#balance-feedback-discussion
1 messages Ā· Page 121 of 1
ya locked health is so dumb
But still
i get it, they want less fighting, but brother they are doing frickin crusades against fighting and ruining most aspects in futile attempts š
Back in spiro I had a cera with so much locked hp I only healed 0.01% per tick while sitting lmao
like ffs fighting is a vital part of the game
bruhhhhhhhhhhhhhh
it once took me 3 hours as a carno to go from 1hp to full hp
Almost faster to regrow xD
Fr
But it already survived 4, 2 hour long sessions so I was kinda attached emotionally ngl
fair
i dont think you understood the question
I honestly dread allos arrival.
If it uses the same logic for its pin and grapple as omni, may god have mercy on us all
Growing a dibble for 4 hours just to get pinned and 1 shot by a rexš„
Truly amazing gameplay š
exactly what's gonna happen
I hope allos have a good counter for when they come in, else they are likely going to be the only things in servers
That counter is probably going to be cera tbh. One vomit and the allo will starve to death if the ceras play passive.
Obviously in a 1v1 allo will win because of pin (yay so fun)
honestly I feel like heavily oppressive abilities like pin being brought to allo and rex will just encourage people to play bigger animals
literally why waste hours growing something that can be one shot when you can grow something bigger and actually have a chance to fight back 
i have a question why dilo hallucination spawns right next to me while i was resting on top of a rock ?
they are supposed to be able to reach you anywhere
issue is that uhhhhhhhhhh you cant fight back
i think u wrong mate cuz if its like that then there is no fun to play with other dinos
It could work by making them strictly for ambushes only.
Small hitbox, high stamina etc
even then the concept just isnāt fun. at least not for the person on the receiving end of the pin. if the pin/grapple isnāt essentially a copy and paste of how omniās pin/grapple works, then it has a chance of being at least not miserable to go against
i mean.. 99% of the roaster is faster than a rex or an allo
they are just supposed to reach you anywhere
rn it's unfun as hell to fight one cause they facetank you and then run away while spamming clones
we donāt know official speeds yet. for all we know allo could be as fast as a teno (but Iād imagine itād have worse stam)
but speed isnāt an excuse for an ability being absolutely unfun to deal with
it wonāt be as fast as teno xD
and wdym āwe knowā where did you get that info xd
āfor all we knowā is a hypothetical phrase
but itās an ambush predator so I donāt see why it wouldnāt be able to reach tenoās speeds at some point or another. just donāt know for sure how itās going to be balanced
could have decent speed and terrible stam, could be slow and have the legacy crouch speed burst, could have something else
all I know is the uninteractable one-shot pin/grapple does not need to be a thing and should at the very least have some sort of counter, kind of like bucking in a way
I mean allo and rex will be slow, why shouldnāt they be rewarded for a successful ambush? Difference with omni is that it has the speed to be oppressive
they can still be rewarded, the pin/grapple just shouldnāt be uninteractable and a simple hold-rmb-to-win ability. nothing wrong with making it more interactable and fair for both sides
Herrera is like this but you donāt think itās bad do you?
I donāt see how itās bad as long as it isnāt used in combat
5-10% per charge bite wtf
The little lunge being brought back is pretty reasonable but the stamina? Hell no
Thatās too much man, sure cera needs a slight nerf but not THAT
herreraās ability takes leagues more skill than running up and holding right click
to be decent at herrera, you have to be good at judging speed and distance and time. itās insanely easy to miss a jump. itās also handicapped by needing to climb objects and being a walking duck on land
no, cera needs massive nerf, but not like that
Fair enough
massive nerf? Not really just needs some few tweaks imo
the thing that bothers me the most is the amount of buffs it has, at least some of them should be nerfed or removed
i dont want it nerfed to the ground just because i still want some kind of mid tier carnivore in game that is capable of killing tenos
Most of its matchups are pretty even Iād say, especially teno
Itās a 50/50 as it should be
@crimson crater Cera doesn't need nerfs? It has insane bleed, good bleed resist, fast bite, strong bite, good hitbox, damage mitigation, decent speed, goldy stamina
The damn thing is probably the best hunter in the game
Especially when it is meant to be a corpse bully
Not an everything hunter
It also is not at all hard to grow
actually it has less stamina than most things, itās bleed isnāt insane itās just you who is receiving more of it because of the sickness, itās bite hitbox is tiny, damadge mitigation got nerfed last patch, itās one of the slowest dinos wym decent speed?
one of the slowest can u read
I've been able to run utahs down with a cerato
bro what?
My guy
you canāt outrun Utahās unless u a speed hacker
Also how is it's bleed average it does more then carno, utah and dilo
You can run them down if you manage stam right
You bleed 2x more after vomiting since your vitals are low
I think you just dont know how to play cerato
Not at all, dilo and omni does more bleed. Carno has one of the worst bleed damadges in game so
Stam,hunger, water and hp affect how long u bleed
^^^
Vomiting removes a ton of these
Yea I do actually
alright need your opinion on this
remove or nerf the bleed resistance/same with the bleed it deals
slower its speed from 40 to 37 while its using its charge bite
make cera use its charge animation for as long as it wants
slower the swimming speed
make it gain bacteria only from the rotten corpes and bones
Carnos bite does minimal bleed wdym
@cosmic pelican It doesn't matter, if it makes you vomit and that somehow affects bleed it will make you bleed out crazy fast
Its below average, worse than cerato
Yeah thats what I said
Cerato ain't a bleeder and it does a lot of bleed
But lets see how this guy thinks i'm wrong
bleed resistance is fine, it dosent have a lot of health for its size so
Itās speed could get lowered I agree, 39.5 kmh is good imo
Rest are pretty unnecessary
it dosent
I'm fine with the bleed resist, but all those things paired together can make a very powerful animal
Me when cera can get bled out by tenos, omnis, Herreraās and stegos:
38.5!
bleed res is not fine, its literally impossible to bleed cera out
Cera takes more bleed damage when under 50% hp
And carno bleeds out almost twice as fast
imo 60% is too much, 25% sounds fine to me
Three of which are meant to do massive bleed.
no, if cera is 38 kmh how fast will Allo be?
and ceras can get bled out actually, once the 50% resistance is gone they bleed out faster than teno
38.5 only with the charge bite, regular speed is still 40
thatās the only bleeders in the game rn
It dosent need the charged bite to slow it down, itās base speed should slightly be reduced
they're getting 50% bleed resistance near the bodies
39.7 kph, 400 charge damage (adding back the recoil and a slight stam cost) 200 damage bite, keep the bleed resist, nerf the bacteria gain a tiny bit, slight stam nerf, stam regain buff, and drift buff
I think that's pretty OK
Iām talking about itās bleed resistance. Itās only above 50% of your HP
Drastic changes
I'm sure cera players can adapt, besides carno got basically it's entire kit changed in one update
Not many complained
good to know, but 60% is still too much, and it also stacks with the body buff
Not many complained? Dudeā¦
No it isnāt, like I said once the bleed resistance is gone they bled out pretty fast
donāt fight a cera thatās on a body then
i never seen ceratos bleed out
like not even once
What are you playing as?
teno, usually
Iāve been bled out by tenos, only takes 5 kicks
or so
1 powerswing from a sub stego is also enough if the cera doesnt sit
^, without the bleed resistance it would be too easy to beat
A juvi-sub stego, not even fg
2-3 herrera jumps also do the trick
Besides literally everything but carno and dilo can bleed it out
You forgot troo š¦
3 is overkill, 2 is enough to seal its fate if it dosent sit down right away
who?
(almost everything he said is wrong)
tbf comparing cera and herra in general is wild
it doesnt take leagues more skill when it's practically the same thing but you're safe and undetected 95% of the gameplay, you don't have to be good at judging speed distance and time, it's not insanely easy to miss a jump and it's not handicapped by needing to climb objects and being a walking duck on land
it takes the same if not less skill than pinning smth down as a raptor because the ambush is already set up, the only thing you need to do is hold right click to aim and then press space bar to jump, whereas raptors actually have to get close without being detected, you don't need to be good at judging speed distance and time, you just need basic knowledge on how to do it, it's complicated to miss a perfectly set up jump, and even if it couldn't climb, it would still be better than, for example, dryo and troodon
the fact that it can climb makes it really simple to survive as it cause nothing but other herreras can jump you
Thatās stretching it
Being detected or not dosent matter for raptors, they can attempt again even if they mess up
it really aint
what are u talking about
not in this map
Have you played it?
both yes
How much Herrera
run for 1 second and youve alraedy gone thru 35 bushes
about 40 hours
Hitting something farther away is objectively speaking harder
Thatās nothing
not if you have the ambush set up already
40 hours on a playable already lets you know its weaknessess strengths and how to play it
im not counting herrera videos and streams watched here
cause if i did it's about 70 ish hours
What does videos and streams have to do with anything
you learn
knowing how something works dosent make you good at it
if you know how something works you already are well above average
Not in terms of skill and it depends on what you consider āaverageā
average is someone that knows a good bit but not that much
Thatās what you consider average
and you dont have to be a pro player and have 300 hours to know if something is difficult or easy to play
Sure but I already explained it
you merely need to know all its technical information and try to apply them in multiple sessions in multiple servers
Herreras learning curve isnāt really consistent
Like omnis
Raptor pounce its over OP, you cannot do nothing to remove the raptors, with carno at 94%, two raptor jumped on me and they throw me on the ground and i died like that, without option to remove them or something
"nightvision" is 𤮠also
Disagree.
Pounce is the only good thing raptors have left, aside from maybe turning agility, and you want to take away that too?
(And btw pounce always has a risk of accidentally hurting another raptor, and it also consumed a ton of stamina leaving the raptors defenseless during it and afterwards)
Their speed, HP, bite damage, and jumping (all rocks gone) is so low compared to other carnis in the game right now. Can get one or two shotted by anything.
You need numbers to be able to kill anything.
You died because you were caught wandering solo, not because pounce is OP.
Two dilos could have killed you just as easily.
YOU MUST HAVE SOME OPTION TO REMOVE THEM!
just run away
You do: either buck the first one before the second gets on, or spot them earlier and run.
If the raptors are good and coordinate before you realize what's happening, then they're just good players and it's okay to die like that. Take the defeat and learn from it.
Imagine a raptor getting 2 shot by your carno and saying 'give me an option to remove carno from chasing me''
thats the best way you coulve put it
Put again the E to drop their stamina faster, cause the raptors are meant to play in group, and for some reason when one jumped on me i ran slower so the second one jumped on me cause he reached me
Raptors already drop stamina really fast when they are pouncing you
Like really really fast
bro how much time it takes to kill a 94% carno with two raptors with one pounce only, that dont forget that they throw me on the ground and i couldn't do anything, only watch how i die
just fight em
then dont get pounced
play teh game more, learn how to fight and you'll kill them easily
im playing it since 2020 bruh
you still need to learn a lot then
If both raptors have full stamina when they pounce you, then by the time you are dead they will only have about 20% left
If there is anything else with you, they can't do it
You have to be careful playing solo bro, that's the lesson here
2-3 of anything can kill you, not just raptors
Not as easily
factual information right here
Where is the realism without the "E"
Depends on the dino, sometimes easily sometimes not
Carnos are really weak to raptors, esp cause they also have no bleed resistance
They would have a harder time against a cera cause one bite and you vomit and then you no longer have enough stamina to pounce the cera long enough to kill it
theres no realism in surviving that
and realism doesnt determine gameplay cause then the game would suck
i want also to poop with my dino
Conde, do you think that could stand up and run away if 2 mountain lions jumped on you and pulled you down to the ground?
not really comparable is it
Sure it is. Predators attacking animals larger than them in groups take down larger animals all the time. And it doesn't take an amount of weight that exceeds the prey animal to do so either. Especially given that if they have the prey animal by the neck it greatly restricts movement. So yes, I think very comparable.
mountain lions are far stronger than humans on any given day, mountain lions are also on average heavier than your average human.
humans are not a 2x sized small game hunter that gets punished for going after small game lol
i wouldnt even have a serious issue with pinning if it required more weight or quite literally anything other than "these two raptors are on you now. sit and watch yourself die :P" i have the same issue with deino as well, but atleast thats confirmed to be getting some work arounds
tldr; not comparable
You're fixated on the specifics and not the metaphor that the mountain lion vs human represents.
Replace with whatever two animals you want. Lion and Giraffe for example.
Cheetah and wildebeest.
Polarbear and beluga whale.
in which case yes i expect both to generally be able to fight off 2 lions/cheetah on their back if they havent been fighting for a pretty decent time
im not arguing that you should be able to escape and run when pinned, the bleed shouldnt allow for that imo. but there should be ways for you to fight back
and men have killed mountain lions with their bare hands
this doesnt even begin to bring up the other issues with pinning
like 2 30% omnis being able to pin and kill a FG pachy
(with the pachy having full stam!)
That doesn't mean it's unrealistic for raptors to take down a carno.
The complaint was it's unrealistic, when in fact there are many examples of animals taking down and pinning larger animals.
who cares if its realistic in the first place? the game has never exactly prided itself on having the most realistic interactions between its creatures
we should instead focus on balancing the animals and allow for engaging gameplay in most if not all circumstance
The person who was upset about this in the first place.
in which case they need to #get real
Balance is intact, carno can run away from raptors if worried.
kind of a crap option to force the small game hunter to run away from said small game
No one said forced.
It requires the raptors to be competent in the first place. I e watched solo carnos wreck raptor packs that were uncoordinated.
pinning as a whole needs to be reworked into really focusing on "hey! this thing has basically no stam! pull it down!" instead of "lol we dont care how much stam, health, or bleed you have. you will sit here and watch yourself die"
And since they are on each other's diet, it seems very fair to me that a good carno, can wipe a raptor pack, and a good raptor pack can take down a solo carno.
Ah so you too have been blocked by this person you've never interacted with ?
yes lol
Is 2 raptors a pack ?
I don't care what you call it. Pick whichever version of the word group is pleasing.
Same, is this dude just blocking everyone who disagrees lmao
(its a pair)
thx for watching !
0:00 2v6 carno vc ceras
3:48 anihilating a poor solo cera
#dinosaur #theislegameplay #ceratosaurus #carnotaurus #dino #theisleevrima
^ This vid is all I have to say about carno, its not THAT bad. š
oh yeah surely holding charge bite will remotely kill the carnos
the ceras were absolutely clueless to the point where a fresh spawn troodon can kill them all (overexaggeration)
while carno is horrible yeah you can kill ppl who need some serious combat lessons
green I'm sorry but those ceras are awful š
just like the other day i almost killed a 1 ton dibble as a fresh spawn raptor
doesnt mean raptor is incredibly op
There's no way a cerato should ever lose to a carno
If carno is well played and used strategically its not that bad, maybe some minor tweaking but not the monster it once was that's for sure. š
the monster it once was is what it should be again tbf
felt good and challenging now it's a damn joke that only knows spam rmb
It still counts honestly, If its played well, only thing I can agree with is that two omnis should not be pinning it and neither a cerato.
it doesnt count tho
It is pretty bad tbh. It's reliant on the player being awful to actually do well. A good pairing of any small tier will have you beat
i once won a 6v1 as a pachy (raptors vs pachy) doesnt mean pachy is amazing yknow
two omnis pinning either of them will forever be the funniest joke the isle made
i think the joke has run its course now however
pin or not, the carno is going to die very quickly to their bleed
I dont ever want to see Spiro carno back, that thing made me want to chug gasoline.
I don't think it counts tho tbh. They kept running around. Literally trade their charge with a charge bite and you win. Avoid the long range charge so they don't stun. Pretty simple game plan
Which version of Spiro carno lol
Also eh. Shouldn't be a monster, but it also shouldn't be this bad
The one we had before we got Evirma, I cant remember what version but when there was nothing but Carnos dominating. XD
oh the worst version of carno
update 5
All I can say is if it DOES get a buff, then being able to spam charge is just gonna make it annoying as heck to fight against when even someone who isnt that good can just spam charge and win.
Low skill playable yeah. Seems like every playable is like that nowadays.
Pretty much, besides Herrera, dont you dare say that about Herrera...
Lmao jk.
i mean
it is only good aganist multiple targets at this point.
spam charge no gameplay
Only reason I dont play it is because of the issues with Omni, it being completely bullied by their presence is not doing any favors.
Also since its the same weight as Cerato now it really should just be a hour long growth while cera can be two.
š¤ Honestly three hours probably wouldnt be so bad for it either, it does have a lot going for it compared to most playables.
Being able to eat rotten things and bones is a HUGE advantage indeed.
garbage disposal
an hour is less than a troodon
Cera has hardly any flaws
And yet troodon is TRASH! 
If you think its matchup with omni is bad, wait till you learn that dilo can 1v1 it lol
also that
what i dislike about carno is the fact that it's so damn limited and does so lil damage
I beg to differ https://youtu.be/yrRctFanMR0
quick things need to be abslutely obliterated asap
It needs buffs yes, but it aint trash
I'd rather deal with dilo then Omni honestly, at least Dilo turns like a train and can 'kinda' be dealt with more. (If its day)
<@&933486433342222376> free elon musk trump stock market
he made 800k in 72 hours with elonmusktrump new technologies
Too bad it outspeeds you if it has speed mutation and you dont, it can also run carnos down
So yay
Your ping/FPS has to darn near 'perfect' or else desync will ruin your life as Troo, so most the time its down to insane luck for the average troo player lol.
The only good matchup carno has left at this point is troodon and other tiny stuf
1v1ing a raptor š
I was playing on 30fps lol
Seems more like mutation problems then anything else, causing a meda type gameplay.
poor carno being thrown around like absolute garbage
Then you are the luck child.
<@&933486433342222376>
No, I just have like 500 hours on troodonš
š«” God speed good sir.
Okay that may have been an exaggeration
well tbf i got 600 on raptor i cant complain
But its definetly a lot
Teach me your ways master troodon. XD
Its been my go to solo playable ever since it released
I cant get any of my friends to play it. š¢
You have the damage to kill stuff, but as soon as you get someone to stage 3 theyll just run, or most of the pack dies in the chaos
Its for sure not a class that strangers from the game can just come together and play thats for sure lmao.
Troodon would genuinely be an S tier playable if the things youre hunting couldnt just book it whenever they feel like
For real, they'll play around with ya but soon as it gets to stage three, they just like ''eh. I'm done with you''
Its stego levels of inefficient in terms of stam
Yeahš
Also the fact it cant take out organs from bodies bigger than 1.3Tš
Like, whyšš
Bruh that infuriates me, why I dont like playing it, besides the obvious reasons.
I also wish it could change positions like Omni when latched, so not fair.
Its honestly fun, but its not for everyone and I get that
On the bright side though, if you can get a good diet you can get to fg in 30ish minutes
Ya, we finally was able to talk em into giving us that much at least!
yk why
Oh I know...I know...
But still...Its a challenge I'm willing to try...Ya'll are just COWARDS! XD jk
š the growth is the annoying part. Finding that first kill is annoying
Whenever they add rats, insects and lizards, it will probs be chill
True, true, Troodon and Herrera kinda got it bad starting off.
Yeah only reason I don't play them more. I'd genuinely main them both if that was the case since they're fun to play
I'll hold you to that once they add those AI. š
A good carno canāt kill a whole raptor pack. AI dosent count
@sage marsh I agree with this but carno needs a charge dmg buff rn it does 200 dmg which is awful I think 300 is a good spot
A charge that doesnt stun is only 100dmg
I disagree. Buffing charge will simply make it relied on more and far more obnoxious to deal with. I would like to avoid putting charge in a place where it needs to go back on a cooldown.
Right, it's really crappy damage on a suboptimal charge. While it feels good to use it isn't reliable outside of hit and run tactics and the like one in every 10 charge stun. Which is why I think buffing the bite force back to prenerf will fix the problem Carno has in damage output without making it obnoxious.
Charge should feel good to use but should not feel overwhelming. An overpowered charge is a charge that gets a cooldown and a charge that gets a cooldown is nearly useless. Current charge is much better.
@supple ledge may I ask what you disagree with in my feedback? Is it the bite force the weight or both?
well personatly I disagree with all of it, mostly because I think the Carnos and cearnos are in a good spot. one is faster but has less hp and less damage out put and is ment to be a pack animal while the other is slower does alot of damage, normal one to two shot kills anything in its path. ( mostly. theres a few things it cant but for the most part its decent at what its ment to do) while their ment to be a small pack type, now I do know that more pack use to pack up with the bigger tougher one but at the same time, thats not really a design flaw thats a player choice flaw.
I dont think the two are ment to engage one another in combat I think its ment to be a last resort type deal if you do. of course thats not how people play the game but you cant fault the dev for what the player might choose to do with content in a game.
long story short. because I see it as un-needed
I see. So I think our disagreement comes from our different outlooks on how to balance then.
So imo Carno is not in the best spot right now. Really it's good at killing babies and juveniles ambushing or otherwise. Now if you get a group of Carno's together than sure they will feel overwhelming, but that's the case with any playable. So I dont think it is correct to balance that way especially when group limits can be changed. But if we are going to look at it that way. Cerato can be in a group of 4 where as Carno is limited to a group of 3.
What Carno is built to hunt typically shouldn't require more than one Carno as it has the speed and, if my suggestion goes through, the power to take out single targets which is what Carno is built for.
Cerato however is built to be a scavenger with a mechanic that should cause other carnivores to not want to fight it. A walking deterant built with survivability in mind. And yet currently Cerato is the better hunter. At hunting what Carno wants to hunt as well as literally anything else except maybe Gali simply because of the speed dif.
I disargee with the first statement so far, a pack of petras dont far any better then one on its own im not kidding you when i say it gets one shot by ANYTHING, including baby pigs, BABY pigs, so if a ai pig can hold its own agaisnt a petra any player in the world should feel embarassed if they die to a petra its laughable how weak it is.
the secound statement I dont agree with either it shouldnt be easy too hunt as one of the scaryest things in this game, should be tough, but that makes it all the more rewarding
last one i dont fully disargee with that statement just in what it implys, speed is more importent for a animal to have then you might think. it dedermins weather or not it can run away safely if it can attack and douge better. I would argue speed is vastly more importent then how strong their bite is but thats just me
@sage marsh If carno still has the terrible bleed multipliers, Id return them back to normal as well. Even with a bit more weight and blood, itd still be nice to not bleed in excess.
Petra? Do you mean pteranandon?
I do agree with you that it shouldn't be too easy to hunt. The issue is that Carno still struggles to hunt anything fully grown solo let alone if it has to fight multiple things. Now I'm not saying it should be a monster that can fight solo against packs of things with no skill. But I am saying that when hunting it should be able to take down what it is meant to hunt, which is small game, and it should be fairly efficient at doing that which currently it think it needs help with that.
Speed is absolutely important, but I dont think speed is the end all be all especially given the current speed difference with the current playables. If we are judging speed on on simply means to escape I'd agree with you. But speed is also how chases are largely determined and with speed you also have to keep manuverability in mind which is where Carno fails as it should.
Yeah I dont think it's bleed rate should be touched. It's a very large mobile animal. Bleed being a weakness makes sense to me.
I added that as something not to be changed to the suggestion. It slipped my mind. Thank you.
Yes correct
fair enough, everyone is intitled to their opinions
speed is huge for offensive as well as defensive take the raptor for exp: sure its not very strong or has that much hp or that much stam but its still one of the most played Dinos i have seen so far. I think that comes down to not only can it prevent hits by junking it befor attacking, but it also has a great "oh crap" button if you mess up, running. barely anything in this game can move faster then it can while still posing a threat
Well I'm glad we agree. Sorry I couldn't get you to see eye to eye with me.
hey though Glad we had this debate though always good to see the others veiw point
You bet. You mind if ask a favor? Very small one.
depending on what it is
Would you mind un checking the X and then rechecking it so it appears on the right and the checkmark appears on the left? I know this sounds dumb but it's driving my OCD crazy. š
haha sure man
Thank you šš
np
@sage marsh carno is now an illusion of it former self ,lost its teeth and body these buffs won't be enough for carno spamming charge it's nonsense
if only it needed to use the ram only once instead of 700 times per second
So here my thing. Carno before was clunky and was just speed and biting. It still had relatively bad turn radius. Charge was extremely punishing to miss from the massive stam drain and while better on paper was less reliable.
Current Carno while no where near the power house (mostly because of the HP difference) is more fun to play. Carno charge was so strong before they had to put literal cooldown on it instead of simply allowing it to be a huge stam drain.
With how things are now charge has speed utility which you couldn't use it that way before because the stam drain made is not worth it.
Maybe we won't agree on its speed but I think a small weight buff to give it back some tankiness and a bite force revert is enough. And with how charge functions currently that gives you not only variety in how you want to play Carno but also consistentcy while you are playing it.
I also honestly think you are asking for far too much and I think the Carno you are looking for might make a return with Elders as Elder Carno.
@native canyon Alright, well then sell your thought to me. I think your asking for too much and your idea doesn't seem to resonate with most people. But maybe I'm wrong.
Whats your argument?
it doesn't resonate with 10 people
not with most people
for it to not resonate with most people (which it would), you'd need to ask way too many ppl
He just reposted that. He made the same suggestion about a week ago and it has nearly 40 downvotes
well then doesn't resonate with 40 ppl
My guy. Most suggestions don't get more than 40-50 upvotes or down votes
I'd say that's decently representative.
not at all
Out of the people that are going to go and look in feedback and up or downvote suggestions? Yes it is
you could put that exact suggestion in another discord and people would say "not enough"
40 ppl out of 1.6 million
Seriously. You're being ridiculous.
wdym im being ridiculous
what am i saying that's remotely wrong
you're saying it doesn't resonate with most ppl which is absolutely wrong
because 40 ppl is nothing
You expect 1.6 million people to go in there vote? I'm looking at the average amount of votes that a suggestion gets
it's alwyas the same ppl that downvote or upvote
the number of downvotes doesn't determine the validity of a suggestion
You're trying to argue based on technicalities.
Then what is the point of allowing people to up or down vote Then? They can turn that off
Great. And the people who care enough to be active in the balance feedback server have given their opinions
yeah but you mentioned that it doesn't resonate with most ppl and that since it got downvoted to heck then it's decently representative which is completely wrong
if i post this suggestion on another discord ppl will literally say "not enough buffs"
im merely tryna let you know that downvotes and upvotes mean absolutely nothing
Here's the stupidest part. You want to talk about opinions? Your buddy upvoted my first suggestion a week ago. And that suggestion offered less of a buff then the one I posted this morning. And the up/down vote ratio is the opposite of his.
cause quite frankly if you scroll up in these channels a couple years time you'd absolutely ignore what anyone says
he aint my buddy i dont know him from anywhere
certain people in this discord prefer the current version of carno thats what we can get thru it
Ya I'm done discussing this with you. It's absolutely representative. Is it a perfect representation? No. But people that are going to be on that specific server are going to be people that actually have an interest in the balance. So for those people to down vote your from 3 or 4 to 1 says quite a lot. So yes it's as representive as you are going to get.
well nothing you said is correct in that last message
My guy
if i post that suggestion in another server with people who express balance ideas and even gather thousands of views in youtube doing that they will all say that no it needs even more buffs
and that's not representative either š¤·āāļø
You're being ridiculous and I'm done entertaining your trolling.
Have a good one.
hell, even filipe said (when the camera system thing) that he agreed with a feedback with 3 upvotes and 120 downvotes telling ppl to chill out
i dont understand one thing tho
im merely trying to explain one very simple thing to you and you get all passive aggressive towards me and claim im trolling
which is quite concerning to me not gonna lie
shows that you cant handle opinions and people trying to explain things to you that you don't understand
I can handle opinions you are trying to make a pointless arguement.
no sir im merely saying that downvotes mean nothing cause i feel like you give them too much weight
Let me explain this to you
thats all im sayin
We are in the isle discord. A suggestion is made. That suggestion gets a lot of upvote or a lot of downvotes. Do you not think that causes some sway on whether or not that suggestion gets implemented? Whatever that suggestion is?
absolutely not they've said it infinite times
what ppl think about it doesn't matter if it's a good idea
Then what's the point
for ppl to express opinions n stuff
but in reality it's completely worthless for the devs
filipe saw a feedback with 3 upvotes and 120 downvotes and said "yup this is a good one"
if the idea is good they'll use it otherwise they won't
Cap

I'm trolling? You are saying that Filipe saw and idea with a 40-1 downvote ratio and said "yeah this one is good"? Yeah no I call bull
when i said you were trolling it's me trolling you btw
but yeah filipe saw a comment in #general-feedback asking ppl to chill out with the camera thing that it wasn't the end of the world with 120 downvotes and 3 upvotes and he completely agreed with it
it's in #isle-discussion you just gotta search for it
I'm at work. I'll look later.
aye aye sir
Alright I'm on break i just looked through all of Filipe's messages in the past year. All the way up to teasing Gateway. I found nothing like what you are saying.
Ah, the camera talk
Good times
Ankylosaurus
i think most reasonable people would agree that harassing the devs and 'striking the game' over camera changes is bad, even if the vocal minority becomes more vocal (with 120 downvotes and 3 upvotes)
I agree with making cera more of its corpse bully form again, it is soooo fast that its just a hunter and runs you down, idk why they did this to cera
yep as much as I like cera and using it as a steg killer (you know exactly what I mean) it seems it will be brushed under the rug if they dont make it unique
when new bigger carnis come
Right now it feels like a tankier version of an allo and I dont think it should be that :/
but then again I do think the ceras kit entirely has too much going for it (Bacteria insta vomit, charge bite, speed, defense buff on bodies, bleed/fracture reduction, damage resistance when eating) like, man
<@&933486433342222376> scam bot
wow he agreed with people saying that the entire situation was overblown even though there was a lot of green checkmarks truly he hates feedback
my good sir why are you saying something that i didn't even remotely imply
hes saying devs care a lot about upvotes and upvotes im saying they do not give a crap
and now for whatever reason ur saying the most unrelated and unthought of claims š
still a disingenuous example
because that wasn't feedback as much as a complete outcry
you are disingenous bruh
quit tryna incriminate me of nonsense š
if you're wrong you're wrong you don't need to make weird ass things to try to somehow be correct
Should just remove the up/down "vote" (and any other reaction, really). We already have the discussion channels to talk about any given feedback.
#balance-feedback message
I bloody love this idea. It's like each body part has it's own saturation value that increases the more you hit it
And the more you hit it, it eventually does little damage
A forum system would be best
It only makes sense for certain bodyparts
You wouldn't take less damage to the head if you take many headshots
Yeah, the head should be the body part that gets the least saturated. I was thinking legs and tail get the most saturated
Alot of people say heās the biggest isle glazer so Iām not surprised
LOL
That is a weird thing to say about someone that is constantly complaining about the game how it currently is and asking for massive reworks
If you've ever played World of Warships, they have that exact system for their HP pool. The bow can only take so much dmg before the damage is heavily reduced. Same thing with the stern, the midsection, and the superstructure.
It actually had a problem with some healing abilities because the entire ship would stay saturated making the healed ship insanely tanky.
This is where I'm getting the word "saturation" from :)
@halcyon skiff Responding to your post on #phase-three-requests , and I 100% agree, especially on humans requiring population limits
Question, because I don't play carno and never really have: is carno only having issues with cerato matchups with the latest patch? Or is it a more universal problem with "small" creatures that it's intended to target?
I've seen multiple people complain about ceratos in multiple different matchups, so I am wondering if it is fair to say that carno doesn't need to be buffed; rather, that cerato needs to be nerfed in some way
So right now Carno has this weird problem where in general it feels good to play, but it lacks in the consistency category. The reason I compare it to Cerato is because Cerato as described and from how it is kitted out, is not necessarily supposed to be hunting a lot. It is very much a walking garbage can. The problem is that it is just categorically better than Carno right now in every metric except speed.
I don't really think the charge mechanic meshes well with carno's intended niche/play style/biome anyways and should probably be replaced, but that's another discussion
Yeah, so the problem is not that carno is bad, but that cerato is too good in an area that SHOULD be carno's wheelhouse
Yes and no. So on paper the two are extremely similar in stats
Cerato should not be so overly oppressive in hunts; rather, they should be exceptionally good at stealing kills
The problem is that Cerato has an overtuned mechanic, that being its bile. And with how vomit works it simply makes it better to have then Carno in most situations.
You just said that cerato is categorically better than carno in every metric except speed? I'm confused
Yes, okay so let me explain
Cerato has a bile mechanic. It has dmg mitigation. It has an extended scent range. It can eat bones and rotten meat.
Those 4 mechanics help Cerato either hunt or survive more efficiently.
Carno has none of those mechanics while having worse turning but better speed, and the same health and bite force. Now Carno does have it's charge which has the potential to knockdown, but you have to hit someone after charging a solid distance for that to proc and with how easy Carno is to dodge it is very hard for that to happen consistently. It is also worth mentioning that Carno's charge without the knockdown or headshots only deals 100dmg compared to the harder to land bite which does 150.
Are you familiar with how bile works?
My hope is that buffing Carno to 1500 weight and giving it back its 175 bite force will give it both some much needed survivability as well as a more consistent output of damage.
Does this make sense?
Yes it does. What your saying is the cerato, neglecting all 4 (yes, FOUR) of its niche specific mechanics, is very on par with the carno.
That leads me to a different conclusion, though. First, the vast majority of people I've talked to agree that bile needs to be nerfed. Second, I think it's fair to say that carno needs a more tailored mechanic. Straight line increased speed sounds fine on paper, but most small prey have great agility and can just.... Sidestep. Which is both relatively easy on open plains where carno is supposed to be effective, and entirely defeats the mechanic, unless you activate it nearby, but then you don't get stun that carno needs
Well, I'll admit I've never toyed with the idea of giving Carno a different mechanic because the charge just seems natural.
That and tbh the only problem I have with Cerato is it's bile. Everything else is fine. And even if bile is nerfed that will only affect it combat effectiveness minimally. Say we do what everyone suggests. Which is to make it so the vomiting is delayed from the bar being maxed out (I dont disagree with this idea) the Cerato is more mobile than Carno so it is better in circle fights and if it does make you vomit it has a 5th hidden mechanic that will let it track you. Or the fight will go on for long enough that you will vomit mid fight anyway.
I just don't see a easy way out of that cerato problem without nerfing it into the ground which I dont want. And even if we do that Carno is still going to be stuck in the same awkward spot
That and the other reason I dont highlight nerfing Cerato is because I don't need to. It's complained about enough that I would be suprised if the devs don't know about the problem
Honestly, one thing that would help cerato be less overwhelming as well is if they couldn't charge bite while running. It enables it to stand it's ground, but not to run down and punish.
Going back to carno, the charge just really doesn't serve it. I'm not sure what it could be replaced by though. Maybe a buff to agility rather than speed? Or a separate mechanic like cerato has, where the combination helps shore up the intended play style? Charge is just very hard to balance so that it is effective on small game but not punishing on larger, less agile prey
I think that's why carno especially seems to seesaw between overly oppressive and entirely ineffective from patch to patch
Right now Carno gets dogwalked if it tries to charge something over a certain weight threshold which is fair. I've play PoT where Pycno (their Carno) could just charge any and everything. It did knock back and made the charge safe against almost everything.
Maybe a damage scale? The lighter something is compared to the Carno the more damage it does dealing less damage the heavier it is eventually getting to 0 stunning the Carno for trying at that point?
Makes it more effective on what they want it to hunt while forcing Carnos to think when fighting bigger and bigger things
Yeah Ive played pycno. Not a huge fan for that reason.
Damage scale would help, but doesn't address the problem that charge limits agility against the intended prey where you REALLY need agility to hunt
You're right.
Well we can't let Carno be oppressive by giving it both. So it's a lose lose situation.
I guess it could be like a stance switch. More mobile when not charging and then mobility tanks while speed jumps when charging?
Would allow you set up charges easier
You could add it's stun back reduce the threshold of what it can stun so it doesn't stun things similar to it's size but is able to ambush things smaller than it, makes it easier to secure kills on more agile dinos while not making it so oppressive on larger animals
Agreed. Maybe replace charge with a similar mechanic to sparring, except instead of locking together, it lets you change directions a certain number of times?
This might work
Screw it. I'll throw it in both feedback channels and see how it is recieved.
The problem is, the idea of ambush in open plains when you're a super tall dinosaur is kind of silly. How are you supposed to sneak close enough to ambush?
current carno in open plains is still faster than most things and unless you want to make the thing more agile it's going to suck at catching more agile dinos, again it's fast it can run down most things and in it's current state the charge just feels so unrewarding if you even manage to land it especially on things smaller than you.
thats how it works literally right now
you get a whopping 20% speed boost for charging
but a large debuff to agility
Your agility takes a hit ya but it's nothing crazy.
I still think the damage scaling is a good idea. If you think mentioning that is moot then I'll take it out.
@neon willow alright I put it in both channels
Now we wait
@sage marsh would it be too crazy to ask for a cooldown on charge?
I really don't like the idea because I can't think of anything else in the game that has cooldowns. AND if we put a cooldown on it I feel it would have to be powerful enough to justify it.
well if you're doing scaling dmg to things smaller you could just spam it
plus with a stun
Tbf. If you are small enough that that the charge can 1 or 2 shot you. I dont think putting a cooldown on the charge will save you.
That and while I didn't put in the suggestion. We can always cap the maximum and minimum damage if needed.
I'll add that now
That's fair
Never been a fan of scaling charge damage off weight
We already scale stun threshholds off weight, which in turn scales damage
Enable the ability to actually stun and that scaling issue solves itself
That's fair. We were just talking about how to fix Carno without making it busted because a simple weight and bite buff may not fix the actual problem Carno has.
This was just an idea. Throwing it at the wall and seeing if it sticks. Feel free to downvote it. Will let us know if it's actually a good idea or not.
#balance-feedback message i feel like if a carno fell 20 its legs would shatter
a carno has legs built for shock though what do you mean? like look how their shaped and the thickness of it. it looks much the same as say a flamingo brid only scaled up. so i mean i disagree i think a carno could take upwards of 35-40 feet befor it starts to crack
i dont think mentioning a group of animals notoriously known to be fragile is a good example
carno legs are built for running, not shock
those are two completely different things
so no i do not think carno could fall 3 stories and be fine. watch where you run/step.
frangle yes but not in the sense of falling.
i mean the shape of something tells you its characteristics and what the shape of carno's legs tells me is that its built for running and falls. short falls but i would classify 20feet as a short fall
theyre also incredibly light therefore falling down something isnt exactly something harmful for them
nothing about carno suggests it was meant to be taking 20 foot falls
1.5 theres 12 feet to a story and 15 too comerical buildings
if a story is 12 and 15, then whats the real definition
because it would be 3.33 stories if it was 12
(40/12 = 3.33 repeating)
its reveletive to how much force it can repell. like a spring is just metal if you smack metal hard enough it'll break but if you change its shape to that of a spring it handle much more stress
and 2.666 repeating if 15
this doesnt change the fact nothing about carno was meant to take a 20+ foot fall and walk away unharmed
so your taking the worst case that i mentioned got it, so already your trying to twist what i say. i already see that this is an argument you just going to bash until your right by default so i mean whats the point in talking anymore, your ego simpley has to be right about everything.
no one twisted what you said. i am quite literally correcting your incorrect math based on the numbers YOU gave
you said 35-40, my bad for using a number you yourself suggested
not every act of defiance against an idea is fueled by ego. carno simply was not built to be falling 20, 30, or 40 feet without being heavily injured by such a fall
Um
Carno is 1.3 tons
Of course falling is gonna hurt a lot
something something ego
also it feels like people forget the sense of scale of everything
a carnotaurus falling its full body length has been falling a pretty fair distance
it's not just like 5-6 feet
That is something I found funny in Primal Carnage
Realistic fall damage
Raptors could basically jump off a cliff and be fine, but if a rex fell from a ledge half its own height, it almost died
@tawdry fossil That's exactly the reason bees exist
To prevent big animals from going into sanctuaries, where they should not be
@tawdry fossil Stay away from santuaries that are safe zones for JUVIS, easy. An adult has no business being there anyways
Unless you wanna camp juvis, just stay away from the bees
if you want to camp juvies in sanctuaries just go troodon
remove insta puke from cera, make it delay couse its broken now getting stunned if ur small dino every time
To be fair, if the physics engine was better and didn't send you falling Wiley coyote style off of gently sloping hills, it would be less of a problem
I have no problem with punishing carno for running off ledges; however, it's really easy for the physics engine to decide that a carno (or anything) sprinting intends to literally fly downhill
@olive tree I disagree for those dinos because they are already very slow for their size first off, and second many of them rely on the speed to fight properly.
Stego literally has a RUNNING power swing, so itās meant to be able to run. Slowing it down would do nothing but make it worse at defending against larger threats who can tank a swing and stick on their head (like Rex)
Pachy would just be complete fodder at this point if it got a speed decrease while charging a ram. They tried to nerf its agility while charging a while ago, and it just made pachy awful at fighting stuff like Omni and didnāt change its ability to punch up. Decreasing its speed would do something similar, which is the opposite of what we need.
Cera is the only one I could really see a maybe for a slow down, but itās going to need compensation buffs because it loses so much depending on how bad the nerf is. Personally Iād rather we nerf other aspects first like damage.
Diablo is the perfect example of where a defensive stance slowing makes sense. In spar itās slower while strafing and thatās a fair trade off. And itās MUCH slower while blocking, which is also fair because it takes 1/8th damage to the head in that stance. This really doesnāt affect Diablo as much since it doesnāt rely heavily on speed to dodge, and what it gains (agility or damage resistance) prevents more damage than the speed it loses.
Bro thatās too much to read for me
Short version : Animals with charged attacks slow
Make slow animals slower redundant
Right, I see
I figured the issue was compass didnt show its a sanctuary, was nighttime aswell. Couldnt see myself out after walking in
This sanctuary is in a wierd spot aswell. Half of it is surrounded by the swamp, juvis wanting to drink there could be snapped by deino
I mean santuary trees are extremely different and easy to distinguish from normal flora in this game 
being hunted ā being helpless
a stego being unafraid of creatures not even a quarter of its size seems pretty fair to me
k ture, but a carno and a cearotosorsus is over twice its size, and yet still doesnt seem to give a carp like it doesnt matter the animal or the size, they simply have way to high of a damage out put. feels like they were given a shot gun while the carivors were given kinfes, thats not fun for one of the sides, when the herbs start hunting carivors that should be a sign you messed up something with the blance
when herbivoes start hunting carnivores, that should be a sign you have some real bad carni players, because it's so easy to make not happen
their damage output IS their survival strategy. Stego can't flee from basically anything, it has to either kill it or scare it off, and its damage is how it does that
"carno and a cearotosorsus is over twice its size" is... this about stego?

ah yes "I nEvEr DiE tOo A hErB tHeRe FoR sKiLl iSsUe" argument, if your playing carivors you should be abble to hunt herbs PEROID, i dont care about yours or there skill level if your carivor and your bigger you should have more health and more damage then the other, again peroid, thats commen sense, the bigger you are the more hits you can take and bigger the hits you can through out
An elephant will not worry over a single hyena or a single lion. When the pack/pride shows up, that is when it becomes concerned.
stego is bigger than basically every carnivore besides deino tho, so the "bigger" argument doesn't work here
exactly. im... so confused??
no just about herbs in gerenal, like holy crap packy's debblies staggoes, they all can one shot
pachy can infact not one shot. cerato/carno is less than half the size of diablos.
pachy and dibble both have woefully low damage for their size
Pachy can only 1 shot troodons lmao
I'll give you dibble because dibble has its wombo combo but pachy?
i love when people indirectly tell us they dont know what theyre talking about!!!
so basically (from what im getting from this) if the CARNIVORE is bigger, it should be able to hunt the herbivores. but if the HERBIVORE is bigger, it should still cower in fear?
lmao
#eatgrassanddie fr
am i misreading or is that basically what it says. please correct me if im wrong.
a stego should fear the carno the same way a rex fears a teno
it doesn't
bad exp loin isnt bigger then an elephant, you know what is though? a t rex. but this games logic would be, yea the elephant wins for sure, i mean wouldnt be fair if the elephant died to quickly
what
what
because by using diablo as an example shows that you dont care which animal is bigger, you just think the one with more teeth should win
so by your own admission, your own examples are bad
you keep bringing up size but our carnivores are mostly smaller than stego, besides the giant gator, who can kill basically every herbivore with ease so you're already getting what you want
"loin isnt bigger then an elephant" carno nor cerato are bigger than diablo!!! or teno for that matter!!!
Do y'all think that a lion that get gored by a warthog submits a rage filled feedback comment when it gets to the afterlife?
Yes
My understanding was that he was talking about Stego and how it doesn't care about Carno or Cera even though they are decently sized carnivores. So thats why I used the analogy.
maybe the afterlife is a discord server for Earth (Game Version) where its structured exactly like this discord. maybe dms are just phones. wow.
dude, ... bro, a creatorososus is 16 feet tall and 18 feet long, a staggo is 10 feet tall 8 feet long, its not bigger shut up
What
Ceratosaurus is 1300kg
Stegosaurus is 6000kg
stego is 6 tons and cerato is 1300kg. please know what youre talking about before you start getting rude.
Life terribly unbalanced! Creator clearly doesn't understand how to create a universe. Am lion, why die?
And those are just completely and entirely wrong sizes lol
there ain't no way
wieght isnt size bud, you can have more bones to you and weight more
???????
lmao
weight is literally size in the scientific community. thats why rex is considered the largest carnivore.
someone get a side by side image of cera and stego please god
Even if weight had literally no effect on in-game stats, our stego is still much larger than our cerato
and even if weight WASNT size, you're still wrong!! about both of their measurments!!!
brother shrink rayed the stego
that is one SQUISHED stegosaurus
had too much fun in ms paint
actualy no, size is size. weight is a guess too its size but its not is size. for exp, how big do you think 1 pound of butter is? now how big do you think one pound of tunstan is? weight doesnt equal size
I smell google
this is the single funniest argument i've ever seen
whats bigger? the earth or a black hole with the radius of the moon?
please answer as honestly as you can.
Science in this case biology, would use mass as weight, and size as dimensions.
nono, i want to see what he says
Ok.
Between Spino Rex and Giga, Rex is the physically smallest of the 3 by height and length. However it is the BIGGEST because of its weight over the other 2
scientifically, irl and in the game, weight is the determining factor in animal matchups
legitimately this might be the only guy who thinks being taller = being stronger
well considering that a black hole is nothing, quite litteraly a void, so its a whole of nothing, its size would be nothing, due to it being nothing, if you want me to guess the size of nothing, well then its nothing.
OBJECTIVELY WRONG!
he doesn't know what a black hole is wrap it up
and also cerato is STILL SHORTER than stego's top height so that's really funny
No
That's not what a black hole is friend.
A black is an object. It is there. It is round. It has gravity. It has weight.
right so this is the is water wet type people here gottcha,
It has mass, it's that it's mass is compressed into a singular point. Ish.
It is not a void of nothing.
he has invalidated his entire argument. black holes are the heaviest/most dense objects in the universe. a black hole with the radius of the moon has more mass than 4 suns (likely far more)
A black hole is literally infinitely dense what
tf does water wet got to do with objective science
Not always. It's mass could be less than that of the earth and still be a black hole.
yes it is its a whole in the space and or time, no one fully understand what a black hole is only that its strong enough to create a vacum that sucks in light it self for it to have such a strong vacum it would have to be a void of pure nothing. thats how suckion works
its not 'sucking'??? its gravity, because it is so massive.
It's gravity actually
...
Sammy, are you trolling or just flailing?
IT HAS NO MASS okay now i understand why this game is so unblanced its filled with MORRONS
im pointing out how he literally has no basis for his argument because he doesnt understand what hes arguing
Other Sammy. Lol
you're both sammy
Lol
I think you are thinking of a worm hole. Which is a theory. One has not been observed.
Even then that still not a void
this is the last time im replying, heres a nasa document quite literally disagreeing with you. if you think you know more than nasa, well, that should tell everyone here more than they need to know. https://science.nasa.gov/universe/black-holes/ anyway bye bye 
Black Holes Black holes are among the most mysterious cosmic objects, much studied but not fully understood. These objects arenāt really holes. Theyāre huge concentrations of matter packed into very tiny spaces. A black hole is so dense that gravity just beneath its surface, the event horizon, is strong enough that nothing ā not even [ā¦]
Anyways this gif clearly shows cerato is tiny compared to stego
@vale brook Stay here !!
the ceratosaurus (clearly smaller) is obviously bigger than the stegosaurus (obviously bigger)
how the hell did black holes get brought up
Three time your size at least just looking at it. Without weighing it
what is wrong with this place
No clue
mass.
i wanted to see if he had a fundemental understanding of mass, because it would atleast give us a point to drop off back into stego with an understanding of size
i bet on the wrong horse.
LOL
Tbf space is pretty complicated. And awesome. But complicated. And if you don't know anything about it aside from the kindergarten to like 4th grade education you get, you wouldn't know much.
I grew up playing Halo and whatnot so I've always found space cool.
But one is a herbivore and the other is a carnivore so the herbivore should obviously lose to the carnivore thats 1/4th of its size, duh
Nothing wrong with not knowing something, just don't call other people morons when they do.
Lol
Thats fair lmao
my hope was after some confusion, he would be more open to an explenation and then stego v cera discussion would go over smoother even if mass is slightly different between both.
clearly i was wrong but i still stand by the fact it was a good segway
It was.
he left after this message
I feel bad reading this discussion because theyāre very clearly a kid
hes been a member since 2016
it reminds me of when I posted a comment on a Facebook post as a 13 or 14 year old about killing invasive pests and then being overwhelmed by the amount of people who hate-replied
his discord account is older than mine
I saw, which makes this whole thing really confusing
NOOO I MISSED OUT ON THIS
same lol
š«”
I just couldn't resist
Cerato vs stego
(the cera in my picture is a little bit over 18 feet long but that's because I didn't want to waste time calculating the length of its bent tail)
real as real gets
#balance-feedback message it should take longer to fully charge up but idk about stamina cost
#balance-feedback message
i fought 2 ceras yesterday. they got me to yellow health before both died and i also vomited 4-5 times
so just think about it, i did i really good job fighting but still vomited 4 times lmao
2 bites to make full hunger teno vomit
my hunger bar was low, so basically every bite was making me vomit lol
how in a world thats balanced
yea thatās kinda how a deterrent mechanic works
not worth fighting ceras
its not like you have a choice sometimes, thats the first thing
the second thing is that making a playable not worth interacting with is a bad idea
you do have a choice especially as a teno
not really
0.1 km/h doest change anything
actually it does! If you press shift + W they wonāt be able to get to you
Thatās kinda how speed works
if only it was that simple
I donāt get what you mean, unless they have speed mutations running away is always an option
thatās kinda ceratos whole thing, ofc it shouldnāt be impossible to interact with but you wanna think twice before fighting them
theres difference between "difficult to fight against" and just frustrating
i would rather have good playable instead of "dont touch me or you will lose your diets,hunger,water,stamina"
not gonna talk about playables that literally cant outrun cera
Sorry I worded it wrong. Thatās exactly how cera should be, pain in the ass to fight and frustrating but not too difficult to fight
everything having the exact same defense method is just boring
the thing is, even if you absolutely suck as a cera, you can still do a lot of damage by just simply w+m1
basically, you can make things vomit without any skill involved, without even trying
against what? Movement is important when it comes to cera not just about clicking RMB
How can there be skilled involved in biting and making something puke
even if your movement sucks, even if you're not trying.. you still make everything vomit in 1-2 bites, like you can still deal a lot of damage
if your movement sucks it could end up costing u your life, unless u fighting a raptor
thats what im talking about, cera can face tank you, die, and still make you vomit by biting just one time
facetank what? It can only facetank carnos and below
literally anything, face tank stego make it vomit and die
ā¦..
dude
wanna hop on Norden to test that theory out?
I donāt think I can begin to explain how thatās just not possible, better if I showš
Technically, it can facetank a stego. But why the stego would facetank and only bite, I dont know xD
It canāt at all, the stego has such a long range youāll die before you even manage to get close to its body
how so? thats basically the idea with a lot of dinos. Fractures are a prime example, as well as magy. Making things not worthwhile to fight isnt a bad idea on its own, the main concern is when said fight is almost unavoidable.
To be fair, cera's bacteria effect could prob use a slight rework to make the effects less immediate, since it really does not need the stun. Honestly the vomit stun makes cera harder to balance since its so inconsistent. Like you could have a long fight and vomit something 5 times, or you only get one vomit off before the target dies.
especially since the stuns themselves are also inconsistent in length.
^ and claiming that it can facetank everything bc of it is just not true
they changed how it works
yeah you used to flat out stunlock things, that was honestly pretty funny but def op. Now theres like a 40 second timer, but after seeing what has happened with pachy, a stun immunity timer does not help where its most needed.
That and they changed another thing about it, once the cera bites it cancels the animation so you can no longer get in multiple shots
I have not seen that at all myself
no? thatās basically what happened, they charged my butt, died pretty quickly but still made me vomit
thatās what a lot of ceras do. face tank a stego, bite it once, make it vomit and die to power swing
an adult stego takes like 5 bites to vomit
thatās the whole issue, ceras are getting rewarded even for the stupidest plays
If a cera manages to bite your butt as a TENO thatās just a skill issue ngl
depends on how low hunger bar is
they would die MUCH before they got to vomit it, unless its an awful stego
Yea
i mean, they died 5 second after
basically because they did it
just saying thatās itās your fault for not doing anything
didnāt u just say that they can stunlock things to death
itās not easy to fight a cera without getting bitten
i didnāt? what
you wonāt puke in one bite and even if you do thatās not gonna cost you your life as a teno
basically, every bite = vomit, thatās not good game design
2 bites with the full hunger bar.
wdym every bite vomit, thereās a cool-down to it
and one bite after the first vomit
you can cancel their bite
i know lol
by hitting them first
no?
yea you can
if only it was that easy, ceras cancel tenos attacks too, by just biting them
not talking about vomit, just bites
They canāt
I donāt see a problem with current cera, its bile was useless before the changes it got
it should be halfed again
again? It already was
ad hom btw, instead of insulting me back up your claims lmao
when did i insult you?š
literally what i said, 4 bites to make teno vomit sounds a lot more reasonable than 2
clown reacting me
I mean yea you always have the option to not fight them, I feel like cera is finally doing what itās intended, being an absolute pain to fight
isnt it supposed to be a body defender/scavenger?
Itās also supposed to be something you often donāt wanna fight
cera has some identity crisis, it doesnāt know if it should be a corpse bully, an active hunter, a scavenger or an apex predator
bruh thats like most things.
apex predator yea it is prob because itās our biggest land carnivore
like if itās an active hunter i guess it shouldnāt have body buff, if itās a corpse bully it should be that great in offense
Not really, cera has a whole mechanic designed around it
to dissuade you
basically, it should be something, not everything at the same time
what does it actively hunt?
Stego is off the table after itās buff, dibbles are only doable if they are solo and you have the group advantage. Literally anything can hunt in groups
unless you entirely rework cera's charged bite, its basically working off the principle "the best defence is a good offence". Which works for it imo as an over aggro rot goblin. Its hp is too low to really play defensive while not on a body, so it would need some insane buffs to counteract whatever nerfs you throw at it to be less aggro.
Its honestly not the best at hunting due to its slow speed, so it can really only try to fight things its own size and larger. And tbh, anything can pack up and punch up, cera only does it well because vomit stunning and preventing camping. If its bile got a slight rework to not happen immediately, it would be much better imo. Teno prob has the worst matchup against cera, but its still a relatively a 50/50. Teno can still easily maul them and has a lot of escape plans from them. Not only is its sprint faster, it has more stamina, a better trot, and can jump.
Could not have said it better man
Honestly this discussion has sparked an idea for a bile rework that may be a middle ground between a lasting and an immediate effect. I'll prob post it in feedback but I wanted to see if anyone could poke holes in it first so I can refine it.
Rather than bile making you puke, bile just directly causes the vomit debuff. Like you don't vomit or get stunned, but each time it bites, more and more of your hunger and stamina gets locked out. However, have it scale pretty slowly, so that you would likely be dead before the stats locked out more than like 30-40%. We dont want ceras to be able to lock out 100% of stats
. This essentially makes cera immeditely have the effect of draining stats slightly, but also haveing a lasting effect that scaled based on how well/bad you played. Killed the cera near instantly? heal it off in like a min. nearly died? welp gotta wait like 10 mins to heal it off. Plus it immediately stops you from being able to eat the body, so its a good body denial ability.
@turbid shadow #balance-feedback message
why is pteranodon assumed to be a predator we should fear
its a 35kg bird with mostly AI on its diet.
if you want a dangerous animal in the skys, wait for quetz. dont change pteranodon into something its not instead 
why put a dino in game who does almost need any other one on the map for survive yea but ok but wen in mean time it could be balance difrently
thats kinda how all carnivores work. If they dont have other players to eat, anything bigger than a omni would prob starve. Ptera on the other hand, since it has a bunch of ai on it diet, can survive without the need to eat other players and maintain diet. If you're saying ptera needs other predators to kill dinos for it to eat, then yeah, you can scavenge or see ai on diet. Or you can kill juvies.
genuinely, ptera's combat potential can not be good. otherwise it just bullies things 20x its size without them being able to fight back
Not every playable needs to be balanced for pvp. There are other fighting centric games you can play if that's all you want from a game. It's fine that some games play differently. Ptera should not be dangerous to anything but the smallest creatures in game. It would be like saying a seagull should be able to kill and eat a badger.
Maia can get face tanked by a cerato
That's is actually diabolical, and it needs to do more damage
Its also one third the size of Maia
It weighs 4 tons
Obviously it shouldn't be the strongest, but it's stomps should do alot of damage to an animal of that size
okay, counterpoint, then you need to gut the speed
you cant have both
idk man, I ask yet again, why are you fighting a cera when you can just run away?
Obviously Maia doesn't have to be the strongest, not to dibble levels, but it's way to weak. Lions half the size of zebras can be easily injured if they aren't careful, now image that zebra being 3 times larger, it should do some damage
Nothing like dibble
But it wouldn't kill a cerato in more that 30 hits with its size
you do know it has a combo that does 400 damage right?
The combo also extremely slow, and easily avoidable
well it does damage
that's what you wanted
I'm just saying, not every herbivore that's big has to do a lot of damage you know. It's fast and has pretty decent stam. Why do you HAVE to fight it? Just outrun it
It doesn't have to do a lot of damage, but cerato is also 1/3 the size
I don't expect to be a power house
I want it to be reasonable
Okay let's say for argument's sake (because I WILL repeat the ''why are you fighting?'' question until I get an answer and we'll get nowhere like this), you gave Maia more damage. What's stopping Maia then from literally running stuff down? Like troodons, omnis dilos etc? Not very herbivore like.
That isn't a problem with the playable
That's a problem with the player
Gali can run down most things, and is also really strong
Zebras are animals that mostly run away, and yet they can defend themselves from predators in a pinch if they need to. With a smaller size difference.
yeah but galli isnt 3.8T heavy
and much less health
key word: NEED to.
''why fight when can run'' ~Zebra, probably
Because you should be able to defend yourself easily on the companion is three times smaller than you
I'm fine with that, it should still be above 42km on bipedal and take more stam that it does
running is a viable survival strategy, why MUST you do more damage
It shouldn't do more damage than a ceratopsian its size, or a carnivore. But it should be doing more damage than an animal 1/3 it's size
That's like me saying omni should do lore damage than Carno
you are literally contradicting yourself here.
''it should do more damage than an animal 1/3 its size'' ''it shouldn't do more damage than a ceratopsian its size OR a carnivore''
You can have both at the same time
That's a really big range
no? Cera falls under both categories, so no?
is it 1/3rd your size? Yes. Is it a carnivore? Yes.
CARNIVORE OF THE SAME SIZE
I literally said of the same size
not for carnivore after, so I got confused
I meant to include carnivore with that
okay then but then you get the ''why does the herbi do the same amount as the carni''
fair enough
They shouldn't be doing the same amount of damage.
It should depend on the creature
I'm not saying, Maia should be a monster
I'm saying it should just be reasonable
A ceratopsian, tyranosaur, or ankylosaurs of the same size should be able to do more damage than a Maia
It's damage is just weak for its size
It should not be a monster
but it has compensation for its weak damage by having good stam, good speed and a lot of health
if you give it even decent damage, it doesn't really have a flaw.
The 400 damage combo might be slow, but it still helps
Then take some of its speed away, so it's slower than Omni
45km is perfect for Maia
On 2 legs
And make the bipedal run take more stam
It has a quad run at 36 km and that should take less stam than the bipedal run
@iron meteor stomp does insane damage
350 damage if you land both
and you can easily knock em down
It's also a slow attack, that's easily avoidable
Maia isn't the most agile
maia is a beast but people don't know how to play it
it aint a slow attack
it doesnt have any cooldown, the animation is really quick and you aren't locked in an animation
that would still make it OP
absolutely horrendous bleed resist
bleed increase atp mfer bleeds insanely quick
Maia should take a lot more stam bipedal, and shouldnt be super agile
Let it come out on live, go test, then we'll know better
Omni was slower than Carno but 10 on for years and no in cared
it's fun to see a maia curb stomp 4 other maias cause one knows how to play
Oh, is it like carno or something?
me and some others killed about 25 maias cause guess what, they dont know how to fight as a maia
It's almost like it just came out
exactly so dont instantly complain about too little damage when it does crazy amounts
Ehhh, some of its kicks do 50 damage
carno dosent have 4T health unlike maia
they aint kicks
it can stun yo ass and do a ton of different things but let's let ppl figure it out
also yeah some attacks suck balls
So get used to it first, then you'll know better if the damage works or not
but don't give it more damage or we're done
more damage as in curb stomp ppl doing 600 damage
@sonic field so turns out maia tail and head dont have hitboxes
so you cant do anything to those parts
The curb stomp shouldn't by getting a buff
Other attacks, like the flurry attack while standing
50 damage a kick is sad
certain things like the kick (useless) could get a change
the one where it bonks you with its foot?
While it's standing so maybe
more than 50 damage i got my ass kicked in by that thing
Yeah I could tell there was something with the tail and head but it also didn't get any venom stages at all and it was night
I know it had a 50 damage kick as something
And it's per hit
i see
Yeah it did the running shove in bipedal and did the single stomp not the double stomp and got me orange
@iron meteor maias can chase down almost everything in the game. Upping its dmg is a bad idea š
Make it slower???
itās fine as it is, not every dino needs to stand itās ground, thatād just make it like everything else
It shouldn't be loosing to creatures 1/3d its size
If it can chase down almost everything it doesnt always mean it can kill it
Me when pachy dies on sight
Hence why its damage is low. If you up the damage it has a much easier time running down things it shouldnāt.
its not a fighter, point blank period. you can still defend yourself against things like ceratos, it's decently easy. but your best bet is to just run 9 times out of 10
It shouldn't be a fighter, but Gali isn't supposed to be a fighter and here we are. Maia shouldn't be able to fight carnivores, or ankylosaurs if the same size, but it should not have a hard time defending the average cerato player
just run away like youāre intended to
So basically, small para?
It comes across as being built to be an effective meatshield for its young, and to knock predators away from them, before fleeing.
Its calves growing quickly to subadult to let them run faster also seems to indicate this
I think I agree that the quad "run" (more like slow animation dog's gait imo) should cost less stamina to use it as the main form of locomotion. With bipedal sprint saved for escape. The animation looks more costly than bipedal though. But meh, I think the maia is in a good place as a fleeing herbivore. It's not meant to gang rush and tank hits. It's to get an advantage for the escape.
Not sure how well that works, unless the juvies are really good at escaping on their own?
Juvies likely not. Thats why they grow fast. The goal is if your mother is a skilled player you quickly get 300% nutrients and hit subadult that much faster
Thats when a calf can somewhat handle itself, and with protection, make it to a productive adult to nest in the next gen with better mutations
How fast do they grow?
Not sure tbh i havent timed it
But frim what im aware of they grow quickly to sub and then take a long time to hit adult
from what I have seen, they hit a ton at 30% and are 45kph. so they put on weight and speed pretty fast.
"galli isn't supposed to be a fighter" yes, that's why they removed its bleed making it significantly harder for it to actually fight
we know nothing about para right now so there's no way of knowing lol
Removing bleed was solving a symptom and not the root problem. Gali is still good at combat
You remember the comment, I'm sure. You know what I mean.
Also weird due to big claws, it should have a little bleed, would make sense.
you mean the quote kissen directly told us about earlier?
to assume we know a playables playstyle off the comment of 1 developer when para hasnt even entered active development seems disingenuious
That sounds like a very convinient excuse
and for the record... maia can defend against cera just fine? knock them down and spam kick them. you wont kill them if they're smart and decide to run, but you can fend them off
Well, if that comment is no good, then neither is this new one
I'm sorry but that makes no sense
"That sounds like a very convinent excuse"
@vale brook"its not a fighter, point blank period. you can still defend yourself against things like ceratos, it's decently easy. but your best bet is to just run 9 times out of 10", you basically said the same thing as that quote about para
Except, Im not the one trying to excuse a previous comment by claiming things, but sure
well atleast we know what kissen said in that screenshot is true
Why would the old comment be inaccurate, but the new one not so? If the other one was not reliable, why would this one be?
How so?
the double standards is crazy
?
Well, if no one actually plans to explain things, then as far as maia goes, it does seem like it could do with a little bit better fighting capabilities. Granted, its new and people still need to learn how to play it, but it probably shouldnt have to run from a solo cera at least.
It can 2 shot it with a combo to the head though.
Shove to knock it down, and stomp its head twice.
Even if you dont land headshots thats 400dmg with 2 stomps
Sounds okay, but maybe could be adjusted if its not quite good enough in some aspect
Considering it can just run away if the fight is goung unfavorably its more than enough imo
Eh, not sure it should end up like that really, but if thats really rare then it could be fine
Problem is, if their damage is increased they will just be extremely oppressive without any drawbacks pretty much
What would stop people from just going around KOSing if maia also had better damage to its name?
im not a fan of the idea of lowering speed and increasing damage. literally just make it a bigger teno at that rate, exactly what people feared
honestly, they could buff its quad/stationary attacks, but keep its bipedal/moving attacks weak.
that way its still awful at chasing, but better at standing its ground
Same, just leave it as is, its perfectly capable of survival anyway. Just press w+shift and you win literally every engagement.
i feel that maia's speed is by far its most unique asset
a 3.8 ton herbivore that runs faster than some of the game's fastest predators? That's pretty cool
makes it have a very unique identity
if it just fought good, then lo and behold, it's teno 2
If maia gets a dmg buff teno might as well be deleted
If only we could get more semiaquatic teno
honestly i'd just be happy with more quad QoL rather than flat damage. Like the kick hitbox is kinda ass, and it should have an RMB option
referring to the others not you
i feel like maia is too fast for how damaging the stomp is
omni were already getting bullied by tenos if the teno played correcly but now maia just outrun a litteral carno
i feel like the swim of the maia should also be the same as the swim speed of a cera
hello mates
quick question:
what weight maia have as an adult
and how fast is he?
3.8t
46-47 kph
46.9
is that faster than most? I assume carno is still faster
Outstanding
So Carno and Herrera (if that's not a bug) got a speed buff?
I wish they'd do a patchnote, oof...
? Where are you getting that from?
Eeh, from your message #balance-feedback-discussion message? xd Speaking of a Herrera, I saw a speed of ~50 km/h on the other man's screenshot.
But many think that's a bug though.
Or wait... I don't really remember "old" Carno's speed. Maybe it was 49.5 since the rework, oof.
No clue what you mean about Herrera.
I agree that maia damage is fine, but a full health, full adult cera takes 5 headshot stomps to kill. 175 each x1.5 = 260, then 1300/260 = 5
Maia is 45-46 km/h irl, teno is 40 km/h irl, cerato is 40 km/h irl, but about pachy: yes, it is slower than its supposed to be, so if they want to keep the dinosaur stats close to irl, then they could give pachy a buff, it SHOULD facetank all of them, obviously, since cerato is 3 times smaller than maia, teno is 2 times smaller than maia, and pachy is 7 times smaller than maia (according to isle wiki). I dunno what you're on @random stump
You basically think that cerato and others you mentioned should be able to facetank maia instead or what are you on?
Nvm, maia is 3.8 tons, not 3.6 tons, my bad, but still it should facetank pachy, teno and cera
and it would with the stomp ability
i do not think they should be able to facetank maia, but they need either an escape or a way to fight back, currently its just kinda "Die".
adding maia in its current state would effectively remove those three creatures
so your point is to nerf maias speed?
Fair but you could try dodging shoves
Maia is pretty easy to dodge due to its poor agility, and in woods its even easier. not to mention at adult maia stam is not very good
Yeah, and it will also run out of stamina quicker if it will keep on spamming shove additionaly
also, due to how slow maia's alt attacks are, if your a semi good cera or teno vs a ok maia, it isnt hard to do a lot of damage and bleed to it
you can easily get on its ass and just get free hits if it isnt smart
ehhhhh no not really
ive fought about 25 maias as a teno, the bad ones were free kills but the good ones were impossible
my maia friends had to come in clutch cause if not i was dead
imagine a 3.8 ton carno with insta knockdown on ram
I mean yea, good ones are impossible to 1v1, but you can easily dodge in my experience
they got more stam than you tho
maia has incredible stamina
not really, maia stam at adult is not great
nah it's insane
ive played adult maia for like 10 hours already
they run down anything they want
they are faster and have better running stamina so they just run down whatever they choose to
its worst stam then cera and carno atleast of what ive experienced
even dilo, which has amazing running stamina, can't even run away
