#balance-feedback-discussion

1 messages · Page 170 of 1

tall cypress
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İf you play Good you can kill it easly xd

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No turn radius

tulip tusk
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U6 carno I learned to run from not to fight.

faint timber
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I agree that the hitbox is bad.

dusky surge
tropic horizon
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I killed plenty of them

But then I hopped on my own carno and that thing literally lasted the ENTIRE ERA without dying while racking up countless kills against many species. Update 6 carno was a monster.

tropic horizon
vale brook
faint timber
tulip tusk
tropic horizon
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Please never bring back update 6 carno

hasty coyote
faint timber
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ht canro I still couldn't support it properly I hope it was good

faint timber
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I think it's ridiculous to become an elder in five minutes.

vale brook
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what

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elder omni is a bug lol

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it was left in by mistake

faint timber
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Bu g ?????

tulip tusk
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Wasn’t meant to be in yet

faint timber
tulip tusk
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Accident is the more correct word ig lol

vale brook
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i mean its not hard to imagine stuff they're working on heavily in the background can slip through

faint timber
tulip tusk
vale brook
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elder model is not the same as adult model lol

faint timber
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I made a lot of children

vale brook
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once again, the entire thing is bugged. take nothing there with anything but a grain of salt

faint timber
hasty coyote
vale brook
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the elder model currently kicks in around subadult and morphs back to adult

faint timber
vale brook
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yeth

faint timber
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I think only the best players should get the elder dinosaurs

vale brook
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imagine turning into a 90 year old for a year when you turn 20 💀

tulip tusk
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omni drinking the fountain of youth

vale brook
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we were discovering how the planets worked and yet somehow at the same time believing in a magical fountain of youth

tulip tusk
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i theorise it was hope and the need to explain the currently unexplainable
Death was something greatly feared, and some people could be old and look young
Either or could lead to a “fountain of youth” idea to give hope and ease fear

carmine tundra
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@open flicker your meant to hunt smaller dibbles, not adult dibbles same goes for maia

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even though ive seen more adult dibbles than juvi dibbles

vale brook
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i run into the occasional large juvie every once in a while

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but im not usually looking for diablos, S is stupidly easy for carno to get anyway via Omnis

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so maybe i just forgor a lot of them

versed sable
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balance herra jump so no longer instant kills but does significant bleed, pins and pounces when jumping. pins down prey same and 2.8x it's own weight, pouncing anything over it's weight limit and instant grab jumping or clicking rmb for anything under it's weight. jump ability can only hit one target at a time. new grab ability to grab and climb away with food or live prey but can be forced to drop if hit. higher they pounce from the more bleed damage but takes damage if misses from high heights.

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looking for feedback and constructive criticisms

near basin
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@versed sable you main stego. respectfully why is this a concern to you

elfin night
versed sable
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it killed both of us

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we had no chance

elfin night
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yeah, you two got ambushed and obliterated

versed sable
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thats why pachy is already rare as is imo

elfin night
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not really, pachy suffers from other issues

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you would have died as anything else in that growth stage

versed sable
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it just lame it can get both of us in one jump

near basin
elfin night
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there's many other double kill instances in this game, should we disallow those too?

versed sable
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depends on the circumstances

elfin night
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so, a fg herrerasaurus jumped two juvenile pachies very close to each other. Isn't that a fair double kill?

versed sable
elfin night
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it really depends on what you're being attacked by

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with omni, sticking together works

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with herrera or carno? You're granting you're both getting hit by the same blows

alpine plover
carmine tundra
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@random stump whoever downvoted your suggestion has never played carno vs teno lmao

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a teno kick can do like 6 seconds of a fg raptors pounce bleed and that should be changed immediately

crystal stream
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Carno also needs faster get up time it’s rlly dumb how long it takes

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Teno v carnos fun but that stuff makes it way harder

dusky surge
thorn mountain
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hey wave

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have you seen the new carno stuff

crystal stream
thorn mountain
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swallow carno from what I have heard

crystal stream
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lol that’s so weird

thorn mountain
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one of the QA members had the idea

thorn mountain
dusky surge
thorn mountain
dusky surge
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like new carno?

steep gazelle
carmine tundra
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damn they really buffed the absolute shi out of carno in the HT

glossy elbow
thorn mountain
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but yes

crimson crater
open flicker
carmine tundra
carmine tundra
crimson crater
versed sable
crimson crater
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yea but you can also see when they’re on a branch and about to jump

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is it really that big of a problem where it needs a whole rework?

versed sable
crimson crater
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eh it already works as intended

versed sable
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im just not use to being a pachy player ig

crimson crater
maiden temple
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I only look up when it rains, herras are ridiculously loud when the environment is quiet. The climbing 'footsteps' save me everytime 😄

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To people complaining about things being on the carni diets - they're there because we all spawn as babies and you have no issues killing these babies.

elfin night
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Still they can be pretty pointless at times

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But maybe they will change and be better with more playables

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Cera is never catching an actually competent deino or beipi 😭

maiden temple
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Everything should be on carnis diets imo, so your kills are never wasted

elfin night
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Diet system just needs a rework

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As in how you feel your slots

maiden temple
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Some meals could make you sick/hallucinate if you're not supposed to eat them but they should be a diet :c

elfin night
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Because it’s so pointless at times

maiden temple
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I miss having different builds, it's too generic now

elfin night
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Absolute cinema

maiden temple
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If you eat something new that you didn't have before you'd just get sick and vomit

elfin night
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They should do my idea

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Of adding stuff like gym supplements in human bases that make your dinosaurs stronger for a short time TI_Troll

maiden temple
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hahaha

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Carnos looking for that protein powder TI_LUL

elfin night
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So we can see an Omni eating some protein powder, losing some liver and kidney efficiency in exchange of having an easier time getting stronger

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Or giving them workouts at a human base gym

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Herrera doing pull ups

maiden temple
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Bulked up visuals too pls, so I can spot the dopers lmao

elfin night
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Carno squatting 600kg 12 reps 4 sets

maiden temple
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hahahah

elfin night
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I actually remember when I did have horrendous balancing and gameplay suggestions

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Such as when the acro model was released

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And I said it would be dope to have it gaining fat as it eats and all that blubber acts as some sort of slowly decaying shield, as if you were overhealing. Now I look at that like TI_Squint

maiden temple
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Sounds more suited for another dino game 👀

elfin night
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I know

potent fox
maiden temple
vale brook
maiden temple
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It's just a chore

vale brook
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it wasnt especially complex before either

maiden temple
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This just further helps to streamline it

vale brook
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but you might as well just remove it if everything is on everythings diet lol

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completely nullifies the purpose of diets

maiden temple
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I just don't see the purpose of not having something on a carni's diet unless it comes with negative impacts - like cannibalism in species that don't cannibalise

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It just makes hunting a pain for both sides

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'Not worth it, not on our diet' so it lives :c

vale brook
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if youre maintaining a decent diet anyway you wont always need to eat purely diet food

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not to mention organs as a whole can make it worth it

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all 3 diet at atleast 30-40%? yes please

maiden temple
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Eh.. maybe if you're a solo/duo tops

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Big groups won't benefit much, and that's what I want to fight again tbh

vale brook
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i mean... so?

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large groups are going to have to hunt more often regardless, you'll still be getting a good chunk of diet from the organs of what you kill lol

maiden temple
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Not really

vale brook
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not to mention most diet lists are fairly expansive so the chances of finding something not on your diet is slimmer than finding diet

potent fox
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@open flicker good idea for the pounce tbh. I always thought stam should be a more relevant aspect of pouncing/pinning. I like the idea of raptors only being able to pin something to death if they managed to exhaust it by quite a bit.

vale brook
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larger groups having more difficulty maintaining diet/food is fine TI_HypsiShrug

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thats the price you pay

you get stronger, but you need more resources

maiden temple
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I never said it's not

vale brook
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then why are we trying to find a solution that stops the difficulty

maiden temple
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It doesn't, I just look for ways of getting more interaction (like we had pre-gateway)

open flicker
thorn mountain
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@surreal perch it was shallow water thats why you died + you were already low and were a 80% croc

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also they changed fall damage on the horde test

slim dragon
thorn mountain
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it was quite a high fall too lmao

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its 2 logs high ofc you are going to die and its also in the shallows

surreal perch
thorn mountain
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that right there

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is not green

thorn mountain
slim dragon
vale brook
vale brook
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tis the little things

thorn mountain
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must have taken a fall

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so

vale brook
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yah im agreeing with you

surreal perch
thorn mountain
surreal perch
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and had checked hp right after

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that was what dealt the dmg

vale brook
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as in you quickly clicked tab and exited out of it or did you wait for it to update lol

thorn mountain
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not green

vale brook
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cause the health takes like 1-2 seconds to update from the time you open the tab menu

surreal perch
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how did i take that much damage from going down a small waterfall step

vale brook
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you can be 1 hit from a troodon away from death and if you hadnt opened tab in a while, you'd see green if you just did a quick press and release

vale brook
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and also, its not small

you're massive, so it looks small

thorn mountain
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@slim dragon

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I increased stuff so you can see

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you fell like 6 deinos high or more

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talking to tiki

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while on orange

vale brook
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brother fell the entire length of a deino

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atLEAST 20 feet

thorn mountain
vale brook
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probably closer to 30-40 in reality

thorn mountain
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into shallow water

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which is why you died on impact

vale brook
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4 ton animals do not do well with 30+ foot drops

thorn mountain
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if it wasnt shallow you would have fell in then died

vale brook
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wait can we make deino explode if it falls off a mountain please

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like an elephant falling from a skyscraper

thorn mountain
surreal perch
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although an animal who is 4 tons has an increased fall damage, it also has heavily increased leg strength

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and strength of pretty much everything

vale brook
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i mean... not really lol

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thats not how that works

surreal perch
vale brook
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the animal has to be built to absorb the impact of those falls

vale brook
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legs made for bearing weight rarely correlate to legs made for absorbing impact

surreal perch
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also for correlation the orange hp was due to a drop probably as big as the distance from the top of the waterfall to the f1st step maybe a little more that i stepped down to

thorn mountain
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like I said at the start fall damage has changed already

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so you dont take a small fall and drop to ornage

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you go down a small fall and go down to lets say low green or high yellow

surreal perch
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the fall as we see here from my tail touching the rocks was less then a 70-80 percent deino long

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just the tail

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so thats around half of the dienosuchus at 70 percent grown

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so prob around 10-13 foot drop

bronze carbon
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I was poisoned from Dilos as a deino. i was around yellow health, bleeding was not progressed. i escaped into the water and there i died in like 10 seconds. does dilo poison just kill me in an instant? how does it work? seems a bit op

thorn mountain
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imagine having your body broken and almost dead and you fall from 13ft

surreal perch
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13 feet is the high estimate

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the low estimate is around 8-9

thorn mountain
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no

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a maias height is that while sniffing

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so you are falling 2 maias sniffing length

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(btw im talking abt maia to log size)

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and need i remind you maias are big and tall when bipedal and sniffing

surreal perch
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full grown deinosuchus is 39, 70 percent is prob around 27 divide that in half because only the tail tail and further reduce it cause its diag

thorn mountain
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wdym by 39?

surreal perch
thorn mountain
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a deino falls on its FACE so you falling down pushing your skull into the floor

surreal perch
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also the water ain't shallow in the slightest

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atleast 4-5 ft deep

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And deinosuchus is likley to have impact resisistance

vale brook
slim dragon
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I swear the average human IQ has halved since the creation of ChatGPT

vale brook
surreal perch
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I just don't have much time only like 2 mins before my food was done at the time

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I can do some more detailed research noe

steep gazelle
worn sentinel
vale brook
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on god

worn sentinel
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(U are American now u bum)

vale brook
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maia burgers
omni fries
taco

i've had this conversation before

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what the hell

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ive just been hit with a wave of deja vu

golden coral
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@digital surge Can you survive/escape the carno in those matchups?

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And don't you need to be running to initiate a charge for that matter? Did that change?

digital surge
digital surge
golden coral
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Cause I'm not talking about having to run for x seconds before charging, just that you have to be running

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It's just, you're mentioning hunting a carno as a raptor or dilo, and well, no. You're not meant to, it's hunting you. It's designed to be good at hunting smaller things, not the other way around. So a carno always winning a 1v1 is as it should be, it should probably even be winning a 2v1 more often than not. Hence why escaping should be the play, though if that's not doable, then there might be an issue.

vale brook
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small game hunter has advantage over small game in 1v1

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in other news, fork found in kitchen

digital surge
golden coral
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I don't suppose you or anyone got a vid showing how carno currently works with charge, cause I'm not sure I'm getting it

steep gazelle
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@digital surge Things smaller than Carno shouldn't be able to go 1v1 with him

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Only problem is that the hitbox is a bit big, reducing it a bit would help

sleek sierra
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And worth pointing out that while carno is charging, it's maneuverability is very poor and can be dodged, or blocked using trees and rocks. I've also lured them to falling off cliffs and hills with charge being hard to stop from. You can go 1v1 with a carno. I'm not saying it's easy, just that they aren't invincible and because of their size, should be given respect in a fight with a smaller dino. But they are not the op predator on the isle at the moment so I see no reason they should lose their one good ability.

minor axle
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Another dilo suggestion, another psyop into trying to make me actually create a dilo venom suggestion

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My go to anti carno method as a dilo is just to start going goat mode on a cliff side. Bad Carno players fly off and good ones generally don’t risk it

trail hawk
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@steep gazelle The bile works depending on the amount of food u have, that works fine I think (Also, upvoting your own comments is a bit lame tbh)

steep gazelle
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Vomit sickness is the biggest debuff in the game, it shouldn't be applied so easily

dusky surge
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I still think just working on what they've started in HT rather than nerfing something else is the way to go

trail hawk
dusky surge
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Charge bite movespeed penalties and stamcost need to be finalised

dusky surge
steep gazelle
trail hawk
dusky surge
trail hawk
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I would like a more defence focused cerato honestly

steep gazelle
trail hawk
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That could get rid of some of the bacterial complains as long as people leave ceras eating all the garbage around

steep gazelle
trail hawk
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The bacteria make u vomit and u are stun for a few seconds (not 5 seconds, I can asure u that) but making smaller dinos get less bacteria doesn't make any sense when a lot of smaller dinos also can outrun a cera

steep gazelle
thorn mountain
steep gazelle
trail hawk
steep gazelle
trail hawk
trail hawk
steep gazelle
trail hawk
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Because they outrun and outmanuver a cera. You are talking about 2 ambush predators and one hervi and want them to face tank a cera? or what do u want?

steep gazelle
dusky surge
trail hawk
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Because a patchy is an hervivore and is only mean to defend itself, not being a bloodthirsty monster?

dusky surge
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idk why fighting a cerato is not qualified as defending itself

steep gazelle
trail hawk
trail hawk
steep gazelle
dusky surge
thorn mountain
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all ceras use speed muts 💀

dusky surge
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you outrun a lot of creatures you otherwise couldn't, are better at cannibalising/surviving cannibalism, so on

trail hawk
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An adult cera have like 40 speed?

dusky surge
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yea

trail hawk
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And the mutation gives u 15% buff, that's around 6 more speed no?

dusky surge
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it gives you a 5% buff

15% would be INSANE

dusky surge
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if it were 15%, the game would be completely cooked in balance lol

trail hawk
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Lol my bad, I counfused it with another mut

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Well, anyways a cera with speed mut get around 46 speed. but that doesn't mean that said cera is mor maneuverable. As said, if u can't fight it, just run. And reengage. I don't know about omnis, but again, a dilo can get a cera poised and attack with the clones without trouble as long as the dilo isn't being dumb

dusky surge
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we just said it doesn't get 46 lol

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also being faster literally means it's more manoeuvrable lol

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that is the very defenition of being more manoeuvrable

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also dilo being OP and extremely easy as an argument as to why cera is fine isn't really that great, because both dilo and cera dominate the current meta

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and in the case of some animals, they can't just run, because pachy and teno both get outclassed in speed by a speed mut cera

trail hawk
dusky surge
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A bit over 42km/hr, which puts it above the speed of both pachy and teno

trail hawk
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Because if the buff is a 5% is even less that I was assuming. And about the maneuverability, just speed isnt being maneuverable. The turn radious stays the same and thats how you maneuver

dusky surge
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And cera has one of the best turns of any animal in this game

trail hawk
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Is like wanting to nerf any dino bc gastro, just nerf gastro

hazy echo
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as a visual to my Migration zone being 1/2 or 1/3 full comment, this is about as far away as it should appear:

jovial vessel
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Pachy should have an easier time breaking cera legs or stunning it so it CAN get away because ceras can just bite your tail to death (yay balance) as you run away

dusky surge
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I think around the 43 mark would be a little more reasonable at least

jovial vessel
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Pachy is way too slow fr - been playing it a lot lately and its slow as hell

dusky surge
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Yea for sure. It's actually a better animal at sub-adult because it has such great speed, then it cascades into being infinitely worse lol

jovial vessel
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like cera is disgustingly fast for what its supposed to be

shrewd jungle
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hwhwat

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cera is slow as balls

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faster than a flyer, a penguin, a croc, hypsi, the thing that 1 shots it, and the thing that cripples it in 1 shot

coarse blaze
keen plover
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Omni's bleed is cracked wth

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bite speed should be faster though

crimson crater
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why do people believe that its bleed is bad lol

thorn mountain
dusky surge
tight cove
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I just posted in the balance feedback tab and bro almost instantly ❌ it, bro didn't even read the whole thing yet 😂 😭

tight cove
dusky surge
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"Make omni counterplay worse than it even is"

lol

tight cove
elfin night
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Ngl I think all rocks should also knock Omnis off your back if you run yourself against them

elfin night
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Because omni has more than enough damage to kill dilo and pachy in one pounce

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And justifying it by “maybe Omni could miss and lose some stam if it doesn’t pounce you point blank” is not a very good argument to justify a one shot move being extended to larger things

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Omni is such a solid pick even alone. It’s just jank what kills it quite often

tight cove
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@elfin night in my post I also said to buff bucking, that would make pachy and dilo be able to survive better

elfin night
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good

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I hate gambling, but I would still keep the terrain thing, just for trees, rocks and water

slim dragon
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What if you can only scrape omnis off trees while sprinting
Guess pachy's still screwed tho

slim dragon
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If only it still had the ability to parry pounces

viscid mica
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@digital surge carno can’t charge out of standing they have to start running then engage and even then if they aren’t at top speed on start it still takes a second to fully get going

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Let alone do max damage

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@tight cove removing knock off from trees would leave players with 1 counter to omni that devours majority of their stam animation locks you and is not even a Garantee this would take omni from being top tier hunter to the god of the hunt himself

tight cove
viscid mica
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Omnis are easily the strongest group hunter by a large margin

tight cove
tight cove
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If bucking got rid of an Omni very quickly and took little stam, plus the missed pounce animation being re added a player should be able to fight back against 3-4 Omnis

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Against a full 8 pack of Omnis though your probably gonna die but hey that goes for a full pack of almost anything tbh, a full pack of ceras kill everything in their way regardless

viscid mica
viscid mica
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Ex see pachy

viscid mica
crimson crater
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mfw the plains hunter performs poorly in dense jungles

tight cove
# viscid mica Ex see pachy

Alright yeah I understand that, but at least for Omni it’s only for if you fail your pounce and not not if you land it like how pachy gets a self stun for landing its hit for some reason

tight cove
viscid mica
tight cove
viscid mica
tight cove
# viscid mica Skill issue

I mean yeah I guess your right, anytime a large group of Omnis try to fight me I just use a tree and there’s nothing they can do to kill me 😂

viscid mica
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I’ve seen some omni groups that absolutely decimate people no matter the size of their group or how dense the foliage is and I’ve seen ones who can barely handle 1 teno who huge a single tree

viscid mica
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Omni is one of those that on the lower end of skill feels painful to play while on the high end is insanely strong

tight cove
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This is also how Ik that allo’s are never touching a smart stego player 😂

viscid mica
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Yup that’s why if your not confident in your ability pick your fights well

viscid mica
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1 hit does well over half their health

random stump
viscid mica
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If your that good as carno than it’s simply a skill issue

random stump
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yeah ik its not a problem i pressed ❌

viscid mica
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If we wanna talk about something hard countered by tress let’s talk carno XD

random stump
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im just suprised someones mad that their small tier packhunter cant epicly solo the dino twice its size

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especially when said larger creature is DESIGNED EXPLICITLY to hunt things smaller then itself

viscid mica
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Carno is silently the strongest for hunting things its weight and below

random stump
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yeah, poor thing just dies the moment it gets close to anything bigger then itself or gets stunned in any manner by something like a teno

tight cove
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Teno literally nukes carno it’s wild

random stump
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thats one of the things i hope gets changed, where an animal is meant to be able to take a hit from another and get away (like carno vs maia or teno) but instead it just gets 1 shot combo'd because of an overly long stun/getting stunlocked every time it stands back up

viscid mica
random stump
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also if you die to a solo cerato/teno as a maia then uhhh

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skill issue

vale brook
viscid mica
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Ngl Maia in HT can get it thou

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Def got some hands

haughty grotto
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@sudden reef I don't understand the point of your post.
You say these things but... What's the problem? That's exactly how it should be. Omni pack killing a lone teno out in the field is a very normal and balanced thing. Why are we talking about this like it's an issue or something? Omni or anything else for that matter gotta eat bro

sudden reef
haughty grotto
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It's a moderately easy win, like sure, that's perfectly okay lol. Why do you want to nerf by adding the stagger?
Please do not try to downplay the skill it takes to coordinate pouncing.

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Pouncing and latching is also a huge stam drain on the omnis.

hasty coyote
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@still forge Thats the exact balancing premise of maia, its faster than an omniraptor and 3.8 tons, it can't be insane at combat. If it turned well maia would bully the small things, and keeping its damage low allows the larger dinos to fight back. In the HT, its alt attacks are all getting major speed buffs, so it can consistently hit things while standing its ground. This should help maia actually be able to hit the few things that are faster, and help it try to stand its ground against stuff like cera. Honestly its a good buff that only helps it defensively, but it may make maia too strong.

sudden reef
haughty grotto
# sudden reef No one and i mean no one should be struggling to land a pounce lol, probably one...

How can you possibly say something so wrong so confidently? You are factually and statistically incorrect.
Pounce is the most difficult ability in the game to effectively bring down a target with.
Go over the entire roster and tell me if there is a single rmb ability that is more complicated with so many nuances. You will not find any.
Horn charge? Ram? Tree jump? Spit? Charge bite? Water lunge grab? Headbutt? Calling clones? Tail strike?
Please tell me a single one that is more complicated or harder to land.

Pounce. It's incredibly easy to hit a teammate. It's plagued by horrible desync. It requires the best stamina management out of all playables in the game. It is the only rmb ability that can be countered or reversed by multiple methods, such as terrain, or bucking, or outstamming, or literally just having one single packmate accompanying you.
So tell me, please, why do you want to nerf an already weak and easy to kill playable? Nobody even fears a raptor pack anymore. They're annoying nuisances at best, who kill each other while they try to kill you.

#

In an ideal world, I would like to see omni's absurd 1v1 uncounterable pin to smaller creatures be nerfed, and everything else including its pack threat to larger creatures buffed.

golden coral
haughty grotto
# golden coral Most of what you mentioned are either A, not relevant to the statement at all, o...

I wrote a massive paragraph explaining why the concept of pounce is difficult.
Pouncing doesn't involve just clicking rmb and landing it. It's not a charge bite.
You cannot isolate just 'landing a pounce'. Landing a pounce does absolutely nothing to the target.
If you want to talk about pounce, the difficulty involved is with regards to stamina management, desync, hitting teammates and the fact that it is easily counterable/reversible.
It takes an absurd amount of stamina, risk and latch time to do damage anywhere near any of the rmb abilities of other dinos.

So yes, it is extremely relevant to the statement.

cedar jacinth
#

@thorn mountain good suggestion but I have one argument. They need to keep making sure they make the map feel alive and not just a few hotspots that's true. Petit has like 6 diff hotspots though. It's more spread out then you are giving credit for.

crystal stream
#

Yall should check out my feedback and leave thoughts and opinions 😉

hasty coyote
crystal stream
#

Troodon can juke or just straight up get lucky and faze right threw them half the time

hasty coyote
#

to be fair, thats how a lot of attacks work at that size. troodon has just as hard of a time trying to catch a dryo. Especially if that dryo uses dodge and uses bushes.

warm flax
#

same problem with ai, chicken and rabbits basically doesn't exist in the game

potent fox
# hasty coyote <@961958717300015135> Thats the exact balancing premise of maia, its faster than...

I agree that that’s what Maias concept should be be and for a lot of players it’s a skill issue but the amount of Maias I’ve seen get completely destroyed by a single carni is crazy. Running tends to work against exactly cera and even then if they are determined enough they can probably track you down. It’s main Strat of stunning into running away never works bc if the carnis got that close they will be able to track you every time. Nesting is absolutely miserable often bc Maia can’t abuse safe places and is incredible bad at defending its young so when your nest is being attacked it’s basically over. What I’m saying is Maia shouldn’t be a brawler but it should at least be enjoyable to play. That’s probably what the horde test changes will do but I understand the frustration of lots of players when it comes to Maia.

still forge
#

I didnt want it to turn well, I wanted it to turn just so it can stand its ground from ceras or something else

potent fox
#

Ceras are absolutely unplayable for Maia. You can kill 1 maybe 2 but the vomit lock is incredibly effective against Maia and cera is super agile for its size and dmg. You gotta just avoid them and hope they aren’t smart enough to track you

dusky surge
#

skilled maias can clean up ceras crazy good, idk man

potent fox
#

Goes both ways but that’s good I suppose

dusky surge
#

maia has one of the highest skill ceilings in the game imho, combining stances, stam management, attack combos, etc

#

it's very hard to effectively fight with if you DON'T understand all of its many niche little things, but luckily, it can also run

potent fox
#

For sure I love playing it definitely my main but whenever I play with someone else they are having a truly awful time

dusky surge
#

i think a lot of people sleep on maia because it doesn't have any immediate value or ease of play like with animals such as cerato

potent fox
#

I think it’s pretty easy to explain tho. The game is no tutorial ofc and learning and understanding Maia is pretty much impossible without dying a lot before understanding it’s kit

potent fox
#

I just got triggered by watching a 70+ Maia get bleed out by a single solo raptor yesterday

hasty coyote
# potent fox I agree that that’s what Maias concept should be be and for a lot of players it’...

The main issue Maia suffers from is the attacks being EGREGIOUSLY long, which I agree 100% is an issue. Especially against the fast predators it actually has to fight. Which is why I think the ht changes are good.

However, if Maia can consistently stand it’s ground to a cera, what is there cera supposed to do? It can’t run since it’s slower, it’s too fat to dodge everything(especially since Maia has solid stam) and if it tries to fight it will likely lose. Currently, maia at least has the option to avoid cera to begin with and still have the potential to win, and if things get risky, it still can just run through the forest and lose the cera. Maybe I have only fought bad ceras, but the moment it goes south, I book it,, make a turn or 2, sit in a bush, and live just fine.

Also about nesting, you’ll have multiple Maias, and multiple Maias are terrifying. Because you can maybe dodge one, but good luck dodging multiple.

hasty coyote
hasty coyote
dusky surge
potent fox
# hasty coyote The main issue Maia suffers from is the attacks being EGREGIOUSLY long, which I ...

Je the incredible long attack delays animations and recovery times just feel like artificial difficulty which makes it even less attractive to new players. And je its sadly true that Maia would be the perfect bully dino if it was a better fighter. I will say tho you definitely got fairly lucky with those ceras. I already got tracked by ceras that I didn’t even engage in combat with. As long as it’s 3 or more they can coordinate their stam in a way where they can get u even if you straight line them. The only time I got away is when i chose a place to hide/log that was hard to get on so I barely got away by logging. Nesting thing is definitely kinda true but up to this point it was always just me and 1 more adult. And yes it’s easy to bully lots of carnis but if they truly want your nest or kids they can probably get them. I’m bias tho bc I got my kids kicked to death by a galli once which doesnt rlly count.

hasty coyote
# potent fox Je the incredible long attack delays animations and recovery times just feel lik...

Honestly tho, Maia is just a tricky thing to balance, it goes against one of the main principles of this game’s balance by being both bigger and faster than a lot of dinos, especially dinos who don’t have an “escape button” like many of the small tiers (namely cera and teno). On top of that, they made it cc heavy, low damage but cc sounds good on paper, but in practice it ends with some poor small Dino getting run at and stunlocked by something it can barely hurt.

I think the attack speed changes are great, the attacks were WAY too slow for something that deals like 100 damage. Plus it should now make it able to handle things MUCH easier defensively, including ceras. While it’s a good change since it removed a major vulnerability from Maia, it also lessened its only vulnerability.

dusky surge
#

if you swim away from maia it's gonna likely lag behind majorly

potent fox
#

How so? Did the reduce swim speed?

dusky surge
#

significantly

hasty coyote
hasty coyote
potent fox
potent fox
# dusky surge significantly

Damn sad I always liked it’s swamp playstyle a little. I assume they didn’t increase its water pool in return?

thorn mountain
elfin night
#

Am I the only one who, balance and design wise, perceives the carnivore roster as such irredeemable ass?

#

Like whenever my cursor hovers over that list I feel like the only ones worth playing to have fun are troodon and cera

#

We really need semi aquatics to add actual variety

warm flax
dusky surge
#

I don't understand why people think giving every mut a downside would make the game somehow more balanced lol

potent fox
#

Yes they should be unique and impact gameplay but not impact fights directly id say. You could probably get away with making some that have downsides but it shouldn’t be the norm.

elfin night
#

yeah just kill all combat muts

#

and instead add a lot more survival ones because the current list is also pretty bad

#

no one cares about barometric sensitivity or enlarged meniscus

dusky surge
#

enlarged meniscus is cool wdym

elfin night
#

I pick it whenever I want to nest as deino

ornate spruce
ornate spruce
#

Most likely, you don't understand why this is necessary, because you like the feeling of improving something without debuffs. It's so familiar and cool. That's the whole answer.

elfin night
#

deino's existence is a gamble, way more of a gamble if you don't move all the way to sp

dusky surge
# ornate spruce The game will become more variable. You can set perks for yourself, or you can l...

I completely understand what you mean, the issue is I understand too well what it will do

It forces mutations to be powercrept to justify the addition of downsides, as well as disincentivises nesting (as you might spawn with some colossal weaknesses), forces a meta even HARDER by picking the mutations with the strongest abilities for the downsides and gamifies a system designed originally to reward players by adding punishment

#

It is inherently a game design nightmare

ornate spruce
#

So what's the point of doing it this way, that if you don't put mutations until it's fully grown, the first and second mutation links just become unavailable? Where's the reward?

#

If the missing links are not used, then either they are not needed, or the player is being laughed at. Do you agree? If they are not needed, then mutations need to be weakened. If they are important, then it should not be the case that they simply disappear if the player forgets to place them. That is somehow not right.

steep gazelle
hasty coyote
crimson crater
#

#balance-feedback message @main sky the spit mechanic shouldn’t really be used offensively, just something you wanna use to disorientate your opponent and escape. further more for an animal of that size it taking on things within that range is a bit much

#

not every small tier has to be a glass cannon imho

viscid mica
#

Omni sacrifice speed for agility while dilo do the opposite omnis already win 1v1s easily I can’t imagine how badly Omnis would destroy dilos if they where faster too

#

@young pike

young pike
viscid mica
young pike
viscid mica
#

You can legit side step dilos at full speed and get around to hit a pounce

viscid mica
young pike
#

Dilo is easy mode compared to Omni

viscid mica
#

I’m not saying it isn’t

young pike
#

Then how can you say an Omni easily defeats dilo in 1v1? That makes no sense

viscid mica
#

But to change the speed would have a drastic effect on dilo and omni relationships and would give your average and below omnis a massive advantage

young pike
#

Omni has to work way harder to secure that kill than the dilo

viscid mica
#

Omnis combat potential is significantly more threating than dilo

#

Dilos are limited by the fact that turning takes 3 years

#

God forbid you accidentally get stuck on something

young pike
#

Alt bite

viscid mica
#

Plus you can’t turn quickly like omni

viscid mica
young pike
#

Their turning isn’t that bad though. And like I said it only takes one or two bites to make an Omni blind

viscid mica
#

It’s pretty bad

young pike
#

It’s not so bad that it’s a determining factor in that fight. I’m not talking about the 99th percentile of players fighting each other

viscid mica
viscid mica
#

I haven’t lost a 1v1 as omni v dilo in ages

young pike
#

I disagree, if both players are evenly skilled I think dilos win

viscid mica
#

Sure on average level dilos win

#

But that’s fine

#

They are heavier, faster, and a venom based hunter meaning hit and run

#

They aren’t a easy fight but once you learn how to out manoeuvre them they are light work

young pike
#

And just to be clear, I don’t think Omnis need to be equal to dilos stat wise, but I think Omnis need something.

viscid mica
#

With enough practice there is barely anything in the current roaster a solo omni can’t beat

#

We’re as dilo has limits

young pike
#

I don’t think it’s healthy to balance the roster in terms of potential. If every player was cracked and an expert in movement and combat then that’s one thing. But most players are average or casual.

viscid mica
#

Especially when that thing can’t climb like omnis

#

And has a significantly smaller group limit

young pike
#

That’s my point. They made Omni huge, its model isn’t that much smaller than a dilo. Its model could be made smaller to reduce its hotbox due to how much squishier it is, and stamina drain shouldn’t be that bad as an adult. A couple pounces and you are forced to chill out. The pounces don’t even do that much damage, and tenos and herras do more bleed

viscid mica
young pike
#

I mean how much stamina you drain from running, pouncing, and jumping. And that damage sounds good, but you don’t often get to just get a full pounce off on something from full stam, and you risk not having any in reserves

viscid mica
crimson crater
golden coral
#

So maybe adjust omni weight to size and lower the weight, but better the stamina management and such in return

golden coral
viscid mica
hasty coyote
# young pike Omnis do not destroy dilos 1v1 easily. All it takes is a bite or two to be enven...

clones are op, yes, and they need a nerf. But 1-2 pounces also kill a dilo. A bleed pounce and then running away will make that dilo bleed out if it chases, or 2 damage pounces will just kill it. The speed difference is about 1kph, which isnt much unless you're on top of each other, and omni's high agility and dilo's low agility allows omni to make distance easily, especially if it uses bushes to break los and confuse the dilo. If omni was also faster than dilo, then dilo would just die. Speed is the only way it has to reach the omni to hit it since it has poor agility and really bad alt attacks. So losing the slight speed advantage will make dilo die on sight as it would have no options to deal with omni.

crimson crater
hasty coyote
viscid mica
young pike
viscid mica
#

How much damage is max pounce now than?

crimson crater
viscid mica
#

That’s insane

#

You can solo a cera with just 1 pounce

#

My got we’ve created a monster

hasty coyote
#

so it can deal like 1.5k, but it takes like 5 minutes to deal lol

viscid mica
#

Ahhhhhhhhhhhhhhhh

#

I mean that’s still a lot you can just duo pin and wait even if lower stam

hasty coyote
#

the same buff was given to troo, which helps troo a lot more since it deals damage on contact

hasty coyote
#

stam nuke omni and troo are viable options now

viscid mica
viscid mica
#

I knew of troo

#

Didn’t know they did anything to omni

hasty coyote
#

omni is just getting more buffs that increase its max potential, while keeping its minimum still ridiculously low.

viscid mica
#

That’s honestly fine if you ask me

#

Get Gud

hasty coyote
#

I'dd much rather they decrease the disparity, because currently, you either hard counter the omnis and they struggle immensely, or you don't and you lack the tools to deal with them.

young pike
#

I think having a larger stam pool will help with more casual players trying to play Omni in general so we’ll see how it plays out

hasty coyote
#

Like if I just stick near a tree, they can only pounce for like half a second each time or I scrape them. Meanwhile If I'm in the open, I jsut die because they either deal 1000 damage a pounce or I burn half my stam on average per pounce

hasty coyote
young pike
#

even reducing the stam cost to pounce goes a long way

#

initial pounce I mean

warm cloak
elfin night
#

Shooter hypsi sure is one of the suggestions ever made

steep gazelle
hasty coyote
steep gazelle
hasty coyote
steep gazelle
still light
#

WHY IS TENOS KICK A 360 DEGREE ATTACK??????

dusky surge
still light
#

I have video proof that it is on multiple encounters

tropic falcon
#

As you being the teno or someone else? Cause it can always be the crud hitboxes

tall cypress
still light
versed sable
#

pachy needs a different animation when it lands a ram attack that bounces it back farther but still able to run and faster then if it were to miss and the ability to walk backwards that is all

minor axle
#

Omnis are being required to actually pay attention to their environment is hardly a bad thing.

Then being plains focused also gives hunted players time to react and determine fight/flight/etc. letting them ignore trees etc will allow very annoying Omni forest jumps.

#

#balance-feedback message

I don’t play too many herbis, I prefer my omnivores, but it definitely seems like a cool idea. They could have migrations be like rings with dots on them, where the plants grow around in a ring style. But that might seem too artificial

analog berry
#

being stuck isnt fun <@&401466542140817419>

fallen cave
#

type /unstuck

spark wedge
#

We also don't have the ability to get you unstuck. If /unstuck doesn't work, you'll want to ping the official server admin role in the appropriate channel such as #evrima-na

analog berry
fallen cave
# analog berry i did but didnt work

Do what Jayo suggested, ServerAdmins will assist you in-game if any are available but do so in the respected channel as this is a feedback discussion

proud latch
fallen cave
proud latch
fallen cave
#

Anyway, this isn't a discussion to have had here. If you need assistance, follow the above message.

knotty lance
#

Im not sure if this is intended but dilo clones being invisibile is kind of broken. Just lost a 50% omni because we were fighting a dilo, and seemingly doing well, until me and other omni just dropped dead to nothing after being envenomated. He was spamming clones on us, as dilo's right thats their ability, but how am I supposed to survive when taking decent dmg from the bite AND being attacked from clones I cannot see. There is no way to avoid it.

hasty coyote
knotty lance
#

Ah makes sense, super frustrating when both of us die to it though all our work lost over something out of our control

keen plover
#

@vagrant plover you're not meant to hunt trikes. You're meant to avoid them.

vagrant plover
#

@keen plover tell that to the tricks that run into the water to hunt deinos

hasty coyote
#

Allowing deino to grab 1.25x its weight means they 1-shot and drown other adult deinos in the water

trim flicker
#

Do you know why or if it's just my mind that in this update playing with the deino is more difficult because the fish don't give enough food?

keen plover
vagrant plover
hasty coyote
# vagrant plover How is that supposed to work? They'd drown at the same time? Than the funktion ...

When deino grabs something, it changes its O2 to a set duration (iirc it’s around 15 seconds) it’s why deinos can already drown smaller deinos and stegos (stegos naturally have a whole minute of O2).

Also I agree with the second part as the mechanic also just means even juvie deinos can force out most semi-aquatics. But I really don’t think deino needs it. It already 1-shots the majority of the roster and has 2 really simple options to deal with a trike: avoid or tail ride. It doesn’t need to just insta win literally every fight because there will be dinos who deinos can’t grab. Like should deinos be able to grab 2x their weight in water to grab shants? Or 3x their weight in water to deal with camas? Or however much it would need to be to deal with a brachi?

vagrant plover
keen plover
viscid mica
#

@pastel ocean pachy well needing some love doesn’t need that much love

#

@vagrant plover you can grab stego as a FG if they swim, and trikes are far beyond your insta kill range as deino I don’t think spending 12 hours just to get 1 tapped by something that takes half that to grow is exactly fun and engaging

vale brook
thorn mountain
potent fox
viscid mica
potent fox
#

Je ofc and if something like a cera mega pack shows up you will probably also be scared but it should never be a 1 shot or fight that you can’t win.

viscid mica
#

Anky is god of defence in thou

viscid mica
#

Bigger things to come youngling far bigger things @merry willow

maiden temple
#

@steep echo I also hate the cd on normal bite on raptor, it's a nightmare :c

#

Not sure about the alt attacks since dilo can turn ridiculously well and I get hunted by these a lot

#

TI_LUL They drift, not turn, especially when they have higher ping than mine

steep gazelle
#

@edgy summit Fall damage has been greatly reduced in hordtest

edgy summit
elfin night
#

@steep furnace realism matters nothing when it comes to game balance

#

Dibble has to be that way due to how the roster is

#

@pastel ocean pachy knocking over fg carnos TI_Yikes TI_Yikes TI_Yikes

#

@merry willow if anything stego is in need of a buff with the two upcoming playables

#

It’s so ass without tactile and it just has the upper hand in the live branch because no one is the right size or had the right kit to hunt it

#

Other than dibble and other stegos

viscid mica
#

@late torrent you seem to not understand legacy bleed all it was, was passive damage over time the bigger you were the more you did that’s it no unique res or amount just size scaling

late torrent
#

thats why its unique

viscid mica
#

But it wasn’t

#

Compared to evirma bleed legacy bleed is as stock basic as it gets

late torrent
#

Bleed in legacy was in did much less complex , but it was an actual tool in fight

#

as I said I rarely die to bleed , as well as I rarelly see my prey bleed out

tall cypress
viscid mica
#

If we had legacy stock damage over time bleed it just makes combat feel more rushed and less engaging

#

Kills a lot of the intensity of drawn out fights and reverts to making apex’s just that much more op as nothing else has any method to kill them

late torrent
viscid mica
#

Every Dino has different level of bleed res and everything (and attack) does a different amount of bleed unless it’s blunt damage

late torrent
#

They have only one , its based on weight of dino , as I said 500 kg stego will lose the same amout of blood as 500 kg pachy , and attacks do diferent amount of bleed, but not because they do have different bleed dmg , but bc they do diferent dmg and bleed is based on dmg you deal

viscid mica
#

Using 1 example while the entire rest of the roaster has different bleed res at equal sizes

#

Pachy has atrocious bleed but your comparing a FG small to a basically fresh spawn stego

#

Why not compare growth % for aging phases were they stuff actually kicks in

vale brook
#

the only animals with inherent bleed resistence is cerato (until wounded) and deino

viscid mica
#

ATM

#

But the bleed values are different

vale brook
#

depending on what animal inflicts the bleed, yah

viscid mica
#

Like a Maia got a whole lot more blood in it thank pachy

vale brook
#

yeah, blood pool = HP

#

or weight, not HP

#

HP and weight are the same thing until they arent, lol

viscid mica
#

Real

viscid mica
#

Like current carno

vale brook
#

thats carno specifically and its being removed

viscid mica
#

And technically Maia XD

vale brook
#

bleed also effects alot more than just health in this game so i think the current system works fine anyway TI_HypsiShrug

viscid mica
#

It do

#

It touches a lot of general survival things

#

And can straight up remove your ability to regen stam if it gets low enough

vale brook
#

TRUE

elfin night
#

Absolute cinema

viscid mica
vale brook
#

meanwhile in evrima, if you have the mutation;

"I CANT STAND UP I CANT SEE EVERYTHING IS BLACK AND THERE ARE THINGS WALKING AROUND ME"

#

"my STAMINA HAS BEEN AT 0 FOR 30 MINUTES"

viscid mica
#

lol

#

I don’t even take the mutation unless I’m stego

#

Cuz like you encounter a good omni group you finna need it

elfin night
#

(I hate dilo’s kit. It got absolutely butchered)

cosmic pelican
#

For its size, pachy actually has comparable bleed resistance to deino, which is insane

viscid mica
elfin night
#

You can tell how absolutely abysmal dilo is whenever you do a canni fight

#

Stuff like teno and dibble do take effort in a 1v1 and there’s plenty of skill involved as a canni

#

But with dilo and its atrocious turn you’re just forced into trading and turning around like school buses

#

It has absolutely nothing noteworthy other than the venom

#

Which then it just is haha I get purple stage and spam rmb until you die

viscid mica
elfin night
#

And if rmb doesn’t work, then dilo can cry about it because there’s no way it can kill something it can’t just brute force without venom anyway

viscid mica
#

If it was better balanced it would be great fun

#

The problem is it does WAY to much damage

elfin night
#

Zero flexibility

#

Glorified legacy playable

#

The problem isn’t the damage, that wouldn’t really address dilo’s core issue of being lame as hell to play as and against

viscid mica
#

I mean if your not willing to give it a chance than nothing can be done

elfin night
#

I have given it a chance

#

Fighting so many things including other dilos

#

Canni fights are so unreasonably abysmal

#

And then hunting anything that isn’t an omni or pachy unless you know clones will work is hell

viscid mica
#

In its current state where you can do like 2.5k damage solo ya it’s op and basic

#

Just adjust it so you have to be more involved and boom problem solved

elfin night
#

More involved and also more flexibility to actually get involved

plucky aspen
#

idk exactly what the convo is about, but from the limited reading i've done, my 2 cents is, Dilo is a very gimmicky playable that is not fun to play again and is incredibly buggy. it would benefit from the clones not dealing any damage, but instead being a controlled distraction of some sort, or the venom taking on a different form all together

potent fox
#

I think dilo needs to go all in for illusions when it comes to venom. It should be even more confusing but not deal dmg. In return dilo could have a little bit more bleed to make use of its venom more.

elfin night
#

You can BARELY outmaneuver a carno even

elfin night
#

Give it at least a dodge bruv TI_TenontoCry

#

Anything works except for the current trash can we have

potent fox
plucky aspen
#

i think, personalally, the maneuverability isa fine while the clones work the way it does. especially with how fast it is. however, if the clones start dealing significantly less damage, or no damage, that i could see a buff to maneuverability

viscid mica
potent fox
plucky aspen
#

@potent fox@viscid mica lets keep any form of insults out of the conversation please.

potent fox
viscid mica
elfin night
#

To be fair

#

You may be confused if you’re something like a Maia or stego at dusk

#

Because you just can’t see anything

#

But otherwise they’re so clearly fake

potent fox
viscid mica
#

But I don’t see Ai having the movement or habits that players do to be confusing any time soon

potent fox
#

Je that’s why the best bet would be adding other effects I think it’s just hard to figure some out that aren’t frustrating too. I liked the idea of obscuring your health + the clones still attack and make your screen more bloody but you don’t actually take dmg

viscid mica
#

Players move in very predictable yet diverse ways that it’s near impossible to not tell a player from Ai

potent fox
#

It’s all part of the illusion as long as the venom is active

#

But it’s probably always gonna be a frustrating Dino to fight no matter what you change

viscid mica
#

Good damage still but at a higher cost of activity

vale brook
#

venom should absolutely do some form of damage

#

we've already seen what dilo becomes when the clones dont do anything

it becomes fodder

plucky aspen
# vale brook we've already seen what dilo becomes when the clones dont do anything it become...

thats because when they didnt have clones they didnt have anything other than bite. My suggestion is making the venom do something else. couple examples below

Decrease bleed resistance venom + increase maneuverability slightly. this would allow them to focus on longer fighters where they bleed a target out and giving them that maneuverability to more reliably hit their target.

Mirror venom: Make it so the target sees 4 dilos that all mirror the players movement. If done correctly, this could cause confusion in the target, forcing them to try to keep track of the player in the darkness, or they may attack nothing.

Skill shot clones. This is not meant to open damage, but imagine if while running in you could summon a clone to do a different action based on where you are looking. for example. run in an attempt to bite, or force the target to swing elsewhere. i think this is the weakest option, but its just food for thought.

elfin night
#

BRUH

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I AMBUSHED TWO CERAS AS DILO AT NIGHT

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THEY DIED IN 2 BITES EACH

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WHAT IS THIS DINOSAUR 😭

potent fox
#

2 bites from just you or 2 bites for venom and then the clones did the rest?

viscid mica
#

Clones

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Clones are super op rn

vagrant plover
#

clones shouldn't do any damage. The distraction and the side effects are enough.

vale brook
#

a rework is needed, sure

but the venom should be deadly lol

#

ideally;

  • each clone charge would require a physical bite on the evenomated prey to recharge (with them charging at about 1 every 2 minutes if there's no longer any envenomated animals)

  • actual combat counters to clones, as was originally intended. it should ideally be quick enough to punish players who lack awareness, but enough of a window to reward engaging and fighting the clones

  • heavily reduced venom efficiency/damage during the day

elfin night
#

so fun, engaging and balanced

#

2 fg ceras down the drain because muh skillful rmb in a flat area

elfin night
#

worse than pachy or deino

tropic horizon
#

That’s like taking fractures away from pachy

elfin night
#

true

vagrant plover
# elfin night dilo would be such unfathomable trash if that happened

He has enough bite power and blood flow to kill prey. He doesn't need damaging poison. The clones and fog are enough distraction to attack and retreat.

Every carnivore has the risk of being attacked when approaching prey.

Why should Dilo be exempt from this?

Now dilos can sit anywhere and cause constant damage to you without any danger to themselves, how is that better?

elfin night
#

it's not that dilo should be exempt

#

it's unplayable if you try to fight anything without venom doing it for you

#

and it's trash design rn

#

However, what you suggest is making dilo the most atrocious playable to have ever existed in evrima

vale brook
#

dilo has relatively low damage for its size, its not especially tank, it only really has speed going for it if you strip it of venom working like actual venom

vagrant plover
#

@elfin night They bite almost twice as fast as omnis and are faster runners. Bleeding is good.

His venom can last a good five minutes.

You can sometimes only see silhouettes because of the fog, especially in the dark. This is when he's supposed to hunt in the game, hence the buff.

And he has a completely different playstyle. Omnis are pack melee fighters. Carnos are strikers. And Dilos are supposed to be gerilia fighters. They attack, pull back, and attack again.

Everyone has different hunting strategies.

Yes, Dilo needs better buffs to be able to play like behing quieter

#

@vale brook The changes look better. But the damage shouldn't be that great.

Trodoon is also a Venom and has worse Venom and a weaker body. I find it unbalanced that Dilo is stronger and has better Venom

vale brook
#

good troodons can quite literally melt everything in game right now

vagrant plover
#

@vale brook Lol, no. I'm a Troodon main and it's almost impossible to hunt well with him.

  1. Server problems. The game has a hard time dealing with his positioning and movements. I just died today as a Troo because the game interrupted my jump.

  2. Venom. To trigger maximum damage, you have to bring the prey to level 3. This only lasts for a maximum of 30 seconds and then it's downgraded to 0 effects, regardless of the level.

Each level must be triggered individually, so you need good coordination in the group.

You always have to start over in every fight because of the effect cancellation.

  1. Groups. It's hard to find enough players, and even fewer good ones. You need very good group coordination, otherwise you'll pounce on each other and die.

  2. Pounce counters. Standing face-on prevents the pounce. You can be swatted off an object or bounce off an object and lie on the ground for a while. Trodoon can't change his position, unlike Omni, which makes his of jump predictable. Standing on trees, water, rocks, and cliffs greatly reduces the attack surface and leads to a quick death from swatting.

I could continue, but let's leave it at that for now.

My point is: you can't just look at damage numbers.

swift beacon
#

Like, if you imagine for a moment the Phantom Ganon fight from LoZ OoT, it can work well to confuse you because there's a limited area you can run around and fight within, and the illusions are always on the edge of the arena

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But if you take that sort of concept and try to apply it to an open world setting where you have phantom pawns responding to a "master's" inputs, it falls flat because you have to define a region where the pawns will reference their "mirror" around

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If this is on a specific point of the map, if the opponent leaves the "radius" between you and that point, the illusion is functionally worthless, since you have to deviate from that point to reach them and the clones will mirror their movements away from the center, thus meaning the one approaching will always be the real Dilo

#

If it's instead on the other player, you now have an incredibly erratic "mirror point" that will take a lot of server resources to define and predict, not to mention finding a way to make the clones move in a way that maintains the mirror without immediately giving away that they're clones

#

And finally, anything other than a perfect mirror will, inevitably, give away the clones as being clones, once enough people observe the behavior pattern algorithm and dispense the knowledge through the normal vectors

vale brook
#

because troodons still melt animals regardless of all that, it happens fairly often lol

#

some things like the server latency; sure but thats not a troodon/venom issue lol

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and 30 seconds is more than enough for even just 2 troodons to dish out 1k+ damage lol

#

dilo would a) actually have to engage with its prey outside of initial envenomation, b) have actual counters that ARENT dependent on the server being wonky (fighting and engaging the clones), and c) more heavily force them into relying on night for hunts

#

"troodon main and impossible to hunt well with him" lol

steep gazelle
vale brook
#

i think 30-40s is too short ngl

elfin night
steep gazelle
steep gazelle
vale brook
#

i like the idea of dilo being able to use its venom somewhat defensively during the day

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rather than focusing on clone damage and killing the threat, id like for them to focus on trying to get the threat blinded and then dip

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atleast during the day

wide steeple
#

fix raptors buggy pounces idk how many times ive died like that

elfin night
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because dilo is useless without it

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the game accounts for most of its damage to be done through that

wide steeple
#

after a pounces doesnt matter if u jump off correctly it just makes u stand there for 2 whole seconds taking massive damage or dying

hasty coyote
#

@late torrent bleed is a lot more dynamic than you are making it seem. Ironically, the pachy example you made is wrong, pachy has bleed resistance (I’m not sure on the exact % though) while stego doesn’t. Carno also currently has increased bleed multipliers while walking and standing. Additionally you failed to mention that bleed takes longer to heal with less food, water, stam, and hp. Different attacks also have different bleed ratios, like Herrera leap and beipi slash deal like 3x the damage in bleed over time. Meanwhile carno deals very low bleed for its attacks. Lastly, evrima bleed reduces healing and stam regen to a crawl when below 60% bleed, so it additionally has its own debuffs different from wounded debuffs.

The reason evrima’s bleed has different factors than legacy’s is because the goal of bleed in both is entirely different, and combat as a whole is very different. Legacy bleed was just extra damage over time. Evrima bleed is an alternative win con and a way to apply debuffs. As such evrima bleed needs own balance factors compared to legacy bleed.

vale brook
#

ceratos is 50% (maybe closer to 80?) until wounded
and then deino just has a flat 50%

late torrent
# hasty coyote <@705177493446852609> bleed is a lot more dynamic than you are making it seem. I...

The main problem of that alteranative bleed win con is that you rarelly see it , unless you are playing as omni or herera , thats true that I didnt mention that bleed takes longer to heal with less food, water, stam, and hp, my mistake , about dfferent attacks having different bleed ratios , as I said bleed is based on your dmg , its not a set number that it was in legacy thats why its just faster to kill your oponent with bites then bleed if we are not talking about omni and herera. And yeah I forgot about pachy bleed res , my bad .

steep gazelle
# elfin night it's really bad

I don't think it's bad. Unlike Troodon, Dilo doesn't have the agility to dodge and attack right away, So he needs it. But clones are extremely poorly made current

elfin night
#

give dilo a dodge

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don't thank me

steep gazelle
#

Xd

elfin night
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no sriously

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it could be good with that to make up for terrible agility but to not crutch on it too hard

vale brook
#

i think theres ways to make dilo interesting to play without taking away clone damage

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i really like the idea of dilo occupying 2 completely different niches depending on the time of day

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i may have to write something up for that relatively soon, lots of ideas bouncing in my head

elfin night
#

I was thinking about it this morning

Something like a reverse to dryo dodge, moving you backwards in the direction you were pointing at, so it allows dilo to quickly disengage for a small stamina cost, giving it stamina management and also as a restriciton to not abuse it

#

and thus making hit and run with big game better

#

also this assumes that clones aren't the way they are

hasty coyote
crimson crater
#

pachy has the best bleed resistance

hasty coyote
# late torrent The main problem of that alteranative bleed win con is that you rarelly see it ...

I don’t think bleed being an uncommon win con is a bad thing, especially since most of our current playables don’t really use bleed. Troo and dilo have venom, carno intentionally has low bleed, and cera does higher damage since it needs good damage to kill stuff like carnos before they kill it. And most herbivores that deal bleed will deal more damage because bleed is too weak defensively and very useful offensively. However, many dinos that deal solid bleed can and will deal enough bleed to a target to force it to give up running or chasing because they dropped below 60%. I have seen many ceras and tenos bleed out a carno after a few early hits, and they both deal major bleed to an over aggro Maia (I can say from experience as Maia, those 2 are a threat with bleed alone).

A lot of future dinos will likely use bleed as a win con and bleeding out will become a lot more common, it’s just not a main factor in our current roster.

hasty coyote
late torrent
# hasty coyote I don’t think bleed being an uncommon win con is a bad thing, especially since m...

Well then , lets as always wait and see , but whom will use bleed as a win con? Giga? If bleed system stays as it is giga will kill faster with raw dmg . Allo may change it but I generally dont like the idea of allo being bigger omni its pounce right now looks exactlly like omnis and still 2 allos probablly will be abel to pin and kill anything way before prey will bleed out if pin stays the way its. .

stone falcon
#

Heightened Grehlin

Has anyone really played around with this mutation much?

I'm dabbling in it and currently working on a Carno build that synergizes Hematophagy & Gastronomic Regeneration with it. It's the only way I can think of that would make Heightened Grehlin useful.

golden coral
# swift beacon I'm a pretty big fan of the mirror venom idea, but I feel it falls short when th...

What if the clones were operating within the fog, rather than as stand alone entities. As in, they'll be more like "shadows" in the fog, always mirroring/off your position. If you're out of the fog, they don't show up. If you're within it, that is to say close enough to the target, they automatically show up. And since the fog follows the target, and remains around it (since you can't outrun it or otherwise get out of it), you'd have the reference point you need, if that would work. This also would maybe tie more into them not being used for damage, as much as for distraction for damage. Main issue I can see, if this would work at all anyway, is that removing clone damage or being unable to send them from afar removes the main point of dilo having them in the first place.

swift beacon
hasty coyote
# late torrent Well then , lets as always wait and see , but whom will use bleed as a win con? ...

they could give giga a similar bleed ratio on its bite to beipi's claws, where it deals relatively low damage but INSANE bleed. Allo getting a variation on pounce is def questionable, but seems to be the way they are taking it, so it should have solid bleed. Even if thats not what they do, they can still give allo solid bleed ratios so that it has a better time bleeding out larger targets in a pack or using bleed to track smaller targets and force them to stop running.
Other than those 2 and the few already in game, heres some of the dinos I think could use bleed effectively: theri, kentro, bary, austro, mono, meg, straco (if it still exists), and carchar (if it still exists). Not all of them would kill with bleed every time, but they should all deal solid bleed damage and some would kill with bleed most the time. And Imo, thats fine, it makes those dinos who do consistently kill with bleed more unique. If everything killed with bleed, then theres not much of a point in playing the "bleeder" dinos.

golden coral
swift beacon
late torrent
swift beacon
#

Tying them behind the fog seems counterproductive to that end

golden coral
# swift beacon Tying them behind the fog seems counterproductive to that end

How so, they'd, if possible, show up when the dilo is close enough to the target. At which point the mirrors would start being visible in the fog, just like how you'd see the real dilo. Just that since they're going to show up, you'll be seeing shadows on all sides, getting closer or moving away as the real dilo does? You're not seeing outside the fog anyway?

hasty coyote
# stone falcon Heightened Grehlin Has anyone really played around with this mutation much? I'...

Imo, theres no point in heightened grehlin. If your goal is to heal more from gastro, you're gonna get like 4x more value out of the flat 15% hp regen mutation. If you need more water, water from rain is also 10x better generally, even the flat water drain reduction is better. With grehlin, you're just taking a perk that does 2 things poorly rather than just excelling at one.

Some mutations in game have such a low value that they're pretty bad or improve a near useless stat, grehlin improves a bad stat with a low value.

swift beacon
golden coral
stone falcon
sand ginkgo
#

Can we make Troodons pounce more accurate? I get to adult then the pounce mechanic doesn’t work properly and now I’m at there feet and get 1 shot

vagrant plover
#

This is more of a game issue. The game has difficulty determining Troodon's exact position with its rapid movements.
I've also often experienced the game aborting my jumps or teleporting into other dinos' attacks even though I should be keeping a safe distance.
It always ends in death. Troodon can't afford any mistakes, but the game makes them.

sand ginkgo
#

I just came over from PoT and troodon is my first Dino lol I see he’s last place on tier list but I’m not gonna give up on this guy. A few more tweaks can make him viable even for solo. His venom needs a rework, too much work to getting his kit to work properly while he’s extremely vulnerable and fragile

vagrant plover
#

I agree with you. But the developers haven't given Troodon a good buff in a long time, which was nothing more than a drop in the ocean.

The Stam and Diet buffs came with a huge speed nerf in Hordetest.

sand ginkgo
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What a shame, Troodon has so much potential without even having to get to a state where it would need a nerf, I mean it’s a one-shot for crying out loud lol

vagrant plover
#

He is supposed to hunt in large groups, but his venom delivery is too complicated for large group coordination.

sand ginkgo
#

True

vagrant plover
#

In addition, large groups are more dangerous for Troodon itself, as one is often pounct by group members

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The group cannot attack prey together, but must coordinate one after the other.

vagrant plover
viscid mica
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@hasty coyote I mean if multiple FG are pounced on something abit of drain stam would make sense

hasty coyote
viscid mica
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Carry on good sir

hasty coyote
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Lmao all good

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I’ll add a MUCH at the start so that the point is more clear

coarse blaze
#

What is Cera/Carnos hunger drain time? Anyone know the number?

hasty coyote
coarse blaze
dusky surge
#

#balance-feedback message

Carno can run from every single apex that's being added, and obliterate their juvenile states. I fail to see what changes it could need that it hasn't already been given in HT. And no, it doesn't need to be hunting FG maias, it's still a small-game hunter and it does that job well

Elder raptor is DISGUSTINGLY overpowered idk why we're looking at it in a positive light. Completely invalidates pachies, dilos and so on simply by existing.

Troodon has gotten very decent changes in the HT already and I think it's in a decent spot now with unmatched endurance for a hunter and a very diverse and comfortable diet that it can easily fulfil.

viscid mica
dusky surge
viscid mica
#

I can’t imagine how you’ll feel about H strains when they inevitably become something you can achieve

dusky surge
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i don't

it just shifts goalposts of "AFK till adult then PvP" to "AFK till elder than PvP"

dusky surge
viscid mica
#

Afking won’t satisfy the requirements

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Getting prime elder will require active participation in game play loop

dusky surge
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Doesn't really matter to me. If I lose my adult pachy to something I have no hope of fleeing, fighting or otherwise, it's not fair

viscid mica
#

¯_(ツ)_/¯

dusky surge
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I don't care how much hard work they put in if all it equates to is my hard work going to waste, and I can't do anything about it

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Objectively bad game design

viscid mica
#

I completely disagree

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Fully growing, achieving a set of requirements well not dying only to MAYBE get prime elder and then only have it for a short amount of time

dusky surge
#

IMHO, all I see this style of elder balance doing is simply creating a shift in ideologies which discourages player interaction further and encourages "waiting for the PvP age" more

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because there will be matchups you just lose, gg, sorry you spend those hours for nothing

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even as a full adult, who should be by all means perfectly capable of defending itself

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if an adult is incapable of surviving all its threats, it is inherently unviable in an ecosystem and you've simply changed a goalpost from "get to adult" to "get to elder"

viscid mica
#

If they do what they’ve said they plan to do you won’t get the choice to “wait” till pvp age as you won’t achieve peak power by not actively playing

dusky surge
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so you're encouraged to invest more hours, and punished for doing so more because you will always lose to an elder, no matter what

viscid mica
#

Pachy needs changes on a whole other note

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You’ll always lose to H strains no matter what

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If elder is sufficiently difficult to obtain I think it’s fine

dusky surge
#

They are not a sheer upgrade, they come with their own set of unique downsides

dusky surge
#

You can do more than that

viscid mica
#

So they are on a time limit

dusky surge
#

And frankly, they should do more than just hunger

viscid mica
#

You could do more but they never said they will all we know is they are hungy hungy boys

dusky surge
#

I feel they should have a constant scent akin to mixpack scent, and thumping, thunderous footsteps

viscid mica
#

Like every apex should

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Not the scent the footsteps

dusky surge
#

The footsteps would be louder than an apex on a H-Strain

viscid mica
#

They could add a ? Sent

dusky surge
#

Anyway, I don't believe moving goalposts is what elders should represent

viscid mica
#

Why not

dusky surge
#

They should be the peak of the ANIMAL, building into what makes them unique, not just stats

viscid mica
#

They are a goal post no matter what you colour them

dusky surge
#

They can be a goal post, not a goal shift

viscid mica
#

But if they are sufficiently hard it doesn’t matter does it?

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Like if someone achieves H variant omni (if there is one) it will do the same as elder just better in every way but s that suddenly wrong?

dusky surge
#

Unfair is unfair, regardless of how rare

Being struck by lightning in BoB is not common, but it is feels unfair

Being blasted down by a dude with a sniper rifle and losing your hours is uncommon and requires a rare weapon and ammo, but it feels unfair

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Both parties should be allowed to have fun

dusky surge
#

It lacks creativity too

viscid mica
#

That’s the entire point of H strains

dusky surge
#

No it isn't

viscid mica
#

To be BETTER

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Living weapons with 1 goal

dusky surge
#

There's three strains because each strain represents something unique

Also strains are not weapons

viscid mica
#

But they are that’s the lore intended

dusky surge
#

It is not

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Apollo Engineering is explicitly not focused on military

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Ask any lore man around if the strains are weapons. They'll dogpile you fast lol

viscid mica
dusky surge
#

Ah, the AI said so

viscid mica
#

Read lower

dusky surge
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It must be true

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Ah, the unofficial wiki that is frequently wrong said so

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It must be true

viscid mica
#

@green heart what was the strains purpose

dusky surge
#

he'll probably tell you the same i'm telling you but the lore is they are somewhat medicinal

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because AE is a pharmaceutical company

viscid mica
#

Anyways so long as elders are sufficiently hard to get and last not long I don’t mind them being a decent bit stronger than their originals

dusky surge
#

i care if it just invalidates certain other animals

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because then that adds a colossal balance discrepancy

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because elders aren't balanced around the other creatures like adults are

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so it adds an even greater objective meta

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whoever has the strongest elder is the meta

dusky surge
#

i know that

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lol

green heart
#

To out knowledge, strains are medical adjacent at least though

torn egret
green heart
# torn egret Thought it was a research company that dealt in biological research, that’s why ...
torn egret
# green heart This is pretty much most of what we know https://docs.google.com/document/d/1J3F...

That’s where I got my general thesis. Most pharmaceutical companies are subsidiaries (or have) that specialize in research. That’s where the Isle comes into play. (The Apollo plants are the genetically modified plants which makes me curious about the long term effects down the road. To the herbs and creatures that eat them)
But yeah, great document just my take on it. I’m usually wrong anyways lol

steep gazelle
#

The pin needs an rework, and people will pay more attention to this when elder and allo arrive

viscid mica
#

If allo has the same math as omni

onyx lichen
#

@vagrant plover Troodon doesn't need to change positions since it isn't suppose to stay latched for too long, its suppose to get on and off quickly

vagrant plover
#

@onyx lichen He needs it to control the jump of

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Not to stay on

onyx lichen
#

Omni actually needs it since it will give the target enough time to get to a better position before it should dismount and it can reposition itself to make it easier for packmates to latch on, it just sounds too situational on Troodon

vagrant plover
#

Not to die, perhaps?

You have no control over where you land, but rather the prey you hang on to.

It spins and can throw you off cliffs or walls, where you'll be killed because you can't run away. Or his comrades will stand to the side and wait for you to jump.

#

He also runs the risk of being pouned by other Troodon if he's attached to prey. Changing his position would give him control.

And unlike Omni, he can't afford to take a single hit from anything. Not even Juvis.

onyx lichen
steep gazelle
vagrant plover
#

@onyx lichen That's far too small.

And as I said, the prey has far more control.

Most dinosaurs can easily perform 180-degree turns during Troodon punch time.

onyx lichen
steep gazelle
#

#balance-feedback message @vagrant plover I agree that Troodon should have this, especially because of how fragile Troodon is.

vagrant plover
#

@onyx lichen For the third time, it's about being able to control his jump of.

Troodon has no advantage in staying on prey for a long time.

The minimum time is enough to act against Troodon with his position.

Why do you want Troodon, which is killed in one hit by almost all dinosaurs, to be less mobile than Omni?

onyx lichen
vagrant plover
#

@steep gazelle Thanks

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@onyx lichen He loses his agility and evasiveness when he's attached to his prey.

You're forced to stay in the same spot.

Why should he be less mobile on his pray if Omni can climb all sides of his pray and is 9 times heavier then troodon

onyx lichen
vagrant plover
#

@onyx lichen And Troodon is designed to be agile, which he lacks in this aspect.

Omni pounc longer, but Troodon pounc more. And he also has time constraints due to his much too short venom effect in which he has to pounc.

He has to take advantage of every opportunity.

viscid mica
steep gazelle
viscid mica
#

Well see

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I also don’t think allo lunge will work like omni

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I don’t think allo will be able to just yeet it out when ever hopefully it has a charge

steep gazelle
#

It is a flawed and completely unbalanced mechanic

viscid mica
#

So long as the pin limit is reduced and allo is slow we’ll be fine

viscid mica
#

It’s fine for omni at its size

steep gazelle
#

Yes, for the Omni there really isn't that much of a problem, although there are problems like the Galli being pinned

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And with the arrival of the Elders it will be even more flawed in the Omni running at 52-55km and weighing 650kg

viscid mica
viscid mica
steep gazelle
viscid mica
#

Your trot is almost as fast as omni sprint

#

Just pay attention

#

I’ve never been caught my omnis as galli and never had to avoid entire areas because of them

steep gazelle
#

Galli should have a fair fight with Omni, but obviously more in Omni's favor. But currently there is no interaction between the two

viscid mica
#

Based on gallis damage if omni can’t pin omni loses 90% of the time

steep gazelle
#

Omni can do that with a Herrera? Ok. But to do it with something that weighs so little less than it? It's a joke...

steep gazelle
steep gazelle
#

Pounce has a huge hitbox and pins even with the slightest touch to the tail

steep gazelle
viscid mica
#

Like how omnis do to eachother

steep gazelle
#

Precisely to make Omni rethink before pinning Galli. Obviously this would not make Galli immune to Omni, a while using the Pin and a few bites would kill Galli without any problems.

viscid mica
steep gazelle
viscid mica
#

What if they get on the back do they still get damage?

steep gazelle
#

Galli will be able to retaliate with kicks, but they cost 5% stam

#

Of course with good damage too

viscid mica
#

Like they die but do 70% ish damage in return

steep gazelle
#

No, anything you do with Omni requires more than just 1 click and wait, there really is an interaction between the 2