#balance-feedback-discussion
1 messages · Page 103 of 1
at least it seemed that way to me. i'll check it out today
i might've not noticed then
So, I have been testing Diabloceratops on the horde test servers and so far, about 90% of the time, I have been killed by the bigger Diabloceratops for no reason, and I was always in the growth phase. The point is, smaller Diabloceratops have zero chance to escape in any way from bigger Diabloceratops. This creates major frustration while playing the game. I understand it's okay if carnivores do this, but herbivores doing it just does not feel right. Maybe like 10% is fine, but in reality, it's not like that.
I hope something can be done about this. I hope I posted this feedback in the right channel. Im sorry if I didnt
Last I tested it was 10% for the standing and 15% for the running.
o
no sire
this is the discussion channel go to #general-feedback or #balance-feedback
so gross
If you're basing your argument off realism, you'd be very wrong about everything you've said (just watch the casual geographic video about how bad baby animals have it in the wild and within their own herds). But yeah. . . it is annoying to be fair.
watched a video, a fg diablo was drowned by a deino in a single lunge without even using 1/2 of his total stamina and the deino sprint swam to deeper waters
i'm sure a cooldown wouldn't hurt to give those who break free a fighting chance
i'm not saying it doesn't
but if the deino wastes a ton of stam or is in super shallow waters, and is forced to let you free, you should be able that minor luxury
you tryna make it more difficult
no not really
it's a cooldown so yes
I don't think critters in general should have cooldowns/charges. Not sure that's a good, much less fun way of doing things
eh, it works for some creatures well, like dryo and dilo
if the cooldown is basically a special resource, I think it's cool
Heh, just the ones I could see it working otherwise for, dilo having a venom meter (so should troodon), and dryo should just be allowed to dodge freely
Part of the fun of dryo is to well, dodge and be quick and agile, and you can't because charges
So, sure it can work, but I'm not sure it's the best way to do it or even fun, since in some cases charges should regenerate way faster and if so you could probably find better ways
i don't like carno or stego style cooldowns in the most part, where they have prerequisites where spamming them literally is already impossible (running start/raising the tail), AND a stam cost, making them burn two "resources" at once
they're not a resource, they're a restriction
diablo, dryo and dilo have resources
carno and stego have restrictions
the distinction very much shows how the cooldown systems should be addressed
Well I don't know I was just responding to his questions
#balance-feedback message
@slender lion what if using dodge tanks their stamina instead, depending on their weight? Escape is dependant on their growth and how long the pursuit has lasted
Not necessarily a guarantee
My suggestion is about fully grown dryo guaranteed an escape with the lil dodge thing they have
Yeah I understood it, I just thought it could be more dynamic and numbers based
I feel that a lot of this stuff betrays the actual flavour of pteranodon, turning it into a literal miniquetz, while the numbers feel like they're picked at complete random, and are very overtuned
The numbers aren’t perfect but are mostly as a guideline for what it could be. Making it somewhat strong and durable enough to land and fight Juvies without getting one shot
As for it being “mini Quetz” I do agree it borrows some of quetzs thematics with diving down and striking, but this is less about that and more so making Ptera somewhat of an enjoyable experience.
Quetz is also likely far harder to grow and hunt as, considering you are a literal giant plane
People say they want Ptera to just chill and eat fish, the issue with this is that it has nothing else to do, which makes it nothing but a glorified spectator mode that becomes extremely boring after a few hours
I don’t mind Ptera doing some of what Quetz can do just to a smaller degree while Quetz has full on capabilities to pick up and fly off with people
I think my main issue is the entire concept of the combat stance is really silly to me
It's super arcadey
Something PoT or BoB would have
Sure, but I’d rather take a combat stance without the ability to takeoff than buffing Ptera to be capable of hunting on the ground and then just immediately taking off
The issue is that if you make it too durable, it takes a hit, flys off and wins. If you make it more durable without the option to fly off, then it becomes a bit more tolerable
Trying to make it fun and good on the ground without directly buffing it and making it immortal
I think making it almost as fast as a troodon, almost as tanky as a troodon, do more bite damage than a troodon, and have more ground stam as a troodon is insane for it
Why does ptera, a flying fisher, have to be fighting things twice its own size on the ground ?
Why does everyone treat this game like it's mortal kombat ?
i liked the diving part, ptera just flat out should be allowed to dive in and out of water, but the combat part is just bizarre
"turn your flier into a more powerful troodon"
what
I agree with the diving part too
But the combat stance makes no sense
ptera inexplicably gains power, health and speed
it's just completely against the flavour of ptera
cerato's body buff makes more sense
Yeah I watched it and its bad, in my opinion I think its still not that bad. If I had any good solutions to this I would say them, but sadly I dont 😦
@agile ravine How do you know the other person didn't have lag ?
he said so apparently
Well it must have been the case because the outcome of hitting me must be lag
Im trying to understand why it’s not mechanics that create the lag etc instead of my fiberglass and the amazon servers they are hosting on I believe which are both top notch. Its software related and not hardware connectivity related so there’s where my questions are coming from
That's because of the way networking is handled
If a laggy player hits you you still die regardless of the fact that ping is fine and no lag happens on my side
Which makes sense because of this
But doesn’t make sense when u actually program a game imo
When a user lags, they send conflicting information to the server opposed to when someone isn't lagging
For one of them, the attack did connect, for the other, it didn't
And the server always prioritizes the "attack did connect" option
https://www.youtube.com/watch?v=GOYdFl9obWU
Another great example
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@dusky surge Would like jab to go down to 4% and not a fan of the cooldown at all, much less that long. But I'll take it, at least it'd make stego somewhat decent as a defensive critter, as it should be at least. At this point, anything making the playable somewhat fun and capable is good, after all!
i think specifically a "winded" kind of vibe after that big-ol swing can work thematically
The current stego seems ideal to me, along with mutations. @dusky surge
do you play it
current stego is anything but ideal
I haven't played it but I watched it somewhere, stamina mutation helps him a lot.
It could, and I get the idea, I just dislike cooldowns and I'd rather then have 15% or even 20% for the running cost than a cooldown. This would mean two swings and you'd be down under threshold, which would be a very good reason to stop chasing stuff
Right, so it's a viable playable only if you take mutations
so it's not good
You... don't see the issue there?
it relies on a mutation to BE good
a mutation, might i add, that absolutely should not exist
Also that doesn't fix the cooldown stupidity, or even the exaggerated cost anyway. And yes, that mutation, along with eating to heal and some others are probably not going to be around, or be that powerful at the very least
It can still be managed without mutation, but when it mutates, it becomes very powerful.
so the mutation makes him very strong
Go face a full pack of ceras, or omnis, or even tenos, in the open (so you know, you have to rely on your own ability) and see how it goes
You'll get shredded, even a full pack of carnos might be able to do it, small game hunters that they are
when ceratosaurus mutates, it becomes very powerful
for this reason, i suggest we add a cooldown to its charged bite, make it cost 10% stamina each time, reduce its damage and nerf its bacteria
you see how that doesn't work?
Most of the mutations will be balanced
Hell, even troodon can kill stego in a full pack so
I think that should tell you all, either about how utterly bad stego is, or how overpowered troodon is. Dilos can as well, even with their bad turn, and so on. Because well, stego is far too baitable, and far too reliant on stamina
Dude, this doesn't follow that logic. Once stego hits, there is no need to hit it a second time.
You shouldn't need a mutation to be vaguely viable/good
ceratosaurus currently is extremely OP because of the healing mutation on eating. Does this mean we should nerf the hell out of cerato, because it overuses that mutation to be EXCEPTIONALLY strong? No. Because that's bad design, and unfair for any ceratosaurus who wants to play anything but those specific mutations
Doesn't matter when you can't reliably hit in the first place, that's the problem
Balancing the creature around optional mutations is a dogwater philosophy
"once" doesn't matter when "once" happens 1/100 times. Same reason why "omni dies in one hit" doesn't matter, when 99/100 times, you never get hit (aside from latency/lag, which is why troodon got buffs that it didn't really need)
As I said, stego can maintain itself without mutation.
Sure, in a very bad way. Can you survive, absolutely, is it terrible anyway, yes.
Troodon were fine before all of its buffs
You could survive... but hey, that wasn't good enough because it wasn't fun enough
However, the stamina cost can be reduced to around 7.5, not by half, and can be increased depending on how balanced these mutations are.
or just remove the overpowered mutations to take them out of this hypothetical equation
Stop referring to mutations, that's a terrible balance method. If so, cera should have terrible health regen, and so on.
^
As should any carni really, or herbi that can have that mutation
Oh and then we got the speed mutations, so there's that problem
if i need a mutation to make my animal good, i have failed to balance
Yes, this is possible, but first the mutations must be fixed permanently, otherwise it will be difficult to maintain the balance of the game.
sure, so don't punish stego for the mutations existing
why must stego suffer because the mutations got added
Especially the mutations made the ceratos incredibly strong, this should definitely be fixed. I can't imagine a cerato running faster than a pachy.
So, mutations need fixing, and thus, critters should be balanced without them
exactly. But I don't suggest to nerf ceratos because their mutations are OP, because that's not fair
stego was very noticeable due to its new feature, if it were me, I would first reduce the rates of mutations
no?
stego was just immediately dogpiled because no one knew how to play against it (despite it being a hordetest and obviously requiring a different attack plan). Reducing the rate of mutations doesn't change the fact they're still there and they're still meta
diablo was too fragile against cera so they made him 3 tons stego was very strong but now they made him helpless against diablo
I don't think dibble was too fragile vs cera
And that's not why they upsized it anyway
I think diablo and stego were strengthened for rex, but diablo should have stayed on the isle before reaching 2 tons.
Diablo was upsized so it's stats would fit its model
And yeah, supposedly stego got rekit to make it better, but then they decided to just remove all that made the rekit good
Fr example being galli reaching 73.3 km/h with mobilization + day speed buff + perfect diet
When he was 1.5 tons, cera would wait for him to make a mistake with his charge bite and deal a lot of damage. Now he has 2x health, cera can't do much against him in 1v1.
yup
cera shouldn't be able to in the first place lol
it's flat out not supposed to be a hunter, so why is it 1v1ing diablos and expected to win lol
yeah that's why they made him stronger because allo and rex will come to the isle
cera was capable of hunting diablo, but diablo has very powerful weapons against him and when he weighed 3 tons, diablo became very strong against both cera and allo.
And on top of that, it knocks down a stego. Hordetest also revealed a lot of seriously unstable things.
Yeah, diablo seems to be able to take on allo by now
Rex, I sincerely doubt though, at that point dibble should run
yea dibble should absolutely book it lol
Diablo is strong enough to stun an adult Rex, so Hordetest should progress more evenly.
So, instead of putting so much pressure on stego, Diablo should be made more balanced.
It’s not putting pressure though, it’s actually giving stego a niche and sticking with it
Sure, but that doesn't fix stego issues
Easily fixed, up stego to 8T and there we go
honestly, stego weight buff is long overdue
thing is literally MUCH heavier in real life
Apparently new density measurement methods might put stego at 9.1T in weight/size
watch deino mains complain lmao
No my friend, you can't push the weight of herbivores like this, it creates an identity problem.
which is weird because The Isle usually LOVES to go for the highest available estimates of weight (or in the case of diablo, straight up make the thing DWARF it's real life variant)
what identity problem is there when the "big guy with a big spiky tail" is a "bigger guy with a big spiky tail"
It does not, and you absolutely can. Stego can be up there with anky and trike, no problem about that. Same with acro being an "apex" as well
there shouldn't be a stego much larger and as heavy as rex
They already do. There's one feedback about removing the "take less damage from large species" due to it helping stego vs deino, ignoring all of the other playables that might need or want that mutation
rex will still be heavier
Why not? Why must rex be the heaviest?
Not that it will be anyway, pretty sure spino and shant and so on are larger anyway
and also significantly reduces the likelihood of these stegos preying on subspecies
. Why should we increase the weight of other dinosaurs for a single species? If only Diablo is edited, this will be enough.
i kinda like that mutation more than any other combat mutation, because it's in the realm of "you're better at fighting things bigger than you, I guess, but said things still have a power advantage, or in some cases, don't care and can still onetap you"
What?
I don't mind it too much (aside from the troodon health buff but thats an issue all of its own, not fitting weight to health), it was just an example of deino players having a problem with stegos, and offering a "solution" that doesn't even take any other playable into account
I think the mass of the stego should remain constant and the glaring Diablo problem should be solved and everything will be much better
I love how people started having fun playing stego and isle devs went like "nuh uh"
If Diablo had stayed at 1.5 tons and Bite Force at 300, I believe there wouldn't be such a problem.
there'd be a problem with an underpowered diablo
So if it had continued as it first appeared, no one would have said anything.
I think a Diablo that is not too big but does enough damage would be sufficient.
i'm not even against a lot of the nerfs, they're very good for the health of the creature
making it louder, making its growth tougher, making its juvi stages less powerful, all great to make the new rekit stego actually balanced around the rekit. what they did to the attacks though, really just bodyslammed the whole balance
yea, 1.5 tons is too small, and an extra 25 damage does not make up for the literal 1500HP nerf
Right, but it's not just diablo that's a "problem". Stego is bad in and of itself, no matter if dibble exist or not. And stego could none the less do with being upsized to 8T or there abouts, just to make it a bit more proper of a large and powerful playable. And if it's meant to trade blows to have a chance to hit, then it's all the more reason to up it's weight/health/blood pool.
Well, to power swing, yes, the jab changes are actually pretty nice imo
Pretty much. Stego isn't allowed to be fun or something.
Being able to use it when out of stamina is nice, tho with grapple as it is, being out of stam is death
i wish it was bound to alt+LMB, would make it a lot more accessible imho
Would still like the jab attack speeds to be equalized, so there's all good angles, and not one decent and the rest bad
Also yes, rebind jab to alt RMB, and make the running swing hit on the side you're looking
Idk about the rest bad, I think the 45 and 135 speeds aren't bad at all
stego has acquired a very powerful feature, but diablo has become such that the strongest anti-dinosaur that can be made against stego would be like this, so stego needs to be balanced with mutations and diablo, there is no real need for mass increase.
the front/back ones are basically useless, but there's still a pretty wide range of attack at a decent speed for the jabs
Believe me, when Rex or Allo comes, it will not be as comfortable as Diablo.
The only problem with the game is Diablo and mutations
And stego stamina cost
i'm just disappointed in stego's current directions. The nerfs feel like 2 steps in the right direction, then shooting a .357 in your foot.
The recent growth nerf? Great. The juvi nerf? Great. Then the pot was soured with this unnecessary damage nerf.
The addition of sounds for raising the tail? Great. The quick fix to the fact that stegos didn't vocalise while moving? Great. Then we got hit with that colossal stam nerf AND a cooldown that just took all fluidity out of the combat.
It gives me pre-rekit stego. Wait, bait swings, stam down, attack. While the ability to jab while out of stam is great, with the powercreep that comes with the current balance VERY MUCH punishing you for being out of stam (even moreso with stego's main opponents soon to be omni, allo and rex, the holy trinity of grappling), it looks like more of the same for stego, but in a shinier suit.
For every good nerf, there's one that just betrays the point.
Which is sad, because the power swings do a MUCH better job of covering those angles, but of course, their current state leaves them questionable if you'd even want to use them
I think Allo and Rex will likely provide a good reason to adjust Stego again, should combat prove too easy for em
I think mutations need to be addressed before this regulation.
I mean, of course. I stand by the fact that combat mutations harm more than help, and it's VERY apparent in mutations such as stam regen on damage, health regen on eating, ANY speed/damage boost
Stego did get a nice feature, that was then made terrible due to a bunch of unneeded nerfs. But it's not just about diablo, I'm talking about stego being good in general, vs you know, all of the roster. Like how diablo should be good vs all of the roster, in what suits diablo. And sure, there's no "need", but it would be nice none the less. That's all, really.
The standing swing doesn't cover beyond your hip and you may not want to sprint at something on your shoulder, while the jab hitslower behind you, which can cover areas the swing might miss. There's still use cases for the jab, it's just not the best option in every situation anymore, since it's no longer Stego's only option in every situation
It's bad when you're also very stationary/slow or obvious in your attacks, or both
You're still stationary and obvious with the power swing, even the sprinting variant brings you to a dead halt and require the telegraph of sprinting before you can use it
So what needs to be done is that the diablo should be 2 tons and the stego should be balanced with mutations.
Even if it doesn't, it still comes down to being fun, and being good vs what it should be good vs. Stego just isn't good at anything, aside from maybe fighting carnos (small game hunters) and anything tiny enough (aside from troodon) to actually hurt it. And they've repeatedly said stego is better off not being where rex is. Can all the nerfs be reverted, sure. Is it likely to happen, I doubt it.
If these happen, there will be no problem
I don't want to pretend that Stego's powerswing has granted it a fast and flexible attack option, because at the end of the day, it's kind of just stronger 135 jab with a bit more coverage while standing, with the option for huge 180 hitbox if you can someone pull off the most telegraphed move in the game since you have to enter the swing state and run at something
Except you can react faster because you're in "charge" mode, unless you got a comparison to see?
No, mutations should not work like that. And again, diablo has nothing to do with stego. That's not the issue here.
You can react faster with an additional attack compared to 45/135 angles [I think, would have to double check that] but it's slower than the hit directly to the side. Being in charge mode is a telegraph by itself, limiting your range of attack to the 180 degrees behind you with a blindspot directly under the tail vs shorter targets
casual reminder that the mutations are only cranked up this high for testing purposes
Pretty much. Stego was fun, for a patch. Then back to unfun.
Since Diablo is enlarged, other dinosaurs do not need to be heavier.
The issue isn't telegraphing, the issue is how quickly you can throw out the attack
Yes, we need to find the middle ground.
Which is simple, revert all the nerfs. Then put standing swing at 5% cost, running at 10% cost, jab at 4% cost. Start there and see.
This becomes very powerful with mutations. First, the mutations need to be corrected and then an arrangement can be made for stego.
In terms of "When my attack is where I'm trying to hit" the power swing isn't substantially faster than the 45/135 jabs, and is slower than the 90 jab
4% is a very small fee
Mutations are not how to balance, unless you want to do that for all playables. Stego should be good without mutations, and then adjust mutations to not make things too good.
To clarify tho, these are all differences of 0.1-0.2 seconds, or 6-12 frames
Might explain why it's not all that noticable then. But it really does seem off
Mutations are now available for all dinosaurs. The stego needs to be regulated, but the rates you mentioned are significantly too low.
That's for the jab, and it's a difference of 5 attacks from the other one
... Okay, but you don't balance in the way of going "must take mutation or be bad", so lets balance to make the critter good. Then adjust the "too good" mutations after that. And no, those rates would be fine, any higher and stego goes back to "can't really do much, stamina reliant"
As I said, mutations should be addressed first and then an arrangement should be made for stego.
Best I can guess is that Stego being in the charge stance makes the transition to the attack feel less awkward that the directional attack where stego has to visually widen its stance first while pulling back the tail, then thrust it forward while turning, then return to idle
Disagree, the other way around is better
More movement overall, even if it's not that much more time
Could very well be that, yes. But it does seem odd then that the jab is faster despite all that extra movement
It's the weaker attack, so it doesn't need to sell impact as much as the swing does, the actual attack part of the jab makes up a lot less of the animation time than the swing
If we fix the mutations, then we will see who is stronger and thus we can give the necessary ratio to stego.
Also odd, because the jab looks more powerful than the swing, aside from the running one that is of course
But we don't need to fix the mutations to be able to tell how the playable works or if it's any good. Again, look at cerato and eat to heal mutation
Personally, disagree on looking more powerful. There's a greater sense of weight shifting through the hips during the swing since the animal isn't also repositioning. I've always felt the jab lacked power, visually, while the swing looks and feels like an attack that'd lay out a rex
The running swing, sure, the standing one? How are you possibly seeing that lay out a rex of all things... xD
I think it's because the jab sort of "starts" up that makes it look more powerful
While the swing being from charge, then it's ready, so the attack itself doesn't look that powerful to me
The way the Stego's weight shifts on its hips, and the slight recurve of the tail during the start of the power swing make it feel like like poking something with the tail spikes and more like the animal's entire weight is being throw behind the tail spikes
like throwing a punch from just your shoulders while dancing around someone, vs planting your feet, twisting your hips, and slamming someone with the full force of your body
I would go look at them ingame, but I can't really be bothered to play stego at this point in time. But well, I guess this is rather subjective anyway, how it looks/feels.
You and your fighting games xD
That was actually from my time in Karate
You can't generate as much force while moving, even just rotating in place to face someone, as you can when you've got a solid stance
I'd say that fits the statement just fine anyways
That's why Stego's jab looks weak to me, it looks/feels like a jab [a weak punch usually used to gauge an opponents block] rather than a forceful swing
i have to agree with hyper, the deliberate flick looks a lot stronger than this long range poke
Fair, it's not much to argue about anyway, it doesn't actually make the attacks work any better or worse xD
like stego is almost extending itself out to reach that far, rather than it just naturally moving as it should
The rates of some mutations need to be reduced, then, as I said, the necessary regulation must be made to the stego, the stego should not be as big and powerful as trike and or powerful as other big herbivores
I still disagree with "fix this other problem before making this animal fun"
just make the animal fun
Why not? Why can it not be as powerful as trike or the others?
Diablo is very weak, so let's give him a weight buff. Stego is weak, so let's give him a weight buff. This logic seriously spoils the game.
Stego should be as powerful as the other large herbis really, no reason for it not to. And diablo wasn't buffed due to being weak anyway.
The stego should stay between mid and apex size, there shouldn't be only 3 classes in the game, there should be types in between so that the game is more balanced.
Oh sure, there should be more than just small, mid, large, hence we have apex, tiny, and so on too. But there's no reason stego can't be at apex, or very close to it. And even an upsized stego at 7.5-8T would be smaller than most of the apexes anyway.
Yes, it will be small, but the difference will be very small. I want the difference to be significant, otherwise the class distinction will not be taken into consideration.
Right, but there's a decent difference between 8 to 10T or so
And deino is 8T despite not being apex either for that matter
The mass increase of stego will completely destroy the deino and there will be no dinosaurs between 8-3 tons left. I think this is very unnecessary. Stego is very good at the moment and will crush Rex in the future with its damage.
If it exceeds 6 tons, deino won't be able to keep it
Why would there be no dino left between 8-3T, or are you only thinking of current roster? Because I'm thinking of the entire roster being in. And no, stego isn't really that good. And sure, deino shouldn't be hunting a stego anyway, that was always a strange decision. Deino would not be hunting trike or rex or maybe even acro, so why stego.
No dinosaur swimming in water can hold a candle to Deino, I'm not counting Spino here, it will be something different. That's why stego doesn't need this, maybe if it is deemed necessary in the future, but there is no need to increase the size right now.
What makes you think deino will be going after a swimming rex, or trike, or even a shant?
I don't know what will happen in the future, but the current apex balance is like this and it may continue like this in the future.
honestly i prefer stegos to have to use the normal swing more
so i agree with making it cost a lotta stam
Could at least lower the cost of the normal jab then
it can swing when outta stam, no need
Yes, there's a need, you don't want to be out of stam, or even near
then manage your stam better
Or just lower the cost so you can properly use the attack
5% for an attack with such a high damage is perfect
No, because the damage doesn't matter, the attack isn't very reliable, and should cost less
4% would only be 5 more attacks, but it'd still be something
what makes it not really reliable
Too clunky, too baitable
Relies on trading, more than actually hitting the target before getting hit
then stegos would be unkillable
No, they wouldn't, not anywhere near
if it wasn't baitable we would be completely fricked
cause that is, yknow, the only way to kill a stego
You really wouldn't, you just would need to actually risk your pack, as you should
you already risk it tho
You don't, it's far too baitable
uh yes you do
That's the thing, stegos own capabilities are really bad
we kill 20% of the stegos we actually engage with
and that is being generous with the %
And how many of them fight you?
all
As opposed to hide in terrain?
Also that's one in five stegos, for a very large and powerful critter
that's a good % imo
I guess one in five trikes or rexes would be fine too, though that should be even easier
So hoping it'll be something like one of three rexes or trikes being killed, that'd be good balance compared to stego
so i'd very much rather keep it like that than lower it to below 10% yknow
Sure, now if it was because of stego being good, and not because of terrain, I'd be fine with it
it's not terrain most of the times
let's say we figured out a way to invalidate terrain
at least 95% of the time
Right, I'll believe that when I see it to be honest
the technique is easy, it's just pretty slow
Provide a video of your next hunt and we'll see then
you keep nibbling the spikes of the stego and, when you hit it, you look behind you
the biting animation makes you go forward, so you hit the spikes and you can't be hit if the stego swings
... and it actually does damage
Wait... you're telling me, you kill one out of five stegos, by nibbling it's tailtip/spikes?
not like that
the stego moves, so his head is vulnerable and gets bitten in the face
Why would it move if it does nothing to be bitten on the tail?
... you know, that does not by any means make the case for stego being bad any less true
Only proves the point, you can somehow kill a stego via nibbling it's tailspikes
im simply explaining how we kill stegos
And, apparently according to you, can't be hit while doing so
now, is there a counter to that? yes, however stegos don't know how to and they die
I know, I asked for that, I appreciate it
But it does also show how bad stego is
Cause thaat shouldn't be a thing in the first place
yknow the funny thing
if you have a partner with you, that technique ain't available
Right, but the "herd up" argument isn't really good
Kind of, "if you have a partner", implying that you need a partner to "not be nibbled to death by tailtip"
That's, again, really showing how bad stego is
cause 1+1 = 2, 2 tails are more than 1
Stego is a terrible candidate for herding up
it's really not
And what, pray tell, do you do then?
you go to an elevated place and it's over
It is. There's no way around it, if you think "we can nibble a stego to death by tailtip", unless it has a friend, is good balance, I don't know what else to say.
That's like saying you should be able to nibble through an anky armor
thing is, i never said you can nibble a stego to death by tail tips
But you can, cause it does damage apparently
because it takes so long that you would die to starvation damage
Meaning even shoving your head into a tree won't save you, so there
and the stego would have to be afk
Right, but you got numbers, you can trade off
i mean, shoving your head into a tree is ridiculous and shouldn't be a thing
or into a rock
Agree, but it should not be a thing for any playable, just like attacking through objects should not be a thing for any playable. Yet only stego is currently punished for it.
Maybe pachy as well, and possibly omni unless you can still pounce objects and not take any punishment
how exactly is stego punished for it
You know the swing has a recoil right?
ofc
Sure, you can still use the jab, but point still stands. Stego has an attack where it gets punished if it hits something, which most playables do not have. Omni lost its punishment on missing pounce meanwhile.
it gets punished if it hits something?
But maybe it'll be more common with recoil and charges/cooldown
how exactly is killing something punishing the stego
If you hit an object with the swing, you get recoil
oh that's why
Is what I'm tallking about
i understand
so since you mentioned the tail tip nibble thing, let me explain why you can't kill a stego with that
Not if you hit a playable no, though maybe they'll do that, for all I know xD
because, first, the stego will die to something else before it happens, it does 1% health each 3 bites
second, it takes so long for the stego idle animation to come back to your mouth that you would die to starvation
third, the stego can just find a better wall/place or literally just move, bait you and spike your face
the tail nibble thing, at least the way i use it, is not meant to kill the stego, it's only meant to scare him
he'll get out and try to attack me, so another raptor can attack him
it also annoys the stego player to hear the pain sound so he'll just get driven crazy and try by all means to make sure i can't do that again
... which also gives us at least 35 different openings to attack
but this is where it gets tricky, remember that one mistake and you're dead, and that you can invalidate this trick by what i said
so it only works on certain stegos (the ones that aren't familiar with how stego works and how to fight raptors)
Maybe if you're on your own, but with a full pack, you got some ability to both trade out and fill up, or even sacrifice one of you (cannibal mutation). So that can be worked around in one way or the other. As for the rest, annoying via sound, seems like a bit of an exploit. Having 35+ openings, I mean, there's a reason I keep saying stego is bad. And sure, one hit and you die, but it's far too easy to avoid being hit, hence why I argue for at least making jab better if it's meant to be the "main" attack to use.
sacrificing was never an option
It wouldn't surprise me all that much if a dibble does better in the same situation as stego honestly
and 35+ openings is an overexaggeration
realistically you only have 1 opening per successful bait
After all, deino almost does better on land, and if it wasn't for water going down before you can blink, it might do better
Well, it is an option, especially if you run that mutation
Okay, let me clarify that one. In the given situation of fighting, in this case I'm assuming omnis.
I figured, but still
Could always find another raptor to sacrifice xD
Doesn't neccesarily have to be your own pack, just bark, attract random, and there you go
instead of dying you can swap targets
Doesn't have to be a willing sacrifice either
i mean if you're doin cannibal mutation sure bark attract a random pin him down eat him
but
deinos are awfully easy to kill
at least as a raptor
Might be true these days, but there's been times where it's done far too well on land, and had surprisingly good agility (with the attack that is) for hitting things around it
i got a bit mad when they removed it from raptor diet due to how easy it is to kill one
im not lying when i say it was the easiest way to get s
find one bite the living hell outta him
ive tried to be the deino a few times and it was legitimately impossible to kill the raptor
At least something then, suppose I should be glad for that
@analog mirage Imma be honest, I disagree with allowing ptera to be more of the juvenile hunter, that was never its intended niche anyway, besides that what is quetz going to do if ptera occupys the juvie/small game hunter?
Quetz is far harder to grow and hunt as you are a literal giant plane. You are easy to see and therefor it’s hard to get the jump on someone
Is Pteranadon being able to hunt smaller animals a bad thing?
Cause as it stands. A fisher who flys all day who doesn’t interact with the ecosystem isn’t very fun
I mean why does the "fisher" playable have to fight things near twice its size on the ground?
I"m not saying ptera is currently ok, it most certainly isn't but making it more combat reliant isn't the right solution for it
Pteranadon has very boring gameplay. It’s not fun to just catch fish and watch people all day. Allowing it to hunt juveniles lets it at least contribute something to the ecosystem and gives a sort of starter for new players
It’s about expanding its playstyle to not be one dimensional
At the same time we don’t want it to just become invincible by directly buffing its stats
Otherwise we get the original issue where it takes a hit, flys off and never dies
indeed
it wont be invincible tho
easily killed even with good stats
the combat thing is just unusal? like this isn't mortal combat not every single playable has to have a set niche dedicated to combat.
With ptera’s current stats. Ground fighting is impossible. It can’t hunt Juvies. It’s far too fragile
Even with the stat buffs during a combat stance it isn’t fighting stuff like raptors. It still gets pounced and killed
Just so it can fight stuff like dryo and Juvies on the ground without being trash
ptera is NOT a fighter
Yes and no
I believe Ptera should hunt Juvies. It should be the easy mode for carnivores who wanna hunt things
even dryo is over 2x its size
It doesn’t necessarily need to hunt
But it should have the ability to do so
To a limited group of animals
It can already do that
Not really
Carnivores do need to ability to just bite up to prevent the Pteranadon drone spam
But I still want Ptera to land and attack juvies
Use flight for travel and escape
It can do that too
If you land, you are basically juvie fodder
It’s too weak, isn’t fast enough and doesn’t have enough health to take many hits
Which is exactly the problem
Its simply too frail (which by design is good if you want it flying off if something tries to snatch it). But doesn’t work if you want it hunting Juvies
That's the point
You don't want it hunting juvies
Ptera may need buffs
But definitely not a combat one
If you don’t want it hunting at the bare minimum Juvies then it simply doesn’t interact with the environment
At that point. You simply can’t do anything and therefor have nothing of value to bring to the ecosystem
I agree, not everything is about combat. But consider that hunting (a carnivore literally just trying to survive) is PVP
You can’t have hunting without combat
Ptera doesn't need that
So what does Pteranadon actually contribute to the ecosystem then
It's mostly a prey item
As a carnivore it needs to eat meat. Meat comes from ai animals or other players. Therefor the Pteranadon needs to interact with other players. It needs to hunt
Fish
There might be a part of "fisher" that you don't understant
It’s fine to be a fisher but that shouldn’t be its only defining factor. Because otherwise it doesn’t actually do anything else
You aren’t interacting with a player when fishing
You are interacting with a static prop that plays a animation loop
That is all it’s gameplay is
So you are not interacting with a player. Therefore you do not contribute to the ecosystem if you have no reason to be around other players
It’s not a herbivore who has migrations that lead carnivores to them for food
It’s a carnivore who just doesn’t interact with anyone
So you make it interact with the environment more. By making it hunt Juvies. The lowest of the low.
That’s like saying because a fishing bird doesn’t interact with a lion it serves no purpose in the ecosystem
Your rework idea is making it hunt things two tiers above its own
I’m taking into consideration that Juvies can get fairly big capping it at 300kg of a knockdown weight IF it got a divebomb
That also factors in the smaller animals like dryo Herrera and trooodon
They are basically Juvies who can kill
They're all much bigger than ptera
The difference is that Juvies get size but not damage, things like dryo and Herrera get damage but not size
Ptera hunts the juvies
Hatchlings*
Juvies are obv bigger, hatchlings Ptera doesn’t have to come on the ground and start fighting.
Most players will start as Juvies
I don’t mind Ptera just being an easy to play juvie killer who can fish for free food.
The issue is it isn’t equipped to kill Juvies
A Carno eating only ai in one corner of the map for its entire life is no different than a ptera who lives its entire life eating fish. Neither of the two interact with the ecosystem
So again. If you are not interacting with the ecosystem. There is no point to play the animal
If a player isn’t interacting with other players it will not have much else to do
Here's how I'd buff ptera, while thematically keeping in line with its prior niche
- Allow it to consume rotting corpses without penalty
- Give it an EXCEPTIONALLY enhanced scent radius while in the air, allowing it to fly and find new food to scavenge
- Allow it to dive underwater and reemerge
- Increase its swim speed significantly
- Increase its water vision, and give it underwater NV
- Increase its O2 levels
- Allow it to take off from the surface of the water
No PvP, just making it better and more fun at stuff it already was meant to do
this needs to be posted so I can check mark it a second time lol
This is better imo still in line with its og niche
done lol
@abstract dawn diablo has an insanely powerful head hitbox damage reduction, alongside the fact that carno's charge is rather poor atm
If you want to kill a diablo, hit its body, otherwise the damage taken from its head decreases by 1/4, this is a necessary feature for diablos. @abstract dawn
Therefore, while standing still, it rotates around as slowly as a deino, or even slower.
Hi pool,how is it going?
The feature itself is fine but I find it just a little absurd a freshspawn diablo can tank a charge to the face. Adults blocking it absolutely makes sense and stopping carno in its tracks to beat him is good. But he's too good at it rn imo
<@&933486433342222376> epic gift, just for us!
How did you know it was my birthday today ?
they even forgot the https://
what kind of operation are they running over there
Thanks
Hey
My gift
D:
i am confused
I have your IP-adress
That's not impressive
I have my IP adress too
true
What do you think about the current state of Diablo? What changes do you expect?
@uncut trellis
#balance-feedback message
this is the third in a row. it's becoming ridiculous how many times you've said the same thing over and over
Some reasons come to my mind and I think this issue should remain on the agenda.
No reason to repeat it 4 times
This is not exactly a repetition. I also said that it should be 1.5 tons in some places and I tried to give the best feedback. If you do not like it, you can press x.
And also, I didn't repeat it 4 times here. When the diablo was first increased to 3 tons, you gave feedback to reduce it to 2 tons once, and now I want the diablo to be reduced to 2 tons one more time for reasons, so there is literally no repetition.
So I couldn't count 4 times
Dibble is only 4-5 meter in real life
I agree with you that Diablo should not have such a mass, otherwise the balance in the game will be disrupted.
it really isn't disrupted though
It can't be 3 ton and it doesn't make sense
the only creature that actually cares about dibble's 3 ton weight is stego
In other words, I think it is impossible for a dinosaur that the majority does not want to weigh more than 2 tons to remain at this level.
not true
the agility of diablo has not been changed between its 1.5 ton version and now
No, dinosaurs like Cera and Carno need to have the potential to hunt them. Diablo with 3000 health makes this job very difficult.
carno does not need the potential to hunt them. It is very explicitly said by the devs diablo is not on the menu for carno
cerato isn't a hunter, not should it be, it's a scavenger. And it's already VERY good at hunting dibble, even at 3 tons
By the way, this is a bit strange because Diablo is in Carno's diet but not in Cera's diet.
ceras r not supposed to hunt them, carnos are supposed to hunt the small dibbles
Anyway 3 ton dibble is unreal and have a bad grow experiences in game
There was a time when deino was on omnis diet, so that isnt saying much🤷♂️
Why my first ceratopsia should grow so long
then just don't go near the dibble
I agree with you 100%
the growth time hasn't changed since it was 1.5 tons
it has always taken this long to grow
the only difference is now it's actually got the weight of a 4 hour grow animal
No, we are still in hordetest and Diablo should be more balanced than hordetest.
And changes that increase body weight make it less likely that growth time will be shortened
Same as pachy released
Remember?4 hour pachy
just like when raptors had deino
raptors are excellent deino hunters on land
literally top tier
so you were supposed to be killing the mid-sized n small ones
In my opinion, Diablo should stay at 1.5 tons and get its 300 biteforce back because Diablo disturbs Tenonto a lot.
Diablo's herbivorous rival should be around Tenonto, not Stego
300 bite force is too low given the massive loss to health still
diablo is one of the most vulnerable animals due to its poor turnrate, low speed and open flanks
your proposition for a diablo would be literal raptor/cera fodder
diablo must be fragile and pay the price with damage
I understand you want make the animals you like to get bigger and stronger
it literally is only gaining 25 damage, that genuinely doesn't matter that much given it loses 1500HP
tbh they held their ground against raptors
I agree that a little more rotation speed should be added to it.
But deino bite force is only 500
I don't really like diablo. Def not one of my favourite animals.
I think the feedback given by thelsatzerg is very useful.
I think it just agrees with you so you like it
well that is how ppl like things
why would i agree with smth that i dislike
I’ve never suggested for dibble to being 2 tons uh? Why are you lying
i only agree with things that i like for whatever reason
I've done it.
wait hold on
nono wait im actually stupid
ignore what i just said
big ass brain fart
but i got a question bout da feedback tho
I'm sorry, my keyboard translated it wrong again,. my mistake
You have to accept that even if you don't like something, if it makes sense and is healthier for the game, it's still the better option.
I don't like the fact that deino can grab stego while swimming, but it makes sense. I have my concerns about the suchomimus matchup, but it's whatever.
just realized that what i said made no sense 👍
if dibble becomes good against everything, how is it gonna die
ideally by being grouped up against since that's very clearly its massive weakness
i mean yeah but it's already a bit tricky to kill them with sparring
Yes, you are right, but Diablo is strong enough and should not weigh more than 2 tons. There are a few people who oppose this and I think this should be fixed.
I'm on the side of the majority and I think Diablo is unbalanced right now.
and yet you can stomp it with literally two ceras lol
if you find a solo one, alright
it can be done
I mean if it’s in a group obviously it’d be harder to kill lmao
but if it was good against everything, it wouldn't be done anymore
Dibble in hordetesting never deal cerato well since 1.5 ton to 3 ton.and it's not about 25 bite force.
1500 hp increase just make you die slower and give you giving you the illusion that 3 ton creature didn't deserve to die like this.
in my opinion, it should suck against certain things
And it does
cause if something is big, strong, and is great against everything, uh oh, we done
Yes, but Diablo is also almost capable of 3v1 and considering other dinosaurs that will come to the game, Diablo should be balanced.
it does. Like cera and raptor.
yeah but the suggestion is to make it good against ceras and raptors
... which i think is a bit crazy yknow
yeah i know dats what im saying
You can't make diablo inexplicably good against raptor. Improving its life against raptor would be a nice QoL
that it's gotta suck against something or they'll just not die
Diablo's flanks aren't getting any less exposed.
Nothing sucks against anything (besides pachy against a speed-boosted cera but that's a mutation)
If we had matchups like that, it'd be a bad game
that is pretty much false
carno sucks against dibbles
deino sucks against stegos
raptor sucks against ceras
Diablo should be a dinosaur that is lighter (1500), can turn faster (almost like a carno) and has good damage (300 bite force) this will be more than enough for him.
He hopes so, and doesn't lose weight.
Just want it big and strong.
and so on
and all of those can just... avoid those things
I like can understand that feeling but we can't change dibble into a unreal monster.
yeah i know but im just saying
Dibble can't
everything should suck against something, otherwise they just won't die
and with suck i don't mean be unable to do anything
Dibble is slower than raptors, slower than ceras, slower than carnos, so it should be expected to fight them.
i just mean above average skill required to survive the encounter
But it isn’t an “unreal monster”
3 ton dibble is
ofc, and im not saying it shouldn't, but it also shouldn't have great turning speed, otherwise they straight up won't die
What makes it a monster?
It is smaller than carno in reality
Diablo is a complete war machine, but it doesn't need to be this big.
but it would? raptors would still kill it effectively
no, cause the only reason raptors can kill one is cause of the bad turning speed
literally pounce the still 3 exposed flanks while its aiming to someone
4-5 meter creature have 3 ton.which is not real
so if you make the turning speed considerably better, goodbye
no, it's because of the colossaly open flanks lol
no sir
He already has 1/4 damage reduction from his head, which is enough for him.
that's why it isn't 4-5 meters in this game
it is because it sucks with turning so you can out turn it while baiting n stuff
open flanks don't matter if it can put his ass against a wall and commit mass murder
bait it out of the wall, get a nice pounce in, back off a bit n repeat
which you'd still be able to do
Even if it's bigger, we shouldn't stray too far from reality, should we
uh no, not even close
the reason you can get a nice pounce in is cause it can't turn fast enough to kill you
and the only reason ceras are great against raptors is because they have good turn speed
As long as Diablo keeps his head towards his enemies, he will have no problem, because even if his weight is reduced to 1.5 tons, his health is equivalent to the health of an adult stego and this will be more than enough for him.
so you can, instead of taking like 5 seconds to do a 180, just pull out a funny and in less than a second be biting the face of a raptor who was behind you
well the main reason not the only reason
because he has damage reduction from his head
Doesn’t mean it needs more flexibility imo
having said that, if dibbles suddenly had great turning speed, say goodbye to dead dibbles
at least big dibbles would only die to deinos and stegos
In fact, team with another dibble would solve all the problems.
Ceratopsia are just not good at defending their butts, so they need teammates.
ofc, and that's how it should be kept
If you alone can fix everything, it's an imbalance
cause if they put an update, me n my friends join, fight a dibble, and we see this mfer turn around in a second, im never fighting them again
Diablo has more special abilities than other dinosaurs, why should we keep him in 3 tones? His sparring ability is already enough for him, so a lot of things are on Diablo's side anyway.
So, I think there is no need to discuss much, everything is clear and obvious.
By the way, I tried to tell you that I didn't repeat it 4 times here. I only have 3 diablo feedback on this channel and 2 of them are only close to each other.
Only a little more flexibility.maybe when hold Ctrl.
i can't understand posts like this
okay... and? how does it suck? what does it need to not suck?
So he really needs to explain something
it kinda defeats the point of feedback if it's just a massive broad sweeping statement
I mean, many people like you and I give too much detail and I expect the same from others.
it doesn't need to be a whole paragraph or two, just literally any reasoning or the inkling of a solution to a problem, rather than just acknowledging you have an opinion and then not elaborating
its just otherwise such a nothing statement
yes good or bad but how??
they should say this
By the way, in the last updates, stego's damage decreased from 2500. Do you have any information about how much this is?
no idea, but i can put money on the fact it got overnerfed
Yes, in 0.14, ceratos became a trouble for stegos because they received a charge change, now it has become a complete apex with its new feature.
A single tail blow to the body directly kills the likes of Cera or Carno.
which it should
In other words, its new feature has made stego's old attack type unnecessary or unpreferable. I think a balance should be established between these two attack types.
They tried to balance this with the stamina cost, but this time it is very expensive, this situation of stego is a bit too complicated, I cannot say anything exactly.
It didn't need to be balanced with the stamina cost. It was fine with the prior stam cost.
stego should be an attack type that does not cost much and is effective against small or medium sized predators.
It still needs some effectiveness against larger predators
It's ridiculous to put a cooldown on it even though it got so much stamina nerf, they should remove it so it will be strong against big predators.
They can solve the spell like this. Also, the last time I played stego, I was a little uncomfortable when using the old attack type and the new attack type of stego, because they were both used on the same button, it was a bit troublesome.
Fair, it’s changed now
Normally a super long description can get skipped over because often you just can’t be asked to read a bunch for something that I could just summarize in 5 words
But if you want depth, sure, I’ll give you depth
carno has bad stamina? Hardly. Its stamina is kneecapped by charge, but in terms of stam, it's VERY good. Basically on par with cerato, who's much slower
Last I played carno I lost all my stamina real quick
most of its weakness falls onto its charge, which brings the whole thing crumbling down
The charge definitely plays a part
But the fixing the charge doesn’t solve the issue of carno just being kinda bad
i think most of the things you listed are intentional weaknesses
I listed a bunch of cons compared to like… 2 pros
Sure, like the turning
and the swimming, and the poor bleed damage
But I just think it’s kinda overkill
speed is a massive pro, tbf
Until hills or nighttime, or when pressing right click suddenly nukes your stamina
Nighttime is a big issue for carno cause of the night vision that i mentioned
i mean, it's not like carno should even be a night predator
it does have that though
it's not excellent for dashing full speed through a hilly forest on a stormy night, but if you're doing that as carno, i'm sure you'll figure out the consequences
I disagree, I find myself stopping every five seconds to make sure there isn’t a sudden drop
you can take paths, or just trot
I’m not saying carno should have super good night vision, just enough to be more playable during night Is all
i don't think it shuts down at night at all? Its range is pretty much on-par with the rest of the roster
Eh, i don’t think it’s good enough to warrant the insane speed, the night vision should be above average but nowhere near dilo level or something
i don't believe carno should have remotely close to above average NV as a designated diurnal plains predator
it has the brightest, flattest home environment
Well then we disagree
it's not a night hunter, it never will be a night hunter. I'd rather it just not be starving to death every moment of its life so it can prepare itself for the nights, rather than being expected to hunt at night when it very evidently shouldn't
That is also a solution, carnos hunger is weird
But carno being bad at night isnt my only point
the powerswing is made to do a super heavy blow on a big big predator
so i dont find it strange that it costs so much stamina
i find it strange for anything to cost over 10% stamina in a single action
carno and stego both have this problem
this isnt spiro anymore. Stam isn't a resource you can get back in a minute of sitting. We need reasonable stamcosts
i agree
Yes, this may be possible, but since the old attack type was on the same button, it bothered me a lot the last time I played it, I think they should change this. Also, when I last played, stego was able to attack using his power swing ability even though his stamina ran out. I wonder if they fixed this?
but it's the only way to keep players from only using it ig
8% for a powerswing? I can agree to that. 15%? Let's not be foolish.
i absolutely agree with changing the power swing thingy button
That's absurd. The attack has enough penalties to not be your go to every time
They shouldn't be able to use this ability without stamina.
uh no
it has less penalties than the main one
well it used to have
uh yes
kinda unaware if they did some weird things to it
it has the longest endlag of any of stego's attacks, REQUIRES you to be sprinting, aims exclusively towards your front (your most vulnerable side), etc
15% is not worth that
yeah ig they just want it to be used on big things when the hit is guaranteed
even then it's still bad
instead of using it on everything that moves
maybe it could be worth against rex but %15 too much
yah thats what im saying, ig they only want it to be used against rex
it'd be good for a bit before you go "oh damn there goes 15% of the stuff i use to fight or flee or resist grapples"
except that also makes no sense for why they did this
because they nerfed the damage
What I have in mind is that assigning the old attack type of the stego to a different key or assigning the new attack type to a different key will make the stego comfortable.
the old attack should be alt attack
I think it wouldn't be bad if we turned on the power swing by pressing the ctrl , so it would be much more comfortable.
1200damage is definitely enough.if you want more damage and stun you need to cost more.
No other creature would have had the choice to deal such a big damage.
Under the current stm mechanism, 15% is not very reasonable, but if the stm can always recover, then 15% is normal
15% is not normal for literally anything.
1200 damage is not enough to deal with what's coming on the horizon
Tyrannosaurus has been an excuse for Stego imbalance for three years.
As long as Tyrannosaurs don't exist, that makes sense
I think Diablo is too large, it’s basically Styraco at this point. 2 tons should be max. And it has no business knocking over adult stegos. I’d excuse it more if it was Pachyrhino doing this, but even a 3 ton Diablo shouldn’t knock over a stego this easily. I haven’t done enough balance testing so far, but I do know it’s still killable at this size so it’s not all bad. But the ideas I have for Diablo would make it a far different dino than it is now.
Will it come out as 3 tons or 2 tons from hordetest?
Also, if you had to choose between a 1.5 ton and a 2 ton model, which one would you choose?
No idea but I’d personally hope for 2. But the Diablo I’m thinking of should only need to be about 1.5 tons, but that’d also require changes to Omnis pounce/pin. By that I mean no dino above 1200kg or so should be pinnable unless they bring it’s bleed or stam to a certain level
There have been a lot of balance changes in the game, I think this should be fixed as soon as possible.
Version 0.15 was very stable when it first came out
0 lag 0 balance problem
I like the idea of a smaller, faster Diablo. Diablo doesn’t have any standout traits like the other ceratopsians, so I like the idea of it being a small but hardy generalist. It’s still capable of fighting anything up to carno in size, but it’s bleed resistance and such would arguably make it tougher to take down than a Styraco, at least for an Omni pack
Yes, pin updates were even more difficult than big matches.
Since allo is coming this early, I’m fine with Diablo being this large for now, at least it gives allo competition. They could easily change its weight and size when Styraco comes in
I think the old 1.5 ton Diablo would be fine with some added agility
I would make it’s turn radius better yes
So if the next Dino is going to be Allo, maybe it could be, but I wouldn't want Diablo to be bigger than Allo.
3 tons is only slightly bigger than allo if the charts are correct, so it’s not so bad, it’s still got bad bleed resistance, and allo is a bleeder
Many dinosaurs turned out to be smaller than the legacy version. It looks like the allo will be between 2.5 and 2 tons.
i dont think dibble has like, any bleed res lol
And if pounce to pin doesn’t change than it’d only take one allo to pin even at this weight. But then again they did say more changes to it are coming
1.5 ton dibble just seems like allo food to me tbh
i can't see a reality where it makes sense for dibble to be outspeeding allosaurus
Got soloed by one raptor as an adult Diablo, sure feels like it
You can run from allo
how
like how is dibble going to be faster than allo lol
That’s why I’d make it fast, 42kph at most
How fast you think allo should be?
jesus christ no
1.5 tons diablo can hit 300 and knock down an allo.
dibble running down tenos and ceras? absurd
teno is confirmed 100% to be the FASTEST quadruped the game will ever have.
I’d adjust their speed too anyway
Maybe faster than rex
So in my opinion a diablo shouldn't be heavier than carno
anyway Rex run 38.2 is too fast
i hope dibble is more than "maybe" faster than rex
Kentro, Diablo, Teno, and Magy should all be faster than Rex imo
I found the speed multiplier of Boar and Rex in the game, but I could not measure the speed of Boar. If you find it for me, I can tell you this.
It would depend how fast rex is though, 35kph I think is good for it
Maybe even with an ambush speed, however that’s implemented
ideally rex won't have that
ideally nothing will have that, and if anything does, it's just allo
If boar's speed is 22, rex's speed is 38.91
why would you not compare with a dinosaur rather than comparing to an AI lol
That’s why I wanna wait for how ambush goes so I can have a better opinion on it
again, assuming we even get it
because I went through all the streams and only found rex and boar's
That speed is too high imo
If you measure the exact speed of the boar I can calculate it for you exactly.
Are you basing it on the footage we have?
If it is 21, Rex speed is 37.14
I rate the speed multipliers in Dondi's streams
My ideal rex is 35kph normally, 40kph ambush that lasts 5 seconds max
just don't give it ambush please
my ideal rex doesn't have that insanely unfair and unfun mechanic
I don't know if there will be ambush speed, but Dondi's speed in his last stream is around this.
almost absolutely, rex will not have ambush speed, i'm certain of it given the direction they're taking rex
I’d also make it so it drains like half its stam if used the full time, and considering rex is bad at stam usage period, a good rex player should use it sparingly
Allo is possible too, but Rex is a bit overboard.
And not when he’s in the open
still unfair and unfun
just don't have it
you don't need ambush speed to ambush, just literally ambush the thing
Just give me crush ability and that's enough for me
Suit yourself I think it can be fine as long as it’s not implemented like legacy
the best way to not implement it like legacy is not implement it lol
lol
having the ability to outspeed creatures that literally die the moment you touch it is uh
bad
you want to ambush something? actually ambush it
One of the things I'm most curious about is, when Rex pins the stego, will he have the stamina to kill him with a single stamina?
don't rely on a crutch speed boost mechanic, then call that an ambush, because it's not
you won because you were mechanically favoured, not because of a skilled ambush
If most of the creatures are faster than you, like even 40kph is behind Teno speed, it’s also partly why I’d make Teno and cera slightly faster
I think Rex should be killed by crushing a stego with 100% stamina.
or just scale back rex's speed rather than do that, because the idea of a stego having to deal with that speed of rex is absolutely unfair
speed is not that important
There's no need for speed. If he catches you, all he can do is pin and kill.
I’m just hoping stego finally decides on what its niche is going to be centred around before Rex comes, if it doesn’t by then idk what to say
You mean rex dont need speed ?
Of course he needs speed, but he doesn't need an ambush speed.
Yea but then he got to be really fast for a very short time. If stego was carnivore, i have no clue how it would ambush anything lol
rex will crush his opponent to death
Yea, dont matter if it cant catch anything.
I forgot to respond to this. Then something needs to change. I don't find this current exchange acceptable. Regardless if the diablo fresh spawn dies. That insane damage reduction lives up to the insane part.
Lower the value, the weight, I find diablo too good at what he does rn
Break his kneecaps a bit, not too much.
#balance-feedback message @pine robin
Dilo doesn't need this tbh.
With an ambush, it doesnt need "ambush speed" for that. Wait for your prey to eat, drink, sit, talk and then engage. If rex is gonna have a oneshot ability like deino everything else has to be faster.
literally
if you cant catch anything, that's because you can't set up an ambush, not because you don't have ambush speed
the entire reason power swing got nerfed so bad (and given the loud as hell sound cue) was because stego players were ambushing with it lmao
rex will be fine
LAND DEINO is a viable ambush strategy in some cases lol
Despite this much weakening, I don't think Rex can touch stego.
again, you underestimate rex
As soon as he gets close, he will retreat by taking a power swing to his head.
I want to main stego just for this
i guarantee you, rex will win in stego's current state
It seems to me that stego's range is much longer.
So, in my opinion, as Rex comes to the stego with its mouth open, if the stego hits him in the mouth, it will push Rex backwards and stun him, and since he will receive 1.5X multiplier damage, his health will drop to at least yellow status.
so Rex loses here
it still has yellow health. Rex bites stego's head, it does 2x damage, and if it has 1000 damage, it does 1/3rd of its health
it can also just grab and crush the stego, since it does the same to an adult parasaur in the concept art
So this is like a carno tenonto situation because if carno comes with a charge and tenonto hits with his tail or kick, carno loses.
carno can't hold teno in place and crush it
I think stego will win, I can't be convinced right now.
i disagree heavily, i think you're overlooking rex's clear strengths (health advantage, speed advantage, pin)
So, as you said, if Rex can attack again and pin after getting stun, I agree with you, otherwise, if stego hits by stun 3-4 times, Rex will not have a chance.
I'm also wondering if Rex will be able to crush the stego to death when he pins it at 100% stamina.
That's half stego's stamina, so it better not miss a single swing, and not have pressed the sprint button once in the last 10 minutes
Not only is it a lot of stamina, it's also the cooldown, so unless rex gets stunned long enough, stego can't even hit again in time
Oh and then there's stun immunity normally, so you can't be stun locked, so rex can just tank one stun, then go in for the crush
yup
Are teno and deino the only creatures that are technically in a “good” state?
Depends on how you define "good"
in way that you barely see any balance posts regarding those two
Once more apex’s come out isn’t deino going to get buffed to be able to compete with Rex ?
I remember hearing that some where
Ah, well, maybe so. Or it's that people don't care right now due to everyone being dibble instead of teno perhaps. Not sure on how people see deino, but I think it might be okay as it stands, at least better than before when it was just smooth sailing as it were.
god i hope not
it really, really doesn't need to do that, at all
Well it would make sense since deino is a apex and when spino comes out spin is going to be able to grab deino
Depends on how you mean with "competing". It can drag swimming stegos, might get that upped to dragging swimming rexes and trikes too, if they come in at 8T and you can also then drag another adult deino.
like it can literally survive rex instantly by just submerging itself lol
And deino is stuck to water sources
pretty sure devs have said deino is NOT an apex
Really?
But if deino can't grab a stego on land, I really don't see it doing any better vs rex or trike, it would do worse if anything
Yeah probably what they meant
Neither deino nor stego are considered apexes, and if stego is better off "not where rex is", then deino is probably the same
Yeah but hopefully they make it so you can grab a Rex or trike if they swim but but you can’t if they just drink kinda like how stego is right now
People would be less likely to just swim across like people used to do with stego before
Might, but it could also not be so, since that'd mean they'd have to either up deino weight, or let it grab its own weight in water
Not sure if that would be a good idea
Own weight would make deino 1v1s who ever can grab first so that’s out the question
Had to be buff weight
it really doesn't need a weight buff tho
like, it pulling a stego is already a tall ask
Then you'd probably have to buff stego weight too
Also I read y’all were talking about stego did you know it can do 2 swings instantly now
One power swing and then spam the button to use a regular one
Kinda dumb in my opinion the power swing cooldown should apply to every swing you can do
No doubt they'll "fix" that too
absolutely not
Are you serious? There shouldnt even be a cooldown
Now im wondering what would happen with Sucho
its already been beaten down enough
Why do people want stego to be utterly useless
i miss when it actually could swing its tail and then not immediately just forget how to do that for 3 seconds because there should be no reason a tail flick drops power stance
You know, maybe they ought to put a cooldown on deino lunge then, oh and the bite too of course. Would make as much sense, can't lunge what you dragged into water again, and can't just drag it in, then bite it to death as easily
Bro buff it once allo comes out or when Rex comes out but right now cera gets one shot by power swing the main thing to take down stego before carno has never had a chance and omnis get camped out most the time
"cera gets one shot by power swing"
good?
Right, and none of those hunts deino, or should hunt stego
like how is that a problem lol
Because the roster is small right now
we have deino and its been as unkillable as the day it released
Why should stego be made useless because of roster mismatch, or for that matter, set a bad precedent
deino literally just being an unkillable god for literally dozens of updates has yet to change
Only counter to Deino is another deino lol
Right, and we can lower deino weight to 6T, just let it drag everything but stego then
It’s not useless all I’m saying is that if you use a powerful move you shouldn’t be able to do a normal attack instantly
Well, you shouldn't have a cooldown on your moves at all really
Yeah because of the small roster right now
meanwhile stegos get attacked by and are threatened by:
- omnis
- ceras
- dilos
- troodons
- deinos
- other stegos
- tenontos (very very good at killing you)
- diablos (VERY VERY good at killing you)
Most of the time that just makes the playable really bad off
The Diablo issue is its own thing bro herbi on herbi conflict should be fixed
If you can't, you now have an opening on 3 seconds
its not something to be fixed
herbis should have the ability to fight herbis, its not a carebear group
You know, sure, have 3 seconds cooldown on missed pounce as well
yeah if you swing and stego won’t swing until your sure it’s a hit then what ever the target it most likely dies
you couldn't do that before the cooldown or stam changes. The addition of them just make the animal clunkier
After all, why should one of the most powerful playables get away free with everything
Right, trading, which means you need to give up health to guarantee a hit
You don't see how bad that makes the playable?
No stego has enough range where you can hit a swing before getting hit
No, it does not, because the attacks are so very baitable
Which is another part of the issue, the entire animal is clunky, or well, new swing wasnt, until they made it clunky too
i like how stego runs out of stamina within the first minute of the fight, then it literally just spams its jab until it gets grappled and dies
I think you might just suck at stego man I’ve killed many stegos before as a cera and the only ones I don’t fight are the ones who have patience
"the animal is clunky to play" is not a skill issue, its a design issue
And I’ve played stego before power swing and you could still kill almost everything
Your saying that me spamming right click with no consequences it’s okay
poor controls for the creature is not on the player
at literally zero point was that sentiment ever made
Right, which works, but isn't fun or engaging
So no, it's not a matter of being bad, it's a matter of the playable being bad
Yes, I could too, but it relies entirely on trading, or otherwise being far too stationary and waiting for the target, which can then just wait you out
Here Erik said that there’s a opening for 3 secs but there should be because it’s a powerful move you miss Womp Womp u get hurt how it is
It was very nice to have some more pressure with the charge swing, but then they added massive stam cost, and on top of that, the cooldown
Yeah, and that's bad design and unfun
Stego isn’t bad tho?
But it is
The way to play stego right now is
- Abuse terrain
- Abuse overpowered mutations
- Spam your jab because it's the only move that doesn't cost all your stam
- Jam your head into obstacles
Because otherwise, you die, but if you do ANY of these things, you're cheesing and therefor unfair
It most absolutely is
That’s every fight tho 💀
That’s a isle issue
From a sheer game design perspective, stego is godawful
It has to be, atm, the worst designed animal in the game from a player experience PoV
Swing already had a "raise tail again for new swing", no need for a cooldown
It is just insufferably clunky, it literally feels like a PoT animal, not an Isle animal, it's that bad
3 seconds of full opening is utterly bad
But if you don’t miss you one shot sounds like a good trade to me
Not really no
Yeah, it's basically "wait for move cooldown", right, then give deino lunge a cooldown, give omni pounce a cooldown (god knows it needs nerfs with the new grapple), and so on
No, no it's not, because you shouldn't have to trade to guarantee a hit
Yeah I wouldn’t mind those cool downs
Then you've literally removed the "reach" advantage
If the basic experience sucks, the growth to reach that experience sucks harder, and the overall animal controls like a brick with wheels, that's a failure
You don’t have to trade stego swing has a huge hitbox
You do if you want a GUARANTEED unpunished hit
It doesnt, it has very tight hitboxes
Because if you miss, it's way worse for you because of that insane stam drain
The swing even more than the jab
Bro the power swing right now the hitbox has a bug where it triple hits you it goes through your tail body and head to get 3 hits
Right, but I would, and I don't think any attack should have a cooldown, it's not PoT mmo abilities after all
... That doesn't change what I said at all, and far as I know, it's meant to go through the tail
That was actually mentioned in a devblog, that it had to be adjusted otherwise the attack would stop at tail/tailtips and well, that would make it very bad
It prioritises specific hitboxes, it doesn't apply the damage for all of them
Not sure if it's meant to hit through the body, that does sound like a bug
Okay do me a favor stand up and kick the air then try to do that over and over within seconds
That would be tiring. AKA, stamina.
Right, so give everything a cooldown then
And yes, stamina at that. Which was also unreasonably increased for that matter
Literal PoT combat design lol
Like I said yes
Sure, I guess itd be fair at least
So PoT
But it sounds like PoT combat yes, or just mmo
Deino shouldn’t be able to spam lunge and Omni shouldn’t be able to spam pounce
I would honestly rather have "spam" because it makes fights more dynamic
And more engaging, and thus more fun
No it’s realistic tho remember when Omni missed pounce and it would have a small get up animation?
Yep, and then they removed it, because it didn't "feel good"
Then they gave that exact feeling to stego lol
I like when I have to consider more openings in someone's defenses than "well hes on cooldown, free bite time"
You know. Combat. Not cooldown counter
You can really only get one off before it goes to swing again
That's more than enough
But like I said just down swing 🤷 until you know you can hit the target with either range or you miss and get punished
The thing is, you already could, after a power swing you had to recharge the tail
Seems like combat to me
That's how it worked before, you don't need a cooldown to achieve that
So the cooldown just made the attack clunky and bad
Stego lacks the fluidity and engagement that comes with combat of every other animal. Because of the cooldown, and that godawful stamina cost. It literally feels antiquated in comparison to literally every other creature
Nope you don’t u can do a power swing then normal then go back to power stance a good stego is never going to get hit and if they do they get damage on the target for it and with the smaller roster right now basically means the fight is over or you killed them
Diablo is another big heavy herbivore with a stance swap, except that guy actually controls and feels nice
Deino does suffer similar issues, though it only really "fights" its own kind
But even that engagement is similar to stego, clunky and unfun
At least if you're above 6T, otherwise you get grabbed
Okay so you guys are saying stego doesn’t feel fluid because of a cool down
More than just that but it feels godawful, yes
You literally had to recharge the tail even before the cooldown, there was no need for a cooldown. As for "should stego be able to throw out a normal jab after a power swing", yes, assuming the swing is all done. If you can throw it out to "cancel" the power swing, then it's an issue
The power swing animation is like a mili second so you have to chances to hit a target before getting bit
Sounds fair to me
Imagine getting a shiny new feature, then it gets slapped with a cooldown and stamcost that removes the entire fluidity from its mechanics and leaves you better off just spamming the jab move you already had
Okay so you do want to be able to spam the new power swing
Basically, I am saying that making the playable clunky, limited in offensive pressure (and giving it that in the entirely wrong way for that matter) and making it cost massive stam was unneeded. The stego was finally fun and good, and all they had to do was add 5% to standing swing, 10% to running, 4% for the jab. And then rebind the jab to alt RMB, and make the running swing hit on the side you're looking. After that, it would have been fine. Any dibble issue could have been solved with either A, speeding up juvie/sub dibble (preferable, why is slow juvies fun) or slow down stego juvie/sub to dibble level of speed or near it.
And usable in a fight for more than literally the first minute
You couldn't spam it, you literally had to raise the tail again
That's no more spam than any attack
You couldn't spam the running power swing, and the flicks didn't cover 180 degrees of your body
So a cooldown HUH??
There was counterplay well in advance
YES.
It ALREADY HAD A COOLDOWN that fluidly integrated into its kit
So the new cooldown is not only unnecessary, it completely botched the fluidity of the creature
Bro when it came it out I tested it didn’t feel like there was a cooldown tho?
EXACTLY
It also has very limited range, but yes, and that was nice. Then they added the stamina cost, and then the cooldown, and made it all worse. Which is why I take issue with the changes. It was fine, you had a quick, responsive attack you could use properly. And then now you're not allowed to have that. They could have nerfed the damage on the standing swing if that was an issue (which they also did, so even more nerfs, on that and the running ones power)
No, just the normal anim, like omni bite, and everything
The cooldown is there, but it's integrated in such a way that it feels like a fluid part of the kit, not a meaningless obstruction
But then the new cooldown is basically just showing you when you can swing again then a guide basically
The stance transition WAS your cooldown
Yeah but then you could stay in the stance indefinitely
And?
There wasnt, that's the entire point. But you still had to take a moment or two to raise the tail. Just not an extra cooldown.
Just bait him out of it
You couldn't spam the attack, but you could just it normally like other attacks
I’d be down to revert the cooldown of 3 secs for when your in the power stance you use a small % of stam for ever second your in it
No. That's even worse
And then what he uses his power swing then a normal one to hit me when I go in
Just the normal anim that all attacks have, but then you have omnis going "cooldown" on their bites, when they never had one, just a bad anim
They should try out a 3 sec cooldown + the anim, see how that feels x
But omnis bite doesn’t one shot a full grown cera 💀
Literally every omni main cried about that cooldown for ages, yet justifies stego's current state
Not to say they weren't justified, omni's bite cooldown was stupid, but its pretty telling that they can't see the juxtaposition
No, it's far longer. Before, you could just re-raise the tail, now you can re-raise the tail, then wait 2+ extra seconds for a cooldown before you can actually use the attack
Omnis pounce oneshots a fullgrown galli. We wanna nerf the hell out of that?
Idk stego feels fine to me right now it’s very strong in the hands of a good stego player but easy to take down when it’s not a good stego player
"The 6 ton, slow, stomping behemoth one shots better than the creature literally almost 2x faster than it"
Yea.
Right, but that doesn't matter, because the power of the attack is not relevant for how effective it is to use it, or how good it feels to use it
Not to mention that omnis can "oneshot" a cera with grapple probably xD
Not sure how many omnis a cera can hold, but given enough, it'll die like anything else
It's only strong due to "terrain" usage, not due to the stego itself
The hands of a good stego player are busy playing diablo or omni, because a good stego player knows when their playable sucks to play, and what the better options are.
And that's what being a good stego player comes down to, it's not about your own skill, it's about hiding in terrain and hope the other guys gets bored first
Yeah of course but your trying to compare a bite cooldown to a attack that’s meant to have lots of power but lots of downsides
Lots of downsides indeed. Including reduced power, apparently
Also my point was purely that there's a difference between the anim, and having an extra cooldown on something