#balance-feedback-discussion
1 messages · Page 89 of 1
remove the ambusher part and i say i works
Make carno an ambusher/pursuit predator. Wait it actually is that right now.
its core identity is an ambusher
in concept art, legacy and dev comments, its an ambusher
hes not here yet... so... could still be changed...
Can't we just up cera's resistance and were golden?
Like I don’t see the accel brought up much but it’s actually so insane how easily it can dodge and dance around its opponents with it which is why it should be removed imo
considering how much the devs REALLY want it to be an ambusher, yea unlikely
yahh
like the devs EXPLICITLY want allosaurus to be an ambusher
i dont know why but sure not much i could do about it
Like seriously. Just up the resist with corpses.
this is why i dont want carno to be an ambusher, because then it's just smaller, worse allo
Like carnos agility is barely an issue with the accel since you can constantly skid then run and repeat that over and over again to dodge everything
oh, and the fact that the ambush niche is really boring for it
And maybe make carno take a moment to fully accelerate. A second might suffice for that.
Two seconds may be pushing it.
Yes PLEASE because insta accel removes one of its biggest weaknesses entirely
like, carno was ridiculously fast (great for ambushing), in game they covered it in stripes (great for ambushing) - whereas allo is plainly colored and well... he was slower than carno...
fastest animal in the game
sits in a bush for most of the time until something walks by, trying its best to not move and not be seen
Yet he's also a PURSUIT. PREDATOR.
that would be deino... ambushing on land is far different and requires a whole lot of travelling to pull of correctly
Meaning he can chase down his prey with speed. Carno CAN ambush. That's always an option. But it doesn't and shouldn't rely on ambushing to get kills.
most of EVRIMA ambushes tend to be hiding in a bush lol
Allosaurus is reliant on ambushing due to its lack of speed but fast acceleration.
my most success EVER with ambush carno in 6.5 was sitting in a bush near a body and charging anything that came near, then hiding again
carno in 6.5 wasnt really a good ambush predator... it wasnt really a good anything...
well actually it was an oddly good pack hunter
?
It was only good at ambush because its charge was still a nuke
Your options were pack hunter or ambusher
or DIE
Allo is reliant on ambush because its main ability is better in an ambush
That's what we know about allosaurus I believe. It being slow and not having a lot of stamina, but having a lot of acceleration and can grapple.
but id say ambush carno was best and most fun in update 3...
Allo won’t be slow
Fair. I mean slower than MOST.
I like ambush carno quite a lot actually, you can do more than just hide in a bush and getting a proper ambush off is amongst the most satisfying things in the game
At least from dev comments in the last
Unless it is just fast and doesn't have a lot of stam.
There were more interesting ways to pull them off than that but yeah a lot of people just did that which sucks
carno is also just more successful when ambushing because of that lacking agility
You can ambush as carno. The difference is that carno is predominantly. A pursuit predator.
its high speed makes it good in pursuit tho (especially in plains)
Just make it turn decently then it won’t be lacking 
high speed also makes it good in forests... apparently...
Not really.
then it would also demolish everything ever
not at all lol
youd be surprised
carno's current charge actually makes it godawful in forests
Like
Teno would still beat it
Cera dies anyways
That's more cerato lacking resistance rather than carno being too strong I think.
just trust me bro i tried this with a buddy - he went cera i went carno - i entered a forest and instantly started annihilating him
ive done the same with dilos
Yeah
Cera is pathetic.
again that's more indicative of cerato's issues than carno's strength in forests
Which is why it's getting its glow up.
like i said ive also done it with dilos

i also did it with teno
that's inexcusable that teno sucks
or forest carno is god
like i can't reason how that can happen besides a garbage teno
forest carno should not be beating teno
fought the same teno on plains and got destroyed
like that just doesn't happen unless the teno is actively bad
the teno knew what he was doing
thats why he murdered me when i tried fighting him out of the forest...
he should've murdered you harder in the forest
meaning something about the teno is lacking in the skill department
either that or your friend just can't deal with forests
teno wasnt my friend. i only fought my friend when he was cera...
same with the dilo
although it is a possibility that im just better in forests but idk...
Maybe you are simply better at working in forests.
Well still, I'm glad diablo gonna be a menace to carnos
Carno can theoretically win if it catches the diablo off guard and rams the sides of it. But the fight would effectively be lost if the diablo sees you before you knock it down.
i do think there is a reason behind it. carno is naturally quite tall and therefore the camera would be a bit higher this is a bit different to something like teno who is kinda short. the higher camera means that you can see above all the foliage and easier pick out other players. along with carnos natural height he is also ridiculouly fast. meaning that if you know what you are doing a little you can seriously mess stuff up. and the inagility becomes almost an advantage in forests which it really shouldnt... but it does. the auto object avoidance means you dont really need to worry about it... and being less agile means that you will naturally be more calm when turning which gives you a bit more time to make sure you dont accidentally get stuck in trees in contrast to something like cera who is zoomin all over the place getting stuck in things he didnt see coming... damn i wrote a lot...
I've been playing pretty much Dilo only ever since it dropped and I don't think I've ever even felt threatened by a Carno. If that's Carno's good match up then I don't even want to imagine what its bad match ups look like.
@hushed hound Omni can’t pounce big Dino’s from the front or back anymore, you have to do it from the sides, it’s also gonna get pounce to pin in the future which will allow it to bring down and subdue prey when they have worn down their stam
Carno sucks at fighting agile dinos that have high bleed damage like omni and dilo
What how lol?
Never once stressed fighting a Carno they're so easy to beat
You are fighting some horrendous carnos then, also Dilo isnt agile in the slightest which greatly increases the favor to carno in their matchup
It's agile enough to beat Carno, carno is very weak against bleed
Carno is crap, if carno is supose to be small tier hunter they will have a easy life. Im not gonna kill the carno as small,but having a carno chasing you is more fun to see when he gives up then im actually scared of dying.
The dilo will be dead before that even matters, it has to trade hits to do damage to carno which is a horrendous idea as dilo
How does it trade hits? Wait for them to do an alt bite just a bit of bleed on them and venom
Most of them run away
And what if they don’t alt bite which a good carno won’t, you’re just running directly into the carnos mouth and getting hit anyway. That is trading hits
Are you thinking in context of a 1v1 because dilo absolutely does not need to facetank carno
In a 1v1 yes it needs to that’s what we’re discussing
Well in a 1v1 the dilo needs to run away lol
It needs to trade hits to stack venom and bleed
It feels like many of the debates on balance come from differing views on what this game is. Is it a dinosaur fighting game? Then yes, it is unbalanced to a degree. Is it a survival and exploration game? Then dinosaurs should not be balanced. You then have to be smart and use your strengths to your advantage.
Carno vs dilo is a great example. Carnotaurus is a large predator, dilo is a medium size predator. Similar to how a African Wild Dog doesn't attack a male lion 1 on 1, nor should a dilo attack a carno.
Raptors are pack hunters and pack hunters use strategy and coordination to bring down larger prey. Not just form a group and all randomly attack with little organization.
At the end of the day, balance is not the answer to playing your dinosaur incorrectly.
Yeah I completely agree with that, dilo vs carno IS a well made encounter since dilo should opt to run away instead of put up a fight and putting up a fight against a competent player is a really bad move
Exactly! Want to fight one, hide in a bush and surprise them with a quick first venom bite and move. Running straight at them in a field is asking to be munched.
Always irks me that some players will complain about certain matchups like deino vs stego when they shouldn’t even be thinking of fighting in the first place like unless the stego is literally giving you a free shot at its head, leave it alone
I guess this game just isn’t about survival to a lot of people
Bite from behind them..?
You literally won’t get there if the carno just holds its ground, point is Carno can easily destroy dilo if the dilo allows it to and it should be that way
ahh bro believe me carno just eat raw dilo
Well any good player will be able to hold their ground most of the time just know when to back of ig
Yk what I truly don't understand is why rex and other apexs aren't going to be playable on officals for "balancing" reasons yet deino is playable despite being just as powerful
Yeah that’s what dilo should be opting for most of the time
Good example of using your strengths to your advantage.
but daytime 1 vs 1 fg carno is suicide
dilo is a bit agile but carno can manage to hit ur tail ever time till u die
Another flaw I see people commit is not knowing when to accept the plan isn't working and to back off. If you're starting to lose and can get away, do so. Don't try to force a failing plan to work just because you were hopeful of its success at the start.
#balance-feedback message Imagine just trying to play the isle only to get one-shot by an omni because it hit your neck as a pachy with zero wat of defending yourself
Sounds like fun, interactive and engaging combat to me
@uncut trellis Not sure what the growth times are, but someone said teno is only slightly faster now.
This is pure carni bias
However, its juvenile stage is now 1 hour, and considering teno grows in what, 4 hours now at perfect diet? Thats 3 hours of subadult and adult.
Do you think a gazelle feels the same way when a leopard grabs it by the throat?? It's an animal game and animals are not all equal.
It's a game
Do you think you would have fun playing as a 6 tonne Stegosaurus only to get one-shot by a dilo because it hit your head?
Not losing my creature to a one shot, thanks
even deino is a stretch but at least its locked to water
It is a game yes. A game based on animals. And a healthy stego doesn't die from one hit by a dilo. Which is also accurate to real life.
I mean caracals can kill Kudu by slitting the throat
Kudus are like 4 times the size of a caracal
Counter point
In this game, based on animals, animal can take drugs in the form of funny plants that turn them into never ending bottomless kaiju dumpsters, Dilophosaurus can make people trip balls, and Carnotaurus doesn't kill itself ramming into something
Pretty accurate
If you want full realism, then The Isle is not your game, nor is a multi-player one. Someone else has to be on the otherend of the one-shot, nobody likes that when they sit for 3 or 4 or 5 hours before being able to do anything
It is a game tho. So my suggestion isn’t very fitting
It is not fitting in this game
A full realism hyper accurate game a la saurian with hyper realistic combat would probably work in a single-player game
Maybe. Thats a better idea
Saurian deserves more love tbh
Which are critiques of the game itself, not the balance. To me the game is most fun when there are creatures you need to avoid because you can't fight them. Creative liberties don't take away from the balance of predator and prey. It doesn't have to be 100% accurate in every single way to still create a hierarchy in the ecosystem. But balancing the game so that a water buffalo can 1 v 1 an elephant is far worse, imo. Like I said earlier, it's all in what you want from the game. You want a balanced fighting game, I want a game that rewards playing to your own strengths and using your enemies weaknesses against them.
Like I might be fighting against the most skilled Omni pack in the game as a solo galli. But I don't gotta fight them. I can just run
Not adding a mechanic where Omniraptor one-shots a Maiasaura by tearing out its throat is not equivalent to wanting Pachycephalosaurus to be able to defend itself
A pachy should be able to fracture a carno. But in that situation a pachy should after fracturing, run for its life.
Yes
But it doesn't instantly die because the carno tore out its throat, like the idea suggested
Oh definitely that's just weird.
Yeah
God that’s reminding me of the deino one shotting stego to the head thing that I see floating around 
Like if this game was balanced around realism it would be actually so unfun
Good LORD do not remind me of those """suggestions"""
Those “suggestions” are just people saying “I am deino biased”
If the game was balanced around realism, only 1 of every 100 sauropod players would make it to sub-adult, let alone adult
Let’s up the growth to a few years how about that
That moment when rex and trike would be the only viable characters because they have the best one-shots frfr
Well
I heard smth abt Apatosaurus, who is only like 20-30 tonnes, being able to live to its 80s
Reptiles as a whole do not stop growing
So like
Adult apato only after the average human dies frfr?
Realistically trike should have an OP attack. I mean it just has to
A horn to the stomach of a Rex would kill it
This is beyond an omni tearing a stegos throat out. This is just a fact. If they want trike in this game it should be realistically powerful
I've read that as "Carno is bad at fighting the things it's meant to hunt". Also - I'd say it's bad at fighting larger things too, maybe besides Cerato.
Although I guess with the charge being as much of a joke as it is now idk how it would do even in that fight
Yes
Obviously
But it should be predictable, dodgeable, and because it's a game, shouldn't instantly eviscerate a rex
The ONLY time where one-shots are excusable is when there is a DRASTIC size difference between the parties
Omni VS rex or brachi VS rex for example
Triceratops should be reasonably powerful, but not Thanos snapping all but Cama and brachi in one hit (trike in the current roster is realistically the strongest animal here besides a 12t rex which ties with it)
there's no 12t T.rex
Bertha
Trike is arguably even smaller
Bertha is fragmentary and has no estimates aside from some video from Vividen
Scotty is the largest T.rex that's widely agreed to be 10.4-10.6t
Cope might be 10.7
Largest prorsus specimen is 8t, Hatcher, a horridus specimen, can get 10t off skull scaling but skull scaling is bad
Trike is somewhere around 8-9t most possibly 11t depending on how you look at the Nedoceratops
the only Trike that gets to 10t is Nedoceratops/Triceratops albertensis
it's just somewhat arguable whether it is Triceratops proper or not
most people think it to be Trike I believe these days but it'd be a separate species and it has no postcrania so
it's a bit muddy
Shant would very likely roll over either of them because it absolutely dwarfs them being 18t
T. Albertensis a damn skull fragment
Hatcher is 10t odd skull scaling which is ridiculous at best
By ceratopsian standards at least
I heard shant was 15 tonnes
I don't think it's ever been 15t
it was 12t, 16t
based on different estimates
these days it's 18t
there was some talk of it potentially being even larger but those are largely debunked
Para is also some 12t apparently
for the largest specimen but hell if I remember just how much of it there was exactly
13t with cyrtocristatus but yeah smth like that
It can get larger off a footprint specimen but also footprint specimen so it's bad
iirc it was 12t but either way
and yes it was a specimen of cyrtocristatus
and indeed there's a footprint specimen but footprints can be missleading
going off by them there might've been a gigantic time travelling Iguanodon coexisting with Giganoto
can?
or a giant Giganoto(except footprints are bad so)
brother man there is no animal to scale in a footprint specimen
yea well the terrain displacement makes them pretty worthless
You're proving my point aken
they're pretty much more so useful for determining how an animal walks
Yeah
I mean I think that was my point in the first place
I will bone wars you about footprints don't tempt me
Call my ass Edward Drinker Cope because my pettiness will not end
Or was it Marsh who started the bone wars
I kinda forget
I don't know how you could bonewar me over something I don't disagree with
I am messing with you
I am joking good fella
I am telling a bit of a fib to jingle your funny bone a bit
either way regarding the earlier discussion
getting a horn into T.rex's stomach would not be that easy
when you compare what T.rex and Triceratops look like when they're standing in front of one another
to get to the stomach of a T.rex you have to get through its jaws
which is the business end of a T.rex
True, but you could also skewer the head too if you're lucky
skewering the armoured head would be vastly more difficult
(Realistically it kinda would be tho, trike can turn like 2 or 3 times quicker than T. rex can standing still. Thing is a beyblade with pikes for eyes)
Isn't rex still agile for its size?
idk about Trike turning that fast, I don't think there's been a single study on how quickly it could turn, there have only been studies about it turning its head quickly due to the ball-socket joint
but yes it could likely outturn a T.rex
but turning faster than T.rex prevents it from getting behind you
it doesn't necessarily get you behind/to the side of it though
Yeah
Trike is some 2x more agile than rex who is some 2x more agile than a carch of similar size who is 2x more agile than spino (that last one doesn't say much tho)
A buddy of mine contacted Eric Snivley abt it
They said either 2x or 4x when the topic of trike agility VS tyrannosaurus agility came up
hmmm... fair enough although I think that statements taken from the researchers have to be taken with a grain of salt
unless they're backed by a paper
otherwise well... there's Ibrahim with the 10t+ Spinosaurus that we still haven't seen any evidence for some 3 years after that claim
I've heard snivley is about as good as Hartman tho so idrk
I'm not gonna not believe Snivley abt it
But the salt will be grained
I mean I'm not questioning Snively's reputation or how much he knows about this stuff but I am wary of believing things that are not backed by papers even if they come from people who are knowledgeable in those fields. But let's be realistic here - unless the methodology of the method that led to that conclusion can be appraised and evaluated that's not very scientific. There's been a number of statements from researchers the validity of which has been questioned successfully after the peer reviews so you can't really take any statement at face value unless the whole process gets indeed peer-reviewed.
I ain't tryna wait for information to be published in a paper that won't happen until 2077 tbf
Cyberpunk dinos be like
@slim dragon #balance-feedback message
I love how it’s still considered very brainless when you genuinely need good timing, coordination, and skill
isn't it weird that carno, cera and omni are the balanced once and pachy/teno are the OP ones
clearly herbivores need to be nerfed to eat grass and die again
Ngl Gallimimus is the best dinosaur in the game in terms of survival. If it sees you. And you aren't like 5 feet from it, you are not catching it.
me when spamming LMB is skill expressive and required thought while having attacks that cost stamina, require precise aiming and timing, lock you in place and punish you for missing is brainless
The notion that teno should run away from a cera or a carno is eh
teno doesn't even have anything that can make a predator back off effectively like fractures
predators often prefer to fight to the death
Yeah
Some engagements would be way more interesting if people valued their lives
As much as I don't like long growth times, they're a step in that direction
As were the stamina changes (although I feel the fact you can't regen stamina once you're under 25% is dumb)
Because you may want to escape and save your life, but surprise, you can't because your stamina is at 24.96%
In fact
Stamina bars are just 25% shorter than the UI shows
Is the 1s cooldown real?
It got patched out in the hordetest
this is very nice to hear
Now my cerato can actually use its mouth without taking a moment to ponder his decisions
#balance-feedback message
@white dagger I agree
Do you think a lion irl is gonna wait three seconds before trying to bite again if it missed? Thats BS.
https://youtu.be/zpTYqcOFEX8?si=dSovakytlSflwyKq
Animals IRL don’t give a damn about cooldowns
A captive puff adder (Bitis arietans) strikes at a dead rat in a feeding response. Viewed first at actual speed then slowed down 20 times.
@white dagger which ones do you mean?
I can provide reasons as to why they have to exist. Which is for balance purposes
I think they're talking about the attack cooldowns that have been patched out of hordetest
Yea they’re gone right?
Oh interesting
I've been told so
But I'm not on hordetest so I can't check
I’m gonna try some bigger Dino’s later today, I’ll confirm
There seems to be a slight delay, Id say 0.5 seconds at most
Does it at least vary among species?
@eager goblet Troodon is only getting something one thing similar to Dilo's Venom "We are going to give Dilo Ambience, take what works, and alter it for Troodon"
Ah okay
So good changes
Thanks for the info!
Troodon is just getting a rework because Dondi isn't satisfied with the venom and they want it to be "Easier to play"
Alright, thats actually good. Troodon is extremely difficult to play
@trim sphinx Spiro can't come back, migrations don't work on it
Also, do you REALLY want Spiro back, given that it'll still have Gateway's stam system
We NEED spiro, it is the single BEST map EVER made
spiro > gatewat
gatewat
gatewait, oh wait the wait is over
gatewhat ?
is omni considered ass rn
Its rly good with the recent stam changes
can it 1v1 a pachy
If you use terrain well and play patient then yeah definetly, but its not an easy fight
can i 1v1 a dilo??
From my experience you cant win if the dilo is on the same skill level
ok ok what about a trash teno vs a solo omni
1 mistake and youre stage 3, which means death 99% of the time
a really good omni
If the teno doesnt camp then yeah the omni can win
Since when has Cell not been violent and angry?
Never, but now he's violently angry.
I think today we are more towards something like that ...
I’d personally switch beipi and dryo tbh
skill matchup
So weight decide tiers ? : P
It's a weight chart
Yea tho so lol,but was not sure if it was also a who are best.
It's not a weight chart wut lol. Dryo and bepi should be switched imo otherwise it's accurate
if it’s indeed not a weight chart and this was spiro dryo and beipi, then I agree with the ranking lol
but dryo now has decent attacks and beipi feels terrible with the migrations, its stam usage, and its adult water breaching
dryo currently feels overall more fun than beipi
Dryo is a juvie terminator now and I love it
it actually got another buff this update with a MUCH higher bite speed
@tight cove I'd suggest something in between, 50 sounds like a lot, but 20 isn't that much, so maybe a value that would end up with 35 or so would be a good compromise. At least I'd suggest starting with that, rather than go from one extreme to the other as it were.
Honestly man to me 35 still sounds like a lot but I’d be willing to implement that and see from there because 50 is way too much, idk how the balanced testers green lighted that decision.
Idk how the balance team greenlighted the fact that some animals have their most powerful attack have limited uses then they die, while others can use it infinitely
Like what?
I agree, 35 is still a lot, but since I don't currently know how much teno needs its stam, how effective the attacks are, and so on I figured it would be better to not "overdo" it. There's been far too many times where changes have been done and we've gone from one extreme to the other. And obviously more than one balance pass can be done, so if 35 is also too much, just try it at 25 and see again.
Like cerato, dilo and deino
Ok yeah your right about cera but for dilo it’s venom is inflicted through regular bites and you have to bite the target every min or else it will wear off so it’s balanced and for deino the lunge does take stam
I'm talking about deino's bite
And it's still infinite for dilo since bites don't cost stamina
Sure, I just want teno how it used to be to where if you know how to play well you’ll do good but if you just brainlessly spam attacks like you can rn you would die, rn teno takes no skill just RMB 😂
All regular bites won’t take stam though that’s just the default case so you can always do something if someone attacks you and you have no stam it’s just how it is I guess
except if you're a herbi because they have pathetically weak bites
Sure, but for the most part the herbivores have a more powerful special ability than the carnivore counterparts so it’s balanced
wut
What herbivore has a more powerful ability than its carnivore counterpart
Idk all of them at the top of my head but if we’re going by the weight classes, tenos kick and tail slam combo does more dmg than carnos charge, pachys head butt does more dmg than Omnis pounce and it’s more effective than Omni rn since all pounces got universally nerfed and etc.
Also
Teno is stronger than cera by far especially the kicks
Pachy's headbutt does less damage than omni's pounce by a very large margin
Teno needs to use to attacks to equal carno's charge damage, or cerato's charge bite, which also does not cost stamina
Stego's jab can oneshot anything with 1250 hp or less, with good timing and sufficient aim
Deino's lunge can oneshot anything with 4000 hp or less, and can be used from under the water to reach targets otherwise too far away
Is that a problem ?
Nah, teno just needs its attack stam nerfed like I said previously
I don't like the idea of nerfing a creature by making it unable to defend itself at all once a certain amount of time has passed
Do you by any chance know the numbers for Omni pounce dmg and carno charge?
What do you mean by a certain amount of time has passed?
I think carno's charge is 300 damage
Omni pounce is harder to calculate, but it can deal at the very least 500 raw damage (while also doing 3x bleed)
You expend your stamina during combat, until you no longer have it
I think tenos kick actually does do 300 dmg but I could be wrong, but either way since it also stuns you get a free 2nd hit doing even more dmg, as for Omni doing 500 dmg let get real bro your gonna buck it off or rub it off using a tree before it ever does nearly any of that dmg.
I said at the very least 500 damage, it does way more
Teno's kick does less than 300, unless it was buffed recently
but Honestly that’s on you though for the most part, if you couldn’t kill whatever was attacking you or run from it if the creature has a reasonable amount of stamina
Omni does not do 500 dmg with pounce if you buck
And that’s if you even land the pounce with the recent change
Good luck with that lol
At the end of the day though as it is right now the fact that no creature spends stam on regular bites is balanced since there’s so many factors in a fight it’s not all about the bites IMO
It is for creatures that use bites as their main attack
Cera mainly relies on bacteria and without it it’s super weak (even though it already is) dilo uses venom and not the raw bite dmg directly, and deino just uses its lunge
Oh that's right
How does cera and dilo apply bacteria and venom, respectively ? I think I forgot
Also if a deino uses lunge in a fight either it's already won either it's against a stego and the deino is wasting its stamina for nothing
Alright bro, to me it’s balanced rn I said all I wanted to say about that.
A 6% stam cost is a one-way ticket to rocket tenonto into unviable lol
We had a patch where teno's kick costed that much with Gateway stam and it was garbage
Yeah genuinely the worst time to play teno lol
like the 2% seems low, but it adds up
especially when a good player vs teno will have teno missing a LOT of hits due to their downsides
An unanswered pounce does around 880dmg, ofc youll most likely never deal that much dmg in a real fight
@tight cove while i do agree that the current stam cost on teno's attacks has led players to become too comfortable in spamming their attacks, i also encourage you to look at this from a different perspective, that being when a teno has to fend off multiple aggressors. While a teno can comfortably spam its attacks against a solo carno or cera it will be punished if it does that against multiple of them
Add that to the fact that stam regen is pretty bad if you get below 60%, i think its not a big deal
Teno needs its current stam values to fend off an average carno duo. Tho im not against slightly increasing the stam cost, maybe 1 or 2 %
@alpine plover have you missed the whole point of cera?
nah it doesn’t need a 1 or 2% increase because
- the kick hitbox in incredibly small
- tail slam does a pathetic 150 damage, costs more stam than a kick, and is easily baited
if you ever get the chance to test out the kick I recommend it
the hitbox is genuinely awful and could be a lot better. I salute tenos who have good coordination and skill to consistently hit kicks
(not to mention the painful cooldown between each attack)
people skillful enough to be good with teno have my respect and my terror lol
Not saying tenos op or anything but I do think you’re wrong in those regards, the hitbox for both the kick and tail slam are incredibly forgiving and even baiting it out sometimes will often result in hits that look like they really shouldn’t be landing
For reference me and my friend did testing a bit ago and this is the tailslam hitbox
Like the tip of the tail barely collides with the cera and knocks it down which is pretty much guaranteed death to a cera
that’s the terrible ping. in a low ping server, its very small. I tested it with an alt of mine a while ago
This was a low ping sever, wasn’t moving at all and he hit me from there
You can see my ping right there
46 ping is pretty high
I get around 20-30. 40s is when things get weird for my and hits don’t land or they hit from far away
100 is death
literal death
40 is like, completely normal for me and the game runs fine but idk this tends to vary from player to player
I personally blame latency
But the hitbox is sort of an L shape from the tail slam
Like to visualize it
On either side of the teno that’s how enormous the hitbox is
That's because you can aim it
though I will note that my alt occasionally appeared in a completely different location from what I saw on my main monitor until I moved. no idea what that was about and I never tested how it’d affect the hitbox
The last half of the tail curves where your camera is facing
Doesn’t really look like it should be knocking things down, the tail doesn’t even graze the cera and it gets CCed
Only the base of the tail does 150, the tip of the tail only does a measly 100dmg.
This was added in the same patch when tenos stam went back to spiro values
Like the tip of the tail just barely grazes the cera, and then that results in a knockdown and after that you’ve pretty much lost
I didn’t know that that’s actually interesting
And it’s a lot harder to bait as a result because sometimes you’ll just get knocked down for no reason and after that happens well you pretty much die
I see your point in teno needing enough stam to defend itself from multiple attackers and I agree to that to a certain point so I’m willing to adjust the % values a bit but 50 attacks I feel like is still way to much and way to forgiving, also I’m ngl even with teno having enormous amounts of stam rn, if 2 carnos pull up or even 3 your still most likely gonna die if there good carnos.
Good luck trying to bait a teno when it can attack 50 times in a row
Yes i agree 50 attacks is too much so only a small increase is required
I agree to an extent that the kick hitbox is small and hard to land. But as someone who has mained teno since update 4 and mostly plays defense, its not that hard to predict and do optimal combos with kick and slam. Teno having waay too many attacks coupled with its high dmg and bleed output is reducing the otherwise high skill floor of the playable
It doesnt need an insane increase in stam cost, just a measly 1 or 2 percent will do the job just fine. Good tenos will continue to thrive and bad tenos will be weeded out as usual
50 attacks that also have the ability to just hit you when they shouldn’t be able to
Like the image above I showed is just kinda nuts
The tail doesn’t even hit me, still knocks me and puts me at a guaranteed loss tho
Yk i would have disagreed with you in the past but since ive been trying out cera a lot more recently, this just hits me right in the feels 
It's insane.
Fighting teno as cera is like the most insane discrepancy in effort between both sides
Personally I play teno and I was doing just fine with the 8% cost tail slams. Having 50 something attacks before getting tired is nuts and unnecessary
Well tbf a solo cera should have a rough time against a teno
Not only does cera lose the fight against a teno it cant run from it either since it’s slower, has less running stam, and has a slower trot 🤣
I know, and I like it for that genuinely one of my favorite fights in the game but man is it demoralizing to get put into the ground because of stuff like this 
But hey when I ask for a cera buff nobody seems to like that idea even though it can’t compete within its own weight tier at all lmfao 😂
I'd like to see an increase in stam costs in the current build of horde testing to see how it works out,since not being able to regen while trotting was the biggest issue in the past
I want cera buffs 
It’s a good thing Dondi is not going to buff Cera, huh
(Sarcasm)
And here I am playing with 20 ping and still rubberbanding all over the map. Half my fights look like I'm playing some anime game where characters just blink around and hit each other ten thousand times per second, or they dish out their attacks, run past each other and then a few seconds later someone dies.
epic games try to keep stable servers edition (impossible)
If a teno truly does spam then it gets folded lol
If anything, being immune to charge as long as the slam animation is active is pretty lame
*Immune to all forms of stun for some reason :/
it's a bit goofy ngl
This hitbox is very goofy
Now I do think cancelling ram is fine, but there should be some timing
Its kind of ridiculous range tho, the tail doesnt even collide with you physically and you get stunned because ig the slam was scary
Maybe, but it would be nice to see the teno's pov
Gonna get my friend to record a clip rn
ok
I wouldn't be surprised if the hitbox wasn't accurate to the model
Maybe has some leeway
just found an even more broken hitbox 
we're testing rn and we found an even more busted angle
@limber oracle that's a stagger, they make you stumble back from the source of the attack
if it didn't move you back, teno would honestly have a much easier time comboing kicks so its actually better for you that it does move you away
I really like this idea, but it's not executed this way. I'm literally being pulled inward FOR a combo in this clip.
Yeah the kick tends to have a gravitational pull and combining that with server desync and lag, you get really terrible results
Question: does dilo (or other playables) have better night vision than others ? Meaning they see further at night? Thanks
Yes, Dilo, Dryo and Troodon, last I checked, have better NV than most. Cera and Stego have worse NV than most on the other hand.
Punishing pachy players for fighting back instead of running is bs
Also the point of pachy is that they are hotheads that attack anything just like rams
you realise the suggestion they made is a BUFF for pachy fighting instead of running, right?
Doesn't look like it
if we're talking about the same most recent one
It is. Currently pachy just... can't stun larger animals. At all.
This would give it 3 stuns, not much, but more than what it has, and enough to land hits without getting counterattacks
They aren't suggesting to remove the knockdowns it has against stuff like dilo or omni
Thought it was saying for all dinos
Just to give pachy stuns against animals that they can fracture, but can't stun
It mentions "larger animals" and never mentions "all dinos", so it's safe to assume that's not the intention
So Cera and carno?
ya
i'd agree that it'd be bad if it were for all
@ember iris Troodon already got a venom change in Horde Testing growth, It gets venom at 40% Growth now
I actually just seen that today, I was pleasantly suprised 😄
Thanks for the exact growth % needed!
Maybe it’s just my impression, but isn’t the dilo bite hitbox a bit too small?
Nah it’s fine
Wait, on the carno suggestion..... When I was a fg tenno, was I not supposed to die to a carno despite landing constant head/body shots (mostly head) with tail slam? I thought maybe damage for tail slam had been super nerfed or something, cause I don't play bigger dinos much O.o
Tenos tailslam does pathetic damage. 150 if you hit them with the base of the tail, 100 if you hit them with the tip
You need to use kicks for dmg
Use the tail slam for stuns and the kicks and claws for dps and bleed
Ahh, okay, thank you!
Like people above have said - kicks do more damage than tailslam.
Having said that - Teno can win against Carno using just the tailslam just fine so it's up to you really. The fact that you have CC on the tailslam and the fact that you attack faster than Carno will let you win against it no matter what unless you play it very poorly.
contrary to popular belief crocodiles can't actually hold their breath for very long. 15 mins ish
#balance-feedback message
Wait that seems to be incorrect depending on who you ask
nvm ignore me
Hippos can only hold their breath for 5 tho
I had myself in a narrow path with cliffs on either side, tried to avoid it's charging ( with some success), and it couldn't get at my head. I was very surprised, honestly. This was on either na 1 or 2, so it's also possible I just ran into one of the 20 million hackers people keep complaining about on those servers?
I think it might be a bit longer but yes they don't necessarily hold it for long at least if they move around, if they just stay still they can hold it for longer iirc
you'd probably instadie to a Carno that was hacking so I don't necessarily think that's it
but depending on the circumstances you probably shouldn't be losing a facetank against a Carno with tailslams vs bites
Carno has a lower dps than Teno slam unless you're hitting with the tip of the tail as stated in the messages above
furthermore you have the stun
nevertheless the kick is vastly superior on Teno
use kick over tailslam whenever you can
the kicks isn't good just because of the higher damage output either
it's twice more effective because it applies bleed and Carno absolutely hates bleed
simply because it has the lowest bleed resistance in the game
and it's reliant on running around during a fight
if you kick it a few times it will actually have to worry about bleeding out during or after the fight
but as stated before - you CAN just kill it with the slam if you don't mess up the timings and are decently good with Teno
Aside from the fact that you just dish out more dps with the slam than it does with the bites you also have the advantage of being bitten from the back which might make some of the attacks land on the base of your tail and legs rather than on your body all that while you land headshots yourself
but even in a direct body to body hits trades Tenonto dishes out higher dps with the base of its tail than Carno does with the bites
Yeah
that's because Carno has an absolutely pathetic dps due to a very subpar attack rate
Moving consumes oxygen
yea
Thank you! That was more information in one go than all the scouring I've done so far
Why does this attack cooldown still exist on horde test, bruv
you're welcome
no <@&933486433342222376>
I don't think herrera should be nerfed at all.
Herrera for once is an actually good and worthwhile playable
Just keep your eyes open and don't fall for baits
Right?
Herrera is like low dmg and low hp if its not about the jump-off-attack.
Lots of people just often go for like the 1st dead boar under a tree and wonder why they get trapped. Its like the only thing herrera is good at, sneak attacks.
Its terrible in battles on the ground.
If you are cerato just bite back one time and the herrera is like almost gone.
Bite back a 2nd time and its totally dead, meanwhile a herrera probably has to hit you like 30 times if you are cerato.
3 herreras got them in a row and they still lived. I don’t see the issue here 
@onyx lichen THREE HERRAS?! Yeah no you deserve that 25 percent lmao
2 of them fell on me at the same time
Were you eating or something?
Yeah
I was a cera with 60% Bleed resistance
Still, you got hit by three of em
You take more bleed the lower health you're at
That's the thing, I never went to wounded state
I get that but you were under a threshold where you'd still take more bleed damage
I was above 50% health, and still had the 50% bleed resistance with Cera
at 75% health you take more bleed damage than someone at 100%
To be fair that’s also a problem
Cera has 50% Bleed resistance until it goes below half Health
The eating “cooldown” needs to go imo
At least let locomotion cancel your eating animation
Yeah, some dinos have really long ending eat animations, Omni especially
I'm just saying overall you're not as resistant at that health iirc. Either way 3 of them landed on you and you lived
It just means Herreras are for once actually competent
It's incredibly strange water doesn't have this too
Getting the jump on you twice without the game thinking “they bonked into each other” is astounding
I think Filipe did mention it being too strong or something
Only meat eaters are really affected
I mean it was nerfed once already
Pachys eating animation takes 5 years to go through the whole thing
If it can make a Cera nearly bleed out then everything else is just gonna die
I think that’s fair, considering what they did literally took planning
If 3 of them hit you? I'd hope so ngl
Two of them managed to bonk you all at once without the game thinking they’re suicidal, and then the third one managed to leap at you?
That’s good coordination
I meant like 1 doing great bleed
How long did it take you to lose all that blood
About a minute or 2
And I’m assuming you ran after the third got a hit in?
I was right next to the small building next to the dome near east Plains, but yes
But nearly losing over 4/5 of blood with 60% Bleed resistance from 3 attacks seems too strong
Well herrera has one of the biggest fat-*ss claws of all dinos ingame. It makes sense it has one of the highest bleeding damage.
Besides that, Cera shouldnt be unkillable with bleed even if it has 50% extra resi.
Especially if u got hit by 3 jump-off-attacks, which deal like 10x damage of its normal Hits (Just a guess). So its possible the bleeding caused by the jump is increased too compared to its normal Hits.
If you got hit by 3 herrera jump attacks it means that
- You ate so long and didnt react even after the first hit, which makes it kind of deserved.
Or - The herreras coordinated their attacks so well that they all jumped on you at the same moment, which would kind of make it deserved too if they coordinated themselves so well.
The first attack had the 2/3 Herreras land on me at the same time
Yeah idk, dont think they should nerf.
I mean you still survived even tho getting jumped on by 3.
They did that to a Cera which has amazing bleed resistance and 3 tiny tiers dinos did that with 1 attack each which nearly bled it out
60% Bleed resistance in total
Well yes they are small. Smaller than an Omni, but they can still oneshot it. Its small and has low hp, but the jump attack still does a ton of damage and it has to because if not sneak-attacking its completely helpless.
The fact that its Cera doesnt really matter here because herrera probably got best bleeding damage. They wont be able to kill your health bar, but to bleed you out.
Besides, thats veeery easy to avoid. You are full grown cera. Hunt your own food instead of eating dead bodies near trees.
Dead body near tree = almost always a trap.
If you really gotta risk it, then you have to Grab a piece and run.
I played a lot of herrera and most of the time you just eat AI because none falls for your traps.
But if someone still does Fall for it, grant them their fun and dont ask to straight up nerf it away. It happens rarely enough that you kill a player as herrera. Well maybe you can get some fresh-spawned hungry juvis sometimes.
Or jump on a dilo which then instantly Runs away because you didnt deal enough damage to oneshot it and they totally outrun you.
Let me guess. Dilo still has the highest dps bite in the game? For some reason?
It never did
Oh yes it did in hordetest
it definitely didn't
I don't even have to play it to tell you that Dilo has never had the highest DPS bite in the game
Deino has had the highest dps bite in the game ever since it came out... for very obvious reasons
It did it was the only one to not get a massive cooldown change
I'm talking land playable, deino Is obvious
Deino shouldn't be considered in any balance convo tbh lmao
out of land playables
what was the cooldown of Carno and Cerato?
because Dilo's dps last update was roughly half that of Cerato
unless dilo bites 2x faster than cerato, it doesn't do more DPS
Dunno, like double the animation time.
and cerato bites quite fast
Cerato would need to have its attack speed HALVED to get below Dilo's dps
It absolutely bit 2x faster than cera
Not in hordetext it didn't even come close
Play it yourself the test branch is still up
that'd make Cerato's bite rate lower than that of Deino
Deino with no alt bites
I am not downloading a useless branch just to check some things that are in testing
Think the branch changes are the same actually but not sure
they add more nerf for raptor and buff dilo LOLL
what are you talking about lol
ahh the clown man here again 😄
im glad you think about me so often you've given me a name
i am just telling truth u just a clown man
anyway care to elaborate or are we just gonna get to the formalities of needless aggression lmao
u actually making me laugh Lol
soo tell me about this lol
okay
what are you talking about
what did they nerf about raptor and buff about dilo to be this big a deal
they removed jump kick attack!
we dont know soo i would say that as a nerf
it wasnt listed in patch notes, so it wasnt intentional
where is the harm in reporting it and potentially fixing raptor's attacks?
i dont think they care our reports
they absolutely do lmao
hmm can u give me an example
i have been on the QA team for this game, they have a goddamn spreadsheet of them
EVERY report sent in ends up on there
I did't say they dont get
so can u gimme an example how they care about bug reports
every update addresses common reported bugs. For example, the bug that causes herrera to get knocked down when falling from a height that shouldn't damage it
ceratosaurus not getting nutrients from bones was addressed this update
so again, send in a report, because that attack being removed likely was an error
oh i have been sending pounce bug for ages but nothng changed
Tbf most pounce "bugs" were due to server issues
Some bugs are easier to fix than others tbf
bro i have been dealing with since than spiro so
thats long long time
and not just only cuz of lag still many many visual bug here too
they're still working on pounce bugs tho
it really hard to believe just for same bug remains for ages
what same bug
when u pounce in ur screen u just stand air and keep bitting nowhere but u actually managed
even sometimes u can see same thing but actually u could't manage to pounce i even dont know how many times i died cuz of this
pounces is one of the hardest things too fix due too how it works
it can be hard but i dont think one bug cannot be fixed like for over a year however they make it even more complex with adding back and face pounce changes
they dont care about balance or what destroys gameplay
they do care lol
oh then why they still did't bring unstuck button ?
like almost everyone complain about this
Pls! Answer.
an unstuck button doesn't = balance
i guess u dont read what i write
they dont care about balance or "what destroys gameplay" let me help u see lol
They do care, but maybe not neccesarily for the same things we do. It'd be wrong to say they don't care about balance or bugs of anything. But of course, their idea of balance might differ from ours. And as for unstuck, they don't want it, from what I know. Or there is some potential abuse concerning it that they want to avoid.
What you don't seem to realize is that the devs do care about gameplay and balance, but that doesn't mean it will align with your preferences for how that gameplay should work or how the balance should be
pretty much
unstuck button ironically could hurt balance
tell me how it can ?
Clearly they don’t care because my ceratosaurus can’t destroy the entire ecosystem!!1!1!1!
These devs suck!1!1!1!1
+1
depends on how the unstuck button works, first of all
u said it can hurt soo tell me how ?
I don't know what the issue would be, but there's clearly something the devs disagree with, or it's just very hard to make it work. But for whatever reason, we don't have an unstuck ability. But that does not mean it's because the "devs don't care about people being stuck" or some such.
depends on how it works, first of all
I mean the devs are testing out the ability to sort of step over obstacles which I think is about as close to an unstuck button as we’ll get
if u dont know how unstuck button works then dont argue about it lol
Cause usually when you get stuck it looks as if your Dino can easily get out but they can’t
its simple bro
it can be like at least sleeping system if u dont want to be abused u can wait like 30 sec
And when you don't know if the devs care or not, maybe you shouldn't argue that they don't as if that's the given answer
and it can teleport u somwhere close if none close
or if u not in combat
its better than nothng
better than waiting to die cuz of hunger my fully grown dino! Change my mind
Also most of these issues of getting stuck can be fixed with just, ironing out the map which players can report on broken spots that get people stuck so really the best we can do is just report on these glitched spots that are trapping players so that the devs can fix them
i dont know none know but imo they dont give enough attention on game
yeah when i was cera i just accidantly fall on a wall it was just 2 or 3 cm hight but i could't go and just wait there to die and watch my fg dino suffer cuz of hunger
and maybe u should stop defending without knowing anything.
pot calling kettle black
im not saying it isnt fixable but it is one of the hardest things too fix because the pounce interaction is weird too implement it also has alot too do with connection and desync which for EVERYONE is different.
this patch they slowed down the drain on food and water too, and you are already sub at 40% so you can properly defend yourself and take a few hits, saying they not caring is false but there gotta be a healthy balance between caring what the community wants and there own version. because the community can be very shortsighted at times too
i agree with some point but i will ask u a question
if this game was urs would u rather focus on fix bugs and better game play or would u rather focus on adding new things ?
Different devs work on different things. Improving the backend and fixing bugs happens at the same time as content is being made
Why are you upset that a smaller team of developers are trying to multitask bug fixes, and trying to keep gameplay new and engaging.
It’s not easy.
that's the point i was talking about
i mean why they just first focus on fixing most of bug and for better gameplay
Because long stretches with no content upsets the playerbase, and adding new content causes new bugs
They would essentially stop all progress to fix bugs, then add something, and stop all progress again to fix more hugs (and possibly returning bugs)
but this way it feels like new features on broken game
Not to most players
i always check reddit or other things many player complain about game bug
The devs are quite literally always working on improving the game and fixing bugs
That's why the QA branch updates so often
This has gotten fairly offtopic to this channel at this point
I really wish i can see that but we not looking at the same window
and yeah!
they work it all together different people work on different things
you gotta realise that fixing something might break something else especially if your also adding in new stuff, trying too fix pounce has made it more buggy and best believe with new playables it will probably be a mess again even if they fix it, besides pounce there pletra of ways omnis can kill stuff still
btw why omni bites soooo slow ?
everything bites slower
except dryo for some reason but frankly dryo getting a buff is based
dryo's biterate was way too slow in prior updates
dryo need it
but raptor already deal not much damage with bites making it slower not wise choice
raptor actually does really good damage for its size
I think everything got it slowed to match the anim, so now the anim has to play out fully before you can bite again
proportionally speaking, its weight to bite ratio is one of the best in the game
Yeah, isn't its bite force like 40-50 or smthin like that?
65
65
Oh! Even better
Kills a cera in 20 bites flat
on paper yeah but raptor already cannot facetank anything
And that's body bites only
Doesn't need to, its speed and agility allow it to get some really safe bites off
And you don’t even need to land all of those, you’re better off bringing it to low hp then bleeding it because cera takes more bleed at lower health
safe bite ahaha against boar ?
You gotta play really patiently but yeah sometimes hitbox jank just screws you over as omni
boar has like a 360 degree death circle, idk why we're bringing up AI lol
guys u talking about in perfect scenario
other player not brainded he will do some smart moves too
I wouldn’t have that much faith in official server randoms 
ahh i dont play there sooo much hacking and mixpack
am playing in unofficals soo usually against experienced people
i dont think unofficials = experienced
new players dont start on unoffical serv bro lol
i rarely meet with newbies on unofficals much muhc less than offical
Wouldn't it also depend on the unofficial and the rules there, some rules can make things a lot easier
like which rule ?
Well, I've heard of rules like having to 3 call before attacking things and other such funny stuff, mostly on "realism" servers, but they still count as unofficials. Could also have rules like safe zones where people just sit and chat, or so I've heard. So yeah, depending on rules, you could be in for an easier, or harder time, than what you get on officials. You could even argue that "no mixpacking" makes it easier (and balanced, so it's a good rule, but still).
The 3 call before attacking is rare, especially on evrima. The only time that occurs is body contesting, which kind of makes sense, posturing and all that.
yeah but they never use it ahah u will understand while u got ambused from 2 carno with charge attack lol
Be that as it may, my point was that unofficials does not equal better, or more experience, or anything, since it depends entirely on the unofficial and what goes on there
So? You asked what kind of rules could change up how people play and thus how and what they may or may not gain experience in, you got your answer
True, zooming islander is much like official, only a little more chaotic due to increased people. Antigua (back when more people played) is much more realistic.
in zooming %80 of player dont care rules
It was a response to this, that unofficials are not neccesarily "more experienced players", because it depends on the unofficial and the rules on it, for what people do and do not.
Zooming doesn't have rules
You can just as well have newbies on those, or worse, long time players that still lack experience due to the rules
Such as funny no alt on legacy and other interesting stuff
erik i have played in both servers bro believe me there is diffirence
Ngl I like it when people remember that "hey, wait a min, I can RUN AWAY" and proceed to run away and escape.
Petits the best
if u serching for unoffical serv
I honestly preferred Antigua, if only more played it.
never played there
Its pretty good, some restrictions due to realism reasons, but overall it's pretty good.
There can be, but it's not all that likely, again it depends on the unofficial
Though if you're purely counting entirely new players, then maybe there's a bigger difference, but as we all know, long playtime does not mean a good player
And in the case of new players, with this game, it's far more likely to be a matter of just not knowing how to play due to lack of tutorials and stuff
i like realistic experience i will add it on my list
yeah but more play time more chance to encounter with good player u know what i mean
It unfortunately has a low population, many on it left after gateway. Somewhat understandable, but still.
Though one thing iirc is that for hunts you gotta at least see if there's food you can eat before hunting.
if u looking for better population and good rules with active mods i suggest u petits u can try
Oh I frequent it. Iirc I have a gallimimus on there rn
I prefer galli because I prefer fleeing rather than fighting.
i have a raptor there but after seeing slow bite rate i just kinda mad
I think like 90% of people are waiting with baited breath for da BOI.
Just read about the new patch and read some rather vague lines, that stamina, growth and hunger have been adjusted... did they improve the Stamina situation?
Stamina has been increased a lot for many, and you can regen while trotting 60% and above.
yeah and better run time
Stam has been adjusted already, it regens quicker and more often than it did upon gateways launch and growth hungry and thirst have all been slower so you take longer to grow but starve and dehydrate slower
@hallow hinge they've fixed the kick attack for next patch btw, it was a bug
good to hear that thx
everything bites slower, and it shouldnt be a problem for the smaller fellas because you wanna hit and run anyways
bites slower or atleast has a few attacks that have longer cooldowns, like carno alt bites and teno tail slams
if you trying too face tank anything your size or bigger as a omni you would be in a for a bad time slower bite rat or faster wouldnt matter at all in those cases, ise your agility!
from what i seen the skill gape and experience between players in unofficials are less further apart then in officials but good players are actually really damn good on officials.
after the more punishing way of healing and actually needing food people do indeed run much faster away if they catch a mean whooping its great
actually u kinda right but raptors already bite slower than dilo, herrera, cera and now even slower i think unneccessary nerf for raptor
Other than raptor having more sprinting stamina now I really can't tell a difference in the stamina changes besides a 5-10 second deviation from previous regen and sprint times in the species i tested on my server
As i have said before it really doesnt change much your not gonna face tank a dilo or cerato and no herra is gonna try facing you on the ground the only thing it has done is make it harder too bait out attacks if the other creature knows the cooldon of omni but agility has been omni best friend and buting without getting bit or pouncing that hasnt changed at all faster bite or not🤷🏾♂️
What i am confused about is kick that got removed though i liked that one alot...so im not sure what happend it was a great tool too attack campers with
They also said they wanted too slow the pace down of hunts and fights this is a great way, it makes you think about if you wanna keep a fight going or back off it forces quick fights with times too size eachother up
idk mate i didn't mean just fg dinos, even against fresh sub or teen dinos now kinda more challenging as a fg raptor i still need to dodge even if they almost same size with me
i have experienced cera, dilo and raptor by now and raptor is worst between them
idk how many sec cooldown but it feels like about 2 sec
If omni and troodon's crazy long cooldown 'doesn't change anything' then why make the decision. I would agree it makes no difference in a pack fight but hunting small things is RIDICULOUS with that cooldown. You absolutely should be able to facetank a early sub carno or dilo but you can't now. So it's just made pack hunting the same, and solo hunting small stuff unecessarily harder
i tottally agree why i have to hit and run even against juvies ?? that not make sense
or why i have to pounce and waste my %60 stam for just a kid ?
Lmao, let me pull out my 200 iq dodge and weave tactics against this 30% grown carno. The fact that anyone defends this is eyerolling beyond belief
idk if carno slower or not but raptor doesn't need that nerf it already nerfed a lot and keep buffing dilo
Apparently the changes were to combat hacks
So I guess it wasn't any species specific, everything got adjustments to solve that potential issue
Oh isle devs, you sweet summer children
how it gonna solve combat hack a juvi carno gonna come and one shot u again ?
I have no idea, but apparently the reason the tiny ones could oneshot things like that was due to bite speed or something
Hence the "cooldown" to fix that, I guess
I don't know, I'm telling you what I saw people say, I didn't get any in depth explanation for how it worked
bro u imagining bite rate will not change one shot hacker ?
as u said "one" "shot" soo reducing attack speed will not change it
Well, they apparently bit multiple times really fast I guess?
So hence, the change would somehow make that particular hack no longer work
soo u saying now they will kill u in 2 bite ?
and btw u cannot know unless u didn't code it
if hack changes attack speed or bite force so there is nothng to defend
I don't know, why do you expect me to know how it works? As you said, I don't know how it works, but it was mentioned that the cooldowns are to prevent that kind of hack, end of story. I don't really care if you believe it will work, but that was apparently the given reason for it. Hence why it was a general change.
Maybe there is more to the cooldown change than just a cooldown, or maybe it's because it's not related to a cooldown per say but rather having the animation finish, which would explain why it works
If you can't trigger another bite until the anim is done playing, you can't "speed up" the bites in the way they did it I guess
first of all these kind of hacks usually build on damage values not on speed. and also there is still speed hack around slowing all other dinos would't change anything
I think you might not quite understand the change, if you think it's just speed itself. And sure, maybe they usually do, but apparently this one did not. Look, this isn't something to debate about, apparently, from what I've heard, the change with the cooldown was for a reason like this, end of story.
You can believe it or not, I don't really care, if you want better information then go ask someone who watched the stream and see if they know more
i didn't ask ur opinion u just came here and trying to defend something bad without having any document bro
No, I explained to someone else what the reason for the change was, according to what I know
It's not a matter of opinion, it's not a matter of defending, it's me telling someone else "so that change, yeah it happened for this reason"
and i am asking if u have any offical document or any prove they protect from hack ?
And you then starting to ask why and how it would work, to which I don't really know, but I can reason about it
that* not they
No, only that people said it was mentioned on stream, and from people I at least trust
But it's what we have to go by, and it's at least an explanation, more than "they just changed it because"
@hallow hinge#isle-discussion message
You know what, here, go ask the person that made the stream summary, they might know more
better than nothing
but i dont think this will provide protection from hacks
In general, no, most likely not. Against that particular one, well hopefully, since that was the point of it apparently
i asked there but none know by now
even if it works there is many other hacks like Speed, flying etc. I am really confused what they trying to do
these teens and small dinos this update get up in weight very fast now though a 45% carno already 1000kg
u dont undersant me mate i mean am 450 kg fg raptor and fighting with 400kg something else or 500
2 sec bite cd is too much
and how do you know its around your weight? these sizes are very deceptive
well if they really are that small pinning them should be no problem then
are we playing 1 vs 1 game ?
pinning use almost %60 sometimes even more stam
what do you want me too say🤣 so your thinking it wouldnt make sense your losing against other dinos that are around 400kg and there not alone? ofcourse you might lose then
1v1 happen plenty of times....
😄 that is funny
i have played 5 hours today and almost never do 1 vs 1
and thats fine thats your experience that doesnt take away 1v1s happen with such a big map...not everyone is at the hotspots ya know
soo u talking about stuational things
am talking about numbers but if it will help i will make u understant ok
every encounter in this game is situational
the smallest and biggest details can play factors how a interaction between you and another player goes
excatly! so u cannot expect me pin every time to kill smaller dinos
i might need stam to run after hunt or to defend in case other carni could smell and come to eat
or i might have %50 or less stam
well take those intoo consideration next time you might wanna fight something, scavenge or wait till something drinks or sits down
its up too you too make it easier for yourself
bro if i dont have diet or food i have to fight soo i cannot walk all around and trying to scavenge
pls talk with sense
the only thing that makes sense is that not every playthrough is gonna go smoothly it can get bad very fast and very violent especially on a small creature like omni. dead is part of the game sometimes its fair and sometimes not deal with it
your not always gonna have adiet or food so you gotta take risks and those can go horrible you gotta accept it
do u need translate ?
i dont get it? oh might as well stop discussing it then have a good evening.
we are talking about balance not about fate 😄
u might understand if u would listen but i choose to argue without listening soo we can end discussing
what? i never talked about fate your talking about how unfair it is you die because you dont got the stamina or cant kill teen dinos, im only saying its not always gonna go your way deal with it
if u willing to listen i would like to make u understant what am trying to say
im listening just not agreeing with you lol
so mate! i totally understand u but there is diffirence between dying cuz of something in game or cuz of something u cannot help like lag or rubberbanging or unbalanced gameplay
so for my experience raptor has slowest bite rate rn ( didn't experienced carno yet )
brother everyone dealing with rubberbanding and lag thats nothing species specific it jsut hurts some more then others
if i try to fight with juvi or teen something smaller i will get "unneccesary" damage cuz of unbalanced
carno pretty bad too especially the alt
soo at least carno is tank but raptor can be hurt easily
lag and rubberbanding aiint no unbalance
carno a tank?
i was talking about bite rate there not about lag or others.
but you including rubber banding and lag here though in your sentence?
i said these are something need to changed i give them as an example
then dont include them in the whole sentence when talking about balance thats confusing. and cerato and deino are much better tanks then carno
u sure u listening bro ?
i said land creatures and cera need body to tank more
see u dont listen! i am saying land creature u saying deino is better tank LOL
thats you including that part though i still said cerato and decided too include deino too i have a creature that is a land creature so i ddi listen and added one because i wanted too
what do you mean with cerato needs body too tank more?
mate u sure u know the game ??
am really asking
its a simple sentence Cerato need body next to him
and no im actually pretty new tbh
dead body
i got like a 100 hours or so
you need a body always too win against a carno all the time yeah as a cera?
ok i think u dont know cera i will explain
Cera has passive skill when cera has dead fresh body next to him to have damage reduction
no need i know cerato im just asking do you really need a body too win against a carno...
but carno has much more hp than cera
so if cera dont have any dead body around cera is worse than carno
are we ok about that ?
btw i have over 600
i know but hp a factor ofcourse but not the deciding factor the agility cerato has over carno is second too no especially in a forest
i see i was messing with you btw got 1.9k
u have 1.9k and u claim cera is better tank
wow i think i should stop discussing with u 😄
when it comes too playstyle and actually how they work? hell yeah cerato is a far superior tank then carno the only thing carno has over all land carnivores is there sheer weight difference so hp, but the way carno is played play isnt like a tank at all. they got the luxury of being able too brute force there way through stuff now but anything closer too there weight they do not play or act like a tank
you can do that i wont lose sleep over it👍
Lol we were comparing raptor and carno
i said carno is tanky u even include denio to land creatures Lol
sure thing then carno and raptors both arent tanks
😄
ok mate u are the best lol
i already addressed that point you can ready it back
love to see u when u try to facetank carno and be gone LOL
why is it always about face tanking?
whats so special that that always comes up when it comes too baalncing
balancing*
bro am talking about hp values and bite rate not about ur cera gameplay in forest or something
or u can be better tank with agilty am not talking about this lol
but why does face tanking keeps coming up when disccusing stuff with you?
its like a go too word with you
cuz this game has real lag issue even if u play good u get bites
so even if u dont want this game will teleport u on his mouth u will have to tank it even if u dont want
and let me just say i do not consider c arno a tank because of how weak they are too bleed omnis if able too pounce are a carno worst nightmare because of how fast they melt so i do not consider them tanks
do u get it now or u need more help ?
am gonna lose my mind LOL
see what i mean you keep bring up lag and rubebrbanding
i just cannot understand how u still talking about diffirent things except the point lol
as i said dont take it personal im chilling
your talking about balancing right?
i said raptor has pretty bad bite rate and u said carno too
right ?
and i said at least carno tank if carno took bite it will not deal much damage
yup so i have no clue why you brought up that carno is a tank compared too omni thats all you that the conversation was going that way
i meant cd on attacks carno and omni not same
ey listen yo you brought up that carno is a tank compared too omni while we were talking about the bites cooldown expect a comment about it then.
if u let me finish u will understand
go ahead
my point is raptor already pretty weak not just about killing
as a fully grown raptor i should't have to dodge juvi attacks
am bigger even if it same size my growth is completed
like baby elephant and lion can be same size but there is no way to elephant win against fg lion
so it can be same size but it still baby or child soo why i have to dodge and put much effort
this is not fair
My god, ya'll have been yapping for HOURS
I have said it before i see your point and agree omni is weak but for me it really isnt because of the bite
that a problem?
waiting 2 sec after every bite is lame
Nah, u good slime, I'm just shocked this convo has gone on for so long
especially something weak like raptor
Haha im playing i know you joking yeah been going on longer then i thought
ey it is what it is we gotta deal with it
imo we should't it need to be changed
getting smacked by babies or trying to dodging their bite feels so bad
patch hasnt even been out that long play around with it
see what works and what doesnt
dodging is omnis whole gimmick even against smaller creatures your size or a little smaller
he is my half i should bite his head and rip it off
brother just pin the damn creature you wanna lose health and bleed trying too face tank them but whine about losing stamina make it make sense
it just feels like wasting my stam for nothng
😂 but your health aiint important or bleed?
i see now we done brother im getting it now goodnight
and as i said 1 vs 1 is rare 2 juvies will make my pounce usless
we were already done mate since u include deino as a land creature soo have a good night
Maybe omni(?) isn't quite the playable for you if you don't feel like playing it with it's mechanics and all. The pin is well, the "small target one shot" mechanic, so use it as such. You pin a dryo, beipi, and other juvies
thats the point mate
Not sure why you're arguing that you should bite things when you don't need to, and if the target is big enough to pounce, well, it's unlikely that juvie is going to be big enough to survive a full pounce anyway, or close to it, unless it's way bigger
thats the point am trying to say I can kill everything smaller than me with pounce
So what's the issue then?
but that's not the care
we are playing online game and u cannot know when u gonna need stam or not
wasting stam about everything will be lethal at the end
like i hunt something my size without getting hit but chased by something bigger and died cuz of stam
in that case taking a bit damage but saving stam can save life
but bite slower and waiting 2 sec will make it harder and u will get unneccessary hit
Which would be why you only use stam when you need it, and have to make the choice of when and how to use your stam
so then why other dinos dont need to do that choice ?
I'm not sure I see an issue, you can kill quickly with pin, at the cost of stam, or you can do it via bites, at less stam cost but more risk to your health and potentially greater risk of interruption if something hears the fight and all that
They do? Every playable need to mind their stamina these days
For travel, for fighting, and so on
its easy to manage stam for others
i usualy play dilo too, it is like not hard as raptor
Being less difficult does not mean there is no stamina management, all playables have to mind themselves, to more or less degree
I'm not sure what you're arguing here, omni has a one shot pin mechanic for small targets, at the cost of some stam. Or you can choose to not use that, going for bites and take the risks that comes with that instead
mate while am playing dilo whenever i see something about my size or even slightly bigger it's like free meal
I'd argue that depends on what you're up against, and how well they know how to defend, though the shadow clones are maybe not perfectly tuned just yet
But that's not related to if you need to use stam or not, or your complaint that omni uses stam for a one shot pin mechanic, which is a fair trade
am saying making bites slower is unneccessary simple
making it harder and painful to play
my discussion is raptor already weak after pounce changes with lags and desync and bugs why making it even harder
i hope u understand what i am trying to say !
I mean, yes, I get it. But... the bite change, as we discussed earlier, was not related to balance, or specific to omni or any other playable. It wasn't done to make any playable worse off, and multiple playables feel off after the change.
Damn! Y'all are prolific in this thread today. 😆
ok i get it but somehow they must fix this somehow
Does it make going for bites a bit harder, sure, but that's not really an argument for if you should use bites in a given situation or not, or use your mechanic instead
Maybe, or maybe they think it works well enough
like if they will nerf like that they could give some small buff like +5 bite damage to equalize it
cuz this effects not only pvp even boar can hit u 2 times before u kill it and flying birds being more annoying cuz u cannot kill fast enough and kick removed for a reason or bug and killing dodge master deer is even harder.
at the end they will not deal much damage or somthing but it deal damage to gameplay and game pleasure.
Well, to you it does at least, not sure how other players feel
As for the kick, I think it was disabled because they're working on it, otherwise it's likely a bug. Considering they went through the trouble of making that and the upwards bite in the first place there's no reason to think they'd just remove it again.
Filipe said it's disabled right now because it's not done
In the latest dondi stream he addressed the cooldown issue. He said, the way hackers were using the damage hacks were applying like 100 attacks at once. The cooldown was added to counter that
I hate the cooldowns as much as the next person, but if its the only way to keep baby ceras from 1 shotting my fg teno? I'll take it
Couldn't they just speed up the animations then
Some animations are way quicker than others?
Then why gib omni/troos cooldown harder than all the other playables. dilo is literally just as fast as it was before
Omni bite animation in particular is longer than dilos
That i have no clue. Im just putting what i saw on th stream here
Wouldnt they just be able to put the cooldowns to a rate that lines up with the old attacks, but because there is a cooldown inbetween, hackers cant stack those attacks?
That would be an interesting solution ngl. Try putting that in a feedback post
hello
yeah i mean when i play dilo i barely feel if it slowed or not almost same attack speed just a lil bit slower
soo it makes me think like if cera and dilo can bite still fast why others got huge speed nerf ?
i believe its animation-based
bro LOL i just have go and compare bite rate between dilo and raptor raptor bite cd is like 1.9 almost 2 sec and dilo can bite 3,5 times (animation starts but not bitting ) in 2 sec
raptor has a much longer bite animation
no metter what cause this mate 4x better attack speed is soo much
honestly it could probably do with a reduction to be aligned with other animations from newer animals
and imo not about animation cuz when i spam my bite as a raptor it just waits like without doing anything without any animation
hmm alt bite same too mate idk
older animals seem to share this issue
cera is a newer animal
still pretty old it comes from spiro and i wonder why they publish new patches with bunch ofnew bug
I don't think its a bug tho
why not just change the animation and make something more simple
More of a discrepency in animations
adding new bite animation is not that big deal
idk if u ever play raptor after patch but even ripping organs takes toooo long
That doesn't sound right... that'd mean they've sped up Dilo bite by a lot
Ugh I really don't want to download the game to test the bite rates of everything again.
Why was any of this even getting touched?
actively stopped hackers
the cooldown exists to basically stop the one-tap juvis
Hopefully a temporary solution while they figure out something more permanent to stop hackers without affecting combat too much. Though I also haven't played for a bit, a 1 second cooldown in bite attacks for quicker and smaller dinos sounds kinda... weird, to say the least. Not unplayably so, just a bit odd when they felt fine before
Maybe reduce it to 0.5?
I could see that potentially working! I'm honestly a bit surprised there was never a cooldown in the first place, that it was just tied to animation (at least I'm pretty sure?). Feel like it should be something that varies from species to species.
True, tho tbh its understandable why they added it.
It’s more of an annoyance to me (except on cera this cooldown kinda gimps it)
Hopefully they can figure out a new solution to it
I think that’s also why the “alt bite cooldown” was added because before you could get a macro on your mouse and alt bite faster than anything in the game
I mean, the alt bite cooldown makes sense in a way at least - that's a fairly strong attack that would probably require a bit of windup time. Though now I'm hoping they're able to figure out how to stop speedhacks, since I've been seen that run rampantly in the officials lately in videos
The thing is the cooldown doesn’t really kick in by alt biting too much rather clicking too fast which makes sense as it’s how people were able to spam it with a macro in the first place, though it is annoying to have your attacks fail because you click to quickly
On speed hacks yeah I hope they’re sorted out soon
What kind of backward way of dealing with hackers is that?
its not backwards if it works
i haven't really felt that way in my time playing
In literally any way
Basically they were able to abuse the no cool down to have like 100 bites in a single hit.
basically without the hard-coded cooldowns, people can literally just spam a billion attack in one seconds and nuke anything in its path
Cool, that's so much of a difference compared to them just oneshotting you because of the damage
Thats...how they got the damage hack in the first place?
yep, that's literally how the damage hack worked
It wasn't them ramping up the damage for the specific dinosaur, it was just spamming the bite 100 times or more in less than a second.
they can't actually modify the damage client-side, it was being able to bypass the animation lock on bites to nuke stuff
i have tried all carnis on admin server cera and dilo still same carno and raptor unplayable
not 1 sec bro almost 2 sec LOL
