#balance-feedback-discussion
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LOL
my man fought a pachy as a dilo and wondered what happened
“It’s a guaranteed death for dilos” mfw when dilo can face tank pachy
Ah right I main the animal I can’t give my opinions cause I’m Le biased herbi main
tbf, pachy can absolutely deck a dilo if it gets a head or leg fracture (but that's not a bad thing)
It SHOULD beat a dilo and have the favor in the matchup given how fragile Dilo is supposed to be
i adore the sheer bullying that happens with a leg fractured dilo vs an enraged pachy
tries to run, gets knocked down, gets back up, repeat
its great
honestly, i've been seeing an explosion in pachy players as of late
and i can only assume this due to the fact that dilo is so popular, and pachy can just be cruel to them
Yeah pachy practically counters dilo atm
(as it should)
Same with Omni if you’re smart with it
as i said before, people saying omni is useless are literally coping with their animal not being God
because current omni? feels GREAT
take it from the receiving end of a pack of omnis (not even a full pack), they are SCARY
My only complaints with Omni are just general pounce jank like the bug that places you on the back of a Dino while being unable to dismount meaning you just die
thats fair
again, the only animal i legitimately believe is outright garbage is beipi
beipi is just horrible atm for a plethora of reasons
only animal punished for reaching 100% grown
For me the it’s also troodon to some extent cause of pounce jank (and its microscopic size) put together
If any of the two pouncers should’ve kept the front and back pounce it should’ve been troodon
It really could use it more than Omni could given how hard it is to land its pounce
i dont think troodon is trash because i've watched them shred dilo
but it's certainly not great atm
Any update on latest patch did it fix anything?
Nah
AI is abundant now, but that's kinda immersion breaking tbh because food literally spawns under your feet
turn carno’s charge back to before
no. absolutely not
Troodons definitely trash atm as it's bite is near worthless, so it has to go for pounce which is not only difficult as hell to hit with current pounce, but a buggy mess when you do hit, not only that but troodons entire play style is stage 3 then spam pounce. Before troodons weakness was the fact everything basically one shots it, which was balanced with its quick agility and hard to spot Movment, as well as its pounce letting it get a hit and wait till an opportune moment to escape. Troodon is easily the worst carnivore outside of maybe ptera in the game, and it's even probably a contender for worst playable animal. You would have better luck selecting Omni and playing for 30 minutes than picking troodon and getting to adult
Omni atleast has one of the best bf to weight ratios in game
@exotic estuary They already are
cera's are supposed to be the cleanup crew but they get nothing from boar, goat, dilo, or herra
I was actually predicting that Pachys would evaporate Cerato before the latter even came out.
Does Ceratosaurus get stunned by Pachy's ram?
cera does not get stunned in any way shape or form by pachy
it’s too big
then that's such a major skill issue that I'm flabergasted
leave the part about not using the terrain
how do you even lose that fight? Cerato could just trade one for one and win that fight
like literally just lmb pachy that's running at you
that's eat
he took baits like mad 
Isn't pachy faster
yes, not by much
@iron igloo Raptors having to aim their pounce adds skill to the playable, so reverting it would mean they'd have to find some other way to make pounce require ability from the user. Tap pouncing was removed because the concept of omni is that they stay on and do bleed, rather than the get on/get off style troodon has with raw damage instead. It's a way to distinguish between the pouncers.
Also most of what you mentioned there, are not solo hunts, but 3+ omnis at the least. Try galli or dryo, herrera or pachy when you're on your own. I'm not quite sure what you're asking for "duels", unless you mean just between two omnis? If it's a duel, the changes would be good, since now it's not just "pounce first" and autowin, and if it's an actual hunt or otherwise, get an ambush in on your opponent.
I don't think the change had anything to do with if you can hit an omni or even troodon in the air, because aside from troodon being very squishy, an omni could tank that hit if it wasn't a stego and it'd be a decent trade, especially with tap pouncing (that you now have kicks for instead, that does decent bleed apparently). Also you can have multiple omnis and troodons on most targets, even a pachy can have two omnis on it I'm pretty sure.
omni is perfectly viable, i cannot understand this uproar. Playing as and against it has proven that to me
yes, you're punished a lot for facepouncing carnos, ceras and dilos but that's not particularly... wrong?
the little pounce kick actually does crazy good bleed damage, it's not even that bad
When you wanna play so bad but everything is horrible 
how is everything horrible lol
There is already skill in pounce that is is a skill shot you have to hit the target with a starigh line moving skill, why then is there no deflect for Pachy, Carno, or Teno? all had the same skill cieling, but the smallest of the group was pulled out because of complainers that wanted no skill input, and help from the devs
There are solos or even those who are playing when their friends are not on so no dont balance around groups, the game doesnt show casual players how to group. jsut the hardcore ones. you misunderstand like on servers like Isla Antiga you must announce your hunt with a call, there is no chance to "ambush" on those servers, so you broke the entire way they interact in that community and raptors wont be used
yes but in a max group size (8 btw) what are the other 6 to do? it's unrealistic, it's boring, and it's just a way to artificially slow down the game as they have been doing
if you cant understand the uproar, because it was a bad decision and it's their flagship dino on the front of the game, then i cant help you
you know that raptor used to get deflected if it pounced the head or tail, except instead of doing a powerful kick, it just got stuck on the floor for 3 whole seconds in a recovery animation, and it was still viable
raptor is absolutely still viable, it just isn't baby brain anymore
Never seen a raptor pounce for the face to gouge eyes or rip a Jugular? what should be punished for natural animal behavior?
you're talking about a raptor as if it were a big cat lol
that sounds like a server issue or a bunch of player-specific issues not issues with the playable
a raptor would absolutely fall off
that' s just wrong how is a rapto viable against a stego or a carno after changes. ig there's no reasoning with you. you've clearly been killed to many times by them an raged to see reason
I think that the first thing that would happen to a raptor that would pounce something like Cerato's or Carno's face would be that it would literally get snapped by the jaws and go for a bit of a ride in the jaws of that animal
if they can kill me they're not unviable are they
but i've only been killed once, it was a good fair fight, and proved to me that raptor is still vaible
it would quite literally get disemboweled for that
and then i played raptor and experienced several winning fights, proving to me further that its still viable
unbalancing, aquatic ai being extinct. Dilo venom broke with buggy clones, Herrera is useless, cera damn near impossible to get around with, pounce being broke/buggy, troo is useless, pt, bepi, deino damn near unplayable, teno being damn near unkillable one on one if they got a brain.
believe it or not, my favourite animal in this entire game to play for the longest time was raptor
i've actually been starting to enjoy it again as of late
Since yall are talkin omni whatcha think of this take? #balance-feedback message
feels like the raptor i enjoyed all that time ago rather than the facepouncing nobrain solo hunter king it was for too long
I think that the sentence "Looking at Omni almost destroys its ability to pounce" means that it's precisely how it should be
i think the raptor uproar is less a fault of raptor and more a fault of dilo being everywhere and so broken
a less overtuned dilo would be easier for raptor to fight, and provide yet another good matchup for raptor
eh, i have hit the sides of tenos and carnos just for it to do the kick and get myself bit when trying to get away
that sounds like a bug
and it definitely needs to get fixed
have you reported that bug?
its due to how they have the pounce collision and desync.
so they would need to fix the desync aswell as the fact that if you enter in a pounce and hit the flank at an odd angle it does the kick instead
have you reported the bug?
because if not then this isn't an issue as far as the devs know
been reporting the desync for ever and the collision issue has been.
because they don't even know it exists
no, I'm asking you if you have made a bug report about it for the QA?
desync is the nature of online games with a ping number
https://youtu.be/7vRd9UNXe1c?t=618 if you can find original video it's clear raptors pounced inthe fron and back of prey all the time
After suffering through mountains of repetitive footage, I present my review of Clash of the Dinosaurs, a docu-series that focuses on the combat between predators and prey in the Cretaceous. Will it be more accurate than it is entertaining? I hope so.
Monsters Resurrected: https://youtu.be/5rxqz-td0JE
JFC: https://youtu.be/MpEb-lX3sdc
Valley...
wat?
this dude literally is making fun of how inaccurate this show is tho lol
I actually tried to watch that and I'm confused as to the point you're trying to get across with this video
you're using a video of someone mocking the inaccuracies of the media to justify raptor doing something it probably couldn't do
then they shouldn't have such a punishing mechanic that is almost luck based bc of desync. been screwed over so many times, I have around 20-40 ping when i play too
Disagree, pounce was mindlessly easy to use with magnet pounce. Maybe you struggled more, but I never did. Also no, out of those, only teno had real skill requirements. Pachy maybe some, caarno not so much. The only playable that has required any noticable amount of skill has been teno, everyone else has been more or less easy.
You're right, we don't balance around groups. Solo and pair omnis are perfectly viable, if they choose proper prey, which are dryo/galli/pachy and herrera/dilo and juvies/subs of the larger species and so on. Not fully adult tenos/carnos or bigger stuff. I do agree the game is lacking in tutorials and explanations on how mechanics work, but that's not a balance issue.
Oh and, well, rule servers are rule servers. I play on officials, so I can't speak for how it's on that server, but if you have to play like that, I think that's an issue with the server, and not the playable. If you have to announce your hunt with a call, then you kind of only have yourself to blame for playing on a server with rules that literally negate part of a proper hunt.
yeah a YTer taking on a scientist, and you're gonna take the content creators side, Science changes as you discover stuff, but clearly you can see what i mean instead of putting on the captain obvious cape
mate... a scientist hasn't made that documentary
a scientist was advising on it
what ended up IN the documentary itself was down to the producers
Producers pick what looks cool a lot of the time, not what's real
I think the face kicks should do normal bite damage but extra bleed
raptors wouldn't be kicking either
Hence the "herbis are weak garbage stupid idiot animals that are meat for the great carnivores" we see in many of these bad docs
not when they RPRed something
well thats the animation for it
the kick does do that
it does insane bleed and around as much damage as a bite
Im pretty sure its the same as a normal bite right now
what I'm saying is that if someone wants to go on about what raptors would or wouldn't do then we have to start off with the fact that they couldn't pounce on something and start kicking it
they were using those sickle-claws to stay on that thing
and their arms to balance themselves while RPRing that prey item
does it? have yet to notice a difference. been having better luch just biting stuff to death. killed 7 carnos in a valley the other day via biting 
Normal bite of omni does okay bleed I think
And it'd be more if you get a headshot due to multiplier so, kick should work for that
the animation for jumping on something face is a kick, thats what i was trying to say
I know, I I realised that's what you were getting at but only later
@iron iglooConsidering not a single one of our critters is entirely realistic, and omni is literally fictional (JP raptor), I don't really know what referring to a documentary would do?
that too, raptor... doesn't need to pounce. Like in most fights it can just not pounce and win, because its bite does so much damage and it has so much stam, speed and agility that it can keep biting, biting and biting as the prey can't react
bating any alt-bite will most of the time open the prey up to a bite. You can kill ceratos this way
referring to a documentary as bad as that one would probably be a way of asking for it to be less realistic
im sick of raptor constantly being given a decent balance state and then this community requests it gets returned to godhood yet again
yeah and thats an issue since it makes pounce useless. Its just better to bite instead of using its main mechanic that its based around. pouncing is so hard to pull of with such a little reward and high risk
nerf its bites and alt bites and rework pounce
pounce isnt useless, that's not what im saying, the bleed is absolutely terrifying, but you don't need to use it
i'm saying raptor is versatile and can use multiple options for multiple situations
nerfing bite and buffing pounce just makes it back to another RMB junky animal that has no other way of fighting besides pressing right click
raptor's bite is part of its learning curve, as it's riskier, harder to do and does less bleed, but can be usable in specific situations, that's a good thing that makes raptor more engaging
problem is with pounce is that it tends to go better when you dont use it. bc you pounce and your stam either disappears or got get put into a stun by a tree with guaranteed death, or you get faced to a cliff. For all of this you get the same amount of bleed that you could get in a few quick bites since you cant stay on long enough to do much.
it was a visual representation because some bozo said they would get gutted? if they pounced from the front or rear?
but convo in this communty is just braindead so again my feedback was for the devs
Just a ton of gatekeeping
Honestly it would be nice if the "main mechanic" wasn't the be all/end all for the playables, for both omni and the others. So not neccesarily sure that it's bad, pounce is still very lethal when you can use it, and with the pounce to pin in the future, it'll be even more so.
i'm litterally only talking to people who spam ❌ on my and any other feedback
Ah. Well, I'd say it dependes, some playables probably would retaliate, others might not. Just like some would be large enough to hang on to, while others would not as well. Though I'd imagine the things large enough to hold on to, would also be able to retaliate quite well.
Isn't the entire point of discussion to well, discuss. And if we all agreed, then there'd be nothing to say after all.
True but the 3 i'm getting pings from are the ones that disagree, the ones who agree with checkmark and move on it's the loud minority that's the problem
silent majority is a thing
It is, but you shouldn't assume you're part of it, any more than you should assume anyone against you is just the loud minority. Not to mention that majority or minority does not mean being correct about something.
Technically you could probably argue that any feedback is the loud minority, since the silent majority would not make a feedbck at all since they'd be happy as it is
I gave them a visual representation of what i mean by they pounced the prety omnidirectionally, and they deflected the conversation it's just intelectually dishonest, so i usually just stop, becuase it's not worth my time
it's a bad faith conversation at that point
that would be all good if omnis side pounce was sat up to be a support mechanic as it takes the enemy being incopetent to be able to do large amounts of bleed. Ik the first thing I do when I get pounced is buck and book it to the nearest cliff or tree. killed 5 fg omnis on a 60% teno using one of those tiny palm trees, was nuts. And they couldn't bite me since I was swinging my tail around and have a very fast reaction time.
Fair. My main issue with the "pounce from any direction" has been that the omni just ends up on the flank safely. There's no more risk to pouncing the front or tail, because you just get teleported to the flank anyway. If every side had it's own kind of pounce with it's own risks, then it might work better.
this right here is my full take on it #balance-feedback message
I'd be happy if terrain was made less of a hard counter personally, but people seem to be happy with "just drink at shallow spots" and "just use trees" and all that
I’m not the person that was asked, but that’s my take lol. Cuz everything isn’t working as intended. Migrations are broken (no food outside, and once I even hadn’t any food inside lol as a herbi), half of game settings don’t work, AI just made life too easy for carnis (imho. It literally spawns under your feet and takes away amusing gameplay), pounce and other bugs (which have only become more numerous [mostly related to desync probs but still]) are noticeably annoying
Though to be fair, those omnis were not good if you handled them like that and they somehow couldn't get around, if you were that "tiny" and they were that many
Yes but this is from the devs that have no snakes because they dont want to animate it, it's a simple fix if you add the animation to properly cling or graple the face or tail. they just choose not to using that animation shortcut in the argument is just not really the court i'm even arguing on, you're in completely different ball game, i'm asking for realism, and compatability with the group size and hoping they will do i t
No surprise really, omnis are rarely good, what you get when the playable doesn't require much to use. Meanwhile, teno requires a lot, so if you're good at teno, you're quite lethal
Well bleeding out is one of the most lethal things to living organics.
eh, may be the fact i have about 200 hours on teno 
its fast and not much you can do to prevent if you're not civilized and inteligent
I don't think it's just "don't want to animate a snake", from what I know, animating snakes are very difficult to do, much less to do good. So that's probably a factor to be honest. But sure, they could do, but might not because they don't see a need.
Less the amount of hours, more the amount of fights and practice you've gotten
But teno, if you know what you're doing, is terrifying to go up against. Meanwhile, a bad teno is close to fodder
do you know how many of just the population of Florida, snakes are a common house hold pet. no need?
again it's an oversight
Not sure how that is relevant at all to what I said to be honest?
your playerbase has favorite animals and dinos similar to them, they would want to play them, other tames like ark and POT have a roster that dwarfs The isle, and i think they should diversify
Anyway, it doesn't really relate to the talk about omni anyway. I'm not inherently opposed to face/rear pounces, if they are their own thing, and have their own risks and disadvantages, since I believe that omni should be a flank attacker, and thus be best when it's aiming for and hanging onto the targets flanks.
and work on making the one they have more flexible rather than nerfing them into the dirt
But if they don't want to make those their own pounces, then removing face/rear pounces is the better option, since now omnis have to properly aim, ambush, and use tricks and all to take on their target, as they should.
And nothing about the change has made it impossible to ambush a smaller target solo and kill it via pin, or pounce + bites.
The roster for the Isle is already at 60+ animals I believe
I don't think you can make an argument that they need more playables honestly
Yeah tricks when the new dino that is bigger is faster and more agile than the raptor? it's only edge is no longer viable
problem is no one plays smaller dinos. and for the few who do your are very unlikely to run into
Envirma
Especially not since people like to find others of their kind to play with, which with 100-150 players on a server, and 60 playable choices, might be difficult
The planned roster for evrima is about 64 species
Which one in particular?
I know, I rarely find other dryos
Current is what matters i would say here, as the change has been made at current roster size
But that's more so an issue with why people don't want to play the smaller critters and all
Dilo speed is faster currently
But the roster argument related to the snake? Not sure how that is current?
I would play herrera if it wasn't nerfed into the ground. their stun is 3 seconds longer than their preys
its horrible, with that and a kit that fits no role. Not a juvi hunter, secondary ambusher, or primary ambusher
Like, what does this have to do with omni? Or the fact that the playerbase have favourite animals. That's not related to balance or omni, or even current roster.
it was to the animation teleportation you mentioned, that i replied to, the animation should jsut show it jumping and cling to head and tail as the hit box showed, not now just deflect
So you need to ambush it, it bleeds quite well if you get a pounce off. Or you can attempt to out turn and out manuever it and go for bites, people have done that too.
you just seem lost, i'll just leave you to it
i'm not going to sit on a hamster wheel
gl good talk
Fair enough
xD
Back to omni then. Omni is still viable, both solo and in packs, and reverting things is rarely a good idea. On top of that, currently there seems to be all kinds of issues and broken stuff, as well as new playables, one of which is overtuned and thus quite popular. So as it stands, there's no real reason to be overly concerned, there are playables that are worse off, both when it comes to viability, and when it comes to fun and good design.
i almost can guarantee you it will be overbuffed regardless, as it always is
because omni cannot stay balanced forever
honestly I dont wanna see it reverted. #balance-feedback message just think it should be more kit centered, especially as we get larger dinos that will require pounce
hell I would be fine with omni being unviable solo against anything above its weight class since its suppose to be a pack hunter, just wanna see more done with it
Going to have a look at that. Gimme a moment.
gonna go shower, ill read through chat in 5-10 mins
Let's see then. I agree on the idea that the longer you hold on, the more damage or bleed you should do. That, combined with powerful but draining bucking would be interesting. Since it could mean that omnis approach would be to use their agility and bites to bait out attacks and have the target waste their stamina, and use pounce more as a finisher when the target is exhausted and either cant buck, or maybe if the bucking would be less effective the less stam the target has, allowing for longer pounces.
Not as sure on the rear pouncing, much less it blocking side pounces. It seems like it'd be easier to get flank pounces if you're limited because something is already hanging on to you. And while rear or face pounces could work, they should have their own risks and be far less good to go for overall. Could just make it so things that has attacks can use them. So pounce at your own risk on those areas. But that would require the whole new anim thing and all.
Agreed on terrain being made less of a hard counter. I'd even say that if we keep the current pounce, make it so an omni and troodon can remain latched even if the target is rubbing up against terrain, unless the target is running. In which case the raptor should get knocked off and have the same punishment as if it's out of stam, because if you can't notice the target starting to run and get off, that's kind of on you. Obviously the target should have to get up to full speed for the knock off to work.
I'd be fine with the current front/rear kick getting better "kickback" if they also got a bit of a damage/bleed nerf, so they'd be more of a distraction and a "keep bleed going" rather than actually useful for adding damage and bleed.
back
yee the rear pounce idea was more to make the omni un-nockable aswell as useable when enemies like carno or dilo are fleeing.
so while it runs the omni can have an easier time latching and prevent it from running away. would be surprising how easy it is to loose fast prey. especially in foliage
Considering you do slow targets down with sufficient amount of omnis on it, that's kind of already a thing, so not sure it needs more. Also it seems odd you'd somehow catch up to something running away in a pounce, not sure that makes much sense.
Dilo and carno are faster, so they'd be out of reach pretty quickly, carno especially
if you catch them accelerating you can accelerate faster and clip that box with a pounce. use to do it before they changed it around.
gotta be paying a lot of attention tho so its very situational
Fair, but then you could maybe get up on the side if you're quick enough about it as well. So not sure on that one, but overall, not terrible ideas!
if u die against raptor in this patch u must be so bad i have at least 10 times die cuz of pounce bug and lag am raptor main but everyday i kill 3 raptor as a snack ahah once they try to pounce just do alt bite they will stop in front of u and u will get free bite so if someone complain about dying raptors especially less then 3 dont get me wrong but u guys so bad
those are horrible raptors if they do that
their moves so obvious bro
i even can understand when they fake or when they try to jump
if a raptor is that obvious, it's terrible lol
am raptor main i know what they do
Thank you for the honest feedback
its only honest if it agrees with you lol
a small tip if u keep chasing them without stopping they cannot bite or jump u
when they try to move ur side just run forward and take position again
simple as that
if a raptor can't take advantage of an extremely aggressive opponent, that's a bad raptor
Yeah nothing wrong with bad balance changes 
bro am open if someone wanna do 1 vs 1 as a raptor they can come
i just need one tree or wall
wall strat has been in since raptor was added lol, acting as if this update added it
Is that a bad game mechanic or bad game desigh?
neither
mr frog what are u talking about bro ?
he's on copium i stopped it's not logical or good faith arguments
i guess u wopped many times from raptors and mad 😄
just trolling
i got killed by an extremely competent raptor pack, joined them, and killed far more things
i enjoyed the fight, i'm not mad at the raptors lol, they were impressive
raptor shouldn't 1v1 anything above dilo
bro this is game never fair numbers there
like there is 5 carno pack while i cannot find any raptor for my pack
The 1v1 raptor meta was a plague
Raptors should not see a tenonto solo and go "yea i'd win"
it must be skill issue not should be impossible
it isn't impossible atm lol
cuz every other dinos can do
a raptor can solo hunt a cerato still
except trodon
dryo? hypsi? beipi?
dryo is good rn btw
it is!
ok i'll play you Full Cerato and we can post the video
oh ok backpedal
"backpedal"
i dont like high ping
Look, if an omni is being predictable, that's a bad player. It has nothing to do with the playable, or any balance changes. Also what would that vid even prove, that a solo omni can't take on a solo cerato?
Because yeah, no, a solo omni should not take on anything bigger than a galli or pachy or dilo
Found a weakness in the charge-bite. Carefull if you F it up, you will die. so pay close attention to the move i perform, slow it down if u have to! it works very consistent.
watch this video if you want
a good raptor should win that or they are bad
bro u just talking about killing killing and killing
raptor can be outstamed easyly
This i sa bait video, the cera is auto spamming in the wrong direction
dilo bites 2 time and u cannot fight or also cannot run
am talking about fight back
if i cannot take down i should be able to run or escape
It's a little odd that omni and hopefully others being brought up to teno levels of requiring skill, stamina management, teamwork, smarts and planning is so disapproved of. Isn't it a good thing that the other playables also require some level of skill? And dilo, or well, dilo venom, is both a little overtuned and a bit buggy. But omni is more agile and should be able to evade and escape a dilo. Or outmanuever it and fight back.
hmm have u ever play as a dilo or raptor
But comparing omni being actually demanding, with dilo, a playable that haven't really been balanced, or even fully works, is a bit odd. Even more so when dilo is most likely extra popular because A, it's new and B, it's dilo
cuz if u have some brain as a dilo u can one bite whenever raptor try to evade
Yes. I've tried out dilo, but I also tend to play solo so I stay away from omnis since I don't want to bleed to death. Been a while since I played omni, haven't gone up against dilos. And currently I'd just avoid them because of the massive hordes they come in.
And I was purely pointing out that omni is more agile than dilo, so you do have that advantage. Plus being able to jump.
At least the dilo players I've heard from feel that dilo turning is pretty bad, I didn't find it terrible myself but I might just play more to the speed than the agility so it works for me
u cannot jump everytime ??? are having problem with understanding dilo has enough agile to bite when they try to evade
i have experienced that as a raptor and dilo everytime works every single time
Maybe it does, I've not really chased omnis around that much, since I'd rather not risk an altercation with an omni. But it doesn't change that omni does have agility, even if it may not have quite enough. Or maybe it does and you just know your own moves too well.
i guess they try to use it like raptor
Possible, I didn't find the turn too bad, but yeah, I also tended to treat it a bit more like carno in a sense, so maybe that was why
let me tell u raptor is like free meal for dilo
And maybe it's good enough to keep up with omni, but I've also heard omnis say they can take on dilos so maybe it can go both ways
only if u can suprise pounce yeah u can
But that's probably more down to dilo being a bit overtuned and not balanced yet, especially the venom seems to be quite harsh, the 10 min lasting and so on
btw i dont complain about back pounce or face pounce removed
but it is huge nerf and it was always an issue to land pounce if it's more risky rn cuz if u cannot do u will get free bites it must have reward also
like it can be when first land it can deal more damage and bleed
Well, I doubt balance is done forever, so no doubt there'll be adjustments to every playable again
something like that
I'm still waiting and hoping for the stego rekit! Being a stego main, it'll be nice if stego gets some variation in attacks and so on. And omni will be getting the pounce to pin mechanic, so that could also be a part of why the pounce got changed.
Since otherwise it might be way too easy to just pile on and bring something down, for all we know at least
ofc then everyone would do face pounce and kill everything
Just something to consider, balance and even mechanics are not final, and the devs do seem to, at times make changes even when other parts are missing and so on
but something is must dilo's speed and venom
See stamina changes, that I think most of us feels would work, if changes to hunger and trot speeds and stuff were a thing too
they should definetly nerfed
Dilo venom do need some fixes and adjustments, yeah
From what I've heard, and personally agree with, dilo venom need to be more interactive on the dilos side
Not just get target to stage three, then sit far away and laugh them to death, more or less
yeah i killed 3 of them like just without taking any damage
We've gotten omni to a more interactive and demanding place, and then we get dilo being "afk" killing things
yah thats my point bro
Hence why I don't think dilo has been through a full balance yet
Honestly I doubt even dilo mains will enjoy the whole "I'll just sit here and spam clones" at the target in the long run
No doubt it's fun for a while to be powerful and all, but engagement should be fun too, or so I'd like to think
Hence why I'm so unhappy with stego, sure you got stats, but the critter itself and it's options are just not very well designed
btw as a stego 2 dilo can kill u without taking any damage
So yeah, most playables could do with some refinements and adjustments to their mechanics and abilities and all
that's partially because stego is rather bad and dilo is VERY good
Oh I've no doubt, I've heard dilo can do decent bleed, and stego require stamina to do much of anything
And I'd imagine as a fully grown stego, wasting stam on trying to run up on the illusions to bite them may be a bad idea
you guys know venom deal how much damage ?
Both because you're slow, and you need that stam to attack
stego's ability to actually sustain itself in an endurance hunt is garbage, it's genuinely terrible, which is why omniraptor hunts on stego get MUCH easier the longer goes
I think it does the same as the dilo?
85, yes
85 for 10 min for 10 sec cooldown
And I've heard there's no locational, so you always do that 85, and apparently it's also almost always a trade if you don't bite the illusion before it starts to move
yep
if u calculate 5100 damage without any risk 😄
So I don't know if stegos, with their reach, can actually get the illusion without trading, or if it still somehow counts as the clone hitting you
Oh and don't forget the spontaneous spawning that you also get, not just your active clones
stego has 6000 hp right ?
Yep
ahaha yeah once u got venomed then u ded lol
deino killer stego can be killed with 3 head bite and venom
that is sucks
and btw yeah stego is easy for raptors
stego is overall a very weak animal lol
ahhh not against big ones
well, i mean, also against big ones. Rex is literally forcing it to get a kit rework, because without a kit rework, it will instantly die to rex
Well, carno is also designed for small game, so yeah, it struggles. And deino is designed to use lunge, which is why it doesn't do well. But ceras can take stegos, and tenos can (tail reach and stego tiny head)
i mean in evrima there is no rex yet
there will be, very soon
To be fair, stego was designed for AI, or so I've heard at least, so it makes sense it's not a very well designed playable
its the animal after the next
yeah but bro u can oneshot ceras lol
Deino struggling is more down to them wanting deino to use lunge, and it wouldn't be fun if the 5 hour animal just... up and dies because deino happens to be there
I know, on headshot. But they are surprisingly agile, and their bile will result in a terrible day. And then you got the funny that if you do kill one of them, now the other ones are buffed! And then they can survive even a headshot.
if they don't change i bet i can kill rex with dilo lol
probably lol
if they put rex in game it must be really slow and turn like real truck
Rex would die to both dilo and omni (at least omni before the pounce change, now it might be harder but it's also a big and slow target so there is that)
i bet rex will be faster than raptor 😄
I sincerely doubt that xD
it isn't
it's around 30-40km/hr
at least from what we've seen in recent dev streams
dilo must be 45km/h imo
dilo is 47.5
yeah but it need to be 45
i personally don't know if that's a good idea
i'd prefer its damage be reduced than its speed
i mean carno does destroy dilo
i have watched cera fight he is really good raptor but come on cera u cannot just stand and try to alt bite
you dont really have much other options tho
i see a bush and tree against raptor bush and tree is good use bro
cuz raptor has kinda close cam bushes making hard to see and also gives cera to take position and suprise attack
How do yall let raptors stay on yall when yall can immediately buck them off or even knock them off with steggo right click tail? I know a lot of people are calling for balances on them, but they need buffed honestly, yall just dont know how to deal with them.
Stego can't knock an omni off with it's attack from what I know. And bucking is apparently decent again, though it varies with the critter in question. And it's not a matter of not knowing how to deal with them, but rather that the ways to deal with them are often not very engaging, on either side for that matter.
Troodons pounce should definitely be reverted or atleast allow them to pounce from behind
i disagree, i think troodon just needs its venom application to not be so reliant on pounce. If dilo can bite to apply, Troodon should too
TBH, I never understood why Troodon needed a pounce to begin with
I mean that would also be a fine change
It's not like it's much different from its pounce, it's pounce is basically just a bite that latches on
Right now it's just the worst carnivore, any other carnivore 30 minutes in(the time it takes to grow a troodon w full diet) is just better
I heard a really cool suggestion where Troodon's venom behaves somewhat like cerato's bile.
When you take a pounce at full envenomation, 20% of your stam goes "grey" like with bile. If the amount of "grey" exceeds your current stamina count, you do the puke animation, except you puke blood, reducing your health, bloodpool and stam but not your food or water, and it doesn't give you vomit sickness
I saw that too I was a fan of it as well
I like the idea of troodon having a more physical venom, in the wild venoms and poisons take all sorts of appearances
Yep
Rn cerato feels more venemous than troodon
Troodon is supposed to be the body, dilo is supposed to be the mind
In troodons concept after biting a teno it literally does puke
yep
I'd also like the shaking effect that t3 troodon venom Dino's have to also be incorporated into an actual effect and not just physically
all venom stages cause the animal to shake
Oh I guess I only noticed t3 cause it's the most severe
I feel like a bile-esque element would encourage Troodons to swarm more and make them feel more brutal
Cerato's bile targets survival elements like food, water, nutrition and stamina, as well as giving you the inability to refresh them without risk of puking, so it makes sense as a defensive body guarder who people don't want to interact with
Troodon's would be designed to reduce stats that the animal uses to survive, making it suitable for offensive play
It also adds to its defense, it's a fragile animal but do I really wanna mess w it and possibly have to deal w the consequences of its venom
I think both troodon's and dilo's venom should be limited in quantity
But troodon's should also be made more potent (I like the puking blood idea too) to compensate
Fun fact, I'm the person who suggested for troodon to only apply venom with its pounce
But it also implied it having limited venom
That's already how it is
Ur suggestion is how it currently is
Only troodon pounce applies venom, and it only does one hit
And it's venom sucks troodon is terrible atm
My suggestion is from before troodon was implemented duh
Oh I didn't notice the date
I think an interesting ptera could have would be a speed multiplier
Similar to herrera's height w jump, if the ptera goes for a dive and gets a hit while going fast should do more damage, also adds a skill component cause if they mess up they crash into the ground
Ptera should never be given a mechanic to enable jt dealing higher damage
If Pteranodon hit something while diving at high speed there'd be little Pteranodon left to actually do anything with the fact that it did something to whatever it was it hit
There’s that too lol
But predator drone ptera 😦
@stiff tendon the hallucinations are just an interactive mechanic to the VENOM inside of you taking its toll on your body.
sounds like it'd be less fun to fight than current dilo lol
okay but why the hell does it not effect the deino when they're in the water.. or if you are standing on top of rocks... or on top of the wall... or even on a hill? OR if you simply damage the shadow version of the dilo that they spawn with right click, that destroys it and hence it doesnt pounce at you and you take no damage.. it makes no sense @coarse pollen
It’s brakeable unfortunately. It was in my suggestion. There are way to keep them from spawning which I really hope they fix.
The reason it doesn't work for the rocks and walls and hill isn't intended that's just bugs
Also the Ai for clones isn't good enough to mistake for a real dilo
Not only that but you hit the clone either way so it wouldn't matter about distracting
for example a player dilo could be just outside invisible in the fog, press right click which spawns the clone ( or spawns it after a second or 2 ) , then walk into the visible range of the opponent and " pretend " they're the clone, by walking up a little bit, pressing 3 which the clones also do, then go in for the attack simultaneously with the clone is what i was thinking... right now you bite the target a few times and just stand miles away while spamming right click.....
it should be a hallucination and nothing more.. right now it's just a friggin mage type dinosaur which uses ranged attacks and its kinda BS 😄
then the venom doesn't actually... do damage
the hallucinations are meant to be the depiction of the venom itself attacking your system, except done in a "cool/scary gameplay" way
but that makes no sense because if you get poisoned that means you already loose , and there is no counterplay
i mean, you can solve that by making venom not last so long, and making dilo (and its hallucinations) do less damage
hell, fixing the fact that it is impossible to destroy the clones without trading with them once they're active would also be nice
i think itd be better if the fog was further away you only really can't see stuff very far away and the dilo has to be in visible range of you to spawn the clone, because then you can see them spawning the clone and decide if you want to attack,
the fog is supposed to be claustrophobic
giving you a wide range of vision kinda counteracts the whole point of that
it really isn't the biggest core issue of the fog
you can easily find the hallucinations because they will always 3 call and stand still before going to attack
Yeah except the dilo doesn't know where the clones are and where the vision fog is, so chances are the dilo could just be right next to the clone and the ruse doesn't work
Should dilo do less damage yea but the hallucinations should do damage
Otherwise it's j useless
nah, hallucinations should do no damage, no hallucinations do damage in real life too
make teh dilo see the clone it spawns and work with it to mess with other dinoos
is this a game or irl?
everyone keep saying "hallucinations"
aat this point the dilo is just a mage dinosaur
well, no one except the envenomated dinosaur can see them, so they kinda are
but they bite you as they would if they were a physical thing...
again, it's meant to be a visual representation of the venom on your system
just gamified because it is a video game
if only there was a dinosaur that already has venom mechanic
what the other guy said
Troodons venom mechanic is hilariously awful
there are different types of venom
and dilo's is hilariously overpowered
exactly, venoms that do damage, and venooms that cause hallucinations 😄
not wrong but removing the hallucination damage makes it really weak lol
Reduce duration by half and lower dilo base damage
all venoms do damage, that's the point of venom
again, hallucinations doing any damage at all makes NO sense whatsoever, make the dilos see their own clones , spawn them after a delay of 2-3 seconds after you right click ( so you can reposition ) and you can easily "pretend" you're a clone by walking into the visible range of your target, press number 3 ( thats what clones do before they attack ) and then using those clones to plan an attack , that would balance it out, the dilo is already big , aagile and has plenty of bite force, maybe make it so every bite after the first does more damage ( the more venom you put in them ) 🙂 that's just my 2 cents
currently there is NO counterplay other than standin in water, or on a rock or something
dilos seeing the product of their venom makes NO sense whatsoever
venom should do damage, just not so much
and also not last til the heatdeath of the universe
Dilo isn't agile either it's fast but has terrible turning Lnao
Dilo is fast but unagile then compare it to cerato which is slow busy extremely agile
well i think hallucinations doing damage makes less sense than to actually make a fun dinosaur where you could express your skill by pretending you're a clone and working with it to attack your target
i mean, based on the fact you can just keep track of where it is, it'll be pretty ineffective lol
Yep
no it would be very effective, you step out of the visible range once your target has the fog around it, ( you step into the fog on their screen ) then press right click, 2-3 seconds later the clone appears where you were, targeting the venomed target, while in that time you reposition left right behind your target , wherever you want and then coordinate the attack together with your clone
Yeah that's predictable as hell
it's really not
how is it predictable, 2 dilos coming at you from outside the fog which you cant see past, there is literally 50% that you hit the right one , and if the players "acts" like AI, that shows skill on their part, dilo is completely broken and atm i dont see myself playing as anything other than it
it would give some counterplay too if the victim can figure out which one is real and which one isnt etc etc
actually they do
You can die from hallucinations
no, hallucinations have never killed anyone , ever
They have
no, they haven't lol
I'm not sure I can find it on the internet
But I know of a record of a dude who died of cold in a room that was 20°C
Because he was so convinced it was below freezing he actually died
Also I guess you can find tons of examples of that in any psych ward report
sighs
Dude Dilo works the same as it always has. 3-5 bites and u dead. The counterplay is the same as it’s always been. Run down Dilo to kill or run away. Only other pred who has a problem with Dilo rn is Cerato. Everyone else is fine.
It's faster than every other carnivore except for carno
source: trust me bro
That's my bad I thought the Wiki Stats were updated, I thought utah was faster
Source : you can actually look up "dying of fear" on the internet and educate yourself
thats not what you said lol
Lmao!
bro wants venom to be pretty much pointless 💀 literally fight back against the hallucinations, idk what to tell you.
ill never understand people who are upset we got venom thats actually able to be fought back against instead of just classic DOT
hallucinations dont kill people
"heres a record of someone dying to hallucinations"
sigh
ive never seen someone admit defeat in such a way
alright 😄
dang i gotta say it makes no sense that omni is slower than dilo, dilo kinda faster than I would expect to make sense
The more I’ve played around with Omni against dilos the less unfair the fight has felt
Like sure it’s hard to fight them off but you don’t instantly die and can fight back unlike what most people say
Only problem with the fight is that dilo has more stam than Omni which I don’t like at all so just give it a slight stam nerf
Stam and is faster than Omni
@lyric axle it is alr on its diet according to patch notes
In terms of actual combat i think Omni doesn't fall short, but in terms of general survival that extra speed and stam really mean a lot. You can get further, fight longer, chase things down easier, and run away easier.
Yeah, also doesn’t help that once you kill the dilo in some cases you still lose the fight since you’ve just been given a lengthy status effect that practically shuts your dino down
dilos are OP
Nerf it’s stam and venom duration, that would probably fix it
And maybe it’s damage
i completly agree
yeah, imo dmg is fine but I agree stam and/or speed nerf and venom duration nerf and its fine
@lyric axle It already is
Oh my bad
what?
Confusion
huh
Yeah cera kinda struggles against groups of dilos. But even then to counter them you could always run to a source of water and you instantly win the confrontation
And 1v1 Cera claps dilo with no issues
Was the cerato fully envenomated and was he standing by a body of water or a cliff
Probably a dumb bug or something
Which sucks but hopefully they fix it
Bugs across the board are tough for most playables
Oh yeah then your venom can’t hit them. It’s weird but if the clone detects like a little sheet of water you could call it, the clone stops trying to chase the target
Yeah if you’re anywhere near water vs dilo you’ve pretty much got a guaranteed W on your hands
Dilo hitting tails does not apply venom so could be a hit box thing
For me it is very important that the Pteranodon could sniff when he fly. hopefully this will changed in the future.
Keep in mind a few things here. I don't know if it applies to you or whether you know about them or not so I'll tell you just incase hahah.
Dilo Venom can only be applied by individual Dilos. It's different to Troodons venom in the sense that they have to work together to apply venom. It's entirely idividual for Dilos aside from the visibility which does add on from additional Dilo venoms (until 3rd stage vision clouding that is).
You also have to get the Dino to 3rd stage of Venom before clones can deal damage. If it's not third stage, the clones DO work but they only run up and intimidate the target, they do NOT attack until 3rd stage.
@coarse pollen Im not sure what the "long term vision" of the game has to do with specific playables being overtuned or not. And while you could in theory keep the "pre nerf" playables, you'd instead have to up all the other ones and everything to change and adjust balance anyway. If carno was kept, then everything else would have needed changes, same with omni and most likely dilo as well if it remains as it is. So while buffing could be preferred to nerfing, you'd still have to take into account how powerful a playable should be in relation to the others and all that.
It’s definitely more work, but as the roster gets flushed out balance will have to be changed anyway, this should right up there with updating diets for every carnivore anytime something is added into the game.
And because the rosters isn’t done, the game isn’t finished, when something is released and its powerful it’s because its counterpart isn’t out yet, which is understandable, but nerfing every to keep dryo viable isn’t the direction balance should go.
I'm not sure how any of those changes related to dryo to be fair. And sure, but "counterpart" isn't really a thing. Things have to be balanced for everything, not just "counter". You can't go "carno should be like this, because x animal will counter it", for any playable.
Well it’s a food chain, things are meant to keep other things in balance in that sense. And I wasn’t speaking on dryo specifically, insert any random low tier Dino, hypsi, beipi, troodon. But all I was getting at is that you nerf everything, nothing is powerful and it’s not fun. If you revert the nerfs, and then everything is powerful, so nothing is. But also everything is fun.
power creep is a thing
What do you mean?
power creep
its a phenomenon in game design caused by an inability to realise when the scale of power something is capable of significantly harms the experience of other players, or the gameplay loop itself
Pokemon is a good example
In other words, it can be when new additions to a game consistently outperform/outclass older content, bringing the baseline of effectiveness up and shoving parts of a game into obscurity
you want a really good example?
this video is timestamped specifically at the point relevant to this convo
https://youtu.be/lCMcNIV7h5Q?t=278
In the end, he could not escape his canon identity. Poor guy.
This video was made possible by Raycon!
Go to https://buyraycon.com/moldybagel for up to 20% off!
Tracks -
(1) Battle of Ice - One Step from Eden
(2) The Arctic - One Step from Eden
(3) Battle of Ice II - One Step from Eden
explicitly discusses power creep as a concept, as well as buffs vs nerfs
but TL;DR, you could absolutely keep buffing things
you could buff them till a single touch equals death
omni 100 n biteforce 
but the thing is, that removes engaging counterplay
once you reach a point of buffing, it becomes not a matter of who's the most skilled, but who can make the first move, or entirely avoid ever taking an attack, because the abject power of the attacks are so great that it immediately sways the fight
weaknesses, and how to exploit them, are just as if not more vital to the engaging nature of a fight than strengths and how to utilise them
most specifically, this video mentions "overcentralisation", where a mechanic becomes so unbalanced, it makes the fundamental aspects of the game irrelevant
the isle is a game built around time investment, and needs to respect that time, constant buffs lead to a lower time to kill and a lower survival rate for fights, as well as a higher mortality rate in all matchups
this actively disrespects people's time investments, leading to player frustration
bro This Dilo wtf! they can stack clones?? i was playing raptor i found a solo dilo we fight a bit i got venomed and i jumped on a wall resting but i wasn't hurt much yellow hp bar so i decided i can go down and apply some more bleed when i jumped down 3 clone attacked me at the same time and got oneshoted from yellow hp which is around %70
@heady bobcat Three pachys taking down a cerato doesn’t sound out of the norm to me
I would argue that this game has experienced the opposite of powercreep... a power-leakage if anything?
tbh its pretty fitting for 3 pachys to beat a cerato
The size difference isn’t even that great, it’s like a 150lb person compared to a Labrador. If the lab runs and jumps at you, you’re probably gonna fall over. And if the lab is a horse bird with a boulder for a head, it’s gonna break something
Imagine wanting to nerf pachy when it’s just fine
Besides it’s stupidly long cooldown on its ability
well Cerato is well over twice the size of a Pachy but 3 Pachies being able to kill it doesn't sound too wrong
then again I'm surprised if they could do that without losses as Ceratosaurus can hit pretty hard and very fast so I would imagine some would die
Only when it misses though
Ye that what I’m referring to
I agree, even if none died many would probably walk away with low health
Cera also has fracture resist
So it kinda counters pachy
And cera can just walk up to a source of water and be A-Ok
They’re also not that much slower, so they can easily keep pace with pachys
@heady bobcat
Cera used to have some kind of fract resist to protect it from Pachy's, I think.
Currently, for a solo pachy to survive a carno or other large carnivores, it needs to (and is intended to by balance) to break the predator's leg and run away.
However if they outnumber the animal then they can break it's leg and kill it, too... But if we take away pachy's ability to break legs of larger animals, it will have no defense.
Carno and raptor are faster than pachy, but cera is slower. That is why they gave cera the fract resist. When a carno sees 4 pachy he can run away, unless they ambush him. When the cera sees 4 pachy, an ambush isn't even necessary, he might just die.
It is really annoying to die to a group you couldn't run away from though.
Fast things - and pachy in the sense that they break legs and make you slow - really excel in groups because they can use their numbers advantage to overpower whatever they come across, and their speed advantage to make sure whatever they come across cannot escape the unfair fight.
Tail bites don’t apply venom, has to be head or body shot.
Yea that’s why I laugh at the complaints of dilo being “op” unless you catch someone completely off guard , by the time you get anything to stage 3, you’re on death’s door step yourself
the games actually really well balanced. played every single dino recently and done extremely well (given a chance to grow) on all of them. just be smart in how you play. pretend you're a wild animal and you're good
no it doesn't lol
being able to bite a prey item without trading shouldn't be hard
dilo absolutely is OP, it's hysterical that its inability to tailride somehow changes that
Cera doesn’t two shot dilos, Teno two shots them with head shot kicks and yet the kick is well telegraphed and you can bait it out and then attack the teno on its flank. As for deino you shouldn’t be fighting deino as a dilo that is absolute suicide.
How do you hit your opponents on their body or head without trading? You bait the attack out. Also you shouldn’t really be attempting to 1v1 large animals like cera, carno, and teno as dilo that’s absolutely ridiculous.
the fact that you consider a fight with rex and dilo something the dilo should even have a remote chance in makes me truly believe you want this thing to be insanely OP
And if anything dilos small heath and bleed actively discourages face tanking.
You’re either gonna bleed out or die from raw damage trying to do that lol
tailbites don't exist because you're encouraged to fight, not tailride and run away
it's why cerato's sceptic bite was removed from tailbites too
well, actually, its health lets it get away with a lot more facetanking than it should lol
In theory but bleed will set in afterwards and stop that right in its tracks
I imagine a dilo should never, ever, engage a rex, so that is not an issue.
Dilo can’t fight deino or Rex, oh the horror however will the Dilo players survive
Tailbites should never be affected by venom, bile, or other similar things that has that kind of powerful effect
"push for realism"
"that's why dilo should kill one"
how does anyone stand a chance if it's a risk to rex
They're not made for bleed much anymore, just the venom. And it's not so much slow killing as it's "afk killing". And apexes should have a hard time, sure, but not from a dilo, that is'nt really meant to punch up, or so it was said.
Also, if you're talking about having a massive pack, then sure, but then you can bait and go in, or even lose a few packmates in the hunt, which is reasonable if you're going up against an apex.
you literally just listed all the reasons it's OP
Similar sized critters. Dilo is currently overtuned, with far too powerful venom, and a bit too high bleed/damage for what it needs.
It can hunt everything in the game that isn’t a deino or a stego
Dilo isn't done being balanced from what I know
How is that the takeaway from what I said
Dilo kills anything its own size so fast with dmg alone the venom doesnt even become a factor for what its 'supposed' to hunt, mostly. big issue I have with it
Dilo shouldn’t be hunting apexes what are you on about man
What now? Deino is easy yes, stego less so. And dilo can shred stego, and probably shred deino (if it for some reason stayed on land) as well. Omni is finally being somewhat balanced, so there is that at least.
This idea that everything needs or should punch up to apexes is weird, even more so when herrera doesn't get any punch up power barely, while dilo somehow should hunt apexes?
Allo/alberto in packs
Not every pack animal should hunt everything
And the whole "sit back and chill" is why dilo venom needs changes
Because the whole "bite, then afk kill" is terrible, quite frankly
By that logic troodon should be fighting rexes because it’s a pack animal with a slow killing kit
I never said that
dilo is designed to be a solitary hunter that prefers animals around its own size, not a pack hunter that takes on apexes
Dilo is a small tier what do you mean lmao
Dilo is small tier
dilo is small tier
Carno is barely midtier, so yeah
Also small tier
extra small, tiny, whatever you wanna call it
Why do you want dilo to hunt apexes instead of the things actually designed to do it
and dilo is a lot smaller than rex, regardless of its tier
Anyway, we could let dilo hunt apexes, but consider this. If omnis, who are meant to hunt apexes, would require 15 of them for a rex, and lose 10 of them, dilo should have an even harder time
or we could just make dilo incapable of doing it, which frankly it should be
So no matter how we look at it, dilo would and does need severe nerfs, so you actually need a pack, or better yet, two of them cooperating, if you want to take down an apex
Ehrm dilo should hunt everything because it’s venomous ☝️🤓
dilo has the smallest pack size of any small tier, so it's not even meant to be a pack hunter
anyway nerf dilo
Still don’t understand the “Dilo apex hunter niche” idea that floats around. Just sounds like people want legacy dilo v2
you understand it perfectly then
it killed apexes in legacy, so it must in EVRIMA
hell, they even want the tail ride component back lol
Because killing people without any resistance whatsoever is awesome and great game design!1!1!!1!1!!
as someone who has played the apex on the recieving end, haha yea no
I’ve played both ends of it and it’s just sad both ways
losing that many hours of your life to "epicdilo543" because he knows how to rub himself against your ass doesn't make me like the game more
its so weird that people associate "apexes should be challenging" with "killing apexes in the least interactive way possible is good because they picked apex"
The two animals that were built to take on animals larger than them are troodon and Omni
pretty much
not to say no other animal can punch up, or that no other animal should be able to do punch up at all, but troodon and omni are explicitly designed to punch up to such levels
like, a dilo taking on a teno isn't horrible, it's not the end of the world
And the devs specifically stated that dilo wasn’t supposed to punch up well
^
And yet we still have this
Yeah exactly
Now my real question is why are the little birds not on troodons diet 😠
Troodon simply dislikes the taste, as it has an advanced palate
iirc dilo venom was specifically mentioned to not really effect things that are that large
dondi explicitly said he didn't want dilo being a punch up animal lol
as weird as dilo's diet is, it's probably that way because dondi didn't like the idea of it punching that high
although it has stego so nothing truly makes sense
imo stego should probably be the largest animal it can get really hurting with its venom
or whatever replaces stego weight wise when stego gets its buff
this implies para would be at risk from dilo lol
im not completely opposed to that
however it would require the interactiviness and duration that people have been suggesting since dilo release
plus i imagine paras will love packing, and it seems to have some sort of stun call to help with things.
i mean, i'm still very much against the "herd up to live" argument
yeah, im not really saying they should have to, but thats probably what they're gonna do.
it should be about an 80/20 in para favor when it comes to dilo
i genuinely think that's lowballing the hell out of para lol
i can guarantee you now that para will be a dead species if you're required to herd up to live
no one is saying theyre required to
but i mean... thats what they're gonna do. thats what every animal does in game lol
not true, every animal in this game is viable solo
im talking about moreso what the players themselves will do. should para be capable of handling dilos? absolutely. will players herd in game because thats what most people do anyway? absolutely
so while you shouldnt balance things to account for that, its alteast important to remember
https://discordapp.com/channels/401464048610312193/778350260027129865/1197048732903018578 this would have been upvoted almost 100% if they didnt add that bit at the bottom
"make stego get shredded by anyone who knows how to headbite lol"
120 degrees too
that's an insanely massive weakspot
literally legacy stego 2.0
i love how any suggestion regarding stego is either
- massive nerf
or - reasonable change, paired with a massive nerf
fix stego hitbox
yeah!
reduce its range by half and make it completely unable to protect its head
oh.
Worse, because legacy could move and attack
so unbelievably true
So yeah, you could limit the range more like legacy, if you also allowed for jabs while walking/trotting, so you could turn, and move, and still react
The mean stegosaurus must pay for its sins!!!1!!1!1!1!(it committed the crime of being able to kill deino)
(the deino is stupid and could literally just go in the water)
As we all know deino is a trash playable because it dies to stegosaurus(when literally letting the stego kill it)
it's still funny because it's not the predator in that relationship, stegos can't actively go out and successfully hunt deinos, no matter how much they want to
Like the deinos are acting as if they’re getting spearfished out the water by stegos like you can always just click control and render the stego completely incapable of killing you
but im a crocodile 😠 i should be able to kill the stego
these same people then complain about deino being op
people when realising that deino and stego were indeed added too early
the most redeeming quality to stego is the fact that it messes up deino
Could’ve replaced them with Bary and Kentro but oh well one could dream
despite me never once actively wanting to select stego as a first option while playing this video game, the reason i advocate for it not getting nerfed is
A: It actually is legit a bad animal lol
B: Deino exists
If it was just stego I'd want it out too lol
Literally the most underdeveloped and bland playable atm although the rework should fix it
When hypsi is a more indepth animal than stego
And that thing literally, actively is not done
Like it is less than half the animal it's meant to be
Dryo is more developed than stego and it still doesn’t have its core mechanic yet
DRYO HAS A BETTER FEELING COMBAT THAN STEGO
Dryo is MORE ENGAGING TO FIGHT WITH THAN STEGOSAURUS
And dryo is designed as a prey animal first and foremost
It’s just saddening if anything
Stegos just a cardboard cutout with spikes attached to it that just stands around looks cool, and occasionally murks a group of crocodiles
When a dryosaurus is arguably better at punching up than a stegosaurus
That is amusing
People love to use deino as an argument for why rex will be doomed against it
But like... Deino is slow as hell, inagile as hell, and has the hitbox the size of a continent
A stego is going to hit it 95% of the time
Me when deino is actively encouraged to not participate in combat with anything
Like if you just avoid fighting stegos and dying you’re pretty much fine as long as ai or your own species doesn’t screw you over
The only thing a deino will ever have to fear is spino
And even then spino won’t be able to catch a deino if it just dives
Punch up dilo isn't even that bad. It's BS to fight rn but I don't think large tiers should be completely immune to a pack.
That goes for most ? If i die to a rex as mid tier. I didnt see it coming : P
Imo spino should be faster. But only if it's hippo walking
faster than a swimming deino?
Mhm. But it's swim is slow as all hell.
you realise how insanely fast that hippo walk would have to be right?
How fast?
I mean if I may say, hippos run at the bottom of water at like 45 mph. Or 72.4 kph.
Idk how fast deino is, but spino should be fast enough to catch up via hippo running. But the main thing is that spino can't swim well. Making deinos more inclined to be in deeper bodies of water to prevent being attacked by spino.
@eager goblet the devs have openly stated they want to change up troodon to make it easier to play
Its impossible to play now
I'm a good troodon player. And I miss 7/10 pounces.
All your target has to do is to twist like 30 degrees and you'll smack into them
They made it harder
I think it’d be cool if troodon could pounce from any angle, It looks like it could latch to the head of a bigger one easily
pounce should be this way, magnet pounce is absurd, adjustmets do need to be made for troo tho
I agree that you shouldn't be able to pounce head on for eexample
But what we have now is insane. You can hit the thigh of a stego and stillll not click it
So I think there needs to be a hitbox for it that doesn't include the shins, front limbs, head and tail
Um... 72 km/h ? Hippos, underwater ?
I think you wanna check your sources... that's faster than the fastest sharks in the world...
I may be wrong. They can certainly run on land that fast.
I'm pretty sure they can't
unless hippos have tapped into some unknown power
On land they go 40km/h
No idea in water
Nvm I am DRASTICALLY WRONG
I got the mph and kph mixed up
Yea
It's 40kph.
40 km/h I can believe
They turn like a brick though
I have seen a vid of a hippo catching up to a boat
@stark knoll why no?
I think the venom should just heal faster
I don't think resting should make you immune
it dosent make you immune, it dropps you down to 10% then stops, i see no reason that you should die when the dilo has no idea where you are
if ur fighting a dilo and u lay down, ur dead theyre just gonna come up and bite you, but if you escape the dillo or win the fight ur not gonna die anyways
If the dilo is no longer there it's easier to fight the hallucinations. I think venom by default shouldn't last as long, and resting should make it heal faster
Has a similar effect without making you immune to actual venom (or bleeding, as you said) just because you're sitting down
well my suggestion dosent rly impeach on that
why not have both
you can still play the "bite nd back off" playstyle either way it just makes it so u dont die after a fight, which feel horrible idk if youve experienced it
personally I think hallucination spawns should just cease altogether when resting if the devs really want venom to be how it is with afk dilo phantom trading being the main "fighting" mechanic. I use the term fighting loosely here
i have no issues with the hallucinations half the time i dont even notice them when im fighting a dillo
depends where I am, some areas they have bugged spawning I believe. slopes/rocks
i mean like, in planes, just ingore the ones running in straight lines
#balance-feedback message damn not again please...
u have no issue with hallucination ?? i guess u never killed by invisible clones or stacked clones wait u to bite under ur wall or tree to bite u like this!
@gray star Interesting. What do you think of the current time venom and thus "cant see, smell, do much" lasts? Would you change that?
I find the idea interesting. I would say allow players to smell water but not food, unless it is a cera. Let cera smell food.
Would you keep the current time for it?
Yes with my idea 5 min is fine. Without bites you get 7 clones total the 8th recharges as venom ends meaning you have a clone when you reenvenom. If the clone damage increases the lower health you have as the target then the dilo will be forced to keep going in for bites and play smart. Even using clones at the start to land bites and use the clones as baits.
Then late game it can use the clones whenever.
Some dilos may even not use clones at the start of the fight to lower your health first before using clones to end it.
A Carno, Teno, Cera, Pachy that trades bite for bite against a dilo will win with this. Meaning that the dilo needs to ambush and needs to play smart to get you.
Isn't it 10 min, not 5? But yeah, it sounds pretty good. More interactive dilo would be nice, less of an "afk killer". In general, more interactive engagements between playables would be nice.
It is 5 min for each stage.
5 min is just too long imho
Last I heard, it's 5 min cooldown, and then 5 min from stage 3 to nothing. Are you saying it's 5 min between every stage, so 15 min from stage 3 to nothing?
I am saying that currently you have 5 min in each stage. So a dilo has 5 min to get you from stage 1 to 2 then 2 to 3.
In my idea I added if you survive the venom you go straight to stage 0.
Hm, then total time if you get someone to stage 3 would be 10 min before venom is up?
Wonder if they changed that and the "cooldown" then or something
I am not sure what has confused you which makes me confused.
Let's try it this way. If you put someone at stage three, and then don't touch them. How long until they are free of the venom, currently in game?
5 minutes
The time is not the issue just interactivity. which my post on balance feedback is attempting to fix.
#balance-feedback message
Opinions?
i dont think pounce needs to be reverted, but i do think troodon needs to be looked at
If you can hit 7/10 pounces, I don't really see an issue honestly. And well, you're soloing things, you are of course going to struggle more than if you had another one or two troodon with you. Though I don't know what constitutes "young" targets in this case. I'm not sure how you can both claim pounce is unsuable, and then still land more than half your pounces. Also the issue wasn't only "how to defend" but to make the pounce and troodon/omni require some skill, planning and aiming.
I had the number backwards
I only hit 3 out of ten simply because they twist slightly
And no its not because I'm bad at troodon
So noted. Well, that'd be when you have a friend ready to pounce on the other side I imagine. Though apparently troodon pounce is weirder than omnis, or so I heard, so could be part of it. But it'd make more sense to finetune pounce for the new changes I think. It was pretty needed for there to be something involved in using the pounce for the power and safety it gives overall. And I'd rather have more interactivity on the pounce, and adjusting terrain, than have terrain be the win condition and being in the open being the lose condition.
Yea it needs polishing. The devs said they wanted troodon to be easier to play because it has to be one of the most difficult dinos to play in this game. That and Teno. Troodon was easy to play when the punce was vanilla and you were immune to alt attacks while pouncing.
Depends on what else they do with it, and how much power they want to give it. I'm not so sure on troodon being able to kill adult stegos, but I think that's more of an issue with stego than anything else.
If you're in a particularly huge pack killing adult stegos should be fine
Theres a video on YT of 10 troodons taking down an adult stego
Disagree, for a quick to grow, tiny critter, there should be some limits to the power. Aside from omni, I honestly don't think most other small critters need to punch up that far. Troodons killing rexes and trikes and all just seems odd, at least for something that small.
And yeah, I know they can do it, I think it's terrible balance, but I blame it more on stego being outright pathetic for a stego, than troodon.
A pack of 10 is huge.
10 tiny critters, not that huge. All together they don't even make up one dilo if we're looking at size.
No, you'd have to have at least three times that many or so to make it make any sense, and really, there's no need for it. Troodon killing midtiers is already a massive punch up for them, I don't really see why they'd need to do omnis role as well, any more than dilo needs to.
Man, 10 tiny venomous critters is kinda big
I think u underestimate troodons Niche
Not really, and even so, there should still be some reason behind things
Oh, how so?
?
The venom for troodon stacks. I think ur suggesting a nerf for troodons venom
Not sure what you mean with stacks, but no, I am suggesting that troodon does not need the power and ability to punch up beyond midtiers
And I'm not sure how that relates to niche, since that's not quite the same thing
name 2 mid tier herbivores in this game
Currently, we don't have any, though maia would be there sooner rather than later. But we got teno, soon diablo, and so on. Plenty large critters for a troodon.
there's no 2 midtier carnis either tho lol
teno is mid tier
you COULD count carno as one
There's no need, or reason, for troodons to be able to punch up to apex level, no matter if we currently have midtiers in the game or not
Not really, even carno is barely midtier if we look at the entire roster
Wdym?
It's kind of at the lower end of what could and would be "mid tier" in the roster
Allo is generally seen as mid tier, and it's quite a bit larger than carno
compared to allo, carno is a pipsqueak, barely midtier if even midtir at all
Troodon and Herrera are low tier
Cera and Carno are mid tier
Dein is high tier
At least in comparison to what we have now
the discrepency in tiering really doesn't make this argument smoother lol
But if you want to count teno and carno as mid, sure. Let me put it this way then, I don't think troodons need to punch up to more than about 2T or so.
When allo etc come they'll change
I am looking at the entire roster though
If u feel like that pop in a suggestion see how far it goes
So not "current tier" ranking, but what they are in relation to the whole. But still, troodon does not need to punch up to more than about 2, maybe 3T at most. Omni is there for punching up to apex level.
Maybe, but popularity of a suggestion means little, so not sure it'd make a difference.
Then lets leave it at that
Anyway, you said this, could you elaborate? Even 10 troodons aren't really much of a "size". You can have, what, 8 omnis, and that'd be way more, and even then you could make an argument that omnis should require way more than that to take on an apex. Once it was said that it'd be like 15-20 omnis to take a rex, with 10 or so of them dying before the rex does.
? So I can't discuss or argue for something if I don't make my own suggestion?
the quandary of balance feedback
#balance-feedback message What kick did omni get?
It has an upwards bite and downwards kick when jumping. And then there's the kick interaction when you pounce front or rear, which could be what he's referring to. Apparently the "pounce kick" does decent damage and bleed as well.
I think the upwards/downwards attacks apply to troodon as well, not sure on the pounce kick for them, but might be a thing.
Iirc the claw attack does the same damage as your biteforce, and yes it applies to troodon as well
Hm, then troodon at the least aren't really as affected by the change since they don't stay on anyway, unless that kick doesn't have the damage multiplier. But if their bite does, no reason the kicks wouldn't.
Kick doesn't apply it's venom tho
whats troodons venom like?
Pounce once, wait for Troodon to rattle
Pounce again, wait for Troodon to rattle
Pounce again, wait for Troodon to REEEEEEEEEEEEEEEEEEEEEEE
Pounce as much as you can in the next ~45 seconds
It's just a damage boost. There's a DoT as well but it is seriously below abysmal that it's not worth mentioning. Like I mean it, it's that bad. The boost also affects bite damage as well, but there's not much point to that really.
tbh galli just doesn’t feel good to play. even carno has better accel than it. it just feels more on the clunky side
at least last time I played it which was…
a few patches ago. haven’t touched it since then because it felt bad
Ive played almost 10hours of galli in the past few days. Accel is fine imo, it has ungodly amounts of running stamina, once you get going nothing will be able to catch you, so it needs a weakness.
But the fact 1 kick, that doesnt even do that much dmg costs 10% stamina (same value as in spiro iirc) is absurd
someone could say its skill issue, but its hard not to miss when most animals are more agile than galli
it cost next to nothing when I had played. maybe it got tangled up with something like teno’s stam cost?
maybe, i really do hope its not intended
10% is incredibly absurd especially since it matches spiro’s stam cost. I’d bet it’s not
but hardly anyone knows about it because not many people play galli so there’s not much light being shed onto it lol
yeah ive seen a total of 3 gallis since gateway was released
imho galli doesn’t feel nearly as great on gateway as it did on spiro which is why I don’t play it. just purely how I’ve felt
tbh i like it more on gateway, spiro galli had asthma
it just needs to be able to kick more then its the perfect playable
I’d give it better accel
not instant but just a bit better than what it has now
then I’d consider playing it more (when the apparent spiro stam cost is fixed)
nevermind, its actually 5%, but it still does feel a bit too much
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I'm curious, what WILL give apexes a hard time? If the answer is mostly 'other apexes' and 'food' I think the game will become all apexes, as their food problem will be solved simply by killing the other apexes for food and killing often/KOSing.
Namely I think of how whenever Carno or Cera over-populate or the like, or even deino. Deino's worries are 'other deinos' and 'food' and yet there's plenty of them.
Good questions to be honest. I can at least say just making them hard to grow won't be enough and isn't a good solution. Ideally food, the amount required and the difficulty in getting that, should be what helps regulate them. At least for carnis, but it ought to work somewhat for herbis too. Though I should point out that most midtiers would pose a threat to any apex given numbers, and then there's the omni that's apparently meant to be the apex hunter. Deinos issue, at least in part, is that it's a cannibal, it can sustain itself on it's own, with great food. And it entirely lacks much in terms of threat, since I think juvies can somewhat reliably avoid adults even still. (though from what I've heard, deinos do struggle these days, so maybe it is working better than we think?)
Looking at diets, their effects, and the ease or difficulty in having a good one, could be another option as well.
Consider this. What if, stegos food, was eaten by others. But not as food per say, but the "destruction" of the part stego eats.
So it wouldn't be a matter of eating "bad food", but rather, you eat your diet, it's the same diet, but it destroys the other part.
So you could have a small amount of dryo food, on a bush that withers because the dryo dug up the roots, without having to make the bush itself only give dryo amount of food
But when dryo eats it, all that stego food on the bush itself goes away
'Deino's issue is that it can sustain itself off of it's own'
This is what worries me, can Rex sustain itself off of other rexes? If not surely, it can still sustain off of other apexes, such as Giga?
I'm glad to hear that mid-tiers will be able to kill apexes with numbers, and omni too, but it seems like a group of another apex would be better apex-killers than a group of non-apexes. Any people looking to kill apexes with their friends will probably opt for that, I'd imagine. The stuff that doesn't NEED a group makes the best groups.
Hunger drain was supposed to stop carnos from over-packing or mega packing but it's never stopped me from discovering groups of 3-4 carnos whenever they have a population explosion, such as when they were able to insta-charge on gateway.
If hunger drain can't stop carno from packing up too much I don't see how it will change anything else. Ultimately the ability to murderize everything in sight because you're a group of 3 insta-charge carnos feeds you in the end.
I have noticed some stuff like the plants you mention, like how teno used to dig up potatoes but then Beipi couldn't eat the potatoe leaves anymore.
We already have limited food for herbis with the migration zones right now and honestly they are super annoying. If they got rid of migration zone and spread it around, everyone focuses a hotspot so your apex herbi could just wander until they found some plants, I think.
But I don't think enough people play herbi for herbivores to challenge each other... And especially if herbi apexes are the slowest ones, they will be outnumbered by groups of fast and equally powerful carnivore apexes, and it will be very un-fun to grow for 6-7 hours and die to a group you had no defense against, again and again and again and again because the game is full of apex carni groups and no mid tiers/If apex carnis can just live off of each other like deino does.
And if we keep migration zones as 'jail' I think Herbi populations will stay low.
I literally won't touch any herbi because I hate being trapped in an area
But I can live off of ai boars as anything that eats boars.
I've lived for so long as a Dilo in random non-hotspot places, just exploring.
That's what I loved about herbi in the past, freedom from hotspots. Now I won't touch it, because it's stuck, not in a hotspot but in the boring empty places where migrations are.
As a carni I do the same thing, my diet is sprinkled everywhere and I go find it, but now it makes sound and runs away or fights back.
Thanks to the plentiful AI I've now started playing and growing Carni's in the exact same way I did with Herbis.
The big beach in the west near Rail Access is the best place to find sea turtles in my experience, and so I consistently go there with Dilo for a sea turtle for it's first meal.
Deino gains nutris from itself. Which means it remains in a good state. Not risking bad food, much less malnutrition, that could make a difference (not much in deinos case due to lunge but for other playables, it'd matter. And it will to deino when it has other threats). I don't think food drain is the solution, but the food need. Drain doesn't neccesarily work and only makes it "I have no downtime", while amount can work better.
I dislike migrations, but we're stuck with that, for good and ill. And well, herbi not being as popular as carni is an issue all of it's own. I don't really know how to solve that, unless they make carnis "hard mode" and simply don't give in and provide too good AI. Which has it's own issues in a way, with the whole "don't play carni if server empty" and so on. I share your sentiment on migration zones, but yeah, can't say much about that.
I liked how on spiro, plants and animals spawned in specific places, and I had to remember where they were. And it was always exciting when I found a new place where something spawned.
Yeah, I think it would be good if apex did not get nutrients from eating their own kind.
Might even be good if they don't get it from other apex carni, but, even then I don't think that would stop them
Carnos can still survive fine, but granted, balance changes as well probably plays a part there. But at least they do need to hunt other things now. Deino could be quite limited if it applied to it too.
Deino's lost it's fish
I do think it would, a malnutritioned critter is pretty bad
Sure, a rex being malnutritioned is still a rex, but it's a subrex, not an adult anymore, basically
Because it makes life hard for Ptera too
I think that's intentional for deino
Since they could avoid malnutrition by just eating elite fish before
Yeah, and starvation
I can't find out how to live as a ptera anymore though
You have to try to fly to a hotspot or a sea turtle beach as soon as you spawn in
And hope you don't starve before you get there
Because none of your spawn points are near these locations
Aren't pteras meant to eat schooling fish, not elite ones?
That would probably be a bug if they're broken
They spawn in when the server restarts and then never respawn if they are un-spawned
I thought you meant if its intentional if elite fish no longer give nutri to deinos, which if it doesnt, I hope is intentional at least
This is true but I worry that, if all of the apex carnis are malnourished, it won't change much. The malnourshment debuff is -25% to pretty much everything and -70% to growth. But 75% of a rex's power is still a lot more than any singular mid-tier. And if one Rex is malnoursihed because everyone's playing rex/giga/ect, I am sure it's the same story for the other rex's too, and so if they're pretty much all malnourished than their on a same playing field again
If we look at what dinos people play, there is a pattern.
I've noticed, they pick creatures that have 'killing potential' the most often, and among the options with killing potential, they pick the ones that die the least most often.
Keep in mind that there's a lot of -25%s, and they do kind of add up/work together
But true, it's not a solution itself
If a rex at 75% of it's power, in a world where every rex is malnourished for the same reasons, has more killing potential and more survivability than a cera, people will play that.
But a rex at 75% power, might be vunerable enough to a pack of ceras
Only if people play enough cera! It's MORE vurnerable to a pack of other malnourished rexes.
A stego at full malnutrition is not very scary, it does way less damage, takes way more damage, regenerates way less, uses way more, and so on
It's still scary but noticably less so, and definitely less capable
I agree that it's a huge debuff but if everyone plays rex then everyone will be malnourished.
True, but I don't really know how to prevent people from just choosing the playable
No matter what counter we imagine, nothing stops people from still only choosing apex playables
And then you need to ask, which is worse for the malnourished rex? 3 other malnourished rexs, or 3 ceras?
The 3 ceras would need to be somehow more dangerous for people to pick it.
Now, the vomit cera has...
So life has to be harsh on its own, in some way, rather than relying on a counter being present
That's something worth talking about, as it gives the cera a bit of killing potential.
A bit... well that's one way to put it xD
But you're forgetting one thing, sure, a group of 3 rexes might be dangerous even weak
But they'd not be getting much luck in terms of getting into fights, unless the opposition can take them on
I think people don't pick apex as much as they pick 'killing potential paired with survivability.'
When carno had insta-charge, there wasn't as many stego as there was carno. Because carno is faster and can chase things better, so it has better killing potential than stego. Stego is more easily avoided.
And with that level of weak, they're not going to win fights vs something not malnutritioned that would give, or should give, food, much less enough nutris to get back easily
So 3 malnourished rex wouldn't win vs 1 cera that would give them nutrients?
It would, run away?
Stego has literally zero killing potential aside from a forced mirror match, if we're being honest. People pick it because we have deathmatch
So they get fights, even if they can be ignored
Yeah
If people went "I want to live", stegos would never get any kills aside from extremely specific circumstances
But I think stego is like, an apex, right?
So I don't think it's an ideal example
Yet, carno was played more, when carno had killing potential
More or less, I think. Just saying that if the game was more survival, stego would have little in terms of kills, because it can't force anything to fight
No, they'd win. But one cera would not give one, much less three, rexes enough food, and definitely not enough nutrients to get back to health
Or so I'd like to see it
So you'd be running a losing matchup to your hunger, and your malnutrition would prevent you from killing something that would fill you up, reliably, since it'd be a equally dangerous matchup
Well obviously an apex with killing potential is more favored, but my point is that, given a choice between A. An apex with no killing potential and B. A non-apex with killing potential,
People picked B more often, indicating that 'killing potential' matters more than 'apex or not,' but apex + killing potential will probably be attractive because apex kinda indicates it might have more killing potential or survivability.
Well yes, but that is at least for now, because killing matters more than anything else
Which means we'd have the same issue for any playable really
Dilo currently, great killing potential from a safe spot
Meanwhile, herrera... xD
I think people will just stop caring about nutrients except for when they rarely find enough ceras to eat.
If rexs can't get nutrients from each other, but a malnourished rex still beats a healthy cera.... Then, pretty much all rexes will be malnourished so they'll be on an even playing field to each other, and as long as 'malnourished rex' is the thing with the most killing potential that also has survivability, then that's what people will play most of.
We DO have the same issue for every playable, we really do.
And you can't stop people from wanting to pvp
It's more so that they'd end up starving
It will probably never stop being a priority
But what if they canni other rexes?
In a world full of malnourished rex.
Well, that's kind of an inherent issue with carnis
They wouldn't get nutrients for it but it's an even match-up unless one side has numbers and the other doesn't.
We could at any point have an ecosystem of only any given carni
Hell, even omni being a cannibal could do it
Yes, it's happened with carno
Sure, you get funny spasms, but so does every other omni
So you're all equally weird xD
I think the solution there might be carni food values being worse than herbi or something
Basically, carnis need to remove more food from the system than they add
If somehow cera could make a rex vomit and live to tell the tale, that would actually be a kind of killing potential.
Otherwise you can have selfsustaining carni only, even one carni only, going on
Well if cera works like it currently does, it would have little to no problem in a group
But then what stops everyone from going cera?
In a group, if you can find a fellow cera in the world of malnourished rexes
It's like omni and carno, they can pounce but they take a big risk approaching a faster, stronger target. If they mess up, they die.
They can go for the vomit-inducing bite,
But they risk approaching a rex, even a malnourished one
People with 'less kill' will proably opt for rex and people with more will probably opt for cera to try and get rid of the annoying rex population
And then rexes will eat the ceras that die, those that live, and become nourished after too many ceras throw themselves at the rexes
And then it will be much harder for the ceras, and they might stop being cera
But it doesn't really solve the problem, you could have the same with any two critters there
And the ecosystem will return to rex until a nother cera wave
Yes, it doesn't solve the problem. Not entirely.
There needs to be something fast, like raptor
I think we're looking at it wrong
Something that can disengage when it doesn't want to fight
We're trying to ensure there is some counter, but that relies on that counter being there, and being chosen
There is a looooooot of deinos...
I'm not sure that's the best way to go about it
Because they have killing potential, and no danger other than another deino.
It's like "stego prevents deino from going on land", and yes, thats true
But that is counter reliant on there being a stego
I couldn't call stego a deino counter
Basically, but it's useful as an example
I don't think we need a full on counter but there should be 'something to fear' for all creatures, in my opinion.
Oh yeah, there should be, to more or less degree
That isn't their own darn kind.
Ideally, it'd be the environment and stuff
I worry about 'what will spino fear,' other than, maybe groups of deinos
I mean, isn't that partially the purpose of hypers?
A colossal, unfeeling playable force of nature that moderates the population, then dies to itself
Things that you can't get around even if no one plays your "natural counter"
For anything on land spino could go into the water...
Only if hypers become somewhat common
which they won't be
the thing is, all creatures should exist in a state where death is one of those things you can avoid by simply using your tools
most things simply cannot stop omniraptor from just sitting on a rock, but it MUST come down to eat, and that is what will be the death of apexes
apexes NEED resources, like it or not, which will put them in a position they can't control
If you added counters, I am SURE people would play the counter to whatever the majority of the population was playing, if that counter was fast enough to escape groups and fast enough to pursue and finish single targets, and strong enough to win a 1v1 very consistently - But only against 1 creature? If that 1 creature had a population explosion people would DEFINITELY play the counter, because of the KILLING POTENTIAL.
But dinos take so long to grow, dying with no control to your counter is painful and un-fun. A rock-paper-scissors set-up works great for a game like Team Fortress 2 where you respawn in 10-20 seconds, but dying with no control is not ideal for taking 6 hours to grow.
This is also why I think slower things need to be stronger, so they 'die with no control' less.
I play faster things like dilo so that I have more control (no thing should have infinite control of course) over me dying.
They would, and we'd get weird "waves" of playable, then counter playable, and around we'd go. I don't think that's a desireable situation at all, nor a good solution.
No thing should have 0 control over it's death and no thing should have supreme control over it's death, it should be a balance,
some creatures do have primary predators (dilo is heavily predated by carnotaurus due to how well carnotaurus does at countering dilo's kit), but dilo can still live it
But right now some creatures have way more control over their death than others.
Yeah I like how those two interact
Ideally, smaller critters should have an easier time surviving overall than larger, but that requires surviving to be about more than just killing something or avoid being killed
I think the issue is more so relying on people being carno to limit dilo, rather than there being some form of limiting dilos even on an empty server as it were
The whole "you can grow a rex on an empty server" thing or so
the issue we have now is dilo very much invalidates a lot of the roster, yet is SHREDDED by carno, and to a lesser extent, pachy
Well if everyone had a counter I think it would eventually smooth out. In TF2 people pick what they feel like playing and sure that might happen too but in a game where dying means so much, you might want to make your pick carefully to make sure you're not playing something where there is a population boom for your counter.
In TF2 there is an over-population of snipers and spies, but those two are the 'instant kill' class and people love instant kills. Because it's killing potential.
so the ecosystem flourishes in this trio because they interact in such a way. Dilo is dominant, which causes an explosion in creatures well built to deal with it
cerato, however, is absolutely falling to the wayside
hell, even tenonto is struggling, because carnotaurus exists in smaller numbers to hunt dilos, and teno's greatest weakness atm is numbers, it cannot deal with grouped animals well
Maybe. I just don't think it's ideal to handle the ecosystem like that. And I want there to be more important things than killing potential.
putting dilo on more diets will help with expanding carni variety
carno is quite difficult to sustain atm
a simple addition to carno's diet with dilo would immediately increase their numbers, allowing more spread away from dilo
I like that idea. But I don't think other people do.
Like, what if there was a map that had sand storms or snow storms you had to shelter from, or what if lightning was dangerous and you had to take shelter? What if there was a hurricane? What if your dino needed to get rid of ticks or mosquitoes by rolling in mud?
Except lots of people say they don't want more tedious things to micro-manage.
I, personally, would like it if surviving required more of me than simply eating and drinking.
Carno should totally have dilo on it's diet and let the dilo give it // so it can finally have a plentiful source of that nutrient
I agree that there are more important things than killing potential, but that's not how the playerbase looks at it. Whether me or you care about killing potential, everyone picks the thing with killing potential, whether me or you like it or not.
The best thing we could do is make surviving easier than killing unnecessarily, making the game more interesting to 'survivors' and more boring for 'killers' as their attempted kills would escape and survive more often.
With the ai the way it is right now, carnis don't need kills to eat.
Basically you'd need to reduce everything's killing potential, but I am not even sure that's good.
Maybe it would be, I don't know.
That's why the game has to adjust and change, so the playerbase has to as well. See stam for an example. And you're probably right, people don't want survival things in a survival game, for some reason. But hopefully the game does survival anyway.
And I don't think we should only look at solutions that apply to current playerbase mentality, since that will change
If nothing else, humans and tribals will shake things up
This has to do with the players that are attracted to the game.
The devs have a different vision than much of the player base does... Some of them will leave, but as the game changes to their vision, perhaps new ones interested in these changes will come.
But for right now, people love killing potential, and many of these killing-potential lovers stay in the game because they can still kill. Probably a fair few of them are going carno.
They probably won't leave unless killing becomes harder. Even if you got rid of hotspots they'd still just wander around to kos
They'd probably enjoyed uninterupted fights more
Anyway, I like how carno and dilo interact. The dilo has a way to escape, it needs to dodge and weave and use trees, it's at a disadvantage but not a helpless state. I've died and also survived carno attacks and when you do survive it feels nice, like you beat the odds.
I think this is the sort of 'counter' I'd like to see for every creature.
True, but for now we also don't have all the apexes to worry about, so if we're talking current, we've no need to worry that much. And if we're talking potential future, then we should take everything into account for that. And yes, we've gotten a... not ideal playerbase because the game started out like it did. And yeah, I don't disagree on "counters" like that, but that then depends on the critters involved. Dilo and carno are closeish in size, and carno is meant to hunt small game. So while that works, it has to take the ecosystem into account in its own ways. And it still relies on that counter being there, while I'd like it to be, even if you have only stegos, the very way food, environment and everything else works would mean that only maybe 5-6 stegos in total would be able to survive. And this would apply for any playable, adjusted for numbers and all. And could be then combined with competition as well for variation.
Whatever applies to apex overpopulation also applies to deino/carno/cera. This problem has been a problem for a long time, with or without apexes. I just expect it to be worse because right now, deino can't really chase people on land - But Rex can, and so I think any land apexes will be more over-populated than deinos.
I mean, stegos can graze, they can survive they'd just be malnourished. But a long time ago plants worked differently. I think a counter could be around, especially if carnivorous since carnivorous thing actually have more food than herbivores right now. Their food actually spawns near them, herbi food does not.
I think a counter system would work but it would take some thinking to make it make sense.