#balance-feedback-discussion
1 messages · Page 219 of 1
Goodnight.
I don't think it's a flat nerf though, I think backwards and strafing movements are incredibly powerful.
And I do think it fixes cera's OP'ness, it doesn't fix other things OP ness but it fixes cera.
And I don't think I'm the only one who thinks cera is OP, by a longshot.
If you’re getting chased by a teno and you get outpaced to the extent where it’s able to land a kick to begin a damage trade I have no idea what you’re doing
Bite a teno a couple times and it’ll vomit, lose a ton of stam, and now the stamina management game favors you significantly more than it already did
If you’re unable to do this without damage trading with the teno and getting stunned than the teno is genuinely outplaying you
The moment you turn around to bite is the moment you get kicked in this concept, this is what completely kills it, there is nothing you can do but get totally bullied by tenos and your only hope is to run away and hope you outstam them (you won't, as cera has less stamina than a teno)
No you don’t, bait the kick and hit in between kicks, use your incredible turn speed. Cerato is powerful and agile enough to fight allos of equal growth ffs a teno is absolutely manageable
Like you literally cannot get kicked in a chase, it’s not possible or for them to get THAT far ahead of you
How are you gonna bait a kick, by feinting a turn and hoping the teno falls for it? You'll lose momentum and if the teno is good he absolutely will get a claw swipe in if not a kick
Yeah do it successfully and you’ll get your hit in and avoid their’s
The animals are pretty well balanced around each other in that regard
Ceratos attacks are free, and it can take away a huge amount of stamina from the teno, but the teno is way more threatening when stationary
If you can’t work around these constraints then avoid them
Use terrain and water to your advantage as they universally benefit you by comparison, with the exception of rocks
No
The reason maia ever so slightly works right now is because very little people use the full extent of its kit and power, it'll be the same case here
yes you can escape the average teno (even if it was chasing and bullying you no matter what), but a skilled teno will NOT allow you to live
No, you're not
cerato's skill ceiling is miles lower than teno's and with this rework it has way lower dps, you'll get 4-5 bites in at best with vomit lock and if ur lucky, a good cera in this case will always get bodied by a good teno, it has every single advantage
Besides being able to do damage during a chase, do damage in the water, and all of its attacks costing stamina
You’re dramatically underselling how good cerato is into teno honestly
Teno has the advantage, but it’s unable to be oppressive unless you’re quite frankly not trying very hard to avoid its damage
No I'm not, cerato is very good into teno RIGHT NOW, this rework concept is going to absolutely murder its matchup
(Not that cerato necessarily needs a good matchup into teno without a body buff btw)
Because right now if a teno chases you and puts you into the same position, you can almost always trade a charge bite for a kick, so you can't really get bullied by tenos rn, they just force you to fight, but even then tenos will willingly back off rn because they can't underestimate them
You don’t even need charge bite to fight teno effectively
Cerato really is just that agile
Yes the average new player that just picked teno maybe
But other wise no, tenos are more agile and please remember that their peak prime is a whole 2 km/h faster, I feel like we're forgetting that
Oh don’t worry I think peak prime stats are absurd across the board in terms of speed
I don’t think prime stats should effect speed at all
Cerato is amongst the very few that doesn't get increased speed as prime
Although tenos peak speed lasts for about 30 minutes so it isn’t too bad
Then it gets very slow
It’s one of the reasons why teno is so rarely played, it’s decayed prime is basically unplayable
But this matchup aside, what this rework is doing is not gonna help with anything at all, good ceratos will always still be strong and do their job exactly as they are right now, nothing will change besides make teno bully the hell out of them
Well unless body buff is involved ofc
cera shouldn't have to rely on body buff to survive an encounter, that's his tool, his niche, what he does best, whether you take away his ability to sprint while charging or not he's gonna hunt the exact same things he's hunting right now
Well I keep saying this but even despite everything, cerato would be able to survive teno even with a speed disadvantage
Even if you do survive, I don't feel like it's healthy for the game fighting for your absolute life the moment a teno spots you
Seems reasonable to me given it’s a larger animal
It’s how cerato engages with anything else larger than itself
Though I'll give you this, this might be just speculation but this rework might let ceras fight maias a lot easier
Except there's nothing a cera has to his advantage, teno is faster, more agile, has more dps, the only time cera has something for it aside from bile is if they're both peak prime hes slightly bigger, but that's not gonna help much
Unless the maia is bug abusing now that I think about it, but not only is that extremely rare but also bannable on most unofficial servers
Teno isn’t more agile, at the worst their agility is relative. Teno is unable to do damage while chasing something of relative speed, you have to be much slower than it to do damage, meaning running from it even when you’re a little slower is very easy to do, and if you reach water there’s nothing they can do to hurt you you’re immune
And cerato is explicitly designed around its contextual use of water for various purposes
This isn’t outside its design to do
Again, no one but semi aquatics should rely on water to escape, the argument Gallus made yesterday that "everyone uses water to escape" is most definitely always a last resort, never something you're supposed to do
And in the case that you’re just better than the teno you can take that 1v1
It literally is intended in the case of cerato specifically
Hence why it has an aquatic alt attack and was planned to use water as an escape tool since its inception
Cerato was designed with this in mind
Trying to hunt small crocs at best, cerato is a good swimmer but still not a semi aquatic, water isn't his niche
No it’s not I’m not saying it is
Rex and allo have em too
Yes they do, but cerato has a better swim speed than both of them
And again, cerato was always designed to use the water to escape from threats it can’t handle
That’s literally in its concept art
And it was the first terrestrial animal to have a swimming alt attack
It is, but in the water it can’t do any damage
So you just maul it
So if it chases you, you just kill it
So what if the teno just.. sits there and camps you? if the river is big enough it could just also swim and keep close, but not too close
Then wait for it to swim and start killing it in the water
It can’t fight back while swimming
And the wasted stamina from swimming hurts teno way more than it hurts you
You’re practically endurance hunting it by getting it baited into swimming after you
Wdym wait for it to swim the teno is the one waiting for you, it swims faster, it can reach wherever you want to reach faster, and if it has a stamina problem it could possibly bait you into biting its tail for some delicious tactile regen
Tenos swim speed isn’t so much faster than ceratos that it’s going to be crossing rivers before you reach the other side when it’s behind you
And again
If it’s able to do that youve made some grave errors
It's not THAT much faster but is still faster, you're not going to get a chance to punish the teno
Yes you will
I’ve done this a lot actually
It’s my favorite way to hunt overly aggressive tenos
Wdym
Bait them into swimming, if they chase you do loads of damage to them, if they go to shore just go to the other shore
Rn overly aggressive tenos can be taken down with the good old run while charging, why would u need to use the water
No matter how long we keep this discussion going I'm never going to see how u guys think this is a good idea lmao
Also teno swims 1.11kmh faster than creato, it’ll never reach the other side first unless it starts swimming at the exact same time you do
If it’s even a meter behind you you’ll reach the other side first
I don’t, for the record
Then why are you valiantly defending it XD
I’m just acknowledging how much this doesn’t cripple cerato
I’m not, I never said I was lol
I also never said it cripples it, just this matchup specifically
I kept saying that ceras will do their thing just as normal lmao
Then I misspoke, it doesn’t cripple ceras matchup with teno specifically either
But then again let's just agree to disagree, even if this matchup is bad or not, its clear that I don't like the idea of having to fear for my life the second a teno sees me while you're confident that this won't happen, in my heart it will so you can't really change that lmao
Alright, sounds good to me🤝
You cross the other side. If he starts to cross the river to chase you, enter the river and maul it while it swims over
@junior jay I don't know why people dislike your antimixpacking solution. Looks good to me.
I guess maybe they think it would just be small carnivores mixing with big herbivores. I understand that would still happen but I also thing small things should still get more hunger timer.
I think the main problem here is:
Apexes mixpacking is bad, but increasing hunger drain for large animals doesn't really fix it. People who want to mixpack will mixpack and kill even more players to meet their hunger needs, whether that's to eat their bodies or eliminate competition for herbi food. This change will not stop a trike and a rex mixpacking, but it will punish 2 stegos grouping together even more than the abysmal food value of most plants already does. An allo and a cera banding together might be punished by this proposed change, if they can't find enough food... but 2 allos grouped together "legally" would be even more punished, because both are large enough to suffer from the suggested hunger curve. There would be an active incentive for large carnivores to mix with smaller ones (i.e. a pet troo or dilo to blind your enemies in exchange for scraps) because playing solo is a death sentence, but the ecosystem can't support a full pack of one's own species grouped together.
I agree that small animals suffer, especially in early life, with hunger in a way that's really unrealistic (starving to death overnight as juvi PT, for example), but that's a totally separate issue to mixpacking control. That is, stomach size is a function of weight. Small animals grow quickly, which means they gain stomach size more quickly overall, which means their hunger drains faster during growth. But adult troo already has a 60m hunger drain without any mutations. IMO base hunger value isn't the problem, but how the stomach interacts with growth curve across all species (smalls just feel it the most).
That makes sense. I think I just want large carnivore hunger timers reduced generally, mixpack or not.
Honestly I'm pretty sure mixpackers kill for fun more than for food
And for that reason nothing will ever really discourage them from killing.
Absolutely. So for me, it seems like TECHKIT's proposal would only punish regular players while also having little to no effect on mixpack KOS-ers
Honestly that's the problem with most player proposals for anti-mixpack mechanics imo, that they're either so remarkably specific and sensitive that the game can't realistically support it, or more often that they're broad enough to punish regular gameplay more than bad behavior. Most player suggestions treat circumstantial proximity/cohabitation with other species as equivalent to roaming the map as different species killing everything that's not in your discord VC.
And often, I expect the outcomes would be disproportionately bad for herbivores too. Because the population split so heavily favors carnivores, it can sometimes be plainly impossible to find another of your species. So if my teno is all by his lonesome and comes upon a tolerant dibble, I will slow down and keep company for a while. I'm biased, but I think it's fair to do that without being punished
I agree; letting herbivores mixpack because they can't find their own kind so it actually ends up being more fair.
I think a good way to solve the mixpacking is to look more deeply into species-specific or size-specific escape methods. Think of herra. Yeah the mixpackers can just hire a herra, but then you have a herra-on-herra fight in the trees. It's unlikely they have more than one herra and if they do, well getting hunted by a bigger pack of your own kind happens with or without mixpacking.
Anyway if you win the herra vs herra then you can safely log out while the rexes and whatever other things below are forced to just watch.
There needs to be more terrain swap options because speed isnt' enough, things will trot you down while you're logging out. But actual terrain swapping is fantastic.
Like what if we added more caves of various sizes and only creatures of xyz size could fit in the cave? Then only the mixpack members close to your own size or smaller could come in and fight you and the rex and stego might be stuck outside. While the odds are still against you, it's still a good way to force the mixpack to break up; some of them waiting on the outside for the smaller ones to go in and finish the job. And if you aren't solo and you have friends, then say you and your pack of ceras might just maul the carno, dilo and troodon that ran into the cave to challenge you while their stego friend waits outside.
I'm not sure the extent to which it would fix mixpacking per se, but I'm definitely in favor of more "hidey hole" type spaces for mid and small tier animals to engage more reliably with their own weight class. Honestly a solid example would be dryo's burrow from legacy -- juvenile "utahraptors" could follow you inside, but this was before pinning was a thing, so you could actually try to fight them in there. You'd probably lose, but death wasn't guaranteed. I think Mangroves are a good step towards something like that, though its hitboxes are jank enough that it's difficult to navigate even as very small species like beipi. I remember in a preview video it was also shown a troodon going inside a redwood, though I've yet to find one of those openings on current HT, I also haven't looked all too hard ^^;
You cant really mix when ur starving
The whole idea behind this suggestion is that mixpacks are very Visible Or loud and People generally avoid them but the People Who dont avoid them die and get the mixpacks More food (Also ai but it wont be enough with this Change) but that happens only every hour Or More so if the hunger timers are 30-45 mins the mix carnivores Will start to starve and then they gotta decide to either eat their friend Or die
If a mixpack is starving, then everyone is.
Because believe it or not, the reason people mixpack is because it makes it really easy to get food
No mix packs can be avoided a solo rex In the forest cant really be (if you dont know its even there)
And In General People mixpack cause its easier to survive with protection most of em are noobs players that got experience can survive with higher hunger drains
That's a deep misinderstanding on how mixpacks work
If you can't avoid a solo rex, how is a solo rex + 2 dilos and a pachy easier to avoid ?
You'll just get ran down by them
And how do you get said experience if the game doesn't let you survive until you are experienced ?
Yes but In time those dilos and pachy Will die while chasing something bigger
If read my suggestion it only made apexes harder you could get experience with smaller dinos😭
And I think basing hunger drain off weight as an arbitrary method is a bad idea
Apex herbis already have a terrible time with hunger
Comically enough, so does deino
Rex is the only one who as it easy
Why ? Because it's got the longest hunger time in the game for whatever reason
If you wouldve read my suggestion i had a solution for that😑
okay your solution was have it starve way too fast which is the opposite problem lmao
And deino should be an exception for this
also to have troodon literally just
never worry about anything ever
Small tiers should have chill easy lives (when not hunted)
You know, people can know what you mean yet still disagree with you
as someone who plays small tiers, i'd rather have some gameplay
"apex herbis already have a terrible time with hunger"
I literally wrote a fix for that
How does slower hunger drain remove gameplay
You can still hunt
all you've done is increase plant food amount and converted apex herbis into EVEN more of lawnmower sim, which is literally why people don't like it
if the only reason i'm hunting is to stave off boredom as opposed to staving off hunger, it's bad survival game design
There being a fix doesn't solve the core issue with your suggestion, which is the suggestion itself
I mean theres a reason you cant look around when eating it provides ambush timings and herbis are not Hunters they are prey
???
that has nothing to do with anything, lawnmower sim still isn't fun
Was this game ever fun
yea great argument
They were made to be prey and lawnmowers they got nothing else😭 and we are talking about apexes they should be Hard to grow/maintain
hard and miserable are different beasts
saying "herbivores were made to be prey" is not winning my favour either lmao
They literally were
Who decided that ?
Mother earth and devs i guess
people don't want to play walking food
if they were made to be food, they'd be unable to do anything to survive predators because they're food
No1 said they are "free" food and i personally enjoy playing as food
Herbivores do not purely exist to be food irl
Neither do they in the game
great for you man
Not purely
they Also exist to mate, adapt and eat grass
may i suggest "i am bread" as a choice of game instead of the isle
there's no way you added that final part

making it way too easy for him
Free food and food are different
Free food = rex > diablo
Food = rex > trike
Most playables arent free food and the 1s that are
Are flawed
Nothing in life has a purpose other than to live
#balance-feedback message @tight cove
From 4800 to 500 quite a nerf
Maybe a lil too much it would make pounce useless
I think that's fine personally, but they need to significantly buff the bleed
It has always been above 1000
Below that it becomes useless (depending on the bleed Buff ofc) cause bites are More stam effective
You used to buck them off in seconds so they never had the chance to deal that much
With current rng pounce you're dealing more damage than you used to by a long shot
Trees exist
Well on live it doesn't really matter, but yeah ht Omni is cooked
Guess it won't matter. Omni will be useless soon enough
😔 idk why we can't just balance omni to be good near trees while also not making it busted in the open
I dont think omni was ever busted ngl maybe spiro
But In Evrima its always been very skill dependant dino and we shouldnt nerf it to ground since it already requires a lot More skill than other playables
spiro omni was crazy
@elder gazelle it cant 1 tap as the pin math dont work like that but I agree juvi rex is absurdly fast with no real downside to stamina
i could never understand if techkit is ragebaiting or just has one of the worst takes lol
bit a both
hi ziowar
hi!
it’s been a while
indeed were you been
social media break
valid
oh... you havent played sense before rex HT right?
little meow meow tail swip and sharp claws
YES LOL
In the live branch it can, as rex deals 350dps in a pin during all stages of life.
Its fixed in HT luckily
Hey! im very offended
oh no... Teno.... isnt what it used to be
new graphics in HT are fire tho
in full pin ya
i know it’s garbage now, tho it won’t stop me
it still has its agility and bleed
dw i been on that same energy with dibble
and coolness
Hes right, rex be 1 tapping anything as a juvi
https://cdn.discordapp.com/attachments/423939730544132096/1466492170256122072/46C9291.MP4?ex=6a1a7c03&is=6a192a83&hm=72697bc2c23bc8fabc681ea91405bc61136d7c2105c23c0be99d94851580cb6f&
https://cdn.discordapp.com/attachments/423939730544132096/1466491303729565696/5911981.MP4?ex=6a1a7b34&is=6a1929b4&hm=0a1f77982d83fee4feb1e2c300fb7e55731530f72157133f2dad81af784083e6&
ah poor dibble, gets destroyed by rexes and allos it can’t run away from :(
SORRY!!!
wait so long as it half pins it 1 taps?
BRO CERAS ARE RUINING DIBBLES RN
I fogvie yu 
Yes, because the 1 tick of 350dmg instantly qualifies the dilo to being solo grappled because its now low on hp
bro you can reasonably 1v1 dibble as a cera if your good enough
thank you 🙏
ah
i want a small teno buff pretty please 🥺
Luckily a 1t rex in the hordetest only does 30dps in a pin, and the pinning stamina also got nerfed
nice
I want a big teno buff bro got left behind during the prime system
Wish granted, adult teno was buffed from 40.3kmh to 40.5kmh in the rex ht
not bad not bad rex still too fast thou
Depending on the skill level that both are
Both:
top tier sweats = no
Avarage pvp sweats = yes
Survival players = maybe
Noobs = no
tho does it even matter how much stamina rex has after the pin? they prey is already dead
tho it slightly matters if there’s multiple enemies
agreed
WAIT WHY DO SURVIVAL PLAYERS GET THEIR OWN BRACKET
As far as I know it costs 5% stamina per second for it to pin, so that means it will only deal ~500dmg before fully running out
+200kg in its prime is wild, teno needs to eat more
cause they are the "normal" tier
hmm me!
WHAT EH
Ill have you know PvP players suck on survival unless they afk grow or do some rat strats smh
real
they only good as full primes
Survival is easy

Dondi rn
actually surviving the basics yes but survival combat be different
Could someone please share the GIF of this server with me? Thank you very much.
Just look around you to not get ambushed After that its basicly the same as a pvp server
yes and no
diets, location, stamina, health, numbers alot of factors you dont see in PvP servers aand are super hard to emmulate
Could you please share a GIF of this server with me? Thank you very much.
which one you want
I mean
I play with 0 diets so those dont matter
Numbers its pretty easy to see Who has the advantage ngl
And everything Else is extremely simple
Low hp run High hp fight
Location rarely matters
Stam basicly always above 60-80

profile picture gif server
Ima take that
"location rarely matters" this tells me you would not survive a fight in survival with me location means EVERYTHING
I have so many
OHHHHHHHHHHHHHHHHHHHHHHHH none of us have that but you can find it on google animated too
Oke
So ur telling me you would win me as a hypsi when im rex
I mean your chacing me near a cliff and I blind you at the right time mayhaps
servers are back I gotta lock tf in
i 1tapped a prime dilo as a speedy juvie rex
i don't think the speed is the problem, but the damage it does compared to its size is weird
in evrima, yes. it's doing adult crush damage
fixed in HT
yarg it's funky, but now in HT as a 400kg~ ish rex you can pin a boar, empty your stam into, and still not kill it
oh well that's definitely not good
https://cdn.discordapp.com/attachments/423939730544132096/1466491303729565696/5911981.MP4?ex=6a1a7b34&is=6a1929b4&hm=0a1f77982d83fee4feb1e2c300fb7e55731530f72157133f2dad81af784083e6&
https://cdn.discordapp.com/attachments/423939730544132096/1466492170256122072/46C9291.MP4?ex=6a1a7c03&is=6a192a83&hm=72697bc2c23bc8fabc681ea91405bc61136d7c2105c23c0be99d94851580cb6f&
Yep
that doesn't rlly prove it tho
should have it crush a fg dibble and see how much dmg it does
compared to normal rex
Adult rex does 350dps in a pin, adult dilo is 700kgs, and it died in exactly 2 damage ticks
The damage is only bugged while pinning
ohh ok nvm
so when it's pinning, it does as much dmg as adult rex
whaat happens in HT when a 700kg rex crushes a 700kg dilo?
All stages of life do 350dps, from the 50kg fresh spawn, all the way to the 12.3t elder
A 1t rex does 30dps while pinning, so the dilo will still be alive by the time the rex runs out of stam
... a 1ton rex runs out of stam pinning a dilo?
Yes
well damn small rex is getting meganerfed
I don’t want to put it in suggestions since I don’t know if someone has already suggested it but I feel like they seriously need to change all the pin issues where if u are pinned u can’t do anything except hope the larger dino runs out of stam. I still don’t think even damage back will help very much in that sense if u are much smaller. It’s always super discouraging to get pinned by something not realizing it’s large enough to pin u and basically having to accept ur gonna die
yea that's oversuggested
Keep in mind a 1t rex is still well over 50km/h, so it can easily run from a dilo if it wants to, or alternatively if it bites the dilo 4-5 times, it will be able it will be able to then finish it off with a pin
Rex just got brought down to a reasonable power level from the abaolute God it was
Imo the main thing is to buff 100% speed and debuff some prime speed (Rex)
did the adult or prime get nerfed?
I heard pinning costs more stam but haven’t tested it.
Discuss feedback from #balance-feedback here. Posting troll comments will not be tolerated and will result in being muted from typing in this channel.
@alpine plover tenos tail slam is getting cc next update not the kick tho from what we know
the kick and claw attack are gaining bleed
But will the hitboxes be fixed for teno, utahs is too slim while for teno you can be hit a head lengths away.
I dont know about that
Probably I would assume since something like hitboxes seems like an ongoing thing that can be tweaked.
Probably, if the can fix a hit It Will probably get fixed
I doubt they Will keep something Broken on purpose
Yeah
@raw cypress
thats the point of small creatures, to make the hard/not easy to hit
making they're hitboxes big would make the completely pointless
i mean like
as big as the body
right now, you can bite right on top of them
and not do any damage
ummm I dont think that is the case Gojira
sometimes with fast movement hits dont register. But it has nothing to do with the hitboxes, they are on the entire body already
maybe make utah slower?
it's just so easy to be killed by utahs as dryo fr I can't tell if I'm just bad at the game or if it's a balance issue
but I use dodge well and all it does is eat my stam and stave off being killed for a few seconds
dryo is already faster than utah
no it isn't lol
There is a speed curve, animals smaller than Utah simply dont have enought leg length, animals bigger than utah are way too heavy to run fast
Utah to carno sized animals Will allways be the fastest
And no, dryo isnt faster than utah
as it should
Its not, but as soon as a dryo gets in the forest the utah wont get it anyways
fair. maybe make dodge more effective so it's easier to escape
thats what i ment. Not in a straight line sorry
dryo doesnt need to be just as maneuverable as utah plus faster
in the forest it can get away
Not to mention dryo just kinda grows instantanely
right now your only chance is to run into a forest and hide and hope you aren't found
dryo can easily outmaneuver utahs and escape
maybe I am just bad at the game
Run, fight or hide
Dryo already can do one of them
so rn i always had an easy time escaping utahs, also dont forget dryos might be able to burrow
did they say they might? I thought that they were able to go into burrows, but not make them
Dryosaurus is like a rabbit, utahraptor is like a coyote. The rabbit can't go as quickly as the coyote, but is good at hiding.
I even scaped utahs as juvie dryos, and those werent bad utahs
Does dryo have crouch
it does
fair, I didn't really try to hide at all
You can use the crouch in the woods to lose em for good
Utah should be slower, the way it moves right now simulates barely any weight i doubt it would ever be able to run that fast realistically
it really doesnt need to be slower
Can someone check if you can react in #balance-feedback for moi.
ty
yep can react
yup
Why doesn't it make sense to only hit one target with a tail hit ?
the tail is massive
Well yeah but, it makes more sense that it can hit only one target ?
it's not like the tail is supposed to pass through the targets and hit the others ?
well if its swinging down like a slam it should only hit more than one if they're close imo
I'm not sure I see how
I mean I understand the point of view, you guys want an AOE attack or something, but if we talk about something realistic
the tail hit something and that's it
it's not passing through
it would depend on how strong the tail is
if something swipes its tail through a crowd it could take them all out depending on size & strength
Well maybe but do you have any exemple for the game rn ?
Even anky, I could hardly see him sending 1 utah fly in the sky, and taking out the other next to him too

Tail slam is possible
Tail hits similar to anky not really
I haven't played evrima 
wait does the tail really only hit one target?
Ig so
I'm pretty sure I saw a video of it hitting 2 utahs
it feels very logical to me, I don't get why everyone look surprised
I can see why you'd think that but the tail is pretty strong
I mean it's a slam and a heavy attack
It's strong but the other dinosaurs are huge too
utahs arent
If something heavy falls onto you and someone next to you both of you are gonna get hurt there's no denying that
^
Utah might looks small but they're really heavy anyway
makes no sense to me that the tail would hit one utah and the other who are in the way too
yes but in relation to teno theyre light
one utah would probably die but the others should be fine
Yeah but Tenonto's slam should still deal some damage
ok i've gotta do homework no more arguing about a dinosaur game
If they decide to allow tails to hit many targets at once, at least I hope the damage will be severely reduced for the others taking the hit too
i can agree on that
Or then it just means the tail legit pass through everyone, not losing strenght and speed in the process
and I don't know how this would make more sense
It would make sense for it to lose speed and do less damage to the 2nd one hit
Should still be some form of collision so I agree with ya there
That creates a situation where two dinosaurs make a dumb mistake but only one gets punished
If attacks only hit one dino
Remember that this isn't a physics simulation or something, its a video game
Video game mechanics >> realism
Well you're right on that but, would you enjoy being with a group of 3 utah, you hunt a stego, suddenly the stego do a tail hit
and poof
you're all gone
A. Grouping up so one hit takes you all out is awful hunting B. Everyone failing to dodge a hit at once is also awful hunting
It's like what we have on legacy rn where you have a rex killing 4 dinosaurs in one bite, it's just annoying and there's nothing fun about this
What are 4 dinosaurs doing in front of a rex
Running away ? Didn't see the rex ?
There's ton of possibilities
and it's just frustrating to have your whole group dying because of a single attack
If they don't see the rex coming then thats their fault
Especially if theyre all grouped up so that one hit takes them out
For someone who gave me the game argument you sure takre the game very seriously
but anyway I don't think we'll agree on that
Lmao
How am I taking the game seriously
"they should see the rex coming, it's their fault" "they shouldn't be packed together, it's stupid"
It happens to everyone, and it's not a fun game mechanic
Thats literally never happened to me before because I understand that staying in a literal ball with my pack mates is inefficient
Well you're lucky that you never had any giga or rex ambushing out of nowhere while you're sitting with your friends I guess
And killing you all just because the hitboxes are buggy, because yes it's buggy
it's not an intended mechanic
Well if you're sitting in a place where you can get ambushed you're taking that risk, and the punishment was delivered
ok 
If you dont want to get killed then do things that won't get you killed
yeah I disagree
bites should not be hitting more than one dino unless the creature biting is massive and the creature(s) recieving are small
@versed rune Hello some of the attacks already hit more then one target in the game in the current public build of evrima tail slam is one of them 🙂
With the Utah alt attack you are also able to hit multiple targets.
@sacred wind can we move here about the carno ram? I think I could explain better what I mean
oh i know what you mean
ok, I just think it would add to the gameplay if it needed to be timed right and change the solo/pack gameplay by a good bunch.... I don't know, Allos would mostly need to be unaware to fall to it
i strongly agree with that doc
I dislike #2 greatly.
What's wrong @alpine plover ?
Teno is fine damage wise, it just struggles on actually landing those hits at the moment. Also if you up tenos dmg too much its just going to curbstomp other low tiers such as cera, something that is not agile enough to dodge its heavy hitting abilities and large stamina pool to chase things down
What's wrong @alpine plover ?
It is not completely broken but it doesn’t work as good as body scent.
When you start getting closer and closer to a bush, the becomes more and more difficult to see. Actually I have noticed multiple times that there is a certain range in which bush scent is almost completely invisible.
Hm, yeah, the green aura gets hidden considerably as you approach the bush.
I agree, dryo should either die or have severe bonebreak
It's already mobile enough to.dodge the charge
It would get brain damage if it survived and all of its bones broken. Dryo should be dead if it gets hit by a carno
Carnos will most likely 1 shot dryos, which is fair
a regular bite not-quite one-shotting them, but putting them down very low I think would make sense. While a charge fully one-shots them, seeing as it's more difficult to pull off (so higher reward)
Did someone already tell Pesky that some of tenontos attacks already do hit multiple targets? I just saw his suggestion and the fact that it has 60 upvotes surprised me 😅
you had me until "downsize tenonto"
theres a reason theres a big fat "maybe" right next to the rest of that statement
thats mostly there because if tenonto current size isnt properly accounted for by fixing its problems
the other solution is just making it a harder to hit target and lower its growth time
which i also think is lazy band-aid fix
and a meh idea overall
also yannis i'm pretty sure tenonto cant hit multiple targets in the current public build, either somehow never came across that in the multiple fights i've had in the current build or it might just be in QA's build or something
in regards to point 2, lemme point out that its not suggesting all of the changes be compounded together into some god tenonto that has CC and nearly one shots on body hits
its suggesting different scenarios for how much tenonto gets by update 2
so if tenonto doesnt have cc by update 2, it needs to be a good bit stronger because its big attacks are currently not worth throwing out because Utahs just tank it regardless(3 hits to kill a utah on body hits), which just shouldn't be the case considering its a 2 ton animal slamming a tail half its length into something less than half its size
and if it does have cc by update 2, then it only needs to be a tiny bit beefier because CC helps make its big attacks not get shrugged off like they currently do
late response ik, was busy
Did someone already tell Pesky that some of tenontos attacks already do hit multiple targets? I just saw his suggestion and the fact that it has 60 upvotes surprised me 😅
@woeful kiln yes I did last night it seems lots of people didn’t know that you can hit more then one target with some of the attacks
yeah i literally posted a video of a tenonto hitting 2 utahs at once with a tail slam
@orchid depot what 1.4t ~"90kmh" predator do you refer to? we dont have such
aight syn thx 😛
They're probably referring to the video where the carno charges a dryo
The new one, most likely. The one that Boujee also reposted in their feedback
im not an expert on UE4, but things big as carno moving with 90kmh would probably bend the engine to its absolute limits or break
The feedback was mainly an estimate/exaggeration. A dryo still wouldn't survive/get up and run off that easily after a charge like that
correct, that may give the impression, please keep in mind that new mechanics like "Fractures" aren't implemented yet. i can see a dryo could be crippled if hit by an carno
^ personal opinion
if just running into any smaller animal instikilled them it wouldn't be fun or balanced.
when the bone break system is in i'd understand it inflicting that though meaning the dryo can't flee easily
even now the dryo would be dead/severly wounded and the carno can claim its food
but just to give you some better insight or a better imagination
if the carno, or any other predator is able to sneak so close it can use its charge and you dont notice it... well concratulation, you just served yourself on a silver plate
also, carno is midtier, dryo small so there is already a big gap stats wise
further to keep in mind, charge is an ability rn only carno possesses, just 'running' wont kill anyone atm. iirc a generalized trample mechanic was brainstormed, eg rex squishes utahs, but im not sure how far thats been since the last bits we heard of it
I like it that small carnivores cant just go face to face and bite. They have to be strategic and go in from behind/pounce. It makes littearly no sense that a dryo or utah can facetank a carno running at them by biting earlier??
a dryo or utah have never been able to facetank a carno.
I know
I was talking about @slim dragon suggestion
Well, I think you misunderstood it because I think the same as you, and that was the point of my suggestion ^^
@alpine plover Your feedback is more suitable for #general-feedback due to it revolving around animations. You can resubmit to the proper channel, thanks!
I swear half the things being posted are not balancing suggestions.
most of these look in the right place.
So strange, another suggestion that is about giving quality of Life things to everything but apex because fuck apex
And is even a bad suggestion anyway
@orchid depot I'm not sure if it was ever clarified and I missed the discussion earlier but the Carnotaurus charge does instantly kill a Dryosaurus but it depends on the size of the Carnotaurus charging it.
A fully grown Carnotaurus will always kill a Dryosaurus with the charge, while that sub adult will have to knock it down first.
The knockdown time is enough for that sub to turn around and finish it off with a bite regardless.
Is the charge active the entire time you're running?
@dim raft I should've clarified, that's on me
however, I am fairly certain the carno in this previous video is an adult, in which the dryos survive and get back up within seconds
https://discordapp.com/channels/401464048610312193/664914260648001555
Yeah. We changed it. 😛
Balance testing is a thing doood.
Carno instant kills with charge for a Dryo or smaller if it's full size.
Okay, thanks for confirming that.
Is it just active the entire time you run, or do you have to activate it somehow?
Good to know, and a welcomed change.
You have to reach max sprint speed, then toggle it on with RMB.
Cooldown of 10 seconds after colliding or toggling it off.
It increases your stamina decay by a lot when it's toggled on.
Nice, seems like a good way of avoiding the spam of it. Could we know what it does to a fully grown utah?
Nice.
Nice to see bleed looking more natural than its original look (amarok stream).
I've had one last question for a long time, if it's not a bother. How has bleed held up for balance? Is it working as intended, and if so, what kind of role is it playing for combat?
Sry if it's a bit of a meaty one, but I've been curious on how combat is going to work once bleed is in
Oh
Ty
Interested in seeing a player actually bleeding, I thought that is what you meant :p
That's why I'm asking about it
Why would there be a winter on a tropical island
I can get behind the wet and dry seasons but icy winters wouldn’t make any sense and feel out of place
How is seasons and flooding a balance suggestion?
we already know the devs don't plan for there to be temperature for the dinosaurs. only things it might affect are things like deino and megalania. thats more for a mod than anything.
also in the wet season the water would flush the contaminants out much faster than in the dry season due to more water flow.
Let's keep balance feedback to balance feedback. Other suggestions should go to their appropriate channels.
if anyone wants to discuss seamless transitions between full and none stam mechanics like running until u are exhausted and only left with walking for a while. now it's kind of the same as in legacy, you either walk or run, no inbetween.
I'd be down for talk cause I have no idea if that's even possible to do
@tough orchid There is a walk (z walking), normal trotting, then running.
yea I know but it's not bound to stamina
Just that Z walking is so slow no one uses it.
it's click, click click
I use z walk alot 😮
when it suits the situation and idk
if I think "ah now i wanna walk around this person sloooow"
but in a fight
i mean walking around shouldn't use stam, and if it does, it would be minimal.
actual isle gameplay as supposed to be, not trolling ppl
running uses stam for obvious reasons, but walking shouldn't
that's not what i said
I mean it like when you run away or hunt
then you lose stam to the point where you just walk around for few seconds, then you run a bit and walk a bit
i'm confused on what you're talking about
I don't really like how it is now, it would be cool if that would go seamless aswell
sry my engrish beed
So you're saying dinos should have endless stamina?
So you're saying having them slowly slow down as stamina depletes?
I mean it like:
If you are well rested and you run away or hunt something there should be a reasonable amount of stam that's running out, when you run-stam is gone you start getting slower and slower until you start walking normal speed for walk. maybe only trot but you should not lag around like now, this ridiculous run, walk, run, walk ok now i sit afk for 10 minutes, again run for long time in same pace, then walk, run, walk xD u get me?
which dino are you referring to?
maybe even some kind of adrenaline rush you can initiate with a button but that would waste your stam even worse later on
each dino, it should be the same mechanic for every dino, just adjusted to suit the type
i mean imo, just my idea
i'm trying to figure out what you mean by lag
theoretically
talking if you hold the 'shift' on low stam and as soon as you get more stamina you run, then walk again?
yea and how this looks and feels weird
if you're able to take a video of what you mean and post it that'd be helpful 🙂
would be cool to have some kind of relation like if i have more stam - i also run a bit faster
woof, how can i visualize that
like having 200% of stamina, you run normally for the first 100% then you start giving up speed to trade it for distance you can make before you have to walk. if that's depleted you can just walk and start regain stam slowly for a while
It's definitely an interesting concept
then you can trade stam regain speed for actual running speed, so you can walk a bit faster depending on what you are - maybe galli regains stam slowly while running half speed
Instead what if you start out at full speed and u get slower over time as the more your stamina drains. Meaning if ur at 50% stam you will run at 50% of that dinos normal speed
Yea but I'd still prefer some time where you can run full speed (maybe even add adrenaline rush or so to get some extra out of the stamina battle)
Just my opinion tho, it would also work the way you said but that would also mean speed would constantly change, idk how that would be to animate...
I'd be more worried on how difficult that would be to balance.
you know what lets scratch that idea because balancing that would be very difficult
Yeah it would probably just boil down to "Rex at 80.27279228286% stamina is slightly faster than giga at 62.26629262926692% stamina"
Instead of just being able to say "yeah x can catch up to y"
Oof if you calculate everything like that brrr
But devs said their game would be a stam battle
So speed x and speed y depends on how much stam u have, sure hard to make but would look better and be much more interesting to play (also more luck or preparation depending than just knowing the speed stats from the whole roster) I just dislike this stupid run walk wait run and repeat playstyle
I'll stop now, next topic can be discussed anytime xD
maybe just make it so that whatever percentage it currently is you start panting at, you start getting slower too?
i mean your dino is obviosuly exhausted if it breathes really heavily, so why not make us lose speed then?
i dont think that would be that hard to balance
Yea that sounds reasonable, just so it looks and feels cool
@gritty atlas Perks are one thing, but, we're still talking about an ambush arboreal predator that is half the size of Utah and can likely one shot Hypsi which is barely bigger than taco or as big as oro. I'mma say no.
that just makes hypsi unable to defend itslef from herera for one and an animal about 8x heavier than a prety species does not need any resistance to its effects.
@fresh laurel the speed for Giganotosaurus based on most heard estimates is probably outdated. It'd probably be only a bit faster than rex irl due to it being more lightly built, but still it wasn't the fastest predator.
But in The Isle, the rex is not a fatass, and thus moves fast.
Well I don't think much is going to be done about it, since Evrima is the main focus.
Are they going to fix the compass 🧭 with update 2?
It's not a priority.
I think it would be, it's hard to navigate the map and I hear about it every game I've joined into.
With no nesting and harder grouping on a new map people are getting easily confused
i think thats moreso because the map sucks ass
also you have to familiarize yourself with locations
It still shouldn't. That's just an aesthetic detail that can take a day to fix. I would rather have the team work on core mechanics.
Map is super unfinished.
but if it only takes a day to fix, why not take the tiny amount of time and just fix it right away instead of pushing it off to the side?
I really like the map! compass is pretty easy to figure out, the dip is south and the point is north, like in legacy.
I like how there isn't any letters anymore. it's learned with expirience, which is kinda the game vibe.
yeah but new players are confused because theres no way the game tells you. you dont learn it from game experience you learn it from other players or using a map
tbh i never used the compass ever
yeah but new players are confused because theres no way the game tells you. you dont learn it from game experience you learn it from other players or using a map
@wispy lagoon
then a tooltip maybe? for humans it would obviously show the letters
and for anyone who's lost there's the interactive website as well :)
yeah but new players are confused because theres no way the game tells you. you dont learn it from game experience you learn it from other players or using a map
We just need tutorials for mechanics and dinos. Not knowing how something works applies to most.
Like a new player wont know how to do the utah alt bite
yes, id actually prefer tutorials/tooltips over blandly laying everything out
Why would you waste time fixing that's not a high priority when you actually have game breaking bugs to fix.
how about instead of a tooltip, there's a guide option at the menu of the game?
since there's a lot for each dino, and systems are going to be really complicated later on.
they could just have tutorials for like all the main mechanics and then like dino specific ones
^
you can make them like, in the style of a feild reporter, so it fits the aestetic
give a suggestion and see the upvotes skyrocket.
i cant atm
you can make them like, in the style of a feild reporter, so it fits the aestetic
you can just use taps concepts for some of them.
thanks for the gold kind stranger
you can just use taps concepts for some of them.
tap could also be comissioned for those pages too, making rough sketches. as an artist sketching is fun
there could be 2 pages per animal the behavioral concept then a wrighten page on it.
I would say keep it to one page unless like, there's just so much content per animal
one page shows the animal as it would be in game the other is an in depth description of its playstyle and mechanics.
could also be a drop down on the ? in the character selection screen.
or, if you have never played as that animal before, you don't get all of the stats.
that might seem stupid but like, what if the speed of the animal wasnt known until you ran for a bit as that dino?
you dont need the letter in the compas...
I like the letters 🤷♀️
@thin herald just doesn’t seem like it’s a common knowledge because everyone complains in-game
Don literally said in one of his streams that Spire faces north.
yes but not everyone watches the streams..
Food will no longer be a problem when everyone plays Hypsi.
@thin herald everyone doesn’t necessarily have the time to watch all the streams to gain the knowledge on how certain features should work....
Honestly, I never found the compass that useful, but that's just me. And isn't there a Northern star on one or both of the maps that appears too?
The compass isn't very useful.
So I should go through a third-party like YouTube to find a clip to know how the game should function?
I think they should start making to where there is no UI (besides Admin panels). Would make the game more immersive.
Like after update 8
I just remember when I first bought the isle and there was almost nothing explaining how things functioned. For an entire week I would spawn in as a juvi.....at night......in the rain......with no map. The first week I thought my game was broken because I didn’t know you couldn’t sniff in the rain. Part of that was bad luck but the other part was the fact that the game gave little to no instructions on how it function. But I agree with you on with less UI to make it more immersive. I guess my big thing is why have a UI if people have to use a third-party like YouTube or discord to know how it function. What is the point of having a map if I have to type in a third-party website to access it and the game doesn’t even explain there is this website.
because it's not an official website? the isle never planned to have a map as far as im aware
and why would there be no UI? should we have no character profile screen anymore?
if what you mean is the games HUD, then that's already so minimal, with you even being able to disable thirst and hunger icons, there is no HUD unless you sniff
@raw cypress why do you want immortal dryo?
its hard enough to track down a dryo running into dense jungle lol
Dryo should at least get a stam buff, but I don't think that it needs to be faster
Bad utahs... lol
If you can escape a solo utah hunter as a dryo using only jungle terrain, that's impressive. Massive utah packs can't hunt small prey because the pack's trail muddles the prey item's footsteps. But a solo adult utah hunting you, you can't escape unless they make a mistake.
And AI dryo only escape because AI don't lose stamina. Which is broken imo.
That said, dryo doesn't need more stamina.
I think you might be thinking of Tenonto, not Dryo
I lost a Utah really easily multiple times in Jungle, circling back too
Of course, experience doesn't exactly mean much over facts
Good Utahs would predict where the dryo would run to aswell
Yeah, as a dryo you just gotta be weird af dodging all around, circling back, crouching at random points, etc. Just be unpredictable as possible.
Dryo using less stam while dodging sounds better, Dryo as of now doesn't require a buff that would come to the top of MY head
Just my opinion
Yeah. Most i can think of is stam related things.
Tenonto is another story though, my mind changes what it needs a buff on 24/7
Kinda useless to spit out unviability when Tenonto is about to get Bleed and CC though
Tenonto doesn't need buffs, it just needs its attacks to use the bleed and fracture features. Those mechanics are going to buff the shit out of it already, because then utahs won't be able to just go recharge to their full stam and pounce over and over. Utahs will have to
Yeah exactly. But also fractures are going to be major.
I'll wait to see how Tenonto performs after Update 2 before I make any final decisions
Getting fractures from a tenonto kick should be near-fatal for a utah, as it will impede their hunting drastically and cause them to starve.
Certainly repeated kicks should do that, atleast.
Tenonto should 50/50 2 Utahs, not 50/50 4 Utahs
I think buffing the kick or tail slam is very risky in this regard
It's hard to argue using that metric because most people that play a dinosaur don't know how to use it. Particularly dinosaurs with long growth times.
I think tenonto's potential is much higher than how it gets used in the game currently.
Again, experience doesn't mean much over facts
However in my experience, that's not true
I have a play tester group I play with and we meet up in a meeting every 2 weeks to get caught up on everything from real world scenarios
But there's a lot of utah players that refuse to pounce, or refuse / don't know how to alt bite, and those are very powerful tools against a slower creature.
I can assure you, it feels like we definitely have reached Tenonto's limit
OK, but I'm talking about the general playerbase.
So what's the case for shrinking tenonto? if it needs a buff
Shrinking it doesn't seem like a buff to me
Just people wanting Tenonto to be realistically sized
if teno was realistic sized its entire niche and balance would need changing completely.
I think they were only like 800kg
Yeah idk if people are asking for exact irl size. Just a bit smaller but maybe im missing some saying that. Who knows 
Yeah tenonto is pretty fictionalized
according to a quick google search, Tenonto has a weight somewhere between 2 and 4.5 tons
lemme dive a little bit deeper
cause Doctor Nova cites a size of 1.6 tons
1-2 tons for teno
2 tons sounds a bit heavy, but not unreasonable since it is slightly larger
if they made tenonto smaller they could honestly keep the same speed, and it would need a bit of a boost to it's attack damage to keep the Utah Tenonto matchup even
that would screw it over Vs carno a bit tho
not really
smaller size for tenonto would help it hide in the forests that carno cant hunt effectively in and it would also make the front and back profile of the animal even harder to hit effectively
^ ok but I kinda like the beefy tenonto. I don't wanna see it shrunken down.
if it gets shrunken they need to decrease the grow time
@unreal gyro You can still see what direction it is, even without the letters. The line's top peak is facing north, and the its lowest point is in facing the south. 🙂
Ya thanks 🙂 I still think they should put the letters because the peak and valley part of the compass isn’t common knowledge and most people have to ask to find out. At lease that has been my experience in game.
Yeah true. I think the letters should be toggleable in the game settings. 🙂
Agreed
I feel like charging into another carno should knock you both down, or at least stun both of you
Mhmm, I agree too.
i feel like only certain teno attacks should cause bleed
like the claw and bite should cause bleed but not the kick or tail slam
I think kick should do bleed
they got claws on their back feet too
maybe not as much
but still should do bleed
yea but it would make more sense to balance as the back area of teno doing more dmg while the front does less but it has bleed
So make the front do more bleed than the kick
Anything that involves claws/teeth/spikes, should cause bleed. Impact attacks such as a slamming tail I could see causing more bone damage instead of bleeding.
yes
any claw type attack should have bleed
I think the only attack that shouldnt do bleed would be the tail slam
Ooh
like a utah slamed by the teno would be put on low hp and be unable to move properly
yeah I like that idea
hopefully they add some beef to the tenonto
its pretty weak against utah rn
yea a solo utah shouldnt be killing ateno
teno*
unless the teno is absolutley just brain dead
i cant spell to save my life
Tenos are heavier than they look, they should be able to defend themselves easily against 2 or 3 utahs. And be equal to carnos
It just makes more sense I guess
i think ur post in balanced feed back is strong
a teno shouldnt be worrying about 1 or 2 utahs
👍
Internal bleeding is a thing
If a blunt object hits you at a fast enough speed it can cause it
Bruises, soreness, stiffness, etc. Would be an interesting element
Nothing that has a huge impact but enough to make say mud wallowing or better food a higher priority
itd be good to see more things to encourage players to play their dino the way it was meant to be, like that. if you get hurt you could heal fine eating whatever, but you'd heal a lot better eating your specific food
helps balancing a lot as well
ahh so like, the benefits of it
nothing extreme
but just a little
congrats you are playing good
yeah, not enough to necessarily punish players for playing a different way, but enough to make it feel rewarding when you do
@hallow rose why didn't you like my comment?
ai isnt a high priority on the updates, it just gets added as its produced so don't expect much from the ai rn
sentient dryos
so nahivulka, you know legacy ai, and how it spawns around you and stuff?
forget that all
reject legacy, return to evrima
Reject legacy like its the annoying kid that asks you out.
Evrima is the true crush.
I so far haven’t died due to lack of food so 
That troodon/ovi suggestion =bad.😐
what their trying to say is that troo dosent need mimicry and it will likely be broken on it where as ovi could utilize it without being a massive threat to the entire ecosystem for a large time period.
can you picture a carno walking around at night only to hear a delicious dryo squeak. where in it runs after the sound to be ambushed and ripped apart by troodons.
I know what they said. I'm just not for the idea. I want devs to keep it for troodon. . and yep. That's it. Ovi is supposed to be a egg stealing thief but depending on noise to attract prey ? Is he not supposed to be stealthy and quiet. I don't think drawing attention to himself is a good idea. I'll keep it at that. ✌based on what i dmed punch like 2/3 weeks ago. Looks like it's still planned. So hopefully it stays like that.
I agree that Troodon is more suited for mimicry than Ovi. Sure, that's a lot of abilities, but Troodon will probably be bad at pretty much everything. Slower than raptors, no strong bite, no armor, no super-agility, no big claws... It's gonna be a dino that requires to play smart. And as such, mimicry is very appopriate.
dont need a strong bite when it got venom
But I agree that Ovi would need something else to stand out too. I don't know what exactly, but I guess devs will figure out.
sure it may be slower than utah but it will be fast af
It probably won't be a killing venom.
what will it be then. all we really have to go off for its venom is its concept art where a teno is dying due to venom
Teno literally dying to venom
lul lost to 3 troodons
Heh, it's just concept art
just?
yeah. but from what we know its the most likely thing to happen
I don't know, maybe its venom will be lethal, but it will probably need many bites to kill a thing such as teno, and venom won't be unlimited (from what I've heard)
I know
Then how the fuck will ovi be better at stealing eggs? We've literally heard nothing about it, we're just supposed to take the devs word for it.
With mimicry it can at least lure away parents
if not ovi at least mono
I don't think mimicry would help Ovi to steal eggs a lot. Like, if you are guarding your nest, know Ovi is in the game and hear an alluring sound, you'll know it's probably an ovi.
if they know your there thats your fault
Maybe Ovi will just be able to break much larger eggs than other dinos using its beak ?
They know ovi is in the game not around.
That's it? Really? It still has to get to the eggs and steal them
so ovis tactics are just nullified because there is a chance there is one in existence on the map
It will have an easier time finding and eating eggs if it can raid any nest. But I agree maybe it's just not enough. I'm just throwing around ideas.
I'm not firmly opposed to Ovi mimicry, my point was just that it would fit Troodon better.
I think the notion it fits troo is fine. But it already has other powerful abilities while there is 2 potential candidates for mimicry who are lackluster atm aka mono and ovi
Tbh just based on looks, ovi looks like it could actually perform mimicry as opposed to troo. Though that could just be me because ovi looks a lot more bird-like
😂"with mimicry it can atleast lure away parents"...ovi using mimicry to lure me away from my eggs sounds dumb and worthless. This wouldn't work. Why would i leave my kid to follow something that sounds like me. 😂 to add on, why would my juvie follow it if I'm there. Make it make sense.
Depends on the noises
😂ok. 👌
Let's just ask the devs to give mimicry to every dino

except rex because we hate rexes
Spino mimicry 
oh yeah
It mimics the sound of fish to lure 'em in
I was thinking it would be helpful if there were at lease 2 Ovis and one made a distressed call of a juvi Dino that you were hunting. The parents would get up to help the baby while the other ovi would run in and steal an egg or a hatchling.
mimicry is odd since its super complex. depends on where you are, what lives there, what you are trying to steal from, what type of players they are, how many do they have, how many do you have, etc
Have you met any herbi players on the isle? If you had a mother and father trike and they heard a juvi trike over in the bushes 4calling and then heard a small Predator like a velo. I would bet my life they would get up and go save this juvi that isn’t theirs.
Is more a dryo pair running away from a red call
I've been wondering about that Ovi egg-stealing problem, what do actual egg-stealing animals do ? Are there any animals in real life that live off mainly from eating eggs ?
Egg eating snakes
But they are snakes. Thin and stealthy, not a decently sized bird with bright-ass colors
Allow Ovi to burrow and travel underground like a mole then
mole ovi
I'm pretty sure other things can eat eggs too, not just Ovi
Ya but Galli has speed
mole ovi that digs into your body eating the eggs from inside you
Perfection
I mean Galli was omnivorous IRL so it will probably enjoy an egg or two as well
I don't quite know why Galli being fast would mean an Ovi can't also be fast
Ovi can be fast, it's just probably not going to be as fast due to size difference
Yeah of course
Just because this is a game and it would be nice to have variety of skill settings for each dinosaur instead of a copy and paste
And to make it challenging for each dinosaur.
Ovi should be fast, and maybe more agile than galli
galli can be like carno and be a bullet train
Its kinda disappointing how short of a fall utah can take without taking damage
Maybe if there was a different between sprains, fractures, and straight up breaks
@clever quiver Tenonto will get CC (crowd control for anyone that doesn't know what cc means) in update 2.
wym by crowd control
it will knock utah down with its tail slam and possibly its kick.
oh shit nice. 🙏
Hopefully it's kick also knocks down, especially when hitting a Utah thats pouncing
Seeing how the stego is I’m guessing it should be balanced as a herbi apex
Since it can’t run from a spino or a rex
Its probably gona be a loong while before actual apexes get added
Also oviraptor should have its special ability beeing able to snatch eggs from nests, unlike gallimimusses
every carnivore will be able to snatch eggs
just ovi will prefer to do it.
@lean shoal who said that??
that sounds wrong
I think only small dinos should take eggs
multiple devs have stated that every carnivore can eat eggs.
just some like ovi will get more benefits from them.
only confirmed omnivore i dont see eating eggs is beip because of its limited diet.
@sonic flame
Oviraptor: am I a joke to you?
hey look, an idiot who didn't read the chat 
edit: I am that idiot

I mean poison could instead drain hunger/thirst than stamina or both. Poison and venom have different meanings in the wild
Poison does not necessarily equal to venom
Maybe if you continue biting the nausea could stack up until you are forced to throw up and get your hunger locked


hm
I dont think you should get any sort of debuff when you bite a magy, you are gonna be hunted regardless and you chose that upon becoming a magy. The yucky corpse is good enough on its own aye,
When people keep thinking magy is toxic despite only tasting bad and being added before the poison/venom update
Night and day cycle is going to be released with update 2 soooo..... it’s not out of the range of possibilities
.. its a suggestion to make it actually viable
right now its going to be a punching bag
kill it and move on
No, its a suggestion that makes It a perfect griefing machine, if its toxic even when getting bitten, It can troll carnivores bigger than It but these carnivores cant do anything without dying to the poison
My main gripe with the magy suggestion is the lock jaw. Not only does it make little sense, it's also OP as shit. At that point just make the carnivore sick, don't take away its primary defense and consumption tool
when people discuss the balance of a creature thats months away instead of focusing on what we have now
well better than telling the devs that they dont like the dinosaur 3 days before the update launches
it would work fine if the trees just blocked them from moving.
or a direct hit caused mild fractures.
trike will knock down trees
at least smaller ones
there was talk of trike beg able to just plow trees over if it ran into them head on.
Only toxic if the Magy keeps eating the right plants.
it will count on how many plants the devs make available. So that should give carnivores plenty of time to hunt it. Tbh it time for a herbi to get a OP skill. Which again if you can see the colors on the Magy just don’t bite it. If you’re dumb enough to bite it then you deserve to win the prize.
You see, if the magy is fast (which it will most likely be), it can just run in during a fight between other carnivores so one accidentally bites the magy, locking its jaw and causing it to lose the fight. I'm not against making magy viable and fun, I'm against the lock-jaw idea. Giving the carnivore intense sickness, nausea and stat debuffs from biting magy to the point where the carni is an easy kill is enough. The lock-jaw just doesn't make sense imo
I also got the idea of the symptoms from the bacteria called tetanus. So it’s a real thing and there are some animals in the real world that hold chemicals or bacteria in their skin that cause these symptoms. So it wasn’t like I completely pulled this out of my butt 
People legit not understanding how small magy is. They want it to trample carno and smash down trees.
It's half the weight of in game teno.
Accidents happen. If I accidentally step on a snake and it bites me I’m going to suffer the same consequences as if I had tried to pick it up. I just have a hard time seeing how you accidentally bite something that is going to be brightly colored which is like a sign saying don’t bite me. At lease with the lockjaw you are coherent and able to run away and have your senses. It makes you pay for a time and then you will be fine. Just make sure you don’t run into other dinos.
Ikr
I'm talking about magys purposely running into a fight between 2 or more carnivores to troll. This status effect is okay on slow creatures, ones that can't try to cause harm to other players that way. Again, just giving the carnivore intense sickness and stat debuffs where it's extremely vulnerable, it just won't be worth it anymore
I just don’t think it’s going to be as fast as what you think it will be. Maybe that is just my perception from the animation videos they released on the Magy. And I would agree with you if it was as fast as a Utah or similar but tbh I think it’s speed is going to be more like a stego. So personal if you are fighting another carnivore and allow something to run (the speed of a stego) into the middle of your fight and you bite it you should have to pay the consequences. And in the end if it’s lockjaw or you throwing up you are going to be stuck in a animation long enough that you are going to die anyways.
The speed thing is a bit of a mystery tbh as the devs said faster than allo at one point, yet the animation says otherwise, but I can't argue rn, busy
Ya I can’t really see it running faster then a allo. Is the weight and size of a bull so I would imagine it would only be as fast as one which isn’t to fast.
kissen was being dumb
bryan confirmed that there is no way magy is running faster than allo
kissen was just getting up everyones hopes.
Magy just seems to be a mini fat necked sauropod that’ll taste bad
that seems to be a reccuring theme in this game's development
magy will have insane cc for its size but that wont help it against allo or alberto.
kissen is always vague and evasive or blatantly gives out misinformation on accadent.
I still ask myself to this day
how did they choose magy
out of every sauropod they could've used
because aparently amargo was too big for what they wanted.
camara, amargo, bajada, titano,
camara is 15-20 tons.
titano is invalid i think
too big 
more like too viable
Are they kicking camara?
no
they replaced it with magy for the moment, though they may add it in the future, idk
they're kicking pue
camara was never replaced
^
its just massive so its coming far in the future.
youre underestimating how big cama is
Is pue being kicked?
oh alrighht
yes
pue is the only sauropod gone for good
people that still think c.supremus is < 8 tons when its closer to 20.
#RipPue 
Dang I feel the pue would be good ai
pue is the only animal confirmed to be removed or replaced.
you sure shant wasn't?
shant is not confirmed gone
dondi wanted it gone though, iirc
that random thing was killed a year ago. shant is still staying.
because dondi is a carni fanboy
wow, I don't know how to feel abt that
I don't like shant, especially its op stomp attack
shant is just a really really long way off.
legacy moment
shants stomp is being removed.
they may balance it out in evrima but
honestly whenever i see that thing
i'll think about broken legacy
i don't think the stomp is getting removed
but
legacy shant is a sandbox dino
so its really op
its being at least majorly changed. still makes more sense for it to have a slow batter with its front legs.
i want shant to still be able to take on rexes
just not as effectively
why
just it should still be able to fight them.
hadrosaurs do.
shant doesn't really have natural defenses besides it's tail, and its front legs
which aren't long enough to effectively stomp an apex
faster than big carnis but not by much
shant should still be able to run or fight. trike anky and stego will just be fight.
trike anky and stego - fight. theri and shant - lean flight but can fight.
which i also think is dumb
yeah but why would shant and THERI of all things
they should be able to run if they choose to but should still be a threat.
they are likely going to be the only ones that can move faster than the other apexes.
also a rumor that was beat down.
if anky can't move faster than apexes with the new design it'll be unviable as all hell
anky just needs to be a bit faster so it dosent take one ages to move across the map.
they removed most of the armour and made the legs long
an apex can't even close it's jaws around anky's body.
anky is viable imo
i saw that design. they said it's a WIP, didn't they?
they can alter proportions still
they can
kinda late to go back now
they already made the model
they wont
everything in phase 2 is technically wip. models are harder to change than concepts.
they seem to hate anky
honestly
bryan hates anky
and really love mammal like dinosaurs
jake did saurians anky and denversaurus
idk why they decided to ruin anky over bryan being unable to animate it
just hire another animator
yeah bryan needs a break
give him a 3 month vacation and have another animator help for a while.
emu carno
emu
yes
emu is what, 120 pounds according to google
that's less than an average adult human
like, make a mix of these two designs for anky
and you would use that
or just use the fan made edit everyone loved.
eh
that doesn't fix all of the problems
its still a rhino
and still has tumours on the front legs
it needs smaller legs
you just dont change the image of something iconic and expect people to like it
arm guards*
no, tumours
I like that one
this is way hyspsi and teno work, because no one likes them as animals
then can we call honeybadger skin tumors?
like the rest of the animal
they need way shorter limbs, so it's harder for predators to reach under them
not longer ones so they can run away lmao
people dont like hypsi because its obviously just a bird stuck on an oro clone.
that's just not anky
ngl im waiting to see something move like arks diplo. legit what the community has stated they dont want.
wrong diplo
WHY DOES DIPLOCAULUS HAVE HAIR
thats a fin

hell of a raggedy fin
disgusting as hell
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