#balance-feedback-discussion
1 messages · Page 166 of 1
what... else do you think flight is for???
you fly to move around that's objectively what it exists for
i'll be real, i'm probably actually gonna play a lot more ptera after the rework, since everything that's been said sounds far more appealing than what we have
would you say when you peck something, you're traveling?
would you say when you fly around SP and look at sht, you're traveling? homie you're just hanging around
flying is not solely about going from one location to another, sometimes you want to stay in one location
if your flight is unbearable when doing that, 50% of ptera will be boring
groundwork and slipstreams is cool yes it's appealing
but they're nerfing its base flight
less of a pushover, less of a one-trick pony, more environmental interaction, more dynamic forms of traversal
i think that's a fine tradeoff
perfectly fair given what it's getting
there should because a suvival game should have you at least attempt to survive rather than just not engage with the game 99% of the time
and that's what the rework sets out to achieve
Because balancing
because ptera would be too immortal?
If you let ptera be untouchable forever in the air, while also giving it better attacks and more combat prowess, then it’s beipi but better
it's not untouchable though. pteras die left and right
currently in dondi's eyes it's "untouchable" but they still die
ptera now gets superior flight for properly engaging with systems like slipstreams, updrafts and such, can competently traverse the ground if it doesn't feel like flying, can fish from the ground too if it so desires, has some level of combat competency, so on
it actually can engage, rather than just being a spectator mode, and the only "nerf" is forcing it to play the game more
they still gotta drink etc
oh no, my animal is more of an animal
tell me how it would harm the ecosystem if it kept its base power in flight?
with the new buffs
its the fact that its not interacting enough with the environment not that its harming it
Because they f around and find out when pecking someone or when they’re clueless drinking
it wouldn't, but it'd just kinda... just be boring
like... riskless, effortless survival is meh
do you think that's what ptera currently is?
I don’t want ptera as it is now, just skimming fish and sitting on a rock because even a fresh spawn can give you some trouble
i mean, atm it's effortless survival and like absolutely nothing interesting besides "it can fly"
It is basically riskless and has no interaction with others
i actually want it to land more because that gives a lot of cool interactions with stuff like herrera or hypsi, who will also reach said high places
if a ptera is going to manage on the ground, it will need a health and damage buff
pteras are so fragile
if it doesn't get that, then it makes even less sense
juvie cera bites you one time and you're down to orange or red
Something many people forget too: if you are faster and more stamina efficient on land than now, that means you can quickly go uphill or go certain moves more subtly than flying and could be applied to choosing better take off spots that will benefit flight indirectly
You wouldn’t have to take off and fly up a hill, then rest, and take off
You can just walk that way
i think people are going to be disappointed w its flight in the end
you'll see peeps be excited about the new changes but then realize they can't fly with freedom anymore, defeating the whole purpose of ptera
i dont see how an instant take off (which is one helluva an ability btw) having a relatively large stam cost matters
They can go back to playing omni if they don’t like that you cannot fly for an hour
you havent explained why its bad though lol
takeoff taking damn near 10% of stam seems like they're using anything as an excuse to make flying less powerful
you say that as if flight is not becoming objectively more powerful with thermals
like you can not say that pteranodon is not getting a net buff to flying because it objectively is lol
being able to travel faster than sprint flying for quite literally no stamina is insane
except that you can't. Saying "ptera flies for an hour" is propaganda in the way you're saying it
Unless you space up until your stam is gone and glide, or take off from a mountain, you ain't flying for an hour
You won't see players doing that though because you actually want to do different things in flight instead of aimlessly gliding high up in the air with 0 stam
base flight should be as powerful as it is now or more
at first the problem was how long pteranodon could stay in their air, then we discovered it can fly for an hour
then it was gaining altitude that was the supposed issue, but thats being fixed to where you can just go up and up with no stamina cost
and now the issue is, despite being able to manuvere the sky with pretty much no stamina cost, that its take off cost is... too much?
More like you cannot take off multiple times in a short time, which won’t be needed anyway if you don’t need flight for EVERY maneuver
yeah, no
Alright, so here's how I see it
Ptera gameplay before:
60% flight
10% eating and catching food
30% resting
Ptera gameplay after rework:
20% free flight
10% slipstream guided flight
25% ground gameplay
15% eating and catching food (because you can actually hunt better)
30% resting
"Oh no but we lost some percent on flight" yea, but the animal has MORE TO DO. It is INHERENTLY more engaging and versatile, and players can recontextualise how they decide to play that animal, rather than doing it one way because all ptera can do is that.
If people are leaving ptera for being more flexible, I genuinely don't understand that
absolutely crazy
leaving pteranodon because its getting an objective buff is crazy, yeah
i agree, it's absolutely crazy to stop playing an animal after it's made more engaging
nerfing its base flight will be its downfall (compared to its current playerbase) mark my words
i play dinos in this game because they have several avenues of gameplay expression. You can choose how to express yourself through gameplay
Ptera does one thing. Fly. It literally cannot do anything else. I can load into replay and be a better ptera because the replay camera can no-clip and fly forever. There is nothing to ptera, and I want it to be an animal, not a camera
a while after the rework i mean
i don't really see an issue with being able to fly just a little less if the changes coming to ptera make it a more engaging playable 
^
you're looking at ptera as a one-trick pony, which i guess i can't blame you for because that's what it is
thats the thing
you're basically getting your hand held in flight now via the thermals
ptera isn't even animal, it's just the flight feature lmao
genuinely, ptera is more a feature showcase than an actual creature
We will point and laugh at you
Ptera is only good at flying in the live branch and look how popular it s
pteranodon is going from tech demo to full game and somehow people are still upset at it
ptera having to adjust its flightcourse around slipstreams and thermals, being able to hunt small creatures on the ground (or in the trees), being able to spend some decent time on the ground navigating and so on all sound like things that make it actually have a gameplay loop
like i cannot name ANYTHING special about ptera besides a cling (which hypsi is ALSO getting but better) and skim (which like... it has one application. that's it)
all it is is the flight feature
ptera now is how i see, say, raptor in legacy
it had one feature, and it's getting a rework to actually be something more
and people are complaining about it because the one gimmick it had don't work so good anymore lol
Ptera ground gameplay sounds OK on paper. Depends on what changes for it.
I hope it has a nuke attack on the ground lol
that's fair but treating it as the death of ptera is bizarre
it's not like ptera was particularly thriving atm, why not change it?
Oh I agree. The last time Ptera was fun in its current form was when it could turn well while flying lol. Which was pretty bs. I'm all for changes. Depends on what is done though
Yea. I’m liking what we got so far. Alongside the changes to hypsi, I really like how our arboreal or more “vertically inclined” animals are being given actual reasons to be played
@near basin double…jump? Never heard of that unless you’re not launching straight up into the sky
hes talking about the ptera rework that hasn't come out yet lmao
my guy has early access to it
I mean tbf there is some vids on it and it has been playable a few times. Not intended of course
I love fighting teno and Mia as carno its a lot of fun once you get the hang of it only problem is seeing with carno that make fights like these almost impossible one fix would be to increase the size a very small amount more towards Cere size not 1800 and fixing the long ahh stun and knock animation there so long and make Carno so vulnerable esp when it takes a hit and run playstyle
As for small game it’s not rlly my cup of tea but I think it’s fine
Stego's tail costs 10-15% stam to swing
Cera's bite costs nothing to activate
They ain't the same
Ofc there would be some reasonable changes dev can implement like decrease power swing costs ~5%, make it so tail goes up a little faster than it does now, stego should be immune to dib/smaller trike stuns while tail up etcetc.
However you should not be able to burrow your head in a rock/tree or water camp with the tail up indefinitely.
I wish galli can fight back against Omni pounce it’s so stupid how it can’t
I mean the easy solution to me is to not try and fight the animal that 1-taps you and moves slower than a car in a school zone
this is beyond the scope of the average isle player
Or alternatively, grow something that doesn't get 1-tapped and aim for the head
At the point where it's shoving its head in a hard-to-reach location, you likely will need to risk damage to get in, but there's plenty of ways around this, especially if you have a friend or 2
See: Dibble herds absolutely bullying Stegos
i love how dibble is so good against stego but trike players somehow keep losing to it
To be fair a lot of it is the speed gap
And don't get me wrong, it only takes one good hit to put a Dibble 6 feet under
(Knockdown plus a swing or 2 more)
thats true (honestly i think trike needs more damage because it has zero control over any engagement) but still
it struggles WAY too hard to deal with ceras atm ngl
poor turn, poor speed, no flank defence, pretty bad alt, uh oh
I feel that's generally just a byproduct of Ceratos having a lot of overtuned tools
And having just enough speed and agility to really put work into anything they want to
kinda true but i do really feel trike is rather poor atm
or perhaps its more like its the utter opposite of stego. Stego has no issue defending its flanks from little creatures and turning them to mince, yet struggles with apexes
trike can throw hands with an apex like crazy but struggles with swarms of lil guys
This isn't necessarily a bad thing
im not phrasing it as such, just thinking about it in a different context
Trike, with sparring, can also try and keep its front at whatever is most threatening, and in a herd can form the "traditional" defensive ring
i do worry about trike though. idk if its stats will really do that great in the upcoming roster
hell, i worry about it vs allo atm, it just doesn't have any good burst damage tools tbh
Though given plant food yield it might be difficult to sustain a proper-size force for a ring
yea, that's the thing
I mean, there's more to survival than just killing your opponent
If you make them go away bc it's too much hurt for your yield then in technicality that's a win
you're right about that, i completely agree, but it feels like trike doesn't have many tools to frighten off an opponent
a single good whack from stego does so much damage and bleed you feel inclined to gtfo
but trike can just outlast in the tank game for sure
9500 healthpool at LEAST
if you hit other spots besides the body, it's more
Neck might be a weakpoint?
actually yea, i think so
Hard to say, given that you're likely going to bite frill or head first
yea for sure
i doubt going for the neck is a great idea regardless lol
imho, trike either needs a burst tool or CC on alt-bite, and I think it'd be far more viable
In fairness it has a burst tool in the form of thrash
Main issue being that it's built as a combo tool, reliant on using your held or running headbutt to execute
Perhaps against multiple opponents
When you can afford to focus on one target, I imagine it's quite the tough cookie to crack
I understand you probably enjoy the current state of stego but it's different for me. You see, when nobody wants to touch me with a 10ft pole once I hit subadult I get bored
rex is coming next update, same is trike
then allo after that
im pretty sure you'll be fine
Apex’s will be here shortly 
I don't think rex will do anything to stego. Rex is not omni so I think he would probably die as fast a deinosuchus.
Actually quite the opposite. Can't stand playing as Big Stompies™️, I'm more of a Lil Git™️ enjoyer
what?
how lol
lil guy enjoyer, based as hell
For starters Rex is larger than Deino and has been confirmed to have CC and Pin attacks
Now I’m all for stego having advantage but Rex is FAR MORE THREATENING that a croc that is 40% head hitbox
High likelihood of being faster than Steg as well
also rex moves faster, has more health, has more stamina, has more damage, has a crush move that actually works on stego, has a murdersprint
im certain it'll be better than deino in the matchup lol
Oh not high it’s garanteed
WELLL more damage is debatable
ehhh
no its not guaranteed, just EXCEPTIONALLY likely
Will rex pin a fg stego? If not it's as good as deinosuchus grab ability
it better not LMAO
It doesn't need to pin to be effective
Rex sprint is not gonna be under 30
in the files it is
god I hope not
lmao
See:
Dibble herd stunning a Stego to death
Trike knockdown chaining a Stego to death
Ofc not it wouldn't be balanced.... that's why stego burst damage must be tuned down and keeping tail up should cost stam (ofc give stego oher buffs etcetc to compensate for this change)
Ain’t no one a mod deleted that
Anyhow, by all known accounts at the current moment, Stego's only hope would be to see Rex from far off enough and break line of sight
Common man
HELL NO
stego tail up costing stam would delete its ability to survive apex’s
Though if the Rex is an idiot being able to melt it with the power swing could be enough deterrent
Ya that would be the preferred design where you have to ambush or group up on a stego to win
ideally, yea
We shall seeeee
I just don't see it happening without Stego catching a substantial buff to its healthpool, mass, and variety of attacks
we'll see very shortly with the rex HT
You say this now but let's wait and see what happens. So far the herbivores supposed Apex trike is not eeally doing that great against stego but you are convinced with rex will be different
they nerfed trike to help stego survive so i'm quite hopeful ngl
Depends on how Rex is designed as of right now I think it could be fine so long as crush doesn’t do much of anything to stego
A Trike that knows what it's doing can pretty easily shut down a Stego
Any trike with half a brain cell are wiping stegos with ease
I don’t expect much from apex players ever so that’s asking for a lot tbh
Herds of Stegos are more dangerous but also run the risk of gutting themselves with friendly fire
And I imagine a herd of trikes would do better than a herd of stegos, but maybe not
Herds of Trikes are a lot less prone to friendly fire yes
Oh ya trikes in groups are invincible
Basically no reason to freindly fire
They're not truly invincible but they're substantially harder to crack
Send enough at them and they will fall eventually
I mean let’s be real here name 1 thing that doesn’t break the rules that could break a trike group
Gravity
Uhhhh ya know what apex players fair game
Bait and isolate
What about deinosuchus ? Should deinosuchus a 8T beast die in less than 5 seconds to a 6T stego or you still think the burst damage is completely reasonable?
Aight ASSUMING THEY HAVE HALF A BRAIN CELL
I hate crocodiles so I think it's fair
Yes
Yes, because deino isn't designed to hunt apexes
Deino is a ambush predator not a brawler
Deino is not rex, rex and trike are far more powerful
😂😂
It’s specializes in Ctrlaltdeleteing anything 6t(if swimming) or 4T and below
i mean... yea its reasonable. you're in the path of the thagomizer, you get thagomized
Plus deino is like 40% head hitbox
Frankly I think Deino's grab threshold should be reduced to 2 tonnes, or 4 tonnes while swimming
And stego has to deal with rex, giga, possibly larger things, depending on how fast shant and spino gets (that should be interesting to see how those end up), whereas deino only worries mostly about spino, that it can escape from, and maybe cheirus.
Ah yes let’s make deino completely unplayable
Rex is also not omni so good luck biting the head and getting around stego lol
What would be more effective, a 9+ ton predator designed to tussle with dangerous prey its own size or larger (trikes) or an 8 ton punch-down ambusher who isn't built to brawl at all
Shant will prolly be slower but spino on the other hand
Ambush it from the front?
It would be healthier for the game yes
It wouldn’t at all you’d make deino worth less
If you're running around the stego, you've already failed, just like trying to run around a trike, that is in spar mode
6+ hours at 8 tons just to only be good at killing small ah stuff
When is the last time you tried to interact with a Deino anyway
Once the roaster is full stuff under 2 tons will be more rare than common
Wdym by interact?
As in, you went looking for a crocodile, whether to fight, hunt, or bait into chasing you
Oh yesterday or so I was watching 2 mixpacks fight as PT there is a clip in #isle-discussion somewhere
Anyway, trike already beats up a stego, too good really, and rex will most likely do just fine as well, which may or may not require stego buffs
I was messing with em and got yoinked will trying to fish
And than 2 weeks before that I was on my like 4 month old deino
So what you are saying is that the only way rex should be able to kill stego is if a big ass rex manages to somehow ambush the stego from the front ?
And than 3 weeks before that we killed one as dilos that came far to deep into land
And were you deliberately looking for crocodiles? Or were they just conveniently there?
Yes, or from the side and getting to the head before stego realizes, can raise its tail and turn away
Yes
Do you think rex should just be able to walk up to a stego in the open and somehow get it?
i mean
yes the ambush predator should, ideally, ambush
Do you think it shouldn't have to ambush trike either?
I don’t deliberately look for anything except during HTs so uh just there?
Considering people can and do ambush others on trike and stego, I'm sure it'll be fine
So if, say, the Deinos were instead Rexes or Allos, you would have been just as content?
Same end result, one nabs you for flying too low
Yes
You make bad choices bad stuff happens
Never trust the water
Deino only last what 8 minutes under water? Less?
You can wait them out to see
So truly what harm is there had in dissuading people from playing as an environmental hazard that nothing actually interacts with unless it wants to
Plus, as a completely tangential thing, the carry limit of Deino is incidentally 2 tonnes
I.e. the weight value of a corpse it can pick up
Because it defeats the whole purpose of the creature
Deino exists to crest fear for mid sized and below
Its entire existence makes people double guess
You make it significantly weaker at that than the fear of water drops
Suddenly taking 750+ damage is pretty terrifying
500
Less if your dibble
1.5x headshot multiplier
Deino is short
Your not hitting headshots that consistently
You literally bend your head down to drink
The problem with deino isn't its power, its how you interact, or don't, with it
Be smart tap check
Sorry if I hit a nerve when suggesting stego needs nerfed I'm only saying rex won't have an easy time ambushing FROM THE FRONT .... not impossible but for me some planets must align before i get ambushed from the front by a big ass rex
Like I’m being honest I’m not afraid of water if I know I can’t get grabbed
A lil damage? Oh well
You’ll heal that off super fast
At that point you might as well nuke deinos weight and size
Don't give me ideas
Why have it at 8ts if it can’t do anything to anything
You just hate deinos cuz you don’t check water don’t you

No I hate them because I can't interact with them
i mean i personally dont play stego so its not really hitting a nerve, i just think its lame to have animals get murdered by other animals with zero things they can do about it
I mean they are the only semi aquatic that weighs anything rn
I imagine if Spino existed I'd have fewer complaints
Rex’s, trikes will have more interaction
And as spino, bary and Sucho roll out you’ll get WAY more interaction
Ya so it’s more of a time based one
Perhaps, I kinda just wish there were more aquatic herbis because we have next to none
Like is it weird that almost all of the semi aquas are carnivores
At the same time, the entire point of Deino is suddenly, crocodile
I mean…. Yes?
Like the whole point of Herrera is suddenly death squirl
Technically doesn't have to be from the front, but you should have to get the jump and surprise the stego, thus giving you the time to get to a good position before the stego can react very much
What’s your point?
Difference being that if Herrera misses it dies horribly
Good position and damage
That's because you're only worried about deino, when deino isn't needed to be worried about water at all
Ya 175kg to 8Ts big difference
For now give it some time
There's also ways to see the Herrera coming with an advanced strategy called "look up"
So real so real but let’s be real gamers…
There is a way to counter deino called “wait”
Like unironically I only die to deinos when I start goofing off or get way overconfident 90% of the time I know they are there
I got a better strategy
Avoid anywhere Deinos can reasonably be and use reabsorption to make the distance in a pinch
You drink from west rail?
If I told you where I drink you'd park a crocodile there
Na I play deino once a decade afking cuz no other semis that can fight you exist rn
Is not my style
I can already think of the places
Umn..alright 👍
I get it I drink from everywhere cuz I wait till Deino would need to resurface and can fact check water
He doesn’t neither do I will still defend stego as everything deserves to be playable
Nice try reptile, I'm unreasonably paranoid, never gonna catch me
deino can literally become immune to stego by going under water
Bro look at my pfp
what does stego do against rex if it can't fight, or run
That's exactly what a crocodile would say
This is my bbg
what?
XD we’ve almost made the full list I’m a main for everything at this point
clearly you thinking the non brawling, mid tier hunting apex losing to stegosaurus on land is contridictory
Terrible Truely
it is infact a terrible thursday
Thursday?
Deinos poisoned our water supply, burned our crops, and delivered a plague unto our houses. And even if they haven't, I'm not gonna stand around waiting to see if it happens.
Ya there ya go
i dont know what you mean
fake news
I think once rex is out we will be able to see how overpowered stego is for his weightclass. I might be wrong but I think rex will take a similar beating as trike did when it was 1st released without sparring
la kentro reigns supreme
I mean Rex shouldn’t win if they don’t play it smart Rex shouldn’t walk down a stego and just win
I think quite the opposite to be fair
You mean back when trike annihilated stego ?
Still does tbh
The cracks in Stego's toolkit will be at full display against an animal Stego doesn't immediately eviscerate
Trikes could still win, despite lacking that, so I dont' know if that's so bad
But honestly, up stego to 8T, adjust damage, there we go
Ya when stego gets deleted by Rex crush being op
Bro 2800 damage is just insane
the only real thing keeping trike back was agility lol
it had the CC, damage, health, resistence, and speed to murder stegos indiscriminately
that's why trike was nerfed lol
getting nerfed before you even drop in the live branch is kinda cray cray, i cant imagine what monster day one rex will be like
Tbh better to drop in HT op than end up with the pachy treatment
pachy went from the best to a troll pick
insane character development
I wouldn't classify that as character development ngl
Picking Pachy is basically saying "I want to ruin someone's day by keeping them from escaping my megamixpack, even if it kills me," or actively throwing, no in between
EH DONT YOU EVER DISRESPECT PACHY BY SAYING ITS A MIXPACKERS
Mixpackers will use anything they feel can be effective. Halving the opponent's sprint speed is very effective at locking something down
Pachy mixpacking with larger herbivores ? I've never seen or heard such thing
As is halving damage done or tripling stamina costs, though to a lesser degree
As is however, Pachy solo is..
Aight pause STOP SIR
MIXPACKING IS CARNI ON CARNI OR CARNI AND HERBI
Herding is herbi on herbi herding is fine
Well, tragic
And it's always been as bad as the others
I think there's little distinction between carni/carni mixpacking, herbi/herbi mixherding, or herbi/carni mixpacking beyond whether the party in question can eat what they kill
Mixing is mixing, carni, herbi, or both, it's bad in all three cases because it does exactly the same thing
Herding not “mix herding” just herding herbivore son mass tend to group in mixed colonies
Take for example, Galli Pachy Dibble mixherd
Try to run, Galli keeps kicking you
Stop to fight Galli, Pachy breaks you
Pachy breaks you, Dibble mauls you
Imma keep it a stack if you consider galli worth stopping for I can’t help you there
70 damage is 70 damage
Alt left click is alt left click
You have to stop sprinting to use it
Causing you to stop and have to deal with it, letting the others catch up
Diablo/trike fighting stego perhaps otherwise
What you play that’s that slow man
Anything slower than galli?
The entire point of mixing is to force you to deal with two different things, that you can deal with individually in two different ways, at the same time
Ya but pachy can only leg break like 3 things rn and dibble are deathly slow
"Only"... xD
I agree 100% but unfortunately the reality is even if you play solo troodon good luck trying to mess with a pachy or teno without having the herd dibbles and maias joining in the fight against you lol
3k
I have 2
Give or take
7K
You got 3k hours and you say throwing out a single alt left click on a galli is world ending
Been here since shortly after danger floof was introduced, way back
job, all of you

(i have 2k hours)
I got just under 3k lol
I tend to get very attached to just one or two games, and only play that for far too long, and it took quite a while before we even had any other option than Isle at that xD
that's fair, i had a phase where literally all i played was JWE
I’m still shook that yall think a galli is a threat 
I don't play much lately specifically because of this
I don't think that's what we said, we're pointing out that mixing is mixing, and has the same effect no matter the diet
Like what are you troodon?
I’d disagree
Like fundamentally herbivores in groups act differently from carni on carni or carni and herbi mix’s
Not when it comes to what the playables do
Galli is not necessarily a threat on its own
Okay, so diablo and trike if you will, maia and trike, or maia and stego, or any other option
The point still stands
You can certainly kill with it, otherwise you might as well throw Dryos at the problem for the same effect
I don’t get it
Enough dryos will get the job done too
If you think galli isn't bad enough, then try another combination. You can have dibbles chase a stego that is trying to escape a trike
Or a maia chasing something a stego can't catch up to, to inflict damage, if you stop to fight the maia, stego catches up and power swings you
3 hit KO
You need to stop to fight the dibble, letting the trike catch up
Get bleed going on the Maia
If you were that close where in a short amount of time they can catch up you already made a mistake
If you were close enough to let the Ceratos surround you and let the Rex catch up you made a mistake
Yes
I've seen the song and dance play out before, if one is bad then all are
I don’t see herbivore groups actively roaming the map for combat
They stick to there zone defend it yes
But they don’t hunt endlessly like real mixpackers
Carnivores don't roam either, they stick to where the herbivores are
Or hover just outside the death zone to pick off isolated targets
I’d disagree
Mix pack behaviour is always the same
They go from hotspot to hotspot looking for anything and fight anything they outnumber
They don’t stay
And they are far more aggressive
Mixherds generally do the same, though the slower pace of its members trends to longer stays between hotspots
Far far less aggressive in general unless they have young
Clearly you've never met a Maia player
Or even a Dibble
In any case, the only fundamental difference between a mixherd and a mixpack is that one can eat what it kills and the other doesn't
If Cerato ate plants instead of meat it'd still use its tools to chase things down for its Dibble buddy
#balance-feedback message the way i see it is the rex will get absolutely owned in its juvie-early sub stages, when it becomes decent sub it will still get hunted by allos, omnis, dilos and other rexes, not to mention a chance to die in a fight with herbivores
and if it dares to become an adult it will either die trying to kill the trike/stego or die to other canni rex, or just starve to death
doubt rex will be huge issue, i’d say trike is more dangerous than rex since it’s more tanky, it can sustain itself easily with just grazing, it doesn’t care about deinos so we will see trike overpacks more often than rex overpacks for sure
tho it will be super hard to grow trike with awful juvie stage and every single other animal being faster
that makes trex an apex https://discordapp.com/channels/401464048610312193/778350260027129865/1369818399789809665
#balance-feedback message Let's make troodon a worse dilo, hell yeah!
@unreal crystal You would probably have to make the stam cost very very low, otherwise you'd just stall the stego out. So while it could work, you need to ensure stego can't just be "worn down" by waiting/baiting. While a stun/knockdown resistance while holding tail up would be nice, and a way to not worry too much about trike and rex, it would still have to be so low that others can't just walk outside of range and wait the stego out. Where's the actual issue with stego holding the tail up "forever", why is that a problem in the first place?
could make the stam cost like ht cera's cost, so little that its like 0.1% per tick including stam regen so that it basically means you can't regen stam.
@near basin humans will exist to be hunted
humans will have guns and their ways of survival, facilities to be in etc
guns will be rare, at least ones like shotgun and rifle
guns will be rare, but the post isn't about balance
it's about their existence
their existence will be fun although only time will tell who knows, i think humans will be a good addition to the game
there will also be servers that have no humans so you could just play those instead
from what ive heard they will also be way easier to implement than dinos
I mean using those 2 or even stego as hyper specifics is kinda weak
@unreal crystal what in stegos weight class are you comparing it too?
@near basin doom projecting when they ain’t even available in a semi proper form is kinda unfair we won’t know until we get there
6t herbivores weightclass
Ther is nothing else in its weight class atm
You know on paper, when you look at it, "oh stego? Just don't bother you can always run away from it" yes sounds great but in reality the situation is different and everyone knows stego will 3rd party everytime they have a chance because nobody wants to fight them. This often results in carnivores having to abandoned fights, starve if they are too injured to fight etcetc.... all I'm saying is they should not get to keep the tail up forever without any punishment.... you keen even keep the broken hitboxs and ridiculous burst damage but no more tail up without any sort of punishment. I think that's perfectly reasonable and stego would still be overpowered
Stegos is
When is the last time you saw any other herbivore tbf
?????????
Two days ago when I last play
A Tenonto I assume
I saw beipi, teno, pachy even and dibble a stego, funny enough a hypsi too
Oh, how delightful
I roam a lot and was vibing as PT you see a lot when you do that
Well, from my experience, both as and against herbivores, there is scarcely any true difference in behavior between the two, save that carnivores are generally more capable of chasing on average while herbivores are more capable of forcing retreats
imo, it doesnt matter if the "average" herbivore is less aggro anyway, you have to balance around them being aggro. Else you get initial ht maia where it would just go around bullying everything in sight.
^
What are you confused about? Stego is in the 6T class/category whatever you wanna call it. I say it's op for his weight because I'm able to compare it to dibble (which is in the 3T weightclass) and trike (9T weightclass). Although there is nobody other than stego in the 6t weightclass I'm able to make a judgements based on lower/higher weightclass. Hopefully that makes sense
So your saying stego is op cuz stego is op?
As there is currently no other creature in its weight class
Stego is op because compared with dibble he is way stronger than it should be and compared with trike it's very similar and in certain situations stronger
Dibble is half its weight
And stego is slow so it having apex in punching power makes sense
By no means is stego stronger
Outright than trike
trike bullies stegos, it can just keep flipping them while facing them and taking practically 0 damage. Though if the trike plays poorly and exposes its flank, then its gonna get shredded. Like even diablos are terrifying for a stego, a good solo diablo can kill a bad stego, and 2 good diablos can shred most stegos.
The reason stego has such high damage is because it is slower and smaller than a rex, so it needs that damage to kill a rex if it tries to attack the stego. Trike doesnt need such high damage since it has more hp, has heavy resistance on the head, better cc, and can spar with a rex.
@quiet shoal #balance-feedback message "its supposed to be a scavenger" no its not???
its absolutely meant to be an absolute menace in the trees
its the weight of a piano shredding into you with claws
like if its a scavenger, why would it be able to one shot dilos like it currently can 😭
I get it it, 100% it has to able to defend itself from rex and nobody is arguing that and if there will ever be a case where rex is stomping stego I'll be the 1st to admit I was wrong but the fact that stego is able to keep tail up without even a tiny bit of stam cost makes stego OP even in the hands of a newbie. There has to be some skill and strategy involved imo.
@quiet shoal Isn't that realistic? Imagine something weighing 175kg and with huge claws falling on you from over 10 meters in the air. What do you think will happen?
I get that as well, I can agree stego could use some cost to keeping it up, but I don’t think it has to be anything major since keeping the tail up is one of its primary defenses. You could make it like ht cera, which the stam cost is so minimal that it functionally serves just to negate stam regen, which would be a decent nerf that isn’t overkill. However, stego is also just a simple dino to play, so noobs will have success with it either way.
Diablo can take on stego, so if that's fine, stego taking on trike and rex should be fine too. Bring third partied has nothing to do with is, it can happen to any playable at any time something else is around that can do it. It's a little strange that diablo can take on stego, even stunning it, but somehow that's not op then? Or that trikes can just shred a stego? So should they too be nerfed?
RELEASE THE REX
Wrong channel my dude
Wouldn't that risk making it even more dependent on tactile?
That’s more of tactile being an op crutch tbh.
Many dinos are reliant on it
Yeah, but stego has more use of it than most due to the excessive costs, but putting the swing at 5% and jab at 4% might help
So it could work, but youd have to compensate for the no stam regen with lower costs
If tactile gets removed, it’s gonna need a stam buff anyway
Diablo can take on a bad stego yes but a 3T stego can solo a fg deinosuchus. Also, one of the changes i proposed is that stego is immune to stuns when tail up(1.2x type of thing) and this would be a big buff for stego.
Also, since this is a survival game if you are a really bad stego you can always run away from trike and eat your plants etc and be completely fine... with carnivores it's completely different.
And about 3rd partying you can say "it can happen to any playable" all you want but that's just not the reality (I don't play officials tho bc mixpacking and other shenanigans). Everyone reading this knows exactly what I'm saying when I'm talking about stego 3rd partying and I won't even mention body camping and stuff that's just a classic these days so when ppl say "stego? Ez just run" I'm like 🤦♂️
3t can get grabbed lmao
also making them use stam for having their tail up is kinda dumb imo
Yeah I disagree
the reason I say it is cause its a defensive animal maybe a better way is charges? so each power swing will take some stam and 1 charge and you could lets say have 4 charges that you need to keep aware of. If a player is bad they will use all those charges leading them to use the normal swing. if the player is good they will only use them when needed, and lets say it has like a 10-30 second cooldown to regain a charge
just to make stegs a little bit more aware abt what they are swinging at
Yes something along those lines could work aswell I thought about charges too
thats probably even worse since its gonna need to spam power swing to deal with a rex
so only using it 4 times until you're stuck with a worse attack overall kinda ends up with death
Why does that specifically make it op?
it was a example I would make it more lol
just to get the point across ya know
if you make it more then theres no point in charges lol, it can only use power swing 10 times before its fully gassed out
I mean, the point is that some complaints are not stego specific and thus do not count. Trike, diablo, all the others can also guard, and so on. And sure, the potential stun buff would be nice, but as you said, stego can run from trike, so not needed there at least. I just dont want stego to be baited and out lasted by small things that shouldn't be hunting it, but might now be able to threaten and drain stego stam by dancing around it and forcing it to remain in defensive stance until it can't. If jab were better in all angles, perhaps, but swing is stegos only really good attack so I'd rather not limit that unless needed.
thats true
@unreal crystal also if the issue is stego putting head in defensible position and waiting there, call of the hunt. You lost your chance, give up, move on, and find better and easier prey. You're not meant to be able to get a target at all times. If a diablo or trike does the same, you're not getting them either.
a deino losing to an animal it can one shot is hilarious lol, the biggest skill issue ive seen
like the stego doesnt even have to be swimming at that point
you would physically have to go on land and sit there for it to happen
just because something can happen doesnt mean its happening often, because id hope deino players are smarter than that
You'd kill it in three bites to the head too, and I doubt it does as much damage as a grown stego, even with swing
a 3 ton stego would deal 900 with power swing. def enough to be a threat to deino, but with its low hp and the fact deino can lunge it, deino should win if it has a brain
Oh ya a deino should win that
a 1 year old capable of moving its fingers could probably win that fight
to lose that fight you'd have to put a head of lettuce on the keyboard and tell it to play for you
Imagine playing stego and thinking "this is perfectly balanced" whilst being about 5 times bigger than the biggest land carnivore for years
so what does that have to do with what i said
and even then they still manage to die to that land carnivore so what's your point lol
thinking stego isn't balanced because you can't be brain dead while fighting it is a choice
if you really don't want to die to it that badly, walk away
Found it funny you bringing up the "skill issue" argument whilst debating on how stego doesn't need a nerf.
so you think a deino that dies to a 3 ton stego doesnt have a skill issue?
despite being able to lunge that stego on land?
which is effectively a one shot?
and even if it didn't have a lunge, 3 bites to the head takes it out
like that is OBJECTIVELY a skill issue at that point
that's like dying to a dryo as an omni when you could just RMB and instawin
also stego is meant to be tusseling with rex, nerfing it would just make it extinct when rex drops lol
Well you are assuming this fight would happen near the edge of the water otherwise the grab ability won't be a one shot. If you are good you can still pull this off by baiting deino lunge etc
3 bites to the head and it drops
also... why the hell would you be that far in land that you can not grab and then walk to water?
deino players really want to be in the middle of plains and win against stego
crazy work
How on earth you getting headahoted on land by deino
how are you getting killed by stego as deino
go under water
oh but that's not valid
herbivores should be easy pickings! that's why stegosaurus, something meant to be able to 1v1 rex based on skill, should be nerfed
A 4.1 T stego can camp river shore food literally bullying deino
So can a 4.1ton anything
and a deino can choose to ignore the shiny hook floating in the water with no bait
Don’t get baited
no, lizard brain says i must sit there and let the stego bait me
i guarantee, elder maia will be doing it
4.1ton trike can
4.1ton rex will also be able to
100%
but it's a problem when stego does it
tuh! herbivores should eat grass and die!!
just wait till anky just bottom walks and you cant even pick it up and it just crushes your body lmao
i will never understand people's obsession with letting deino just go wild and kill anything it wants
you have a creature that has one (1) threat, has a 1 shot mechanic that already deletes a majority of the roster (yes, including full roster), the slowest hunger drain in game, the most base/consistent bleed resistence in game, and is ambush based with close to 0 actual counter play outside of just knowing the map
but yes
stego is the problem because deino players swim up to the shiny tail
zero accountability lol
you know how your teachers tell you to ignore your bullies and they'll leave you alone?
yea that's a load of crap but in the isle, it actually works
Teachers should have told me to hide underwater whenever my bullies come around
hell, fun fact, if you remain underwater, and the stego doesn't see you, it just won't stick around because it has no motivation to do so
Just eat them
its always "stegos get bored so easily and wait for people to fight them but no one will cause so op!!!" but somehow also "this stego body camped me for 20 years while i lost 5000 pounds. it never moved from this specfic spot."
how will i ever recover from hyperfocusing on the stego instead of just
going down river for a few minutes, waiting for it to leave
I'm not saying stego shouldn't be powerful, like 100% stego should kill a land deino 100% of the times. I'm only pointing out how strong stego is and how adding a very small stam cost for keeping the tail up indefinitely is a very reasonable change.
15% cost per swing more than makes up for it imo
especially with how horrid its alt attack is
if anything stego should be more stamina efficient
yeah it kinda falls apart the moment you dont pick tactile lol
having to rely on 1 mut ain’t it
its like how not picking speed mutations as pachy just leads to your death via cerato
real
not picking tactile on stego just leads to a slow death via cerato as well
stego losing all of its overpowered nature when it doesn't have tact equipped
Yes I agree that's why I also mentioned before that if dev decide to add stam cost the swings should cost alot less stam. Otherwise it would be a unfair nerf.
playing without tactile in general is very painful, most carnivores that hunt you are very stamina efficient and if you’re herbivore getting jumped by a pack.. well let’s say without the tactile you’ll die very quickly
it goes from scary demon that the crocodiles fear to probably the second or third worst animal in game
only behind pachy and
well, pachy really.
maybe dryo/hypsi if your consider them bad due to missing burrowing/climbing
they’re surprisingly decent
i think the current best herbi is between teno or maia? haven't decided which
yah i like them
dryo and hypsi are fine because they have the tools to not die consistently, they're just not great nor particularly engaging
althoug dryo being hunted is unironically a high octane blast
does stego still get self stunned if it hits a tree/rock
use your dodges well and you break knees so hard, and it's SO fun
with powerswing, i think so yea
i have a stego on islander i'll probably check later today cause i forgor
hmm idk about hypsi, not with the current kit, it just gets killed if it gets spotted, dryo has better chances
Probably Maia now after the buffs, insane survivability and combat potential
in HT? yea probably lol
stay near a jungle and you're vibing
Whatever Maia can’t bully it just, runs away from.
i’d say maia, but it has issues
fair
genuinely, TRY tracking a hypsi in the dense foliage of a jungle lmao
teno is till better fighter, swimmer, does bleed and more agile, tho it’s easier to survive as maia
you only really fear dilos as maia
Considering how bad stego was for quite a while, you're right, there were issues. Even now, stego is mostly good due to the swing. Stego struggled far more than it should for far too long.
Trike is not weak stop saying it is
I Was on yellow when the fight stopped it looks like I was on red but I had to brighten to footage so that you guys could see.
Music Used:
https://www.youtube.com/watch?v=wCK7jLGcN7I
@elfin night BEGGED and PLEADED (/s) for me to post this so his input could be taken into consideration
idk what that input is, watch video and make your own conclusion
how long are they muted for lol
just 1 more hour
i really was going to just leave it at "ask wavepoole" but i felt mean
plus i think he's posted feedback for me before so i cant lose that connection for when i'm on slow mo
It can not, you're still very vunerable at that point, what with the low health, plus head multiplier. Even with swing, it's quite the dangerous prospect to attempt, especially since you're smaller, easier to step too deep, and so on.
for what?
gif had bad word in the link
oh
tenor betrayed him
tenor did that to me once, but it was the gif itself
somehow deleted it before the mods could see it
dude i'm so scared of accidentally posting a really bad gif because i didn't watch it all the way through
YEAH THATS LITERALLY WHAT HAPPENED TO ME😭 i have no idea how im still not banned here after that
I AM FREE
Welcome.
My point: stego needs to keep its tail raised at all times. Not only because this indefinite holding is offset by the tremendous cost of each swing that also locks you in place, but also because parrying some opponents is key and it would be so dumb to get tired out just because you are getting ready to deflect the small trike or dibble running at you
and as it appears clear, it needs to hit hard and quick against things that aren't a fifth of its size
I also don't know how to feel about that suggestion of making powerswing 5% stam instead of an ideal 8-10%
i wouldnt call 8% ideal lol
stego with 10 swings already has enough damage to potentially kill everything that isn't a shant, cama or strain with body shots alone
why give it 20
I would rather keep low stam swings for anky as it is very much the only thing it can do
15-17k damage without accounting for headshots
you can put down 2 deinos back to back easily
@tall cypress carno is not meant to be going after ceras reliably, why buff it just so it can go outside of its niche?
we are getting rex and allo soon. Ceras will no longer rule
yea but that's assuming everything hits
Yeah, the same logic applies to every attack in this game
and this one is exceedingly far reaching and quick, so it is one of those that you won't really miss unless you get baited
maybe a slight reduction could work
but not 5%
And ofc kill tactile endurance
#balance-feedback message the hitbox isnt even that bad if you and the person have ping thats less than 70
teno can deal over 10k damage assuming it spams kick and every one of them lands, does that make teno op?
^
or diablo having literally infinite damage
How long does it take to unload all of that damage in a quick burst?
Because steg doesn’t take much
teno still deals heavy burst damage with its kicks, but teno also has good speed for its size so it can run from larger threats, unlike stego who has to be able to fight something 1.5x its size
Yes
Hence why I did say that maybe some reduction could do
However I don’t know if halving the cost is necessary
Considering most apexes in this game is gonna die in maybe 5-6 good blows and being large is bad vs stego unless you can cc the hell out of it
especially since stego has to burn 60% of its stam to kill its main predators, while teno only has to burn 12%
It is a nuanced thing
honestly, once tactile is gone, it pretty much will be.
Because also those things that might need multiple blows to go down are gonna be rare
When the damn trike takes 16 hours on a 100% diet 😭 😭
and those that only need 1 attack have the means to dodge
Some do
Others get obliterated
Omni for instance can dodge
Cera and dilo not so much
Which I think is funny because people keep using cera against stego
When being slow against stego is a death sentence
that’s a reason i hate tactile a lot less than i hate other meta mutations
sadly, having tactile is waaay too necessary
Ceras? Lmao, they can come, feel free to land a bite or two
dilo can't since it has bad turing, yeah, but it also has really good speed so it is only vulnerable for a short time.
Cera is surprisingly good at dodging because its speed and agility are not that far off from omni, its damn near on par with pachy.
And all of your examples dont need to interact with stego for the whole fight. Dilos have venom, ceras have vomit, and omnis have bleed and pounce. So for the majority of the fight, they stay out of range and only go in when theres an opening, and with stego's long end lag, theres plenty of openings.
Another option could be upsizing stego a little and giving it apex treatment on top of a few changes like slight stam reduction on the powerswing
But honestly I would like it to remain punishing.
Think of how many hits you’re gonna need to land to do anything meaningful even as a cera. It’s gonna take a while and probably several ceras to get the vomit in in case the stego is in the open and not camping somewhere safe. Same with dilos, they’re gonna need many venom procs in order to do something and without getting obliterated.
Omni I would say is the best anti stego carnivore right now, but even then 6000 bleed takes effort to inflict, especially if there’s terrain to exploit around
ironically, I think the dino that will struggle with stego the most (thats supposed to hunt it) is allo, still in 1-shot range but too big to dodge
One tree and now they’re in shambles
Maybe, yeah
Although I guess a pounce from an allo is gonna hurt
If they make allo agile I will crash out because then that means we have Omni but big i.e. you stand no chance fighting it as something within pinning range, you have to respect his eminence and leave the area immediately
9, 9 charged bite headshots and that stego is dead. If they land body shots, then its gonna take 17 to kill. But its only gonna take like 5 to vomit the stego, and then its forced to leave good terrain to graze and drink, and they can keep vomiting it. Dilos can wait for nightfall, then it only takes like 3-5 bites to envenomate it, though each will need to land at least 1 hit and they need to keep the venom up, so dilos will struggle against a stego a bit and should. And for omni, that stego has to either go camp a wall, or burn ALL of its stamina bucking off the first 2 omnis. If the stego burns its stam, it gets grappled by 4. And if it can do neither, it dies incredibly quickly to damage pounces until it gets grappled.
If stego gets to a safe spot first then yeah they gotta call off the hunt, but same with anything else, are you gonna fight the teno who found a spot where you have to approach the rear? or diablo/trike where you have to go to its face? or a pachy where it can punt you off a rock to your death? Stego is strong, yes, but its endurance is so low that the stego can't afford to miss. The only other dino thats punished as hard for missing is pachy, and pachy is garbage atm. Stego doesnt need infinite swings, but it def should have more than what it does now.
Why was my balance feedback deleted
silenced for saying the truth
apparently it's because i included a link
You can include links in posts, but the post itself must be a suggestion or piece of feedback. This is neither
I was feedbacking herrera's pounce lmao what
Pointing out what its pounce can do and asking if it's balanced at all
Feedback would be to say "I don't think herrera should be as lethal as it is" not posting a link and asking "thoughts?"
yeah thats worded as a question it isn't feedback or a suggestion
I used the question as a way to imply it, but sure I'll make it more literal for you so you can comprehend it
If you want to simply discuss something, that can be done in here, but for #balance-feedback itself you should post an actual suggestion/feedback
What's with the condescension?
will the carno upsize suggestions ever stop 😭
probably not no
they don't even have the intent of making carno good, just good against cera
they almost always have that as an argument "cera is too strong, so carno..."
instead of simply nerfing cera and not have 2 op carnis at once
d u h
I think carno works pretty good rn for what it's intended for
it's not supposed to take down tenos, it's a small game hunter
i think they just miss being powerful enough to hunt tenos
speeding at mach 4 before cutting off a cera's leg with its horns and then grabbing them by the neck and dipping them in nitric acid
Or the suggestions that carno should even be remotely in the same league as allos..............
they miss being unstoppable
I read that
my god...
What could go wrong making allo but 50kph?
what is more broken, previous carno or current cera?
Which previous carno are we talking about here
There’s several, depends what you’re referring to
Cause if we’re talking gateway launch carno
Possibly more broken than current cera….
tbf i understand it being broken in the roster we had
I cannot say much since I only really experienced the U2 carno
which, despite being kinda held back by the lack of AI and being a cannibal...It was a nightmare to deal with as something like omni or teno
had like 200 bite force, 2000kg and could knock you over with a charge as teno
and then I know that at first carno just steamrolled cera
I recall update 3 carno being pretty busted, update 4 carno was kept in check by pachy and teno, 4.5 carno was pretty strong too. I didn’t play on update 5-5.5 but I’ve heard it was decent around that time. Update 6 carno was busted again, was the first step towards the pursuit carno we have today. 6.5 carno was probably the most unfun version of carno. And then gateway carno was broken on launch and then in a weird balance limbo up until what we have today.
pachy holding back carno...
gone are the days of laughter and love
I miss pachy launch but god was it broken in hindsight. I had so much fun with it though.
You could just bully big groups of Omnis, teno could barely stand up to you, carno was a bit more even but it was tough pachy was just a menace.
Like people say cera is taking its “revenge” from legacy.
No, if any playable ever had that it was pachy.
pachy gang
Pachy had the best revenge arc period
I remember me and two other pachies 3v5ing some carnos back then
Long live the pachy mafia
but ofc it has to be left in its current state
no middle ground
because how dare the herbi be competent
The only remotely valid arguement I've seen for keeping Carno at its current size is that if it was back at 1800kg it would absolutely demolish Ceras. Since Cera now has a knockdown resist that argument is now pretty moot. No reason we can't buff Carno up to at least 1600kg. Ceras knockdown resist it believe is 1.25 of its weight which ends up being 1625kg so just enough to resist the knockdown of a fully grown Carno.
This is what i trying to say
@tall cypress 😭 😭
Carno needs buffs you cant change facts
No I mean the downvote
Like yeah I know downvotes and upvotes don’t matter
But why
:D
And carno got the buffs it needed in the HT
Just you mostly right but full map stamina seems strong and if ptera knows how to play it would destroy raptors and other small dinos
I didn’t say that??
I am in fact saying that the current giving stamina, which allows ptera to traverse most of the map from any takeoff point in a very short time, is something I don’t mind sacrificing or reducing slightly for the sake of making it not garbage on land
As you barely have any movement or stamina to do anything on land other than bullying certain fresh spawns
And I think that the abysmal land capabilities should be enhanced including stamina and speed as well as agility
And nerfing ptera’s flight for that end would be okay
Instead of directly adding a large buff to its stamina, the stamina spent can be increased gradually as it ascends, so that it does not spend too much stamina while maneuvering and it will not be overbuffed.
I personally think that ptera should ALMOST feel like a troodon in terms of threat level
Or like a more frail but more land capable and offensively geared beipi
Not a helpless fresh spawn bully
Then we can give its bites bleed factor
Problem is, the stamina across the board needs a buff except for flight. We could increase the upward flying one or even add a small cost for gliding, but being literally unable to carry a body for more than 5 meters in the water while also having those slow ass crouch, walk and trot, on top of a running speed barely faster than stego and with approximately the same stam if not less is the exact opposite of what we want
Ptera used to have bleed, there’s a reason as for why it got removed
I think ptera should focus more on raw damage or even some cc
I mean you mostly right but lets think about it. Ptera is damn risky dino to buff because it can fly and you cant kill it easly. That cause a big problem named Good play. That means if some who can play Good would destroy anything with that character. I repeat you are right ptera need a buff but it would be doomsday if it owerbuffs so raw damage and CC is imposibble
We can only buff its stamina and kg
I meant the raw damage and cc focus during LAND movement
Meaning that its main combat strengths would lie there
And then flying combat would be for other pteras and slight harassing mostly, but not the main thing
We can add New mechanic
Considering that troodon in HT now can do triple the damage it does in the live branch and beipi is also untouchable for most things in the wager while bleeding out herras in three hits, then I think it would be fair for ptera to get the tools to maybe fight against troo, dryo or even beipi
It is getting an entire rework
I was merely reiterating my wish of them focusing on what they promised
can catch dinosaurs with its feet?
Ew no!!!!
That is the most cursed inaccuracy you could ever do with a pterosaur
Just look at their feet, they’re clearly not meant for grabbing stuff
And then it lacks the strength in its chest and arms to take off with extra weight, as it is mainly a glider
And well, pterosaurs use their legs for flight too, hence the membrane there
I don't think it needs a stamina buff, actually. I think they need to adjust stamina drain rates. Increase drain slightly in flight (for example, a very small drain when gliding), and trade it for greatly reduced stamina drain on the ground and in water.
@.valiant. what is pteras current damage, if you know?
The only thing I worry about is I don't think ptera should be punching up the same way troodon can - they probably shouldn't be threatening a teno. I do think they should be capable of threatening troo, beipi, dryo, hypsi etc on land, but maybe not a lot bigger. If they're threatened by larger animals I do think the response should be to take off and fly
- they don't need to fight back against most of the roster (kinda like red jungle fowl/quail - short distance fliers to escape danger). They should be capable of eating carcasses though and getting organs.
Oh, we see eye to eye then
I absolutely don’t think ptera should be fighting something like a herra or omni
But dryo, beipi, homalo, maybe proto, velo or troodon sure
Which is still far below the offensive power of troodon that can kill dilos on its own
And ptera’s current damage is 20
Acceptable, although I really dislike how it is straight up the optimal way to harass stuff as you fly while land combat is abysmal
I’ve killed land pteras as a sub beipi, it is so dumb
Like, killing one and making another flee
Imo land pteras should be competent enough to maybe fight troodons on their own (even though troo can come out on top fine) or maybe two pteras can put up with something like a land herra or more easily with a beipi
Ah okay, from the feedback post directly it wasn't clear what you meant when you said you wanted it to be able to fight things other than hypsi and fresh spawns. I wasn't sure if you were picturing something larger, especially when you compared to troodon
Thought the image and common sense would suffice
To be honest I'm on my phone and I can't see the image super well.... Lol. And I've long since learned common sense isn't common
Better not to assume because I've seen some wild balance suggestions
I specified anyway
Thanks! I do think it would be better for ptera players if they got to actually meaningfully interact with more of the roster
Yeah
And tbh it is very much what Dondi wants
He doesn’t want ptera remaining in the air completely safe most of the time. Everyone should be forced into survival
seriously though
Yesterday I managed to kill a juvi cera that at the very end tried to flee towards the water
I had to swim for like 5 meters to drag it back to the shore and that burned easily 50% of my stamina
just so a tiny body can be edible
proving that ptera's stamina, contrary to what everyone says, is terrible...outside of flight
maybe I suppose, 99 is just such a big thing, it's massive even compared to 90 or 95
Oh yeah absolutely
On cera it is so wrong
But tbh I was just goofing around but minmi with 80-90% bleed resist would be good since…well…
It is a small nodosaur than on top of that (being super defensive) shares home with BEIPI, AUSTRO and BARY
Also herra to an extent
It'll be really interesting to see how fast they make it
Not much for sure
Im guessing it’s gonna be super slow and having burrows, hiding and swimming as the main evasive strategies
<@&933486433342222376> #balance-feedback
hmm i see bunch of people started using 99% bleed resistance argument after i posted (#isle-discussion message) a while ago, just want clarify that i didnt do any math, the point was that cera doesnt bleed, i dont know exact bleed res buff 🫣
@somber glen they can outrun ceratos
Not if cera is with photo tissue
Which is lame as hell
yay minmi
the fact you have to use photo+noct or die on sight to cera with photo/noct because they're faster and much stronger is probably the biggest sign theres many issues at play
it better have the most cracked defense and bleed resist in the game for its size
one can hope
yeah
herbi gang!!! Minmi is part of the family
You know that Carno can't run for long when he's bleeding right?
The goal is to make stamina more manageable, he becomes a long distance athlete, his main attack (charge) consumes more stamina, so he must manage it well during a fight while fighting Bleed.
and due to stamina, it would become a migratory animal btw
Carno no longer has a vulnerability to bleed
Lastly, the nerf to the turn speed during a charge, which is now slower, so animals like Omni and Pachy will have a greater chance of getting out of their Charge.
Yesterday I was playing Carno, I was chased by 3 Ceras, I received a surprise attack, 3 attacks and one of them made me vomit.
I had to run and they managed to keep up with me well, even though I was faster, I was left with 30%-25% bleed remaining.
So, tf u talking about?
Hordetesting
Carno no longer has a vulnerability to bleed
@charred spade :/ hmm carno is ridiculous
He's probably still the one with the highest vulnerability to bleeding, I think only the stego surpasses that.
It receives the same bleeding damage as anything else now
Why?
like?
50 hp buff and 1 km buff and two nerfs are no different than what we have
Wdym?
I don't like the new carno anyway and this buff back won't change anything, still pathetic carno
Give me an example, is it the same level as a Cera?
Cera has bleed resistance, so no
In the live branch, any attack that deals bleeding damage deals extra bloodloss to carnos. That vulnerability was removed in the hordetest
The only dino that has bleed resistance in the hordetest is cera iirc
They say horde test is better... I don't believe it, I played it and died very easily (or maybe I just died because of ping)
Stego trike are very resistant to bleeding
He becomes much less vulnerable and becomes a long distance athlete, people have trauma with the old Carno, so any suggestion that resembles the old Carno people will frown upon, so I don't exaggerate too many points to carno.
😒
are you sure ?
I don't think they have any resistance, they just have a lot of weight, and thus health and blood
They're not resistant, they just have very high blood pools
I win every time I play carno, the tick count is ahead, we just play this pathetic carno because the producers don't want it.
Also, I added 90% more stamina to the Carno in this suggestion, so it will definitely perform much better and become a more migratory animal.
oh maybe 👍🏻
Removed, so it's not canon correct?
I'm not sure what you mean
Running 2.4 minutes longer will only prolong your death
@charred spadeIm not entirely sure what you're trying to achieve with the carno, but I've heard its a lot better on the horde test, both in stamina, bleed (no longer extra multipliers or what it was) and so on
Does this mean that this removal will go to the main EVRIMA?
Almost certainly yes
What the
Keep in mind if you vomit, you'll take a lot more bleed damage because now you're low on food and water and stam, all of which affects that. Though I'm not sure if it applies only to new bleed dealt, or the old one too.
I missed the event, what is the new mechanic about bleeding?
Hordetesting is to test content that will go to evrima. While this current hordetest isn't over yet, it's likely that carno's current balance changes in the HT will remain
huh I guess that means cera got more buffs then?
It's not a new mechanic, carno no longer takes extra bleeding damage in the hordetest
Carno used to have extra high multipliers for bleed when moving, like running or trotting, hence you could barely move if you took bleed or you'd die, even more so when weight got lowered
This is how it's always worked
Why are they removing this from the carno? This should balance it...
@stark knollDo you know/can tell if low food/water and all that affects already dealt bleed or only on new attacks?
oh i see i guess that's a good buff for her
You want carno to stay this vulnerable to bloodloss?
Yes
No clue, sorry
What with the much lower weight, that'd be a terrible idea to keep carno that weak to bleed
Fascinating

Yup, the reason that it had the vulnerability added in the first place was because it was dominating at 1800kg and needed some sort of weakness
Now it's no longer 1800kg, which means its blood pool is also lower, which makes the bleeding vulnerability even more lethal
Sad... Because of this, the damn Cera dominated the whole map, and next up are the Allosaurs.
Cera's domination was already present even when carno was 1800kg. It's a cera issue, not a carno-downsize issue
The problem is, Carno was actually helping balance the Cera population.
Those were good times too — there were real fights, and playing Carno was fun.
Small game hunter when the small game bleeds it to death with ease: 
Because we used to have two predators worth playing — Carno and Cera.
Now only Cera is worth playing.
Well, unless horde test Carno turns out to be good enough — which I highly doubt.
Hopefully the changes on hordetest is going to help with that
I've heard good things, so there's some hope
The horde test is a mess due to terrible ping, which caused the adult Carno to die. We can't test the game because of the ping, and it's been the same for years, never getting better.
U mean Indominus Rex
Oh, I see? Cera, yes, Indominus Rex is taking out everyone.
Ceratorex
Cera are monsters that are overconfident, thinking they're immortal.
Just like the arrogant Trike.
The one on the right is far more deadly
The latest Cera buff is amazing XD It's so much stronger now!
375-345, bitre force XD, infinite!
Just a little stamina cost and time, but a tiny issue.
fr, it was supposedly a nerf, but actually made cera even a bigger menace imo
They also say its speed has decreased during charge (I don't know how many km this is).
Anyone here know how many kg it weighs? 😄
"Those things out there... aren't animals"
Hehehe, they made this a problem for us the admins want this.
Aren't we forbidden from reporting leaks?
Yes, delete it immediately, please.
Cerato, The playable one that the devs don't know how to nerf without doing buffs xd
sad pachy players
Pachy It was thrown in the trash a long time ago
I have a theory: Allosaurus will be so strong that Cera will need 375-345 bite force to match it XD.
I don't doubt it
They'll probably give the same Pin mechanics from Omni to Allo, and that's going to be a huge mess that's going to be made
Yes, we know that Allosaurus will be strong enough to even take down a T. rex...
It would need to consume a lot of stamina, otherwise, Utah would no longer be played, and everyone would just play Allo instead.
if they do, people are going to whine all day on here
"allos can oneshot midtiers"
@wanton edge pachy doesn’t need to be heavier
The rest is fair play but the weight is unnecessary over buff
it does, a single pounce eats off far too much of its current health value + it's already hindered by its slow recovery times on all attacks so this would make it last a bit longer fighting against packs.
Pinning is already a big problem in Omni and Troodon alone right now, but when Allo arrives, there will be a flood of feedback about how disgusting this mechanic is.
pinning is not a problem on omni, but it would be on allo
not a problem on troo either
Pin is, grapple is not
Omni can simply come close to you and with a single click kill you, only need to be at least 1kg lighter
I hope there's a rework of this mechanic, at least when Allo comes out and everyone sees how lame this really is.
Don't think pin is a problem on omni and smaller tbh. But would be on allo due to how long midtiers take to grow
We don't know if allo gets pin or not
Allo will have a "pounce" so there is a 99% chance of having a Pin. Because to have the grapple the Pin is included
What makes you think that? Allo's grapple could just be something to inflict bleed
Because it is a set of mechanics
Allo will be able to stick to the bigger things. But what about the smaller things? What do you think will happen?
how big does something have to be in order for allo not to "oneshot" it with pounce?
Probably the same as omni needs
no i mean
if you could shape the balance yourself, what is the biggest thing allo should be able to oneshot with pounce?
If you are lighter and get caught in the pin, you are dead
700kg and below
Heavier than that, would need to actually play the game and press the buttons for an interactive fight
The best way to make the Pin fairer on anything that will have this is to add a way to escape
assuming allo weighs.. how much?
2400
I'm not saying that Allo should be unable to kill things bigger than that weight with the Pin, just that it's just not a hitkill
#balance-feedback message
@twilit juniper that’s fixed in HT
#balance-feedback message lol buffing Carno to 1350 is a joke right ? 💀 yeah right so cerato can use congenital against it
Grapple and pin are fine on omni due to its size
Grapple is fine, no problem with that. But the pin? Do you really think that's fair and balanced?
Be 1kg lighter and your death is guaranteed with just 1 click of an Omni xd
Yes
You don’t HAVE TO BE ABLE TO FOGHT EVERYTHING
you don’t even HAVE TO BE ABLE TO GO NEAR IT
Somethings you should just avoid
Do you think this is fair even in Allo, which is sure to have this mechanic?
My problem is not with the Pin on the Omni but with the Pin in general, this mechanic is bad and is even more unbalanced than the stego's tail swing
No allo is too big for it to be fair against stuff barely lighter than it
Stegos tail swing is honestly balanced for what it’s meant to fight
what is new with ht maia?
Maia has had some changes but it's been a long time, in the last update there was nothing about it
faster alt-attacks, less speed as juvi, slower swimspeed
its very good in a brawl now using quad
The issue is, Omni is faster than anything smaller than itself. So it’s not like stego where you can just avoid it, Omni comes to you. So you literally have to pack up and leave the moment Omni exists in an area as something small. Even carno is less threatening because carno has less agility and less damage.
Also while you don’t NEED to fight and Omni, why does Omni NEED to 1-shot anything smaller? Because even without pounce, Omni has some high damage bites and the speed and agility to maul most smaller things. All pounce does is make an interesting chase into instant death. Which is less fun for all parties involved, and genuinely oppressive to anything smaller.
So smal tiers deserve to suffer for being small? That’s a great way to entice people into playing them. They’re supposed to be easier to survive as, not harder.
thats cap
everything is similar speed or has a escape method
galli is significantly faster
and pt can fly beipi can swim
troodons vanish into grass and are barely slower can easily avoid detection
hypsi is meant to climb and can blind and vanish
dryo is similar speed has better stam and dodge plus is meant to burrow
there is no reason for you to die to omni if you play smart
it doesnt need to but it doesnt not need to either
only ones suffering are those playing poorly
or to be more correct making a bad choice
Better stam means nothing when Omnis catch up quickly, stay on you, and your dodge charges won’t keep them off you for very long, and Omnis have nearly 3 minutes of stam. Your only hope is burrow, so dryo is now confined to being within 10 meters of its burrow at all times or die on sight to Omnis.
And by “play smart” you mean “never interact with the roster at all ever” then yeah, but the same can be said about anything. Why not make allo faster and pin teno and cera? They have water and teno has jump to escape. And if they don’t want to interact with an allo, they can also go to uninhabited corners of the map.
It doesn’t need pin to insta win. And honestly, the game would be more fun for Omnis and anything smaller if it was gone. Because at least then Omni can interact with smalls rather than being essentially a global deino for anything smaller.
I really wouldn't see a problem if Pin was removed from the game and something new was added to Omni/allo to interact with smaller things, it would be better than a hitkill button
I think if pin was given some form or break out mechanic (so that the only outcomes are not death or 0 stam) pin would be much better. So certain targets who dont have as easy to access escape methods (and arent small enough to get 1-tapped regardless) then they would be given the chance to escape, though they would likely be critically wounded.
or if pounce was given some penalty for missing (like a slight speed decrease for a time, or a second stam cost) that would also help immensely so that omnis cant just spam the 1-shot move constantly
Punishment for missing + more creatures being able to retaliate depending on location of where they were pounced would be good enough imo
So pounce a galli in the front and it dishes out more damage than you do. Pounce the back and you're safe
eh, that only helps certain ones tbh, like most dinos dont deal that much damage to begin with, let alone enough to fight off an omni. Plus that makes pouncing a gali (and others who will kill you first) an actively bad play. Especially with gali, it can just keep kicking you to death if its going to win the pin and the face tank
Imo certain dinos should straight up die. Like Galli and possibly austro make sense surviving a pin.
Either galli fights back or its kept the same. I don't think anything else makes sense rn
certain should, like herrera prob should since it can 1-shot an omni back. But others shouldnt, imo dryo shouldnt because it literally holds no advantage against omni and barely has a chance to survive even without pounce.
like if dryo was faster, sure. But its slower, same agility, stam difference doesnt matter, less jump height, and dodge wont save you forever. Only thing it has to save it is to hope to break los, the omni gives up, or to have a burrow within 10 meters (which it doesnt have)
Dryo is more agile and has dodge. The speed nerf it got never made sense to me anyways lol
I just don't think it should be surviving a pin.
Dryo can run circles around Omni. The main issue is the lack of punishment. Omni players can attempt a pin multiple times
So yeah you can dodge one or two pin attempts but the omni has like 5 other times where it can go for it
the agility difference is minimal, and dodge has a 30 second cd per charge (roughly 15 sec cd) and omni will catch back up before 15 seconds and only has to hit 1 pounce within the nearly 3 minutes of run time (or just land 2 body shots)
I think what made Omni frustrating to play against was the removal of a punishment.
Enough time to make it into a forest imo. Once you're in there it's easy to vanish. Never been tracked once I've ran into one
that is a big part, since omni can just spam pounce without a care, since it only need like 10% to actually kill
#balance-feedback message i mean.. pachy is faster and got more stamina i dont see how it cant outrun cera, its honestly just shift+w
the issue is speed mutations, not base speed
#balance-feedback message
"The reason that i dont count It is that It cant rundown or hunt t rex"
Yes, so you want somenthing to Chase down and kill a tyrannosaurus rex Full grown?
There’s less than a 1 kph difference. Cera lands 1 bite, vomit, lands another, and then can land 3 more tail shots before the pachy gets out of range. The moment cera lands 1 bite, the pachy is cooked. Even if it leaves, it’s critically wounded and bleeding HEAVILY, so it can’t just use all its stam to run.
still a difference, pachy can easily avoid ceras, even if cera landed a hit pachy can still run away and survive, omnis and dilos are more of an issue for pachy imo
and yeah, pachy can’t take many hits fighting cera, but it’s the same with cera fighting pachy, 2 hits and its bones are broke which is honestly a death sentence if pachy pack is big enough or if cera gets spotted by any other animal
I don't think it's fair to compare the match-up with 1 cera versus a pack of pachys
Cera has fracture resistance so if it's one pachy alone it's moot, there is no match-up
2 hits in a single spot is a break, and each one of those hits the cera returns with a bite, vomit, and another bite or 2x. Body fracture isn’t an issue for cera since it barely uses stam, head fracture is decent, but also requires at minimum a pachy to sacrifice itself or 2 pachies to be taken out of the fight because that cera will trade. Leg fracture, sure it’s impactful, but cera can still charged bite. And yeah, if you got 3-5 pachies, you could feasibly kill a cera, but you still have to earn it. Meanwhile 3 Omnis just pin it.
Speed mutations are def the core of the issue, but pachy still has no reason to be this slow. Being 43 would change no other matchup except helping it run from cera and teno, neither of which it can fight alone.
I like the concept of pachy being slow tbh
But it can't be both slow and weak as it is
If pachy was given some serious power for its size, yeah I can see it being slow and even having a lot of the end lag it does now. However, currently all of its power is concentrated in leg fracture, which is too inconsistent to be a survival tool.
If The Isle was more arcade, I'd give pachy a "lock-on" feature that allows it to aim easier for specific parts and prioritize their hitbox
I just want a fracture rebalance so leg fracture isnt the end all be all. Nerf leg fracture, buff body fracture, adjust head fracture, and make gaining a fracture stun. Suddenly pachy becomes 10x easier to balance and a much more consistent playable.
True
Tiered fractures also
Those would also help immensely
but that’s honestly what i want to avoid, imo pachy has no business fighting those two, it should break and run away at most, i agree with 43km/h pachy but only if they rebalance the fractures
pachy is weak for sure, but fractures are op as hell
but my main issue with pachy was alaways omni/dilo/carno and all of them it can break with one bonk, it really only struggles against fighting packs and i think that’s the core balance issue
i understand a concept of offensive herbivore, but… fractures are just.. i don’t want to be chased by pachy pack that is faster than me and makes my teno absolutely useless with just 2 headbutts
That is fair, but with pachy being as bad as it is, it’s only a threat to the larger dinosaurs in a pack, so it having a slightly higher speed difference will not change anything but make solo pachy more survivable.
And if you’re worried about anything in its tier, even with a speed mutation, pachy ain’t catching up. Plus Omni nearly 1-shots it with damage pounce (or does kill if the pachy doesn’t instantly buck) and dilo 1 bite envenomates or can just face tank it. Even then, pachy has to hit all of them multiple times to kill them, and leg fracture is incredibly inconsistent (if the ram even registers to begin with).
And carno just trades to kill pachy
Like sure a pachy pack is scary, but a pack of literally anything else is 10x scarier
i mean, what i want is pachy to absolutely destroy dilo/omni/carno but suffer in a fight against teno or cera, i’d honestly prefer it not be able to break teno at all, but it is what it is
making it 43km/h won’t help it escape any of its predators, it’s still slower, but will help it hunt ceras and tenos
It already does suffer, all the speed increase would change is make solo pachy more survivable if it runs.
Your issue is with packs, but replace that pack of pachies with a pack of Omnis and you realize pachy isn’t a threat.
but it wont
Or a pack of dilos
anything that can outrun it will still be able to outrun it
pachy is totally a threat, i don’t care about fighting 10 omnis, but when i see 3 pachies im running away
2 bonks and my teno is completely useless
with 41km/h pachy i can at least somewhat avoid its bonks, but 43 is significantly faster
It increases the speed gap by 3x, which is very good for it survival wise, and still pachy won’t be faster than anything already faster.
