#balance-feedback-discussion

1 messages · Page 86 of 1

dusky surge
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legit called it

distant torrent
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LOL

dusky surge
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my man fought a pachy as a dilo and wondered what happened

tropic horizon
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“It’s a guaranteed death for dilos” mfw when dilo can face tank pachy

dusky surge
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nuh uh

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ur a pachy apologiser

tropic horizon
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Ah right I main the animal I can’t give my opinions cause I’m Le biased herbi main

dusky surge
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tbf, pachy can absolutely deck a dilo if it gets a head or leg fracture (but that's not a bad thing)

tropic horizon
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It SHOULD beat a dilo and have the favor in the matchup given how fragile Dilo is supposed to be

dusky surge
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i adore the sheer bullying that happens with a leg fractured dilo vs an enraged pachy

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tries to run, gets knocked down, gets back up, repeat

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its great

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honestly, i've been seeing an explosion in pachy players as of late

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and i can only assume this due to the fact that dilo is so popular, and pachy can just be cruel to them

tropic horizon
dusky surge
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(as it should)

tropic horizon
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Same with Omni if you’re smart with it

dusky surge
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as i said before, people saying omni is useless are literally coping with their animal not being God

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because current omni? feels GREAT

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take it from the receiving end of a pack of omnis (not even a full pack), they are SCARY

tropic horizon
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My only complaints with Omni are just general pounce jank like the bug that places you on the back of a Dino while being unable to dismount meaning you just die

dusky surge
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thats fair

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again, the only animal i legitimately believe is outright garbage is beipi

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beipi is just horrible atm for a plethora of reasons

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only animal punished for reaching 100% grown

tropic horizon
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If any of the two pouncers should’ve kept the front and back pounce it should’ve been troodon

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It really could use it more than Omni could given how hard it is to land its pounce

dusky surge
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i dont think troodon is trash because i've watched them shred dilo

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but it's certainly not great atm

sturdy sundial
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Any update on latest patch did it fix anything?

shadow vortex
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Nah

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AI is abundant now, but that's kinda immersion breaking tbh because food literally spawns under your feet

heady bobcat
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turn carno’s charge back to beforeTI_Succ

distant torrent
sharp patrol
# dusky surge i dont think troodon is trash because i've watched them shred dilo

Troodons definitely trash atm as it's bite is near worthless, so it has to go for pounce which is not only difficult as hell to hit with current pounce, but a buggy mess when you do hit, not only that but troodons entire play style is stage 3 then spam pounce. Before troodons weakness was the fact everything basically one shots it, which was balanced with its quick agility and hard to spot Movment, as well as its pounce letting it get a hit and wait till an opportune moment to escape. Troodon is easily the worst carnivore outside of maybe ptera in the game, and it's even probably a contender for worst playable animal. You would have better luck selecting Omni and playing for 30 minutes than picking troodon and getting to adult

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Omni atleast has one of the best bf to weight ratios in game

stark knoll
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@exotic estuary They already are

light crescent
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cera's are supposed to be the cleanup crew but they get nothing from boar, goat, dilo, or herra

hollow canyon
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I was actually predicting that Pachys would evaporate Cerato before the latter even came out.

Does Ceratosaurus get stunned by Pachy's ram?

distant torrent
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it’s too big

hollow canyon
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then that's such a major skill issue that I'm flabergasted

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leave the part about not using the terrain

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how do you even lose that fight? Cerato could just trade one for one and win that fight

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like literally just lmb pachy that's running at you

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that's eat

distant torrent
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he took baits like mad TI_LUL

hollow canyon
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you've outtraded it

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bizarre... truly bizarre

sharp patrol
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Isn't pachy faster

dusky surge
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yes, not by much

golden coral
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@iron igloo Raptors having to aim their pounce adds skill to the playable, so reverting it would mean they'd have to find some other way to make pounce require ability from the user. Tap pouncing was removed because the concept of omni is that they stay on and do bleed, rather than the get on/get off style troodon has with raw damage instead. It's a way to distinguish between the pouncers.

Also most of what you mentioned there, are not solo hunts, but 3+ omnis at the least. Try galli or dryo, herrera or pachy when you're on your own. I'm not quite sure what you're asking for "duels", unless you mean just between two omnis? If it's a duel, the changes would be good, since now it's not just "pounce first" and autowin, and if it's an actual hunt or otherwise, get an ambush in on your opponent.

I don't think the change had anything to do with if you can hit an omni or even troodon in the air, because aside from troodon being very squishy, an omni could tank that hit if it wasn't a stego and it'd be a decent trade, especially with tap pouncing (that you now have kicks for instead, that does decent bleed apparently). Also you can have multiple omnis and troodons on most targets, even a pachy can have two omnis on it I'm pretty sure.

dusky surge
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omni is perfectly viable, i cannot understand this uproar. Playing as and against it has proven that to me

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yes, you're punished a lot for facepouncing carnos, ceras and dilos but that's not particularly... wrong?

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the little pounce kick actually does crazy good bleed damage, it's not even that bad

nova otter
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When you wanna play so bad but everything is horrible TI_Succ

dusky surge
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how is everything horrible lol

iron igloo
# golden coral <@98060234664202240> Raptors having to aim their pounce adds skill to the playab...

There is already skill in pounce that is is a skill shot you have to hit the target with a starigh line moving skill, why then is there no deflect for Pachy, Carno, or Teno? all had the same skill cieling, but the smallest of the group was pulled out because of complainers that wanted no skill input, and help from the devs

There are solos or even those who are playing when their friends are not on so no dont balance around groups, the game doesnt show casual players how to group. jsut the hardcore ones. you misunderstand like on servers like Isla Antiga you must announce your hunt with a call, there is no chance to "ambush" on those servers, so you broke the entire way they interact in that community and raptors wont be used

yes but in a max group size (8 btw) what are the other 6 to do? it's unrealistic, it's boring, and it's just a way to artificially slow down the game as they have been doing

iron igloo
dusky surge
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you know that raptor used to get deflected if it pounced the head or tail, except instead of doing a powerful kick, it just got stuck on the floor for 3 whole seconds in a recovery animation, and it was still viable

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raptor is absolutely still viable, it just isn't baby brain anymore

iron igloo
dusky surge
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you're talking about a raptor as if it were a big cat lol

hollow canyon
dusky surge
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a raptor would absolutely fall off

iron igloo
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that' s just wrong how is a rapto viable against a stego or a carno after changes. ig there's no reasoning with you. you've clearly been killed to many times by them an raged to see reason

hollow canyon
dusky surge
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if they can kill me they're not unviable are they

but i've only been killed once, it was a good fair fight, and proved to me that raptor is still vaible

hollow canyon
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it would quite literally get disemboweled for that

dusky surge
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and then i played raptor and experienced several winning fights, proving to me further that its still viable

nova otter
# dusky surge how is everything horrible lol

unbalancing, aquatic ai being extinct. Dilo venom broke with buggy clones, Herrera is useless, cera damn near impossible to get around with, pounce being broke/buggy, troo is useless, pt, bepi, deino damn near unplayable, teno being damn near unkillable one on one if they got a brain.

dusky surge
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believe it or not, my favourite animal in this entire game to play for the longest time was raptor

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i've actually been starting to enjoy it again as of late

nova otter
dusky surge
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feels like the raptor i enjoyed all that time ago rather than the facepouncing nobrain solo hunter king it was for too long

hollow canyon
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I think that the sentence "Looking at Omni almost destroys its ability to pounce" means that it's precisely how it should be

dusky surge
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i think the raptor uproar is less a fault of raptor and more a fault of dilo being everywhere and so broken

a less overtuned dilo would be easier for raptor to fight, and provide yet another good matchup for raptor

nova otter
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eh, i have hit the sides of tenos and carnos just for it to do the kick and get myself bit when trying to get away

hollow canyon
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that sounds like a bug

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and it definitely needs to get fixed

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have you reported that bug?

nova otter
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so they would need to fix the desync aswell as the fact that if you enter in a pounce and hit the flank at an odd angle it does the kick instead

hollow canyon
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have you reported the bug?

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because if not then this isn't an issue as far as the devs know

nova otter
hollow canyon
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because they don't even know it exists

hollow canyon
dusky surge
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desync is the nature of online games with a ping number

iron igloo
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https://youtu.be/7vRd9UNXe1c?t=618 if you can find original video it's clear raptors pounced inthe fron and back of prey all the time

After suffering through mountains of repetitive footage, I present my review of Clash of the Dinosaurs, a docu-series that focuses on the combat between predators and prey in the Cretaceous. Will it be more accurate than it is entertaining? I hope so.

Monsters Resurrected: https://youtu.be/5rxqz-td0JE
JFC: https://youtu.be/MpEb-lX3sdc
Valley...

▶ Play video
dusky surge
hollow canyon
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I actually tried to watch that and I'm confused as to the point you're trying to get across with this video

dusky surge
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you're using a video of someone mocking the inaccuracies of the media to justify raptor doing something it probably couldn't do

hollow canyon
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oh it could pounce on something's face

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it would just die though

nova otter
golden coral
# iron igloo There is already skill in pounce that is is a skill shot you have to hit the tar...

Disagree, pounce was mindlessly easy to use with magnet pounce. Maybe you struggled more, but I never did. Also no, out of those, only teno had real skill requirements. Pachy maybe some, caarno not so much. The only playable that has required any noticable amount of skill has been teno, everyone else has been more or less easy.

You're right, we don't balance around groups. Solo and pair omnis are perfectly viable, if they choose proper prey, which are dryo/galli/pachy and herrera/dilo and juvies/subs of the larger species and so on. Not fully adult tenos/carnos or bigger stuff. I do agree the game is lacking in tutorials and explanations on how mechanics work, but that's not a balance issue.

Oh and, well, rule servers are rule servers. I play on officials, so I can't speak for how it's on that server, but if you have to play like that, I think that's an issue with the server, and not the playable. If you have to announce your hunt with a call, then you kind of only have yourself to blame for playing on a server with rules that literally negate part of a proper hunt.

iron igloo
hollow canyon
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a scientist was advising on it

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what ended up IN the documentary itself was down to the producers

dusky surge
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Producers pick what looks cool a lot of the time, not what's real

nova otter
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I think the face kicks should do normal bite damage but extra bleed

hollow canyon
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raptors wouldn't be kicking either

dusky surge
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Hence the "herbis are weak garbage stupid idiot animals that are meat for the great carnivores" we see in many of these bad docs

hollow canyon
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not when they RPRed something

nova otter
dusky surge
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it does insane bleed and around as much damage as a bite

nova otter
hollow canyon
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what I'm saying is that if someone wants to go on about what raptors would or wouldn't do then we have to start off with the fact that they couldn't pounce on something and start kicking it

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they were using those sickle-claws to stay on that thing

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and their arms to balance themselves while RPRing that prey item

nova otter
golden coral
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Normal bite of omni does okay bleed I think

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And it'd be more if you get a headshot due to multiplier so, kick should work for that

nova otter
hollow canyon
golden coral
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@iron iglooConsidering not a single one of our critters is entirely realistic, and omni is literally fictional (JP raptor), I don't really know what referring to a documentary would do?

dusky surge
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bating any alt-bite will most of the time open the prey up to a bite. You can kill ceratos this way

hollow canyon
dusky surge
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im sick of raptor constantly being given a decent balance state and then this community requests it gets returned to godhood yet again

nova otter
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nerf its bites and alt bites and rework pounce

dusky surge
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pounce isnt useless, that's not what im saying, the bleed is absolutely terrifying, but you don't need to use it

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i'm saying raptor is versatile and can use multiple options for multiple situations

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nerfing bite and buffing pounce just makes it back to another RMB junky animal that has no other way of fighting besides pressing right click

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raptor's bite is part of its learning curve, as it's riskier, harder to do and does less bleed, but can be usable in specific situations, that's a good thing that makes raptor more engaging

nova otter
iron igloo
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but convo in this communty is just braindead so again my feedback was for the devs

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Just a ton of gatekeeping

golden coral
# nova otter nerf its bites and alt bites and rework pounce

Honestly it would be nice if the "main mechanic" wasn't the be all/end all for the playables, for both omni and the others. So not neccesarily sure that it's bad, pounce is still very lethal when you can use it, and with the pounce to pin in the future, it'll be even more so.

iron igloo
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i'm litterally only talking to people who spam ❌ on my and any other feedback

golden coral
golden coral
iron igloo
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silent majority is a thing

golden coral
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It is, but you shouldn't assume you're part of it, any more than you should assume anyone against you is just the loud minority. Not to mention that majority or minority does not mean being correct about something.

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Technically you could probably argue that any feedback is the loud minority, since the silent majority would not make a feedbck at all since they'd be happy as it is

iron igloo
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it's a bad faith conversation at that point

nova otter
# golden coral Honestly it would be nice if the "main mechanic" wasn't the be all/end all for t...

that would be all good if omnis side pounce was sat up to be a support mechanic as it takes the enemy being incopetent to be able to do large amounts of bleed. Ik the first thing I do when I get pounced is buck and book it to the nearest cliff or tree. killed 5 fg omnis on a 60% teno using one of those tiny palm trees, was nuts. And they couldn't bite me since I was swinging my tail around and have a very fast reaction time.

golden coral
nova otter
golden coral
shadow vortex
# dusky surge how is everything horrible lol

I’m not the person that was asked, but that’s my take lol. Cuz everything isn’t working as intended. Migrations are broken (no food outside, and once I even hadn’t any food inside lol as a herbi), half of game settings don’t work, AI just made life too easy for carnis (imho. It literally spawns under your feet and takes away amusing gameplay), pounce and other bugs (which have only become more numerous [mostly related to desync probs but still]) are noticeably annoying

golden coral
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Though to be fair, those omnis were not good if you handled them like that and they somehow couldn't get around, if you were that "tiny" and they were that many

iron igloo
# golden coral Fair. My main issue with the "pounce from any direction" has been that the omni ...

Yes but this is from the devs that have no snakes because they dont want to animate it, it's a simple fix if you add the animation to properly cling or graple the face or tail. they just choose not to using that animation shortcut in the argument is just not really the court i'm even arguing on, you're in completely different ball game, i'm asking for realism, and compatability with the group size and hoping they will do i t

golden coral
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No surprise really, omnis are rarely good, what you get when the playable doesn't require much to use. Meanwhile, teno requires a lot, so if you're good at teno, you're quite lethal

iron igloo
nova otter
iron igloo
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its fast and not much you can do to prevent if you're not civilized and inteligent

golden coral
golden coral
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But teno, if you know what you're doing, is terrifying to go up against. Meanwhile, a bad teno is close to fodder

iron igloo
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again it's an oversight

golden coral
iron igloo
golden coral
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Anyway, it doesn't really relate to the talk about omni anyway. I'm not inherently opposed to face/rear pounces, if they are their own thing, and have their own risks and disadvantages, since I believe that omni should be a flank attacker, and thus be best when it's aiming for and hanging onto the targets flanks.

iron igloo
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and work on making the one they have more flexible rather than nerfing them into the dirt

golden coral
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But if they don't want to make those their own pounces, then removing face/rear pounces is the better option, since now omnis have to properly aim, ambush, and use tricks and all to take on their target, as they should.

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And nothing about the change has made it impossible to ambush a smaller target solo and kill it via pin, or pounce + bites.

golden coral
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I don't think you can make an argument that they need more playables honestly

iron igloo
nova otter
golden coral
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Especially not since people like to find others of their kind to play with, which with 100-150 players on a server, and 60 playable choices, might be difficult

stark knoll
golden coral
iron igloo
golden coral
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But that's more so an issue with why people don't want to play the smaller critters and all

iron igloo
golden coral
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But the roster argument related to the snake? Not sure how that is current?

nova otter
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I would play herrera if it wasn't nerfed into the ground. their stun is 3 seconds longer than their preys

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its horrible, with that and a kit that fits no role. Not a juvi hunter, secondary ambusher, or primary ambusher

golden coral
iron igloo
golden coral
iron igloo
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you just seem lost, i'll just leave you to it

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i'm not going to sit on a hamster wheel

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gl good talk

golden coral
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Fair enough

nova otter
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xD

golden coral
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Back to omni then. Omni is still viable, both solo and in packs, and reverting things is rarely a good idea. On top of that, currently there seems to be all kinds of issues and broken stuff, as well as new playables, one of which is overtuned and thus quite popular. So as it stands, there's no real reason to be overly concerned, there are playables that are worse off, both when it comes to viability, and when it comes to fun and good design.

dusky surge
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i almost can guarantee you it will be overbuffed regardless, as it always is

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because omni cannot stay balanced forever

nova otter
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hell I would be fine with omni being unviable solo against anything above its weight class since its suppose to be a pack hunter, just wanna see more done with it

golden coral
nova otter
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gonna go shower, ill read through chat in 5-10 mins

golden coral
# nova otter gonna go shower, ill read through chat in 5-10 mins

Let's see then. I agree on the idea that the longer you hold on, the more damage or bleed you should do. That, combined with powerful but draining bucking would be interesting. Since it could mean that omnis approach would be to use their agility and bites to bait out attacks and have the target waste their stamina, and use pounce more as a finisher when the target is exhausted and either cant buck, or maybe if the bucking would be less effective the less stam the target has, allowing for longer pounces.

Not as sure on the rear pouncing, much less it blocking side pounces. It seems like it'd be easier to get flank pounces if you're limited because something is already hanging on to you. And while rear or face pounces could work, they should have their own risks and be far less good to go for overall. Could just make it so things that has attacks can use them. So pounce at your own risk on those areas. But that would require the whole new anim thing and all.

Agreed on terrain being made less of a hard counter. I'd even say that if we keep the current pounce, make it so an omni and troodon can remain latched even if the target is rubbing up against terrain, unless the target is running. In which case the raptor should get knocked off and have the same punishment as if it's out of stam, because if you can't notice the target starting to run and get off, that's kind of on you. Obviously the target should have to get up to full speed for the knock off to work.

I'd be fine with the current front/rear kick getting better "kickback" if they also got a bit of a damage/bleed nerf, so they'd be more of a distraction and a "keep bleed going" rather than actually useful for adding damage and bleed.

nova otter
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so while it runs the omni can have an easier time latching and prevent it from running away. would be surprising how easy it is to loose fast prey. especially in foliage

golden coral
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Considering you do slow targets down with sufficient amount of omnis on it, that's kind of already a thing, so not sure it needs more. Also it seems odd you'd somehow catch up to something running away in a pounce, not sure that makes much sense.

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Dilo and carno are faster, so they'd be out of reach pretty quickly, carno especially

nova otter
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gotta be paying a lot of attention tho so its very situational

golden coral
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Fair, but then you could maybe get up on the side if you're quick enough about it as well. So not sure on that one, but overall, not terrible ideas!

nova otter
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yeye, ty!

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just gotta get a QA to see my herrera ideas

hallow hinge
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if u die against raptor in this patch u must be so bad i have at least 10 times die cuz of pounce bug and lag am raptor main but everyday i kill 3 raptor as a snack ahah once they try to pounce just do alt bite they will stop in front of u and u will get free bite so if someone complain about dying raptors especially less then 3 dont get me wrong but u guys so bad

dusky surge
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those are horrible raptors if they do that

hallow hinge
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their moves so obvious bro

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i even can understand when they fake or when they try to jump

dusky surge
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if a raptor is that obvious, it's terrible lol

hallow hinge
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am raptor main i know what they do

iron igloo
dusky surge
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its only honest if it agrees with you lol

hallow hinge
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a small tip if u keep chasing them without stopping they cannot bite or jump u

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when they try to move ur side just run forward and take position again

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simple as that

dusky surge
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if a raptor can't take advantage of an extremely aggressive opponent, that's a bad raptor

iron igloo
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Yeah nothing wrong with bad balance changes TI_LUL

hallow hinge
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bro am open if someone wanna do 1 vs 1 as a raptor they can come

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i just need one tree or wall

dusky surge
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wall strat has been in since raptor was added lol, acting as if this update added it

iron igloo
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Is that a bad game mechanic or bad game desigh?

dusky surge
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neither

hallow hinge
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mr frog what are u talking about bro ?

iron igloo
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he's on copium i stopped it's not logical or good faith arguments

hallow hinge
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i guess u wopped many times from raptors and mad 😄

iron igloo
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just trolling

dusky surge
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i got killed by an extremely competent raptor pack, joined them, and killed far more things

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i enjoyed the fight, i'm not mad at the raptors lol, they were impressive

hallow hinge
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are u talking about raptor pack or solo ?

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there is diffirence

dusky surge
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pack

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solo should be hunting smaller animals

hallow hinge
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4 or more raptor can be good against solo dinos

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am talking about 1 vs 1 potential

dusky surge
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raptor shouldn't 1v1 anything above dilo

hallow hinge
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bro this is game never fair numbers there

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like there is 5 carno pack while i cannot find any raptor for my pack

dusky surge
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The 1v1 raptor meta was a plague

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Raptors should not see a tenonto solo and go "yea i'd win"

hallow hinge
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it must be skill issue not should be impossible

dusky surge
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it isn't impossible atm lol

hallow hinge
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cuz every other dinos can do

dusky surge
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a raptor can solo hunt a cerato still

hallow hinge
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except trodon

dusky surge
hallow hinge
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dryo is good rn btw

dusky surge
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it is!

hallow hinge
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hypsi and beipi kinda chill dinos

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like ptera

iron igloo
dusky surge
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are you australian?

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because im not dealing with 200 ping

iron igloo
dusky surge
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"backpedal"

i dont like high ping

golden coral
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Look, if an omni is being predictable, that's a bad player. It has nothing to do with the playable, or any balance changes. Also what would that vid even prove, that a solo omni can't take on a solo cerato?

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Because yeah, no, a solo omni should not take on anything bigger than a galli or pachy or dilo

dusky surge
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watch this video if you want

iron igloo
hallow hinge
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bro u just talking about killing killing and killing

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raptor can be outstamed easyly

iron igloo
hallow hinge
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dilo bites 2 time and u cannot fight or also cannot run

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am talking about fight back

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if i cannot take down i should be able to run or escape

golden coral
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It's a little odd that omni and hopefully others being brought up to teno levels of requiring skill, stamina management, teamwork, smarts and planning is so disapproved of. Isn't it a good thing that the other playables also require some level of skill? And dilo, or well, dilo venom, is both a little overtuned and a bit buggy. But omni is more agile and should be able to evade and escape a dilo. Or outmanuever it and fight back.

hallow hinge
golden coral
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But comparing omni being actually demanding, with dilo, a playable that haven't really been balanced, or even fully works, is a bit odd. Even more so when dilo is most likely extra popular because A, it's new and B, it's dilo

hallow hinge
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cuz if u have some brain as a dilo u can one bite whenever raptor try to evade

golden coral
# hallow hinge hmm have u ever play as a dilo or raptor

Yes. I've tried out dilo, but I also tend to play solo so I stay away from omnis since I don't want to bleed to death. Been a while since I played omni, haven't gone up against dilos. And currently I'd just avoid them because of the massive hordes they come in.

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And I was purely pointing out that omni is more agile than dilo, so you do have that advantage. Plus being able to jump.

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At least the dilo players I've heard from feel that dilo turning is pretty bad, I didn't find it terrible myself but I might just play more to the speed than the agility so it works for me

hallow hinge
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i have experienced that as a raptor and dilo everytime works every single time

golden coral
hallow hinge
golden coral
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Possible, I didn't find the turn too bad, but yeah, I also tended to treat it a bit more like carno in a sense, so maybe that was why

hallow hinge
golden coral
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And maybe it's good enough to keep up with omni, but I've also heard omnis say they can take on dilos so maybe it can go both ways

hallow hinge
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only if u can suprise pounce yeah u can

golden coral
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But that's probably more down to dilo being a bit overtuned and not balanced yet, especially the venom seems to be quite harsh, the 10 min lasting and so on

hallow hinge
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btw i dont complain about back pounce or face pounce removed

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but it is huge nerf and it was always an issue to land pounce if it's more risky rn cuz if u cannot do u will get free bites it must have reward also

#

like it can be when first land it can deal more damage and bleed

golden coral
#

Well, I doubt balance is done forever, so no doubt there'll be adjustments to every playable again

hallow hinge
#

something like that

golden coral
#

I'm still waiting and hoping for the stego rekit! Being a stego main, it'll be nice if stego gets some variation in attacks and so on. And omni will be getting the pounce to pin mechanic, so that could also be a part of why the pounce got changed.

#

Since otherwise it might be way too easy to just pile on and bring something down, for all we know at least

hallow hinge
golden coral
#

Just something to consider, balance and even mechanics are not final, and the devs do seem to, at times make changes even when other parts are missing and so on

hallow hinge
#

but something is must dilo's speed and venom

golden coral
#

See stamina changes, that I think most of us feels would work, if changes to hunger and trot speeds and stuff were a thing too

hallow hinge
#

they should definetly nerfed

golden coral
#

Dilo venom do need some fixes and adjustments, yeah

hallow hinge
#

just today as a dilo pack we just demolised 6 fg teno

#

like almost they are nothng

golden coral
#

From what I've heard, and personally agree with, dilo venom need to be more interactive on the dilos side

#

Not just get target to stage three, then sit far away and laugh them to death, more or less

hallow hinge
#

yeah i killed 3 of them like just without taking any damage

golden coral
#

We've gotten omni to a more interactive and demanding place, and then we get dilo being "afk" killing things

hallow hinge
#

yah thats my point bro

golden coral
#

Hence why I don't think dilo has been through a full balance yet

hallow hinge
#

when i play omni i risk my life

#

one mistage bam u ded

golden coral
#

Honestly I doubt even dilo mains will enjoy the whole "I'll just sit here and spam clones" at the target in the long run

hallow hinge
#

😄

#

i actually like killing biggier dinos

golden coral
#

No doubt it's fun for a while to be powerful and all, but engagement should be fun too, or so I'd like to think

hallow hinge
#

the day before i killed solo carno too

#

sub

golden coral
#

Hence why I'm so unhappy with stego, sure you got stats, but the critter itself and it's options are just not very well designed

hallow hinge
#

btw as a stego 2 dilo can kill u without taking any damage

golden coral
#

So yeah, most playables could do with some refinements and adjustments to their mechanics and abilities and all

dusky surge
#

that's partially because stego is rather bad and dilo is VERY good

golden coral
#

Oh I've no doubt, I've heard dilo can do decent bleed, and stego require stamina to do much of anything

#

And I'd imagine as a fully grown stego, wasting stam on trying to run up on the illusions to bite them may be a bad idea

hallow hinge
#

you guys know venom deal how much damage ?

golden coral
#

Both because you're slow, and you need that stam to attack

dusky surge
#

stego's ability to actually sustain itself in an endurance hunt is garbage, it's genuinely terrible, which is why omniraptor hunts on stego get MUCH easier the longer goes

golden coral
#

I think it does the same as the dilo?

dusky surge
#

85, yes

hallow hinge
#

85 for 10 min for 10 sec cooldown

golden coral
#

And I've heard there's no locational, so you always do that 85, and apparently it's also almost always a trade if you don't bite the illusion before it starts to move

dusky surge
#

yep

hallow hinge
#

if u calculate 5100 damage without any risk 😄

golden coral
#

So I don't know if stegos, with their reach, can actually get the illusion without trading, or if it still somehow counts as the clone hitting you

golden coral
hallow hinge
#

stego has 6000 hp right ?

golden coral
#

Yep

hallow hinge
#

ahaha yeah once u got venomed then u ded lol

#

deino killer stego can be killed with 3 head bite and venom

#

that is sucks

hallow hinge
dusky surge
#

stego is overall a very weak animal lol

hallow hinge
#

ahhh not against big ones

dusky surge
#

well, i mean, also against big ones. Rex is literally forcing it to get a kit rework, because without a kit rework, it will instantly die to rex

golden coral
#

Well, carno is also designed for small game, so yeah, it struggles. And deino is designed to use lunge, which is why it doesn't do well. But ceras can take stegos, and tenos can (tail reach and stego tiny head)

hallow hinge
dusky surge
#

there will be, very soon

golden coral
#

To be fair, stego was designed for AI, or so I've heard at least, so it makes sense it's not a very well designed playable

dusky surge
#

its the animal after the next

hallow hinge
golden coral
#

Deino struggling is more down to them wanting deino to use lunge, and it wouldn't be fun if the 5 hour animal just... up and dies because deino happens to be there

golden coral
# hallow hinge yeah but bro u can oneshot ceras lol

I know, on headshot. But they are surprisingly agile, and their bile will result in a terrible day. And then you got the funny that if you do kill one of them, now the other ones are buffed! And then they can survive even a headshot.

hallow hinge
dusky surge
#

probably lol

hallow hinge
#

if they put rex in game it must be really slow and turn like real truck

dusky surge
#

from what we've seen, it's neither

#

its agility isn't great, but it's fast

golden coral
#

Rex would die to both dilo and omni (at least omni before the pounce change, now it might be harder but it's also a big and slow target so there is that)

hallow hinge
#

i bet rex will be faster than raptor 😄

golden coral
#

I sincerely doubt that xD

dusky surge
#

it's around 30-40km/hr

#

at least from what we've seen in recent dev streams

hallow hinge
#

dilo must be 45km/h imo

dusky surge
#

dilo is 47.5

hallow hinge
#

yeah but it need to be 45

dusky surge
#

i personally don't know if that's a good idea

#

i'd prefer its damage be reduced than its speed

hallow hinge
#

bro just dilo outrun everything

#

except carno

dusky surge
#

i mean carno does destroy dilo

hallow hinge
#

hmm i kill sub carnos pretty much lol

#

cuz dilo has enough agile to dodge

hallow hinge
dusky surge
#

you dont really have much other options tho

hallow hinge
#

i see a bush and tree against raptor bush and tree is good use bro

#

cuz raptor has kinda close cam bushes making hard to see and also gives cera to take position and suprise attack

solemn citrus
#

How do yall let raptors stay on yall when yall can immediately buck them off or even knock them off with steggo right click tail? I know a lot of people are calling for balances on them, but they need buffed honestly, yall just dont know how to deal with them.

golden coral
sharp patrol
#

Troodons pounce should definitely be reverted or atleast allow them to pounce from behind

dusky surge
#

i disagree, i think troodon just needs its venom application to not be so reliant on pounce. If dilo can bite to apply, Troodon should too

#

TBH, I never understood why Troodon needed a pounce to begin with

sharp patrol
#

I mean that would also be a fine change

#

It's not like it's much different from its pounce, it's pounce is basically just a bite that latches on

#

Right now it's just the worst carnivore, any other carnivore 30 minutes in(the time it takes to grow a troodon w full diet) is just better

dusky surge
#

I heard a really cool suggestion where Troodon's venom behaves somewhat like cerato's bile.

When you take a pounce at full envenomation, 20% of your stam goes "grey" like with bile. If the amount of "grey" exceeds your current stamina count, you do the puke animation, except you puke blood, reducing your health, bloodpool and stam but not your food or water, and it doesn't give you vomit sickness

sharp patrol
#

I saw that too I was a fan of it as well

#

I like the idea of troodon having a more physical venom, in the wild venoms and poisons take all sorts of appearances

dusky surge
#

Yep

sharp patrol
#

Rn cerato feels more venemous than troodon

dusky surge
#

Troodon is supposed to be the body, dilo is supposed to be the mind

sharp patrol
#

In troodons concept after biting a teno it literally does puke

dusky surge
#

yep

sharp patrol
#

I'd also like the shaking effect that t3 troodon venom Dino's have to also be incorporated into an actual effect and not just physically

dusky surge
#

all venom stages cause the animal to shake

sharp patrol
#

Oh I guess I only noticed t3 cause it's the most severe

dusky surge
#

I feel like a bile-esque element would encourage Troodons to swarm more and make them feel more brutal

#

Cerato's bile targets survival elements like food, water, nutrition and stamina, as well as giving you the inability to refresh them without risk of puking, so it makes sense as a defensive body guarder who people don't want to interact with

Troodon's would be designed to reduce stats that the animal uses to survive, making it suitable for offensive play

sharp patrol
#

It also adds to its defense, it's a fragile animal but do I really wanna mess w it and possibly have to deal w the consequences of its venom

slim dragon
#

I think both troodon's and dilo's venom should be limited in quantity
But troodon's should also be made more potent (I like the puking blood idea too) to compensate

#

Fun fact, I'm the person who suggested for troodon to only apply venom with its pounce
But it also implied it having limited venom

sharp patrol
#

That's already how it is

#

Ur suggestion is how it currently is

#

Only troodon pounce applies venom, and it only does one hit

#

And it's venom sucks troodon is terrible atm

slim dragon
#

My suggestion is from before troodon was implemented duh

sharp patrol
#

Oh I didn't notice the date

sharp patrol
#

I think an interesting ptera could have would be a speed multiplier

#

Similar to herrera's height w jump, if the ptera goes for a dive and gets a hit while going fast should do more damage, also adds a skill component cause if they mess up they crash into the ground

thin mantle
#

Ptera should never be given a mechanic to enable jt dealing higher damage

hollow canyon
#

If Pteranodon hit something while diving at high speed there'd be little Pteranodon left to actually do anything with the fact that it did something to whatever it was it hit

thin mantle
#

There’s that too lol

sharp patrol
#

But predator drone ptera 😦

coarse pollen
#

@stiff tendon the hallucinations are just an interactive mechanic to the VENOM inside of you taking its toll on your body.

dusky surge
stiff tendon
#

okay but why the hell does it not effect the deino when they're in the water.. or if you are standing on top of rocks... or on top of the wall... or even on a hill? OR if you simply damage the shadow version of the dilo that they spawn with right click, that destroys it and hence it doesnt pounce at you and you take no damage.. it makes no sense @coarse pollen

coarse pollen
sharp patrol
#

Also the Ai for clones isn't good enough to mistake for a real dilo

#

Not only that but you hit the clone either way so it wouldn't matter about distracting

stiff tendon
#

for example a player dilo could be just outside invisible in the fog, press right click which spawns the clone ( or spawns it after a second or 2 ) , then walk into the visible range of the opponent and " pretend " they're the clone, by walking up a little bit, pressing 3 which the clones also do, then go in for the attack simultaneously with the clone is what i was thinking... right now you bite the target a few times and just stand miles away while spamming right click.....

#

it should be a hallucination and nothing more.. right now it's just a friggin mage type dinosaur which uses ranged attacks and its kinda BS 😄

dusky surge
#

then the venom doesn't actually... do damage

#

the hallucinations are meant to be the depiction of the venom itself attacking your system, except done in a "cool/scary gameplay" way

stiff tendon
#

but that makes no sense because if you get poisoned that means you already loose , and there is no counterplay

dusky surge
#

i mean, you can solve that by making venom not last so long, and making dilo (and its hallucinations) do less damage

#

hell, fixing the fact that it is impossible to destroy the clones without trading with them once they're active would also be nice

stiff tendon
#

i think itd be better if the fog was further away you only really can't see stuff very far away and the dilo has to be in visible range of you to spawn the clone, because then you can see them spawning the clone and decide if you want to attack,

dusky surge
#

the fog is supposed to be claustrophobic

#

giving you a wide range of vision kinda counteracts the whole point of that

#

it really isn't the biggest core issue of the fog

#

you can easily find the hallucinations because they will always 3 call and stand still before going to attack

sharp patrol
#

Should dilo do less damage yea but the hallucinations should do damage

#

Otherwise it's j useless

stiff tendon
#

nah, hallucinations should do no damage, no hallucinations do damage in real life too

#

make teh dilo see the clone it spawns and work with it to mess with other dinoos

stiff tendon
#

everyone keep saying "hallucinations"

#

aat this point the dilo is just a mage dinosaur

frail bobcat
stiff tendon
#

but they bite you as they would if they were a physical thing...

dusky surge
#

again, it's meant to be a visual representation of the venom on your system

#

just gamified because it is a video game

stiff tendon
#

if only there was a dinosaur that already has venom mechanic

frail bobcat
sharp patrol
frail bobcat
stiff tendon
#

and dilo's is hilariously overpowered

#

exactly, venoms that do damage, and venooms that cause hallucinations 😄

dusky surge
#

not wrong but removing the hallucination damage makes it really weak lol

sharp patrol
#

Reduce duration by half and lower dilo base damage

dusky surge
sharp patrol
#

That's what venom is

#

Biological Chemical warfare

stiff tendon
#

again, hallucinations doing any damage at all makes NO sense whatsoever, make the dilos see their own clones , spawn them after a delay of 2-3 seconds after you right click ( so you can reposition ) and you can easily "pretend" you're a clone by walking into the visible range of your target, press number 3 ( thats what clones do before they attack ) and then using those clones to plan an attack , that would balance it out, the dilo is already big , aagile and has plenty of bite force, maybe make it so every bite after the first does more damage ( the more venom you put in them ) 🙂 that's just my 2 cents

#

currently there is NO counterplay other than standin in water, or on a rock or something

dusky surge
#

venom should do damage, just not so much

#

and also not last til the heatdeath of the universe

sharp patrol
#

Dilo isn't agile either it's fast but has terrible turning Lnao

#

Dilo is fast but unagile then compare it to cerato which is slow busy extremely agile

stiff tendon
#

well i think hallucinations doing damage makes less sense than to actually make a fun dinosaur where you could express your skill by pretending you're a clone and working with it to attack your target

dusky surge
#

i mean, based on the fact you can just keep track of where it is, it'll be pretty ineffective lol

sharp patrol
#

Yep

stiff tendon
#

no it would be very effective, you step out of the visible range once your target has the fog around it, ( you step into the fog on their screen ) then press right click, 2-3 seconds later the clone appears where you were, targeting the venomed target, while in that time you reposition left right behind your target , wherever you want and then coordinate the attack together with your clone

sharp patrol
#

Yeah that's predictable as hell

stiff tendon
#

it's really not

#

how is it predictable, 2 dilos coming at you from outside the fog which you cant see past, there is literally 50% that you hit the right one , and if the players "acts" like AI, that shows skill on their part, dilo is completely broken and atm i dont see myself playing as anything other than it

#

it would give some counterplay too if the victim can figure out which one is real and which one isnt etc etc

slim dragon
stiff tendon
#

no, hallucinations have never killed anyone , ever

slim dragon
stiff tendon
#

no, they haven't lol

slim dragon
#

I'm not sure I can find it on the internet
But I know of a record of a dude who died of cold in a room that was 20°C
Because he was so convinced it was below freezing he actually died

#

Also I guess you can find tons of examples of that in any psych ward report

stiff tendon
#

sighs

valid robin
#

Dude Dilo works the same as it always has. 3-5 bites and u dead. The counterplay is the same as it’s always been. Run down Dilo to kill or run away. Only other pred who has a problem with Dilo rn is Cerato. Everyone else is fine.

sharp patrol
#

It's faster than every other carnivore except for carno

valid robin
slim dragon
delicate raven
#

thats not what you said lol

scarlet onyx
vale brook
#

bro wants venom to be pretty much pointless 💀 literally fight back against the hallucinations, idk what to tell you.

ill never understand people who are upset we got venom thats actually able to be fought back against instead of just classic DOT

vale brook
#

ive never seen someone admit defeat in such a way

stiff tendon
#

alright 😄

valid robin
#

dang i gotta say it makes no sense that omni is slower than dilo, dilo kinda faster than I would expect to make sense

sharp patrol
#

Dilo is the second fastest carnivore behind carno

#

47km/h

tropic horizon
#

The more I’ve played around with Omni against dilos the less unfair the fight has felt

#

Like sure it’s hard to fight them off but you don’t instantly die and can fight back unlike what most people say

#

Only problem with the fight is that dilo has more stam than Omni which I don’t like at all so just give it a slight stam nerf

sharp patrol
#

Stam and is faster than Omni

#

@lyric axle it is alr on its diet according to patch notes

valid robin
tropic horizon
obtuse totem
#

dilos are OP

tropic horizon
#

And maybe it’s damage

obtuse totem
#

i completly agree

valid robin
stark knoll
#

@lyric axle It already is

lyric axle
#

Oh my bad

dusky surge
#

what?

tropic horizon
#

Confusion

vale brook
#

huh

tropic horizon
#

Yeah cera kinda struggles against groups of dilos. But even then to counter them you could always run to a source of water and you instantly win the confrontation

#

And 1v1 Cera claps dilo with no issues

#

Was the cerato fully envenomated and was he standing by a body of water or a cliff

#

Probably a dumb bug or something

#

Which sucks but hopefully they fix it

#

Bugs across the board are tough for most playables

#

Oh yeah then your venom can’t hit them. It’s weird but if the clone detects like a little sheet of water you could call it, the clone stops trying to chase the target

#

Yeah if you’re anywhere near water vs dilo you’ve pretty much got a guaranteed W on your hands

sharp patrol
#

Dilo hitting tails does not apply venom so could be a hit box thing

verbal girder
#

For me it is very important that the Pteranodon could sniff when he fly. hopefully this will changed in the future.

tardy wind
#

Keep in mind a few things here. I don't know if it applies to you or whether you know about them or not so I'll tell you just incase hahah.

Dilo Venom can only be applied by individual Dilos. It's different to Troodons venom in the sense that they have to work together to apply venom. It's entirely idividual for Dilos aside from the visibility which does add on from additional Dilo venoms (until 3rd stage vision clouding that is).

You also have to get the Dino to 3rd stage of Venom before clones can deal damage. If it's not third stage, the clones DO work but they only run up and intimidate the target, they do NOT attack until 3rd stage.

golden coral
#

@coarse pollen Im not sure what the "long term vision" of the game has to do with specific playables being overtuned or not. And while you could in theory keep the "pre nerf" playables, you'd instead have to up all the other ones and everything to change and adjust balance anyway. If carno was kept, then everything else would have needed changes, same with omni and most likely dilo as well if it remains as it is. So while buffing could be preferred to nerfing, you'd still have to take into account how powerful a playable should be in relation to the others and all that.

coarse pollen
coarse pollen
golden coral
coarse pollen
#

Well it’s a food chain, things are meant to keep other things in balance in that sense. And I wasn’t speaking on dryo specifically, insert any random low tier Dino, hypsi, beipi, troodon. But all I was getting at is that you nerf everything, nothing is powerful and it’s not fun. If you revert the nerfs, and then everything is powerful, so nothing is. But also everything is fun.

coarse pollen
#

What do you mean?

dusky surge
#

power creep

#

its a phenomenon in game design caused by an inability to realise when the scale of power something is capable of significantly harms the experience of other players, or the gameplay loop itself

stark knoll
#

In other words, it can be when new additions to a game consistently outperform/outclass older content, bringing the baseline of effectiveness up and shoving parts of a game into obscurity

dusky surge
# frail bobcat Pokemon is a good example

you want a really good example?

this video is timestamped specifically at the point relevant to this convo
https://youtu.be/lCMcNIV7h5Q?t=278

In the end, he could not escape his canon identity. Poor guy.
This video was made possible by Raycon!
Go to https://buyraycon.com/moldybagel for up to 20% off!

Tracks -
(1) Battle of Ice - One Step from Eden
(2) The Arctic - One Step from Eden
(3) Battle of Ice II - One Step from Eden

▶ Play video
#

explicitly discusses power creep as a concept, as well as buffs vs nerfs

#

but TL;DR, you could absolutely keep buffing things

#

you could buff them till a single touch equals death

frail bobcat
#

omni 100 n biteforce PogBlue

dusky surge
#

but the thing is, that removes engaging counterplay

#

once you reach a point of buffing, it becomes not a matter of who's the most skilled, but who can make the first move, or entirely avoid ever taking an attack, because the abject power of the attacks are so great that it immediately sways the fight

#

weaknesses, and how to exploit them, are just as if not more vital to the engaging nature of a fight than strengths and how to utilise them

#

most specifically, this video mentions "overcentralisation", where a mechanic becomes so unbalanced, it makes the fundamental aspects of the game irrelevant

the isle is a game built around time investment, and needs to respect that time, constant buffs lead to a lower time to kill and a lower survival rate for fights, as well as a higher mortality rate in all matchups

#

this actively disrespects people's time investments, leading to player frustration

hallow hinge
#

bro This Dilo wtf! they can stack clones?? i was playing raptor i found a solo dilo we fight a bit i got venomed and i jumped on a wall resting but i wasn't hurt much yellow hp bar so i decided i can go down and apply some more bleed when i jumped down 3 clone attacked me at the same time and got oneshoted from yellow hp which is around %70

uncut trellis
#

@heady bobcat Three pachys taking down a cerato doesn’t sound out of the norm to me

hollow canyon
# dusky surge power creep

I would argue that this game has experienced the opposite of powercreep... a power-leakage if anything?

sharp patrol
uncut trellis
tropic horizon
#

Imagine wanting to nerf pachy when it’s just fine

tropic horizon
hollow canyon
#

then again I'm surprised if they could do that without losses as Ceratosaurus can hit pretty hard and very fast so I would imagine some would die

uncut trellis
tropic horizon
uncut trellis
slim dragon
tropic horizon
#

And cera can just walk up to a source of water and be A-Ok

uncut trellis
#

They’re also not that much slower, so they can easily keep pace with pachys

cobalt dagger
#

@heady bobcat
Cera used to have some kind of fract resist to protect it from Pachy's, I think.

Currently, for a solo pachy to survive a carno or other large carnivores, it needs to (and is intended to by balance) to break the predator's leg and run away.

However if they outnumber the animal then they can break it's leg and kill it, too... But if we take away pachy's ability to break legs of larger animals, it will have no defense.

Carno and raptor are faster than pachy, but cera is slower. That is why they gave cera the fract resist. When a carno sees 4 pachy he can run away, unless they ambush him. When the cera sees 4 pachy, an ambush isn't even necessary, he might just die.

#

It is really annoying to die to a group you couldn't run away from though.

#

Fast things - and pachy in the sense that they break legs and make you slow - really excel in groups because they can use their numbers advantage to overpower whatever they come across, and their speed advantage to make sure whatever they come across cannot escape the unfair fight.

median hazel
#

Tail bites don’t apply venom, has to be head or body shot.

median hazel
#

Yea that’s why I laugh at the complaints of dilo being “op” unless you catch someone completely off guard , by the time you get anything to stage 3, you’re on death’s door step yourself

inland epoch
#

the games actually really well balanced. played every single dino recently and done extremely well (given a chance to grow) on all of them. just be smart in how you play. pretend you're a wild animal and you're good

dusky surge
#

no it doesn't lol

#

being able to bite a prey item without trading shouldn't be hard

#

dilo absolutely is OP, it's hysterical that its inability to tailride somehow changes that

tropic horizon
#

Cera doesn’t two shot dilos, Teno two shots them with head shot kicks and yet the kick is well telegraphed and you can bait it out and then attack the teno on its flank. As for deino you shouldn’t be fighting deino as a dilo that is absolute suicide.
How do you hit your opponents on their body or head without trading? You bait the attack out. Also you shouldn’t really be attempting to 1v1 large animals like cera, carno, and teno as dilo that’s absolutely ridiculous.

dusky surge
#

the fact that you consider a fight with rex and dilo something the dilo should even have a remote chance in makes me truly believe you want this thing to be insanely OP

tropic horizon
#

And if anything dilos small heath and bleed actively discourages face tanking.
You’re either gonna bleed out or die from raw damage trying to do that lol

dusky surge
#

tailbites don't exist because you're encouraged to fight, not tailride and run away

#

it's why cerato's sceptic bite was removed from tailbites too

dusky surge
tropic horizon
golden coral
#

I imagine a dilo should never, ever, engage a rex, so that is not an issue.

tropic horizon
#

Dilo can’t fight deino or Rex, oh the horror however will the Dilo players survive

golden coral
#

Tailbites should never be affected by venom, bile, or other similar things that has that kind of powerful effect

dusky surge
#

"push for realism"

"that's why dilo should kill one"

#

how does anyone stand a chance if it's a risk to rex

golden coral
#

They're not made for bleed much anymore, just the venom. And it's not so much slow killing as it's "afk killing". And apexes should have a hard time, sure, but not from a dilo, that is'nt really meant to punch up, or so it was said.

#

Also, if you're talking about having a massive pack, then sure, but then you can bait and go in, or even lose a few packmates in the hunt, which is reasonable if you're going up against an apex.

dusky surge
#

you literally just listed all the reasons it's OP

golden coral
#

Similar sized critters. Dilo is currently overtuned, with far too powerful venom, and a bit too high bleed/damage for what it needs.

tropic horizon
#

It can hunt everything in the game that isn’t a deino or a stego

golden coral
#

Dilo isn't done being balanced from what I know

tropic horizon
#

How is that the takeaway from what I said

scarlet onyx
#

Dilo kills anything its own size so fast with dmg alone the venom doesnt even become a factor for what its 'supposed' to hunt, mostly. big issue I have with it

tropic horizon
#

Dilo shouldn’t be hunting apexes what are you on about man

golden coral
#

What now? Deino is easy yes, stego less so. And dilo can shred stego, and probably shred deino (if it for some reason stayed on land) as well. Omni is finally being somewhat balanced, so there is that at least.

#

This idea that everything needs or should punch up to apexes is weird, even more so when herrera doesn't get any punch up power barely, while dilo somehow should hunt apexes?

#

Allo/alberto in packs

tropic horizon
#

Not every pack animal should hunt everything

golden coral
#

And the whole "sit back and chill" is why dilo venom needs changes

#

Because the whole "bite, then afk kill" is terrible, quite frankly

tropic horizon
#

By that logic troodon should be fighting rexes because it’s a pack animal with a slow killing kit

#

I never said that

dusky surge
#

dilo is designed to be a solitary hunter that prefers animals around its own size, not a pack hunter that takes on apexes

tropic horizon
#

Dilo is a small tier what do you mean lmao

golden coral
#

Dilo is small tier

dusky surge
#

dilo is small tier

golden coral
#

Carno is barely midtier, so yeah

tropic horizon
#

Also small tier

dusky surge
#

extra small, tiny, whatever you wanna call it

tropic horizon
#

Why do you want dilo to hunt apexes instead of the things actually designed to do it

dusky surge
#

and dilo is a lot smaller than rex, regardless of its tier

golden coral
#

Anyway, we could let dilo hunt apexes, but consider this. If omnis, who are meant to hunt apexes, would require 15 of them for a rex, and lose 10 of them, dilo should have an even harder time

dusky surge
golden coral
#

So no matter how we look at it, dilo would and does need severe nerfs, so you actually need a pack, or better yet, two of them cooperating, if you want to take down an apex

tropic horizon
#

Ehrm dilo should hunt everything because it’s venomous ☝️🤓

dusky surge
#

dilo has the smallest pack size of any small tier, so it's not even meant to be a pack hunter

#

anyway nerf dilo

tropic horizon
#

Still don’t understand the “Dilo apex hunter niche” idea that floats around. Just sounds like people want legacy dilo v2

dusky surge
#

you understand it perfectly then

#

it killed apexes in legacy, so it must in EVRIMA

#

hell, they even want the tail ride component back lol

tropic horizon
#

Because killing people without any resistance whatsoever is awesome and great game design!1!1!!1!1!!

dusky surge
#

as someone who has played the apex on the recieving end, haha yea no

tropic horizon
#

I’ve played both ends of it and it’s just sad both ways

dusky surge
#

losing that many hours of your life to "epicdilo543" because he knows how to rub himself against your ass doesn't make me like the game more

#

its so weird that people associate "apexes should be challenging" with "killing apexes in the least interactive way possible is good because they picked apex"

sharp patrol
#

The two animals that were built to take on animals larger than them are troodon and Omni

dusky surge
#

pretty much

#

not to say no other animal can punch up, or that no other animal should be able to do punch up at all, but troodon and omni are explicitly designed to punch up to such levels

#

like, a dilo taking on a teno isn't horrible, it's not the end of the world

tropic horizon
#

And the devs specifically stated that dilo wasn’t supposed to punch up well

dusky surge
#

^

tropic horizon
sharp patrol
#

Yeah exactly

#

Now my real question is why are the little birds not on troodons diet 😠

daring spindle
#

Troodon simply dislikes the taste, as it has an advanced palate

vale brook
#

iirc dilo venom was specifically mentioned to not really effect things that are that large

dusky surge
#

dondi explicitly said he didn't want dilo being a punch up animal lol

#

as weird as dilo's diet is, it's probably that way because dondi didn't like the idea of it punching that high

#

although it has stego so nothing truly makes sense

vale brook
#

imo stego should probably be the largest animal it can get really hurting with its venom

#

or whatever replaces stego weight wise when stego gets its buff

dusky surge
vale brook
#

plus i imagine paras will love packing, and it seems to have some sort of stun call to help with things.

dusky surge
#

i mean, i'm still very much against the "herd up to live" argument

vale brook
#

yeah, im not really saying they should have to, but thats probably what they're gonna do.

it should be about an 80/20 in para favor when it comes to dilo

dusky surge
#

i genuinely think that's lowballing the hell out of para lol

dusky surge
vale brook
#

no one is saying theyre required to

#

but i mean... thats what they're gonna do. thats what every animal does in game lol

dusky surge
#

not true, every animal in this game is viable solo

vale brook
#

im talking about moreso what the players themselves will do. should para be capable of handling dilos? absolutely. will players herd in game because thats what most people do anyway? absolutely

#

so while you shouldnt balance things to account for that, its alteast important to remember

dusky surge
#

"make stego get shredded by anyone who knows how to headbite lol"

#

120 degrees too

#

that's an insanely massive weakspot

vale brook
#

literally legacy stego 2.0

dusky surge
#

i love how any suggestion regarding stego is either

  • massive nerf
    or
  • reasonable change, paired with a massive nerf
vale brook
#

fix stego hitbox
yeah!
reduce its range by half and make it completely unable to protect its head
oh.

golden coral
vale brook
golden coral
#

So yeah, you could limit the range more like legacy, if you also allowed for jabs while walking/trotting, so you could turn, and move, and still react

tropic horizon
vale brook
tropic horizon
#

As we all know deino is a trash playable because it dies to stegosaurus(when literally letting the stego kill it)

golden coral
tropic horizon
vale brook
dusky surge
#

the most redeeming quality to stego is the fact that it messes up deino

tropic horizon
#

Could’ve replaced them with Bary and Kentro but oh well one could dream

dusky surge
#

despite me never once actively wanting to select stego as a first option while playing this video game, the reason i advocate for it not getting nerfed is
A: It actually is legit a bad animal lol
B: Deino exists

#

If it was just stego I'd want it out too lol

tropic horizon
dusky surge
#

When hypsi is a more indepth animal than stego

#

And that thing literally, actively is not done

#

Like it is less than half the animal it's meant to be

tropic horizon
#

Dryo is more developed than stego and it still doesn’t have its core mechanic yet

dusky surge
#

DRYO HAS A BETTER FEELING COMBAT THAN STEGO

#

Dryo is MORE ENGAGING TO FIGHT WITH THAN STEGOSAURUS

#

And dryo is designed as a prey animal first and foremost

tropic horizon
#

It’s just saddening if anything

#

Stegos just a cardboard cutout with spikes attached to it that just stands around looks cool, and occasionally murks a group of crocodiles

dusky surge
#

When a dryosaurus is arguably better at punching up than a stegosaurus

#

That is amusing

#

People love to use deino as an argument for why rex will be doomed against it

#

But like... Deino is slow as hell, inagile as hell, and has the hitbox the size of a continent

#

A stego is going to hit it 95% of the time

tropic horizon
#

Like if you just avoid fighting stegos and dying you’re pretty much fine as long as ai or your own species doesn’t screw you over

dusky surge
#

The only thing a deino will ever have to fear is spino

tropic horizon
#

And even then spino won’t be able to catch a deino if it just dives

keen plover
#

Punch up dilo isn't even that bad. It's BS to fight rn but I don't think large tiers should be completely immune to a pack.

obtuse ocean
halcyon elk
dusky surge
#

faster than a swimming deino?

halcyon elk
dusky surge
#

you realise how insanely fast that hippo walk would have to be right?

dusky surge
#

deino is the fastest swimmer in the game

#

it literally outspeeds beipi

halcyon elk
#

Idk how fast deino is, but spino should be fast enough to catch up via hippo running. But the main thing is that spino can't swim well. Making deinos more inclined to be in deeper bodies of water to prevent being attacked by spino.

uncut trellis
#

@eager goblet the devs have openly stated they want to change up troodon to make it easier to play

eager goblet
#

I'm a good troodon player. And I miss 7/10 pounces.

#

All your target has to do is to twist like 30 degrees and you'll smack into them

#

They made it harder

uncut trellis
#

I think it’d be cool if troodon could pounce from any angle, It looks like it could latch to the head of a bigger one easily

eager goblet
#

It used to

#

I don't know what exactly posessed the devs to make it this way

dusky surge
eager goblet
#

But what we have now is insane. You can hit the thigh of a stego and stillll not click it

#

So I think there needs to be a hitbox for it that doesn't include the shins, front limbs, head and tail

slim dragon
halcyon elk
dusky surge
#

they absolutely can not

#

that's faster than a cheetah lmao

slim dragon
dusky surge
#

unless hippos have tapped into some unknown power

eager goblet
halcyon elk
#

I got the mph and kph mixed up

eager goblet
#

Yea

halcyon elk
#

It's 40kph.

slim dragon
eager goblet
#

They turn like a brick though

halcyon elk
#

I have seen a vid of a hippo catching up to a boat

alpine plover
#

@stark knoll why no?

stark knoll
#

I don't think resting should make you immune

alpine plover
#

it dosent make you immune, it dropps you down to 10% then stops, i see no reason that you should die when the dilo has no idea where you are

#

if ur fighting a dilo and u lay down, ur dead theyre just gonna come up and bite you, but if you escape the dillo or win the fight ur not gonna die anyways

stark knoll
#

If the dilo is no longer there it's easier to fight the hallucinations. I think venom by default shouldn't last as long, and resting should make it heal faster

#

Has a similar effect without making you immune to actual venom (or bleeding, as you said) just because you're sitting down

alpine plover
#

well my suggestion dosent rly impeach on that

#

why not have both

#

you can still play the "bite nd back off" playstyle either way it just makes it so u dont die after a fight, which feel horrible idk if youve experienced it

scarlet onyx
alpine plover
scarlet onyx
alpine plover
shadow vortex
hallow hinge
golden coral
#

@gray star Interesting. What do you think of the current time venom and thus "cant see, smell, do much" lasts? Would you change that?

gray star
golden coral
#

Would you keep the current time for it?

gray star
# golden coral Would you keep the current time for it?

Yes with my idea 5 min is fine. Without bites you get 7 clones total the 8th recharges as venom ends meaning you have a clone when you reenvenom. If the clone damage increases the lower health you have as the target then the dilo will be forced to keep going in for bites and play smart. Even using clones at the start to land bites and use the clones as baits.
Then late game it can use the clones whenever.

Some dilos may even not use clones at the start of the fight to lower your health first before using clones to end it.
A Carno, Teno, Cera, Pachy that trades bite for bite against a dilo will win with this. Meaning that the dilo needs to ambush and needs to play smart to get you.

golden coral
dusky surge
#

5 min is just too long imho

golden coral
gray star
golden coral
#

Wonder if they changed that and the "cooldown" then or something

gray star
golden coral
#

Let's try it this way. If you put someone at stage three, and then don't touch them. How long until they are free of the venom, currently in game?

gray star
#

5 minutes

gray star
eager goblet
dusky surge
#

i dont think pounce needs to be reverted, but i do think troodon needs to be looked at

golden coral
# eager goblet https://discord.com/channels/401464048610312193/778350260027129865/1197492687973...

If you can hit 7/10 pounces, I don't really see an issue honestly. And well, you're soloing things, you are of course going to struggle more than if you had another one or two troodon with you. Though I don't know what constitutes "young" targets in this case. I'm not sure how you can both claim pounce is unsuable, and then still land more than half your pounces. Also the issue wasn't only "how to defend" but to make the pounce and troodon/omni require some skill, planning and aiming.

eager goblet
#

I only hit 3 out of ten simply because they twist slightly

#

And no its not because I'm bad at troodon

golden coral
#

So noted. Well, that'd be when you have a friend ready to pounce on the other side I imagine. Though apparently troodon pounce is weirder than omnis, or so I heard, so could be part of it. But it'd make more sense to finetune pounce for the new changes I think. It was pretty needed for there to be something involved in using the pounce for the power and safety it gives overall. And I'd rather have more interactivity on the pounce, and adjusting terrain, than have terrain be the win condition and being in the open being the lose condition.

eager goblet
golden coral
#

Depends on what else they do with it, and how much power they want to give it. I'm not so sure on troodon being able to kill adult stegos, but I think that's more of an issue with stego than anything else.

eager goblet
#

If you're in a particularly huge pack killing adult stegos should be fine

#

Theres a video on YT of 10 troodons taking down an adult stego

golden coral
#

Disagree, for a quick to grow, tiny critter, there should be some limits to the power. Aside from omni, I honestly don't think most other small critters need to punch up that far. Troodons killing rexes and trikes and all just seems odd, at least for something that small.

#

And yeah, I know they can do it, I think it's terrible balance, but I blame it more on stego being outright pathetic for a stego, than troodon.

golden coral
#

No, you'd have to have at least three times that many or so to make it make any sense, and really, there's no need for it. Troodon killing midtiers is already a massive punch up for them, I don't really see why they'd need to do omnis role as well, any more than dilo needs to.

eager goblet
#

I think u underestimate troodons Niche

golden coral
#

Not really, and even so, there should still be some reason behind things

#

Oh, how so?

eager goblet
#

Don't pull attitude please.

#

Keep it chill

golden coral
#

?

eager goblet
#

The venom for troodon stacks. I think ur suggesting a nerf for troodons venom

golden coral
#

Not sure what you mean with stacks, but no, I am suggesting that troodon does not need the power and ability to punch up beyond midtiers

#

And I'm not sure how that relates to niche, since that's not quite the same thing

eager goblet
#

name 2 mid tier herbivores in this game

golden coral
#

Currently, we don't have any, though maia would be there sooner rather than later. But we got teno, soon diablo, and so on. Plenty large critters for a troodon.

dusky surge
#

there's no 2 midtier carnis either tho lol

dusky surge
#

you COULD count carno as one

golden coral
#

There's no need, or reason, for troodons to be able to punch up to apex level, no matter if we currently have midtiers in the game or not

golden coral
golden coral
#

It's kind of at the lower end of what could and would be "mid tier" in the roster

#

Allo is generally seen as mid tier, and it's quite a bit larger than carno

dusky surge
eager goblet
#

Troodon and Herrera are low tier
Cera and Carno are mid tier
Dein is high tier

#

At least in comparison to what we have now

dusky surge
#

the discrepency in tiering really doesn't make this argument smoother lol

golden coral
#

But if you want to count teno and carno as mid, sure. Let me put it this way then, I don't think troodons need to punch up to more than about 2T or so.

eager goblet
#

When allo etc come they'll change

golden coral
#

I am looking at the entire roster though

eager goblet
golden coral
#

So not "current tier" ranking, but what they are in relation to the whole. But still, troodon does not need to punch up to more than about 2, maybe 3T at most. Omni is there for punching up to apex level.

golden coral
eager goblet
#

Then lets leave it at that

golden coral
# eager goblet I think u underestimate troodons Niche

Anyway, you said this, could you elaborate? Even 10 troodons aren't really much of a "size". You can have, what, 8 omnis, and that'd be way more, and even then you could make an argument that omnis should require way more than that to take on an apex. Once it was said that it'd be like 15-20 omnis to take a rex, with 10 or so of them dying before the rex does.

#

? So I can't discuss or argue for something if I don't make my own suggestion?

dusky surge
#

the quandary of balance feedback

eager goblet
golden coral
#

It has an upwards bite and downwards kick when jumping. And then there's the kick interaction when you pounce front or rear, which could be what he's referring to. Apparently the "pounce kick" does decent damage and bleed as well.

#

I think the upwards/downwards attacks apply to troodon as well, not sure on the pounce kick for them, but might be a thing.

cosmic pelican
#

Iirc the claw attack does the same damage as your biteforce, and yes it applies to troodon as well

golden coral
#

Hm, then troodon at the least aren't really as affected by the change since they don't stay on anyway, unless that kick doesn't have the damage multiplier. But if their bite does, no reason the kicks wouldn't.

sharp patrol
#

Kick doesn't apply it's venom tho

alpine plover
#

whats troodons venom like?

tall bronze
# alpine plover whats troodons venom like?

Pounce once, wait for Troodon to rattle
Pounce again, wait for Troodon to rattle
Pounce again, wait for Troodon to REEEEEEEEEEEEEEEEEEEEEEE
Pounce as much as you can in the next ~45 seconds
It's just a damage boost. There's a DoT as well but it is seriously below abysmal that it's not worth mentioning. Like I mean it, it's that bad. The boost also affects bite damage as well, but there's not much point to that really.

distant torrent
#

tbh galli just doesn’t feel good to play. even carno has better accel than it. it just feels more on the clunky side

#

at least last time I played it which was…

a few patches ago. haven’t touched it since then because it felt bad

cosmic pelican
#

Ive played almost 10hours of galli in the past few days. Accel is fine imo, it has ungodly amounts of running stamina, once you get going nothing will be able to catch you, so it needs a weakness.

#

But the fact 1 kick, that doesnt even do that much dmg costs 10% stamina (same value as in spiro iirc) is absurd

#

someone could say its skill issue, but its hard not to miss when most animals are more agile than galli

distant torrent
#

it cost next to nothing when I had played. maybe it got tangled up with something like teno’s stam cost?

cosmic pelican
#

maybe, i really do hope its not intended

distant torrent
#

10% is incredibly absurd especially since it matches spiro’s stam cost. I’d bet it’s not

but hardly anyone knows about it because not many people play galli so there’s not much light being shed onto it lol

cosmic pelican
#

yeah ive seen a total of 3 gallis since gateway was releasedTI_Succ

distant torrent
#

imho galli doesn’t feel nearly as great on gateway as it did on spiro which is why I don’t play it. just purely how I’ve felt

cosmic pelican
#

tbh i like it more on gateway, spiro galli had asthma

#

it just needs to be able to kick more then its the perfect playableTI_Perfect

distant torrent
#

I’d give it better accel

not instant but just a bit better than what it has now

#

then I’d consider playing it more (when the apparent spiro stam cost is fixed)

cosmic pelican
dusky surge
#

<@&933486433342222376> hey guys cool bitcoin giveaway thought you would be interested

cobalt dagger
# golden coral They're not made for bleed much anymore, just the venom. And it's not so much sl...

I'm curious, what WILL give apexes a hard time? If the answer is mostly 'other apexes' and 'food' I think the game will become all apexes, as their food problem will be solved simply by killing the other apexes for food and killing often/KOSing.

Namely I think of how whenever Carno or Cera over-populate or the like, or even deino. Deino's worries are 'other deinos' and 'food' and yet there's plenty of them.

golden coral
# cobalt dagger I'm curious, what WILL give apexes a hard time? If the answer is mostly 'other a...

Good questions to be honest. I can at least say just making them hard to grow won't be enough and isn't a good solution. Ideally food, the amount required and the difficulty in getting that, should be what helps regulate them. At least for carnis, but it ought to work somewhat for herbis too. Though I should point out that most midtiers would pose a threat to any apex given numbers, and then there's the omni that's apparently meant to be the apex hunter. Deinos issue, at least in part, is that it's a cannibal, it can sustain itself on it's own, with great food. And it entirely lacks much in terms of threat, since I think juvies can somewhat reliably avoid adults even still. (though from what I've heard, deinos do struggle these days, so maybe it is working better than we think?)

#

Looking at diets, their effects, and the ease or difficulty in having a good one, could be another option as well.

#

Consider this. What if, stegos food, was eaten by others. But not as food per say, but the "destruction" of the part stego eats.

#

So it wouldn't be a matter of eating "bad food", but rather, you eat your diet, it's the same diet, but it destroys the other part.

#

So you could have a small amount of dryo food, on a bush that withers because the dryo dug up the roots, without having to make the bush itself only give dryo amount of food

#

But when dryo eats it, all that stego food on the bush itself goes away

cobalt dagger
#

'Deino's issue is that it can sustain itself off of it's own'

This is what worries me, can Rex sustain itself off of other rexes? If not surely, it can still sustain off of other apexes, such as Giga?
I'm glad to hear that mid-tiers will be able to kill apexes with numbers, and omni too, but it seems like a group of another apex would be better apex-killers than a group of non-apexes. Any people looking to kill apexes with their friends will probably opt for that, I'd imagine. The stuff that doesn't NEED a group makes the best groups.
Hunger drain was supposed to stop carnos from over-packing or mega packing but it's never stopped me from discovering groups of 3-4 carnos whenever they have a population explosion, such as when they were able to insta-charge on gateway.
If hunger drain can't stop carno from packing up too much I don't see how it will change anything else. Ultimately the ability to murderize everything in sight because you're a group of 3 insta-charge carnos feeds you in the end.

I have noticed some stuff like the plants you mention, like how teno used to dig up potatoes but then Beipi couldn't eat the potatoe leaves anymore.
We already have limited food for herbis with the migration zones right now and honestly they are super annoying. If they got rid of migration zone and spread it around, everyone focuses a hotspot so your apex herbi could just wander until they found some plants, I think.
But I don't think enough people play herbi for herbivores to challenge each other... And especially if herbi apexes are the slowest ones, they will be outnumbered by groups of fast and equally powerful carnivore apexes, and it will be very un-fun to grow for 6-7 hours and die to a group you had no defense against, again and again and again and again because the game is full of apex carni groups and no mid tiers/If apex carnis can just live off of each other like deino does.

#

And if we keep migration zones as 'jail' I think Herbi populations will stay low.

#

I literally won't touch any herbi because I hate being trapped in an area

#

But I can live off of ai boars as anything that eats boars.

#

I've lived for so long as a Dilo in random non-hotspot places, just exploring.

#

That's what I loved about herbi in the past, freedom from hotspots. Now I won't touch it, because it's stuck, not in a hotspot but in the boring empty places where migrations are.

#

As a carni I do the same thing, my diet is sprinkled everywhere and I go find it, but now it makes sound and runs away or fights back.

Thanks to the plentiful AI I've now started playing and growing Carni's in the exact same way I did with Herbis.

#

The big beach in the west near Rail Access is the best place to find sea turtles in my experience, and so I consistently go there with Dilo for a sea turtle for it's first meal.

golden coral
# cobalt dagger 'Deino's issue is that it can sustain itself off of it's own' This is what worr...

Deino gains nutris from itself. Which means it remains in a good state. Not risking bad food, much less malnutrition, that could make a difference (not much in deinos case due to lunge but for other playables, it'd matter. And it will to deino when it has other threats). I don't think food drain is the solution, but the food need. Drain doesn't neccesarily work and only makes it "I have no downtime", while amount can work better.

I dislike migrations, but we're stuck with that, for good and ill. And well, herbi not being as popular as carni is an issue all of it's own. I don't really know how to solve that, unless they make carnis "hard mode" and simply don't give in and provide too good AI. Which has it's own issues in a way, with the whole "don't play carni if server empty" and so on. I share your sentiment on migration zones, but yeah, can't say much about that.

cobalt dagger
#

I liked how on spiro, plants and animals spawned in specific places, and I had to remember where they were. And it was always exciting when I found a new place where something spawned.

cobalt dagger
#

Might even be good if they don't get it from other apex carni, but, even then I don't think that would stop them

golden coral
#

Carnos can still survive fine, but granted, balance changes as well probably plays a part there. But at least they do need to hunt other things now. Deino could be quite limited if it applied to it too.

cobalt dagger
#

Deino's lost it's fish

golden coral
#

I do think it would, a malnutritioned critter is pretty bad

cobalt dagger
#

Is that intentional?

#

That it lost it's fish? Or is that a bug?

golden coral
#

Sure, a rex being malnutritioned is still a rex, but it's a subrex, not an adult anymore, basically

cobalt dagger
#

Because it makes life hard for Ptera too

golden coral
#

I think that's intentional for deino

#

Since they could avoid malnutrition by just eating elite fish before

cobalt dagger
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Yeah, and starvation

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I can't find out how to live as a ptera anymore though

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You have to try to fly to a hotspot or a sea turtle beach as soon as you spawn in

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And hope you don't starve before you get there

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Because none of your spawn points are near these locations

golden coral
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Aren't pteras meant to eat schooling fish, not elite ones?

cobalt dagger
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Yes but I can't find any 8(

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They've been kinda broken lately

golden coral
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That would probably be a bug if they're broken

cobalt dagger
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They spawn in when the server restarts and then never respawn if they are un-spawned

golden coral
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I thought you meant if its intentional if elite fish no longer give nutri to deinos, which if it doesnt, I hope is intentional at least

cobalt dagger
# golden coral Sure, a rex being malnutritioned is still a rex, but it's a subrex, not an adult...

This is true but I worry that, if all of the apex carnis are malnourished, it won't change much. The malnourshment debuff is -25% to pretty much everything and -70% to growth. But 75% of a rex's power is still a lot more than any singular mid-tier. And if one Rex is malnoursihed because everyone's playing rex/giga/ect, I am sure it's the same story for the other rex's too, and so if they're pretty much all malnourished than their on a same playing field again

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If we look at what dinos people play, there is a pattern.

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I've noticed, they pick creatures that have 'killing potential' the most often, and among the options with killing potential, they pick the ones that die the least most often.

golden coral
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But true, it's not a solution itself

cobalt dagger
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If a rex at 75% of it's power, in a world where every rex is malnourished for the same reasons, has more killing potential and more survivability than a cera, people will play that.

golden coral
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But a rex at 75% power, might be vunerable enough to a pack of ceras

cobalt dagger
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Only if people play enough cera! It's MORE vurnerable to a pack of other malnourished rexes.

golden coral
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A stego at full malnutrition is not very scary, it does way less damage, takes way more damage, regenerates way less, uses way more, and so on

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It's still scary but noticably less so, and definitely less capable

cobalt dagger
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I agree that it's a huge debuff but if everyone plays rex then everyone will be malnourished.

golden coral
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True, but I don't really know how to prevent people from just choosing the playable

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No matter what counter we imagine, nothing stops people from still only choosing apex playables

cobalt dagger
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And then you need to ask, which is worse for the malnourished rex? 3 other malnourished rexs, or 3 ceras?

The 3 ceras would need to be somehow more dangerous for people to pick it.

Now, the vomit cera has...

golden coral
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So life has to be harsh on its own, in some way, rather than relying on a counter being present

cobalt dagger
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That's something worth talking about, as it gives the cera a bit of killing potential.

golden coral
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A bit... well that's one way to put it xD

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But you're forgetting one thing, sure, a group of 3 rexes might be dangerous even weak

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But they'd not be getting much luck in terms of getting into fights, unless the opposition can take them on

cobalt dagger
golden coral
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And with that level of weak, they're not going to win fights vs something not malnutritioned that would give, or should give, food, much less enough nutris to get back easily

cobalt dagger
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So 3 malnourished rex wouldn't win vs 1 cera that would give them nutrients?

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It would, run away?

golden coral
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So they get fights, even if they can be ignored

cobalt dagger
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Yeah

golden coral
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If people went "I want to live", stegos would never get any kills aside from extremely specific circumstances

cobalt dagger
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But I think stego is like, an apex, right?

golden coral
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So I don't think it's an ideal example

cobalt dagger
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Yet, carno was played more, when carno had killing potential

golden coral
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More or less, I think. Just saying that if the game was more survival, stego would have little in terms of kills, because it can't force anything to fight

golden coral
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Or so I'd like to see it

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So you'd be running a losing matchup to your hunger, and your malnutrition would prevent you from killing something that would fill you up, reliably, since it'd be a equally dangerous matchup

cobalt dagger
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Well obviously an apex with killing potential is more favored, but my point is that, given a choice between A. An apex with no killing potential and B. A non-apex with killing potential,

People picked B more often, indicating that 'killing potential' matters more than 'apex or not,' but apex + killing potential will probably be attractive because apex kinda indicates it might have more killing potential or survivability.

golden coral
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Well yes, but that is at least for now, because killing matters more than anything else

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Which means we'd have the same issue for any playable really

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Dilo currently, great killing potential from a safe spot

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Meanwhile, herrera... xD

cobalt dagger
# golden coral No, they'd win. But one cera would not give one, much less three, rexes enough f...

I think people will just stop caring about nutrients except for when they rarely find enough ceras to eat.

If rexs can't get nutrients from each other, but a malnourished rex still beats a healthy cera.... Then, pretty much all rexes will be malnourished so they'll be on an even playing field to each other, and as long as 'malnourished rex' is the thing with the most killing potential that also has survivability, then that's what people will play most of.

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We DO have the same issue for every playable, we really do.

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And you can't stop people from wanting to pvp

golden coral
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It's more so that they'd end up starving

cobalt dagger
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It will probably never stop being a priority

cobalt dagger
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In a world full of malnourished rex.

golden coral
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Well, that's kind of an inherent issue with carnis

cobalt dagger
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They wouldn't get nutrients for it but it's an even match-up unless one side has numbers and the other doesn't.

golden coral
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We could at any point have an ecosystem of only any given carni

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Hell, even omni being a cannibal could do it

cobalt dagger
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Yes, it's happened with carno

golden coral
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Sure, you get funny spasms, but so does every other omni

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So you're all equally weird xD

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I think the solution there might be carni food values being worse than herbi or something

cobalt dagger
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I think the solution is special abilities.

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Like cera's vomit....

golden coral
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Basically, carnis need to remove more food from the system than they add

cobalt dagger
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If somehow cera could make a rex vomit and live to tell the tale, that would actually be a kind of killing potential.

golden coral
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Otherwise you can have selfsustaining carni only, even one carni only, going on

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Well if cera works like it currently does, it would have little to no problem in a group

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But then what stops everyone from going cera?

cobalt dagger
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In a group, if you can find a fellow cera in the world of malnourished rexes

cobalt dagger
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They can go for the vomit-inducing bite,

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But they risk approaching a rex, even a malnourished one

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People with 'less kill' will proably opt for rex and people with more will probably opt for cera to try and get rid of the annoying rex population

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And then rexes will eat the ceras that die, those that live, and become nourished after too many ceras throw themselves at the rexes

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And then it will be much harder for the ceras, and they might stop being cera

golden coral
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But it doesn't really solve the problem, you could have the same with any two critters there

cobalt dagger
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And the ecosystem will return to rex until a nother cera wave

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Yes, it doesn't solve the problem. Not entirely.

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There needs to be something fast, like raptor

golden coral
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I think we're looking at it wrong

cobalt dagger
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Something that can disengage when it doesn't want to fight

golden coral
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We're trying to ensure there is some counter, but that relies on that counter being there, and being chosen

cobalt dagger
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There is a looooooot of deinos...

golden coral
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I'm not sure that's the best way to go about it

cobalt dagger
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Because they have killing potential, and no danger other than another deino.

golden coral
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It's like "stego prevents deino from going on land", and yes, thats true

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But that is counter reliant on there being a stego

cobalt dagger
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I couldn't call stego a deino counter

dusky surge
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It isn't

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It's essentially a dissuasion tool and that's it

golden coral
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Basically, but it's useful as an example

cobalt dagger
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I don't think we need a full on counter but there should be 'something to fear' for all creatures, in my opinion.

golden coral
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Oh yeah, there should be, to more or less degree

cobalt dagger
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That isn't their own darn kind.

golden coral
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Ideally, it'd be the environment and stuff

cobalt dagger
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I worry about 'what will spino fear,' other than, maybe groups of deinos

dusky surge
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I mean, isn't that partially the purpose of hypers?

A colossal, unfeeling playable force of nature that moderates the population, then dies to itself

golden coral
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Things that you can't get around even if no one plays your "natural counter"

cobalt dagger
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For anything on land spino could go into the water...

golden coral
dusky surge
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which they won't be

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the thing is, all creatures should exist in a state where death is one of those things you can avoid by simply using your tools

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most things simply cannot stop omniraptor from just sitting on a rock, but it MUST come down to eat, and that is what will be the death of apexes

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apexes NEED resources, like it or not, which will put them in a position they can't control

cobalt dagger
# golden coral Things that you can't get around even if no one plays your "natural counter"

If you added counters, I am SURE people would play the counter to whatever the majority of the population was playing, if that counter was fast enough to escape groups and fast enough to pursue and finish single targets, and strong enough to win a 1v1 very consistently - But only against 1 creature? If that 1 creature had a population explosion people would DEFINITELY play the counter, because of the KILLING POTENTIAL.

But dinos take so long to grow, dying with no control to your counter is painful and un-fun. A rock-paper-scissors set-up works great for a game like Team Fortress 2 where you respawn in 10-20 seconds, but dying with no control is not ideal for taking 6 hours to grow.

This is also why I think slower things need to be stronger, so they 'die with no control' less.

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I play faster things like dilo so that I have more control (no thing should have infinite control of course) over me dying.

golden coral
cobalt dagger
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No thing should have 0 control over it's death and no thing should have supreme control over it's death, it should be a balance,

dusky surge
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some creatures do have primary predators (dilo is heavily predated by carnotaurus due to how well carnotaurus does at countering dilo's kit), but dilo can still live it

cobalt dagger
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But right now some creatures have way more control over their death than others.

cobalt dagger
golden coral
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Ideally, smaller critters should have an easier time surviving overall than larger, but that requires surviving to be about more than just killing something or avoid being killed

golden coral
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The whole "you can grow a rex on an empty server" thing or so

dusky surge
cobalt dagger
# golden coral They would, and we'd get weird "waves" of playable, then counter playable, and a...

Well if everyone had a counter I think it would eventually smooth out. In TF2 people pick what they feel like playing and sure that might happen too but in a game where dying means so much, you might want to make your pick carefully to make sure you're not playing something where there is a population boom for your counter.

In TF2 there is an over-population of snipers and spies, but those two are the 'instant kill' class and people love instant kills. Because it's killing potential.

dusky surge
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so the ecosystem flourishes in this trio because they interact in such a way. Dilo is dominant, which causes an explosion in creatures well built to deal with it

cobalt dagger
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I saw an explosion of raptors too

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Murdering the dilos

dusky surge
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cerato, however, is absolutely falling to the wayside

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hell, even tenonto is struggling, because carnotaurus exists in smaller numbers to hunt dilos, and teno's greatest weakness atm is numbers, it cannot deal with grouped animals well

golden coral
dusky surge
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putting dilo on more diets will help with expanding carni variety

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carno is quite difficult to sustain atm

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a simple addition to carno's diet with dilo would immediately increase their numbers, allowing more spread away from dilo

cobalt dagger
# golden coral Ideally, smaller critters should have an easier time surviving overall than larg...

I like that idea. But I don't think other people do.

Like, what if there was a map that had sand storms or snow storms you had to shelter from, or what if lightning was dangerous and you had to take shelter? What if there was a hurricane? What if your dino needed to get rid of ticks or mosquitoes by rolling in mud?
Except lots of people say they don't want more tedious things to micro-manage.

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I, personally, would like it if surviving required more of me than simply eating and drinking.

cobalt dagger
cobalt dagger
# golden coral Maybe. I just don't think it's ideal to handle the ecosystem like that. And I wa...

I agree that there are more important things than killing potential, but that's not how the playerbase looks at it. Whether me or you care about killing potential, everyone picks the thing with killing potential, whether me or you like it or not.

The best thing we could do is make surviving easier than killing unnecessarily, making the game more interesting to 'survivors' and more boring for 'killers' as their attempted kills would escape and survive more often.

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With the ai the way it is right now, carnis don't need kills to eat.

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Basically you'd need to reduce everything's killing potential, but I am not even sure that's good.

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Maybe it would be, I don't know.

golden coral
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And I don't think we should only look at solutions that apply to current playerbase mentality, since that will change

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If nothing else, humans and tribals will shake things up

cobalt dagger
# golden coral That's why the game has to adjust and change, so the playerbase has to as well. ...

This has to do with the players that are attracted to the game.

The devs have a different vision than much of the player base does... Some of them will leave, but as the game changes to their vision, perhaps new ones interested in these changes will come.

But for right now, people love killing potential, and many of these killing-potential lovers stay in the game because they can still kill. Probably a fair few of them are going carno.

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They probably won't leave unless killing becomes harder. Even if you got rid of hotspots they'd still just wander around to kos

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They'd probably enjoyed uninterupted fights more

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Anyway, I like how carno and dilo interact. The dilo has a way to escape, it needs to dodge and weave and use trees, it's at a disadvantage but not a helpless state. I've died and also survived carno attacks and when you do survive it feels nice, like you beat the odds.

I think this is the sort of 'counter' I'd like to see for every creature.

golden coral
# cobalt dagger This has to do with the players that are attracted to the game. The devs have a...

True, but for now we also don't have all the apexes to worry about, so if we're talking current, we've no need to worry that much. And if we're talking potential future, then we should take everything into account for that. And yes, we've gotten a... not ideal playerbase because the game started out like it did. And yeah, I don't disagree on "counters" like that, but that then depends on the critters involved. Dilo and carno are closeish in size, and carno is meant to hunt small game. So while that works, it has to take the ecosystem into account in its own ways. And it still relies on that counter being there, while I'd like it to be, even if you have only stegos, the very way food, environment and everything else works would mean that only maybe 5-6 stegos in total would be able to survive. And this would apply for any playable, adjusted for numbers and all. And could be then combined with competition as well for variation.

cobalt dagger
# golden coral True, but for now we also don't have all the apexes to worry about, so if we're ...

Whatever applies to apex overpopulation also applies to deino/carno/cera. This problem has been a problem for a long time, with or without apexes. I just expect it to be worse because right now, deino can't really chase people on land - But Rex can, and so I think any land apexes will be more over-populated than deinos.

I mean, stegos can graze, they can survive they'd just be malnourished. But a long time ago plants worked differently. I think a counter could be around, especially if carnivorous since carnivorous thing actually have more food than herbivores right now. Their food actually spawns near them, herbi food does not.

I think a counter system would work but it would take some thinking to make it make sense.