#balance-feedback-discussion

1 messages · Page 98 of 1

dusky surge
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rex is biologically built to be fast, and even though it does lose some of that speed when it bulks up in adult, it's not like it's sluggish

golden coral
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It would be nice if stego got a slower, better looking run, but that's not to be

storm lotus
hidden kettle
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well yes thats what it should be. but lately carnos pass ya and still get a charge hit somehow ._.
was well used to dodge em but for now its at least a raptor wide space between and gettin hit anyways because of whatever changed on hitreg/latency 😄
and with that bugged chargebite ya pretty much prey under this circumstances atm <.<
only really chance for now is at a body (if buff finally applies) to get rid of em. Dunno whats on there but since hordetest im gettin absolute destroyed as a cera. Guess its mostly the chargebite problem that takes away your biggest threat tho :/

west plank
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Tenonto's tail is strong enough now, especially that it can instantly knock down the Ceratosaurus, and then it has time to kick it twice. This leads to Tennontosaurus being the dinosaur with the best stamina performance attack. I think the current power of kick and tail is very good, but the stamina cost is ridiculous, especially the fact that the boat costs only 2% is ridiculous, it can kick 55-60 times at full stamina. If I were to give some more numbers, it happens like this: Cera, after being kicked in the head once, is able to receive a second kick. If he gets this kick, his health drops to 36% and as a result, his damage decreases from 150. Carno, after only receiving a few kicks, if Tenonto chases him, he will die because of bleeding. In these cases, Tenonto is very superior. In short, Tenonto's abilities need to receive a stamina debuff. without any reinforcement
#balance-feedback message

dusky surge
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teno's tail is literally one of its weakest moves

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i get you hate teno but god damn lol

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you're a broken record at this point

west plank
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When the tail strike is combined with the kick, Cera especially has no chance because he has less health and is slower.

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So tail ability is op

west plank
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And I think I have good reasons

dusky surge
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you just want teno nerfed

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that's not balancing the game, that's just revenge balancing a herbivore that beat you

west plank
west plank
keen plover
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Also why are you running into the tail?

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Teno can only use it defensively

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just slightly increase the stam costs on kick and maybe slam and reduce the attack cooldowns. Really that simple

west plank
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Without any buff

keen plover
# west plank Without any buff

Teno's attacks weren't slowed down as a nerf. The cooldown was added to prevent damage hacks. All they need to do is reduce the end lag between animations. This patch only changed basic (primary) attack cooldowns. Now they need to fix the secondary attacks.

west plank
dusky surge
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its too long, it makes the entire thing feel clunky

west plank
dusky surge
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So make cera clunky too

west plank
dusky surge
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But it has a fluid combat

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So therefor teno should have one too

west plank
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40.2
40.3
If u wanna avoid a cera u can bite them so u can canceling their charge bite

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Because u have better speed

keen plover
keen plover
west plank
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No, thanks to the latest patch, Tenonto cancels Cera's charge bite by biting him from the tail and can kick Cera whenever he turns his back.

keen plover
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And that will be fixed

west plank
keen plover
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What does that have to do with intended balance?

west plank
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We will see what happens next patch

west plank
leaden remnant
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cera is not supposed or made to go around killing tenos

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the fact that you can is outside of what is intended for cera, that's a risk that you take knowing the stats, so now asking for teno to be nerfed cause you want to hunt them is just not the way to go

cosmic pelican
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Not to mention cera just got a massive buff vs tenos

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The matchup is perfectly fine rn. A solo cera cen defend itself quite nicely even vs multiple tenos, and a teno that is outnumbered can run from ceras

west plank
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Tenonto can kick between 55-60 in a single stamina. If it maintains his value to 60%, this makes him invincible. This needs to be increased. It is not talking about cera here, but those who reject this refuse because they are afraid of cera.

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Tenonto will still be strong, but I argue that a dinosaur that can kick more than 60 tabs is nonsense.

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This is not for only Cerato this is everything

leaden remnant
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you can charge bite and do 300 damage infinite times without the need of standing still

leaden remnant
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it absolutely is about cera when the only dino you mention is cera and the nerfs you propose allow cera to better hunt teno

dusky surge
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It's absolutely about cerato, he just doesn't want to admit it

leaden remnant
west plank
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They continued the topic on cera, so I gave an example from here, I don't see any problem with it.

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It has also been said that reality is not fully reflected in this game, so ceratos can be a hunter when necessary and something else when necessary.

leaden remnant
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nono you started it on cera and we continued on cera

leaden remnant
west plank
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My fault

leaden remnant
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the ability to hunt comes from the inmense power it has

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so you can choose to hunt, however expect risks and challenges

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teno doesn't need a nerf

west plank
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I don't really care about this, I'm just saying that the 2% fee is too little.

leaden remnant
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it's not tho

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also yes you care quite a damn lot you post a suggestion like that every day

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but regardless of that, each teno attack costs stamina

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with how unforgiving and limiting stamina is, 2% is perfectly fine

west plank
leaden remnant
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just leave it the way it is

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teno is too clunky with its attacks and requires too much precision

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not to mention that its hitboxes are absolutely awful

west plank
leaden remnant
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it is balanced

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don't hunt tenos as a cera

west plank
leaden remnant
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then don't complain and suggest yet another nerf when you die

west plank
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For example carno charge ability cost %10

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This is ridiculous

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According to tenonto cost

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Also when the stego uses a tail it loses %5 but tenonto tail only %3

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These are not fair

dusky surge
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my guy you play cerato, who has 0% on its charge bite

west plank
leaden remnant
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and if a carno takes on a teno... boi, good luck

west plank
leaden remnant
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however i agree that ram is stupidly bad right now

leaden remnant
dusky surge
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ram is garbage that much is true

leaden remnant
west plank
leaden remnant
leaden remnant
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for some reason it hasn't been changed

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or maybe it won't even be changed who knows

west plank
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For now cera is good

keen plover
leaden remnant
keen plover
west plank
leaden remnant
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wat

keen plover
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lol

west plank
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Able to make rapid attacks by keeping its tail ready

leaden remnant
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those are not rapid attacks

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that is the biggest animation lock ever

west plank
leaden remnant
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bait a swing go for a hit bait a swing go for a hit

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even a raptor can solo a stego for that reason

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and bites only

dusky surge
leaden remnant
dusky surge
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correctomundo

leaden remnant
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good, cause im playing cera right now

dusky surge
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2x more iirc

west plank
leaden remnant
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and speed

dusky surge
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it can have up to 2600HP effective HP, the highest of any non-apex animal

leaden remnant
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cera is an absolute tank and deino is the slowest dino

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stego is slower than cera as well

static thorn
# west plank According to tenonto cost

i think you forget that Herbivores only realm of defence is their right click ability, so yes its going to cost less stam then a carniore who can literally BITE without stamina even.

dusky surge
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and hypsi

leaden remnant
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that

dusky surge
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and beipi

west plank
dusky surge
keen plover
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You have a 150n attack that costs zero stamina

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Why don't you add a stam cost to bite :)

leaden remnant
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also cera does a damn lot of bleed right now

west plank
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Any dinosaur that knows this buff will not try it

keen plover
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It does. Especially after puking something

leaden remnant
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i just bled out a fg dilo with 4 bites as a 42% cera

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however i must say that bro was running away like a madman

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not to mention that an alt bite almost bleeds a raptor out

keen plover
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Cera players aren't the smartest tbh. They don't really try to kill creatures with thirst even though it's effective

leaden remnant
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cera is an absolute tank that can kill carnos on an alt bite contest

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however i as a cera wouldn't go around trying to hunt carnos, i simply go around stealing food that's it

static thorn
leaden remnant
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yes

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because it's crazy strong

keen plover
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Yep. Easy to play dino

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You can get diets pretty easily and it scales well in groups

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I hate seeing them around tbh cryinggif

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I love playing cera but I hate seeing other ceras

static thorn
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its ok, i logged in today and immiedietly grabbed and killed a fg cera on my deino

leaden remnant
static thorn
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#day ruined

west plank
dusky surge
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you have a colossal scent range

leaden remnant
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just use your nose

dusky surge
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i play cerato and find food across the entire island lmao

west plank
leaden remnant
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im playin cera right now man, this thing is an obliteratino machine

leaden remnant
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like literally just go around searching for food to steal

west plank
leaden remnant
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it is not

west plank
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Cera doesn't need any nerf and buff but other should take arrangement

leaden remnant
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ceras have a massive scent range

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use your nose to find food

keen plover
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oh i think it needs 1 nerf tbh

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I'd remove vomit stun. I don't really like how cera can punch up with that mechanic. I'd make the debuff worse though

west plank
leaden remnant
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specially against stego? wat

keen plover
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Personally feel like they should make vomit give a good form of debuff.

west plank
leaden remnant
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well i just died to another cheating cera

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4 times in the span of 4 days and all of them are ceras

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sooo yeah cera is in a good spot rn trust me theres a reason why all cheaters use it

unique mortar
unique mortar
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The balance between FG Carno hunger and stamina rn is..... ridiculous.... Ima have to keep track of it next Carno cause.... the amount you need to eat to fill hunger, and the speed your hunger goes down rn.... thats crazy.... but with how fast your stam burns?

Carno FG is..... really in a bad spot rn ignoring combat

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80% carno is in a fine spot(cause it takes less to fill, hunger seems to drain slower, and its stam drain is way less!)

fiery shard
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#balance-feedback message
Teno not a robot to wag his tail every second. 3 second pause is the perfect time for a predator to do some damage. and teno already has 4 types of attack

dusky surge
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3 seconds is absurdly long for teno

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i can't believe a whole 3 second cooldown is okaay

tropic horizon
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Wait someone actually asked for a 3 second cool down on tenos tail slam

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That’s hilarious

dusky surge
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went to a private server specifically to test the tailslam

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yea, the cooldown is stupid, it makes the animal feel gross

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(but i guess if you never play herbi, you wouldn't understand why it's bad)

tropic horizon
dusky surge
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thats because not all animals are made equally

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some are made herbivores, God Forbid

tropic horizon
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And that makes them worse than the mighty carnivores

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So ig tenos tailslam is now worthless to use?

dusky surge
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i'm sure the dibble will be a point of contension for months once it releases

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in a cera or raptor battle, tailslam is not worth your time

stark knoll
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"smaller animals shouldnt body carno" or something

dusky surge
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basically, tailslam opens teno up to all kinds of counterattack

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again, god I wish I could stream in this discord to prove my point

tropic horizon
dusky surge
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its SO gross to try and use

tropic horizon
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When have we had a herbi that’s launched overpowered besides pachy? Like, never?

dusky surge
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kick, claw and bite are fine to use, but dear god slam sucks

dusky surge
tropic horizon
dusky surge
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yea but it was necessary as the big game hunters

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you wouldn't understand because ur a stego loving raptor hater

tropic horizon
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I am the herbi apologist

frail bobcat
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anyways, what is you guys opinion on galli not being on omnis diet anymore

dusky surge
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raptor gets nerfed every single update for no reason because weak herbi players can't take being beaten by a superior animal and its just not fair

tropic horizon
frail bobcat
tropic horizon
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Yes, Dilo is like the last thing I can imagine an omni hunting alone and galli just fits way better there

frail bobcat
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not to mention, galli was literally tailored to be able to be pinned by omni

dusky surge
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cerato and deino are still on the diet lol

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but galli is too far

frail bobcat
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when do I get to eat a deino

dusky surge
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cerato is stupid as a diet option, baby or not imho

tropic horizon
frail bobcat
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So just gut cera, put dibble on it (once it is out) and gut deino while also swapping dilo and galli

dusky surge
frail bobcat
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Man, omnis diet is screwed up rn

fiery shard
dusky surge
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can't believe such a large mouth can chomp down every half second

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and yet it is

tropic horizon
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That’s my new favorite quote from here

fiery shard
dusky surge
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the same large mouth that we asked to be stronger than other compact mouth based entirely on visuals
#general-feedback message

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I wish teno had an attack as nice and fluid as cerato bite

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But no, we need it to have massive "no attack" cooldown because it uh

stronk herbimore

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big mouth = fast, accurate, good in combat
big tail = slow, sluggish, FOOLISH to utilise

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god as my witness this makes sense

dusky surge
tropic horizon
dusky surge
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teeth sharpnert

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are you but a fool to not see the facts

tropic horizon
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“There’s all these fundamental flaws with my animal that allow it to not fulfill its niche, instead of fixing that let’s buff its damage.”

dusky surge
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the fix to its problems is to be more of generic combat carnivore

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i refuse to engage with its core gameplay loop

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carnivore = killer murderer that DESTROYS the feeble hermbivores

tropic horizon
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Buff its speed and stamina, also give it a stunning headswing and louder 3 call to make it more ferocious and strong

tropic horizon
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As well as making it be able to pounce, should 1v1 stego, 60/40 cera favor

frail bobcat
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ermibores

dusky surge
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if it were a typo, i would correct it. i know what i said

tropic horizon
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Hervibores

dusky surge
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thank god we're invalidating a playable that people actually enjoy

tropic horizon
dusky surge
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i don't, but i refuse to believe the idea that no one does

frail bobcat
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there are some people that do, because I got stabbed my a group of four yesterday

dusky surge
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thats because i like stupid idiot smalls

tropic horizon
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I like bully animals because

hasty coyote
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One thing I will say though, I havent seen many "buff omni" or "nerf omni" posts, which is odd because generally its the one whose most volatile, and currently its pretty strong. Stego kinda just dies if you know how to bait a swing and just melt its stamina. Teno and carno get shredded when theres 3+ omnis. Pachy v omni comes down to who hits first wins.

dusky surge
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the buff omni posts will come

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give it time, it requires a mere fuse to set off the bomb

tropic horizon
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Why is every animal designed to be a bully so fun TI_Troll

dusky surge
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we must await a nappn upload before we see results

hasty coyote
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diablo will def cause a lot of contention

dusky surge
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the ffpppphhhht

dusky surge
tropic horizon
hasty coyote
# frail bobcat wait until dibble comes out

yeah, it will either have good flank protection, and omnis think it should roll over and die, or it will have bad flank protection and people will complain that it rolls over and dies.

dusky surge
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now he sees the dark

tropic horizon
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Cera is the light at night

frail bobcat
tropic horizon
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He’s bioluminescent

dusky surge
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i want dibble to cause balance complaints

tropic horizon
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I want dibble

frail bobcat
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like on teno lvl when buck actually works

dusky surge
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i want humans to cause balance complaints, but specifcially from human players complaining that its too hard

frail bobcat
tropic horizon
frail bobcat
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Can we have dibble released ridicously OP

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just to see the carnage

tropic horizon
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It’s pachy all over again TI_Troll

frail bobcat
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Diabloceratorex

tropic horizon
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Diablotrike

frail bobcat
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Diablophodon

hasty coyote
frail bobcat
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just imagine, for a week

hasty coyote
frail bobcat
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Imagine all the fun in the discussion channels

tulip tusk
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Ah yes- let me imagine a few of the things I’d see here and in general feedback..
“DIBBLE IS WAAAY TOO POWERFUL. IT SHOULD NOT BE ABLE TO KILL THINGS SO EASILY.”
Issue with that sentence is we’re gonna see it either way.. happens often.. TI_DiloSip

halcyon elk
tulip tusk
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Whether it’s weak or strong someones gonna say its too strong as long as they die to it once

halcyon elk
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It's a nonzero possibility

leaden remnant
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i think deino fits in raptor's diet amazingly well

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call me crazy but killing deinos as a raptor is insanely easy

leaden remnant
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and if dondi wants to buff raptor, it will happen (he wants to)

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and also pounce to pin is a massive buff

hasty coyote
# leaden remnant and if dondi wants to buff raptor, it will happen (he wants to)

Has Don said he wants to buff OmniTI_Trollge

Honestly what Omni needs is a rebalance on the buck and scrape off mechanics. Make bucking more powerful and scraping them off less powerful. Then omni can actually be balanced accordingly much easier because you don’t have to solely rely on terrain and terrain doesn’t entirely shut down Omni.

leaden remnant
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pounce to pin

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ability to make herrera unable to climb if a smol (not fresh spawn) pounces him

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directional attacks

hasty coyote
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I’m hoping pounce to pin is just a finisher, like if you’re out of stam. So you don’t end up with a stego running out of stam and waiting 5 minutes to die as omnis face tank it.

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Rather than “oh you got pounced by x amount of omnis, guess you die”

hasty coyote
leaden remnant
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im guessing it's below a certain stam/blood or both threshold

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also certain dinos lose stamina if they walk with a raptor pouncing em

golden coral
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@hidden kettle Honestly, dilo having an innate "remove pouncing omni" if it can get you to stage three before you pounce seems like it could be an interesting thing.

slim dragon
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That's a very weird interaction tho

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Like I can get hallucinations dealing damage because it's poison, but making an omni fall off ? Eh...

hidden kettle
slim dragon
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Especially since the dilo can't see them, so they can't be used as a survival tactic

hidden kettle
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Like If you Walk throu one

golden coral
hidden kettle
leaden remnant
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you can run away and jump on a rock, but, if you are a bit far away, it's common to do a 2-3 second pounce and then begin running so that the dilo loses a ton of blood and either bleeds out or has horrendous stamina regen for a while (which you can use to kill him later on)

golden coral
leaden remnant
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1 bite to the head is all it takes

golden coral
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Even during day?

leaden remnant
hidden kettle
# golden coral Even during day?

Depends on the growth/weight i think but its 1 at night and 2-3 at day i think (Not Sure) still its pretty easy to get it into 3rd Stage for hallus since also Body bites apply it quick on "smaller" Dinos like omni. The drop Off s stuff Would be a cool Idea as an extra Stage for some Dinos. But maybe thats a better Idea for an extra Dino that gor venom weakening abilities think
Now since i got dropped Off by a hallucination i wanna Check If i lose bacteria on them as well on a hitting bite.. that could prove the drop as Well since it would be a real active object.. which it shouldnt be .. Nor should it ?

golden coral
golden coral
# hidden kettle Depends on the growth/weight i think but its 1 at night and 2-3 at day i think (...

Alright. Hm, do you mean that the cerato lose bacteria if you bite a hallucination? Because yeah, that seems like it'd be odd. Though you could make an argument that the cera doesn't know it's not real, and thus would spew bile during the bite. Now this also makes me wonder, what if you pounce a cera, another cera stacks bile until you vomit as omni, do you fall off, do you just vomit and keep pouncing, or what happens?

hidden kettle
# golden coral Alright. Hm, do you mean that the cerato lose bacteria if you bite a hallucinati...

Ye i havent been able to check that with straight up footage til now ( didnt found a dilo today ) but im pretty sure i was out of bacteria by biteing them while fighting a dilo, which didnt pukes so my bacteria had to be gone somewhere 😄
i think its just a "oopsie" thing on dilo making the hallus actually an object (since its maybe a easier way to make em because they bite as well i guess).
you vomit after the pounce ( as far as i experienced ) like you cant vomit while sitting and stand up at the time of throwing up. also a cera getting a omni into vomit is pretty rare since its dead before its belly filled.. thats also really wierd since smaller dinos should get way more bacteria from it.. sometimes it just feels like a static % that gets filled by different hits <.<

golden coral
hidden kettle
golden coral
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@old turret I don't think balancing purely off "it has x counter, therefor good" is a good way to do things. Even if rex comes without trike, it should be balanced properly, not just go "oh it's only OP because no trike". Same with stego, it's.... honestly not in a good spot, because it might just die when rex comes out, which would require some balancing. And using legacy is, not ideal, even less so when stego in legacy was never balanced for survival rex in legacy. So any matchup there says little to nothing, even less than what only survival matchups would. Relying on a "counter" instead of balancing properly seems like a bad idea, the roster should be balanced overall, so every critter is viable given any matchup.

old turret
# golden coral <@442366021693603870> I don't think balancing purely off "it has x counter, ther...

I might've stressed counters too much. I agree balancing is important. But I don't think some people grasp what should and shouldn't be balanced until further dinos come out. I don't think every dino on the roster should be viable in any given matchup. 1 stego vs 1 allo wouldn't be a fair fight. It would most likely hunt in a pack. This game is meant to be played with others. If anyone thinks they can win 1v1 with any dino against any dino I think they're playing the wrong game.

golden coral
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Even if you add rex, it doesn't mean stego won't deal with it's current issues, hence balancing should be done even before rex comes in.

old turret
# golden coral Viable does not mean "win the fight" it means "survive the encounter". Should ha...

I will say though I don't expect every dino to be able to survive every encounter. If a raptor gets a drop on a dryo I'd imagine that the encounter that the dryo had to survive was to be more vigilent. I would like to note that counters are also a part of balancing a game. Same thing with any other game where if a character excells at one thing it is weak to another and insert counter. But I think now that I've spoken with you I see now that balance and counters are equally important.

golden coral
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Think more so if dryo sees raptor, but raptor is both stronger and faster, and dryo has no burrow to get into. Then you just get run down and die, and that is neither fun nor balanced

old turret
# golden coral Think more so if dryo sees raptor, but raptor is both stronger and faster, and d...

I guess it depends on point of view. Because from where I'm coming from I don't see this as a game that will be perfectly balanced for every single dino verse another dino. In nature it's surive or die, eat or be eaten. There are simply dinos that just outclass others realisticaly you know? If this game is going for more realistic I think there will be times when you're on short end of the stick on the food chain based on what you're playing against who you're playing. But if they're going to balance this like a MOBA or a fighter game that's one thing.

old turret
golden coral
neon willow
# old turret I guess it depends on point of view. Because from where I'm coming from I don't ...

If there are encounters where, no matter what you do, you just die because you are outclassed... Then that is simply not fun game design. (And also not realistic-- in ecosystems, if an animal is completely outclassed by another, said animal goes extinct because it can't compete). Plus, why would anyone play something that is a guaranteed death upon encounter? That's why people don't play dryo or hypsi right now.

That being said, this is a survival game, and that means 2 things. First, to win means to survive, at any cost, and to lose means to die, preferably because the player made mistakes. And second, you don't need to balance like a MOBA or fighter game. Therefore, a "balanced" encounter could mean: Dino a can escape dino b (burrow, trees, flight, swimming), OR dino a can fight dino b (attacks, damage), OR dino a can avoid dino b (running away, turn radius, camouflage, etc). And vice versa for dino b to dino a. Also, arguably, if dino a and dino b take equivalent times to grow, they probably shouldn't be able to one-shot each other, just because losing 2 hours instantly feels... Not good. Obviously if something that takes significantly longer to grow gets a hold of you, you're probably not gonna be having a good time....

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Also obviously, if your dinosaur uses the escape method of survival (beipi, Herrera, ptera), and you wander too far from safety (water/tree/flying), that's the player's mistake, and that's where it's fair to get punished for it

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Same with the others-- if your dino isn't kitted to fight other dinos, then trying to fight is a mistake that can be punished

old turret
old turret
# neon willow If there are encounters where, no matter what you do, you just die because you a...

There's a sweet spot in there somewhere that's for sure. Though I'd be curious to see how less often players would die if these survival balancing tactics were implemented. I also know that playing as a carni can be very stressfull at times especially when you can't find food. If every dino I faced had a sure way of escaping everytime I feel like it'd be a game of cat and mouse between lower tier and higher tier dinos; which it kind of already is. But I agree it needs a survival based balancing and proper counters.

coarse blaze
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#balance-feedback message Ceratosaurus isn't meant to be fighting carnotaurus anyhow, it's a scavenger that bullies other players off of bodies via it's body buff so there's no need to try and balance the fight between them. However ceratosaurus is very capable of just out maneuvering carnotaurus with ease given it's superior mobility; if you're dead set on killing one you absolutely can just don't try and face-tank it without a large corpse.

leaden remnant
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yes that's the point

#

carno is superior

#

that's where the body buffs come in tho, you should be scared to fight one without a body by your side

coarse blaze
#

Flashback to when Dondi made it clear that not everything is meant to take everything head on in fights.

leaden remnant
#

real

hidden kettle
leaden remnant
#

but that's just you atp ive never seen that happening

hidden kettle
# leaden remnant but that's just you atp ive never seen that happening

did a lot tho.
from carnos running past me or a mate and still getting hit for example.
and the chargebite "bug" is nothin new sadly.. does kinda normal bite dmg which is really bad since its a ability you rely on a lot 😦
seen enough ceras getting demolished by carnos if they just dare knowing wahts on with chargebite for now.. <.<
just a temporary problem, til is fixed. Then we back to the better one may win 😄

leaden remnant
#

hold rmb and then press lmb to do a charge bite

hidden kettle
#

other times it does full dmg by just releaseing rmb, some times it doesnt, same with lmb.
its not working properly, thats fact, we know it and its a big issue for ceras 😄

leaden remnant
hidden kettle
#

especially for fighting bigger dinos like carno if it wants to compete.
but even on dilo and raptors it really P` me off if a raptor got stuck to me and full on chargebites to the face wont do S because they are bugged 😄
raptors are charge+alt bite on decent hits. but not for now 😄

hidden kettle
# leaden remnant wow that's you being so damn laggy

bruh ping of 20-30 aint laggin 😄
got a really good and fast connection from my side tho.
so even if it would be lag ( and i dont think that ) the raptor f.e. got a hit knowing by its scream.. and should be dead.
im not mad about the overall balanceing, IF it works poperly 😄

leaden remnant
#

it just feels weird

hidden kettle
#

and knowing some others got the same issues with the carno ram hitting wider than the carno itself is, makes it not a "just me" problem.

leaden remnant
#

you takl about things that never happened to me or anyone i know

hidden kettle
#

well i know some sadly thats what makes me a bit mad about it so i kinda know its not just me 😄

#

dont know why they didnt looked at that bite already like its really what makes it stay alive in a lot of situations <.<

rigid tulip
#

Anyone else just now realizing how pathetically easy it is to win the carno v teno 1v1 as teno?

#

Without charge it feels like you are playing the matchup in a wheelchair while the teno has brass knuckles and a reach advantage

#

This is coming from me who used to complain daily about carno

hidden kettle
# rigid tulip Without charge it feels like you are playing the matchup in a wheelchair while t...

teno is a superstrong powerhouse yes. Kick nearly strong as a cera bite (125) and bleed applied is insanely good too. Carno without charge/knockdown on it is not haveing a easy time thats for sure.
well carno still got insanely high biteforce but against an agile teno thats not really helpful :/
Im fine with tenos i get my B kicked a lot since chargebite problems 😄
its supposed to be a real UFC champion of a brawler ..
Carno supposed to be a small game hunter running for smaller prey ( woudl say to a weight of dilo or half carno weight).
Hunting juvies and early subs is pretty fun and ez as carno. Its a hunter not a Fighter/ MMA champion.

#

I get the frustration, got it on tenos as well so i understand that tho.

rigid tulip
#

I play cera more than i play carno, and honestly at least cera can dodge teno attacks and make it puke, but teno still needs to be looked at. I have been a long time teno supporter but I simply can no longer do so after actually experiencing multiple 1v1s against it

hidden kettle
# rigid tulip I play cera more than i play carno, and honestly at least cera can dodge teno at...

ye teno is a 1v1 BEAST its really wierd even after vomit how much stam they got and how often they can swing.
ye that hitreg/hitbox is a big thing (sometimes get a tail hit from tail and get knocked for example) but thats a problem overall, not only on teno ._.
ngl i said plenty of times im feeling more confident killing a stego with its 360° tail that reaches longer than that tail actually is 😄

coarse blaze
#

The amount of times I've been knocked down, including in water by the tip of the tenos tail touching my hitbox is actually absurd.

leaden remnant
#

because carno is made to be unable to fight tenos

dusky surge
#

On one hand, carno is not meant to beat teno
On the other, carno is riduculously underpowered rn

leaden remnant
#

yes

hidden kettle
hidden kettle
# dusky surge On one hand, carno is not meant to beat teno On the other, carno is riduculously...

well its actually pretty strong if you see it as the small game hunter it should be.
everything up to a few hundred Kilos is kinda oneshot-ish by ram+altbite 😛
if they would adjust the carno to get way more food value by those smaller diet dinos it would be perfectly working. Sadly thats not the case atm what makes the "small game hunter" go for something bigger, not to starve. Also there would be a need of small dinos, so they need to make stuff like dyro maybe faster growing or someway more fun to play in order to get this ecosystem working then :/

dusky surge
#

i think RMB is still stupidly overtuned in terms of damage, but the windup/stam is insanely weak

hidden kettle
# dusky surge i think RMB is still stupidly overtuned in terms of damage, but the windup/stam ...

ye totally!
should have less stam consumption but also less dmg may that would work out better for it.
Its super fast and should be able to windup a longer distance with its stam to openfield charge smaller prey imo.
would make it more to small game hunter since its dmg would be less on charge but by knocking a dilo/Omni/pachy for example and followup altbites it would manage to "ambush" or run it down.
should have the stam pool to actively hunt smaller dinos.
This way that charge would be more useful to smaller prey since you can use it more often/effective but less useful against bigger dinos like Cera/teno, could lead to the small game hunter being its thing, hunting stuff up to 5-600kg like pachy/omni/dyro or juveniles 😄

shadow vortex
#

It’s worth noting that ram stamina has also been bugged for several patches already. What I mean is that this stamina still being consumed after you let go of RMB, thus for the tap ram you waste not 10%, but ~20%.

fallow blaze
hidden kettle
fallow blaze
uncut hamlet
#

add more migration zones for the stego its boring running 2 from swamp to highland and get back to swamp and fix the food picking bug stuck in the mouth

unique mortar
#

@analog mirage While I think you had some good ideas in there, specifically, this altogether sounds like massssssive overkill(imo anyways)...

I think some of the ideas you had were pretty good. Personally I particularly like the idea of slight direct buffs from being around a corpse, like a slight bump to bite and charge bite. The other stuff, as far as bones, bleed, and scent dont sound unreasonable or broken...

Probably need to find a more specific sweet spot for some numbers, and idk how big of a buff these would really mean, but might be a little op as presented(whats ceras bite/max charge currently? Hows the bleed gonna pan out with cera vs raptor? It shouldnt be like immune to bleed essentially or anything silly like that, although I def dont mind it being more resistant!)

The bile thing sounds totally broken(to me), especially requiring dinosaurs to go to salt. Imo that would make cera the most broken trollish mess imaginable... maybe a weakned version of what you described. Make it harder to actually apply, but make the penalty both a little stronger(than it is as is now, not than you described), but especially with/by your idea about debuffs.... But they should have chances or something to heal or cure it some other way than going to salt.

If you did this, make it so going to salt would fix it faster and be worth it, but also dont make it so they HAVE to go to salt or they cant heal ever.

That just sounds totally toxically and trollishly broken(again, imo)

Idk how hard or what the issues with RNG type stuff is on a server/game like this, but I think things like some sort of checked RNG type mechanic for healing from things like illnesses, particularly from things like bile, but even maybe just in general.... and for other things too that would probably alot more fickle and harder to implement.... like adding knock off chance with bucking!(I really think if this could work, itd fix the bucking balance) would be neat and cool

#

not to call you trollish at all or suggest that was the goal..... rather people who like to troll could abuse it easily ****

analog mirage
# unique mortar <@955798681662144612> While I think you had some good ideas in there, specifical...

I mean Cerato can’t choose its fights. Almost everything can run it down with ease. When we have even bigger stuff like allo, Maia, Alberto etc. Cerato is gonna have an even worse time against them. So I want Cerato to play into what it’s good at. Scavenging for food and supposed to be punisher. Ceras health at 1.3T is far too squishy for its bleed resistance to be going down at 50% health which is 650. It’s very easy to lower its health where it almost never gets to have its bleed resistance used

So you have an animal that is slow, fairly small and only gets its resilience around bodies.

So to compensate Cerato should have the bigger punishing abilities to make people not encouraged to just push around as they please

analog mirage
#

Everything can either run away or just be big enough where they can kill it easily

#

Currently It doesn’t pick and choose its fights, but it also doesn’t have the kit to punish people

#

You could potentially lower its speed to 39 to compensate

unique mortar
#

I mean, as with many playables, when either outnumbered, or encountering a simply 'stronger' playable, things like playstyle and environment and choices tend to be determinant to me. People talk sometimes like everything is a superflat world, but unless its for a body, cera should be trying not to get caught out. In a corner, even without a body, cera is very good IMO.... its ability to punish people come from its kit, and IF you play to its kit. If you play it like a not scavenger, it shouldnt be unreasonable for cera to be taken down easily by bigger things or large packs... As is I feel like cera isnt THAT slow... it can definitely usually get away from most things without dying even in a field, except maybe FG carno. In a corner, stacking bleed on it is very hard, especially without taking loses, and even if a much larger Carno can face tank it, if hes forced to puke first, let alone take much damage, its either not worth it, or a very risky venture.

Im not saying your wrong. Id need to think about it, but I do think it sounds like you want Cera to be better in just no frills direct combat... and mayyyybe it could use a SLIGHT buff(if charge bite damage still bugged atm?) but.... I dont think its weak. In fact, even ignoring that it can eat everything , IMO cera is the easiest strongest playable rn that isnt super specialized(deino... and even thats situational)

I think a good compromise on the bleed thing was half the bleed resistence from 50% to 25%?(maybe thats needlessly taxing mechanically, so something that works out like that wouldnt be totally broken)

I dont think Cera is slow. In fact, I think for game feel and balance its good its as fast as it is, but I think its unrealistically quick honestly. Also, I do think Cera even now can punish things, especially if it plays to its strengths and doesnt overextend carelessly. I also think that if a Cera does overexetend it should be the only thing getting punished

#

**** it shouldnt be totally impossible to kill it, even when its made tactical errors, even if you have a large pack or much larger/fg playable without getting punished. /it shouldnt be garaunteed to be so punishing that nothing ever interacts with it....

It could use a slight buff tho cause its playstyle and stats rn make it feel... odd

Its eat anything is what keeps it thriving atm*

analog mirage
#

Lemme take a look at the current roster:
Omni can outspeed it, dilo can outspeed it, Carno can outspeed it, Pachy can fracture it, Teno can simply kick it once or twice and leave it heavily wounded.

Literally everything that isn’t hypsi has a way to just push the Cerato around. Yes cera shouldn’t be as well against groups of players but 2 raptors can already bring a cera to half health with two pounces getting rid of its bleed resistance

unique mortar
#

it isnt a direct contest XD can it make it from a vulnerable place to the treeline, or to a place where it can defend itself? Carno might be able to outspeed it but certainly not outstam it at all. Dilo should be able to outrun it and omni too...

#

teno kick is silly rn XD

analog mirage
#

I’d argue cera also cannot punish well. Sure I can vomit and get bit once or twice. But after that I am in the same state I was in before and continue to pummel it as Teno/carno. The only things that actively get “punished” are omni, dilo, Pachy who just aren’t very Tanky in the first place

unique mortar
#

2 raptors bring cera to half health with 2 pounces?

analog mirage
#

Yup

unique mortar
#

each? tap pounces? that dont sound correct, but maybe

#

If that is true, and even just 4 tap pounces, then it needs more bleed res... but that hasnt been my observation in previous patches. Aint done or seen alot of omni vs cera this patch, but dunno if/what changed

analog mirage
analog mirage
unique mortar
unique mortar
analog mirage
#

Cera is a “visually” big creature and has a large hitbox. Due to being so slow you also can’t make much distance when Carno moves faster than your Cerato can turn and you’ll always get hit by charge

unique mortar
analog mirage
#

Tbf bucking is overtuned atm

#

As in it does pretty much nothing

unique mortar
#

bucking is useless af XD

#

garaunteed to die XD... basically saying pls kill me faster

#

I think if they added a chance to knock the thing off, and idk if or how it works, but give it a similar cost for bucking one or two things, it can be used ICE, or to tryn trade ur stam for more of the group hunting yous stam.... but bucking is no good for nothing atm XD

analog mirage
#

I’m all for using your enviorment to your surroundings. But Cerato who is literally supposed to punish people for walking up to it shouldn’t need to always rely on it to survive. Sure against a group of things it should use everything it can. But against a single Carno it really shouldn’t

unique mortar
analog mirage
#

Do you know how often Cerato happens to find a body while in the middle of combat?

#

Cause it’s not often

unique mortar
#

No, you only leave the cover for the body in the first place

#

as a scavenger, it should be sticking mostly to the edges

#

imo... to me that works and makes sense... It can still easily bully omni or dilo. The pounce thing... use a rock or tree or water or mud and knock them down

#

it can still hunt small-medium ish things, albiet it isnt specialized for it

#

shrug I do think alot of the ideas you have are decent

#

the needing salt sickness sounds too heavy to me

analog mirage
#

You could just make it where it takes longer to heal after you vomit

unique mortar
#

and maybe some of the numbers you suggested mighhhht be a little too much? mayyybe? idk even... But I do think the cera could use some love/buffs

#

particularly around corpses

analog mirage
#

Cause as it stands: vomit on its own isn’t very impactful. It’s not something that punishes you too hard

unique mortar
#

and probably be simple and easier to implement even

#

than anythng like an RNG to heal, like I said***

analog mirage
#

Tbf that’s also due to a lack of salt rocks around

#

Which could be easily fixed

unique mortar
#

XD shrug fair enough XD

analog mirage
#

But fighting a Cerato should go like this: At first not much is gonna happen. You’ll trade blows and if you have a plan to take down the cera swiftly you’ll be fine.

If you stay around fighting the Cerato for too long/the cera plays smart and forced you to play the long game by biting and waiting you out with jukes. You’ll be in a worse spot and therefor punished for fighting it. The Cerato has the advantage and will likely win if you continue fighting

#

It definitely shouldn’t be a “I hit you once and you are getting tons of debuffs” just a punisher for things that don’t respect it’s space

#

If you walk away from the cera you will be fine. If you fight it, you will have to play smart if you dont wanna risk death

#

Honestly it would be hard to troll as it because everything can simply walk away from it or take it down swiftly

Of course Mixpacking will always be a thing but at the end of the day I feel balancing everything around not being used for that has its limits before the playable just doesn’t have much to it

unique mortar
#

I mean, superficially I think that is how it works. I think were really quibbling about at what point you can or cant take it, if its even ever worth it, and how punishing making mistakes with it are... If your point is its not punishing enough right now..... ehhhhh.... I really think thats a result of making mistakes in how its played.... but I do think it could stand a slight buff in general, and I think the way its punishment mechanics work could use a touch up

#

so like.... slightly XD

#

very slightly.... but I also think how to buff it is small buffs and tweaks all around, rather than a big buff to any one thing **I dont think its in a horrible place rn

#

just think it could for sure be improved, both for those playing it, and for how it feels as far as realism fighting against it

#

right now its kinda, it made you puke or it didnt, and your fine, dont let it bite u again, or "well dang :I"

unique mortar
unique mortar
#

Half the time you gotta run to the other dang side of the map to get away from the dang things >.>

keen plover
#

Cera imo shouldn't be defending against allo

#

bile debuffs include: attack damage lowered, damage taken from attacks increased, stamina consumption increased

All these stacked is overkill as well.

There are a lot of decent parts, but a lot of it just makes it OP

dusky surge
#

yea, the cerato changes put forward massively shift cera to a nightmarishly broken territory

#

unless you intended to massively reduce its speed, i cant see why you'd do this

#

hell, cerato is not ANYWHERE near a position balance-wise where it'd be considered needing THAT MANY buffs

coarse blaze
#

I have no idea why people are suddenly wanting to change cera, I genuinely think it's fine how it is mostly.

#

It's like all the re-works for troodon when I think troodon fairs pretty well, sure it could use some more love in some places but overall I like how it functions and it kills just fine.

uncut trellis
#

I was fine with it having poor nv, just needed a slight boost in brightness you could at least see where you were standing

unique mortar
unique mortar
uncut trellis
unique mortar
#

@uncut trellis"the turn radius makes carnos very easy to dodge despite their speed. It for some reason feels so much clunkier to play than it used to be. There’s also the fact turning just a little too far seems to make you loose your speed, and you just go back to walking, tbh not sure what’s going on or the technicalities of this." 100% imo

"But carno back in update 5 had a slightly better turn radius but worse acceleration than current carno" Is that true? Im not saying your wrong... It doesnt feel like it accelerates fast to me, but I may be misunderstanding how its working based on how it feels XD

#

****the turn part is def true I think... the acceleration just doesnt feel super fast to me rn, but maybe it is shrug ?

unique mortar
#

Oh :I

#

hmm... maybe its just how that affects turning? idk... feels... clunky

#

which maybe makes it feel slow somehow? shrug

#

I have to slow to a walk so much to turn O.o

#

shrug doesnt seeeem like insta accel, but in a straight line mayb... Ill have to check it out and tryn pay more careful attention

coarse blaze
# uncut trellis It’s nv is too good rn imo

It was incredibly poor before but I don't hate the idea of some creatures having less visibility than others; I remember specifically waiting for night previously to hunt ceras but playing cera during that time wasn't ideal. I'm all for tweaking NV between creatures however so long as no one ends up blind.

unique mortar
#

although having some things, particularly things with good scent, have poor vision

#

sounds immersive and balancing and such

#

**gives you a little more room to play around making it stronger and therefore more unique/specialized in other areas and ways or environments/contexts, encouraging more specific ideally immersive playstyles, without making it unbalanced or breaking things

uncut trellis
unique mortar
uncut trellis
unique mortar
#

How can you be scared if your able to see things? .... pure darkness... literally black screen. Best horror game XD

#

**I joke, but to be fair having a few hours of nothing but darkness and sounds as a small/med sized stego is kinda terrifying >.>

unique mortar
uncut trellis
#

There comes a point where you just see nothing, and it becomes more frustrating than scary

#

Plus I think this fits better for human gameplay than Dino

unique mortar
#

and you just... cant do things, especially, but not only when its stuff you need to do and could if you could see

unique mortar
#

like making it to water or something.

#

end up falling off a small cliff and dying cause your in your 4-6th min/hour of darkness and your thirsty af now or whatever

#

it is better now atleast* XD thankfully!

#

*I jokingly discuss... Im not complaining!

golden coral
unique mortar
#

Now I find a place where I can make them approach only my tail, and even in the pitch black, I worry less

#

atleast now its not so dark for so long that your dying of thirst stumbling in the dark, and you filled up right before sunset XD

unique mortar
#

I assume irl little stegos wouldnt usually be alone*

leaden remnant
#

cera is the most difficult dino to bleed out as a raptor not taking deino into account

brave estuary
#

@uncut trellis They made the idle animations "still" and I'm not a huge fan of it

#

Omni's posture looks painful currently

frail bobcat
brave estuary
#

Yeah, I think they tried to replicate legacy's idle

frail bobcat
#

just make it idle actually lively

#

the way it just stands there

brave estuary
#

The animation before was good

uncut trellis
rigid tulip
#

its larger, faster, and it has an ability that is meant to knock down animals that are smaller and slower than it

frail bobcat
rigid tulip
#

what else would kill teno rn lol? raptors and cera only, and cera is almost suicide to fight a teno. I don't see why a medium sized pursuit predator could not fight a small-medium sized running-based herbivore

frail bobcat
#

And they want carno to be mostly hunting stuff that is dilos or smaller

rigid tulip
rigid tulip
frail bobcat
frail bobcat
rigid tulip
#

I think that the matchup should favor teno, however if a teno is out in the open and the carno is full stam, it should probably lose

frail bobcat
rigid tulip
#

carno is the largest possible thing teno wouuld probably be able to kill on the roster

frail bobcat
rigid tulip
#

All I am saying is that the largest predator that preys upon an herbivore should probably not be one of the easiest to fight off

frail bobcat
#

carno is not gonna really prey on teno anymore tho

#

carno is solely gonna be focused on prey that is signicantly smaller than it

rigid tulip
#

more interaction between players = more fun

frail bobcat
#

two carnos are still gonna be a threat to tenos tho

rigid tulip
#

I can understand this if more prey/predators of similar sizes are added, but rn, carno cannot under any circumstances afford to have one less prey item

#

it already starves by far the most out of any dino

#

furthermore, teno should under no circumstances have less predators than it does now

frail bobcat
#

well, we dont know when the carno rework will actually drop

#

sorry, forgot a word

rigid tulip
#

I completely understand it being a small game hunter, however imo teno certainly qualifies as small game when you look at the entirety of the future roster

#

its essentially the smallest mid tier, and carno is one of the larger midtiers

#

In a facetank, teno should still absolutely destroy it. But rn there is literally nothing carno can even do

shadow vortex
#

Just use your mobility, fast 30 degrees turns, drift, and baits to beat a teno as a carno. It’s not an easy matchup, but still a possible one if the environment and your control of the dinosaur are decent enough. Teno has extremely large windows on its primary attacks compared to other roster (~3 seconds for the tail and ~1,5 for the kicks), so just utilize it.

#

I usually sit on “Free admin” servers and already have seen multiple carno players that decapitate tenos, literally. It’s not that common to meet such players on Officials though, but it’s easy to explain since there are mostly average (and below) skilled players, who don’t wish to train and find the best tactics.

rigid tulip
shadow vortex
#

Carno’s ram hitbox isn’t nicely polished either.

rigid tulip
slim dragon
dusky surge
#

the concept of "this bigger therefor should scare smaller thing" is absurd to me

#

in that case, why does raptor punch up?

slim dragon
#

It's not a matter of size, it's a matter of being a carnivore
Carnivore should scare herbivore

keen plover
#

Idk if they will downsize it 100% but man

#

Teno possibly being in carno's range 😔

dusky surge
#

I mean, he’s likely talking paleo-wise. It’s no mystery teno is oversized

#

But downsizing teno would be fine, if compensated with something like more aquatic capability

keen plover
#

yeah could work out. Shouldn't be a major downsize if they go through with it though

slim dragon
# keen plover 😰

I mean, troodon, omni, beipi and cera also have artificially inflated weight values

keen plover
slim dragon
leaden remnant
#

it is made to suck against teno in all possible ways

leaden remnant
leaden remnant
#

mess up get your head kicked in your ribcage

mint star
regal tulip
leaden remnant
#

well yes but it requires unholy levels of skill, keep in mind these bois are made to kill carnos

regal tulip
#

not accidently sliding into a slam or stego tail is a game changer

alpine plover
#

Feedback: Deinos can now not see a thing underwater at night. Died many times of hunger because i couldnt see a thing in my own invironment. And now young deinos cant even survive from larger ones by running away on land because of the new lunge that for some reason also works on land and is so spammable there is no hope in trying to outrun them. If you spawn at night as deino, suicide and wait till its day or it is unplayable, and even then.

regal tulip
#

still easier and more fun to hunt tenos and stegos as cera tho

regal tulip
#

actually crouch stopping seems to have been removed, just played carno to test it

leaden remnant
#

it has been removed yes

rigid tulip
#

Teno is essentially the smallest animal you will see in herds in an open grassland. I think that it would make logical sense for carno to have some more success against it than it does now, since carno is a pursuit predator that is intended to hunt prey smaller than itself

#

To clarify: i think raptor pounce is broken rn, and I also think that herbivores should get more love. Im just talking about these dinos in concept here

#

The matchup should be teno favored yes, but as of rn the carno player has to be significantly better than the teno player just to perform worse. Which for two similar sized dinos in such a small roster seems like a balancing issue.

#

I dont understand what is wrong with returning the matchup to its early evrima days where tenos could slam you out of charge if they timed it right and destroy your hp, or where carnos could charge you and really do some damage if you got caught off guard. (Nerf charge dmg tho obv)

distant torrent
#

it was consistently a problem until teno and carno got their ram vs slam matchup some special attention

rigid tulip
rigid tulip
#

0 timing is necessary, you get hyperarmor

distant torrent
rigid tulip
distant torrent
cobalt dagger
#

Hey, I've hardly ever seen any dilos - or at least never any grown ones, now and again you hear the echo of a baby dilo trilling in rail access - however I feel like raptors are EVERYWHERE. And when they jump on your back, I don't know how to get them off. Are they gonna make bucking more effective or do we just die when raptors tail-pounce us?

latent bay
#

@dusky surge random question, what's with downvoting ptera stam buff suggestions?

#

What's the harm in it? Ptera isn't rlly fighting anything atm yet ptera is super stam reliant. + on a natural perspective it'd only make sense, tons of especially seafaring birds can go days without resting, why not let Pteranodon fly without redt for a while too?

spring field
#

dilos hitbox seemd much small to me

#

some dilos cannot even attack other dilos

#

what u guys think abt that

#

i didnt see anything about this at balance feedback channel

vale brook
alpine plover
latent bay
vale brook
#

id argue the stam regen is a little bit of an issue, because 4 minutes does feel a bit long. something more like 3 would feel more appropriate

muted sigil
#

This wounded effect is very buffed, it's taking a long time to come off

keen plover
#

Imo it shouldn't really effect damage though. The other stuff is whatever

muted sigil
#

It's every nonsense thing they add, they should ask the community to see if they approve

dusky surge
#

They should absolutely not do that

#

That's not how you make good games

muted sigil
#

I don't believe that someone who plays the isle would want to take -50% of their strength and take ages for the effect to wear off and a longer time to heal.

muted sigil
dusky surge
#

they literally do

#

also wounded doesn't instantly half your damage lol

muted sigil
#

So I ask you, how is a person with an effect like that going to beat someone else by attacking?

muted sigil
#

If the effect lasted a short time, it would be great, but it's taking around 20-30 minutes for the effect to come off, and then start to heal, which is ridiculous

#

To have a complete cure, it takes almost 1 hour, with the perfect diet

#

It was nothing less to be expected, they screwed up the game with fatal errors

cosmic pelican
#

Each health % you lose below 50hp will take ~1% of your damage

muted sigil
#

@cosmic pelicanIn a fight, you usually have 20-30% health at most against another adult, but ''wounded'' is still an unnecessary debuff

#

In my fight I was completely healed and even so I took this debuff with a ''weak'' fight

#

Well, in the end it doesn't matter, I'm waiting for the P.O.T price to drop so I can leave here, the isle was very disappointing

muted sigil
cosmic pelican
cosmic pelican
leaden remnant
rigid tulip
#

I guarantee you most players would just select for things that make the game easier, and make the more popular dinos better and the less popular ones worse

#

Evrima would unironically turn into faster paced legacy

vale brook
young hamlet
#

I feel like a large reason why balance feels so off is because some dinosaurs feel balanced around the "finished product" of the isle, whereas others seem balanced around the current state of the game. As much as I would love new dinosaurs, I would much rather a decent chunk of time be spent on improving upon the ones that feel left behind that are already in the game.

dusky surge
fiery shard
fiery shard
dusky surge
#

Then don’t go on scenic hikes instead of staying in the water, where you’re set up to survive anything the roster throws at you

#

I don’t see what thirst has to do with my point

fiery shard
#

i may be wrong, but I don't see a problem with deino being strong in water. it's his habitat and he's good at it

dusky surge
#

I didn’t say it was a problem

#

Being prepared to survive in the future roster is a good thing. It’s why stego is bad as it is, because unlike deino, it isn’t future proofed

vital marsh
#

Deinosuch should not touch Rex at all as they have different habitats, on land Deino is no rival to Rex, just as Rex is no rival to Deino in the water. Terrestrial dinos have to deal with Rex

leaden remnant
#

miss and fall off a cliff

#

cant pounce at all on half of the map

azure summit
#

Will mutations affect the game's balance?

tall bronze
distant torrent
#

I genuinely hope mutations don’t touch health, stamina, and scent (scent can honestly be debated ngl) at all and instead just touch on survival aspect changes like the ability to drink salt water or the ability to get more colors outside of the playable color palette (please no neon colors TI_Limmy )

#

the moment mutations affect health and stamina is the moment certain mutations become meta just like the old stamina diet (which should’ve never been a thing)

leaden remnant
#

at least im 99% sure they will

distant torrent
leaden remnant
#

im 99.9% sure it'll touch both stam and health

alpine plover
distant torrent
leaden remnant
#

and that is why i cant wait for em

dusky surge
alpine plover
fiery shard
dusky surge
#

no mutation modifies health at all

#

the main issues i have are the movespeed and damage mutations

fiery shard
#

well. then we'll just have to wait for the release. because I saw a review of mutation that reduces the chance of broken bones and partial immunity to poison dilo/troo

#

i hope that's not the case

leaden remnant
leaden remnant
#

faster health regen, faster stam regen, what's better than that? nothing

leaden remnant
#

diets do very little

#

being able to pick faster health regen or faster stam regen allows me to not have to use 30% of stam on a pounce that does little bleed and then watch as the mfer just speeds away from me knowing that i cant keep up

slim dragon
#

And that's the exact reason why Wave (as myself) don't want that
That's the same thing as stam diet all over again

leaden remnant
#

well idk what to tell you but i cant wait for that

slim dragon
#

You get a lot of options, but actually you don't because there is no reason to pick anything other than the meta ones that increase your health, speed, damage or stam

#

So that's just... powercreep

#

And the illusion of choice

bright oasis
leaden remnant
#

what the other person picks is not even my problem

#

i dont want to outstam the other person in every single way i want my stam to not regen .30% per second

slim dragon
#

But that's a balance issue

leaden remnant
#

well doesn't change anything for me

#

it's clear that stam as it is won't be changed anytime soon

#

so any chance of having better stam regen considering the stupid thresholds n stuff is amazing for me

slim dragon
#

I'd rather have mutations as a mechanic not be wasted into that

#

And I don't see what the problem is with stam, apart from the thresholds

leaden remnant
#

the thresholds

#

they dont allow anyone to have an engaging fight

#

instead you are forced to keep your stam at 60% which is absolutely stupid

#

not to mention that the regen is mega slow for what the thresholds allow you to do

#

if there were no thresholds, it would be way better

slim dragon
#

There were no thresholds in the beginnings of gateway

#

I wouldn't say it was better

leaden remnant
#

that's fine

#

im just saying, thresholds are a game ruiner

#

or not really a "game ruiner" but awfully annoying

#

so if there's any way to make them less annoying, i'll take it

dusky surge
#

i hate the idea of mutations just basically powercreeping dinos

slim dragon
#

I'm pretty certain mutations aren't going to change this

dusky surge
#

mutations are supposed to diversify survival strategies

#

some of my faves are the ones that make eating also grant small portions of thirst, allowing you to read human texts, (supposedly) being able to see infra-red (allowing you to see human NV lights), stuff like that

#

cannibal is also a cool one, as well as the drinking salt water one

#

so much cool things can be done rather than "stam better, health better, damage better"

leaden remnant
#

they support different lifestyles

#

action-packed, relaxed, etc

slim dragon
#

And a mutation that supports every lifestyle (ex: better stam) is powercreep

leaden remnant
#

not at all

#

you can get the saltwater one and live in the coast without being disturbed

#

or you can get a faster health during rain for example and engage in action

slim dragon
#

Or you can get the stam one and be better in every situation, including on coast because you can outcompete other coast dinosaurs and migrate easier

leaden remnant
#

wont be able to drink there then

slim dragon
#

A small price to pay in order to be straight-out better in every other situation

leaden remnant
#

not if there won't be any situation 🤷‍♂️

slim dragon
#

what

leaden remnant
#

there aint other coast dinosaurs excepting ptera so how are you gonna outcompete when there's food everywhere

#

get saltwater one live in the coast

#

or get saltwater and stam

slim dragon
#

get killed by someone who picked the better option

leaden remnant
#

not if you're literally flying

slim dragon
#

The entire game isn't just about ptera

leaden remnant
#

im giving the example of ptera

#

if you want an action-packed lifestyle, get stam, get health, etc

#

and if you don't, pick others

slim dragon
#

But then I also need the stam or health buffs if I don't want an action-packed lifestyle so I don't get killed by those who picked them

#

Unless the option is "play meta or be coastal" which is a meme at this point

leaden remnant
dusky surge
#

Source: Diet system in U6.5

#

You COULD pick anything else, but why would you when triple stam trumps everything

dusky surge
#

Unless I'm a dryo, ptera or other non-combat animal, why would I not prioritise damage, health or stam

#

Straight stat buffs always beat niche situational benefits

alpine plover
shadow vortex
dusky surge
slim dragon
#

Because drinking saltwater would also fill all your 3 nutrients

alpine plover
slim dragon
#

@alpine plover I may have a solution to your problem
Play something other than deino

alpine plover
#

Nope

slim dragon
#

Hmm, I should have guessed you would have answered that

dusky surge
#

i only play deino
i dislike playing deino

the deino main

frail bobcat
golden coral
# alpine plover Nope

So, you don't enjoy deino gameplay, but you insist on playing it anyway? Is there any actual balance issue, or do you simply find the playstyle unfun and boring?

frail bobcat
hidden kettle
#

well ..

  1. they are meant to canni way more than they actually do.
  2. You can still get into EVERY water place on the map as FG Deino. (just very difficult on some places but doable as some croc can prove ya)
  3. even with that splash sound bug ( which should get a fix for sure) you can get your food since some always get risky for water.
    Life as Deino should be the hardest of all for being the APEX predator right now. All you gotta fear are bigger deinos or a team against you. Croc is just a 8 ton Cerato that has less to fear .. change ma mind 😄
    Edit: you guys still have the food bug abuse to get diet from nondiet ... a gift they took from cera after Stresstest (reported that myself during stresstest since no one wanted to). Crocs keepd it til now.. (reported hope for a change tho) `:D
    croc complains beside that water sound bug are just enjoyment to me for that xD
rigid tulip
#

Would you guys perhaps support a mutation for cera that could somehow allow it to play even better in the water? Or do you think that these are too drastic of playstyle alterations in mutations?

slim dragon
#

Depends on what you mean by "play even better in the water"
If it's increased swim speed, it's fine
If it's the ability to lunge and dorwn other players like deino does it's too drastic

leaden remnant
#

super fast swim speed and alt bite

dawn coral
#

If you can't kill things as a croc/ Deino then you are doing it wrong. I kill things on a regular quite easily like 80% of the time. This complaint of the lunge is a non factor due to the stam drain applied to the bite and drowning target. Silent assassin sure is ever seen a real gator hunt under water, it doesn't make a lot of noise you can't see it and it can very much see you. Really needs a changing is how players migrate and the migration patterns themselves. Fewer of them at once and having them cover more space around the map would fix like 90% of the issues. Things they could do to make the deino more playable would be to create less safe drinking areas. Also, the amount of noise the croc/ deino makes should be more dependent on factors of the water, are you closer to the surface or the bottom etc. obvisously though the sound bug does stink quite a bit.

tight cove
#

I like how upset ppl get at the ambush underwater predator for being extremely effective just like how it is irl, wild animals must feel like this too, I guess there’s a reason why they hardly changed in millions of years.💀

rigid tulip
slim dragon
tight cove
# slim dragon I like how people forget The Isle is a game and not real life

You know I have talked about deino plenty of times now, and the fact that ppl are still complaining even though we have a new map now which is not advantageous to deino players and the fact that deinos growth has been nerfed goes to show how ppl will never be satisfied and want the playable to be handicapped

#

Some of these people are so greedy and just want everything removed from deino because they chose to drink in a middle of a hotspot 😂

slim dragon
#

I guess we'll never agree
But being punished with un-counterable instant death for "drinking in the wrong spot" that looks exactly like any other spot and the only way to prevent that being only drinking where a deino cannot possibly be is lame and stupid

#

The fact deino isn't the easiest creature to grow is already a step in the right direction, but its gameplay (and the way to play around it) is still the most unfair and boring of any game I've played

keen plover
#

Schooling fish makes it still pretty easy to survive with

tight cove
tight cove
slim dragon
tight cove
#

Why are we giving ppl an alert that a deino is there?

slim dragon
slim dragon
#

But once ambush ability is in a fair and balanced state, other aspects of deino could be buffed

#

Like, there wouldn't be a need to prevent it from traveling to any water source or staying on land for longer if it wasn't so oppressive on the server by merely existing

tight cove
#

@slim dragon the thing is when ppl are drink water they are always attentive since the camera is literally locked right in front of them so they will always be looking for the deino, also, on your second point deino is the only ambush predator that lives in water so of course you won’t be able to detect it, that’s just how the playable is.

#

And if you make deino detectable it makes it far harder or almost impossible for a deino to get any kills

#

I’m sure you remember when deino audio under water was glitched so you could easily hear a deino swimming

slim dragon
#

And if you keep it undetectable there's zero counterplay so it stays just as bad as before and everyone except deino players will keep asking for nerfs

fallow blaze
#

on the subject of boring gameplay:
I think as soon as more semi-aquatic animals come into the game, the gameplay will become a little more interesting.

  • Bary is on the roadmap
  • According to the concept, Megalania should also be found near water (depending on the grow, it can be anywhere, even on trees)

You could argue that the Deino came out too early because the water biome hardly has any animals worth playing.
in itself it is well made.

fiery shard
slim dragon
#

Lunge NEEDS a nerf, that is a fact. The real question is, do you prefer it to be nerfed in that you need to play skillfully and setup your ambushes, or do you want it to be nerfed in that if the grabbed player presses E you let them go ?

slim dragon
#

The Isle relies on player interaction. However, deino provides none. People say small animals are "wasted server slots" but deino is much more so than any of them, even hypsi. Because you can interact with them, they can be chased, they can get into fights, they can have some special interactions (like hypsi blinding people) deino has none of that.

If deino was removed and replaced with toxic water that has a chance of instantly killing you, the player experience would be the exact same

#

And I guess people like you would say "toxic water is a good mechanic, just learn the map and drink where the water isn't toxic"

tight cove
fallow blaze
#

But even with the logged camera while drinking: when you stop drinking, you're still stuck in the animation for a few seconds. enough time for a detected Deino to get one.
so I was killed in East plaines. but I was really happy for the deino because that's rare enough. lol

slim dragon
fiery shard
#

in any game, there's a hard hero and an easy hero. if you choose the difficult one, that's your problem

slim dragon
#

And when the easy hero is better and stronger than every hard hero it's called a balance issue

tight cove
slim dragon
#

Besides, Deino is an apex. It SHOULDN'T be the easy one

fiery shard
#

for some reason the nerf question is always about deino. but with stego with 1250 tail dmg everything is fine, isn't it?

slim dragon
slim dragon
slim dragon
fallow blaze
# slim dragon And when the easy hero is better and stronger than every hard hero it's called a...

But even with the logged camera while drinking: when you stop drinking, you're still stuck in the animation for a few seconds. enough time for a detected Deino to get one.
so I was killed in East plaines. but I was really happy for the deino because that's rare enough. lol
So anybody can't say: deino is detected im safe while drinking.

I called it: i want that challenge.
Cause the easy hero is getting more and more boring.

tight cove
fiery shard
#

nah, I see. as soon as it's not about nerf deyno there are a million nuances. The Isle players are The Isle players. okay, this doesn't make any sense. some players will never learn to play without getting killed by a deino

tight cove
slim dragon
#

Every other species plays The Isle together, deinos are playing their own game, alone

tight cove
slim dragon
fiery shard
tight cove
slim dragon
tight cove
#

Ppl manage to kill juvi and sub Deinos that are on land often, you can’t tell me that doesn’t happen

fiery shard
#

who does the ptero interact with?

slim dragon
slim dragon
tight cove
#

And when Bary and sucho get added in they will kill juvi and sub Deinos in water

fiery shard
#

deino can get into a fight and be killed by other deinos, stegos or carnos. Problems?

slim dragon
slim dragon
#

Unless it's literally doing its best to die

fiery shard
tight cove
fleet whale
fiery shard
tight cove
slim dragon
fallow blaze
# slim dragon And ?

Nah just wanted to say, there are other players too:

People who say that this is unbalanced and cry about it are players who want to kill a lot players but want to have less risk.

like Lagecy the Rex with the 8-Move

and there are those like me: who want it to be extra difficult because it brings more thrills and because you improve your skills significantly (not talking about only deino, general)

fleet whale
# slim dragon I'm not

and I see that yes. You talk about deino too often. Deino is bad, delete deino, deino does not interact with anyone, and so on

slim dragon
#

I'm not complaining here because I was killed by deino
Actually, ever since the day I started playing The Isle, I've only been killed by a deino twice, and one of them was absolutely my fault.
Doesn't change the playable is a flaw in the game

keen plover
#

All deino needs is changes to schooling fish and then they're pretty much forced into cannibalism. There's also a lot of places to avoid deinos that it's whatever? Every major hotspot has multiple drinking spots to avoid deino

slim dragon
fleet whale
#

Hahahah

#

You are funny

slim dragon
vital marsh
slim dragon
#

When you die to a deino, it's never your fault other than "drinked in the wrong spot"
When you survive a deino encounter, it's never your fault either, is just that the deino was awful at the game or bugged out

keen plover
slim dragon
fleet whale
vital marsh
slim dragon
tight cove
keen plover
slim dragon
#

Most people who aren't deino mains think the same

slim dragon
fleet whale
tight cove
keen plover
slim dragon
#

I don't like the idea of forcing deino into cannibalism either because I think the population of deinos on a server at any given time should be very low, but if they're forced into cannibalism they're not sustainable unless they got friends suiciding themselves to feed them

#

At least the chaos days of spiro being 50% deinos constantly are gone

vital marsh
#

If you haven't played it for more than 2-3 days, don't touch it, you don't know how to play it, you don't know how to survive, how hard it is to get to hot spots, don't touch it if you don't know its concept

fleet whale
#

I propose to remove stego, which kills 100% of deino in 4-5 hits with its tail, and at the same time deino cannot do anything!

slim dragon
tight cove
fleet whale
tight cove
slim dragon
#

(Not patch, actual update)

#

Which was a few months ago

fleet whale
#

It looks like you didn't play as Deino, and didn't crash into Stego. Try to grab a stego on land while you crash, and he kills you in 4 hits

slim dragon
#

Deino isn't supposed to be fighting away from water
And especially not big things like stego

#

Or maybe deino should be able to fight off apexes on land as well ?

tight cove
#

Keep in mind that if a deino has enough skill and the stego is bad enough it can absolutely kill a stego

vital marsh
# slim dragon Which was a few months ago

Play it for a couple of days, try to survive among your own, or reach the southern river (if you manage to get away from it, I'll give you a medal), try to catch someone because of the audibility of 30-40 meters, absolutely everyone hears you and does not come to the water, try, you will be surprised by its gameplay, it is difficult and difficult to survive on it

keen plover
#

bruh when did they buff the amount you got from schooling fish? It's back up to 7% 💀

#

it also spawns on you lmaoooooo

slim dragon
tight cove
#

Maybe that’s why I’ve seen a good amount of Deinos lately

keen plover
#

Yeah makes sense

#

Saw 5 adults chilling together

vital marsh
slim dragon
tight cove
#

Me personally I think the fun of deino is after patiently growing for hours and surviving all the other predators, you pull off the perfect ambush but the sit and wait gameplay is def not for everyone

slim dragon
tight cove
fiery shard
#

I have an issue when that playstyle actively ruins the fun of other players
i don't like the fact that I'm ruining the fun of playing stego, cera, carno and tena. nerf them

tight cove
#

Honestly though it is what it is in regards of deino

slim dragon
#

And that's why it needs a rework
So it no longer is what it is

dusky surge
#

i also love the energy of "you can't talk about deino because you don't like it"

slim dragon
dusky surge
#

:)

slim dragon
#

You used it as a counter-argument to my idea of making deino AI-only

tight cove
dusky surge
#

Why not? It grants actual counterplay while not invalidating deino, and means that you have to actually set up your ambush

tight cove
#

If the charged lunge in anyway gives up a Deinos location it’s unacceptable

dusky surge
#

How is it any more unacceptable than eyeglow giving away deino's position, or enhanced water sense?

People can literally hear deino underwater in the current patch and it STILL ambushes

slim dragon
keen plover
#

Wasn't the idea to scale it? So at minimum it can grab ---- creature but needs to hold it to grab larger ones?

dusky surge
#

If you grab something, you press right click again to release it, or G

keen plover
#

Seems good actually? What would be the largest thing it could grab then. Assuming it's also avoidable, would be fine to bump up the range a bit?

tight cove
tight cove
dusky surge
keen plover
tight cove
dusky surge
slim dragon
dusky surge
#

In this hypothetical, it also has a charged bite on land which I would make do up to 1000 damage alongside fracture damage

tight cove
# keen plover

I remember this, but I hope ppl don’t expect a teno or a carno being able to fight back and escape lol

keen plover
#

I mean? I feel like that's a fine size to start fighting back?

#

Even forcing a deino to use a bit more stam would be clutch

tight cove
dusky surge
#

Charged deino lunge also helps with the stupid "grab you, bring you down, drop you, grab you, repeat" thing

tight cove
#

Teno does have claws yeah but it’s so much smaller than a adult deino so idk

tight cove
keen plover
tight cove
dusky surge
tight cove
dusky surge
#

It still has its insane stats, incredible survivability and overall killing power

keen plover
#

I think it deserves a little buff in terms of diet management then. Near impossible rn to get a respectable diet going. Assuming schooling fish is fixed

dusky surge
slim dragon
#

Why is teno the overtuned one, of all things ?

dusky surge
#

An 8 ton creature is not getting much food and nutrients out of most of these animals

keen plover
#

I mean it's meant to hunt smaller creature. I think it would be fair if it could a bit more nutrients out of smaller prey items than other carnis of its size range

tight cove
dusky surge
#

And that's it lol

#

Nerf the stam by 1-2% on kick and slam and its literally fine

#

Deino has far more fundamental flaws that make it a king

slim dragon
tight cove
tight cove
dusky surge
tight cove
dusky surge
#

Especially if you will inevitably have to walk into its range again

tight cove
#

I think it just comes down to 1 thing

tight cove
#

NOBODY has been able to give me a solution that doesn’t completely screw over a deino player by giving away its location ☠️☠️☠️

dusky surge
slim dragon
#

Or maybe compensate that by giving it 10 000 biteforce so it isn't forced to use lunge ?

dusky surge
#

First of all, no one is saying "DEINO GLOWS BRIGHT RED WHEN CHARGING ITS LUNGE AND HAS A RAID SIREN"

It'd probably literally be small ripples on the surface, akin to the enhanced water sense effect

tight cove
#

@dusky surge @slim dragon imagine trying to ambush someone when your making a audible sound cue &/or having a ripple effect appear right in front of them showing your about to strike and your location good luck

slim dragon
#

And guess what ? It can ambush just fine

#

I mean, when people manage to get ambushed by stegos, clearly a ripple effect isn't the end of the world
Actually I'm pretty sure even if deino glowed red and made loud siren noises when swimming people could still fall for ambushes

tight cove
# slim dragon That's playing herrera

It’s not the same, that’s only when moving and most ppl are high up in the tree don’t compare the 2 Dino’s when you know it’s not the same bro 💀

dusky surge
#

Herrera has literal sounds while it climbs and jumps in trees and apparently that's fine

Carnotaurus SPRINTS AT YOU, GROANS EXTREMELY LOUDLY, AND IS REQUIRED TO GET A LONG RUNNING START, and people think THAT is an ambush creature. It isn't gimping deino, it's bringing it to the same playing grounds as everyone else

slim dragon
tight cove
#

Let’s be real nobody is moving around constantly when they are about to jump as a hererra cmon now yall

slim dragon
dusky surge
#

You can also look up and SEE the herrera, something that you can't do with deino. To make them equal, we'd have to make deino visible under the water

#

The herrera has to have line of sight with you, meaning that if it's about to ambush you, you can still spot it beforehand

#

Basically, exactly the thing you think deino would suck with, herrera already has

leaden remnant
#

well it does but you can't even hear it

#

it's literally so silent that unless you're right in front of him you ain't hearing anything

fiery shard
#

herrera can't be heard while deino can be heard at a great distance always

dusky surge
#

That's odd, I think they should make it louder again

Regardless, you can still see it before it strikes, so therefor there should be no issue with deino having a similar (albeit more subtle) concept

tight cove
dusky surge
#

Which I think Dondi is doing

leaden remnant
#

if there's leaves or anything yeah no you cant see him

dusky surge
#

It should be subtle

leaden remnant
#

if there's anything that mildly hides it, nope you aint seein

leaden remnant
slim dragon
#

More than deino

tight cove
#

Carno and cera both need a rework but that’s another topic for another day lol

leaden remnant
#

most of the times

slim dragon
tight cove
leaden remnant
#

i mean sure you can just dip to the other side of the map and you're good ig

slim dragon
#

If herrera misses its jump, it needs to scuttle back up a tree before its prey kills it or escapes
Which is far from being a given

dusky surge
slim dragon
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Whereas deino can spam lunge

leaden remnant
dusky surge
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Deino can miss lunge and do it again

leaden remnant
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if you miss it's over, go find smth else

dusky surge
leaden remnant
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whatever you missed is not going back there

keen plover
leaden remnant
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so if he dips you can follow him, catch up to him and jump him again

dusky surge
#

IF YOU LOSE TO A GODDAMN LAND HERRERA LMAO

leaden remnant
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and it happens quite often

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that's why i claim that herreras got more than 1 try

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however a deino is just either do it correctly or nopenope

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nobody on his right mind is going to drink at a place if a deino just missed the lunge unless the deino just gives up

keen plover
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Cera isn't all that bad. Maybe increase the range of the chuff so carno can't run in and out with charge and increase the stam cost of tenos attacks so it can't run it down and also fight

tight cove
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Unless your a horrendous player a hererra and a deino only have 1 try but if a hererra lands the pounce it can obviously give chase on land since its bleed is very good.

dusky surge
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well, tbf, it's a difference in niche

herrera is a godawful brawler due to poor attack damage, options and defensve stats

deino, however, has far better brawl capability, and can sustain itself on rot and bones

herrera having superior mobility is fine, because deino has INFINITELY superior defense and combat power

leaden remnant
slim dragon
leaden remnant
dusky surge
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well, you kinda are tho