#balance-feedback-discussion
1 messages · Page 88 of 1
"Perfected Humans"
It probably is considering their likely a step in human perfection
do they? They're slower than a stego last I checked
Well yeah, that's because every animal is likely gonna RUN faster than a human.
But FOR a human, Gen 2 runs pretty damn fast
They run basically at 27 km/h
Or well, that's what they WOULD travel irl
tbh the speed at which all animals run in The Isle is proof enough this game is going to be terrifying for them lol
Oh yeah for sure. Raptor and Dilo especially are just horror for human to deal with
Not so much Troodon because human facetanks it and wins due to the pounce change..Sadly
from my testing, carnotaurus is also an utter nightmare
herrera too, should the human not know of their presence
Oh yes. I actually got a clip for that.
Herrera NOT so much because hitting a moving human as Herrera is extremely difficult imo.
"why pounce changes need to be reverted"
barely even talks about the pounce changes
lmao
literally mostly about unrelated bugs, bugs that have existed for pounce well before the changes, server issues, or people using terrain
none of which is new to pounce
Olé
i love this
Because dense people like you, Need to be "shown".
it is what it is
"why pounce changes need to be reverted"
barely even shows anything about the pounce changes
lmao
the video speaks volumes about stuff we already knew
already knew =/= already acknowlegded , it has been defended that the checks are good.
and with the desync this game has, its outright impossible
basically zero of the issues you presented except rare cases displayed the actual pounce changes being detrimental
the rest is stuff that existed prior and have always been a part of the isle and pounce as a mechanic
reverting the changes does nothing to address any of the problems you put forward in that vid, so why revert them?
so idk what u guys ARE defending about it... i suppose the people who are the carno or cera that WALLhug , are the ones that are like YEAH GOOD CHANGE! now i can stand at this wall AND they still cant get on with a cheeky little pounce! i applaud it! ,
Same Carno mentality: Asking for weird carno buffs,
How is this camp so split in 2 parts that at one hand, Omni is OP , but on the other hand Carno is underpowered 🤣😂💀💀
"rare cases" , meanwhile its 9/10 pounces 💀
u do not play raptor
im talking about the video
imma make that statement rn
i also mainly play troodon, omni and herrera lmao
those are my big main three favourite animals
Alr show me a omni hunting video, just clip urself. Dw i wont expect nappn level of gameplay
"i dont feel like it" ?
i find that kind of stuff boring personally
oh do u now
yea
so wait, how does me taking a video of me hunting prove anything anyways?
if u actually did, youd be coming to me in DM's and say "you know what, you are right" im a 100% certain
challenge accepted?
i played omni recently and it was a ton of fun, died to a pachy but i deserved it for playing wrecklessly
wtf is this conversation
no clue man
well i keep hearing "its fine" , but not a single raptor i remotely know, says its fine rn
im talking about how the video basically barely touches on the actual pounce changes, he's talking about... idk hunting vids?
i dont think omni's have ever been as united on something as on the pounce changes being unplayable
so u saying, its fine, tells me your either a rare 1%
or you dont play the creature at all
thats before my time, the game only became playable around 6.5 , before that it was 10fps at best
but your point is made, fair
Considering omnis are getting "pounce-to-pinned", I'd rather it stay as it is. Also it's bizarre that you of all people are saying omni is weak
while i'm not dismissing your point, if you talk to a raptor player they most likely call themselves too weak while everything else is OP. its a way to cope with lack of ...things.
Same works for carnos etc.
would be better to listen to people who are competent and play multiple playables with deep understanding of the match ups
i mean that would first mean, id have to call myself competent and i lack in the arrogance department to make such a claim
also i would like to point out that carno does indeed need a buff, but not a huge one. Just making the charge not shred the stamina pool would be good enough to make it fine, then no more changes
tho others call me competent, i suppose that counts
see
i dont understand, because i absolutely shred on a carno
what are u unable to do?
nothing really, it's just kind of unfitting given the charge is both
- encouraged to be used for longer to do more damage and knockdown
- discouraged from being used for longer due to it shredding your stamina pool sickeningly fast
i just think that these two balancing factors makes the ability contradict itself, which is confusing and frankly bad design
Charge needs such a massive commitment now that I actually never see competen carno players use it
yeah, well i will agree with that partly and even got a fix for you, just have it store running momentum, meaning if you are already sprinting u could simply activate it, as a tradeoff make its footsteps a litttttle louder cuz these things can ghost the hell out of you
like touch ability key before impact, but u need your momentum
not lots of stam, still requires a wind up
i mean... that doesn't really work because carno gets instant momentum now
and that was a big phat mistake
i also like the fact that you do need to semi-commit now
imo Carno was fine in 6.5 already
considering it ALSO has a 20 second cooldown, having it drain less stamina is fine
teno was nicest around 6.0 i think, cuz after that we got the tailtip bs
6.5carno really was bad, compared to the competition at least
Carno actually having acceleration would be a good change
what competition? it beat cera
that's the problem, that's ALL carno could do
the issue with 6.5 carno is it exclusively dealt with ceras and tenos, and SUCKED at hunting anything else
well yeah what was the expectation, to murder 6 raptors?
your gonna die... raptors are underestimated
Omni could 1v1 it, cera could run it down, its matchup against a good teno was non existent because of the accel. Ive even seen gallis kill carnos back then lol
Yeah but still proves how garbage it was
Omni should be able to 1v1 anything with sufficient skill
^
Including things that are specifically designed to counter it
dark souls rules, if i can dodge you, and i can hit you, then i can beat you.
erm this was sarcasm
still remains true
I did it a few times myself, even though im notthing more than a casual who enjoys omni
if i dodge you, then you miss, and i take 0 dmg, if i hit you and dont get hit, then you slowly take dmg
takes time, takes skill, but its a video game so stop thinking in realism terms with your emp spino concept
No one mentioned realism here
i was expecting that to come up
Omni 1v1ing brachi
it usually does, its like the day after tomorrow, i know the bs thats coming
The chances of omni 1v1ing things like stego, rex or trike should so low, even with great skill, that it should even be taken in consideration
eh i die 9/10 times
on a stego
(1v1 ofc)
tho i must also add that rubberbanding had a role in that
Technically hypsi can 1v1 a deino right now
But the odds are very low, so on a balance level it's considered unable to do so
thats fair to include
i love how you can accidentally pick out omni mains with this statement
ehmm we pounced a deino yesterday wich was 60% growth with 4-5 full stamina bars, and man was fine with 50% bleed
(It cant, if the deino just rests since its dmg gets outhealed lol)
so id love to see the hypsi thing
Well if the deino doesn't rest it can
But the deino basically has to be helping the hypsi to kill it for that to happen
i given up on deinos they are out of our reach entirely
and thats how u do it on things that are huge
Oh and there's also locked health so I'm not sure deino can outheal it
The deino will die to dehydration before the hypsi
Change bucking to be weight based, the heavier you are, the stronger you buck
Then if a raptor attacks a REX god forbids its possible, but we will try it i promise, and lets say i pounce it but he bucks and im out of stam in like 5 sec + i did like 1% bleed dmg
that single change willbalance raptors for a lifetime
now, are there gonna be a few souls who will try to fite it with biteforce? sure il be one of the first infact
Dilo and pachy will get 1shotted by pounce again though
and if i can dodge it for 30 min , and then hit it , and its like at 50% hp , does that make omni broken?
like honestly?
close calls for 30 min
i somehow, have a angel on my shoulder pull it off
Keep bucking as species-dependent so certain animals have better bucking than others depending on their niche
Stop balancing everything around weight alone
that is what they deserve for being within the OMNIRAPTOR'S powerful hunting presence
wait wait wait
so we can risk , breaking all our bones, with a very generous hitbox, but we are not allowed to pounce a pachy cuz god forbid we use our ability? and dilo can hallucinate us , (thankfully nerfed) and disorientate us , and send clones on us that still do 14% dmg to my knowlegde per clone) but we cannot use our pounce?
what is this madness
yes that's EXACTLY what he said
Theres a difference between using an ability and effectively 1shotting things with it
he said that you SHOULD NOT BE ALLOWED to pounce pachy and dilo
he said in a nutshell "welp pachy and dilo just die for free i guess"
Yeah ofc
but its not free at all.
Actually he said "Raptor too OP, remove its pounce and set its biteforce and hp to 1"
thank goodness
honestly 🤭 with the mentality around here, id almost take you serious 
and thats the true sadness
In all seriousness though please dont make bucking weight dependant.
Even though its hard to land a pounce on a dilo or pachy them getting 1shotted still isnt fair.
when the pot calls the kettle black xd
but we also get one shotted
like in dilos case wayyy less, and fair
but pachy breaks 1 thing, and then u break it all, its a bargain sale
if you ARE going to make bucking weight dependent, make a single buck from a massive animal like stego knock you off instantly
which isn't good balancing either but it's the only way to balance dilo and pachy around such a system
i'd also say make pouncing reduce movement speed 🙂
I agree with dilo, 0 leeway there. But getting hit by a pachy is all on you, especially if you have packmates
it does this to pachy already
in fact it absolutely neuters pachy's movespeed
Yeah id be fine with that tbh
and it should be wide across the board, with the only difference being how much it impacts the other animal
based on , guess what
weight
Bite force
i knew u'd troll
I had to
you are forgiven
🥔❤️
no but fr , like when i pounce a carno ( god knows HOW i got on it ) , and it zips to a tree with 50kmph that aint balanced either, i aint getting my value, but i am def losing my stam to a point where i need to rest from a "stamina management" pov.
risk: oneshot to alt bite
so i am risking alot , omnis are so fragile, no room for error.
(and i also consider pachy and dilo fragile, so in comparison to THAT, i think omni is toilet paper)
anyway g2g irl, mr.dilo is obvi wrong
and have a good day ^.^
I disagree
Tho does a carno alt-bite really oneshot omni ?
nope
That's what I thought
Takes a bit more than half your hp
doing the math, it'd probably do around 200-250 damage. So yea, over half on headshot
tbh omni weight still needs to be reduced
i agree but i'm enough of an omni hater as-is
shut up omni main
the omni community will strike me down
frankly i still think "pounce-to-pin" is more than enough
The fact galli is lighter than omni is an aberration to me
Im interested how theyll balance that tbh
nerfed because omni
I wanna see a line-up of omni, dryo, pachy and galli and have people who don't play the game try to guess how much each one of them weighs
lmao
bro u such a raptor hater LOL
bro i have tried trodon it is much much easier to play
still has problems but it has less bugs, better acc for pounce
it has the exact same amount of bugs and pounce accuracy
u sure ?
both pounces are done with the same code
what does size even have to do with this
once u get bigger ur body hitbox gets too
soo even if ur just tiny bit of ur hitbox hit back it count as a back pounce
u can think like 2 sticks but one vertical one horizonal.
Horizonal one much much likely to hit back more than vertical even if u pounce from same spot. I hope it is enough to make u understand 🙂
The hit boxes for side pounce either need to be smoothed out or face/rear pounces where it makes sense get added back.
The pounce angels rn are so finicky. If the opponent moves just an inch, you basically die.
Hitting Raptor pounce without impact pounce already took some skill and was dodgeable. Now you spin in a circle or alt spam amd the raptors get smacked the second they don't hit just the right amount of a hitbox.
Like i.e
You can pounce a Teno/Stego from the front, but not from behind
Or you can pounce Carno/Cera from behind but not from the front.
@amber folio Once again that's being addressed lmao.
Dondi recently spoke about being able to drain nutrients via salt licks, and probably some other methods so we aren't locked to only xyz nutrient due to our hunger
@vague helm sorry bro, im a casual player, i dont watch live streams and stuff, i just play xD. Im you in some games tho, like star citizen, so i get it, but i really mean no harm haha, just giving feedback where the game tells me where to put it lol
I'm just telling you so your worries are lifted.
If you have any other issues, you can always DM me and ask about them and I'll see if it's been addressed already ^^
I just wanna help people out and give them knowledge when they lack some of it for certain aspects of something
Thanks a lot :)
he claim he is raptor player but whenever someone says something logical he just ignore lol
"he claims he is a raptor player but he doesn't agree with me"
yeah i agree for example now i was fighting with teno i pounced and rubberbanded on air and i found myslef in fron of him 2 alt bite and he chase me to bleed out
that's facts bro u don't have to agree this is how hitbox works
???
we were talking about troodon somehow being better than raptor and you went on a tangent about "size not mattering"
Troodon ain't better than raptor at all.
I feel horrible for Troodon I'll be honest
yea idk why he said that either
bro as a pounce acc trodon is better
it really is not lol
u can try this with ur friend
i did and same spot trodon latch but raptor didn't
and i actually didn't fail as a trodon 10/8 land
Trust me, it isn'tz
for small one yeah
I hope people don't complain on how powerful diablo is gonna be.
it is too hard
Since it's a ceratopsid. They kinda supposed to be that strong
they will
but big ass dinos like steg carno cera i always land
a herbivore capable of self-defense is a sin
I will slap anyone who will complain
@exotic viper ptera does have it I believe. Just don't press anything while doing it.
back pouncing probably should be back
overall I'd be fine with Omni pouncing from wherever
BUT
it should get latched precisely where it hit the target
not teleport to its side
Like I said I would prefer for what makes sense.
The side pounce would be great if the latency didn't screw over the hitboxes so badly.
instead of getting a freebie by pouncing right in the face of a Teno/Carno and then avoiding getting mauled to death by being teleported to the side
tbh the latency has to be fixed for this game
it obviously affects pouncing the most
The net code in general needs improvements
but at times I just question whether this game is even playable when it starts getting a seizure and teleports you around
and instead of having a dinosaur fight you feel like you're dancing Cha-cha
Imo Omni should have tail pounce for animals that don't got a lot of tail. Like diablo.
definitely
Imo I still think that would be fine if impact pounce wasn't a thing.
You then could just dodge the Raptor or trade with him, getting a HS attack on him. Sure he got the pounce. But now he's so weak he can't join back in
tailpouncing Stego is a bit more of a meh idea but in general most others should be pouncable from the back I think
or another option or perhaps an addition - make pounce faster
#balance-feedback message @thin mantle Pouncing has always been drasticly limited by how effective it can be. Trees, Walls, Any object, Gateway has them "everywhere".
I despise impact pounce for latch.
For pin, sure.
But latch impact pounce is where the idea of "Rapto is just hold rmb" comes from imo
A different kind of latch point for pouncing the back would be pretty fun for things that aren't stego or anything with a bad zone tail/back. Raptor rodeo time?
so that you travel in the air faster and can recover to run away after doing the kick quicker
I want pounce to only land if the Raptor is actually flying.
I despise impact pounce so much and I adore Raptor
see the issue isnt it making sense. The issue is desync and latency not allowing us to pounce flanks most of the time, i admit it works quite decently on a huge stego, but thats like hitting the broad side of a bus, but as soon as the target gets to a smaller size, and cannot be pinned, the problem becomes very obvious.
especially if its agile (and thats why i think backcheck has to be taken out, to give us copium on desync, and dev should design around it, cuz its here to stay)
I do.
It's what makes Raptor so "skilless".
I don't care if a Raptor pounces my ass or face and latches on my side.
I care if he can just be inside of me before I can attack and negate my attack because he just latched on.
If he had to actually fly in the air I would dodge him or snipe him properly, and even of he DOES land the pounce on my ass or face, I will have traded
On pin, sure impact pounce idc.
But I hate it on latch.
Flying pounces allow for more counterplay.
Plus, it's also way cooler
Honestly didn't even know impact pounce was a thing until now
i also love becoming a airplane
What playable special ability has more counter play than pounce
yeah, imo we dont need impact pounce that much, and at the same time, the minimum distance to pounce should be acceptable
since we often are found in close combat
think 5 meters ? 7?
The Raptor should have to spread his arms out fully.
Which is roughly 1.5/2 Raptor lengths
or more like 5-8
tho the pounce is hella fast 🤔 momentum wise
maybe at 80% of animation
and then transition to the grapple
if u hit it before u stretch all the way
Nah just have the Raptor need to properly spread his arms
i mean it does make sense, i also gotta spread my arms if i wanna grab onto a ledge
well.. here is too hope they will touch it to begin with
Bu6 yeah impact pounce is what made "magnet pounce" seem so busted
oh yeah i figured out how to teleport with it quite fast
u could like pounce 1 edge of the hitbox, and latch on to the other side, and the prey be like, tf?
and yeh that was busted, especially when i pounced the face
but backcheck ... rlly if u get pounced from the back, you were simply not paying attention, and forcing us to a flank, might raise that attention instantly , thats my pain
then it starts running and moving, and u get claw attacks even on flank or odd angles, and ur like bruh
Don`t believe, just test it
Do I understand it correctly if you mean the pounce would only work if you're at least a full body length away from the target when you start the pounce? Or at least something like that?
Yes.
Where the Raptor has to actually be flying and spread its arms out.
Or else it won't latch on.
In return of course, ass and face latching returns or at least to a degree where it makes sense.
Like pouncing a carno/Cera from behind but the face won't let you
What happens if you're too close then? Current kick, or something else?
desync can't be here to stay, it's probably the biggest issue with the game rn
@exotic viper ptera can still sniff while flying
Yup, and it’s never been enough relative to its power and ease of use, an ability having limits doesn’t make those limits sufficient
Thx, i think that was due to the games broken config one has to delete manually, couldnt buck either
Nope, still cant
Ptera’s sniff range is a lot smaller now, but it should still work
It might have a slight animation but with how head tracking exists while smelling now it’s probably not noticeable
exactly what im saying, at this point
i hopped on the raptor hate train when gateway came out as a former raptor main because i thought it was boring and broken but at this points its kind of a punching bag for the devs and community, and everyone tries to deny it because the more vocal people are always saying raptor is broken
I disagree. My friend and I as carnos beat a pack of 12 by just camping trees even when raptor was in its most powerful state at the start of gateway
they literally never even made any mistakes besides us just knocking them off via tree. that was the only way any of them died
we also got caught with 0 stamina lol. truth is that if theres a sure-fire way to counter any ability on a small predator, its going to get bullied by people who learn the counter. and thats fine. raptor is just pathetic now from all the complaining
i could see why people complained, as it was situationally broken. if u were a stego in a field and got seen by 3 raptors you were dead which is kinda insane, but if you were say a cera in the woods, an entire raptor pack is kinda useless
its fine for something to be situational, and i agree it was ridiculous, but its been far overcompensated in the opposite direction by this point
that was not even when raptor was at its most powerful state btw
Well firstly, Omni was strongest in Update 5, you literally had no excuse to lose a 1v1 during that time to anything but deino.
Secondly pounce having situational weaknesses is perfectly fine as you said but I don’t see why the locational modifiers are too limiting. Pounces value is still insanely high, if you and 1 other carno managed to kill 12….thats entirely on them for not knowing how to play their animal, they could have stood in front of you and spammed their bite attack twice each and you’d bleed out in 2 minutes with no deaths, let alone landing a short pounce or two.
I don’t understand the idea of pounce having more counters than most other abilities either, like if you go down the list of combative creature abilities pounce has one of the easiest applications. Dilo venom is honestly the only one that compares as far as ease of use.
You genuinely just need a friend to bait an attack and you’ve got a free 3 second pounce, and if they’re camping a tree they’re basically committing to fighting you till you drop or they do
Meaning you can land some pretty easy bites to keep bleeding going
Omnis bleed application per bite is also very very high, it’s not reliant on pounce for making kills it’s neutral state is better than most creatures
this is contradicting sir
the mistake was trying to pounce a carno near a tree and not luring it in the open
and if it would not come for you, then you just grab a boar and find a target that is more suitable to go for
either way, youd not die to a carno, cuz if youd gone for them, ud be in a field, and dead
if you think about it , plains are omni territory, even tho its suppose to be Carno's. and i dont mind if something is tree camping while im strolling around the place with full freedom
(tho dilos are def taking over)
There’s also just the concept of failed hunts that many don’t seem to understand or accept
It’s fine if an engagement doesn’t end in one of the parties being killed
@dense gate dilo can definitely be a protein or lipid for Carno. I do think carno needs something large on its lipids diet though since that’s always been lacking
I think Carno has the smallest diet options, especially that there isnt even AI that covers all nutrients
I'd be fine with a goat to fill out // just so it can acheive 50% growth
Exactly. It’s kind of sad.
it currently sits that if i dont find a dryo (never even seen one) or a gali i cant grow at that rate
It’s diet should be based on the environment it is hunting in (I think there should be no diet preferences either way, but these are alternatives)
They also nerfed organs which means you need to kill either a teno or cera to get anything noticeable
Cera isnt even on carnos list of options
and should have preferences with at least 1 strong creature and 1 prey
So a strong creature in S would be Tenontos, and the “prey” would be omni.
as an example
The organs give you diets though
Somehow cera flesh gives you nothing but the organs do
I just dont see why each animal cant basically eat any other animal, Im all for not having a carno have carno in its diet, so theres less cani stuff, but I think all scavanger dinos should have extensive diets, i think the PT should literally be able to eat any meat that isnt rotten, and have it give a diet.
I think raptors, and troodons should be able to get diets from anything , as they too are scavanger hunters, getting diets shouldnt be this specific hunting game... I think anything thats dead should somehow benefit your diet in some way... unless its your own species, thats just my opinion.
AI I’m not even sure is needed considering food drain is going to be longer
So I’d say: S is Tenonto, Cerato , omni.
Dots are stego (younger or scavenging off larger corpses), Pachy and boar.
And finally, lipids would be Diablo, Dilo and deer,
And add onto it as you will
But this should be a baseline, considering these creatures will dwell in the plains for a good chunk of their time
again, i think you should be able to reach all three diet with AI on any carnivore...
That leads to handholding gameplay
I think you should be able to get maybe 2 nutrients, but that last one needs to be from players.
every other dino has it tho besides carno lol
Yeah and I’m saying it shouldn’t be a thing
then let me hunt larger pray, like hera, cera, dilo lmao
Cera only has deer and boar iirc
What’s stopping you
Go for it
the idea that none of them give diet
All of them give diets through organs
raptors and troodons are the only hunt for S
Organs give like no diets though
I haven’t had that issue on anything besides Carno
Like for Herrera dilo Omni Troodon it’s been fine
Probably because they’re small, but I haven’t noticed much of an impact
Makes sense. Carno needs more to fill itself
well cuz they get more bites out of organs lol
I think it’s just a case of Carno having really bad nutrition and food value balancing
Like
yeah, it just seems the dinos that carno hunts dont seem to fit its size and food needs
Carno gets like 10 -15% diet per Omni organ
Specifically Carno
Which is scuffed
yeah, i think we all agree that its just not enough for carno
Imo just bump up organ diet values and keep the food value the same
From one kill
I still think Carno has a severe hunger timer issue
theres not a single other way besides organs to get it
That’s being addressed soon
Hopefully this week lol
#thecycle
Or was there something before that
id like one more thing that we can get the // diet from
But yeah hopefully this week
There was an adjustment a couple patches ago that barely helped
Dilo
Still bad
dilo isnt on the list rn but that would be perfect
Really
I’m desperate for dilo to be on carnos list even if I despise the list as a concept
theyve been patching carno for as long, who knows where this thing will end up'
Carno is dilos only legitimate threat in this game
Well and Pachy if you min max it’s stam
ceras could mess with the, too
Hmm?
Lists suck. Just bump up hunger / diet timers. Increase organ diet values and it’s fine
Like we honestly don’t need diet values on the meat itself if organs function well enough
I hope Carno doesn’t have a crazy long hunger timer. I think an hour is more than enough
Which for basically every other playable it’s fine as is
I think the entire system needs to get thrown out, cuz then you ask - i have to starve myself to correct my diets? the system is flawed top to bottom
But for Carno it’s considerably worse and idk why
Currently it’s 45 minutes *
Not an issue if you’re utilizing organs with high nutrient value
right, if we correct the entire system
Tho I agree that even requiring emptiness in your food bar to fill up a nutrient is really lame
then it will work fine, but i think it needs to be redone from the ground up to simulate a more regular eating/digestion phases
Because food stat values effect stamina and HP regen for example
So there being systems that encourage you not to eat so you can correct a diet is really really bizarre
It was perfect when overflow was a thing
Mhm
Like I could be on 90% diet. Eat a meat chunk and it would begin to fill the other slot
I miss overflow
why even have diet types? just have a number system of a few things like Fat / Protein / whatever else, and let anything you eat effect all systems of intake. eating too much fat slows stam regen, things like that?
I miss 300% overflow as low effort as it was
One was only on the ST after embargo dropped
Because at least I wasn’t microing my food
oh yeah
Ate a teno organ and it would fill 2 slots
Which is just….impossibly unfun
Rather than cap at 100% on one
Pain
do you also remember the time where the only way omni could get lines was ptera, dryo and hypsi
Yeah lol
most Lines I got was like 86 percent once
Stego was an amazing addition to that slot. So many juvis and they filled you up a lot
I meat chunk glitched with Carno back in update 4 - 5 due to that
Took a deer and maxed the slot to 300% 
the amount of pteras I had to kill to get that
Lmao yeah
It was impossible the legit way
Meat chunk glitch was technically possible for over 2 years
It was patched out when gateway dropped
I legit chased off people of the ptera rock to get ptera to land there
Loool
Yeah which meant you had to cheese it
I was new, so i didnt know that existed
Ah unfortunate
Yeah exploits aren’t usually spoken about in this game. At most people will tell you about water spots. Nothing about the truly broken stuff
Agreed it needs scrapping. It's such an old, outdated system by now. Prioritization doesn't work how it should, filling the diet with one nutrient is a pain in the ass because it flip flops priority on active slots, preferred foods are all over the damn place and make no sense between what youre expected to hunt and expected to scavenge and at what age. Organs are laughable and could be entirely ignored by bigger creatures because of how little diet they give, often less than a chunk's worth of food. Stamina diet is INSANELY preferred among the entire roster, the others don't even come close to useful.
I could actually go on forever about it, the whole thing is the worst mechanic in the game imo.
They're working on a thing where you can use salt licks
They're working a ton of stuff. I believe it will arrive with that QOL update that's going on.
Yeah I heard about the salt licks, not sure about the diet system as a whole tho
If I may include a few other things. They're adding more slots I think? No more trickle down diets, among other things.
And iirc the all 3 type of diets will be buffed too.
As in the one that only does 50% growth increase
Hold on lemme get the list
Stream summary of food and diet related things (edited off of another copypaste)
- Growing takes longer without the 1 of each diet active
- 1 of each diet is getting buffed like crazy
- Salt licks will let you drain nutrients
- Diets go to a slot you already have first
- Universal increase to hunger times
• Diets of the same kind will drain one at a time.
I think I saw someone mention the mention of (lol) the possibility of a 3-of-the-same diet draining one hex at a time, but I can't verify that
ah yea
I'm not crazy!
I am.
But anyway. There maybe will be more slots. Heard something about 5 of something.
I think you mean tiers
if a stego or teno are going on a killing spree that's more on the victim than the killer lol
Salt licks are going to drain your nutrients
stegos are slow as hell and can only tailwhip while standing still, tenos best attacks come when it's either standing still or hitting something behind it, making it terrible on offense
also, relying on carnis to make the first move isn't really fair, because a herbivore defending itself before a carni attacks should not be punished
It's like that post that asked for herbis to only be able to damage carnis once they've been damaged themselves
add onto that if the carnis 4 call the herbis can't damage them anymore and its perfect
What are these suggestions? Genuinely how are you dying to a teno or stego
more specifically how are 6 unique people all dying in 20 minutes to a teno or stego
how is this considered enough of a problem that they need a debuff for it
idk why a lot of players don't like challenges. The best part about the game is the hard kills lol
Like a teno somehow getting 6 kills in a row means you ran into it and got stomped
i will never understand the need for carnivores to have easier hunts
like, the fun of carni is the challenge of hunting imho
It straight up is the best part about the game. Like being a small pack vs a huge herd and picking one off is peak
its kinda why i hate dino AI lol
not the same
There was a group of like 4 tennos on a rampage at NE on na1 yesterday, that quite literally killed indiscriminately, for no purpose aside for murder itself. Even other herbivores.
run away from them and you good
Try running away when you both have less stamina and less speed than them
What has less speed and less stamina than tenos, apart from ceratos ?
Who get 2x health and knockdown resistance as soon as there is a body nearby, thus basically negating teno's main strength ?
Oh I guess deino does
I don't know the stats of most things rn, but the tenno murder pack killed upwards of 15 things at NE, pachys, a galli(somehow), a couple omnis, 4 ceras, and a smaller stego that was around 40-50% grown
And that's just what I was there to witness
So yes, I'd say that's somewhat of a problem.
not with teno
Teno is only capable of running down cerato
Anything else can easily escape
Either these guys were really good, either their opponents let themselves die (probably both), either they were cheaters
and for the cera, well as long as you're not on top of the teno you'll be fine
My experience as fg cera against tennos is get kicked once and you're on the ground
add the goat and dilo for carno diet
That’s why they would have to kill 6 dinos first before the punishment, there's usually not gonna be a pack of 6 things that will keep attacking it it everything else dies first
still arbitrary, because if 6 dinos die to a teno, that speaks more about the dinos it killed than the teno
And you just proved my point? If 6 dinos have been killed within 20 minutes to a Teno, the Teno is obviously just going after everything and anything? I think you forget that 70% of baby dinos are still slower than 80% of grown dinos
Like fresh spawns or subs?
Either could work
Depends on the dino, I’d say fresh spawn was probably what I was talking about
if you're a freshspawn or sub, don't be out in the open. Go find a sanctaury. That's on you, not the teno
Subs are usually faster than Adults, there are a few exceptions
But there are some dinos that get slower with age
Yeah until I get killed on the way to the sanctuary lol
no different to dying to a carno on the way to the sanctuary
Except I can kill a Carno as a full grown Deino
you can also kill a teno witha full grown deino lol
Yeah but the thing I was talking about isn't exclusively Tenos
You can kill Anything with a deino
And now its gonna be about stego
if its a stego you're talking about, literally most things can outsprint it lol, and it still needs to stand still to even use its primary attack
Also you forget that that's not viable for carnivores
You need to find food
There's no food in the sanctuary
okay, but remaining hidden is still something you can and should do as a juvi
I’ll give you that, but the problem still exists that Stegos manage to go on killing sprees regardless
Growing carnivores is so easy rn, sjth all the AI
New players??
They cant chase anything except for crocs on land
you see the stego, you move away, it is now incapable of doing things
learning experience lol
Not cera though
Cera is forced to scavenge from spawn, which is fine if things didn't body camp
New players gotta learn to stay away from the tail of a stego
That’s true ngl, Isla spiro (or whatever it was before) had too little AI, now we have wayyy too much
It’s to the point where if we were talking about legacy, you could grow a Rex to full grown just in the East plains spawning area
Could work, not with good diet. But could work
I don't, considering I’ve grown a Rex before
You'd need to be eating 24/7
legacy rex was absolutely absurd with how you could GROW AN ADULT REX off sitting in one spot and farming AI
This is because of Food values
You could do this with everything
Literally everything
i know, hence why i specifically mention rex because the fact that it could do it is by far the most outstanding example
East plains spawn has so much AI, it’s nice but like, I wish the AI spawns were more scattered, rather than everything spawning in one spot
because it is one of the biggest and hungriest animals in legacy
They spawn based on players iirc
until players start splitting up, AI won't
News to me, is that something added recently? (recently meaning within the past few months)
East and NE are the hotspots
Where players are.
Old a.i on spiro was region based and also rarer
There were also 2 of us back then
But yeah, I still think AI spawns are kind of absurd
I was in East plains as Herra on NA6 with 20 players in the entire server, it was just me and my friend and a Deino in that pond for awhile, and there was still AI everywhere
And considering it’s honestly easier to grow the Omni now that it was to grow the Utah back in legacy
Than *
Also, I admit @dusky surge that you proved me wrong on the Herbivores, considering I’ve only died to a Pachy in Evrima because I didn't know they could jump, I really don't have anything to complain about
My only problem is still the tenno kick actually stunning people, which is a mostly free to use ability.
Fair
Used to only the tail slam would, which is both slightly easier to dodge but actually knocks you prone, and has a dedent stam footprint
But now the kick does, so why use tail slam?
My main problem is the stamina system, I actually don't think the stamina system is that bad, but to me, there should be a few different stamina systems and the dinos would be categorized into those stamina systems depending on what kind of creature they are
longer range, bigger hitbox, more useful in crowd control, good for follow ups against enemies out of your extremely short kick range
both attacks should stun
Yeah that'd be a good idea
oh, and tail slam also can stun/knockdown bigger animals than kick can
Especially with stuff like raptors and dryos always regaining stamina at all times
At a slower rate, but still regenerating
How I’d kinda have to say how to do it would be that the categories would be something like “Pack chaser” (which would include Raptors, Dilos, Troodons, Carno stuff like that, and they would have a ton of Stam but would regain it probably double the speed it currently is but nothing crazy)
Then a “Pack hunter” (which would be things like Herrera, Cerato, things like that which are more ambush predators because they can't outmatch most creatures in terms of speed, these creatures would have a large amount of Stam but not as much as chasers, and they would regain it a little faster than chasers) this is getting too long for just an idea, so Ima stop it here, y’all get the idea
sounds like a balance/design nightmare
also why are dilo/carno on the team of "pack chaser"
also, cerato isn't an ambush creature
What would you do with them?
well i wouldn't make a "niche specific stamina system" first of all
It would be categories, not every creature would be able to abide by the same stamina system, considering a lot of creatures have very different playstyles
raptors, dilos, troodons and carnos both having a ton of stam and regenning it TWO TIMES FASTER is absolutely nuts
Two times faster than current
that's insane
Which current is super slow
dear God that just makes the animal insanely OP
Have you tried to regain stam in the current game?
That would make the stam generation faster than spiro
Along with the more stam of Gateway
Literally everyone hates the Stam regen rate currently
Pack hunters are already insanely good with the new stamina system, no need to make them Gods
i dont
That would make you the first I’ve seen
you'll see more
Me neither tbh, there are some outliars like beipi who need help though.
The only dino that really needs the stamina is raptor
not even
raptor is currently benefitting a great deal from the stam system
tbh, the one hit the absolute hardest by the new stam system is stego lol
Still just an idea, it’s not like I’m part of the balancing team, they would get all the stuff down
Pounce eats like half your stamina bar if you want to do anything meaningful
creating different stam systems makes the game an utter insane nightmare to balance
If you're in a coordinated pack as a raptor, stam management isn't too bad from what I've seen. If one of you gets low on stam, you can sit it out while the others pick up your slack. As long as everybody doesn't dump their stam immediately, they can endurance hunt their way to any kill
Literally, attacking of any sort in Gateway is horrendous
2-3 omnis pouncing will almost completely drain most animals stam bar if they buck. Not to mention if you bait attacks and other stuff.
Once the target is below 25% stam its already dead pretty much
effectively dead
Just the normal LMB as a Deino takes out like a 6th of your stam
Cuz thats the alt attack, nornal bite doesnt take stam
Does it really? I haven't been impacted by bucking much at all my playtime
Turn on manual alt attack in settings
thats an alt attack
a normal LMB usually takes 0 stam
An alt attack is basically all you can use in an actual fight
Yeah, except on dilo, that thing has insane bucking
Why would you ever use auto altbite
as a deino, not at all lol
But either way
The only time altbite becomes important for deino is 1v1s with itself on land as you bite slightly faster
This isn't about debuffing or buffing any creature
kinda is when you want certain creatures to regen 2x faster lol
It’s just about having the stamina regen decent for getting around
Travel just got buffed by an insane amount
I literally didn't even have them as the fastest regen rate, I said the hunters would regen faster with a little less stam
You can trot back stam above 75%
I literally don't regain Stam while trotting?
I play cera, the slowest land carnivore primarily.
While Stam is actually ass in fights due to the nature of the dinosaur, travel is mostly fine if your conservative and don't drop below 50% stam
Your stam needs to be above 75%
if your stam isn't above 75%, then you won't regain stam while trotting
The only thing I'd really say against the current stamina system is how you cannot regen while walking/crouching if you're below 50%, which isn't very great for anybody, especially anybody targeted by a pack
wait what. why
7 minute regen for trotting, walking, standing
WIP system
That can change
Ah, okay.
I also said it was just an idea, and that I’m not part of the actual dev team so it wouldn't be me who decides how much better it would actually be
And probably should change
@quaint granite if you think realistically, Stegosaurus ungulatus is 8 tonnes. Omniraptor is fictional, so for the sake of the argument let's use Utahraptor ostrommaysi
Utahraptor ostrommaysi was 650 kilograms, as slow as a Polar bear, and probably solitary considering we have zero evidence of pack hunting within large dromeosaurs (closest we can get to is a Deinonychus bone bed around a Tenontosaurus corpse which is more than likely just a bunch of deinons going insane over an already deceased animal)
650kgs and can't pounce VS 8 tonnes geared for nothing but murder
Who's winning the fight, realistically, Stegosaurus or Utahraptor?
We do have the Canon weight of omniraptor which is 450kg
Yeah but his ass is fake so he don't count as an animal
I was gonna go into lore as a joke. But I decided not to.
- he said "realistically" so anything ingame doesn't matter for the sake of the argument

Just as a baseline TI's designs can't be realistic if they aren't biologically plausible
Like Omniraptor pouncing or Carnotaurus charging
If only they had this in the animation instead so they could use the excuse of a locking neck vertebrae to brace itself.
Theoretically it's biologically possible. Really any dinosaurs ability is plausible in the laws of biology, physics, and toxicology
Rlly all depends on the animation for the ability
Yeah any of the isle's abilities can be biologically plausible
But Carnotaurus hits things with its NOSE
There are frames in Omniraptor's pounce where all 4 of the limbs aren't connected to the opponent's body iirc
Holding your mouth open a little longer than necessary doesn't all of a sudden put more power into it (cera)
Yea that's dumb. It's head should be using the actual top of the head
Path of Titans (Gallimimus)
In some ways it's kinda right. Mobilization be weird, but the more diets the faster you go makes some sort of sense, and cera charge bite yea doesn't makes sense
Fair
How does cera's charge bite make biological sense
Like i get there's readying yourself to strike, but holding your mouth open for a while is not equivalent to more energy being output in the bite
Forgot the "doesn't."
Ah alr
Was hunger drain reduced? It feels longer and better , not having to eat every 10 minutes, or is it in my head lol
it’s ture,A kick shouldn’t be a kickout
Another day, another teno complaint 
I love herbivore complaints 
all you have to do to avoid a teno kick while running is to just veer a little away from it to get away from its pathetically small kick hitbox
32 slams is a bit ridiculous though, especially compared to stam pachy gets for ram
it’s perfect. its got its weaknesses, strengths, and need for skill. its strength is its endurance, which is what it should be since all of its life-saving attacks involve stamina and it can’t exactly flee from most of the carnivore roster
it especially needs its current great combat stam since it can’t exactly regen its stam after a certain point without sitting down in the middle of a fight
the kicks stunning is the problem
it isnt a problem
Pachy ram costs 3% iirc which means it can ram 33 times. Unless its changed
I don’t see the issue. Teno is in the fight until the end
You need to kill it through damage and not because it can’t attack again
I worded that terribly 😭
Yeah I don’t see the issue
I’ve never felt satisfied getting a kill because the opponent got exhausted
It’s just like “oh I guess I win now lol”
So true
The only herb that you want to run out of stam is Steg for obvious reasons, I dont see why Tenos need a decrease when they're at a disadvantage already
@worldly quarry https://m.youtube.com/watch?v=thA9xHBLkX4&t=84s dawg ptera has really good stamina if you know what you're doing. And ptera doesn't just eat fish. Not saying they shouldn't change it. But perhaps learn to adapt to the issues that plague us as of rn.
@sly helm they're working on diablo, but alberto is far too strong for the current roster with no fair matchups
rex and trike will be unofficial only
Ah thanks for the response. Nice to hear they are working on dibble.
As for rex and trike. If it's only for unofficial I would stop production of them right away and focus on the animals they actually want to bring in.
dibble is actually the next animal to arrive
they REALLY want rex and trike in soon, because they want to see how apexes impact the system, and what adjustments need to be made to make apexes appropriately challenging to play
also a lot of stuff from dibble is getting ported to trike because they're both ceratopsians
Okay cool 🙂 thx for all the info mr acro
my issue with the stam is that if im fishing (which yes theres other food sources but fishing tends to be the main one and what ptera is intended to do) is that i have to land to eat the fish, which give almost no food so its a rinse and repeat and everytime i land i have to take off again which uses a ridculous amount of stam. if they reduced stam drain from takeoff or just better yet didnt make a 5kg hatchling ptera have to eat 20kgs of fish to fill its stomach it would be a lot better
Try latching to a tree, it takes no Stam to take off from.
One method to save stamina is to fish a few fishes without landing (short story long, make a fish pile next to the river) and when you have enough, land and eat them all. Then repeat. When I'm busy eating my stamina is coming back a bit. The only con of this method is to be careful of deinos and other dinos who can steal your fish pile but it can help reduce the stam drain by constantly having to land to eat one fish at a time !
i like this idea
forgot you could just drop while flying tbh
yeah its very useful 😁
You also can latch to trees for a similar result
@dusky surge aint no way you're fine with growth times being doubled 💀
given that hunger and thirst times are also significantly increased, I am
Also I just played cerato, roamed around, ate whatever I found and grew comfortably so I really don't see the issue. I had more time exploring than AFKing because the game didn't punish me instantly for moving
the growth times have to be longer if the hunger times are also longer
Sure, carnis could make it work since they need to move around for finding food. But it is still not acceptable due to the fact that you're suuper vulnerable with during most of your growth cycle. So due to that the most optimal strategy will be to camp a bush until you're hungry or thirsty because why roam around when you're fragile as hell and risk losing all your progress.
The herbi gameplay is completely screwed over by this change. Their gameplay loop was already extremely boring due to the migration zones but this just made that unbearable even more
I would've been fine with a mild increase, but doubling the growth times is just way too much
It's a start to where dinosaurs can be adjusted accordingly
Why does your pvp kinda look like an oviraptor sticking its tounge out?
Lol its from the toothless dancing meme
Or an oviraptor screaming
I know, but i can't unsee it.
So I know they want us doing multi core diets in the horde testing now for better grow times, but once you hit FG is there any reason you shouldn't go back to single core diets? For example as a carnivore heavily dependent on sprinting and stam regen, is there any reason I wouldn't want triple dots anymore over 2 dots and an S or 1 of each?
It's more for personal specialization.
You could go for all 3 and have a lot of good buffs, and have a general good diet. Or you could specialize your diet to a specific think.
They are looking into ways to benifit the older dinos quoted here "The diet system has been adjusted to include new “tiers”. We believe that the system was far too lenient on players that would fill their diet slots with just one type of nutrient, and not adequately rewarding players who had two or three nutrients of their preferred diet. Without revealing the raw numbers, having a mixed diet will now yield the best bonuses and possessing all three nutrients will greatly increase growth speed as well as wield the bonuses from other dietary combinations. There have also been additional considerations on how this can be applied to older dinosaurs when the elder and mutation systems arrive." @quasi flare
Tier1: 10% Any one nutrient
Tier2: 15% 2 of the same nutrient
Tier3: 20%(?) 3 of the same nutrient
Tier4: 30% 2 different nutrients, one empty slot
Tier5: 50% 2 of one nutrient, 1 of another
Tier6: 100% 1 of each nutrient
Btw I got the tiers here.
is the % in regards to growth speeds? seant regen, stam?
but the draw is growth speed correct? If I want stam regen there's still no better combo than 3 dots right? And in my experience dinos like raptor or carno basically want all the sprint reduction/stam regen they can possibly get. Even at the cost of health regen or NV/scent radius.
Growth rate.
And you can do that! It's completely up to you. It's just a choice between either specializing for one thing over the other.
1 of each gives you all of the other diet combo bonuses
I'm not sure if they're weaker or the same as the 3-of-a-kind diet
I guess what I'm getting at is there's personal preference and then there's one diet being so much more optimal for your species that you really only have the illusion of choice. NV/Scent and health regen might be nice in addition to stam regen but it's objectively not as good as going to 25% stam regen over the 15% you get at 2 dots. Now if one of each diet gave 15% of each thing then I might understand why one might go for all 3, but currently it just seems best to optimize your stam with how heavily combat and travel is tied to your ability to manage stam. Maybe I'm overlooking something. I guess I just thought the bonuses would be better for multi cores and I'm not seeing it yet in the horde branch.
Example being: let's say a teno just wiped its diets and wants to have a new build. There's 4 ways it can go.
- the balanced diet that gives a good spread of each buff.
- The diet specialized for stamina that allows for a teno to deal out more damage from an increase in attacks.
- Night vision-scent range to find specific predators.
- Healing diet made to make you more tanky and take less damage.
And this isn't even getting into the mixed diet combinations.
It's entirely dependent on your playstyle/personal preference.
While imo the single diet types and mixed diet types should give more than the all 3 in terms of raw stats in their specialized fields. But if you want a generalized gameplay style all 3 is for you.
Combining this with more adjusted growth speeds, as they definitely need tuning, it can strike a good balance between growth and other things
I saw something about the tric coming?? Did they say when??
There are no ETAs
if dibble cant kill allo im uninstalling
maybe next year, dunno
do i have some bad news for you
allo is like double the size and can pin cera to the ground, which is very close in size to dibble
so happy that it effectively gets a deino lunge to use as its main ability :>
incredible stuff
we truly needed deino v2, theropod boogaloo
and people want it in the current ecosystem
oh no, that's acro
it grabs things by the neck and chokes them to death
except it can grab things larger than it, and deino can't
they display this by showing us an adult trike and an adult camara getting killed by a solo acro
also I find it a lil silly that its concept shows it grabbing a trikes neck, yknow, the animal that would be defending its neck more than any dino short of an anky
literally physically impossible to grab it without getting skewed but oh well 
@sudden kite https://m.youtube.com/watch?v=thA9xHBLkX4&t=84s ptera does still have good stamina, just gotta use it wisely.
My bad traditional for the missping
Tagged the wrong guy
WHOOPS
@west sequoia
I am so sorry my dude
It's okay
@lavish cliff iirc, the devs are working on making a mechanic that allows playables to "step over" objects upto a certain height
@haughty mason boar isn’t even on Ceras diet. Its why I don’t play cera
Because you can’t play it in a relaxed manner
@alpine plover That's because bodies are draggable
u can have both
ive seen both in games
what do you mean ?
Bodies becoming static then physical again when someone drags them ?
yeah
Yeah I guess that would be possible
But that's usually pretty janky
in my experience it hasent been janky
they way i see it, is you either have a bug that makes ur body be static when it should be fluid sometimes, or you have a laggy game, always
Or you have a bug that makes the entire server crash whenever someone tries to drag a body
ive never seen that, ever.
It's happened with this game
well then they did something wrong in the coding process
im not saying theyre bad at coding but people do make mistakes
ark does it perfectly
well maybe not perfectly... but it does it pretty well
I wouldn't say Ark does anything perfectly tbh
far from
ark has laggy servers yes, but imagine if every single corpes was fluid always, it would be unplayable
What I mean by jank is that in many games that have objects than turn from static to physical when interacted with is that they jitter or get flung everywhere
Multiply that with the lag caused by a 100 players game and trying to grab something will get it thrown into the moon
I'm not saying it isnet feasible, but it probably has underlying issues that made devs not do that (yet)
thoes are solid objects thoe, like a jug, it cant move at all when it needs to be fluid, so it dosent know what to do when somebody trys to put it lower than it can go, but in the isle the bodys are ragdolls on top of being fluid the entire model is fluid so i dont think that would even happen in the first place
just imagine how many bodys there are, constanly being rendered and just constantly being worked on by the servers
that is way more than trying to compute "turn off ragdoll" after 5 seconds of a body being on the floor
what i do see happening thoe is t posing corpses
can someone explain me how pacy can broke my leg with tap pounce to my tail ?
pachy cant pounce
u always answer cocky for no reason
pachy can't pounce tho
u blind ?
good point
as a matter of fact, yes
good job clown 😄
I can't see you seething I'm blind
good point
do u have anything to say not blinded clown ? 😄
What are you playing
Anyways
That’s down to latency
i was raptor many people say tap ram dont break bone easyly but every time i play against pacy they just body block and tap ram it always broke my leg
thnx for the answer btw
Yeah pachy fractures with tap ram vs Omni
It doesn’t vs larger stuff but Omni gets one tapped (as in fractured) by it
ahhh it's so annoying like dodging 6 ram and one lag and become paralized :/
actually not suprised omni got one tapped almost from everything lol i should have know that
You need like 2 omnis for a pachy
I wouldn’t do it solo since even if they suck, one laggy hit is all they need
yeah 2/3 times i die cuz of this
Yep. Just avoid the matchup as lame as that sounds
I always take pachy on slopes even 1v2 when I'm omni lmao. Bout half the time they ram downhill to their death or the ram bugs out on the terrain uphill and they get a really long stun. Pretty abusive tbh
That works well yeah
<@&933486433342222376>
Why does a 1.8 ton monster need to charge for 5 seconds to knock down a 450 kilos little dino
That is a good question lol
Skill issue
Balancing to prevent people from spamming the crap out of it. It's a utility tool not a "click this button to instantly win"
No one talked about changing the cooldown . Im talking about a 1.8 run over a 450 kilos should knock it the f down lol
It doesn't? If so that's odd.
You have to charge for like 5 seconds before impact to knock it
I get a teno or similar weight . But smth that is 4 times smaller than me lol
No? You have to run for 5 seconds. You can charge after that.
i think the problem with charge is they have this "hold for the charge for 5 seconds for it to be effective" system but also "we will melt 500 stam from you if you use this ability for 1 second"
Eat grass and... Wait
Herbis don't just eat grass and die anymore???
Yeah exatcly
stam cost def needs reduction
so like me and my friend were playing pt and we spawned at water access and we both spawned inside like a cave but there is no way out i guess it's like where multiple bit rock formation come together and there is a gap in the center but there is no escape so now i got to sit here until my pt dies from starvation or dehydration to respawn
@hallow sonnet #isle-discussion message
"insert welcome to Jurrasic park meme here"
the issue is the former, Carno charge being required to go on for sometime before it reaches its target to knock it down is nonsense
the only situation where this would be acceptable is if Carno kept on getting faster the longer it charges
overall - Carno should knock stuff down if it charges them even if it started charging a fraction of a second before reaching them end of story
Yea
Is deino able to one shot Omni?
Deino has 500 bite force and omni weights 450kg. So yeah pretty easily.
I thought Omni was 500kg?
Ohh
bro they had to cuz many people spam charge and run and u have nothing to do
and i also wonder how 1.800 kg monster can run faster than almost all other dino and have almost same stam regen time ???
because its built biologically to do so lol
if we look that way trodon need to be fastest ??
no?
are any of those raptor types in the game
the google popup source not filling me with confidence
Objection: troodon is an invalid genus 
troodon isnt a valid genus (and the troodon we have LITERALLY isn't a valid anything)
omni... isn't deinonychus lol
😄 i didnt say same
also carno's whole entire gameplay niche is "big, fast, lacks agility"
the way you deal with it is superior agility. An omni with 70km/hr would be ridiculous
as an additional point
i specifically phrased it as an additional point
carno is still biologically built to be fast
I agree that he is such a clown for bringing up valid points!!!!
are u taking these info from carno himself lol
nothing... although how fast you can run for x amount of time is something.
also you guys arguing or having an... aggressive discussion..
i will give an example for his lil brain. for example a wolf can be slower than cheetah but he can go further distences without resting
ask him lol
that has literally nothing to do with speed. the wolf is slower
top speed isn't calculated by how much you rest lol
well it does kind of have something to do with speed. take us... humans... we can run nonstop for goddamn ages... but we really dont run fast at all... while we may be able to run further but itll take us way longer
my car is faster because its more fuel efficient
ok bro, chill
lol
I honestly don’t even know what’s going on anymore-
i just got here...
bro he is have some issues dont mind him
who?
you're doing a real bad job at it
For what exactly?
seems calm and reasonable... unlike well... you...
im really not lol
the hell did bro say?
What did he ever do to you? Did He unleash a troodon horde into your backyard or somethin lol
i think hes confused speed with velocity
ahahaha whenever i ask something he just pop up and talking with no sense
the hell are you even arguing about anyways...
something to do with carno or something... which is where speed came in...
i think he thinks carno is too fast or everything else is too slow
ah...
i said its no make sense
yea that
what makes no sense
imo carno need to drain more stam while running
bigger muscles need more enrgy and it gets harder to feed
I mean in terms of real world rules yeah it probably doesn’t but this is a videogame with tons of things that don’t abide by real world rules such as: Beipi being a duck pretty much, just cerato entirely, and troodon, and dilo, among many other things
it drains stam faster than basically everything but cera, stego and deino, so you already got it
just barely bro
but it still does
not enough imo
also carno being a short sprint burster is really, really lame for it
lots of things are off about carno... stam is the least of them...
i know mate
honestly it drains stam too fast imho (but only when charging, its running stam is fine)
Everything else has better stam than it, so everything that needs to run from it CAN run from it so I don’t really see the problem
it is mostly the charge that is well... messed up...
the charge is really, really bad
thats the case for most creatures
dont worry too hard about it lol
The charge on live is almost as inconsistent as raptor’s pounce it either works as intended burning all of your stamina in the process or you instantly knock someone over because of bugs
none of that is biological fact
i didnt ask for biological fact, i just gave you a reason as to why an 1800kg monster can run fast
I highly doubt the validity of those “facts”
its the first result on google when you search "fastest dinosaur ever"
Plus troodon isn’t even a real animal
because carno is physically built for running fast
also why are we discussing biological fact for a video game that has never prided itself on realism?
u guys have any document for there FACTS
the main thing we know about carno is that it ran really fast in a straight lines
^^
i would love to see if u have
I mean carno is built to run fast but regens stamina slower as a trade off
thats the point bro it's not slow
almost same with others
And compared to other dino’s it’s stam pool is really small
i made an off-comment i didnt realise this was going to devolve into a realism argument
Which we should never go to because this game ISNT REALISTIC
i just came in seeing insanity
also need to be balanced about many things
carno isn't really that OP tho
if anything it's in a rather lackluster spot
its charge is just godawful to use
Eh? It’s situationally op but yeah you’re right there
*When it’s working properly
carno needs to charge off a cliff
actually its op if compare other dinos
dilo
stego
deino
they're really easy to avoid
how many times u can kill 😄
do not pretend stego is on the team lol
I’d say that’s only true in regards to its fight vs cerato because cerato gets dunked on by carno if they’re equally skilled
thats more of an issue with cerato tho
for example yeah as a cera u need to fight u dont have chance to escape
Mfw the corpse bully gets bullied by everything it’s supposed to bully
stego is OP when you take into consideration the way the community plays the game
looking purely at stego though, its not too bad
stego is actually garbage objectively sadly
not that im saying you should take community play style into consideration
its literally dog
Yeah you’re right with that since cera has practically no way to fight it off if the carno plays well
In 6.5 when it had acceleration if it messed up charging at you the cera could punish the carno for missing, now it just zooms away with instant acceleration
cera needs to be more corpse bully-ish
i feel like they were too scared to lean really far into it with release and it left cerato in this middle ground of kinda niche but also not niche
charge may be sucks but still too much
Maybe if he had his original resist to damage?
Also the charge even without the stun does ridiculous damage to cera, like 300-400 ish to the head, which is also insanely easy because cerato has the largest head of any animal in the game
meh, whatever makes him able to absolutely stand his ground and steal more corpses
Original resist on bodies + the stun resist would make cera very strong.
But would also make it be able to STAND ITS GROUND for once because that is simply not possible in the current branch
imo if carno drain much stamina while running would be good change
we alr know cera is getting a buff soon
hopefully its good
could also fix carno charge...
it'd just destroy the entire point of carno as a plains sprinter. Ambush sprint burst carno sucked
This here would be nice
last i played carno the thing got noticeably more powerful when i entered the forest
actually not carno should run entire map with 3 dots diet
Carno being our ambush/pursuit predator that uses its charge as a utility.
thats terrible
That's gallimimus.
diet reliance sucks
Getting rid of instant acceleration would be nice but I doubt they’ll ever do that
yah this kinda kills agile's specialty
personally i think ambush carno but i just want him to be something instead of everything, and nothing
I don't mind it. BUT. I think they should make the skids for turns take longer since you gotta deaccelerate
ambush carno still terrible if we want it to be a plains hunter (and not worse allo)
Like if you get juked your gonna have to wait a moment to stop and full turn.
like literally ambush carno is just allo for people who wanna be different
ambush carno is pretty good if u play decent
id just make allo the plains hunter instead
Yes but it's just a worse allosaurus. Hence why we won't do it.
Do NOT give it 6.5 accel but give it at least some acceleration because right now id say the insta accel is its biggest strength because it can practically negate its agility problem while also being able to avoid literally every single attack in the game by holding down sprint for 1 second
the skins reflect it and allo wont be a thing for a while