#balance-feedback-discussion
1 messages · Page 74 of 1
yeah, carnos nv is actually decent
Yea considering this id prefer cerato have the better nv than carno
Cera night visions is crazy fr
As a pachy fighting a carno my own size, I could not land any rams on him. I had to dodge his charges and couldn't turn fast enough to hit him before he sprinted away from me.
Do you guys have any tips on how I could have fought him better? This was on Gateway.
I get the feeling Pachy is lack-luster too, and the experience I had reinforced this feeling
I went this entire time thinking carno had absolute dogwater nv like cera but somehow worse because I and a friend managed to lose some carnos that got the jump on us at night
so carno gets good nv on top of its new accel. fun
Pachy can stun a carno if it hits it mid charge, this goes for any size carno by any size pachy(even juvis too XD)
OH so if I hit when he's charging at me, he'll take the stun and not me?
Yep
Thank you for that tip
Np
That would have made such a big difference for me if I had known
Right now, Herbi on Gateway feels really opressed by carnivores. I haven't played stego yet though.
Does anyone else feel like that? I am playing cera now, in hopes that I can have a chance at being alive now.
yep. carno and cera still dominate. omnis are still omnis
teno is still pathetic. I attacked one as cera thinking it was ai and still destroyed it with a buddy because of vomit
I genuinely felt so bad for the guy
Didnt even see or hear any mid/small sized herbies on gateway yet, only stegos. And a very suicidal juvi dryo, which is honestly quite sad, considering this was "the herbi update".
there was nothing he could do after that first vomit. it’s only a matter of when the vomit timer goes off again
Well, my cera got stuck in a tiny hole in some rocks not even an adult cera could get out of... So much for my chance to survive XD
OH hey alt bite on cera takes stam now?
I was alt-biting to try and get out of this hole and it's taking stam
why is everyone complaining about stam? the point of it is to stop you from sprinting from place to place and people still do that and moan about it when they get 0 stam. Walking exists. Use that. dont run around like a madmad and walk for gods sake
it also gives longer fights more fun as you have to be careful about your stamina in the long fights, and eventually tire out the pray
@faint timber Sitting for longer makes you regenerate faster, also you're low on bleed which really slows stamina regen
I was fighting teno, bleeding or not, and my stam almost never fills up.
kamada fills up in 2 hours, they nerfed everything in canda
Because it's not just running around, most animals use stam to fight and defend themselves. Also many playables have slow walks/trots that dont get you anywhere. Couple that with fast hunger drain and you have an issue. I reccomend you play the public test
The system would be better if every dinosaur had decreased stamina drain for attacks and had faster stamina regen for walking, sitting, etc. But this isn't good. There is a reason why people are not happy with it
for example if you are fighting back against 3 utahs as a pachy you are dead. You need to attack many times for each to be killed, and you may miss a few times as well. You will run out of stamina very quickly and become defenseless... which I will say is not fun
Solution: Make the trots and walks useful for travel and moving, so you don't need to use stam to get around. Also adjust food and water drain if needed.
Teno's trot is good for travel kinda, but I think it might be the only one.
Yep, teno is as usual the golden standard, troodons trot is also good, or so I've heard
So the rest should take notes and get their trots and walks updated to be useful
Also giganerf stam costs per attacks
Maybe. I kind of like the idea of having to give up a hunt/fight due to lack of stam, rather than the usual "kill or be killed" style
Doesn’t matter only a couple playables have the luxury of making that decision
The playables that do can keep their high costs
As well as needing a group to hunt bigger things because you'd simply run out of stamina before you can inflict any meaningful damage or bleed
I found that happening ingame too but it falls apart the second the animal getting hunted runs out of stamina
Yep
let me tell you being defenseless for trying to defend yourself isnt fun nor is it good game design lol
It’s only a good change if the animal in question has the speed to leave
Fair, but I'd rather look at making more playables having that ability then or being able to end up like that somehow, since I do want more "exhaustion" situations, even more so if we're not meant to see health that exactly to only make decisions based on that
what I like is the slow health regain. It forces people to make good decisions while hunting or else they'll spend forever healing or just die
I know, I play stego, the moment you're low on stam, you're done for. But that might be solved with being able to attack/alt attack even without stam, but at some other cost
I’m not sure I fully understand what you mean when you refer to “that ability”.
The whole being able to get out even at low stam, in some manner
It sorta doesn’t, if high commitment attacks can’t be dodged with movement a lot of creatures simply can’t fight
Though I might think of it more in terms of giving up before you're out of stam really
I’d just prefer defensive playstyles to have a far more efficient stamina economy
I haven’t seen that actually occurring yet and I doubt it will as more time goes on, I’d love to be proven wrong but players don’t have enough reasons to think that way yet
I don’t know that they ever will
I guess it might happen now that recovering stam is harder
So you know that if you do end up too low, you're going to be in the bad end for a while, so maybe make decisions on how efficiently something is going earlier on in an encounter
I genuinely haven’t been seeing that happen
I don't really know, but I'd like it if people made judgements before they are in trouble
Everyone just hard commits because if they fail the hunt food will kill then anyway
I was in a situation as a juvie cera trying to eat a baby galli, 5 other gallis show up and I almost get murdered. I guess we all were hurt or low on stam because we made a non verbal agreement to stop fighting and just run away from each other on the last bit of stam. On spiro that wouldn't have happened.
While I liked that I feel like it could easily get unfair and messy for other playables
Honestly the only reason you survived was because gallis aren’t carnivores and therefor can’t eat you
That seems like partially an issue with food drain, partially an issue with finding enough hunting opportunities, and partially an issue with not always aiming to have food available (though ceras will be a problem there, but then ceras need to be adjusted anyway, overtuned as they are)
And don’t have primary attacks that don’t have a stam cost
true
Which is what I was trying to say with "I'd like more playables to be able to do that", though I don't quite know how to go about it. But that would be the kind of situation I'd like to see more often
It’s pretty easy tbh
Necessarily aggressive abilities cost more stam than defensive ones
Fix food drains obv, double or triple them even
if it was utahs or smaller carnos it would have been the same though tbh. Utah pounce takes stam and carno charge takes a ton of stamina
Which wouldn’t have mattered cuz they have powerful bite attacks
Galli functionally doesn’t have a primary attack it always has to use stam to fight
Omnis and carnos don’t
but if you cant chase somebody because you're out of stam you cant use said bite attack
Which you shouldn’t be with the amount of stam players have available now especially as juvis
Like they could run after you for a straight 5 minutes just using primaries
uhh maybe? subjective
if they didnt waste all of their stamina doing their most powerful abilities ig
That’s just how it works I’m not sure how that could be subjective
Creatures have tons of stam to use
waiting for this to happen
Yup that would be amazing
Would also be neat if players had anything to do waiting the 6 minutes it takes to regain stamina
Like I hate it when games have a designated “watch YouTube and afk” period of time as a mechanical engagement
crazy because the isle is the one game where its obvious they dont want people to afk
Mhm
how many mechanics have come out to stop it? MANY
Diets, migrations, healing diets, etc
Doesn’t really matter if there’s such massive spans of time between doing anything
I dont afk much in the game to begin with but sitting in a bush to recover gateway stamina got me walkin around my house
now im not sure what to do about the hunger drain since I get why its fast.. because of the diets
Like there’s certainly something to be said about valuing stam more
if you have slower drain and you mess up your diet now you need to wait forever
There’s also something to be said about it making the neutral state of the game agonizingly unaventful
Yup
fr
all you can do in this game is fight people and nest. And talk to those of your same species ig
Well, the traveling part could be easily fixed at least, the combat, maybe less so. But being able to fight when out of stam is at least something.
nesting has 0 benefits and takes too long (fast hunger drain says no) so nobody uses it
And honestly traveling is only so effective at making more efficient considering it’s just….a terrible idea to be anywhere but an active migration zone
And gameplay loop in general is hopefully coming with perks, elders and all that
We're still lacking in that aspect
The gameplay loop still needs to be fun tho
its kind of funny that a dinosaur roblox game has more things to do than the isle
Like it existing isn’t good enough it actually has to be fun
Yeah, that's an issue too. I'm not the biggest fan of current migrations honestly
Same
But then I want to be able to claim and live in a territory, so there is that
territory would be nice
Mostly cause I like some areas of the map better than others
in a territory your hunger drain can be reduced and maybe get another buff for upkeeping it :)
My stego does not fit in highlands... I am green/yellow, I fit much better in the swamp!
Like gateway feels REALLY small for me rn
Cuz I just, can’t go anywhere
But it's more so that I enjoy some biomes more than others, so I wish you could remain there, at the cost of chasing out competition or so
Territory doesn’t really work with migrations tho
Instead of having to leave and go on migrations every so often
It could, I think. Migrations could be "there is plentyful food here, no need to fight or worry", vs "There is only enough here for one medium sized herd, any other show up, they need to go, one way or another"
Competition do happen in migration zones after all
This would be more so that it should happen outside of them, and the current active zone/zones would be where you can find the larger numbers and make new friends and all that
That's not the stamina change, that's the new nigth time!
I love the idea of the entire map being lives able
Oh believe me it’s both and it feels awful xD
Stego NV is, well, it's lacking to say the least
Night time in general just feels like a failed integration
I end up just finding a rock, shove my head into it, and hope for the best
I just log and wait for day, no need to sacrifice myself to night hunters that I can’t see
A territory can be created or tied to nesting as an area you just claim and plan to stay in for a while. It wouldn't work for migrations because migrations dont work with anything atm... they aren't good as of now. Once food starts spawning around other areas of the map it could work
Oh then yeah I could see it working
territory being tied to nesting would be the best route imo since nesting requires you to sit in one spot for a long period of time anyway. Plus it gives the parenting dinosaurs a buff for doing so
an incentive to nest
a break from constantly starving
This would be an interesting mechanic
I’d argue food and water drain should BOTH be reduced for as long as you continue up keeping it
yup
I don’t think I’d make the buffs any more impactful than that
Touching combat seems to always detonate the game
and "upkeeping it" means keeping dangerous dinosaurs out of the zone. Or just visiting each part of the territory and scratching trees/scraping the ground so it can last longer (it can be divided into hexagons)
combat buffs are a big no yeah
A good territory providing the best benefits for your hatchlings
This is honestly a good way to make nesting a bit less barebones
@latent lotus Try wiping your config folder, unless you're referring to pinning
im not referring to the pinning, ill try doing that thank you
so do i delete the folder or whats inside of it?
Just delete the whole config folder, sorry for the late response!
thats alright
@onyx trellis You put an X on my comment, argue with VALID reasons why you chose X, I'm convinced you didn't even enter the stress test to try it
@dusky surge same as Lasu, argue. because if the game in this state is good for you I cannot imagine what is your issue
what post is this
you havent posted anything in balance feedback in literally 13 days what are you talking about
wait is this the post in general feedback
why are you discussing it here then lol
you complained that you starved. In a survival game. I don't think much more needs to be said about how bizarre of a complaint that is
the only legitimate complaint you had was deino spawning away from water, which they've confirmed to have a fix planned
the new stam changes barely make the game "unplayable" if you can learn not to hold shift for every situation, and they've confirmed trot speeds will soon be buffed to account for the change
🥰
friendly reminder that carno is still able to 3-tap cerato
@leaden shoal it literally jump as tall as a carno
what?
@mint rain You mean Galli's kick? And also it's not a fighter, it's literally supposed to run.
Are ceratos so damn strong or am i just bad (was teno)?
4 kicks to the head and they're fine
cera is just overtuned compared to teno unfortunately
it is the latest released dino, so it makes sense that it's op
hopefully i can strike back when dibble comes out
Does.. Does a baby deino outrun a baby cera? Onland?
I got chased down by a land deino and I'm genuiely unsure
Deino reaches its max speed at around 25% growth which is 25.5km/h, those guys are pretty chunky though
If you were juvi it would be massive compared to you
I was freshspawn and it looked... Not quite fresh but not far off from it
I just couldn't believe it kept up with me on land enough to kill me via tail-bites
Had to double check, I just didn't waddle fast enough then
no raptor has a kick now
not a very gooid move tho
I genuinely think Troodon needs tweaking. I don't feel like you should have to scent to check the stage of the venom when it's hard enough to get there to begin with even with people. The coordination required, the stamina you use per pounce combined with sprint... it's just too costly. It'll work in great numbers but as it is in gateway alone. You're lucky if you kill something your size or smaller alone sometimes.
Thats like
The entire point of troodon'
If you're going for something bigger than yourself and you lack a horde you're handicapping
And that's fine
troodon, pachy and beipi are in pretty bad state right now, troodon being the biggest offender.
Truedon
I agree except on evrima I could take on a raptor my size or baby carno's and cera's. With gateway that is much more difficult to do
While I think troodon should benefit from a group. I don't feel like it should feel useless on its own.
It's a 60 kilo rat, I don't mind it being relatively unimpactful alone
It just lacks the ecosystem to feel effective by itself
everything surrounding it is massive
where on the map are you that place is amazing
The Highlands Lake (-111,678.153, -10,620.017, 51,289.548)
thank you 👍
genuine question, why tf are the ai birds stronger than pteranodons-
Gateway fixed that, its new problem is that it can't keep up until it hits adult and even after it does it can't do or find much to kill on its own unless it's passive AI or already dead. Imo it needs the main mechanic to be more reliable somehow whetger it is net code or make that debuff activate faster after pouncing so troodon's aren't waiting 10 years for the call to know they went up a stage 3 times in a row
That's not an issue with it's balancing, that's an issue with solo troodon not being designed for the game as it is currently
If you buff solo play, you buff group play
Groups of troodons are already very strong
They're really not, they kill each other more often than their prey does lol
They're strong when you have over 3 of them atm and I don't think balancing should be based on group if that's the argument. Every other creature does well in a group so that feels imvalid to claim they're strong in a group. If you can't find someone else in the map to play with you just die by default? That's not enjoyable.
They're not balanced around groups
actually troodon is disproportionately powerful in relation to it's size
A creature as small as troodon should absolutely have low relevancy alone in a roster like the one we have rn
That'll change when we have more smaller creatures
Such as?
All of these guys (ignore rauisuchus, its no longer planned iirc)
Some other dinos, like velo and herrera should be on there too, but oh well
Size is irrelevant. If you disagree, go hug a nest of black widow spiders or go annoy a blue-ringed octopus.
What does matter is growth time, which is a mark in favor of the Troodon at half an hour or so. However, if you then take into account that the Troodon needs a reasonable pack to hunt, you have ~6 people who all spent half an hour to grow their Troodon versus one person who maybe spent three hours to grow their bigger dino. All things considered, even if you then ignore the fact that you have multiple people playing together versus one single person, the combined growth time alone means they should be on equal footing. That's ignoring that with every death, the Troodon pack loses a lot of damage. And that Troodon venom is disables until 65% growth, so growing one means you have to scavenge.
Size does matter, especially since it's a game and thus have to be balanced for gameplay and that, otherwise venom would just kill in one bite if you want to do realism. But sure, it's not just size, more so power, growth, investment and so on. But no matter how you look at it, there should absolutely be limits to punching up, especially for playables that grow so very quickly and easily. And speaking of time, your example is not how you count time in gameplay/investment. As you said, any one troodon spent only half an hour, if even that. You can not add that up to match a three hour growth, because none of the troodons ever spent that much individually. Combined growth is not how you calculate that, it'd be extremely unbalanced if you did. So no, troodon, or any other playable, do not get to do that.
Troodon and cera both suffer from a lack of scaling on their abilities, which they should have, but that's a bit of a different issue. If they had, it'd be much more viable to make solo troodons or ceras somewhat more powerful, since the scaling would limit their ability to punch up instead.
Are these going to be playable?....
Yep
compy's too?
Except for compy and pterodactylus
ah
So it seems like the issue is that a "done" Troodon takes less time to bake for its potential to only really shine in a group while something like a cera or carno, can carry on solo or in a group and do well either way. At the cost of taking longer to grow, so this makes me think the issue is in how smaller class dinos like pteranodon and troodon find their prey, being babies or "not grown yet" dinos
Troodons only issue right now is the roster, it will exponentially get much better as other small things get added
and who is going to play these small things?
@polar vine it's pretty painfully slow, but stam does Regen when walking (z toggles between walking and trotting)
O aight
It was slow, but not terrible when I was playing pachy last night
Stam doesn't Regen while trotting though, which is an interesting idea but kind of frustrating due to map size and trot speeds
And me !
@vapid needle Try wiping your config folder, should fix the no-bucking issue
Teno is possibly the single most competitively unviable character i have ever played in a videogame
@charred idol Gateway stress test is in Evrima.
Evrima will have multiple different maps, the one you're one is called Isla Spiro. 
And me too
yep. it’s very sad
if dibble doesn’t get destroyed by carno and cera, I’m going to ditch teno for it since it doesn’t seem like teno has any love coming its way
The only buff teno got this update is reducing its kick to 2%stam cost lol
Better than nothing, but definetly not enough to make it viable :/
True, dibble just seems like its going to be a teno that can do damage without having to use stam. Sad how far teno has fallen. Honestly one of the most unique and skillful playstyles ive seen in a game, used to be high risk high reward now its high risk low reward
@vocal matrix I have reason to believe that the diets are a little busted here.
For me, I've seen both dryo and beipi spontaneously gain more preferred foods, going from 2 of each nutrient to 4 or even 6-7 for beipi, in which case the foods spill over to the right. Along with gaining the preferred foods, they equally quickly disappear and blink back into existence on some kind of timer. I think the unreasonably fast changing of migration zones is tied into this somehow. No idea what's going on.
It’s most likely a glitch but I was playing teno and I had it as a hatchling - sub when when I hit adult it went away making me think it was intentional but idk
it was blinking for me even after I hit adult, so it's definitely not intentional -- or if it is, it's borked otherwise
also the day before my diets completely disappeared on beipi 😂
i was having that issue too, if i ran to the diets i arrived there with no stamina which meant i often died to carnivores, if i walked, the migration zone moved just as i got close lol they despawn too fast
i can't post in there for another 5.5 hours ( why is the cooldown so long?? ) but might be a bug with water sniffing. i was following the scent of water for ages, then it randomly disappeared but i kept heading the same direction i had smelled it, but died of dehydration before i ever got to the water that may or may not exist. also, it was in the middle of a giant rainstorm so it feels a little strange to die of dehydration when i should be able to drink water off the floor anywhere lol
Happened to me too
thats a hot take. i killed 6 ceras today with teno, the kick is devastating, tail slam has good range, and its stam pool is amazing. with the stam changes, it can run for a long time and use its superior trot to create even more distance. i mean realistically, if you see a carni and dont want to die to it, you can always trot much faster than it. it can jump on rocks, plays well with walls, swims fast, and doesnt leg break. easily the best herbi behind stego and a top 4 dino
the only thing wrong about that statement is pachy is worse
teno at least sports some level of viability over that literal trainwreck
i wouldn't put teno in a top 4 though
the top 4 in Gateway have to be carno, cera, deino and galli if anything
only reason omni isn't in that list is because it finally isn't the king of soloing literally everything because its stam doesn't permit that insane playstyle. Deino is still deino so its fine as ever, stam changes or not.
Teno and stego are the closest herbivores to being viable and good, but they still just are not that. Stego only gets away with it because an animal doesn't exist that would immediately expose how weak it actually is
teno is severely outperformed by all land carnivores, with the exception of troodon
you need to severely outplay the carni in order to win, but if both players are equally skilled the teno will almost always lose
it honestly just needs a stat tweak, because everything you mentioned gives them good advantages but their raw numbers keep them on the low end
even troodon arguably is stronger than teno
teno can bring a full hp carno to around half bleed off of landing just one kick to the body because you get a guaranteed head kick after. meanwhile teno can tank 6 head bites before it dies to a carno, i do agree that carno has the edge over teno in a sandbox fight but it’s not that cut and dry.
One kick cannot bring a carno to half hp, even if it's a head shot
It'd have to do more damage than a deino bite
with the guaranteed head kick after it could
It'd take, what, at least 4 kicks just about?
To reach half hp, not kill
To the head, that is
kick does, what, 200-something?
the hp values are an estimate but a body kick and head kick will 100% bring a carno to 58 bleed and i laid down
if you're a 50% grown carno, maybe your numbers are true
no it wont
bleed is dependent on how much you move
nah i was full, i tested with a full adult teno and ate one body kick and one head kick then laid down right after. still bled to 58% bleed but you’re free to test yourself
no but it won't always be 58%
it could be even lower given that i laid down right after, if i trotted and ran around it definitely would’ve gone lower. regardless we can both acknowledge that teno gets a guaranteed kick off of landing an initial kick which is huge damage potential. cera and carnos can really only make that mistake 2 or 3 times
Okay but a charge plus bite still has a far greater damage potential
yeah i can agree with that. again im not denying the matchup is hard for teno but it’s not like carno has zero risk and can play sloppy
in a deathmatch sure, but teno has much more going for it in terms of survivability than just its ability to go toe to toe with carno like its superior trot, jump ability which can make whatever skill level of the carno obsolete when it gets on a rock, bigger stam pool, swim speed etc etc
i just hope the dibble is overtuned, herbis need some love
I doub it tho, the devs are known to dislike having herbis be playable
Kick deals 275n of damage. So it would take 5 headshots to drop a Carno 
thx, i edited it to say around half bleed bc that’s what i tested. with no hp bar i can only guess now 😪
i'd rather the whole herbi roster see love, than just one of its newcomers
Agreed, but like i said the devs dislike herbis so i don't see that ever happening
i fully expect the Trike to be bodied by the rex when they come out
If my boy Triceratops is fodder that would be so bad
I cant say much past that without going on a tirade on how Triceratops should be the strongest non-sauropod thing in the game
you don't need to convince me, i agree with you
trike should be op, solely on the fact that it'll always be outnumbered by rexes
i want an ambush to be the only way for a rex to consistently beat a trike
if it doesn't ambush, it's at a significant disadvantge. If it does, it still needs to be careful, because the trike can pull it back
@mossy jasper they've confirmed they're increasing trot speeds
Finally
Rexes main prey items bar para give it the worst trouble.
Pachy walk speed
Para do likely got the speed advantage tho. Trike is just as good in a face to face fight as rex is. Anky is a walking nope. And shant...is shant.
Still mad disliking new stam system tbh
I honestly don't mind it. When they increase trot speed that should help a ton.
Doubt
System just isnt for me
Why is that? Sprinting around the island is very stupid imo.
Sacreficed too much for realism vs fun
Can I explain something? This game isn't supposed to be a fighting fest. Fighting is a main thing. But fighting is DANGEROUS and you gotta think beforehand. Ya feel me?
Never said it was
Just dont like the system, lol?
Cant just convince someone to like something just like that
Fair. You're right.
Walking around the map is also extremely time consuming. Colour me surprised, we don't have unlimited time to play.
Could be also cus im playing smth that should be fast paced
(Omni)
Just doesnt feel right tbh
Wonder how gallis are adapting
Essentially they use the 3 dots diet. Also gallimimus trot is gonna get buffed too.
You are correct we don't, which is why trot speed being increased does help, that and also not draining all of your stamina running.
current 3 dots doesn't do anything
Carbs dont give any buffs besides growth in the st
they'll probably be removing stamina buffs from diets
Fr?
Yep
Is there any stamina buffs?
No
I doubt they will do anything. Again, trotting will always be slower than running. I don't want to spent 30 mins to find anything worthwhile.
It was probably removed so ppl dont cheese the system they are trying to test
In that case another good idea is to sprint not until fully draining your stamina.
I hope it changes back when it releases.
Juvie gameplay with stam system is, smth i must say
Got tons of stam so yay, but if you dont have to sit, very vulnerable
Sorta fair i suppose?
Cool idea. However then I'm stuck playing rest simulator.
I really don't understand you lot. Why do you advocate for a change that slows the game down by lot. Said game also is barebones and doesn't have "late game". Why slow down even more such a game?
Trotting doesnt regen stam too iirc right
Makes it much worse than it has to be imo
Ngl higher stamina pool would make the new system work tbh
Issue is, many abilities are heavily buffed
A higher sprint time and improved trots+walks would be my preferred improvements
Higher sprint time works
Combat stamina is a whole separate beast
True, sprint drain being reduced works a lot better imo.
I've also heard a suggestion to make the fastest regen rate (aka the one you reach after sitting for a while) faster
That way you still have to spend time resting to recuperate, but it's not quite so long once you reach that max speed
I read some balance-feedbacks.
the new stamina system is a challenge. I understand that.
I have now also played 4 different dinosaurs on gateway.
but why everyone starves because of stamina or never reaches the migration zone is a mystery to me.
The easiest way to get to your destination is by road. Even across the country, I reach the migration zones.
You just have to get used to it.
it is not that hard.
later with the map it will be even easier.
Managing endurance isn't that hard after all...
I also have to sit down twice
and get along wonderfully.
That would be better
Rn the stam system needs quite the changes for me to find some sorta "enjoyment" from it
Yea the roads are nice, a bit windy in spots but they spread all over the map
Doesnt help how it happened when we got a giant map
You're basically guaranteed to get to your destination using them
I haven't struggled with starvation at all but the stamina management is indeed a chore and slows down the game too much. Maybe with trot speed improvements my opinion will change but RN the "late game" is even more dull than before
Im still curious
New stam system screws galli whole group running gimmick right?
Can't even nest due to the massive time sink it is
And must admit, kinda weird to see something like omni raptors not running and instead walking most places
Also whats with omni kick ability
Whats its purpose?
More dmg? Bleed?
Or just visual
there are a few too many streets
But i get used to it.
They destroy a bit the atmosphere for me haha
the atmosphere is improved by the human installations, for me
a reminder that we're still on modern days
Testbed and initial implementation of jumping/downward attacks from what I can tell
It's not like, an objectively good move or dps improvement
But if you jump or fall onto something and decide you don't want to commit to pounce you can still reach down
You mean as adult its getting faster?
He means stamina regeneration
iirc there were also upwards attacks shown off on Don's streams, not sure if omni's was added yet
I meant once you get to the maximum regeneration speed
Interesting
I hope its expanded on however since it is omni using its sickle claw over a bite to be a nice bleed chip ability
Something to also be used for less stamina commitment
Curious to see if other dinos will get it
I mean ones with decent jumps
I know that
the isle has always been in that time.
I hear my friends grumbling about:
If I run through nature I die (fall down) if I run on the streets I survive= that's annoying.
They simply wish that they could reach their destination across country without a road.
They find it too difficult.
But today I saw that it works. Of course, I also had 2 bone breaks. But it works.
I played the galli until I think it grew 90%🤔 until i get killed.
I didn't notice anything on that.
Maybe there is a secret 😄
The longer you rest, the faster your stamina regenerates
Nothing to do with movement or sprint speed
Alr bites use Stam. Normal bites don't. No one alt bite spams xD
Alt bites don’t use stam anymore
Only deino still uses stam
I really don't want to be annoying. I'm sorry.
I can confirm this with pachy. It goes faster over time. even without a diet stamina buff.
but I couldn't notice any faster regeneration with the galli...
maybe someone from the devs can check this?
Hmmm, I'll have to check it out
thanks for understanding
Oh well i hope I wasn't wrong. now that you take the time...
Alt bites use 2% stamina per attack. If youre reffering to the ST that is.
if you manage your stamina dont pay too much attention too it unless you used a great amount in a short span, you be fine. we all in the same boat when it comes too this stamina change it slows the pace down and makes people think twice, especially noticed different species dont help eachother as often anymore
exactly because they dont waste precious stamina
Oh they changed it again? I didn’t realize, my b
So guess these stam changes hurt herbies even more… great
Totaly agree
@lunar yacht It seems to me you're just making carno even better in groups while making it worse solo, that makes little to no sense. On top of that, cera is overtuned and needs nerfs of its own, not buffs. The only thing that makes some sense is cera having better NV than carno, but at the same time, no playable should have that bad of NV that cera and stego do in the first place. It'd by far be better if you turned down the knockdown threshold and damage for ram, and upped carno bite damage instead, so you knockdown and then stop to finish off the target. This would actually make carno less oppressive overall.
Yes^
@dense otter The fact that Carno charges at all is proof they aren’t going for realism
What does the diet have to do with the charge?
I'm not talking about Carno being able to charge. There's no way an animal like that is able to zoom off like the flash in .2 seconds
There's also no way an animal like carno would be able to use charge at all as an ability without killing itself
So the game is more consistently defiant of physics when it comes to carno than it is adherent to them
So you just disliked my feedback to tell me what you want to say lol. It's unnatural for anything to move like that. He was trotting and literally barely even 2 steps he rammed me down as I was right in front of his face, canceling my charged bite. Moving on
Sounds like you were either not grown or already badly wounded if you took that much damage, even a headshot shouldn't hurt that bad. Not sure what the diet has to do with it. And sure, instant charge carno is not ideal, but both carno and cera has problems that needs to be resolved that aren't related to the insta charge. Such as the damage/knockdown on charge, or cera vomit lock/attack canceling and lack of bile scaling.
Right and what I'm saying is that it being unnatural is irrelevant
Animals in the isle perform impossible feats regularly this is nothing new
It didn't have this charge before, its distance to charge is too soon, now. Before you actually needed momentum to charge, and it felt more natural. Go on though.
I was either 95% or 100%. Diet can help regen rate, and amount that it's locked to, and you're right they do both have problems. Gateway is nice in theory but alot of the changes for it are definitely still in development, as they've said. I was stating my piece on the charge, nothing else.
Hm, alright. Yeah, diet can help with recovery, just you kind of made it sound like the diet should have helped otherwise somehow. But maybe I misunderstood there. Still, a cera at 95% growth, should not get that badly wounded from a charge, even head on, from what I know. So it sounds a little off. But maybe the heart rate monitor is off (the blood screens are quite hard to read, or so I've heard).
I could've done a better job at that, so my bad. Those heart monitors are terrible, and don't even show the right rate until you sit on the screen for a couple seconds, they've got some trimming around the hedges to do, but they're getting there at least
Carno does about 550 dmg to head I believe, because 3 charges to head mean death to cera
- everything is better in groups
- didn't say that cerato didnt need nerfs
- thank you for agreeing about cera nv
- carno ram has already been nerfed via turn and cooldown
- bite is more reliable damage than the ram, so transferring power to its bite from its ram can't be considered less oppressive. at that point, carnos will opt to not ram at all if they can instead just bite and not lose any extra stamina that they would ramming. its better to have them relying on a skill shot that comes with risk (increased momentum, see the post) if they miss.
- while we're at it, reduce group size to 2 instead of 3 for carno
True, but the reason carno is so oppressive is because of how well charge scales in group. Thus, limiting the power and ability of charge, at the cost of making bite better will be less oppressive. Why? Because no knockdown or other CC, meaning that you can trade hits, reliably run away without worrying about being knocked down, and so on. It gives the target far better ability to counter, same with how you can fight back vs an omni using bites only, but better because carno is less agile. Biting is more risky due to not stopping the cera, teno, or so from retaliating, which knockdown does (and the massive damage on charge only makes it even better there). The knockdown plus power, combined with the numbers making it almost impossible to dodge is the reason carnos are oppressive. A "brawler" carno that lacks the same knockdown nuke power, is not going to be as bad. The nerfs on turn/cooldown are not relevant, because they don't target the real issue. Cooldown does not matter for groups, nor does turn radius (also turn should be good on charge, let carno pursue properly, please and thank you).
Fair, on the other points. I think all NV should be at least playable at all times (aside from maybe stormy nights, but then those need to be rare, not like current where it seems to rain more often than not), no matter the critter. And it makes sense that cera can see a bit better than the diurnal open plains hunter that carno is. And sure, carno can come in pairs only, though I think trios are fine, the issue is entirely on charge, and I do not understand this focus on changing everything but knockdown and damage. Even if carno can only knockdown to 1K weight, it can hunt smalls just fine. Same with damage, you can have 150 damage on the charge, 200 on the bite, you knockdown but now you need to stop and finish the target off. And it makes spamming charge vs bigger things much less powerful, which means you might want a pair vs something like a cera or teno to bait and bite.
Making carno rely on more than just either charge, or bite, would be preferable. Same with omni and pounce. Having carno use charge to catch small and agile critters for a kill confirm makes sense and prevents the charge from being such a powerful tool in groups and vs "same lane" critters. And sure, a carno might not charge vs a teno or cera, that only helps them. Cera can now reliably stand on a corpse and not worry about being knocked down or severly damaged without being able to retaliate. Same goes for a teno, that can now focus on slamming or kicking the carno if it goes for a bite, or run away more efficiently since the carnos can't charge to knock it down as it is escaping.
i'll read thru that, i might be delayed to respond. i appreciate you putting so much into it
We could test out my "theory" you know, grow a carno and cera/teno. Fight me without using charge at all, vs fighting me with it. See which matchup seems to be the best for the cera/teno, both v 1 carno and maybe 2, to see how escape works as well.
yeah I was told that was changed in the st. I doubted they would change it so fast but I guess they did
Anyways
Stam needs quick fine tuning before launch, cus oh man... 
100% Especially since alt bites were changes, this is a straight up buff to carnivores that don't rely on high stam abilities cough cough CERA cough cough
I only played omni thus far and only fought tenos and carnos
Cant speak for others yet
I can see how shafted teno could be tbh
I only had time to play beipi, and even then I had some difficulties with stam, so I can tell other things are struggling.
I just didnt like omni with this 😭😭😭
So used to yknow... being able to pounce and then trot at a good pace for stamina as i keep smth bleeding
You def need a pack to REALLY back you up now
@dense otter first things first we should not take realism into account on a balance discussion. and carno is an ambush predator and a runner dino so yeah it should accel and charge a ram quickly
Yeah if I'm literally right in front of it, while its walking,it should totally be able to charge and slam me to the ground, totally 🙄
carno shouldn't be an ambush dino but that's besides the point
@supple karma honestly?
very based. I fully support that suggestion
I feel like they're just like carnos used to be before they nerfed them to hell
If not worse
what the actual hell
this is like a troll post or something, this cannot be real
from a realism, gameplay, balance, general enjoyability, logic, any stance, this is just
what
fr man
a 1.8 ton, 55.5km/hr small game hunter knocking over a 6 ton herbivore with its NECK
like i cannot even fathom how someone comes to this conclusion
beyond literally wanting all herbivores to be food
Sounds like small game to me
now stego is balanced and if someone can’t kill her as juv troodon then that doesn’t mean she’s op
lol
@cosmic lily You... seriously think a carno should knock over a fully grown stego? Not only should carno not take on stegos what so ever (aside from small ones), but carno should probably not even knock over teno and cera, being that those are not that far off carnos own size.
Stego is on a carnos diet. What a joke...also a large animal hitting a stego from the side would knock it over imo
3 adult carnos should be a bigger problem to a single stego than they currently are. It pretty pathetic currently.
no it isnt?
Its not even interesting for stegos they just waddle around hoping a deino will fight them and then end up falling themselves off a cliff
stego literally is not on carno's diet
well regardless an adult carnos size dino running into the side of a stego would knock it over imo
You're suggesting an animal knock over something quite literally over three times its own size. Like a water buffalo knocking over an elephant
except actually the water buffalo would have a better chance
your comparison doesnt make sense, you must be a stego main lol
same and for the reason i mentioned
i personally just don't want stego turned into easy fodder food for a creature not even a third of its size
a third its size? you're clueless
less
carno is 1.8 tons. Stego is 6 tons.
6 divided by 3 = 2
1.8 < 2
Diet does not mean "kill all sizes" for that matter. Deino can eat stego, but does not generally hunt those above 4T. And sure, large animal, rex will probably knock stego over (which will be a problem for stego). But carno is quite small compared to stego, and not really well designed to hunt larger things even. So yeah, no, let's not make carno even more oppressive in groups than it already is.
its literally maths
but the point still is stego ISN'T on carno's diet, that's just not a thing
like, it's legitimately not on there
I know, hence why I used deino as an example.
What... how powerful do you think carno is, or how weak do you think stego is?
1 stego can easily handle 3 average carnos
yea
Three carnos might take an allo on, or something like that size range such as a maia, but that'd be about it.
i dont see why that's wrong? carno is a punch-down speedster creature, not a pack hunting large-game hunter
1 good cera can easily kill 1 average stego 1v1
if you found a stego in diet then go look for small stegos on the map and don’t try to kill the balance
Oh yeah, that's.... because of funny cera vomit being what it is, as well as lacking scaling.
that's more of a problem with cera (and how bad stego actually is as an animal when taken out of a vacuum of nothing but small animals and small-game hunters)
it's why stego is getting a kit rework to have more attacks and so on, to be prepared for animals that don't fit its comfort zone of literally tiny
so technically, stego will soon be even more capable of killing carnos than it is now lol
the carnos, fortuantly, have a secret ability, that means stego can never kill them
they're fast and can leave
Remains to be seen what will actually be done with stego and how well that works out. But yeah, cera taking on stego, or troodon taking on stego, is mostly due to stego being quite badly designed, as well as neither bile nor venom scaling with size/weight at all. As well as vomit being somewhat of a "lockdown" ability still, at least for things slower than cera.
3 carnos will be able to drop an average stego with the new changes
goddamn i genuinely feel bad for stego lol
Did deino get weaker on gateway? Feels like it took way more bites to kill a teno
How?
i love where carno is at right now i think it’s beautiful 🥹
I think its better than it was but its still flawed in concept. Any charge against any dino near its size = that dino just dies. Its boring, especially when charge is so easy to land. Similar tier competitors like teno have a ridiculously inferior ability despite the ability taking ridiculously more skill and calculation.
I like carno not feeling like its some kind of neutered, restricted predator, but its still boring and unhealthy for the game rn
I think its matchup against the smallest and largest dinos is fine, but its fundamentally flawed against dinos of a similar tier like pachy, teno, cera. Those fights are very one dimensional. My only problem with for example troodon vs carno is the new stamina system limiting the troodon’s damage to an absolute maximum that cant really be passed. Which is just lame. A similar issue is in teno, where it’s physically incapable of fighting without stamina, thus having an absolute maximum capability in a fight that once expended, leaves you powerless.
Tbh teno is the maximum a horde can likely reliably hunt with the animal be at adulthood. Iirc pachy got its stun fracture back on the first fracture. Idk that for complete so there's that. And cera is an absolute beast on a body, which is kinda what cera is supposed to be. Also there's the upcoming dinosaurs. Which is a completely different story with diablo and dilo.
@gray summit nerfing charge turn rate unlikely will work because it's still a one-tap ability which means that it is being activated only 1 centimeter away from the prey most of the time
i did not know pachy got the stun back that’s yummmy
I hope it does.
troodon fr though is best at menacing and killing juvies or small subs with small numbers. maybe a carno with 6+ , because tbf it grows so fast even without a perfect diet
i haven’t played troodon on gateway but i already feel for them because i do see that the terrain is much more hillier and their camera is really low
that could be fixed if you make turns slightly lower your speed, making you unable to charge even if you try to adjust before charging
but i dont know, i dont seem to have popular opinions
Turns already lower carno's speed x) At least it was like that in 6.5, but I believe that wasn't changed. Prob will grow another carno on ST and then return to this message if that's different now
I am sorry this is the wrong secotion but people here tend to know a lot about the game- My buddy's 50% deino is stuck in a little hole in gateway and dying of thirst fast. Is there any wayto unstuck him or he's just doomed?
In the 'isle discussion' they simply told me it's not possible but I guess I wanted to ask more people to be sure
Idk to be honest with you man, unlikely, if ur bigger than him try grabbing him with ur right click maybe
Thanks
Check the pinned messages in the server channels down below to see how to request assistance
The channels down below?
Yea, the ones under the Official Servers category in this discord
#balance-feedback message It seems that FG deinos have terrible visability in large bodies of water. I assume this is to protect from spawn killing and allowing a safe space for juvies.
But devs definitely said that they wanted to make life more difficult for deinos, especially by popularizing cannibalism
Yes, and gateway is a step in that direction
In its current form, gateway feels like it encourages cannibalism at a size level, IE small deino to small deino, FG to FG, etc.
💪
I hope this doesn’t mean omnis can still spam pounce and not suffer much from it
Dude everything has bad vision in water. I can barely see 5 meters ahead as beipi, but I use nv and can see pretty much everything.
If you ask me this does not seem intentional (this is day btw)
This one reminded me of a filter all photos from 2012-2014 had...
Juvi deinos can see farther in large water bodies, deino night vision is nothing like that.
because people didnt like the last carno in update 6.5 it was too hard apparently while it actually was still very strong if you knew its strong points and weakpoints.
@tropic horizon That's already the case
Im aware that it has one but it’s reduction doesn’t seem to be all that impactful from what I’ve experienced
Every dino but pachy and stego has a 1.5x damage multiplier on its head
Stego has a 2x multiplier and pachy has 0.75x
So the reduction is already higher in comparison to what you've suggested
Was unaware of that, but im glad that they accounted for headshots with pachy.
@leaden shoal I don't know if it's confirmed but I think Omni and troodon will keep their spiro Stam rates.
They better not 
Well troodon I couldn’t care less. But hell no to Omni
omni never loses
Like troodon having good regenerative stats is fine. Since you can generally one shot the thing anyways. I think the stam changes are very harsh on them
The end is near
I hope not with Omni. Hope to God with smaller ones like troodon
Theres u4 pounce...
its fine unless you like your 2 pounces back too back 1 pounce melts any creature off so much bleed thats not called deino or cerato
Honestly dont think it should. One mistake is death. The only reason it feels oppressive rn is cause stego is so predictable and bleed is op. Imagine it vs large game that actually has a moveset (its intended targets)
Imo omni is good because of the balancing of the other dinos, not omni. Teno is helpless, so is stego, pachy bleeds out in the time span of a youtube ad, carno bleeds hard as well, the only land dino that actually has a good matchup is cera
I think as we move along we will see more dinos like cera that have the flexibility yet power to shake off omnis
i meant it as a joke on how omni never recieves any significant nerfs that make it actually unviable
nah carno def has
Honestly they haven’t been that bad at least on troo.
Like if anything it seems like a buff
The regen just takes a really long time
Which for an animal as small as troo I think is a bit unnecessary
@plucky moon Both of those are bugs and should be reported in #🐞-evrima-bug-reports-🐞
ill do so I just got to restart game cause I raged and alt f4ed
and need a pic
Pics aren't required if you can't get one!
i can so they fix it quicker
We'd rather have a report with no evidence than no report at all
ill try
if i dont get pic ill just send it
Thanks!
2nd in queue rn
np I also wanna enjoy playing and not frustrate cause i cant get diets
Lunary you know how I can fix that my custom settings get resetet everytime I restart the game?
how can I upload my pic ?
You can post it here, the right click and select Copy Link
I've heard of other people with that issue, I'm not sure. It might be worth doing a hard wipe of your config
Oh, that means you're inside the migration zone
So it'll appear in all directions when it's large like that
Hmmm, definitely weird
but if you’re near water or anything that can collide, omni can’t touch you. there’s a list of counters to omni pounce: any collision (trees, walls, literally anything)
any steep cliff or surface
playing next to water
omni cant pounce upwards since it’ll automatically miss the pounce for a free hit so you could protect your right flank and leave the left to a decline
omni should have the matchup advantage if you find yourself solo on an empty plain vs a pack of them
It already does
The list of weaknesses pounce has is necessary to compensate for its power and how well it scales in groups as well as how effective it is against creatures way bigger than itself
And honestly it’s too strong as it stands, and especially when paired with its pinning capability it’ll be getting soon
I personally see pinning as nothing more than a huge unnecessary buff to omni and middle finger to every other playable and their ability to defend themselves
I hope that they buff herbivores some to compensate... Apparently Omni won't be the only carnivore with pinning - Rex and allo too
@fierce abyss A big issue this game has is how the dev team seems to keep FORCING players to play a certain way in an open world game. I've heard, "we dont want players running around constatly so we'll nerf stam". "We dont want players to constantly be in this area so we will FORCE them to migrate". We dont like this and this and this so we will FORCE our players to play how WE want them to instead of giving them freedoms to play the game as they like.
Players should be given opportunities to WANT to do certain things without punishment otherwise being their deciding factor.
Stam nerfs are crazy. Players are already complaining that they can't hunt anything because not only is the stam pool much lower+regns slower but it also costs stam to attack. This will make a lot of gameplay impossible and less compelling. You need to be able to account for the fact that players shouldn't be doomed to die because they made a mistake while fighting with stam. There should be some leeway to allow players to not be masters at this game to have fun and not run out of stam. Please increase the stam pool for all dinosaurs.
The migration system is also getting ridicoulous. It's yet again FORCING players into specific small areas of the map and yet again just being entirely possessive of how the players should play the game instead of encouraging player's to explore the map, settle into areas they like best, or have at least a little choice in how they want to play.
Everything is just being railroaded and it's like we're being TOLD how to play the game instead of deciding for ourselves.
I am sensing a need to control players from the dev team at this point. Like a possessive person angry at the fact that players find new ways to enjoy the game and must be punished.
I DONT UNDERSTAND WHY PEOPLE DISLIKE THIS COMMENT. You deserve to play in this mess... you deserve to run around the map costantly looking for food or sitting in a damn bush to recover stamina. You deserve all of this..
with the current history of updates? probably not happening 
Sounds like you completely misunderstood my comment by ok
idc if people dislike my comment either, there's a lot of hype for Gateway so people overlook the very big issues that are going to happen when it's released to the public. I think when that hype is over the issues are gonna come back around
All games do this. Some games the devs just don't specifically say what they're doing to shape player behavior. By this logic, the devs are forcing you to eat certain foods, or you get debuff for poor diet!
Besides, migration encourages larger movement around the map. Before almost everyone stayed at center or northwest. Sure, migration could be modified to make it better, but as it stands herbivores get a far more interesting, non repetitive experience. I kind of expect migration routes will be modified in the future as more playable are added and spread out over more of the map
The devs are focusing on the wrong things. Players stay in NW or Center because that's where most of the players are, its where they gravitate to since there is nothing more interesting added to the game other than combat and pvp. The devs need to stop focusing on forcing other players into locations instead of realising the bigger issue at hand. Name one major aspect to the game other than pvp? The real focus should be on player vs enviornment and reworks to nesting instead of railroading the playerbase. Migration can be a good system if it's not a forceful one where players get -10 health, -10 stam, -10 nightvision (Which are huge debuffs btw) and have literally 0 food elsewhere on the map. Using migration as a way to ENCOURAGE players shouldn't be about big consequences and starvation but an opportunity to get buffs, though not completely nessessary. How will players explore the map or even settle down to nest when instead they constantly have to chase after food?
Also, not speaking for gateway but for spiro but the water drain is very very quick too. You can't go away from nearby water sources because you dehydrate way too quickly
I don't disagree, but I think there's a few things they could do to improve migration significantly. For 1-- 3 diets should give all around the best buffs, and 3 of the same diet should be the weakest effect. No species benefits from eating the same food with no variety irl, and it's also easy to get 3 of the same diet. Then make one diet widespread across the map. But have the other 2 rotate around the map with seasons, encouraging herbivores to migrate for the best buffs but not punishing them for choosing to be sendentary necessarily. Then have migrations travel a larger chunk of the map, and stay in areas longer-- meaning an herbivore by following the migration route will have the opportunity to nest or explore the whole map with patience, but they can also go off and do their own thing if they want, sacrificing the best buffs though
The problem with migration right now is that it changes too quickly, that there is no food outside of migrations, and that it doesn't cycle through enough of the map
Yes I agree with you too. Maybe instead of only 1 nutrient wide spread there should be potential to find a second nutrient in much more rare cases. Like a 5-10% chance of a nutrient spawning in some areas. But even having a combo of two of the same nutrient gives decent buffs so
Isle devs buffing herbivores? yeah, it ain't happening
best hope you have is that they are released overtuned, that's the only time you'll get to enjoy a strong herbi
I think not having Stego swing it’s tail while latched at least recognizes that it shouldn’t be skewering these small dinos with its tail without skewering itself. It’s not like it’s brushing them off, it’s hammering them like Thor, without consequence to self.
Preach my guy.
What the devs want shouldn't outweigh what the community wants, because there's no game without a community. I for one am not touching Gateway until/if they fix stamina. It's not enjoyable. Spiro game play is a whole lot more fun and engaging right now, and that's coming from someone who doesn't even go picking fights. I explore, go sit in secluded areas to chat with my pack, go hunt when I get hungry and find the least-deino-overrun spot to drink from when I get thirsty. I survive. It's a survival game.
But tell we how you're supposed to travel between your desired locations effectively and safely when your stamina drains in the blink of an eye and takes until you're going grey to regenerate? In a map as large as Gateway, with migrations especially, you use a lot of stamina getting from place to place to even find food, not including actually hunting it. It doesn't make any sense why players are getting punished for partaking in a newly implemented system. In other words, blowing their stam chasing migration zones and continuing to starve to death while it regens enough to make a successful and not reckless hunt. I assure you once the shiny newness of Gateway wears off, a lot of people, like myself, will revert to Spiro.
here's the thing with that statement, and i find this statement everywhere.
"What the community wants outweighs what the devs want"
It's funny, because no, it doesn't. As a developer, a great deal of what you have to do is avoid falling to peer pressure. People want you to do this and that, and sometimes, those things heavily undermine your creative vision or ideas. What draws people in is what unique things a game has to offer, however, ideas that are radical or deviate from a preconceived norm are perceived as uncomfortable, and thus people want it changed. What happens, ironically, when you listen mostly to your community, is that you lose the creative spark that draws people in.
People want changes that fit within their comfort zone, they don't want things that push the envelope and create new experiences that act to draw in players who are seeking for something unique. The community's feedback is important, yes, but it takes no priority over the devs own vision.
I've had my own experiences working on a dev team that stifled creativity and such in fear of upsetting members of the community. Bold new ideas were shut down, because it would disrupt the comfortable norm of what they've had, and now that game which I used to love so much I volunteered my time, talent and energy on it, is something I rarely ever play. The game because stale, neutered and lost the spark that originally drew me to it.
The stamina change is controversial, but it's firstly experimental, and secondly not universally hated. I enjoy it, a lot, it's completely changed how I engage with the game and made me feel more immersed than ever, and I literally can never go back to Spiro. Abandoning new ideas due to immediate backlash, even before getting the chance to modify and fine-tune the changes, is an admission of a lack of confidence, and from the many creative ideas The Isle has, from gen 1 and gen 2 to strains, that's not something I see them falling to.
the only thing I like about spiro is the freedom herbivores have of carnivores not knowing where exactly they’re going to be and the fact that you can find herbi food in a lot more places than gateway. at least with the diet glitch where everything is literally on your diet, you can move to wherever food exists. that includes other migration zones and the strange area along the river and around a little pond where herbi food always spawns sparsely. the sparse food is amazing for small groups of smaller herbivores and can feed them. it won’t feed a large group though
sparse food also spawns around the giant bridge on one side. haven’t found more sparse food outside of those little areas
I'm not saying don't have new ideas. And I'm not even really saying that devs should cater to the community. But they should actually listen to the feedback the community gives. Test new ideas, sure. But if those ideas are received poorly, it deters a lot of people and even more so when it seems as though their complaints go unheard. Yes, developers create ideas and put out content for the game. But if they don't work with the community to find out what what's received well and what's not... people start getting disinterested or unmotivated.
What aggravates me most about the stamina changes is the haughty comments made about keeping it. "The community will adjust," "They'll learn how to better manage their stamina." Better management can only go so far. Just try walking from one migration zone to the next and see how long it takes you. Maybe with the right tweaks it could be better. But there's been no indication that tweaks will be made with those sorts of comments filtering around.
Another thing I don't understand is the changes made to carno acceleration. I couldn't care less if carno was left as it is now in Spiro or given a larger stamina pool as people desire. I don't play carno, I don't play dinos that can't get away from them. I don't even really hunt them. Overall have very little to do with carno. But even from an outside standpoint, I'm just wondering... why? Upped acceleration to further abuse an already very strong ability (charge) is about the worst buff they could have given carno. Balance it in other areas, not just enhance its preexisting strengths.
If they took feedback into consideration instantly they would just revert every change they make and we'd still be stuck with the game like it was at release
People say they don't like something before they properly test it, and that's why ignoring the first 2 weeks of feedback after a change is the best course of action
You may have noticed more and more people are starting to understand the new stamina and enjoy it, despite its flaws
and the devs have stated many adjustments will be made to make it more tolerable
I was a cera and ran into 3 carnos, I went into some shallow water because in the past I've noticed carnos can't charge through mud or water - but now they can? They were definitely able to charge me
The taller you are, the better you are in shallow waters. Carno can run in places where cerato trots. Avoid facing Carno in shallow waters
Question how is a carnivore meant to travel across a large map when you arent supposed to run to travel? I just lost my troodon because i was starving and i couldnt find anything to eat in a 67 pop server. Am i supposed to trot? Trot when im losing hp?
i honestly think that comes more down to untuned stats like hunger drain
it really isn't
sure because trotting across a huge map is the way to go
you dont need to sprint everywhere, and troodon has an excellent trot speed for its size
well i want to find food and i hear something, are you seriously asking me to trot towards it instead of running?
you can sprint if you want
cool idea, too bad i wont have stamina to fight it or chase it
lucky for you, they're modifying stam costs and trot speeds
i do love your optimism
what optimism that's literally what they're doing
it's realism lol
it's an objective fact
Because lowering drain rates will introduce another can of problems, mainly "I eat and I'm full, now what do I do"
Start looking for your next meal before you get hungry again. Nest. Go explore the map. If you’re a sparring Dino, spar your packmates.
Hello, I am considering suggesting some nerf to steggos so that they can't camp the waters edge so aggressively.
I want some others opinions on this as I am very new to the game and understand that herbivores need to be fun to play for carnivores to have actual players to prey upon.
If youre suggesting for stego to get nerfed at all then you best suggest nerfs for deino that hit it twice as hard because if you just nerf stego then do nothing else Deinosuchus then literally rules free a la King K. Rool donkey kong level crap
Okay, so the reason I was considering this was I saw last night a group of two steggos sit neck deep in a deep river and kill numerous deinos including multiple full growns in a face off with a constant group of about 10 deinosuchus.
So to me it seems that a steggo can comfortably kill a deino 1v1.
yea, it can
that's not a problem at all
if that many deinos died to stego, nothing more to say but damn those deinos are bad
they could've easily avoided them
or tanked a hit and swam by
I came to roughly that conclusion. I followed the group around the rivers eating all the dead deinos (as did a few others I noticed). I just thought it was wrong to have stegos sitting happily in the water with that many deinosuchus around. Like that should still be something they avoided.
if the deinos knew how to kill them, they would be. fortuantly for those stego players, most deinos have no idea how to fight a stego
With good strategy 2 deinos are more than capable of killing a stego near the water
If the stego is crossing even 1 can be enough
Of course the stego always has the option to just run away, but so does deino
Yeah, I've figured one actually swimming is just completely boned
if the stego swims, it's screwed
Same for Deino going on land it makes sense
Yeah this is why I figured I'd ask in the discussions bit. I felt it was wrong but after asking some others I'm feeling like it's how it should be.
A single deino can kill a stego if the stego is dumb.
I have even dove into 4 stegos to kill a wounded one that was dumb. And still made it out at a sliver of health.
@magic badger I think the reason why it's not considered an issue is because deino can avoid stego by swimming away. Or even stay hidden underwater, and stego may not even know he's there. Stego can only kill a deino if he catches deino on land, OR, deino comes up and bites him at the edge of the water.
If you stay under he won't see you, and every attack stego does takes stamina, so while they might randomly swing their tail a few times, they certainly won't be doing it constantly... Or someone is gonna pick them off while their stamina is low.
So, stay under, and leave him alone.
But if you attack stego when the stego is standing in shallow water or on land, you might die.
Attack stegos when they are swimming, or attack them when they have wasted their stamina. If you are fast creature like a raptor, you could practice baiting their tail swings - Trick them to swing the tail and dodge. Remember, it takes their stamina to do that. Once all that stamina is gone, they are quite helpless, and stego takes extra headshot damage to other animals. Stego has, if I remember correctly, 4000 hp, where croc has 8000, and raptor 1000. So, he has the hp of 4 raptors, but with extra head shot damage.
So, go as something nimble, something that can bait the swings. Or go Cera, a nimble creature that can cause animals to vomit when they bite them, and the vomite lowers the animal's stamina. These animals are better suited to take down a stego.
But croc, croc is not. In fact, croc kills everything EASILY with NO SKILL required, just-right-click and drown. And it doesn't kill other crocs 'easily' but kills other crocs in a fair match unless outnumbered.
The ONLY thing croc cannot kill, is stego.
Different animals have different match ups. If you went raptor or cera to try your luck at stegos, you won't be killing any crocs except very tiny ones too far away from water to escape you.
Everything's got stuff 'it can't kill,' some more than others, some less than others.
Stego can kill anything that refuses to run away from it, but cannot chase anyone except a croc on land or maybe another stego.
Except stego would and should be able to swipe pouncers off it, it does have that flexibility of the tail. And not letting it do anything at all, is incredibly strange. Basically turning it entirely defenseless for no good reason, since it can't even attack those not pounced. Which also means it'll just die outright to any form of mixpack that has a juvie omni (or troodon if it works with those too) in it.
Yeah, this is pretty much the understanding I came to, although I would say from my experience that if you drink at shallow patches a deino cannot catch you at all. You only really kill lazy or distracted players as a deino. The bulk of what I eat at least is scavenging or stealing stuff killed near the river by others.
This is true.
If you count how many deinos there are, you can sometimes count as many as 20 in Center river. And probably another 15-20 in the Northeast by Raptor Rock.
That's 35-40 players playing deino, not including deinos in other rivers and swamps around the map. So possibly more than 40% (only 100 players in a server) of the server is deino.
When THAT MUCH of people is playing deino, no where is safe to drink except those safe spots, and new players learn very quick.
In the new map, it's harder for deinos to camp every bit of water, and so players are drinking in deep areas with more confidence and safety. Except, sometimes there IS a deino there and then they get caught.
If you have too many deinos, it ruins it for deino. He's not a surprise anymore, he's EXPECTED, when over 40% of the server is croc.
You basically need less deinos for a deino to be able to ambush...
This will also apply to any animals that theme around ambush from rocks, trenches, bushes, ect.
If there's so many that they are expected, I will stay in open fields and away from anything where they could hide, and I'll only play as an animal that carno stands little chance against. Which might be stego.
But like...
If I had the choice, between playing something that grows faster, like in 2 hours, but dies a lot - vs, something that grows slow, like 5 hours, but will probably never die when it grows up?
I'm inclined to play the thing where my effort has permanence.
I bring this up because people say, oh, rex should just, eat teno when it sees it with no chance because, rex takes longer to grow-
And perhaps this is true, and if it comes to be, I will stop playing teno.
Then I would play Rex
There are more things that complicate this all. Personally, I would like to see every creature have at least some level of permnance or ability to survive, other than 'I was seen so now I die', and I would like to see every creature have something to fear, something that endangers it's permnance.
I asked deino players once, why they played croc, and most of them answered, 'because croc doesn't die.'
In large groups, if one cannibalizes another, another one will see it and cannibalize him because he's weak. So in a crowd, you have to cannibalize and heal secretly, which is hard. And reduces the cannibalism. Aside of cannibalism, deino can eat fish which are super plentiful, lives in the water and has premium access to the water... And he has the most hp of everyone.
If you play smart, your croc might live a very long time.
And so I am not surprised so much of the server is playing crocodile - It has a good amount of permanence. The only danger you can't control is cannibalism.
Everything can kill each other, my stegos have been killed by other stegos when they die.
But as croc, it's the ONLY thing I have to worry about.
As stego, cera, carno, even teno and raptor, I've had to worry about my own species or met an individual who wanted to kill their own, that in some of these cases killed me.
Croc I worry about this the same, but, for croc it's the only thing, for those others I all had other things I had to fear too.
Yeah this was my main worry when playing, every game I’ve ever played with predators/prey has a lack of prey because people like it less. I was not entirely comfortable with deino being able to one shot grab.
I agree...
I mean, once upon a time I think it was a bit better
Not much better but a bit better,
Pachy used to be OP I hear, I never played in that time.
Teno used to be a lot better too. Then they nerfed them, who knows why.
I mean Pachy was op
That makes sense, but I don't get why teno was nerfed.
Right now, the prey is other carnivores.
And herbivores are underplayed and underpowered.
With the exception of stego.
He's fine.
Stego isn't even that powerful, it's saved by the fact it's so much bigger than the rest of the roster
If it had a land predator its size it would be fodder
Correction, he's fine 'for right now.'
In real life, herbivores have a lot of abilities to protect themselves with.
Carnivores just pick the weakest, easiest hunt out of the herd which can look very 'powerful' on the predator's part, but they are going for the easiest food... Not the hardest.
irl adult, healthy herbivores rarely get killed by predators
I would only disagree with one thing about deino. Personally I feel the most vulnerable as a fully grown adult as my only predator (other deino) can now catch me. As a young deino I can always flee into the forest.
Well, that is why I said cannibalism was the only danger you could not control.
It is your only worry.
It really is
I have that same worry as other species, in addition to starvation, and other species wanting to kill me.
Species that are faster than me or so overpowered I can't even dream of fighting them back,
Or dehydration because a 'safe drinking spot' isn't near and if I approach the water there's an 80% chance a deino grabs me
Deinos coming on land and stealing my food
Or even once, I was around a rock not on the water's edge, and a deino was hiding in a bush and grabbed me!
I was a raptor.
So once he grabbed me it was over/killed me
I've seen other raptors talk about or try to kill other raptors
I've seen killer tenos and pachys, working together no less to kill other herbivores
My favorite stego was killed by other stegos, I feel no safer from cannibals by not playing deino.
But I've actually killed some crocs before as crocs.
So at least, I feel like, I can try to fight them.
As long as I am not out-numbered.
But the deino popping out of the bush and killing my raptor, no chance, no ability to react or fight back, I simply die.
I had a similar instance with a group of 3 carnos ramming my tenos, and my ceras.
Can't outrun them, can't fight them, they do a knock down attack that reduces your ability to react... So you kinda just, die.
Cannibals of your own species are easier in one sense, the only edge up they can get is numbers, and who bit first.
Numbers is a massive different.
difference though*
Stego has 6k hp, deino has 8k, and omniraptor has 450. (For reference, teno has 1600 and carno 1800, pachy has 500-- HP is equal to weight). But otherwise right
Really the isle is going to need to make smaller creatures and herbivores a lot more fun (even during the small/weak phases of growth) because a lot of people naturally trend towards playing the thing with the most interaction and least chance of death, which, right now, means best at combat aka large, high hp, high damage builds
accept for stego
every HP is equal to weight. Raptor is 450, stego 6000, deino is 8000
Good to know about hp, I saw someone say that stuff about hp but perhaps it was outdated.
very outdated
I agree they need to make herbivores fun
Unfortunately, people tend to think whatever gets kills is fun, so that is what they play
Stego and deino both live pretty good after they reach adult hood, and they are both very strong, but deino can go invisible under water and camps an essential resource for every creature, while being invisible, allowing it to get more kills.
man, i feel you on this. i dont complain about any dino on the roster except deino, feels like such free kills with no risk involved. like you said, fish are plentiful so theoretically they can be in any body of water
@tropic horizon i think pachy headshots already do reduced damage (or at least not increased as compared to body hit)? Correct me if i'm wrong but i am pretty sure this is already a thing
besides pachy trot, i feel like all of the dinos are really solid but deinos don't have a counter or telltale sign. each time i get water, my playthrough can come to an end because someone knows how to click the right mouse button. since deino is easy to grow, its true that a huge chunk of the server playerbase is just afk growing in the water with fish
does fg deino on gateway still get the same absurd amount of food from school fish and elite fish?
watch out on na1 some sus pachys were bonking at night in the forest and were able to find people a little too easily at night.....
Check the pinned messages in #evrima-na to see how to report suspected hackers
Teno pachy and troodon are garbage and im tired of pretending like they arent
I have more success on pachy than teno surviving. With its ridiculously good camo skin u can hide, bonk until u get a legbreak then run. Not fun whatsoever and it takes vastly more effort than the carnivore does, but it still has a viable option for surviving cera omni carno. Teno on the other hand has to literally miss 0 shots on the easiest to miss attack in the game, get charged/charge bited no more than once (significantly easier to hit than tailslam) just to live. And if ur going against more than 2, even if you play mathematically perfectly you literally run out of damage. Like you become physically incapable of fighting back because of the new stamina system hitting teno THE HARDEST
I think the stamina system is good in concept, to keep the game away from an arcade run around and kill sim. But in its implementation, it made the issues with 6.5 combat vastly worse in ever way. Herbs were already dogshite and carno charge was already the king of the combat system. Now those low risk carnivore abilities are even more valuable, considering the high risk abilities got even higher in risk from this stamina change. Not to mention the literal wall of “f you” you get when you do run out of stam as any dino that isnt a large carnivore. You just have to watch yourself not be able to do damage, its horrid. Troodon, pachy, teno, stego to a lesser extent all suffer from this.
Carno cera and omni just have complete freedom to make mistakes/make plays compared to the aforementioned dinos
Stam is one thing. The bleed and health regen is overkill lmao. Feels like a half an hour timeout
They really need to buff healing overall. Not being able to heal on the move is one thing, but healing while sitting takes a crazy amount of time.
They really need to make healing into an active prospect
It's exactly how I said it shouldn't be
Healing now takes much longer to "punish" people for fighting too much, but in the end it just prevents you from playing the game for even longer
If healing was part of the game instead of just waiting, it wouldn't be as agonizing
But as it is now it might as well just be a loading screen
Pretty much that. I wish there was an active alternative. Maybe they can make it so you heal up to half health quickly or whatever threshold. So you have some health but from then on you need something to actively heal quickly? If not you afk and take a while to heal the last portion. Something like that
that's what I would say all these changes are doing in general. Preventing you from playing the game as much as possible.
Great suggestion 👍
You need to pick your battles as teno. I do agree that yes if you are fighting two carnos you will most likely die either to loss of stam, or they kill u before then, but teno is a defensive creature you need to use everything to your advantage. If you're caught in the open or just off guard it can be game over. Using rocks, water, or even bushes to escape will already increase ur chances of survival, but sometimes there just isnt anything that can be done, that doesnt make teno bad it just has situations its not always mean to win or survive from.
Tbh the only problem I have with teno is it's water drain. I'm fine with it needing water but the fact that my gameplay can just come to an end because a deino can survive in any body of water from just fish can allow them to be ANYWHERE. Teno is drinking constantly and if ur not dying to carnos (the least of ur worries) you will die to a deino 100% and no way to get away from it. I get its an apex so you shouldn't be surviving against it but they don't even have to bite you, one grab and that's game over. I'd rather fight 2-3 carnos than have to drink water. I will dehydrate before dying to a deino sitting in the middle of a nowhere drinking spot.
all teno needs to be able to do to be in a great spot for tweaking is to be able to stop carno’s ram with its slam again and for it to be able to do every non-biting attack while vomitting
that alone will increase its survivability so much, which was needed for so long and still is needed
saying teno can pick its battles is a bit on the funny side tbh lol it’s slower than all of its land carnivores except cera, and even that can easily outstam the teno. there are no rocks on gateway that teno can get onto that something like a cera or carno can’t (if there are, I haven’t found any yet)
teno has been gutted so much it’s not even funny. I’m still scratching my head over why tail slam was nerfed to do a pathetic 150 damage and the hitbox of kick is still incredibly wonky and seemingly small
teno’s poor ability to defend itself really shows on spiro with the player count of each playable. that’s why you see the majority of people playing the more viable options where they won’t just die the moment they’re seen with a slim chance of survival. those viable playables being cera, omni, deino, and carno
which happens to be… all carnivores..
for some odd reason…

I had a issue from the start, “teno needs to pick its battles”… how? When all the carnivores are just as fast or faster, how is it teno’s choice to fight when it can’t escape them. It’s on the defensive constantly, and still has to outplay the opponent, that’s the issue. It shouldn’t be teno’a job to outskill the predators, it’s on the predators to outskill their prey.
The whole balance of this game is about having the ability to either fight or flee from any other dino (I’d consider unique abilities like fracture to be in flee). Unless you’re doing something REALLY dumb or are just severely outnumbered, you should have the ability to survive the situation. If a Dino always dies the moment something else sees it because it’s stronger and faster, then it’s unviable.
interesting take but i do not share this opinion. teno can afford to miss attacks but you cannot be careless with stam anymore. i've yet to die in a solo fight with teno vs carno or cera or omni at all on gateway and i've logged so many hours on the stress test. the tail slam has amazing range with a long stun duration that guarantees a free kick. kick also guarantees another free kick on its own. the only times i have died as teno on about 10 hours of gameplay was to a deino and a pack of 6 ceras that i was willing to deathmatch with
there are a bunch around river delta and highlands that create advantages for teno. not to say cera or carno can't get up on some of those as well, but making carnis climb up to teno is a big advantage and makes it really risky for them to sprint off a rock and break their leg or get stuck trying to run up or down
that unfortunately still doesn’t justify the state teno’s in after their ankles were kicked at for several updates. it’s only a matter of time before the teno population drops to almost 0 again after gateway’s been out for a bit
teno’s supposed to be a good brawler (from what I’ve heard). it shouldn’t need to immediately get to rocks to have a chance for survival when two ceras see it or even one carno because of its new accel and the fact ram goes through slam
yea you can still make teno look good if you’re a good player, but like rapdex said, herbivores shouldn’t have to always be needing to outskill their carnivore counterparts constantly. it needs to be the other way around, or you’re going to see a decline in that particular herbivore population and a sharp rise in the carnivore population
if things like cera, carno, and etc. needed the same amount of skill as teno to be good and had the same skill ceiling/floor, then I wouldn’t see it as much as an issue it is now
It’s also just a bizarre expectation for teno to use water as a defensive tool when migrations constantly take them away from water sources they can use
Actually, now don't quote me because I'm not 100% sure on this, but I had heard something about Don being interested in pushing Teno to be more water based and making it smaller. Punch had also talked about them having plans for Teno to cross over to islands n such. So perhaps in the future, relying on water will be more reliable for it.
Again though, not 100% sure
👍
Would be a profoundly strange roll for it tbh
teno is already a good though. if you're using any dino and missing a majority or half of your special attacks then winning will be very difficult regardless of the pick
The difficulty and cost of landing said attacks is what separates teno from those other Dino’s
It’s also one of the few Dino’s that’s forced into engaging every creature in the game because of its speed
Like current Carno charge decimates teno
It can’t be caught and requires no windup
Cerato also has the advantage due to vomit being indirectly buffed by how stam works now
cerato has a tough matchup against teno, if the charged bite doesn't make you throw up then teno wins the trade with two head kicks when cerato lunges forwards
since they have similar speeds, there is no reason a cerato should be able to land a headbite on you either
i'll concede carno is tough for teno but it is what it is. there's matchup advantages with any fight and a carno should win that fight but thats not to say that teno has absolutely no counter to avoid it bc thats not true either
They simply don't, cerato has a higher damage output both in singular hits and in dps, it can cripple tenos stam and has better mobility in general than it
The amount of downtime between slams, kicks, or alts allows a lot of punishment windows
If you land 5 hits on a full food teno you basically win the fight
Just exhaust them with baits
doesn't that work both ways though? are we just assuming that the teno player is just afk and allowing the cera to do what it wants
if you are getting baited then you're getting outplayed, nothing any balance can do about skill
if a cera fights you and you have low food then thats just cera's strengths shining in that specific situation and not teno being bad
so what I’m hearing is nerf teno again by reducing its weight 
also please any teno players reading, you should not be alt attacking a cera under any circumstance. cera vs teno 1v1 should be the teno pointing its tail towards the cera and making the cera earn every tail bite. if the cera dares to use charge bite and the teno has enough food to withstand a bite, then tank the bite and kick the cera in the head twice
Honestly I respect it
Because mid-tier generalist brawler was already being taken by Diablo now
Making teno a pseudo-mid tier semi-aquatic herbivore adds a lot more interesting stuff to its kit
If it is true, sounds more like "readjust Teno's purpose" 
While also buffing it by allowing it to completely bypass their major predators by just...swimming to an off coast island.
as long as it doesn’t gut teno more somehow I’ll be fine with it. I just hope it’s not another “looks good on paper but is horrid when pushed into play” like cera’s vomit, the current horde test migration, and carno’s accel with its unchanged ram
i reckon its the right move
i see too much overlap with diablo and teno in terms of niche plans
pseudo-mid tier is great because unlike mid-tier, every single animal has a unique niche and design that seperates them from others in their weightclass
(i stand by midtier being absolutely awful though in terms of niche diversity)
I also really like the idea of using the Teno as a "pioneer" to "populate" islands.
Whether that was realistic for him remains to be seen.
But animals did it in different ways and seeing that in a game is very interesting.
The Teno seems to me to be the best choice for this given current lineup.
Dimorphism among the dinosaurs is also expected to occur. I don't remember when I read that... that males can be smaller than females, for example.
That's why a smaller Teno wouldn't bother me.
to what was written about diablo:
I'm also really looking forward to Diablo. He was one of my favorite mid-tier's in Lagecy.
I really liked him in the stream where he fought against the Dilo's (2vs2).
Slow attacks with a good body turn.
not OP.
He will not be underestimated among the mid-tiers. A ceratopsian shouldn't be either.
One also lost against Dilo.
I'm already not going to like it when the community shouts: make him weaker.
He is a solid mid-tier. I'm looking forward to the tests.
i mean, diablo barely is a mid-tier tbh
when you compare it (1500kg) to a true mid-tier like allo (2700-3000kg), it's clearly not on the same level
also diablo losing to dilo is concerning to say the least
yes, that is a fact.
I don't have that much data to really back it up.
I go by feeling.
I think mid-tier means something different for everyone. or for me.
For me, mid-tiers are 50% strength and 50% weakness. or slightly shifted in that ratio.
Within the mid-tiers I would dare to say that there are different gradations.
I agree with you about the Allo.
For me it would be like the carno at the upper end of the mid-tiers.
diablo would be in the lower segment.
He would be stronger than Pachy, Utah for me
maybe even almost on the same level as Teno (weight, health points, weapons)
Diablo wouldn't be a low tier for me.
midtiers are to me literally the middle of the size range
so 2-4 tons is generally that mark
1-2 tons is pseudo-mid and 4-7 tons is around large tier
Agree
carno isn't even an upper end of the midtiers lol
its barely even a midtier itself
and if diablo wasn't stronger than omni or pachy, that'd be very concerning
no, everything is okay haha
you found the better words:
1-2 tons is pseudo-mid and 4-7 tons is around large tier
I couldn't express it 😄
my primary issue i've seen with diablo so far is that it has things like limited mobility, highly directional attacks and an exceptional vulnerability to flanks. Tenonto doesn't have any of these issues with its decent sprint, swim and trot speeds and the ability to attack from forward and behind
in the diablo v dilo fight specifically, it was very easy for dilo to be fearless of the diablo, as it lacks stuns to really put it down, or the mobility to pressure it
I agree. That shouldn't be the case under any circumstances.
im hoping diablo is good. It seems to have very powerful attacks, at least
my issue arises in that its very poor at controlling engagements
it can be said that diablo does have an advantage in tankiness as it almost definitely has reduced damage to its head, akin to pachy
yes, but I think the Diablo can also have these problems.
against an agile opponent like Dilo, such problems should also be present.
Teno and Diablo couldn't be more different in terms of body structure.
one is narrow and long and the other is more of a pug/bulldog among dinosaurs.
it wouldn't be right if they were too similar.
I'm pretty sure that the Diablo will shine in his own way in Evrima.
You saw in the fight against Dilo very good
that the diablo combined the side step with the turn.
and was “actually quite fast”. Surely Carno and Allo will have fewer problems with him. But opponents in his weight class or below are more likely.
His attacks are slow but they seems to be powerful. I bet that. Dilo needed, two attacks until death? I think it was... its ok for me.
yes, I see it the same way.
I think as a ceratopsian his damage will be slightly higher in relation to his body (weight).
than with Pachy.
the pachy attacks with a blunt weapon.
while the diablo tends to use its 2 front horns.
That's theory, but I think it will hurt more.
Btw those were powered up alts last i heard. Hence why not, "immediate violence"
from what little we've seen, it looks like they'll be very easily overwhelmed
the alt attack takes a really long time to through
the alt-attack was said to be too slow on stream though
like, it's not meant to be that slow
i hope they overtune the dibble and it comes out op
we need an op herbi that's not an apex
would be a nice change of pace for the herbis
i mean, they already had an OP herbi with pachy tbh, but pachy was unique in that it just kinda screwed over tenonto with zero counterplay and ended up being played as a discount carnivore
being a herbi just sucks, i really like playing them but it's a miserable experience due to how weak they are
agreed
why play dryo or hypsi when troodon or ptera exist?
why play pachy when omni exists?
why play teno when cera and carno exists?
why play stego when deino exists?
well that's a poor argument as they fit different roles,
and stego clowns on deino rn
but everone else gets destroyed by their carnivore counterpart
yea, only if the deino is a fool. stego's only redeeming quality is it can skillcheck those overtuned lizards
if the deino is smart, stego is not an issue it ever concerns itself with
teno and cera is very fitting
both animals are generalist, slower paced brawler animals reliant on high burst damage and dissuading reckless approach, combined with an affinity for water
except cera has more stuff. It does more damage with charge bite than any of teno's attacks. Its stun is much easier to pull off and far more brutal, obliterating stats like stamina. It has a more efficient bleed output and bleed resistance. It has several sources of damage resist
cerato is, by all means, a better teno atm
it fulfils many of the same core ideas, except it's a carni, not a herbi
Add to this the fact carnis have easier and better diets than herbis, boom
Only upsides
its why the hype for diablo i both love and hate.
yes, people have a right to be excited about this brand new "good" herbivore, but why does an actually powerful herbivore need to be something to get excited over? Why are people genuinely celebrating the fact that there exists a chance that the herbivore roster gets a member that isn't bad? Should that not be a given?
It's like they believe diablo solves the issue, but no. If it ends up being good, then all it will be is a good herbi in a group of otherwise unviable or unfinished animals, a shiny rock on the top of a trashheap
im also excited for diablo, but it irks me that part of that reason is being able to experience herbi again without feeling like i've chosen the worst of two options
eat grass
Anything that eats grass and leaves, should be an immediate easy meal with no threat whatsoever
I as a carno should be able to ram a stego despite it being 6 tons, quadrupedal and completely unable to dodge my attack. 
This is sarcasm by the way and a joke, please do not crucify me
i love the fact that we have proof people actually want this
I am still shocked that was genuine
This piece of feedback alone got my power level rising above 9 000
good morning. well I really enjoy playing Herbi lol
They are no longer as weak and glass cannons as in Lagecy. Of course, Lagecy was beyond broken. In comparison, in Evrima you still have the feeling that you can pull something off.
and yes I know, many people hate this argument because everyone thinks in 1vs1, but if you play herbis in a herd, they are anything but weak. Of course I'm not talking about hypsi lol.There are also many players who love to play in a herd. At Gateway we were 12 gallis. and on that scale everyone loved it. Until someone said: He would lead us to the water (we were dying of thirst) and then we stood in front of the sea. lol everyone was doomed to die.
if you played herbis in legacy they weren't weak
does that mean they were good? hell no
if i play carnivores in a pack, they're better than herbis in a herd. so why would i play herbis in a herd
Being good in herds=being bad
the implication that you need to find enough of other herbivores of your species that braved their worse juvi stages and worse solo survival ability so you can actually for a brief fleeting moment think that you're viable is hysterical to me
why not play carnivores, that can better survive on their own and fight on their own and grow on their own
yes, but remember: if every dinosaur were very good at 1vs1 then every herd would be OP
I came to Lagecy quite late. you could only play the trike. because everyone else was just playing apexe. There was nothing that could be done against Diablo, Pachy could do nothing, Para could do nothing, Maya was still able to run away. Shant was only good because he was broken. Otherwise I really haven't had any notable good experiences with Herbis in Lagecy.
you know there's a reason why carnivores irl pick the weakest, slowest and most damaged of the herd, right? It's because it's too dangerous to face off against the healthier members. Herds are something a carnivore should have to plan around, not something herbivores need as a pre-requisite for survival in a game where large packs of carnivores can easily exist
herds SHOULD be powerful
you should feel empowered by the presence of other members, not meek and mild because you don't have one
because you aren't guaranteed a herd
and if you aren't guaranteed a herd as a herbi, you aren't guaranteed survival
and if you aren't guaranteed survival, you certainly are not guaranteed to have fun playing the weak, meek, mild-mannered herbivore over the mighty, self-sufficient carnivores
the fact that carnivores can pick their fights is not appreciated enough, its almost impossible to die
Galli, omni and troodon are good examples of pack-oriented animals done well
They're made to form packs or herds in order to exploit their full potential
Yet they're perfectly viable solo
because you don't always want to play carni.
Besides, it’s like that in nature too.
It is also confirmed that some dinosaurs ran in a herd. Why not make that part of the game: quantity instead of class.
Not every Isle player likes to be the lone wolf. That's the point. you are more powerful in a herd. I never spoke of gentleness.
in nature you have more herbivores than carnivores, that is not the case here
raptors, for instance, are strong and self-capable with and without packs. As a raptor, I can kill smaller creatures solo, I can feed and scavenge what I find and I can flee anything that seems too big for me. At no point do I feel like I'm on the back foot, because I always have an option
hell, I main TROODON, and I have a better time going at that animal solo than a tenonto or pachy. The little 60kg snake mocked for being a worthless group-reliant animal is more viable solo than the 1600kg brawler. It is such a ridiculous issue that carnivores have it this easy.
If herbis can't survive alone without a herd, where are you going to find a herd to protect you ?
Animals irl don't spawn alone in the wild
Especially not herding ones
Also this game isn't supposed to replicate real life, it's supposed to be a game
when troodon, the animal advertised to be a group-reliant horde animal, is a better solo creature than pachy or tenonto, there's an undeniable problem
i struggle to grow to full on either pachy on tenonto. With Troodon, I can survive a time period equal to three tenonto growthcycles comfortably
that's absurd
you are absolutely right. the devs are developing the game in both directions.
realistic and unrealistic.
but I think it's wrong to say that the herbis in the isle are simply too weak. They are not that at all.
A good teno player kills an average carno player. a dryo can be dangerous for a Utah/Omni. the dryo doesn't do too little damage.
In the end it's all about skill.
you should be more powerful in a herd, but atm, you aren't more powerful in a herd, you just AREN'T WEAK
there's a very clear distinction to make. Herds do not bolster the herbivore's existing strengths, they just make them less bad because now you have friends to increase potential
A good teno player shouldn't kill one average carno player, that's the problem
It should be able to kill 2 or 3
the fact that it takes a good teno player to kill an average carno should already be raising red flags
Also uh how is a dryo dangerous to an omni player ?
Omni has 4x more health, 4x more damage, and an instakill move
If an omni dies to a dryo it's a massive skill issue
it can and it's really funny
It can literally facetank the dryo even if it waited to be half HP to react
Balance is a journey of degrees.
Because in your example the Carnos would be crying again: Teno is too strong makes him weaker - we've had all of that in the past.
Please don't take my words too seriously. English is not my language. I agree with you, especially in the Teno example.
I agree with Charcha and that's what I meant: in a herd, weaknesses are compensated for.
good, carnos should have to work to make a kill
pick off the weak and young
y'know, like carnivores
absolutely right
love it
carnos don't do that atm. They have a right click
the right click is the entire engagement
Well if we're trying to make balance going by the rule of "don't do anything that would make carni mains cry" we're on the right path
true lol
i still stand by the idea that if a trike is facing a rex before the rex can even make an attack, it's lost
the only chance a rex should have is starting off with ambush and then skillfully fighting the thing to the death
But the people here sadly don't want to work for hunting. You're already reading that in the gateway comments.
fixed the endurance. In a hunt I have no stamina / in a fight I have no stamina regenerated too weak
- then don't run across the map and play more strategically
Makes the rain quieter, I don't hear any more footsteps
- that's what I call a successful hunt for a carni who takes advantage of the rain.
take away the fog, I can't hunt or see my attacker
- be more attentive
People hate anything that makes the Isle more difficult than on Spiro.
That's why I think nothing will ever change much.
same with stronger herbis
The idea is not to cater to what casual players want in their comfort zone
It's to make an engaging game
Which needs adding difficulty and risk to the equation
If in chess, the white player had only queens because it's more convenient for him, he would have everything he could hope for
Yet the game wouldn't be any more interesting, in fact it would be much less so
the reason i'm so nostalgic for updates like the U3.75-U5 period is because that was back when herbis were strong. Where playing tenonto and trotting around commanded an aura of respect, and brave and skilled carnivores would run up and actually put you to the test.
Or inversely, cooperating with my omni pack to fell a teno or a stego felt wildly satisfying, these powerful animals overwhelmed by raw skill, power and teamwork. Now? I can harrass a pachy till they have lost around 50% health as a troodon. That aura of power and respect is gone, herbis feel like food, not animals that you need to uniquely strategise around
Yes, I love any addition that makes the game more difficult and also hinders the senses a bit.
It's supposed to be a survival horror game, if I'm correctly informed.
charchar recently talked about the work of a dev: your own visions and what the community wants.
We just don't know which feedback the devs take more offense to.
This is also why I advocate for buffing the hell out of AI
I don't care about ease of life as a carnivore
I play carnivore for the thrill of the hunt, if the hunt isn't hard, then it's not rewarding
Give boars 50% damage resist so they can tank a carno charge
Buff deers speed to 70 km/h, and allow them to attack small animals
Give goat the ability to jump and climb cliffs and some trees
Now we're talking
That's how it was for me in Lagecy. Out of 100 players, 80 play apexes
which is why I moved to the mid-tiers. was simply more exciting. You were hunter and prey at the same time and I loved the feeling "I have to be vigilant"
i remember facing off against 3 sub-adult carnos as a tenonto and beating them down, and going "damn, that was skill". Inversely, I recall 2 insanely competent carnos really messing me up, and me going "wow that guy actually knows how to play carno".
I remember killing my first tenonto after thinking that it was a bastion of power in a group of omnis and enjoying the actual fruits of our labour because it was such an achievement. I remember playing a carno with a single packmate and barely scraping through after being attacked by 4 very angry tenontos, losing my packmate in the process
it was genuinely a matter of skill over stats, because tenonto hit HARD, but if you didn't know how to combo well as a tenonto or time your attacks, that didn't matter, and you got hit down regardless
Well I don't usually talk ill of devs because I think developing a game is an astounding work and one of the greatest forms of art
But if they believe making carnivores stronger than their herbivore counterpart on a regular basis to prevent carni players from crying they need to learn how games are made
The best way to get a more balanced roster is ironically making the herbis strong, but fair. People gravitate to that feeling of power, and carnis will never not be played
I love these moments. I understand you well
I remember managing to get away from an adult and a juvie carno as a sub pachy, (because pachy was OP) but it felt like I played my cards right and got rewarded for it
The reason animals like pachy sucked when it was strong was because it was unfairly powerful
It was insanely unrewarding and unengaging to face against, the animal ran around and just ruined people's days because nothing ever stopped it
The power it had derived from mechanics that were complete dookie, and were insanely punishing
Yeah but I'm not a good enough player to do that
I just enjoyed the feeling of being a herbivore yet being able to fend off predators and running away alive
and because the players also abused this mechanic.
I find it worth playing again today
Doesn't pachy just die the moment a cerato sees it ?
pachy is punished for attempting to defend itself
essentially, yes
pachy was so bad that he couldn't even knock over an omni. He can do that again now.
that's enough for me
it has literally never not been able to knock over an omni
idk what you are talking about tbh
just his right click attack.
I mean you hit the omni and it "flies back"/lies on the ground.
If I remember correctly, he hasn't been able to do it since update 6. Even his alt attack couldn't knock Utah to the ground. I recently looked at the office again = oh wow the right click works again.
I hope pachy can trot faster than cerato with the trot changes
same
Especially when you consider the stam regen changes. I don’t think a pachy should worry about being trot down by a cera
I’m interested to test what happens when you bleed a pachy and chase after it with the new stam changes + tracking :o
Anyways, I do agree that herbis should be equipped with tools to evade / fight better.
same here. pachy is 1,6kmh faster but you hardly notice it
Teno needs a water related kit to fend off predators around water better, while also changing its tail slam to be more versatile. Make it directional if possible
Also let it cancel a carnos ram if possible
Also some tweaking to stam costs & it’s pretty well rounded.
Won’t drop immediately at the sight of 2 or more same size carnivores if played well.
@slim dragon @dusky surge thank you for the nice conversation. It was fun, I appreciate it.
#balance-feedback message teno left click is bite..
I want teno to be able to go below the surface and feed on algae :(
reaaallly tempted to drop ****post on feedback
I agree a lot with the suggested changes and thoughts through the whole conversation I read
That herbivores need to be strong and fair, and carnivores need to look for weak ones like they do naturally.
Especially because in the wild herbivores don't start life alone, but in this game they do
I got a pachy on NA1 of gateway atm if you do want to test that some time.
I have a teno there :O
Did they make pachy get thirsty faster in Gateway?
It seems to be getting thristy a lot
@dusky surge Someone mentioned Dead by Daylight
Go roast them
ew
OH GROSS
I read the actual suggestion
if you've played DbD for more than 5 minutes, you realise that skill checks are super easy to do
a deino's food relying on how good their opponent is on pressing a single key is absurd
im not a deino main by any means but this is just horrid
Wow I guess your a Deino main, I mean The skill checks are a suggestion and the dbd skill checks are also ment as an example, you do realize that Deinos current grab is broken, you also know that cocodiles can lounge as far as they do in this game…
im not a deino main lol
I also never said a single key
There are different types of skill checks some where you press randoom Keys some where you need to follow a path etc
deino's current grab is broken, and there are a few solutions
A: Add "counterplay", entirely making deino worthless
B: Accept deino as the unfair bastard it is
C: Remove deino
lunge's design is really polarising
adding a skill check would make deino horrid
And my suggestion to add counterplay was as said the option to wrestle free, also if you are in the water the Deino can bite you and or grab you again no one swims faster than a Deino so it’s not gona make it worthless
imagine if the devs purposely added a feature where there exists a 25% chance that raptor pounce just bounces off and does nothing
wrestling free shouldn't be a thing regardless for most animals
deino vastly outsizes its prey, its unlikely to break free
You know even antilopes can get free from a crocodiles Grab same with zebras :/
and antilopes and zebras are closer to a croc's weight than a carno is to a deino
a deino is so significantly larger its barely a comparison
Attacking the eyes isnt weight based there should be some form of a fight so its fun for both parties
Well why don’t we also add that Deino oneshot everyone when hitting the head as I don’t think a skill would survive getting crusched
that's not fun for both parties
a random skillcheck making your attack worthless isn't fun
explain worthless?
True it’s not fun for the Deino to win any fight once you get grabed, also I said that a skill check is an example
I dont play deino because its so boring
same
deino v deino first hit wins, deino v anything other than stego is grab and win
And I also said that it could reduce stam etc and if you get your pray in the water it is still to your advantage even if you let go, you can also grab them again
I think deino gameplay could be improved with animations and mechanics
In the defense of DbD there are hard skillchecks
But still, it's not fun if it only depends on one player pressing the right button
Right now the prey has 0 counterplay to being grabbed
If it was skillcheck-dependent then the deino would have 0 counterplay, it'd just grab and hope the other player is too bad to get out of its jaws
There's still 0 skill expression
so alternitive is someone looses a dino they grew for 2 hours just because?
well they could also add counter plays for the deino
It's not even an alternative
As Wave said, there's only 3 options when it comes to deino and all 3 are bad
Then might as well just rework the lunge
Well it could also be like in BF4 if you get knifes you can press V to counter knife so why not add something like that where if the grabed player gets a skill check the Deino gets one to potentially counter that skill check
and yet people learn how to hit them every time
doesnt even have to be skill checks
just something to make the damn gameplay loop more enjoyable
I want to see you do a perfect run with 0 failed skill checks and I won’t say anything else
Not the hard ones
But these depend more on luck and ping than full-on skill
i hate DbD why would I subject myself to that lol
Because you can’t do skill checks?
Whats up with the skill talk ? What do you mean with skill ? Understanding and timing is a skill, not the "bite" itself needs to be.
And the isle is better?
alright we are discussing the isle guys keep on track xD
yes
DbD skill check
It’s not dbd skill check ffs it was used as an example, I mean I said it multiple times
an actual stam battle before being dragged into the water would also be decent (depending on the dinos weight ofc)
Dont like it, what do you mean skill is then ? Tons of stuff will insta kill stuff in the game
except that also would make no sense due to the size difference
a carno winning a stam battle is absurd
I get that its "luck" cus you cant really see the deino,
ever see a nile croc ?
they are massive and they still have to fight to drag in a wildabeest
yes. they are not nearly as far from their prey in weight as a deino
well okay then if your going down the realsim route
i'd like to see a nile croc over 4x larger than an adult wilderbeest, because i dont think that exists
why doesnt a deino one shot a stego to the head?
If they had human brain, like we do. Crocs would be extinct, your friends would kill the croc not run
what?
If i need to stand on the shore line and have a drag fight with you, what do you think happends when your friends start attacking me from all the sides. I either need to let go or die
Im talking about when a croc grabs a wildabeest etc it has to fight to drag it in
Yea, you cant take real life and balance according to real life
Depends on the dinos attacking you
and what you choose to attack
same happens to us on land
omni pounce their freidn can hit you off the side
why should deino be any different ??
Even carnos would screw me over if i attacked you, and had a drag fight with you.
we do the same on land dont see why deino should be exempt from risk??
if you want no risk eat fish
Dont get your point
Cus they are huge, first off. And they are not oppressive on land , like others. So they dont have that luxery either
I see deinos leave the water and rob bodies all the time what you mean lol
You know carno is small compared to what comes
We where just talking about how to balance / make it somewhat fair on either party. As it stands the moment you have been grabed you can quit the game or decide to waste another 3H growing a dinosaur
Its called survival, tons of stuff will end alot of others in a instant. How it should be. A rex will do the same, in one bite.
Ofcourse i do agree that deino is "luck" cus i cant realy see it , that might need to change
well rex its counter is seeing it
Agreed
Also carno might be small when it comes to weight but carnos have a lot of leg strength as they where build to run, also if you go by your principle A Deino should oneshot anything to its head as it has the bite foce of a 50cal impact
As i said, make it easier to see. But you beeing grabbed by a huge deino as carno/omni should be death
We should stop drinking water so we are more lucky and die to dehydration rather than luck when drinking 😂
just has to be double the size
That would also make no sense who would drink if they see a Deino in the water?
picking up a 1.8 ton animal isnt easy work lol
or bigger if a stego sub or something
Not me, but if i saw it. No food for deino. Im guessing you wont be walking over to a rex either
I would to mess it up with my raptor
I agree that its "luck" when i go drink atm, they might need to change that. So deino needs timing and understandng before it gets a grab. But grabbing a carno, shouldt even be a fight. Just like you walking over to a rex as carno, if it bites you. Your out : P
Nah a animal thats nearly two tons should be able to athleast able to fight even if its stands little chance
being picked up like a helpless baby is just plain dumb
or even a jump back mechanic
I mean a child getting obducted would punch you in the Di*k and you would let go so why can’t we scrape a Deinos eyes etc
so what its 2 tons, deino is what ? over twice
depends on its size
Both fully grown
right now a deino has to be 2x the wieght to pick up and walk away
because you're literally in its mouth
You have feet and claws that can scratch it also you didn’t get grabed from behind so your feet would point towards his face
It shouldt be a fight, it should be easy food for deino. Just as rex, the problem is not seeing it
can your feet and claws magically twist in 360 degree directions?
it absolutely could not
Savage there is no point some people just think that what ever people say is stupid, I understand that skillchecks might not be the best solution or so but these two just prefer to sit underwater and win any fight 😂
an omni should not be able to escape deino lol
Replys to balance "nah no"