#balance-feedback-discussion
1 messages · Page 192 of 1
deino is big, strong, aquatic and thus has tons more resilience and defence than most animals
herrera is small, frail and relies on its mobility to not die. If it prolongs the fight, it's dead, so having it kill slowly basically screws herrera completely over
I completely understand that Herra is an ambusher, that’s its whole identity and as a herra main i do not want to take it away. The issue isn’t that it ambushes, but that its ambush currently ignores the logic of its own biology and gameplay balance.
In real life, Herrerasaurus (and similar small theropods) hunted prey their own size or smaller. They didn’t instantly kill large animals with a single hit. They’d latch on, bite repeatedly, and wear the prey down. The in-game Herra skips that process entirely by dealing near-instant death through bleed, even to creatures clearly larger than itself.
Deino works because its ambush makes sense both mechanically and realistically bcs it’s huge, aquatic, and can drag things underwater. That’s a believable one-shot context. Herra, by contrast, is small and fragile, giving it that same kind of instant lethality feels exaggerated and removes the depth from the encounter.
What would make more sense and actually be more fun for both sides is if the Herra’s ambush was still deadly but allowed a brief, skill-based reaction window. If the prey rests fast enough (within a few seconds), it might barely survive, but if the Herra lands again or stays near to prevent that, it finishes the kill. That would create tension, counterplay, and realism, instead of an instant, unavoidable death.
herrera irl was also 350kgs and was built around combat, TI one is different, the logic is there, herrera is destructive because of a thing called gravity if you want the "realism" perspective
Real life does not matter, I'm not sure why you keep bringing that up. The herrera in game is quite different, it did not climb in real life, it would probably not survive the method of attack it uses in game, and so on. Yes, it's an ambusher, thats kind of how that works, one very powerful attack, that if it fails, tend to let the prey get away. You're not a pursuer or endurance hunter, you have the one chance and that chance only, very similar to deino. But with slightly more options for you to handle being hunted by one.
While you can argue that herrera could work differently, it currently is designed to be a tree deino, and should be treated as such. And if it's just a matter of "rest fast enough", you're going to die to the second drop anyway, you need to get sufficiently far away so the herrera can't just climb back up its tree and drop on you again. And you could maybe make it more of a follow up, but then you'd have to make herrera much better on the ground, which would maybe take away from the whole living in the trees thing it currently does.
And herrera is not the only punch up predator, so not sure why it would be bad that it can do that too, it's still rather limited I think, unless you got a good and very well coordinated group, and/or the target just stands under your tree until you've eventually dropped enough times, but that seems rather unlikely. And if you want more of a wear down style, omni, troodon, and even cera, kind of, provides that.
I get what you mean, and yeah, in some cases you’d still die from a second drop or a few more bites… and that’s square and fair. But that’s exactly what would make it more dynamic and interesting. Even a few seconds of survival time (even as small as 5 seconds) gives you a chance to react, hide, or get help, instead of just being deleted instantly.
It wouldn’t remove Herra’s lethality, just make the encounter more skill-based and engaging. Players who still see it as an instant kill wouldn’t feel any change, but those who manage to react fast would have a slim, earned chance of escape which fits both the game’s logic and its survival design.
actually it would, herrera has 1 chance as an ambusher and that 1 shot it has gotta count, otherwise you would be able to instantly counter it, it relies on the element of surprise to quickly burst things down, the counter to ambushers is to prevent the situation from occurring in the first place
you also have to consider how unfair it would be for the herrera to not get the kill when it did everything correctly
is it even more skill based?
like i dont see what skill is added
also 5 seconds is LONG in gametime, people often underestimate that
pretty much, he’s trying to incorporate an endurance based hunting style with the whole omni type latch thing on an ambusher lol
I get that ambushers need that one-shot for their intended prey size, and that works fine for smaller targets. My point is about larger-than-Herra dinos. The first hit shouldn’t be instantly fatal. It can do massive damage, but giving a tiny reaction window keeps fights tense and skill-based, while still letting Herra stay deadly for its natural prey.
im not trying to come off as aggressive either btw. Im trying to talk abt my years of experience and how it makes sense to me and many ppl i have met talked abt on this subject. I get we have different perspectives and experiences and i absolutely respect it. thats also why we are even talking abt it in the first place, to share.
I'm not sure just a few seconds would really help, and you mentioned you ran for something like that or even a little longer in one case, and still bled out. And killing instantly on a headshot sounds fine to me, you got an entire herrera dropped on your head/neck, as a small tier so. But unless you're in a very good, or bad for the herrera, spot, even if you run a little bit, it's still going to get you most likely. So you'd have to make it possible to make a proper get away, only to be caught up to and then attacked again, which would remove the entire ambush aspect. And omni isn't that much larger that it's unreasonable, even dilo is more or less reasonable target for it at times, for the point of the herrera and it's design. Not to mention that if you did change this, you'd probably just see a few coordinated herrera pairs or trios that will just drop right after each other and you'd still die to that more or less instantly with little to nothing to do. Similar to how deinos can cooperate to drown something, by trading who is grabbing if one is low on stam.
I'm not sure I see a good way to both let you somehow get away, in a useful manner, without herrera having to be better at pursuing, in the trees or on the ground, for follow up attacks. And while I would not mind a pursuer herrera, I'm pretty sure they want it to be more of a tree deino than not, with the very high bleed to stop a target that doesn't die instantly from getting away. You just get to potentially live a little longer than you would if a deino grabbed you, and with at least in theory and probably practice too, a better chance to somehow survive.
I agree that a headshot one-shot is fair, no issues there. My main point is about bleed from a regular drop, going from 100% to 0% instantly feels extreme, especially compared to surviving multiple bites from a Dilo. A tiny survival window (like 3–5 seconds) could let players react, find cover, or get help from allies, giving a realistic chance to survive without breaking the ambush design. Even a 5–15% chance to escape adds strategy and tension without removing the Herra’s lethality.
what fight though? the way herrera is designed the fight is instantly over the moment you’re exposed/the opponent is aware of your presence.
it’s too reliant on the damage as we can see evidently, herrera once had low damage and it could never kill anything bigger than a dryo lol
you don’t bleed out in seconds, it’s fairly easy to survive if you play it defensively by z walking away and resting, have your pack mates cover for you and you will 100% survive, herrera lacks the means to put any real pressure AND reapply the bleed once it’s healed
I’m specifically talking about bleed mechanics against targets larger than Herra not the ambush start and damage from jump anymore
i see
i died yesterday from bleed. i rested after 5 seconds of running away after the attck and died going from 100 bleed to 0
i m not sure if it was like this in the past but honestly its the first time it actually happened to die this way which surprised me a lot
were you low on food and water? it can affect how much bleed you receive
i was full on everything
the math dosen’t math
i was healthy, perfect diet and most importantly i had the mutation to resist bleed
I’ve never experienced this before. I’m usually very careful, and I didn’t expect that outcome, especially as a Herra main myself.
https://youtu.be/FnkMEZ6y4gc?si=k0t6mj5s1bqHMPCZ go to 2:56, if you sat down in like 5 seconds you shouldn’t have bled out
#theisle
#evrima
#theislegame
#theislenews
#theislegameplay
#utahraptor
#troodon
#pounce
#tenontosaurus
#ceratosaurus
#carnotaurus
#stegosaurus
#deinosuchus
#gallimimus
#tipsandtricks
#strategies
#strategy
#dinosaur
#dinoscience
#dilophosaurus
…
this will give you an idea of how strong the bleed is
man if only turk still posted
Oh, I see! Maybe it was my fault then. I must definitely have ran for slightly more than 5 seconds before sitting, so maybe I sat a bit too late. If that mechanic is still active, then that’s actually great to know. I wasn’t aware of it, so thanks for sharing the clip! :)
There's two muts that counter herrera entirely. One being epidermal fibrosis which when combined with a good diet would net you 30%+ bleed resistance. On top of that traumatic thrombosis makes you not bleed out as long as you sit.
So i dont see why herrera needs any changes when players can just be more aware of their surroundings and guarantee they survive if they lose them.
Herra is a weird playable. Tbh I don't like them having bleed at all, I'd prefer they bone broke my head/body if they land on it instead 
eh, just makes it a tree pachy and wouldn’t do it much good in hunts
Yeah maybe, it would just level the field for them a bit but with that puny HP they can't take advantage of it ig
I think the bleed works far better than fractures. Bleed at least allows variability. There’s like 20 factors that could make you survive or die. Fractures would be either useless, confirmed death, or at best binary.
Head fracture literally does nothing for Herrera, so it would have to be balanced around flat out 1-shotting all of its intended prey with damage. Body fracture is useless unless the target decides to rest in a vulnerable spot, so it has the same issue. Leg fracture is just death, whether by the Herrera jumping continuously (since it’s not like you’re going anywhere any time soon) or because it can just tail ride you to death.
With fractures I was mostly thinking lowering damage of the target (head fracture) and making pursuing easier by having the target burn through their stamina quickly forcing them to rest. I forgot to account for herra's HP though lol
It's also why I didn't mention leg fracture, I don't think it should be able to do that one
Either way, Flows is right and it would not do much for herra
It just sounded fun when I thought about it
I’d love to see more dynamic elder stats.. maybe something like Trike would have a slower attack speed because of the larger horns and frill but would have more damage and stuff like that. Some primes like Omni and Troo are so lackluster because their base damage is pretty low and they don’t gain too much weight from going through the effort to get prime
@covert nacelle galli bleed was removed due to balancing issues in short galli with bleed has absurd mixpacking and harassment(trolling) potential to a point where you cannot reason it in game
Aka gallis have such insanely good stam game combined with being the king of speed you can bully people into rage quitting or bleed people trying to escape big groups out
A group of 2-3 gallis can already easily kill a carno with just raw dps lord forbid we add bleed to that
Mfw galli trots faster than cerato runs
as it should x)
it doesnt, but its VERY close
I never thought Galli's Bleed was a problem, even though I've died from it many times
Galli kind of "needs" this now, since most dinos can handle one easily now, Mainly carno
Tldr galli is an animal that is made to run away and excell at it. It should not be encouraged to risk its own life further by fighting
If it is bad at escaping then maybe that needs to be looked at, not adding bleed. Youd still die to a carno regardless
Gallis jump, its maneuverability, and the much denser forests gives it a huge edge in escaping now at least
I know. But that doesn't mean he should have one of his weapons removed, especially since Anything has no problem dealing with a Galli anymore
Omni can pin, Carno can use the standing headbutt, Cerato kills a Galli in 1-2 bite charges, Teno only needs to land a kick, Dilo only needs to spam bite and then spam clone
And I don't even need to mention the others because they deal with Galli without the slightest difficulty, whether escaping unnoticed or killing them extremely easily
If a galli gets caught by an omni thats either a good ambush or the galli wasnt aware. You can omnidirectionally stun omni with an alt kick due to the weight increase and just outrun them.
Dont be standing still and let a carno headbutt you. Run into the forest, jump the logs, and watch them lose sight of you in .2 seconds.
In what world is a Teno getting close enough to kick you. Thats a genuine skill issue.
Galli can kick a dilo to death already as it is. Dont let it get close enough to bite and escape through the forest with jumps over logs. Again another predator with no jumps.
You are playing galli wrong if you are playing it with any expectation to fight. Its stamina and speed is inhuman against all except carno and it has the agility to escape that if smart.
Galli is the default dino i teach new players on if they dont know what they want to play yet because its just that hard to kill even as a baby. I play teno, i used to main theri and shant. I enjoy "bloodthirsty" herbivores. Galli is not a combat dino and has no need for bleed whatsoever. Realistic or not it only makes trolling turn into losing a dino to an objectively stupid situation imo.
Adding Bleed back to Galli will not make a significant change to their "Run Away" gameplay, it will only get better here and there
It will also make it more fun to play with
I've never had a problem dealing with Galli, but I've died to groups, which is extremely fair
I don't know why you don't accept that Galli has Bleed, even if the difference between him having it is minimal. The only thing that will change is improve Galli gameplay xd
I saw galli and forest together and it brought back my paranoia that I acquired because of galli's paranoia 
I'd love it if my galli had a directional step so I can pretend to be a matador tbh
Actually, a torero. Matadors can kill the bulls
?
What is blud waffling about
Galli has no issues with any playable u mentioned here except carno, and that is solely because carno is a small game hunter. You can still escape a carno by using the forest/jumping on rocks too and you can do it pretty easily since the carno isn’t much faster than you, just barely is. Galli excels at running, he’s the best at it. He doesn’t need to be fighting
Exactly that. Galli has no problem running away from these, but they also have no problem dealing with Galli using what I mentioned
So what's the problem with giving the bleed back to Galli?
He doesn’t need it is the point, him having the bleed just made mixpacking a much worse experience when galli was involved than when he wasn’t
If you can’t run, you should be able to fight, if you can fight, there’s no need to run. Now galli doesn’t need to fight he can just run
I guess there's no real good game reason for it? Would it make sense, yes. Does it add immersion, sure. But does it actually help the galli in your average gameplay? Do you need the bleed in a given situation that you can argue for?
They infact do not
All it does is give galli a weapon that’s incredibly strong and makes it objectively more broken than omni pin ever will be
A solo galli with bleed could easily win a 1v1 with anything under 3 tons by simply bleeding them to death
You say it as if giving Galli back his bleed, even if he's weaker than before, would turn him into a monster that kills anything
Since it literally won't change anything, it will just help Galli with some issues
No it’s just that the cons outweigh the pros
And galli doesn’t need it.
Who knows? Whether he has it or not doesn't change anything
Mixpacking will always be a problem whether Galli has bleed or not, that's not an argument
If he doesn’t have it it doesn’t change anything about his gameplay but if he does have it mixpackz with galli are much more cancer because the galli can make the prey that’s the mixpack is chasing turn around constantly and if he doesn’t then galli will just bleed him to death. Right now that’s irrelevant because galli damage isn’t high so him trying to turn the prey every now and then rarely works
What issues?
I guess it would depend on the level of the bleed, you could give galli like, 1 bleed, just for the sake of "yes, sharp claws do cause bleed"
No playable should be balanced with Mixpacking in mind. Not to mention that Galli have bleed will help deal with Sub rex now
But, is there any actual situation that you can't just solve by going really fast?
Sub Rex
Ya wanna know how galli deals with sub Rex’s? About a 20kmph speed difference
Yes, a Sub Rex with 60km and galli with 49/55. 20km difference...
That’s not a sub Rex
That’s a juvi, and it cannot turn worth a dam
Pre-Sub, but also at the end of Juv
Ya but it has that speed for like 3 ticks and loses it fast
Galli is having 0 issue with that growth stage
They are so easy to out manoeuvre
Galli has 0 use for bleed beyond trolling and harassing the small -mid tiers
? What
Why should a galli deal with a sub Rex?
I’m not understanding the logic
The logic is that Galli having or not having bleed doesn't make much difference, but it will help him deal with problems like Rex when he reaches his 60km stage. Besides, as for Galli's fight against the other things, Galli will still lose if he fights against someone who knows how to play at least a little
How is a sub Rex 60kmh? Sub Rex reaches 40kmh with ambush speed max. He’s 33-34 kmh without ambush speed. I think ur talking about juvie Rex. Juvie Rex now reaches a max of 57kmh and u reach that when ur 1 ton, a galli is still faster. You used to reach 57kmh at 1.6 tons but that’s not the case anymore. Now u reach 57kmh at 1 ton and at 1.6tons ur like 42kmh
Just like carno and dilo, rex cant jump. Go into the forest and hop the logs.
Rex never becomes faster than a galli, even when he reaches his max speed
If these things leave a single Galli to kill her with bleed, then it was deserved
They actually slowed Rex down
A lot. Max speed is 57 at 900-1ton then at 1.2-1.6 ton ur barely 42-45kmh
With terrible stamina, the worst in ur weight class
Not to mention that the kick costs 5% stam to use, There must be something more to all this stam cost
Of course, if the cost is reduced to 3%, Bleed will not be very necessary
Yeah ur just speaking into a void im sorry. Im just not seeing the argument
Just galli troll activity
It serves nothing but to allow gallis to destroy anything under 3 tons without any real consequences
If it doesn't change anything, how does it help with Galli's issues? And if it does help with galli's issues, then it must be changing something?
Also, I'm sorry, but Galli is the definition of "putting all your eggs in one nest" in the sense that ALL of its identity is focused on identifying threats and running away early enough that it's not caught. Giving it the ability to put bleed on things reduces its need to run away, which is literally its entire identity, arguably even more so than Maia. It is literally the GOAT of running away and because it's so fast and agile it has no business doing bleed on creatures that have to chase to catch it when it already has enough speed and agility to evade basically everything (60 kph juvi/sub rex imo should just be nerfed... It's a juvi apex, it has no business being able to run as fast as galli)
Not saying it should be slow, but... It shouldn't be as fast as the fastest dinos in the game
^real
the only real reason one can give for galli having bleed is simple
"I want it to". Because there will never exist a situation where galli will need bleed. It has the best trot, the best sprint speed, the best herd-based ability, the best stamina pool in the entire game. It is not only equipped to escape any and everything, it beyond excels at it
Would I, personally like galli to have a small bleed? Sure, it'd make sense. But would I care if it never got it? No, because it's already equipped for literally every and anything the game ever throws at it
Also the jump is goated
To evade things like carnos when you have something like a river or even some heights available
The horizontal distance you travel with a little hop is wild
I say that it won't change anything between Galli and the other playable, like Carno and Omni, but it will change some things in Galli favor, like against a Rex. I don't know, I just want to be rewarded for knowing how to play and for the stam cost that is sweated in the kick. Although I think the best option is to decrease the kick stam cost to 2.5-3%
a grown omni can bleed a galli, i nearly died to one if my sister and i didn't damage it enough, traumatic thrombosis saved my life
i think it took about 2 pounces to get me really low, i don't really remember tho
also, considering a cerato's bite force + the bacteria, i think that could possibly kill a galli, but i'm not sure, i've not tried before
i know a dibble can one or two shot a galli if full grown, though
does that mean it's faster than a dryo?
It's way faster
But arguably the problem in the galli-rex matchup is red, not galli. Rex's juvi speed being insane also negatively affects other matchups too. So while adding bleed to galli might balance the rex matchup, just reducing rex's top speed during growth will balance the same matchup as well as other matchups
oh dang, that's bad if they decide to be mean to dryo's
Dryos slower than a lot of creatures tbh and gets iframe dodges. But it def needs burrowing to really be viable beyond stealth
It doesn't have iframes
can confirm no I-frames, theres a funny bug where if you dodge the same time an omni pins you, you just start sliding off into the distance before dying to the pin
Dryo is supposed to be able to escape to a burrow (similar concept as Herrera being slow and escaping to trees). I don't mind that concept except dryo doesn't have burrowing yet
will they ever add burrowing?
it is confirmed, just on the backburner atm
ohh alright, that's good then!
Also also, galli does great damage with its attacks
(Galli does neary double omni bite damage with base sprinting kick)
i uh
i dont think that's true at all
@radiant shadow dragon species?
Go look galli do be slapping
Galli out dps’d no pounce omni
Probably a copy-paste ? Or AI generated ? Or both
Also he doesn't seem to know omni and dilo both already have alt-LMB attacks that makes them move forward
typically a result of google translate, often from chinese
Indeed…
Ahhhh
gotta love omnidroid guys
"dragon" is a term used in chinese languages in reference to dinosaurs
i know this because i have seen chinese players refer to random dinosaurs as "dragons" throughout the years
Galli running and standing kick is 85 dmg
Ya omni bite is 50
It's honestly kind of a clever use of language imo. I'm sure the first "dragon bones" people found all over Eurasia were in fact dinosaur fossils. It's probably just Google translate not realizing based on context that it is properly translated as dinosaur in this context
Iirc it’s 65 unless it got shadow nerfed
(Or I just missed a change)
Base or alt
Wouldn’t be surprised if it’s 65 and I forgot but my point stands
65
Base, though it’s probably the same for both.
no!!!! alt attacks often deal more damage than regular bites!!
I know some do and some don’t. Like deino’s alt deals the exact same as its normal bite, though the animation is faster at certain angles so it has a higher dps
Haven’t tested it on stuff like Omni though so it could def be higher
I know for a fact stego's alt deals much more damage than its regular bite
Alt bite on omni does do abit more
But I check galli does do about roughly 1.4x omni on base and alt
@woeful lotus they actually did by a tiny bit you get up to 60+ a decent bit faster now
@toxic wharf I’m pretty sure Rex currently heals faster
60 still feels light for the amount of time it takes, almost everything becomes way heavier than that, like omni who will always be able to pin you
Omni is also less than 1/10 of your full weight thou
Rex is a apex apex’s take longer to get going but have a far higher peak it’s the trade off for size
you cant be the best at every life stage
^
Rex already has a pretty solid start after the last buff within a hour you can easily be over 80kg and starting to hit your big bursts you just gonna play it smarter earlier on
well what annoyed me was that i played like maybe 1h while doing my best to survive, and the second a juvi cera found me in the sanc (he could access too and was probably a recently spawned) i was just dead by default, as i couldn't outrun, fight or hide since he can come in sanc. But i can be wrong and it could be the goal for juvi rex
Well first of all don’t lingerie in sanc if you don’t got food, but tbf after an hour it def wasn’t a fresh spawn
You’d obliterate a fresh spawn as they are 20kg or so you’d be atleast 60 by than unless you had awful diet
Ya but they get great diets and grow quickly
Does it? That's cool
Been playing Rex on Unofficial server and healing is painful (I know its completely different to the new Rex model)
Sir Rex is I. HT(unofficials have a broken version that it complete like HT
<@&933486433342222376> and here
"remove gastro but buff carni heal rates", yet nothing to compensate for the removal of tactile, despite the horrible costs of both maia and stego stam
Post isnt really about tactile, its about healing rates, you could lower stam costs on their attacks i guess, but there was a time tactile didnt exist and good players would just do fine, especially since they can alt with 0 stam now too
Its just about herbi heal rates being too high compared to carnivores despite having larger health pools
Its unfair, poorly balanced considering most herbis can one shot carnivores
tactile is jsut as broken as gastro tbh, neither should be in the game, stego attack costs a lot of stam cause it deals insane dps, if u consider the stun as well, u get 3 power swing before the player can move again
crush costs 4%
literally all i have to say about that
i think the point is to dissuade carnivores from taking consistent risky fights, which i think it does well
meanwhile herbivores, who get hunted frequently, need healing to recover from consistent attacks
i'll be real, i get the design philosophy behind it
Thrash, flip, none have stam costs
yea, so why does stego cost 10% lol
Thats incredibly biased
how so
16k dmg is not enough? craziest dps, no cooldown stun/knock
Because they can one shot said carnivores, have higher health pools already meaning their heal rates dont even have to be higher to heal the same amount, how come herbivores have no repercussions but carnivores that literally HAVE TO FIGHT to survive get the short end of the stick
Why is it always a skill issue on carnivore side but herbis can get away with anything
They equally need to be skilled to survive
Its just natural selection
Its up to the devs to keep the playing level equal
looking at numbers purely is a hysterically narrow viewpoint
one whiff is immediate murder on your stam
One whiff on a carni is death
Stego can still use its alts with 0 stam
Just dont whiff then its easy as that
lol no
who tf is dying after one whiff on any carni
that's an extremely funny statement
Stego is the most immortal dino in game if played right yet you see them drop like flies because they roleplay the small brain size incredibly well
that made me giggle
One mistake, if you get hit, you die
Combined with desync that worsened over time its not always the players fault either
which carnivore is this?
maybe because its a little small tier animal vs a apex?
Starting from teno up to trike, all herbis can one/2 shot: omni, dilo, cera, carno, (herra, troodon duh)
Don't the larger carnivores do the same thing to smaller carnivores?
me when the 3T rex does the exact same thing
They dont have higher heal rates like herbis
so???
This post was about how busted herbi heal rates are compared to carnis
herbis have lower speed, less bleed
bleed, btw, reduces healrate
and stam regen rate
I don't mind carnivores healing slower, but yeah the heal time difference is felt lol...
less bleed? 0.o
Less bleed??? Meanwhile teno, dibble and stego:
Carno healing 💔
there is no reason a trike should heal this fast, compared to a carno that u have to sit litterrally 25/30 minutes from red to blue (trike being just an example, all herbis heal way too fast compared to herbis)
Lets say both a carnivore and a herbi heal 1% of their hp per second, herbivores will still heal more health in the same time cuz of their hp pool
My issue is that carnivores heal even less % of their max hp per second
hp pool is determined by weight lol, it's not even like herbis are unfairly biased in the HP department, they're just heavy because that's typical for herbis
Yeah then their healing rates should be lowered lol
You are really reaching at the wrong spots im not even complaining about herbi hp pools
you literally were
No it was an example about healing rates
On spiro, before mutations, carnivore healing rates were genuinely fine
Devs intentionally nerfed them with the addition of gastro im fairly sure
And the funny thing is, herbis also have access to gastro
Which i always pick instead of tactile on teno or dibble
Cuz im not wasting my stam blindly
With elder system you can pick both
u are telling me u dont whiff? crazy
You have no idea how difficult it is to hold my right click until a carnivore comes close enough to smack on stego
so why doesn't rex's crush cost 10% if the issue is "lol don't whiff"
My middle finger gets so tired
literally such a bizarre argument
Rex crush makes you stand still in a single spot for like 3 seconds if you miss while stego can swing every single second
cause it doesnt do the dps dmg a power swing does?
only stego needs to cost 10% and no one else because uhhhhh I personally NEVER miss it (despite complaining about desync not 10 minutes earlier lol)
Stego also hs access to tactile
yea, it shouldnt
Rex doesnt have tactile lol
Thats a different point again, and inwouldnt mind that change
I wouldve made a different post about tactile
that's the point they've had the entire time
My issue is simply carnivore healing rates being horrid without gastro, and I want gastro removed
Lemme remove tactile from my post
If thats the issue
I think that's fair tbh
And like I wouldnt want herbi heal rates to be nerfed even, I prefer if carni rates were buffed instead. Its the second option I proposed
After playing on unofficials without gastro enabled you feel the difference
@twilit seal I think the main issue here is that you’re comparing small carnivores to big herbivores, rather than looking at the same size. Like yeah, Omni heals slower than trike, but it’s also less than 1/20th the size. If we were to compare Rex regen to pachy regen, then you would see that Rex heals much faster. Does that mean carnivore heal faster now? No, because size is what’s determining healing. If you look at dinos of the same size, their healing rates are roughly equal (though with some exceptions of course).
If we were to implement your idea, it would just go poorly in either direction. If we were to buff smalls like Omnis to heal 95hp/second like trike (like in your example), then no small tier would be able to even kill you, they physically lack the dps. Even if we were to buff it to a much smaller level like 15hp/sec for Omni, then it would be a terror to any other small tier. Like what is pachy supposed to do when the Omni it just heals itself like wolverine in under 30 seconds from any attack, meanwhile that pachy still takes 2-5 minutes to heal back up. Well what if we just apply it to all small tiers? Well now every small tier fight is just wolverine vs Deadpool, and trying to fight anything larger either insta kills you or physically can’t.
Well what if we nerf herbie heal rates? Well trike with 4.5hp/sec would take over 35mins to regen, and Rex would still be regenerating in like 5-10 mins. This doesnt really seem fair since trike has no agency on whether it gets to fight or not, so it’s heavily punished for something it has no control over. Meanwhile Rex isn’t punished that hard for something it has control over.
So I think our current heal rates are fine overall. If there’s a specific Dino whose healing rate is too high or low for its tier, then that would make sense to change. But a blanket buff or nerf just doesn’t work.
youre simply taking rex as a base for carnivore healing, when it is indeed like the only fast dino that heals fast. My complaint is about rest of the carni roster healing considerably slower compared to the herbi roster of equal size, teno heals twice or almost triple as fast as carno or cera. There is simply no argument justifying current heal rates given most of the carnivore roster dies in 1-2 hits (because herbis all stun their targets). Im not asking them to have equal heal rates all together, i dont want omni to reach full health in 2 minutes, im just asking for a buff, because they are simply too low with gastronomic regen existing, despite the fact that its available to herbivores as well which is a very good choice for second slot on teno and dibble for example, AND they have the high heal rates
i just dont understand how someone with an unbiased opinion can simply say: an omni, thats a one shot kill to anything, has to play its fights frame perfect, having a slower heal rate than a trike, that has 9.5k hp and has the fastest heal rate in game, is justified
- carno stuns/knocks down
- omni pins
- cerato stuns with vomit
- rex pins and knockdowns
- allo will pin
- deino grabs
Both herbivores and carnivores have access to hard and soft CC. Carnivores generally outnumber herbivores and generally outspeed herbivores. It only makes sense herbivores would heal fast to outlast and deter predators as their benefit in exchange.
its so funny how carnis have ALL of this but herbis are so much worse with like, basic knockdowns
reminder, rex has knockdowns ON TOP of the crush/pin
I play both sides of the coin for the record
And that too ill add that
I totally get that omni heals frustratingly slow, but thats likely on purpose because of its sheer agility compared to most other creatures. A hit has to feel like it matters. I even suggested ages ago that because omni takes so long to make larger kills that they are frequently stolen, its trot speed should be a bit quicker to allow it to migrate and roam more to compensate while not affecting combat directly too much
It would let it adapt and move on and get more opportunities. As it stands right now the muts work fine
I’m taking Rex as the example because you used trike as the example, both have good heal rates.
Ime they heal about the same rate (generally around 5 or so mins to heal all non-locked hp, and like 10 to heal locked hp), though I haven’t fully tested to see. I do know Maia and pachy heal relatively fast, but not 2-3x that much of a similarly sized carnivore. If some carnivores are taking like 2-3x as long, then yeah that should probably be changed.
Also, if we look similarly sized dinos, they all kill each other just as fast. Omni will kill a pachy in 2 pounces while pachy generally takes 1-3 rams to get the leg fracture. Dilo can also just bite any small tier 1-3 times (night/day) and then spam clones to win. Teno v cera is also prob one of the more balanced 1v1s in the game.
The only time it becomes “I make a single mistake, I die” is when you are fighting something larger (namely one you can outrun easily) or things that you can also 1-tap back. Either way, the carnivore generally has the agency over the fight, so either pack up or hunt smaller targets. Fighting things of the same size means you and them can make roughly equal mistakes and have roughly equal heal rates. If you want to complain about something 1-tapping things, look at Omni itself being faster, just as agile, having nearly as much stamina, and pinning dryos along with any other small tier.
issue is more under the light when you compare similar sized herbis v carnis, pachy heals much faster than omni and dilo, teno and maia heal ACTUALLY 2-3x faster than carno and cera. My complaint is about those matchups. And carnivores having more numbers is just a lie lol, carno group limit is 3, cera is 5 now only recently, dilo is 4, omni is 7, and then we look at herbis: stego is 5, dibble is 6, teno is 7, pachy is 8? not sure, trike is 3 or 4 not sure either
going by your example, no omni gets a long enough pounce on a pachy to kill it if the pachy uses terrain, pachy also disables omni completely after 2hits, a single hit gives body fracture meaning omni DRAINS its whole stam bar if it tries to pounce
pachy is also 700 kg now on ht meanwhile omni is 450, but this isnt about omni or pachy, i dont care about their matchup
and dryo being a waste of a server slot, is flawed design because its slower than an omni
my comment about the pack limits was a reply to this mb
"dryo being a waste of a server slot"
lol, love the anti-fun mindset we got going lmao
its a fact you cant pull hypsi and dryo into arguments about balance lol
they are just not relevant, its just a speed thing because nobody expects a dryo to fight an omni
because they exist ouside the constant PvP hellscape this game's community seems to foster
so therefor they suck because I can't kill something with it
they just dont exist, because pvp is required for survival
it is not
thats the point herbis cant grasp
dryo and hypsi are inherently designed against that philosophy
they need to be equally skilled to fight off attackers, just as carnivores need to be skilled to hunt successfully
dryo is missing half of its mechanics
hypsi can climb
if a carnivore can't kill a hypsi or a dryo, lol that's just that they got hella duked
What part of that makes pvp required for them?
So pvp isn't required for survival then
this is again, skill on hypsi and dryos part
Just as a blanket term
^
Obv larger carnivores should require pvp
ofc it is, whats a dryo or a hypsi going to do when confronted by attackers? its always pvp, its a multiplayer survival game
you cannot exclude pvp out of the games inherent structure
Oh I think we're just taking different definitions of pvp
dodging a carno as a dryo is also pvp
Since if you include "flee from all predators" as a pvp interaction (which it very well is) then yea
pvp doesnt mean you have to kill something
pvp means surviving too, player versus player
But a lot of people shorthand "pvp" as "fighting"
defending yourself is pvp too
Which is where I think the confusion came from
any player combt interaction is just pvp, i mean dodging a carno as a dryo like i said, is fighting essentially
thats why this isnt really wrong
maybe you mean "pvp" = "kosing"?
How do I phrase it....
A lot of people would take a dryo fleeing from a carno as avoiding pvp, in this case
But you could easily say that it's still a pvp interaction, depending on how you want to define it
yeah but its still somewhat skill in itself, because its a fight, and youre dodging a faster and deadlier attacker and succeeding, its pvp
It's just semantics for that yea
because a bad dryo, would run in a straight line and get rolled
but this is again straying from the point of my post
its all about equal size carnivores having incredibly low heal rates compared to herbivores
and about gastro being removed, and those rates being buffed
a carnivore, thats not a ptera or troodon or herra, must take gastro currently
deino for example, it takes over an hour to heal without cellular regen from red/orange to full hp
the only carnivore that has fast healing is rex rn
In which case I'd say that carnivores are typically the ones who control the engagement, and should inherently have longer regens compared to similar-sized herbivores, as the herbis tend to be slower/defensive
Not immensely longer, mind, and it's definitely something that has to be taken on a species-by-species basis
yeah but a carnivore needs to hunt, it simply cannot innitiate another hunt if it cant heal for the altercation, i guess that is realistic, but if we are going by realism, herbivores also shouldnt heal that fast
Again, pachy and Maia do heal fast, but it’s not 2-3x as fast. Pachy is incredibly slow for its size, so it’s constantly forced to fight. Especially since it has to deal with carnos by fighting them, it makes sense for it to have a solid heal rate. Maia uses its hp to tank hits while it gets away, so it also makes sense for one of its main defenses to be ready. Unless the carnivores you mentioned take like 15 minutes just to heal base hp (which I’m 90% sure they don’t) it’s really not that much faster of a healing rate overall.
Also I never said carnivores always had more numbers, I said you can group up to pick off larger players rather than try to 1v1 them (when you really should avoid them 1v1). Also I wouldnt base it off group size either, the vast majority of people don’t even reach max group, and those that do almost always overpack anyway.
cera, omni, carno, all take much longer than 15 mins to heal
i wouldnt say "much", without cellular im sure its definitely over 20 mins
i can test each healing time when I have time
and I know you didnt argue about the group size, it was another person, and most people prefer to play on unofficials that stick true to group sizes
Heal to full probably, but that’s locked health, something all dinos have to deal with.
yeah, which herbivores also heal faster
Okay pause rq - what IS locked health? I never really understood
Certain ones like pachy and Maia def heal it faster, but it’s def not that much faster
locked health is the healing you heal much slower compared to non combat damage you take, if you have been in consequent fights and take damage you get more and more locked health
Basically like 20%ish of the damage you take is “locked health” which regens at a slower rate than normal damage. So if you keep taking damage, it will take longer and longer to heal back to full.
for example, if youve noticed, if you take fall damage, it doesnt take that long to heal to full
but if you get hurt to like, orange and below health, it takes a lot longer to heal
also im fairly certain bleeding attacks trigger it but dont quote me on that
teno, stego and trike also heal really fast, and it is def much faster, if theres a specific pair you wnat me to test i can
i can try teno and cera/carno for example, from 10% to full, without cellular regen
Thank you both!
If you want to then sure. I’m down to see their heal rates.
i wish so badly i could upvote this
Pachy has a healing power very close to that of Omni and Dilo, if not the same. But Maia recovers extremely quickly, as that's kind of part of her style
But the Trike? This beast Simply recovers from red to green in 5 minutes of rest xd
I've already recovered from the yellow with the screen full of blood stains to the green without any blood stains on the screen Standing up and in less than 5 min
It's kind of ridiculous
yeah pachys healing rate isnt that good
Yeah trike in particular I can def see getting a nerf, so long as it and Rex stay in line.
Dibble heals like trash unless they changed it
At like 11:20. I took the vid and immediately posted it.
Omg did pachy lose all nice colours on HT? It's so ugly 
Or.. did the colours change positions and now all my skins are dead nooo
My teno was uglified too 
Dibble, cera, trike, maia, dryo, and rex kept their colours while the rest is bland and same-y. Afk flipping my desk
I think you gotta utilize momentum etc
You can defo go way faster than that
Youre not flying right
That’s not the point. The basic gliding speed used to be reasonable, but now it’s down right sluggish, to the degree that it looks odd. How is it staying airborne while that slow? Why did they make the map traveling playable move like this?
Well yes but there's no reason to move at the base gliding speed deliberately
Its like saying why is trot so slow on ground playables when u have a sprint button
They just made flying a bit more active if you want speed, which is fine
Overall this is way better imo
Yea the base gliding slow speed does look goofy but practically you're never actually going to be that slow
You do t play Ptera much, do you? Half the fun of Ptera, and my main gameplay loop for it for my entire time in Evrima has been gliding LONG distances to visit different locals. Fly from South Plains to West Rail, then all the way up to the north coast faster than any other playable in the game. That will be impossible at these speeds, and with the constant dropping out of glide thing they added. I can’t even get all the way down river like this.
It kills the freedom that Pteranodon has enjoyed for the entire life it has had in game up until now and glues it to the waterways. This isn’t just a nerf, it’s basically an overhaul of the animal’s whole playstyle.
Up until Trike, it had slow stamina but the highest speed in the game and fairly complex momentum. I thought I knew what they wanted with the changes lately, but this low speed and the constant drop off of its hight baffles me.
I just think it's different, not worse.
Clearly you played ptera a lot and liked the old one, which is why you find this change not to your liking. I found ptera to be very one dimensional and bland, so for me this change is very welcome.
I did not play it that much before, but this makes me want to now.
I mean, im not against a base gliding speed increase. It does look goofy at the moment.
But overall I'm enjoying ptera much more than before
i love the new momentum thing
build up height to transition into momentum, which lets you move WAY faster than you ever could before, all on top of a satisfying dive
exactlyyyyyy
I like that the momentum carries further now but I think it needs a more gradual decrease, you kinda go rlly fast and then just suddenly lose all of ur speed
I know the devs won’t add this but what about having different looks on the playables for people who have different playstyles like rex for example if you wanna play as a bully that scares off other carnivores from their kills you would have a bulkier look than a generic Rex while if you wanna be a pursuit predator you would have a more leaner athletic look
They did discuss cosmetics at some point like broken horns on trike and other stuff. Super low priority though in the grand scheme until mechanics are in and bugs are fixed.
Yeah, to be fair, things they’ve added to the movement are neat, and I am a big fan of its new fishing. They even improved its stamina usage, which we’ve hoped for for forever.
It’s JUST the heavy nerf to its speed that I am upset about. That was previously its greatest strength after all.
I’m gonna have to try this, because even with the pre-trike momentum, spending a bunch of stamina to climb was too costly.
That’s be cool to add along with permanent scars across the board.
#general-feedback message
I had a thought yesterday that we absolutely could have the best of both. We might get both anyhow when Quetz comes along, but I would actually love to have two Pteranodon sized flyers with wildly different playstyles: one fast gliding traveler and one Apex of the Sanctuary Zones.
Probably way too late for them to actually add a whole new playable and roll back all of Ptera’s speed changes, but there would be zero down sides to having just MORE pterosaurs.
Because I want fast gliding back, but I also don’t want to rob others of the playstyle that they are starting to enjoy.
I do know that this flying mechanic change was designed with quetz in mind, not just cause they wanted to change ptera randomly
I agree with @waxen lance that momentum should not be lost that fast, so that good stam and momentum management can be used to traverse the map better and make up for slow base gliding
I don't think there's any other flyers planned except quetz
Haast eagle, Argentavis
Neither of those are confirmed
Planned? No, only Quetz. That’s why I’m gonna keep bugging them to add more. Just two is a pitty when they’re putting so much work into the mechanics.
Dsungaripterix Weii has been my favorite “add this guy please,” but now I’m adding Albadraco to the list. Who would dislike more Pterosaurs??
I don't get it either, and I kinda hate how quickly it kicks in! Ptera's getting slower and slower and it makes me sad, and the reduced turn radius is a bit frustrating to work with when they're making the forests denser. I find a lot of the fun of ptera (for me, at least) is in maneuverability and speed!
More pterosaurs would be delightful. having a tiny, mid sized, and large sized pterosaur would be such a dream...
They are
I just confirmed them
classic bubulblu
<@&933486433342222376> he everywhere
This poor Kyzen dude
Fr
I need to draw up an Albadraco recommendation now. I made the Tropeognathus/Santadactyl recommendation back when people were complaining about too much AI, and it did seem to slow down the servers at the time. But now I’m loving the idea of Albadraco as a spin-off to Pteranodon, so we can have the best of both flyers.
Tho Dsungaripterix Weii will always be my favorite little weirdo. We got clams, and that’s fully half of what of what I recommended for adding Weii.
ill be real the only extra flier i'd wanna see is just a herbivore one lol
a lot of other fliers here are just more of alt skins for ptera
Tupandactylus
@woeful lotus
#balance-feedback message
Those are good things. Rex should not be beating anything in its weight class as a juvenile, and it absolutely should be brutal.
Understandable
@inland cairn #balance-feedback message
allo is already confirmed to be slower but have the same murdersprint feature as rex, allowing it a burst of speed that can make it faster than cera
also cera being the same speed and stam as allo would be horrible for cera
since allo is much larger and more powerful
I see, but i cant explain my point because language barrier. i used translator
hope that you coul see what my point was
Considering how big allo is to cera, I don't think making cera faster would bully that much the allo
comparing a single allo to a group of ceras makes no sense a pack of allos will always fwin from a pack of ceras due to the stat difference making allo invulnerable as solo against a full pack of ceras makes no sense
@inland cairn
I appreciate your efforts to explain this to me. Honestly, I didn't know that the speed and overall statistics of the Allosaurus had already been announced. I didn't even know about the faster sprint think . But it was just a suggestion that came to mind when we were talking about it with friends. Just a suggestion that would probably ensure more realistic interaction (rare fights between these species) as it was in reality. And I understand that compromises have to be made in the game to make it enjoyeble.
You will not prevent two carnivores from fighting
In fact, you cannot prevent two players paying as anything from fighting each other
That is true, you cant dictate players how they should play, my point was that these two fought extremly rarely. Maybe if they didn't have each other in their diet, it would be enough. (i dont know if they have each other in diets, i dont have hordetest instaled)
It wouldn't lol
Isle players aren't that complex in their behavior
See (thing) = try to kill (thing)
dietary restrictions won't stop the sheer bloodlust of bigger animal seeing smaller animal
Real
if the allo sees the cera, and it knows cera is basically the same speed and stam, it can just run at the cera until its exhausted then easily kill it
As i told. Compromises have to be made, and this could be the compromise
How's that a compromise ?
That's just making allo needlessly faster and way more endurant than it should be
Im talking about diets
Oh yeah
Well diets don't change anything
They didn't prevent players from killing each other until now, idk why that would change all of a sudden
Yea it won't stop them, but it won't encourage them either.
Making allo slower than cera is still a better solution if you don't want allos driving ceras to extinction
When i think about it from more angles, youre right.
But i dont see a reason to have each other in their diets
They shouldn't
Yeah, carnivores eating carnivores is uncommon in general. Would be good for them not to be on each other’s diets.
If anything, the relationship between allo and cera will be pretty darn similar to lions (allos will have the burst speed and stat advantage) and hyenas (cera will have the long distance speed advantage) irl
They’ll both try to kill eachother given the opportunity, obviously. Even though hyenas and lions don’t typically eat eachother.
If an allo sees a cera within ambush range, it’ll probably attack.
If a group of ceras see an allo, especially an allo on a body, they’ll probably attack.
And because it’s a video game, they’ll also just attack for funsies even if you made them strictly herbivores.
@young estuary #balance-feedback message
stego already takes the most headshot damage in the entire game and gets absolutely piledriven by both trike and rex why would it possibly need this
All I saw was a difference in attack rates there lol.
This has to be the dumbest fight I've ever seen lol
i dont even know what the point being proven is
1300HP vs 6000HP
300 damage per bite vs 75 damage per bite (given both are headshotting)
20 bites to kill stego vs 18 bites to kill carno
brother, the stego has the overall advantage still
the issue is you have a small game hunter punching over 4 times its weight
its like cheetahs getting upset because the elephant roams fearlessly around it
Indeed
But like why does it take 7 bites from a fully grown deino tho
thats the real question
im pretty sure it used to be like 5 before
Because Deino has somewhat low biteforce to compensate for its very strong lunge
Like 4 years ago
Stego is, proportionally to its weight, the squishiest dino in the game
Because it is the only one to have a damage multiplier over 1.5x on its head
7 bites from deino is still crazy
Deino can also kill stego in a single lunge if the stego is swimming
Elder deino doesn't even need to wait for the stego to go for a swim
"deino has a strangely proportionally low biteforce"
"nerf stego"
like i dont understand why you didn't try to address the deino thing before going and nerfing stego even further
ye but i like using balance after adults instead of elders
When in doubt, nerf stego (and buff cera)
Devs are probably trying to make it not a walking burger for allo
Too bad allo will just pin it regardless
We love pin we love pin we love pin
@young estuary this game is known to favor herbivores in unhealthy manners just so people play herbis instead of creating interesting and fun gameplay loops for people to actually enjoy playing herbis more than carnivores
@supple kite its not hitboxes its desync two different issues
@young estuary stego takes 2x hs damage
Most only take 1.5 or less due to armoured heads
Also that’s a prime stego and your not even FG
Bro had health to spare
ALSO ALSO you weren’t hitting hs
Your head was far too far into the body you was doing bs damage
Strong head hitbox is tiny your face needs to be physically hitting the head otherwise you won’t get hs hits
Tbh that clip is just a experienced stego trolling you cuz he realized you didn’t know how much hp and bf a stego has to play with
Ptera needs better night vision because at night currently if it is even cloudy your basically unable to do anything because you cant see a thing not to mention if its raining your literally blind
Oops I put it in the wroung channel
This might seem as if I just want carno to be stronger but please take it as more then that for a while I have noticed a huge increase in carnos probably because it’s one of the largest carnivores currently and that’s fine but Carno is just a extremely un fair dinosaur right now before Carno was 1300 it was much more balanced from a ecosystem and gameplay perspective the current Carno is broken in ht and envrima going around having near infinite Stam being able to outrun everything in the game while also being able to roll anything smaller then it and be able to pretty much turn on the spot made this thing way to overpowered. By making it smaller ppl thought it would nerf it but all it did was make it more annoying. animals like cera and teno who originally had fun and intense matchups are now gone instead we have packs of carnos running around killing any cera within a 50 mile radius by just going back and forth and hitting it. At least before as a cera you had the chance to dodge and get around and attack but now Carno turns so fast it’s going to hit you no matter what. As much as I love Carno and want it to be strong this is not how I would personally take it instead I would revert it back to it’s earlier states give it a headbutt similar to Mia’s or dibbs and by standing still and clicking the ram button to allow it to do a headbutt on the spot but make it not spammy Carno should feel bigger to it is the meat eating bull for a reason
"Carno should feel bigger to it is the meat eating bull for a reason"
I don't know man it's kinda perfectly falling into "meat eating bull" territory based on this
Also saying cera is getting steamrolled as if 1800kg carno didn't do that INFINITELY better is very funny
Against 1300kg carno, cera can get a LOT more hits and damage in, and it very much becomes a proper matchup, as opposed to carno running back and forth, knocking it down repeatedly, and doing this until cera just melted because charge did 350 damage
you thinking carno's downsize was meant to be a nerf is fundamentally misunderstanding the point, and it's not just you that misunderstood
carno was meant to be rebalanced into a small game hunter, which by your message, it achieved very well
Maybe increase the carno bleed, make Carno more vulnerable to prolonged fights, but still efficient at killing smaller prey.
carno already has no bleed res, and they already did the "take extra bleed" thing, it was very unnecessary and unfun
Yeh that’s fine.
Just seems strange to hear a carno player wish for a small nerf 😂
Carno is still bugged with minigun charge in HT so I get it it’s a wee op atm
It was hilarious, one pounce and you had to be stationary 
This is inaccurate
@tight cove Interesting, do you have any arguments?
As someone who likes Diablo, I see that he is unbearably OP
1.3 tons for dibble is too small and would make it unviable especially considering that allo is right around the corner and weighs 2.8 tons
and in the HT cera weighs 1.4 tons and could very reliable solo a dibble
Not necessarily, this is the weight of the cerato and it will have its own means of dealing with allo.
a cera would be able to solo it consistently at that size, also keep in mind that if a species isnt viable solo then ppl wont play it often thus leading to less ppl to group with
Even though the Diablo is the same weight, its weapons more than compensate, and the Diablo's exaggerated durability is certainly one of the reasons why they are now unnecessarily increasing the Cerato's durability.
I disagree, that's true for species that are completely weak like Ptero.
I see groups of troodons and omnis frequently, and those are extremely weak when alone.
dillo too
And this role of being a more solitary ceratopsian would fall to Styracosaurus to play.
Dibble - herd
Styraco - small groups/solo
that is true, but i believe that is because those small tiers grow fast, and are deisgned with group play in mind to be effective more in a group than solo, and honeslty dilo is excluded from this list because dilo is capable to survive solo since its special ability can be used fine on its own and its fast enough to escape most threats.
i like this idea but i dont think it could work with the expanding roster, becuase small ceratopisnas will be easy prey to cera and allo
But reducing the size of the diabolo would also result in faster growth.
lets take for example teno and kentro, these two animals while around 1.3-1.6 tons have multiple different attacks from all diresctions and are decently fast and agile enough so they can handle multiple threats, while ceratopsians arent as agile and can only attack from one direction
But these will be group animals, they will have good places to nest and grow quickly. You and your friends would be born in one and quickly be grown up and dealing with predictions organically.
how fast would it grow?
Considering a standard growth rate, a similar pace to cera, teno or carno, possibly even intermediate or faster depending on the diet
A lone ceratosaurus is instantly doomed to death as soon as it is seen by 2 or 3 carnos.
teno is completely viable solo so it works better in a group, and i assume the same with kentro since stego is also completely viable solo as well.
my point is that is dibble is 1 something tons its not gonna be viable solo so it will be hard to find groups to play with since a lot of ppl WON'T play it simply because it cant survive by yourself
ok, this could work
A lone Dillo seen by one or more Carnotaurus is also doomed
As someone who really enjoyed playing Diablo, I can say that this led me to it; it's too big > it loses agility
It's too slow to defend itself alone, and when more than two gather, it becomes immortal
I guess, but you could also make that argument that since cera has so many abilities, plus great agility it could survive 2 carnos depending on the fight location, but you could also make this same argument for diablo too but the thing is diablo just doesnt have the same agilty,speed, or the abilites as a cera so at 1.3 tons it would be much harder.
A smaller, more agile Diablo with more promising bleeding, damage, and head protection.
With accelerated growth, it seems much more attractive than the current Diablo, which is just a matter of gathering a maximum of 4 and begging for interactions with other players
are you talking about current diablo? this is not true, current diablo can definitely fight more than 1 carno at the same time
ohh i mistake
dilo*
would it be as fast as a cera or slower or faster?
You could hatch from a hidden nest, quickly grow with your friends, and when you're sub-adults/adults you'll still have natural behavior. Predators will have enough resources to be interested in tracking and attacking herds of dibbles, something that never happened with the current Diablo.
And doing this paves the way for the emergence of the Styraco, which would be 3 tons, but more designed to face animals like Sucho Alberto in 1v1 combat.
Similar speed, just a little slower.
However, the dibble would still be superior to the cerato in a 1v1.
However, the cerato would have a chance to defeat it with a surprise attack or with a numerical advantage
you do know unless the devs would drastically downsize allo, allo would slaughter dibble right?
allo is bigger and faster
i meant to respond to this
in my mind even if you buff dibbles agilty if its still slower than cera and allo, it cannot survive in the ecosystem
A competent cerato pack can rinse a herd of diablos and they weigh far less. Ava also is likely going to be around 1 ton so if you want a smaller ceratopsian we not only have Ava but also Proto for those roles. We don't need a third. Diablo simply seems out of place along with maia and stego because we don't have larger carnivores in yet. Alberto, Allo, Sucho, Bary, and likely others all would be similar or heavier than diablo.
Not necessarily. Diablo would be at a disadvantage in a 1v1 fight, however the Diablo I'm proposing here doesn't deal less damage than the current Diablo, nor does it have less bleeding.
Diablo has very well-positioned horns, so it would deal considerably high damage for its size.
But it would also be a glass cannon, similar to the Omni.
The Allo would be to Diablo as the Carno is to the Omni/Dillo
Did a group of ceratosaurus kill a herd of diabloceratops?
I did with some friends i play with. We took on 3 diablos as 4 and won with no casualties
I've done it and seen it happen multiple times, its possible thx to ceras ridiculous charge bite dmg, agility, body buff, and eat to heal plus when a dib vomits u get another free bite
You would call that an extraordinary event, not an ordinary one; something like that is an extreme exception. I've often seen a single Diablo kill three Ceratos.
Gastro mutation causes ceratos to kill even Trinceratops in groups.
i think charge bite does 300 dmg at least, it might actually do more than that, so with 4 charge bites a dibble that weighs 1.3 tons would be damn near dead at that point and have the wounded status effect
ive done it 😛
Your exposure also doesnt make it the standard. Ive been killed as a diablo by 2 when i was caught out half grown. Likewise the art you referenced above is alberto, a larger predator, so that tells me diablo is just waiting for larger preds
people dont want to be forced to play in a group to avoid getting killed instantly, not even omni suffers from this
balancing something around groups is not the way you balance
that is what makes something useless for example pachy for two years.
at least omni has the agily to avoid carnos & it can jump on rocks to avoid them
^
The point is that Diablo isn't meant to fight animals of that size; the role you're referring to belongs to Styraco, who actually possessed his 3Ts.
Diablo was always conceived as a social ceratopsian.
cera has a ton of abilites to let it survive carno encounters, for ecample, fast swim spee, alt attacking in water, great agility, etc...
we will prob not even have sty atp
Styraco is not confirmed in the final roster as far as I am aware. And the roster is locked.
exactly
theres a reason you dont see pachys often on the live branch, they is a trerrible state rn
exactly
literally as a solo cerato I killed 4 of them and still lived
people wont play something that needs people to make it balanced thats just dumb and favours discord groups
Discarding the Styraco would be a huge mistake; it's a perfect dinosaur for more solitary players.
This current Diablo will never fight predators like Sucho, Alberto, etc., the way it should.
solos will never play something like dibble because nobody will be dibble because they are quite literally forced to find a group in this suggestion otherwise they are complete fodder
interesting
its not meant to fight sucho! sucho is a sub apex its like 2X the size of allo not even sty would fight that!
They could probably still make both diablo and styraco fight same size enemies, just in different ways
Omni and Troodon are useless on their own as well.
I know magy and mono are in. But ive only seen players talk about sty
Diablos might fight it in a more cooperative way, while styraco could be more like deino in a sense, doing just fine on their own but still benefitting from a friend
they arent really, they just do better in groups
?
Omni and troo are agile and fast enough (...ignore troo baby...) to escape
also basing off estimates of sty it would literally still get folded by a alberto or sucho
Carno sweeps the floor with these, Dillo is the one most harmed by this, too.
Also, are omni/troodon unviable alone, are there any 1v1 encounters they can't reasonably handle, especially during their best time (day/night)? Can they find food/scavenge well enough to survive and grow?
carno believe it or not is a small game hunter, it is literally built to hunt those types of animals
It might not be fun or engaging to be a solo troodon or omni, since they're heavily built as pack critters, but still, in order to get a pack or herd, you need to be able to survive on your own to find others
And I don't deny that in any way.
i will agree being solo as those dinos is rough, but it isnt UNVIABLE, you can survive hunting juvis and galli's and they both have high agilty and speed to survive and can both jump to avoid threats.
Nadder, in real life your idea makes sense but its a game, people have free will on what to play do you think they would go for the weaker animal that needs a group to survive or do you think they would pick the better option (in your case sty) that is pretty much better in every way?
true
if you had to choose between a pachy and a teno what would you pick? Probably the teno as it can defend itself while being able to flee and fight
There's nothing wrong with the idea of making styraco more built for solo life, and diablo more for herd life, but both need to be viable solo in the first place
exactly
Can a Ceratosaurus live alone? If it’s spotted by 2 or 3 Carnos, it’s dead.
Most things, if spotted by multiple others, tends to die
pachy is a perfect example of a playable that isn't really viable solo, its not that fast, not that agile, low hp, and its special ability is bad and can be easily avoided or outright tanked.
Unless you can just outrun, you're going to be in trouble at that point, no matter what you play as, given that the other critter is powerful enough to take you on
it has ways to escape. The jungle, the river etc and if it has a corpse it can atleast defend itself and maybe make one or two die, and as erik said yea most things when spotted by more things it will die
A solo rex meeting a pair of rexes isn't going to go well for the solo rex most of the time I'm pretty sure
Different gameplay styles, one is good for playing solo, in a duo, or a trio, while the other is meant for gathering many friends to play together.
Sorry for the delay in replying to everyone, I need to translate everything several times. lol
so if I wanted to play dibble as a solo can I just not?
because its not built for solo play?
If a slower pace of conversation is possible, I would be grateful.
I type fast
all good
but yea alg
You could still design them both for solitary vs herd life, as long as they can survive solo in 1v1 encounters just fine, be it by fighting or running or possibly hiding. And don't worry about responses, take your time, I'm not so much arguing anyway as pointing things out.
Yes, just like the Omniraptor has a similar size to the Dilo, but twice the size of the group. The dillo is for players who handle small groups better, and the Omniraptor is good for grouping with many friends.
I can still enjoy something like troodon or omni even without a group, I can still survive just fine, but a dibble of what you describe just wouldnt be able to do that, maia is also a animal that usually needs a herd but it still can fend for itself and can still escape when needed
you still need to allow something to atleast be fun even as a solo it needs to be able to flee what it cant fight and fight what it cant flee, the reason dibble is so 'op' in is because nothing we have ingame as of right now can actually fight it, the largest carnivore we have besides rex and deino is cerato, cerato is in no way meant to be fighting diablo because dibble is a midtier, dondi has already hinted at a potential dibble size decrease to maybe two tons, that range is good for solo play and for group play.
The Dibble I'm advocating for would only have significant difficulties in 1v1 fights against Allo.
It would be lighter, but would have high damage and bleeding. Its speed and agility would increase and compensate, meaning it would still handle Ceratos well in 1v1 or 1v2 situations.
And escaping Apex would still not be a problem.
It would only have a bigger problem with animals like Allo, just as Dilo struggles with Carno.
1.3T dibble would get insta pinned by allo
anyway im going to bed its 2:20am goodbyes
Thank you for the conversation.
cerato, carno, and many others will also be
The dibble would have increased speed, matching that of the cerato, so it could outrun the allosaurus if it saw it in time. Its trot and stamina would also be more interesting. However, if an allosaurus ambushes you and you're alone, you're in big trouble.
But that's not so different from being caught by a sub-adult T-Rex.
Stego also has little chance against Rex in a 1v1.
I would make that deal anytime.
I would replace the current Diablo:
It's bad alone (easily destroyed by Dilos, Omnis, Ceratos)
It's rarely attacked organically (a group of Diablo is actually tracked and attacked)
With a Diablo that:
Alone it's weaker, but playing in a group is fun, its agility provides a good defensive experience, it's smaller and grows faster, you make a nest and quickly everyone is already getting big.
Id say just wait for ava because you are effectively just making a strictly herbivore ava out of diablo with that, and ava can hide in burrows and is theoretically an omnivore in its concept. A 1.3t diablo would get decimated by tenos. It would have to be faster to survive, and at that size those stubby legs would look rather silly moving that fast
Avaceratops is a try-hard dinosaur; replicating that concept here in a satisfactory way wouldn't be worthwhile
proto, I believe it will only be AI
Quite the opposite actually was the original concern. But the devs have stated they wouldnt put so much work into ava for it to be only AI. Proto will dig burrows and naturally be able to drink salt water, so it will be a coastal herbivore to flesh out the ecosystem at the edges
@icy blaze what “bigger” herbivores are we talking about?
Teno
Juvie Rex doesn’t beat a teno wym
Saw a video of a young rex being able to pin a teno
When was this
Didnt pay attention on the date tho
Juvie Rex has gotten major nerfs recently
He can’t pin anything bigger than him even slightly or even slightly lower than him
Didnt read about it. Where can i find it
Imo he shouldnt even pin anything the same weight. It doesnt make sense
Doesn’t even do this anymore
Why did i not see this. Thanks i will read
@blissful geode #balance-feedback message
This is such a disgusting overnerf to the thrash attack and ceratopsians in general it isn't even funny.
First of all, NO animal should have any attack worth 10% or more stamina, it's genuinely bad enough already on stego. It's extremely unfun to have your stamina efficiency melted because one attack decided to be obnoxiously overpriced and all it does is force yet another creature to rely on tactical endurance to be viable.
Secondly, thrash attack already has you completely locked in place more than any other attack in the game, it's EXCEPTIONALLY punishable if misused, which is cost enough.
Thirdly, you aren't stopping the ability for herbivores to chase things down at all, since thrash is an execution move. All you're doing is ENSURING these animals suck exceptional ass at defending themselves outside of a 1v1 scenario, more than they already do.
Lastly, there genuinely is nothing that warrents this nerf besides "rex got balanced to no longer be the most absolutely broken animal in the game, punish dibble and trike for this". Dibble is literally already rex food and has gotten pretty painful nerfs this HT, so I genuinely don't know WHY you're nerfing it more than it already is, and trike genuinely doesn't need this for any good reason, since rex can still dispatch of trike if played well and into an ambusher-oriented playstyle (which rex should be doing)
Rex losses 10% stam when crush is used
It’s not just a stego problem
it does not, it's 4%, i've played rex
i'll test again i guess, but i'm almost certain it has been 4% for as long as rex has existed
When did you test it btw
Interesting
I mean I don’t think dibble thrash should cost stamina Ngl. Trike thrash on the other hand wouldn’t hurt costing 4%-7% stamina when used
eh, i dont like it personally
i dont see the value in it at all
just feels like nerfing trike for the sake of it
all because rex isn't OP anymore
I see where youre coming from but for an execution attack like you say, you basically have no other time to use it other than when you missclick or when youve knocked or stunned your opponent, execution moves cost a lot of stamina because well, theyre execution moves, rex crush cost a lot of stam for a reason, stego power swing costs stam for a reason. before, rex was very op, being able to 1v2 adult trikes if the trikes were mid and rex was good, i just find it unfair how such a powerful attack shouldnt also be stamina costly
stego powerswing stam is disgusting on its own, it should not be treated as an example of how to balance creatures
logged on just now to test
its still 4%
I see
I probably thought it’s 10% stam drain cuz I ran when I used it
Run —> use it —> check stam
why wouldnt you test it from a standstill if you wanted the actual cost lmao
Good point. Ig cuz you never really use crush standing still and always use it while running
True but you can't have op herbivores stay op forever, plus, literally every herbivore has Tactile, sure the stam drain is bad, but it's a powerful attack capable of 4 or 5 shotting a rex if hit in the face, maybe for the sake of rex the stam cost on Stego should be lowered, but that doesn't change trike, it's a powerful animal, not everything should always go the herbivores way, it's like the one period of time where herbivores complained that carnivores got up too fast after getting stunned, now Raptor looks like it's taking a nap whenever it gets knocked down. It's just an example. Herbivores were powerful and still are, but don't forget they often come in herds, and there will be fewer and fewer rexes especially with the nerfs it got.
I genuinely don't think it's OP, like, at all. Stego in my eyes is honestly rather weak, especially with rex and allo out
And trike is still by far the slowest damn thing out there, easy as sin to avoid
Rex still got autowin pin and bonebreak btw
How can herbivores like trike be op with 23 km/h run speed?
How much work has Allo got on the balancing front left?
Just a few changes to interactions with other Playable
Nerf the Bleed, nerf the Pin, and increase the cooldown between bites
I weep for teno
Probably should lose speed when trying to pounce
I think that already happen
yeah no after testing- just run from them regardless of age. they do obscene amounts of bleed
sent this in a bug report because the pounce going under my belly is... honestly hilarious- but just watch the bleed
@twilit seal allo runs little, u shouldn't complain, allo vs cera should never win cera, what is the penalty of doing 300 dmg to cera or 400 if it is elder with the rmb? exactly, none, it doesn't even spend stam, the pounce of the allo spends a lot of stam and doesn't have much, he can't even run more than 15 seconds as an adult
thats jsut false, allo stam is really good and im prime elder rn, and stam cost is like 5% you just need one hit literally, im not saying cera should 1v1
so you haven't played allo, I've already tried it and in 30 seconds or less u simply have 0% stam, all its attacks use up a lot of stam while the cera uses up 0% stam and have 300 dmg (allo 175), plus cera runs more than allo, just run, you can choose to fight or flee, that's the good thing about speed, right? (that's what ppl said about the carno, now don't start crying if you can run away from them), it's simply not a fight of ceras, the ceras in the first place shouldn't kill big dinos, it'sn't the fight of ceras, don't try kill dinosaurs you can't just kill
the only attack that uses stam is the pounce, and im still not saying cera should win the fight
its not about cera its just a general matchup thing
you can run, it's just not the cera fight or another dinos
"Haha I pressed RMB once so I win" attacks gotta go man
allo is to kill larger dinos, it is the first mid tier dino while in herbs we have several mid tiers
Allo is the pure embodiment of why pins suck so much
stam cost of pounce is exactly 5%
I agree, I didn't want him to have the pounce, but that's how they did it
dont have a lot, count the time it takes you to run out of stam
yeah gimme a sec ill see how long it takes for me to drop 10% stam
so ti took me 18 secs to get around 88% stam
thats like around 150 secs of stam for 100% stam
the cera doesn't spend stam while the rest of the dinos spend stam with their abilities, simply stupid, plus it does 300 damage, I prefer that the allo have much more damage but not have the pounce
but it runs approximately 34 km, when it is elder it reaches approximately 37 km, it is not much, I also think it wears out faster as you use the stam
yup
fg is 35 kmh, im 85% growth and im running 37.1
im not sure if it will get the ambush speed
true, 35*, 34 is dibble XD
it isn't enabled, I suppose allo will reach 40km with the ambush and you will have it for approx 20 sec
btw
i tested it
you dont pin something thats your size or slightly smaller
it appears, its like 65% of your weight
I suppose so as not to make it as unfair as the utah, an adult utah can pin another adult to death and they didn't want the same thing to happen
we tested it, im 3.5 tons, cant pin an allo thats 2.5 tons
Lol
So that means 3 allos primes cant pin a rex?
Probably
no you can pin with more than 1 if its more than the weight pretty sure
But Allo probably have the same low Stam/health/bleed mechanic that Omni has.
no its different, an omni can pin same size or lower solo, allo cant
it's a lot XD
Well, that's a good thing
it is, its what I suggested in my suggestion
Now they just have to adjust the bleed and the bite speed
yeah
its crazy the bleed
also peak prime stats (bite force is 200 max probably i have hypermetabolic)
And allo can pin prime carno ?
Yes. 4 Juv Allo makes a Carno Prime die of bleed very quickly
If it's really 65%, then no.
it looks really funny latching on to a target thats small btw
@indigo rain Though I agree rng buck is horrible, I heavily disagree with making buck stam based again. It used to be stam based, but that caused a lot of issues that made it really problematic to balance. Namely, you either had enough stam to kill the target in a single pounce, or you simply could not kill the target with pounce. So most small creatures would just die if they got hit by a single pounce, but even slightly larger dinos REQUIRED multiple omnis for even a chance to kill them. While you could camp terrain to negate this issue, it is the ONLY way to negate this issue and makes fights really unfun for both parties.
Thats why the buck forcing the omni to dismount is much more preferable. It allows omnis to have enough stam to kill bigger and smaller targets without them just simply dying from a single pounce. However, making the dismount time be complete rng is def really bad. I would def prefer a system where the timer is species and/or size based and the omnis are given some indicator that they are gonna be thrown off.
Wow
65% of 2700 is 1755
then you can never kill him unless have good bleed
you slow them down like crazy tho, enough for a second allo to come pin
same as utah
Yeh man i though The second most strong predator would be able to hunt alone but i though wrong
You can, it just doesn't have an instant win button
btw, weight of allo is 2793 kg, if it can pin to 65% of its weight, can pin up to a total weight of 1,815.45 kg, so it can pin a carno but not a teno bcs its weight is 1,829 kg
True, I forgot that allo doesn't have exactly 2700kg
XD
Well, I think they'll need to reduce that percentage from 65% to 63%, Or not
First they will have to nerf the bleed and the bite speed
well, if an allo pin a carno it is simply because carno wasn't attentive or got too close to the bushes so they will have to be more careful, there is a reason it is a game of survival and horror
is cannibal mutation working on Allo?
Yes
then how is possible allo pin 5,2tons trike to ground?
was it mutiple allos?
because if it was, thats not a pin thats a grapple
just think, if an allo can pin to 65% of its weight, that is, 1.815,45 kg, 2 allos can pin 3.630,9 kg and 3 allos 5.446,35 kg, that's why can vs trike with 5,2 tons XD
Afaik, stamina/hp/blood also affects it just like omni but you still need multiple allos pretty sure
And im unsure if the 65% weight is just for solo pinning or applies for multiple allos, maybe with multiple allos you can pin if youre above 100% of target weight
Ie: 2 prime allos that are 3.5 tons can pin a fg stego because it weighs less than 7 tons
Until the update is live tho I cant test the exact numbers
remember that the utah can pin a stego if stego has very little stam and the utahs exceed 25% of their weight, so if a trike with 5,2 tons has little stam, an allo can pin it because 25% of the trike's weight is 1300 kg
Yeah but omni cannot solo grapple no matter what unless its same weight or below. I dont think allo can grapple alone unless its 65% of its weight and below
yes, it's made to play with a pack of 2 or 3 ppl because it has to fight against apexs and a stego (semi apex)
I also noticed that it doesnt have the stagger on dismount it had before
You cant really safely dismount off a stego right now
I dont mind if it stayed like that tho, that way you could wear out the stego with bites and coodrinate for a grapple
yes, but pounce is the only way to kill a stego rn
idk claw swipe is pretty damn good for it
I dont think that attack is really usable in a practical setting, locks you in an animation and very delayed hit, youre better off using the bites especially with the high attack speed
Also not something you can really aim, its just weird to use
it does absolutely insane bleed and damage tho, idk, i think its decent enough to warrent moving
Not reliable
also it is aimable, it's just hard to learn
I mean it is ofc aimable but very easy to dodge and requires your target to be running straight and you running beside it
If you try that on a stego that has braincells youre getting hit and dying
Bites are good tho, ceras have been killing stegos without pounce, allo can as well
Yall think allo is balanced or nah?
nope
far from, i saw this coming, it’s allo after all
So its op?
i mean, the bleed it does its op right now, but it aknowledged by the devs that it needs fix.... but, allo is too slow right now
35kmh is not it... i would rather have not ambush speed, but more basic speed
It’s bleed and bite speed is unholy and for something its size the pin is too op plus it’s stationary turn is nutty for its size.
Sub note it’s trot is awful thou
This too
Ya fr it’s like Rex and trike they gotta drop op or the community will rip the devs apart
#balance-feedback message
I wish I could tell if the “DUH” was agreeing with me or disagreeing with me. Like, fair either way, I’m just confused 😅
@tawdry leaf cause rex is harder and rightfully should be so.
You have turtles for free food
I think it pretty damn close, bleed could probably use a slight nerf plus it will be better once they bug fix it
@haughty grotto by this logic, hypsis should be killing machines or what?
#balance-feedback message
70kg female hypsi let's go
And I don't know how fast male trike and stego currently are but I'm pretty sure a 2km/h speed boost is massive to them
i love how they genuinely believe that questionable accuracy justifies more than just questionable balance
At least for once they got sexual dimorphism right
With females being larger than males in every clade except mammals
The weight difference for stego with this idea would be too laughable to work
Essentially you'd see no females
Exactly
Dimorphism being limited to looks only is good enough, the less we have to balance the better 
200kg extra for stego would be a 3% weight increase
It's truly nothing compared to 2km/h speed increase
It would have to be bigger to make a difference, and spawn more problems yadda yadda
I just don't wanna have to play a male tbh
Although with the ugly new colour palette maybe it will be the new me
RIP my beautiful stego skins
The bleed is to strong I got altbitten by a allo that was smaller than me as a 50% Omni so he prob was like 30% and I ran for only 10secs before sitting down and lost 50% blood
They gotta nerf that
its a bug
@brisk slate sadly, there is no buck timer, bucking is 100% RNG, and is the only mechanic in the game that is RNG
that on top of the inability to use trees makes allo... really suck to deal with
FALSE!!!! Vomiting from vomit sickness and drinking salt water is RNG too !
Wavepoole spreading misinformtation, as always
WHACK HIM AGAIN!
That and the fact it applies so much damage 2 juvi allos fresh spawn can kill a full dibble
Hot take drinking salt water and eating from rotten bodies should fill your water or stomach with bile because you would feel queasy and know to stop. Then a cerato could take advantage and bite you, but otherwise you can look for salt to cure yourself
Same effect: if low on hunger you just puke, as well as low on water
Cera buff ?
Technically. But if you vomit and a cera sees you anyways its the same result
If anything this is more a universal buff to not lose so many nutrients
Prob a good change imo
More universal buff than anything. I cant stand rng in a game like this despite playing dnd
Like he needs any
@solar lodge Strafing would be nice, more movement option for more playables would be nice honestly. And remove the running swing entirely, stego should not be encouraged to run at anything, much less anything large enough to require that swing to deal with.
@alpine plover #balance-feedback message
it does lol
It even scales with corpse size
Can a dibble stun you, if you have a corpse large enough?
Uhh I think so, but that’s because dibble has some of the most effective stun in the game
The corpse would be useful against sub dibbles however
It prevents knockdowns from tailslams from tenos, for instance
I wonder if it gets pin resistance
That should be a thing, especially with Rex & Allo coming out
Cerato should be immune to pins from sub rexes or allos near a large enough corpse, but thats just me
Yea but then you have stuff like a giant ass allo hanging off the side of a much smaller cera and not pinning it
You don't want to be completely immune to Stun, Knockdown, and Pin just for being near a body, do you?
Cerato already has a resistance that increases its weight to approximately 2100kg+(Using charge bite), That's more than enough
maybe allo shouldnt outrun the thing that it 1 shots
I gave up on this games combat time to move onto echoes of extinction
Pins are the nail in the coffin
This is a crazy take in this day and age bro be careful.
Sigh
First omni one shotting every small tier then they let it one shot mid tiers with friends then they add rex that can outrun the things it one shots and cutscenes to death now they add a dino who is literally meant to be the absolute most common and versatile predator into the game and what does it do? Cutscene you to death
I remember people complaining about omni pin one shotting all the small tiers with zero skill input and zero counterplay and them going unheard because its small tiers and they can hide and grow fast and they’re less played yk. Now we have a large mid tier doing this. Where at any moment if you simply get unlucky enough to be spotted by two of these things your right to play the game gets revoked. 4+ hours down the drain. A videogame is meant to be interactive, fun, and an enjoyable experience.
i imagine you would like dinos to have a little more realistic maneuvers, perhaps a bicycle kick?
Anyone enjoying?
Only the cc resist or did they bring dmg reduction scaling back as well?
It has always had the damage reduction. Iirc it effectively 2x cera’s hp if the corpse is big enough.
@solid belfry and then you got those really unlucky players doing 1/2 the damage of your average Dino cuz RNjesus has decided they are not worthy. RNG is melee PvP games is not fun, good or enjoyable in any way. Just look at bucking most complained about universal feature and it’s RNG, RNG is never good
pretty sure they removed the scaling a few patches ago
im just saying, maybe, hear me out (this is probably too far) but what if allo & rex could only use their pounce/crush on creatures smaller then themselves when murder sprinting (when you have the litte >>) by your stamina bar, and then allo would still be able to pounce without it same as omni, but it would only be able to latch onto and attack things larger then itself, instead of pinning smaller dinos to the ground
That would be news to me
I mean to be fair as well if your 50%- of the size of them and let them get that close you deserve to be pinned
@spiral ledge that video you attached is of the evrima allo that’s incomplete lol. The instant 180 turn and insane speed are dead giveaways. Plus the video title says evrima.
yeah its just one of the annoying things about the game is smaller creatures (with a few exceptions) kinda just lose their niches entirely as bigger ones are added. Cerato the uber mega corpse bully doesnt corpse bully anymore because the most common and second most common land carnivores now both one shot it
ok , wait i changed they are a lot of videos that prove what i am saying
Tbf cera can bully the hell outa smaller Rex’s anything under 6 tons with 2 or 3 of you and enough game knowledge
How ever allo is a different story cuz it can easily spam its
As a unironically bigger omni
maybe a larger stamina cost for launching your 3 ton self a few dozen feet could help then? Idk tho the "bully" isnt a bully anymore because its getting punked by the main things actually hunting
Allo over all needs a adjust to its pounce/pin it’s a lil broken rn and the devs admitted it’s not compete or ready Ie juvis can bleed out full grown carnos with like 4 bites
@spiral ledge I do think those videos don't prove too much, considering how new allo is, vs the time the other playables have been out. Maybe give people a decent amonut of time to learn how to allo, before making too much of a judgement of how good or bad the playable is.
thats nutty
The funny part is I’m not lying 😂
man allo will be only a meal for rex .... rex have ambush , allo not and is a free meal for a 3 t rex
Allo does have ambush
nop
yep
dondi said no
Well, an allo is a midtier, I don't imagine a solo one is going to square up to a rex. But can't they do a stego and run?
well when i play the game and i look in the bottom right as a crouched adult allo, i see the speed thing show up
so yep
Or is it a matter of subrex being overall better than allo?
If allo is universally faster it wouldn’t need ambush, but ambush is fine just fix the trot speed to not be agonizingly slow
Cause I don't see an adult rex somehow hunting down an allo if it can't hunt down a stego, but I could see a sub be a match, but then it should be a good matchup, probably a little bit in favour of the allo even
The problem is more so the speed of Rex sprint through out its entire size while allos are slow as balls for no real reason
the niche of allo in the ecosystem it is occupied by the rex. told me what allo can hunt???
Hmm, is large rrex also fast? I figured it'd be the juvie rex thing, since they're known for being very fast, but not when rex starts to focus more on strength
Tbf that’s another issue about how stegos are basically free food for Rex’s rn but that’s a whole other problem
stegos destroy allo , dibbles and trikes same , tenos maias and ceras are faster and without ambush very hard to dont die for hungry
I kind of imagine allo being a more versatile subrex, kind of, or at least that's probably how I'd tune it
Between 2.8-4tons Rex is faster base sprint if I’m not mistaken
and told me if i am not correct but i think a 3t have ambush?
This I agree with allo base sprint needs a buff it’s unnecessarily slow
Huh, sounds a bit rough to be honest
nah allo will be a dino to decorate xddddd
Allo atm cannot beat 1v1 a Rex that’s 3tons + nor can it escape as the Rex out sprints it in every way
I don't think there's a reason to think allo won't be given a good treatement, stego was after all adjusted for rex, more or less, and so most likely allo will be too
It's stated to be overtuned in the bleed, and could be undertuned in other ways
why should it be able to even have a chance against something over 9 tons as a 1.4 ton animal lol
Tbf stego or Rex still need a change, either Rex pin needs to only pin 50%- or stego needs to be defaultly bigger or cause more stun with its power swing
i dont want to win , i dont want to be eaten all the times a rex sees me
it doesnt and shouldnt, im moreso speaking of allo
Wrong Dino gang
I mean cera is intended to 1v1 an allo with the corpse buff, with the stability boost too
As with all the apexes rexes will become rarer then HT to the point where cerato can actually (usually) hold a corpse
Intended and can are two different things my friend
he mentioned both saying they one shot cera
its just allo aka cerato exploder 50000000 kinda wont do that
A stego is intended to have a chance again a Rex but in practice 2 players of equal skill the Rex always wins
rex crush stego once
Maybe so, I've not kept up, I was told that things would be fine and stego was doing okay so. I still think the point stands, stego did get some adjustments, like speed I believe, so there's no reason to think allo won't also get adjustments if needed
Yes they can pin them atm
cera chooses the engagement, as its faster than both, idk why it should be expected to have a fighting chance against stuff more than double its size
stego no more swing cuz broken ling
Might not get everything it needs, but none the less, I doubt allo will just be left as is right now
"skill issue stego gg ez!!!!" and it may as well have just 1 shot it
I wouldn’t call the fact that Rex’s of equal size can crush through power swings and it takes 2 more power swings to win than it takes crushes
i only wish they put ambush for allo , is the unique way to be able to hunt in my point off view
Well technically allo isn’t it’s 2.793 😂
It’s incomplete so 🔜
has anyone tested with corpse buff?
Yup still pins
I guess the people I talked to might have been a bit too optimistic about the situation then, in which case it's fair to worry about allo, but I'd like to think the devs do intend to make sure things work out
im pretty sure that will be changed then
Hope so
no thats just false, it pins 65% and below
you dont pin equal size or even smaller allos
Catch what dibbles? That they lose too 1v1?
i dont think thats the case, i fought a juvie allo with a juvie allo and neither of us could pin the other
Sounds like there's some rhyme and reason to it then, maybe we should wait and see, hordetest after all tends to mean rather unfinished
Then again, it can take a while for things to make sense and work out
Huh how strange
to hunt boars and deers another think i dont know jsjsjsjs
i have tested the thresholds in a video, allo pins 65% of its weight and less
65% is so weirdly specific 
Why 65 why not 50
idk
What's the adults weight? Allo that is
Why does Rex not 50 why is deino getting disrespected so deeply
2.793
rex doesnt grab like deino i guess
But it does the same thing with pin lol?
Hm
think tenos weight 1829 and allo are able to pin 1819 , think
why shouldnt it pin much smaller prey? its an ambush predator, its kinda the preys fault getting caught by something so slow with little stam tho
Why do allos need to be able to pin tenos 
Scared of a half decent fight like huh?
But it won’t remain that slow for long though…
nah tenos run 40 and allo 35 xdddd
Prime teno? Or base teno?
prime
wdym, rex is getting a speed buff?
But allos will have ambush that will make them much faster
i will not be sure of this .....
Why are you talking about Rex? We talking about allo
Why does bro keep changing the topic too Rex 
you literally answered my rex v deino question
Ohhhh, well simple 50% gives everything of large+ the benefit of the doubt to not get 1 tapped after 5+ hours of playing 1 thing.
Not everything barely above 50% is faster than Rex and with how big they made some of the bushes for the sake of Rex stealth some parts of the map are ni impossible to see em. Ignoring the audio level of Rex walk/sprint being obnoxiously quiet at distance for no reason at all
If they unironically keep allo at 35 with no ambush than the allo community will riot cuz Rex will obliterate the allo population worse than the stegos are getting it
and the elder allo 32 without ambush ... i mean they survive right now becase the 80% of the populations of ht are allos , but in the moment the people comes back for his mains , allo food will dissapear
like my granddfather said a great story needs a great villain
So basically I should just grow a Rex and watch the allos cry
ye basically
rex can hunt allo no
if the devs dont buff allos speed, allo is done for 
Allo needs buffs and nerfs
Perhaps increase the speed of the dibble to 35km/h and the Allo to 37.8km/h.
i honestly think one of the more important things to do with rex is make sure it cant trot/walk down any other animals considering its not the endurance predator meant to follow you across the map (giga), but the ambush predator meant to sneak up on and catch you quickly, and if it doesnt get you then, then it shouldnt get you unless you walk into another ambush later down the line
id be ok with this
?
Are you just talking out your ass?
In the open a prime allo is demolishing even a 4 ton Rex. Where did you get that allo losses?
Read further up ya goob
It’s in context to its speed and or when it gets rebalanced and isn’t doing gods bleed
It’s important to read xd
If anyone is here talking out there ass it’s you
Commenting without reading context smh
Yeah Rex is faster but it has 90% worse stamina than allo. Besides you don’t even know how the fight will play out when allo gets balanced
But right now a sub Rex losses even if he’s 4 tons to 4.5 tons. He only wins when he’s 1.1 tons bigger than the allo and can pin him in a crush attack
Bruh
Sub Rex only pins stuff 1.1 ton smaller than him I believe now

But we don’t even know how the fight will play out when allo gets nerfed
Bro
GO READ THE CONTEXT
STOP YA YAPPING AND STUDY TF UP
If nothing else is changed and it’s bleed is simply nerfed allo will get bullied
That’s all we was saying
I told you before the update , is gonna be slow , with pounce bug , without agility only able to be a scavenger
Buddy right now an allo can bleed out a sub Rex in 15 seconds of pouncing but when allo gets nerfed it’ll take longer, sure, but how much longer? We don’t know. What we know is allo is a bleed menace and if he pounces a sub Rex the sub Rex is still gonna bleed out. I still expect the fight to go either way. We don’t even know if it’s gonna be bullied, you’re just assuming, you’re not “knowing” anything
Maybe just stop assuming sh*t like a monkey lmfao

Actually argue when we have the facts, yeah?
You need to google how to use your brain cells you monkey.
Not even a Rex main 🤣
How’s a monkey racist? 🤣 further showcasing why he has no brain cells
Reading into that too much tbf
But any how
Bro is completely IGNORING everything I’ve said
And just assuming I’m arguing with him
Yeah buddy but devs have said that will reduce a lot the bleed of the allo , so allo should have a way to hunt
You joined and started yapping all your idiocies when Rex dropped so I find this hard to believe
Nah you out here saying that “allo atm cannot beat 1v1 a Rex that’s 3tons+ nor can it escape as the Rex out prints it in every way” well let me educate you. “Atm” means at the moment, and at the moment allo destroys 3-4.5 ton sub Rexes. You also said sub Rex “outsprints” which is blatantly false. He out speeds but not out sprints
Still haven’t read the context
And pinged the wrong person for who said that

Bro nemesis my guy
na you know what
I ain’t even it ain’t worth it
Man ….. yep you are right forgot all
Man why’d I get ping for the shtuff you said bruh

He didn’t read it is all
Clearly
Bro didn’t even read anything I said except the few insults too
I swear he got crazy bad tunnel vision
Bros husband must love him 😂

Forget selective hearing we got selective reading
he had to be rage baiting 💀
What am I missing?
Literally
I mean I wouldn’t mind allo getting a speed buff but him being 35 kmh doesn’t make him a scavenger only, it makes him have to use his brain to actually ambush stuff, hence he will be an ambush predator as well since that’s the only reliable way he can hunt small stuff
Told me what he can killed ???
I mean I’m not sure how allo will fair with apexes when the bleed bug gets fixed but I’m guessing a pack will be able to put up a fight. He can reliably hunt dibbles since dibbles are slower than him. For smaller stuff like cera, carno, Teno, he can ambush and pin them to their death.
Trikes ?? Stego sure not , dibble meh depends of the skills but for example in aelius vid he kill like 5 allos 1 dib
Nah carno , cera , teno are in another league only if one of this is afk xddd
Yes dibble is stronger than allo 1v1 but 2 allos can pin a dibble. If you also ambush a dibble as an allo you’ll most likely win the fight. Allo vs dibble is more like Rex vs trike. You need to ambush and land a pounce to win, you can’t win head on
Dibbles I am not sure , stegos sure not
Dibbles have a lot more agility pero hard to kill alone
Rex can ambush them and he’s slower than allo even with ambush. I don’t see much of an issue. But I mean if you really want a allo speed buff I’d like for allo to be pumped up to 38kmh and dibble to 36kmh
And I remember the pack of dibs are 6 and allo 3 btw
Yep
Herbis are stronger than carnis in packs, but you shouldn’t balance stuff based on pack sizes imo. More often than not a lot of normal players won’t be packed up. There’s a lot of solo players
Na na dibbles are fair game if it’s so long as they are out numbered 2-1
So 2 dibs 4 allo etc etc
