#balance-feedback-discussion

1 messages · Page 187 of 1

viscid mica
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If it’s not ambushed atleast

hushed ibex
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thanks man TI_Hug

hushed ibex
# viscid mica

i wouldnt mind if they couldnt but i just witnessed that a full stam stego cant really escape a rex, they just get walked down

viscid mica
hushed ibex
viscid mica
hushed ibex
hushed ibex
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graveyard stegos TI_Stego

crimson crater
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#balance-feedback message i don’t know where this philosophy comes from but you’re acting like cera without a corpse is like a fish out of water, its strongest attack doing as much as carnos base lmb is unreasonable

dusky surge
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additionally hitting like a goddamn thermonuclear weapon on a large body just makes it even further unapproachable

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it's a very unfun gameloop for both cera and its opponents

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either it basically 100% wins or gets flattened

rustic torrent
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Idk I disagree with y'all. Its not supposed to be an oppressive combat monster :/ Keep in mind the numbers were also just examples of the concept.
Additionally, you also have to take into account everything else it DOES have. The Isle isn't supposed to be a fighting game where everything has an equal chance against everything else if played right. Bile insta stuns and puts your opponent on a timer bc of food and water, letting you get multiple free hits on them anyway, you can outstam most of the other playables and track people/corpses from long distances, you can eat rotten garbage that none of the other carnivores can touch, you're immune to damage from "smaller" dinos while eating (Omni and Dilo are apparently small in this case), you get a 50% damage reduction around bodies and an increased knockdown threshhold... I really doubt it'd be the be-all, end-all of Cerato's viability if it also didn't throw out immense damage for its size on top of everything else.

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I do also think that the damage powercreep in the game is getting a bit too much, things of equal size doing 1/4 their max HP in damage makes fights short and boring

keen plover
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A cerato with those stats is something I'm going to run up and facetank on with my carno

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Anyways most of Cerato's issues comes from mutations. I do think charge bite also needs nerfs but that's really it

dusky surge
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i agree it's not meant to be an oppressive combat monster, but your suggestion makes it even more of that that but conditionally

a fully feast-or-famine playstyle, where you either have 100 advantages or are left to rot. Most games who have characters that employ this playstyle typically don't see those chararacters have much love because the "conditionally screwed" nature of these stats means you basically just lose in the wrong scenario when you are either playing or against a cerato

rustic torrent
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It was just an example with numbers lmao

dusky surge
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change the numbers, the problem remains

keen plover
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I think charge bite damage could be toned down with a slight slow down effect. As well as increased stam drain when moving with it. Gut gastro and cerato becomes manageable after that.

crimson crater
# rustic torrent Idk I disagree with y'all. Its not supposed to be an oppressive combat monster :...

those things aren’t mutually exclusive, it dosen’t have to be oppressive, it can keep its basic ability to defend itself. bile was reworked, if you hit someone during the vomit animation it cancels it, it can’t get multiple hits in, furthermore, there’s more to cerato than to stick to corpses like glue for survival, no playable is hyper-specialized in what they do except for few and they have reliable means to (herrera has trees, deino can roam free in the waters) with cera you’re not gonna have 24/7 accessibility to corpses

dusky surge
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just make the slowdown and stam effect work on startup

rustic torrent
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I think its an issue that it has to do absurd amounts of damage to defend itself in the first place TI_Succ

Also I just, disagree lmao think it'd defend itself fine even with less damage, considering everything and its insane turn radius (which I forgot to mention bc it has so much stuff going for it)

Carno turns like a bus every other update and so do most of the other dinosaurs aside from Omni, that makes it easy to engage and disengage and wittle them down even if you do 1 damage. Cerato thrives in close quarters combat for this reason. Running circles around the enemy and getting in bites fast is easy for Cerato. These dangers are compounded worse as a duo, or as a group (tho group damage is hard to balance so that's not really the point)

crimson crater
obtuse ocean
rustic torrent
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I disagree, it'd make it less inclined to throw itself at other dinos just bc they can. (Also the numbers were examples to get the idea across, 125 damage bite could work as well)
It'd still be something worth testing IMO. Personally I don't think Cerato should be tussling 1 on 1 with Tenos, and 2 dilos will cause issues for anything, even if Cera isn't nerfed bc of their ESP mind power venom blast lmao Carno is its own issue, with its weird desync hitbox and how it changes drastically like every other update

obtuse ocean
crimson crater
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your only hope of survival would be to sticking to corpses even when you’re not hungry

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situational viability

obtuse ocean
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Thats legacy cera : P

rustic torrent
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It does control the engagement of most match ups, it puts unique sets of pressures on its opponents on top of its good combat ability which already makes other players wary of engaging with it, thus control. Yeah it can't run but it doesn't really need to unless its grossly outnumbered or in an obviously unfavorable position. Omni needs a big pack to be threatening, Dilo relies on its venom being a busted mechanic to do anything (which is its own issue) Carno is the weird and everchanging one so idk what to do about that matchup until they settle on a design for it. There's a lot of little things from the other playables that also make this a nightmare to balance, but it's just my opinion at the end of the day TI_babyPara

It makes me wish there was a way for community servers to adjust stuff, so we can test changes in real time for balance purposes instead of waiting literal years for a playable to be rebalanced and/or fixed, but I don't know if that'll ever be a thing or not

torn egret
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Personally,
I think most of the stuff in game rn is just "Too fast/mobile"
The damage etc would be fine if there were more incentives to flee from a fight when able.
Raptors and Troo cant even out circle Cera for example, Tenos as well (Along with the spam they got)
If everything was slowed down a bit (Barring current Carno speed,rap dilo and Troo) with AT LEAST the turn speed and radius, I think the combat would be more mechanically dependent and engaging. Then alt attacks would have a bit more 'oomph', and spam attacks would hopefully disappear.

hasty coyote
# rustic torrent It does control the engagement of most match ups, it puts unique sets of pressur...

the issue is, with that nerf, the "obviously unfavorable position" is literally anywhere not 5 meters from a corpse. So unless you have a corpse nearby, most things can just run down a cera and kill it. Vomit is hardly a deterrent as they now get guaranteed free food from the dead cera, or they're a herbivore and starvation is a joke.

Imo, the better solution to this problem is to make a like 5% stam cost on bite with charged bite, the speed reduction instant, and the cc resist only activates after full charge. Now cera actually has to charge up their charged bite and is punished for needlessly spamming.

hasty coyote
torn egret
# hasty coyote the main issue there is that you would get to the point where the larger dinos l...

That's the point of an Alt bite tho, to tackle and deal with smaller targets that are swarming you.
You shouldn't be able to always point your head at someone and negate their entire kit. It also gives smaller stuff a chance to actually get away as well. (mostly talking about stuff over 1800 kg)
Id' also agree with the "tiny" dinos on the roster rn, but there is no point to play them if they are solely dependent on other players playing similar tiers.
The only "tiny" carnivores are PTs and Troodons.
Troo is supposed to be able to take down larger targets than themselves, but are useless once out of stam, while everything else has infinite alt attacks etc. Raptor is a smaller tier sure, but its the same deal. It's meant to be able to take down giants, but rarely have the ability to use pounce to the fullest.
I'm worried that small and tiny tiers will just get uber bullied as things come out that are faster, stronger, and just as mobile or have more defensive actions

tired rover
# hasty coyote the main issue there is that you would get to the point where the larger dinos l...

As things stand, given how fragile those tiny tier carnivores are, the larger player only needs to get lucky once, or the attacker make one mistake. Stego's and Trikes currently suffer this issue of slow turn speed but are still able to keep up with a coordinated troodon pack. And thats not to speak of tactics such as water or cliff camping which can outright shutdown your less skilled troo players. The sheer amount of health they have gives them ample opportunity to catch tiny tier critters slipping.

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And all thats taking into consideration the victim is alone. Add numbers into the equation...

viscid mica
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@torn egret while I sympathize with your concern as Rex HT is insanely op

You severely underestimate or simply aren’t fully aware of the capacity of small tiers in numbers let alone solo

Troodons can unironically kill apex’s with ease if you got 5+ of you as your so dam hard to see they can’t really hit you

Omnis do 1k damage per full pounce and even more in bleed damage (I will agree bleed damage needs to be adjusted as it’s not all that great) but with a 4 man you can be a threat to anything

Dilos even just a duo can hunt ANYTHING if they are good enough venom is horrifying

Simply my point is that allowing them to stack damage muts while it would make solo way nicer would make groups so insanely oppressive for large Dino’s that the reverse of what your concern is will happen

Objectively small tiers shouldn’t have a easy time punching up that’s fine and how it should be. Skill and numbers should always be the determining factor when you wanna go after bigger things not mutations which should help but never be the tie breaker

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I’ve solod a dibble on troodon and can challenge anything that isn’t a teno and is under 2 tons easily (carnos are too fast to keep up with by a man can try)

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Tiny and smalls are fierce in there own why let’s not look for a buff that isn’t needed when a nerf is simply needed on the other side

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@vital valley don’t think you and me are playing the same dilo as my guy that thang is strong as hell

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It fine right where it is maybe slight reduction in length of effected time even

vital valley
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On a group sure but alone? Omnis pin and bleed you, carnos run you down, ceras can be ignored but cant win against them, solo troodons you can kill but a group will bleed you to death. And this is the carnivores, all the herbis bigger than a dryo are the same issue as cera, you are faster but stand no chance in a 1v1

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If you manage to win against literally anything bigger than a raptor in a 1v1 please teach me your ways because I want to love dilo so hard

elfin night
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Bruh

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What the hell is up with the videos I’m getting now of carnos standing still headbutting a cerato to death

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And staggering them

steep gazelle
elfin night
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Poor pachy tho

indigo rain
elfin night
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Good

indigo rain
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Also pachy is a straight up menace again and ive been hearing some of my new to the game friends freaking out and running away when they get headshotted. Funny af xD

viscid mica
viscid mica
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But it’s not as hard as you think, most of it relies on awareness and attacking at night lord knows dilos are terrifyingly strong at night

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Playing dilo solo is a lot harder but if you even got 1 other person you can pop off with ease

rain oak
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Don't remove fracture but remove pin instead. Pin is hands off keyboard, 0 enjoyment.

hasty coyote
steep gazelle
indigo rain
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they can. you just need to use it correctly and not stop running, and just let go of charge into a turn

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tinkered with that myself and was able to drift a few times

steep gazelle
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Which isn't hard, just stop pressing the rmb, but it's still something

torn egret
# viscid mica <@240629551091154944> while I sympathize with your concern as Rex HT is insanely...

Troo, omni, and dilo are NOT weak per say,
But they are missing something that has made them somewhat undesirable even in todays game.
The average player just experiences mixpacks, murder hobos, and met-gamers.
That's the issue. Not to mention that its difficult to get the full experience of smaller critters when the larger stuff is just TOO strong.
But that's because there is no reason to "pack up" because of the negative association people have with randoms.
Pack play has to be encouraged, but within the game limits.
Maybe buffs to packs of Omni/Troo, Dilo needing a valid rework to feel fun as well, would be fine.
Buff/Nerf whatever to achieve that result. I just want ideas for them to still be played, as well as the mid and small herbis to engage in a "full" ecosystem.

viscid mica
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I just don’t think individual changes will have healthy results

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On the low end of skill sure but the moment we step into the mid-higher end of player skill and groups it would just be to oppressive

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@blissful geode oh ya the charge death repeater is a bug being looked into and should be fixed some time this HT but as it stands is crazy strong

torn egret
# viscid mica I just don’t think individual changes will have healthy results

Some changes have to be individual for the pack to benefit as well.
Like the pounce changes etc.
Skill can only take you so far, even if you are one of the best players ever, there are matchups, situations, and fights you can't win.
Dark Souls, Elden Ring,
Disparity (lol) in skill and playstyle are what really shows with mechanical usage. The meta rn is mostly spam attacks, and if there were ways for individuals to "skill Check" those players is needed.
Most players are mid to low tier, and even if something has alot of potential, there is no way for ALL players to reach those heights

viscid mica
torn egret
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That's a personal take tho, not saying you believe that

hasty coyote
viscid mica
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But the few can be so incredibly oppressive

viscid mica
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Cera kit if you look on a base set low to mid ain’t all that crazy it’s strong sure but not wild

But the moment you through in some highly skilled or coordinated players? Yikes

hasty coyote
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Most players are bad at the game. If your balance dinos off that, then skill expressive dinos will be op in the right hands.

viscid mica
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Indeed

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Cera is just a more common example as its base skill start and end are pretty close

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Compared to things like teno, carno or omni where the difference is night and day

torn egret
# hasty coyote Most players are bad at the game. If your balance dinos off that, then skill exp...

Sure, but that's because the cera always has been low skill, but mid players can take it higher than I think it should.
Cera players literally needed absurd buffs to compete in the roster at the time.
I hope that as more animals come in, things get reworked etc.

BUT, Cera has always been the "crutch" for many players because of versatility.
Versatility imo are best shown with Troodon and Raptor, where they can do alot, but Cera can do alot well.
Is it a scavenger? then why is it so fast for it's tankiness etc.
It has to be that way tho until allo and other mid tiers get added

viscid mica
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Indeed

torn egret
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Troo is capped by Stamina tied to damage,
same w omni and herrera.
Cera is not, And infinite alt attacks are crutches as well

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Make Stamina and bleed matter and that should be enough across all tiers of players and dinos

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Slow things down, make effects last longer, heal slower.
Things players HATE lol

viscid mica
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Cera objectively needs a nerf as well

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Something being overly strong shouldn’t be the reason to buff other things instead of nerfing the thing that is too strong for what it is

torn egret
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It also fixes other dino issues and player spam

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Those DO directly affect small pack hunters

hasty coyote
# torn egret Sure, but that's because the cera always has been low skill, but mid players can...

I think it’s versatility and ease of use are great, makes it a simple carnivore that can still put up a solid fight. Perfect for newer players learning carnivores.

The issue is that it lacks ANY reasonable downsides. Which makes it op the moment anyone with any skill actually uses it. But, most players, who can’t use it effectively, still are roughly equal with most others.

And that’s with a dino with a skill floor 2 inches below its ceiling, do something like this with Omni and it will be the most op dino in the game.

torn egret
viscid mica
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Alt attacks are extremely necessary

torn egret
torn egret
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Thats crazy.

viscid mica
torn egret
viscid mica
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I get your point but I disagree as all that serves to do is extend the time of fights but won’t change the results

torn egret
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That argumment you make "only" effects the big stuff vs small stuff.
Mechanics like shove, pin, grapple, crush.

torn egret
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If you can't win at the start, you have to make up for it in the long run and thats playable determined more than player

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Those to me are the most fun engagement tho

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So biased and based lol

viscid mica
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I don’t think a solo should have it easy in any way shape or form

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Atleast a solo small

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That’s where the larger things should have the advantage

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If they’re ain’t many there ain’t enough type shiii

torn egret
viscid mica
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Stuff that troo will have a much easier time

torn egret
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I've solo trood against Maia stegos cera etc.
But I'm also a lunatic.
But if the small stuff is not popular, it won't matter what the roster has.
The small stuff HAS to be more fun in some way.
If not PvP, Pve or interactions with other species etc

viscid mica
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I will also say as a religious troo player I find troo one of the most rewarding there something primal about dark soulsing a dibble as a solo troo

torn egret
viscid mica
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Plus once dryos get tunneling the dryo community will be out in force

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There are tons of dryo enjoyers who will be active once tunneling exists

vale brook
viscid mica
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Like how a stego can get duo pinned when nearly out of stam by omnis

vale brook
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like if you get caught in the open with low/no stam, sorry you deserve a pretty one sided fight depending on what you fight

and on the opposite end, if you're fighting something and manage to play well, bait attacks, etc, and drain its stamina, good. you also now deserve a pretty one sided fight now for the most part

hasty coyote
# torn egret Troo is capped by Stamina tied to damage, same w omni and herrera. Cera is not, ...

Troodon has insane stamina efficiency, and Herrera isn’t generally supposed to hit multiple pounces generally. Omni I agree with, but Omni’s main issue is that bucking and scraping are horribly balanced.

Troodon’s main issue is that the alt attacks basically have 0 difference while out of stamina. Since they still get 1-shot even by half damage. They prob need to implement the slow down on alts while out of stamina.

hasty coyote
torn egret
rigid tulip
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Do you not find that the speed changes once getting old are especially miserable for small tiers? I feel like the elder system punishes me extra hard for playing something small. The weight gaps get even bigger and I cant even rely on my superior maneuverability anymore and I become frail way faster than everyone else

vale brook
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once its lengthend it'll (probably) be fine for the most part

rigid tulip
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Well the problem is that this game is becoming a weight based win machine

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Essentially bigger things stunlock smaller things across the board right

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So my small mid tier if it cannot outrun things larger than it has 0 counterplay

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Speed being touched is a huge problem

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It means death on sight if you get unlucky and find the wrong creature

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Which obviously has existed before in the form of carno/dilo however carno got nerfed into the ground (even though its broken again, it still is acknowledged as problematic) and dilo has to actually bite, it has no stunlock

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So its easier to fight back against if you’re smaller such as raptor v dilo 1v1 which is extremely winnable for raptor

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However essentially what the elder system is doing is creating like 4+ prime carnos on the roster. Things that are 1. Faster than you 2. Stun/one shot you. And we all remember how problematic prime carnos were however now half the roster is prime carno at this point especially juvi/sub rex

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I think all stuns/pins need to be nerfed very hard across the board and all weight based systems should be more liberal and speed should not be touched in any way shape or form by neither mutation nor elder system

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But thats a hot take

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Im just concerned that the game is going to become “if im bigger I win” and furthermore that skill expression and counterplay in combat will slowly go out of the window due to cc creep and size based combat

obtuse ocean
wicked briar
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No safe drinking spots. If you want little puddles there should be a limit on how much water is in said puddle, have it be able to dry up and only replenish when it rains.

Think this will promote more gameplay around major bodies of water

blissful geode
rigid tulip
viscid mica
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@shadow shuttle you could always like…. Not play the testing branch if that’s such a big issue?

obtuse ocean
shadow shuttle
viscid mica
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Base evirma is fine if your having issues on base it’s your set up or wifi

shadow shuttle
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Just because it's the “hordetest” version doesn't give the developer the right to release such crap.

shadow shuttle
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testing about what ? bug ?

viscid mica
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Where they test stuff

shadow shuttle
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bug testing ?.

viscid mica
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Yes….

shadow shuttle
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cheater testing ?

dusky surge
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the testing branch is to test for bugs

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im shocked you didnt know this

viscid mica
shadow shuttle
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There are lots of bugs and problems that didn't originate with this version and still haven't been resolved. The test horde is just an excuse to release unfinished and completely disgusting updates, filled with cheaters and servers that are completely broken.

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and the developers don't care about that

viscid mica
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Cheaters are a gaming inevitability you can’t name a game without cheaters

shadow shuttle
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Except that there are bugs that don't date back to this version, as I said earlier, not to mention the completely broken game balance, where you starve to death your whole life, and that's not a bug or whatever, it's just that the developers deliberately balance the game like crap so that people just want entomb on it in real life.

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The purpose of a hordetest version is for players to play the game to test for bugs, but even that is impossible since you can't even join the servers on which you're supposed to test for bugs. 🤡

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We've been waiting three years for them to fix the bug where AI don't spawn or clip through the ground. This isn't something that started with this version. You need to stop defending the game all the time, even when it's indefensible. I understand that the game can be buggy, but they should stabilize the game and fix the old bugs before releasing content updates that will be unplayable and boring as hell anyway.

viscid mica
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If it’s so trash why not play something else

shadow shuttle
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Cause i buy the game ????

viscid mica
shadow shuttle
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for something ?

viscid mica
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So basically

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You just wanna complain about something

shadow shuttle
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Basically i want to aware the people

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and maybe

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MAYBE

viscid mica
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Brothers acting like people don’t know bugs exist

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Posting a screenshot of you getting disconnected from que and saying delete the game isn’t not awareness

shadow shuttle
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🤡

dusky surge
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all this over being kicked out of a queue

viscid mica
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It’s salt

dusky surge
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lmao

shadow shuttle
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dude keep sucking the game and just do your stuff

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i do mine

vale brook
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"disconnected from queue"

"test for bugs"

WHAT do you think you experienced

shadow shuttle
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yeah and that for why this bug exist since 4 year ? 🤡

vale brook
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the disconnection from queue bug comes and goes when the servers are being overloaded lol

last appearance was months ago before recent HT iirc lol

shadow shuttle
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like dev cant buy some real server to host their game

vale brook
viscid mica
shadow shuttle
viscid mica
vale brook
shadow shuttle
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Yeah and same when using good server, he cant make it joinable TI_LUL

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that worst than i think

viscid mica
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It’s gotta be rage bait at this point

shadow shuttle
vale brook
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i mean you can still join the servers

the non-test branch of the game is right there for you to still play

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or you can wait a week until server issues die down, like they do with every HT

viscid mica
vale brook
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oh

he wants to play the test servers without going through the process of it

right

shadow shuttle
viscid mica
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Man no Pepe coffee sip gif when I need it

viscid mica
shadow shuttle
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AI spawn bug, Server disconnection for no reason, the bug, or if you put your camera at the water's edge, you can see the whole lake or river clearly (completely broken for adult deinos).

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game crash

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for reason at all

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when you read the msg its just "yeah texture folder not found" so the game crash

vale brook
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AI spawn bug was fixed in this HT and hasnt been a problem for "3+ years"

server disconnection for no reason? brother, that could quite literally be for any reason. server crash, anti cheat flagging you, etc.

water edge was fixed this HT

dusky surge
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clown emote cuz no actual argument lol

vale brook
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would you like to try again

maybe you'll get 1 out of 3 this time

shadow shuttle
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i litteraly experience this 3 bug the last night

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and you say that

viscid mica
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Na it’s like 80% chance of being rage bait at this point unless bro is the most unhappy gamer in existence

shadow shuttle
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next time i just record it

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so you can front your wrong point

vale brook
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lakes have a new potential bug but its also likely lake underwater shaders are not in yet

shadow shuttle
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"you starving to death does not mean AI is screwed" every normal human who play this game say it

vale brook
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you still have to actually to try and find the ai

and you know, be good at it

viscid mica
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The Ai system works as intended

Now the intent behind Ai spawning I will debate but it’s no bug

shadow shuttle
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wtf are you saying

vale brook
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the fact there are megapacks of rexes should tell you more than plainly enough that there is many AI around the map

vale brook
shadow shuttle
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read the channel just under

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"On hordetest, AI spawn seems to be very abundant at server restart, a huge amount of boars and deers everywhere. But after a while, it’s almost like they just stopped spawning, and there would be no AI anywhere on the map for hours"

viscid mica
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Na you see that’s just false, it’s just that the spawning design is flawed

shadow shuttle
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"The experience is much more enjoyable when there’s plenty of AI. You get to experience the environment in a calmer way. Right now it’s a stress and frustration simulator where you spawn in, run around for a couple of hours, and then die of starvation. So more AI is definitely a winner"

viscid mica
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Hold up I’ll go get a message link I made a whole thing about this

vale brook
viscid mica
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Ai system is functioning as intended

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It is just biased against solos and fresh spawns heavily

shadow shuttle
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to much delusional people in here

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keep suck the game as you want

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you cannot be reasoned with

viscid mica
shadow shuttle
vale brook
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closer to 20ish

shadow shuttle
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lethal compagny for instance

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1 guy in this room

viscid mica
shadow shuttle
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for sure

viscid mica
shadow shuttle
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dude you dont even know about what you saying

viscid mica
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You mean YOU don’t understand what I’m saying

vale brook
shadow shuttle
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yeaaah that it

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np keep suck the game, that make it better

dusky surge
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WAIT NO WAY YOU'RE COMPARING THIS TO LETHAL COMPANY LMAO

shadow shuttle
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that is a reason why evrima is shame on every media

viscid mica
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Why even play the isle if it makes you this mad go play something else I don’t get it why fume over this so much

dusky surge
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THAT'S SO FUNNY

vale brook
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comparing a game like the isle which is 100x more graphically and mechanically complex to lethal company of all things is the funniest thing ive ever seen

dusky surge
viscid mica
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^^

shadow shuttle
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i see you guy all like this atm

viscid mica
vale brook
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hi guys why does rollercoaster tycoon 1 run better than GTA 6 for me :/

dusky surge
shadow shuttle
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that why people doing it

dusky surge
#

no lol

#

flaming is not criticism, it's just flaming

dusky surge
#

saying "uninstall" on a screenshot of you getting kicked from a queue is a nothing statement lol

viscid mica
#

Indeed

shadow shuttle
#

that not a statement that a proof TI_LUL

viscid mica
#

Sir could I possibly try and get you to think of it with a broader perspective.

Small team, extremely mechanically, graphically intense game, mass multiplayer, covers a niche of games rarely ever touched before its first version.

They making a run at producing by all standards a triple A game with a crew no where near the size in a niche that never leaves anyone happy for balancing as 3 different play styles collide very directly in it. It’s never gonna be perfect so don’t treat it like it will expect little and you’ll be extraordinarily pleased expect much and you’ll be wildly disappointed

You expect too much

shadow shuttle
#

I don't want it to be perfect, I just want it to be playable.

#

that the point

dusky surge
#

it is perfectly playable

shadow shuttle
viscid mica
dusky surge
#

It is playable\

shadow shuttle
#

right genius

#

im done with you

viscid mica
dusky surge
rigid tulip
#

I will say though that there should be a higher focus on playability though. Things are kind of added without much thought to how it will effect player experiences, it sort of is a process we all accept. I understand that for any early access game but not one that has had a loyal community for 10 years. Things like at least updating the steam page yk

#

The replay system was a big step

#

Love that

faint quail
# vale brook ok name 3

yall i know sojo is being emotional, but be fr.

the games night vision has been buggy for ages. you look up or down and suddenly you cant see.

Water glitch. nuff said.

trying to turn while running causes insane stuttering that kills all your momentum, its jittery and uncomfortable to play.

the games not perfect and it is in beta (for like 10 years now), yes, but the devs could absolutely do better to fix bugs before adding new ones

slim dragon
faint quail
#

yes people complain no matter what, my point is that the devs could do better at fixing already buggy content before adding more content

#

id like the core mechanics of the game to function properly before receiving more dinos, even tho my favorites have yet to be released.

slim dragon
#

Well then you'll be happy to know core mechanics are the main focus rn

They're trying to get all of these in so they can polish them properly afterwards
You can't fix bugs for something that hasn't been added yet

faint quail
#

i think youre missing the point, but thats great.

slim dragon
#

I know you're saying "they could do better" but that means nothing when you don't know how things are happening in the backend

faint quail
#

i say they could do better because i still see issues that have been persistent for years now.

i dont want more content that needs fixing before they fix the already persisting issues.

idc about backend when ive seen them actively not fix bugs that have been in the game. if thats what theyre doing now, great, if not, do better.

#

like, update after update and no word of any fixes in the works.

slim dragon
#

There are fixes with every update

#

They literally redid the water shaders to solve the water bug you were talking about

faint quail
#

and as i said, thats great. i love it. super pleased.

now what about the night vision ? they havent seen to be able to get that down. turning while running ? does that still stop your momentum on certain dinos ?

not only that, but the dinos we do have still need working on. day after day i see people talk about pt being unplayable, pachy is too weak, cera is too strong.

the game, imo, is getting worse with the new content they do add. it feels like the genre of the game has changed into a get railed simulator, rather than the hardcore dino survival fighter it always has been. irritation builds and we get a couple back scratches from the devs as our entire bodies have poison ivy.

slim dragon
faint quail
#

ive noticed it for far longer, and the rest is more point to not add more content before your finished with what you already have. not to mention night vision, which makes up about half the time you play.

why grab seconds when you havent finished your firsts.

slim dragon
maiden temple
stark knoll
#

@restive token You get it at the same time as in the live branch

#

The % label is just different

#

It's still subadult

maiden temple
#

#balance-feedback message
I really really hope mutations get some sort of nerf to begin with and then you can build them up to have more % each as you entomb to make it both worth keeping your dino alive and making breeding incredibly valuable.
It would keep pvp encounters a bit more random too, since you'll never really know what kind of stats you're fighting precisely

hasty coyote
#

better solution: we just remove combat mutations

restive token
maiden temple
hasty coyote
maiden temple
#

I felt like movement speed balance was very frail to begin with, now it's a huge mess and everyone are zooming

hasty coyote
#

the 5% speed mutations were insane to begin with and already caused major problems between matchups

#

now those speed mutations can be buffed even larger

#

and elders ALSO just get massive speed boosts

#

or they get their kneecaps shattered if they arent prime

maiden temple
#

Yeah the frail elders are hilarious, it's just food

hasty coyote
#

so the combat is now just "are you prime elder and is your prime elder faster than their prime elder? If either is no, you get run down and die"

maiden temple
#

I like the whole idea as it goes along with realism but it's a very very short window playtime wise. It will probably change

faint quail
#

hot take, some parts of realism should be left out.

maiden temple
#

Aging is fine for this game specifically, this way getting rid/limiting amounts of modern AI can be possible. Players providing food to others because their playable got old and died is great

#

Closes the circle of life

hasty coyote
faint quail
#

seems to make a lot of people upset

maiden temple
#

People treat it like it's Jurassic Park Warpath sometimes

hasty coyote
faint quail
#

thats boring

maiden temple
#

Even my crazy teno lived far too long with nothing to do really, got groups of carni challenge me twice a day and that was it xD

indigo rain
#

technically if the game was going hard realism herbivore FOV would be 360 but blur after a fairly good distance. carnivores would have the current FOV and be able to see as they currently do.

Entirely playable, but thats not how the game was designed.

hasty coyote
#

I'd personally prefer if frail elders got weak, but no where near as weak as they are now. They should be weak enough that they are at a disadvantage, but not just flat out fodder. That way you can survive as a frail elder, if you so choose, but the more enticing option is to interact with the gameplay loop of entombment.

Plus it should take a lot longer to actually reach frail elder.

maiden temple
#

I think the basic adult stage should be longer based on how long you've been growing for but it should eventually age

faint quail
hasty coyote
indigo rain
#

there is, eventually, a "cap" to entombing. Mutations are lost on the 5th gen, and you have to grow that mutation back up all over again, so for one life you gain 10% movement speed, etc. then its back down to 5%

That doesn't remove the fact that the mutations getting that high to begin with is a massive balance issue. If this is a survival game, you need to be able to make the correct choice to survive. If that choice is taken away, so does the game's intended enjoyment.

#

plus, with this sort of mechanic being added, balancing new dinosaurs becomes IMMENSLY difficult

#

because it muddies everything

faint quail
# hasty coyote I'd personally prefer if frail elders got weak, but no where near as weak as the...

i understand how the prime and frail elders are supposed to foster player movement, but i really only see it as a punishment to people who dont play exactly the way dondi wants you to play. afk bush growing isnt fun, but i shouldnt be punished for not moving around a ton. rewards, absolutely. but i disagree that there is only 1 "right" way to play the game, and if you dont, the hours you spent to get strong just spiral down the drain.

indigo rain
#

mind, the mutations stacking is VERY FUN. I love it. But hooo is it unbalanced rn

indigo rain
hasty coyote
faint quail
indigo rain
maiden temple
#

I was also hoping we'd get some birth mutations too, ones you can only get when nested and extremely rarely. Colours like albino and melanistic, then disadvantages like blindness %, deafness % or more muscle to make you lose running stamina slower etc etc
I think I'm going crazy now TI_LUL

stark knoll
faint quail
#

oh for the ht

indigo rain
#

please do not make me try to look up the binary that is his username for the quote- but yes

#

for the HT

maiden temple
#

It's definitely a work in progress with elders, muts and new balancing. This is gonna take ages

indigo rain
#

right now, based on the announcements, the devs are focusing more on fixing the server stability

#

once thats fixed i expect we will see more dino changes

#

its gonna be messy af

#

i am VERY excited for all of this tho just ahhh mercy

maiden temple
#

Same TI_MinmiBongo

indigo rain
#

but like, if the muts stay the way they are rn, an allo could just stack up bleed resist and damage resist and then what is a theri going to do? tickle it? and then the allo mauls it with super charged damage muts?

hasty coyote
faint quail
#

honestly though, i dont care if im at full capability for 30 minutes or 2 hours, its annoying to me knowing that if i dont do the game "right" itll all be stripped from me.

a big part of my joy for this game is seeing how long i can keep something alive, and the new elder system just kinda yoinks that away

maiden temple
#

I wonder if it will be something private servers can opt out of

hasty coyote
# faint quail if mutations are going to buff base stats, they need to nerf another. it should ...

even that wouldnt work, because the only way to balance it out would be to make you fodder to just as many species as you made fodder. Which would not be fun for anyone and just turns the survival game into rock paper scissors, but even if you don't participate you still get hit in the head with a rock randomly.

The best solution would be to rework or remove all the combat mutations to not directly impact combat, that way most the mutations are just there to help make survival easier and open up different playstyles. Rather than be used to give MAJOR advantages in certain fights.

faint quail
# maiden temple I wonder if it will be something private servers can opt out of

this. make it so that you cant opt out of the elder system. normalize multiple playstyles being okay. a really big portion of this game is people who like the hardcore dino fighter, where others play it as a dino sim, and some people play it like theyre and actual dinosaur. all of these people are valid and should be thought about. i enjoy doing all of them at times, and would be really disappointed if i couldnt do one.

hasty coyote
faint quail
hasty coyote
indigo rain
#

You either have to have elders forced, or none at all. The reason it has to be forced is because if players can just opt out after 4 generations, youll end up with megapacks and mixpacks with super mutation dinos that are even harder to kill than before.

maiden temple
#

It could work, you can opt in once and then that dino will always take part in elder system or opt out and it never does. Entombing the dino counts as the same dino I mean.
This gives a choice of either getting stronger but eventually being old and weaker OR being a forever adult without any of the benefits elder system offers.

indigo rain
#

This at least scatters and forces mixpacks to work with limited timeframe to affect servers

faint quail
faint quail
#

or they would have to make mutations less broken

indigo rain
#

yeah. I can see the devs making that a setting server owners can pick

#

ik they plan to make AI a list of choices for them

#

servers can already tweak mutation strength as well

faint quail
#

yeah, i like that theyve allowed unoffical server owners to tweak the settings how they see fit. kind of like a difficulty slider for the game

indigo rain
#

very much so and it makes for so much more variety in the game itself for more replayability.

maiden temple
#

Yeah some servers feel like playing a different game at times lol

#

Good for the game either way

faint quail
#

keeps a wider audience interested

#

more money for developement if anything

rigid tulip
#

“Are you lighter and slower?” You lose (there are now 10x more instances of this in the game)

#

It used to be that only carno and dilo would break that rule and be faster than smaller things

#

Now its essentially a roster wide issue

#

We have like 4 prime spiro carnos on our hands right now

#

Across the roster

#

Except even better this time everyone has stuns and pins

hasty coyote
spiral kindle
#

@quick cargo Carno's spam stationary charge does 125 dmg , it only does 175 if it cc's / has been charged for 2.5 seconds

#

They should slow the cooldown to around the same speed as carno's bite

quick cargo
spiral kindle
#

was it a headshot

quick cargo
quick cargo
spiral kindle
#

Did it cc u

quick cargo
spiral kindle
#

How big was it

#

and did u have the dmg reduction mutation

quick cargo
spiral kindle
quick cargo
#

He might’ve been elder but he looked pretty ordinary

#

Didn’t look like elder morph

spiral kindle
#

Okay well it must of headshot you

#

Headshot does 187dmg

#

so it must of been like slightly below 75%

#

U say it was tail base but on that carno's pov it might of been a headshot

#

OR it was a prime carno body shot

spiral kindle
#

@indigo rain Honestly skill issue

#

Carno v teno rn in live build is NOT 60/40 it's more like 95/5 lmao

#

If you're talking good vs good

indigo rain
spiral kindle
#

could of tail slammed it couple times

#

Also this is a 2v1 but yeah

#

Those carnos need to use bite more

#

way too predictable

#

I never said carno was dogwater he's my main playable

spiral kindle
#

@native urchin that 5 biteforce may not seem much but it's a 15% dmg boost

#

Wich means you're Alt attack , Kick and tail slam deal 15% more dmg

#

And you're faster and u gain 229kg

#

And with the stabilisation during kick / tail slam animation u weigh like 3658

#

or 3200 i kinda forgot the multiplier

#

Prime teno is a monster still capable of destroying carno's and cera's

#

Yeah it doesn't benefit as much as cera or carno but it's still insane

native urchin
analog zodiac
#

why can u not knock trikes as trike anymore? (on hordetest)

obtuse ocean
#

@coarse blaze Why should you have counter to the venom? They could do it the boring way, and make dilo do heavy bleed or made the venom just make sure you took dmg over time. What the dilo has now is much more cooler then just "here is so good bleed". Its venom.

coarse blaze
# obtuse ocean <@268298225159634945> Why should you have counter to the venom? They could do it...

Maybe it's poor wording on my part.

My issue isn't the venom itself, it's the fact that the player had to interact with me once to kill me, and it wasn't even an adult.

There wasn't anything I could do once bit that wasn't "cheese" onto a rock, killing the Dilo doesn't and in my opinion, shouldn't stop the venom but for the venom to last as long as it does, I do expact the Dilo to have to engage within the fight a little more rather than just spam a button from a distance.

vale brook
#

venom could be made far more interesting while still maintaining its current identity and its a really easy fix actually

coarse blaze
#

If the Dilo had to engage with me more, I'd be fine with it lasting but one bite?

vale brook
#

have default charge recharge be 3-5 minutes, and have a bite = 1 recharge

obtuse ocean
coarse blaze
#

Which they have attempted to change, making clones spawn on top of the player instead; escaping onto a rock isn't seemingly intentional counterplay.

coarse blaze
vale brook
#

the intentional counterplay was originally biting and fighting the clones

that should definitely come back alongside recharges for reengaging

obtuse ocean
coarse blaze
vale brook
obtuse ocean
#

But that was the point of dilo, it can take out someone even in a herd without them beeing protected. Dilo cant trade bites and win, in needs dmg over time.

vale brook
#

like dilo by itself being able to just get 1000+ free damage off two bites... is still bad, but whatever

the fact there is no counter to it outside of unintended "get on rock or die" and even THAT doesnt work half the time is insane

obtuse ocean
#

But you can "counter" dilo now as everything

vale brook
#

we have given you the exact way to make dilo more interactive with the roster while still keeping the core identity lol

obtuse ocean
vale brook
#

theres no way you can look at an animal doing 2 bites and then being absolutely risk free and getting thousands of damage out

#

troodon has venom

it doesnt sit 100 miles away and watch its prey die

obtuse ocean
vale brook
hasty coyote
vale brook
#

you have to be ragebaiting at this point.

how are you looking at the intended counterplay of dilo not working and going "yeah this is fine"

obtuse ocean
#

Meaning ive died alot to tenos as dilo

vale brook
obtuse ocean
vale brook
hasty coyote
#

Why not both at the same time?

vale brook
#

what do you mean.

obtuse ocean
#

It would be op, if you could ie bite a herrera and it jumped up in the three and still got hit by the clones. But rigth now they dont

vale brook
#

having dilo actually have to engage with its hunts is not a bad thing, and i cant believe thats a wild take

vale brook
hasty coyote
# obtuse ocean Its not op, against what ?

Against basically everything <3tons the moment it gets venom proc. Because it can sit away and deal 1000s of damage with 0 counterplay. The only way to win against dilo is to kill it before it gets stage 3, which is generally in less than 5 bites, even during the day. The only option is to cheese, which works against every dino, except it’s now the ONLY option, and it’s just due to a bug.

obtuse ocean
vale brook
#

lets not be obtuse, there is no reason for a dilo to actual engage in the hunt outside of the initial attack. it can do literally anything else, press RMB every 10 seconds, and auto win the fight

obtuse ocean
vale brook
#

we've... already said it, multiple times

#
  • have dilo actually require engagement in fights, 1 bite = 1 recharge alongside an increased base recharge time

  • have the intended counterplay against clones actually work, i.e allow players to damage the clones before the clones damage them (although harder than it was back during pre diablo days)

obtuse ocean
vale brook
#

dont want to trade hits? use the fact the animal is

seeing fake versions of you that still damage them and surrounded by fog

#

like cmon. be serious.

obtuse ocean
#

Are you serious ? No way im gonna let a dilo thouch me in a 1v1. Speed means nothing, you need to be agile. Its like carno back in the day, fast but zero agile. It was fun having a carno running after you as omni

vale brook
#

god forbid clone timing actual be somewhat skillfil outside of just spamming them

obtuse ocean
vale brook
#

i will never understand the obsession with keeping dilo in the skillless level that its at now where it just facetanks a majority of the roster with 0 consequence

#

oh, im a cerato? this dilo bit me twice, facetanked both my bites, and now i just die full stop

yay.

obtuse ocean
#

"skilless" so good word. Sounds like pvp is the only skill right. imagine using terrain to your advantage etc

vale brook
#

why are you using the fact clones are buggy to excuse dilo being incredibly badly designed in terms of combat

obtuse ocean
vale brook
obtuse ocean
#

Im trying but your all over the place

vale brook
#

because what relevance does that have to balancing venom if you're not talking about venom

obtuse ocean
#

Cus it would be diffrent talk if we discussed omni with venom, cus that could easy outmanouver you

vale brook
#

alright im ending this here but just to be clear

its okay that dilo

  • gets 1000+ damage for free with no risk outside of initial bites
  • has no counterplay outside of getting ontop of terrain to avoid clones (which isnt even intended)

awesome sauce. i love that this is how the community thinks now.

native urchin
obtuse ocean
vale brook
obtuse ocean
native urchin
#

dilo do need a rework! clones doing dmg for sure its fine to me... in the end, its venom in your blood dmging you technically.... but those recharges need to be recharged by the dilo engaging! or its not fair!! 4 dilos can do up to 1600dmg with just spawnig the first 3 clones

vale brook
#

"oh but you have to run in and get the first few bites!" yeah and dilo players just tank the hits if you attack them during that so what now lol

obtuse ocean
vale brook
#

so instead of fixing dilo, we leave it a buggy mess... awesome awesome

obtuse ocean
vale brook
#

not to mention how the clones being inconsistent at times really only serves to make dilo absolute dog

because thats what dilo has been since its release. its either incredibly OP with working clones, or one of the worst animals in game because they rarely work.

so what if we just, and heres a kicker, fix dilo, add actual counterplay, add the need for enagegement

obtuse ocean
#

But if you make that change without fixing the "bug" you make dilo garbage right now

hasty coyote
# obtuse ocean What counterplay are you asking for ? Its venom, it does dmg over time. You coul...

You can only kill the dilo if it tries to engage, which it doesn’t have to do the moment it’s venom is stage 3. Especially since it’s incredibly easy to get stage 3 due to dilo biting incredibly fast and having enough hp to tank a few hits.

All I want is for either the clones to be less oppressive or dilo to actually work for them. So either make the clones able to be countered by hitting them first and reduce the damage or duration of venom by half. Or make bites recharge clones and increase the time to recharge. Either way, it gives the opponent the ability to fight back against the clones or the dilo.

obtuse ocean
#

But that suggestion is just, nerf dilo. Meaning it would be really bad if they changed it. Without fixing the bug aswell.

faint quail
#

the entire point of what has been said is that the clones should work everywhere WITH the counterplay of being able to attack them

#

thats my understanding from reading the conversation

vale brook
#

like i dont know how it couldve been read any other way

#

alongside the recharge for engagement but still

steep gazelle
#

I don't see how people think Dilo is balanced. Without Venom, Dilo is useless, and with it, he's unbalanced. Dilo needs a rework

obtuse ocean
#

I dont think we disagree on if its balanced, its how to balance it

hasty coyote
obtuse ocean
hasty coyote
# obtuse ocean If we threw away the clones, everything is the same. We gave dilo good bleed. Ho...

The same amount as if it were using clones and mostly dealing raw damage instead. I’m not sure on the exact amount, but enough to give the teno a solid chance to kill the dilo first.

Imo, it should be balanced around the other small tiers first, since they are the ones who suffer the most from dilo. Literally a single bite at night is just instant death to a pachy, or the dilo can just face tank unless the pachy hits a head fracture first try. Similar issue with Omni, but at least Omni has pounce to deal solid damage back, unless the dilo runs off and spams clones.

warm cloak
#

If going afk or logging out is the counter play, then it’s kinda a problem

steep gazelle
# hasty coyote To be fair, venom is its main mechanic. It would be like saying Omni is weak wit...

Yes. I've already made some suggestions about Dilo's venom.

Increase clone cooldown from 8s to 30s

Decrease the sound of Dilo footsteps

Make Dilo recharge a charge whenever he lands a bite on heads or body of something in venom stage 3 (Purple)

Dilo will initially only have 1-2 clone charges, but will have the 3 slots normally

In my opinion, this would make Dilo's gameplay much more interactive while not making him weak

hasty coyote
vale brook
# hasty coyote That would def help immensely, though I may suggest lowering the duration of ven...

one thing id like to see (but absolutely isnt needed) is allowing Dilophosaurus venom to also be used somewhat defensively during the day rather than being something used to hunt.

ideally, venom during the day would largely focus on the fog and have very ineffective clone damage/spawns/etc on large prey. lower the duration to 2-4 minutes for venom during the day to allow the dilo to escape danger, but not be incredibly oppressive for the thing that initiated the hunt against the dilo.

and then night dilo could stay functionally the same (albeit with the changes mentioned above + a nerf to the time envenomated due to again, the changes to engagement with dilophosaurus mentioned)

small hunts during the day, larger hunts at night.

spiral kindle
#

And if u tail slam and knock a cera down it confirms 3 kicks

#

2 ton teno with 2.1 ton carno would be good

steep echo
#

Its actually worse, 39.6

#

It gets slowed down to hypsi's speed

vale brook
indigo rain
#

...actually valid point did you hold right click while pouncing? because if the teno was 100% bleed thats likely you just using normal pounce which does no damage, spends the least stam, and is only useful to set up pins

wheat forum
hasty coyote
wheat forum
#

Well, I guess I got to just test some more stuff. But I do wish we had a mutation for Omni which buffs bleed slightly if not buffing the bleed itself

hasty coyote
#

odd, generally the bleed pounce deals a lot more in my experience, so I really don't know what happened there. If anything, just use damage pounce since its also incredibly powerful (1k damage for a full stam bar)

wheat forum
#

That’s mainly because of all the thing we have which do decrease bleed / give bleed resistance.

wheat forum
hasty coyote
wheat forum
hasty coyote
wheat forum
#

The other thing that kinda "shocked" me was the fact the Tenno almost made me bleed out during the fight scratching me once and kicking me 1-2x, I got bugged in a tree so I got kicked.

hasty coyote
#

teno does do a lot of bleed, especially if it gets multiple hits

wheat forum
wheat forum
#

Cya ❤️

cobalt dagger
# wheat forum **Conclusion** Test it out a little more and maybe revise the suggestion for n...

Pounce-to-pin is awful, like on all fronts. Being an omni trying to all get on a target at once before it rubs you off on a tree or a cliff is awful, then when you finally get it the prey has to just, have an extended death screen.

I feel like tap-pounce bleed was more fair for both sides (tap pounce harder to knock off on tree if raptor not staying on) but raptor is so janky.

Right now tap-pounce bleed isn't effective because raptor, like, doesn't really bleed stuff out anymore.

I do think pounce-to-pin should remain in the game but, I wish something could change in the way it works. Right now if there is a duo they'll just bite the raptors off their pinned friend, pounce to pin really just punishes solos for being, well, solo, and making raptor DEPENDENT on pounce to pin (like it is right now) makes it so that raptors just, can't attack duos, which is dumb in my eyes.

I want raptors to be able to attack duos and not depend on pounce to pin, and I don't want to destroy pounce to pin but somehow I'd like a change because it kinda just seems to exist to make solo's lives harder.

#

Basically I agree with you though, I want raptors to be bleeders again, or at least capable of, and then I'd like some kind of balance to pounce-to-pin.

#

Honestly, I want raptors to be dangerous to rexes in groups. That and trikes need to be more dangerous to rexes than they are right now. What if we balanced things so trikes bleed out rexes in the right conditions and with enough hits? That would encourage rex to try to win fast or give up before sustaining injuries too grave to flee, and it would encourage trike to play slow and defensively. Also enormous horns LOOK like they'd cause a lot of bleed...

#

And if we do that then maybe Raptor can also be an occasional hunter of rex - Risky because I assume rex would one-shot them, but if rex can bleed then it would be possible.

Teno and cera both have really good bleed resist, but I'm implying maybe Rex shouldn't.

#

If we turned raptors into viable bleeders again, then they could probably have an easier time taking down the all-too-prevalent baby rexes.

hasty coyote
hasty coyote
#

because pin mechanics are fair and balanced

cobalt dagger
cobalt dagger
hasty coyote
cobalt dagger
#

I can forsee raptors still trying to take on a rex the way they would still try a trike. Both one shot, one just has an extended one shot.

But the fact that BABY rexes one shot things while also being fast is pretty crazy.

hasty coyote
cobalt dagger
hasty coyote
#

solo pin just requires much higher requirements than just 1-tapping anything 1kg lighter

cobalt dagger
#

Babies also don't have the mouths for bone breaking, visually.

hasty coyote
#

that would immediately help rex a lot

cobalt dagger
#

I also do prefer pounce to pin remains in the game in the sense that a teamwork-involving tool exists to take down larger apexes

#

I feel like raptor should be the small thing most built to do that, if anything y'know?

#

I just don't like the way it punishes solos and it's useless against groups...

#

But I do want 'a teamwork based thing that uses the power of friendship to take down apexes'

hasty coyote
#

omni pin I can begrudgingly say is fine since most smaller dinos generally have ways to deal with much larger threats who can 1-tap them.

Grapple is fine as is though, a solid finisher with high enough requirements that it isnt unfair.

cobalt dagger
#

I feel like grapple is too weak in the places I want it strong and too strong in the places I want it weak.

hasty coyote
cobalt dagger
#

It's not really fair to buff omni so that it's powerful enough to fight groups with it's own groups. So you're right that it's kinda inevitable.

#

Maybe it's in the food we gotta look at. More chickens and goats, and less boars? Give rexes less food via sea turtles? Maybe we just need to make the omni maintence easier and rex maintence harder so that groups of rexes are more rare and groups of omni more common?

#

That will increase omni's chances of outnumbering a rex.

hasty coyote
cobalt dagger
#

Weird

#

I also think rex has no business eating a buncha boars and deer

#

Like, from a game balance perspective, sustaining off of it

hasty coyote
#

it really just depends on the attack and the dino. Like stegos arent gonna try and get omnis off each other unless they got REALLY good aim (and will just headshot each other if the omni is on the slot above the head)

hasty coyote
cobalt dagger
cobalt dagger
hasty coyote
#

one thing that would help omni's matchups a lot imo, would be to make bucking dependent on the dino. So a pachy may buck omni off very quickly so it doesnt deal that much damage, but a rex may have a really hard time bucking the omni off, allowing it to deal a lot of damage. And from there, prob nerf scraping in some way so it isnt just insta death most the time.

hasty coyote
cobalt dagger
native urchin
#

i got pounced by an omni last night, and seems like knocking down is buggy again... rocks were not knocking omni down no more, and no tree worked... i had to buck

final sierra
#

Fix Dibble Slide In HT. Only Balancing problem I've encountered

rigid tulip
#

Essentially a 2.5 ton pinner/pouncer

sweet estuary
faint robin
#

@native urchin yeah rex vs trike is "balanced" btw
26:45
https://youtu.be/pqME5ZrZZ8E?si=GSEwynMXQWHrT45B

I had to take on the challenge of growing a rex to prime on a server with no AI to hunt, and doing it alone without any help. Was eventful as always, the goal is 100%. Enjoy.

00:00 intro
00:23 journey to sanctuary
00:54 baby hunts
02:09 near death experience 1
03:11 journey north
03:57 jumpscare
04:29 annoying birds
05:43 back at delta
06:15 n...

▶ Play video
#

Bonebreak on like 1st crush, how is it balanced

#

Rex pinning prime trikeTI_Succ

wanton current
#

the idea that ur diet slows ur aging after 75% is brilliant. It will give ppl a better chance to enjoy the prime elder benefits. I like the idea.

faint robin
native urchin
#

u realize that is a very very bad trike right XD

faint robin
native urchin
twilit seal
#

It just didnt spar

#

And pinned it at 7th which was the killing blow

faint robin
#

W bb on 2nd one

twilit seal
#

Its buggy, I do know as the player which ones i hit

#

Also it probably had fg trike hp, cuz of the bug

#

Not actual 12.4 ton hp

native urchin
#

stop crying, and learn how to fight as trike! dont make mistakes

faint robin
#

5 crushes in 10 sec
Thats a spammy bb pin 3k dmg attack lol

twilit seal
#

I mean I do think crush should have a longer cooldown, and Im cancelling it

#

Which is a bug

faint robin
native urchin
faint robin
#

Bro stood there taking hits because unlike rex spamming 7 crushes in 15 sec trike takes a good 4-5 sec 2 hits standing to get full thrash

hasty coyote
faint robin
#

Rex doing 7 crushes in less than 15 sec is unhealthy

native urchin
#

mr gray killed plenty, none got behind.,... skill issue

hasty coyote
faint robin
#

Keep in mind every crush is 3k dmg, can pin and can bb you

#

Basically assault rifle fire LOL

native urchin
faint robin
hasty coyote
faint robin
#

I don't see how you counter rex spamming its strongest move like every second

hasty coyote
native urchin
#

Trike is defensive… if u stand still and face it, Rex can’t get behind

faint robin
#

Unaproachable by smaller things for sure (rex also has fast ahh alt)

faint robin
hasty coyote
# native urchin

all you shown was one rex whiffing an attack and getting punished, then getting away with it (unlike the trike who died instantly because leg break) Then a bunch of rexes playing way too passively

native urchin
faint robin
hasty coyote
native urchin
#

Managebal? I one shotted a full grown c’era at 25%

faint robin
cobalt dagger
faint robin
#

Trike turns like a truck even w spar, and has slow ahh alts

native urchin
#

But I’m growing trike myself. I’ll get clips if I make it to fg

#

U call stego a foddler to Rex, I killed so many Rexes my size 🥲

hasty coyote
hasty coyote
native urchin
hasty coyote
faint robin
native urchin
native urchin
faint robin
#

Dude got cc'd, still survived thrash and just disengaged
Rex doesn't care about mistakes

native urchin
#

Welcome to same size battles that all other playables aside from trike and stegos until now

hasty coyote
native urchin
#

Learn PvP. Simple!

faint robin
native urchin
wanton current
#

I kinda agree. The trike didn't seem to know how to play against a rex. And if the trike was just a FG against a prime elder rex? That's obviously gonna end in favor of the rex. Especially if the trike was a frail elder.

native urchin
faint robin
hasty coyote
faint robin
wanton current
native urchin
faint robin
hasty coyote
wanton current
native urchin
faint robin
hasty coyote
wanton current
native urchin
faint robin
twilit seal
wanton current
#

Especially since juvis are capable of breaking bones on dinos that weigh much more than itself. AND the fact that everytime u fight a rex, the lag shoots up.

native urchin
twilit seal
faint robin
wanton current
native urchin
twilit seal
native urchin
#

The better players wins, simple

hasty coyote
wanton current
faint robin
wanton current
native urchin
hasty coyote
native urchin
faint robin
hasty coyote
wanton current
native urchin
hasty coyote
wanton current
faint robin
#

Let my trike spam endless thrash ticks while also moving and having bb+pin on them, then it'll match w rex spamming crushes

wanton current
hasty coyote
golden coral
faint robin
#

Also in a rex fight u basically die at orange
In a trike fight u must be behind red.

native urchin
wanton current
#

i think it does. Rex's stam sucks

native urchin
hasty coyote
# native urchin No, cause bro let him behind

rex got behind from a single opening and almost immediately broke the trike's legs. should the trike be punished for that? yes definitely. Should the trike get its leg privileges immediately removed from that? no.

faint robin
#

Trike has a bit more stam yet runs a lot slower

native urchin
faint robin
rigid tulip
#

I know it wouldn’t happen but honestly I just hope they completely delete allos pin

golden coral
rigid tulip
#

And scrap it for a better and more unique and interactive idea. The amount of pins we have rn in the game is already enough lol we don’t need any more for the duration of this entire games life cycle

#

Especially as the core concept of what will probably be the most popular and common and influential predator

hasty coyote
# wanton current I suppose... The same can be said for the rex, tho.

again, rex just needs to not get knocked down with its head right in front of trike (which is easy not to do if you are actively trying to circle the trike), trike needs to not whiff a single attack. The margin of error is definitely in rex's favor, especially since rex holds the speed advantage and can choose when to attack.

Honestly, preferably both crush and thrash get solid nerfs so theres a chance for an actual battle and not "you made a single mistake, lose 10 hours of your life"

faint robin
#

Thrash is fine, its stationary

#

And is a 2 hit attack

#

Rex crush is basically thrash but w more effects on it and is spammable, easier to hit

rigid tulip
#

We’re so cooked man

faint robin
#

I also dislike that you die on orange in a rex fight since haha funny pin autowin

hasty coyote
hasty coyote
# golden coral Question is more so, can the trike prevent the rex from finishing the job from t...

I will say, trying to get around the trike can be difficult if the trike plays perfectly, but the moment you do, you just win. Because, as you can see in the clip, it can't turn fast enough to get them off. All it takes is that trike slipping up once. Meanwhile rex slipping up once just gets a slap to the face and leaves, or stays so that it can still just insta kill with a leg break after a single mistake.

#

Preferably heres all I would want:

Rex:
crush either deals severly less fracture damage or just 0 fracture damage unless it pins the target. At least until fractures get the rebalance they really need.
crush pin threshold is now 50% of your weight at base (so it increases to 100% once the target is low)
crush animation cancel is removed (obviously broken)

Trike:
Nerf thrash to deal 3000 damage total but give it a faster animation (like only 1.5-2 seconds long rather than 3 seconds) OR nerf it to like 4500 and keep the animation length (either way, the goal is to make headshot thrash not insta death, but still a really solid attack)
revert the drift nerf (so it actually can turn quickly once the rex does get behind)

Now they actually have a solid fight and both have room for error.

indigo rain
#

...omni can have up to 8?

hasty coyote
#

yeah was about to say, it goes up to 8

keen plover
faint robin
keen plover
faint robin
#

Thrash can only get its dmg a bit lowered
Crush needs a massive tuning (mostly down)

deft breach
native urchin
# deft breach

Nope, u are 3.4 tons smaller! Run!
U do have a chance when y are same size, but not if it’s bigger!

dusky surge
#

you're also slower tho lmao

#

so run is not the best advice

twilit seal
# dusky surge you're also slower tho lmao

Stego speed and stam was buffed actually, its as fast as a rex (literally same speed) and much more stam, if rex doesnt ambush it cant really effectively catch a stego. Trike has to fight tho

abstract garden
# deft breach

You should be able to hit rex while it pins, the pin is already overpowered like hell and the size difference is so little

deft breach
deft breach
#

Yea you could compare it to an omni pin. But omnis Can only pin like 20% of all dinos. Rex Can apparently pinn 100% with no Chance of survival

#

Rex Atm Can destroy the Wohle Game imo

#

And yes im a Bit hurt that a 3-4hr grow got so ez obliterated without any skill and Chance of survival

abstract garden
#

Just because its rex doesnt excuse its mechanic to be broken and not allow especially stego to fight back since it can defenetly fight back in that position with a lethal attack

abstract garden
#

Maybe 6 if the trike has some wild skill

#

But otherwise fighting anything as rex is so easy maybe aside from cera

faint robin
#

Rex takes no skill

#

Factually big ooga booga cera

#

With at least 2 autowin mechanics (bb+pin)

rigid tulip
faint robin
#

Idk in what world devs even thought that big dmg+pin+bb on one attack is balanced. Rex just feeds on whole roster. Those are not fights, its rex feeding.

#

But dondi is rex glazer so they most likely won't even nerf rex
"Uh erm its meant to be op" will be his answer remember my word

#

Why is rex alt bite also the speed of sound btw?
Trike has it age long
Rex basically got everything good possible

hasty coyote
native urchin
#

i have seen plenty of videos of people playing rex, and they make me cringe

#

tbh, with the direction the game is taking, every playable has become no skill.... its all spam attacks or big hitbox

faint quail
# faint robin All no counter mechanics are slop esp when u have to grow half a day just to get...

imo, dondi is forgetting that this is a game first and not real life. realism is great, i love the isle for its realism and difficulty. however is simply not fun in any way to grow for hours, just to end up being 1 shot by something, and then get told "well this is a realism game, you shouldnt have been drinking water / under a tree / out in the open."... oh so you mean dont play the game ?

#

its the whole "if you dont like it, leave" mentality that i feel is ruining this game. if we dont like something, we make it better instead of leaving it to rot.

faint quail
# deft breach

also this is actually making me cackle. i love how rex bites through the stegos plates to pin it, as if it wouldnt break its face trying to do that. also, while stego is pinned, it should be fully capable of whacking the rex with its tail as its just FLAILING IN THE AIR lmaoo

#

"realism but only when it suits me"

deft breach
#

and i play omni main, its also dead bc of rex juvies 🙂

deft breach
faint quail
faint quail
deft breach
faint quail
#

all good, it happens

rigid tulip
#

Like i just do not want to play uninteractive combat. No thank you

#

Thats all it comes down to

rigid tulip
#

And have a big upper hand

#

It cant run after all. And in real life rex likely never successfully killed a healthy trike

#

Im no paleontologist but I was told it wouldve been 80/20 in trikes favor

#

I would like the matchup to be like how cera vs teno is now honestly

sand dune
#

Damn came here to hope stego could work and it doesnt... it shouldnt be able to pin something that large...

deft breach
faint quail
sand dune
#

As a Balance Rex should only be able to pin things half its weight its just a Land Deino

faint quail
#

i enjoyed the "run in and get a couple bites using my superior agility, before narrowly escaping death" playstyle

rigid tulip
#

I still like it more than any other carnivore because its risky and it can punch up if you’re good enough tho

#

Thats what makes the game fun

#

High risk high reward situations

vale brook
crimson crater
twilit marlin
#

same goes for AI for carnivores

vale brook
#

yeah

#

but like

thats basically socialism in this server to suggest carnivores above a certain weight threshhold should have to actually work for their kills

#

its a pipe dream that i will happily smoke but i am aware it is but a dream

unless you're on a no ai server, peak

#

but then the little guys get extra screwed

#

i stand by u for saying what people are too scared to say ✊🏻✊🏻✊🏻

twilit marlin
#

yeah i know its a dream. i can run around for ages and not find anyone, let alone someone i can fight and eat. AI is kinda needed

#

but i hope some day that will no longer be the case.

vale brook
#

oh.

im taking back my standing ovation

twilit marlin
#

it kind of worked on the first few evrima builds, there was no AI and you could generally find other utahs around the swamps near bp mountain.

wet sleet
#

@floral wyvern There is really not much abuse there.

There is no "combat logging", because you leave a corpse.
Carnivores aren't entitled to a "real fight" and their goal is to get food not to deny other players anything.
And if you want to provide free food for your buddies you are better off suiciding/letting them kill you as a big juvi or at most fully grown adult.
Sure you won't get buffed mutations but that doesn't outweigh the added time spent getting to 100% with no additional food provided.

So what little abuse there is has basically nothing to do with entombment.

dusky surge
#

"Imagine a pack of wolves circling a deer and it simply falls down dead"

Those wolves would be overjoyed lmao

#

All of the food with none of the injury/energy spent

rigid tulip
#

none of the fun of the videogame spent

dusky surge
#

Not every single hunt you take is going to be a 100% frail elder that drops dead when it sees you lmao

#

Take that food, and survive long enough to reach another hunt

#

It's no different to finding a random corpse in the middle of nowhere, except this corpse moves more

slim dragon
#

Also it's realistic
Old dinos gets too much stress and has a heart attack

#

And the alternative is denying someone their entombment despite having reached 100% because... a predator saw them right before they died ?

wet sleet
#

I heard discouraging active gameplay is the pinnacle of fun in a video game. /s

Guess the carnivore players would have liked it more if the prey just hid away in some corner of the map and immediately pressed the button to avoid losing the ability to do so.

#

And it's not like an attack on a 100% frail elder wouldn't be a horribly onesided curb stomp to begin with.

dusky surge
hasty coyote
#

I'd personally prefer if they had to at least like lay down for a bit to die. Like you press entomb, then do the standard log out sleep (potentially with reduced time to like 15-30 seconds or so), but instead you just fall dead and the fade to black gets you directly to the replication menu.

So the frail elder has to make sure they are safe to die peacefully, rather than just hitting the button mid-combat right as you're about to die. You def can do it right as they find you, so long as you have enough time. But if you get ambushed, you get ambushed.

mint star
wet sleet
#

Realistically, because frail elders are just so bad you are sitting in some hidey hole for quite a while already.

hasty coyote
#

I think thats more of an issue with frail elders being WAY too punishing. They should be at a disadvantage, but they shouldn't just become flat out fodder.

tiny thicket
indigo rain
#

Ill be real regardless of any changes made most elders will hide before 90% to avoid death and just wait to entomb, so for that last 10% you are guaranteed most wont engage with the game unless you are a 4th gen prime deino who is at that point so big and tanky only a similar prime or a group can kill it

vale brook
#

#balance-feedback message kissen already said that anti-mixpacking features would likely recieve more work and attention when elders are done lol

junior wagon
#

@stark knoll you dont like Deinos or something?

#

Why would you not want Deino to match Rex bite force? Unless you just hate Deino, then it kind of makes sense.

stark knoll
#

It's both untrue and unnecessary imo

#

RMB exists, deino effectively got a weight buff this patch

junior wagon
#

So you are justifying weaker bite force beacuse of a lunge mechanic lol

stark knoll
#

Deinos shouldn't even be considering prime rexes and trikes as targets, not even prime deinos

#

That's about as deep as it gets for me, I just don't think it's necessary at all TI_HypsiShrug "New big thing is here" isn't a justified reason for a buff

junior wagon
stark knoll
#

And it can already do that, and a pair can bodyblock to get them stuck in the water

junior wagon
#

It is literally an oversight, you are justifying weaker bite force because of a pin/lunge mechanic.

junior wagon
#

You realize how much more damage Rex will do with alt bites. Sitting there to body block a prime rex or trike is gonna go bad so fast.

#

So let me get this straight, you still think because Prime deino can grab 10.1 tons it shouldnt get increase in bite force? Right now it's damage output is laughable even in water and using the reasoning that they can lunge smaller targets is crazy.

#

They should even get a pin mechanic, where it can be used with multiple gators.

if you gave us this, at least a pin mechanic, then sure I can agree with you it's not needed. A pin mechanic where 2 8 ton gators can jump out and pin a bigger prey should be implemented.

#

If two 8 ton gators jumped a sole rex, that rex should get ripped apart. Vice versa the rexes return the favor to gators when on land.

golden coral
#

But deino isn't supposed to hunt such large targets, and giving it much higher biteforce, might mess up the matchup with spino as well

#

As well as the issue of using the bite instead of the lunge for hunting smaller targets

steep echo
#

I mean there is a big difference in a mirror matchup of rexes and a mirror matchup of deinos, probably due to the different mindsets behind their stats when each were being developed

#

I wouldn't mind deino being brought up to the new normal, or rex/trike being brought down

golden coral
steep echo
#

I'm advocating for bringing apex damage down, mostly because I do think mirror matches are worse off with so little room for error. I kind of expected apex tier to be the polar opposite of tiny tier. The small guys do big damage relative to their size because they have to punch up, whereas apexes only have to punch down

golden coral
steep echo
#

I also never liked the "it makes sense because it's an apex" argument since it puts the few largest playables in this exclusive club where they don't have to be in balance with anyone outside of it. Something like deinosuchus is absolutely ginormous, but it's not the biggest there is, so it doesn't have that right. It doesn't get to be 0% heavier than its target to execute it, it has to be 2x as large to drag it down under.

hasty coyote
junior wagon
hasty coyote
golden coral
junior wagon
#

That's my opinion, why add bridges? So many safe spots, they did one good change and that was focusing food in the center of delta which means lots of carnivores and sometimes herbivores living by the river.

#

But they have a pond to drink from like <500m away, bridges to cross almost every km so they dying to Deino is really a lazy choice or desperation. We get fed off chance, not even AI come to the water which is stupid.

golden coral
# junior wagon 13.5 ton monster is not apex, lol thats a joke of an excuse. But hey it's their ...

Well, no, not quite, since it's not just the size that determines it. But it could also be argued deino is an apex, just not one who's job it is to fight other apexes. Similar to how a 9T or whatever stego gets up to, is apex too, and still it runs from rex and trike, just like deino has to.

I would imagine that they added a lot of those things, because deino is a very unfun and unengaging playable to deal with, due to the lunge and how it's far too close to RNG if you die to a deino or not. If deino was easier to spot, or the lunge could be more easily juked, then there might not be as much need for safe spots and such.

Agreed on the AI, it should eat and drink, just like players.

junior wagon
golden coral
junior wagon
#

If rex fights in shallow waters, the prime rex can mess up prime deino pretty bad which is completely fine. All I ask is a humble buff in bite force, not much more(well maybe pin mechanic too but that needs lots of work to implement).

viscid mica
#

@junior wagon FG base deino is 500 not 450

junior wagon
#

i said 450-650

native urchin
# steep echo I'm advocating for bringing apex damage down, mostly because I do think mirror m...

there is path of titans for that! u can play a small raptor, and u can take 3 bites from a giga before u die! if u think that is what an apex should be.

but to me, its frustrating when small playable are capable of killing big stuff with ease.... and lets not forget, trike got buffed, because people complained it was "too easy" to die to ceras or other stuff, so they buffed the dmg to one shot anything pretty much

native urchin
vale brook
#

well, swim i guess

native urchin
# vale brook deino is meant to run from spino

most likely, but that also means that if a spino decides to come west rail pond, the deino is just dead, cause it cant run anywhere!

but also to deal with sucho, spino, deinocheirus... it will need a buff in bite force imo!

deino was one of the scariest animals in its time, no one was messing with it, 500 bite force seems pretty laughable (considering cera does 350 with the charge bite)

vale brook
native urchin
vale brook
#

it'll just drown suchos, assuming they can be drowned

deinocherius is so far out that any assumption of its stats is just weird

#

and deino is not a brawler to begin with, its not meant to be engaging in actual fights all that often outside of fights within its own species

native urchin
#

im not saying deino should have a fair fight with a spino, spino will probably jsut grab it and maul it to death, but, multiple deinos should not be an easy fight for spino! and a buff in bite force is deserved for the poor deino!

im not a deino player at all btw, barely played it

vale brook
#

it can grab swimming FG rexes when its prime

it is STILL not a brawler, it has just had its ambush niche expanded upon

native urchin
vale brook
#

devs have already confirmed that just because a rex swims, doesnt mean it stops being a rex lol

native urchin
#

BUT, doesnt really need it i guess... it will probably be dealt with when deino starts having more competition in its niche i think

vale brook
#

"cant fight" and yet rex was given the tools specifically to fight in water

be serious

native urchin
vale brook
native urchin
vale brook
junior wagon
thorn mountain
#

it would

junior wagon
# thorn mountain it would

not really, if rex pins the prime deino which its able to fracture larger animals it will break the leg and body. Which means crocs will die cause they ont be able to alt bite.

thorn mountain
#

it wont to a adult rex, But to like everything else

cerulean vault
# thorn mountain it would

This right here, before the mutations and everything I traveled on land for food and got into fights on land stego was around and it was still a danger, its how i am so successful on Deino when everyone else Dies. But I don't think people understand that just because it says 550 newtons that is what you are doing there is weight behind it too so in reality you are doing a whole lot more i remember when deino had 1000k bite force at 8 tons it was stupid you rolled steggs man and at 13.5 tons bro that damage would be nuts. It already can face tank a full grow rex at 13.5 tons and 550. imagine 1000. Part of me just says make it realistic for every dino, Deinosuchus had greater bite force then Tyrannosaurus Rex

thorn mountain
#

literally, Why now do we need a biteforce increase, it was never the way to kill stuff but oh but realism

cerulean vault
thorn mountain
#

yea

#

1 tap everything sim

#

oh you are a stego you kill cama if you hit it in the head

cerulean vault
#

I do think The Rex Crush needs a cooldown or charges that have to regained by rest no animal bites 100% all the time most likely they would have delivered one big bite and let the animal bleed out if it survived. There was no brawling to the death

#

Like The Rex Crush should have one charge the amount of energy and strain on the jaw from one big bite is immense so i think 3 charges is very generous,

cerulean vault
#

I do think it should be close but because we are people controlling these creatures they need to be balanced for the sake of video game logic

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I think people forget just how much smarter we are compared to animals We put a man on the moon and have machines we control on mars

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So Rex Crush needs balancing as does other things currently but that is why they hordetest these things before letting them out to the ecosystem in Evrima

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I do think Deino needs a small jump in bite force like for Prime around 750 is generous I would want it to have like 1200 be nice then drops to like 600 at full Elder 100%

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But 13.5 tons and 1200 is kinda stupid

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It can already drag a Prime elder underwater while they are swimming if they are 10.1 tons and under, and on land you have to be about 6.75 tons and up to avoid a land grab.

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I would say be 6.8 if you are going to drink water from a known waterway that has Deinosuchus in it. The 4.1 ton safety net is gone

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People want by nature and bias there Dino to be number 1. In reality something Dondi said a while back there is just somethings you cannot fight. turn around and walk away had too big sub rex's try my trike at 8 tons they were way smaller didnt have their thundering step so they were under 60% and I killed one with ease and the other almost died hid in a building part i couldn't fit in

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The Utah tailriding rex days and that stupidity is over

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I also think that when you entomb you shouldn't get all 4 mutations for the sake of balance. 2 I would say you can keep and after your second entombment you can start carrying more mutations over and finally at the 3rd you can carry all of them. You no longer increase the percentages but you can fill out the cap of the mutations slots via entombment heavier on the End side to promote seeking entombment x3 vs getting everything carried over at the first.

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Assuming You hit Prime Elder every time

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I also think Prime Elder is too easy to get, I think it should have heavier requirments 150% in diet and more then just one migrations and handful of patrols

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I got Prime Elder Trike and that was stupid easy

native urchin
cerulean vault
native urchin
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litterally just has to crush, it does nearly 3k dmg

cerulean vault
native urchin
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i was 7 tons and i fought 2 fg deinos without a probelm

cerulean vault
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there is so many more things you can do with rex and all people are doing is rex Crush

cerulean vault
native urchin
cerulean vault
native urchin
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it has a cooldown technically

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of a few seconds, but u can abuse the crush cancel to cancel the cooldown

cerulean vault
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I main rex its my favorite animal I know how potent the irl rex is Goliath femur bone sets new standards for therapod dinos, this a game in which people control dinos the real things didnt have the intelligence to do even the quarter of the stuff we have them do

cerulean vault
native urchin
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i personally dont like the crush/pin animation

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i would prefer having a charge bite that bone breaks

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which would ahve a long cooldown

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so, if u ambush well, the prey still dies

cerulean vault
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I could see that opens its mouth wider has a different animation and it lunges its head and neck move

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Open ambush punish then it comes down to bits rams and everything else

native urchin
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but also, rex does need a big dmg attack, just like stego and trike have

cerulean vault
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Yes but i think the abuse factor of those attacks need either balance or cooldowns via charges or resting

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You get into a fight you probably have the energy human vs human for a couple of super heavy attacks then it comes down to skill and everything else

cerulean vault
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This wwas a excellent conversation love the idea of the open rex crush attack the only things that should be pinning is raptors and maybe allo the everything pinning crap needs to go

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but again they need multiple Utah Raptor's and Allosaurus to pin in the first place

native urchin
cerulean vault
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The ambush factor i like really causes you to think about your engagements. The Whole lets just walk around and roar and get fed by sitting next to a ai Dibble spawn also needs to go A.i should spawn in their appropiate areas and they shouldn't scream to let other players locate to find them carnivores are supposed to hunt and move. Maybe occasional noise etc rustling bushs foot prints and the like, a couple of calls but not the sit in a circle and rex gets fed with no effort

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I just grew a Prime Elder Trike and it was the easiest grow i have ever done. System is good but prime Should be like a White Stag scenario or like spotting a phoenix flying through the air.

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Elder system is good but needs more work

sweet estuary
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#balance-feedback message HEY I SAID THIS I SAID INSTEAD OF LEG BREAK DO BODY BREAK SO STAM GOES DOWN QUICK SO ANIMALS CANT RUN FOR LONG THEN U TROT EM DOWN THEN ITS COOL AND AND IF U BODY BREAK SOMEONE MID FIGHT. THEY CAN STILL FIGHT!

steep gazelle
sweet estuary
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since they can run after the pin is over

thorn mountain
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yeah, but you can just pin them to death

steep gazelle
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34km

thorn mountain
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and that

sweet estuary
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i dont think u can, well if u can it shouldnt be like that

thorn mountain
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last I checked you can

sweet estuary
steep gazelle
sweet estuary
steep gazelle
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Certain things you really shouldn't be able to kill xd

sweet estuary
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i think u should. but

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maia should have a chance

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not a leg break thats way to boring

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body break would mean maia runs away to forrest and regens stam, and it hears thumps from the path it was just on. the rex is sniffin round. thatd be scary and cool and better than leg break

steep gazelle
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Unless reduce the crush damage from 3000 to less and leave the fracture

sweet estuary
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and ALOT better than straight up 1 tap pin

hasty coyote
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I’d be fine with Rex crush causing bone breaks only on pin, but the pin weight requirement also gets reduced to like half its weight.

sweet estuary
steep gazelle
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Well, if it's just for ambush, set a limit so that the fracture only occurs in Dinos smaller than 3.9t, and set a chance of the fracture occurring

hasty coyote
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The best choice imo is a fracture rebalance, since pachy also REALLY needs one to not flip between op and fodder. But they still haven’t changed it so I doubt they will.

sweet estuary
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see NOW rex needs to be smart to get a pin and when it does get a pin it needs to follow the trail to the animal resting

tiny thicket
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What do you prefer?
1.) Losing an 8 hour Rex to a 1 hr Troodon.
2.)Losing an 8 hour Troodon to a 1 hr Rex.

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This game was supposed to be balanced.

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This is balance feedback discussion just a reminder.

slim dragon
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I'm not sure how rex dealing fractures or not to things above 3.9 tons matters to troodon

Because I highly doubt a troodon would survive a rex bite either way

steep gazelle
tiny thicket
slim dragon