#general-feedback

1 messages · Page 4 of 1

ancient plover
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fishing related idea: as well as diving or wading, underwater stalking is another method fish eating animals use, so it would be interesting to show one of the fishers doing this (as well as to add further niche separation)

hearty prawn
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Optimization. Nuff' said.

tender tapir
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Maybe when weather gets added / seasons when it’s winter and it snows some parts of the map get deep snow and walking through it could drain stam slowly but for dinos like utahs you don’t get the snow stam drain so in winter utahs are much more dangerous

kind kettle
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when weather comes in make it so there are some puddles you can drink out of when it rains

agile galleon
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New patterns should have male displays below or on the side of playables rather than the head, like on the bottom of the neck ( Similar to Hypsi's but it's so small it's barely visible ) below the arms or around/ a bit above the leg area. I just think it would be pretty cool for some diversity because as far as I can tell, all male displays are on the top half / on the head of a playable.

ancient plover
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bring the hypo lore back

cinder grail
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🤔 Does this game have SubSurface Scattering?
If not. Then that is my feedback 😂
................
I would like to see a bit of light through Stego's crests (i know they are bony, but who cares, maybe a bit inside edges) TI_Stego

ancient plover
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There should be fresh water turtles and more fish

faint parrot
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I know this is far fetched and will be latter on but, mabey when the dinosaurs need to migrate there should be a trail that lights up to the destination so that everyone of that species will end up together on a giant migration!

charred meteor
midnight lichen
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Pls add qianzhosaurus or any other alioramin. Alioramini is a tribe of long-snouted tyrannosaurine tyrannosaurids from the Late Cretaceous epoch. It includes the tyrannosaurid genera Alioramus and Qianzhousaurus. Although tyrannosaurids are known from a variety of places around the globe, alioramins are currently restricted to Asia. Alioramins were medium-sized tyrannosaurids, reaching around 5–7 m (16–23 ft) in length. Their snouts were much shallower and gracile than other tyrannosaurids, such as the massive Tarbosaurus or Tyrannosaurus. Most notably, their nasal bones were ornamented with a series of rugose, pointy bumps on its top surface. The tribe Alioramini was first coined in 1995 by George Olshevsky only to contain the at-the-time uncertain Alioramus. In 2014 the tribe was formally defined as a clade-based branch containing all tyrannosaurids more related to Alioramus than to Albertosaurus, Proceratosaurus, and Tyrannosaurus. Hence, the tribe Alioramini consists of three species, namely Alioramus altai, Alioramus remotus, and Qianzhousaurus sinensis.

Alioramins were likely specialized in hunting small-sized prey with quick turns, as indicated by their relative gracile build and long snouts. Such feeding strategy may have avoided direct competition with other tyrannosaurids. The characteristic elongated snout morphology of alioramins was likely maintained throughout their ontogeny (growth), as opposed to large/robust tyrannosaurids, whose juveniles underwent drastic skull changes.

mental relic
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So I played beast of Bermuda's new map, Titania and I really think our jungles should be less dense similar to bob, I'm not a big bob fan or anything I have barley played the game but the jungles are much more fun to play in then ours. There's also some very cool points of interest like bridges and stuff I think would be very neat to see in the isles art style with modern humans and all that.

kindred beacon
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Deino's head popping out randomly is a bug present since the first introduction of water and sky based animals, and that's basically more than a YEAR and a half ago. Stego's tail hitboxes are still all over the place and eating takes way too much time to fill ( my character takes bites that are basically 1/3 of its size and still takes several minutes to fill my stomach? how is this possible?). Release small patches weekly fixing bugs and adding little QoL tweaks instead of having us wait 6+ months.

tender tapir
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Maybe a updated smelling bar (idk what to call it) like maybe for carnivores they can see which way the wind is going and then go down wind and hunt things and this can help by herbivores being able to smell carnivores meaning less experienced players being more detectable and more experienced players stalking herbis for a while without them knowing. Also add back the N S E W on the compass

upper jasper
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Having large large theropods eat like this would look a lot better than the current eating animations for carnivores in my opinion, it looks a lot cooler while also letting gore come in with the body moving/jiggling a bit when it’s being eaten by a predator near its size without it just flinging around.

frail reef
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On a positive note, I just want to say that the devs really did a good job with Evrima's new Night Vision (2.0). It's a thousand times better than the first attempt, and I commend the dev team for listening to player feedback and impressively implementing a new design quickly. I tried it for the first time the other week, and for once in both Legacy and Evrima, I left my NV on all night and didn't get tired of looking at it. This new NV feels like what Legacy's should've been. GOOD JOB!

P.S.: It would be cool if dino's eyes had a slight glow while using NV. 👀

tiny echo
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i think that the ability to wallow by riversides should return. While mudpits sure, are a thing, theres only a few and they are spread out so much, that you have to be lucky to be in a fight near a mud spot for it to be useful. It would make sense if you could wallow by rivers since dirt + water = mud, and it would help with track covering a bleed stopping, especially for carnos and other dinos with bad bleed resistance. It also helps dienos since more dinos would be going down to the riverbank to wallow, and dienos would have a better chance of hunting instead of needing to scavenge on land so often.

glass lion
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I love Evrima a lot but one thing that always makes the game less fun is the fact that it looks fake, my main issue with Evrima is the rivers. The way water in the game interacts with the Dinosaurs and animals looks really nice, but the main thing about the water is how the rivers don’t show interaction with the terrain and land. I feel like if the water reacts differently depending on the terrain it’s in would improve the visual gameplay of Evrima. Another thing is to change the ocean render distance because sometimes you can see it from the other side of the map.

kind summit
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snatching small piece of flesh from carcases while running could be neat special ability for some small criters or juvies.

agile galleon
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I'm really not a fan of the footstep sounds for large creatures, the boom boom boom is just not realistic, if you've ever walked in the forest or just outside ( I don't mean this in an aggressive way ) the only footstep sounds are the rustling of shrubbery and twigs, some of the largest terrestrial animals on earth right now barely make any noise walking, yes have larger playables make louder footsteps but the booming of a teno or carno walking on dirt is very unrealistic and rather immersion breaking.

ancient plover
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I think we should name all the colors in the system for when you color your dinosaur. Because i'm colorblind and it's hard to tell when color is what.

kind kettle
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make it so you can wallow next to rivers again, would make it so you can hide your scent/stop bleed easier but you have the risk of deino snatching you making it more high risk high reward which is better than we have now AND make it so when it rains there are other wallow spots in the map during and a little after the rain

glacial shell
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It’s not necessarily the volume of the footsteps that’s the issue (as that is a necessary element of balancing), but the sound effects are so jarringly….harsh, for a lack of better terms.
Still sounds like with every step, regardless of terrain, you’re stomping over trash bags or a bed of dried hay….
This is a bit silly.
This isn’t entirely universal but generally I’d hope the dinosaur sound effects for walking at the least to be more reserved, especially when going over dirt or live grass, and especially when walking on concrete, those should be bassy thumps…or rather they’d incorporate better that way…

upper jasper
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Having apexes be locked until a certain achievement/goal is unlocked is a good way to balance their population, but not as much as that old pinned message in this channel. Maybe having it so you have to grow certain creatures which share a play style or family with the apex would work so it wouldn’t be too tedious. Such as having to grow bary, sucho, maybe some other stuff for spino.
Apex herbivores could be easier to get than apex carnivores but still difficult and lengthy depending on the creature.
Apex creatures should have a difficult time surviving in general, and have numerous disadvantages like rex only being slightly faster than it’s preferred prey so it actually needs to get close and sneak up to it or it runs out of stam.

Apexes could also only have a certain number of attempts before you have to retry (rex getting three for instance before you either get to adult and enjoy that for a while or have to restart with the goal creatures.)

paper viper
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Have it so if you take damage during logging your timer gets reset so if your losing to a smaller predator that does dot or bleed where it'll take a bit to fully kill something they can't just log to grieve people, I can see this being a huge issue for troodon as well where the poison isn't instant damage. Ex. My pack of utahs were hunting a fairly large stego, he did his best to get away but was bleeding heavily, he logged in a bush and while we tried bitting him we just didn't have the damage output to finish him in the time we figured out he was logging. Granted he probably died after logging back in but that was a body and nutrient we all really needed.

ancient plover
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I like the new NV definitely but I think it should cover all line of sight, instead of the effect being a 10 foot spotlight around your creature.

gilded turret
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Little bump!

manic plaza
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different terrains should affect how much stamina it costs to move, and maybe a subtle change in speed

examples: Deep snow, water, and deep mud pools should slow you down slightly, and your dino should have more of a hoppy running animation rather than just unable to run and restricted to a walk or trot.

paths, roads, and developed migration trails should slightly reduce stamina drain when running as an incentive to use these trails for travel and migration

worthy mica
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So Deinosuchus is pretty cool but it has no rival but itself. So I think they should add another croc/gator and that croc is kaprosuchus it's like a deino but smaller and with longer legs and my concept for it is: A fast crocodile with long legs it's pretty fast in the water but even faster on land and to balance it out it gets less damage than deinosuchus and less hp and a growth-time of 2 - 3 hours depending on the stats and of course a much much larger stamina pool.

kind kettle
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I hate bumping but, this is one of the biggest issues in evrima right now and is the reason why the growth stat balancing is bad and why everyone is starving

severe kraken
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Add map system, i think all players are tired to use map sites from Google, button "M" stands for nothing, it will be great addition for new players and old players

fickle geode
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Puertasaurus graveyard

Imo, it would be kinda cool to see something like it, a place where there are couple of Puerta skeletons and some large theropod footprints around them aswell, showing that it was once a species that roamed the island, but were killed off by something large. Basically it says that there is a predator that nothing is safe from, not even the largest dinosaur of the island. Near the Puerta graveyard could be some forest areas where there are large areas of fallen trees and footprints, caused by the Puertas when they were alive.

somber terrace
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Scale down the 58 creature roster.

Alot of the playables in this roster are pretty redundant and will most likely not have a niche at all to capitalize on. (Rauisuchus, Mono, etc; pains me to say because they're two of my favourite creatures).

Around 35 creatures should do to encourage variety.

lunar mantle
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I have a few ideas on the UI system:

  1. Wind direction-based scenting!
    Once weather is in, and wind is working, maybe when you scent you can see indicators of wind direction. My idea would be to display clarity, so if there are sources DOWN-wind the icons become fuzzy and pixelated, but when UP-wind the logos become super clear and perhaps gently blink brighter?

  2. Blinking stamina bar and/or resource bars!
    When low on food, you could implement a slow gentle blinking in brightness AND color, incase someone is colorblind they could still see the blinking animations!
    (You COULD just implement sounds to indicate hunger, like a rumbling stomach, but I say the more the merrier)

  3. Increase the range of interacting to eat a body by at least 2 meters! if the body is technically too far away, (Sometimes the interaction box and the model desync and so it looks like you're eating meat out of the ground) once the prompt comes up, and while holding E have the player's character walk up to the body and start eating. As it is now, it's infuriating finding a body only to have to sidestep 50 times to line up your head Juuuuuust right in order to eat meat out of the ground, a meter or so away from the body's model.

  4. Adding onto point 3, if it's not too "Video Game-y" Maybe add a highlighted outline to the focal point when prompts come up. So if you're eating or grabbing a body, have a subtle outline show up to separate it from another body. No accidental cannibalism (unless you body drag, but lets have more than one road to the same house). Same goes for organs! if you want to grab one organ and not another, perhaps an outline would help indicate it clearer to players. Teal dotted lines for non-preferred, and solid red glowing line for preferred. That way it'd work for colorblind players too! (Or however the gore will work)
    I dont know how well that'd work for an "Immersive horror experience" but it's just an idea I had!

polar pier
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I haven't seen enough of the new map in streams to really see if the lighting is going to be fixed but lighting since after update 2 for me has felt kinda dead. Evirma used to have this warm tint to it and fit the tropcial island vibe the game had. Now its all just so flat, dead, and tbh basic. It lacks character and it along with the poor balance and lack of optimization it is one of the reasons why im not playing the game anymore. Its hard to play a game that just feels so empty and dead all the time when it really shouldn't.

dreamy wave
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I was thinking that for carnivore playables it may be good to give something like a bonus growth (small % increase in growth) not only for perfect diet, but also if you make your own kill. Basically scavenging corpses would remain the main food source up to a certain growth, but rewarding a bit the players that play the game actively instead of afk’ing could be a good thing. This way active gameplay would be encouraged and people would also have more fun maybe (especially people that can’t play for 4-5hrs).
For herbivores I don’t really know what an equivalent reward could be, but maybe something could be developed as well. What do you guys think?

deft pike
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Make mud pools function similarly to RDR2’s mud.
Make mud pools be somewhat the same as they are now in appearence and mechanically, by making them function more like shallow ish water, where a dino walks slower and can still use its attacks as long as they dont require sprinting, EXCEPT it doesn’t have water physics and lets out a trail of where your playable walks/stands.
Ex: a deino goes to a mud pid and submerges. The mud pool now has a deino shaped hole, for X amount of time (maybe 1 minute). After said amount of time passed, the mud will be back to how it was, and the deino will be perfectly hidden, except for its nostrils poking out.

charred meteor
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A list of changes that need to happen (on what ive seen the community ask):

Subtle changes:

-Carno Hunger drain

-Lighting and shadows fixed

-Carno bite hitbox fixed (its a 50/50 when you bite)

-Pachy damage buff

-The world is dead (lack of life): Suggestion: Add little birds flying in the sky or you can see them in trees

-A stuck button

Major game breaking changes:

-Utah raptor face pounce

-Optimization (I know you said you are working on it but just putting it here)

-Increase AI or make them make sounds

-Fix the Non-linear weight, its a little much. Suggestion: Make a big portion of your stats come on around 60-75%

If theres anymore changes or some that shouldnt be on here ping me in #general-feedback-discussion

mental relic
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I think its time for a menu change when we reach the UI overhaul update, we have had the same menu for years now
Maybe go back to something like an updated version the redwoods menu

dim goblet
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@real sentinel. Sorry, just wanted to know if The Isle will be getting any parasites. For example, if you spend too much time in shrubs/ferns in the redwood biome etc then you could have a tick (the insect tick) on you and let’s say that the longer it’s on you, the worse its effects get.
Also, would mould become a part of decomposition which could then emit toxic spores in a small radius of the corpse if the corpse is taking too long to decompose even with the help of scavengers and lets say that you can’t do anything about mould and that the corpse is theirs now. Lastly, and I know this has been discussed before but which dinosaurs (implemented or not) would be able to knock down trees or even push boulders to see the meaty flesh of the insects underneath. But to make sure that players don’t just deforest an entire jungle, you could make it so that this process takes a huge amount of stamina or not, depending on the size of the tree/rock etc. Sorry about the long message, I just wanted to share my ideas. Please let me know where I can next share ideas to you and other developers for the future. Thank you.

final herald
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the jungle less realistic because of how impossible it is to see to the point of falling and getting stuck or falling to death or get lost (basically less dense), and dv testlevels

kind kettle
# somber terrace Scale down the 58 creature roster. Alot of the playables in this roster are pre...

Maybe not to this amount but I 100% agree. There are some playables that should be shaved off, for exanple. Since diabloceratops will be a thing there is absolutely no point of Ava or Styraco at ALL, Ava is the exact same thing and styraco would be the same thing but with bleed. Carch should not be in the game, with Giga and Acro, there is absolutely no point of Carch. Those are 3 that I absolutely think should be not in the game. Having less playables overall will make nesting and finding groups easier but if you have too many playables in this game no one will be able to find another dinosaur that's the same species as them, and nesting is already a big issue with not even 15 playables in the game

timid dew
wispy forge
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put the /stuck command somewhere on the road map.
Players are not thrilled about waiting to die to starvation/dehydration and wasting time growing a dino just to die because the model happen to clip into a tree.

tender tapir
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An idea to bring more use to picking up plants, so maybe if hatchlings are in the nest or within in a certain radius of the nest they can eat meat chunks or plants rn the amount of plant you pick up is useless it’s such a small amount so maybe for plants like MT oranges and mango’s you can pick up an entire branch and drag it so you can bring much more food at once

cinder grail
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Maybe use taxonomies to include different species as "variation"?
I mean, for the species that very look alike (?)
Like Utah vs Deinonichus, being deino the feathered one? idk
Or ceratopsians
............................................
(I know it would break the principles of setup uniqueness, but it will boost diversity in the other handTI_babyPara)
I was just bored anyway and wanted to say something
GG

ancient plover
#

Please can you improve loading in? currently I am left hovering in mid air for a while and everything around me takes ages to load in.

timid dew
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Or just make it so u can see only after you load in or at least dont spawn the player dino as its a death sentence if youre found in that state

tender tapir
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Can we have the death screen back and maybe when loading in you get a loading screen instead of u floating and the map loading

uncut hound
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Allow Deinos to slide down hills if they hold crouch/Command. It's a bit unnecessary in a couple ways, but it'd be interesting to be able to slide into a river after giving chase to something on land. It could be particularly useful for escaping something without using a ton of stamina.

This feature could also work for some other flightless, water-dwelling dinos like the Beipi

final herald
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i suggest adding therizinosaurus or deinocheirus for future updates (i forgot that deinocheirus was confirmed)

ancient plover
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Burrows are too close to the rabbit for most players to be able to catch rabbits. Perhaps the burrows should be a bit farther away.

tender tapir
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Maybe some upcoming new medium and large plants could have 2 kinds of food eg: ginkgo tree one dino likes the fruit and one dino likes the leaves

frigid night
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ive a got a few random ideas that i sometimes think of, soo, here goes nothing!

1. press Alt for flying pteras to look around
what i mean by this is, right now you can relax at your keyboard mid flight and look around you, but what if the land dino cameras also are for the sky? it makes for smoother turns. maybe the player doesnt have to constantly hold W, but still move their ptera when they move their camera, and of course alt turn if they wanna freely look around, like on land.

2. reduce air turn rate
i dont think many would agree on this, but in my opinion the turn radius mid flight is too big, to the point i cant normally aim in short distances (flying in forest [plus lag oh god]). so i’d say reduce turn radius, but sudden turn rates will cause the ptera to do a small break so it can re-adjust its direction!

3. fewer plants in an area to move herds
as a herbivore you constantly have to get from point A to B and back to A, but what if spawn locations of a specific plant is scarcer to
A : create competition between other herbis
B : having to hurry/quickly get to the other point or be patient till plants respawn (if it does i dont know).
but instead of just 1 plant at a specific area make it most of the diet in that area. and since it’ll be eaten quickly cuz of the scarceness herbis can keep moving without having to stress about not having all diets (except for the way to the next location). this might help carnis to find their dinos of need, as id think herbis would either be alone to eat more, or in a herd for safety + more thrill (maybe). though i read that the devs wanted to make every diet a different buff, i dont think its a necessary suggestion but just in case!TI_Derp

left lotus
#
arctic forum
#

I would love to see a family tree mechanic for nesting. It would be cool to see who first started your bloodline

cunning plover
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Definitely should remove carno and deino from their own diets respectively since thats all anyone ever does

solar gulch
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perhaps as a little thing for players for hollowween pumkins could become jakolanters

cinder swift
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If possible could you make a system where the Dino’s get “nervous” around predators so there’s no mix packing

And also a way to prevent killing sprees and a disadvantage for killing your own kind but not necessarily eating them

Why is ai buffed so much?
And why do juveniles get so little food
I can barely grow any carnivore without dying in the first 10 minutes from starving to death and the ai makes it so hard to kill anything cause there over buffed

Someone had the idea of adding birds to the game and I think that would be a really cool addition. Plus you can have utahs jump and knock them out of the sky

Last thing
If a Utah where to crouch for a certain amount of time then sprint up to a Dino and pouncing on there prey it will knock there prey over

I understand with some of the stuff I’ve said will not help with death matches so maybe make it optional for some of this stuff for the head admin to consider if they want it on there server or not or even taking away the things in sandbox mode
(Much appreciated if you add sandbox back)

Thank you for your time and I hope you consider something on this. Im working on a google doc with more info on these topics

Thanks again😋😋

quaint scroll
cunning plover
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dont really know where else to put this but id like a way to see the player count of a server without leaving it

modern turtle
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There are a lot of Mixpackers on the official servers. I think this reduces the enjoyment of the game.
sample; Tenonto/Utah are collaborating together Do you plan to make a plan for such situations? 🥱

indigo mural
#

Please make the FPS/Ping sign disable /able in the Options =.=

final herald
#

add global chats and playerlist

wicked mirage
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I haven't seen the ocean but we need sharks deeper river areas, lakes, wetlands, drylands, wet season and dry season. Deinosuchus needs muddy regions to bask and hide in (like under mud, same with in the rivers), body temperature system. The ocean biome would be really cool as there are a lot of salt water marine life that use fresh water regions as homes. Also need more varieties of AI based food. I think some lizards would be cool too, ooh and snakes we need snakes, some whales, squid that giant fish with the plated armor and the big huge butcher like slabs for teeth (great whites existed during the time of the megalodon so you can always do something like that if yall don't want to do the megalodon or that giant water lizard)

flat sparrow
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Add a mating call for all playables.

I know people can just use one call to find each other, but it’s hard to tell wether that person one calling wants to kill you or not, and the sounds in the game are kinda all over the place and hard to pinpoint.

A mating call would allow players to know if someone in the vicinity wants to have eggs with them, the male and female calls should be different so you don’t accidentally walk up to the same gender of your species.

If you hear a mating call of the same species (example: you are a hypsi and you hear another hypsi’s mating call) the direction the call came from could appear on the compass
This should only happen to those of the same species.

solar gulch
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bring back the player list or atleast a way to se how many pple are on the same server as u without leaveing

steel kraken
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I had just logged back into NA 1 with my 100% Utah and I had Jumped a couple of feet forward and died.

kind kettle
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Please have 2 or 3 playables minimum with update 6, we desperately need more playables. Yes, having a more solid foundation is more important but within the past year or so we have only gotten pachy and then for over half a year we gave not gotten anything else so the current roster is starting to get a bit bland. Glad to hear that updated legacy imports will make bringing in playables quicker

faint parrot
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I personally don’t like the global chat with everyone talking but mabey to make the game a bit more interesting you could possibly add a global chat BUT only for that species? Just a thought 😉

viscid gale
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idk if this has been said or thought of, for the quality of life update maybe the animations for sniffing while walking could be looked at? right now it looks very...strange and stiff, for some dinos they could be slightly crouched over sniffing the ground as they walk so it looks both nicer as well as giving other people ques that you are sniffing (this could help players know that a player is on their trail instead of a player just passing by assuming your bleeding or have moved recently and the tracks havnt faded yet)

south eagle
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Rebuff the pachy. Prior to the nerf, you would see so many pachy whether it be solo or grouped. Now the only time you see a pachy is when there is a mixpack/mixherd. Pachies have a rough time defending themselves so they are now used as a support animal more than anything. The nerf was unnecessary and pachies are still a glass cannon regardless with their low bleed resis and small health pool. Bring back our old and formidable pachy.

indigo locust
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What about just making global and other chats toggleable on private servers?

sinful cave
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So with the current water in the swamp. all the algae and lilypads are under the water and not visible at all. I hoping for maybe it can float on the water instead of under it

hearty karma
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And make a female sound/male sound a little different for excluding situations like you find a dino the same gender. I've got many such situations, it's hard to find a partner. I thing it can encourage players to nest and make it easier and more interesting.

timid dew
deep cloud
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If you really want KOsing and mix-packing (carnivores only) there should at-least be reason, make it have some sense such as territorial animals, aggressive behavior, etc

somber lance
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for the love of god, please optimize your game, it gets to a point where my game gets unplayable, and i do not have a bad computer

lunar mantle
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I have an idea on how to include everyone's favourites without exploding the roster too high!

Cosmetic variants!
Stick a new head on a Trike and BOOM, you got 6 variants of Trike already!
Styracosaurus, Nasutoceratops, Pentaceratops, Pachyrhinosaurus, Sinoceratops, or Titanoceratops!

Same for Dibble, you could get Zuniceratops, Centrosaurus, Chasmosaurus, or Achelousaurus!

And because some fans LOVE Tarbo so much, you could just add a few tweaks in the model of Alberto and VOILA!
Tarbo cosmetic on an Alberto base!

you could even release Utahraptor as a feathered cosmetic for Omniraptor! :0

tawny sapphire
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Please add the Compsognathus as a playable dinosaur, maybe they can be scavengers and they can hunt too, smalls preys, like rabbits, chickens, and things like that.
And little places in the map like small holes for them...

limpid lake
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some rocky islands off the coast of the main map that can host pterosaur colonies *for got to add this but i think megalania should be able to swim to there along with deinosuchus

deft knoll
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Aside from stam, hunger/thirst, blood pool and O2 icons on the bottom left perhaps consider adding a heart icon/hex in that same panel when damage is received to show our health without having to quickly tab out to see vitals in the dinosaur stats. Or at least give the option to have it present at the player's expense

tender tapir
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Maybe on gateway island we could have ancient ruins overgrown by plants as well as the human facility’s

ancient plover
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in-game lore. what I mean by this is that instead of making us go to 30 different wikipedia pages, it would be much better to make all the games lore accessible in-game, whether it's in the menu or in books/diaries scattered across the map.

graceful wigeon
# deft knoll Aside from stam, hunger/thirst, blood pool and O2 icons on the bottom left perha...

To add onto this- in legacy isle, the different screens were indicative of the amount of HP you had. Even though wasn’t super clear, each screen had a direct and noticeable transition from one to the next. In evrima, the screen changes are much more gradual. While this makes for a nicer visual experience, I have yet to meet a single player who could identify their HP based off of the damage screens. The blood on the edges of the screen should be able to be used to identify how much HP you have, like it was in legacy.

ember oak
#

To discourage / help prevent utah cannibals, changing the ability for a utah to pin down another full grown utah would help, maybe they could do 50% of their health with full stam. Or changing utah pouncing another utah to be more like the troodon pounce? So it would jump on and bite then jump off. Not sure what would be best but utah cannibals gotta be nerfed lol

rare chasm
#

Wish there was the N/E/S/W on the top still! It was very helpful last game lol

celest prairie
#

Can you guys make a button that helps you get unstuck, because I keep getting stuck on rocks and just died to thirst because of that

left lotus
#

Rename TI_utah to :TI_Omni:

wicked mirage
#

Stegasaurus is broken and indestructible, 4 Deinosuchus latched onto it can't overpower it or even drag it towards the water. We have 10 Deinosuchus here, just tryna thwart this Stego away, either to kill it or not doesn't matter we can't even get it to leave there's no real predators for it and we can't actually grab or have any follow up moves. It can strike like 3-4 to our one and i posted some screenshots in the general channel. They can be taken down and obviously smarter and more experienced Stegas are a thing but like if we all latched onto it in perfect unison he'd still hit all of us 5 times and we would let go regardless of whether he hits us after like 2 seconds. There's just no follow up and then with the introduction of larger predators in the game how will we contend with that. We got like 10 (supposed to be 10-14m long crocodilians and we can't even get it to leave) On top of that it's legit feeding baby carnos lolol

lethal elm
#

If sometime in the future, for gore, if there will be limb ripping, how would it affect the player/human if it were to happen to them? I mean, if a rex rips off a trike leg, or a deino snags off a stego leg, how severely would it impact said victim? Bc I don't think you'll regrow your limbs.

Maybe take some real consideration into it? I've heard rumors of ripping limbs off of other dinos, and it sound so amazing, but sounds very difficult to balance. How much blood loss would occur and how can the victim "recover" from it? Maybe you have to be a certain % of hp for the option for the limb tearing/ripping for it to happen. Maybe less than half hp or smth? I'm expecting a lot of down votes but I don't see many ppl talk about this.

ancient plover
#

I was thinking so you can play with your friends, if you are able to make a small lobby to invite friends, prior to joining a server, to spawn in as a group. Could have a 4 person limit or something. And it would be of course same dino as each other, with the group limits that are already present for each dino.

kind kettle
#

Dilophosaurus's crest can defiantly be bigger than this, I think the current model we have if it isn't also getting a redesign should be the female morph and the male morph can have a bigger crest

umbral kiln
#

Yeah anti gamma on and of looks almost the same , and is the same gameplay vise, thank you.

final herald
#

add a key to back away, like trotting but going back (like path of titans) and weathers

hollow sorrel
#

All the human structures and buildings in evrima should have a overgrown look with vines and moss growing on them. They look way to clean from what ive seen in game and in dev photos. Hope they do somthing like that?

patent ocean
frigid night
#

might be an odd idea, but what if theres like an extra 20-50% food storage to gain weight as adults?..
something like in that extra foodbar the dinosaurs become heavier and more sturdy, but also slower, while if you eat till the normal amount of bar (100%), you are quicker but also more vulnerable by x amount.

This might allow for interesting gameplay, and to not make it abusable (hopefully) as in switching from one to other in fights it takes time to gain or lose weight, which depends for every dino for how big they are...
could be aswell that one of the sizes loose food quicker/slower up by a small bit, and also being in the middle would be possible, as in not too lightweight, but also not too heavy?

this was just a quick thought that came up.. itd be cool though in my opinion

safe shore
#

I have an idea on how to make cerato’s septic bite not just “discount venom” and actually work with its character of a corpse bully: it makes you puke.

Essentially, my idea is that, when left untreated, the septic bite will cause your dino to puke like it overate. This would make most people consider heavily if they want to fight over the corpse. Is it really worth getting a debuff and losing most your food, diets, water and hp over some half eaten utah? With this, cera becomes too annoying to fight, rather than being too strong to fight. I especially think this would help it deal with carno, who already has poor hunger issues. Also, other ceratos would be immune to this effect, since they are cannibals.

The way the septic bite would function is simple, the first part is based on the teaser, second is my effect.
First, cera pukes in its own mouth, losing a slight amount of food like hypsi. Then, it has a charged bite ready that will apply the septic effect. If it decides to cancel this early, then it can regain some of the food cost back.
The septic effect is not much at first, since it has no immediate effects. However if you don’t sit down quickly, the effect ticks up (similar to bleed) and will cause you to puke. Curing it by sitting down also takes a long time, prob about as long as healing a bone break. This can also be cured at a salt lick and gets accelerated if you get hit by more septic bites or are smaller. For something like a carno, a single bite will make you puke in like 10 mins unless you sit down or cure it. Meanwhile, a utah will likely puke 2-5 mins after being bit. This means you can tank a bite, then run off and heal for a while without suffering the effects. So a cerato can’t ambush you and force a puke. Although, continuing to fight will cause a puke. Especially if cerato gets its grapple, which will make fighting it take even longer.

wet jolt
#

Feedback for the next update:

Create a new tab for diets/buffs in the char panel like the ones for group and nests

Give us a list of the buffs we get on that tab acording to the nutrient combinations, there are so many combinations to keep track, this would be a really big help to choose what to go for

Make specific organs have different effects on carnivores even if you eat from an animal that is not on your diet. The effects could vary depending if the organs belong to a carnivore, herbivore or omnivore

Make buffs take time to stack, the longer we stay alive on a perfect diet, to a limit ofc. In short give us an actual motive to stay alive and survive, these buffs would be a start

Give us a timer on char panel to show us for how many hours of playtime that dino has been alive

Give carnivores superior night vision and make certain herb resources spawn at night only to incentivise night gameplay for herbs

Instead of scrapping the old nv with the outlines, consider using it to make a sort of sonar for a future playable.

Make the colors of debuffs different from buffs on the char panel, or just separate them

Allow us to choose the color and style of our UI, stamina/food/water and the scent magnetic field, for example id rather have a stamina meter as a brown bar instead of a blue paw like the current one

Add icons for fractures near our stamina bar like we have current for when we are bleeding, T.Rex Skull for head fracture, ribs for body fracture, and femur for leg fracture, making it easier to identify a fracture without having to open the char panel

Give us an icon for when we are affected by poison/venom

It would be nice to get a go at those river drying system that was being played with

Lastly since you are making a new map keep an eye on the level design, many people don't realise but level design can impact the game balance heavily. From wideness/depth of rivers to places that shouldn't be accessed by certain species.

cursive kiln
#

From the recent screenshots i could see the lighting still looks plastic. It looks white and uninteresting. It was a severe downgrade from update 4 to update 5. Lighting is more interesting with personality than realism....

ancient plover
#

When relaxing and crouching make a dino's tail curl up. It can be annoying as our tails stick out of bushes, especially for Deinos.

digital reef
#

Last night was the first time in a long time playing everima. Usually i would Uninstalle and go back the the isle or not play at all but in this case i couldn't get enough of the game and was really enjoying my time on it.
Im sure there is more work in the making but im looking foward to kicking my feet up and getting chased down and devoured again. Keep up the great work.

graceful wigeon
#

That soft, vibrant u4 lighting.. oh how I miss it

clear halo
#

there should be an unstuck chat it could more easily regulate how people post their unstuck requests so people who have not made an unstuck request before can see others requests and know how to format their own request saving discord mods and players both some frustration

also a mate/group chat and a nesting post/request chat could streamline players experience on the discord so players don't have to sift through a general chat for specific, common searches

this request is for the discord.

tame steppe
#

its a nice game but it would make me happy to see more dinosaura aviable at the evrima mod

somber terrace
#

Dilo venom seems like a fat meme to me. You've said that it'll cause hallucinations but how are they even meant to work?

I really hope it's not gonna be some doggers AI just running at you in a straight line before disappearing or just some shite jumpscare. Or just a cacophony of noise

Could we actually have concepts or tests to show how it's gonna work?

glad lichen
#

Please please please change weight back to how it was, what I mean by this is that a 50% tenonto used to weigh close to the weight of a utah, anything below 90% can't fight for itself any more, a sub adult teno now gets pinned by an adult utah which seems silly to me since they're supposed to be roughly the same size? You get all your weight in the last 10% of growth which just doesn't really make any sense, and I'm not sure why it was originally changed from what it was SCkittydead

gilded turret
#

Boost about lighting!

tender tapir
#

could be have a concept of what current dinos pattern C and D would look like?

stiff veldt
#

If a someone is online a option to search there name and spawn by them but they would need to accept first. To discourage the obvious juvie Utah issue there would be a massive cooldown on being able to teleport to another player

(Undecided if it should be species based though cause I’d be fine with herbivores spawning at each other)

thin grove
#

As we clearly have very little information of how the migration system will work like. I cannot make this a proper suggestion other then just recommending the migration system to be tied in as a tool to help herbivores (of the same species) to group up. I find it unfortunate and not right to see herbivores of different species live a lonely life as they clearly are suppose to be social animals. Tenontosaurus for good example. I’m not sure what would be a good motive enough for this but perhaps “mating” could be a good factor to migrate. What do you think?

agile galleon
#

Random thought but what if we were able to have customisable HUD colour? The greeny blue is nice but I'd love to make it a lovely shade of orange or smth like that. If we were to go a step further maybe even be able to switch around the layout of the icons and their size? Might be too much idk. But the very least I'd be happy with would simply being able to change the icon colours in settings.

dreamy wave
#

It is probably something many people already know, but I noticed that fps drops (for me) are mainly associated to views where there’s the sky. For example, if I make my view pointing at grass/ground I have stable 120-144fps but as soon as the sky enters the view it becomes very unstable and fps drop to 30-50 (not counting those times when there are massive drops of 5 fps for a good 3-4 seconds, after which I generally die)

tame ibex
#

Please do something to improve the server performance TI_DryoDisap TI_DryoDisap TI_DryoDisap
I bought a new PC, bc my old potato wasn't able to handle Evrima. Then everything worked fine.
Now I have problems again with FPS drops and low FPS, but it's not the problem of my hardware anymore. It's really frustrating.

sick blade
#

pls do smth about the fps drops when forests loads in it spikes down if it loads/unloads wuld be nice if you have a look at that

next elk
#

Make Ptera dive underwater to hunt elite fishes and turtles while still being vulnerable to deinos (also Ptera should be able to carry crabs)

ancient plover
#

heavier footsteps. not as crazy as the ones in legacy, but hearing heavy footsteps in the distance with crappy night vision was one of the things that made legacy scary

charred meteor
#

I know its kind of a nitpick and not that important compared to other issues, but Carnotaurus's wiggles way too much. Carno's tail is supposed to be very stiff, the tail movement in update 4 was pretty solid. Should be something like that.

celest vault
#

A paint brush for skins, so you can customize your skin manually. Make it a little limited so the skins aren't as ridiculous as Beasts of Bermuda though, we don't need that cancer.

viscid gale
#

I was thinking of that annoying thing that happens when youre hunting something that has a juvi with it, when you bit or charge and the juvi gets in the way you pick it up automatically on kill essentially stopping you from continuing the attack. so to prevent that why not have the auto pick up be a toggle? much like how Z walk is toggleable, so when you want to kill the juvi and run off with it just toggle the auto pick up and when you want to attack the parent toggle it off. i think it could help fights be more clean with less unintentional kidnappings.

crude lance
#

I would love to see these 2 added into the game from legacy which makes it a little more fun and immersive
A) A bone break icon on the creature tab that tells you either like legacy the number of bones broken or something like the severity of the bone break
B) The hunger thirst stam etc. not showing unless needed as in unless your running or using stam in another way the stam bar doesn't show so you have the full screen that is one thing that made me feel uneasy and really inside the dinosaurs brain I feel like the hunger stam and thirst just showing all the time kind of breaks the immersion instead of feeling like its just your brain and the dinosaur.

shrewd flint
#

please make it so that pteras can fly with a crab, chicken, or rabbit in their mouth. It just makes no sense that a pteranodon can fly with a frog, compy, or fish in their mouth but can't even fly with rabbits, chickens, or crabs in their mouth which are of similar size.

mental relic
#

This would be really great to have in game being able to check group members health who you aren't in a vc with would really help for people who play alone or just have randoms in their groups. To avoid abuse add an invite system so you have to request to view the health bar of a group mate.
https://www.youtube.com/watch?v=5NaqQmFOvag

(I updated the video because the other video didn't really show the idea well)
This is a simple concept about being able to see your group members' growth stage, health, and other things.

▶ Play video
vale violet
#

This is something that would probably be developed after we get all the dinos but if a species count on the server drops below a threshold more ai would spawn of that species. But I also think it would be cool to be able to group with ai.

fair torrent
#

I feel like the croc’s in everima. Should close their eyes when going under the water because most croc’s close their eyes. It feels werid to me and would be more realistic.

wooden flame
#

once troodon comes out you devs should release a practice map/test map/sandbox map wtv its called a map to practice dinos bc 10 dinosaurs in the game with out any way of practice other than going out and hoping you will do good is crazy it would make sense to bc troodon is bringing in a new mechanic that is timed and will need patience and practice for it to work at its best so please to any dev (if any) make a practice map 😄

severe otter
#

Evrima needs more variety of water sources than just big rivers. Like streams, lakes, and ponds etc.

clear halo
#

Fix the low spots on the map so players get stuck in holes less and wont have to wait to starve/ dehydrate to death since official server admins with the exception of Mei never seem to provide assistance and what unstuck help there is seems to be little and far between, fix the spots in the caves that suck hatchlings under the map or do a self slay/suicide/unstuck that players can use when the map grabs them. You could even add a 60 second timer like sleeping with an unstuck button to regulate abuse of it

let birds dive for frogs/ fish

add N. S. E. W. on the sniff bar to help new players find their direction, or not, i like the challenge but many do not.

a neat idea would be adding a 5 call that broadcasts like a 1 call as a mating call that is male/female specific to assist players in each species finding each other for that purpose.

a couple more skin patterns for each dino would be nice

make the teno male crest actually stand out.

sudden void
#

I was thinking of ways to close wounds or heal like a dinosaur.
Even though mud is a good way, this would bring infections since we are talking about a stagnant area of ​​water or muddy place.
There could be a way for different types of dinosaurs to heal themselves, either by eating a plant or directly by licking themselves, it would be interesting to see how you lick yourself or how your companions heal you while you wait for your bleeding to stop...
This would be nice since it would add more interaction as an animal and not as robotic as the mud is 🙂

solid ingot
#

I was thinking of a new nesting concept where a certain dinosaur (male) can grab certain items like colourful, shiny, or just decor items and maybe the limit could be like 6-7 items, and maybe even depending on how many they grab will be how far the scent range of the items are for females to smell and head to the said area and then the male and female court and move on to build a nest elsewhere or in that said spot. Kind of like in documentarys Male birds will grab items to impress the female and some do a little dance like courting! And maybe even the male can make the nest and get items? Would be something cool to see this, Not sure how easy/hard to implement it but it would be a cool new way for dinos to nest!

hallow ocean
#

Non-diet same-species killing is a blight in the game. I suggest giving players a way to foresee that a player is a canni. Here’s the idea that I think the community would get behind (except cannis of course).
If a player attacks another player of the same same species, and does x damage, it becomes scented with blood. The blood would be detectable by others of the same species via scent for a time period before dissipating. This would discourage the behavior and offer a warning to other players of the same species. The canni wouldn’t be permanently punished but would in a way be ‘marked’ for a time.

quaint scroll
#

As I am reading the suggestion of a 5call (mating call) quite frequently to "make it easier to tell if someone is looking for a mate or wants to kill you", which I don't think it would achieve anyway as people who want to kill you will simply use that call to attract you instead, I'll suggest tweaking the broadcast to make it slightly different for males and females (kinda like you can tell a juvi from an adult).

With 58 dinos (as it currently looks like it's going to be) there will be plenty of calls already you'll have to know. Adding yet another one for every dino would only make that more difficult, especially for new players.

thin grove
#

Solitary animals,

We all know how the group system works like. If you're interested to group up with someone your own kind, you go to them and hold 2 in order to send a group request. However, for animals that are suppose to take a more solitary approach, I wouldn't suggest them to have this mechanic. Although I strongly believe there should be another way for them to "group" and that is through nesting.

You may not be able to make friends by holding 2 call but you can gain a mate by still courting. Basically, no group but only being able to pair up with someone the opposite gender. Your offspring will be a part of your family until they are old enough to leave the nest.

Animals I assume to be solitary would be larger predators and some species of herbivores like Ankylosaurus. What do you think?

ancient plover
#

mercenaries should have more survival aspects to them. if their only goal is to find some guns and escape the island, that ruins it for everyone else. imagine spending hours growing a dinosaur only to lose it to a human who spent 20 minutes finding their gear. it would be much better if mercenaries start with nothing at all, maybe some thin clothing and then having to find better clothing so they don't freeze to death, along with food to survive, clean drinking water and at the same time having to worry about dinosaurs. i don't know if this is already planned, but it would make the gameplay better for everyone.

mystic folio
#

During night cycle, please make AI foot prints (and player foot prints?) visible. If possible, being able to smell the general direction of where AI is, or being able to hear their calls would be helpful.

verbal sparrow
#

Small idea for the future

Maybe make 1 specific species (either herbivore or omnivore) have a sorta symbiotic relationship with the Anky (something like in the real world between large mammals and small birds) which means they are better together.

If I read it right, small predators could be a nuisance to Anky bcs they are small enough to bite Anky in the cracks of it's armor...
So that herbivore/omnivore would fend off smaller predators and in return Anky would not only be a big shield from larger predators but it's tail club could knock down specific food items from trees that the herbivore/omnivore really likes but can't access themselves (or something similar like that).

kind kettle
#

I know the devs probably fixed this for the next update but just in case, PLEASE fix the over exponential growth, getting half of your weight at 90% is the reason why all of the animals are balanced horribly and you get no food out of anything that isn't full adult, this is the biggest problem in the game now and it needs to be fixed

wooden flame
#

i think dondi talked about this in his stream a while back but more hiding spots and crawl spaces for juvies and small tiers would be great maybe even some small tier caves!

rotund solar
#

I wanted to suggest that in the gore update, if it would be possible to add more visible blood, for example, if a carnotaur is hit by a stego's tail, it starts leaving a trail of visible blood wherever it goes, also that its body drips the blood
Another example if a stego reaches a utahraptor with its tail and gets nailed, that the utah's blood on the stego's tail, drips down by stego tail as it would be destroyed by such spikes.
The only animal that I can think of to suggest is the stego because of its dangerous tail but it would also apply to any other case that causes bleeding such as bites or scratches.
Is this acceptable or is it too much gore?

ancient plover
#

Have the option to lower the volume of game buttons, menus, toggling to our character profile and copying coords. I have quite sensitive hearing and the sound is quite harsh on the ears. It would be much appreciated, thank you 🙂

fresh pelican
#

When you get grabbed by a deino and hold E to (im assuming) thrash and fight back, having the screen or something 'shake' a little to display that something is happening with your character and that the button your pressing is actually doing something. Since at the moment it feels like your holding down a useless button as 98% of the time you still die.
So having some visuals to show that E is working and your character is thrashing would help. Especially since you cant do audio because your under water, haha
EDIT: Hokay since its not really a thing and is apparently a placebo XD Why not add a thrashing mechanic in on future updates? haha Same screen shaking applied.

crystal creek
#

optimize, pls, my frames die hard anytime im in combat no matter what, my computer is able to run far more taxing games fine

verbal sparrow
#

When it comes to Monolophosaurus, many think it won't be unique enough (gameplay-wise) to be implemented in the game.

I thought about Herrera, which I always thought is kinda meh, but the team managed to make it soo unique!! So I want something similar and unique for Mono, here are a few ideas...

1️⃣ Mono can actually camouflage, like a fully blown chameleon. (That for sure will make him unique, however I disagree the most with this idea.)
2️⃣Make it a coastal dino, enjoys eating sea food and other things similar to what Protoceratops may be. Real life fossils of this dino contain signs of water, and it is believed it lived close to the ocean.
3️⃣ Make it have some kind of venom, maybe not a potent one like Troodon and Dilo, but something different for ex. the bite makes it's victims deal less damage to Mono or makes Mono almost invisible to them (idk just saying random things rn)

k I think im done

ancient plover
#

a good way of balancing suchomimus, is to make it eat a certain type of fish (which is already planned). when it's summer, the fish migrates to the swamp and when it's winter, it migrates to the coast. you could do the exact opposite with deinosuchus, by making it's preferred fish migrate to the coast in the summer and making it migrate to the swamp when it's winter. (you could of course also do this with lakes and rivers). this is ensures less sucho players getting killed by deinos all the time, except for when they migrate.

stable pendant
#

Can we fix the lag and rubberbanding please please please 🙏

twilit haven
#

New Gateway map already looks so much better

atomic token
#

for the search for a partner, everyone agrees that it would take a mating call to find a partner, and to make it viable (1) I propose that the call be different according to certain situation if you are
-in solo: the cry will be stronger
(2)- in group: will be much weaker ex: 5 DINOmetre (yes I just invented it xD, it's basically the number of meter in proportion to the size of the dino)
(3) I also propose that you can vary the tone of the shout if you stay pressed or not.
(4) for the choice of the cries I propose to use the cries of mating already existing and to specialize in the cries at distance

woven otter
#

I asked to see for the night vision system, although I had doubts and after having experienced the last 2 visions, I must admit that it was better before! When there was no night vision, just the beautiful natural light. In addition I find that it is dark far too often and for a long time. So I think it's best to go back to the old system when there was no night vision. Or if there must be one, to allow us to see further and that all is not black around us. And also make the day MUCH longer.

teal badge
#

remove the jumping fish. its so unnecessary you can still see the ripples fine if you just fly a bit higher. it makes the game feel like a cartoon

midnight ice
#

I’m not sure if this has been addressed but sometimes when you go drink in evrima, it will play the drinking animation but it won’t actually fill your water until you change location even by just a few steps.

Idk if I’m even in the right channel but

maiden lance
#

having the ability to play as more than one dinosaur per server like what you can do on day of dragons. where you can safe log and play as a different dinosaur or continue you dinosaur life

ancient plover
kind kettle
#

Add a loading screen and make the player invisible until they are fully loaded in, loading in the game rn looks really bad, could be a good place to slap some hints in too for new players

edit: it will also help with people dying as they spawn because I have seen a few people mention that before

sick juniper
#

Here are some animations I’d like to see added in the future

  1. Upward swimming animation for non diving animals for when they jump/fall into deep water and begin to float back up to the surface

  2. Struggle animation for when you run out of stamina while swimming

  3. Death animation for dying of hunger/dehydration/bloodloss

oak shell
#

Fix the games ping and fps add fog or something so its not as laggy or just fix the games fps issue the game is unrunable for people with normal computers and just to get a decent fps on the game while standing still you have to have something like a 3060

tender tapir
#

Idk how to explain it but update 4 lighting just make the game feel more real and immersive ,update 5s lighting has more of a blue tone to it so bringing back update 4 lighting wouldn’t be such a bad idea

cobalt quarry
#

revisiting this post from a while back. with the gore update on its way, and more depth being put into the type of scars you can have inflicted, could we also eventually get this update for bleed? so players will have to put more thought into where they're having a standoff while bleeding out?
if a concept like this would hinder the pace of the update being pushed out, this would be a great addition for a smaller update following gore.

left osprey
#

Not sure if this ok place to post or if this mentioned before here, probably has been?

  • need hotkey in Controls - Actions menu that lets you leave group instantly

priority: long overdue
difficulty: easy

Can devs please add an 'l' default hotkey that removes you instantly from a group and give it a modifier key say 'Alt' by default so you don't just accidentally leave the group

  • I mentioned/requested this numerous times in ingame global chat on official servers post update 2 or update 3 (forget which update) following the introduction of groups. Don't remember posting in discord about it because I thought they would naturally add this at some point but all this time later, still no hotkey for instantly leave group.

one very recent example finally prompting this post:

betrayed by a fellow adult carno packmate after fighting tenos and I told packmate I needed to heal as I was low. Suddenly packmate is attacking me, and being non cannibal, I make attempt to get away but because they are packmate they can see my name and track and follow me so easy and I am unable to hide as they chase me.

I was low health, as were they, and I had no time to stop and use keyboard and mouse to go to Insert (Profile) - Group and then Leave Group so I could have a chance of getting ahead enough to have some time to recover some stam and then get more distance between us.

I end up dying from fall damage but they would have killed me anyway as I was so low from fighting tenos and they could see my name so easy.

If there was a hotkey to leave group instantly I would have used that and had a much better chance of survival as I no longer wanted to be in the group with the packmate who is suddenly attacking me!

In summary: Please add hotkey (with modifier) in Controls - Actions menu that lets you leave group instantly ...

cinder grail
#

I feel like you are bringing too much naked teropods. TI_Gasp
In distance they look all the same.
TI_Squint --🐉 🐉 🐉 🦖🦖🦖
.......................................................................
𝗦𝗼𝗹𝘂𝘁𝗶𝗼𝗻: Feather alternative or more colour options.

quiet axle
#

Being able to carry hatchling or juvis

Pteras able to sit on the back of stegos or deinos would be cool to see too or even beipi,

like how smaller dinos can sit on the back of a bigger dino in PoT

kind kettle
#

releasing Dilo and Diablos with something else together around update 7 or 8 I think would be a good idea ~~unless they are coming sooner TI_Perfect ~~

rugged silo
#

(1) Troodon drinking animation like a snake, sipping with its toung, although the devs already finished troos drinking anim, but cool to see in the future

ancient plover
#

Add cameras all around the map, and make humans able to use them. Maybe the cameras can get destroyed by dinosaurs, and the humans have to venture out to fix them or they could use them to track down dinosaurs to hunt. I don't know if any of this is already planned for the game, but it would be a really nice feature.

boreal kelp
#

I don’t know if anyone else mentioned this, but what if there was a 5call? A mating call? A hopefully not weird idea? When I want to nest I’d rather not have to resort to discord servers to find partners. A way to announce it in game can help with immersion. Although admittedly this could lead to cannis using this as a trap. It would also only be available for mature adults (80%< growth)

mental relic
#

Similar to how deinos spawn in water I think pteras and other future flyers should spawn on rocks in trees etc

river stone
#

Add a queue for the servers and fix being stuck at the loading screen

wicked mirage
#

Orthacanthus; i found the shark. It's diadromous but the euryhaline part of it was not confirmed by the research i had read but could've been better investigated just not updated in the particular segment i read (3 meters long, based on the research i read) decent for hunting the young deinosuchus, may also reduce cannibalism as achieving adulthood for them would be more difficult with another predator around or something idk. I'm still looking for a decent size shark that can match the Bull Shark in order to provide a diverse ecosystem/gameplay)

ancient plover
#

For when maia eventually comes, I feel like it should keep it's same gist from legacy, being able to fight off carnos dilos utahs etc etc while being a good fast bleed tanker. Maybe something else besides its headbutt but something that doesn't make it too similar to teno, because just having a head butt isn't the most useful thing for a dinosaur, even if it is meant to run away from most of the mid tiers and the apexes

rotund solar
# ancient plover For when maia eventually comes, I feel like it should keep it's same gist from l...

Addition to this, maybe make Maia M1 it's a bite and M2 it's the headbutt making headbutt more powerful, or making it could do a "Alt" tail swing left or right (not straight) that stuns carnis and deals low damage meaning this

  1. M1 - bad damage + (maybe chance to make bleed? since it chomps the body of the rival?.. idk.. I mean something that chomps hard could rip off a little bit of the meat of the rival and make it bleed a bit)
  2. M2 - decent/good damage
  3. Alt(? - bad damage + good stun (idk how much time to put in stun)
    Sadly this idea makes Maia similar to teno, just doesn't does attacks with the front legs but idk wich other attacks it could have
latent blade
#

Recently I was reminded to finish my essay I was in the process of making anyway.

I think we should add gay dinosaurs

And that sentence probably triggered a lot of backlash with comments of: "This is a realistic horror game, real animals don't follow human concepts."

And for comment I say, "source?".

And then you Google it to prove me wrong and get proven wrong yourself. Bravo.

Essay Portion

Homosexual behaviors have been observed in hundreds of species thus far including intelligent creatures like dolphins, to less intelligent species like frogs. Behaviors range from courtship, mating, and even adopting and raising offspring. Though some are up for debate, some are undeniable.

I recently watched a documentary series called "The mating game" (splendid show. It's a lot less gross than it sounds) voiced by David Attenborough, which featured a female pair of albatross, who took turns mating with males so that they could raise the offspring together, and since albatross mate for life, this couple continued meeting up to raise offspring year after year.

So to conclude the essay portion: we can't have realistic nesting mechanics with some kind of inclusion of this.

Mechanic

I do still believe in realism, and think we should base the mechanic off of reality.

All pairs, regardless of who's in them, would have the same initial courtship mechanic, however the raising children part might be a bit different

They could be based on penguins, and could adopt an abandoned nest and continue incubation of whatever offspring are already inside. Either by them finding a nest where both parents are already gone, or claiming a nest and killing the parents, which, though grim, would be accurate to reality.

Nest stealing could also be used by heterosexual pairs who don't feel like going through the effort of building their own nest (which again, is also not an uncommon practice in nature). Both would add a fun touch of competition.

Any offspring would inherit their birth parent's markings, rather than adoptive, and once all eggs in the nest have hatched, the pair would need to find another nest

Update: edited due to dislike of asexual dinos. We just raid nests now.

This could be implemented during June because that's like a whole thing, or just as a treat.

Conclusion

To recap, if y'all are looking for realism, homsexuality was not invented by humans, it started from nature, and will always exist in nature Therefore it's a necessary addition if we are aiming at realistic nesting.

Update: scrap

Make sure to do your own research. I am one person who can make mistakes, and cannot give all examples.

No I'm not asking if you are straight. If you're straight you can easily abstain from using it nobody is forcing you to identify as gay dinosaur, but just because you don't want to doesn't mean everyone else is also limited to that option I'm in a straight relationship, and simply value realism, and think some people may enjoy it, (and I think battling for nests would be entertaining)

Please listen to me though rather than immediately disliking. I did my research and literally bought a month of nitro to write this essay.

Oh and art is by jenny-jinya I believe.

thin grove
#

With the eventual addition of Deinocherius, I strongly think it would be awesome to see tropical wetlands making an appearance. I’ve made a suggestion about a while ago and it was pretty successful.

Another beautiful “aquatic” environment that endebles creatures with any aquatic attributes to thrive in! Just imagine how many animals would come there to feast on the rich vegetation beneath the surface or to fish in order to satisfy their diets.

Bonus: something that would be cool would be to just make it deep/shallow enough for Deinosuchus to perform their “hippo walk”. Making it an environment that isn’t too safe.

kind kettle
#

Once again, bulk up the rex a little more because with how skinny it is now it just does not look capable of doing bone break which is basically its entire thing

fast kernel
#

Part one Lets talk about: Spino vs Cheirus
1.
Imo it is and must be a 50/50 because, if one is the best then 80% will choose the one over the other. To balance it out i would suggest give Spino that bleed, water speed and health but, Cheirus much bigger dmg (so that it accounts not only for bleed but health too) and landspeed, like make them opposites but Balance them to be the exact same in a battle if you get what i mean
2.
I really hope that when they are both in the game Only (if thats how diets will work) older Cheirus meat will be on Spinos diet because if not, the isle will become Swamp: deathmatch edition

Part two lets talk about: The Swamp

I can imagine the swamp ecosystem Where Spino and Cheirus are top dog, Deino is an occasional danger which will rather avoid Spino and Cheirus, Tenonto would be in the middle of the food chain and the fastest on land, Beipi being a little animal that can escape carnivores over land and through agility but if ambushed is killed fastly by most carnivores, Pteras could be calling the swamp home before migrating somewhere else to (maybe) nest or get other scavenged diets.
You might have noticed that i didnt include some semiaquatics. Thats because, I see Minmi, austro, bary and sucho very heavily focused on non swampy regions while the ones I mentioned HAVE to go to the swamp. Where they will get either their food in case of herbis with two to three food types there and in case of the carnis, herbis

That is it i guess feel free to ping me in feedback and suggest thing for an better version i will maybe do. I think this idea can be expand on. I will also give deeper explanation about my not so swampfocused/swampfocused choices I also used other people idea if they want to be mentioned just ping me and i will edit the post.

ancient plover
#

make suchomimus bigger. it should be longer and taller than an allo, and only slightly smaller than an acro. in legacy it's simply too small and not very intimidating, even though it absolutely should be.

sudden void
#

I'm just saying add something that kills the stegosaurus please since it's horrible how gigantic herds get together and if you manage to kill something they stay on top of the corpse going around 🤡

stray saddle
#

Delete Legacy, after upd6 at that point whats the point in keeping it TI_HypsiShrug

ripe belfry
#

Blanket King Dondi statue on the new map, I need it

sick juniper
#

Right now in the character menu all of your negative effects are conveyed to you by text. For the UI overhaul there should be a visual representation to go with it.

The character silhouette could include the creature’s skeleton (or just the relevant bones) and organs. To keep the visual clutter to a minimum, affected Bone groups/organ systems would be highlighted while the ones that are unaffected would be grayed out and translucent. Once highlighted, and you hover your mouse over the affected group of bones/organs, text would branch off of it and tell you what affliction you have and its effects. And for whole body afflictions like being infertile could text that’s off to the side like how it is now.

For each new affliction you get, the bone groups/organ systems that are affected will flash for a few seconds, or until you hover over it. This ensures that even if you already have an affliction, you would be able to tell that an additional one was added.

As an example let’s say that you ate your own species as something that shouldn’t and got muscle spasms. In your character menu your brain would be highlighted and flashing. Another example is that if you ate poisonous mushrooms, and started hallucinating, and vomiting due to nausea, both your brain and stomach/intestines would be highlighted.

merry gate
#

Let's talk about Maia and some ideas I've got for it. Something refreshing instead of the usual apexes, yk? I've got some ideas for some of its combat options. The potential Maia has could be interesting, as stance changing is confirmed. With stance changing I figured Maia could have 2 different forms of combat, as being a mid tier herb it will be targeted by a large portion of the roster and should defend itself well. I feel like Maia should fight like a moose (or another large animal in the deer family) crossed with a zebra. Not only that, but since it's a mid sized hadro it could get a share of a bit of both tenonto and shant abilities. A good mix of the two, so predators should think twice before underestimating one of the least harmful-looking animals in the roster

First off will be the 4 legged stance. It's LMB could be a headbutt or a bite, whichever makes more sense for it. It could do an ok amount of damage, not something animals it's size would be too scared of but animals around Utah sized or lower would try to avoid. Alt LMB could then be a forward stomping attack, where it stretches its legs quickly forward into stomping, like deer or moose do when they're protecting themselves. It would be more accurate than a straight up and down stomp, and could even do multiple hits if each leg hit the target. I'm thinking probably 1-3 quick hits per attack. Of course players wouldn't be locked into the attack, if they choose to end it early they could choose to move or let go of ALT LMB at any time to either end the attack or end the animation early before another stomp.

RMB could be strong back kick, capable of doing serious damage to anything trying to attack it from behind. It could be a short stun to animals around its size, even giving head fracture to something trying to ride the end of its tail as a way of preventing butt riding while running, as carnos do easily with teno's, though this could only be used while walking/trotting

(CONTINUED AFTER TIMER)

kind kettle
#

A tail whip attack for Megalania would be neat to see. Komodo Dragons use tail whips to stun their prey and it works SHOCKINGLY better than you think. I think putting this onto Megalania where it has a tail whip attack would not only make a good attack to stun things that are its size and smaller but would also make sense for a unique attack. I am not allowed to show any footage of this but look up "Komodo dragon tail whip" on youtube and you will get the gist

edit: it is confirmed, Imma just keep this up for people who do not know about it yet TI_BeiPog

worldly garden
#

Spiro suffers from a lot of issues in regards to map design that make it, in my opinion, a much more frustrating map to play on than V3 or Thenyaw. On those maps it was challenging for a new player, but once you learnt the map you could pretty easily figure out where you are and where to go. I understand wanting the game to be difficult and not hand-holding players, but it's a pretty difficult map to navigate. Orienting yourself and figuring out where you are can be rough. I have left feedback about this in the past but I think it needs re-iterating, in particular because I want to make some new points. Spiro is much flatter terrain wise and much, much densier foliage wise than either other map which both contribute to the difficulty navigating, however there is one key issue that I think can even make up for those faults if done well.

Spiro suffers from a lack of distinct water sources. This is what made Thenyaw and V3 most navigable imo. Basically the only water source that isn't a river is the swamp. Essentially everything else are rivers of largely the same width, most of which pass through jungles that all look the same. This makes it hell to figure out where you are unless you follow a river long enough to reach a big-enough grassland, where hopefully you can see the large central rocks/radio tower to help navigate by. Thenyaw and V3 both had heaps of ponds and lakes that all looked very different, meaning even if you were in the middle of some samey forest and couldn't see any landmarks past the trees/terrain, you could quickly orient yourself. This could be solved without even needing to add many entirely new resources by adding lakes and ponds that are a part of the existing river systems. This was done a lot in V3, where a lot of the major lakes/ponds were connected to the river system. The wash, gulf pond, titan lake etc. Iconic, but still connected to the rivers. I think repeating this convention in Spiro would be a great change (cont in image)

fair torrent
#

PLEASE lord mercy, make the server max 200 members. It will help with full servers and it will make the game more fun

ancient plover
#

Fix graphics settings as fps could be better, i reckon the game could provide more fps if the game was adjusted. I feel there should be presets for low to high graphics

flat sparrow
#

I know that this is probably a time thing but I would love to be able to perch on thicker tree limbs as ptera, I know that there’s clinging but the problem with clinging is that you do not gain any stamina from it. When there’s no rocks or ledges around the player is forced to lay on the ground to regain stamina. This looks kinda silly when there’s trees around.

Just a QOL thing, really.

timid dew
wicked mirage
#

Not a lot of people liked my brackish/fresh water shark idea (the Orthacanthus) so Mosasaurs and Megalodons then... ;P

final herald
#

no more dense jungles pls

ancient plover
#

Once climbing is implemented, make traversable trees that are high, with thick trunks. Somewhere certain creatures can find a safe haven and a place to nest. Imagine being able to hollow out a part of a tree and adding a nest like for the hypsi or the ptero. In addition to climbing, also having the ability to jump from tree to tree. I don't just mean a loose jump though but rather a jump that has a lock on mechanic so you can be assured you will land on a selected branch. That would add very interesting gameplay.

merry gate
# merry gate Let's talk about Maia and some ideas I've got for it. Something refreshing inste...

(CONTINUED FROM PREVIOUS)

just like teno. ALT RMB could be a left or right directional body shove. The shove could be used to stumble targets (slowing them down for a small fraction of time or altering their their movement, even though that would prob be difficult to program) that try to run around its sides, used more so for enemies who attack on the sides trying to get the neck/head

For the 2 legged stance, LMB could be headbutt or bite again, very creative i know lol. ALT LMB could be a foot slam similar to shant's concept art, crushing small animals or doing some regular raw damage to things closer to its size.

If maia were to get a very slight remodel and was given a small thumb spike similar to iguanodon's but smaller, its RMB could be a light bleed attack. It could swipe left and/or right to inflict a low amount of bleed. Just enough to be annoying or to give other predators a chance to smell a bleeding victim and run off in the commotion. it's ALT RMB could be a charge like carnos, but instead of hitting its target with its head it hits it with its shoulders, knocking down small animals like carno's does with utahs. Trying to shoulder charge things that are as large as or larger than itself would result in a self stun, like carno and deino.

I've got a few other ideas bouncing around but I'd like to see how a discussion on this plays out first. None of these ideas are set in stone for me, just merely having fun brainstorming.

devout plover
# ancient plover Once climbing is implemented, make traversable trees that are high, with thick t...

^ Honestly a feature to jump and land on certain points for treetop traversal, similar to how the parkour works in some Sucker Punch games (Sly Cooper, Infamous) would be awesome. For context they typically require the player to jump and hit a secondary button to trigger the lock-on to whatever climbable area is near.

A system like this would still allow for the possibility of player error when jumping from tree to tree rather than being a guaranteed lock each time.

sly cradle
#

Honestly they should do something to affect the players visuals. Dinos with poor vision should have something restricting their vision more than something that's known to have excellent vision. It would make hunting and stuff that much better. As of right now as a Carno or Utah you can catch pretty much anything that runs away, but eventually they're gunna have some slow bois in there that would need to rely on ambush. It helps if they don't see you a mile away lol. They could do it similar to how pachy's mess up your vision when they hit you in the head. Obviously not how it is at it's worst, but after a while it starts to fade, they could have certain dino's have it worse than others while the one's with the best vision see normally with no restriction.

lean night
#

I've always been a big fan of the maps created by the developers of The Isle. These are large maps that provide a lot of immersion for players.

On the other hand, all this wealth is lost (in my opinion), after all the servers don't support more than 200 players. The V3 for example has a size for 500 people and I've never seen it with more than 200.

In other words, a lot of time and resources were spent on the development of the map but we couldn't take advantage of its full potential.

That said, I wanted to know if this issue is being taken into account by the developers of Evrima... will we be able to use the full potential of the map and put a greater number of simultaneous players? Considering the size of the map, is it likely that Evrima is already supporting between 500 and 1000 players? Is there such an expectation?

Otherwise is it worth such big maps?

And you can rest assured because I mentioned Legacy as an example only. I know Evrima is totally different from Legacy.

But this is a question I ask myself and I would like to understand more about what developers think about it. For most it may be a subject already debated (perhaps), but for me it is a real doubt.

rotund solar
# rotund solar I wanted to suggest that in the gore update, if it would be possible to add more...

Bump to my suggestion that maybe it can help to understand the first example, it shows how the animal is attacked and can go into a "deep wound" state that suffers distortion in its vision, it looks more blurry and that because of the wound deep. He also starts bleeding and leaves a visible blood trail for each dinosaur near to see it, also the blood drains from his body in a really gross way depending on the strength of the attacker who attacked him, where he hit him, if he rested or didn't rest to heal. In this example the attacker is strong, he hit him in a fairly liquid area where he has many vital organs and also did not rest to heal so he bled out quickly. (Obviously it is done this way to cut the drawing since it is a fairly fast sketch, that's why the drawings are poor and not as professional as those of phase-3, ALSO at no time am I asking that all the animals bleed quickly.)

Recommendation: Since the frames go too fast, I recommend advancing the video with the cursor little by little to see them in an understandable way, I could not slow them down

faint drift
#

Can colors in the skin UI selection have the name of the color they are when you hover over them?

ancient plover
#

In the future, I would love to see modded maps make a return. I've heard that mods (skin ones, etc like people in legacy are making) aren't supported, but to my knowledge there hasn't been anything against modded maps, especially the old ones. It was hella fun to be able to play in maps like the grim expanse, terra vitae, and lots more. Plus, it would be easier to let the community make their own maps rather then waiting months or even a year or more for an official one to come out.

hearty heart
#

In U6 add the game mode sandbox and a mini map to train and do death matches. In legacy, death matches are very funny because its everyone against everyone and its a total chaos. In evrima could be even funnier (if the performance issues are worked on of course because every time you get close to almost 5 to 10 people the game just starts lagging) because of the mechanics of each dinosaur that legacy doesn't have. I would like to see a carno or 2 trying to kill a group of dinosaurs and just watch them try to murder it, because in legacy happens a lot 😄 and for example, just see a utah pouncing a carno while is trying to run away from tenos or something. I can imagine this and its very funny. Literally just total chaos, that's what is funny in death matches and if in legacy is already great and funny, imagine in evrima 😂 . Edit: (credit: Iceandi; because gave this idea too) "Some people genuinely just want to run around and kill things. Deathmatch/sandbox lets them do that, which (hopefully) diverts some traffic from the normal survival servers. The people who just want to fight can get that with less hassle, and the people who want a genuine survival experience and not to be murdered just because someone was bored can get that with less hassle too."

ancient plover
#

THE MIGRATION SYSTEM AND JUVENILE HERBIVORES

These are two proposals that could possibly complement the implementation of the migration system focusing on juvenile herbivores.

• Salt rocks: gastrolith functionality
In the Animal Kingdom it is common for organisms to swallow gravel, sand and/or rocks (gastroliths) in order to grind the organic plant-based food that they consume, and then to properly metabolize it. In game, the Herbivore class has the disadvantage of being compelled to forage for all of their three sets of nutrients since the moment they spawn; on the contrary the playables the juveniles of the Carnivore class gain all three nutrients in the same proportion.
My suggestion: allow herbivores to “eat” (which would translate to lick, in game) salt rocks. This will function similarly to how gastroliths work in nature; in game this mechanic would reduce the ratio in which hunger and nutrient values decrease while increasing water demand. For the player to know the range of time in which their hunger isn’t decreasing as usual due to gastrolith perks, a UI change in the icons of hunger/nutrients would be necessary (a change of color, for example).

** • Occasional insectivory**
The idea is that each nutrient class has a respective type of insect that spawns near or directly over the plants that belong to said nutrient. These insects are rich treats full of lipids, proteins or carbs that animals can eat and take almost NO food on the hunger bar but boost nutrients significantly.__ In that way if you can’t find a plant on your diet list to fulfill your diet while following a migration route as a juvenile herbivore you have a slim chance to get rewarded with a treat very rich in nutrients near a plant that may not belong to your diet list.__ Occasional insects like the agave worm, termites or even honeycombs spawning great additions to make the herbivore diet feel more complete for juveniles.

real flame
#

Human idea: If dinos spawned are still planned to be trackable and hatched dinos are not, then have some of the human missions be tagging rogue dinosaurs, with mission difficulty scale be the species of dinosaur targeted.

light garnet
#

this has been asked before, but can we get a little icon so we know what dino we have on a server. Would be really helpful, because I play on all eu servers, for example, but don't know where I got what.

fleet harness
#

Please, after trello update, give us the opportunity to grab the children (until they can eat maybe ?) / add the option to be grabbable by adult to be enable or disable if this is a gameplay problem / only give the feature accessible while in the same group. It would be SOOOO great and more than just a funny thing, it would also be a huge comfort in game, beside increasing the realism, role playing part of The Isle. VOTE YES !

vague nova
#

Let ptera gain stamina whilst latching. It doesn’t have a purpose.

outer gyro
#

Add a kind of perk or medalls system that will be based on something like this... as example: If you killed another dino 1 tier above yourself get the " Strong AF BRUH"(Ofc not this name but couldn't figure out anything better don't judge) which grants your dino like 5% more dmg x bite, another one could be something like, if you kill 3 utra on your own get" BattleScared" increase your blood resistence by 5% when 3 or more Utraraptors are at 125 or less from your location. The idea is to reward players for achiving some type of hard PVP situation so when you get your dino at it's Adult stat it can have better stats or a different feeling that any other. Ofc this should be limited at like 3 "perks", so the player can choses them with a cooldown to swap them. For herbivore they could get perks like, be on a fight with a carnivore bigger than your weight and survive, Increase Max hp by 3%, small buffs but that will give the player the feeling that it's prowesses on the game have a reward for them. Hope the overall idea is clear!.

woven otter
#

the night vision system is not a bad idea, but there the nights are really too dark. In reality there is always light from the reflection of the moon, nothing is so dark in reality, except perhaps in the forests. But on the plains you should be able to see a little better than that. Please lighten the nights on the plains.

runic ibex
#

please add a "recent" session filter and a "living dinos" filter to know what server that has your living dino on and it will show you what dino you have and the growth % of that dino when you select a server

ancient plover
#

Please improve Utah stam regen, it's too slow even with a perfect diet.

pseudo crescent
#

It would be cool if the lil "click" sounds Come into evrima. Yk the "click" when u tipe something in the Chat. I like that Sound :)
With a on / off setting for those who dont like this Sound

grizzled nova
#

Delete the mountains around the coasts, all they do is cause crazy frame drops and the only purpose I see any of them serving is to block people from going to the coast which is just plain stupid.

old sky
#

A suggestion primarily meant for specific time of day creatures (like nocturnals) but could theoretically be applied to everything....

Adaptive time-based metabolisms

Let's say you're a Dilophosaurus. Dilos are said to be nocturnal, so you're not gonna see them out and about too much during the day as they're less effective. To compensate for this, the Dilo's metabolism during the day would slow down, lowering it's food drain and stamina regeneration. As night creeps closer however, it's metabolism would speed up more and more until food drain and stamina regen reach normal speeds at night. As morning arrives, it's metabolism would begin to slow down once more.

Another example could be Carnotaurus. While I'm unsure if this is still considered canon or not, an old legacy loading screen mentioned Carnos having poor eyesight. If this is still true, Carno could possibly receive below average night vision. As a plains hunter, you need to be able to clearly see your prey from afar, so this would make Carno much less effective at night. To compensate, it's metabolism would do the opposite of something like Dilo's and get slower at night while faster in the day.

This mechanic would help with certain creatures who become much less effective during a particular time of day survive easier until their time comes as they won't need to eat as much. As a downside, a slower metabolism means they are more lethargic and will take noticeably longer to regain lost stamina.

lyric crescent
#

A suggestion: Give me my reward for growing a deinosuchus to a full adult and having multiple children please? I don’t even want a buff I just want to be able to get achievements, so I feel like I’m not wasting my time playing the same prehistoric animals repeatedly.

real flame
#

Suggestion: When the game gets released in 2030, non-nested dinosaurs get their growth stunted.

full nimbus
#

I think it be good to make the flowing current in water ways push deinos and other dinos with it in a reasonable realistic way.
Or to extend on this idea, near waterfalls it could pull the dieno or other dinos towards the flow and push them down the waterfall if they get close enough possibly.

leaden stirrup
#

Please add a queue to the NA servers. That way we don't have to refresh and Alt F4 the game when it gets in an infinite loading glitch.

stray merlin
#

make a new juvie system,
When i spawn in as a carno solo not only do i not have any parents to be there, but i also start with 15% hunger for whatever reason, which is ridiculous then ill have to find my adult friends or get friendly with someone who can feed me or search for hours and hours and hours to find a goat... but only manage to find a pig that 2 shots me because of the 15% hunger you start with, having to spawn in and instantly start hunting is ridiculous the carno only starts with single digit biteforce..... and you expect me to 1v1 a pig? or die searching for a goat

just increase the startup food ammount from 15% please... dont think its optimal playing the isle V1 either if you get nested in and immideatly have to find / catch an Ava doesnt really seem fair.....

severe kraken
#

Please fix damn hitboxes of dead body's, its a really annoying when i need to take 10 different angles not catch 1 angle that will allow me to eat dead body, its really hard to enjoy game when i need to do this all-time when there is already another player eating body.

tender tapir
#

||https://youtu.be/MyyHEVmn8bE||

I hope this is what gore weather and NV eventually comes out to be. All of that together makes the game really horror and that video is a good example of how creepy and gory I think the game should be, some things that could be added / changed to make it better could be

Glowing eyes with NV, I feel like this could really help night time ambience and eeriness seeing a pair or eyes staring at you from the bushes

More ambience
Maybe a lot more bird calls in the day and at night maybe lots of different owl calls (maybe similar to dilos so at night you would here a call and not know if a dilo is near or it’s just an owl)

This stuff I think would be much more present in dilo and troodon since they are “night terror” dinosaurs.

All I’m saying is rn dinos and night arnt really that scary and the video I think is what night should be like.

GORE WARNING for the video

Edit: in update 6 weren’t me meant to get night terrors can we get an update on this?

This is an illustration video of the novel version of Nedry's death from Jurassic Park.

Dilophosaurus call sound credit: THE ISLE(game).

DA: https://eatalllot.deviantart.com/
FB: https://www.facebook.com/eatalllot/

▶ Play video
light mango
#

have herbivores like teno & stego have the ability to swallow rocks. both dinos did that in order to help digest plants, & maybe if a dino eats rocks it gives it a boost in nutrients, as the plants are easier to digest.

its not necessary but i think itd be totally cool. :)

deep cloud
#

Can some of the human devices be interactable? Perhaps the radio can be used to communicate with other radios, or the PA system can be used to warn or alert people

grizzled bison
#

Can pteras please pick up crabs and frogs and be able to fly with them? Their basically the size of meat chunks but we still cant

runic ibex
#

In the very future of the isle, they should add aquatic Dino’s like dunkleosteus, orthacanthus, plesiosaur, mosasaur, livyatan, and others

urban sorrel
#

As soon as the new utahraptor model comes out, the actual utah´s name will change to ''omniraptor'' I don´t know people´s opinion about this but I personally highly dislike it since it sounds weird and was created without any scientific base. If you want to create a more realistic or better sounding name, I would suggest looking up some latin words based on the animal´s characteristics. As I said this is just my opinion

ancient plover
#

@runic ibex In addition to your great suggestion, make underwater biomes a lot more vast and colourful (Subnautica could be a good reference). I can imagine there being multiple tunnel systems, open underwater space, loads of aquatic plants of different lengths and shapes to traverse and hide in. This would in turn give the devs room to add in more kinds of fish and more dietary food options. When more sea creatures, both player models and AI, it would give them for space to live which they do not have right now. Land shouldn't be the only hub for fights, we need some underwater action TI_PartyTaco

rotund solar
#

Please make this part able to climb just by walking by it, for me it makes no sense that tiny dinosaurs can't climb by walking it when it is the size of those dinosaurs and you have to try climb by jumping
(Rock at nw, not the higher)

kind kettle
#

Climbing is a very strange issue in the game right now, legacy had a much better balance where bigger stuff could not climb while smaller stuff could go Ontop of rocks and things and this should be enforced in Evrima. the fact that stegos can climb rocks while you can barely climb as Omni is absolutely ridiculous. Besides map changes, something that would help is make it so you go slightly forward when you jump in place. You cannot jump forward at all unless you have a running start which makes no sense. Yes, it would not be much but it is better than nothing, it is the reason there are so many stuck spots as well, if you need to walk or run to get any movement with a jump then if you are stuck jumping 99% of the time will not help. Make the jump move you slightly forwards without any momentum and this will fix not only the climbing but a LOT of the stuck spots.

cobalt quarry
#

add the pounce penalty feature shown in the utah/trike preview. if you pounce something's face and that playable uses its face for attacks, the utah should face a penalty for attempting a pounce in that area.

examples being:

  • trike impales utah like in the preview
  • carno swings its head to knock utah onto the ground
  • pachy swings its head to knock (juvi?) utah onto the ground
upper jasper
#

Please make apex growth FUN and extremely difficult, not completely obnoxious and mind numbingly boring which just makes you afk for the whole time. Perhaps making them very agile but not very fast when younger so you need to outmaneuver and outlast predators which is significantly more difficult compared to simply being faster could work.

thin grove
#

Tenontosaurus diet,

As the tenontosaurus is suppose to have a relationship with the water and it’s primary habitat is estimated to be the swamps. I strongly believe it’s set for preferred diet needs to be tweaked.

I know I’ve suggested this in the past and this is likely to be the last one about this.

Instead of having to get to radish roots, what if this animal would have to do temporary dives (dives that doesn’t last long, only quickly) in order to get to aquatic vegetation for lipids. As for another nutrient it could have to swim to those small islands in the swamp to get to them. I am not sure however about the last nutrient if it should be present in the swamps or not. Feedback is appreciated on that.

Of course, if tenontosaurus is expected to venture a lot into the water, it would have to revive some tweaking there too. 1, make them a faster swimmer. 2, let them perform tail slam in the water where the splash stuns creatures near it. 3, let them use their limbs to deal damage to anything below it (mainly to defend it self from aquatic predators).

I will do several diet suggestions for other creatures as well. I hope they will revive successful too.

kind kettle
#

Oviraptor diets!
I have talked about it before but it was with the current diet system, now with the new one coming I wanted to give my thoughts. Eggs blatantly needs to give it the best or several buffs possible, Eggs are extremely rare and even harder to snatch from. Another thing, oviraptor diets irl nobody is 100% sure about if they eat meat or not but, the main theory I liked was nuts, because of its beak can probably eat hardshelled nuts. Having it be one of the only things eating hard-shelled nutty things would be a really neat diet for it too alongside some other generic greens and maybe some type of small animal like compies or something, we do not know enough about what buffs there are so if they would do any of this imma leave it to the devs, as long as eggs give several or the best buffs once again.

Edit: @cyan elk and I also came up with an idea with maybe AI eggs from ducks or chickens and making them semi rare so you would be able to get a decent buff from those too but not the same buff as the player eggs

ancient plover
#

NERF UTAHS

  1. Bleeding is exaggerated, it should be reduced a little at least.

2.Pounce hitbox. The range I think is correct, but when they are in front of you or behind your back they jump to your body by teleporting.

  1. Penalize a missed pounce. When a Utah misses a pounce they do not receive any penalty. Any failure with any dino penalizes you in a fight, instead the utahs dont.
void latch
#

Digest mechanic:

As some dinosaurs get upset tummies because they are not chad Deinos there should be an option to get rid of stomach contents.
So by taking a dump they can empty their stomach to eat something beneficial to their diet.

In addition to this mechanic PT should be able to take a massive dump mid flight repainting chilling dinosaurs with a nice white stain.
Why? Because nobody should be safe on a rock without having to face the wrath of a flying rat army.

runic ibex
#

Have Utah be able to pounce on top of Dino’s if the Dino’s are wide enough (unless if the Dino’s have spikes or plates on its back. You can pounce on a spiked back but it would damage you)

carmine garnet
#

Server performance has to be the top priority at the moment, it puts new players off and most people are not patient enough to tolerate sub-par servers. The majority of people who experience these kinds of servers will never look back on The Isle positively. I personally love the game but I am embarrassed to have subjected my friends to the soul-sucking server crashes and rubber banding. Player retention is vital and functioning servers have a very big role to play in that.

river helm
#

The fact that almost all cliffs are "hidden " by a dense jungle is quite bothering when you have spent more than 2 hours growing your dinosaur. from a botanical point of view, that is quite rare to see aswell since plants don't have earth to expand their roots onto.

wispy forge
#

I was trying to jump on top of the building at the radio tower. I clipped into it by some miracle and the command "/stuck" doesn't work. Please, for the love of whatever you believe in, at LEAST **put the /stuck command somewhere on the road map or put it into the next update. ** Nobody likes loosing their dino to THIS.
This happens more often then you might think.

  • The** dinos can get clipped into the models of the trees, logs and rocks **(Ex. I ran into a palm tree and couldn't move at all because the dino model clipped into the palm tree model).
  • They** can also get stuck in places due to growth changes **( Ex. I got a ptera stuck in a small cave/hole and couldn't get out because I grew slightly)
    Not only is it a waste of good time, spent in growing, but it is also a huge drag. Because, in this situation, you have to sit and wait for your dino to starve or dehydrate to death before you can respawn.

Don't worry about it being exploitable. It isn't. Give it a cool down time, make it only teleport a dino within a certain radius, make it only work if the dino is sitting down etc.

***Please put /stuck command on the road map, or into the next update that is available, make it available to all players by default. ***

outer gyro
#

Could we get a system were it rewards with either increased size/hp/dmg dinosaurs who actually hunt a lot? Literally as an example Lions are so deadly because apart from their fiseology they since very young expirience some type of fight play that makes them get the expirience. For me it makes no sense that a dinosaur let's take for example an stegosaurus that survived 2 T-REX have the same knowledge and phisicall capabilities as a stego who just hide on a bush. The biggest example is with carnivours a carnivour that since it's youth had to hunt for food and had to kill other dinosaurs for food will be way more fierce and with higher knowledge than a carnivour that was feed by their mom. Probably the first one by hunting getting more food thus having a bigger body or strenght. I think a system like this to rewards players who actually do something get small bonuses. Right now for me is start eat a full stomach hide in a bush while I watch a film once I'm grown start moving and hunting

void latch
#

Add an option to release pheromones, when releasing pheromones other animals from your species know you want to build a nest.
Should have quite a big radius, when holding Q you will see a little heart logo or something like that.

viral arch
#

It would be great to have something to show that you want to mate! Ultimately it would be cool if gameplay could happen even without using chat.
This is probably for the long run,
but it would be amazing to have more ways to emote, or other interactions that work like courting, that activate when both player press the same keys.
Anyway, this is just hype, you guys are doing an amazing job with this game!

light mango
#

animations -

we're talkin about utahs here, for the most part

sniffing:
the sniffing animations when standing still are amazing, but walking is another story.

if youre walking & sniffing, your tail goes almost stiff, doesnt really move. like at all. your head also looks straight & doesnt move either, but this part is for all dinos. it also doesnt let you actually sniff when walking until you stand still as well.

to make this more efficient, i think we should make the walking & sniffing animation & function just like legacy. have the head bop up & down a bit & thats that.

aggro call :
again for utahs
the tail is also incredibly stiff & it just doesnt give the animation all too much personality. what im also asking for is, ya, give utahs 3 call a little more personality like legacys.

it's not necessarily a requirement or anything, but do i think it'd make the game generally better ? yeah. im exciting to see what you guys come up with :)

stiff veldt
#

Make us able to use courting animations whenever. But the only way it’ll actually do something is obviously the mate of opposite gender coming to you and doing it too.

It could help bring a little bit more immersion into the game. Also for courting you shouldn’t need to be facing each other but rather be in a same small general radius of each other

fresh pelican
#

If you start to get up, but see a reason to get up faster, you should be able to fast tap your WASK keys to speed your getting up faster. I know theres already a standing faster button but TBH its far too slow for some creatures still and people will always adapt to something being faster whereas they will struggle if you slow things down.

radiant anvil
#

Can we get more information on balance changes and alike
Also more insight in general maybe in the new devblog
Would really appreciate it

ancient plover
#

I know this is the understatement of the year guys haha, but could you devs dedicate a whole month to fixing bugs, patching up problematic places on the map, improving current dinos and just generally improving overall performance.

cyan elk
#

Footsteps and blood need to last longer and maybe give them different colours or faded a little depending on how old it is

tender tapir
#

Maybe in the new updated diet system we could have a age diet feature eg: utahs diet says “stegosaurus” when it could say “juvenile stegosaurus” or “subadult stegosaurus” making it more clear what is easier and more balanced to hunt instead of it saying “stegosaurus” since rn nothing can really take on an adult effectively.

polar oxide
#

Just a small thing, maybe make deino able to court on land. It’s a little annoying being forced to court in the water all the time.

pastel hamlet
#

I'm not sure if this is going to be implemented anyways, but it would be incredibly convenient if community servers could manage how long night lasts. Since the point of a community server is to play the game outside of official server standards/rules it would be only a positive to let them customise even more, especially since we know dinosaurs/humans can be enabled or disabled in the future so its not like the game is against changes that can impact gameplay heavily. Many people will just log off as certain dinosaurs during night, myself included, so its also offering them more playtime and overall it just makes the game far more enjoyable.

blissful locust
#

I think the map is too big. It takes ages to find someone you playing with and sometimes I dont see another dinosaur for ages

faint drift
#

I feel a 100% Carno should use a very light increase of stamina and / or a faster 180 alt bite movement.

celest coral
#

Fix carnos bleed and hunger, the bleed make it so it can at least take on 3 utahs but needs to run when the carno sees 4, the hunger, make it fill up on less food or revert its hunger back to update 4/4.5 as at this point, your more likely to starve yourself unless you frequently canni other carnos. The bleed needs a lil tweaking and the hunger as well to make this dino not die out the moment newer playables show up. Also, the stam drain is soo fast that if you do run for just 10 seconds and meet some other dino, your basically dead. Increase its stam duration to at least 10% more.

wispy forge
#

Fix the Interact boxes.
I, and every other player, are tired of trying to orientate our dinos to the perfect angle in order to eat from a body. It's infuriating when you happen to walk over the practically non-existent interactable box and have to back off to reorientate yourself. It's time consuming, annoying, and breaks the immersion completely. Sometimes I can end up spending 5 minutes just trying to find where I can interact with the damn thing.
I suggest giving objects a wider and taller area that is able to be interacted with.

safe shore
#

I know minmi is far off, but thats perfect for this suggestion: Minmi's walk or trot animation should match the song "break my stride".
A simple suggestion, but I feel this song is too perfect for the little guy. Just make it step to the same BPM as the song. Its truly a missed opportunity not to do it.
I don't have any reason other than "its funny", but I think that's all it needs since it doesnt affect gameplay.
(link to the song here too, the part that fits perfectly)https://www.youtube.com/watch?v=B4c_SkROzzo&t=33s

"Break My Stride" by Matthew Wilder
Listen to Matthew Wilder: https://MatthewWilder.lnk.to/listenYD

Watch Matthew’s TikTok video for the #BreakMyStride challenge! https://MatthewWilder.lnk.to/tiktokYD

Watch more 80s videos on YouTube: https://MatthewWilder.lnk.to/listenYC/youtube

Subscribe to the official Matthew Wilder YouTube channel: http...

▶ Play video
glad lichen
#

I have quite a few ideas I'm wanting to put in this channel so I'll be doing so the next few days but the first one that came to mind is water currents, rapids, and other bodies of water

It would be very interesting to have currents in rivers, I feel that weather can play a part in how currents work, making them stronger or weaker depending on if there's a storm, flooding, etc, currents could push dinosaurs downstream, those who are weak swimmers or young would have a chance of being swept away if they cross carelessly, it would also be very cool to see sections with rapids, definitely not a place where a lot of non-swimmers would like to try and swim through, I feel like it would help add more variety and life to the map, as well as recognizable locations people can use for navigation. Other bodies of water like smaller streams, lakes, and ponds would be very nice to have, streams could be big enough for smaller deinos to get through without trouble and have easier access to ponds and lakes, large palette rivers would also be really cool to see

Rivers can also look different and have different land marks based on which biome they're in, helping with navigation bestemotes_cheese

arctic forum
#

I'd love to see environments like this in the isle, especially the foliage and mountains

twilit haven
#

I know There are some rivers in the current map but it would be really nice to see ponds and lakes in the coming gateway map ( Just my opinion but i think it would make it way better for Aquatic / Semi Aquatic Dinos in the future )

wide hedge
#

I'd love to be able to do fun interactions with my pack mates/siblings! Currently the only thing close to this is pounce-tag with utahs, but i think something dinos can do with their packmates would add more to it. such as: play fighting. you hold down a certain key near another player (maybe theres a special animation to go with it, like courting has) and if they hold the same key, you start to play fight. no having to worry about bleed or breaking bones.

thin grove
#

Grazing grounds,

We all know how grazing currently works like. You visit a field and start grazing to prevent yourself from dying of starvation... and that's about it. I find the main concept of it very boring as it could be featured as a more complex and interesting thing. Well this is what this suggestion is about.

In real life, many species of modern herbivores (wildebeest and buffaloes for good example) can travel great distances in order to reach nutritious grazing grounds and graze together in herds. Now when we are getting the migration system, I would find it very neat if something similar where to be added into this game. Specific types of natural foliage (or different types of grass) could spawn in certain regions for different species of herbivores to feast on. Stegosaurus could graze upon drier grass (savannas) and tenontosaurus on grass that spawns closer to aquatic environments as it needs more water to sustain it.

The main mechanic is for these grazing grounds to loose "volume" due to how much is being eaten from them. The more individuals that are grazing, the more the field diverse into less and less. Take a look at the image I made on how it could transform. 1 being rich in food/nutrients, 2 being less and 3 being none.

This could be very beneficial for larger herds. To make sure these grazing grounds won't be a factor for mega herds, make sure that each type of grassland is limited in space and nutrition so it doesn't sustain an infinite amount of players. Stegosaurus being a powerful animal shouldn't have too much so it won't too much of them but for creatures like maiasaura it's alright to have quite a large expanded grazing ground.

Tell me what you think of this!

stiff veldt
#

This is for when we hav a larger roster and don’t need to worry about it as much but once we have a good chunk of playables the ambient ai boar, deer, chicken etc should go off of carnivore diets and mainly be used as a resort for food but not necessarily nutrients

Only exceptions being more specialized hunters like ptera who need crab or frogs

unreal thunder
#

Bary
Overall stats
Hp-1700
Bite force: 160
speed: 40.8 (34 in the water as of rn
Trot speed: 22 KMPH
Stamina: 60 sec
Attacks:
Claw swipe: 210 and does medium bleed Can stop lunging deinos under 900 KG.
Alt right claw swipe: 125 high bleed it functions like deinos alt bite.
Bite: 160 and it does okay bleed
Water grapple+alt left: has omnidirectional range in the water but it will slow down the target in the water unless it’s anything below 500 KG. if you're prey is over 500 KG the lunge costs both you and a target and does a lot of bleed to the target.

Overview The reason why we chose these attacks or stats are because we thought these would best fit in the current gameplay to make it more balanced or as balanced as it could be. The claw swipe is a heavy attack which can stun deinos tryna get ya if they are small enough as it shows in the concept art.. The Alt claw swipe is a fast attack which can be moved like a deino alt bite, though it is not as fast or damaging as a deino alt bite or any alt bite it does high bleed being able to bleed out smaller opponents within time.. The normal bite is just a fast bite which does not crazy bleed but still bleed no matter the less.. The water grapple is a special attack which is dangerous if pulled off. The water grapple can act like a deino lunge to small targets (anything smaller than 500kg) It will drain the stam of both the target and attacker incredibly, the water grapple can however be bucked by those unfortunate enough to get grappled.. It however does not do much damage instead it does ALOT of bleed, in terms of dsamage the water grapple will only to a mere 20% to the opponents health kinda like how deino's lunge acts by only taking a precent of damage instead of doing a certain damage.. And finally nutrition.. Most of bary's nutrition would be made of small to medium herbivores and fish.. Hopefully these stats and attacks can make it’s gameplay fun and not make it incredibly weak but won’t make it incredibly strong..

random heath
#

Can it be made a little better to see under water in the dark as dineo you have night vision on land but not water and its hard to see fish

slow peak
#

This would be neat

sudden void
#

I just thought about the calls of each dinosaur at least the call 1.
that for males and females change slightly to differentiate a little and increase the opportunity for solo players or groups to have nests it would be nice to see more variety of sounds in the game hehe

timid dew
gusty summit
#

So the crashes and lag and rubber-banding have gotten so bad, I feel they are progressively worsening over time to be honest. Is there any plan to fix these issues before adding more things in?
It just seems that devs would want to fix the issues currently in the game before piling on more updates.

I also feel like after getting 57 check marks on my previous question (about the steam profile for The Isle getting updated) an answer would be much appreciated from the community.

tender tapir
#

Some ways I think nesting could be improved

After managing the nest once you don’t do it again unless an egg goes rotten meaning you can feed ur baby’s in the nest

Parents food go down much slower since you are feeding you baby’s quite frequently you food goes down anyway instead of you food going down normal speed and then feeding baby’s ontop of that

Like in legacy maybe nesting spawns More ai closer to you to help you get food but maybe not boar and deer stuff goats rabbits and chickens so it’s not OP

celest coral
#

So the jumping glitches arent fixed yet, ptera suffers from it, anything that can jump except hypsi suffers from it, pls fix it. Ptera suffers the worst as you basically die the moment it happens mid-air

stiff veldt
#

Pickup for baby Dino’s it’s just a good QOL mechanic in general. However some species shouldn’t be able to pick up children like Stego or Pachy.

Once a baby becomes too big to carry they simply drop out of the players mouth.

celest flame
#

Ptera should be more aquatic. They should be able to just sit in the water stationary and not just keep swimming slowly. Also they could regain stamina while floating in the water, and to balance it, at a certain stamina percentage they'd lose stamina. In order to get out of water, they could do the running take off animation (Similar to some birds today)

mental relic
ancient plover
#

Why not release a sandbox option for servers? Would be nice to be able to practice like in legacy. deathmatches were always a fun place to go, and it's very difficult to get better at a dino when you have such low time to practice as the adult version.

lusty shuttle
#

something for the future, i would love some prehistoric insects/invertebrates.
pulmonoscorpios, arthropleura either playable and/or AI? id just love to see the diversity in creatures, especially if we could have insects running about

chrome pumice
#

Please make the nights more visible in the future I absolutely love this game the only thing I see everyone complaining about is how annoying the night is I love the night vision idea but yeah.

torn mesa
#

Maybe udjust the age when a juvi Dino gets kicked from the group, for ex. Carno might kick out there babies when they’re 20% while utahs will stick with there parents until 75%

dreamy oyster
#

Baby utahs should be fluffy that would be cute

tender tapir
#

On official servers could we have an announcement 10 mins before a restart 5 mins before a restart and 3 mins before a restart just so we can save our dinos

vague nova
#

alongside making our own skins could we get skins that resemble real life animals that could be unlockable through doing certain things? i feel like that'd be a cool insentive.

gilded turret
#

Sorry, suggesting this here because it got posted in the wrong area beforehand:

Trello updates! They’d be super helpful would prevent a lot of the playerbase from asking the same questions over and over again. I’m not sure if it was just kinda forgotten about or shoved aside for secretive reasons but it would be super appreciated and if someone asks the same questions, such as what’s coming next, they could be directed to the Trello TI_MinmiBongo

tranquil harness
#

I love the nutrients system and I think it’s cool how certain dinosaurs live in certain areas or migrate, but, the only thing that is a benefit to having a good diet is getting better stats and getting more eggs when nesting. Though I think this is great, I feel like there should be more. We all know a teno with a perfect is going to be stronger than a teno with a bad diet, for example, which means if u are fighting a teno with a perfect diet it’s going to be a lot harder to kill it that a teno with a bad diet. I feel like carnivores that kill perfect diet dinosaurs should be rewarded for being able to kill it. Maybe something like if u kill a dino with a perfect diet, it will have more meat on it than a dino with a bad diet, or the carnivores will get more nutrients from the dinosaur with a perfect diet than a dino with a bad diet. Something like that to reward the carnivores for their efforts. Just a thought

normal mango
#

I know maybe not take my feedback into account, but I would like the isle legacy to give the option of creating dino survival bots within the servers, it would be more exciting

mental relic
#

Pteras latch doesn't really serve a purpose right now, its just kinda there. I think a good way to incorporate it into pteras gameplay is to allow ptera to act like a wood pecker and dig into the tree with its beak to search for small inspects living inside of them, this could be part of its diet and would only work on certain trees that would emit a scent telling the ptera player this is the tree, this would also open up a diet opportunity for Herrera. It could stay by these trees or nearby and listen for pteras pecking away at the wood and swoop in for the kill.

Side note, it would also be really creepy as a human hearing the noise knowing that isn't just some ordinary wood pecker
https://www.youtube.com/watch?v=b6XOyUey4nQ

Lineated Woodpecker (Dryocopus lineatus) drumming. Recorded near Santa Marta, Colombia. Photo thumbnail: Kees Greidanus.

▶ Play video
mighty valve
#

Allow players to kill themselves in order to respawn (/slay would be an easy solution), especially useful in order to unstuck yourself when you get stuck in some remote rock.

raw violet
#

I think that for some situations it would be much much easier to have a place and special mod team for evrima to send Reports about so called "Mixpacking". With hard proof actually tracking and putting some warnings on players for actually ruining the game idea. As we try as Utahs to kill sub-adult Deinosuchus on the land we see adult Stegosaurus run into us defending him - that's against the laws of nature when in reality they are the species that should not be friendly to each other... Even though I don't know if this is against the rules or not still it ruins a lot of game experience for players that want to enjoy the thrill of hunting and trying to survive as a pack.

glad lichen
#

I know the devs really like keeping mechanics and animals a surprise, but I feel like with the exception of #isle-phase-three it still feels a little dry when it comes to talking about the game’s development, having sneak peaks every week is nice though I know there are people out there who want a bit more in-depth explanation with how development on the game is going, more recent updates on the trello would be nice to see, another thought that came to mind is it would be really nice to see what mechanics dev’s have in mind, I feel that it would help players direct and give input on the game in the future so huge changes wouldn’t have to be made for creatures and future mechanics

vestal epoch
#

lower the Dienos water consumption on land.
crocs irl sometimes walk long distances going to another river. In game there can be reasons why Dienos may need to leave the water such as the local cannibal and such. Along with if you ever plan on adding droughts to the game having Dienos choose if they want to risk staying and having the river dry out or leave in hopes of finding a better river would be fun and make gameplay more interesting.

lyric crescent
#

Can I be able to swallow meat chunks/dead bodies while moving I don’t see why you can’t.

iron cipher
#

After seeing Herrerasaurus's climbing animations, I think when it climbs sideways, it should sort of like.. jump? Also, when It flings from the rock to the tree there should be particles of bark as it grabs ahold of the tree.

zenith maple
#

Make the Halloween trailer a real gamemode called "Plague of Madness".

thin grove
#

First of all, AMAZING devlog! Might be a bit shorter then usual but does contain enough valuable information. Second of all, for around a year I’ve been trying to make the devs consider to give parasaurolophus a sonic attack and now it’s confirmed. Thank you!

night bolt
#

No words can describe how excited I am for the freaking Herrerasaurus climbing, and that's not even it fully complete!
Also the Halloween video gave me such Primal Sauropod vibes and the added detail of shaking is now going to haunt my dreams TI_DangerRex
Amazing deblog this month PogBlue

gray sleet
#

Have to agree with xenomorphraptor above me, the climbing looks incredibly smooth, as well as the jumping onto an object and sliding down it.

The ONLY issue I have with it, is that it just looks like the herrera is slowly floating across the surface of the boulder, and not actually gripping into it, though this is just a small problem.

narrow vine
#

pachy parry should be brought back, it was a really fun way to practice and pass time, its even featured in their concept art!

small egret
#

Just read the devblog; please please don't do full camera lock on eating in the future. Plenty of animals still eat and watch for danger at least on front and sides at the same time. I can understand not looking behind yourself, just don't lock it in front/down only! That would not be realistic.

crisp kelp
#

I know this concern might be silly, but please, do not make Para unable to fight against things like Allo. In the concept art and in the description it really feels like Para won't be able to defend itself against anything bigger than carno and I just don't think that makes sense.

An animal that could range from 5 to almost 7 tons being completely destroyed by 1 or 2 Allos just doesn't make sense. I am not saying Para should be able to absolutely destroy Allos by itself or what not. But it should at least be capable of fighting back against them, perhaps at a disadvantage, but still more than able to deal good damage to not be considered an easy prey item.

If the concern is that Para would not be able to dish out enough damage. I think There are multiple attacks you could give Para that could dish out good damage such as single leg side or back kicks, stomps, a tail whip, etc.

Please just for the love of God do not make Para fodder, it should be able to take on two Allos or Albertos, and maybe a solo Acro with varying disadvantages. It shouldn't be kneecapped to only be able to deal with small tiers or pseudo-mids.

tender tapir
#

Here is a thing I would like to see added

With all these new plants you told us about coming in U6 maybe the majority could be found in jungles and then give herbis these plants on their diet I feel like it would be cool for some herbis to eat and live in the jungles and stay there sometimes for long periods of time since rn all I see jungle being used for is nesting (and even that is rare) and maybe if your hiding or running from something

main sleet
#

I've got to say I'm not a huge fan of the locked camera idea. Especially for herbivores. Herbivores have their eyes on the sides of their head for the explicit reason of maintaining awareness of their surroundings while eating.

Preventing the camera from looking entirely behind them is good though, as that's a blind spot for all animals.

stable pendant
#

We’re also experimenting with a locked camera adjustment for when you’re eating/drinking, aimed at making the game more dynamic & immersive, so you’ll no-longer have eyes in the back of your head while stuffing your face with food or drink.

Devs this is a very bad idea and I don't like it at all! It's hard enough to survive without you taking away us looking around when we eat/drink at our most vulnerable time! Please don't lock the camera whilst eating or drinking

cursive kiln
#

An idea for climbing: Hops upwards (not sure how to call it in english) that would consume a little stamina
this is most useful when you are on the ground and needs to get high up fast, the current climb system looks like climbing would only be viable if you are not in danger, because considering you are short and climb slow, you can get chomped on a wall

radiant anvil
opaque magnet
#

i was running up hill as carno when i realized that there was no gravity slow down,which led me to conclusion that would be great to add it into game

ancient plover
#

Honestly locked camera is great gives u a real danger when ur eating or drinking making you hide your food away in some bushes to eat

However i think there should be an alternative so we dont just stop eating then eat again for whenever we want to see whats around us

; i think lock camera shouldnt just be locked but whenever u look towards a certain direction while doing something our eating/drinking animation stop and give us a sort of look around animation. This is the only gif that i could find but should be u an idea

And what makes this different from just stop pressing e to eat is because its much faster and more of an immersive way

cloud crag
#

Deino/Ptera suggestion A feature where ptera's can pick the teeth of the deino. I'm sure its been suggested before, but both pt and deino could benefit from this. Elite fish are sometimes difficult to obtain as a ptera for diet, but picking the scraps of elite fish from a deino's teeth could be another way of scavenging. If the deino doesn't get regular teeth cleaning, it could debuff the deino's bite force or how fast it bites.

fringe hinge
#

Please make a second grab for deino allowing it to catch a stego leg on land and pull it in water. In my idea there would be 2 deino slots for back legs, as it will be faster for 2 crocs to pull stego into the deep . For me the actual roster will be really nicer if you turn full grown stego vulnerable and give deino a bigger chance against it, i mean if 16 tons are pulling you into water you should drown and even if stegosaurus is a big animal it shouldn't be as untouchable near water. An additional idea would be that stego could still fight with his tail while one deino is pulling it but couldnt fight anymore when the 2 back legs are grabbed. Here is a rough to illustrate.

graceful pulsar
#

not enough ai in swamp to sustain friendly deino players such as myself, more ideas would be great 🙂

teal badge
#

This section from Wedge's section of the devblog worries me as a solo player:
"I’ve also made some changes to ensure all animals have a vocal call for their idle and/or movement animations and created attenuations for them so they can be heard at range to help players locate them through sound."
If it means that every dino will make audible vocal noises while moving or standing still then I ask for you guys to rethink that. It would make being stealthy harder and escaping other dinos harder if your dino lacks a crouch. The only noises your dino should make are its footsteps, smelling, and the actual 1-4 and f (or when using in game chat).
It has been brought to my attention that when Wedge says animals they are usually referring to the AI. I will leave this up in the off chance they do mean the actual playable dinos.
Also i got mixed feelings on locking the camera when your eating and drinking but if you go forward with that decision please make eating faster and allow us to move and swallow food.

hard ermine
#

i know that they said it was exclusive in the vid, but i would absolutely love some zombie dinos as like a playable mode or somthing. that looked absolutely badass! great job on the latest vid guys!

sudden void
#

Watching the video of how the herrerasaurus climbs, it bothered me a bit that it climbed smooth rock, it should only climb rock with texture or with vine-like vegetation, I don't know, what do you think?

cinder grail
zenith maple
#

Love the para concept art, please keep para like it when you go to implement it ingame. I know some people aren’t gonna be very happy about a more flee oriented para, but to be frank I’m tired of every herb added being able to just curb stomp everything that looks at them funny.

We already have Shant for that more confrontational playstyle, so make sure Para does it’s own thing and is noticeably different. Isle is not a battle Royale game, so if all I gotta do against an allo is stun and make it eat my dust that’s a fun win for me. 👍

left lotus
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Runner Para is a bad direction for Para imo, it should absolutely be able to just pummel an Allo or 2 as something twice an Allo’s size and should stand a fair chance against Acro.
The Call doing a stun also just seems like a Mixpacking nightmare waiting to happen, I’d much rather something more passive to take advantage of the unique sonic abilities of Para like a species only global chat or possibly even a form of echolocation.
If a form of sonic attack is needed even though it has nearly 7 tons of mass to trample, kick, slam and bash with, I’d rather have something like blurring vision for a few seconds in combination with temporary deafening; overwhelming the senses instead of the body.

raw whale
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It's getting pathetic at this point. You can't play as a herbivore at all, there were 10 raptors in North West right after spawn, 7 raptors in Centre and 4 in South? 2 Carnos in Centre. PUT A LIMIT TO PLAY CARNIVORES IN EACH SERVER bc herbivores can't survive longer then juvenile due to carnivores being everywhere and too many. It's really ridiculous.

tawny roost
#

Evrima definitely needs better optimization, its pain when i look at trees or just walks around having 20-40 fps (if fighting its even less), i got r5 5600x and rx 5500xt, every other game i can play on high/ultra settings with 60+ fps

sour kraken
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Allow para to boost each others stamina (species specific). There would be a rally bar, that all the paras must 4 call/alarm to fill up. The buff is an encouragement/bard-like build that gives courage for the herd to continue running. The boost would only last 3-4 minutes. Stamina would decrease at a slower rate giving them time to escape. After the rally the herd would become "winded" and cannot boost for 10 minutes. (Similar to Wolf Quest)

dreamy oyster
#

crocs should have glowing eyes at night it would be cool while using night vision

mental relic
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Vision lock will not enhance the game at all, its just going to bring more very annoying deaths to players when they are doing important things like eating/drinking, just add head tracking to eating and drinking animations unless they player looks up while doing either because then it would just look dumb.

runic ibex
#

Have Dino’s sound realistic, para sound like boat horn, Rex sound like low humming sound

slow peak
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Just read the devblog and... lets not do this. A locked camera while eating and drinking sounds absolutely abysmal. Just make the animal's head turn as the player moves their camera while it's eating or drinking. Survival games should reward awareness and punish poor attention spans, not force players to have poor attention spans. Rival dino survival games would never waste development time on a frustrating and bound to be universally hated "mechanic" like this, so why should The Isle?

orchid folio
# left lotus Runner Para is a bad direction for Para imo, it should absolutely be able to jus...

I 100% agree with this. A para should definitly be able to win a fight versus 2-3 allos or a solo acro. Its ca is really disappointing to me, because it looks like its gonna be the typical missbelieve of a hadrosaur. They dont just run

I also agree that a ranged stun attack will definitely be abused and a balancing nightmare, probably even if you dont consider mixpacking

I would really like to see a special ability that is less combat orientated for it. An ability that focus on echolocation or/and communication

Also a disclaimer, while im disappointed in what the ca shows, i dont wanna critize the art. Tapwings drawing skills are lije always amazing

proud plaza
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Keep the camera lock when eating/drinking. BUT let us still move the camera in a 180 angle, having eyes in the back of the head is silly, but not being able to see what is to your right and left seems pretty unrealistic considering some of the animals have their eyes on the sides of their heads. Not to mention not being able to peek to the left and right sounds incredibly anti-fun, you should not be punished for taking part of the survival mechanic in a survival game

void latch
#

Parent Buff

When being hatched and both you parents are in a 100m radius you get a 25/30% growth bonus per parent.
This might motivate people to use eggs instead of spawning somewhere and afk-growing.

brave crest
#

a Para scream attack is just going to get abused, carnivores are going to get stunned and mobbed by slower herbivores, any para in a herd with a large herbivore (shant cama trike) is just going to scream, let the big boys take care of the dirty work

HOWEVER
what would be more effective for para in order to get para players to run from danger, is to give them a rear/hind kick so anything chasing them and nipping at them can get stunned while the para keeps running and if its something that can regularly catch up to para is should be something able to be stunned or knocked down by a running kick, like troodon, utah, carno (eh) , dilo, etc

vestal epoch
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Have it so that when a pachy does a uncharged headbut, it doesnt nockdown, its kinda unfair that without chargeing or anything, they can knock down a utha, then just keep on knocking them down, you got to give the utha at least a fighting chance, because for a utha is 1 shot if he doesnt have buddys.

kind kettle
#

Thoughts on locked Camera:
I really dislike the idea but I like the concept, a lot of dinos have eyes on the sides of there head so what you could do is have dinos be locked 180 degrees forward and not be able to look behind, if not then just have it be a free camera. A fixed Camera does not seem fun and like what others have said you should be rewarded for being aware of your surroundings

ancient plover
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Two things -

  1. improving picking up mechanic. So say you're an adult utah, you should be able to carry a juvi carno in your mouth no problem, not drag. I think the weight shouldn't only determine what you can pick up but also the species. Like a Utah shouldn't carry a juvi stego in it's mouth but a adolescent Carno should.
  2. As for the dragging animations, it looks kind of weird and rigid, I don't know how else to describe it. The head of a utah dragging for example weirdly bends to the side and its mouth is not visible grabbing the creature. I think it needs some work ascetically..and functionally coz it's also too slow.
oblique palm
#

Pteradon Tree nesting
landing on dinosaurs
Able to pick up baby dinosaurs
A pop up appears when one of you baby dinosaur 4 calls

glacial shell
#

Fixed cameras while eating and drinking reduce skill expression of spatial awareness while doing either, you no longer need to scan your surroundings while standing still and making a ton of noise, you need to choose a random direction to not face in hopes that nothing comes at you from there….must I explain further why this is mechanically silly by comparison to simply looking around?
The game should reward awareness, this would force ignorance, introducing a further reliance on luck isn’t always a bad thing but it certainly is here. I’d think that the fact that you’re not at all moving would be more than enough of an advantage to ambushers let alone this inability to perceive attacks coming from behind outside the off chance you hear footsteps coming….especially since most of our creatures have eyes on the sides of their head, further adding to the silliness.

Plus I thought the justification for third person on Dinos was due to their enhanced senses which when translated to the player gives us a third person view on the world….are we going back on that?

wooden flame
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the locked camera for eating and drinking doesnt make since most animals are pretty good when it comes to detecting things especially herbivores which have eyes on the side of their heads so they dont have to turn around at all or less also i dont even know who wants this feature in the game its just frustrating like imagine dying because you didnt see something coming we already have to worry about deinos lurking and soon herreras above but now we cant even see if a utahs about to attack you... its a henderence for literally every player and i dont think it should be implemented (there was a video i had of a gazel dodge a lion from behind while drinking but i dont remember the name so yea)

old sky
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Perhaps if with the locked camera idea if you can see to the sides, maybe it could vary per species a tiny bit? So for example; Parasaurs could see much more to the sides whereas something with more binocular vision like a T.Rex is more focused downwards.

zenith maple
#

Make the locked camera mechanic scale in effectiveness with size. Bigger dinos have more locked cameras while smaller dinos have more free cameras. Smaller dinos have to worry about being ambushed in a lot of different places by virtually any predator in the roster. On the other hand big herbivores don't need to worry about being ambushed anywhere except the water (deinos) and the few spots on the map big enough to conceal Rex sized carnivores.

Locking cameras gives big dinos a lot more opportunities to pull stealth plays but its too harsh on small dinos whose predators can hide in any nook and cranny on the map. Doing it this way is also mildly realistic. Small animals like mice and deer are way more sensitive and alert to their surroundings compared to large megafauna which don't have much to worry about.

elfin crater
# main sleet I've got to say I'm not a huge fan of the locked camera idea. Especially for her...

Further to this I would even - later down the line - push to have the system be more dynamic. Like have it be species specific, for example: Tyrannosaurus with its famous binocular vision could potentially be vulnerable while eating (having the camera fixed forward). This would create very specific opportunities for it to be at least bullied off a corpse by another apex if it was desperate, in that they could ambush it from the rear and do enough damage to at least put the Rex at enough of a disadvantage to see it as futile defending the corpse. Otherwise I can’t really see Rex being contested for a kill speculatively. Furthermore this could balance the Rex with other apexes as it has a vulnerability to exploit. All conjecture for now but it’s an idea.

However, any form of locked camera will take away the ability to admire those SWEET eating animations you guys have produced, do we really wanna miss out on those, especially with the new gore system?

Here’s another option..

Have the background be blurred/out of focus while eating and change the range of the blur (night vision style) depending on how vulnerable you want each species to be while they’re completely immersed indulging in their victim’s innards.

stuck fern
#

There's an issue with the waterfall in NE connecting those two rivers vertically. there's a spot right next to the safe part that is extremely easy to get stuck on and always results in death trying to escape it if you can't jump high enough. even trying to land in the water. Would be nice if that were smoothed out a bit in a future map update. kinda sucks to lose hours of progress to something like that.

kind kettle
#

I do wish Spino's skull looks more like the old concept which yknow.... actually looks like a Spino skull. The interlocking teeth and crest shape is overall more pleasing than what we have now.

full nimbus
#

Can all the featured/Official servers use the same database to store current dinos
That way we can play any featured server with the same dino
This could maybe be toggle able if you wanna play different dino on featured servers. (Obv not for unofficial servers)

waxen dock
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can we please just get more dinosaurs its been over a year since we got pachy and troodon got its first trailer last halloween and still isnt in game

opaque magnet
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hey,is it good idea to have hibernation system in game?for example: if you want to wait for day to come and its hard to find food at night.Wouldnt it be nice to have some kind of hibernation mode that will reduce food usage and water usage and growth if u enter that mode?

prime mural
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I want to say a few words about climbing and herrera. Please make if you stop while climbing and don't move, stamina will slowly start to regenerate. Not as fast as while walking or sitting, but it will not be wasted and will not stand still. Exactly the same should be introduced during the "hang on the tree" of the pteranodon - why does it not restore stamina if the dinosaur rests during a motionless hover? Such a motionless hovering, even among climbers in real life, is a small pass, a rest. So why does it make no sense in the game, since stamina is not restored, and, therefore, this is not a rest - is it more priority to sit on a stone and relax there?

tender tapir
#

Idea for ptera

So rn ptera isn’t really a scavenger so here is a way I think it could fix that
Put compy on ptera diet and then maybe make it have an ability to outline body’s when near/ flying over to then either eat the body or get the compys

Another idea i had is an ability for it to see the general area of hatchlings so parents have to protect their hatchlings maybe when flying a large circle appears over an area of the map and inside that area is the nest so instead of the ptera seeing exactly where the nest is they will have to look around for it to find it but they still get an idea where it is

Also maybe just maybe let them fish out of the ocean

thin grove
#

Alternative broadcasts,

As animals in real life can utilize their vocalization to communicate at further distances. Weather that’s singing to attract a mate or marking territory. They all have different purposes. Purposes similar to close communication we have in the game but not effective further away (2, 3 and 4 call).

In my opinion, this is a concept I find interesting and if it’s possible to make it an addition into this game. I think there is a way.

The first form of broadcast is singing to attract a mate or other company. The second is to warn enemies that you are close and will not be friendly (effective if you’ve claimed resources or territory). The last one is to alert other players that danger is close.

In general, I think different versions of broadcast would be reliable and dynamic. What do you think?

worldly garden
#

Adding onto the many that are displeased with the way para is presented in the concept art. Weak herbi dinosaurs is an overplayed trope in particular for hadrosaurs, and in particular with poor para. Its a huge disservice to what was, irl, a pretty huge and powerful creature. I know people dont want it stepping on shants toes as the huge hadro brawler, but you can still have it be a powerful animal despite that (also considering even at its max size para is still a good deal smaller. shant is just insane lmao)

imo focusing on the runner aspect for para and implementing that into its combat would be a great approach. Perhaps a para that is standing still is an easier target, but a running para is a nigh unstoppable freight train. So para is already incentiviced to simply flee from threats, and if you're stupid enough to get in their way you'll pay. A disorienting honk can still come into play as a way to ward off predators and give para a chance to build up its momentum and run. Basically a useful ability to use when in a pinch but not necessarily a crutch, similar to how dryo dodge is supposed to work. Endurance and patience in tracking the fleeing para until it runs low on stam is what rewards the hunter here, not simply relying on para being a bad fighter. This would make it distinct from shant too, who seems to be more of the "stand your ground and stomp their heads" type rather than "run them over like bowling pins"

paper void
#

going back and forth for food constantly from the same place/same route is very boring. I miss so much the sense of adventure on both herbivore and carnivore characters! Being able to go all over the map to the far edges to explore without worrying you're missing out on something and just looking for a fight or place to nest wherever it seemed fit. the back and forth diet system for some of the animals in Evrima (or even just because players are populated still in the center of the map) gets stale fast!

raw whale
#

I've noticed alot of rivers that's good for the crocs and dinos in general but it would be nice to add atleast 1 waterhole. Just for a bit more realism to the general dino time. And I think it would be cool to add a interaction in the wateringhole where you can bathe, like elephants do in the wild. Ex. Stegos can swing their tails and splash the water on themselves. Would be cool if they put a mud pile near the waterhole so dinos can wash of the dirt if they want to. Or even blood from fights to hide their scent, but only one waterhole in one location or it would be unfair to carnos who sniff blood. Just a few suggestions.

uneven relic
#

Idea for nesting
What if safe logging saved your mate status. That way u still have to find a mate to nest the first time, but if u safelog and you are a female you don’t have to find another mate to make another nest when you log back into the game and u can single parent nest till u find a new male that wants to help out

I really enjoy nesting, it gives my Dino something to do that’s not just fighting other Dino’s but finding people to nest with is really hard. That’s one of the things I liked about legacy, I’d travel the map growing a juvi while looking for a place to nest for when I grew, and then the next day when I got off work I could log on and immediately be able to put a nest down and actually help the baby’s grow. How the system is now I spend all my time just trying to find a mate and I always have to log while the baby’s are still small.

ancient plover
#

I have a suggestion for grouping: I think the grouping system needs some enhancements. One way is to allow for a two way grouping system. One for the main group and a sub group for babies. Allow the baby group to be interlinked with the parents.

The idea is to allow for players to have full access to the main group without any babies reducing its capacity. My idea was inspired by the fact players are forced out of group when babies are born. This would solve things. When the babies reach the ability to mate they get excluded from the group.

I'll also share a diagram to ensure this concept is properly conveyed 🙂

glacial shell
#

The color pallet of evrima is very washed out and unappealing, at least to me.
I'm not sure if this is in an effort to produce a "spooky" atmosphere or not but it really isn't working for me, or at least, I'm distracted by how unappealing a lot of the colors in the world are and it keeps me from being immersed, preventing terror.
Plenty of incredibly scary games manage to have balanced, or even over saturation so I don't think this is a diametric opposition...perhaps this is just the game generally being too dark, I'm not entirely sure, all I know is that something about the game is visually off.

polar pier
#

I know I am beating a dead horse but why does para look so pathetic? I understand its more of a runner than a fighter but even at its lower size esimates for ingame it could literally trample an allo to death. I'm fine with acro and apexes bullying it but a single mid tier? Like I know that it shows three taking one para down but the next panel shows 3 paras instead of beating it to death using what is supposed to be its trump card on something that isn't even half its body weight. Also in relation to this punch screenshot do concepts just not matter anymore? Whats the point of a concept if it doesn't have much or any say in balance? We are well aware that concepts aren't set in stone but the fact they are always brushed off whenever anyone has anything bad to say about them is absurd. You guys didn't shut us down for making theories on ceratos ability and it was and still is very unfinished so why shut people down for doing the same with para or any dino that doesn't have the most favorable concept art.

prime mural
#
  1. I rarely play ptera directly, but I see them often - and usually all pteras take off by holding the space bar. Does it make any practical sense to use an alternative takeoff through a run and shift? Perhaps in order for pteras to use this method more often, it is worth reducing the stamina cost, which is only slightly different from taking off in place by holding the space bar? Maybe I'm wrong, if so, sorry.

  2. By concept arts we can see how large predators bite off the heads of stegosaurs. It seems to me that you can make the head of the stegosaurus an even weaker point by increasing the damage several times, so that the stegosaurus more often has a desire to hide it. Leave the damage to the rest of the body as it is, and the head is extremely vulnerable - still, the head and neck of the stegos do not look so protected as to absorb damage well. This motivates stego players to avoid water as well, because a few croc bites to the head can kill them - just like a few tail hits to the head of the croc can kill the croc. !But that doesn't mean I want to say stego is OP. It's just that in my opinion their head is too tanky for its size!

glad lichen
# worldly garden Adding onto the many that are displeased with the way para is presented in the c...

Adding onto this idea, with Para's honk rather than stunning which is what it seems to do in concept art, it could blur vision and make your dinosaur's ears 'ring' when too close obviously not obnoxiously loud but obvious enough that it's an indicator that you're too close to the para and need to move away, i'm sure a lot of people already know that this can be abused by para's if they run up to a creature and scream, though you could use a system that's already in game to try and prevent that abuse, i'm not sure what to call it exactly but my thoughts are that you have a limited amount of times you can use your voice before you run out, using your honk to disorient predators ticks down a lot more of your voice than normal calls, the more you use it the lesser the effect, and the quieter it gets, you can chose to use it multiple times and use up all your voice, with each time using it having less of an effect as the use before and not have any voice left to make any other calls or use that ability again, or you can use it once and wait the time again for it to regen to use it again at its max effectiveness, hopefully that makes sense ermpoopie

another quick idea #2: Another side thing you could do is make it where para's arent immune to the effects themselves? Like if you're the para that's calling your hearing can go away very very briefly, like things wash out for a moment, it would make some sense if other parasaurs aren't immune to your sound either, so you have to use it wisely, just a side thought as well TI_HypsiShrug

timid dew
celest vault
#

A temperature mechanic!

Let me explain a little further. Essentially, when weather comes out, a sort of temperature system should come with it. It can provide specific buffs and debuffs depending on the temperature. For example, if it is hot, specific assets will get something like a speed buff (the ones that would have most likely been cold-blooded). When it is too hot, however, these are replaced by debuffs to stamina, speed, etc. When it gets colder, these cold-blooded assets would have to sunbathe periodically, but warm-blooded assets don't have this restriction.

Humidity could also be included in here somehow. Basically, before storms, the humidity rises and gives slight debuffs to assets. I don't know if this is the best idea, however.

Thoughts?

kind kettle
#

When humans come out there are going to be dinosaur only servers because there are plenty of people who just want to play the dinosaurs which I understand but, when humans and dinosaur AI are more fleshed out making it so with community servers have the option of human only servers so it is only human PVP and dinosaur AI PVE would be a neat gameplay variety for people who like playing the humans more.

rotund solar
onyx agate
#

Dilo looks pretty good with the exception of the filaments. Poor guy looks like he’s at the final stages of balding. I’d say get rid of those

gilded turret
#

New dilo looks scraggly and feral, awesome job I love it!! I really like the touch of quills/hairs, it gives it personality and makes it feel like a real animal. Not all animals are “pretty” so it gives me great vibes! Again amazing job TI_DangerRex TI_LetsGo

(For the people disliking the hairs, maybe make it optional? That way people who like them can keep them, those who dislike them can take them off their dino!)

paper void
#

the hairs on the dilo does not look really good, it's all scraggly not even like spines or nothing, it just looks nasty i guess, and not a good nasty, like pubic hair or something. it was scary before now it looks....creepy, in a bad way

cobalt quarry
#

you listened to our prayers and made dilo's crest bigger! also the bit of fluff is nice; may we customize the color of that as well?

severe karma
#

Slightly decrease the amount of hair dilo has. He looks like my deceased grandpa and the average new york sewer rat.

safe shore
#

I like the hairs. Makes dilo look like a dirty rat man that you wouldn’t want coming near you in the middle of the night. It’s an interesting choice and I think it fits this version of dilo well.

left lotus
#

Love the new Dilo aside from the pubic hair quills. Thicken them up or increase the amount of them to look like a fuller coating because the sparseness and hair-like look they have just looks kinda.. gross in comparison to the spines on the old Elder (I’m assuming this is what this is) Dilo.

Do want to focus on the positives here as well though, the chunkiness is great, the new crests are great, that is one mean lookin’ Dilo.

slow peak
#

The Dilophosaurus Quills would look a lot nicer if they more more straight and pointed, similar to JP3 raptors. In this render they look scraggly and gross, like the thing hasn't washed itself in a week. Cleaner and more erect quills would make the animal look a lot more intimidating.

gentle grotto
#

he looks disgusting (complementary)

that means dont change it

granite hatch
#

not a fan of the new dilo. it was one of my favorites and i thought it was adorable in a kind of ugly way. now it's just gross.

neat mural
#

The dilo could use more of those quills tbh. They look like downy, stringy feathers. It would be cool to see them connect from the head to the back, almost like a hood. Great work as always

proud nest
#

Love the new Dilo! It looks like a deranged killer. Gonna miss the cute trickster look it used to have, tho.

Regarding the hair like structures, tho I don’t mind them much, aesthetically something closer to quills (like the guy a couple comments above mentioned with the pic of a JP3 raptor) might give it a more “appealing” look for the general public.

Adding at the end the concept art for it where it looks like it has 3 rows of “spikes” going down its neck, giving it a more streamlined look. Whether that can be looked at, mixed with the idea of quills would be cool, but nonetheless, the work that’s been put on it is top tier. Keep it up, guys ❤️

lucid sonnet
#

New dilo is fine. Just wish u could turn the quills on/off as a option. And I personally would like the face to have a facelift so it dosen't look like the elder. (If this is the adult model). TI_TenontoLove

graceful pulsar
#

Just an idea but maybe allow deino to use alt bite when resting?

ancient plover
#

Your Dilo was always the best designed dinosaur when it came to its looks, sound, animation and playstyle (in my opinion), and somehow you managed to make it even better. This is absolutely fantastic, it looks and feels like an actual animal, and totally nails the creepy, vile vibe of the Dilo. We need more of this design philosophy moving forward, a perfect combination of scary but realist

twin dust
#

Okay, while there is obvious debate about the quills, but you guys need to properly move the front teeth in the lower jaw. Something seems wrong here and the teeth stick out like a sore thumb.

mental relic
#

This hair ain't it, go back to the old dilo this thing looks straight up nasty, you could have gone with rough ripped up patches of feathers of instead of random spiritic hair.

kindred beacon
#

Love the Dilo! It looks scary as hell and finally the horror game TheIsle is meant to be starts showing! Also is it me or does it look like this Dilo is just the Elder version? It looks old and the crest is almost overgrown.

agile galleon
#

Please don't give dilo the slit eye treatment, it looks perfectly scary and realistically beautiful with round pupils so I just wanted to ask they stay as they are.

tender tapir
#

I feel like dinos just spam calling 1 calls ruins the feeling of it being real and being immersive so maybe do one of 2 things

Maybe give a small stam cost for 1 calls but the more you do it the stam reduction doubles so calling once will take a little stam but doing it 5 times could take a lot of stam (it Reduces stam since it’s sort of like being out of breath)

The second thing is to make your Dino get out of breath much faster since after 1 calling (which I suspect is meant to be the loudest ur Dino can call) it gets out of breath and the 1 calls get quieter and more croaky this could happen after calling 3 times in the span of maybe 2 minutes and if you do 3 calls in those 2 minutes then you have to wait another 2 mins to do it again at full volume

kind kettle
#

few things on the Dilo that I would want changed:
-whatever is happening with the premaxilla looking really bad, there needs to be more soft tissue on it or something so there isn't that gap/hole
-bottom teeth are still screwed up like last dilo
-I prefer the spikes down the neck but if we are sticking with quills, making the quills be thicker/straight like how others given the JP3 raptors as an example would make it look a lot better
this has more of a look with an elder than a full adult, I would personally have this as an elder and make the full adult a little less scrungely

thin grove
#

First of all, very good job on the Dilophosaurus model. Makes it look like the horrifying predator it is. Second, very simple suggestion. For Dilophosaurus sexual dimorphism, change the crest size to males have larger crests then the female. 1 is male and 2 is female.

lunar mantle
#

Give some dinosaurs insects on their diet!
Oviraptor or Dryo can dig under logs to reveal bugs and grubs to eat!

frail dome
#

how about this, dilo has two skins, the og, and the new remodel, to please both sides! surely it wouldn't be hard to implement that once dilo is added to the game, right?

raw whale
#

Another small suggestion, it doesn't have to do anything for the dinos, just something else to do in the game for dinos to make it feel more like home, to add a interaction on trees without food, where your dino can scratch its body.

gentle heath
#

Me and my friend stacked food in our night spot but it vanished, it would be cool if they add a option to stack food and make a food pile, with a limit obviously. Something like 2 things of each.

nimble pelican
#

Yeah the New Dilo is verry Fine😂

Then the dilo players will finally have the right exterior for their malicious interior 🤣🤣🤣😱😱😱

wicked mirage
#

Genetics when breeding, variation in size, strength, speed etc based on diet and genetics when mating creating a dynamic template for hatchlings that can define evolutionary traits within the species based on the mentioned and even environmental factors taken into play like elusiveness and fights (template is also for non-hatchlings making the experiences as the player grows dictate variations)

river oracle
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Fix the lighting. Everything in the shade is pitch black. Its so dark at day its straining my eyes

hushed wave
#

Would be cool to see like season names on the Home Screen like what the major update is all about ex THE ISLE GORE or something

gilded harbor
#

I feel like the new design can be improved from not looking like it is growing pubes from its neck.(no offence to the person who made the dilo )

ancient plover
#

I agree the dilo needs its neck frills to show expression when it's angry. It's what makes it distinct. Without it, it's not as intimidating.

lone sapphire
#

please make the dilos pubic hairs customizable or removable.

some people really like it, it gives them their edge in them being "creepy" or "ugly", whatever it is for them, but not for me. i dont exactly like my favorite dino looking like a balding pubic hair ballsack lmao. dilo is creepy yes, its a night time hunter in legacy that always got people tense when they heard its call and that alone was creepy enough. you never knew where they were- much less how many there were to face and if you'd make it out alive. that alone was a great thrill without even seeing them.

i think theres other ways to easily go about making dilo creepy than looks alone- i mean right now to me it looks like a scraggly old man, balding, or worse, a ballsack. dilo isn't exactly the prettiest dino, but it doesn't need to be done dirty and look like that. having some options on its looks would be great or editing/removing its quills would be awesome. i liked its more spiked up and ridged quills, in which made it a bit more regal especially with its old walk and certainly something that could eye you up in a "smug manner" when youre panicking from bleed in legacy.

also it doesnt seem its teeth isnt rendered in the front of the bottom jaw? is the dilo okay? can we see that fixed?

edit: can dilo maybe get a different eye color or something? took me a bit just to even realize it has eyes because its the same color as its skin.

copper patrol
#

I feel like when sitting, bleed should go down a lot slower because the dinosuar would be putting pressure on the wound. This will also help combat the insanely high bleed rate, especially if there aren't any mud pools around. This is more so if you win the battle or escape- as right now, if you win or manage to escape a lot of the time you still bleed out.

ancient plover
cursive kiln
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Mud pools are really not it. Everyone who has played isle enough knows that if there is an advantage in a spot, it will be taken by big groups/clans. For now people dont care about mudpools because they are somewhere boring, unviable and there arent many dinos in yet. Eventually players will just camp it and kill whoever comes near, to use all for themselves.
We have been asking for mud to be in riverbanks a lot.

Bleed is really OP. All the combat is based on stamina and at 40-30% bleed you already regen NONE of it and it wont go away even if u won the fight and sat down, all the bleeder has to do is to get a single bite in every now and then. So pretty much you are dead at 40% bloodpool.

blazing ivy
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If the dilo remains a dinosaur that has better night vision (nocturnal) it should have larger eyes on its model. Troodon has large eyes and better night vision, so I'm not sure if that's taking over dilo's duty... But otherwise, most nocturnal creatures not only have vertical (slit) pupils, but far larger eyes to absorb as much light as possible in low light conditions. This dilo model has tiny beedy pea-sized eyes. Creepy, but unrealistic of a nocturnal carnivore!

mortal marlin
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the placement of the dilo's protofeathers doesn't really make sense? protofeathers evolved to help insulate an animal, which means they usually formed around the core of the body first.

i get it that they're supposed to look eerie, but it would be more realistic if there were more 'feathers' around the chest the undersides as well. it doesn't make too much sense as to why they would form a... beard? under the chin specifically? but im assuming it's just aesthetic choice.

ancient latch
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Noch much to say except that I really love the dilo remodel! I think its a perfect blend between accuracy and the games style! TI_Perfect

worldly turtle
#

New dilo looks sick! Really happy to see it taking inspiration from the redescription. However, the filaments feel really out of place personally, would be nice to see those perhaps removed or left as a customization option.

charred meteor
lean stirrup
#

Change deino rest animation from sticking its head up in the air to just laying down with its mouth open

fathom turtle
#

Performance is getting worse. Ping goes up every 10 minuets and Chat bug all the time. Fixxxxxxxxxxx ittttttttttttttttttt

deft pike
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The new dilo is amazing, however I feel that the quills could be smoothed out, not as "scraggly" or just removed entirely.

sleek sapphire
#

My initial reaction to the dilo was “ew, gross”. But upon pondering it further, I kinda like it. I think dilo being nasty and disgusting fits it quite well

agile dawn
#

@river oracle piggy backing on their comments about the game being to dark during the day time. Please do something about it. It’s like the saturation is very very low. You don’t get to enjoy the skins of the dinosaurs if you are standing in the shade or you are looking at the shadow side of the dinosaur. Also like what was mentioned earlier that it puts a lot of unnecessary strain on the eyes when playing.

tribal crown
#

Fantastic work with the new dilo ❤️ He looks raggedy and creepy, absolutely love it!

prime mural
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I love the skins that are in the game at the moment, and I'm also a fan of the design of the new dilo. But please, can you give some dinosaur skins like this? I loved them before and still love them now. They look so natural, interesting, and at the same time camouflage in their own way.
Also can you add to some dino the possibility of setting up several color spots exclusively in males, as in the examples on 3, 5 and 7 pictures?

outer mulch
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We don’t know what the Para stun will be like, but my idea/suggestion for it so far is as follows.

If hit with a Para Stun:

  • Vision is Blurred
  • Deafened for a few seconds
  • Ear Ringing Sound Effect for the duration of being deafened

This would allow Paras to run and potentially lose the predator in a nearby forest or shrubbery.

An additional idea is to make the Paras stunning call act similar to other calls, in that if you bite the Dino whilst or before they actually make a call, it will cancel it out, so maybe right before the Para calls, you can cancel it if the time is right. This would also tie into how ambushing a Para is a better option, since you can more easily catch them off guard and in return cancel out their call with enough damage and such.

hot hornet
#

Seems to me that there is still a big issues with pachy's ram registering on enemies. Once again I've died to carno because I hit it and then im stuck there while it bites me. I hear the damage sound, but there's no fracture, no stun, nothing to deter the carno. Kinda sucks cuz I've been putting this in here since the U4 test. Also, saw the new map and elder dilo, looks cool af, looking forward to U6 a lot 😄

gilded harbor
#

5 carnos should be enough to kill a Rex. I think this is because rex should be equally balanced with the system, making it killable by a type of dinosaur. Depending on how many there is ofc.

kindred gale
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kiiiinda feels like the dilo was changed to make it look more 'scary'. it looks like one of those like 50 year old chihuahuas...

a good, 'scary' predator doesnt need to actually look scary. the dilo was good as it was before, and its prior design made sense for how it was meant to act/be played: smooth, quick, an in-and-out venomous/bleed predator. the old dilo model should be tweaked, yes, but this new model doesnt even feel like a dilo anymore...

brave crest
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add more herbivores/omnivores before carnivores

if the carnivore roster is just inflated with, the only real reason people are going to be playing herbivore is for a challenge

Troodon, cera and herrera are probably the 3 best candidates for new carnivores as they all bring a new aspect to the game, like venom, climbing and infections

beipi and galli are the best omnivore picks because until people start nesting regularly, ovi isn't going to be utilized

and theres many cool herbivores that could be added, even if they are just buff meat walls

like dibble, maia, kentro and dare I say magy
maia being a small tank alone and more than capable of handling one or two carnos in a group
kentro and magy (from their concept art) would add edible trees
dibble is just dibble, angry roided out reptile boar

tldr: be more selective with choices and make the herbivore roster equal to the carnivore roster

lean stirrup
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Allow us to pick up atleast 1 baby dino

sick juniper
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Dilo’s new design is by far the most interesting design they’ve come up with so far and I'm really liking scraggly protofeathers or whatever they are much more than the spikes that ran down its neck. 10/10

hollow heart
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wondering if it would be possible to give the community access to the games project files? My specific reasoning here is that i'd like to be able to screw about and see if i could pinpoint what causes low fps, and maybe find a way to help alleviate that without breaking the game's visuals or physics. I'm sure other savvy people would also like to be able to play around with it, maybe it could become something of a crowd-sourced development?

unreal kernel
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Had an idea that other peeps in chat seemed to like so I figured I'd share here. In an effort to avoid mixpacking, similar to insanity player dinos should randomly snap at "prey" and 3 call involuntarily when spending extended time within a certain proximity of other species without actively attacking them. Maybe the mechanic could take the form of a hidden "aggression" value that increases when near other species of dinos? Long enough that it doesn't ruin ambushes, but short enough that people can't just do a wide circle around their stego friends to skirt the timer. Clever players may still just keep their friends at arms length to avoid any bites, but the constant 3 calls would alert anyone in the area to what is going on and prevent them from spamming any other calls as the bark meter is constantly draining. We're all intelligent players, but "dont mess with me and I wont mess with you" body language should be the extent of interspecies communication outside of natural interactions like herbivores being passive towards each other at a water location or pteranodons dropping morsels on carnivores to form that vulture style give-and-take relationship.

tired cape
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It would be interesting if the aviary on the new map would be a unique spawn for flying creatures, such as a ptera or a quetz

civic canyon
#

For later QoL, a slide mechanic for dinos and humans to be able to going down a slope could be cool. I mean, not being able to go down a cliff which is at 90% but slopes that you can actually go down by managing yourself with terrain in the game. It can be useful and more immersive while in a high-speed chase and orienting the sliding could help to sneak out or catch a prey on the run.

(That video vibes but for animals too > https://youtu.be/h68q9OWqzFo)

Slopes and Sliding, two very under studied aspects of natural movement. We can conceive of movement as series of techniques, for example cross crawl, squat, kong vault, or split leap, or we can consider movement as adaptions to types of environments. Can I move well going up and down slope, on terrain that is jagged and complex, or smooth and so...

▶ Play video
runic creek
#

**I think that animation locking you in place should be REMOVED when either swallowing or when attempting to rub off hypsi spit. Or just about any other action that causes you to be locked in place, unable to run or defend. **

For hypsi spit, it helps them in mixpacks and mixherds, so removing the animation locking aspect can help you at least attempt to remove it without the risk of dying, due to how long it takes for you to rub off the effect.

Example: Hypsi spits on me, I run and try to remove the spit and hear something like a stego near me. I then cancel the animation and run away and try to remove the spit somewhere else. Currently, a stego could kill you in that window.

Similar with swallowing chunks of food (Although I wouldn't be opposed to the addition of swallowing and moving).

prime mural
#

A few words about parasaurolophus. Why does his concept art show him as someone who would rather run instead of fighting? Shouldn't that role be given to the maiasaura, and the para should be nimble enough to run away from a giga or a rex, but also strong enough not to be afraid of an allosaurus or albertosaurus?
In my understanding, "the one who runs away, not fight" is exactly what the maiasaura is - this whole gameplay was that in legacy, and as I thought that will be in Evrima too. But if the para is runner, not fighter, then who is maia? I don't think it's a good idea to make two popular hadrosaurs the same in terms of gameplay.

I love the concept with para call stun, but I dislike the runner idea. A creature with such weight and capabilities simply cannot be afraid of predators less than itself. This is a huge, massive and extremely strong creature that must protect both itself and its young. Theoretically, a deafening scream right in front of you could confuse a predator, but I don't think it would be used to get away.

I really hope that para doesn't become legged meat that can only run away from allo.

Just don't say "concept art doesn't show gameplay" because it should show it, otherwise what's the point of concept art at all?

stiff veldt
#

With insects coming to evrima in U6 I think the fireflys from legacy should make a return as well

left lotus
placid cradle
#

ceras b pattern should get changed, it looks too similar to the pachys b pattern

deft pike
#

I saw someone mentioning perks above, so I decided to re-post this old idea I had
Perk Ideas for current playables
Teno:
-Faster swim speed, more oxygen, and allows for diving, this would be "unlocked" at around 30% growth, and would give the side effect of underwater vegetation being in the teno's diet, making forcing it to go near deino territory
Utah:
-Allows the player to invade medium-large burrows, expanding the prey variety the utah has
**Carno: **
-Can swallow larger prey whole (I can't think of much for carno)
Pachy:
-Can climb more vertical slopes, recieves a higher jump and is more resistent to fall damage, allowing it to go to territory only acessible by herreras, skilled utahs, quetz and ptera (This would include vegetation that is only present in "risky" spots in the mountains into the pachy's diet) (Hopefully when perks are a thing the mountains will be better and not just jungle with a higher altitude)
Dryo:
-Can modify burrows of other players (Also can't think of much for dryo)
Ptera:
-Allows the player to swim faster with +oxygen and to dive underwater willingly (both from flying and being on the water surface), and allows the player to stay still on the water's surface + the player can swallow fish on the water
Deino:
-The player can burrow itself under mud/wet soil during droughts to avoid dying of thirst and to hide from competition/predators (The deino would need to leave every once in a while due to it losing air somewhat slowly)
-The player can hydrate themselves perfectly with saltwater, however they lose the ability to directly drink water and must rely on passive ingestion

upper orchid
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Give para echolocation, basically allow them to increase their night vision range at the cost of making themselves known. They could make a loud call and temporarily exteng the range slowly untill a maximum is reached, as long as they make these calls, they would be able to see further at night, once they go silent, it goes back to their normal night vision.

I did a quick illustration, the night vision ranges are simply examples to get the point across.

Para is the perfect dinosaur to give echo location and it could be a unique niche where it is a large nocturnal hadrosaur by simply using its loud crest noises to locate things.

glad lichen
cobalt quarry
#

a skilled para should be able to hold its own against an allo when it makes its appearance in evrima. in legacy para can fight that much; don't take that damage away from it. let the locational damage shine! if an allo is pelted in the head with hooves, it should hurt. make para the type of prey that needs to be flanked because the front end has a sound stun and a heavy attack for its size.

gilded turret
#

I know some people may disagree, but please don’t make Oviraptor purely an egg eater, it’s an outdated mistake they debunked a while ago! The reason paleontologists thought Oviraptors were complete egg eaters was due to a skeleton being found in a nest; however, it was discovered to not be scavenging the eggs, rather it being their own nest they were brooding on before they unfortunately passed away.
Please make Oviraptor have its more complete diet, including nuts, hard fruits, crabs, clams, small critters, insects and the occasional egg. It would keep the nest-raid game mechanic but would allow a more realistic approach. Plus, with their partially seafood diet, they could be another beach-living dinosaur!

brave crest
#

para's stun sound is just going to be abused easily
just make it able have a strong rear attack so that it is encouraged to run
#general-feedback message

safe shore
#

I have some ideas on ways to prevent harmful mixpacking. Stuff like a dryo chillin with a stego is fine, but a teno and pachy murder squad is harmful.

Herbivores: Migration system
Since that is basically the point of the system, it should work well. However, I also have some ideas on how they should do it. The easiest way is to just make the species migrate to different areas, however there isn't always enough area for all the species to be separated. So we can also force competition over a limited food source. Such as both teno and pachy are eating melons in one area, but there's only enough melons for a few of them. So they are either going to fight over the melons, or be weaker since they lack that diet. This could also help with megapacks as well since they run into the same issue.

Carnivores: Overpacking scent
I think a good way to discourage mixpacking and megapacking with carnivores is the overpacking scent, since it will alert people to their location. If people know that there's a mega/mix pack, then they’re likely to avoid it, so the carnivores won’t have things to eat. However, I’d like to expand this mechanic to be more punishing the larger the packs. First, give each species a different value, and give higher values to stronger creatures. Then, make the overpacking have 3 different stages it will progress through depending on the “value” of the group and how long they have been around without fighting:
Minor: This would act basically the same as it does currently, an icon will appear in the compass if you smell for a bit. Icon is like 1-2 yellow dinos
Moderate: The icon would appear instantly in the smell bar if its in your smell range, and will appear from 2x as far away if you smell for a while. Icon is like 3-4 orange dinos.
Major: The icon would be able to be smelled from nearly across the map and your scent bar would flash up red if they come in your smell range. Icon would be 5+ red dinos

ancient plover
#

Thinking about perks, I think it should be a mechanic that changes how the dinosaur is played slightly.

For example, perhaps a Pachy has a perk which changes its model to have more gracile build, improving its speed and mobility, but at a cost of the strength of its headbutts. Or maybe a Utah chooses to have a bulkier build to it, like a real Utahraptor, improving the lethality of its pounces, but making it far less nimble and effective in packs.

Heres some non-combat oriented ideas, that further changes how a dinosaur is played. A Carno may choose to have a greater sense of smell for tracking prey, but have poorer eyesight at night, forcing it to do all its hunting during the day. A pternadon may have a far greater sense of smell for scavenging carrion, but be less succesful fishing.

I think this adds far more variety to individuals dinosaurs other than their skin patterns. All stat changes should come with downsides so players with perks dont have an unfair advantage to new players with no perks, simply playstyle alterations which spice up gameplay.

upper bolt
#

The new map shouldn't have random bordered off areas instead the map should be smaller with ocean surrounding the whole thing so that if feels more like a real island. Or you could still have a large map that is a real island but increase the amount of players allowed on the server.

wooden flame
#

being able to pick frogs out the water from the air as a ptera... idk if u can do it but when i killed the frog it just fell to the bottom of the river

west meadow
#

There needs to be a metric crap ton more AI density, especially in the forest but generally everywhere, I starved to death as a carno because there were none around

jaunty swift
#

There needs to be more of a focus on just a small handful of relevant features for the game.

The little updates, literally waiting 6-12 months for a major update is pushing absurd levels of time for the release of a single dino and maybe some new/ more mechanics, such as venom or leg break.
Instead of working on 6+ dinos and all of their mechanics + the new map, work on the most important first.

List of importance for update features imo:

  1. Cera + gore system
  2. Troodon + dilo + venom/ new map.
  3. An equivalent to the stego but carni (such as sucho or allo etc)
  4. More mid tiers + tearing mechanics for cera and others alike.
  5. Perks + unlockable skins
    etc.

I think this is important for the fan base to stay engaged and not leaving permanently until a new update in 9 months.

pure egret
#

After a while you should sink into the mud and when you get deep enough in, you can't get out, this will help with mudpool camping, let's say you can be in there maybe a min or so, snd after that you sink deep enough that you will suffer the consequences of camping

mental relic
#

I think the water sense mechanic could be improved upon greatly, right now water sense can pick you up as long as your in range through pretty much anything if your moving. This got me thinking, It would be really cool if you could mask deinos water sense ability similar to how radar works. Pretty much for those who don't know radar cannot see through mountains hills or any type of terrain. I think this could be a really cool feature for water sense, if baby deino or other aquatic like beipe knows a deino is coming they can move freely behind terrain or objects in the water without being detected. This especially give baby deinos a better chance in the water to their adult counterparts rather then just running on land, but once they pop up from cover they can be detected once again.

The red represents what cannot be seen by the "deino" and the black is what can be seen

iron cipher
#

One word: Fog.

odd sequoia
#

please add a "un-stuck" button that'll teleport u 2 meter or smt away from where u stand and get u unstuck D:

ancient plover
#

Realistic Dino sounds, it was proven that they didnt actually roar and would actually do sounds at very low frequencies and have some vibrations (bass) i think it would be pretty scary to do something like that for carnis

rotund solar
# odd sequoia please add a "un-stuck" button that'll teleport u 2 meter or smt away from where...

Yes please add a Unstuck button but take something into account that it is abusable, so
Add but with one condition, that this option appeared in the menu when pressing "esc" and that this button can only be activated if the dinosaur has been standing still for 5-10 seconds similar to the log-out of legacy(or more...) this to avoid abuse for example in pvp, a dinosaur can't activate it while moving. For example, with this condition it could be avoided that a tenonto, escaping from a predator that at a certain moment to avoid it, activates its "Unstuck" button (while in chase).
Also give this button a cooldown of 1 min (Or more...)

weary vale
#

I'm a little late but after the Halloween video was posted I saw a lot of people asking and suggestion a seasonal zombie horde mode for the isle once its more complete ofc which that sounds like a cool idea for humans, fighting off groups of zombie utahs, dilos, dryos, etc but for dinos it sounds rather uninteresting in my opinion, but I have a suggestion that is more akin to the resent video. When I first watched the new Halloween video the idea sent chills down my spine as I imagined it more in my head, and undead beast of unknown strength and origin just staring at you in the misty darkness, so for dinos I think on Halloween it would be more in line with the game to have zombie dinos similar to the video occasionally spawn around players some would simply stalk the player for a while before launching themselves at the player but others wouldn't even bother waiting charging in out of no where with a pure intent to kill the dinosaur in front of them attacking with guttural growls and broken angered roars, but after defeating their undead foe if the player takes to much damage they themselves may be effected by the very thing that attacked them even after the fact, having to occasionally stop at salt licks and hope their diet is in good shape in order to not become a zombie themselves

gloomy otter
#

Would really like to see Grouped Voice Chat added to the game. Pretty much Discord without having to form a Discord group, something that's automatic within the game with the only requirement being that you need to be grouped with a player to hear them in VC, thus wouldn't be a tool for mixpacking or megapacks. In your group tab you could even add a volume slider next to the players name for when someone's VC is too loud or quiet and an option to disable VC (for yourself and/or other players) for whatever reason in your options menu.

Just something I thought would make the game a bit more user-friendly in a game where VC vs Text can make or break group combat situations. Something that's not an outright replacement for Discord, but an alternative for the most useful feature of Discord in this game.

woven otter
#

it's the first time i am stuck, but REALLY stuck! I can't do anything with the log and relog. So it would be nice to add a function like "/stuck" in the chat, like in Days of Dragon, to teleport a few meters and unblock ourselves. Because since yesterday I haven't heard from the administrators to unlock me and I can't play anymore... :/

upper jasper
#

Sucho should maul deinosuchus on land and be heavy enough to not be grabbed. I fear it’ll be made into apex food so giving it a decent shot against deino will help make it more viable, especially with indominous aegyptiacus roaming around. Also please let it use its claws.

prime mural
#

A very long time ago, even before the mention of EVRIMA, the developers mentioned that the utahraptor would have two models: with and without feathers -- or there was a variant of similar species (for example, dakotoraptor and utahraptor) in terms of gameplay, but slightly different in appearance and statistics. Is this option still being considered or not?

Specifically to myself - I would like to have a feathered version of the utah OR a feathered analogue of the utah, as previously planned dakotoraptor, who had almost finished model.

torn mesa
#

bary should have counter to deino lunges but it will only work if the specimen is less then twice it's weight, this would help increase the diffaculty of juvi deino because they actually have a natural predator other than cannibal deinos

spice garden
#

can you imagine if pteras had the ability to purch on stegos?
anti-parasite feature
hippo is fine btw, those are parasite eating birds

glacial shell
#

So there I am, eating some Mountain ash, growing me a teno, with a full surround sound headset turned up far too high, and a utah runs right past me out of some bushes.....not 5 or 6 feet from me....and I couldn't hear him coming at ALL until he was that close....

So, as has been eluded to, drinking and eating are getting limited camera ranges (though something I vehemently oppose) to make it easier to ambush prey....if footsteps remain as quiet as they currently are from the ranges they are currently at...this would be tragically terrible.
So if this bizarre addition is to be made, make footsteps significantly louder than they are now, because if you can't see a target then you won't know it's coming until it's practically on top of you (save for carno's charge because of "GURGLE").

I'm not a fan of adding a mechanic simply due to realism but if a realism precedent would help, just take horses for example, an animal much smaller than most of the animals in the roster. If you've ever been in a field with horses in a light gallop you can easily hear their footsteps from quite far off...In case anyone actually needed that justification.

wispy forge
#

I am sure this is on the way and has been considered by the team already but hear me out anyway.
Flowering fields, bridges, open overgrown human structures, abandoned jeeps/ boats, crashed planes, and run-down trains ❤️

keen phoenix
#

a queue for joining a server so that if you are trying to join a server that is full you don't have to be launched out of the server selection every time

vast orchid
#

Damage values for all our attacks would be nice

tender snow
#

add long necks and an ocean biom

silent vector
#

Admins that actually help people get unstuck and not just ignore them for months. Just so that the person has to starve in a hole or tree just to restart again.

river laurel
#

I’m a full grown carno, I’ve killed a adult dryo and get barley any food from it, only 3/4 eating animations. That’s ridiculous!

iron cipher
ancient plover
#

Make it to where if two pachy's headbutt each other there's no damage. I just wanna bonk my boys

gilded turret
#

I know it would be more complicated to code, but it'd be much more immersive and nice if mud would slide off the dinosaur after a while instead of just kinda.. shrinking in sections and disappearing? I notice it the most on brighter models and was able to take a picture on a ptera I was playin earlier. But, on the plus side, it'd be a pretty pattern on a ptera!

mental dove
#

It would be interesting if Para had an ability to stomp and run. Slamming its hooves into the ground like a horse and trampling over things. Would be most effective on smaller tiers to actually trample over them but when it comes to larger foe running would be the best option. While running, para should also have a running kick to defend themself while fleeing from other animals.
So its encouraged to run, but not completely useless while doing so..

wispy forge
#

A) I think that multiple people should be able to drag the same body, to allow packs to move bodies that are exceedingly larger then what they are able to move by themselves.

B) I also think that with a mechanic that allows for several people to drag a single body, the more dinos dragging a body, the faster that body can be moved. I think it would be nice to be able to drag a body away from dangerous areas just a tad bit faster if a pack were to work together.

woven otter
#

Sorry for this message but I didn't know where else to put it.
When we get stuck, we have to ask the administrators for help, OK... but I've been stuck for 3 DAYS and 3 DAYS asking for help but NOTHING! However, I followed the procedure with the pinned message from CMGInfinity. We should really review the procedure because it clearly lacks responsiveness and it is very annoying for the players. I understand that you are human and that you probably have other things to do, but in this case you really have to find another solution to unblock people. Now I'm going to wait to die because I'm tired of waiting for the goodwill of the administrators. It's horribly frustrating to lose an adult stegosaurus being blocked by 2 trees...

ancient plover
#

https://medal.tv/games/the-isle/clips/HsEvyWuYTdxz0/d13374nUJzmS?invite=cr-MSxGUXEsMTAyNjcxMjIyLA
This clip covers two issues with the Rabbit. 1) Please can you make rabbits easier to catch, they scarper into their holes the second you give chase. 2) there's also a bug that needs to be fixed lol

balmy gale
#

Troodon needs White Eyes that glow. No excuse.

thin grove
upper jasper
#

Some playables, such as cerato could naturally have super thick skin which reduce damage by a certain percentage, such as 10% all over the body as cerato with factors such as headshots still being affected. This helps give them their bulky niche while also not giving them somewhat wacky weight stats. (Though cerato weighing more than carno I can definitely see) Anky’s armor could just be this mechanic but it’s applied only to the osteoderms and blocks 100% of damage, while parts such as it’s legs also get a noticeable but minor damage reduction due to the Indian rhino hide appearance it has.

Random cerato value example: Takes 0.9x damage everywhere that has normal damage values
Headshots deal around 1.35x damage to cerato instead of a 1.5 multiplier.
I don’t know how much damage tail shot’s do I’m not gonna lie

ancient plover
#

Please fix the shant foot.

All toes except the last should contact the ground, and crucially the nails on them are not hooves; they don't bear weight.

On the "Dakota" specimen the Shant's feet are (loosely) based off, the toe has been basically eaten off. All that is left is the nail. https://media.discordapp.net/attachments/401480369179852811/1038799396827045918/image.png
https://media.discordapp.net/attachments/401480369179852811/1038833142661922826/unknown.png
https://media.discordapp.net/attachments/401480369179852811/1038833338640781373/unknown.png

gentle spruce
#

When humans get added, there could be to different types of official server "branches" if you want to put it like that. Maybe their could be the classic isle logo of the rex biting the skull of a human on the end of the spear, and that way we know that humans are in that server as a playable, that will be beside the name of the server, and on the left side of it.

The icon to let us know that there is ONLY dinosaurs in a server are could be a Rex biting a galli head

This is just so we know if dinos and humans are playable in the server or just the dinos are playable

Plus some people don't want to get sniped after 6 hours of growing, meanwhile it took the humans 30 mins to get the attachments for that sniper.

plain oriole
vapid hinge
#

Can the nights be a tiny bit brighter ? ? I feel most people wouldn't complain about night or attempt to touch gamma if it weren't for night being SO dark. It's definitely improved from the original build. BUT it's still way too dark. Especially under water. This was a screenshot I took minutes ago. It's super straining to the eye, just makes nighttime dreadful, when I feel like we should still be having fun, regardless of what time of day it is.

ancient plover
#

Give dryo 20000000000 health as a april fools joke

rotund solar
#

I just lost another dinosaur because of the restarts.
Can it just be announced within in discord or in the game? Like, the only thing it is just doing right now its making some people lose some dinosaurs because im sure im not the only one who has been losing dinosaurs because of it.
Or just try to when it happens, it doesn't kill the dinosaur?
I don't know i can't find a sense in that. It's supposed to clean the map or something when it happens? Also
Is it supposed to just clean the map of the players too?
Because it is literally killing us..

ancient plover
dull igloo
#

I may be disliked for this one, but- why are humans being prioritized so soon? I don't understand why, when the vast majority of your playerbase is here specifically because of how we were able to choose between a huge roster and feel unique. It's the reason Legacy is even still alive- people feel like they have more freedom of choice with what they play. Humans should be, like, the last thing y'all add after the roster has been expanded a good amount. Pachy was a year ago, and now we're possibly seeing humans before another dino release?

I also think the talk of adding things like not being able to see around corners/behind you while you drink and the like is the wrong move. The game is already extremely prone to being frustrating and causing people to rage- why add something that will only make life MORE difficult in the juvenile stage (which nobody wants) and also create unfair situations? For the sake of what? Realism? You know herbivores can turn their heads when they drink, and that their eyes are designed to see behind themselves with a tilt of their head? I don't get it.

I get the game was originally supposed to be a super harsh dino horror game (and I do want that!), but that is not the crowd you attracted, and I haven't seen much in the way of the devs being thoughtful in changing plans here and there in accordance to what the majority of their playerbase ACTUALLY wants and is looking forward to. Player retention should be a priority, because lack of it can kill a game within a year.

This isn't to be negative- I just am really worried for where the game seems to be headed! I want to see the game succeed.

old sky
#

Not sure if this is a bug, so on the off chance it's not, I noticed that jumping doesn't make any footstep sounds when you land. A very small detail that should be implemented, but definitely not a priority 😛

ancient plover
#

I am dyslexic! I struggle to tell right from left, I'd appreciate it much if you add the letters back to the compass on Evrima! It would help me immensely. I get lost on this map so easily. I struggle a lot navigating it because of the lack of letters. It's not a matter of learning for me, it's matter of my disability. I'd appreciate it immensely if you added the letters back, even if it's just an accessibility setting. And for deaf players, subtitles that tell you the direction of a sound would be amazing. Even so for players without 3D audio.

grizzled bison
#

A possible debuff for cannibalism could be a different sounding call, it could be more raspy and quiet or something like that to add a bit more feeling to the whole aspect of being a cannibal as well as potentially warding off other dinosaurs in the area. Just as a bit of creepyness to add to the game :)

Also as the spasms and other effects wear off, the call gradually changes back to normal, like how your calls change as you grow.

humble kiln
#

quick little feedback: more aquatic dinos, more water and omni's

balmy gale
#

Less gore option for people with lower end PCs. Also hire more devs so updates come quicker.

cinder grail
#

Just came to my mind.
A button holding to move you head TI_DeinoOWO TI_Derp without moving the camera
So people stop using the camera to say "yes or no"
Also it will help to confuse enemies.
...........................................................
I'm already not playing the game since a while ago. Waiting for new content to come back.

outer mulch
#

Suggestion for Herrera because recently it seems more work has gone into our tree climbing boi:

I think it’d be interesting and essential for herreras to have less of a fall damage penalty than most/All creatures. Tenonto has its little unique ability of being able to swim and move in water fast, and that compliments its swamp environment behavior, so I think adding this to Herrera would be a nice cherry on top of its tree climbing abilities. If we look at the largest trees from top to bottom, I’d say maybe 60-70% should be fall damage free if you do fall, while if you’re all the way ontop you’ll still take fall damage if you fall. Something like that.

gentle spruce
#

so you how when you click on any Dino to be it, there are 2 buttons, for male and female, well, maybe under the buttons, there could be a 🚫 with a feather in it, then the 2nd button would have half of a feather, for the Dino to be partially feathered, and the third button has a full feather for the Dino to be fully feathered.

quaint saffron
#

make adults not scream in pain when nipped by a baby ptera it's really annoying xD

brave field
#

Some thick tree branches for pteranodons to sit on would be nice

hot hornet
#

Since body fractures really don’t do much in the way of deterring enemies by just draining stam faster, maybe body fracture could also increase turn radius a little, making it harder for things to be agile and turn on their foes while moving.

lyric crescent
#

Just like cerato, ptera should be able to eat anything it wants while also getting it diet, I feel like killing small utahs, pachys, carnos, stegos, and maybe small deinos should be rewarded, a dive would be cool to catch elite fish. Allow ptera to carry heavier dead things in it mouth like chickens juvie utah and maybe even hypsi. I just think that ptera needs to be more of a generalist instead of just merely a spectator.

lean needle
#

Ill just say this .Playing as a ptera even on the ground with medium graphics gets me at most 34 fps .For the record i have gtx1650 and a ryzen 5 3600x with 16gb ram .The game needs serious optimization im not the only one with a decent pc getting so low fps .

simple sun
#

Hello, I'm a new player of Evrima. I enjoy the game, but I found some things really annoying:

  • this is a cool thing that there is a night, but it's too long and too dark and usually when I start a new game and there is a night I just log out if I'm a carnivore, because it's impossible to hunt something as hatchling when you just don't see chickens and rabbits and usually it's a part of the game where I go afk if my dino is not hungry.
  • another thing about logging - it's impossible to choose if I want to start a new game as a new dinosaur or continue old - it's always the second option.
  • I died a lot of times because when I logged in, the screen was rendering (usually I see during that time my dinosaur in the water or sky) and I was unable to move and avoid attack - some first 30 seconds of invisibility and immunity till first move would be great.
  • Map would be a great option (tired of doing alt+tab to see where I am), same as hp % on screen.
  • Some explanation of scent icons would be also nice for beginner players 🙂
quiet tapir
#

A tidal river on the new map. Every third day(ingame) a dry river bed suddenly has water slowly building up in it, changing the landscape for both aquatic and land creatures. A new oasis at the end(viable growing spot) of it emerges where herbivore can now dwelve in what seems like a paradise, but this also attracts carnivore.

vital shadow
#

As an alternate mode to baby carrying, what if certain species allowed the juvis to climb onto the backs of adults and just chill, an ability which unfortunately becomes unusable when the baby reaches adolescence.

old sky
#

This has been suggested before, but now I have an example sound for the suggestion!

Long-range chat channel for Parasaurs using infrasound

Basically, Parasaurs would have an extra chat channel (since chat functions like yell and whisper were confirmed) that would act as a long-range local chat. Longer range than yell, but shorter than how far it's broadcast call can carry. When using it, they'd emit a very low hum like in the audio below. A good way to meet up with other Paras without screaming your lungs out! (Plus....it's just cool :P)

deep cloud
#

Perhaps the Ham radio can be used to contact other humans in different areas in the near future? Then again maybe bad weather can prevent this, this could also be a useful way to call backup incase you get an infestation of dinos

hot hornet
#

Just a "for the heck of it suggestion," maybe we could have the option in the spawn menu to spawn as juvi hypsi, for those people who do want to grow a cute ball of fluff. With it being optional adult hypsi would still be an available spawn. Also if we could choose gender in the skin menu that would be a lot easier, tho i dont know if that has something to do with the UI overhaul.

lyric crescent
#

It’s really funny when stegos put a thagimizer into their children’s rib cage. But It’s probably a bit annoying to defend against multiple attackers whilst trying to protect something fragile and weak maybe tend to stego hit box a bit and allowing small juveniles to hide under the adult stego legs it should still be able to taken damage, but that could allow stegos to not worry about murdering the child by mistake again.

dusk copper
#

The Moment Humans will be in the Game Server Limit needs to be at Least 150-200

I can't imagine Humans having working gameplay with Soldiers Groups while Dino Groups would be extremely tiny with the current 100 player Limit

deep cloud
#

Maybe dinosaurs can tamper with the portable generator to cut the power out, ensuing chaos

ancient plover
#

Stop worrying ab everything else drop some animals and some freaking apexes at this rate it’s gonna be 2030 b4 I a allo or giga that’s ridiculous I give u props ur game looks amazing as is but drop some animals the game is just stale anymore

prime mural
#

Maybe, after pairing, it is worth doing some time before creating a nest, during which the eggs will be formed in the female body? And the female will need to avoid injury in order to produce the maximum number of eggs?

wispy forge
#

I miss the nights when the moon illuminated the world in a beautiful blue light. Make night have a cycle that includes it. Where the nights go from pitch black to a beautiful illuminated blue glow. It gives a chance for predators to opportunistically hunt during the moments of moon light.

ancient plover
#

Honestly as I’ve suggested a long time ago a verticle lunge is very useless and should be a deathroll to have higher bleed and rips off limbs whenever thrash mechanic for cerato is implemented. Why? The main goal for vertical lunge was to catch unsuspected pteranodons fishing and this seems useless because

First and last they barely give food to adults so why risk having other potential prey around u knowing that ur lurking there just for a pteranodon

I guess itd be cool but its basically the same as pteranodon latching

Solution: to hatchling deino pteranodon gives a good amount of food value but id say u lose it and exchange it for a deathroll when ur an adult or have them both

old sky
#

It would be really nice if water reduced the grab threshold of items. There's no reason I shouldn't be able to drag this fish around in the water. 😛

hot hornet
#

Piling on with the need for footstep sound rework, i just got nailed by a carno and i didnt even know it was coming until it hit me. Didn't even hear the charge rumble. Especially an issue if the devs are going through with the camera lock.

glass knoll
#

I wonder how many people log out when night comes. I definitely do very often. Maybe it would be better if they are shorter, or less dark. Night vision is obviously better than the first version, but still, I just get bored because I barely see a thing. Some species it is worse than for others, like I am fine playing Utah in the night, but right now I was playing Ptera and, well, there is nothing to do as a Ptera if you don't see properly.

vital shadow
#

As someone who works in construction, I recommend the usage of scaffolding along the side of unfinished or broken buildings to make use of vertical gameplay at multiple levels. I imagine a variety of set ups and combinations can be made in quick succession when the pieces are all together. If scaffolding is already in the works I look forward to how it will be implemented

rain basalt
#

Tropeognathus. Since it fished in sea water, it'll probably live almost exclusively on coastlines, which might make room for more coastal AI and perhaps even nesting spots on seastacks. It'll also be good to have a flier to counter Ptera other than other Pteras.

Also it should have a dive ability. Like it could fly upwards and dive down, like Carno's charge but aerial. It can be used to catch fish, bonk terrestrial Dinos and knock other pterosaurs out of the sky.

Since Tropeo is a marine fisher, it would probably be able to swim for a short while underwater to grab fish like modern seabirds. For example it could use the dive ability to dive into the water and for a short while swim around to catch fish.

dull igloo
#

I return for one more feedback to leave here; again I'm not sure if anyone will agree with me, and it could totally just be my own perspective here. Feel free to disagree!

I find that I would honestly prefer a playable and visually satisfying game where I sometimes encounter people who exploit graphics with gamma, than a game that has shot itself in the foot trying to kill the mice that are gamma users.

Like, at a certain point, can we just admit it's actually MORE destructive to your game to ruin the beauty and functionality for the sake of sticking it to some cheaters? Don't get me wrong- I don't like them either. But to a certain extent, when I go to play a video game, especially a bloodbathe/survival type game, I really don't expect everyone to be playing fair. For me at least, a few people cheating is, like, par for the course. I do expect pushback from the devs on that account to keep their game environment healthy and fair, but not to the extent that said pushback actually makes the game experience WORSE than the cheaters originally were.

The buggy graphics that anti-gamma causes, along with the unplayable pitch black nights makes people simply log out and not even bother- frankly I don't see that as a solution at all. Not even a temporary one. Not when, for me at least, I find myself logging out MORE because of this anti-gamma than I do because of actual gamma users. And this is coming from someone for whom The Isle plays almost seamlessly on my PC, someone who my graphics card could render an atom, the anti-gamma stuff genuinely ruins the beauty and fun of your game.

vapid wing
#

Judging that Evrima has been out for a while now this must have been mentioned, but I think the the Steam Store page for the Isle needs to showcase Evirma. If images or some of the videos were added with some form of "overlay" or banner distinguishing them from the now showcased legacy branch I think it would only help. I'm not saying these should be front and center but it could really help with attracting more players looking for a more "up-to-date" game, we all know how much of a step up the game is (although a beta branch) and the potential it has. I bought this game over 4 months ago and the reason was because of seeing gameplay of Evrima. Since it is in active development that part needs to be emphasized ofc. I believe there's a huge opportunity missed here to market the game. Although I am no dev, or have any clue what restrictions are in place on Steam but since it's still labeled as Early Access I hope they allow some form of flexibility with what is showcased.

scenic pecan
#

Very small feedback on latest #isle-phase-three posts (torn document) :
There seems to be a missing word in the first footnote.
« … can pulled directly » was probably meant to be « … can be pulled directly… ».
Orherwise keep up the good work !

graceful pulsar
#

just a small thing but a thing nonetheless, devs may have already seen this but ill just say it anyway. In the other part of the swamp north east i think it is? theres algae beneath the surface but when viewing from above it is nowhere to be seen, which means this is probably a bug right? i believe its supposed to look a lot more swampy if you will lol, like how the algae is in the first part of the main swamp

willow kettle
#

Hi, I just bought the game a day or two ago. I played legacy because Evrima is hidden. I hated it, I played about an hour and a half and was going to return it. I explained why too a few people in the legacy server.

Luckily they told me about Evrima. I really enjoy it, it fixes the issues I had with pvp, and looks much cleaner.

Not sure if this is helpful just my experience. Hoping to see more in Evrima as well as server stability. I do really enjoy this game now.
Thanks!

sleek sapphire
#

bump

lyric crescent
#

Can there be any benefits for the player nesting why should I nest if I’m not getting anything out of it, I have no idea what you could add though maybe gain a long lasting buff if your raise 2 of your hatchlings to adult or something like that!

twin dust
#

So, here's Wheat's funny idea for adding more lore. You know what you should consider? Comics! Several games have had comics to promote themselves, like Team Fortress 2 and Overwatch.

I'd kill to see a comic storyline in the style of Tapwing's art. We see so much of the personality she brings to the creatures and settings that it makes me and probably many others want more. Perhaps different storylines between creatures and humans alike. A horror dinosaur comic series for The Isle sounds astoundingly ideal.

That said, I know that would take time and money. And I doubt the idea would be worth entertaining at this current time. But I wanted to pitch it because, I'm just saying. I'd buy some Tapwing/Fred Comics if given the chance. shrug

Just look at this ⬇️

signal skiff
#

So a little feedback on footstep sounds /FPS, I've noticed with the Carnotaurus when it charges from behind or runs some times you can't hear its footsteps, idk if this is intentional but its a bit weird to have a dinosaur what weighs over a ton be able to run up on you like that with making zero sound what so ever, along with another problem, I don't know why but whenever there is a Carnotaurus near me I tend to drop significant amounts of frames. This doesn't happen all the time but randomly the frames will just completely die, I go from 70+ to about 10 - 5 fps, I don't know if it is because the model is too highly rendered or what, but just thought I'd give my experience so far.

patent hill
#

Could we parhaps look at tweaking the night time by adding like, soft blue tones like the moon's reflection or something? Find it extremely hard to grasp why nighttime has to be pitch black.

Edit: the reason I think is because its more realistic that way and also I've noticed alot of people log out at at nigghtime (me included) since it's not as fun playing when you can't see anything

ancient plover
#

I think Minmi should work like an echidna. (If you don't know what they are, theyre quite similar to hedgehogs in apperance) I feel like Minmi would be best as an echidna-type playstyle due to them being quite similar.

Echidnas have little spikes on their back to defend from predators, and Minmi can do this as well due to their armor. The Minmi as shown in its concept art will be able to burrow, and so can echidnas. However, echidnas (despite being related to platypus) aren't really swimmers. They can swim, but it's in their best option not to. I think this same "can swim but really shouldn't" mindset should apply to Minmi, because as of now it's just a walking generalist.

Echidnas also have really good eyesight, and maybe this could apply to Minmi, and it have above average night vision. I think this mini-tank scout playstyle could help Minmi to be less of an everything creature and have its own little niche.

lost forge
#

I know devs don’t really touch Legacy but it would be nice to get the restricted Dino’s unrestricted on Sandbox mode.

quiet tapir
#

more AI

reef patrol
#

Would be really neat if theyd add an egg button next to a server in the server browser if there's a public egg available on that server, and clicking it makes you join the server and hatch in right away

rotund solar
#

Not allow deino to swim straight its ridiculous it just downgrades or upgrades everytime, it just cant watch up of the water using third person you have to go spamming spacebar, ctrl if you go too up.
It should could downgrade and upgrade but also be able to go straight, like ptera fly, maybe holding a key or just by default and you downgrade or upgrade when you want.
Or just put the camera fov more up? Idk I just think deino not being able to swim straight without going up or down its ridiculous...

mental relic
gritty tide
#

Less human stuff, more dino progress

serene coral
#

Almost one full year has gone by and no new dinosaurs in a dinosaur game. Focus your resources in diversifying the roster and less on things that we wont see in years to come.

placid cradle
#

shorten the nights and make it day more than night

cursive kiln
#

Please bring FSR at some point
DLSS is great but its only for higher graphic cards.
FSR works for lower graphic cards and improve the fps drastically. Recently Red Dead Redemption 2 added it as an option and it was a great improvement.
Consider The Isle is STILL being sold as a 2015 game and many people bought it with low end pcs.
Addind to that, maybe in the future let us change as many graphic settings as possible: water quality, ambient occlusion, reflections, sky quality/clouds, foliage, etc.

graceful pulsar
#

im not sure what you could do to make it better but currently underwater at night in some spots is almost impossible to see as a deino, some easier view would be nice 🙂

prime mural
#

Since there is now a big problem in finding the mud pool, maybe it makes sense to add a lick animation? It will go for a long time, so during the battle there will be no opportunity to "slick" myself. But on the other hand, during and after it, the acceleration of blood regeneration will go (as after wallowing in the mud, but not so good), and the acceleration of health regeneration.

half lantern
#

Adjust camera in some way so that I can actually see when a baby / juvi lol all I can see is plants DX

sick juniper
# half lantern Adjust camera in some way so that I can actually see when a baby / juvi lol all ...

This just gave me a great idea. What if they added a mechanic for being hidden, where when you're completely concealed by tall grass or bushes your camera would zoom a little further out to make sure the camera isn't just covered by foliage, and you would get an outline around yourself (kind of like how the old night vision outlined the player) so you still be able to "see" yourself. Groupmates would also be visible to you with an outline if they were concealed in foliage.

lean needle
#

Can we make it so that pteras are able to move and not be locked- frozen while in swallow animation?

wintry garnet
#

Group nametags should not always be visible. Like the early days of EVRIMA calls should show group nametags as long as you are in the sound radius. Pressing your scent key should show your group's name around you if they are close enough so you can identify your group members in battle without having them calling. Why would this change be good? Coordinated groups that are in vc would be brought down to the level of people not in vc because they cant just say "Come to me there is a dino here!' while not making any sound in game because their whole group already knows where they are and can just run over to them. It would also give a purpose to using calls instead of just being something to do when you get bored and want something to fight you. Another thing is its kind of annoying constantly having people's names above their dinos heads it ruins any immersion and most of the time covers up half the dinosaur at certain ranges.

real sentinel
#

Ignore my post, testing something.

viscid gale
#

Something i thought of while flying as a ptera in the jungle, what if Herrera could attack while its jumping (when its jumping to one tree to the next) so it could potentially snatch a ptera out of the sky mid jump, i think it could add some more caution to the dense jungles while flying

prime mural
#

Forced cannibalism idea
Cannibalism is now characteristic of carno and deino. But there is still a problem of large groups of carnos and deinos (especially deinos).
This idea should at least partially solve the problem. Let the third diet consist only of its own species, with no alternative in the form of bots or other species (utah, for example, as now in the carno diet) - thus, if you want to have all three diets, you will be obliged to kill your own species.
This does not have to be introduced in сarno, as it is not supposed to be a complete cannibal (in my opinion). But in deino diet I consider it desirable to introduce, so the population of crocs will control itself.

hollow heart
#

please please fix this: utahs pouncing on a pachys back, 90% of the time holding E to buck does absolutely nothing.

timid dew
#

If you dare get caught by the auto lock-on pounce its game over. You either manage to kill them all/escape before you bleed out which makes it so you have to always stand next to a tree or wall. A good utah pounce leaves a pachy on a timer leading to an inevitable death as if you manage to heal your bleed theres nothing stopping a utah from redoing the riskless magnetic pounce. Yet a pachy has to land several well timed headbutts with are way harder to do,to time correctly, and leave you vulnerable. Its extremely unbalanced especially considering in such a fight you get constant frame drops becouse of multiple dinos fighting.

thin grove
#

Remove chat and replace it with an advanced communication system that is much similar to how modern animals communicate in real life.

There’s too much to talk about here but nature has its ways for animals to communicate using vocalization, certain movements and even scent. I believe much of this could be transomed into actual features into this game, even if it wouldn’t be an easy task.

For example: Birds sing to attract mates, Some predators in a pack coordinate using calls during a hunt, hormones indicates if an individual is ready to mate or not and bulls kicks the ground to intimidate.

There are way more examples of this that could be used as inspiration to create a sort of “language” that is unique each in game creature to best suit their nature.

Bonus: Depending on social the animal is would determine how much communication options it has.

This is where I’m gonna leave for now. If you want a better understanding of this, feel free to discuss it with me.

ancient plover
#

Remove either the white wispy clouds in the skybox or the black dynamic colour to clouds during early sunrise because its very odd in my opinion.

soft umbra
#

eating takes forever and hunger drains wayyyyyyyyyyyyyy tooooooooooooooooo faaaaaaaaaaaaaaassssssssssssssstttttt same thing with water -water fills perfect amount

true trail
#

I really wan't an aquatic update with new dinosaurs. It would be really cool to see them bring life to the rivers and swamps. And to have it look more realistic and not so dead. They could add alot of new diets which could add to the game play of semi aquatic herbivores/omnivores. They might need to move around alot to get food. And to have semi aquatics pick up sticks to build their nests. And there should be more interactive fish in the water. Right now only Pteranadon can eat different types of fish but to have other species be able to eat smaller fish aswell without having a mechanic. And to have the fish moving around in the water instead of piles of fish jumping up and down.

outer mulch
#

In addition to the post above, can we get some clearer water? Maybe in swamps/certain areas it’s murkier and at night it gets darker, but it’d be nice if we could see more underwater when rivers and lakes get an overhaul. Also, this would be helpful to semi-aquatics so things like beipi can see incoming deinos/barys and likewise Deinos and Barys can see underwater prey like fish or Beipis

fair torrent
#

Ban mix packing, or make a rule for it.

I know mixpacking is extremely fun for everyone. But it really ruins the purpose of fun for people who wanna nest or grow. People go out working hard to grow especially. But its not fair for people who go out to kill everyone as a mixpack.

wraith mirage
#

Field Guides of all dinosaurs coming to the game when they are finished

wispy forge
#

small pet-peev of mine when playing ptera. Frogs don't give much food, in fact a schooling fish gives more than a frog does.
all of the food values need to be looked at and changed to make sense.
Also optimize the game. you cant do anything without frames ruining everything

spare shale
#

I really think that night time needs to be shorter.
I've only been playing the game for a few days now, but this is something ive had a problem with in seemingly every server so far. Night time seems to be wayyy longer than day, more than half the time I'm playing it's dark. Night vision gets old after a while,

So maybe make nights a bit shorter? I have a much better time playing the game when I don't have to use night vision 24/7

Or at least making nights a little brighter so that night vision isn't 100% necessary for you to use when playing the game during night. Maybe making nights more blue than black would help a lot.

lost forge
#

Would be great if the entire game soundtrack (all tracks from Legacy and Evirma) was made available on places like iTunes, Bandcamp, and Spotify.
I for one would like to buy the soundtrack and I am sure others would like to buy/listen to it too.

quaint saffron
#

looks like its summer/spring on isla spiro and gateway
day lasts longer than night in summer/spring
make day last longer than night

snow basin
#

For Evrima

Lower Herbivore growth times except for Stegos in order to increase Herbivore numbers so Carnivores can actually hunt them more often instead of being forced to hunt boring AI for 30-60 minutes until they increase their hunger in order to be able to travel far to search for actual Dinosaurs.

Players would be more likely to choose herbivore because growth times are lower. You shouldn't have to play all day to just hunt player dinosaurs like they are rare pokemon.

But Stegos should not have lower growth times yet until bigger apexes are added like Trex and Giga.

vernal hatch
#

I know we have the community built maps but it would improve quality of life immensely if we had at least the option to pull up an in-game map. Havin to tab out to find location relative to friends is a bit annoying. I know it's probably like that for immersion(??) but maybe just the ability to press "M" like other mmo's when you want to pull up the map would be great.

sleek jay
#

Maybe its time for an channel where u guys put feedback from people that u guys really like or will bring into the game, right now i dont even think u guys look at feedback at all (ik kinda pointless for me to put it if they dont look at it)

keen olive
#

Have AI come to the water and drink for deinos to eat, ex boar deer

maiden lance
#

add alpha male that gets to nest with a group of females and 1 food type that give all diets for all dinos and allow scavengers to get all diets from all food types

normal peak
#

can we stabilize Pachycephalosaur's right eye. It just sort of bounces around in there like a ping pong

sick juniper
#

Once the roster is a little more filled out and there is a good amount of competition between carnivores I think that cannibalism should still be allowed for certain species, but it should no longer give nutrients to incentivize it.

mental relic
#

Take deinos diet away, deino is a opportunist and eats when It can due to the fact it lives in rivers. giving it selected prey when hunts are so few and far between just doesn't really work out for it.

kind harness
#

Increase water depletion on land-based dinosaurs, or do something else to make them have to come to water more often. Deino players have to wait hours upon hours in the hopes that another player decides to drink or cross the river, only to have another deino scare the food away or just decide to cannibalize you instead. Deino gameplay sounds awesome on paper, and it's why I bought the game. But it's terrible in it's current state.

ancient plover
#

Yous may not agree with this idea but pls make it so that a dino can only call up to 3 times in a row before waiting maybe 15 secs or something. The spam calling can be annoying after a while 😩

wraith mirage
#

deer remodel, Elaphodus cephalophus commonly known as tufted deer. This animal is native to asia, but since it looks awesome why dont we pretend that theres a subspecies which is native to spiro/whatever the islands name is.

fierce dune
#

Alright so, i know im pretty late with this but i love what tapwing said about Alberto but there is one thing that i dissliked and that was that albetro is supposed to be an ambusher with low stam and high speed, now this seems like something rex would be instead an ambusher but wouldn’t mind this if both carno and allo also didn’t have an ambusher role too so now you have 3 ambushers that are somewhat in the same size and so on and would make it so that people would just play the stronger one. Now what I’d do is to keep allo as an ambusher because I quite like it and to make Alberto more of an endurance hunter, now when I mean an endurance hunter I mean that Alberto would be slow-ish but have pretty good stam and be able to track its prey down like bears and African wild dogs and I’d like for the juvis being the speed masters and as they grow up they loose their speed but also gain more stamina so the juvis would have high speed and low-ish stam, sub-adults having a mix making it kind of a pursuit hunter and when it reaches adult it’s an endurance hunter

odd sequoia
#

Just a general idea that popped into my mind about night vision. Probably especially when it comes to pteras its very hard to see anything. And obviously making everything visible is overkill. But what if they added some kind of tunnel vision, where a smal spot on the middle of the screen is somewhat longer visibility? Just so its easier to orientate where u are, and maybe if it was added for more, maybe even possible to hunt, to a degree in the dark as a hatching.
You would obviously turn and look around a lot to kind of make a better mental image of where you are

cold olive
#

Have pteras be able to land on a croc’s back and rest there + take off if need be, can also attack but if the croc goes under, the ptera will sink

quaint saffron
#

give deinos an actual stun animation
as funny as the extendable eyes tm are, they aren't very realistic

dusk copper
#

I'm not a PT player but I kinda think it would be cool for them to be able to grab baby Dinos and kill them with fall dmg but only like fresh spawn Dinos I would say Utahs and Pachys, Carnos and Teno already seem a bit to big for me

burnt bloom
#

Give ptera the ability to dive

hollow sorrel
#

I know we are getting a new map soon but it would be really great if we could get some smaller updates and builds between main updates just to fix issues like the lighting at the moment on spiro is not the best and last update the lighting was amazing it changed the whole game. Also I get these bad textures around the palm trees now, Im running a rtx3060 all max settings and my game looks like this and I feel like last update it looked A+. I love the game anyway so great job devs but would be nice to get a little fix and touch up now and then thank you.

kind summit
#

Litle icon on server list that shows if you alredy have playable dino on server.

jolly rose
# odd sequoia Just a general idea that popped into my mind about night vision. Probably especi...

You could apply this idea of tunnel vision to all carnivores. Obviously different species would have different levels of distance. It would really help with hunting in the dark.
Herbivores should have the same type of night vision that is in the game currently, more peripheral vision based with different strengths depending on the species.
This would really mix up the play styles at night.

ancient plover
fickle pumice
#

Herbivores have the grazing option to prevent them from dying of starvation, could something be implemented for carnivores if no AI or other players are around? Such as some old leftover corpse or fly infested carcasses to spawn within a smell distance or dig something up "that died a while ago", even honey for that matter could be a source of easily digestible food to lick for a carnivore or big grubs in dead trees? Grazing and old corpse eating could have side effects as to not make it too easy to just nibble in order to survive and give a bit of a twist.

spare shale
#

I think it'd be cool if a larger variety of injuries/ailments were added into the game. After an attack, the more damage you take the more grizzly your wounds look. From what I've seen, whenever I'm injured by another dino I just have a bunch of thin cuts and scratches all over my body. I think it'd be really cool to have permanent scars on your dino after an intense fight, like if you managed to get away on 1 hp. For example, a utahraptor with a large gash permanently left across it's face, or a stego with big claw marks forever branded into it's side after surviving a carno.

Imagine if you managed to just barley get away from a deino and were left with this big bitemark scar on your dino? Earlier I was a juvi carno and luckily escaped the jaws of a big deino, and i was just thinking about how cool it'd be to have a permanent scar from the incident. They could fade over time but still be visible after fully healing, it'd be a neat way to show off to other players, and overall just make your dino look really cool.

sterile vapor
#

Alright guys heres the master plan for a good map with multiple regions, I call it the Donut Theory

Circular island with on large mountain in the middle, once weather, including droughts and monsoons are added, we can expect rising and falling water levels. This means migration takes you around the island in a circle, with various diet foods flourishing in seperate "seasons". This can also bring about various biomes. In the center mountain, caves could be implemented with a high risk - high reward mechanic of travel or potential food sources

Half assed idea because I dont care enough to write more

old sky
#

A simple and somewhat silly yet legitimate suggestion for Homalo TI_HomaSurprised

Let Homalo eat and prefer peanuts.

Could even have to dig for them similar to how Dryo digs for roots, creating potential competition between Homalo and whatever may prefer the un-dug version of peanuts!.....That's it. I just think it'd be neat if it ate peanuts. 🥜 👏 TI_HomaSurprised

round zephyr
#

sort a way for land dinosaurs to have the ability to attack upwards, sick of being a fully grown dino to be killed by a juvi ptero because I cant fight back, its becoming really common and very frustrating

vestal epoch
#

Stop working on making in game documents at least until you have humans in game. I don't know why you decided it was a good idea but it's to me its similar to working on a band logo when you have anyone make music with, it doesn't make since. Please continue with the dinosaurs, even just a reskin of a another dino with different stats would be nice, as long as there is something else to do ingame

ancient plover
#

Stop working on humans and worrying ab all that work on ur update 6 stuff drop it then fix it up after release then work on releasing dinos and bugs then when u get most of ur Dino and bugs and small mechanics u want to add then go back to humans and other/extra stuff plz I love the game but it’s been 2 years of the same stuff I mean just give us what we ask for plz. 😁

thin grove
#

If I may have a few words regarding our Tyrannosaurus Rex’s mobility.

The one thing that come to my mind when speaking of this carnivore is “ambush predator”. To establish that, I strongly believe this wouldn’t be a slow animal and can catch up to many other inhabitants. However as it can catch up, it wouldn’t be good at “keeping up” as it wouldn’t have a good stamina to serve it. Basically, a short but a decently fast runner which is perfect for ambushes.

Consider that Rex is a MASSIVE predator at a weight of 8-9 tons, it would make quite some noisy footsteps while wandering. For that, Rex would have to rely on “crouching” to get up close to its prey.

placid sigil
#

Allow pteras and hypsies to nest on branches!! If herrera can climb rocks and trees it would be nice to be able to raid nests.

hard fog
#

Hello

Can we have water splashing sounds effects scaled with the size of your dinosaur please ?
i mean even the smallest dinosaurs make the most loud splashing sounds effects that it gives their location away. Regarding to the sounds effect, another problem is that it feels like the sound is coming right in front of you while its actually afar.
Thanks.

viscid gale
#

Just noticed that Pteras can kill frogs and the frogs will be instantly picked up by said Ptera (mid flight), I'm glad this was added! I remember a few people asking about it before so just thought I'd mention it here

dusk copper
#

To be fair Stego shoudlt do 1250 Dmg with his Swing 750-850 is still enough to protect from Deinos its just a massive problems that Stego can't die of they don't want to but deinos can starve to death in the area because nothing can move the stego away from staying tail first in the water

Idc about the argument for later defense against apexes because Numbers are ez to change

ancient plover
#

Deino should be strong enough if not 1 for sure 2 to take a stego like the rex vs giga 1v1 rex had a slight advantage but if the giga was good it would win but 2 gigas most of the time could pretty easily kill a rex so to deinos should beable to pretty decently kill a stego so I think deino should be made a bit bigger and stronger honestly

narrow timber
#

Small list of stuff I want to sayTI_L

-It's been over a year since we've gotten a meaningful update. Not every update needs to be massive, small or mid sized updates more frequently enriches the gameplay experience and keeps things fresh. Right now Playing Evrima is like eating a rotten Cauliflower, it's boring and just makes you feel sick
-The gameplay loop has been terribly bland for a very long time now, you can only kill the same 4 dinos as the same 4 dinos so many times before it becomes mind numbing
-we are waiting for rat with venom, it's going to have 0 impact on the gameplay experience and likely just be a waste of player slots
-performance has somehow managed to get worse, the officials are a laggy mess and unofficials aren't too much better
-why is jump bug still a thing, not being able to jump/fly can easily be a death sentence
-eating should take time, but 2 minutes to eat a small corpse is pushing it imo
-ai still takes ages to respawn, sometimes it takes a full server restart to see them again
-Deino sometimes loses dino's it lunges. You grab a dino horse( Teno ) and once you submerge you see that it has magically teleported back to land as if you never grabbed him at all.
-I liked the Quetz concept, also the Megalania concept was nice!

I love this game and want to see it succeed. This isn't hate, this is constructive criticism from someone who see's the direction that Evrima is headed.

P.S. an Acro concept would be dope af

static fjord
#

Dont get me wrong im still loving 50% of the game butt theres still to many issues.
Night time v day time... nights way to long esp when you had on the sun rise sun set you get maybe 15/20mins of decent daytime play and thats it. For me i cant play in sunrise, down or night time as i get eye strain due to the 5fps rate or i sit afk in a bush... (any ideas how to fix this welcome).
Food and water drops so fast you cant explore or go anywhere new your stuck around water sources.
Lack of water sources the map has some amazing hidden caves and features but you cant stay there as theres no food or water.
More food types across the maps needs. I want to wonder in the woods and eat bark, sapplings, moss herbs not be stuck to vast gass lands.
Food and water on entery. Up it to 50% as playing as a carnivoirs near impossible as you cant hunt any ai so starve out. same with herbs you can graze a little but its not enough. grazing needs to give more as theres not enough range of special plants
Water in herbs should not drop at all that fast herbs get a lot of water from plants so its silly loossing all you water in 10mins.
Nest sites - just get rid of the bare areas on the map no ones using them as again no food no water and to exposed.
More fish and allow everyone to eat small fish. if you swim and bite in a fish pool you should get a fish smiples. It would save so many new players lives.
Eating and drinking takes way to long.
I love the game but its becoming frustrating to play which means not fun.

radiant anvil
#

Updates and balance changes take forever
like utah dominating against carno and doing magnetic pounce teleporting 360 no scopes with instant recovery all day
Please for the sake of the game and community do something already...

dusk copper
#

A counterpart for the #🐞-evrima-bug-reports-🐞 Channel where Buggs that are already know by the devs get posted and when something got fixed or is already worked on to show the Community that you Listen

spare shale
#

I think there should be more AI prey for deino to eat. At a certain point fish gives you barely anything, and I know that deino is a dino that requires a lot of patience and time to grow successfully but I that that having AI prey come towards the water every once in a while would be a big help when you're low on food (and i mean, it wouldn't exactly be unrealistic either, boar have to drink too) or maybe adding larger fish into the rivers. My 75% growth deino gets pretty much nothing from eating fish, and it's been hard to find players coming to the edge of the river to drink water. Giving pterodons the ability to dive and give fish would also be a really cool feature that would benefit both them and deinos

shrewd flint
#

I would like to see pteranodon being able to nest on the top of trees. If they are able to land on trees I don't see why can't they make a nest on it. It would also encourage growing hatchlings to leave the nest as soon as they can because limited space so they can nest in their own tree.

rain basalt
#

Sorry if this isn't the right channel
Let ptera gain stamina while it's latching onto something (rock, tree etc)

cobalt quarry
#

if adjusting the emoji reactions means what i think it does- please show us in some form how you've considered the feedback thus far? like, have you noticed what's been requested the most, or ideas that you've taken inspiration from for the future?

left lotus
#

With more recent, generally agreed upon to be good models getting remodels actually being possible (see Dilo), I’d like to revisit Acro, which I don’t know if it’s modeled or not, but if it’s like the concept I’d hope it receives alterations.

For my edit, I wanted to keep the “design” of the Acro, fixing proportion issues while keeping the key elements of the original concept because I do think it has a lot of potential. Acro being a big bulky broad juggernaut of an animal really fits it, but uh.. the concept art just wasn’t it. I’ve strived to make it look more believable while referencing skeletals (No, this isn’t meant to be an accuracy edit, nor is it accurate) to make sure it feels like Acro would have been, as opposed to the cartoonish wacky proportions of the concept art. The head has shrunken down a lot, the neck and body have a smoother transition between them, the tail is longer, etc. But it was important that I kept the spikey back ridging, the overlapping style armor on the neck, the robust chunkiness and the blade like crests of Isle Acro so it still stands out and feels unique. Oh, and I’ve also edited one of the old Legacy skins for Acro over it because goddamn it looks good.

agile galleon
#

Two things for the skin selection / customization screen.

1: Please allow changing gender in the skin screen, it's just a lil quality of life change that would make all the difference

2: Could we have like an animation tab? One was done for Pteranodon with the flying which was nice. I'd just think it would be great if we could see the wonderful animations of all dinosaurs like running, jumping, charging, swinging etc, in full detail.

tender tapir
#

i think ptera having an ability to find hatchlings would be cool, maybe they have to follow a sent when sniffing or something but would be cool fighting of pteras to protects ur hatchlings

rain basalt
#

When your hunger is full, make the hunger meter flash white or red, to make sure players get full hunger but also don't vomit so much when trying to fill up on food.

spare shale
#

So the beaches are pretty dead. There are a few crabs and sea turtles, but I feel like just adding a few more things would really bring it to life.

The sands are so barren besides the occasional branch or crab. Adding washed up seaweeds, shells, other marine plants/debris, starfish, etc would really help to make the sands pop more. There's other things that could be added, too - like imagine you're running down the beach and see something pale in the distance, you walk up to it and it's a half-buried ribcage (this isn't really just a beach suggestion, I think it'd be awesome to find bones all around the map)

Also, the water is so dead - besides the occasional boar that spawns near there and floats endlessly. I think that putting some fish in there wouldn't hurt anything.

Also this is pretty off-topic but AI should be more interactive with their environment, a lot of them sort of just exist right now. Imagine how cool it'd be to have ai gulls/seagulls of some sort in the game and see them on the beaches fighting over a little scrap of food or diving into the water to get fish.

frosty cedar
#

idk if its already in development but maybe baby carrying would be cool

dense sun
#

just please make the night look beautifull

surreal holly
#

I suggest that in the gore update, there is blood flowing when we receive an attack on the spot where we have be hit

fresh mist
#

I looooove the burrows idea. Keep with it >:D

spare shale
#

Something that we need desperately in the game is an unstuck button. It's pretty easy to get stuck somewhere especially if you hit a lag spike and walk off into a bad spot on accident. This is especially frustrating if you have a larger dino that's grown or almost grown, and sometimes admins just aren't available to help you.

This feature could be abused though, so there could be some precautions. You'd only be able to use the unstuck button if it's detected that you've been standing in the same spot for ETC number of seconds/minutes. There would be a cool down of course. You wouldn't be teleported somewhere far away, it could even just be about 10 feet away from your location, this would ensure people don't use it just because they want to spawn somewhere else randomly.

prime mural
#

Please add the First-Person mod for all dinosaurus

This should help with the view in the bushes and help the ambush. At current moment, when you being in bushes, for you its very difficult to see something, because the bushes hide our backs and this is okay, BUT it often happens that you do not see anything, but anybody see your face which sticks out.

vital shadow
#

If the isles minmi is really just Kumbarasaurus, might I recommend just changing the name from minmi to Kumbarasaurus. It’s a minor and petty thing I understand, and I also understand liberties are taken with how the Dino’s are portrayed, but if it’s not a major inconvenience to the creatures development when it gets worked on, it would be a nice little change.
Please don’t make another animal and call it minmi, just rename the current minmi to Kumba and leave it at that.

shrewd flint
#

Can you guys make it so deinosuchus doesn't dehydrate to death in like 5 minutes when swimming in seawater? I'm not asking if it can drink seawater, I'm asking if it can travel in seawater without getting needing a drink after 90 seconds. Saltwater crocodiles have glands that can filter out salt when swimming in open ocean waters and perhaps deino could have had something like that. Or you could make its thirst bar go down much slower than compared it to not being in any water at all.

left lotus
#

Monolophosaurus’ new sneeze ability makes me super excited for the possibilities! I’d love to see Mono become a vector of disease and spread plague throughout the isle, allowing it to kill off much larger dinosaurs. Diet would allow it to upgrade the effects of the plague, and tying it in with the Halloween video, can reanimate corpses to use in a hivemind-like fashion. It’s small, frail physical stature would make it vulnerable, but it’s necromantic abilities would make it a formidable foe.

grizzled falcon
#

Please give rupogs lips 🙏

kindred nexus
#

Please give dilophosasurus a frill i think itd be awesome for our games dilo to pay homoge to Jurassic parks considering many of us are fans of said franchise so dilophosaurusfrill2023#. mono has the spit ability why not give dilo a frill too frighten and scare its prey frill could be activated by pressing the 3 call

old sky
#

With the new Monolophosaurus concept revealed (which is really cool!), it being focused on using scent so much reminded me of a simple suggestion for scent....

Allow creatures to use scent while crouching and resting

I don't really see any harm in allowing this to be honest. There have been a few times I'm crouching and trying to track something, but for some reason can't use my nose. (Wouldn't crouching realistically improve smelling for tracks, too? TI_Hurr) and being forced to stand up and trot could create too much noise. And as for resting....why should your dino's nose suddenly stop working because you decided to sit? TI_Gasp I mean it's not like it'd be abusable, you can't even move.

viscid gale
#

To add onto Docks suggestion, while crouching it'd be nice to see a buff to your scent, maybe an increase in range but also being able to see more footsteps too, it would trade the speed of walking/running for the ability to see more accurately where your prey is going

vivid glacier
#

Competitive Kills, for rare skins killing so many dinos in 1 life, to unlock the rare patterns/colors.

carmine crypt
#

I feel like the game is kinda hard for new players. I mean of course if they had the knowledge on how to install evrima they should be already pretty skilled. But sometimes not and if the game does come out as the new by default game then something about difficulty should be done.

Pteras have no idea how to fill their hunger bar, it's not very intuitive and if they don't get tired of the game after a few death by hunger they will have to go to youtube to find a tutorial. This feels very counterintuitive and my ideas are that all dinos should spawn with a more filled hunger % like maybe 40 - 50%. Leaving them the time to understand the game. Also as all dinos are unique there should be a little tip that pops up like in the Legacy version but with a very quick video on how to feed yourself.

The game for average experienced players is already pretty hard so for new players it must get really annoying just dying over and over again.

(Also making the game a bit more interesting when it comes to eating without making it too hard would be to have stronger/bigger -big fishes, something bigger than boar maybe- AI spawning and they would give quite a lot of food so that adults dont just one shot 1000 animals to fill 10% of their hunger bars)

wooden flame
#

sucho concept next... or trike... or deinochierus or cama... or maia PLEASE

sonic flint
#

I think it would be pretty awesome to see deinosuchus have the ability to like.. float in the middle of water? it sinks every time it stops moving, so i think it would be cool to see it be able to just kinda float in the river instead of sinking to the bottom.. sorry if this didn't make sense i tried

kind harness
#

Please do something about deinosuchus losing it's grabs a third of the time. It's so frustrating to have to wait hours for a chance to grab a teno only for it to teleport away as soon as it touches the water after a grab. This happens with other dinos too, but seems to be worse with tenos.

cerulean granite
#

Infos how far Update 6 is so far and how its doing. Also take away Deinos Diet. Let it eat everything. Deino is something that cant hunt his prefered Food. He has to wait for something to come to the water.

glacial shell
#

I think for the purposes of marking an area and setting a possible “scent trap” to make a target to track over long distances for mono, that’s neat….but the combative applications of the sneeze, ehhhhh….

Ranged combat for Dino’s is something to be approached with caution, if not avoided generally. If it blurs vision, does damage, drains stam, etc, there should be appropriate counterplay for that to either avoid it or instantly remove it like hypsi spit…
Otherwise it just shouldn’t exist in combat.
99% of dinosaur attacks, maneuvers, or abilities are point blank melee, introducing ranged abilities to combat capable Dino’s is not something to be approached with anything but the most meticulous balancing and mechanical design….I’m sure you know this already but seeing ability concepts like this worry me.

Ideally mono would just not exist since it’s an entirely redundant playable, so why give it a potentially problematic ability on top of that…

hollow sorrel
#

The lighting at sunset needs fixing when is it the dark with blue skys? pls devs give us a little lighting fix

timid dew
#

Theres so much talk about scent which gave me an idea.

You know when a carnivore eats something and theres blood left on its mouth ? How about after not cleaning it for a long time it starts to emanate a slight smell. Not too much but just enough to be able to localize the target if youre lets say within about 2.5 carnos away. It would also be a reason not to afk grow

ancient plover
#

Add a "watch out" call coz often times there is something dangerous charging, like a Carno, and we don't have much time to let everyone know via typing, so that would be most helpful.

cursive kiln
#

Just seen a feedback about how hard the game is for new players.
Id like to add from my experience.
I have been playing isle for about 2 years and im used to the whole "walk 1 hour as a juvie to get somewhere" in legacy, but 3-4 friends of mine i tried to play with gave up on the game in few tries. They complained a lot about how difficult it is to just get to meet eachother. In evrima its even worse. I cant tell them to meet me somewhere because they dont know the map, and even if they do, you need to FIND the person. This is incredibly time consuming and annoying, if you die you have to repeat this over and over again, most of the time just gathering your group of friends will take all your time to play.
In Legacy at least you could invite people from anywhere and head straight towards them.
I dont understand why grouping became harder....but hey, at least juvies are faster in evrima.
When the entire map is released, im concerned people will feel lonely. You might not find anyone to group with, their group might be full, theres no global chat.

proud nest
#

I’m loving the new concept for Monolophosaurus! It looks quite interesting, the ability to track through a nose shot fluid, maybe it could even work as CC and deter for a second a possible attacker or prey.

Looks a lot like a suggestion me and some guys were discussing like… I think it was 2 years ago (my drawing here). So… it kinda makes me extra happy hahaha.

Side note: is that Rugops in the background? 👀👀👀

pseudo timber
#

I do have an idea and I love the concept for monolophosaurus. But perhaps change the nasal sprit for in terms of marking areas to be it rubbing against the ground? Like how certain animals mark their territory

cursive adder
#

Miss this. So majestic.

prime mural
#

I understand that it is too early to talk about this, but still.

I remember that the idea of ​​human domestication of dinosaurs was discussed a very long time ago. It's been described as "the dinosaur player <dies> and the human takes control", but I think that's boring enough? It seems to me that it would be much more interesting if the dino player "clouded consciousness" (dino player does not lose the dinosaur, but it becomes difficult for him to control it on taming), and also they has a general chat with the one who tamed them. When a person "mounts" a dinosaur, human player can press the keys of where they wants to go, and the dinosaur must either go there (without interference) or resist (as, for example, when a rider on a horse wants to go one way, and horse wants to go the other, and the rider begins to pull the reins in the other direction). It will be a new "horse" gameplay unusual for dinosaur players, you can think of many interesting interactions between the player on humans and on dinosaurs. And also introduce the mechanics of "release at will".

This has a big disadvantage in that there will be huge mixpacker clans that will be tamed by people. But I am sure that a solution to this problem can be found.

runic ibex
#

Whenever mono comes into the isle, if you get the tracker scent on you, you should be able to get rid of it by wallowing in mud or wash it off in the water

pale portal
#

Could we get any info on Cera, if you did anything with it or if it's planned after troodon and beipi?

robust badge
#

rugops looks like he's trying to be stealthy in the mono concept art so that gave me an idea, give it the ability to camouflage at the cost of stamina not like halo cloak or anything but literally just changing the colors of the skin to match the enviroment like a cuttlefish, but as some further balance and a bit of differentiation from the rest of the roster have its base colors be more on the colorful side so its easier to spot a non camouflaged rugops than most other dinos.

gritty tide
#

Faster feeding for carnivores, we stay like, 4 minutes, only pressing E to fill it up, and sometimes it doesn't even fill everything

ancient plover
#

evirma is good, however, I would like to see a new, kinda smelly system...basically, after a carnivore or herbivore eats, shortly after it will leave behind some...erm..."droppings" which once it rains, it will grow into a food source for herbivores, and will grow bigger every time it rains, the bigger it is the more food will be on it, i feel this would be neat as it would also explain where the herbivore food sources comes from.

frail pewter
#

Please start working on migrating the game to the UE5 after update 6 if you aren't already. Latest patch UE 5.1 implemented nanite foliage and the isle map is covered +90% of foliage so it could boost performance or at least get rid of those ugly billboard trees from the distance.
https://youtu.be/FUGqzE6Je5c

Unreal Engine 5.1 launched and it finally brings the power of nanite to foliage.

Want to learn Unreal Engine 5 - checkout the UE5 Starter Course:
https://youtu.be/k-zMkzmduqI

Unreal Masterclass:
https://www.unrealmasterclass.com/

Chapters
00:00 - Intro
00:13 - Nanite Explained
1:18 - Nanite Foliage!
3:15 - Large Forest
3:38 - Leaf Scattering
...

▶ Play video
mossy sun
#

A way to make the game fun again.
IDEA 1
I've noticed a HUGE increase in overpacking, So a fix could be is that if there is a certain amount of one dino over the pack limit they start to get a debuff that decreases their speed and damage, and lowers stamina and food, it could be called uncomfortable or smth, and it doesnt go away until a certain amount of time is spent away from a huge pack. And that can be used for being around different species of dinos for too long too.
IDEA 2
For the annoying herbis that body camp and prevent carnis from eating and forcing them to either fight or look somewhere else, the devs could add a debuff or "sickness" since that is coming up now, what it would essentially do is give debuffs and weaken herbis for being around a carcass for too long, it would make their stamina drain faster, and attacks that use stamina take more stamina, it would also drain water over time(No insanely fast slow-ish) and they would have to get a certain distance away(maybe out of render or smth) for it to start going away, they could also have to sit down for it to go away.

warm socket
#

You guys should put the sandbox mode in evrima so we can test current dinos and the inprogress ones

ancient plover
#

Change carnivores dinos sounds to low frequencies and vibrations just like that recent simulation of real sound of a t rex, add some bass and stuff like deep sounds , this would be much scarier for everyone, just imagine the horror when you hear those low vibrations and sounds etc, thinking... something s close , due to the low vibrations etc, also wouldnt be able to tell accurately how close that dino is, maybe just hear some footsteps but the vibrations getting and sounds getting subtle louder, since this game is supposed to be horror, I think this would be a really good change to this game and its future

rare geyser
#

The night vision is a little bit better than in legacy, but still grey, claustrophobic and quite boring after a while. I personally log out a lot when the night starts, even though I consider myself as someone who likes night time. In legacy's v3 map, you can turn the night vision off and see the environment a lot better, when the lighting doesn't glitch away at least. Evrima's anti gamma effect is so strong that this is not an option. I think it would be better to remove the distance based lighting, lower the anti gamma a lot and add some film grain. This reduces the vision as well, but at least it keeps the image natural looking. Instead of seeing only yourself and a bit around you, the whole environment including yourself would be dark and night like, but not too much

The night vision quality would depend on the strength of the anti gamma and film grain. Troodons would see a lot clearer (less film grain) and brighter (less anti gamma) than stegos. The diet can also affect these effects a little

forest berry
#

can you please implement
you click on multiplayer
you get a screen where you can click on "Officials" or "Community" and then come to the serverbrowser?
this will make the community server more "visible"

fluid delta
#

Forwarding this cause ppl seemed to like it 💀✌️I just want to play man

placid sigil
#

Just thought of this but hear me out! Size differences between males and females, ofc damage and health remain the same, but just a way to differenciate males from female!! I used to want this back on legacy and it just hit me

mental relic
#

I get you guys see a lot of the negative reviews coming from people who had bad experiences on community servers and you want players to play on official, but there should be some kind of tab added for community servers rather then just a filter and when you click on it you get a big disclaimer telling players the community servers are not the same as the real game with no rules no pay to win etc.

ancient plover
#

Maybe debuff/buff icons? Mostly for stuff like vomiting nesting/carrying eggs etc visible somewhere so its easier to see what effects your dinosaur currently has, kind of similar to Beast of Bermudas

crude lance
#

please for the love of God fix the grass on gateway the grass in legacy (v3 specifically) was great I just hate this blocky 2d grass it just isnt great I know graphics isnt the main focus but eventually this needs to be worked on update 9 maybe

dreamy wave
#

I don’t know if it’s just me, but since U5.5 it seems that lag (high ping) episodes have become quite frequent

ancient plover
#

Auto-walk keybind. Something that makes you move forward at a walking pace, adjusted by the z key. It's hard to move from one place to another as a very slow species. Auto-walking with the addition of moving side to side with the a and d key would be helpful.

pliant swan
#

Add an eyes costumization for every dino, im tired of seeing boring orange eyes

quaint saffron
#

Make beach deino gameplay more viable
add elite fish in the sea
add more freshwater puddles
add more ways to the beaches
idk its just peaceful being down there

visual mural
#

Give para calls some sound samples from the "hadrophone" (if that is possible?)

https://fxtwitter.com/MichaelChiappo3/status/1593656852117479425

Since this year is the 100th anniversary of the naming of Parasaurolophus, I thought I would unveil a prototype of a project I’ve been working on. I had the idea to create an instrument modeled off of the morphology of their nasal passages. This is version 1 of the Hadrophone! https://twitter.com/i/web/status/1593656852117479425

▶ Play video
solemn yarrow
#

Nesting and weather

I have an idea to make nesting more exciting while spreading players across the island.
Nesting and diet can be tied to the weather or the seasons.

My examples are mainly aimed at herbivores:

1.) Rainy season: During the rainy season, herbivores find their diet in abundance everywhere and nesting is worthwhile because they can raise their young optimally. It's hardly worth it right now, as the only way to keep up your diet is to abandon your family and wander. Nested players expect the parents to have a full diet and these can hardly/difficultly fulfill the diet if they have to migrate south to north to fill a comb.

2.) Dry season: After the abundance of food comes the dry season. The plants dry up and the herbivores have to move on with their young animals. So during the dry season, players can be encouraged to explore the island to avoid starvation and maintain their diet. Since herbivores can hardly starve (grass), the dry season can be challenging. I like it when finding food is a challenge.

pearl raft
#

Remove headtracking for deinosuchus, it looks wierd to see a croc move it's head left and right in quick motion, especially when basking. Or simply make it very mild.

nimble pelican
#

Please just give us the opportunity to have more hope and believe in your/ if not the BEST dinosaur survival game in the last few months your course has changed so rapidly/ I don't want to say that many of your followers are just very frustrated, almost lost turned away disappointed. You're doing a great job and, god knows, it's certainly not easy to always live up to all expectations. But to think about the essential points again and to fulfill previous statements/promises (e.g. more playable dinosaurs this year) would be great and I think it is a right step for the community, if not the most important one at the moment.
Smaller updates with more focus I agree with others Could turn the tide of frustration. ^^

scarlet stratus
#

minor updates.
I know bugfixing keeps you away from other development steps. But even minor updates keep players on their toes.
For example: (Fictional) Update 6 – Dietary Change,
updated 6.1 map,
6.2 Troubleshooting,
6.3 A playable dinosaur and balancing (only necessary changes)
6.4 Working on FPS
...etc.
Small updates do not necessarily mean bad quality.
because the quality from the developers is great.
Big updates are good too, of course, but they take so long and get so crammed that many players get dissatisfied and disappear.

teal sail
#

Possibly adding a /stuck or /s, where it shifts you a tiny bit to the side?

It is possibly one of the worst things to have grown something just to have a tree or rock suck you up. You have no way of getting out and the poor server admins get ping after ping about them

wooden flame
#

I feel like we should be able 2 back up in this game... especially the quadrupedals it just doesnt make sense why you can back up as an animal idk if its something that just doesnt fit the combat of the game or its just yall never thought of it but if its something yll think would op then make it so u can only back up so much b4 u have 2 wait to back up again sum like that

sage lichen
#

With Unreal 5.1 Nanite, dynamic LODs for foliage gets rid of the need for one dimensional textures for distant trees, bushes, etc. this would get rid of the jarring effects of transitioning between levels of detail as you approach or distance yourself from foilage, It would definetly increase the immersion, and from what I've seen enabling Nanite's dynamic LODs for foilage actually increased performance, Im not sure how circumstantial that is, but regardless Unreal 5.1 is a big deal!

old sky
#

I have an idea related to something Dondi talked about long ago in a stream involving dinosaurs having different types of vision. One idea he had was T.Rex seeing the world in a desaturated way, but things that moved would be in full color and stick out, creating a "it can't see us if we don't move" feeling. Of course, a lot of people hated this idea since permanently seeing this way could be disorienting and unfun. So I thought of a way to incorporate unique dino visions while keeping them optional.....

Should any dinos get a unique form of vision in the future, tie it in with our current seamless night-vision mechanic.

This way dinosaurs can have special forms of vision without it being to invasive to the player's eyes and can work both at night and in the day. So let's use the T.Rex's movement based vision idea as an example; right now in game you can turn on night vision in the day and anything within range is lit up if it isn't already. Anything outside of range however will appear as normal. This is basically how Rex's unique vision could work, too. It turns NV on in the day and only things within night-vision range would appear desaturated unless they move. Anything outside of night-vision range though appears as normal, just as it does now. This would allow players to utilize whatever unique vision their dino may have at any time without it being constantly forced nor restricting when in use.

Below is a very rough example of how Rex's NV/movement vision could work in the day. The desaturated parts are within NV range, the colored parts are outside of range. The raptor in the middle is moving a bunch and thus appears in full color. Of course this whole suggestion isn't limited to just Rex and is for any dinosaur that may or may not have a form of unique vision in the future. I just used Rex as an example 😄 (also cannot stress enough the example below is mostly just to give you the gist of the color differences, not the actual range.)

shy lagoon
#

OK here in the right channel-Nesting Deino today I noticed you can't really see the sticks to build up a nest, yes I press Q but then you have to blindly look around till "G" pops up. Can you make them easier to see?

small egret
#

Please, please add just 20 more slots to each server? TI_TenontoLove And can you make so when the server is full, we don 't get kicked all the way back to the main menu?

safe shore
#

I know this is VERY far into the future, or may not come at all, but I have an idea for how taming could work that appeals to both those who want to be tamed, and those who don't want to be tamed: Give them a choice.

Generally, my interpretation of the taming method is that it would be MUCH harder to tame someone, than to just kill them. Something like restraining them or knocking them out. So, I would basically consider your dino dead, since you basically lost a fight. If you get tamed, you have 2 options: either die and spawn an ai in your place for the tribals, or follow their orders. If you decide to die, then it's much more simple. The tribals get an ai, similarly to how the ark ai dinos work. It follows the tribal’s commands completely and will attack enemies nearby.

However, if you decide to stay, then its a bit more complicated. Being tamed has some benefits and drawbacks. You lack a bit of freedom and have to rely on the tribals to get a good diet, but you also get extra protection, special perks, protection to elder, and potentially even armor (if they decide to go that route). Generally, you will be able to control your movements, but the tribals will be able to give you orders. However, they can use their restraints to stop you if you rebel. So, if you follow them, then you can gain some benefits. However if you try to rebel, you better be able to escape quickly or face the consequences. If you decide to log out, then you will be replaced by an ai until it is not interacted with by tribals for a certain amount of time, then it will despawn. When you log back in, you either control the ai again or spawn where it logged out. Also, if the ai dies, then you die as well.

brave crest
#

if herrera is supposed to be an acrobat predator, maybe it should be able to do evasive rolls, like pressing Alt+A/S (or wasd if it could roll in all directions) herrera would do a side roll, be it for offensive or defensive purposes

tender snow
#

id like to see more variety in dinosaurs. Id love to see trikes and long necks. Eventually i'd like to see an ocean biome

ancient plover
#

When gore comes out can you please add an option to at least be able to lower the detail in the gore to maybe something similar to the meat chunks we already have in game but with the general shape of the innards, that way people who might not be comfortable seeing all the gore could maybe be a bit more comfortable or if your not really into gore. Y’all can call me a baby all you want I just think this could be a harmless addition that adds a tad bit of accessibility to the game and may prevent people from leaving the game.

umbral jewel
#

i am officially quitting this game, im the last of a big friend group that all had thousands of hours in it. most of use since legacy started. its taken two years now for a handful of dinosaurs and i'm just sad developement times and developers have really killed this game. that is all.

vernal cosmos
#

Please work on performance first as every other game does. Your game has some big big issues.

meager ledge
#

Pteranodon has a unique place right now as the mostly unchallenged ultimate hatchling/juvie killer. A lot of players do not yet realize this, but it can be used to very effective pick off any species' (aside from maybe stego and deino) juvies/hatchlings, making them a menace. So I thought of a suggestion that facilitates this in a simple way to how avians in real life work; real life flyers have really good eyesight which allows them to see small details from far away that is otherwise impossible for other species to see. If pteranodon could have this same ability, it could easily see its prey range which is juvies, hatchlings and other small creatures.

This could manifest in a few ways, but one approach I thought of is a simple first person zoom feature that can be entered by pressing a reserved keybind, whether you're midair, clinged onto a tree or on the ground. You press the button and your camera transitions in to first person and zooms in on what you want to look at, of course being most effective on ground (due to stillness), but still possible to use (though more inconveniently) in midair.

This could also apply to quetz later as it is also a flyer that could benefit from a small yet neat feature like this.

opal pike
#

please make it possible to see at nighttime. I understand the idea is realism but I can't see anything at all. Thank you.

torn mesa
#

Make it so that a server can customize the max group limit for dinosaurs, just be a nice to quality of life thing for server owners

ancient plover
#

the night time is way to dark can yall fix this please.

thin grove
#

I just wanna see how many people would agree and disagree with this. This goes for carnivores, omnivores and also herbivores.

What if every type of food (expect for grass) would give some sort of nutrients. The only difference between preferred and non preferred food would be how much precent of that nutrient you gain a bite. Preferred being around 20% a bite and non preferred 5%. Basically, it’s always smarter to go on preferred food as your stomach is limited to how much it can contain.

Why do I think like this? Well if diets will end up harsher, players shouldn’t have too much of a hard time gaining nutrients. It only makes sense to me but I don’t know what you think.

gentle spruce
#

right now when dinos get spat in the eye by a hypsi, they just swipe their head on the ground and the spit poison blind thing just magics away, so, instead of just wiping your head on the ground, maybe when you get spat in the eye by a hypsi, you kinda get x-ray vision for water, and to get the spit out of your eye, either just sit there for like 15-30 seconds, OR, go to the nearest water source (you see the water because the x-ray vision for specifically water) and dunk your head under for 2 seconds.

Just a random thought I had, also I know this post might get a lot of ❌

cosmic ivy
# thin grove

I think this Idea is really good. I think only Herbis should be able to do this. Also it has to take a bit longer for that circle to appear so it doesnt get too op. Maybe it doesnt even need a special key or animation for it, you could just hold the sniffing button and after a while it appears like shown in the pictures (really good btw)

dusty bluff
#

Give Galli feathers

prime mural
#

Please give teno ability to dive and eat water plants 🙏🙏🙏

iron cipher
#

Give Velociraptor feathers and make it hypsies new enemy

ancient plover
#

Could we make it so individual pumpkins fill more hunger and diet for adult stegs?

Like, comparing the nutritional value of pumpkins vs a clump of marigold, the % gain makes basically no sense. You have to eat an unreasonable amount of pumpkins to fill up. (I just ate one and it only increased stomach by 2%, yet a bite of grass does like 5%+?)

small egret
#

**Have anti-gamma turn itself off from 6 am in game time to 6 pm. **The lighting is otherwise way too harsh and dark for daytime, even at 11 am shadows are way too dark in the forest. The land should not be black at 6 am and shadows still completely black at 7 am. I should not need to keep my night vision on until almost 8 am just to see, it's crazy. And NV needs to be on by 16:30 in-game just to be able to see when it starts getting dark. Please, consider this a compromise to the purpose of anti-gamma while allowing us to actually see when the sun is up and without headaches and eye-strain.

foggy rune
#

Hey it would be interesting to only allow Deinocheirus to eat water plants making players stick to water sources. Then in turn make Deinocheirus one of a theropod’s diet so they get attracted to water sources. This’ll create an ecosystem

stoic orchid
#

How can that actually be? The servers have been lagging for days!
Just logged in with the Adult Carno, walked a few steps and bam you're out of the game. And if you log in again, the anti-cheat program gets on your nerves. Then you FINALLY manage to get onto the server after it keeps telling you it's FULL even though it's not... and the laboriously grown dino is dead!
Really great...

lament otter
carmine garnet
#

This post and the others about server issues need to be acknowledged! and please we need more frequent updates, even smaller updates like another person has mentioned. It will keep the game fresh, minor bug fixes or optimization updates, not everything has to be one big release every 4+ months. The game needs to retain its player base! We have to see responses from developers regarding these issues that are mentioned almost EVERY DAY!

old sky
#

As previous feedbacks have mentioned, at some point smaller more frequent updates aimed primarily at dealing with balance issues and more serious bugs would be very good for the game. The main reason I say this is because it's very frustrating getting an update, having there be large balance issues (eg; Utah's current pounce), and then having to wait months and months for it to get changed all because balance changes only ever arrive with major updates which, again, often take months to release.

Not saying make these updates every day or whatever, not at all. Just if whenever possible or more easily doable, more frequent smaller updates aimed at keeping the game fresh while bigger stuff is worked on in the background. That is all c:

ancient plover
#

I don't know what you guys think of this but I've been thinking about how to make nights better. Improvement with the NV is an obvious and a very highly requested implementation, so I needn't waste my time on that. Aside from that, what about adding edible plants and AI that only come out at night. For the AI, I know there is already an aim to add night terrors, but I want to really emphasize that point. Nights needs to be a lot more active than day, after all most predators use night times to hunt. In equal measure certain prey are also nocturnal. It would definitely be another way to add variety to the game.

pale portal
#

I've decided to make a little rework personally on the growth time of the current playable dinos from juvi to adult time growth only perfect diet

Hipsy - 15 min

Dryo - 30 min

Ptera - 1 hour (previously 50 min)

Pachy - 1:30 hours

Utah - 2 hours

Teno - 2:30 hours

Carno - 3 hours

Deino - 4 hours

Stego - 5 hours (longer than deino bc stego wins 80% of the fights aka most of the time with deino)

dim surge
#

Please have rex live up to it’s name the king of the dinosaurs and make it statistically the strongest apex, Rex’s bite force, sheer mass, and brain size need to be accounted for, I really like the concept of the headbutt where it has the ability to keep the other apexes in line on a fair 1v1 as it should be, compared to spino and giga

paper void
#

i think a good thing for nesting would be: let people lay more eggs after the first batch hatches so you dont have to damage the nest and then rebuild it with one stick since it's already made and there, it's just a bit tedious!

frosty cedar
#

give the dinos some cute affectionate animations like for example when cats sometimes walk against one another

heady gazelle
cerulean granite
spare shale
#

Maybe adding some sort of plants that grow in or around the water which encourage herbivores to come to the water more often and for longer periods of time to eat? That way deinos have more chances of catching prey for their diet. I'm rarely ever lucky enough to catch someone by the edge of the water or in the water, and it takes a very long time to find any players who happen to be around the water at the same time as you.

The plants would of course be spread out so that deinos dont just gather around in one spot and guard the plants that the herbivores need for their diet.

shrewd jewel
#

stuns on Utah's need to be reduced. I was hit 2 times by a tenno from 1 stun and died.... makes no sense that 1 stun if absolute death. love laying on the ground while i get killed and waste my time. honestly give the utah more health they suck

deft pike
#

Juvenile spinosaurus should be able to swim more efficiently than adults, possibly on par with bary? Just thought this would be good for survivability and uniqueness in growing.

foggy rune
#

Burrowing rework: the way it’ll work is you choose a spot to make your burrow similar to placing you nest and there’s a symbol of a burrow then you’d have to click hold a certain key (you choose) and make the burrow. You can then dig out hidden roots and such. You can make tunnel networks. I hope you take this into consideration.

dusty bluff
#

What happened to this lighting? Bring it back please

pale portal
#

Could we get the Troodon already please? We've been waiting a whole year by now for a new playable and I don't think that troodon is that important for it to be delayed for update 6.5?? (sorry for my bad English)

radiant anvil
#

Where are balance adjustments
Where are playable
Where are new mechanics
Pleaase we love this game and want to support you and want the playerbase to grow and be stable
But this is unbearable
I dont mean to be rude but its just so hard seeing so many people leave take breaks etc.

visual mural
spare shale
#

When selecting a server and being unable to join because its full, can we please NOT be kicked back to the main menu screen? This is a really small issue but it's a very annoying one, especially when you're trying to get into the same server over and over again. Can we please just have the error message pop up on the server selection screen instead?

prime mural
#

Please do more middle updates (like 6.1, 6.2, 6.3 and etc) between global updates (6, 6.5, 7 and etc). Each update brings something new (even a banal small balance change) to the game, every player quickly get tired of the old. It seems to me that frequent updates will open up a second wind for players who quickly get used to the update and get bored because of this.

cold olive
#

Have admins that can get on when people need help.
There’s so many players that get stuck daily and die because admins are never available to get on, or they choose not to. It makes the community mad. If admins can’t do something about something that happens many times every day, then add a /stuck command. If the game detects movement, then it has an hour cool down. If it doesn’t, then you get to use it until you get unstuck.

warped garden
#

Incentivize players to nest by making nest grown Dinos have a slight buff over other Dinos. AND when I say slight I mean SLIGHT. I am NOT talking about making only nest grown Dino’s viable.

Currently there is no real incentive to nest and have babies because it just takes them longer to grow. It’s a gameplay loop that should happen but isn’t because there isn’t really any point you should just spawn in as a juvenile and run over to the other players coords.

dawn blade
#

when it comes to nesting something helpful will be if when you invite a person to your nest be also be able to choose the gender they wanna be nested as

dusk copper
#

People should automatically spawn in nest

If a Uath, Teno or anything else is nesting and Eggs are on Open people who try to spawn as sayed Dino automatically get nested

Brings more use to nesting because rn just maybe 4 people on a server use it because most people just spawn in normally

timid dew
pale portal
#

What I think would be great for the fanbase and will make a lot of people happy is that you did mentioned that you (the devs) have plans to release update 6 aswell as the new map by the end of this year but what would be even better is if you also release troodon along with them so that way for new year time ppl will have new map new mechanic and a new playable which alone will bring many ppl back to the game and then you can focus your attention for update 6.5 and with that release beipi bc it is the second closest dino when comes to task to be finished that way we get for two updates two new playables which should make up for update 5 and 5.5 not having any. (sorry for my English)

I'm sure the devs can do that little wish for us please 🙏

wispy forge
#

**All of the corpses need a rework **regarding how much food they give, esspecially the AI corpses.
They all should give exceptionally more food than they do already.
With the inconsistency of AI spawning, paired with a very quick hunger drain, and a server with only 100 people at most on, it is very difficult to avoid starvation.
The only way to fix this problem is to either increase the amount of food a body gives, or to address the other factors that I had already listed in italics.

worn pivot
#

For later down the road maybe certain creatures can change some aspects of their diets by the perk system, specializing more in certain categories of food. Example being if let's say a Tenontosaurus via perks had a choice to either specialize in eating more aquatic flora or specialize in eating more ground roots and shrubs, or even just declining and sticking to its original diet. This should not completely change the playstyle of the creature it should only expand on different ways of gameplay.

slim halo
# cerulean granite But you gotta think about that Rex was the one with the biggest bite force in hi...

If deino and rex had realistic stats, they would have game breaking levels of damage. If that were the case, rex would likely need a major speed nerf, no way its gonna be running the way it is portrayed in game. Rex likely functioned more like giga in real life, mobility wise. As for deino, if it was really realistic, it would be impossible for anything in game including stego to beat in in water. On land, it would still have an amazing bite and pretty bad-decent mobility. Only deino mains would profit from an update like that, and unfortunately stego mains would never want a realistic deino. So dont get your hopes up about a realistic deino, but a realistic rex may still have hope.

ancient plover
#

I have this idea for when you see a dino injured. Being able to work put what dino was responsible for each wound. This could be another way to know what other competition/danger is near. Each wound will represent the characteristics of how each dino attacks.

For example:
• A stego would most likely give multiple puncture wounds in a concentrated spot from it's tail spikes.
• A carno could give a set of two puncture wounds from a charge. Additionally give widespread lacerations, dismemberment and bruising.
• A Utah would do more local lacerations, dismemberment, deep claw scratch marks, maybe smaller punctures by pouncing or pinning with its sickle claws, and bruising of course.
• I feel a Deinosuchus wound be more about dismemberment and bruising than anything else, depending on it's growth %.

I might or might not be completely accurate in my examples, but the general idea is there. I know in game when I and my pack is hunting we already do a lot of looking and planning. This would add more curiousity and analysis to gameplay 🙂

robust badge
# ancient plover I have this idea for when you see a dino injured. Being able to work put what di...

cant react to this but this is really cool, for troodon a good suggestion would be a suspiciously intact corpse with only minor lacerations and small bite wounds in random locations, but clearly discolored like its whole body is bruised possibly with blood coming out of the eyes and nose, and probably vomit pooled around the mouth. similar but less dramatic effects on a living dino that merely survived a troodon attack

surreal ice
#

Make official server host 125 or 150 people

crisp pagoda
#

Please optimize your game so people can actually play it. New mechanics are meaningless if people can't actually, y'know, play the game. My machine cannot run Evrima, and it is a problem with Evrima itself, not a problem with my PC, as my PC can run other CPU-/GPU-heavy games and programs just fine

fluid delta
#

Not 100% sure this should go in general feedback, but anyway,
please fix how baby Utahs do the same bleed to 1-6ton animals as an adult Utah would 💀
A baby carno doesn’t do the same bleed as an adult, a baby teno doesn’t do the same bleed with it’s kick as the adult, a baby stego doesn’t bleed things as hard as an adult stabbing something,
so why does a baby Utah have to be busted and be able to bleed something out as effectively as an adult if it doesn’t die of course TI_HypsiShrug Especially when a baby Utah can even unrealistically penetrate a full adult carnos/stegos/tenos skin.
(I’ve done this testing on a private server, that’s where I have my data)
That’s it from me for today TI_WeSmart

ancient plover
#

Amazing u guys are releasing devlogs much faster now keep up good work

slim halo
# upper jasper Sucho should maul deinosuchus on land and be heavy enough to not be grabbed. I f...

It should exceed the deino in health, by a fair portion, but no way is that skinny lil snout gonna bite down harder than an 8 ton croc. Deino should do much more dmg, but I agree it shouldnt be able to drag sucho under. Even on land though, it should be a fairly reasonable fight. Or at least as a compromise, deino mauls sucho in the water, but falls short on land. Either its a mostly fair fight in both elements, or an unfair fight in both, for each one.

delicate estuary
#

Add a yawn animation for all dinos.. it'd be in place of a 5 call. Ya press 5, ya yawn, and the longer you hold 5 the longer/larger the yawn (with a length limit, of course).
||It'd be so funny also if you're a female and a male courts you, you can just yawn as if rejecting them LOL||
side note: it doesnt HAVE to be 5 either, it could be a different key. so like/dislike this based on the mechanic, not the 5 key thing

prime mural
# timid dew Simply make them take less to grow up. Right now im pretty sure they take even m...

It seems to me that instead of buffing bite force or speed/stam dino who born in the nest, it would be more interesting to give them a growth speed buff. So that those who were born in the nest grow faster than their relatives, who will spawn, but have the same statistics. It must be remembered that those born in the nest are still raised by parents who spend their real time on rearing. Thus, there will be no problems with the balance, and the problem “I was born the wrong skin that I wanted” was compensated by the accelerated growth time.

thin grove
#

Give triceratops a impale attack it can charge up.

Not much to say besides this is a defensive attack and not a offensive one. I estimate that triceratops will weight about 9 tons which makes it unlikely that it would have a charge attack like carnotaurus. That and that it wouldn’t fit the main play style of it. The way it would work would be it standing still at the spot while it kicks the ground like a bull and then BAM, it thrusts itself forward doing massive damage.

Bonus: Maybe a heavy adult specimen can’t do a charge but perhaps at a younger age (subadult) it would be able to perform it.

timid dew
ancient plover
#

I actually really enjoyed the game, but over time I really have to say I think it's a pity that many players don't understand the meaning behind it and just kill other people unnecessarily and get on their nerves I understand what it's called Eat or be eaten but a lot is really just unnecessary and incomprehensible

opaque girder
#

Reduce the rate of food drain while sitting/standing still. There should be no reason that someone can't last a full night on 100% food.

quaint oriole
#

If we have to pick off organs one by one to actually get the organs we want, please make the speed which our hunger fills while eating much faster. Because we do not need eating taking minutes and having to do tedious stuff before it.

The picking off organs one by one change is fine, BUT we need the speed of hungerfilling to be increased to compensate for that. Its just quality of life

vague nova
#

When pachyrhino is released it should have reduced head damage,and an omnidirectional alt ram.

fierce dune
# opaque girder Reduce the rate of food drain while sitting/standing still. There should be no r...

Alright instead of this just make it so that animals that aren’t designed to hunt at night like carno for example would have a small food reduction but it would turn back to normal in the day and for nocturnal hunters like troodon and dilo they would get a small food reduction when it’s day but it would be normal at night. It wouldn’t be too much so that they could just afk grow but it would be a noticeable difference

viscid gale
#

So, Quad/Biped stance shifting for Spinosaurus? whats your thoughts on this guys.
to elaborate, spino could have been biped or quadroped from the stuff ive read, it could also be used to differentiate itself from Sucho and Barry

robust badge
deft pike
#

Potentially allow maia (or plateo if that's still confirmed) to eat specific small AI, such as crabs, chickens, or maybe some of the REALLY small dinos, like hypsi? It allows maia (and maybe plateo) to be seperated from para and the other hadrosaurs even more, while also not creating a situation where it begins hunting other players.
Just a spitball take

prime mural
#

Can we talk a little about flyers?
Maybe, in addition to the quetzal and possibly an analogue of the tropeo for sea valleys, it is worth considering their feathered neighbors - Argentavis or Pelagornis, or one of these ancient birds? The same pelagornis with its appearance very much stands out against the background of seagulls with its false teeth, and argentavis is large enough to occupy its own niche and compete even with small adult land predators.
Speaking purely about myself, I would really like to play not only for scaly ones, but also for birds. Moreover, a step towards this has already begun with the introduction of hypsi feathers.

UPD1: I am not suggesting to introduce now, this proposal is more for the future, when there will be a lot of land creatures.

UPD2: it seems to me that even a banal difference in the mechanics and the feeling of flight will be significant to make the gameplay different from the ptera: birds usually fly in many pushes; ptera make one stroke and essentially support it, it is more difficult for them to gain height, but it is easier to plan and descend, and also to hook on steep slopes. The same argent or pela should be heavier on takeoff than ptera. For ex., pela can be a direct competitor for ptera, but inhabiting niches near sea water (giving the opportunity to take off only from water, from land is very long, difficult and costly). Argent, on the other hand, can control both of these niches, like carno control utahs now, but at the same time a group of pteras or pelas should be able to drive away one argent, who, like carno, should not stray into large groups. Quetzal in this whole game for me seems to be a kind of "flying rex" - it can not keep up with any of them (because of speed, as I see it), and that is why I propose to introduce them in front of him.

agile galleon
#

Underwater biomes
So we all know the different water biomes, rivers, swamps, lakes, oceans etc, but what if we had different underwater biomes? Like kelp forests for example, these could hide juvies and essentially act as an underwater version of what I think the cycads will be. That was just an example, maybe not the best one but I still think we should eventually get multiple underwater biomes instead of the same barren wasteland.
TL;Dr More underwater biomes.

hearty stone
#

Hey there,

I know this isn’t a your typical feedback post, but this is a suggestion that is very important.

Could y’all please kick it into gear? By that I mean, I used to be VERY active in this game, but the timespan between announced dinos and then actually being released is absolutely frustrating and demotivating. I remember hearing of 6.0 and 6.5 for SO long ago and even after all of these months, the tiny troodon still isn’t even playable. It really bores a large amount of players when the ‘recode’ was advertised to bring content faster, but it being an entire year and STILL nothing….well it kind of makes announcements a big snooze fest because it will be half a decade before we see anything that is advertised. Please improve on this.

TLDR: We shouldn’t have to wait over a year for a single dino to be released please.

potent thorn
#

To add upon said above, I really would like to see more playables too. While mechanics are important and it is good and a smart direction you guys are putting them first, (obviously) I just feel like playables add alot longer burn content to the game. Maybe releasing a playable with or around every major update would be nice. But nothing to be rushed maybe a tradition of having every update's .5 variant adding a playable or something. We all come here for the dinosaurs, and love the game/idea but it is demotivating as stated above.

last canopy
#

I’m upping this one again.

shell parcel
#

Ptera shouldn’t 3-shot itself
That’s all

hollow sorrel
#

Change to UE5 and make your foliage and rocks all nanite this might help with fps drops and hey you won’t have to develop LODs any more. I play another survival game that has already done this and theres massive improvements.

brave crest
#

It would really nice If troodon was a base raiding creature, troodon is intelligent and a small creature and would likely see humans as easy prey

but heres another thing, it would let human bases be more dynamic, one dude is on cameras all the time, he sees whats happening around the facility and has access to the ventilation ducts in like a main headquarters, now what if it was a FNAF style where you would get like "Motion Detected in: adnjadjajsdnajd vent" and you could shut off certain sections to trap the dinosaur or stop it from coming in closer.

an example of this would be the image, somewhere in the vents, it gives you a general area, and then you have to act fast on where it could be trying to go based off of where they are and where the exits and entrances are

this would add another layer of depth to human bases giving them threats outside the walls, but also if they aren't careful, inside as well

quiet tapir
#

A dino that can mimmick the calls of other dinosaurs, either as a way to discourage attraction, or cause attraction of other specific dinosaurs.

Would be a cool feature on some kinda dino, just an idea.

safe shore
#

Since humans are coming out soon, I have an idea for how they can get proximity voice chat that the dinosaurs can hear, but not understand.
Essentially, we could scramble the voice for the dinosaurs so you can hear that they are talking or yelling, but are unable to understand them. My method for this requires 2-3 steps. It may not be feasible because of lag or something else I don't know about, but its worth throwing out the idea anyway.
1: Split every half second of voice into different sections
2: Reverse every section
3: (this one is optional if the first 2 are not enough to scramble) swap every other section.

An example would be this (except it would be audio and not text):
If someone says: Hey guys, there's a Utah.
2: g yeH syu a s'ereht hatU
3: syu g yeH hatU a s'ereht

So there's basically no way for a dino to understand what a human is saying. However, if someone is just screaming, you can still tell its a scream. So, this method both scrambles the voice, but allows you to at least slightly understand if they are talking normally, panicking, or screaming for their life.

kind harness
#

I was thinking it would be nice to have a way to see your previous chat log after you reload after dying (as long as you come back as the same species, naturally). This would help with being able to take screenshots and allow you to remember names of griefers and other toxic players so you can avoid them and warn friendly players.

hollow shuttle
#

fix your servers -.- high ping spikes and fps its so frustrating to die cauz of the huge fps droops, also some bugs are gamebreaking pounce bug jump bug is insta dead in many fights as utah player, this really need huge improvements. ... also some better anticheat would be nice.

ancient plover
#

a way to check how many people in a server

bronze heart
#

Came back after a hiatus from Evrima. What I can say is that the game seems to run better than before, or I have gaslit myself into having low expectations. Game managed to run stably, but had no shortage of gamebreaking bugs, from consistent crashes, killing me on spawn, crashing and then killing me, flying being disabled at random, resting being disabled at random, and a few other miscellaneous issues that I've mentally repressed. It is also a bit disappointing that in the time I have been gone the most major change to gameplay has been nightvision. I look forward to future content, and I hope that these bugs get ironed out, because once the bugs are handled, I believe the game will be significantly more enjoyable.

Edit: I should also mention that this was not just my experience, but that of a friend I convinced to get the game for a night of playing. We both crashed consistently, and given he has good hardware, I can say fairly certainly that our hardware is not to blame, and we saw player count dip whenever we crashed by 60 players or more.

cerulean granite
#

Feedback mabey how far Update 6 is so far. Or whats still missing

orchid fog
#

Please fix the not being able to fly bug. Died way too many times because I go to fly and just get suctioned back to the ground. Pretty annoying when the main mechanic of the PT doesn’t even work.

lunar mantle
#

General environment changes:

  1. Add ripples to the shores of rivers, as well as realistic pebbles, rocks, and moss.
  2. Add small splashes to the leaping fish, and make sure they don't float like slowly spinning on a wheel.
  3. Add lizards and birds that nothing can catch and just scatter away to fade and disappear, just when you disturb the environment

EDIT: Also, add massive splashing sounds for when something or someone lands into the water! "K'Plonkshhh!"

indigo mural
#

The night is much too dark you can see NOTHING! It's really no fun anymore. In Legacy you still had at least the view of the surroundings =.= This has to be done properly!! It's no fun starving over that CRAP either! Because you can no longer find out of the forest. It also makes no sense to wait a few minutes for the day -.-

stuck minnow
#

I was wondering if you could make type h dinos playable again but there is something hard to do to get them such as a long grow time to get them or you have to keep your dino alive for a long time and then you can start growing into a type h depending on what dino you have. I also think maybe making the type h weaker so it's actually killable

neat arrow
#

Can you give us a summary of what you've been up to?

timid dew
placid sigil
#

i think baby pteranodons being able to land on stegos and crocs would be pretty nice

hard fog
#

Hello

About our blood pool icon, I am sure this has been mentioned before but just making sure;

When I press TAB and open status menu to check out my blood percentage, the status tab blocks my view of it.
I can still see the value when I hover my mouse over it's general position,its nothing major, but would be nice to have it fixed.

old sky
#

A simple suggestion for our lovely Gen 2s for whenever base looting arrives....

Canned foods and MREs should be lootable foods

.....pretty much the suggestion. TI_dondiSmile👍 Canned beans (a must for survival), corn, peas, various fruits, and of course the wonderfully tasting dried up 70 year old MREs such as hot dogs and pizza and whatnot. Tasty! 👌 😅

agile galleon
#

Can we have the status update thingamabobs on the side of the character panel have the buffs and debuffs be separated? it's just so peculiar seeing a random "Leg fracture" in the middle of buffs and with it being the same colour, it's hard to distinguish, all I'm asking is that debuffs be separated or made a different colour

gilded elk
#

Please fix ai spawns like why do i run through endless fields of nothing but grass and trees

pale portal
#

This is more so a question so idk if it be allowed here but I've heard that as a dino we'll have a interactive skeleton meaning we'd be able to pick bones and make unique nest or whatnot but I would also find it interesting if we could as humans use the bones to make primitive weapons like knife or spears made out of those bones I just think it'll make those bones more useful.

solemn yarrow
#

I have an idea to make the forest more attractive to certain dinosaurs.

The diet for the smaller herbivores like Hypsi and Dryo should only be found in the forest. When I look at the two dinosaurs, they are made for life in the forest, but some diets only find them in open terrain. Since the served species would only live in the forest, this would also be a hunting ground for the carnivores.

For example, for medium-sized herbivores like the Teno and Pachy, open terrain and the edge of the forest would be an option.

If larger herbivores ever come into play, their habitat would be open ground only.

So if the diet is adapted to the habitat, then this should also have an impact on the diet of the carnivores. Example Utah: Like the Teno and Pachy, it can live in open terrain and in the forest/at the edge of the forest. His diet would then be all small and medium-sized herbivores (Dryo, Teno).

tender tapir
#

Maybe add a thing for pteras to latch onto the top or the side of large dinos like deino and stegos to eat ticks or bugs on the dinos so the ptera could get buffs from eating them and the large dinos would have their parasites gone

icy crow
#

It would be really nice if in the tab hud menu you could actually see health % listed, as well as an indicator of some kind of if your bone is broken (so you could tell when it was healed)

lunar mantle
#

If your dinosaur character sits down in an open field and doesn't move for 10 minutes or so, a slowly growing swarm of pterodactylus should fly around and land on you, giving your position away to other players visually.

mental relic
gritty tide
crude lance
#

possibly a fix to running off cliffs to foliage -
why doesnt the isle follow what some other games do and as the foliage gets close to the screen it dims a little bit lowering the opacity so you can still see through it to see your character/the cliff that you would have fallen off of since you couldnt see I get this might slightly lower the effectiveness of hiding in bushes but its only if a character pulls their pov into the bush which you can already do I coulnt find an image online because I dont know exactly what it is called however I can probably find one with a little effort what do we think? do we know what im talking about?

proven spade
#

Fix the quality of the servers, trying to pvp in fps drops is near impossible

wide hedge
#

Not sure what the issue is, but today and yesterday, I was playing 2 different dinos on 2 different servers. Utah and Stego. The game straight up froze abruptly, yesterday I got lucky with task manager to close it, but today I needed to restart my computer.
Mind you, my pc is brand new, new parts. I built it in September.

Just confused, relatively sure it's not my end. Optimization update would be awesome.

ancient plover
#

Please give dinos a way to pick up their young until a certain %. Utah babies for example would be carried on the backs of their parents or other adult family members. It would be so helpful.

ripe belfry
#

I want to talk about the Pteranodon bipedal run take off...I do not like it. The animation looks really out of place compared to the other dinosaurs, and I have two reasons for it.

Number one, the accuracy side, it is a Pterosaur, they have specific bones and joints to help take off. They basically do a push up and lift themselves off the ground, which is much faster than the bipedal take off. Their legs are also not built to walk, much less run, bipedally and their wings don't work like a birds wings.

Reason two, this bit of skin right here would catch wind and slow the animal down. It would work better if the wings didn't connect to the legs, but they do, sort of like a wingsuit, it looks like it would catch the wind. Looks goofy.

I suggest that they change the run animation to a full on gallop, using Pteranodons real speed, that ends with a quad launch, giving it a speedy take off, instead of the bipedal run.

hot hornet
#

Maybe rework the roadmap updates page, seems like we’re getting the “no recap because of devblog” shpeel two weeks out anymore.

runic ibex
#

When you’re at low hunger, you should see your Dino getting skinny or if you starving to death, you can see your Dino’s ribs cause Of how skinny you are

steep plover
#

Lots of new players seem to be lost with the night vision and other actions there is. Make in-game tutorial for using special commands, like nightvision, pairing and stuff. Tutorial could be just some little hint boxes on the screen for the first time gamers explaining like "The night is falling and it's getting dark, turn on the night vision by pressing X." etc. I think it would help with their experience. You could also turn the hint boxes off from a button if you did not need them.

agile galleon
#

Gonna bump this again

minor salmon
#

Is it ok if you can optimize the isle more? My laptop runs games at 70~80 fps but with the isle, all my settings are at the lowest and its 20~30 fps.

crude lance
#

if carno rams at a certain speed into a hard surface like a rock it should take damage and get a head fracture (could also be a stun or other animation of head fracture if damage is too powerful) (add another skill element to dodging carno attacks)

stiff veldt
#

Things for Ptera
1: get rid of the running takeoff it looks goofy and no one uses it

2: give it a dive to catch underwater fish but must use stamina to get out of the water

3: the latch should gain stamina. Only times they’ll be vulnerable is when eating on the ground or getting water which they have to do regardless so allowing it to regain stamina from latching gives it more purpose

4: put compy and Ptero on Pteras diet so it has a more vulture gameplay to sticking around bodys and players waiting for them to spawn

timid dew
#

Lets be honest here.

No matter how good the game looks or how many amazing mechanics it has.
If it runs like crap, noone is going to enjoy playing.
Ive noticed that the game even on lowest settings has some really noticeable fps hungry effects especially seen on the water surface.
Or even the fact that roughly half of the maps trees and bushes are loaded at all times in great detail.
Also every pvp encounter lowers your average fps to 15-20 no matter your graphic setting on most pcs

gilded turret
#

More colors for dryos! With the current roster, dryos color variety is so.. sad. Compared to the other dinosaurs, dryos only have 3 colors to work with: blues, greens and browns, their crests being even more limited down, just greens, blues and a white/cream.

I suggest either.. a color palette limit for each dinosaur, such as deinos having only browns, greens and grays and carnos having only reds, oranges and browns, fitting in with the dryo limitations, or, on the other hand, give each dinosaur species an equal range of colors, such as all having the same colors to choose from in a large palette or give each species a pallet of say like.. 27 colors to choose from. Please make it fair, as a lot of players don’t play certain dinos for the skin limitations!

zealous shadow
tranquil horizon
#

Probably only a deino player issue but an idea for a future update is deinos gaining weight based on how much they eat meaning deinos that eat more become heavier til they die like real crocodilians. When I say this I don't mean bigger that'll probably break the game I mean the weight keeps increasing throughout the animals life

hard elbow
#

I think a sleeping or exhaustion mechanic would be a really interesting and fun concept if it doesn't directly affect your survival.

For example, an indication for exhaustion could be as simple as your HUD and stat readings getting blurrier over time the more days you go without sleep. Just a minute of sleep seems sufficient to regenerate energy.

It would also be cool if keeping yourself sleeping past the 1 minute mark would gradually speed up your healing (assuming heal-times in the future will be longer and wounds will be more critical). To add onto this, an interesting balancing measure in the future could be that certain dinosaurs (maybe apex-specific) heal terribly long while resting, but exponentially faster while sleeping. This way, sleeping is a risk/reward wager, and not a requirement of survival.

worldly garden
# gilded turret More colors for dryos! With the current roster, dryos color variety is so.. sad....

I'll stand by the fact that the most interesting approach to colours for each dino would be to have a specific colour range(s) that suits that dino with heaps of options in that range, but a few options from all other colour ranges too. So dryo might be mostly greens and browns, but you also get some creams, reds, purples, greys etc. I think some dinosaurs do this pretty decently already (take deino which is mostly muddy colours but still has a little bit of everything), but some like dryo/teno/ptera leave a bit to be desired. If anything I think this really points out the need for a bit of a colour palette overhaul (seriously, why does deino which is the semi-aquatic ambush predator that mostly wants to remain unseen have some of the best colour variety in the game? I love it has the variety it does, but why wouldn't a social herbivore like dryo have more?)

I think this way you can still encourage a certain "look" for each animal, but still lets players have some fun customisation. The big appeal of the skin system is ultimately customisation but some animals just feel a lil lacking still

bold viper
#

Give a debuff to herbivores that kill other herbivores over a certain period of time, increasing based on (in descending order, with first instance being largest debuff) whether you killed your own species, a species that eats some of the same food you do for its diet, or an herbi that does not share either trait. Players killing other players of the same species or diet (stegos killing stegos, tenos killing stegos, tenos killing tenos, vice-versa and etc), commingly being referred to as "cannibal stegos"/"cannibal tenos" when neither needs to be, is making people feel like the game is just unfun to play at all. Often times as a juvenile of said species you become targeted by adult members of either species and either die because of those adults whose sole desire is to seek out and kill members of their same species or other species, regardless of whether their excuse for ruining other peoples' gameplay experiences is "for population control" or something else to make their behavior of ruthlessly and aimlessly seeking out others to attack and kill just for sport seem innocent.

If toxicity such as this continues in the game, a decent amount of people who originally loved the game at first will at some point feel that there's no reason to spend multiple hours on a game to grow into their favorite dino to hopefully raise a family as that dino or just hang out with other dinos of the same species if the members of that same species or diet are just going to constantly be seeking them out to kill them, and continuously succeed in doing so due to those players therefore being unable to ever defend themselves as the dino they're trying to play as because they never even get a chance to grow their dino to full without getting attacked and killed by their own kind.

You could make the argument to "just go to a server with rules" but more often than not the admins of those servers have favorites, don't keep to the rules, and the rules on said servers are just rediculous.

tranquil horizon
#

More ai in the water, it's so hard to survive when everyone leaves. Hardly any fish spawn

manic osprey
#

Something I thought would be cool was if carno had an Alt + Right Click directional attack where it swings its head, using its horns and weight. This would be specifically tailored for things smaller than you that are on your sides and rear, so it wont work for your front; you'll just have to alt bite like normal. Only reason I say that is because I'm not sure physically how a carno would gain the momentum needed to knock you over without swinging to the side/rear. I think it would shine mostly in defensive situations, as a way to keep utahs or pachies off of you. A well-timed swing could knock a smaller assailant over, giving the carno a chance to finish it off while it's down. Again, I'd like to stress that this would only make sense with things that are small enough to knock over, not on things the same size as the carno or bigger. You'll do damage, sure, but a stun for equally-sized targets I feel wouldn't make sense. A carno is not a dome head like pachy; he'd just be using his size and strength to knock over smaller targets.

earnest trellis
#

Make the map more usfull to explore or have a reason to go to the corners of the map. It sucks to see no one go there all we get is just the middle part the only gathering spot.

frank thorn
#

When mercs get added it would be cool if we could spawn in with a large hunting knife (like in the picture below) so we could use it to defend ourselves from stuff like troodon or maybe even a omniraptor

fresh pelican
#

Everyone stand back! I have a suggestion...

Bramble patches.
Now here me out. In the correct biome there should be wide patches of thorny bushes here or there, perhaps large pond sized and some bigger and some smaller areas. Maybe some skirting rocks and cliffs- who knows.
However, they should deal 1% damage to mid tier dinos, deal no damage to smaller dinos and perhaps no damage to super large dinos like rexes and especially things like pues. (Or maybe half damage, I dunno, you decide)

Anyways, this would allow smaller dino players to feel like they arnt going to just get murked by everyone else and gives larger dinos a little bit of wariness if they try and go after a smaller dino who dives into these bushes for some semblance of safety.

I think this would be fair. Especially if they have a specific look and dont just blend in to the surrounding environment so people wandering around dont just stumble into it and get random 1% damage to themselves.

(Also, if you keep stacking that 1% you could most likely unalive yourself when theres no admins on and no cliffs or deinos so thats a plus. Depends on how fast you heal tho, so no promises.)
Waddia think?

toxic pike
#

Despite the progress of the game not really increasing in speed, I always look forward to the updates, but for all of the people seeking a "dinosaur game" I feel like one of the .5 updates (like 6.5/7.5 etc) should be the addition of a cluster of older playables/or just playables in general. The number 1 complaint I've heard from EVERYONE is the lacking of overall variety. Humans are exciting, but at its core this has always been a Dino game.
I also agree with the decision to keep out apex land predators for the time being, but I have a feeling that the smaller dinosaurs have a very low impact, despite having interesting gimmicks and mechanics- people gravitate towards mid sized to apex animals

pale portal
#

I know currently the new dev vlog is around the corner but I would like if we get more info on upcoming dinos or future ones bc I can't wait to get my hands on a new playable and ik so many others do too.

arctic junco
#

Love the game, hate joining a full server. A queue system would be great for user experience.

south bison
#

when you're getting chased by a bigger creature, your screen shakes with every stomp and it gets louder/more intense the closer it gets

pure crest
#

add bigger carnivores/ herbivores to counter steggos and crocs

shell osprey
#

Can we please add a "Suicide" function to the esc menu? I often mess up and get stuck in a rock, mesh, or any random place, or just want to swap dinos, and having to starve to death or drown myself is a bit crazy long winded after a bit.

wild jetty
#

Make clotting your blood in mud actually make it stop

manic osprey
#

As a deino, being big enough to lunge something and drown it, but then the dead body being too big to drag. I'm a 30% deino and just snagged a fully grown utah, but now that it's dead I can't carry the body; only grab chunks from it. Makes no sense.

viral arch
#

Please make the consequences of cannibalism worse for species that don't benefit from it. Right now it just doesn't have any real downsides for people who play the game as a deathmatch.

cursive trail
#

Please make it that utah's cannot make a successful pounce when pouncing on the face/tail. When a Utah pounces from a face/tail, it just teleports them to the side. It feels less like a skill based mechanic for Utah and more like a speed run qlitch for a PS1 game.

grave rover
#

^ I’ll branch off this a bit.

If a Utah pounces the head of any dinosaur (minus some), the creature should knock them down while they’re mid-air.
Example: Utah decides it was a brilliant idea to pounce the head of a Carnotaurus. Little does he know, the Carno will ram forward to knock the Utah down. This would force the Utah into a knockdown, with varying levels of speed.
A Pachy would likely knock a Utah down longer than a teno for example.

This would be an automatic animation, rather than a manual one.
Similar with the tail, the Utah would either phase through it, or get a temporary (but quick) knock down.

timid dew
# grave rover ^ I’ll branch off this a bit. If a Utah pounces the head of any dinosaur (minus...

And branching off this:
(some) Dinos should have a manually timed attack for doing more than just deflecting the utah
Such as:
Alt click for pachy doing strong bone break
Alt right-click for carno for a further knockback with damage and a moderate chance of a body fracture
Or as you can guess stegos, trikes and similar spiky creatures could use this to simply impale a utah.

Tldr: a utah should be automatically knocked down when pouncing the back or front, but a well timed manual attack ensure the utah recieves at least some damage from the miss

delicate hound
#

Deino's above fish-eating size shouldn't starve at all. It should be able to not eat for as long as it needs to until it gets a meal fairly. It should only have a status that is affected by being weakened or slowed by being too empty or too full.

ancient plover
#

dieno needs to be bigger, ur telling me a adult dieno cant take on a stego by itself kinda dumb. ive watched 3 stegos take on 7 dienos and win make dieno stronger or steggo weaker let me be able to drown a steggo!

prime token
#

1-Custom finisher animation when ennemy dino is very low on health, (dino and human) like in skyrim or fallout .
2- some interactable environment scattered around the map, (thinking about battlefield with the crane falling the hotel falling etc..)

gilded elk
#

More payables and more ai the map just feels empty

proud plaza
red dove
#

I can play Star Citizen better than I can play the Isle Evrima and its as if we dont get any performance updates only every major updates. Performance should be a top priority as we cant even enjoy anything new if we cant play.

lost forge
#

More ai and to spawn with food in our bellies for Evirma. Too much luck is needed if you spawn at night too, you can’t see anything and you’re starving, the two together spell painful death. Please change that, we need to spawn with full stomachs like in Legacy.

copper tangle
#

For Eveina we need ai like herbivore herds or any big dinosaur that I can pounce with Utahraptor. Please put more ai the current state is ecosystem of map is dead like a dino walking simulator

lyric crescent
#

Some ideas for eggs and nests!
Interact able eggs that you can eat! Rotten eggs can make you sick though! Eggs break when trampled specifically when jumped on! Pick up your eggs in your mouth!
Animation for destroying nest instead chomping on a mound of dirt/twigs.

And a buff for our hard working parents maybe a long lasting effect that increases every stat of the parent positively except for damage

elfin crater
#

Another depressingly underwhelming devblog this month: pertaining to improvements we haven’t yet seen and development of mechanics we haven’t yet touched.

“The new human prone works similar to the crouch, you all know how that works don’t you?”

This is the most irrelevant information because it’s referring to things and comparing things we have no concept of.. IRRELEVANT

cerulean granite
#

Loved to see Skulls on a Skelleton too. Like a huge head with Teeth of a Deinosuchus.

ancient plover
#

Please improve the invite system. Please only allow us to recieve invites from another dino when you have first quit your current group. The amount of times people make invites can get really annoying, especially when you're nesting.

manic plaza
#

Larger dinos colliding with smaller dinos when running should knock them aside or trample over them instead of stopping both dinos in place immediately

teal badge
#

I’m very concerned about what was said in the most recent and the previous devblogs about the camera locking when you do certain actions. Limiting where you can see while doing actions just puts solo players in even greater of a disadvantage compared to people who play in groups which is the majority of the playerbase. It’s a pointless change that just makes it harder for a very niche group of players to survive. Also I think the majority of people who play this game would dislike this change and would ask for it to be reverted if it was put in.

forest skiff
#

Put compy on ptera s diet, I feel like it’s really hard to get s diet as ptera when your not in the right spot however compys are more common then most people think

manic osprey
#

Make swamp biomes nesting grounds for deinos. Like, the whole swamp biome giving the nesting ground buff for deinos. I feel it'd make sense logically, and it'd also encourage players to actually go to the swamp, both deinos and, in the future, their predators(other than bigger deinos). Right now the swamp is devoid of players 90% of the time.

grave rover
# teal badge I’m very concerned about what was said in the most recent and the previous devbl...

Now, I’d agree if it was totally locking your camera, but if it’s restricting you to 180 degrees rather than being completely still, I think that would be significantly better.

It also adds another scare factor of immersion where you’re vulnerable at your most critical moments (I.e. Eating, drinking, etc.).

However, I’d also speed up the eating process because some take forever to eat, and with a restriction to 180 degrees, that could be vile.

timid dew
# grave rover Now, I’d agree if it was *totally* locking your camera, but if it’s restricting ...

There should be a switch for eating selectively and taking your time and eating like a hound that hasnt seen meat in 2 weeks as sometimes taking your time isnt optimal. Doing so would perhaps result in less nutrients given but you get more of your stomach filled up within a shorter amount of time. This will likely be invaluable for smaller creatures like troodons and similar as if they know theres lets say a group of carnos nearby a corpse they certainly want to spend as little time at the corpse as possible.

faint drift
#

What I see in Evrima's future.
1.Narrowing community gameplay discrepancies with the upcoming Gateway map, bigger usable map, different diet system along with specific-zones-only where to find your-specific-food (migration system), players choosing to stay in their comfy-no-comfy migrating zone and stay strong or going astray and be very weak after a while because of the lack of the needed nutrients;
2. Less melting pot with different species at the cost of same species group players, as you might not be as strong if you are moving in either zones and you both (if the 2 different species cannot have the upcoming-not-yet-out-perfect-diet - hence ''1.'';
3. Locked camera won't be great for those who play solo, but the more the merrier - always - and... you can bypass that by choosing safe spots where to drink and eat (working AI will play a major role if you wanna level carnis and herbies) and time your period in skirmish areas or hotspots in order to return to safer spots where you can drink and eat more easily;
4. Humans as for mercenaries are a true incognita as they will def be a gameplay change for everything in roster at the moment, but aside from talk, Discord, pictures, there is no clue on what mechanics or UI they will have.
5. Perks system will add a lot of game layers, but Elder system will surely split my main game in two modes with the first be grinding for permanent rewards and the second be going on hunting streaks with the form I get when I deny the Elder death - did I get that right?;
6. A lot of weather or terrain changeability that will shift the player gameplay to survive better;
7. Are humanoid monsters coming? I know that the roster will be full of The-Isle-dinosaurs-and-whatnot, but evolving humanoid depending on gameplay choices -diet-wise for example - is alluring (ref. to some old outdated Legacy never-existed-lore?);
8. More variety of gameplay.

cerulean granite
#

Just saw a little Video of a Human Survival Horror game in the Dino world and i gotta say the Allo in this Video rly had a Horror effect. I rly hope that our Devs on the Isle are working towards that. To rly keep the horror effect in this game. The Video was from PROJECT FER... im not gonna promote any other Games here but they did a good job. Thats all im Saying. Still i hope that the Isle is going in the same and mabey in a even better direction with this Game.

wraith mirage
#

When Mercs get added I believe that they should spawn with a pistol (USP), which only has a mag with like 5 rounds. I believe this would be a pea shooter and protect them from the smaller dinosaurs that would prey on them/

raven elbow
#

There is one thing that bothers me about The Isle
Head Bobbing, heads are wiggling around ingame, but birds are known for nearly perfect head stabilisation
https://youtu.be/nLwML2PagbY

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south bison
#

when pachy's hit coconut trees (or maybe any tree that a pt is on), the pt falls down with the coconuts

pure crest
#

remove the undeveloped sea port to a developer server so it not killing frames on the servers

spare shale
#

I hate the concept of humans in this game. I don't know that many people who'd choose being a human over being a dinosaur. We just want more playable dinosaurs. Humans should be focused on less.

teal badge
prime mural
#

Hello! Maybe we should make austroraptor bigger than it is in legacy?

EDIT: At the moment in Legacy, Austro is not so big and does not make any competition for utahs. However maybe we should make it more competitive for utahs? I think it would be interesting - "almost Utahs niche, but waterfowl".
It is clear that Austro will not have the kind of bleed and bite force that Utah has now. But making austro more formidable enemy seems to me more interesting than is is now in legacy (right now in legacy, it is almost the weakest predator).

UPD: It seems to me that making a balance like "one Utah will definitely defeat one austro, but two austro can defeat one Utah" sounds quite interesting. However, I don't really see austro as a pack creature, rather paired or parents+babies, so in most cases austro will have to choose to "escape into the water" rather than fight. But austro should be able to protect its offspring (or the island on which this offspring grows) from a predator like utah.

placid sigil
#

i understand remaking this game completely is hard and requires lots of time and players need to be patient, but at this point everyone lives off of concept art , dev blogs and imagination, more than 50% of the people i talked with about evrima have a negative opinion about the current state of this game, i really appreciate all the work and effort devs put into making new stuff but im afraid some may decided to abandon the game due to it being so broken and so few options to play with, regardless i really hope this game will be a good one.Also what got to me the most in the dev blog is the fact that 7 new dinos are ready to go but you guys dont add them because you dont think its the time, it’s been a year since pachy has been added, in my opinion you could at least realease 1 new playable

magic dawn
#

Hello, I've been supporting this game for many years now, and still don't have a way to play this game in fullscreen on a 21:9 or 32:9 display. I would love to see this game support these displays in the future. 🙏 (If there is a fix for this please let me know)

heady gazelle
#

Will likely be unpopular but-
I believe there should be a map in game with a small marker for where you are at in the current moment. I have a few ideas on how this could be used for more than just a map, but do let me know what you think.
1 - As you roam around the map and discover different diets and food sources the map updates and shows a small picture of where you found it. Similar to Red Dead Redemption Two
2 - Could be used to mark certain areas on the map that you wish to visit (keep in mind I am not asking for a mini map in the top left to guide you, would be similar to the maps online where you have to go back and check, but now you don't have to tab out to see where you must go next.)
3 - The map could also serve as a way to reunite with lost pack members since their names disappear if you stray or get forced away from them due to a predator.
4 - Going off of two where you could put markers down for later travel, if joining a pack you could enable your group to see your markers on the map.
5 - Going off of one about the food placement discoveries, I am still complexed about if when you die your discoveries get erased showing the progress you have made with one dino. Or if you should keep them to show progress overall.
Again, I don't feel like people will like this idea, but I feel that if someone in the community has to make something that people use almost daily for a game... then it should be a feature.
Thank you for Reading. :]

elfin crater
#

A lot of us would appreciate and respect some transparency the part of the Devs as has been promised for the longest time. WHY haven’t you added any of the 7 ready playables? Are they ACTUALLY ready or was that just more cap? What are these ‘forces’? And do the forces apply to all 7? If you can’t add all 7, could you add 3? How about 2? How about 1?
It’s hard to not see the pitch for Evrima all those years ago - being this new and improved isle with quicker updates, more mechanics and less bugs - as a bit of a bamboozle and the saddest part is that I know what this Dev team is actually capable of and I really want to see this game succeed; unfortunately I may not be around when that time comes because it does seem so for into the future. I’m not dying but when I first came across the isle in 2015 I was excited to play the game of my dreams when it fully launched. I now have 3 kids and family and the day I put down video games draws ever nearer just out of duty and responsibility. By the time the game does come out many of the people who helped get it off the ground may also have outgrown it too..

mortal breach
#

Please devs, I beg you. PLEASE update the road map! Its to the point where most of us don't even know what all is coming in the next update! Being cryptic like this creates distrust with the community, and it can create disappointment with updates as we dont know exactly what to expect, especially when we are constantly told conflicting things by the devs. And its not like showing all of this will be spoilers or anything. Its not that type of game. You don't even have to do this for all the other updates! All I ask is that you give us a clearly stated list of mechanics and or playables that will be added to the next update. That way the community will have some semblance of what to expect, and they wont get disappointed because something they thought was going to be added isn't. Please.

low snow
#

release gateway as soon as its ready cuz its unbelievable that for the past 2 months gateway has been primarily whats been showed off in phase 3 and turns out we wont even be getting it in the next update, we've also barely seen anything on gore (visually) which is the next big mechanic coming into the game

rugged bloom
#

This might be the best feedback I can give . False promises , mis of lack of communication , slow updates , and eventual distrust of your community , can lead the biggest game to its knees. Look at battlefield franchise . You guys have to communicate , and listen to your player base! We want updates , we want actual fun dinos , not small dinos no one will use, and more communication . I hope this finds you well , because I wanna see y’all succeed but, then again you can lead a horse to water as they say, but don’t mean it will drink! I wish y’all continued success but give us that love back ❤️❤️

south bison
#

when u stand in waterfalls, u get dragged under and away

ancient plover
#

carnivores could hold dinosaurs by the neck or something with the right button, It would take stamina and do some damage and apply bleed for example if rex was holding a giga he would have to jerk while holding E and it would also use a lot of stamina something like utah pounce edit: And with rex or dinos with a strong bite force it could work like the red dead online choking mechanic. It would be quite realistic

glass knoll
#

I think Deino, when fully grown, should be able to see better underwater. I understand the logic of having worse vision as it grows, but right now it is too much, you barely see a thing and the underwaters, which are enjoyable (at least for me), are not anymore. And if not, the detection system (the blue dots) should be more reliable and work from further distances even when you move. But I rather see something and enjoy diving around

nimble pelican
#

Hello this time honestly and freely to the valuable DEV's

From a player who is passionate about nesting and often only has problems with it. with Random Babies.

1 How about the so that you don't automatically leave nests/or general groups by responding to the 2 call but go back to how to leave a group manually on Lagacy. Why ? In a nesting colony (several nesting pairs), this regularly causes chaos because even hatches are pulled into other groups by other random players when the call is returned... and this only creates pure chaos. because you can no longer see the little ones properly or tell them apart.

2 A grab function for all dinosaurs would be a dream, e.g. limited in time only during the hatch phase so that you can lift the little ones out of the nest and then feed them. The parents (I experience this again and again) can usually have their own hatches when they are begging in the nest Don't fret as this conflicts with the Nest Manage feature. in the chat you then tell the young animals to come out of the nest and beg there, but this is often ignored or not answered. ( Reasons language barriers etc. )

I think this is worth considering the Garb function is in the game so why can't young animals (Hatch phase) also be able to grab. ?

This would greatly improve/simplify the lives of all dino parents.

kind regards Zim

devout plover
#

I beg of you... Please swap baby deino's colors around so that Markings are the back-spots color and Flank is the primary body tone until it grows in to its colors.

Why? Because you can make a really nice natural-looking, gator-colored green deino with a tinge of yellow for the underbelly, but be cursed with looking like a banana with mold on it for several hours of growth. You can make a relatively dark deino with a splash of white on the belly and be almost entirely white as a juvie, too.

It just... doesn't feel right. Especially for an animal that relies on blending in. The growth time ends just feeling even more like a long waiting game because my colors feel so "wrong" LOL

Edit: Also maybe a "texture refresh" button to force the pattern to load properly? I encounter this problem most often on deino than any other animal. i.e https://i.imgur.com/YmqFbyV.png

odd berry
#

can we get rid of the water rushing noise on the skin selection screen. I love the idea of being able to see our dino in the environment but the water noise is so loud i always turn the environment off.

maiden lance
#

For when strains are added add herbivore strains

wooden flame
#

when gore is added dinos that pounce will have a animation where chunks of flesh and blood will been seen falling off the creature even the utah throwing and spitting out flesh of what ever its ripping into (lol i would die memerized by my stego being ripped apart)

fast kernel
#

just a minor Qol thing but when dryo eats flowers it makes the animation of eating somethining on a high bush and not the ground eating one

weary vale
#

more roadmap updates pls, last message was just informing the lack of one cause it was the end of October, its beeen a month and half and we havent even gotten a message at least explaining he lack updates on the road map

dusty bluff
#

Whenever you add a smaller map to choose please make it temperate instead of tropical

flint mantle
#

give maps to mercs when they are added

manic osprey
#

Let big dinos like stego skid when stopping suddenly. https://youtu.be/I8R50nvv5gc

This trail guide remains incredibly calm and manages to halt a charging elephant in South Africa.

The video was filmed at Kruger National park, and shows the elephant being stopped in its tracks.

"The elephant encounter is an authentic example of how calm energy can influence the behaviour of wild animals," Alan McSmith told Newsflare.

"Mo...

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prime mural
#

It seems to me that pachy would be a very good omnivore, not a herbivore. This would also justify the fact that it attacks herbivores as well, and that pack groups will mostly consist of only its own species 🧐

glacial shell
#

When Megalania is added, slow cliff climbing (rock climbing) would be fantastic as both a method to avoid predators it can't run away from or fight, set up interesting ambushes, and set up cliffside nests...

Also climbing is fun, there's a lot to be said about mechanics that don't really effect balance as much as they're just an entertaining way to get around... and with megalania spending a lot of time on the beaches...it fits quite well.

crude lance
#

make the heartbeat sounds on low blood just a little louder kind of hard to hear over running and opening character panel also be cool to have a low health and running heartbeat one that plays when running fast on low health that is fast and alarming

raven elbow
#

More feathers, more fluff, less Jurassic Park frog dino hybrids

lost forge
#

I said it before and I will say it again. Release the complete soundtrack on iTunes (Legacy and Evirma music).

Another thing, when people first spawn in, they should have their stomach full so that they have a better chance of finding food. Speaking of which, more ai spawn. It says they’ll spawn anywhere (boar and deer) but I have crossed long distances of grassland without seeing so much as a single ai.

And last of all, the thing that is least likely to happen: please try and do one last update to Legacy to unlock all the locked Dino’s for Sandbox mode (Hypos etc).

I know I said last thing but we need a Sandbox mode for Evirma.

agile galleon
#

I think the dust clouds that appeared when you scented and there was a megapack/mixpack in update 4 should return, they were rather helpful at showing where there was danger.

twin dock
#

add a drag mechanic for food for example if the body is too big to carry in your mouth you grab its leg and drag it wherever u want but with decreased speed

upper rampart
#

Carnos should not be able to charge while head fractured

tender tapir
#

I really like how the ambient music fits in the V3 and it’s environment but idk if the one for spiro has been changed slightly or something but it sounds roughly the same, but it just doesn’t fit in with the jungle map so maybe for gateway we get new or slightly different music

pearl raft
#

We NEED Herbivore competition and a reason for them NOT to hang in big mixed groups, since it is AS OP as any other type of mixpacking. <---fact

ancient plover
#

The world needs cerato, like we need a carnivore thats not utah to compete with carno, and cerato is cool

prime mural
#

I'm not the only one wondering why little carnos, stegs and others future big dinosaurs (like juvie rex or giga) can't jump? They are light enough for the smallest jump, as small elephants, bison and other large herbivores of our time can do. Yes, their jump will be low, it will take a lot of stamina, but it should help to get out of some bugs, jump over a small obstacle. And with age, it will be lost.

mental relic
#

Now I know hypos have not been implemented and have also not had any of their Evrima stats disclosed, but one thing I think is very important is nerfing them heavily from their Legacy version, In legacy there was hypo carnos taking down entire servers of people like it was nothing, rexs, gigas, camas it didn't matter, hypos were extrmely broken. Hypos will be hard to get yes. But one day people will find the best way to get them just like players found the fastest diet routs, hiding spots, etc. But in Legacy they were extremely broken to the point its not even remotely fair. A hypo carno being the weakest of them all could kill an entire server like its nothing, now hypos were not fully implemented and never were so this was obviously subject to change but I think we should stay far from this route. Another thing is their speed and damage, both stats need to be turned down due to how heavy they are. Hypo carno should be slower then regular carno, having a killing machine that runs faster then everything in the game by a long shot is not balanced at all it should be able to match an adult carnos speed at best. Having hypos be slow brute force killers is the best way to go as not only does it make them more horror oriented ambush killers but also makes it so dinosaurs that can't fight back can get away. Some apexs should have a chance to do some damage to save them selfs because at the end of the day not everything can run from a hypo carno. Rex should have a close fight with it along with any other apexs that can't outrun it and hypo carno should also turn like a bus both in place and while running

Another problem is herbivores, Herbis need to have strains, giving a gameplay feature to carnivores only will make the carnivore over population worse and worse, it will take The Isle away from being a dinosaur game and instead into a hypo carnivore blood bath and that is something nobody wants. Both herbis and carnis should have strains. Hypo herbis could have specific ability's to help out smaller herbivores that could fall prey hypo carnivores, this way people don't gravitate towards just playing carnivore to become a hypo, massacre a server and die, Hypos need to be an extremely rare encounter that you have a good chance of getting away from. Hypos should be powerful but not the way they were in Legacy.

I'm aware hypos are not really designed in Evrima as of now but staying away from their legacy versions and giving herbivores strains is crucial to a fun balanced experience.

14:44 is a prime example of how they should not be, imagine growing 4-5 hours just to die to something you have no chance to run from, hide from, or kill. Hypos should still be killing machines but it needs to be reasonable and not the equivalent of cheating.
https://www.youtube.com/watch?v=8RYTDVnPkog&t=45s

IGP

The Isle Gameplay - We Challenge the Entire Dino Population and I Regret Everything - Welcome back to the Isle! Today in the Isle, we get to play as the Hypo Carno, the Hyperendocrin Carno! We destroy the entire server with this monstrous beast! Let's play The Isle!

Want more The Isle gameplay? Let me know in the comments!

More of The Isle:
ht...

▶ Play video
dull drum
#

Add some notification number near eggs, so players know there are available eggs before they join server, that would be cool!

raven elbow
#

If packs are formed that are not meant to be, a Penalty-Effect takes it's toll. For example: if Carnivore and Herbivore team up and spend a given time together without fighting, they both get either a damage-penalty, resistance-penalty or stamina-penalty. That means, they deal reduced damage, have reduced damage resistance, or reduced stamina regeneration.

That way every player has a motivation, to keep other presumably "friendly" players at a distance and curios team-ups are not that beneficial or likely.

hard elbow
#

I'd like to see some more horror/immersive thematics woven into the gameplay. For an example with soundtracks, there were some eerie soundtracks in legacy that would play if you were a lone juvenile. You could take this one step further in Evrima by queuing a suspenseful track if you are (for instance) in render distance of an adult carnivore, hear full grown dino calls, or smell apex footprints or pack scents (broad enough to not directly reveal players, but give the player fear stimulus that there is real danger out there).

Other such instances could include how AI responds to players vocally. Back in Legacy, I remember the best moments of fear in that game was hearing a Velo in the distance get aggro'd by another player. Again, broad enough to not know what is out there, but real enough to know something is out there.

We also desperately need the simple things like glowing eyes in night vision, more bass-ringing stomps when being charged at by creatures 6 tons bigger than you are as a baby utah, etc.

fickle scaffold
#

Making habits is hard, and previously its been stated that updates would be frequent for 2022, but for 2023, it would be amazing if hard deadlines -- at least 2 updates a year [6 months per update] -- were established for the dev team. I feel like the "no ETA" system so far has really harmed the game more than it has helped it and its playerbase. It's stressful yes, but a healthy amount of stress keeps progress going forward, getting too relaxed leads to no updates for an entire year. A lot of jobs have deadlines, my job has a deadline every day and I need to meet it, but I'm not rolling in my grave because of it. Deadlines are a good way to form habits and discipline. 2 deadlines a year should not be detrimental to quality, any update that takes a year to make should probably be simplified or saved for after the smaller, faster updates are in.
I've bought this game in 2016, so I wouldn't call this an impatient request TI_utah

lyric crescent
#

Spread out dietary needs more and increase the amount of things on herbivore diets. Herbivores have 3 things on their diet while carnivores have around 9 how is that fair? Make more fruits for us herbivores to eat! After you go beyond the waterfall cave their is nothing there no diet not a thing, that’s a perfect place to put my idea in action add pine apples, grapes, bananas, kiwi, avocado, and tomatoes to name a few!
In summary add more plants/fruits/veggies, expand the diets of herbivores and spread out the diets

tender tapir
#

Some things that I think can improve nesting

A thing so you can invite people when they are playing as a Dino it’s annoying either having to kill yourself to find and egg or just not being able to be nested in whenever

Maybe after managing the nest once the text goes away so you can feed your baby’s inside the nest ( if you need to mange the nest because one of the eggs have gone rotten then the text comes back and you can remove the egg)

And maybe some buffs when nesting for adults so they actually have a prompt to nest like their food goes down slower while nesting and maybe after a baby hatches they get a stam or damage buff

devout plover
#

Better visibility in the water, especially at night.

solemn yarrow
#

I have a request for Tenonto. The males and females can hardly be distinguished from each other. If no specific pattern is provided for the male, I would have the following suggestions:

  • The male is larger and broader than the female
  • The spines on the back are a little longer and/or more numerous

With the Tenonto it is simply difficult to tell whether it is a male or a female - especially with pattern B - so external characteristics other than the color would be desirable.

stiff veldt
#

Add a report button to report mixpacking players that’ll give your point of view of playing the game so it can’t be abused to find other players. But when reporting it’ll show the player names onscreen. Or the players that are onscreen atm

tacit forum
#

ADD Finaly an UNSTUCK BUTTON IN Evrima !

rotund solar
#

Add more playables please, the game turns a quite repetitive and it's boring to have always the same options to play as.. Anything, but add something please

solemn yarrow
#

Nesting Idea: Group members and nestlings can also smell the nest icon. So all members know where the nests are.

sharp shadow
#

A couple of issues with the Dino that I think should be mentioned.
(also some change ideas)

  1. Dinonichus hunger mechanics should be more like real gators and crocs. “Larger crocodiles can go for over a year without eating a meal. In extreme situations, crocodiles appear to be able to shut down and live off their own tissue for a long period of time.” (Give players more time to hunt real prey and not just live from fish to fish with no time to explore)

  2. Dinos are mostly ambush predators and the success rate of ambushes is low. And Since the easiest thing to find as a Dino when starving is another Dino cannibalism is way too common. Growing a Dino for hours just to be killed by a group of two dinos is extremely unsatisfying, same goes for babies as well. Since they are limited to rivers there is nowhere to escape to. Something needs to be done about cannibalism in general. (Map just needs to be bigger like in legacy imo)

  3. Although there is a coastline part of the map, AND dinos have sea turtles in their preferred diet. It is entirely unused. There is only 1 river that leads there and you have to climb down a cliff to get to the water, just to die of thirst because you can’t drink seawater and dinos can’t last a hot minute without fresh water.( Dx devs why?) Also said cliff is unclimbable so if you do climb down you can’t get back up before you die. Devs need to make a smooth transition from fresh to saltwater at the river mouth. (Or just make dinos live in both salt and fresh water. Just like saltwater crocodiles do)

  4. Spawn areas are very centralised and so are the Fish spawns. This also causes the adults to also group up in these areas for all the reasons listed above. Rivers are shallow making it hard to avoid hostile crocs. There is a lack of good nesting areas for crocs as well. (Make more small swamps not just 1 big one. And make a pawn point for the lake that’s southeast of the swamp. There’s some cool caves there too.)

lapis saddle
#

make it so that when a deino lunges and grabs something it doesnt just go underwater and sit there, it instead has to do the iconic deathroll and tear of a limb of the animal. this then makes the teno or utah or carno bleed profusely and a worse swimmer so then the deino can drag it underwater. Edit: also debuff stegos weight, it shouldnt be able to resist being pulled under water by something like 2 times its size

lean night
#

I suggest that the rains be random across the map.

What do I mean by that?

Some storms could hit all regions of the map at the same time, as already happened with The Isle Legacy, for example.

But I think it would also be cool and immersive if in addition to these larger storms across the entire map there were storms in some random regions of the map. This means that there would be storms in some regions and not in others.

The system would randomly determine the duration of the storms, it would also determine if the rain is stronger reaching the entire map or if it will be regional rains and, being regional rains, the system would determine which regions would be affected by the rains.

sage pagoda
#

Adding an Unstuck command that players can use that has a resting period (Like the safe log feature, also has probably already been suggested?)

grave rover
iron cipher
#

Running down hills regains stamina, while running up hills consumes stamina

agile galleon
#

While I don't personally think running down hills should recover stamina, I do think it would be a really nice and immersive addition where if you run downhill you're faster and slower uphill

outer ledge
#

With the whole migration system, is weather/seasons/disasters going to be implemented? Ngl, that would be pretty dope and I feel like it should be a thing in the future. Lightning can cause fires during droughts, snowstorms, floods. The whole shebang.

cyan torrent
#

pteras should be able to land on bigger herbis (stegos and trikes)

prime mural
#

Please let the four-legged, massive herbivores (and perhaps not only them in future) go backwards. I think it really suited the trike and all sorts of sauropods.

cobalt quarry
#

this is a bump to all the people that've suggested it thus far: smaller frequent updates are better for the community than large updates spread out across 8+ months.

young kraken
#

How about we bring the "strains" from legacy in some way to evrima? Maybe make it so there's an ABSURDLY small chance for something that is also really rare to spawn to somehow mutate your DNA and make it so you'll slowly cover in a sort of embryo, then the game randomly chooses a strain for you? I know this doesn't really sound all that great as an example, but i would really want to see things like hypos back in the game.

dusty bluff
#

Feathers for some young dinosaurs that slowly fade out as they get older. Also, more lipped carnivores

south pecan
#

as a deino or theri you should having a chance hurting dinos leg when you hit them in the leg what i mean as a theri you scratch a allos leg with your claws the allo should be slower now since the theri teared the muscle on its leg making it harder to run
deino = deinocheirus

safe shore
# safe shore I have some ideas on ways to prevent harmful mixpacking. Stuff like a dryo chill...

I have a rough idea on how to make the hyper strain still be op and kill whatever they can reach, but still be fair for the most part: Make them VERY LOUD.
Essentially, you will be able to easily avoid a hyper since you will be able to tell when and where they are coming from miles away, so you have ample time to run away or hide.

First: Transformation warning. When a dino mutates into a strain, or however you become a hypo, there should be a server-wide warning. If the transformation is slow, then it should emit a roar at each stage that gets louder and louder. Then at the final stage, a roar that can be heard across the server is emitted. If you join after this time and the hypo is still alive, then the roar will be heard for you again.
Second: Loud steps. When a hypo is in render distance, you would be able to lightly hear its footsteps. As it gets closer, it gets extremely loud. This should allow people to at least get a last minute chance to escape if possible when they hear a hypo. However, depending on the dino, it may already be too late.

Another factor I want to mention is that hypos should be incentivized to kill megapacks and mixpacks. With my previous suggestion on expanding the mega/mixpack scent (replied to above), hypos would easily be able to smell and track down these groups and kill them because they cant hide.
However, I know some people may be worried about hypos mixpacking themselves or people having alt accounts with hypos and I have a solution to both. Hunger should stop them mixpacking because if you aren't eating everything you see, you won't last long as a hypo. They may last like 30mins to an hour max with their hunger full, but good luck filling up your stomach to last another 30 mins without murdering constantly. To combat alt accounts, just make it so you can't log out as a hypo and a newly transformed hypo is nowhere near as strong as a hypo who has been alive longer. That way you can't just join and then turn into a hypo.

round phoenix
#

That one stretch of beach by the little drinkable puddle on spiro was so pretty and enticing, the beaches on gateway that I’ve seen thus far kind of look mmm… like ark? That’s my best comparison I think. It looks plastic and I would really prefer some of that spiro coastline area vibe to make a comeback for gateway. It was honestly the coolest looking part of the map for me aside from maybe the ravine also on spiro. I haven’t noticed that talked about or mentioned so perhaps it’s just me, but I really liked that area and gateway just doesn’t look as good (yet?)

undone knot
#

Maybe thoughts of bringing the game to unreal 5?

pearl raft
#

Wish this size tab in your character's menu would reflect your actual size at your current growth stage compared to a human.

vague nova
#

what do you guys think of a special ability for theri where if attacked by a large predator it can specifically target the face causing a red blood filter(or something similar) over their(the attackers) face, you can still see but your vision will be sqewed. This will add to the threats and gore of taking on dangerous prey. And it'd just be cool.

low adder
#

Please more ingame Updates instead of roadmap, do smaller updates instead of bigger ones which are bugged, thank you.

ancient plover
#

WELP if you guys havent seen pot flyer and swimmer trailer not only they surpassed map design and lighting and in my opinion a better flying animation you guys are taking too long on the updates better mechanics but getting boring at this point still have hope though

carmine hull
#

when loading into a server, it would be great id someone was in the character selection befor playing would be shown as being in server. most servers rn show 97-99\100 full and it wont allow me in saying it is full.

copper patrol
#

I have a very short suggestion, but please, Theri should do bleed damage. In Legacy, it does no bleed, which is probably to make is less OP, but I really think Theri should do medium bleed at least. It's claws would've caused a significant amount of bleeding, especially to smaller dinos like an allo. Maybe to counter this, and add to the gore a little, if a Theri were to attack someone such a dieno- something with really tough skin, a certain amount of times it would cause a claw to break off? It would need to be healed like a broken leg, and would deal significantly less bleed and damage on the arm where the claw was broken.

upper rampart
modern stump
#

when update 9 arrives, (quality of life), they should make more realistic fractures, or even bleeding.

1-make the bleeding more punitive and realistic, making the dinosaur more "weak and slow" with the level of bleeding, NOT EXTREMELY PUNITIVE, but at the level where, with you having only 50% of your blood, you lose 5% of your speed and so on progressively.

2-with the gore, make the dinosaur if it is low on life, make it pant, maybe even "scream" a little in pain, to make it more realistic, because let's be honest, even if the dinosaurs have 1hp it act normally. that's just sound changes.

3-make fractures a little more realistic, like, leaving other natural situations causing fractures. like when a deino lunges at you, it should give you a chance to cause a body fracture, among other attacks and stuff.

I know it's just a game, but it's a game that wants more realistic mechanics and these are just suggestions.

foggy tendon
#

I think it’s definitely time for a new dino.

rotund solar
#

I would like the concept art to be more accurate to what is actually going to be seen in the game, I feel that many concept arts are really amazing but they have content that is not really what is seen in the game, I have seen some in the trello For example, that of the deinosuchus, which shows the animal floating in the water, only leaving a small part of its head visible, something that does not happen in the game, the deinosuchus rest in the water, leaving almost its entire body visible.
While I'm not saying that these drawings are wrong, it seems to me that they are getting players excited and then delivering or something else, or something incomplete with things missing.
Edit: Adding the things i see that are exciting all of the players and not getting added when cooldown ends))

cobalt quarry
# rotund solar I would like the concept art to be more accurate to what is actually going to be...

to add onto this: maybe you could change the floating position for deino so only a small part of its head is visible, like how gators actually stalk prey. and then it can be more visible during active swimming and that animation wont have to be changed. because that alone would make deino have more of a horror factor.

you'd actually have to spot eyes poking out rather than easily spotting its giant hulking figure in the water that most players try to hide with riverside bushes. using bushes to hide as a deino is stupidly immersion breaking when it should be able to stealth in its natural habitat.

grizzled falcon
#

Ohmygod i love the rugops concept!!! i know its only a concept, but i wish rugops wasnt that shrink wrapped especially on the head. Rugops's name means wrinkle face! So a unique head feature like a comb or more prominent ridges would be amazing on the design and make it more unique. I might be nit-picking there, but give the guy a bit more body chonk too!

lyric crescent
#

When gore is introduced can we get some brutal kill animations? An idea for what I just said: An adult stego impales a carno right in the eye seeing the bits of brain matter, eye, and blood spewing out, then the stego pulls it’s tail out and goes along with it’s day. Of course this cutscene can be skipped but in a solo battle would be a sick finisher!

finite cove
#

Nerf stegos so they can actually die, The fact that they sit at the edge of the rivers and just swipe there tails so that they kill crocs is to the point of un-play-ability, They need to have a stam drain so they cant just spam their tails in the water, second when one stego can kill 15 adult crocs is beyond broken. there is no point for a herbivory to be more deadly then a carnivore. They already have the ability to go on land and run away faster then Crocs, we are slow and the only place we can survive is the water, but instead of playing they just use the broken tail to kill others.. borderline hacking status in my book. especially when there are more then 2 of them doing it.. today there was 12 on NA1, Disagree if you want but stegos need to be fixed.

prime mural
#

How about some more info on the concept art? I don’t want to say anything, Tapwing is gorgeous as always, but the new concept of the rugops somehow disappointed... What did we see on it? That it's fast, can jump, and is agile enough? Isn't that a utah without a pounce?

ancient plover
#

MORE PACHY COLOR OPTIONS!

dusk holly
#

I just hope for an option to have dino only servers with humans disabled when they get implemented, I'm not really here for another version of Ark personally (no offense at all intended for people who want that kind of gameplay!)

tulip atlas
#

Dear Mr Devs. For Christmas i want as a present a brand new dino in game. Doesnt matter the size, doesnt matter his abilities complexity and doesnt matter what it eats. Thank you. TI_DeinoOWO

sleek jay
#

As a dino game i think we should focus on the dinos than rather the humans, why add humans when u only have like 10 dinos in the game (i think people buy this game for dino gameplay)

thin grove
#

Suggestion for sensitive hearing.

Simple enough, this mechanic activates with scent (holding Q button). What happens is quieter sounds like footsteps or generic calls increases while ambience turns into a quiet blurry sound for less distribution when listening. Overall sounds like different calls wouldn't change. Different creatures would probably have different hearing. Some would have better then others. For example, Dryosaurus would have great hearing while something like a Stegosaurus wouldn't.

How could this benefit this game? 1, Predators would have to rely way more on stealth to successfully hunt. Making hunting overall more challenging. 2, Prey/victims has a better advantage to act if they can detect incoming threats better. 3, Weight and numbers are big factors that will determined how well you can hear something. Basically, apexes and mega groups would be easy to detect.

dusky talon
#

Could crowdfunding accelerate the development of the game? I am pretty sure there is plenty of people like me willing to support financially for the team to increase in size and efficiency!

pearl raft
#

RUGOPS CONCEPT Breakdown.
First scene portrais Rugops chasing Homalocephale trough the forest, probably pointing at Rugops being a small tier hunter, that can manouver rather quickly.
The picture possibly confirms that Rugops will recieve a jump.

Second scene shows two Rugops patrolling trough foliage, with one sneakign around, perhabs hinting that it will use foliage to it's aid commonly... ok
Saying that "it means Rugops will work in pairs" is pointless since players will still make large groups anyway, just like with any playable.

Third one has got it chasing after Dryosaurus pair, meaning...that it will be... agile? That's been shown in the first scene. Maybe it implies a set up ambush to the Dryos, idk.

Fourth one's got Rugops dodging a Carnotaurus attack, showing that this Abeliosaur is far lighter on it's feet than it's stubby cousin. right.

Fifth scene shows us a swimming Rugops. Possibly coming out of a human structured canal system. This may or may not means Rugops will have some sort of tie to water, being it directly or indirectly. But it can also just be there for the sake of showing human structures in concept art, as has been the trend in the last few.

Last scene simply shows it creepin on a mercenary while they were brushing their teeth.

This concept art has been very VERY empty in terms of information about the animal. Even the last one, which was for Monolophosaurus, despite portraing the animal shooting goo out of it's nostrals, which many people found bizzare, still gave us some info about the animal's functions. But Rugops concept art has only really given us the least info about it, that is being an agile small/mid sized hunter.. This art seems pointless, since Rugops clearly has no rock solid playstile made, even in theory. 😦

tender tapir
#

One thing that bothers me is that all Dinos coming to evrima seem to need to have a unique feature but when u look at legacy all carnivores just have a bite attack but some have better bleed or damage so maybe instead of having a really odd mechanic they just are a bit faster than most dinos or have little damage but really good bleed

dusty bluff
#

Bring back the legacy music, I miss it

raven elbow
#

Reduce fall damage
It seems a lot of it makes sense logic wise, but I'm loosing way to often to a hidden cliff and this is so annoying. Broken bones are fine, but I don't want to die every time I fall down.

Cliffs, one of the deadliest ambush predators

stark solstice
#

I was thinking for the "Omniraptor", why not just make it a genetically different Utahraptor? aka Jurassic Park style. this would give more room for species on the list, without having a decrease in population of another spec. , and idk if it would be the same, but i feel the "real" utahraptor would be the bigger or smaller "omni", but it also is gonna be odd to change the name of a dino that has preexisted before evri and everyone knows is as a utahraptor, thus confusing new players when the new raptor comes out and people say omni is utah but its not. // Also, maybe a color wheel (or a few thus cool and warm as separate. Give me white, blue and black shades) but with natural colors that you can saturate or darken but it gives more mixes to colors for skins?

tender tapir
#

A cool thing I think for nesting in dinos eg: ptera instead of not being able to fly maybe when they try to fly like normal they have a 5% chance of actually flying and if they don’t they could do a fail animation and then every time you do this “practising” your chance of actually flying goes up by 10% meaning it’s like a baby trying to walk just pteras trying to fly this could also be used for utahs pounce

toxic pike
#

For the Para's theoretical "Noise Blast" maybe have the space bar dedicated to "Charging" The next Sound you make, maybe taking a small bit of stamina to then press a "Loaded" 4 Call that has a slight stagger or something?

timid dew
# raven elbow **Reduce fall damage** It seems a lot of it makes sense logic wise, but I'm loo...

I think there should be more stages of fall damage than just bone break and death.

A stage where you fall and severely break both legs and just akwardly lie on the ground. Some kind of internal bleeding maybe thats somehow curable and slipping and falling on the ground perhaps with a ragdoll causing damage to whatever body part absorbed the impact and variations of such fall injuries. It will give the game way more immersion as well as make it a bit forgiving. Also you might think such injuries would be annoying and frustrating, but compared losing several hours of growing it will be very welcome contrary to instant death.

cobalt quarry
#

the information you provide on your store page for minimum specs has gifted my playing experience with 10 fps on low settings, even worse from the 30-40 i'd get 3 months ago. you NEED to update your game and optimize. this is actually unacceptable

lean needle
#

i love this game i really do but in this state unfortunately its unplayabe .A looot of optimization is needed .Huge fps drops and poor performance.I have a gtx 1650 with 16gb ram and a ryzen 5 3600X most fps i get is 23-35 with medium graphics.About 18-20 when in cobat .

south pecan
#

for deino you should gain stam faster in certen time of day bc crocs are cold blooded and have to stand in the sun to move and higher and hotter the sun the faster they gain heat

drifting yarrow
#

I really feel like juvi utahs should not do bleed to larger dinos until they at least reach the point of getting their diet. The fact that you can kill the adult utah and then they are able to spawn back in and keep you bleeding until you die is really frustrating—especially if you won the fight originally but are really low on bleed and can't do anything to prevent yourself from bleeding out.

wispy cedar
#

Utah pounce is really glitchy and needs to be fixed. Weather it be falling through the world, getting stuck in the animation mid air till death, or just not working. It simply needs to be fixed. It leads to lost fights that would have otherwise been won, preditors loosing out on meals both ways, and simply loosing hours of progress from dyeing in a nonsensical way.

austere tendon
#

ZERO audio when big dinos are sprinting have died so much lately by full carnos and crocs sprinting at me with no audio

lean needle
#

After a failed fly attempt with smthng glitches and you cant fly for a period of time .Not a fracture or broken bone .It just glitches and iu encountered it too many times

fair lava
#

The hunger system while growing is broken, because your belly contents (hunger, nutrients) grow with you. This means you can grow everything on vastly fewer resources than you are supposed to.

If this was fixed there would also be no more need to spawn juveniles on very low hunger.

cobalt quarry
#

there is still a spawn point for ptera at northeast that drops you from a cliff and breaks your bones. please fix it, its been there for a while

raven elbow
#

more realistic vocalisation sounds, as "screaming" and "roaring" seem to be tropes of the hollywood and movie industry
https://youtu.be/SpO_ov2iWyI
https://youtu.be/EqnqdURJ25c
https://youtu.be/E_yKoUgUbio
this type of infrasound is actually more terrifying then any sound we have so far, for one simple reason: while communication is happening, you can't hear so well from which direction it is coming, it just becomes louder and louder while a big predator approaches to you. This type of sound is still used today in horror movies to amplify the scariness of a scene, because the fear to this sound is still hard-coded into us, even after 60my of evolution

wuumbs ---- wuuumbs --- wuuumbs -- wuumbs - wuumbs - wuumbs wummbs - you are dead

In prehistoric Hell Creek, a monster's presence is felt, not just only heard.

Artwork by RJ Palmer
Sound Designed by Jack Mills

▶ Play video

Wear headphones!
I never thought the first one will get so popular and scary for people, so here is a second video of the disturbing ground shattering sounds of the mighty rex!
Unlike the first video this one is approached differently to accurately recreate the dinosaur's sounds. I picked out animal sound effects and edited them to where the low...

▶ Play video

Wear headphones or get good speakers!

I went back to the first Real Trex Sounds video and expanded on it. This time, it's more of the same thing but with a sci-fi twist to it, while keeping the Trex vocals realistic and believable as a real animal. They sound like the MUTOs and Godzilla from Godzilla (2014). Also in that movie, the film-makers ...

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weak gull
#

not a bug but can you make cani'ing a bannable offense in dinos that arent meant to cani of course

rotund solar
# weak gull not a bug but can you make cani'ing a bannable offense in dinos that arent meant...

To add in these suggestions,
You cant ban someone for just play the game as how they want, even if its in a dirty way or in a way to make your gameplay awful trolling/killing for no reason but maybe they can add more debuffs to people that turn cannibal without the need (I mean for ex, a utah going canni. It doesnt need to, no diet gain)
More debuff or something that show they are rogue to aware players of same species nerby?
We have for example the muscle spams for utahs that eat utahs but maybe we can have more important debuffs to prevent this happen? This Its not giving the players a comfortable gameplay as how I see they are complaining a lot about the cannibalism and yall might do something with it because if your players dont enjoy it, why still have it like this? Change it in some way, idk

sudden ridge
#

** more dinosaurs in the game please focus only on dinosaurs. (The reason for the success of the game)**

It's inevitable that we need more dinosaurs in the game, the gambling are starting to get more repetitive since we've already done everything we had to do with the current dinos.

In my opinion: it would be better to work 100% on the dinos and the mechanics that carry them, because the game only grew because of them to be honest, so because of that reason, The most correct thing to do should be the Dinos first and the humans later (for the end), the humans are great and will be revolutionary, but it will be essential for them to be the last to arrive ( because they are not the reason for the game's success, it's the dinos ).

pulsar reef
#

@rotund solar to add onto your suggestion, canni players that go on killing sprees for same species after x amount of kills its a global alert meaning when scent is used the dino shows as a red dot or like red skull cross bones on the map. To kinda deter senseless killing. But if the Dino gains diet from being canni doesn’t effect them maybe or something like that.

quaint saffron
#

deino should be able to drink while swimming (iont mean passive drinking, i mean hold e to drink drinking)

iron cipher
#

Shipwrecks to decorate the shores of the island would be really cool to explore

timber basin
#

Regarding the blows with the tail of the stegosaurus. It would be interesting to see the mechanics that allow you to adjust the affected area by moving the mouse, so that if you need to bring the tail further, or interrupt the attack at the right time so as not to hit your own. This would make it easier to use the tail and add a fuller dinosaur feel.

maiden rose
#

Don't know how exactly it would be implemented but there should be an option for server owners to disable human structures and remove the option to play as a human when joining there server. There are many communities dedicated to purely animal based content and not everyone wants humans in their game, and human structures in those can ruin their immersion. Something simple like a switch that replaced buildings with rocks or trees in appearance. Turns roads into pure grassland. I think allowing some the ability to remove those things for their server specifically, while allowing it for everyone else in other servers, could be good for everyone. You could do the same for humans by allowing server owners to disable the animals and then it could be human vs human combat. It doesn't have to be one sided.

tender tapir
#

2 things that makes nesting in evrima less poplar than legacy

In legacy there is no regional spawning system meaning if you want to meet your friend or something and they are far from a spawn point then you need to be nested in
This can be solved by having a large map and less places to spawn

Another is that you can’t see any eggs while in game in evrima you have to be on a selection screen so maybe add a way to see eggs while being in game

drowsy geode
wooden flame
#

why are the colors so limited it doesnt make sense seeing how carnivores have some pretty neat colors but the herbis colors look so weird and some dont feel right and some feel like they are missing several colors like why not give herbis more saturated colors ik some have saturated colors but not as many as carnos or utah does at least give the herbis some sort of forest green or dark emerald green. and whats crazier is they left out certain colors that were in the trailer... why even show them if that not the real product its practically false advertisement. dont get me wrong i love making skins but evrima skin system color wise is a pale imetation of how nice and neat legacy skins could look and i hope more colors are added in the future (the pictures are of skins shown in the trailer but not able to be recreated in game... trust me i tried everything)

tribal grove
#

Something I’be been thinking about as a possibility is maybe have a Patreon for The Isle.

nimble kiln
#

please add the black/melanistic skin possibility from nests again, even if it's really small i think it'd give more of a point to nesting

ancient plover
#

To make juveniles more enjoyable, I think their stam and speed should be nerfed greatly.

untold rampart
#

the way the devs try to combat hotspots is counterproductive; instead of simply removing every popular spot they should add multiple hotspots players can bounce back between (like in V3). So far many interesting locations such as shallows and south pond have been removed simply because they are popular. The problem with this mindset is that players will ALWAYS gravitate towards unique parts of the map, especially considering how samey the map feels rn. In the long run, this means the map never improves because the devs are constantly adding new spots and removing them the next update, rather then trying to flesh out different areas of the map.

zenith goblet
#

Teno tail slam should take priority over carno charge, if you tail slam a carno while it's charging, most of the time it doesn't register and you get knocked down anyway no matter how accurate the tail slam was

hard elbow
#

I think it would be interesting if some dinos now and in the future (possibly ones with poor turn radius) got a dedicated tail swipe attack to quickly swat away creatures smaller than them that are behind them. It shouldn't do much of any damage but it should do a bit of knockback or redirecting their momentum at the cost of stamina.

This would come into play the most with apex dinos I feel

lapis saddle
#

please admins i think we can all agree that you haven't done a roadmap update in forever, for some reason we just stopped doing them and i don't know if its just me who hasn't gotten the news that there will not be anymore but we haven't gotten one in 2 months. and you haven't been updating the trello board either, and i don't know how long its been since the last stream but its been way too long. so for the love of all the isle fans out there, please just give us a progress update or SOMETHING

stone dune
#

Deinocheirus sounds should be similar to the shoe bill instead of a goose and that’s all :3

kind cargo
#

Birds cleaning Deinos teeth while basking, when you're done basking they fly away towards trees, it'd be cool to see and at least for me I'd be more immersed (more than likely it's already been asked before, if so consider this a bump to any past feedback posts)

lilac spruce
#

Please make a feature to see your server history I always loose Dino’s cause i forget the name

ancient plover
#

Perhaps herbivores could benefit from meat in small amounts, 10-15% hunger before they vomit from eating too much. It's not too unrealistic as all animals are opportunists, and lots of herbivores are known to eat meat.

maiden flax
#

Please think about giving the smaller dinosaurs** more mechanics** as most people choose larger dinosaurs for pvp and then there's nothing for the smalls to do? Little guys will almost always be the minority unfortunately. feel like the smaller dinosaurs should have the most mobility/fun mechanics. Right now i can't play hypsi/dryo/ptera without going comatose after 10 minutes. But on the plus side i could always 360° hover kill a carno as pteranodon so i guess thats one thing going for it 💀

glacial shell
#

I do mean this with the most sincerity, despite my overall disdain for Hypos when it concerns gameplay and balance, if/when they're added, don't change Hyper rex's (and really all the old strains since their sound design across the board was top notch) calls too much, they're overall identity in legacy is just so fantastic, had a random vid pop up in my feed that reminded me of just that: https://www.youtube.com/watch?v=cLIEIIyftsU

Here is the Entire Sound folder of the Isle, if someone has trouble to find them
https://drive.google.com/file/d/13ejOc9T5kyQNDLaVDWVt5VSlm3_KzCHY/view?usp=sharing

i didnt know what to do, so i edited some Hypo Rex Distance sound file and added some rain and Thunder and a nice Picture

Hope you liked it

▶ Play video
wooden flame
#

add a testlevel map so we can practice especially sense troodon will introduce a new fighting mechanic into the game

tender tapir
#

In evrima maybe when you z walk near a Dino in a group with you and it’s smaller than you, you will walk the same speed as it. It’s annoying being faster then a juvi then when you are z walking it is faster than you

vestal sleet
#

Not completely necessary but it'd be nice if the heavier animals in the game made a louder sound than just a footstep when they fall down. A whole stego could fall to it's death and no one would really know because it's quiet as hell lol

muted trellis
#

Fix Carnos stupid ass ram hitbox ffs. Bro is hitting me when I am 4 feet out of his reach.

plain oriole
#

I wish we had something between a trot and a run, like a jog. As of now, trots are mostly fast-walks, so I propose we have some sort of toggle that switches from 'sprinting' to 'jogging', like how we can toggle walking to trotting by tapping Z. Each jog is exactly a midpoint between a trot and a run via animation and speed; it consumes stam, but not as much as a full sprint, and it allows you to go further with the same amount of stam as opposed to running. Perfect for traveling.

ancient plover
#

I think the main menu needs an improvement, here are my thoughts on this:
• Allow us to add servers to a favourite list to make server navigation that much quicker.
• When finding a server you pick what listing its under, scroll and select. Pretty straightforward. However, the number displaying showing active players in the server isn't an accurate representation. So I could click onto a server and it says 117/120 but when I click it says full. When that happens we are taken back to the front page. This makes getting to servers a tedious process. I suggest, instead of bringing us back to the main menu, allow us to stay on the server page and to change the setup so the player number does update accurately in real time.
• In addition to the second point, create a queue system for those who are trying to gain access to a server. I know I'm not the first person to suggest this but it's a very important suggestion that I want to stress.

dusky talon
#

I really prefer the old river surface. The current waves on the surface are too high, as a pteranodon I sometimes have to guess how low I can fly

mental dove
#

Kind of a stupid suggestion but I think there should be one dinosaur that runs like a horse. Imagine Mia or Para galloping like a horse with its hooves

south pecan
#

if the dev's add bugs most likely they will if you stay in one spot with bugs like mosquitoes you could get infection if you have been in a fight recently or get sick that could debuff your stats

ruby gale
#

make ai spawn more often

stable pendant
#

Too many hackers! And when you report, it gets ignored as 1 time the same hacker I saw 2 days in a row.

rare needle
dusky talon
#

Increase group limit for pteras to 8 or 10.

steep plover
#

Give your dinosaur a name. Instead of player name, show the name of the dino. x)

lunar mantle
#

A few things:

  • Add water launching for Ptera (and Quetz)
  • I feel like the animations for Petra could use some fleshing out, adding transitional anims to flying direction, like scooping air faster or more dynamically when climbing the sky, tilting with weight when turning, wings being pushed to one side when riding storm winds, having the wings pushed out the way when colliding alongside a tree, rock or cliff face.

Official Server Events!
I know the team loves making videos for Halloween, but it'd be excellent if there was an event to mark the holiday! A zombie apocalypse! Admin shows up as a Zombie, bites someone, dies, then watches the carnage spread until the server is overrun with infected!

Speaking of holiday events, I bet a Christmas one would be adorable! Instead of building a nest you build a tree and gather presents to build it, lol

wicked tinsel
#

Take some of the suggestions 🙂

cerulean granite
#

Speaking of Water launching. For that to work the Rivers have to be reworked for sure. Ofc Deeper so the Pteras dont go in the water and instantly touch the ground and mabey a good bit Wider too.

rain basalt
#

fully aquatic animals. specifically, elasmosaurus and mosasaurus. it would make the sea way, way more interesting and would make sure the entire map is full of life. perhaps other marine reptiles too, so the sea isn't just elasmos and mosas. like, ichthyosaurus or liopleurodon maybe, or plesiosaurus. just any marine reptile im begging lol, would make coastal life much more dangerous and exciting, like can you imagine being a coastal ptera and going in the water to kill/eat a turtle, and an elasmo just surfaces and grabs you? that would be so awesome

surreal holly
# raven elbow more **realistic vocalisation sounds**, as "*screaming*" and "*roaring*" seem to...

I really agree with this person, it could be more scary with more realistic sounds, we would be much more in the horror theme of this game. the big dinos shouldn't scream like they already do in legacy, they should make more infrasounds to make them more discreet and surprising, like the deino does a little with his calls .

It could be if in evrima, in the future, they have this kind of calls, maybe let them roar when they run or fight, but when they lie down or walk or crounch, make them do infrasounds instead of roar, could be better and interesting

mortal marlin
#

ok i know this feedback is given often, but a quick review of the roadmap has me concerned.

we need more dinosaurs in game
it looks like troodon is the only new playable slated to surely come out before update 9, and the text for update 9 says that playable dinosaurs will not be the focus after that point.
so, in what updates are the playables planned to be implements in? currently all but troodon are in their own side cards with no planned updates for them to release in, with an upcoming update that says playable progress will be slowed down upon it's release. it's definitely a little concerning. i understand a wide selection of playables isn't necessary for engaging gameplay, but the current selection is limited at best , with a single creature per diet for it's weight class with the exception of dryo which is the extra addition on the herbivore side.

pastel rain
#

Would love to see more types of flora, as well as variation within biomes

distant oak
#

Maybe make it so when you die as a dinosaur with a long growth stage you only go back 2 stages? I dont want to spend 5 hours growing deinosuchus and died 9 minutes later by a bunch of cannibals

wooden flame
#

please work on bettering water combat it feels dry and like a who ever hits first wins and thats really boring feels like something throw together and not really looked over.
how i think it can be "fixed"/"reworked": making water combatents move slightly quicker and turn faster in water and making it eaiser to dive and re surface or adding specific moves like a alt special for each diffrent water creature that could give them an edge in a fight. like maybe deino can have a alt attack that does extra bleed but not as much damage and could be used to slow an enemy to have the upper hand while attacking and or fleeing (it would target specific areas too)
i know i dont have the ability to rework the whole combat system i nthe water but please if any dev sees this do me a favor grow a croc and go fight another croc and tell me if thats fun it really just feels like something from legacy. and i think it should be adjusted alot... especially when bigger dinos are finished and put in game other wise the aquatic playerbase will sease to exist

lunar mantle
#

Make the T-Rex F call the deep rumbling sound you hear in scientific reconstructions. Grab a down-pitched alligator gurgle and smash that in with a slightly up-pitched Cassowary rumble!

blazing cobalt
#

Make more Linux friendly, i'm not hacking or doing anything bad, but easy anti cheat says I am.

boreal kelp
#

An optional first person view for carnivores. With all the concepts it’s clear we will be encouraged to enter buildings to search for human prey, and considering how the view closes in when in a compressed space I think a first person view may help. This’ll also help make ambushes easier since it is very hard to see outside a tree line for example with the vegetation blocking the view. Granted I don’t know how this will work when attacking so some ideas would be cool

jade jetty
#

More environmental dangers besides cliffs

Lava flows (not instant death but large chunks of damage very quickly)

Tar pits / sand pits (won’t kill you outright but make you really slow and drain stamina then it kills you)

Droughts (confirmed I think?)

Floods (also confirmed I think?)

More tree bridges over big drops

Lightning strikes (on the roadmap but I thinks it’s just an asthetic thing) (not an instant kill though just a lot of damage)

Forest fires (can be caused by lightning strikes)

The gameplay that can sporadically come from things like this forcing players to adapt at a moments notice will be great

tender tapir
#

Idk why people don’t really like the idea of aquatic reptiles in the ocean around an island. They will very rarely interact with dinosaurs except for ptera which I think with water diving and fish in the ocean would make it a much better playable. With aquatics we could have coral reefs, deep open oceans and long shallow stretches of sand. Another thing I think would be cool is maybe 1-2 more flyers instead of ptera and quetz I don’t like the idea of looking up seeing something flying and instantly knowing it’s a ptera if it’s small or it’s a quetz (when it’s added) if it’s big, so maybe some flyers in between them that have different play styles to ptera. Ptera seems to be on a mainly fish diet while you could have medium flyers that hunt small carnivores and small herbivores like dryo and Troodon.

untold rampart
#

once gore comes out the devs should start rethinking their "mechanics over playables" mindset given that the two biggest mechanics (nesting and diets) are already out and we haven't had a playable in a year. Also, some of the biggest issues with evirma (megapacks and cannibals) would be less of an issue with more playables.

boreal dove
#

we bred raptors again a few days ago. we started with 5 that makes 12 eggs then a few other raptors came along through our calls and soo you really quickly have 1/4 of the server places on just your nest place. next you are responsible as parents for feeding 12 babies in different stages while half is already kicked out of your group and there is a good mess , you try to stay between not starving yourself and feeding + nest protecting as best you can but as a raptor, carry a chicken at most and hunt at night if there are no ki noises, we don't even start, that's my suggestion! let's disturb food from our stomach in the nest again creates a mechanism that creates a mountain of skeletons next to the nest that just doesn't contain diet food, so you can access it yourself so you don't starve while watching and the adolescents also have something of it and a smell for everyone Carnivores would not diet food so that you think twice about whether you do it or not. I hope someone takes a look and thinks about this, thank you.

copper patrol
pseudo timber
#

I would say in the future with the hypers. Please try to make it so they look very malnourished in a way. Mostly because they have a deficit caloric intake so they are always starving

past garden
#

I'm not sure how this would work out but I think an area of a future map with a snow/winter biome would be kinda cool? There could be trees with no leaves and you could watch your dino trudge through areas where the snow is deeper maybe it would also slow the dino down a bit the way walking through water/mud does. Or changing seasons throughout the map would look cool too. I don't know how this would work if temperature becomes a thing though, like your dino getting too hot or too cold since most of them dont have feathers. Just a fun idea

merry gate
#

Here's something worth talking about, Deinosuchus, A fair amount of people don't like the way it's lunge works. I see people talk about it a lot, that it should be a tug-of-war type lunge, or just make it smaller and remove the lunge. But I've got a different idea for it. Specific areas of each dinos body being more susceptible to successful lunges over others, similar to how different parts of the body take different amounts of damage. Having different lunge areas on the body makes deinos gameplay more patience based and would require aiming the lunge more than it does now with it just being able to successfully lunge everywhere on a dinos body.

Different dinos would have different areas of the body deinos would aim their lunge for. Lets use Cerato for an example. If Deino aimed for Cerato's tail or midsection, it would have an easier time wriggling free and swimming back to shore after a failed drowning attempt. If Deino aimed it's lunge at its head or legs, those could be susceptible lunge points, allowing deino to drown the Cerato much easier.

I also suggest changing how breaking free from a lunge works as well. It could be the same as bucking when pounced, holding E to thrash around. This would drain deino's stam much faster than if the prey wasn't thrashing, plus it could do D.O.T as well so not only do deino players have to worry about stam, they should also weigh the risk/reward of losing health as well. Some dinos thrashing could including biting or scratching/clawing if holding E down long enough (not immediately) so deinos have to pick and choose when to lunge players to prevent attracting other semi aquatic predators as well.

Deino just gets off way too easy when it lunges prey, and having actual drawbacks built into it's mechanics incentivizes smarter and more thought out gameplay than whats in the game right now. It's mainly just lunge = kill right now, which most people dont find fair or fun

If people have any ideas or criticism, I'm all ears.

cerulean granite
# merry gate Here's something worth talking about, Deinosuchus, A fair amount of people don't...

One thing your forgetting is that Deinosuchus isnt a normal Dino that can hunt things and run after them. He has to way at the right spot at the right time and has to be the right size to succesfuly lunge at something. And your example of Cerato. I mean why would a Cerato or any other Dino stand near the water with the Tail in that direction? Everything is drinking with its Head first. So ofc a Deino is always going to lunge at the Head and not the Tail. Trust me its not Fun waiting for something for a long time to come near the Water. You always have the Danger of getting Spottet because Deino can only be under water for a short time like 10 Minutes, always the Danger of other Deinos. I know this is only a game but realisticly a Deino had double the Bite Force of a T Rex. Not for crushing Bones but for holding on to Pray. And i think a Monster with realisticly double the Bite Force of a Rex and a weight of 8 Tons it should be able to hold everything that gets between those Teeth or between the Jaw. Its just a Death Sentence. And another thing. Sometimes a Deino has to sprint to some pray to mabey get it in time but even then you have the Problem of the Stamina that its sometimes not enough and you lose it. So right now at least in my Opinion Deino is rly Fine. If you ask me the Bite Force could be increased but its a Game and there should be a chance of survival. But this is a Horror Survival Game. And like in most survival Games. One mistake or at the wrong spot at the wrong Time and your Dead.

Its my Opinion. Ofc some ppl dont like it and others do like it.

But for now Deinosuchus is fine just how he is right now.

lapis saddle
#

I think we should get a progress update on dyros burrowing. The last video or stream I saw about was like last YEAR, I was excited for one of the small herbis to have a really cool mechanic that prevents them (mainly) from getting attacked and isn't just a straight copy of the legacy one. This one will have tunnels, and you'll possibly be able to meet up with other dryo players, except we don't know how its going. we don't know if you've even worked on it. please give us a progress report or something, for all the dryo fans out there, PLEASE.

green mist
# lapis saddle I think we should get a progress update on dyros burrowing. The last video or st...

I very much agree. Dryos don't get enough love and people don't play them because they simply don't have anything interesting in their gameplay. I love them, but they're just the most boring dinosaurs in the game right now and deserve more attention. I've always pictured them as herd animals, moving quickly through open forests in large groups, so I thought, "Hey, it'd be cool if the adults could lay eggs that would hatch tons of AI's to follow their parents." If the parents died, the AI ​​would still stick around and look for other Dryo players. I don't know how sensible it is to design, but it would definitely be a very interesting differentiator. And if not Dyro, it would definitely suit Gallimimus, which I fear if added, will suffer from the same issues as the current Dryo.

mental gazelle
#

make pteranodons able to pick up smaller dinos, like utahs, and drop them from sky 🙂

dusk holly
#

Two things

One as just an aesthetic thing, it would be nice if Deinos opened their mouth wider when basking like actual crocs do

Two is maybe bleeding more when in water? This is just a realism based one because being in water is bad for bleeding wounds cuz the platelets can't coagulate. (ps. I have no idea if this is already something in game ignore me if it is)

inner shoal
#

I have some ideas for some omnivores, such as Gallimimus, which can hold G and swallow creatures small enough (hatchlings, frogs, rabbits...)or a piece of meat. But when faced with a dead body they could not swallow, they could not hold E to tear the meat. (They don't need to, these aren't nutritious foods.)
But they might be able to get organs or something from a disemboweled body.
That should be more suit their ecological behavior

dusky talon
#

Add more basic needs each dinosaur needs to fulfil to stay alive or avoid certain debuffs.
Some suggestions:

-Cleanliness (wash off dirt/ insects in freshwater to avoid infections)

-Temperature (wallow in mud or seek shelter in shadow to cool down, lay in sun or thick foliage to heat up)

  • sharpen claws/ shed scales (make use of trees to keep your claws sharp or shed off dead scales)

Some of these basic needs will also force more interaction between semi aquatics and land animals

lunar mantle
#

Add slow stam regen for latching Ptera.

MAYBE give them the ability to climb at the cost of stam while latching

shadow schooner
#

More dinosaurs PLEASE? i mean we really need a few more dinosaurs instead of troodon or something, it's all good and stuff but i mean cmon, they seem like some side dinosaurs, we need more mid tiers.

summer vector
#

I’m not sure if this counts as a dinosaur since it’s a little more recent, the short nosed bear. It was alive during the time of sub human species, but died off. This thing was massive if what I read was correct.

bitter creek
#

The performance is terrible, I run a maximum of 15 fps when near other players and 30 fps when by myself, then my ping spikes randomly, do something to fix this

vital shadow
#

Please do something about the underwater lighting, there are some instances where visibility is really good, then there are times where I’m looking down at the riverbed 20ft down, and it becomes so dark to the point that I can see my own reflection on the screen.

Edit: this is while playing as a deino btw

dusk holly
#

Dinos dying with appropriate pizazz
like if a pachy kills a smol dino/juvie etc. with a headbutt it would send it flying, would be very fun and satisfying imo

timid dew
ancient plover
#

Facebiting mechanic,
A mechanic for medium to large carnivores to grapple onto another carnivores mouth and deal a small amount of (usefull) damage per click for about 30 seconds (or 1 minute).

There are two sides like the pouncing and bucking (hope i typed that right), an attacker and defender.

Attacker: facebites the other person with a button (if this gets implemented devs choose that button) and spams left mouse button to deal damage, click left mouse button to let go.

Defender: when getting facebitten also needs to spam left mouse button to escape and deal a lesser amount of damage

(There are 6 stages of 5 seconds, if defender has more clicks in any of the 6 stages the attacker automaticly lets go after that stage, if attacker has more clicks the face biting keeps going till the defender gets more clicks in any stage or till the 30 seconds are over)

(After defender clicks left mouse button for the first time the timer of 30 seconds starts till attacker automatticly lets loose)

(If defender doesnt fight back the attacker can keeps facebiting the defender for 1 minute which could be fatal)

lofty wave
#

This is just a suggestion, we have the deinosuchus in the game, which is a giant alligator, (I like having the deinosuchus in the game) so I was thinking, could we have a giant snake in the game? (the titanaboa) I also don't know if this snake is scheduled for a future update.

glass knoll
#

less cliffs in the new map please, and better visibility

dusty bluff
#

The sense of scale is pretty bad would be nice if you upscaled the dinos or downsized the foliage

quaint saffron
#

Add Stego to carno diet, baby stegos are a good source of food for carnos and It's already on utah diet, so why not carno diet?

thorn dirge
#

game is crashing too much and i have lost too many dinos to crashes, this latest update is worse than the previous for crashing

cobalt quarry
#

acro having a neck latch that pins an animal to the ground like a giant lion actually is amazing. i hope that's the idea you go for when it comes to it hunting big game. very interesting latch concept

unimportant note: personally if this is what you go for i'd play it all the time. fun as hell idea, and i wouldn't even be mad being choked out by an acro if i grew a trike or something. the deaths being interesting is what matters, but that's just my opinion.

lethal elm
#

Put out more smaller, frequent updates. I'm tired, and others are tired of waiting months, and months for a single update. And I'm not talking about big updates, no, I'm talking about updates in general. I'm sure the community is dying for more content in-game, because right now, the game is stale and boring.

narrow timber
#

THANK YOU FOR THE ACRO CONCEPT, LOOKS GREATTI_L still waiting for Update 6 tho

P.S. Tapwing I love your work looks so cool man!

cerulean granite
#

Yea having more Updates would be rly good even if they are smaller. But i thought the Diet system Update was one of the longest ones and it took around 6 months and the Future updates would be finished faster. And now here we are again almost 5 or 6 Months later after the last update. I thank all the Developers for theyre work and i know its not easy but 6 Months for one Update or for one Big Update is to long when the Game isnt even near being finished. I mean im not a fan of the humans but i would be ok with it when it comes later. But Humans can wait right now. I think the Game needs a Basic Structure to be build on and that Structure doesnt rly excist yet.

In my Opinion the main Focus should be on adding Mechanics and Dinos and on the performance ofc. So ppl can play the Main Game for a long time and still have fun. But right now its just 5 or 6 Dinos in the Game that are being played and thats not much for a Dino Game after almost 3 Years of Development.

Its just my Opinion and i rly love this Game but i havent played it in 2 or 3 Months because nothing is happening. Theyre should be at least one new Dino every Month or every 2 or 3 Months but nothing for 6 Months is just sad in my Opinion.

I know some or many Ppl wont like this Comment or feedback but its just the truth. I mean normaly if a Bug gets found it should be fixed right away and not when the Big Update gets released when its still 2 Months away or something. (Safe logg Bug) That shouldnt be normal.

A good thing is that the Developers have a good plan for the Game and have many plans for it but at the current speed i wonder how long its gonna take to finish most of those Plans.

wild oriole
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I am super fascinated by this frame in particular. There are a ton of prehistoric parasites. And a lot of modern reptiles get parasites, so they rely on mutualism of smal birds or other animals to pick them off. For some species this is a preference of diet. As seen with anolis on sea iguana eating flies, aswell as the Egyptian plower bird picking the rot and peat out of the crocodiles mouth. It keeps the rot away and helps them have a happy smile that lasts.
Right now I play a lot of the Pteranodon and I notice that there is a lot of slow game play between starting and grown. And. Maybe it can boost growth to deliver a little aid to a crocs smile

I propose a mechanic where some bushes that you run through cause you to have parasites. And that sometimes you have to pay a visit to the local "dentistry" to keep your bite sharp ^.^

marble wraith
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If this has been mentioned before, sorry, but I think deino needs to have its hunger duration extended slightly (as an adult especially). Since they are limited to rivers for hunting, it is nearly impossible to set up effective ambushes at night because you can't see beyond the riverbank. Yet, you are practically forced to pull off a successful hunt at night because your hunger will go down by ~75% over the course of a night (tested this just the other day with a full stomach right at nightfall). That gives you a very short amount of time once daytime comes to pull off a hunt that will give you a large volume of food (probably part of why cannibals are such an issue for deino too). Deino is designed as an ambush predator but can rarely actually be played that way because you will starve if you try. I don't think it needs to be extended a lot, but enough that night isn't basically a death sentence.

rotund solar
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I do not want to be rude, salty, and so on. Much less order something that does not correspond to me for the simple fact of being "nobody" here, but I would like to share a thought if you allow me.
Less artistic concept, more playable. Thanks. The game turn pretty repetitive, just add something, even if it will be something non-so popular like a dryo that little amount of people plays that dinosaur, but something new. Anything. Or let us play as the AIs idk lol, the game needs something new in my opinion...

People marking x could explain why you don't want anything new in #general-feedback-discussion ?

kindred beacon
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Do you guys actually listen to your community? Last concept art we asked for something more tangible, maybe some animations or mechanic preview. But no, this week we got another dino concept poster. A dino who will be coming in the next years... Just stop posting concept art, lore bits ( i mean, we have an empty map and a bunch of stale dinos to play, isn't it a bit too early for the game lore?) amd human props who will be also coming in the next years. Give us something we'll see in the next 1-2 updates!

tender tapir
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I hope on gateway we get massive deep forests and I have a concept for this. Maybe there are different kinds of food deeper you go into the forest eg: a para could have something on the outskirts with less foliage but I think changing dryos diet to have all of them in deep forests would be cool instead of them running around grasslands