#balance-feedback-discussion
1 messages ¡ Page 97 of 1
i cant see how it can be made better besides putting on animals that shouldnt be there to begin with lol
cera would be a good start
cera? nah. Hell, I have no idea why omni has it
why not though
frankly i dont think cera should be on any diets besides like, cera
maybe deino
why shouldnt it i get you want it to be like real life but its a game it needs balancing and diets need to be more balanced
i dont want it to be like real life
well why shouldnt a cera be on carno diet then
i just think the animal designed to be a horrible, disgusting scavenger that steals your food and isn't worth fighting for said food should be a horrible disgusting scavenger that no one wants to engage, let alone hunt or eat
mate get a grip you sound foolish
how
makes sense to dense people#
its DESIGNED to be horrible, disgusting and not worth your time
that is literally the main things cerato has been advertised to be
the fact it's on omni's diet (especially considering it resists bleed, which is omni's main combat tool) is the actual foolish thing
well people still go at you no matter what weather stuff on ur diet or not so why does any of that matter
Under the same logic, why does it matter if cera is or isn't on a diet?
It has organs after all
the games dead due to people like you holding onto realism in a video game #
"Games dead" with almost 7000 players, impressive
I care about game design. And the animal designed to be a disgusting scavenger that isn't worth fighting for food should be exactly that
well yeah 7k people with brand new update...
Were you expecting like 50k or smth
Concurrent. Timezones exist
Overall, there's likely around 20k active players, accounting for time zones
Rough estimate
Even before the update it was above 4k
werent expexting anything more than 5k
Far, far from dead
you're coping if you think the game isnt a dying breed
I feel like their responses are unrelated to whatever you're saying
Like they're pre-programmed
Then wouldnt it have died already by now
niche game in heavy development doent have an insane amount of players... shocking
You're seething if you genuinely think the game is a dying breed
The game has been dying since 2016
It's a very, very long agony during which it has gained a lot of players
But it surely is dying
its bascially in the ground 7k players isnt impressive
I mean it has grown year by year. Update 4 used to have like 3k people concurrent peak at times.
ONE DAY
ONE DAY THE GAME WILL BE DEAD
AND THEN YOU BOOTLICKERS WILL SEE
I'm not a doomer I'm being realistic
I TOLD you that it's a dead game. I told you EVERY YEAR for over 10 years that the game was dead and NOW WHO'S LAUGHING
I want this game to succeed more than everything, but I know it won't happen with this dev team who I cannot say the truth about or I'll get banned
Anyway this all stemmed from what, carno diets? And cera not being on there?
That's what's killing the game
definitely
https://steamcharts.com/app/376210 look at the steamcharts, dingus
I think its this way till more dinos are out and feel empty spots, the way you described cera should be when the game is finished imo
gets bullied by herbies đ
but ye its the bad boi comeing for ya food.
Carno as a small game hunter should not have it. still it got organs...which is diet anyways đ
thing that kills the game is the playerbase itself for most games btw just saying đ
raptor change seems like it has made troodon life esp hard
@hazy echo whatâs wrong with grazing? x) It plays the same role as the plants youâve mentioned
not every herbi or omnivore can graze. (i.e. Bepi) and it only fills to 25%, and can only be done in grassy fields. Too many limitations. They should be able to fill their stomach's for long treks to migration zones
I see⌠Welp, maybe devs will offer smth in the upcoming updates, but I didnât have that much problems with current grazing system, tbh x)
I don't generally either, but playing in a No AI server as an Omnivore, it's very limiting. Even if they removed some of the restrictions from grazing, like letting it fill more than 25% or in any short grass
#balance-feedback message i dont think that making trot stamina threshold 90% is a good idea
in fact i would probably just not play and wait for a patch that changed that
Carno charge is so useless
hes discovering the plot......
why would you want this. It makes cerato less unique, more of a generic hunter therapod and kinda contradicts the entire point of the post
"cerato is powerful with body buff. To counteract this, make it powerful all the time and remove this unique mechanic"
it literally just makes cera more boring
It is said that Ceratosaurus has strong armor, but the body buff is something that is rarely used because Tenonto and Carnos never prefer to fight next to the corpse because they know this, which makes the body buff dysfunctional. I think this should be regulated.
Cera doesn't need to chase them away from the corpse
Since the corpse is what cera is going after
@smoky trout it is already done just wait for the next hordetest
if enough raptors are pouncing the prey and the prey is hurt enough, it will just fall down, be pinned and killed
It's whole niche is to bully people off of corpses, it's a scavenger that gets absurdly tanky around bodies because that's what it's supposed to fit into. It's buff is incredibly situational and not OP.
then don't follow them. Force them to come to you. You have the corpse after all
i didnt even know ty for infroming me
đŤĄ
exactly just eat it what they gonna do ? fight at corpse or starve ? đ
oh nice they delete all my dinos
@primal heart Stego takes extra damage from all attacks on the head, it's not because of teno's kick
Stego head should accept x2 dmg
It does
But teno kick only does more than 200 dmg
275n
So teno kick actually does almost x3 dmg to stego headďźand x2 dmg to other creature head
I think itâs recommended to not go in for a tenoâs backside where your head is an easy target
No
Tenos damage is 275n
Stegos head multiplier is 2x
2 x 275
Everything else apart from pachy and stego has a 1.5x multiplier
Wonderful,than we should nerf teno damage again
275dmg with high bleed
cost 2% stm
Increase the stam cost sure? But the damage and bleed is fine lol
Just compare with carno charge
10%+ stm cost,225 damage 20s cooldown,no bleed no stun
Dilo really needs some love. It's such a struggle for them to get going due to bad bite force, low ai and bad spawn locations
Mainly low ai,and seems some official sever have no seaturtles
I mean if ai was more reasonable most of this wouldn't be an issue. I've been trying to grow one all day and have found 3 deer in total.
A little more ai wouldn't hurt.
there are a lot of player using multiple accounts to feed themself by new born stego suicide.Such behavior also imposes a burden on server
Like I'm fine if the ai isn't as much as it was before. But just a little more would be nice
Yep,it will be nice to have more ai,it's a way for carnivores to stop thinking about destroying everything in sight.
wat
but dilo is the most overtuned carnivore in the game
if that was true you'd see mega packs of them like we currently see with cera and omni
Now I'm just starving, eating anything that moves
there are megapacks of em
since the update I've yet to see a pack of more than 4
ive only seen 1 cera megapack in months
where as east plains is infested with omnis and south plains is infested with cera
also uhh it's faster than most dinos it can blind you take away your scent and commit rmb spam without even having to do anything to kill even a fg carno
it kills with the least skill required out of practically every other dino
oh i see you just hate dilos
um how does that-
because you're implying that just because of their mechanic, they're overpowered
uhhhhhhhhhhhhhh
you do realize the term overpowered is based on mechanics
and stats
Besides I'm mainly talking about spawning in as a fresh dilo. That being said you can quite easily counter dilos mechanic if you just pay attention to the clones movements.
Just stand with rocks or water or something,dilo can do nothing to you
ummmmm the clones chase you faster than yourself and you cant get near them or they immediately bite you
sometimes works sometimes doesnt
these silly clones just do a 180 and bite you in da head like half the time
yea im aware
sounds like a skill issue idk
They also have very low bleed, are pinnable by omnis forever due to their low weight, bad ambushing speed bad bite hit box I can go on
um what is ambush speed
they are pinnable by raptors cause it is so dang op that it needs to fear something till it's fg
@cosmic pelican do you know the bleed stats of dilo
They may very well be stupid
probs is talking about legacy one at this point idek
no I'm talking about evrima
Evrima doesn't have ambush speed
tbf I forgot it didn't. however that doesn't discount everything else
It does, it's just the exact same as normal running speed
Like its blood pool or the bleed it inflicts?
It deals average bleed with its bite (85 bleed dmg) and it has 700 blood
i see
also, to emphasize I'm talking about a YOUNG dilo, not fg. That's what I have issue with
that would make more sense
a young dilo, well, not really useful
only upside i'd say is the speed
thats more about carno's charge being repeatedly nerfed and changed until its almost useless. Plus theres a very large difference between carno (the fastest thing in the game other than speed boost gali) using an aggressive move and teno using a defensive move.
Like rn I have a 15% carno. My bite force is 35. A 15% dilo has like half that.
well yes but carno and dilo are very different
a 15% raptor has like no bite force
raptor grows a lot faster
there's no way there's true
it actually is đ
well it feels a lot longer then idk
I timed every playable (I deeply regret it)
Yeah đĽ˛
ohmylord
Nah its actually math
I just timed how much % i grew in 10 mins, after that it was easy math
oh
anyway, my point being as a 15% dilo I can't really fight anything for food that is relatively my size and with ai being such a struggle rn trying to get diet as a dilo is a nightmare
uh you can kill raptors
raptors are almost always in packs. On top of that when theyre fight able they're small and hard to see and can jump to safe spots and have a better turn radius then you
yus
What I like to do when Im struggling is spawn in as a bigger species, kill that juvie and spawn back as the desired species I want.
Is it cheesy? Yeah. But at least its time efficient
le rip
yknow what you can do at this point
spawn as stego jump off a cliff spawn as dilo get the diet and just afk grow or smth
I'd love to do that but stegs don't even spawn in the same areas as dilo
try with smth in dilo's diet
I mean yeah that's what I've been doing but it's been a struggle
2-3 carnos or smth idk
Iirc teno can, but species doesnt matter, worst case scenario you kill a few more juvis
i see
teno is dots
Organs
can you get organs from a fresh spawn?
Yeah...
I've never tried
Every player dino has organs
I feel like I've tried before but it wouldn't let me. I'll see about doing it again
Probably 1 teno juvi is enough for your dilo
anyone who has managed to get deino to south plains in the new update?
#balance-feedback message i kinda agree but also disagree, stego for example takes way too long imo to kill, but small things don't stand a chance, however with pounce to pin... i just dont know
just me or does cera charge bite sometimes just normal bite dmg ?
i mean if charge bite is buffed to the big dmg by bodies it would be a welcome change tho, if not .. is it bugged somehow ?
Yea, that's a known bug
well okay ty then đ
so alt bites it is đ
#balance-feedback message minor issue: tenos will become cera prey, cera is not a hunter
this dude has asked specifically for cerato buffs for like months now lol
none of which have it be better as a scavenger bully lol
rip
he basically just wants hunter cera
sounds bout right
#balance-feedback message 4.5 we hope you're safe and doing alright. we miss you, please come home.
I think cera is one of the most balanced carnivores we have right now, this is just my opinion though.
lmao I actually tested hypsi and realised the charged jump cost MORE than I thought
Hypsi has only ever been receiving nerfs since its release
25% is nuts, even if it gets that regen boost
Also can't believe I snuck a stego buff under people's noses and they haven't made a scene yet
@iron wind do you mean carnotaurus charge?
#balance-feedback message i am scared of pachy stunning whatever it's bonking
just bonk once and leave
commit leg breeaking and dip
pachy is in a really bad spot atm, and frankly it needs to not be forced to trade with large animals
thing is
if you don't force it to trade, pachies will hunt people like they used to
if you force it to trade, they will still hunt people but fail miserably
it's more than enough to cripple someone to oblivion
i just think it should be forced to bonk your leg once and leave
it really isn't given pachy's ram cooldown (which exists for no reason)
despite raptor not having a cooldown
pachy bonk is so frickin clunky rn ngl
very few times ive played it, well, it just refuses to work half of the time
but seeing how pachy is a nightmare and can make you useless with one single bonk, imo it should bonk you just once and then leave you alone
which is the idea of making "fracture stun" a thing
because you are never guaranteed the leg break, and it means you can get a hit and not get screwed for self-defence
well if you hit his leg and you charged it for enough time. leg or body break is guaranteed
by the way, you mentioned how pachy is in a bad spot, how is it exactly in a bad spot right now? yknow, what makes it suck?
raptor
raptor just invalidates it
the backpounce was insane for the matchup
i see
a single pounce completely disables pachy's sprint
im pretty sure that's intentional tho
yea, and it's insane
don talked about small raptors (with enough weight) making herrera unable to climb
i am so damn confused at this point
raptor in the isle is just buff it nerf it to the ground buff it nerf it to the ground buff it
make it useless make it great make it useless make it great and so on
but hopefully they change bucking so, yknow, things can buck and not pay with their life for that smh
i dont see raptor get made useless much at all tbh
usually it gets made godlike, people get used to it, it's balanced out, then it's powercrept again
when they added the back and front checks, stamina, etc, raptor was just slammed on the ground like in ufc
even then, i don't think so. People were just used to ez facepounce gameplay
that's fine, but at that time, raptor was just a joke
i genuinely didn't see that way
i agree with making raptor a threat to others, not too much of a threat but also not a leech that gets 1 tapped
i understand
i played omni, it was... mildly underwhelming
not trash tier like people were saying
thing is, you'd expect a raptor to be powerful, to be able to cause severe damage by himself and not require unholy amounts of skill to do that
however when they changed pounce n stuff and made it way more difficult to land one, plus almost doubled growth time, that's when raptor really was slammed on the ground
very glad to see that dondi is giving raptor the spot it deserves
it's honestly concerning how strong it's being made imho
especially with pounce to pin
i honestly think that's the way it should've always been
i personally dislike the mindset of "it should be overpowered"
imo it taking 1h 42m to grow, if it has pounce to pin, backpackin, etc, is def worth it
imma be honest i dont think it's overpowered
i think it's as strong as it should be
it's stronger than it should be imho, and only being made stronger
if bucking wasn't a worthless action, i'd agree that it's in a decent spot
oh yeah... bucking
but as it stands, raptor is looking far too powerful
for now you gotta rely on trees
trees quite literally disable the abilities of raptor so
which imho is a bad balancing factor
i somewhat agree with that
you complain about dilo a lot, but the same thing where "you can only avoid it near water and cliffs" applying to raptor is equally bad
dilo is busted, right?
also i complain about it remotely killing you
and the only way you can avoid that power is relying on your environment
pretty much
oh wait i understand now
however you seem to have forgotten one thing
i have said plenty of times that bucking is ass and i have even suggested ways to change it
because, simply, bucking is ass
raptor is equally bad imho. One is remotely killing you, the other you have zero viable counterattack to while its on you
and the water and cliffs thing is a bug not a feature
yeah and i dont deny it
as i said, bucking is horrendous and i wish it was better
i gotta say tho, pouncing takes more skill than spamming rmb without even approaching
i honestly don't know if it does lmao
uh yes it does
only because you need to aim the pounce it already takes more skill
one requires at least you to bite the prey several times safely with a garbage turn radius. The other just needs you to look at an animal's sides and hold RMB
you need to aim dilo's bites too tho
im saying when it's envenomated
which means you're aware it requires setup, more than a pounce does
envenomating with dilo, meh
if the prey is not aware, nah, but if the prey is aware, both take skill
so then there's no real issue
getting behind or at the side of someone who's facing at you or baiting someone into giving you a free headshot
never said there's an issue with envenomating
im saying i dislike dilos being able to spam rmb without even getting close to you
Iâve seen a couple videos of the new patchâŚquick question: can Omni now pounce for extremely long times causing the same intense bleeding it was already causing before pouncing for shorter times? Would that mean that if youâre pounced youâre basically dead?
It's been able to hang on the sides of people for a while now since it's stamina update, I think they only added the pounce from behind this patch but I could be wrong.
But yes, for things like pachy one pounce can bleed you out.
Could you like, do me a favor and repeat that last sentence? I think my eyes deceive me
It's a great ⨠feature ⨠really.
God forbid you didn't knock that omni down your first try and don't have any trees to scrap it off close by, maybe try running to a tree while you waste your stamina as it weighs you down. Want a different flavor for that stamina loss? Try bucking instead! Don't worry though! By the time you've reached that tree the omni has been stuck to you like glue and the fight will be finished shortly. đ
Alternatively if you didn't brush it off with said tree, the results would be the same. Very cool!
Very fair very balanced
I love how Omni really can't seem to pick a lane, it bounces from "takes some thought" to "takes no thought"
What if devs would also add a different âbuckingâ, which could be used in critical situations? đ¤ Like, falling to the ground and rolling over, throwing all the omnis off and damaging them if they didnât dismount before? With a higher stam cost and drawbacks such as the need to get up
So you could lose stamina faster and get pounced again?
And bit the entire time getting up? Nah.
Also, maybe stunning them just like the trees do
Chances are you'd do that once, be out of stamina and if said pounce-to-pin is stamina based, die shortly after.
Nope, youâll have the time to bite that one annoying pest
Iâm not saying that the stam cost should be 90% xd
You didn't clarify, you just said "higher stamina cost" when bucking itself is already pretty high
Also I mean that you can stun multiple omnis if they are not aware, so itâs kinda risky for them
I mean you're getting up while their stunned from the sound of it in your situation
So it seems somewhat useless stun wise
Bucking takes around 3% per second, so yeah, I didnât clarify but thinking of 90% is also a bit off imho xd
Couldn't you just pull a saurian and make pouncing a mini-game of keeping a bar in the center of a graphic to stay on, but it gets increasingly harder the more the pounced player tries with actions beyond bucking
Nice idea, some skill check for raptor players
I've had that thought before but it might be too "arcadey" for the devs.
I'd just rather buck you know - buck them off. Not drain you and the raptors stamina, it doesn't drain that much for them anyhow and it just drains you really. I'd rather it forcefully fling them off within 3 seconds and take stamina, that way both parties use a nice chunk of stamina.
Raptor needing to fully pounce again takes a hefty chunk, forcing them off takes a chunk, both parties are fighting for it.
Welp if they want a strong mechanic they also need to add some difficulty to it I guess⌠Avoid âarcadeyâ things just because they âdonât fit into the realismâ may play a cruel joke with balance
Right now omni can just stick to you, you'll run out of stamina bucking before they fall off via full stam drain 99% of the time.
...how is that arcadey when it's potentially one of the more realistic implications of pouncing?
The bar represents your grip on an animal, and the animal you're gripping on-to can influence rhe difficulty it takes for you to keep your grip (or in this case, the bar in the center)
If it's the concept of the mechanic itself, we have "trip balls" dilo and asthma carno (ok this one's a joke), it's fine
Yep, so if the prey bucks that indicator flinches more and more
That'd be a question for the developers, I did say "might be" afterall.
That same idea has been expressed for things like pins/lunge previously.
I mean the developers aren't here so might as well discuss it amongst ourselves
I would honestly prefer, rather than taking just your entire stam, add a "stability" bar which is lowered by
- Sprinting while being pounced
- Attacking while being pounced
- Bucking (ofc)
Of course, bucking would be the most effective
Stability bar that Dinoadam meant?
Dinoadam from what I took from that meant more of a "tug-of-war" sort of mechanic; more of less what I got from it.
Yeah that
Supposedly I've been told those aren't super easy to make.
How tough could it be?
I'm not a game developer nor a coder, couldn't tell you.
Wai that sounds messed up
Then Idk what stability bar means oh.. Yeah I probs will give a weird example, but I understood it as something in like âfishingâ games
Not quite what I meant, I mean like... TI has added tougher/plans to add tougher, right?
So would a pounce bar really be comparatively more difficult?
I again, could not tell you. It's not something I'm knowledgeable enough on to confidently discuss.
That's fair enough I suppose
#balance-feedback message minor issue here
very very minor
which is that herbi abilities and raptor pounce have nothing in common
pachy bonk makes you useless if it even hits
stego swing literally kills you
teno attacks do an insane amount of damage
whereas pounce is literally the only reliable way a raptor has to kill you
not only that, but it takes a few full stamina bars to actually bleed someone out instead of just 1-2 hits
the solution aint giving a cooldown to raptor the solution is making bucking useful
Not a fan of the "skillcheck" thing
I am :D
Is there like a particular problem with it fundamentally or is it like personal preference thing
just hate skillchecks in games. DbD taught me how garbage they are
they don't feel like skillchecks at all, ironically
In what way are they garbage, especially over the current pounce which is just "hold a button do nothing more"
Would a tug-of-war system not make the current pounce more engaging on both sides allowing both pouncer and pouncee to feel like they're doing something meaningful beyond just holding a button down and hoping to a couple pantheons worth of gods?
But you didn't hit me with "I'm a game dev" within your first few replies.
Or "As a game dev"
Frankly, I find skillchecks nothing but padding
So then how do you make pounce more than just "hold button pray to god"
I'd rather add a "brace" system.
Holding LMB while pouncing means you claw and tear, at the cost of losing stability to bucking much easier
Not holding LMB means you do not attack at all, preparing you for bucking, at the cost of not doing any damage
Skillchecks are just such garbage imho
It's not knowledge skill as much as "I can react better than you" skill
That's fair. Would anything influence the pounce beyond bucking, one which would add something further for the pouncee to do?
formula 1 drivers are gonna be op in the isle
yeah pachy v omni is in a horrible spot because whoever hits first wins. Like unless the raptor throws after hitting a side pounce or the pachy was right next to a tree, it wins. Pachy hits omni once and either makes pounce near useless or makes it unable to fight back.
This is why you have both sides saying the matchup is awful and their dino should be buffed or the other nerfed.
Stam loss of bucking off an omni pack while fighting u (if bucking is fixed) could essentially never be less than just running to a tree.
1 pounce isnt enough to bleed bruh. Pachy has more margin for error
I think the group pin system is cringe and I also think bucking should be significantly buffed- however omni without these aspects is a completely fair dino that involves high risk and im tired of pretending its not
Hit tree? U dead. Get stunned by any stun ability currently in the game? U dead.
can the same risks be said for other dinos in its tier for hunting? Dilo possibly yes, though it can survive more stun combos
Pounce is a crazy combat tool- you are able to do damage without taking it, however I think that its completely beyond fair if you are next to favorable terrain or have a stun that can disable/one shot combo such as teno, pachy, carno
The other day my friends and I fought a cera who literally could never hit us even in an open plain. None of us got hurt even a little by him. Then he runs over to an incline next to rocks and a tree and 2/4 of us die and we ended the hunt
With all this being said, massively buff bucking, and also I hope group pinning doesnt get added to the game
I miss tap pounce omni on spiro
If you have admin on a server then I'm down to test it, but from what I have seen, a single pounce with bucking can kill a pachy if it moves too much, and if it stays still it will lose a majority of its bleed. Though I will agree pachy has more margin of error because trees and rocks exist.
However, I think the fight as a whole needs to be looked at because its abysmal that a single hit can determine who dies, especially since they both take nearly 2 hours to grow.
Pachy just needs fractures to be less of a death sentence so it can actually have an even power distribution (rather than like 90% of its power budget being used by leg fracture).
Bucking needs something to prevent either omnis having enough stam to 1-shot things or not having enough stam to kill things at all. Best one I can think of is making bucking force omnis to dismount after a few seconds.
inclines do ruin pounce and ram, that definitely needs to be fixed
Agreed on the bucking. I was discussing this situation in terms of what I typically see which is just using trees. Every player knows bucking is trash so they generally dont do it, I dont think thatâs really a way to judge the matchup as a result yk
If an omni is on you for more than like 3 seconds either your in a really unlucky position or you are playing the game wrong
It actually is, a solid pounce for 5-6 seconds will bleed it out. Bird has a video on it as well and I've personally experienced it.
I even sat after the fact and still died via bleed.
I completely agree with the previous person though and that bucking should force omni off after a handful of seconds, I'd be fine if it took stamina then because the omni would need to repounce.
Tennontosaurus need a Stam debuff #balance-feedback message
Stop
@dusky surge no Tenonto is broken it can use 55-60 kick only one full Stam this is insane.
Tell that to the animals who do NOT have limited attacks
ceratosaurus is broken it can use infinite charge bite only one full stam this is insane.
Ceratosaurus is not broken. Compared to Carno and Tenonto, he has the least health and the slowest speed. That's why, after getting 1 kick from Tennontosaurus, he gets stun and eats the 2nd kick, and his health drops below 50%, which reduces his damage. Do you think this is broken? Tennontosaurus has very powerful abilities in this battle, it both stuns and hits 275, it has excellent bleeding and its kicking speed is ridiculous, and its tail knocks Ceratosaurus directly to the ground. It's ridiculous that these only cost 2-3%, it's at least 1%. an increase is needed.
Ceratosaurus has very powerful abilities in this battle, it both causes vomit and hits 350 damage, it has excellent bleeding, and it's lack of stam cost is ridiculous
Cerato's Max damage is 345, even if it deals this damage to Tenonto, Tennontosaurus may have a chance to absorb this damage 3-4 times because, as I said before, it has more health and can still deal enough damage, this is not a fair fight. In addition, he needs to hit his head at least twice to induce vomiting, considering that this is almost impossible in war. We see that Tenonton is better. Let me briefly summarize it for you: When Cerato hits and runs away only once, he takes at most 32% of Tenont's health, and when Tenonto gets the opportunity to kick twice, he takes 50-60% of Cera's health. It is obvious that this is not fair.
You don't need to hit the head at all to induce vomiting
Also, tenonto is not better. Ceratosaurus has the agility required to bait out and then attack tenonto due to its lengthy attack cooldowns. It's literally a matter of skill
There is no need, but there is no guarantee of hitting the body 4 times, so Tenonto is better.
There is no guarantee tenonto hits you once
Cerato's attacks are much easier to land
Yes, it is mostly a matter of skill, but two people who know these two dinosaurs very well know that Tenonto wins with a clear result. Because Tenonto is faster, whenever Cera opens charge, he bites him in the tail and cancels his charge ability. This is where Cerato becomes helpless.
tenonto doesn't win with a clear result, because i've seen ceratos win against skilled tenontos
in fact, cerato is by far one of the best animals at 1v1ing tenos atm
By playing an average game of Tenonto, they may not be able to kill people like me who use Cera's agility well, but you have a 10/1 chance against those who know Tenonto very well. I have said this by playing enough.
It is one of the best, but once Äąt gets stun, it reaches the unforgivable end. It only has one chance.
well, it's also not meant to hunt tenonto, so that's pretty impressive
@charred idol
I have noticed, when another player's ping is bad, YOU get punished for it.
You could be miles away, but if their game is lagging so bad that you're frozen, standing still on their screen - and they bite your face on their screen, and bite the not-moving version of you - then you'll take the hit. I am not sure exactly if it works quite to this extent but so far as I've found in PVP servers and with specific individuals/on call pvp'ing people it seems to work this way.
I believe, it is not the hitbox you are experiencing, but another player's bad ping. I still agree with you that this should be fixed, though. You shouldn't be punished because someone from another country decided to play on that particular server.
It's worth noting that there is downsides to bad ping too, in as much as they also may look slower or frozen on your screen as well- Deino and Stego preform very well on bad ping because they can usually take a hit or two and are typically lethal when they land a hit back. Meanwhile dilo and omni and troodon suffer from bad ping as they don't preform as well in a face-tank.
Bad-ping carnos see quite a bit of success due to the fact that they can face-tank a fair few things and the things they can't, their ping does not prevent them from running away from with sheer speed.
Well damn. That does feel unfair either way though yeah. If people have that horrible ping and get rewarded for it.. No wonder people lag switch..
*Only rewarded if they play a creature who benefits from it. But yeah, basically still rewarded.
yeah i had it before with someone who played a dilo. I clearly hit them but the game said no and I got hit 3 seconds later while watching them run in circles, jittering
Tennontosaurus is not only strong for Ceratosaurus, it has the potential to kill Deinosuchus and Stegosaurus on land alone, in short, to prevent this, it will be enough for it to kick 40 instead of 60 at full stamina, so 3-4% cost for kick and tail will be enough.
teno stands zero chance against deino or stego
ive been spam kicked as a deino by tenos and i was completely fine
in fact 4 of them kept kicking me for 2 mins while i was fighting them on land
result all of them dead and i was on yellow đ¤ˇââď¸
and if you die to tenos as a stego, you have a horrendous skill issue
in what universe is a teno killing a deino
unless the deino is either a baby or literally asleep at the wheel
honestly, dying to tenos as stego is far more believable tbh
trust me when i say it happens, but you have a horrifying skill issue if that happens
teno honestly is one of the best stego killers in the game, no joke
not a skill issue tbh, it's genuinely something people do because how effective they are at it
well, yknow... just swing at the teno
it's not difficult to land a hit on a teno with that long ass tail
It can only hit the tail this is not good for the stego.
no sir
If you suck you get folded tbh. But the only time I've died to tenos as a stego was on a test server and they need like 5+. It was pretty overwhelming
Not really a teno issue though? It has the hp and damage to drop a stego in herds.
If anything its a stego problem lol
I have a lot of reasons therefore tenonto needs this Stam cost
thank god dondi finally said it
yes
LETS GOOO
im so sick of the "ambush hunter carno that is meant to kill tenos and ceras" thing that people have been spreading
my boy is a BULLET TRAIN BABY
HE'S MAKING ALL THE RIGHT CALLS BABY
The speedsters of The Isle have needed love for some time
i agree that
I'm excited for "terror of the plains" small game hunter
It'd be interesting to see it hunt our many smaller/juvi residents, while avoiding things like ceras, tenos or diablos
yessir
Going raptor hunting again 
And he even confirmed a beipi buff my lord
Cera as well. Now all that's left is pachy lol
God I hope
cera?
i haven't heard of it, waht's going to happen with it?
Something about not chuffing at its own group, or when it's a juvi, but still getting the buff
nice
cera's balance with carno should be like legacy
Where the carno won?
There is no cera in carno's diet, so carno should not be easily contaminated with cera.
how does that make any sense
well carno should not really consider picking a cera for a meal as "small game hunter" đ
Thanks for the ping bro, thatâs awesome to hear. đđ
yes
Finally a cera buff, it couldnât survive carno unless by a river đ
Yeah finally
@gray trench how would it be op? In my post I made sure I said you can only get stun 3 times max because rn if you hit a carno for example as a pachy you can still get bit, increasing pachys animation speed wonât do anything because youâll still get bit most likely unless you hit someone from behind, and even then it wonât matter because even rn if you hit someone from the back you wonât get hit.
Pachy shouldnât get punished for successfully landing itâs attacks
I think to balance your stun ability there should be a resistance/stun bar instead, understandably a pachy with its hard head can undoubtedly stun and even break bones, it has to be known that dinos also have way tougher bone and skin, closer to armoured leather and depending the dino, some probably wonât be affected at all
Or for a stun to work you have to hit specific areas or reach certain criteria, like landing a head shot while at full speed or above a certain speed threshold. Or land three consecutive hits on the same spot at ramming speed
Either way I donât agree with adding a unique ability to a dinosaur that makes it OP unless you do it for others, like crocs should have bone break, carnos already have speed, raptors should have lacerations making it harder to heal type of stuff
If you get hit as a pachy doing a ram, youâre doin it too late. Let it loose 1/2 - 1/4 sec earlier.
Itâs a server registration issue
I started hitting a bit earlier than I normally would and itâs getting the stun through. Plus it should only hit your tail
so why should a Pachy want to hit / stun / break a carno 3 times ?
thought its supposed to break a leg and disappear instead of stun bonk a carno into atoms đ
i think tradeing a bite for a broken leg is not a bad deal by knowing it will lead to safe survival 
because having to trade damage to survive is not ideal for survival
But itâs mostly cause players like to kill not survive.
Canât balance combat if everyone only wants to kill each other.
Pachy should not be a big fighter. Hit and run away. But 5 of them will ruin your day lmao
Btw, love pachy. Just wish it was more fun outside combat too,
i agree, that's why i don't want stun back
it forces you to bonk and leave instead of ruining everyone's enjoyment cause they can't fight back
What about stun on the initial fracture?
no, just no
What are you talking about, the only fighting a pachy should do is bonk and run lmao. I absolutely think there should be stunts, but it should be dependent on how charged that ram is. I think scaling it to something similar as a cera change bite might be worthwhile. To prevent any spamming, etc..
The pachy is not a brawler
it allows you to one by one bonk someone to oblivion
If youâre worried about the Pachy, itâs because pachy are glass cannons. They need the extra protection. The problem comes in when thereâs five. In which case you can have a cool down to the sun. But the problem is that people are using the stunt to just kill things instead of using it to run.
yes
fighting a 1.8tons carni aint a good survival strat as well dont ya think ? đ
So just put a cool down on how fast someone could be stunned. Like three seconds
If the package doesnât have the stun, what is the point?
Pachy^ using voice to text lol
well my point is that if it gets any sort of stun, people will go back to griefing entire servers
they'll be immortal
even if it is, yknow, 1 single stun that requires you to be fully charged
this!
when its your only option, its your only survival strat, so yes, it is a good strat
and i personally do not want pachies doing that thing again
it isn't at all the same though
6.5 pachy had stun on every single ram
3-5 free bonks without punishment
5? No.
3-5 bonks is enough to kill or completely incapacitate someone
3 at most.
pachy already is strong and very capable of defense now i dont see it needing more đ
Pachy is literally one of, if not the worst herbi atm imho
depends on the amount of pachies in the group
Not really, cera doesnât get stunned , carno just runs away or over them lol, like you should be cautious attacking anything. Any Dino gets abused lol. Enough cera and the world is awful, too many carnos kill off other predators. Itâs a give and take imo. Everything needs to just be good at 1-2 things to make it fun.
30 tenos is worse than 30 pachy lol.
@keen plover can testify (although most likely they are asleep)
pachy is stronger than most think imo
pachy is weaker than most think, imho
Pachy is good with coordination. Itâs more pack involvement than raptor imo.
nothing but things smaller than the pachy itself get stunned
pathetically low damage, no stuns on larger creatures, forced to trade with cera/carno, low speed for its size, required chargeup, forced cooldown on attack, poor trot speed, etc
(knocked down)
which is what makes it poor imho
But I donât think every Dino needs to be âgoodâ solo. Troodon is a good example. It needs more than 1 to be viable and thatâs why few people play it.
âIfâ more people were encouraged to spawn with other groups or nest, I donât think it would be as bad to have pack dependent dinos
Cause if something is good solo, it will be monster in a pack
Troodon does not need more than 1 to be viable
uh troodon is great by itself
I play Troodon a lot, and I play it solo. It does not need anyone else for viability
Not a single animal in this game should be reliant on a pack
Troodon is great and fun by itself, but itâs way more fun when you play with a pack because you can take out bigger targets. But once again, the Tron is so much fun and itâs great because itâs so dynamic and itâs niched, and everyoneâs complaining about the paki, losing or having any kind of stun.
Or a herd, who cares what you call it
The problem is the paki is too big to do much with it in terms of solo survivability, because it is too dangerous once it becomes packed up.
uh solo pachy is fine imo
provided that you dont meet a full raptor pack or smth along the lines yknow
2 full grown raptors kills pachy with no counter from the pachies side. And two raptors is like, insanely common to run into and thatâs honestly the main thing that holds it back. Also gotta mention how pachy going up the tiniest incline gets stuck in place , does no damage, and leaves itself wide open for predators to tear to shreds.
1v1, pachy will struggle with bigger things, cera, carno etc.
But no one is complaining about Dryo not being able to backflip kick a dilo into outer space lol.
Things in nature will be stronger or weaker. So to try to balance it out as an individual vs how it as a species survived is kinda impossible lol.
Weaker things pack and herd. Survival of the fittest or the most lol
Encourage more group play across the board, and then itâll work out imo
Because dryo has the speed, stam and agility to evade
bonk
What the hell is this comparison lol
Ah yes, the classic âjust herd upâ argument
Canât bonk if one holds its pounce on ya, you just have to sit there and accept your fate
"No one is complaining about the amazingly evasive animal not being able to kick a dilo so hard it dies despite the fact that a pachy sucks against animals of a similar size ratio and can't escape nearly as well as dryo therefor womp womp ur wrong"
yeah im aware, im just saying that for now, bonk
for now till it gets changed, if it even does
Wrong, wrong and wrong
Is this a survival game or a Dino fight game lol.
Just herd up wave
No universe should "encourage group play" be your survival strat
both
Because that strategy encourages the opposite
a survival game by nature is practically a fighting game đ¤ˇââď¸
hi
Animals shouldnât NEED to group up to survive
Who the HELL is going to play an animal that sucks ass solo?
Additionally, if everyone is asking "Who the HELL is going to play an animal that sucks ass solo?", where are you going to find a single person to play with, given that no one wants to play the animal that sucks ass solo?
The answer is, obviously, no one will want to play it, meaning there will be no one to herd up with, meaning no one will want to play it, meaning no herds, meaning no survival
Anyways Pachy doesn't really struggle with carno and cera.
Dilo is very manageable. The problem playable is omni, which imo should not even be a worry for a pachy if perfectly healthy. Of course a group of them should be scary, but if a good solo pachy sees an omni it shouldn't even really care imo.
Make up your mind cause you canât run around complaining about pachy stun cause it was to give them survivability in a survival game, so when players use it to fight and kill things like itâs a fighting game.
Things should be âfunâ solo. Not able to win every fight per se. thatâs why dryo is never played and also never complained about lol.
And the argument of âstick to other herbivoresâ just proves that the animal is so bad that it needs to depend on the existence of another animal to live
The problem is mainly down to bucking and pounce bugs. Also the fact that omni can slow down pachy which sucks.
Omni also tanks a bit too many hits for my liking. Mainly down to how strong fractures are though, but still.
um
hits as in bonks or bites
I play dryo solo. It's fun. It can SURVIVE on its own
pachy hitting the omni
bonks or bites tho
I donât want pachy to be able to solo absolutely everything I want it to be able to actually survive encounters cause rn 2 raptors kill 1 pachy most of the time
Literally most herbi species irl needed herds lmao
the htk should be like 3 on omni instead of the current 4 for pachy imo
it takes 2 bonks to the head to kill a raptor
and like 15 tail bonks to kill a raptor
i just got killed by a pachy with 2 head bonks
you need to make sure your HUMAN playerbase doesn't immediately pick the easier, stronger and better carnivores, because fun fact, animals are born into their life, whereas in The Isle, humans get to crunch numbers and pick the animal they want to play
if you make every herbivore herd reliant, CONGRATULATIONS, you just killed any chance of herbivores
That can't be right? Pachys ram before brought omni to 58% health on a head ram
well it happened
Nobody is tryna argue this being irl rn. Also solitary herbs still survive alone pretty effectively irl. Although technically not a herb, anteaters are solitary most of the time and are like, among the most feared animals in their ecosystem.
Also the damage is meant to be 125n unless it was buffed?
Unfortunately for us all, God doesn't give us free pickings of whatever species suits our fancy most
That's a liberty provided by The Isle
either way if that's the case, then good. Pachy should be dropping omni in 2 head hits imo
i have to agree with that ngl
the thing is, about raptors disabling pachies
with a single bonk, a pachy disables and dooms a raptor, so ain't it fair that 1 raptor can disable the pachy while the other one kills him?
Also moose just, exist. And are completely fine solo so the whole âherbis need herds to live irl!â thing doesnât hold up super well
one raptor can disable the pachy
yes but you need another to kill him
wait damn it i said it wrong
and at least that raptor can still good damage with the bite damage amd bleed
fixed
pachy's bite damage sucks, its trot speed sucks, its ram distance sucks
no
and why not exactly
i would rather be a fractured raptor than a pounced pachy every day of the week
fractured raptor is literally faster than pounced pachy
no joke lol
you are faster, more agile and do more damage than a pounced pachy while your leg is fractured
1 bonk can disable an omni, but an omni player can choose to ignore that matchup by running away. Pachy is forced into it
^ that too
1 raptor pouncing a pachy is pretty much the equivalent of having all 3 fractures applied to that pachy at once but somehow worse
Basically, yup
i see i see
You canât balance a survival game if you say we arenât even gonna try to make it realistic at least a bit đ
Agree to disagree at this point.
But I donât like the âOh, solo play or no play,â mindset cause thatâs dumb.
Then never pack with another carnivore again because you should do it solo.
You canât balance the pachy so it can 1v1 everything.
Because then itâs a Dino fight game.
Would like to see some more noncombatant stuff across the board
You can and you should
In no universe should you put aside balance for realism
Especially in a game where people's irl time is on the line
If I spend literal real life hours on a thing, I expect that time respected
Pachy shouldn't 1 v 1 everything lol and it can't. It's quite literally capped at carno
You balance pachy so that it has the capacity to survive any encounter as long as it uses its skill properly.
Any larger and the pachy can't fracture you
i honestly feel like there's a small issue here
playing solo should be fine
however in packs, the dino becomes way more viable
lol then itâs arcade not survival.
If you want a chiller experience there are other games for that.
I preferred the game when they went through the super harsh thirst and hunger and stam drains. I like the difficulty of survival, but no one plays it like such. So we will prolly not see eye to eye on most of the stuff
so if everyone packs, you are forced to pack as well
It's not arcade to make a game respect your time
Survival games are also not always realistic so idk what that point is.
or, well, not forced, but it's more dangerous because of that
It's called balancing out your game. What is this logic?
Thatâs what I mean. 2 dinos better than one. If more people got benefits from nests and packing or were encouraged idk what that looks like tbh.
But that would make the need to balance solo not really a problem
Game is balanced?=Arcade game somehow trust me bro
Lmao ikr
You're literally agreeing with a strawman of yourself lol
i mean, yeah, 2 dinos better than one
Ok, well at least I donât have to insult people to make myself feel better about a different opinion. L
it's impossible to make a solo playable be as strong as a pack, so the just get in a pack argument actually works
What
the game is desgined in such a way that a solo playable will be not as strong as a pack anyways, there is pretty much no "fix" to that
???
Thatâs what I mean. But I got no good answer to how thatâll play out. Players are players.
The general consensus is "maybe stop making pachy such raptor fodder and make bucking actually worh your stam" what is the problem with that
so if we were to use the pachy vs raptor example, it's either force raptor to land around 10 hits on the pachy while the pachy can just land one, or make it whoever lands wins first
thing is, instead of just nerfing raptor, we can change bucking
so that, yknow, it actually works
we need this monster back 
minus the stun locking 
it was in knockdown range
oh you just mean pachy from that update oh
No I know thatâs completely okay just meant good old pachy 1v1ing full carnos
641hp gone in 2 - 3 hits there 
oh yeah that's terrible
I remember pachy back then being a mini boss fight for omni lol. You needed minimum 2 - 3 raptors to even look at a pachy 
damage was overkill of course
I miss that so much lol, even though it wasnât the best balanced it was so terrifying to fight them and that was a blast
real
I think itâll be impossible to really balance much in this game when it comes to stuns and animations.
Vomit lock, stun lock hell, but too much movement or animation cancels make animation more hell.
Anyone know what else is planned in terms of mobility.
Would be dope af if there were little âparkourâ moves hypsi troodon and the nimbler dinos could do.
Maybe more climbing, nothing to threaten Herrera, as much as I hate them lol the trees are theirs. Being able to run around and do more stupid stuff would add a great chaos.
I feel that the Herreras damage jumping from trees should be a little more balanced a 25% grown shouldnât be able to jump from a tree and almost one tap my 100% raptor
This isnât really a planned thing but Iâd love if Oviraptor could glide for short distances after jumping. Or just having like ridiculous fall damage resistance.
Itâs all the fun and cool stuff that the game is missing. Being able to fly around with multiple different types of dinos. Having different environments where your dino does best, especially for nesting, etc. Canât wait for dryo to get The Burrow again. I hope the varies dinos across-the-board gets some out of combat things to do.
It would be cool if you could do stupid things like fight to be the Pack leader, without risking life and limb. I just think it would be great
I mean Dibble and pretty much every ceratopsid is getting that
@sick bramble
As cursed as the word is,
âEmotesâ or some animations we can keybind would be tight. Outside of the current 1-4 binds
Iirc thats been talked about as some late development stuff.
They made a good choice starting with the dibble etc. good base to build actions on etc.
Agreed, oh also apparently carno and cera are getting tweaks
Really donât play enough of Carno anymore to get a feel on how itâs doing. Itâs still strong grown what I can tell, but itâs been dealing with a swarm issue as of late. Lots of dilo and raptors kill you before you make it.
I think it's more going to be more into the "pursuit predator of small game"
I hope so.
Just hope it wonât get nerfed too âhardâ
If Carno loses a bit of damage but gets a reworked and consistent charge, I think itâll be dope.
Hope it doesnât upset the balance between cera v Carno and the two of them against teno and steg.
I think the dichotomy is gonna be more: carno is not going to mess with a cera on a body, and teno is definitely gonna be a threat to hunt.
Think itâll also help if they tone down bleed from teno claws.
Carno is so thin skinned sometimes.
Tbh I'd say keep it. Teno is a brawler so it makes sense the more "bullet train" carno tries to not get attacked by the teno.
Iâd like to see it reduced slightly in a test, just to see. Carno has low bleed resistance anyways.
But keeping it up will make sure tenos can hold ground.
Whatâs happening to Cera?
hope cera get more body dependend tbh. sure its fun being a big mean bully in some way, and still its damn strong at bodies, but would like to see it a bit more as a scavangeing corpse stealer đ
like nerf chargebite without body but buff within body range ~~
The problem I see with limiting damage on the charge bite is that itâs the only real attack that a cera has against anything similar size. I think it caps at 500 dmg, but youâll only really land that on a teno or steg. And you always run the risk of something just outrunning your bite and just wasting it.
It should get more nutrients imo from rotten bodies. Thatâll help them cater to the cleanup crew for the server, and encourage food stealing.
But limiting its ability to hunt will hurt it if thereâs no body to claim. Hope I made sense, my communication skills are extra doo-doo today lol.
Still amazed that they canât fix the rotten food and nutrients issue. Iâll eat rotten food, get only the 1 nutrient.
Max dmg charge bite does like 350 dmg bty
@sick bramble "Why would Carno take only 18 minutes longer than Utah to grow when he is much stronger and faster." By that logic humans MUST reach full grown faster than elephants and whales.... The creatures size and abilities have very little to do with growth and metabolism irl... "of course you will choose the strongest dinosaur if the growth time is almost the same anyways" Couldnt disagree more... they all have very unique playstyles, and its nothing like a x>y>z thing. Theres pros and cons to everything. Even being young gives you less damage but more stam. An adult carno isnt "Better" than a young carno. Its faster and more damaging, but easier to see and hit, and it uses ALOT more stam and needs to eat ALOT more.... idk... The gali does take too long to grow. If the Omni needs changed(I think its perfect atm) I dont think its a sign that the Carno needs to take longer to grow. Theyre just totally different creatures in every way
One thing to take into account is that the scaling, or ability of a critter, as well as the viability, should affect the growth time and difficulty as well. Packs of raptors can be overall more effective than groups of carnos, and a solo omni might be more viable in general than a solo carno.
Raptor fanboys and carno haters dislike/X this >.>
well at least we can eat it AND get the default Nutrient đ
Cera is not a Hunter, is a scavanger and corpse stealer/bully .. it cant hunt anything anyways, if its prey wants to run .. its gone .. literally XD
Chargebite is very strong ( if working properly) and should be the thing that makes people not compete that big thread at the food. In that case its more a "push into the corpse" and become a defensive thing. As soon as you hit the corpse.
Saying Cera would have none to less other attack is straight up funny since altbite as strong as a carno bite, just sayin đ
Bacteria comes in also on normal bites with 150 biteforce.. thats kinda 3 body bites for a raptor. same bites as a carno would need there. but faster.. and the chance to make it vomit to interrupt / prevent stam regen.. Cera is actually VERY strong as it is.. thats speakin without a body at all..
I thought it was more. Maybe it just feels like it lol.
It doesnât get a headshot multiplier right?
It does
So maybe thatâs why it feels like that
Oh my :3
the elephant and whale stuff you write is just to cringe for me tbh
Lol.... so.... exactly the thing I said, dressed up differntly XD
Pretty sure carno bite is more than cera, least that was my understanding. And alt bite you lose dpm, cause of animations etc
Maybe Iâm wrong, where do you get the stats from?
nah, some of you people seem to come with these "but a horse can do this and that" and in nature the tooth decay of a cera would be so and so. Its a game... someone is questioning the balance of it, why bring up elephants and whales...
What are you talking about my guy? Tooth decay??? I was responding to a comment saying carno HAS to take longer than raptor to grow, or its unrealistic and unbalanced. Thats untrue. Wtf are you talking about about tooth decay?
and Im 'cringe'? XD Mirror my friend
you dont have to answer bth
dont have to, but def will
300 Base ( If fully Charged ) but 512(?) to the head
Im playing carno this whole time, so dont really see your point anyways
My point is your ridiculous and everything I said made total sense
and if anyone here is 'cringe', it isnt me, or me first/most, specifically in context to these comments and conversations
Carnos got Base 175 cera 150 Just Said the alt of cera got 175 as well. Carnos alt is around 200 as far as i know. Carnos Charge was around 400 If remember right. So theory .. If ram and Chargebite trade (headbite since faceing Off) they would trade the kill at 4th time .. Just theory đ
you keep cringing man
lol. Same to you!
most civil discussion
Isnt that a wierd diet calculation ? As far as i know Base grow time is far longer on Carno. And its fine imo
the growth times are based on the overall power of the dino, so, only by logic, the person giving the balance feedback is correct
It is longer.
Not nice Talk đ
Ye but also longer than 18 min as far as i know ( If Not changed with this Update)
someone who understands my point
They actually just want raptor to grow faster I think was their actual goal. Raptor and Carnos growth times arent ridiculous rn. If Im not mistaken everything grows fast at first and takes longer to finish atm? (I havent checked this but seen people talking about it, including in video uploads)
yeah everything grows fast at first
But they really arent, dont need to be, and besides... Raptors are strong, and Carnos arent that much better
raptors are not strong
And carnos DO take longer to grow, also
well they are but not even close to carnos
Ngl this is fairly balanced tbh but also admit (even i dont wanna) that cera could Take a Bit longer May Just 15-20min (Base time)
lol.... thanks for proving my original take right right here
450kg 65 bite force 46.8 km/h compared to 1.8 tons 175 bite force 55.6 km/h
but if you 1 v 1 utah and carno carno will most likely win...
i have not proven anything
raptors are mildly strong, carnos are strong as crap
mmmmm.... I mean, raptor takes more skill to play... but it should be easier to win with the carno.... The raptor can also just.... jump onto anything
Its not broken or whatever
The raptor literally is allowed to pick the fight
so i agree with the idea that raptor taking the same time as dilo and close to the same time as cera and carno is stupid
plus raptors have large group size
carno is faster..
Carnos bleed Like pigs If got stuck between 3 raptors Just saying đ
True.
Well, if raptor takes too long to grow, that has nothing to do with its relation to carno... prob what it is is everything should take longer to grow, but noone wants to hear that(to create a healthier game, and to get the type of play the devs want to encourage)
growth times are made compared to other dinos, so it really has a lot to do with its relation to carno
I mean, idk if this is necesarrily true per say... It makes sense on the face, but some creatures really do just take longer to grow up, even if they are smaller, etc.... Although, maybe, for a game for balance... got nothing to do with the carno tho
and carnos arent JUST better than raptors
some creatures take longer to grow up in real life, this is not real life tho
like a Utah has way less health than a carno and it takes almost same time to grow... does that make sence to u?
I mean, sort of, not really... how big is a fresh spawned stego?
260kg iirc?
can't really remember off the top of my head
It really DOESNT have to do with comapring to other dinos
well it is the way it is made
some things are big, some are small
im not saying a raptor should take 1/5 the time a carno takes
Yeah, but by that logic dinosaurs should all be flying space wizards. come tf on
183kg, but it doubles its weight in minutes so kinda irrelevant
cringe again
by this logic, the growth time is decided by devs not by nature
i dont want to grow a galli (that can run and kick...) for like 2 hrs..
so no, they aint flying space wizards
size/growth have nothing to do with other dinos, irl or in game... nor do they have to for any reason
and the devs take into account the overall power, dying chance, etc of each dino
one dinosaur is not another
? what kind of point is that. This game is not about flying wizards.
they have different abilities. Saying one grows too fast or slow because of another is ridiculous
it is not ridiculous
but u have to compare in order to balance
there is a standard and you compare em in order to balance the time
If you can just change stuff because you feel like it than nothing matters. your being obtuse
exactly
because it would be ridiculous for something that can do something cool to take the same as something 100 times more powerful that cant do that cool thing
it has nothing to do with weight and growth tho
but u said the oposite
and because of that, you compare it to others
Its called balanceing
No I didnt
.
thats dumb af... and Ive articulated why
but whatevsI got better stuff to do
it is the way it is done
it isnt, nor should it be
yes it is and it should be
it literally is
well if it was then you wouldnt be crying XD
i dont see how im crying
complaining* same thing
i am trying to express myself in a civil conversation
i am not complaining either
the way you go about it... and I was talking to you as a group now anyways
Didnt you started this conversation by saying its dumb that carnos would Take "18min" longer than raptors ?
I said that raptors and carnos growth time should have no bearing on each other
18mins whatđ
are you carno main by chance?
The difference is exactly 1 hour
Or did i got that wrong ? đ
i dont think carnos take 18 mins longer than raptors
[9:03 AM]Peaches <3: Please look over the growth times again... Why would Carno take only 18 minutes longer than Utah to grow when he is much stronger and faster. Same with cera and Dilo, of course you will choose the strongest dinosaur if the growth time is almost the same anyways. And Galli taking 1 hour 50 minutes?? No wonder you dont see Gallis or smaller herbis anymore, its just not worth growing.
Omni takes 1h 45mins to grow, carno takes 2h 45 mins
I was replying to that
@shadow vortex you gotta look behind you
(On perfect diet)
Well i dont brought that Up đ
I know, but I already can tail slam right or left if look forward, so why not the straight tail slam if my camera is in neutral position?
oh i see what you mean now
I def remember that on Spiro it worked just fine...
yeah idk đ¤ˇââď¸
just move on and troll another games discord man
I dont main anything. I just know that Ive played carno and raptor lately alot and neither feels overtuned or undertuned, power or growth wise
they both feel like theyre in very reasonable spots
and it sounds like you was a 45min omni
growth time used to be an hour
Whoop there it is.. sry ya right you "".."" that
you good
with the new additions, i honestly think it should take like 1h 15 mins or so
and, regardless of how their tuned.... carno isnt JUST better than omni
well both do different things
so yeah they aint better yknow
remember that playables arent useless while growing anymore
they are just different
but I think some omni players think it should be too low
growing as a omni actually doesnt feel bad
um yes they are
at least raptor is completely useless
omni doesnt feel useless while growing
shrug disagree, but I can understand how youd feel tht way
Well i Main cera and gotta Tell ya this mf overgrows kinda much <.<
Juvi omni is insanely good in pack hunts
Same, for me.. carno neither tbh
gotta be kinda big to tank at least a single hit
Ridicilously hard to get it off
but if it's a stego or smth that 1 taps already then just who tf cares
go crazy waste all his stamina with bucking
As most Dinos ID say đ
but if it's like a carno or smth... better be somewhat big to tank one hit
some are, some arent. Stego hits 3 tons very quickly, and thats about as large as you need to be to deal with anything besides deinos and large packs.
juvie cera... is literally defenseless. Can't run, can't fight, shines like a beacon so you can't hide.
juvie cera is a special one
Even if it gets 1 shot who cares, you lost like 5 mins of growthđ¤ˇââď¸
depends a lot ngl
And theyre good utility
if you already got your diet n stuff...
and spent like 20 mins of growing already yknow
you become viable at around 65%, that's when you can start thinking about going solo
Its Not ? Oo
Then just play more carefully, the big thing will focus the adults anyway so you have a lot of openings
so you're better off waiting till you're around 75% to actually play solo normally
you'll be at around 360kg or so, you're kinda ballin
Solo is a much different cup of tea yeah
Cera actually IS really strong compared to its Growtime on whatever Stage <.<
So you say omni growth is useless because you cant play it solo until you are almost adult?
well if you're solo growing, you're a LOT weaker, so that makes sense. You have to be careful even as an adult, so a sub would have to be extra careful.
if you're in a pack or smth you're useful at around 60%
Isnt the whole Point of rappi and troodons to Pack ?
which takes like 55 minutes to reach
solo omni can be fun sometimes, but you get screwed over by a singular adult dilo
before that, you deal very little bleed, you can keep the wounds open yknow but... might not be worth it
takes too long to risk your life just like that
yeah, but they shouldnt be unviable solo either way, that would just be poor design. Luckily, they are still very strong solo.
Even as a freshy to deny resets or blood regen
They are. To kill and hunt juvies and stuff ez pz
baiting attacks and keeping woulds open is enough to do as a juvie
But still its capable to do its thing:D
Id honestly argue theyre more useful in a pack than adults are
In some cases, not all
sub omnis are really useful, they deal a lot of bleed and they just wont run out of stam
Against stegos 100% buck their stam, get em defenseless for the big Boys
Big stam Pool goes buckle
Also psychological the tinys keep Up Stress on Prey May make it Buckle, waste stam, bait for free Hits of bigger ones
Saw so many stego/cera/Carno etc waste stam on a freshy raptor .. due to being stressed Out i guess
I appreciate that! I was under the impression that 500 was the max, and there was no headshot multiplier.
So does that mean steg gets close to 1000 on a full charged headshot? (Donât they take extra head dmg?)
Ye 500 is max by headbite (still Not Bad) there was a Bug once get it up far beyond so some assume it is more (dont blame that tho)
Sorry i dont know the exact Numbers on stegs but a tailswing to the head (even If far from Common) nearly oneshot Most Dinos..so ye should be around 800+ i assume.
But we got. Some og stegos around that can answer that correctly đ
I meant that stego take extra dmg to the head, like if I bite one i think someone said they have a x4 multiplier on head shot dmg they take. My b for bad explanation lol
if the charged bite does 350, stego would take 700 to the head
no its only a 2x to the head for stego, everything else has 1.5x other than pachy, which has like a 0.75x iirc
Got it, thought headshot dmg was doubled base
Wish they had that info in an easier spot.
Nah understood ya just fine now. But nope as far as i know stego doesnt have a bigger head multiplier than other (would Like it tho).
the devs actively want there to be less info, so unless people compile the data each update, best we got are just accumulating data in memory
Well due to a Bug its normal bite DMG (150) atm ..once its too much by Bug now to less đ WE will never be fine đ
Edit: was also in hordetest ig since i Said Something Changed by loseing Fights i win normally .. now WE know...
if you press left click instead of releasing right click while charging it fixes the bug from what I have seen, watched someone test it.
Sometimes it does .. Sometimes not ._.
Why?
Metagaming. They don't want you to play thinking "I can take x hits" or "I do y damage", but rather play more immersive, and go "well, damage screen looks pretty bad, maybe I should retreat" or "well, the target looks in bad shape, it might be almost dead".
How is this remotely reasonable to say?
This might be the most ridiculous sentence i have ever read unironically
You think maybe they can do more visually to help with that?
It can be hard to gauge health on appearance alone.
I know itâll be hard to implement for a bunch of reasons, but sound is about the only way to gauge health on something. Maybe Iâm just bad lol
Run to tree bro
It removes the pachies main source of damage, slows its movement to a crawl, and with bucking it drains its stamina even quicker. Just like every single fracture minus the vision impairment of the head fracture.
Difference is you can completely remove this debuff by running to tree
Pachies canât alt bite or ram while pounced so there goes their main two sources of damage so :/
If u get fracture you have to sit for 10+mins
*walking to a tree while taking excessive damage and bleed and if the raptor has one friend youâre dead.
Matchup 1v1 should be unlose-able for pachy
I mean yeah but if you see or hear raptors coming towards u and u dont head towards a tree thats just u throwing
Like you have to trot over to a tree as the Dino with a pathetically slow trot while something is on you tearing you apart
I think that pounce should not limit pachy main dmg source nor should it limit movement speed that much
However you guys are pretending like omni is just broken vs good players
Yeah thatâs just my main point, find it dumb how one guy pouncing you just sorta turns off your playable
The entire playable become un-playable if the prey finds suitable terrain
I mean, in terms of equal skill leveled players yeah it isnât
I just find it boring and dumb when I play raptor that I can kinda just kill a pachy with the least amount of effort possible and Iâd imagine that pachy wouldnât be enjoying themselves either in that confrontation so yeah Iâd probably want it changed
A week ago we fought a stego and almost killed it, however we were near the giant central river bridge. He walked towards the railing on the outside part of the bridge towards the water. Cliff on one side, rail on other. The worlds best omni players ever in a pack of 8 in vc could not beat that
They probably could, I think there might be plans for such things. That and tutorials to explain things, hopefully.
I agree the disabling aspects of pounce should be nerfed, however omni is by design high risk
Yeah raptors in this balancing limbo that I hate on both sides. The game is pretty much free if youâre out in the open but if the prey finds like, one or two trees next to eachother you just lose the whole game and it sucks
Its not good in the way that carno was in its worst prime.
Yeah itâs in its own state of good yet terrible as well
Carno could run at u and just eat 1/3 of ur hp as a teno or cera by tapping right click. However this worst version of omni can be won against by standing in the right spot
The only option for prime carno was hide or somehow kill it (it was faster and bigger than you lol)
Pounce is just a mechanic that seemingly can't be balanced well
There is significantly more counterplay against omni than other dinos have had in their eras of broken-ness
Pounce and bucking in general just need a complete rework and much more time outside of just bandaid solutions to âfixâ it
Get on good terrain, if he makes one mistake and is stunned he dies.
And the only "balance" basically negates the engagement, for all the fun that is
If I was the one in charge I would make bucking barely drain ur stam, drain the omnis stam very very fast, and I would completely remove getting hit off by trees, and I would remove the disabling features of pounced prey
Could make omni starve/dehydrate faster so they'd be less suited for a siege, that might change the style of engagement around. But that's also a bit of a bandaid rather than a good solution
Spiro tap pounce omni was the best omni
with the current set up, omni either 1-shots prey, or doesnt have the stam to kill
Well, they don't want tap pounce omni so, no go on that one
im hoping they make bucking force omnis to dismount after a bit.
In that case they could make the gameplay similar to tap pounce by just altering stats. Make it to where pounce deals less bleed than tap omni, yet make bucking start to very rapidly take stam away from the omni after around 3 secs of bucking
So you would stay on for a few seconds, but have the same effects as a tap pounce
then omni doesnt have the stam to kill prey if the prey just immediately starts bucking every time they get on,
Which would probably still not fit with "no tap" style
And would potentially cause other issues
Which wouldn't be an issue is omni would wear down the prey before pouncing
I propose that bucking only really starts taking ur stam after a few secs. So that the omni could either get tiny bleed whilst preserving stam, or risk getting his stam eaten whilst staying on for 3+ secs for extra bleed
eh, honestly bites are super risky for omni because its balanced with the intangibility of pounce in mind
could potentially work
Also, @crisp cloud Pachy's fractures aren't based on chance, its blunt damage based. Omni gets fractured with every hit because its bones don't have much blunt health.
I know, the design of how omni is to work is... not ideal
@kindred heath Thats been a thing for very long, and is normally seen as the main, and only real counter to a pounce. Also currently bucking is borderline useless, so not much of a counter even if it were to be used. So until bucking is properly useful, you're going to have to take into account that anyone up against more than one omni (and even one if it's against similar sized target) is going to use trees and rocks and water and whatever else they can to counter.
Then the solution should ideally be to buff bucking so it's not useless, not making the main feature of a class completely useless.... even if it's been a thing for awhile it just doesn't seem like a good design. Omni's just feel weaker than they should
I'd agree. But it used to be very powerful, and that only resulted in tap pouncing. Which in turn got nerfed, but then you got the issue of wearing the target down before pouncing, which is not how omnis play, and at that point they tend to just kill via biting.
hmmmm... perhaps a solution could be to make it so tree-bumping only drains some of the raptors stamina rather than auto-detatches them and knocks them to the ground? If nothing else it forces the latched player to put in more effort and makes it so the raptor isn't just knocked off into a vulnerable position
Possibly, but then you'd have to still make it very effective, so maybe two bumps would force it off, and in turn lower the power of the pounce to adjust for that, and so on. I don't know, there could probably be variations done, but it would have to be rebalanced so the counter remains an effective one, otherwise you'd end up with no option at all.
honestly that sounds better than what we currently have. Otherwise all dinos would just camp right next to literally anything to knock them off. Once a raptor is on the ground it's pretty much done for
Honestly not sure it would do much aside from making the encounter even longer, instead of knocking them off immediately, you take two tries. Instead of needing to pounce for so long, you'd just need to pounce for even longer for the same effect. It would slow down the pace, but it's no guarantee that's good.
Hi,I want to ask how to get new dinosaurs?
which new dinosaurs? the ones on evrima
you play legacy or the evrima beta branch ?
#balance-feedback message
@west plank imo the charge ram should also not cancel the chargebite in a body down standoff... i see no sense in closeing the threatening mouth without biteing .. but in that case cera could trade carno rams wiht chargebites and would win a faceoff on bodybuff.. ( which would be welcome since its ceras ability/ desinge to be a big threat at a corpse you dont wanna fight) . But anyways totally with ya about the chargebite gettin canceled for everything besinde being bugged not doing its dmg after all.. the one thing to have to defense đ
whats wrong with carno atm ?!
died to 6 bites mostly taily/body at 1.2tons ?!
charge ram does full dmg to tail for whatever reason as far as experienced ... with a chargebite that hits with normal biteforce still ... fix this ffs... -.-"
no wonder every 3rd freakin dino is a carno atm .. abuse the S-Diet out of it again it is .. since hordetest its just pure suffering ..
also cera Charge bite sometimes not working because his vertical range so little
ye. its kinda "S-diet" atm ... beside from not working at all due to 150 dmg on release .. đ
well it obv did a lot for whatever reason, just had a fullgrown Cera die to 3 charges with 1-2 flowoup alt bites near a dead pachy... yes you get hit even its runing past you (pretty F`d up imo) but not that it does pretty much dmg for a attack that simple and (since it hits anyways even beside ya) unavoidable. Also chargebite gets canceled by it.
wat
yes. i died a lot today to carnos just ramming me a few times with no downside at all.. 2 charge with followup to deep orange.. 3rd time ..bam im dead. with a chargebite that does nothing besides being a normal bite, just louder and able to cancel to whatever dmg.
used to 1v2 carnos if in a good spot or prepared around a body.. but atm just get rammed to Valhalla by a single one that passes me <.<
img the small game hunter just became the apex train once AGAIN ...
well lets say it like this... since i started hordetest i said somethings on cera feels nerfed or something due to loseing fights been easier before (first i thought its maybe a slightly teno buff or a slightly stam change with more effect f.e.) ... then we find out chargebite doesnt do its thing. and now im pretty sure somethings aint right again .. may its a hitreg problem on carnos ram or its the dmg (or both like a tail hit with head multiplier) that combined with the lose of actual charged bite.. feels defensless against a "small game hunter" as it is atm..
would say may i got a bad day/week and carnos are just good atm.. but thats not really the case and seeing how many carnos are around as well im confident somethings on we didnt fully noticed now. either cera got an additional problem beside the bite (like a not fully functional body buff) , or carno got a missworking tweak once again.
Hi, only just joined and while I know this update that changed carno charge was like months ago, I wanted to bring it up cuz I see its still the same after the most recent major update on may 3rd. Let me say preface this by saying I do not think carno is "weak" comppared to the other mid sized dinos but I do not agree with the new direction they've taken with the carno. While carno still does have its stun, the level of commitment for the result is not worth it to me. to spend 20% of my stamina to get off a charge with stun has bigger punishment if I were to miss because now im entering a fight with a huge chunk of stamina gone. Meanwhile teno can stun with kicks and its tail and only use 5-8% of stamina and can be used repeatedly. Now carno is strong but when facing off against tenos I feel like I have to hit trade with them because now there is no safe way to approach them. Unlike cerato or omni the carno is not agile enough to bait attacks and counter, its just fast and thats it. the purpose of the charge was to do damage while preventing the opponent from attacking. Even decently sized juvie stegos are a threat because they can attack while I charge. feel free to share thoughts. I think the insta acceleration was op even with the 20s cooldown but I'd rather go back the isla spiro carno with the slow acceleration but still had access to the charge with stun
I feel like its only good to finish someone one shot rn if you got the drop on them unless your very skillful or lucky... That doesnt make it useless. Considering that it doesnt make it useless, I think Carno overall with charge as is isnt too weak or too strong, which I like... and I rather have it than not/nothing/something broken or actually useless....
That said, it does kinda feel bad rn. Maybe too expensive. idk. Its hard to mess with in more than one axis at a time without needing to retune it later, but people get upset going through that process, so I think theyve tried to take a "get it done at once" approach which... works when it does...
Its not awful rn imo, so personally I wouldnt consider it a priority... But its felt better before(although been perhaps op, or otherwise over or undertuned or unbalanced with other considerations đ¤ˇââď¸ )
what carno needs right now is a stam cost reduction to the charge (and possibly a removal of the cooldown altogether or reduce it to some extent).
the windup for a knockdown should be reduced greatly ONLY for targets half its weight or below (reduced. instant charge knockdowns/stuns should not come back)
With 10% activation + cooldown + increased consumption of stamina when in use; all those things together seem too taxing. maybe reducing stam consumption when running with charge activated or remove it entirely and maybe possibly lower the cooldown? idk.
Wrong haha
@dusk galleon why is it better?
It's simply better ||for deathmatch||
Are fg deinos faster than Juvis on land now too?
They seem faster all around. No way to escape them.
They are
Man. Can't catch a break lol
O.o What? ..... I mean... you stam out faster still yeah? Wtf are they doing with deino??????
ngl atm a carno only can die and lose If its playing as dumb as possible imo.
Why is it called the small Game Hunter If its actually the Walking apex atm.. seen raptor Packs die, ceras.. even tenos.. small Game Hunter hunting Prey Close to its own weight doesnt Sounds small Game after all.. Just my opinion but should it hunt 1.3 and 1.6 ton Dinos as "small Game Hunter" or is small Just a pretty wide Word ?
It's more so that Carno is supposed to be a small game hunter according to Don, but it's a mishmash of oddities right now that make it....whatever it is right now
So he's working on changes that should (hopefully) make it a proper open plains small game hunter.
As for what is defined as small game, it's difficult to say since some creatures smaller than Carno may have unique aspects that make them undesirable for Carno despite their size. Take Tenonto for example. It's smaller, sure, but is built for dealing with 1v1s exceptionally well, so it's not a wise choice for Carno.
But unique exceptions aside, I believe it's generally "smaller than Carno = dinner time"
Ye but thats the wierd Thing tho. Cant wait to See what they will come up with. Right now it can just Facetank a lot knowing thats No big Deal. Massive weight and a insanely high biteforce for a small Game Hunter .. With a Charge that still does good dmg with nearly no downside ramming Something Close to its weight by Just running throu a lot for some reason.
Im fine If that shall still be the Walking apex for now but then dont call it a small Game Hunter đ
Speaking as a cerato i gotta say it became way worse fighting them atm even around Bodys since dodgeing them wont do Most of the time by Standing beside IT and still get ramed somehow.
With a Chargebite Not working AND being canceld Without bite by any dmg its pretty much a Walking suffering for now.. everything is faster than ya and the only Thing that wont try to Just force you into Facetank is a raptor.
Also feels Like Body buff is not applied that often atm looking at dmg Input. While eatin its fine but Standing around feels Like either been reduced or Sometimes not working Oo
Carno isn't invincible. Slow turn speed is the big weakness - Cerato can definitely dodge the charge by moving laterally. Carno charge costs a lot of stamina unless timed well, and has a distinctive sound. So if they charge from too far away, you know it's the right moment to dodge away sideways.
Cerato on a body is an interesting fight for a Carno. Cerato wants to stay on the body for the damage resistance, but if they stand still too much they're an easy target for the charge. Cerato bacterial bite can also be very debilitating - throwing up mid fight saps your stamina and ruins your diet.
It makes a full-grown Cerato a risky challenge if I'm a Carno. Even if I win, all I can eat is their organs. Which I might need to if they've bitten me enough and I've thrown up and lost all my nutrients.
It means I'd often prefer to hunt something else as a Carno. Cerato works best as a body bully, they're not quick enough to chase things down. But most dinos will give up a body rather than tangle with a Cerato arriving as they're trying to heal up. If I'm a Carno and I've eaten my fill of something I've killed, I won't stick around and risk losing the diet I just won.
@kindred heath I agree with your suggestion but given the number of negative votes I think that most people are against this idea because it plays herbivorous and does not play Utah I already find that herbivores are too advantageous compared to carni
Herbis should kind of be easier/have an advantage over carnis since in general carnis get to choose the encounter and all that. And well, carnis are kind of meant to be the "hard mode" compared to herbi "easy mode", so there is that. Ideally there should be far more herbis played than carnis.
no I don't agree herbivores have a good advantage in the game in terms of life attack and endurance excuse me but a pachy can clearly kill a carno without difficulty where utah it's difficult
Not sure I agree that herbis overall have the advantage, but the point was more so that they should have some advantage. And well, a pachy can't really "clearly kill a carno" last I checked. Not anymore, when it can no longer stun the carno, and it can thus fight back quite well. On top of that, you have to take into consideration that an omni, is very much a prey for carno. As is pachy, but where omni can run, juke, and get away easier, pachy is more inclined to lean into "fighting" to get away. On top of that, omni and pachy works differently, so it's not that strange that one of them might do better vs carno than the other, since omni for example do a lot better vs stego and others than pachy does.
if a carno is easily killed by a pachy, that's on the carno for being bad lol
even being good at carno you just need pachy to lift your head and paw and I assure you you're dead
you aren't good at carno if that happens
A pachy can not even close to kill a carno 1v1
Well, if the carno is really bad and the pachy really, really good, I guess. But no, far as I know, the carno should win that one quite easily, and if nothing else, run away if needed.
it might be able to escape a carno
I mean, the pachy has to get close to the carno to hurt it
the carno can trade all day
ah yes yes if it clearly has the advantage just an example we agree that the stego is heavier than the deino?
even broke leg and chest and head, stand against something, look down the pinhole in ur vision at it, and if it gets close, alt bite
stego is lighter than deino what
What? Stego is not heavier than deino, it's 6K, deino is 8K
Don't think you can alt bite with broken leg, unless that's changed? But you can still bite, so the pachy would still have to worry, you can take a few more hits than it can after all.
are you sure ?
you might be right... guess just bite then :-p
u can win even with bites, but alt bite helps garauntee you get hits every time
even if you miss though with regular bites, you can still afford to miss more than a couple times
On the stego, deino weights, yes, unless things changed very recently
its 8 tons, thats good
I thought I heard IRL they were even bigger
in this case it's weird the stego in 1v1 kills the deino while the deino does more damage and is heavier
obviously... we dont have their weight with flesh... but I assume they can make some decent estimations
Is herbivory more advantageous?
**** I guess I was misinformed?? theyre estimated to be like 11000lbs FG?
so eight tons is big, if anything
:I shrug
indeed
No, it's not weird at all. Because you're not looking at the critters properly. Deino can now also lunge a swimming stego, and thus kill it. Deino does not do more damage in bites than stego. You need to take the critter as a whole into account. Overall, deino has always been very advantageous compared to stego (these days it might be different, deino has been a bit nerfed, more or less), even if stego has been able to win 1v1 most of the time (aside from a few periods where deinos would solo stegos with ease).
frankly the bite force of the deino represents not at all that of reality
True, which is for the better balancewise. But at the same time, the lunge does represent the bite force, so the power is still there in the game.
I say when the spino, rex, giga and spino arrive the deino will be a big victim
i mean... yea, it will be, devs want them to destroy deino
Well, it can probably avoid rex and giga, more or less. Spino is, last I heard meant to hunt and scare deino, yes. But to call it a victim is hardly accurate, it'll still be up there in power most likely
Well, no one can say until now.
I don't know how relevant this statement is today:
the devs said they won't balance all the dinosaurs.
For example, if an unofficial server decides to offer all 60+ dinosaurs, the animals will inevitably be unbalanced.
but I think that imbalance is balance.
I don't want an adult Teno, for example, to be able to stun an adult Giga.
Teno should lose 100%.
the same with an adult Deino vs adult Spino.
I think the bigger and heavier the animals become, the less prey the Deino will be able to capture.
The Deino will certainly be changed from time to time, but I don't think to that extent
Well, reasonably, a teno would be able to run away from a giga, so no issue there. Same with deino, it could swim away from spino.
we already know for a fact teno won't do that because of how it's already balanced
also, the bigger and heavier the animals the come, the more sufficient prey deino has on offer
having carno be the largest animal you can consistently capture is not great for deino's self-sustanence
I don't really believe in it
It was just a fictional example to illustrate his situation with Deino vs anything else.
Okay I guess
run/swimming away is also a survival tragedy and absolutely correct to do so.
Not even 2 years ago the community wanted the weakest animal to win in the strangest 1vs1.
which mostly made no sense.
"make hypsi to kill dryo/omni" for example.
I was just worried that things would go in that direction again. lol
the deino is in the average+ category and the stego I heard that will compete with the rex there is a problem somewhere
what is the average+ category lol
it's before apex
i just call that tier large
but anyway, deino will mostly be fine, even with rex. Stego has a lot more to fear from rex's introduction
or if you prefere tier large +
There used to be a time where dryos and hypsis could take on stegos xD
idk whats with the plus but tier names aren't really important
deino has the health and cover to evade these apexes, water acts an entire safezone against any would-be attacker rex
Well, stego will apparently have to run from rex, similar to how deino runs from spino I guess.
(except deino makes far more sense outspeeding spino on account of the fact that it is an insanely powerful swimmer, and stego is a fat quadruped designed to hit things that get too close vs a creature that spends most of its juvenile and sub-adult life reaching insane speeds)