#balance-feedback-discussion
1 messages · Page 83 of 1
It's really not that hard... if someone sees you sprinting and they attack you when you stop. You'd be screwed. You'd run to the area and the predators would know how many swings you have max... if the number is low like 6 and they saw you running... they bait 5 times and your dead.
There's no recovery... they aren't gonna let you recover.
So the pace of recovery does not matter. They sit on you. Bait the swings. And kill
And dondi dint want that
Right. But I'm talking about traveling in general. Where the recovery does come in. Sure if you get caught while running, it's worse now, because no regen on trot and resting taking longer. But that does not fix the baiting and counting, at all. That is fixed via letting alts work even without stam.
So you can still attack even while empty on stam, which means that counting out attacks is no longer that useful. You can still count them to know when the target is weakened, but it is no longer defenseless when out of stam.
Which was the point, from what I recall, that Dondi wanted to fix. That before, a stego or teno out of stam, is a sitting duck.
But if attacks can be done, even if they are weaker or something, at no stam, you can't go "oh okay, now he can only bite, let's dogpile him" on a target
That's the point. Interesting are 2 ways of slowing the game down.
He chose recovery
But slowing the game down does not relate to "metagaming"
Those are two different points
That wasn't the only way. And that's what I'm saying. I'm telling you why he chose the way he did
And I think you're wrong, you're thinking of the reason being combat when it's not
He said counting swings was meta gaming
Yes, and counting swings are not fixed by slowing recovery
Because recovery does not relate there, unless your recover was so fast that you literally could never run empty, which was never the case
Teno and stego could absolutely be ran dry even with old stam
No, you think recovery relates to counting when it does not
Attack cost is a different option
I mean, sure, if you removed the costs all together
And made all attacks like basic bite, then there'd be no counting
Erik.... they were deciding between tripling the costs of the attacks. Or tripling the time of Recovery
Wherever did you hear that?
Because tripling the costs of attacks would not have fixed the metagaming at all
Well then you either misheard, or someone does not understand how one issue differs from the other
Becuase that solution is no solution, and does not fix the "run everywhere"
So it would have solved neither of the problems. People would still run to travel and take the one minute risk of being out of stam/trot to regen stam. And people would have had an even easier time metagaming number of attacks
You're right man... forget what the creator said in his own words and his explanation
Which is why I have a hard time understanding, because that solution makes no sense
You... do realize he could be wrong, right?
You clearly know what he meant more than he did
None of this is my opinion. It's a conversation he had on livestream with people chatting
It's really not that complicated, which is why I'm inclined to think you might be missing context or maybe he phrased it in a way that didn't make much sense
You realize you're arguing about what was said in a conversation you did not hear right?
The solution to "meta gaming" is to let people attack without stam, this has been mentioned before, and as far as I know, is actually in game now. And the solution to people freely spending their stam with little to no worry, is to make recovery harsh, and no trotting, so people can't just recover stamina whenever they need it.
Well, I am going by what you're telling me
And arguing that if that is what you heard, then something is wrong
Well, I could be wrong on what was said, but not how it actually works, so I guess it's possible he said one thing and meant another
Wouldn't be the first time something was said by a dev and then misunderstood by half the Islecord xD
Yep must be everyone there for the conversation... couldn't be you
Well, I only have your word so far
So for now, it's well, "1v1" I guess xD
But the point is more so that the issues are separate, and the current stam recovery does not at all fix the "metagaming" issue
So if that was part of the problem that the change was meant to fix, it doesn't
Maybe that's why you're not hearing what I'm saying because you thing I'm suggesting meta gaming was solved
I'm not. I'm saying the opposite. I'm saying dondi tried to avoid meta gaming... failed at it.
And he should have just accepted counting swings as part of the strategy
He failed because he didn't implement the actual solution then
Not so much, but that you're saying that the stam change was to fix that issue
Which maybe it was, it just makes no sense to me because it literally doesn't relate to it
So it's not so much that I think you're lying or anything, more that it... if that's the solution then clearly someone didn't think things through
Which is why I believe the stam change was for the pace of the game itself, the running around
The solution to metagaming is to allow all attacks, but at some cost
So you're never "I can no longer do my attack", that way you can't be "counted out"
Nerfing recovery does prevent swing counting (or bite counting) because the number is too high for it to be effective
I didn't say it made it harder
I said Nobody counts cuz it's too many attacks to make the strategy effective
I am not sure I understand, aside from teno, who got stam nerfed again this time around, most things don't have that many attacks
The goal was to slow down right?
Stego always had around 20 jabs, aside from that one terrible time it only had 10, and teno was counted out as well, I'm pretty sure
Yes, slow down the pace of the game, or so I've understood it
Okay... 2 ways:
Make it so people have to conserve stam for fights that need alot of stam.
Or make stamina recovery bad so they are stuck resting and can run or fight continuously
The first one doesn't slow as much because they could rest. But it does slow the game down because players would meta game around it
The meta gaming if he did option 1 would make the player with more stamina at the start have a huge advantage.
So as to not be killed players would stop running as much.
Dondi didn't want players to meta-game stamina like that though. So he nerfed recovery
And that's how we got here
Having more stamina and an advantage at the start was already a thing during the old stam though. If you did get jumped at a bad time, you would be in trouble. But you were rarely in that position due to the easy and quick recovery, even on trot. Hence why people ran freely around.
But nothing you mentioned fixes counting attack numbers.
You can still do that, as effectively, if not more, than before, and just as easily
So I've no idea why you'd think nobody counts, or how there'd be "too many attacks"? Those things haven't changed much, if at all
Are you counting swings and running people out of stamina right now?
If I were hunting a teno or stego, I would, yes.
Unless stego attacks has changed, it's 20 of them, 21 if it regains a tiny bit of stam
That's... not hard at all to bait and count
Teno currently has a higher cost on kick/slam, so you can do that there too
Overall, it's eaiser to run things out of stam now with the recovery timers and nothing on trot
So you only really made it easier to know when a target is out of stam, you can count carno charges too
Considering the activation cost, and now the runup required
You're making a point that doesn't matter. Nobody is arguing you can't meta game at all. The point is counting and baiting 20 is way harder than 6
You're talking about everything that's possible. Like making it impossible was the goal.
The point was to not make it easier to metagame the stamina while they slowed the game down
I mean, you're absolutely correct, but the numbers I mentioned have been common most of the time
No, I am talking about that stamina changes do not change the metagaming at all
There is nothing about the stamina changes, the recovery times, or the lack of regen on trotting, that does anything for metagaming when it comes to counting attacks and something being defenseless when out of stam
It didn't make it neither easier nor harder, because the change does not impact it at all
The exact number isn't the point. The point is if they chose to increase costs for fighting the number of swings would be way lower.
Stamina changes don't exist in a vacuum
There's always a metagame. The point is that dondi chose nerf recovery so as to avoid the inevitable metagaming that would happen if he boosted cost
And if he only boosted cost of attacks, then people would still run around as much
So that would have solved neither issue then
Becuase people will risk it if the recovery is quick enough to where it's unlikely you're being caught, unless you're already sprinting while engaged or engaging in combat, at which point you won't because even if your attacks cost nothing, stamina affects bleed and you need it for mobility in combat as well
So that would have all around only made combat shorter I guess, but not fixed sprinting around, or anything else
Maybe you'd see prey sprinting and not take advantage. Let them sit on a bush and recover. Nobody else would
More like, never seeing the prey sprinting very often, if at all
No kidding
Since you know, it's not very likely to actually find people traveling, much less also be in a situation to capitalize on it when your own stam is what it is
In theory it works, in practice you're not very likely to find people at that low point
Unless they are dumb enough to sprint while in a hotspot
My point was more so that the faster and easier recovery is, the more you'll risk it
Even if you know that being caught means you're done for
Would you be done for faster/easier with higher attack costs, sure, but if you can recover from empty to full in a minute and a half, and regain while trotting, you're going to have to be in quite the bad spot to not be able to recover enough to fight back
So you'd risk it, because who wants to travel via trotting xD
People still run and rest, despite the high recovery after all
People risk it now knowing they'll be done for like 4 min...
It's two routes to the same end
They do, because the risk of actually being found is very low xD
Or they are just bored and don't care about the risk, could also be a reason
So the changes, so far, haven't really done all that much aside from making the game more of an afk sim xD
So how do you want your game slowed down... sit in a bush for 5min at a time...
Or short bursts of combat and short rests
Personally I like the stam changes, if they came with adjustments to trots/walks and food/water/nutri drain and all
So I wouldn't feel like I need to run to get somewhere this side of the year
By comparison making the costs of attacks go up wouldn't slow the game down as much as the current recovery changes
But I'd argue that's a good thing amd would be a better middle ground than the sitting sim we have now
True, because you'd be able to recover much better and thus run around even more, and fight just as much but in shorter bursts. Not sure current change has done much to change fighting, hotspots and deathmatch seem common enough still.
Sure, you need to take a longer break, but well, if you've killed the other guys, you can probably do that easily enough
Guess it'd fit with health recovery xD
And dondi agreed with that. So we have nerfed recovery and the game is A LOT slower
Eh. Give us good trots, maybe up the walks a bit, adjust drain, and give alts/stego jabs ability to be used when out of stam, and we're good. Then we'd need other deterrents for fighting, but that's down to perks and elders I think
Well, traveling is. Not sure on fighting really.
But they succeeded in slowing down the pace overall, just not quite as they should
Since people still run and rest, rather than travel with trot
The increased walk speed idea is an odd decision that won't work imo. From how hush they are about it makes me think they are also reconsidering something else
See how you have to keep making adjustments after the fact with the recovery nerf.... nutrients, food drain, water, etc...
All of these caveats serve to soften the recovery nerf. Amd needs to be adjust over and over for every species
Well, you don't have to, but it would make things work better
And I don't see why we can't have better trots honestly
Half of the issue of people running around is because of the trots being so terrible
meta gaming is inevitable and good
the best solution would have been to remove alt attacks at low stamina and make trotting regen stamina at a significantly slower rate than walking, and if none of that worked then stam regen across the board could be lightly tweaked
I don't neccesarily disagree, but the devs do.
i dont understand how any game could not be meta gamed tbh
if any competition exists people will try to learn more about it to get better, there is 0 exceptions of that in human history
the only way to "avoid" it is to delay it by making things mysterious/not allowing testing
sad they disagree
Like how we barely know how mechanics work, we don't get to tell our health exactly, and variable effects from bleed depending on factors you can't always easily tell? xD
yeah, within a year damage thresholds will be memorized by experienced players anyways
#balance-feedback message @supple pagoda I think it's at 45km/h so it's fair for dryos and troodons. Their element is in the trees rather than ground and all that
I think people are looking at the ghost Dilo damage wrong. I think the ghost Dilos aren’t really supposed to be the cause of damage, they are supposed to represent your altered state’s perception of whats damaging you, because the damage is actually being caused by something else, the poison, the environment, yourself, etc.
If anything, hiding in/near water, trees, etc that prevent the ghosts from interacting with you could then be seen as an exploit to evade what should technically be a reasonably consistent DoT attack because the game can’t figure out how to adapt its hallucinations to the environment to keep the DoT tick being applied. The game should switch to pteras when in trees, water based predators when in/near bodies of water, so that the DoT can continue to be applied.
That would be lame
Agreed, how it is now is fine
Given the fact your dinosaur can literally, physically fight off the venom, we don’t need to look to deep into them using water
yeah that would be nice for dilo but the clones are already annoying so i feel like its kind of a semi nerf so its fine somthing they should fix tho is how long it lasts and that the clones go after you even if the dilo is dead
But it’s a venom/poison…it’s effect shouldn’t be concerned with whether the Dilo is still alive. You are taking damage from the toxin, it’s just manifesting as a paranoid hallucination of Dilos…
fair yeah still mad dumb to die after winning tho
@cunning merlin Herra gets decent stamina if you got 3x triple dots for your diet
Yet somehow you can avoid that damage by fighting the hallucination, so in theory, you could never take any damage from that venom at all. In practice too if you're just good enough.
when u kill the hallucinations, it deals u some bit damage
@wispy vessel if they didnt do any damage, the venom its self would be useless. AS you can still figh and kill the dilo and easily recognize the AI from the actuall Player.
the only thing i think about the dilo is that the venom during the day should be much harder to apply and that you would need to regain the Hallucination spawns via biting the prey, and during the night (as intended for dilo to hunt) the Abbility bar would regenerate like it does rn.
Then there's no point in attacking them, just tank the damage if it makes no difference. Seems like that'd be an issue.
anyone understands why they nerfed teno stam to this point? its not even a joke at this point
because it was approaching a good state
Can't wait for diablo to get nerfed into the ground month 1 
@weary glen Did it ever occur to you that realistic mechanics don't always make for a good game? Because if you want to use that argument, we'd have to redo the entire game and every mechanic.
Oh I didn't know that u re a game dev. Yes redo some things
If dilo onetapped everything because it has fatal neurotoxic venom the only viable playables would be things that literally always have the option to never engage it
I am not, I am pointing out that if you want realism, the game isn't like that
There's a reason balancing is a thing that exists
So your argument is... entirely useless. You can't go "but venom works like this irl" and complain about people, when we also have a whole bunch of other things that don't work like irl
If...
So it's perfectly fine to say that dilo venom should not work like irl venom
You're the one drawing comparisons between dilo and snakes irl capable of killing elephants with a single bite not me
You... do realize the point right? You want the venom to be realistic, then that's what you'd get. That is how venom work for animals, you get bit, you die, end of story.
Yes. And u say we can't do realism for balance. So, there isn't realism cause dilos don't one tap trike
Which is obviously not good for balance or good for the fun in the game
Nobody would even enjoy dilo if it did that
Well there's a defiance of realism when most attacks in the game don't deal fatal damage
Like a carno biting into the ribs of a teno might honestly be inescapably fatal
Exactly, we can't use realism for balance, so it's fine to say "venom should go off when the dilo dies" for the game, because that works better
But it still takes several to actually kill it in game because if everything died in one hit the game would be agonizing
I won't even keep arguing with kids, have a nice day
Does it work like that irl, no. Is this irl, no.
I mean...you made the post
"I have no arguments but cant' admit I'm wrong".
Have a good day, maybe next time you'll do better
Maybe sometime u ll start using your brain better. Your whole points support my argument without even you realizing.
Unless you were trying to make fun of people that want to apply realism only, in which case, sure, but then you didn't phrase that very well, that's kind of on you.
I just wanna know how I undermined my own argument
Because the way it's written, it seems like you're upset that people argue that we should not apply realism for balance if it doesn't make for good balance/fun
But I guess it is possible he was trying to say that it's fine that dilo venom goes away if the dilo dies, if in a bit of a backwards manner or something
Just to clarify then. I do not think it's good to apply realism to balance, or at least not let it come before balance. Dilo venom going away if the dilo dies is fine in the game, there's plenty of other less realistic parts in the game, so it's not an issue if that would be a thing as well. If that's what you were trying to say, then all is well I guess.
in any case, dilo, especially the venom, seem quite overtuned and not really fun to deal with, even if you kill the dilo or escape. So some work on that is most likely needed to make the encounter feel better.
It's just crazy with how much entitlement u speak, proposing to destroy even the most logical and real mechanism of venom. Also stop distorting my words. Ofc I support realism as much it's possible for a good gameplay. Dondi is mostly good on balancing proposals. I wouldn't touch a game with your balancing nightmare Eric.
Entitlement? What are you even on about? I am proposing that since the game is already not very realistic, it's perfectly fine that venom also isn't realistic, like how dilo has venom in the first place. You support something that would make for a terrible balance and very unfun game if you truly want full realism. But it's funny that you think I would balance badly when I've not even made any suggestions that you can judge. But if your balancing is based on realism, then you would do way worse than I could ever do. And again, things would have to change around. Dilo irl did not have venom. Most playables do not work like they would irl. Let's start there shall we. But since our dilo isn't realistic, nor does its venom have to be, it's really that simple.
Tbh this is pointless. Dilo is clearly overtuned & wasn't properly tested. As shown by how easy it is to counter lol
More of the good old "just use terrain" xD
It was definitely only tested on a flat dev level
And when we're finally getting a better pounce at that
Use terrain = win. Good playable
So much fun and engagement, so very interactive and skill based xD
At least the hallucinations have potential, they just need to be tuned and the venom lasting so long needs to go. Oh and the juvies need to not be able to envenomate larger things, scaling for venom please.
what about the spawning of turtles and crabs? I'm here alone in the marsh and the coast is empty, nothing anywhere, I'm getting hungry.
AI spawns seem a little off currently, I think they spawn where people are, so look for a hotspot
@golden coral and couldn't there always be at least a couple of these AIs globally? because I've been all over the beach and absolutely nothing, I've looked elsewhere, another unfortunate herrera was running on the beach and then also committed suicide
ya im well aware, but if you just jump like 5 times, your at ahalf stam, and it still takes forever to recap.
there used to be yeah, but ai is currently broken or just..... really bad
The ai rn is bad I agree, however when the devs return from break they're probably gonna be right on it.
@tranquil lark
#balance-feedback message
I agree with most of your assessment but I do think Dilos clones need to deal damage. Don't forget that the dilo clones are judt a representation of the venom itself, in reality its essentially DoT. I do think Dilo needs to reapply the venom more often so that it's at more of a risk, and while I do believe it draining stam could be powerful, it leaves too much room for griefing from dilo players. Damage is by far better for both the dilo and whatever it is hunting it just needs to be more proactive in the hunt in my opinion.
The fog is unironically a huge problem in the daytime in any hotspot. Ur a sitting duck for 10 minutes to anything that can see you. Dilos venom should ideally effect your fight with it, not your general survivability for the near future, even after you kill it. It should instead limit night vision.
Probably shouldn't have borked it just before break though.
Zero excuse for it imo
but why clones need to do dmg tho, they visually impair you, you cant smell you cant see 5 meters in front on top of that you got a pack of dilos hunting you PLUS clones its a tad bit to much i think. Maybe if they change it so that dilo has to reapply his venom every second or third clone otherwise he cant spawn more.
I do think dilo needs to be more proactive with its venom, however if the clones don't do damage there is really no point in even having them, and good positioning basically negates the venomws entire effects if you corner yourself. The clones need to do damage for dilo to remain relevant but also scary. It's main issue right now is once it's venom activates it's hunt becomes very leisurely, it should be doing more to keep such potent venom continuously potent, such as reapplying it in some way.
Personally I wouldn't do it after a certain amount of clones because then people can just count however many clones have spawned then they know to expect the real dilo, which the whole point of the clones was to make it disorienting to manage the clones as well as the dilo itself
I think its gonna be hard to really balance this dino as it is now. I was expecting the clones to be a distraction at first but now on top of that they deal dmg, its like a prehistoric naruto, maybe if they keep the clones as a distraction and the venom drains ur stamina per tick slowly.
yes yes i understand, you make purple, something dies ez food ez game, you approve, cuz ur comfy, i get it.
i just dont approve, Illusions are not real, thus it should never deal hp damage, but stamina damage. And if ur gonna say that its the venom killing me then why as soon as i jump on a high object i dont die to the venom anymore :^) ?
cuz its naruto bs thats why
stam damage is not a solution
also, the hallucinations are a visual representation of the venom's effects on the body
when they bite you, that's the venom taking effect
k lets go with what ur saying now
why do i survive and take 0 damage when i jump on a fence?
i got venom in me no?
👀
i literally never quoted realism
have a wonderful day
i could give a rats ass about realism lol
then why does this matter if it deals hp or stam dmg
il tell you why, cuz u enjoy killing people with it
I don't play dilo
you dont play at all by the sounds of it, or a croc
I've been playing teno, herrera, dryo and omni
Dilo is overtuned as soon as it gets its hallucination going
Dilo itself is perfect tho , its JUST that ability is bonkers
I agree, but I blame that more on the fact that venom can last for a literal eternity
yes.. it can deal 338% hp dmg to a omni with clones alone not even biting from 1 session of clones
And the fact that dilo has zero insentive to engage once venom is applied, making the entire fight just him running and spamming RMB
yep
not even running, u can stam regen 20 meters up ahead
3 ceras all purple, im just vibin and spamming every 30 sec
😴 and people like the path of least resistance so dilo is gonna be very popular till they fix that
if venom didn't last so long, and dilo actually needed to engage its prey, it'd be fine
100%
the whole issue is this
pretty much every server atm ^ just replace the orange man with dilos
if the mayority of your playerbase picks something , like 80% of the server is dilo? then u know its broken, even when omni was broken a while ago (still is btw just not on dilo) , there was alot of omni's and now i dont see those borks anymore anywhere
This
i honestly like hallucinations as they stand, because you can avoid/destroy them. The issue is HOW LONG you need to keep doing this to actually survive
id say 30 sec green , and then in those 30 sec chance to make purple and let purple stay 1 minute
thats 6 clones + 2 passive 8 clones... quite decent..
And that the dilo has basically diplomatic immunity while it's happening cause good luck finding him
you cant smell at all, the devs even took your directional smell away so u cannot retreat to something u know out of mind to be a good retreat point
cant smell the dilo if u made it bleed
its so OP in every single way, and dont get me started on how the weather seems to change to foggy or something dark as soon a dilo gets a bite in on someone
that last one idk for sure, but it sure feels like the weather is with the dilo somehow
only counter: dont get bit elsewhere then your tail / tailtip
and i must say in the Dilo's defense:(probably the only point im gonna make) it has trouble hitting things (WICH SHOULD STAY THAT WAY BTW, NICE TRADEOFF FOR POISON)
If they just decreased the duration of stage 3 and made the dilo need to be more proactive in the hunt it would be fine
Along with other fine tuning, like for some reason baby dilos can apply venom which is ridiculous, and the venom lasts so long after the dilo dies its a nuisance
I never seen stage 3 i think
Unofficial servers judt turn off dilo spawns ar this point
green -> purple -> ???
Purple is stage 3
Green judt means the target is envomated, stage 2 is also green but the fog is closer
green is stage 1, purple is stage 2, deep purple is stage 3
Apparently this
green = useless
purple = jackpot
its the same as troodon in that regard
dont get me started on troodons
why do those little beautifull creatures get 30 sec ... have to activate it 3x... and then risk their life engaging in battle
then dilo walks in , sup guys , 3 min , ez
its so funny that troodon's venom is so much more difficult to utilise and maintain, as well as far more risky, than the creature around 12x its size
YES
this thing is a one shot, but is expected to engage constantly
dilo can tank, but can just drink a cocktail 30 meters up ahead?
i am a troodon fan, i love troodon, i still pick it over dilo every day of the week, but god damn the discrepancy in their venom is night and day
excuse my japanese but.. NANI?
i mean its not like your username didnt give you away already x)
but i 100% agree with that, and it triggers me aswell
if anything it should be the reverse
agreed, troodon should be potent as hell
irl smaller is more poisonous no? or did i hit my head on a rock during class
smaller isn't always more venomous, but smaller creatures will tend to adapt more potent venom
that, like ive been taught that if its poisonous and small, then i should be extra extra careful
due to potency
meanwhile troodon doesnt even rlly have poison, its just your pounces that get enhanced, and newsflash: they broke pounce on raptors, AGAIN
it was rlly good, all they had to fix is bucking
not that it matters, all they do is make sure we will never use the mechanic to begin with, we can still run and bite things np
troodons , i dont even see them
poor little thingies
also, fun fact about troodon and dilo
troodon doesn't have venom until it's 65% grown because it'd be too frustrating to be constantly envenomated by a respawning juvi troodon
which is why dilo has the ability to envenomate full adults for 5 minutes as a freshspawn
yes... i saw a video of someone being chased by 3 adults, and like a whole army of tiny ones, and all of them were like kamikaze missiles, just tryna get the poison going....
raptor chased by dilo army i think was called
but you can see what you are currently explaining , on video
and how stupid it looks
cera is ASS
like i dont play it that often which is fair enough but come on hes supposed to be the brawler bully and literally gets bullied by most of the carnivores in this game.
cera vs 2 dilo, cera loses
2 cera vs 1 carno, cera loses
in fact ive killed full grown ceras as a lone full grown dilo
Cera isn't a Hunter, he's a bad hunter. If you're not fighthing around corpses, you're doing it wrong.
Cera on a corpse can eat a charge for breakfast.
Me and another cera won against 6-7 dilos because we used a body to our advantage. If you haven't tried to use bodies definitely try now I promise you'll have a much easier time.
There is no green, it's just blue, more blue, then purple.
Thoughts on making dilo slower? Not a big speed nerf but at least make it so Omni is faster
Not sure on that. I think the venom is where the dilo needs some adjustments. And omnis can juke far as I know, since they have more agility (and can jump). I also think one omni pounce will at the least severely bleed a dilo, so get the jump on the dilo and it will most likely be in trouble.
I thought that omnis can’t pounce dilos?
And yes Omni has better agility but dilo also has good agility. I’ve been killing omnis left and right and as an Omni main it sucks lol if they run I catch them and kill them and if they fight back I do more damage and kill them. I’ve yet to die to an Omni
Why wouldn't they be able to pounce a dilo?
Because dilo isn’t really that much bigger than it
To be fair, if you're very used to omni, I can see how you'd do well even on dilo, since you know how omni moves and all, might make a difference?
Omni is 450 kg, dilo is 700
It’s possible
Have you died a lot on omni vs dilo?
But just looking at raw playing ability dilo is really just the better choice sadly
One time
And it was because it was just so much faster
And it was night
Out of? One time tells me little, but I think you can see where I'm going with it, are you good enough on omni to handle it, others could be too
During the day I would’ve had a better chance
... Well yeah, if it was at night, I can see that going terribly for you compared to a dilo
That kind of feels like how it should go honestly
At night, find a nice rock as omni, and chill xD
I think the dilo should be stronger just it shouldn’t be faster
But it does sound like you could handle yourself plenty well
So I'd rather look at the venom and all that if dilo speed isn't stupidly high
I could lol but it was night and I was like purple stage venom so that didn’t help
I was trying to find the dam but it cought up to me and just spam but my tail
I was talking more so overall, that one time sounds like it went like it should, dilo at night time is pretty much a done deal
If you were also badly envenomed, I'm more surprised you lasted as long as it sounds like you did
Yeah I was so close to making it but the clones f’d me up
At night the only thing I was able to kill dilos as was carno and teno
I think that sounds fine, honestly
So yeah, I'm not inherently against your suggestion, but I find the venom more problematic than the speed of the dilo, at least for now
I just think that nerfing its speed slightly would barely make a difference to how strong they are. But it would help omnis a lost more when not in a group
And yes the venom definitely needs some tweaking
I think that nerfing the speed at which clones can be spawned would help
Could maybe nerf the speed but still keep it faster than omni?
Not sure how big the difference between them is
Even making it the same speed would be better
How big is the current difference?
I’m actually not sure
47?
I think is Omnis speed
Omni is 46.8km/h
Dilo is 47.5km/h
Thank you! So could nerf dilo a touch then while still letting it be faster than omni. Good to know.
Np ^^
But it doesn’t make sense why dilo would be faster, making it the same speed would be fine
Why does it not make sense then?
They weigh a lot more and also aren’t as built for speed as a Omni
Like carno is heavier but is the fastest because it is built for speed
I'm not sure that omni is neccesarily built for speed any more than dilo is. If it was agility, it makes more sense and omni is more agile than dilo so.
It also depends a bit on how they work and attack and all, dilo might require more speed so it can get in, hit you, and get out. Dilo doesn't really want to stay right next to you for too long, while omni with pounce kind of does, if that makes sense?
And even slowing dilo a bit but letting it be faster than omni would help, no? Could keep omni speed, put dilo at 47.0 - 47.1 or so
I imagine the Dilo is fast because it's a hit and run type dino.
They balance it out by not giving it a jump ability.
This is ignoring their venom mechanic, which may or may not need tuning.
Hit and run? More like hit and take a nap with your finger on rmb lmao.
I still dont think it needs to be that fast regardless of venom tweaks. It could do just fine with 46 you wouldn't notice a difference and it can't just tailride things to death.
Exactly it is way too fast for such an op Dino 😭
20 million bucks fix ur game
this is #balance-feedback-discussion, not #general-feedback
yes
@winter verge it’s too much of a stam nerf imho. They tripled the cost of teno’s main combative moves, and that’s just nuts
Going from 2% on kick and 3% on slam to 6% on kick and 8% on slam is just insanity, especially since the latter values are made for Spiro stam.
I completely agree with you.
I would’ve gone for 3-4% on kick and 5-6% on slam
Making them cost more is fine, but not to this degree
Especially with animals like dilo, who literally spawn things you have to hit or you take damage.
I hope they can adjust it (without another arbitrary nerf to tenonto please stop giving it one nerf per update)
I wouldn’t even agree with that cost for the kick. if its hitbox was bigger? sure. but not with how small it is right now where your ass needs to be literally fused with whatever your target is to hit it
tbf the previous stam costs were perfectly fine. It let teno run around & fight which was perfect. It had a lot of fight
2% kick & 3% slam is perfect for Teno
i agree, but if they're deadset on increasing, this is what I'd put them at
Fair enough
idk what the intentions are since it didn't make it to the patchnotes
@median hazel
Hi!
I agree that body-camping is awful, and I've had stegos show up and body-camp something that was long dead before they ever got there just to make me starve.
It is toxic, to just prevent people from eating and effectively kill them, for fun.
But stegos are not the only ones that kill for fun- Pretty much everything in this game kills for fun. Like, more than stegos killing me, my baby cera has been killed by all sorts of carnis (cera, carno, raptor, troodon) that wait next to a corpse specifically to kill the babies that run up to try and eat. The have a GIANT corpse next to them or even several from other juvies that met the same fate, yet they still kill me.
If we introduce a mechanic that stops stegos from 'killing for fun' even if their method is body-camping (kinda their only viable method to kill for fun) we should stop other creatures from 'killing for fun' too.
I am not sure that would be good though since, SO many players literally play because they want to kill for fun. And, if you introduce some mechanic preventing it, the mechanic could be abused against them somehow, depending on what is introduced.
us teno players were just too good ig (lol)
Questions, did they end up fixing bucking now so it actually drains Stam?
it drains the omnis stam in 10seconds from full to zero
Damn so they did fix it. Sad...
Why sad? Omni was absolutely overpowered
Well with the new changes to pounce and how you have to be pretty much on the side to successfully pounce on them, I guess that kinda made it more balanced in a way
Yeah it actually feeds into Omni using numbers and strategy to be successful instead of numbers just being a conventional stat stacking method like every other creature
Now it integrates into the playstyle
Is that for my opinion or for bucking to be fixed?
Sorta touched on both
Like bucking being fixed is the backbone of omni working
If it’s not sufficiently punishing then there’s no reason to get good at the animal or form groups
Fair
That makes zero sense. Bucking and pounce angle changes basically make Omni pounce useless.
But judging by this discord players are perfectly fine with gimping every playable they don't personally use so they never die to it.
i play omni a lot, i prefer it now by a great deal compared to its godlike state last patch
i like being able to die to omnis, because it adds another risk, but when omni just slaughters you for existing, it's less fun
Considering omni has always been one of the most mindlessly easy playables with stupidly high power at that, is it really that much to ask that their mechanic actually require a bit of aiming, planning, and a proper ambush?
Preach, my exact thoughts Erik.
I'm so glad face/rear pouncing can't be exploited for the moment. It makes no sense to jump from the back of something and seamlessly land onto it's side.
I think it should depend on the animal that you are pouncing
no pouncing a pachy in the face and no pouncing a teno in the back for example
We have killed with one Dilo sub a carno full adult just with damage from clone. Its that ok ? Kill somoene like a sniper in call of duty in a bush.
I agree omni was atrociously broken last patch but historically its always been the hardest of the carnivores until the realease of troodon. You cant act like the front/back pounce changes combined with current desync doesnt make it painful to play compared to something like dilo. There’s honestly no reason to ever pick omni over dilo rn
Imo tail shouldnt count towards the pounce cancel. Its a grappling animal, when you get behind something hypothetically the raptor could move across the body to get to the side, whereas from the front that isn’t possible due to the face being there to stop you.
That might be more on dilo than omni, to be fair. It seems like we've traded one for the other when it comes to how they work. But no, I can't agree at all that it was ever the hardest, nor that troodon is hard. Pounce was always very easy to use and land, I could pick up either of the playables after not having touched them for a year and land 95% of my pounces in active fights.
I think the increased pounce precision is a good step in the right direction but with current desync and the current ecosystem it just bullies even good omni players out of playing. Just not worth jt
So maybe it's more of a struggle for others, but I've never struggled with either of the playables, so I do not see what makes them "hard" at all. You're fast, agile, can avoid pretty much any attack, and your main mechanic is no more difficult to use than any bite, if anything it's easier because it's safer in some ways.
I would have preferred if pounce was given an aim system like herrera, and missed pounce punishes were re-added, and bucking was buffed.
When i say easy/hard im meaning skill floor as an adult dino in fights
Yes, so do I
There's no "skill" to omni/troodon, they're mindlessly easy to use
Maybe I'm just naturally good at them, but I've never struggled to land my attacks, or juke, or anything
Harder than carno always was before this recent update
No, not at all. Carno was way harder, due to less agility
The better your agility is, the easier your playable is, at least for me
You ran at dinos your size and pressed right click and half their hp was gone
Yes but hitting them was way harder
It's not about the power when you hit, it's how easy it is to hit/avoid being hit
Depends on what update you mean ig. I mean carno in the era of cera being added to the last patch we had.
Stego is really powerful, but also have very clunky attacks and can't "juke" to save it's life
So you have to aim much better and be much more positioned, while with an omni, you can adjust course on the go
I miss as stego = big punishment. I miss as omni = I just keep going, adjust and hit the next second
Carno could easily knock down tenos even on a tail hit, which was horrible to avoid as teno since ur body was so long and you couldnt catch charges reliably anymore
In general, the better you can adjust your playable, the easier it is
Didn't say carno was balanced, but if we're talking just "skill" or ease of use of the playable, I landed pounces easier than charges on tenos
I agree but the ease of doing high damage should be considered
My entire point is that omni/troodon, due to being so fast and agile, are very easy to use
The ease of landing the damage, yes
Doing massive damage but landing an attack once in a blue moon is not a positive
An omni has to make no major mistakes for like 10 pounces whilst a carno lands one and his job is already halfway done
While being able to keep up the attacks and pressure is far more useful
True, but it's also so easy to avoid mistakes as omni
I dont mean carno rn. I think carno rn is way more high skill than it used to be and I personally love to play it
Which also comes down to the speed and agility, a playable that has a very high responsiveness is easier to use, at least for me
It is but your punishment is significantly higher
I'm not saying this goes for everyone, just so we're clear
But to me, I can pick up omni/troodon and do better with no practice than I can do with most of the others with practice
I think it’s because i view skill required as based off of reward given for success and punishment given for mistake
Maybe it's because I mained teno and thus got used to higher requirements
Which omni has some of the worst in both departments when its balanced
Possible. Skill to me is independent on reward/punishment for failure
Since skill is just a matter of how difficult doing something is
No matter if there's a reward, or a punishment for failure
You could have a very difficult bridge to cross, but the drop is only 1 m, or another one, that's very easy to cross, but the drop is 10 m.
Maybe not the best example but I think you can see what I mean
To me skill links to punishment/reward because im assessing how much effort it takes to get a reward + what size the reward is. And how much of a mistake it takes to get punishment + the size of that punishment.
Punishment and reward is one thing, but that does not correlate to skill to me, it makes little sense that it would
I say omni used to be high skill bc it took many pounces (though easy) without mistake to get a large dino to bleed out. And a mistake would typically cost at least 1/3 of ur hp or your instant death at max.
Same with how there's a difference between hard and difficult, simple and easy
Yeah, I do get your point, I just measure the difficulty of pounce itself
I agree in terms of how easy it is to land each ability of dinos, pounce is easy
If I can land 90% of them and avoid damage with little planning behind, then I can't see much "skill" involved
But imo it needs to be relatively easy because omni is so flimsy
Eh, that kind of comes down to the whole "pack hunter" thing I think, and honestly a bit of power in relation to growth times
High reward things like carno charge should take more setup and precision
Like we have now
Not sure I think they did carno well, it's a bit odd and I'm not sure why they didn't just limit the threshold instead of a very strange "run up"
And troodon imo is just genuinely the hardest dino in the entire game and its not even close considering how one mistake means death (typically desync, not even ur mistake). And its impossible to land pounces on any incline/decline due to ur small size and strange horizontal leap pounce.
Haven't really tested much, I'm happy with herrera for now (though I wish it could traverse trees a lot better)
I agree
Maybe it is, and I've just been lucky. But I tried it out back when sancs where new, and took on a decently sized juvie cera on my own, with no issue. But it might just come down to me being really good at the sort of "hit and run" that troodon (and omni to a lesser degree) are good at
I had no issues besides desync deaths when there were no pounce restrictions
A huge problem is that you cant pounce close range anymore. You need like nearly a meter of distance before ur right click works
That a new change?
My friend and i 1v2d an adult carno as troodons in update 6 and we both died to one juvi dilo a day or two ago as troodons
Cause I don't recall that being neccesary when I played, but it was a few patches ago after all
We just cant land pounces
I think so
Hm, yeah that seems a bit odd
Wonder if it's some funny ghost hitbox now due to the pounce hitreg changes
It effects troo much more than omni. I think front/back pounce blocks can work out for omni if tweaked around that
It might not even be the pounce changes idk
To be fair, I think troodon should just pass on the pounces really
Just make bite do venom and have it increase the more you get bitten, and just have troodons swarm the target
This whole "minigame" back and forth seems like it'd fit better with dilo if anything, which would tie in better with the clones being distractions as well
I agree bite should def do venom
Would also help mitigate troodon squishiness if it can just keep going all the time
Isn't "venom finalization" still not done yet?
If it has been done then it hasn't helped its viability at all
I see more hypsis than troodons
@rigid tulip teno's tailslam now has a specific CC resist meaning it is now extremely adept at charge counter
its essentially "armoured" throughout the entire animation
I agree it should favor teno but I think it should only be armored maybe like when the tail is already halfway down. That being said tenos stam nerfs need to be reverted and I would also be fine with a speed up on the tail slam animation or the kick animation
stam on carno and teno both is just too costly imho
Yeah i just fought a teno again. Never thought I would say this but carno v teno takes much more skill from the carno now and its not even close.
What a wild sentence
Playing carno feels like slavery to the resource meters
@velvet carbon hypsi is intended to be a climber, and will be getting climbing now that herrera has been implemented
The hitboxes are a little weird for pounce right now, especially on the smaller half of the roster, but needing to hit the sides with a pounce is a pretty necessary thing. Pounce needs that counterplay aside from just hugging a rock, water, or a tree. Hope they can tweak it some where you can actually hit the sides, though.
@alpine plover it really doesn't need enough stamina to fight packs alone imo lmao. I bet you survived that carno attack too, so the game is doing its job. Teno doesn't need 20-30 slams like before, it just doesn't
i legitamately dont think a teno can ever lose a 1v1 to a carno anymore if they are of similar skill
yeah i agree with you but i'm not asking for an overly exaggerated stam buff, just minor 😭 fighting one carno shouldn't be eating my stam like that like god forbid i survive 2, it should hold its own against 2 at max its whole kit is defence. imo teno felt like the most complete dino in the roster, its stam aligned perfectly with the changes it just needed a Little nerf to the stam but not to this extent
that being said teno is still not even scary and feels underwhelming to play and unfair to play against as a carno because of the ridiculous immunity to charge
I think it was absolutely perfect when teno could stop carno charges with its tail and kick it down to low hp in one go. But carno could also land a huge charge if he caught teno by surprise or juked the tailslam. Now carno can do neither and teno feels weaker to use still.
at this point I genuinely don’t think they can have it to where it used to be where teno can stop a carno charge with good timing because of the servers being so bad
teno’s absurd stam cost and kick hitbox along with kick doing less than a cera’s charge bite and slam still pathetically doing less damage than a carno bite definitely plays a lot into making it feel weak to use
I’m not saying it should be an undefeatable god, but all of those little things do mesh together to make it feel very underwhelming lol
the previous stam cost kinda made up for all of that but now all of those problems are showing even more with this current stam cost
Teno should not be 1v2ing Carnos, like ever, if it does that it means something is wrong balancewise
nah it’s fine since carno has all power to choose the fight and has the power on when to end it with fleeing when things go south. teno doesn’t have the luxury of denying the fight by simply just speeding away
Carno is larger and takes longer to grow and has much higher maintenance, if TWO of them are losing to a single Tenonto that means that either Carno is really bad or Tenonto is really overpowered... and Tenonto is not overpowered at all right now
not necessarily true and irrelevant even when true
Teno is a much better in an aquatic environment and can utilise it to escape, if it's caught strolling through a plain there should be no scenario where it survives a 1v2 against Carnos
unless Carnos dc
just because something is about 200 kg heavier and takes slightly longer to grow doesn’t mean it should completely invalidate something that doesn’t even have a chance to outrun it
no
not a single Carno
we're talking about TWO Carnos
TWO Carnos, "TWO" being the key word here
not even two carnos should invalidate it
they aren't invalidating it by killing it 2v1 in their best environment
what a ridiculous argument
Tenontos can pack up to much higher numbers than Carnos, they grow faster, are easier to grow, easier to maintain are better in water, perform better in enclosed areas due to having a whole arsenal of CC, the idea that a single Tenonto should be surviving 1v2 against two Carnos in the plains is absurd
You can still lose in a 1v1 and it’s not really because of player skill but more so the weird rng in the carnos charge
Which I despise but it is what it is atm
I know they made an intended mechanic for teno to counter carno but that really doesn’t do as much as one might think since carno can effortlessly bait out the attack before charging
sure you can bait it but like its still an invincible attack
No?
It isn’t invincible and missing it means you’ve lost nearly ten percent of your stamina which currently is pretty much a death sentence
as the carno when u commit to a charge on a teno when it sees you already your losing
I just don’t like the matchup anymore it feels awful for both sides
it will use its cc immune slam, and even if it misses it will just kick afterwards and stun you, make you bleed and it will run you down since carno takes half its stam bar for one knockdown and teno trots faster
Well then don’t commit to it. Actually try to get into your opponents head and you’ll win. The fact that carno can go from standing still to barreling you over really aids it in that
I’d like the matchup way more if carno didn’t have its dumb instant charge and teno didn’t get a free immune to cc button
your only option as carno is to bite which is fine if it was built for biting at all instead of it being balanced on just charging and insta nuking opponents hp for the past over a year
i agree
How to fix it: Give carno acceleration, not a ton but just enough so that it can’t insta ram. Either reduce the activation for charge or the cooldown. For teno reduce its attack stamina cost and get rid of it having free stun resistance and instead give it the small parry window it had in previous updates
I just miss when the fight felt fun
Oh they can! You gotta bait the hits out of the teno. Carno's better acceleration and such now allows them to do this quite well. Try running up to the teno like you wanna charge, and then stop RIGHT outside of the tail hit range (do a sharp turn to help you brake.) Trot and z-walk around outside of the range of the teno, weave in and out of it's range. If it goes for claw swipes on you, I learned just last night that claw swipes from any direction take little bits of stamina out of the teno.
i mean sure but a good teno will z walk and never tail slam since its the hardest attack to hit in the game
Because of how fast carno can charge now, if you aren't really going to charge, teno can't afford to think 'maybe he won't charge me' there's no time.
Nip the tail then.
Idk i would have to try it
The kick hitbox is small
If they stop even trying to tail slam, do some tail nips.
theres no threat in the charge tho
Do a LOT of 'fake' charges' and then occasionally try a real one
But you need the run up to be effective, so if you're not far enough away, the teno don't need to worry half as much?
i see your point with bites however
this will take at minimum 70% of your stamina
at which point you will get trotted down
i can see trying fake bites but fake charges arent worth anymore
You wanna be in a sweetspot where you are kinda far away but not a million miles away, no matter how far away you are though you can always choose to stop outside of the range.
Even if you are a long way away, if teno tail-slams too early then you can bite or charge. If they do it too late, they also mess up. They gotta get it 'just right' which means right-clicking just before you enter their tail range due to human reaction time-server reaction time-ping compensation- the buttons registering - ect
100%. As soon as teno can't 1v3 carnos while missing tons of slams people want to say teno is bad. That's just ridiculous.
It depends on how far away you are. You don't need to be a million miles away from a teno to charge anymore. But, keep in mind, teno's stam is very limited too.
That's why you also turn to the side
every charge bait will take probably at least 5% of your stam
But I just wanted to point out that since there's no "point blank" charge anymore, carno is much less of a threat
every charge (if you intend to guarantee a knock down) takes around half your stam
which is just WILD
Really? I didn't know that
yeah it has to be charging already for a few seconds before its charge really does anything
so you have to be burning stam for multiple seconds to attempt a charge
typically at least 1/3 of your stam per charge
Well now, I've played some carno, I know it's not half of my stamina to knock someone down. I feel like I average around 20% of my stam to knock someone down, but I am not the best carno. I know a friend who's really good with carno that manages his timing on charges much better
which is horrible
to play to gibby gibbsters point, it is extremely inconsistent feeling
This may be true, I think I've noticed that.
sometimes i feel like its old charge other times i feel like i use half my stam and dont get a knock down
You need to run a certain time to get the knockdown, you can still do damage I believe
I still believe that baiting the teno is the way to go though, and baiting anything out of it at all is worth while. You can often bait them a bit even just trotting outside their range, if things go hairy run away a bit.
Though there is apparently a way around the run up
Teno does not get that luxury, they cannot outrun you when things go bad for them.
Only if you're up against a nervous or bad teno I'd say
I think good tenos are baitable too but it will take longer.
Howveer if you're trotting around their range you aren't taking stamina.
But if you're that close, they can attempt an attack
It takes MORE SKILL to bait a SKILLED TENO.
Be it claw or a turn kick, which will spell bad news for you
Yes, which will take stamin from them. Be ready for it and run off, your goal is to make them try and be ready to dodge.
Maybe we should give it a few rounds when I'm back home and can play!
It spells bad news for you IF they hit.
I would except I am really bad with carno, if we switch places I'll loose regardless if I am the teno or the carno
If you're just around, baiting, the teno can just attempt to leave to be fair
So I am not a good example, but I know people who might be better examples than I.
Same, but going by my own experience, you don't handle a "bait" carno the same way you handle a charging one
This might happen and yeah since they trot faster than you you'd need to burn a little stamina to keep up with them, but If you run up to them they still need to worry if you are charging or not and so they are still baitable
This is true, but I believe that baiting the attacks is the way to go on teno and I know skilled players can do it.
When pvp'ing on 1 v 1 servers and watching my more-skilled friends fight each other, the same person who wins as the teno also wins when they switch places and play carno.
Every time.
Now, I don't have two people of entirely equal skill.
If I could clone myself and fight myself as teno and carno then that'd work.
Maybe, but if you move to the side, landing the charge is a lot harder after all
I guess it's hard to say what is the easiest, bait the carno or avoid being baited
Yes, but if I move, I know you can't turn and charge
So then I know you can't charge, hence your bait no longer is half as threatening
Then it's a guessing game of who will move where. Will the teno go to the right? Go to the left, his head is there now. There's risk in moving to the side. I know because vs good carnos, I turn to the side as teno, and they get me. Do I scratch them? Yeah, but that takes some stam, and trading a tail-scratch for a head-bite is a bad trade.
To be fair, it also makes sense that the carno "side" is better, teno is harder to pull off
I'd say that depends on when you start moving
I mean from what I saw the skilled player won ether way, between me and 2 others at the time, 4 if you include my partner who plays with me sometimes
Not like dodging a charge was ever hard, at least not when carno can't turn while charging
Which makes sense, skilled tenos are harder to fight.
You wait until the last second to right-click.
If you wait that long, you don't get the knockdown
That way you can fully turn until the right time.
AH so that is what they fixed?
As in, CHARGE for two seconds- Yeah
To be honest I appreciate that change, otherwise I don't know how cera would stand a change.
And while you can still charge point blank, you only get the damage, and less as well I believe
chance*
So you can still threaten, and bait, but not as much
Skilled tenos are pretty much the scariest thing to fight, at least when it comes to sheer combat
True but I still think good players can bait good tenos. We'd need to somehow get someone of equal skill fight each other to really know.
Right now all I've seen is 'the good player wins both sides' when the same players fight but just switch places.
And the way the carno does it is 'dance' around the teno and bait.
I bled out as an adult carno from like 2-3 claw attacks and one tail slam combo
The teno's best chance is to play aggressive and forward, to try and land a hit, but if you're not good and you miss, or mess up, you're out of luck.
Keep in mind you'd probably need a good few matches to get used to things as well
Yeah there is no baiting. Teno can claw attack infinitely now and it's extremely crippling
I ran because I had no choice, if the teno was good he would trot me down so I aimed to book it and find a hiding spot. I sat down on like 25-30 bleed and still bled out
Depends on what the carno tries for, I'd say
No it can't, it takes stam. I THOUGHT it was infinite and spammed it in a 1v1 and ended up with no stam and when I tried to claw-swipe it turned into a bite because I had no stam.
he got the tailslam combo from his immunity, he literally pressed the button whilst I was already like a meter from his butt mid charge
Then you're doing something wrong cuz you most definitely can claw attack without stamina now. I've done it
Or we could just practice together when I'm back, though I am going teno, because it's the most fun to fight as!
I hate how people with bad ping get priority like that.
It was last night...
Maybe it's a bug then. But it won me multiple fights on dilos
Tailslam has 100% CC immunity from what ive heard
I had to learn specifically to be careful with me claws
which is very lame, and I have always supported teno over carno
Yes but it should not hit when you are not under the tail, unless he has bad ping.
Basically you are on a different spot on his screen than on your screen.
No like I was already about to hit him when he started the animation. The startup of the animation has the CC protection not just the actual attack part. So you dont even need timing.
And who lands a hit depends on the hitter's screen not the dodger's screen
Basically if someone has bad ping, then on their screen you have very slow reaction time/you are a little behind yourself.
So on your screen you were kinda already hitting him, but on his screen you were just under his tail...
Was your stam 0, and were you z-walking? The z-walk regens stam and the claw attack stam drain is VERY minimal. You might be regenerating the tiny sliver of stam required to claw-swipe by the time you're doing your next one. The animation is faster now though so if you just spam it the animation happens faster than the stam can regen to do it again.
I would only fight you if we switched each fight.
If one of us wins regardless of what we play, then it's skill who decides the winner.
If one of us wins on carno or on teno then the animal is strong
But, there is one more issue. Teno is hard to master, so if we both lack skill, then the teno will loose both times, not because teno is unbalanced but because teno is a complicated animal.
And on that note I am not confident with either animal.
Not right now anyway.
So, let's say, my carno wins, your carno wins, you teno wins, my teno looses, that could be result of me having less skill and not teno being underpowered.
Nor am I, hence the offer of practice, I don't imagine we'd figure it out in one day. But the more we play, the better we'll get, at least in theory, and it gives us something fun to do aside from suffering in survival!
That's fair! Do you use 'Taco Island' for 1 v 1?
That is the one I use.
I played more teno on Spiro and I've barely touched it since Migrations because I hate migrations.
Normally Scopes server, since I have admin there, don't think I've been on Taco, but I'm fine with that too
Heh, haven't touched teno since before we had stego, more or less, and played carno about as much (I love stego too much, always end up going back to it, bad as a playable as it is)
I have a carno-main friend who liked to duel my teno and last night he wanted to practice so he asked me to go teno and I think I must have disappointed him. Back on Spiro I used to kill his carno 20% of the time but I couldn't even get him to the orange lines last night!
It is also a matter of getting used to how the playables handle again, it can take some time too
This is fair
But the hitboxes of things didn't change
His carno was assuredly more wiggly than spiro's carno though and baited me almost every time
No but most other values did, and carno charge, and so on
Which all determine how you end up playing
Obviously carno with instant accel is a lot better at baiting, that should be obvious, but that just means you need to adjust for that
So in the past he'd do a mix of charge and baiting, now he does ALL baiting since charge doesn't work, occasionally he's charged me but only after I am fully in the mindset of 'this carno is trying to bait' and then BOOM I get charged in the face and die.
Reading your opponent and being unpredictable is a part of being skilled
True, but I was more so talking about the actual capabilities the playable can do
If you can't insta accel, you can't, and no skill will change that
This is true
When did you want to 1 v 1 again? So I can make myself not-busy at that time.
I won't be home for another few days, currently visiting relatives over the holidays, and net here is just no good. But from the end of next week I should be around plenty enough!
Oh wow
I am not sure what I will be doing at that time, I work on-call
So, I replace people when they don't make it in, so I do not know my work schedule until the place closes or until I get called in and it's like 'oh now I work today'
The place closed as of 20 minutes ago.
But that's also if I don't forget and spend time with some friends
I wouldn't worry, I'm sure we'll get some time that suits us both
No 0% on stam bar. It still takes a good chunk out for claw iirc
In general, the whole idea "if it's slower it's gotta be able to win every fight, if it's faster it shouldn't be winning the fight" - has to go to hell, it's a ridiculous and just outright stupid approach to balancing
"oh, Protoceratops is slower than Dilo/Omni so it should be able to 1v2 them" - this is what I hear whenever someone starts crying about one thing being less powerful in a fight while also being slower than another.
I don't think it's completely stupid, because of outnumbering. When a faster creature is outnumbered, it has a solution - it's faster and it runs away. When a slower creature is outnumbered, it simply dies, unless it's built to fight groups like stego.
Back on Spiro, playing Teno, all potential fights ran away from me and dis-engaged. No one wanted to challenge me or even test me... Except for 4-5 ceras or 3 carnos, at which point the only chance of survival was to jump on a rock and I couldn't even get to a rock in time. Why would I EVER play a thing where I never get to fight anyone, except when people let me, and then they only let me when they have a ridiculous advantage?
Unless that thing was strong enough to fight the groups that challenged it, provided it had skill - THEN I would play that thing.
But then, it would be a fair fight.
Though, not all of the game is balanced this way. Cera is slower than carno but the cera-carno match up was, at least in the past, slightly in the carno's favor, barring exceptions like 'terrain' and 'is there a dead body' and all that.
Such that more than one carno is a nightmare for cera, and cera can't even jump on a rock!
I think you seem to have the completely wrong impression of what this game is about - if you're going into it thinking of just fighting people and then you go Tenonto of all things on top of that... that's kind of on you. Unless you learn to actually ambush things with Tenonto which can be done and isn't necessarily that hard.
precisely - it's not an issue
there are other ways of surviving something than just facetanking it till it dies/runs away or being faster than it
both Cerato and Tenonto are vastly better in the water than Carno is, they also operate better in an environment where there isn't much open space for Carno to charge
they don't need to and shouldn't be allowed to be strong enough to take out MULTIPLE Carnos in an open fight, that's just ridiculous
and again - how the hell do you think it's going to work in the future?
Will you want Minmi to be able to beat a goddamn Albertosaurus because it's slower?
or a Protoceratops to beat an Omni/Dilo?
pardon me - 2 Omnis/Dilos
because they might just be moving around in groups
I would say it is an issue...
The game is not a pvp game, it's a survival game. You can nest, you can hunt, you can explore, but to do any of this you must be ALIVE and surviving is the name of the game.
I never implied that they always have to facetank. There is also hiding. Swimming - Water is a bit scarce on Gateway I feel, and also not always will it be nearby, or not full of deinos.
Now, to be alive, you need a method of surviving things that attack you. Ptera flies, herra climbs, ect ect.
Let me try to explain it this way...
Say I have two identical animals. Pretend they're both carnos. Two carnos. They are EXACTLY THE SAME but for one difference, one is slower than the other. But otherwise the fight between them is an entirely fair fight. Carno A is faster and Carno B is slower.
Let's say two get in a fight, and carno A is more skilled. B realizes it's loosing and tries to run away, but A is faster and finishes it off.
Reverse the situation. B is more skilled and winning, A sees it's loosing and runs away - B does not secure the kill.
Let's say, they get in a fight again, but with numbers. A has 3 and B is alone. B tries to run away because it's outnumbered, but it can't so it dies.
Now B has numbers, A is alone. A runs away, no matter how many they have B does not secure a kill.
If I have a choice between two 'equally powerful' animals but one is faster, I will choose the faster one, because this one is more likely to survive. Personally, I like being alive, and being able to run away or escape fights I can't take is a huge deal.
Now, I don't want dryo to be killing Carnos, but here is why - Dryo does not take as long to grow up.
And like you said, there are more methods of escape. Having an animal be better at dodging and having better stamina than carno, gives it a way to escape and live.
Cera and Teno are not really so well equipped to dodge a carno, and bodies of water are not plentiful enough or wide enough.
Because Cera and Teno grow up about as long as Carno, that is why I am looking at their matchup with carno. Things that grow faster than carno shouldn't necessarily survive it.
The adult carno is a 'bigger investment' of player time and effort than the adult dryo.
this is a bad comparison from the start - you don't have two Carnos
you have a Carno and a Tenonto
one of them needs a lot of space to be able to utilise its special ability, deals lower damage, has only one form of CC
but it's tankier and faster
Yes, I am not telling you how the game currently works - I'm telling you what happens when you have a fair fight between animals of different speeds. That is all the example exists to do.
the other one has two forms of CC that it can use at point blank and a higher dps
It's not a comparison.
the comparison is not good though, because if that slower Carno has two CCs that it can use at pointblank whenever it wants it instawins that fight unless it's bad
But it's not a comparison.
It's just a logical example showing you what happens when one animal is faster than another but both have an equal fight.
I am not comparing teno and carno at the moment.
but they **don't **have an equal fight
That may be the case
what is argued here is whether Tenonto should be able to take on 2 Carnos
it shouldn't it's really that simple
Okay... So, if you can look at my example.
Would you consider the result of the two carnos, to be fair and good?
What would you recommend we change, for carno B to be more fun and have a fair time?
I consider your example
to be bad
I've already said that, it's not a valid comparison
Okay... Is it bad because... It wouldn't happen that way?
it's bad because Tenonto isn't just a slower Carno
It's not a comparison...
it's really that simple
then this "example" is irrelevant to what we're talking about
and idk why you even bring it up
Yes, teno is not a slower carno. Fortunately, this example, is not a comparison. It's frustrating you keep calling it a comparison when that is not what I am trying to do.
I will try to explain the relevance better, then.
because if it's not a comparison then it's irrelevant to the discussion about whether Teno should be defeating 2 Carnos
Okay, so, do you want Teno and Carno to have fair fights against each other?
This is what you would like, right?
what is it exactly supposed to achieve? Are you trying to prove that Carno would be worse if it was slower?
I want it to be a skill match up similar to how it was on U3.5
No, that is not it. I am trying to explain what I am trying to achieve.
A skill-based, fair match up. Okay, makes sense.
Ah, okay
it should not have enough advantage to 2v1 Carnos
Okay, interesting. Why do you think teno should have an advantage?
because its power doesn't scale with numbers as well as that of Carnos and a single Carno should not be killing a Teno willy nilly if Teno is good
it should be a difficult fight for a single Carno
not for 2 Carnos
Teno being slower is good enough of a reason to where it has some advantage over Carno in a 1v1 too, not enough to be able to defeat 2 of them
on U3.5 Teno could effectively obliterate Carno's health bar with a well executed combo
typically not quite enough to kill a Carno
but I have managed to outright combo a Carno from 100 to 0
so it was risky for Carno but Carno could still 1v1 a Teno if it played its cards correctly
Interesting. So, you think, because teno is slower, it should have an advantage in the 1 v 1?
that and all the other reasons I have mentioned
Then, we agree to some degree, because we both believe that slower things need to have combat advantages, we just do not agree to what degree of advantage is needed
I think it's applicable to some extent here because the size and growth difference isn't big enough to make it a Carno favoured or a completely equal match up
I do understand you, I just find the argument about Dryo bad thus I ignored it
Dryo is completely immune to Carno and would remain so even if it was slower
I... Really don't think you do understand me, because you kept saying my example was a comparison after I said multiple times that it was not.
Ah I see, then the issue is that I don't understand the dryo-carno match up.
yea, I played it on 3.5 a tonne
Dryo could prance into a Carno pack, kill all the juvies and leave without being hit once
if it was good enough at the time
Well, that one WAS a comparison. What I want to say is that, animals with slower grow times/higher time investment should have advantage over creatures of lower-time-investment.
I agree
Then, that was the point of my dryo-carno example
I wish you hadn't ignored it, and asked me what it was trying to prove, and I could have re-described it sooner...
but I don't consider that the only factor, the difficulty of the maintenance and the difficulty of growth are similar but different factors in my mind
that + sized and how well armed an animal is
This is true, to 'difficulty of growth.'
I think that if an animal is 'bigger and better armed' then 'it should be slower to grow'
mans unfortunately got eat grass and die on mind because a herbivore happens to be 200 kg less than the fastest land playable in the game
literally the only thing I can say at this point
but really your name says it all
I understand their name displays what they believe in but I don't think you should write someone off for that... It is not very nice.
referring about the 1v2 mb. we have differing opinions on who should have the advantage there
yea well
💕
that's not 200kg then so idk what you're talking about
that's 2t more on the opposite team
you have two Carnos each one weighing 200kg more than the single Tenonto
and Tenonto should win... because reasons
should Protoceratops win vs 2 Dilos too while we're at it?
Well, I would like to explain why I believe the teno should win.
I can try again if you like
teno is unfortunately slower and literally cannot choose its fights
it can, if it makes the right calls, I chose most of my fights with Teno and I played it more than Carno over the last 2 years
Choosing your fights is a big deal, but I will also mention carno's hunger drain is awful, limiting whether or not he CAN choose a fight sometimes. And to be honest, I would like to see his hunger drain decreased - I would like to see carnivores be able to pick their fights.
I would imagine a Teno could use something like trees or aquatic environments in such a situation. Also it could just pay attention and stay away from Carnos all together 😛
Real carnivores pick their fights and pick the weakest member of the herd and whatever.
indeed
not how it works in the game unfortunately, the thing that was supposed to introduce that was the "locked health" mechanic
but that mechanic is an absolute mistake either way
it’s rare teno is placed in an aquatic environment it can thrive in. if it was mostly in places like swamp and delta? sure
it was supposed to be
whether the map is bad is a different story
Well, Don did mention it permanently leaving Highlands eventually. There's also talk about Teno being made more water focused and going to islands.
I still stand by the idea that forced island migrations will be mind numbingly boring if migrations stay the way they are
Yes, teno can hide from carno, and hiding is ridiculously effective in this game. I've hidden in times I really shouldn't have gotten away with it. But that opens it's own can of worms.
You see, as a carno, you can live and search and be skilled at hunting and simply, find no one. Everyone afk in a bush watching youtube, and you don't have time to bite every bush in gateway, your hunger drains too fast for that. You could die not because you weren't skilled or because you did anything wrong but because you were simply unlucky.
So yeah as teno you can just hide from carnos but I don't think that's how it SHOULD be, because for the carno it's lethal, for the teno it's boring, and it overall reduces player interaction.
But regardless of my desires for hiding to no longer be a necessary way to survive, it is how it is right now.
beautifully said
I will try again to explain why I think a teno should be able to fend more than one carno.
First though, I need to put teno aside real quick, and explain how the ability to pick your fights affects a matchup.
Docktor didn't say "hide" though
that was "stay away"
I'd say that's more of an issue with hunger drain rates (which even Filipe agrees are too fast) and mechanics like migrations not working as intended (AKA encouraging movement around the map instead of 24/7 bush sitting) than specifically Teno vs Carnos
two very different things as far as I'm concerned
Avoiding them and avoiding player interaction and not letting them see you, is 'hiding' from them and not interacting with them, causing you to eat grass and be bored, and the carnos to starve.
that’s basically the same as hiding. you aren’t staying away from a carno if it spots you and decides it wants to try you lol it’s a lot faster
^
hiding is staying in a bush where you can't be seen
It's also just, moving and not being seen.
staying away is travelling through an area where they are not because they aren't fit for that specific environment
This also encroaches into the general issue of there being little else to do right now but fight, which affects everything but especially certain herbivores.
You can hide and move, it's just harder, but I've done it.
if I stay in the woods - Carno can come at me all it wants
I've crossed the whole map without encountering Carnos on Spiro
HAH all my carnos in gateway attacked me in woods except for 1.
sometimes I'd actively seek them
and yea I would sometimes go into the open to find them if I was bored
In spiro I encountered 2 carnos, one in woods one in fields near some woods.
lol the woods was the place to search for sneaky tenos if you know the typical behavior of teno players. the jungle leading from swamp to the radio tower was a teno highway
whenever I fought Carnos in woods they were typically just dead meat walking, they can't stay near you, they can't charge you if you use the trees
I think I've used that and the plateau up north to travel along the dry river
All the carnos I fought in woods knew what they were doing, I tripped over logs they walked around, they knew the spot better than I did.
never got caught either way
And that was probably why they were there.
Because they were hunting in that specific spot.
I mean that sounds like they knew what they were doing better than you did no offense
And using a night camo skin to skittered off in the bushes so they couldn't be chased.
They did! But like HerbivoresNeedsBuffs said, that is where good carnos go to find sneaky tenos...
I was guilty of camo skins on almost every playable and I’m not afraid to admit it
I have never been found in all my time crossing the whole Spiro
this is not counting the times I was found when I was moving around as a juvie
right at the start
Hiding is absurdly effective, as I said, and is probably cause of more carno death (via starvation) than any combat playable if I had to guess
I mean - duh, Carno will almost never fight you to the death
Teno can't nuke it down from 100 to 0 anymore
so there's no way Carnos will be dying to Tenos
But tenos will die to carnos, when out numebered.
so teno is allowed to die to carno but carno isn’t allowed to die to teno when it doesn’t want to. fun
That's the beauty of picking your fights.
Teno doesn't die to Carno wdym?
And then carno will starve to death while all the tenos hide from the pack of 3 carnos.
?
we're talking about whether it should be able to 1v2 them
2-3 carnos vs 1 teno, I think the carnos will win.
I hope so
if they don't then something is really wrong with that
2-3 Tenos can also kill a Carno
IF the carno doesn't run away
I'm talking about a single Teno not being able to nuke down Carno from 100 to 0
1v2, I hope not. 1v3? that teno better be a god at combat and know teno like the back of his or her hand
if they're good and cooperate well they could just nuke it down during the stun, I used to do that when I was playing with people I knew
wat
1v3?
Are you serious?
Or the solo carno could say, 'that's 3 tenos, I don't want that fight' and not even engage.
But 1 teno vs 3 carnos - Forced to engage, unless they jump on a rock and log out.
or use water
I tried that once. They swam across.
I hope teno doesn’t typically lose a 1v2 when both parties have the same skill and knowledge. 1v3 should be a nail biting and close call for the teno at best
so?
It worked on a solo cera though.
Swim across again
Teno has the best swimming stamina in the game
it beats Deino like 10 times over
all they have to do, is put 1 on either side, and have the 2nd go to whiched side you're fighting on.
^
9 times out of 10 you will be yoinked by a croc
I think even if Teno is slightly better it losing to slightly worse Carnos 1v2 is ridiculous and absurd
so you swimm across to the side where the single one is and start fighting it, if they go after you, you jump into the water and swim across the river again
and this is assuming bad river that are narrow
if they're big you can just get away by crossing them
yes but you’re forgetting the fact that carno has all of the power to dictate when the fight ends or if it even begins
entirely dependent on the map
on old Spiro I ambushed three Carnos as a Teno, killed one of them before it got up and got away without any issues
because I could just swim across the swamp
If you have 3, 1 on each side, 3rd swims over to you.
This might work alright with 2 but they can get some bites on you when you are swimming and they are still on land, also if they're close on you as you swimm they can bite you as you swim, it'll just be tail bites as you gain speed from them but that damage is going to make it harder to brawl with them when you come out of the water again
you can also just keep swimming forward depending on where you exactly are
I used to grow my deinos in swamp and would kill people who swam in it. I don't risk swimming in swamp...
I think you might all need to keep in mind, there will be "I will die" situations
not the swamp in question
you did not grow Deinos in that swamp
Oh, Gateway swamp?
If you're sufficiently outnumbered, or just caught in a bad situation, you are going to die, no amount of skill will, or should, save you there
no
I thought you were talking about Spiro
old Spiro
Oh the one where there is some land separating it?
emphasis on "old"
Same as with no amount of skill neccesarily letting you kill something (like a troodon killing a brachi or other funny stuff)
Ohhh, okay yes, I only know spiro and gateway, not anything in legacy
old Spiro that was there before it was reworked with addition of Deino because Deino would've been bad on the old one
it's not legacy
I think we’re mostly talking about a perfect 1v2 teno vs carno matchup
it was in Evrima, it was Spiro, just looked differently to the one you know
the water was not all connected
it had different ponds, different rivers etc
Ah so deino was not even a concern because he didn't exist, that makes sense.
You did mention 3v1 too. But if both sides play perfectly, the carnos would and should win vs the solo teno. What you can do is make it feasible for the teno to attrition and escape, rather than outright fight the carnos.
Teno and water would have been SO much better without deino
Deino wouldn't have been a concern either way because that map would be the death of it
But the point remains, you will at some point just be up against something you can't win over
^
Be it due to bad circumstances, or sheer numbers
I mean, as galli or ptera, you can avoid pretty effectively, but yeah some animals get more stuck than others.
again - should a protoceratops win vs two Dilos just because it can't escape?
Like, a teno should be able to handle 3 omnis if it knows what it's doing, but if you get found by a full pack of 8? You die, end of story
personally, I’m all for teno winning a 1v2
Sure, you might be able to kill a few of the omnis, but you will die
I think I've seen some very skilled tenos fight off packs though, but it should be hard.
Same applies to carno vs teno
It should be very hard
To be fair, omnis tend to be either A, bad players, B, be negated by terrain entirely, or C, both of those combined
bad Omnis, I fought off packs and it mainly relies on them not being good enough
But by no means should a solo teno, given the omnis know what they're doing, survive 4+ omnis in a fight
^
Nor should a teno ever fight of 3 carnos, barely even 2 really
I don't think tenos should be able to survive 1 v 3 on carnos, and I think 1 v 2 the teno should be disadvantaged but it shouldn't be 'you just die'
I’ve done it before the gateway update and it was only because I was between a rock and the river at delta elbow, and I was abusing the fact alt attacks could hit after a successful pounce
I am just saying what I've seen, but it's crazy stuff like kicking the raptor as they pounce towards you. Granted if the raptors had been betterr and pounced more than one at a time and from more than one direction... It could have been a different story.
So, probably good teno, vs bad raptors.
Oh I've no doubt it's happened, omnis are some of the... least good players in the game from what I know
Meanwhile, teno players that survive tend to get really good
the “you just die” has been like that for 1v2 ever since the update that broke slam canceling charge
However, it's always going to be frustrating, to be skilled, and die to very un-skilled players simply because they had a numbers advantage.
That will always be annoying to people.
It will, but quantity is a quality after all
And it'd be even weirder if it was ignored
Well, what happens is people stop playing that animal.
If you just have enough people to throw at a problem, it will go away
Not neccesarily, not if A, you aren't that outnumbered very often or B, you can easily find your own numbers
What makes people stop playing something is when it goes bad in the 1v1, because that's when you start losing people before they can even get a group going
the 1v2 being like that has been in the game for the better part of its existence, it was only different on a couple of patches
and in general instead of talking about how it should be - they should make Teno not invulnerable to charge during its attacks but it should be able to stop the charge with the tailslam/kick
I asked some deinos once, 'why do you guys play deino?' and from two different deinos I got two answers. One said 'because it doesn't die' and the other said 'because it's op.'
Now, I know because of canni deinos they DO die but I am merely reporting to you what these players told me was their logic behind maining deino.
People play the powerful thing that doesn't die. Like how we have too many dilos right now. They don't play the thing that's so slow it gets outnumbered and can't escape when it does.
it's that simple
I played Deino for the latter reason also because it's the only thing that can kill Deinos well
what they need to do is bring back the timing required to stop charge like what it used to be some updates ago, but I sadly doubt that’ll be happening because of the horrible servers
People played deinos even when teno was really good to be fair
Deino is also ridiculously easy to grow and survive. That's probably the bigger reason for most of them, but of course they're not going to say they are bad at the other dinos.
I like that way of working it.
and as long as the infestation in our bodies of water then we can never truly be free
that's why the river worms have to go
But like, as much as I love my stego, I can't argue it should take on 2 rexes solo and somehow make it out, that would make no sense (assuming here that rex is faster and stego can't escape it by running)
and the only way of making them all go is killing them all
and killing them all so hard that they stay dead
(then they respawn and regrow)
The counter to numbers would be terrain to cut them off, and thus make them go "whoever goes in, is also going to die" or similar
then you kill them again
and again and again
until they eventually develop post traumatic stress disorder related to playing the river worm
only then can our bodies of water be free and unpoluted by the danger-logs
I think with stego and t-rex, 2 trex should have a harder time killing 1 stego than killing, 1 t-rex
then they complain in general feedback, quit for a few days, then come back to regrow again
Maybe some AMAZING super-skilled players could be 1 t-rex and beat 2-trex with their amazing skills and then that same player might be able to pull it off with stego
and then kill them again, no matter what age they are
no matter what's happening
it's a Deino that draws breath - it dies
Deinos complaining on this discord about being cannibaloinged is music to my ears
(eyes?)
I wish that worked
the river worms are always in abundance no matter how many deaths they sustain
They might, but it would still make little sense if a stego could solo two rexes that know what they're doing
dumbest freaking playable in the history of this game I swear
look, I was skeptical before it came out
but goddamn it's just so bad that I didn't even see it coming
What if the stego also knows what they are doing? I think skill should be rewarded. If the player has the skill to 1v2 rex vs rex, I don't see why they shouldn't be able to do it as something like stego.
But obviously a rex will be able to take on a stego, as it should, just like a stego should be able to fight back. But that's on a 1v1 basis, since forcing either to be in a group is questionable, for multiple reasons
If both players know what they're doing, the defensive one should have the advantage
well... what if the T.rex has the skill to 1v1 a Stego in that scenario?
But if you got two rexes that are as skilled as the solo stego, that stego should be done for
it's just a bizarre argument - what if T.rex has the skill to solo three trikes and a Brachiosaurus? I mean... it having the skill to do that is entirely dependent on what the playable allows the player to do
say we take the same 3 players, 1 skilled guy vs 2 less skilled guys, all rex. The 1 skilled guy wins, in a rex v rex fight. If the skilled guy switches to stego, I would hope his skills give him the same result.
So in a 1v1, stego as a playable should hold the advantage if the stego can't escape the rex. But that's on the 1v1 basis, numbers changes tha.
sure, not an issue there
That only applies if the two rexes are less skilled
Well they are the same guys
If they are both as skilled as the third, solo one, the solo one dies
but now you assume the two are less skilled
So nothing has changed
If three rexes are equally skilled, the solo one will die
we are talking about a scenario where all people involved are at the same skill level
I mean if you have 3 rexs of EQUAL skill, and 1 v 2, the 1 dies.
And the same would happen to the stego
what it you have 1 stego and 2 rexes and all are of the same skill?
@cobalt daggerBasically. If two carnos and one teno are all equally skilled, the teno dies. If two rexes and one stego are of equal skill, the stego dies. Does it suck to be outnumbered and die because you can't escape? Yes, but that's how it's going to go with numbers and speed.
But I am talking about, a player so good they can fight 2 rexes as 1, then I'd hope they can use their skill the same way as another apex.
Yeah sure, but that only works if your opponents are less skilled or otherwise messes up
I don't think it should be this way to be honest but the developers will choose what they choose. And then I will choose to be the faster thing and stop playing teno, which is why I haven't played it much at all since migrations came out.
And hencefore we have lots of omnis, deinos and carnos and very few tenos.
But we DO have stegos because stegos can fight groups.
^
and honestly tbh - for 2 of the same animal to die to the same animal they are on the skill difference or the execution of their plan has to go insanely well
People don't like to die to helplessly being outnumbered, it's not fun.
well make the whole game have no grouping as far as I'm concerned
I'd love that
but it's not happening
And you can say 'well guess what that's how it's gonna be' and then you get no tenos