#balance-feedback-discussion

1 messages · Page 192 of 1

slim dragon
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Herrera is an ambusher
It kills by ambushing
Once on the ground it's pretty much worthless
If it tries to jump on on an omni but doesn't kill it outright then the omni just pins it and it's over

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Idk what you consider to be a mid-tier but omni definitely isn't one

dusky surge
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deino is big, strong, aquatic and thus has tons more resilience and defence than most animals

herrera is small, frail and relies on its mobility to not die. If it prolongs the fight, it's dead, so having it kill slowly basically screws herrera completely over

shadow sedge
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I completely understand that Herra is an ambusher, that’s its whole identity and as a herra main i do not want to take it away. The issue isn’t that it ambushes, but that its ambush currently ignores the logic of its own biology and gameplay balance.

In real life, Herrerasaurus (and similar small theropods) hunted prey their own size or smaller. They didn’t instantly kill large animals with a single hit. They’d latch on, bite repeatedly, and wear the prey down. The in-game Herra skips that process entirely by dealing near-instant death through bleed, even to creatures clearly larger than itself.

Deino works because its ambush makes sense both mechanically and realistically bcs it’s huge, aquatic, and can drag things underwater. That’s a believable one-shot context. Herra, by contrast, is small and fragile, giving it that same kind of instant lethality feels exaggerated and removes the depth from the encounter.

What would make more sense and actually be more fun for both sides is if the Herra’s ambush was still deadly but allowed a brief, skill-based reaction window. If the prey rests fast enough (within a few seconds), it might barely survive, but if the Herra lands again or stays near to prevent that, it finishes the kill. That would create tension, counterplay, and realism, instead of an instant, unavoidable death.

crimson crater
golden coral
# shadow sedge I completely understand that Herra is an ambusher, that’s its whole identity and...

Real life does not matter, I'm not sure why you keep bringing that up. The herrera in game is quite different, it did not climb in real life, it would probably not survive the method of attack it uses in game, and so on. Yes, it's an ambusher, thats kind of how that works, one very powerful attack, that if it fails, tend to let the prey get away. You're not a pursuer or endurance hunter, you have the one chance and that chance only, very similar to deino. But with slightly more options for you to handle being hunted by one.

While you can argue that herrera could work differently, it currently is designed to be a tree deino, and should be treated as such. And if it's just a matter of "rest fast enough", you're going to die to the second drop anyway, you need to get sufficiently far away so the herrera can't just climb back up its tree and drop on you again. And you could maybe make it more of a follow up, but then you'd have to make herrera much better on the ground, which would maybe take away from the whole living in the trees thing it currently does.

And herrera is not the only punch up predator, so not sure why it would be bad that it can do that too, it's still rather limited I think, unless you got a good and very well coordinated group, and/or the target just stands under your tree until you've eventually dropped enough times, but that seems rather unlikely. And if you want more of a wear down style, omni, troodon, and even cera, kind of, provides that.

shadow sedge
# golden coral Real life does not matter, I'm not sure why you keep bringing that up. The herre...

I get what you mean, and yeah, in some cases you’d still die from a second drop or a few more bites… and that’s square and fair. But that’s exactly what would make it more dynamic and interesting. Even a few seconds of survival time (even as small as 5 seconds) gives you a chance to react, hide, or get help, instead of just being deleted instantly.

It wouldn’t remove Herra’s lethality, just make the encounter more skill-based and engaging. Players who still see it as an instant kill wouldn’t feel any change, but those who manage to react fast would have a slim, earned chance of escape which fits both the game’s logic and its survival design.

crimson crater
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you also have to consider how unfair it would be for the herrera to not get the kill when it did everything correctly

dusky surge
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is it even more skill based?

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like i dont see what skill is added

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also 5 seconds is LONG in gametime, people often underestimate that

crimson crater
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pretty much, he’s trying to incorporate an endurance based hunting style with the whole omni type latch thing on an ambusher lol

shadow sedge
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I get that ambushers need that one-shot for their intended prey size, and that works fine for smaller targets. My point is about larger-than-Herra dinos. The first hit shouldn’t be instantly fatal. It can do massive damage, but giving a tiny reaction window keeps fights tense and skill-based, while still letting Herra stay deadly for its natural prey.

shadow sedge
golden coral
# shadow sedge I get what you mean, and yeah, in some cases you’d still die from a second drop ...

I'm not sure just a few seconds would really help, and you mentioned you ran for something like that or even a little longer in one case, and still bled out. And killing instantly on a headshot sounds fine to me, you got an entire herrera dropped on your head/neck, as a small tier so. But unless you're in a very good, or bad for the herrera, spot, even if you run a little bit, it's still going to get you most likely. So you'd have to make it possible to make a proper get away, only to be caught up to and then attacked again, which would remove the entire ambush aspect. And omni isn't that much larger that it's unreasonable, even dilo is more or less reasonable target for it at times, for the point of the herrera and it's design. Not to mention that if you did change this, you'd probably just see a few coordinated herrera pairs or trios that will just drop right after each other and you'd still die to that more or less instantly with little to nothing to do. Similar to how deinos can cooperate to drown something, by trading who is grabbing if one is low on stam.

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I'm not sure I see a good way to both let you somehow get away, in a useful manner, without herrera having to be better at pursuing, in the trees or on the ground, for follow up attacks. And while I would not mind a pursuer herrera, I'm pretty sure they want it to be more of a tree deino than not, with the very high bleed to stop a target that doesn't die instantly from getting away. You just get to potentially live a little longer than you would if a deino grabbed you, and with at least in theory and probably practice too, a better chance to somehow survive.

shadow sedge
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I agree that a headshot one-shot is fair, no issues there. My main point is about bleed from a regular drop, going from 100% to 0% instantly feels extreme, especially compared to surviving multiple bites from a Dilo. A tiny survival window (like 3–5 seconds) could let players react, find cover, or get help from allies, giving a realistic chance to survive without breaking the ambush design. Even a 5–15% chance to escape adds strategy and tension without removing the Herra’s lethality.

crimson crater
crimson crater
shadow sedge
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I’m specifically talking about bleed mechanics against targets larger than Herra not the ambush start and damage from jump anymore

crimson crater
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i see

shadow sedge
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i m not sure if it was like this in the past but honestly its the first time it actually happened to die this way which surprised me a lot

crimson crater
shadow sedge
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i was full on everything

crimson crater
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the math dosen’t math

shadow sedge
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i was healthy, perfect diet and most importantly i had the mutation to resist bleed

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I’ve never experienced this before. I’m usually very careful, and I didn’t expect that outcome, especially as a Herra main myself.

crimson crater
# shadow sedge i was healthy, perfect diet and most importantly i had the mutation to resist bl...

https://youtu.be/FnkMEZ6y4gc?si=k0t6mj5s1bqHMPCZ go to 2:56, if you sat down in like 5 seconds you shouldn’t have bled out

#theisle
#evrima
#theislegame
#theislenews
#theislegameplay
#utahraptor
#troodon
#pounce
#tenontosaurus
#ceratosaurus
#carnotaurus
#stegosaurus
#deinosuchus
#gallimimus
#tipsandtricks
#strategies
#strategy
#dinosaur
#dinoscience
#dilophosaurus

▶ Play video
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this will give you an idea of how strong the bleed is

thorn mountain
shadow sedge
indigo rain
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There's two muts that counter herrera entirely. One being epidermal fibrosis which when combined with a good diet would net you 30%+ bleed resistance. On top of that traumatic thrombosis makes you not bleed out as long as you sit.

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So i dont see why herrera needs any changes when players can just be more aware of their surroundings and guarantee they survive if they lose them.

maiden temple
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Herra is a weird playable. Tbh I don't like them having bleed at all, I'd prefer they bone broke my head/body if they land on it instead TI_LUL

crimson crater
maiden temple
hasty coyote
# maiden temple Herra is a weird playable. Tbh I don't like them having bleed at all, I'd prefer...

I think the bleed works far better than fractures. Bleed at least allows variability. There’s like 20 factors that could make you survive or die. Fractures would be either useless, confirmed death, or at best binary.

Head fracture literally does nothing for Herrera, so it would have to be balanced around flat out 1-shotting all of its intended prey with damage. Body fracture is useless unless the target decides to rest in a vulnerable spot, so it has the same issue. Leg fracture is just death, whether by the Herrera jumping continuously (since it’s not like you’re going anywhere any time soon) or because it can just tail ride you to death.

maiden temple
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It's also why I didn't mention leg fracture, I don't think it should be able to do that one

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Either way, Flows is right and it would not do much for herra
It just sounded fun when I thought about it

gritty lintel
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I’d love to see more dynamic elder stats.. maybe something like Trike would have a slower attack speed because of the larger horns and frill but would have more damage and stuff like that. Some primes like Omni and Troo are so lackluster because their base damage is pretty low and they don’t gain too much weight from going through the effort to get prime

viscid mica
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@covert nacelle galli bleed was removed due to balancing issues in short galli with bleed has absurd mixpacking and harassment(trolling) potential to a point where you cannot reason it in game

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Aka gallis have such insanely good stam game combined with being the king of speed you can bully people into rage quitting or bleed people trying to escape big groups out

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A group of 2-3 gallis can already easily kill a carno with just raw dps lord forbid we add bleed to that

indigo rain
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Mfw galli trots faster than cerato runs

eager saddle
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as it should x)

dusky surge
steep gazelle
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I never thought Galli's Bleed was a problem, even though I've died from it many times

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Galli kind of "needs" this now, since most dinos can handle one easily now, Mainly carno

indigo rain
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Tldr galli is an animal that is made to run away and excell at it. It should not be encouraged to risk its own life further by fighting

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If it is bad at escaping then maybe that needs to be looked at, not adding bleed. Youd still die to a carno regardless

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Gallis jump, its maneuverability, and the much denser forests gives it a huge edge in escaping now at least

steep gazelle
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Omni can pin, Carno can use the standing headbutt, Cerato kills a Galli in 1-2 bite charges, Teno only needs to land a kick, Dilo only needs to spam bite and then spam clone

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And I don't even need to mention the others because they deal with Galli without the slightest difficulty, whether escaping unnoticed or killing them extremely easily

indigo rain
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If a galli gets caught by an omni thats either a good ambush or the galli wasnt aware. You can omnidirectionally stun omni with an alt kick due to the weight increase and just outrun them.

Dont be standing still and let a carno headbutt you. Run into the forest, jump the logs, and watch them lose sight of you in .2 seconds.

In what world is a Teno getting close enough to kick you. Thats a genuine skill issue.

Galli can kick a dilo to death already as it is. Dont let it get close enough to bite and escape through the forest with jumps over logs. Again another predator with no jumps.

You are playing galli wrong if you are playing it with any expectation to fight. Its stamina and speed is inhuman against all except carno and it has the agility to escape that if smart.

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Galli is the default dino i teach new players on if they dont know what they want to play yet because its just that hard to kill even as a baby. I play teno, i used to main theri and shant. I enjoy "bloodthirsty" herbivores. Galli is not a combat dino and has no need for bleed whatsoever. Realistic or not it only makes trolling turn into losing a dino to an objectively stupid situation imo.

steep gazelle
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Adding Bleed back to Galli will not make a significant change to their "Run Away" gameplay, it will only get better here and there

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It will also make it more fun to play with

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I've never had a problem dealing with Galli, but I've died to groups, which is extremely fair

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I don't know why you don't accept that Galli has Bleed, even if the difference between him having it is minimal. The only thing that will change is improve Galli gameplay xd

maiden temple
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I saw galli and forest together and it brought back my paranoia that I acquired because of galli's paranoia TI_TenontoCry

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I'd love it if my galli had a directional step so I can pretend to be a matador tbh

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Actually, a torero. Matadors can kill the bulls

sullen dragon
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What is blud waffling about

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Galli has no issues with any playable u mentioned here except carno, and that is solely because carno is a small game hunter. You can still escape a carno by using the forest/jumping on rocks too and you can do it pretty easily since the carno isn’t much faster than you, just barely is. Galli excels at running, he’s the best at it. He doesn’t need to be fighting

steep gazelle
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So what's the problem with giving the bleed back to Galli?

sullen dragon
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If you can’t run, you should be able to fight, if you can fight, there’s no need to run. Now galli doesn’t need to fight he can just run

golden coral
viscid mica
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All it does is give galli a weapon that’s incredibly strong and makes it objectively more broken than omni pin ever will be

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A solo galli with bleed could easily win a 1v1 with anything under 3 tons by simply bleeding them to death

steep gazelle
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Since it literally won't change anything, it will just help Galli with some issues

sullen dragon
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And galli doesn’t need it.

steep gazelle
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Mixpacking will always be a problem whether Galli has bleed or not, that's not an argument

sullen dragon
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If he doesn’t have it it doesn’t change anything about his gameplay but if he does have it mixpackz with galli are much more cancer because the galli can make the prey that’s the mixpack is chasing turn around constantly and if he doesn’t then galli will just bleed him to death. Right now that’s irrelevant because galli damage isn’t high so him trying to turn the prey every now and then rarely works

golden coral
steep gazelle
golden coral
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But, is there any actual situation that you can't just solve by going really fast?

viscid mica
steep gazelle
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Yes, a Sub Rex with 60km and galli with 49/55. 20km difference...

viscid mica
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That’s a juvi, and it cannot turn worth a dam

steep gazelle
viscid mica
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Ya but it has that speed for like 3 ticks and loses it fast

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Galli is having 0 issue with that growth stage

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They are so easy to out manoeuvre

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Galli has 0 use for bleed beyond trolling and harassing the small -mid tiers

sullen dragon
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Why should a galli deal with a sub Rex?

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I’m not understanding the logic

viscid mica
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^

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For once I agree with this man

steep gazelle
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The logic is that Galli having or not having bleed doesn't make much difference, but it will help him deal with problems like Rex when he reaches his 60km stage. Besides, as for Galli's fight against the other things, Galli will still lose if he fights against someone who knows how to play at least a little

viscid mica
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It makes a huge difference

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You can bleed stuff to death extremely easily

sullen dragon
# steep gazelle Yes, a Sub Rex with 60km and galli with 49/55. 20km difference...

How is a sub Rex 60kmh? Sub Rex reaches 40kmh with ambush speed max. He’s 33-34 kmh without ambush speed. I think ur talking about juvie Rex. Juvie Rex now reaches a max of 57kmh and u reach that when ur 1 ton, a galli is still faster. You used to reach 57kmh at 1.6 tons but that’s not the case anymore. Now u reach 57kmh at 1 ton and at 1.6tons ur like 42kmh

indigo rain
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Just like carno and dilo, rex cant jump. Go into the forest and hop the logs.

sullen dragon
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Rex never becomes faster than a galli, even when he reaches his max speed

steep gazelle
viscid mica
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They actually slowed Rex down

sullen dragon
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A lot. Max speed is 57 at 900-1ton then at 1.2-1.6 ton ur barely 42-45kmh

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With terrible stamina, the worst in ur weight class

steep gazelle
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Not to mention that the kick costs 5% stam to use, There must be something more to all this stam cost

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Of course, if the cost is reduced to 3%, Bleed will not be very necessary

sullen dragon
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Yeah ur just speaking into a void im sorry. Im just not seeing the argument

viscid mica
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Just galli troll activity

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It serves nothing but to allow gallis to destroy anything under 3 tons without any real consequences

neon willow
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Also, I'm sorry, but Galli is the definition of "putting all your eggs in one nest" in the sense that ALL of its identity is focused on identifying threats and running away early enough that it's not caught. Giving it the ability to put bleed on things reduces its need to run away, which is literally its entire identity, arguably even more so than Maia. It is literally the GOAT of running away and because it's so fast and agile it has no business doing bleed on creatures that have to chase to catch it when it already has enough speed and agility to evade basically everything (60 kph juvi/sub rex imo should just be nerfed... It's a juvi apex, it has no business being able to run as fast as galli)

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Not saying it should be slow, but... It shouldn't be as fast as the fastest dinos in the game

viscid mica
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^real

dusky surge
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the only real reason one can give for galli having bleed is simple

"I want it to". Because there will never exist a situation where galli will need bleed. It has the best trot, the best sprint speed, the best herd-based ability, the best stamina pool in the entire game. It is not only equipped to escape any and everything, it beyond excels at it

Would I, personally like galli to have a small bleed? Sure, it'd make sense. But would I care if it never got it? No, because it's already equipped for literally every and anything the game ever throws at it

elfin night
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To evade things like carnos when you have something like a river or even some heights available

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The horizontal distance you travel with a little hop is wild

steep gazelle
broken comet
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i think it took about 2 pounces to get me really low, i don't really remember tho

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also, considering a cerato's bite force + the bacteria, i think that could possibly kill a galli, but i'm not sure, i've not tried before

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i know a dibble can one or two shot a galli if full grown, though

broken comet
stark knoll
neon willow
broken comet
indigo rain
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Dryos slower than a lot of creatures tbh and gets iframe dodges. But it def needs burrowing to really be viable beyond stealth

stark knoll
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It doesn't have iframes

hasty coyote
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can confirm no I-frames, theres a funny bug where if you dodge the same time an omni pins you, you just start sliding off into the distance before dying to the pin

neon willow
broken comet
hasty coyote
broken comet
viscid mica
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(Galli does neary double omni bite damage with base sprinting kick)

dusky surge
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i uh

i dont think that's true at all

viscid mica
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@radiant shadow dragon species?

viscid mica
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Galli out dps’d no pounce omni

slim dragon
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Also he doesn't seem to know omni and dilo both already have alt-LMB attacks that makes them move forward

dusky surge
hidden quest
mint star
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i know this because i have seen chinese players refer to random dinosaurs as "dragons" throughout the years

steep gazelle
viscid mica
neon willow
hasty coyote
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(Or I just missed a change)

viscid mica
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Wouldn’t be surprised if it’s 65 and I forgot but my point stands

steep gazelle
hasty coyote
slim dragon
hasty coyote
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Haven’t tested it on stuff like Omni though so it could def be higher

slim dragon
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I know for a fact stego's alt deals much more damage than its regular bite

viscid mica
viscid mica
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@woeful lotus they actually did by a tiny bit you get up to 60+ a decent bit faster now

viscid mica
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@toxic wharf I’m pretty sure Rex currently heals faster

woeful lotus
viscid mica
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Rex is a apex apex’s take longer to get going but have a far higher peak it’s the trade off for size

thorn mountain
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you cant be the best at every life stage

viscid mica
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^

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Rex already has a pretty solid start after the last buff within a hour you can easily be over 80kg and starting to hit your big bursts you just gonna play it smarter earlier on

woeful lotus
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well what annoyed me was that i played like maybe 1h while doing my best to survive, and the second a juvi cera found me in the sanc (he could access too and was probably a recently spawned) i was just dead by default, as i couldn't outrun, fight or hide since he can come in sanc. But i can be wrong and it could be the goal for juvi rex

viscid mica
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You’d obliterate a fresh spawn as they are 20kg or so you’d be atleast 60 by than unless you had awful diet

woeful lotus
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you sure cera start that light?

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damn i was just very unlucky then

viscid mica
toxic wharf
toxic wharf
viscid mica
eager saddle
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<@&933486433342222376> and here

dusky surge
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#balance-feedback message

"remove gastro but buff carni heal rates", yet nothing to compensate for the removal of tactile, despite the horrible costs of both maia and stego stam

twilit seal
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Its just about herbi heal rates being too high compared to carnivores despite having larger health pools

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Its unfair, poorly balanced considering most herbis can one shot carnivores

native urchin
dusky surge
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crush costs 4%

literally all i have to say about that

dusky surge
twilit seal
dusky surge
dusky surge
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how so

native urchin
twilit seal
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Because they can one shot said carnivores, have higher health pools already meaning their heal rates dont even have to be higher to heal the same amount, how come herbivores have no repercussions but carnivores that literally HAVE TO FIGHT to survive get the short end of the stick

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Why is it always a skill issue on carnivore side but herbis can get away with anything

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They equally need to be skilled to survive

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Its just natural selection

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Its up to the devs to keep the playing level equal

dusky surge
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one whiff is immediate murder on your stam

twilit seal
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One whiff on a carni is death

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Stego can still use its alts with 0 stam

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Just dont whiff then its easy as that

dusky surge
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who tf is dying after one whiff on any carni

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that's an extremely funny statement

twilit seal
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Stego is the most immortal dino in game if played right yet you see them drop like flies because they roleplay the small brain size incredibly well

twilit seal
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Combined with desync that worsened over time its not always the players fault either

dusky surge
thorn mountain
twilit seal
keen plover
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Don't the larger carnivores do the same thing to smaller carnivores?

dusky surge
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yes but let's not talk about that

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thats fair because its carnivores

thorn mountain
twilit seal
dusky surge
twilit seal
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This post was about how busted herbi heal rates are compared to carnis

dusky surge
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herbis have lower speed, less bleed

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bleed, btw, reduces healrate

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and stam regen rate

keen plover
native urchin
twilit seal
keen plover
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Carno healing 💔

native urchin
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there is no reason a trike should heal this fast, compared to a carno that u have to sit litterrally 25/30 minutes from red to blue (trike being just an example, all herbis heal way too fast compared to herbis)

twilit seal
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My issue is that carnivores heal even less % of their max hp per second

dusky surge
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hp pool is determined by weight lol, it's not even like herbis are unfairly biased in the HP department, they're just heavy because that's typical for herbis

twilit seal
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Yeah then their healing rates should be lowered lol

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You are really reaching at the wrong spots im not even complaining about herbi hp pools

dusky surge
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you literally were

twilit seal
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No it was an example about healing rates

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On spiro, before mutations, carnivore healing rates were genuinely fine

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Devs intentionally nerfed them with the addition of gastro im fairly sure

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And the funny thing is, herbis also have access to gastro

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Which i always pick instead of tactile on teno or dibble

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Cuz im not wasting my stam blindly

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With elder system you can pick both

native urchin
twilit seal
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You have no idea how difficult it is to hold my right click until a carnivore comes close enough to smack on stego

dusky surge
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so why doesn't rex's crush cost 10% if the issue is "lol don't whiff"

twilit seal
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My middle finger gets so tired

dusky surge
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literally such a bizarre argument

twilit seal
native urchin
dusky surge
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only stego needs to cost 10% and no one else because uhhhhh I personally NEVER miss it (despite complaining about desync not 10 minutes earlier lol)

twilit seal
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Stego also hs access to tactile

dusky surge
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yea, it shouldnt

twilit seal
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Rex doesnt have tactile lol

dusky surge
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it should not have tactile, nor should it have that stam cost

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best of both worlds

twilit seal
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Thats a different point again, and inwouldnt mind that change

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I wouldve made a different post about tactile

rapid flume
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that's the point they've had the entire time

twilit seal
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My issue is simply carnivore healing rates being horrid without gastro, and I want gastro removed

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Lemme remove tactile from my post

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If thats the issue

keen plover
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I think that's fair tbh

twilit seal
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And like I wouldnt want herbi heal rates to be nerfed even, I prefer if carni rates were buffed instead. Its the second option I proposed

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After playing on unofficials without gastro enabled you feel the difference

hasty coyote
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@twilit seal I think the main issue here is that you’re comparing small carnivores to big herbivores, rather than looking at the same size. Like yeah, Omni heals slower than trike, but it’s also less than 1/20th the size. If we were to compare Rex regen to pachy regen, then you would see that Rex heals much faster. Does that mean carnivore heal faster now? No, because size is what’s determining healing. If you look at dinos of the same size, their healing rates are roughly equal (though with some exceptions of course).

If we were to implement your idea, it would just go poorly in either direction. If we were to buff smalls like Omnis to heal 95hp/second like trike (like in your example), then no small tier would be able to even kill you, they physically lack the dps. Even if we were to buff it to a much smaller level like 15hp/sec for Omni, then it would be a terror to any other small tier. Like what is pachy supposed to do when the Omni it just heals itself like wolverine in under 30 seconds from any attack, meanwhile that pachy still takes 2-5 minutes to heal back up. Well what if we just apply it to all small tiers? Well now every small tier fight is just wolverine vs Deadpool, and trying to fight anything larger either insta kills you or physically can’t.

Well what if we nerf herbie heal rates? Well trike with 4.5hp/sec would take over 35mins to regen, and Rex would still be regenerating in like 5-10 mins. This doesnt really seem fair since trike has no agency on whether it gets to fight or not, so it’s heavily punished for something it has no control over. Meanwhile Rex isn’t punished that hard for something it has control over.

So I think our current heal rates are fine overall. If there’s a specific Dino whose healing rate is too high or low for its tier, then that would make sense to change. But a blanket buff or nerf just doesn’t work.

twilit seal
# hasty coyote <@1112049557212233958> I think the main issue here is that you’re comparing smal...

youre simply taking rex as a base for carnivore healing, when it is indeed like the only fast dino that heals fast. My complaint is about rest of the carni roster healing considerably slower compared to the herbi roster of equal size, teno heals twice or almost triple as fast as carno or cera. There is simply no argument justifying current heal rates given most of the carnivore roster dies in 1-2 hits (because herbis all stun their targets). Im not asking them to have equal heal rates all together, i dont want omni to reach full health in 2 minutes, im just asking for a buff, because they are simply too low with gastronomic regen existing, despite the fact that its available to herbivores as well which is a very good choice for second slot on teno and dibble for example, AND they have the high heal rates

#

i just dont understand how someone with an unbiased opinion can simply say: an omni, thats a one shot kill to anything, has to play its fights frame perfect, having a slower heal rate than a trike, that has 9.5k hp and has the fastest heal rate in game, is justified

indigo rain
#
  • carno stuns/knocks down
  • omni pins
  • cerato stuns with vomit
  • rex pins and knockdowns
  • allo will pin
  • deino grabs

Both herbivores and carnivores have access to hard and soft CC. Carnivores generally outnumber herbivores and generally outspeed herbivores. It only makes sense herbivores would heal fast to outlast and deter predators as their benefit in exchange.

dusky surge
#

reminder, rex has knockdowns ON TOP of the crush/pin

indigo rain
#

I play both sides of the coin for the record

#

And that too ill add that

#

I totally get that omni heals frustratingly slow, but thats likely on purpose because of its sheer agility compared to most other creatures. A hit has to feel like it matters. I even suggested ages ago that because omni takes so long to make larger kills that they are frequently stolen, its trot speed should be a bit quicker to allow it to migrate and roam more to compensate while not affecting combat directly too much

#

It would let it adapt and move on and get more opportunities. As it stands right now the muts work fine

hasty coyote
# twilit seal youre simply taking rex as a base for carnivore healing, when it is indeed like ...

I’m taking Rex as the example because you used trike as the example, both have good heal rates.
Ime they heal about the same rate (generally around 5 or so mins to heal all non-locked hp, and like 10 to heal locked hp), though I haven’t fully tested to see. I do know Maia and pachy heal relatively fast, but not 2-3x that much of a similarly sized carnivore. If some carnivores are taking like 2-3x as long, then yeah that should probably be changed.

Also, if we look similarly sized dinos, they all kill each other just as fast. Omni will kill a pachy in 2 pounces while pachy generally takes 1-3 rams to get the leg fracture. Dilo can also just bite any small tier 1-3 times (night/day) and then spam clones to win. Teno v cera is also prob one of the more balanced 1v1s in the game.

The only time it becomes “I make a single mistake, I die” is when you are fighting something larger (namely one you can outrun easily) or things that you can also 1-tap back. Either way, the carnivore generally has the agency over the fight, so either pack up or hunt smaller targets. Fighting things of the same size means you and them can make roughly equal mistakes and have roughly equal heal rates. If you want to complain about something 1-tapping things, look at Omni itself being faster, just as agile, having nearly as much stamina, and pinning dryos along with any other small tier.

twilit seal
# hasty coyote I’m taking Rex as the example because you used trike as the example, both have g...

issue is more under the light when you compare similar sized herbis v carnis, pachy heals much faster than omni and dilo, teno and maia heal ACTUALLY 2-3x faster than carno and cera. My complaint is about those matchups. And carnivores having more numbers is just a lie lol, carno group limit is 3, cera is 5 now only recently, dilo is 4, omni is 7, and then we look at herbis: stego is 5, dibble is 6, teno is 7, pachy is 8? not sure, trike is 3 or 4 not sure either

#

going by your example, no omni gets a long enough pounce on a pachy to kill it if the pachy uses terrain, pachy also disables omni completely after 2hits, a single hit gives body fracture meaning omni DRAINS its whole stam bar if it tries to pounce

#

pachy is also 700 kg now on ht meanwhile omni is 450, but this isnt about omni or pachy, i dont care about their matchup

#

and dryo being a waste of a server slot, is flawed design because its slower than an omni

twilit seal
dusky surge
#

"dryo being a waste of a server slot"

lol, love the anti-fun mindset we got going lmao

twilit seal
#

its a fact you cant pull hypsi and dryo into arguments about balance lol

#

they are just not relevant, its just a speed thing because nobody expects a dryo to fight an omni

dusky surge
#

because they exist ouside the constant PvP hellscape this game's community seems to foster

#

so therefor they suck because I can't kill something with it

twilit seal
#

they just dont exist, because pvp is required for survival

dusky surge
#

it is not

twilit seal
#

thats the point herbis cant grasp

dusky surge
#

dryo and hypsi are inherently designed against that philosophy

twilit seal
#

they need to be equally skilled to fight off attackers, just as carnivores need to be skilled to hunt successfully

twilit seal
#

hypsi can climb

dusky surge
#

if a carnivore can't kill a hypsi or a dryo, lol that's just that they got hella duked

stark knoll
#

What part of that makes pvp required for them?

twilit seal
#

im exluding dryo and hypsi for that reason lol

#

pvp isnt required for them

stark knoll
#

So pvp isn't required for survival then

twilit seal
stark knoll
#

Just as a blanket term

dusky surge
#

^

stark knoll
#

Obv larger carnivores should require pvp

twilit seal
#

you cannot exclude pvp out of the games inherent structure

stark knoll
twilit seal
stark knoll
#

Since if you include "flee from all predators" as a pvp interaction (which it very well is) then yea

twilit seal
#

pvp doesnt mean you have to kill something

#

pvp means surviving too, player versus player

stark knoll
#

But a lot of people shorthand "pvp" as "fighting"

twilit seal
#

defending yourself is pvp too

stark knoll
twilit seal
#

any player combt interaction is just pvp, i mean dodging a carno as a dryo like i said, is fighting essentially

twilit seal
#

maybe you mean "pvp" = "kosing"?

stark knoll
#

How do I phrase it....

#

A lot of people would take a dryo fleeing from a carno as avoiding pvp, in this case

#

But you could easily say that it's still a pvp interaction, depending on how you want to define it

twilit seal
stark knoll
#

It's just semantics for that yea

twilit seal
#

because a bad dryo, would run in a straight line and get rolled

#

but this is again straying from the point of my post

#

its all about equal size carnivores having incredibly low heal rates compared to herbivores

#

and about gastro being removed, and those rates being buffed

#

a carnivore, thats not a ptera or troodon or herra, must take gastro currently

#

deino for example, it takes over an hour to heal without cellular regen from red/orange to full hp

#

the only carnivore that has fast healing is rex rn

stark knoll
#

In which case I'd say that carnivores are typically the ones who control the engagement, and should inherently have longer regens compared to similar-sized herbivores, as the herbis tend to be slower/defensive

#

Not immensely longer, mind, and it's definitely something that has to be taken on a species-by-species basis

twilit seal
hasty coyote
# twilit seal issue is more under the light when you compare similar sized herbis v carnis, pa...

Again, pachy and Maia do heal fast, but it’s not 2-3x as fast. Pachy is incredibly slow for its size, so it’s constantly forced to fight. Especially since it has to deal with carnos by fighting them, it makes sense for it to have a solid heal rate. Maia uses its hp to tank hits while it gets away, so it also makes sense for one of its main defenses to be ready. Unless the carnivores you mentioned take like 15 minutes just to heal base hp (which I’m 90% sure they don’t) it’s really not that much faster of a healing rate overall.

Also I never said carnivores always had more numbers, I said you can group up to pick off larger players rather than try to 1v1 them (when you really should avoid them 1v1). Also I wouldnt base it off group size either, the vast majority of people don’t even reach max group, and those that do almost always overpack anyway.

twilit seal
#

i wouldnt say "much", without cellular im sure its definitely over 20 mins

#

i can test each healing time when I have time

twilit seal
hasty coyote
twilit seal
#

yeah, which herbivores also heal faster

neon willow
hasty coyote
twilit seal
hasty coyote
twilit seal
#

for example, if youve noticed, if you take fall damage, it doesnt take that long to heal to full

#

but if you get hurt to like, orange and below health, it takes a lot longer to heal

#

also im fairly certain bleeding attacks trigger it but dont quote me on that

twilit seal
#

i can try teno and cera/carno for example, from 10% to full, without cellular regen

neon willow
#

Thank you both!

hasty coyote
dusky surge
steep gazelle
#

But the Trike? This beast Simply recovers from red to green in 5 minutes of rest xd

#

I've already recovered from the yellow with the screen full of blood stains to the green without any blood stains on the screen Standing up and in less than 5 min

#

It's kind of ridiculous

twilit seal
#

yeah pachys healing rate isnt that good

hasty coyote
faint robin
#

Dibble heals like trash unless they changed it

haughty grotto
#

@timber tusk when did you take that vid?

#

Looks before this update

timber tusk
maiden temple
#

Omg did pachy lose all nice colours on HT? It's so ugly TI_Succ

#

Or.. did the colours change positions and now all my skins are dead nooo

#

My teno was uglified too TI_TenontoCry

#

Dibble, cera, trike, maia, dryo, and rex kept their colours while the rest is bland and same-y. Afk flipping my desk

haughty grotto
#

Youre not flying right

timber tusk
haughty grotto
timber tusk
# haughty grotto Well yes but there's no reason to move at the base gliding speed deliberately It...

You do t play Ptera much, do you? Half the fun of Ptera, and my main gameplay loop for it for my entire time in Evrima has been gliding LONG distances to visit different locals. Fly from South Plains to West Rail, then all the way up to the north coast faster than any other playable in the game. That will be impossible at these speeds, and with the constant dropping out of glide thing they added. I can’t even get all the way down river like this.

It kills the freedom that Pteranodon has enjoyed for the entire life it has had in game up until now and glues it to the waterways. This isn’t just a nerf, it’s basically an overhaul of the animal’s whole playstyle.

Up until Trike, it had slow stamina but the highest speed in the game and fairly complex momentum. I thought I knew what they wanted with the changes lately, but this low speed and the constant drop off of its hight baffles me.

haughty grotto
#

I mean, im not against a base gliding speed increase. It does look goofy at the moment.
But overall I'm enjoying ptera much more than before

dusky surge
#

i love the new momentum thing

build up height to transition into momentum, which lets you move WAY faster than you ever could before, all on top of a satisfying dive

waxen lance
#

I like that the momentum carries further now but I think it needs a more gradual decrease, you kinda go rlly fast and then just suddenly lose all of ur speed

fossil gazelle
#

I know the devs won’t add this but what about having different looks on the playables for people who have different playstyles like rex for example if you wanna play as a bully that scares off other carnivores from their kills you would have a bulkier look than a generic Rex while if you wanna be a pursuit predator you would have a more leaner athletic look

indigo rain
#

They did discuss cosmetics at some point like broken horns on trike and other stuff. Super low priority though in the grand scheme until mechanics are in and bugs are fixed.

timber tusk
timber tusk
timber tusk
timber tusk
# haughty grotto exactlyyyyyy

#general-feedback message
I had a thought yesterday that we absolutely could have the best of both. We might get both anyhow when Quetz comes along, but I would actually love to have two Pteranodon sized flyers with wildly different playstyles: one fast gliding traveler and one Apex of the Sanctuary Zones.
Probably way too late for them to actually add a whole new playable and roll back all of Ptera’s speed changes, but there would be zero down sides to having just MORE pterosaurs.

#

Because I want fast gliding back, but I also don’t want to rob others of the playstyle that they are starting to enjoy.

haughty grotto
#

I don't think there's any other flyers planned except quetz

slim dragon
hasty coyote
timber tusk
#

Dsungaripterix Weii has been my favorite “add this guy please,” but now I’m adding Albadraco to the list. Who would dislike more Pterosaurs??

hazy phoenix
#

#balance-feedback message

I don't get it either, and I kinda hate how quickly it kicks in! Ptera's getting slower and slower and it makes me sad, and the reduced turn radius is a bit frustrating to work with when they're making the forests denser. I find a lot of the fun of ptera (for me, at least) is in maneuverability and speed!

hazy phoenix
slim dragon
vale brook
#

classic bubulblu

viscid mica
#

<@&933486433342222376> he everywhere

thorn mountain
viscid mica
#

Fr

timber tusk
# hazy phoenix More pterosaurs would be delightful. having a tiny, mid sized, and large sized p...

I need to draw up an Albadraco recommendation now. I made the Tropeognathus/Santadactyl recommendation back when people were complaining about too much AI, and it did seem to slow down the servers at the time. But now I’m loving the idea of Albadraco as a spin-off to Pteranodon, so we can have the best of both flyers.

Tho Dsungaripterix Weii will always be my favorite little weirdo. We got clams, and that’s fully half of what of what I recommended for adding Weii.

dusky surge
#

ill be real the only extra flier i'd wanna see is just a herbivore one lol

#

a lot of other fliers here are just more of alt skins for ptera

tranquil pawn
#

@woeful lotus
#balance-feedback message
Those are good things. Rex should not be beating anything in its weight class as a juvenile, and it absolutely should be brutal.

dusky surge
#

@inland cairn #balance-feedback message

allo is already confirmed to be slower but have the same murdersprint feature as rex, allowing it a burst of speed that can make it faster than cera

#

also cera being the same speed and stam as allo would be horrible for cera

#

since allo is much larger and more powerful

inland cairn
#

I see, but i cant explain my point because language barrier. i used translator

#

hope that you coul see what my point was

woeful lotus
#

Considering how big allo is to cera, I don't think making cera faster would bully that much the allo

lunar crater
#

comparing a single allo to a group of ceras makes no sense a pack of allos will always fwin from a pack of ceras due to the stat difference making allo invulnerable as solo against a full pack of ceras makes no sense

#

@inland cairn

inland cairn
#

I appreciate your efforts to explain this to me. Honestly, I didn't know that the speed and overall statistics of the Allosaurus had already been announced. I didn't even know about the faster sprint think . But it was just a suggestion that came to mind when we were talking about it with friends. Just a suggestion that would probably ensure more realistic interaction (rare fights between these species) as it was in reality. And I understand that compromises have to be made in the game to make it enjoyeble.

slim dragon
#

In fact, you cannot prevent two players paying as anything from fighting each other

inland cairn
#

That is true, you cant dictate players how they should play, my point was that these two fought extremly rarely. Maybe if they didn't have each other in their diet, it would be enough. (i dont know if they have each other in diets, i dont have hordetest instaled)

slim dragon
dusky surge
#

dietary restrictions won't stop the sheer bloodlust of bigger animal seeing smaller animal

dusky surge
#

if the allo sees the cera, and it knows cera is basically the same speed and stam, it can just run at the cera until its exhausted then easily kill it

inland cairn
#

As i told. Compromises have to be made, and this could be the compromise

slim dragon
#

That's just making allo needlessly faster and way more endurant than it should be

inland cairn
#

Im talking about diets

slim dragon
#

Oh yeah
Well diets don't change anything

#

They didn't prevent players from killing each other until now, idk why that would change all of a sudden

inland cairn
#

Yea it won't stop them, but it won't encourage them either.

slim dragon
#

Making allo slower than cera is still a better solution if you don't want allos driving ceras to extinction

inland cairn
#

When i think about it from more angles, youre right.

#

But i dont see a reason to have each other in their diets

slim dragon
#

They shouldn't

stark ether
#

Yeah, carnivores eating carnivores is uncommon in general. Would be good for them not to be on each other’s diets.

If anything, the relationship between allo and cera will be pretty darn similar to lions (allos will have the burst speed and stat advantage) and hyenas (cera will have the long distance speed advantage) irl

They’ll both try to kill eachother given the opportunity, obviously. Even though hyenas and lions don’t typically eat eachother.

If an allo sees a cera within ambush range, it’ll probably attack.

If a group of ceras see an allo, especially an allo on a body, they’ll probably attack.

And because it’s a video game, they’ll also just attack for funsies even if you made them strictly herbivores.

dusky surge
#

@young estuary #balance-feedback message

stego already takes the most headshot damage in the entire game and gets absolutely piledriven by both trike and rex why would it possibly need this

keen plover
#

All I saw was a difference in attack rates there lol.

slim dragon
#

This has to be the dumbest fight I've ever seen lol

dusky surge
#

i dont even know what the point being proven is

1300HP vs 6000HP

300 damage per bite vs 75 damage per bite (given both are headshotting)

20 bites to kill stego vs 18 bites to kill carno

brother, the stego has the overall advantage still

#

the issue is you have a small game hunter punching over 4 times its weight

#

its like cheetahs getting upset because the elephant roams fearlessly around it

young estuary
#

But like why does it take 7 bites from a fully grown deino tho

#

thats the real question

#

im pretty sure it used to be like 5 before

slim dragon
#

Because Deino has somewhat low biteforce to compensate for its very strong lunge

keen plover
slim dragon
#

Stego is, proportionally to its weight, the squishiest dino in the game

#

Because it is the only one to have a damage multiplier over 1.5x on its head

young estuary
#

7 bites from deino is still crazy

slim dragon
#

Deino can also kill stego in a single lunge if the stego is swimming
Elder deino doesn't even need to wait for the stego to go for a swim

dusky surge
young estuary
#

ye but i like using balance after adults instead of elders

slim dragon
young estuary
#

Speaking of

#

why was cera even buffed?

cosmic pelican
#

Too bad allo will just pin it regardlessTI_Frown

eager saddle
soft mantle
#

@young estuary this game is known to favor herbivores in unhealthy manners just so people play herbis instead of creating interesting and fun gameplay loops for people to actually enjoy playing herbis more than carnivores

thorn mountain
#

@supple kite its not hitboxes its desync two different issues

viscid mica
#

@young estuary stego takes 2x hs damage

#

Most only take 1.5 or less due to armoured heads

#

Also that’s a prime stego and your not even FG

#

Bro had health to spare

#

ALSO ALSO you weren’t hitting hs

#

Your head was far too far into the body you was doing bs damage

#

Strong head hitbox is tiny your face needs to be physically hitting the head otherwise you won’t get hs hits

#

Tbh that clip is just a experienced stego trolling you cuz he realized you didn’t know how much hp and bf a stego has to play with

wary cloak
#

Ptera needs better night vision because at night currently if it is even cloudy your basically unable to do anything because you cant see a thing not to mention if its raining your literally blind

crystal stream
#

Oops I put it in the wroung channel

crystal stream
#

This might seem as if I just want carno to be stronger but please take it as more then that for a while I have noticed a huge increase in carnos probably because it’s one of the largest carnivores currently and that’s fine but Carno is just a extremely un fair dinosaur right now before Carno was 1300 it was much more balanced from a ecosystem and gameplay perspective the current Carno is broken in ht and envrima going around having near infinite Stam being able to outrun everything in the game while also being able to roll anything smaller then it and be able to pretty much turn on the spot made this thing way to overpowered. By making it smaller ppl thought it would nerf it but all it did was make it more annoying. animals like cera and teno who originally had fun and intense matchups are now gone instead we have packs of carnos running around killing any cera within a 50 mile radius by just going back and forth and hitting it. At least before as a cera you had the chance to dodge and get around and attack but now Carno turns so fast it’s going to hit you no matter what. As much as I love Carno and want it to be strong this is not how I would personally take it instead I would revert it back to it’s earlier states give it a headbutt similar to Mia’s or dibbs and by standing still and clicking the ram button to allow it to do a headbutt on the spot but make it not spammy Carno should feel bigger to it is the meat eating bull for a reason

dusky surge
#

"Carno should feel bigger to it is the meat eating bull for a reason"

I don't know man it's kinda perfectly falling into "meat eating bull" territory based on this

#

Also saying cera is getting steamrolled as if 1800kg carno didn't do that INFINITELY better is very funny

#

Against 1300kg carno, cera can get a LOT more hits and damage in, and it very much becomes a proper matchup, as opposed to carno running back and forth, knocking it down repeatedly, and doing this until cera just melted because charge did 350 damage

#

you thinking carno's downsize was meant to be a nerf is fundamentally misunderstanding the point, and it's not just you that misunderstood

carno was meant to be rebalanced into a small game hunter, which by your message, it achieved very well

glass crag
#

Maybe increase the carno bleed, make Carno more vulnerable to prolonged fights, but still efficient at killing smaller prey.

dusky surge
glass crag
viscid mica
#

Carno is still bugged with minigun charge in HT so I get it it’s a wee op atm

maiden temple
frosty heart
#

@tight cove Interesting, do you have any arguments?

#

As someone who likes Diablo, I see that he is unbearably OP

tight cove
#

and in the HT cera weighs 1.4 tons and could very reliable solo a dibble

frosty heart
#

Not necessarily, this is the weight of the cerato and it will have its own means of dealing with allo.

tight cove
frosty heart
frosty heart
#

dillo too

#

And this role of being a more solitary ceratopsian would fall to Styracosaurus to play.

#

Dibble - herd
Styraco - small groups/solo

tight cove
tight cove
frosty heart
tight cove
#

lets take for example teno and kentro, these two animals while around 1.3-1.6 tons have multiple different attacks from all diresctions and are decently fast and agile enough so they can handle multiple threats, while ceratopsians arent as agile and can only attack from one direction

frosty heart
frosty heart
frosty heart
tight cove
frosty heart
#

A lone Dillo seen by one or more Carnotaurus is also doomed
As someone who really enjoyed playing Diablo, I can say that this led me to it; it's too big > it loses agility
It's too slow to defend itself alone, and when more than two gather, it becomes immortal

tight cove
frosty heart
#

A smaller, more agile Diablo with more promising bleeding, damage, and head protection.

With accelerated growth, it seems much more attractive than the current Diablo, which is just a matter of gathering a maximum of 4 and begging for interactions with other players

tight cove
tight cove
frosty heart
#

You could hatch from a hidden nest, quickly grow with your friends, and when you're sub-adults/adults you'll still have natural behavior. Predators will have enough resources to be interested in tracking and attacking herds of dibbles, something that never happened with the current Diablo.

And doing this paves the way for the emergence of the Styraco, which would be 3 tons, but more designed to face animals like Sucho Alberto in 1v1 combat.

frosty heart
#

However, the dibble would still be superior to the cerato in a 1v1.
However, the cerato would have a chance to defeat it with a surprise attack or with a numerical advantage

tight cove
#

allo is bigger and faster

tight cove
#

in my mind even if you buff dibbles agilty if its still slower than cera and allo, it cannot survive in the ecosystem

indigo rain
#

A competent cerato pack can rinse a herd of diablos and they weigh far less. Ava also is likely going to be around 1 ton so if you want a smaller ceratopsian we not only have Ava but also Proto for those roles. We don't need a third. Diablo simply seems out of place along with maia and stego because we don't have larger carnivores in yet. Alberto, Allo, Sucho, Bary, and likely others all would be similar or heavier than diablo.

frosty heart
# tight cove you do know unless the devs would drastically downsize allo, allo would slaughte...

Not necessarily. Diablo would be at a disadvantage in a 1v1 fight, however the Diablo I'm proposing here doesn't deal less damage than the current Diablo, nor does it have less bleeding.

Diablo has very well-positioned horns, so it would deal considerably high damage for its size.

But it would also be a glass cannon, similar to the Omni.

The Allo would be to Diablo as the Carno is to the Omni/Dillo

frosty heart
indigo rain
#

I did with some friends i play with. We took on 3 diablos as 4 and won with no casualties

tight cove
frosty heart
#

Gastro mutation causes ceratos to kill even Trinceratops in groups.

tight cove
#

i think charge bite does 300 dmg at least, it might actually do more than that, so with 4 charge bites a dibble that weighs 1.3 tons would be damn near dead at that point and have the wounded status effect

thorn mountain
indigo rain
#

Your exposure also doesnt make it the standard. Ive been killed as a diablo by 2 when i was caught out half grown. Likewise the art you referenced above is alberto, a larger predator, so that tells me diablo is just waiting for larger preds

tight cove
thorn mountain
#

balancing something around groups is not the way you balance

#

that is what makes something useless for example pachy for two years.

tight cove
#

at least omni has the agily to avoid carnos & it can jump on rocks to avoid them

indigo rain
#

^

frosty heart
tight cove
#

cera has a ton of abilites to let it survive carno encounters, for ecample, fast swim spee, alt attacking in water, great agility, etc...

thorn mountain
indigo rain
#

Styraco is not confirmed in the final roster as far as I am aware. And the roster is locked.

tight cove
#

theres a reason you dont see pachys often on the live branch, they is a trerrible state rn

thorn mountain
#

exactly

#

literally as a solo cerato I killed 4 of them and still lived

#

people wont play something that needs people to make it balanced thats just dumb and favours discord groups

frosty heart
thorn mountain
#

solos will never play something like dibble because nobody will be dibble because they are quite literally forced to find a group in this suggestion otherwise they are complete fodder

thorn mountain
golden coral
#

They could probably still make both diablo and styraco fight same size enemies, just in different ways

frosty heart
indigo rain
#

I know magy and mono are in. But ive only seen players talk about sty

golden coral
#

Diablos might fight it in a more cooperative way, while styraco could be more like deino in a sense, doing just fine on their own but still benefitting from a friend

thorn mountain
indigo rain
#

Omni and troo are agile and fast enough (...ignore troo baby...) to escape

thorn mountain
#

also basing off estimates of sty it would literally still get folded by a alberto or sucho

frosty heart
golden coral
#

Also, are omni/troodon unviable alone, are there any 1v1 encounters they can't reasonably handle, especially during their best time (day/night)? Can they find food/scavenge well enough to survive and grow?

thorn mountain
golden coral
#

It might not be fun or engaging to be a solo troodon or omni, since they're heavily built as pack critters, but still, in order to get a pack or herd, you need to be able to survive on your own to find others

frosty heart
tight cove
thorn mountain
#

Nadder, in real life your idea makes sense but its a game, people have free will on what to play do you think they would go for the weaker animal that needs a group to survive or do you think they would pick the better option (in your case sty) that is pretty much better in every way?

thorn mountain
#

if you had to choose between a pachy and a teno what would you pick? Probably the teno as it can defend itself while being able to flee and fight

golden coral
#

There's nothing wrong with the idea of making styraco more built for solo life, and diablo more for herd life, but both need to be viable solo in the first place

thorn mountain
#

exactly

frosty heart
golden coral
tight cove
#

pachy is a perfect example of a playable that isn't really viable solo, its not that fast, not that agile, low hp, and its special ability is bad and can be easily avoided or outright tanked.

golden coral
#

Unless you can just outrun, you're going to be in trouble at that point, no matter what you play as, given that the other critter is powerful enough to take you on

thorn mountain
golden coral
#

A solo rex meeting a pair of rexes isn't going to go well for the solo rex most of the time I'm pretty sure

frosty heart
#

Sorry for the delay in replying to everyone, I need to translate everything several times. lol

thorn mountain
#

so if I wanted to play dibble as a solo can I just not?

#

because its not built for solo play?

frosty heart
#

If a slower pace of conversation is possible, I would be grateful.

thorn mountain
#

I type fast

thorn mountain
#

but yea alg

golden coral
frosty heart
thorn mountain
#

I can still enjoy something like troodon or omni even without a group, I can still survive just fine, but a dibble of what you describe just wouldnt be able to do that, maia is also a animal that usually needs a herd but it still can fend for itself and can still escape when needed

thorn mountain
# frosty heart Yes, just like the Omniraptor has a similar size to the Dilo, but twice the size...

you still need to allow something to atleast be fun even as a solo it needs to be able to flee what it cant fight and fight what it cant flee, the reason dibble is so 'op' in is because nothing we have ingame as of right now can actually fight it, the largest carnivore we have besides rex and deino is cerato, cerato is in no way meant to be fighting diablo because dibble is a midtier, dondi has already hinted at a potential dibble size decrease to maybe two tons, that range is good for solo play and for group play.

frosty heart
# thorn mountain I can still enjoy something like troodon or omni even without a group, I can sti...

The Dibble I'm advocating for would only have significant difficulties in 1v1 fights against Allo.

It would be lighter, but would have high damage and bleeding. Its speed and agility would increase and compensate, meaning it would still handle Ceratos well in 1v1 or 1v2 situations.

And escaping Apex would still not be a problem.

It would only have a bigger problem with animals like Allo, just as Dilo struggles with Carno.

thorn mountain
#

anyway im going to bed its 2:20am goodbyes

frosty heart
frosty heart
#

The dibble would have increased speed, matching that of the cerato, so it could outrun the allosaurus if it saw it in time. Its trot and stamina would also be more interesting. However, if an allosaurus ambushes you and you're alone, you're in big trouble.

But that's not so different from being caught by a sub-adult T-Rex.

#

Stego also has little chance against Rex in a 1v1.

#

I would make that deal anytime.

I would replace the current Diablo:

It's bad alone (easily destroyed by Dilos, Omnis, Ceratos)
It's rarely attacked organically (a group of Diablo is actually tracked and attacked)

With a Diablo that:

Alone it's weaker, but playing in a group is fun, its agility provides a good defensive experience, it's smaller and grows faster, you make a nest and quickly everyone is already getting big.

indigo rain
#

Id say just wait for ava because you are effectively just making a strictly herbivore ava out of diablo with that, and ava can hide in burrows and is theoretically an omnivore in its concept. A 1.3t diablo would get decimated by tenos. It would have to be faster to survive, and at that size those stubby legs would look rather silly moving that fast

frosty heart
#

proto, I believe it will only be AI

indigo rain
#

Quite the opposite actually was the original concern. But the devs have stated they wouldnt put so much work into ava for it to be only AI. Proto will dig burrows and naturally be able to drink salt water, so it will be a coastal herbivore to flesh out the ecosystem at the edges

sullen dragon
icy blaze
#

Teno

sullen dragon
#

Juvie Rex doesn’t beat a teno wym

icy blaze
#

Saw a video of a young rex being able to pin a teno

sullen dragon
icy blaze
#

Didnt pay attention on the date tho

sullen dragon
#

Juvie Rex has gotten major nerfs recently

#

He can’t pin anything bigger than him even slightly or even slightly lower than him

icy blaze
#

Imo he shouldnt even pin anything the same weight. It doesnt make sense

sullen dragon
icy blaze
#

Why did i not see this. Thanks i will read

dusky surge
#

@blissful geode #balance-feedback message

This is such a disgusting overnerf to the thrash attack and ceratopsians in general it isn't even funny.

First of all, NO animal should have any attack worth 10% or more stamina, it's genuinely bad enough already on stego. It's extremely unfun to have your stamina efficiency melted because one attack decided to be obnoxiously overpriced and all it does is force yet another creature to rely on tactical endurance to be viable.

Secondly, thrash attack already has you completely locked in place more than any other attack in the game, it's EXCEPTIONALLY punishable if misused, which is cost enough.

Thirdly, you aren't stopping the ability for herbivores to chase things down at all, since thrash is an execution move. All you're doing is ENSURING these animals suck exceptional ass at defending themselves outside of a 1v1 scenario, more than they already do.

Lastly, there genuinely is nothing that warrents this nerf besides "rex got balanced to no longer be the most absolutely broken animal in the game, punish dibble and trike for this". Dibble is literally already rex food and has gotten pretty painful nerfs this HT, so I genuinely don't know WHY you're nerfing it more than it already is, and trike genuinely doesn't need this for any good reason, since rex can still dispatch of trike if played well and into an ambusher-oriented playstyle (which rex should be doing)

sullen dragon
#

It’s not just a stego problem

dusky surge
#

it does not, it's 4%, i've played rex

sullen dragon
#

It’s not 4%. I tested it with adult rex

#

I lost 10% stam every time I used crush

dusky surge
#

i'll test again i guess, but i'm almost certain it has been 4% for as long as rex has existed

sullen dragon
#

When did you test it btw

dusky surge
#

like... before the most recent wipe

#

like on the day of the wipe

sullen dragon
#

Interesting

#

I mean I don’t think dibble thrash should cost stamina Ngl. Trike thrash on the other hand wouldn’t hurt costing 4%-7% stamina when used

dusky surge
#

eh, i dont like it personally

#

i dont see the value in it at all

#

just feels like nerfing trike for the sake of it

#

all because rex isn't OP anymore

blissful geode
# dusky surge <@937455920965906512> https://discord.com/channels/401464048610312193/7783502600...

I see where youre coming from but for an execution attack like you say, you basically have no other time to use it other than when you missclick or when youve knocked or stunned your opponent, execution moves cost a lot of stamina because well, theyre execution moves, rex crush cost a lot of stam for a reason, stego power swing costs stam for a reason. before, rex was very op, being able to 1v2 adult trikes if the trikes were mid and rex was good, i just find it unfair how such a powerful attack shouldnt also be stamina costly

dusky surge
#

stego powerswing stam is disgusting on its own, it should not be treated as an example of how to balance creatures

dusky surge
sullen dragon
#

I probably thought it’s 10% stam drain cuz I ran when I used it

#

Run —> use it —> check stam

dusky surge
#

why wouldnt you test it from a standstill if you wanted the actual cost lmao

sullen dragon
#

Good point. Ig cuz you never really use crush standing still and always use it while running

blissful geode
# dusky surge stego powerswing stam is disgusting on its own, it should not be treated as an e...

True but you can't have op herbivores stay op forever, plus, literally every herbivore has Tactile, sure the stam drain is bad, but it's a powerful attack capable of 4 or 5 shotting a rex if hit in the face, maybe for the sake of rex the stam cost on Stego should be lowered, but that doesn't change trike, it's a powerful animal, not everything should always go the herbivores way, it's like the one period of time where herbivores complained that carnivores got up too fast after getting stunned, now Raptor looks like it's taking a nap whenever it gets knocked down. It's just an example. Herbivores were powerful and still are, but don't forget they often come in herds, and there will be fewer and fewer rexes especially with the nerfs it got.

dusky surge
#

And trike is still by far the slowest damn thing out there, easy as sin to avoid

faint robin
pearl elbow
#

How much work has Allo got on the balancing front left?

steep gazelle
#

Nerf the Bleed, nerf the Pin, and increase the cooldown between bites

viscid mica
pearl elbow
#

I weep for teno

pearl elbow
steep gazelle
dusky surge
#

yea but if you tap it the speed loss doesnt matter lol

#

only if you hold it

pearl elbow
#

Hmmm that's interesting

#

Could be unintentional

indigo rain
#

sent this in a bug report because the pounce going under my belly is... honestly hilarious- but just watch the bleed

warped zenith
#

@twilit seal allo runs little, u shouldn't complain, allo vs cera should never win cera, what is the penalty of doing 300 dmg to cera or 400 if it is elder with the rmb? exactly, none, it doesn't even spend stam, the pounce of the allo spends a lot of stam and doesn't have much, he can't even run more than 15 seconds as an adult

twilit seal
warped zenith
# twilit seal thats jsut false, allo stam is really good and im prime elder rn, and stam cost ...

so you haven't played allo, I've already tried it and in 30 seconds or less u simply have 0% stam, all its attacks use up a lot of stam while the cera uses up 0% stam and have 300 dmg (allo 175), plus cera runs more than allo, just run, you can choose to fight or flee, that's the good thing about speed, right? (that's what ppl said about the carno, now don't start crying if you can run away from them), it's simply not a fight of ceras, the ceras in the first place shouldn't kill big dinos, it'sn't the fight of ceras, don't try kill dinosaurs you can't just kill

twilit seal
#

its not about cera its just a general matchup thing

warped zenith
cosmic pelican
#

"Haha I pressed RMB once so I win" attacks gotta go manTI_Frown

warped zenith
cosmic pelican
#

Allo is the pure embodiment of why pins suck so much

warped zenith
warped zenith
twilit seal
#

yeah gimme a sec ill see how long it takes for me to drop 10% stam

#

so ti took me 18 secs to get around 88% stam

#

thats like around 150 secs of stam for 100% stam

warped zenith
#

the cera doesn't spend stam while the rest of the dinos spend stam with their abilities, simply stupid, plus it does 300 damage, I prefer that the allo have much more damage but not have the pounce

twilit seal
#

i mean cera is absolutely broken

#

for something that small

warped zenith
warped zenith
twilit seal
#

im not sure if it will get the ambush speed

warped zenith
#

true, 35*, 34 is dibble XD

warped zenith
twilit seal
#

i tested it

#

you dont pin something thats your size or slightly smaller

#

it appears, its like 65% of your weight

warped zenith
twilit seal
spiral ledge
steep gazelle
twilit seal
steep gazelle
#

But Allo probably have the same low Stam/health/bleed mechanic that Omni has.

twilit seal
warped zenith
steep gazelle
twilit seal
#

it is, its what I suggested in my suggestion

steep gazelle
#

Now they just have to adjust the bleed and the bite speed

twilit seal
#

okay so tested another limit, 2.6 allo could pin 1.4

#

pretty sure its 65%

warped zenith
warped zenith
twilit seal
#

also peak prime stats (bite force is 200 max probably i have hypermetabolic)

spiral ledge
#

And allo can pin prime carno ?

steep gazelle
steep gazelle
twilit seal
#

it looks really funny latching on to a target thats small btw

hasty coyote
#

@indigo rain Though I agree rng buck is horrible, I heavily disagree with making buck stam based again. It used to be stam based, but that caused a lot of issues that made it really problematic to balance. Namely, you either had enough stam to kill the target in a single pounce, or you simply could not kill the target with pounce. So most small creatures would just die if they got hit by a single pounce, but even slightly larger dinos REQUIRED multiple omnis for even a chance to kill them. While you could camp terrain to negate this issue, it is the ONLY way to negate this issue and makes fights really unfun for both parties.

Thats why the buck forcing the omni to dismount is much more preferable. It allows omnis to have enough stam to kill bigger and smaller targets without them just simply dying from a single pounce. However, making the dismount time be complete rng is def really bad. I would def prefer a system where the timer is species and/or size based and the omnis are given some indicator that they are gonna be thrown off.

spiral ledge
steep gazelle
#

65% of 2700 is 1755

warped zenith
twilit seal
spiral ledge
steep gazelle
warped zenith
steep gazelle
warped zenith
#

XD

steep gazelle
#

Well, I think they'll need to reduce that percentage from 65% to 63%, Or not

#

First they will have to nerf the bleed and the bite speed

warped zenith
hollow flint
#

is cannibal mutation working on Allo?

analog zodiac
idle edge
thorn mountain
#

because if it was, thats not a pin thats a grapple

warped zenith
twilit seal
#

And im unsure if the 65% weight is just for solo pinning or applies for multiple allos, maybe with multiple allos you can pin if youre above 100% of target weight

#

Ie: 2 prime allos that are 3.5 tons can pin a fg stego because it weighs less than 7 tons

#

Until the update is live tho I cant test the exact numbers

warped zenith
twilit seal
warped zenith
#

yes, it's made to play with a pack of 2 or 3 ppl because it has to fight against apexs and a stego (semi apex)

twilit seal
#

I also noticed that it doesnt have the stagger on dismount it had before

#

You cant really safely dismount off a stego right now

#

I dont mind if it stayed like that tho, that way you could wear out the stego with bites and coodrinate for a grapple

warped zenith
dusky surge
#

idk claw swipe is pretty damn good for it

twilit seal
#

Also not something you can really aim, its just weird to use

dusky surge
#

it does absolutely insane bleed and damage tho, idk, i think its decent enough to warrent moving

twilit seal
#

Not reliable

dusky surge
#

also it is aimable, it's just hard to learn

twilit seal
#

I mean it is ofc aimable but very easy to dodge and requires your target to be running straight and you running beside it

#

If you try that on a stego that has braincells youre getting hit and dying

#

Bites are good tho, ceras have been killing stegos without pounce, allo can as well

steep otter
#

Yall think allo is balanced or nah?

rapid flume
#

nope

crimson crater
steep otter
native urchin
# steep otter So its op?

i mean, the bleed it does its op right now, but it aknowledged by the devs that it needs fix.... but, allo is too slow right now

#

35kmh is not it... i would rather have not ambush speed, but more basic speed

viscid mica
# steep otter So its op?

It’s bleed and bite speed is unholy and for something its size the pin is too op plus it’s stationary turn is nutty for its size.

Sub note it’s trot is awful thou

viscid mica
timber tusk
#

#balance-feedback message
I wish I could tell if the “DUH” was agreeing with me or disagreeing with me. Like, fair either way, I’m just confused 😅

haughty grotto
#

@tawdry leaf cause rex is harder and rightfully should be so.
You have turtles for free food

finite shadow
tawdry leaf
#

@haughty grotto by this logic, hypsis should be killing machines or what?

slim dragon
#

#balance-feedback message
70kg female hypsi let's go
And I don't know how fast male trike and stego currently are but I'm pretty sure a 2km/h speed boost is massive to them

dusky surge
slim dragon
#

At least for once they got sexual dimorphism right
With females being larger than males in every clade except mammals

maiden temple
#

Essentially you'd see no females

slim dragon
maiden temple
#

Dimorphism being limited to looks only is good enough, the less we have to balance the better TI_Limmy

slim dragon
#

200kg extra for stego would be a 3% weight increase

maiden temple
#

It's truly nothing compared to 2km/h speed increase

#

It would have to be bigger to make a difference, and spawn more problems yadda yadda

#

TI_LUL I just don't wanna have to play a male tbh

#

Although with the ugly new colour palette maybe it will be the new me

#

RIP my beautiful stego skins

astral basalt
#

They gotta nerf that

dusky surge
#

@brisk slate sadly, there is no buck timer, bucking is 100% RNG, and is the only mechanic in the game that is RNG

#

that on top of the inability to use trees makes allo... really suck to deal with

slim dragon
vale brook
#

WHACK HIM AGAIN!

viscid mica
indigo rain
#

Hot take drinking salt water and eating from rotten bodies should fill your water or stomach with bile because you would feel queasy and know to stop. Then a cerato could take advantage and bite you, but otherwise you can look for salt to cure yourself

#

Same effect: if low on hunger you just puke, as well as low on water

indigo rain
#

Technically. But if you vomit and a cera sees you anyways its the same result

#

If anything this is more a universal buff to not lose so many nutrients

indigo rain
#

More universal buff than anything. I cant stand rng in a game like this despite playing dnd

steep otter
golden coral
#

@solar lodge Strafing would be nice, more movement option for more playables would be nice honestly. And remove the running swing entirely, stego should not be encouraged to run at anything, much less anything large enough to require that swing to deal with.

dusky surge
#

It even scales with corpse size

alpine plover
#

Can a dibble stun you, if you have a corpse large enough?

dusky surge
#

Uhh I think so, but that’s because dibble has some of the most effective stun in the game

The corpse would be useful against sub dibbles however

#

It prevents knockdowns from tailslams from tenos, for instance

mint star
#

I wonder if it gets pin resistance

alpine plover
#

That should be a thing, especially with Rex & Allo coming out

#

Cerato should be immune to pins from sub rexes or allos near a large enough corpse, but thats just me

dusky surge
steep gazelle
#

Cerato already has a resistance that increases its weight to approximately 2100kg+(Using charge bite), That's more than enough

random stump
rigid tulip
#

Pins are the nail in the coffin

rigid tulip
#

Sigh

#

First omni one shotting every small tier then they let it one shot mid tiers with friends then they add rex that can outrun the things it one shots and cutscenes to death now they add a dino who is literally meant to be the absolute most common and versatile predator into the game and what does it do? Cutscene you to death

#

I remember people complaining about omni pin one shotting all the small tiers with zero skill input and zero counterplay and them going unheard because its small tiers and they can hide and grow fast and they’re less played yk. Now we have a large mid tier doing this. Where at any moment if you simply get unlucky enough to be spotted by two of these things your right to play the game gets revoked. 4+ hours down the drain. A videogame is meant to be interactive, fun, and an enjoyable experience.

haughty grotto
lone badger
#

Anyone enjoying?

regal tulip
hasty coyote
viscid mica
#

@solid belfry and then you got those really unlucky players doing 1/2 the damage of your average Dino cuz RNjesus has decided they are not worthy. RNG is melee PvP games is not fun, good or enjoyable in any way. Just look at bucking most complained about universal feature and it’s RNG, RNG is never good

regal tulip
random stump
# rigid tulip I remember people complaining about omni pin one shotting all the small tiers wi...

im just saying, maybe, hear me out (this is probably too far) but what if allo & rex could only use their pounce/crush on creatures smaller then themselves when murder sprinting (when you have the litte >>) by your stamina bar, and then allo would still be able to pounce without it same as omni, but it would only be able to latch onto and attack things larger then itself, instead of pinning smaller dinos to the ground

viscid mica
viscid mica
hasty coyote
#

@spiral ledge that video you attached is of the evrima allo that’s incomplete lol. The instant 180 turn and insane speed are dead giveaways. Plus the video title says evrima.

random stump
spiral ledge
viscid mica
random stump
viscid mica
golden coral
#

@spiral ledge I do think those videos don't prove too much, considering how new allo is, vs the time the other playables have been out. Maybe give people a decent amonut of time to learn how to allo, before making too much of a judgement of how good or bad the playable is.

viscid mica
spiral ledge
spiral ledge
#

nop

random stump
#

yep

spiral ledge
#

dondi said no

golden coral
random stump
#

well when i play the game and i look in the bottom right as a crouched adult allo, i see the speed thing show up

#

so yep

golden coral
#

Or is it a matter of subrex being overall better than allo?

viscid mica
golden coral
#

Cause I don't see an adult rex somehow hunting down an allo if it can't hunt down a stego, but I could see a sub be a match, but then it should be a good matchup, probably a little bit in favour of the allo even

viscid mica
spiral ledge
golden coral
viscid mica
#

Tbf that’s another issue about how stegos are basically free food for Rex’s rn but that’s a whole other problem

spiral ledge
#

stegos destroy allo , dibbles and trikes same , tenos maias and ceras are faster and without ambush very hard to dont die for hungry

golden coral
viscid mica
spiral ledge
viscid mica
golden coral
spiral ledge
#

nah allo will be a dino to decorate xddddd

viscid mica
#

Allo atm cannot beat 1v1 a Rex that’s 3tons + nor can it escape as the Rex out sprints it in every way

golden coral
#

I don't think there's a reason to think allo won't be given a good treatement, stego was after all adjusted for rex, more or less, and so most likely allo will be too

#

It's stated to be overtuned in the bleed, and could be undertuned in other ways

twilit seal
viscid mica
spiral ledge
random stump
twilit seal
#

I mean cera is intended to 1v1 an allo with the corpse buff, with the stability boost too

random stump
#

As with all the apexes rexes will become rarer then HT to the point where cerato can actually (usually) hold a corpse

viscid mica
twilit seal
random stump
#

its just allo aka cerato exploder 50000000 kinda wont do that

viscid mica
#

A stego is intended to have a chance again a Rex but in practice 2 players of equal skill the Rex always wins

random stump
#

rex crush stego once

golden coral
viscid mica
twilit seal
#

cera chooses the engagement, as its faster than both, idk why it should be expected to have a fighting chance against stuff more than double its size

random stump
#

stego no more swing cuz broken ling

golden coral
#

Might not get everything it needs, but none the less, I doubt allo will just be left as is right now

random stump
#

"skill issue stego gg ez!!!!" and it may as well have just 1 shot it

viscid mica
spiral ledge
#

i only wish they put ambush for allo , is the unique way to be able to hunt in my point off view

viscid mica
twilit seal
viscid mica
golden coral
twilit seal
#

im pretty sure that will be changed then

viscid mica
#

Allos can pin allos of equal weight

#

It’s got omni math rn

viscid mica
twilit seal
#

no thats just false, it pins 65% and below

spiral ledge
twilit seal
#

you dont pin equal size or even smaller allos

viscid mica
random stump
golden coral
# spiral ledge

Sounds like there's some rhyme and reason to it then, maybe we should wait and see, hordetest after all tends to mean rather unfinished

#

Then again, it can take a while for things to make sense and work out

spiral ledge
twilit seal
viscid mica
#

Why 65 why not 50

twilit seal
#

idk

golden coral
#

What's the adults weight? Allo that is

viscid mica
#

Why does Rex not 50 why is deino getting disrespected so deeply

viscid mica
twilit seal
#

rex doesnt grab like deino i guess

viscid mica
golden coral
spiral ledge
twilit seal
viscid mica
#

Scared of a half decent fight like huh?

viscid mica
spiral ledge
golden coral
spiral ledge
#

prime

twilit seal
viscid mica
spiral ledge
viscid mica
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Why does bro keep changing the topic too Rex TI_TenontoCry

twilit seal
viscid mica
# twilit seal you literally answered my rex v deino question

Ohhhh, well simple 50% gives everything of large+ the benefit of the doubt to not get 1 tapped after 5+ hours of playing 1 thing.

Not everything barely above 50% is faster than Rex and with how big they made some of the bushes for the sake of Rex stealth some parts of the map are ni impossible to see em. Ignoring the audio level of Rex walk/sprint being obnoxiously quiet at distance for no reason at all

viscid mica
spiral ledge
spiral ledge
viscid mica
spiral ledge
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rex can hunt allo no

tight cove
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if the devs dont buff allos speed, allo is done for TI_LUL

steep gazelle
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Allo needs buffs and nerfs

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Perhaps increase the speed of the dibble to 35km/h and the Allo to 37.8km/h.

random stump
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i honestly think one of the more important things to do with rex is make sure it cant trot/walk down any other animals considering its not the endurance predator meant to follow you across the map (giga), but the ambush predator meant to sneak up on and catch you quickly, and if it doesnt get you then, then it shouldnt get you unless you walk into another ambush later down the line

sullen dragon
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Are you just talking out your ass?

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In the open a prime allo is demolishing even a 4 ton Rex. Where did you get that allo losses?

viscid mica
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It’s in context to its speed and or when it gets rebalanced and isn’t doing gods bleed

spiral ledge
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It’s important to read xd

viscid mica
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If anyone is here talking out there ass it’s you

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Commenting without reading context smh

sullen dragon
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Yeah Rex is faster but it has 90% worse stamina than allo. Besides you don’t even know how the fight will play out when allo gets balanced

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But right now a sub Rex losses even if he’s 4 tons to 4.5 tons. He only wins when he’s 1.1 tons bigger than the allo and can pin him in a crush attack

viscid mica
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Bruh

sullen dragon
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Sub Rex only pins stuff 1.1 ton smaller than him I believe now

spiral ledge
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We are talking when they nerf bleed

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Not now

viscid mica
sullen dragon
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But we don’t even know how the fight will play out when allo gets nerfed

viscid mica
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Bro

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GO READ THE CONTEXT

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STOP YA YAPPING AND STUDY TF UP

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If nothing else is changed and it’s bleed is simply nerfed allo will get bullied

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That’s all we was saying

spiral ledge
sullen dragon
# viscid mica If nothing else is changed and it’s bleed is simply nerfed allo will get bullied

Buddy right now an allo can bleed out a sub Rex in 15 seconds of pouncing but when allo gets nerfed it’ll take longer, sure, but how much longer? We don’t know. What we know is allo is a bleed menace and if he pounces a sub Rex the sub Rex is still gonna bleed out. I still expect the fight to go either way. We don’t even know if it’s gonna be bullied, you’re just assuming, you’re not “knowing” anything

viscid mica
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Oml

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This guy

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Is missing something in his dna

sullen dragon
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Maybe just stop assuming sh*t like a monkey lmfao

viscid mica
sullen dragon
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Actually argue when we have the facts, yeah?

viscid mica
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Omg

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This dude needs to google what hypotheticals are

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Rex mains I swear

sullen dragon
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You need to google how to use your brain cells you monkey.

sullen dragon
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How’s a monkey racist? 🤣 further showcasing why he has no brain cells

viscid mica
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Reading into that too much tbf

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But any how

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Bro is completely IGNORING everything I’ve said

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And just assuming I’m arguing with him

spiral ledge
viscid mica
sullen dragon
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Nah you out here saying that “allo atm cannot beat 1v1 a Rex that’s 3tons+ nor can it escape as the Rex out prints it in every way” well let me educate you. “Atm” means at the moment, and at the moment allo destroys 3-4.5 ton sub Rexes. You also said sub Rex “outsprints” which is blatantly false. He out speeds but not out sprints

viscid mica
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And pinged the wrong person for who said that

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Bro nemesis my guy

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TI_BigBrain na you know what

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I ain’t even it ain’t worth it

spiral ledge
viscid mica
spiral ledge
viscid mica
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Clearly

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Bro didn’t even read anything I said except the few insults too

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I swear he got crazy bad tunnel vision

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Bros husband must love him 😂

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Forget selective hearing we got selective reading

tight cove
viscid mica
sullen dragon
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Literally

sullen dragon
sullen dragon
# spiral ledge Told me what he can killed ???

I mean I’m not sure how allo will fair with apexes when the bleed bug gets fixed but I’m guessing a pack will be able to put up a fight. He can reliably hunt dibbles since dibbles are slower than him. For smaller stuff like cera, carno, Teno, he can ambush and pin them to their death.

spiral ledge
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Trikes ?? Stego sure not , dibble meh depends of the skills but for example in aelius vid he kill like 5 allos 1 dib

spiral ledge
sullen dragon
spiral ledge
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Dibbles have a lot more agility pero hard to kill alone

sullen dragon
spiral ledge
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And I remember the pack of dibs are 6 and allo 3 btw

sullen dragon
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Herbis are stronger than carnis in packs, but you shouldn’t balance stuff based on pack sizes imo. More often than not a lot of normal players won’t be packed up. There’s a lot of solo players

viscid mica
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So 2 dibs 4 allo etc etc