#balance-feedback-discussion
1 messages · Page 175 of 1
yeah im jus waiting for rex
Cerato is like the only playable I can think of with 0 weaknesses. People say speed but like ok
Iirc kissen said rex should only be able to kill trike in an ambush or in 2v1
1v1 face to face trike will have a huge upper hand (iirc)
Stacked playable with an omni level grow time
The easiest and strongest carnivore to play and people still make suggestions like this #balance-feedback message
Then it's fine
Goodness gracious
So its likely trike's gonna get balanced out considering rex matchup
How did I miss that lmao
literally
Hope so, devs change decisions every time xd
And they all think they are the best players because they killed an alt spamming trike or dibble solo lol. If they fail its not a skill issue but the prey dino is too strong
LOL that is exactly what it is. Cerato montage #30 dunking on a beginner
All the teno op complaints are from cera players
Maia ones as well. They don't like maia being faster than them
But when I play cera I can kill multiple tenos without dropping to orange
no literally half the yt vids i see are of like poo players
I dont even main cera but that thing is just too easy to play and not punishing enough
Isle pvp vids are down the drain nowaday's. Sadly every playable is easy mode
Even then they weren't that fun to watch in the first place
i played it for the first time in months and it was just so easy fr
yeahh honestly
I cant really watch people that are bad at pvp either imma be honest lol, i do cringe a little
Well depends on if it was a truly good fight
thats true
Easiest to grow too honestly
frr
"It takes skill to play !!!"
I fear people will only truly realise how disgusting cera is when theyll start killing rexes
As long as they can make it vomit, its a won battle
reminds me of turks vid
(And rex will be even more disgusting knowinh dondi is biased for it)
Id rather have rex be disgusting than cera, rex at least takes 12 hours to grow
đ i actually hate this vid but
đ„
Depends on how rex turns, since it just one shots ceras with the pin. And I doubt its easy to vomit because trike barely takes any bacteria
The idea is to pretty much puke a rex (assuming this is possible) and scent out all the nearby food to rot them and then consume so it can't feed. Then follow the rex
True, but I doubt your average rex will be chilling on food
Im not trying to defend cera btw its absolutely disgusting, but rex might be too agile
Not many prey options to hunt yk
Its likely going to starve in 90 mins like deino and trike tho. And other rexes are always an option hehe
doesn't really matter
I dont think so, I do hope so tho
the debuff is irrelevant
Its not like we ever kill for food in this game lmao
Its absolutely over for the ecosystem if rex is a cannibal
ppl are gonna kill eachother anyways on rex
Like if i get to fg and i'm low on food. I'm going to eat other rexes. Cannibal or not
True, but at least you wouldnt be able to grow off of other rexes
It might have good scent range like cera and eat bones too
Rex has been stated to be a bloodhound
I mean, if the food consumption from corpses is like deino, a single ambush on a teno or anything bigger will fill you up well
Was grazing buffed?
it got buffed??
Who really cares. If the sub and juvi are viable and good
Indirectly, by removing tze debuffs from having 0 diet
Trikes need more reliable food sources tho
Not the 1 bite bushes
Like if they're good enough. People might slow down their growth with the current system
ohh right
Active growth prayers instead of afk growing in a bush đ
I hope sub rex is fun
this ^ the food rn is not enough
Same. I just hope it isn't busted
Let it run down ceras
but then teno...
they need to remove speed muts and gastro atleast before rex is in
Im so glad i dont play on officials anymore
i wouldnt if there was a populated au server
Is rex 9350 kg? I keep hearing ppl saying its 10 tonsđ
au player...
Was 9350 in a stream
Au is rough lol
yeah...
yeah tell me about it
Im official player and hackers are a problem lol
the hackers are nerds and nobody plays on the unofficial au servers
They're everywhere on AU
Hackers and mixpackers
i literally got killed by a hacker just before on my dibble and yesterday as a fg trike
Now why would you grow a trike
i got nested and was like may aswell cuz i wanted to try it đ
On au of all servers đ
I miss when hackers only had speed and esp, you could actually kill those
If they sit in a open field sure
my first fight was against the hacker :(
Hackers are so obvious problem yet not fixed
ikr, now u just get 4 shot and cant even fight back
Only large creature i grow is teno
Even hackers were more fair to fight in spiro days
How I miss actual balance
Matchups have to be one dimensional. Cerato must never lose to Carno!
Everything has to have cc
carno small game hunter!! it shouldnt hunt cerato!!
Tbh carno is very good rn this patch
mainly herbis
It feels really good to play
yeah carno is lovely rn
Can steamroll cera if played right. Especially if theres multiple carnos against even multiple ceras
And you dont bleed out from a paper cut anymore
Idk what people were on about when they said cera wasnt getting stunned with the new stability
yeah, when i heard ppl saying that i was worried but it was fine
It's very Cerato sided 1 v 1. They have to do next to nothing to beat you. Before you could wait out bacteria and wait out max charge bite. Now they can just trade and win. It isn't that hard to see when a carno is trying to line up a staggering charge
But yes. Outside of that matchup Carno is really good
There where debuffs? I thought there are only buffs for having diet.
Yeah i mean 1v1 if the cera is just not much worse than the carno I agree, but in a survival setting you dont always get the best players
Carno is just the better player if cera is losing in a 1v1
Multiple carnos are a different story though
Oh yeah. Multiple carnos is a nightmare for the ceras lol
You used to get -75% growth and like a -50% debuff to every every other stat imaginable
Charge has always been a really strong pack tool. Can't dodge every carno
In short you became pretty much useless lmao
Weird cuz the game didnât tell you at all right?
It did
No stam, no damage, abysmal resistance to bleed, pretty sure you even took more dmg than normal
And you can perma charge now
True
You still need to hope for good terrain. I beat 2 carnos as a cera when I got like 5 hours on it while fighting in a human base. They had no way to land any charges on me there
Fair enough but if they realised they cant charge they could also just bite you to death if its a 1v2 but I get it. Theres still skill impression left in the game
In the status report? Bc the only thing I saw there at 0 diet was temporarily infertile
Back in the days you would get all sorts of debuffs when the diets didnt have set hexagons
When you could have 3 dots etc, or 2 dots 1 S
Oooooh so itâs a while ago. I started playing a few weeks after Maia release
Diet grinding is not fun, glad debuffs are removed
Same I donât know why you would need debuffs for not having them when not getting the buffs is basically the same thing
Even dibble was too slow for that
Was boring and unfun experience
Esp after funny cera bit you twice and you got your diet screwed
Not really. If you have no diets rn, you're pretty much your base creature. Which is good. There's no negatives to playing without diets right now
Je ofc the debuffs did sound a lot more significantly donât get me wrong but for gameplay itâs still serves the same purpose. If you have diet you are stronger than someone without even if itâs just less important buffs
do you know about the charge + immediate bite combo? you donât even have to go for a staggering charge to do that, and you can trade it for the 345. i wouldnât say that the matchup is completely cera sided but mostly yeah
Haven't been able to pull off that combo honestly. How is it done
Heard about it but never knew how to do it well
you gotta time it right, let go of the RMB button as soon as youâre like 1 frame away from the target and since itâs a special attack thereâs no cool-down so u can immediately follow up with a bite, takes some time to practice as it can be tricky to pull off, but after that you can comfortably take on the average cerato
Hmm. Wouldn't it rely on them standing relatively still. I guess if they're willing to trade it can work?
nah it always works, but when theyâre facing you its easier
sick. I'll try it out
@devout flame this seems to happen if trike hits the head or the tail of other trike. The spamflop
Some abuse it yeah
https://cdn.steamusercontent.com/ugc/10419841909489849424/B843B82E4A5F9F21256A395307E1E62DB8386C1C/
Should this have hit?....
Lmao no
I figured I should ask about this here before putting it on one of the actual feedback channels because a) idk if I should post about mutation changes on balance or general feedback, and b) I feel like I need more input before I suggest any changes, since I'm not even sure if they should happen or not.
Gonna have to section this into multiple messages by the way, because I don't have Nitro 
Long story short, anyone else think Multichambered Lungs (which I'll call ML for my convenience from now on) feels kind of... weird, right now?
I've only had firsthand experience with it on Trike, so a lot of my opinion on it is based off of my guesstimations for how impactful its effect on other playables would be. So, if people can weigh in with their experiences with its and tell me my extrapolations or smart, or that they're dumb and it works great for other playables (I could see people who've used it on carno, cerato and teno being likely candidates for the latter), I'd really appreciate it, and that's part of why I'm bringing this up here first! :>
To get to the point, I feel like ML seems like it's kind of just mid. A 5% lower threshold sounds useful in principle, but that only brings your moving stam regen thresholds from 60 & 40% -> 55 & 35% for trotting and walking respectively. As I said before I can't say beyond speculation how effective this is for playables that aren't trike but I'm gonna weigh in on my opinion in regards to them anyway because I think that I might be wrong or right, but either way I think it's worth talking about. On trike, it... kinda sucks. It's not enough difference to make a noticeable effect on how much you can run, and it's much too small and frankly, niche, of a benefit to really be worth it in combat. With other playables I could see it being useful, but the issue is that 55% and 35% are really awkward values to try and read on the stamina bar without stopping to open your chat or character screen and hovering over it to read the exact percentage. I think for most people they just won't be intuitive values to read quickly and on the fly, which is not very convenient.
The thing is that the idea of changing it has me a bit worried. I'd argue that the best way to improve it would be to buff it to a 10% alteration to the thresholds (so, 60 & 40% -> 50 & 30%). It would make it have a noticeable impact, and it would be much more intuitive to read on the fly (especially the 50% value). Issue for me is that I'm worried that is too strong a buff, and might make it too powerful for playables like carno or cerato especially who already have good trot speeds and okay moving stamina regen.
In short, ML feels like it's in the weird spot where it currently feels both weak and unintuitive, however if you improve it to become intuitive it could quite possibly become too strong. I'd welcome thoughts because I think it's a really interesting mutation concept that kind of falls flat currently, but I'm not sure what could or should be done about it.
If this is in the wrong place by the way, I'm more than happy to ctrl C & V it to the right spot, just don't delete it without telling me so first, I put more time than I care to admit to write all that 
MMOs have suffered from this problem for decades and they've taken some pretty radical changes to address them. World of Warcraft is a great example of additives to your character that feel good to play; they started off by allowing players to choose different specializations for their class. Preforming different move sets and preferring certain play styles. What they found over the years was that talents that only tweaked ability modifiers by small percentages were not "fun", so, they removed them and made it so talents would only be something that would greatly impact the playstyles. I REALLY like the direction that game has taken towards their talents and think the mutations in this game could use is it as inspiration for designing mutations.
Saltwater mutation is a great example of this; allows your player to change their playstyle and adapt to your surroundings.
Yeah I see that perspective on it entirely. I myself (being more of an fps player) was somewhat thinking of Orisa in OW2 in regards to the possible danger of buffing ML; When Orisa is bad nobody plays her and she's considered unfun to play, but when she gets buffed and is fixed, she's meta and overpowered, and she's considered unfun to play against. Similarly, ML currently feels underpowered and weak and a bit clunky imo, but fixing those problems might well break the game in terms of balance if it's overdone and make it unfun for everyone else to come up against. Hence bringing this up here before putting it on either of the voting feedback channels, because I'm genuinely unsure what to do with this damn mutation lmao
IMO 10% would be significant without being game breaking
https://cdn.steamusercontent.com/ugc/10837585853565830763/C225F3AA19A0B440B2833BE558D584266F89A778/
OKAY CLEARLY PTERADON HITBOX IS BROKEN
I think almost everyone would agree with that dw. I think itâs a super interesting mutation and massively beneficial for solo players but the numbers are just not there rn.
@faint valley doesnât work cuz something like a galli, PT, or dilo could just follow people around and troll
Neither of them needs to be able to do that
And that's taking uniqueness away from herrera
@viscid mica then maybe active admins should spectate and activate it manually ?
because they are chilling for hours together, isnt hard to spot
Itâs not against rules atm
ohh, i see
then probably a mechanic to recnonize if they chill via H together?
@versed sable we will be filled with climbing dinos and it will be hard to go near trees as for raptor, he could climb rocks only
my logic was since they are able to pounce it makes sense for them to be able to climb and would give more variety to gameplay and activity in the treetops then just herras and hypsis
there are more arboreal animals to come
Why make animals who are perfectly good land dwellers into herrera knockoffs instead of designing more animals to be part of the arboreal ecosystem
herras will be in great danger then and unable to play against climbing raptors, also raptors will be great predators against smaller animals, or even bigger dinos, it will be good to make them only able to climb on rocks or cliffs, so they could escape by larger dinos, or stay there to ambush other ones, but without the camouflage of the foliage on trees
troodon climbed irl and utahraptor is related to species that climbed regurlarly, technically herra and hypsi are both not arboreal
I dont think raptors have trouble escaping anything currently
We have no way of knowing if either of those were climbers, also troodon and omni are both fictional species not adapted for climbing
Utah raptor didn't climb, that is almost certain
irl bigger dinos could hit trees to make others fall off, and they went hungry after a long period of time not in an hour, its a game and its need its balance man, i believe we cant request to be 100% realistic, it wont be a game anymore then
i was under the impression omni is being redesign into utha
It isn't
Utahraptor will be a different dino
Not exactly possible to tell the difference
thats a hacker
gotta be
I posted two clips yesterday of getting hit from distances that don't make sense; i don't think its hackers, i think the hitbox for ptera is just insanely large comparative to where our downward peck attack reaches- I don't think theres a safe zone for you to be able to attack without being retaliated from. If someone is attacking back you just can't attack them, it's too risky
No thatâs definitely a hacker
Range hacks and with auto target are pretty common among hackers
Itâs hitbox would have to be bigger than trikes by leagues if that was a bug which would effect a lot more than how it takes damage
I appreciate the sentiment from you guys @obsidian yacht @viscid mica but I honestly don't know that I agree comparative to the way I've been playing ptera... It really feels like the more lag you have on the server the more likilhood you have of being eaten from a ridiculous distance.. I wish I could definetively say one way or another though. I'm sure i'll get more clips of similar nonsense..
Either way it's not like the moderators/devs did anything about it x)
@dusky surge Does it double bleed received from new injuries or does it double bleed lost from already existing ones ?
just doublse whatever bleed rate it has
So it doesn't make it much more interactive ?
It's still just about getting the prey to bleed then let venom do the work while you wait
Apart that I guess you have to reopen their wounds from time to time
Did you report it
No :/ I don't have much faith in the moderation team
Well they're certainly trying, cant say they aren't
No offense but that is a very unintelligent decision
And you expect them to deal with it if they donât even know anything is going on?
Didnât know staff was omnipotent
Our admins our minor deities didnât you know?

Donât seem to be trying anything with this mess up of ai, if they are then they should atleast post something to stop people getting so irritated about it. A simple âwe are aware and are looking into itâ would suffice
@open flicker everything except the biteforce was cooking
I honestly donât think pt needs more damage than it has you do mad headshot damage to anything omni sized and below
They never do that lol like never have either plus thatâs devs not admins
Why should they need to post anything
idk i was fighting troodons earlier today and hit one like 6 times and it still wasnt dead
?????? That shouldnât be possible
i was only half grown (so half the bite force) but if an adult ptera has to hit in 3 times thats still crazy to me
but i did have 10 bite force i checked
Like unless you have the worst luck and hit nothing but tail I believe 4:5 hits would have sufficed
dunno where i hit all my shots but seemed pretty centralised i dont think they were ALL tail hits
maybe 1-2 tail max
Iâve killed plenty of Herreras as pt so Iâm confident the damage isnât negligible for small stuff
yeah idk the other day i hit a probably 20% grown herra like 3-4 times and it lived
Who knows
Theyâve broken their game, majority of the player base is annoyed, one message to the player base or atleast to the admins so they can let us know that theyâre aware and are working on it. A lot of people have stopped playing and have threatened to stop if the game isnât fixed
like i either have the worst luck and only hitting tail shots orrr idk
Maybe pt damage is bugged
not sure
like just now i hit this adult herra probably like 10+ times as a half grown pt
idk how hes alive lol
Well to be fair your half grown
And Herrera ainât tiny
175 is a solid amount
For tiny tiers that is Kek
Na a wee bit bigger
ahh
Pachy dibble and trike have like .3 XD
(This is not the exact value value chatters leave me alone)
The only reason I donât think pt needs more is cuz of how much of a menace big swarms can already be let alone if they did damage almost equal to omni bite
yeah itd need something to fix its dmg vs bigger dinos
but i feel like a troodon headhsot should kill
Ehhhhhhhh I mean at full grown PT can like 2 tap
especially considering theyre on the diet and you mostly only get the one chance before they scurry to the bushes
Learn to weave
yeah no i can fly in the trees easy, its just keeping track of the little buggers thats hard lol
Become one with the dip and dive
Iâm a really old pubg mobile gamer(came out when I was still in grade school leave me alone) when matches where just giant snipe offs Iâm very good at noticing pixels that arenât supposed to move move
@icy blaze teno not being able to stun cerato is a bug and not intended
carno can still stun a body buff charge biting fg cera
hope they fix it too
nah thats intended for carno to be able to stun a fg cera, tenos tail slam not doing anything to a cera tho isnt
im more concerned about the kick than the slam because i was not using tailslam against cera
i meant teno fix. dont care for carno xD
figured
@onyx lichen
how much would the health recovery rate be, and would their also be a increase to locked health regen to the mutation for gastro
because having a simple health regen boost like cellular regen is not really good because, a somewhat light percentage wont work to well on a low number (meaning a low percentage doesnt aid much in health regen boosting)
plus the increase to hunger and diet drains is pretty severe (even if they stop at half for hunger or 0% for one diet)
it would have to be a pretty hefty buff to your health recovery to warrant such a sacrifice
what is up with trike, im eating a whole damn tree and it gives me less than %1 of food absolutle nutty..it's a lawn mower simulator at this point not getting enough food have to eat like 1,000 plants to be full stomach
#balance-feedback message what, a hypothetical syllogism drawn from basically nothing
how am I supposed to be able to tell thats a hacker... this has nothing to do with omnipotents, a little bit to do with the devs delayed response time, a little to do with false reporting, and even further, a broken games systems displaying as "hacking". Y'all can crap on me all you want, but there is no definitive proof on video that was hacking to me.
And more to the point no devs/moderators have weighed in on the video
@blissful geode sounds like a hacker
Cuz 2 head shots is more than enough to Garantee bleed out
4 body shots is roughly equal
@soft mantle Cerato is completely full of bugs after the update. One of them being that he can cancel the damage and stun of Carno's charge if he hits the charge bite first, instead of having an exchange of attacks Or a clear preference for Carno because it is a Stun attack
i'm pretty sure that interaction was already a thing since ever, so which dino hits first will have an advantage, doesn't that make sense to u? or am i missing something?
I'm talking about the attack with the charge charged for 3s, which with the slightest touch already causes Stun, or should
Any attack that doesn't cause Stun or knockdown should be able to both take damage from it, and that's what happened before this update
Cerato changes were not it they made it so much stronger with little to no counter balance
Unfortunately.
There are times when I even think that the Cerato doesn't even have the speed reduction penalty when holding the charge bite xd
Because it basically doesnât
By the time it would kick in they already up your rear
I'm saying that, even holding the charge bite for 2s and running, the Cerato still runs at 40km and not 36km
Oh ya they have to hit the full charge
Takes quite abit
Well, the stam cost occurs every 2s, so I thought the maximum charge was 2s
Is like 2.5s?
@ivory abyss instead of having something thatâs as fast as carno why not just have neither stud something that much bigger than them as they are both far faster and can just LEAVE
No charge takes a lot longer to hit max
But I wanna stun a stego
Why does dibble get special treatment đŠ
Than play trike
And whatâs dibbles speed compared to Maia?
I sort of just assumed it might be because of ceratos op bleed resistance
But then again it was suspicious how he made us vomit (it was dark and I don't think he was that close to biting, unless decync)
Even with its bleed res and a body buff 4 body shots from Herrera would not be survivable
Especially if the lunges are from any real height
I did have F2 recording but I couldn't get it to open, still bugged for me since ages, and I've also had personal experience on my own from getting jumped by herras as Cera, I didn't even need to sit to get it healed.
This video might help explain it
https://youtu.be/IPrqVxOhufo?si=rTU2KtqXR8Uk-ZPU
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No I played HT unless itâs bugged it still shouldnât give it that much resistance but than again this whole cera rework made it stupidly op so you might just be right
I don't even care at this point, Herra feels so buggy didn't wanna play anymore that day lol
Not Herrera
Itâs cera thatâs the problem
Cera is insanely op rn
Itâs not even funny
its not special treatment
maia is an animal built around running from big things and beating the hell out of the little things that can catch up to it
dibble is all about throwing hands with pretty much everything that walks its way, bar a rex
you let maia stun a stego, then allos, albertos, maybe even suchos and acros can get bullied by them, which doesn't really match maia's "runaway" playstyle
I'm still gonna try to 2v4 ceras as a carno, I've done it before and wiped out a whole pack of Ceras with just another competent Carno
Lots of teno suggestions, teno isn't the problem though. It's all cera 
Teno has all the tools to fight off carnivores that can hunt it, it just lost the ability to use them with cera being unstoppable
Omg the deino lunge looks scary af
Not sitting by my usual 'safe drinking spots' anymore. It relied on deinos being slow 
exactly
You should be able to but I dunno in its current form be kinda stonk
I mean I would hope that Maia can stun most of the carnis you listed especially if they weigh less than it but letâs be real even then Maia definitely wont be bullying anyone otherwise it would be doing that to ceras rn.
Holy yes, when I saw it I was shocked, never drinking in usually dodge able drinking spots now
I haven't tried fighting Cera yet as Carno, first 4 days after update I mained Cera only to see what's it all about, I played risky and demolished Tenos and trikes slightly larger than Dibbles, was testing stuff and everything. I'm lucky not to have starved yet, figured out roughly how AI spawn.
@steep gazelle I agree with you on the Carno and Cera feedback, me having played Cera against Carno was always confused on how I seemingly landed a charge bite but didn't hear the Carno take damage, lucky for me when I was Almost orange. The Carno made some slip ups and he ultimately thought he could talk me, charge bite to face and alt attack to Carno finished them, Cera seems op but they've always been easy for me as a carno if played right , will try to fight one on this update, since Cera got massive buffs
Hellllllll noo what is its growth time 10 hours?
12 Kek
Agony
It's why I play dibble over trike any day
I grew a trike to 55 percent killed a 70 percent trike at 40 percent and killed 2 stegos. The stego kill were with my friend who also had a 50 percent trike
Then I threw it off a cliff
To die to 4 funny ceratosaurus
Fair and Balanced 
So I can't suggest another change for 6 hours because mods didnt like my suggestion?! Thats crazy y'all.. I see some of the silliest crap put in that channel but it never gets removed lol
The humble 1.3ton scavenger apex hunter
No... It's because that's the cooldown...
Give me yall thoughts?!
hard disagree on everything to do with ptera, maia should not be able to drain a creature's stamina (that seems really unfun), but Trike is fine, although I'd prefer if its attacks were stronger rather than faster
Maia is strong as is, if not borderline op, so I think most of that is unnecessary to begin with.
Giving a tanky dino with incredible speed and good stuns the ability to drain stam is not a good idea. Especially since it doesnât help Maia in any way except offensively.
I think the stun thresholds are fine. Anything too big to stun is slow enough to get away from.
The stam is also fine since it forces you to either fight OR flee (except with tactile since itâs op). You shouldnât be able to just attack something, then decide ânah Iâm goodâ, and leave them in the dust. Plus it helps other dinos escape Maias who canât easily fight them, since the Maia will burn its stam trying to catch them and by using its attacks.
Imo all Maia needs is a buff to juvie speed, itâs genuinely pitiful that you can get run down by a cera for 70% of your life.
Ptera doesnât really need more stam, especially since its rework is incomplete atm. The issue with ptera is that, since it can fly, it can just peck things to death if they canât jump. Having the stam be limited at least gives the target ways to deal with them. Unless you want full grown Rexes running for the forests so that the ptera doesnât sit there pecking them for 30 minutes to stop their healing.
Also picking up and dropping is quetzâs job, not a tiny fisher/scavengerâs job.
I do know trike has some issues with its turning since small dinos can run circles around it, so I think it would be fine to buff their spar turning.
Its attack animations were already sped up and seem fine imo.
I guess it could deal more bleed, but bleed doesnât really help trike at all. Itâs mostly useful offensively since it basically tells the target to stop moving or suffer and takes time to have any effect, which makes bleed generally not that useful defensively unless you have WAY too much of it.
I rlly would like a bit more stam for fighting bc last time I was fighting a dilo pack I was out of stam before even having killed 1 of them even tho I hit 90% of my attacks and was playing super defensively . Sure i guess I should lose anyway when itâs a 5v1 but it felt frustrating bc the fight was rlly fun up until I was literally unable to do anything.
@urban tendon In response to your comment about trike stunlocking in balance feedback, I agree it's absolutely ridiculous and a longer cooldown or something needs to be added, but as a tip: If they're using the trick where they flip you by hitting the side of your head, you can actually look directly upwards and it moves your hitbox out of the way of their attack (at least as a larger trike).
Hope that helps! Still sucks and I completely agree with you
A 5v1 is kinda just gonna suck reguardless. But even without stam, you can still use your alt attacks which are actually solid now.
Plus dilo clone spam is still op and needs to be nerfed.
anyone got the exact conditons to pin something ?
got pinned and held on the ground by two juvies yesterday since i used bucking đ
just wanna know the stats behind it ._.
get the out of stam = free pin sense but still its kinda wierd on juvies and why is bucking still that useless thought they already adjusted that a few times (sorry for all the herbies out there) đ
true. but its hitbox is a bit off from my experience like an alt attack going 90 degreece hitting 180 đ
but hey we used to stego swings haveing wierd reach sometimes so not a big new thing ig đ
trash and flip still hit inside half its body, accidentally putting your face too far into the body will cost you your life now. It already put you out of the fight but I guess we will see with bigger dinos to fight trike. If rex gets knocked down in sparring and trike just trashes its face its dead
@random stump they fixed stun locking this patch, cant chain knock downs anymore again like before
oh fr
ye its wierd, but for now it is what it is sadly ._.
Have you tested this from the troodon perspective?
that could just be stage 1 of venom
I think Troodon should not affect such a big animal, or at least it should need many attacks.
I think trample damage will help with that
still its a lot tbh for venom on a trike. stuff at that weight should take multiple pounces per stage. troodon is in a very good spot with x10 multiplier đ
seen a trooo nearly solo a sub trike đ
@steep otter oh yeah, I think rex is going to be a brutal grow. I think juvie and even fresh sub rex are going to have HEAVY competition with cerato/carno/dilo, and constantly targetted (as it should be, we don't need a million rexes roaming around like legacy is). I think your best shot at growing a rex will be getting nested and even then, herreras be sniping babies. xDD
The only thing I noticed is that the fog seems to be too dark
And for all that hardship u get a powerfull animal, like it should be
đŻ All I can hope for is once you hit sub rex, you are SOMEWHAT of a power house. Legacy full grown sub rex could 1v1 allo and win if they were smart, but could also bleed out if not careful.
If troodons can hunt stegos, they can probably hunt adult trikes. Not like the new damage would matter to them xD
Doesn't one pounce from troodon always raise venom one stage, no matter the target?
I want to say yes... I thought wehn troodon was adult weight didn't matter - stage one was always applied with first pounce but i coiuld be wrong.
I feel that troodon and dillo's venom is more like magic, while cera's bacteria are more like venom. Venom should be a consumable, but cera bacteria will run out? ? ?
Troodon's venom is like a ritual, and it needs the right order?
Agreed
Which I find incredibly silly, for a horde playable whos entire thing should be to literally overwhelm and drown the target in attacks
At first, when cera's bacterial ability was revealed, I thought it was to get a buff that lasted for a period of time after eating carrion, so that it had this ability.
But no, somehow they need to go about it in a very orderly manner... xD
But there is no explanation in the game, it will not work as you usually think.
well from x5 to x10 is a huge difference imo đ
sure a good pack should be able to hunt it but one pounce for stage one doesnt seem fair to me. Pretty potent poison id say on a 6 ton steg/ 8 ton trike đ
Ah, I meant the new trike damage xD Not troodons
Triceratops' problem is flexibility, and it is very easy to misoperate.
Triceratops really needs higher attack power, but at present, it seems a bit overkill, especially the double-click attack, which is unimaginable.
Well it got the power now, if it also gets agility, not sure how well that'll go
The most important thing is that it is easy to misoperate. If you accidentally use a double-click attack, it is equivalent to stunning yourself.
Maybe they'll change that around again, or people will get used to it
Though with the new damage, as long as you hit....
It's so simple to make the Cerato balanced with what it already has currently.
After the last update, Cerato takes 2s to reach maximum damage and 6s for the cost of Stam of a ridiculous 0.20% to occur and also for the reduction in speed to occur, which makes no sense at all, as it is written that the cost of stam and reduction in speed occurs when It reaches maximum damage.
The speed reduction also doesn't work properly. Without the speed mutation, the speed goes to 36km (10% of 40km/h) but when using a speed mutation, the Cerato's speed goes to 39.9km/h, Whereas it should be 37km/h with the speed mutation (10% of 42km/h)
(5h cooldown in balance-feedback, so I posted it here)
But 3000~4500 attacks are a bit crazy and should not be so extreme.
Now cera can kill Triceratops so easily. I think this is the reason. It is easy to achieve the maximum damage. Each attack is more than 300, so 20 attacks can seriously injure Triceratops.
And other dinosaurs that can do 300 injuries with each bite are definitely not as flexible as cera.
For example, if there is Allosaurus, it is not necessarily better than cera to deal with Triceratops. It is more inflexible and easier to be hit by Triceratops, and once it is hit, it is not much different from cera.
Now trike has also become a problem, just like Cerato xd
1 step forward, 3 steps back
im fine with that i mean it should fight a rex so its ok and steg also got huge dmg with a single swing so whats the diffence đ
well but allo will pounce and i think that makes a huge difference đ
also ive seen troodons kill a trike and ive seen omnis do it, not especially a cera thing.
even saw a pack of carno try it for whatever reason and they did pretty well for their movement tbh
However, during the growth of Triceratops, the growth of attack power is not high. Adult Triceratops can have 9.5 tons and 900 attack power, but a 5-ton young Triceratops only has 360 attack power, which may be reasonable. Triceratops takes 8 hours to grow, which has long-term risks and finally gets a high return. Now, just because there are no more powerful carnivores, you will basically have no natural enemies when you grow to 3~4 tons, so if there are more large carnivores in the future, the underage triangle is their best food, and there is not enough fighting power and speed to escape ~
ye already wrote that in feedack the mutation throws off the speed adjustments.
Cera on Cera is pretty dumb by that since if you dont pick the muteation ya pretty F* since it can chargebite and run you down đ
So now Cera got at least 2 mutations that they are forced to ( speed and gastro since gastro is OP af still ) đ
here we go
@dawn heath
Problem is it should be opportunistic which leads to eating a herbie IF needed (imo just on need its a scav/bully not a Hunter)
Also theres plenty of herbies running around that are bored to the bones and just try to corpse camp and deny food for carnivores, for the sake of being a bored "D" ig... therefore it needs to threaten them off the food. And the best way to make something being annoyed fighting you, is to make it vomit.
It would still be able to hunt without vomit, it just wouldn't be able to animation lock/cheese big herbis that can't run away and/or stunlock herbis that are fast enough to get away otherwise. And it still has the body buff around corpses, if it can't intimidate an animal away with that it probably shouldn't be fighting it solo to begin with imo.
Already said they could remove sprint + charge bite to make it a non hunter but thats a problem on other sides again ( i would be fine with that tho)
Besides I think there should be something discouraging herbis from camping bodies if it's that big of an issue that it would significantly affect cerato being able to scavenge
I am puzzled by a question, why is it easier to vomit with less stomach than with more stomach? Shouldn't it be the opposite normally? Like I didn't dare to eat too much before I got a ride, because it would be easy to throw up.
thing is Cera aint a real pack thing.. most run around solo/duo and as a solo cera you gonna have a hard time defending a dead carno f.e. against a stego/dibble/trike.. since a blow could make you disappear into the selection screen.
Its far from animation/stun lock đ
you should have seen old cera perma vomit that was a problem XD
its affecting every carnivore since a omni pack / carno pack nothing gonna fight a stego that denies your food.
ye some sort of debuff/panic thing would be great for herbies that chill around a corpse for too long... doesnt sound nature to chill at your buddies corpse next to the predator đ
I guess I get that but like you do still have big packs of ceras that I've at least heard are like dunking on trikes; I don't think trike should be invincible but I just don't think that's something cerato specifically should be doing with its identity as a scavenger/bully
well balance wise its easier that way, also a poor fed beeing should be more likely to get bacterial infections (or sicknesses in gerneral), should it? đ
I can only choose not to go to the official server. It is forbidden for herbivores to do this in the private server I play. I don't think the game can use some mechanism to force players not to do so. You should go to that style of server.
dying here đŠ for the third time because there are no fishes and elite fishes in the swamps in EU4 ! #general-feedback-discussion
well thing is... its more or less the only thing existing atm that can take 1 hit (at some point) and turns quick enough to actively do harm. also vomiting surely takes its place since you can dry it out at a long term.
so a giga pack of 6-8 ceratos is quite the same weight as a Trike so im fine with it.
Yes Cera is not meant to be an active hunter but more a Scav/bully but still opportunity gonna get used.
Trike would have the same problem on omni/troodon or even dilo ( if its pretty good) since they can out turn them. just would take longer on omni due to less dmg per bite.
well as far as i remember they are thinking of stuff for those cases, same goes for mixpacks. (if i remember correct tho)
Ye thing is i still like being on official.. had some bad experiences on private stuff..
Right, but dilo and omni are meant to be big game pack hunters. That's why I have a problem with cera being more effective at it than them, it just doesn't fit with the intended identity of the animal. I guess similar to herbis having something preventing them from being near corpses for too long it would be good to add some more meaningful limits on how many others of your species you can be around for extended periods
The official server is an unmanaged zone, and you can't always build your game experience on today's luck.
YES i can đ
The official server is a dark forest. When you meet your own kind, you don't know if he will attack you, and you don't know if he will think you will attack him. But some species decide everything first. As long as you kill him first, he won't have a chance to kill you, even though you may not want to.
A bad environment is bound to make everyone nervous.
Just like Triceratops now, one attack can cause 4000 points of damage, so as long as he makes the first move, you will not be able to make a comeback, and the eight-hour effort will be destroyed.
True but thats just an abuse of it being the hardest bite/weight carnivore (on Land obv.) at this moment.. since we got a few herbie Apex and big boois and no real deal on the carnivore side..(besides a really good communicating big omni pack, but that conditions rare since most randomly meet) if we had something a bit bigger than cera it would be used as "mini-rex" of the moment.
As soon as we get a bigger Carnivore Cera will get pushed back into the scav/bully scene.
well at least you can always run from a trike and stay away from it. ( at least you should be able to)
also 4000 dmg sound more like a combination than a single blow đ
sure once ya knocked ya done obviously đ
Anyway, he can do it. It's extreme that an attack destroys your efforts for so many hours.
say more after i get snatched from a croc 20feet away from me by a sweaty power lunge after 2hrs ... again and again đ
some things are not fair, but they are meant to be like that >.<
I think we can't really see what this game should be like until Rex and allo join the game. At present, there is a lack of large carnivores, and the relationship between various dinosaurs is actually very strange.
On the other hand, there used to be very little AI on land, but there were many fish in the water, and even deino gave alms to land dinosaurs. But now, the other way around.
ye its wierd sometimes .. and ye we need a bigger carnivore
The carno in the game is much smaller than the reality, and it should be 2 tons. However, the largest carnivorous dinosaur in the environment can't be the fastest dinosaur. I hope carno can return to a position close to reality after having bigger carnivores in the future.
Bite force yes, trash atack no
well it used to be bigger ... was fine with that even it felt wrong compared to the carno we got now đ
Like I said, a triceratops has been tortured by troodon all the way.
As it should. Troodon supremacy
It's a little silly three pounces will put anything at stage three venom, but well, if you can't kill them, bother them I guess xD
Well, he gets hitkilled by anything. And it takes about 118 pounces to kill an adult trike without counting the extremely op regeneration. A trike that lets itself take that many pounces must die anyway xd
Yeah, sure, it's not the pounce to kill I mind, it's the "you get full venom debuff in three pounces, even as a 9T rex or trike" that's funny to me
And I honestly doubt a trike is hitting a troodon anytime soon xD
But yeah, it's not "it can kill the trike" that's the thing, it's just the funny venom being so "easy" to apply even to an apex
Wouldn't it be more like 90 pounces or so? Doesn't a stage three pounce do about 100 damage at least?
And with a full pack, that'd be what, 15 pounces per troodon, it sounds pretty doable, if taking quite a while
i just died with a fg troodon to a trike at the sanctuary by pounceing its back .. (!!) something off with these trikes man đ
and yes about 100dmg .. which is completely nuts against a trike... 8 troodons would take 10 bouncey jumps each which is pretty heavy đ
even 4 could do it with 20 thats not a big deal.. if you dont die for no reason *cough cough
Well, funky hitboxes aside, I meant if the trike you know, had to hit you normally xD
It doesnt strike me as a playable good at hitting tiny, agile things very well
Not sure if im allowed to post this clip here but for some reason thrashing is a 360 degree defense mode i just figured XD
https://medal.tv/games/the-isle/clips/kzZKPJHYQWuEkSh78?invite=cr-MSw1ZlAsMjM5NjE0Nzc4
Watch Untitled - Copy by jzzl and millions of other The Isle videos on Medal. Tags: The Isle, The, Isle
that the life i just lost btw đ
I also relied mainly on this to defend myself in that battle, but most of the time, I was basically very passive.
Think about Triceratops or Rex being stuck in the corner by this little thing.
For adult Triceratops, troodon can jump from anywhere, because his target is very big, and it is hard to say which direction to attack.
Rex with it's better NV, meet a single troodon at night xD
"What do you mean you'd like to see and hunt, how about I just keep you company"
Troodon causes less dmg the larger the prey is
ye it depends on weight but still they pack a lot for these tiny OOOOOOWWAAAAAAA things đ
The attack of three troodon made my blood lose 20% and my ECG turned yellow. I do feel a little helpless, but I can make mistakes many times. Every time I try to seize the opportunity for him to come down, the probability of hitting them will increase over time.
What? How?
The damage starts to be less than 100 I think around the weight of the Maia, 4t
Wait, why does troodon have damage scaling? When did that change happen?
Don't try to understand the devs minds
I guess that is one way to "solve" the issue
There any notes, or comments, confirming this?
But I fought in the previous version, when troodon would make stamina of Triceratops lose quickly.
Cause I've heard comments on stego attacks being nerfed, but that does not seem to be true
At least at that time, I didn't feel that the damage was getting lower, and I soon suffered a lot of damage.
So you'll forgive me for being a little wary of just believing you xD
Well, you can test it on free admin servers if you want
as far as i know it depended on weight for quite a while now... ( just remember it that way )
ăI remember the official once said that troodon would deal with prey like teno at most. But if the bigger dinosaur is very difficult to hit you, it is only a matter of time before it is killed.
Yes, I've seen that too, but that never held true, considering they've killed larger than that, including stego, since way back when
Of course, the funny stam drain helped a lot there, but still
Never heard of it before today, not saying you or the other guy is lying, just would be nice with some official statement :D
Stego should be more difficult to deal with than Triceratops. stego has a large attack range, while Triceratops can only ensure that the direction of your attack is absolutely correct.
well hope a lot of scrolling on steam will show it xD
btw any words to that 360° trike ? đ
When I was a triceratops, I just kept spam and killed troodon by random attacks.
Should be, yes. Is, not so sure. Hopefully it is, but I don't know, it doesn't always seem like it.
Aside from, weird hitbox is weird, it's the Isle. Get used to disappointment, as someone once said.
and minigolf multiple troodons by a single swing to the moon đ
The most fundamental reason is that troodon's venom ignores the size difference. Whether you are omni or Triceratops, the number of attacks required to reach the venom stage is the same.
Troodon can also make Triceratops bleed, which is incredible.
ahhh already used to get a lot of "WHHHAT the DUCK" moment... quite a while around đ
just feels more like a bug while thrashing than an actual hitbox problem (since you dont get hit by standing there, mostly..)... like "dieing but not dieing" if you pounce the head đ
its still kinda wierd to have overpotent venom that get 8tons into a woodstock concert by jumping 1-3 times đ
It's not like venom, at least not like venom on earth. troodon and dillo's venom doesn't cost anything, but enchants their mouths.
For animals, venom should be a resource
Cera's is very much like venom
well at least it need to get it by eating rotten stuff and loses enough from bites đ
could compare it to a comodo dragon since i really like to make carnos puke and track them down xD
Why dose the Trike have a bit force of 900 now like that the heck how is that far to anything now
I guess if you are a trike and whatever you can't die and you just do what ever you want to say this is ballence but it's not now
Like I understand it's big and it's a apex but still 900 bite force you and then it can just flip a stego like it's paper when it standing still this need to be fixed like come on I know that it's like pick your fight's but like trike is to strong now should of keep it at 600 bitefore and not 900 that dose not even make any sense
I haven't tested it yet, but they're saying that Cerato can't be stunned by a Carno when close to a body, even if it's a light body like a Cerato xd
Aaah... More Cerato buffs, why not?
Trike apex, trike powerful
I know but the stego and the Denio can't do anything to it how is that far
how is it not? both can easily avoid a trike
stego lessso but still
Stego and deino are not apexes, they're far "weaker" in power
It can still run just fine, just be a bit more wary and mind funky hitboxes I guess
i feel like against trike, the "stego should just run" argument is fine, but its this kind of thing that makes me worry about rex
deino players even THINKING about trying to square up to a trike deserve to be gored to death in seconds
I think it's the more boring choice, but its what it is. We'll see how it works out in the long term.
Yes they are lurn your stuff before you say something to me
Triceratops didn't actually have much advantage over deino before strengthening, but it can really crush deino easily this time.
Even if they are apexes, they're still far weaker in power, and meant to be so
They're not on the same level as rex and trike
They're on the low end of apex, if they're considered such, and not meant to contest anything larger it would seem
When Triceratops was still 600 attack power, it would actually be seriously injured by deino and killed by two Deinos.
Now, not only does it have 900 attack power, but it also has a 3000 damage attack, and the target that falls to the ground can even reach 4500. You can kill it directly after knocking down stego.
I don't think it's meant to be "fair". And stego and deino can avoid rex and trike. Just run in good time, or well, stay in water, and you're good to go
900 attack power is enough, why is there such outrageous damage?
I'm guessing cause of rex, and other apexes
Now stego will die as soon as he is hit by Triceratops.
i understand fixing stam drain... but completely remove it ? if a carno has 3 raptors on it it should be losing stam. atleast while walking. carying 1.5 tons isnt tiring ? ah sigh
If it has 3 raptors on it, carno is pinned lol
Yes, so keep your distance and run away
ok so 2 you get the point
Pretty sure carno can't run at that point, it'd be slowed
But stamina has punishment. When it is below a certain level, you have to sit down to restore it.
ok how about a trike or dteg or deino... you guys need everything to be way over explained...
and if you have an animal on you its weight is supported by you
If it is to be so real, then the actual situation should be that once carno bites Omni, it can overwhelm it.
Why would you hunt a deino unless you find it far inland. In which case, you can just harass it until it dehydrates most likely. Or just pounce it and damage it, not like it can run very far, very fast, without being out of stam by doing so. As for trike, well... it's an apex, it's going to be rough to take down. I guess lots of pouncing, lots of time. Put it at wounded, and make it waste stam by baiting, and you might be able to grapple it in the end, or just outright kill it eventually. It's also not a playable that will get anywhere anytime soon after all.
Obviously, bigger animals will be better at doing this.
But it could also be that this current "fix" is temporary, for all we know they might readd the drain
900 attack power is not outrageous. What is outrageous is that there is an attack mode that can cause 3000~4500 damage.
According to the past experience, they like this drastic change very much, and they have also differentiated the knockout target. I think it should be intentional.
I love how many unnecessary changes the devs make xd
skill issue i think
đ€š
When many people think that cera is better than carno, there are still many carno players who can beat cera. It seems that they will further deprive this possibility now.
I mean you are charging something with its giant maw open head on.
and it has a defensive buff
Like deino and stego, deino once won, but somehow they thought deino just shouldn't beat stego.
Cerato has immunity to charge when near a body, even if it is a light body.
i dont think a super light body will give that much of a buff
Well, I seem to have seen this situation before. cera was attacked at will by dillo while eating the corpse, but it was not harmed or poisoned. cera could do some magic.
a cerato's body will already give this immunity. So now, one of the only ones who could face the cerato and clean their server, simply can't anymore xd
Just being close to the corpse can make such a big change in cera's biological state. The island is really a magical place.
This is not like a creature.
me when that's only a temporary roster issue that shouldn't be permanantly balanced around
Ah. You sure this is intentionall, and not a bug? They did mention stability changes, I think? Could have to do with that, god knows things can go weird when the game goes from testing to live.
Yep, deino does not hunt stego unless stego swimming. Stego does not fight trike or rex, unless maybe subs. Just how it goes. Deino does not hunt trike or rex either unless no larger than stego ones.
They said stability was fixed in the patch note, now charge bite and body stability add up
the speed reduction nerf takes 6s to happen, with the cerato reaching maximum damage in 2s, but this must be a bug
Yes, but things can sometimes get weird when patch goes live, so could just be something like that
Most likely a bug, or someone put in the opposite of what they meant to do or some such xD
Cerato now has 350 damage completely without any consequences, an even more spammable charge bite
I really hope the immunity to the carno charge is a bug
This should be the reason why it can kill Triceratops. If the damage is not so high, the risk in the process should be greater.
Don't 8 tons of deino have power? Or should I say, the 6-ton stego is more powerful.
It does, but it's designed to grab and drown, not "fight"
According to some last clips, in fact, Rex didn't take advantage of Stego in melee. Rex looked taller than Stego, but he was easily killed by Stego.
Whereas stego is well, glass cannon, sort of
The rex missed its attacks, got stunned by the powerswing cause it wasnt more than like 75% grown, and then still took a fair few hits to kill. And may have been wounded before hand too, I've heard various accounts on that clip.
You see how trike handles stego, no reason to think rex won't do the same if it can handle trike
But it looks big enough. If you show this clip to others, who will they think is better, Rex or Stego?
I saw how cera handled Triceratops, so I can know that Rex should not be too far away.
I donât mind stego getting reworked into an apex or a proper mid tier.
But itâs current position is horrendous
Don't you think it's strange to have that big mouth and be able to drag prey, but not to fight? Unless he is a vegetarian.
Right, but that clip doesn't show rex set up properly, and with a not at all grown rex. So it doesn't really say much, if you think about it.
Sort of, but not really. Cause if you could just bite stuff, why drown it?
Itâs going to be one tapping anything up to and including allo and alberto (maybe sucho) on a headshot.
While also being complete fodder for acro, rex, giga, and spoon.
The power is in the grab, not in the bite as damage
You can run away, or so we get told
So not fodder
Doesnât solve stego one tapping any carni brlow it
It essentially sits outside the roster. Nothing below it can fight it. It canât fight anything above it
Trike will at least have acro, giga, rex, and spino as competitors
Triceratops is the real apex, which can bully Stego, but it will die of smaller animals, and for those animals, Stego is more difficult than Triceratops.
The is a huge gap between carni mids and apexes.
And due to stego being in that spot, there is nothing in the roster which it can actually have an enjoyable combat with
Well no, but I guess they can run away in turn
Well, maybe so, if it works out that way
So you have an animal designed for fighting which can never fight
Kind of, yes
And only really has one good attack, which in turn is reliant on a mutation to work out
Youâre proving my point, stego is a psuedo apex in a game with no psuedo apex land carnis
But Triceratops is more likely to die from the attack of small animals than Stego. Should the vertex be like this?
There is nothing in the entire planned roster which can actually give stego a good fight.
Is it? I'll wait and see when trike players are actually good with their playable, to see how much better stego performs vs those small animals compared to a trike that actually knows how to trike
As for should it be, well yes, stego does make more sense to be good vs smaller playables than trike, better vs speedy and agile things than trike would be
Another problem with Triceratops is that it is easy to touch the keys by mistake.
At least for current stego, but it could be adjusted, if the will was there
According to my observation, Rex launched a charge in the distance and suppressed the hit target (and the speed seems to be quite good in the process), but it seems that he has no such ability in the near distance, and he will be defeated by stego at close range, just like the Triceratops attacked by 600. If he fights with Stego at close range, he will also be killed. Stego has high damage at close range, and the attack speed is fast, but now Stego's damage is so high, and it can knock down the target, so the future allo, a dinosaur that is supposed to prey on Stego, will die once it is hit.
Just like young stego facing cera, he looks about the same size, but one attack stuns cera, and another attack kills cera.
It seems that you have to be bigger than Stego, or small enough but flexible. It is possible that carnivores who are not big enough but not flexible enough are not good at fighting Stego.
Well ... many people have seen Triceratops easily killed by cera, which makes me doubt Triceratops. However, when I first used Triceratops, although I didn't perform well, I managed to repel at least three cera, but I was also seriously injured.
I think the battle of cera should be more difficult, not so easy to hurt healthy adult triceratops. As mentioned earlier, cera is flexible and easy to cause 350 damage, which is actually equivalent to the damage level of more advanced carnivores, so it can hurt Triceratops so quickly.
On the other hand, if we can see how badly an animal is injured from the outside, perhaps it should be the target for carnivores.
@steep gazelle #balance-feedback message Why?
Cerato is suppose to be hard to push away from a Corpse, allowing it to be stunned/staggered just ruins the whole point of it if its from something its size
I already told you in #general-feedback-discussion
You are suggesting that they make Cerato a worst corpse bully
Yes and no, just a more enjoyable fight for Carno and a fairer fight with Tenonto, instead of not being able to stun something 1.3t and not being able to defend yourself properly (Tenonto)
The Carno is understandable but not Teno
Cerato will still defend incredibly well against Allo and Sub rex
Like why should a Teno be able to stun a Cerato when near a corpse?
They both run at the same speed and what allows Tenonto to kill Cerato is Stun
Very high number
If a Teno wants to fight a Cerato then go ahead, if they decide to do it while its near a corpse then that's honestly a dumb thing to do
A Teno has no reason to fight a Cerato on a corpse
I agree, but the stability of the charge bite already fulfills its role now of making Tenonto not stun him with the kicks and only with the tail slam
Not everything has to be a fight to the death
Survival is about surviving, if a Cerato is fighting you then you can easily escape
Maybe. But certain fights must have a balance, Cerato does not need to be immune to Tenonto stun because he already has damage reduction.
Both from the close body and from the congenital
Cerato will still have the advantage, but Tenonto will not be left behind
This is survival, balance should not be solely based off fights, if it was then imagine Dryo getting changes to fight an Omni
Speaking of Dryo, I wonder what advantages Dryo has over Gallimimus?
This is a game after all, think about the players enjoyment too. Well, that's a bad example. Dryo is 3x lighter, Cerato is only 19% lighter.
Dodge and acceleration
So if you had to choose, would you play Dryo or Gallimimus?
Dryo because the dodge is fun to use, you can do instant U-Turns with no downside
But Gali can eat eggs
I haven't seen such an interesting dinosaur in the game for a long time.
Fair, but do you think it would be fun for a Corpse Bully to get stunned by something its own size while defending a corpse
Protect the corpse, so if the herbivore finds a good position to defend, and the corpse appears at this time, then the herbivore will either stick to it here or leave and go to the unfavorable terrain.
So I don't think cera should have this mechanism to get buff near the body at all.
Cerato is intended to steal corpses from other Carnivores
Or when Rex killed Triceratops, the injured Rex was driven away by cera?
I doubt it, Rex can just pin it
Cera did smell far away. Once I couldn't eat because of a BUG and went to the log. When I came back, cera was already eating. Fortunately, the animals that have just been killed will not be smelled now.
So think about what cera is doing to Triceratops now.
Trike was recently buffed so it can easily 2 shot a Cerato
The problem is not the attack, but the hit, otherwise even the previous Triceratops can easily kill cera.
The reason Cerato got damage resistance from a corpse was because it was getting bullied too easily in the 6.5 Horde Test
The Damage resistance on the HT was holy massive
If this is interpreted as adrenaline, then I think most carnivores can do it. You may be able to attack faster or more quickly, but can your skin become harder just because you are angry, or can you avoid death without fear of pain?
Cera now seems to be an active predator hunting large herbivores rather than a scavenger, because there are obviously no more powerful carnivores now, and when there are no lions, hyenas can only hunt by themselves.
Nah, that's just Cerato being very aggressive around food
The recent changes it got nerfed hunting but buffed the defensive playstyle
Then we need bigger carnivores to join in, so we can know.
On the other hand, is carno growing at the same speed as cera now?
Yep
Although it does reach Sub at 700KG instead of 650KG
Cerato is intended to be able to fight against larger threats with a corpse
how is the hunting nerfed?
Speed penalty made it harder to chase
And its easier to hit a slower target
You do realise you can avoid the speed penalty by not holding charge for too long right.
Yeah, I pointed it out a while ago
so how is it nerfed?
If anything Cerato is much better at hunting things
While also being much better defensively
Ah, now I see what you mean
The changes for it are a step in the right direction though which is nice
If the charge bite speed was instant and increased sprinting cost instead of passively draining stamina then it would be an actual hunting nerf
I almost got killed from the passive stamina drain while playing defensively
Why make ptera an eagle đ
@soft mantle bruh stego only performs well against every carnivore rn because none of them are built to take on something like that
And trike was painfully mid dealing with things like deino (and likely rex) for a 10 hour growth apex before it got a damage buff
I thought about it more and yeah, gonna agree to that
Stego is gonna get rolled by every other apex unless they buff or rework it
It just felt overpowered because the biggest concern it has are either ceras or deinos who are also balanced around a smaller roster
Be in a herd?
Invalid argument for game balancing
I always account for solo
Also stego sucks in herds which is a bonus
Correct
after these changes stego finally looks like a mid tier dino
Which it shouldnât be lol
Allo is a midtier, stego should not be an allo equivalent lol
Like, come on man
10% stam for an attack that is inferior to a stam free move from the thing that has 3500 more hp and a 75% damage reduction shield on the face
If rex has to be balanced around trike, then stego is gonna get rolled by rex too
And every other higher end apex for that matter
@blazing sedge Deino has the slowest hunger drain
Badly animated history channel clips will not change my mind
Stego is over twice its size
anyways good stego changes keep it up (certified stego hater)
Notice how that stego was already stuck in the mud and completely incapable of moving when the allo came around
Also in regards to this, I do not think that stego should have anything close to a 50/50 matchup against a trike
Itâs just not fair and for the most part you can simply avoid them unless theyâre sub trikes which gets far more annoying
Stego doesn't need to have a fair fight against trike
But trike oneshotting it is a bit much
Agreed
Especially when it can knock it down and itâs so hard to get around a trike when they can drift+spar and you canât
thats Jurassic fight club the least accurate thing ever
Thought so lol
How long has he been starving?
then u didnt see stego destroying a rex when devs came to ht servers
stego is fine as it is, people just mad he finally gets destroyed by smth it should destroy him, trike thrash does do way more damage than it should tho
Lmao
I saw that clip dude
Itâs not a fg rex (they said so) and then it barely attacked as it just walked into the tail swings
I mean, trikes & steggo's really shouldn't be fighting in the first place
Any mildly competent fg rex is gonna give ZERO chance to stego
Saying otherwise is clueless
let's see
I will share the clip right now
ppl are saying to buff stego before things that can hunt it are out is just crying imo
What, the sub-Rex? Yea I saw it. Didnât really prove much though
stego has to be rolled by a rex on a 1v1
unless the stego doesn't get ambushed
then depends on who dodges/misses first
saying stego should 1v1 a rex or a trike is stupid
Missed opening attack, gets stunned (=not close to fg), and then proceeds to never attack and run into all the tail swing
A fg rex is just gonna either do the 3k damage crush move or simply headbutt it to stun/knock over and have an easier time destroying it
then don't be alone, u are a herbi, u are supposed to herd
but people just want to 1v1s like it's a duel of cowboys
approach herbi as herbi: get ganked by that herbi
How does that logic even follow??
also u can just get ur face against a rock and tailswing giving no head opening for a rex to headshot
How does being a plant eater equate to being forced into a group no matter what?
cuz it's realistic?
....they do move in herds
and u want to win 1v1 vs an animal 4t+ than u?
hmm yes lets balance dinos to be in herds LETS SEE HOW THAT WORKS pachy..
Also âjust group up broâ is the most low iq argument in regards to balance someone would ever use
unless u time ur tailswing right and headshot the rex when it comes at u
u will lose as it should be
Yeah man, itâs so realistic that all herbivores are inherently here animals
I could think of like 10 herbivores in less than 30 seconds that make your entire argument false đ
Very ineffective ragebait
Again
-
No, you eating green doesnât mean youâre inherently a herd animal
-
âJust group up broâ is a terrible balancing argument
true, cuz it wasn't a clean 1v1, but it proves my point of stego being able to do enough damage to kill or fend off a rex, which is what should be possible unless the rex fights to the death
No it doesnât prove your point
Because a normal adult rex wonât get stunned or die in 4 swings
How does stego killing a subadult somehow prove it performs well against rex?
wtf are you talking about?
Arenât you defending that?
u are so lost in ur rage, that i won't even lose my time, i gave my case, u are impossible to learn something with in a conversation
No, I just like making pop-culture references at inopportune times
2/10 bait
these types of comments make me think i could be your dad, such immaturity, have fun with your "all herbies are not herd animals"
âStego killing subadult rex that doesnât attack = Stego can fend off an adult rexâ
âUr a herbi, just group up to patch any balance issues instead of asking the devs to make it decent aloneâ

I will
realistically, people aren't going to play an animal that's just worse than every other option because everything else can survive without a herd
case in point, no one plays pachy, because pachy is reliant on herds
and pachy is barely even CLOSE to the growth time of stego, and its sub stage is SO MUCH better than a sub stego in terms of viability
people play tons of carnivores, and we all know who's been at the top for a year or something, so people play what they want, not what is "meta" as u said
If stego can reliably escape it's fine. I'm not opposed to a stego outrunning a rex
^
But if it can't escape or fight then yeah it's bad
thats fine idc
it might look stupid but if its what has to be done, do it
Idc for realism since if we're using that fact Carno would dog walk the vast majority of these animals
cerato
like imma be real people play the meta, and the meta is cerato
There isn't a single carnivore in this game who needs a group to survive
Not even troodon
insane mutation synergies, easy to sustain, both offensively and defensively powerful, all-round stats with no clear downside, insane bleed res so on
like imma be real, the meta argument is just wrong when cerato proves the meta is alive and well
a cera needs a group to survive, if u alone and 2 ceras decide u are their next meal u are dead, same as any other carnivore of same species if they want to kill u
the more the better
what?
same for herbies
but that's cannibalism and even then, you can arguably survive that since they can't outrun you
they can outrun u
accounting for cannibalism in these arguments is bizarre tbh
they are quite literally the same speed
one full stam runs with u and the other goes walking 60%+
If they are all grown in that scenario, then you will simply outpace them if you have a good headstart
and then catches up to u while u cant regen cuz the other just walks w u
As a solo player I always get mud for that exact reason so they cant track me
You donât need a group to survive
^
Makes it laughably easy to survive attacks like that
you have tools to prevent death
u clearly don't use pack tactics if u think a solo can outrun 2 or more
If you let 2 cannis get close enough to run you down you already made at least one fatal error
they dont need to track u, they can see u
if you stand in the plains your entire life sure
Run into a forest and lose line of sight
there's rain, there's fog, there's the everdark nights
but thats 95% of this community so
u seem like u only afk in those times by saying u cant come up close to a pack
Cera or any playable for that matter can just evade cannis if they see them coming and even have a tiny advantage since theyâre equally fast
But stego is likely going to get ran down, walked down and then beaten up by a fg rex that actually uses its attack buttons
Deino's can't see anything coming at the moment, to be fair
u are running the footsteps can be heard from far
If cera needs a group to survive, then everything does
Back to square one, why should stego need a group EVEN MORE than everything else despite having proof it's a bad thing ?
Always be on full stam when solo with speed mutation. Even with pack tactics, they need to close the distance initially to run you down. They are unlikely to also have full stam
No âpack tacticsâ will ever change the stats in a game
Fg cera will always escape an army of fg ceras if it has a good headstart
why should they not have full stam like u?
because if you let them walk up to you that's 100% on you
if it doesn't get close enough to them sure, but im saying in case u are at a close distance
That would imply you allowed ceratos to trot up to you or ambush.
Define close. Unless you mess up, you wonât get caught since you are ahead already
Why is cannibalism even an argument when talking about inter-species argument
He said that ceras need a group to survive because allegedly they get ran down by cannis
the argument i gave is, every species benefits from packing, the more the better as i said
Cera to does not need a group to survive against anything but more ceratos. Same applies to every carnivore, every omnivore and every herbivore except pachy.
Why should stego be an exception ?
but they said a carnivore can survive solo, which i agree but it still survives with way higher chance until adult and way more time as an adult with more hunt opportunities as a pack
Benefitting from packs is a thing, but that's not what you were arguing for
Needing a group to have a chance at survival is a different thing
You were unironically using âjust here broâ as an argument to justify stego standing no chance against rex
As it cannot even escape one from any distance
There's barely enough food to sustain 1 deino in any given habitat, grouping is simply not viable
exactly, it can survive, but in a dire situation it will die cuz it has no more stats, so if the whole purpose of this conversation is who can survive better with more chance of going full adult/elder and until death
the people with a pack/herd will do better
doing better is fine
NEEDING a herd is a different story
saying it can survive, i agree, saying it always survives every situation, i don't
cuz it will eventually happen
third party, ambushing, faster predators/herbies that want to hunt/kill u
every dino needs to deal with this
skill and luck help but sometimes it's not enough, as we all know, it rains 24/7 so noise is muffled, fog so u cant see at a certain distance, when the night becomes really dark, even carnivores can't see that far
okay but it should statistically be able to survive on its own merit without an animal existing that is both faster and stronger than it
bro, deino is our fallen brother, there's nothing that can save him so he can survive apart from devs giving it the care he needs
Fix the map.
The map is not deino's problem
i actually started liking and appreciating the deino playstyle just when they launched the patch
enlighten me
yes
but i have a question for u then, will every dino not have a stronger and faster dino than them?
ideally, no
in the case of carno, most animals have a way away from it, such as carno's godawful agility
but currently there's some cases that do have that
Yes please!!! đ
troodon vs raptor, u could say troodon can go to sanctuary and escape and i would say makes sense, but that is limiting although im fine with it
Its own design is deino's problem
troodon is honestly extremely easy because it has the advantage of stealth
you can lose things in tall grass, bushes, any form of underbrush
advantage of its size
wat about pachy vs carno?
Are you implying troodon dies the moment its spotted by an omni? What
oh pachy is trash
i would say the only escape is finding a jumpable only spot
honestly there's no excuse for that, that's exactly what i dont want for stego v rex
fair
because pachy is complete garbage without a herd and dies
There's a simple rule in this game
If you can't fight it, you can get away from it
If you can't get away from it,you can fight it
This rule should apply to everything
troodon being escapable from raptors, is debatable to me, i agree it can stealth easier but if it is seen, hiding isn't always possible especially if the raptor has good headset imo
i would argue the same for carno vs dilo if dilo venom wasn't so broken lol
dilo would have no way of fighting or escaping
but i guess it just needs some rework to be more dynamic
the jungle
It should...
how, when ur steps are louder than theirs and heavier dinos
agility pretty much. jungle favors dilo more than carno
nope
Including stego and rex
people who say dilo is more agile, don't know what drift is
ofc, i only said that a stego should have skill or good position so it can fend it off or kill it, 1 mistake capitalized by the rex and stego should be dead and vice-versa or at least rex has to run just cuz it has way more hp
Like someone said to me before frolo is the i-disagree-with-every-opinion-bot.
Doesnt make sense disgussing with them. Spare your time lol.
carno with drift is impossible to escape even for raptors unless they have a only jumpable spot
ahahaha, thanks for the warning bro
Yw
Hydrodynamic troodon is goated. Perfect escape tool vs a lot of omni's. It already swims fast but with that mutation you outswim base cerato and teno. I've used it to bait ceratos to swim after me and waste stam.
hydro my favorite mutation
although i agree, there certainly rn are some that need a pack/herd to survive certain dinos so i would argue if they exist like that rn then devs will probably create more situations like that since they left the ones we have now like that for ages
Thats unconventional to say the least, but respectable
actually underrated I cant lie
hehe but it works!! troodon has good swim stam as well
aqua troo is a super underrated build
same bro, since the NE plains were the hotspot i played a lot of troodon and nested in that hidden/bugged rock cave crevice and i used that
it's a guaranteed escape. Every troodon should take it if they're a gen 2. I take it all the time on my gen 1 troodon though
imo, troodon should only get its dismount animation speed faster and maybe get it's victim's fog removed and is perfec
I think it should increase the run time drain of a creature when fully envenomated.
But the fog is nice imo. It has minor issues but overall I'm happy it exists for troodon
Dismount is rough yeah
needs work
trike seems fine, apart from being able to oneshot stego imo
i'd like the effect of stam comsumption for the victim being increased actually, so i agree, the fog seems to much but oh well
i think i would switch one for other
Only pachy
The more dinos there are in this situation the worse the game gets
i agree
Even if you think stego getting one tapped by trike is a good thing, the current values means that a flip+headshot thrash will instikill a full grown rex.
some dude can spend 9 hours growing a rex to 100%, and lose it in a single second
little feed back on the fixed hitboxes
I mean... Not nearly as bad as it was. I think the biggest issue is just the fact that tail hits can kill something still
desync issues not hitbox
Iam sure if trike turn out to be way to stronger then rex they will chamge it
900 bite force is a good number
That isnt true. Rex will likely only have 1.5x headshot multiplier (like most playables), while stego is an exception with a 2x multiplier.
Still, Rex will take roughly 3900 damage with the knockdown thrash combo, which is absurd in itself...
Tbh, not that bad now that u put it that way, we know rex by itself will have a 3000 damage atack that it can land on trike
Thrash on knocked down targets does 6k total with a 1x multiplier
Its 9k with a headshot multiplier of 1.5x
do people know that in 4:18 seconds trike heals to full health (no diet, no mutations) while sitting while in the same time stego only heals to ~20% : )
I don't think that's true. To my knowledge its 1500 by default, with 2x multiplier on knocked-down targets (making it 3000 total)
Thrash has 2 ticks of damage, both deal 3k to targets who are knocked down, and 2k to those who arent
Look at "Damage ThrashKnockdown"
Just tested it ingame, I'm correct it deals approx 3000 damage with a full no-knockdown thrash.
It takes stego to EXACTLY 50% hp. Fyi, I also believe the devs are known for putting false stats in the files
Massive damage
Make so trash hits for 1000 per hit and 2000 per hit on knock down targets and its fine, still is 4000 damage on a knock down targed witch is decent
The other values for me are no problem
Engage is the sparring headbut right?
Normal trash should do low damage tbh, it punishes players who mindlessly spam left button, and it should also only be used with knocked down enemies
thrash applies its damage twice apparently. So a value of 3k bodyshot on a downed target is actually 6k.
huh that's odd.
a stego got one shotted while standing with the trikes thrash on the head.
which only works if the damage is applied twice
@brisk quest was it your stego which got one shotted from standing?
Correct, was testing with a friend and he walked up to my head as a trike and used trash, I took damage twice (as trash normally does) with the second hit killing me
Extra info: Two hits of 2k damage on stegoâs head results in 8k damage over two instances of damage, exactly what happened to me
Both FG
Are you sure you didnât get a leg hit on accident?
Leg hits deal leas damage and with how big stegoâs back legs are you mightâve gotten leg hits
Which would explain the 50% hp as two hits of 2k damage with the 0,75x damage multiplier of the legs results in 3k damage
Excuse me
From what health. Like 10% to full or
1%
8:30 for steg sorry
And all youâre doing is setting your health in panel correct
yeah its ridiculous
Fair and Balanced, Nerf Pachy
trike having an extra 3,500 hp and heals over 2x faster than steg
LOL
I think he has even better regeneration
I recovered from a yellow screen completely just by standing still in a few minutes (Not resting)
And Carno with 30 minutes for 1-100% health, this is pretty funny
The isle...
The only carnivores that are good to play now are Cerato and Dilo
Stego regen needs buffing
im fine with stego being longer but trike needs it nerfed
trike should be at the very least 10 mins, 15-20 if its gonna be realistic
Maia also has a very good regen time
OOOOWWWWAAAAAA
dont think so đ
Tbh id give all dinos the same time
yeah maia is ~4:40 from 1-100 perfect diet
dibble is ~13:30 which is kinda absurd
Troodon suffers from desync, Omni was heavily nerfed and is even more bugged, Deino doesn't survive, Herrera's jump is bugged, Ptera doesn't know how to fly properly. Well, then it's just these 2
Yeah dibble is also way to long
if dibble is gonna be that long trike should be 15-20 mins
I don't even need to mention Carno xd
Nah just buff dibble healing
trike needs a nerf also
no its not, 3:30 is NOT okay for a 9.5 ton animal
thrash needs a nerf yes but so does the heal
Let trash deal 4k to down targets and 2k to above
Trike recovery is too high, you can recover from a yellow screen while standing still in a few minutes
yeah exactly
All dinos should regen at 5min
ur trolling lol
Im sorry, what
Longer fights are more fun
no thanks
What does that have to do with longer fights
Stand offs
Removing gastronomic and buffing universal healing would be the way to go
So you want any pack hunter to just have zero possible chance at killing something large?
Much better them having a med kit on a corpse/plant
Bleed does not heal that quick
we all agree gastro needs to go
Only Omni (and possibly allo) will deal in bleed
Giga is an apex, we're talking about pack hunters
Troodon can still kill stuff with raw damage
Agreed, but again Omni is one of many pack hunters
Same with dillo
We're talking about the majority here
this is something i agree with but healing does not need to be standardized
we live in a isle.
we cannot survive the isle
Everything healing in 5 minutes is ridiculous
That means 2:30 minutes to heal after most fights (50% hp)
It means you'll get full hp before your stamina is back to full
on anything
well troodon still is fun and the 100dmg pounce and ground fog is nice tho.
Omni wasnt really nerfed. There was a bug with omni stealing way too much stam on pounce like a juvie could outstam a fg trike thats walking in nearly a single stam bar đ
cant say much for herra since i play that too rare.. still see lots of ptera fly around that look fine to me ( once again far from ptera main )
Carno is pretty fine if it hunts stuff smaller than itself like omni,dilo and so on.
Dilo is in a pathetic good spot still đ
Just to clarify not protecting cera balance by any means now just wanna say all of these have their spot.
Sure theres some problems as always to everything a bit.
ye should take longer in general. Also gastro still is way too big of a deal imo. should be a mutation only for small dinos up to 400kg.. imo at least
Gastro should be a mutation only for cringe unofficial servers
they really need to start making mutations like congenital exclusive to dinos 2 tons and under
Or straight up remove them
yeah
Because it's still unfair against other dinos under 2 tons
if they dont remove them they need to give them limitations
ur completely right yeah
It can spam clones, pretty much does not care abour healing
all the damage/defensive mutations are just major problems
even better!
Its a shame sicne as a Carnivore you are already forced to take it since everyone got it atm.. i would be fine if that mutation get a rework/heavy nerf or be only avaiable for smaller creatures that doesnt affect much with it.
even worse... we ceras can just puke and eat again .. so even a "not on full stomach" could help there...
That's how meta mutations are
If you don't pick them you die because the advantage they give is too great to ignore
And that's why they're so bad
yeah same with speed ur literally forced to take them to avoid cannis and things of similar speeds, its just a balancing nightmare
Dilo still has to reapply venom, something that weighs almost 10 tons with 5 minute standing healing would be a big issue for anything smaller than it. Again, I still disagree with your statement on across the board 5 min healing for everything. Balance-wise that would be a nightmare
well still dilo deals much bleed on that bite rate and clone army it got đ
Dilo is the carnivore apex atm ... change my mind đ
cerato
yup
ye every meta is "S-Diet" to me.. why force a specific playstyle and delete variety ...
get eaten by a dilo at ease if it plays it right. At night even worse... oh a single random bite that got stage 3 with it... oh 2k of dmg over the night by a creature hiding 200m away in a bush đ
oh nooooo venom is gone on orange health... would be a shame to hit a single bite again..
it can quite facetank a hit to apply ... run off ... venom venom venom... healed ... trade bite.. venom venom ... dinner ready đ
its quite a no brainer at some point especially if you got 2-3 of them its eating whatever it wants..
cera has: gastro, vomit, infinite charge bite with 350+ dmg, body buff, stability multiplier while charging, insane smell range, great bleed res
dilo is good when its main mechanic works đ
Iâm genuinely curious, why do you guys WANT the terrain dismount stun to be as long as it is right now?
Because it's the only option when fighting omnis
Possibly because you can avoid it? you can change sides, or jump off
Also this
its 345dmg..last i checked at least (also if i remember correct headbites doesnt scale the same )
everyone can pick gastro, other species even get more from it. (10% instead of 5% if not changed) but cera can puke and gastro again..
Cera is way to slow to hunt anything.. if you die to a cera that bullies a corpse you deserved it for stay at it... its supposed to keep you away from it being a defensive powerhouse... so ikf you vomit you got bitten for staying around at the "largest" Carnivore we got for now.. but it cant keep up by any means if it goes down to hunting compared to a dilo.
thats why i say Dilo feels more apex than cera.
Cera is a big defense that gets "abused" offensive. which can only be the case if someone wanna pick up that fight... speaking for other carnivores.
it should be long enough to take a follow up hit for punishment. but not long enough to get multiple. so in most cases it should survive that one fail .. unless its a stego/Tike đ
Iâm not saying there shouldnât be a stun or any punishment for being pushed off by terrain. I get that itâs how you fight them, but it was very effective and powerful BEFORE the stun durations were changed.
But then it'd nerf this approach specifically, and I see no reason to do that
Compared to every other CC in the game
What other species get 10% gastro? To my knowledge that's just untrue.
And Cera really isn't WAY too slow to hunt anything. Yes it's slower than many things smaller than itself (and teno) but at least for teno it's within a speed range where a solid ambush can keep a fight going.
And the vomit is fine, I agree you should be punished for overstaying your welcome, but almost insta-vomit which depletes 75% of your food and water immediately is a bit ridiculous.
true.
if it survived it can back off at ease
It isn't ?
It doesnât get flipped by trike
Doesn't just deino have a stability multiplier ? Which I think is fine
Hopefully cama can stun it
Or Shant
Not killing because deino is a carnivore but still
Can trike flip like, a juvie deino ?
ye vomiting should punish a bit more on stam and less on food/water maybe (but even that would make a lot of balance problems) also i see cera should take more bites. on the other hand its meant to make you puke fast to "uncomfy" your situation into leaving.. which sadly doesnt work that way since it becomes a dumb fight to death by players not takeing the "just leave" scenario đ
is there even a flip animation ?! đ
thought they just get a " ouchie ma tail" head bob đ
Dunno, but it would be peak
Iâm just saying it should be where it was before. Effectively the change is stun durations from attacks are longer, but terrain stuns arenât, thatâs still a MASSIVE nerf to omni. Cerato, carno, and effectively pachy can one-shot omni with the current stun duration. The stun duration benefits literally everything in some way EXCEPT for omni. In the last patch, stego was the only thing where desync could cause instant death, now an alt attack, flip, or terrain dismount is instant death when fighting most creatures. Pounce bugs and desync were bad before, but now pretty much any desync hit or dismount will kill you.
got pounced in the face twice yesterday.. just yeeted ma face and hung on my flank by that... so desync as bad as it is got two sides nobody wants đ
also yes a trike thrashing shoudnt be killing an omni /troodon jumping its side tho
dindt they just made the stun imunity hit later ? durations should be still the same arent thy ? havent noted any difference in timeing...
No. Deino stagger and knockdown hasnât existed since update 6
Should be in the 6.5 patchnotes stating it was removed

Itâs ridiculously long when knocked from trees. Canât defend that at all
The difference is that if you get hit by a pounce because of desync youâre very likely not going to die, you get more chances, but if your pounce hits somebodyâs face because of desync you die INSTANTLY. Before hitting the head with pounce because of desync put out of the fight, now it just straight up kills you. Iâm not even arguing that should be changed, Iâm saying that the terrain stun, which is often more inconsistent with hitboxes and desync, AND stuns you next to them already shouldnât be affected by the global stun increases. I have no clue why that is so controversial. I agree with you that it shouldnât be instant death unless itâs a trike or stego, but it is instant death for almost everything right now. Why should brushing against a small palm tree knock down for the same amount of time as a 800 kg hunk of bone ramming you in the side?
"not going to die" if you're at least 2x the omni's size
Otherwise you just die
Omni has had his cooldown increased to recover from knockdown and when making slight turns while running in a straight line he loses acceleration.
well not if those multiple omnies magically facepounce you and hang on the side like yesterday.. that ended up in a pin by that <.<
desync surely hits different on dieing to some stuff that shouldnt gonna happen. obviously id say so ye omni got a problem on that.
true.. just get pinned until next week and die frustrated đ