#balance-feedback-discussion

1 messages · Page 90 of 1

hallow hinge
#

cuz u playing cera mate lol

dusky surge
#

i have yet to play cera with the new patch

hallow hinge
#

what do u play then ?

dusky surge
#

i've so far played omni, herrera, dryo, troodon and teno with the new patch

hallow hinge
#

i bet u like new omni slow motion bite rate lol

dusky surge
#

i mean, its not as bad as people make it out to be, it could do to be a little faster to deal with all the dead space between attacks

dusky surge
#

not really. It could be better, but its not terrible

hallow hinge
#

i wonder why every nerf on raptor makes u feel good ?

#

first of all its terrible even ripping organs takes almost 5x longer than other dinos

halcyon elk
cosmic pelican
#

Its already 0.5 seconds, it was only ever 1 second when the cooldowns were introduced

dusky surge
#

they reduced it soon after it was released

hallow hinge
#

hmm u sure ?

halcyon elk
cosmic pelican
#

And you could FEEL that 1 second

#

Now that was bad, but funilly enough it was a massive buff for it vs big game

halcyon elk
#

The issue is that with no cool down the mega damage hack returns.

cosmic pelican
hallow hinge
cosmic pelican
#

I meant the actual added cooldown, not bitespeed

hallow hinge
#

dilo and cera almost like dont have any cd

tropic horizon
hallow hinge
#

actually carno has no chance to win against good cera rn

#

way too slow

tropic horizon
dusky surge
tropic horizon
hallow hinge
#

if anyone wanna test it am willing to

tropic horizon
#

Like cera has an awful time against a good carno, I’ve managed to 1v2 them pretty consistently as carno

hallow hinge
dusky surge
#

not really

#

there's a way to work around that restriction

#

to still get insta tapram

hallow hinge
#

just deal damage not knocking down

dusky surge
#

no, it does both

tropic horizon
# hallow hinge insta knock is removed bro

It isn’t, you can still do it, and even without the knockdown you still do 400 damage with a ram to the head which is very easy against cera because its head is like half of its torso in terms of size

dusky surge
#

theres a unique way to get around it

hallow hinge
hallow hinge
#

ok?

tropic horizon
hallow hinge
#

or just simply get in norde admin serv

dusky surge
#

i have never once seen a 1v1 ever concretely determine the outcome of any argument

hallow hinge
dusky surge
#

not even mentioning ping differences due to people existing in other parts of earth

tropic horizon
#

Some people just need a bit of perspective ig

dusky surge
#

im genuinely confused how people didn't gather that it was OP

tropic horizon
#

Or they just never played against dilo once

#

That’s the main problem with balance, they don’t try both sides out

dusky surge
#

raptor players and dilo players using "terrain abuse" as a copout for their animal being overpowered

tropic horizon
#

Not balance but people’s perspective on balance

dusky surge
#

raptor at least ISN'T OP anymore

hallow hinge
dusky surge
#

but they also pulled the terrain card to justfiy their playable being stupid broken for a LONG time

dusky surge
tropic horizon
dusky surge
#

raptor USED to be like that

tropic horizon
#

I say this after playing like, everything in the game a substantial amount which really I encourage everyone to do to have the best perspective

tropic horizon
hallow hinge
#

dilo still op especially with pack

dusky surge
#

i honestly dont think its THAT OP. It's strong, sure, but def not launch levels

tropic horizon
#

Their best fight id say is versus cera because of its pitiful hp and it’s janky hitboxes (the charge bite hitbox)

hallow hinge
hallow hinge
tropic horizon
#

One thing I do think is very silly is that dilo and raptor have equivalent growth times which, n o.

tropic horizon
hallow hinge
dusky surge
#

dilos often get skillchecked by pachies and carnos. When an animal is NOTABLY oppressive, you notice a massive surge of them overtaking the entire ecosystem (U5.5 raptor, fracture carno, gateway launch carno + raptor, U6 pachy, U6.5 cerato, launch dilo, and deino for like all of spiro).

All of these animals were EVERYWHERE because they were undoubtedly the most viable with very little contest. Dilo... isn't that prominent anymore, it's certainly around, but since its nerf, its been more scarce and the ecosystem has diversified to other animals, to an honestly healthy degree.

dusky surge
hallow hinge
tropic horizon
dusky surge
#

i still think dilo's bite force is too high, and the clones being able to deliver 85 damage into a tailbite is DUMB, but otherwise its... okay.

#

i would call it overtuned, but not overpowered to a point of considerable concern

dusky surge
#

its not too fast imho

hallow hinge
#

46 would be better for him

dusky surge
#

the speed is the one part of it im okay with

#

it has low agility and deserves to be able to outpace raptor.

#

especially considering it is GARBAGE defensively

tropic horizon
#

It kinda needs the speed really, especially if it gets a damage nerf that’s gonna be its one defense against most things

dusky surge
#

you stam down a dilo and it is dead meat, straight up

#

dilo's speed is fine, its damage output not so much

hallow hinge
#

i mean they can give more agility but reduce speed

#

it could be better imo

dusky surge
#

id prefer it how it is, it's a unique weakness that makes it vulnerable to flanking attacks like pounce

#

also it makes carno a nightmare for the thing in daytime

tropic horizon
#

I like its agility honestly, it’s in the in between of not that agile but not carno level of un agile

dusky surge
#

yup

#

dilo's movement is well balanced, i think its just far too powerful on the offense

hallow hinge
#

in 2 sec whole stam gone

dusky surge
#

i think it should be able to outrun raptor, but it should be encouraged to run from raptor, rather than fight

dusky surge
tropic horizon
dusky surge
#

but then again stego just gets so many soft hidden nerfs im not surprised anymore

hallow hinge
dusky surge
#

its like the devs hate stego as much as the players do, which is why i don't want to play it (besides everything else about stego)

hallow hinge
#

i think stego made for killing deinos

dusky surge
#

i respect the fact that it does this

#

it is the main reason i like stego existing

#

because deino exists. if deino didn't exist, i'd probably not defend stego

#

but then again, stego has been nerfed so heavily to compensate for the smaller roster that it really kinda fits in at this point

#

kinda why i cant wait for the kit rework. Half because the animal FEELS unfinished, half because the animal deserves to be... good

#

still probably not playing steg tho

hallow hinge
#

stego not fun also

dusky surge
#

flat out true lol

hallow hinge
#

even if he were strong i would't play

dusky surge
#

hypsi has more going for it than stego imho

hallow hinge
#

hypsi actually fun to play lol

dusky surge
#

it'll be even better when it can climb

hallow hinge
#

or if they can jump like chicken

#

and floating in air

dusky surge
#

no its confirmed to be able to climb

hallow hinge
#

they can add this too can ben fun

hollow canyon
#

Ok, but this isn't the question - why did the cooldowns have to be CHANGED was the initial question.

Them being hardcoded or not is irrelevant to the discussion at hand. Just hardcode them at their old values, that's it.

#

instead of doubling the cooldowns and what not

#

E.g. the Omni's bite cooldown was 1 second before = just hardcode it at 1 second instead of... whatever it supposedly is now.

#

I don't understand how making those cooldowns longer is helping to stop the hackers.

halcyon elk
unborn iris
#

Adding the hardcoded cooldowns is what makes them not able to do that anymore. He's asking why they needed to be longer than the presumably not hardcoded cooldowns.

hollow canyon
#

Cause it had its bite cooldown increased long before that

dusky surge
#

no, they didn't just increase the cooldown

#

they hardcoded a cooldown between bites

odd pebble
#

If they hardcode the cooldown to resemble the "no cooldown" attack rate, wouldn't it return the combat back to the way it was with the added benefit of countering hackers?

dusky surge
#

i believe it may have something to do with animation rates

#

namely, you CANNOT cancel your bite animation into another bite

#

this is fine on dilo because dilo has a rapid bite animation

#

however, it seems like animals such as raptor have a long endlag where it "resets" to a normal stance after a bite

#

this is why the cooldown feels so much worse on it

hollow canyon
unborn iris
#

Animations, maybe. So something that could be worked on, maybe.

hallow hinge
#

i guess raptor need new animation

halcyon elk
wintry halo
#

there not refined yet yea

hallow hinge
#

i hope they fix soon

#

I want to discuss about if raptor's bite force reduces to 50 - 45 but deal much much more bleed damage. Wouldn't it be better ?

golden coral
hallow hinge
#

imo it suits better to raptor as a concept and it could help while hunting bigger prey

#

its a bleeder soo no need to deal more damage it has big claws and sharp teeth to make wounds

thin glade
hallow hinge
#

but if u play bad u will not deal much damage

golden coral
hallow hinge
#

sounds soo good and balanced

golden coral
#

But unfortunately we seem to be stuck with "use your gimmick or don't do anything" more often than not, as most playables work like that

hallow hinge
#

in many stuation pounce is usless it can be good mechanic i wish devs read this lol

golden coral
#

Honestly, it'd be better if they just removed pounce, it's nothing but a troublesome mechanic!

scarlet onyx
hallow hinge
#

and also bucking should't take 20% just at the beginning it should be like slow to fast

scarlet onyx
#

@thin glade what exactly do you mean by that? I'm slow

odd pebble
#

You CANNOT AFFORD to whiff your tailslam as teno this update and that makes me sad TI_Succ

dusky surge
#

oh yea teno gets screwed hard

dusky surge
#

@mossy holly on one hand, i agree that deino being able to beyblade is dumb

on the other, stego feels HORRIBLE with its only powerful attack being restricted when out of stam, and I'd prefer it'd be treated like the other animals alt-bites, rather than more animals treated like its

cedar beacon
#

Do i lose more food and water when i run?

dusky surge
#

no

cedar beacon
#

OK

mossy holly
dusky surge
#

stego shouldn't rely on stamina as much as it does imho, it's REALLY bad with the new stam changes

mossy holly
#

Thats a symptom of bad stamina system

dusky surge
#

No.

#

The stamina system is fine, it's literally how stego specifically interacts with it

mossy holly
#

But, considering stego is a defensive style of play

#

you shouldn't really have issues if you dont spam your tail

#

I rarely play stego, but when i do stamina isn't my problem, it's the dark xd

eager goblet
#

Have you ever tried to catch a falling cat?

#

@onyx lichen
Personally I think having 3 adult herreras drop on you should be able to kill a cera

quasi flare
#

Why did they decide that Omni needed the bite cooldown but Dilo bite and Teno claw attack should still be rapid fire? Just trying to understand the insight behind a decision like that.

golden coral
#

They didn't, it was an adjustment to combat a hack and the reason it differs is because of the anims for the various species

quasi flare
thin glade
quasi flare
#

Dilo I think is a bit more forgivable because they only have that one attack, but Teno? The big tanky thing with 4 different attacks also needed a rapid fire attack? Maybe I’m not seeing the bigger picture but it just doesn’t make sense to me.

quasi flare
# thin glade cough cough veno.. coughcough

Hey man you’re preaching to the choir, I think if Omni and anything smaller has the cooldown that Dilo should have it as well, but I guess I’m just looking at them next to Teno. Teno is the one that seems egregious to me most of all.

thin glade
quasi flare
#

@jagged spindle Just wanna get your take man, you think Herra and Dilo don’t belong on anything’s diet?

golden coral
golden coral
thin glade
# golden coral What are you on about?

that take about animation speed sound very cope, because if animation is not okay why just not fix the animation before nerfing to unplayble state omni? lol OR maybe someone heard about animation speed that it can be adjusted and reflect the same result no? still need nerfs that can`t be called as nerf?

dusky surge
#

what

golden coral
#

It's not a nerf, it wasn't intended as such, and wasn't specific for omni either. It was a general change for most playables, adjusting their "cooldown", or apparently having the anim play out fully, instead of being able to "stack" bites somehow. I don't know exactly how the hack worked, but the change was in response to that, simple as that.

#

Does it affect playables, of course, but my point wasn't about how it affects this or that playable, it was an explanation as to why the change happened.

#

The question was why they decided that omni needed a longer cooldown than teno or dilo, and the answer it, it has to do with the respective anims playing out fully, and omni having a fancier bite anim than the others, or something along that line at least

thin glade
golden coral
quasi flare
#

I think it’s fair to say based on all of the above that while the change was implemented for the sake of stopping hackers (something we can all agree is a W), it’s a step back for balance and created a bigger gap between Omni and these playables.

golden coral
#

Far as I know, at least, there wasn't a "omni needs a slower bite" sentiment. There was a "we need a way to stop the hack, apply cooldowns according to anim" and no one thought about that omni has a "fancier" anim than some others.

#

And yeah, they could do with adjusting the anims, or what they'd need to change, not disputing that

onyx lichen
eager goblet
quasi flare
torn egret
# eager goblet Teno isn’t tanky. What rapid fire attack are you talking about?

I think they need a nerf. They spam tail slam and kicks with minimal repercussions to stamina. It’s a winnable fight 1v1 carno or cera, but 2 of them together can stun lock and kill a cera in 4 kicks or a kick and a few slams. The animation needs a longer start up, a cooldown, or a higher stamina cost for them. Or a damage reduction for kick if it has that stun and knockback.
What yall think on that tho?

quasi flare
#

Not to mention it can abuse that claw attack even with little to no stam. I don’t believe it’s like stego where having no stam means you can’t tail swing anymore. (Maybe a Teno main can correct me)

Its claw also causes a good chunk of bleed very quickly. While they usually opt for the tail slam/kick combo, as an Omni I’ve seen low stam Tenos resort to climbing a rock or other spot where there’s only one direction you can come from and simply spam their claw without much repercussion at all.

tropic horizon
#

Because teno is honestly fine, the claw being powerful is okay because it is so easily baitable as well as every other attack and really you just have to play super careful around a teno to beat it

#

Unless you’re a raptor because yeah teno can just climb on a rock which sucks a bunch

#

Or it can bite you to death as well which is usually what I opt for as teno

quasi flare
#

I have to disagree on the claw being baitable simply because it doesn’t suffer from the cooldown the way most thing’s bites have a cooldown. Teno can do it continuously, with little to no stam, and with little to no cooldown. It exacerbates the rock problem by not being so baitable. I think if it had a cool down similar to Omni bite cooldown it would be fine.

tropic horizon
#

Idk I guess it depends

#

I do think that the bite cooldown could be shortened a bit or when they find out a way to stop hacking without the cooldown, it can be removed

quasi flare
#

In an open area claw isn’t a problem. The thing to be scared of there is the tail slam into kick combo. But when they jump up on a rock that’s where it’s a problem because depending on the terrain you can’t get behind them at all. Yes, the terrain is the issue here, but being able to claw even at 0-3% stam is the problem since you can effectively keep up a hitbox wall in the one accessible direction to prevent things from coming in to try and bite you during what would be the cooldown of that claw.

#

Unlike a stego where if you get it to 0% stam you no longer have to worry about tail swings.

tropic horizon
golden coral
#

Which would be why stego sucks to be fair, it should have the alt attack treatment really

quasi flare
#

lol absolutely. I think anything being able to do any attacks at 0% is part of the problem there.

golden coral
#

But what you're complaining about is a playable being able to force a facetank due to terrain use, which is, well, that's not a problem

#

No, quite the opposite, since otherwise you get "just count attacks" and then attack

quasi flare
golden coral
#

It's really simple, if you're not big enough to facetank the thing, don't facetank it

quasi flare
#

Deino is another example of this. A Deino who wastes all its stam on land can still alt bite even at 0%

tropic horizon
golden coral
#

I mean, sure, if we apply it to every attack, it'd be fine

tropic horizon
golden coral
#

But do you really want basic bites to cost stamina too?

#

Alts already do less damage, or are meant to, when used out of stam

quasi flare
golden coral
#

But they can be used out of stam so that the critter isn't entirely defenseless, and so you can't just go "they can't attack at all anymore"

#

You are rewarded, even more so now that low stam means you can't regen unless resting and so on

quasi flare
#

Right, but I think that’s a flaw. This game is suppose to punish you for bad stamina management. So why do some playables get to still do attacks at 0 when they made the misplay of burning through their stam? It makes stam management irrelevant in some cases like the teno or Deino example.

slim dragon
#

Being out of stam shouldn't be equivalent to "ok now you die"
It should be a very tough situation, but not one where you can't do anything anymore

quasi flare
golden coral
#

This would work out if everyones basic bites were equally bad

tropic horizon
golden coral
#

Stego should be able to jab out of stam, but with weaker attacks

#

The fact that you can "Tail ride" a stego out of stam is just outright bad

tropic horizon
tropic horizon
golden coral
# tropic horizon Perhaps a slower animation to indicate its exhaustion?

That could work too, slower/weaker, I believe alts already are weaker when out of stam, so just apply that to RMB attacks too, when it's "normal" attacks. I'm fine with things like ram/charge/pounce/lunge because those are specific mechanics, but like teno tail slam and stego jabs are just basic attacks really, they don't do anything "gimmick" wise

#

It's more so that part of the change for alts was to prevent the "you're out of stam, now you die" and the whole counting attacks

#

You can still count "did the stego attack 20 times, okay, if so it's dead", which is apparently not desirable, or it wasn't when it regarded the alts at least, hence the change

slim dragon
golden coral
#

Well true, I just wanted to make a distinction between normal attacks and all the fancy "mechanics" we have

quasi flare
#

I disagree only because this gives bad players a big cushion where they don’t have to actually manage their stamina. If a Stego could tail swing even at 0 why should it care about its stam at all? It can sit on a cliff or against a wall with 0 stam and still one shot most things. Throw in a 2nd stego and now even with both being at 0 one can cover the other’s logout. Even with a weaker swing it’s still largely in the stego favor by nature of it having 6k HP. Even if the tail swings only did 100-200 compared to their usual 1000, the math would still work in their favor against most things except maybe a Deino or other stego.

It makes little sense to me that Omni’s have to manage their stam to the point of counting how much stam they put into a pounce or else they can be run down by a teno yet a teno can burn all of it’s stamina and still get itself in a position where it can put up a defensive unreachable wall of hitbox with claw.

golden coral
#

An omni or a cera can back themselves up vs something as well and force a facetank

quasi flare
#

I agree, Omni bites should cost something. I think that’s universal. And if you’re looking at the whole roster you gotta realize Rexes are gonna be doing what the stego do too.

golden coral
#

Should you have them run out of stam for their bites too? Carno can as well

#

Oh yeah, and I don't see a problem with it. If something is cornered, and you can't facetank it, you weren't meant to go 1v1 with it

#

And if it is out of stam, and thus weaker, you could overpower it

#

Given that you have sufficient power in the first place

#

You would care about stam for all the other reasons, as well as the fact that if you're cornered, you can't sit and rest, since that'd give the thing cornering you all the openings it need

#

Stam isn't only combat related, so the whole being able to attack out of stam does not mean stam isn't important otherwise, or that the regen isn't important, even in combat

quasi flare
#

I agree with you in that if you can use the terrain to force a face tank you should win but not if you also can’t manage your stamina. This is very easily circumvented by simply using the terrain earlier in the encounter and I don’t have a problem with that either. But I do have a problem with players being able to burn all their stam and then use the terrain as a fall back AFTER they’ve burned through 100% stam.

golden coral
#

Let's say the stego waste all stam, right, and now it can still attack. But it can't run, should a second, or bigger target, come up.

#

So while it's wasted all stam and isn't worried about the omnis attacking it, if a trio of allos that has heard the noise roll up, well, now stego dies

tropic horizon
#

Maybe like an “exhausted” status where if you burned all of your stamina, your attacks would be slowed down considerably (regardless of if they were basic or special attacks that’s just what im gonna call bites and abilities). Giving people who manage their stamina well an advantage over those who don’t. And when I mean slowed down for stuff like bites I mean like a slightly longer cooldown in between each of the bites. Idk if this would work very well though

golden coral
#

Because those guys can handle out of stam stego attacks, at that point, for example

#

And being "third partied" does happen

golden coral
#

Which is why it's not a problem to me. You can do that as teno vs a solo omni, sure. But vs a cera or carno that can take that weakened claw and hit back a lot harder?

quasi flare
golden coral
#

At that point, being out of stam will make a difference in if you can successfully defend yourself or at least inflict enough damage/bleed to make the carno/cera reconsider, or if they go "I can facetank and win this, let's go"

golden coral
#

Could just stand in a crevice or similar for that matter

tropic horizon
#

Or in the case of cera just dive into a river and dare them to do something about it

golden coral
#

In the case of jumping away from something that can't follow, well, at that point is more so an end of the engagement due to lack of ability to keep engaging on the part of the one that can't jump

quasi flare
golden coral
#

Won't matter if you have stamina or not at that point

#

Right, which was my point, that the power difference means stamina matters. And in that case, you'd just jump out of reach and not engage at all. Which plenty of playables can do in various ways.

#

I mean, the math should work in their favour considering the rest of the roster, if we're talking stego or deino

#

But your argument was that you should have to mind your stamina, and my point is that you have to, depending on what you're up against

#

An omni does not need to manage stamina vs one troodon, it can corner itself on the rock and do the same thing a teno can

eager goblet
#

Teno is balanced reasonably considering its on every carnivores diet except dilo

golden coral
#

But if a pachy jumps up, now suddenly the stamina would matter a lot more

eager goblet
#

Teno is a skill based dino

quasi flare
#

I agree that the math should work in their favor for face tanking but again, if you get yourself to 0% stam you’ve misplayed. Short of a cera making you vomit, the only way you get that low is for you to have been so irresponsible with your stam that you’re now SOL. Except some of these dinos don’t even get punished for that and I think that’s a huge problem.

tropic horizon
tropic horizon
#

Like the only thing I want changed about it is small technical problems but who doesn’t want that really?

eager goblet
#

A skilled teno player can survive solo.

But thats not your average player. Average teno players are trash

tropic horizon
golden coral
# quasi flare I agree that the math should work in their favor for face tanking but again, if ...

Oh I agree, if you get that low, you've either messed up, been vomiting, or was so atttritioned that you had no other option (could be outnumbered to such a degree to be fair, especially stego). But they do get punished, and that's where we disagree. You might not think they get punished enough, but you can't deny that a weaker alt is a punishment. As is not being able to regen stam to use otherwise without resting. And so on. Those are punishments, even if they don't quite result in you being able to facetank the target of your choice.

eager goblet
#

I fear however that teno is going to get deleted when apexes come

#

Not literally

golden coral
#

A teno is punished for wasting all stam, but the punishment only goes so far, and depends on what you're up against.

tropic horizon
eager goblet
#

I mean, in the update 5 days I could kill stegos as a teno

golden coral
#

Teno is probably the one playable where the difference between a bad player and a good player is so massive, but thats what you get when the playable is done well

golden coral
tropic horizon
golden coral
#

Given enough tenos, and patience at least

eager goblet
#

Have u seen the video?

tropic horizon
eager goblet
#

Rex is roided

golden coral
#

Granted, with new stam it'd be a lot more painful, but it's probably still doable

eager goblet
#

If you’re good at managing stam in a fight then Teno is unbeatable in a 1v1

tropic horizon
# eager goblet Have u seen the video?

I have but I still think teno will be able to escape it otherwise that would be stupid of the devs to add an animal that can run down a cera or a teno with nothing the cera and teno can do about it

tropic horizon
eager goblet
#

Yeah I might’ve overstated it

#

U get the idea though

tropic horizon
#

Cause I’ve fought plenty of them as cera and carno and have been able to win but not without one hell of a fight

golden coral
#

I'm not too worried about teno surviving an apex, at least not if we end up with more swamp teno

eager goblet
#

I WANT TENO TO BE SEMI

golden coral
#

Semiaquatic teno would be nice, yes

eager goblet
#

Like man

#

Its got the build for it. Especially the tail

golden coral
#

Let the little ones dive at that, juvie niche

tropic horizon
#

I like teno as is right now, plateo could get the semi aquatic herbi wader niche as it literally has nothing else it could do that something else doesn’t do

eager goblet
#

Let me direct your attention to the Nile Lechwe.

An antelope that outswims a crocodile

tropic horizon
eager goblet
#

Right lol

tropic horizon
#

Like look at it in its standing sniffing animation and tell me that ISNT a giant reptilian kangaroo

eager goblet
#

I’ll never unsee that

#

Ur right tho

tropic horizon
#

It’s got the roided out arms and giant tail

golden coral
#

Back in early Evrima, it really was that gameplay. Go fight in water, or die to teleporting omnis xD

dawn falcon
#

It’s kind of like the weird camera locks

#

It’s really jank because it’s a strict angle.
I think allowing Omni to pounce from the side of the tail area (at an angle) would be really good, same with the front area.
Pouncing directly behind and in front should not happen imo

#

Troodon should just ignore the rules too

hallow hinge
#

why they dont give 0,5 it would still provide protection from stacking ??

golden coral
hallow hinge
junior harness
#

Maybe not making a whole new animation, but rather trimming the current one they have to prevent that dead space issue

hallow hinge
#

bro making new animations not hard especially without any interaction

golden coral
#

Maybe it isn't, but I doubt it's easy either.

#

And it's not likely they'd change the anim entirely, especially not if they don't consider it an issue in the first place

hallow hinge
#

they already have model so they will not create new thing mate just it will make them a bit shorter thats all.

#

they even dont need to work too much just speed up and make it shorter

golden coral
#

You ever done any such work?

junior harness
#

They already have the animation though is the thing. Animating, while not as intensive of labor as the rest of the modeling process, can still take a bit to make it look good. In this situation it'd be much easier for them to go into the existing animation clip for the bite, and trim out the unnecessary dead space. This also lets them continue to focus on other, more important optimizations to the game as well, since going in and deleting some empty space in an animation should be pretty quick and easy, compared to going through the process of re-animating the bite when it's already there.

golden coral
#

Yeah, they probably could

junior harness
#

They absolutely could, I've had to do it myself in the past. While their tools might be different, surely just deleting some dead space and shortening it to where the animation actually ends would be easy enough

hallow hinge
junior harness
#

Still, it'd take much less time for them to just go in and snip as opposed to reanimating the whole thing

golden coral
#

In any case, any change will only happen if the devs deem it worth, for one reason or another

hallow hinge
hallow hinge
golden coral
#

I'd say they are focusing on gameplay, but not neccesarily balance

hallow hinge
#

imo they working on most likely about new dinos

golden coral
#

I'd hope they are working on elders and perks and all that, new dinos are not really what we need, even if the newer ones have been pretty fun.

hallow hinge
#

if i were them i would focus on all bugs and issues like what we discuss after solving them all, i would add new dinos

#

not many devs working on this game soo trying to make everyting at the same time could be bad choice

slim dragon
#

Ok but what would the modelers and animators do in the meantime ?

golden coral
#

I guess it depends on what we think is the most important

#

But yeah, there's that too, not like multiple things can't be done at the same time. So it's more a question of what would really make the game better perhaps

hallow hinge
torn egret
# tropic horizon Maybe like a slightly increased attack cost like 1-2 percent at most is all it n...

I think damage reduction overall isn't a bad thing. Or just give things "More health"
That's one of the problems I think the devs have with this game, because it is SO hard to balance anything in this game because people ask for specific changes to specific dinos as if the 1 thing won't misbalance another dino.
They did a FANTASTIC job imo with the new growth changes and hunger thirst changes.
I think the stam is a bit too forgiving, I kinda liked the hardcore style of fighting during the harsh stam days.
But damn, I've had fair fights with carnos, ceras, tenos, pachys, the whole lot.
The growth changes helped.

Point of rant: Should we be requesting and looking for "Blanket fixes" like this last patch that was focused on QOL, instead of independent fixes to make one dino "More playable"?

Maybe instead of fine tuning each dino in a different patch, make more general changes or changes to groups of dinos.
(Like correcting the pounce and pachy ram issues on hills or any mild elevation, Or making smaller dinos more dynamic. Like the dryo burrow, or giving hypsis some more movement or animations, etc)

Even if specific fixes are added in future patches to "save" the playability of certain dinos, maybe general changes could be better.

This is all said with me knowing absolutely nothing about how the dev team can work on things, nor how much work goes into tasks etc.

Sorry for a long rant I tagged you in Mr Cera XD

cosmic pelican
#

@azure moon the reason youre losing stamina while attacking is because youre doing an alt attack. Go into settings->gameplay and then tick "Manual alt attack".
Also deino doesnt need to sit on land to regenerate stamina, you gain just as much while swimming.

white scaffold
#

Sorry for asking here but does anyone know if Deino Hatchlings can eat again/that bug was fixed?

odd pebble
#

@uncut trellis ah a fellow update 5 carno enjoyer

uncut trellis
keen plover
#

Movement was actually fun. Higher skill ceiling than now 😔

uncut trellis
dusky surge
uncut trellis
dusky surge
#

Sure, cerato needs buffs, but the thing where you "buff something to a point where it's notably strong, then buff a single other thing to deal with it" is bad

odd pebble
livid spindle
#

@frosty heron Cerato will only get half the food when eating AI animals. I found it from the beginning of Cerato's stress test, but no one listened to me. I don't know if this is a BUG or a deliberate design. Cerato gets less food from AI animals than Carno.

mossy holly
#

Yeah cera's been an underdog when competing with things in it's weight class

livid spindle
#

The reason why I still don't play cerato is that I can't eat enough through AI animals.

#

Cerato was forced to go to PVP, but it was easy to die because of this process.

mossy holly
#

Cerato is my most played dinosuar because of how weak is is compared to carno/dilo

#

and playing good with it and killing those with a well timed charge bite is fun

livid spindle
#

Carno recovered 12% satiety from wild boar and cerato recovered 7% satiety from wild boar, which is unreasonable according to the weight.

#

I found and put forward this from the first day when cerato appeared, but I didn't get any response. So far, this bug of cerato still exists.

mossy holly
#

boar is not on cera's diet

dusky surge
mossy holly
#

try with a deer or something

dusky surge
#

Cerato gets less food from everything, technically, as it needs to eat more for its size

livid spindle
#

So it doesn't make sense.

frosty heron
# dusky surge this isnt true. Cerato simply has a larger stomach

It has a larger stomach and needs to eat almost twice than a Carno , doesnt make sense. Carno full stomach duration is 60 minutes while Cerato I doubt it reachs 45 minutes. While is true Cerato can eat anything including bones , keeping a perfect diet with it is almost impossible due to the low nutrient gain.

#

Apart of that , lets not talk about the current playable survivality , might be one of the worst in the game right now , the only thing Cerato has in its favour is a decently good growth time

torn egret
#

Why are yall claiming cera is bad now? I think cera has the best chance to survive now compared to ever. At least that’s how it feels to me. I’ve 1v2 carnos, killed tenos solo, and fought stegos solo now. It feels better than ever. I would like a slight uptick in bite speed, but that’s about all I can think of. I’ve been able to fight off raptors etc.
dilos are rough still, but I’m figuring out the best way to fight them as cera since they have a big hitbox and are faster. But you can land 2-3 bites and play the tracking game from there.

tropic horizon
# torn egret Why are yall claiming cera is bad now? I think cera has the best chance to survi...

Against experienced or even just half decent players cera loses out to pretty much everything that isn’t a pachy or an Omni. As teno I have literally killed ceras in 30 seconds flat because of how squishy they are and carno is an absolute BANE to cera. A tap ram even with knockdown does absurd amounts of damage to a cera and it’s beneficial to just pretend you’re going to ram to scare off the cera just so you can get more bites in. Outside of combat I’d say Cera is okay but within combat it gets disrespected by most things.

leaden remnant
dusky surge
#

how in god's name are 3 dilos losing to a cera

leaden remnant
#

you put an utah to red health with a headshot alt bite, you can bully carnos real big time, you absolutely munch dilos and you can even obliterate a deino if you play it extremely well

leaden remnant
#

but other than that, skill issue

#

also to be fair dilo sucks awfully in fights

dusky surge
#

does it really? i never thought so

leaden remnant
#

pretty much

#

it's not a tank like cera and the turn speed is really bad

#

a cera is somewhat agile and can destroy a dilo with a nice landed charge bite so you can play it well and win

#

cera is pretty much the strongest land carnivore there is

dusky surge
#

debatable

leaden remnant
#

can tank heavy hits, can give astronomically heavy hits as well and is pretty agile

#

its only rival would be carno which has a horrendous turn speed and only that already gives it way less chances

dusky surge
#

its also slow and has no damage resist away from corpses

leaden remnant
#

even without corpses you can bully carnos as a cera

#

since carnos have horrendous turn speed just get out of the way and come back while charging

#

i mean if it's a 2v1 dinner is served but if it's a 1v1 you shouldn't lose imo

#

everytime i play cera (not much btw) i just hunt carnos for a living

tropic horizon
# leaden remnant as cera you can win a 3v1 against dilos, i don't understand what's wrong with ce...

2 good dilos can put a cera out of commission within seconds and basically force it to hide in water since the dilos can constantly trade hits with the cera in order to stack venom and damage and once clones spawn in you’re pretty dead without water as a cera. Carno and teno can kill cera in seconds unless the cera plays extremely carefully, that deino thing you said is true if the deino literally doesn’t know what an alt bite is or what the W key is. Cera gets trashed by most things in the game, that’s the issue. The corpse bully gets bullied by most of the roster.

leaden remnant
#

a carno can kill a cera who has no idea what he's doing

tropic horizon
leaden remnant
#

a teno can kill a cera who has no idea what he's doing

tropic horizon
tropic horizon
leaden remnant
#

okay that's a valid point, however you can't tell me that a tank that does insane damage with the charge bite is an unviable dino or needs buffs

tropic horizon
#

Like I can break out the same argument you’re saying

leaden remnant
tropic horizon
leaden remnant
tropic horizon
#

He isn’t that tanky really, he has really low hp and needs to have already killed something in order to level the playing field

leaden remnant
#

^^ genuinely interested btw not sarcasm

tropic horizon
# leaden remnant i don't see how it's weak against carno, can you try and explain to me how?

Okay so the reason it’s weak against carno is mainly down to the fact that carnos charge can do 400 damage even without the run up or knocking things down. What you can do as a carno is just run at a cera, charge him when you get close to him, then get away from him with nothing the cera could do to fight back. This also helps in faking the cera out as a carno even turning to face a cera is a risk to the cera as that carno (with his instant acceleration) can go from standing still or trotting to zooming at the cera with its 400 damage charge. Not to mention it’s bites doing more damage and it having far more health than cera. It’s kind of hard to put into words and it’s more so something you have to experience when playing as Cera or carno.

#

Sorry for the wall, just couldn’t find a shorter way to explain it

leaden remnant
tropic horizon
#

In short: carno does more damage and is faster and tankier also not to mention it can still do the insta knockdown

leaden remnant
#

as a rappie main i am tired of being 1 shot from 10m away by all carnos in existence

#

everytime i see a carno i accept my fate, regardless of how evasive i may be i am dead

tropic horizon
#

Idk if I had to give advice to sort of figure out ceras state of balance just play everything equally? Like I “main” cera but also play everything else pretty frequently

tropic horizon
leaden remnant
#

with some good moves you can kill a carno as a cera tho, a few good evasive maneuvers and some good landed charges and he'll be out

leaden remnant
leaden remnant
tropic horizon
# leaden remnant with some good moves you can kill a carno as a cera tho, a few good evasive mane...

I know this though it’s just ridiculously tough to pull off against a good carno. I think most of the confusion of balance in officials is just because let’s be honest, most players on official servers are just kinda bad. Like I was playing carno a week ago and managed to 1v2 a cera pair and a teno pair because they played like absolute fools so I can see how people might have balance skewed one way or the other cause skill is so variant on official servers

leaden remnant
#

but yeah, with the lag and stuff it's awfully difficult to pull off

tropic horizon
#

That’s why people still complain about raptor being op or teno being underpowered or stuff like that

leaden remnant
#

😭

#

rappie my beloved is inside the trash right now

#

practically impossible to play

tropic horizon
#

Has probably the most unreliable ability in the entire game

leaden remnant
#

the other day i played cera and just annihilated an entire ecosystem that's why i was confused

#

took on 2 carnos and made it out alive

#

probably my vision of cera has been distorted because of that, but since i assume you've played cera way more than me i'd trust you more than myself

tropic horizon
#

Yeah I’ve done crazy stuff with cera, like in 6.5 when I fought a group of 8 raptors and killed every single one because they were just genuinely awful at the game TI_Troll

leaden remnant
#

(i haven't really played cera ngl)

golden coral
leaden remnant
#

or just get obliterated by a dino and immediately think it's way too op

golden coral
#

Not sure which side would be correct, but that's why we shouldn't balance based on peoples ability, but on the playables actual ability

leaden remnant
#

for example idk a rappie pack killing a carno and the carno immediately thinks rappies are way too op when he just sucks

golden coral
#

Since that's what determines, in the end, what can actually be done in the game

tropic horizon
#

But that’s just what I believe anyways

golden coral
#

But a playable being bugged is not a matter of ability, if it's bugged, it's bugged

leaden remnant
#

a rappie even trying a stego is just stupid

#

well you can try now but it's just stupid and if you die that's literally your fault

#

if we're speaking about my beloved utahrappie, it should definetely be able to take on practically anything provided that the pack is big enough

#

for a carno 3 ish rappies

#

for a stego 12 rappies

#

^^ all this to have a comfortable, practically risk-free fight

#

so yes if someone came saying that rappie sucks cause 2 rappies cant take on a carno he just deserves bonking with a metal pipe

dusky surge
#

but that's partially because stego has an inherently flawed design and gets screwed the moment it runs low on stam

alpine snow
#

Thinking that it should take 12 raptors to kill a stego is wild 💀

dusky surge
#

it takes like... 3 lol. Not hard

#

its honestly way too easy for raptors to kill 'em

#

4 coordinated raptors mince meat stego

tropic horizon
tropic horizon
golden coral
mossy holly
#

Ngl alot of dinosaurs I've run into have been terrible

golden coral
mossy holly
#

Especially lately

golden coral
#

But you don't need a good player to look at stats and tell what can and can not be done

#

Since it's well, sheer numbers

tropic horizon
#

Cause 12 is kinda pushing it a bit

mossy holly
#

I'd say 6 good raptors is a good number

golden coral
mossy holly
#

Especially in an open field with no cover/trees

golden coral
#

But honestly, it should take more omnis to kill a stego than a trike or rex

golden coral
#

Or if not more, rather, more omnis should die in the attempt. So if it takes 8 omnis in all three cases, vs the different critters there should be different levels of risks and potential losses for the pack

tropic horizon
#

Ceratopsians in general should be fairly susceptible to pack hunting as that’s kinda what balances them out. Great frontal defense, not so great at fighting several opponents at once

mossy holly
golden coral
#

Well yes, ceratopsians shield walls

tropic horizon
#

And I do think stego should be one of the better equipped playables to deal with raptor as I mean, its whole anatomy sort of just counters raptor, it’s meant to be great at defending its sides

golden coral
#

No doubt people will do that with dibble because well, it's just cool to be honest

mossy holly
golden coral
mossy holly
#

That'll be a cool shield wall

wintry halo
# leaden remnant took on 2 carnos and made it out alive

cerato is good but its like a honey badger against bigger creature being able too do some insane hurt before actually dying and a weight bully too anything smaller the body buff can really be a game changer but outside of that a carno will win most of the times against a cerato if it knows both playables well with just the sheer difference in weight and its speed

#

location and food also play some part when it comes too when they encounter eachother

frosty heron
# torn egret Why are yall claiming cera is bad now? I think cera has the best chance to survi...

Your point of view could be valid if we take those players you beated as bad players , how do you lose a 2v1 against a Cera with a Carno? man ive beated 2 Ceras with Carno , just taking the ram damage as advantage , the moment I puked I just had to alt bite and trade to win.

The survivality of Cera is bad I can tell you , the playable is noisy , slow as juvie and sub stages , the adult stage isnt as powerfull with the cooldowns , the normal bite whiffs a lot sometimes specially when you codille with other dino. The body buffs are good but situational as you aint gonna find adult Deino/Stego bodies everywhere and at all times, not even adult Tenos since the AI is removed, also with the poor food gain youre always going to expose yourself and those weaknesses are more obvious (youre going to all sources of food you can catch and that is incompatible with staying in certain areas for safety)

Keep in mind I rate the survivality of a playable of how well it can do it going Solo . Carno right now beats Cera in all areas imo, Cera only does good against smaller creatures due to the fast and powerfull alt bite , and even so I bullied Ceras as Pachy enought times to make me doubt.

flint locust
wintry halo
#

cerato is fine its a weight bully dilos and omnis struggle with them against carnos and teno there a bad matchup though however you will notice staying in highly dense foliage or a jungle increases ceratos survivability alot expecting too do well in a open area as a slow dino against a bigger faster stronger speed demon your askig for a risky interaction

leaden remnant
#

^^

#

well cera vs teno is not a bad fight at all

#

you can bully the teno real big time but if you mess up you're gonna be punished hard for that

wintry halo
#

in a 1v1 i can agree cerato is harder too face then carno but with the new changes its easier too punish a cerato and bait them intoo counters if a teno knows what its doing especially sinds even with puking a teno still has alot of stamina

torn egret
# frosty heron Your point of view could be valid if we take those players you beated as bad pla...

Well, I do think "skill" as a player is a thing.
As I've also beaten "bad cera players" who only face tank and hope vomit saves them.
The cera has a low skill floor and higher ceiling I think than say carno. Cause like you said, use the rams for free damage. I have 1v2 carnos as a cera, and killed multiple ceras as a carno.
Your personal skill and experience may differ, but just because alot of people don't use a dino "well", doesn't mean the dino is bad.
Solo Cera is great if you know how to play cover, elevations, and have half decent reactions.
Everyone wants an easy playthrough, where the one who spams first and the most wins.
Ive beaten other Ceras 1v2 and 1v3, Partly luck I'm sure, but You can't say, "cera is bad cause solo bad" when EVERY dino in the game benefits from packs.
Ive killed stegos as a cera, actually fought w a group of stegs the other day and got some compliments. (Rare to find chill stego players lol)
The body down buffs is based on the growth percentage of the kill, not the weight btw, so even getting 1 fg raptor down in a fight makes it survivable.

Plays different from a brawler like teno. I call it the bulldog of the Isle. Rclick is your best friend.

torn egret
alpine snow
# golden coral It .. should? And even so, at least half should die in the attempt most likely

It shouldn't take 12 raps for a Stego. And to then go on and say half should die on average? This isnt the real world. In game with maybe, i dont know, 1000 players instead of 100, you could make an argument for that. The game only has so many players and dinos. Thinking it should take 12 raptors to hunt a NON-APEX with only one reliable source of damage (the tail) would not only warrant such a hunt to rarely occur at all (When it is supposed to be THE stego hunting pack dino) but also punish a successful pack who would have lost less despite expressing decent skill (Keeping in mind that implying it SHOULD take 12 means that experienced players are lobbed into your hypothetical).

golden coral
# alpine snow It shouldn't take 12 raps for a Stego. And to then go on and say half should die...

Stego is one out of maybe three playables that should be basically invincible to something like a flank attacker that omni is, due to the reach and all. And stego is pretty much an apex, at the least it's up there, so you should treat it like that. And no, omni is not supposed to be the "stego hunting pack dino", that is just not at all how omni or stego should work. It should take a full pack, at least, to take down a trike or rex, and it should be more dangerous to take down a stego than either of those. By all rights, stego should be able to just swipe anything on its flanks off, that's the kind of reach and flexibility that tail would have.

flint locust
#

Semi apex

#

Yea

golden coral
#

But you are right, omnis hunting things stego sized and more should be very rare, and very costly for the pack.

#

But it's more so that at the very least it should require a full pack, that currently being 8, and with a far greater risk going for a stego than a trike, due to how the critters work and their options in attacks

#

And of course we're talking experienced players, on all sides. That's kind of a given for balance talks.

flint locust
#

Woo teamwork

golden coral
#

@alpine snowIf it was said that it'd take 20 omnis for a rex, and half would die in the attempt, then it taking at least 15 of them for a stego, and two thirds dying in the attempt, is perfectly reasonable. Now granted, that old statement may no longer hold true, but if that's the kind of power levels we're talking about, then yeah. Maybe omnis aren't really meant to hunt apex level critters very often or sucessfully.

alpine snow
# golden coral Stego is one out of maybe three playables that should be basically invincible to...

Im not arguing realism. Your idea of what should and shouldn't be are terrible for a game with servers of only 100 players. Right now, Omni is most definitely the stego hunter and has been designed to nearly all of Evrima's lifespan. And then saying you expect 20 raptors if they want to hunt ONE apex? Why would anyone play omni in a world where they need to take up 1/5 of the server to evenn stand a chance at hunting ONE apex.

The game's environment, if following your belief, would leave Omni unplayable...

#

Also, stego may be a sort of "apex" right now but Im fairly certain it is confirmed as a mid-tier once the rest of the roster comes in. Though, I am not 100% sure on that

golden coral
# alpine snow Im not arguing realism. Your idea of what should and shouldn't be are terrible f...

I'm not arguing realism either, I'm arguing how the playables actually work, their plan of attack, defensive capability, and so on. It's not a realism point, it's what's reasonable for the playables in question. And sure, omnis can hunt stegos (so can dilos, ceras, tenos, troodon and so on), but that's more so down to stego being pretty badly designed and nowhere near what a full power stego would be, rather than omnis design. I am not expecting anything, that whole 20 omnis vs a rex was something Dondi once mentioned way back when, talking about AI rex even at that.

And no, it wouldn't. You do not, by any means, need to hunt an apex to be playable, much less viable. You could have omnis punch up to maia/allo/alberto/para/sucho and so on for normal hunts. Nothing at all says you need to normally hunt an apex to be viable or playable. Not sure why you're thinking like that. There's a whole roster of playables after all. And no, stego is no mid tier, it's being removed from officials because it's too big and powerful, and it's getting that new fancy attack and so on. It won't be on officials, at least not for now, and the same goes for rex and trike, because they're apexes and not really "balanced" for the rest.

dusky surge
#

Also given its speed and size, it should at least be given some apex-level treatment, because the idea of a midtier that can neither fight nor flee the apexes is hysterically tragic

#

Remember how legacy had to make rules specifically to get apexes to not KOS suchos, because it was that easy? Let's not have that again

flint locust
#

Stego is semi apex

golden coral
#

@alpine snowI will grant you, the number of players argument isn't wrong per say, but that's honestly more so an issue with the amount of playables vs players in general. But you could have just the one pack, or maybe two of them, both being 8, and them together hunting something very large and powerful. But not something either packs hunts on their own.

dusky surge
golden coral
# flint locust Stego is semi apex

I don't think "semiapex" is much of a term, and if anything, it'd fit more for sucho and para. Acro is apparently meant to be up there in power with the apexes, despite not being that powerful or big "for real" and stego is kind of up in the air. On the one hand, it's been said trike and rex will be way more powerful, on the other, it's still being removed from officials because of "too powerful" and all that.

flint locust
#

Soo lowapex or lowtier apex?

golden coral
#

So I think it remains to be seen where exactly any playable lands in terms of power and size and all. But it's less about if any critter is apex or not, and more about how they handle and their abilities for balance

#

Technically stego could be upped to 8T in size and weight/health and blood. That'd help as well.

#

But the whole omni vs stego argument is less about size and more about the fact that you have a critter designed for anti-flank, and one being designed to attack the flanks. And with the new pounce requiring landing on the side of the playable, more or less, and no more head/tail pouncing, stego is quite well designed to defend. Or would be if it wasn't so clunky really. But compared to a rex or trike, stego would have far better chances.

#

So either it'd take more omnis vs a stego than a trike, or more likely, stego would kill more than the trike before it's all said and done due to tail reach and flank attacks from any position

flint locust
#

Ya

#

Cant imagine rex would be the fastest at turning to avoid being pounced too

alpine snow
# golden coral I'm not arguing realism either, I'm arguing how the playables actually work, the...

My thing is they seem to struggle with how they want to approach Omnni's "identity". It is made to be a agile pouncer relying on quit bites/pounces to stack bleed rather than raw damage.

The issue with this design is that they have consistently messed with Omni where either the pounce is broken in a figurative sense (good) and in a literal sense (bugged).

I have always taken Omni has the one playstyle that DOES inherenntly work well in fighting a defensive playstyle. Stego has fast swings and can cover a lot of distance, but these tails can be baited or extended to increase the time (animation) for another omni to run in and bite. And with you saying it is designned to be an "anti-flank", is there confirmation on this? Because defensive-sweep types exist where they are good at punishing aggressive plays but lose when they are the one forced to attack (via baits or hyper-agility)

#

Similarly, Omni used to be (and still arguably does but server lag) able to handle Teno if it had enough skill. And most of the fight would be Omni actually approaching and focusinng Teno's back-end with the occasional alt claw if they chase

#

Not saying that that's balanced, juust using this as an example of Omni being able to fight defensive type opponents

flint locust
#

With the current cooldown on stegos tail pouncing could bleed stego--- if pounce decided to work
But I think a stego can protect itself from being pounced very well

alpine snow
#

Arguably 4-7

#

If not less depending on players who are better than be/ better server lag

flint locust
golden coral
# alpine snow My thing is they seem to struggle with how they want to approach Omnni's "identi...

Oh no disagreements there. Pounce has consistently been a problem, either being bugged and useless or just overpowered when working. And I think their new idea is the pounce to pin thing, where you're meant to be able to pin larger things, given you meet one or more critera (that we don't really know what they'd be). If that will work out, remains to be seen.

Well, the inherent aim of where the stegos jabs go makes it anti-flank. It literally attacks out its sides with its attacks. It can cover it's flanks far easier and better than most other playables. And sure, omni can bait, but it can bait any playable, and it'd be easier vs something that doesn't have the ability to just cover it's flanks like stego can.

golden coral
#

It's like, in theory it would be really good, but the playable is just... lacking. But that's what we get for an "AI made" critter turned playable, sort of.

alpine snow
alpine snow
golden coral
#

Only problem is that terrain tends to be make it or break it, far more than it should be

golden coral
#

Carno is the only one that can't do it very well, out of those. And omnis can't do much either if the stego uses terrain, troodon does better there.

#

Stego basically is terrible if reliant upon its own abilities, but very hard to deal with if using terrain properly. Which is a strange state to be in.

flint locust
golden coral
#

Pretty much

#

Which is really weird, and does not bode well for dibble or any other larger, slower playable

flint locust
#

Maybe more mud will be around

#

Or they brinf back river wallowi g at least in some spots

golden coral
#

Nah, they're going to change that so you can't just stand in mud, they didn't like that happening

alpine snow
# golden coral Only problem is that terrain tends to be make it or break it, far more than it s...

Well, same thing in several other games like Path of Titans or Beasts of Bermuda. Having an advantagous environment is incredibly important.

Dilos can't against a competent stego. It is like you said, "anti-flank" The dilo has to get a perfectly timed bite or a drive by because tail bites do not apply venom. Stego can very easily punish this more often thann not and one shot it all the same as omni

Cera used to be able to easily but idk now. Id say maybe with at least 3-4 ceras (what you needed before to insta vomit a stego). Onnly issue is that damage reduction isnt as good as you think. It got nerfed way back AND the amount you get depends on the size of the body. i dont know the actual number but its likely only like 5-8% which means stego will still kill them in the same amounnt of hits 95% of the time

flint locust
#

Dang didnt know they nerfed dmg red that hard

alpine snow
#

I dont remember

flint locust
#

Mm stego based im sure a well coordinated pack could wipe one
One that doesnt know will get stomped on
Stego is good at what it does C:

golden coral
# alpine snow Well, same thing in several other games like Path of Titans or Beasts of Bermuda...

Oh yeah, but that doesn't mean it's good. If terrain determines your ability to live or die over your own skill and playable, I'd consider that very questionable at the least. Unless you're specifically meant to use a biome, like swimming or flying. But the way terrain counters pounce and lunge, while being very hard, if not impossible to counter without, doesn't really lend itself to very engaging or interesting encounters and fights.

Dilo can, they can go for the head as it were. Which is what they want to do, better venom and they're fast. They don't attack the flanks. They do the carno thing, basically. Bait swing, run by head. And yes, a stego can punish it, but dilo is quick enough to capitalize on a bait. So it's doable, and if you do get the full venom, then it's kind of over. And you don't need to, or should, solo the stego anyway. But as a group of dilos, go for it.

Cera kind of works the same, solo it's not very doable, but in a group, you very much can. And after one vomit, it's a matter of attrition, more or less. Also what now, since when was that changed. Because last I heard, the defensive buff is 50%. So if you have that, then you can take a headshot from a stego, and live. Something you normally can't.

#

Was unaware that changed, don't recall any notes about it, I don't think at least. But back then you got a massive defensive buff, and going from dying to a headshot, to surviving one, is quite the buff when it comes to it being a stego that hit you.

golden coral
alpine snow
golden coral
#

Some people claimed 80% but it was never that high, but it was at the very least strong enough to allow cera to survive a 1250 base damage headshot

#

And cera, to my knowledge, has the normal 1.5 multiplier

alpine snow
golden coral
#

Which means the reduction would have to be strong enough to guarantee the cera living a 1875 damage hit

#

Not sure what that'd be in percentage, but base health, if weight/health applies, is 1350, right?

flint locust
#

Yes hp is that

alpine snow
#

I could be misinformed and I am sorry if I am. All i really disagreed with you on was the comment of Stego requiring such an amount

golden coral
#

I guess I'll see if I can find someone to test with later, see if/how the reduction have changed

flint locust
alpine snow
golden coral
# alpine snow I could be misinformed and I am sorry if I am. All i really disagreed with you o...

Same, maybe it has changed, I'm just arguing of how it used to be. But I don't recall any notes of a change, but I could have missed that patch to be fair. And yeah, I know, but it's nice to talk and discuss in general, so I don't mind. And in general, the amount of omnis is less my concern than the difficulty going for this prey item vs that. Just like how going for a pachy should be far more dangerous, even if two omnis can do it, than going for a galli, or similar sized animal. Same should apply to stego compared to trike and so on.

flint locust
#

Imo 8-12 is a very safe amout IF pounce would land for once

golden coral
#

I personally think it'd be fine if two packs joined up for an apex hunt honestly

flint locust
#

Yes

golden coral
#

Both because it'd be nice if there were multiple packs that normally didn't like each other, but occassionally worked together, and also because of the potential "let them go first, better they die than we do" and the "okay, the target is dead, now to make sure we get the good organs and nutrients"

flint locust
#

Temporary and then they separated after :>

golden coral
golden coral
alpine snow
#

My thing is where can you organically create an environment where that is the requirement to hunt a preferred prey item without any more convenient options? In my eyes, it is one that would only work in artifical ones (community servers). But on servers with only 100 people, these interactions can only organically occur if there is potential opportunity.

I get Omni cant do anything to stego if it is near somewhere it can put its back to, but a stego wont always have that advantage. If Stego is struggling to survive against Dilos and Ceras, I'd definitely want to buff it. But some sort of interaction between it and Omni, in my eyes, need to be set in place to keep the idenity they have shared since Evrima's early days (Omni pack counter/danger Stego)

#

Keep in mind that "potential opportunity" also includes Omnni population counnt in a server (and stego's) and how many are even playing in packs and how manny would be willing to team up randomly with another pack to hunt the stego

#

It just doesnt organically occur and wont unless server size increases to something more realistic (1k, but this isnt ever gonna happen)

#

(Again, I do think 4-7 Omnis is what it takes to hunt a solo stego and I think this works well. Most stegos will be in groups. For Omnis to hunt one, they would need to be lucky enough to find it solo and not near instant-use terrain for defense. All of which are conditions met organically on officials often)

golden coral
# alpine snow My thing is where can you organically create an environment where that is the re...

Eh, I can't agree that omni should be hunting stego, see earlier statements about flank/anti-flank. It, strangely enough, makes more sense for a cera or dilo to do it than omni, honestly. And I don't think that identity, or interaction, should be kept, or that it really was a thing, at the least not a deliberate thing really.

I mean, if we're talking diets and how that works, I am not a fan of the preferred prey really, or at least not the current lists. I would have it be based on how well a playable can hunt something, rather than if a list says to do it or not. And then there's organs that makes almost any doable kill somewhat valuable. So there's that too.

golden coral
golden coral
#

Aside from that, it's the whole terrain issue, but that's a bit of a separate issue.

alpine snow
golden coral
#

Fair enough, yeah

alpine snow
#

Nice talking btw. Rarely have a civil discussion on here o-0

golden coral
#

Though judging by peoples complaints, stegos always have terrain available xD

alpine snow
golden coral
#

I didn't say it was true, only that people make it sound like it

alpine snow
#

Oh, wasnt disagreeing. Was just making a joke

golden coral
#

But as it stands, I'm more concerned that stego may not be very playable, if/when rex and trike is out, if they're meant to be much more powerful

#

And the whole "best option against a rex is to not be near"

alpine snow
golden coral
#

So omnis might not even get to hunt stegos very often, depending on how the balance ends up

#

But I guess it remains to be seen, maybe it won't be as bad as it sounded

golden coral
foggy sage
#

u guys cant hear me?

flint locust
golden coral
flint locust
hallow hinge
#

i wonder when devs gonna fix raptor

#

i was fighting with my friends 2 vs 1 carno vs raptor we use almost all stam with bites and pounce and he still has %60 bleed

#

just weird its bleeder but deal not much bleed

sleek sierra
#

2 vs 1 should not be an assumed win my friend. Carno is massive compared to omni and think how embarrassing it would be for the biggest land carni in the game to die to just 2 animals it should be hunting.

keen plover
#

I mean even then use the carno's bite cooldown to get free hits in

#

2 raptors have more than enough agility and speed to bait out bites. If you're good you'll be able to down the average carno easily

hallow hinge
hallow hinge
keen plover
hallow hinge
#

i think u forget pounce bugs and lags bro

#

one bug or lag and u ded

keen plover
hallow hinge
#

no u said 2 raptor more than enough potentially maybe yes if they play almost without mistake

#

and i told u with this lag, bug and cool down issues its not possible if u not playing against newbie.

grizzled anchor
#

@serene orchid Same for ceras. Would also benefit the servers since they would clean up more bodies

serene orchid
#

indeed

#

I forget, ceras can over eat too yes?

grizzled anchor
serene orchid
#

I'll edit my post

dusky surge
#

<@&933486433342222376> some dude's handing out 50 dollar free steam gifts

#

come grab it while its hot

peak seal
tropic horizon
#

<@&933486433342222376>

shadow vortex
torn egret
#

Just need your hit to register before dilo starts attack animation

frail bobcat
#

@exotic viper they buffed it to 120 kg

exotic viper
#

I know abouth the hp

#

Question remains

slim dragon
golden coral
peak seal
#

Troos are fun when you can get a decent pack and not get screwed by the pounces

keen plover
#

So never TI_Troll

flint locust
keen plover
flint locust
#

Bird your messages are so happy and friendly

keen plover
flint locust
torn egret
#

Bro, Dilo dmg has to go down.

#

Or its atk speed HAS to be at least as slow as a omni.

steep echo
#

I did think it was weird that the two new dinos both got faster bite speeds. I don't know what separates them from the rest to justify that

torn egret
#

It's so stupid. Got FACETANKED as a cera bro. 3 bites for every 1 of mine 😐

flint locust
# torn egret Bro, Dilo dmg has to go down.

Dilos speed is still 47km but slows down to 44km once at 70% stamina
Dilos 1 call when fully envenomized may sound like footsteps, another dinosaur, or it may be heard from a different direction
Hallucinations damage is halved
Hallucinations are able to be terrain events such as a whirl pool appearing in a river and using some of your dinosaurs stamina, or mud appearing on river banks and slowing you down
Hallucinations despawn after 15s
When fully envenomized, the victims stats will be blacked out (cant see food, water, stamina, diet, or stat modifiers -- You CAN see the blood around your screen, but the status indicator shows a flat line)
Same biteforce, bites slower
ALT attack can be used while sprinting, however does 1/4 the damage but bites significantly faster

#

?

dusky surge
# flint locust >Dilos speed is still 47km but slows down to 44km once at 70% stamina >Dilos 1 c...

the stamina thing sounds really annoying
i prefer troodon to do the mimicry thing, not dilo
hallucination damage being halved is fine, although i personally just want dilo's base biteforce reduced
terrain event pretty cool ngl
despawning after 15 seconds is also good because goddamn do they chase
i honestly would prefer troodon to have the blacking out ability, as it messes with your body a lot more
i'd refer lower bite force and similar bite speed
alt-attack while sprinting that does 1/4 damage would screw over a LOT of people with manual alt attacks turned off

unborn iris
#

How is manual alt attack off by default still a thing.

#

I can't imagine any world where that makes sense.

flint locust
#

fr

kindred zinc
torn egret
torn egret
# kindred zinc Seems good, what do you think about changing the venom ? Like the new Venom wo...

I actually don’t mind the venom mechanics, but if the hallucinations are going to do as much damage as a regular bite, I think the cool down between hallucination response must be higher. I also think that a good rework to the venom if any is to be made, is to have the damage Increase based on the stage of venation just like Tron. Maybe add two or three more stages of venation until max hallucination damage can occur. That way the hallucinations don’t feel that strong, and it’ll still force players to bite. But any changes the venom will not matter until their attack speed is at least have, or their damages reduced by that. I’m OK with things having a high speed if there damage per bite is much lower.

torn egret
#

Too many abilities in this game are damage focused. The troodon venom is needed for their size, but dilo can’t have god tier attack speed and also the venom damage as is.
I like the reduced visibility and audio, but it’s so difficult to fight a pack of them solo. They just out damage lol.
Imagine, cera does 150 dmg standard bite every 1.5 seconds or something, dilo can bite 2-3 times in the same time, so 170-255 dmg 😐
Even a rclick tap takes the same time as a cera, minimum 215 base damage.
Plus dilo bleed, it’s too much.

flint locust
copper warren
#

or, a cytotoxic to mimic the "you're within 30 seconds of dying" effect from the immense pain those venoms cause. troo would cause players so much anxiety if they slapped a near-dead effect on their target's screen

flint locust
#

Hew suggested some nice things for troodon C:

torn egret
flint locust
# flint locust >Dilos speed is still 47km but slows down to 44km once at 70% stamina >Dilos 1 c...

Is this one better?

Dilos speed is still 45.5 as an adult
Dilos 1 call when fully envenomized may sound like dilo footsteps or be heard from a different direction
Hallucinations damage is halved
Hallucinations are able to be terrain events such as a whirl pool appearing in a river and using some of the target dinosaurs stamina to struggle away, or mud appearing on river banks and slowing the victim down
Hallucinations despawn after 15s
When fully envenomized, the victims stats will be blacked out (cant see food, water, stamina, diet, or stat modifiers -- You CAN see the blood around your screen, but the status indicator shows a flat line)
70 biteforce and a slower attack speed
(Unsure of the one below....)
Envenomization depends on target moving, sprinting causes it to last longer and walking causes the regular time and standing makes it dissipate faster

copper warren
torn egret
flint locust
torn egret
#

The hallucinations affecting terrain is cool, maybe have it also affect heal rates or bleed etc.

torn egret
flint locust
flint locust
torn egret
flint locust
#

Little bit but most of there are things I think should be different

#

Imo dilo doesnt need to summon deino hallucinations ;w;

torn egret
#

Maybe a slow mechanic for troodon venom will be dope?

#

Lowers speed based on bites taken up to a point, like 4/5 speed becomes max after 5 stages of venom or something.
Too many times have things just ran away and troodon can’t do anything lol

flint locust
#

Troodon should exhaust and deteriorate players
Things that physically harm dinos
Enough to kill small things but also defend themselves if confronted by a large creature

#

It should also stop blood from clotting so the target will bleed for the duration of the fight
Shouldnt do a lot of bleed but be enough to eventually become a threat

frail bobcat
#

<@&933486433342222376> Get your free totally legit Money with no Drawbacks here!!!

flint locust
# torn egret Too many mechanics imo. Its top speed shouldn’t matter or change depending on s...

Dilophosaurus Tweaks

The creature at night that lurks just beyond the corner of your eye needs a few tweaks to make it have more depth

Stats

➤ Stamina lowered to (duration)
➤ Biteforce lowered to 70, slower attack speed

Venom

➤ Venom tiers affect its duration, meaning you have a more limited time to get the targeted to tier 3
➤ When a target is fully envenomated, their stats appear blacked out, including the status indicator and any stat modifiers. The player can still see the blood around their screen
➤ Venom scales with weight. This means heftier creatures will require more effort to envenomate than smaller

Hallucinations

Hallucinations are mostly dilos, but are also able to affect terrain to the targeted dinosaur
➤ Hallucination damage is halved
➤ They despawn after 15s and cannot be spawned if the dilo is too far
➤ Those who are fully envenomated must be aware of their surroundings because dilo chuffs can cause the terrain to get dangerous. Terrain ones use all three chuffs by holding rmb
╰┈➤Types of terrain hallucinations
Water
-Whirlpools that cause targets to struggle and lose stamina
-Waves push out staggering the envenomated
-Dilo hallucinations can swim
Land
-Quicksand appears alongside riverbanks or plains that can slow the victim, engulfing them should they not move
-Dilo hallucinations can climb slowly
Weather
-'Rain' that acts similar to hypsis spit, needing to be wiped off
-For flying creatures like quetz, lightning strikes can make it stumble and have to readjust itself. These dont do much damage.

#

Sorry for kind of a text wall I wanna get feedback before I post it
Should be noted I want terrain hallucinations to not prevent them from escaping and hope these dont make it impossible to find safety

flint locust
hexed tapir
#

do you guys think it's a good idea that they are adding another attack for stego that increases it's damage and it can hit from all directions

junior harness
#

It sounds kind of like a charge attack of sorts, and considering the stego has to hold its tail up and pretty much advertise that it's using this attack to the target, I don't mind it too much

#

I'd only see this as an issue to larger, less agile dinos that aren't in the roster yet. But that might make sense given it's supposed to be buffed to go against rex

hexed tapir
#

deino should be able to 1 hit stego it should be up there with rex it could even kill a rex irl but they are willing to chance the camera system for realism but not make a crocodile that's 40 feet long and could kill spino easily able to kill something with a head the size of a pumpkin

golden coral
hexed tapir
#

is everyone on board for a stego buff

golden coral
# junior harness It sounds kind of like a charge attack of sorts, and considering the stego has t...

Which kind of makes it less useful, since what stego could use is better ability to handle fast and agile critters, and more defensive ability vs larger critters, rather than trying to fight them "head on", which the charged, more powerful attack seems more like to be. Especially that running "arc" attack. Not quite sure what that's meant to be used against, but we'll have to see how it works out.

junior harness
golden coral
hexed tapir
#

it does 2 tons of damage

#

if the rex weights 5.7 tons it can 4 shot it

golden coral
golden coral
hexed tapir
#

to the head it doesnt

golden coral
#

But since stego may or may not be able to fight off a rex, or at least defend capably, it does need some buffs

junior harness
hexed tapir
#

unless they nerfed it since the last time i played

golden coral
#

I'm not convinced the new attacks are what stego needs, but in general, more options and more interesting and engaging combat is good, so I'll take it

#

Upping stego to 8T weight/health/blood and and maybe adjusting the new attacks for more AoE and some mobility while using them would be useful as well

junior harness
#

Think it's worth a shot at least, though they probably have more planned under the hood

hexed tapir
#

all im saying is a deino should be able to kill a stego faster than a deino can kill a stego considering almost every time it will get the first bite

golden coral
hexed tapir
#

so your saying it does 2.5k damage now to the head

junior harness
#

Deinos will be getting the ability to attempt dragging a stego underwater. From what I heard anyway, I think. It wouldn't be guaranteed though.

golden coral
junior harness
#

pff, true

golden coral
#

At least that would make sense

junior harness
#

That and a smart omni pack would be baiting out that sort of sweep attack if it ends up working how I think it'll work

hexed tapir
stark knoll
#

Stego takes double damage on the head, nothing else

golden coral
hexed tapir
#

the only reason im giving this game my patience is when spino comes out they might possibly buff deino but if they dont do it then im going to path of titans where deino can kill the stuff it should be able to kill

junior harness
#

You also have compies that are able to kill anything as big as their ambitions allow them to kill there, but fair enough if that's the case

hexed tapir
#

is saying a bannable offence

stark knoll
#

?????

slim dragon
#

balance > realism

hexed tapir
#

they made the stego realistic in being able to 1 shot anything it comes accross but the deino should be able to 1 shot basically anything it comes across as well but that will never happen

stark knoll
#

Deino can 1shot anything that weighs less than 4000kg using its lunge

slim dragon
hexed tapir
#

i need to ask 1 question does every admin and developer main stego

golden coral
hexed tapir
#

i mean they done it with stego

golden coral
#

Because that's kind of how it comes off, "My deino is epic and should be able to kill whatever I think it should, nevermind how the game works or how things should be balanced"

hexed tapir
#

i mean that's how it would be irl and they basically done it with stego already

stark knoll
#

If it was how it was irl, then stego would also 1shot a deino to the head and vice versa

#

But neither situation happens

golden coral
hexed tapir
#

deino would get the jump in every senerio

golden coral
hexed tapir
#

what about the people that decide to buff or nerf things do they like stego a lot

stark knoll
#

Stego hasn't gotten any buffs in....

#

God how long

hexed tapir
#

they are thinking of buffing it again i think if i read that right

stark knoll
#

It got its health increased when everything else got changed back in update 3?

slim dragon
stark knoll
golden coral
# hexed tapir i mean that's how it would be irl and they basically done it with stego already

If stego was done more realistically, it'd A, be bigger (up to 8T) and B, it'd have proper swings, not thesed weird scorpion jabs, and C, it would also be immune to knockdown because apparently real life stegos learnt to compete with sauropods, oh and D, it wouldnt be able to run, because real life stegos could not run to save their lives. And so on. Oh and if we went realism, spino would die, rex would reign, omni wouldn't exist, much less pounce, and so on.

hexed tapir
#

oh i thought they already done that with deion

stark knoll
#

There was mention for deinos to possibly be able to drag stegos who hang in the water too deep iirc

hexed tapir
#

deino

golden coral
slim dragon
hexed tapir
#

i wouldnt say a word about anything that happens if the would just put the alt bite to how it was back in update 6 nothing else not make it fast not increase weight or damage just the alt bite

golden coral
#

Yeah, omnis coming in with 1K health back then, good times xD

golden coral
hexed tapir
#

when your running and you try to alt bite you cant instantly go from a running to an alt bite you have to let go of shift for about half of a second then bite

stark knoll
#

That was a universal change for every dino

hexed tapir
#

why did they make that change anyways

slim dragon
#

Weight
Being able to cancel a full sprint by alt-bite was basically abuse

#

Especially with dinos with slow deceleration like carno

golden coral
hexed tapir
#

did stego even have an alt swing

golden coral
#

No, but it's jabs count similarly

#

Stegos can't run and immediately jab either

hexed tapir
#

did the atleast make the tail swing slower when they done it to the deino and anything else

slim dragon
#

They didn't make attacks slower

hexed tapir
#

for deino they made the bites slower

cosmic pelican
hexed tapir
#

a tail swing should be slow a bite should be very fast

cosmic pelican
slim dragon
#

stego eats grass

golden coral
#

Most of stegos attacks were already very slow though

golden coral
cosmic pelican
#

Stego is just a joke all around haha

#

Genuinely the weakest animal in the game

hexed tapir
#

well if they add the ability to have a chance at grabbing things like stego i will be fine until they add spino and ruin deino again by saying spino can easily kill deino and blame it on balance

slim dragon
#

The good thing is, spino will never be as harmful to the game environment as deino is

junior harness
#

Stego is unironically the best pick of prey I would personally go for as an omni. An omni. And I'd be confident about pouncing depending on the situation, too, because of how slow and easily baited they are. Granted I'd likely only take on an adult with a pack, but if there's an unguarded juvi... well, that's just a free snack

cosmic pelican
#

Besides, deino will be far faster in the water

golden coral
#

Spino in this game is very much a JP monster spino

junior harness
#

Basically, stego definitely could use a kit readjustment as what's being worked on for it right now

golden coral
#

So it's going to be very powerful, enough to tussle with a rex

cosmic pelican
golden coral
#

And deino is probably not going to mess with a rex, unless the rex is going deep into the water

hexed tapir
#

they are willing to change the camera to be more realistic before they make deino more realistic

golden coral
slim dragon
#

Realism is secondary in this game

golden coral
#

A stego using terrain = can take 20 omnis. A stego in the open plains = dies to 3-4 of them.

junior harness
#

While using terrain to your advantage isn't a bad thing in my opinion, sometimes you're just in a terrible position to do something (I.E, pouncing prey near a cliff... just a bad idea in general), stego definitely needs a bit of help

cosmic pelican
junior harness
#

Especially if stegos were grassland dwellers

golden coral
#

Because at some point, you'll run into playables deino can't square up to, like shant, or camara, or brachi, and so on

hexed tapir
#

it to be like it would be irl like they are putting rex in to be the strongest in the game and basically anything that comes across it besides trike because i know they are going to make trike unkillable for rex as well but that's besides the point i want deino to be king of the rivers like it would be if anything steps foot near water the deino should atleast have a 50 50 chance of killing it

flint locust
hexed tapir
#

besides shant and that would be insane to think deino could kill it

flint locust
#

I mean if deino is meant to flee from spino I dont think rex would have an issue..

golden coral
golden coral
#

Because it's not going to be fun for a trike or rex to just... instadie to a deino

tropic horizon
#

Deino balance discussion wooo

hexed tapir
#

like they way they are now it's rare for people to run into them now there's places where you can drink without dying to a deino

junior harness
#

Instadying to a deino is already kinda unfun, but at least you can cheese them by just completely avoiding any body of water they'd never be able to get to

flint locust
#

Not to say deino cant put up a good fight if it comes across one swimming

hexed tapir
#

at the very lease it should win 75% of the time up aginst spino

#

least

tropic horizon
#

The addition of gateway is really all the nerf deino needs now that the map is so vast and there are so many safe drinking spots, honestly don’t think Deino needs many changes besides just making it more interesting to play cause man it is boring

flint locust
junior harness
#

Well that sounds unfun for a spino if deinos end up having superior swim speed (deino winning 75% of the time I mean)

hexed tapir
#

yea but are we forgetting a spino has legs

golden coral
hexed tapir
#

a reptile that's bsically dependant on the water should win 75% of the time and like you said the spino can just run on land and easily get away

flint locust
#

We are also forgetting the isles spino is a crocodile mutant with knives for fingers

tropic horizon
golden coral
#

Yeah, spino is apparently not of the "I will run to water/run to land" variety, like beipi is

flint locust
golden coral
#

Spino is pretty much "If I'm on land, and you're not a rex, you should walk away" and "If I'm in water, you should swim away"

flint locust
#

Yeah

tropic horizon
#

Deino is still probably gonna among the fastest things in water short of a beipi so I don’t see that much of an issue

hexed tapir
#

you dont play deino you wouldnt

flint locust
#

Yeah
Deino would be able to take on other things than the high apexes

hexed tapir
#

idk why im even going on about this when 90% of the population hates deinos including the devs it's a lost hope at this point

tropic horizon
#

It’ll be able to escape spino and spino is gonna be pretty rare as is

flint locust
#

For spino hunting deinos in the water it would be similar to a cera catching a resting teno
Teno can outrun cera, deino can outswim spino

tropic horizon
#

And if it isn’t rare then the devs will fix that ig

flint locust
hexed tapir
#

they have nerfed deino every update

tropic horizon
hexed tapir
#

even making a 2 second cooldown on it's bite

golden coral
tropic horizon
golden coral
#

The "cooldown" A, applies to all playables, and B, has to do with anim and not an actual cooldown

flint locust
#

The map isnt finished it has the bare minimum. You can see all the terrain errors after walking for five minutes.
Floods will aid deino, and they are also doing aquatic expansion
The bite cooldown is not specific to deino

cosmic pelican
tropic horizon
golden coral
#

You're also liable to get more semiaquatics to share the waters with, and so on

tropic horizon
#

Other than just bitterness because of how it was in the past

cosmic pelican
#

Pretty much every carnivore that came out before cera suffers from the same thing

golden coral
hexed tapir
#

i deeply regret complaining any in update 6

junior harness
#

I don't exactly hate deino per say, its existence is more or less an inconvenience since now I have to go out of my way to get safe water, and it can be a bit tedious

flint locust
junior harness
#

But it is a cool creature, and I'm sure the playstyle has its good sides

hexed tapir
#

and in 3 update i'll deeply regret complaining now because by then they'll have made it 10 times worse

golden coral
#

Yeah, pretty much that. Lack of a mechanical counter makes the only option if you're not large enough to not be lunged be "don't just drink there, stupid"

#

And I find that rather nonengaging and not very fun or interactive

tropic horizon
flint locust
golden coral
hexed tapir
#

you watch 3 update it'll be worse

#

well better for you but still

tropic horizon
#

Update 3 deino when it was almost as fast as a stego on land TI_Trollge

golden coral
#

People argue "camera lock helps ambush", no, what really helped you ambush in the open was that even if you saw the thing coming at you, you can't always stop eating/drinking in time xD

flint locust
hexed tapir
#

idk what you do with the speed of it

#

idc

golden coral
#

Oh and sometimes the eating anim taking one more bite and making you puke or fill the new nutrient slot

#

Despite not holding down E anymore

hexed tapir
#

it just makes me very disapointed they are going to make the deino a pathetic verson of what it should be

tropic horizon
flint locust
junior harness
#

If there were more of a way for deinos to accidentally show themselves while sneaking up to someone (ripples if they get too close to the surface, slight muffled water sounds if they move too quick), then it feels like there would be a bit more to it because then the deino has to have some good self control to not immediately dart up to someone from a whole post-code away, but I know they can't exactly see well underwater at the moment in some cases

hexed tapir
#

you really belive they are going to make it able to kill a rex

golden coral
#

You know, how some critters can react and juke a croc attack

hexed tapir
#

that change would come when hell freezes over

cosmic pelican
tropic horizon
golden coral
#

Who gets really cool (in dilos case at least) abilities they never had for real

junior harness
#

Troodon having venom is honestly kinda cool, especially if they end up implementing some of the cool ideas other users have in mind for the little guys

tropic horizon
#

Troodon existing is a cool ability, they were able to manifest a fake animal into existence

hexed tapir
#

unless they make the spino weight like 15 tons i think if they make the alt bite back the way it was you might be able to kill a spino if your lucky

golden coral
tropic horizon
#

Well tbf almost all of the isles roster may as well be fake animals given how fictionalized they are

golden coral
junior harness
#

Oh yeah, I figured you were making that point, that's my bad for getting a tad off-course

flint locust
golden coral
junior harness
#

I do hope troodon works better as a creature in the future, I root for the little fellas

golden coral
hexed tapir
#

if they made the deino able to kill rex i wouldnt mind it having a really long grow time

junior harness
#

Reasonable, it should scale with weight

flint locust
#

Isnt deino getting an ability to overgrow if it has the right conditions

golden coral
#

So should cera bile and dilo venom honestly

junior harness
#

the venom I mean

golden coral
#

5 bites to make a trike or rex puke, combined with puking on the food to rot it

junior harness
#

God I need to reply more often

tropic horizon
golden coral
#

I could see some cera gangs going out of their way to ruin a rex day even if they all die for it xD

tropic horizon
flint locust
golden coral
#

But troodon do actually hunt stegos surprisingly well, even better than omnis due to not having to hang on, thus less effected by terrain

#

But I just think it's odd that there's no scaling, so if rex and trike were implemented right now, or deino, it just takes three pounces for full envenomation

#

Not sure how well it works on a deino, but it might work better than people suspect

tropic horizon
junior harness
#

Maybe it'll be part of their readjustment? Scaling their venom progression I mean

tropic horizon
#

Or 3 tapped actually due to their new hp values

hexed tapir
#

im just going to tell you right now there's no way they will make deino have venon or anything like that

flint locust
junior harness
#

Deino doesn't need venom

golden coral
hexed tapir
#

deino in update 3 besides the speed and the lunging would be the deino if this game was realistic and if they liked deino and much as they do stego

golden coral
golden coral
#

That's a new take, I think that'd be for megalania if anything

golden coral
tropic horizon
#

And in the case of troodon it kinda melts them

hexed tapir
#

it could bite at an acceptable speed the alt bite was worth doing stegos could be killed by it

golden coral
tropic horizon
golden coral
#

Sounds a bit odd as well that a stego would do that, but I guess that's what we get when we lack proper swings/sweeps

tropic horizon
#

Yeah that’s what happens when your ability is this costly to use

golden coral
#

But it's very strange

tropic horizon
junior harness
#

Doesn't exactly help that stego's swing cost currently is so horrendous, especially when you're up against persistent pack hunters that basically rely on you running out of stam for your main attack

tropic horizon
#

It’s more of a “that’s hilarious when it happens” thing than an actually practical way of killing things

golden coral
#

I would have liked something like a tiny rear up/stomp for the front, since stego does rear up to eat. Makes more sense than it trying to bite honestly. But then again, pachy has a bite too, despite having the whole head to use xD

junior harness
#

wait it rears up to eat

hexed tapir
#

what exactly would you want the deino to be if it was perfectly designed to be how you want it

tropic horizon
junior harness
#

A small, not-as-damaging stomp attack sounds cool at first, but I wonder how much stam that would end up taking to move its entire body up and down in such a manner. And how easily baitable it could be if it's a slow rear up...

golden coral
tropic horizon
golden coral
golden coral
#

It's somewhat adorable

hexed tapir
#

you know it still does damage it has the ability to bite doesnt that give you guys a problem it can still drown things to death

stark knoll
#

Huh?

hexed tapir
#

nevermind im just going to go play deino before you guys dedice to take its ability to bite away

stark knoll
#

Ok

tropic horizon
#

Okay buddy

#

Have fun

junior harness
#

Crystal, are you trying to cause conflict? Deino is fine as is. Sure, it's an inconvenience to players who know how to work around it, but that's all it really is. Ones who are sneaky are the only real threats, but those ones I don't mind as much since they thought of a creative way to get food instead of the usual trick

tropic horizon
junior harness
#

If we wanted it to do nothing at that point just remove it from the game

golden coral
hexed tapir
#

it could cause damage to things that come to drink water did you ever think about that

golden coral
#

I think deino is fine where it is at, power wise. You can delete plenty of playables quite easily with your lunge, you don't need to be able to fight even larger things too.

junior harness
#

The fact deino is getting a kit adjustment at all is, while probably a good thing as it was kinda lacking in my opinion, a surprise

hexed tapir
#

if it's anything besides a nerf it will be a win for me

golden coral
#

I'm honestly not sure why it would need to be able to fight larger things, unlike stego, it can just go "blub blub" into water and be unreachable, at least until we get big enough semiaquatics that can do anything to it, and then it could maybe be considered to give it a death roll or something on swimming things perhaps. If it needs to fight things like spino.

hexed tapir
#

i mean you have to admit a 100% grown gator that's feet long should be able to kill any dinosaur besides the really tall one and shant

stark knoll
#

No

junior harness
#

Well, perhaps if those dinosaurs ended up going in its watery domain, sure there could be a chance if it was persistent enough, and the creature stayed in water that long. Though it does make me wonder if they'll make rex a decent (but not fantastic) swimmer

hexed tapir
#

when the people creating the game are against you and the entire player base i dont really have a say in this do i

golden coral
golden coral
tropic horizon
hexed tapir
#

after balance the deino should be a really strong dinosaur that can kill anything that gets deep in the water with it outside of the water i dont mind what can kill it but in the water it should be the king

golden coral
#

Realistically, stego would oneshot a deino as well, rex would oneshot most things, trike an exception, shant would just flatten things by walking over them probably. Troodon wouldnt be able to do anything, omni would not be pouncing, carno would not be charging. And so on.

golden coral
hexed tapir
#

now do you see them giving a deino the ability to grab and drown a rex

junior harness
#

Ehh... if they're making rex (and spino by proxy) a monster in comparison to is RL counterpart... no

#

Maybe a young rex

hexed tapir
#

they are going to make the spino what the deino should be besides being able to kill a rex

golden coral
junior harness
#

Just because deino can't reliably kill a rex or spino, doesn't mean it's useless

golden coral
#

If it's in shallows, then no, I don't imagine deino would take that fight, much less win it

golden coral
hexed tapir
#

in terms of power

golden coral
#

Unless you see "godzilla" there coming at you and don't think to move away xD

#

But power without the ability to apply it means little

hexed tapir
#

they wont even give it power to begin with so i dont think we have to worry about the applying it part

golden coral
#

Would you trade the ability to ambush for being able to tank more damage and do more damage, when it means you'll never catch anything in the first place?

junior harness
#

I don't know if spino will be getting that grab ability that deinos have, so deino still has that over spinos (probably)

flint locust
golden coral
#

Yeah but that's not quite the same, and more effective under the spino than in front I'd imagine

hexed tapir
#

deino should undoubtably be able to win in the water the majority of the time on land the deino loses easily but in the water it should be able to win

golden coral
#

So probably more to pin down things, or to slap if the spino "rears up" a bit

flint locust
hexed tapir
#

that does make seince

junior harness
#

Well, it'd be a little boring if deino solely ruled the water. Having spino to even the playing field, while not realistic, would be a bit more fun. I'm sure more experienced deino players could learn to take down spinos in deep water, as unlikely of a feat as it'd be

hexed tapir
#

even the playing field not take it over

#

i understand if the spino gets the jump it wins

flint locust
#

Isnt spino over half the weight of deino

hexed tapir
#

but if the deino gets the jump it should win every time

#

unless the player sucks

flint locust
#

Spino is like 20 tons deino is 8 tons lilbro

golden coral
#

I don't think our spino is that large at all, no

#

Maybe 10T, somewhat more, but nowhere near 20

#

Even shant isn't that large

hexed tapir