#balance-feedback

1 messages · Page 4 of 1

sage sun
#

i am stuck on a rock after a dilo bit me, unable to sniff now that it's gone and i'm almost starving. Can we please SMELL while venomated.

proven hollow
#

I feel the Hypsilophodon could use a little love in terms of diet variety. Currently anything it needs to eat is all in the Swamp, whereas a lot of the players hang out in the northern waterways. Plus it feels like only one of the swamps is viable for finding higher ledges to perch on.

torpid fjord
#

This update, teno had some changes. I think most of them are good, or at least understandable, such as the interaction with carno charge(that should never have changed to begin with) was much needed to return.
However, with this change, teno's stam was very close to being completely reverted to pre gateway when using attacks. Teno has extreme trouble defending itself from a pair of anything i've noticed, as your stam runs out way too fast with this system, even when you land those heavy hitting shots.

Teno feels like it was balanced around 1v1s, considering the carno parry interaction and stam nerf.

Makes it feel a little awkward to play this update.

I don't think it should get buffed back to the stam pool it had, but maybe just a gentle buff so it can survive against pairs more reliably.

robust marlin
#

Someone on the team explain to me why Hererra - a creature with literally 0 design elements to explain why it can jump from 4 stories high safely - can jump from 4 stories high and not take a single hit to its HP, while Hypsi - the only creature currently on our roster whose design would naturally buffer it from fall damage, takes broken legs and half health hopping down a slight incline in the woods?

pale oak
#

Balance all dinos' stam, but especially the smaller ones need better stamina amounts and quicker stamina regen.

warm knoll
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i’m sorry to be that guy but take criticism over the stamina system, literally everyone has been asking for it.

winged shale
#

Cera is Faster then a Dilo which makes no sense Cera got buffed hard , also nights are way longer then days which is kinda anoying at some point

Nvm edit it was a cheater lol

dense sphinx
#

Salt licks should cure Dilo envenomation after a fight.

worn stag
#

Make food drain slower on Herra, make AI spawn rates higher too also give Herra a stam boost! I love this funky dude but having em run out of stam so quick hurts the fun of being a tree jumper + speedy little dude

round violet
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The stamina changes wouldn't be so bad if the food and water drains were drastically slowed down to compensate. You can't have terrible stamina making you unable to move effectively AND food and water drains that kill you before you can get your stam back, it has to be one or the other or it's just not playable :s

coral nimbus
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Anyone else think dilos turn shouldnt be so atrocious, and the carno should have the faster bite speed not dilo, also whats with the inability to alt bite mid sprint, are they really encouraging people to just stand in one spot and alt bite, like a bot?, I just dont understand what the isle devs have against pvp, they need to stop thinking survival horror and balanced pvp contradict eachother and cant exist at the same time when they can, the two arent mutually exclusive and the fact they think so is slowly killing their game with pointless or bad small changes, ive never seen so many people start to prefer path of titans, or and I cant believe im saying this . . . Beasts of bermuda, yeah, its that bad : /

fallow panther
#

Dilos probably should have group venom nerfed, that way troodons keep their relevance somewhat as a group hunter, while dilo sticks towards somewhat solitary hunting, having only 1 dilo at a time able to have its venom on final stage. Due to the fact that dilo itself or in small groups is strong but balanced, meanwhile in large groups they are practically unstoppable thanks to their potent venom.

thick flower
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Dilo hallucinogenic clones should only simples AI that run around in and out of the mist maybe even sometimes running at the prey tot only disappear instead of actually attacking the prey, dilos don’t even need a group to hunt 2 or or even one good dilo can kill a stego without that much effort because of the fact that clones do damage

spring maple
#

anyone else love being forced to cannibalism due to lack of ai/player interactions? neither, plz make food and water drain slower, stamina regen faster and drain slower, and add ai that spawns (consistently) around hungry people like in legacy, idk how we always end up with this problem of people staying in one area when its so avoidable

chrome rock
#

(realism) a players group distance should be baced off how far they can smell

little ember
#

So things get balanced for realism, yet dilo gets to effectively spawn shadow clone jutsus of itself that deal damage.

Make it make sense.

Probably shouldn't be a thing, make it's venom do something else.

neat orbit
#

I get needing to nerf carnos Damage and it's CC but damn you didn't have to go so hard, it feels like I'm in a dogfight with fighter jets as a 747

steel linden
#

better Scavanger Diet for Herrera the diets are rlly bad

viscid solar
#

NERF DILO, THE ALLUCINATION GIVES DAMAGE AND ITS NOT FAIR WITH OTHER DINOSAURS

trail holly
#

Improve dilo's turn ya'll wanna make it worse than carno and carno's turn, i do not want something more agile and lightweight to lose to something heavier and something that should not be able to outmanouvre the lighter dinos, ya'll want realism? then do not listen to the bloody nerf this nerf that community
Or atleast give it the ability to properly drift instead of just suffering whilst turning
yo bro above me, the hallucinations are meant to do damage, it isn't a guess the real dilo mechanic 💀

wooden blaze
#

Turn off drowning if i get kicked from a server while under water as a deino. i’ve lost way too many to this issue.

woven mirage
#

Cera is quite good, except when it gets close to adult the food drain is insane. Eating ai gets anywhere between 0.5-2% food back, which disappears in a tick of two which is maybe.... 30 seconds to a minute tops? When you have to travel large distances just to hunt player dinos, this is basically a guarenteed death for Cera, because hunting AI is a waste of time due to low spawn rate and it won't keep you alive even to get you to a place where you can attempt a hunt.
Not saying the cera food drain needs to be adjusted drastically, but it definitely needs to be tweaked, especially due to the considerable lack of ai and how little it gives you even as a sub-adult cera.
It honestly feels worse than trex hunger in legacy isle. Haha.

errant helm
#

Increase food drain across the board, stamina across the board (the system doesn't even rlly need a rework), and especially increase Herrerasaurus' stamina and hunger

I thought it would be viable, and work just fine for its niche. The ambush-based arboreal hunter, ambush-based arboreal hunter, what is not fun about that? nah let's make it have one of the least forgiving hunger drains in the game in a world where AI spawns are crap.

Herrerasaurus suffers this problem the most, considering it straight up can't fight anything above 200 kilograms if it's on the ground, but other dinosaurs like Carnotaurus have suffered from this since U2 and Ceratosaurus since U6.5. I think the nest solution is to heavily increase hunger drains across the board (at least for the ones who make sense for it). This would come with a nutrient buff of equivalent value.

Due to my constant struggles with Herrerasaurus especially, in desperate searches for food I end up finding myself laying down almost as much as I find myself moving. That amount of downtime is utterly ridiculous when the game is centered around constant travel and finding food. Any time you're not finding food, you're dying and any tim you're finding food, your stamina is draining if you wsnt to get anywhere on the hilariously massive map fast.

hardy isle
#

You've changed stamina to make it more "realistic", but have still kept the hunger/water drain the same... Hunger drain especially should be drastically lowered if you're going all out on the realism

For example, Lions (Cera/Carno) only have to eat every week or so depending on the size of the meal, Wolves (Omni) can go without food for 2 weeks. And some crocodiles (Deino) can go for a whole year before starvation , even if they'd prefer to eat every 10 days or so.

With current hunger drain players need to be sprinting almost constantly if they want to find prey, which you then have them punished for doing with the horrendous stamina regen, which just leads them to starve even more and the cycle repeats. This also makes nesting nearly impossible.

Along with increasing hunger/water drain time across the board, maybe also make it so players that are actively nesting/have hatchlings have even slower hunger drain? (Maybe have it be a buff that gets applie whenever they add sticks/sit on the nest so players cant just plop a nest down and get the buff without doing anything

solid knot
#

I don't know how these people do it, but every patch they release is worse than the last, the game is unplayable now

frozen wasp
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Make dilo take significantly more bites before it can use its venom. I just 1v1d a dilo as a raptor and he only got one bite while i literally killed him and i had to sit there for like 5 mins attacking his clones after i killed him. It is cancerous to fight against.

wet pumice
#
  1. Revert stamina for smaller dinos (ptera, Herra, hypsi, troodon) since their trot and walk speeds are atrocious.

  2. Or, keep them the same and reduce hunger drain.

  3. Or, increase ai spawn. People currently are forced to predict where the current hotspot is when they go to spawn, otherwise they will eventually starve depending on what dino.

  4. Herbivores need more flashy cool mechanics. They are sort of meh in comparison to all the carnivores now, there's no incentive to play them.

split elbow
#

FIX THE UTAH POUNCE PLEASE 😬 trying to fight Dilos as Utah, but we just go right through them. Can’t pounce from the front anymore… with the lag it’s impossible

slow falcon
#

I personally think herrera should be faster on land, sort of like legacy herrea was; especially since herra walk/trot is awfully slow. Not as fast as legacy was, but much faster than it is now.

analog scroll
#

Venom in nature is used sparingly either as a hunting method or for defensive purposes. The main reason is because it costs a good deal of energy to make.
Much like how the Hypsi loses food to use its unique attack, any creature that uses venom should have to make a choice of using venom or not, suffering a loss of food, water, or stam to use such a powerful effect, especially in some cases where a bite can last 5 minutes while costing nothing.
Not to mention this opens the avenue for some more potent defensive venoms in the game.

fossil minnow
#

Deino can infinitely alt bite on land now. Need I say more?

opal knoll
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Put everything on Cera diet…. Trash canz don’t discriminate

elfin goblet
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Buff Teno's stamcosts to attacks

As of the last patch, teno recieved some well-needed buffs to face off against predators like carnos and ceras, but also received a brutal nerf, as its kick and taislam stam costs were placed back at the values they were on Spiro. This, combined with the slower stam regen, is BRUTAL. I understand if 2% for a kick and 3% for a slam was too cheap, but 6% for a kick and 8% for a slam is absolutely far too steep a stamcost given stam in its current state.

I suggest a 3% kick and a 5% tailslam, a medium between the prior stamcosts and the current one to not have them be quite so expensive, but also possible to punish if overused or whiffed enough. That is all, thanks.

stoic egret
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After multiple encounters, I’ve developed a rather low opinion on the Dilophosaurus’ venom mechanic.

While the mechanic in theory certainly adds an excellent dynamic, and hallucinations are an interesting area to explore with a lot of potential, it comes with a very fine line of implementation between fun and engaging and utterly dissatisfying and oppressive to play into. As it exists currently, the mechanic’s main issues are that it can be applied far too rapidly, the fog effect lasts way too long and that there’s a severe lack of counter play towards the damaging hallucination effects.

Starting at the initial detrimental effect. The fog in itself is arguably crippling even without the following third stage. Once in this step, your vision is limited to a degree that navigation becomes impossible, and also disables the scent ability for the player dinosaur. This means that you can’t rely on positioning, effective evasion of attackers, finding food or water if you haven’t already located it, (with the current hunger drain this is especially brutal) and could realistically spell the end of a creature even if they immediately win or evade the fight. The duration of the fog needs to be drastically toned down and preferably correlated exactly to the venom (number of bites) inflicted to a target. Being trapped in this effect for a fixed timer of ten minutes after only two or three bites against a creature double or more of the Dilophosaur’s mass is absurd, and aside from balance enables a lot of griefing. My suggested fix that at the very least, venom level be better correlated to the mass of the Dilo and the mass of the target, to prevent such things as a Juvenile dilophosaur biting fully grown Carnos and Tenos a couple of times, leaving them crippled and vulnerable for such a long period that it might cascade into them starving to death.

The other main issue is the functionality of the hallucination attacks. I won’t delve into the topic of their damage. Instead, I think a factor that was missed is that there needs to be a radius that the Dilophosaur must remain within to trigger the attacks, preferably close to the border of the fog. A Dilophosaur shouldn’t be able to envenom a target to level three and then run off to the edge of their visual range to let their mental cronies do the job. It’s unfun to play against when you have no way of attacking the enemy player, even at a disadvantage. The Dilophosaur should still have to fight to make a kill rather than standing back to press a button. I think the extra attacks (that are often trades for bigger creatures) is already enough of an advantage. The offensive hallucinations should also end the moment the Dilophosaur is killed.

It should be noted that all of these problems compound themselves when fighting Dilophosaurus packs.

I don’t believe the Dilophosaurus is some unkillable monster in its current iteration, but I’ve identified these areas where it could do with some fine tuning, as the experience for the hunted still should be fun and gratifying to a degree. I don’t think anybody should actively want to avoid interacting with a creature at all costs because the experience is fun ruining to such an extreme degree as Dilophosaur is with the above problems.

drowsy wadi
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What about dilos venom becomes a timer that would fix the issue with waiting 10 mins and forcing the dilo to either keep the venom up by hitting you more often preferably making it 1 bite to reset on head 2-3 on body and like 4-5 on tail and this would also fix the length of waiting after you win or get away from dilo make the timer about like 3-4 mins not 10

shut coral
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I’m so tired of parking my rear in a bush every five minutes because I have to make a mad dash across the map anytime I spawn somewhere else besides NE plains or East plains. Honestly forget spawning anywhere else because if you do, the only food you’ll come across is the lost and starved bodies of your own species. Even if you do eat these, halfway through your thrilling sitting simulation called “travel” in your search for something that isnt your own species to eat you’ll starve anyways because again, you’ll have to park your complex sitting machine in a bush every thirty feet!

tulip frigate
#

Please Adjust the stamina drain and regen for playables
I feel like a small creature that doesn´t have a lot of advantages, other than being fast and nimble, needs to have better stamina regen and less drain! Why would you play a weaker animal that has the same horrible stam as a strong animal such as deino or stego? There is like no incentive to play small animals. Before this horrible stam it was at least fun to run around with, because that´s what you were meant to do and other playables couldn´t do it as good as small ones.
Stamina drain and regen should be adjusted for each animal differently! You can´t make an animal that relies on stamina for flying have the same super slow stamina regen as a slow tanky animal.
It would also be more realistic, as you want these stamina changes to be.
Please make the game make sense and be fun again, it´s such an easy and small fix that would do so much!

pastel nexus
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I dont really know whats happening to the diets rn. We all know food and water drains too fast, stam regenerates for too long but the diets are also just horrible rn. As a fullgrown carno I ate 2 fullgrown pachy guts and got about 37% line diet. It makes no sense, we used to be able to get 2 fullgrown carnos prefferred diet from one cera or pachy. I can understand not making it that simple but I should be able to have my pick of diet when killing something big thats on my diet list no? Also, dilo and cera should be on carnos diet imo. Rn I know none or atleast very little have dilo on the diet which makes it even more difficult to get the diet buffs since most people play dilo now. Playing as a carno pair is really difficult and we had to stop thinking of diets at all and more of not starving. Us nesting was out of the question, even tho we killed many fullgrown dinos in about an hour. Not playable.

Also, the nightvision is really weird, with cera atlest. U can barely see anything at all, something could be 2 body lengths in front of me and Id have no idea.

Lastly the dilo. It's too OP rn. Pretty sure its faster than an omni + it has good stamina. Only way to kill one is if u supprise it or if it tries to run in a straight line from a carno (this is assuming it doesnt try to fight a carno or cera, which most dont). The hallucinations are too strong, I dont see how it makes sense that they do damage but it also lasts too long. U can get bit once by a hatchling dilo when fully grown and still have venom for 10 minutes, by the time you can smell you have no time to get food or water.

Sorry for it being so long and ofc these are just my opinions ^^

lavish tundra
#

Please nerf the Dilo. He's faster than an omni. This does not make sense.
His Venom effect is way too long. A dilo can bite much too quickly and fills up its stacks very quickly. During that time you can't even smell. That's really annoying. Every Dilo player doesn't need any skills or effort to kill almost every other dino.

tardy garden
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pls undo utahs pounce nerf you cant even fight anything nwo utah is more trash than a stupid troodon. teno v utah 1v1 game over . carno v utah 1v1 game over and trying cera wont do anything cause your 1tap. so you dont want to tell me utah is balanced when he has to live from rotten bodies or cannibalise

astral barn
#

please put teno on the Dilos diet please there too much ai on its diet

worthy edge
#

Buff AI Spawns u maybe encouter AI once every Hour or Two

crystal vine
#

To fix dilo, make it so his venom isn't 10 minutes lmao and you can't spam it, and also at 77% growth you have 30 bite force and at 100% growth you have 85 so that needs to be balanced out he has no biteforce until he is fullgrown (after like 80% you get 5 biteforce every 30 seconds but before that you are struggling to have any damage)

timber pike
#

increase stamina regen on most creatures, im sitting down more than playing the isle

earnest fiber
#

Ceras NV is a Pain, you can be stuck at some point and not find a way to get out, since you cant see if you will Fall to your death in the next second + Hunting at night is as good as impossible

white cliff
#

Make schooling fish not give crocs so much food. Im a ptera in my migration (the swamp) and Im starving because theres absolutely no fish or ai spawns for a ptera. They're eating all the fish available because instead of giving them elite fish, its made to where the schooling fish give them more food than the elites. And nerf the fog?? Do you know how hard it is to fish when theres a perma fog on you literally 24/7? News flash, you cant. Its basically impossible-

slender talon
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To not end up with dilo being an U6 utah/omni, make the venom go off if u spawn 6 copies- this will make the dilo engaged into fight much more. When the dilo dies make the effects go off after 1 minute and 30 seconds so that if there is other dilos they still have the chance killing you. People need to stop complaining about how op dilo is. Yes its venom needs some changes but not to make it "nice mechanic, not gonna use it" so just the stuff mentioned above. Dilo its self is weak when it comes to bleed and has bad agility.

fickle copper
#

Please change the stam-regeneration system. i need to rest 5 mins just to play 7 or 10 min. not funny ngl

drowsy wadi
#

In my opinon things that need to be changed:

carnos speed:56.5 - 55.5 km/h
Omnis speed: 46,8 km/h
Dilos speed: 49.5 km/h

Dilo is so much bigger then omni and right now it invalidates it so i think it would be nice if we nerf dilos speed down to 45 km/h or a bit lower But we give it a better turn radius so it can out manuver carno and it can facetank omni and punish it so omni does not make dilo useless.

you could also buff dilos stam a bit since its slower (not just dilo but for everything too) and make dilo more of a inject venom and chase prey getting bites while it dies to venom making dilo more of a chase carnivore over a bite and run because right now dilo makes omni useless.

Omni also needs a huge buff its pounce now only goes from sides so its fair and that makes it much harder but for dinos near omnis size it sucks so it needs some help there and pouncing does need to be fixed they need to make it so i dont use half my bar with one pounce and they need to fix bucking

now for carno too i think carno should get knocking over teno back because teno has a tail slam stun so it its a good teno it can just dodge it or cancel it and if the teno wastes all its stam its free so its fair on both sides because insta charge made carno op without i feel like carno is fair for now but it should me a mid to small tier hunter not just small not enough food to feed it also teno is bettween mid and small so yeah

they should also make tenos tail slam and kick take a bit less stam its decent rightnow but you run out way to fast after like 2 slams and 4 kicks so mabye a very small buff but very small because teno is already in a good place

Again this is all my opinion and a few tweaks could be made

frozen wasp
#

every update teno is nerfed in some way and every update the majority of the community spams this channel complaining about it. stop doing it.

dense matrix
#

Genuinely a good chunk of the games playability and “fun” issues get solved if hunger and thirst timers are doubled-tripled so that their isn’t a pressure to use stamina to traverse the map thus alleviating a lot of the sedentary gameplay current stam forces.

nimble roost
#

Make it so ptero AI doesn't attack hatchings, ya know since they get 1 shotted by them 😠

steel linden
#

increase Stamina regent from Herrera

gritty quartz
#

Hunger and thirst run low to quickly in my humble opinion, makes it hard to explore the map, can we decrease the rate to get hungry/thirsty by ~ 30% or 50% 🤔

sullen moon
#

I'm a 80% grown carno and I got poisoned by a adult dilo, it killed me after about 5 minutes even though I fixed the bleeding and was only wounded... is that supposed to be happening?

tidal jasper
#

Pls make the ai spawn more frequent pls I keep starving before I get to 30% growth

trail ruin
#

This AI spawn ain't it cheif. Make it to where they don't spawn around players but spawn evenly distrbuted around the map.

halcyon zenith
#

add more fish spawns in lakes i dieing out here

sly schooner
#

Make Dilo slower bro can catch up to an Utah ????

strong ridge
#

They made the Raptor's Pounce disgusting just so it wouldn't kill, each update they nerf it more, so that it can't kill anything at all

slender talon
#

Dilo speed- stay as it is maybe 0.5 km/h slower and the agility bit higher. Venom- shorter duration (4 mins) Copies spawn- regain via biting the prey.

little ember
#

Any time people say anything about raptors in here it gets quite a few downvotes, but that's a bit odd

Raptors are easily near the bottom when it comes to productivity in the game

Basically they suck, only reason to play them is if you really like them.

Yet, the dilos get clones of themselves, in this game where things get changed for realism, that doesn't make a TON of sense to me.

Raptors should probably be able to run away from dilos, at the very least, make that possible.

sweet crown
#

gallimus / troodon stamina buff

stiff zenith
#

Raise the ai spawn rate. I'm done playing this game because I just lost 3 hours of work on my Cera because there weren't many people in the server and the ai spawn rate is so small that I didn't see a single creature for 30 minutes and died.

tardy phoenix
#

The poison effects of the dilo is pretty over powered. Remove the copies that attack, they are too strong as a mechanic and it breaks immersion. The duration of the poison is a bit ridiculous as well, but if it was only blinding/fog that would be fine. The fog and blind effects are great but the dilos spawning in, attacking and turning to dust for 15 minutes is another factor on the ridiculous scale. The ability kind of over reaches what all other dinos have available to them and to me honestly doesn't feel like it belongs. It's a cool concept but implemented it's a rather frustrating mechanic to deal with.

icy ferry
#

herrera should be able to run on all fours while dragging a corpse as a way to carry stuff up trees
similarly to leopards

woven mirage
#

Add an ability for Dino’s to knock against some trees to potentially knock Herrera out of them. As it stands right now most Herrera I encounter basically just sit in the same place all day without any risk from predators. I say this as someone who plays Herrera. It would make things more exciting and scary if larger dinosaurs were able to hit trees up to a certain size to potentially shake a Herrera out of said tree!

neat orbit
#

if dilo is going to keep damaging clones, perhaps to track targets through the audio of hurt noises- make the hallucinations deal signifigantly less damage- i find it bizzarre that 1 or two dilos stacking poison can pretty easily kill a stego.

steel nimbus
#

Review :

  • Dilo Slower a little
  • Dilo venom need nerf for his time during.
  • Dilo need to be Cannibal, we have juste this species on the map, its impossible to play.
  • Herrera Diet is very poor, we need schooling fish and more dino playable.
  • Herrera need a best regen for stam
  • Ai Spawn need to be rework maybe, why we dont have a lot of schooling fish on river.
  • Migration location need to be change for good place, with water.
  • The Swamp is a good place, but the IA are very rare, you starving every time in.
proven wolf
#

Herra Tree jumps shouldnt cost stamina, Or Stam Regen should be hella buffed.

robust marlin
#

The time it takes for Dilo venom to wear off is pretty ridiculous. I've been playing Hererra and the amount of time I've had to afk in a tree because a dilo barely nipped my tail one time and only got up to the 1st tier of venom has added up to literal hours. Between the current state of stamina and dilo venom, you've made AFK sitting a feature instead of a bug.

Instead, I think that it should be lowered to something like approximately 3 minutes, but the timer on it "resets" each time Dilo goes in for another bite, reapplying the venom through active combat, forcing Dilo to engage more with its prey rather than just sit back. Between its speed, venom, and high amounts of bleed it applies (I can see why people are saying its the new and better omni), it really needs to be made to take more risks.

For encounters with dinos like Hererra in a tree that it can't engage with (arguably, one of the only dinos with "counterplay" to it), it hardly matters since Hererra will just sit in a tree until it wears off anyway. And I can say from literally every encounter with Dilo as Hererra so far over the last two days that around 3 minutes is about how long most Dilo players will wait for you to come down before they get bored and leave to hunt something else, which sucks for both Dilo and Hererra players imo.

frozen wasp
#

What harm would it cause if troodon was immune to dilo venom?

toxic prairie
#

I believe Herrera deserves some buffs

Because atm, it’s too small to reliably kill much other than the occasional juvie or dryo, even then you need to wait till they come near you to get an ambush on them. And with a 45 minute hunger time you really need to hunt often for a opportunistic creature

I suggest:

1: increase its movement from tree to tree, let it leap further so it can reliably keep up with people. Along with this decrease the stam used for jumping

2: herreras weight should be increased to around 270 or 300 to let it face juvie creatures a bit easier

3: increase the damage of a max fall drop to 350-400 allowing it to actually hunt Galis and Omnis as its biggest prey reliably giving things other than Juvies a reason to fear herreras

still crater
young socket
#

I understand devs want people to trot more and sprint less, but our hunger rate doesn't allow for that. What if we drastically reduced hunger drain, but made hunger drain like it does now when regenerating stamina, so that if you use stamina to sprint, to run away or to fight it would cost you in food, but if you keep your stamina tip-top and just trot around to travel your hunger drain would slow down signifigantly so you could afford to slow down and just scavenge?

white cliff
#

Nerf the dilos theres no reason they should have that much stamina, run that fast, swim fast, and also make you hallucinate for 10 minutes. Its barely enjoyable to play anymore because half of the server is a mass pack of dilos.

normal dust
#

dilos gameplay is fun. the venom? rlly cool BUT, its too OP, the hallucination dilos shouldnt do the same amount of dmg as the real one, dilos also should have to bite a lot more to summon the ai. as for dilo fresh spawn, they shouldnt be able to envenomate any dino as troodon cant either till they almost adult. an adult dino, even a sub, shouldnt get envenomated by a freshspawn.

shy crane
#

ceras are immune to other ceras bacterial bite, dilos are immune to dilo venom... in order to make pachy combat alot less one sided pachys should have extra quick knockdown recovery so other pachys are in most cased unable to immediately secure a free legbreak, making pachy mirror fights alot less one sided, its current state is "whoever hits first wins, no matter what"

Along with quick ram recovery and the quick knockdown, update 6.5 pachy felt at it's peak in terms of balance both with other species and it's own

opal knoll
#

Bro how are the hallucinations able to do damage? And get walls, like …i get its very funny , but April fools is past. Its bad enough that the dilos travels in packs now it gets to double its packs size …. Good bleed, fast , tanky to a degree.low key outrageous , like is this suppose to fight apexes and hypo dinos ? Is that why its like this?

fallow panther
#

I think dilo being strong is a good thing and I think it's venom in its current state is fine and a lot of complaints aren't really that valid. However, I do think dilo needs to be more interactive, such as needing to keep stage 3 up for its duration by biting the target again after stage 3 is activated and dilos below 65% growth cannot apply venom to stop people from griefing as baby dilos.

Last change would be making it so the venom effects stop when the dilo dies, and the further away the dilo is from the target the venoms duration decreases, for example exceeding 100 meters from the target the venoms duration/time till its gone will slowly decrease, from 5 minutes to 3 then 1 to 0 minutes. Only way to keep the venom up for the dilo then would be for it to stay near the target to keep the entire 5 minute duration.

These are just a few spit ball ideas and some food for thought.

crimson cosmos
#

i dont get it why did you do this to teno? nobody asked for it, teno didnt feel bad or op for most of the people but it got nerfed to the ground with that stam

ashen linden
#

Feedback on Dilo (the hallucinations in particular)

**- Illusions damage you even if you BITE the Illusion from the back.. **
Should not be a thing im already focusing on multiple targets the moment a Dilo envenoms me... Why punish me for dodging a clone?

- Hallucinating deal HP damage instead of Stamina damage?
you make someone purple, you go sit 20-25 meters up ahead, and u just keep sending it for 3 minutes straight, you need to do absolutely nothing more then get them purple, then you win automaticly. Clones will do the rest, its way nicer if you take chunks of stamina each time a clone hits, it would still be very confusing, but the Dilo would have to chip in on the kill, the stamina removals would be very powerfull, do not underestimate the value of it in this meta. I just think its dumb to die to non existing enemys, it makes no sense for them to inflict damage to you, but it does make a little sense if the "trip" would exhaust you a little ( thus stam dmg)

- The Duration is too much, Troodon be lookin at you guys like TF bro?
So troodon a fragile little creature that is one-shot to most of the roster, gets a 30 sec activation window, where-as the Dilo gets 3 whole minutes to get someone to change color, and even has facetank capacity depending on what it fights in the roster? Hello? Have you been bitten by a Dilo yourself or is this a oversight?
Tune down the Dilo duration to Minute ( already twice what troodon has) and then if you get purple, you can be generous and give it 2 minutes of activation time

- Clones respawn time is too frequent
You get 1 clone per 10 seconds, and ontop of it there is a chance for a passive clone to spawn. That is , potentially 4 clones every 30 seconds. (see why 3 min is too much?? ) 3 min / 30 sec = 18 clones + 6 passive clones = 336% hp damage from clones alone (1 clone hit on a raptor = 14% dmg so you do the math yourself)

Otherwise, i think the Dilo is quite balanced. just its ability is currently overtuned

hearty swift
#

please change pounce to wear if you pounce someone on the back its more punishing to them but if you pounce someone on the face its more punishing for you

full quartz
#

Like many before me wrote, I am also having a hard time finding crabs or turtles. Haven't found one since the bigger update.

nova crow
#

I find it funny how people ask for a more realistic venom because the dilo venom is too op (which it is of course, it needs a nerf), but what exactly do you want that realistic venom to be? It doesn't sound a lot more fun to me to have a venom that stops your muscles or lowers your heartrate until it stops and you die.

frozen wasp
#

I just accidentally gave my friend leg break as a pachy and he healed it before his dilo hallucinations stopped. Really?

north wind
#

I don’t even have to say anything and everyone will agree with me nerd the damn dilo bro most broken Dino this game has every had hallucinations speed tail bite damn this Dino has everything nerf the Dino it is not fun to play as and no one wants to play your game when in every servers it’s a pack of 10 FRICKING DILOS BRO NERF THE DINO!!!

fleet willow
#

i think we need to add a carnivore and herbivore at the same time. im tired of seeing a million carnis because we released 2 carnivores at once. with one of each we can at least get some diversity going and see ecosystem balance

umbral shoal
#

As a teno main, I am not loving teno's diet changes.

Instead of its previous list of options that allowed it to herd with other herbivores and even compete for the same plant, instead it gets reduced to 5 plants, and 3 of them only spawn at the coastline and/or islands?? It wouldn't be such a problem if tenos weren't the most dehydrated dinosaurs on the list of playables (not to mention how slow it drinks as well). I've had a migration zone exist pretty far from any drinkable water and I'll be darned if I'm running back and forth for sustinance when I'd rather actually be enjoying the game.

TLDR: Either fix tenos insane water drain or revert tenos diet/make it more accessible

frozen wasp
#

Why is croc still allowed to completely bypass the "balancing" of it taking stamina to actually secure a kill? Not only can you repeatedly grab and stunlock, but you can also just bring prey like a few meters from shore and bite them to death. Least engaging and fun playable to go against in any videogame ever. Its not even a playable more like an environmental hazard that is just guaranteed death.

valid creek
#

Reduce the rate at which pachy inflicts fractures. Playing against them several times per hour today has led me to believe it's a 100% guaranteed fracture. We all know what each do. Limited sight, reduced sprint, and no alt turns.
Yes I know pachy relies on fracture to win but if you get one fracture, you are getting all of them and it's just GG from there. Pachy shouldn't be able to consistently break bones like that. PLEASE- for the love of all that is holy and good- reduce it's percentage or hitbox to be very specific. Anything is better than leaving it to be this tiny little pest that can literally end your life on its own if it hits you once., if you're lucky: twice. No other dino can do that except the obvious pseudo apexes.

I don't do numbers. I pitch ideas, so someone else needs to help me with any fine tuning this needs. It's 4am anyway but I'm throwing this out there as something to look into at the very least. I shouldn't have my tail hit and suddenly i have a leg fracture from what i can only assume might be clipping collision or I missed something in close quarters fights (plural) with one pachy as a fully grown cerato each time.

steel linden
#

server up to 125
never find some one (i only find dudes on East North east and sometimes South)

lavish tundra
#

My understanding is that the Herrera is an ambush/scavenger carni

From what I’ve seen and played the Herrera jump is insanely loud when jumping from tree to tree. It’s hard enough to have to wait for someone or ai to stand still to land a good hit.

Hard to be a ambush predator when you main kit ability is so loud. Bottom line, I think it’d be fair to reduce the noise on the Herrera jump.

flat pulsar
brave thorn
#

Omnis & herrera's should be able to land pounces from behind or front if they are big enough to pin the target.
Yesterday I was playing on my sub-adult Omni, and couldn't land three pounces on a juvi-omni even when standing right behind it....it shouldn't matter where I'm pouncing from let me pin it.

brittle jasper
#

Also about herrera:
I would like to be able to sprint diagonally and sniff when perched onto trees. Trajectory of a jump on RMB would also be highly appreciated.

flint parrot
#

Cera, introduced as the brawler bully, literally gets bullied in every brawl i mean what a joke. i mean how many bloody bites does it take to kill a dilo? and dont get me started on carno which just destroys lone ceras. And on top of that, cera has easily one of the worst night visions of all the dinos. I mean its basically unplayable. Its honestly pathetic. As dilo, i can take on a full grown cera alone no problems tbh. As carno, cera is a laugh i mean i have 1v2 two full grown ceras and won. Balance for cera is horrific. I mean its slower than most dilo, utah and carno so why is it so easy for dilo and carno to kill it? make it harder at least for god sake

ashen linden
#

Remove the backcheck for Pounces, this check in particular is the one breaking the current pounce and making it useless, you see the back is very weird on a dinosaur, it has a tail n everything, and rn we FLY trough the back without latching on and it looks stupid + the pounce just fails even if you hit it point blank, the flanks are very small areas it seems.. because the backside covers quite a bit aswell... So i suggest you to remove the check for the backside on pounces
(+ if you think about it, the backside is where you can punish on certain dinosaurs, but on a stego thats a no bueno... cuz its tail is right there ready to skewer you..)

  • Backside can be punished, and you currently remove our reward for sneaking up BEHIND on a dinosaur.
  • The check was only really needed for the front, because we could pounce on bodyblock to avoid being mauled to death... this was the only reason it was busted. But if you leave the frontal check in place, you fix the issue, and if you remove the back check you fix the pounce. Its a win/win.

Especially troodons like... what are they currently suppose to do with all the desync? its unplayable, how are you gonna inflict venom within 30 sec if it takes you 5 min to land a single pounce? at first i'd say skill issue, but fr everyone brings up the same issue "flying trough the body" "not regging" "desync made me claw attack on flank" , so much complaints i personally hear so im surprised its not krayzie in this balance feed. But imma just say it idc if half the world X me or approve of what i think, i love this game and in particular the raptors (if my pfp didnt give that away yet). And right now its so sad to see the state they are in, aside from a bunch of really good omni players, the mayority has flocked over to the dilo population ( and i cannot blame them 1 bit)

patent zealot
#

Troodon needs some buff. Its not fair if Dilos venom has smth like 10min timer and troodons last like 30 sec

icy ferry
#

Nerf dilo venom time, it should take consistent bites to reapply instead of waiting 10 minutes after the initial bite

rustic quiver
#

Add new dinos to the diet of the old ones... Carno is in Omniraptor's menu but Dilo that is weaker til the adult state and Herrera are not?..

little ember
#

Dilos are grossly overtuned.

3 fully grown Teno's and we couldn't really do too much due to the fact that all dilos have to do is get a few quick hits in and then just slowly wait.

Kept killing little ones yet they kept spawning back in and it just never ended.

Wholly unfun, unbalanced mess.

The venom needs to be harder to get to the point the shadow clones spawn.

It's pretty lame this dino was dumped on us right before a break.

high cipher
#

I think the dilo is a great addition to the game but I think it could use a little tweaking to its speed. Me and a lot of other people have been complaining about it being faster than Omni which makes it a very unfair match up, because dilo is now faster stronger more durable and has better abilities than Omni. So if we nerf the speed to where it’s still fast but not faster than Utah it would help balance the game

wooden tendon
#

buff beipi, i was a beipi full grown i started attacking a resting herrera and did like 3 hits on him then he got up i did 1 alt attackk on his head and he bit me twice i died

digital oak
#

cerato needs a stam buff, carno currently has more stam than cera which is insane

granite hinge
#

omni more speed seeing dilo is faster currently or debuff dilo speed

solid fog
#

please make more npcs😭 its impossibe to survive solo with brand new dino! its like you either die of hunger or get stuck on some hill and die anyway

icy ferry
#

Herrera should not get stunned for a successful pounce, it leaves it WAYYYY too open for attacks where it clearly had the upper hand and element of surprise
the player should not be punished for completing a high powered attack successfully

sweet igloo
#

herra should be atleast 250kg instead of 175 then maybe if herra would be little bigger it could drag bodies to trees cuz now the balance of herra is kinda idk it would be cool leopard of the isle but instead hes more like angry orange house cat

woven wagon
#

A few minor things I've noticed about Hererra this update and what changes I think should be made.

Herrera:
Its ambushing and speed are perfect if you ask me. They have a very high potential damage output with their dropping ability and they have a rigtful place in the ecosystem. Although usually outclassed, they can stalk their prey and wait for opportunities to strike. I think It's a very fun and effective playstyle.

However, their stamina is below average. For a small animal their size I feel like they should have a much easier time traversing the map. Currently it's about 2min of run time (if I remember correctly) and I feel it should be buffed to 2min 45 or so. Their stam regen feels relatively balanced so I don't feel there's any need to buff or nerf that.

My main issue with them is their water (and mainly) food drain is awful. A dino like Herrera should have opportunity to stalk in trees and play the waiting game, or traverse the map and explore for more opportunities. With how frequently they need to eat theres almost zero room to play it slow and you have to ALWAYS be on the look out for food. And the problem with that is most other species outclass and bully them off of any food they may find.
A simple decrease to their food drain would be enough to resolve this (perhaps a 30% nerf or so). Water also drains fairly quickly but I don't have much of an issue with this as it's not exactly hard to find for a creature that can avoid most land obstacles.

young socket
#

I've been enjoying Herra a lot but I can't survive outside of big hotspots, because I cannot find enough food. Now that AI doesn't spawn away from players, I have to go to hotspots to find dead things to scavenge, ai to catch or players to hunt - no matter how I cut it. I've even been struggling to keep a herra alive at highland lake, because everyone wants to hang around North East. Could we spread out ai or, reduce Herra hunger drain?

obtuse badge
#

Increase ptero stamina, now its a useless dinosaur he can't even fly in short directions

uneven tangle
#

Dilo feels amazing to play, a bit like omniraptor felt in Spiro. Stamina for days, speedier than most other dinos, decently tanky, a mechanic (venom) that pretty much guarantees a kill as long as you don't make dumb mistakes...

Which is why it needs to be nerfed big-time. Every other dino (especially carnivores) in Gateway feels like a slog compared to dilo. We either need major buffs to the other dinos' stamina and speed, or dilo needs to be brought down to the level of the rest.

I feel like I don't even need to say this, but the venom mechanic is absolutely busted. Please consider reducing the duration.

I don't blame everyone for playing dilo right now, as frustrating as it is to see such an unbalanced ecosystem. Dilo is just way more fun to play because of how utterly broken y'all allowed it to be.

In summary:

-reduce dilo venom effect duration
-reduce dilo stamina and speed

OR

-increase the other dinos' stamina and speed to allow them to compete.

little ember
#

Dilos are the apex, not sure if that was intended

But dilo packs are killing everything, stegos included.

Kinda nuts that this is the state of the game atm

nimble roost
#

if ur not going to lower how long envenomation lasts for dilo, then make it so the fog ends once you kill the dilo that bit you

opal plank
#

Throwing this out there to get a feel for the temperature, but stego’s body camping corpses is obnoxious as they don’t need to eat the body and do so purely out of toxicity, there should be an effect where corpses emit a decay smell that will make herbies sick if they stand on it too long, to stop the griefing of body camping a kill to prevent a carnivore from eating, no herbie let alone a Stego should be able to do that unpunished

rough steeple
#

Revert the pounce changes for Troodon, it works for Omni since it only needs to hang on but it doesn't work for Troodon since they have to tap pounce and limiting what they can hit made them need to be more coordinated then they already are.

worn stag
#

Herra changes + general ideas and problems I personally (and other too) have with the current game

Herra should have more stamina to take advantage of their climbing and jumping.

  • imminent less stam drain for herra jumping and climbing since that’s one of the most fun additions to the game in a long time and with amount of time I need to rest too to regain stam it makes it much less enjoyable to play.

In general the current stam drain is so terrible it makes the game feel like such a painful experience. Teno is the best with the new stamina imo since the trotting and walk speeds are as bad as most Dino’s + the animations are bouncy and don’t feel near static (like dilo and herra, their walk is horrendously slow and their trot through better needs to give us stam regen even if it’s half the amount of walk)

The food drain problem:

  • Food drain is painful right now. Please give all Dino’s a slower drain on hunger.
    Especially herra as it takes longer to set up a good ambush and to even get to a migration zone and to hunt anything.

Positives:
I’m so glad juvis can now find the adult zones too! For little carnis it’s so hard to find food outside of those zones/other hotspots so being able to navigate to those areas provides a bit of a better chance at finding food to scavenge and finding groupmates. Very happy about that change!

In general I’m not playing the isle as much as I used to since stamina has made the game extremely boring and hard to stick with. Please change the stam. Just a bit keep tweeking it, I see what is trying to be done but currently running for 2 mins shouldn’t = a massive resting time. Stamina amounts overall should be made much larger. The punnishing nature of the stamina could work if it took into account the nature of the animal being played, and comparing it to a real life counterpart, currently it’s not realistic or fun. Also let us regen stam AT LEAST while trotting. Even if walking regens faster. Please it’s so painful.

worn rivet
#

Dilo is actually doing what the raptor did but it kills way more effeciently and doesn't die to 1 hit lmao.

uneven tangle
#

the increased stamina cost to teno's kick and tailslam certainly makes me think more about when I use them. I'm not a fan, but i understand why it was done.

wispy silo
#

Pouncing is basically completely broken. Unless you get a clean side hit you bounce off the target and land helplessly right next to them. And I mean you gotta hit them at almost a 90 degree angle. You gotta change it back. It's incredibly busted and makes Troodon 100% unplayable.

vocal pelican
#

Did something change on pachy? I feel they always land leg breaks now. Like no body breaks at all now

little ember
#

Baby dilos shouldn't have venom.

If the venom is going to be this bad, they should get it at around half, or preferrably 75% grown.

Baby dilos are basically the best juvies as well.

They are apex no matter what stage of growth they are in, its ridiculous.

ashen linden
#

Omni pounce is broken atm...

  • we cant interact with tail , pounce doesnt even give us a bit of damage for missing and flying right trough it
  • when you come in at a angle from the back ( you know, ambushing properly) , your pounce will just become a claw attack 😴
  • You can be point blank next to a target, and the pounce will JAM , even tho you created these high accuracy conditions, we arenot allowed to manually get on and ensure a good entry?
  • when it doesnt JAM we fly right trough the body 😄 .... REALLY? , so the flank check doesnt even work when you are too close.
  • Backcheck removes reward for getting behind someone, wich can actually result in our death if its a carno or cera timing us properly with a alt.

The only thing that made any sense in your new pounce update is the frontal check. Litterally only that one makes perfect sense. Back and Top now result in a claw attack, with PRETTY good damage i must say, but my ability isnt a claw attack 🙂 my ability is pounce, everyone gets to use their abilities very freely, stop caging raptors, i know there are a few rlly goodplayers running around, But just because THEY can perform that well doesnt mean the masses can... in general omni players died pretty easily already... and now its SO bad that nobody plays it except for the diehard omni players. Everyone else went Dilo because its the new and improved Omni in current state.

wild niche
#

I think that the first Apex should slowly coming into play. For example the T-Rex and Triceratops.

I understand the fear that the ecosystem could falter if suddenly there were only T-Rex running around, but I think that would quickly regulate itself again. The T-Rex has to eat a lot, so a huge herd wouldn't be able to survive without eating each other. Plus, it takes a long time to grow up anyway.

Why would I like to play an Apex?
I like to play alone, without a pack or herd. As Stego, Teno, Cera or Carno you are always inferior as soon as you meet more than one opponent. As an apex you could at least defend yourself.

sharp sorrel
#

I am once again asking for teno to have its previous stam costs brought back.

It was so close to being a competent playable (the only things making it feel like garbage being omni and carno since those two were way too overtuned, but now they’re not), but now it suffers from Spiro stam costs with Gateway regen, and it genuinely feels horrible to play.

I love teno, but I honestly don’t want to touch it anymore with the stam cost changes and found myself playing playables more competent of fleeing and attacking/defending, such as dilo and herrera. Please, revert the stam cost for teno.

It’s got asthma now TI_Succ

gentle inlet
#

One of the three nutrient types could add a disease/venom Resistance similar to the bleed or fracture resistance. TI_Dilothink

wet pumice
#

please god nerf dilos venom

tough frost
#

Dilo clones should at most do half as much damage as an adult

lilac jewel
#

Simply fix the horrible stamina

heady vortex
#

Buff cores should require less food to fill up. Oftentimes we end up with full stomach and one core missing and the other half-dropped.

mellow orbit
#

The stam cost for tenonto's attacks does not mesh well with the stamina economy of gateway. Please revert it to what it was before the dilo and herrera update

steel nimbus
#

Can you add Struggle for Herrera and Dilo please. This is so unfair actually.

shy crane
#

Thinking of ways to balance ptera with the "carnivore scouting" problem in mind what if pteranodon had reduced ascending stamina consumption but kept its take off stamina unchanged.. this way they could fly longer but will still need to keep their stamina in check as taking off would still be costing

frozen wasp
#

I am a teno main, tried carno today and first off.. WOW you have to be hunting 100% of your life to starve to death, and tenos tailslam is so easy to stop your charge with. I literally was up this tenos butt and he just started the input and as soon as i saw his tail raise my carno just got stopped, not even when it slammed. I am all for buffing teno but please make this high skill like it used to be, thanks.

midnight tundra
#

pls add dilo for diet in any dino

short flax
#

Let hypsi climb so herra can get food and hypsi is actually fun

lavish tundra
#

it's very rough to fight more than one player right now as a teno regardless of how well you conserve stamina because of the new stamina changes. fighting one carno and landing all hits has brought me down to below half, i find it very excessive. for a creature who's been in concept art with packs fighting it, to having this little stamina is very silly to me. please buff tenos stamina pool

lavish tundra
#

make it so dilos hallucination decoys dont do dmg, they are supposed to be distractions and it supports no-skill gameplay, and makes it unfair to use, etc, dilo gameplay consist of getting 3 hits and circling the prey while using the abilety, and they can just outrun the prey if it sees them

nimble roost
#

make it so carno charge either costs stamina, or has a cooldown

one or the other, both is a little much, there r only ceratos around now and im guessing that its because of how much carno was nerfed

dreamy vapor
#

dilo venom should wear off faster

worthy edge
#

Dilo: Other Diets
In General More Stam and better just revert the Stam system
Less Food Drain

fossil minnow
#

Carno’s charge feels like rolling a dice now. I know the devs put in the “two second run up” however from my experience fighting as and against carno I have either never knocked anything down at all WITH the run up. OR I instantly knocked down whatever I was charging with an instant charge. If you wanted to fix carnos instantly charging things, you could give it the acceleration back as the acceleration was what regulated whether or not you could charge or not. Dont make the acceleration as poor as it was in update 6.5 but give it at least some acceleration so that its charge has a noticeable windup.

young socket
#

To balance dilo:

I like that you can attack the hallucinations to make them go away, but it's extreme hard to attack before they do because of dilo's attack speed. However, dilo needs fast attack speed to get nips in. What if we make it so that the hallucinations run up but have a SLIGHT delay before they bite, so that animals with slow base attack speed (carno's bite and alt-bite has a kinda clunky animation compared to, say, cera) can actually have a chance to stop the hallucination from doing damage?

This way, hallucinations are still dangerous, but only if you do not bite them first. Of course, by yourself, you'd probably always bite first, but if the true dilo is running in occasionally right when a hallucination does as well, it forces you to pick targets and you may still take damage - But this requires the dilo to stay near and to actually take some risk to get some hits in.

rare ember
#

hallucinations last way to long and the time needs to be at least halved. However it wouldnt be a problem if we could actually sniff while it is active. Hallucinations last 10 to 20 minutes which is also 20 mins you cant sniff so you cant really do anything. Make us be able to sniff to smell food and blood to balance it out but not the compass to keep the ''lost'' effect.

frozen wasp
#

Pachy snaps its ankles from pressing right click on a 30 degree hill

coarse helm
#

Dilo is designed to be a nocturnal hunter, perhaps give it some kind of downside during the day, such as reduced vision due to glare and blur, but not to the point that seeing during the day is impossible

mellow orbit
#

Best way to balance dilo venom Imo:

  1. Have the venom last only for 1 min and 30 secs. The dilo will be able spawn hallucinations only during this time.This timer will be reset once an envenomating bite has been applied. If a bite has not been inflicted by the time the timer has run out, the venom will leave the prey's system over the course of 10 secs (Dilos will not be able to spawn hallucinations during this time)

  2. Remove the cooldown from the hallucination charges and instead, restrict each dilo to be able to spawn only 3 hallucinations per envenomation timer. In other words, if a dilo gets its prey to purple stage venom, it can only do 3 hallucinations until the venom leaves the prey's system or another envenomating bite has been applied to reset the timer. (Charges will respawn on applying venom again after the 1 min 30 sec timer or upon the envenomating bite which resets the venom timer)

  3. Either.

    Only allow sub adults and above to envenomate prey

    OR

    Allow envenomation to all growth stages, but creatures above a certain weight relative to the dilo's size will be immune to the venom

proven wolf
#

game is broken atm. Migration holds 0 food at all. LEaving the East plains is a death sentance. at east plains you live in paradise. Every where else HAS absolutely no food. Its actually pretty game breaking. You have this giant ass beautiful island,. and The entire population has to be forced around one tiny little pond, because food literally doesnt appear any where else.

gusty vessel
#

Troodon should get its poison earlier and also cause it with a normal bite

lavish tundra
#

even though im a big dilo fan, it is by far the most broken thing in evrima history, if you bite something 3 times you get to stage 3 venom, and you can spam rmb for venom so that u get endless hallucinations til the venom runs out (which takes ages) , and because the hallucinations do dmg, all you have to do is bite a stego 3 times and then watch it slowly die. Its not even fun tbh, just bite something a few times and watch it die. theres many possible resolves for this, you could lower the venom duration, stop hallucinations from dealing damage or heavily decrease the damage received from them, you could make it so that you can only get hallucinations at stage 3 venom and make it significantly more difficult to reach that stage, my point is there are endless resolves to this issue which can keep dilo a threat but not make it invincible and make it feel more fun to play, so i hope the devs read this and nerf dilo accordingly when they get back from their break, however i would really like to stress the fact that they should NOT nerf dilo into the ground and make it unviable and horrible (such as 6.5 carno or pachy rn) as that only makes things worse and as for everything there always exists a middleground that proves to be satisfacotry for all parties involved, thank you for reading this big ass paragraph and happy new year.

wild niche
#

After the Pachy nerf, we only have 2 out of 5 herbivores that can defend themselves effectively. It would be nice if there was a little more variety. Personally, I want the Diablo and the Para because I prefer playing herbivores. Unfortunately the selection is very limited.

young socket
#

I am here to state my thoughts on having 'voice chat' for the isle.
But first and foremost, I think it should be easily mutable and the button to mute needs to be obvious and quickly accessible, and I think it should be same-species only, and 'close proximity only' just like the current chat method.

Teamwork is so powerful in this game, and some animals like troodon and omni, are designed with it in mind and thrive on it. So powerful is teamwork that most players are with people they know, in a discord vc. The isle discord even has a vc people are often using to coordinate! But some people don't have friends or people they know, and have to rely on finding buddies in the game, and rely on the in-game chat. Which is inferior to a discord vc, it's slower, it makes you stand still, and it makes your creature chatter a bit giving away your location.
Discord vcs are silent in the game and therefore a bit cheesy but so easily accessible and even PROVIDED here on the discord.

To help random players communicate and coordinate, I really do think they should add a 'push to talk' vc system in the game, along with a quick, obvious button that allows you to mute all vc in case you don't wanna hear it, and an options section to mute specific players you don't want to hear. Also, that you should only be able to hear your own species, and only when you are close enough. Both Rust and ARK have vc systems like this, that are push to talk, and 'close to each other only.'

In Team Fortress 2, a small rectangle showing their username along with a little 'microphone' picture, shows whenever they are holding down the 'push to talk' button. For the Isle, they simply should make sure that the push to talk button, and the 'vocalize' button (vocalize button is F by default) are the same and inseparable, so that it is not possible to make a vc comment without your critter chattering a little. Disable the ability to pick up the microphone by default but make it turn on/off in settings.

rigid iris
#

Make Dilo venom clear way faster.
Make getting to the third stage take more bites.

old birch
#

Playing so much in the dark defeats the purpose of beautiful graphics. Add in the constant fog and it is not only frustrating but counterproductive. The night vision gets next to zero visibility even with it turned in. It ridiculous.

unkempt kindle
#

Rework Bucking.

It makes no sense that i fall off a Dilo after 5 seconds of it bucking, but i can just relax and smoke a cigarette when i jump on a stego.
I feel to make raptor balance well against things it should somehow be tied to weight, the more weight diff a creature has on the raptor the stronger the bucking should be. This will also make the Raptor somewhat unable to kill certain things it shouldnt be able to kill. Example if Rex can oneshot you + the bucking is like 5 sec and depleted with minimal damage, it would deter raptors from even trying, seeing how valueble stamina is, and how little the trade-off would be.

It kinda makes sense

arctic cedar
#

agro boar swims faster than juvie herrera, just in case anyone's wondering

wooden tendon
#

guys can i have some comments on me utah vs dilo , i did 10 bites on the dilo + a pounce for 4 seconds , he didn t die he bit me once and the clones killed me ? both fully grown

tribal mason
#

PT stam regen is still horrible. This thing isn't deleting any other dinos so giving it the ability to be in the sky more often isn't ruining any balance. It's regen rate could be doubled or even tripled

gusty vessel
#

Dilos should only have venom in the adult stage

willow schooner
#

i feel like dilo and herra diets should be re worked

spiral frost
#

Give Herrera a buff when its in trees like fast stam reg or slow food consumption or speed boost after jumping of

lime dew
#

Dilos venom preventing you from smelling is completely stupid. You can't see anything anyway so why does it take the away the last resort to find ANY food or water closeby? As soon as youre bit by a dilo your gameplay ends for 10 minutes... (If you dont want people using the compass take that away but not the food and water icons...)

true swallow
#

Give pachy back his stun with bigger things (cera and carno) but make it so you have to charge up the hit first for like 3 seconds

upbeat mauve
#

Please increase herreras health (dryo can literally face tank it now), aswell as decreasing food and water drain, and decreasing the amount of stamina used by jumping, or instead make it possible to regen stam while climbing.

Also please add fish to herraras diet, as it is a weak ambush hunter, it would be nice to be able to supplement your diet with fish while waiting for something to walk by, this will stop herreras from only living at hotspots.

simple zephyr
#

pls play your own game (and not only stego) the little scav birds shoudl be like compy and wait till there are no player in a 2m radius and why do they do so much damage or atleast amke them land to attacku cant hit the half of the time but they can than wtf is this with model problem if u ran after somthing the tail of the prey slows u to waking so u cant bite it why? next thing what is it with boar becoming chicken and the the diet water food drain is way to unforgiving for the stam drain and regen ether slower drain and faster reg but keep the diet drain or thewe other way around or just buff both than make it so ai and food sorce spawns are increased and another thing do u devs know what happend when people need to go to one zone to get food ? no? its LAG and more LAG u ant even explore the map cause u need to stay near the hotspots to get food or esle u starve and balance some of the diets more some dinos cant even get there diets cause the requerd playerable isnt played and why do herbivores get a sanct where they get 50% growth buff but carnivores not and what is it with chickens when u play somethign big they just stay or run in a strayed line while when u play something small like trodoon they start teleporting unatural zig-zaging ik u wont read this cause u are The Isle Dev wich make the game for them self and not for the communaty and only keep nerfing thing and bothing stego cause its ur favorite i wouldn twonder if the devs would play with commands, woudl love to see a stream were u play every dino till adult +2h adult on an unoffical server and tell us that it is fun and balanced to sit around see ur diets run out while u still dont have more than 30% stam also organs and corpses disapear sometimes after u pick them up adn drop them again adn in crease the diet gain

sterile magnet
#

Replace Troodon (S) with Dilo (S) on Deino diet. Troodons are too small to give deinos anything meaningful.

elfin goblet
#

Make Dilo do less damage

Dilo needs a nerf, of course, but I feel that in particular the damage is too high. 85 bite force is actually crazy good for a creature of its weight, let alone a creature of its weight which also has a venom that lets it do the same damage safely from a distance, all on top of being an extremely fast attack to spam. To me, dilo should be more of a "death by a thousand cuts" animal that is terrified of anything remotely resembling a brawl.

Make dilo's bite do around 50-70 damage, as well as its hallucinations. It's much lower, but given the fact that dilo's niche surrounds using bite to apply venom, the loss of raw damage to that attack shouldn't be a massive problem as long as venom application goes untouched. This also makes dilo far more reliant on actually using its venom and less ready to facetank other creatures. Besides, dilo's bite speed is MUCH higher than other creatures, so it's DPS really isn't losing out, more being brought in line given its niche.

Oh, also, reduce venom's duration, and we're good.

crisp wasp
#

Let Hypsi climb trees. Copy the mechanic from Herrera to Hypsi with the only difference that Hypsi shouldnt be able to jump from tree to tree i think. Thats more of Herreras special traitmark.

tribal mason
#

I love sitting down for 10 min because I got bit by a dilo and either killed it or survived to fight another day. Wait, no I don't. Venom is way too OP in it's current iteration, dial it back and give a good talking to to your balance team.

trim python
#

deino: faster stam regen in sunlight and slower water drain when foggy/stormy/rainy

sage sun
#

Welcome back from the break guys: Not to rush you, but can we see a reduced hunger/thirst drain for herrera, who's meant to be an ambusher?

tough frost
#

Alright, here's how dilo and herreras diets should be changed
Herrera:
hexagon diet: schooling fish, tenonto, boar, crab
S diet: hypsi, deer, omni, bullfrog troodon
Line diet: dryo, goat, ptera, beipi, galli (maybe some of these should be moved to different diet types)

Dilo:
hexagon diet: Tenonto, pachy, boar
S diet: Omni, deer, carno
Line diet: Stego, galli, beipi, dryo

Also I think that dilo should be added tp the omni, carno, cerato, and deinos diets and herrera should be added to dilo, omni, carno and ceratos diets.

hollow yacht
#

Dilos ability should be nerf takes wayyyy to long to come off

grizzled marsh
#

Not being able to group with different types of the same faction (different types of carnis / different types of herbs) will eventually start to favor particular dinos. If one isn't popular, they won't be able to group with anyone.

flint raptor
#

I feel like the stamina for Pteranodon should be redone. Either keep the stam drain as is and boost stam regen or have stam use last longer and keep regen same...

broken pagoda
#

Rework dilos; the clones are difficult to hit and do decent damage. I would recommend having the clones do 0 damage or replace the clones with something like warped vision or just flat poison damage in combination with the cloud, or at the very least make the clones easier to hit. I would also have the "venom cloud" fade in slowly before it goes into full effect similar to how it fades out as the effect ends, this would give the infected player a better chance to make decisions and it would stay true to how most poison/venom would work in the real world.

You could argue that this is a skill issue however I'd like to point out that Dilo's never had venom, it's purely fictional, and fighting a horde of Dilo's blind is hard enough as is.

warm knoll
#

that change yall made to carnos charge? great change. but i think the distance to knock down a utah and pachy is too big

harsh lava
#

make growth time from deino and stego a bit less

stone hinge
#

Dilophosaurus venom would be better with a metabolisation delay as long as troodon's. They bite pretty fast, the prey needs time on its side

buoyant cypress
#

Yeah reduce dilo venom time to make it so it's not just an afk right click sim after the third stage

feral vale
#

issue: rubberbanding in-game

  • rubberbanding is causing disruptions, especially in pvp scenarios, making it nearly impossible to enjoy a smooth gaming experience.
    suggestion: implement fixes to address and eliminate rubberbanding issues, ensuring a more stable and enjoyable gameplay, especially in pvp situations.

issue: server crash issues

  • frequent server crashes are affecting the overall experience, leading to unplayable servers

issue: fix hacking/exploits or add more trusted in-game mods

  • hacking and exploits are compromising players who want a fair experience.
    suggestion: strengthen the game's security measures to prevent hacking and exploits. consider either enhancing the existing moderation system or introducing trusted in-game moderators to **actively **monitor and address it. (i get they have lives, but we've not seen a single mod on in months. even just a little here and there would help tons.)

issue: dilo

  • the dilo mechanic at its current state is pretty overpowered. even apex predators don't want to touch dilos because how annoying the mechanic is, how long it lasts, and how you're still affected by the mechanic when the dilo dies.
    suggestion: consider implementing a nerf to the dilo to bring it more in line with other in-game creatures, maintaining a balanced experience.
viscid parrot
#

Issue: Dilo

The Dilo is pretty overpowered and its really the only thing you can play as a Carnivore if you wanna survive. Their Venom is EXTREMELY overpowered lasting far too long and doing far too much, they are too fast and do too much damage, they should not be as fast as they are nor should they have as good NVs as they are for how strong they are

Issue: Omniraptor

Omniraptors feel far too slow as adults, they should be the fastest Dinos on Land in the game at adulthood, Bar none. If we go the Jurassic Park route, the Omniraptor should be capable of reaching speeds of 60 MPH.

little basalt
#

issue: Rain and Fog

Such a beautiful game and yet all that i can see is foggy rain, please reduce the amout of rain and fog.
Map:Gateway.

steel linden
#

issue: Stego hitbox against others
The stego hitbox against others is too big i was literaly 4 metres away and died

broken matrix
#

Nerf Pachy speed

warm knoll
#

carno charge needs to be active for too long when knocking down a utah imo

there is also something REALLY wrong with tenonto hitboxes

mint sparrow
#

I see a lot of people complaining about Dilo and rightfully so. Though, I have seen some takes/opinions that I disagree with or think are being lobbed in solely because of how unhealthy the playable is right now.

  1. As everyone has complained about: the venom. Dilo's venom needs a few nerfs. I personally think the ranged (clone) damge is fine as only one Dilo can be the source on a single target. Unfortunately, that venom lasts ten minutes, has infinite range, and disables the ability to smell on a target. So, basically: Venom Duration, The disabling of the ability to smell, and the insane range at which Dilo can summon its clones for damage on a venomed target. There are several ways to fix this since I think nerfing every aspect could result in overkill. For example, the duration could be nerfed significantly but allow the long range and smell disabling since these perks would only still be impactful if the Dilos are keeping their target envenomated. If, for some strange reason, a long venom effect is desired, then the other two aformentioned aspects needs to be nerfed. With how hard it is to keep a dino well fed, having your scent disabled not only makes finding food/not starving hard but also makes Dilo running away and escaping so easy (being that you cant smell its blood or footprints). I don't think all three aspects should be nerfed because I do think most of the frustration would be resolved in one of my two suggested fixes.

  2. I also saw a few complains on Dilo's damage. Personally, I don't find the damage too oppressive. Furthermore, Dilo only has 700 weight meaning the relatively high damage still doesnt allow it to bully any other dino above its tier (Cera or Carno. I dont Teno because Teno is just in a bad spot right now with its stam cost. Any dino in its tier can bully it) include . If a nerf were to occur since it can be overwhelming with the current venom, it shouldn't be much. Most of the reason Dilo handles the likes of Teno and other dinos so well right now is because of this terrible stam system. Dinos like Galli, Teno, and even Stego still use stam levels comprable to pre-gateway while not having anywhere near the same level of stam regen, so they suffer because they cannot play aggressively and are forced to play a perfect reactive style which is easy to abuse by any competent player. If Venom gets tuned as well as stam or stam costs, I genuinely think Dilo will feel much better and any further nerfs may not be necessary. Remember, we want to make Dilo Healhty and Balanced, not make it terrible out of spite for its current power.

  3. My last comment on Dilo will actually just be a sort of praise. I am very thankful for Dilo's below-average agility (turn speed specifically). It is a fast dino with good damage and powerful utility. Making sure it had poor turn forcing it to joust an opponent with better turn is an excellent idea and it should stay that way. I think the easiest example for this would be Dilo vs Omni or Cera. Omni and Cera both out-turn Dilo hard, so a competent player can defend themselves extremely easily. (I could be wrong, but I have also noticed DIlo seems to have poor bleed resistance forcing it to try to end a fight quickly against a better bleeder). So, however Dilo is eventually changed because I am certain it will be, please do not mess with its agility. It is a fast jouster who struggles with agility which is exactly what you want so it can't dominate/over-easily-hunt lower tiers who are slower (Dilo having its speedy 47.5)

Thats all, have a great day

devout fox
#

expand the Cera Diet. Cera is able to eat everything, but players have no incentive to do so, as all but one of the AI in the game don't give it diet, and the two most popular dinos currently also don't give diet except for internals, so players just pick a corpse apart for internals and leave it.

pallid lodge
#

Either remove the stamina changes. Or make it so the lighter the Dino the faster its stamina replenishes

still goblet
#

you guys claim that migration system is intended to move players around to avoid creating hotspots, but all it has done is making it impossible to survive outside of the migration zone, and the game has just turned into a giant deathmatch. the way to get herbis to move around is not to tell them where to go with a map pin, give them large scent range and when they run out of food in an area, they'll move themselves. in legacy you could find herbis everywhere even without a migration system because after a certain amount of time all the bushes are gone and you have to move, and while there were hotspots, they were like a dozen places spread across the map, now its just the migration zone, imo that has made the game worse. maybe at least give private servers the option to turn migration off, or be able to customize it themselves

lime dew
dry stag
#

improve Beipis stamina especially when swimming, For a semi equatic animal its stamina dies so quickly in water, also the animation where you leap out of water is so nice but unusable because of how much it drains stamina.

tropic tinsel
#

okay so i think that the way migrations work could use something else to spice it up, this being like a trail system to the migration zone, for example the only the herbivores could smell it with scent and this could utilize the already made paths in the game or trails. what would happen when a new migration zone appeared on the map would be that the herbs would see a highlighted trail/path that was nearest to them, if they decided to follow these they would get a small speed buff to trotting making the journey easier, it wouldn't be required to follow these paths. different herbs could also get different buffs on these paths besides speed, this would help them deal with the other Canis that would or could be hunting or ambushing in these trails or just simply following the herbs and picking on the weaker ones. i believe that if this was in the game it would make players want to go to the migration zones through alternate routes, bringing a bit more life to the rest of the map. this was just a spontaneous idea I just had so if I didn't explain myself well I apologize.

old canopy
#

To my opinion raptors after pounce changes and dilo relased just gone so bad. Playing raptor was always skill issue and now even harder with new stamina and pounce. It so hard to land and if u hit behind or face, they will do free head shot and then u out or sipmly dead. There should be punishment and reward but with new update there is just punishment no reward if u miss u lose ur stamina and get free shots but if u can land nothng happens they will buck u or run next to a tree u will have to jump off after that they will chase u till ur stam gone and dead again, to balance it when pounce successful it can deal additional land damage and bleed cuz almost half ton dino jumping u with more than 45km/h speed. so that can be reward

lavish tundra
#

put dilo and herrera on other carnivore's diets, all i see everywhere is nothing but chicken bone symbols, everyone has to relly on dilo/herrera organs which are way to small for ceratos, carno, etc. and dilos and herreras cant cannibalise, so its very hard for them to get food. and yeah nerf dilo's venom

safe escarp
#

Is there ever going to be a fix for Pteras stam? The night vision can stay, just please fix the stamina. If you haven't noticed, or maybe have, Ptera isn't played AT ALL anymore.

Sincerely, Ex- Ptera Main.

sterile magnet
#

We need something to actually contest stegos. Stego's are uncontestable unless it's a solo stego against a ton of other dinos. Stego monopoly is unhealthy for the game.

modest mantle
#

Starting out as a Pterandon is very challenging right now. Those tiny dinos that come and try to steal your food will one-shot a Ptera, and they attack you as you're flying away with the food, so you getting 1-shot is pretty high.

Any chance we can drop the odds of those buggers coming around for babies, and raise it incrementally as you get old enough to defend yourself?

rough steeple
#

Troodon's Venom Changes:

  1. Bites apply venom to things up to 800 KG
  2. Have the Venom Duration last 2x longer at Night
  3. Have each level of the venom apply a debuff called "Fatigued"
    Level 1: Increase Stamina Consumption by 5%
    Level 2: Decrease Movement Speed by 5% and Increase Stamina Consumption by 15%
    Level 3: Decrease Movement Speed by 10% and Increase Stamina Consumption by 25%
    (Effect lasts the same amount of time as Dilo's Fog)
  4. If something is envenomed to level 3 and when ever a Troodon (65%+ Growth) pounces you, it will fill up the stamina icon with a gray bar similar to Cera's Bile, if the bar reaches your current stamina you will puke blood, causing you to lose health and blood
    (The Progress will reset when the venom timer runs out)

Reason: Each change is to fix the issues Troodon faces, like biting being useless, small things like Dryo and juvies being difficult to apply venom to, Venom being easily countered by just running, needing stam to apply venom, feel like an actual Night Terror, give an after effect instead of the venom being pointless after no longer being attacked by Troodons, and to make larger groups feel much more like a dangerous threat instead of a nuisance

still goblet
#

the most enjoyable aspect about open world games is the freedom of exploration, right now the isle offers almost none
you're forced to go to one spot on the map with everyone else otherwise you starve, and imo the changes that were made recently have all contributed to this, to name a few:

  1. hunger and thirst time on certain dinos are too short to allow exploration
  2. stamina regen is terrible on almost every species
  3. migration zone forces everyone into one spot and is killing the ecosystem and turning the game into a big deathmatch
violet compass
#

If you sit to heal vomit sickness it shouldn't make you vomit after it's been gone fore 5+ minutes. What's the point of healing it if it will still make you vomit AFTER the Status isn't in your report anymore?

acoustic brook
#

Reduce how long Dilo venom's effects work and give it a range that it works in. Currently you can get hallucinations when you literally cant even see the dilos anymore and its affects last way too long. Possibly reduce hallucination damage as well or make it where you need to constantly reapply, similar to troodon.

young socket
#

I like how raptors need to worry about pouncing from the front, but added also with pouncing from the back, I think landing pounces is really hard right now.

Particularly, the situation that comes to mind - When I am a raptor dodging a carno, I like to pounce him once to give him some bleed and then RUN AWAY, because I know if he chases me he'll bleed as he chases, he probably won't bleed to death but it makes him think 'hmmm, do I wanna bleed at maximum rate to chase this raptor or do I wanna sit down and heal it off?' and then while he has to think about that I do the whole 'desperately dodge and weave until he runs out of stamina' thing.

But now, all he's gotta do is LOOK at me and I can't get to his side very easily at all. Now, I've spun him around as much as I can but because I'm a bad raptor, I missed his side when it was available to me.
I was a bad raptor before this, I missed a lot of my pounces. But now I can't really get any at all.
At the same time though, I don't think pouncing from the front should work. But could we allow pounce to work from the back?

Or, instead of no pounce from face or tail, maybe we could just go back to 'missed pounce animation,' to encourage raptors to aim. I think it might actually be less punishing and risky to pounce with that than it currently is to risk attempting a pounce.
But a miss pounce animation I think could also mean the prey has to react fast enough to catch the raptor, and also the prey gets rewarded for dodging and the raptor gets rewarded for aiming.
The current system does this too it's just a lot harder to know where someone will be looking, and some creature's sides are very small (Dilo) while some creature's sides are MASSIVE like stego and teno. The 'sides' thing doesn't make it harder for raptors to pounce everything, I think. You wouldn't have wanted to pounce a teno from the front or the back in the past anyway, I've tailslammed or clawed plenty of mid-pounce raptors.

nimble roost
#

Stop nerfing carno 😭

Ever since update 6 it's just been beat up; first stamina nerf for charge, worse turn radius, no more cannibalism, faster hunger drain, then the 20 second cooldown, stamina changes, and now it can't knock things over unless it uses half of its stamina bar to charge at it. (At one point carnos acceleration took about 3 seconds to start too lmao)

lime zinc
#

Raptor needs a buff in either overall bleed amount or damage output. Way too weak now, even 4 raptors in a pack struggle to kill anything, and by the time you do enough damage, you've rolled the dice too many times going in to get a bite or pounce that you die

blissful dove
#

I suggest that omniraptor should get a second look and a buff as it’s main strat is bleed however there are other Dino’s that do the same or better bleed like the cera carno and teno and even dillo so it’s kind of useless, moreover the Omnis hitbox has been completely screwed for ages people biting or charging behind the raptor and somehow still doing damage I’ve even had it before where I was just running next to a cera chasing it and all it has to do is look at me and bite and it does damage even though I’m like a meter away, other then that the pounce has legit multiple different kinds of bugs, aswell as this the raptor weighs 450kg I think this is much too little especially since dillo weighs 700 which doesn’t make sense since in real life dillo is the one that weighs 400 and the Utah raptor weighs 1000kg+!!!!!!!!!!!! I mean for goodnessake so many people love this Dino but it’s treated so badly by the devs and has had issues and bugs that have been around since it was introduced and still not fixed please take another look at it and find some ways to make it stronger because it currently just can’t compete with anything and even when skill levels are high you just get damaged by a bunch of phantom bites that aren’t even touching you

high cove
#

Let Pachys headbutt trees so herrera lose stam being in there. Pachy/herrera seem a good prey/predator combo so l'd like to see some fun interactions.

topaz spindle
#

Something needs to be done about hackers. Getting one shot by a baby deino as a full grown adult with full health is annoying. I'm putting this game down until I hear something about cheating being dealt with. I'm sure other dinosaurs have this problem, not just Deino. THIS IS HOW GAMES DIE. CHEATERS KILL THE GAME. SAVE THE GAME AND GET RID OF THEM, AND SHAME ON ANYONE WHO CHEATS/MODS.

unkempt kindle
#

Nerf. Dilo. Venom. Duration.

calm mountain
#

Stam to low, u cant travel far distant as juvi without food, especially on the smaller dinos like Beipi, Ptera, Herrera, Raptor and Trodon.
Some of then a maked to be in group etc. but u have to respect the players decision that want to be alone or have it hard to find a group. U must balance it on solo players, or people waste their time and get annoyed. The game should be easy to come in but hard to perfect your skill. Now it is only damn hard with no hints for the newbs in a harsh environment and a bit toxic community.
When u want to make cash with the game u need to include the mainstream. And the mainstream isnt a pro gamer that play dino survival games for several years... It must be easier to access the game, and therefore the stam must be significantly increased; So that you are no longer punished if you have a little fun and fool around, you have to be able to jump around unabashedly for longer than 10 seconds without immediately having to rest for 10 minutes from the exertion. Make the game fun.

unique root
#

Teno now can chase cerato until cerato run out it's stm. And teno still have enough stm to kill cerato.

lilac echo
#

Would be good if ptera take of was reduced to 5% stamina instead of the current 8% stamina that it currently is
Also either remove running take off or make it more useful as right now a running take off is almost 1/4 of its stamina which is absurd

lime dew
#

Please finally remove the stam drain when the beipi swims slowly underwater. Its a semi aquatic who is so bad in water its basically bound to land at this point for traversing. Its not like beipi is heavily pvp based so it needs its agility and stam to dodge crocs, right now its better to run next to the river rather than swimming in it... The Beipi was barely played before and now its basically a dead dino because the fun of swimming around chilling is gone 😦

safe escarp
lost totem
#

Please Herra needs some work because it feels like a slog (just like the rest of the game) to actually get anything done with rn it feels like an over glorified scavenger, its hunting methods are too situational and in some cases clunky where it just doesnt even work to get anything done

As a fresh juvinile you have 0 chance at catching or killing any of the AI youre too slow and the AI will spot you ALWAYS when youre in trees and automatically run away from you which gives you little chance to get the drop on things like chickens boars etc ontop of the younger herras having horrible pounce distance

Schooling Fish could almost help since theyre alot easier to catch but the amount of food they seem to give back to a young herra is almost non existent and theyre barely an even remotely decent food source esp with how schools with empty after 2 or 3 fish have been taken

Herra also just has awful stamina you eat up alot moving from tree to tree so its not efficient to even get around the map that way as youll burn up all your stamina before you make any meaningful progress, and traveling on the ground isnt much better either your trot speed is very slow and your stamina drain while running is far too high in all honesty, Herra either needs better stamina regen or better stamina drain

Its swimming is also BEYOND AWFUL I have yet to understand why it was given a dive when its a worse swimmer then most land animals its oxygen is too low in most cases to even scavange a body thats fallen into a river animals like dilo genuinely have a better swim speed

Herra as a whole needs alot more help its an extremely weak and situational ambusher and with really nothing going for it outside its main gimmick and once other climbers come along like megalania if Herra remains in this same state itll be left behind in the dust like all the other small tiers currently in the game even right now all the other carnivores are much better options if you want to survive

pine linden
#

Herrera
Issue: Remove the stun Herrera receives when jumping from a tree and not hitting a dino.

Reason: Herrera needs the ability to move after a failed attack. A Herrera is easy to dodge if you see it coming or expect it to come from a tree. Before this update, it was not too hard to bait a Herrera and kill it before it got back into a tree, as they move at 45 km, which is lower than the prey they mainly hunt (omni and dilo being the main two). You can also usually get a free bite as the Herrera goes up the tree. Now, with this stun, it has made Herrera impossible to hunt with. One failed attempt, and the Herrera is easily 2-3 shot with no way to get away. Even if they manage to get out of the animation, by the time they can move, they are run down. It also makes the gameplay feel clunky and unpolished.

quiet harbor
#

Would still love for Herrera to be able to forge for crabs/frogs like galli/beipi
Perhaps also add schooling fish onto its diet ?

trail holly
#

Imagine wanting to play a game only to be in greeted by darkness, make nights better and more fun

icy token
#

Why is Troodon unable to pounce from the back now? Did you think the little guy had it too easy? He never even had a normal working pounce before, it was always a gamble with all the bugs around. Just make him a vegan already. Night terror, lmao xD

vocal pelican
#

I do honestly think cerato is too frail for what it’s supposed to be. Their health is so low that carnos can virtually facetank them, even capable of handling vomit sickness. And goodness a teno can bring them to near death with a few kicks. Note these are without corpse buffs

olive sluice
#

Omni raptor needs a buff they should not be 1 shot to everything

hollow lagoon
#

I think it's too hard to go places as deinosuchus, either make more spawns (such as SWAMP), or make the water drain much better, perhaps rain makes you drain water less?

nimble roost
#

since herra can survive falls from downright unfair heights, i think its only fair for smaller creatures (hypsi, troodon, ect) to get significant fall damage resistance

drifting otter
#

today as a herra i spotted a dryo, who was resting on a rock and entirely unaware of my presence. before it could somehow notice me or stand up, i hurried to grapple the wall (i was peering down from a much larger rock), and then aimed and jumped down onto it from at least two stories, stunning me on impact and killing it instantly.

that was hilarious and i loved playing current herra ... not invincible, but tanky enough to survive any AI hunt, and it feels constantly nimble and strong while moving about. after some struggle and deaths i managed to survive for many hours at a time, clambering around and visiting different niches and getting lucky with pounces. once i learned the different jumping symbols i started to act with way more confidence and find my groove. it finally felt like the right dino for me to explore Gateway freely with and enjoy the scenery.

there are some issues though, including but not limited to...

  • swim speed is one, i was very confused when i first dove gracefully in only to metaphorically wade through mud on the way out.
  • also AI being able to see you coming no matter what ruins 90% of ambushes (distance that a pounce would work is way smaller than the one they see you at).
gaunt ibex
#

the stamina and water are not balanced with the herrera

blazing gull
#

Food needs to grow dynamically within the Bioms, at least 1 variant of food should be able to be found in them. I also think there should be at least two migration zones on the map for Dinos, and within the zones AI spawns more frequently or can be found within them. Currently Swamp is always active and is just boring. All the action is located in N/E. basically the same thing is happening like it did with the old map.

quasi prairie
#

Patchy Health buff or 100% bone break

maiden aurora
#

I would like to see in the water as a deino, it's just too cloudy. I can understand it being that cloudy in the river where the water is brown and clearly dirty and the visibility doesn't need to be so wide as we are hunting a smaller Body body of water. but to have the blue pond water all cloudy just makes no sense as everything would settle with no current to pull it around. again i could see that feature going really well in the rivers as there is clearly more sediments than in the pond water. and just ask yourself, have you ever seen blue water that was cloudy irl?

tardy garden
#

devs fix your game . We have bugs that are in the game since 2 updates: food bugs in your mouth. Desync imbalance a carno should be able to charge a teno down . utah should be able to pounce pachy should be able to stunn and teno should be skill needed again it has too much dmg in kicks give it more stam but less dmg.

pine linden
#

Ptera
Ptera is in a good spot to play, minus the stamina issues (and the new fish issue). I think a cool concept would be the ability to regenerate stamina when latched to a tree, as well as the ability to slowly regenerate stamina when gliding (same regen as walking). I think these would be the main two changes needed for Ptera right now, as with a full stam diet, their regen is not horrible but could be improved.

trail holly
#

Put teno on Dilo's diet!!!
A dilo group can ez kill atleast 1 teno probably even 3

trim berry
#

Juvi raptors or any juvi dino shouldnt be able to keep your bleed active. The amount of times I've fought a group, just for one of them to die and instantly/endlessly respawn as a juvi to keep bleed up while I'm fighting their buddies is ridiculous. Had it happen in north east plains and east plains. Sometimes even swamp.

Either that or have a 30mins-1hour respawn delay/timer.

buoyant cypress
#

Troodon is in the worst state it's ever been, not to say it's every been great, but with current pounce it's absolutely dog tier. Unlike Omni, troodon requires constant pouncing as it's damage is front loaded into its hit, and not a dot or bleed applier that allows it to keep pressure like omnis can. This, combined with the current way pounce works requiring an extremely tight angle directly onto the side of the creature, combined with the common pounce bug making pouncing sometimes a death sentence, as well as the use of water, mud, ledges, trees and other obstacles hard countering pounce in general, it's really struggling to do anything at the moment. Stamina is another issue, but that's applicable to most of the cast if not all, however troodon really needs to see some form of love as it's less playable than hypsi.

bold totem
#

70 percent 3 dot (croc) - ate 2 STEGO LUNGS and dont even get a full 3 dot diet... that needs to be fixed

sterile magnet
#

Cannibalism, of any kind, Gives half the food and diet it would normally give. This should help reduce the sustainability of cannibalism, while not making the feature redundant.

quasi prairie
#

Make server list favorites only load those servers/try to ping those servers not try to gather them from a big list takes forever to load some favorites because of this.

stoic hedge
#

pteradoon needs an overhaul, been playing it the past couple days and ive been having a lot of fun. however i would like to see slow stam regen while gliding. makes no sense on why this isnt already the case as gliding is used by birds to regain their stamina irl. the diet also needs reworking. crabs and school fish are the only thing that gives this dino samina diet. maybe make bull frogs also count towards stam? anything to at least make it easier to get stam since you basically dead if you dont have stam, which is fair enough but... your options for this diet is limited to one while its night time. i would also like to add, which goes off of what iron mike says below, taking off alone costs a lot of stamina and in some cases you fail to lift off at all and now youre down a ton of stam and you have to wait to regen stam while only having flown half the distance you shouldve been able too. and on top of all of that, when facing down hill sometimes (depending on the degree of the slope, your dino will just jump and refuse to pull out its wings and now you have 0 stamina and youre stuck on the ground, one shot to basically every other dino. the people disliking this suggestion are playing dilo's lol

hardy escarp
#

^^ in fact some tasks should cost no stamina, which is literally anything except a) fighting and b) shift-running. like launching ptero in the air can take up to 25% stamina, and the worst is, sometimes releasing space will fail, so now you lost 50% plus some just to get airborne. that is insane. also some dino-natural movements should regen stamina faster, like deino swimming (no shift), ptero gliding, etc atm it is just a game breaking punishing mechanic that has nothing to do with realism

nova sandal
#

Fix Dilo's venom. There is no reason for the victim to not only be unable to sniff, but you can't use your secondary attack while envenomated? Makes no sense at all\

surreal raptor
#

goofy utah

after receiving feedback i have concluded that utah being able to take some more damage would be nice to not force it to die after committing the slightest mistake/lag and the ability to pin down large prey in numbers, for example 4 utahs being able to pin down and tickle time a teno as to pay off for its insanely low health

neat orbit
#

You've fixed the ai spawn rates, but now they give such a small amount of food and the hunger drain is so fast that eating ai as anything larger than a dilo is waiting to starve. As a fully grown Cera, I ate 3 boars, a Juvie dilo, and 4 goats- and I maybe went up 8% hunger? Which then proceeded to just dissappear over the course of the next 5-10 minutes

left spoke
#

Petra Better Stam & more spawn places

Most dino's you can spawn a lot of places like northeast plains, east plains etc, whole list. Petra its only water acces and south water acces. Most people hang out at northeast plains or east plains, so you have to make a whole journey to get there, stam is HORRIBLE so by the time you're there you're completely out of stam, out of food.
Its hard to find food when you dont have stam, let alone find and kill AI to survive.

unkempt kindle
#

Please take a look at the pounce, on paper it sounds great, but this is what i have to deal with every time i am considering to pounce something, well today it finally happend, i wrote my death sentence doing so. Just bumped off my target, and while i was still falling, got kicked to death with nothing i could have done, and i actually hit the flank with that pounce. (I know how desync works, but it didnt even feel like that, cuz ive taken that L too many times to identify it, it just didnt connect, i bumped off, then i got kicked. i didnt even get a claw attack 💀)

steel linden
#

Dilo should be slower then a Utah

prisma musk
pallid sluice
#

I think that Hera could use a slight buff.

  • Letting their slow climb not cost stamina wouldn't be too bad, sprinting is almost always more worth the stamina right now.
  • The max height pounce should do more damage, or not do a belly flop on successful hits. Its almost suicide to do the high pounce unless its an AI or a baby with no friends.
  • I think jumping while clinging should cost a bit less stamina, but punish us more for jumping on the ground, say to jump into a tree away from danger.

Edit: Personally I like that we don't gain any stamina while clinging. It would be too strong

tulip yew
#

Buff deino NV, day is great but as soon as the sun is down it becomes impossible to see. So bad I have two diets full and still can't make out my deino without difficulty.

pine linden
#

Omni
So, out of all the carnivores, Omni is probably in one of the worst spots. Looking at an Omni raptor almost destroys its ability to pounce. Not only that, but with the destruction of tap pouncing, the stamina cost for pouncing added with the horrible stamina regen, and the ability to knock Omnis off on most objects, it's very painful to use pounce as of now, and it's almost better to simply not use pounce. So, I have some ideas for changes!
Bleed: Make bleed snowball the longer an Omni is latched on. The amount of bleed you get per pounce tick while latched should increase the longer you are on. To prevent this from being OP, the bleed amount per tick should be capped. The snowball should also reset every time your raptor unlatches, and the effect should only be for the raptor that is doing the snowballing. If another raptor is pounced, it will have its separate snowball. Another idea is back pouncing, allowing an Omni to pounce from the rear and latch onto the back of an enemy (except a few dinos like other Omnis, stegos, and teno). This pounce could be the same as any pounce or could have a new outcome when done. To prevent this from being abused, I think it would be a good idea to make it so that if an omni is in a back pounce, then both sides are blocked from being pounced on to try and keep promoting side pounces. As for the front pounce, I love the kick idea, but I think you should be launched a bit further away to prevent the hitboxes from becoming stuck. Maybe even allow the camera angle to control where you jump too like with the delatch on the pounce.
Latch: Keep the bucking drain the same but make it to that when Omni is rubbed against a tree, it simply forces the raptor to delatch instead of stunning it. Also fix the angles for the kick as sometimes you hit them right on the side but because you came in at a weird angle it does the kick and makes you get stuck on their side. Let me know if you have any suggestions or questions!

white cliff
#

Um..return the fish spawns?? Playing ptera and beipi is literally misreable right now-

shadow lagoon
#

Please make Pteras Stamina Regen as fast as Beipis Stamina Regen!
For the Love of Birds .. !!!

blazing gull
#

also can you guys fix the range in which bushes spawn in? It should be the same distance that your card can support.

olive sluice
#

NEED MORE FOOD, can barely migrate or move around as a large carno. constantly starving and spawns are not very consistent or even common

glass scroll
#

Feature Proposal for The Isle: Immersive Species-Specific Voice Chat

  • Present Feature: Text-only communication with pack and species.
  • Suggested Upgrade: Introduce voice communication within species.
  • Realism: Voice chats are converted to dinosaur noises for other species, preserving immersion.
  • Community Building: Encourages stronger pack bonds and community formation within species.
  • Hunting Enhancement: Assists carnivores in coordinating hunts and locating prey more effectively.
maiden aurora
#

it just doesn't make sense that as a full grown crocodile i cant even see my head in the water its just my back half that's visible i should at least be able to see a few feet in front of me and not just have my vision completely stunted. I've been hearing complaining about the fish spawns still, but i know the fish are there because when i'm a tiny little alligator i can see them just barely and catch some but as a larger alligator i have to always give up on 2 bar in general as i just cant catch any fish and i'm just wasting my hunger swimming around the pond. i get that the cloudy water could help freshies get away more but this is actually making the freshie killing worse because if they cant fish for there 2 bar they will kill a bunch of young ones eating there guts for 2 bar because after a certain growth point i actually cant see the fish until my massive alligator head hits them directly or i swim right past them and then when i turn around to go after them they swim away into the cloudy void before i can even get my eye on them. So the fish are there but we cant see them. why do the fish have the same agro distance even though our view distance went down? now these fish are running from me before i can even see them. another reason why people are saying there's no fish still. let us see in front of us when were larger by at least a few feet and make it to where fish don't agro until they reach the distance of our pov because it makes no sense that something is running from me because it can see me but i cant run after it because i never saw it

modest mantle
#

The near-complete lack of AI food has made some dinos incredibly challenging to play. And while this can be a fun test for some, you'd likely get a lot broader dino data and feedback if people didn't feel— in the game's current state— pressured into playing more PVP-focused dinos.

For example, the latest patch has all but removed aquatic AI animals. This makes the Petra impressively challenging to play, as it now relies on PVP scraps, which makes the early-to-mid portion of a grow frustrating at best. This also means Petras do best to move where the majority of players are, which is almost always the NE Plains.

haughty umbra
#

Turn carno’s charge back,now carno’s charge has become so stupid,this hardly kocks out any player,i dont understand,why can teno and pachy deal instant critical kncokdown while carno is weakened,carno is even bigger than them,“ambush”,not the understanding that you need 10000 kilometers away to use charge,pls change the charge back to the way is was before

thick flower
#

Revert pounce changes it is almost impossible to pounce anything while in an active hunt and when you're a troodon who doesn't get a 2nd chance it's even worse, all you have to do now is just turn towards the omni/troodon, and you win.

tropic tinsel
#

put small fish on Herrera's diet maybe

pine linden
# pine linden **Herrera** **Issue:** Remove the stun Herrera receives when jumping from a tree...

Herrera pt 2
Herrera has a few more issues that I found. So its main mechanic is a tree ambush, which is what it uses to hunt, problem with this is that this mechanic is too weak to kill most playables but still allows everything to run away. To fix this we could do 1 of 3 things to allow it to become a Primary Ambusher, Secondary Ambusher, or Juvi hunter
Primary Ambusher This is a dino that is usually stationary or confined to an area that relies heavily on 1 shotting prey by laying in wait and ambushing. A herrera fails to be this as it can only 1 shot up to dryo which is rarely played. A way to fix this would be to be able to 1 shot up to pachy with weak point hits (a 1hr grown deino can do this). this would allow it to fully rely on its ambush ability.
Secondary ambusher This is a dino that somewhat relys on its ambush, the ambush is not always necessary but helps out a lot and is preferred as it may help the prey be tracked or run down. Herrera fails to be this as once an ambush is landed the prey can run away from the Herrera before the Herrera can finish it off, or it recovers and 1 shots it. A good way to make Herrera a secondary ambusher would be to give it the ability to head/body fracture as well as the ability to deal more damage via bites. This would allow Herrera to cripple its prey with an ambush and then finish off the weakened prey with its agility and bites.
Juvi hunter A juvi hunter is a dino that survives by hunting juvies and some sub-adults. Herrera fails to be a juvi hunter as it does not have access to sanctuary and its kit is based on precision. the plates on a stego also make them immune to a Herrera leap attack so juvi stegos cannot be ambushed. A way to make Herrera a juvi hunter would be to give its ambush an aoe so it is not as precision-reliant.
These would be the 3 roles I could see Herrera fulfilling.If you have any questions or suggestions please feel free to ping me in Balance-feedback-discussion!!

prisma musk
#

Dilo balance changes proposals. (assuming most features are working as intended since we can't tell what is possibly bugged or not working correctly)

  1. Reduce the length of envenomation. Troodon has to remain active in the fight to keep a target envenomated, dilo should be the same. A player should not be able to get to stage 3 then sit back for clones to finish the job over a 10 minute period. It is also insanely sucky for an envenomated player to have to sit off 10minutes of fog/hallucinations/no scent.

  2. Don't have envenomation take away scent, it's already punishing enough. (Also alt attacks?)

  3. Remove passive clones (?) I don't see the point in having both charges and passive clones, it should be one or the other. Preferably the charges to allow tactical active play. A pack of 4 dilos using their charges is enough without the inclusion of passive clones. (There is also a bug with passive clones continuing to attack their target even after the envenomation has ended)

  4. I believe this was already stealth patched, ignore if so (?) Baby dilos should not have venom until a certain growth similar to the Troodon.

Please consider 🙏 thanks.

civic burrow
#

Balance is a GIVE AND TAKE NOT JUST TAKE: so here are some suggestion.

  1. Pounce should be reverted, or a system should be done like a QTE where it's done by the skill of the player and not just a auto reflect, that's just bad, Raptors and Troodons could cling to the face and tail, and would be parts they went for like the throat and a viscous tail

  2. Give back the initial bleed damage, you already took the directional you made it impossible to hunt most if not ALL things on diet because AI doesnt bleed out, Stego, Cera, Deinosuchus, Carno, and Teno are now unbelievably invalid matchups, they all have more health pools, 1 is faster, Two can one shot you, another can stun you to 2 shot you on the ground and Pachy Breaks your leg and you cant pounce at all.... what did you want the raptor to do? ask them for their organs nicely? Do you understand that some players still play the ilse Solo? who are you balancing for? the mega packs?

  3. Fix the hitboxes and desync before making huge gameplay changes like this, now you can hit dead on on the sides and deflect still happens more than 50/50 because dinos surrounded are constantly moving and you put nothing in place for bad hitboxes at angles,

  4. for RP fights/ Duels for 1v1 all pouncers are not viable at all, because they are always either facing you, or running away and making your pounce unusable and not even an option, and not how a normal raptor would fight

  5. this change was made on the premise that the raptor could not be attacked mid air that is also a myth that has been busted already in the community, it just takes skill and timing so please revert or give a better option, like where more than 2 raptors can pounce because you took so much away, now you need to give more to balance it out, if there's a pack of 4 raptors all of them should be able to grapple/cling onto the target where theyre is space so allow that.

a visual look at what i mean i cant find the original discovery HD video
https://youtu.be/7vRd9UNXe1c?t=618

After suffering through mountains of repetitive footage, I present my review of Clash of the Dinosaurs, a docu-series that focuses on the combat between predators and prey in the Cretaceous. Will it be more accurate than it is entertaining? I hope so.

Monsters Resurrected: https://youtu.be/5rxqz-td0JE
JFC: https://youtu.be/MpEb-lX3sdc
Valley...

▶ Play video
neon kindle
#

DO. NEVER. BRING IN. VOICE CHAT. If you do, let me mute all players. It's bad enough listening to the game for imnportant sounds with people spamming 1 calls for absolute no reason.

steel linden
#

NEVER MAKE AN VOICE CHAT it would destroy the game
then would it be no sense to write and too hear the F Call
The Voice chat would be soo anoying!

maiden aurora
#

FIX YOUR HACKING PROBLEM. I'm a full grown deino and a little baby just spawns in on me and kills me with 6 bites. I'm an 8 ton alligator i should "NOT" be getting killed by a baby with 6 bites to the butt. I'm tired of playing this game for hours and hours to get up to full grown and be killed by some little kid downloading a free hack client somewhere because he's mad he cant get to full grown. get a better anticheat client than the free crap you have now because little kids hacking are ruining this game for everyone. literally everyone that ive spoken too has had multiple hacker experiences. This is this games biggest issue of all and has been for a long time. please do something

gloomy belfry
#

It would be awesome if Herreras would fall from a tree when a Pachy bonks it. (just palm trees maybe, or small trees where it looks realistic)

prisma musk
#

Pteranodon balance proposals:

  1. Allow Pteranodon to very slowly climb while latched. (about the speed Herrera climbs when out of Stam)

  2. Allow Pteranodon to slowly recover Stam while latched and not moving. (Would be great if the same could be extended to Herrera)

  3. Allow Pteranodon to bite while latched as Herrera can now.

  4. Slight Stam recovery while gliding or descending during flight (?)

  5. Bit of a wildcard, but it would be cool if pteradon had something more going for it combat wise. Like being able to grab and lift very small light weight Dino's eg. A juvi Troodon or beipi... But their Stam drains faster while doing so. (?)
    👍

unkempt kindle
#

can we nerf dilo venom duration already

wispy silo
#

You gotta revert the pounce changes. Troodon can't function at all like this. Not even an exaggeration here but hitting side pounce on a small dino as its running around it literally just a full send and hope for the best. I'm latching and dysncing over and over leading to death. It's just hopeless and I know Omni's are getting beat up by this too. A clean side pounce is just not a thing unless you catch them eating or something. But in the "dogfight" like turning battles its almost impossible. Just turn it back.

lusty falcon
#

Dilo isn’t nearly as OP as people say it is, it’s quick, but Less agile, it’s got offense, but it can’t take much. It’s the high risk high reward that Omni was supposed to be. Dilo should be able to envenom anything at the same growth stage or lower, (troodon too) and the effects should wear off faster. Maybe a minute or two. The mechanic is able to be cheesed so I’d love that to be buttoned up. The hallucinations are a really cool thing. But people need to realize they are meant to be an interactive way for the venom to take its toll instead of just ticking health down cause that’s boring. But as for balance i think the devs got a lot closer than everyone gives them credit for.

median creek
#

The river is obviously empty. Why is this sense?

hollow lagoon
#

make the best diet (S, stripes and dots) give you more buffs instead of ONLY giving you +50% growth

runic cloud
#

dilo clones SHOULD NOT DO ANY DAMAGE AT ALL!!!!!!!!!!!!!!!! they should just be used to mess with other players like : OH am i the real one or is it just the shadowy clone, the fact they do ANY damage at all is super messed up, FIX IT PLS!!!!

edit: also the venom duration is kinda way too long if you ask me , maybe make consecutive bites stack the venom duration to 10 minutes but it shouldn't be 10 mins from 1 bite

balmy latch
#

Carno diet could use some help, It has very few options to choose from compared to other carnivores. Maybe letting it eat dilo for lipid (2 bars) would help. Im pretty sure it only has 2 things giving it a lipid, gali and im not sure about the other. Its not a huge problem but it would be a nice quality of life change.

vocal pelican
#

Although I do wanna test this more, I think ceratos struggle more against dilos than they should, especially at night where blindness from the venom doesn’t pair well with its terrible night vision.
Heck I’d argue ceratos are a little underpowered in general. Carnos can literally facetank them even while vomiting, and a few teno kicks bring them to very low health. Slightly besides the point but wanted to note.
Focusing on cerato concept wise, it’s aimed to be a hardy scavenger that can take virtually anything you throw at it, quoting the devs being, the honey badger of the isle. And honey badgers are well known for being highly resistant to snake venom. Why not apply some sort of stat for all Dino’s being “venom resistance”, which can help distinguish some Dino’s as being more vulnerable to it than others and reverse. Cerato imo could be among the more venom resistant Dino’s and could give it a better edge against dilos than what it has currently. And yes this could also apply to troodon and the future megalania. Venom resistance could also be altered by diet. Say give lipids (lines) an actual use besides better NV and smell range?

tribal mason
#

Dilo is still OP. Not much reason to play Omni or even carno when Dilo does what both of them do better.

median creek
#

We need a dry and a wet time with more or less filled water areas and FiiiiiiiiiiiiSH

neon kindle
#

Too many storms to where you get 20 mins of daylight every 2 hours because its still night at daytime because of the storms, would be nice to have night time cut down to 8 hours and less storms.

woven wagon
#

After finally experiencing a few fights on the recieving end of Dilo's venom, I'm feeling like it's in a very overpowered state right now. In my experience, the clones are practically impossible to eliminate before they get a bite on you, and the whole concept of Dilo's being able to sit back and let the clones do the work once you're envenomated is entirely unfair. The entirety of the fight should involve calculated and skillful uses of it's abilities. I've got a few ideas for how the current venom could be nerfed and some reworks to make it more functional and engaging.

NERFS

  1. As everyone knows, it lasts way too long. Dilo venom (per dilo) should last about 3-4 minutes unless the venom continues to be applied.

  2. You should absolutely be able to sniff while Venom is active.

  3. Clone damage should be nerfed so that it assists, rather than doing most of the work.

REWORK

Although my second nerf may not apply to this, I believe Dilo Venom shouldn't deal damage. A rework to how I could make Dilo Venom more engaging, and much higher of a skill cap to utilise would go as follows:

After reaching third stage of the venom, your clones become available. These clones (upon activating) will spawn on your Dilo's location and will begin to run towards the enemy after a short delay.

The clones will have an indicator that you can see, so you know where they are on the enemy's perspective.

This short delay gives you time to reposition yourself elsewhere outside of the defenders view-distance and coordinate your attack alongside your clone. Although the clone does not deal damage, it may provide an effective distraction for you to get a bite in while the defender is worried about the possible other attacker.

I'd love to hear everyone's thoughts in #balance-feedback-discussion !

lusty falcon
#

I think the vocal minority who can’t grasp at the long term vision for the game have really made it not fun. Anytime something gets added, and especially if it’s a powerful mechanic, people whine until it’s nerfed into ground, making everything feel like garbage to play. My suggestion is to give the Dino’s back they’re prenerfed versions, (gateway release carno, pre pounce nerf Omni, venom from start dilo [but make it unable to envenom anything above its growth stage] and so on) it’s way more work than brining one thing down, but if everything feels powerful, then nothing feels powerful. But it’s fun, if that makes sense.

lime dew
#

So I just came up with this idea and thought its really cool.

How about if the Deinosuchus lunge would let it hold on to prey bigger than 4 tons up to maybe 6-7 tons. While holding on the deinosuchus would be able to shake or even do a deathroll to do massive damage or try to slowly drag the prey with it, while the prey would have some kind of buckle like for pounce to make the croc use massive amounts of stam and stun it for a secound if it runs out of stamina. This would balance the Deinosuchus out for other heavy dinosaurs like the Rex which will be released and would also show the weakness of the stegosaurus alot more (which is getting attacked from the front or multiple angles at once). The stegosaurus would be able to hit the croc with its tail if they croc tries this method from the side or just buckle when its holding on to the front. This would also stop stegos from just endlessly baiting crocs in by allowing a first headshot just to hit them and make them sit for another 30 minutes.

Let me know what you think of this idea, I think it would be pretty cool and would make drinking water a risk even for bigger dinos while not meaning certain death.

median dirge
#

Plz bring turtles back 🐢❤️

lean bolt
#

Here's a list of some notable issues and oddities with Herrerasaurus with brief fix suggestions. Not super detailed, but it'd probably be too long if it was <:P

  • Stamina usage for tree-hopping is too taxing, especially with the new stamina system (reduce how much stamina Herrera uses when tree-hopping)
  • Max damage potential is too low for how situational and punishing it is to achieve (increase the maximum damage a Herrera can deal from max jump height while also allowing prey to cushion Herrera's fall....if it lands on them of course! Perhaps also allow fractures to be dealt from these heights?)
  • Herrera often gets stunned longer than it's prey when it pounces them (either reduce how long Herrera gets stunned or, better yet, don't stun it at all. Why punish it for using a situational ability successfully?)
  • Latch SFX is both too easily triggered and way too loud, often exposing Herrera too easily (reduce how loud the latch audio is (the loud KSSSHHHH sound) and have it only trigger when jumping. It shouldn't be so loud to simply walk up to a tree and grab it....)
  • Herrera's idle animations and SFX while latched can give it away (reduce how much Herrera looks around and gurgles when idle on a surface.)
  • Swimming stamina is quite poor (reduce swimming stamina cost a tiny bit, nothing crazy)
  • Cannot see underwater (a mild issue, but annoying for fish catching. Just a bit of underwater vision would be nice.)
  • Dewlap glow is easily blocked by leaves (allow the glow to render through leaves)

Herrera is super fun, but could be even better if these changes are considered <:) 👏TI_herra

haughty umbra
#

please make pachy’s impact cannot fracture 1000kg or more of dinos.three pachys can easily kill one cerato.and cerato has no counteraction

old canopy
#

This Dilo need immadiate nerf! I was playing raptor i found a solo dilo and have fought and i got venomed so i jump on a wall and wait but i wasnt hurt that much yellow hp bar and i decided to apply more bleed on him and retreat but when i jump down 3 or 4 clone stacked and they literraly bite me same time and killed me instantly?? wtf is that now they can stack clones such a beatiful game balance!!

turbid jewel
#

Excrement idea: nothing physical but if a Dino is sitting in a place for a fair period of time others can smell them or at least smell traces; maybe different colors for different species. This would prevent afk growing and encourage movement

tough frost
#

Dilo should have other playables on its diet instead of tiny things like crabs, frogs, and chickens which are too small for it to get a subsequent amount of food from, teno specifically should be on its diet, also omni, carno, cera, and deino should have it on its diet

lavish tundra
#

remove colliders for dinos, atleast in combat, its very frustrating to get locked in a punching battle bc were stuck inside eachother, i feel like it removes alot of the skill? aspect if that makes sense bc everytime i go to attack something it just turns into spam clicking because neither of us can move

lavish tundra
#

Dilos venom lasts for way too long you can be out of combat for more than 10 minutes and it'll still be present, i understand that Dilos main weapon is its venom however it simply lasts for way to long

thick flower
#

hypsi stops when spitting, no reason why it should just makes it easier to kill it, as if it's not hard enough with the giant hitbox on it's tail

acoustic torrent
#

Stego tail hitbox needs to be fixed. So many times ive died and literally teleported onto a stego tail with the tail swing being nowhere near me with a 30 ping. Also stegos should not be able to swing forwards. There should be a 120 degree area around their head where they cannot hit with their tail.

lavish tundra
#

Juvi/fresh spawn pachy shouldnt be able to apply leg break on things twice its size

prisma musk
#

Carno having to charge from a distance to knock things down is an improvement, however the distance required is a bit much atm and can be quite inconsistent. Also it's been said before, but the charge should be either a cooldown or Stam cost (pref cooldown), not both, considering no other Dino's have a double cost for their unique mechanics.

swift goblet
#

Dilos hallucinations should be tweaked a little, rn as a pachy or a omni once you are 3rd stage it’s over trying to fight off 3 hallucinations and a real dilo and that’s if it’s a solo dilo. Either make hallucinations only happen at night to prompt dilos nocturnal lifestyle more as rn I wouldn’t count dilo as nocturnal or make hallucinations do little damage in the day but do more at night

lavish tundra
#

ok it wouldnt make much sense realizm wise, but, i feel whenever you have poison, or ur bleeding, if you lay down your health should be stopped at like 20% or 10% so you cant die AFTER you win a fight with a dilo. (i think this is better than just nerfing hallucinations as the dillo player keeps its poison, but you dont die after a fight)

opaque forge
#

Omniraptors, no matter the size, can jump onto a stego and render it completely unable to tail swipe until the stego bucks them off. At the very least make them have to grow to adult first, because mixpackers are abusing the crap out of it. There is NO counterplay. If you do manage to kill the omni, he can just respawn and do it again as a baby.

broken geyser
#

My idea for Dilo was to make each clone charge take a minute to recharge. If you land a bite personally you regain a charge automatically.
The Clones do less damage the higher health the target has and more the less health the target has. (Inverse of wound. For example a teno at 100% health clones do 0 damage. at 1% health the clones do 99% of the dilos bite force)

Makes dilo more interactive and fun to play as and against.
Makes clones more of a late threat and puts pressure to focus on the dilo early to stop the ramp up.
Allows you to run if you want as the clones will do less damage at the start.
If you run and the dilo chases it will have less stamina to actually fight.

If you survive the envonom period you are sent to tier 0 not 1. Meaning the Dilo needs to do the whole thing again.
This means that solo dilos need to ambush and play well, and groups are easier to manage.
It also adds group play as your teammates can chase and fight the dilos to prevent them from biting you slowing down the clones even more with this idea.

Lower dilos stamina to 2.10 min. Less than raptor. Dilo will run to 1700m and raptor 1750m. So raptor does not just lose to Dilo.

lilac siren
#

Troodon was already a skill based dinosaur that required a great amount of time to get used to the style. Its 1 shot to nearly everything under the sun.
The new pouncing makes the already difficult to play as dino damn right impossible.
I'm a fairly skilled troodon player and I used to be able to kill young stegos and ceras by myself. But now I only hit 3/10 pounces which sucks my stam dry within the first minute of combat starting. The targets need to turn 20 degrees and I'll simply smack into them and fall to the ground.

Please make pouncing usable again. Omnis also struggle to pounce now and have to resort to biting their prey to death.
Dealing with pouncing troodons is as simple as standing next to a cliff or standing over a bush. The troodon will collide with the bush instead of you.
I think that people complain about pouncing being OP but the only problem is people don't know how to defend against pouncers.

In this game being smart beats skill almost all the time. Which is why I love this game. It really puts you in the position of a dino needing to get creative to escape sticky situations.

On another note, thank you for balancing out Teno
Please consider this. ❣️

dark anchor
#

Pls increase pteras nightvision. It is impossible to navigate and especially to fish during a storm. I can’t see the surface of water and ground except shores.

unkempt kindle
# lilac siren Troodon was already a skill based dinosaur that required a great amount of time ...

to add onto this cause i 100% agree, when people yelled pouncing was OP it was because bucking didnt function, stego couldnt swing while pounced <-- this singlehandedly was the most broken thing ever especially since a juvi could pounce and stuck a steg with infinite stam almost, and their adult mixpack could just quickly bite it to death. And i never heard the issue: oh you are landing your pounce from behind or from the top, this is very broken! , no it was the bucking not working and the stego thing. im certain of it.

Now i must say i agree to the front check. I dont think u should be able to just jump in their face and clutch out of a "you should have died"
(even tho this has always been the worst idea possible due to desync and dying while tryna get on)
but the backcheck needs to go, completely. It will save you alot of work to reangle the flank area that regs a pounce (cuz it needs to increase for sure) and it will give us our ambushes back and our ability to work as a pack.

Do you have ANY idea how much of a Discord setup you Need to hunt in a pack and not ruin everything? How hard it is to even land a pounce when a teammate is already on? (why is there no target priority on that btw? why do i bump into my packmate and fall to the floor, instead of joining him?), its not smooth at all.
I dare say packhunting is the worst its ever been for Omni. Because you will fail so hard as a random group trying to pounce a target.

Raptors are crippled right now, some of us still manage to land our kills, but more often then not i lately find myself angry at a video game, wich is a new one to me.
And mostly angry at the thoughtless changes to raptor(love the kick tho! absolutely do). Combine this with the server quality (rubberbanding) and combine it to the desync of 2 seconds even on 10 ping (incredible) , you should easily realise that this does not work (bassicly 3 out of 4 sides should be pounce possibilities, to smooth pack gameplay.)

steel linden
#

better carno diets
it would be good to have Cannibalism because its realistic
and we need more animals in the diet list
the carno litteraly eat mostly organs for Diets

distant copper
#

carno sprint should use less stamina

hushed bear
#

Reduce the stamina cost of galli's kick while running.

Even the lore says that they are supposed to kos every creature smaller than them, but rn you cant afford to miss any kicks or else youll run out of stamina.
Galli is already super underplayed, giving it a bit more stamina for combat wouldnt break balance.

spiral light
#

a dilo should not apply instant 3 stack of venom on one bite i was playing omni and got bit once while i was jumping in the air and got 3 stacks off of that one bite alone, idk if it was a bug or not but its not very fair if thats not the case i know it can apply more stacks if i get head shot or at night but niether of those things applyed here it was middle of the daytime and i was in the air jumping. pls nerf at least a bit

lavish tundra
#

Fix Teno water drain. Its almost same as deino water drain on land..

haughty umbra
#

teno’s kick and slaps require a 3s cooldown,as it is more suited to being a runner than a fighter,consider that it now has so much stamina from predators instead of charging at them to fight them,it also had the ability to kill dilo(700kg)almost instantly,something even carno,a much larger predator,could not do

nimble roost
#

give beipi a faster alt attack and fix its stam, mini tiers should be the easiest and most satisfying to play, as of right now even less people play them to begin with because the new stam system doesnt work very well with some animals

undone pier
#

better stam for herrera and galli TI_HypsiPlead less consumption from climbing and kicking/better regen

sterile magnet
#

Omni's really need to be faster than dilos.

lime dew
#

Okay so I tried out some fights between different dinos. First of all why can a dilo 1v1 a cera with such ease. The venom needs to be drastically nerfed and need to allow running without making the envenomated dino unable to see anything.

Then teno its weird how even the smallest tail hit can just knock you down or stun you which almost always leads to another hit for the teno. That needs to be looked at imo since it shouldnt knock you down on your tail thats just stupid.

I dont think I need to say anything about the omniraptor its in its worst ever condition and the pounce is barely used in fights since the head/tail block for the pounce sometimes (pretty often for me) apply even though you hit the side.

Carno felt fine, probably even the most fun playable with the current problems. On the receiving end fighting a carno can be a pain since lag and rubberbanding can deal massive damage even tho he charged right by or didnt even reach you yet and you get hit. More of a lag problem.

Cerato needs a buff in my opinion. Its not fast so it can hardly hunt anything down or flee but it can also hardly defend itself (as the 1v1 with the dilo proved). I feel like Im a decent enough cera fighter but with no possibility to run away nor fight anyone equal to my skill level it needs to get buffed. Make it the body-bully it was supposed to be.

Troodon is basically unplayable currently. Even with a decent sized pack you can hardly kill anything since the damage is soo low even with fully envenomated targets. The venom needs a rework aswell since its looking VERY bad if compared to the only other venom user.

A general balancing problem is the stam regen on different sized dinos. Of course a 1.6 ton carno needs some time to regen stam but why does a hardly 600kg omniraptor needs to sit for so long. In my opinion the stam regen rates should really be fitting for the dinos playstyle so more stam based fighters have quicker regen than something like a cera for example.

vernal quartz
#

Can you increase the stamina in herra and pterra, I’m constantly having to sit for 5 minutes to then run for 1 minute and then this just repeats itself over and over, and I feel like if it was more realistic you would be able to do a lot more activity for the stamina if that makes sense, overall the stamina storage for there’s 2 dinos is so poor that I’m having to stop and recharge way too much

swift goblet
#

make all dinos bigger than herra have the new stam, everything smaller should have old stam, hypsi, dryo, beipi, troodon, ptera and herra have such a hard time getting around

sacred marten
#

Fix the entire waiting simulator on evrima.

Fix HP Regeneration on several Dinosaurs

Fix Stamina on several Dinosaurs

Fix Bleed Regeneration on several Dinosaurs

Fix Food Drain on Several Dinosaurs.

U need to sit so much that u cannot hunt. If i'm hunting i lose HP so i need to heal so i need more food while my wtaer getting to low. Adjust this all things pls. U cannot find everytime right dinos for diet. Then u need to heal for 30 Min and lose again all....

jaunty narwhal
#

Debuff STEGO!

So so so SO tired of playing this game just to have my entire pack murked because a stego got bored and decided to go on a killing spree. Wanna try nesting? A stego will find your nest, kill all the babies, and kill all the adults who try to stop it. Wanna get a drink? A stego will camp on the water and kill any who try to get a drink, or chase all off. Wanna eat food? A stego will stand on the food and kill anyone that tries to go eat.

Point of the matter, its too OP for the current dinos in game, even when I played stego myself the only thing capable of killing me was 4 full grown crocs, and that was after I had killed three. We can't even starve it out because it can just eat grass and live off of that little bit for as long as it likes, specially if its camping water.

I understand theres certain dinos that are able to kill stegos, but it doesnt matter the stats if the game only gets more and more buggy and laggy. Fix the lag FIRST before adding anything else to the game!!!!!

exotic geode
#

Pls make smt so stego cant bodycamp anymore. Much games have smt if u stay to long on a corpse as herbivore, u'll get crazy. The guy above me is literally talkin the truth. I mean u dont need to debuff stego, but make smt so he cannot rule the server, who can eat/drink.

shy vapor
#

i think pachy should have the stun back but with a nerf make pachy stun again but for only 0,4/0,6 seconds to allow pachy run with some hits but much better than try to bonk something and get like 5 bites

woven wagon
#

In response to the previous suggestion for Pachy, I think a much safer solution that a lot of people could agree on would be to make it so Pachy stuns larger creatures UPON fracturing them. That would allow for more of a hit and run tactic that the developers want it to have, being able to more effectively escape a tricky situation. Once a body part is fractured, it will not stun the opponent if you hit it again.

lilac siren
#

Dilos venom needs to wear off half as fast as it does now.
You can bite someone a couple times then run halfway to the other side of the map, keep laughing and still win the fight. Thats so broken. I’ve never seen a playable in a game so profusely OP.
Dilo players will disagree obviously. So lets decide what type of playerbase we want in this game.

vocal pelican
#

The recent changes to pounce for Omnis and troodons have made it so they can only pounce the flanks/sides of large prey. However, I don’t think this should apply to troodon.
Not only would this give troodons a distinct advantage compared to Omnis rather than being “worse Omnis”, but imo I think it makes sense considering its build. Troodon is nimble and agile, and its long limbs look capable of grasping onto a larger dinos head. Best visual I can think of is what’s shown in Herras concept art below.
Although to avoid making this too OP, I think it’s worth keeping them unable from grasping from the tail end of prey.

noble lagoon
#

please make it so we are able to toggle herrera branch path finding im tired of having to jump to other branches that are literally a foot away from the branch im on

north prism
#

Give Cerato venom resistance and put dilo on its diet that would amplify venom resistance even further.

shy crane
#

Pteranodon should consume alot less stamina when ascending in flight, that is the biggest thing that makes pteranodon unfun to play as, in its current state it can barely reach a decent height without demolishing it's stamina, and being forced to fly low to the ground in order to preserve stamina is simply lame

lavish tundra
#

Juvi crocs can grab things that are way too large imo which is extremely unrealistic, a juvi croc shouldnt be able to grab a fully grown dilo or utah, it looks ridiculous and is extremely broken with them being fast and further more with something twice their size in their mouth they can some how maintain their speed without being slowed? Unbalanced and unrealistic.

tribal mason
#

Deinos need readjustments to how much diet they get for organs. Currently unless you're in a body of water where you can canni regularly, it is impossible to not get debuffs unless you're eating FG dinos regularly. The debuff is pretty severe considering you need to hit 100% of a particular diet symbol for it to start going away. We might get a good chunk from a FG meal and then have to live off juvies or similar small creatures for another hour before seeing something big again. Again, the buffs aren't the problem so much as the debuff.

fossil stream
#

Raptor needs an option to sprint faster over a short distance. Otherwise you have no chance of escaping from a Dilo. Everything is faster than a full-grown raptor. Even goats sprint almost faster here.

vocal pelican
#

Controversial opinion, I don’t think carnos charge needed the changes it got.

Its already conceptually flawed as the carno doesn’t change speed as it continues charge, so why does it need to charge from a larger distance when it doesn’t look like it’s exerting any more force than usual?
That aside, it also discourages players from even using its charge. Why use it on a teno when it’s gonna suck your stam dry just for one hit worth of damage and the possibility of landing a second hit, and leave you vulnerable for the rest of the fight? And I haven’t even started with how unresponsive special attacks have felt nowadays (pounces, pachy headbutt, carno charge, etc). Since gateway launched these attacks sometimes just don’t land, especially when close to a target. And taking this and the rest of my points to consideration, what’s the point of carnos charge anymore if it’s this risky to use?

proper eagle
#

I would really appreciate it if the Pachy could not hit me from 10 miles away that would be very nice since it is completely unrealistic. I get like 50 ping with 120+ fps so when I'm probably about 15ft way after it's attack no chance that it should hit me from that distance. The hit range on that needs to be lowered significantly considering it hits without even being close enough to hit and they can just spam it so you cant do anything just sit there and take it cause the animation to get back up takes 5 years.

tawny prawn
#

Including Dilophosaurus in the diet of the Ceratosaurus and Carnotaur to control overpopulation, in this moment it's basically useless to kill or even hunt them.

jagged hamlet
#

add something like this in the game for troodon, where it can latch on and "move" with its prey while it tries to buck, making it much harder to get rid off.

tribal mason
#

please put dilo/herras on things diets. im so sick of getting debuffs because most of my kills as deino are on dilo's and they may as well be potato chips with how little nutrition they offer.

lavish tundra
#

Bring pachy stun back but reduce the stun duration. It’s pretty useless against carnos and ceras.

boreal junco
#

Stam changes were great
A step in the right direction

still goblet
#

color code the stamina bar to show the percentage cutoffs at 75% and 50% so we know when the recovery is different

signal edge
#

I hate the new Stan changes. Please keep the above 50% regen but remove the no regen below 50%. Stamina is lost too quickly to animals dependable on it like Omnis and troodons who use to pounce as part of their hunting. It’s is a death sentence to run away or even win if you have no stam regen and makes no sense honestly. It’s great for others not dependent on any special fighting technique not dependent on stamina like cera, dilos, tenos, etc but to many that really need it you are literally just obligating us to depend on packs when some of us don’t like to crowd ourselves in it many times. I am an Omni main and the stam regen it’s slow as it is. Pls just leave the new stam changes above 50% and below that just make it slower like before but don’t fully remove it🙏🏻

lavish tundra
spring rover
#

I feel Dilo venom needs a rework. I've played 75+ hours of dilo and the biggest takeaway is that the optimal playstyle of getting prey to purple then sending your minions in is uninteractive for both parties and extremely easy to nullify with steep terrain or areas with water/mud.

lilac siren
#

The Devs are confusing me
They say they want Troodon to be easier to play then they make pouncing so hard that killing a boar is a nearly impossible task.
Even if you magically hit the pounce it glitches u off before you can inject venom. Sometimes it even glitches u through the ground

Revert the pouncing back to what it was for troodon.
and make troodon immune to alt attacks while pouncing.
This sounds OP but troodon is 1 shot for everything under the sun already. We're not too hard to deal with if you know how. Its a skill based dinosaur, more than u can imagine. Since the update the troodons numbers have dropped to 2% on a 150 player server.

Troodon really was hard enough play already. At this point they can just aswell remove it from the roster completely. No one plays it anymore

vocal forum
#

I'm honestly amused at how they managed to make the stamina worse. Too many variables are being changed at once making it difficult to pinpoint the effectiveness of each change.

unkempt kindle
#

Here is a wild idea: Why not reboot your "active vulcano" idea?

Think about it, its the perfect time to introduce it 🤭 everyone hangs around the vulcano these days.
Making that area unstable and dangerous might be the only thing that will work, a natural aspect we cannot argue with ( lava) ( changing the biome into something more of a vulcano wasteland would go nicely with that, and gives us 1 more biome to be amazed about) (Youd have to move the croc spawn tho)

Tho i bet yall will X this, since u like NE plains and E plains. So i hope this idea regardless reaches the DEV, so they can decide that for themself.

PS. i normally would say dont touch east plains, but truth is you already ruined that area by taking out the giant rocks and adding too many trees, so i would say, go touch it again and make it pretty again, its stale and lame now ( sorry i dont mean to offend but litterally how i rate it )

toxic prairie
#

Addressing Stegosaurus
It’s been a controversial animal for sure. For nearly 90% of its life it has dominated as the fat land cow who cannot be stopped. That changed this update. Let me say off the bat that the stamina changes are good and shouldn’t be changed. But in return this made stego pretty much a walking happy meal for Omni packs

Now yes. A stego should 100% require some skill to take on a raptor pack. You are outnumbered after all. The issue is bucking. One single raptor who stays on the entire time will drain 20% of your stamina because it takes so long to get them off. Despite you being 6T vs a 450kg rat on you.

All it takes is to have people pounce it 4-5 times in order to bring it down to 10% stamina which at this point it cannot regen stamina at all. As one raptor will always be able to watch you to not sit

At this point you get 1-2 swings left and just have to die cause of no regeneration. Saying this though stego should need to manage its stamina. ATM it’s just a bit too much

Ideally Stego swing acted like an alt attack where it can be used without stam but of course at 0 will deal less damage.

Alongside this Stego should be able to buck off raptors easier. Taking more stamina to buck them off the more pounced at once

what does this accomplish?
Makes taking out a stegosaurus a longer drawn out fight that is rewarded for patience. Because it won’t be punished so easily for a single raptor pouncing it

safe dawn
#

A good thing in my opinion might be adding tail smack on deino, it would make them a more mobile attacker, and it makes sense.

lime dew
#

While the stamina changes are a step in the right direction, I feel like you completely forgout about pounce users when deciding this. An omni who easily drops to under 50% or even under 25% will be a free kill now. I dont know why but somehow the omni is just sooo incredibly bad for months now... In general there will be no universal stamina system that fits every dinosaur since every dinosaur has a different play style.

Stam based fighters should have a bigger stam pool and a better regen while scavengers won't need to rely on stamina as much so having longer regen times won't affect their viability as much.

My suggestion would be to make it mechanic based what system applies to the dino.

Pounce users - regen trotting at all times, higher stam pool than average and at least a fast regen when resting.
Charge users - regen trotting if over 50% otherwise only with z-walk, high stam pool but not as much as pouncers, decent regen times but nothing crazy.
Lunge users - high stam pool but slow regen (basically as its now but I'd increase the stam pool a bit)
flyers - decent stam pool, normal regen but able to regen while gliding
climbers - normal stam pool, good regen (stamina drain for actions like climbing and jumping from tree to tree would need to be lowered drastically)

More scavenger based dinos - normal stam pool, medium regen (They dont need to hunt and if looking at cera dont use much stam in fights)

Of course this only applies to carnivore but they're the most affected by stam changes currently.
Im not that much of a herbivore player (dont like the roster) so someone would probably have an idea how to handle that.

Keep in mind that this idea only handles stamina regeneration and not the stamina drain which would need to be adjusted aswell (I think drain and regen go hand in hand, only mentioned climbers stam drain since its ridiculously bad on herra).
Let me know what you think or if you would have additions. 🙂

sterile magnet
#

Reduce the damage dilo clones do. (25-35% reduced damage) Currently a dilo can nip you once or twice, get you to purple, then just sit out of sight and spam right click. It's unfair to the victim, and requires very little effort from the dilo, considering the dilo can trade 2-3 hits with most things, and is much more agile than nearly everything else.

flat pulsar
#

i dont think dilo physically needs to run faster than omniraptor to be viable
a sprint speed of roughly 43 kmph would be enough

terse atlas
#

The 4-part stamina regen system is a tab spamming, percentage checking, threshold meta obsessed micromanagement headache to use it optimally. Really couldn't just keep it simple huh?

Just do this.

0-25% = Rest/stand only regen
60%+ = fast walk (trotting) regen

(60% is the tip of the left and right claws on stam bar iirc, easy to reference at any time)

brave thorn
#

Not my take but thought it was important to share:
"I really dislike this new change, but only for one reason, after doing extensive stamina regen testing on ||ScopeOG’s|| server for 2-3 hrs, i concluded that now, after both patches, every creature, no matter if it’s as small as a troodon, or as huge as a stego, regents stam at the same rate under the same circumstances 💀
What I mean by that is, if both troodon and stego have the same diet, and are 100%, they’re regen will be identical, give or take max 4 seconds.
And I really REALLY don’t like it, something as light and tiny as a troodon should not have the same regen as a stego, and vise versa, yet it does. I also really don’t like these new changes cause the devs chose to just slap the same stam regen under the same circumstances on all playables for simplicity sake, rather than taking every creature and making they’re regents unique when sitting, standing walking, or trotting."

glass scroll
#

Feature Proposal for The Isle: Immersive Species-Specific Voice Chat

  • Present Feature: Text-only communication with pack and species.
  • Suggested Upgrade: Introduce voice communication within species.
  • Realism: Voice chats are converted to dinosaur noises for other species, preserving immersion.
  • Community Building: Encourages stronger pack bonds and community formation within species.
  • Hunting Enhancement: Assists carnivores in coordinating hunts and locating prey more effectively.
ashen hound
#

As a dinosuchus you should not be blinded underwater when it is raining. this is ULTRA unrealistic and VERY annoying. Rain underwater? cmon guys

cerulean silo
#

Deinosuchus should be able to death roll live prey at a stamina cost. While Deino already has a rather irritating stamina pool. the death roll should not only do damage, but also disorient a target. Maybe the prey needs to be 1/3 the weight of the Deino rather than just 1/2 for the grab.
In addition, for the large bipeds coming, grabs will instead target limbs rather than large bodies. With less stamina loss for a grab, target becomes immobile and can't turn or run, but can probably still bite back or tail whip. Further depending on the weight, a death roll can knock down a target and do fracture damage as well.
This could even be used for quadrupeds, where the Deino can target the head or tail as well. While limb dismemberment may be outside the possible mechanics, targeting the tale of another Deino will slow it down and something like a Stego inhibit tail swipes and slow movement.
Also, a leap attack for flying prey. Salty's can jump more than half their body length out of water. Perhaps the more developed the less height you reach.
Anything to diversify the Deinosuchus kit, beyond camping shores and infighting

faint wave
#

Nerf dilo venom big time (or atleast make it so pachy can attack with it)

Lasts too long, does so much damage + the hallucinations can hit you up on rocks, or dont even make contact and still hurt, and not to mention the worst part?
when a pachy is envenomated you cant headbutt... who in their right mind with -2 iq thought that was a good idea? make pachy completely defenceless, as weak as they already are.

Fought 8 utahs and lived, but a single little over 70% dilo? they 4 shot you and you cant even defend yourself, you can run but their way faster... its a joke

weary nebula
#

make baby deino swim faster then adult , in order to survive from adult deino , and also increase baby deino land walk/run speed or stam regen to out run predator like other gator or smt , btw please work on anti-cheat like maybe instant kick or ban forever if some creature did insane dmg or break limited speed , idk how it can be done but theres too many cheater ...

formal vortex
#

Please make Omniraptor faster then Dilo, Its strange how Dilo is faster, more health, dmg, and more Speed then an omni, even though Omni is described as Everything Raptor, Its even the SAME speed as a Troodon, which is a lot smaller then omni, it would be very nice if Omni could run away from dilo and not be camped by it, i have done testing and even spamming Alt bite on a Dilo, the dilo still easily kills an adult utah. Even as a pounce we cant outrun a dilo before it bleeds out. We just end up getting camped on a wall or rock.

glass scroll
#

Feature Proposal for The Isle: Immersive Species-Specific Voice Chat

  • Present Feature: Text-only communication with pack and species.
  • Suggested Upgrade: Introduce voice communication within species.
  • Realism: Voice chats are converted to dinosaur noises for other species, preserving immersion.
  • Community Building: Encourages stronger pack bonds and community formation within species.
  • Hunting Enhancement: Assists carnivores in coordinating hunts and locating prey more effectively.
sterile magnet
#

Increase cerato health by a small margin, It's supposed to be a bully that pushes people off of corpses, With how fragile it is currently, it can only push smaller creatures off of corpses. A health increase to adult cerato will allow it to hold it's ground.

This shouldn't impact balance too much aside from allowing cerato to fufil it's role it was designed to fill, As all things in it's weightclass can easily outrun it currently.

tulip roost
#

Omni balance

Speed

Omni needs to be faster than Dilo. Right now Dilo does everything better, it's bigger, faster, stronger, and even has more stamina. Everyone knows raptor as fast and agile creature yet Omni is only slightly faster than average. To prove my point it's far easier to chase down Omni with Cera/Pachy/Teno than chasing Carno as Omni. It doesn't help it either that Carno can run for 2:05 min and Omni 2:20 min. Yes Omni can run 15 s longer but Carno being 8.8 km/h faster, it can still travel greater distance in less time. As much as I'd love Omni to be faster than Carno, I think a well balanced speed would be around 50 km/h, maybe 49.9 km/h which is the same as Galli's speed with only one diet slot filled or slightly more but probably not more than 50.5 km/h.

Stamina

The new stamina changes don't seem to favour Omni. After running your prey down and getting a single pounce, there's a high chance your stamina is below 50%, which means only way to get it back is to stand still or rest, and neither of the options are possible in the middle of combat. Stam values seem to heavily favour herbivores, even Stego regen faster than Omni and the rest of them significantly faster with longer sprint durations. Omni has the same resting regen with Dilo, Carno and Cera, all of them are stronger, two of which are faster and can travel longer distance is less time. Also having the same stand/walk/trot regen as all the other dinos doesn't make sense balance-wise for an endurance hunter.

Pounce

I like the change that Omni can't pounce from directly in front or back but the angle especially from the tail side could be widened a little bit because sometimes the pounce won't land even though it looked like it should. When pinning down, Omni should be able to let go immediately after letting go of RMB and not after 1-2 s delay (same with eating but that's a whole another topic).

TLDR; Omni needs to be faster than Dilo, sweet spot 49.5 km/h - 50.5 km/h

unkempt kindle
#

https://www.youtube.com/watch?v=21PGn5oMRBo

Please rework pounce, i strongly urge you to consider removing the backcheck, it does not work with current server performance, and i dont feel like that will improve anytime soon. Allowing pounces from the back, will allow raptors to COPE with the latency and desync issues that are persistent in this game ever since it launched. So realisticly speaking, i dont think we will see a fix for that anytime soon. However you could let us COPE by allowing pouncing from the back ( NOT FRONT THO)

(Im thinking of making a huge compilation of all the pounces in all my hours of footage, and selectively show the ones where it should have hit, but just flat out doesnt)

Good idea i spotted:
https://cdn.discordapp.com/attachments/973676773546029126/1200544340062261338/image.png?ex=65c6910b&is=65b41c0b&hm=e01a8d79fd1cce86884f7f1671f7c607afcc800e5d70b7fb97f12fb2376b7e76&

Bit of a rant video, but truly. Pouncing is in such a bad place right now, and i feel the only way people will understand, is by showing it, im usually very optimistic, and eager to find a way to get it done. But after experimenting alot with it, i truly hate the way it works right now =/
(i had way more footage, but i like short videos to get ...

▶ Play video
jaunty kernel
#

Aight so, no surprise we were expecting a dilo nerf with how oppressing the venom was. But man, having the venom be 1 minute is also way too oppressive when there's a venom tolerance to take account. Id personally like to just increase the timer from 1 minute to just 2-3 minutes.

still goblet
#

carno ram isn't really worth using now, it costs a lot of stam, has an internal cooldown, and doesn't knock smaller dinos over, it's better to just spam bite

vocal pelican
#

A Venom Resistance Stat
With two venom users, troodon and dilo, currently available and one more on the way being Megalania. I think it’s only natural we get a venom resistance stat.
Venom so far has equal effectiveness on all playables. In reality though animals can react variably to venom/poison, heck some are totally resistant like honey badgers. While I’m not opting for total immunity I think the resistance to venom should be variable among species, whether it’s to specific venom types or just generalizing all forms. Cerato in particular is one playable I think should have strong venom resistance.

This could play out differently for each venom user. For a playable with high resistance, a troodons venom could take longer to reach each stage, or take more pounces to inflict the needed amount of venom.
How dilos venom would work plays into changes I think should be made to its venom. It should take longer to go from clear to foggy vision after a bite, say 10-20 seconds on average. High venom resistance could increase this time needed to get to foggy vision, and possibly even reduce damage inflicted by hallucinations.
*Dont wanna touch on megalania due to a lack of info

steel linden
#

more life for herrera and ad Deinos in the Diet because then we would have a dinosaur that makes it more difficult too grow deino

icy token
#

Hi, i`m Troodon and i am a proud representative of a trash tier

  • unnesessary pounce changes for already heavily bugged mechanic that dont really work, literally punishes the player for playing as intended
  • too much stamina for jumps
  • venom doesn`t feel like one, wears off like it is nothing after 20 sec, just compare it to dilo insanity
  • prey tracking is a joke
  • camera sucks
  • no night exclusive mechanics besides decent nightvision
  • growth rate, healing rate, stamina regen rate is pretty awful for its size
cosmic hill
quaint frost
#

PLZ JUST BRING OG POUNCE BACK OMG

dense matrix
#

The pounce changes were good for Omni because it drastically lacked limits for how powerful of an ability its version of pounce is…but for Troodon it’s too limiting.
I think it should have remained Omni specific.

I don’t actually think Troodon is underpowered it’s about how strong an animal if it’s size and convenience should be, it’s biggest issue is that it’s pretty uninteresting.

nova crow
#

Reduce the Stuntime on pachy after its ram, its horrible. It's absolutely stupid how a raptor can miss 10 pounces without getting punished at all for it, while a pachy that misses 1 ram is basically dead. The time it takes for a pachy to stand up after missing a ram takes so long, that by the time you can run again you are 1 shot or dead.

reef thistle
#

i have some balance/change ideas for pachy, because in its current state it's quite punishing to attack someone or defend yourself, even in a herd with other pachys.

First off, stun on hit should not exist. If you hit a ram on your target, you'll get stunned for a bit until you can recover and move, which has two major downsides.
1: you might have to tank a hit back, if you're in reach of your opponent (because you end up in their hitbox, you often are in reach)
2: you being very close to your opponent for a significant amount of time may become dangerous when other pachys in your herd attack the same enemy, because they could hit you instead of said enemy or have to stay away until you move out of their hitbox. I had to experience that several times in a fight, especially against something big like a cera or carno these short but punishing stuns are really bad and may even get you killed in an otherwise very winnable fight.

Secondly, the way too long stun on a missed headbutt attack should in my opinion be removed altogether or at least be way, way shorter. You can get hit twice while in this stun, not able to move at all. Raptors and troodons don't get stunned on missed attacks at all, so why should pachys? A pachy who missed an attack is in the worst case either straight up dead or at least out of the fight. Fighting carnos or ceras leaves a big part of the herd unneccesarily injured or killed because of these two main reasons, so i'd like the devs to consider my suggested changes.

humble owl
#

Nerf the pachy, still dont understand why a pachy can solo kill a full Carno or Cerato without any counterplay at all once he gets ur leg

lavish tundra
#

speed up herra stam regen

vocal pelican
#

Cerato and stego don’t need good nv, just slightly better than what we have now. I can hardly see the ground at night, even without weather, which is also worth mentioning as it gets totally black in rainstorms. All I ask is does it need to be THIS bad? I just want to see where my feet are standing

reef vault
#

Please let us regen stam when standing and below 25% stam. It’s impossible to do anything when fighting for your life and you should be able to win but you cant regen any stam unless you sit.

edgy mural
#

Fish need to give Ptera more food fill. UNBELIEVABLE how the development is literally taking 1 step forward and 5 steps backwards with every update.

still goblet
#

carno and cerato should make slightly louder noises when walking, currently their footstep sounds are very quiet for their size

knotty shard
#

you shouldnt have to literally starve yourself to change diets

toxic prairie
#

Why the Head/Pounce change doesn’t work

Before I start I wanna say that yes the system is very new and likely to undergo changes. Simply giving my first impressions here. I think on paper making pounces more timed is a good thing but atm it’s too much here’s the main 3 reasons it doesn’t work

  • hitboxs + latency make this more difficult right up front. Something like dilo who is Omni’s size has a small hitbox, so when you think you are hitting a body, you actually hit the head. Latency on the other hand makes it look like you are aiming at a body when you aren’t which punishes you for doing it right

  • It makes pounce completely invalidated by turning. Because even though you’ll have a clear opening. All something needs to do is turn in your general direction and punish you

  • It makes striking someone from behind in an ambush useless. If I can’t go behind someone to ambush them and get a pounce off cause I need to turn to the side in order to do it it makes it very likely someone will just see me and be able to hit me

How to fix it
I have a few solutions here

  • You could get rid of it completely and give it to a select few on parts it makes sense for such as pachys head, or stegos tail

  • Or you could drastically reduce the area you can’t pounce. So tails would be pretty much any short area of a tail, while heads would only be from the front, the neck would count as part of the body

sweet hound
#

^ I’ll branch off a bit.
Now, I’m completely against backtracking and scrapping the pounce changes. We’re getting closer to Omniraptor being less of a “run up to you and click and hold a button” type playable, and instead one that has to be mindful of the environment and position of its prey. However, I do agree that the system is far too strict at the moment.

Do I think you should be able to pounce from directly behind (tip of tail facing you)? Hell no. That leads to magnetic pounces which I’m also against.
But the fact you CANNOT pounce someone at an angle towards the tail, or rather the butt end of the playable, is absurd.

I’d suggest widening the radius of the latch hitboxes, rather than what seems to be a 45 degree angle only. Assuming it is a 45 degree angle, bump it to 60-70 degrees.
I don’t think any more changes will be needed after this, assuming we’re getting the “pounce to pin” system soontm.
Omniraptor becoming more of a big brain, pack hunting playable is a very good idea, but the changes are way too strict, and basically require precision down to a T.

steep tree
#

Beipi would feel more playable right now if just swimming in water for 30 seconds didnt deplete half your stam and it takes a minute + to regen it. I would like to suggest changing it so beipi doesnt consume stam while swimming.

sterile magnet
#

Remove the knockdown/stun of tenno kick. Kick should be Damage, not stun. while the tail slam is the knockdown/stun. With how much damage the kick does, it's not balanced that it also stuns the current roster.

calm pumice
#

Please give carnos more things to eat in their diet, at full grown, the gameloop is eat constantly or die, currently, the 3 dot options on diet are Pachy, Teno, Boar. That all seems fine, the S nutrient? Omni, troodon, deer, - I think thats weirdly low seeing as to how many carnivores are in the game that the carno can hunt, (herra, dilo, carno, cera) then finally, I dont even have a goat option for my // nutient, all that I have are dryos and gallis... meaning no reason to touch stegos, no reason to fight any other carnivores, and I almost have never seen a dryo on gateway, Ive seen some Gallis but not enough to fill out an entire portion of the diet.

willow abyss
#

Palm trees have no branches to lay on so it feels like Herras (and I think Teranadons have this issue too) need to regain stam if just clinging to a tree, even if its at a slightly slower pace.

lavish tundra
#

carno needs a buff, cant even charge a galli, and the stamina drain is unfathomable TI_Succ

vast kite
#

Honestly, we all see the fact that Herbivores are obviously way too OP, they should have a debuff when they go on a killing spree, if they kill 6-ish creatures within 20-ish minutes, they should be slowed, lose stamina faster, regain stamina slower, and do less damage, they’re not supposed to be creatures that can just kill everything, if you think realistically, a pack of raptors would be able to kill a stego, so as a workaround, I’m not saying to debuff the herbivores, I’m simply saying to stop them from being able to kill the entire server, to also balance this mechanic there should be a hidden combat stat, if the herbivore is put into combat first, this debuff would not apply, however, if the herbivore puts something else into combat and then gets put into combat, the debuff should apply after 6 kills, this would only apply to herbivores that are Teno and bigger, meaning it would exclude things like Dryo, Galli, and Pachy

lilac siren
#

Kudos to the devs, I think Dilos venom is very well balanced now.

(tribute because I think we complain too much.)

unreal juniper
#

Fish only give 4% food for a ptera at 40% growth its not normal ? and only 4% diet too

tender kestrel
#

So, I just spawned as a Petra at Water access.
Catch my first Fish.
Got instantly swarmed by at least 5 of the flying vermin.
One Hit on me mid air and a second to kill me on a rock short after.

Shouldn't work like that...

haughty umbra
#

teno’s current stam allow him to make 56 kicks 32 tail slaps,this makes it unnecessary to pay attention to how to use endurance in combat,If Teno continues like this,my suggestion is to change Teno's kick to only be released when stationary,this will make it impossible for him to blindly pursue the enemy with his terrifying endurance,and it will not weaken his defensive ability when facing Carno and Cerato

dreamy pike
#

Dilos are too tanky one dilo should not be able to kill a cera (when cera is using cliffs to prevent dilo from attacking any other way besides a head on)

ivory matrix
#

ptera is an abomination to play and probably turned from one of the funnest playables on spiro to the most miserable experience on gateway. Horrible stam drain and abysmal food gain from fishing means i go through 2 entire stam bars just catching fish, landing, eating fish then taking off again, half the time cant even get full diet before you fill your stomach because the diet gain is also horrible. please show the bird some love, it never gets played and for good reason.

lavish tundra
#

Raptor pounce needs to be adjusted for small dinos such as dilo and pachy . It is close to impossible to get pounce on them unless they are standing still .

vocal pelican
#

Marvelous devblog! I’m happy seeing all the things being addressed and what’s to come in the future! Hope it all goes well!

I wanted to throw in a suggestion for Maia after seeing its concept combat animations. While they’re all nice for what they are, I think they should be utilizing their hind limbs more when on a quadrupedal stance. It could appear something like how a bison kicks below, in contrast to the tenos horselike kicks. For their size they should deal less damage than a teno, but regardless they help diversify their moveset and I think it’d be great for Maia and other hadrosaurs.

viscid radish
#

I can't see a thing as ptera at night. Night is pure AFK time, too risky to fly, too risky to walk.

stone hinge
#

Pachy beats dryo in speed both as a fresh spawn and as a sub adult (sub adult pachy is faster than an adult dryo too). The fighter is besting the runner at it's own game and it doesn't sit right with me.
Might I suggest buffing dryos run speed?

mellow orbit
#

Growth times should remain untouched. At least until there is something to do other than sit in a bush while you're growing

violet mica
#

show some love to all your tiny dinos, dryo, beipi, ptera, troodon, hypsi. If you're going for a realistic ecosystem servers should be filled with these, but they all currently have either terrible stam, speed, nv, hunger/diet drains and now the new growth times make them so undesirable to play and invest time in. They are already so rare to see, players need more of an incentive to play these guys as they currently have no advantages, due to being smaller weaker and usually slower than the big stuff, and now take way too long to want to grow.

rough steeple
#

Let Troodon and Dilo get their venom sooner so they don't have to wait longer with the new growth changes, they will pretty much have to stick to scavenging until then, especially Troodon

sweet hound
#

Both troodon and Dilo should immediately start with their venom.
However the potency should be dependent on the weight of the creature they’re biting/pouncing, while tapering off at hordetest values.
This way, even the juveniles are viable in that they can hunt prey equivalent to what they would as an adult, just in miniature form.

ivory matrix
#

i know this change happened a while ago, but why is it impossible to see underwater in the lakes as a croc when the water is clearer then the rivers? doesnt make much sense nor does it help balance the croc. i dont need to be able to see the bottom but if i could at least see the head of my own dinosaur would be cool.

azure talon
#

Ik hordetesting is out and its overall what i want atleast and its a HUGE step in the right way. Keep NEP tho thats the main bad thing

bitter crown
#

I really like the pteranodon, but the fact that when I’m trying to eat literally anything as a baby, and a few scavengers come and kill me instantly is ridiculously. Maybe a slight health but has a baby?

icy token
#

Ptera is still broken on horde testing branch if anyone is wondering. Fish gives no food, crazy long stam regen. And growing time is much longer to all that.

violet mica
#

Growth times are perfect right now I’d say, just long enough to be challenging and scary without being frustrating and not so long that you stop and say what the hell am I doing with my life? Played Ptera and troodon on the horde test and thought what the hell am I doing with my life? Growth times on the horde test are ridiculous even with perfect diet, I don’t get why systems that are fine keep getting changed to basically encourage the opposite of what you want, like afk growing.

strong glade
#

I think diet stacking should make a comeback. Maybe when the dino has all three nutriens 100% filled they could be stacked?

viscid radish
#

Think Dilo vision should be standard vision... and Dilo and Troo should see way further than they do. That would help with nighttime AFK. More people would get confortable walking around in the dark.

frank raven
#

can we please nerf dilo?
Theres no reason Dilo needs to have:
Amazing Speed
Good Bite Force
Amazing Bite Speed
Good Healh
Good Night Vision
+
Venom ( easy access to Pressure, Free Damage and Diversion for more bites.)

A solo Dilo is as dangerous as 3 because of the Hallucinations, and against 2, or 3 dilos, it feels like fighting 9.

There's no reason why Dilo needs so many advantages.

autumn nest
undone zealot
#

Pleeeeeeease give ptera more stam, I miss spiro ptera...

calm pumice
#

Pls make birb stam regen better, birb eat 1 turtle, fly to top of mountain, birb refill stam 3 times flying to high mountain, birb 50% grown hasnt really even flown anywhere lol birb spend more time sit on rock then birb do fly

bold totem
#

Allow the Cera to step over logs... because right now a 1 ft log can trap anything that gets stuck between it and something else

ornate girder
#

The I believe Cera needs more AI on its diet. I'm aware that they are a fighting dinosaur but while trying to grow (peacefully) it is extremely hard I must say. Especially when the only AI on its diet I think is boar and deer (not 100% sure on the boar part) <33

|| @ornate girder (Pinging myself so that I can look back on it ^^) ||

lilac siren
#

Please make carnos hitbox on a charge a bit smaller. Its frankly absurd the amount of distance it can catch you on.
I mean as a troodon I refuse to fight them because desync, lag and that insane bulldozer like hitbox catches us every. Single. Time.

Just make it a bit smaller. Not as wide as it is now

grim marten
#

reduce carnos charge range for smaller stuff like galli, omni, dilo etc. u have to charge for way too long to knock them down. this is not good especially considering carno is a small game hunter. i would reccomend about halving it for these creatures

grand panther
#

The grow time increase is way too much, especially for small dinos.

It isn't fun to grow a dino like the Troodon for an entire hour (with a perfect diet, according to what I've heard) only to have it killed in one hit by a carno.

The gameplay loop just isn't fun if the only reward you get for waiting a whole hour in a bush (this gameplay is now compounded by the hunger and thirst changes) is to sit another hour in a bush.

There is no incentive to explore once you've acquired a perfect diet. No rest spots, no rewards for acting as a group except a pass to sit in a bush again, nothing at all.

In other words, the current gameplay loop is to wait and die. Unsurprisingly enough, that's not fun. Please reduce the grow times until there's some actual gameplay during growth. (if seemingly ever)

I figure something like 25-30 minutes of grow time for Troodon on a perfect diet is acceptable. (preferably 20-25 but that may be too short)

Another thing, the starting growth reduction for Troodon makes it impossible to hunt (like 200 hits to down a goat or something LOL) and you're easily one-shotted by any other dino if you try to scavenge. Boars also one-shot you so you have to gamble on their mood to hunt them. That's plain stupid, increase it back to where you can at least hunt AI.

high cove
#

Game needs a population buff/debuff

You need people to have an incentive to play little dinos.

Say the server is packed with predators/heavyweights, make a buff system for rolling a dryo/hypsie so people looking for trolling around in a short session dont care too much about their life and interact with the players. Like ridiculous growing speeds, increased stam. Id play the hell out of a dryo playing metal gear solid on a pack of ceras.

Make little guys fun. They are here for a good time not a long time

A debuff could be that if its too packed with one species say dilo...they get canabalism on one of their diets so theyre encouraged to wipe out their own population

fathom stone
#

I don't think we needed this, dilo already swam pretty fast previously.

junior knoll
#

I feel like Increasing ai spawn and shortening the extended cool down for basic attacks would be really helpful overall

lavish tundra
#

why are body's ragdoll timers so long?? thats probably where all the lag comes from they should only be a ragdoll for like 3-5 seconds then stop, so ur servers arent trying to figure out where the body is rolling for the entire time it exists

unique root
#

Carno charge cost too much stamina.
Try charge and stop immediately,you will lose 20% stamina,and what only you can gain is a 225 damage attack with no bleed,no knock down(even no stun).
I don't even want to discuss charge's hit rate cause Carno now have a poor turning speed.
Carno game experience has never been worse

toxic prairie
#

Concerning diet buffs: I think its good for perfect diet to be a jack of all trades diet thats good for growth/ getting elder later down the line. But atm it makes every other diet useless.

Perfect diet gives 10-15% while most diets like 2 dot and a S only give 15% of their buff. a mono diet like three S only gives 20% of the buff

My suggestion is to keep perfect diet as is, but increase the values of other (3 slot) diets to make them give more to your buffs while perfect diet stays more of a "Get more buffs but less out of them"

vast marsh
#

After playing on the tests, I can say my thoughts on this, firstly, the growth has really become too long, it may not be bad for the game that it will be possible to meet subs and juves on the map, but now, due to the new growth time, any loss of a dinosaur at any stage of growth will be too sensitive, because instead in order to increase the growth by 2 times, it is better to simply add 30 minutes to the growth of each dinosaur, and let it get used to, by the time the perks and elders come out, you can already think further. Speaking of small dinosaurs such as ptera, beipi and troodon, they rarely reached their 100% growth , it's banal to live when 90% of the islе population is able to kill you with one touch. Therefore, if you add growth time, then add it only for mid and apex tier. Turning to the balance of growth \ diets, it should be noted that it is incredibly difficult for predators to maintain an ideal juvi diet, because you cannot kill anyone especially, and mushrooms in sanctuary are edible only for herbivores, therefore, i suggest
to return the system from update 4.5, when juvi carnivore could eat any meat and get all 3 nutrients, then the start of life for herbivores and predators will be honest for both sides, and not as it is now.

merry adder
#

Please do not let the the growth times in the hordetesting get to live build. It is disgustingly long for low and mid tiers to grow but basically the same for large tiers like stego for example to grow. 3 hours and 57 minutes with perfect diet to fully grow a Stego, that time for a basically right now untouchable creature that is 6 tons. Teno is 3 hours and 8 minutes.... for a creature that is 1.6 tons. I mean do you not see the large imbalance of growth times being similar between a 6 ton and 1.6 ton creature. Not to even say with pachy that is only 500 kg to fully grow with perfect diet, 2 hours and 3 minutes... And lets speak for the even smaller tiers Troodon 60 kg, it takes 1 hour to grow it. Do not let this make it to the live build it will destroy the game.

terse atlas
#

Cera needs a large amount of venom resistance to fulfill its role: Change my mind ☕️

lavish tundra
#

Omni needs a buff, it's so weak since the pounce nerf and it's simply because people didn't know how to deal with it. Omni's stamina melts like butter with everything and anything it does, it gets run downed by dilo, dilo does more damage and has more health. I don't see the point in playing omni when it has nothing going for it anymore

mighty atlas
#

rebalance deino to have more detection by other dinos and introduce a struggle mechanic, as well as a better size to grab ratio

  1. prevent deinos from using a massive 3rd party camera to monitor water surface/ensure obscurity. scale the current one back to limit distance or find a different view system for them
  2. introduce water ripple physics that show an animal might be moving under the surface of the water
  3. rebalance grapple to prevent less than sub adult deinos from being able to grab onto fg animals and drag them
  4. implement a struggle mechanic that would allow prey to free itself. battle of stamina if anything and be based on the comparative sizes of hunter and prey to each other
  5. water becomes way to obscured way too soon, water sources need more visible depth (not a ridiculous ton, but we shouldnt have only a whole 4 inches of non obscured water)
modest mantle
#

Please let Ptera get airborne from water. Make it cost a bunch of stam if that balances it. Falling into a lake is a death-sentence most of the time when it shouldn't be.

lilac siren
#

Can herreras please regen stam from hanging on a tree? Maybe at the same rate as standing. In real life animals that can climb tend to be able to do it with relative ease. I mean even bears. Black bears can almost run up trees.
|| @lilac siren ||

sage sun
#

I like the empahsise on longer growth times and the adjustments to AI and food/nutrient/thirst drain has made it easier to manage and much more fair

bBbbbut, these growth times need serious adjustments:
Based on tests done by the youtuber Kav, these egregious differences and similarities between tiers are insane

Pachy 2 hrs and 3 mins
Carno 2 hrs and 9 miins
Teno 3 hrs and 8 mins
Stego 3 hrs and 57 mins

Note: These were done from near start to finish with all three diet slots filled 100% of the time

quartz nacelle
#

If the 1 second cooldown on attacks was actually added, remove it. Remove it, once again remove it. There are a bunch of carnivores relying on combo, it also ruins combat IMO.

Wasting 2 hours for a pachy just for it to be killed by an omni, a carno or a bunch of hackers? It doesn't make sense. Not all ppl have so much freetime that they can sit there for hours growing a single dino just for it to die from hackers, the new growth time just doesnt make sense at all. If stego actually takes 4 hours to grow, then it's really short. Just make it 5 or 6 hours again.
Low tier dinos taking like an HOUR to grow? Yeah thats just sad, they are basically one shotted by almost anything + are pretty much boring. I mean dryo is getting a new feature, but its not gonna save dryo.

Its just me or the game also gets worse and worse with each update? I only had bad thoughts about the game recently.

mellow orbit
#

The recent balance changes that have been made in the hordetesting branch makes me question how much internal discussions and testing are done before pushing these builds out. This is ultimately harming the quality of the game and further harming the relationship between the devs and community.

You dont need live community testing to see why adding a 1 sec cooldown to every attack is a stupid decision. Likewise, having and animal that is 500 kgs take 2 hrs to grow and be incredibly fragile throughout that growth and at the same time, give its main predator that's 3 times its size very similar growth time. It's just a simple matter of common sense.

I really hope the devs give more time and thought into forming new balance changes and extensively test them before pushing them out into the community. Because at the end of the day, it's a game and we all want to have fun and not feel like a chore we have to do

harsh lava
#

put dilo on carnos and ceras diet

nova barn
#

I think the ptera should regen stamina if you're just gliding. Similar to how a deino can regain stam by just floating or swimming slow, a flying animal regains stamina by just gliding. Scaling a mountain should cost stamina, but gentle gliding back down should give some of that back.

sweet hound
#

Problem with diets is how you’re forced to get the perfect diet just to grow the fastest, because the gap between each “stronger” diet tier is so significant that you’re putting yourself at a disadvantage.

First off, I would make a perfect diet an actual challenge to accomplish. Whether we make hunger drain insanely slow but you also have to eat more, or something else. Address this first. Now, onto the grow times:

To make growth boosts rewarding and decrease the gap between every boost, 0% boost will be reflecting just that.
The base growth speed which is fair for the species. If 0% was 2 hours for troodon, for example

1 diet combination would be 35%, meaning 78 minutes of growth for troodon.
1-1 combination would be 60%, or 48 minutes of growth.
And the absolute best diet, perfect diet, 1-1-1, would be 80%, or 24 minutes of growth.

This also means a Tenontosaurus is grown in 48 minutes by obtaining a perfect diet.
Now, you may be saying, “THAT WOULDN’T TAKE LONG AT ALL”, and you’re right. With the current implementation of diets, it would be a problem due to how easy it is to obtain a perfect diet.
But think about it. People who have to work harder to obtain a perfect diet are THEN rewarded significantly by being able to grow faster. That sounds like something which is against AFKing, right?
And you don’t even need to get a perfect diet. You could choose a 1-1 diet and are STILL rewarded with a 60% boost. That is only 96 minutes now.

How do we feel about this bros

topaz holly
#

i am once again for the 4th year in a row asking for the return of dryos burrow especually with all the carnis getting added to the game and yet the dino on almost all of there diets has 0 way to escape predators the dodge only prolongs the chase and it doesn't have the stam to out run most predators, thus as the carnivores get more numerous and get buffed dryo gets left in the dust yes it having the largest nv of the herbies was a good idea but being able to see the predator does no good if u cant get away from it the burrow was dryos trump card and was what allowed it to so easily get away from even the largest or fastest carnivores right now dryo is a snack on legs and thus basically nobody plays him except us diehard fans and those we can convince to at least play him with us so please give dryo his home back he needs it not just cause its his main feature but also because without it dryo is the weakest dinosaur because it has no way to end a chase this has been exasperated by both of the new Predators having Dryo on there diet encouraging them to go after the weakest dino

TLDR:i am once again asking give back dryos burrow this is the 37th time ive done this.

whelp ill be back next mouth to do this for the 38th time

broken geyser
#

A question about game balance that you could bring up.
How are the devs feeling on Apexs climbing up fallen trees and rocks?
Image included
In the image me and my friend got a stego to 0 stamina. My freind crashed and lost his raptor.
Despite us playing well and getting the stego to 0 stamin and high bleed it can camp that log and just heal. I cannot get there with it as it will kill me with its bites before I kill it.

I can see this becoming an issue when we introduce more apexs. If a Rex where to go on a rock vs a giga even if the giga ambushes the rex the rex will win because the giga cannot reach it. This creates situations where even when you do everything right and play the game actively the way the devs want you are punished by a player who cannot play as well as you and just uses cheap strategies. Given that this is a hard core survival game I feel that is a issue.

Also in the vein of balance. Given that raptors pounce was changed to accommodate players getting better over time.
How are the devs feelings to updating raptor counters to accommodate players getting better.
For example having to run into obstacles to remove pouncing raptors rather than just standing there.

proven wolf
#

why is a deinosuchus being spawned in the middle of the woods, near absolutely no water. this should of been a no brainer. have them spawn atleast within Smell range of water,

civic burrow
#

There should be an aspect to nesting, for the bigger stronger Apex you need population control, allow 1-5 slots and they have to Nest or die before reaching elder/FG or they die, because of the strong Drive of Instinct. and that's how you turn over the slots.

And make them have to 1 call to find each other, and raise a family. This will remove the Death match aspect, and have them play like a creature, and not a COD agent

It might also deter hackers away from the big playables and onto little ones making them more manageable in certain situations

last grove
#

Cera needs a buff, it can’t fight a carno and it can’t run from or escape from a carno either unless it’s literally 5ft away from a big river, even with its body buff it can’t compete.

hardy cipher
#

Omni needs help ASAP it is horrible against everything and pounce will bug out all the time when pouncing something

haughty umbra
#

1 second cooldown,If this thing really joins the game,you really need to carefully differentiate this mechanism,like Cera, Carno, or Omni, their mechanisms are relatively balanced and do not require additional cooling time,and species like Teno and Pachy have very, very powerful and brainless mechanisms, and adding cooldown time will make them go from "destroying all visible predators" to "using my mechanisms to repel predators and successfully escape", which is good,in summary, I think this mechanism is a good idea, but it cannot be attributed to all species. Some species do need it, while others disrupt the original balance

lavish tundra
#

Tenos water drains so quickly it feels as though you're constantly moving between getting water and looking for food

swift goblet
#

pachy should keep its stun but only if it breaks a bone on the target, it makes sense to be bashed and not be stunned and just take some damage but being bashed and breaking a bone you really should be stunned

fossil yoke
#

Ptera right now is relatively unplayable. In order to buff it enough to fix it I suggest these changes,

Buff night vision so it can fly at night(also means if your low on food at evening you won’t starve cause fishing at night is almost impossible)

Increase food gain per fish so only 2-4 fish fill up each hex (so your not wasting all your stam getting fish which give ~10% diet)

Buff sea turtle and crab spawns (so it’s a viable food source and coast is not a death sentence)

The most important change is to increase Ptera’s stamina regen once again so it takes little over 2 minutes to regen fully(as the new stam system with trot gaining stam at >75% stam doesn’t help it and actively harms it especially because to do most actions like fishing you need to dip stamina significantly as you need stam to do virtually anything

I know the devs are aiming for an aspect of realism and balance but gateway Ptera feels more like an animal that can glide but can’t fly. Pterosaurs as far as we know were excellent flyers and I’d like to make it feel that way

waxen flint
#

if the diet is about to be much more important now that the time growth will change for a lot of dinos, is it possible to adapt the diet of them ? like, as a main dilo player, it is super hard to find S diet as turtle doesn’t spawn that much, and frog gives nothing. the only way to find it is to find deers. can we have omni and maybe another playable dino in it ?
and that would be nice to adapt all the diets, to encourage people hunting players.

coral orbit
#

New attack cooldown added, but only for missed attacks.

torn marten
#

Herra stam regain is way too slow which gives a lot of trouble when hunting or even just gathering branches for a nest

vocal haven
#

whats with this path of titans cooldown on attacks, remove it

viscid radish
#

Maybe Troos hipotetical sound mimic skill could make into its venom effects instead? Like, Dilo's causes visual hallucinations, maybe Troo's could cause sound hallucinations? THAT would be scary at night.

ocean parrot
#

More food for herbivores.. theres not enough for a group of stegos in migration zone.

Also for there to be food outside of the migration zone for herbivores

vocal pelican
#

Something that idk is worth mentioning. But today in the stress test as a cerato, I was repeatedly getting pecked by an adult ptera that was surprisingly bringing down my health to where it was noticeable. Being a cerato there wasn’t much I could do to stop this other than go into the jungle.

lilac siren
#

Swim speed increase to adult beipis. I want them to be just as fast proportionately as the babies are. I also want them to make softer splashing noises.

eternal geyser
#

the new cooldown for bites is gonna make this game feel robotic i like the fluid fighting styles it feels more realistic
if i wanted to play a robotic dinosaur game i’d pick path of titans

ALSO PLEASE FIX THE STAM the regen time is so slow who willingly wants to play a survival game where you have to sit for stam every 30 seconds sitting around for like 5 minutes just to get stam while you slowly starve to death is the most miserable experience
the new map is to big to explore with how bad the stam currently is right now
everyone’s sticks to a corner because moving is so painful

also for some reason while you walk you lose stamina so it basically makes it impossible to move freely without having to sit around and do nothing

(also side note: please add spiro into official servers like in legacy where you could pick between the two maps to play
gateway is a beautiful map but it sucks to play on
spiro is an ugly map but the gameplay was peak )

eternal geyser
#

up the ai and player count finding food or players in general is so hard

hearty swift
#

increase herras swim speed

junior wasp
#

make beipi swim speed faster than deino, and make their stamina drain underwater slower, have beipi be able to eat ai boar, goats, big fish etc etc and make plants closer to water in beipi migrations

steel linden
#

Less stam lose for Carno

lilac siren
#

a fresh spawn stego just 1 shot my full adult troodon with a tail hit. Can baby stegos damage please be drastically reduced? I mean it doesn't even have a proper thagomizer. I don't understand how an agressive nub on my tail will cause my demise.This is honestly broken

lavish tundra
#

Reduce cera stomach capacity bro eats more than Carno

odd shale
#

Revert Spiro Carno. Let's say you are playing a cera you will never catch him because he has instant 50km/h run, so making his acceleration come back would be fair for other opponents. On the other side Carno's ram is useless since it can't knock down anything, uses a lot of stamina, and you have to wait for 20 seconds for nothing tbh.

swift goblet
#

maybe for stam instead of making it not regen at certain stages maybe go with this

0-25% stam (stam regens while walking at 25% speed of the original regen)

25%-50% (stam regens 50% while walking of the original speed)

50%-75% (stam regens 75% while walking)

75%-100% (stam regens normally)

maybe make it so z walking changes this

the general idea is that while running / in battle you can still regen stam without needing to sit to get stam

last grove
#

Make it that carno knocks down dinos that weigh 500kg and less with the tap charge but anything heavier keep it the same as it is rn so it rewards carno for landing its charge on small targets.

hasty quest
#

can the tenontosaurus damage be reduce especially its alt tail hit its near impossible to get away with it if you are a ceratosaurus at least that's in my case

last grove
#

Increase the amount of stamina Teno’s kick and tail slam takes to use from 2% as it is rn to 6%, teno rn can use these abilities 50 times in a row before it runs out of stamina and that is to much because this results in teno players not caring about it’s stamina usage in a fight, Tenos can just spam there most powerful attacks with no consequences, with my idea of it costing %6 of its stamina a teno player can kick/tail slam a total of 16 times before it runs out of its stamina, I believe 16 attacks is enough to effectively defend itself from an aggressor while at the same time allowing the aggressor to properly bait the teno player to miss its attack and go in to attack it during the opening while it’s vulnerable. As it stands right now a teno player doesn’t have to think AT ALL during a fight since it has so much stamina, missing an attack means nothing and if you try to bait the teno or mind game it that doesn’t matter since the teno player can literally fall for every single bait you do yet still have a lot of stamina left to finish the fight. I understand the devs don’t want people “meta gaming” and that’s fine but letting teno attack 50 times in a row is unacceptable and unfair for balance, instead they can just make it that when teno has no stam left it attacks much slower and deals less damage.

fossil minnow
#

Omni is insanely limited on where it can pounce and is practically entirely countered by spinning in place like a microwave meal. To eliminate this, allow it to pounce from behind (on certain animals ofc) since it’s pretty risky to do so and the omni should be rewarded for taking that risk.

last grove
#

Buff bepi’s claw swipe damage from 25 to 35 this will result in it being better able to defend itself from threats like hererra or juvis because right now bepi can’t defend itself effectively from things it’s size or slightly bigger.

raw wharf
#

Please slow down Deer and Goats please, its almost impossible to catch them as a Juvi when they are running at Mach 2 and have such an erratic pathing making them even harder to hit / catch

terse atlas
#

(Hordetest) Please no bite/basic attack cooldown, especially for things like omni it's so awkward to use. I don't understand the attempt to slow down combat for things that are meant to be fast hitters and movers in combat. I'm just kissing the back of a deer's legs uncomfortably waiting for the cooldown

gentle pecan
#

Why does Teno's kick physically move you around? Really no need for that.

naive python
#

(Horde Testing) Please up Radish spawns in beipi migration zones. Radish spawns are so hard to get as a beipi, only one or two spawn in migration, and then they're gone for the rest of that migration zone unless the server crashes.

last grove
#

Make pachy be able to stun Dino’s if it fractures them with a max of 3 stuns with the 3 different types of fractures, pachy should be rewarded if it successfully lands a fully charged headbutt on something so it can escape without getting hit, this change WILL NOT make pachy able to kill things much larger than itself since if you try to keep fighting you will die since after the 3 max fractures is applied the dinosaur won’t get stunned anymore and will be able to fight back.

pallid sluice
#

If the Troo growth times are more than an hour, I think you should get venom a bit earlier to compensate. You can hardly hunt AI without venom as a small Troo.

Edit: It was in fact changed, apparently to 40% so thank you for thinking of that already x)

rough steeple
#

The Troodon Hp Buff is AMAZING (Horde Testing)
Great addition to the game

Troodon now feels less punishing to play as while still being a frail, Troodon feels a lot more fun to play with the increased health allowing it to stand more of a chance against everything instead of just being 1-2 shot by every juvie in the game

delicate dragon
#

Things I would do for Deino:

-Add back UWS but rework it entirely

-Remove Deino's land lunge and replace it with a low DMG, fracturing bite(use the "low bite" animation)
This is to make it so that Deino is still a DEFENSIVE threat on land, but he can't just grab you and have a friend bite you to death, this acting as more of a "Get away from me, I wanna walk back into the water"

-Heavy Rain drains deinos water slower then on land, tha way Deino can travel more efficiently

-Make it so when you get fully grabbed by a Deino(not tug of war), YOUR stamina will not be drained, only the deinos

-Add Deino being able to walk backwards by holding alt + s or something, that way a Deino can quickly lunge something, and just walk backwards instead of having to slowly turn around

-Make it so Deino's camera is locked under water when it's submerged, but give Deino a little peak, where only its eyes poke out to the surface

-Obviously add a tug-of war for Deino, but make it based on where the two people are. So if a Deino grabs you while still decently deep in water, he'll have the advantage. If the prey is on land, and so is the deino, the prey has the advantage, and if the deino is somewhat in the water, and the prey somewhat on land, it's more of a 50/50

Now, let's get into the Deino UWS rework:

I want Deinos UWS reworked to be more similar to what the tracking system is like. Make to where the size and opacity of the "arrow" is dependent on the animals size, speed, and movement in the water.

For example, a large Dino like a stego sprint swimming would create a much larger and clearer arrow that points toward it
While an Omni sprint swimming would be a much smaller and dimmer arrow

That way, the Deino doesn't get an exact idea location of where something is, but can get a rough idea of its size and how fast it swims. Holding q underwater would ofc give increased range, and simply standing still in the water would give off no kind of arrow whatsoever.

fossil yoke
#

While playing galli on the stress test I ended up with only one lipids option(bars) in highlands and none seemed to spawn. With how punishing it is to not have a perfect diet the diet zone should either have more equal spreads of diet plants or should swap once the plant count dips below 2-6 of one diet

lilac siren
#

Please make galli consume less stamina while kicking. I understand that its kicks are powerful and need to be balanced but 5% is a bit much don't you guys think?

native rock
#

Tiny tier growth times (in hordetesting) are really clunky and unbalanced. I have 2 ideas to make them better.
1-Increase the growth time of all dinosaurs (except tiny tier ones, of course) by an hour.
2-Change growth time for tiny tier dinosaurs.
Dryo - 45 minutes
Troodon - 30 minutes
Beipi - 30 minutes
Ptera - 30 minutes
Hypsi - 30 minutes.
The first one, in my opinion, is the most logical, but is not very good for players.
The second option is best for players, but not as logical but still more logical than now.
I think the second option is the best btw.
If you are not sure react with TI_Dilothink. I want to see how many people read this.

rocky raft
#

on horde testing the petra should have more food as you cant live over the night if you spawn as the sun is setting

lilac siren
#

Baby Herreras survivability is absolutely trash.
We can't kill any AI by pouncing them, they notice us from more than 200m away and we can't run them down because we're too GodDamn slow.

I suggest once again that AI don't notice herreras from as far away, and maybe some lizard ai that we can find in trees giving Proteins diet

delicate dragon
#

Dondi in the stream said that Cera's biggest problem is its inability to wait(my guess he meant for bodies to go rotten?), but I think the exact same applies to its combat, heavily.
Currently, Cera's ability isn't really designed very well for corpse-bullying at all.

Since Cera needs x amount of bites on something to make them vomit, what will happen is that most times(let's just give the example of Carno), the opponent will simply trade with you over and over again, keep distance once their bile gets critical, then go back to hammer you once it's gone, and they repeat the proccess until you die.
The vomit sickness also isn't really that dangerous of a debuff and is more of a minor inconvenience to whatever the cera made vomit.

So my idea for Cerato was this:

Keep Cera's bacteria bite, but why not make it as an ACTUAL infection? So the Cera will bite you and put bacteria into your body, and now, there is a timer where the bacteria in your body spreads, and builds up. The bile on the stomach of the prey simply goes up passively.
Healing the bile isn't possible unless you lick from a salt rock or rest for a decent while.

Now, I think the size of the creature the Cera is facing should determine how long it takes for the bacteria to fully spread. To counteract this, however, give Cera the ability to speed up infection by biting the prey more times, every bite decreasing the time by maybe 1 minute(if say the base time would be 5 minutes)

That way I think you could also make ONLY Cera's vomit sickness more lethal by having the opponent get the max poor diet debuffs immediately.

I think that could also warrant making Cera slower, so he isn't as effective at hunting things with the changed ability in regards to that.

native rock
#

The difference in complexity between a mud nest and a debris nest is very large. Raising offspring in a mound nest
is literally not profitable, this has only disadvantages (I’m not talking about Beipiaosaurus, this is only a plus for him. Also, the nests of Pteranodon and Hypsilophodon are the best in the game, so you shouldn’t touch them)!
Mud Nest:
-Constructed in a couple of clicks
-Temperature regulation is very fast and effective (it can be LOWERED)
-Ability to remove rotten eggs
-Easy care for children (The ease lies in the fact that all herbivores have this type of nest and in order to raise their children they only need to eat plants and drink water, none of these actions will kill the dinosaur. In the case of Omniraptor, Dilophosaurus and Troodon, the difficulty does not change much, they are able to obtain nutrients from AI that is extremely easy to find and will not kill you)
Debris Nest:
-To build you need to drag branches (a big problem for Deinosuchus)
-To regulate the temperature you need to drag branches (a big problem for Deinosuchus)
-Inability to remove rotten eggs (Unpleasant)
-Caring for children is an extremely difficult task (a huge problem for Deinosuchus and a big problem in principle. Not only are you a huge carcass that needs to eat a whole bunch of meat, you also need to feed your children, and even if there is a lot of food around, you cant feed your family without A HUGE risk for the same family is impossible)

If you are not sure react with TI_Dilothink
(NOT ENOUGH SPACE, I WILL FINISH IT LATER!)

jade fiber
#

Carno has been nerfed to hell, please give it some power back. You can't knock tenos OR ceras and charging them for 10% of their health yet 20% of your stam when you need to keep moving is a waste. Their bite is not enough to kill tenos without getting their heads caved in. they need their counter (charge) to actually be able to work

upper kernel
#

In the hordetesting Deinos oxygen drains way faster then on public branch like 7min oxygen is already at 40-30% please change it and make it like it was before

signal sphinx
lilac siren
#

Please give beipi some adjustments.
We all love the little danger duck but sadly the adults are unbearably slow in the water. The babies are exceptionally fast and I love it. I think its unrealistic for an animal of its niche to exist in the same habitat as a dein and still swim slower than a dein. Give it a bit of a speed boost pls TI_BeiPog TI_BeipiSquint

harsh lava
#

Pls make Dilo on cera carno and deino diet list

shut coyote
royal dune
#

I think herbis should be able to hold their own ofc. But. Stegos are still overpowered as hell. Either fix them or bring in something that can actually kill them. Theres reason not many people mess with them. To the point where stegos get bored and throw themselves off a cliff.

junior pumice
#

I left it for about 2-3 months without playing, I came back these days
things I loved > dilophosaurus, very useful and fun dinosaur
Herrera > extremely fun, he has become my current favorite dinosaur

negative thing > herrera's thirst goes down extremely quickly, those red and black bird bots are very buggy and just get in the way, deino, beiphi and herrera can't see well underwater, it's totally cloudy and blurry, you can't see anything, that's just me or did you make this mistake with all of them? what meaning?

ornate viper
#

carno takes too much fall damage, thats all, ill chase a stego off a hill it falls, keeps going, i fall, and die.

pallid osprey
#

it would be cool, if the days could be a little bit longer. it feels like its always night

astral token
#

Tenontos should not be able to chain the tail slap/ kick in such a quick succession, especially as carnivorves are limitied to certain bites every few seconds and even more so seem to do little damage in comparison

true swallow
#

Add back pachy windup stun.

lavish tundra
shy crane
#

instead of bleed, herrera should do body fractures when jumping on something from a high distance, like its belly flopping on you for blunt damage

lilac siren
#

More food in migration zones for herbivores.
You guys make us run all across the map. Please give us a little bit more in return

toxic prairie
#

Organs feel very underwhelming atm. They give so little food that Carno can’t reliably eat them from its prey like Gali and pachy. They also are basically useless for cera as they get consumed in one tick due to its quick eating

I suggest giving organs a special food value like sanctuary mushrooms where they still don’t give a lot of food, but take a long time to actually consume the item allowing players to get nutrients from them without it feeling like they get one tick and it’s gone

Tldr: keep as high nutrient, but take longer to eat while still giving little food

rough steeple
#

Horde Testing Herrera:
Nerf Herrera's Divebomb Bleed, I got hit by three within 15 seconds and they managed to bring my blood below 25% even when I was above Half health and had Cera's 50% Bleed Resistance and the 10% Bleed Resistance diet Bonus, 60% bleed resistance in Total and they managed to bring my bleed to almost 1/5

smoky anvil
#

I’ve played this update a bit now, and in all honesty I think there’s an only one playable that is , in a way, OP. Even if not really OP, I think it’s the only one that has got very unfair advantage compared to all the other playables. I’m talking about pachy and in my opinion the instant leg break is non sense (also baby ones can instant leg break a 170kg dilo or utah), once your leg is broken you’re dead in 95% of cases basically. Additionally, it’s the only playable that is almost invisible with night vision (this doesn’t make sense at all), and it is the most silent playable (even troodon makes more noise when approaching). I fought carnos as cera or dilo or utah, and every other playable as utah or dilo , and the only fight in which one of the two sides has got an unfair advantage is against pachy I think. The combination of pachy being extremely silent, basically invisible at night and able to deliver instant leg breaks makes pretty much every match up unfair because there’s no other playable in the whole game that has got such a massive capacity of hugely limiting the opponents abilities. I’d be more happy with that if, at least, pachy headbutt did not have priority over any other attack and if it did not have the massive hitbox it has now but had to be extremely extremely precise , but as of now as long as you hit the opponent ina hitbox that extends approx 1m in front and behind it the headbutt gets delivered and it breaks legs. Even utah pounce (which has always been a brain dead skill) needs more precision.
I’m saying that because I find that some matchups that could be good fun are ruined by that (to be clear carno vs pachy isn’t supposed to be a levelled match up, but dilo or utah vs pachy should be). I mean as a dilo as much much easier to fight a carno than a pachy, how could it even make sense?

serene estuary
#

once again nerfed the already dying class raptor! the attack spead is so slow not worth playing at all

dreamy sand
#

stego and teno need their hit boxes fixed...tired of getting tail slammed or hit with a steg tail and being nowhere near them

toxic prairie
#

I think almost everyone can agree the raptor head/tail pounce change is the worst one we’ve gotten. I genuinely only see downsides to this change. Here’s why

1: You can’t pounce pachys and dilos (anything your size) because of compact hitboxs that despite being an opening, you’ll miss and get punished.

2: Ping is the biggest factor here. Even if you somehow get a hit, all it takes is a guy with bad ping to destroy your entire ability. This change only makes this worse.

3: Raptor has now basically been made solo juvie hunter, or hunt stego in groups rather than everything

I can understand wanting to punish people for pouncing left and right….but you already have like 6 ways to do so. No other playable has THIS MANY counters

Not only do they lose stam while performing it and need to constantly sit down, water makes pouncing impossible (please fix this I shouldn’t be bucked off cause someone goes in water), basically any mesh knocks you off (walls, rocks, trees etc) mud means you can’t pounce.

A fix to mesh knockoff issues could be first needing to run into an object to knock off, and 2nd if you stood there and a raptor pounces you, the raptors hitbox would stop you from turning into an object therefor they can’t be clipped into something if you try to knock them off

As for the pounce change with head/tail if you don’t have more to this (which you should implement like now) then this needs to be removed entirely. Or reserved for special cases such as pachys head or stegos tail rather than everything

pastel rose
#

Pachy should deal way less damage and rely on the fact that its oponent will get leg broken and cant chase it

strong ridge
#

What's the point of an illusion playing better than a Dilo player? And to top it off, do illusions do more harm than a Dilo?

shy vapor
#

the cooldown for the attacks is really bad deino vs stego now is 100% wir rate for stego

upper kernel
#

The New cooldown are kinda good because if you miss a bite your enemy will have a Chance to pounce or bite back, but for deino vs stego its unfair that stego doesnt have a cooldown on tail attack

modest mantle
#

Just have to say, Ptera plays waaay more enjoyably in 0.13.42.18, so good job with that.

Stamina feels about right in relation to food availability, we don't need to spend 10 minutes resting after every single flight. Sustenance from fish is at a reasonable speed, and you don't need to spend all day fishing to fill up.

We still need to see turtles and crabs return, but otherwise it's fun to play Ptera again, thanks! 🍻

warped wigeon
#

I feel like Stego being able to run down other animals to just grief kill them is just not good. A Half grown Cerato is slower than a Stegosaurus and just gets nibbled to death, even when I tried to outmaneuver the Stego, it just came after me
I think it shouldn't be able to run faster than the animals it already dominates in fights.
Edit: Slower than creatures it dominates, faster than creatures it has to run from (which right now is none).

icy token
#

Remove this trash level stupid angle lock from troodon's pounce. It has been buggy since forever but at least one could play him before and be somewhat effective. I don't even have to mention he grows more than an hour to get oneshotted by everything and is absolutely useless as a juvie\sub adult.

ashen linden
#

Revert the Omni bite cooldown, its very frustrating to do 2 succesfull dodges, and having your bite straight up JAM on your 2nd attack, it also just doesnt flow nicely with the combat flow,(a exchange with a cera for example results in dodge-> bite -> dodge -> cant bite...? (JAMS) , and it just messes up the timing.. and it makes no sense. it makes for more clunky combat when you are in a dogfight, i CAN hit something, but my bite jams and my mouth is doing nothing to begin with (im not even coming out of the previous bite anim, that has already passed by in combat terms, go see for yourself and ul find out how clunky it feels.)

(Im also aware the kickdown/biteup are currently disabled so i wont complain about that)

  • Positive feedback:
    Pounce feels better, the current angles kinda feel nice and doable to land if you time it well, and to my surprise i can land pounces quite decently. And admittingly now the ones i fail, are due to my own fault in judgement or poor timing. Good!

BUT! ->Just revert the biting cooldown, right now it feels clunky and just flatout uncomfortable, its not like we are going to win a face-tank against anything bigger then a herra anyway. (At least not without proper setup and execution beforehand on setting a target near death, wich is its own battle to begin with)

Then i think i would enjoy raptor alot again, right now i enjoy the positive changes to pounce, but i still feel its meh, due to the timing of bites, as it forces a hit and run while the combat could flow on and have more action/intensity in it. (i also dont think its fair to let cera keep its machine gun of a bite, and take it away from other creatures)

fathom swallow
#

"pvp balance" become more and more like "play my fav dino or dont play at all" well. okay

strong ridge
#

►The cooling of the Dilophosaurus bite is crazy. Along with the Cerato, they are the dinosaurs that bite the fastest.

►The Dilophosaurus's illusions literally do more damage than the Dilophosaurus itself, giving a Dilophosaurus even more advantage against a smaller carnivore or the same size.

knotty zinc
#

Fix the utahs pounce. I've noticed that its not possible to pounce ceras especially. Because their bite completely makes us stuck under them. Also jumping on the goats from behind is not working at all, while we are much bigger I think we should be able to.

sterile magnet
#

Remove the ability for deinos to alt bite on land if they do not have stamina. Similar to stego's tail swing.

Deinos should not be able to leave the water, walk for 3 minutes to steal someones food, and be untouchable.
This would instead force said deinos that choose to do this, to be mindful of their stamina.

tribal mason
#

I don’t mind that Ceras got goats on their diet but why are Dilos and Herras still not on anything else’s diet? The Cera change tells me adding things to diets is not that complex on the development side of things.

Herra is in a great spot right now and Dilo is a fan favorite so there’s no shortage of them, yet killing them really doesn’t feel worth it, especially as a bigger Dino who doesn’t benefit much from their organs. Please for the sake of balance put these privileged dinos on Diets so we’re at least rewarded for killing them.

lilac siren
#

The changes to pounce angles are frankly ridiculous.

Pouncers ARE NOT that hard to deal with. It is impossible to pounce same sized animals as an omni.
Troodons were already hard to play and now with the bew boars and pouncing angles they’re just down right impossible

sly schooner
#

**Nerf Dilos Venom damage, **

Let me explain why:

Once you get the venom you have 2 Options:

**you can either try to break it but get a headshot from the KI **

Or you can tail tank it.

||so why even break it ?||

Either way you cant avoid the damage and sometimes the damage is insane considering you also fighting the dilo itself.

The venom is the most broken mechanic in the game.

Also Dilos bite is still like super fast ?

Note: The KI is also bugged meaning if you even out of the venom sometimes a KI spawns near you and hits you even tho your venom is gone

final thicket
#

I bet this horse has been beaten to death already, but can the ptera please get nv back? If there's a cloudy night, with no moon, we can't see more than a few pixels in front of us. I'm literally sitting on a tree branch on an official server cause I narrowly missed a head on collision with a stationary object!

hearty needle
#

Teno should not give so much bleeding damage.

vocal pelican
#

Omni should bite faster than dilo

dense epoch
#

The stamina generation takes too long. A crocodile that is a baby will starve to death during this time because it needs a lot of small fish to be full. The crocodile does not manage to regenerate stamina in time because it also loses stamina during a normal bite (attack 1).

summer flame
#

Ok so cerato might need a peek under the hood, so to speak. I ate a full family of goats and 3 ai Pteras and it didn't bring me out of the red. Before felt really nice; would you survive on what the food gave? Yeah, you could eek by and at least keep your stomach full. Would you thrive? Absolutely not. Now if you want to even survive you must seek out players. Which meant if you were progressing to a new migration zone, you'd best hope there was a player along the way.
Haven't had a chance to play the new patch otherwise; logged in to continue my cerato with about 40% on his stomach out by highlands lake, and he died by the time I got out of highlands and to the river near South Plains, about 20 minutes.

smoky python
#

Reduce bleeding by performing herrera's attack from above
These pleasant to play, stubborn animals that attack from above are sometimes too OP for their size. One can understand that they must stand a chance against animals twice their size, but sometimes they seem too OP. An under-grown herrera can easily bleed an adult omniraptor without giving it a chance to heal the bleeding just by making one successful jump.

fickle marsh
#

I want a single good argument of why a Cerato is slower than a Tenonto on early sub stages , so you get spotted by a Teno , you get chased and you can´t run away or fight , youre done for , yeah proper balance there , and probably you wasted 1 hour scavenging AI animals for 2% food each. Cerato needs tweaks , right now doesnt feel like the animal it should be.

vocal pelican
#

Carno should go back to the maneuverability it had in update 5

patent zealot
#

Dilos venom clones are not fair at all.... after all the jukes i made as beipi i ll die to freaking clone when im MILES away from them. Clones make too much dmg. Clones shouldnt be the thing that finish you! I dont mind to die to real ones but by clones... bruh

candid karma
#

Dilo clone summoning time is very low, either set a certain limit for sending clones or increase the time, very op!

royal ether
#

While I understand the reasoning behind the attack rate changes was to prevent hackers from stacking a ton of attacks and one shot everything. Certain playables are extremely worse off for simply pressing one attack key. Tenonto has to essentially wait 2~ seconds before they can even tailslam, kick, or even claw anything this gives things a HUGE window for things with a faster attackrate to just walk in and maul the animal before it can even fight back.

Deino's biterate is so slow that if it gets into a fight with another deino the whole fight essentially boils down to whoever bit first wins

There has to be another way to deal with the one hit hackers without completely neutering the combat capabilities of playables.

Thank you for your time

oak pike
#

Dilo hallucinations still spawn without the dilo activating them and continue to spawn after the dilo dies, would be good to see that changed in the next patch

autumn nest
#

Perhaps make it so pachy cannot down a dilo when it headbutts the tip of its tail?

nimble roost
#

New bite attack speed is way too slow for some animals, so far I've only played raptor and carno and I was able to bite once like every 2 seconds?? Had trouble even killing a deer 😭

gusty vessel
#

Gives Troodon and Omni a target strip for their pounc just like Hypsi had for aiming spit

shy crane
#

have dryo go back to just slightly being faster then herrera

swift goblet
#

It was said new camera angles were made mainly for better ambushes, but ambushes are fine at the moment? If you look right your entire left side of view is gone and you are open to ambushes from the back and the left, I don’t see the issue with this and why new worse camera angles need to be added

bold totem
#

Allow Raptor to pounce while sprinting, you have to let go of Shift in order to pounce right now

mortal mist
#

Like with what another person was saying about ambushes and camera angles, I dont think people utilize simply looking at your preys head when ambushing. the new camera system is not needed and nobody wants it.

lilac siren
#

A way to aim troodons pounces. Maybe something like herrera. Not climbing but just a little better way of aiming a pounce because at the moment its so jittery.
Maybe troodon can aim its jumps like herrera. But only if the marker aims at a player it initiates as a pounce

icy token
#

Troodon pounce being angle locked from the back, with the exception for stego, makes 0 sense.

dull epoch
#

Dilo should not be as loud as cerato at less weight

candid stratus
#

Add some other way to get two sticks in the carnotaurus diet, it is quite difficult to find gallimimus or dryosaurus

hexed oriole
#

Predators need significant night vision buffs, not only is it unrealistic but considering how dark it gets it would probably stop players from just AFKing during nighttime

fierce steeple
#

stegosaurus needs to be nerfed it feels too unnatural for stegosaurus to go around killing for fun cause they know other dinos cant do anything to it

finite storm
#

hello developers, do something with a group of different types of dinosaurs, they are all very tired of them! crocodile, with his ceratosaurus and more... they play together on Euro 1, I play and they just infuriate. do something really. The entire gameplay is ruined. Thank you

lime dew
#

Please nerf pachys. Even if its just that they cant just break every bone in your body with 1cm between u and need to at least have some distance or time to lift their head. Also their damage is ridiculous. A pachy can kill a raptor with 4(!!!) headbutts and the first one basically dooms most of the carnis anyway. I think the fracturing needs some rework because currently its way too overpowered.

bronze hull
#

If deinos and ceras can over eat, how do you all feel about them getting nutrients regardless of having a full belly?

icy token
#

Pachy definitely should not be able to bone break point blank, without any momentum. The damage itself is fine.

old cradle
#

Dilos need adjustments. They're way too powerful right now, especially against omni. They're faster, can out-stamina omni, and can bite like 5 times as fast. It's one of the most unfair square-ups of the game right now. As an omni your only hope is to jump to safety or get tail-ridden to death. Dilos don't even need their venom on omni because they can literally just run it down.

toxic prairie
#

I think people have a disconnect of the fact that dilo hallucinations are supposed to act as venom damaging you. That being said I think there needs to be a better visual telling. Such as purple veins growing around your screen instead of blood.

I also think the hallucinations need some fine tuning. Give a second delay between when they walk up to you and when you take damage to give players windows to hit them before disappearing. ATM you’ll go to hit them and despite hitting them you are punished cause they will always hit you

nocturne flare
#

The ability to aim your pounce a bit better would be nice especially for troo on smaller targets since most of the time I feel like I'm aiming correctly but I just soar over my target and completely miss. Along with being able to look down and pounce since having to look slightly up makes me miss my pounce a lot when I'm trying to pin a smaller target as a troo.

gusty vessel
#

Dilo venom should not cause any damage. The illusion and limitation of vision is enough

rose sonnet
#

I think dilo venom effectiveness is appropriate but I think dilo's basic attack is way too powerful. I suggest significantly lowering the biteforce and making the venom combat more interactive to use as a primary form of attack. It's basically steamrolling through anything with brute force right now

icy token
#

Be kind to explain why should i afk grow a troodon. And any reason why i shouldn't in it's curent state? Is it such a powerful animal to grow >1 hour? It is 60 kg! 60. And even with the current growth when one matures faster, he is still paper thin with crap bite force and glitchy pounce which takes more stamina then it should and needs as much strength as he can muster even to start engaging juvies.

stone hinge
#

Reduce the gap between dryosaurus' speed and adult raptor's speed. Maybe match them.
I won't suggest dryo outruns raptor; but pinning is an instant win on raptor's part and doesn't need to pass any angle check. The speed advantage is just an extra sprinkle of unfairness

hexed kayak
#

Dilo needs a dmg or atk speed nerf. Literally just got facetanked by a dilo as a young adult Cera. bit me 3-4 times for every bite I did. (not the lunge bite, regular bite)
its ridiculous rn

queen solstice
#

With the inclusion of the cannibal mutation, I think its time to add back the ability to pin other Omni's from the back again without taking any damage / bleed.

Similar to how omni interacts with Beipi. Ambushes should be rewarded.

final thicket
#

NV needs to be fixed. I spawn in as a new Cerato and can't see 1m in front of my dino. Ptera is even worse. Without a moon, you might as well sit and wait to starve. :\

old cradle
#

You know...
Instead of making our cameras funky and weird and uncomfortable to "help encourage ambushing," you could just... give omni back the ability to pounce from the rear. Not even the head, just the rest of its target :/ pouncing is so useless right now for multiple reasons...

coral sable
#

After bunch of playing the omni is quite decent even with 2 sec bite cooldown, gives more room to dodge attacks and also clear some misconception the pounce needs to be hold if latched else if not latched it is a tap pounce.

languid spire
#

The boars are too agressive, i spawn as a small cerato, the boar from 100 meters away agros on me, chases me, i cant outrun him cause we have the same speed, the chase goes on for five minutes, he doesnt want to stop, i give up and he kills me

soft canyon
#

Im pretty sure this is already been pointed out but here we go.
1st. Deino needs more than 1 spawn. most juvis get eaten on spawn because a adult is camping the spawn. second when the whole deino population spawns in one spot its bad for the ecosystem you all tried to create. a spawn at every major river system or large lake would be nice. that way there is a chance to not be eaten on repeat. (PS there are a lot of land lock lakes that your player base just camps that deinos cant get to with out some help from you the devs. please show the deino community some love.)
2nd, fish spawns are weird still. whole sections of delta where fish just don't spawn.

strong ridge
#

Now that the Raptors have the pounce so nerfed, I think it is necessary to increase the damage or bleed (as well as the Pounce or the "kick" when you do not engage in the decreased hitbox)
It is ridiculous that a Carno or a Cerato continue running and living with 5 pounces, depleting the stamina of the hunters, and that the "prey" continue running

thin jay
#

Make sure land locked lakes are accessible by Deino's even if hard. Everyone can just ignore all of the rivers, not sure how to fix this, but life as a Deino is seeing another dino once every hour

primal geyser
#

Can the stego please be one or 2 shot to the head from a croc? Seems a bit ridiculous that a stego can fight anything in the game and win on a one on one.

lime dew
#

Beipis stam drain while swimming is still ridiculously high and I dont get why this still hasnt been looked at. For a semi aquatic it makes not much sense swimming and youre more on land currently. Beipis should not need to rest every 2 minutes of swimming... the jumping also basically restores no stam at all. I dont know why you're making it a habit of ruining playable that DO NOT TAKE PART OF PVP!

lean bolt
#

Speaking of Beip, may I suggest improving it's claw damage and possibly bleed a fair bit? For something said to be dangerous despite it's small size....Beip's claws don't really seem to get the job done. Not saying I want it to go slaying things left and right, but it's got those claws for a reason! TI_dondiSmile

I propose increasing it's claw damage to around 50ish per swipe? With how quickly it swipes, that damage would add up. Not too much, but nothing to scoff at. Somewhat related, but I'd also like to see it's bite speed be increased significantly to give it some actual er.....meaning. Slower but more damaging swipes VS faster but less damaging pecks. TI_WeSmart 👏TI_BeiPog

sterile torrent
#

since Herrera is kind of a semi aquatic creature wouldn`t it make sense for it to be able to at least have a slightly better underwater vision?

fossil kelp
#

faster ptera stamina gain

gusty vessel
#

works on the pounc. So often he doesn't connect and you die immediately. and you should be able to pounce everyone from behind, not just the sides

frank falcon
#

just a simple request a suicide button, could even add precautionary message of "Are you sure?" Why cause i dont want to wait 10 minute to starve or dehydrate myself to death, cause im stuck in sh##y terrian hole.

last grove
#

Bring back the stamina cost on fast standing up from resting, fast getting up should only be used for emergency situations like getting caught off guard but rn you can even rest in the middle of fights and be able to get up quick enough with no worry.

frank totem
#

mane give pteranodons faster stam regen or make it to where they dont use so much ts is unplayable

grim pasture
#

In general I feel like a few of the smaller dinos could use more stam/faster stam regen. I've been playing a lot of Biepi, Ptera, Herra and I always feel like I am just sitting getting stam. Traveling is EXTREMELY slow because you have to take breaks constantly. I feel like something small and agile like a Herra should be able to run for a while, or at least be able to jump around in the tree for more than a few jumps before you're completely tired. I will say the Ptera stam is probably fine, it just requires skill to not waste it, but the regen is just too slow. Idk I just feel like the stam needs rebalancing.

narrow mural
#

My problems with Cerato. Really just one minor thing and a big paleo issue.

Cerato's juvenile speed is abysmal. A boar 100m away can run it down and destroy it. Either bump up juvie's run speed or make the boars less aggressive.

Cerato having a weaker M1 bite(150N) than a Carno's M1(175N) is absurd. It's well known Cerato's bite was very strong. Its overall jaw shape was explicitly designed to squeeze out as much biteforce biology could afford, much like big boy Trex and Jurassic Menace Allosaurus. It'steeth were also large enough to effectively use that strong facial muscle. Carno? Its pugshaped face, upcurved mouth, and smaller teeth lacked strength, but was made up for by a jaw structure favoring snappy bites, which paired well with its teeth that were designed to bleed targets. Just looking at Carno's silly little smug face, you can tell it doesn't bite hard, so the fact it has a stronger bite and a faster one just...wheh. These two species should be wairy of eachother in even footed matchups, not Carnos just barging in and steamrolling 'cause they know they can outhealth, outbite, and outforce the Cerato. Dilos are little braizen demons though.

tribal mason
#

Omni and Carno should have goat added to their diet. I asked the question in another channel and haven’t received any answers as to why these two are left out of the goat loop and therefore are more likely to struggle growing early on without a reliable way to obtain perfect diet.

Cera, Dilo, Herra, Troodon and PT are all able to eat goat for lines. Deino is an exception but even while not reliable, still has access to elite fish.

I don’t understand what Carno and Omni has over the others that would warrant this kind of omission. Galli and Dryo are simply not played enough to be a consistent source of lines for Carno/Omni, especially as Juvies.

fossil minnow
# narrow mural My problems with Cerato. Really just one minor thing and a big paleo issue. Cer...

To sort of add my own take on this I’ll go ahead and list my problems with cerato.

I’d say the most glaring issue with cerato IS its bile. The main issues with its bile are: It isn’t an impactful debuff against anything that you’re supposed to be using it against. Bile heals so quickly that a carno can just run away from a cerato for a minute or less, heal its bile, then come back and demolish the cerato as carno has insane dps and can effectively trade with cera due to its higher health.
And secondly, bile doesn’t scale with size so it takes the same amount of bites to make a dilo or an omni vomit as it does a stego or a carno. Bile should really scale with size so it won’t completely screw over things that can’t escape from while allowing it to actually bully things it should be bullying. Also, I’d say buff the amount of time it takes to heal off the bile considerably to make it so that things can’t just heal it off mid fight and nullify its only tool in leveraging an advantage.
And finally to add onto this I’d say just make a ceratos vomit sickness debuff in particular take a decently longer amount of time to heal so that it’s an actual deterrent to things larger than it. This would mean that a carno for instance would actually have to worry about getting vomit sickness and wouldn’t just murder the cerato right after vomiting since it can just get organs from it and completely nullify any impact of the vomit.

Also as an ending side note and a mini psa for the playerbase and devs: there is currently a bug with ceratos alt bite where it does way more damage than it should be doing. The bug is completely random however when it occurs it can take a carno to red in as little as two alt bites which is absolutely ridiculous. If you guys can, please fix this.

sage elm
#

Make the stam regen for the deino better its so bad rn i cant even alt bite 4 times without my stam going to the bin. Devs please fix this its so annoying for a deino main to not be able to run on land for more then 5 second without ur stam going away

willow abyss
#

Herra should regen stam at a decent rate while clinging but not moving. This would allow for jumping from treetop to treetop to get better positioning for ambushes. Branches in forests are too high to gauge ambush attacks with how fast dinos move through forests. And palm trees don't have branches to rest on. And as far as I can tell ambushing is more reliable/deadly from a clinging position, not standing on a branch. As a small sit and wait predator, Herra should be able to regen while waiting in an ambush position. Right now I find myself not wanting to attack as a Herra because it feels slow on ground, and stam is already half way empty when jumping so escape is not possible. Basically if I attack it's a suicide mission.

harsh cobalt
#

Deino should have more spawns, or make the current spawn even closer to water

formal crystal
#

It would be so nice if you guys could decrease the amount of hits it takes for an UTAH to open a body. With the new bite delay, I find it to be one of the most frustrating dinos to get those juicy diets. I ain't even gonna say anything about the delay being 2 seconds long. TI_AlloPopcorn

lavish tundra
verbal summit
#

give ptera better NV, so they dont starve to death based on being blind 85% of the time.

green compass
waxen flint
#

you really need to do something about the hitbox, please. it is so approximate. sometimes, a cera can bite you, you see the head of it beside your body, biting the air, and it hits anyway. the cera has a very buggy hitbox. also, the dilo has that issue. you can bite a body twice but the dino will be green, not purple, even when you are full adult.

royal ether
#

Dilo's venom and potency really needs to be looked at. With the attack cooldowns (which should also be reverted please), Dilos can bait out attacks like Teno's tail slam and then the Teno can't claw, kick, or tail slam for ~2 seconds which gives Dilos the opportunity to just bum rush things and get off a bunch of bites and apply a ton of damage, bleed and venom. At this point Dilo can just sit back and spam clones and not do much of anything else.

This is why I want to propose the following tweaks:

  • Require Dilos to have to run in and attack the envenomated animal once in order to gain back one clone spawn charge. Ontop of this make the recharge time to passively get a single clone spawn charge take 30s~ this would encourage Dilo to engage more with its prey instead of just standing back and summoning clones

  • Slightly decrease the bite speed on Dilo

  • Decrease the time for the phase 3 venom stage to 60s

  • Nerf the potency of the night time venom buff (right now a Dilo can standard bite a Cerato on the head ONCE during the night and instantly get it to phase 3 venom). This should be treated case by case but for the most part- during the night same sized prey will still take less bites to envenomate (similar to how it is now) while larger animals take more bites during the night to reach stage 3

  • To compensate with these nerfs, I would really like to see Dilos gain new clone types. For example holding down ALT + RMB will bring up a wheel which would allow them to select a smoke bomb clone that when attacked or when it attacks by the envenomated target it will burst into a cloud of smoke that would allow the Dilos to run in and get some damage in

sacred vale
#

reimplement omnis missed pounce penalty. doesnt need to be a full movement lock, but at least slow it down for a moment while recovering to make it somewhat have to think about where its aiming. every other major attack has a missed penalty; pachy ram, teno slam, even cera charge bite has a slight recovery moment

toxic prairie
#

Teno being able to counter Carno charge is great….but why does a Carno need to charge for 6 seconds to knock over a Gali? I feel like knockdown for anything should take at least 2 seconds of charge time

tribal snow
#

CARNO is at a terrible state right now.
He needs more options for // diet. Add goat or even Dilo for example.
His ability is totally useless because ofc we need to nerf him to non existance. Buff the stamina and make the knockdown effect at most 2 second to knock the biggest target that he can as stated above as well.
Taking these balancing decisions were huge mistake, but the worst thing is not that, mistakes always can happen. Its just how long we have to wait so you finally correct this mess with a patch.

shy crane
#

make pachy immune to pachy ram fractures, its so sad to just be able to hit or be hit by your opponent once and win/lose the entire engagement

rancid pilot
#

Cerato's automatic call is still annoying.
we were 3 Ceratos standing by a carcass.
Not only that eating with E is partially blocked by the call.
But the fact that you have to constantly crouch so that the Cerato is quiet is extremely annoying.
Also that the Cerato with his call
Perceiving group members as competitors is also annoying.

Let the Cerato extremely drool visually as a warning.
instead of a call which is blocking some control.

rose sonnet
#

Cerato bile should be reworked to be more effective as a deterrent from being attacked instead of a combat cc imo.

Make charged bite more effective at delivering bacteria, but make the bacteria bile apply over a lengthy period of time instead of instantly.

I think it's far more balanced to make the activation of vomit sickness based on a timer rather than the victim's stomach content. This way, bile is always effective against players with full stomachs, but it cannot be abused so easily for active combat

rigid compass
#

[posted in general, maybe it fits this feedback channel better]

Omni changes

Omni is such in a bad spot right now.... you cant pounce at all- every group ive been in is struggling because they just slide off with this new ''only sides latch'' pounce. And if you can get a pounce in, the prey just camps water, mudpools, cliffs or trees... and hunts over. It would be an okay mechanic if dinos couldnt turn in place like in legacy, but they can just spin around and very fast. So it doesnt work here. I have tried insisting on this dino but its just not worth the time. Its pretty squishy and if you get to low HP, it takes foreeever to heal... so if all your teammates are hurt... you just give up. On top of all that theres bite delay thats way too long for a low tier...

If pounce will be so hard to land, maybe buff the bleed? because we cant get to pounce at all. or reduce the grow time as it dies so often... Meanwhile all a dilo needs to fight is get a single bite in...

rough steeple
#

Nerf Herrera's divebomb bleed

The divebomb bleed is too strong, it forces anything that they hit need to rest or they lose so much bleed that they risk dying. A single hit can be enough to kill a full grown Dilo

peak edge
#

Make night shorter or the game brighter, I'd love to be able to actually see the game. Day isn't even day anymore. I had an entire day pass by where it was just pitch black. I ain't even asking to make night easier, the game is just unplayable at times. Server population isn't balanced either because the only playable dinosaur at this point is Dilo because 70% of the gameplay is less visually stimulating than watching paint dry.

slender cove
#

Give troodons a similar toxic effect to that of a dilo. The damage multiplier is good with a large pack but that doesnt happen due to no one playing troodon. With a toxic effect like the dilo, solo or smaller packs of troodons can actually be viable both offensively and defensively. Basically troodons need a major buff or the toxin needs to be reworked

heady vortex
#

Ptera vision. Needs more as well as to be able to actually fly up a tree an not feel asthmatic. It's a bird, not a mole.

rough steeple
#

Nerf Leg Fractures:

Leg fractures are too strong, as they half speed, disable alts, jumps, climbing, Diving, and most of the abilities in game while head fractures just obstructs vision and decreases bite force, while body fractures heavily increase stam consumption

Leg fractures are heavily abused by Pachy players in mixpacks and herds since that half speed just kills all chance of survival while head/body fractures just makes fighting extremely difficult and encourages you to run. But you can't run with a leg fracture because everything outspeeds you and they will kill you just because they can and leads to griefing other players

next silo
#

Not sure if this is a thing or not, but if herras are in a small/slim tree, give pachys a small chance to knock them off? I feel like that'd be a cool addition

normal dust
#

lemme fix my wording. please change the consistency of weather system. fog and storms are extremely common to the point its rare that you play without nightvision. it ruins the gameplay and forcing us to use nightvision 24/7 not being enjoy the map cuz we cant see anything

faint jay
#

Herra needs better stam and shouldn't be able to fall as far as they do.
Omnis need to be able to fall just a little farther than they do.
Tenos should also have a bit less stam.
Ptero needs way more stam and better night vision as well.
also for the love of god please fix dilo venom, it's insane.
bird out

chrome widget
pliant steppe
#

Nerf fall damage

lavish tundra
#

herrera clinging onto a tree while just standing is to loud, imposible to ambush. anything in like a 150 meter radius can hear you climbing onto a tree. what im saying is, if i am standing on the ground and walking up to a tree, and pressing RMB. it makes just as much noise as jumping from a tree with A LOT more momentum. not a good explenation, but i hope yall understand it

pseudo oriole
#

buff dilo's please 🙂

normal dust
#

feel like herrera should be able to swim faster especially since they can swim underwater as a semi aquatic. almost everything swims faster then it

lavish tundra
#

anything to do while growing like basic healthcare for your dinosaur and maintaining sharp teeth/claws, maybe also make teeth SOMETIMES fall out while in combat (they should of course grow back) to discourage killing for sport and encourage other things to do. maybe add stress debuffs to lower hotspots. all these things allow for more mutations in the future to.

wary lake
#

Do you think it is normal that Omni's alt bites only does 2-3% more damage than a normal bite?? While all other dinosaur's alt bites can make from 7-20% more. Omni have the weakest alt bite right now! PLEASE show some love for this carnivore!

tribal snow
#

Teno has insane dmg, insane bleed, insane cc (stuns, knockbacks), insane stamina, insane max group for how strong it is, can jump and stay safe on unreachable terrains, and its very very fast on land and water. I dont know what you ll decide to nerf, but he needs to be nerfed asap.

regal geyser
#

Stamina needs to replenish much faster

worn rivet
#

Revert stamina changes for pouncers, so they at least have some advantage in fights.

lusty pecan
#

When using Omni, I want to change to use to be able to do PRIMARYATTACK B while running.

marsh obsidian
#

Add more carnivores to Dilos diet. Like Omni, Cera and Carno.

toxic prairie
#

Make alt bites do the same damage as regular bites across the board. It makes zero sense that let’s take Carno, gets to deal more damage for lowering its head infront of me. The original purpose of the attacks is to get rid of people biting behind you (even though you can turn in place). But now they have just become the meta “sit there and alt bite” instead of giving any players a reward for skill. Nah just sit there and deal extra damage

icy niche
#

Add goats onto omnis diet, it makes it very hard to get 2 line diet as a baby

terse wharf
#

Can some grow time be lowerd? Feels weird that herrera and troodon, despite the massive power gap, have nearly the exact same grow time according to what I can find online(between 1h10mins and 2h20 mins for troodon vs between 1h20 mins and 2h40 mins for herra).

boreal flame
#

Multiple things
Reduce troodons growth time, there is no reason for a dinosaur that is one shot by literally everything to take this long to grow, also allow troodons to pounce multiple areas at once without hitting each other off because you pounced the same side.
Reduce the amount of noise herra climbing makes, the buff is great but u cant ambush if ur louder than a trex..
Reduce the bite cooldown for some dinosaurs, why does dilo have 0.00001 bite cooldown but omni and troodon has an hour long cooldown, makes zero sense.
Allow pouncing the back for most dinosaurs or dinosaurs that don't have a weapon on their buttocks (teno, stego).
Like baryonx said, reduce alt bite damage. But imo omni or any other dinosaur that uses its claws (like herra, omni, and troodon and beipi) aswell as biting should deal more damage or more bleed.
Also herra still attacks slow and think it'd be better depending on the trajectory it should have a dive and a pounce kinda attack idk my drawing is poor (im on pc).
Also please allow bucking omni pounce if ur a pounced from the front or side atleast AND weigh around the same, Galli who is only 25kg lighter should not act as if its being pinned down by a carno or something.

rough steeple
#

Reduce the speed penalty from Leg Fractures, they already disable most abilities and movement based options like jumping/alts and having a 50% Movement speed penalty with that just makes extremely difficult to deal with unlike Head/Body fractures, it gives mixherds too much of a safety net when with Pachy

quaint frost
#

buff omnis bleed

gusty vessel
#

The climbing noises from Hera should be a lot quieter.
you can hear them and the moment of surprise is gone

desert swan
#

A lot of people have posted about how they feel Deinos need more stamina to help with long distance travel over land, but I think these suggestions are band-aid fixes for the main issue that Deinos have.

Map design basically forces Deinos to stay in the same spot and wait for content to come to them if they don't want to spend literal hours traveling over land. Its kinda boring, Deinos should be able to travel to where content is via rivers. But the rivers that are there are not well connected and have obstacles such as waterfalls that disincentivize travel. Playing Deinos are defined by content droughts and pretty much everyone I know who plays them spends 90% of the time eating NPC fish.

Instead of just a flat buff to Deino stamina, add more options for Deinos to use rivers to travel to content on the map. Could be as simple as making it so that waterfalls are not insurmountable obstacles for Deinos or even just adding things like underground water caverns or just more rivers in general.

Let Deinos go to where the content is rather than having to sit around for hours to wait for someone to drink in their little pond.

tepid lantern
#

Either a 5%, 10%, or 15% swim speed increase for Tenontosaurus. It has the perfect structure for swimming, plus a powerful tail, which usually means high maneuverability in water. Sure, Tenonto can somewhat use water to its advantage already, but I think it should MASTER water.

jolly monolith
#
  1. Nerf Tenonto:
    Tenos have insane stamina, speed, dmg, health and movement. They can wipe a Cera clean, doing a 1v1 is almost impossible. I suggest:

Either nerf their speed (and stamina accordingly) so that a Cera can run from them and/or chase them. This would greatly benefit solo players Tenos could still feel safe as they could defeat a Cera or Carno. This would also however have Cera players survive a Teno encounter (atm. meeting a teno is certain death for a cera).

Or nerf tenos dmg. and/or health, this in turn would encourage Tenos to play in groups to boost defense (causing herding for herbies) and would give Ceras and Carnos the ability to actually hunt a well sized herbie. Their speed would still allow Tenos to make a run for it, should they see the carnivore coming, yet would stop the weird relationship of a herbie constantly bullying a carnovire (Teno vs Cera).

In my opinion the second option is the best as it works towards realism, encouraging herding behavior in herbies while creating the relationship between carnis and herbies that they are supposed to have.

void crest
#

When eating a corpse, theres times where i'll get locked in with the eating animation and cannot get out of it for 4 seconds and results to my dinosaurs death since i cannot do anything with the animation taking 4 seconds to end. Maybe change the eating animation to instantly stop when not eating like how it was before, but still having head lock when eating

boreal flame
#

Im confused but isnt nightvision supposed to be bad for herbivores? Like not being able to see is annoying but its weird how some herbivores be having better nightvision than the carnivores, especially teno, ceras nightvision is borderline insane, like a carnivore should not be forced into prey mode at night this badly.. and another thing, troodon being small doesn't help in the nighttime that much, since herbis can still see you clear enough, (unless ur stego but who is actively hunting stego at night (not ceratos or carnos thats for sure) Please adjust the nightvision, I would love to see some actual midnight hunting

weak oxide
#

AI should follow the migration zone, it makes sense both in a sensical way and from a gameplay perspective.
Deer, boars and goats all eat vegetation like the herbivores do, so they should mainly spawn in the migration zone. This will add a good reason for both herbivores and carnivores to move to the migration zone, as it stands right now, most carnivore players will mainly stick around hot spots like eastern plains since there's no reason to head to the migration zones. This will also attract players to herbivore playables as the main part of the fun is defending yourself from carnivores trying to eat you (nesting is only fun for so long) and the fact that herbivores have to move around all across the map while carnivores will just stay in one spot kind of kills the whole ecosystem thing that you're going for, there's literally no reason for carnivores to go to the migration zone because there's no herbivores because there's no carnivores, it sounds kind of complicated but so are real life ecosystems.

TLDR: Make AI spawn mainly at migration zones to attract carnivores so herbivores can have fun defending themselves instead of choosing carnivores because they get bored of being forced to migrate to places that have no competition or thrill

stray wasp
#

Ptera should have faster stam regen

frigid furnace
#

Pachy dmg and Hp need a big freaking nerf, Its actually insane how strong pachy is rn!!!

toxic prairie
#

Change pachys ram from a launch forward (also stops it bursting off a hill) because it’s unfair how even if dilo and omni should juke it, they can’t because it launches itself instantly.

Change the animation so it’s a head smack infront of you and stops momentum. ATM it’s near impossible for them to fight pachy due to how easy it is to hit them, Pachy literally launches itself forward like a rocket

So instead of letting go 5 meters away, I need to be next to my target. That being said to compensate anything Pachy can’t knock down it can stun. But hitting an already existing fractured area does not result in a stun. So if you can’t knock someone down, you are allowed 3 stuns (head, body, leg) before it won’t get stunned anymore and start hitting you as done now

void dagger
#

Having recently been on the receiving end of a Dilophosaurus attack I can confidently say it was the least interactive experience in gaming that I've ever had the displeasure of being a part of. The fight began with an ambush at night where I was bitten twice from behind and instantly brought to stage three of envenomation, and despite managing to escape to a more defensible location in a small mud pit I was overwhelmed by an endless swarm of hallucinations I was forced to interact with in order to die more slowly, only occasionally being attacked by the real Dilos who willingly took hits to the head in order to reapply the venom and continue their hallucination spam.

The only reliable answer I've seen for dealing with this is by either abusing terrain or water to prevent the hallucination AI from pathfinding to your location, which is a temporary solution at best and if devblogs are to believed will eventually be detrimental to survival, having so much health that the damage from the hallucinations doesn't matter and you can instead focus your efforts on killing their source, or by simply never being in reach of a Dilophosaurus to begin with, which is about as uninteractive as being attacked by the Dilos themselves.

I firmly believe that the number of hallucination charges should be reduced, and the rate at which they return should be increased such that Dilos should carefully consider when and where they use their hallucinations, and force the real animals to do more of the legwork in bringing down their prey.

Otherwise, an alternative proposal would be to remove the ability for Dilos to manually summon hallucinations and make them fully randomized, perhaps rekitting the laughing ability to be a sort of "voice throw" that disorients the target as to the true wherabouts of the Dilos, with the aim to still make the real Dilos the main source of damage done to the target while the hallucinations are more of a "bonus" source.

unique root
#

Cancel teno kick stun

tribal snow
sand latch
#

Add environmental additions, such as caves.
Under water coves along beaches.
Even Add some additional features of creating own nesting grounds for your pack and fighting for dominance could be a nesting mechanic as well.
I just think the ecosystem created has made a really in depth type of food chain. So I think adding content besides hunting and surviving could create longevity and more fun things to do.

rose sonnet
#

I suggest increasing turn speed with leg fracture to give the victim some wiggle room for juking Pachy rams.

Although I think Pachy is in a good place overall, I do agree with the sentiment that broken legs are a bit too disabling compared to the other fractures. Just make them work a bit harder for finishing the kill. Pachy would still be a powerhouse in groups regardless

mellow basin
#

Please leave pachy the way its is:) I love it! my reasoning to everyone saying pachy is ' too disdabling ' is simply not true. its predators which are omni, carno, ceras, and dilos are all faster than it so to not get a leg break just avoid the pachy. or if u are hungry just get better at fighting pachys. they arent hard to kill if you are a half decent carnivore.

sullen arrow
#

Flying as Ptera should cost a lot less. This is the main draw of the class and it's stamina drain makes it unable to use it almost at all. It's not like it's a big threat to other dinosaurs so I don't see why it should be so vulnerable. As of now it's just sitting simulator into 10 seconds of flight and back to sitting in a random bush.

sterile magnet
#

Add boar to Cera diet (Hexagons)

Enables the growing ceras to be a little more self sufficient, while barely impacting the adults. Adult ceras barely get food from a.i to begin with.

rancid forge
#

buff beipi jump

noble lagoon
#

ptera feels very weak imo i feel like if u hold Z in the air while hold LMB you ptera will tackle anything with a lower weight than it im tired of HS baby dinos and them running into the forest i understand its supposed to be like a small tier scavenger but at least give it some ability to hunt hes the only carnivore that is so easily countered after you spot them but with this ability it makes it so you can punish people who arent paying attention to the sky, also feel like it would be cool to wrestle with pteras for fish in the sky this honestly feels like the only thing missing from ptera in my opinion

toxic prairie
#

Make it so that you cannot fall beneath 10% health from tail hits. Getting nipped on the tail to death is never fun especially against Carno where you’ll juke but hitboxs say otherwise and you get tail hit anyways. Also doesn’t make sense to die from getting hit on my tail

void raptor
#

Change dryo & galli being the only lipids on carno's diet. Nobody plays either of those dinos anymore. Change teno, omni or pachy to lipids?

grim grove
#

Add more plants to the stego diet. There are simply far too few diets - See picture only 4 Possible Diets. Even though it changes with mutation to mutation, the number of diets are not well distributed. Unlike other species, there are more options for the others.

tribal snow
#

Carno charge ability needs:

  1. complete rework

OR

  1. Buff.

A single ability activation can easily empty 1/3 of your stamina if u dont just tap it last second before the impact, which tap also consumes a LOT of stamina. You totally destroyed this ability by removing the knockdown as well, lets be honest, nobody sane uses the charge ability long enough to be able to even knock a raptor. Its just not worth it to activate more than just to tap last second. So no Knockdown to even be worth the stamina consumption. Its just not worth it to even use it at all probably! Bites and having the stamina to keep fighting or just be able to retreat if something goes wrong, like more enemies join the fight, is way, WAY more worth it. (Meanwhile Teno's powerful chain kicks and tail attacks with stuns totally annihilate everything with minimum stamina, its laughable how powerful it is and yet not a peep for nerfing it). And that like it wasnt enough, carno has even a cooldown to his ruined clown ability. I just cant comprehend why and its a pity for such an iconic carnivore to be left in this pathetic state. Please fix this and make Carno if not great again, at least VIABLE to waste time growing it and playing it. (I wont even say about his // diet in this post...)

hazy elm
#

Troo needs some side-eyeing. Very cool and fun idea, but if you're only a functional creature after you've put in a time sink- I understand 'high-risk high-reward', but this isn't that. This is 'god-tier-risk for pennies reward'.

**Troo needs some serious rebalancing to feel good to play. **

Offensive suggestion: Allow envenom at all life stages.

Defensive suggestion: Direct damage is taken as high-tier bleed instead.

The **offensive **suggestion mitigates the 'sit around for an hour and MAYBE survive long enough to get the cool shtick of the dino'. The **defensive **suggestion mitigates the high-skill low-durability frustrations, giving players a chance to actually learn from mistakes or survive bad mechanic glitches instead of having to start from square one.

kindred pendant
#

Yo guys I have a problem that when I get damage and start running from sed dino and then fall of a one feet cliff my dinos life subscription expires is that commen. Can this be fixed becomes I have lost to much dinos like this

valid creek
#

Is it plausible to have stamina regenerate upon safe log? like not "spend 1 minute sleeping and log int o full stam" but if you are logged out for the usual time it takes to regenerate stam, can it regen based on how long you were inactive? It's a bit weird to return to a dinosaur with 1/3rd of it's stam after 16 hours. (not sure if it goes here or General feedback, sorry :") )

shell frigate
dull sorrel
#

carno need more // like goats

tribal mason
#

Let PTs deal bleed with enough bites. Their bite force is 20 and they die if you sneeze on them. Would it really be so bad to let them cause a miniscule amount of bleed?

lavish tundra
#

when i say this i really mean it, nerf, abselutely nerf tenontos runing stam and nerf its speed a little, they can just run after any carnivore. abselutely unfair. btw when i say nerf tenos running stam, i mean increase its stam drain while running.

proud island
#

It takes over 4 minutes for the Ptera to recharge stam after a 30 second flight. Worst update ever. They came out with migration at the same time as stamina changes, bad idea. A larger portion of gameplay is now sitting still doing nothing, unless you walk slower than a human jog. Used to love this game. Please un-nerf the game.

surreal raptor
#

just in case, teno does not need a nerf, it gets obliterated by ceras and carnos, hell, even raptors can destroy it, let it be as it is

toxic prairie
#

Ideal cera bile rework

Cera can still make things vomit however once bile is applied it doesn’t go away when you vomit. It will stay there and be reduced over time as usual.

You cannot make someone vomit again while they are sick. Instead when you apply more bile you will go over the food. Once bile hits your max food bar at the top no more can be applied. Bile also takes longer to disappear

What happens while bile is applied?
While bile is applied you will get infections that slowly ramp up the more bile you have applied to you that causes a few debuffs from the nasty bile in you.

TLDR: more bile in your system means the effects become worse over time

Some of the debuffs applied could be:
Damage output reduced
Stamina usage increased
Stamina regeneration decreased
Blood stays open longer
You become more vulnerable to damage

What does this accomplish
Prevents the frequent “wait X amount of time to bite once and make you vomit” and keeps it as a up close punisher which ties in well with body buff where you basically become a living sponge. So worsening the opponents state over time might allow it to take on larger predators on a body which further lets it be a corpse bully, while still being a threat without one

vocal pelican
#

Possible new stats for balance variability

  • Venom resist/regen: each dino reacts to venom differently, some are more resistant, some are weaker.
  • Stamina regen margins: currently all playables regenerate stam through trotting above 60% capacity. What if some playables could regenerate at 50%, or have to be more cautious since they have to be at 80%? An interesting way to establish certain Dino’s as sprinters or marathoners (or in between)
  • camera changes depending on what is made could also open possibilities
lime mirage
#

Regarding the bite cooldown: Add this to all species or remove it from all species. It doesn't make sense for some dinos to have the cooldown and others not.

old cradle
#

Just about everything in game now can bite faster than raptor, who is meant to be a swift and maneuverable predator that steals as many bites as it can as it dances around its prey, especially because pounce is still a gamble as to whether or not it works. Two of the most ridiculous examples are teno and dilo. Teno's alt bite is insanely fast, and there's no excuse for dilo's just... general bite rate. It would be slightly more manageable if raptor's bite cooldown was not, what, 2 seconds? 3?

I don't understand how raptor can be looked at right now and be considered in a "good spot." It is so incredibly weak against everything and doesn't deal enough damage/bleed to excuse its low health pool. It's supposed to be a "glass cannon" like dilo, but has almost half the health. Its bleed is embarrassing when compared to herrera, who does a substantial amount in a single pounce. Even teno, an herbivore, does more bleed than omni with its alt bite.

Please pick omni up out of the dirt. I never saw the reasoning behind nerfing it so hard in the first place.

proud island
#

Having the Ptera recharge stamina at a low rate while gliding would help make the experience fun again. The Stamina system seems to be designed around trotting to save energy, without accounting for flying gameplay. Make Bird fun again please.

glacial sinew
#

Cerato needs to be taxed some stam on its charge bite, every Cera player ever, just spams it non stop. And no, please no 10 year long cooldown, tax them with stamina, make them think about their moves. Teno has to manage stam, Stego, Omni, Troo, Carno, everything else but Cera. Makes it incredibly annoying to fight them, not only are they insanely agile, have crippling sickness they inflict, but they just spam charge bite over and over, while running about. With no regard to stam management.

surreal raptor
#

this is not my idea this is nickboay's idea and he's perma muted putting it here for him honestly seeing how raptor is beginning to get overshadowed by actual bleeders and how a teno claw attack literally does more bleed than a pounce, mr nickboay had an idea that is honestly pretty good imo, which is a 50% bleed increase when pouncing at the cost of 50% less raw damage while pouncing, making raptor hopefully a proper bleeder and not a pseudo bleeder as i'd call it (it really takes a LOT to bleed something out compared to other dinos such as galli and herrera)

lavish tundra
#

Dilophosaurus’s balance in evrima is currently in the line of bit to oppressive in terms of gameplay, through discussion with a few others including @surreal raptor @elfin goblet @vernal tusk @queen solstice We’ve come to a somewhat general changes to make dilophosaurus less oppressive and dominant.

Dilophosaurus Balance Changes

  • Instead of dilophosaurus’s speed being nerfed its stamina cost for sprinting could be increased. (Wavepoole’s Suggestion)

  • Dilophosaurus’ venom damage should be lowered

  • Make Dilophosaurus slower during the day by a marginal amount and faster at night so it can follow the predominant “night hunter” niche. (Birds Suggestion)

  • Make Hallucinations allowed to be recharged via bites (Dinosaur Enthusiast suggestion)

  • Dilophosaurus’s bite speed could be lowered or just a bite force nerf the amount of dps dilo can dish out is crazy.

——————————————————-

I think with these changes dilo could be put into a more fair position than it currently is.

white mist
#
  • The constant raining all day just for you not to be able to see jack at night is absolutely getting on my nerves. Please make nights shorter and/or a LOT less dark, and storms way less frequent. I want to see the beauty of the game, and its hard to do that when its dark for hours and hours on end man.

  • PT's night vision is absolutely horrendous compared to every other dinosaur, which would be fine if nights weren't as long. I don't want to sit in one spot for an hour awaiting a clear day, it really needs to be at least able to see the ground, trees, and perches at night. I understand not being able to pinpoint where dinos are at night tho.

  • PT needs to be able to regen stam while gliding (that's exactly why birds glide and can fly for extreme distances)

  • Sleep needs to not auto-log you, but increase your stamina regen at the cost of not being able to see/hear. (Just a nice QOL feature.)

last grove
#

Make it that Deinos stamina depletion rate when it grab’s something depend on the weight of the creature it grabbed for example a Dino that weighs 400kg should only make a Deinos stam go down a small amount but a dino that weighs 4 tons should take almost if not all of a Deinos stamina.

lavish tundra
#

Rework the vomitting mechanic from ceratosaurus, it is just a copy of overeating which i believe doesnt really fit cera, i believe there should be some debuffs, theres a post up there somewhere from "baryonyx is coming" about a bile rework which i think is quite good.

proper kayak
#

Add some trees in east plains that have branches and can be rested upon by herras.

tribal mason
#

Current Dilo feels like it's heavily favored by whomever is responsible for balancing . Has access to all 3 ai diets (despite being able to hunt bigger prey better than mid tiers like omni), is not hurt at all by the bite cooldowns, has great all around stats except for it's turning and is receiving buffs to it's venom mechanic to stuff the only counterplay to it (PT and croc clones). Worst of all, it's not on any diets at all despite diet changes being made to Cera diet. Can we at least get these things on diets?

west grotto
#

please buff herra i played it, grew wanted to kill a dino, jumped from high tree didnt relly make that much damage and got bitten once and then took much damage from the 1 bite

fathom stone
#

Pachy doesn't need any nerfs

vocal pelican
#

Sauropods should be more resistant to guns/bullets. I know it’s not entirely realistic, but I hate the idea of just being dropped so easily by a lil guy with a sniper (which hopefully have rare ammo). Regardless I hope this is addressed

weak oxide
#

Make Troodon and other smaller creatures have a circle around them which makes grass transparent for a couple of feet in a radius

strong ridge
#

Dilo speed bite is insane

midnight tundra
#

fix raptor
solution 1: increase raptor's bite speed
why?: raptor is broken right now, dilo has 85 bite force. yes, its stronger than raptor
but dilo's bite speed is literally insane, its like a gun
raptor has quite weak bite force and it takes 2 seconds to bite again

solution 2: buff raptor's pounce
why?: pouncers cannot pounce to head and tail, but this god damn ping takes me to ground and give me stun ;-;
to fix it, allow tail pounce and more bleed. also we can decrease stam cost of pounce!

valid creek
#

please reevaluate ankle break heights... Some are fine but others are kinda odd.

delicate wren
#

From what I have seen and experienced, pachy is incredibly polarizing. This seems to be caused by the extreme power of leg fractures. The main issue with leg fracture is that it practically prevents fighting back AND cripples your speed, so its much more powerful than any other fracture. As such, I wanted to suggest some changes that should help pachy be less polarizing, better at breaking and running from large targets and worse at beating them to death, and also provide a foundation for future fracture dinos.

Leg fracture should no longer disable alt attacks. All this does is prevent dinos from defending themselves and does not impact pachies trying to break and run. Personally I'd also make it not disable most special attacks and potentially jumping, but any special attack that requires using the legs (ram, charge, pounce, kick, etc) and jumping causes some slight reflexive damage (likely based on stam cost).

Fractures should also stun when applied. This helps pachies break and run easily and also makes future dinos with fracture even scarier to fight head on.

If the previous changes make fractures feel a bit too weak still, then body fracture could be buffed to reduce turning slightly. That way body fracture has an immediate effect. If pachy feels too weak against smaller targets then we can actually buff its damage since it’s much less of a threat to larger dinos.

If you have any ideas to improve this or any criticisms, I'm willing to hear them out.

final furnace
#

herra needs more stam

grand meteor
#

nurf dilo

calm pumice
#

Can a carno have SOMETHING in their // diet that exist on the map? Ive seen like 2-3 galis, and ive never seen a dryo on gateway. No AI for it either, just something? hell ill chase frogs around for the dieet idc just give us something

patent zealot
#

Tenos tailslam needs more cooldown

edgy maple
#

I legit quit playing today simply because i couldnt find water....spawning at the water access...as a deino...something that needs to be fixed. No reason for a gator to be spawning so far from water, or not even be able to smell it...

valid creek
#

reduce the getup animation from teno kicks PLEASE.
Clarification: It shouldnt take an omni a full five seconds to stand up.

strong ridge
#

The raptor's pounce and bleed sucks.

It is incredible that you can do 4-5 pounces and the prey does not bleed to death. The current pounce is unfeasible, even more so with the horrible ping we have on ALL servers. If a medium dino stands still taking damage, pounces and bites, in a short time you can run away as if nothing had happened. The raptor is in the trash now

quaint frost
#

revert to the orginal pounce

toxic prairie
#

My Current Ideal Balance changes
Universal
Alt bites deal same amount as regular bites

Bucking cost is based on weight (more pouncers = more weight on you.

Teno
Kick is now 4% stam: 25 kicks
Tailslam is now 3% stam: 33 kicks

Omni
Rear pounce (confirmed to be brought back)

Dryo
Can kick while running

Carno
Unique food consumption value: prey within 300kg and 1T will provide more food and nutrient allowing it to properly eat small game

Tokyo drift added to allow for better bait gameplay

Charge: stays 10% activation cost, no stam drain, can knock anything under 1T over instantly, to knock anything over above that to 1.7T you must charge for 3 seconds. (Charge stops after 10 seconds of charging)

Ptera
Increased weight to 70kg
New damage value: while crashing you will now receive 2X damage. So if you peck in the air and are knocked out you die. But increased health lets it land and brawl small stuff

Ground sprint speed bumped to 44kmph

Deino
While things above 4T up to 8T are swimming you can pull and drag them underwater. It’s slow and costs a bit of stam

Growth time increased to 8 hours perfect diet to compensate

Pachy
Can now stun targets again
If you hit an already fractured area you cannot knock over or stun. So 3 in total for head, leg, body. This lets things pachys size fight back more without being stunlocked

Gali
Kick cost now 2%

Slightly worse turn radius while running to let Carnotaurus catch them more often (it’s the only thing that can run after them)

Beipi
Health bumped to 110kg
Resistance to claw based attacks
Claw attack bumped to 55
Alt attack bumped to 90

Troodon
Unknown changes to come (changes TBD)

Cera
Bile does not go away when things vomit

Bile gives debuffs now the longer it is applied for

Bile takes longer to heal from

You cannot make a target who has vomited vomit again until they heal

Charge bite momentum removal (confirmed)

No more space. Will do one on dilo later

dry mesa
#

carno can choose its fight. he can escape from it whenever it wants, comeback to it whenever it wants
carno is a heavier medium carnivore. has more bite force, more hp and faster too.
back in legacy it was fast but fragile
if it can choose fights and can easily escape then it should not have higher damage output.
its broken

jolly monolith
#

Adjust Hogs-Targetting AI:

Hogs currently pose the biggest threat to small dinos and are a huge problem for hurt big ones. Due to the fact that U cannot hide from them juvies just get chased around the map and if you go to the toilet, you can safely assume that you have been killed by a hog when u come back.
As an adult who, has gone through a fight, is hurt but managed to hide, if there is a hog around, it will see you through a mountain and twenty bushes with its X-Ray vision and run at you screaming for anything in your vicinity to follow it and finish you off.
Just adjust it so that the pig needs a line of sight to target things and will, if chasing something, only adjust its course randomly when losing line of sight. This would not change their danger when a little Omni has take them on for nutrients but will prevent them from being the all-knowing fun ruining little ducks they are rn. (I may overreact a little bit still, my point stands)

fiery ore
#

Fix some dinos diets: lets be completely honest any dino that has dryo hypsi and galli is almost definitely not getting their diet from those dinos people dont play them because theres nothing to do as most of them theres rarely gallis online nobody play hypsi unless they wanna troll for 5 minutes and uhh dryo is well its dryo. People have trouble finding diet because of these dinos being on their diet, i say make people wanna play hypsi and dryo and galli more, give them a better niche even though your giving them burrow and hypsi climbing the matter is people still wont play them they wont play them unless they are heavy rpers because theres nothing to do as them other than get water food and going to migration then running from predators theres just no reason to play them but idk this is getting a little too long :edit also pt is basically unplayable bc it cant hunt anything other than literal fresh spawns which would work but next to nobody nests

fallow relic
#

Tenontosaurus better be less agile because it can devastate its opponents with a single stun

patent zealot
#

Nerf dilo ASAP!

dry mesa
#

pachy headbutts dilo's tail by inch and dilo gets broken legs. i think hitbox needs fix

rigid compass
#

We have a teno overpopulation right now. Carnos charge knocking over has been removed (or nerfed? im not sure, didnt get to knock any tenos this update yet.) and omnis constantly die of failed pounced due to only being able to pounce sides (tenos can turn in place quickly) . Yet, tenos kept their stun for BOTH their kick and tail slam. So, herbivore growing is already much easier, the carnivore hunters had their main abilities pretty much taken away from them, and tenos kept their stuns and walk in 6-7 members herd. Not to mention is a fast creature with LOADS of stamina. Needs some balancing there.

jagged robin
#

I like the game rly much bit i miss the dead timer, i was fighting 4 pachys with my friends and after we killed one of the pachys they came back as trodons to annoy us in the fight and by healing our bones so pls bring back the timer

old cradle
#

I think it's a little dumb that a pachy headbutts a raptor's tail tip and not only breaks either legs or body, but also knocks it over :/ raptor's tail hitbox has needed fixed for a long time, but getting a knockover from a tail hit is a little ridiculous.

queen solstice
#

Dear lord please just add any bit of skill to Deino. Its been easy mode for 3 years. Literally 0 skill in setting up hunts, just watch something from across drinking and fast swim to it. The prey has 0 chance of fighting back either.

Any player who starts the game can automatically be an oppressive player. The skill floor is so pathetically low. Not only that, they're barely punished for being on land. Health sponge that can run into water after tanking 30+ bites from a Carno even if they're terrible. (which isn't an issue by itself but with everything else it has it makes it so they never have to worry about death unless a stego spots them on land).

lavish tundra
#

Give us some more dinos we’ve gotten 4 or so in the past 2 to 3 years of envirma like yea the mechanics and lightings are cool, but the game is just boring anymore same stuff everyday plz increase the roster already the game is getting very non enjoyable and don’t even feel like playing bc I can pick between a handful of things that I’ve played 1000 times already

proven sail
#

Please if you're going to have cannibalism in the game, make it realistic. Carnos were known to cannibalize in real life, and yet they don't in-game. Deinosuchus never really did. (Unless of course when on the verge of starvation).

All in all, I think it would be beneficial to remove deinosuchus from its own diet, and add carno to its own diet for realism purposes. Another potential solution for this would be to add another dino capable of a one-on-one fight with the deino, maybe a sarcosuchus or kaprosuchus. You could also add the NEP spawn back in to reduce spawn-camping. I feel that adding a mechanic where if a deino is under X% hunger it can get benefits from eating another of it's own species, and if a deino were to eat one of its own above that threshold, it could give them the debuffs from cannibalism that other dinos receive when eating it's own species.

fallow relic
#

I think Ceratosaurus needs to be balanced a bit compared to the other apexes. - The 50% damage reduction of the passive is very strong and has evolved into a logic such as if you are in an environment without corpses, you either win or if not, you will probably die. replace it with 25-20% damage reduction and I think it would be better to give 50% more poison injectors. - Besides, I think the ceratosaurus' stats are very weak and it needs a small buff. --weight 1.5 TONS --speed 41 -- bite force 150

tepid lantern
#

I don't know the reason behind many players requesting Tenonto and Pachy to be nerfed, but I really don't think it's necessary--although that may be my own bias to herbivores, and my general disliking of carnivores. The Isle's balance shouldn't be strictly carnivore-sided, and herbivores shouldn't be free food that poses absolutely no threat. Taking down any creature should be a challenge, no matter how seemingly docile they are from a distance.

wraith smelt
#

personally i dont think omni should be slower than dilo

vocal pelican
#

Diablo should be the fastest ceratopsian
A lot of my reasoning is that it doesn’t have a stand out feature like other ceratopsians.

  • Proto can dig and has a strong bite for its size
  • Ava can take over burrows (should also be the most agile ceratopsian, like a high turn radius, built to fight other small tiers like Omni)
  • Styraco has a huge frill of spikes that have huge combat potential and wounds/bleed infliction
  • Pachyrhino has a huge nasal boss, (bone breaker?)
  • Trike is an apex and is all about damage

So my thinking is Diablo could be a good all rounder despite being smaller than most ceratopsians, but truly excelling at a few traits like speed. Maybe even good bleed or blunt resistance and such. I’m not expecting to be absurdly fast ofc, just hope it’s fast for this category of herbivores

merry hare
#

Most people do not agree or like this, but Teno is really really unfun to play against.

After playing a lot of cera i find it really fun to fight Carnos, it feels dangerous but fair. And the same thing goes the other way around. Fighting ceras as a Carno feels dangerous but rewarding and POSSIBLE. But one thing I notice is that no one wants to fight Tenos. This Carno and I were fighting when a Teno came and we both just left. Both of us were at full health, either coulda fought the Teno, and we both just left. I can see the same thing with pachy on a smaller scale. Utahs and Dilos don't even want to try pachy.

What I hear every time is, “well Teno is an herbivore and they should be hard to fight, they shouldn’t just roll over and die” which we all get, but it's far past an herbivore defending itself. And you see the same thing with Carno. Carno is a really dangerous fight and he’s fully capable of killing you. Just like Teno should be. But the difference is Carno has at least one weak point, where if you fight well, and move carefully and quickly, you may just be able to kill it. It's very fun.

Teno on the other hand FEELS like it has no weak point to attack. It's so unfun to fight a Teno and get stunned from across the room which will leave you in 2 positions, 1. Dilo weight and under, you get stunned once and you’re dead, the Teno will just kick a second time and RIP. or 2. Cera weight and above, where one kick stun combo will end the fight. In which case the Teno will 100% chase you down as a Cera and kill you.

Not saying Teno is OP, just that it has no joy in fighting it and to change some stuff around. Or just look at Teno the next QOL patch

eager trench
#

The Darker it gets for most types of Dinos the less people that are going to play. I myself do not come into a game just to sit and do nothing for half an hour. When I start up a computer game I want to PLAY. yes it should be challenging. But it dont have to be cannot see your nose Dark!

normal dust
#

not saying teno needs to be nerfed but a tenos tail slam and kick should not make another dino fall to the floor if they hit the tip of your tail, tenos seem to have the most wonkiest hit box even since the old map.

old cradle
#

I'm beginning to agree with the people saying teno needs to be looked at. I've tested some things myself and its alt bite is... crazy. It can be spammed stupid fast even when the teno is out of stamina, which I find odd considering it can't tailslam once its stam is gone. Why does one version of its alt work and not the other? Not to mention the range on its claw attacks. I've found a tailslam hitting an omni's tail knocks it over for some reason, but that's just omni's horrible hitbox which also needs fixed.

Point is, a teno doesn't even have to use its tail against some things and that's very... unfun. That's teno's whole thing... big powerful tail you need to avoid. But if you try to attack the other end, it swings a directional attack of big sharp claws in your face. It is... way too oppressive for an herbivore. Like several others have said, of course it needs to be able to defend itself. However it could do so more than well enough with its tail and kicks.

Case in point, its claw attack needs a higher cooldown and/or less bleed output. It does way more bleed than an omni, which is sad. A teno can get in 3 claw attacks after a tailslam, which is some serious DPS. I don't find it very fair or balanced and I think it could do with just a longer cooldown.

fallow relic
#

I think it would be better to reduce the activation cost of Carnotaurus' Charge ability to 5%.

minor minnow
#

I genuinely hate Pachycephalosaurus with every fibre of my being, it's so incredibly annoying when it hits you with an M2. If you're an Omniraptor or a Herrarasaurus, you literally are at their mercy. And even if you do happen to get away from them, you're sitting there for an entire 5 minutes just to heal the broken leg they gave you from only hitting you once. It shouldn't be so easy to break bones as a pachy, maybe 4 or 5 hits and then a bone break, sure. But it's ridiculously unfair. Give it a cooldown or some kind of recoil. Or just make it so it doesn't break your bones in a single hit. I cannot count the amount of times Pachys have hit me and then ran off, or just broken my leg and pushed me around for fun until I die. They're fast, so it's not like you can easily outrun them. And they can just m2 over and over again, because it's that forgiving. Maybe I'm playing wrong? I don't know, I just feel as though they're incredibly annoying and not at all fun to fight.

autumn nest
#

I believe there's room for improvement in how we address the behavior of Pachycephalosaurus in the game. While I generally don't encounter many issues with the Pachy, there's one aspect that can be frustrating: being fully incapacitated when they make contact with the tip of my tail or the lower half of my tail. It feels like a disproportionate punishment for a minor interaction.

I'm not suggesting that the Pachycephalosaurus shouldn't have the ability to knock down larger creatures; it adds realism and challenge to the game, which is great. However, I propose a slight adjustment to this mechanic. Instead of a complete takedown, perhaps being grazed by the Pachy could cause us to stumble or momentarily lose balance, slowing us down for a brief moment before we regain our footing and continue at full speed. This small adjustment would maintain the challenge while ensuring a fairer gameplay experience for larger creatures like us.

lean bolt
#

Beipiaosaurus is a fun creature, though feels lacking in some areas and could be improved. So I've made a small list of suggestions for Beip I think could make it feel more fitting as a small yet dangerous animal while improving it's survivability and enjoyment. 👏 TI_BeiPog

  • Claw damage increased significantly (perhaps around 60?)
    Beip's current damage despite it's description of being dangerous for it's stature is sadly very pitiful. Not suggesting for it to go on a killing spree, but those claws are there for a reason. It's small size and mundane land speed also ensure it's still quite vulnerable if it plays too aggressively.

  • Adult breaching height increased
    Currently, Beip loses a lot of it's breaching height when it reaches adult, making growth feel somewhat punishing when it comes to traversing water and overall fun. Having it retain the height of it's sub-adult's breach would be ideal.

  • Bite speed increased dramatically
    Not entirely necessary, but the bite is effectively pointless to ever use since your claws are just as fast yet more dangerous. To give a niche use, letting Beip peck really quickly could make it a handy alternative for pests like scavenger AI, juvie raptors or Troodons.

  • Reduced damage from slashing attacks
    I'm really only adding this due to an increase in claw damage resulting in Beip's potentially one-shotting each other with headshots, which isn't ideal. It also makes Beip a little more special when it comes to pouncing Troodons or raptors, humans with machetes, and of course other Beips (think Honeybadger skin).

  • Bleed wounds sealing up faster when in water
    In the past, it was mentioned Beip couldn't wallow due to having feathers, but dealt with bleed better when in water. While floating on the water's surface counts as resting and thus helps bleed, I feel this could be improved by having active bleed wounds seal up faster when swimming and also encourages Beips to linger near water more.

last grove
#

It’s genuinely almost impossible for a decent teno player to lose almost any 1v1 situation teno needs a slight attack stamina nerf.

bold depot
#

weaken denio in every update, add a decent buff to denio when trex comes

toxic prairie
#

I’ve heard lots of complaints about Teno being OP. I disagree. The main arguments seen are for Dilo and Carno.

When it comes to Dilo, dilo should focus on ambushing them at night time as they aren’t built to juke much and brawl. Mainly ambush, bite and run.

Carno is a different story because Teno now has its proper way to counter them with tailslam. Carno does not have a proper way to deal with Teno. Because knockdown was made so you must charge for 6 seconds. This made charge a joke. Allowing Carno to knock anything over at 1T whenever but require at least 2 seconds of charging to knock anything else up to it’s own weight would fix this. You ambush the Teno. Knock it over, proceed to bite it and now it’s likely in a bad spot. Now it’s up to you to play carefully and win

Teno Itself
The only issue I see for Teno is its unusually high amount of attacks. While it should be able to do more than most. 50 attacks is a bit overkill

(Considering the Teno is full stamina) kick should cost roughly 3.5% stam (28 kicks)

And Tailslam should cost 3% stam (33 slams)

This helps keep Teno offensive as a brawler but doesn’t make it completely overkill

remote flint
#

Utah used to bleed so strongly that the official had to weaken. It doesn't matter, we can use the left button to cooperate with the attack, but the official has weakened the attack speed again, and now Utah needs pounce for a long time to cause higher bleeding, which would have been fine, but the embarrassing thing is that after Utah has used pounce for a long time, he has no more physical strength to escape or pull. So Utah should be like a disposable, pounce will die when it's over? Besides, now because of the ping problem, pounce has to pay a bigger price, and in the end, there are too many trees and stones. In the end, I don't want to make Utah too strong, but I want to make his stam a little more and bleeding a little more

frozen wasp
#

I have been a teno main on and off for multiple years. The best era of teno was when you had the ability to snipe a carno charge with your tail based entirely on your skill and not any kind of stun invulnerability. It was an interaction that required skill from both parties, and if you messed up as either one you were going to eat some huge damage. Now… however if you even press the tail slam button as teno you just cant lose that interaction. It went from a test of timing and positioning on both parties to just a complete “you cant do that” button on Teno. Please remove the actual set interaction and make it possible naturally. If a tail slam hits a charge then the charge should stop, but if a carno charges you before the tail actually lands on top of the carno, you should get knocked down. The matchup went from having the most unique and skillful interaction in the game to just being a stupid “no no” gimmick that the carno has to avoid. Teno had more than enough ability to kill carno and so did carno have the ability to kill teno. Lets not do this where we either make the tail slam uncounterable or make it impossible. Lets instead make it an interaction based on timing like it was in the past, where either party could come out on top when both players pressed right click.

coarse root
#

Implement for deinosuchus tail atack and deathroll in combat after grab . But especially tail atack .somehow beed to rise him a lil bit next to stego.

raw hearth
#

Carnotaurus needs to have more prefered food as well as the stam cost of ram should be lowered, and the 6s charge up needs to be slightly ajusted and should only be for things that weigh about half the carno’s weight or above. things smaller than about half its weight it should not have to have a charge up time carno is just in a sad spot unfortunately...

fallow relic
#

Tenonto stuns Carno by kicking him is getting ridiculous. I'm tired of Tenontos doing flying kicks, and this kick is stronger than all the overland dinosaurs' normal attacks, so this nonsense should be stopped as soon as possible.

worn rivet
#

Pouncing dinosaurs need the old stamina mechanics. They have no advantage in a fight when pounce is the by far worst ability in the game. At least gaining stamina faster than other species would give them some upside in longer drawn out fights.

jade flame
#

Teno kicking a tree for diet like coconut/mangos should allow the fruit to drop so we wont have to wait for it to fall or have a pachy to be there to bonk the tree

sharp sorrel
# raw hearth Carnotaurus needs to have more prefered food as well as the stam cost of ram sh...

Absolutely! TI_Perfect Adding onto this:

  • Increase diet amount gained from eating organs.
  • make carno require less food to fill up.

With the changes from the original post in mind, these two changes will help carno thrive as the small game hunter it needs to be (and also become a big QoL improvement for other playables since organs absolutely need to give more diet. In my personal opinion, I believe having low value organs puts pressure onto people and push them into thinking they have to punch-up to things huge compared to their own playable to get a decent diet, which should not be the case).

fallow relic
#

Tennontosaurus is walking around equipped with very powerful abilities. It is certain that this cannot be changed, but turning around while kicking turns it into a killing machine. I think we should take this ability from it.

boreal flame
#

Reduce Troodons grow time and add more green colors to its marking, I dont think I need to explain why 😭

finite flame
#

Carno needs more diet options. Not enough atm and I struggle to find it's diets.

bronze ledge
#

Ptera stamina drain for flying needs to be greatly reduced with the new changes to stamina spend so much time resting just to get one fish. Honestly feel like the food amount for schooling fish should be increased especially elite fish. Elite fish have been broken for a while now in different ways. doen't make any sense to eat a fish bigger than your head and get very little food from it.

calm pumice
#

#MakePetraFunAgain
Listen, Ptera is the ONLY bird in this game, and with that comes one of the coolest touches to the game... a quick - safe, get to watch all the action up close and personal, Ptera used to be the best! and at the old map it was great for a 20m session of the isle and left feeling satisfied, also had the highest egg success rate imo... Used to see them ALL THE TIME in the sky, these days? MAYBE the occasional one.

Theres 2 main things I think need to change about Petra to finally make it fun again

  1. Food - Its a scavanger? why not let it scavange and have the most diverse perferred food of any dino?
  2. Fix stam in all regards. Give us back easy flying, I understand if i go in circles over and over again ill eventually get height but the gameplay seems harsh, then the regen takes forever, WHY? a bird wants to fly, no reason i cant just fly around always and often.
radiant stag
#

Make everything able to jump. Not for the purpose of getting up somewhere to be able to eat omnis or herreras, but for the SOUL purpose of being able to get out of crevices. And I'm not talking about a purposefully built in hole meant to kill players, I'm just talking about a hill next to a rock where your dinosaur should realistically be able to step through only to find it's on some pixel where there's invisible walls on all sides and you lose growth because your dinosaur can't lift its leg up a little higher. Or else add an /stuck /unstuck feature.

I know those functions might take away from the realism of a game, but in true realism a dinosaur would not be hindered by a ledge one inch above its toes either. This is the only dinosaur game of the big three where every dinosaur doesn't have some function to be able to escape map flaws and it truly takes away from the enjoyment of the game.

vocal pelican
#

With Maia coming one of my main worries about it is the possibility of it outclassing Teno. Like obviously it’s bigger and probably stronger, but I hope there will still be reasons for people to pick Teno over Maia like there will be to pick Maia over Teno. It’s similar to Diablo vs Styraco and Carno vs Allo. It’s basic balancing and I’m sure this is being considered, but I wanted it to be said.

finite flame
#

If you're bit by a dilo a couple times you'll see holograms. These can be really good for the dilo player, but annoying for the player thats getting attacked. It feels as if these holograms have maybe 1.5x less of the real dilo biteforce, and I find that a little weird. They aren't actually real, they can just be seen because of the dilo venom. I say you should nerf these holograms, and make their biteforce 3 times less than the real dilos biteforce, or stop making it bite, and make the holograms to were they actually look like the dilo player running around, or sitting for stamina.

wraith smelt
#

I feel like cera's bacteria shouldnt be drained if it bites another creature that cant throw up ex, deino and other ceras

peak agate
#

idea To balance the stego vs deino, Stego suffers broken leg from deino attack, since we cant grab them ny there skiny little neck. seriously.... they are OP

proper kayak
#

Add a debuff feature for being inside of a mix pack - and/or for being over the maximum group limit.

Also open to see a buff for being nearby your group - as long as the amount of the buff matches the maximum amount of members for the specific dinosaur.

finite flame
#

Make Tenos be able to kick coconuts down from a tree, and break the coconuts with their tail slam. It doesn't really make sense why they're on Teno diet, when they can't do anything to it. Also make Orange trees a little shorter, so that tenos can actually grab them.

old cradle
#

So I have an idea to prevent mega-packing while still providing leniency to large groups of friends who want to play together.

I think that pack limits should be more of an encouraged suggestion, with penalties for exceeding it, but fairly. Somewhere, either in the asset selection menu or where you see your diet info, I think there should be an "average observed pack/herd size: XYZ" that was your recommended pack size that you could have without penalty. If you invited more people, you could still absolutely expand the group and see their names, but everybody in the group would receive a damage and health reduction to make up for the larger numbers. There's more than the recommended number of this animal, so they get debuffs to account for it while still being viable.

To prevent people from hanging around and just not being in the group to avoid the balancing effects, well, people have made plenty other suggestions to counter that. Vomit sickness, spasms, harsher debuffs, etc. You should either have to choose to join the pack (which would then adjust accordingly for the extra person) or leave to avoid getting sick/whatever debuffs were decided on.

I would love to hear other suggestions because I'm tired of hoards of carnos dominating servers

compact bay
#

Something needs to be done to make this game feel more playable as a Herbivore. This doesn't feel like an ecosystem in the slightest, looking at even just the types of dinos you can play, there are so many more carnivores. I have never seen a herd of Gallis roaming around the planes, socializing, and just generally being animals. Why, cuz the moment a Galli broadcasts to find other Gallis, hordes of Carnivores come out of the woodwork and. Something seriously needs to be done to entice people to play herbivores. Personally, I think one change could wonders, giving carnivores crippling debuffs for eating other carnivores. In real life carnivores have a high chance of carrying diseases and parasites, we all learned about biomagnification, right? When people realize they can't sustain themselves on other carnivores, they'll try to turn to Herbivores but since Herbivores all already died, it'll hopefully lead to a mass die off, with people then restarting as Herbivores because dying all the time due to starvation isn't fun. The other thing this'll do is bring some novelty back to being a carnivore, the image we all had in out heads as children was a Canro stalking a herd of like, hadrosaurs, and picking off a weak member when the time came. Right now, they experience is basically impossible to recreate.

Is what I suggest mean, perhaps cruel? Yes. And if, by some magic this feature actually exists in the game(I've never played a carnivore), it needs to be buffed to high heaven because I can't go two feet without tripping over a dilo or a raptor.

wicked nacelle
#

Reduce the cooldown for omniraptor's bite. I understand it could be said that it's now more reliant on the player skillfully landing a bite with good timing, but that's hard enough as is already when you feel like you have to wait until you can bite again. The ~2 second cooldown feels oppressive and unnecessary. You don't have to bring back the "spam" bite we had before, but it did feel so much better and it didn't need to be reworked or re-timed in my opinion.

timid brook
#

pachy hitbox is trash. i watched it connect with the air and my utah fell over.

boreal flame
#

nerf alt bite damage or remove the damage buff entirely, how does biting a different direction making u do more damage, especially cera, like it already has charge bite

finite flame
#

Fix Pachy fracture hitbox. I get hit in the head, and I for some reason get a leg fracture? I also get hit in the back, and get a head fracture? This doesn't really make sense, and it really annoys me when I run into Pachy, Teno herd.

icy niche
#

Add goats onto Omniraptors diets, finding 2 lines is way to hard for a omni especially due to the fact that as a baby it can't kill much aside from a goat

worn rivet
#

Troodon needs a rekit. Having to attack,evade, and pursue with stamina is insane. I feel venom is pretty inefficent as well. The low teirs need to be disreable to play. Troodon taking over an hour to grow, low hp, bad ability leads to no one playing it. Meaning you can grow a troodon and never see another one. Give troodon a type of paralysis which scales to it's targets size. So while Juvi dinosaurs will be fully paralyzed. Adult dinosaurs could be slower and use more stamina to run. Which would allow troodon to conserve stamina during the "pursue" part of a hunt.

rigid compass
#

Ive been in many groups and calls and people are avoiding tenos at this point. Its just not worth it. A bad teno player can do better than an experienced omni or carno player, all they need to do is get a single stun to hit, and they have enough stamina to spam it until it eventually does.

Carnos can at least leave after that, but other carnivores are one-shotted or out-ran. This update they are just way too good.

Pounce is hard to land with such fast turn in place, and
does very little bleed, giving teno enough time to just find water, mudpools, trees or cliffs to camp, and charge is only useful if you get a VERY good hit in the head or front, and ceras... well, honestly never even seen one survive a teno.

They used to be very skilled based as mentioned before in this channel, with the tail slam-charge interaction and were requried to manage their stamina.

It easier and more fun to hunt stegos then tenos, as stegos can be stamina drained with their missed tail swing. and they cant drain your entire stamina by chasing you mindlessly. Tenos can. They are fast, they WILL chase you and have 20 more kicks to use.

Not to mention they are being very successful at growing and surviving, so youll find them in groups of 4 to 6.

lavish tundra
#

Add like air bubbles for deinosuchus when its under water so its easier to detect them before you are in its mouth and it is more realistic because irl crocs have air bubbles too when going under water

pearl mural
#

Teno's hitbox needs to be fixed. The stun attack knocks down even when it hits the tail, and the kick attack causes damage even when you in front of Teno. Why are these hitboxes not fixed when we have removed the advantage of omnis hold on from the front and back?

grand meteor
#

reduce teno group limit

broken patio
#

Take off Deinos from Deinos diet please, also, more spawn zones for Deinos, just to go a different zone takes more than 30-50 minutes. 2. Improve AI to help deinos diet, its kind of boring that the only fish that helps with diet give the 2 lines, making growing up take for ever.

hot nebula
#

All carnivores rely on ambush, but all of them have a loud sound that gives them away before they have the chance to ambush. These sounds can be idle sound bites, really loud footsteps, or just a consequence of the main movement style of the dino.

When herrara is setting up for an ambush , it has to climb the trees, but as soon as it clings to a tree, whether they are clinging from the ground and climbing or jumping tree to tree and clinging to the trunks, make a really loud grinding sound that gives them away, if it wasn't so loud , it wouldn't be a problem, but the grinding can be heard from far away (lets say at least 5 stegos lined up head to tail). Half the time the set up for the ambush is ruined because of that loud sound. I wouldn't mind a sound queue when lunging that would alert and give chance for the dino your ambushing to get away or dodge, but even trying to be sneaky and moving along the ground to a place that has a good lunge position isnt easy because of the sound.

Then there is deino. Once deino passes a certain growth percentage, every movement in the water be that swimming or crawling along the river bed has the deino doing a loud grumble sound every three seconds that is audible to anything on land. To me it doesn't make sense that dinos out of the water can hear that sound. If that sound traveled only through the water, I wouldn't have an issue with that as it could help deinos know if there is another deino nearby that is moving, but dinos away from the waters edge can hear that sound pretty easily and it messes up ambushes. Although this definitely isn't as loud as herrara and you have to have heard it before to really know what the sound means.

Also why does dilo have the same booming footsteps as carno, honestly have trouble distinguishing the sounds from one another without visual half the time. I understand that it's a decent bit larger than omni raptor, but the footsteps shouldn't be on the level of a dino at least twice it's size.

gusty vessel
#

Nerf Stego

void dagger
#

Unsure if it would belong here or in #general-feedback but I think that giving all hatchlings, and not just Deinosuchus, the option to eat solid food would be a great step to making nests a better option for players looking to get a head start in life. As it stands, all hatchlings save for Deinosuchus are 100% dependent on their parents or another adult animal in order to not die of starvation. This means that should the parents die or otherwise be missing for any reason, a hatchling will die even if surrounded by otherwise perfectly good food, or manages to catch and kill a tiny AI animal, and provides an avenue for parents to deny their young the ability to play the game, consigning them to a slow, boring, and unfair death. If hatchlings could at least eat on their own, their survival odds go from "completely impossible" to "highly unlikely" in the event either of these scenarios occur, which allows for player skill to overcome the external (and uncontrollable) factors of parental loss or neglect.

icy niche
#

nerf nights, It feels like its constantly night in the game

lavish tundra
#

Can you make it easier to find food as both a herbi and carnivore. Add more ai to the game currently its little to no ai, make it like legacy where if your hunger drops below a certain amount more ai begin to spawn. And revert back to legacy where you can see water and plants when you sniff. Also make night less long

steep rampart
#

please remove the bite cooldown at least for smaller carnivores.
it makes absolutely no sense why a raptor or a troodon would have a bite cooldown.
what i mean is that you have to Fight almost only with bites.
Currently the pounce is almost unusable.
Just stand with your back or face to the raptor or troodon and you win.
The fact that you have to pounce exactly to the side is stupid.
You only have to be a millimeter wrong and the pounce won't connect.

boreal flame
#

Allow herra to pounce something thats in the water instead of the dive animation taking over

fathom stone
#

Omniraptor should have slightly better fall resistance, for it's size it feels a little silly snapping your ankles like a carnotaurus.

nimble cairn
#

Add a little more time to the spoil timer. My spoils are often spoiled after resting to stop my bleed.

errant helm
#

Place Herrerasaurus and Dilophosaurus on Cerato's diet. What's the point in Ceratosaurus being a cleanup crew glutton when its a picky eater

boreal flame
#

Whats up with deinos hitbox? My direct hits don't be hittin but like my indirect bites hit better than the direct bites? Like i've played with other people and alot of times their deino bites me or someone and it straight up doesnt work-

bold totem
#

Pachy needs a hit nerf, one hit and youre out of the fight / most likely dead, always results in broken bones no matter where they hit you. (2 ft away, no charge and the hit broke my legs) it's pointless to fight them

digital oak
#

make it so beipe can jump higher out of the water, maybe make it so it can do a little pull up with its claws? just so it can jump onto rock structures near the river better

fathom stone
#

Just a tiny stamina nerf to teno and nothing else, just a minor stamina change. 🤏

boreal flame
#

Allow troodon to bite at things while pounced if not bucking, (probably for ai or something similar of size) you can do this while pressing lmb

shell hill
#

Make Hererras tree jumping quieter, kinda ruins the element of surprise lol

frozen wasp
#

it takes too much stamina to concievably fight as a carno or an omni, and omni is obviously trash rn. This could be an attributing reason teno is thriving so much rn imo as these two served as its natural predators for years. It is simply not worth it to interact with a teno, as a whole.

finite flame
#

Buff Deino. Deino's bite speed is unfairly slow. I've been practicing Stego v Deino 1v1, and 2v1, and I noticed that almost every time both, or 1 deino dies, and the other is too low to continue fighting. Stego can swing 2X faster than a Deino can bite, and I think thats unfair. I also think Deino should be 1 of the only Dinosaurs in the game that can alt bite while running. This would make deino, stego 1v1s more fair, and easier for the deino. If y'all can't do that, then add more health to deino. It takes about 2 headshots from a stego swing and the deino would already be on red, or orange line. It takes about 8 headshots from a croc bite to get a stego dead, or on red line. I'd say if y'all changed this, more people would actually play deino.

willow abyss
#

a key for Herra to toggle, gripping/climbing vs running normal. This is to get out trees quicker without jumping/using stam. Also let the stamina regen while clinging to a tree, even if its at a slower pace than walking.

torpid cobalt
#

I timed the dilo venom yesterday and it took around 3m40s, only sitting down as a full raptor to fully clear it. Thats way to long esspecially considering you have no tracking during any of the stages as the fog dissapates. I didn't time it while standing, but if you get to safety / escape and are able to sit, It deffinetly shouldn't take that long to be able to sniff again.

Maybe in the lower stages of the fog we could at least regain a redused sniff range? Anything is better than the completely blocked sinuses.

deep tundra
#

Give the pt the ability to eat small things in the air.. how come when it's gliding it doesn't get stam back? Other dinos walk and get stam. Thr pt glides and can't smell or eat in the air!? Why play besides it being cool.

old cradle
#

Dilo. Needs. Nerfed.

I really don't care how at this point, but it is so bloated right now. Whoever was in charge of creating it had to be biased. For those unfamiliar with what they're loaded with, they...

  • Run faster than most everything else in game right now (except carno, galli, and maybe some others. I haven't tested troo or teno)
  • Have a decent stamina pool
  • Have a machine gun bite rate
  • Have more health than an omni
  • Is buffed at night
  • Has incredible night vision
  • Can obtain perfect diet from AI alone
  • Aren't worth it for big creatures to hunt because they're not on anything's diet, and their organs don't mean much to a full-grown cera or carno

And with their venom, they...

  • Blind you with fog
  • Take away your ability to sniff so you can't even track them via footprints
  • Skew your hearing because of echoes from venom effects
  • Deal passive tick damage over time
  • Summon clones that you have to tank a headshot from to kill

Dilo's only weaknesses are its turn radius and the fact that it can't jump. It's like carno in the sense that it can run away if it feels like it, leaving you severely wounded (or dead) and with nothing to show for it.

sour linden
#

please change omni bite cooldown again, its even slower then carno which doesn't make sense.

hollow socket
#

Please add a small mini map as it would help players who are new get to know the map better and adventure a bit more without worrying of not being able to find their way back

weak oxide
#

Being wounded should impact your speed by a small amount

vocal pelican
#

From what I’m getting at, fish was removed from Herreras diet and Teno was removed from Omnis diet.
These should really just be reversed, unecessary imo

outer marten
#

dont uinderstand how cera is slower than teno it means that cera cant hunt tenos nor escape them so cera is basically dead when 2 tenos spot it

crystal grotto
#

hi i mainly play herbi, although i feel carnis should be able to smell herbis in their diets if they are very close to them at least. it would disincentivize afk gameplay in bushes.

valid steeple
#

playing in the dark as a ptdon is challenging, i spend most nights grounded because I'm scared of flying into a tree and dying, i cant see a few feet in front of me, the only dino I'd ever log during night because it feels unplayable, on well lit nights you can get fish and what not, but a good chunk of the time its not well lit, and I'm forced to sit till I can see again. Not sure what changes could fix this, and maybe it's intentionally that way, but sitting overnight gets a bit boring and I just wanna fly yk?

finite flame
#

Make the night vision better. It's really hard to see as a baby, and I have no idea where im going at night. This is what I can see as a baby deino with night vision on.

ember cosmos
#

Someone mentioned carni hunger being over the top; it'd be nice to have a reduced rate while laying down at least. I went afk during night to do dishes and when i came back it was still night and I was down to like 10% fullness from just sitting there.

toxic prairie
#

Carno
Carno is supposed to be the “small game hunter” and it really struggles to do so.

Surviving off small game
The first point is organ values need fixing. I did make a note on this in this feedback I’ll provide a screenshot for. This will help Carno sustain itself on organs more.

Secondly Carno should have a unique food value as well. I am going to increase its overall food requirement so it will need to eat more from things like Cerato and Teno discouraging it from relying on them completely. Now For small game, Carno will receive a unique food value where any playable between 300kg-1T will provide Carno more food than it would get normally. So things like Omni and Pachy will now give it food closer to something that’s Ceras size. Allowing it to properly feed on smaller animals

As for killing Prey
Firstly give carno a proper Tokyo drift to allow it to properly slide around and juke attacks making it tricky to dodge. As a well timed slide would land right into you attempting to juke the Carno

Secondly charge is gonna remain closely the same. You will now need to hold the button (reason down below). Carno can knockdown anything under 1T and needs to charge for 3 seconds to knock anything else up to its own weight over. It will be a 7% activation cost with no stamina drain. Damage will start at 150 and over the course of 3 seconds ramp up to 300. Carno will cancel charging after 10 seconds to prevent spam. If Carno has charged for 3 seconds or less. Things like Teno can cancel charge. However if the Carno has charged for 4 seconds and above it will not be cancelled at all. If you see it coming you can get out of the way before a full charge hits. If the Carno charges early it might get the risk of a canceled charge

Thirdly Carno will get a new attack. By tapping RMB rather than holding it you will do a quick head thrash that can be used while running it will cost 3% stamina. It always deals 175 damage and can knockdown up to 1T and nothing more

shy crane
#

With all the unfortunate events regarding pteranodon, maybe a QOL change to the barely-playable could be that they can obtain all three diet nutrients from different species of schooling fish, the initial playstyle for ptera was pretty much just supposed to be a casual experience eating fish all day

lavish tundra
vestal kayak
#

Small balance suggestion/feedback (This is a repeat/bump of one I posted ages ago with some changes.)
Troodon's need a small speed buff to aid in their survivability against larger carnivores or other creatures.

Suggested Buffs:

  1. Increase the top speed of Adult Troodons to make then faster than most other carnivores (Exception, Carnosaurus). Suggested speed boost is up to 49 km/h (As that makes it faster than every other carnivore excluding the carno and sub-adult raptor while making them slower than the Gallimimus) however any speed that is higher than the omni raptor would be fine.
  2. Give the Troodon either a longer leap or a temporary, but notable, speed boost when dismounting a target that they've venom pounced.
  3. Venom applies a slight slow based on venom level (Note: This last one here is ONLY a suggestion if the first two aren't viable or, for some reason, possible).

Reasoning:
The Troodon is a fun, fast, quick growing little bugger that is meant to exemplify pack tactics and overwhelming a greater foe with a million tiny attacks.
That is great on paper, in practice though any hunt, even with a group coordinating via voice in discord, often leads to at least 1 (If not more) dead Troodons. This leaves those players needing respawn, get back to the pack, and regrow once more.
While not normally an issue, it becomes one when it is happening constantly and in fights that the pack of Troodons should feasibly win with minimal losses.
An excellent example was an incident where myself and a well coordinated pack (Using discord to vc) went to fight a juvi/sub-adult omniraptor. On paper we should win that fight with minimal losses.
Instead what occurred was the raptor either ran down every Troodon that was trying to act as a distraction OR it snapped them up after they did their venom leap by just running them down once they leapt off of it.
This led to us having to abandon the hunt as we lost all but 2 of our adult Troodons to it. We started the hunt with close to 12-13 fully grown Troodons.
Now, the Troodon has a maximum speed of about 45 km/h which allows it to be utterly run down by 3 other carnivores (Utah, Dilo, Carno) along with being unable to actually get away from 1 other (Herrera). These factors make it so that you are nearly guaranteed to just die if any of those 3 start chasing after you. Given that Troodons are going to be hunted by 2 of those 3 listed dinosaurs it makes it brutal to try playing as one, let alone actually playing as a pack. No one wants to, literally, waste 45 minutes (Closer to over an hour) having to regrow any time they need to actually hunt.

Just please let the small speedy boys actually fit in their niche of being small and overly speedy.

valid steeple
#

I've been playing alot of Ptdon recently and it's quite fun, but adding to what i said yesterday about night vision, there are a few lacking aspects of our flying friends.

  1. The stamina, while you can make it last quite a while gliding over the land, there is no recovery of stamina in the air, the Pteranodon was capable of flying up to an estimated 12,000 miles for days at a time, but I spend a lot of my time recovering stam on the ground, which gets kinda boring after a few reps, every other dino in the game regens stam while walking, why not regen stam while gliding? Even if it's way slower than resting or walking. We play Ptdon because its the only flying creature in the game, let us do it more pretty please.

  2. I feel so incredibly fragile, many of my runs have been ended by me taking small falls, a little ironic for a flying animal. This relates to the night vision issue a lot, being unable to see while flying has often ended in death via tree. I get it, the Ptdon is small and should have a small health pool, but sometimes i wish it could take falls a little better. And I wish I could see in the night, just enough to not be flying in a void.

  3. Diet, getting a perfect diet is a whole lot of rng, and is pretty rare on Ptdon. a few posts up someone mentions being able to gain all three nutrients from different species of fish, which would work great.

  4. Why can't we eat fish while flying? Having to land after every catch is a waste of time and stamina, and you always eat the fish whole anyways, as a Ptdon you should spend the majority of your time in the air.

More QOL than anything, Ptdon is fun, but there's a reason you don't see many around.

thick flower
#

Adjust all Dino bite cooldowns some Dino’s like carno can bite extremely fast while omni can’t, this not only is good for balancing but it slows the pace of the fight greatly.

vale shale
#

Pteranodon suggestions.

1: Decrease stamina used for flight, increase stamina use for attacking while in flight
-Reasoning: Pteranodon are very little threat to adult creatures, their attack is weak, and generally speaking they have to cover LARGE distances to find sufficient food especially in the games current state. As such, making travel easier, and attacking harder will allow Pteranodon to cover the distance, and the resulting "extra stamina" from this will not allow for increased harassment of other creatures and their nests maintaining some balance to that.

2: Better, longer ranged night vision then most other creatures.
-Reasoning: Flying as a primary mode of movement and hunting, we will be off the ground meaning the sphere of visions max width does not intersect with the ground, causing us to have little to no ability to see what is on the ground at night. Even more so with current lighting and night vision mechanics.

3: Implement better landing and perching mechanics similar to Herrea.
-Reasoning: As creatures who primarily rest in trees or on ledges, i have noticed MANY people having issues landing properly in trees, this is caused by simple inexperience, and that there are still many tree limbs that may appear solid but are indeed not. This leads to entire wasted stamina bars and many minutes of resting, often times leading to starvation, and dehydration. While less a problem for experience Pteranodon players, it has been brutal to watch newer or less experience players get burned by this.

4: Improve water skimming mechanic by making it automatically maintain height over the water at the cost of a small amount of stamina.
-Reasoning: in its current state it's extremely difficult to use and more often results in landing in the water and dying or being eaten. it's not just new players that find this mechanic hard to use.

Edited: Fixed grammer and typos for clarity in section 3 (simply > simple etc etc)

carmine mesa
#

I think every carnivore should have at least one ai for each diet slot

void dagger
#

Pachycephalosaurus is in an awful state right now. Changes made to it in an attempt to reduce the power of large herds of the animal have done nothing to change how problematic herds can be to slower animals or ones they have managed to fracture, but have drastically impacted their ability to defend themselves from animals they should otherwise be perfectly capable of fending off on their own such as Omniraptor and Dilophosaurus. The damage on their attacks - once the highest for their size range - has become laughably weak, matched or even exceeded by the carnivores it's meant to defend against. If pounced by even one raptor it's eaten alive, unable to remove the attacker without taking so much damage a single bite finishes it off, and slowed to a crawl leaving it vulnerable to the raptor's (likely present) packmates. Dilo, meanwhile, generally can just power through rams, with body fractures doing nothing to prevent it from abusing the knockdown immunity to rapidly bite the Pachy to death, and the inconsistency of Pachy's ram attack causing far too many situations where a ram that should connect and knock down a Dilo simply does not. In the horde test it even appears that fractures are either bugged or disabled on Pachy's attacks, meaning its main form of dissuading these threats is completely absent and leaves Pachy at the mercy of these carnivores that can run it down with impunity.
https://www.youtube.com/watch?v=29DOcJS1SoY

I feel that - should it be possible - improving the damage done to targets Pachy knocks down would be a substantial boost to its survival capabilities without undoing the work done to try and prevent Pachy from abusing larger targets. Otherwise, generally improving damage such that Pachy can adequately beat down the animals it's supposed to and adjusting other stats to keep it in line with its intended state in the ecosystem would be an acceptable alternative.

royal ether
#

The special attack cool downs on Pachy and Teno really don’t feel fun to deal with at all. You are left extremely vulnerable for using an ability to defend yourself for far too long especially since cooldowns like tail slam, kick, and claw or pachy’s ram and alt attack all share the same timer you essentially just stand there like an idiot and giving free reign to whatever is attacking you.

The cooldowns are ridiculously long, having to wait roughly 2 seconds before I can do anything but bite as a Teno or Pachy is way too punishing .

These cooldowns should be lowered to 1.25 seconds in my opinion

lean bolt
#

QoL suggestions for Beipiaosaurus!

Beip is definitely a neat little goober of a dinosaur, but right now they're especially lacking in two areas. These areas are Beip's adult breaching height and claw damage. Simply put, both are very poor. What makes it even worse is these two things (ideally) help make Beip feel more special and interesting, yet they remain lackluster and thus, Beip feels....pretty awkward right now. It swims, can't really fight well (even things around it's size) and growing makes it lose the majority of it's most fun ability; dolphin diving!

My proposed solutions:

  • Make Beip's adult breaching height around it's sub-adult's height (or make it even better!).
    Why the adult stage loses so much breaching height to where it feels like a slog to just use it for fun confuses me. It does nothing but make the feature unreliable and unsatisfying to use. Increasing the height gained dramatically should fix this easily <:)

  • Significantly increase Beip's claw damage
    Despite being described as dangerous for it's small stature, Beip's damage is honestly quite laughable (seemingly around a measly 25 damage...). Even the bleed isn't that remarkable. Increasing the claw's damage output to around 50ish per swing and maybe the bleed output should help Beip feel properly dangerous for it's size. Nothing crazy, but enough to deal with similarly-sized predators (or scare off slightly bigger ones).

  • Potentially increase Beip's weight/health
    Due to the above damage increase suggestion, it may bring up the issue of Beip's one-shotting each other to the face, which obviously isn't ideal. To quickly and easily remedy this, perhaps making Beip more durable would suffice, which regardless would help with it's overall survivability in an ever increasing roster even more. Nothing massive, but maybe an increase from 90kg to ~125ish?

Beip is such an awesome creature and definitely isn't "unviable", but that doesn't mean it couldn't use some quality of life 👏 TI_BeiPog

stone hinge
#

47km/h dryo

shrewd rain
#

Tired of getting stuck on 95% inactive diet slots because you ate too much junk food?
Tired of "too much" being "any at all"?
Why not fix that... by doubling down on it!

How it works:
(1) stomach drains and fills up much faster
(2) empty stomach does NOT cause starvation
(3) instead poor diet (only the lowest final state) causes starvation
(4) starvation drains stamina, not health, if you reach 0 stamina while starving you die
(5) all food has some nutrient attached to it but to different degrees (energy density)

  • organs offer the best nutrient/stomach ratio
  • preferred food offers a good nutrient/stomach ratio (nutrients last significantly longer than the stomach needs to get empty again)
  • most other food offers a poor nutrient/stomach ratio (nutrients don't last much longer than the stomach space blocked)
  • grazing fills up one nutrient (depending on species, but never the starting nutrient) only to a certain level G and also has the poorest nutrient/stomach ratio
    (6) nutrient slots activate at a certain level A depending on how much "excess nutrients" the species is supposed to have
    (7) G < 50% < A (see the little spikes in the imgae)
    (8) mutations may affect any one of the above aspects
    (9) nutrient and stomach levels don't grow with the character (= growth ticks drain some nutrients but add empty stomach space)

This should at least reduce the usefulness of "quickly inhale just the right amount of food and then forget about it for a while", reduce the frustration of "organic" gameplay and potentially balance out the different subsystems better.

digital oak
#

make cera slightly faster than teno

carmine mesa
#

honestly just re-think the nutrients system is doesnt make sense that you can only have a set number of nutrients active at once, taking a vitamin c gummy does not proclude me from also having vitamin b aswell. perhaps make it so eating your nutrients adds a timer that nutirient is active and the combination of multiple adds the boosts like we have now. but theres no set limit on how many slots

young socket
#

When we inevitably or hopefully nerf Dilo (as it is overpowered right now) please ALSO fix hallucinations not attacking targets who stand in water, or on steep cliffs. If the hallucination damage is symbolic of the venom doing damage over time, standing in water and steep cliffs does not protect one from the venom of a rattle snake after it has bitten them.

sullen dock
#

Stam nerf teno it only needs like 5 kicks to kill something like a teno but it can kick 40 times??

cursive apex
#

How about make coconut also gives herbivore water just a "littlebit"?

bold totem
#

Central Eastern Migration Zone does not spawn enough food if ANY

last grove
#

Teno needs a stam nerf, all of its attacks take very little stamina to use and it can, and often will chase down and kill anything they see especially in groups, and on top of that it has the best trot speed in the whole game so it makes it very efficient at walking things down.

sacred echo
#

Why is my full grown Carno losing hunger like he needs to be force fed as a baby. Surely that needs to be changed.

dull sorrel
#

make omni playable
(need stam adjustments,)

harsh cobalt
#

I feel like cerato needs some love right now, its slower than teno, it has a lower bite force than carno, it has very mediocre health, even with the body buff it just feels weak.

inner marsh
#

buff for carnos agil? its so painful when hunting deers

gusty vessel
#

How about different speeds in the mud. Lighter dinosaurs move faster than heavier ones. Many players stand in mud as an advantage against faster, smaller opponents who then no longer have any cangs

late storm
#

Sanctuary could be more beneficial to babies if;

The plants around the sanctuary poisonous to adults, but super nutritious to babies.
Babies would ofc, be immune to the poison and while eating the plants, they would also become poisonous to other dinos that try to eat them, for an unspecified and randomized amount of minutes. example 10-30min... ||Not up to me to decide the timer, but it should be randomised so that attackers cant anticipate a set amount of time.||
The point when the bees start to attack is when the plants start becoming poisonous to you too. ||You would still have the benefit of being poisonous urself while leaving the sanctuary!||

rustic quiver
#

Weather should change less frequently... Right now fog, storm and rain occures more than a clear day..

pearl mural
#

Nerf the bees why do they have enough damage to kill a ceratosaurus

digital oak
#

Cera still needs some attention. Yes, he’s pretty decent right now, but he performs worse than other dinosaurs in every aspect. He’s slow, inflicts less damage than a Carno, and has low health. so there’s nothing he specializes in, other than scavenging. He needs to excel in something. If they want Cera to be slow, he needs to be extremely strong since he wont be able to run away from anything. I still think it’s ridiculous that Teno is faster than Cera, especially since Teno is much stronger than Cera. Please give Cera something that he does better than anyone else. He needs a specialty.

ivory canopy
#

there are 8 locations where you can drink water with zero risk of a deino killing you and 5 where its near zero. then there are bridges everywhere so you dont have to risk crossings. like deino gameplay is just not fun on gateway please fix this.
either deinos need a move speed buff on land so we can get food or getting water needs to be more risky, by removing some of these places where there is nearly zero risk.

lavish tundra
#

why does pachy brake the legs of the most of dinosaurs from 1 shot and not even hiiting the legs, the only ones who don't brake their legs with the first bonk are deino and stego, but other dinos get bone brake with just 1 bonk, it also get's a lot of impulse when bonking and it hitbox it's so crazy, i think it's a bit overpowered...

cold lance
#

It’s very annoying when raptor pins a target down around its size during a fight, it basically one taps and there is no counter play to it. It needs to get changed up a bit

forest cliff
#

Even as a person that despises Deinosuchus, the ability for it to pick up heavier things if they are swimming is a great change. However, this leads to the issue of Deino's lunge being overtuned when used against other semi-aquatics.

On hordetest apparently a fg Deino can lunge an 87% grown Deino. I also know from experience that Beipis can be lunged by Deinos that are visually smaller than them. If things stay the same I imagine this will be a much more apparent when Austroraptor and Baryonyx are added to the game.

If it is possible, making semi-aquatics immune to the lunge's buff on swimming creatures could make smaller deinos less oppressive to the rest of the semi-aquatic roster.

shadow flume
#

buff herra stam regen, or make basking for herras a thing, ya know where if you sit in the sun your stats regen faster

earnest stone
#

Troodon's venom doesn't feels like a poison because it only makes you deal more damage... What about making it drain stamina or anticoagulant substance that makes harder to stop bleeding? I dunno I just think it should add some poison effect to the envenomed target.

wispy silo
#

The obvious fix for Troodon venom has always been a stamina drain. The second option would be a thirst drain. Think foaming at the mouth and becoming dehydrated.

Both of these make sense and mimic toxins today. But lets say the devs don't want to take that route.

Option C: Troodon venom causes the target to be detected through scent by other troodons. The detection distance increases with each stage of the venom.

This does 2 things: makes Troodons excellent at keeping tabs on their prey. And it makes Troodon grouping on a logistical level much easier.

tepid wing
#

Teno's alt attack (the claws) needs a cooldown. It doesn't make sense to me how some carnivores got a 2 second cooldown on their regular bites but teno can spam its alt with high damage and bleed even without stamina.

thick flower
#

Fix pounce hit box so an omni can't pounce from 2 meters away and pin me down literally 5 feet away from it

sacred echo
#

nerf fall damage 🙂

bold totem
#

Swamp migration zone chance is too high, last 4/5 logins and the zone is there. I've also seen a new zone come up only to change back to swamp 5minutes later.

lavish tundra
#

Please fix Dilo AI pathing along water and cliffs

devout mural
#

Fix raptors actually getting worse at 100%, best to kill off at 70-85%, stamina should be much better on raptors as they are underpowered in every other way.

weak oxide
#

Give Troodon better stam regen

fossil minnow
#

Pachy is in kind of a weird spot atm. It can somewhat defend itself well against things that are larger than it but it really falters when it comes to tinier things than it. While it can certainly fend off a dilo, it’s still puzzling to me how pathetic its damage output is against them and other smalls mainly omni. Omni is Pachy’s bane atm. One raptor pouncing a pachy can effortlessly shut down all of its offensive capabilities while another raptor can just facetank it to death which is absurd. Furthermore its attacks are incredibly clunky and hard to land sometimes just not registering whatsoever. Combine all of this together and you get a really really unresponsive and unreliable playable with varying levels of power. What would I propose as a fix? Firstly would be ofc basic bug fixes with its ram that im sure are already in the works as I type this out, also giving its little boost of speed it had when it launched itself would be nice. Along with this allow it to recover from hits quicker so it isn’t stuck getting bitten while it tries to defend itself. And lastly I’d give it a damage boost on knocked down targets when it uses its downward slam attack so that it has an actual reason to be used and heightens pachy’s damage output vs small tiers.

cobalt robin
#

Faster stamina regain for all dinos especially Pteranodon.

grand meteor
#

NURF tenanto bleed

fathom stone
#

Pachy didn't need the alt. cooldown

weak oxide
#

Make troodons footsteps more quiet, it seems like they make the same noise as a full grown omni. It’s impossible to sneak up on anything

strange thorn
#

ptera's night vision is so bad 😂

lime mirage
#

I have seen a lot of good options for a troodon venom buff, for example stamina drain, thirst drain, make the target detectable trough scent by other troodons. Another good option would be make the target weaker, doing less damage (in all attacks). We clearly see that the higher the venom stage, the more the prey shakes, and it would make sense that the target gets weaker. It would make troodon not a 1 or 2 shot anymore

shy crane
#

With dryosaurus being slower than majority of the carnivore roster and getting one-shot by them aswell they deserve to at least be the same speed if not faster then omni

willow abyss
#

Make Herbi stamina recover quicker, specifically the Stego. I had a 30%+ Stego and had to run from Swamp East Migration Zone to a migration zone at the top of the mountain RS I 12, before losing all nutrients. I was able to get there, and regain nutrients, but died because I was out of stamina and couldn't defend myself against a single adolescent Cera who was also being attacked by 2 Adult raptors. I was reserving my stam, but couldn't recover stam fast enough despite being full nutrients. I got more than a few good tail hits on the cera, but still didn't seem to do anything.

queen solstice
#

Greatly increase troodon's fall resistance when dismounting from pounce and allow troodon to run, jump & pounce on mud.

It's insanely frustrating watching people abuse areas to avoid troodon even when they have strong and capable dinos.

fossil minnow
#

In general just fix fall damage on hordetest cause its absolutely broken and ridiculous. Ive lost like half my health from two inch falls and then proceeded to survive leaps onto drops that shouldve killed me. Please keep tweaking fall damage.

orchid lagoon
#

Give Deinos some AI threats equivalent to boars ramming babies at young stage. Playing Deino in general feels very chill and safe without worry.

short oxide
#

-raptors are really low on the totem pole if a dino has a broken leg it can walk into a tree and get it off thats silly i think if a dino is running or whatnot and breaks it leg that should be a perfect situation where the raptor should have a huge advantage. yet the dilo simply walked by a tree and knocked me down and killed me extremely confusing in my opinion. Also the raptor is outran but almost every dino. Also a fully grown raptors stam is awful that needs looked into bad.

-not to mention the speed of carnos is kind of silly as well i get the cera isn't suppose to be fast but when it comes to vs carnos its it just silly how much faster they actually are i mean you are like straight up dead if you dont have huge bushes or trees to somewhat break some distance.

-"thick skin of the ceratosaurus makes it difficult to apply meaningful damage to them by creatures even larger than themselves. Not only does it have an innate stronger resistance to bleeds, but it has a temporary bleed reduction until sufficiently wounded." that is from the wiki and i dont feel like that is a good example of the dino whatsoever tenos/stego/carno have no problem whatsoever completely destroying them also i feel like everytime i have ever got into a fight even with the bonus bleed resistance from diet i always end up with a bleed off the first hit.

rose sonnet
#

Could we perhaps get a system for more options to dismount from a Dino we're pouncing? For example, a way to aim the trajectory/distance of the dismount (or to simply climb off the broadside of the pounced Dino instead of jumping off).

I agree that the constrictive dismount we currently have allows for mechanic abuse (ie. Forcing raptor/troodon to dismount into water or off a cliff by turning their body).

It's good to have environmental counters but the most effective counters like cliffs and water are a bit too effective, and 'waiting out' the target is less ideal because of the more lenient resource drains we have now.

sharp eagle
#

Not so much balance but a quality of life for beipiaosaurus, can you make his claw attack a pure right or left click instead of alternating dependent if you are in water or on land. As it feels really clunky and awful when you are trying to defend yourself and you accidently use a beak attack when you meant to use claw. Thanks!

static ruin
#

STAM ALTERATION IDEAS

Small dinos should be either getting more stamina regen, at the cost of food or other so they can travel more of the map.... OR they are getting a larger stamina pool or like less stamina loss. Metabolism rates should allow the tiny guys to go around much more than they currently can before stopping and laying still. Think of squirrels- they never really stop. BUT they are entirely reliant on food to sustain that lifestyle. So I think the same should qualify for things like troos, beipi, ptera, hypsi and dryo. The little guys just cant traverse the map nearly at all.

Raptors- raptors could use a stamina buff IF their purpose as their name suggests is to be an "everything hunter". Since it's basically a wolf of the server in its current standing versus the rest of the roster, it doesn't quite have the persistence/endurance hunter set up yet. With the teasers of dragging prey down & the cultural lore for these JP-esque raptors, I feel like they need either better tracking, or just more stam to run down & exhaust prey sources.

Both of these stamina discussions could also very well be a mutation gained by these animals, or a buff gained through well maintained diets. However- as it stands that is not the case. The galli increases its speed with healthy diets, the same is plausible for larger stam pools for raptors, and faster regen for small dinos.

crystal arrow
#

Currently Pachycephalosaurus can leg break an Omniraptor that is 100 percent grown, while the pachy is clearly small. The omni takes an insignificant amount of damage but still has catastrophic damage. Probably an issue. Also boars indiscriminately attack adult omniraptors which is unrealistic. Edit: the small pachy that I mean is probably less than 50 percent grown, small, thinner than the omni in question and manages to do almost no damage and a fracture

crude acorn
#

I have an Idea for Troodon that might bring back it's popularity. What if Troodon could sense/track weak players? Like, if a player is on low health (Orange at best) a Troodon, or a group of them could smell where they are at a close range, or they could glow red as they do when envenomated. This could make troodon more of a threat and scary, maybe you could make it so troodon can only sense at night? I always find myself waiting for players to finish fighting so i can try finishing them off, but I can't tell if their health is too high to pull it off, so I think this could bring troodon back.

bleak tangle
#

Make night vision for the Pteranodon better. Currently at night it is nothing but a pitch black screen and all you can do is sit and wait. It is even harder when you spawn in as a new dinosaur and its the middle of the night as you can't hunt or even see where you're flying. Also make it so if you are fully grown then you can swoop down and pick up baby dinos and fly away without landing

dense epoch
#

In general, work should be done to recharge stamina. The Pteranodon, for example.- Requires Stamina to start and fly. why doesn't she recover her stamina during gliding? When I ride my bike uphill I am exhausted, but when I let the bike roll downhill I can recover. This is how it should be with every dinosaur. Running slowly = recovery phase (not just at 60%) would be great

queen solstice
#

Make it so baby raptors take 0 stamina to buck off (possibly thrown off immediately) and deal 0 bleed

toxic prairie
random ledge
#

i think we need to reduce the likelihood of a stego standing on the bottom and not swimming. when a stego is standing in water and the water reaches the spines on its back and it's not swimming, that's silly. i don't think a stego could really stand still underwater without wasting o2

rustic quiver
#

Current growth time of Troodon is too long compared to his size and HP, most dinos can kill it in one bite. It should be shortened back to the previous time that he had on old map..

rustic quiver
#

Make Troodon camera be a little further so it's easier to look around in the tall grass and locate the prey...

lavish tundra
#

stego shouldn't be Op when he is small, he should be it when he is big, make baby stego gets weaker, so it makes more difficult growing and making people have an overpowered dinosaur

odd solstice
#

Beipi feedback time!

This man has felt somewhat forgotten in regards to other playables. I feel like it needs quite a few buffs, plus some other bonuses in its kit on top of that. From attacks, to movement, to general survival, beipi needs more polish and love in nearly every area. Below are several different pictures regarding my suggestion, which was too long to post in one message. If you have any thoughts or comments or criticism, let me know.

surreal raptor
#

soooooooo i've been playing carno for a few days now just to test it, and, while i must say it's pretty neat, i also must say that the ram needs a few tweaks... as you could expect, lowering the time it takes to knock smth down from like 6 seconds to 2-3 and lowering the stam cost by a lot, ive never seen anything that spends its energy 10 times faster just by lowering its head a small bit, it shouldn't be the same cost as running because you're literally gonna ram smth like a train but it shouldn't give you 10 seconds of runtime (approx) before your stamina bar runs, make it cost just a bit more than normal running for the sake of not having it be spammed, and, well, the cooldown is atrocious, would really help if it was lowered from 20 seconds to 7-10 seconds

so, in short, i suggest the following changes:

  • make ram stamina cost a bit more than running but that's it, current stamina does not allow you to waste any, and ram is a hell of a waste
  • lower the cooldown from 20 seconds to 7-10 seconds
  • make knockdown happen after 2-3 seconds of charge activation, not 6+ (half your stamina bar, immediately removes your trot regen)

also can we please have carno not have to swallow a whole school bus just to get a nutrient, you need intestines bigger than yourself to get the nutrient, how does that make any sense. the amount of food a raptor needs to eat to get the nutrient should be the standard (literally had to kill a whole dilo family as a 60% carno to get lines, wat da hell)

mellow orbit
#

can taprams from pachys not apply fracture to playables bigger than it pls

weak oxide
#

Give Carno slightly better turn radius, it's literally impossible to hunt anything within its size range if they know what they're doing. The only way to kill something is to face-tank them and that's not fun at all

queen solstice
#

With raptor now being able to rear pounce creatures - Pachy is in a pretty terrible state when faced with more than 1 raptor. I'm not expecting Pachy to beat 2+ raptors every time - but at least let it put up a respectable fight?

Like the matchup goes as follows. Pachy in the open vs more than 1 competent raptor = dead. Why do we have to hug trees and rocks to have a decent time vs omni?

Make it so pachy can run when pounced by a solo raptor, but 2 or more brings it to a trot. Also bucking takes a ridiculous amount of stamina.

fathom stone
#

My rough 'solution' for mix-packs

Rather than using the same icon for large groups/mix-packs possibly re-color or add another icon to indicate mix-packs specifically. There's not much you can do about mix-packs and it feels genuinely awful running into a group that's using it's mixed members to fill in their short-comings that you're not built to deal with it. There's no rule against it but I feel having a way to avoid it would be welcomed, the same way you're able to avoid large groups via the large group icon.

How does it work? Ideally the icon should only appear if members of different species stay very close in proximity to one another for extended periods of time, this would prevent said icon from just appearing in areas that are populated with players. It should appear after a span of roughly 3-4 or so minutes of said players staying within that close proximity and vanish once the players have been separated for roughly 5 minutes. I feel like it should require fewer playables for the icon to appear compared to the "large pack icon."

What about abuse? I feel like this option is a very passive way to help players avoid mix-packs. I don't feel like this could be abused either as it's just an icon, a player following another player just for the icon to appear for griefing purposes could easily be killed by the person they're attempting to grief due to how long they need to be close to said player.

What if I want to play with my friend but as a different dinosaur? You still can! It's not against the rules, however mixing does pose a balancing issue and I think if you're going to have the advantage of a mixed party then players should have the advantage to avoid it too.

What about herds? The large pack icon already appears currently for them as well, I don't see why this should change.

This idea is rough but I haven't seen an idea outside of "stress" debuffs which are abusable.

normal dust
#

A pachy should still be able to buck if an adult omni and a fresh spawn omni latch onto you, It makes 0 sense that we can no longer buck once a fetus sized rat latches on with an adult omni becoming a death sentence

frozen wasp
#

Long time raptor player here: the ability to pounce from the back is nice, but omni still feels like it has been turned into a lower skill dino than it once was. Stam obv limits you to a great level, however I am more worried about the counterplay. Yes omni is weak when its not pounced onto anything, but once its actually on there your only option really is just to run to a tree, which is boring for both players. I suggest buffing bucking- to where it takes less stamina to buck but it does more stamina damage to the omni. Also please nerf the utility of baby omni. In a pack hunt if you kill one omni, he will just come back and latch on to you as a microscopic little chicken that prevents you from healing and possibly doing some attacks, etc. In conclusion: give more counterplay to pounce, nerf baby Omni, but perhaps buff omni’s weaker ground game. In the tap pounce era, omni was that versatile and agile dino that could punch up if he was good enough. Now it feels like he is played like a group of leeches that just latches onto you and drains your health in a mob

gentle adder
#

Would make the Cera more depending on Bodys.. could make it (especially the charged bite) less effective without a body, but a bit stronger at a body. For example -20% charge bite dmg without but +20% with bodydown buff from what it is now (Numbers just for the example could vary much more).
I mean this mostly as a slightly nerf to it without the bodydown buff.
On the other side Bacteria gets away pretty quick on enemys that get a bite. This could hold on a little longer, maybe even to slowly track something down by knowing it should puke at some point. Bacteria now vannishes quick complety.. Make it slowly decrease could also be an option. It not a big deal getting bacteria at the moment since its gone before the fight is over/continues.
IF played right cera already is very strong and somewhat too strong without a bodybuff imo. Telling as someone mostly playing Cera.

errant helm
#

Give ptera a crap ton more nightvision. This thing's a "mess around" playable and has the most restricting night vision i think i've ever seen in this game

toxic prairie
#

Cera Feedback

Cera has really gone downhill since vomit lock was removed (for good reason) and seems to have a really hard time defending itself. Nor being able to escape much due to its poor speed. Here is what I think would help Cerato out

(Body buff as it is, is fine)

. Bleed Resistance will no longer go away after certain amount of health is lost. It will always have a natural bleed resistance

.Bile will be changed a bit. Bile will provide small debuffs due to your dinosaur having bile in their system to damage taken, damage output and stamina consumption while bile is applied. For the first 10 seconds bile won’t affect you much and you won’t notice any difference. After bile being applied for 30 seconds and above is when effects start really kicking in. 50 seconds is when bile now will heavily punish you. This helps Cera get the upper hand in fights and brings it more of a staller niche actively punishing players who stick around and fight too long

. Alongside this changes to vomit will be made. You can no longer make a sick player revomit and cerstos bile doesn’t go away when you vomit. It will stay there and go down as normal (more bile means the longer to heal it off). Bile also takes slightly longer to go away. Cerato vomit also cannot be healed normally and must require a salt rock. This makes Cerato much more threatening and a somewhat better vomit over the regular overeat vomit which can be healed quickly.

To counteract Ceratos new changes its speed will be slightly reduced to 39 and its stamina slightly increased making it more of a slow brawling staller who can corpse bully

fathom stone
#

Does bucking do anything? Is it worth it?

Bucking honestly feels like it punishes you more for doing it considering how much it drains your stamina. It really feels like there's very little counter-play to omni's pounce outside of trying to use the terrain. Buck should knock them off after 3-4 seconds rather than just drain their stamina, for a handful of creatures that single pounce if held long enough can bleed them out and there's nothing you can do about it. With the buff to their stamina they received sometime back the stamina drain from said bucking really isn't very much which means they can afford just to stick to you like glue.

Also freshspawn omni should not be able to drain a FG's stamina the way it does. It shouldn't take anything to throw them off.

The amount of times I've seen people ask "Is bucking E?" or "Does bucking work?" is absurd because it's not bucking anything off.

lavish tundra
#

just gonna talk a little bit of what no one talks, herbivores hunt carnivores, it should be the opposite but how herbivores are much better right now than carnivores, you must be a lot of carnivores just to hunt 1 herbivore, and i know someone is going to tell me " you are just not skilled", not even that, but even with skill you can't kill anyone, not talking specificly of herbis, but if you try killing someone with your skill is useless, because is so easy actually to hit someone with: a bite, tail slam, bonk, etc... i think the main problem ain't the hitboxes, i tested it with some people, and i'm almost sure that the hitboxes are good, the problem is that the bite range counts when you press the "CLICK" button in your mouse (1st attack) , for fixing this, developers must make the bite range starts when the animation of the attack is finished, not when the button has been pressed, like this we could fix one of the most annoying bugs/errors in the game, i know is being under development but like this we could make the game feels much better.

swift goblet
#

beipis claws should be a threat to things like omni, currenrly herra can facetank a beipis alt claw attack. with claws that big it really should do more damage and be a glass cannon

proud flare
#

Make not being able to sniff part of dilos 3rd stage. The venom itself is fine imo but that i cant track the dilo anymore after it bites me ONCE makes it impossible to hunt them as a bleeder or slower dino in general. Either make tracking them easier or reduce their speed but the way it is now, they can easily run from anything but a carno if they choose to abandon the fight.

keen crown
#

Herrera damage/bleed is way overtuned it can 1 shot creatures 3x its size from relatively low heights which is just silly

grand meteor
#

Delete bleeding from fresh juvi raptors

gentle adder
#

Cera bacteria could slowly decrease on bitten enemys instead of vannish completely after a short period of time.

placid sandal
#

Can we reduce the herrera bleed on drop(herrera main here dont burn me at the stake) in trade for some more speed? It would let it branch out amd hunt smaller things in open areas. Because being reduced to dropbear only has made it very difficult to hunt anything outside of Hotspots(staring at you NE pond) not a big jump just like 46/48kmh. Enough to hunt down similiar sized dinos. Because if i drop on a raptor/pachy(60%ish)/or mid sized cera etc. I wanna be able to run them down for bites. As of now unless you 1 shot they just run into the open and your screwed.

normal dust
#

fresh spawn omnis should not drain an adult dinos stamina. it makes 0 sense and not in any way balanced especially with players being able to constantly spawn in teh same area after death. they shouldnt affect adult dinos in any way. theyre fast, they can run away from anything, they shouldnt be fighting an adult cerato or teno

royal sedge
#

make the night shorter if dino runs away in the night you can't follow them + the map has to be different because crocks can't go everywhere contect the rivers together #stego are lock in 3 places on the map for there buffs

strong drum
#

Adult Beipi uses way too much stamina when swimming, both slowly and quickly.

uneven tangle
#

My ptera was killed by a raptor who pounced me while I was in the air. It was not anywhere near physically reaching me, but the pounce still knocked me down (stopped my flying animation and made me fall, but the raptor didn't pin me and I didn't take damage?) and it finished me off. I think the pounce hitbox needs to be revisited! Edit: this happened on the hordetest

toxic prairie
#

Simple suggestion but allow dryo to kick while running

cerulean rock
#

With perfect diets (all 3 slots a different nutrient) now reigning supreme, there's little reason to EVER go for a 2 or 3 of the same nutrient-based diet. While I'm all for variety = better, I have a proposal to make the other diet combos worthwhile again without being too oppressive or superior to perfect diets.

Make hexes drain one by one when you have multiple of the same nutrient.

If you have 2 protein and 1 lipid, one protein will ALWAYS sit at 100% until the second redundant protein drains to 0%, then the leftover protein will drain as normal.

If you have 3 proteins, 2 will be locked at 100% until each drains one by one.

This gives players some more freedom of choice with their diet; a 3 protein diet will still be inferior buff and growth-wise to pro/lip/carb, but some players might enjoy the tradeoff of a less powerful animal for less stress of maintaining their diet. Trading vulnerability for the option of having much more wiggle room/exploration potential without feeling locked to migration zones or popular areas.

Making same diet hexes drain 1 by 1 also gives the added benefit of no more irritating struggles to keep a perfect diet, too. Currently these scenarios happen all too often:

You have a perfect diet, but they're low. As you're eating your lipids (third hex), your protein (top hex) runs out... Only to be suddenly filled with lipids because you're trying to fill your third hex, which will no longer refill because hex 1 took priority. So now you're stuck with 1 hex half filled and greyed out and another hex only half full.

If hexes had to fully drain or be fully filled before a new one would crop up, this would make the above scenario never happen again because even with the top hex now empty, hex 3 would be the one prioritized: it would require lipids to reach 100% before it spills over into a new hex.

Lastly, 3-diets would be more maintainable; rn animals that swallow food whole can never reach 100% with all 3, esp beipi fishing.

normal dust
#

hordetesting: after trying omni out the pounce has become very wonky and you can pin people if youre slightly near the tip of their tail, this not being a ping/fps issue. their new pounce box towards othe rdinos backs has become way too big that its just weird. ive seen my friends pounce a herrera who technically jumped away but didnt, they teleported back into the pounces hitbox, ive pinned and have been pinned by other omnis when pouncing near the tail. ppl just get snatched into the hitbox

flat elbow
#

bring back more spawns for the deino TI_DeinoPathetic

sand glen
#

Add a debuff to Carnivores that stay around each other in a group for a set amount of time.

boreal flame
#

Idk how this would work out, but with how loud troodon call is, maybe make it so if ur spam calling or wtv, an arrow points into the general direction of where the other troodon is, it's hard with the sound bugs but idk

willow abyss
#

Bepi should get a slide ability in mud that triggers when sprinting in mud, to increase their movement speed in mud (maybe not sprint speed, but at least normal walking speed).

last grove
#

Make fast getting up using the wasd keys take stamina to use again, it should only be used for emergencies, not for example being able to spam it in the middle of combat with no consequences.

cinder apex
#

Edit: I mispelled Carnos for Carnis in this. Whenever I say "Carnos" I meant "Carnivores" TI_Facepalm

Carnivore Mixpacking is bad for the game in general. Even if I admit i've done it because friends are in the server and happen to have different dinos sometimes. But I agree it needs to be stopped. So many people do it, and it breaks not only immersion, but also the balance. You can't possibly attack a Deino outside water if there is a Carno covering it. There could be something like carnis getting sickness from staying around other carnis (without damaging eachother). And ESPECIALLY Carnivores hanging around Herbivores.

If anything, it should be automatically punished with a \slay. It could work like this.

Whenever Carnis hang around eachother peacefully, (that is, not attacking, not threatening, you could run a timer in form of a score system. Points automatically increase with being too close for too long. You could also get sickness from attacking the same animal another species of carnivore is attacking.

If that score reaches a specific Value, say, 1000. Both dinos would start getting sick and start losing health. Attacking eachother would decrease that score and keep it from increasing.

To avoid it being cheesed (by staying a certain distance away to avoid it) it needs a timer to start it. Imagine it starts after they stay close to eachother, say: 50 meters, for like, 5 minutes. After that the score starts to increase and won't start going until they're at least like 100m apart. And after that the score is kept. If they close in again, it would start to go up again. After a said score is reached, both dinos need to get away from eachother OR DIE.

prime solar
#

Night time is waste for gameplay. Its so dark, you barely play the game during that time. It makes more sense to quit and wait for daytime. Cant anything be done to improve night vision again, and maybe have night a bit faster ?

if its just me, so be it. Just an observatrion from my side though

toxic prairie
#

Hypsi Feedback

. firstly I want hypsi to be bumped in durability (not weight) and visual size. Make it slightly taller than troodon and make its weight somewhere around 60kg or 70kg (helps it not always be one shot)

. second we will give it growth, however due to grass visibility change and a visual change to its size it’ll be far better to give it growth. You can also make its growth extremely quick around 30 minutes on perfect diet (helps when elders come)

. allow Hypsi to enter sanctuary’s I don’t see how a troll hypsi spitting at tiny Juvies who just spawned is worse than a troodon camping to kill them. However it cannot gain nutrients from the mushrooms past 60% growth

. it’s spit now will have 3 charges. Each charge taking 30 seconds to reload this way you cannot keep spamming it at people over and over. (Spitting once while the charge is on cooldown resets the timer for first charge to prevent spammage of spitting)

. give it its climbing

. spitting will now have 3 more effects. Perfect diet will have the spit be as normal where it blinds you and will now deal scaled damage on weight to anything considering its literal acid. Helps it defend itself from herreras chasing up the tree

Having 2 or 3 Carb slots will grant the target a slower run speed for 5 seconds. Still causes acid damage

Having 2 or 3 protein slots will give the target a small sickness effect that makes them vomit if they continue moving for 10 seconds. If they stop moving/sit down it will go away in 5 seconds

. Spit is now a wide cone instead of a precise arrow. If spit hits the target anywhere it’s applied.

Having 2 or 3 lipid diets will give it a spot that does not deal damage but infact slightly boosts healing for 10 seconds to the hit player. This is more for a support hypsi playstyle in herds giving up the ability to use spit on predators

. spit no longer stops hypsi momentum

queen solstice
#

Don't want to seem negative of course. I think the update has added a lot of great things that have made the game a lot better. I'm enjoying a lot off the additions, so thank you for a good update!

But when it comes to balance, it seems like it has been actively ignored time and time again. Leaving us with terrible balance decisions for months.

Since December, Carno has been a shadow of itself. It takes way too long to knock over prey, which makes hunting frustrating. I ignore Pachy's in general due to this, since it's pretty much suicide to face a Pachy without charge. The stamina cost on its abilities are also too high. Overall a pretty mediocre playable carried by its speed and hp so at the very least you get to run away after a few hits.

Omni has received a very massive buff in terms of rear pounce - which is whatever, but with the addition of bucking being useless. It makes facing omni's downright unfun. Juvi raptors are very oppressive, taking a FULL GROWN PACHY 47% STAMINA TO BUCK. While Full grown raptors take an insane 80% stamina. It's like it wasn't even tested. This forces every creature to either be fast enough to avoid the omni matchup or use terrain at all times - which isn't fun for anyone

Facing an omni in the open is nearly suicide. I know - probably an exaggeration knowing the playerbase's skill, but if a player is actually good it doesn't take much to make omni a huge threat to an unfair degree.

Pachy is its own problem imo, but that's its own post lol.

Balance patches are necessary to make a game fun and fair. Please consider looking at the problem playables and ones that are largely affected like Pachy. It leaves a bad taste when it take months to get them into a functional state.

lyric iris
#

New night vision is cool for deinos but now we cant see annything at night under watter. The old one was better imo. Also i dont understand why reduce ai everywhere when it was working and put more fish when its unecessary

lost wren
#

I think we should not be able to hear the slow movement of deinos underwater I dont get how a ambush hunter can be heard lurking underwater slowly when its all purpose is the not be heard underwater and creep up to the people who are drinking

mild wyvern
#

regen stam while sleeping

gentle adder
#

3rd cerato spawn.
getting camped by raptors with no hobbies aint fun 😄

lean bolt
#

Beip could really use all sorts of polish right now, but two things I feel are needed above all else right now are it's breach height when adult and stamina decay when swimming underwater being improved.

PLEASE consider letting adult Beip's breach much higher/further (similar to sub-adults) and making them more stamina efficient in water. It's so strange that growing a Beip to adult feels like such a punishment on both fun and survival. <:/

lyric iris
#

3rd adult carno dying from hunger. Either i die to 17 raptor pack or i die because no food. Let me play solo, give me this option and fix ai i beg you. Same number as before in more areas it was perfect

bold totem
#

Horned Melons no longer fill up diet. gives like 1% its bugged

hollow sleet
#

make fish ai slower

tacit brook
#

Dilo AI clone path needs work. As soon as someone gets attacked by dilos they either get on a rock or go near water to avoid dilo venom which is not realistic. If you get bit by snake venom doesnt stop if you get on a rock..

toxic prairie
#

The Issue with Bucking

Bucking in The Isle has always had (no pun intended) very shaky balance. This often stemmed from one of two outcomes.

1: the bucker drained too little stamina off pouncers that the buck is essentially useless because you constantly drain your own stamina leaving you hindered more than it helps

2: bucking drainage for pouncers being too high that it never properly lets them get bleed off due to constantly lowering stamina and needing to rest for awhile.

Neither way has ever really worked out very well and always felt unfair for the pouncers or the bucker

My Solution
Buckers
You will get 3-4 charges for bucking. Each one plays a short animation and kicks the raptor off. This doesn’t drain stamina from pouncers or buckers. Every charge will take off one raptor meaning if multiple pounce you, you’ll use up more charges. Each charge taking around 40 seconds each to be renewed

After using all your charges, if you buck again you will start consuming 10% stamina each time you buck meaning you need to manage when you buck and not waste them all in one go

Pouncers
Raptors have a single charge to Brace which allows them to stay on while you buck. However this drains your stamina further. Meaning you can counter a buck but at the cost of needing to use more stamina. Or you can choose to not brace and get a short pounce off which basically would apply short bleed and keep wounds open (renewing a charge for brace being around a minute)

Conclusion
This is to help bucking seem fair on both ends of the fight while still punishing buckers for being reckless and spamming it to get raptors off

thin geyser
#

Guys, how much can deinosuchus be fixed? He can't do anything anymore. It needs to be strengthened somehow. 70% of the food you eat is other deinosuchus. In the water, terrestrial dinosaurs can see deinosuchus from a few meters away. His stamina goes away in 5 seconds. He doesn't have speed as such anymore either.

midnight tundra
#

growing deino is insanely hard now
do something about it!
i think old deino spawn size is good enough

frozen wasp
#

if you are fighting or fleeing from a carno, he will typically barely knick your tail repeatedly from meters away and chip away at your health though you never actually made a mistake, might be desync, might be hitboxes, but it always happens

valid creek
#

Please take a look at Teno/Carno hitboxes :) Matter of fact, please oversee all hitboxes just in case. These should not have hit me. I know latency exists, but my ping is still good and these just pose an unfair problem. Especially if you're playing rather well but they get a free hit in because the game said so. Im assuming this goes here and no me playing omni in both doesn't mean i want this just for omni. Beyond the carno clip, no hitbox should extend like that i feel.

rigid compass
#

We could use a buff on omnis bleed. In Spiro 5 omnis could take down a stego, and thats a reasonable number. 5 players against 1. In Gateway, last time we killed a stego in a pack was of 10+ omnis. It just takes incredibly long for them to bleed out.... giving enough time to find a spot to camp, where omnis cant pounce, or just stand in mudpools.

fallow relic
#

I think tennontosaurus kick and tail abilities should get stamina debuff

bold depot
#

Now denio came a very good buff which is nice but I still think that his bite power is low now rex will come to the game and rex has a very strong bite power but rex bite power cannot be stronger than denio because in real life denio bite power is much higher if denio bite power does not increase trex will bite 400-499 (probably) and I think this number is low so denio needs to be strengthened by a bite but no if we accept trex bite 400-499 else

fossil minnow
#

Fix Ceras charged bite. It currently does the same damage as a normal bite and that’s absolutely absurd(might be a bug though). Also any amount of damage no matter how insignificant will stop the charge bite from happening. Why?

white roost
#

Deinosuchus is pretty unplayable now. You can't be out of the water at all for any extended period of time. There are areas we can't even get to anymore because your stamina and water drain so fast that you die before you can reach it.

quartz ingot
#

I honestly feel like carno needs more stam or something, I get its charge attack does a lot of damage especially to things like Omni but thats completely normal because of difference in mass but can we be realistic here. For a Dino that runs, has calves the size of watermelons this guy deserves to have less stam depletion at least because the whole point of carno is to be able to run at the enemy and bite them. it's whole kit soley relies on its speed and stamina and when you run out you can't exactly do anything at all, you can't even recover stam depending on how much you lose. Unlike Cera and Omni, Omni's can just jump on top of something nothing else can get too and just sit to get stam, Cera's has a buff when around a certain amount of bodies and the size and causes others to vomit as defense. Carno really doesn't have anything else but a ram attack which causes you to lose your stamina. If you run out of stamina quick you literally cannot do anything as a carno, you got no venom to distract your enemies, a buff and disease bite to intimidate your enemy, or a jump to safely to feel secure of the situation. Just a thought but i think Carno deserves a bit more love. If less stam depletion seems a bit much then AT least let the carno retrieve stamina no matter how far down it is. If its standing still or crouching allow carnos to regain a certain amount of stamina so it's actually able to use what its capable of doing.

bold totem
#

Stam no longer regens while sleeping, that makes no sense.

uncut topaz
#

Please remove the audibility of deino in the water, even when he walks on the bottom, he can be heard very much, it kills gameplay deino

thin geyser
#

Take away the sounds made by deinosuchus underwater, why is it that when I swim at the bottom in the center of the lake, everyone who wants to on the lake shore can hear me? Why do you hear him breathing out of the water? I think this needs to be fixed.

shrewd rain
#

Diet buffs idea:
exact numbers may vary

Stamina and locked health systems got nerfed into the ground, because they were deemed to punishing.
It would probably be a better idea to tie them into the diet system to make their gameplay effects significant but somewhat avoidable:

  • trot stamina regeneration threshold 90%
  • walk stamina regeneration threshold 40%
  • locked health regeneration rate 10% of health regeneration

Next simplify the buffs into four types:

Carbs:

  • reduces trot and walk stamina regeneration threshold by 5%
    ||-> I feel this is big enough of a buff to stand alone, but not quite as "must have" as outright regeneration or drain reduction.||

Protein:

  • increases health, fracture and blood regeneration by 5%
  • increases locked health regeneration by 50%
    ||-> For generalised healing with a bigger focus on locked health, so it's less limited to near-combat situations.||

Lipids:

  • increases scent range by 50m
  • increases NV range by 10m
    ||-> Flat increases make this more interesting for animals with poor base values while still allowing animals with high base values to gain an edge.||

Diversity (counts the first slot of each nutrient):

  • increases growth rate by 10%
  • increases incubation speed by 20%
  • increases hatchling growth rate by 20%
    ||-> Growth relevance is reduced later on, but nesting still makes it relevant to fully grown adults. Max. 60% seems a lot more balanced.||

The second slot of each type gives 2x the effects.
The third slot of each type gives 3x the effects.
If you have at least one active slot of a type any other active slot of a different type still gives you 1x the effects of the first type.
||-> Diversity gives you a higher buff total, while allowing specialised diets shine in their area.||

Example:

Diet -> Buff
000 -> <nothing> (decays to poor diet)
C00 -> C + D
CC0 -> 3x C + 2x D
CCC -> 6x C + 3x D
CP0 -> 2x C + 2x P + 3x D
CPL -> 3x C + 3x P + 3x L + 6x D
CCP -> 4x C + 3x P + 4x D

frozen wasp
#

i was experiencing dilo venom and the hallucination decoy was literally stuck on a rock and i kid you not I go behind the clone and bite his tail and it still somehow hit me. Absolutely insane

willow abyss
#

With all the greenery in Gateway, there needs to be more edible plants for omnivores/herbivores. Not nutrient plants, just plants they can fill their stomach with till they can get to a migration zone.

tropic bramble
#

Tenontosaurus should not be able to alt attack (forward claw) when it has 0% stam

unique root
last grove
#

No Dino should be able to alt attack when it has 0% stam or make the damage done significantly reduced.

last grove
#

Let hypsi be able to keep moving while spitting, it sucks that while your being chased and you wanna spit behind yourself to blind whatever is chasing you, you stop dead in your tracks and you'll probably die. It also doesn't help that hypsi is pretty slow for its size. 💀

fallow relic
#

Once you get Ceratosaurus' body buff, it becomes very powerful, so I think it should be balanced by changing its stats.
my suggestion:
Weight:1.500KG
Max Speed:41.2 KM/H
Bite Force:150
body buff should be reduced to 25% or removed completely

edgy crane
#

Omnis should pin to the ground like cera is weighting 1300kg and 1 omni 450kg so 4 omnis pouncing at once should pin him to the ground i know its powerfull but its gonna be more herds of ceras and omnis also the Buck should be more randomly like 50/50 sometimes IT randomly make omni fall down and sometimes IT should not

tepid lantern
#

Dilo's bite damage feels a bit overtuned when it reaches adulthood, so although this might be a controversial statement, I think its bite damage should fall off in increases as it grows after it becomes venomous, so it's not still doing a large amount of damage in addition to its ghosts when fully grown. It can currently take down a Pachy in a few hits, but from its structure and head, it looks like it should be a bit more frail.

toxic prairie
#

This was a bug all the way back in U4.5 but it would be very cool for Carno to have dynamic drifting depending on your speed and angle of turning. It would make it a proper plains hunter while hindering it more so in forests as it wouldn’t be able to burst through tree lines anymore

gentle adder
#

stego mostly fine but tail still hits way further than its lenght is, not nice ._. (could be hit reg in general)

quartz ingot
# edgy crane Omnis should pin to the ground like cera is weighting 1300kg and 1 omni 450kg so...

maybe instead of this, it slows the dinosaur down instead. depending on what the omni's are pouncing and how many are pounced onto the dinosaur should cause it to slow it down due to the amount of body weight is on it but in doing so possibly make it depending on how many raptors are latched onto the dino it causes you and your allies to lose stam a bit faster as a debuff for the omni.

thin geyser
#

A young Deinosuchus should be faster, have you seen how crocodiles or alligators run in real life? Deinosuchus is also no exception, although it lived a long time ago. You can leave sounds and other water debuffs for Deinosuchus. But he needs to increase his speed. Since you have made realistic water for him, then give him speed.

pearl mural
#

Please slow down Tenontosaurus's horizontal movements a little or reduce the damage of its kicks. Isn't the thing about this animal being that it is strong from behind? When we get a chance to attack from the front, it turns 180 degrees and kicks again, and its kicks are so strong that it takes almost 1/4 of your health, so where is the logic in this?

rancid pilot
#

I like the idea,
that crossing rivers involves risk.
I like the implementation that Dinos can drown an swimming animal with up to 75% weight.
The Bary Concept saw a similar mechanic (drowning).
I really hope this math stays in play.
It adds a stronger survival aspect to the water biome for land animals and semi-aquatics.

fallow relic
#

Ceratosaurus speed should be 41.2

elfin goblet
#

Update ALL stamina costs to be reflective of Gateway's new stam system

Since Gateway has launched, most creatures had their stamina values on actions like running, attacking and other actions reduced accordingly, but it seems some creatures were left behind. These are some creatures I hope can be looked at

Galli kick while moving still costs a whopping 5% stamina. Given galli's role as an endurance creature with a hefty stam regen time of over 4 minutes, this should absolutely be reduced to increase the viability of the creature

Carno charge costs 10% on activation, and an additional 10% per second, and requires to be held for a notable duration for max value. I don't think I even need to express why this is bad given Gateway's stam, and carno's current stamina lending it more to an endurance playstyle.

Hypsi charge jump costs around 20% stam. This is insane, and while I am aware that you gain a small regenerative burst after the jump, it still costs a LOT of stamina. (update, it actually costs 25% stam. I actually undersold it lol)

Lastly, and most controversially, stego's attack costs 5% still, despite being effectively the only "alt-attack" in the game that cannot be used while out of stam. This leaves stego incredibly defenceless after only a few swings.

pearl mural
#

Add drifting when using ceratosaurus charge (m2 alternative)

last grove
#

Give pachy stun on fracture but only a max of 3 times for each different type of fracture.

fathom stone
#

Omniraptor should have a cooldown for pounce, some herbivores have a cooldown for their "abilities" and carno has one too. Omniraptor right now just spams pounce and since bucking doesn't really work it really makes fighting omni frustrating.

Omniraptor can also just pounce from behind meaning it can pounce from majority of angles, with the stamina buff it got previously, buck not being ideal and with the new pounce-to-pin/grapple mechanic on the way I feel like we're inching back towards OP omniraptor.

lament owl
#

please give ptera more stamina 🙏
i fly/try to get fish/fly up a bit once and have to sit down for 10 minutes just refilling stam

solid knot
#

Please check and fix carno bite range, is to high compared with other carnis

shrewd rain
#

Too many things have Cerato on their diet. Is it supposed to be a corpse bully or dessert?

frozen wasp
#

Double pteranodon stamina

fallow relic
#

Tennontosaurus abilities are very strong with its kick ability Stam cost %2 tail cost %3. I think we should at least increase these numbers by 1% to ensure the balance in the game.

gentle adder
#

make deino tails a full Hitbox.. not just the first 2/3 all of it ..

solemn eagle
#

I don't know what they did but the raptors feel too broken, I can't get rid of them with the e and with the new spawn I only find packs of 10 raptors

last grove
#

Carno needs a serious rework #1 the supposedly small game hunter isn't suited for hunting small game at all since a tap ram doesn't knock down anything and if you do manage to ambush someone from far away to use your charge at least half your stam is now gone and if you didn't kill your target with your ambush they will likely get away since they are much more agile than you and your almost out of stam by this point. #2 carno is arguably much better suited at hunting larger dinos like cera and teno since they aren't that fast and agile like the smaller dinos, carno can spam its tap charge and still be able to do max damage only reason why carno doesn't dominate teno like it does cera is because teno has an enormous stamina pool allowing it to spam its attacks. I believe you should make carno a better small game hunter that's suited for killing the small dinos and not the bigger ones by changing the charge, and maybe the charge turn radius and stamina rate because right now it takes 10% of your stamina to activate and for every second its active it takes 10%. For example maybe make the tap charge able to instantly knock down small dinos but lower its damage but make it that the longer you hold the charge the more damage it would do for a max of 400-450 also you could maybe increase or decrease the charge stamina % it takes to activate this it just one possible option.

chrome grove
#

I think it would be cool of teno had a tail swing. Not like a stego or anky, more like a running tail swing. The way I imagine it is the teno running and then suddenly pivoting it’s body causing is tail to swing around and strike what ever the target may be, like a baseball bat. I haven’t really thought about if it would make teno unbalanced or not, I just imagine it’d look pretty cool.

I’d imagine it would do more damage than a tail slam, while of course using more stamina than a tail slam. Like the kick, it would send raptors and some other Dinos flying, especially considering it the teno would be moving at full speed and transferring a lot more energy into the target. The attack would have very good range, as the tail would travel in a large sweeping arch in front of the teno. Of course this attack would not be incredibly fast and would be relatively easy to dodge, as the teno has to accelerate to full speed and then the attack itself would have a relatively long duration. Just something I thought would be cool🤷🏾‍♂️

sour glacier
#

pls fix this damm stam change, i run for 30 seconds then i have to sit for like 4 minutes to regen half of my stam and some dinos literallt depend on their stamina, deino cant get to many places since u need to sit like 5 min to regen stam its pretty ridiculous

spare tundra
#

After playing deino for over 12 hours yesterday, i kept dying back to back as deino without passing 45% growth each time
need 2-3 more minutes out of water time. Can't get anywhere fr
(been playing for over a year)

shrewd rain
#

I think the juvenile buffs need to be revisited, especially after the recent-ish stamina and nightvision changes.

Right now juveniles get reduced stamina drain and reduced nightvision range.
In combination this means you rely on spotting bigger things early enough, but also can't do that when it is dark.
Not only does this result in the game essentially showing you the middle finger when you spawn in at night (compounded by many juvenile skins essentially glowing like lightbulbs) it also affects darker areas like forests (you know, the places you often want to be in so you can use the vegetation to hide from or lose bigger animals).

In return the stamina buff is pretty huge and almost feels like you can sprint or swim forever, so you also kind of get the impression you are punished for not doing so all the time. So juveniles also end up zooming around a lot which also reduces the potential for good interactions.

So in essence juveniles are needlessly good in some areas, but needlessly bad in other areas, which turns gameplay rather awkward and "luck based".

For example there could be the following adjustments:

  • keep the stamina drain boost, but make it weaker
    ||-> stamina should, just as in adults, feel like a limited resource you spend||
  • instead add a stamina regeneration boost
    ||-> to somewhat compensate for the reduced mobility, could be stance based as in adults or flat||
  • remove the nightvision reduction entirely and make juvenile nightvision range equal to the respective adults
    ||-> as a small juvenile you are already at a disadvantage at night, due to the overall lower spotting range, no need to make it even worse||

The core gameplay should still be based around keeping your eyes open, staying near cover and spotting threats early enough to react with your otherwise more limited capabilities (in terms of speed and power).

tacit brook
crisp wasp
#

Please look over the growth times again... Why would Carno take only 18 minutes longer than Utah to grow when he is much stronger and faster. Same with cera and Dilo, of course you will choose the strongest dinosaur if the growth time is almost the same anyways. And Galli taking 1 hour 50 minutes?? No wonder you dont see Gallis or smaller herbis anymore, its just not worth growing.

astral token
#

Not sure where this would fit best, but everything is at it's best right now, except for the pteranodon. Whilst I understand that the thermal updraft system requires more work, I don't understand why the Pteranodon's stamina drains faster than anything else in the game at any growth level? It's not even a big PVP dino and yet again spends most of it's time on the ground regaining stam rather than in the air. Maybe give it a lot more stamina until the updraft system is here?

neat orbit
#

Dryo used to be the pick to play when you wanted to get on and play something pitiful with little time investment. Now it's still pitiful but with 3 times the time investment.

brittle jasper
#

Please give Teno back the ability to tail slam straight behind if it's looking forward. Currently it's either left or right, no matter if my camera is in "neutral" position :/

little drum
#

The probability of pachy causing omni to fracture is too high. When omni is attacked by pachy, it is almost impossible to resist.

violet horizon
#

since when can a dino auto-detach a raptor by running into a tree. That's stupid... it defeats the whole point of the mechanic. There's already a bucking mechanic to counter jump-latching... jumping with a Raptor costs alot of stamina and takes good aim and skill to hit. Sideblinding an attached raptor to a tree takes no stam and no skill. It is an easy-out counter to an attack that takes skill and is expensive... it's literally the raptors whole thing. Without it there is no point to them. It means any creature can easily out-stam a raptor who keeps jumping simply by running a little.... this isn't balanced. Can that not be a thing anymore? Thanks.

trim python
#

make pachy able to knock dinos off trees that are not latched one, cause in my opinion its not making any sense being able to knock coconuts down palms but zero effect on anything else

fallow relic
#

In my opinion, damage taken from the tail should not cancel the attacks, this seriously renders the Ceratosaurus feature ineffective.

gentle adder
#

Dont give herbies the ability to sniff meat anymore. This just leads to unnecessary food deny.
Why can they afterall ? If its ok then give carnis the abillity to sniff leafs to camp around potential food as well, would be fair and the same unnecessary food deny again.. it just doesnt feel right..

toxic prairie
#

Once again asking for tail damage taken should have a cap at 25% health beyond a certain threshold (example a Allo biting a Raptor tail would negate this) so things can’t just chase and get lucky latency tail hits forever

sleek kindle
#

Either restore how fast Deino Juvies were so they can avoid predators or decrease their water drain. We can't avoid them in the water anymore due to how slow we are, and hiding is off the list due to how clear the water is now. So our only potential route is to get onto land before they get close in water and to outstam them and pray we dont meet a terrestrial predator. Also, it'll allow Juvies to reach spots their larger counterparts can't. I've seen how many ponds there are on the map, with essentially no way for a deino to even get near them without death. This will allow Juvies to grow in these ponds, and if they wish to not starve, they will slowly move back to the Hotspots as they grow up.

cerulean rock
# elfin goblet **__Update ALL stamina costs to be reflective of Gateway's new stam system__** ...

Troodon is another one that feels like it got massively neglected in this area. I've been playing it much more recently with the addition of Pattern C; I played it a ton on Spiro and managed some tough solo hunts in the past, taking on plenty of animals larger than me and whittling them down through a mix of pursuit and pouncing, refusing to let them sit.

...I can't do that anymore.

The stam cost per pounce coupled with how quickly your venom wears off means that if I want to actually hit 3 stacks, I need to keep the pressure on consistently. This means pounce, chase, pounce, chase, pounce, chase, with VERY little time to trot and let stam regen or else I either lose the prey or go back to square 1.

I've either had to abandon hunts or end up dead way more often that I'd like because the mix of time pressure + stam drain leaves me under 60% fast, making me play riskier to try to hit all 3 pounces before the prey runs very far, instead of properly using stealth to my advantage... Because I fear my stam getting so low that the entire endeavor is pointless.

Not only that, but you're punished far more heavily than even omni for missing pounces... Which is easy when the thing you're pursuing is fleeing. Omni has the inherent advantage of being a bleeder, having a better stam cost for pouncing, AND clinging being its primary way to kill allowing it to rodeo its prey instead of consistently chunking its own stam by tap pouncing. Troodon not only can't afford to draw out its hunt with how venom stacks work, but the main method in which it delivers its venom is so costly that unless you're hunting a juvie or AI that will 100% die in 3-4 pounces, you're better off being a scavenger regardless of skill level.

Edit: And even if you do land all 3 pounces and turn them purple in scent, what then? You often don't have the stam to keep pouncing and get value from the 3x stack anyway, especially if you miss even just one pounce while getting those stacks.

fallow relic
#

Ceratosaurus is very ineffective against Carnotaurus one on one because its ability to attack by dashing has been removed, so if the dash feature in its charge ability is made available optionally, I think this will increase both the balance of the game and the diversity of strategies in battles.

rigid compass
#

Increase troodon 3rd stage time! As mentioned above, its a real hard work getting to it, and resetting usually means abandon hunt. If im correct right now its either 40 seconds or 60 seconds... If dilo venom could last for 5 mins, why cant troos? 👀 or maybe 2 and a Half?

frozen wasp
#

Troodon is completely unplayable above 50 ping. You die in one shot while already on something or whilst 3 meters away. Everyone I know has experienced this, its not a skill issue. Please fix the desync issues or at least temporarily buff troodon’s survivability until these issues get fixed.

kind steeple
#

Mix packing should make your hunger go down faster cuz your salivating just an idea but maybe not bad

thin geyser
#

need to increase stamina and water reserves for Deino

fallow relic
#

I think the attack speed of Tennontosaurus' alt left click, that is, its front foot claw attack, should be reduced because the attack speed of many dinosaurs has been corrected, Dilophosaurus and others are a little more balanced thanks to this. However, this ability of Tennontosaurus hits very quickly and also corresponds to 125 damage, which is equal to Dilophosaurus alt attack and we see that Tenonto is in a much superior position thanks to this attack.

pseudo panther
#

Deinosuchus is very loud underwater, but quiet above it. I think it shouldn't be like this, the sound tracks are mixed up.

lavish tundra
#

Pachy should not be breaking carno legs. concussions are fine tho.

proud flare
#

Skimming filling pteras water would be a nice addition

keen crown
#

Ceras manual vomit seems to reduce the rot timer by around 2-3 minutes per vomit and you use 20% nutes food and water per vomit which is way over the top. Currently in this state it has no pay off, it is essentially tank all 3 nutes to ensure 1 is protected. Id say it would be better to not have the vomit drop nutes but to only drop food and water, this would mean there is actually some benefit to using the mechanic.

random ledge
#

with a deino lunge, you cannot drown either sub carno, sub ceras, or sub teno. it lacks damage and stamina. please return deino lunge damage to the previous level or significantly reduce stamina costs for it. when an 8 ton croc can't drown a couple of hundred kilos dino, it's very silly

nova barn
#

I think that ptera should have more playable dinos on its diet. Right now it's only a couple and means that it is entirely useless in the no AI servers. Would be fun if it was worth using to hunt juvis, or at least be a reasonable scavenger option by being able to get diet from the bodies of dinosaurs that are more commonly used. Right now the only dinos on the diet are troodon, biepi, and maybe hypsi? That doesn't leave any real options for ptera to be used in the no ai servers, but it would be fun if we could. Being a scavenger would force us to the ground and would therefore create more interactive play for the ptera as well.

covert forge
#

I played Teno since evrima first came out and it’s always been my favorite playable. But recently there came changes to it where after tail slamming it can’t use any attacks for a solid 2-3 seconds. I’m not very fond of this, considering tail slamming does not do nearly as much damage as kick does and tail slamming already locks u in an animation where u can’t move. I think that’s more than enough and there shouldn’t be a 3 second attack delay as well ontop of that. Kicking is already the better alternative, it does more damage and bleed and u can basically spam it. Tail slam does light damage and its purpose is to stun ur attackers to deal additional damage. But with the attack delay usually ur attackers are able to get up in time before the game lets u deal more damage. I personally don’t think there should be a 3 second attack delay after tail slamming when ur already in a vulnerable state while doing it. If some might think it’s too op this could be balanced out by possibly slightly increasing the amount of stamina it takes to deal attacks. Currently it only takes 2% stamina to use a kick and if u deal headshots u can 4 shot a fg cera, basically killing it only wasting 8% of ur stam.

hazy moss
#

add spawn timers for hypsi and troodon. one person coming back over and over to grief after losing is not fun.
people are also using this as a tool to drain stamina by pouncing with troodon after i kill them, then in turn their old pack of a different species can kill me.
if this how we are meant to play ill be doing this every time i lose lol.

rustic quiver
#

Simple question. Where is AI? Finding some is now a day of celebration

lean bolt
#

A QoL suggestion for our beloved Monkey-Gator, THE HERRERASAURUS!!!! TI_herraTI_herraTI_herraTI_herra
TL;DR: Dramatically reduce the stamina costs for leaping from surfaces.

Herrera is loads of fun and an excellent hunter with it's pounce. Beyond that however, it's rather....lackluster. It's quite sluggish on both land and water, which is fine in concept. It's arboreal after all, so surely tree travel would be better, right?.....right? Well, not really no. Aside from climbing being horrifically slow (which thankfully is being addressed), the stamina costs for leaping between trees/surfaces simply add up way too fast and makes tree travel very inefficient....which leaves Herrera with no good methods of traveling.

Of course, traveling on the ground will always be more straightforward, but that doesn't mean tree travel can't be made better. After all, most players agree that climbing is super fun anyways. Plus we need more fun activities to do beyond 24/7 deathmatch. So my suggestion is to simply heavily reduce the stamina costs for leaping between surfaces. That's it. Now you might be thinking "but won't that make pouncing too forgiving?" Not at all actually! The risks of pouncing prey isn't from stamina costs, it's from missing or not killing them immediately. If that happens, they either retaliate or simply leave the area. Stamina doesn't affect it much.

🫵 Climbing is great! 🫴 But it could be better. This change does nothing but make tree travel more enticing and, when faster climbing comes, will make Herrera feel like a proper arboreal animal! 👏TI_herra

lavish tundra
#

Give Deino better NV Underwater. Literally cant see anything, pitch black. May as well be an terrestrial lizard and not be aquatic. The NV was fine before update....

gentle adder
#

Wasnt able to record that right now (sadly) but a dilo wiped me off as Omni on a hallucination (fell off like at a tree, then got the hit by it). This should not be a thing obv. (hope it was just a bug)

gentle adder
#

Get rid of Fight-Respawn-Raptor.. or make em non bleed til a few minutes into playing.
Getting followed til Valhalla by freshies is far from a fun and balanced game experience (imo).
Its just heal /regen deny by throwing respawns into somebody. Its bad for gameplay and performance since there will be like 20+ dead puppies around to kill someone, just because someone else cant accept getting beaten/killed/eaten. (even if it was defensive).

fathom stone
#

My recent experience playing Deinosuchus

  • While challenging, I think it's far more fair with how small you spawn as opposed to previous builds where I could grab an Omni nearly out of spawn.

  • Your last 3 tons is a tad jarring, from 65% to 100% growth I gained the majority of my weight going from roughly 5.6 tons to suddenly 8 tons. I personally didn't mind the long growth and felt it fit for the apex however the growth percentages just felt a little sudden rather than balanced throughout the growth.

  • Even with the more harsh stamina/thirst drain I was able to travel from the Swamp to South Plains with ease, granted I was quite hurt by the time I arrived I felt the risk to travel in order to get a better hunting spot was fair and I did in fact see many other dead Deinos on my rounds over who weren't as fortunate.

  • The current audio issue is frustrating, it's very loud and despite being underwater your bites, movement and idle grumbles are all audible as if you're resting at the surface of the water. It's impossible to hunt elite fish, lunge or eat in general without being heard by those outside the river.

  • The night-vision doesn't feel much different to me from previous builds, it's a bit harsh on the eyes with the near neon-green lighting but I'm overall indifferent about it.

  • Elite fish are far too fast for fresh-spawn Deino in my opinion, they're incredibly difficult to catch with how erratic they are. Frogs are hard to come by, as a fresh-spawn it can be a little frustrating finding diet food outside of scavenging but not impossible.

  • The new spawns are a nice change, while again difficult you can in fact travel to ponds not connected to the main riverways. It's hard yes, but very much doable.

  • Stamina for drowning is rough, an adult Teno can out-stam an adult Deino and if the water isn't deep enough there's a solid chance it gets away. This makes for fore-thought being more important when you lunge, it's harder and it should be.

neat orbit
#

Probably an extremely not accepted opinion but I would favor pachy being tougher to kill but doing significantly less damage over the monstrosity it currently is. However fun it feels to absolutely crush a Utah like a soda can, I don't feel like it's healthy how it interacts with the world. It feels like it was given speed and the best crowd control in the game to evade predators, but it does the opposite of evade

frozen wasp
#

3 teno kicks and i am half bleed as a carno, i immediately ran and sat down. Ridiculous

languid tusk
#

Hypsi feels kind of left behind, The game is not complicated enough for its sole purpose to be a "beginner dino" nor is it a good intro to the game anyway. Troodon over shadows anything you would do with Hypsi.

My suggestion would be give it very high fall damage resistance as a niche and allow it to grow like other dinos so your life has a bit more worth and immersion to it.

valid creek
#

Please.....teno's hitbox range is too big... reduce it.

thin geyser
#

improve the bullfrog. for a dinosaur with a stomach the size of a frog, it makes up for very little food

solid knot
#

Herrera bleed shouldn´t be so strong, there is no point and no escape, one with and nothing to do, you can rest all you want you will bleed aniways, in omni case, cuz dilo can be all screen and black and keep bleeding that you dont die

echo smelt
#

Realized there is a balance feedback tab sweet I'll move this here,

I notice a lot of people talk about things like balancing issues and certain Dinos needing to be equalized/buff/nerfed etc etc. Honestly a lot of the balancing is relativity at this point. It's not that things are broken or unbalanced for the Dino/'s itself; it's the fact that some of the Dinos that one would call "OP" is due to the fact that they simply don't have a good counter yet. (Important to remember that Legacy had a lot of diversity in different Dinos and thus more things to counter) Evrima is catching up to this....

A good example is the stego. I often hear how stego is OP. And in all honesty I don't think it is. Because I foresee the coming bigger threats that will challenge the stego. Such as rex, spino, acro, allo, and other big contenders. If anyone remembers stego in Legacy it was a glass canon. It dished out some decent damage but after 4-5 chomps from rex it was dead. IMO the stego is in a great spot for future bigger threats. (Yes currently there isn't much to counter it besides running away.)

So to whoever is reading this let's not focus on so much balance and complaints to the devs because simply put the game itself will balance iself out once more dinos come out. Another example would be ff the rex came out without the trike, it would be super OP and people would say to nerf it. But again the issue isn't the Dino itself it's the lack of counters.

So what I'm getting at is if the developers were to nerf/buff/balance things as they are now it wouldn't set them up for future development as well. Why nerf something now that most likely will need to be buffed down the road? Why waste time on so much balancing when all contenders haven't entered the arena yet? Lastly, I think the Developers are on the right track with balancing and so far I've had a great PVP experience. If you run into a dino you lost to, what dino were you playing? If you expect a raptor to 1v1 a stego ehh...

carmine mesa
#

Lower carnos regular bite damage and increase his charge damage and add knockdown and maybe lower the stamina cost. Right now using carnos ability is a liability that will probably get you killed

fallow relic
#

When I come across a carno while playing Ceratosaurus, I get very scared because sometimes I can't hit it with the charge attack, so I prefer not to fight a carno unless I find a body buff. Because in all statistics, Carno is ahead, only Cera's charge attack is better than him, I think this match should be balanced a little.

frozen wasp
#

Using carnos charge ability is throwing in about 70% of combat encounters. However given its issues with being overpowered in the past, I think its balance needs to be reconsidered beyond statistics alone. The run up is a decent idea, however in practice this essentially means that you have to use half your stamina bar to knock down a dino that is 1/3 your size, which is a little pathetic feeling. Furthermore, i have noticed when pursuing small game, it really doesn’t matter how agile they are compared to you when it comes to your charge. Just by tapping the charge button whilst following behind a dino, it will almost always get chip damage due to desync and the huge hitbox, very frustrating way to die as the prey, and very boring way to get kills as the carno. The only situation where charge actually works as intended is where you ambush prey from long range. This will essentially guarantee that your stamina is cut in half, and also it is EXTREMELY likely that your prey will hear the very distinct and loud charge noises and immediately run. Carno is a mediocre ambusher, and a cheap pursuer. One needs to be decided on and balanced around. In the meantime, I suggest nerfing charge damage, but decreasing the run up time necessary, and possibly buffing the bite damage to compensate for lower charge damage. I don’t want carno to just run into anything slightly smaller than it and nuke its hp again, however I do want carno to be able to fulfill its niche. It feels like playing an incomplete version of itself.

solid knot
#

Herrera jump is insane, is worst that a Cera charge bit you in face, you will bleed out no matter what, and just one single jump that doest requiere anything especial

willow abyss
#

Dilo hallucinations should not be able to keep attacking after originating Dilo dies. It was me and only 1 other player on the server, so no option for other players to interfere.

edgy crane
#

carno ram is too weak it should be like in older versions with the same delay but doesnt need to charge for 4 seconds to knock off someone or less stam usage

toxic prairie
#

Ideal Cera tweaks

. Cera will now scent the same while walking as it would when standing making it a constant sniffer of food rather than needing to stop every little bit

. Bones now give more nutrients while still staying relatively low food

. Ceratos bleed resistance will now stay until it reaches 25% health and below rather than 50%

. Body buff gives its attacks a slight boost in power due to its aggressive nature with wanting to protect food (basic bite bumped to 200 and charged bite max damage 350) helps it possibly fend off bigger targets like Allo while on a body

Bile changes

. Bile will no longer go away when you vomit and you cannot make a player with vomit sickness vomit again via bile. Bile also takes slightly longer to heal from and slowly goes down rather than all at once

. Once vomited bile/vomit sickness cannot be healed without a salt lick

. Because bile stays on you when you vomit it will inflict debuffs due to your playable being sick from an infectious bite. For the first 10 seconds the debuffs will not affect you much. Once at 30 seconds the debuffs will start increasing in severity up to a maximum 1 minute where you will have the worst possible debuff numbers

. bile debuffs include: attack damage lowered, damage taken from attacks increased, stamina consumption increased

conclusion
This is to help Cerato get a better set niche as a corpse bully/up close punisher for those who wanna attempt to fight it. Cause as it is, current Cerato isn’t punishing in the slightest

sullen dock
#

Jumping should only use 2.5% and not 5%

brisk flax
#

make fish slower instead of going super fast

vocal pelican
#

If I’m honest, I think I liked carnos mobility (acceleration/turn radius) better back in update 5 than it is now.
I hope I’m remembering how things changed correctly, but correct me if I’m wrong on anything. But carno back in update 5 had a slightly better turn radius but worse acceleration than current carno, who has a crazy good acceleration but worse turn radius than update 5.
While it’s fairly easy to not loose a target now, the turn radius makes carnos very easy to dodge despite their speed. It for some reason feels so much clunkier to play than it used to be. There’s also the fact turning just a little too far seems to make you loose your speed, and you just go back to walking, tbh not sure what’s going on or the technicalities of this.
Update 6 carnos were still clunky don’t get me wrong, but their better turn radius made them much better at hunting small game than they are now. I’m not sure how good they’d be balance wise, but I’d be curious to see it balance tested against the current roster.

In short, they were still carnos in terms of mobility, but they were at least…. comfy

The animations (especially for juvis) were also so much better back then. The sniff was so expressive why did it get dumbed down? Like oversimplified logos

arctic monolith
#

In my opinion, while the new deino growth is more realistic, the juvi speed should be increased (for realism and balancing)

My idea:
Hatchling is the slowest, as it should be. 12km/h at the oldest hatchling growth.
Juvenile is the fastest, (as it is in gators in real life) the speed increasing rapidly to max out at 24 km/h.
Early sub-adults (38% - 50%) will see slow decrease in speed, to about 20km/h by the time they can grab a teno on land.
Late sub to adult will see a decrease in speed until the adult speed of 18km/h.

Why? It will give a new playstyle to juvi deino (or give it back it's old one) but more balanced. Would make gameplay as it way more intresting.

mild wyvern
#

please just make it so that rain can prevent dehydration as its almost impossible to migrate for dinos like deino.

glacial cedar
#

one baby croc lunge bite drag you underwater thing takes a fg Beipi to half with bleed? baby croc? 50% what can i fight in this game?

undone pier
#

Less stamina consumption from kicking as a galli. 5% is too much.

lavish tundra
#

Reduce deino lunge distance and increase its cooldown on land.

**Why? **That is a movement that happens because they propel themselves in the water, makes no sense to happen on land. Make lunge have a longer cooldown, these movements also require a lot of energy and aim, they don't just spam it, cold blooded animals make one big movement and rest a little. Also this way smaller deinos can outrun lungespammer larger deinos, which makes sense because smaller ones run faster on land than larger ones do, until this last update that is. Now most small deinos will die to larger ones due to this new ridiculous lunge, like it wasnt enough not being able to see a thing.

Prioritize fixing underwater NV and swimming noise.

Why? Young deinos at night cannot see a thing and for some reason swimming noises can be heard even far below the surface so everyone nearby knows their location when they move. I dont know what you think was fixed but im entirely sure many more important things were broken when you did, deinos can hardly be played now. Also, fish spawn still is ridiculously low for no reason at all, for about a year this has been an unaddressed issue.

As of the last update deinos are largely unplayable. It was already tough to survive as one, but now younger deinos cannot outrun larger ones, they cannot see a thing in the water, fish dont spawn so it is really easy to die of hunger and it still takes a literal real life day to grow one to adulthood. Unplayable.

frozen wasp
#

Please increase the size of beipi and allow its attack inputs to be the same both above and under water, them getting switched everytime you dive is quite unecessary. Beipi could be a fun and interesting addition to small tier combat, but as of rn it serves the dreaded role of “spectator dinos” such as dryo or hypsi. There is nothing wrong with wanting to be defenseless against most threats, but beipi certainly doesnt seem like something that would be so helpless. This might be a controversial take, but honestly I think in a straight up facetank, it should be able to win against a herrera consistently. It has much more potential than it currently is showing.

little drum
#

Why can't Omni get off the prey immediately? The new map is full of trees and other models. Omni has no way to deal with these.The trees all over the map made me lose interest in omni

tepid dune
#

Have not played the game for month, and now I'm playing the Pteranodon. For me it's only a waiting simulator now. Stamina is always empty and it takes forever to get it back to 100%.

glacial cedar
#

Beipi viability vs other dinos should not be changed until I see a proper pack of Beipi fighting in this game. We should absolutely not be able to face tank a Herra. I am 1 month in this game. Only Beipi; very active pvper; takes fights I know I'll lose. Beipi problems: swim stam and bleeds. We need water for escape means, why are we punished so much to use it? If we get a bleed and a land Dino wants us dead, they will easily be able to follow us, and we will be stamd because we used it all to get down water just a hair. Disagree with any talk of making Beipi "tankier". PACK UP, GET NESTERS, EXPAND AND SUSTAIN PVP CONTENT is all Beipi needs to do.

thorny ember
#

Nerf the wounded effect, it's taking a long time to come off and it takes away 50% of the bite force, and buff the regeneration of bleeding and stamina when sitting, both are slower with these recent updates, needs adjustments

dull sorrel
#

sometimes dilos cannot even attack afk ones bc of the bad hitbox. Can you guys take a look to dilo hitbox

lethal drift
#

Please, please buff ptera night vision and/or stam regen. I spend more than half the time regenerating stam during the day, and am forced to sit and wait at night. For being the only flying dinosaur, its literally alt+tab in a safe spot and watch youtube gameplay. Sit all night because you cant see while youre trying to eat, spend all your stam getting food during the day while you can see, then sit and wait until the sun sets again to get stam back. Very unenjoyable. Absolute nothing-burger of a dinosaur.

fallow relic
#

Ceratosaurus Charge Attack Rework

-Ceratosaurus charge attack is opened with a right click and if it hits with a right click, it attacks by jumping forward.

-If the Ceratosaurus charge attack opens with a right click and hits with a left click, it hits without being thrown forward.

mortal mist
#

Teno should NOT be as fast as they are when there running, coming from a teno main player too, tenos should not be able to tail ride a cera to death

shut sail
#

deino should be able to drag a stego adult by the neck or tail into the water from land only by the shore since they cant grab them which makes sense

sour glacier
#

the pounce of utah is busted rn, no risks if u miss its so braindead rn, a utah could miss 5 pounces in a row and take no risk of getting bitten, bring back the old utah pounce

marsh thunder
#

i wish that on troodon could mock sound without venom on 1-4 call

lavish tundra
#

Deino is boring. I say that as someone who only plays deino. Too many safe spots to drink. Locking deino down to only certain bodies of water really detracts from the experience too.

You're basically stuck to one or two rivers. And the few dinos that are close, just go to the a safe spots. So deinos are forced to cannibalize. Which in itself is boring. Nobody wants to fight other crocs all day.

Also: The underwater noise bug is awful. Makes it unplayable.

frozen wasp
#

Deino is undoubtedly combat-wise by design the most unfair and broken dinosaur. It can see you, you cant see it, and it essentially one shots you. (Talking about a bug free deino in concept) However, it is true that as of right now it is just genuinely extremely boring. If you choose to play the game honestly you essentially have two choices: northeast lake/river, or the central river system. Or you could live your whole life in an office cubicle sized pond such as east plains. I dont think I need to explain why the latter is boring, but as far as the central river system goes, it has the most variety and space, however it is less populated than areas like east/ne plains or south plains. In order to actually find adult dinos here you would probably be finding them crossing between hotspots, in which case they will just use the bridge. And then northeast plains: the problem here is that everyone is fully aware of the risk of drinking here so they choose to make long trips to either north jungle pond or the waterfall pools near the forests of east plains. Essentially the only food source is other deinos or new players. Aside from the obvious of fixing bugs: more needs to be done to incentivize drinking in these areas, and more especially needs to be done to provide more counterplay to deino lunge so that players arent always as wary of drinking. The main reason nobody drinks in these areas is because they know one right click from an essentially invisible player here will end 3 hours of progress. Its simply not even close to worth it. For now maybe it would be best to buff the maneuverability of deinos but nerf their lunge or provide some kind of extra counterplay to it. Furthermore, the addition of dinos that could compete with deino such as baryonyx would nearly completely fix a lot of the issues with the boring-ness of deino.

raw rampart
#

Great Idea for balancing the amount of players and where they go on the map. Utilizing more of your map to the benefit of yourselves and players alike. A weekly or biweekly change of migration pathing all over the map. Ensuring that migration hit's almost every part of the map all throughout the month. This would allow players to discover more on the map and force people out of places they tend to over group in. Such as East plains and South plains. Also reducing the number of migrations going at a time. This benefitting you by allowing players to help you find bugged areas, help you discover what works in an area as well as what doesn't. This would fix a lot of issues players have when playing this game and increase everyone's enjoyment and productivity toward this wonderful project you've built. Also by changing the migration patterns to scatter all over the map and having fewer of them would give you guys a good reason for quick patch updates in smaller doses which may be easier to manage.

toxic prairie
#

Schooling fish scale with the piscivores that catch them. This is fine in concept for something like ptera, sucho, Bary etc. but Deino does not need schooling fish to scale with it.

Juvie deinos I can understand eating schooling fish for nutrients and food. But an adult deino should not be able to gain 10% food and 15-20% nutrients from a single rotten fish

It makes keeping them alive far too easy once you learn how to use it