#balance-feedback-discussion

1 messages · Page 194 of 1

tight cove
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I didn’t know that thx

frosty heron
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Because the Rex needs to have some skill and awareness to avoid getting hit by that , and not getting CCed in a spar by any means or you lose the fight from a single thrash , what its funny is even after the nerfs people still complaining about the crush

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The very only Carnivore able to fight herbs as solo yet they want it gonne , let the BIAS strike and make the biggest apex carnivore so bad it gonna turn into a scavenger

steep gazelle
frosty heron
steep gazelle
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Rex needs back crush damage, but a limit to 60% of his weight to be able to inflict pin and fracture

frosty heron
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And if im not mistaken that dmg should be as soon the bar turns orange

steep gazelle
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With this, Rex will be exceptionally good against things smaller than 6 tons, and against larger ones it will still be very good, and it will be fair for both

tight cove
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@wanton current dilo needs more of a clone rework than a nerf i think especially with all the recent stuff going on in the HT.

wanton current
faint robin
faint robin
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Rex having so much autowin trash is too much for it and it's opponents

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Even if crush did like 1 dmg it will still be op cuz spam crush, fracture, target is practically dead, normal bite, pin, win

hasty coyote
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basically, rex doesnt have to care about trike's actual hp, since it either leg fractures or pins early, effectively meaning that trike has less hp in the fight. So it would be best if rex's crush damage was kept high, but the fracture was changed to body fracture or only applied while pinning and the pin would not scale above rex's own weight even with increased thresholds. However, trike being able to spar lock a rex to death by spamming the heavy attacks is also equally toxic and needs to go. Sparring in general needs changes to not just be button spamming too.

viscid mica
hasty coyote
viscid mica
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Large+ should be immune to any other apex short of something shant + size having the ability to unironically invalidate its existence

viscid mica
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Sorry Rex pin Math and fracture annoys me

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It’s anti fun

hasty coyote
viscid mica
hasty coyote
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To be fair, rex also ain’t the only one with this problem

viscid mica
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But the fact Rex can crush directly through stego power swing is diabolical

viscid mica
hasty coyote
# viscid mica Indeed, the only difference is size

Not even that, trike currently just turns off stego by constantly flipping it and can spar lock a Rex. It’s kinda a global issue with many dinos relying too much on cc or methods of removing counterplay. For certain species it’s fine, but the abundance of it is a major issue.

viscid mica
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Good point

hasty coyote
viscid mica
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Anything over that 4ish+ hour mark of growing

hasty coyote
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about the same speed as allo, and allo is even lighter

viscid mica
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I respectfully don’t even like the idea of ambush

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On anything short of allo

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And even than I’m iffy

hasty coyote
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I don't either, but I don't see it leaving

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honestly I'd be fine if it still pinned anything under like 5 tons, so long as the pin was limited in duration and only deals like 2500 damage, but it body fractures. So you have a chance to escape, but you better do so quickly

sonic flame
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@onyx lichen yo, might steal some ideas from your Cera suggestion for one of my own

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That vomit increasing body buff range is peak actually

sonic flame
# onyx lichen Ty

Would you be interested in seeing my wip suggestion? Can dm it to you if ya want to give it a look

viscid mica
crystal stream
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Can’t stand this games balance

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They on some dinosaur world mobile level combat at this point

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At first when playing this game I thought the combat would be so much better but little did I know it’s just getting worse and worse

dusky surge
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unless it's literally just carno again

mint star
haughty grotto
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@burnt dove that is not true
Fresh spawn allo cannot pin u
If you are 88kg, the allo must have been at least 140kg to be able to pin

hidden kettle
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quick question, why is Dilo slower than carno ? And why doesnt it have a significant better NV than others if its a noctu ? 😄

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i remembered it to be slighty faster, maybe i just have broken memories 😄

burnt dove
steep gazelle
shy ember
hidden kettle
steep gazelle
hidden kettle
steep gazelle
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But Carno is a small prey hunter now, Why shouldn't he be good at hunting things smaller than himself?

hidden kettle
hidden kettle
crystal stream
dusky surge
crystal stream
# dusky surge Well in the case of rex and allo, that pin attack only really applies if you're ...

The pin is a click to win attack with zero counter play if your a dibble not fg obv and you get spotted by a allo you my as well jst turn the pc off because unless the allo forgot how to click the pounce button you are almost guaranteed to die im not saying that the dibble needs to be able to always survive but the fact the allo can run you down click a button and completely eliminate hours of progress is stupid this applies for other animals as well getting hit once by a dibb just for you to be completely helpless as it walks up and completely mauls you simply because he held down left click same for Carno you get completely rolled as a Omni because there nearby Carno who spotted you across the lake ran all the way to you and by using its insane speed and increased turning to just wipe the floor with you by clicking left mouse button

dusky surge
crystal stream
# dusky surge I agree that dibble is godawful atm, but I think that more comes down to how des...

I mean yeah but what more could you change about dibble to buff it has great turning well it did cough cough has insane dmg and has the ability to knock things around like a gorilla it probably has something to do with the auto win pin mechanic and also because there just is so many more allos and Rexes running around who imo should be able to hunt a dib just hopefully it would actually take skill in a head to head with allo v dibb dibb takes the cake most times then not it’s just when the dibble is young or outnumbered is when that’s a problem and tbh not much you can do besides make it so allo has to put a bit more effort then just pinning and winning

dusky surge
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its strongest move is basically just the same damage as a regular hit, the only benefit is that it hits twice

crystal stream
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Anytime I think of dibble ever being weak I remember Mia exist mia can be crazy in the right hands tho

dusky surge
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idk what maia existing has to do with dibble lol

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dibble has been nerfed to be food for allo and rex with its bizarre speed and drift nerfs

maia can still run from all of those things easily

maia is far better off lol

hasty coyote
# crystal stream Anytime I think of dibble ever being weak I remember Mia exist mia can be crazy ...

For context of how low Diablo’s damage is, Maia has incredibly low damage for its size to compensate for the fact that it’s incredibly fast and has good cc. And Maia’s strongest attack deals just as much as Diablo’s 2nd strongest attack (both being 350 total, only beat by Diablo’s thrash by like 100 damage). So Maia’s combo (shove into stomp) deals ~400, while diablos’s combo (sprint into maul) deals ~600. What makes Maia incredibly strong is its speed and its attacks that actually deal damage have limitations that can be circumvented through skill. Diablo however lacks speed, has less hp, and its weaknesses can’t be circumvented after constant nerfs.

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Though to be fair, Diablo does have higher knockdown ranges, but that doesn’t matter much when those higher hp targets can literally trade attacks and win.

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Diablo (assuming it’s hitting all headshots) would kill allos in about 3 combos, or 5 if it’s hitting body shots. Allo can literally tank knockdown and thrash, then pounce on the side of the Diablo during the stun immunity, and repeat until the Diablo dies first.

faint robin
dusky surge
# hasty coyote For context of how low Diablo’s damage is, Maia has incredibly low damage for it...

this is very true, it's almost criminal just HOW poor diablo's damage is. Hell, even the thrash, which we mentioned to be its strongest attack, is AWFUL on anyone that isn't knocked down, only doing a measly 200 damage while locking the diablo in place and having measly damage. It only does 600 damage total when actually used on a knocked target

compare that to trike's 4000 base thrash damage, and 6000 entire damage on a knocked target (10x that of diablo's) and it's night and day. The only thing diablo has against maia is both superior bleed res and bleed damage, although its output on bleed is so low it really doesn't matter. Its stamina is one of the worst in the game, actually being less efficient in running stamina than stego (an animal twice its size and several times its damage output), its speed is laughable since it can get run down by an adult rex, its turn rate and overall agility is on-par with trike's, so on

dusky surge
# faint robin Rex can still pin same sized trike

and this is why i dont think it needs extra damage on its crush like people have said

rex, in an encounter with trike, has the following win conditions

  • fracture the trike, disabling quick movement, alt-attacks and sparring. At this point, you just win
  • get the trike in execution range with low enough stam and health, finishing it off
  • defeat the trike using regular bites that aren't crush should it have to

trike only has one real win conditon

  • kill/scare off the rex

trike has the damage to do so, but has to be aware of these risks

faint robin
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Im for buffing crush dmg but heavily nerfing pin and fracture conditions on trike

dusky surge
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if you lower fracture conditions too much, you'll effectively never see rex fracture anything

faint robin
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It def should have less autowin scenarios vs trike

dusky surge
tall pagoda
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Rex shouldnt have a pin, nore a crush! It should be able to grab other dinosauers by the neck and drag them around like in the movies and suffacate them i guess

dusky surge
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if you want a suffocating animal, acro is planned

tall pagoda
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All i hear is that people complain about crush

dusky surge
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so why ask for it to be replaced if you know nothing about it lmao

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also isnt grabbing something by the neck, dragging it around and suffocating it even worse than a pin? lol

tall pagoda
dusky surge
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what? you're being suffocated and dragged around lol, i genuinely don't know what you're doing about that

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it's just a deino grab tbh

tall pagoda
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Thought it would be like the dibble fight but it actually does damage

dusky surge
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rex can already do that with dibbles and trikes

tall pagoda
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Ah

dusky surge
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also adding such a system to every dinosaur would be extremely difficult

tall pagoda
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Ok off course omni wont get dragged around by a t-rex

dusky surge
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why not?

tall pagoda
dusky surge
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you'd still need to have omni get dragged around because T-Rex isn't always an adult

tall pagoda
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Thats what i meant with draging around

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Also how does crush work?

dusky surge
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you use it, rex lunges forward, and depending on its weight, it either

  • deals damage and some fracture damage if it's around its weight/bigger
  • pins it if it's small and deals a lot of damage and fracture damage
  • picks it up if it's tiny, which is basically an instant kill, and it can choose to throw or thrash it to death

also it can pin things that are larger than it normally could if they're low on health or stamina

tall pagoda
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Oh

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Is that why people complain about the pin?

dusky surge
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there's a few reasons

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but yea

tall pagoda
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Also the fracture damage because it sounds like it will fracture no matter what

dusky surge
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It will only fracture if you deal enough of said fracture damage

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Just because it has fracture damage does not guarantee a fracture

tall pagoda
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Thx

elfin night
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I think I did the right thing

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Making up for my previous deino suggestion months ago

hasty coyote
# dusky surge if you lower fracture conditions too much, you'll effectively never see rex frac...

The issue is, Rex has specifically leg fracture, which is practically just a death sentence for anything. So being able to consistently fracture just means they only need to deal a small fraction of the target’s hp to effectively kill them, on top of having their pin which does the same but at least requires them lose the majority of their hp.

Imo one of 3 things needs to be done:
1: make the fracture only apply on pin
2: make the fracture body fracture instead
3:nerf leg fracture by making it not just disable 90% of attacks

eager saddle
robust ember
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Allos are to strong .. 2 pinned my 52% trike .. and i bleeded out in 1 min .. wtf?

elfin night
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I would genuinely kill to have deino as an interesting ambusher

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As opposed to the miserable gimmick trash it is now

vale brook
elfin night
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Things get deleted anyway on every patch, so yeah, don’t grieve too much about dinos dying

robust ember
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na you are right .. but at first .. i though .. holy quackamoli

elfin night
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But yeah allo is defo eating a nerf

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Or two

robust ember
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i like that its a big raptor .. but atm it looks like its to strong. more then a rex :X

elfin night
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It’s a WIP

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It won’t be a giant raptor for long I believe

hasty coyote
elfin night
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I think allo could get so much value out of a pounce if it were different

eager saddle
# elfin night As opposed to the miserable gimmick trash it is now

See I like the idea of stalking your prey and grabbing them. It adds a bit to the terror of the Isle, not to mention it's the reason I play Deino. But like the others have said many times before, it just results in becoming a Map check for players and as a result most deinos just sit in a small pond like West rail access where most people drink. Not much stalking involved. Your idea would give deino more accessibility in places where it would be impossible to get without making it completely unfair for the prey too. Not to mention it would be more fair to the hunger drain too because you would get a ''riskier but more succesfull'' option in case you really REALLY need food now. And the other option has less chance to actually catch something but guarantees the catch of the prey if you actually can reach it.

So yeah I think it's a very good change.

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more viability for deino that doesn't come at the cost of the prey

haughty grotto
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52% trike not that heavy or strong
You gotta be on a careful watch

robust ember
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the only thing i was confused was the bleeding out

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normaly .. trike thinks about bleeding .. yeah ... what ever

bitter epoch
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i have been playing with cera the last few days and i feel like the allo vs cera matchup is not balanced at all. per paleontologist they were both the same weight class and would often compete for food; therefore, if the devs are going for "realistic" approach i feel like it should take more than one allo to pin a cera at the very least. also per paleontologist the cera and allo were both a rough estimate weight of between 2 - 3 tons and i feel like cera deserves a weight buff not just for elder but in general. it should be atleast 2k; otherwise, the allos weight should be reducted as well.

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this is just my opinion but if cera is supposed to be the "corpse king" then i should not be getting pinned by allos in 1v1 scenarios, while standing over a corpse, right at the begining of our fight. ya i like the whole if you have low stam the allo can pin you, thats cool, i just feel like cera has been oershadowed by allos "indoraptor" play style. carno can out run the allo and rex can overpower it so i feel like at the very least, just like in the original Isle game, the cera should be able to out maunuver the allo in 1v1 scenarios, especially over corpses.

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@stark knoll the devs have said they are going for more realism and if thats true then the cera is not an accurate game model at its current state in comparisson to the allo, when they were both top tier predators during their time together back in the day. right now allo is stomping all over cera like its a snack.

stark knoll
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Not only are those "facts" wrong, they don't matter. Balance always comes before paleontological accuracy

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The devs want them to be in separate classes

bitter epoch
# stark knoll They have not

well hopefully one of them can weigh into our diagreement and tell us otherwise, because 3 years ago dondi made a statement of pursuing a more realistic isle.

stark knoll
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Plus, cera's prime weight just got upped. Maybe temporarily

hasty coyote
bitter epoch
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i guess um just but hurt because i keep getting fg cera and dieing from allos by being pinned to the ground like a rag doll lol

hasty coyote
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That is a valid complaint, honestly they need to rework pins imo.

bitter epoch
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it just makes it to where i wanna play herra and only harrass allos lol

hasty coyote
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Just grow a Rex and pin them back lol

steep gazelle
bitter epoch
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your right i fact checked myself earlier

valid robin
# steep gazelle Dude, Cerato is humiliated by Allo in paleontology. Cerato also never weighed mo...

You’re not wrong, but Allo is way too strong on its growth curve compared to Cerato. For a decent portion of its growth it’s faster, and for some of that it’s stronger as well. On top of this, there’s literally no counterplay against pounce, once it’s on you, you just die, and since Allo can do about 1k damage off pounce by the time it’s 1300-1600 kg (only takes about an hour to grow here too), Allo can literally just spam pounce in combat and put you to red screen before you can really even get a bite off.

On top this, Allo also wins in a facetank due to having one of if not the fastest hitspeed in the game. For good game balance, adult Cerato should be able to effectively grief growing Allos even if it can’t reasonably contend with adult.

And yes, I’m aware prime exists, but everyone has this conception that prime Cerato is easy to achieve and that they are running around everywhere, when the reality is that Ceratos growth is so fast prime stats only last 5-10 minutes and it’s really hard to hit prime on Cerato anyway

elfin night
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Because I doubt they’re gonna throw balance and game design to the trash over “realism” of creatures that died millions of years ago

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Oh wait

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The conversation ended? Nvm if so

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@hallow hinge allo is in early testing phase, it won’t remain like that forever

native urchin
# valid robin You’re not wrong, but Allo is way too strong on its growth curve compared to Cer...

considering allo cannot run from cera even when young, the growth curve of allo is totally fine! allo takes longer than cera to reach the same weight, without considering that in the next 10 minutes of fg cera reaches 2.1 tons... all this, a prime cera can chase down an allo.

allo aint strong at all at the moment, only thing going for him is that it doesnt get knocked off, which will be fixed xD

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a solo cera should not want to fight an allo.... i disagree with 2.1 tons prime cera, beacuse even a regular adult allo should pin and kill a cera like its nothing. cera should have the advantage just with numbers (cera is faster, so)

valid robin
# native urchin considering allo cannot run from cera even when young, the growth curve of allo ...

You seem to have a fundamentally different idea of what balance should look like. Generally, I am against pin mechanics. The fact that you seem to want Allo adult to be able to pin Cera whether it's prime or not to easily kill it speaks volumes. I don't think implementing this is fair or good gameplay, but to each their own.

Also I was never saying that adult solo cerato should want to fight adult solo Allo. I'm saying that adult solo Cerato should have a relatively easy time griefing juvie/sub Allo.

To clear up the facts, when growing, Allo reaches 40 kmh before 1k kg, peaks speed at 41.2 kmh at about 1200kg, and then slowly declines in speed until it dips below 40kmh just before 2k kg. Sub allo has considerably lower stamina use than fg Cerato which means it can run for an extended period of time. FG Cerato is also only 40.6 kmh max, which means that for the vast majority of both playables growths, Allo is either faster, stronger, or both.

IDK your experience but I've grown two Allos to FG or prime and played multiple Ceratos or rexes. Allo is broken. IMO Allo is the strongest rendition of a playable we've seen in Evrima. You say that the only thing Allo has going for it is the pounce, but even the wildly broken pounce aside, Allo literally has the strongest bite attack in the game. I haven't literally timed it but I think the bite CD on Allo is 0.4 s, about the same as Dilo, while Ceratos is about 0.6-0.7. With comparable biteforce, this means that Allo absolutely smokes cerato in a facetank.

The only time I've seen Ceratos win decisively in engagements with Allos is when the Ceratos have significant numerical advantage and the Allos run away and dont fight back. Every time I've seen the adults actually turn around and try to fight back in a semi-coordinated manner, they get a LOT of work done even in a 4 v 1 situation. A FG Allo can buzzsaw through a fullgrown Ceratos entire healthbar in about 2.5 seconds if it's standing still and headshotting it.

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And the craziest thing is I'm talking all this flat damage, when Allo is supposed to a bleeder and does indeed have insane bleed

native urchin
# valid robin You seem to have a fundamentally different idea of what balance should look like...

im not a fan of the pin either in general, but its there. and allo is double the size of a cera, i dont see why cera shouldnt be pinned.... if the allo doesnt pin the cera has more agility and dmg output, beacsue prime cera has 190 biteforce, or more than 200 with hyper, while a fg allo has 175... yes bite speed is crazy (i dont think its going to stay).

a cera only gets pinned if it gets caught off guard, because every allo than can pin a cera is way slower

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and puking...... the real issue is taht u cant knock off an allo, which (god have mercy)will be fixed i hope

valid robin
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This is like saying pachy needs a nerf cause it's prime is too strong for omni adult to handle

native urchin
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allo weighs 400kg at like 40%, and bulks up to 1ton at 50% (more or less)

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oh, and allo at 1.3 tons has like 80 bite force, if not less i think

valid robin
native urchin
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and u can still be in sanct XD

valid robin
native urchin
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BUT, they need to fix the bite force... it still grows insanely, for something 80kg, u 2 shot with bites anything in the sanct

valid robin
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I'll chart it out so I can get a more accurate reading on the growth cycle, my claim though is that generally, since Ceratos speed tends to go up linearly with it's weight, you're slower than an Allo for most of your growth. You only hit like 38.5 at like 50% growth, and it takes you till like 65% or so to break 40kmh; during this entire time, any Allo in the 40 kmh range can basically run you down and kill you easily, and even as an adult if there are multiple sub Allos they can run you down and pin you b/c they are faster and there's literally no counterplay

valid robin
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I may be biased due to Allo pounce being so absurdly overtuned

native urchin
valid robin
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NGL i feel like dibble is real loser this patch

keen plover
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Sub cera can do it

native urchin
# valid robin I may be biased due to Allo pounce being so absurdly overtuned

it is oppressive with not being able to knock it down.... i still like to consider the fact that the bleed (even though i still think it should deal crippling bleed) will be nerfed, and you will be able to knock down allo from trees...

i even hope this is not the pounce that stays, because, fighting multiple target, basically makes pouncing usueless... cause u dont stun the target when dismounting, and you are stunned for a second, open for a stego swing (death), trike knock (death) , rex crush (death)

the pounce mechanic of allo is a complet mess right now, both for allo, and for the target that gets pounced

native urchin
valid robin
keen plover
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Tbf this can be true about any movement state. I can run from an allo!!! until X shows up and helps it!! I've reliably evaded packs of allos by swimming as a small cera.

valid robin
valid robin
native urchin
hallow hinge
elfin night
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We know what’s gonna happen

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Because the devs tell us and also they listen to suggestions

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Tbf though, balance is read by QA

dusky surge
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i know for a fact they get and listen to balance feedback

elfin night
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Yeah I’ve seen that happening repeatedly

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Especially with common requests that do affect the balance’s health

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Like the pseudonerf to cera or the Maia quad stance attack speed buff

faint robin
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Ig them listening to feedback is the reason rex still has autowin moves vs trike/cera being repeatedly buffed or pin slop being more and more common

dusky surge
indigo rain
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Players would also be able to know that the target they are hunting is hidden near them if they are hiding after escaping

elfin night
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Or some permanently stuck in prime elder

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You know what this reminds me of? The suggestions to stop growing when land deino in spiro was a thing

dusky surge
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genuinely there's only more insentive to mixpack with this lmao

slim dragon
dusky surge
elfin night
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Oh and the extra mutations too

steep otter
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For the love of god, why do we get old so fasssst?

slim dragon
steep otter
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There are more elders them adults

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I feel like i get to enjoy 1 hour of gameplay then boom iam already starting to decline

leaden remnant
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Guys, i think its imposibile to have a Prime Troodon. You starve very fast, if you dont find diets off spawn you are already infertile, if you dont find food you die of starvation because if you dont find chicken or taco you cant hunt anything else( the boar now chases you and if you are below aprox 20% growth you are dead cause its faster). The Frail elder runs at 31km/h( super slow for a dino who its based on running and jumping). Also when you pounce a deer you instantly get knocked off and deer just kills you.

viscid mica
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Very very difficult

elfin night
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@tight cove bary is getting something that sounds far more interesting than a pin

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And then iirc austro is gonna focus more on kicking than trying to pounce, which makes also total sense considering how tiny its arms are and how we already have 3 pouncers in the game and pounce is genuinely useless and a dumb idea for a semi aquatic

elfin night
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It was mentioned in a devblog a while ago

tawdry meteor
elfin night
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Bary and spino have pretty high potential to be very defensively geared carnivores due to their long arms and claws, as well as most likely not great competence hunting in land as they are fishers

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It may not do much against a giga

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But a defensive bary sounds like a pretty discouraging thing for dilo, austro, omni or troodon groups

slim dragon
tawdry meteor
slim dragon
tawdry meteor
slim dragon
tawdry meteor
slim dragon
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Also you don't need to be big to be defensive-geared
Look at hedgehogs

tawdry meteor
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It wont be over 2 Tons

slim dragon
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Did you actually read my message ?

tawdry meteor
tawdry meteor
# slim dragon Did you actually read my message ?

You say 1 Ton but make it Sound Like its huge

Its Not big in the isle which we should Look at and not the Overall animals that were existing

Cuz in comparesion to the Isle its overall smaller than the Most which imo makes a defensive Stancd a weird Choice also due to bary itself

I can Imagine a defensive Kit but a Stance like dibble lol

slim dragon
tawdry meteor
slim dragon
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Defensive stance doesn't have to mean sparring, or block attacks

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It can just be about lowering your movement capacities in exchange for better damage and crowd control

steep otter
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Tbh i hope bary is larger them cera and carno but smaller them allo

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1.8 tons would pe perfect for it imo

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Slower them both on land to compensate

karmic fjord
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when is first allo nerf rolling out this is ridiculous

dusky surge
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also you remove pounce, but give allo a different form of pin, and then you bring BACK pounce specifically for larger creatures

what exactly changes about the animal

dusky surge
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bary is a slim, speedy creature both on land and in water

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hell, i would be happy if it were faster than cera too

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also i'd make it 1.3-1.5 tons, not 1.8

slim dragon
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Allo... Eating camara ?
Wtf
That feedback is just asking for q buff
Same pounce, but it also gets ambush speed and a knockdown on top of it

steep otter
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I forgot allo is not has fast has cera

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39/40km/h should be decent for Bary

steep otter
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1.6-1.8 would be great

dusky surge
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it likely won't be able to deal with any adult deinos regardless of size unless it was colossally oversized

elfin night
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Why would allo ever have any tools to deal with (adult) cama bruh

slim dragon
elfin night
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It’s not a troodon TI_dryoAAA

slim dragon
faint robin
#

1v1 allo should never go vs a cama

elfin night
slim dragon
#

But it's allo
The lion of the jurassic
Lions can 1v1 elephants without breaking a sweat
I'd send a video but it's against the rules

elfin night
faint robin
slim dragon
faint robin
#

Ah

elfin night
#

I hope I get to see the day where ANKY releases

#

The carnivore playerbase meltdown will be unreal

faint robin
#

Idk why ppl glaze anky so much

#

Trike is like 3 times bigger and def better at defending itself irl

elfin night
#

Anky is gonna solo everyone

#

It needs to be capable of defending itself from pretty much everything due to mobility constraints

#

So it may as well just break a few legs and jaws and simply walk away while taking minimal damage

faint robin
#

So will be camara

#

Doubt shant will be a good runner as well

native urchin
faint quail
#

@hallow hinge i genuinely hate that allo is just "big omni" right now. i was so excited for allo to release, being it was my favorite playable on legacy. But ive had to take a break from the game upon seeing its release into HT because it upset me so much.

i want dinos to be unique and fun to play for their own reasons. pounce/pin was cool and novel when omni had it, although id still revise it some. then it was deino, which ill say makes perfect sense, thats what they do. then it was rex, and like realistically sure it would do that, but for game balance its atrocious. and now allo ??

It seems like the dev team is struggling to come up with new and fun ways to play carnivore outside of "big thing kill small thing because heavy". if yall need an idea man, im willing to take the job with benefits \o/

hallow hinge
faint quail
#

and dont get me wrong, legacy wasnt perfect, but i remember it much more fondly than i do evrima.

dusky surge
faint quail
#

i had hope, but i know now that it was unfounded. hindsight or something

hallow hinge
#

to be honest i didn't think they would do same thing with raptors

#

i expected like more like grapple or brawl thing

#

allo feels so cheap

dusky surge
#

tbh, adding literally the two other main "pin" animals besides omni probably isn't helping with people's dislike for the mechanic

faint quail
#

deino is the only pin dino that i accept. outside that i refuse the idea of the mechanic.

hallow hinge
faint quail
#

sure, let omni pounce, but give me counterplay at least. i shouldnt be spending real life hours to grow something, only for me to be told "oh well, you should have played better". how ? how do i play better against something that has no way to avoid ?

hallow hinge
#

hmm there is a catch like herrera oneshot omni easyly

#

if omni cannot pounce there is like no way to kill herrera as a omni

faint quail
#

i fundamentally disagree with herra too, as much as i love my baby

#

one shot shouldnt exist in this game.

hallow hinge
#

i agree soo if they wanna delete pin from omni then delete oneshot

#

or for example i should be faster than galli otherwise he will kick me to death without pin

faint quail
#

im not sure how i would fix it, but i would make sure theres counterplay. if somethings faster than you, you should do more damage than it type of thing.

#

with the elder system its also starting to feel more like a job than a game to play.

hallow hinge
#

to be honest today's meta pin for raptor necessary

#

cuz u cant even facetank 300 kilo cera

faint quail
#

i would agree, with the way the game is setup its omni's lifeline

hallow hinge
#

exreamly slow bite speed

faint quail
#

omg the bite speeds in evrima make zero sense

#

why does omni bite at half the speed of dilo ? it literally forces you to rely on pounce/pin

#

and now allo bites at the speed of dilo lmao

hallow hinge
#

and pounce is exreamly bad rn for omni

#

extreamly*

#

drain all the stam if u cannot kill u will be claped almost every obstcle knock u down

faint quail
#

the few times ive played omni it became boring after like 2 fights.

try to pounce
lag
try to pounce again
miss
sit for stam
die to random herra

hallow hinge
#

its like if u can grapple u can kill if not u will just waste ur stam

#

i miss old pounce cuz if i deal damage then they just keep running cuz of no bleed

#

if i do bleed then they will camp somewhere or they will fight and prob i will be dead cuz of stamina gap

dusky surge
#

@analog mirage surely you let galli be faster

#

if i become elder as galli, i want the one thing i'm known for to be improved

analog mirage
#

Those are things that I feel can work fine with them

dusky surge
#

ah

#

carno?? i dont know man

#

that thing is uh, problematic

analog mirage
#

The only reason I kept Carno’s is because it’s already the fastest thing out there (besides Gali) does its speed increase really change that much

#

Making it slower wouldn’t entirely fit it either

#

Maybe just keeping the speed the same

hasty coyote
maiden temple
#

Elder is such a misleading term for an animal at its peak 😄

#

All elders should gain something unique for their species, the idea with better jumps/dryo dodge charges is great

#

Old deinos shouldn't have to eat as often for example, spend that time basking instead TI_LUL

elfin night
faint quail
#

yeah i mean i understand why it is, i just disagree with it. omni and dilo used to have very similar playtyles so i do like that theyve been separated, but in doing so theyve handicapped omni's ability to defend itself without exerting a decent chunk of stamina, which i dont think is good.

faint quail
# maiden temple Old deinos shouldn't have to eat as often for example, spend that time basking i...

this is so much more in line with what i feel the elder system should be. i really dislike the broad stat changes, when thats what dinos rely on for their matchups.

at first i thought it was just a model change which was exciting, then i heard more about the stat changes and peoples recounting of how thats affected the game and it just... isnt exciting. they could have been so much more imaginative with it and made there be a purpose to becoming elder outside of getting stat buffs for a period until they decay to unacceptable levels. it forces you into playing the game the way they want you to. the way the devs think the game should be played. if ive learned anything from gaming for over 10 years, its the communities always play the game in unintended ways, and a lot of the time it can improve upon the game if the game devs can listen.

hallow hinge
maiden temple
# faint quail this is so much more in line with what i feel the elder system should be. i real...

Older animals aren't just getting ready to die, some fish were observed to lay more eggs compared to younger ones in their habitats, and birds providing better food for their chicks and so on. Aging should be fun too, the focus should just shift away from purely pvp as they simply can't compete with adults in their prime.

Forcing you to entomb because your playable cannot get away from any danger at all is just.. meh. Some stat falloff is expected, the playable is old, but you shouldn't be this pathetic and rely on sitting in bushes with nothing else to do until you hit 100% and can click that entomb button

*I was also disappointed with how it was implemented TI_TenontoCry

maiden temple
steep otter
#

Especialy non apexes

#

You barely get to enjoy being a adult

#

There is just frail elders everywhere

viscid mica
#

They need to change how prime works for tiny tiers

#

It’s stupid hard to achieve and you can’t even maintain it

#

Let alone the fact that even if you get it it’s gone 8 mins later and your slower than most large tiers

maiden temple
#

It slows down so much I could not escape much at all, that's on top of having 130ish HP

#

I can't imagine other frail elders, especially big

#

Though it's much easier to achieve prime on bigger herbis

#

You have time to travel

viscid mica
#

It’s so game breaking it’s not even funny how unenjoyable the last 10% of everything is

maiden temple
#

Yeah..

warm flax
#

sit for most of the time because you know you can't out run or fight everything trying to kill you
finally reach its peak but can't find other players cause they are all hiding or simply the server or the area isn't that populated
dies to cheater with ESP or some random pack because you reach the frail stage

digital vine
#

Hey guys, I would like to hear your opinion. Do you think maia should be able to knock cera and allo's down in a easier way? I was thinking maia is a medium/big herbivore. But it feels like it does less dmg than a tenonto. Like I wound't mind if it was slower if it does a decent dmg. I mean It has 3.75 -5.4 tons. its kicks should be dealing more dmg

maiden temple
#

I'd like it to be stronger but then I remember how fast it is and that it can cc with a frontal attack making it a perfect chase down hunter in that speed bracket xD

#

I'd be fine having stronger rear attacks! It takes really good timing to land these, especially the back kick

viscid mica
#

She also has a very good point on the back kicks

#

Their hitbox is questionable

#

@soft mantle I’ve personally not noticed the thirst issue yet I don’t think it’s that low? Certainly can see it being lower than most but I don’t see it that low unless it got bugged during allo patch

soft mantle
viscid mica
#

So there’s a bug where Dino’s aren’t healing as they grow and they buffed Rex early grow rate to be more competitive

#

So your growing taking damage and thrust is dropping rapidly due to growing

#

This reducing its already pretty slow thirst to abysmally low

sullen dragon
#

@viscid mica Rex dies in 1 minute after dehydrating, other animals usually take 5-10 minutes to die. That’s the issue he’s talking about

viscid mica
#

Not intended

sullen dragon
viscid mica
#

Was allo phasing through objects?

#

No because devs don’t confirm all bugs

#

Especially newly reported ones

hasty coyote
# digital vine Hey guys, I would like to hear your opinion. Do you think maia should be able to...

I prefer the high speed low damage Maia we have now. If it’s just big, slow, knocks down, and bullies what it knocks down, it’s just another Diablo. Current Maia is unique because its combat capabilities aren’t the best, but it’s exceptionally fast for its size. Which is a niche we don’t really have at that size range other than Maia. Even then, Maias are still terrifying in the right hands due to their speed, hp, and cc.

digital vine
waxen oxide
#

@hasty coyote Well said brother. CC is oversaturated in the game right now, and it is taking away from the thrill of gameplay. Part of the run is using tactic, strategy, and timing to wear out or punish prey and predator alike. When you throw too much CC into the mix, that fun is taken away. Instead, it's a battle of 'who stuns first'. When you're on the ground in a stunlock, or pin, a kick or a grapple, you ARE NOT playing. Dying while you are literally unable to fight back is very demotivating and kills any thrill of the hunt for both hunter and hunted.

haughty grotto
#

@waxen oxide I wish you were correct
Sadly ppl have been complaining about omni pin since years as well

The hard truth ya'll don't want to hear is that if you take away cc such as pins or knockdowns, you're further reducing an already abysmal hunting success rate.

Think about what youre saying. You want reaction time to escape? You say a fair death is one you are outskilled in but there is no such thing. If you meet someone better or stronger you want to be able to escape. If they're a similar weight class you want it to be a bite fest. You want to never die? Nobody will let themselves die if you don't have abilities that SECURE kills.

hasty coyote
haughty grotto
#

I think removal is not the solution. Having consequences is the solution.
Make cc abilities cost a lot. Not spammable, not long lasting.

#

You can't bite a trike to death.
You can't reach a galli to bite it in the first place.

You NEED pin to overcome half the roster in this game otherwise nobody ever dies.
It's a real threat, one that should be met with a new cautious mentality that promotes situational awareness, not a cry for removal.

#

That's all I'ma say about pin

hasty coyote
# haughty grotto <@533862866982273035> I wish you were correct Sadly ppl have been complaining ab...

First off, you don't have to remove them entirely, I generally hard disagree with removing all cc, there are times where its necessary. HOWEVER, it does not always need to be so 100% instant death for such a small cost.

For instance, Rex stops moving then can't crush for a few seconds after a miss, thats a good cost for the miss. However, the hit is just death the moment it pins, which in many cases it doesnt need to be. Stuff like cera should def die to a crush pin, no doubts about it, but for the species that literally can't move faster than the rex, I don't think its fair to punish them equally if not more so than smaller species. I will prob refine this more when I do post it, but for rex, I recommend making its crush pin only last a limited time, and in that time it should body fracture and deal just slightly less damage than the hp of smallest dino it is faster than. So currently, it would do like 2900 damage (since diablo is slower) and guarantee body fracture if its held for the full duration on anything it can actually pin. The damage could be made higher if it ends up being too little or if diablo's speed gets buffed, but I think that works. So if you have the ability to easily escape, you insta die. If you lack the ability to easily escape, you are given a chance to get away but have a heavy handicap. Similar things could be done for omni and allo pins but instead use bleed as a limiter for how far the prey can get.

haughty grotto
#

This game, at least from what I understand it, was never ever meant to be a balanced pvp affair.
There are good matchups and bad matchups for everything.
The goal of a predator,as in real life, IS to subdue and secure the kill with minimal damage taken, not to kill and barely survive afterwards. Animals pin in groups for a reason.

With the additional of allo and rex pins, we now got the one thing that can actually break the ridiculous wall of invincible heavyweight herbis walking around fearlessly on the map oneshotting everything. Something which has been plaguing the game since years.

There is no going back. Even now, those herbis still have the advantage and can kill allos and rexes in seconds.
All that needs to change is NEW situational awareness to account for the new threat.

hasty coyote
# haughty grotto This game, at least from what I understand it, was never ever meant to be a bala...

I understand that sentiment, but both sides are genuinely just making the game unfun for each other. You either pin the target, or you get stunlocked. neither of which are fun. So if you change one, you have to change both, which is exactly what I want. I want both sides to be slightly more approachable in closer conditions. Omni walking up to a trike? yeah nah that thing is getting flung and mauled. Pachy unaware of a rex? yeeted to the respawn screen. But if an allo sees a cera, that cera shouldnt die because the allo was a bit bigger and pressed 1 button. Neither should diablo be able to 1 combo a carno to death after hitting a knockdown from a 0 stam cost spammable ability.

haughty grotto
#

I hear ya
As long as there's a balance
But sadly since all these years we haven't seen herbi abilities toned down, the one sided outcry for the new carni abilities seems very conveniently hypocritical

#

You remove those pins, you're putting rex and allo into the same category as cera. Putting big herbis out of reach

haughty grotto
#

To be honest I prefer it this way. It gives adrenaline spikes to both sides and makes you think twice. Rather than turning every battle into a prolonged bite fest where the attacker isn't worried cause they can un-comit any time and the defender isn't worried cause they can escape / not have their death secured.

hasty coyote
haughty grotto
#

I just think nobody would ever die if you have long dragged out fights which have no way to secure and finish things.
If the game is balanced such that disengagement or escape is always possible, you'd just end the fight without death by retreating or watching your opponent retreat.

crimson crater
#

@steep echo it’s equal no? but yeah, hypsi could use some better resistance

waxen oxide
# haughty grotto <@533862866982273035> I wish you were correct Sadly ppl have been complaining ab...

You're right in saying that no one will let themselves die, and I commend you for taking consideration of the hunting success rate and acknowledging that it is already so low. However, I don't think lessening or at least reducing the abundance of CC attacks and duration would lead to a lower success rate on hunts. If anything, it would bring back skill expression and the adrenaline rush of a real battle, something both herbis and carnis want. Yes, there need to be means to confirm kills. But losing 40min of progress because you got pinned by a few coordinated players on Omni, is not the same as losing 4 HOURS or growth because another player hit right click while facing you. Omni pin is a necessary evil because OMNI itself is so weak. It's a CC done right, it requires conditions being met that require time and patience. ALLO and REX pin is not needed at all, these dinos are powerful on their own and a heavy cc lock like PIN is unhealthy for player experience on both sides.

crimson crater
# waxen oxide You're right in saying that no one will let themselves die, and I commend you fo...

there’s a thing called a middle ground, justifying pin because of low hunting success rates is essentially just taking things from one end of the spectrum to the other, we don’t have to guarantee things a win if they merely click 1 button with little to no drawbacks and limitations. omni isn’t a necessary evil, it isn’t weak, the things it can kill with pin it is more than capable of killing with its above average agility and bite damage, it’s very equipped for combat but pin just serves to make things easier for no reason. small tiers usually take an hour and more to grow not 40 minutes so it’s still a slap in the face and disregards player investment

elfin night
#

It got massively increased after hypsi for the climbing

#

But Herrera easily has like twice as much fall resistance

#

Also, speaking of cc variety

#

I actually had an idea a while ago that I could bump again this time in the balance chat instead of the general one

#

Of maybe allo young it’s pounce to partially restrain people and causing them movement or even alt attacks in a certain direction to be slower, as if the allo was pulling from the opposite direction and therefore they get higher value from having one pouncer and one biter as opposed to try and pin something down together

#

And also higher value in smaller groups

#

Creating openings with large, defensive prey that makes it easier for a comparatively smaller carnivore to dive in and get some hits in despite being so large and slow

hasty coyote
# haughty grotto I just think nobody would ever die if you have long dragged out fights which hav...

you're misunderstanding or misrepresenting my point. I'm not saying "make all fights just pillow fights" I'm saying we should limit the "you don't get to play anymore" abilities. Like omni's group grapple is a good example of a kill switch thats actually reasonably balanced. You either have to get the target low on hp or stam or get enough omnis on at the same time. Both of which the target can try to prevent and the omnis can try to make happen. All the while, they are still progressing the hunt and killing the target. Its not just instant death or never die.

haughty grotto
golden coral
#

I'm a little confused on your point here Esbi. You claim pins and stuff are neccesary, yet the absolute majority of the games history would prove you wrong, no? You can and do get kills, or escapes, or whatever else, without pins and grapples existing. We've literally had most of the game without these things, and yet people hunted and killed each other perfectly fine anyway?

haughty grotto
golden coral
#

And people seem to ignore that alt turn was a thing, it wasn't as much tailriding after that was introduced

#

But the point still stands, even in Evrima, we didn't start with CC and grapple, pounce/pin yes, but that was for omni vs omni at that point, and it did make said omni vs omni rather much a land pin or die.

haughty grotto
#

Im talking about evrima.
How is evrimas history proving me wrong? It's supporting what i have said.
People have not been hunting fine. Big herbis have been immune. And those are precisely the ones complaining rn about "losing hours of growth" after they oneshotted hours of growth for everyone else all these years.

golden coral
#

So I'm not sure why we'd need it now, omni did not need grapple, nor would rex or allo need pin

golden coral
#

Omni was doing fine before grapple, and pin was never really a fun mechanic, even when the only other target was other omnis

haughty grotto
#

I very strongly disagree.
I don't know what you mean by properly
Properly as in, heavily outnumber them and have perfect coordination every time?
That's a fantasy

I have played hundreds of hours and I've seen it for myself. There is an abysmally low hunting success rate since forever

golden coral
#

Properly, as in, hunt things you can kill quickly and efficiently

#

Instead of trying for an epic fight

haughty grotto
#

So basically, tiny critters

#

That's never been part of the discussion. Tiny critters have nothing to do with allo and rex

haughty grotto
golden coral
#

I'm merely questioning your argument that pin/grapple and similar is needed for hunting and securing kills

#

No, that might be the rest of the topic, I'm simply questioning that part of your argument

haughty grotto
#

It is impossible to kill a trike without pin or crush. Impossible. Not one person can do it, unless the trike is a first timer

golden coral
#

You made the claim that pins/grapple is needed, which I can't see, because surely you could design and do things a bit different, rather than the "cut scene" kill that crush provides

#

Hence, I do not agree that rex needs crush, or omni needs grapple, or allo needing something similar, because there are other playables in game that hunts, or defends, in other ways, and that seems to work out well enough

haughty grotto
#

Yes pin and grapple is needed, so that big herbis have an actual threat.

You are extrapolating 'other playables have this and that and have no problem' to these large playables which is not applicable.
So you can disagree if you want. But you're comparing apples to oranges.

golden coral
#

So, there's no other way to design rex, or allo, to be successful without pin/grapple?

haughty grotto
#

And again, no, none of those playables can hunt a large herbivore

haughty grotto
hoary radish
#

#tactile for carni

golden coral
golden coral
#

And maybe they won't work out, in which case I'm sure you'll tell me "I told you so"

haughty grotto
#

A rex right now cannot face a trike. Even with its crush and pin, it can't.
Because herbis inherently are stronger, more defensive.

#

Unless you subdue them, you cannot kill a large herbi. It's not possible

golden coral
hoary radish
#

In my opinion, the trike is very poorly balanced, and it's also riddled with hitbox problems.

golden coral
#

I'm not questioning that you need to overpower the prey, and that it can be difficult, just that you don't need it via a single click "pin" that isn't very engaging, is a one-step more or less, and isn't very fun for the target either

haughty grotto
#

A stego is way smaller than a fg rex. Not a fully fair comparison.
But most rexes aren't fg.
A subadult rex or allo, aka the mid tier carnivores, rely on abilities that allow them to actually survive and not be hit back, because all it will take it one hit to get wrecked

golden coral
#

Hence, I disagree with the claim that you need a "cut scene" crush to render a trike weak and vunerable, not that you need to render it weak and vunerable

steep echo
haughty grotto
steep echo
hoary radish
#

A T-Rex runs at 27 km/h at 100% speed.
Don't you think it's fair that it would only catch prey smaller than itself if it could get close?

golden coral
golden coral
#

Or is the issue then that there's no stopping it, like if you get hit before you land the crush, because if so, that could be an option to add

#

Or why would there be complaints of crush and similar, if you can still fight back after the first and even second one, why would the herbis complain, if they have the option to turn it around

faint robin
slim dragon
haughty grotto
#

I'm a bit confused now.
You're all over the place.

We're talking about the primary complaint for large playables that "omg I have no counterplay and have to watch myself die" which previously didn't exist cause they were literally immune to the entire roster.

You are narrowing down on a very specific circumstance of a fg rex fighting with crush.

faint robin
faint robin
hasty coyote
faint robin
#

Pin slop is the worst can happen to evrima tbh

hoary radish
#

If carnivores had tactile mutation, the problems would end.

#

A T-Rex can only run for 20 seconds.

hasty coyote
hoary radish
#

Moving and attacking is terrible right now.

faint robin
haughty grotto
# faint robin Because noone like autowin moves. Trike has none, so do stego Both rex and allo ...

I think you need the messages above.
Being able to oneshot or twoshot something with a knockdown is the same thing.
It's been there since years.
But now you complain cause the other side has it too.

Why is the game now suddenly 'uninteractive'? I strongly disagree. It's been very uninteractive for large herbis since years cause they could walk fearlessly immune to everything else.
Kf anything it's more interactive, because now there is a real threat in the form of rex and allo.

hasty coyote
hoary radish
#

If you remove the pin or even the broken legs, it's best to delete the dinosaur.

faint robin
hoary radish
#

You're only looking at yourselves, that's the truth.

golden coral
# haughty grotto I'm a bit confused now. You're all over the place. We're talking about the prim...

Okay, so. I'll try and be a bit easier to understand.

One, I disagree with the argument that pins/grapples are needed, there are other alternatives and methods to hunt and attack that would work, as prior versions and even current shows. You might consider those situations to be too different, I do not, since it's still combat, and can be adjusted with stats and such where neccesary (for the issue of being one-shot or similar).

Two, from what I've understood, the reason people complain about crush/pin and all of that is because it tends to be a oneshot. You get pounced/pinned, you're dead with nothing you can do but "wait". You get crushed, same thing. If you're saying now that it requires multiple crushes, then I'm confused as to why a trike or stego, after having been ambushed and crushed once, can't then properly fight back and/or escape, and thus having the rex in this case having to follow up properly.

If people complain that it's a "cut scene death" and you're just sitting there, well, if you need multiple crushes to end there, aren't there openings to fight back? Or do you just get to crush and repeat before the target can even react?

slim dragon
hoary radish
#

Trike doesn't use any resources to attack and even gains stamina when it takes damage, so it doesn't make sense for you to be complaining when you have plenty.

faint robin
hoary radish
hasty coyote
golden coral
# haughty grotto I'm a bit confused now. You're all over the place. We're talking about the prim...

They were not immune, now you're the one exaggerating massively. Second, yes, if the issue is that there is no counterplay/nothing you can do but sit and watch, that's bad, and isn't neccesary, from what I can tell of the entire history of the game, Evrima included, and all playables we've had, with how they work.

If the complaint is "I die in one hit from a cut scene death", then there is an issue I would say. If you require multiple such hits, with engagement and fight between, with the ability to counter and avoid ending up with the cutscene death, then I see no such issue.

hoary radish
#

rex have 20 sec of running stamina

#

I want to see you control that during the fight.

faint robin
#

Turns worse, attacks slower
Rex needs to land 3-4 crushes, trike is crippled and dead

hasty coyote
hasty coyote
hoary radish
faint robin
#

Rex basically circles around trike like a big cera

haughty grotto
# golden coral Okay, so. I'll try and be a bit easier to understand. One, I disagree with the ...
  1. I guess we can agree to disagree. I don't think you can bring other smaller dinos and how they play, with some stat adjustments, to the table with big dinos. Different ball game. Variety of abilities is a good thing

  2. Totally agree with you about rex. After the nerfs, it's really not a problem anymore. With allo, it has a 65% solo pin requirement which means the prey definitely was fast enough to escape. In groups, it risks being oneshotted by the large herbis as the allo group tries to coordinate a grapple. A fair gamble and trade imo.

golden coral
hoary radish
faint robin
faint robin
haughty grotto
hoary radish
#

You're only looking at your dinosaur.

faint robin
hoary radish
faint robin
#

If rex failed to ambush it - fight goes in trike favor

hasty coyote
# hoary radish If you find a T-Rex and let it touch you, even though it's a small dinosaur, you...

yeah, and you should be punished. Anything faster than rex should just die, but anything slower than ambush should be given a chance. Since diablo is the smallest thing an ambushing rex can still catch, we can use it for a base line. If rex is pinning purely on weight, it should deal just enough to not kill the diablo before letting go, like around 2500 to 2900. However, the diablo also receives a body fracture, so it can't run for long. Meaning that a persistent rex can catch back up unless the diablo is able to escape.

faint robin
faint robin
haughty grotto
haughty grotto
faint robin
golden coral
# haughty grotto 1) I guess we can agree to disagree. I don't think you can bring other smaller d...

Fair enough. I honestly don't see the issue, since you get stat scaling on both sides. Omni vs pachy are similar sized. Trike is massive, but so is rex. But I might also expect other things even from the rest of our larger playables (though Acro might point towards you being right, what with that ability, at least from concept). Still, it would be more interesting with more, teno-style combat I guess is what I would like. Different attacks for different purposes and targets, and "combos", rather than the one attack. I would like that for omni too, to be honest, I do not like that it's just pounce as the "only" attack.

Just going to point out, I'm not up to date with any buffs or nerfs, or stats, since I can't play currently, too bad laptop. I'm not arguing from any "this is currently fine" or opposite, I'm arguing the point itself. Neccesity of pin/grapple or not. Or how it currently plays out in game, and since you told me there's multiple crushes required for a kill, as an example then with rex, I don't really see why there'd be a complaint unless the first crush renders you entirely incapable of doing anything anyway, so you're just standing there while the rex loads up another crush.

hoary radish
faint robin
#

Desync is not only related to trike btw
It's carno shooting charge thing too

hoary radish
#

same server and low ping

#

and this happen 3 times in the fight

faint robin
hasty coyote
#

heres the issue I'm seeing: yall point out 1 side being broken as an excuse for the other side being broken. BOTH sides are broken and have issues, and BOTH should be fixed. We can't just remove half the kit of one dino and expect the other to be left with their "turn off" abilities as well. Both need adjustments to move their power budget away from turning off the opponent and to actually just fighting the opponent.

faint robin
#

Cuz no matter how low crush dmg is, it basically disables trike and is spammable. 3 hits - trike is dead
And in no way rex should pin same sized trike

hoary radish
#

If the trike goes towards the rock and you only have vision of its head, Rex loses stamina and takes damage when pinning the trike's head.

golden coral
#

Anyway, time to go do something else. With that said, buff stego. We need full sized/powered 8T stego with retaliatory bucking so pouncing/pinning/grappling a stego is a no go.

faint robin
hoary radish
#

I believe there can still be a middle ground between the two dinosaurs; currently, there's nothing that can kill the trike right now.

faint robin
#

RexTI_Squint

hoary radish
haughty grotto
faint robin
#

Of trike spotted rex - ofc it should have way higher chances of winning
Rex is an ambush predator, it has no business in just walking to a trike and crush spamming it to death

faint robin
haughty grotto
hoary radish
#

It makes no sense to complain about Rex's pin; he can barely chase his prey. Without it, he'd starve to death. Besides, killing a Trike is already nearly impossible; imagine without the pin.

faint robin
haughty grotto
#

Don't show me a random video of one rex winning as proof that rex is stronger
It isn't, trike has the upper hand, which tbh I agree with. But it doesn't need further adjustments. Let it stay as is. Don't call for removal of rex's pin.

And btw u say 1 missed thrash, I say 1 missed crush is death of the rex too

faint robin
hoary radish
#

The only ambush scenario I see is surprising the trike and breaking its leg with the first hit; that's the only real "ambush" scenario.

#

I believe a cooldown on the trike's double-click would be useful.

#

like rex pin

#

and consume stamina

faint robin
hasty coyote
faint robin
haughty grotto
faint robin
#

Rn trikes mostly die to rexes, not vise versa lol

hoary radish
faint robin
#

Trike is also way worse than rex while young

hoary radish
#

You see, you want your dinosaur to be superior in everything: mobility, damage, and even the controls to operate it.

haughty grotto
#

I mean that will always be the case. Not much else can kill a trike, so it'll pretty much always be a big rex or a large allo pack.
But, in these deaths, it will also have killed many rexes as well. It's not rex domination.

faint robin
hoary radish
#

In Rex, if you turn the mouse more than 15 degrees and hold the pin, nothing happens; it's part of the game, the player needs to learn.

faint robin
hoary radish
#

That's why it's recommended for groups.

#

4 trikes are practically untouchable.

faint robin
#

Playables are not balanced around groups.

hoary radish
#

At least Rex needs to have some kind of advantage at some point.

#

After all, it's a T-Rex.

fluid pond
#

Harlow, I already discussed this with them and they won't understand. They even told me that a Shant should one-shot a Rex and that the Rex should never be able to hunt it.

hoary radish
#

I just believe there's still room for improvement in this matchup.

faint robin
faint robin
hoary radish
#

There's definitely no better attack, not against the trike.

#

Trike doesn't even use stamina when using its attacks, man.

faint robin
golden coral
hoary radish
#

Like I said, you're only seeing your side of things, anyway.
I better go.

faint robin
faint robin
#

"Noooo this big cow autowon me how dares it!!!"
Sweet tears of rex glazers

hoary radish
#

You must be playing with your monitor turned off.

fluid pond
# faint robin Aaand? Triceratops evolved to counter it

Look, a T-Rex vs. Trike fight should be 100% even. If the Trike uses the environment to its advantage, it becomes a 60/40 advantage, but if the Trike doesn't take advantage of its environment, it's 50/50. And if the Trike is in an open area, it should be 60/40 in favor of the T-Rex. The Trike's broken hitbox makes no sense. Harlow is right, the T-Rex should have an advantage in certain environments. If a Trike is slow, it should take advantage of its environment, not just justify it by saying the T-Rex shouldn't be able to hunt it so easily because it's slow. A Trike also needs skill and intelligence when fighting a T-Rex, because it's not just any old T-Rex. It seems absurd to say the T-Rex shouldn't have an advantage at any point when the game is about taking advantage of everything the game gives you and trying to gain the maximum advantage over your opponent.

faint robin
#

Rex glazers always ruin dino games
"But it's a rex" is not an argument for your favourite theropod to be blatantly overpowered and break game's balance

golden coral
#

Is trike really in that bad of a spot? It should have the advantage over rex, even being ambushed should only give rex a little bit of an advantage.

fluid pond
golden coral
hoary radish
#

Besides all that, in most of my 100% fights I never had enough damage to kill the trike, and I ALWAYS run out of stamina while it just keeps winning due to the mutation. (100% grow)

faint robin
#

Trike vs rex is nothing like a 50/50
If trike faces rex is no way rex could kill it irl

#

Ppl really underestimate 3 horns and a frill going against no armor body of a rex

golden coral
#

Not that IRl matters, in the slighest, so that's irrelevant

faint robin
#

Rex mains always say "but its rex, THE KING OF DINOS"

golden coral
#

It's more so that carnis should overall have the harder time, and you'd want to encourage proper hunting, rather than just going up to something and fighting it

faint robin
#

Im all for game having good balance
Not rex decimating all others just because yk its rex

hoary radish
#

I believe the same adjustments made to the Rex should be applied to the Trike, starting with a cooldown on the double attack.

golden coral
#

But nor should trike be invincible then, it should not really want to engage a rex, even if it's built for it

faint robin
hoary radish
#

avoiding hitbox problems

faint robin
faint robin
hoary radish
#

Don't you think it's right for the rex to be looking for your back?

faint robin
#

Murder sprint, quiet crouch
Man.

hoary radish
#

Don't you think it's fair that Rex has more mobility than you?

#

You simply don't want to die.

golden coral
# faint robin Yeah, rex should ambush it Not go in front of it then run circles around

Agreed, ambush should be the favoured approach, and it should give rex the advantage. Running around the rex just sounds both silly, and shouldn't work. Instead the spar should be able to go both ways, if it can't already. So a good rex could take a trike head on, outmanuever it with spar, and then crush it. But if it fails, then the rex gets knocked down and can now be thrashed for all that damage.

faint robin
#

Rn rex is very good at ambushing
And it's the only way it should have advantage vs trike

slim dragon
golden coral
golden coral
hoary radish
#

agaist a trike in the scenario

faint robin
golden coral
#

Presumably this should inflict sufficient damage or otherwise vunerability on the target, that you can now continue to follow up with your attacks and finish it off

hoary radish
#

Of course, if I have the advantage, I'll stay hidden until I get a clean pin, but after the first pin should I move away and try to ambush him again?

faint robin
#

After fracture trike basically can't attack

#

And can't enter spar to turn good

hoary radish
#

Trikes can already turn on their own axis, and you don't think it's fair that the Rex should have mobility?

#

dammmnn you guys are hard to talk

faint robin
#

Rex surely should have better mobility
It just shouldn't have autowin vs same sized opponent

#

Cuz yk trike doesn't autowin vs rex

golden coral
# hoary radish Of course, if I have the advantage, I'll stay hidden until I get a clean pin, bu...

No, if you do get that clean ambush, what you managed to inflict should give you the advantage. Let's say if you pull of that ambush, you now break the trikes leg, now it can't turn as well, and while it can still keep up, you can now get around it and get more hits in (not neccesarily a crush, but bite or something), or in case of a giga, bleed for example. I do think if you manage to pull the ambush, you should very much have an advantage. With that said, it's a trike, it should still be dangerous and you should still be careful, but you should be able to follow up with something to take it down properly.

hoary radish
#

You're not playing a game to say that.

golden coral
#

If we had fracture severities, that would be one way to do it I'd say

hoary radish
#

But nowadays, the T-Rex tires very quickly and practically loses all its stamina just searching for its back.

faint robin
#

The thing is, rex shouldn't pin trike at any scenario nor crush it in 3 moves from front or sides. So if you actually got behind after ambushing - crush and fracture it but if you run curcles around it after facing it - trike will still have an advantage

slim dragon
#

I used to hope apexes could have epic battles where skill would matter a lot

faint robin
#

No matter how much dmg crush does, it can do 1 dmg but it have 2 freakin autowin mechanics. It'll always be op like that.

slim dragon
#

But in the end, trike VS rex isn't that different from omni VS pre-hordetest pachy

faint robin
golden coral
fluid pond
hoary radish
#

Removing the pin from the Rex is like asking to remove the defense mode from the Trike.

faint robin
faint robin
slim dragon
hoary radish
golden coral
fluid pond
#

Brother, learn to use the trike better and you'll see that the Rex isn't op at all.

hoary radish
faint robin
#

There's a vid above of prime rex pinning prime trike

faint robin
hoary radish
golden coral
hoary radish
#

you need rly, rly need learn more

golden coral
#

Makes more sense than breaking leg by biting over the tail of the trike at least

faint robin
hoary radish
#

There are no instances where he can hold the same weight, or even more, than him on the pin.

faint robin
faint robin
golden coral
faint robin
#

Devs also said its an issue that needs to be fixed

hoary radish
#

Rex plays much better than Trike, no comparison.

#

I believe this is one of the few times the trike is playing, it doesn't make sense to base it on one play.

#

The trike is completely lost.

#

and pin have 3 sec of cooldown

faint robin
#

Trike missclicked thrash which is too easy to missclick and got killed just because of it

#

Devs seems to be completely unaware of complaints about rex

fluid pond
faint robin
#

Its problem wasn't the dmg they nerfed
Ofc rex should do big dmg
Crush problem were and are pin+fracture in one move

#

Dmg does nothing here
Crush can do 0.5 pure dmg but with both pin and fracture + the spammability its still gonna be op

#

Its so easy balance

steep gazelle
#

Rex needs Crush damage back, but with a limit of 60% of its own weight to inflict Pin/Fracture

#

I think that would fix Rex

#

Fracture and Pin would still be useful against mid-tier less than 6 tons, but wouldn't be overpowered against those with 6 tons or more, From there, Rex needs to know how to use his abilities correctly

sullen dragon
#

Nah 65%

hoary radish
#

You guys must be kidding me.

#

People only think about themselves.

steep gazelle
steep gazelle
hoary radish
#

HAHAHAHAH

#

trike players...

steep gazelle
golden coral
sullen dragon
#

So Rex would basically 2 shot a stego then

dusky surge
sullen dragon
#

And 3 shot a prime stego.

#

Let Rex body fracture stego and trike in 2-3 crushes

#

Not leg break, body fracture. And increase the damage from 1k to 2k

dusky surge
#

also i love how rex players somehow think 3k damage is a nerf?

and i'm shocked muen thinks that'd balance rex???

#

dude that'd make rex even MORE powerful and obnoxious

sullen dragon
#

Yeah lol

dusky surge
#

the "pin/fracture" downside literally does not matter

#

brother that is 3000 damage, that's a one-tap to a stego head

sullen dragon
#

I don’t think 3k damage is the answer here. I believe what I proposed is the best for Rex. 2k damage and body fractures apexes. Leg fractures mid tiers

dusky surge
#

for 4% stamina, you instantly kill a stego without a fight

#

what a way to reduce rex to the most boring-ass, instakill playable ever

sullen dragon
dusky surge
#

pretty sure it's 4%

#

every single time i've tested, it's been 4%

sullen dragon
#

Even if you use it on the head, you won’t deal extra damage

sullen dragon
dusky surge
#

like genuinely, rex crush is FINE as it is

i think reducing the pin/fracture mechanics defeats the point of what rex is supposed to be, it's supposed to be an executioner

#

that has been its fantasy to the animal

#

the damage it does, imho, is fine, and i think buffing it is overkill

#

given that it has many otherways to do powerful damage, and fracture already has some of the most utility of any attack in the game

sullen dragon
#

But the problem with leg break is that it disables trike entire kit idk man. Leg breaking it in only 3 crushes is kind of op. The trike basically losses everytime cuz of this

dusky surge
#

i can agree to that

#

here's how i'd solve it

no leg fractures on rex

#

just body fractures

sullen dragon
#

That’s what I proposed. Increase damage from 1k to —-> 2k and it only body fractures stego/trike while still leg breaking mid tiers Maia and below

dusky surge
#

it exhausts the prey, allowing rex to put them into its pin threshhold, then, it can complete its kill

additionally, how is rex mouth accessing a trike leg??? lmao it makes no sense, at least pachy actually aims for the damn limb

#

no, no leg breaks for anything imho

sullen dragon
#

Why

dusky surge
#

because it's dumb

#

it makes zero sense

#

the attack targets the body

sullen dragon
#

I mean I guess if you body fracture things then you can just track them down as rex

dusky surge
#

a body fracture will leave the prey exhausted and allow you to pursue and kill it

sullen dragon
dusky surge
#

but tbh, a midtier shouldn't be getting away from you in the first place

sullen dragon
#

If a Rex chases down something let’s say a Maia after it gets body fractured then it’ll just body deny before dying

dusky surge
sullen dragon
#

Yeah but it’s a HUGE problem. Don’t you think?

steep gazelle
dusky surge
#

no

#

i genuinely don't think it's that big a problem

sullen dragon
#

Yeah I might be over thinking it ig

dusky surge
#

hell i dont see it enough to genuinely even care about it

steep gazelle
dusky surge
#

how exactly will a maia body deny a rex in the first place? drown itself? a rex can easily drag that corpse to shore and eat it anyways

#

throw itself off a cliff? rex will just walk around the cliff and eat it at the bottom of it

#

there's nothing a maia can do to make that the rex doesn't end up with its meal

sullen dragon
#

Nah I can definitely think of a lot of stuff that can body deny a Rex but honestly it’s irrelevant since I’ll just be playing unofficals and body denying there isn’t allowed

dusky surge
sullen dragon
#

Personally I just don’t see the devs removing leg break from Rex tho

#

They might nerf leg break threshold against trike but that’s about it

steep gazelle
golden coral
sullen dragon
#

Rex crush deals fixed damage, even if used on the head

steep gazelle
#

Stego were able to handle Rex before, the biggest problem was the leg fracture

sullen dragon
#

I’d like the crush damage to be 2k not 3k personally

sullen dragon
golden coral
sullen dragon
#

Since stego can swing even if he’s leg fractured. The problem is that Rex has more health + can bait stego power swings and use crush. Rex should always win against stego so idc. Main important matchup that needs balance is trike v Rex

steep gazelle
golden coral
# sullen dragon It doesn’t have locational damage

Huh. That's.... odd I guess. I would have expected all things to have locational unless it's like a pounce where you only have the one slot (though with different slots and the ability to move, there is some potential, could even add in bucking chance/risk or being knocked of by terrain or not). But nevermind then, two tap, which is still perhaps rather brutal, or fair, depending on who you ask I guess.

dusky surge
#

stego should not be left as fodder for no one to play

#

i dont like the idea of just having kentro added to replace stego because no one wants to play the worst animal in the game

golden coral
sullen dragon
dusky surge
#

that doesn't work, rex is faster in both murdersprint and trot

#

if you said the same thing about a para, sure, because a para likely has the mobility to just gtfo

golden coral
sullen dragon
dusky surge
#

stego is in the bizarre place where it should be an apex, it has all the tools to be an apex, it COULD fight rex reasonably, but they keep handicapping it to make sure it CAN'T

#

which is weird because if you want stegos to hunt, you gotta make stegos survivable enough for people to play

#

mainly i think they should reduce the absurd powerswing cost first and foremost

everything else can come after that

sullen dragon
#

So what’s your proposal then on the matchup? I still see plenty of stegos

golden coral
sullen dragon
dusky surge
#
  • make powerswing not cost as much as it does
  • change powerswing stance from "hold RMB" to "press control/space" to swap between powerswing and regular stance
  • powerswing stance has a 10% debuff to movement speed, but a 25% increase to stability
  • LMB to do the light swing, RMB to do the running powerswing (now you can do it standing)

would be a lot more interesting than what we have now imho

golden coral
dusky surge
hoary radish
dusky surge
#

like might be allo's hardest matchup in the entire game

dusky surge
golden coral
stark ether
#

I think the tail being raised should add stability, but also keeping it raised for too long begins to either drain stamina or prevent regaining stamina

That way stegos only have it up when they’re going to be using it, an unaware stego is a much more appealing target than one that knows you’re there

golden coral
sullen dragon
golden coral
sullen dragon
#

But honestly as bad as stego have it bad now, I still see plenty of them around. I’m sure when they start learning how to use it and escape Rexes there’ll be even more stego players

stark ether
#

That’d be neat. But given how they’ve balanced like, charge bite idk if they’re willing to even attempt that kind of balancing

golden coral
#

But stability there was purely so that a rex that gets the ambush gets the knockdown, but if the stego is ready, rex can't just knock it down and finisht it off with a few headbites.

dusky surge
stark ether
#

If the stance is more impactful, then I’m down

golden coral
dusky surge
#

i'd still make the stance reduce your movement speed slightly as opposed to having a stamcost

#

makes a more meaningful tradeoff imho, and feels less awful

golden coral
golden coral
golden coral
#

Not a fan of the running swing anyway so

steep gazelle
#

If you use the crush quickly and press G to cancel, it won't work And it won't do 3k damage

#

Sure, that's in the Rex before the update

#

If I'm not mistaken, this only happened because Rex was able to pin the Trike and Stego, With the incomplete animation, I believe it's around 2-2.5k.

hoary radish
#

It's not that high.

sullen dragon
# hoary radish It's not that high.

1k damage when used on non pinned prey, 2.8k damage when used on pinned prey. Keep in mind you lose basically half if not 70% of ur stamina when pinning something

random salmon
sullen dragon
random salmon
#

it was the biggest waist of 6 hours of my life, couldnt even see him and rex is the only thing with working night vision atm

sullen dragon
#

Until he’s basically out of stamina. Deals 2.8k damage then repeats and deals another 2.8k damage. Repeats till stamina is zero. Not sure how it works but I’ve pinned allos before and didn’t one shot then as an adult with pin but other times I pinned them and one shot them. Definitely has something to do with being below 50% of Rex’s weight

warm flax
#

playable with pin combined with the cannibal mutation is really harming the player experience and leaving the most toxic player still playing this game
You’re already limited to communicating only with your own species, and yet when you meet a raptor or an allo and try to greet them, you can get instantly pinned—even when you’re roughly the same weight and there’s nothing can do being overpowered by 1 button

elfin night
#

#balance-feedback message

Nerf trike suggestion

looks inside

basically nothing about it talks about issues that trike has besides the mutation that we all dislike but makes stego marginally better

dusky surge
#

"nerf this animal, the mutation is too strong"

#

blaming the window for the dirt upon it

elfin night
#

And then trike out of all herbivores

#

I may not agree, but I can get behind some people asking for teno, dibble or even maia nerfs

But it’s just whack to ask for trike, stego, pachy, hypsi or dryo to be nerfed

elfin night
#

Pinged because you might as well be given the chance to defend your case

maiden temple
#

#balance-feedback message
That's a mut problem, not a trike problem. It has to be strong enough to stand its ground, especially with majority of players being carnis (and this is the norm for game's ecosystem)

#

Also on that note, carnis should not have tactile. Their main source of damage is always free

#

Ideally I'd love to see both tactile and gastro gone from the game and stamina cost for abilities for herbis being rebalanced instead

#

Although I suppose it is fair in a way, carnis get 3 different damage muts, and herbis have stamina regen ones. I'd prefer HP but oh well TI_LUL

maiden temple
slim dragon
maiden temple
#

Maybe yeah TI_Think

slim dragon
#

Bites not costing stam while every other attack does makes zero sense

#

Especially since many dinos now have special attacks that cost stam but are bites animation-wise

maiden temple
#

It's been ages since I've had a 0 stam fight moment tbh, it could encourage both sides to disengage/give up the hunt naturally so I wouldn't mind it

slim dragon
maiden temple
#

Yeah that'd be nice, with reasonable costs and no tactile. Requires even more planning/tactics

slim dragon
#

And encourages people to retreat when a fight isn't going their way instead of fighting to the death

maiden temple
#

Yup! I thought I'd see this more often tbh, considering permadeath and lives having value through rebirth as stacked muts. People still throw themselves to die often though xD

elfin night
#

Carnivore dinosaurs are ferocious killing machines that ignore all pain and exhaustion, and simply keep going

#

Until the weak herbivore herd is pulverized

slim dragon
elfin night
#

You should regret such zeal for useless fooder playables

slim dragon
elfin night
#

The Lion of the Jurassic shall clean thy spirit from woe and wickedness

steep otter
#

Herbs dont have any damage muts

slim dragon
#

Speed muts, damage muts, stamina muts
All belong to the smelter

maiden temple
#

I'm so glad the speed mut is gone on HT, I hated being forced to pick it

elfin night
#

Yep it was a needed change

viscid mica
#

@hoary radish the first hit on that last thrash was justified your head was in his head but that second hit I can see the issue it reaches to far to the side

#

I’m wondering if it’s a hitreg issue? Where since the first half hit it simply believes the second must hit too

#

Less hitbox more game hitreg bug?

hoary radish
#

Even the first one shouldn't hit, my head is in the middle of his body, how could he attack from behind haha

viscid mica
#

Your snout is past his shield

#

On the first attack sure, but he shifted and you stepped forward on the second

hoary radish
#

bro

#

you need glasses

viscid mica
viscid mica
#

Move up so when your looking straight down what does it do

#

Move forward

#

Meaning your head hitbox moved into his

#

You acc for desync and all that 100% your hitbox was fair game

#

On the first part of the thrash

elfin night
#

I am fine with hitboxes being fair

#

But the main problem I and others have with that post is that it is requesting nerfs for trike when a) nothing in trike’s kid was specifically called out, and b) most of these are issues other playables have, meaning they are outside balancing

#

It feels so wrong to ask for nerfs to a specific playable when it already is in a kind of mediocre spot in the hordetest

sullen dragon
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Trike is one of the strongest playables in the horde test right now

elfin night
# sullen dragon Trike is one of the strongest playables in the horde test right now

Strongest doesn’t mean best

Although maybe I should have specified that, similarly to many people here including some who have engaged in fairly extensive rankings and the like for playables, being good or bad for me relies on viability and your total efficiency surviving

Adult/elder trikes are very strong and do fine, but the early and mid game is absolutely atrocious when rex and allo exist, let alone other big carnivores in the future. So to me trike isn’t really a top tier playable but rather one in the middle if not maybe a little above average

viscid mica
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Good late game bad early game

elfin night
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And the early game is most of its lifetime

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Then you have playables like teno, herra or beipi that are perpetually viable

viscid mica
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@random stump realest thing you’ve ever posted ONG

sullen dragon
random stump
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broken clock right twice a day or smthn idk

sullen dragon
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But honestly I don’t mind trike having a bad early game since he’s an apex, apexes should be a very hard grow

viscid mica
viscid mica
elfin night
# sullen dragon Yeah I see what you’re saying

Trike just has some really terrible matchups that don’t quite right, with how for instance fresh adults can be walked down and effortlessly crushed by an elder rex

I am the first one to advocate for hard growth in apexes, and I was one of the first people who did find out that trike was gonna take +10 hours to grow when they made that patch in its hordetest and applauded it. I am fine with apexes being challenging, but there’s no challenge or difficulty in a six ton trike getting walked down and crushed by a rex, and I’ve seen that happening. It is artificial, unsatisfying deaths that actually conflict with what the devs have said about wanting a fair experience, which is the case in most matchups

Similar thing goes to deino which further adds to its misery as easily the worst playable in the game. 6 ton crocs gets walked down by 8 ton ones and loses without any chance to outmaneuver, hide or fight.

random stump
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I would like it if rex was actually a difficult apex to grow tbh

like trike and stego you need to hide from everything and never leave the woods until you're near adult, deino is hard to keep fed generally speaking, but rex you literally sit in a sanctuary till you hit 250ish kg, go sit in the woods until 500, and now you're a viable playable that can go roam the plains

soft mantle
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@random stump i agree but if a rex crushes it's head it's done for instantly pinned to death

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same for the others except allo

sullen dragon
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Rex is still one of the hardest playables to grow in the game

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And it’s as to be expected since he’s an apex so I’m not complaining

soft mantle
viscid mica
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Nothing compares to troodon rn

native urchin
valid robin
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Yeah ngl I read that and was really confused you realize Rex is at <200kg for 10% of its growth which translates to 2 hours?

It’s also slow as a potato

sullen dragon
soft mantle
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and trike and stego are hard to kill for other similar sized carnis while rex is really weak compared to any other carnivore of same size

native urchin
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AND, as trike and stego u can litterally go on te edge of the map, wait for a pz to spawn and stay there and still have good growth rate

rex u have to move around, sure u can stay in a ai spawn spot, but that attracts other carnivores as well, and sure, not all herbis are friends, but no carnivore is friendly XD

random stump
viscid mica
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Your faster than half the roaster after about an hour or 2

random stump
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and you eat galli

valid robin
sullen dragon
# soft mantle and trike and stego are hard to kill for other similar sized carnis while rex is...

Yes which is why stego and trike are slower than Rex. Rex as a juvie (450kg to 1.6 tons) is very fast but can’t hunt anything of similar size or slightly lower. He still has threats such as carnos. Raptors dilos and ceras can chase you down even if you’re faster than them due to your terrible stamina. So if a cerato sees you and decides to track you, he will catch you. Sub Rex has the huge problem of getting killed by allos and other Rexes

soft mantle
native urchin
sullen dragon
soft mantle
viscid mica
random stump
native urchin
soft mantle
elfin night
viscid mica
sullen dragon
soft mantle
valid robin
random stump
valid robin
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You just die

soft mantle
valid robin
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I’m talking from personal experience

sullen dragon
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Stego/trike are definitely easier

viscid mica
native urchin
# viscid mica It’s not like it’s hard to dodge charge either

meh, btu regardless... im not saying its an issue!

im just stating a fact, even if u are fast, you are not that safe..... and with allo in the game, until u are like 4/5 tons u can be prey, and that is like 8h of growth!

trike and stego are pretty mnuch safe from anything aside from rex after that many hours

random stump
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step 1 spawn in, step 2 the sanctuary by west rail until you hit like 600 kg, step 3 gg ez entire server (noone plays carno)

random stump
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is this what it was like talking to me about deino zio

soft mantle
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doesn't matter how good your ping is if the other person is playing carno it will hit u without touching even ur tail

sullen dragon
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You never have to worry about food problem, you have 300% diet in sanc and after leaving sanc. After leaving sanc you shoot up to 3 tons after 20 minutes and 90% the roster now can’t hunt you. You can just afk bush camp simulator with the infinite pzs that spawn. They’re by far easier to grow than a Rex

valid robin
soft mantle
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especially if they have bad ping, which gives them an advantage with this game

native urchin
random stump
valid robin
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If it wants

elfin night
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If you trot faster as an apex, there’s a point where it wouldn’t be able to catch you

sullen dragon
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I don’t think broski has played Rex more than two times in the whole hordetest 😭

valid robin
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Okay maybe if you see a prime stego across delta it won’t catch you, but you could say the same thing about rex and any of the other subs

sullen dragon
random stump
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it is the easiest thing possible my guy like i have struggled more with cerato because of allos touching me the moment i am seen

soft mantle
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Rex is literally the hardest thing to grow except deino what is this guy on about

sullen dragon
random stump
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meanwhile a sub rex i can explode an allo out of a pair and then the other runs off

soft mantle
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i've played every playable btw

native urchin
sullen dragon
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Is dude really trying to say allo is much of an issue for cera then Rex? Cera is literally faster….

elfin night
# valid robin If you walk into a field with a prime stego, you are dead

Honestly if you are too close that could be blamed on the player since rex can actually crouch to be much quieter and can be aware of its surroundings. I can take your word, but I would have to say the specifics

And frankly I could say the same to trike of being aware now that I think about it, but trike needs to aware all the time until it is a full grown adult or elder, whereas rex for a big chunk of its growth has the possibility of running away and hiding

random stump
elfin night
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I don’t like talking about things I don’t know much about. I just haven’t tried much stego v rex

sullen dragon
viscid mica
valid robin
native urchin
sullen dragon
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Nothing is “hard” to grow in this game

native urchin
random stump
native urchin
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not slow for 6 hours, but still too weak to crush allos

valid robin
random stump
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?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

sullen dragon
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I saw a 6.7 ton Rex get pinned by 2 allos the other day btw

elfin night
random stump
sullen dragon
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Rex gets obliterated if not full grown

random stump
valid robin
sullen dragon
elfin night
random stump
sullen dragon
elfin night
random stump
sullen dragon
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Also you just said you have more of an issue of cera vs allos than Rex vs allos. What is this take? Cera is faster so you can just not fight them while with Rex you have to fight them even if you’re 2 tons below them. Youre too slow to run away

valid robin
sullen dragon
random stump
elfin night
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I do not quite agree with how Fsh put it

But honestly what was that Rex doing attacking a group of 3 allos? Not like it was gonna be allowed to eat with the other two around

This is like trying to solo push a lane in league knowing the whole enemy team is alive and then complain when 4 people jump you

random stump
elfin night
native urchin
# random stump ?????????????????????????

takes an hour to reach 30% that is when u reach the 70kg mark..... then u start growing with bigger ticks, until like 40% u are around 400kg.... at tat point you start getting real fast... until u are like 1 ton, at 45%... still cant crush much anymore..... then u reach 2.9 tons at 50% and u are slower than allo, unless u use ambush speed.... but still, allo outstams u.

this is 6H of growth.

at 6 h stego is fg, u are already dominating allos at 3 tons, that u reach in barely 2 and half hours 3 max, if u keep good diets.... trike is simply safe from anything aside from rex after 6h, since you are already 6+ tons

sullen dragon
elfin night
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I think the rex just overextended and got punished for it

native urchin
sullen dragon
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You can literally smell food from across the map as a cerato. Food is NOT an issue

elfin night
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So in that case that’s the Rex’s fault for not picking targets properly

#

Not a situation I would use to justify balance changes

random stump
native urchin
random stump
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and riverdelta is full of a certain animal whats it called again

sullen dragon
valid robin
random stump
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every time you try to eat as cerato its just this

elfin night
native urchin
sullen dragon
elfin night
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Playing super carefully

random stump
sullen dragon
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Everything in this game is an “easy” grow if you put it into perspective, but when we compare Rex grow compared to the rest of the roster, it’s definitely not easy and is one of the hardest

native urchin
random stump
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theres like 9 on both sides of the river and one swims onto the island i swam to to get away and i EXPLODE!

elfin night
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Most growths in the game are easy

But then the ones that aren’t are a coinflip, and I don’t like that

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Deino is the best example of that

native urchin
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deino and rex are true apex difficult growths.

stego and trike are easy mode growing, and it should be harder imo! but its okay

elfin night
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If I had to pick any growth as hard, I would probably choose trike since you need to get mega carried by your game sense

#

But most of the “hard” ones are plainly a coinflip

sullen dragon
random stump
sullen dragon
random stump
elfin night
# native urchin deino and rex are true apex difficult growths. stego and trike are easy mode g...

Deino is not difficult

It’s just a miserable playable with an even more miserable early game because deinosuchus has deinosuchus as its only reliable food source. And it would be “fine” (still needs rework to have agency over what it eats) if the younger ones didn’t get walked down and traded by adults, and you gotta eat and go to the surface at some time.

If the bigger gators don’t kill you it’s usually because they are not interested.

And then you rely so hard on fish spawns when going solo especially

#

I could rant for so long about deino but why bother. We all know it’s abysmal design wise

native urchin
random stump
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deino is 100% luck to grow and keep alive which is kinda lame but oh well

native urchin
elfin night
random stump
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yup

elfin night
# native urchin yea, but in the end its a coinflip: on paper its liek taht, but in reality, one ...

Yep, and that’s why I don’t consider it hard

To me difficulty isn’t about how many tries overall it takes, but rather the amount of effort it takes for you to successfully grow it in a reliable way

And deino only has two real options:
• group up and canni solo gators with no effort
• grow in a corner of the map, knowing full well that if you encounter a bigger deino it is slaughter you effortlessly

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It sucks. It needs so much fixing

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I’m actually tired of saying it but I have to make sure everyone knows and is vocal about the problem with that playable

native urchin