#balance-feedback-discussion

1 messages · Page 104 of 1

umbral solar
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Yeah mabye make stego cooldown 2 seconded then it would be the same as the animation before then no?

golden coral
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Stego charge swing had a anim, it wasn't a spammable ability, you had to re-raise the tail and all first. Hence why the cooldown is a cooldown, an extra added because... reasons I guess

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Then what would be the point of the cooldown if it's the same speed... just remove the cooldown, that's the best option

dusky surge
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So many downsides I could list them

  • 3 second cooldown
  • Very high stamcost
  • Long endlag
  • Locks movement
  • Highly commital
  • Very easy to punish
  • Purely directional, leaves other flanks exposed
  • Cannot be utilised while out of stam
  • Got a damage nerf very recently
  • Loud and extremely choreographed
golden coral
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They clearly didn't want stego to be a "fluid" animal, and that kind of makes stego rather bad as a playable, saved mostly by sheer stats and terrain

golden coral
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Which I find odd, they did the anim after all, could have just made it slower in the first place...

umbral solar
golden coral
dusky surge
golden coral
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But honestly, food competition would be nice. Especially since you can compete vs other adult stegos

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Rather than watch the teno or dibble run to your food, eat it, and run away before you get there

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That + only 2 adult stegos in a group at max

dusky surge
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I don't play stego because

A: It genuinely is clunky, unfun and garbage
B: When I do play it, I will most likely be cannibalised

golden coral
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Would be very nice

umbral solar
golden coral
umbral solar
dusky surge
golden coral
dusky surge
umbral solar
golden coral
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If they sped up the jabs, equalized their angle speeds and made them much more fluid/less start/endlag, and all that. And put the damage at 1K or so only, then that could be the main stego attack and be good

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At that point, it'd be fine to keep powerswing as it currently is, and only use that one for, well, I don't know, last ditch attempt at surviving a rex maybe

golden coral
umbral solar
golden coral
umbral solar
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And then have the normal attack be more fluid Beacuse yeah I can agree that the normal one is really stupid

golden coral
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So you'd have "anti-agile/speed" normal attack, then a stun attack, and then what, a power attack as well

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Cause I'm fine with making the power swing be only for really large targets, if the jabs were effective vs small things

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In all honesty, I would have changed the damages around

umbral solar
golden coral
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Made the swing the weak but efficent attack, removed the running one, and then powered up the jab and kept that as a "poke the rex" with

umbral solar
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That would make stego have a stun for larger playables but keep its swing as its main tool

golden coral
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And yes, I mean remove the running power swing, a stego should not run at things, it's.... I mean its a cool attack, but it's not at all stego

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Makes me feel far more like I'm supposed to be a trike when the attack tells me to charge at something

umbral solar
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But also make it so when Rex pins stego it takes dmg from the back spikes

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But on the topic of clunky no one has talked about carno charge it’s so useless right now it’s not even a knockdown to stun anymore it’s a headbutt attack

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And if it’s going to be that make it a headbutt attack and not a charge

golden coral
# umbral solar Running while swinging it bad for it but I feel like it does need it for once Re...

Could always change it up so jab = quick and efficient, the standing swing = full power, no stun, the running one = stun + power. So you can use that one to stun a rex + damage. Then follow up with standing ones, if you're comfortable enough doing so, hoping to take the rex out. Or if not, run away and attempt another stun/power and maybe then follow up. And then adjust stamina costs for those and all.

golden coral
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You wouldn't take damage from them, and they're not really armor either from what I know

umbral solar
golden coral
umbral solar
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Idk would give Rex somthing to think about before pinning a 6 hour growth

golden coral
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Having to run for far too many seconds to get the knockdown on anything is really weird

golden coral
umbral solar
golden coral
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Much as I love stego, that just feels odd, so I can't see that work out

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Leave the "thorns" for kentro :D

golden coral
umbral solar
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True but just feels like somthing nice to use vs Rex

golden coral
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Which is quite harsh for carno, especially since it's meant to go after small and agile stuff

umbral solar
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2-3 would be nice 💀

golden coral
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You know, things that won't just stand there and let you hit it

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Wait, it's that bad? Last I heard it was only 2-3

umbral solar
golden coral
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Oh yeah, they got knockdown resistance on their tailslam

umbral solar
golden coral
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Though with carno being geared towards small game, teno might be the upper limit for it

golden coral
umbral solar
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People only use it for like a second to run past a target and get dmg but the knockdown and stun are all gone

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And even if you do knock somthing down that’s 2 bites mabye if your fast before it gets back up but usually it’s one bit before it’s already back to biting you

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Idk be better if knockdown is connected to sprinting like if I run for 5 secs then I can knock over a teno by pressing right click

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Or make the charge be able to run for that long without wasting my stam bar

regal tulip
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carno charge is legit useless in something else then a 1v1

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takes so much stam the other dino is just gonna walk you down

umbral solar
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Even in a 1v1 it sucks

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Would rather bite

golden coral
golden coral
umbral solar
golden coral
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So even worse than normal running then xD

umbral solar
golden coral
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But carno is slated for some changes, so we'll see what happens

umbral solar
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Only trade off is you go slightly faster but I would rather be same speed and be able to waste less stam

round quiver
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So if I got my stats right, pachy weighs 500kg and runs at 41.8 km/h. Meanwhile omni weighs 450 and runs at 46.8 km/h and cera is 1.3 tons while running at 40.2(I think) why is pachy this slow?

regal tulip
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i guess to prevent them from chasing carnis around

round quiver
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I guess so but it doesn't have to me 5 km/h slower then omni, could be like 44.8 or somethin

tight cove
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You don’t have to be fast if you cause fractures

hasty coyote
round quiver
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Ye thats why I was confused, fractures are cool and all but omni can pin pachy now(I think) and also has no downtime for it's pounce, right?

hasty coyote
distant torrent
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@pearl elbow honestly 50 bleed is still too high imo because that’s a lot of fight left before bleeding out. grapple should have both a 20% bleed prerequisite and a 20% stamina prerequisite along with the typical weight prerequisite

it’s currently a move that denies the victim any chance of fighting back. their only choice is to either just exit the game or watch the overly extended death screen play out while nothing can be done

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people should be rewarded for managing their stam in an omni fight despite low bleed (which makes stam harder to regen).

the reward? not getting grappled and not having to watch what’s essentially an over extended death screen

pearl elbow
# distant torrent <@460186729027207168> honestly 50 bleed is still too high imo because that’s a l...

Perhaps the 20% blood loss could work, though I feel is too much for most animals especially low mid tiers. The need for stamina and blood being at both 20% is unnecessary though as that would be too much for the Utah's to cage, I think just having it focused around the bleed works well. Also it allows the defending playable to use their stamina how they deem, like bucking, running and fighting. If they run low on stamina then the raptors catch up pounce and most likely pin

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I realize the numbers will have to go through several renditions like 40 or 30% blood loss, but for now this is a much better system

distant torrent
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grapple as a whole is unnecessary though. omni was fine without it, so it didn’t need a move that denies people the ability to fight back entirely. having those three prerequisites would still be a major buff to omni because it’d still have grapple, it’d just take more pack coordination and prey mistake to do

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it’d be different though if grapple allowed input and fighting back from prey

pearl elbow
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it did not require the grapple mechanic but if it is here to stay at least make it a dangerous part of their kit which balanced. Oh and the second part of my feedback has been released.

distant torrent
pearl elbow
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I completely agree with that last statement a hundred percent. I wanted to address this issue before the power creep grows exponentially with additions like rex, acro, allo and so forth. Giving more options and a choice for each side leads to far more thrilling gameplay

regal tulip
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just make grapple a fancy finisher that applies instead of the normal ragdoll at under 10% hp

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omni packs are basically deino right now but way faster

pearl elbow
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They are definitely as dangerous. Just need to get the balance right so the grapple mechanic is more of state you want to avoid by playing to your advantages then being a flat out encounter of death with no escape

gentle stirrup
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@spiral kindle Only thing I see wrong here, is that I think Carno should be able to knock downs smaller than it, including Teno

spiral kindle
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u cant give him flat out buffs there needs to compensation

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he needs to be like his old self but be worst at killing stuff above cerato weight

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Teno would still get stunned anyways

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cause if it got knocked down then u would be able to get a follow up bite

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which is op considering there would be no downside

gentle stirrup
spiral kindle
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i agree with you but for balance reasons it just shouldnt

gentle stirrup
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Hmm guess so

tiny thicket
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Is cera going to be same or will it have little bit of oompf when allo is released? And by oompf I mean bonebreak. I don't see cera will survive after making allo puke.

alpine plover
tiny thicket
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I don't understand how something that locks its jaws in place only to clamp it shut in blink of an eye apply vomit sickness in any form. An besides it eats bones so it has bonebreak but doesn't use it, u need ability to bone break to eat bones that is just common sense.

golden coral
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Because that's how cerato is designed, is the answer. And vomit will get a bit worse or so I've heard. Plus that allo might not have much stam, so even one vomit might be enough to then run away from it.

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Of course, you're probably going to have to worry more about getting grappled in the first place

tiny thicket
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I am not saying vomit sickness is bad or less threatening its just that the mechanic is on the wrong playable.

keen plover
golden coral
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If you're fast enough, sure

tiny thicket
keen plover
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It's a game at the end of the day

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Cera having fractures messes with more than one matchup anyways. I personally don't think it's necessary, especially when cerato has the tools to escape. It swims very fast at minimum.

tiny thicket
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The cera can run but it is too big to hide and there will be barys and suchos in water waiting for it, idk how it will work.

alpine plover
tiny thicket
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It depends on how good of a tracker allo is.

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Like bloodhounds hunting the prey.

tiny thicket
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Cera with "bloodhound" playstyle instead of "hyena" playstyle would be kinda neat, no septic bite just bone break, tracking and hyper aggressive playstyle.

dusky surge
dusky surge
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giga, rex, mono, megalania off the top of my head

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megalania especially would have massive overlap because it's also a rot-eating menace within the same weight class as cerato

tiny thicket
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Isn't Rex an ambusher?

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Megalania would be septic bite and bleeder.

dusky surge
tiny thicket
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And what about Alberto?

dusky surge
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no one knows what alberto is planned to do besides kill stego lol, the concept art told us nothing

alpine plover
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Literally

dusky surge
# tiny thicket Megalania would be septic bite and bleeder.

also, megalania likely won't have septic bite, more than likely it'll have some kind of unique venom, probably anti-coagulant to keep animals bleeding for longer

its shown in its concept art to literally bite prey, then track for great distances by following the scent of its blood, so it is very much bloodhound-esque

alpine plover
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sceptic TI_dondiSmile

dusky surge
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god dammit

keen plover
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Personally, I think bacteria based cera is cool.

alpine plover
dusky surge
keen plover
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Same

dusky surge
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i'd prefer lasting effects to what we have now

keen plover
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I dislike how it uses the bacteria to hunt slow herbis. I dislike how small tiers generally ignore the bacteria due to low hp.

alpine plover
keen plover
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I also dislike how carno can tank a few hits, run off and come back into a fight - since all the bacteria build up goes away

keen plover
# alpine plover How would you rework it? out of curiosity?

I'd make it so carnivores are generally worse off when facing the bacteria. Herbi's would hopefully require more hits than a carnivore. So if Carno takes 5 bites to puke right now, I'd make it so teno takes like 8 for example.

I'd also make it so bacteria scales. It shouldn't take 5 bites to puke a tiny animal for example. It also shouldn't take 5 bites to puke a stego.

Finally, I'd make it so the bacteria didn't block attacks. Maybe the cera pukes you once and then it gains something from having you in the 'sick state '

  • Forgot about this, but I'd make it so the bacteria timer is longer. So Carno's for example can't run away and then come back into the fight in like a minute or 2
dusky surge
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here's how I'd do sceptic bite

application:

  • no more "buildup" over stomach, every bite applies 30 seconds of the "infection" debuff. Charge bites apply one minute of it.

effects:

  • random vomiting. will continue until the disease is cured. Every 5 seconds, a 1% chance of vomiting will proc. If it activates, you will puke. You will have a 30 second grace period if you vomit before the chance to vomit again will occur.
  • no healing. infection just flat out cancels healing until cured (cured by wallowing)

It encourages you to bugger off and not deal with the cerato's BS, while not doing stuff like stunlocking a dibble so you get free bites, allowing the dibble to counterattack, for instance

also means that little guys aren't safe from the bacteria, and should still back off and respect you, as well as ensuring that every bite will have value against an opponent

alpine plover
dusky surge
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it will go away eventually

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it just gets stacked on by a lot of cera bites

keen plover
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I like the idea. Although it does say cured by wallowing

dusky surge
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the healing part, yea, the vomiting part is by salt

i did this because i want cerato to absolutely never be worth the trouble of trying to undo its garbage

alpine plover
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Oh I was just wondering if any other causes could happen if you don’t treat the infection. For example, effecting your growth rate (irl bacterial infections can cause this in animals).

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But since itll go away eventually I guess it doesn’t matter

tiny thicket
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Non of these fall into bloodhound criteria.

dusky surge
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dondi has LITERALLY referred to rex as a bloodhound

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and i believe has stated rex may be more focused on endurance over ambush now

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also, cerato has an extremely unique niche atm. Making it into a bloodhound and sacrificing what it has now is not worth it imho, especially given the fact that "defensive carnivores" are extremely rare as concepts

tiny thicket
dusky surge
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yea, that's still the idea

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the difference is rex will follow you until it can land that bite

tiny thicket
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So Rex doesn't track blood so it is just hound

dusky surge
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seems that way, although bloodhounds don't require blood lol

mint star
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making your target vomit isnt useful for megalania

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and """"stamina draining"""" is horrendously boring

dusky surge
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@feral hazel seems cool, but quite complex to make work

feral hazel
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Yeah, when I thought about it I was not sure if I want to suggest it as it seems to be pretty complicated so I was sitting on it for a few days. Then I just went f-it, posting it doesn't hurt anybody

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but I feel like slower dinosaurs such as Ankylos will suffer so much on Gateway

dusky surge
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yea, fair enough, i just am a little unsure of how it'd work given how the game currently handles water

dusky surge
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migrations aren't done and dusted yet, so we don't know if they'll end up allowing certain animals to be more roamers

feral hazel
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like imagine being a slow dinosaur on this part. Even as a Dibble its terrible

feral hazel
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also on the map changes

dusky surge
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anky could also have a ridiculously long dehydration time too, we just don't know yet

feral hazel
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true

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I don't know, so far MZ and the map and stamina system created such a pain in the ass overall experience. Atleast for not speed and stamina heavy dinosaurs. Since the new stamina system, the game promotes only using stamina during combat, or atleast it promotes the use of running as the mean of travel way less. I forgot to save the freaking notepad but it took around 35 minutes to reach the new MZ as a Diablo and where I got there it only had S diets

dusky surge
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i doubt our likely slowest non-sauropod will be left to die the moment it leaves the side of natural resources lol

feral hazel
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well yeah but it can still feel to be pain in the ass, because the map is clearly designed in a way where traveling is infinitely more easier for dinosaurs that having a jump/good fall dmg resistance and speed. I experienced on my own skin, due to the hilly design one wrong turn can cost you extra 10 minutes traveling cause you have to go back so much cause in many spots mountains and hills are hugging certain areas.

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I hated big part of V3 as it was so annoying to travel in and I feel like even tho Gateway is infinitely superior to V3, (imo) it falls short in many cases that was an issue even years ago

dusky surge
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I do think the paths help deal with a lot of the issue for me, even with less bouncy dinos, as they're near always safe, flat ground

feral hazel
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That is true. But pathing in some cases takes extra time. I also don't like how pathing sometimes the only way to get somewhere in a huge chunk of an area. Such when you travel from highlands to the swamp MZ as a Diablo

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Tunnels are cool tho ngl

alpine plover
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The downvotes are interesting

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I personally think it makes cerato a lot more fun with this redesign

dusky surge
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im wondering why they dislike it

is it because they like current cera, or i've made a fundamental mistake lol

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i'd argue it's a buff to cera, but in a way that isn't frustrating to deal with

alpine plover
dusky surge
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I think the two effects, the duration of the effects and the fact that it actually requires you to seek out "cures" makes the overall creature more interesting

It's still painful for stego to have to deal with a cera pack, but it isn't forced into an obnoxious stunlock

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also actually biting an omni, and it being punished? What?

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no longer will people run into ceras to kill them then eat the bodies, because if you try, it'll bite the hell out of you, inflict you with several minutes of infection and ruin your life lol

leave it and its corpse alone

analog mirage
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I would like if when you vomit from Ceras bacteria some debuffs apply to you and get worse the longer you are sick so in an actual fight it can help Cera a bit

dusky surge
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thats good imho

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i personally want cerato's septic bite to be more of a "god i dont want that status effect" over "i shall use this for a combat advantage"

analog mirage
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I think it should have a bit of both

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Deter things from confronting cera and still help it if it’s in an avail fight

dusky surge
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cerato already has damage resist on bodies, bleed resist, a very strong charge bite, etc

dusky surge
analog mirage
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And body buff is just very situational and while good on paper, rarely ever happens

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Unless you are in a hotspot

shadow vortex
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I myself don’t exactly see what in the idea worsens the cera’s ability to hunt besides stunlock riddance. I only can imagine that fights will last longer, but also there will be a chance for a cera to stalk the prey (via continued vomiting). Ceras will still probably get free hits if they just walk closely to the hunted thing, because some animals puke for 3 whole seconds, meaning that ceras can engage during this.

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My last point probably will only work with creatures slower than a cera or of the same speed, but still, cera anyway doesn’t hunt anything faster.

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Maybe 5% chance isn’t that much and ceras won’t get an opportunity of doing so, so these are just my assumptions.

dusky surge
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No chance of survival type beat

shadow vortex
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Yep, I know. That’s what I talked about

leaden remnant
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making someone vomit is really bad in my opinion, losing your diets is an inmense debuff

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^^ so the random vomit till you heal is way too far

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it would be a guaranteed lose all your diets which you probably ain't gonna get back

analog mirage
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Then don’t fight the cera

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It’s supposed to be a way to discourage you from fighting it in the first place

leaden remnant
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it's supposed to discourage you, not make it an absolute death sentence or the most annoying thing in existence

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one single vomit is good enough

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and the no healing thing... boi

analog mirage
leaden remnant
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you barely have any diet hex left

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good luck getting it back if you're not a raptor

analog mirage
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It’s not hard to get diets

leaden remnant
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it is when intestines bigger than you give like 30%

analog mirage
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The punishment is that you won’t be getting them back for a while if you continuously vomit

leaden remnant
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if you're a fully grown carno fighting a cera and you vomit once, you better kill that cera quick enough and eat his organs then keep searching for food

analog mirage
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The only creature I would say that does have a hard time getting diets would be like Carno and that’s it

leaden remnant
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if you lose the lines, you are most likely not getting them back

dusky surge
leaden remnant
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... unless you find dilos

dusky surge
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The idea is to make it less of a death sentence lol

dusky surge
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What do dilos gotta do with it

leaden remnant
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they give lines

leaden remnant
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eh, i think it's fine atm ngl

analog mirage
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It’s not

dusky surge
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The goal is to not allow you to skirt around cerato’s debuffs, and encourage avoidance. It also helps remove stun locking, which makes many animals unfairly killed by cera

leaden remnant
analog mirage
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Because it’s purely base on your current food it means a creature with a full stomach takes much more bacteria to make them vomit once

Something like a raptor or dilo also doesn’t care much about the bacteria. It will die of raw damage before it vomits

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And cera doesn’t deal much damage

tall bronze
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I mean one glaring issue even Don has agreed is bad is the fact that if you're faster than the Cerato, you can just tank the bites until the bacteria buildup gets too high, back off, wait a minute and it resets. Rinse and repeat and you never vomit TI_Yikes

Carno is the best example with this.

analog mirage
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^

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And bacteria heals very fast

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Cera is just really flawed atm

leaden remnant
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cera does a lotta damage

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not built for it but still one of the best fighters there is

tall bronze
dusky surge
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You get bit once, you still suffer the effects

leaden remnant
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thing is tho, i don't believe that ceras should be avoided all the time yknow

tall bronze
leaden remnant
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they should not be the primary prey but they shouldn't be able to destroy your life with a single bite

dusky surge
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You leave them to their rotting corpse

leaden remnant
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that's why i like the way it works right now, it's annoying as heck to fight but doesn't make your whole existence pain if you get bit once

leaden remnant
dusky surge
leaden remnant
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i like playing cera, yknow, but i just find it a bit too crazy

tall bronze
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One thing I can agree m i g h t not be best is just having it be 1 bite = insta infection for anything.
Scaling with weight would be more ideal, but it being fairly lenient for the most part. I don't wanna see Cera players figuring out the exploit of "guys let's all rush this Stego or T.Rex and just spam bite so they get super sick lmao we're so skilled"

dusky surge
leaden remnant
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too long in my opinion

dusky surge
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The way vomit works now is a massive snowball effect. After the first vomit, basically any one bite will cause vomit

regal tulip
dusky surge
dusky surge
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I want septic bite to suck long term, rather than just kill you short term

leaden remnant
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however, in my opinion, one single nibble removing your ability to heal until you do certain things that get rid of it, giving you a small chance of puking each 10 seconds, etc, damn

tall bronze
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You'd think being more full would make you more likely to vomit. More stuff in your stomach n' all.... TI_Troll

leaden remnant
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if cera sucked at fighting i would be all for it

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but cera is great at fighting

tall bronze
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One indirect issue Cera (and others) also has is that anything that isn't death is pretty much meaningless.
Get sick? Lose nutrients? Meh, kill it anyways and just munch on some AI or grass afterwards, then AFK heal lol.
There is v e r y little incentive to actually keep your dinosaur healthy and happy right now. As long as you don't straight up die, it doesn't matter. TI_Yikes

regal tulip
leaden remnant
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thats why i like infections n stuff

regal tulip
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and would mean that you have a chance to not starve when the only thing around are ceras

leaden remnant
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if you go too crazy yeah get ready boi

leaden remnant
dusky surge
dusky surge
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I’m just sick of “bite till vomit, then kill because lol ez”

alpine plover
cosmic pelican
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@steel hatch troodon and dilo have venom already by the time theyre 50% grown.

steel hatch
cosmic pelican
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Dilos venom is a bit more finicky, it will take a while to apply because youre so small compared to whatever youre hunting.
But I know for a fact troodon gets venom by the time its 50%, more specifically when it reaches 30kg

steel hatch
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ok, then I'm going to delete my feedback and try again

thorn pecan
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@tribal idol why should juvi and sub adult deinos be the same speed or slower as full growns?

tribal idol
thorn pecan
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25 kph isn't fast enough to catch anything in the game with the exception of babies

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additionally even 20 kph would be more than adequate to escape adults, and considering the fastest a deino can run at any given point is 16 kph is ridiculous, full grown deino used to run at 18.8

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deino has been nerfed into obscurity

tribal idol
thorn pecan
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if they're not careful they deserve to be caught

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I'm not even a deino main, I've played deino only a few times, but its unplayable if I can't escape adults, the only advantage is more stam than them

tribal idol
# thorn pecan if they're not careful they deserve to be caught

its not even about being careful, its that something that's 2 tons and can run 25 kph and is so low to the ground u cant see it coming, if your far away from water your maybe looking for ceras or omnis, but its almost impossible to see a camo deino in the grass

thorn pecan
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deino has had a massive stam nerf, massive speed nerf, and its prey is now able to avoid it entirely by just drinking saltwater

tribal idol
tribal idol
thorn pecan
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I can't tell if you're gaslighting honestly

tribal idol
thorn pecan
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I was on land, assuming I could outrun an 8 ton croc as a 2 ton croc

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which in previous patches you could do easily

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and thats how it should be

tribal idol
thorn pecan
#

1-2 kph is less than a meter a second and we're talking about massive crocs, its so negligible of a difference it would do exactly nothing. It takes 5 bites to kill me and if I'm in his hitbox that means I have to hope I can gain 3 meters before I die, or hope he doesn't lunge which has a massive hitbox

stone goblet
thorn pecan
# tribal idol ...

you're the guy who thinks deinos should run 16 kph tops which is completely unrealistic for 1, and unbalanced

tribal idol
#

it also allows an adult deino if they sneak up on you to get a good kill

thorn pecan
#

you cant say, oh you dont have to be aware of camo deinos but you have to be aware under x circumstances

tribal idol
thorn pecan
#

or where they stand still and you can't detect them

tribal idol
thorn pecan
tribal idol
#

and as I was saying earlier about dodging, even if a adult deino gets on top of you, if your 1-2 kph quicker then all you need is to get a small gap which isnt hard by dodging

thorn pecan
#

realistically on land deinos should be way way faster when they're 2 tonnes than when they're 8 tonnes

thorn pecan
tribal idol
tribal idol
thorn pecan
#

my entire post in about speed on land? Why are you even leaving an X if you don't even know what I'm talking about and then suggesting nonsense feedback?

tribal idol
golden coral
# thorn pecan 1-2 kph is less than a meter a second and we're talking about massive crocs, its...

If the other one is so close as to hit you, then yes, you die. If you're faster and see it in time, then you can escape. Don't need to be faster than that + have more stamina (which I'm pretty sure juvies overall have). And deino is hardly meant to be easy to grow or play, much less be welcoming to newer players. Currently deino seems to be okay, with a sparse but still existing population.

thorn pecan
# golden coral If the other one is so close as to hit you, then yes, you die. If you're faster ...

If the adult deino doesn't want you to escape he can grab you instead which takes a lot more stamina and means little ones can still escape. Additionally it is incredibly unrealistic that the fastest a deinosuchus in its entire lifespan can go 16.2 kph tops considering crocodiles can do way way faster than that. Not only is it not balanced, it's not even realistic. In what world do a 2 tonne and an 8 tonne croc run at the same speed? It's not Earth

golden coral
thorn pecan
# golden coral Sure, them being the exact same speed is not ideal, but the smaller ones don't h...

because the grab on deino does much less damage than the jump but has a bigger hitbox meaning that a deino can secure its prey with a larger hitbox but do less damage, when the target is stunned/disoriented when the grab is finished get a bite or 2 and if the smaller deino hasn't already died the smaller deino can RUN onto LAND to escape. Realistically speaking a large croc 1-2 tonnes can run almost 30kph for a limited time. Deinos 1-2 tonnes used to be able to go 25-28kph in The Isle on land which is completely reasonable and realistic. I just grew a deino and the fastest a deino goes at any stage of its life is 16 kph which is far far too slow. In water adults can go faster as they always have, and its more balanced. If little ones want to escape they can run onto land and even then deinos have to return to the water within 5 minutes or thirst to death so even if the smaller deino goes on land the larger one still has a chance to get it when it returns to the water. That was a balanced dynamic that required strategy from both deinos to win the encounter. Now its, ohh heck I got ambushed by a 8 tonne croc when I'm only 2 tonnes let me run on land, ohh heck he runs just as fast as me and can kill me in 5 bites and I have no way to escape in either land or water because he's always faster and I have to hope he runs out of stam before he bites me 5 times while being immensely faster? There's no way to escape and I spent 5 hours growing my deino to die because I can't outrun a 100% full grown. Its 1st unbalanced, 2nd unrealistic, 3rd unenjoyable. Deino has the most unique niche in the game and has been nerfed to hell, stamina has been reduced greatly, speed was almost halved, and sub adults are slower than adults.

Do you not see a problem with this?

And deinos can't exactly hide once spotted. Once I'm caught I'm dead.

leaden remnant
#

all your stamina goes away in 4 seconds and you drown

#

once a bigger one sees you, you're dead, there is no chance, there is no escape, there is no nothing

thorn pecan
#

I didn't even know all your stam was gone when you get grabbed, sheesh

golden coral
thorn pecan
#

but sub adult deino right now is cancer

leaden remnant
#

you drown at the same speed and you lose all your stam

#

so you are completely hopeless

#

in fact you lose it like twice or three times faster than the deino who grabs you so yeah

#

not to mentino that a fg deino can grab up to an 87% grown deino

thorn pecan
#

it took me 40 minutes to travel 2 kilometers

#

with no breaks

leaden remnant
thorn pecan
#

If I didn't have Reabsorption during a storm I'd have died

leaden remnant
#

better pray the deino who sees you is merciful

#

cause that's your only choice

golden coral
#

Well, mutations seem to be for that, being able to do things you don't normally. But sure, speed up the juvie and sub a bit if needed, just avoid it being too easy for them to go around and do stuff they shouldn't and all that.

thorn pecan
# golden coral Well, mutations seem to be for that, being able to do things you don't normally....

In previous patches I've been able to make that trip. Stam is nerfed into the ground, speed is nerfed into the ground, 30% deino can hardly sprint for a full minute and with the current stam system you can only sprint in increments of 20-25 seconds or your stam won't regen while you walk. And your speed is 16kph tops, so 1 sprint with deino is about 100 meters. Then you walk at about 1.5m/s so thats why a 2 kilometer journey now takes 40 minutes when it used to take 10

#

Deino moves on land with an average 3kph pace and it used to be 12kph.

#

nerfing stam? Fine. Nerfing speed? Too far

#

I'm not even a deino main, deino is just completely unenjoyable because without perks you can't explore beyond the basic river system.

eager saddle
#

that's stupid, I thought you could only grab something with a lot less weight

dusky surge
golden coral
# thorn pecan In previous patches I've been able to make that trip. Stam is nerfed into the gr...

Well, maybe you aren't meant to really make that trip, or to have to use mutations to do so at least (not ideal perhaps, but still). I'm not sure, but they might not want deino to explore all around, you're a deino after all, your main job is to sit in a good spot and jump out to grab people every now and then. And yeah, stamina is rough, but that goes for all playables really. And sure, you could speed juvies and subs up, I'm not against that, but I don't think they might need to go that fast that you want.

eager saddle
golden coral
#

Yeah, deino got weight increase for swimming things because clearly stegos were too evil or something

dusky surge
eager saddle
#

its because stegos had nothing to fear in the water I think

eager saddle
leaden remnant
eager saddle
golden coral
#

Might get worse, if they want deino to grab rex and trike and other large things swimming too

#

Unless they add some exception to grabbing other deinos perhaps

eager saddle
#

they would have to, if they make younger deinos heavier the other playables will suffer

thorn pecan
#

Deino has had so many nerfs already

  • spawn at 40kg which is the lowest spawn weight to full grown weight ratio in the game.
  • most dinosaurs gain most of their weight in the first 40-50%, Deino gains most of its weight by 70-80%, worst of all species.
  • Deino is the slowest playable on land in the game at 16 kph, next slowest is beipi at 27 kph last patch, its faster now.
  • Deino stamina has been nerfed
  • Deino speed has been halved
  • Deino can't travel to other water sources without reabsorption OR reticulate kidneys meaning it must waste 2 mutation slots just to travel and even then it is conditional (has to be raining)
  • Deino juvi and sub adult can't outrun full grown in water or on land
  • Deino also is unable to find food readily as reticulate kidneys and reabsorption are some of the most popular mutations meaning they don't have to drink during storms

So in the last few patches Deino has

  • Been reduced in weight to near helplessness
  • Been reduced to the slowest playable by double digits
  • Has the worst stamina in the game
  • Is unable to travel due to poor speed, stam and abysmal thirst
  • Is unable to escape cannibals
  • Lost an abundant and dependable source of food
leaden remnant
#

does deino actually gain water during storms or just loses it slowly

thorn pecan
#

Obviously Deino being a fat croc is not going to be an adept traveler but if the speed of smaller crocs was increased it would

  • Help deinos travel even a little bit faster
  • Help escape cannibals
  • Help snatch babies close to the water
  • Make Deino growth unique. Similarly to how sub adult and juvi rex in legacy were faster than adults by a fair margin, Deinos would be the same. This means that the difference in stages would actually be unique instead of being a smaller version of the full grown croc. Additionally smaller crocs can't grab a lot of things so the land speed advantage would allow them to track further from the water
thorn pecan
leaden remnant
#

nice

thorn pecan
#

much preferable to 6

leaden remnant
#

yep

nova sandal
#

Am I the only one who thinks (Sub) Omni should'nt be able to pin down a Herra(adult) without any chance of the Herra escaping with its life.

leaden remnant
#

just don't get pinned, it sounds stupid but it's the only way

#

look for raptors, try to hear their footsteps, recognize their footprints, etc

distant torrent
# nova sandal Am I the only one who thinks (Sub) Omni should'nt be able to pin down a Herra(ad...

nope! omni’s pin being a one shot has been a problem for a long time on gateway. it was a lot more balanced on spiro because it seemed to have a chance (might’ve been a bug?) to release prey on the first pin, but it was a guaranteed pin if you got caught again (at least for dryo. that seemed to happen a lot when I played a lot of that on spiro)

it was pretty nice and far more balanced than what we have now. omni also didn’t have enough stam to one-shot things of similar size and had to resort to tracking them down via bleed

#

I remember dondi saying that the current galli v omni pin isn’t going to stay how it currently is? or implied it. I remember some dev basically implying that lol hopefully that goes for every other pin too

steep echo
#

I think pinning should just eat your stamina up

#

but I am biased towards tiny tier

distant torrent
#

honestly I wouldn’t mind a “Slippery Prey” mutation just for small tiers only that allows an escape from a pin with a cooldown

prerequisite to unlock: get pinned by an omni and live

thick echo
#

That would be nice but I don't really think its going to be possible for small tiers to be able to live an Omni pin under normal circumstances. It just does so much damage. Would much prefer it to be an unlockable mutation and not a passive mutation where you need to get pinned in order to unlock it

distant torrent
thick echo
#

Yeah Omni is just not fun to deal with currently especially with Grapple, I really don't like how grapple takes stamina into account especially when bucking costs so much stamina to use and get any results from

thorn pecan
#

#balance-feedback message Thats is exclusive to only the South Plains sanctuary where adults can enter. If you don't like it just go to a different sanctuary

#

@balmy granite

balmy granite
#

Bruh, didn't know it had different properties

gentle stirrup
#

@cedar beacon wouldn’t if the Dino has 200% growth rate it would be the same time as if the Dino didn’t have the extra 2x times slower rebuff

cedar beacon
#

@gentle stirrup If the Apex has perfect diet it will grow normaly but if it doesnt have the perfect diet just normal diet, it will grow like 28 hours or not grow at all with no diets. just a suggestion for the apex system in evrima

alpine plover
dusky surge
#

"Make apexes growth 2x longer but make perfect diet growth boost 200%, so i'll be hard to grow, not like in legacy"

If we do the maths on that, a growth boost of 200% = a growth speed of 300%

So on a full diet, you actually have 2/3rds the growth time lol

#

Unless they want a growth boost where you grow at 200% the normal speed, but that's what we already have

cedar beacon
#

@alpine plover Deino growth takes 11 hours on base diet just saying lol

alpine plover
leaden remnant
#

@mortal locust it exists

#

the icon is 3 red raptors

mortal locust
#

OHH thank you

leaden remnant
#

gotta smell for a while tho

#

pleasure

slim dragon
#

@dusky surge Ok but then what's the use of the pounce ?

dusky surge
#

Building the venom stacks and damage

#

The bite has basically no value unless you pounce lol

slim dragon
#

You said it was not applied by pounce

dusky surge
#

The current pounce is unchanged

#

It's still a damage multiplier

slim dragon
#

I'm not sure I understand

dusky surge
#

Okay.

#

Pounce = envenomation stack

slim dragon
#

So troodon has 2 different venom mechanics ?

dusky surge
#

Yes.

#

This is a fictional ass creature I can give it two different venoms if I want

#

Like how the bombadier beetle has a whole-ass chemical nightmare inside it

slim dragon
#

Ok but people can already barely understand its single venom mechanic as of now

dusky surge
#

Yes.

#

I am aware of this, but I need a justifiable reason to half troodon's health

slim dragon
#

I don't like venom being split into 2 different things
I mean I like the venom rework you provided, but the fact there's 2 independant venoms feels off

dusky surge
#

I'm aware of this, but removing the main mechanic also screws Troodon

slim dragon
alpine plover
dusky surge
#

QA says its 120, my testing says its 120, it's def 120. He just got bit in the head, I literally even mathematically proved it lol

alpine plover
#

Oh

sleek sierra
#

#balance-feedback message

Shouldn't be losing that much stamina just to get over a tree. Are you holding shift while you do this?

#

@alpine plover

alpine plover
sleek sierra
# alpine plover Nope, and this problem is really bad when traversing and coming across vertical ...

I just don't experience that myself though. Sure it can take an entire stamina bar to climb up to the top of the highest mountains, but once there you get a free zero stamina travel to anywhere on the map. Even from the water access spawn you can fly to south plains ocean on a single stamina bar. I feel like folks are using the energy of altitude wrong a lot of the times and that's why they struggle with it.

onyx lichen
#

@dusky surge I think Troodon shouldn't have its HP reduced to 60 since it is just at 1 hit KO range by pretty much everything, I do think that reducing it is fine but not that low

dusky surge
#

i want its health to be consistent with weight, much like literally every other creature

alpine plover
#

make troodons growth time shorter

vale brook
alpine plover
#

why ?

vale brook
#

its fine the way it is lol

alpine plover
#

but troodons growth time is a hour long just to get 1 shot by the whole roster basically

lunar prism
#

3-4 good troodon players can take down anything on a server right now

alpine plover
#

yea no

lunar prism
#

if you have pounce/ping issues then that is not a troodon related issue

alpine plover
#

did i say that no

vale brook
#

4 troodons is enough to kill pretty much anything

alpine plover
#

no

vale brook
#

as long as they actually know what they're doing

vale brook
# alpine plover no

you can say no all you want, that doesnt change the fact that 4 troodon can take on pretty much the entire roster ingame rn except deino

dusky surge
#

troodon has nuts punch up ability

vale brook
#

becomes substansially easier for every troodon you add onto that 4

vale brook
dusky surge
#

Yea, absolutely insane with the recent buffs

#

And the bites are multiplied in damage too

alpine plover
vale brook
alpine plover
#

git ?

vale brook
#

old internet meme

alpine plover
#

o

elder steppe
#

For god sake why does the alt attack of the deino take so much god d*mn stamina. I was completely drained at around 6-8 (don't even know if it was even 6, im ballparking) attacks as a baby. ffs, might as well be a useless attack if it leaves you defenseless so fast.

Im angry ranting, im so mad.

keen plover
dusky surge
leaden remnant
pure apex
#

Troodon can easily hunt bigger prey like dibble, stego or even carno if there isnt freaking dsync which teleports you back to where you jumped. Even 2 troos are enough for dibble

cosmic pelican
#

Too bad they cant benefit from anything bigger than a cera since they cant take the organs outTI_Succ

dusky surge
#

<@&933486433342222376> a free gift, just for us

sleek sierra
elder steppe
leaden remnant
#

rip

regal tulip
#

does alt attacking when out of stam deal less damage? or does only the wounded effect lower it?

leaden remnant
#

only wounded effect does

dusky surge
#

also, dilo having good agility? have you played it lol

regal tulip
#

like minus the good stamina isnt that basically what carno is right now?

dusky surge
#

effectively, yes

#

the "low tankiness for size" also just isn't a thing

#

your size is your tankiness

regal tulip
#

i mean tbf it looks bigger than it is cuz of its long legs

dusky surge
#

im sick of the ambush hunter stuff for carno too

#

it's literally meant to be a carnivorous bullet train

regal tulip
#

it should be galli in big and angry imo

dusky surge
#

pretty much, yes

#

if you're small, and in plains, uh oh

#

Also, "Because of this I would say that carno should be the mid sized ambush hunter"

#

That seat was taken years ago lol

#

Why can't we have legacy carno? Stamina goliath with exceptional high speed that rules the plains, but has poor agility, costly regeneration time and low ambush potential

eternal oak
dusky surge
#

okay, my point still stands, dilo has poor agility, and carno being THE "mid sized ambush hunter" will never happen, given that allo is that already

eternal oak
#

Well allo isn’t the ambush hunter, he’s the all rounder, which does include ambushing but he’s not the best at it

#

Carno will always be good at ambushing cause of his speed

#

So I decided to emphasize that

dusky surge
#

if you wanted him to be ambush, nerf his stam. Doesn't need it.

golden coral
eternal oak
#

I was going to explain the stam thing in the initial suggestion but… ran out of space…

golden coral
#

Currently charge is both good and bad, good for raw damage, but an utter failure as a knockdown tool

eternal oak
dusky surge
#

but it perfectly befits the ambush hunter!!!

#

because it does high damage, but costs a lot of stamina and has a long cooldown

#

look how good that very ambush-focused move has made carno

#

pretty much everything about current carno charge is ambush focused

eternal oak
#

And the cooldown makes sense it’s just janky

dusky surge
#

high damage, relies on not being seen to get max value, high stamina cost and lengthy cooldown

#

and yet, that charge is one of the worst moves in the game to use

#

because, as it turns out, nerfing carno to force it into ambush roles makes it unfun

#

when i pick a literal CARNIVORE BULL, I expect to use my speed to rush down my prey, not wait and hide in a bush

eternal oak
#

Carno was a fun ambush hunter in earlier evrima

#

A very fun ambush hunter

dusky surge
#

which update was it an ambush hunter

eternal oak
#

3

dusky surge
#

it worked fine as pursuit in that update, and often would pursue

#

ambush was a suggestion at best

eternal oak
#

Well yeah, ambushing is a suggestion for all creatures, if you can catch prey off guard you gain an advantage

#

Carno is really good at this because again, speed

keen plover
#

Carno will always be an ambusher though. Like any carnivore

dusky surge
#

okay, i stand by carno being built to do that hurts its design more than anything

vale brook
#

allo is the midsize ambush hunter

golden coral
eternal oak
#

And cause of his lack of agility ambushing gives him a higher chance of hitting prey

keen plover
dusky surge
golden coral
eternal oak
dusky surge
golden coral
#

You require a run up, that immediately makes it really bad at it

dusky surge
#

currently, the charge is the most "ambush" it has ever been

eternal oak
dusky surge
#

now its exclusively ambush

eternal oak
dusky surge
#

and it sucks, god forbid

golden coral
#

It's the "can launch charge from point blank due to accel" that makes it good at ambushing

eternal oak
dusky surge
eternal oak
#

Not to mention all the other little quirks of the charge

dusky surge
#

because that speed boost would allow you to catch up with fleeing prey

eternal oak
#

A multi purpose tool ain’t all that bad

golden coral
dusky surge
#

make carno the carnivore equivilent of galli imho

hell, make its charge effectively galli broadcast

#

make its charge LOUD as hell

#

then, make its charge faster and less damaging, with actual knockdowns, and holy hell, that's a cool animal

eternal oak
dusky surge
#

they both have godawful agility

keen plover
#

Carno makes galli look agile tbf

eternal oak
keen plover
eternal oak
#

His calls are already pretty loud

dusky surge
#

not a single low grunt

eternal oak
#

I mean, a plains hunter pursuit thingy would work well for carno, I’m just more in favor of ambush carno

dusky surge
#

if its meant to be THE plains hunter, ambush is the worst option

#

because its the place with the least amount of available cover

#

also, a runner animal should be allowed to run without losing every hunting opportunity

#

im not picking the fastest carni in the game for bushsim

eternal oak
#

I see no reason why it shouldn’t be both

dusky surge
#

if you want it to be ambush, it has to actually be ambush

keen plover
eternal oak
#

You don’t need to ambush for each fight

keen plover
#

Ram should flip things near instantly. Well things 1t and under

dusky surge
#

it flatout is smaller, worse allo lol

keen plover
#

not really?

#

Allo is never going to keep up with small stuff?

dusky surge
keen plover
#

I don't see an issue with carnos charge flipping stuff near instantly though if they're small

dusky surge
#

carno can be the pursuit hunter, because we lose a ton of those the moment we enter midtier

eternal oak
#

Kinda, allosaurus is obviously more powerful and would probably be hunting much more bulky things

Carno would be handling things mostly it’s size and mostly stuff that’s lankier and more

dusky surge
dusky surge
dusky surge
eternal oak
#

If it goes down in a single bite it’s a better option than the big ass dinosaur with deadly weapons as bodyparts

#

Every predator ever, would rather hunt a little creature than some big ass creature with giant spike on its tail or head, or body, or well… anywhere… herbivorous dinosaurs like having giant spikes places…

#

Of course if you have more buddies then you might consider it as a an option

keen plover
#

What do you want ambusher carno hunting though?

#

I'm a little lost now

eternal oak
#

Same sized

keen plover
#

So teno and cera?

eternal oak
#

Ye, and punching up to maybe Maia depending on how big they make it, there’s also plenty of sub adults roaming around that are roughly same size as carno

dusky surge
#

so basically you want the exact opposite of what dondi wants lmao

keen plover
#

Even then, doesn't carno already hunt teno and cera??

dusky surge
eternal oak
dusky surge
#

it's not supposed to be hunting cera

i honestly dont know why teno is there either besides lack of other choices

keen plover
#

I mean tbf Carno can hunt teno very well. Especially in pairs

eternal oak
#

Carno should be hunting teno

dusky surge
#

in pairs, sure

#

solo? nah

alpine plover
eternal oak
#

A solo carno should be able to take a teno

dusky surge
eternal oak
#

Why not

keen plover
#

I mean if you're a good carno then you can hunt 99% of the teno playerbase

alpine plover
#

Carno shouldn’t be hunting teno, but it can if it needs so.

keen plover
#

I still hunt herds of them solo lol

dusky surge
eternal oak
vale brook
#

it wont be lol

dusky surge
eternal oak
#

It should be, but yeah the devs are incredibly stubborn

alpine plover
dusky surge
#

small game hunter befits carno well, and grants it a cool niche imho

alpine plover
#

Dondi has said he wants to rework carno to actually be a small game hunter

eternal oak
dusky surge
#

if anything, the most recent changes pushed it further to mid-sized hunting

keen plover
#

Why do you want carno hunting same size when there's only 2 viable options?

eternal oak
#

The whole “small game hunter carno” has been around for millennia

dusky surge
#

so it just nukes tenonto because it CAN

eternal oak
dusky surge
eternal oak
#

What about juvies

dusky surge
#

small (game)

eternal oak
#

Uh huh

#

I don’t get your point

dusky surge
#

how

vale brook
keen plover
dusky surge
#

i dont think i can make the point more transparent

dusky surge
#

so that's not happening

eternal oak
regal tulip
#

i mean when the roster gets bigger teno will be small game i think

dusky surge
dusky surge
#

"small game" is in context of the animal doing the "small game hunting"

keen plover
eternal oak
regal tulip
#

carno stomach should be smaller or hunger drain slower to be good at what it is supposed to

#

i dont think it should have to kill half an omni pack or a whole dryo family to get a full stomach

eternal oak
white dagger
dusky surge
#

except for all the small game

white dagger
#

uh huh

#

whens the last time you saw a dryo

dusky surge
#

is that the only small game animal?

white dagger
#

or a hypsi

dusky surge
#

i didnt know it was exclusively those two

rotund wren
#

you know pachy is small game right

white dagger
#

hell galli isn't even that common any more

dusky surge
white dagger
white dagger
dusky surge
rotund wren
#

please don’t say “nobody plays omni”

white dagger
rotund wren
white dagger
rotund wren
#

yeah

white dagger
#

I never see them

rotund wren
#

saw 3 at east plains yesterday

white dagger
#

bwuh?

#

I ain't seen a player pachy in months

rotund wren
#

the very slight grapple nerf is nice 😍

#

has made us pachy players come out of the woodwork

white dagger
#

hm, tbf I haven't played since grapple got added

dusky surge
rotund wren
#

yeah

#

and also 20% fracture resistance mutation is crazy

dusky surge
#

lots of mutations counter SPECIFICALLY pachy

rotund wren
#

I mean they counter specifically fracture

#

which won’t be a pachy exclusive feature

#

but yeah it stinks 😔

#

In any case, basically every creature hunts stuff smaller than it, carno being a small game hunter isn’t much of a specific niche imo

thorn pecan
#

@distant torrent #balance-feedback message
Carnos being medium theropods is very different to apexes that weigh much much more. Deinos are apexes and even they struggle to maintain their S diet despite being an incredibly popular species. The fear of losing an apex decreases the chance of fighting to begin with. Additionally until more apexes are added and it’s more diverse they need to be cannibals.

#

Just what I think, I don’t think either way it’d be too bad, but your speculation is misguided

distant torrent
#

Deino struggles because the map is bigger and the main hotspot is difficult to easily get to. Because of that, less people end up playing deino. Back on Spiro, everyone and their mom played Deino and it was so incredibly easy to get s because there was an endless supply of other deinos of all sizes you can eat. Apexes won’t have that issue because they are not limited to water and travel like deino and can easily travel to hotspots

Everyone and their mom will be trying to grow the strongest creature (apexes), so hotspots will be turned into apex battle royales if they can get diet from each other. Legacy also shows people are willing to kill their long growth apexes for a fun bloodbath

#

so yea I don’t think cannibalism will be needed lol

uncut trellis
#

Wait carno doesn’t have ram stun? As in it cannot stun other Dino’s or it can’t get stunned of ramming a Dino too big? Something else? Been a while since I played Carno

vale brook
#

@hushed ibex i agree with buffing its nv, but i dont think it should have the best nv. that should def go to troodon #balance-feedback message

#

((cause troodon is meant to be the night terror, not dilo.))

hushed ibex
leaden remnant
#

it can still knock things down

uncut trellis
hasty coyote
uncut trellis
coarse blaze
# thorn pecan <@450396063098994698> https://discord.com/channels/401464048610312193/7783502600...

Considering AFK growing has always been a thing, I assure you most people won't mind throwing their apex around when they can easily just tab out and grow a new one. Cannibalism will just be easier food; why hunt multiple smaller creatures and possibly starve when I can just kill one large creature and completely sustain myself?

Legacy was full of PVP hungry rexes (and apexes in general) and back then they took 6 hours to grow and I highly doubt Evrima's will be any different.

#

6.5 hours for a giga and a lot of people still were more than willing to throw it away for a single apex v apex fight.

#

On top of it all I'm more than positive there will be a growing mass of players who will hate rex like any other apex, grow them and use them soley just to kill other rexes. If they're cannibals players like that will flourish 100% off of just killing any and all rexes be it big or small.

rigid tulip
#

I have used what seems like half my entire stamina bar in a charge over like 5 different attempts and never got a stun

leaden remnant
#

try ramming for like 7 seconds

rigid tulip
#

Ive never once got a stun in the past 2 months

#

Ig its because i dont ever charge more than nearly half my stam bar cause thats suicide

#

If thats the case then stun might as well not exist. No smart player who values life would find many situations to use it

leaden remnant
#

also i sometimes instaram raptors and pachies when im playing solo

#

ton of damage if it's a headshot

regal tulip
#

@polar tree try alt biting, i feel the hitbox for alt bites is everything infront of you from the ground up, way easier to hit troodons etc

leaden remnant
#

as much as i agree that dryo for example is defenseless, the solution is adding a mechanic that allows it to avoid raptors safely

#

for example, burrowing, climbing, being in water like beipis already do, etc

#

because, well:

distant torrent
# leaden remnant because, well:

the only issue with this is that game balance should always be more important than realism. many mutations throw out realism, so I don’t think a little mutation exclusive to small playables will hurt

gored beyond belief by another omni and you’re bleeding out? you magically don’t die from blood loss even at 0% blood as long as you’re sitting because of a mutation

a target is bleeding? you apparently magically have a stronger bite force against it because of a mutation

torn to shreds with your intestines hanging out and have low health? you magically mend all wounds simply by inhaling food because of a mutation

I get what Kissen is saying, but game balance needs to come first if people are going to want to be enticed to play smaller playables lol

leaden remnant
#

and pin isn't unbalanced

distant torrent
#

it is and has been ever since omni got more stam for Gateway and the delicate stam balancing of Spiro was thrown out

leaden remnant
#

it isn't

#

it simply isn't

#

a mistake or awful luck is what gets u pinned

#

99% of the time you could've avoided it one way or another

#

the remaining 1% is when a raptor literally spawns on you

#

what causes people to not play small playables isn't the chance of being pinned, it's how stupidly long it takes to grow one for the little reward it gives you

#

it requires the same maintenance as a high tier dino, sharing practically all of the bad parts as the others

#

not to mention the lack of cool abilities

slim dragon
#

Pin is busted
It's effectively a oneshot on anything that is the same size or you, or smaller, or galli

Only herrera can achieve anything close to that, and it needs careful planning and precise aiming

leaden remnant
#

a deino can lunge, a raptor can pounce/pin, a pachy can break your bones, but wth can a dryo do

distant torrent
#

a lot of things contribute into people not wanting to play smaller playables. I doubt grow times will be reduced because I’m pretty sure the intention is that you value your life more and want to take less risks

leaden remnant
#

if pin is busted, herrera jump is in awful need of major tweaks

slim dragon
#

Pounce is the most powerful ability in the game, bar none

leaden remnant
#

no it is not

#

not even close

#

might as well be one of the least powerful ones (talking about pounce, not pin)

slim dragon
#

Especially now that you can pin things larger than yourself with grapple
Thankfully you now need at least 2 omnis to do it

leaden remnant
#

cause if you compare it to lunge/herrera jump/pachy bonk and etcetera, man

#

man

slim dragon
distant torrent
#

sucks to suck if you get spotted by two omnis

#

all your growth gone

leaden remnant
slim dragon
leaden remnant
#

a herrera 1 shotting a raptor is fine, however a raptor pinning something smaller down isn't fine. a pachy pulling a no u on something almost 4 times its size, making it unable to do anything is fine, however a raptor pinning something smaller down isn't fine. a carno 1 shotting a raptor is fine, however a raptor pinning something smaller down isn't fine. a cera 1 shotting a raptor is fine, however a raptor pinning something smaller down isn't fine

#

pin isn't busted, everyone knows that

#

y'all hate being pinned and so do i

#

the solution isn't removing it or anything of the sort, it's don't get pinned

slim dragon
leaden remnant
#

a ram is used as a starter of a chase/fight, great damage, however big stamina cost

#

a carno is exactly 4 times the size of a raptor, and it hunts raptors for a living

#

so that's reasonable

#

however i could personally go around begging for counterplay, or i could do what every other single person does: don't get rammed

#

if i go around begging for ram to be nerfed or to add some sort of dash/smth weird for everything, i will be scolded

#

i will be told "don't get rammed bruh it's not that difficult"

#

i will say the same thing in regards to this, don't get pinned

slim dragon
#

The key difference is, carno can't oneshot another carno with a ram

distant torrent
#

iirc ram isn’t a one shot unless it’s a ram to the head. if you get body rammed, you still have a decent chance of getting away because you’re not completely stopped from giving any input until death

leaden remnant
#

do you prefer raptors being unable to pin eachother?

leaden remnant
slim dragon
leaden remnant
#

however the thing is, what led to you being pinned/lunged/rammed/whatever?

#

it's clear that the devs prefer this to be that way, so the best you can do is learn from your mistakes and avoid that situation from happening ever again

#

for example few months ago i decided to take on a deino as a cera

#

i got grabbed and drowned

#

stupidest thing ive ever done as a cera

#

never done that again

#

never got drowned again as a cera

slim dragon
leaden remnant
#

theres an easy way to not get pinned down, use terrain

distant torrent
leaden remnant
#

go to a slope

slim dragon
leaden remnant
#

and if the raptor even tries to pin you down, he'll die or break his leg

leaden remnant
#

cause then, safespots would be an exploit as well

leaden remnant
slim dragon
#

A jump being countered by a ledge is absolutely an exploit

leaden remnant
#

and a map thing as well

leaden remnant
#

or abusing a broken thing to gain absurd advantages

#

if raptors can still pounce themselves off a cliff, it's intended, use it to avoid it

#

literally your best bet is using your game knowledge against the raptors

#

that's what i personally do when playing as a small tier/juvie, it's funny when a raptor pounces himself off a cliff

slim dragon
#

Going near water to avoid dilo hallucinations is an exploit because it's not intended
So is raptors breaking their legs or being unable to pounce at all when on a slope

leaden remnant
#

raptors breaking their legs after falling off 20m is not an exploit

#

that is intended

slim dragon
#

Who said 20m ?

leaden remnant
#

dilo hallucinations can't be compared to raptor pounce, they're too different

leaden remnant
#

specific heights are irrelevant

#

what matters is what happens to the raptor after touching the ground

#

if he dies, skill issue. if he breaks his legs, skill issue. if he takes damage, skill issue. and if he doesn't get anything, skill issue for missing

#

it's a simple dodge, not an exploit

#

otherwise, me moving out of the way when a carno rams me is an exploit as well

alpine plover
#

The hill thing is most certainly an exploit

leaden remnant
#

it is not an exploit

#

it doesn't even fit in the definition of exploit

#

go ahead, check what exploiting means

#

you'll see how wrong it is

alpine plover
#

If it’s not an exploit, what is it then?

leaden remnant
#

"the act of taking advantage of something or someone, specifically in an unfair manner, to get an unfair advantage of another for one's own benefit"

leaden remnant
alpine plover
#

So you consider it a tactic, correct?

leaden remnant
#

wooooo i moved out of the way the raptor died to fall damage cause he missed the pounce

leaden remnant
#

it is obviously a tactic

#

in fact one of the if not the most effective one

slim dragon
leaden remnant
#

horrendous skill issue mr raptor

slim dragon
leaden remnant
#

wdym it cant

#

you just said it pounced and broke his legs or died

#

you mean it cant actually latch on something clearly out of the way? that's not a bug

#

that's how reality works

leaden remnant
#

if it ain't, how bout we make it so raptors can randomly pounce and latch on the closest target

leaden remnant
#

if the raptor doesn't touch you, he doesn't get to latch on you

#

if you're clearly above him and he still tries and misses, that's not a bug

#

that's the game actually working

alpine plover
#

Pin is utterly busted, so cool watching my dilo (who’s heavier then a omni) get pinned to the ground squirming untill my death

leaden remnant
#

it is not busted

#

if your dilo is heavier than the raptor, it can't pin you

alpine plover
#

2 omnis pinning a carno?

leaden remnant
#

ehhhhhhh

#

if it has below 5% stamina, maybe

alpine plover
#

and eventually one of them lets go and they bite you while the other is still pinning

leaden remnant
#

huh

#

if that's possible that's dumb 💀

alpine plover
#

Well that happened today, got pinned by 2 omnis one let go, and I was still getting pinned while the other was biting my head.

leaden remnant
#

wtf

#

report that bug

#

that's bs

golden coral
#

You can't really argue using terrain is an exploit, it's just being smart (and in far too many cases, the only viable option at that as a counter). As for omni pin/pounce being easy, well we had flank only, but people couldn't handle that, so rear pounce got added back for no good reason.

west plank
leaden remnant
#

it got added back cause hitboxes were too messy with how it worked and also for pounce to pin iirc?

slim dragon
golden coral
#

The hitboxes could have been finetuned, ought to have tried that first at the very least. And maybe for the pounce to pin, but they could also just adjust thresholds, or simply accept that omni does not need to be this epic pounce fantasy (not very likely, I know)

leaden remnant
#

i mean what else is there

#

what else could you make a raptor be, yknow

leaden remnant
eager saddle
#

make bucking great again

#

👍

leaden remnant
golden coral
golden coral
golden coral
leaden remnant
golden coral
leaden remnant
slim dragon
golden coral
slim dragon
golden coral
steep echo
#

They could make pounce more telegraphed? A hold down and release ability with spacebar being the trigger

#

Very short warmup time, but if we're speaking about a dryo then it'll be a visual cue to use your dodges

leaden remnant
#

they removed it and made it tap right click to activate

dusky surge
leaden remnant
#

changing stam would make bucking work better, yes

#

you could force a raptor off and that'd be no issue cause of fast regen

#

also i like endurance stamina as well but i honestly think it just doesn't fit

dusky surge
#

how

#

burst stamina just makes less sense for an animal survival game

leaden remnant
#

you've seen it in my 1000 feedbacks

dusky surge
#

most creatures do not have fast stamina regeneration

#

humans are a rare exception

leaden remnant
#

creatures don't die to starvation in an hour

dusky surge
#

funnily, this is applicable in The Isle too, as humans have a rapidfire regen (but they also have 18 minutes of stam lol)

leaden remnant
dusky surge
leaden remnant
dusky surge
#

as long as an animal in The Isle has a couple of grams of food, it's fine

leaden remnant
#

yup

#

i know burst stam isn't realistic or doesn't make any sense, and i agree, i just believe that it fits more

dusky surge
leaden remnant
#

bucking in spiro was pretty good

dusky surge
#

before, bucking would reduce a raptor's stam, and all it'd do was walk away to space you out and regen stam

Also, your "faster regen" benefits the raptor, not the bucker

leaden remnant
#

forced to down to relax for a bit yknow

dusky surge
#

Because low blood reduces stam regen by a LOT, meaning all that raptors have to do is tank through the first few bucks, then that creature is not regenning jack-squat, it's screwed

#

Meanwhile, the raptor can use its stam to remain at a good distance and regenning stamina, while forcing creatures who chase it to lose blood even more rapidly

leaden remnant
#

if it takes 2-3 seconds to get you off, there's not really any tanking possible

dusky surge
#

Current stam regen actually enforces more group play (if bucking were good). You buck off a raptor and it leaves you alone because it's low on stam

leaden remnant
#

if bucking by itself already wins you a fight, that's too cheap

dusky surge
#

Then, while its recovering, its buddies continue

leaden remnant
#

to win you gotta fight not hold e

dusky surge
leaden remnant
#

if it disables them due to low stam, you can run with almost full stam 🤷‍♂️

dusky surge
#

I'm not saying bucking should autowin, but it should do more to concern a raptor while not immediately draining the prey

leaden remnant
#

i would agree with that if a few tweaks were made here and there

dusky surge
#

which is what's happening

leaden remnant
#

cause while i don't feel like bucking is useful rn, i also don't feel like stam regen is good enough to make bucking as good as it was

#

so it sucks for the prey

dusky surge
#

raptor has been well compensated with grapple

leaden remnant
#

maybe it has, maybe

dusky surge
#

and troodon doesn't really care about bucking like, at all

leaden remnant
#

fr

#

but there's also another thing

#

stam rn is realistic besides having thresholds, but the way we fight is not realistic at all

#

so it would warrant having an unrealistic stamina to fit better

#

the fighting concern, well, if they really want people to stop making this game a deathmatch game, add aftermath, yknow

#

it's not like i have any ideas right now but it would completely force people to stop fighting competitively

dusky surge
#

isnt that the worst way to do things lol

#

"completely force people to stop fighting"

leaden remnant
#

comopetitively

#

cause that's what they've been trying to do for all this time and haven't succeeded

#

removed the heart, nerfed stam to the worm realm, etc

#

and sure, i agree it's the worst way to do things, but i prefer having a fitting stam and a good reason to take fights more carefully than have a nerfed stam and still seeing nobody taking fights carefully

#

cause it means it failed at doing its only job

dusky surge
#

spiro centre was the goddamn rumbledome

#

if you moved, you got ran at

leaden remnant
dusky surge
#

i watched 12 deinos sprint into a stego and all die

leaden remnant
#

i said the opposite, nobody has taken fights carefully

#

and nobody takes them carefully rn

#

so im agreeing with you, deathmatch moment

#

adding other interesting things to do and certain things that make you think "hold on is it worth it taking this fight?" would definetely help more than just nerfing stam and said "solved" when it's clearly not

#

the issue is still there, hasn't been fixed yet, and the "solution" never did anything but cause too many issues

dusky surge
#

its honestly something that can't be fixed until something like elders

#

because there is no endgoal that you're losing for just taking a fight

#

if anything, the current endgoal for this game IS fighting

#

you can nest, sure, but that's not an actual ENDING

leaden remnant
dusky surge
#

you can nest like, 50 times, but you die once

#

so inevitably, it boils down to "I wanna kick some dude's ass because that's the ultimate sense of finality and stakes in this game"

leaden remnant
#

yeah pretty much sums up the isle experience

#

hell, even pteras go ahead and peck stegos

#

seen it far too many times as a ptera

#

it doesn't make sense, but they just want something fun to do

#

then they die and complain while i'm dying right there saying "why did you even try man 😭"

dusky surge
#

mutations... help. A nested creature you generally take a little more care of, ESPECIALLY if it has good inherits, because getting something like that again is a little bit of a struggle

leaden remnant
#

definetely

dusky surge
#

it's the closest we have to an actual reason for self-preservation

#

the issue i see with THAT, however, is combat muts being a little devil

leaden remnant
#

itself is a reason to preserve yourself

dusky surge
#

and whispering for you to try out that big bad attack bonus on the other guy

leaden remnant
#

lmao

#

the voices

dusky surge
#

adding more stuff like lineages with benefits like inherits, elders, or reincarnation, will inevitably force people to consider "This is a special creature, I may lose a LOT of value for taking this stupid fight, I probably won't do that"

leaden remnant
#

yeah

#

we tend to protect the "juiced up" raptors in packs and for a pretty good reason

#

hell, even take a stego swing if it means that person survives

dusky surge
#

the issue is not punishing the players for fighting, it's instead getting them to care about their creature, and yes, some players do have RP reasons to like their creatures, but humans are inherently goal-oriented, you need to be thinking "what do I lose" rather than "how will I be punished"

punishment is unfun, but giving the agency of free choice is far more engaging and fun

leaden remnant
#

i agree with that

#

give em good reasons to not go around being maniacs killing everything

#

instead, pick a fight that you can win, take it slow, carefully yknow, and then just enjoy the meal, sit there, relax, etc

dusky surge
#

yea. An alternate goal would do wonders

leaden remnant
#

yup

#

would be cool to have that

dusky surge
#

like, it's already proven to work because people genuinely do care about their nested creature

leaden remnant
#

yeah

#

hopefully we'd get something like that with elders

#

end goal not being kill as many things as you possibly can but something else

hasty coyote
#

@analog mirage iirc, it doesnt take half the damage and turns it into stamina, it makes it when you take damage you gain stamina. Say an attack deals 100 damage, you don't take 50 dmg and convert 50 damage into stam. You take 100 damage and gain 50 stam

#

otherwise I agree entirely with your points.

analog mirage
#

I’ve heard conflicting sayings but if that’s how it works then I guess it’s not too bad

#

But from my experience I would presumably take little damage and gain stamina

dusky surge
#

although, it's very biased towards less stam-dependent dinos, so it could still form a meta

dusky surge
#

basically, that

#

cera currently is already massively benefitting from the mutations, it's like it is specifically designed to take advantage of the OP ones

hasty coyote
#

Its this game's equivalent of a stat-checker. It runs at you and bites you until you die, its only special gimmick is vomit which doesnt help much mid-combat. Thus giving it more stats with these mutations just makes it cross over the edge of balance.

dusky surge
#

true, it's a very... basic dinosaur, combat-wise

survival mechanics, it's actually quite versatile and interesting, but it's pretty much the stock standard at fighting

#

i still think vomit has too much use as a combat tool, personally

hasty coyote
#

which aint a bad thing, til you give it ways to increase its speed and regen hp insanely fast.

hasty coyote
# dusky surge i still think vomit has too much use as a combat tool, personally

the vomit stun every like 30 seconds and increased bleed due to low stats is decent, but I think its fine since its a decent combat tool but not insanely busted. The real issue is that the bile is not weight based at all, so it takes as many bites to make a fresh spawn omni vomit as a adult cera as it takes to make a stego vomit as a freshspawn cera. And I can tell you from playing diablo and being forced to fight ceras, healing the vomit and fixing your diets is not fun.

dusky surge
#

I personally just dislike the fact that it's used as a stun at all. Feels more like a weapon than a deterrant, especially given how it interacts with slower creatures

#

Diablo would def be less threatened by cerato if stun vomit didn't exist

hasty coyote
#

again, make it not as effective on larger creatures, and bam, its much less effective as a combat tool.

hasty coyote
dusky surge
#

Honestly, I'm a little confused at how they did dibble's stuns. It seems to just... Not stun if standing still or trotting, meaning it kinda has to sprint in order to knockdown, which I don't understand why thats a thing

analog mirage
analog mirage
hasty coyote
hasty coyote
# analog mirage No just rework how bacteria works

Fundamentally, I think its fine if they just make it affected by weight and make the bile heal slower. Messes with your diets, so you don't want to deal with them as much, while still being a decent combat tool to help cera get the edge without just buffing its stats more.

analog mirage
#

I personally think cera’s bacteria should work as a mix of both combat and deterrent, because ceras stats are fairly poor. I don’t think cera needs any drastic stat changes, the bacteria just needs to punish people for fighting the cera

#

The issue rn is that you basically just get stuns on timers which is boring and not good in the slightest

hasty coyote
#

Like, again, playing as diablo, I have fought ceras and basically ruined my diet for the next hour as I have 2 slots filled and 1 at 70% but not activated and full hunger

hasty coyote
analog mirage
#

I personally would like bacteria to be more than you vomiting. It can lead to it but it isn’t gonna just fade after you do

It would still stay on and the longer bacteria is applied to you the more “sick” your playable gets meaning you start becoming more prone to injury and possibly deal less damage due to your body not being in good shape from bacteria

So cera isn’t entirely poor in combat because the longer you fight it the worse it’ll be for you, so you can just avoid it knowing it’s not an easy fight if you don’t have a plan

#

Instead of what we have now where I make you vomit once, it’s annoying but you can still easily take me out

dusky surge
# hasty coyote Fundamentally, I think its fine if they just make it affected by weight and make...

counterpoint, it absolutely sucks as a combat edge and as a comliment to cera's kit and gameplay design

  • vomit animations are inconsistent. Some creatures vomit for just 1 second. Other creatures (mainly herbivores), can be locked into a vomit animation for WAY longer, up to 4-5 seconds. Not only does this go against the entire point of cerato (bullying other carnivores), it creates a stun mechanic which is wildly inconsistent to fight against
  • having a stun that reduces stamina significantly AGAIN further impacts herbivores more, as they're often far more stam-dependent in their combat style. It's also unfun, and a massive "win more" moment
  • being reduced to trot speed while vomiting, yet again, is inconsistent, due to the different paces creatures trot at. Another inconsistent stun mechanic which makes fighting cera all the more frustrating
  • carnivores don't actually care and actually are encouraged to double down on the fight, not retreat. You can kill the cera, wait out the vomit debuffs, tear the now dead cera to shreds, then eat the organs. Voila, nutrients back. Once again, herbivores suffer more

EVERYTHING about this ability fails the fundamental purpose of cerato, and doubles down on "generic hunter therapod" over "meat-stealer bully scav"

analog mirage
#

Let cera be able to fight around a bit but also give a deterrent of “I’m getting in a really bad condition by fighting it, I should back off so I don’t risk turning into a walking vegetable”

hasty coyote
analog mirage
#

The issue is that after you vomit, it was just one stun that varies in time for each playable due to vomit animation time. Theres still no incentive to back off. You are still in the same fighting condition you were in before

analog mirage
#

Teno, Carno and dibble can all just brute force with good damage after a vomit and cripple a cera

#

Pachy, dilo and Omni are all too small and nimble to brawl you, so they run away or die of raw damage before they even vomit

hasty coyote
# dusky surge counterpoint, it absolutely sucks as a combat edge and as a comliment to cera's ...

I agree with the vomit animations, those should become more standardized in time. prob like 1-2 seconds max

Most carnivores are as stam dependent as herbivores since alt attacks can now be used without stam, except cera whon is immune to vomit. Plus, doesnt it jsut reduce your max stam? So if you burnt like 20% stam, the stam decrease has next to no effect. Unless again, you're having a long and drawn out fight, which is likely with something bigger, aka, the issue I agree with but have a different solution.

whatever your trot speed is, it aint faster than a ceras's sprint, so it doesnt affect much. However, if your trot is fast enough to make a difference for cera, then you're probably dying beforehand or immediately after anyway due to damage. If your trot is super slow, then you're probably big, again, big dinos issue.

The last thing I do agree with, but again, I think there should be a different solution. Most likely making cera's organs not give as much or any diet to things that can't eat rot and/or giving herbivores a way to better maintain diets like gizzard stones or something.

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essentially, I agree with the root issues, but I think the issue is with vomit itself being poorly made rather than cera's bile mechanic.

dusky surge
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i think having cerato's bacteria be a lingering status effect over a one-and-done stun would be a far superior way of doing it