#balance-feedback-discussion

1 messages Ā· Page 120 of 1

leaden remnant
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they've tried it many times before

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@onyx lichen why only herbis

vale brook
# leaden remnant <@608350287727558711> why only herbis

im assuming because youll generally be fighting other carnivores for their bodies, and shouldnt exactly be "hunting" very often. although that just makes you bad at hunting herbivores, not other carnivores.

id nerf its bile again rn and then buff it to the OP state it was in when its around bodies. or have its bile intensity scale with the size of bodies

leaden remnant
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probably

sand garden
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Its also insane to me how agile Cerato is while Dilo has to turn like a dump trunk lol, I feel like the roles should be reversed until Cerato is around a corpse.

hasty coyote
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Changing either of them ruins those matchups

sand garden
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After the Carno change you'd think the fight leans more in Ceratos favors anyways and the agility just making it all the more superior but perhaps, since Carno is the ''small game hunter'' you'd think it'd need far more agility over Cerato..Who's suppose to be the corpse bully tanky type.

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But then when I think about Allo being on the horizon I'm like eeehh...Its toast either way. šŸ˜…

hasty coyote
# sand garden After the Carno change you'd think the fight leans more in Ceratos favors anyway...

It’s DEFINITELY more in cera’s favor now as it should be. It’s just the nature of carno being fast that allows it to hit and run. If we decrease its agility, then cera would have a pretty hard time hitting a carno. And carno with more agility means that it just runs down small game with no way for them to escape and can bully cera more. Carno’s poor agility is the only reason many dinos like Omni’s have a chance to get away. If you want to see what it would be like for carno to have good agility, see dilo v carno. And if you want to see how poor agility on a larger dino deals with carno, see 1.5 ton diablo v carno. Both of these fights are pretty rough for the target.

Also, cera ain’t toast from allo. Cera can likely outrun it. If allo outruns cera, then teno is extinct and pachy is just more dead.

sand garden
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But even when a class seems broken now, it'll be nothing in the face of whats to come honestly, so ya in changes will tarnish any fragile chance they have.

sage marsh
sand garden
spring field
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am i the only one that thinks teno kicks r powerfull, like it stuns same as the tail attacks and can be used everytime( like no need to run like dibble)

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if you thinks its fine than the tail attacks useless damn xhoose one

hasty coyote
# spring field am i the only one that thinks teno kicks r powerfull, like it stuns same as the ...

Kicks have a worse cc range than tail slam. Tail slam can knockdown ceras and carnos, but kick only stuns them. Kick is also a rear weapon with a small hitbox, so it’s incredibly difficult to use it offensively. So whatever it’s fighting has to choose to get in range of that kick. Or if it’s a Dino teno can outrun, they are generally big enough to shrug off the hit and hit the teno twice as hard.

Tail slam has just kept getting nerfed for no reason and now it’s honestly kinda detrimental to use. The pathetic damage, long windup, and attack lock AFTER the animation finishes are making it pretty bad. I’d rather they buff tail slam to not be useless than nerf kick and have teno be entirely useless.

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Like if we compare this to Diablo, who has an aggressive attack with a large hitbox, no stam cost, and generous hitbox, it really shows how teno’s defensive abilities are not that strong.

onyx lichen
leaden remnant
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with how dilo is made, it must have absolutely terrible agility

onyx lichen
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Reducing how much bile is applied to herbs is to make it less efficient at big game hunting, and it makes sense since Herbs have more complex stomachs

sand garden
cobalt dagger
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So, you've noticed, sometimes you'll pounce something. You'll latch onto it properly, and it will make a pain sound. Then suddenly, you'll teleport dead into it's mouth or impaled on the tail?

This happens because, on their screen, the stego swiped you long before you latched. On your screen, you properly latched. The game then validates 'both' and both of you take damage. But in the trade, a pounce for a stego tail swipe does not favor the raptor.

Ping favoring the hitter ONLY benefits raptors vs things they can pin. In the long run, vs EVERYTHING ELSE, this mechanic hurts raptors far far more than it helps them.

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I have not read everything btw, only the stuff I've specifically replied to.

cobalt dagger
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Additionally poor bleed resist.

cobalt dagger
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Nor do I want it to favor the victim of the hit.

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I prefer it give you no assistance at all because bad ping is too easy to acquire.

cobalt dagger
# hasty coyote It’s DEFINITELY more in cera’s favor now as it should be. It’s just the nature o...

I fear very much that allo will outrun pachy/cera/teno. I agree entirely that they will go extinct if such is the case and so I hope such won't be the case.

It would be acceptable if it didn't have the stamina to maintain chase and was forced to remain an ambusher.

I think, a good idea for such creatures - If it's stamina was so awful that it could not chase, that would also make travel feel terrible unless the trot was very very good like Teno's. (But then would it trot-things down?)
I was thinking, maybe it could have a base run speed that was slow but had decent stamina, and then some kind of 'dash' that does no damage and who's only purpose is 2-3 seconds of quick speed used for ambushing. This way, it can use the slower but normal sprint for travel and self-defense combat, and the 'dash' for closing distance on ambushing prey. Ideally the 'dash' would have a 'charge' bar below the stamina and recharge very very slowly, to limit it's use in self defense combat.

leaden remnant
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if the server decides what happens, nothing will ever work

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90% fail 10% success on a good day

cobalt dagger
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I'm not sure what you mean by the server deciding or not, I take it that it already does and that's why one with bad ping will benefit you if you can take the trade.

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If you mean that they made attempts to change how this works and instead it favors the victim of the hit, that is unfortunate.

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But not what I am requesting.

leaden remnant
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bruh how did i misread what you said SO BADLY

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you're completelu correct you never said anything even close to what i just said

cobalt dagger
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Hey what do you think about allo having a dash?

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I wanted to talk more about it in the suggestion I made but I didn't have enough space

leaden remnant
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i don't see much point in that

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dryo kinda has that rn?

cobalt dagger
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That's a dodge

leaden remnant
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le dodge

cobalt dagger
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I'm talking like, a forward burst of speed, like increasing your run speed for like 3 seconds at the cost of heavy stamina drain

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Well heavier than normal

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So you see, I hear rex is gonna have good speed and damage but terrible stamina.

leaden remnant
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wouldn't make much sense imo

cobalt dagger
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It seems like the terrible stamina would make travel really annoying

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Unless they give it a lovely trot

leaden remnant
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bru

cobalt dagger
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I suppose a lovely trot seems like a good thing for rex to have though.

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Seems fitting. I am unsure if allo should also have a lovely trot though

hasty coyote
cobalt dagger
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If it's a generalist then I don't know why it's able to pin such large things

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Pins are good for ambush hunters who cannot chase their prey and require some method of quick execution

vale brook
cobalt dagger
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@tall bronze I love your mutation ideas/revisions.

tall bronze
heady zealot
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@twilit seal I agree, if pounce is nerfed then bleed damage should be increased. I’ve yet to see a raptor pack take down a Stego or dibble

twilit seal
heady zealot
peak hinge
astral granite
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@tepid tartan you are lucky being alive after 1 bite of a sub cerato, fg herreras are big turkeys with claws, the bite of a sub cera realistically would instakill you

tepid tartan
dapper portal
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is hordtesting down?

stark knoll
dapper portal
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kk thanks

vale brook
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frankly id be surprised if you didnt puke instantly lol

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#balance-feedback message

and for this, its not the hallucinations themselves causing damages. its a visual way to represent the venom doing damage over time. you're meant to be able to fight back against them, though that seems to have broke when they improved it so you cant cheese it out by climbing or hopping on a rock

tepid tartan
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yeah, but that's the thing
you can't physically fight against venom, so why does fighting against hallucinations make any sense?

vale brook
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because people dont enjoy dying to things with no counterplay, hence why you made the suggestion lol

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balance and interesting mechanics come before realism at the end of the day, the isle isnt aiming for a realistic experience

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they need to a) reduce the damage down to maybe .75x normal dilo damage and b) make it possible to fight back whilst still being challenging

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i would be fine with keeping current damage if hallucination charges required the Dilo to bite its prey to recharge it but that leads to the issue of "i run on rock, now i live lol"

tepid tartan
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yeah, the damage is far too much
the dilo i was fighting was a sub about my size so i wasn't hurting too bad after it bit me, but it only took getting hit by the hallucinations twice before i died

vale brook
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they're supposed to do 85 damage like normal dilos but i refuse to believe they're doing that

tepid tartan
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yeah, that was absolutely more than 85

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man seeing that hal dilo running in place above me on the cliff then suddenly teleporting through the wall got me good XD
wish i could share the clip cause it's amazing

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might've gotten the clip small enough to work
but yeah, Gallus' idea is great; that would not only look cool as hell, but it'd also make it look like an intentional mechanic and not so weird/buggy

heady zealot
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@viscid schooner I get where you’re coming from. Right now due to pin it’s almost better to just ambush juvies to instantly pin and kill them than hunt in a pack with buggy pouncing, rng bucking, and the high possibility of dying to fall damage from a missed pounce.

worthy steeple
tall spear
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@worthy steeple It keeps getting it's tail slam damaged nerfed, and if it hits Ceratos and Carnos in certain spots even if they aren't the tail, it will only stagger instead of knockdown. Teno's tail slam does 150 damage which is abysmal for how much stam it takes.

worthy steeple
tall spear
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@worthy steeple Man i'm dead ā˜ ļø

shadow vortex
worthy steeple
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šŸ’€

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like it wasnt hard enough to fight back cerato hordes

leaden remnant
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it aint

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just run

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you outstam outrun and outtrot em

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teno balance isn't all bout cera and teno

stark ether
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Does enlarged meniscus allow beipi to survive any hits that would normally 1-shot it?

leaden remnant
stark ether
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Right, that one

leaden remnant
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it might be able to

tribal quarry
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@strong saffron Agree especially the last part about "without damaging"

strong saffron
tribal quarry
strong saffron
tribal quarry
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It changes for every Dino like the rules on strict rp servers

strong saffron
tribal quarry
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Maybe it should be optional in unofficial and there should be seperate officials dedicated towards it, but it shouldn't be implemented in all the officials

strong saffron
dusky surge
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in which case, go to unofficials if you want mixpacking rules

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why add a mechanic that fundamentally is the same thing but actually way easier to abuse

dusky surge
strong saffron
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i don't understand how that ties into debuffing carnis? they're the ones causing the most destruction in mix packs

dusky surge
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you're debuffing whoever you want dead and calling in a non-debuffed creature to easily obliterate it

strong saffron
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this is easily countered by the herbi attacking/ the herbi not receiving an as significant debuff. the debuff could also be altered to go away upon receiving any player dealt damage in a way that the time between receiving damage gets shorter and shorter in order to encourage continuously attacking to counter just using one attack to remove the debuff.

dusky surge
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herbi attacking what? if the carnivore remains out of range, it'll just never be able to hit

strong saffron
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attacking the second attacker. if the carnivore remains out of range, the debuff is never applied.

dusky surge
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then how long is the range? if it's very short, all i need to do is space out my mixpack members and it's perfectly ok

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i can mixpack as much as i want as long as i'm not cuddling the other guys

strong saffron
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that would come down to the fine tuning of certain species to apply the debuff, it'd have to be long enough to space out different species but short enough to keep it from randomly activating unnoticed. another counter for this is to actively reduce the speed of the carni stalking it so that the herbi can catch up to deal some damage/ can run away far enough to remove the debuff. or it works the other way around as well, maybe give the herbi a speed buff.

mint star
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especially if you try and give herbivores a speed buff to fight the carnivore

because then you’d get players mixpacking with the herbivore to abuse the speed buff

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9 reasons why stress debuffs are bad (Bubulblu's mixpacking List) :

  1. Griefers can and will continue griefing even with debuffs, unless they lead to death, which would pose a much bigger problem.
  2. Depending on the range and timing of debuffs occuring, players can abuse them by regularly getting away from each other and continue griefing.
  3. It ruins prolonged fights. Some fights in the game can last for 30+ minutes, but the game cannot tell the difference between a fight where no one hits each other for some time and mixpacking.
  4. Mixpacking isn't necessarily an issue. There is nothing wrong with a group of small dinos hanging around a larger one who they know cannot catch them.
  5. Temporary alliances can be fine. Two groups of predators can hunt the same prey and decide to help each other until said prey is dead, or two prey animals could stand side-by-side to defeat a powerful predator, without being necessarily griefers. The point of the game is to maximize your chances of survival.
  6. It promotes deathmatch gameplay instead of survival, by forcing players to either run away or kill anything that isn't their own species.
  7. A fast dino can purposefully debuff a slower one by following it and causing debuffs. Again, griefers don't care if they're being debuffed.
  8. It ruins hiding. In a jungle or near water, two players can be very close to each other without being aware of each other's presence. Debuffs occuring would give them away to each other.
  9. Stress implies forcing psychological reactions on a player, which is a bad thing to do in a horror game. A dino has no reason to be stressed or afraid if the player controlling it isn't. The game should try to scare off the player themselves, not their character.
glossy elbow
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the only way mixpacking can be avoided without it being abusable is through server rules. personally i've yet to see to a single mixpacking suggestion that wasn't abusable in some way or another

strong saffron
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I understand how it could prove an issue and be abusable, though i still think the balance team could come up with a way utilizing debuffs. Personally, on that list, Number 4, 5, and 6 are completely irrelevant considering how the game functions. I will go into detail:

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4: Mixpacking isn't always an issue, unless it's a carni-herbi mixpack, in which case the herbivores actively help the carnivores locate and chase other prey, including both carnivores and herbivoers.
5: Temporary alliances are not the same as Mixpacking at all, in this case this point has no connection to the problem with mixpacking. In my personal experience, after defeating some other prey/something larger in a temporary alliance, after the fight another fight begins over the food immediately.
6: Also in my personal experience, all the players I come across whether as carni or herbi (unless the other player is a herbi as well) either run away or attempt to chase me down depending on if they think they can kill me or not

cobalt dagger
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@tardy peak I think for it's growtime, it's OK for dilo to loose against those situations. Dilo grows the same time as raptor/herra/ptera/pachy/dryo, so it theoretically should be within their power level. For being within their level of power, it has a LOT of hp and speed, plus venom that now works on tree'd herras. I think he's in a good spot considering how short his growtime is/comparing to the other animals in dilo's 'level.'

hasty coyote
# strong saffron 4: Mixpacking isn't always an issue, unless it's a carni-herbi mixpack, in which...

honestly, herbie-herbie mixpacks are just as awful imo. Like a teno+gali+stego murder squad can go around killing anything. If they run, galis chase them down and the tenos keep pace. If they don't run, stegos murder them. Plus, even just a small herbie mixpack like 2 pachies and a teno can cover each others weaknesses so much that they are entirely untouchable to their own tier. Pachy's weakness is its low damage output and low hp, teno's weakness is that the target has to approach them to get hit. So pachy just leg fractures something and then the tenos maul it.

cobalt dagger
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Dilo can run away from all those situations except the carno. The carno is kinda built to be a dilo-raptor hunter though, that's like. His thing.

strong saffron
cobalt dagger
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Dilo still excels if you have a group, the enemy can't face all of you if you get on opposite sides, and just keep biting the unguarded side.

hasty coyote
strong saffron
hasty coyote
# strong saffron at that point it's just literal greefing, honestly. i don't see a reason why the...

yeah, thats exactly why you see herbie-carni and carni-carni mixpacks. Most are there to just grief, fight, and/or always win. If you remove one option they will just go to another. Whether that be herbies and carnis, just herbies, or just a mega swarm of the most op dino and like one or 2 scouts who stay away. People will find a way to metagame, it is inevitable.

Personally, my best solution is not to just debuff them directly, but to instead prevent their fun. Make mixpacks easily scentable. Can't grief people if they know you're coming and they just leave.

strong saffron
hasty coyote
dusky surge
hasty coyote
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@random stump it does go faster, with charge. However, thats still just an issue with speed mutations ruining speed matchups. Like cera being faster than PACHY with a speed mutation

random stump
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does the charge not chew through its stamina

hasty coyote
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I can't seem to find it, but I'll honestly go test it real quick

hasty coyote
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So, carno literally goes the exact same distance by burning all its stam charging compared to sprinting. And it took about 2:15 to burn my stam while running while it took about 1:50 while charging. (charging on left, running on right. look at coords) I did this by starting at the edge of the bridge to highlands and running down the path to south plains.

tribal quarry
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thats cool but i dont think its a balance thing lol charge makes u faster but uses more stam so u can do damage

hasty coyote
limpid vortex
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@tardy peak skill issue

gleaming crow
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Why is the omni bite cooldown so long ;-;

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It forces you to have to pounce people to do any damage, and once your stamina is out you're screwed. You have no simple method of attack when all else fails, the cooldown is so long that most opponents have already bitten 3-4 times before you get your second. Don't really understand why the cooldown for omni's most basic attack is like 3 seconds compared to other, similarly sized and larger dinos.

leaden remnant
cosmic pelican
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And troodon

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Even though it has the weakest bite among carnivores

gleaming crow
# leaden remnant not only raptor but also carno and deino

Damn really? It seemed like carno bites weren't too bad but I haven't played them in a hot minute. For troo that sounds ridiculous. Deino kiiiiinda makes sense but it also doesnt have many means of attack and already does a ton of damage, but still sounds annoying.

Is there like a (updated) spreadsheet with the bite cooldowns for each playable somewhere?

leaden remnant
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nope, just know that herbi cooldowns are way faster than carni cooldowns

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teno, herrera, dilo, stego and hypsi are the fast ones iirc (might be more not totally sure9

vale brook
leaden remnant
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decently quick

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was mentioning the really quick ones tho

vale brook
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yeah that tracks

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dilo i can somewhat understand, idk about herrera and the others tho lol

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but then again i wouldnt really shorten them, id make the other slower bite speeds comparable to them (on animals that need it, like omni and troodon and carno)

leaden remnant
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^^

vale brook
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deinos bite can stay slow idrc cause it can 1 everything on the roster except itself

leaden remnant
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nah all bites gotta be decently quick we cant have a 2 second cooldown

dusky surge
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its a gator. it should bite slow

leaden remnant
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not fun

dusky surge
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its a gator

leaden remnant
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doesnt matter

dusky surge
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does

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increase the power if you must, but keep it slow

leaden remnant
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you said it yourself, realism has nothing to do here

dusky surge
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who said anything about realism

leaden remnant
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it's a gator

dusky surge
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a gator biting fast is less about realism and more about immersion. it'd look dumb.

leaden remnant
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you said it yourself

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many things look dumb in this game

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theres literally no reason to make any bite have a 2 second cooldown

dusky surge
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it being a gator with a very powerful bite makes sense to me

leaden remnant
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nah a 2 second cooldown is way too much

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cooldown shouldnt be as long as the animation but a very small number

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or just shorten the anim

gleaming crow
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I dont mind a long cooldown as long as the dino in question isnt at a huge loss without it. Its not fun having to wait to use a basic attack when said basic attack is already very weak, it should always be a safe option to fall back on when you need it. In the case of gator and stego tho, imo, the the cooldown doesnt affect them much because 1 hit is all you need to deter most other dinos on the roster aside from your own species. Haven't really played stego, but I don't feel the annoyance of the cooldown much with deino.

On something like an omni it is very noticable.

dusky surge
vale brook
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by ALOT

dusky surge
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istg people just make up numbers at this point

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it would literally do more damage

vale brook
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dibble doesnt even do 300 damage, let alone 500

dusky surge
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370 is more than 275

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dibble's damage is 275

vale brook
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you want to buff it by almost 100 damage lol

dusky surge
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(irregardless said nerfs are unnecessary)

heady zealot
leaden remnant
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most troubling is dilo

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bites 5 times in the time a raptor/deino has bitten once

heady zealot
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Yeah I think I’ve seen more dilos than any other carnivore lately, even Cera

distant torrent
haughty grotto
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@alpine plover thats a visual bug, not a hitbox issue
raptor pounce hitbox is pretty forgiving for the prey, misses pretty easily
but often even if you hit right on target, the game visually makes the prey run away for like half a second before falling down while the raptor stays at the original spot

hallow flint
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will we ever get raptors bitecool down removed

cosmic pelican
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No, because the devs dont want damahe hacks to be a thing again

leaden remnant
cosmic pelican
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Just increase animation speed, we had a patch with speedy raptor bites already

dusky surge
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@analog mirage while i agree tact endurance is too good, that change would just make it still problematic

analog mirage
dusky surge
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I had a change for it where once you were wounded, stamina decay and stamina regen were increased

This would actually be better imho
A: It's out of your control, it's not effectively just a larger stam pool
B: Once you're wounded, you're on the backfoot already and probably best off fleeing
C: It fits the "damage = stamina" mentality without overselling it

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I think having it just give you more stam when you're low on stam is effectively just making a "more stam" mutation

worthy steeple
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tho i’m surprised they nerfed tactical, but didn’t nerf more problematic ones like gastro or speed buff

cosmic pelican
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Gastro got a rework

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Instead of healing a set amount of hp, its heals 5% no matter what.

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So it became much less useful for smaller animals, but its busted on large tiers lol

leaden remnant
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the fact that it helped you escape cera megapacks proves it's beyond busted

leaden remnant
tall bronze
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I think that's an odd way to look at it šŸ˜›
Could just change the effect instead of just deleting it TI_Hurr

distant torrent
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@dry crown carno is still faster than dilo. if dilo is catching up to a carno (both adult), then the dilo is using a speed mut and the carno isn’t

which is a speed mutation problem, not a carno problem. carno has zero issue escaping other carnivores because it’s still the fastest land carnivore. especially if it uses ram to get away. that buffs its speed by a landslide

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speed mutations should be deleted imho

leaden remnant
hasty coyote
# leaden remnant any stam effect will turn it into meta unless it sucks balls

thats the issue with literally every combat mutation. They are either useless or op, there is literally 0 middle ground. If they are strong enough to make an impact, they're too strong. If they don't make an impact then they are useless. Many of them need to be changed to be more useful out of combat rather than during combat.

tall bronze
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My personal idea for Tactile Endurance was to completely swap the effects for something new, but still keeping the theme of your animal reacting to incoming damage. Rather than converting damage to stamina, it would instead grant brief rapid stamina recovery and a speed boost (stay with me) for several seconds after receiving a particular percentage of damage within a short time period (eg; at least 30% of your maximum health lost within 10 seconds). Long enough to get on out of the fight, but not so much that you can run a marathon. Afterwards, it'd go on a fairly lengthy cooldown of ~10 minutes.
-# Another part of the idea was to rename it to "Adrenergic Response" to make the name more thematically fitting

The idea is basically your dino going into full FLIGHT mode when receiving enough damage, but you can't just trigger it over and over to not be tired + run faster in combat. Adrenaline ain't cheap, so use it wisely. TI_WeSmart

hasty coyote
# tall bronze My personal idea for Tactile Endurance was to completely swap the effects for so...

I like the rough concept, but a speed boost is a no go imo. speed should never be touched as it determines WAY too much in a fight and is super finicky. Even a 5% increase allows cera to run down pachies and dilos to run faster than carnos.

I'd rather something along the lines of after taking X% of your hp within like 30 secs to a minute, gain 20% decreased stam decay. So its useful only AFTER you get hit and only useful for running. This means you are still trackable and likely pretty hurt, but have a slightly better chance of actually making it out. Or simply less hp = faster stam regen.

tall bronze
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That could work as well TI_dondiSmilešŸ‘

dusky surge
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<@&933486433342222376> there's a PROMO here for US

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FREE STUFF

plucky aspen
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I hate discord mobile

sand garden
stark knoll
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@light wind You can fly from swamp up to highlands without using your entire stam bar. It's most efficient to ascend while holding W and looking just above the horizon

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You also use no stamina to take off while latching or falling

light wind
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Yeah I've been latching whenever possible because of that reason but it feels like if I touch sprint at all it just destroys my stam

hasty coyote
native canyon
vale brook
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no but seriously, it messes with me hunting elite fish as a small deino as well. so annoying

dusky surge
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What does the upward lunge mean

stark knoll
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maybe they're talking about the surface dash/lunge? i dont play deino though so idk

final coral
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since when can you not turn and RMB with the deino, yall are really messing that thing up RIP

slim dragon
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Do you mean they finally fixed deini being able to instantly turn 90° with its lunge ? Finally ! I might play beipi again

mint star
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@frail idol the game isnt intended to be "accurate"

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infact, these "dinosaurs" arent actually dinosaurs

theyre reptiles in the shape of their namesake

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although it gets down to a whole bunch of literal, technical, and semantic meanings, but thats the idea

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balance wise for dilo, i honestly think it would be fine if the hallucinations were fixed

keen plover
#

500kg, 41 - 45km/h dilo would be omni fodder

slim dragon
#

Everyone who says the game is supposed to be accurate/realistic is wrong

#

Dilo isn't even the least accurate thing we got

worthy steeple
#

that’s a game, not real lifešŸ„¹šŸ’€

frozen ibex
#

Spino:

#

Teno:

worthy steeple
#

they didn’t, like almost whole roaster is fictional🄲

frozen ibex
#

^^

worthy steeple
#

how people don’t understand that balance is more important than concept arts/paleo accuracy and etc

slim dragon
#

Beipi :
Omni (doesn't even exist)
Herrera :
Carno :
Cerato :

frozen ibex
#

iirc dilo irl was like 700kg lmfao

#

take that with a grain of salt tho

worthy steeple
#

i think the stego and deino are the only real onesšŸ’€

#

at least close to real

frozen ibex
#

deinos dimensions are undersized but the weight is good

slim dragon
worthy steeple
#

yeah

slim dragon
frozen ibex
#

isn't it riograndensis?

slim dragon
#

It was called hatcheri on Seiza's trailer

frozen ibex
#

theoretically

#

how large would elder deino be

#

I've seen 18 tonne estimates

slim dragon
#

That's a lot

frozen ibex
#

It is

slim dragon
#

That much of a size increase I think would be detrimental, because you end up being too big to hide underwater

frozen ibex
#

It was probably more like 16 tonnes

worthy steeple
#

that’s insane if that’s true

frozen ibex
#

deino was one of if not the largest carnivore that isn't fully aquatic to exist I think

#

pretty hefty gator

#

teno is not 1.6 tonnes last time I checked

#

tilleti showed 700-1000kg marks

#

please don't use prehistoric wiki outdated information thanks

#

sure buddy

slim dragon
#

Teno is twice its irl size, and quadrupedal instead of bipedal
Beipi is less than a third of its irl size, and aquatic instead of terrestrial
No existing raptor has stats similar to those of omni

frozen ibex
#

And dibble

slim dragon
#

Dinos in this game aren't right or wrong, they're made-up creations
Nothing's accurate about them, they aren't supposed to be

frozen ibex
#

I think we all know about dibble

slim dragon
#

If they were accurate there would be like 5 species and the rest would get outcompeted to extinction

#

It's how the devs want it to be

#

In fact, I think dibble is one of the most accurate dinos in the roster
With only the size being inaccurate

dusky surge
worthy steeple
#

xD

frozen ibex
#

I wouldn't call deino underweight, 8 tonnes seems fair for adult size
Elder though? Of course not

worthy steeple
slim dragon
worthy steeple
#

lmao

#

is there a source i can read?

slim dragon
#

So yes, exactly as I said
The only think inaccurate with dibble is its size
As for the speed, every creature in this game is insanely fast so whatever

frozen ibex
#

rex being as fast as cera lol

slim dragon
#

(and in-game carno can reach close to 60 km/h)
While cera is ABOVE 40 km/h
So I stand by what I said

dusky surge
#

i'm about to blow your mind

the game isn't meant to be based on realistic dinosaur stats and will actively do whatever the hell it wants if said dinosaur doesn't befit the balance state of the game (see: diablo, carnotaurus, dilophosaurus)

worthy steeple
# slim dragon Yeah mostly

can’t find any source that can prove that, i guess it was quadropedal but could change the stance

slim dragon
worthy steeple
#

not in the current roaster

dusky surge
#

i feel like people get "immersive" confused with "realistic"

does the isle FEEL realistic? ya, because it convinces you that it is by being extremely IMMERSIVE with expressive animation, detailed models and environments, a wide variety of expressive sound designs for each animal, etc

but it also has venomous dilo, climbing herrera, omniraptor in general, brawler tenonto, scavenger cerato with the power to gain damage resist for being near a corpse, troodon in general, duck beipi

and that's not even mentioning the future. Dinosaurs with EMPs, dinosaurs literally built like Godzilla, dinosaurs which have acid spit and camouflage, movie monster spinosaurus, an 8 foot tall human-esque creature which feeds on other humans and can climb basically any surface, a creature that ingests biomass to evolve and grow from a mosquito-type thing to the size of a literal dragon

#

it is not realistic. let's not fool ourselves

#

THIS THING STILL IS OFFICIAL. REALISM BE DAMNED

frozen ibex
#

isnt matriarch not canon

dusky surge
#

it is def canon

#

the fanart for it is not canon

#

also that's the echidna, not the matriach

frozen ibex
#

i know but im wondering about the matriarch description

#

the EMP dinosaurs are crazy tho lmao

#

also what the hell is this thing?

dusky surge
#

that's my point. realism is a moot argument and always will be

slim dragon
dusky surge
frozen ibex
#

isle lore is very hard to find

#

for me atleast

vale brook
#

so close! the dinosaurs were designed by a company for purposes we dont know, but atleast some of them are designed to be closer to weapons than anything else (looking at you, Omni)

worthy steeple
#

beipi is a doom slayer

vale brook
#

omniraptor has lore relevance lol

#

im glad you know english, but that doesnt change the lore behind the animals lol

#

so... are we ignoring the human buildings, the trail cams, the entire discord channel dedicated to lore, the multiple lore aspects dondi has given us, GUTS, etc

#

we dont have all the lore obviously, but its there lol

#

you can, but im guessing you wont lol

daring spindle
#

Tell me you haven’t read the document without telling me you haven’t read the document

dusky surge
#

why would he read it lol that would go against him just saying things with no source

vale brook
#

if you would read the document you would know the 'theories' come from things in game and said by dondi himself

but as wave said, i really dont expect you to read it lol

dusky surge
#

honestly, the fact you're arguing realism over its weight and speed, rather than its literal venom is pretty funny to me

vale brook
#

thats great, but dont try to change the game because you yourself refuse to familarize yourself with lore the game has had forever

dusky surge
#

lmao

vale brook
#

"the lore isnt in game yet so personally i dont care! game should do what i say!!!"

dusky surge
#

okay but your changes would make dilo immediately hot garbage lol

#

which i think is the most important

#

lore or realism be damned

#

he would not perform the same, he'd be destroyed by omnis and carnos with extreme ease and be even worse than pachy

#

you literally gave it worse speed than CERATO

#

combined with the same weight as pachy

#

it being 41 is still way too slow. 45 is way too slow. it should absolutely be faster than raptor otherwise it's dead

especially with that agility

#

dilo has ass agility, no bleed resist (pachy does and still gets easily bled by omnis), no way to stun/slow down attackers like pachy, and no damage resist like pachy's head

your proposed dilo is quite literally the worst animal in the game bar none

#

dryo has agility and, no, it isn't dead, it can survive quite aptly using said agility, as well as its small size and exceptionally high stamina

#

i play dryo a ton. is not an issue to survive those predators

#

im not a giant easy slow target with no agility like your dilo would be

#

you're just a bad dryo if you can't use its agility to survive TI_HypsiShrug

#

it can survive fine against players experienced or otherwise

#

because it has the tools to do so

hell, dilo can't even JUMP, tf is it gonna do with those stats

#

and so you confirm your dilo would be easy pickings for basically everything by that argument

because if it's that easy to kill a dryo, and your proposed dilo has less agility, less speed, less stam, less stealth, no jump and no dodge, it's screwed

fast breach
#

As a carnivore main, if something small runs into tall, heavy grass I am 100% losing it especially if it’s green (or brown in some cases) and as long as you don’t run in a perfectly straight line from the moment I lost you then you will likely get away lol

But still, some small dinos figure they can just run in a straight line and get away, I lose them for a couple seconds but then find them again as soon as the grass clears

#

It’s really not hard to escape bigger dinos as dryo, although I figure it may require a bit more effort for Omni and you won’t have time to stop and look lol

final coral
#

I forgot to edit the photo, anyways I was saying, Is this considered normal hit range for a Cera to hit a Deino underwater? If so can it be adjusted, it definitely killed me and was able to keep hitting me as I skimmed the bottom.

hasty coyote
final coral
#

i also noticed during the fight that i could not RMB grab attack behind me or to the sides, that seems broken to.

leaden remnant
#

theres no chance in hell he can bite you over there or even see you

#

let alone jump into the water

#

he knew damn well you were low and out of stamina

final coral
#

So in a normal circumstance, me evading like that would of kept me alive yeah?

leaden remnant
#

absolutely

final coral
leaden remnant
#

ceras are some of the easiest to grab

final coral
#

I had to run to the water cause I was not killing the dude on land

#

And he drained my stamina, I couldn’t float if I wanted to

leaden remnant
#

theres something in teh anti cheat that insta drops the prey if it detects that the deino is trying to put it inside of a surface (put him in a barrier, in teh ground, etc)

final coral
cosmic pelican
leaden remnant
#

however... it's broken

#

releases teh prey like 20% of the time

leaden remnant
final coral
#

Just previous to this I was up on the bank trying to fight him after he jumped me didn’t get that clip, I was pretty heated and surprised I thought to clip these ones.

final coral
# leaden remnant yeah no hes cheatin so bad

Thank you I really thought I was going crazy and that was either a bug that needs to be fixed or cheating, I killed a fg deino there earlier in the day and he was actually spectating the cera that was killing me according to the replay fml

hasty coyote
# final coral

May just be low frame rate, lag and/or camera angle, but he looks like he’s speed hacking too. Mainly because he’s lagging FORWARDS, which they shouldn’t do unless they are moving faster than normal speed. So this was likely a hacker.

Especially since you’re saying it followed you through the water, hit you from the surface, and could not be lunged (unless you are smaller than 2.6 tons, you can grab them on land). Probably one of the worst hacks I have ever seen.

final coral
leaden remnant
# final coral

he stops for a second and then begins biting nothing and damaging you

#

he just stopped to activate the hitbox extender 😭

final coral
#

If I was a raptor I wouldn’t even care cause that’s like an hour or two to regrow, who cares, but ffs

hasty coyote
final coral
hasty coyote
final coral
final coral
#

If I wasn’t more than 25% down on hunger I usually wasn’t grab hungry

#

You can see in the video the two piles of fish lol one for me one for others XD

coarse blaze
final coral
#

yes

coarse blaze
#

Na?

final coral
#

i had stripes

coarse blaze
#

I'm very sorry for your death, I was said beipi I believe then. I placed fish on the shore a few times trying to help cook and killed frogs.

#

A real crummy way to lose a deino

final coral
#

id rather loose one to a fight or starving to death vs helpless to a hacker

final coral
dusky surge
#

no real point as a deino

and, i find that if you treat beipis well, they'll not tell others about your presence, making them more likely to drink from your water lol

coarse blaze
#

I was a little weary of you but when I just let you come up and you didn't kill me, I was very happy. It was nice seeing a friendly player, others have not been as kind.

final coral
#

i normally dont eat babies in general unless its dibble or juvie stego, mostly to let grow unless im starving

coarse blaze
#

Again, sorry about your deino. That really sucks, that area is such a pain getting to too.

#

Need more deinos like that out there, better luck to you friend. šŸ¤

final coral
#

@ me if tou wanna grow by a deino lol

fierce marlin
#

Make that giga is fast as rex

spring sluice
#

This game is cool and all but the players that need to mix pack are ruining the fun for me personally. I feel like this game would be so much better if discord was deleted. Personal opinion.

leaden remnant
#

it's not discord that causes ppl to mixpack

#

they can dm each other on steam if need be

worthy steeple
fierce marlin
heady zealot
solar rover
#

There is possible that Ptera can get buff stamina regen?

leaden remnant
#

well i wish but not happening anytime soon

solar rover
#

yeah because Ptera use a lot stam and regain stam very slow that mean they stam gone quickly but need to regain slowly while food and water drain very fast is tough to play Ptera right now

calm gull
#

Cera bile is just way to op right now I think my Omni throwing up after 1 bit is ridiculous

tall bronze
#

Omniraptor throwing up that quickly I'd say is fine since Cerato's bacteria is meant to be horrible for things smaller than it.

Diablos vomiting in ~3 bites however....TI_DryoDisap

frail bobcat
#

<@&933486433342222376> free stuff, go get it!!!

candid dome
#

Yooo! Nice!

plucky aspen
#

Man... i missed it

green heart
#

Did we get all of them?

fierce marlin
#

Make giga fast as rex

heady zealot
#

@wanton edge before this would get implemented pouncing in general needs fixed, same with dismount and bucking.

soft inlet
vale brook
#

lol ^

vale brook
haughty grotto
#

@weary dust the reason your suggestion doesnt work is because:

  1. you dont need to look at something to buck it
  2. if multiple raptors are pouncing you, it doesnt even matter anymore where you look, you're just gonna look in any direction and press E to buck at least one of them, cause they wont come at you all from the same side
  3. raptors themselves are unaffected and this doesnt create any 'teamwork' for them, in fact it'll cause more confusion cause right now you gotta time your pounces and position yourselves right, versus with your suggestion a raptor currently pounced will keep switching and then the second raptor will have an even harder time pouncing at an empty slot
slim dragon
#

I don't think it can work either
Unless swapping positions is done by teleporting around, there is no way raptors can avoid being bucked off if the only thing the prey has to do is to look at them
Which, I admit, would be very annoying to do for the prey in a combat situation

leaden remnant
#

@ornate fiber you gotta hold right click to do damage btw

ornate fiber
#

bro

#

im on red rn because a friend just jumped on me

leaden remnant
#

he was tryna kill you then

ornate fiber
#

no man

#

bro was jumping like sometimes raptors do

#

when one is sitting and the other is just bored

#

but with herra bro left me on red

shadow vortex
#

Still an attempted murder :^)

gloomy siren
# ornate fiber bro was jumping like sometimes raptors do

As already mentioned, if you jump from a tree and DO NOT hold right click you will not do damage. The one thing you have to be careful of is when you are jumping from tree to tree, the jumping herrera has to hold right mouse button in order to grab the tree, which in turn can damage a herrera that was already in that tree. Ask me how I know….🤣

weary dust
#

@slim dragon well to be fair thats not what I suggested, im saying the prey has to still use e to buck, but you actually have to focus on the raptor a little rather than holding e and "instantly bucking them off" or even worse the grace period which takes out any unpredictability and skill from mechanic

slim dragon
#

But the need to hold E does not make it any more complicated or harder

#

Only a console player would have the need to be looking at the raptor be an issue

steep echo
ripe finch
#

Shouldn't be going after Stegos.

worthy steeple
#

don’t make my boy upset

ripe finch
#

He should know his place.

tight flicker
#

Mutations Congenital Hypoalgesia is that good -- Croc vs Croc

leaden remnant
#

nope

#

a croc is the biggest thing in this game so it's useless

tight flicker
leaden remnant
#

im not guessing it's a game stat

#

go in the game and see it yourself

#

croc is 8 tons the 2nd biggest thing is stego at 6 tons

dusky surge
dusky surge
#

the "i dont play herbs" was really the icing on the cake LMAO

worthy steeple
#

this one is fire

#

lets one shot fg rex

shadow vortex
#

That’s literally how I felt reading that feedback.

dusky surge
#

"The less hunger you have the faster you are."

Oh God

cosmic pelican
#

80km/h gallimimus with that mutationšŸ”„

dusky surge
#

I was assuming they were all carni excluive lmao

worthy steeple
#

šŸ’€

leaden remnant
slim dragon
leaden remnant
#
  • unkillable herrera cause mistakes can't be punished accordingly
#

we are absolutely ballin with this list

cosmic pelican
#

Also deino dragging stego into water from land

#

Hell yeah

leaden remnant
#

forgot to mention overpackimg raptors getting 5% stam per second back and troodons with infinite pounces

dusky surge
cosmic pelican
leaden remnant
#

herrera part 2 the electric boogaloo

eager saddle
# cosmic pelican Hell yeah

While I would absolutely love that, I agree its too much and I dont think stego players deserve that 🤣

leaden remnant
#

sounds like a plan to me

#

well i am currently in the process of growing a stego so wait a bit before doing that

#

im finally not grabbable by deinos

eager saddle
#

🤣

leaden remnant
#

so far ive had only one fight

#

me vs 35 troodons as a 2.5 ton stego

eager saddle
#

Would look very cool, but you know, then you would have to keep double teaming in mind and then the balance shatters

#

Poor troodons

leaden remnant
#

counted 35 troodons

#

killed about 17 and then died

#

gotta love infinite swings šŸ”„

eager saddle
#

Absolute bs šŸ˜…

leaden remnant
#

wait no i forgot that immediately before the troodon fight i killed two dilos

#

now i get absolutely no action whatsoever only dibbles want to kill me

worthy steeple
#

i giggled.

leaden remnant
#

walked past 4 ceras they did not want anything to do with me

eager saddle
#

Imagine if deinos could lunge without stam

leaden remnant
#

absolutely broken

eager saddle
#

Or hold you while out of stamina

leaden remnant
#

stego is just absolutely broken

#

not even fun cause you get nothing out of it

eager saddle
#

Dont you dare suggest it tho, or you’ll get angry herb players after you

leaden remnant
#

not gonna be surprised if 8 raptors see me and walk past

#

p sure mostly everybody knows it is too broken

#

would be surprised if anyone actually supported that idea

worthy steeple
#

stego is okay imo, it’s how it should be

leaden remnant
#

ignore everything i said 30 seconds ago

worthy steeple
#

and stego is basically dead when it can’t use its charge attacks

leaden remnant
#

hol on you trolling or you fr

worthy steeple
cosmic pelican
leaden remnant
#

out of stam put your head up a wall and infinite swing

#

how tf is that even normal

#

1.2k infinite damage attack

worthy steeple
#

how it’s not?

dusky surge
leaden remnant
#

because 1.2k damage tail attack

eager saddle
#

Definitely the same strength

leaden remnant
#

you take no damage on the tail

worthy steeple
leaden remnant
#

brother no 😭

worthy steeple
#

THATS HOW IT SHOULD BE

dusky surge
leaden remnant
#

inf alt attacks and broken as heck but infinite swings??? an absolute nightmare

eager saddle
leaden remnant
#

alt attacks when outta stam are broken

#

but infinite swings??? hello stam management???

eager saddle
leaden remnant
#

3x and it doesn't even matter

worthy steeple
#

and i believe stegos damage is a lot lower when its out of stam

eager saddle
#

Doesn’t every dino aside from pachy and dibble?

dusky surge
leaden remnant
#

it doesn't justify absolutely destroying something and putting it on the highest podium out of all creatures

#

not even raptors pinning down 1.1 ton dibbles were this broken

eager saddle
leaden remnant
#

i also want infinite ultra powerful attacks or unfair

cosmic pelican
leaden remnant
#

also let me uhh pin 1 ton and lower

worthy steeple
leaden remnant
#

completely unfair but since stegos get that treatment i must get it too

worthy steeple
#

forgot what was the exact damage

dusky surge
#

the options are

make stego useless while out of stam, unfairly so

let it fight back while out of stam and have people respect the fact that, yes, it does a lot of damage

eager saddle
#

Ye but potato has it written down in his head all the time. Full automatic book, even gets updates right @cosmic pelican ?

cosmic pelican
#

Imo alt attacks should just be disabled when out of stam, and carnivores should get far reduced bite dmg as well

leaden remnant
cosmic pelican
leaden remnant
#

no stam management and insane damage on stego is totally fair

slim dragon
#

i'd do the opposite
Allow every attack when out of stam, but make them slower
And also make bites cost stam

dusky surge
worthy steeple
dusky surge
cosmic pelican
leaden remnant
#

only things that can get tail ridden is stego and dibble

dusky surge
#

and that's lame

eager saddle
leaden remnant
dusky surge
cosmic pelican
dusky surge
cosmic pelican
worthy steeple
leaden remnant
cosmic pelican
#

15% stam usage for 1 attack is absurd

dusky surge
leaden remnant
#

no running no alt attacking but have a chance to redeem yourself

leaden remnant
cosmic pelican
dusky surge
cosmic pelican
#

The last time I was was back in the NE hotspot days as carno after being body fractured by pachies

eager saddle
#

If I have 0 stam as troodon, I lose. If I am out of stamina as a stego, I can still camp a wall and defend myself. Both have negligible bite force.

cosmic pelican
#

And that was 100% on me

worthy steeple
#

basically what you want is to make stego absolutely useless when it’s out of stam, which means the only thing it would be able to do is just stand still and take hits? how’s that fair?

#

at least think before suggest things like that

cosmic pelican
cosmic pelican
worthy steeple
eager saddle
#

Damn then manage stam better.

#

I agree with the cost reduction tho

dusky surge
#

cant wait for rex to spam its 1k damage bite with fractures while out of stam and people say its okay because its rex and bite attacks should be free

worthy steeple
#

xD

cosmic pelican
#

Reduced damage when out of stam for carnivores plz and thx

eager saddle
#

Ye, makes sense

dusky surge
eager saddle
#

I’d be impressed if you managed to stay on that 3% infinitely in a hunt

worthy steeple
#

at least i’m glad devs will never add those changes you guys suggest

eager saddle
#

What’s with the holier than thou attitudešŸ˜…

cosmic pelican
cosmic pelican
eager saddle
#

I mean we have suggested the reverted eu4 to ai servers a few times

#

Tbf that server was painful to look at during peak timesšŸ˜…

golden coral
#

And need I remind you all deino has 500 biteforce alt out of stam? At least let stego have that much as well

golden coral
golden coral
worthy steeple
cosmic pelican
cosmic pelican
cosmic pelican
cosmic pelican
#

If you feel like youre in danger of running out of stam you can very easily find a well defensible position on this map far before you actually run out.

#

Trees, rocks, cliffs, water etc are everywhere.

golden coral
cosmic pelican
#

šŸ„”šŸ‘

golden coral
#

With the power swing, theres no need for the jab to have that high damage

cosmic pelican
#

I just find it silly when ban players absolutely spam the heck out of all their attacks without any regard to stamina management but then just back themselves into a corner and be completely fine.

#

Or deinos going miles onto land because they know that they can just spam alt+lmb to be fine against anything that isnt a stego

worthy steeple
#

didn’t know using terrain to get an advantage is a crime

golden coral
worthy steeple
golden coral
#

But I also think you need to take apexes into account, do you really expect a trike or rex to be defenseless when out of stam, even vs a full pack of omnis or troodons or ceras

dusky surge
cosmic pelican
cosmic pelican
worthy steeple
cosmic pelican
worthy steeple
cosmic pelican
#

šŸ„”ā¤ļø

worthy steeple
#

šŸ§€ā¤ļø

leaden remnant
#

no stam should mean death unless you are somehow able to keep going due to a lack of skill from the opponent's side

#

and that applies to everything, no stam means death for everything small but not for big things

#

if, because you get to use alt bites without stam, stego needs inf swings, let me kick and tail slam as a teno without stam, let me pounce and latch on without stam, let me lunge without stam, etc

golden coral
leaden remnant
#

we r absolutely balling if it happens

#

i don't see why stego swing should get such a massive damage nerf

dusky surge
golden coral
dusky surge
#

oh, and screw over tenonto, stego and pachy

#

because those guys dont deserve to fight back

leaden remnant
leaden remnant
#

no stam means you're screwed

dusky surge
#

they can do more damage, they're honestly way better off

slim dragon
#

Thinking about it, carno probably wins against stego in an out-of-stam facetank

dusky surge
#

no stam carno vs no stam teno (no alt attacks)

i wonder who wins

leaden remnant
#

again, it was never an issue when it was like that

leaden remnant
dusky surge
slim dragon
#

(assuming stego can't use its tail when out of stam obv)

leaden remnant
golden coral
# leaden remnant i don't see why stego swing should get such a massive damage nerf

Because it fits alt better, can adjust jab for weaker but faster targets, and adjust swing for slower but stronger targets. And it makes sense, now that stego has the power swing, it does not need another power attack. It made sense when it was jab or bite, but thats no longer the case. And bite will always just be for utter desperation, or for fun or warning attack, or to mess with your opponent.

dusky surge
#

you're the one nuking it so that you can get your way tho

#

it literally doesn't cause an issue unless you hyperfixate on stego

leaden remnant
#

oh wow it's my fault now

#

sorry guys im nuking the balance cause i don't want stegos doing 1.2k damage without having to worry about stamina

golden coral
leaden remnant
#

and i don't want deinos doing insane damage without worrying about stamina

#

im the bad guy here

dusky surge
#

deino and stego are different animals god forbid

leaden remnant
#

i don't want things doing insane damage when outta stam

dusky surge
#

my i be so bold to say

leaden remnant
#

i want real punishment if you don't care about stamina at all

dusky surge
leaden remnant
#

stick my head up a wall and swing like a maniac is not stam management

dusky surge
#

pachy, teno and stego come to mind as strong alt-bite optins

dusky surge
#

cerato gets charge bite and bacteria out of stam and no one is making a big noise over that

leaden remnant
#

i am

#

that's stupid

#

and so is doing 500 damage or more with an alt bite as a deino when outta stam

dusky surge
#

i think its fine

leaden remnant
#

if you can't sprint you can't move your body back like that

#

go back in the water and get your stamina back

leaden remnant
#

but that's just not enough

#

that's not a real, crude punishment

dusky surge
#

isnt losing powerswing and the ability to sprint real and crude enough?

#

not to mention the insane bleed duration

leaden remnant
#

specially since stego is defensive not offensive

#

it doesn't need to sprint in most of its encounters

leaden remnant
#

900 constant damage without any concern for stamina management is beyond any balancing logic

#

really theres just absolutely no logical reason to allow this to happen in a well made game

fierce marlin
#

Legacy balance(since i cant play evrima yet)

  • giga
    -# Speed increased to same as rex
  • acro
    -# Growth now caps at 0.9(change size and speed)
    -# Stamina increased to 40
    -# Status adjusted to be the same
  • bary
    -# Weight & Health increased to 1850
  • Spino
    -# Health & Weight reduced to 8471
  • Anky
    -# Now is immune to Bleed
    -# Addition of 90% leg break
  • Sucho
    -# Now is fast as rex
  • Pachy
    -# Now takes the same time as utah to grow
  • Dillo
    -# Now takes the same time as utah to grow
  • Para
    -# Atack hit box increased by alot
    -# Health & Weight increased to 4000
  • Alberto
    -# Speed reduced to same as allo
hasty coyote
hasty coyote
#

@analog mirage that would just make leg fracture both worse at deterring a chase and better in a mixpack. Damage only matters IF you die. So if the damage is not enough to kill the target before they can run down the pachy, then it’s useless. If it’s able to kill the target before it kills the pachy, then it’s still insanely strong in a mixpack and for Pachies to beat things to death.

Imo the main issue is the fact that it prevents the target from fighting back at all since it disabled most abilities and alt attacks. It being useful in mixpacks also shouldn’t really be accounted for, since almost everything is op in a mixpack, that’s the issue with mixpacks

hazy echo
#

Coming back after a few patches, I've noticed footprints aren't as easily detectable. Was this on purpose? Like I just tested tracking an adult deer and even though I was right behind it as it was running away there are no discernable foot prints, even while I was using scent (or sniffing)....

hasty coyote
keen plover
keen plover
leaden remnant
#

yes ik

coarse blaze
#

@olive wraith, my suggestion comes from a place of player experience and balance concerns; not from any sort of realism as the Isle doesn't claim to be based in said realism.

Point 1 & 2 Players choosing to kill one another for "sport" isn't the issue, cannibalism for an animal like omniraptor or troodon can be preformed in one, non-counterable attack and makes it incredibly easy to sustain megapacks. This issue isn't meant to prevent player on player aggression, it's meant to curb being able to sustain yourself in the easiest way possible.

Point 3 Players who are hunting shouldn't always be winning a hunt, picking and choosing is something to be considered rather than consistently having a fallback plan B of "We can eat a pack member". Players on the receiving end of the hunt wouldn't experience any change realistically, cannibalistic players tend to focus on those they're cannibalizing because it's easier.

Making the cannibalistic mutation unavailable to pack oriented playables would stop the majority of cannibalistic groups as it's no longer worth the stamina or bleed if you can't gain diet from them.

A territory system wouldn't aid in other players reliant on a group to preform a group oriented mechanic from seeking out more players; punishing them isn't a great solution.

#

For example, a pack of omniraptors wants to nest but doesn't have the food; kill a member or two and allow them to respawn via egg with Gen 2 now able to feed off of themselves isn't super balanced.

olive wraith
coarse blaze
#

Adding that interspecies aggression at all is entirely irrelevant to the issue that was previously stated, hence why I made sure to include that realism shouldn't be involved at all in the topic.

Can yes, but again not being able to actually consume them for nutrients rather than adding them to the never ending pile of grapple bodies isn't ideal for most players.

olive wraith
#

I'm not sure what you mean by the paragraph "A territory system wouldn't aid...".

olive wraith
#

Also, my suggestion would help with Points 1 and 2 more I think... I was going to go on and suggest specifics for the feature... but reached word limit.

"This system could be expanded in several ways. For example:

Encode pack recruitment status into scent markers, allowing solo players to find packs open to recruiting just by scenting in their territory. This could be visually indicated by the scent trail or marker itself:

Green scent trails/markers would signify a "friendly/open" pack actively recruiting.

Red scent trails/markers would signify an "aggressive/closed" pack that does not welcome outsiders.

To prevent abuse, lock the scent status to "aggressive/red" if the pack initiates an attack on a solo member of their species while their status is set to "friendly/open." This would discourage false signals while rewarding cooperative play."

coarse blaze
# olive wraith Again, I'm not sure what you mean by realism... I'm not advocating for realism h...

You replied to my post which isn't related to interspecies aggression, why you would put those into your point relating to my post about cannibalism is baffling to me.

I do not care about players killing players, the issue lies in easy sustain.

A solution based on a mechanic that one, doesn't exist and two punished solo players playing a pack animal isn't a great solution. This makes it only harder for players to seek out other groups if they're constantly worried about "Oh I cannot go here, it's group A's territory; guess I'll starve."

#

My point is the majority of the issues you pointed out that would stem from just not allowing pack members to have the mutation do not fix the issue; and instead you suggested an entirely different mechanic rather than just simply not giving the 1-hit-1-kill sustain mutation to the playable meant to be played with others.

olive wraith
coarse blaze
#

I'm not being defensive at all, I'm just debating my end of the point. It's text, if you're taking it in an aggressive tone that's entirely on you.

#

You have to understand my confusion when you say

"Cannibalistic packs: Nothing would stop a pack of cannibals from continuing their hunt when one of their own dies."

After I'm advocating cannibalism not be an option, hence cannibalistic packs not being an actual thing as they are currently.

olive wraith
#

You come off as incredibly defensive... maybe it is just me.

Points 1 and 2 aren't going to be resolved by making certain species non-cannibalistic was my point.

coarse blaze
#

People aren't going to eat their own fallen packmates more often than not, you get spasms, become louder and overall end up a danger to others. This was apart of "point 1 & 2"

#

But being able to sustain off them rewards players for doing so

olive wraith
#

That's point 3 right?

coarse blaze
#

Ah it is, my bad.

Point 1 and 2 were about interspecies aggression, which again is irrelevant to the cannibalistic issue.

#

When something like allo finally appears in game and there's so many that megapacks can entirely feed off of other allos since the population will be massive it'll be a bigger issue.

olive wraith
#

If its irrelevant to the cannibalistic issue, why did you make them?

coarse blaze
#

What? Interspecies aggression was something you mentioned; I didn't in my post.

olive wraith
#

My posts points are directly correlated to your posts bullet points

coarse blaze
#

"Pin makes it incredibly unfair and unrewarding in a cannibalistic fight; giving the other player no way to counter." was less about interspecies aggression and more so how easy it is to kill one another and sustain specifically. When I said cannibalistic fight, I did specifically mean those with the cannibal mutation.

#

More so why hunt anything else that might kill you if you can just instantly pin someone for nutrients?

olive wraith
olive wraith
coarse blaze
#

I did, it's why I'm even more confused; my suggestion has nothing to do with curbing KOSing players. It has to do with those players KOS'ing sustaining from said aggression; without the mutation they can't sustain. They can still kill one another yes, but there's less reward for doing so.

#

They can kill one another, I do not care; what I care about stems from being rewarded for actively seeking out and doing so because it's easier.

#

Why in God's name would I fight a teno if I can fake a 2 call and instantly pin and get free food?

#

They won't be sustaining off of one another without the mutation, that's my entire point.

olive wraith
coarse blaze
golden coral
#

@coarse blaze Isnt the point of the mutation to offer an alternative to normal gameplay? While cannibalism is questionable due to selfsustaining critter, it does make sense to offer it as a difference to how you usually play.

coarse blaze
golden coral
#

Isnt that more of an issue with pin? Also, there is retaliation, right? So its not ideal to hunt another omni or troodon anyway?

coarse blaze
olive wraith
#

I don't think your post conveys that properly... hence the confusion.

You start off by saying cannibalism shouldn't be available to all. Then you go onto making points that aren't unique to cannibalism... hence changing cannibalism wouldn't affect said points. (Hence my confusion).

coarse blaze
#

But if pin weren't involved, I'd still have an issue with punishing players for actively looking to play in a pack, on a pack oriented animal with a pack related mechanic.

And gastro + cannibalism for prolonged fights is really unbalanced.

hasty coyote
#

Could do the idea from ages ago:
make those with canni mutation abnormally white, like full albino.

#

So now you can’t just 2 call, pin, and win because people can actually recognize you’re a threat, and it’s harder to hide. Making a canni mutation be a very specific playstyle change.

coarse blaze
# olive wraith I don't think your post conveys that properly... hence the confusion. You start...

"You start off by saying cannibalism shouldn't be available to all" to pack reliant animals, yes.

  • Pin was related to it, because it makes it entirely too easy to preform for these animals with no counter-play, making it very easy for cannibalisms.

  • Grapple was related because it requires multiple players, with how easy it is to kill one another on omni or troodon a lot are doing so; punishing players for seeking out others.

  • Eating fallen members regardless if a hunt goes well or not was related because it's a win-win either way for cannibals; they eat either way and there's no punishment for failing the hunt.

  • "Paired with gastronomic regeneration you can constantly prolong a fight and heal from those who die making it incredibly meta." was fairly direct.

#

I don't care about ceras and such being cannibals, they don't have a 1-button kill and don't have any mechanics they rely on having multiple members.

hasty coyote
#

Gastro should also be reworked to be fair.

coarse blaze
#

I think gastro should be removed if not reworked, it shouldn't be an outright heal

hasty coyote
coarse blaze
#

Regen sure but flat out healing?

#

I don't feel like my post was that confusing considering the majority did agree with it.

hasty coyote
coarse blaze
#

Especially for things like cera that can just continue to eat

#

Gastro is a whole other can of worms

olive wraith
hasty coyote
coarse blaze
# olive wraith Point 1 was pin... not directly related since omnis can 1 shot pin other Animals...

Pin can always pin another omni if they're an adult, so it was related. Pin is too easy to preform, an issue that's more than cannibalism sure; but I meant it in related to cannibals using it. It's a very quick and easy way to quickly be rewarded for a cannibal.

It was directly related to grapple, the trust part was solely mocking those who would give that quoted remark as why you shouldn't have looked for players despite needing other players to perform grapple.

It was a balance issue, for the rest of the pack it's not unrewarding; you can also just nest and regain that pack member, feeding off the previous corpses.

coarse blaze
#

Killing at least 2-3 would have made the death feel a little more worth while

olive wraith
#

Also, you would still have Point 2 as an issue even if you made cannibalism null... in the case of KOS packs.

coarse blaze
olive wraith
#

Your point 2. (My point 2 was a response to your second bullet point).

coarse blaze
#

"Shouldn't have trusted them!" I'm all for being wary but with mechanics specifically designed with multiple members in mind, to be efficient you'll need to find others. Punishing players for attempting to pack up for pack oriented mechanics like grapple isn't ideal."

KOSing would still happen yes, but with the sustain being out of the question it's far more likely you'd be welcomed in with how current grapple works. Having a surplus of players to trade stamina for grapple is something most packs ideally want.

#

I may need to leave this conversation here though as it's getting quite long, I do appreciate the back and forth; if I came off defensive it was not intentional.

olive wraith
#

All good man, have a good one.

coarse blaze
#

Likewise, likewise.

dusky surge
#

@tall spear #balance-feedback message

Isn't a "plains creature which specialises in ambushing small prey with powerful damage for a near instant kill" effectively EXACTLY what allosaurus will do, except allo can also punch up? Again, old carno is just worse allo

Also, I much prefer the "thousand cuts endurance hunter" carno style over the "instanuke cera destroyer" playstyle that it was before, because old carno sucked at hunting smaller prey due to how quickly it sabotagued its own stamina bar, and it instead just bullied cerato to the point that it got so OP in the first place

leaden remnant
#

@pale aspen whenever you die to two dibbles as a stego cause you couldn't do anything about it you'll change your mind

#

the children are irrelevant

#

there's no need to nuke balance cause of children

#

precisely yesterday as a dibble i soloed a stego who couldn't do anything but try to trade powerswings with my stuns, which wasn't enough, and killed another with a friend who did zero damage

#

and that's 5 hours of growth time gone

#

10 combining both

#

so yeah it ain't fair that i am faster and can stun it

pale aspen
#

No clue how 2 stegos can lose to 2 diablos. Perhaps skill?

leaden remnant
#

you can cancel the stego attacks, you can trade damage and do more damage and youre faster

pale aspen
leaden remnant
#

yeah but dibble is faster

pale aspen
leaden remnant
#

dibble is faster and can stun + cancel the stego attacks/trade and do more damage

leaden remnant
#

dibble being able to stun stego is unfair as hell and should be removed

pale aspen
leaden remnant
#

i aint the stego im the dibble

#

i never get close to dibbles as a stego for obvious reasons

#

3+ great dibbles and nothing anybody in this universe can do

pale aspen
#

Well i haven't had much issues with diablos, fought off mixpacks with them and all

dusky surge
#

dibble genuinely has the advantage. it's a really bad situation lmao

leaden remnant
#

well im glad you are a good stego player that can fend off for yourself

pale aspen
dusky surge
#

not even

leaden remnant
#

if the dibble is already in the punt animation theres nothing you can do as a stego

#

no timing will get you off the stun

#

you can trade and do barely any damage to the dibble because insane damage reduction but yeah

#

and when the stego runs out of stam it is joever

#

how is this fair 😭

pale aspen
#

didnt even raise his tail, any other clips?

#

unaware player, stego 100% grown. yikes

leaden remnant
pale aspen
leaden remnant
#

you crazy if you think you can conserve stam in this fight

pale aspen
#

not even trying to position himself just walking in the open on a path no head protection

leaden remnant
#

yeah cause he was outta stam he tried that already and i was still destroying him

pale aspen
leaden remnant
#

he never got baited

#

i just mindlessly hit him and traded powerswing hits for punts

pale aspen
#

not once did he knock you down?

leaden remnant
#

go in without a care in this universe wait a few seconds go in again

leaden remnant
#

that's why i said we traded hits

#

he knocks me down i stun him and we both stand there

#

we get up at the same time and repeat

#

sounds like a completely fair fight to me

#

totally skill based and not just go in mindlessly

pale aspen
#

do u have more clips?

leaden remnant
#

are you able to get in a private server?

#

i unfortunately severely lack clips

pale aspen
#

you play on unofficial?

leaden remnant
#

always

dusky surge
#

god that skin is disgusting

leaden remnant
#

i could not agree more

leaden remnant
#

@fair jolt stego got the growth nerf of its life a few months ago

#

takes about 1.5 hours with 100% growth boost to get to 1 ton

#

about damage scaling, sure

fair jolt
#

Ahhh didn’t know about the weight

leaden remnant
#

yeah it was a shadow nerf

fair jolt
#

Oooh that makes sense yeah

pale aspen
#

It has a huge damage increase at such a young age to make up for it, about 40mins in can just about 1 shot omnis.

#

depending ofc on how you manage ur diets

worthy steeple
#

#balance-feedback message

i would agree to change the carnos group limit to 4, but cera and dilo are alright, apexes doesn’t matter since mid tiers shouldn’t really mess with them anyway

#

4 ceras or carnos seems pretty balanced, but 6-8 is ridiculous

gloomy siren
worthy steeple
gloomy siren
#

But the group limit isn’t stopping 15 dilos from being in SP

crimson crater
worthy steeple
worthy steeple
gloomy siren
worthy steeple
#

pack limits make overpacking a lot more difficult

#

and that’s a good thing

#

also there’s community servers with the rules and stuff, pack limits a lot more important on those servers

gloomy siren
worthy steeple
#

pack limits on officials basically telling you how it’s intended to be, it’s up to you to overpack or not

gloomy siren
worthy steeple
#

xD

gloomy siren
#

I am honestly not trying to argue about it, I just wondered what everyone else’s thoughts were on what the group limit was actually, functionally doing in game.

tardy peak
dusky surge
#

or they could just nerf the stun lol

#

because why can it stun 6 ton creatures at all

tardy peak
#

why cant it not?

dusky surge
#

because it's a 3 ton dibble lmao why does it need to do that

#

also nerfing its health would just be making it incapable of stunning stego regardless

tardy peak
#

so how would you nurf the stun?

tardy peak
dusky surge
#

i mean

just reduce the stun threshholds

tardy peak
#

and they would have to think about preserving it ygm.

dusky surge
#

also wdym "costs more" there is no cost

tardy peak
#

what

#

bro like do you understand english

dusky surge
#

the stun attack isn't something that has a cost

#

"costs more to stun"

costs what? there's no cost to the attack lol

tardy peak
#

i mean running

#

like the when hes running to ram you dont have to nit pick

dusky surge
#

i mean, i guess, but it already has pretty poor stam

tardy peak
#

thats funny

dusky surge
#

the only thing effective about its stam is the fact that it does what cera does and just doesn't have attack costs

#

anyway the easiest way to deal with the stego stun spam is to simply not let it stun up to 200% of its own weight

#

150% would work fine, and mean stego doesn't need to worry about being stunlocked unless it's like, a sub or something

tardy peak
#

i think thats stupid

dusky surge
#

how

vale brook
#

dibble stunning acro is going to be fire

dusky surge
#

it literally solves the issue in the least confusing way possible

#

it just fixes the problem and done

tardy peak
#

so with that logic pachys cant stun dilos

#

cose dilo is 2x its weight

dusky surge
#

what?

#

no, stuns are per-creature.

stark knoll
#

Dilo isn't 2x the size of pachy and afaik only diablo can stun double its weight

dusky surge
#

a carno can't stun 200% its own weight, but a dibble can

#

a tenonto can't stun 200% its own weight either

tardy peak
#

because carnos dont have some shield on their head

stark knoll
tardy peak
#

gotta think about dino aspect too

stark knoll
#

what

dusky surge
# tardy peak gotta think about dino aspect too

but we're not talking about how the creatures look, we're talking about how they play, and when they can stunlock an entire creature and waste their 5 hours, I think that's an issue worth addressing

tardy peak
#

we are also talking about realism to the dinos no?

dusky surge
#

no

#

we've never been talking about the realism

#

it's literally just balance

tardy peak
#

yes but removing sometihng that stands out from a creature just makes the dino boring and unplayable

dusky surge
#

it can still stun???

tardy peak
#

if you want to nerf the dino for "balance" then nerf its stats

stark knoll
#

like yea diablos got the big shield face sure, but being able to stun twice your own weight when youre already 3000kg is a bit much imo

dusky surge
#

its stun threshhold is literally part of its stats

#

so yes, nerf its stats, specifically its stun threshhold

tardy peak
#

ants can pick up things 10x their weight so why cant diablo stun something 2x their weight?

dusky surge
#

the ONLY matchup this impacts atm is vs stego, which is a matchup that literally doesn't need to be that easy

dusky surge
tardy peak
#

your focusing on the wrong things buddy

dusky surge
#

right

the stun threshholds

reduce them

tardy peak
#

nah just dont be ass

#

you only lose to skill thats it, wrong move by diablo and it dies to stego, wrong move by stego and it dies to diablo its just skill issue

#

if you remove stun threshold then diablo would never be able to fight stego since its garantueed hit from stego

dusky surge
#

it would be able to. it still has its shield ability.

also it can just... leave stego alone? lmao

tardy peak
#

not everyone in the game likes to stare at grass for hours

dusky surge
#

hell, earlier you advocated for reducing diablo's health, which would ALSO make it incapable of stunning stego so I really don't see the problem you have here

tardy peak
#

i think nerfing stun is stupid

#

nerfing stats however

dusky surge
#

nerfing health means it can't stun stego

stark knoll
#

if you nerf its hp youre also nerfing its stun

#

and its blood, and its own cc resistance

tardy peak
#

i did push more on nerfing stam

dusky surge
#

which i dont understand because it really isn't that endurant LMAO

#

hell, nerfing its stam hardly does anything to stop it from destroying stego lol

tardy peak
#

makes it less of an aggressive dino

#

i see too many diablos chasing down anything it sees

#

cose they dont care about their stamina since its not that taxing

dusky surge
#

it'd still do that lol

#

stego has ass stam and it does that

tardy peak
#

never seen stegos do that

dusky surge
#

very surprising lmao

tardy peak
#

every stego ive seen have just been chilling

#

diablos acting like they are carnivors tho

#

i dont think ive ever seen a diablo not chase me down after looking at me

dusky surge
#

the amount of people i see complain about "aggro stegos" is crazy. You're one of the rare few who apparently has never seen one

tardy peak
#

i dont see how people can complain about it anyways, just run away 😭

#

they will stop chasing after 5 seconds

#

unless the stegos are crazy

dusky surge
tardy peak
#

nah dibble will chase you for time

hasty coyote
dusky surge
golden coral
#

@spring sluice You dont think not having feedback might 1, make people a bit unhappy with the whole devs not listening to them, and 2, possibly result in even worse balance and mechanics at times than what we currently have, since no telling what the devs may decide on?

slim dragon
#

A piece of feedback to say feedback is bad and should be taken away... How ironic

dusky surge
#

this is the same person who blocked me and called me mental because apparently losing two adult ceratos to a single dilo might be a skill issue

tawny panther
#

pteras need more stamina!!!!!

eager saddle
merry wolf
leaden remnant
#

it's got half the runtime of a raptor

worthy steeple
thorn mountain
leaden remnant
#

those 3 dilos mustve had a horrendous skill issue as well

#

yesterday i killed 5 dilos as a carno by myself but the only thing they did was run in a straight line and not dodge my knockdown rams 😭

#

one of them realized he just needs to facetank and run away to win but it did not go well for him

keen plover
#

<@&933486433342222376>

golden coral
#

@fleet bear What will then deal with that much stronger carnivore?

leaden remnant
#

@fleet bear it's cause stegos are unbelievably overpowered rn

dusky surge
#

i mean

no not really lol

leaden remnant
#

so the solution is make stego actually balanced (remove infinite swings) and then it'll be killable again

#

instead of creating an absolute monster of a carnivore that destroys everything that moves

dusky surge
#

dont bring back the cooldown please god

#

also infinite isn't a fair word when we both know it burns stam like nothing

golden coral
dusky surge
#

ehh

leaden remnant
#

i can swing for hours straight

#

i can swing till i die in real life

#

that's the definition of infinite

#

also 5% isnt that much of a stam burn

dusky surge
#

im talking about powerswing

leaden remnant
#

we talking about swings not powerswing

#

infinite swings not infinite powerswings (which isnt the case)

dusky surge
#

removing that makes it helpless

golden coral
#

Its just a matter of if things should have a viable attack out of stam or not

leaden remnant
#

and if it's such a huge issue, remove the thresholds

#

get stamina back at all times and we ball

golden coral
#

As long as carnis do, herbis should too, unless carnis loses stam way faster than herbis or perhaps herbis could regen stam faster/have better tresholds

leaden remnant
#

thresholds ruin it tbf they should be gone

#

this is not a documentary theres no reason to force ppl to walk around the map instead of being efficient

leaden remnant
#

unless dondi wants to go on spectator and see a herd of herbis migrate while walking like a documentary

fleet bear
#

like 2 allo can beat 4 cera

dusky surge
cosmic pelican
golden coral
golden coral
leaden remnant
fleet bear
#

You will be able to hunt dibble

golden coral
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Not that players really behave like that but

leaden remnant
fleet bear
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and stego

leaden remnant
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shows 4 raptors pinning a dibble and 1 3 calling an ENTIRE herd who does nothing

cosmic pelican
leaden remnant
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the herd would DEMOLISH the raptors if the people inside were sentient

leaden remnant
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not exaggerating anything

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broke my leg intentionally and counted how long it took me, it took me 3 minutes

golden coral
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But this is just the stamina thats the issue, carnis should maybe regen health faster instead

leaden remnant
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things should be a bit faster in this game considering a few factors

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should heal faster get stam back faster and etc cause hunger takes no time to go poof

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and if you make hunger decay really slowly you cant get nutrients, and if you make both decay too slowly then you afk grow wtih 250% growth boost šŸ¤·ā€ā™‚ļø

cosmic pelican
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Or you only mean the fracture?

leaden remnant
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everything

leaden remnant
cosmic pelican
leaden remnant
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thats why you take like 5 minutes to go from red to orange and no time to go from blue to full hp