#balance-feedback-discussion

1 messages · Page 103 of 1

dusky surge
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Oh sweet

fiery shard
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at least it seemed that way to me. i'll check it out today

leaden remnant
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i might've not noticed then

hoary maple
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So, I have been testing Diabloceratops on the horde test servers and so far, about 90% of the time, I have been killed by the bigger Diabloceratops for no reason, and I was always in the growth phase. The point is, smaller Diabloceratops have zero chance to escape in any way from bigger Diabloceratops. This creates major frustration while playing the game. I understand it's okay if carnivores do this, but herbivores doing it just does not feel right. Maybe like 10% is fine, but in reality, it's not like that.
I hope something can be done about this. I hope I posted this feedback in the right channel. Im sorry if I didnt

golden coral
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Last I tested it was 10% for the standing and 15% for the running.

leaden remnant
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o

leaden remnant
vague patrol
dusky surge
# leaden remnant i might've not noticed then

watched a video, a fg diablo was drowned by a deino in a single lunge without even using 1/2 of his total stamina and the deino sprint swam to deeper waters

i'm sure a cooldown wouldn't hurt to give those who break free a fighting chance

leaden remnant
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if you got caught it's on u

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the deino absolutely deserves the kill

dusky surge
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i'm not saying it doesn't

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but if the deino wastes a ton of stam or is in super shallow waters, and is forced to let you free, you should be able that minor luxury

leaden remnant
dusky surge
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no not really

leaden remnant
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it's a cooldown so yes

golden coral
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I don't think critters in general should have cooldowns/charges. Not sure that's a good, much less fun way of doing things

dusky surge
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if the cooldown is basically a special resource, I think it's cool

golden coral
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Part of the fun of dryo is to well, dodge and be quick and agile, and you can't because charges

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So, sure it can work, but I'm not sure it's the best way to do it or even fun, since in some cases charges should regenerate way faster and if so you could probably find better ways

dusky surge
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i don't like carno or stego style cooldowns in the most part, where they have prerequisites where spamming them literally is already impossible (running start/raising the tail), AND a stam cost, making them burn two "resources" at once

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they're not a resource, they're a restriction

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diablo, dryo and dilo have resources

carno and stego have restrictions

the distinction very much shows how the cooldown systems should be addressed

sudden moat
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Well I don't know I was just responding to his questions

steep echo
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#balance-feedback message
@slender lion what if using dodge tanks their stamina instead, depending on their weight? Escape is dependant on their growth and how long the pursuit has lasted

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Not necessarily a guarantee

slender lion
steep echo
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Yeah I understood it, I just thought it could be more dynamic and numbers based

dusky surge
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#balance-feedback message

I feel that a lot of this stuff betrays the actual flavour of pteranodon, turning it into a literal miniquetz, while the numbers feel like they're picked at complete random, and are very overtuned

analog mirage
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The numbers aren’t perfect but are mostly as a guideline for what it could be. Making it somewhat strong and durable enough to land and fight Juvies without getting one shot

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As for it being “mini Quetz” I do agree it borrows some of quetzs thematics with diving down and striking, but this is less about that and more so making Ptera somewhat of an enjoyable experience.

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Quetz is also likely far harder to grow and hunt as, considering you are a literal giant plane

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People say they want Ptera to just chill and eat fish, the issue with this is that it has nothing else to do, which makes it nothing but a glorified spectator mode that becomes extremely boring after a few hours

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I don’t mind Ptera doing some of what Quetz can do just to a smaller degree while Quetz has full on capabilities to pick up and fly off with people

dusky surge
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I think my main issue is the entire concept of the combat stance is really silly to me

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It's super arcadey

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Something PoT or BoB would have

analog mirage
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Sure, but I’d rather take a combat stance without the ability to takeoff than buffing Ptera to be capable of hunting on the ground and then just immediately taking off

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The issue is that if you make it too durable, it takes a hit, flys off and wins. If you make it more durable without the option to fly off, then it becomes a bit more tolerable

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Trying to make it fun and good on the ground without directly buffing it and making it immortal

dusky surge
slim dragon
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Why does ptera, a flying fisher, have to be fighting things twice its own size on the ground ?

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Why does everyone treat this game like it's mortal kombat ?

dusky surge
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"turn your flier into a more powerful troodon"

what

slim dragon
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I agree with the diving part too
But the combat stance makes no sense

dusky surge
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it's just completely against the flavour of ptera

cerato's body buff makes more sense

hoary maple
slim dragon
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@agile ravine How do you know the other person didn't have lag ?

dusky surge
agile ravine
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Im trying to understand why it’s not mechanics that create the lag etc instead of my fiberglass and the amazon servers they are hosting on I believe which are both top notch. Its software related and not hardware connectivity related so there’s where my questions are coming from

slim dragon
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That's because of the way networking is handled

agile ravine
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If a laggy player hits you you still die regardless of the fact that ping is fine and no lag happens on my side

agile ravine
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But doesn’t make sense when u actually program a game imo

slim dragon
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When a user lags, they send conflicting information to the server opposed to when someone isn't lagging
For one of them, the attack did connect, for the other, it didn't
And the server always prioritizes the "attack did connect" option

agile ravine
golden coral
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@dusky surge Would like jab to go down to 4% and not a fan of the cooldown at all, much less that long. But I'll take it, at least it'd make stego somewhat decent as a defensive critter, as it should be at least. At this point, anything making the playable somewhat fun and capable is good, after all!

dusky surge
west plank
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The current stego seems ideal to me, along with mutations. @dusky surge

dusky surge
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current stego is anything but ideal

west plank
golden coral
golden coral
golden coral
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You... don't see the issue there?

dusky surge
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it relies on a mutation to BE good

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a mutation, might i add, that absolutely should not exist

golden coral
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Also that doesn't fix the cooldown stupidity, or even the exaggerated cost anyway. And yes, that mutation, along with eating to heal and some others are probably not going to be around, or be that powerful at the very least

west plank
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so the mutation makes him very strong

golden coral
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Go face a full pack of ceras, or omnis, or even tenos, in the open (so you know, you have to rely on your own ability) and see how it goes

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You'll get shredded, even a full pack of carnos might be able to do it, small game hunters that they are

dusky surge
west plank
golden coral
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Hell, even troodon can kill stego in a full pack so

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I think that should tell you all, either about how utterly bad stego is, or how overpowered troodon is. Dilos can as well, even with their bad turn, and so on. Because well, stego is far too baitable, and far too reliant on stamina

west plank
golden coral
dusky surge
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ceratosaurus currently is extremely OP because of the healing mutation on eating. Does this mean we should nerf the hell out of cerato, because it overuses that mutation to be EXCEPTIONALLY strong? No. Because that's bad design, and unfair for any ceratosaurus who wants to play anything but those specific mutations

golden coral
dusky surge
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Balancing the creature around optional mutations is a dogwater philosophy

golden coral
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"once" doesn't matter when "once" happens 1/100 times. Same reason why "omni dies in one hit" doesn't matter, when 99/100 times, you never get hit (aside from latency/lag, which is why troodon got buffs that it didn't really need)

west plank
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As I said, stego can maintain itself without mutation.

golden coral
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Troodon were fine before all of its buffs

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You could survive... but hey, that wasn't good enough because it wasn't fun enough

west plank
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However, the stamina cost can be reduced to around 7.5, not by half, and can be increased depending on how balanced these mutations are.

dusky surge
golden coral
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Stop referring to mutations, that's a terrible balance method. If so, cera should have terrible health regen, and so on.

dusky surge
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^

golden coral
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As should any carni really, or herbi that can have that mutation

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Oh and then we got the speed mutations, so there's that problem

dusky surge
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if i need a mutation to make my animal good, i have failed to balance

west plank
dusky surge
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why must stego suffer because the mutations got added

west plank
golden coral
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So, mutations need fixing, and thus, critters should be balanced without them

dusky surge
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exactly. But I don't suggest to nerf ceratos because their mutations are OP, because that's not fair

west plank
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stego was very noticeable due to its new feature, if it were me, I would first reduce the rates of mutations

dusky surge
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no?

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stego was just immediately dogpiled because no one knew how to play against it (despite it being a hordetest and obviously requiring a different attack plan). Reducing the rate of mutations doesn't change the fact they're still there and they're still meta

west plank
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diablo was too fragile against cera so they made him 3 tons stego was very strong but now they made him helpless against diablo

golden coral
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I don't think dibble was too fragile vs cera

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And that's not why they upsized it anyway

west plank
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I think diablo and stego were strengthened for rex, but diablo should have stayed on the isle before reaching 2 tons.

golden coral
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Diablo was upsized so it's stats would fit its model

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And yeah, supposedly stego got rekit to make it better, but then they decided to just remove all that made the rekit good

alpine plover
west plank
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When he was 1.5 tons, cera would wait for him to make a mistake with his charge bite and deal a lot of damage. Now he has 2x health, cera can't do much against him in 1v1.

dusky surge
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it's flat out not supposed to be a hunter, so why is it 1v1ing diablos and expected to win lol

west plank
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yeah that's why they made him stronger because allo and rex will come to the isle

west plank
west plank
golden coral
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Yeah, diablo seems to be able to take on allo by now

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Rex, I sincerely doubt though, at that point dibble should run

dusky surge
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yea dibble should absolutely book it lol

west plank
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Diablo is strong enough to stun an adult Rex, so Hordetest should progress more evenly.

west plank
alpine plover
golden coral
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Sure, but that doesn't fix stego issues

dusky surge
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yea, dibble is a problem for stego, absolutely

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but it's not stego's only problem

golden coral
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Easily fixed, up stego to 8T and there we go

dusky surge
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honestly, stego weight buff is long overdue

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thing is literally MUCH heavier in real life

golden coral
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Apparently new density measurement methods might put stego at 9.1T in weight/size

alpine plover
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watch deino mains complain lmao

west plank
dusky surge
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which is weird because The Isle usually LOVES to go for the highest available estimates of weight (or in the case of diablo, straight up make the thing DWARF it's real life variant)

dusky surge
golden coral
west plank
golden coral
# alpine plover watch deino mains complain lmao

They already do. There's one feedback about removing the "take less damage from large species" due to it helping stego vs deino, ignoring all of the other playables that might need or want that mutation

dusky surge
golden coral
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Not that it will be anyway, pretty sure spino and shant and so on are larger anyway

west plank
dusky surge
golden coral
west plank
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I think the mass of the stego should remain constant and the glaring Diablo problem should be solved and everything will be much better

frail bobcat
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I love how people started having fun playing stego and isle devs went like "nuh uh"

west plank
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If Diablo had stayed at 1.5 tons and Bite Force at 300, I believe there wouldn't be such a problem.

dusky surge
west plank
west plank
dusky surge
dusky surge
golden coral
sonic flame
golden coral
sonic flame
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Being able to use it when out of stamina is nice, tho with grapple as it is, being out of stam is death

dusky surge
golden coral
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Would still like the jab attack speeds to be equalized, so there's all good angles, and not one decent and the rest bad

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Also yes, rebind jab to alt RMB, and make the running swing hit on the side you're looking

sonic flame
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Idk about the rest bad, I think the 45 and 135 speeds aren't bad at all

west plank
sonic flame
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the front/back ones are basically useless, but there's still a pretty wide range of attack at a decent speed for the jabs

west plank
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Believe me, when Rex or Allo comes, it will not be as comfortable as Diablo.

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The only problem with the game is Diablo and mutations

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And stego stamina cost

dusky surge
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i'm just disappointed in stego's current directions. The nerfs feel like 2 steps in the right direction, then shooting a .357 in your foot.

The recent growth nerf? Great. The juvi nerf? Great. Then the pot was soured with this unnecessary damage nerf.

The addition of sounds for raising the tail? Great. The quick fix to the fact that stegos didn't vocalise while moving? Great. Then we got hit with that colossal stam nerf AND a cooldown that just took all fluidity out of the combat.

It gives me pre-rekit stego. Wait, bait swings, stam down, attack. While the ability to jab while out of stam is great, with the powercreep that comes with the current balance VERY MUCH punishing you for being out of stam (even moreso with stego's main opponents soon to be omni, allo and rex, the holy trinity of grappling), it looks like more of the same for stego, but in a shinier suit.

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For every good nerf, there's one that just betrays the point.

dusky surge
sonic flame
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I think Allo and Rex will likely provide a good reason to adjust Stego again, should combat prove too easy for em

west plank
dusky surge
golden coral
sonic flame
golden coral
sonic flame
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You're still stationary and obvious with the power swing, even the sprinting variant brings you to a dead halt and require the telegraph of sprinting before you can use it

west plank
golden coral
# sonic flame I think Allo and Rex will likely provide a good reason to adjust Stego again, sh...

Even if it doesn't, it still comes down to being fun, and being good vs what it should be good vs. Stego just isn't good at anything, aside from maybe fighting carnos (small game hunters) and anything tiny enough (aside from troodon) to actually hurt it. And they've repeatedly said stego is better off not being where rex is. Can all the nerfs be reverted, sure. Is it likely to happen, I doubt it.

west plank
sonic flame
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I don't want to pretend that Stego's powerswing has granted it a fast and flexible attack option, because at the end of the day, it's kind of just stronger 135 jab with a bit more coverage while standing, with the option for huge 180 hitbox if you can someone pull off the most telegraphed move in the game since you have to enter the swing state and run at something

golden coral
golden coral
sonic flame
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You can react faster with an additional attack compared to 45/135 angles [I think, would have to double check that] but it's slower than the hit directly to the side. Being in charge mode is a telegraph by itself, limiting your range of attack to the 180 degrees behind you with a blindspot directly under the tail vs shorter targets

mint star
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casual reminder that the mutations are only cranked up this high for testing purposes

golden coral
west plank
golden coral
west plank
golden coral
west plank
sonic flame
golden coral
sonic flame
golden coral
west plank
golden coral
golden coral
west plank
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As I said, mutations should be addressed first and then an arrangement should be made for stego.

sonic flame
golden coral
sonic flame
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More movement overall, even if it's not that much more time

golden coral
sonic flame
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It's the weaker attack, so it doesn't need to sell impact as much as the swing does, the actual attack part of the jab makes up a lot less of the animation time than the swing

west plank
golden coral
golden coral
sonic flame
golden coral
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I think it's because the jab sort of "starts" up that makes it look more powerful

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While the swing being from charge, then it's ready, so the attack itself doesn't look that powerful to me

sonic flame
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The way the Stego's weight shifts on its hips, and the slight recurve of the tail during the start of the power swing make it feel like like poking something with the tail spikes and more like the animal's entire weight is being throw behind the tail spikes

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like throwing a punch from just your shoulders while dancing around someone, vs planting your feet, twisting your hips, and slamming someone with the full force of your body

golden coral
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I would go look at them ingame, but I can't really be bothered to play stego at this point in time. But well, I guess this is rather subjective anyway, how it looks/feels.

golden coral
sonic flame
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You can't generate as much force while moving, even just rotating in place to face someone, as you can when you've got a solid stance

golden coral
sonic flame
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That's why Stego's jab looks weak to me, it looks/feels like a jab [a weak punch usually used to gauge an opponents block] rather than a forceful swing

dusky surge
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i have to agree with hyper, the deliberate flick looks a lot stronger than this long range poke

golden coral
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Fair, it's not much to argue about anyway, it doesn't actually make the attacks work any better or worse xD

dusky surge
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like stego is almost extending itself out to reach that far, rather than it just naturally moving as it should

west plank
dusky surge
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I still disagree with "fix this other problem before making this animal fun"

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just make the animal fun

golden coral
west plank
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Diablo is very weak, so let's give him a weight buff. Stego is weak, so let's give him a weight buff. This logic seriously spoils the game.

golden coral
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Stego should be as powerful as the other large herbis really, no reason for it not to. And diablo wasn't buffed due to being weak anyway.

west plank
golden coral
west plank
golden coral
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And deino is 8T despite not being apex either for that matter

west plank
west plank
golden coral
west plank
golden coral
west plank
leaden remnant
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honestly i prefer stegos to have to use the normal swing more

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so i agree with making it cost a lotta stam

golden coral
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Could at least lower the cost of the normal jab then

leaden remnant
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it can swing when outta stam, no need

golden coral
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Yes, there's a need, you don't want to be out of stam, or even near

leaden remnant
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then manage your stam better

golden coral
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Or just lower the cost so you can properly use the attack

leaden remnant
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5% for an attack with such a high damage is perfect

golden coral
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No, because the damage doesn't matter, the attack isn't very reliable, and should cost less

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4% would only be 5 more attacks, but it'd still be something

leaden remnant
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what makes it not really reliable

golden coral
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Too clunky, too baitable

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Relies on trading, more than actually hitting the target before getting hit

leaden remnant
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then stegos would be unkillable

golden coral
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No, they wouldn't, not anywhere near

leaden remnant
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if it wasn't baitable we would be completely fricked

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cause that is, yknow, the only way to kill a stego

golden coral
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You really wouldn't, you just would need to actually risk your pack, as you should

leaden remnant
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you already risk it tho

golden coral
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You don't, it's far too baitable

leaden remnant
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uh yes you do

golden coral
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That's the thing, stegos own capabilities are really bad

leaden remnant
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we kill 20% of the stegos we actually engage with

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and that is being generous with the %

golden coral
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And how many of them fight you?

leaden remnant
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all

golden coral
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As opposed to hide in terrain?

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Also that's one in five stegos, for a very large and powerful critter

leaden remnant
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that's a good % imo

golden coral
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I guess one in five trikes or rexes would be fine too, though that should be even easier

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So hoping it'll be something like one of three rexes or trikes being killed, that'd be good balance compared to stego

leaden remnant
golden coral
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Sure, now if it was because of stego being good, and not because of terrain, I'd be fine with it

leaden remnant
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it's not terrain most of the times

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let's say we figured out a way to invalidate terrain

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at least 95% of the time

golden coral
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Right, I'll believe that when I see it to be honest

leaden remnant
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the technique is easy, it's just pretty slow

golden coral
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Provide a video of your next hunt and we'll see then

leaden remnant
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you keep nibbling the spikes of the stego and, when you hit it, you look behind you

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the biting animation makes you go forward, so you hit the spikes and you can't be hit if the stego swings

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... and it actually does damage

golden coral
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Wait... you're telling me, you kill one out of five stegos, by nibbling it's tailtip/spikes?

leaden remnant
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not like that

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the stego moves, so his head is vulnerable and gets bitten in the face

golden coral
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Why would it move if it does nothing to be bitten on the tail?

leaden remnant
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it actually does

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not much, yknow, but it deals a bit of damage

golden coral
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... you know, that does not by any means make the case for stego being bad any less true

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Only proves the point, you can somehow kill a stego via nibbling it's tailspikes

leaden remnant
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im simply explaining how we kill stegos

golden coral
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And, apparently according to you, can't be hit while doing so

leaden remnant
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now, is there a counter to that? yes, however stegos don't know how to and they die

golden coral
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I know, I asked for that, I appreciate it

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But it does also show how bad stego is

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Cause thaat shouldn't be a thing in the first place

leaden remnant
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yknow the funny thing

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if you have a partner with you, that technique ain't available

golden coral
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Right, but the "herd up" argument isn't really good

leaden remnant
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not saying herd up

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which you should do ngl but still

golden coral
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Kind of, "if you have a partner", implying that you need a partner to "not be nibbled to death by tailtip"

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That's, again, really showing how bad stego is

leaden remnant
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cause 1+1 = 2, 2 tails are more than 1

slim dragon
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Stego is a terrible candidate for herding up

leaden remnant
golden coral
leaden remnant
golden coral
# leaden remnant it's really not

It is. There's no way around it, if you think "we can nibble a stego to death by tailtip", unless it has a friend, is good balance, I don't know what else to say.

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That's like saying you should be able to nibble through an anky armor

leaden remnant
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thing is, i never said you can nibble a stego to death by tail tips

golden coral
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But you can, cause it does damage apparently

leaden remnant
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because it takes so long that you would die to starvation damage

golden coral
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Meaning even shoving your head into a tree won't save you, so there

leaden remnant
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and the stego would have to be afk

golden coral
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Right, but you got numbers, you can trade off

leaden remnant
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or into a rock

golden coral
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Maybe pachy as well, and possibly omni unless you can still pounce objects and not take any punishment

leaden remnant
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how exactly is stego punished for it

golden coral
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You know the swing has a recoil right?

leaden remnant
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ofc

golden coral
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Sure, you can still use the jab, but point still stands. Stego has an attack where it gets punished if it hits something, which most playables do not have. Omni lost its punishment on missing pounce meanwhile.

leaden remnant
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it gets punished if it hits something?

golden coral
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But maybe it'll be more common with recoil and charges/cooldown

leaden remnant
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how exactly is killing something punishing the stego

golden coral
leaden remnant
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oh that's why

golden coral
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Is what I'm tallking about

leaden remnant
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i understand

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so since you mentioned the tail tip nibble thing, let me explain why you can't kill a stego with that

golden coral
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Not if you hit a playable no, though maybe they'll do that, for all I know xD

leaden remnant
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because, first, the stego will die to something else before it happens, it does 1% health each 3 bites
second, it takes so long for the stego idle animation to come back to your mouth that you would die to starvation
third, the stego can just find a better wall/place or literally just move, bait you and spike your face

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the tail nibble thing, at least the way i use it, is not meant to kill the stego, it's only meant to scare him

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he'll get out and try to attack me, so another raptor can attack him

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it also annoys the stego player to hear the pain sound so he'll just get driven crazy and try by all means to make sure i can't do that again

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... which also gives us at least 35 different openings to attack

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but this is where it gets tricky, remember that one mistake and you're dead, and that you can invalidate this trick by what i said

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so it only works on certain stegos (the ones that aren't familiar with how stego works and how to fight raptors)

golden coral
# leaden remnant because, first, the stego will die to something else before it happens, it does ...

Maybe if you're on your own, but with a full pack, you got some ability to both trade out and fill up, or even sacrifice one of you (cannibal mutation). So that can be worked around in one way or the other. As for the rest, annoying via sound, seems like a bit of an exploit. Having 35+ openings, I mean, there's a reason I keep saying stego is bad. And sure, one hit and you die, but it's far too easy to avoid being hit, hence why I argue for at least making jab better if it's meant to be the "main" attack to use.

leaden remnant
golden coral
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It wouldn't surprise me all that much if a dibble does better in the same situation as stego honestly

leaden remnant
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and 35+ openings is an overexaggeration

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realistically you only have 1 opening per successful bait

golden coral
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After all, deino almost does better on land, and if it wasn't for water going down before you can blink, it might do better

leaden remnant
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deino does not do better on land than stego

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even a hatchling troodon does better

golden coral
leaden remnant
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no sire 1h 42m growth time

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it is not an option

golden coral
golden coral
golden coral
leaden remnant
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but sire

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nobody is crazy enough to sacrifice

golden coral
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Doesn't neccesarily have to be your own pack, just bark, attract random, and there you go

leaden remnant
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instead of dying you can swap targets

golden coral
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Doesn't have to be a willing sacrifice either

leaden remnant
#

i mean if you're doin cannibal mutation sure bark attract a random pin him down eat him

leaden remnant
#

deinos are awfully easy to kill

#

at least as a raptor

golden coral
#

Might be true these days, but there's been times where it's done far too well on land, and had surprisingly good agility (with the attack that is) for hitting things around it

leaden remnant
#

i got a bit mad when they removed it from raptor diet due to how easy it is to kill one

#

im not lying when i say it was the easiest way to get s

#

find one bite the living hell outta him

#

ive tried to be the deino a few times and it was legitimately impossible to kill the raptor

golden coral
#

At least something then, suppose I should be glad for that

alpine plover
#

@analog mirage Imma be honest, I disagree with allowing ptera to be more of the juvenile hunter, that was never its intended niche anyway, besides that what is quetz going to do if ptera occupys the juvie/small game hunter?

analog mirage
#

Quetz is far harder to grow and hunt as you are a literal giant plane. You are easy to see and therefor it’s hard to get the jump on someone

#

Is Pteranadon being able to hunt smaller animals a bad thing?

#

Cause as it stands. A fisher who flys all day who doesn’t interact with the ecosystem isn’t very fun

alpine plover
#

I"m not saying ptera is currently ok, it most certainly isn't but making it more combat reliant isn't the right solution for it

analog mirage
#

Pteranadon has very boring gameplay. It’s not fun to just catch fish and watch people all day. Allowing it to hunt juveniles lets it at least contribute something to the ecosystem and gives a sort of starter for new players

#

It’s about expanding its playstyle to not be one dimensional

#

At the same time we don’t want it to just become invincible by directly buffing its stats

#

Otherwise we get the original issue where it takes a hit, flys off and never dies

leaden remnant
#

easily killed even with good stats

alpine plover
analog mirage
#

With ptera’s current stats. Ground fighting is impossible. It can’t hunt Juvies. It’s far too fragile

#

Even with the stat buffs during a combat stance it isn’t fighting stuff like raptors. It still gets pounced and killed

#

Just so it can fight stuff like dryo and Juvies on the ground without being trash

slim dragon
#

ptera is NOT a fighter

analog mirage
#

Yes and no

#

I believe Ptera should hunt Juvies. It should be the easy mode for carnivores who wanna hunt things

slim dragon
#

even dryo is over 2x its size

analog mirage
#

It doesn’t necessarily need to hunt

#

But it should have the ability to do so

#

To a limited group of animals

slim dragon
#

It can already do that

analog mirage
#

Not really

slim dragon
#

Nothing can escape it nor fight back properly

#

the only way is to hide

analog mirage
#

Carnivores do need to ability to just bite up to prevent the Pteranadon drone spam

#

But I still want Ptera to land and attack juvies

#

Use flight for travel and escape

slim dragon
analog mirage
#

If you land, you are basically juvie fodder

#

It’s too weak, isn’t fast enough and doesn’t have enough health to take many hits

slim dragon
#

It's very strong for its size

#

Remember ptera is barely bigger than hypsi

analog mirage
#

Which is exactly the problem

#

Its simply too frail (which by design is good if you want it flying off if something tries to snatch it). But doesn’t work if you want it hunting Juvies

slim dragon
#

That's the point
You don't want it hunting juvies

#

Ptera may need buffs
But definitely not a combat one

analog mirage
#

If you don’t want it hunting at the bare minimum Juvies then it simply doesn’t interact with the environment

#

At that point. You simply can’t do anything and therefor have nothing of value to bring to the ecosystem

slim dragon
#

Everything doesn't have to be about combat

#

Again, ptera can fight and kill juvies

analog mirage
#

I agree, not everything is about combat. But consider that hunting (a carnivore literally just trying to survive) is PVP

#

You can’t have hunting without combat

slim dragon
#

Ptera doesn't need that

analog mirage
slim dragon
analog mirage
#

As a carnivore it needs to eat meat. Meat comes from ai animals or other players. Therefor the Pteranadon needs to interact with other players. It needs to hunt

slim dragon
#

There might be a part of "fisher" that you don't understant

analog mirage
#

It’s fine to be a fisher but that shouldn’t be its only defining factor. Because otherwise it doesn’t actually do anything else

#

You aren’t interacting with a player when fishing

#

You are interacting with a static prop that plays a animation loop

#

That is all it’s gameplay is

#

So you are not interacting with a player. Therefore you do not contribute to the ecosystem if you have no reason to be around other players

#

It’s not a herbivore who has migrations that lead carnivores to them for food

It’s a carnivore who just doesn’t interact with anyone

#

So you make it interact with the environment more. By making it hunt Juvies. The lowest of the low.

alpine plover
#

That’s like saying because a fishing bird doesn’t interact with a lion it serves no purpose in the ecosystem

slim dragon
#

Your rework idea is making it hunt things two tiers above its own

analog mirage
#

I’m taking into consideration that Juvies can get fairly big capping it at 300kg of a knockdown weight IF it got a divebomb

#

That also factors in the smaller animals like dryo Herrera and trooodon

#

They are basically Juvies who can kill

slim dragon
analog mirage
#

The difference is that Juvies get size but not damage, things like dryo and Herrera get damage but not size

#

Ptera hunts the juvies

alpine plover
#

Hatchlings*

#

Juvies are obv bigger, hatchlings Ptera doesn’t have to come on the ground and start fighting.

analog mirage
#

Most players will start as Juvies

#

I don’t mind Ptera just being an easy to play juvie killer who can fish for free food.

#

The issue is it isn’t equipped to kill Juvies

analog mirage
#

So again. If you are not interacting with the ecosystem. There is no point to play the animal

#

If a player isn’t interacting with other players it will not have much else to do

dusky surge
# analog mirage So again. If you are not interacting with the ecosystem. There is no point to pl...

Here's how I'd buff ptera, while thematically keeping in line with its prior niche

  • Allow it to consume rotting corpses without penalty
  • Give it an EXCEPTIONALLY enhanced scent radius while in the air, allowing it to fly and find new food to scavenge
  • Allow it to dive underwater and reemerge
  • Increase its swim speed significantly
  • Increase its water vision, and give it underwater NV
  • Increase its O2 levels
  • Allow it to take off from the surface of the water

No PvP, just making it better and more fun at stuff it already was meant to do

distant torrent
alpine plover
dusky surge
#

@abstract dawn diablo has an insanely powerful head hitbox damage reduction, alongside the fact that carno's charge is rather poor atm

west plank
#

If you want to kill a diablo, hit its body, otherwise the damage taken from its head decreases by 1/4, this is a necessary feature for diablos. @abstract dawn

west plank
abstract dawn
dusky surge
#

<@&933486433342222376> epic gift, just for us!

slim dragon
#

How did you know it was my birthday today ?

dusky surge
#

they even forgot the https://

what kind of operation are they running over there

green heart
#

Thanks

slim dragon
#

Hey
My gift

dusky surge
#

D:

dusky surge
idle star
#

i am confused

frail bobcat
slim dragon
frail bobcat
west plank
dusky surge
#

this is the third in a row. it's becoming ridiculous how many times you've said the same thing over and over

west plank
alpine plover
west plank
west plank
# alpine plover No reason to repeat it 4 times

And also, I didn't repeat it 4 times here. When the diablo was first increased to 3 tons, you gave feedback to reduce it to 2 tons once, and now I want the diablo to be reduced to 2 tons one more time for reasons, so there is literally no repetition.

#

So I couldn't count 4 times

primal heart
#

Dibble is only 4-5 meter in real life

west plank
dusky surge
#

it really isn't disrupted though

primal heart
#

It can't be 3 ton and it doesn't make sense

dusky surge
#

the only creature that actually cares about dibble's 3 ton weight is stego

west plank
#

In other words, I think it is impossible for a dinosaur that the majority does not want to weigh more than 2 tons to remain at this level.

primal heart
#

Dibble even turn more slow Since they put on dibble's weight

#

Not good at all

dusky surge
#

the agility of diablo has not been changed between its 1.5 ton version and now

west plank
dusky surge
#

cerato isn't a hunter, not should it be, it's a scavenger. And it's already VERY good at hunting dibble, even at 3 tons

west plank
leaden remnant
primal heart
#

Anyway 3 ton dibble is unreal and have a bad grow experiences in game

cosmic pelican
primal heart
#

Why my first ceratopsia should grow so long

dusky surge
#

then just don't go near the dibble

dusky surge
#

it has always taken this long to grow

#

the only difference is now it's actually got the weight of a 4 hour grow animal

west plank
primal heart
#

Same as pachy released

#

Remember?4 hour pachy

leaden remnant
#

raptors are excellent deino hunters on land

#

literally top tier

#

so you were supposed to be killing the mid-sized n small ones

west plank
#

In my opinion, Diablo should stay at 1.5 tons and get its 300 biteforce back because Diablo disturbs Tenonto a lot.
Diablo's herbivorous rival should be around Tenonto, not Stego

dusky surge
#

300 bite force is too low given the massive loss to health still

#

diablo is one of the most vulnerable animals due to its poor turnrate, low speed and open flanks

#

your proposition for a diablo would be literal raptor/cera fodder

west plank
primal heart
#

I understand you want make the animals you like to get bigger and stronger

dusky surge
#

it literally is only gaining 25 damage, that genuinely doesn't matter that much given it loses 1500HP

leaden remnant
west plank
primal heart
#

But deino bite force is only 500

dusky surge
west plank
#

I think the feedback given by thelsatzerg is very useful.

dusky surge
#

I think it just agrees with you so you like it

leaden remnant
#

why would i agree with smth that i dislike

alpine plover
leaden remnant
#

i only agree with things that i like for whatever reason

dusky surge
leaden remnant
#

wait hold on

#

nono wait im actually stupid

#

ignore what i just said

#

big ass brain fart

#

but i got a question bout da feedback tho

west plank
dusky surge
#

You have to accept that even if you don't like something, if it makes sense and is healthier for the game, it's still the better option.

I don't like the fact that deino can grab stego while swimming, but it makes sense. I have my concerns about the suchomimus matchup, but it's whatever.

leaden remnant
leaden remnant
dusky surge
leaden remnant
#

i mean yeah but it's already a bit tricky to kill them with sparring

west plank
#

I'm on the side of the majority and I think Diablo is unbalanced right now.

dusky surge
leaden remnant
#

it can be done

alpine plover
#

I mean if it’s in a group obviously it’d be harder to kill lmao

leaden remnant
#

but if it was good against everything, it wouldn't be done anymore

primal heart
#

Dibble in hordetesting never deal cerato well since 1.5 ton to 3 ton.and it's not about 25 bite force.
1500 hp increase just make you die slower and give you giving you the illusion that 3 ton creature didn't deserve to die like this.

leaden remnant
#

in my opinion, it should suck against certain things

alpine plover
#

And it does

leaden remnant
#

cause if something is big, strong, and is great against everything, uh oh, we done

west plank
dusky surge
leaden remnant
#

... which i think is a bit crazy yknow

leaden remnant
dusky surge
leaden remnant
#

that it's gotta suck against something or they'll just not die

dusky surge
#

Diablo's flanks aren't getting any less exposed.

dusky surge
leaden remnant
#

carno sucks against dibbles

#

deino sucks against stegos

#

raptor sucks against ceras

west plank
#

Diablo should be a dinosaur that is lighter (1500), can turn faster (almost like a carno) and has good damage (300 bite force) this will be more than enough for him.

primal heart
leaden remnant
#

and so on

dusky surge
#

and all of those can just... avoid those things

primal heart
#

I like can understand that feeling but we can't change dibble into a unreal monster.

leaden remnant
dusky surge
#

Dibble can't

leaden remnant
#

everything should suck against something, otherwise they just won't die

#

and with suck i don't mean be unable to do anything

dusky surge
#

Dibble is slower than raptors, slower than ceras, slower than carnos, so it should be expected to fight them.

leaden remnant
#

i just mean above average skill required to survive the encounter

alpine plover
primal heart
#

3 ton dibble is

leaden remnant
alpine plover
primal heart
#

It is smaller than carno in reality

west plank
#

Diablo is a complete war machine, but it doesn't need to be this big.

dusky surge
leaden remnant
dusky surge
#

literally pounce the still 3 exposed flanks while its aiming to someone

primal heart
#

4-5 meter creature have 3 ton.which is not real

leaden remnant
#

so if you make the turning speed considerably better, goodbye

dusky surge
leaden remnant
west plank
#

He already has 1/4 damage reduction from his head, which is enough for him.

dusky surge
leaden remnant
#

it is because it sucks with turning so you can out turn it while baiting n stuff

#

open flanks don't matter if it can put his ass against a wall and commit mass murder

#

bait it out of the wall, get a nice pounce in, back off a bit n repeat

dusky surge
#

which you'd still be able to do

primal heart
leaden remnant
#

the reason you can get a nice pounce in is cause it can't turn fast enough to kill you

#

and the only reason ceras are great against raptors is because they have good turn speed

west plank
#

As long as Diablo keeps his head towards his enemies, he will have no problem, because even if his weight is reduced to 1.5 tons, his health is equivalent to the health of an adult stego and this will be more than enough for him.

leaden remnant
#

so you can, instead of taking like 5 seconds to do a 180, just pull out a funny and in less than a second be biting the face of a raptor who was behind you

leaden remnant
west plank
alpine plover
leaden remnant
#

having said that, if dibbles suddenly had great turning speed, say goodbye to dead dibbles

#

at least big dibbles would only die to deinos and stegos

primal heart
#

In fact, team with another dibble would solve all the problems.
Ceratopsia are just not good at defending their butts, so they need teammates.

leaden remnant
#

ofc, and that's how it should be kept

primal heart
#

If you alone can fix everything, it's an imbalance

leaden remnant
#

cause if they put an update, me n my friends join, fight a dibble, and we see this mfer turn around in a second, im never fighting them again

west plank
#

Diablo has more special abilities than other dinosaurs, why should we keep him in 3 tones? His sparring ability is already enough for him, so a lot of things are on Diablo's side anyway.

#

So, I think there is no need to discuss much, everything is clear and obvious.

west plank
primal heart
dusky surge
west plank
dusky surge
#

it kinda defeats the point of feedback if it's just a massive broad sweeping statement

west plank
dusky surge
#

it doesn't need to be a whole paragraph or two, just literally any reasoning or the inkling of a solution to a problem, rather than just acknowledging you have an opinion and then not elaborating

#

its just otherwise such a nothing statement

west plank
west plank
dusky surge
#

no idea, but i can put money on the fact it got overnerfed

west plank
west plank
dusky surge
#

which it should

west plank
# dusky surge which it should

In other words, its new feature has made stego's old attack type unnecessary or unpreferable. I think a balance should be established between these two attack types.

west plank
# dusky surge which it should

They tried to balance this with the stamina cost, but this time it is very expensive, this situation of stego is a bit too complicated, I cannot say anything exactly.

dusky surge
#

It didn't need to be balanced with the stamina cost. It was fine with the prior stam cost.

west plank
dusky surge
#

It still needs some effectiveness against larger predators

west plank
west plank
eternal oak
dusky surge
#

carno has bad stamina? Hardly. Its stamina is kneecapped by charge, but in terms of stam, it's VERY good. Basically on par with cerato, who's much slower

eternal oak
#

Last I played carno I lost all my stamina real quick

dusky surge
#

most of its weakness falls onto its charge, which brings the whole thing crumbling down

eternal oak
#

The charge definitely plays a part

#

But the fixing the charge doesn’t solve the issue of carno just being kinda bad

dusky surge
#

i think most of the things you listed are intentional weaknesses

eternal oak
#

I listed a bunch of cons compared to like… 2 pros

eternal oak
dusky surge
#

and the swimming, and the poor bleed damage

eternal oak
#

But I just think it’s kinda overkill

dusky surge
#

speed is a massive pro, tbf

eternal oak
#

Nighttime is a big issue for carno cause of the night vision that i mentioned

dusky surge
#

i mean, it's not like carno should even be a night predator

eternal oak
#

Not a night predator

#

But at least enough night vision to see where you’re going

dusky surge
#

it does have that though

#

it's not excellent for dashing full speed through a hilly forest on a stormy night, but if you're doing that as carno, i'm sure you'll figure out the consequences

eternal oak
#

I disagree, I find myself stopping every five seconds to make sure there isn’t a sudden drop

dusky surge
#

you can take paths, or just trot

eternal oak
#

I’m not saying carno should have super good night vision, just enough to be more playable during night Is all

dusky surge
#

i don't think it shuts down at night at all? Its range is pretty much on-par with the rest of the roster

eternal oak
#

Eh, i don’t think it’s good enough to warrant the insane speed, the night vision should be above average but nowhere near dilo level or something

dusky surge
#

i don't believe carno should have remotely close to above average NV as a designated diurnal plains predator

#

it has the brightest, flattest home environment

eternal oak
#

Well then we disagree

dusky surge
#

it's not a night hunter, it never will be a night hunter. I'd rather it just not be starving to death every moment of its life so it can prepare itself for the nights, rather than being expected to hunt at night when it very evidently shouldn't

eternal oak
#

That is also a solution, carnos hunger is weird

#

But carno being bad at night isnt my only point

leaden remnant
#

so i dont find it strange that it costs so much stamina

dusky surge
#

carno and stego both have this problem

#

this isnt spiro anymore. Stam isn't a resource you can get back in a minute of sitting. We need reasonable stamcosts

west plank
leaden remnant
#

but it's the only way to keep players from only using it ig

dusky surge
#

8% for a powerswing? I can agree to that. 15%? Let's not be foolish.

leaden remnant
dusky surge
west plank
#

They shouldn't be able to use this ability without stamina.

leaden remnant
#

it has less penalties than the main one

#

well it used to have

dusky surge
#

uh yes

leaden remnant
#

kinda unaware if they did some weird things to it

dusky surge
#

it has the longest endlag of any of stego's attacks, REQUIRES you to be sprinting, aims exclusively towards your front (your most vulnerable side), etc

#

15% is not worth that

leaden remnant
#

yeah ig they just want it to be used on big things when the hit is guaranteed

dusky surge
#

even then it's still bad

leaden remnant
#

instead of using it on everything that moves

west plank
leaden remnant
dusky surge
#

it'd be good for a bit before you go "oh damn there goes 15% of the stuff i use to fight or flee or resist grapples"

dusky surge
#

because they nerfed the damage

west plank
#

What I have in mind is that assigning the old attack type of the stego to a different key or assigning the new attack type to a different key will make the stego comfortable.

dusky surge
#

the old attack should be alt attack

west plank
primal heart
#

1200damage is definitely enough.if you want more damage and stun you need to cost more.
No other creature would have had the choice to deal such a big damage.
Under the current stm mechanism, 15% is not very reasonable, but if the stm can always recover, then 15% is normal

dusky surge
#

15% is not normal for literally anything.

1200 damage is not enough to deal with what's coming on the horizon

primal heart
#

Tyrannosaurus has been an excuse for Stego imbalance for three years.

#

As long as Tyrannosaurs don't exist, that makes sense

uncut trellis
# west plank What do you think about the current state of Diablo? What changes do you expect?...

I think Diablo is too large, it’s basically Styraco at this point. 2 tons should be max. And it has no business knocking over adult stegos. I’d excuse it more if it was Pachyrhino doing this, but even a 3 ton Diablo shouldn’t knock over a stego this easily. I haven’t done enough balance testing so far, but I do know it’s still killable at this size so it’s not all bad. But the ideas I have for Diablo would make it a far different dino than it is now.

west plank
#

Also, if you had to choose between a 1.5 ton and a 2 ton model, which one would you choose?

uncut trellis
# west plank Will it come out as 3 tons or 2 tons from hordetest?

No idea but I’d personally hope for 2. But the Diablo I’m thinking of should only need to be about 1.5 tons, but that’d also require changes to Omnis pounce/pin. By that I mean no dino above 1200kg or so should be pinnable unless they bring it’s bleed or stam to a certain level

west plank
#

Version 0.15 was very stable when it first came out

#

0 lag 0 balance problem

uncut trellis
#

I like the idea of a smaller, faster Diablo. Diablo doesn’t have any standout traits like the other ceratopsians, so I like the idea of it being a small but hardy generalist. It’s still capable of fighting anything up to carno in size, but it’s bleed resistance and such would arguably make it tougher to take down than a Styraco, at least for an Omni pack

west plank
uncut trellis
west plank
uncut trellis
west plank
uncut trellis
west plank
dusky surge
uncut trellis
#

And if pounce to pin doesn’t change than it’d only take one allo to pin even at this weight. But then again they did say more changes to it are coming

dusky surge
#

1.5 ton dibble just seems like allo food to me tbh

#

i can't see a reality where it makes sense for dibble to be outspeeding allosaurus

uncut trellis
primal heart
#

You can run from allo

dusky surge
#

like how is dibble going to be faster than allo lol

uncut trellis
primal heart
#

How fast you think allo should be?

dusky surge
west plank
dusky surge
#

dibble running down tenos and ceras? absurd

#

teno is confirmed 100% to be the FASTEST quadruped the game will ever have.

uncut trellis
dusky surge
#

why?

#

just seems like you're speed scaling the entire roster

primal heart
#

Maybe faster than rex

west plank
#

So in my opinion a diablo shouldn't be heavier than carno

primal heart
#

anyway Rex run 38.2 is too fast

dusky surge
#

i hope dibble is more than "maybe" faster than rex

uncut trellis
west plank
#

I found the speed multiplier of Boar and Rex in the game, but I could not measure the speed of Boar. If you find it for me, I can tell you this.

uncut trellis
#

It would depend how fast rex is though, 35kph I think is good for it

#

Maybe even with an ambush speed, however that’s implemented

dusky surge
#

ideally rex won't have that

ideally nothing will have that, and if anything does, it's just allo

west plank
#

If boar's speed is 22, rex's speed is 38.91

dusky surge
#

why would you not compare with a dinosaur rather than comparing to an AI lol

uncut trellis
dusky surge
#

again, assuming we even get it

west plank
uncut trellis
west plank
uncut trellis
west plank
#

If it is 21, Rex speed is 37.14

west plank
uncut trellis
#

My ideal rex is 35kph normally, 40kph ambush that lasts 5 seconds max

dusky surge
#

just don't give it ambush please

#

my ideal rex doesn't have that insanely unfair and unfun mechanic

west plank
dusky surge
#

almost absolutely, rex will not have ambush speed, i'm certain of it given the direction they're taking rex

uncut trellis
#

I’d also make it so it drains like half its stam if used the full time, and considering rex is bad at stam usage period, a good rex player should use it sparingly

west plank
uncut trellis
dusky surge
#

just don't have it

#

you don't need ambush speed to ambush, just literally ambush the thing

west plank
uncut trellis
#

Suit yourself I think it can be fine as long as it’s not implemented like legacy

dusky surge
dusky surge
#

having the ability to outspeed creatures that literally die the moment you touch it is uh

bad

#

you want to ambush something? actually ambush it

west plank
#

One of the things I'm most curious about is, when Rex pins the stego, will he have the stamina to kill him with a single stamina?

dusky surge
#

don't rely on a crutch speed boost mechanic, then call that an ambush, because it's not

#

you won because you were mechanically favoured, not because of a skilled ambush

uncut trellis
west plank
#

I think Rex should be killed by crushing a stego with 100% stamina.

dusky surge
#

or just scale back rex's speed rather than do that, because the idea of a stego having to deal with that speed of rex is absolutely unfair

west plank
#

There's no need for speed. If he catches you, all he can do is pin and kill.

alpine plover
obtuse ocean
west plank
obtuse ocean
west plank
obtuse ocean
#

Yea, dont matter if it cant catch anything.

abstract dawn
#

Lower the value, the weight, I find diablo too good at what he does rn

#

Break his kneecaps a bit, not too much.

alpine plover
regal tulip
dusky surge
#

literally

#

if you cant catch anything, that's because you can't set up an ambush, not because you don't have ambush speed

dusky surge
#

LAND DEINO is a viable ambush strategy in some cases lol

west plank
dusky surge
#

again, you underestimate rex

west plank
#

I want to main stego just for this

dusky surge
#

i guarantee you, rex will win in stego's current state

west plank
dusky surge
#

not really

#

well, not enough to matter

west plank
# dusky surge well, not enough to matter

So, in my opinion, as Rex comes to the stego with its mouth open, if the stego hits him in the mouth, it will push Rex backwards and stun him, and since he will receive 1.5X multiplier damage, his health will drop to at least yellow status.

dusky surge
#

it still has yellow health. Rex bites stego's head, it does 2x damage, and if it has 1000 damage, it does 1/3rd of its health

it can also just grab and crush the stego, since it does the same to an adult parasaur in the concept art

west plank
#

So this is like a carno tenonto situation because if carno comes with a charge and tenonto hits with his tail or kick, carno loses.

dusky surge
#

carno can't hold teno in place and crush it

west plank
dusky surge
#

i disagree heavily, i think you're overlooking rex's clear strengths (health advantage, speed advantage, pin)

west plank
west plank
slim dragon
golden coral
#

Not only is it a lot of stamina, it's also the cooldown, so unless rex gets stunned long enough, stego can't even hit again in time

#

Oh and then there's stun immunity normally, so you can't be stun locked, so rex can just tank one stun, then go in for the crush

dusky surge
#

yup

alpine plover
#

Are teno and deino the only creatures that are technically in a “good” state?

golden coral
#

Depends on how you define "good"

alpine plover
umbral solar
#

I remember hearing that some where

golden coral
dusky surge
#

it really, really doesn't need to do that, at all

umbral solar
#

Well it would make sense since deino is a apex and when spino comes out spin is going to be able to grab deino

golden coral
dusky surge
#

like it can literally survive rex instantly by just submerging itself lol

umbral solar
#

And deino is stuck to water sources

dusky surge
umbral solar
golden coral
#

But if deino can't grab a stego on land, I really don't see it doing any better vs rex or trike, it would do worse if anything

umbral solar
dusky surge
#

well, yes, because it gets stomped by the majority of apexes

#

spino especially

umbral solar
#

Yeah spino will be able to grapple deino

#

Probably

golden coral
#

Neither deino nor stego are considered apexes, and if stego is better off "not where rex is", then deino is probably the same

umbral solar
#

People would be less likely to just swim across like people used to do with stego before

golden coral
#

Might, but it could also not be so, since that'd mean they'd have to either up deino weight, or let it grab its own weight in water

#

Not sure if that would be a good idea

umbral solar
#

Own weight would make deino 1v1s who ever can grab first so that’s out the question

#

Had to be buff weight

dusky surge
#

it really doesn't need a weight buff tho

#

like, it pulling a stego is already a tall ask

golden coral
#

Then you'd probably have to buff stego weight too

umbral solar
#

Also I read y’all were talking about stego did you know it can do 2 swings instantly now

#

One power swing and then spam the button to use a regular one

#

Kinda dumb in my opinion the power swing cooldown should apply to every swing you can do

golden coral
#

No doubt they'll "fix" that too

golden coral
alpine plover
dusky surge
#

its already been beaten down enough

golden coral
#

Why do people want stego to be utterly useless

dusky surge
#

i miss when it actually could swing its tail and then not immediately just forget how to do that for 3 seconds because there should be no reason a tail flick drops power stance

golden coral
#

You know, maybe they ought to put a cooldown on deino lunge then, oh and the bite too of course. Would make as much sense, can't lunge what you dragged into water again, and can't just drag it in, then bite it to death as easily

umbral solar
#

Bro buff it once allo comes out or when Rex comes out but right now cera gets one shot by power swing the main thing to take down stego before carno has never had a chance and omnis get camped out most the time

dusky surge
golden coral
#

Right, and none of those hunts deino, or should hunt stego

dusky surge
#

like how is that a problem lol

umbral solar
#

Because the roster is small right now

dusky surge
#

we have deino and its been as unkillable as the day it released

golden coral
#

Why should stego be made useless because of roster mismatch, or for that matter, set a bad precedent

dusky surge
#

deino literally just being an unkillable god for literally dozens of updates has yet to change

alpine plover
golden coral
umbral solar
#

It’s not useless all I’m saying is that if you use a powerful move you shouldn’t be able to do a normal attack instantly

golden coral
#

Well, you shouldn't have a cooldown on your moves at all really

umbral solar
dusky surge
golden coral
#

Most of the time that just makes the playable really bad off

umbral solar
golden coral
dusky surge
#

herbis should have the ability to fight herbis, its not a carebear group

golden coral
#

You know, sure, have 3 seconds cooldown on missed pounce as well

umbral solar
dusky surge
golden coral
#

After all, why should one of the most powerful playables get away free with everything

golden coral
#

You don't see how bad that makes the playable?

umbral solar
#

No stego has enough range where you can hit a swing before getting hit

golden coral
#

No, it does not, because the attacks are so very baitable

#

Which is another part of the issue, the entire animal is clunky, or well, new swing wasnt, until they made it clunky too

dusky surge
#

i like how stego runs out of stamina within the first minute of the fight, then it literally just spams its jab until it gets grappled and dies

umbral solar
#

I think you might just suck at stego man I’ve killed many stegos before as a cera and the only ones I don’t fight are the ones who have patience

dusky surge
#

"the animal is clunky to play" is not a skill issue, its a design issue

umbral solar
#

And I’ve played stego before power swing and you could still kill almost everything

#

Your saying that me spamming right click with no consequences it’s okay

dusky surge
#

poor controls for the creature is not on the player

dusky surge
golden coral
#

So no, it's not a matter of being bad, it's a matter of the playable being bad

golden coral
umbral solar
golden coral
#

It was very nice to have some more pressure with the charge swing, but then they added massive stam cost, and on top of that, the cooldown

golden coral
golden coral
dusky surge
#

The way to play stego right now is

  • Abuse terrain
  • Abuse overpowered mutations
  • Spam your jab because it's the only move that doesn't cost all your stam
  • Jam your head into obstacles

Because otherwise, you die, but if you do ANY of these things, you're cheesing and therefor unfair

dusky surge
umbral solar
#

That’s a isle issue

dusky surge
#

From a sheer game design perspective, stego is godawful

#

It has to be, atm, the worst designed animal in the game from a player experience PoV

golden coral
dusky surge
#

It is just insufferably clunky, it literally feels like a PoT animal, not an Isle animal, it's that bad

golden coral
#

3 seconds of full opening is utterly bad

umbral solar
golden coral
#

Yeah, it's basically "wait for move cooldown", right, then give deino lunge a cooldown, give omni pounce a cooldown (god knows it needs nerfs with the new grapple), and so on

golden coral
umbral solar
golden coral
#

Then you've literally removed the "reach" advantage

dusky surge
#

If the basic experience sucks, the growth to reach that experience sucks harder, and the overall animal controls like a brick with wheels, that's a failure

umbral solar
dusky surge
#

You do if you want a GUARANTEED unpunished hit

golden coral
dusky surge
#

Because if you miss, it's way worse for you because of that insane stam drain

golden coral
#

The swing even more than the jab

umbral solar
golden coral
golden coral
#

That was actually mentioned in a devblog, that it had to be adjusted otherwise the attack would stop at tail/tailtips and well, that would make it very bad

dusky surge
golden coral
#

Not sure if it's meant to hit through the body, that does sound like a bug

umbral solar
dusky surge
golden coral
#

And yes, stamina at that. Which was also unreasonably increased for that matter

dusky surge
#

Literal PoT combat design lol

umbral solar
golden coral
#

Sure, I guess itd be fair at least

dusky surge
golden coral
#

But it sounds like PoT combat yes, or just mmo

umbral solar
#

Deino shouldn’t be able to spam lunge and Omni shouldn’t be able to spam pounce

dusky surge
#

You've just reverse engineered path of titans

#

effectively

golden coral
#

I would honestly rather have "spam" because it makes fights more dynamic

#

And more engaging, and thus more fun

umbral solar
#

No it’s realistic tho remember when Omni missed pounce and it would have a small get up animation?

golden coral
#

Yep, and then they removed it, because it didn't "feel good"

dusky surge
#

Then they gave that exact feeling to stego lol

#

I like when I have to consider more openings in someone's defenses than "well hes on cooldown, free bite time"

#

You know. Combat. Not cooldown counter

umbral solar
dusky surge
umbral solar
#

But like I said just down swing 🤷 until you know you can hit the target with either range or you miss and get punished

golden coral
#

The thing is, you already could, after a power swing you had to recharge the tail

umbral solar
#

Seems like combat to me

dusky surge
golden coral
#

So the cooldown just made the attack clunky and bad

dusky surge
#

Stego lacks the fluidity and engagement that comes with combat of every other animal. Because of the cooldown, and that godawful stamina cost. It literally feels antiquated in comparison to literally every other creature

umbral solar
dusky surge
#

Diablo is another big heavy herbivore with a stance swap, except that guy actually controls and feels nice

golden coral
#

Deino does suffer similar issues, though it only really "fights" its own kind

#

But even that engagement is similar to stego, clunky and unfun

#

At least if you're above 6T, otherwise you get grabbed

umbral solar
#

Okay so you guys are saying stego doesn’t feel fluid because of a cool down

dusky surge
#

More than just that but it feels godawful, yes

golden coral
umbral solar
#

Sounds fair to me

dusky surge
#

Imagine getting a shiny new feature, then it gets slapped with a cooldown and stamcost that removes the entire fluidity from its mechanics and leaves you better off just spamming the jab move you already had

umbral solar
dusky surge
#

No.

#

I want it to not be godawful

golden coral
# umbral solar Okay so you guys are saying stego doesn’t feel fluid because of a cool down

Basically, I am saying that making the playable clunky, limited in offensive pressure (and giving it that in the entirely wrong way for that matter) and making it cost massive stam was unneeded. The stego was finally fun and good, and all they had to do was add 5% to standing swing, 10% to running, 4% for the jab. And then rebind the jab to alt RMB, and make the running swing hit on the side you're looking. After that, it would have been fine. Any dibble issue could have been solved with either A, speeding up juvie/sub dibble (preferable, why is slow juvies fun) or slow down stego juvie/sub to dibble level of speed or near it.

dusky surge
#

And usable in a fight for more than literally the first minute

golden coral
#

That's no more spam than any attack

dusky surge
#

You couldn't spam the running power swing, and the flicks didn't cover 180 degrees of your body

umbral solar
dusky surge
#

There was counterplay well in advance

dusky surge
#

It ALREADY HAD A COOLDOWN that fluidly integrated into its kit

#

So the new cooldown is not only unnecessary, it completely botched the fluidity of the creature

umbral solar
#

Bro when it came it out I tested it didn’t feel like there was a cooldown tho?

dusky surge
#

EXACTLY

golden coral
# umbral solar The power swing animation is like a mili second so you have to chances to hit a ...

It also has very limited range, but yes, and that was nice. Then they added the stamina cost, and then the cooldown, and made it all worse. Which is why I take issue with the changes. It was fine, you had a quick, responsive attack you could use properly. And then now you're not allowed to have that. They could have nerfed the damage on the standing swing if that was an issue (which they also did, so even more nerfs, on that and the running ones power)

golden coral
dusky surge
#

The cooldown is there, but it's integrated in such a way that it feels like a fluid part of the kit, not a meaningless obstruction

umbral solar
dusky surge
#

The stance transition WAS your cooldown

umbral solar
#

Yeah but then you could stay in the stance indefinitely

dusky surge
#

And?

golden coral
dusky surge
#

Just bait him out of it

golden coral
#

You couldn't spam the attack, but you could just it normally like other attacks

umbral solar
#

I’d be down to revert the cooldown of 3 secs for when your in the power stance you use a small % of stam for ever second your in it

dusky surge
#

No. That's even worse

umbral solar
golden coral
#

They should try out a 3 sec cooldown + the anim, see how that feels x

umbral solar
#

But omnis bite doesn’t one shot a full grown cera 💀

dusky surge
golden coral
dusky surge
umbral solar
#

Idk stego feels fine to me right now it’s very strong in the hands of a good stego player but easy to take down when it’s not a good stego player

dusky surge
#

"The 6 ton, slow, stomping behemoth one shots better than the creature literally almost 2x faster than it"

Yea.

golden coral
#

Not to mention that omnis can "oneshot" a cera with grapple probably xD

#

Not sure how many omnis a cera can hold, but given enough, it'll die like anything else

golden coral
dusky surge
golden coral
#

And that's what being a good stego player comes down to, it's not about your own skill, it's about hiding in terrain and hope the other guys gets bored first

umbral solar
dusky surge
golden coral