#balance-feedback-discussion

1 messages · Page 166 of 1

elfin night
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Brother, ptera will still be a good flier. It’s the only one in the game and at worst it will have a competitor that cannot chase it in the jungle

dusky surge
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what... else do you think flight is for???

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you fly to move around that's objectively what it exists for

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i'll be real, i'm probably actually gonna play a lot more ptera after the rework, since everything that's been said sounds far more appealing than what we have

near basin
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would you say when you peck something, you're traveling?
would you say when you fly around SP and look at sht, you're traveling? homie you're just hanging around

flying is not solely about going from one location to another, sometimes you want to stay in one location
if your flight is unbearable when doing that, 50% of ptera will be boring

near basin
dusky surge
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less of a pushover, less of a one-trick pony, more environmental interaction, more dynamic forms of traversal

dusky surge
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perfectly fair given what it's getting

near basin
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there should be no tradeoff

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Tell me why there should be a tradeoff

dusky surge
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there should because a suvival game should have you at least attempt to survive rather than just not engage with the game 99% of the time

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and that's what the rework sets out to achieve

elfin night
near basin
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because ptera would be too immortal?

elfin night
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If you let ptera be untouchable forever in the air, while also giving it better attacks and more combat prowess, then it’s beipi but better

near basin
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it's not untouchable though. pteras die left and right
currently in dondi's eyes it's "untouchable" but they still die

dusky surge
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ptera now gets superior flight for properly engaging with systems like slipstreams, updrafts and such, can competently traverse the ground if it doesn't feel like flying, can fish from the ground too if it so desires, has some level of combat competency, so on

it actually can engage, rather than just being a spectator mode, and the only "nerf" is forcing it to play the game more

near basin
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they still gotta drink etc

dusky surge
#

oh no, my animal is more of an animal

near basin
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tell me how it would harm the ecosystem if it kept its base power in flight?

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with the new buffs

glossy elbow
elfin night
dusky surge
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like... riskless, effortless survival is meh

near basin
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do you think that's what ptera currently is?

elfin night
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I don’t want ptera as it is now, just skimming fish and sitting on a rock because even a fresh spawn can give you some trouble

dusky surge
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i mean, atm it's effortless survival and like absolutely nothing interesting besides "it can fly"

elfin night
dusky surge
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i actually want it to land more because that gives a lot of cool interactions with stuff like herrera or hypsi, who will also reach said high places

near basin
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if a ptera is going to manage on the ground, it will need a health and damage buff
pteras are so fragile

if it doesn't get that, then it makes even less sense

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juvie cera bites you one time and you're down to orange or red

elfin night
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You wouldn’t have to take off and fly up a hill, then rest, and take off

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You can just walk that way

near basin
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i think people are going to be disappointed w its flight in the end

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you'll see peeps be excited about the new changes but then realize they can't fly with freedom anymore, defeating the whole purpose of ptera

vale brook
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i dont see how an instant take off (which is one helluva an ability btw) having a relatively large stam cost matters

near basin
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this is not about that, that's a small detail

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but that also is a bad thing

elfin night
vale brook
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you havent explained why its bad though lol

near basin
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takeoff taking damn near 10% of stam seems like they're using anything as an excuse to make flying less powerful

vale brook
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you say that as if flight is not becoming objectively more powerful with thermals

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like you can not say that pteranodon is not getting a net buff to flying because it objectively is lol

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being able to travel faster than sprint flying for quite literally no stamina is insane

near basin
near basin
vale brook
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at first the problem was how long pteranodon could stay in their air, then we discovered it can fly for an hour

then it was gaining altitude that was the supposed issue, but thats being fixed to where you can just go up and up with no stamina cost

and now the issue is, despite being able to manuvere the sky with pretty much no stamina cost, that its take off cost is... too much?

elfin night
dusky surge
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Alright, so here's how I see it

Ptera gameplay before:
60% flight
10% eating and catching food
30% resting

Ptera gameplay after rework:
20% free flight
10% slipstream guided flight
25% ground gameplay
15% eating and catching food (because you can actually hunt better)
30% resting

"Oh no but we lost some percent on flight" yea, but the animal has MORE TO DO. It is INHERENTLY more engaging and versatile, and players can recontextualise how they decide to play that animal, rather than doing it one way because all ptera can do is that.

If people are leaving ptera for being more flexible, I genuinely don't understand that

near basin
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absolutely crazy

vale brook
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leaving pteranodon because its getting an objective buff is crazy, yeah

dusky surge
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i agree, it's absolutely crazy to stop playing an animal after it's made more engaging

near basin
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nerfing its base flight will be its downfall (compared to its current playerbase) mark my words

dusky surge
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i play dinos in this game because they have several avenues of gameplay expression. You can choose how to express yourself through gameplay

Ptera does one thing. Fly. It literally cannot do anything else. I can load into replay and be a better ptera because the replay camera can no-clip and fly forever. There is nothing to ptera, and I want it to be an animal, not a camera

near basin
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a while after the rework i mean

glossy elbow
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i don't really see an issue with being able to fly just a little less if the changes coming to ptera make it a more engaging playable TI_HypsiShrug

dusky surge
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^

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you're looking at ptera as a one-trick pony, which i guess i can't blame you for because that's what it is

vale brook
dusky surge
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ptera isn't even animal, it's just the flight feature lmao

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genuinely, ptera is more a feature showcase than an actual creature

elfin night
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Ptera is only good at flying in the live branch and look how popular it s

vale brook
dusky surge
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ptera having to adjust its flightcourse around slipstreams and thermals, being able to hunt small creatures on the ground (or in the trees), being able to spend some decent time on the ground navigating and so on all sound like things that make it actually have a gameplay loop

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like i cannot name ANYTHING special about ptera besides a cling (which hypsi is ALSO getting but better) and skim (which like... it has one application. that's it)

all it is is the flight feature

vale brook
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we should let pteranodon skim the ground and break its neck

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shovel niche

dusky surge
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ptera now is how i see, say, raptor in legacy

it had one feature, and it's getting a rework to actually be something more

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and people are complaining about it because the one gimmick it had don't work so good anymore lol

keen plover
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Ptera ground gameplay sounds OK on paper. Depends on what changes for it.

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I hope it has a nuke attack on the ground lol

dusky surge
keen plover
dusky surge
tropic falcon
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@near basin double…jump? Never heard of that unless you’re not launching straight up into the sky

dusky surge
crimson crater
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my guy has early access to it

keen plover
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I mean tbf there is some vids on it and it has been playable a few times. Not intended of course

crystal stream
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I love fighting teno and Mia as carno its a lot of fun once you get the hang of it only problem is seeing with carno that make fights like these almost impossible one fix would be to increase the size a very small amount more towards Cere size not 1800 and fixing the long ahh stun and knock animation there so long and make Carno so vulnerable esp when it takes a hit and run playstyle

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As for small game it’s not rlly my cup of tea but I think it’s fine

dusky surge
unreal crystal
crystal stream
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I wish galli can fight back against Omni pounce it’s so stupid how it can’t

swift beacon
dusky surge
swift beacon
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Or alternatively, grow something that doesn't get 1-tapped and aim for the head

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At the point where it's shoving its head in a hard-to-reach location, you likely will need to risk damage to get in, but there's plenty of ways around this, especially if you have a friend or 2

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See: Dibble herds absolutely bullying Stegos

dusky surge
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i love how dibble is so good against stego but trike players somehow keep losing to it

swift beacon
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To be fair a lot of it is the speed gap

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And don't get me wrong, it only takes one good hit to put a Dibble 6 feet under

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(Knockdown plus a swing or 2 more)

dusky surge
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it struggles WAY too hard to deal with ceras atm ngl

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poor turn, poor speed, no flank defence, pretty bad alt, uh oh

swift beacon
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I feel that's generally just a byproduct of Ceratos having a lot of overtuned tools

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And having just enough speed and agility to really put work into anything they want to

dusky surge
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kinda true but i do really feel trike is rather poor atm

or perhaps its more like its the utter opposite of stego. Stego has no issue defending its flanks from little creatures and turning them to mince, yet struggles with apexes

trike can throw hands with an apex like crazy but struggles with swarms of lil guys

swift beacon
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This isn't necessarily a bad thing

dusky surge
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im not phrasing it as such, just thinking about it in a different context

swift beacon
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Trike, with sparring, can also try and keep its front at whatever is most threatening, and in a herd can form the "traditional" defensive ring

dusky surge
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i do worry about trike though. idk if its stats will really do that great in the upcoming roster

hell, i worry about it vs allo atm, it just doesn't have any good burst damage tools tbh

swift beacon
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Though given plant food yield it might be difficult to sustain a proper-size force for a ring

swift beacon
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I mean, there's more to survival than just killing your opponent

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If you make them go away bc it's too much hurt for your yield then in technicality that's a win

dusky surge
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you're right about that, i completely agree, but it feels like trike doesn't have many tools to frighten off an opponent

a single good whack from stego does so much damage and bleed you feel inclined to gtfo

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but trike can just outlast in the tank game for sure

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9500 healthpool at LEAST

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if you hit other spots besides the body, it's more

swift beacon
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Neck might be a weakpoint?

dusky surge
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actually yea, i think so

swift beacon
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Hard to say, given that you're likely going to bite frill or head first

dusky surge
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yea for sure

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i doubt going for the neck is a great idea regardless lol

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imho, trike either needs a burst tool or CC on alt-bite, and I think it'd be far more viable

swift beacon
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Main issue being that it's built as a combo tool, reliant on using your held or running headbutt to execute

dusky surge
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which is my issue

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i feel the knockdown is too hard to consistently get off

swift beacon
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Perhaps against multiple opponents

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When you can afford to focus on one target, I imagine it's quite the tough cookie to crack

unreal crystal
dusky surge
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rex is coming next update, same is trike

then allo after that

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im pretty sure you'll be fine

unreal crystal
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I don't think rex will do anything to stego. Rex is not omni so I think he would probably die as fast a deinosuchus.

swift beacon
swift beacon
viscid mica
swift beacon
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High likelihood of being faster than Steg as well

dusky surge
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also rex moves faster, has more health, has more stamina, has more damage, has a crush move that actually works on stego, has a murdersprint

im certain it'll be better than deino in the matchup lol

viscid mica
dusky surge
unreal crystal
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Will rex pin a fg stego? If not it's as good as deinosuchus grab ability

swift beacon
viscid mica
dusky surge
dusky surge
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lmao

swift beacon
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See:
Dibble herd stunning a Stego to death
Trike knockdown chaining a Stego to death

unreal crystal
# viscid mica god I hope not

Ofc not it wouldn't be balanced.... that's why stego burst damage must be tuned down and keeping tail up should cost stam (ofc give stego oher buffs etcetc to compensate for this change)

viscid mica
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Ain’t no one a mod deleted that

swift beacon
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Anyhow, by all known accounts at the current moment, Stego's only hope would be to see Rex from far off enough and break line of sight

viscid mica
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Common man

viscid mica
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stego tail up costing stam would delete its ability to survive apex’s

swift beacon
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Though if the Rex is an idiot being able to melt it with the power swing could be enough deterrent

viscid mica
viscid mica
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We shall seeeee

swift beacon
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I just don't see it happening without Stego catching a substantial buff to its healthpool, mass, and variety of attacks

dusky surge
unreal crystal
# viscid mica HELL NO

You say this now but let's wait and see what happens. So far the herbivores supposed Apex trike is not eeally doing that great against stego but you are convinced with rex will be different

dusky surge
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they nerfed trike to help stego survive so i'm quite hopeful ngl

viscid mica
swift beacon
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A Trike that knows what it's doing can pretty easily shut down a Stego

viscid mica
#

I don’t expect much from apex players ever so that’s asking for a lot tbh

swift beacon
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Herds of Stegos are more dangerous but also run the risk of gutting themselves with friendly fire

viscid mica
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^

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Plus stego groups are very rare

golden coral
swift beacon
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Herds of Trikes are a lot less prone to friendly fire yes

viscid mica
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Basically no reason to freindly fire

swift beacon
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They're not truly invincible but they're substantially harder to crack

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Send enough at them and they will fall eventually

viscid mica
viscid mica
swift beacon
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Bait and isolate

unreal crystal
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What about deinosuchus ? Should deinosuchus a 8T beast die in less than 5 seconds to a 6T stego or you still think the burst damage is completely reasonable?

viscid mica
swift beacon
golden coral
viscid mica
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Deino is a ambush predator not a brawler

golden coral
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Deino is not rex, rex and trike are far more powerful

unreal crystal
#

😂😂

viscid mica
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It’s specializes in Ctrlaltdeleteing anything 6t(if swimming) or 4T and below

dusky surge
viscid mica
swift beacon
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Frankly I think Deino's grab threshold should be reduced to 2 tonnes, or 4 tonnes while swimming

golden coral
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And stego has to deal with rex, giga, possibly larger things, depending on how fast shant and spino gets (that should be interesting to see how those end up), whereas deino only worries mostly about spino, that it can escape from, and maybe cheirus.

viscid mica
unreal crystal
stark knoll
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What would be more effective, a 9+ ton predator designed to tussle with dangerous prey its own size or larger (trikes) or an 8 ton punch-down ambusher who isn't built to brawl at all

viscid mica
swift beacon
viscid mica
golden coral
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If you're running around the stego, you've already failed, just like trying to run around a trike, that is in spar mode

viscid mica
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6+ hours at 8 tons just to only be good at killing small ah stuff

swift beacon
viscid mica
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Once the roaster is full stuff under 2 tons will be more rare than common

swift beacon
viscid mica
golden coral
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Anyway, trike already beats up a stego, too good really, and rex will most likely do just fine as well, which may or may not require stego buffs

viscid mica
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I was messing with em and got yoinked will trying to fish

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And than 2 weeks before that I was on my like 4 month old deino

unreal crystal
viscid mica
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And than 3 weeks before that we killed one as dilos that came far to deep into land

swift beacon
golden coral
golden coral
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Do you think rex should just be able to walk up to a stego in the open and somehow get it?

dusky surge
golden coral
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Do you think it shouldn't have to ambush trike either?

viscid mica
golden coral
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Considering people can and do ambush others on trike and stego, I'm sure it'll be fine

swift beacon
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Same end result, one nabs you for flying too low

viscid mica
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You make bad choices bad stuff happens

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Never trust the water

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Deino only last what 8 minutes under water? Less?

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You can wait them out to see

swift beacon
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So truly what harm is there had in dissuading people from playing as an environmental hazard that nothing actually interacts with unless it wants to

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Plus, as a completely tangential thing, the carry limit of Deino is incidentally 2 tonnes

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I.e. the weight value of a corpse it can pick up

viscid mica
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Deino exists to crest fear for mid sized and below

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Its entire existence makes people double guess

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You make it significantly weaker at that than the fear of water drops

swift beacon
viscid mica
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Less if your dibble

swift beacon
viscid mica
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Your not hitting headshots that consistently

swift beacon
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You literally bend your head down to drink

golden coral
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The problem with deino isn't its power, its how you interact, or don't, with it

viscid mica
unreal crystal
viscid mica
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Like I’m being honest I’m not afraid of water if I know I can’t get grabbed

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A lil damage? Oh well

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You’ll heal that off super fast

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At that point you might as well nuke deinos weight and size

swift beacon
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Don't give me ideas

viscid mica
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Why have it at 8ts if it can’t do anything to anything

viscid mica
swift beacon
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No I hate them because I can't interact with them

dusky surge
viscid mica
swift beacon
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I imagine if Spino existed I'd have fewer complaints

viscid mica
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Rex’s, trikes will have more interaction

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And as spino, bary and Sucho roll out you’ll get WAY more interaction

viscid mica
tropic horizon
#

Like is it weird that almost all of the semi aquas are carnivores

swift beacon
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At the same time, the entire point of Deino is suddenly, crocodile

viscid mica
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Like the whole point of Herrera is suddenly death squirl

golden coral
viscid mica
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What’s your point?

swift beacon
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Difference being that if Herrera misses it dies horribly

golden coral
viscid mica
swift beacon
viscid mica
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Like unironically I only die to deinos when I start goofing off or get way overconfident 90% of the time I know they are there

swift beacon
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I got a better strategy

Avoid anywhere Deinos can reasonably be and use reabsorption to make the distance in a pinch

swift beacon
viscid mica
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Is not my style

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I can already think of the places

viscid mica
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I get it I drink from everywhere cuz I wait till Deino would need to resurface and can fact check water

viscid mica
swift beacon
vale brook
vale brook
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what does stego do against rex if it can't fight, or run

viscid mica
swift beacon
viscid mica
#

This is my bbg

dusky surge
viscid mica
vale brook
# dusky surge what?

clearly you thinking the non brawling, mid tier hunting apex losing to stegosaurus on land is contridictory

viscid mica
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Legit look up mentions me and the word main

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I’m a main for everything at this point

vale brook
#

it is infact a terrible thursday

viscid mica
swift beacon
viscid mica
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Ya there ya go

vale brook
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i dont know what you mean

vale brook
#

fake news

viscid mica
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Forget stego

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Kentro supremacy

unreal crystal
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I think once rex is out we will be able to see how overpowered stego is for his weightclass. I might be wrong but I think rex will take a similar beating as trike did when it was 1st released without sparring

vale brook
#

la kentro reigns supreme

viscid mica
swift beacon
slim dragon
viscid mica
swift beacon
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The cracks in Stego's toolkit will be at full display against an animal Stego doesn't immediately eviscerate

golden coral
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But honestly, up stego to 8T, adjust damage, there we go

viscid mica
#

Bro 2800 damage is just insane

vale brook
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the only real thing keeping trike back was agility lol

it had the CC, damage, health, resistence, and speed to murder stegos indiscriminately

that's why trike was nerfed lol

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getting nerfed before you even drop in the live branch is kinda cray cray, i cant imagine what monster day one rex will be like

viscid mica
vale brook
#

pachy went from the best to a troll pick

insane character development

swift beacon
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I wouldn't classify that as character development ngl

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Picking Pachy is basically saying "I want to ruin someone's day by keeping them from escaping my megamixpack, even if it kills me," or actively throwing, no in between

viscid mica
swift beacon
unreal crystal
swift beacon
#

As is halving damage done or tripling stamina costs, though to a lesser degree

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As is however, Pachy solo is..

viscid mica
swift beacon
#

Well, tragic

viscid mica
#

Herbivores have always grouped

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Carnivores do not

golden coral
swift beacon
#

I think there's little distinction between carni/carni mixpacking, herbi/herbi mixherding, or herbi/carni mixpacking beyond whether the party in question can eat what they kill

golden coral
#

Mixing is mixing, carni, herbi, or both, it's bad in all three cases because it does exactly the same thing

viscid mica
swift beacon
#

Take for example, Galli Pachy Dibble mixherd

viscid mica
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Herd

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Normal ok is fine

swift beacon
#

Try to run, Galli keeps kicking you
Stop to fight Galli, Pachy breaks you
Pachy breaks you, Dibble mauls you

viscid mica
swift beacon
#

70 damage is 70 damage

viscid mica
#

Alt left click is alt left click

swift beacon
#

You have to stop sprinting to use it

golden coral
#

Diablo/trike fighting stego perhaps otherwise

viscid mica
golden coral
#

The entire point of mixing is to force you to deal with two different things, that you can deal with individually in two different ways, at the same time

viscid mica
golden coral
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"Only"... xD

unreal crystal
viscid mica
#

Can I ask how many hours do each of you have

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I’m interested

slim dragon
#

I have 2

swift beacon
#

Give or take

viscid mica
# swift beacon 3k

You got 3k hours and you say throwing out a single alt left click on a galli is world ending

golden coral
#

Been here since shortly after danger floof was introduced, way back

vale brook
#

job, all of you

viscid mica
vale brook
#

(i have 2k hours)

viscid mica
golden coral
# vale brook job, all of you

I tend to get very attached to just one or two games, and only play that for far too long, and it took quite a while before we even had any other option than Isle at that xD

vale brook
#

that's fair, i had a phase where literally all i played was JWE

viscid mica
#

I’m still shook that yall think a galli is a threat TI_Dilothink

swift beacon
golden coral
viscid mica
#

Like what are you troodon?

viscid mica
#

Like fundamentally herbivores in groups act differently from carni on carni or carni and herbi mix’s

golden coral
swift beacon
golden coral
#

The point still stands

swift beacon
#

You can certainly kill with it, otherwise you might as well throw Dryos at the problem for the same effect

golden coral
#

Enough dryos will get the job done too

golden coral
# viscid mica I don’t get it

If you think galli isn't bad enough, then try another combination. You can have dibbles chase a stego that is trying to escape a trike

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Or a maia chasing something a stego can't catch up to, to inflict damage, if you stop to fight the maia, stego catches up and power swings you

golden coral
viscid mica
swift beacon
swift beacon
#

I've seen the song and dance play out before, if one is bad then all are

viscid mica
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I don’t see herbivore groups actively roaming the map for combat

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They stick to there zone defend it yes

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But they don’t hunt endlessly like real mixpackers

swift beacon
#

Carnivores don't roam either, they stick to where the herbivores are

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Or hover just outside the death zone to pick off isolated targets

viscid mica
#

I’d disagree

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Mix pack behaviour is always the same

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They go from hotspot to hotspot looking for anything and fight anything they outnumber

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They don’t stay

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And they are far more aggressive

swift beacon
#

Mixherds generally do the same, though the slower pace of its members trends to longer stays between hotspots

viscid mica
swift beacon
#

Clearly you've never met a Maia player

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Or even a Dibble

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In any case, the only fundamental difference between a mixherd and a mixpack is that one can eat what it kills and the other doesn't

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If Cerato ate plants instead of meat it'd still use its tools to chase things down for its Dibble buddy

worthy steeple
#

#balance-feedback message the way i see it is the rex will get absolutely owned in its juvie-early sub stages, when it becomes decent sub it will still get hunted by allos, omnis, dilos and other rexes, not to mention a chance to die in a fight with herbivores
and if it dares to become an adult it will either die trying to kill the trike/stego or die to other canni rex, or just starve to death

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doubt rex will be huge issue, i’d say trike is more dangerous than rex since it’s more tanky, it can sustain itself easily with just grazing, it doesn’t care about deinos so we will see trike overpacks more often than rex overpacks for sure

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tho it will be super hard to grow trike with awful juvie stage and every single other animal being faster

mellow summit
cosmic pelican
golden coral
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@unreal crystal You would probably have to make the stam cost very very low, otherwise you'd just stall the stego out. So while it could work, you need to ensure stego can't just be "worn down" by waiting/baiting. While a stun/knockdown resistance while holding tail up would be nice, and a way to not worry too much about trike and rex, it would still have to be so low that others can't just walk outside of range and wait the stego out. Where's the actual issue with stego holding the tail up "forever", why is that a problem in the first place?

hasty coyote
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could make the stam cost like ht cera's cost, so little that its like 0.1% per tick including stam regen so that it basically means you can't regen stam.

carmine tundra
#

@near basin humans will exist to be hunted

near basin
carmine tundra
near basin
#

it's about their existence

carmine tundra
#

there will also be servers that have no humans so you could just play those instead

#

from what ive heard they will also be way easier to implement than dinos

viscid mica
#

@unreal crystal what in stegos weight class are you comparing it too?

#

@near basin doom projecting when they ain’t even available in a semi proper form is kinda unfair we won’t know until we get there

near basin
#

this isn't about balance

#

it's just about how people will split between playables

unreal crystal
viscid mica
unreal crystal
# golden coral <@801816029142843392> You would probably have to make the stam cost very very lo...

You know on paper, when you look at it, "oh stego? Just don't bother you can always run away from it" yes sounds great but in reality the situation is different and everyone knows stego will 3rd party everytime they have a chance because nobody wants to fight them. This often results in carnivores having to abandoned fights, starve if they are too injured to fight etcetc.... all I'm saying is they should not get to keep the tail up forever without any punishment.... you keen even keep the broken hitboxs and ridiculous burst damage but no more tail up without any sort of punishment. I think that's perfectly reasonable and stego would still be overpowered

unreal crystal
swift beacon
viscid mica
viscid mica
swift beacon
viscid mica
#

I saw beipi, teno, pachy even and dibble a stego, funny enough a hypsi too

swift beacon
#

Oh, how delightful

viscid mica
#

I roam a lot and was vibing as PT you see a lot when you do that

swift beacon
#

Well, from my experience, both as and against herbivores, there is scarcely any true difference in behavior between the two, save that carnivores are generally more capable of chasing on average while herbivores are more capable of forcing retreats

hasty coyote
#

imo, it doesnt matter if the "average" herbivore is less aggro anyway, you have to balance around them being aggro. Else you get initial ht maia where it would just go around bullying everything in sight.

swift beacon
#

^

unreal crystal
# viscid mica ?????????

What are you confused about? Stego is in the 6T class/category whatever you wanna call it. I say it's op for his weight because I'm able to compare it to dibble (which is in the 3T weightclass) and trike (9T weightclass). Although there is nobody other than stego in the 6t weightclass I'm able to make a judgements based on lower/higher weightclass. Hopefully that makes sense

viscid mica
#

As there is currently no other creature in its weight class

unreal crystal
viscid mica
#

And stego is slow so it having apex in punching power makes sense

#

By no means is stego stronger

#

Outright than trike

hasty coyote
#

trike bullies stegos, it can just keep flipping them while facing them and taking practically 0 damage. Though if the trike plays poorly and exposes its flank, then its gonna get shredded. Like even diablos are terrifying for a stego, a good solo diablo can kill a bad stego, and 2 good diablos can shred most stegos.

The reason stego has such high damage is because it is slower and smaller than a rex, so it needs that damage to kill a rex if it tries to attack the stego. Trike doesnt need such high damage since it has more hp, has heavy resistance on the head, better cc, and can spar with a rex.

vale brook
#

its absolutely meant to be an absolute menace in the trees

#

its the weight of a piano shredding into you with claws

#

like if its a scavenger, why would it be able to one shot dilos like it currently can 😭

unreal crystal
steep gazelle
#

@quiet shoal Isn't that realistic? Imagine something weighing 175kg and with huge claws falling on you from over 10 meters in the air. What do you think will happen?

vale brook
#

its far more than 10 meters 😭

#

some if these trees are insanely huge

hasty coyote
# unreal crystal I get it it, 100% it has to able to defend itself from rex and nobody is arguing...

I get that as well, I can agree stego could use some cost to keeping it up, but I don’t think it has to be anything major since keeping the tail up is one of its primary defenses. You could make it like ht cera, which the stam cost is so minimal that it functionally serves just to negate stam regen, which would be a decent nerf that isn’t overkill. However, stego is also just a simple dino to play, so noobs will have success with it either way.

golden coral
wheat crescent
#

RELEASE THE REX

hasty coyote
golden coral
hasty coyote
#

Many dinos are reliant on it

golden coral
#

Yeah, but stego has more use of it than most due to the excessive costs, but putting the swing at 5% and jab at 4% might help

#

So it could work, but youd have to compensate for the no stam regen with lower costs

hasty coyote
#

If tactile gets removed, it’s gonna need a stam buff anyway

unreal crystal
# golden coral Diablo can take on stego, so if that's fine, stego taking on trike and rex shoul...

Diablo can take on a bad stego yes but a 3T stego can solo a fg deinosuchus. Also, one of the changes i proposed is that stego is immune to stuns when tail up(1.2x type of thing) and this would be a big buff for stego.
Also, since this is a survival game if you are a really bad stego you can always run away from trike and eat your plants etc and be completely fine... with carnivores it's completely different.
And about 3rd partying you can say "it can happen to any playable" all you want but that's just not the reality (I don't play officials tho bc mixpacking and other shenanigans). Everyone reading this knows exactly what I'm saying when I'm talking about stego 3rd partying and I won't even mention body camping and stuff that's just a classic these days so when ppl say "stego? Ez just run" I'm like 🤦‍♂️

thorn mountain
#

also making them use stam for having their tail up is kinda dumb imo

thorn mountain
# unreal crystal Yeah I disagree

the reason I say it is cause its a defensive animal maybe a better way is charges? so each power swing will take some stam and 1 charge and you could lets say have 4 charges that you need to keep aware of. If a player is bad they will use all those charges leading them to use the normal swing. if the player is good they will only use them when needed, and lets say it has like a 10-30 second cooldown to regain a charge

#

just to make stegs a little bit more aware abt what they are swinging at

unreal crystal
hasty coyote
#

so only using it 4 times until you're stuck with a worse attack overall kinda ends up with death

viscid mica
thorn mountain
#

just to get the point across ya know

hasty coyote
golden coral
# unreal crystal Diablo can take on a bad stego yes but a 3T stego can solo a fg deinosuchus. Als...

I mean, the point is that some complaints are not stego specific and thus do not count. Trike, diablo, all the others can also guard, and so on. And sure, the potential stun buff would be nice, but as you said, stego can run from trike, so not needed there at least. I just dont want stego to be baited and out lasted by small things that shouldn't be hunting it, but might now be able to threaten and drain stego stam by dancing around it and forcing it to remain in defensive stance until it can't. If jab were better in all angles, perhaps, but swing is stegos only really good attack so I'd rather not limit that unless needed.

golden coral
#

@unreal crystal also if the issue is stego putting head in defensible position and waiting there, call of the hunt. You lost your chance, give up, move on, and find better and easier prey. You're not meant to be able to get a target at all times. If a diablo or trike does the same, you're not getting them either.

vale brook
#

like the stego doesnt even have to be swimming at that point

#

you would physically have to go on land and sit there for it to happen

#

just because something can happen doesnt mean its happening often, because id hope deino players are smarter than that

golden coral
#

You'd kill it in three bites to the head too, and I doubt it does as much damage as a grown stego, even with swing

hasty coyote
vale brook
#

to lose that fight you'd have to put a head of lettuce on the keyboard and tell it to play for you

unreal crystal
vale brook
#

and even then they still manage to die to that land carnivore so what's your point lol

#

thinking stego isn't balanced because you can't be brain dead while fighting it is a choice

if you really don't want to die to it that badly, walk away

unreal crystal
vale brook
#

despite being able to lunge that stego on land?

#

which is effectively a one shot?

#

and even if it didn't have a lunge, 3 bites to the head takes it out

#

like that is OBJECTIVELY a skill issue at that point

#

that's like dying to a dryo as an omni when you could just RMB and instawin

#

also stego is meant to be tusseling with rex, nerfing it would just make it extinct when rex drops lol

unreal crystal
vale brook
#

also... why the hell would you be that far in land that you can not grab and then walk to water?

#

deino players really want to be in the middle of plains and win against stego

crazy work

unreal crystal
vale brook
#

oh but that's not valid

herbivores should be easy pickings! that's why stegosaurus, something meant to be able to 1v1 rex based on skill, should be nerfed

unreal crystal
slim dragon
dusky surge
#

and a deino can choose to ignore the shiny hook floating in the water with no bait

tropic horizon
vale brook
#

no, lizard brain says i must sit there and let the stego bait me

dusky surge
slim dragon
#

4.1ton trike can
4.1ton rex will also be able to

slim dragon
vale brook
dusky surge
#

just wait till anky just bottom walks and you cant even pick it up and it just crushes your body lmao

vale brook
# dusky surge just wait till anky just bottom walks and you cant even pick it up and it just c...

i will never understand people's obsession with letting deino just go wild and kill anything it wants

you have a creature that has one (1) threat, has a 1 shot mechanic that already deletes a majority of the roster (yes, including full roster), the slowest hunger drain in game, the most base/consistent bleed resistence in game, and is ambush based with close to 0 actual counter play outside of just knowing the map

#

but yes

stego is the problem because deino players swim up to the shiny tail

#

zero accountability lol

dusky surge
#

you know how your teachers tell you to ignore your bullies and they'll leave you alone?

yea that's a load of crap but in the isle, it actually works

slim dragon
dusky surge
#

hell, fun fact, if you remain underwater, and the stego doesn't see you, it just won't stick around because it has no motivation to do so

vale brook
#

its always "stegos get bored so easily and wait for people to fight them but no one will cause so op!!!" but somehow also "this stego body camped me for 20 years while i lost 5000 pounds. it never moved from this specfic spot."

#

how will i ever recover from hyperfocusing on the stego instead of just

going down river for a few minutes, waiting for it to leave

unreal crystal
vale brook
#

15% cost per swing more than makes up for it imo

#

especially with how horrid its alt attack is

crimson crater
#

if anything stego should be more stamina efficient

vale brook
#

yeah it kinda falls apart the moment you dont pick tactile lol

crimson crater
#

having to rely on 1 mut ain’t it

vale brook
#

its like how not picking speed mutations as pachy just leads to your death via cerato

vale brook
#

not picking tactile on stego just leads to a slow death via cerato as well

dusky surge
unreal crystal
worthy steeple
#

playing without tactile in general is very painful, most carnivores that hunt you are very stamina efficient and if you’re herbivore getting jumped by a pack.. well let’s say without the tactile you’ll die very quickly

vale brook
#

only behind pachy and

well, pachy really.

#

maybe dryo/hypsi if your consider them bad due to missing burrowing/climbing

crimson crater
dusky surge
#

i think the current best herbi is between teno or maia? haven't decided which

vale brook
#

yah i like them

dusky surge
#

dryo and hypsi are fine because they have the tools to not die consistently, they're just not great nor particularly engaging

#

althoug dryo being hunted is unironically a high octane blast

vale brook
#

does stego still get self stunned if it hits a tree/rock

dusky surge
#

use your dodges well and you break knees so hard, and it's SO fun

dusky surge
vale brook
#

i have a stego on islander i'll probably check later today cause i forgor

worthy steeple
#

hmm idk about hypsi, not with the current kit, it just gets killed if it gets spotted, dryo has better chances

tropic horizon
dusky surge
#

in HT? yea probably lol

dusky surge
tropic horizon
#

Whatever Maia can’t bully it just, runs away from.

worthy steeple
worthy steeple
dusky surge
#

genuinely, TRY tracking a hypsi in the dense foliage of a jungle lmao

worthy steeple
#

teno is till better fighter, swimmer, does bleed and more agile, tho it’s easier to survive as maia

#

you only really fear dilos as maia

vale brook
#

ask wavepoole instead valiant im lazy

#

nvm he convinced me

golden coral
vale brook
#

@elfin night BEGGED and PLEADED (/s) for me to post this so his input could be taken into consideration

idk what that input is, watch video and make your own conclusion

keen plover
#

how long are they muted for lol

vale brook
#

just 1 more hour

keen plover
#

HAHA

#

bro could not wait lmaooooo

vale brook
#

i really was going to just leave it at "ask wavepoole" but i felt mean

#

plus i think he's posted feedback for me before so i cant lose that connection for when i'm on slow mo

golden coral
worthy steeple
vale brook
#

gif had bad word in the link

worthy steeple
#

oh

vale brook
#

tenor betrayed him

worthy steeple
#

tenor did that to me once, but it was the gif itself

#

somehow deleted it before the mods could see it

vale brook
worthy steeple
elfin night
#

I AM FREE

tropic horizon
#

Welcome.

elfin night
# vale brook https://youtu.be/UhdVtFrD5S4?si=ZXvDX7mW4be4-mwt

My point: stego needs to keep its tail raised at all times. Not only because this indefinite holding is offset by the tremendous cost of each swing that also locks you in place, but also because parrying some opponents is key and it would be so dumb to get tired out just because you are getting ready to deflect the small trike or dibble running at you

#

and as it appears clear, it needs to hit hard and quick against things that aren't a fifth of its size

#

I also don't know how to feel about that suggestion of making powerswing 5% stam instead of an ideal 8-10%

dusky surge
#

i wouldnt call 8% ideal lol

elfin night
#

stego with 10 swings already has enough damage to potentially kill everything that isn't a shant, cama or strain with body shots alone

#

why give it 20

#

I would rather keep low stam swings for anky as it is very much the only thing it can do

elfin night
#

you can put down 2 deinos back to back easily

#

@tall cypress carno is not meant to be going after ceras reliably, why buff it just so it can go outside of its niche?

#

we are getting rex and allo soon. Ceras will no longer rule

dusky surge
elfin night
#

Yeah, the same logic applies to every attack in this game

#

and this one is exceedingly far reaching and quick, so it is one of those that you won't really miss unless you get baited

#

maybe a slight reduction could work

#

but not 5%

And ofc kill tactile endurance

thorn mountain
hasty coyote
dusky surge
#

^

hasty coyote
#

or diablo having literally infinite damage

dusky surge
#

or deino

#

or trike lol

#

hell, rex

elfin night
#

Because steg doesn’t take much

hasty coyote
elfin night
#

Yes

#

Hence why I did say that maybe some reduction could do

#

However I don’t know if halving the cost is necessary

#

Considering most apexes in this game is gonna die in maybe 5-6 good blows and being large is bad vs stego unless you can cc the hell out of it

hasty coyote
#

especially since stego has to burn 60% of its stam to kill its main predators, while teno only has to burn 12%

elfin night
#

It is a nuanced thing

hasty coyote
elfin night
#

Because also those things that might need multiple blows to go down are gonna be rare

#

When the damn trike takes 16 hours on a 100% diet 😭 😭

hasty coyote
elfin night
#

Some do

#

Others get obliterated

#

Omni for instance can dodge

#

Cera and dilo not so much

Which I think is funny because people keep using cera against stego

#

When being slow against stego is a death sentence

worthy steeple
#

sadly, having tactile is waaay too necessary

elfin night
#

Ceras? Lmao, they can come, feel free to land a bite or two

hasty coyote
# elfin night Cera and dilo not so much Which I think is funny because people keep using cer...

dilo can't since it has bad turing, yeah, but it also has really good speed so it is only vulnerable for a short time.
Cera is surprisingly good at dodging because its speed and agility are not that far off from omni, its damn near on par with pachy.

And all of your examples dont need to interact with stego for the whole fight. Dilos have venom, ceras have vomit, and omnis have bleed and pounce. So for the majority of the fight, they stay out of range and only go in when theres an opening, and with stego's long end lag, theres plenty of openings.

elfin night
#

Another option could be upsizing stego a little and giving it apex treatment on top of a few changes like slight stam reduction on the powerswing

But honestly I would like it to remain punishing.

elfin night
# hasty coyote dilo can't since it has bad turing, yeah, but it also has really good speed so i...

Think of how many hits you’re gonna need to land to do anything meaningful even as a cera. It’s gonna take a while and probably several ceras to get the vomit in in case the stego is in the open and not camping somewhere safe. Same with dilos, they’re gonna need many venom procs in order to do something and without getting obliterated.

Omni I would say is the best anti stego carnivore right now, but even then 6000 bleed takes effort to inflict, especially if there’s terrain to exploit around

hasty coyote
#

ironically, I think the dino that will struggle with stego the most (thats supposed to hunt it) is allo, still in 1-shot range but too big to dodge

elfin night
#

One tree and now they’re in shambles

#

Maybe, yeah

#

Although I guess a pounce from an allo is gonna hurt

#

If they make allo agile I will crash out because then that means we have Omni but big i.e. you stand no chance fighting it as something within pinning range, you have to respect his eminence and leave the area immediately

hasty coyote
# elfin night Think of how many hits you’re gonna need to land to do anything meaningful even ...

9, 9 charged bite headshots and that stego is dead. If they land body shots, then its gonna take 17 to kill. But its only gonna take like 5 to vomit the stego, and then its forced to leave good terrain to graze and drink, and they can keep vomiting it. Dilos can wait for nightfall, then it only takes like 3-5 bites to envenomate it, though each will need to land at least 1 hit and they need to keep the venom up, so dilos will struggle against a stego a bit and should. And for omni, that stego has to either go camp a wall, or burn ALL of its stamina bucking off the first 2 omnis. If the stego burns its stam, it gets grappled by 4. And if it can do neither, it dies incredibly quickly to damage pounces until it gets grappled.

If stego gets to a safe spot first then yeah they gotta call off the hunt, but same with anything else, are you gonna fight the teno who found a spot where you have to approach the rear? or diablo/trike where you have to go to its face? or a pachy where it can punt you off a rock to your death? Stego is strong, yes, but its endurance is so low that the stego can't afford to miss. The only other dino thats punished as hard for missing is pachy, and pachy is garbage atm. Stego doesnt need infinite swings, but it def should have more than what it does now.

near basin
#

Why was my balance feedback deleted

slim dragon
#

silenced for saying the truth

near basin
#

apparently it's because i included a link

stark knoll
near basin
#

I was feedbacking herrera's pounce lmao what

#

Pointing out what its pounce can do and asking if it's balanced at all

stark knoll
#

Feedback would be to say "I don't think herrera should be as lethal as it is" not posting a link and asking "thoughts?"

glossy elbow
#

yeah thats worded as a question it isn't feedback or a suggestion

near basin
#

I used the question as a way to imply it, but sure I'll make it more literal for you so you can comprehend it

stark knoll
#

If you want to simply discuss something, that can be done in here, but for #balance-feedback itself you should post an actual suggestion/feedback

stark knoll
elfin night
#

will the carno upsize suggestions ever stop 😭

glossy elbow
#

probably not no

elfin night
#

they don't even have the intent of making carno good, just good against cera

elfin night
#

they almost always have that as an argument "cera is too strong, so carno..."

#

instead of simply nerfing cera and not have 2 op carnis at once

#

d u h

near basin
#

I think carno works pretty good rn for what it's intended for

#

it's not supposed to take down tenos, it's a small game hunter

elfin night
#

exactly

#

you get that, it's not meant to be disney carnotaurus

near basin
#

i think they just miss being powerful enough to hunt tenos

elfin night
#

speeding at mach 4 before cutting off a cera's leg with its horns and then grabbing them by the neck and dipping them in nitric acid

stark knoll
#

Or the suggestions that carno should even be remotely in the same league as allos..............

elfin night
elfin night
#

my god...

What could go wrong making allo but 50kph?

near basin
#

what is more broken, previous carno or current cera?

tropic horizon
#

There’s several, depends what you’re referring to

#

Cause if we’re talking gateway launch carno

Possibly more broken than current cera….

near basin
#

tbf i understand it being broken in the roster we had

elfin night
#

which, despite being kinda held back by the lack of AI and being a cannibal...It was a nightmare to deal with as something like omni or teno

#

had like 200 bite force, 2000kg and could knock you over with a charge as teno

#

and then I know that at first carno just steamrolled cera

tropic horizon
# elfin night I cannot say much since I only really experienced the U2 carno

I recall update 3 carno being pretty busted, update 4 carno was kept in check by pachy and teno, 4.5 carno was pretty strong too. I didn’t play on update 5-5.5 but I’ve heard it was decent around that time. Update 6 carno was busted again, was the first step towards the pursuit carno we have today. 6.5 carno was probably the most unfun version of carno. And then gateway carno was broken on launch and then in a weird balance limbo up until what we have today.

elfin night
#

pachy holding back carno...

gone are the days of laughter and love

tropic horizon
#

You could just bully big groups of Omnis, teno could barely stand up to you, carno was a bit more even but it was tough pachy was just a menace.

#

Like people say cera is taking its “revenge” from legacy.

No, if any playable ever had that it was pachy.

elfin night
#

pachy gang

tropic horizon
#

Pachy had the best revenge arc period

elfin night
#

Saw videos of a single pachy killing 2 fg carnos

#

glorious

tropic horizon
#

Long live the pachy mafia

elfin night
#

but ofc it has to be left in its current state

#

no middle ground

#

because how dare the herbi be competent

sage marsh
#

The only remotely valid arguement I've seen for keeping Carno at its current size is that if it was back at 1800kg it would absolutely demolish Ceras. Since Cera now has a knockdown resist that argument is now pretty moot. No reason we can't buff Carno up to at least 1600kg. Ceras knockdown resist it believe is 1.25 of its weight which ends up being 1625kg so just enough to resist the knockdown of a fully grown Carno.

elfin night
#

@tall cypress 😭 😭

tall cypress
#

Carno needs buffs you cant change facts

elfin night
#

No I mean the downvote

#

Like yeah I know downvotes and upvotes don’t matter

#

But why

tall cypress
#

:D

elfin night
#

And carno got the buffs it needed in the HT

tall cypress
#

Just you mostly right but full map stamina seems strong and if ptera knows how to play it would destroy raptors and other small dinos

elfin night
#

I am in fact saying that the current giving stamina, which allows ptera to traverse most of the map from any takeoff point in a very short time, is something I don’t mind sacrificing or reducing slightly for the sake of making it not garbage on land

#

As you barely have any movement or stamina to do anything on land other than bullying certain fresh spawns

#

And I think that the abysmal land capabilities should be enhanced including stamina and speed as well as agility

#

And nerfing ptera’s flight for that end would be okay

tall cypress
#

Instead of directly adding a large buff to its stamina, the stamina spent can be increased gradually as it ascends, so that it does not spend too much stamina while maneuvering and it will not be overbuffed.

elfin night
#

I personally think that ptera should ALMOST feel like a troodon in terms of threat level

#

Or like a more frail but more land capable and offensively geared beipi

#

Not a helpless fresh spawn bully

tall cypress
#

Then we can give its bites bleed factor

elfin night
# tall cypress Instead of directly adding a large buff to its stamina, the stamina spent can be...

Problem is, the stamina across the board needs a buff except for flight. We could increase the upward flying one or even add a small cost for gliding, but being literally unable to carry a body for more than 5 meters in the water while also having those slow ass crouch, walk and trot, on top of a running speed barely faster than stego and with approximately the same stam if not less is the exact opposite of what we want

elfin night
#

I think ptera should focus more on raw damage or even some cc

tall cypress
#

I mean you mostly right but lets think about it. Ptera is damn risky dino to buff because it can fly and you cant kill it easly. That cause a big problem named Good play. That means if some who can play Good would destroy anything with that character. I repeat you are right ptera need a buff but it would be doomsday if it owerbuffs so raw damage and CC is imposibble

#

We can only buff its stamina and kg

elfin night
#

Meaning that its main combat strengths would lie there

#

And then flying combat would be for other pteras and slight harassing mostly, but not the main thing

tall cypress
#

We can add New mechanic

elfin night
#

Considering that troodon in HT now can do triple the damage it does in the live branch and beipi is also untouchable for most things in the wager while bleeding out herras in three hits, then I think it would be fair for ptera to get the tools to maybe fight against troo, dryo or even beipi

elfin night
#

I was merely reiterating my wish of them focusing on what they promised

tall cypress
#

can catch dinosaurs with its feet?

elfin night
elfin night
#

Just look at their feet, they’re clearly not meant for grabbing stuff

#

And then it lacks the strength in its chest and arms to take off with extra weight, as it is mainly a glider

#

And well, pterosaurs use their legs for flight too, hence the membrane there

neon willow
neon willow
# elfin night I meant the raw damage and cc focus during LAND movement

The only thing I worry about is I don't think ptera should be punching up the same way troodon can - they probably shouldn't be threatening a teno. I do think they should be capable of threatening troo, beipi, dryo, hypsi etc on land, but maybe not a lot bigger. If they're threatened by larger animals I do think the response should be to take off and fly

  • they don't need to fight back against most of the roster (kinda like red jungle fowl/quail - short distance fliers to escape danger). They should be capable of eating carcasses though and getting organs.
elfin night
#

I absolutely don’t think ptera should be fighting something like a herra or omni

#

But dryo, beipi, homalo, maybe proto, velo or troodon sure

#

Which is still far below the offensive power of troodon that can kill dilos on its own

elfin night
#

Acceptable, although I really dislike how it is straight up the optimal way to harass stuff as you fly while land combat is abysmal

#

I’ve killed land pteras as a sub beipi, it is so dumb

#

Like, killing one and making another flee

#

Imo land pteras should be competent enough to maybe fight troodons on their own (even though troo can come out on top fine) or maybe two pteras can put up with something like a land herra or more easily with a beipi

neon willow
elfin night
neon willow
#

Better not to assume because I've seen some wild balance suggestions

elfin night
#

I specified anyway

neon willow
#

Thanks! I do think it would be better for ptera players if they got to actually meaningfully interact with more of the roster

elfin night
#

Yeah

#

And tbh it is very much what Dondi wants

#

He doesn’t want ptera remaining in the air completely safe most of the time. Everyone should be forced into survival

elfin night
#

seriously though

#

Yesterday I managed to kill a juvi cera that at the very end tried to flee towards the water

#

I had to swim for like 5 meters to drag it back to the shore and that burned easily 50% of my stamina

#

just so a tiny body can be edible

#

proving that ptera's stamina, contrary to what everyone says, is terrible...outside of flight

elfin night
#

@rapid flume minmi should TI_Troll

(…unironically)

#

But yeah I agree with cera

rapid flume
#

maybe I suppose, 99 is just such a big thing, it's massive even compared to 90 or 95

elfin night
#

Oh yeah absolutely

#

On cera it is so wrong

#

But tbh I was just goofing around but minmi with 80-90% bleed resist would be good since…well…

It is a small nodosaur than on top of that (being super defensive) shares home with BEIPI, AUSTRO and BARY

#

Also herra to an extent

rapid flume
#

It'll be really interesting to see how fast they make it

elfin night
#

Not much for sure

#

Im guessing it’s gonna be super slow and having burrows, hiding and swimming as the main evasive strategies

hollow topaz
worthy steeple
#

hmm i see bunch of people started using 99% bleed resistance argument after i posted (#isle-discussion message) a while ago, just want clarify that i didnt do any math, the point was that cera doesnt bleed, i dont know exact bleed res buff 🫣

dreamy gulch
#

@somber glen they can outrun ceratos

elfin night
#

Which is lame as hell

dreamy gulch
#

i use photo with pachy

#

its a must on herbis tbh

#

with tactile

hasty coyote
# dreamy gulch i use photo with pachy

the fact you have to use photo+noct or die on sight to cera with photo/noct because they're faster and much stronger is probably the biggest sign theres many issues at play

elfin night
elfin night
#

herbi gang!!! Minmi is part of the family

regal valve
regal valve
#

bro do be sprinting

charred spade
# regal valve bro do be sprinting

You know that Carno can't run for long when he's bleeding right?
The goal is to make stamina more manageable, he becomes a long distance athlete, his main attack (charge) consumes more stamina, so he must manage it well during a fight while fighting Bleed.

#

and due to stamina, it would become a migratory animal btw

stark knoll
#

Carno no longer has a vulnerability to bleed

charred spade
charred spade
# stark knoll Carno no longer has a vulnerability to bleed

Yesterday I was playing Carno, I was chased by 3 Ceras, I received a surprise attack, 3 attacks and one of them made me vomit.

I had to run and they managed to keep up with me well, even though I was faster, I was left with 30%-25% bleed remaining.

So, tf u talking about?

stark knoll
#

Carno no longer has a vulnerability to bleed

faint timber
#

@charred spade :/ hmm carno is ridiculous

charred spade
stark knoll
#

It receives the same bleeding damage as anything else now

faint timber
#

50 hp buff and 1 km buff and two nerfs are no different than what we have

stark knoll
faint timber
#

I don't like the new carno anyway and this buff back won't change anything, still pathetic carno

charred spade
stark knoll
#

In the live branch, any attack that deals bleeding damage deals extra bloodloss to carnos. That vulnerability was removed in the hordetest

regal valve
faint timber
faint timber
charred spade
golden coral
stark knoll
faint timber
charred spade
# faint timber are you sure ?

Also, I added 90% more stamina to the Carno in this suggestion, so it will definitely perform much better and become a more migratory animal.

charred spade
stark knoll
faint timber
golden coral
#

@charred spadeIm not entirely sure what you're trying to achieve with the carno, but I've heard its a lot better on the horde test, both in stamina, bleed (no longer extra multipliers or what it was) and so on

charred spade
stark knoll
charred spade
golden coral
faint timber
stark knoll
#

Hordetesting is to test content that will go to evrima. While this current hordetest isn't over yet, it's likely that carno's current balance changes in the HT will remain

faint timber
stark knoll
golden coral
stark knoll
charred spade
golden coral
#

@stark knollDo you know/can tell if low food/water and all that affects already dealt bleed or only on new attacks?

faint timber
stark knoll
golden coral
#

What with the much lower weight, that'd be a terrible idea to keep carno that weak to bleed

stark knoll
charred spade
stark knoll
#

Now it's no longer 1800kg, which means its blood pool is also lower, which makes the bleeding vulnerability even more lethal

faint timber
stark knoll
faint timber
regal valve
faint timber
#

Because we used to have two predators worth playing — Carno and Cera.

#

Now only Cera is worth playing.

#

Well, unless horde test Carno turns out to be good enough — which I highly doubt.

golden coral
#

I've heard good things, so there's some hope

faint timber
#

The horde test is a mess due to terrible ping, which caused the adult Carno to die. We can't test the game because of the ping, and it's been the same for years, never getting better.

charred spade
faint timber
#

Oh, I see? Cera, yes, Indominus Rex is taking out everyone.

regal valve
charred spade
faint timber
# charred spade

Cera are monsters that are overconfident, thinking they're immortal.

#

Just like the arrogant Trike.

regal valve
faint timber
#

375-345, bitre force XD, infinite!

#

Just a little stamina cost and time, but a tiny issue.

regal valve
faint timber
charred spade
#

Elder Cera... imagine

#

45 Km

faint timber
#

Anyone here know how many kg it weighs? 😄

charred spade
faint timber
#

Aren't we forbidden from reporting leaks?

charred spade
#

WHAT THE WHAT

#

THIS IS NOT AN ANIMAL, OR SOMETHING NATURAL

regal valve
#

if it is imma delete

faint timber
faint timber
#

Got it, something like that, yes.

steep gazelle
#

Cerato, The playable one that the devs don't know how to nerf without doing buffs xd

steep gazelle
#

Pachy It was thrown in the trash a long time ago

faint timber
steep gazelle
#

They'll probably give the same Pin mechanics from Omni to Allo, and that's going to be a huge mess that's going to be made

faint timber
#

It would need to consume a lot of stamina, otherwise, Utah would no longer be played, and everyone would just play Allo instead.

near basin
#

"allos can oneshot midtiers"

viscid mica
#

@wanton edge pachy doesn’t need to be heavier

#

The rest is fair play but the weight is unnecessary over buff

wanton edge
#

it does, a single pounce eats off far too much of its current health value + it's already hindered by its slow recovery times on all attacks so this would make it last a bit longer fighting against packs.

steep gazelle
near basin
#

not a problem on troo either

steep gazelle
#

Omni can simply come close to you and with a single click kill you, only need to be at least 1kg lighter

#

I hope there's a rework of this mechanic, at least when Allo comes out and everyone sees how lame this really is.

near basin
near basin
steep gazelle
near basin
steep gazelle
#

Allo will be able to stick to the bigger things. But what about the smaller things? What do you think will happen?

near basin
steep gazelle
near basin
#

no i mean

#

if you could shape the balance yourself, what is the biggest thing allo should be able to oneshot with pounce?

steep gazelle
#

If you are lighter and get caught in the pin, you are dead

steep gazelle
#

Heavier than that, would need to actually play the game and press the buttons for an interactive fight

#

The best way to make the Pin fairer on anything that will have this is to add a way to escape

near basin
steep gazelle
#

I'm not saying that Allo should be unable to kill things bigger than that weight with the Pin, just that it's just not a hitkill

knotty stratus
viscid mica
steep gazelle
#

Be 1kg lighter and your death is guaranteed with just 1 click of an Omni xd

viscid mica
#

You don’t HAVE TO BE ABLE TO FOGHT EVERYTHING

#

you don’t even HAVE TO BE ABLE TO GO NEAR IT

#

Somethings you should just avoid

steep gazelle
# viscid mica Yes

Do you think this is fair even in Allo, which is sure to have this mechanic?

#

My problem is not with the Pin on the Omni but with the Pin in general, this mechanic is bad and is even more unbalanced than the stego's tail swing

viscid mica
viscid mica
near basin
#

what is new with ht maia?

steep gazelle
dusky surge
#

its very good in a brawl now using quad

hasty coyote
# viscid mica you don’t even HAVE TO BE ABLE TO GO NEAR IT

The issue is, Omni is faster than anything smaller than itself. So it’s not like stego where you can just avoid it, Omni comes to you. So you literally have to pack up and leave the moment Omni exists in an area as something small. Even carno is less threatening because carno has less agility and less damage.

Also while you don’t NEED to fight and Omni, why does Omni NEED to 1-shot anything smaller? Because even without pounce, Omni has some high damage bites and the speed and agility to maul most smaller things. All pounce does is make an interesting chase into instant death. Which is less fun for all parties involved, and genuinely oppressive to anything smaller.

hasty coyote
viscid mica
#

everything is similar speed or has a escape method

#

galli is significantly faster

#

and pt can fly beipi can swim

#

troodons vanish into grass and are barely slower can easily avoid detection

#

hypsi is meant to climb and can blind and vanish

#

dryo is similar speed has better stam and dodge plus is meant to burrow

#

there is no reason for you to die to omni if you play smart

viscid mica
viscid mica
#

or to be more correct making a bad choice

hasty coyote
# viscid mica dryo is similar speed has better stam and dodge plus is meant to burrow

Better stam means nothing when Omnis catch up quickly, stay on you, and your dodge charges won’t keep them off you for very long, and Omnis have nearly 3 minutes of stam. Your only hope is burrow, so dryo is now confined to being within 10 meters of its burrow at all times or die on sight to Omnis.

And by “play smart” you mean “never interact with the roster at all ever” then yeah, but the same can be said about anything. Why not make allo faster and pin teno and cera? They have water and teno has jump to escape. And if they don’t want to interact with an allo, they can also go to uninhabited corners of the map.

hasty coyote
steep gazelle
hasty coyote
#

or if pounce was given some penalty for missing (like a slight speed decrease for a time, or a second stam cost) that would also help immensely so that omnis cant just spam the 1-shot move constantly

keen plover
#

Punishment for missing + more creatures being able to retaliate depending on location of where they were pounced would be good enough imo

#

So pounce a galli in the front and it dishes out more damage than you do. Pounce the back and you're safe

hasty coyote
keen plover
#

Either galli fights back or its kept the same. I don't think anything else makes sense rn

hasty coyote
#

like if dryo was faster, sure. But its slower, same agility, stam difference doesnt matter, less jump height, and dodge wont save you forever. Only thing it has to save it is to hope to break los, the omni gives up, or to have a burrow within 10 meters (which it doesnt have)

keen plover
#

Dryo is more agile and has dodge. The speed nerf it got never made sense to me anyways lol

#

I just don't think it should be surviving a pin.

#

Dryo can run circles around Omni. The main issue is the lack of punishment. Omni players can attempt a pin multiple times

#

So yeah you can dodge one or two pin attempts but the omni has like 5 other times where it can go for it

hasty coyote
keen plover
#

I think what made Omni frustrating to play against was the removal of a punishment.

keen plover
hasty coyote
#

that is a big part, since omni can just spam pounce without a care, since it only need like 10% to actually kill

worthy steeple
#

#balance-feedback message i mean.. pachy is faster and got more stamina i dont see how it cant outrun cera, its honestly just shift+w

#

the issue is speed mutations, not base speed

fierce marlin
#

Yes, so you want somenthing to Chase down and kill a tyrannosaurus rex Full grown?

hasty coyote
worthy steeple
#

and yeah, pachy can’t take many hits fighting cera, but it’s the same with cera fighting pachy, 2 hits and its bones are broke which is honestly a death sentence if pachy pack is big enough or if cera gets spotted by any other animal

slim dragon
#

I don't think it's fair to compare the match-up with 1 cera versus a pack of pachys

#

Cera has fracture resistance so if it's one pachy alone it's moot, there is no match-up

hasty coyote
# worthy steeple and yeah, pachy can’t take many hits fighting cera, but it’s the same with cera ...

2 hits in a single spot is a break, and each one of those hits the cera returns with a bite, vomit, and another bite or 2x. Body fracture isn’t an issue for cera since it barely uses stam, head fracture is decent, but also requires at minimum a pachy to sacrifice itself or 2 pachies to be taken out of the fight because that cera will trade. Leg fracture, sure it’s impactful, but cera can still charged bite. And yeah, if you got 3-5 pachies, you could feasibly kill a cera, but you still have to earn it. Meanwhile 3 Omnis just pin it.

#

Speed mutations are def the core of the issue, but pachy still has no reason to be this slow. Being 43 would change no other matchup except helping it run from cera and teno, neither of which it can fight alone.

slim dragon
#

I like the concept of pachy being slow tbh
But it can't be both slow and weak as it is

hasty coyote
slim dragon
hasty coyote
hasty coyote
#

Those would also help immensely

worthy steeple
#

pachy is weak for sure, but fractures are op as hell

#

but my main issue with pachy was alaways omni/dilo/carno and all of them it can break with one bonk, it really only struggles against fighting packs and i think that’s the core balance issue

#

i understand a concept of offensive herbivore, but… fractures are just.. i don’t want to be chased by pachy pack that is faster than me and makes my teno absolutely useless with just 2 headbutts

hasty coyote
# worthy steeple but that’s honestly what i want to avoid, imo pachy has no business fighting tho...

That is fair, but with pachy being as bad as it is, it’s only a threat to the larger dinosaurs in a pack, so it having a slightly higher speed difference will not change anything but make solo pachy more survivable.

And if you’re worried about anything in its tier, even with a speed mutation, pachy ain’t catching up. Plus Omni nearly 1-shots it with damage pounce (or does kill if the pachy doesn’t instantly buck) and dilo 1 bite envenomates or can just face tank it. Even then, pachy has to hit all of them multiple times to kill them, and leg fracture is incredibly inconsistent (if the ram even registers to begin with).

#

And carno just trades to kill pachy

#

Like sure a pachy pack is scary, but a pack of literally anything else is 10x scarier

worthy steeple
#

i mean, what i want is pachy to absolutely destroy dilo/omni/carno but suffer in a fight against teno or cera, i’d honestly prefer it not be able to break teno at all, but it is what it is

#

making it 43km/h won’t help it escape any of its predators, it’s still slower, but will help it hunt ceras and tenos

hasty coyote
#

Your issue is with packs, but replace that pack of pachies with a pack of Omnis and you realize pachy isn’t a threat.

hasty coyote
#

Or a pack of dilos

worthy steeple
#

anything that can outrun it will still be able to outrun it

worthy steeple
#

2 bonks and my teno is completely useless

#

with 41km/h pachy i can at least somewhat avoid its bonks, but 43 is significantly faster

hasty coyote
worthy steeple
#

i mean even current pachy is not getting killed by cera unless it does something stupid, that speed won’t change anything survivability wise

#

would be good if they rework the fractures and then they can buff pachy as much as they want