grabbing tools
lemme grab what im thinking of
@scenic heron Ceratosaurus is actually estimated as a rather slow animal in general, ranging somehwere in the 29-33km/h range, whilst Carno moves at a much more impressive speed of 45-50km/h. The results you get on google aren't very reliable for most if not all the things regarding dinosaurs.
the one with the magy?
ye
if anything that just supports the lock jaw ability
same with the cera crushing the deino juvis skull
ah yes, cerato was as fast as a carno, and titanoboa was as fast as a lion 
first thing that pops up on google moment
it's funny because people send screenshots of literally the first thing that comes up on google
like
critical thinking?
I am very proud of myself 
you should be
the blue cat reigns supreme no more

Heh
Lmaooooo
The idea of the isle cera being basically the same speed as the carno…..
Have mercy on us
Dondi I beg
Do you mean Cerato?
I see, I'm just going to point out that that whole estimate isn't even completely wrong - it's just that Cerato's max estimated running speed is 20mph, it doesn't get anywhere close to 30
while Carno actually runs 30mph based on some of the estimates
in general that's a pretty large speed difference
around 17km/h
It's around as big as the speed difference between legacy Allo and legacy Carno so that person probably didn't even realise that those numbers don't actually suggest that those animals "run almost as fast"
Cerato special ability where it just goes turbo mode and its legs move in a blur as it zooms at 60kmh with a sound affect thats just one of the devs making race car noises in a low quality mic

