#balance-feedback-discussion

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sonic flame
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Even so, Omniraptor was going to be the "base value" animal at the time

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1000 in every stat

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but that ended up not sticking around because you had huge discrepancies in animal stats over growth and between species

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Deino in particular is a strange case because its adult weight is so high despite the animal being a pancake

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tho it being tanky for its size is kind of expected imo

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Usually no, if a small creature is awfully light it's usually balanced around that

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it's why Dryo/Hypsi don't have damage res for example

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hell, even Pachy doesn't, it does have bleed res, but that's more a band-aid to try [and fail] to help it cope with Omni's absolutely busted pounce bleed

slim dragon
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The issue is that resistance is much more related to a creature's build rather than its size
If you take 3 different animals that all weigh 80 kg for example :
-Human
-Boar
-Deer
And you shoot a bullet into their body

The human dies instantly or after a few minutes
The deer survives but will probably die of hemorragy after a few hours
The boar gets angry and mauls you

slim dragon
sonic flame
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tho with all the super smalls in general, it doesn't really matter imo how their mirror matchups play out

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like Ptera can fly, Hypsi can [eventually] climb, most of them can burrow or simply run fast etc

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and you are rarely if ever actually encouraged to throw hands as them

slim dragon
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The issue is humans fall under the category of those extra smalls
The category that have fights based mostly around one-shotting each other

sonic flame
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and it seems people prefer having the damage to punch up a little bit, at least theoretically, then being able to take multiple hits from their own species

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I'ma be real

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I totally expect most guns to 1 shot other humans without bullet proof armor on

dusky surge
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which they 100% should

sonic flame
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outside of that tho, humans had what, 15, 20? damage on their punch

slim dragon
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And then firearm damage poses a problem
Should a human survive a rifle shot to the leg ?
For me it's yes
Assuming hitting the legs of a human only deals 50% damage

sonic flame
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that's like a 5-6 shot vs each other for fisticuffs

slim dragon
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Which means most if not all bullet-based weapons will deal under 200 damage

sonic flame
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honestly, I don't see how firearm damage poses a problem when you can easily just

sonic flame
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give them a unique damage system, like allowing for organ shots

dusky surge
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that sounds like bliss

slim dragon
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Which also mean you'll need AT LEAST 2 headshots to kill an omni with the strongest weapon you have

sonic flame
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two things actually

slim dragon
sonic flame
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First: Shotgun/Semi-auto either shoot many bullets at once or in rapid succession, mitigating this issues
Second: Bullets as a whole could simply take organ shots into account, as has been discussed previously

frail bobcat
sonic flame
frail bobcat
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imma get those double lungs on them carnos

sonic flame
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which is why they aren't just gonna be "upright dino holding guns" mechanic wise either

slim dragon
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I... really don't trust in the viability of organ shots in that game
Hitting the legs versus hitting the body of a creature is already unreliable as hell

sonic flame
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That's fine but ultimately irrelevant as it is both an arbitrary suggestion to alleviate the issue of a headshot not dealing enough damage, and has no bearing on the initial 'problem' of creature build

slim dragon
frail bobcat
sonic flame
slim dragon
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Unless humans have an entirely different health system the problem is gonna remain

sonic flame
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yeah and I fail to see the issue since the human guns can just interact with the healthbars differently, which I'd honestly expect given they are already gonna be so different

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like what is the issue here, humans being too frail or?

slim dragon
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Small creatures in general being too frail, large ones being too tanky

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Obviously these are problems you're gonna encounter with any system involving health bars... But that one is not a thing that can be changed anymore

sonic flame
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Yeah that was known and promptly disregarded since you can scale damage to relative size if you care about mirrors, and generally animals shouldn't be hitting above the belt unless they are given unique tools to do that

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like it is considered a complete and total non-issue that something like a Dryo is significantly less tanky than a Pachy, and deals a fraction of its damage, as it, and basically every other small in the game, have baked in methods of avoiding a fight

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smalls being frail is a legit issue if they are expected to take hits

slim dragon
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I'm not saying extra smalls should be allowed to go toe-to-toe against larger one either. But the ones who can and should, they're given absolutely crazy damage values to be able to do so

sonic flame
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generally it is already a loss if you are taking damage tho

slim dragon
sonic flame
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I'ma be real, that's only been an issue with mr Omni "pounce lol" raptor

slim dragon
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Troodon too now
The only two punch-up animals

sonic flame
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Pachy was intended to body most things in its size since even a glancing blow from a ram gives instant fracture to others of the size

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Troodon is signiciantly less of an issue if it weren't for the current pounce blocking attacks thingy

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yeah it's damage is strong but unlike Omni it's not as fast, significantly less bulky so even tail blows are likely fatal, and its small size makes it easier to incercept when it is pouncing at you

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hence why Teno players could regularly smack down entire packs by just using alt attack

slim dragon
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Troodon is not an issue balance-wise
It is logic-wise
Like the game basically tells you "you should only go after things that are around your own weight or a bit higher if you're designed for it"
"Except the little rat that does damage equivalent to 6x its max health on every attack"

dusky surge
sonic flame
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Troodon isn't that much stronger than other animals its size until the venom kicks in

slim dragon
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Yeah I guess the venom plays a role in it
But the amount of punch-up potential troodon has is so huge

sonic flame
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Yeah, due to the venom giving such a huge damage boost

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otherwise it'd be like "nice, 15 damage"

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Only 8 more hits and that Dryo is a goner

slim dragon
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In strength relative to size ratio, troodon is by very far the strongest animal in the game

sonic flame
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Yeah no question there, but that's fine since its strength relies on its venom, and even with the venom it relies on numbers to really press that advantage

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a solo Troodon is a non-issue for most animals larger than Dryo, and the only reason Dryo struggles is a lack of reliable attacks [I don't think the new alt attacks will change this much]

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Omniraptor is the problem animal because individually it's insanely strong, and in a group it's even worse

slim dragon
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Unless they make it deal something like 200 damage I guess it won't
Oh and there's also the opposite issue of beipi

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When you make a small animal with no punch-up potential
Then it's attacks deal abysmally low damage

sonic flame
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Beipi's damage is as low as it is because while it's suppose to be aggro to stuff that gets in the water with it, it's not supposed to be like, lethal to things larger than it

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tho at base it's actually stronger than Troodon

slim dragon
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Isn't beipi's claw like only 20 damage ?

dusky surge
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i mean, i guess? but at the same time, it's pretty goddamn weak, since its speed is so low, most creatures can just... leave

sonic flame
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and Troodon's got a mean 15 pepecheesed

dusky surge
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honestly beipi with 30 damage would not be offensive

slim dragon
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Troodon is also quite a bit smaller
For almost the same amount of damage

sonic flame
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Beipi is also as strong as Dryo, who is a good deal bigger

slim dragon
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More of a problem with dryo and its complete lack of offensive tools

sonic flame
dusky surge
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i mean, with dryos coming kick and tailswipe, we'll see about that

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dryo about to go goddamn on the offensive and i love it

sonic flame
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like Beipi, as it stands, is very lethal to anything even up to like Omni sized that gets in deep water with it

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on land it's less formidable because of its low speed and agility, coupled with damage that doesn't make punching up reliable

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but that's kind in character for it, Beipi isn't meant to be a significant threat out of the water, not really meant to be much of one in the water either

slim dragon
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Speaking about beipi, when are its attack keys gonna be changed to something that makes sense ?
And when is the character screen gonna be changed to display useful info instead of just biteforce ?

sonic flame
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The character screen displaying biteforce is something that has always and will always annoy me, but it's sticking around for the time being

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personally I'd swap it for a general "Attack power" stat to show how powerful you are relative to a prime adult

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i.e. "70%" would mean you are dealing reduced damage compared to a prime adult, either due to diet or being a younger animal

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tho it's a non-issue, the ui as a whole is still in need of an update

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Can you elaborate on the attacking keys, I'm assuming you mean how peck and the claw swipe swap keybinds in/out of water

slim dragon
dusky surge
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god the beipi's attacks enrage me

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left click and right click should do the same goddamn thing in and out of water

sonic flame
sonic flame
dusky surge
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the fact that they swap inputs for claw and bite depending on if you're in and out of water will never not be awful

sonic flame
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I wanted peck on LMB, claw on RMB all the time, and the reason it's not like that is something along these lines

slim dragon
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Wait it isn't just an oversight ?

sonic flame
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No it was specifically added, that's why it is the only animal that does that

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you can't "oversight" an entirely unique mechanic

slim dragon
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But why then ??

sonic flame
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The thinking goes because peck is useless out of water

dusky surge
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okay but like

sonic flame
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but in water it catches fish

slim dragon
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Huh ?

sonic flame
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so in water you want it on LMB to fish, since that's why you are in the water

dusky surge
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you know how to make sure more people use the more useless attack?

sonic flame
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but on land you want the claws

dusky surge
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by binding it to the same key as claw

sonic flame
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Oh no one is worried about people not using peck

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you HAVE to if you want to catch fish, it's the only way Beipi can do that

slim dragon
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So... with eveyr dino you're supposed to swap between pressing RMB and RMB to adapt depending on what you want to do but with beipi for some reason you're supposed to only press LMB ?

sonic flame
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I think it was more like

slim dragon
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By the replicator Hypernova you gotta reach up to the devs and win that fight

sonic flame
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"Primary attack is supposed to be useful"

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'lmao' - Every herbivore

dusky surge
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LMB should always be bite imho

slim dragon
sonic flame
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Regardless, the choice was made that Beipi bites in water to catch fish and on land it claw swipes and you have to use RMB to swap to the "useless" option in that context

slim dragon
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Also when are bites going to start costing stamina ? I'm tired of those different treatments for no apparent reason

sonic flame
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tho Beipi is also unique as it is the only animal to have a move with literally no purpose

sonic flame
slim dragon
sonic flame
# slim dragon Ptera:

All of Ptera's attacks server different purposes, you cannot alt bite while flying, swimming, or sprinting

sonic flame
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Eh, even that has a few purposes, if niche, but I was referring to the animal's attack abilities

dusky surge
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with the newfound ability to land on branches, i don't think latch has ever been more useless

sonic flame
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you could already land on top of all trees

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shoutouts to update 3-6.5 Pteranodon players who can land on top of trees

slim dragon
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I could but it's much easier to land on rocks and has the same effect

sonic flame
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Like theoretically

slim dragon
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But the tree hitboxes are super weird and don't reflect what the model looks like

sonic flame
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nothing stopping Teno's bite from dealing like 130 damage

dusky surge
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im still excited for the apparent devestatingly painful bite of the proto

sonic flame
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aside from people would go "why does plant eater have strong bite!!!"

slim dragon
sonic flame
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given that's an attack Proto is meant to be using while sparring face to face, I could see Proto's bite dealing like idk

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80 damage? Max?

dusky surge
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80 damage is exceptionally based

slim dragon
sonic flame
dusky surge
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i want to crush an entire velo in my maw of power

sonic flame
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and headshots vs Ceratopsians deal less damage, not more

slim dragon
dusky surge
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the concept of a proto outbiting an omni is genuinely hysterical and i so want it

sonic flame
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same deal as Pachy except actually useful lmfao, otherwise during the sparring show on the stream Dondi would've outright murdered that other Diablo in like 3 hits

sonic flame
sonic flame
slim dragon
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I'm glad I could destroy someone's life today

sonic flame
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Like to cycle this back around since we're a bit off topic

dusky surge
slim dragon
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Honestly
Omni mains malding is a sign the animal is balanced and not OP for once

sonic flame
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Weight = HP made smalls frailer and big guys tankier, which isn't a problem for the small guys imo since almost all of them have very explicit ways to avoid combat entirely

slim dragon
sonic flame
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Omni and Troodon stand out as 'problem' animals due to their punch up, but Troodon can only really perform as well due to careful venom management, Omni is just busted

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Generally most of those interactions are intended as "Small guy gets the hell out of the way"

slim dragon
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Also omni needs to be toned down in weight

sonic flame
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it's really only punch ups where combat becomes a problem since the small might be expected to tank a few blows

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like even balanced, Omni vs Rex is just a question of how long Omni can avoid getting hit because it should just outright die if it gets nicked

dusky surge
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i love watching people complain still about stego being OP when omni can now

  • entirely disable its attack by pouncing it, allowing basically the entire pack to attack unhindered
  • make it waste 5% of its very slow regaining stamina by simply baiting an attack
  • make it waste stam fruitlessly trying to buck the damn things on, not knowing that it will hurt its own stam more than the omnis
  • spend so much time on the stego the thing is just going to bleed to death
  • with coming changes to omni, just... pin the stegos in very large groups
sonic flame
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but then you have things like Kentro/Diablo having to deal with Allo/Alberto. Or Allo/Alberto having to deal with Sucho/Acro

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tho honestly for most animals it's very easy to just say "walk away" since that works in most cases

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big animals are generally slower than smaller ones, until you get to the super small ones that have things like burrows or water or climbing to end the chase instantly

dusky surge
slim dragon
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Can't wait for Acro to oneshot cama with a choke bite

dusky surge
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so epic and cool

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its like deino, but on land

slim dragon
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the predator

dusky surge
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and can punch up

sonic flame
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At least the Cama can see it coming

dusky surge
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if a single bush obscures its sight it will die

sonic flame
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part of what makes Deino so unfuriating is total blindness --> instant death

dusky surge
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like, all acro needs is one good neck grab and bye-bye 8 hours

sonic flame
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the high vantage point of a Cama will make it far easier to spot another giant dinosaur coming

dusky surge
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hell, even FIGHTING an acro is pretty much horrible, because if at any point it grabs the neck, you're screwed

slim dragon
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Imagine if the cama player tries to fight back against the predator a fraction of its size
Preposterous

dusky surge
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unless the cama can instantly cause the acro to be forced to bugger off via either death, fracture or something else, it'll just sprint for the neck

sonic flame
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I mean if it really is just "I pressed RMB and you instantly die with no counterplay" then it's probably the same for the Acro

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cause like, run in, get stomped, die instantly does not sound like a fun game play for Acro

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likewise if it gets staggered by a tail whip cama can just keep its tail towards the Acro and smack it when it tries anything and force a stalemate

dusky surge
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it has the choice to run in and run out, which immediately seperates it

slim dragon
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The ONE PART I like about the current health/damage system is that fights between smalls are very fast-paced and dynamic, while fights between large animals last longer and more strategic
A "choke bite" move absolutely destroys that entire dynamic

sonic flame
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given that animals can't backpedal, it has the option of stop holding shift and skid forward if it was running in

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or worse, deceleration

dusky surge
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i stand by the rule of, if something is faster than you, either

you should be stronger than it
you should have some special ability or trait that allows you to escape safely

slim dragon
sonic flame
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like the Acro who decides to go right for the neck instantly isn't gonna have a good time since the Cama can pancake it

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it's not gonna just be "Die lmao"

slim dragon
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Cama oneshotting acro (although probably a bit extreme) is okay because it's so much bigger
The other way around isn't, even if acro has to dodge a stomp first

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Of course it's just concept art
But it does look very bad

sonic flame
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stomp really just needs to threaten a frontal attack, most of Cama's defense will come from tail attacks I'd imagine

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force the acro to take large circles to get in front of you without eating tail whips, if it ever gets cocky and runs right for the neck just crush it under foot

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you can also keep turning to thwart any flanking attempts, tho this strat falls apart once the Acro brings buddies, but that's the nature of the game

slim dragon
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I'd say scrap the "lunge but I can target things 3x my size" and find a better idea
Or just make acro a smaller giga
It wouldn't be that bad since we already got giga and giga but with a different name

sonic flame
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I'd just make the Acro work for it personally

sonic flame
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I'm fine with the choke bite being a finishing move, but if it's like the Grapple state discussed in the devblog, you'll need to injure the target first

dusky surge
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because what this game needs is three nearly identical animals of the exact same family in the exact same size tier

slim dragon
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But still only 2 fliers and like... 5 semiaquatics

dusky surge
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those ones aren't as cool as another giga

slim dragon
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And 3 nocturnal animals

dusky surge
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remember when tarbosaurus was shut down for being a rex clone, hence why we have the giga clone

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(to be clear i do not want tarbosaurus)

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just making sure i am not on team tarbo

slim dragon
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I asked Dondi about tarbo in his last stream
He's still adamant against it I don't know why

sonic flame
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I'm pretty sure the only reason we have Carch is because it got grandfathered in from the legacy roster

slim dragon
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bruh

sonic flame
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which is, to be fair, the case for most of our roster

slim dragon
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Grandfather titanoboa then

dusky surge
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genuinely more interesting

sonic flame
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Carch is a giga clone, Titanoboa is a coding nightmare

dusky surge
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arboreal + semi-aquatic + sick-ass snake

slim dragon
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Oh yeah I also forgot
We also have only 2 arboreal animals

dusky surge
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yea

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actually gen 1

sonic flame
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Like the concept of giant snake is more interesting but I can totally understand why it was cut

dusky surge
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gen 1 is arboreal technically

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which tbf is sick as hell

slim dragon
dusky surge
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i just want them to rip the idea from snake pass and make the control system exceptionally difficult to use

slim dragon
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I'd love it

dusky surge
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i do not care if titanoboa is the worst animal in the game

slim dragon
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They should redo The Isle on Unity

dusky surge
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the idea of my entire movement being physics-based snake movement is funny as hell

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i want to wrap myself around a large branch

slim dragon
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1 titanoboa, fun !
2 titanoboas, even more fun !
3 titanoboas is a party !
4 titanoboas crash the server !

dusky surge
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you could make titanoboa constrict, or you can make it venomous because this is the isle and your ideals of realism die here

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i stand for venom boa because it makes more people upset and frankly constriction sounds way less interesting to deal with

slim dragon
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Acro's choke bite mixed with omni's pounce
Sounds great

dusky surge
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"but boas don't do venom"

and troodon doesnt exist do not speak to me in your wretched hater tongue

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realism is a myth

slim dragon
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It's true tho
Boas don't have venom

dusky surge
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i want my stupid-ass snake-pass venom-blast boa

latent bay
slim dragon
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But I honestly don't think titanoboa would need it
Just... somewhat high bite damage, have it target small prey and you're good

dusky surge
sonic flame
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like they could make the slithering just a walk animation vs having the snake deform over terrain, or they could make constriction like the Isle-Gmod thing where it's just Pounce with a wacky animation

slim dragon
sonic flame
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Titanoboa moving over a small rock and having 3/4ths of its body suspended in the air:

dusky surge
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epic

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it can be the jankiest snake in the universe the simple vibe of being a snake is compelling to me

sonic flame
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but yeah as I recall it was issues with snake-like movements and constriction looking good and being replicated to multiple clients

dusky surge
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yea but like, just scrap constriction tbh

sonic flame
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theoretically doable, but they'd have to cut dozens of corners to make it work

sonic flame
dusky surge
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not only does it sound really annoying to fight against, it sounds technically challengiing

slim dragon
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Reminds me of somethng
I was wondering why people complained so much about fall damage, then I proceeded to fall off a few cliffs and I realized
Why do people fall so slowly like they're ballons filled with air ?

latent bay
sonic flame
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in terms of the damage dealing and stuff it'd probably just be like pin or grapple

dusky surge
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yea but who likes those

slim dragon
sonic flame
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I'm just saying the target stuff wouldn't be super hard, the difficulty would be making a constriction "pin" that doesn't look like hot garbage

slim dragon
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Gravity needs to be increased so dinos don't fly like paper planes

sonic flame
slim dragon
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I mean the in-engine gravity

sonic flame
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I think it was set like that for a sepcific reason

dusky surge
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all you need to do to make the snake cool is

let it swim good
let it dive good
let it eat fish
let it climb tree
give it snake physics

thats it

sonic flame
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but I don't recall why exactly

dusky surge
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3 of those things are basically the same thing

latent bay
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Titano should have zero fall damage then also have the gliding snake extendable ribs

No reason other than fun

dusky surge
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nah, give hypsi zero fall damage

latent bay
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Both

dusky surge
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because i want it to be a sick squirrel

slim dragon
slim dragon
latent bay
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Quick question

How can carno charge? It has zero physical adaptation to do so

slim dragon
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Considering how harmless hypsi is, it wouldn't even affect balance in the slightest

slim dragon
dusky surge
latent bay
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Oh yeah fair enough

dusky surge
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"gateway has too many cliffs"

the hypsilophidon in question

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i want to sprint in a straight line, plummet down 10 storeys and continue forward

slim dragon
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I can imagine the sweatiest hypsi player in the world taking on hundreds of enemies and tanking them through healing himself with falls

dusky surge
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i think the idea of hypsi living near cliffs or large trees and then leaping off when it spots predation is a unique specialised style of survival that harms no balance and instead just helps hypsi do what it do

slim dragon
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Spit in their eyes then jump off the building
Truly a chad survival strategy

latent bay
dusky surge
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if it spits, it'll fall

dusky surge
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@stark fern a half-grown deino is over 3x larger than an adult cerato. Half of deino's weight is 4 tons, cerato is 1.3 tons. That's why it can grab you

solemn sequoia
dusky surge
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it has weird growth

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it explodes in weight very fast

solemn sequoia
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I'll have to check deino out again because last I remember it was a curve like everything else where your useless until adult

dusky surge
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nah deino certainly isn't useless lol

solemn sequoia
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not calling deino bad, calling every dinos bad until they reach adult

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I like the idea of the struggle mechanic

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but just enough for if a deinosuchus isn't managing his stam well his prey has a chance of escape

dusky surge
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that's already how it works tho

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or at least, it would be, if deino couldn't just spam-bite after you break free

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essentially meaning that even if it messes up its stam, it still wins

solemn sequoia
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eh, unless the deino is somewhere unexpected though chances are a deino will be obvious with corpses in the water

dusky surge
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a struggle mechanic simply seems unfair for the deino, and while i understand why you'd want to nerf deino, i disagree with the idea of just making it feel bull

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there's a difference between balancing an animal and just making it feel bad

stark fern
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I didn't know the exact stats of it, but I knew it did get heavy quick. My Deino I am growing, isnt even 50% and weighs a good amount, I was surprised how much weight it had when I checked, being not even half grown yet.

It just doesn't feel right or fair, I've been able to seize adults on land, waddle into the water while being bit by said players packmates and still get my kill.

My main issue stems from it seizing players on land, away from deep water/waters in general. They can't do anything. Deino should get a guarantee kill from lunging from the water. But while he drags someone on land/in shallow waters, there should be some struggle mechanic. Especially against a smaller Deinosuchus.

dusky surge
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the struggle mechanic is automatic, anything more would just be weird

stark fern
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it's poorly implemented, imo

dusky surge
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lunge unfortunatley only works as a one-sided interaction

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there's no real better way to implement it that doesn't make deino feel bad

solemn sequoia
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I mean dissabling it on land wouldn't impact people who are ambushing from water

dusky surge
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i'd rather it be replaced on land

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having RMB be entirely useless on land is lame

stark fern
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Deino has a great bite force, and a hefty alt bite while on land. It's fine and doesn't need ambush on land

dusky surge
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yea but removing an entire button is just lame to me. I do think it doesn't need lunge, but it should have something

stark fern
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Agreed, i'd be fine with it having something else

dusky surge
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i want a charge bite like cerato, personally. Loud, obvious as hell, but does insane damage and maybe fractures. Disables sprinting while being charged. The antithesis of an ambush move, better used for defending your territory or getting things to leave you alone

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Anyone should be able to dodge it

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It is entirely to punish aggression

distant prairie
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Why does it need anything? What deino needs is to be part of a food chain other than cannibalism. It needs to be vulnerable. Deinos should fear getting caught on land.... we have deinos walking out of lakes taking on 8 raptors for their dinner right now.

dusky surge
#

fair, but that's never happening until spino drops

solemn sequoia
#

eh think rex might be able to punish land deinos

#

issue is rex might just punish everything else

dusky surge
#

deino needs an actual predator that threatens it in its safe space

#

it spends 90% of its time in the water, and nothing threatens it there but it

solemn sequoia
#

time to add river mosa XD

dusky surge
#

i dont think adding an even more aquatic creature would help lol

solemn sequoia
#

I mean aren,t fully aquatics planned?

knotty harbor
#

Only possibly as a dlc after the game is done. So in otherwords in 30 years

sullen valley
#

Fix the bucking system! I fought 4 adult Omnis as a fully grown Cera and I almost lost because they pounced me multiple times and my Cera just stood there while I was holding E. I tried everything, tapping E, holding E, holding E while biting but he just stood there while being pounced so I had no choice but to run against a tree to shake them off. Is there anyone who can give me any tips on how to buck properly? Or is it just broken

distant torrent
spring willow
#

Is carno stronger now? I die the moment i see a carno now lmfao -patchy

#

Could normally shake them a bit or lose them entirely but not now it seems

ripe spruce
#

@spring willow I hate the stam but u just gotta manage it now. Don't go running around everywhere and try not let it go below half stam as regens slower if goes below this. Also regens hideously slow if u bleeding or healing bleed

dusky surge
compact coral
#

U probably had never a full grown carno lol longer Hunger he says.

#

U need to hunt or find food 24/7 or u die.

spring willow
dusky surge
#

pretty sure i threw it off a cliff at some point. it's so easy

hidden kettle
#

well carnos still instant bs ๐Ÿ˜„
why did i come back XD

hidden kettle
# compact coral U need to hunt or find food 24/7 or u die.

nah aint that big of a problem actually a mate and me mixpacked as raptor/carno and as raptor/cera and food drain was nearly always the same ๐Ÿ˜›
sure as carno/cera you need more meat to fill up but aint that big of a dead imo ๐Ÿ˜„

compact coral
#

Boars, deers etc donโ€™t even give you 10% of bar

hidden kettle
compact coral
#

In the end I ended up starving to death.

frozen ferry
#

I would be fine with starving as an adult carno if I could actually sprint towards the sounds I hear in the last gamble for my life, as opposed to make it a quarter of the way, then have to lie down and just die of starvation lmfao

hidden kettle
ripe spruce
hidden kettle
compact coral
hidden kettle
hidden kettle
frozen ferry
hidden kettle
hidden kettle
frozen ferry
frozen ferry
halcyon elk
#

I respect the criticism that people give. But I do try to remind that they have plans to fix things, and it is basically the 2nd iteration of the system. So it should be taken with a cup of salt.

compact coral
frozen ferry
#

Ya never know how long a system from the Isle will stick around given the roadmap can get a bit skewiff at times lol

halcyon elk
frozen ferry
#

At least, that's the vibe I'm approaching this stamina change with

#

Like, when playing Legacy, there was never even a concievable issue about stamina and such, at least to me. I don't see why trying to replicate it in that regard is all that bad

halcyon elk
frozen ferry
#

I guess I was just really put off by my recent playthrough. I was getting really frustrated with myself and the game in regards to stamina when I was about to starve, as I suppose it felt like I was being punished for something outside my control. Of course, now I know its a deliberate game mechanic, but I suppose my negative experience is still clinging to me

halcyon elk
#

Iirc they're planning on decreasing food and water drain. And adjusting trot speeds

frozen ferry
#

On the basis that players are unpredictable, and running into one immediately activates a sense of fight or flight (if you're keen to actually grow your dino)

#

Which is why I also am a big supporter of the PvP aspect. Chaos monkeys who attack people just increase the thrill of the game for me, I guess

halcyon elk
frozen ferry
halcyon elk
frozen ferry
#

A distant Utah call is probably the most effective thing in regards to paranoia lol

#

chaos merchants they are

frozen ferry
#

Dilo 1 call was the bane of my nighttime existence

halcyon elk
halcyon elk
#

Imagine you're in a forest canopy as a Herrera and you hear a bunch of dilos and a teno. It becomes silent for a bit only for you to hear BLOOD CURDLING SCREAMS

frozen ferry
#

I'll tell you what, I would one day like to see Thenyaw or V3 revamped, just for old times sake. Like, a brief event for a week or two where they remaster the map and release it

#

Would be kewl

frozen ferry
halcyon elk
frozen ferry
#

Would have me questioning my life choices lol

halcyon elk
#

I play gallimimus a lot so the fear factor is 10 fold.

frozen ferry
halcyon elk
frozen ferry
#

"when I get to adult I'll show them" type mentality. The Isle creates its own villains XD

halcyon elk
#

Anyway I gotta go

frozen ferry
#

ciao!

halcyon elk
#

I'll ping ya back

halcyon elk
#

@frozen ferry I have returned

frozen ferry
#

So yeah, I do think the idea that a stamina reduction is needed to enhance the survival elements/ambience. Like, I think the viewpoint is extremely reductive. But I ain't a game developer either

#

Feel like Dondi/the devs could have pushed for this kind of change without slowing the game pace down outside the environment (i.e. I feel like irl is moving slow, as opposed to just the game but I'm still super invested)

distant prairie
#

The stamina is NOT going to be reversed. I'm really not sure why anyone thinks for 1 second Dondi would reverse on this one. It's not a knee-jerk change for him. He has been wanting and planning this for a LONG time. We are going to get some slight tuning for the creatures struggling to survive like Pteranadon but that's it. The stamina is here to stay.

#

Now is that a good thing? Eh... I'm on the fence really. I honestly think the games biggest issue is the fact servers are 100 players. I don't think it matters how much or little you can run when the whole place is empty anyway.

dusky surge
#

devblog outright states stamina is here to stay too

distant prairie
#

But everyone needs to settle in or move on when it comes to the Stamina. Dondi does not care at all what the players want

#

He's building the game as he wants it and you can watch a livestream for 10min and he'll say something to the effect of I know better than everyone else and I'm going to do it the right way.

#

If you play the Isle you just kind of play and hope what he wants and what is fun are the same thing.

dusky surge
#

i mean, that's kind of how it works

you play a game hoping that you and the dev have the same kind of fun

#

thats not a new nor offensive concept

halcyon elk
fleet orbit
#

if the game wasn't in early access you wouldn't even have an opinion about the development, you would buy it and see if you like it or not. Here at least they are taking sometimes the opinion of the people, but they can't satisfy everyone and keep the vision of the game from them.

dusky surge
hollow canyon
lilac cave
#

I hope they balance or smooth out the water sound effects the rain at certain times when going threw jungle or by waterfalls or the river really starts to just sound like static in your ears.

#

I've even tried playing with the audio settings on my computer and game with no luck.

distant torrent
#

@odd pebble I agree with a lot of that but I donโ€™t really agree with a few of those.

the 1% more cost to tenoโ€™s slam and kick seem pretty needless, and slam should honestly do more damage than kick imo since it still costs more stam than a kick and requires timing and accuracy (not to mention the stun and knockdown nerfs)

deinoโ€™s water shouldnโ€™t be affected by the rain because thatโ€™d just mostly nullify gatewayโ€™s intended difficulty increase for deino (ALTHOUGH I will support it if deino gets some changes, such as a lunge charge and inability to bite for x amount of time after a dropped lunge. thatโ€™s because repeatedly biting and lunging to keep prey from escaping is far more better than drowning atm, and these changes would give people a better chance and punish deinos that donโ€™t conserve their stam well). it honestly sounds good for all other current playables though.

cera is fine as it is. it no longer has godly stam, so I really donโ€™t think charge bite needs to cost stam. at most I think 1-2% per charge would be borderline okay. its bite damage also doesnโ€™t need a 50 damage buff to make it 200

everything else? I think itโ€™s all great

odd pebble
# distant torrent <@773910306219884585> I agree with a lot of that but I donโ€™t really agree with a...

I think the 1% increase to teno's main attacks is kinda needed (coming from someone who has mained teno since update 4.5). The stam cost increase being unnecessary for tailslam, maybe i can agree. But with 2% cost for an attack that does stuns, heavy bleed and heavy damage it turns into a spam fest. I have, in a few encounters just thrown out sooo many kicks and tailslams that in previous updates would have gotten me killed.

I gave tailslam less damage than kick because of its range potential. An experienced teno will be able snipe targets that does not respect its space in a way that inexperienced ones cannot. It also opens up for combos with kicks (especially against ceras).

I agree with the part about deino. Maybe it could be a mutation for other species other than semiaquatics?

Cera i think kinda struggles without a body buff. Considering their appetite, keeping a decent sized body around you at all times is simply not practical. Charge bite having that much damage and inflicting status effects and having no stam cost is simply not balanced imo. Thats why i said 1.5% stam cost for each stage of charge bite

#

Thanks for the feedback tho. Maybe you could react with numbers on the things you like, instead downvoting it altogether? ๐Ÿ˜„

distant torrent
#

I sometimes forget balance feedback isnโ€™t general so that emoji plus sign is there lmao

#

a mutation for that water drain would be interesting though

odd pebble
#

Yeah, its a constant travel for safe drinking spots for teno

distant torrent
#

Iโ€™ve been wanting a genuine water buff to teno. either that or literally just delete highlands from its migration and replace it with swamp

odd pebble
#

Agreed

#

Highlands just feels so out of place for teno

distant torrent
#

definitely

#

the highlands j sector migration feels alright-ish because you can just deny deinos altogether by going inside of the dome, but the lake migration at highlands feels very off. J sector migration still feels off but itโ€™s not as bad (itโ€™s still bad though)

#

Iโ€™d much rather have a swamp migration instead

odd pebble
#

What do you think of the stam change suggestions?

distant torrent
# odd pebble What do you think of the stam change suggestions?

I think theyโ€™re good. though I donโ€™t really vote on stam changes because Iโ€™m just neutral to most of them as long as they donโ€™t just destroy a playable or if they buff smaller, less dangerous playables

like for the case of beipi, it absolutely needs some stam love lol playing it is genuinely so painful once youโ€™re adult. hypsi needs some stam love too

#

dryo is also in need of love. but apparently itโ€™s going to be getting attacks like a kick so Iโ€™m genuinely happy for that

odd pebble
#

Fair enough

distant torrent
#

some people donโ€™t think ptera needs better stam but I personally would love for it to have either more stam or a stam cost reduction for takeoffs and going higher up. at least until thermals or whatever they were called are in

rigid tulip
# odd pebble I think the 1% increase to teno's main attacks is kinda needed (coming from some...

โ€œWith 2% cost for an attack that does stuns, heavy bleed and heavy damage it turns into a spam festโ€ Sure but it should be that way, its base attacks cost stamina unlike carnivores, and tail slam is the hardest attack to hit in the game. If you die to a teno as a carno either you dont know how to charge or you dont know how to run away. Teno is the most engaging and well designed combat we have so far, nerfing it anymore than it has been is ridiculous. If anything it should return to the effectiveness level of its most powerful state, where it usually took 2 carnos to kill it.

#

There is infinitely more pressure for a teno to play well in any fight when compared to the carnivore. The only exception to this rule is troodon, only because they can get one shot. Teno is the highest risk at its size, and therefore should be highest reward at its size.

#

@coarse blaze how is any pouncing animal going to kill stego with your proposed changes? A stego could literally just learn the timing and then anything that pounces it is dead, there is 0 counterplay for the pouncer. I agree stego needs moveset diversification but this offers no counterplay, unless im missing something here.

#

The difference between skillshots like that and teno catching a carno slam is that a carno can also use its skill to avoid it, by juking. How can a raptor avoid this without the grappling system or the stego getting distracted?

golden coral
# rigid tulip <@268298225159634945> how is any pouncing animal going to kill stego with your p...

Pouncing animals shouldn't be going for a stego honestly. And if a stego does have that timing down, good, it means it knows how to counter (and it's an engaging counter, unlike hugging a tree). The predator should be the one at risk of failing, so it's no different from a galli running away before you get to it or something. The "counterplay" would be either A, find a less capable target, B, distract or otherwise make the target mistime.

#

@rigid tulipYou can still catch a carno charge as teno, it just requires very high precision and extremely tight timing

small herald
#

@golden coral how Iโ€™ve tried so many times. At most I get stunned with the carno and my stun is longer than it

golden coral
#

You basically have to, I think, hit just as the carno sticks its snout into your tail tip or so

#

Which, yeah, is a very specific frame where you will catch it before its charge also catches you

small herald
#

I mean I was able to slam carnos like 9 times out of ten before. Now I get a slam maybe 1 out of 5 if that. A lot of my slams that stun I notice that the carno doesnโ€™t actually charge so I am betting they donโ€™t know about the cooldown

golden coral
#

I haven't done it myself, but I've been told that there's been no change to the interaction per say, so teno hasn't lost the ability, it's just been made way harder due to other changes

small herald
#

I just use avoid charges the. Sprint after them so they lose stamina lol.

#

I think when they charge the hitbox is messed up and hits your body before your tail hits theirs

golden coral
#

Fair. Just explaining that there wasnt, to my knowledge, anything specific tenos used to be able to do, it's only the active frame that has changed on when you can do it

small herald
#

I mean I was on a no grow server practicing with a buddy and I couldnโ€™t get it idk

golden coral
#

Which does make it very much harder

#

Could be that carno is just too fast perhaps, but at least in theory the interaction is still there

#

My comment was mostly to point out that the "ability" to catch a carno was never a specific interaction that teno has lost

small herald
#

In theory doesnโ€™t help that once again the only herbivore able to fight full grown carnos and ceras besides stego was nerfed again.

#

And yeah I count that as a huge nerf

#

While carno and Utah get buffed to be monsters again

golden coral
#

Oh yeah, not disputing that it's a nerf or at least detrimental to teno

#

But some people think it was some kind of "mechanic" that teno lost

small herald
#

I mean I bet if you did a player map everyone is carno cera or Utah. I never see tenos Iโ€™ve seen like 3 pachys and stegos idk where they went Iโ€™ve seen like one herd of them. I assume that they all died of boredom walking to migration zones

golden coral
#

No surprise there

#

Troodon and omni are broken due to pounce bugs again, cera is fine, carno is op/up at the same time because it cant be designed properly, and so on

small herald
#

And every deino Iโ€™ve seen is in that highland lake killing each other cause everyone just walks to the river to drink lol

golden coral
#

Deino is, well, deino, and stego is still boring (hoping the rekit will make it more fun)

small herald
#

All they have to do to make carno fair is make the charge not stun anything over half its body weight. Then it would be a small game murder and actually have to use skill to kill other mid tiers but devs canโ€™t do that since I assume they all play carno and want a I win button

#

Carno has only ever been weak for one patch

golden coral
#

Yeah, knockdown at half of carno weight, and lower damage on the charge, maybe up normal bite damage a little, and tune up turn radius a bit again. A carno "brawling" is a lot less scary for a teno or cera than a charging one

small herald
#

Pachy is unplayable unless you stay by the sanctuary and just kill juvies. (Which is what half the pachy player base wants to do anyways)

#

I mean what animal can run at 50+ km into and object headfirst and not die

rigid tulip
# golden coral I don't know the exact frame that works, but there was never a specific mechanic...

I think it might be a case where the frames have been adjusted to the point of where its no longer possible, yet the feature wasnโ€™t explicitly removed. You could probably still stop a charging carno if its running horizontally past you, and you hit it with the tip of your tail. Its just that the only real situation you would want to catch a charge is where its coming into you. I personally actually have tried so many times and what has been happening for me is that I have actually traded. Stunned the carno but i still get knocked down.

rigid tulip
# golden coral Pouncing animals shouldn't be going for a stego honestly. And if a stego does ha...

This is a weird example, but I used to play a lot of overwatch. In that game positioning, resource conservation and ability usage were the factors that led to won fights. A hero such as widowmaker can ignore this temporarily however and click a head and instantly kill anyone it wants. Granted, its extremely hard, but the moment you go against someone who can do it, you are powerless unless your entire team makes a coordinated effort to counter it. Im in favor of a high skill ceiling playstyle, but not one that can instantly kill players by ignoring the core combat skills that other players have built up. Its similar to a pteranodon against animals that cant jump. Like yeah it is extremely unlikely you will die to a cera as a pteranodon, but your powerless in the case you actually do. Any kind of kill button that is based on reaction time doesnt belong in this game imo.

#

I definitely agree with you that stego needs moveset diversification but imo this may be the worst way to do it

golden coral
golden coral
# rigid tulip This is a weird example, but I used to play a lot of overwatch. In that game pos...

I do get the point, the issue is that you technically have it both on mount and dismount. If you catch the raptor in the air on mount, you can kill it (as stego at least), to which the counterable option is, currently, pounce face, or bait an attack and pounce. And you could apply the "bait attack" on dismount too. Have a packmate bait out a jab, dismount at that time, similar to how you'd mount.

rigid tulip
golden coral
#

Since you can kill things on mount as well as dismount, you have that reaction time "kill button", just like you have in deino lunge and other attacks

golden coral
rigid tulip
#

Mount kills are completely fine because both parties have full control over their characters. Although desync makes half of mount kills undeserved and BS, but you can still adjust for this as an omni, in my experience. Im just having trouble seeing how one would be capable to adjust to reaction dismount kills.

golden coral
#

I'll be honest, the ptera example isn't very good, because the ptera there has the engagement control

#

In the omni vs slower things, omni can at any point choose to not engage

rigid tulip
#

Good point, i forgot about that

golden coral
#

I'm not neccesarily in favour of a dismount kill, if mount was more likely to kill you. Maybe the new changes with only being able to pounce the sides will help there.

#

But you can bait on dismount too, that is doable, so there is a reaction to work with there too

rigid tulip
#

I am unsure how a second omni could sufficiently distract a good stego player enough to cause it to look away. If im playing stego, im looking at that guy latched on to me for 30 seconds until he runs out of stamina and then one shotting him. I have enough blood to sacrifice this, if every pounce is a guaranteed kill.

golden coral
#

The issue I have is that if the target is timing it correctly, the raptors should die, that's the risk they take if they do not bait or the target does not fall for the bait and so on

#

So there has to be a given "we can't take this target" moment for the hunters

#

Which should be reliant on the target being too good, not on the hunters messing up

rigid tulip
#

This way you could just wittle down the raptor pack one by one by standing still and killing anyone who pounces you while theyre incapable of doing anything but dismounting (which is what gets u the kill)

golden coral
#

Yeah, and honestly, I don't see a problem with it

#

Since it's one playable, maybe two, that can do it

#

Stego can because of well, tail reach, and side attacks

rigid tulip
#

In a larger roster maybe

#

I can see it

golden coral
#

Teno can't really, though it has minimal reach, most others have no reach at all

#

It's like anky you know

#

It has full armor, it wouldn't be unreasonable to say "you can't bleed this thing" and call it a day

rigid tulip
#

But if i was the raptor and a stego just watched me on the side of him while my whole pack digged into him and he just one shots me when im forced to dismount im breaking my desk

golden coral
#

I'm mostly in favour of dismount kills for stego and kentro because A, it makes sense due to reach, B, it's more interactive than rubbing them off a tree and killing them while they're down, and C, they can bait and counter, or lose a pack member at the price of getting their own attacks

rigid tulip
#

Which is the most viable option there imo, you could probably do that with like up to 6 and live fine

golden coral
#

I'm not sure it's needed for a full pack to take on a large/apex critter without some losses to account for

#

Especially not depending on the critter

#

You could have the comparison between a more dangerous but "quicker" to kill prey (stego, being lower weight/blood, but has the reach) or a "safer" but longer time to kill target, like a trike that has less reach but most likely around 2 or so T of weight/blood than stego

rigid tulip
#

The losses are possible mistakes. These losses would be like unicellular combat where the larger cell just absorbs the smaller cells until it eventually breaks or something once the smaller cells use enough of their numbers

golden coral
#

I mean, if the stego wants to focus the one omni, the entire other side is free to pounce, and the other free slots, so there's potential to really do some damage

#

And you're safer than if the stego goes to a tree or rock to guarantee to catch you on dismount or just outright rubs you of and then kills you

rigid tulip
#

I agree, but im just saying I doubt the other omnis would be enough to discourage the potential of a free kill

golden coral
#

Maybe not, but one or two raptors dead for killing a large critter

#

I'd say that's a fine trade, especially for a dangerous and unsuitable target

rigid tulip
#

If a stego puts one side on a rock/cliff face and you can only approach from one side then there is literally 0 counterplay to kill it it all

rigid tulip
golden coral
#

But I also do think it's fine to account for losses depending on target, as well as minimum required numbers to be able to do much

golden coral
golden coral
#

Hence I'd rather have abilities to kill the pouncers aside from just negating encounter via terrain

#

But that's not a popular opinion xD

rigid tulip
#

Combat is hard to balance when you essentially make a whole new type of it in a videogame. Something like a MOBA or FPS has like nearly 20 years of gaming history behind it where balance teams can take notes

golden coral
#

Ideally if pouncing is made much harder, requiring aim, maybe a "tell" (like carno charge) and so on, so the target can more efficiently catch them on mounts unless they bait properly or ambush and so on, dismount could be perfectly safe in return

#

But we lost punishment on missed pounce, and so on, and we've yet to see if the new changes will make a difference, or even if the "small damage" is actually small for that matter

rigid tulip
#

Wait wait wait, can stego no longer swing while an omni is on it?

#

I havent played stego to know

#

Did I misinterpret like literally everything?

#

I was under the impression that you wanted it to be possible to consistently kill an omni by swinging as soon as it dismounts.

golden coral
# rigid tulip Wait wait wait, can stego no longer swing while an omni is on it?

That's a bug. Right now no playable can use alts while being pounced by a troodon or omni (hence mixpack, get a juvie omni or troodon on something, facetank it), stego can't jab since it for some reason counts as "alt". There is also a delay on dismount before you can alt/jab, which is what the feedback post is talking about, and what we're arguing on.

golden coral
#

If pouncing was more risky, and required some form of aim and skill, I'd be more fine with the dismount being safe. Though I'd just speed it up rather than add a delay on dismount, so you can't abuse it by dismounting and getting a new mount safely instead.

#

Which you can currently do if you time it with the delay, so you don't "need" to use the bug, that's just added "fun" if you want to mixpack or just want to facetank something that can't bite very well (stego and pachy being very suspectible to this)

rigid tulip
# golden coral Which you can currently do if you time it with the delay, so you don't "need" to...

Ahh ok I wasnt aware of the delay, I thought you just wanted stego swing speed to be faster or something. Yeah that is unengaging, I agree with you, and it can definitely be exploited which is lame. Simply making dismounts faster is a good alternative to that, I agree. Pounce is imo more risky than for example carno charge is. (Against things that you would actually fight as carno) Pounce requires about equal skill to execute as carno charge (none) however there is always a chance that desync or some slight incline will cause your pounce to either get you stuck standing right next to the prey, or will end up getting you killed when you are already on the side of a dino. But both of those things are quality of life issues, not balance. Imo, some kind of aiming system or required jump/leap of some sort along with reintroduction of the missed pounce animation would help this. I used to main omni and I literally quit after the missed pounce animation got removed. Such a lame change with absolutely no benefit to game health whatsoever

#

In conclusion, the skill floor of omni has always just been avoiding attacks, since you are so fragile. I would like that avoiding to always be possible for the player, but actually doing damage be made something that is more difficult.

golden coral
#

Oh yeah, pounce has far more bugs, but I don't really count them for "risk", any more than for balance in general to be fair. And current charge is well, more mindless than usual xD

rigid tulip
#

I feel like most games that have poor balance have it because skill expression in interactions is ignored in favor of outcomes/statistics.

odd pebble
thin mantle
#

Well tbf

odd pebble
#

When you look at the scenario where all of the changes i mentioned it can do just that

thin mantle
#

Teno has only been nerfed since U3.75

#

So it is definitely tenos issue as well

#

Also Omni has consistently power crept itself past any iteration itโ€™s had up to this point

#

So thereโ€™s more than just Carno and teno as well

#

That contributes to teno underperforming as much as it does

odd pebble
thin mantle
#

It sorta doesnโ€™t matter since teno lacks the stopping power and damage to contest two carnos if they literally just stand next to it and spam

#

Like they donโ€™t need charge to do that

#

And thatโ€™s mostly because of slam damage being low, stun timers being massively reduced, and alt attacks being unusable against Carno

#

Like thereโ€™s just been so much clunk added to tenos kit in the last few updates and it canโ€™t keep up

odd pebble
thin mantle
#

Like the stun timer change basically eliminated a third or more of the damage you are able to do during a stun combo

#

Which is major

odd pebble
#

I mean if 2 carnos spam bite at the same time the teno is bound to lose a lot of health

#

I got a vid hold on

thin mantle
#

Well I agree itโ€™s actually not survivable

#

You kinda just die

odd pebble
#

This was back in update 5

#

These 2 just decided to spam bite

coarse blaze
#

The difference between now and then is that it took a lot more skill and patience than it does now to secure a big, risky kill like a stego but now it's genuinely just cheese it because it's easy.

rigid tulip
#

In which case any good stego would just look at a omni on the side of it and wait for it to dismount since it has no option but to and get a free kill when the omni is lacking any control over the interaction

coarse blaze
#

It's not as easy as spamming your swing either, being able to time your swing on their dismount and possibly missing and wasting that stamina is enough of a fair trade in my eyes.

rigid tulip
#

Its similar to how you can just trot down a omni after it pounces you and bite it to death when ur playing teno. Except the omni has even less control in this situation. It feels lame for both the herb and omni. Just add missed pounce stun back

#

There has to be a significantly better option than allowing the herb to get a guaranteed kill after one pounce due to the omni having no control over itself once it pounces

#

Make pounce require some more aim and add missed pounce stun back. On top of that remove the delay so stego cant be cheesed but also increase dismount speed so omni cant also be cheesed

#

All i want is maximum agency over the outcomes of a fight for both parties.

rigid tulip
rigid tulip
#

Its like running towards a finish line but you can only go in a straight line and theres a sniper that can kill you if he hits his shot

#

You have a random chance of dying for something that you literally have to do. Yeah it takes skill for the sniper to hit his shot and i commend him for that but there has to be a better way to allow freedom for both.

coarse blaze
# rigid tulip What skill is involved in dismount when stegos can kill you off it? You are stun...

The thagomizer for stego is more precise in terms of it's hitbox than people like to think, you don't know when that omni is going to decide to dismount or if said dismount will be where you'll think it'll be meaning you have to time it. It's not a random chance if you'll get killed or not, again good omnis were previously able to dismount safely more often than not.

You're never required to try and hunt a stego, it's a creature that can already one-tap you so it's already a risk you're taking. There is no random chance you die, I hate to say it's a skill issue but it kind of is; it can be avoided.

#

Currently however there is no way for stego to avoid getting stuck with no way to attack while latched onto.

rigid tulip
#

Personally if itโ€™s possible on reaction time any omni that pounces me I will just walk towards a tree and swing as soon as its forced to get off

coarse blaze
#

You could bait said stego until you know they don't have stamina, that's one.

And there's a way to direct where you dismount in terms of direction and therefore you jump at an angle to avoid getting kebabbed.

#

There's a kid in here who nearly soloed a FG stego with his omni, it can be done.

#

This was before Gateway I should clarify.

rigid tulip
#

Was your proposal ever in the game? I mained omni before gateway and i never got hit on dismount

#

Im confused

#

Im not whining about stego vs omni, omni has a ridiculous advantage, but i want maximum agency for both parties

coarse blaze
#

I'm not sure I understand your question, yes this was in game on the free admin server.

If you don't get hit yourself on dismount why are you claiming it's a random chance of death?

#

I don't think there should be equality in the fight for the two, one is a 6 tonned herbivore with spikes the size of an omni. There should be an overwhelming risk of fatality on the omni's part.

rigid tulip
#

Consistently

coarse blaze
#

Yes

rigid tulip
#

I dont think that was ever possible, or it may have been but the reaction time must have been ridiculous

#

I have killed more stegos than almost anything else as omni and that never happened to me

coarse blaze
#

I'd say I hit 8/10 omnis on dismounting as a stego

rigid tulip
#

Rn?

coarse blaze
#

Right now it's not possible

rigid tulip
#

Ok thats what I thought

#

But interesting, honestly if i played against that i would break my desk

coarse blaze
#

There's a safety blanket for dismounting which is my complaint

rigid tulip
#

I dont think there should be a mechanism that prevents swinging, i agree

#

But i dont think it should be possible off reaction

#

Just make dismount faster maybe

coarse blaze
#

I was told it's because you can't alt. while pounced and the swing counts as a alt? I'm not sure about that though.

rigid tulip
#

But make pounce slower and require more aim and also add missed pounce animation back

coarse blaze
#

I do think it should be reaction time, the same goes for say a cera alt. biting as an omni goes to pounce.

rigid tulip
#

As an omni is pouncing, its a different story. The omni has complete control over where it can move. So it should be possible on reaction.

#

If i died in one shot for something im forced to do while locked in an animation im throwing my keyboard out my window personally

coarse blaze
#

Then just don't pounce and hunt something else

rigid tulip
#

Any smart stego could just put one side of itself on a wall, or walk towards a tree and wait for when an omni is forced to enter an animation

#

Stego needs help against omni sure but dude thats just 0 agency for the omni player

coarse blaze
#

It's really not, before omnis could hunt stegos just fine

rigid tulip
dusky surge
#

omni should not hunt stego tbh

rigid tulip
#

Wild to say that

#

It should hunt things as big as shant

#

I said it

dusky surge
#

it should have an easier time hunting shant than stego

coarse blaze
#

There was no reason for this change, they just made it easier for omni and made it so that the steg can't fight back

#

Omni genuinely takes no skill right now

#

there is no ceiling

rigid tulip
rigid tulip
coarse blaze
#

I think just... Make it how it was previously. You're not allowing anything to die, omni could kill steg with the "impale them on dismount" thing

#

I'm not sure where you're getting that it's a death sentence 10/10 times

#

It was possible to kill one with that risk previously

rigid tulip
#

Only in the case that the stego didnt have the timing down

dusky surge
#

i think stego should be second to anky in terms of animals omnis doesn't mess with

coarse blaze
#

So the stego has to think? Good.

#

I still don't see the problem.

#

I don't think omnis will be pouncing kent

rigid tulip
rigid tulip
rigid tulip
dusky surge
coarse blaze
#

I think we just need to agree to disagree, there wasn't an issue before this change it wouldn't suddenly cripple omni. It was perfectly fine before and they did pounce/dismount just fine and sometimes not fine depending on both the omni player and the stego. Both parties had to think and it worked.

dusky surge
#

If you pounce a kentro, you should die. If you pounce an anky, you should get humbled

#

Although, I think anky should just not take damage from omni at all

coarse blaze
#

I wonder if Dibble is going to get that roll for pouncing

rigid tulip
rigid tulip
#

Look yall in a bigger roster maybe

dusky surge
#

You literally are not forced to pounce

rigid tulip
#

I know that but if you want to kill it in under 30 mins you might want to

dusky surge
#

Carnotaurus takes self-damage and gets stunned for charging larger targets. The larger targets don't even get hurt. That immediately goes against what you just said

coarse blaze
#

And players learning to counter something is..

#

just how that's supposed to work?

rigid tulip
coarse blaze
#

Okay that's fine

#

they fought a skilled stego player

rigid tulip
#

No its never fine for any player to die without their control

#

We want a game of skill expression

dusky surge
#

Which is why it won't happen ever against stego as omni

coarse blaze
#

It is, if you fight someone better than you at a game and die it's a skill issue

dusky surge
#

Because making the decision to engage a stego is entirely on the omni

#

If you get punished for pouncing, that's on the omni and no one else

coarse blaze
#

10/10 ๐Ÿ‘†

rigid tulip
coarse blaze
#

The option is don't take on the 6 tonned herbi

dusky surge
rigid tulip
#

Or maybe the option is make the 6ton herbi have a more diverse moveset to counter omni

coarse blaze
#

You can't compare a dinosaur SIM to an FPS shooter

dusky surge
coarse blaze
#

The steg should have the upper hand, it's huge and far stronger than the omni

#

the omni doesn't need a crutch

rigid tulip
#

Look, all im saying is that if your going to allow instakills in any game, you should not also make the target that gets instakilled stunlocked maybe

rigid tulip
coarse blaze
#

It's only an insta kill because omni is small compared to stego

#

you are putting yourself in that position

dusky surge
rigid tulip
#

And make pounce require more aim and also reintroduce missed pounce animation

rigid tulip
dusky surge
coarse blaze
#

and let stego swing on dismount

rigid tulip
#

But i want skill expression

coarse blaze
#

Learning to time your swings on a dismounting omni is skill expression

rigid tulip
#

And there is no skill expression for omni in this situation except getting lucky that the stego doesnt hit the shot

coarse blaze
#

It seems like it's only fair if the omni has an out of a fight it starts and already shouldn't be fighting

dusky surge
#

The skill expression should be knowing when not to fight every single herbivore. Stego, for example, should be terrifying for omn is

coarse blaze
#

Then don't engage the stego

rigid tulip
coarse blaze
#

Their descision was taking on the fight

#

Nothing forced the two to fight

rigid tulip
#

Stego should have at least one thing to fear beyond a pack of 4/5 good ceras

coarse blaze
#

You jumped in front of the moving car and think there should be a way to not get hit

rigid tulip
coarse blaze
#

Deinos, other stegos, cera, troodons

dusky surge
#

"Oh no, I, the mighty herrerasaurus, cannot attack the kentro because it is literally a walking spike pit"

To ensure skill expression, do we
A: Remove kentro's spikes
B: Make herrera immune to kentro's spikes to ensure it has a skill-based matchup

rigid tulip
#

Ur right i forgot about troodon

rigid tulip
#

Omni is and has been compatible with it since stegos release

coarse blaze
#

Okay so nothing needed to change

dusky surge
#

Which I feel was a mistake

coarse blaze
#

now it's just cheese the stego

#

They had a way to kill them without cheesing before there wasn't an issue

#

You're acting like they couldn't kill stegos then

dusky surge
#

And the only reason omni is compatible with stego was because they had to make it so, otherwise literally nothing could hunt it

rigid tulip
# coarse blaze Okay so nothing needed to change

I disagree because as soon as one stego player learns perfect timing then the omni player just gets cheesed without any say besides โ€œjust dont fight it at all bro.โ€ Im all for stego being able to do more because it is too simple rn leaving it vulnerable to omni. And also the ridiculous mechanic where you cant swing is in the game. But when a skill shot is done against an opponent that has no choice but to roll the dice its very lame imo

dusky surge
#

you can aim your dismounts and choose when you dismount

#

there's no way a stego can magically and psychically predict both those

rigid tulip
#

Unless I misinterpreted

dusky surge
#

that's honestly fine

#

stego's swings are far too slow regardless

#

its like trying to swing a baseball bat underwater except somehow worse

rigid tulip
#

I would rather stego be buffed 10 times and omni be nerfed 10 times than be forced to roll the dice every dismount

#

I am not playing dungeons and dragons when i fight

dusky surge
#

you aren't rolling the dice though

#

where is the dice rolling

#

also would the most logical conclusion be

see stego
"nah"
leave

rigid tulip
#

The random chance if the stego is good enough to instakill you for every dismount

dusky surge
#

its not a random chance then, is it

rigid tulip
#

The stego player is obv showing great skill but as far as it goes from the omnis perspective he has a random chance of dying from something he cant control and is forced to do

#

A sniper shot takes skill, but for the guy getting shot its a random chance he will die. Which is fine, since he has control to limit that by taking cover, flanking, shooting back etc. But in this case he is forced to run in a straight line out in the open.

dusky surge
#

you aren't forced at all

rigid tulip
#

Forced in the case that you fight

dusky surge
#

in which case you aren't forced

#

it's a choice

rigid tulip
#

Stego isnt magically going to become unnaproachable for packs of 8 anytime soon. Omni is its main threat, and its extremely likely to stay that way. In which case we should aim to give both parties in said matchup maximum agency and control in the outcome. The stego should obviously take priority due to its size but still.

dusky surge
#

we've seen how the more agency you give omni, the less agency you give stego

#

to the point where stegos will just abuse the environment because a fair fight against a competent pack that has more than three members is suicide

rigid tulip
#

Half of the omnis i see get hit by desync everytime they pounce anything. In the case that doesnt happen, and something is caught in the open it gets immediately shredded. I agree omni is too strong rn but its situationally strong, similar to how carno is essentially just a kill button against cera/teno rn

#

Omni is a kill button against carno/stego rn. And thats obviously not good

#

But the solution is not allowing stego players to potentially kill omnis when they are stunlocked when they have to be stunlocked to realistically do any damage

#

Even if it is extremely hard for the stego to do so

#

Its a completely different story when it comes to swinging at an omni that is pouncing, since it can move wherever it wants and has access to multiple controls besides right click

#

A stego should obviously be easily capable of reaction killing pouncing omnis

coarse blaze
#

Omni is a kill button for genuinely anything other than deino right now

dusky surge
#

so cooll and fun

coarse blaze
#

It's very cool, I love that there's almost nothing you can do if you stumble into a pack of 9 omniraptors because they just delete anything and everything currently. ๐Ÿ‘

dusky surge
#

carno and omni are both very cool/fun

coarse blaze
#

It's okay we have two more carnivores on the way, I'm sure it'll help balance things out

fallow blaze
#

Does anyone know how long Deino and Stego do grow now?
When gateway was released
it said that their grow had changed.
Or did i get it wrong?

proud thorn
dusky surge
#

just played stego for myself against 2 carnos

dear god this animal is hot garbage the moment it's on a low ping environment

distant torrent
rigid tulip
#

yall are overreacting bro i played stego for the first time on gateway yesterday and i 1v1d an adult croc when i was 60% like this animal is statistically untouchable

#

the only way you lose is if you go against a player that is just really good at not getting hit, which i admit is a lil too easy but is extremely rare

#

I legitamately dont see how anything besides 4 experienced ceras in vc, 6+ raptors or troodons could kill it

#

and in the case of raptors and troodons just abuse the terrain and its gg

#

I am a herbivore advocate but all stego needs is moveset diversification, its boring and simple to both play and play against

#

its just a weight bully that can one shot everything that has capability of actually killing it

coarse blaze
#

I think most people are overreacting that stego is good and or OP at all.

#

Because it's not and it's not that hard to kill a stego, you don't need VC or any sweaty players to do that.

#

People are impatient and careless, then they die and whine that the dinosaur is impossible to kill despite running head first into the 6 ton of meat with a spiked club without a second thought.

coarse blaze
rigid tulip
#

I agree but there is no way to ever make terrain not be a factor, and its a factor that makes any large herbivore invincible against smaller ones

#

theres really no way to change that imo

coarse blaze
#

Smaller ones shouldn't be fighting something 10x it's size

#

Not everything is meant to 1v1 everything

rigid tulip
#

there is nothing in the game that can kill stego without a large group

#

and a coordinated one

#

only exception is an omni that spends 2 hours

coarse blaze
#

Okay so you can do it without a group

rigid tulip
#

and said stego has to miss every swing for those 2 hours

#

and also not walk towards any terrain

coarse blaze
#

Yep, so it can be done.

#

It's not impossible and it never was

rigid tulip
#

walk towards a mudpit or any rock

#

gg

coarse blaze
#

Yes because mudpits are everywhere all the time, rocks too yeah?

#

In every open field?

#

Every little biome?

slim dragon
#

In 6.5 2 troodons could kill a stego
Since troodon wasn't nerfed and stego wasn't buffed since them I assume it's still possible

coarse blaze
#

That can't be right, there's no way, that's never happened ever because they have the chance of insta-death.

slim dragon
#

Ah sorry you're right

coarse blaze
#

My glass cannon should not die to the giant herbivore, it needs more courter-play and by that I mean that the stego shouldn't be able to hit me

slim dragon
#

Stego is OP

coarse blaze
#

It's true #removestegoit'stooOPbuffcarnivores

coarse blaze
#

8/10 carnivore mains will say it's false

#

I was actually genuinely surprised of how fast a FG troodon can kill a 25% steg

#

People want to buff the thing but I think troodon does pretty well right now, maybe some tweaks to stamina consumption but I think it's good.

rigid tulip
#

better than teno, pachy, dryo, galli at living.

#

maybe not galli

coarse blaze
#

It can only out-live those playables because of it's health, it has an unfinished kit, it's incredibly slow, the stamina drain on it's single attack is decent, it's crit is very, very exposed and now it can't attack while latched onto. It's a bad playable.

rigid tulip
#

there is no existential threat you have to be watching for, like how tenos have to worry about carnos and ceras, pachys have to worry about carnos and ceras and raptors, yk?

coarse blaze
#

Tenos are fairly weak right now and that's an issue too

#

but tenos are in the same weight class as carnos and ceras

#

steg isn't

rigid tulip
#

stego needs that mechanism removed, its kit finished and a medium large predator added

coarse blaze
rigid tulip
#

rn it just takes up server slots

coarse blaze
#

things like allo would've been it's main counter but I do think deino and steg were released a bit early

rigid tulip
#

agree

coarse blaze
#

rather than buffing smaller/med tiers to try and deal with bigger classed dinosaurs they just... Should've waited til they had more larger dinos to mingle with one another.

#

I am curious what will tango with theri or deino-duck, hard to say since we don't know how far along that is.

#

But anyhow people still play stego (aside from living out the tanky-dream) is because currently all the other herbivores are mostly incapable of defending themselves

#

Pachy gets insta-deleted in a 1v1 to omni and teno will die the moment it stumbles into 2 or possibly one competent carno

#

Hypsi is missing mechanics, dyro is missing mechanics and galli is just galli.

distant torrent
#

herbivores need to be far better than they currently are w

coarse blaze
#

Hypsi, dryo and galli to some extent I don't think need to fight back, they're smaller herbivores (and omnivore I guess) that should rely on said mechanics to avoid being eaten rather than fighting but teno/pachy should be able to defend themselves

#

If Dibble can't defend itself I'll actually throw a fit

distant torrent
coarse blaze
distant torrent
#

dibble is dealing a bit too much damage to poor, underpowered carno it canโ€™t even outrun? whoops! have to reduce its damage to 150! c:

coarse blaze
#

I sure do love teno 2.0

#

I do not think dibble should get knockdowned by carno, did we get the weight of dib?

#

Like I get it's smaller in stature but I expect it to be fairly heavy

distant torrent
#

I think itโ€™s 1500. either 1400 or 1500 but itโ€™s just a little less heavy than teno

coarse blaze
#

So it'll get knocked down

rigid tulip
#

Thats so cringe

distant torrent
#

yep

coarse blaze
#

fingers crossed it can cancel charge with it's head because you know - horns and all.

rigid tulip
#

Dibble should stop carno deaf in its tracks and outdamage it

coarse blaze
#

10/10

rigid tulip
#

Herbivores need to be dangerous again

coarse blaze
#

Some herbivores aren't meant to fight yeah but I totally agree, some herbivores are supposed to be intimidating and should be a challenge to fight

distant torrent
#

I really hope charging a dibbleโ€™s head will result in a stun for a carno, bleed, and a lot of hurt from an un-stunned dibble throwing out attacks to punish the not so careful carno

coarse blaze
#

sometimes you don't win and need to run off from the battered herbivore that bested you

coarse blaze
distant torrent
coarse blaze
#

We need more "punishing for mistakes" like how pounce punishment should be a thing.

coarse blaze
#

It's like people have never seen a bull gore something, herbivores can absolutely be scary and dangerous

distant torrent
#

pouncing a dibble head-on should result in death or being very messed up to the point where you have to back off, or else youโ€™ll die from bleed

coarse blaze
#

If you could directionally alt attack at a pouncing omni and impale it that'd be neat

distant torrent
#

Iโ€™d be so happy

rigid tulip
#

Large carnivores are not only consistently smaller than large herbivores in the wild but lose to them also

coarse blaze
#

I just think the "herbivores are walking food" trope needs to die

#

sometimes you get secure the kill and thats just how it is

rigid tulip
#

The largest land carnivores IRL could likely not kill a bull

#

A tiger and a bear are not walking away from that fight without at least being on the verge of death

#

Forget any normally sized carnivores

#

If there are two equally sized animals the herbivore normally is bulkier and more dangerous for the carnivore than its worth. In this game its somehow the opposite

coarse blaze
#

I think it's like - something blunt like a hammer vs something sharp and peircing like a knife

#

both are dangerous but in different ways

#

a mountain of muscle over just teeth and claws

#

Anky isn't spooky but it's a walking rock

shadow vortex
#

Tail slam is the hardest attack to hit (also leaving you pretty vulnerable during the animation), especially against agile ceras lol, which even can just bite a tip of the tail and still do ~150 damage with full charged biteโ€ฆ Also puking, which gives cera 4 free bites, kinda exist. So any teno below 40% hunger is a walking bag of meat for a good cera, and Iโ€™m not even gonna say that cera is not a hunter, but a scavenger

golden coral
# rigid tulip its just a weight bully that can one shot everything that has capability of actu...

The fact that troodons can hunt an adult stego doesn't tell you how bad it is? The fact that you only need a few raptors to hunt it if the stego relies on it's own abilities doesn't tell you how bad it is? The fact that a few ceratos can vomit and then kill it via "vomit lock" doesn't tell you how bad it is? Sure, you can fight an adult deino, (if you're also more or less full grown, 60% they can almost grab you, you're not quite 4T then I believe), but that's not because stego is neccesarily good, so much as deino not being designed to "fight" things very well. Meanwhile, deino is immune to troodons even more than stego if it uses terrain (safety biome), same goes for raptors, and can't be vomited at all by ceras, while being able to one shot things up to pachy size and just grab the rest aside from fully grown stegos.

There is little to no reason to think stego is the better playable or choice compared to equivalent playables. Which seems to be a thing that applies no matter the size of the carni/herbi involved. Omni/troodon, better than their counterparts, cera/carno, better than teno, and so on. (Oh and there's no terrain abuse, only use. People love to otherwise go "don't fight raptors in the open", so then stop "complaining" when people don't do that. And stego can only oneshot carno, teno and cera on headshot, and not even cera on headshot if it has a sufficient body. It is a "bully" that can't force a fight, has clunky and mobility limiting attacks (being able to one shot does little if you can't hit things reliably). There is little about stego that makes it a good fighter or safe, especially not at only 50% growth.

distant torrent
#

Even a teno can destroy a stego lol

dusky surge
rigid tulip
#

Bro carno has no way to attack stego without running past its head, perfect predictablity. I have never seen carnos try to kill a stego they cant charge, it doesnt happen.

#

Maybe im missing something but no way a single stego has ever died to 2 carnos

#

i refuse to believe it honestly

dusky surge
#

i decided to play a "fair fight" against 2 carnos on my server. Low ping, no using trees or water. They absolutely are no joke if the stego isn't immediately sprinting to put itself against walls

rigid tulip
#

how? couldnt you just swing to the top right if its running from the left to hit ur head?

#

and vise versa

#

like it cant even bait swings without just running extra far from your head as it passes by

dusky surge
#

tried that, don't work

#

stego is so pathetically slow

#

its attacks are utter garbage besides damage

rigid tulip
#

how? its forced to continue its acceleration and it cant turn away after the bite? you could just prefire every strafing run it does

dusky surge
#

they just knew how to get headshots and i was screwed the moment they did

rigid tulip
#

im fine with stego swings being sped up if it is slightly nerfed in damage to not one shot a carno, so that low skill stegos could have something extra to worry about, but at the same time crocs could still hypothetically kill it, since a rate of fire buff = dps buff

golden coral
golden coral
rigid tulip
#

a low skill stego would be the only ones who would hvae to worry about carnos in the case that stego swing was sped up, allowing stego to hit easier

#

the average stego player could very likely kill one

#

I have never heard of a carno ever fighting a (not baby) stego in all the time ive played evrima

golden coral
#

Normally carnos aren't much of a threat, but then they are also designed to use the charge to knock things over, like deino with lunge, so it makes sense since their abilities are "limited", unlike vomit or venom or pounce itself. (aside from pin but that's just a more powerful pounce after all)

rigid tulip
#

im not saying this to argue, but I just genuinely am confused rn that this is even possible?

golden coral
#

Yes, it's possible if you can bait the stego, even more so now with the new accel most likely since you can be just outside of the range, bait and be on the stego very fast.

rigid tulip
golden coral
#

Also back when thagomizer had a high multiplier for some reason, carnos would just nibble at your tail until you died xD

#

Though stego back then was in a really bad spot, dying to four omnis in one pounce and all that fun stuff

rigid tulip
#

only reason i say nerf damage is so that extremely low skill stegos could have some kind of extra threat and so that croc could keep up- in the case of the discussed rate of fire buff

golden coral
#

Earlier it'd be more dangerous because of needing greater distance and being slower on the move, so you could predict it easier

#

But with current accel, I could see carnos pull it off vs a stego that doesn't wait for the trade outright

rigid tulip
#

See the thing with stego and carnivores is that it can often ignore baits because it has so much HP and blood that it can wait until mistakes or a full commit

golden coral
#

It can, but only for so long, but yeah, carno and deino are the good matchups (well, vs one deino, two can be quite the danger very quickly)

#

And they're good only because those two aren't designed to fight very well at all

golden coral
#

Even more so now that you can't attack from a run, no more alt from running and stego jab falls under that I think

dusky surge
#

if it were up to me, thagomizer would be a bodyshot death to carno. Perhaps the coming charged version

rigid tulip
#

rn it has nothing to worry about in the way that teno has to worry about carnos or cera, or how pachy has to worry about carnos, cera, or raptors

#

it has no matchups that are a nearly guaranteed unexcapable loss like other herbs have

#

Until acro or at least allo sized animals are in the game it shouldnt be too strong imo, added too early

dusky surge
#

its getting rex

distant torrent
#

Iโ€™m still hoping rex will be so hard to grow and maintain that just seeing 1 full grown adult will be incredibly rare and an event to be in awe over

#

(same with the other apexes like giga and spino and charchar)

regal goblet
distant torrent
#

or else youโ€™re going to get apexes afk growing off of the artificial โ€œintelligenceโ€ and not bothering to hunt the challenging players TI_LUL

slim dragon
#

When talking about AI, are you talking about modern animal AI or dinosaur Ai ?

distant torrent
#

dinosaur since the animal ai donโ€™t have organs (thankfully)

slim dragon
#

Cuz it'd be weird if a rex can kill a teno and get diets from it for example, but if it's AI it randomly gets screwed (not that dino Ai is that hard to differentiate from players but that would still be weird)

#

I think the only fix is to make Ai more competent at surviving now that its presence is set in stone

#

Also no species should be both playable and AI on the same server (for officials at least)
That way when you see another dino you always know if it's Ai or player, just depending on the species available to pick

#

Ideally the "ai" species wouldn't be playable at all but people would still want to play them because Isle players are Isle players...

distant torrent
#

genuinely just remove the ai playables

#

delete them

slim dragon
#

best option
But it's been denied for some reason

#

I still think devs aren't sure what they want to make out of Ai themselves.

distant torrent
#

maybe because of the people wanting easy lives complaining for more ai in #ai-feedback lolโ€ฆ

slim dragon
#

Although these are somewhat incompatible

distant torrent
#

interactions just donโ€™t feel genuine if youโ€™re unsure if itโ€™s ai or if youโ€™re certain itโ€™s ai

slim dragon
#

yeah

foggy elm
#

i found

viral jungle
#

How long does deinos water last out of water again

ashen frigate
#

@balmy briar another thing is a log out button if you wanted to log out

distant prairie
#

The ai only exists at all because they can't figure out how to add more players to the server. Or refuse to do so.

They don't actually add anything to the game. They simply patch an obvious hole.

stark knoll
#

@misty sable Fly at shallower angles, it's waaaaay more efficient on stam. Like, absurdly efficient

#

I only use spacebar and shift in emergencies

misty sable
golden coral
#

There'a a few videos out there on how to fly/glide as ptera with the new stam and still do quite fine

livid crater
#

@foggy elm it absolutely makes sense for Deino to be faster than beipi in the water. Crocs IRL can swim faster than Olympic swimmers (up to 20mph) because they have a huge paddle of a tail, beipis have little tiny paddles for feet

#

They're faster than bottlenose dolphins in the water according to Google lol

mint star
dusky surge
#

beipi should still be fast and agile

slim dragon
mental roost
#

Supposedly(looking at a few different sources), most penguins are 4-7 mph(1.6 km/h to 11 km/h)

Although the Gentoo(the fastest) is about 22 mph(36 km/h)

Sources: Penguins international, Pinguins info, National Oceanic and Atmospheric Administration, Smithsonian Magazine

#

Gonna do an average for crocs(Nile, Saltie, and American as they're all very close to eachother)

minimum, about 15mph/24kmh with higher estimates of 22 mph(35kmh), coming from the Nile

So bit of a toss up but Beipi should definitely be quite agile(I haven't played much of any Beipi, so shrug)

Sources for Crocs for those interested: from the Northern Territories, A-Z animals, leo zoo, Animal queries, Fauna facts, cold wire, Safari partner

slim dragon
mental roost
#

Gentoo is the fastest one I've seen they have to offer so far, and it's not even close either

slim dragon
# mental roost

It looks very weird
I know humans aren't fast swimmers, but 0.7 km/h is abysmally low
I'm not a professional swimmer but I can definitely swim about as fast as someone can walk, so around 4-5 km/h

mental roost
#

You might be above average, who knows

slim dragon
#

And emperor penguins are able to dive out of the water
With their size, I don't think that would be possible with a speed of only 11 km/h

slim dragon
#

I'm not even very good at swimming

mental roost
#

I think Gentoo might be the best comparison for Beipi?

Fast is fun

#

TI_Gross Seaworld

#

I can't really find anything else that has Emperor Penguins going above 11 mph an hour (doubt they'd be the best comparison though??? Maybe?)

slim dragon
#

french wikipedia tells me their average swim speed is 5 to 10 km/h, with bursts of speed at 30 km/h

mental roost
slim dragon
#

Oh apparently I'm wrong on human swimming speed
It's closer to 2 km/h on average
World record is 14 km/h

mental roost
#

Well

Not the worst I guess

#

But ye: I am of the opinion Beipi should be both fast and agile in the water

I don't know how well it is performing this role at the moment but it should definitely be a dastardly little bugger

slim dragon
#

In my experience with beipi, the problem isn't that beipi is slower than deino
It is that deino can turn 90 degrees when lunging (it may also be a hitbox/latency issue but it feels super bad)

mental roost
#

I see
Got to love Deino

slim dragon
#

But I also think deino is way too fast for its size

#

Or has too much acceleration
Or something
This game really has a problem with simulating the mass of multi-ton animals and having them behave like they're dog-sized

mental roost
#

A small nerf to the adult deino's swim speed wouldn't hurt(I'm pretty sure it's at its fastest in the water as an adult?), increased stamina consumption would definitely hit large deinos hard though I'd imagine

I've played Deino a little bit, back in U6.5

Haven't played Gateway, due to balancing, computer problems and well

Balancing

slim dragon
#

Not sure about it, I don't play deino

#

Iv'e got better things to waste 5 hours of my life on

mental roost
#

TI_DeinoBruh
Also fair, Deino is the one playable you can play and watch a video essay simultaneously

golden coral
#

@coarse blaze There's no holding E for deino. Though I do agree, it'd be nice if there were more interactive and engaging counters to things like pounce and lunge than just terrain. Though I wouldn't call it "abusing", it's just using it, which people like to both tell you to do, and then complain when you do, for some reason.

coarse blaze
# golden coral <@268298225159634945> There's no holding E for deino. Though I do agree, it'd be...

I've heard conflicting things that E does or doesn't do anything in a deino's lunge however my point still stands in the sense that bucking is entirely useless currently, so comparing it to something that is too useless is fine by me.

I don't think the scrapping off omniraptors is at all intentional and is just something that happens which is why I refer to it as "abusing the terrain" but as it stands it's really the only effective way of getting omniraptors off of you. I'm pretty positive the reason why people complain is for the same reason, that it's not seemingly intentional and abusive. People opting for it though because well - it works.

slim dragon
coarse blaze
#

I always just assumed it fumbled the hitboxes and knocked them off since it doesn't look like much. The more you know I suppose.

#

I will remove the abuse from my post

dusky surge
#

@eternal oak reversion doesn't fix anything, especially considering this is a new carno under a new stamina system

#

old carno was nowhere near perfect, and still maintains many of the issues modern carno does, such as a nuke-charge/ambush oriented playstyle

eternal oak
#

i dont remember exactly how much damage old charge did. but i do think it was less damage.

dusky surge
#

nope

#

actually, maybe?

#

honestly, i think one update was the beginning of the end

eternal oak
#

yeah i think it was noticeably less...

dusky surge
#

where they buffed charge for no good reason

eternal oak
#

update 6?

#

the one where carno was the most unbelievably op thing on the land

dusky surge
#

nah, not U6

eternal oak
#

you sure?

dusky surge
#

Pretty much certain

eternal oak
#

do you remember what else came with the update they buffed charge in?

dusky surge
#

It just changed agility and speed on charge in U6

eternal oak
#

pretty sure they also buffed the damage but idk

#

i definately remember carno in u6 being waaaaaaaaaaaaaaaaaaaaaaay too strong

dusky surge
#

It was U4 where charge was buffed

#

Sprinting Secondary Attack: Charge
Speed modifier increased.
Knockdown damage increased.
Stagger damage increased.
Cooldown removed.
Now factors in Locational damage. (Can strike legs, heads, etc.)

#

This was when carno got really goddamn annoying

eternal oak
#

i think it was also update 4 where they nerfed the bite damage so i guess it makes sense that its the update they buffed the charge.

dusky surge
#

yea, it was

#

honestly, probably one of the greatest mistteps in carno's balance history

eternal oak
#

aside from that i do still like how the carno functioned agility wise. but the damage to charge and bite was really off

dusky surge
#

U3 carno was a lot more bite-oriented, which is why I assume they made this choice, to encourage people to use the charge, but it ended up being massively detrimental

eternal oak
#

weird choice wasnt it

#

but i do really like the charge emphasizing the speed at the cost of agility. essentially noticeably faster at the cost of noticable agility

dusky surge
#

I get the idea, but the issue more derived from the fact charge was extremely difficult to use because it basically turned off any agility

#

but when they fixed that issue, the new damage numbers became an overbearing problem

eternal oak
#

and when it was buffed in update 6 it became that famous kill switch

#

i get the point but i reaaally prefer the charge not being a literal guided missile. more like an arrow. if you know how to aim and you time it right you will do good

#

it just requires decent aim

#

and timing

dusky surge
#

but that's never been what charge has required

#

because you can RMB on the ass of the opponent, and are encouraged to do so

#

it removes any need for aim

eternal oak
#

well yes. but that implies that whatever you are trying to charge is running in a straight line...

dusky surge
#

i mean, the entire gamplan has been always "get close, RMB"

it's how they do it now, it's how it's always been done

#

if only it had some kind of, i don't know, animation telegraph like every other special attack in the game

eternal oak
#

animation telegraph?

#

the hell is that?

dusky surge
#

it telegraphs its attacks via an animation to display what it's about to do and give people actual frames where they can react, as well as emphasising timing

eternal oak
#

doesnt it already do that with its head lowering?

dusky surge
#

not really, because it's functionally instant

#

you can actually hit people before the head has even lowered the whole way

eternal oak
#

well it should only do damage once the head is lowered

dusky surge
#

it should

#

but it doesn't

#

carno's charge is honestly so disgustingly designed it's a shocker it's allowed to be as it is

  • One of the few attacks capable of massive group/crowd control, since it can bowl through multiple targets and continue going
  • Highest damage of any animal (bar the very large creatures like stego and deino) in the game
  • Least aim/timing required in the game, because it lasts indefinitely until you either manually stop it or just run out of stam
  • Best knockdown range of any attack in the game
  • Can be done from a standstill due to acceleration
  • No telegraph animation, it just activates. Even the animations/sounds it has are exceptionally difficult to notice
  • It is an attack that can do all of this WHILE MOVING at the highest speed of any creature in the game
#

I literally think deino lunge is a more fair attack than this goddamn thing at this point

eternal oak
#

yeah charge is a bit ridiculous. but it was less ridiculous when it was first added in update 2-3

dusky surge
#

Deino lunge has several limiting factors. Carnotaurus has a cooldown which is hysterical because it functionally does not care on account of the fact that it is the best animal at simply spacing out its opponents

#

The cooldown on charge is literally the least meaningful nerf that it ever could've gotten

eternal oak
#

yup