#balance-feedback-discussion
1 messages · Page 98 of 1
It would be nice if stego got a slower, better looking run, but that's not to be
already more beautiful than that of legacy🤣
well yes thats what it should be. but lately carnos pass ya and still get a charge hit somehow ._.
was well used to dodge em but for now its at least a raptor wide space between and gettin hit anyways because of whatever changed on hitreg/latency 😄
and with that bugged chargebite ya pretty much prey under this circumstances atm <.<
only really chance for now is at a body (if buff finally applies) to get rid of em. Dunno whats on there but since hordetest im gettin absolute destroyed as a cera. Guess its mostly the chargebite problem that takes away your biggest threat tho :/
Tenonto's tail is strong enough now, especially that it can instantly knock down the Ceratosaurus, and then it has time to kick it twice. This leads to Tennontosaurus being the dinosaur with the best stamina performance attack. I think the current power of kick and tail is very good, but the stamina cost is ridiculous, especially the fact that the boat costs only 2% is ridiculous, it can kick 55-60 times at full stamina. If I were to give some more numbers, it happens like this: Cera, after being kicked in the head once, is able to receive a second kick. If he gets this kick, his health drops to 36% and as a result, his damage decreases from 150. Carno, after only receiving a few kicks, if Tenonto chases him, he will die because of bleeding. In these cases, Tenonto is very superior. In short, Tenonto's abilities need to receive a stamina debuff. without any reinforcement
#balance-feedback message
Like this #balance-feedback message
teno's tail is literally one of its weakest moves
i get you hate teno but god damn lol
you're a broken record at this point
When the tail strike is combined with the kick, Cera especially has no chance because he has less health and is slower.
So tail ability is op
I just want the game to be more balanced
And I think I have good reasons
you just want teno nerfed
that's not balancing the game, that's just revenge balancing a herbivore that beat you
I'm not saying I was defeated, I'm just saying the numbers were mostly on Tenonto's side. That's why this needs an edit
This is not for all herbivores only tennontosaurus problem.
you know cera can easily evade teno rn, right?
Also why are you running into the tail?
Teno can only use it defensively
just slightly increase the stam costs on kick and maybe slam and reduce the attack cooldowns. Really that simple
A fix for tail attack was suggested but I disagree so I talked about tail. However, in the features of the kick and tail, the kick must receive a stamina debuff.
Without any buff
Teno's attacks weren't slowed down as a nerf. The cooldown was added to prevent damage hacks. All they need to do is reduce the end lag between animations. This patch only changed basic (primary) attack cooldowns. Now they need to fix the secondary attacks.
I think the current cooldown is more than enough for kick and tail.So there is no need to change it.
its too long, it makes the entire thing feel clunky
Generally i agree with you
It must be like that anyway. It has a mass of 1.6 tons 😄
So make cera clunky too
Although cera is already bulky and has less mass, it is slower and therefore has less health.
40.2
40.3
If u wanna avoid a cera u can bite them so u can canceling their charge bite
Because u have better speed
That reasoning isn't all that good tbh
do you really think cancelling a cera's charge bite via damage is intentional?
No, thanks to the latest patch, Tenonto cancels Cera's charge bite by biting him from the tail and can kick Cera whenever he turns his back.
And that will be fixed
For now if u know how to cancel Cera charge u will never lose 1v1
What does that have to do with intended balance?
We will see what happens next patch
Because this is something that happened in the last patch
Idk
it doesn't need a change tho
cera is not supposed or made to go around killing tenos
the fact that you can is outside of what is intended for cera, that's a risk that you take knowing the stats, so now asking for teno to be nerfed cause you want to hunt them is just not the way to go
Not to mention cera just got a massive buff vs tenos
The matchup is perfectly fine rn. A solo cera cen defend itself quite nicely even vs multiple tenos, and a teno that is outnumbered can run from ceras
Tenonto can kick between 55-60 in a single stamina. If it maintains his value to 60%, this makes him invincible. This needs to be increased. It is not talking about cera here, but those who reject this refuse because they are afraid of cera.
Tenonto will still be strong, but I argue that a dinosaur that can kick more than 60 tabs is nonsense.
This is not for only Cerato this is everything
you can charge bite and do 300 damage infinite times without the need of standing still
if it is not about cera, why do you bring up cera?
it absolutely is about cera when the only dino you mention is cera and the nerfs you propose allow cera to better hunt teno
I didn't
It's absolutely about cerato, he just doesn't want to admit it
They continued the topic on cera, so I gave an example from here, I don't see any problem with it.
It has also been said that reality is not fully reflected in this game, so ceratos can be a hunter when necessary and something else when necessary.
nono you started it on cera and we continued on cera
cera is exclusively a scavenger
I saw sorry
My fault
the ability to hunt comes from the inmense power it has
so you can choose to hunt, however expect risks and challenges
teno doesn't need a nerf
I don't really care about this, I'm just saying that the 2% fee is too little.
it's not tho
also yes you care quite a damn lot you post a suggestion like that every day
but regardless of that, each teno attack costs stamina
with how unforgiving and limiting stamina is, 2% is perfectly fine
I think %3 better choice because of damage and other stats like stun and bleed
just leave it the way it is
teno is too clunky with its attacks and requires too much precision
not to mention that its hitboxes are absolutely awful
I don't know, this doesn't seem balanced to me at all, so I think this suggestion could be much better.
I did and i will do 🫡
then don't complain and suggest yet another nerf when you die
It has nothing to do with dying. In general, I win anyway, but I can say that this is not just for Cera, but also for Carno and other dinosaurs.
For example carno charge ability cost %10
This is ridiculous
According to tenonto cost
Also when the stego uses a tail it loses %5 but tenonto tail only %3
These are not fair
my guy you play cerato, who has 0% on its charge bite
I've said this many times and many people agree with me
#balance-feedback message.
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you don't need it to kill something
and if a carno takes on a teno... boi, good luck
You wait 4 seconds to charge and it also cancels if you take any damage.
however i agree that ram is stupidly bad right now
that's a bug, it doesn't warrant a teno nerf
ram is garbage that much is true
just because some people agree it doesn't mean it's right
This is not a bug, it was added in the last update as if any damage is taken, the attack will be canceled.
well then wait for them to change it
that is a spiro value
for some reason it hasn't been changed
or maybe it won't even be changed who knows
I don't think it needs to change
For now cera is good
Was it in the patchnotes as an intended feature?
im talkin about stego
345n damage on a no cost ability. Also it still scales. You don't need to hold it for the full charge to deal more than 200n damage
It will take alt attack
wat
lol
Able to make rapid attacks by keeping its tail ready
But when u turn tenonto u can stunned
bait a swing go for a hit bait a swing go for a hit
even a raptor can solo a stego for that reason
and bites only
and it applies bacteria, which is a powerful stun with an additionally powerful status effect
pretty sure it applies more bacteria than regular bite, correct?
correctomundo
good, cause im playing cera right now
2x more iirc
Normal for the dinosaur with the least health and speed
wdym least health
and speed
it can have up to 2600HP effective HP, the highest of any non-apex animal
cera is an absolute tank and deino is the slowest dino
stego is slower than cera as well
i think you forget that Herbivores only realm of defence is their right click ability, so yes its going to cost less stam then a carniore who can literally BITE without stamina even.
and hypsi
that
and beipi
No player who knows this will attack Cera there. If there is a herbivore stupid enough to do this, he is doomed to die.
^^^^
which is WHY YOU ARE A SCAVENGER
You have a 150n attack that costs zero stamina
Why don't you add a stam cost to bite :)
also cera does a damn lot of bleed right now
Any dinosaur that knows this buff will not try it
It does. Especially after puking something
i just bled out a fg dilo with 4 bites as a 42% cera
however i must say that bro was running away like a madman
not to mention that an alt bite almost bleeds a raptor out
Cera players aren't the smartest tbh. They don't really try to kill creatures with thirst even though it's effective
cera is an absolute tank that can kill carnos on an alt bite contest
however i as a cera wouldn't go around trying to hunt carnos, i simply go around stealing food that's it
its funny everytime i play deino, it gets pretty easy to tell if someones wall/esp hacking. 90% of hackers are always playing Cera 💀 just a funny thing
Yep. Easy to play dino
You can get diets pretty easily and it scales well in groups
I hate seeing them around tbh 
I love playing cera but I hate seeing other ceras
its ok, i logged in today and immiedietly grabbed and killed a fg cera on my deino
i like seeing ceras around, i like huntin em
#day ruined
cera can't use this feature all the time so he has to kill someone to find garbage
no
you have a colossal scent range
just use your nose
i play cerato and find food across the entire island lmao
Also, this doesn't work for small meals, so not every corpse works.
im playin cera right now man, this thing is an obliteratino machine
then find big meals
like literally just go around searching for food to steal
This is difficult
it is not
Cera doesn't need any nerf and buff but other should take arrangement
oh i think it needs 1 nerf tbh
I'd remove vomit stun. I don't really like how cera can punch up with that mechanic. I'd make the debuff worse though
no, this makes it weak especially against stego so there is no need for this
specially against stego? wat
Run from it?
Personally feel like they should make vomit give a good form of debuff.
There are many possibilities and we'll see what happens next.
well i just died to another cheating cera
4 times in the span of 4 days and all of them are ceras
sooo yeah cera is in a good spot rn trust me theres a reason why all cheaters use it
Its powerful except for its speed, although thats a pretty big deal because thats what balances it . If you remove that problem(through speedhacks) its powerful...
Although.... while I think it could use some tweaks(and its charge bite fixed atleast) it isnt in a bad spot rn either.... your right
yus
The balance between FG Carno hunger and stamina rn is..... ridiculous.... Ima have to keep track of it next Carno cause.... the amount you need to eat to fill hunger, and the speed your hunger goes down rn.... thats crazy.... but with how fast your stam burns?
Carno FG is..... really in a bad spot rn ignoring combat
80% carno is in a fine spot(cause it takes less to fill, hunger seems to drain slower, and its stam drain is way less!)
#balance-feedback message
Teno not a robot to wag his tail every second. 3 second pause is the perfect time for a predator to do some damage. and teno already has 4 types of attack
3 seconds is absurdly long for teno
i can't believe a whole 3 second cooldown is okaay
Wait someone actually asked for a 3 second cool down on tenos tail slam
That’s hilarious
went to a private server specifically to test the tailslam
yea, the cooldown is stupid, it makes the animal feel gross
(but i guess if you never play herbi, you wouldn't understand why it's bad)
But if they reverted the bite cooldown on raptor I’m sure there’d be lots of people screeching in the feedback channels then
And that makes them worse than the mighty carnivores
So ig tenos tailslam is now worthless to use?
i'm sure the dibble will be a point of contension for months once it releases
in a cera or raptor battle, tailslam is not worth your time
"smaller animals shouldnt body carno" or something
basically, tailslam opens teno up to all kinds of counterattack
again, god I wish I could stream in this discord to prove my point
Oh boy I’m prepared for all the dibble is broken comments
its SO gross to try and use
When have we had a herbi that’s launched overpowered besides pachy? Like, never?
kick, claw and bite are fine to use, but dear god slam sucks
hypsi of course
people will try to argue stego, but that thing was melted by raptors in a mere few seconds
4 raptors pouncing it killed it with nothing it could do except try and get to a tree, not to mention raptors could tank an absurd amount of hits back then
yea but it was necessary as the big game hunters
you wouldn't understand because ur a stego loving raptor hater
I am the herbi apologist
anyways, what is you guys opinion on galli not being on omnis diet anymore
raptor gets nerfed every single update for no reason because weak herbi players can't take being beaten by a superior animal and its just not fair
Ehh? Not sure if it’s an amazing change all things considered
just scrap dilo from the diet and have galli there
Yes, Dilo is like the last thing I can imagine an omni hunting alone and galli just fits way better there
not to mention, galli was literally tailored to be able to be pinned by omni
I mean, baby ceratos are fine. But deino is horrible
when do I get to eat a deino
cerato is stupid as a diet option, baby or not imho
Cera being on raptors diet is the most ridiculous thing ever to me. “Ah yes let’s hunt the animal designed to counter us in every way shape and form.” Also more reasons as to why food preferences are kinda stinky
So just gut cera, put dibble on it (once it is out) and gut deino while also swapping dilo and galli
"Ah, the corpse bully scavenger that you're encouraged never to hunt due to its sceptic bite and defensive playstyle?"
"Hunt it. Otherwise you won't get those sweet nutrients"
Man, omnis diet is screwed up rn
can't believe such a very long tail can be wagged every second
That’s my new favorite quote from here
anything relevant to write? if not, you don't have to keep me in loop
the same large mouth that we asked to be stronger than other compact mouth based entirely on visuals
#general-feedback message
I wish teno had an attack as nice and fluid as cerato bite
But no, we need it to have massive "no attack" cooldown because it uh
stronk herbimore
big mouth = fast, accurate, good in combat
big tail = slow, sluggish, FOOLISH to utilise
god as my witness this makes sense
my relevance is entirely subjective, that's half the fun
God that post is hilarious to me even as someone who mains cera, increasing its bite force is still the dumbest way to buff that thing
but mouth bibber
teeth sharpnert
are you but a fool to not see the facts
“There’s all these fundamental flaws with my animal that allow it to not fulfill its niche, instead of fixing that let’s buff its damage.”
the fix to its problems is to be more of generic combat carnivore
i refuse to engage with its core gameplay loop
carnivore = killer murderer that DESTROYS the feeble hermbivores
Buff its speed and stamina, also give it a stunning headswing and louder 3 call to make it more ferocious and strong
hermbivores
As well as making it be able to pounce, should 1v1 stego, 60/40 cera favor
ermibores
the correct terminology
if it were a typo, i would correct it. i know what i said
Hervibores
i love it when every single time a semi-big carni is shown off it is shown just obliterating stego in no contest
thank god we're invalidating a playable that people actually enjoy
Wrong
Nobody enjoys stego
i don't, but i refuse to believe the idea that no one does
there are some people that do, because I got stabbed my a group of four yesterday
thats because i like stupid idiot smalls
I like bully animals because
One thing I will say though, I havent seen many "buff omni" or "nerf omni" posts, which is odd because generally its the one whose most volatile, and currently its pretty strong. Stego kinda just dies if you know how to bait a swing and just melt its stamina. Teno and carno get shredded when theres 3+ omnis. Pachy v omni comes down to who hits first wins.
the buff omni posts will come
give it time, it requires a mere fuse to set off the bomb
Why is every animal designed to be a bully so fun 
we must await a nappn upload before we see results
diablo will def cause a lot of contention
wait until dibble comes out
the ffpppphhhht
my favourite animal
You have seen the light
yeah, it will either have good flank protection, and omnis think it should roll over and die, or it will have bad flank protection and people will complain that it rolls over and dies.
Cera is the light at night
I want dibble to be a good hunting target for omni, but still difficult
He’s bioluminescent
i want dibble to cause balance complaints
I want dibble
like on teno lvl when buck actually works
i want humans to cause balance complaints, but specifcially from human players complaining that its too hard
I want hell to break loose in the feedback channels
I need the delicious salty tears of the skill issued
It’s pachy all over again 
Diabloceratorex
Diablotrike
Diablophodon
honestly, as long as it slower than cera, and can't kill stego, its going to be fine.
but what if it could do both those things
just imagine, for a week
Imagine all the fun in the discussion channels
Ah yes- let me imagine a few of the things I’d see here and in general feedback..
“DIBBLE IS WAAAY TOO POWERFUL. IT SHOULD NOT BE ABLE TO KILL THINGS SO EASILY.”
Issue with that sentence is we’re gonna see it either way.. happens often.. 
I fear the problem of it being too weak
Whether it’s weak or strong someones gonna say its too strong as long as they die to it once
It's a nonzero possibility
im gonna be fully honest
i think deino fits in raptor's diet amazingly well
call me crazy but killing deinos as a raptor is insanely easy
no nerf omni because when dondi says something, it is going to be done, same thing with no buff omni
and if dondi wants to buff raptor, it will happen (he wants to)
and also pounce to pin is a massive buff
Has Don said he wants to buff Omni
Honestly what Omni needs is a rebalance on the buck and scrape off mechanics. Make bucking more powerful and scraping them off less powerful. Then omni can actually be balanced accordingly much easier because you don’t have to solely rely on terrain and terrain doesn’t entirely shut down Omni.
pretty much yes
pounce to pin
ability to make herrera unable to climb if a smol (not fresh spawn) pounces him
directional attacks
I’m hoping pounce to pin is just a finisher, like if you’re out of stam. So you don’t end up with a stego running out of stam and waiting 5 minutes to die as omnis face tank it.
Rather than “oh you got pounced by x amount of omnis, guess you die”
Also that’s how flying works so that makes sense.
yes it is
im guessing it's below a certain stam/blood or both threshold
also certain dinos lose stamina if they walk with a raptor pouncing em
@hidden kettle Honestly, dilo having an innate "remove pouncing omni" if it can get you to stage three before you pounce seems like it could be an interesting thing.
That's a very weird interaction tho
Like I can get hallucinations dealing damage because it's poison, but making an omni fall off ? Eh...
Well that would be interesting but then it should get a 4th Stage maybe that messes even more with your mind. Since you already get there by 1(!) bite at night. I Like it being stronger at night but i dont like 1 bite 50 hallus while running away 😂
Especially since the dilo can't see them, so they can't be used as a survival tactic
e thats what i thought 😄
Was really wierd i was at ~30% stam and No trees/Rocks the hallu Touched me, Fell off then got the hallu dmg then it disappeared Like wtf 😄
Like If you Walk throu one
Fair, I just read it and went "huh, thats kind of interesting", so I can see some potential in it. But it would make more sense that you just take the damage, so that ought to be good enough.
Well there is a lot of Potential for sure Just was wondering it does it 😄
Would Not even be Mad If thats on purpose just would Like to know that 😄
Well no more 3rd Stage pounce for me xD
i don't think that removing one of the two reliable escape methods from raptors and further buffing dilo is a good idea
you can run away and jump on a rock, but, if you are a bit far away, it's common to do a 2-3 second pounce and then begin running so that the dilo loses a ton of blood and either bleeds out or has horrendous stamina regen for a while (which you can use to kill him later on)
Fair, I just find it a bit interesting. And since you'd need third stage, its not something that can be pulled off however the dilo wishes
1 bite to the head is all it takes
Even during day?
i think so, yes
Depends on the growth/weight i think but its 1 at night and 2-3 at day i think (Not Sure) still its pretty easy to get it into 3rd Stage for hallus since also Body bites apply it quick on "smaller" Dinos like omni. The drop Off s stuff Would be a cool Idea as an extra Stage for some Dinos. But maybe thats a better Idea for an extra Dino that gor venom weakening abilities think
Now since i got dropped Off by a hallucination i wanna Check If i lose bacteria on them as well on a hitting bite.. that could prove the drop as Well since it would be a real active object.. which it shouldnt be .. Nor should it ?
Huh, that's... a little too good if so I'd say
Alright. Hm, do you mean that the cerato lose bacteria if you bite a hallucination? Because yeah, that seems like it'd be odd. Though you could make an argument that the cera doesn't know it's not real, and thus would spew bile during the bite. Now this also makes me wonder, what if you pounce a cera, another cera stacks bile until you vomit as omni, do you fall off, do you just vomit and keep pouncing, or what happens?
Ye i havent been able to check that with straight up footage til now ( didnt found a dilo today ) but im pretty sure i was out of bacteria by biteing them while fighting a dilo, which didnt pukes so my bacteria had to be gone somewhere 😄
i think its just a "oopsie" thing on dilo making the hallus actually an object (since its maybe a easier way to make em because they bite as well i guess).
you vomit after the pounce ( as far as i experienced ) like you cant vomit while sitting and stand up at the time of throwing up. also a cera getting a omni into vomit is pretty rare since its dead before its belly filled.. thats also really wierd since smaller dinos should get way more bacteria from it.. sometimes it just feels like a static % that gets filled by different hits <.<
It probably is, yes. But it does make for interesting scenarios, when things like this happen. And yeah, I realized most ceras would kill an omni before vomiting is (bit of a shame that, scale venom and bile please!). But that makes sense, you vomit as soon as you get off and land instead then? Wish other attacks also went through before vomiting, unless that's a thing these days.
well its cancels everything you do but as far as in know the pounce just ends (thats why i meant after the pounce wasnt precise enough there) and then as you hit the ground, you vomit (feels kinda mid air tho). If didnt changed last time i got to vomit like that was gateway stresstest thats been a while ago 😄
was by a tiny cera tho
@old turret I don't think balancing purely off "it has x counter, therefor good" is a good way to do things. Even if rex comes without trike, it should be balanced properly, not just go "oh it's only OP because no trike". Same with stego, it's.... honestly not in a good spot, because it might just die when rex comes out, which would require some balancing. And using legacy is, not ideal, even less so when stego in legacy was never balanced for survival rex in legacy. So any matchup there says little to nothing, even less than what only survival matchups would. Relying on a "counter" instead of balancing properly seems like a bad idea, the roster should be balanced overall, so every critter is viable given any matchup.
I might've stressed counters too much. I agree balancing is important. But I don't think some people grasp what should and shouldn't be balanced until further dinos come out. I don't think every dino on the roster should be viable in any given matchup. 1 stego vs 1 allo wouldn't be a fair fight. It would most likely hunt in a pack. This game is meant to be played with others. If anyone thinks they can win 1v1 with any dino against any dino I think they're playing the wrong game.
Viable does not mean "win the fight" it means "survive the encounter". Should have clarified that, apologies. But I would disagree that you shouldn't attempt to balance any playable as it comes in, because it'll still have to deal with the current roster, even with more playables after all.
Even if you add rex, it doesn't mean stego won't deal with it's current issues, hence balancing should be done even before rex comes in.
very good point I agree tbh
I will say though I don't expect every dino to be able to survive every encounter. If a raptor gets a drop on a dryo I'd imagine that the encounter that the dryo had to survive was to be more vigilent. I would like to note that counters are also a part of balancing a game. Same thing with any other game where if a character excells at one thing it is weak to another and insert counter. But I think now that I've spoken with you I see now that balance and counters are equally important.
But being more vigilant is a viable counter. Survival simply means "I'm not dead on sight", a dryo that sees a raptor in time can avoid it. Being ambushed is on you for well, not paying attention. But if you do pay attention, but still can't run or fight or even hide because your stats are no good, then there's an issue.
Think more so if dryo sees raptor, but raptor is both stronger and faster, and dryo has no burrow to get into. Then you just get run down and die, and that is neither fun nor balanced
I guess it depends on point of view. Because from where I'm coming from I don't see this as a game that will be perfectly balanced for every single dino verse another dino. In nature it's surive or die, eat or be eaten. There are simply dinos that just outclass others realisticaly you know? If this game is going for more realistic I think there will be times when you're on short end of the stick on the food chain based on what you're playing against who you're playing. But if they're going to balance this like a MOBA or a fighter game that's one thing.
But yes I think every creature should have that chance as survial don't get me wrong.
I don't think it's a fighter/MOBA because you have a viable way to survive the encounter. And sure, irl it might not work like that, but well, game and fun takes precedence. Investing a lot of time in a playable, only to face guaranteed death if you run into the wrong encounter, doesn't seem like much fun.
If there are encounters where, no matter what you do, you just die because you are outclassed... Then that is simply not fun game design. (And also not realistic-- in ecosystems, if an animal is completely outclassed by another, said animal goes extinct because it can't compete). Plus, why would anyone play something that is a guaranteed death upon encounter? That's why people don't play dryo or hypsi right now.
That being said, this is a survival game, and that means 2 things. First, to win means to survive, at any cost, and to lose means to die, preferably because the player made mistakes. And second, you don't need to balance like a MOBA or fighter game. Therefore, a "balanced" encounter could mean: Dino a can escape dino b (burrow, trees, flight, swimming), OR dino a can fight dino b (attacks, damage), OR dino a can avoid dino b (running away, turn radius, camouflage, etc). And vice versa for dino b to dino a. Also, arguably, if dino a and dino b take equivalent times to grow, they probably shouldn't be able to one-shot each other, just because losing 2 hours instantly feels... Not good. Obviously if something that takes significantly longer to grow gets a hold of you, you're probably not gonna be having a good time....
Also obviously, if your dinosaur uses the escape method of survival (beipi, Herrera, ptera), and you wander too far from safety (water/tree/flying), that's the player's mistake, and that's where it's fair to get punished for it
Same with the others-- if your dino isn't kitted to fight other dinos, then trying to fight is a mistake that can be punished
Agreed survival is important. I too would not want to face guaranteed death especially if I'm making all the right moves.
There's a sweet spot in there somewhere that's for sure. Though I'd be curious to see how less often players would die if these survival balancing tactics were implemented. I also know that playing as a carni can be very stressfull at times especially when you can't find food. If every dino I faced had a sure way of escaping everytime I feel like it'd be a game of cat and mouse between lower tier and higher tier dinos; which it kind of already is. But I agree it needs a survival based balancing and proper counters.
#balance-feedback message Ceratosaurus isn't meant to be fighting carnotaurus anyhow, it's a scavenger that bullies other players off of bodies via it's body buff so there's no need to try and balance the fight between them. However ceratosaurus is very capable of just out maneuvering carnotaurus with ease given it's superior mobility; if you're dead set on killing one you absolutely can just don't try and face-tank it without a large corpse.
yes that's the point
carno is superior
that's where the body buffs come in tho, you should be scared to fight one without a body by your side
Flashback to when Dondi made it clear that not everything is meant to take everything head on in fights.
"Nuh uh"
real
Plot Twist you're not since Charge Hits even by passing due to a wird hitbox it got atm and cera bites either dont Connect or so damage at all since its bugged. Its in a pretty Bad Stage and even with Body buff the Carno can win this at eeze If it dont have Just 2 braincells looking for the third.. under this circumstances now.
but that's just you atp ive never seen that happening
did a lot tho.
from carnos running past me or a mate and still getting hit for example.
and the chargebite "bug" is nothin new sadly.. does kinda normal bite dmg which is really bad since its a ability you rely on a lot 😦
seen enough ceras getting demolished by carnos if they just dare knowing wahts on with chargebite for now.. <.<
just a temporary problem, til is fixed. Then we back to the better one may win 😄
hold rmb and then press lmb to do a charge bite
i know but still sometimes its not working.
bit a tiny raptor with it and it just survived screaming on a hit.. would like to know how much dmg a 4sec chargebite does to a 20%ish raptor like that was BS 😄
other times it does full dmg by just releaseing rmb, some times it doesnt, same with lmb.
its not working properly, thats fact, we know it and its a big issue for ceras 😄
wow that's you being so damn laggy
especially for fighting bigger dinos like carno if it wants to compete.
but even on dilo and raptors it really P` me off if a raptor got stuck to me and full on chargebites to the face wont do S because they are bugged 😄
raptors are charge+alt bite on decent hits. but not for now 😄
bruh ping of 20-30 aint laggin 😄
got a really good and fast connection from my side tho.
so even if it would be lag ( and i dont think that ) the raptor f.e. got a hit knowing by its scream.. and should be dead.
im not mad about the overall balanceing, IF it works poperly 😄
it just feels weird
and knowing some others got the same issues with the carno ram hitting wider than the carno itself is, makes it not a "just me" problem.
you takl about things that never happened to me or anyone i know
it is
well i know some sadly thats what makes me a bit mad about it so i kinda know its not just me 😄
dont know why they didnt looked at that bite already like its really what makes it stay alive in a lot of situations <.<
Anyone else just now realizing how pathetically easy it is to win the carno v teno 1v1 as teno?
Without charge it feels like you are playing the matchup in a wheelchair while the teno has brass knuckles and a reach advantage
This is coming from me who used to complain daily about carno
teno is a superstrong powerhouse yes. Kick nearly strong as a cera bite (125) and bleed applied is insanely good too. Carno without charge/knockdown on it is not haveing a easy time thats for sure.
well carno still got insanely high biteforce but against an agile teno thats not really helpful :/
Im fine with tenos i get my B kicked a lot since chargebite problems 😄
its supposed to be a real UFC champion of a brawler ..
Carno supposed to be a small game hunter running for smaller prey ( woudl say to a weight of dilo or half carno weight).
Hunting juvies and early subs is pretty fun and ez as carno. Its a hunter not a Fighter/ MMA champion.
I get the frustration, got it on tenos as well so i understand that tho.
The only issue is the massive hitboxes on all of its attacks and its extremely long stun. I get rewarded less for more effort, is my point. By barely clipping me he essentially guarantees himself at least 250 damage (worst case scenario for him) By me juking his massive hitboxes (with the least agile dino in the game) i get 175 damage.
I play cera more than i play carno, and honestly at least cera can dodge teno attacks and make it puke, but teno still needs to be looked at. I have been a long time teno supporter but I simply can no longer do so after actually experiencing multiple 1v1s against it
ye teno is a 1v1 BEAST its really wierd even after vomit how much stam they got and how often they can swing.
ye that hitreg/hitbox is a big thing (sometimes get a tail hit from tail and get knocked for example) but thats a problem overall, not only on teno ._.
ngl i said plenty of times im feeling more confident killing a stego with its 360° tail that reaches longer than that tail actually is 😄
If I have at least 2 other ceras with me I'd honestly much rather fight a steg than a teno 100% of the time.
The amount of times I've been knocked down, including in water by the tip of the tenos tail touching my hitbox is actually absurd.
yes
because carno is made to be unable to fight tenos
On one hand, carno is not meant to beat teno
On the other, carno is riduculously underpowered rn
yes
absolute!
id even go so far to say id rather fight a young sub stego or a late juvie alone than a fg teno 😄
well its actually pretty strong if you see it as the small game hunter it should be.
everything up to a few hundred Kilos is kinda oneshot-ish by ram+altbite 😛
if they would adjust the carno to get way more food value by those smaller diet dinos it would be perfectly working. Sadly thats not the case atm what makes the "small game hunter" go for something bigger, not to starve. Also there would be a need of small dinos, so they need to make stuff like dyro maybe faster growing or someway more fun to play in order to get this ecosystem working then :/
i think RMB is still stupidly overtuned in terms of damage, but the windup/stam is insanely weak
ye totally!
should have less stam consumption but also less dmg may that would work out better for it.
Its super fast and should be able to windup a longer distance with its stam to openfield charge smaller prey imo.
would make it more to small game hunter since its dmg would be less on charge but by knocking a dilo/Omni/pachy for example and followup altbites it would manage to "ambush" or run it down.
should have the stam pool to actively hunt smaller dinos.
This way that charge would be more useful to smaller prey since you can use it more often/effective but less useful against bigger dinos like Cera/teno, could lead to the small game hunter being its thing, hunting stuff up to 5-600kg like pachy/omni/dyro or juveniles 😄
It’s worth noting that ram stamina has also been bugged for several patches already. What I mean is that this stamina still being consumed after you let go of RMB, thus for the tap ram you waste not 10%, but ~20%.
Totally agree👍
Carno as small game hunter should stay where he is.
other and better hunters will come into play to do this job
Yes agree! We really need to keep in mind that the roaster will grow over time 🙂
Cant wait to see how the whole ecosystem will work If it all comes together 😄
Like carnos hunting Rex puppies running from its mother xD
Absolutely
And everybody can decide where he wants to play that ecosystem: offis= less creatures and basically balanced.
Or on community server with every creature. More unbalance, but i say= unbalance is balance (some creatures are comepletely lost, some can better survive and others have not many enemys= thats Nature, thats balance) 
add more migration zones for the stego its boring running 2 from swamp to highland and get back to swamp and fix the food picking bug stuck in the mouth
@analog mirage While I think you had some good ideas in there, specifically, this altogether sounds like massssssive overkill(imo anyways)...
I think some of the ideas you had were pretty good. Personally I particularly like the idea of slight direct buffs from being around a corpse, like a slight bump to bite and charge bite. The other stuff, as far as bones, bleed, and scent dont sound unreasonable or broken...
Probably need to find a more specific sweet spot for some numbers, and idk how big of a buff these would really mean, but might be a little op as presented(whats ceras bite/max charge currently? Hows the bleed gonna pan out with cera vs raptor? It shouldnt be like immune to bleed essentially or anything silly like that, although I def dont mind it being more resistant!)
The bile thing sounds totally broken(to me), especially requiring dinosaurs to go to salt. Imo that would make cera the most broken trollish mess imaginable... maybe a weakned version of what you described. Make it harder to actually apply, but make the penalty both a little stronger(than it is as is now, not than you described), but especially with/by your idea about debuffs.... But they should have chances or something to heal or cure it some other way than going to salt.
If you did this, make it so going to salt would fix it faster and be worth it, but also dont make it so they HAVE to go to salt or they cant heal ever.
That just sounds totally toxically and trollishly broken(again, imo)
Idk how hard or what the issues with RNG type stuff is on a server/game like this, but I think things like some sort of checked RNG type mechanic for healing from things like illnesses, particularly from things like bile, but even maybe just in general.... and for other things too that would probably alot more fickle and harder to implement.... like adding knock off chance with bucking!(I really think if this could work, itd fix the bucking balance) would be neat and cool
not to call you trollish at all or suggest that was the goal..... rather people who like to troll could abuse it easily ****
I mean Cerato can’t choose its fights. Almost everything can run it down with ease. When we have even bigger stuff like allo, Maia, Alberto etc. Cerato is gonna have an even worse time against them. So I want Cerato to play into what it’s good at. Scavenging for food and supposed to be punisher. Ceras health at 1.3T is far too squishy for its bleed resistance to be going down at 50% health which is 650. It’s very easy to lower its health where it almost never gets to have its bleed resistance used
So you have an animal that is slow, fairly small and only gets its resilience around bodies.
So to compensate Cerato should have the bigger punishing abilities to make people not encouraged to just push around as they please
Yes people COULD use it for trolling. But that’s why Cerato is as slow as it is. To prevent it from doing so. The issue I see atm is it’s slow and on the squishier side but lacks anything that makes it punishing for going toe to toe with it
Everything can either run away or just be big enough where they can kill it easily
Currently It doesn’t pick and choose its fights, but it also doesn’t have the kit to punish people
You could potentially lower its speed to 39 to compensate
I mean, as with many playables, when either outnumbered, or encountering a simply 'stronger' playable, things like playstyle and environment and choices tend to be determinant to me. People talk sometimes like everything is a superflat world, but unless its for a body, cera should be trying not to get caught out. In a corner, even without a body, cera is very good IMO.... its ability to punish people come from its kit, and IF you play to its kit. If you play it like a not scavenger, it shouldnt be unreasonable for cera to be taken down easily by bigger things or large packs... As is I feel like cera isnt THAT slow... it can definitely usually get away from most things without dying even in a field, except maybe FG carno. In a corner, stacking bleed on it is very hard, especially without taking loses, and even if a much larger Carno can face tank it, if hes forced to puke first, let alone take much damage, its either not worth it, or a very risky venture.
Im not saying your wrong. Id need to think about it, but I do think it sounds like you want Cera to be better in just no frills direct combat... and mayyyybe it could use a SLIGHT buff(if charge bite damage still bugged atm?) but.... I dont think its weak. In fact, even ignoring that it can eat everything , IMO cera is the easiest strongest playable rn that isnt super specialized(deino... and even thats situational)
I think a good compromise on the bleed thing was half the bleed resistence from 50% to 25%?(maybe thats needlessly taxing mechanically, so something that works out like that wouldnt be totally broken)
I dont think Cera is slow. In fact, I think for game feel and balance its good its as fast as it is, but I think its unrealistically quick honestly. Also, I do think Cera even now can punish things, especially if it plays to its strengths and doesnt overextend carelessly. I also think that if a Cera does overexetend it should be the only thing getting punished
**** it shouldnt be totally impossible to kill it, even when its made tactical errors, even if you have a large pack or much larger/fg playable without getting punished. /it shouldnt be garaunteed to be so punishing that nothing ever interacts with it....
It could use a slight buff tho cause its playstyle and stats rn make it feel... odd
Its eat anything is what keeps it thriving atm*
Lemme take a look at the current roster:
Omni can outspeed it, dilo can outspeed it, Carno can outspeed it, Pachy can fracture it, Teno can simply kick it once or twice and leave it heavily wounded.
Literally everything that isn’t hypsi has a way to just push the Cerato around. Yes cera shouldn’t be as well against groups of players but 2 raptors can already bring a cera to half health with two pounces getting rid of its bleed resistance
it isnt a direct contest XD can it make it from a vulnerable place to the treeline, or to a place where it can defend itself? Carno might be able to outspeed it but certainly not outstam it at all. Dilo should be able to outrun it and omni too...
teno kick is silly rn XD
I’d argue cera also cannot punish well. Sure I can vomit and get bit once or twice. But after that I am in the same state I was in before and continue to pummel it as Teno/carno. The only things that actively get “punished” are omni, dilo, Pachy who just aren’t very Tanky in the first place
2 raptors bring cera to half health with 2 pounces?
Yup
each? tap pounces? that dont sound correct, but maybe
If that is true, and even just 4 tap pounces, then it needs more bleed res... but that hasnt been my observation in previous patches. Aint done or seen alot of omni vs cera this patch, but dunno if/what changed
Cera has slightly more Stamina than Carno. But it doesn’t matter because Carno makes far more distance with its speed. So it always will outpace you
It’s 2 raptors using 50% of their stam roughly
I dont think this is true, but again... your misunderstaning how that works for the carno. that means the carno can make no mistakes, and still isnt promised to come out a victor.... You also shouldnt be letting the carno catch you out where it can charge you or abuse it mobility
Oh, thats a massive amount of pounce XD.... knock em off and eat em
Cera is a “visually” big creature and has a large hitbox. Due to being so slow you also can’t make much distance when Carno moves faster than your Cerato can turn and you’ll always get hit by charge
XD lol. def shouldnt be letting that happen by any means... if 2 fg raptors pounce for half their stam unanswered, mistakes were made :-p
If your by trees, water, rocks, hills.... what a cera should consider its lifelines this isnt a problem
bucking is useless af XD
garaunteed to die XD... basically saying pls kill me faster
I think if they added a chance to knock the thing off, and idk if or how it works, but give it a similar cost for bucking one or two things, it can be used ICE, or to tryn trade ur stam for more of the group hunting yous stam.... but bucking is no good for nothing atm XD
I’m all for using your enviorment to your surroundings. But Cerato who is literally supposed to punish people for walking up to it shouldn’t need to always rely on it to survive. Sure against a group of things it should use everything it can. But against a single Carno it really shouldn’t
It can leave cover.... for a body XD
Do you know how often Cerato happens to find a body while in the middle of combat?
Cause it’s not often
No, you only leave the cover for the body in the first place
as a scavenger, it should be sticking mostly to the edges
imo... to me that works and makes sense... It can still easily bully omni or dilo. The pounce thing... use a rock or tree or water or mud and knock them down
it can still hunt small-medium ish things, albiet it isnt specialized for it
shrug I do think alot of the ideas you have are decent
the needing salt sickness sounds too heavy to me
You could just make it where it takes longer to heal after you vomit
and maybe some of the numbers you suggested mighhhht be a little too much? mayyybe? idk even... But I do think the cera could use some love/buffs
particularly around corpses
Cause as it stands: vomit on its own isn’t very impactful. It’s not something that punishes you too hard
That would make it much more balanced imo
and probably be simple and easier to implement even
than anythng like an RNG to heal, like I said***
XD shrug fair enough XD
But fighting a Cerato should go like this: At first not much is gonna happen. You’ll trade blows and if you have a plan to take down the cera swiftly you’ll be fine.
If you stay around fighting the Cerato for too long/the cera plays smart and forced you to play the long game by biting and waiting you out with jukes. You’ll be in a worse spot and therefor punished for fighting it. The Cerato has the advantage and will likely win if you continue fighting
It definitely shouldn’t be a “I hit you once and you are getting tons of debuffs” just a punisher for things that don’t respect it’s space
If you walk away from the cera you will be fine. If you fight it, you will have to play smart if you dont wanna risk death
Honestly it would be hard to troll as it because everything can simply walk away from it or take it down swiftly
Of course Mixpacking will always be a thing but at the end of the day I feel balancing everything around not being used for that has its limits before the playable just doesn’t have much to it
I mean, superficially I think that is how it works. I think were really quibbling about at what point you can or cant take it, if its even ever worth it, and how punishing making mistakes with it are... If your point is its not punishing enough right now..... ehhhhh.... I really think thats a result of making mistakes in how its played.... but I do think it could stand a slight buff in general, and I think the way its punishment mechanics work could use a touch up
so like.... slightly XD
very slightly.... but I also think how to buff it is small buffs and tweaks all around, rather than a big buff to any one thing **I dont think its in a horrible place rn
just think it could for sure be improved, both for those playing it, and for how it feels as far as realism fighting against it
right now its kinda, it made you puke or it didnt, and your fine, dont let it bite u again, or "well dang :I"
They track you for freaking ever
which I dont think is unreasonable or unrealistic***
Half the time you gotta run to the other dang side of the map to get away from the dang things >.>
Cera isn't slow. It's "slow" compared to literally the fastest creatures the game will have. It's barely slower than teno and its run time is pretty comparable.
Cera imo shouldn't be defending against allo
bile debuffs include: attack damage lowered, damage taken from attacks increased, stamina consumption increased
All these stacked is overkill as well.
There are a lot of decent parts, but a lot of it just makes it OP
yea, the cerato changes put forward massively shift cera to a nightmarishly broken territory
unless you intended to massively reduce its speed, i cant see why you'd do this
hell, cerato is not ANYWHERE near a position balance-wise where it'd be considered needing THAT MANY buffs
I have no idea why people are suddenly wanting to change cera, I genuinely think it's fine how it is mostly.
It's like all the re-works for troodon when I think troodon fairs pretty well, sure it could use some more love in some places but overall I like how it functions and it kills just fine.
It’s nv is too good rn imo
I was fine with it having poor nv, just needed a slight boost in brightness you could at least see where you were standing
Right... I really wish theyd maybe just tweak some aspects of it than rework it tbh. I also dont think cera needs anything, but I think it would both be easier and better just to tweak things slightly than change them entirely shrug
Are you saying you think its night vision is inappropriately unbalanced, or you think thats just more realistic?
I think it’s inappropriately balanced, I think it shouldn’t be this good
@uncut trellis"the turn radius makes carnos very easy to dodge despite their speed. It for some reason feels so much clunkier to play than it used to be. There’s also the fact turning just a little too far seems to make you loose your speed, and you just go back to walking, tbh not sure what’s going on or the technicalities of this." 100% imo
"But carno back in update 5 had a slightly better turn radius but worse acceleration than current carno" Is that true? Im not saying your wrong... It doesnt feel like it accelerates fast to me, but I may be misunderstanding how its working based on how it feels XD
****the turn part is def true I think... the acceleration just doesnt feel super fast to me rn, but maybe it is shrug ?
it has instant accel
Oh :I
hmm... maybe its just how that affects turning? idk... feels... clunky
which maybe makes it feel slow somehow? shrug
I have to slow to a walk so much to turn O.o
shrug doesnt seeeem like insta accel, but in a straight line mayb... Ill have to check it out and tryn pay more careful attention
It was incredibly poor before but I don't hate the idea of some creatures having less visibility than others; I remember specifically waiting for night previously to hunt ceras but playing cera during that time wasn't ideal. I'm all for tweaking NV between creatures however so long as no one ends up blind.
I was gonna say, before it was like... unplayable for 3-6mins/hrs of the day/24min cycle
although having some things, particularly things with good scent, have poor vision
sounds immersive and balancing and such
**gives you a little more room to play around making it stronger and therefore more unique/specialized in other areas and ways or environments/contexts, encouraging more specific ideally immersive playstyles, without making it unbalanced or breaking things
I think all creatures minimum should be able to see where they’re standing
What? You dont think some things should be totally blind? >.>
But no I don’t think anything should be to the level of Cerato and Stego from the update before
Cmon! They were fine! XD
How can you be scared if your able to see things? .... pure darkness... literally black screen. Best horror game XD
**I joke, but to be fair having a few hours of nothing but darkness and sounds as a small/med sized stego is kinda terrifying >.>
I feel this, in my soul XD
There comes a point where you just see nothing, and it becomes more frustrating than scary
Plus I think this fits better for human gameplay than Dino
Particularly when, although probably not only when(theres probably some perfect light touch that Im unqualified to casually intuit), its like a long time of sitting in the dark over and over, and the fear wears totally away
and you just... cant do things, especially, but not only when its stuff you need to do and could if you could see
Exactly
like making it to water or something.
end up falling off a small cliff and dying cause your in your 4-6th min/hour of darkness and your thirsty af now or whatever
it is better now atleast* XD thankfully!
*I jokingly discuss... Im not complaining!
Honestly how I felt as stego. There's little to worry about when you don't feel like you can do much if you're found anyway, might as well find a corner and afk for the night and just hope for the best.
XD I pay more attention to the time of day now, but I didnt used to... Id end up in silly places looking for food, hiding in a bush somewhere in the open
Now I find a place where I can make them approach only my tail, and even in the pitch black, I worry less
atleast now its not so dark for so long that your dying of thirst stumbling in the dark, and you filled up right before sunset XD
Definitely had a few scary nights, but no regrets! It was a cool experience... Like if a little stego got separated or something at night. Felt very immersive shrug
I assume irl little stegos wouldnt usually be alone*
not so sure about that
cera is the most difficult dino to bleed out as a raptor not taking deino into account
@uncut trellis They made the idle animations "still" and I'm not a huge fan of it
Omni's posture looks painful currently
It looks so bad
Yeah, I think they tried to replicate legacy's idle
The animation before was good
I’d fine with Omni being a bit more still cause it fits its personality, but not this still
Why?
its larger, faster, and it has an ability that is meant to knock down animals that are smaller and slower than it
teno is more capable at brawling
what else would kill teno rn lol? raptors and cera only, and cera is almost suicide to fight a teno. I don't see why a medium sized pursuit predator could not fight a small-medium sized running-based herbivore
And they want carno to be mostly hunting stuff that is dilos or smaller
lets not pretend like it will be able to fight anything larger than carno, it serves the role of the gazelle
this carno will starve to death
where was it said it was a gazelle?
its hunger values will be adjusted accordingly
What i mean is that it is a small-medium sized herbiviore that can defend itself against things slightly smaller than it/similar size, but runs from anything larger using its good running ability
I think that the matchup should favor teno, however if a teno is out in the open and the carno is full stam, it should probably lose
why tho? teno is amazing at brawling and carno is made to not really be able to take on tenos solo
nothing larger than carno will lose to teno
carno is the largest possible thing teno wouuld probably be able to kill on the roster
probably, but it can just run
All I am saying is that the largest predator that preys upon an herbivore should probably not be one of the easiest to fight off
carno is not gonna really prey on teno anymore tho
carno is solely gonna be focused on prey that is signicantly smaller than it
I know this isnt a proper balance perspective: but that is just genuinely lame
more interaction between players = more fun
two carnos are still gonna be a threat to tenos tho
I can understand this if more prey/predators of similar sizes are added, but rn, carno cannot under any circumstances afford to have one less prey item
it already starves by far the most out of any dino
furthermore, teno should under no circumstances have less predators than it does now
I completely understand it being a small game hunter, however imo teno certainly qualifies as small game when you look at the entirety of the future roster
its essentially the smallest mid tier, and carno is one of the larger midtiers
In a facetank, teno should still absolutely destroy it. But rn there is literally nothing carno can even do
Just use your mobility, fast 30 degrees turns, drift, and baits to beat a teno as a carno. It’s not an easy matchup, but still a possible one if the environment and your control of the dinosaur are decent enough. Teno has extremely large windows on its primary attacks compared to other roster (~3 seconds for the tail and ~1,5 for the kicks), so just utilize it.
I usually sit on “Free admin” servers and already have seen multiple carno players that decapitate tenos, literally. It’s not that common to meet such players on Officials though, but it’s easy to explain since there are mostly average (and below) skilled players, who don’t wish to train and find the best tactics.
kick hitbox is ridiculous and every time he knicks you, you will eat 3x the damage you deal when he makes a mistake
That’s due to desync, it can happen to any other playable.
Carno’s ram hitbox isn’t nicely polished either.
agreed, it is ridiculous to deal with coupled with the stupid damage if your a small dino running away from it
Both those statements are wrong
And the question isn't wether teno is small prey compared to the full roster, but if it's small prey compared to a carno
Which it isn't, because they're pretty much the same size
the concept of "this bigger therefor should scare smaller thing" is absurd to me
in that case, why does raptor punch up?
It's not a matter of size, it's a matter of being a carnivore
Carnivore should scare herbivore
😰
Idk if they will downsize it 100% but man
Teno possibly being in carno's range 😔
I mean, he’s likely talking paleo-wise. It’s no mystery teno is oversized
But downsizing teno would be fine, if compensated with something like more aquatic capability
yeah could work out. Shouldn't be a major downsize if they go through with it though
I mean, troodon, omni, beipi and cera also have artificially inflated weight values
Beipi has the opposite
That's true, but if it was about being fair then troodon wouldn't have more hp than a beipi while still being a visually 40kg animal
I mean, beipi shouldn't weigh 90kg for the size it is
however it turns like a boat and the ram is absolutely useless against tenos
it is made to suck against teno in all possible ways
yes raptors and cera only literally
it does not serve the role of a gazelle it serves the role of an oversized zebra
mess up get your head kicked in your ribcage
i dont know why i found this so funny
true, using ram in anything more than a 1v1 is a death sentence but carno is more than capable of killing a teno. The instant acceleration makes it easy to attack after you bait a slam or kick, its even possible to kill stegos right now
well yes but it requires unholy levels of skill, keep in mind these bois are made to kill carnos
i mean idk if crouch stopping is a new mechanic or if i just didnt know about it last year but I'd say using it makes killing tenos nearly as easy as they were pre charge update
not accidently sliding into a slam or stego tail is a game changer
Feedback: Deinos can now not see a thing underwater at night. Died many times of hunger because i couldnt see a thing in my own invironment. And now young deinos cant even survive from larger ones by running away on land because of the new lunge that for some reason also works on land and is so spammable there is no hope in trying to outrun them. If you spawn at night as deino, suicide and wait till its day or it is unplayable, and even then.
still easier and more fun to hunt tenos and stegos as cera tho
actually crouch stopping seems to have been removed, just played carno to test it
it has been removed yes
Numbers + it is meant to hunt larger prey
Teno is essentially the smallest animal you will see in herds in an open grassland. I think that it would make logical sense for carno to have some more success against it than it does now, since carno is a pursuit predator that is intended to hunt prey smaller than itself
To clarify: i think raptor pounce is broken rn, and I also think that herbivores should get more love. Im just talking about these dinos in concept here
The matchup should be teno favored yes, but as of rn the carno player has to be significantly better than the teno player just to perform worse. Which for two similar sized dinos in such a small roster seems like a balancing issue.
I dont understand what is wrong with returning the matchup to its early evrima days where tenos could slam you out of charge if they timed it right and destroy your hp, or where carnos could charge you and really do some damage if you got caught off guard. (Nerf charge dmg tho obv)
because the servers won’t allow it. something changed one update back on Spiro and charge kept going through teno’s slam because of it. maybe it’d be different now but I severely doubt it given how people are still being hit from a few feet away still and taking full damage on tail shots lol
the dreadful desync ig
it was consistently a problem until teno and carno got their ram vs slam matchup some special attention
wdym? a problem before or after gateway era? I remember the matchup being very balanced and the slam was prescise around the earlier updates
that special attention completely deleted the skill on the part of the teno, now by simply pressing the slam button you are guaranteed to always stop a charge
0 timing is necessary, you get hyperarmor
iirc it was around update 6 or 6.5 Spiro
so pre gateway but it carried over into gateway until the interaction was given attention
i do remember tenos being essentially unable to stop charges then
yea my only guess is the funky servers
so as far as I’m aware that delicate show of skill won’t be able to make a return unless they somehow manage to make everything be how it was pre update 6 or whenever the ram vs slam problem first began
Hey, I've hardly ever seen any dilos - or at least never any grown ones, now and again you hear the echo of a baby dilo trilling in rail access - however I feel like raptors are EVERYWHERE. And when they jump on your back, I don't know how to get them off. Are they gonna make bucking more effective or do we just die when raptors tail-pounce us?
@dusky surge random question, what's with downvoting ptera stam buff suggestions?
What's the harm in it? Ptera isn't rlly fighting anything atm yet ptera is super stam reliant. + on a natural perspective it'd only make sense, tons of especially seafaring birds can go days without resting, why not let Pteranodon fly without redt for a while too?
dilos hitbox seemd much small to me
some dilos cannot even attack other dilos
what u guys think abt that
i didnt see anything about this at balance feedback channel
it can fly across the entire map with a half bar of stamina
As the person said above if you know how to manage your stamina fine, you can travel across the map with only half a bar of stamina left, ptera doesn't need stamina buffs, people just don't know how to fly (need to constantly rest) and then view it as a problem rather than learning to fly itself.
@alpine plover ...that all actually checks out, nvm then
id argue the stam regen is a little bit of an issue, because 4 minutes does feel a bit long. something more like 3 would feel more appropriate
This wounded effect is very buffed, it's taking a long time to come off
Imo it shouldn't really effect damage though. The other stuff is whatever
Basically, whoever is injured, is dead, penalizes 50% of the strength and takes years to heal
It's every nonsense thing they add, they should ask the community to see if they approve
I don't believe that someone who plays the isle would want to take -50% of their strength and take ages for the effect to wear off and a longer time to heal.
It's because they don't play the island, they just add things to make the gameplay worse
So I ask you, how is a person with an effect like that going to beat someone else by attacking?
cause, as soon as I get this effect, it doesn't take 1 minute and you are left with 50% less strength
If the effect lasted a short time, it would be great, but it's taking around 20-30 minutes for the effect to come off, and then start to heal, which is ridiculous
To have a complete cure, it takes almost 1 hour, with the perfect diet
It was nothing less to be expected, they screwed up the game with fatal errors
It only halves your damage when youre below ~10% hp
Each health % you lose below 50hp will take ~1% of your damage
@cosmic pelicanIn a fight, you usually have 20-30% health at most against another adult, but ''wounded'' is still an unnecessary debuff
In my fight I was completely healed and even so I took this debuff with a ''weak'' fight
Well, in the end it doesn't matter, I'm waiting for the P.O.T price to drop so I can leave here, the isle was very disappointing
I just don't understand why they need to add a debuff like that, there was no need, it just favors those who are in a group and those who are alone lose
It rewards good ambushes and outplaying your opponent all while discouraging fights to the death.
If youre outnumbered the wounded status doesnt even make a difference, if you stay and fight you wouldve died either way with, or without it, because it doesnt hinder your ability to run.
sit down and it takes 15 mins
Democracy =/= best outcomes
I guarantee you most players would just select for things that make the game easier, and make the more popular dinos better and the less popular ones worse
Evrima would unironically turn into faster paced legacy
the community would ruin this game faster than the asteroid killed the dinosaurs
I feel like a large reason why balance feels so off is because some dinosaurs feel balanced around the "finished product" of the isle, whereas others seem balanced around the current state of the game. As much as I would love new dinosaurs, I would much rather a decent chunk of time be spent on improving upon the ones that feel left behind that are already in the game.
This is literally one of my biggest complaints with stego balance v deino balance
Deino is already basically set up to survive anything the roster throws at it
Stego is built for the current roster. Throw a rex at it and it's going to crumble
they cant grab them
#balance-feedback message
but deino can grab stego if it swims in water...
Deino is already basically set up to survive anything the roster throws at it
don't exaggerate the power of deino please. this croc can't survive even a minimal attack if it's far away from the water. it will run out of water in 3-5 minutes and start taking thirst damage
Then don’t go on scenic hikes instead of staying in the water, where you’re set up to survive anything the roster throws at you
I don’t see what thirst has to do with my point
i may be wrong, but I don't see a problem with deino being strong in water. it's his habitat and he's good at it
I didn’t say it was a problem
Being prepared to survive in the future roster is a good thing. It’s why stego is bad as it is, because unlike deino, it isn’t future proofed
Deinosuch should not touch Rex at all as they have different habitats, on land Deino is no rival to Rex, just as Rex is no rival to Deino in the water. Terrestrial dinos have to deal with Rex
this is how certain dinos got nerfed to the absolute ground
#balance-feedback message terrain is the risk
miss and fall off a cliff
cant pounce at all on half of the map
Will mutations affect the game's balance?
Most definitely.
Good or bad? We'll have to see. 
I genuinely hope mutations don’t touch health, stamina, and scent (scent can honestly be debated ngl) at all and instead just touch on survival aspect changes like the ability to drink salt water or the ability to get more colors outside of the playable color palette (please no neon colors
)
the moment mutations affect health and stamina is the moment certain mutations become meta just like the old stamina diet (which should’ve never been a thing)
they will
at least im 99% sure they will
will..
have only survival aspect changes or..
touch on stamina and health?
im 99.9% sure it'll touch both stam and health
I’d stand on 95% percent
and that is why i cant wait for em
why would you want that lol
I’m pretty sure their being sarcastic
i saw somewhere first review of mutations and their names. unfortunately almost all mutations are about stam and health
thats not how i remember them
no mutation modifies health at all
the main issues i have are the movespeed and damage mutations
well. then we'll just have to wait for the release. because I saw a review of mutation that reduces the chance of broken bones and partial immunity to poison dilo/troo
i hope that's not the case
a review?
why would i not want that
no im being absolutely fr
faster health regen, faster stam regen, what's better than that? nothing
diets lol
diets do very little
being able to pick faster health regen or faster stam regen allows me to not have to use 30% of stam on a pounce that does little bleed and then watch as the mfer just speeds away from me knowing that i cant keep up
And that's the exact reason why Wave (as myself) don't want that
That's the same thing as stam diet all over again
well idk what to tell you but i cant wait for that
You get a lot of options, but actually you don't because there is no reason to pick anything other than the meta ones that increase your health, speed, damage or stam
So that's just... powercreep
And the illusion of choice
And then the other guy has that same mutation and then nothing changes. Back to square 1 of you complaining about stam
that doesn't even make sense
what the other person picks is not even my problem
i dont want to outstam the other person in every single way i want my stam to not regen .30% per second
But that's a balance issue
well doesn't change anything for me
it's clear that stam as it is won't be changed anytime soon
so any chance of having better stam regen considering the stupid thresholds n stuff is amazing for me
I'd rather have mutations as a mechanic not be wasted into that
And I don't see what the problem is with stam, apart from the thresholds
the thresholds
they dont allow anyone to have an engaging fight
instead you are forced to keep your stam at 60% which is absolutely stupid
not to mention that the regen is mega slow for what the thresholds allow you to do
if there were no thresholds, it would be way better
that's fine
im just saying, thresholds are a game ruiner
or not really a "game ruiner" but awfully annoying
so if there's any way to make them less annoying, i'll take it
i hate the idea of mutations just basically powercreeping dinos
I'm pretty certain mutations aren't going to change this
mutations are supposed to diversify survival strategies
some of my faves are the ones that make eating also grant small portions of thirst, allowing you to read human texts, (supposedly) being able to see infra-red (allowing you to see human NV lights), stuff like that
cannibal is also a cool one, as well as the drinking salt water one
so much cool things can be done rather than "stam better, health better, damage better"
And a mutation that supports every lifestyle (ex: better stam) is powercreep
not at all
you can get the saltwater one and live in the coast without being disturbed
or you can get a faster health during rain for example and engage in action
Or you can get the stam one and be better in every situation, including on coast because you can outcompete other coast dinosaurs and migrate easier
wont be able to drink there then
A small price to pay in order to be straight-out better in every other situation
not if there won't be any situation 🤷♂️
what
there aint other coast dinosaurs excepting ptera so how are you gonna outcompete when there's food everywhere
get saltwater one live in the coast
or get saltwater and stam
get killed by someone who picked the better option
not if you're literally flying
The entire game isn't just about ptera
im giving the example of ptera
if you want an action-packed lifestyle, get stam, get health, etc
and if you don't, pick others
But then I also need the stam or health buffs if I don't want an action-packed lifestyle so I don't get killed by those who picked them
Unless the option is "play meta or be coastal" which is a meme at this point
you don't need them but you can pick them to aid you in future fights
Better stam > basically any hyper-specific niche
Source: Diet system in U6.5
You COULD pick anything else, but why would you when triple stam trumps everything
"If you want to be better in the meta of survival, pick the powerful damage mutations, or be a loser and pick something that will rarely have value"
Unless I'm a dryo, ptera or other non-combat animal, why would I not prioritise damage, health or stam
Straight stat buffs always beat niche situational benefits
people seem to dislike the idea of the salt water mutation they’re reasoning being, “it invalidates proto’s niche” as if drinking salt water via a mutation completely invalidates a playable.
thats silly
There's still can be a limit to drinking via that mutation.
why would there be though?
Because drinking saltwater would also fill all your 3 nutrients
I would if the devs actually know there is organic matter in salt water lmao
@alpine plover I may have a solution to your problem
Play something other than deino
Nope
Hmm, I should have guessed you would have answered that
i only play deino
i dislike playing deino
the deino main
womp womp, enjoy playing deino then. its only gonna get worse from here
So, you don't enjoy deino gameplay, but you insist on playing it anyway? Is there any actual balance issue, or do you simply find the playstyle unfun and boring?
he has to actually do things and be skilled to get kills now
well ..
- they are meant to canni way more than they actually do.
- You can still get into EVERY water place on the map as FG Deino. (just very difficult on some places but doable as some croc can prove ya)
- even with that splash sound bug ( which should get a fix for sure) you can get your food since some always get risky for water.
Life as Deino should be the hardest of all for being the APEX predator right now. All you gotta fear are bigger deinos or a team against you. Croc is just a 8 ton Cerato that has less to fear .. change ma mind 😄
Edit: you guys still have the food bug abuse to get diet from nondiet ... a gift they took from cera after Stresstest (reported that myself during stresstest since no one wanted to). Crocs keepd it til now.. (reported hope for a change tho) `:D
croc complains beside that water sound bug are just enjoyment to me for that xD
Would you guys perhaps support a mutation for cera that could somehow allow it to play even better in the water? Or do you think that these are too drastic of playstyle alterations in mutations?
Depends on what you mean by "play even better in the water"
If it's increased swim speed, it's fine
If it's the ability to lunge and dorwn other players like deino does it's too drastic
well, besides deino, it's teh best water boi
super fast swim speed and alt bite
If you can't kill things as a croc/ Deino then you are doing it wrong. I kill things on a regular quite easily like 80% of the time. This complaint of the lunge is a non factor due to the stam drain applied to the bite and drowning target. Silent assassin sure is ever seen a real gator hunt under water, it doesn't make a lot of noise you can't see it and it can very much see you. Really needs a changing is how players migrate and the migration patterns themselves. Fewer of them at once and having them cover more space around the map would fix like 90% of the issues. Things they could do to make the deino more playable would be to create less safe drinking areas. Also, the amount of noise the croc/ deino makes should be more dependent on factors of the water, are you closer to the surface or the bottom etc. obvisously though the sound bug does stink quite a bit.
I like how upset ppl get at the ambush underwater predator for being extremely effective just like how it is irl, wild animals must feel like this too, I guess there’s a reason why they hardly changed in millions of years.💀
right
all i was thinking max is reduced stam consumption from swimming, and at max maybe even a dive (with like very limited oxygen, and increased stam drain underwater, meaning it could only be underwater for like 10 sec) but that seems a bit drastic lol
I like how people forget The Isle is a game and not real life
You know I have talked about deino plenty of times now, and the fact that ppl are still complaining even though we have a new map now which is not advantageous to deino players and the fact that deinos growth has been nerfed goes to show how ppl will never be satisfied and want the playable to be handicapped
Some of these people are so greedy and just want everything removed from deino because they chose to drink in a middle of a hotspot 😂
I guess we'll never agree
But being punished with un-counterable instant death for "drinking in the wrong spot" that looks exactly like any other spot and the only way to prevent that being only drinking where a deino cannot possibly be is lame and stupid
The fact deino isn't the easiest creature to grow is already a step in the right direction, but its gameplay (and the way to play around it) is still the most unfair and boring of any game I've played
Schooling fish makes it still pretty easy to survive with
Imo opinion that should def be changed there’s no reason why an adult deino should be able to survive on tiny schooling fish they should give like .5 hunger
So how would you change it? because the vast majority of arguments I have heard end up punishing the deino player for no reason
A good start would be to change the lunge into a charged attack
The longer you charge it, the further you can go and the bigger prey you can grab, but it makes a subtle noise/some ripples while charging
This punishes the deino player trying to ambush someone trying to drink because as soon as someone hears or sees the water ripple there gonna run
Why are we giving ppl an alert that a deino is there?
It makes it so ambush is dependent on people being attentive
Of course anything proposed is gonna be a nerf to deino as currently it is god-tier in any situation, bar fighting against things its own size
Because every other ambush predator can be detected in some way before it catches you, only deino is free from this rule
But once ambush ability is in a fair and balanced state, other aspects of deino could be buffed
Like, there wouldn't be a need to prevent it from traveling to any water source or staying on land for longer if it wasn't so oppressive on the server by merely existing
@slim dragon the thing is when ppl are drink water they are always attentive since the camera is literally locked right in front of them so they will always be looking for the deino, also, on your second point deino is the only ambush predator that lives in water so of course you won’t be able to detect it, that’s just how the playable is.
And if you make deino detectable it makes it far harder or almost impossible for a deino to get any kills
I’m sure you remember when deino audio under water was glitched so you could easily hear a deino swimming
And if you keep it undetectable there's zero counterplay so it stays just as bad as before and everyone except deino players will keep asking for nerfs
on the subject of boring gameplay:
I think as soon as more semi-aquatic animals come into the game, the gameplay will become a little more interesting.
- Bary is on the roadmap
- According to the concept, Megalania should also be found near water (depending on the grow, it can be anywhere, even on trees)
You could argue that the Deino came out too early because the water biome hardly has any animals worth playing.
in itself it is well made.
deino may not be encountered in the game at all. just drink where deino can't go. but it takes an extra 3 minutes to get there. it's better to drink where he is and then cry that deino is too strong. good old-fashioned player logic The Isle
Lunge NEEDS a nerf, that is a fact. The real question is, do you prefer it to be nerfed in that you need to play skillfully and setup your ambushes, or do you want it to be nerfed in that if the grabbed player presses E you let them go ?
I agree
The Isle relies on player interaction. However, deino provides none. People say small animals are "wasted server slots" but deino is much more so than any of them, even hypsi. Because you can interact with them, they can be chased, they can get into fights, they can have some special interactions (like hypsi blinding people) deino has none of that.
If deino was removed and replaced with toxic water that has a chance of instantly killing you, the player experience would be the exact same
And I guess people like you would say "toxic water is a good mechanic, just learn the map and drink where the water isn't toxic"
Yeah, two more deino fodder
Wdym by your first point because deino already has to set up its ambushes correctly, if your at the wrong spot or your timing is bad you won’t be able to get a kill
But even with the logged camera while drinking: when you stop drinking, you're still stuck in the animation for a few seconds. enough time for a detected Deino to get one.
so I was killed in East plaines. but I was really happy for the deino because that's rare enough. lol
All you have to do is swim underwater in the direction of your prey, and press right click before they've finished drinking
Wow, so much skill
ye. that's right. questions?
in any game, there's a hard hero and an easy hero. if you choose the difficult one, that's your problem
And when the easy hero is better and stronger than every hard hero it's called a balance issue
I see your point but you forget that juvi and sub Deinos do provide food if you manage to kill one, and when the other semi aquatics come to the game they will reduce deino numbers even further by killing the small ones and providing people an extra choice to play as like for example beipi.
Besides, Deino is an apex. It SHOULDN'T be the easy one
Nah I wouldn’t say that 💀
for some reason the nerf question is always about deino. but with stego with 1250 tail dmg everything is fine, isn't it?
Then why do you say that for deino ? The only difference is that you play deino
Yes
It's much lower than deino's effective damage of 6k
Also stego isn't invisible
It doesn't have bleed resistance
You're never forced to face the swing headfirst
Actually you're never forced to get close to a stego, ever
But for the rest of the playerbase it's the same
But even with the logged camera while drinking: when you stop drinking, you're still stuck in the animation for a few seconds. enough time for a detected Deino to get one.
so I was killed in East plaines. but I was really happy for the deino because that's rare enough. lol
So anybody can't say: deino is detected im safe while drinking.
I called it: i want that challenge.
Cause the easy hero is getting more and more boring.
Bro if you don’t have full stam you won’t be able to drown anyone, that means if you waste a lot of stam trying to follow someone down the river or something you won’t be able to kill them
And ?
nah, I see. as soon as it's not about nerf deyno there are a million nuances. The Isle players are The Isle players. okay, this doesn't make any sense. some players will never learn to play without getting killed by a deino
Deino provides food for the ecosystem if you kill one, and funny enough I’m not even a Deino player anymore I haven’t played deino honestly since the new map dropped.
Ok, how do you kill a deino if you're not a deino yourself ?
Every other species plays The Isle together, deinos are playing their own game, alone
If they are subs or juvis kill them while there on land, or you can kill even an adult on land if you have enough ppl or he’s bad enough or if your a stego.
Why would a juvie deino be on land ?
where is it written that all species must obligatorily interact? who does the ptero interact with? or is that different?
They are either traveling or trying to eat
They can
You can't interact with a deino unless it's
-Out of water for some unknowable reason, in which case you may watch as it passes
-already lunged you and you are in its mouth
Ppl manage to kill juvi and sub Deinos that are on land often, you can’t tell me that doesn’t happen
who does the ptero interact with?
Pteranodon can get into fights and can get killed, especially now that herrera is in the game
Anyone except deino
And when Bary and sucho get added in they will kill juvi and sub Deinos in water
deino can get into a fight and be killed by other deinos, stegos or carnos. Problems?
Definitely not subs, too big
How does a deino get killed by carnos or stegos ?
Unless it's literally doing its best to die
are you serious?
I think a sucho could def kill a sub but it will probably depend on skill or depends on the Deinos weight
You're so funny, honestly. You are probably the same player who, after dying from deino, comes to this place again to whine
I'm not
three deinos are killed by stegos. omg. fantastic
Bro what? Just a few days ago I was playing as a stego and was drinking at the swamp when a fg deino ambushed me, I ended up killing him and he provided food for ppl
That's because that deino was literally trying to die (just like the one in the picture above) or hilariously bad at the game
Nah just wanted to say, there are other players too:
People who say that this is unbalanced and cry about it are players who want to kill a lot players but want to have less risk.
like Lagecy the Rex with the 8-Move
and there are those like me: who want it to be extra difficult because it brings more thrills and because you improve your skills significantly (not talking about only deino, general)
and I see that yes. You talk about deino too often. Deino is bad, delete deino, deino does not interact with anyone, and so on
I'm not complaining here because I was killed by deino
Actually, ever since the day I started playing The Isle, I've only been killed by a deino twice, and one of them was absolutely my fault.
Doesn't change the playable is a flaw in the game
All deino needs is changes to schooling fish and then they're pretty much forced into cannibalism. There's also a lot of places to avoid deinos that it's whatever? Every major hotspot has multiple drinking spots to avoid deino
Well I'm not gonna change my mind just because I've been told I'm a whiner
I'm not a politician
I wish the solution wasn't "just drink where the water isn't toxic"

When you die to a deino, it's never your fault other than "drinked in the wrong spot"
When you survive a deino encounter, it's never your fault either, is just that the deino was awful at the game or bugged out
Fair but it's effective and you quite literally never have to interact with them. If it was up to me it wouldn't even be a playable 
You don't understand
Deino being able to oneshot anything without counterplay is VITAL for the game and as a playable
Baby, calm down your ardor. They won't change anything at your request anyway.
Isn't this screenshot telling you anything?
They did before. Besides, I'm not the only one who thinks this way
Yeah I almost forgot that most of the time the deino pop controls itself through cannibalism
Tbf it's a failed playable if it can't even do that. Genuinely a mistake to add to the game but it's here
Most people who aren't deino mains think the same
I think herrera is a great example of a balanced ambush hunter
Lots of killing power, still possible counterplay
Namely, they do not play for the deinos and whine at them. I wouldn't be surprised if Deino didn't kill them at all, hahaha
That is fair but at least there are safe spot to drink so you don’t even have to risk dying
Literally just nerf schooling fish and 90% of deinos die
I don't like the idea of forcing deino into cannibalism either because I think the population of deinos on a server at any given time should be very low, but if they're forced into cannibalism they're not sustainable unless they got friends suiciding themselves to feed them
At least the chaos days of spiro being 50% deinos constantly are gone
If you haven't played it for more than 2-3 days, don't touch it, you don't know how to play it, you don't know how to survive, how hard it is to get to hot spots, don't touch it if you don't know its concept
I propose to remove stego, which kills 100% of deino in 4-5 hits with its tail, and at the same time deino cannot do anything!
But deino can do anything
It can swim away
If it's skilled enough it can kill the stego with bites
And now it can even lunge and drown it !
There not though at least rn, east plains pond and the south rivers have a lot of food for deino
His cerebral cortex is too poorly developed to understand this
AND swamps to since you can actually drown a stego now
Deino can't drag away stego
It can since last update
(Not patch, actual update)
Which was a few months ago
It looks like you didn't play as Deino, and didn't crash into Stego. Try to grab a stego on land while you crash, and he kills you in 4 hits
Yes that's the point
Deino isn't supposed to be fighting away from water
And especially not big things like stego
Or maybe deino should be able to fight off apexes on land as well ?
Keep in mind that if a deino has enough skill and the stego is bad enough it can absolutely kill a stego
Play it for a couple of days, try to survive among your own, or reach the southern river (if you manage to get away from it, I'll give you a medal), try to catch someone because of the audibility of 30-40 meters, absolutely everyone hears you and does not come to the water, try, you will be surprised by its gameplay, it is difficult and difficult to survive on it
bruh when did they buff the amount you got from schooling fish? It's back up to 7% 💀
it also spawns on you lmaoooooo
Yeah that’s broken lol
Why would I inflict myself with that ? I don't play deino because I don't like its playstyle
I played deino once, it was a cakewalk and mind-numbingly boring, I'm not gonna make that mistake again
Maybe that’s why I’ve seen a good amount of Deinos lately
If you don't know his gameplay, don't touch him
That's the opposite
I'm not touching deino because I know its gameplay and I know it's not for me
I prefer playing a game
Me personally I think the fun of deino is after patiently growing for hours and surviving all the other predators, you pull off the perfect ambush but the sit and wait gameplay is def not for everyone
I have no issue with people enjoying that playstyle
I have an issue when that playstyle actively ruins the fun of other players
Deino needs less a nerf than a complete rework
I would be fine with it being strong if, again, there was a gameplay behind it
And that if you died to a deino, it was either because the deino played well, or you played wrong
Right now it's none of that
I agree on the last part you said, the only way to really counter a deino rn is just avoidance
I have an issue when that playstyle actively ruins the fun of other players
i don't like the fact that I'm ruining the fun of playing stego, cera, carno and tena. nerf them
And that's why it needs a rework
So it no longer is what it is
i stand by charged lunge deino being an amazing idea
you can also add a charged bite with fractures if used on land, giving deino more defensive utility, allowing it to tussle with bigger apex-esque creatures at least for a bit, defending food and whatnot, while also providing some counterplay to an otherwise exceptionally boring counterplay
i also love the energy of "you can't talk about deino because you don't like it"
Of course you like the idea
It's yours
:)
You used it as a counter-argument to my idea of making deino AI-only
Charged bite on land instead of a lunge is a good idea I agree but charged lunge in water I cannot in good faith stand behind 😂
Why not? It grants actual counterplay while not invalidating deino, and means that you have to actually set up your ambush
If the charged lunge in anyway gives up a Deinos location it’s unacceptable
How is it any more unacceptable than eyeglow giving away deino's position, or enhanced water sense?
People can literally hear deino underwater in the current patch and it STILL ambushes
Then give another idea for possible counterplay that doesn't involve making deino possible to detect
Wasn't the idea to scale it? So at minimum it can grab ---- creature but needs to hold it to grab larger ones?
Yea, longer charge gives the following
- Further distance travelled in the lunge
- Higher damage on impact
- Bigger things to grab
If you grab something, you press right click again to release it, or G
Seems good actually? What would be the largest thing it could grab then. Assuming it's also avoidable, would be fine to bump up the range a bit?
Eye glow is irrelevant it can’t be noticed underwater and idk what you mean by enhanced water sense and yes ppl can still ambush even though deino is glitched rn but it’s incredibly difficult borderline impossible I believe
I’m ngl to you man I have no ideas for deino, it is in a “ it is what it is” state since you can avoid it
I'd still say 50% weight overall and 75% if in the water
That's bad philosophy
So the same as it is rn but worse????
We don't want deinos grabbing other full adult deinos, do we
Well kinda
That's what happens to overtuned playables
In this hypothetical, it also has a charged bite on land which I would make do up to 1000 damage alongside fracture damage
I remember this, but I hope ppl don’t expect a teno or a carno being able to fight back and escape lol
I mean? I feel like that's a fine size to start fighting back?
Even forcing a deino to use a bit more stam would be clutch
I’d say it depends on your species size and if you have claws
Charged deino lunge also helps with the stupid "grab you, bring you down, drop you, grab you, repeat" thing
Teno does have claws yeah but it’s so much smaller than a adult deino so idk
Dondi said he’s gonna change that
Saw someone chain a teno. I didn't even think it was possible but it happened
True but still your making deino worse
Which is fine, because it's still exceptionally powerful
It’s not overtuned, if you wanna talk about overtuned let’s talk about teno
It still has its insane stats, incredible survivability and overall killing power
I think it deserves a little buff in terms of diet management then. Near impossible rn to get a respectable diet going. Assuming schooling fish is fixed
it wishes it could be on the same level as deino lol
whut
Deino is the most overtuned playable in the game, by a very large margin
Why is teno the overtuned one, of all things ?
I can agree there, but I honestly would blame the roster more
An 8 ton creature is not getting much food and nutrients out of most of these animals
I mean it's meant to hunt smaller creature. I think it would be fair if it could a bit more nutrients out of smaller prey items than other carnis of its size range
Tenos stam
And that's it lol
Nerf the stam by 1-2% on kick and slam and its literally fine
Deino has far more fundamental flaws that make it a king
That's all ?
But deino is completely avoidable though and land locked
Yeah
Being able to avoid the mounted minigun in a knife fight by hiding behind a wall doesn't mean it's not exceptionally powerful
Heavy on that 2%
Especially if you will inevitably have to walk into its range again
I think it just comes down to 1 thing
team fort 2 reference ?
NOBODY has been able to give me a solution that doesn’t completely screw over a deino player by giving away its location ☠️☠️☠️
Because there isn't one. Because that's the solution
And it doesn't really screw over deino
if any nerf is "screw every deino player" to you idk what to tell you
Or maybe compensate that by giving it 10 000 biteforce so it isn't forced to use lunge ?
First of all, no one is saying "DEINO GLOWS BRIGHT RED WHEN CHARGING ITS LUNGE AND HAS A RAID SIREN"
It'd probably literally be small ripples on the surface, akin to the enhanced water sense effect
@dusky surge @slim dragon imagine trying to ambush someone when your making a audible sound cue &/or having a ripple effect appear right in front of them showing your about to strike and your location good luck
Bro 🤣
That's playing herrera
And guess what ? It can ambush just fine
I mean, when people manage to get ambushed by stegos, clearly a ripple effect isn't the end of the world
Actually I'm pretty sure even if deino glowed red and made loud siren noises when swimming people could still fall for ambushes
It’s not the same, that’s only when moving and most ppl are high up in the tree don’t compare the 2 Dino’s when you know it’s not the same bro 💀
Herrera has literal sounds while it climbs and jumps in trees and apparently that's fine
Carnotaurus SPRINTS AT YOU, GROANS EXTREMELY LOUDLY, AND IS REQUIRED TO GET A LONG RUNNING START, and people think THAT is an ambush creature. It isn't gimping deino, it's bringing it to the same playing grounds as everyone else
It's not the same because herrera has counterplay
Which is the very thing you absolutely disagree against
Let’s be real nobody is moving around constantly when they are about to jump as a hererra cmon now yall
No because they know they need to stay still in order to get noticed
But they still need to position themselves bfore jumping
You can also look up and SEE the herrera, something that you can't do with deino. To make them equal, we'd have to make deino visible under the water
The herrera has to have line of sight with you, meaning that if it's about to ambush you, you can still spot it beforehand
Basically, exactly the thing you think deino would suck with, herrera already has
herrera makes no sound
well it does but you can't even hear it
it's literally so silent that unless you're right in front of him you ain't hearing anything
herrera can't be heard while deino can be heard at a great distance always
That's odd, I think they should make it louder again
Regardless, you can still see it before it strikes, so therefor there should be no issue with deino having a similar (albeit more subtle) concept
Ngl and I have made this point before but carno clearly needs a rework and I’m glad dondi is looking at it.
Carno just needs to be removed from this stupid ambush archetype
Which I think Dondi is doing
This is the truth
can barely even see it
if there's leaves or anything yeah no you cant see him
Which is why deino shouldn't have a colossal visual queue
It should be subtle
if there's anything that mildly hides it, nope you aint seein
herreras dont have just 1 try
Carno and cera both need a rework but that’s another topic for another day lol
Cera's fine imho
they got more than 1 try most of the times
most of the times
That's if you let them
I’m not getting into that tonight 😭
i mean sure you can just dip to the other side of the map and you're good ig
If herrera misses its jump, it needs to scuttle back up a tree before its prey kills it or escapes
Which is far from being a given
How tf is anyone letting a herrera set up a second ambush after the first one failed lol
Whereas deino can spam lunge
some ppl give it even 5 tries
Deino can miss lunge and do it again
uhhhhhhhh no
if you miss it's over, go find smth else
That's the same as standing by a river and going "damn deino gets so many tries"
whatever you missed is not going back there
I mean it's both overtuned and also mediocre. The creature itself is whatever, but bacteria allows it to punch up well above what it should
you forget that you can just chase the prey on land without being seen (as a herrera)
so if he dips you can follow him, catch up to him and jump him again
IF YOU LOSE TO A GODDAMN LAND HERRERA LMAO
^^
and it happens quite often
that's why i claim that herreras got more than 1 try
however a deino is just either do it correctly or nopenope
nobody on his right mind is going to drink at a place if a deino just missed the lunge unless the deino just gives up
Cera isn't all that bad. Maybe increase the range of the chuff so carno can't run in and out with charge and increase the stam cost of tenos attacks so it can't run it down and also fight
Unless your a horrendous player a hererra and a deino only have 1 try but if a hererra lands the pounce it can obviously give chase on land since its bleed is very good.
well, tbf, it's a difference in niche
herrera is a godawful brawler due to poor attack damage, options and defensve stats
deino, however, has far better brawl capability, and can sustain itself on rot and bones
herrera having superior mobility is fine, because deino has INFINITELY superior defense and combat power
herrera can just get down and follow you
First of all, getting the buff shouldn't be dependent on chuffing because that makes no sense
I mean, the buff itself doesn't make a lot of sense, but that part is worse
im not even tryna compare em here 🤷♂️
well, you kinda are tho