#balance-feedback-discussion
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oh didnt even know u can get muted for that lol
Noted Lol
Thank you đ
There's an automod for words like 'Retard', 'Nazi', or similar things.
welp time to take notes
Anyway i was gonna say para shouldnt be killing allo unless the allo is an idiot but it should be able to neutralize and escape with great cc and mobility
makes sense
it doesnt have any notable weapons so
its a hardosaur anyways their made to peace out fast
Cc seems like a good think for it
Personally i think para should have some of the best cc with shoulder checks, sheer body mass and a dizzying 3 call with a diminishing return
Only actual attacks being the punch and trample which is sort of just an effect
paras biggest weapon is just its sheer size honestly
The Acro tho will be able to tank that CC, so Acro should be at least not very stamina friendly compared to Para
Especially if we get tubi instead of walkeri
it seems like we'll get tubi but who knows
Yeah i dont think para will be shoving acro around easy, tho that 3 call will mess up almost anyones ears
Had the idea way back when some para cult ambushed my spino in the swamp and turned my speakers into static lol
Make a 3 call that stuns you and you can only troth while the debuff lasts, also make your vision blurry
Not as much of a stun as it would he a daze really
yea some type of ability with its calls would make sense
Blurry vision, ringing ears, bad turn rate for a short time as the para hauls ass
Of course don't make it spameable and give sort of cooldown between calls just like the current Stun
The 3 call sounds good for this, that thing is a warhorn
It would have diminishing return, especially since calls should he making you hoarse as you spam them
Know how if you spam jump it drains more stam each time, spamming the 3 call would just not be effective
makes sense
Yeah but if you can Stunlock there comes the teamwork strat
Could be broken on certain herd matchups, Para stuns your ass, Stego comes and swings your eyeball
Could also do a diminishing return on the âvictimâ of a stun/daze to prevent this
i wonder how it would work tho like which dinos would be affected, AOE ability, herbivores and carnivores etc
It would probably affect herbi and carnis in range alike, maybe paras could be immune so they arent punished for herding i guess
i mean ig but like isnt this already the case with teno
If a diminishing return is on the target
teno can just stun a carno and gg if theres a stego
Needs very good coordination on Carnos as Stun doesn't last much, it's about 2 secs
yea so we can make paras last sort of in that range
In para's case it would probably daze the poor stego too lol so less likely to tag team with it
If it affects other herbs then it's pretty balanced mechanic
And makes Para viable
So we kinda agree fits very well for it
thats the only special ability i would even think to give to para
Affects all other dinos, places a diminishing return on the target to prevent herd stunlocks, seems fair to me
Wonder when Para will get added, while not being my personal favorite it's a kinda cool Dino to see around
Aside from that hes good with body checks and his usual punch, the headbutt should go because he shouldnt be ramming that that hollow tube on his head
i think para going with allo seems cool imo
Added with allo or acro, also hoping we get tubi instead of walkeri but eh its cool as long as it isnt a free happy meal again
I even thought that Para had to come out first before the Stego
Or Kentro
Stego was an odd choice esp since it both feels unbalanced to have such a high tier out of place and that high tier being hunted by small game hunters (carno) it should have waited
Omg that thing will be a pain in the nuts if it gonna have some kinda of reflect damage
i hope it has reflect dmg as it has spikes literally everywhere
would be stupid for a utah to be able to pounce a kentro
Kentro will need reflect damage to thrive so hopefully it comes with it
And what about the weakness it gonna have so it isn't an inmortal Dino
Considering the smaller size compared to Stego and grow time of course
Pachy was shown breaking its spike so idk it might be able to get fracture damage there
Carno charge = Breaking the spikes? Doesn't seems good
Carno should get damaged anyways in a realistic manner
Yeah and Utahs can't pounce it, only viable thing is aiming for headshots
Guess we'll find out who will be breaking his spikes and how when he comes out
Maybe making it weak to bleed
Ambushing a kentro seems the way to do it
preds can take advantage of that
although kentro can just tail smack u if u try n get its side
Not allowing the kentro to take a defensive stance and a well aimed surprise seems like the hunting strat to use
a carno charging that side area is gonna deal major dmg
We're going to rather hard hitbox zones, with the game desync it will be unconsistent to land attacks on certain area
I hope they fix desync before taking legacy behind the barn
Venomous predators seems like a good pred for them
in theory kentro is just smaller stego thats spikey
You have the image with the actual size?
Oofie
Even not the biggest mid tiers would have an easy hit on those areas, I mean look at the Cera is taller than that
the head is the main thing for kentro
Looks small even compared to an Utah
its the biggest weakspot
yea its not very big at all
ik we were thinking oh its like a small stego
but like its rly small compared to stego
although it has spikes everywhere
so its unique in that aspect
Well think that Dino will come out with the perk system in the game released, at least the base
There might be a perk to deal with the spikes
im sure they'll find a way to balance it
At 80% of your growth, you'd still be a force to reckon with that can accomplish quite a lot. You're a near full adult Rex. And seeing as Elders are potential gateways into Strains, I'd say there's no harm in making a 1.0 Rex even rarer to come across.
I left the juvi and sub stage alone (although 1.0 Sub Rex should never have been allowed to exist) because the goal isn't to stop players from reaching Adulthood Apexi. It's to slow down the number of players who get to have full throttle 1.0 Adult Apexi. A fresh spawn adult apex isn't something to scoff at, but it is comparatively fair compared to what it turns into within an hour. Not too weak, but not too strong. You can make the early stage juvi and sub garbage, and players'll still bypass it by carebearing, nesting, and camping. Flatly increase the time, however, and what you get is animal that still acts like an Apex when played proper but does ask that you put in a bit of that extra effort.
Aside from that, do you really want to make the juvie stages worse than they already are for most animals? Not saying that Legacy Rex doesn't already have one of the best growths in game, but I'd rather treat it as a model for other juvies to rise up to instead of just dragging it down to their level. Assuming we don't get environments and mechanics to better assist the youth.
Dunno imo if you make carno turn worse then utahs will have the upper hand in combat. I believe it was said carno would be able to drift and what we have now is.... not as grand as i expected it to be. Its not the heaviest dinosaur by far, and it seems pretty slim to be agile enough to turn somewhat well. Im just afraid that we will go back to the legacy meta: utahs will consistently out turn everything, have a bunch of bleed to put on their target and now w pounce they will just deteriorate the opponent's stam on top of that. Utah shouldnt be able to take on a rex/giga solo, or at least it shouldnt be as simple as dancing behind and biting ankles. (Though tbf i am also guilty of it)
I don't think we need to worry too much about carno being apex until we have bigger dinos to compare it to, but it is worrying that a stego can die to utahs or carnos fairly quickly yeah
no, we need to worry about it since it will be the biggest terrestial carnivore for a while
it's way too broken atm
I mean it will be the biggest, but cerato basically has to be stronger atleast in biteforce, potentially higher health though id assume they would have around the same or the same amount of health. You cant outrun a carno but you should be able to fight a carno, with ceratos you can outrun it if you cant fight it and fight it if you cant out run it. If you cant fight a carno your dead meat eitherway cause of the speed it has, a turn radius nerf should be something thats only logical since Carno is meant to be a open plains runner not something that can perfectly and swiftly manevour the dense forests.
@grim salmon it will probably be fixed in update five with improved gore
The roadmap is getting some changes after update 3
what
Iâll send you the screen shot of it
The jab isnt bad
You're just bad at stego
jab isnt very useful against utah and carno, just because of speed, a lower damage swing that only covers the tail area and is activated by alt+rmb would be better, would keep the jab for larger animals, and still let stego attack on the move
Just have a jab and a swipe lol
Thats a hitbox issue + no reflective damage to be fair
Biting thagomizers, spikes and horns reflecting your attack would help solve stuff like that
and the other issue being that it does stupid low damage
Utahraptor surviving a body hit
Carnotaurus surviving a head hit
for how fast and nimble these predators are, and how small they are against Stego
the price of that speed advantage should be not being able to stand Stego's damage at all
but no
you just block with your tail to reduce the thago damage even more
and if you do get nicked in the body or face, you just run off, sit and heal, and then come back
Hoping stego gets buffed when big shit comes out and its only garbage rn because the biggest predator is a psuedo midtier, which would make sense. But ua with hitbox issues and carnos tanking a thag to the face its pretty dumb atm
cause unless the stego wallowed and runs into a forest, it leaves a yellow brick road you can follow
or it has to deal with bleed so its just standing there
Big shit is already coming
If stego struggles to deal with carno and utah already
Deinosuchus will shit down its throat
Is it confirmed whether stego will be compensated or not
the only thing we do know is the global bleed damage buff likely increasing Thago Jabs bleed damage
whether it'll be enough we dont know
alongside the wallow nerf of course
but until the beta, we have no idea if that'll work for utah and carno
deinosuchus hypothetically just runs out of the water and tanks the first thagojab to just bite your face a few times and you die
thanks stegosaurus specific boosted headshot multiplier
yeah I guess he does sound pretty screwed
just gonna say rq
that when i asked fillipe about this
he said we have bleed
so im guessing biting the spikes will deal bleed now is how im interpreting that
The worst thing about steg is its growth time and power
Why would anyone spend 5 hours to grow a slow walking meatbag
Cough cough legacy para but not 5 hours.
basically legacy trike too lol
So you can go on rampages killing Utahs and carnos with some tenotos on no rule servers
You're not killing either unless they actively decide to go after your mixherd(which shouldn't be a thing in the first place).
Jab even looks dumb, it'd be impossible to lead a movement like that. Swinging an arm, cracking a whip, throwing out a fishing line, all of that requires starting the movement at the base of the length of the item... imagine throwing a punch w/o your shoulder/weight being pushed into it? It'd be nothing. Swing would make so much more sense overall, look better, be more well-balanced--if you get caught anywhere in that arc you bleed
u dont make Any sense,4 utahs can simply pounce and kill a stego,and carnos can just run away after getting hit once
He's talking with companion of Tenontos
And tbh Carnos vs Stegos fight removing the tail bug, it's a fair fight, hunting a Stego with a legit Carno Pack you always gonna get hit at least once, if you have locked damage you can die from 1 headshot
Unless the Stego is really bad at timing its attacks, Carno can't approach as easy as an Utah after the Stego failed a tail swing
I would be ok with 1 headshot to kill but not with 1 body hit , that's unfair af
i agree
stegos vs carnos is pretty fun if u minus the tail hit
bug
i think in the furture having it one shot carno is fine
as allo will be the main thing hunting stegos
and bigger carnis
Stegos main problem imo is its growth time,if its not gonna 1 shot mid tiers that take 1-2 hours to grow,it should not take 5 hours to grow at the first place.makes no sense
its Like devs are trying to discourage you from playing stego for some reason
No they just dulled it down becuz carno and Utah were the only carnis at the time
But becuz of bad balancing stego will get bodied if it doesnât change soon
Qubaal explained it best
Not always a stego can easily run into a tree or hug a river
Hugging a river is gonna be gone
All u have left is tree which it is very viable yes
But the fact it only takes 4 pounces to kill a stego is insane
Wtf else is a juvie stego supposed to do lmao its dogshit slow
die
Seemslegit
Glad some people aren't in charge of balance
lol ikr do they want juvi stego to just roll over and die if a utah sees it? it can't run for shit, it's their fault for approaching it and letting it hit them
juvie stego is no pushover
but its not so hard to bait an attack and just land headshots
it has way less range, and way less hp
I survived an Utah pounce as Juvi Stego Lol
With barely 800 kgs (about 10% Juvi), and I hit hard the Utah that pounced me, use trees
Ok but we were talkin bout somebody who thinks juvie stego should be a free snack for utah lmao
Just because they were being a dumbass and chose to stand there and tank hits from one
It shouldn't considering how slow is it
Yea exactly
Should be able to defend itself and stay on its ground
That's why as Juvi Stego I'm always traveling thru dense forest and not in open fields
Maybe that guy would be better off hunting something at his skill level, like a juvie dryo or maybe a gore pile
@wooden jungle "Please donât change stegoâs tail attack, it should be challenging. Itâs balanced as is. Just because you can die as a stego now, doesnât mean it needs to be changed."
lol it's not that I just find it to be conceptually silly
that's not how Stegosaur tails work
they wouldn't lead with their tail for a scorpion stab their tails aren't built like that and a swing is physically way more efficient and damaging
scorpion stab looks so silly
you can and should be able to die as anything I don't think making the tail do a proper swing would make Stego op. Make it a long animation, make it do the body rotate thing still n shit, if u rly want to keep challenge in it
jus make it swing n swipe rather than thrust n stab
^ agreed. The jab is just unnatural from an anatomical standpoint, and is quite off putting
No idea why they thought to give stego a jab attack, fully render, rig, and animate it, and never stopped to think about the fact that a jab is completely implausible for a creature such as the stego
because this is a a game that's not based on realism. i don't think the jab is bad nor do i think its great either.
Still, even for a game thatâs not supposed to be completely realistic the motion does not fit the creature nor itâs anatomy
If the stego had specialized anatomy it could work, but right now with itâs current model, it just doesnât
The isle has an amazing way of making non realistic things work when it comes to a gameplay standpoint however, so with some slight reworking it could definitely become plausible
But as of right now a swing would be a much better option as itâs much more visually appealing when compared to other attacks, as the other attacks perfectly fit the creatures they belong to, and their personalities
I feel like a jab would make more sense for a kentro, and a swing would make more sense for a stego
this is balance does the tail do enough damage yes/no? does the tail move fast enough yes/no? does the tail move too fast yes/no? these are just some the basics of balance, If you are asking to change the jab animations ect needs to go in #general-feedback
I was just adding to what Jenna said and explaining why I agreed with her
Or maybe just change some multipliers on body parts
Ptera picking things up not only makes no sense because it's feet aren't designed to grab stuff, but it'd be very unfun for whoever's grabbed. You get picked up and just have to wait until you fall to your death. No point in a struggle mechanic either because you'd still just fall.
The only way I can see a struggle mechanic working is if the Ptera/whatever is grabbing you has trouble taking off while holding you, giving you time to escape. But there's still the issue of it being unfun if you do get picked up and it making zero sense for Ptera.
grabbing live players is a no go for trolling reasons. because unfortunately some people ruin everything.
And yet a stego can gallop
But like Ptera's feet literally can't bend that way. Stego galloping is just a weird animation thing 
The game isn't made to be that realistic I understand what ur saying though
The difference is that Pteranodon picking up just about anything with its feet would look just absurd.
I mean I feel like grabbing players alive as anything aside flying animals could be done. Hypothetically you grab a smaller animal but if you don't either kill it or put it down, you automatically drop it after a said amount of time. But I mean there's probably plenty of flaws to that on its own as well.
That wouldn't solve anything
People don't need a lot of time to be able to troll someone
And if you don't give them enough time, you'd have to drop them very shortly after picking them up, in that case there's no point in putting that mechanic
Itâs more of just less of realism and more of just itâs not good for the game
Itâs like a troll mechanic in a way
oh no
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imo the only dinos that should be faster than carno are galli and velo
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velociraptor
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Yes yes, it doesn't retain it from being fast
Carno is theorized to go at 35-40 kmh, while velo is theorized to go at 60
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Some dogs can go 70
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Well I'm looking at it on the internet
Velo is said to go between 40 and 60 kmph depending on the sources
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Well ok
But devs could increase its speed a little if they want it to be viable, otherwise it's gonna struggle against preds like carno and utah
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ye
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Or hear me out it could have one of the many niche abiltes that will be in evrima
Well I don't want velo to be a burrower nor a tree-climber
And don't even think about making it a semiaquatic
Ew semi aquatic velo
What kinda doofus suggestion is that lol making carno slow. Speed is his whole gimmick
Thatâs like asking for rex to bite softer.
that moment when real life carno is one of the fastest if not the fastest dinosaur and utah is around rex speed
im not epxert, but i think similar to the isle, one has faster top speed (carno) but the other is simply more agile and have much better acceleration (galli/ornitho)
Wait I'm gonna check on the internet what is current ornithomimus' estimated speed
Last time I check (around 12 years ago) it was 80
and even if im wrong carno is still among the fastests
bear in mind that ornitho may no be the fastest ornithomimid
Fuck
How much is 40 miles in normal calculation system ?
How exactly do i pounce something without basically falling to my death because my utah doesnt get up
Let go before your stam runs out
Let go before you can be knocked off. Currently utahs can be knocked off by trees and running into water (thereâs also bucking, but works less effective than the other two in my experience)
@sacred zodiac i agree that Utahraptor should be getting up from the ground faster, it really feels like it just woke up from a midday nap
Dislike the idea of punishing people for being near other people. Brings up too many conflicting questions: what about juvies? What about water sources? How big is the area? What about during a fight?
It just seems like something that would take so long to produce, and if the said thing was implemented, and toggleable, people would flock to servers where this mechanic would be disabled. Like rules, and the whole process of this game is for there to be no rules so people can do whatever the heck they want
The Official Servers have always had rules because of Mixpacking and Overpacking The servers without those rules actually have less popularity. Overpacking and Mixpacking cause critical game balance issues thus the rules.
You can easily tune for Juvies take less stress because they're kids and don't know any better.
There are plenty of water sources, should the trike drink right next to the Rex in nature? Probabibly shouldn't.
Also survival is all about competeing for resources.
Anyway it just means you need to eat or drink more it's not saying you cannot do these things.
But you are also punishing same species, thats also saying that stegos, tenontos, herbivores etc. should avoid water small sources if there is already a same species group there. And still just seems annoying, uneeded, and a waste of effort to create such a thing
Say there's a big group surrounding a small pond, and you and your smaller group of sub adults either suffer when drinking, or are forced to move on
Well one water source or food source area shouldn't be able to support a massive herd. In nature it cannot do this because there are limited resources. You could actually have competeing groups of herbivores which I find to be an interesting dynamic.
What you described is what happens in nature and is the point to survival. With no rules all it takes is 1 rex player to cut off an entire water source.
stress can be easily abused thats the problem with it
How so?
With rules, 1 rex can still cut off an entire water source
Exactly so the point that a water source can be cut off by a group of animals still remains.
Also this is something you'd have to balance and tune
Naturally you cannot have this happen super fast and just immediately need to eat forever.
But it shouldn't be an added extra mechanic that people should have to worry about. It's different if you are adding stress from carnivore to Herbivore, but for stress of overpacking? If they have no interest of packing and simply just need water or food, you are punishing them
It's just causing more strain on the natural resources around the area. So more conflict s likely due to stressed animals.
It still proves no meaning, it's unnecessary
I think that depends if you agree that overpacking and mixpacking are issues.
If you don't think they're an issue than I understand where you're coming from.
Probabibly the key reason why we're not seeing Rexes or Apexes entering the game as playable for now is that that those are massively unbalanced and cause critical gameplay issues due to imbalance of power with overpacking.
you see a large maxed out group of steggos im going to now troll them with a fast small utah to make them stressed out.it dont matter if i die i have nothing to lose other then a small utah that took me no time to grow
I don't think a stress system is optimal. And as Syn just said, there are both ways to troll people, as well as ways to get around, especially with discord for coordination.
Yes but you can counter balance for that Synergy.
say you rule out the small side of things you cant still troll them with a quicker creature like utah adult
I can assure you, seeing 7 adult carnos come at me as a solo stego is not exactly my idea of fun, and I've seen that on officials, but I'd rather that not be a thing because of food drain and other harsh survival demands, than some stress system that punishes them for being too close together or similar.
yup okay how do you stop people abusing it what can you do to make it balanced?
You have different animals factoring size # and level of threat to yourself affect the degree at which the stress builds. Also stress would build over time not happen instantly.
People still try to harass and starve herbivores out.
Would you have some indication of being stressed out?
The Herbivore can always just eat more grass...
It would be a Stress Meter that slowly fills.
Yeah.. right, ambush/stalking gone then?
How would ambush and stalking go away?
Do I want you to know I'm sitting in these bushes, waiting for you to think it's safe so you'll sit your fat ass down before I strike? :p
then this doesn't sort out the problem of mix packing or massing together in a group then does it as now a group of steggos can hang out with utahs but carnos cant hang out with steggos
If I have a visual indicator of "I'm being stressed out cause something is nearby", then I would be worried, would I not?
Well legacy has lag spikes that tell you when something is in the area and still people get ambushed all the time.
Assuming most people know that's what they mean. Better example would be ai spawning when you're just a touch hungry.. :p
And trust me, I hate that so much. Nothing says "Don't go to this lake, it's dangerous" as an ava running around at it. Thanks for ruining my chances of ambushing something, you stupid ai xD
go near the water in update 3 and get stress when you are near water oh must be a croc nearby better move on quick
And yes, people get ambushed anyway, because they're.. well.. dumb :p
See that croc video for example of that, no offense to any QA in said video.. :p
You're right Synergy in that it's not a hard stop and I'm not for that. It's a passive stop to make it less optimal of a gameplay stratgey. Because limited group sizes for what's in game now pretty much does nothing which I hope we both can agree.
True, right now group limits only mean you can't talk in group/see their names, and it's really only the names I woud say is an issue, since local chat is a thing.
they didnt know the croc was there just saw the body and oh look food but they became the food lol
I do think to game balance that overpacking and mixpacking are critical flaws and need some form of fix. Much better than what we have now.
its not different from legacy currently
just a smaller map so you find people easier
Yes.. but.. :p
Oh don't get me wrong I think this is a critical issue with Legacy just as much with Evirma. It ruins the immersion/survival nature of the game for many I believe.
Anyway, yes, mixing and overpacking are issues, and should be handled, but they should be handled with harsh survival demands rather than some sort of stress system I think, at least primarily.
its always going to be a problem
Return food values to start of patch 2 or what it was, and you'll not see even 3 adult carnos very often, or so I've been told.
stress sounds good on paper but has too many ways to abuse it
That type of mentality makes me sad. Why accept the problems and not try new ways to fix them? I get that new things are scary and this system would take time away from others just like anything would but it's a big problem.
There are both ways to abuse it, and more importantly, ways to get around with discord and stuff I suspect. Since BoB has such a system, I think I can use that to say that yes, the people there, especially the clans, can and do work around the system. Does it slightly mitigate stuff, no doubt. Does it actually fix stuff, not really.
The bugs and issues are still going to be a problem, because patching bugs can easily lead go new issues if the time comes.
(Sorry, just tuned in)
well there isnt a good way too look at it if i wanna play with my friend he/she is a carno im a utah im still going to play with them because why not
am i going to care about stress and stuff no im just going to play the game with my friend
stress system aye?
Fair point Synergy, if a player wants to do that they will. I'm just trying to avoid the massive issues with things like large Apex herds.
diets can help with that
^
for both sides actually
depending how they do diets
certain herbis need their own plants and carnivores need to eat a specific dinosaur(s)
yea how they do diets is
up to them
hopefully its a great mechanic
That should help Mixpacking.
mixpacking is hard to do when u have ur own food to eat and when u got to eat a certain herbivore as a carni less grp members is more food for you
Overpacking I guess it would be helpful depending on scarcity of the resources.
hopefully diets change many things in the game
diets and gore are gonna be major
apart from fractures, UI, perks, and elders
You make great points, so I'm going to optimistically await to see this system.
It definately can change things for the better and I hope it does.
Stress system is a great idea, i would also connect it to other things
stress system is not the greatest system
What do you mean with stress system?
look at BoB
What is BoB?
Ok thank you.
Bob the Builder's stress system is great
But I doubt a stress system would work well in The Isle anyway
Cant you literally bring people to the brink of death purely by stress in BoB
!bal
Excuse you sir
Takes a fair amount of time to stress folks to death in that game.
Gotta be at 0 comfort for the damage tics from intim hunting to really matter, and for the big bulky bois in that game with 4k+ hp....taking 40 damage at 15 second intervals can be neglected for a while
Then there's the matter of intim ranges changing on a per species basis. A good example being a rex...you gotta be like 1 rex length away to apply intim. This makes things dicey as you need to put yourself in that rexes killzone to apply intim
but that's not really Is balance feedback lmao. Just discussing a mechanic in a diff game at this point on my part xD
The fact alone that its possible you can stress somebody to death tho is pretty messed up lol that sounds so toxic
Now i remember that jaffad vid where some dude was crying for an admin in global because he was being followed and taking stress damage. Ugh imagine that in TI lmao
My first time experience playing bob: Why am I dying to literally nothing??
The Wind: đŞ

Nobody:
The rain in BoB: âso you have chosen deathâ
Stress is so abusable 
Doesnt that game have neon dinosaurs and floods the entire map when it rains
Thats what I've seen and heard
Yeah its crazy
Yeah thereâs things called extinction floods
Where literally the entire map gets covered in water lol
Beasts of bermuda is 3663535 times better and allways will be
Looks like a biased opinion
bob has some better aspects but its also progressing very slowly and for a game that has a fun factor revolving around balance its pretty unbalanced.
That person was spamming it yesterday but he got muted so
How's a Utah main supposed to hunt when bleeding and sitting on a rock when adult stego can just tail swipe right through the rock?
XD
I believe there's something about mud, and speed, that would apply to the situation xD
But to be fair, attacks shouldn't go through objects
Yeah that's true. In PC they managed to have dinos attacks not go through obstacles
Let the utahs sit on rocks like ducks while barking their lungs out, they'll have to come down to hunt eventually
Shouldnt the utah be causing more damage with the pounce... seeing as the primary kill method of the utah was to pounce onto the back of another dino and use its 9-15 inch claw to cause massive wounds...the utah used to hunt gastonia (the most heavily armored dinosaur to ever be found to date and possibly to ever exist) on a regular basis...we are talking about a herb that a rex wouldnt even mess with
Why you post that in here and general feedback lol
It happends in real life
Not really a reason to add it
^
Mm yes, my favorite way of hunting and easily the fairest, following my prey at a distance until they keel over

@alpine plover Oye xD you were the one that swiped?! Lol. I give you kudos for putting up with me hunting ya but I wasn't hiding. Just sitting watching/stalking before striking but I had to wait for the blood screen to go away so I could see better! The rock thou should have blocked ya tail! Jeez lmao.
tail hit or not thats bs @stark knoll
ok
oh the stego is going to swing let me spin around with my super fast turn in place to tank a hit
logic at its finest
if you turn in place instead of actually moving itll likely stay a body shot
In this case, it's all about a players play style. Finding a dino you're good at playing and then learning from experiences. If you get taken down by one utah, it's just a matter of learning from the experience and moving on.
Timing attacks right, being patient, and waiting out your opponent is a players play style that pays off 90% of the time.
yeah utah not getting 1 shot if it gets hit by stego is irritating especially with its overtuned pounce rn. at least utahs pounce will be bleed based soon.
i walked away from that fight and i also have more clips showing they just turn in place while barely moving and living
so the assumption it will register as a body shot seems unlikely to me..
A utah, is built for that, to turn in place. They're agile creatures that you have to predict the movements of
them turning to make it a tail shot is kinda goofy imagine something like an allo exploiting this mechanic stego would be at a serious disadvantage
Either way though, there's always going to be something someone doesn't like about the game.
Allo isn't built to be agile. Its a stocky boi who is gonna bleed you to death. Look at its teeth. Every dino is different in the play style and agility. You just have to find a dino that works for you.
it will prob be as agile as a carno which can do the same thing in this situation as a utah can
so i dont see ur justification
Carnos cannot turn on a dime like a utah can.
Not as fast and a lot more clumsy with turning like that
Carbos ?
carbonemys the turtle
đ
its not silly when the utah can turn hella fast just to tank a hit
That's like saying I get shot in the foot, I should die
tail tip hitbox sure. if you get spiked any further down your probably getting stuck to the spike.
Yeah but we don't have that advanced locational hitboxes yet, so we made due.
making due lol
Utah's, have always been agile. That's known. Irritating yes, but you have to anticipate their play style and wait it out. You're a stego, you got an advantage over them in the fact you can take a few hits.
still love how kentros spikes work. would love to fight a pack of utahs as this thing and catch a lot of them on my tail or shoulder.
I think maybe you're upset you probably shortly died after in that video, but the matter is we decided a Utah getting hit in the tail shouldn't one shot because it made sense. And felt cheap that you barely got clipped and died anyways. I don't think that will change.
bet
I mean if you killed them good job lmao, but still. I disagree respectfully.
In this instance you're saying that if you shoot them in a foot because they dodged, they should die.
Thats unbalanced imo
would slow them down though kek
It does damage, but it won't one shot them
it takes 9 shots to the tip of the tail, 2 shots to the base of the tail, 1 to the head and body
i do still want the healing cap to take place at lower intervals. if you get hit once and take 50% of your hy you should only heal to 70% of your max hp. if your hit again you should only heal to 40% ect. it should be based on % of missing health not a 90% hp cap.
I think they're saying they should die if they got hit in the first place, which normally I'd agree, but location damage is in for a reason and it's to create tention like THIS. "What if I get hit in the head, oh shoot I got hit in the tail I barely lived" Is the intent behind that mechanic.
Except it's not "barely lived" :p
Hm?
Utah "tailhit" does 5% damage from a stego
it takes 9 hits to kill one utah if u get the tail hit so yea
That's not "barely lived", that's "oh, I got tickled"
^
9 hits?
If I get smacked a few times with a stego tail as a utah I'll have barely survived
if it take 9 hits thats bs
And stego tailhit kills it almost as fast as headshot from acarno
when bleed is fixed i hope the tail tip hit makes you scream as you frantically search for mud so you dont bleed a ton.
OIf you get smacked a few times like that Mean, you're a bad utah
Barely lived as in, inches from getting hit somewhere else mind you.
You're saying It should one shot it. Which doesn't make sense
9 hits doesnt make sense
9 hits seems a bit under kill LMAO
@golden coral never said I was good.
tbf im sure u could live being shot in the foot 9 times just u wouldnt be moving very much
i think 2 hits to the tip of the tail from a stego should bleed a utah out if it doesnt wallow.
2/3 shot at most lol
the fact u can live a shot from a stego if u get hit in the base of the tail is crazy
Fair enough. But balance is not based on people being bad so :p
Basically. Bobburger is asking for stego to be a tank that can one shot a utah no matter where it's hit.
Not that I think a tailhit should oneshot, but 5% damage is .. tiny
For now, I'd say it's fine without having gore or bone break mechanics in yet. Let's give it a huge disadvantage when we can.
As for now, damage? Nah.
(i mean it should, but balance says otherwise)
Especially when carno can kill a stego via tailbite almost as efficiently as headhits
that utah would be missing some vertebra if those spikes hit its tail.
No idea why stego tail is so vunerable, that's odd as well :p
@golden coral no, balance is based on actual feasibility and playability. Making it fun, but not unbalanced so much that a stego will one shot everything
stegos tail will do bleed and damage back which is going to feel so good.
i'd even argue stego should oneshot a carno lol
stego is in a pretty bad place tbh utahs in packs will destroy it and 1 carno can kill multiple stegos becuz of the tal hitbox
not like stego can chase anything down
when allo is in stego should one shot carno on a body hit and force an allo to wallow.
Fun is subjective, what's feasible is debatable, playable would be how good you are. My point is that you base balance on what can be done, by people who are very good at it, since they will get to that level, and if that's not balanced for, we get shit like carno "zoning" stego tail and soloing it that way.
or kill it with bleed
If you can't kill two utah's as a stego, you're gonna need to work on that. That's all I'll say on this. The argument is not valid imo and I'm not going to argue with y'all since you wanna talk in circles
@stark knoll utah turning in place hardly moving to tank a hit, "skill"
doesn't help stegos attack is ass in general lol
^
a jab doesn't work when everything is faster and more agile then you
@dusk dove I also did not at any point argue that stego should oneshot utah on tail, the closest I said was that 5% from a tailhit from a stego on a utah is not "barely lived" in the sense of damage. Krow may have meant that in the sense of "A little closer and I would have died", but if we're talking damage, the damage is very much a "barely tickled".
i will say im not a fan of the turning in place to tank hits
not a fan of stego rn in general
if they give it a proper swing i'll probably be willing to mess around with it, but for now i'm not touching it
So, you're not willing to actually discuss balance decisions? No one said anything about being able to do this or that, it was a question of if it should be the way it currently is or not.
stego rn is in a very rough spot ngl it cant even one shot a utah on the base of the tail and it cant one shot a carno even if it hits the head
tail hitbox makes it fodder too
Yeah, stego needs a proper attack and attacks on the move that are useful, so carnos can't pull the shit they currently do :p
@dusk dove if u are bad enough to get hit by a stego as a utah in the first place u should be punished more then 5% damage
I think we're looking at it wrong, for now it's kinda silly because hitting the tail has little to no effect. Later when new mechanics are introduced we'll probably look into that. But for now, I think adjusting damage done would be contrary to why we have the locational damage in the first place.
if other mechanics change attacks maybe tip of the tail for 9 hits is fine
they're just saying 9 hits is way too many to kill an animal like, 2x smaller then it lmao
3x even
yea 9 hits is still way too much tbh
Yes and no, I personally think there needs to be a bigger difference in some cases, and maybe less in others. Should work on the ratio of head to tailhits and stuff perhaps Krow.
doesn't need to one shot it, just doesn't need to be so many
would you want to die quickly to getting bit in the fingers?
ur comparing the tail to fingers?
fingers are a bit different then the animals spine LOL
lol
@stark knoll you know how important tails are right?
If it's something that takes out the entire hand, it might be a problem yes. The stego tail isn't just "nicking" you, you're basically ruining the entire critters tail.
I think if we look at it in the sense of, later, say, 5 updates down the road. Hitting a utah in the tail drastically reduces it's mobility, or something of the sort.
Thus making it 10x easier to kill.
if u wanna bring realism into this
agreed
that would be nice krow id like that
That might be interesting Krow, locational fractures please!
it would be
But for now adjusting the locational damage would make it harder to balance back and bounceback later.
but 9 hits is still way too many LOL
a slowing effect that would let u get in a big hit đ
locational fractures is nice
^
add cc to stego stail jab 
Break a stegos tail before attacking it's head
Or that ^
But more damage defeats the purpose and calculations of location damage.
And sucks.
For filipe
Give a proper stego swing first!
lmfao
Please 
uh oh CC for stego
kek
it doesn't Nova's just going insane.
Would be nice in other cases though, if not for tailhits
stunlock apexes to death lol
LOL
I think stego should have a tail sweep attack that does hard cc but lower damage.
Tbh.
But everything is a wip.
the correct way to make apex herbis scary
But if so, stego needs something that'll make it consider if it wants to keep swinging or not
We'll get what we need to make stego not painful.
It's a tail full of spikes it shouldn't do CC, it should just hit really hard.
Sweep the leg single daave
well
hitting hard can stun... 
You aren't sweeping the leg you are destroying it, you aren't an anky.
@dry badger Honestly, moving attacks are a neccesity I think. I get the idea of a stationary powerful swing, but it fucks stego over because of zoning.
if a stego swings its tail into a dryo, shits gonna go flying 
the one issue is that it doesnt hit very hard e.e it cant even one shot a carno if it hits the head
Yes, can we punt smaller things please!
pls lmao
lol
Yeah, but we have to justify the animation haha, we can't have stego 180 turn biting like deino
but
wha
Well no, not really what I meant, but more along legacy style I guess. The problem right now is that you can safely walk just outside my range, and "lean in", for bites.
Because it's large..
stego having a walking swing and a full swing is like, vital to its gameplay lol
^
A walking swing or sweep would help a lot yeah.
And there's nothing I can do to counter that, you'll turn out before my tail hits, especially since the swing isn't very fast, though the range is nice. But I think you can see the issue here.
how does stego not have a swing isnt that like stegos thing
you'd think yeah
Eh, I think it's mostly, 'it just doesn't' right now kinda thing.
It's not easy to fully animate and calculate the damage of an attack.
it has a full swing animation lol
If the need arises, and I think it somewhat has, and will later down the road, it'll come into play.
Obviously we don't want it like legacy, that swing/turn is really good, but something that would allow me to go "You're right next to me, I can.. do something to get to you", so you can't just pull the carno thing perfectly safely. And bite is only really useful vs utah, and even then I wouldn't want to "facetank" one :p
like, it was one of the first things animated for stego lol
Also why does the tail take so much damage for stego?
its tail multiplier is bugged
it does more then 1.0
magic
Ah okay, that would explain it then.
Anyways, not saying it doesn't need help. It just needs to be more.. adaptable.
It did seem very odd when I tested so :p
@lament gale I dunno about that. I've not seen it if it does exist, then my question as to why it hasn't been implimented yet would go straight to the devs.
Shrug I don't know everything.
because they wanted to give utah and carno a better chance LOL
idk wanna put in math equations here but in simple terms it would be 13 bites to kill a stego for a carno if it was 1.0, but it takes 12 max which means its multiplier has to be more then 1.0
a full swing would annihilate carno and utah
Such a shame QA does balance as well, since being QA comes with a lot of other stuff that's less desirable :p
squishy if u did a full swing on a stegos face would it live?
Balance talk is usually the most difficult. You're trying to make a realistic but fun scenario.
i think stego is so strange is because they were going for a smaller stego but they changed it to have a bigger model so it can compete in the isle
balance wise probably. realistically? no 
@dry badger admin ended up healing me due to unfair advantages caused by another admin (utahs getting tped back and fully grown right on top of me) resulting in the utahs backing off bc they werent getting free grows anymore
lmao
thats really fucked
ZOO?
yeah zoo
whats zoo?
they do free grows on the hour normally but they were in the utah pack and were clearly abusing powers
must've gone on the head admins stream for free grows
@dry badger I think the biggest issue is that it seems like balance testing isn't done thoroughly enough, or done in a "proper" manner. Maybe there should be a secondary balance team focused on that.
maybe there should be a QA team for balance specifically
There should be, or rather, QA should be doing QA job, and balance team should be doing balance.
^
balance is looked at trust
Hyper...

?
if you think balance isnt looked at then you are very wrong
dangit krow lol, for a more serious post, balance is looked at by the whole of QA, making a smaller balance team would mean less voices being heard
less people on a team means a higher chance that someone's favorite gets overpowered
No one said it wasn't looked at.
] Erik Eden: There should be, or rather, QA should be doing QA job, and balance team should be doing balance. QA do many things put it that way đ¤Ź
The big issue is where do these balance people come from?
Nor that it had to be a smaller balance team, just a specific team for balance. And that said team maybe should test and work in a different manner.
just offering a suggestion
Yes, I said I think QA and Balance should be two different teams. I said nothing about balance not being looked at, or that the team would be a certain size or anything else.
wait how many people are on the QA team
Same place as all the QA I'm guessing? :p
It would be an unpaid volunteer position like QA is already, but basically everyone who wanted to help is already QA
So moving them to balance means QA takes more time
im surprised there would be bias at all
If you divide QA, lets say in half, that would double the amount of time ad hoc takes, and you have half as many voices going to balance
bias will always exist
true i should reword what i said
allowing that bias to have influence should be what i should say
Everyone is biased a little bit lol, it's not usually as bad as like "My favorite animal needs to be invincible" but more like "I don't know do we need to reduce this damage?"
I think you're perhaps not quite understanding what I mean this team should do. Of course, since I don't know how you test, maybe you are doing what I would suggest. But testing needs to be done with proper survival thinking in mind. It needs to be done with "How can I abuse the system to win" in mind. See carno tailbiting. This needs to happen in balance testing. You need to spend three hours on a hunt just to see how well that handles. And so on.
more people putting forward their thoughts decreased the influence of bias
Balance isn't just numbers and outright fights.
It's just as much "How can I screw this shit over" and "I can be patient and starve you out" things.
Assuming we don't.
Yeah in general survival stuff is taken into account a lot more than outright facetanking
@dry badger I just said "I don't know", but yes, considering the results, I can't say it seems like you do. Why do we have carno tailbiting stegos if you do?
however some things don't occur during balance testing, like trying to bite a stego on the tail seems like a prime recipe for getting stabbed in the face, and the people playing stego could pretty easily take em out
some things get past them like tailbiting
Since stego never struggled in the many many tests, it seemed fine, a month after update 2 people figured out how to break the system
can't take every play style into account...but we certainly try
Of course, so my suggestion is that maybe there could be other ways of doing it.
and they broke it badly like stego is a waste of time rn
To be fair Krow, my example is not a bug :p
Well there is also the issue of you all don't see the balance changes as they roll out, and you don't get the thought processes that goes into deciding if a change should be made
laughs in cyberpunk Fact is we can't catch it all and yes that means balancing as well. But balancing is looked at.
And I did not say you could Mean, I'm saying that maybe the way you're doing it is not perfect
And that's why I say what I do
the only bug on the tail is the multiplier if thats even a bug
So to the community it seems like we just flat out ignored the stego tail bite thing, when in reality it never worked when we tried it
I'm not saying you're not doing your best or not trying hard, I'm saying maybe there are better ways to do it to get better results at times
the beta thing they plan to do is good for balance i think
I mean more people will always improve the results of testing, but dividing the QA team isn't the way I would go about it
There probably are better ways. But that's kinda up to hypno.
Hypno does the balance and we as QA assist with it and give our input
And maybe that's an issue. But what can I say, I know what happens in survival, I know what happens when you run into people who know their shit down pat, who have the patience to follow me for three hours just to kill me. And so on.
Remember that mostly everyone in QA are veteran players, we've all been there and we do try to take these things into account
I think, why we're opening the public beta kinda dresses this issue too. @golden coral Because you're not wrong. Things can be adresses differently.
I don't know Hyper, veteran players.. if you say so. Also veteran does not mean good player to be fair, or smart.
It doesn't mean anything other then been playing for a while
experience does count so i cant take that away
but the fact that they've been playing for a while means they've encountered many different things throughout the game, and can use that to inform their choices
@dry badger That's possible. I'm not trying to say you guys are doing a bad job or anything, just that to me it has seemed like some things haven't been taken into balance, or have been outright missed. And yeah, some of these things can only be found if you set your mind to it. Like the stego thing. Who would think to do that really? But still, we have it, because someone was determined to "break" things. :p
they know for example, what happenes when an animal has poor stam regen, even if it has a lot of stamina to start with, you get para
@sonic flame Para has a lot of issue, the stam regen being one of the least honestly :p Also legacy but :p

Knowing what didn't work in Legacy, and why it didn't work is important to inform what not to do in Evrima
for example, don't make an animal like Legacy Cera or Pachy
Eh. Legacy is a non issue. But yeah as far as stego having low damage attack vs a tail, I just think we need to impliment more mechanics for either Stego, or wait until we get bone break or locational debuffs in the game.
@safe anchor I've been trying to talk about balance testing, rather than a specific decision. Are there things I disagree with when it comes to the balance itself. You bet. But that's not my main point here. My main point is that it seems, at times, that there are things not balanced for, or accounted for.
@sonic flame Honestly, give cerato 90% bleed resist, and it would be fine. All that's needed really :p
It didn't need both the health and the bleed debuff :p
dilo could of still bled it out though erik
we will miss things its going to happen
even if it took alot more time
@safe anchor If you want a specific case, stego stationary attack is an issue. Sine you can "zone" it and it's very hard to do much about that.
and we're working to address these things. we cant add a moving attack on our own
To be fair the stego can counter this by just baiting in the foe
take that up with the devs, we have as well
@silk bone Possibly, but I would imagine it would need more bites, though that could come down to the heal rate too, and it would give the cera the ability to move and act, and force the dilo around.
like get the end of your tail bitten and die from it? is what you mean?
which is what happened mostly during balance testing, just standing still until the enemy over commits and you bonk them
the dilo heals ceras bleed easy and eventually heals the point where it can take another bite and this repeats
@safe anchor No. The fact that you can stay just outside range, "lean in" and be safe, because I can't move with you and attack, unlike bites or other attacks.
Glad to know the QA is going the right way with balance
so you want steggo to be able to move and swing and do x amount of damage?
@stark knoll I did not say you could add something on your own. I said it feels like you're not neccesarily taking every tactic, strategy, and stuff into account. Hence why I suggested a separate balance team and all.
lmao if I had a penny for every time someone said give stego a swing I'd be rich
Well, stego should swing, stationary or not, jabbing is just weird anyway :p
Agree
@safe anchor Sort of? It's hard to put in words, but I'd show you ingame if I could.
which leads back into what hypernova said, splitting the team would slow down everything including balance
There's any other requirements apart of being +18?
not really no
sign an nda
google account is basically required
Alright
who doesnt have a google account at 18 lol
Possibly, but I think cera two or threeshots a dilo. Not something you want to get into a fight with. And after the first bite, the cera would know the dilo is there. So perfect bleed resist + a bit better heal maybe, and it would most likely do pretty well against a solo dilo, especially at day.
more people than you would think
damn
it 2 shots
@sonic flame And I would apply if it wasn't for me finding the NDA potentially questionable, as well as me not thinking it makes me a good QA if I "only" want to do the balancing and not jump up and down 10K times to see if jump breaks.
It's less jump up and down 10k times are more so see what happens if you backflip off a waterfall
interesting
... Okay, but you do get my point I think :p
I do not feel like it's proper to apply for QA if I only want to work on the balancing aspect
Yeah, the bug testing isn't as bad as you would think tho, I joined mainly to have a say in balance
you'd be surprised how fun doing the other stuff is
Otherwise I would help out, why do you think I want a secondary balance team. That I would join, though I also do think a dedicated balance team would be a good idea, for reasons stated above.
If you are 18+ join Qa and help out if you are interested why not try it and see if you like it
Yea you can leave at any time as well
Maybe it isn't Hyper, I honestly don't know what it's like to be QA, I just figured it didn't.. sound right you know :p
tl;dr join QA, give it a week, you may or may not enjoy it, tho I think you would find it more fun than you think
we need more people lol
Hey, sorry for jumping from nowhere into the discussion, I've been interested in applying for QA for some time but I don't have much free time. Does that counts ?
100 QA members imagine
join it find out what do you have to lose other then time?
Qa takes as much time as you can afford to give
Alright fine, I will apply then if you think it's acceptable, and see if I get in! You DM Hypno right?
Yea shoot him a DM
But if things go bad, I'm blaming you two!
understandable
qa doesnt have like, a quota, we're still volunteers after all. yup, just dm hypno and ask for an application c:
Thanks, I might apply too then
Don't join unless you plan on putting in work and time.
if you join just to say 'i get to play the new things' save yourself some time...and don't
Yes it's volunteer but you're volunteering to work.
If you are joining to help make the game not suck tho
^

Nah, that's not the reason. I'd like to participate more actively to the game development than just giving feedback, and applying to QA is the best I can do
Nah, I would join for the balancing, or well, apply for that. Of course I will put in the work neccesary if I get accepted, it's more that I would have, well, things I do want to do, and things I might not want to do but would do because it's still part of the job. @dry badger
And I'm usually pretty good at randomly finding bugs no one else gets
Well you obviously care.
if you care join and find out what Qa is about an if you dont like it then you can just leave it no harm done other then the loss of time
im not 18 đŚ
Then for now just do your best with the feedback channels and community bug reports
The community ignored it up until the point where a group of people who have a private practice server figured out how to do it and how to strategise killing Stegos based on that approach. Things like these are currently found only by certain people in the playerbase who quite frankly speaking don't have any business sharing them with the rest(they might and they did to a certain extent but from a pragmatic point of view they're better off keeping all of this a secret). This should absolutely not be a thing and it makes comments like "If you can't kill two utah's as a stego, you're gonna need to work on that." just outright disrespectful.
As for the comment about people in the QA being veterans. Are we talking Evrima or Legacy veterans? Because those are two completely different things and the skills from one are not transferable to the other. And yes there are Evrima veterans and people who are already really good at it. You can see them if you play the game on a regular basis on the public branch and it's really obvious when you're up against one of the good players with a tonne of experience. You can't expect a normal player who learns just off their experience in survival where they risk their dinosaur every time they get into a fight to "get good" against people that can freely practice stuff on sandbox-like servers that are available only to them.
Also - there should be far more clarity as to how the game works in general. It shouldn't be down to the people in the playerbase to figure out how a mechanic works. This isn't really a comment directed at QA but more so the devs but we shouldn't be guessing how exactly bleed, locked health and locational work. All those should be publicly known and available to every person in the playerbase who cares to look them up, instead of having a small portion of the playerbase who can test them out knowing all this data while the rest just hopes for the best.
they could do little videos on their yt channel explaining each mechanic and dinosaur fully
although a tutorial would make more sense
I don't really mean just a tutorial - we should have a list of information about each attack and each locational area on every animal. Could be in the character profile but all these information should be available to everyone and anyone. You should know how much damage you're doing with each attack and you should know how much damage you receive by being hit in each area. As for youtube videos - those should probably outline how each mechanic works exactly and in detail. Hopefully now that Seiza is a part of the dev team perhaps we might get some more informative pieces of media regarding the game.
@ember ivy why would they do that. utah already dies from the damage in one hit
Baby utahs are fast as fuck and hide easy lmao
Run into the woods and no herbi is gonna kos you unless you basically let em
I also feel damage on steggo shouldn't be raised. Full steggos are already a handful to deal with as is. Combat shouldn't be 1 shot unless it's a full grown vs sub adult or lower; 2-3 shot combat makes it more enjoyable for both ends (obviously 1 shot head shots are fun). However utahs are fast enough to get away from steggos. If they're killing you it's because you got too close and weren't being careful enough. They stomp loudly and cannot keep up with even juvie utahs' agile movements.
Im up for keeping the stego powerful herbs should be more powerful than preds i mean the hippos more dangerous than a lion. and a giraffe can kill a lion with a single kick. Buffolow can stamp and gore wolves to death Carnivores should be using sneaky moved and not just running in and 1 shotting anything. Most canivores should only be making a kill in 1 in every 10 hunts on average.
1/10 yeah of course make kill a Single herb as a pack a Boss fight, pretty balanced...
For utah a tail swipe should be a one shot, however for something like carno I feel one swipe would fatally wound you
Damage on stego definitely needs a raise when bigger predators come out or it'll be washed. Carno shouldn't even be hunting stego when more preds come out, it is supposed to hunt small game so a thag hit to the body or head should definitely end it once stego's intended pairings are out
For now, stego is placed fine, but definitely should be reevaluated if larger carnivores are added
Not really a case of âifâ, it's when. It should definitely receive future buffs or it won't be worth growing
Then when
???? In future updates?? What kind of question is that lmao
Do you think there will never be playable allo, alberto, acro, rex, giga, and other things that would stomp stego in its current state where it is hunted by a psuedo mid like carno?
stego is in a pretty bad state rn im not even gonna sugar coat it
No as in, instead of if, when. Not really a question just correcting myself, apologies
when more carnivores are added, stego can be reevaluated. But as of right now, it's not top priority
the idea of game balance being broken down into % chance of victory belittles and demeans the complexity of pvp in the game. From what I've seen evrima's combat is shaping up to be much more nuanced and intricate compared to what legacy offers. Ideally I think it'd be fair for all playables of similar stature/size to duke it out, having their own strengths and weaknesses to deal with.
which includes apex carnis, all should have a fair shot with smart gameplay, rather than just a basic 70/40 rex kill giga, thats just bad game design imo
imo giga and rex should be relatively evenly matched and rely solely on the situation, who lands the best hits or who gets the jump on the other
its a 50/50 basically
they are both animals designed tobe able to take on others their size or larger
cant believe the guy in feedback said spino should be at a disadvantage lol
giga with sauropods, rex with edmontos and the like, but as far as i know neither are really designed around hunting other large theropods, so an even match seems fair
well dondi did say rex would likely win in an all out fight with spino, it is supposed to play on the defensive in that fight
but i dont think a good spino should be losing to a shit rex
that would be dumb
wow holy shit 70/30 going for rex vs spino
thats so shitty lol
should be 50/50
spino trying to run around would probably die
if they are designed to skew their pairups in favour of one so heavily it will just screw over good players
if it stays defensive it'll be fine
Evrima spino should definitely have the upper hand against a rex in combat, even on land. Since it can't run away and well, basic balance.
If it is semi aquatic like it supposedly will be then being at a disadvantage on land isnt too big of a deal, since it would encourage spino players to stay om their biome
Though our spino will look like shit in the water with the model it has, supposedly its still supposed to be semi
if only we got this lad
. Art by Milkshake Neck btw
Would definitely be an improvement over the lame and uninspired spinosaurus rex we are getting
would love to see a mod that overhauls current spino, maybe make it a new playable in general
A mod that fixes spino, anky and other models mmmmm
This thing is beautiful
Except the colors, they make it look like a marine animal
Irl spino is a fisher, not a powerhouse
I think there could be a really healthy balance for a fictionalized more realistic spino. Essentially make it a more defensive animal that doesn't usually try and fight things if it doesn't need to, but it will try and take down animals that try and cross rivers thanks to its superior swimming capabilities if it is hungry enough
So actually why not restructure it that the point of spino is to be an aquatic dinosaur and not something fighting rexes, because, honestly speaking, a spino should not stand a chance against a rex, even irl
Nor would it stand a great chance either against it's fellow giant theropod Carcharodontosaurus
Yeah it was super wasteful that they didnt make this unique theropod an aquatic apex and instead decided 2 terrestrial apexes predators wasn't enough so they ruined spino
So it stayed away from them by usually being downstream in rivers
It could also get away with scavenging kills, and maybe hunting smaller dinosaurs.
eh I think it could deal some decent damage with its claws if it had to stand its ground, but it would tend to try and stay away from them
If people want to stomp around on land getting in fights on an apex they can pick rex or giga, literally 0 reason to turn spino into a jp abomination 
rex or giga you mean
If you want a terrestrial fishing apex, take a look at Rudy from Ice Age. While irl baryonyx is not the biggest spinosaur, its cousin Suchomimus is a good bet for a giant apex tackling fisher
And you can simply upsize it, following the 12-13 meter suchomimus hypothesis.
Oops ya meant rex or giga lol
No I mean actually upsizing Suchomimus to take place of Spinosaurus
The type specimen is a subadult
There should be no need to do that really, also suchomimus isnt a swimmer either. They took spinosaurus who is a very unique theropod with his swimming adaptions and turned him into baryonix rex, the niche a real spino s/woulda had can't be replaced by upsized sucho
damn that spino looks badass while actually also looking like the fisher bro
Even a 12-13m Suchomimus wouldn't be that big. The animal is simply very long and gracile in its build. I also don't think Spinosaurus should be outright moved into its irl niche. It would be really nice if we got the Spinosaurus posted above instead of the one we're actually getting but well... I guess you can't have everything.
i wanted a cool anky
but look what happened
hopefully as long as the gameplay of the dinosaur is true to its name i'll be fine
dont add venom to troodon

try putting this is balance feedback if u want
think thats a cool idea
at least after reading it
wait u should rephrase it
the suggestion
pls make the game balanced

Ohhh ok, what if instead of base dmg if you run out of stam it did bleed?
I'm just lookin for like a reason that the player has some sort of control, and it's not like just crazy damage like utah pounce, ya know?
I saw we were talking about grazing
That grazing suggestion has been reposted like 10 times
And 10 times more it will be reposted.
Dunno why but the 1000 miles song popped in my head except it went "And I will post 1000 times and I will post 1000 more... " XD
I personally was thinking the Mummy
Oh Ah Med Ra
God of Gods
We have live today
We shall live again
Lol
In many new forms we shall post my idea for grazing.
@cloud urchin Just want to say, your feedback is also a general feedback as it is a balance feedback. So you can probably post it in general feedback and get more checks since it seems people barely check balance feedback lol
The goal of feedback isn't to get check
It is to show a message to the devs
Well yes, but if you get X'ed, it's a bad idea which probably won't get used. Checks means the community approves the idea, which makes it more likely to be recommended to the devs by QQ.
QA
I already had this discussion in another channel, and yes, reactions do give a small info about if an idea is liked or not, but it is really not representtive of the community's opinion. Besides, I believe QA members are mature enough to make up their own opinion of what's good and what isn't. And they do read balance and ai feedback, maybe more than general feedback.
My balance suggestion got voted down, so im going to modify the suggestion and repost.
if ppl can read it again and change vote if you like the newer suggestion.
Ok so Iâm gonna need to hear some whyâs for the downvote of my suggestion. Are these legit technical downvotes or just âitâs been this way and Iâm comfortable with itâ downvotes?
Or maybe itâs just âI like to tail ride and take the easy way to a kill, rather than actually going for the throatâ?
you should separate the two suggestions
Have you seen the mouths on some herbis? Have you ever gotten bitten by a horse? Just because it eats plants doesn't mean its bite is harmless
Stego's would obviously be mediocre but look at the teeth on pachy, look at the beaks on ceratopsians. Ceratopsians can snap limbs with those things
You want to nerf teno's tail slam and make herbi bites entirely useless
Because he eats plants these freak nouth daggers should deal papercut levels of damage hm
but i hear you and agree, thats why i think it should do some damage. and i think some herbis with powerful, dangerous jaws should do more damage. but, my thing is, when i COMPARE a herbis mouth to a carnis mouth, and bite force... i think carnis should usually do way more damage per bite.
@ruby merlin
I mean to be fair a stegos bite would barely even make an allo flinch
The tail makes up for it. But yeah, a herbs mouth isnât entirely meant for biting things offensively unless their anatomy allows it. The modern hippo being a prime example.
Herbivorous in nature, but I fear those jaws way more than a lionâs.
Triceratops is another great example. Paleontologist consider its âbiteâ to be a great offensive weapon. Itâs no Rex bite, obviously, but theyâd hurt.
Surely so, I mean if a stego bit, for example, a dilo it would still inflict pain alongside a wound. It wouldn't outright kill it like a jab with it's tail, but it would deal significant damage.
I believe some 2016 studies stated the stegos bite was actually decently powerful.
Right but, inflicting a nasty wound from a beak is quite different to a bite from dozens of serrated teeth. A beak bite might annoy a carno. But right now, the stego does as much bite damage as a Utah raptor (130 fir both according to wiki). Thatâs ridiculous. The size of the mouths are important factors too, and look at those mouths!
Stego is also bigger than a utah so its weight is behind the bite, the weight would partially make up for the lack of teeth
Getting pinched by a 6 ton animal doing as much (minus bleed) as a utahraptor isn't really something to cry about
Besides, a single bleedless utah bite level attack is pretty null to the things that are supposed to hunt stego in the future anyway
Youâre looking at this from a gamer, gameplay, numbers and values POV. Dont. Think about it as a comparison between two structures. A tiny mouth thatâs not capable of opening very wide, also creates a comparatively small wound by necessity. Sure it could have a lot of bite force. Potentially even MORE bite force. But the comparison is literally like comparing a âbiteâ from a pair of scissors to a âbiteâ from a toe nail clipper. Potentially you could have the exact same âbiteâ force, with far less weight or mass behind the scissors, and yet, the scissors will always do more damage, because the structure and size of the âjawsâ are different.
Man, I like the tail damage suggestion but that seems like something that would give Utah an even better matchup against stego considering how they dodge their attacks by turning around and flicking their tails at the stego
yeah thats the only issue with it, gives small pack predators a massive undeserved advantage.
It would also give every other predator as well as every other prey an advantage, in that tail biting would no longer be a viable way to make a kill. You would have to go for vital spots. And since everyone would benefit from the enhanced tactical depth, no one would have an advantage.
Iâve seen stegos getting damaged by bites to their spikes. Thatâs just ridiculous. The tail is still a target for making kills and that makes no sense. Go for the throat! Also, the tail would still be vulnerable to considerable bleed damage. Spike a tail, and the Dino could start losing a lot of blood very quickly.
I'm confused, are you replying to @umbral inlet or me? Because, for me, Utahs flicking their tails at Stego isn't a problem.
@umbral inlet
Ah. Thx
Oh I just thought of another thing: Utahâs basically have no way to attack a smart stego in the trees, or in a herd, regardless of whether their tail is a vital area. So thereâs no serious advantage for them. For me, it doesnât matter if the tactics change and evolve because of the proposed change, as long as it doesnât make the experience unrealistic. So Iâm ok with the tail turning doing even less vital damage, as long as the Utah is still paying for taking a tail hit with a broken tail, and a bleeding tail. Sure it will survive, but maybe the fractured tail reduces its maneuverability until itâs healed. That mechanic would be totally in line with reality, as speedy dinos and animals use their tails to help maneuver.
found the carno main
not dr mikaeru, the dude in #balance-feedback
oh my bad
he is complaining about the only matchup in the game that is actually balanced lmao
literally the only animal carno doesnt destroy outright and he's complaining that its too op... mhm
just move carno up to apex its CLEARLY underpowered..
Carno is not under powered and itâs not optimally balanced. Case in point: carno players almost intuitively use charge to catch up to or run away from prey or enemies. Hell I do it too. Because itâs almost as if the mechanic is there begging to be used. But, it shouldnât be use that way, itâs an offensive ability not a locomotion feature. If anything, the carnos charge needs to be nerfed. Not the damage, thatâs good, but the stamina drain needs to be radically increased, and the turning radius or range or whatever radically reduced to maybe 3 degrees in each direction while in a charge. More than those few degrees of course correction, and the charge is cancelled. Having played both Utah and carno, I think the Utahâs pounce cost is well balanced. The carnos charge cost and trajectory needs to be similarly balanced.
the charge is fine, just nerf carnos damage slightly to promote smaller game hunting due to not having as high health or power as a cerato or allo, as well as giving it an inbetween evrima and legacy turn radius.
While the skin system will probably make hiding as hypsi way easier, the spit def needs some help
Also i hope they make him a better climber once herrera is in and there are actual climbing mechanics but i'm probably wishing for too much
well thats more probable than update 3 releasing this month

give carno thiccer thighs to balance my thirst
Charge is not fine. I can charge almost unlimited number of times if I use my charge judiciously. This is OP imo. As a Utah, I cannot pounce an unlimited number of times if I use my pounce judiciously. As a carno, I should have to be just as judicious with my alt ability as the teno and the Utah have to be with theirs. I think the case is very clearly made, that stamina wise, the carno charge needs balancing. And as for the turn radius, that DEFINITELY needs some nerfing. I can turn in a charge pretty much just as tightly as I can turn while in a regular sprint. Thatâs ridiculous. The degree to which any creature can turn in a charge should be fairly minimal, otherwise, combined with the comparatively low stamina drain, the ability is intuitively going to be used to get away or catch up, as an extra speed boost. I donât like feeling overpowered like this. I want the satisfaction of winning because I managed my stam better and cuz I out thought and out maneuvered my enemy. Not cuz I have OP abilities.
I agree but, the charge drains your stamina quicker than running lol (though it should drain it more)
Yes Iâm aware, and I agree, it needs to drain it more. Thatâs the central idea Iâm thinking about.
I think Utahs need to be buffed because the dryo are too hard to catch, even if you wait untill your 50% growth, they can get away too easily and the bite force just ins't strong enough making it impossible to get food apart from a older raptor spoon feeding you or you find a smaller dryo in a wide field where you can chase him for a few minutes which is ideal situation but that's very RNG, but after that though it get's much easier.
at 50% your literally starving also so the argument of "oh well you should of hunted sooner" doesn't work because your way too slow and way too weak
Bruh lmao
Haven't played in a while, but, can't you just wait. I thought Utah could reach near full growth without dying to starvation?
not anymore no
Nope
Carno can have that fix when stego gets his. Fair trade 
thats the point a full adult dryo should be better in some way than a fresh sub utah who barly can fend for it self yet in a good way
You are forced to find food at 50% as Utah, so it is RNG then because sometimes you find bunches of Dryos that you can also take down easier due to being out-positioned and younger or just bugged out and then sometimes you don't hear or see anything or see a adult one but easily get's away and starve to death I have only had two times where this has happened but the carno can cope much better.
well then, that sucks i guess maybe it should be easy to grow a dinosaur with the most powerful ability in the game atm
@worthy fossil Same with Utah, I get hit on the tip of the tail at half health by a Carno and DIE lol
Theres also a issue were if you get hit at your upper tail by a stego it counts as a critical hit and one shots you. The locational damage needs to be fixed for Carno's tail
Yes, I'm so glad that someone acknowledges this issue in EVRIMA, because this issue pains me to the soul.
Itâs fixed in update 3.
Hell yeah that's good to know
Screw critical hits on the tippy tail by carnos
yee
@south wing carnos charge is for small prey. its meant to disable animals you can kill before the stun runs out or outright kill them. carno is not intended to hunt large game at all. it has to hunt stego atm because theres only 2 playable carnivores in game and only 2 herbivores that can actively fight.
its frustrating to play the biggest carnivore in the game and die to everything bcs the balance is set to the state of the game the game will have in years .. but we live in the now and have to work with what we have .. more hp on carno atleast would be in my eyes a short term solution
carno is only a bit larger than tenonto. stego is 2x your weight rn.
carno is really broken rn actually. utahs pounce is worse but carno can easily kill anything else in the game. a good tenonto can give you hell if you mess up and a stego can still rightfully smack you.
Carno's fine the way it is. Each one of its match ups is just fine aside from the one against Stego where it overperforms due to Stego being kind of bad for all the widely known reasons.
^
i understand that there went alot of work into the balancing but i played as carno 100 % ... im barely faster than utah so im barely able to hit utahs if the desync allow for that ...while utah have a pounce that does alot of bleed the carno has nothing in return the bodyslam is not rlly usefull .. if u think about utah he can use his pounce on all occaisons and enemys
It has a 50/50 match up against the Tenonto which is probably the best match up in the game so far. It wins against Utah 1v1 and can kill an entire pack if the Utahs are bad, if they're good the Carno has to run away which is as it should be imo. Stego would be winning against Carno with the latter having a small chance of killing it if it worked as intended. Dryo and Hypsi are meme animals that I don't even consider balance-wise.
You probably need to practice a little bit more, no offense. Carno is almost 10km/h faster than a Utah, it's a noticeable difference. A good Utah can juke you for some time but if it keeps at it in the open field you will eventually get it.
Your best bet at killing Utahs is to charge them from a bit further away in a forest while they're not paying attention. You can get some easy kills that way.
Carno's definitely not underpowered as it is. I'd argue it's not really overpowered either but a lot of the people in the community would disagree with that assertion I think.
tbh yes maybe i should train some more before giving suggestions about the balancing but after having this expirience i wont start a new carno in this state
There are ways to grow it rather easily just fyi. I've grown a tonne of them on Evrima and there's a sort of a way of growing it without much of a risk of dying for the most part.
Carno is probably the easiest animal to grow rn
Literally the only thing making it slightly difficult is the fact itâs a carnivore
Hmm idk, I found each animal to be just as easy to grow. I just don't have any contact with players as a Tenonto/Stego and I reach full adult without any risk of dying either.
Utah might be the hardest actually
I haven't had any issues growing it solo either
i havent really seen balance issues that affect the carno negatively
carno is on the strong end of the current roster, if anything it needs a mobility nerf
if its a desync ur facing its not balance wise
If anything, the carno needs a nerf in regards to the turn radius, not a buff
I don't see any match up where Carno would be overperforming to the point where it would require a turn rate nerf. If anything it could potentially require a stamina nerf to the point where it can't keep up chasing someone for quite this long.
I don't See that all. Carno can turn on a dime and it shouldn't
yeah in no world does it make sense for sprinters to sprint like that
for that long
That belongs in bug reports.
i doubt mercs will spawn in op
Deino is 8 hours to grow but a stego can dunk on it? lmaooo might aswell make deino a 6 hour grow instead tf?
wait its 8 hours? oh god no
they want it to be 8 hours atm
who ever said it was 8 hours
and theyre also saying a stego can dunk on a deino
and stego is 5
devs have said its estimated to take 8 hours but it might change
they also said deino will be no less than 5 hours to grow
plus they said stego will dunk it on land
as a deino you never want to engage on land
deino should be 6 hours if it cant even take on stegos like cmon thats kinda one of the big reasons why people wanted deino is to take on stegos near water
on land meaning if you lunge at a stego near water then what?
you cant pull it in
carno can kill a stego in water, deino isnt special only being able to kill a stego in water
it should beable to take on stegos near water
imagine growing for 8 hours to get smacked by a 5 hour grow
yeah i wish deino did have a way to at least pull stego into the water at the cost of a ton of stam or something
@worthy fossil make deino 6 hours and you have literally every single water source infested with giant crocodiles, make deino 8 hours and you have every other water source infested with giant crocodiles. I would rather have the latter.
population isnt a reason to give deino a longer grow, look at stegos they can be in massive herds and theyre a 5 hour grow, it doesnt really matter if deino is a 6 hour grow theyll still take longer to grow than stegos and theyd likely be cannibalistic
deino is the undisputed apex carnivore when it gets released, and its not only semi-aquatic, its probably the most water reliable semi-aquatic that will ever come to the game. try fighting a stego in the water and see how badly you spank it
stego is garbage in the water because it cant use its tail
literally anything can kill it there
the fact deino has no way of getting it there
is what gives stego the edge
but i guess they want deino to focus on catching medium sized dinos instead of larger ones which makes sense i guess
carno can spank stego in water almost as easy
stego is a midtier even if not medium sized
uhh its very close in size and weight to deino lol
id say theyre similar tiers. stego may have a lower growth time because its a herbi im unsure
and it wouldnt make any sense for deino to be able to beat stego out of water. stego can just blast the hell out of its face with the thagomizers. realistically deino has no chance unless it lunges and immediately grabs its head and kills it
which wouldnt be a very balanced mechanic
and your point is?
stego is not a midtier. allo is one of the bigger mid tiers and it is 2-3 tons, compared to our stego which is 5 tons. They also don't balance the game based off of "tiers"
Btw
During a dev stream pretty recently (I forgot which dev)
mentioned that the reason deino would be longer than stego (or it's land counterpart in terms of strength)
is because it can swim, hell its why ptera has a 15 min longer growth than dryo despite ptera being very similar in strength (if not weaker)
Having the ability to fly or dive gives a huuge advantage at both escaping and simply avoiding land predators
so expect it to be like this with more aquatic or aerial creatures
@worthy fossil You do realize deinosuchus could beat stegosaurus if it's found swimming right? Also, there is a reason why the developers don't want to overpower deinosuchus and this is just me speculating: The developers don't want deinosuchus to be able to outright kill stegosaurus on land or near the water's edge because if it did, it would have become unbalanced, you see? If things are unbalanced then they are not fun, get it? Me being a stegosaurus main, I'd sure jump to deinosuchus main, and that's saying a whole lot coming me because rarely do I ever cater to the carnivorous side. I hope my comment helped you understand a bit more. Thanks.
Yeah it wouldn't exactly make sense if Deino just overpowers stego
Deino is made for fighting in the water, stego on land. If deino is good on land and in water, what's the point of even playing stego?
Deino vs stego should be like teno vs carno.
@whole gust Teno is already powerful, increasing its speed will make it even more OP. Teno is the strongest creature right now pre update 3. Able to kill a raptor in 5 hits, as well it's a few miles from a Utahs sprint. Teno has a broken back kick that stuns you, as well you can spam it lol.