#balance-feedback-discussion
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im assuming because youll generally be fighting other carnivores for their bodies, and shouldnt exactly be "hunting" very often. although that just makes you bad at hunting herbivores, not other carnivores.
id nerf its bile again rn and then buff it to the OP state it was in when its around bodies. or have its bile intensity scale with the size of bodies
probably
Its also insane to me how agile Cerato is while Dilo has to turn like a dump trunk lol, I feel like the roles should be reversed until Cerato is around a corpse.
Dilo is less agile more so for the Omni v dilo fight. Dilo is faster and wins a face tank, but Omni is more agile and pounce is devastating for dilo.
Pretty much the opposite is true for cera v carno too. Cera is the more agile one who wins in a face tank, but carno is faster and can hit and run easily.
Changing either of them ruins those matchups
After the Carno change you'd think the fight leans more in Ceratos favors anyways and the agility just making it all the more superior but perhaps, since Carno is the ''small game hunter'' you'd think it'd need far more agility over Cerato..Who's suppose to be the corpse bully tanky type.
But then when I think about Allo being on the horizon I'm like eeehh...Its toast either way. š
Itās DEFINITELY more in ceraās favor now as it should be. Itās just the nature of carno being fast that allows it to hit and run. If we decrease its agility, then cera would have a pretty hard time hitting a carno. And carno with more agility means that it just runs down small game with no way for them to escape and can bully cera more. Carnoās poor agility is the only reason many dinos like Omniās have a chance to get away. If you want to see what it would be like for carno to have good agility, see dilo v carno. And if you want to see how poor agility on a larger dino deals with carno, see 1.5 ton diablo v carno. Both of these fights are pretty rough for the target.
Also, cera aināt toast from allo. Cera can likely outrun it. If allo outruns cera, then teno is extinct and pachy is just more dead.
That is true, I dare not want for a more agile carno, but nor do I appreciate a agile cerato when it has a lot going for it especially in numbers.
But even when a class seems broken now, it'll be nothing in the face of whats to come honestly, so ya in changes will tarnish any fragile chance they have.
Its all good. An Allo is going to successfully kill a stego and then a Cera is gonna see that immediately get it max damage mitigation buff and try to bully the wounded Allo. Which is honestly what it should be doing.
Agreed, tho I think it should take a pack of ceratos to take the corpse away, but this is also why I'd like to see eat to heal mutation go, so the corpse bully can actually have a chance at being one without other carnivores (and herbivores) just healing that damage off immediately.
am i the only one that thinks teno kicks r powerfull, like it stuns same as the tail attacks and can be used everytime( like no need to run like dibble)
if you thinks its fine than the tail attacks useless damn xhoose one
Kicks have a worse cc range than tail slam. Tail slam can knockdown ceras and carnos, but kick only stuns them. Kick is also a rear weapon with a small hitbox, so itās incredibly difficult to use it offensively. So whatever itās fighting has to choose to get in range of that kick. Or if itās a Dino teno can outrun, they are generally big enough to shrug off the hit and hit the teno twice as hard.
Tail slam has just kept getting nerfed for no reason and now itās honestly kinda detrimental to use. The pathetic damage, long windup, and attack lock AFTER the animation finishes are making it pretty bad. Iād rather they buff tail slam to not be useless than nerf kick and have teno be entirely useless.
Like if we compare this to Diablo, who has an aggressive attack with a large hitbox, no stam cost, and generous hitbox, it really shows how tenoās defensive abilities are not that strong.
Bile's intended purpose is claim bodies and steal them from other Carnivores
if dilo had good agility we'd be done
with how dilo is made, it must have absolutely terrible agility
Reducing how much bile is applied to herbs is to make it less efficient at big game hunting, and it makes sense since Herbs have more complex stomachs
If they could just make it were dilos had to have more interaction with its victim to apply the clones it'd be better honestly, that one idea TurkishDelight threw around about it awhile back was good.
So, you've noticed, sometimes you'll pounce something. You'll latch onto it properly, and it will make a pain sound. Then suddenly, you'll teleport dead into it's mouth or impaled on the tail?
This happens because, on their screen, the stego swiped you long before you latched. On your screen, you properly latched. The game then validates 'both' and both of you take damage. But in the trade, a pounce for a stego tail swipe does not favor the raptor.
Ping favoring the hitter ONLY benefits raptors vs things they can pin. In the long run, vs EVERYTHING ELSE, this mechanic hurts raptors far far more than it helps them.
I have not read everything btw, only the stuff I've specifically replied to.
I approve of dilo having poor agility so long as it's faster than raptor.
Additionally poor bleed resist.
Anyway though basically as for this, I still wish bad ping didn't favor the hitter.
Nor do I want it to favor the victim of the hit.
I prefer it give you no assistance at all because bad ping is too easy to acquire.
I fear very much that allo will outrun pachy/cera/teno. I agree entirely that they will go extinct if such is the case and so I hope such won't be the case.
It would be acceptable if it didn't have the stamina to maintain chase and was forced to remain an ambusher.
I think, a good idea for such creatures - If it's stamina was so awful that it could not chase, that would also make travel feel terrible unless the trot was very very good like Teno's. (But then would it trot-things down?)
I was thinking, maybe it could have a base run speed that was slow but had decent stamina, and then some kind of 'dash' that does no damage and who's only purpose is 2-3 seconds of quick speed used for ambushing. This way, it can use the slower but normal sprint for travel and self-defense combat, and the 'dash' for closing distance on ambushing prey. Ideally the 'dash' would have a 'charge' bar below the stamina and recharge very very slowly, to limit it's use in self defense combat.
they tried what u said many times, it was hell
if the server decides what happens, nothing will ever work
90% fail 10% success on a good day
I'm not sure what you mean by the server deciding or not, I take it that it already does and that's why one with bad ping will benefit you if you can take the trade.
If you mean that they made attempts to change how this works and instead it favors the victim of the hit, that is unfortunate.
But not what I am requesting.
i don't remember how it worked, right now if it lands on your screen the server allows it, but many times they've tried doing the opposite and it was the worst experience ever
bruh how did i misread what you said SO BADLY
you're completelu correct you never said anything even close to what i just said
Hey what do you think about allo having a dash?
I wanted to talk more about it in the suggestion I made but I didn't have enough space
That's a dodge
le dodge
I'm talking like, a forward burst of speed, like increasing your run speed for like 3 seconds at the cost of heavy stamina drain
Well heavier than normal
So you see, I hear rex is gonna have good speed and damage but terrible stamina.
wouldn't make much sense imo
It seems like the terrible stamina would make travel really annoying
Unless they give it a lovely trot
bru
I suppose a lovely trot seems like a good thing for rex to have though.
Seems fitting. I am unsure if allo should also have a lovely trot though
Honestly I dont think the ambush role works for something like allo. Allo is supposed to be a generalist. So making any ambbush specific mechanic would either require so many caveats to ensure it can't be abused and be weak or make allo weaker in other departments, or allo would end up becoming op with it.
Oh, I didn't know allo was a generalist, I thought it was an ambush hunter with the ability to pin things cera/teno sized.
If it's a generalist then I don't know why it's able to pin such large things
Pins are good for ambush hunters who cannot chase their prey and require some method of quick execution
#balance-feedback message @peak hinge well sitting on a rock doesnt stop venom from being venom lol
@tall bronze I love your mutation ideas/revisions.
Thank you! I'm glad you like them :3
@twilit seal I agree, if pounce is nerfed then bleed damage should be increased. Iāve yet to see a raptor pack take down a Stego or dibble
I mean I have seen people, and myself taking on dibbles, but its also not as fun/satisfying just killing with raw damage in my opinion
Yeah and my personal experience obviously isnāt indicative towards whatās actually happening, but while watching raptor packs (Hererra) and playing as Raptor most of the kills are juvies, and two-three raptors pinning something like a carno
Lol I get that, but the clone teleporting is not intentional design, im sure
@tepid tartan you are lucky being alive after 1 bite of a sub cerato, fg herreras are big turkeys with claws, the bite of a sub cera realistically would instakill you
it's cause it was a tail bite and he was still relatively small, it got me around half an hour later with one hit; but i still stand by my point that it's too much- was watching some herra gameplay and the player, full grown full hunger, vomited after being bit once by a juvi cera smaller than him
You gotta admit it's a tad ridiculous
is hordtesting down?
Yup
kk thanks
a 40% sub is likely almost double your weight @tepid tartan #balance-feedback message
frankly id be surprised if you didnt puke instantly lol
and for this, its not the hallucinations themselves causing damages. its a visual way to represent the venom doing damage over time. you're meant to be able to fight back against them, though that seems to have broke when they improved it so you cant cheese it out by climbing or hopping on a rock
yeah, but that's the thing
you can't physically fight against venom, so why does fighting against hallucinations make any sense?
because people dont enjoy dying to things with no counterplay, hence why you made the suggestion lol
balance and interesting mechanics come before realism at the end of the day, the isle isnt aiming for a realistic experience
they need to a) reduce the damage down to maybe .75x normal dilo damage and b) make it possible to fight back whilst still being challenging
i would be fine with keeping current damage if hallucination charges required the Dilo to bite its prey to recharge it but that leads to the issue of "i run on rock, now i live lol"
yeah, the damage is far too much
the dilo i was fighting was a sub about my size so i wasn't hurting too bad after it bit me, but it only took getting hit by the hallucinations twice before i died
tbh i think the damage on the hallucinations very well could be bugged rn
they're supposed to do 85 damage like normal dilos but i refuse to believe they're doing that
yeah, that was absolutely more than 85
man seeing that hal dilo running in place above me on the cliff then suddenly teleporting through the wall got me good XD
wish i could share the clip cause it's amazing
might've gotten the clip small enough to work
but yeah, Gallus' idea is great; that would not only look cool as hell, but it'd also make it look like an intentional mechanic and not so weird/buggy
@viscid schooner I get where youāre coming from. Right now due to pin itās almost better to just ambush juvies to instantly pin and kill them than hunt in a pack with buggy pouncing, rng bucking, and the high possibility of dying to fall damage from a missed pounce.
@tall spear #balance-feedback message wdym ākeeps getting shadownerfedā? was there another nerf?
@worthy steeple It keeps getting it's tail slam damaged nerfed, and if it hits Ceratos and Carnos in certain spots even if they aren't the tail, it will only stagger instead of knockdown. Teno's tail slam does 150 damage which is abysmal for how much stam it takes.
you know whats funny? 150 is a headshot, the regular damage is just 100š
@worthy steeple Man i'm dead ā ļø
Wth I thought 150 is base damage to the body.
they nerfed by 50 dmg 2 month ago
š
like it wasnt hard enough to fight back cerato hordes
it aint
just run
you outstam outrun and outtrot em
teno balance isn't all bout cera and teno
Does enlarged meniscus allow beipi to survive any hits that would normally 1-shot it?
ummmmmmmmmmmmm you mean congenital hypoalgesia
Right, that one
it might be able to
@strong saffron Agree especially the last part about "without damaging"
thank you, i would really love to see the input of people who disagree. i don't understand why anyone would actually disagree, unless they themselves aren't good enough to play the game without mixpacking.
This would be a balanced input since lots of carnis stalk herbis near them so if they get a debuff instantly they would be screwed and also deinos sometimes live very close to herbivores or carnivores on the surface so if they get a debuff it's just unfair and sometimes they can't bite people
that's where the some time comes in, of course the debuff wouldn't be instantaneous, i would think 7 minutes or so would sound balanced. i don't think anyone stalks someone that long without actually eventually attacking. the rules with deino would of course be different, as their entire playstyle revolves around waiting for prey.

It changes for every Dino like the rules on strict rp servers
exactly. all depends on playstyle. i don't understand how people downvote it and then go complain about the game not being realistic lmao. because a pack of full grown cera's definitely didn't attack dibbles on sight in real life. (irony)
Lol
Maybe it should be optional in unofficial and there should be seperate officials dedicated towards it, but it shouldn't be implemented in all the officials
i think this is the best compromise, it can cater to everyone's playstyles in that case
š
Yes
then its just rules
in which case, go to unofficials if you want mixpacking rules
why add a mechanic that fundamentally is the same thing but actually way easier to abuse
stalk a slow herbivore as a fast carnivore
never attack, that'll ruin the plan
debuff it, wait until the debuffs are at their maximum
call over your rex friend in discord who you had be away so he can be completely safe from debuffs
he easily kills it, and now you and the rex both get an easy meal
split up again so you can do it again
literally created an even better way to mixpack
i don't understand how that ties into debuffing carnis? they're the ones causing the most destruction in mix packs
you're debuffing whoever you want dead and calling in a non-debuffed creature to easily obliterate it
this is easily countered by the herbi attacking/ the herbi not receiving an as significant debuff. the debuff could also be altered to go away upon receiving any player dealt damage in a way that the time between receiving damage gets shorter and shorter in order to encourage continuously attacking to counter just using one attack to remove the debuff.
herbi attacking what? if the carnivore remains out of range, it'll just never be able to hit
attacking the second attacker. if the carnivore remains out of range, the debuff is never applied.
then how long is the range? if it's very short, all i need to do is space out my mixpack members and it's perfectly ok
i can mixpack as much as i want as long as i'm not cuddling the other guys
that would come down to the fine tuning of certain species to apply the debuff, it'd have to be long enough to space out different species but short enough to keep it from randomly activating unnoticed. another counter for this is to actively reduce the speed of the carni stalking it so that the herbi can catch up to deal some damage/ can run away far enough to remove the debuff. or it works the other way around as well, maybe give the herbi a speed buff.
still very easily abusable
especially if you try and give herbivores a speed buff to fight the carnivore
because then youād get players mixpacking with the herbivore to abuse the speed buff
9 reasons why stress debuffs are bad (Bubulblu's mixpacking List) :
- Griefers can and will continue griefing even with debuffs, unless they lead to death, which would pose a much bigger problem.
- Depending on the range and timing of debuffs occuring, players can abuse them by regularly getting away from each other and continue griefing.
- It ruins prolonged fights. Some fights in the game can last for 30+ minutes, but the game cannot tell the difference between a fight where no one hits each other for some time and mixpacking.
- Mixpacking isn't necessarily an issue. There is nothing wrong with a group of small dinos hanging around a larger one who they know cannot catch them.
- Temporary alliances can be fine. Two groups of predators can hunt the same prey and decide to help each other until said prey is dead, or two prey animals could stand side-by-side to defeat a powerful predator, without being necessarily griefers. The point of the game is to maximize your chances of survival.
- It promotes deathmatch gameplay instead of survival, by forcing players to either run away or kill anything that isn't their own species.
- A fast dino can purposefully debuff a slower one by following it and causing debuffs. Again, griefers don't care if they're being debuffed.
- It ruins hiding. In a jungle or near water, two players can be very close to each other without being aware of each other's presence. Debuffs occuring would give them away to each other.
- Stress implies forcing psychological reactions on a player, which is a bad thing to do in a horror game. A dino has no reason to be stressed or afraid if the player controlling it isn't. The game should try to scare off the player themselves, not their character.
the only way mixpacking can be avoided without it being abusable is through server rules. personally i've yet to see to a single mixpacking suggestion that wasn't abusable in some way or another
I understand how it could prove an issue and be abusable, though i still think the balance team could come up with a way utilizing debuffs. Personally, on that list, Number 4, 5, and 6 are completely irrelevant considering how the game functions. I will go into detail:
4: Mixpacking isn't always an issue, unless it's a carni-herbi mixpack, in which case the herbivores actively help the carnivores locate and chase other prey, including both carnivores and herbivoers.
5: Temporary alliances are not the same as Mixpacking at all, in this case this point has no connection to the problem with mixpacking. In my personal experience, after defeating some other prey/something larger in a temporary alliance, after the fight another fight begins over the food immediately.
6: Also in my personal experience, all the players I come across whether as carni or herbi (unless the other player is a herbi as well) either run away or attempt to chase me down depending on if they think they can kill me or not
@tardy peak I think for it's growtime, it's OK for dilo to loose against those situations. Dilo grows the same time as raptor/herra/ptera/pachy/dryo, so it theoretically should be within their power level. For being within their level of power, it has a LOT of hp and speed, plus venom that now works on tree'd herras. I think he's in a good spot considering how short his growtime is/comparing to the other animals in dilo's 'level.'
honestly, herbie-herbie mixpacks are just as awful imo. Like a teno+gali+stego murder squad can go around killing anything. If they run, galis chase them down and the tenos keep pace. If they don't run, stegos murder them. Plus, even just a small herbie mixpack like 2 pachies and a teno can cover each others weaknesses so much that they are entirely untouchable to their own tier. Pachy's weakness is its low damage output and low hp, teno's weakness is that the target has to approach them to get hit. So pachy just leg fractures something and then the tenos maul it.
Not to mention, dilo can live off of sea turtles in a way raptors can't.
Dilo can run away from all those situations except the carno. The carno is kinda built to be a dilo-raptor hunter though, that's like. His thing.
fair enough, but i think the difference is that if you die to a herbi mixpack, it's really your fault. I've been in a couple and from personal experience, I've never chased after anyone with a herbi mixpack, nor have any of them chased after me. The important difference is Carni-herbi mixpacks hunt just about anything, while herbi mixpacks only attack if you do first/if provoked
Dilo still excels if you have a group, the enemy can't face all of you if you get on opposite sides, and just keep biting the unguarded side.
just because they usually don't, doesnt mean they cant. I have seen teno and pachy mixpacks just go around murdering any other herbivore they see. If you remove carni-carni and carni-herbie, they will just move to herbie-herbie and do the same thing with different dinos.
at that point it's just literal greefing, honestly. i don't see a reason why they would do that other than to just ruin the fun of other players. you actively have no reason to harm other herbis as a herbi.
yeah, thats exactly why you see herbie-carni and carni-carni mixpacks. Most are there to just grief, fight, and/or always win. If you remove one option they will just go to another. Whether that be herbies and carnis, just herbies, or just a mega swarm of the most op dino and like one or 2 scouts who stay away. People will find a way to metagame, it is inevitable.
Personally, my best solution is not to just debuff them directly, but to instead prevent their fun. Make mixpacks easily scentable. Can't grief people if they know you're coming and they just leave.
that's a good idea. if they add a quick, simple scent icon that shows mixpackers, it shows you that you should avoid that area/run or hide somewhere else.
heres my exact idea: #general-feedback message
while charging, it's faster than galli
@random stump it does go faster, with charge. However, thats still just an issue with speed mutations ruining speed matchups. Like cera being faster than PACHY with a speed mutation
does the charge not chew through its stamina
not really honestly. Someone tested it when it was reworked, you cover the same distance in a full stam bar by sprinting or by charging. I'll see if I can find it
I can't seem to find it, but I'll honestly go test it real quick
So, carno literally goes the exact same distance by burning all its stam charging compared to sprinting. And it took about 2:15 to burn my stam while running while it took about 1:50 while charging. (charging on left, running on right. look at coords) I did this by starting at the edge of the bridge to highlands and running down the path to south plains.
what?
thats cool but i dont think its a balance thing lol charge makes u faster but uses more stam so u can do damage
I was posting this in refence to Fsh's feedback. Since he claimed that it was not the fastest and then said it chewed through stam. So I'm showing that charge really doesnt chew through stam that much.
cool
@tardy peak skill issue
Why is the omni bite cooldown so long ;-;
It forces you to have to pounce people to do any damage, and once your stamina is out you're screwed. You have no simple method of attack when all else fails, the cooldown is so long that most opponents have already bitten 3-4 times before you get your second. Don't really understand why the cooldown for omni's most basic attack is like 3 seconds compared to other, similarly sized and larger dinos.
not only raptor but also carno and deino
Damn really? It seemed like carno bites weren't too bad but I haven't played them in a hot minute. For troo that sounds ridiculous. Deino kiiiiinda makes sense but it also doesnt have many means of attack and already does a ton of damage, but still sounds annoying.
Is there like a (updated) spreadsheet with the bite cooldowns for each playable somewhere?
nope, just know that herbi cooldowns are way faster than carni cooldowns
teno, herrera, dilo, stego and hypsi are the fast ones iirc (might be more not totally sure9
cerato also has a pretty fast bite imo
yeah that tracks
dilo i can somewhat understand, idk about herrera and the others tho lol
but then again i wouldnt really shorten them, id make the other slower bite speeds comparable to them (on animals that need it, like omni and troodon and carno)
^^
deinos bite can stay slow idrc cause it can 1 everything on the roster except itself
nah all bites gotta be decently quick we cant have a 2 second cooldown
its a gator. it should bite slow
not fun
its a gator
doesnt matter
you said it yourself, realism has nothing to do here
who said anything about realism
it's a gator
a gator biting fast is less about realism and more about immersion. it'd look dumb.
you said it yourself
many things look dumb in this game
theres literally no reason to make any bite have a 2 second cooldown
it being a gator with a very powerful bite makes sense to me
nah a 2 second cooldown is way too much
cooldown shouldnt be as long as the animation but a very small number
or just shorten the anim
I dont mind a long cooldown as long as the dino in question isnt at a huge loss without it. Its not fun having to wait to use a basic attack when said basic attack is already very weak, it should always be a safe option to fall back on when you need it. In the case of gator and stego tho, imo, the the cooldown doesnt affect them much because 1 hit is all you need to deter most other dinos on the roster aside from your own species. Haven't really played stego, but I don't feel the annoyance of the cooldown much with deino.
On something like an omni it is very noticable.
brother doesn't even know how much diablo does yet is asking for "necessary nerfs" LMAO
@alpine plover #balance-feedback message
you realize this would buff dibble right
by ALOT
dibble doesnt even do 300 damage, let alone 500
^ dibbles actual damage number
you want to buff it by almost 100 damage lol
(irregardless said nerfs are unnecessary)
Yeah why is Hererras bite so damn fast lol, I donāt even use it when I play Hererra
Yeah I think Iāve seen more dilos than any other carnivore lately, even Cera
thatās assuming all 5 hit and donāt miss from the small and strange hitbox of diloās bites. if that was fixed then Iād definitely be complaining about the bite speed
@alpine plover thats a visual bug, not a hitbox issue
raptor pounce hitbox is pretty forgiving for the prey, misses pretty easily
but often even if you hit right on target, the game visually makes the prey run away for like half a second before falling down while the raptor stays at the original spot
will we ever get raptors bitecool down removed
No, because the devs dont want damahe hacks to be a thing again
maybe lowered but cooldowns are here cause cheaters would just bite 10000000 times in a milisecond
Just increase animation speed, we had a patch with speedy raptor bites already
@analog mirage while i agree tact endurance is too good, that change would just make it still problematic
Not necesarily. it's only really good to run as you cannot regen at 25% or below without sitting
I had a change for it where once you were wounded, stamina decay and stamina regen were increased
This would actually be better imho
A: It's out of your control, it's not effectively just a larger stam pool
B: Once you're wounded, you're on the backfoot already and probably best off fleeing
C: It fits the "damage = stamina" mentality without overselling it
I think having it just give you more stam when you're low on stam is effectively just making a "more stam" mutation
tbf tactical endurance being herbivore only is already pretty balanced, it helped me escape cerato mega packs a lot of times, the devs already made it 2 times
worse than it was before (from 50% to 25%)
tho iām surprised they nerfed tactical, but didnāt nerf more problematic ones like gastro or speed buff
Gastro got a rework
Instead of healing a set amount of hp, its heals 5% no matter what.
So it became much less useful for smaller animals, but its busted on large tiers lol
tactile cant be balanced
the fact that it helped you escape cera megapacks proves it's beyond busted
can only be removed
I think that's an odd way to look at it š
Could just change the effect instead of just deleting it 
@dry crown carno is still faster than dilo. if dilo is catching up to a carno (both adult), then the dilo is using a speed mut and the carno isnāt
which is a speed mutation problem, not a carno problem. carno has zero issue escaping other carnivores because itās still the fastest land carnivore. especially if it uses ram to get away. that buffs its speed by a landslide
speed mutations should be deleted imho
any stam effect will turn it into meta unless it sucks balls
thats the issue with literally every combat mutation. They are either useless or op, there is literally 0 middle ground. If they are strong enough to make an impact, they're too strong. If they don't make an impact then they are useless. Many of them need to be changed to be more useful out of combat rather than during combat.
My personal idea for Tactile Endurance was to completely swap the effects for something new, but still keeping the theme of your animal reacting to incoming damage. Rather than converting damage to stamina, it would instead grant brief rapid stamina recovery and a speed boost (stay with me) for several seconds after receiving a particular percentage of damage within a short time period (eg; at least 30% of your maximum health lost within 10 seconds). Long enough to get on out of the fight, but not so much that you can run a marathon. Afterwards, it'd go on a fairly lengthy cooldown of ~10 minutes.
-# Another part of the idea was to rename it to "Adrenergic Response" to make the name more thematically fitting
The idea is basically your dino going into full FLIGHT mode when receiving enough damage, but you can't just trigger it over and over to not be tired + run faster in combat. Adrenaline ain't cheap, so use it wisely. 
I like the rough concept, but a speed boost is a no go imo. speed should never be touched as it determines WAY too much in a fight and is super finicky. Even a 5% increase allows cera to run down pachies and dilos to run faster than carnos.
I'd rather something along the lines of after taking X% of your hp within like 30 secs to a minute, gain 20% decreased stam decay. So its useful only AFTER you get hit and only useful for running. This means you are still trackable and likely pretty hurt, but have a slightly better chance of actually making it out. Or simply less hp = faster stam regen.
That could work as well
š
I hate discord mobile
#balance-feedback message Please give the lil rat more attention. š
@light wind You can fly from swamp up to highlands without using your entire stam bar. It's most efficient to ascend while holding W and looking just above the horizon
You also use no stamina to take off while latching or falling
Yeah I've been latching whenever possible because of that reason but it feels like if I touch sprint at all it just destroys my stam
the devs are already planning stuff like air vents and currents to help pteras travel easier. Some help you get higher, others help you move faster.
ACTUALLY BASED!!! we have based feedback in #balance-feedback people!!
no but seriously, it messes with me hunting elite fish as a small deino as well. so annoying
What does the upward lunge mean
maybe they're talking about the surface dash/lunge? i dont play deino though so idk
since when can you not turn and RMB with the deino, yall are really messing that thing up RIP
Do you mean they finally fixed deini being able to instantly turn 90° with its lunge ? Finally ! I might play beipi again
@frail idol the game isnt intended to be "accurate"
infact, these "dinosaurs" arent actually dinosaurs
theyre reptiles in the shape of their namesake
although it gets down to a whole bunch of literal, technical, and semantic meanings, but thats the idea
balance wise for dilo, i honestly think it would be fine if the hallucinations were fixed
500kg, 41 - 45km/h dilo would be omni fodder
Everyone who says the game is supposed to be accurate/realistic is wrong
Dilo isn't even the least accurate thing we got
thatās a game, not real lifeš„¹š
they didnāt, like almost whole roaster is fictionalš„²
^^
how people donāt understand that balance is more important than concept arts/paleo accuracy and etc
Beipi :
Omni (doesn't even exist)
Herrera :
Carno :
Cerato :
deinos dimensions are undersized but the weight is good
Even stego lacks the gular armor, and deino is somewhat undersized (also both break the laws of physics)
yeah
Deino is based on hatcheri, which is now theorized to be about 13 tons
isn't it riograndensis?
It was called hatcheri on Seiza's trailer
That's a lot
It is
That much of a size increase I think would be detrimental, because you end up being too big to hide underwater
It was probably more like 16 tonnes
thatās insane if thatās true
deino was one of if not the largest carnivore that isn't fully aquatic to exist I think
pretty hefty gator
teno is not 1.6 tonnes last time I checked
tilleti showed 700-1000kg marks
please don't use prehistoric wiki outdated information thanks
sure buddy
Teno is twice its irl size, and quadrupedal instead of bipedal
Beipi is less than a third of its irl size, and aquatic instead of terrestrial
No existing raptor has stats similar to those of omni
And dibble
Dinos in this game aren't right or wrong, they're made-up creations
Nothing's accurate about them, they aren't supposed to be
I think we all know about dibble
If they were accurate there would be like 5 species and the rest would get outcompeted to extinction
It's how the devs want it to be
In fact, I think dibble is one of the most accurate dinos in the roster
With only the size being inaccurate
funnily enough, stego and deino are ALSO underweight
xD
I wouldn't call deino underweight, 8 tonnes seems fair for adult size
Elder though? Of course not
teno was bipedal irl? what?
Yeah mostly
So yes, exactly as I said
The only think inaccurate with dibble is its size
As for the speed, every creature in this game is insanely fast so whatever
rex being as fast as cera lol
(and in-game carno can reach close to 60 km/h)
While cera is ABOVE 40 km/h
So I stand by what I said
i'm about to blow your mind
the game isn't meant to be based on realistic dinosaur stats and will actively do whatever the hell it wants if said dinosaur doesn't befit the balance state of the game (see: diablo, carnotaurus, dilophosaurus)
canāt find any source that can prove that, i guess it was quadropedal but could change the stance
(I already told them that like 3 times already)
not in the current roaster
i feel like people get "immersive" confused with "realistic"
does the isle FEEL realistic? ya, because it convinces you that it is by being extremely IMMERSIVE with expressive animation, detailed models and environments, a wide variety of expressive sound designs for each animal, etc
but it also has venomous dilo, climbing herrera, omniraptor in general, brawler tenonto, scavenger cerato with the power to gain damage resist for being near a corpse, troodon in general, duck beipi
and that's not even mentioning the future. Dinosaurs with EMPs, dinosaurs literally built like Godzilla, dinosaurs which have acid spit and camouflage, movie monster spinosaurus, an 8 foot tall human-esque creature which feeds on other humans and can climb basically any surface, a creature that ingests biomass to evolve and grow from a mosquito-type thing to the size of a literal dragon
it is not realistic. let's not fool ourselves
THIS THING STILL IS OFFICIAL. REALISM BE DAMNED
isnt matriarch not canon
it is def canon
the fanart for it is not canon
also that's the echidna, not the matriach
i know but im wondering about the matriarch description
the EMP dinosaurs are crazy tho lmao
also what the hell is this thing?
that's my point. realism is a moot argument and always will be
Island Walker
Probably not canon anymore
islandwalker. very old concept, idk how canon it is today
so close! the dinosaurs were designed by a company for purposes we dont know, but atleast some of them are designed to be closer to weapons than anything else (looking at you, Omni)
beipi is a doom slayer
omniraptor has lore relevance lol
im glad you know english, but that doesnt change the lore behind the animals lol
so... are we ignoring the human buildings, the trail cams, the entire discord channel dedicated to lore, the multiple lore aspects dondi has given us, GUTS, etc
we dont have all the lore obviously, but its there lol
you can, but im guessing you wont lol
really not that hard to find; https://docs.google.com/document/d/1J3FnAzKdtmlIYzTfgSlevTgGLcn8h-Zaxlqn3WEicVw/edit?tab=t.0
The Isle Theory Document Created by: Rumplestiltskin Maintained by: Rumplestiltskin and The Isaac? Foreword by: 1tinydinosaur (PSA: Primal Carnage, both the original and Extinction, are no longer connected to The Isleās Lore) You can comment on anything that needs to be added, changed, or remov...
infact it was the first pinned message you see when visiting #isle-lore-theories
Tell me you havenāt read the document without telling me you havenāt read the document
why would he read it lol that would go against him just saying things with no source
if you would read the document you would know the 'theories' come from things in game and said by dondi himself
but as wave said, i really dont expect you to read it lol
honestly, the fact you're arguing realism over its weight and speed, rather than its literal venom is pretty funny to me
thats great, but dont try to change the game because you yourself refuse to familarize yourself with lore the game has had forever
lmao
"the lore isnt in game yet so personally i dont care! game should do what i say!!!"
okay but your changes would make dilo immediately hot garbage lol
which i think is the most important
lore or realism be damned
he would not perform the same, he'd be destroyed by omnis and carnos with extreme ease and be even worse than pachy
you literally gave it worse speed than CERATO
combined with the same weight as pachy
it being 41 is still way too slow. 45 is way too slow. it should absolutely be faster than raptor otherwise it's dead
especially with that agility
dilo has ass agility, no bleed resist (pachy does and still gets easily bled by omnis), no way to stun/slow down attackers like pachy, and no damage resist like pachy's head
your proposed dilo is quite literally the worst animal in the game bar none
dryo has agility and, no, it isn't dead, it can survive quite aptly using said agility, as well as its small size and exceptionally high stamina
i play dryo a ton. is not an issue to survive those predators
im not a giant easy slow target with no agility like your dilo would be
you're just a bad dryo if you can't use its agility to survive 
it can survive fine against players experienced or otherwise
because it has the tools to do so
hell, dilo can't even JUMP, tf is it gonna do with those stats
and so you confirm your dilo would be easy pickings for basically everything by that argument
because if it's that easy to kill a dryo, and your proposed dilo has less agility, less speed, less stam, less stealth, no jump and no dodge, it's screwed
As a carnivore main, if something small runs into tall, heavy grass I am 100% losing it especially if itās green (or brown in some cases) and as long as you donāt run in a perfectly straight line from the moment I lost you then you will likely get away lol
But still, some small dinos figure they can just run in a straight line and get away, I lose them for a couple seconds but then find them again as soon as the grass clears
Itās really not hard to escape bigger dinos as dryo, although I figure it may require a bit more effort for Omni and you wonāt have time to stop and look lol
I forgot to edit the photo, anyways I was saying, Is this considered normal hit range for a Cera to hit a Deino underwater? If so can it be adjusted, it definitely killed me and was able to keep hitting me as I skimmed the bottom.
Yeah that looks WAY too far for it to be hitting. There either was some desync bug that made you appear on the surface for them, or they are using some hack/exploit to expand their hitbox massively.
Back story is he was Wrecking me on the shore before i ran out of stamina, that was me trying to evade him, followed me without a care
i also noticed during the fight that i could not RMB grab attack behind me or to the sides, that seems broken to.
he was using hitbox expanders, esp and information
theres no chance in hell he can bite you over there or even see you
let alone jump into the water
he knew damn well you were low and out of stamina
So in a normal circumstance, me evading like that would of kept me alive yeah?
absolutely
See me no but he chased me from the Bank after tanking a bunch of my shots, even escaped my lunge grab (btw are ceras to heavy now to grab on land)????
ceras are some of the easiest to grab
I had to run to the water cause I was not killing the dude on land
And he drained my stamina, I couldnāt float if I wanted to
theres something in teh anti cheat that insta drops the prey if it detects that the deino is trying to put it inside of a surface (put him in a barrier, in teh ground, etc)
Eu4 had a duo of speed, esp and hitbox hacking ceras yesterday, would not be surprised if it was one of them lol
yeah no hes cheatin so bad
Just previous to this I was up on the bank trying to fight him after he jumped me didnāt get that clip, I was pretty heated and surprised I thought to clip these ones.
Thank you I really thought I was going crazy and that was either a bug that needs to be fixed or cheating, I killed a fg deino there earlier in the day and he was actually spectating the cera that was killing me according to the replay fml
May just be low frame rate, lag and/or camera angle, but he looks like heās speed hacking too. Mainly because heās lagging FORWARDS, which they shouldnāt do unless they are moving faster than normal speed. So this was likely a hacker.
Especially since youāre saying it followed you through the water, hit you from the surface, and could not be lunged (unless you are smaller than 2.6 tons, you can grab them on land). Probably one of the worst hacks I have ever seen.
I Was full grown deino, it sucks Iāve been happily living in that pond for like a weeks worth of logging in. God I wish I could get a replacement, dying to unfortunate things like hunger or the game crashing is one thing, as they say itās in beta, but to loose all that progress to a cheater I feel like calls for some type of sympathy from development.
he stops for a second and then begins biting nothing and damaging you
he just stopped to activate the hitbox extender š
If I was a raptor I wouldnāt even care cause thatās like an hour or two to regrow, who cares, but ffs
Yeah it 100% sucks. But it was either die to something like this, another deino, starvation, or an update that wiped the Dino. Either way, you seem to have at least gotten your timeās worth outta growing it.
Iād take that, Iāve fought to keep that pond, I fought stegos and won, killed another deino that was living there, survived starvation and bugs
Hereās the way I see it, if you survived for that long with that much chaos, it required a hacker to finally kill you, because nothing else could.
True I wouldāve eventually died but I was on a good survival streak and kinda the whole reason I play and stream the game is for the immersive survival roll play, there was no honor in that death lol
Stego and hunger almost, I was even helping the ecosystem by feeding the smaller playables nearby
If I wasnāt more than 25% down on hunger I usually wasnāt grab hungry
You can see in the video the two piles of fish lol one for me one for others XD
Did a little beipi hang out with you twice, two separate days? Odd question.
yes
Na?
i had stripes
I'm very sorry for your death, I was said beipi I believe then. I placed fish on the shore a few times trying to help cook and killed frogs.
A real crummy way to lose a deino
id rather loose one to a fight or starving to death vs helpless to a hacker
iusually dont kill bepi or ptera unless they get greedy wit food lol
no real point as a deino
and, i find that if you treat beipis well, they'll not tell others about your presence, making them more likely to drink from your water lol
I was a little weary of you but when I just let you come up and you didn't kill me, I was very happy. It was nice seeing a friendly player, others have not been as kind.
i normally dont eat babies in general unless its dibble or juvie stego, mostly to let grow unless im starving
Again, sorry about your deino. That really sucks, that area is such a pain getting to too.
Need more deinos like that out there, better luck to you friend. š¤
@ me if tou wanna grow by a deino lol
Make that giga is fast as rex
This game is cool and all but the players that need to mix pack are ruining the fun for me personally. I feel like this game would be so much better if discord was deleted. Personal opinion.
but then where would we hear about the news and more upcoming things
it's not discord that causes ppl to mixpack
they can dm each other on steam if need be
your pfp is literally my face after i read that
Your too
Play unofficial, thatās what I do. I also hate mixpacking and itās a reason I donāt play as much Path of Titans. As for discord, itās nice to talk to people about something you enjoy however sometimes I do think Reddit and discord kill off games because the developers are trying to appease thousands of people who have a different vision of the game than they do.
There is possible that Ptera can get buff stamina regen?
well i wish but not happening anytime soon
yeah because Ptera use a lot stam and regain stam very slow that mean they stam gone quickly but need to regain slowly while food and water drain very fast is tough to play Ptera right now
Cera bile is just way to op right now I think my Omni throwing up after 1 bit is ridiculous
Omniraptor throwing up that quickly I'd say is fine since Cerato's bacteria is meant to be horrible for things smaller than it.
Diablos vomiting in ~3 bites however....
<@&933486433342222376> free stuff, go get it!!!
Yooo! Nice!
Man... i missed it
Did we get all of them?
Make giga fast as rex
@wanton edge before this would get implemented pouncing in general needs fixed, same with dismount and bucking.
#balance-feedback message @spring sluice lol
lol ^
@proper berry its an apex herbivore, why are you trying to hunt it as the small game hunter
@weary dust the reason your suggestion doesnt work is because:
- you dont need to look at something to buck it
- if multiple raptors are pouncing you, it doesnt even matter anymore where you look, you're just gonna look in any direction and press E to buck at least one of them, cause they wont come at you all from the same side
- raptors themselves are unaffected and this doesnt create any 'teamwork' for them, in fact it'll cause more confusion cause right now you gotta time your pounces and position yourselves right, versus with your suggestion a raptor currently pounced will keep switching and then the second raptor will have an even harder time pouncing at an empty slot
I don't think it can work either
Unless swapping positions is done by teleporting around, there is no way raptors can avoid being bucked off if the only thing the prey has to do is to look at them
Which, I admit, would be very annoying to do for the prey in a combat situation
@ornate fiber you gotta hold right click to do damage btw
he was tryna kill you then
no man
bro was jumping like sometimes raptors do
when one is sitting and the other is just bored
but with herra bro left me on red
Still an attempted murder :^)
As already mentioned, if you jump from a tree and DO NOT hold right click you will not do damage. The one thing you have to be careful of is when you are jumping from tree to tree, the jumping herrera has to hold right mouse button in order to grab the tree, which in turn can damage a herrera that was already in that tree. Ask me how I knowā¦.š¤£
@slim dragon well to be fair thats not what I suggested, im saying the prey has to still use e to buck, but you actually have to focus on the raptor a little rather than holding e and "instantly bucking them off" or even worse the grace period which takes out any unpredictability and skill from mechanic
Yes I understood that
But the need to hold E does not make it any more complicated or harder
Only a console player would have the need to be looking at the raptor be an issue
#balance-feedback message
isn't that... a good thing?
Carno is a small game hunter.
Shouldn't be going after Stegos.
donāt tell carno what it should or should not be, do you understand?
donāt make my boy upset
He should know his place.
Mutations Congenital Hypoalgesia is that good -- Croc vs Croc
can you Show me a Page where its says so or you gessing ?
im not guessing it's a game stat
go in the game and see it yourself
croc is 8 tons the 2nd biggest thing is stego at 6 tons
powercreep yippee
LOL
the "i dont play herbs" was really the icing on the cake LMAO
most sane isle player
this one is fire
lets one shot fg rex
"The less hunger you have the faster you are."
Oh God
80km/h gallimimus with that mutationš„
I was assuming they were all carni excluive lmao
š
100km/h starving galli š„
Galli is NOT a herbivore
- unkillable herrera cause mistakes can't be punished accordingly
we are absolutely ballin with this list
forgot to mention overpackimg raptors getting 5% stam per second back and troodons with infinite pounces
is it a carnivore?
no.
once again, i am correct. know your place you animal
And the ptera 1 shotting omnis because it hasnt pecked for 2 hours
herrera part 2 the electric boogaloo
While I would absolutely love that, I agree its too much and I dont think stego players deserve that š¤£
sounds like a plan to me
well i am currently in the process of growing a stego so wait a bit before doing that
im finally not grabbable by deinos
š¤£
Would look very cool, but you know, then you would have to keep double teaming in mind and then the balance shatters
Poor troodons
counted 35 troodons
killed about 17 and then died
gotta love infinite swings š„
Absolute bs š
wait no i forgot that immediately before the troodon fight i killed two dilos
now i get absolutely no action whatsoever only dibbles want to kill me
š„š„š„
i giggled.
Damn I wonder why.
walked past 4 ceras they did not want anything to do with me
Imagine if deinos could lunge without stam
absolutely broken
Or hold you while out of stamina
Dont you dare suggest it tho, or youāll get angry herb players after you
not gonna be surprised if 8 raptors see me and walk past
p sure mostly everybody knows it is too broken
would be surprised if anyone actually supported that idea
stego is okay imo, itās how it should be
ignore everything i said 30 seconds ago
and stego is basically dead when it canāt use its charge attacks
hol on you trolling or you fr
iām not trolling lol, stego is fine, itās only strong while it has stam, out of stam stego is getting killed pretty easily
Bruh
Ive killed a fg stego once as 2 troodon (granted he was an idiot but still)
brother š
out of stam put your head up a wall and infinite swing
how tf is that even normal
1.2k infinite damage attack
how itās not?
it can alt-bite without stam. why shouldn't stego
because 1.2k damage tail attack
Definitely the same strength
you take no damage on the tail
lmao thatās how it should be lol
brother no š
THATS HOW IT SHOULD BE
being stuck with 50 damage pitiful bite while other animals get directional attacks with more damage seems a lil unfair
inf alt attacks and broken as heck but infinite swings??? an absolute nightmare
Directional attacks that you cant use out of stam?
seems pretty unfair that you do 1.2k damage with the tail where you take almost 0 damage whereas others don't do even close to that
alt attacks when outta stam are broken
but infinite swings??? hello stam management???
Not yet at least
you take 2x headshot damage
3x and it doesn't even matter
and i believe stegos damage is a lot lower when its out of stam
Doesnāt every dino aside from pachy and dibble?
every single directional attack can be used while out of stam. thats the point
it doesn't justify absolutely destroying something and putting it on the highest podium out of all creatures
not even raptors pinning down 1.1 ton dibbles were this broken
Well I guess weāll have to check that
alr let me pounce/pin and still do damage when outta stam
i also want infinite ultra powerful attacks or unfair
Its "only" 900dmg when out of stam
also let me uhh pin 1 ton and lower
thx
completely unfair but since stegos get that treatment i must get it too
forgot what was the exact damage
the options are
make stego useless while out of stam, unfairly so
let it fight back while out of stam and have people respect the fact that, yes, it does a lot of damage
Ye but potato has it written down in his head all the time. Full automatic book, even gets updates right @cosmic pelican ?
Imo alt attacks should just be disabled when out of stam, and carnivores should get far reduced bite dmg as well
remove alt attack when outta stamina
Literally me
no stam management and insane damage on stego is totally fair
i'd do the opposite
Allow every attack when out of stam, but make them slower
And also make bites cost stam
the reason the alt-attack while out of stam was made was to make you not enter a point of complete objective helplessness where you just get tailridden to death
make it do 20% damage
reduced bite damage is fine, but no alt attacks is wild
then its useless and lets you just tailride people LMAO
But you have to mess up horribly, and multiple times to find yourself in a situation where youre completely out of stam
only things that can get tail ridden is stego and dibble
and that's lame
Bruh so that would only affect carnivores?
let us get stam back when 0% then
as stego? it's really easy to run out of stam lmao
If you messed up horribly, you should be punished for it
so you want it to be punishing while out of stam but not punishing while out of stam
Thats an easy fix, reduce attack costs, boom fixed
not like that? lol
no alt bites when outta stam is already quite punishing
15% stam usage for 1 attack is absurd
no stam regen while out of stam is already quite punishing
no running no alt attacking but have a chance to redeem yourself
not with inf swing/alt attack
Why? I cant even recall a situation when I was completely out of stam in any fight Ive had
not being able to sprint and use your most powerful attacks is pretty punishing
The last time I was was back in the NE hotspot days as carno after being body fractured by pachies
If I have 0 stam as troodon, I lose. If I am out of stamina as a stego, I can still camp a wall and defend myself. Both have negligible bite force.
And that was 100% on me
basically what you want is to make stego absolutely useless when itās out of stam, which means the only thing it would be able to do is just stand still and take hits? howās that fair?
at least think before suggest things like that
Tbf thats kinda more of troodon having abysmal stamina efficiency similar to stego, but without the bulk to back it up
At least you can tank hits bro
I didnt mean it for stego, I meant for everything. I also said stegos attack costs should be reduced to compensate.
doesnāt matter how many hits you can or cannot take if you canāt fight back.
cant wait for rex to spam its 1k damage bite with fractures while out of stam and people say its okay because its rex and bite attacks should be free
xD
Reduced damage when out of stam for carnivores plz and thx
Ye, makes sense
so if im on 3% stam, all i need to do is not sprint and just spam LMB and my rex does full damage?
Iād be impressed if you managed to stay on that 3% infinitely in a hunt
at least iām glad devs will never add those changes you guys suggest
Whatās with the holier than thou attitudeš
No u
You never knowš¤·āāļø
It could be made similar to the wounded status I guess.
Thanks for bringing that up, didnt think of that.
I mean we have suggested the reverted eu4 to ai servers a few times
Tbf that server was painful to look at during peak timesš
Why do you want to make things worse, wounded is already bad
And need I remind you all deino has 500 biteforce alt out of stam? At least let stego have that much as well
One is tiny tier pack animal, other is close to apex. If you want to compare, look to deino.
Since when? Did they change that recently?
itās 2x heās making things up
Because it feels like training wheels honestly. You have to mess up horribly to find yourself in a situation where youre out of stamina and your attackers arent.
I said deino shouldnt be able to alt attack either, Im not talking specifically about stego
Yeah its 2x, always been
Even when "outnumbered"?
If you feel like youre in danger of running out of stam you can very easily find a well defensible position on this map far before you actually run out.
Trees, rocks, cliffs, water etc are everywhere.
Wasnt specifically to you, I just find it odd that the obvious solution: nerf jab damage by half or so, isnt brought up
š„š
With the power swing, theres no need for the jab to have that high damage
I just find it silly when ban players absolutely spam the heck out of all their attacks without any regard to stamina management but then just back themselves into a corner and be completely fine.
Or deinos going miles onto land because they know that they can just spam alt+lmb to be fine against anything that isnt a stego
didnāt know using terrain to get an advantage is a crime
The issue I can see is when youre up against a pack and they can "outstam" you, plus being defenseless when out of stam is no fun, and with new stam system itd be a death sentence without alts for at least a few things
basically, yeah, you just stand still and take hits, howās that balanced lmao
But I also think you need to take apexes into account, do you really expect a trike or rex to be defenseless when out of stam, even vs a full pack of omnis or troodons or ceras
overall this falls back to roster. when you don't have to care, you don't care.
don't nerf the animal until its weak enough that the MUCH smaller creatures can handle it. Flesh out the roster
Thats why using terrain to get an advantage is an excellent survival strategy. See a pack of ceratos coming ominously towards you as a stego? Look for a well defendable position and chances are youll be just fine, saying from experience.
Thats true yes, but there are other examples that dont involve apexes.
Like omni spamming its alt attack vs troodons after it used all its stamina pouncing to try and pin them, even though it messed up horribly it still remains just as big of a threat since its alt attack is probably the best in the game.
omni is only 8 times troodons weight, thatās funny how you think making a playable absolutely useless without stam is a good balancing choice.
If you use up all of your stamina without any regard to managing it, you should be punished. I honestly never struggle with stamina management myself, even while playing stego which is notorious for having expensive attacks.
Also please do not speak to me in such a condesending way, I have not been condesending or have insulted you in any way.
sorry, about that, i didnāt mean too x
no hard feelings š¹
š„ā¤ļø
š§ā¤ļø
if you are outta stam there's no reason to let you still do tremendous amounts of damage
no stam should mean death unless you are somehow able to keep going due to a lack of skill from the opponent's side
and that applies to everything, no stam means death for everything small but not for big things
if, because you get to use alt bites without stam, stego needs inf swings, let me kick and tail slam as a teno without stam, let me pounce and latch on without stam, let me lunge without stam, etc
You can claw and alt bite, 500 damage (deino). So, easy solution: nerf stego jab damage to 650-750 or so. Reasonable damage for stego (can absolutely see this for trike and rex basic attacks/alts or similar), but no longer 1K+ damage. And lower still when out of stam at that.
remove alt bites when outta stam
we r absolutely balling if it happens
i don't see why stego swing should get such a massive damage nerf
punish you for having a poor turn radius and reward cerato for being cerato
No, no good, unless old stam system or so.
oh, and screw over tenonto, stego and pachy
because those guys dont deserve to fight back
it was never an issue, why are you making it one?
and carno and raptor and more
no stam means you're screwed
they can do more damage, they're honestly way better off
Thinking about it, carno probably wins against stego in an out-of-stam facetank
no stam carno vs no stam teno (no alt attacks)
i wonder who wins
again, it was never an issue when it was like that
honestly? it does
remove the thresholds and it works
back when the stam system was completely different and it regenned significantly faster? wow
(assuming stego can't use its tail when out of stam obv)
maybe this one is absolute ass if it forces you to nuke balance to try to fit it in...?
Because it fits alt better, can adjust jab for weaker but faster targets, and adjust swing for slower but stronger targets. And it makes sense, now that stego has the power swing, it does not need another power attack. It made sense when it was jab or bite, but thats no longer the case. And bite will always just be for utter desperation, or for fun or warning attack, or to mess with your opponent.
you're the one nuking it so that you can get your way tho
it literally doesn't cause an issue unless you hyperfixate on stego
oh wow it's my fault now
sorry guys im nuking the balance cause i don't want stegos doing 1.2k damage without having to worry about stamina
No, stego bite speed is good, for some reason... xD
and i don't want deinos doing insane damage without worrying about stamina
im the bad guy here
deino and stego are different animals god forbid
i don't want things doing insane damage when outta stam
my i be so bold to say
i want real punishment if you don't care about stamina at all
idk, i like the idea of certain animals having unique out of stam options to diversify combat situations
stick my head up a wall and swing like a maniac is not stam management
pachy, teno and stego come to mind as strong alt-bite optins
that idea isn't bad at all
cerato gets charge bite and bacteria out of stam and no one is making a big noise over that
i am
that's stupid
and so is doing 500 damage or more with an alt bite as a deino when outta stam
i think its fine
if you can't sprint you can't move your body back like that
go back in the water and get your stamina back
Nerf jab damage!
isnt losing powerswing and the ability to sprint real and crude enough?
not to mention the insane bleed duration
losing a 1.6k damage attack and still being able to do a 1.2k damage attack? not at all
specially since stego is defensive not offensive
it doesn't need to sprint in most of its encounters
even with the damage reduction to 900
900 constant damage without any concern for stamina management is beyond any balancing logic
really theres just absolutely no logical reason to allow this to happen in a well made game
Legacy balance(since i cant play evrima yet)
- giga
-# Speed increased to same as rex - acro
-# Growth now caps at 0.9(change size and speed)
-# Stamina increased to 40
-# Status adjusted to be the same - bary
-# Weight & Health increased to 1850 - Spino
-# Health & Weight reduced to 8471 - Anky
-# Now is immune to Bleed
-# Addition of 90% leg break - Sucho
-# Now is fast as rex - Pachy
-# Now takes the same time as utah to grow - Dillo
-# Now takes the same time as utah to grow - Para
-# Atack hit box increased by alot
-# Health & Weight increased to 4000 - Alberto
-# Speed reduced to same as allo
Iām gonna warn ya, legacy aint being updated anymore.
Ik
@analog mirage that would just make leg fracture both worse at deterring a chase and better in a mixpack. Damage only matters IF you die. So if the damage is not enough to kill the target before they can run down the pachy, then itās useless. If itās able to kill the target before it kills the pachy, then itās still insanely strong in a mixpack and for Pachies to beat things to death.
Imo the main issue is the fact that it prevents the target from fighting back at all since it disabled most abilities and alt attacks. It being useful in mixpacks also shouldnāt really be accounted for, since almost everything is op in a mixpack, thatās the issue with mixpacks
Coming back after a few patches, I've noticed footprints aren't as easily detectable. Was this on purpose? Like I just tested tracking an adult deer and even though I was right behind it as it was running away there are no discernable foot prints, even while I was using scent (or sniffing)....
Could be an issue with ai, since they have been being worked on a good bit recently.
Nah. Even 1800kg used to lose to a stego in a facetank with a 175n bite. Stegos biterate and hp difference allowed it to do that.
You do less damage when out of stamina btw with alt attack. Unless there's been some bug.
yes ik
@olive wraith, my suggestion comes from a place of player experience and balance concerns; not from any sort of realism as the Isle doesn't claim to be based in said realism.
Point 1 & 2 Players choosing to kill one another for "sport" isn't the issue, cannibalism for an animal like omniraptor or troodon can be preformed in one, non-counterable attack and makes it incredibly easy to sustain megapacks. This issue isn't meant to prevent player on player aggression, it's meant to curb being able to sustain yourself in the easiest way possible.
Point 3 Players who are hunting shouldn't always be winning a hunt, picking and choosing is something to be considered rather than consistently having a fallback plan B of "We can eat a pack member". Players on the receiving end of the hunt wouldn't experience any change realistically, cannibalistic players tend to focus on those they're cannibalizing because it's easier.
Making the cannibalistic mutation unavailable to pack oriented playables would stop the majority of cannibalistic groups as it's no longer worth the stamina or bleed if you can't gain diet from them.
A territory system wouldn't aid in other players reliant on a group to preform a group oriented mechanic from seeking out more players; punishing them isn't a great solution.
For example, a pack of omniraptors wants to nest but doesn't have the food; kill a member or two and allow them to respawn via egg with Gen 2 now able to feed off of themselves isn't super balanced.
I didn't mention realism did I?
Also, a group of 1 thing can almost always kill a solo of that 1 thing effortlessly in the isle so people never really make the "is it worth the bleed" judgment.
Adding that interspecies aggression at all is entirely irrelevant to the issue that was previously stated, hence why I made sure to include that realism shouldn't be involved at all in the topic.
Can yes, but again not being able to actually consume them for nutrients rather than adding them to the never ending pile of grapple bodies isn't ideal for most players.
I'm not sure what you mean by the paragraph "A territory system wouldn't aid...".
Again, I'm not sure what you mean by realism... I'm not advocating for realism here. I pointed out how points 1 and 2 are more of an issue with intraspecific aggression and not cannibalism. You would have those issues even if the pack didn't end up eating you (after killing you).
Also, my suggestion would help with Points 1 and 2 more I think... I was going to go on and suggest specifics for the feature... but reached word limit.
"This system could be expanded in several ways. For example:
Encode pack recruitment status into scent markers, allowing solo players to find packs open to recruiting just by scenting in their territory. This could be visually indicated by the scent trail or marker itself:
Green scent trails/markers would signify a "friendly/open" pack actively recruiting.
Red scent trails/markers would signify an "aggressive/closed" pack that does not welcome outsiders.
To prevent abuse, lock the scent status to "aggressive/red" if the pack initiates an attack on a solo member of their species while their status is set to "friendly/open." This would discourage false signals while rewarding cooperative play."
You replied to my post which isn't related to interspecies aggression, why you would put those into your point relating to my post about cannibalism is baffling to me.
I do not care about players killing players, the issue lies in easy sustain.
A solution based on a mechanic that one, doesn't exist and two punished solo players playing a pack animal isn't a great solution. This makes it only harder for players to seek out other groups if they're constantly worried about "Oh I cannot go here, it's group A's territory; guess I'll starve."
My point is the majority of the issues you pointed out that would stem from just not allowing pack members to have the mutation do not fix the issue; and instead you suggested an entirely different mechanic rather than just simply not giving the 1-hit-1-kill sustain mutation to the playable meant to be played with others.
Will you chill out and stop being so defensive?
I'm not being defensive at all, I'm just debating my end of the point. It's text, if you're taking it in an aggressive tone that's entirely on you.
You have to understand my confusion when you say
"Cannibalistic packs: Nothing would stop a pack of cannibals from continuing their hunt when one of their own dies."
After I'm advocating cannibalism not be an option, hence cannibalistic packs not being an actual thing as they are currently.
You come off as incredibly defensive... maybe it is just me.
Points 1 and 2 aren't going to be resolved by making certain species non-cannibalistic was my point.
People aren't going to eat their own fallen packmates more often than not, you get spasms, become louder and overall end up a danger to others. This was apart of "point 1 & 2"
But being able to sustain off them rewards players for doing so
That's point 3 right?
Ah it is, my bad.
Point 1 and 2 were about interspecies aggression, which again is irrelevant to the cannibalistic issue.
When something like allo finally appears in game and there's so many that megapacks can entirely feed off of other allos since the population will be massive it'll be a bigger issue.
If its irrelevant to the cannibalistic issue, why did you make them?
What? Interspecies aggression was something you mentioned; I didn't in my post.
My posts points are directly correlated to your posts bullet points
"Pin makes it incredibly unfair and unrewarding in a cannibalistic fight; giving the other player no way to counter." was less about interspecies aggression and more so how easy it is to kill one another and sustain specifically. When I said cannibalistic fight, I did specifically mean those with the cannibal mutation.
More so why hunt anything else that might kill you if you can just instantly pin someone for nutrients?
I feel like you didn't read my comment there... I said I couldn't get it all in but it does account for that.
But those players would likely pin you irregardless of nutrients or not. Hunting for sport is a thing.
I did, it's why I'm even more confused; my suggestion has nothing to do with curbing KOSing players. It has to do with those players KOS'ing sustaining from said aggression; without the mutation they can't sustain. They can still kill one another yes, but there's less reward for doing so.
They can kill one another, I do not care; what I care about stems from being rewarded for actively seeking out and doing so because it's easier.
Why in God's name would I fight a teno if I can fake a 2 call and instantly pin and get free food?
They won't be sustaining off of one another without the mutation, that's my entire point.
So you have no issue with points 1 and 2... just when done in the case of cannibalism... its fine when done in the case of KOS?
Yes, players will be players and you can't do anything to prevent that; I solely care about being rewarded for it.
@coarse blaze Isnt the point of the mutation to offer an alternative to normal gameplay? While cannibalism is questionable due to selfsustaining critter, it does make sense to offer it as a difference to how you usually play.
It does! That's why I'd rather it be species specific and not removed entirely; omniraptor relies on a pack to preform it's new mechanic and I feel it does punish players for seeking out other players to preform it.
That and pin just makes it entirely too easy to get food for something like omniraptor.
Isnt that more of an issue with pin? Also, there is retaliation, right? So its not ideal to hunt another omni or troodon anyway?
It is but that's likely not going to change anytime soon, mutations are still fairly new and up in the air, I feel that's more likely to change than omni's pin.
I don't think your post conveys that properly... hence the confusion.
You start off by saying cannibalism shouldn't be available to all. Then you go onto making points that aren't unique to cannibalism... hence changing cannibalism wouldn't affect said points. (Hence my confusion).
But if pin weren't involved, I'd still have an issue with punishing players for actively looking to play in a pack, on a pack oriented animal with a pack related mechanic.
And gastro + cannibalism for prolonged fights is really unbalanced.
Could do the idea from ages ago:
make those with canni mutation abnormally white, like full albino.
So now you canāt just 2 call, pin, and win because people can actually recognize youāre a threat, and itās harder to hide. Making a canni mutation be a very specific playstyle change.
"You start off by saying cannibalism shouldn't be available to all" to pack reliant animals, yes.
-
Pin was related to it, because it makes it entirely too easy to preform for these animals with no counter-play, making it very easy for cannibalisms.
-
Grapple was related because it requires multiple players, with how easy it is to kill one another on omni or troodon a lot are doing so; punishing players for seeking out others.
-
Eating fallen members regardless if a hunt goes well or not was related because it's a win-win either way for cannibals; they eat either way and there's no punishment for failing the hunt.
-
"Paired with gastronomic regeneration you can constantly prolong a fight and heal from those who die making it incredibly meta." was fairly direct.
I don't care about ceras and such being cannibals, they don't have a 1-button kill and don't have any mechanics they rely on having multiple members.
Gastro should also be reworked to be fair.
I was super excited when the devblog mentioned them looking different finally.
I think gastro should be removed if not reworked, it shouldn't be an outright heal
Hopefully they go with it.
Regen sure but flat out healing?
I don't feel like my post was that confusing considering the majority did agree with it.
Yeah thatās basically what I was meaning. The idea of eating to gain health is good, the idea of it being instant flat/%hp is not ok.
Especially for things like cera that can just continue to eat
Gastro is a whole other can of worms
Point 1 was pin... not directly related since omnis can 1 shot pin other Animals... not just other omnis.
Point 2 was trust, not grapple.
Point 3 just leads to bad gameplay and isn't entirely true... losing a packmember is a loss... so it's not true to say you didn't lose anything.
Me chugging a baby Diablo I killed 10 minutes earlier as a cera to heal an entire Diablo combo and go right back into the fight (my blood hasnāt even clotted yet)
Pin can always pin another omni if they're an adult, so it was related. Pin is too easy to preform, an issue that's more than cannibalism sure; but I meant it in related to cannibals using it. It's a very quick and easy way to quickly be rewarded for a cannibal.
It was directly related to grapple, the trust part was solely mocking those who would give that quoted remark as why you shouldn't have looked for players despite needing other players to perform grapple.
It was a balance issue, for the rest of the pack it's not unrewarding; you can also just nest and regain that pack member, feeding off the previous corpses.
I did lose a Diablo a while ago a cera pack just eating each other with gastro, I remember pleading with Dondi about how frustrating it was.
Yeah, I would have died in the end but watching all that hard work vanish the moment they rush to a body is so disheartening.
Killing at least 2-3 would have made the death feel a little more worth while
I mistook point 2s main theme to be an issue with having to trust other players as a pack animal.. so my bad I guess.
As to your reply for Point 3, how is it not unrewarding? 1 of your fallen packmate won't feed your entire pack and they will need to spend alot of time regrowing (unless they've made everything give alot of food since last I played).
Also, you would still have Point 2 as an issue even if you made cannibalism null... in the case of KOS packs.
As an adult, you retain food for quite a while; honestly with how the new diet system works 1-2 omni bodies can get a hatchling going with a pretty fast growth rate too.
Your point 2 or mine? I want to make sure I understand before replying.
Your point 2. (My point 2 was a response to your second bullet point).
"Shouldn't have trusted them!" I'm all for being wary but with mechanics specifically designed with multiple members in mind, to be efficient you'll need to find others. Punishing players for attempting to pack up for pack oriented mechanics like grapple isn't ideal."
KOSing would still happen yes, but with the sustain being out of the question it's far more likely you'd be welcomed in with how current grapple works. Having a surplus of players to trade stamina for grapple is something most packs ideally want.
I may need to leave this conversation here though as it's getting quite long, I do appreciate the back and forth; if I came off defensive it was not intentional.
All good man, have a good one.
Likewise, likewise.
@tall spear #balance-feedback message
Isn't a "plains creature which specialises in ambushing small prey with powerful damage for a near instant kill" effectively EXACTLY what allosaurus will do, except allo can also punch up? Again, old carno is just worse allo
Also, I much prefer the "thousand cuts endurance hunter" carno style over the "instanuke cera destroyer" playstyle that it was before, because old carno sucked at hunting smaller prey due to how quickly it sabotagued its own stamina bar, and it instead just bullied cerato to the point that it got so OP in the first place
@pale aspen whenever you die to two dibbles as a stego cause you couldn't do anything about it you'll change your mind
the children are irrelevant
there's no need to nuke balance cause of children
precisely yesterday as a dibble i soloed a stego who couldn't do anything but try to trade powerswings with my stuns, which wasn't enough, and killed another with a friend who did zero damage
and that's 5 hours of growth time gone
10 combining both
so yeah it ain't fair that i am faster and can stun it
2 diablo equates to 6hrs+, ontop of that stego has a much better/easier time growing then a diablo, juvie stego(1hr) two shots cerato meanwhile 1hr into diablo and it's barely reaching 100 bite force and that's not nuking balance? The fights are 50/50 sometimes(rarely) but if the stego knocks the diablo down it's ggs.
No clue how 2 stegos can lose to 2 diablos. Perhaps skill?
nah it's dibble sided
you can cancel the stego attacks, you can trade damage and do more damage and youre faster
Ok? Stego has stuns and knockdowns plus 2k+ dmg and dibble has stuns
yeah but dibble is faster
Maybe time your attacks better? I've had no issue trading with a dibble for a knockdown or just a parry
dibble is faster and can stun + cancel the stego attacks/trade and do more damage
that's you against bad dibbles
dibble being able to stun stego is unfair as hell and should be removed
That's you againt good dibbles ig
i aint the stego im the dibble
i never get close to dibbles as a stego for obvious reasons
3+ great dibbles and nothing anybody in this universe can do
Well i haven't had much issues with diablos, fought off mixpacks with them and all
dibble genuinely has the advantage. it's a really bad situation lmao
well im glad you are a good stego player that can fend off for yourself
when desync and lag is involved true
not even
if the dibble is already in the punt animation theres nothing you can do as a stego
no timing will get you off the stun
you can trade and do barely any damage to the dibble because insane damage reduction but yeah
and when the stego runs out of stam it is joever
Watch The Isle and millions of other The Isle videos on Medal, the largest Game Clip Platform.
how is this fair š
(he was out of stamina)
cuz he got baited so much, again unaware
you crazy if you think you can conserve stam in this fight
not even trying to position himself just walking in the open on a path no head protection
yeah cause he was outta stam he tried that already and i was still destroying him
maybe he shouldnt have gotten baited 6+ times
he never got baited
i just mindlessly hit him and traded powerswing hits for punts
not once did he knock you down?
go in without a care in this universe wait a few seconds go in again
he always did
that's why i said we traded hits
he knocks me down i stun him and we both stand there
we get up at the same time and repeat
sounds like a completely fair fight to me
totally skill based and not just go in mindlessly
do u have more clips?
are you able to get in a private server?
i unfortunately severely lack clips
i got another but it's the same scenario as before: https://medal.tv/games/the-isle/clips/j9QggEAasNDO0ECHe?invite=cr-MSxCR2gsMjUxOTE1ODY2LA
Watch The Isle and millions of other The Isle videos on Medal, the largest Game Clip Platform.
you play on unofficial?
always
god that skin is disgusting
i could not agree more
@fair jolt stego got the growth nerf of its life a few months ago
takes about 1.5 hours with 100% growth boost to get to 1 ton
about damage scaling, sure
Ahhh didnāt know about the weight
yeah it was a shadow nerf
Oooh that makes sense yeah
It has a huge damage increase at such a young age to make up for it, about 40mins in can just about 1 shot omnis.
depending ofc on how you manage ur diets
i would agree to change the carnos group limit to 4, but cera and dilo are alright, apexes doesnāt matter since mid tiers shouldnāt really mess with them anyway
4 ceras or carnos seems pretty balanced, but 6-8 is ridiculous
Why have group limits at all? What purpose do they serve other than letting you know where the other people in your group are located?
so people wonāt overpack
But the group limit isnāt stopping 15 dilos from being in SP
4 carnos and 5 dilos for example
yeah sure, tho i would like dilos to be nerfed first, theyāre insane right now
tbf it does, i rarely see players overpacking, its annoying when you canāt see your group/donāt know whoās friendly or not
I honestly donāt have an opinion on the group sizes because as far as I can tell all the size limit does is make it harder to use the in game communications, overpacking happens in discord channels in order to coordinate
pack limits make overpacking a lot more difficult
and thatās a good thing
also thereās community servers with the rules and stuff, pack limits a lot more important on those servers
I guess I just donāt see that it is stopping overpacking. I still see whole ass herds running around together. Maybe you server experience is different than mine
pack limits on officials basically telling you how itās intended to be, itās up to you to overpack or not
And I am glad that our community respects the devs vision for how the game should be play. /s LoL.
xD
I am honestly not trying to argue about it, I just wondered what everyone elseās thoughts were on what the group limit was actually, functionally doing in game.
i think rather than nurfing the stun, they should nurf dibble stats like health or stamina. i still dont see how a diablo can move so much being a 3 ton dino
why cant it not?
because it's a 3 ton dibble lmao why does it need to do that
also nerfing its health would just be making it incapable of stunning stego regardless
so how would you nurf the stun?
costs more to stun, making them unable to spam it
i mean
just reduce the stun threshholds
and they would have to think about preserving it ygm.
also wdym "costs more" there is no cost
the stun attack isn't something that has a cost
"costs more to stun"
costs what? there's no cost to the attack lol
i mean, i guess, but it already has pretty poor stam
thats funny
the only thing effective about its stam is the fact that it does what cera does and just doesn't have attack costs
anyway the easiest way to deal with the stego stun spam is to simply not let it stun up to 200% of its own weight
150% would work fine, and mean stego doesn't need to worry about being stunlocked unless it's like, a sub or something
i think thats stupid
how
dibble stunning acro is going to be fire
it literally solves the issue in the least confusing way possible
it just fixes the problem and done
Dilo isn't 2x the size of pachy and afaik only diablo can stun double its weight
a carno can't stun 200% its own weight, but a dibble can
a tenonto can't stun 200% its own weight either
because carnos dont have some shield on their head
I think diablo's attacks are the only ones in the game with CC thresholds that high
gotta think about dino aspect too
what
yep
but we're not talking about how the creatures look, we're talking about how they play, and when they can stunlock an entire creature and waste their 5 hours, I think that's an issue worth addressing
yes but removing sometihng that stands out from a creature just makes the dino boring and unplayable
it can still stun???
if you want to nerf the dino for "balance" then nerf its stats
like yea diablos got the big shield face sure, but being able to stun twice your own weight when youre already 3000kg is a bit much imo
its stun threshhold is literally part of its stats
so yes, nerf its stats, specifically its stun threshhold
ants can pick up things 10x their weight so why cant diablo stun something 2x their weight?
the ONLY matchup this impacts atm is vs stego, which is a matchup that literally doesn't need to be that easy
compare diablos to ants, find some kind of genetic similarity, and come back to me
your focusing on the wrong things buddy
right
the stun threshholds
reduce them
nah just dont be ass
you only lose to skill thats it, wrong move by diablo and it dies to stego, wrong move by stego and it dies to diablo its just skill issue
if you remove stun threshold then diablo would never be able to fight stego since its garantueed hit from stego
it would be able to. it still has its shield ability.
also it can just... leave stego alone? lmao
not everyone in the game likes to stare at grass for hours
hell, earlier you advocated for reducing diablo's health, which would ALSO make it incapable of stunning stego so I really don't see the problem you have here
nerfing health means it can't stun stego
if you nerf its hp youre also nerfing its stun
and its blood, and its own cc resistance
i did push more on nerfing stam
which i dont understand because it really isn't that endurant LMAO
hell, nerfing its stam hardly does anything to stop it from destroying stego lol
makes it less of an aggressive dino
i see too many diablos chasing down anything it sees
cose they dont care about their stamina since its not that taxing
never seen stegos do that
very surprising lmao
every stego ive seen have just been chilling
diablos acting like they are carnivors tho
i dont think ive ever seen a diablo not chase me down after looking at me
the amount of people i see complain about "aggro stegos" is crazy. You're one of the rare few who apparently has never seen one
i dont see how people can complain about it anyways, just run away š
they will stop chasing after 5 seconds
unless the stegos are crazy
i mean
same applies to dibble LMAO
nah dibble will chase you for time
Pachyās knockdown ranges are pretty close, it just lacks the stun thresholds now. Pachy used to be able to stun 4x its weight, but iirc the knockdown is still 2x or 1.5x its weight. It just aināt as noticeable since pachy is small and honestly needs them.
A short explicative video of how the square cube law works on animals.
lmao i love this guy so much
@spring sluice You dont think not having feedback might 1, make people a bit unhappy with the whole devs not listening to them, and 2, possibly result in even worse balance and mechanics at times than what we currently have, since no telling what the devs may decide on?
A piece of feedback to say feedback is bad and should be taken away... How ironic
this is the same person who blocked me and called me mental because apparently losing two adult ceratos to a single dilo might be a skill issue
pteras need more stamina!!!!!
āWaaa only I know what is good for the game and all these other people are brainlessā
absolutely
dibble stam is horrid already
it's got half the runtime of a raptor
omg i remember the guy xDDD
lol i have killed 3 dilos as a sub cera so MAYBE its a skill issue
those 3 dilos mustve had a horrendous skill issue as well
yesterday i killed 5 dilos as a carno by myself but the only thing they did was run in a straight line and not dodge my knockdown rams š
one of them realized he just needs to facetank and run away to win but it did not go well for him
<@&933486433342222376>
@fleet bear What will then deal with that much stronger carnivore?
@fleet bear it's cause stegos are unbelievably overpowered rn
i mean
no not really lol
so the solution is make stego actually balanced (remove infinite swings) and then it'll be killable again
instead of creating an absolute monster of a carnivore that destroys everything that moves
dont bring back the cooldown please god
also infinite isn't a fair word when we both know it burns stam like nothing
No, just nerf jab damage, all thats needed on that account. Then have it need to reraise the tail between swings and thats fixed too.
ehh
it is infinite
i can swing for hours straight
i can swing till i die in real life
that's the definition of infinite
also 5% isnt that much of a stam burn
im talking about powerswing
we talking about swings not powerswing
infinite swings not infinite powerswings (which isnt the case)
removing that makes it helpless
Its just a matter of if things should have a viable attack out of stam or not
with good stam management its not helpless, with the old version (run outta stam and die) good stegos were still kicking ass
and if it's such a huge issue, remove the thresholds
get stamina back at all times and we ball
As long as carnis do, herbis should too, unless carnis loses stam way faster than herbis or perhaps herbis could regen stam faster/have better tresholds
thresholds ruin it tbf they should be gone
this is not a documentary theres no reason to force ppl to walk around the map instead of being efficient
allo
unless dondi wants to go on spectator and see a herd of herbis migrate while walking like a documentary
like 2 allo can beat 4 cera
i dont think you understood the question
Herbies, on average, already heal their vitals way way faster than carnivores.
For example troodon has an around 160 second stamina regen time, whereas beipis stamina regen barely takes over a minute. Same for healing.
So what will deal with allo then?
I think he might, like dibble intro vid and all
teno heals broken legs and back to full hp in 3 minutes
You will be able to hunt dibble
Not that players really behave like that but
also the pounce to pin introduction š
and stego
Beipi omni xD
shows 4 raptors pinning a dibble and 1 3 calling an ENTIRE herd who does nothing
Thats a bit of an exaggeration lol
But yeah herbies heal very fast
the herd would DEMOLISH the raptors if the people inside were sentient
no it's 3 minutes
not exaggerating anything
broke my leg intentionally and counted how long it took me, it took me 3 minutes
But this is just the stamina thats the issue, carnis should maybe regen health faster instead
things should be a bit faster in this game considering a few factors
should heal faster get stam back faster and etc cause hunger takes no time to go poof
and if you make hunger decay really slowly you cant get nutrients, and if you make both decay too slowly then you afk grow wtih 250% growth boost š¤·āāļø
"realism" xD
Not even dryo heals to full from red hp in 3 minutes what
Or you only mean the fracture?
everything
you heal fall damage way faster than damage dealt by another player
Ik, cuz no locked hp
thats why you take like 5 minutes to go from red to orange and no time to go from blue to full hp